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nasomi/darkstar
scripts/globals/weaponskills/rock_crusher.lua
30
1240
----------------------------------- -- Rock Crusher -- Staff weapon skill -- Skill Level: 40 -- Delivers an earth elemental attack. Damage varies with TP. -- Aligned with the Thunder Gorget. -- Aligned with the Thunder Belt. -- Element: Earth -- Modifiers: STR:40% ; INT:40% -- 100%TP 200%TP 300%TP -- 1.00 2.00 2.50 ----------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.ftp100 = 1; params.ftp200 = 2; params.ftp300 = 2.5; params.str_wsc = 0.2; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.2; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.ele = ELE_EARTH; params.skill = SKILL_STF; params.includemab = true; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.4; params.int_wsc = 0.4; end local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
nasomi/darkstar
scripts/zones/Ordelles_Caves/npcs/qm3.lua
19
1571
----------------------------------- -- Area: Ordelle's Caves -- NPC: ??? (qm3) -- Involved in Quest: A Squire's Test II -- @pos -139 0.1 264 193 ------------------------------------- package.loaded["scripts/zones/Ordelles_Caves/TextIDs"] = nil; ------------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Ordelles_Caves/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (os.time() - player:getVar("SquiresTestII") <= 60 and player:hasKeyItem(STALACTITE_DEW) == false) then player:messageSpecial(A_SQUIRE_S_TEST_II_DIALOG_II); player:addKeyItem(STALACTITE_DEW); player:messageSpecial(KEYITEM_OBTAINED, STALACTITE_DEW); player:setVar("SquiresTestII",0); elseif (player:hasKeyItem(STALACTITE_DEW)) then player:messageSpecial(A_SQUIRE_S_TEST_II_DIALOG_III); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); player:setVar("SquiresTestII",0); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nasomi/darkstar
scripts/globals/mobskills/Pelagic_Tempest.lua
25
1133
--------------------------------------------- -- Pelagic Tempest -- -- Description: Delivers an area attack that inflicts Shock and Terror. -- Type: Physical? -- Utsusemi/Blink absorb: Ignores shadows -- Range: 10' cone -- Notes: Used by Murex affiliated with lightning element. Shock effect is fairly strong (28/tick). --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 2; local dmgmod = 3; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,info.hitslanded); MobPhysicalStatusEffectMove(mob, target, skill, EFFECT_SHOCK, 28, 3, 180); MobPhysicalStatusEffectMove(mob, target, skill, EFFECT_TERROR, 1, 0, 180); target:delHP(dmg); return dmg; end;
gpl-3.0
nasomi/darkstar
scripts/globals/items/bowl_of_pumpkin_soup.lua
35
1656
----------------------------------------- -- ID: 4430 -- Item: bowl_of_pumpkin_soup -- Food Effect: 3Hrs, All Races ----------------------------------------- -- HP % 1 -- Vitality -1 -- Agility 3 -- HP Recovered While Healing 5 -- Ranged Accuracy % 8 (cap 20) ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4430); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_HPP, 1); target:addMod(MOD_FOOD_HP_CAP, 999); target:addMod(MOD_VIT, -1); target:addMod(MOD_AGI, 3); target:addMod(MOD_HPHEAL, 5); target:addMod(MOD_FOOD_RACCP, 8); target:addMod(MOD_FOOD_RACC_CAP, 20); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_HPP, 1); target:delMod(MOD_FOOD_HP_CAP, 999); target:delMod(MOD_VIT, -1); target:delMod(MOD_AGI, 3); target:delMod(MOD_HPHEAL, 5); target:delMod(MOD_FOOD_RACCP, 8); target:delMod(MOD_FOOD_RACC_CAP, 20); end;
gpl-3.0
shangjiyu/luci-with-extra
applications/luci-app-minidlna/luasrc/model/cbi/minidlna.lua
60
5493
-- Copyright 2012 Gabor Juhos <juhosg@openwrt.org> -- Licensed to the public under the Apache License 2.0. local m, s, o m = Map("minidlna", translate("miniDLNA"), translate("MiniDLNA is server software with the aim of being fully compliant with DLNA/UPnP-AV clients.")) m:section(SimpleSection).template = "minidlna_status" s = m:section(TypedSection, "minidlna", "miniDLNA Settings") s.addremove = false s.anonymous = true s:tab("general", translate("General Settings")) s:tab("advanced", translate("Advanced Settings")) o = s:taboption("general", Flag, "enabled", translate("Enable:")) o.rmempty = false function o.cfgvalue(self, section) return luci.sys.init.enabled("minidlna") and self.enabled or self.disabled end function o.write(self, section, value) if value == "1" then luci.sys.init.enable("minidlna") luci.sys.call("/etc/init.d/minidlna start >/dev/null") else luci.sys.call("/etc/init.d/minidlna stop >/dev/null") luci.sys.init.disable("minidlna") end return Flag.write(self, section, value) end o = s:taboption("general", Value, "port", translate("Port:"), translate("Port for HTTP (descriptions, SOAP, media transfer) traffic.")) o.datatype = "port" o.default = 8200 o = s:taboption("general", Value, "interface", translate("Interfaces:"), translate("Network interfaces to serve.")) o.template = "cbi/network_ifacelist" o.widget = "checkbox" o.nocreate = true function o.cfgvalue(self, section) local rv = { } local val = Value.cfgvalue(self, section) if val then local ifc for ifc in val:gmatch("[^,%s]+") do rv[#rv+1] = ifc end end return rv end function o.write(self, section, value) local rv = { } local ifc for ifc in luci.util.imatch(value) do rv[#rv+1] = ifc end Value.write(self, section, table.concat(rv, ",")) end o = s:taboption("general", Value, "friendly_name", translate("Friendly name:"), translate("Set this if you want to customize the name that shows up on your clients.")) o.rmempty = true o.placeholder = "OpenWrt DLNA Server" o = s:taboption("advanced", Value, "db_dir", translate("Database directory:"), translate("Set this if you would like to specify the directory where you want MiniDLNA to store its database and album art cache.")) o.rmempty = true o.placeholder = "/var/cache/minidlna" o = s:taboption("advanced", Value, "log_dir", translate("Log directory:"), translate("Set this if you would like to specify the directory where you want MiniDLNA to store its log file.")) o.rmempty = true o.placeholder = "/var/log" s:taboption("advanced", Flag, "inotify", translate("Enable inotify:"), translate("Set this to enable inotify monitoring to automatically discover new files.")) s:taboption("advanced", Flag, "enable_tivo", translate("Enable TIVO:"), translate("Set this to enable support for streaming .jpg and .mp3 files to a TiVo supporting HMO.")) o.rmempty = true o = s:taboption("advanced", Flag, "strict_dlna", translate("Strict to DLNA standard:"), translate("Set this to strictly adhere to DLNA standards. This will allow server-side downscaling of very large JPEG images, which may hurt JPEG serving performance on (at least) Sony DLNA products.")) o.rmempty = true o = s:taboption("advanced", Value, "presentation_url", translate("Presentation URL:")) o.rmempty = true o.placeholder = "http://192.168.1.1/" o = s:taboption("advanced", Value, "notify_interval", translate("Notify interval:"), translate("Notify interval in seconds.")) o.datatype = "uinteger" o.placeholder = 900 o = s:taboption("advanced", Value, "serial", translate("Announced serial number:"), translate("Serial number the miniDLNA daemon will report to clients in its XML description.")) o.placeholder = "12345678" s:taboption("advanced", Value, "model_number", translate("Announced model number:"), translate("Model number the miniDLNA daemon will report to clients in its XML description.")) o.placholder = "1" o = s:taboption("advanced", Value, "minissdpsocket", translate("miniSSDP socket:"), translate("Specify the path to the MiniSSDPd socket.")) o.rmempty = true o.placeholder = "/var/run/minissdpd.sock" o = s:taboption("general", ListValue, "root_container", translate("Root container:")) o:value(".", translate("Standard container")) o:value("B", translate("Browse directory")) o:value("M", translate("Music")) o:value("V", translate("Video")) o:value("P", translate("Pictures")) s:taboption("general", DynamicList, "media_dir", translate("Media directories:"), translate("Set this to the directory you want scanned. If you want to restrict the directory to a specific content type, you can prepend the type ('A' for audio, 'V' for video, 'P' for images), followed by a comma, to the directory (eg. media_dir=A,/mnt/media/Music). Multiple directories can be specified.")) o = s:taboption("general", DynamicList, "album_art_names", translate("Album art names:"), translate("This is a list of file names to check for when searching for album art.")) o.rmempty = true o.placeholder = "Cover.jpg" function o.cfgvalue(self, section) local rv = { } local val = Value.cfgvalue(self, section) if type(val) == "table" then val = table.concat(val, "/") elseif not val then val = "" end local file for file in val:gmatch("[^/%s]+") do rv[#rv+1] = file end return rv end function o.write(self, section, value) local rv = { } local file for file in luci.util.imatch(value) do rv[#rv+1] = file end Value.write(self, section, table.concat(rv, "/")) end return m
apache-2.0
renyaoxiang/QSanguosha-For-Hegemony
lua/ai/formation-ai.lua
2
24121
--[[******************************************************************** Copyright (c) 2013-2015 Mogara This file is part of QSanguosha-Hegemony. This game is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. See the LICENSE file for more details. Mogara *********************************************************************]] sgs.ai_skill_invoke.tuntian = function(self, data) if not (self:willShowForAttack() or self:willShowForDefence()) then return false end return true end sgs.ai_skill_invoke._tuntian = function(self, data) if not (self:willShowForAttack() or self:willShowForDefence()) then return false end return true end local jixi_skill = {} jixi_skill.name = "jixi" table.insert(sgs.ai_skills, jixi_skill) jixi_skill.getTurnUseCard = function(self) if self.player:getPile("field"):isEmpty() or (self.player:getHandcardNum() >= self.player:getHp() + 2 and self.player:getPile("field"):length() <= self.room:getAlivePlayers():length() / 2 - 1) then return end local can_use = false for i = 0, self.player:getPile("field"):length() - 1, 1 do local snatch = sgs.Sanguosha:getCard(self.player:getPile("field"):at(i)) local snatch_str = ("snatch:jixi[%s:%s]=%d&jixi"):format(snatch:getSuitString(), snatch:getNumberString(), self.player:getPile("field"):at(i)) local jixisnatch = sgs.Card_Parse(snatch_str) assert(jixisnatch) for _, player in sgs.qlist(self.room:getOtherPlayers(self.player)) do if (self.player:distanceTo(player, 1) <= 1 + sgs.Sanguosha:correctCardTarget(sgs.TargetModSkill_DistanceLimit, self.player, jixisnatch)) and self:hasTrickEffective(jixisnatch, player) then local suit = snatch:getSuitString() local number = snatch:getNumberString() local card_id = snatch:getEffectiveId() local card_str = ("snatch:jixi[%s:%s]=%d%s"):format(suit, number, card_id, "&jixi") local snatch = sgs.Card_Parse(card_str) assert(snatch) return snatch end end end end sgs.ai_view_as.jixi = function(card, player, card_place) local suit = card:getSuitString() local number = card:getNumberString() local card_id = card:getEffectiveId() if card_place == sgs.Player_PlaceSpecial and player:getPileName(card_id) == "field" then return ("snatch:jixi[%s:%s]=%d%s"):format(suit, number, card_id, "&jixi") end end local getZiliangCard = function(self, damage) if not (damage.to:getPhase() == sgs.Player_NotActive and self:needKongcheng(damage.to, true)) then local ids = sgs.QList2Table(self.player:getPile("field")) local cards = {} for _, id in ipairs(ids) do table.insert(cards, sgs.Sanguosha:getCard(id)) end for _, card in ipairs(cards) do if card:isKindOf("Peach") or card:isKindOf("Analeptic") then return card:getEffectiveId() end end for _, card in ipairs(cards) do if card:isKindOf("Jink") then return card:getEffectiveId() end end self:sortByKeepValue(cards, true) return cards[1]:getEffectiveId() else return nil end end sgs.ai_skill_use["@@ziliang"] = function(self) local damage = self.player:getTag("ziliang_aidata"):toDamage() local id = getZiliangCard(self, damage) if id then return "@ZiliangCard=" .. tostring(id) .. "&ziliang" end return "." end local function huyuan_validate(self, equip_type, is_handcard) local targets = {} if is_handcard then targets = self.friends else targets = self.friends_noself end if equip_type == "SilverLion" then for _, enemy in ipairs(self.enemies) do if enemy:hasShownSkill("bazhen") and not enemy:getArmor() then table.insert(targets, enemy) end end end for _, friend in ipairs(targets) do local has_equip = false for _, equip in sgs.qlist(friend:getEquips()) do if equip:isKindOf(equip_type == "SilverLion" and "Armor" or equip_type) then has_equip = true break end end if not has_equip and not ((equip_type == "Armor" or equip_type == "SilverLion") and friend:hasShownSkill("bazhen")) then self:sort(self.enemies, "defense") for _, enemy in ipairs(self.enemies) do if friend:distanceTo(enemy) == 1 and self.player:canDiscard(enemy, "he") then enemy:setFlags("AI_HuyuanToChoose") return friend end end end end return nil end sgs.ai_skill_use["@@huyuan"] = function(self, prompt) local cards = self.player:getHandcards() cards = sgs.QList2Table(cards) self:sortByKeepValue(cards) if self.player:hasArmorEffect("SilverLion") then local player = huyuan_validate(self, "SilverLion", false) if player then return "@HuyuanCard=" .. self.player:getArmor():getEffectiveId() .. "->" .. player:objectName() end end if self.player:getOffensiveHorse() then local player = huyuan_validate(self, "OffensiveHorse", false) if player then return "@HuyuanCard=" .. self.player:getOffensiveHorse():getEffectiveId() .. "->" .. player:objectName() end end if self.player:getWeapon() then local player = huyuan_validate(self, "Weapon", false) if player then return "@HuyuanCard=" .. self.player:getWeapon():getEffectiveId() .. "->" .. player:objectName() end end if self.player:getArmor() and self.player:getLostHp() <= 1 and self.player:getHandcardNum() >= 3 then local player = huyuan_validate(self, "Armor", false) if player then return "@HuyuanCard=" .. self.player:getArmor():getEffectiveId() .. "->" .. player:objectName() end end for _, card in ipairs(cards) do if card:isKindOf("DefensiveHorse") then local player = huyuan_validate(self, "DefensiveHorse", true) if player then return "@HuyuanCard=" .. card:getEffectiveId() .. "->" .. player:objectName() end end end for _, card in ipairs(cards) do if card:isKindOf("OffensiveHorse") then local player = huyuan_validate(self, "OffensiveHorse", true) if player then return "@HuyuanCard=" .. card:getEffectiveId() .. "->" .. player:objectName() end end end for _, card in ipairs(cards) do if card:isKindOf("Weapon") then local player = huyuan_validate(self, "Weapon", true) if player then return "@HuyuanCard=" .. card:getEffectiveId() .. "->" .. player:objectName() end end end for _, card in ipairs(cards) do if card:isKindOf("SilverLion") then local player = huyuan_validate(self, "SilverLion", true) if player then return "@HuyuanCard=" .. card:getEffectiveId() .. "->" .. player:objectName() end end if card:isKindOf("Armor") and huyuan_validate(self, "Armor", true) then local player = huyuan_validate(self, "Armor", true) if player then return "@HuyuanCard=" .. card:getEffectiveId() .. "->" .. player:objectName() end end end end sgs.ai_skill_playerchosen.huyuan = function(self, targets) targets = sgs.QList2Table(targets) for _, p in ipairs(targets) do if p:hasFlag("AI_HuyuanToChoose") then p:setFlags("-AI_HuyuanToChoose") return p end end return targets[1] end sgs.ai_card_intention.HuyuanCard = function(self, card, from, to) if to[1]:hasShownSkill("bazhen") then if sgs.Sanguosha:getCard(card:getEffectiveId()):isKindOf("SilverLion") then sgs.updateIntention(from, to[1], 10) return end end sgs.updateIntention(from, to[1], -50) end sgs.ai_cardneed.huyuan = sgs.ai_cardneed.equip sgs.huyuan_keep_value = { Peach = 6, Jink = 5.1, EquipCard = 4.8 } function SmartAI:isTiaoxinTarget(enemy) if not enemy then self.room:writeToConsole(debug.traceback()) return end if getCardsNum("Slash", enemy, self.player) < 1 and self.player:getHp() > 1 and not self:canHit(self.player, enemy) and not (enemy:hasWeapon("DoubleSword") and self.player:getGender() ~= enemy:getGender()) then return true end if sgs.card_lack[enemy:objectName()]["Slash"] == 1 or self:needLeiji(self.player, enemy) or self:getDamagedEffects(self.player, enemy, true) or self:needToLoseHp(self.player, enemy, true, true) then return true end if self.player:hasSkill("xiangle") and (enemy:getHandcardNum() < 2 or getKnownCard(enemy, self.player, "BasicCard") < 2 and enemy:getHandcardNum() - getKnownNum(enemy, self.player) < 2) then return true end return false end local tiaoxin_skill = {} tiaoxin_skill.name = "tiaoxin" table.insert(sgs.ai_skills, tiaoxin_skill) tiaoxin_skill.getTurnUseCard = function(self) if not self:willShowForAttack() then return end if self.player:hasUsed("TiaoxinCard") then return end return sgs.Card_Parse("@TiaoxinCard=.&tiaoxin") end sgs.ai_skill_use_func.TiaoxinCard = function(TXCard, use, self) local distance = use.defHorse and 1 or 0 local targets = {} for _, enemy in ipairs(self.enemies) do if enemy:distanceTo(self.player, distance) <= enemy:getAttackRange() and not self:doNotDiscard(enemy) and self:isTiaoxinTarget(enemy) then table.insert(targets, enemy) end end if #targets == 0 then return end sgs.ai_use_priority.TiaoxinCard = 8 if not self.player:getArmor() and not self.player:isKongcheng() then for _, card in sgs.qlist(self.player:getCards("h")) do if card:isKindOf("Armor") and self:evaluateArmor(card) > 3 then sgs.ai_use_priority.TiaoxinCard = 5.9 break end end end if use.to then self:sort(targets, "defenseSlash") use.to:append(targets[1]) end use.card = TXCard end sgs.ai_skill_cardask["@tiaoxin-slash"] = function(self, data, pattern, target) if target then local cards = self:getCards("Slash") self:sortByUseValue(cards) for _, slash in ipairs(cards) do if self:isFriend(target) and self:slashIsEffective(slash, target) then if self:needLeiji(target, self.player) then return slash:toString() end if self:getDamagedEffects(target, self.player) then return slash:toString() end if self:needToLoseHp(target, self.player, nil, true) then return slash:toString() end end if not self:isFriend(target) and self:slashIsEffective(slash, target) and not self:getDamagedEffects(target, self.player, true) and not self:needLeiji(target, self.player) then return slash:toString() end end for _, slash in ipairs(cards) do if not self:isFriend(target) then if not self:needLeiji(target, self.player) and not self:getDamagedEffects(target, self.player, true) then return slash:toString() end if not self:slashIsEffective(slash, target) then return slash:toString() end end end end return "." end sgs.ai_card_intention.TiaoxinCard = 80 sgs.ai_use_priority.TiaoxinCard = 4 sgs.ai_skill_invoke.shoucheng = function(self, data) local move = data:toMoveOneTime() if move and move.from then local from = findPlayerByObjectName(move.from:objectName()) if from and self:isFriend(from) and not self:needKongcheng(move.from, true) then return true end end return false end local shangyi_skill = {} shangyi_skill.name = "shangyi" table.insert(sgs.ai_skills, shangyi_skill) shangyi_skill.getTurnUseCard = function(self) if self.player:hasUsed("ShangyiCard") then return end if self.player:isKongcheng() then return end if not self:willShowForAttack() then return end local card_str = ("@ShangyiCard=.&shangyi") local shangyi_card = sgs.Card_Parse(card_str) assert(shangyi_card) return shangyi_card end sgs.ai_skill_use_func.ShangyiCard = function(card, use, self) self:sort(self.enemies, "handcard") for index = #self.enemies, 1, -1 do if not self.enemies[index]:isKongcheng() and self:objectiveLevel(self.enemies[index]) > 0 then use.card = card if use.to then use.to:append(self.enemies[index]) end return end end end sgs.ai_skill_choice.shangyi = function(self, choices) return "handcards" end sgs.ai_use_value.ShangyiCard = 4 sgs.ai_use_priority.ShangyiCard = 9 sgs.ai_card_intention.ShangyiCard = 50 sgs.ai_skill_invoke.yicheng = function(self, data) if not self:willShowForDefence() then return false end return true end sgs.ai_skill_discard.yicheng = function(self, discard_num, min_num, optional, include_equip) if self.player:hasSkill("hongyan") then return self:askForDiscard("dummyreason", 1, 1, false, true) end local unpreferedCards = {} local cards = sgs.QList2Table(self.player:getHandcards()) if self:getCardsNum("Slash") > 1 then self:sortByKeepValue(cards) for _, card in ipairs(cards) do if card:isKindOf("Slash") then table.insert(unpreferedCards, card:getId()) end end table.remove(unpreferedCards, 1) end local num = self:getCardsNum("Jink") - 1 if self.player:getArmor() then num = num + 1 end if num > 0 then for _, card in ipairs(cards) do if card:isKindOf("Jink") and num > 0 then table.insert(unpreferedCards, card:getId()) num = num - 1 end end end for _, card in ipairs(cards) do if (card:isKindOf("Weapon") and self.player:getHandcardNum() < 3) or card:isKindOf("OffensiveHorse") or self:getSameEquip(card, self.player) or card:isKindOf("AmazingGrace") or card:isKindOf("Lightning") then table.insert(unpreferedCards, card:getId()) end end if self.player:getWeapon() and self.player:getHandcardNum() < 3 then table.insert(unpreferedCards, self.player:getWeapon():getId()) end if self:needToThrowArmor() then table.insert(unpreferedCards, self.player:getArmor():getId()) end if self.player:getOffensiveHorse() and self.player:getWeapon() then table.insert(unpreferedCards, self.player:getOffensiveHorse():getId()) end for index = #unpreferedCards, 1, -1 do if not self.player:isJilei(sgs.Sanguosha:getCard(unpreferedCards[index])) then return { unpreferedCards[index] } end end return self:askForDiscard("dummyreason", 1, 1, false, true) end sgs.ai_skill_invoke.qianhuan = function(self, data) if not (self:willShowForAttack() or self:willShowForDefence() or self:willShowForMasochism() ) then return false end return true end local invoke_qianhuan = function(self, use) if (use.from and self:isFriend(use.from)) then return false end if use.to:isEmpty() then return false end if use.card:isKindOf("Peach") then return false end if use.card:isKindOf("Lightning") then return end local to = use.to:first() if use.card:isKindOf("Slash") and not self:slashIsEffective(use.card, to, use.from) then return end if use.card:isKindOf("TrickCard") and not self:hasTrickEffective(use.card, to, use.from) then return end if self.player:getPile("sorcery"):length() == 1 then if use.card:isKindOf("Slash") or use.card:isKindOf("Duel") or use.card:isKindOf("FireAttack") or use.card:isKindOf("BurningCamps") or use.card:isKindOf("ArcheryAttack") or use.card:isKindOf("Drowning") or use.card:isKindOf("SavageAssault") then return true end if use.card:isKindOf("KnownBoth") or use.card:isKindOf("Dismantlement") or use.card:isKindOf("Indulgence") or use.card:isKindOf("SupplyShortage") then --@todo return false end self.room:writeToConsole("invoke_qianhuan ? " .. use.card:getClassName()) return false end if to and to:objectName() == self.player:objectName() then return not (use.from and (use.from:objectName() == to:objectName() or (use.card:isKindOf("Slash") and self:isPriorFriendOfSlash(self.player, use.card, use.from)))) else return not (use.from and use.from:objectName() == to:objectName()) end end sgs.ai_skill_use["@@qianhuan"] = function(self) local use = self.player:getTag("qianhuan_data"):toCardUse() local invoke = invoke_qianhuan(self, use) if invoke then return "@QianhuanCard=" .. self.player:getPile("sorcery"):first() end return "." end local function will_discard_zhendu(self) local current = self.room:getCurrent() local need_damage = self:getDamagedEffects(current, self.player) or self:needToLoseHp(current, self.player) if self:isFriend(current) then if current:getMark("drank") > 0 and not need_damage then return -1 end if (getKnownCard(current, self.player, "Slash") > 0 or (getCardsNum("Slash", current, self.player) >= 1 and current:getHandcardNum() >= 2)) and (not self:damageIsEffective(current, nil, self.player) or current:getHp() > 2 or (getCardsNum("Peach", current, self.player) > 1 and not self:isWeak(current))) then local slash = sgs.cloneCard("slash") local trend = 3 if current:hasWeapon("Axe") then trend = trend - 1 elseif current:hasShownSkills("liegong|tieqi|wushuang|niaoxiang") then trend = trend - 0.4 end for _, enemy in ipairs(self.enemies) do if ((enemy:getHp() < 3 and enemy:getHandcardNum() < 3) or (enemy:getHandcardNum() < 2)) and current:canSlash(enemy) and not self:slashProhibit(slash, enemy, current) and self:slashIsEffective(slash, enemy, current) and sgs.isGoodTarget(enemy, self.enemies, self, true) then return trend end end end if need_damage then return 3 end elseif self:isEnemy(current) then if current:getHp() == 1 then return 1 end if need_damage or current:getHandcardNum() >= 2 then return -1 end if getKnownCard(current, self.player, "Slash") == 0 and getCardsNum("Slash", current, self.player) < 0.5 then return 3.5 end end return -1 end sgs.ai_skill_discard.zhendu = function(self) local discard_trend = will_discard_zhendu(self) if discard_trend <= 0 then return "." end if self.player:getHandcardNum() + math.random(1, 100) / 100 >= discard_trend then local cards = sgs.QList2Table(self.player:getHandcards()) self:sortByKeepValue(cards) for _, card in ipairs(cards) do if not self:isValuableCard(card, self.player) then return {card:getEffectiveId()} end end end return {} end sgs.ai_skill_invoke.jizhao = sgs.ai_skill_invoke.niepan sgs.ai_skill_invoke.zhangwu = true sgs.weapon_range.DragonPhoenix = 2 sgs.ai_use_priority.DragonPhoenix = 2.400 function sgs.ai_weapon_value.DragonPhoenix(self, enemy, player) local lordliubei = nil for _, p in sgs.qlist(self.room:getAlivePlayers()) do if p:hasShownSkill("zhangwu") then lordliubei = p break end end if lordliubei and player:getWeapon() and not player:hasShownSkill("xiaoji") then return -10 end if enemy and enemy:getHp() <= 1 and (sgs.card_lack[enemy:objectName()]["Jink"] == 1 or getCardsNum("Jink", enemy, self.player) == 0) then return 4.1 end end function sgs.ai_slash_weaponfilter.DragonPhoenix(self, to, player) if player:distanceTo(to) > math.max(sgs.weapon_range.DragonPhoenix, player:getAttackRange()) then return end return getCardsNum("Peach", to, self.player) + getCardsNum("Jink", to, self.player) < 1 and (sgs.card_lack[to:objectName()]["Jink"] == 1 or getCardsNum("Jink", to, self.player) == 0) end sgs.ai_skill_invoke.DragonPhoenix = function(self, data) if data:toString() == "revive" then return true end local death = data:toDeath() if death.who then return true else local to = data:toPlayer() return self:doNotDiscard(to) == self:isFriend(to) end end sgs.ai_skill_choice.DragonPhoenix = function(self, choices, data) local kingdom = data:toString() local choices_pri = {} choices_t = string.split(choices, "+") if (kingdom == "wei") then if (string.find(choices, "guojia")) then table.insert(choices_pri,"guojia") end if (string.find(choices, "xunyu")) then table.insert(choices_pri,"xunyu") end if (string.find(choices, "lidian")) then table.insert(choices_pri,"lidian") end if (string.find(choices, "zhanghe")) then table.insert(choices_pri,"zhanghe") end if (string.find(choices, "caopi")) then table.insert(choices_pri,"caopi") end if (string.find(choices, "zhangliao")) then table.insert(choices_pri,"zhangliao") end table.removeOne(choices_t, "caohong") table.removeOne(choices_t, "zangba") table.removeOne(choices_t, "xuchu") table.removeOne(choices_t, "dianwei") table.removeOne(choices_t, "caoren") elseif (kingdom == "shu") then if (string.find(choices, "mifuren")) then table.insert(choices_pri,"mifuren") end if (string.find(choices, "pangtong")) then table.insert(choices_pri,"pangtong") end if (string.find(choices, "lord_liubei")) then table.insert(choices_pri,"lord_liubei") end if (string.find(choices, "liushan")) then table.insert(choices_pri, "liushan") end if (string.find(choices, "jiangwanfeiyi")) then table.insert(choices_pri, "jiangwanfeiyi") end if (string.find(choices, "wolong")) then table.insert(choices_pri, "wolong") end table.removeOne(choices_t, "guanyu") table.removeOne(choices_t, "zhangfei") table.removeOne(choices_t, "weiyan") table.removeOne(choices_t, "zhurong") table.removeOne(choices_t, "madai") elseif (kingdom == "wu") then if (string.find(choices, "zhoutai")) then table.insert(choices_pri, "zhoutai") end if (string.find(choices, "lusu")) then table.insert(choices_pri, "lusu") end if (string.find(choices, "taishici")) then table.insert(choices_pri, "taishici") end if (string.find(choices, "sunjian")) then table.insert(choices_pri, "sunjian") end if (string.find(choices, "sunshangxiang")) then table.insert(choices_pri, "sunshangxiang") end table.removeOne(choices_t, "sunce") table.removeOne(choices_t, "chenwudongxi") table.removeOne(choices_t, "luxun") table.removeOne(choices_t, "huanggai") elseif (kingdom == "qun") then if (string.find(choices, "yuji")) then table.insert(choices_pri,"yuji") end if (string.find(choices, "caiwenji")) then table.insert(choices_pri,"caiwenji") end if (string.find(choices, "mateng")) then table.insert(choices_pri,"mateng") end if (string.find(choices, "kongrong")) then table.insert(choices_pri,"kongrong") end if (string.find(choices, "lord_zhangjiao")) then table.insert(choices_pri,"lord_zhangjiao") end if (string.find(choices, "huatuo")) then table.insert(choices_pri,"huatuo") end table.removeOne(choices_t, "dongzhuo") table.removeOne(choices_t, "tianfeng") table.removeOne(choices_t, "zhangjiao") end if #choices_pri > 0 then return choices_pri[math.random(1, #choices_pri)] end if #choices_t == 0 then choices_t = string.split(choices, "+") end return choices_t[math.random(1, #choices_t)] end sgs.ai_skill_discard.DragonPhoenix = function(self, discard_num, min_num, optional, include_equip) local to_discard = sgs.QList2Table(self.player:getCards("he")) if #to_discard == 1 then return {to_discard[1]:getEffectiveId()} end local aux_func = function(card) local place = self.room:getCardPlace(card:getEffectiveId()) if place == sgs.Player_PlaceEquip then if card:isKindOf("SilverLion") and self.player:isWounded() then return -2 end if card:isKindOf("Weapon") then if self.player:getHandcardNum() < discard_num + 2 and not self:needKongcheng() then return 0 else return 2 end elseif card:isKindOf("OffensiveHorse") then if self.player:getHandcardNum() < discard_num + 2 and not self:needKongcheng() then return 0 else return 1 end elseif card:isKindOf("DefensiveHorse") then return 3 elseif card:isKindOf("Armor") then if self.player:hasSkill("bazhen") then return 0 else return 4 end else return 0 --@to-do: add the corrsponding value of Treasure end else if self.player:getMark("@qianxi_red") > 0 and card:isRed() and not card:isKindOf("Peach") then return 0 end if self.player:getMark("@qianxi_black") > 0 and card:isBlack() then return 0 end if self:isWeak() then return 5 else return 0 end end end local compare_func = function(card1, card2) local card1_aux = aux_func(card1) local card2_aux = aux_func(card2) if card1_aux ~= card2_aux then return card1_aux < card2_aux end return self:getKeepValue(card1) < self:getKeepValue(card2) end table.sort(to_discard, compare_func) for _, card in ipairs(to_discard) do if not self.player:isJilei(card) then return {card:getEffectiveId()} end end end sgs.ai_skill_invoke.shengxi = function(self, data) if not self:willShowForDefence() then return false end if self:getOverflow() >= 0 then local erzhang = sgs.findPlayerByShownSkillName("guzheng") if erzhang and self:isEnemy(erzhang) then return false end end return true end
gpl-3.0
nasomi/darkstar
scripts/zones/Bastok_Markets/npcs/Marin.lua
38
1121
----------------------------------- -- Area: Bastok Markets -- NPC: Marin -- Type: Quest Giver -- @zone: 235 -- @pos -340.060 -11.003 -148.181 -- -- Auto-Script: Requires Verification. Verified standard dialog is also "All By Myself" repeatable quest. - thrydwolf 12/18/2011 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0169); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
RhenaudTheLukark/CreateYourFrisk
Assets/Mods/Examples/Lua/Encounters/#10 - timeScale test.lua
1
1506
-- A basic encounter script skeleton you can copy and modify for your own creations. -- music = "shine_on_you_crazy_diamond" --Either OGG or WAV. Extension is added automatically. Uncomment for custom music. encountertext = "Poseur checks out the ACT menu!" --Modify as necessary. It will only be read out in the action select screen. nextwaves = {"bullettest_chaserorb_time"} wavetimer = 4.0 arenasize = {155, 130} enemies = { "timeScalePoseur" } enemypositions = { {0, 0} } -- A custom list with attacks to choose from. Actual selection happens in EnemyDialogueEnding(). Put here in case you want to use it. possible_attacks = {"bullettest_bouncy_time", "bullettest_chaserorb_time", "bullettest_touhou_time"} function EncounterStarting() -- If you want to change the game state immediately, this is the place. end function EnemyDialogueStarting() -- Good location for setting monster dialogue depending on how the battle is going. end function EnemyDialogueEnding() -- Good location to fill the 'nextwaves' table with the attacks you want to have simultaneously. nextwaves = { possible_attacks[math.random(#possible_attacks)] } end function DefenseEnding() --This built-in function fires after the defense round ends. encountertext = RandomEncounterText() --This built-in function gets a random encounter text from a random enemy. end function HandleSpare() State("ENEMYDIALOGUE") end function HandleItem(ItemID) BattleDialog({"Selected item " .. ItemID .. "."}) end
gpl-3.0
nasomi/darkstar
scripts/zones/Davoi/npcs/!.lua
19
2445
----------------------------------- -- Area: Davoi -- NPC: ! -- Involved in Mission: The Davoi Report -- @pos 164 0.1 -21 149 ----------------------------------- package.loaded["scripts/zones/Davoi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/globals/keyitems"); require("scripts/zones/Davoi/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local CurrentMission = player:getCurrentMission(SANDORIA) if (CurrentMission == THE_DAVOI_REPORT and player:getVar("MissionStatus") == 1) then player:setVar("MissionStatus",2); player:addKeyItem(LOST_DOCUMENT); player:messageSpecial(KEYITEM_OBTAINED,LOST_DOCUMENT); elseif (CurrentMission == INFILTRATE_DAVOI and player:getVar("MissionStatus") >= 6 and player:getVar("MissionStatus") <= 9) then local X = npc:getXPos(); local Z = npc:getZPos(); if (X >= 292 and X <= 296 and Z >= -30 and Z <= -26 and player:hasKeyItem(EAST_BLOCK_CODE) == false) then player:setVar("MissionStatus",player:getVar("MissionStatus") + 1); player:addKeyItem(EAST_BLOCK_CODE); player:messageSpecial(KEYITEM_OBTAINED,EAST_BLOCK_CODE); elseif (X >= 333 and X <= 337 and Z >= -138 and Z <= -134 and player:hasKeyItem(SOUTH_BLOCK_CODE) == false) then player:setVar("MissionStatus",player:getVar("MissionStatus") + 1); player:addKeyItem(SOUTH_BLOCK_CODE); player:messageSpecial(KEYITEM_OBTAINED,SOUTH_BLOCK_CODE); elseif (X >= 161 and X <= 165 and Z >= -20 and Z <= -16 and player:hasKeyItem(NORTH_BLOCK_CODE) == false) then player:setVar("MissionStatus",player:getVar("MissionStatus") + 1); player:addKeyItem(NORTH_BLOCK_CODE); player:messageSpecial(KEYITEM_OBTAINED,NORTH_BLOCK_CODE); else player:messageSpecial(YOU_SEE_NOTHING); end else player:messageSpecial(YOU_SEE_NOTHING); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nasomi/darkstar
scripts/zones/Nashmau/npcs/Kyokyoroon.lua
17
1764
----------------------------------- -- Area: Nashmau -- NPC: Kyokyoroon -- Standard Info NPC -- @pos 18.020 -6.000 10.467 53 ----------------------------------- package.loaded["scripts/zones/Nashmau/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/zones/Nashmau/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(AHT_URHGAN,RAT_RACE) == QUEST_ACCEPTED and player:getVar("ratraceCS") == 5) then if (trade:hasItemQty(5595,1) and trade:getItemCount() == 1) then player:startEvent(0x0137); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local ratRaceProg = player:getVar("ratraceCS"); if (ratRaceProg == 5) then player:startEvent(0x0107); elseif (ratRaceProg == 6) then player:startEvent(0x0013c); elseif (player:getQuestStatus(AHT_URHGAN,RAT_RACE) == QUEST_COMPLETED) then player:startEvent(0x013d); else player:startEvent(0x0107); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0137) then player:tradeComplete(); player:setVar("ratraceCS",6); end end;
gpl-3.0
mlem/wesnoth
data/lua/ilua.lua
30
3556
-- ilua.lua -- A more friendly Lua interactive prompt -- doesn't need '=' -- will try to print out tables recursively, subject to the pretty_print_limit value. -- Steve Donovan, 2007 -- Adapted by iceiceice for wesnoth, 2014 -- Retrived from: http://lua-users.org/files/wiki_insecure/users/steved/ilua.lua local pretty_print_limit = 20 local max_depth = 7 local table_clever = true -- imported global functions local sub = string.sub local push = table.insert local pop = table.remove local pack = table.pack local floor = math.floor local declared = {} local jstack = {} local ilua = { strict = true } function ilua.join(tbl,delim,limit,depth) if not limit then limit = pretty_print_limit end if not depth then depth = max_depth end local n = #tbl local res = '' local k = 0 -- very important to avoid disgracing ourselves with circular referencs... if #jstack > depth then return "..." end for i,t in ipairs(jstack) do if tbl == t then return "<self>" end end push(jstack,tbl) -- this is a hack to work out if a table is 'list-like' or 'map-like' -- you can switch it off with ilua.table_options {clever = false} local is_list if table_clever then local index1 = n > 0 and tbl[1] local index2 = n > 1 and tbl[2] is_list = index1 and index2 end if is_list then for i,v in ipairs(tbl) do res = res..delim..ilua.val2str(v) k = k + 1 if k > limit then res = res.." ... " break end end else for key,v in pairs(tbl) do if type(key) == 'number' then key = '['..tostring(key)..']' else key = tostring(key) end res = res..delim..key..'='..ilua.val2str(v) k = k + 1 if k > limit then res = res.." ... " break end end end pop(jstack) return sub(res,2) end function ilua.val2str(val) local tp = type(val) if tp == 'function' then return tostring(val) elseif tp == 'table' then if val.__tostring then return tostring(val) else return '{'..ilua.join(val,',')..'}' end elseif tp == 'string' then return "'"..val.."'" elseif tp == 'number' then -- removed numeric precision features, but we might actually want these... might put them back return tostring(val) else return tostring(val) end end function ilua._pretty_print(...) local arg = pack(...) for i,val in ipairs(arg) do print(ilua.val2str(val)) end end -- -- strict.lua -- checks uses of undeclared global variables -- All global variables must be 'declared' through a regular assignment -- (even assigning nil will do) in a main chunk before being used -- anywhere. -- function ilua.set_strict() local mt = getmetatable(_G) if mt == nil then mt = {} setmetatable(_G, mt) end local function what () local d = debug.getinfo(3, "S") return d and d.what or "C" end mt.__newindex = function (t, n, v) declared[n] = true rawset(t, n, v) end mt.__index = function (t, n) if not declared[n] and ilua.strict and what() ~= "C" then error("variable '"..n.."' must be assigned before being used", 2) end return rawget(t, n) end end return ilua
gpl-2.0
nasomi/darkstar
scripts/globals/items/strip_of_smoked_mackerel.lua
36
1154
----------------------------------------- -- ID: 5943 -- Item: Strip of Smoked Mackerel -- Food Effect: 30Min, All Races ----------------------------------------- -- Agility 4 -- Vitality -3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5943); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, 4); target:addMod(MOD_VIT, -3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, 4); target:delMod(MOD_VIT, -3); end;
gpl-3.0
nasomi/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Mushayra.lua
38
1034
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Mushayra -- Type: Standard NPC -- @pos -111.551 -6.999 -61.720 50 ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0207); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
ngeiswei/ardour
share/scripts/__plugin_modulation.lua
4
1701
--- session-script example to modulate plugin parameter(s) globally -- -- Ardour > Menu > Session > Scripting > Add Lua Script -- "Add" , select "Modulate Plugin Parameter", click "Add" + OK. -- ----------------------------------------------------------------------------- -- This script currently assumes you have a track named "Audio" -- which as a plugin at the top, where the first parameter has a range > 200 -- e.g. "No Delay Line" -- -- edit below.. -- plugin descriptor ardour { ["type"] = "session", name = "Modulate Plugin Parameter", license = "MIT", author = "Ardour Team", description = [[An example session to modulate a plugin parameter.]] } function factory () -- generate a new script instance local count = 0 -- script-instance "global" variable -- the "run" function called at the beginning of every process cycle return function (n_samples) count = (count + 1) % 200; -- count process cycles local tri = math.abs (100 - count) -- triangle wave 0..100 -- get the track named "Audio" -- see also http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:Session -- and http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:Route local route = Session:route_by_name ("Audio") assert (not route:isnil ()) -- make sure it exists -- the 1st plugin (from top) on that track, ardour starts counting at zero -- see also http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:Processor local plugin = route:nth_plugin (0) assert (not plugin:isnil ()) -- make sure it exists -- modulate the plugin's first parameter (0) from 200 .. 300 ARDOUR.LuaAPI.set_processor_param (plugin, 0, 200.0 + tri) end end
gpl-2.0
nasomi/darkstar
scripts/globals/titles.lua
31
46695
----------------------------------- -- -- TITLES IDs -- ----------------------------------- FODDERCHIEF_FLAYER = 1; WARCHIEF_WRECKER = 2; DREAD_DRAGON_SLAYER = 3; OVERLORD_EXECUTIONER = 4; DARK_DRAGON_SLAYER = 5; ADAMANTKING_KILLER = 6; BLACK_DRAGON_SLAYER = 7; MANIFEST_MAULER = 8; BEHEMOTHS_BANE = 9; ARCHMAGE_ASSASSIN = 10; HELLSBANE = 11; GIANT_KILLER = 12; LICH_BANISHER = 13; JELLYBANE = 14; BOGEYDOWNER = 15; BEAKBENDER = 16; SKULLCRUSHER = 17; MORBOLBANE = 18; GOLIATH_KILLER = 19; MARYS_GUIDE = 20; SIMURGH_POACHER = 21; ROC_STAR = 22; SERKET_BREAKER = 23; CASSIENOVA = 24; THE_HORNSPLITTER = 25; TORTOISE_TORTURER = 26; MON_CHERRY = 27; BEHEMOTH_DETHRONER = 28; THE_VIVISECTOR = 29; DRAGON_ASHER = 30; EXPEDITIONARY_TROOPER = 31; BEARER_OF_THE_WISEWOMANS_HOPE = 32; BEARER_OF_THE_EIGHT_PRAYERS = 33; LIGHTWEAVER = 34; DESTROYER_OF_ANTIQUITY = 35; SEALER_OF_THE_PORTAL_OF_THE_GODS = 36; BURIER_OF_THE_ILLUSION = 37; -- Unused = 38; FAMILY_COUNSELOR = 39; -- Unused = 40; GREAT_GRAPPLER_SCORPIO = 41; BOND_FIXER = 42; VAMPIRE_HUNTER_DMINUS = 43; SHEEPS_MILK_DELIVERER = 44; BEAN_CUISINE_SALTER = 45; TOTAL_LOSER = 46; DOCTOR_SHANTOTTOS_FLAVOR_OF_THE_MONTH = 47; PILGRIM_TO_HOLLA = 48; PILGRIM_TO_DEM = 49; PILGRIM_TO_MEA = 50; DAYBREAK_GAMBLER = 51; THE_PIOUS_ONE = 52; A_MOSS_KIND_PERSON = 53; ENTRANCE_DENIED = 54; APIARIST = 55; RABBITER = 56; ROYAL_GRAVE_KEEPER = 57; COURIER_EXTRAORDINAIRE = 58; RONFAURIAN_RESCUER = 59; PICKPOCKET_PINCHER = 60; FANG_FINDER = 61; FAITH_LIKE_A_CANDLE = 62; THE_PURE_ONE = 63; LOST_CHILD_OFFICER = 64; SILENCER_OF_THE_LAMBS = 65; LOST_AMP_FOUND_OFFICER = 66; GREEN_GROCER = 67; THE_BENEVOLENT_ONE = 68; KNIGHT_IN_TRAINING = 69; LIZARD_SKINNER = 70; BUG_CATCHER = 71; SPELUNKER = 72; ARMS_TRADER = 73; TRAVELING_MEDICINE_MAN = 74; CAT_SKINNER = 75; CARP_DIEM = 76; ADVERTISING_EXECUTIVE = 77; THIRDRATE_ORGANIZER = 78; SECONDRATE_ORGANIZER = 79; FIRSTRATE_ORGANIZER = 80; BASTOK_WELCOMING_COMMITTEE = 81; SHELL_OUTER = 82; BUCKET_FISHER = 83; PURSUER_OF_THE_PAST = 84; PURSUER_OF_THE_TRUTH = 85; MOMMYS_HELPER = 86; HOT_DOG = 87; STAMPEDER = 88; QIJIS_FRIEND = 89; QIJIS_RIVAL = 90; CONTEST_RIGGER = 91; RINGBEARER = 92; KULATZ_BRIDGE_COMPANION = 93; BEADEAUX_SURVEYOR = 94; AVENGER = 95; TREASURE_SCAVENGER = 96; AIRSHIP_DENOUNCER = 97; ZERUHN_SWEEPER = 98; TEARJERKER = 99; CRAB_CRUSHER = 100; STAR_OF_IFRIT = 101; SORROW_DROWNER = 102; BRYGIDAPPROVED = 103; DRACHENFALL_ASCETIC = 104; STEAMING_SHEEP_REGULAR = 105; PURPLE_BELT = 106; GUSTABERG_TOURIST = 107; SAND_BLASTER = 108; BLACK_DEATH = 109; -- Unused = 110; FRESH_NORTH_WINDS_RECRUIT = 111; NEW_BEST_OF_THE_WEST_RECRUIT = 112; NEW_BUUMAS_BOOMERS_RECRUIT = 113; HEAVENS_TOWER_GATEHOUSE_RECRUIT = 114; CAT_BURGLAR_GROUPIE = 115; CRAWLER_CULLER = 116; SAVIOR_OF_KNOWLEDGE = 117; STARORDAINED_WARRIOR = 118; LOWER_THAN_THE_LOWEST_TUNNEL_WORM = 119; STAR_ONION_BRIGADE_MEMBER = 120; STAR_ONION_BRIGADIER = 121; QUICK_FIXER = 122; FAKEMOUSTACHED_INVESTIGATOR = 123; HAKKURURINKURUS_BENEFACTOR = 124; SOB_SUPER_HERO = 125; EDITORS_HATCHET_MAN = 126; DOCTOR_SHANTOTTOS_GUINEA_PIG = 127; SPOILSPORT = 128; SUPER_MODEL = 129; GHOSTIE_BUSTER = 130; NIGHT_SKY_NAVIGATOR = 131; FAST_FOOD_DELIVERER = 132; CUPIDS_FLORIST = 133; TARUTARU_MURDER_SUSPECT = 134; HEXER_VEXER = 135; CARDIAN_TUTOR = 136; DELIVERER_OF_TEARFUL_NEWS = 137; FOSSILIZED_SEA_FARER = 138; DOWN_PIPER_PIPEUPPERER = 139; KISSER_MAKEUPPER = 140; TIMEKEEPER = 141; FORTUNETELLER_IN_TRAINING = 142; TORCHBEARER = 143; TENSHODO_MEMBER = 144; CHOCOBO_TRAINER = 145; BRINGER_OF_BLISS = 146; ACTIVIST_FOR_KINDNESS = 147; ENVOY_TO_THE_NORTH = 148; EXORCIST_IN_TRAINING = 149; PROFESSIONAL_LOAFER = 150; CLOCK_TOWER_PRESERVATIONIST = 151; LIFE_SAVER = 152; FOOLS_ERRAND_RUNNER = 153; CARD_COLLECTOR = 154; RESEARCHER_OF_CLASSICS = 155; STREET_SWEEPER = 156; MERCY_ERRAND_RUNNER = 157; TWOS_COMPANY = 158; BELIEVER_OF_ALTANA = 159; TRADER_OF_MYSTERIES = 160; TRADER_OF_ANTIQUITIES = 161; TRADER_OF_RENOWN = 162; BROWN_BELT = 163; HORIZON_BREAKER = 164; GOBLINS_EXCLUSIVE_FASHION_MANNEQUIN = 165; SUMMIT_BREAKER = 166; SKY_BREAKER = 167; CLOUD_BREAKER = 168; STAR_BREAKER = 169; GREEDALOX = 170; CERTIFIED_RHINOSTERY_VENTURER = 171; CORDON_BLEU_FISHER = 172; ACE_ANGLER = 173; LU_SHANGLIKE_FISHER_KING = 174; MATCHMAKER = 175; ECOLOGIST = 176; LIL_CUPID = 177; THE_LOVE_DOCTOR = 178; SAVIOR_OF_LOVE = 179; HONORARY_CITIZEN_OF_SELBINA = 180; PURVEYOR_IN_TRAINING = 181; ONESTAR_PURVEYOR = 182; TWOSTAR_PURVEYOR = 183; THREESTAR_PURVEYOR = 184; FOURSTAR_PURVEYOR = 185; FIVESTAR_PURVEYOR = 186; DOCTOR_YORANORAN_SUPPORTER = 187; DOCTOR_SHANTOTTO_SUPPORTER = 188; PROFESSOR_KORUMORU_SUPPORTER = 189; RAINBOW_WEAVER = 190; SHADOW_WALKER = 191; HEIR_TO_THE_HOLY_CREST = 192; BUSHIDO_BLADE = 193; -- Unused = 194; PARAGON_OF_PALADIN_EXCELLENCE = 195; PARAGON_OF_BEASTMASTER_EXCELLENCE = 196; PARAGON_OF_RANGER_EXCELLENCE = 197; PARAGON_OF_DARK_KNIGHT_EXCELLENCE = 198; PARAGON_OF_BARD_EXCELLENCE = 199; PARAGON_OF_SAMURAI_EXCELLENCE = 200; PARAGON_OF_DRAGOON_EXCELLENCE = 201; PARAGON_OF_NINJA_EXCELLENCE = 202; PARAGON_OF_SUMMONER_EXCELLENCE = 203; -- Unused = 204; -- Unused = 205; NEW_ADVENTURER = 206; CERTIFIED_ADVENTURER = 207; SHADOW_BANISHER = 208; TRIED_AND_TESTED_KNIGHT = 209; DARK_SIDER = 210; THE_FANGED_ONE = 211; HAVE_WINGS_WILL_FLY = 212; ANIMAL_TRAINER = 213; WANDERING_MINSTREL = 214; MOGS_MASTER = 215; MOGS_KIND_MASTER = 216; MOGS_EXCEPTIONALLY_KIND_MASTER = 217; PARAGON_OF_WARRIOR_EXCELLENCE = 218; PARAGON_OF_MONK_EXCELLENCE = 219; PARAGON_OF_RED_MAGE_EXCELLENCE = 220; PARAGON_OF_THIEF_EXCELLENCE = 221; PARAGON_OF_BLACK_MAGE_EXCELLENCE = 222; PARAGON_OF_WHITE_MAGE_EXCELLENCE = 223; MOGS_LOVING_MASTER = 224; -- Unused = 225; ROYAL_ARCHER = 226; ROYAL_SPEARMAN = 227; ROYAL_SQUIRE = 228; ROYAL_SWORDSMAN = 229; ROYAL_CAVALIER = 230; ROYAL_GUARD = 231; GRAND_KNIGHT_OF_THE_REALM = 232; GRAND_TEMPLE_KNIGHT = 233; RESERVE_KNIGHT_CAPTAIN = 234; ELITE_ROYAL_GUARD = 235; LEGIONNAIRE = 236; DECURION = 237; CENTURION = 238; JUNIOR_MUSKETEER = 239; SENIOR_MUSKETEER = 240; MUSKETEER_COMMANDER = 241; GOLD_MUSKETEER = 242; PRAEFECTUS = 243; SENIOR_GOLD_MUSKETEER = 244; PRAEFECTUS_CASTRORUM = 245; FREESWORD = 246; MERCENARY = 247; MERCENARY_CAPTAIN = 248; COMBAT_CASTER = 249; TACTICIAN_MAGICIAN = 250; WISE_WIZARD = 251; PATRIARCH_PROTECTOR = 252; CASTER_CAPTAIN = 253; MASTER_CASTER = 254; MERCENARY_MAJOR = 255; FUGITIVE_MINISTER_BOUNTY_HUNTER = 256; KING_OF_THE_OPOOPOS = 257; EXCOMMUNICATE_OF_KAZHAM = 258; KAZHAM_CALLER = 259; DREAM_DWELLER = 260; APPRENTICE_SOMMELIER = 261; DESERT_HUNTER = 262; SEEKER_OF_TRUTH = 263; KUFTAL_TOURIST = 264; THE_IMMORTAL_FISHER_LU_SHANG = 265; LOOKS_SUBLIME_IN_A_SUBLIGAR = 266; LOOKS_GOOD_IN_LEGGINGS = 267; HONORARY_DOCTORATE_MAJORING_IN_TONBERRIES = 268; TREASUREHOUSE_RANSACKER = 269; CRACKER_OF_THE_SECRET_CODE = 270; BLACK_MARKETEER = 271; ACQUIRER_OF_ANCIENT_ARCANUM = 272; YA_DONE_GOOD = 273; HEIR_OF_THE_GREAT_FIRE = 274; HEIR_OF_THE_GREAT_EARTH = 275; HEIR_OF_THE_GREAT_WATER = 276; HEIR_OF_THE_GREAT_WIND = 277; HEIR_OF_THE_GREAT_ICE = 278; HEIR_OF_THE_GREAT_LIGHTNING = 279; GUIDER_OF_SOULS_TO_THE_SANCTUARY = 280; BEARER_OF_BONDS_BEYOND_TIME = 281; FRIEND_OF_THE_OPOOPOS = 282; HERO_ON_BEHALF_OF_WINDURST = 283; VICTOR_OF_THE_BALGA_CONTEST = 284; GULLIBLES_TRAVELS = 285; EVEN_MORE_GULLIBLES_TRAVELS = 286; HEIR_OF_THE_NEW_MOON = 287; ASSASSIN_REJECT = 288; BLACK_BELT = 289; VERMILLION_VENTURER = 290; CERULEAN_SOLDIER = 291; EMERALD_EXTERMINATOR = 292; GUIDING_STAR = 293; VESTAL_CHAMBERLAIN = 294; SAN_DORIAN_ROYAL_HEIR = 295; HERO_AMONG_HEROES = 296; DYNAMISSAN_DORIA_INTERLOPER = 297; DYNAMISBASTOK_INTERLOPER = 298; DYNAMISWINDURST_INTERLOPER = 299; DYNAMISJEUNO_INTERLOPER = 300; DYNAMISBEAUCEDINE_INTERLOPER = 301; DYNAMISXARCABARD_INTERLOPER = 302; DISCERNING_INDIVIDUAL = 303; VERY_DISCERNING_INDIVIDUAL = 304; EXTREMELY_DISCERNING_INDIVIDUAL = 305; ROYAL_WEDDING_PLANNER = 306; CONSORT_CANDIDATE = 307; OBSIDIAN_STORM = 308; PENTACIDE_PERPETRATOR = 309; WOOD_WORSHIPER = 310; LUMBER_LATHER = 311; ACCOMPLISHED_CARPENTER = 312; ANVIL_ADVOCATE = 313; FORGE_FANATIC = 314; ACCOMPLISHED_BLACKSMITH = 315; TRINKET_TURNER = 316; SILVER_SMELTER = 317; ACCOMPLISHED_GOLDSMITH = 318; KNITTING_KNOWITALL = 319; LOOM_LUNATIC = 320; ACCOMPLISHED_WEAVER = 321; FORMULA_FIDDLER = 322; POTION_POTENTATE = 323; ACCOMPLISHED_ALCHEMIST = 324; BONE_BEAUTIFIER = 325; SHELL_SCRIMSHANDER = 326; ACCOMPLISHED_BONEWORKER = 327; HIDE_HANDLER = 328; LEATHER_LAUDER = 329; ACCOMPLISHED_TANNER = 330; FASTRIVER_FISHER = 331; COASTLINE_CASTER = 332; ACCOMPLISHED_ANGLER = 333; GOURMAND_GRATIFIER = 334; BANQUET_BESTOWER = 335; ACCOMPLISHED_CHEF = 336; FINE_TUNER = 337; FRIEND_OF_THE_HELMED = 338; TAVNAZIAN_SQUIRE = 339; DUCAL_DUPE = 340; HYPER_ULTRA_SONIC_ADVENTURER = 341; ROD_RETRIEVER = 342; DEED_VERIFIER = 343; CHOCOBO_LOVE_GURU = 344; PICKUP_ARTIST = 345; TRASH_COLLECTOR = 346; ANCIENT_FLAME_FOLLOWER = 347; TAVNAZIAN_TRAVELER = 348; TRANSIENT_DREAMER = 349; THE_LOST_ONE = 350; TREADER_OF_AN_ICY_PAST = 351; BRANDED_BY_LIGHTNING = 352; SEEKER_OF_THE_LIGHT = 353; DEAD_BODY = 354; FROZEN_DEAD_BODY = 355; DREAMBREAKER = 356; MIST_MELTER = 357; DELTA_ENFORCER = 358; OMEGA_OSTRACIZER = 359; ULTIMA_UNDERTAKER = 360; ULMIAS_SOULMATE = 361; TENZENS_ALLY = 362; COMPANION_OF_LOUVERANCE = 363; TRUE_COMPANION_OF_LOUVERANCE = 364; PRISHES_BUDDY = 365; NAGMOLADAS_UNDERLING = 366; ESHANTARLS_COMRADE_IN_ARMS = 367; THE_CHEBUKKIS_WORST_NIGHTMARE = 368; BROWN_MAGE_GUINEA_PIG = 369; BROWN_MAGIC_BYPRODUCT = 370; BASTOKS_SECOND_BEST_DRESSED = 371; ROOKIE_HERO_INSTRUCTOR = 372; GOBLIN_IN_DISGUISE = 373; APOSTATE_FOR_HIRE = 374; TALKS_WITH_TONBERRIES = 375; ROOK_BUSTER = 376; BANNERET = 377; GOLD_BALLI_STAR = 378; MYTHRIL_BALLI_STAR = 379; SILVER_BALLI_STAR = 380; BRONZE_BALLI_STAR = 381; SEARING_STAR = 382; STRIKING_STAR = 383; SOOTHING_STAR = 384; SABLE_STAR = 385; SCARLET_STAR = 386; SONIC_STAR = 387; SAINTLY_STAR = 388; SHADOWY_STAR = 389; SAVAGE_STAR = 390; SINGING_STAR = 391; SNIPING_STAR = 392; SLICING_STAR = 393; SNEAKING_STAR = 394; SPEARING_STAR = 395; SUMMONING_STAR = 396; PUTRID_PURVEYOR_OF_PUNGENT_PETALS = 397; UNQUENCHABLE_LIGHT = 398; BALLISTAGER = 399; ULTIMATE_CHAMPION_OF_THE_WORLD = 400; WARRIOR_OF_THE_CRYSTAL = 401; INDOMITABLE_FISHER = 402; AVERTER_OF_THE_APOCALYPSE = 403; BANISHER_OF_EMPTINESS = 404; RANDOM_ADVENTURER = 405; IRRESPONSIBLE_ADVENTURER = 406; ODOROUS_ADVENTURER = 407; INSIGNIFICANT_ADVENTURER = 408; FINAL_BALLI_STAR = 409; BALLI_STAR_ROYALE = 410; DESTINED_FELLOW = 411; ORCISH_SERJEANT = 412; BRONZE_QUADAV = 413; YAGUDO_INITIATE = 414; MOBLIN_KINSMAN = 415; SIN_HUNTER_HUNTER = 416; DISCIPLE_OF_JUSTICE = 417; MONARCH_LINN_PATROL_GUARD = 418; TEAM_PLAYER = 419; WORTHY_OF_TRUST = 420; CONQUEROR_OF_FATE = 421; BREAKER_OF_THE_CHAINS = 422; A_FRIEND_INDEED = 423; HEIR_TO_THE_REALM_OF_DREAMS = 424; GOLD_HOOK = 425; MYTHRIL_HOOK = 426; SILVER_HOOK = 427; COPPER_HOOK = 428; -- Unused = 429; DYNAMISVALKURM_INTERLOPER = 430; DYNAMISBUBURIMU_INTERLOPER = 431; DYNAMISQUFIM_INTERLOPER = 432; DYNAMISTAVNAZIA_INTERLOPER = 433; CONFRONTER_OF_NIGHTMARES = 434; DISTURBER_OF_SLUMBER = 435; INTERRUPTER_OF_DREAMS = 436; SAPPHIRE_STAR = 437; SURGING_STAR = 438; SWAYING_STAR = 439; DARK_RESISTANT = 440; BEARER_OF_THE_MARK_OF_ZAHAK = 441; SEAGULL_PHRATRIE_CREW_MEMBER = 442; PROUD_AUTOMATON_OWNER = 443; PRIVATE_SECOND_CLASS = 444; PRIVATE_FIRST_CLASS = 445; SUPERIOR_PRIVATE = 446; WILDCAT_PUBLICIST = 447; ADAMANTKING_USURPER = 448; OVERLORD_OVERTHROWER = 449; DEITY_DEBUNKER = 450; FAFNIR_SLAYER = 451; ASPIDOCHELONE_SINKER = 452; NIDHOGG_SLAYER = 453; MAAT_MASHER = 454; KIRIN_CAPTIVATOR = 455; CACTROT_DESACELERADOR = 456; LIFTER_OF_SHADOWS = 457; TIAMAT_TROUNCER = 458; VRTRA_VANQUISHER = 459; WORLD_SERPENT_SLAYER = 460; XOLOTL_XTRAPOLATOR = 461; BOROKA_BELEAGUERER = 462; OURYU_OVERWHELMER = 463; VINEGAR_EVAPORATOR = 464; VIRTUOUS_SAINT = 465; BYEBYE_TAISAI = 466; TEMENOS_LIBERATOR = 467; APOLLYON_RAVAGER = 468; WYRM_ASTONISHER = 469; NIGHTMARE_AWAKENER = 470; CERBERUS_MUZZLER = 471; HYDRA_HEADHUNTER = 472; SHINING_SCALE_RIFLER = 473; TROLL_SUBJUGATOR = 474; GORGONSTONE_SUNDERER = 475; KHIMAIRA_CARVER = 476; ELITE_EINHERJAR = 477; STAR_CHARIOTEER = 478; SUN_CHARIOTEER = 479; SUBDUER_OF_THE_MAMOOL_JA = 480; SUBDUER_OF_THE_TROLLS = 481; SUBDUER_OF_THE_UNDEAD_SWARM = 482; AGENT_OF_THE_ALLIED_FORCES = 483; SCENIC_SNAPSHOTTER = 484; BRANDED_BY_THE_FIVE_SERPENTS = 485; IMMORTAL_LION = 486; PARAGON_OF_BLUE_MAGE_EXCELLENCE = 487; PARAGON_OF_CORSAIR_EXCELLENCE = 488; PARAGON_OF_PUPPETMASTER_EXCELLENCE = 489; LANCE_CORPORAL = 490; CORPORAL = 491; MASTER_OF_AMBITION = 492; MASTER_OF_CHANCE = 493; MASTER_OF_MANIPULATION = 494; OVJANGS_ERRAND_RUNNER = 495; SERGEANT = 496; SERGEANT_MAJOR = 497; KARABABAS_TOUR_GUIDE = 498; KARABABAS_BODYGUARD = 499; KARABABAS_SECRET_AGENT = 500; SKYSERPENT_AGGRANDIZER = 501; CHIEF_SERGEANT = 502; APHMAUS_MERCENARY = 503; NASHMEIRAS_MERCENARY = 504; CHOCOROOKIE = 505; SECOND_LIEUTENANT = 506; GALESERPENT_GUARDIAN = 507; STONESERPENT_SHOCKTROOPER = 508; PHOTOPTICATOR_OPERATOR = 509; SALAHEEMS_RISK_ASSESSOR = 510; TREASURE_TROVE_TENDER = 511; GESSHOS_MERCY = 512; EMISSARY_OF_THE_EMPRESS = 513; ENDYMION_PARATROOPER = 514; NAJAS_COMRADEINARMS = 515; NASHMEIRAS_LOYALIST = 516; PREVENTER_OF_RAGNAROK = 517; CHAMPION_OF_AHT_URHGAN = 518; FIRST_LIEUTENANT = 519; CAPTAIN = 520; CRYSTAL_STAKES_CUPHOLDER = 521; WINNING_OWNER = 522; VICTORIOUS_OWNER = 523; TRIUMPHANT_OWNER = 524; HIGH_ROLLER = 525; FORTUNES_FAVORITE = 526; SUPERHERO = 527; SUPERHEROINE = 528; BLOODY_BERSERKER = 529; THE_SIXTH_SERPENT = 530; ETERNAL_MERCENARY = 531; SPRINGSERPENT_SENTRY = 532; SPRIGHTLY_STAR = 533; SAGACIOUS_STAR = 534; SCHULTZ_SCHOLAR = 535; KNIGHT_OF_THE_IRON_RAM = 536; FOURTH_DIVISION_SOLDIER = 537; COBRA_UNIT_MERCENARY = 538; WINDTALKER = 539; LADY_KILLER = 540; TROUPE_BRILIOTH_DANCER = 541; CAIT_SITHS_ASSISTANT = 542; AJIDOMARUJIDOS_MINDER = 543; COMET_CHARIOTEER = 544; MOON_CHARIOTEER = 545; SANDWORM_WRANGLER = 546; IXION_HORNBREAKER = 547; LAMBTON_WORM_DESEGMENTER = 548; PANDEMONIUM_QUELLER = 549; DEBASER_OF_DYNASTIES = 550; DISPERSER_OF_DARKNESS = 551; ENDER_OF_IDOLATRY = 552; LUGH_EXORCIST = 553; ELATHA_EXORCIST = 554; ETHNIU_EXORCIST = 555; TETHRA_EXORCIST = 556; BUARAINECH_EXORCIST = 557; OUPIRE_IMPALER = 558; SCYLLA_SKINNER = 559; ZIRNITRA_WINGCLIPPER = 560; DAWON_TRAPPER = 561; KRABKATOA_STEAMER = 562; ORCUS_TROPHY_HUNTER = 563; BLOBDINGNAG_BURSTER = 564; VERTHANDI_ENSNARER = 565; RUTHVEN_ENTOMBER = 566; YILBEGAN_HIDEFLAYER = 567; TORCHBEARER_OF_THE_1ST_WALK = 568; TORCHBEARER_OF_THE_2ND_WALK = 569; TORCHBEARER_OF_THE_3RD_WALK = 570; TORCHBEARER_OF_THE_4TH_WALK = 571; TORCHBEARER_OF_THE_5TH_WALK = 572; TORCHBEARER_OF_THE_6TH_WALK = 573; TORCHBEARER_OF_THE_7TH_WALK = 574; TORCHBEARER_OF_THE_8TH_WALK = 575; FURNITURE_STORE_OWNER = 576; ARMORY_OWNER = 577; JEWELRY_STORE_OWNER = 578; BOUTIQUE_OWNER = 579; APOTHECARY_OWNER = 580; CURIOSITY_SHOP_OWNER = 581; SHOESHOP_OWNER = 582; FISHMONGER_OWNER = 583; RESTAURANT_OWNER = 584; ASSISTANT_DETECTIVE = 585; PROMISING_DANCER = 586; STARDUST_DANCER = 587; ELEGANT_DANCER = 588; DAZZLING_DANCE_DIVA = 589; FRIEND_OF_LEHKO_HABHOKA = 590; SUMMA_CUM_LAUDE = 591; GRIMOIRE_BEARER = 592; SEASONING_CONNOISSEUR = 593; FINE_YOUNG_GRIFFON = 594; BABBANS_TRAVELING_COMPANION = 595; FELLOW_FORTIFIER = 596; CHOCOCHAMPION = 597; TRAVERSER_OF_TIME = 598; MYTHRIL_MUSKETEER_NO_6 = 599; JEWEL_OF_THE_COBRA_UNIT = 600; KNIGHT_OF_THE_SWIFTWING_GRIFFIN = 601; WYRMSWORN_PROTECTOR = 602; FLAMESERPENT_FACILITATOR = 603; MAZE_WANDERER = 604; MAZE_NAVIGATOR = 605; MAZE_SCHOLAR = 606; MAZE_ARTISAN = 607; MAZE_OVERLORD = 608; SWARMINATOR = 609; BATTLE_OF_JEUNO_VETERAN = 610; GRAND_GREEDALOX = 611; KARAHABARUHAS_RESEARCH_ASSISTANT = 612; HONORARY_KNIGHT_OF_THE_CARDINAL_STAG = 613; DETECTOR_OF_DECEPTION = 614; SILENCER_OF_THE_ECHO = 615; BESTRIDER_OF_FUTURES = 616; MOG_HOUSE_HANDYPERSON = 617; PRESIDENTIAL_PROTECTOR = 618; THE_MOONS_COMPANION = 619; ARRESTER_OF_THE_ASCENSION = 620; HOUSE_AURCHIAT_RETAINER = 621; WANDERER_OF_TIME = 622; SMITER_OF_THE_SHADOW = 623; HEIR_OF_THE_BLESSED_RADIANCE = 624; HEIR_OF_THE_BLIGHTED_GLOOM = 625; SWORN_TO_THE_DARK_DIVINITY = 626; TEMPERER_OF_MYTHRIL = 627; STAR_IN_THE_AZURE_SKY = 628; FANGMONGER_FORESTALLER = 629; VISITOR_TO_ABYSSEA = 630; FRIEND_OF_ABYSSEA = 631; WARRIOR_OF_ABYSSEA = 632; STORMER_OF_ABYSSEA = 633; DEVASTATOR_OF_ABYSSEA = 634; HERO_OF_ABYSSEA = 635; CHAMPION_OF_ABYSSEA = 636; CONQUEROR_OF_ABYSSEA = 637; SAVIOR_OF_ABYSSEA = 638; VANQUISHER_OF_SPITE = 639; HADHAYOSH_HALTERER = 640; BRIAREUS_FELLER = 641; KARKINOS_CLAWCRUSHER = 642; CARABOSSE_QUASHER = 643; OVNI_OBLITERATOR = 644; RUMINATOR_CONFOUNDER = 645; ECCENTRICITY_EXPUNGER = 646; FISTULE_DRAINER = 647; KUKULKAN_DEFANGER = 648; TURUL_GROUNDER = 649; BLOODEYE_BANISHER = 650; SATIATOR_DEPRIVER = 651; IRATHAM_CAPTURER = 652; LACOVIE_CAPSIZER = 653; CHLORIS_UPROOTER = 654; MYRMECOLEON_TAMER = 655; GLAVOID_STAMPEDER = 656; USURPER_DEPOSER = 657; YAANEI_CRASHER = 658; KUTHAREI_UNHORSER = 659; SIPPOY_CAPTURER = 660; TITLACAUAN_DISMEMBERER = 661; SMOK_DEFOGGER = 662; AMHULUK_INUNDATER = 663; PULVERIZER_DISMANTLER = 664; DURINN_DECEIVER = 665; KARKADANN_EXOCULATOR = 666; ULHUADSHI_DESICCATOR = 667; ITZPAPALOTL_DECLAWER = 668; SOBEK_MUMMIFIER = 669; CIREINCROIN_HARPOONER = 670; BUKHIS_TETHERER = 671; SEDNA_TUSKBREAKER = 672; CLEAVER_DISMANTLER = 673; EXECUTIONER_DISMANTLER = 674; SEVERER_DISMANTLER = 675; LUSCA_DEBUNKER = 676; TRISTITIA_DELIVERER = 677; KETEA_BEACHER = 678; RANI_DECROWNER = 679; ORTHRUS_DECAPITATOR = 680; DRAGUA_SLAYER = 681; BENNU_DEPLUMER = 682; HEDJEDJET_DESTINGER = 683; CUIJATENDER_DESICCATOR = 684; BRULO_EXTINGUISHER = 685; PANTOKRATOR_DISPROVER = 686; APADEMAK_ANNIHILATOR = 687; ISGEBIND_DEFROSTER = 688; RESHEPH_ERADICATOR = 689; EMPOUSA_EXPURGATOR = 690; INDRIK_IMMOLATOR = 691; OGOPOGO_OVERTURNER = 692; RAJA_REGICIDE = 693; ALFARD_DETOXIFIER = 694; AZDAJA_ABOLISHER = 695; AMPHITRITE_SHUCKER = 696; FUATH_PURIFIER = 697; KILLAKRIQ_EXCORIATOR = 698; MAERE_BESTIRRER = 699; WYRM_GOD_DEFIER = 700; HAHAVA_CONDEMNER = 701; CELAENO_SILENCER = 702; VOIDWROUGHT_DECONSTRUCTOR = 703; DEVOURER_OF_SHADOWS = 704; KAGGEN_CLOBBERER = 705; AKVAN_ABSTERGER = 706; PIL_UNFROCKER = 707; QILIN_CONTRAVENER = 708; UPTALA_REPROBATOR = 709; AELLO_ABATOR = 710; TORCHBEARER_OF_THE_9TH_WALK = 711; TORCHBEARER_OF_THE_10TH_WALK = 712; TORCHBEARER_OF_THE_11TH_WALK = 713; NIGHTMARE_ILLUMINATOR = 714; GAUNAB_GUTTER = 715; KALASUTRAX_CREMATOR = 716; OCYTHOE_OVERRIDER = 717; IG_ALIMA_INHUMER = 718; BOTULUS_REX_ENGORGER = 719; TORCHBEARER_OF_THE_12TH_WALK = 720; TORCHBEARER_OF_THE_13TH_WALK = 721; TORCHBEARER_OF_THE_14TH_WALK = 722; TORCHBEARER_OF_THE_15TH_WALK = 723; DELVER_OF_THE_DEPTHS = 724; SUBJUGATOR_OF_THE_LOFTY = 725; SUBJUGATOR_OF_THE_MIRED = 726; SUBJUGATOR_OF_THE_SOARING = 727; SUBJUGATOR_OF_THE_VEILED = 728; LEGENDARY_LEGIONNAIRE = 729; WITNESS_TO_PROVENANCE = 730; BISMARCK_FLENSER = 731; MORTA_EXTIRPATOR = 732; UNSUNG_HEROINE = 733; EPIC_HEROINE = 734; EPIC_EINHERJAR = 735; MENDER_OF_WINGS = 736; CHAMPION_OF_THE_DAWN = 737; BUSHIN_ASPIRANT = 738; BUSHIN_RYU_INHERITOR = 739; TEMENOS_EMANCIPATOR = 740; APOLLYON_RAZER = 741; GOLDWING_SQUASHER = 742; SILAGILITH_DETONATOR = 743; SURTR_SMOTHERER = 744; DREYRUK_PREDOMINATOR = 745; SAMURSK_VITIATOR = 746; UMAGRHK_MANEMANGLER = 747; SUPERNAL_SAVANT = 748; SOLAR_SAGE = 749; BOLIDE_BARON = 750; MOON_MAVEN = 751; IZYX_VEXER = 752; GRANNUS_GARROTER = 753; SVAHA_STRIKER = 754; MELISSEUS_DOMESTICATOR = 755; WATERWAY_EXEMPLAR = 756; CAVERN_EXEMPLAR = 757; MUYINGWA_WINGCRUSHER = 758; DAKUWAQA_TRAWLER = 759; TOJIL_DOUSER = 760; COLKHAB_DETHRONER = 761; ACHUKA_GLACIATOR = 762; TCHAKKA_DESICCATOR = 763; WEALD_EXEMPLAR = 764; HURKAN_BIRDLIMEIST = 765; YUMCAX_LOGGER = 766; COLKHAB_HIVECRUSHER = 767; ACHUKA_COAGULATOR = 768; TCHAKKA_FILLETER = 769; RABBIT_TUSSLER = 770; HELMINTH_MINCER = 771; MANDRAGARDENER = 772; MOPPET_MASSACRER = 773; RIP_ROARING_LIMBRENDER = 774; SHELL_SHOCKER = 775; YAGUDO_COOPKEEPER = 776; GIGASPLOSION_EXPERT = 777; BROTHER_IN_ARMS = 778; ANTICA_HUNTER = 779; AMPHIBIAN_ADULTERATOR = 780; TONBERRY_TOPPLER = 781; BLOODLINE_CORRUPTER = 782; KUMHAU_ROASTER = 783; BRILLIANCE_MANIFEST = 784; QUIETER_OF_ANCIENT_THOUGHTS = 785; ARK_HUME_HUMILIATOR = 786; ARK_ELVAAN_EVISCERATOR = 787; ARK_MITHRA_MALIGNER = 788; ARK_TARUTARU_TROUNCER = 789; ARK_GALKA_GOUGER = 790; PENTARCH_PACIFIER = 791; DREAM_DISTILLER = 792; RAKAZNAR_EXEMPLAR = 793; UTKUX_PELTBURNER = 794; CAILIMH_PLUMAGEPLUCKER = 795; WOPKET_TRUNKSPLITTER = 796; OURYU_OBFUSCATOR = 797; UNWAVERING_BLAZE = 798; LANCELORD_DIVESTER = 799; GESSHO_PINIONER = 800; SIN_PURGER = 801; ADUMBRATION_DISPERSER = 802; QUELLER_OF_OTHERWORLDLY_GALES = 803; BLAZE_MARSHALLER = 804; PENITENTES_BLASTER = 805; SIROCCO_TAMER = 806; SUCHIAN_FELLER = 807; OMBIFID_SLAYER = 808; NILOTICAN_DECIMATOR = 809; ILLUMINATOR_OF_THE_1ST_WALK = 810; ILLUMINATOR_OF_THE_2ND_WALK = 811; ILLUMINATOR_OF_THE_3RD_WALK = 812; ILLUMINATOR_OF_THE_4TH_WALK = 813; ILLUMINATOR_OF_THE_5TH_WALK = 814; ILLUMINATOR_OF_THE_6TH_WALK = 815; ILLUMINATOR_OF_THE_7TH_WALK = 816; ILLUMINATOR_OF_THE_8TH_WALK = 817; ILLUMINATOR_OF_THE_9TH_WALK = 818; ILLUMINATOR_OF_THE_10TH_WALK = 819; ILLUMINATOR_OF_THE_11TH_WALK = 820; ILLUMINATOR_OF_THE_12TH_WALK = 821; ILLUMINATOR_OF_THE_13TH_WALK = 822; ILLUMINATOR_OF_THE_14TH_WALK = 823; ILLUMINATOR_OF_THE_15TH_WALK = 824; LITHOSPHERE_ANNIHILATOR = 825; FULMINATION_DISRUPTOR = 826; BORE_REPULSOR = 827; -- Unused = 828; -- Unused = 829; -- Unused = 830; -- Unused = 831; -- Unused = 832; -- Unused = 833; -- Unused = 834; -- Unused = 835; GEODANCER = 836; RUNIC_ENGRAVER = 837; APPRENTICE_TARUTARU_SAUCE_MANAGER = 838; VEGETABLE_REVOLUTIONARY = 839; FRIEND_TO_GLUTTONS = 840; WAYPOINT_WARRIOR = 841; ULBUKAN_STALWART = 842; TOXIN_TUSSLER = 843; SPIRITUAL_STAR = 844; STIPPLING_STAR = 845; GEOMANCIPATOR = 846; TRIALED_AND_TRUE_RUNEIST = 847; QUEENS_CONFIDANTE = 848; PRINCESSS_PARTISAN = 849; POTATION_PATHFINDER = 850; STORIED_GEOMANCER = 851; ULTIMATE_RUNEIST = 852; MOG_GARDEN_SEEDLING = 853; KIT_EMPATHIZER = 854; JINGLY_DANGLER = 855; MOLE_MANIPULATOR = 856; AGRARIAN_NOVICE = 857; AGRARIAN_INITIATE = 858; AGRARIAN_PROFESSIONAL = 859; AGRARIAN_VIRTUOSO = 860; AGRARIAN_TUTELAR = 861; WEED_PRAETOR = 862; TREE_PRAETOR = 863; THICKET_PRAETOR = 864; FOREST_PRAETOR = 865; JUNGLE_PRAETOR = 866; COPPER_MATTOCK = 867; SILVER_MATTOCK = 868; MYTHRIL_MATTOCK = 869; GOLD_MATTOCK = 870; ADAMANTTOCK = 871; PUDDLE_PATRON = 872; SWAMP_SAVANT = 873; POND_PRECEPTOR = 874; RIVER_REGENT = 875; MONKE_ONKE_MASTER = 876; SARDINEOPHYTE = 877; CALAMAREELER = 878; OCTOPOTENTATE = 879; GIANT_SQUIMPERATOR = 880; LEVIAUTHORITY = 881; NOVICE_NURSERYMAN = 882; LESSER_LANDSCAPER = 883; GREATER_GARDENER = 884; HONORED_HORTICULTURIST = 885; MOG_GARDENER = 886; BRYGIDESQUE_MANAGER = 887; VEGETABLE_EVOLUTIONARY = 888; BLADE_ENTHUSIAST = 889; RUNIC_EMISSARY = 890; MAESTER_OF_MADDENING = 891; SUNSHINE_CADET = 892; QUARTET_CAPTIVATOR = 893; THE_TRUSTWORTHY = 894; THE_LOVELORN = 895; INVENTOR_EXTRAORDINAIRE = 896; BOOMY_AND_BUSTY = 897; WEATHERER_OF_BRUMAL_CLIMES = 898; WHITE_KNIGHT = 899; LIGHT_OF_DAWN = 900; OBSERVER_OF_FATEFUL_CUBES = 901; KNOWER_OF_UNTRUTHS = 902; ULBUKAN_UNDERSTUDY = 903; KEEPER_OF_ULBUKA = 904; RADIANCE_OF_DAYBREAK = 905; WIBBLY_WOBBLY_WOOZY_WARRIOR = 906; HEIR_OF_ETERNITY = 907; PROSPECTIVE_PAMPERER = 908; NOVICE_NUZZLER = 909; SERIOUS_SNUGGLER = 910; CULTIVATED_CODDLER = 911; RESPECTED_RUFFLER = 912; DUNG_DISSEMINATOR = 913; FAUNA_FEEDER = 914; CONFIDENT_CARETAKER = 915; GLORIOUS_GROOMER = 916; TRANSCENDENTAL_TAMER = 917; BOND_BUILDING_BREEDER = 918; CLUMSY_CLEAVER = 919; DISCIPLINED_DISSECTOR = 920; ESTABLISHED_EXAMINER = 921; SUBLIME_SLICER = 922; LIFTER_OF_SPIRITS = 923; SHEDDER_OF_HARLEQUIN_TEARS = 924; HOPE_FOR_THE_FUTURE = 925; THOUSAND_YEAR_TRAVELER = 926; VANQUISHER_OF_ASHRAKK = 927; VANQUISHER_OF_DHOKMAK = 928; PROTECTED_BY_ULBUKAN_SPIRITS = 929; RECEIVER_OF_SIGILS = 930; DESTROYER_OF_HADES = 931; BRINGER_OF_THE_DAWN = 932; THE_ONE_TRUE_PIONEER = 933; BRINGER_OF_HOPE = 934;
gpl-3.0
nasomi/darkstar
scripts/zones/Castle_Oztroja/npcs/_m74.lua
16
2227
----------------------------------- -- Area: Castle Oztroja -- NPC: _m74 (Torch Stand) -- Notes: Opens door _477 when _m72 to _m75 are lit -- @pos -59.525 -72.320 -62.379 151 ----------------------------------- package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Castle_Oztroja/TextIDs"); require("scripts/globals/settings"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) DoorID = npc:getID() - 4; Torch1 = npc:getID() - 2; Torch2 = npc:getID() - 1; Torch3 = npc:getID(); Torch4 = npc:getID() + 1; DoorA = GetNPCByID(DoorID):getAnimation(); TorchStand1A = GetNPCByID(Torch1):getAnimation(); TorchStand2A = GetNPCByID(Torch2):getAnimation(); TorchStand3A = npc:getAnimation(); TorchStand4A = GetNPCByID(Torch4):getAnimation(); if (DoorA == 9 and TorchStand3A == 9) then player:startEvent(0x000a); else player:messageSpecial(TORCH_LIT); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (option == 1) then GetNPCByID(Torch3):openDoor(55); if ((DoorA == 9) and (TorchStand1A == 8) and (TorchStand2A == 8) and (TorchStand4A == 8)) then GetNPCByID(DoorID):openDoor(35); -- The lamps shouldn't go off here, but I couldn't get the torches to update animation times without turning them off first -- They need to be reset to the door open time(35s) + 4s (39 seconds) GetNPCByID(Torch1):setAnimation(9); GetNPCByID(Torch2):setAnimation(9); GetNPCByID(Torch3):setAnimation(9); GetNPCByID(Torch4):setAnimation(9); GetNPCByID(Torch1):openDoor(39); GetNPCByID(Torch2):openDoor(39); GetNPCByID(Torch3):openDoor(39); GetNPCByID(Torch4):openDoor(39); end end end;
gpl-3.0
nasomi/darkstar
scripts/globals/items/cup_of_date_tea.lua
36
1352
----------------------------------------- -- ID: 5926 -- Item: Cup of Date Tea -- Food Effect: 3 Hrs, All Races ----------------------------------------- -- HP 20 -- MP 30 -- Vitality -1 -- Charisma 5 -- Intelligence 3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5926); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 20); target:addMod(MOD_MP, 30); target:addMod(MOD_VIT, -1); target:addMod(MOD_CHR, 5); target:addMod(MOD_INT, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 20); target:delMod(MOD_MP, 30); target:delMod(MOD_VIT, -1); target:delMod(MOD_CHR, 5); target:delMod(MOD_INT, 3); end;
gpl-3.0
OpenPrograms/payonel-Programs
payo-lib/usr/lib/payo-lib/config.lua
1
1249
local fs = require("filesystem"); local des = require("serialization").unserialize local ser = require("serialization").serialize local config = {}; function config.load(configPath) if (type(configPath) ~= type("")) then return nil, "file path must be a string"; end if (not fs.exists(configPath)) then return nil, string.format("cannot open [%s]. Path does not exist", configPath); end local handle, reason = io.open(configPath, "rb"); if (not handle) then return nil, reason end local all = handle:read("*a"); handle:close(); return des(all); end function config.save(config, configPath) if (type(configPath) ~= type("")) then return nil, "file path must be a string"; end if (type(config) ~= type({})) then return nil, "can only save tables" end local s, reason = ser(config); if (not s) then return nil, "Will not be able to save: " .. tostring(reason); end local pwd = configPath:gsub('[^/]*$','') if (not fs.exists(pwd)) then local mkdir = loadfile("/bin/mkdir.lua"); mkdir(pwd); end local handle, reason = io.open(configPath, "wb"); if (not handle) then return nil, reason end handle:write(s); handle:close(); return true end return config;
mit
kenyh0926/DBProxy
lib/proxy/split.lua
41
14816
module("proxy.split", package.seeall) --local table = require("proxy.table") local crc = require("proxy.crc32") local log = require("proxy.log") local filter = require("proxy.filter") local config_file = string.format("proxy.conf.config_%s", proxy.global.config.instance) local config = require(config_file) local level = log.level local write_log = log.write_log --[[ -- Find Table Name's Index Number From Tokens -- @param tokens - ARRAY -- @param break_token - STRING do break when foreach -- @param start_token - INT start number when foreach -- ]] function __findtable_form_tokens(tokens, break_token, start_token) write_log(level.DEBUG, "ENTER __FINDTABLE_FORM_TOKENS") local index = {} index.d = 0 index.t = 0 for j = start_token + 1, #tokens-1 do if tokens[j].token_name == break_token then break end if tokens[j].token_name == "TK_LITERAL" then if tokens[j+1].text ~= "." then --ÊÊÓ¦table index.t = j break else --ÊÊÓ¦db.table index.d = j index.t = j+2 end end end write_log(level.DEBUG, "LEAVE __FINDTABLE_FORM_TOKENS") return index end function __findtable_form_insert(tokens) write_log(level.DEBUG, "ENTER __FINDTABLE_FORM_INSERT") local index = {} index.d = 0 index.t = 0 for j = 2, #tokens-1 do local text = string.upper(tokens[j].text) if text == "VALUES" or text == "VALUE" then break end if tokens[j].token_name == "TK_LITERAL" and tokens[j+1].text == "." then -- ÊÊÓ¦ db.table ... index.d = j index.t = j+2 break elseif (tokens[j].token_name == "TK_LITERAL" or tokens[j].token_name == "TK_FUNCTION") then local next_text = string.upper(tokens[j+1].text) if next_text == "VALUES" or next_text == "VALUE" or next_text == "(" or next_text == "SET" then -- ÊÊÓ¦ table index.t = j break end end end write_log(level.DEBUG, "LEAVE __FINDTABLE_FORM_INSERT") return index end function get_table_index(tokens, sql_type) write_log(level.DEBUG, "ENTER GET_TABLE_INDEX") local dt_index = {} dt_index.d = 0 dt_index.t = 0 if sql_type == 1 then -- SELECT -- find 'from' index for i = 2, #tokens-1 do if tokens[i].token_name == "TK_SQL_FROM" then dt_index = __findtable_form_tokens(tokens, 'TK_WHERE', i) end end elseif sql_type == 2 then --UPDATEÓï¾ä dt_index = __findtable_form_tokens(tokens, 'TK_SQL_SET', 1) elseif sql_type == 3 then --INSERTÓï¾ä£¬Ã»ÓÐͬʱINSERT¶à¸ö±íµÄÇé¿ö dt_index = __findtable_form_insert(tokens) end if dt_index.d == 0 then write_log(level.INFO, "db not found") else write_log(level.INFO, "db = ", tokens[dt_index.d].text) end if dt_index.t == 0 then write_log(level.INFO, "table not found") else write_log(level.INFO, "table = ", tokens[dt_index.t].text) end write_log(level.DEBUG, "LEAVE GET_TABLE_INDEX") return dt_index end function get_colum_index(tokens, g_table_arr, sql_type, start) --²éÕÒÃûΪpropertyµÄ×ֶΣ¬ÕÒµ½Ê±·µ»Ø¸ÃtokenµÄindexÖµ£¬·ñÔò·µ»Ø0 write_log(level.DEBUG, "ENTER GET_COLUMN_INDEX") local index = {} local m = 1 if sql_type == 1 then --SELECT»òDELETEÓï¾ä for i = start, #tokens-3 do if tokens[i].token_name == "TK_SQL_WHERE" then for j = i+1, #tokens-2 do if tokens[j].token_name == "TK_LITERAL" and tokens[j].text == g_table_arr.property then if tokens[j+1].text == "=" then --×Ö¶ÎÃûºóÃæÊǵȺţ¬ËµÃ÷Êǵ¥Öµ if tokens[j-1].text ~= "." or tokens[j-2].text == g_table_arr.name then index[m] = j + 2 break end elseif tokens[j+1].text:upper() == "IN" and tokens[j+2].text == "(" then --×Ö¶ÎÃûºóÃæÊÇINºÍ×óÀ¨ºÅ£¬ËµÃ÷ÊǶàÖµ local k = j + 2 while tokens[k].text~= ")" do index[m] = k + 1 k = k + 2 m = m + 1 end end end end end end elseif sql_type == 2 then --UPDATEÓï¾ä for i = start, #tokens-3 do if tokens[i].token_name == "TK_SQL_WHERE" then for j = i+1, #tokens-2 do if tokens[j].token_name == "TK_LITERAL" and tokens[j].text == g_table_arr.property and tokens[j+1].text == "=" then if tokens[j-1].text ~= "." or tokens[j-2].text == g_table_arr.name then index[m] = j + 2 break end end end end end elseif sql_type == 3 then --INSERT»òREPLACEÓï¾ä local start_text = string.upper(tokens[start].text) if start_text == "SET" then --"set ÊôÐÔ = Öµ"µÄÐÎʽ for i = start+1, #tokens-2 do if tokens[i].text == g_table_arr.property and tokens[i].token_name == "TK_LITERAL" then index[m] = i + 2 break end end else local k = 2 if start_text == "(" then --´øÓÐ×Ö¶ÎÃûµÄÇé¿ö local found = nil for j = start+1, #tokens-3 do if tokens[j].text == ")" then break end --ÕÒµ½ÓÒÀ¨ºÅÔòÌø³öÑ­»· if tokens[j].text == g_table_arr.property and tokens[j].token_name == "TK_LITERAL" then if tokens[j-1].text ~= "." or tokens[j-2].text == g_table_arr.name then found = j break end end end k = found - start + 1 end for i = start, #tokens-3 do local text = string.upper(tokens[i].text) if (text == "VALUES" or text == "VALUE") and tokens[i+1].text == "(" and string.match(tokens[i+k].text, "^%d+$") then index[m] = i + k break end end end end if #index == 0 then write_log(level.INFO, "column not found") else for i = 1, #index do write_log(level.INFO, "column = ", tokens[index[i]].text) end end write_log(level.DEBUG, "LEAVE GET_COLUMN_INDEX") return index end function combine_sql(tokens, table_index, colum_index, g_table_arr) write_log(level.DEBUG, "ENTER COMBINE_SQL") local partition = g_table_arr.partition local sqls = {} if #colum_index == 1 then local sql = "" if tokens[1].token_name ~= "TK_COMMENT" then sql = tokens[1].text end for i = 2, #tokens do if tokens[i].text ~= "(" then sql = sql .. ' ' end if i == table_index then sql = sql .. tokens[i].text local column_value = tokens[colum_index[1]].text --×Ö¶ÎÖµ if string.match(column_value, "^%d+$") then -- ²»ÄÜʹÓÃTK_INTER,Êý×Ö¿ÉÄܼÓ'', splitid Ö»Ö§³ÖÕûÐÎ sql = sql .. "_" .. (column_value % partition) else local key = crc.hash(column_value) if key > 2147483647 then key = key - 4294967296 end sql = sql .. "_" .. (math.abs(key) % partition) end elseif tokens[i].token_name == "TK_STRING" then sql = sql .. "'" .. tokens[i].text .. "'" elseif tokens[i].token_name ~= "TK_COMMENT" then sql = sql .. tokens[i].text end end sqls[1] = sql write_log(level.INFO, "SQL = ", sql) else local mt = {} for i = 1, partition do --ÉùÃ÷¶þάÊý×é mt[i] = {} end for i = 1, #colum_index do local column_value = tokens[colum_index[i]].text --×Ö¶ÎÖµ local mod = nil --Ä£Öµ if string.match(column_value, "^%d+$") then -- ²»ÄÜʹÓÃTK_INTER,Êý×Ö¿ÉÄܼÓ'', splitid Ö»Ö§³ÖÕûÐÎ mod = column_value % partition + 1 local n = #mt[mod] + 1 mt[mod][n] = column_value else --×Ö¶ÎֵΪ×Ö·û´®µÄÇé¿ö local key = crc.hash(column_value) if key > 2147483647 then key = key - 4294967296 end mod = math.abs(key) % partition + 1 local n = #mt[mod] + 1 mt[mod][n] = "'" .. column_value .. "'" end end local property_index = colum_index[1] - 3 --×Ö¶ÎÃûµÄË÷Òý local start_skip_index = property_index + 1 --INµÄË÷Òý local end_skip_index = property_index + (#colum_index + 1) * 2 --ÓÒÀ¨ºÅµÄË÷Òý local j = 1 for m = 1, partition do --Óм¸ÕÅ×Ó±í¾ÍÉú³É¼¸¸öSQLÓï¾ä if #mt[m] > 0 then local tmp = nil tmp = " IN(" .. mt[m][1] for k = 2, #mt[m] do tmp = tmp .. "," .. mt[m][k] end tmp = tmp .. ")" local sql = "" if tokens[1].token_name ~= "TK_COMMENT" then sql = tokens[1].text end for i = 2, #tokens do if i < start_skip_index or i > end_skip_index then --Ìø¹ýԭʼSQLÖÐINµ½ÓÒÀ¨ºÅµÄ²¿·Ö if tokens[i].text ~= "(" then sql = sql .. ' ' end if i == table_index then sql = sql .. tokens[i].text .. "_" .. m-1 elseif i == property_index then sql = sql .. tokens[i].text .. tmp elseif tokens[i].token_name ~= "TK_COMMENT" then sql = sql .. tokens[i].text end end end sqls[j] = sql j = j + 1 write_log(level.INFO, "SQL = ", sql) end end end write_log(level.DEBUG, "LEAVE COMBINE_SQL") return sqls end --[[ -- SQL·ÖÎöÆ÷ -- ÅжÏÊÇ·ñÃüÖзֱíÅäÖà -- ½øÐÐһЩΣÏÕSQL¹ýÂË -- --]] function sql_parse(tokens, query) write_log(level.DEBUG, "ENTER SQL_PARSE") local re = {} -- local config = table.config local table = config.table local dt_index = {} local split_colum_index = {} -- re[1] = query split_colum_index[1] = 0 --for k,v in pairs(config) do print(k,v.property) end --[[ for i = 1, #tokens do print(string.format("%s\t%s", tokens[i].token_name, tokens[i].text)) end ]] local sql_type = filter.is_whitelist(tokens) if sql_type == false then proxy.response = { type = proxy.MYSQLD_PACKET_ERR, errmsg = "Proxy Warning - Syntax Forbidden(NOT in Whitelist)" } write_log(level.WARN, query, ": Syntax Forbidden(NOT in Whitelist)") write_log(level.DEBUG, "LEAVE SQL_PARSE") return re, -1 end if filter.is_blacklist(tokens) then proxy.response = { type = proxy.MYSQLD_PACKET_ERR, errmsg = "Proxy Warning - Syntax Forbidden(Blacklist)" } write_log(level.WARN, query, ": Syntax Forbidden(Blacklist)") write_log(level.DEBUG, "LEAVE SQL_PARSE") return re, -1 end if sql_type == 4 then return re, 0 end --[[ -- SQL Parse for Split --]] -- global array - table_index's attribute g_table_arr = {} -- init g_table_arr and find tablename's index dt_index = get_table_index(tokens, sql_type) local d = dt_index.d local t = dt_index.t if t == 0 then --ÎÞtable£¬Ôò²»ÐèaddÒ²²»Ðèsplit write_log(level.DEBUG, "LEAVE SQL_PARSE"); re[1] = query return re, 1 end local is_split = false local dbtable if d == 0 then --tableÐÎʽ dbtable = proxy.connection.client.default_db .. "." .. tokens[t].text else --db.tableÐÎʽ dbtable = tokens[d].text..'.'.. tokens[t].text end if table[dbtable] then g_table_arr = table[dbtable] is_split = true end --print("TABLENAME_INDEX = " .. tablename_index); --print("-------------debug---------") -- ÃüÖзֱíÅäÖà if is_split then --print("Found table for split") split_colum_index = get_colum_index(tokens, g_table_arr, sql_type, t + 1) if #split_colum_index > 0 then --[[ print("Found colum for split") print("property: " .. g_table_arr.property) print("partition: " .. g_table_arr.partition) print("table index: " .. t) print("colum index: " .. split_colum_index) ]] else proxy.response = { type = proxy.MYSQLD_PACKET_ERR, errmsg = "Proxy Warning - Syntax Error(SQL Parse)" } write_log(level.WARN, query, ": Syntax Error(SQL Parse)") write_log(level.DEBUG, "LEAVE SQL_PARSE") return re, -1 end end if is_split then re = combine_sql(tokens, t, split_colum_index, g_table_arr) else re[1] = query end --print("-------------debug---------") g_table_arr = {} -- delete write_log(level.DEBUG, "LEAVE SQL_PARSE") return re, 1 end function merge_rows(rows_left, rows_right_fun, sorttype, sortindex, limit) -- init local rows_right = {} local rows_merge = {} limit = tonumber(limit) local i = 1 for row in rows_right_fun do rows_right[i] = row i = i + 1 end -- return when one of array is nil if (rows_left == nil or #rows_left < 1) and rows_right ~= nil then --print('return rows_right') return rows_right end if (rows_right == nil or #rows_right < 1) and rows_left ~= nil then --print('return rows_left') return rows_left end local left_num = #rows_left local right_num = #rows_right local i = 1 local j = 1 local k = 1 -- merge sort if sorttype == false then rows_merge = table_merge(rows_left, rows_right, limit) else if sorttype == "TK_SQL_ASC" then while i < left_num+1 and j < right_num+1 do if limit > -1 and k > limit then break end if rows_left[i][sortindex] and rows_right[j][sortindex] and tonumber(rows_left[i][sortindex]) < tonumber(rows_right[j][sortindex]) then rows_merge[k] = rows_left[i] --print(rows_merge[k][sortindex]..' '..rows_left[i][sortindex]..' '..rows_right[j][sortindex]) i = i + 1 else rows_merge[k] = rows_right[j] --print(rows_merge[k][sortindex]..' '..rows_left[i][sortindex]..' '..rows_right[j][sortindex]) j = j + 1 end k = k + 1 end elseif sorttype == "TK_SQL_DESC" then while i < left_num+1 and j < right_num+1 do if limit > -1 and k > limit then break end if tonumber(rows_left[i][sortindex]) > tonumber(rows_right[j][sortindex]) then rows_merge[k] = rows_left[i] i = i + 1 else rows_merge[k] = rows_right[j] j = j + 1 end k = k + 1 end end while i < left_num+1 do if limit > -1 and k > limit then break end rows_merge[k] = rows_left[i] k = k + 1 i = i + 1 end while j < right_num+1 do if limit > -1 and k > limit then break end rows_merge[k] = rows_right[j] k = k + 1 j = j + 1 end end return rows_merge end function table_merge(t1, t2, limit) limit = tonumber(limit) if not t1 and not t2 then return false end if #t1 >= limit then return t1 end local i = #t1 for j = 1, #t2 do if i >= limit then break end t1[#t1+1] = t2[j] i = i + 1 end return t1 end
gpl-2.0
Hello23-Ygopro/ygopro-ds
expansions/script/c27003031.lua
1
1282
--BT3-030 Planet M-2 local ds=require "expansions.utility_dbscg" local scard,sid=ds.GetID() function scard.initial_effect(c) --field ds.EnableField(c,ds.PayEnergyCost(COLOR_RED,1,0)) --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(sid,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_CUSTOM+DS_EVENT_EXTRA_TOBATTLE_SUCCESS) e1:SetRange(DS_LOCATION_BATTLE_FIELD) e1:SetCondition(ds.ldscon(aux.FilterBoolFunction(Card.IsCharacter,CHARACTER_DR_MYUU))) e1:SetTarget(ds.hinttg) e1:SetOperation(ds.DrawOperation(PLAYER_PLAYER,1)) c:RegisterEffect(e1) --power down ds.AddActivateBattleSkill(c,1,DS_LOCATION_BATTLE_FIELD,scard.powop,scard.powcost,scard.powtg,DS_EFFECT_FLAG_CARD_CHOOSE,scard.powcon) end scard.dragon_ball_super_card=true scard.powcon=ds.turnpcon(PLAYER_PLAYER) scard.powcost=ds.SelfSwitchtoRestCost function scard.powfilter(c) return c:IsFaceup() and (c:IsLeader() or c:IsBattle()) end scard.powtg=ds.ChooseCardFunction(PLAYER_PLAYER,scard.powfilter,0,DS_LOCATION_IN_PLAY,0,1,DS_HINTMSG_POWERDOWN) function scard.powop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc or not tc:IsRelateToSkill(e) then return end ds.GainSkillUpdatePower(e:GetHandler(),tc,2,-5000,RESET_PHASE+PHASE_DAMAGE) end
gpl-3.0
MatthewDwyer/botman
mudlet/profiles/newbot/scripts/chat/gmsg_tracker.lua
1
33948
--[[ Botman - A collection of scripts for managing 7 Days to Die servers Copyright (C) 2020 Matthew Dwyer This copyright applies to the Lua source code in this Mudlet profile. Email smegzor@gmail.com URL http://botman.nz Source https://bitbucket.org/mhdwyer/botman --]] local debug, result, tmp, r, cursor ,errorString, help local shortHelp = false local skipHelp = false local filter = "" debug = false -- should be false unless testing function gmsg_tracker() calledFunction = "gmsg_tracker" result = false tmp = {} if botman.debugAll then debug = true -- this should be true end -- ################## tracker command functions ################## local function cmd_CheckBases() if (chatvars.showHelp and not skipHelp) or botman.registerHelp then help = {} help[1] = " {#}check bases" help[2] = "Load base coordinates into the tracker so you can tp directly to each base in sequence. Used for visiting every single base ingame." tmp.command = help[1] tmp.keywords = "track,base,visit,check" tmp.accessLevel = 2 tmp.description = help[2] tmp.notes = "" tmp.ingameOnly = 1 help[3] = helpCommandRestrictions(tmp) if botman.registerHelp then registerHelp(tmp) end if string.find(chatvars.command, "track") or string.find(chatvars.command, "base") or string.find(chatvars.command, "visit") or chatvars.words[1] ~= "help" then irc_chat(chatvars.ircAlias, help[1]) if not shortHelp then irc_chat(chatvars.ircAlias, help[2]) irc_chat(chatvars.ircAlias, help[3]) irc_chat(chatvars.ircAlias, ".") end chatvars.helpRead = true end end if ((chatvars.words[1] == "check") and (chatvars.words[2] == "bases")) then if (chatvars.accessLevel > 2) then message(string.format("pm %s [%s]" .. restrictedCommandMessage(), chatvars.playerid, server.chatColour)) botman.faultyChat = false return true end igplayers[chatvars.playerid].trackerID = 0 conn:execute("DELETE FROM memTracker WHERE admin = " .. chatvars.playerid) cursor,errorString = conn:execute("SELECT steam, homeX, homeY, homeZ, home2X, home2Y, home2Z from players") row = cursor:fetch({}, "a") while row do if tonumber(row.homeX) ~= 0 and tonumber(row.homeY) ~= 0 and tonumber(row.homeZ) ~= 0 then conn:execute("INSERT into memTracker (admin, steam, x, y, z, flag) VALUES (" .. chatvars.playerid .. "," .. row.steam .. "," .. row.homeX .. "," .. row.homeY .. "," .. row.homeZ .. ",'base1')") end if tonumber(row.home2X) ~= 0 and tonumber(row.home2Y) ~= 0 and tonumber(row.home2Z) ~= 0 then conn:execute("INSERT into memTracker (admin, steam, x, y, z, flag) VALUES (" .. chatvars.playerid .. "," .. row.steam .. "," .. row.home2X .. "," .. row.home2Y .. "," .. row.home2Z .. ",'base2')") end row = cursor:fetch(row, "a") end message("pm " .. chatvars.playerid .. " [" .. server.chatColour .. "]Bases are loaded into the tracker. Use " .. server.commandPrefix .. "nb to move forward, " .. server.commandPrefix .. "pb to move back and " .. server.commandPrefix .. "killbase to remove the current base.[-]") botman.faultyChat = false return true end end local function cmd_DeleteBase() if (chatvars.showHelp and not skipHelp) or botman.registerHelp then help = {} help[1] = " {#}killbase" help[2] = "Remove the current base and protection that the tracker has teleported you to. Used with " .. server.commandPrefix .. "check base." tmp.command = help[1] tmp.keywords = "track,base,kill,dele,remo" tmp.accessLevel = 2 tmp.description = help[2] tmp.notes = "" tmp.ingameOnly = 1 help[3] = helpCommandRestrictions(tmp) if botman.registerHelp then registerHelp(tmp) end if string.find(chatvars.command, "track") or string.find(chatvars.command, "base") or string.find(chatvars.command, "remo") or chatvars.words[1] ~= "help" then irc_chat(chatvars.ircAlias, help[1]) if not shortHelp then irc_chat(chatvars.ircAlias, help[2]) irc_chat(chatvars.ircAlias, help[3]) irc_chat(chatvars.ircAlias, ".") end chatvars.helpRead = true end end if (chatvars.words[1] == "killbase" and chatvars.words[2] == nil) then if (chatvars.accessLevel > 2) then message(string.format("pm %s [%s]" .. restrictedCommandMessage(), chatvars.playerid, server.chatColour)) botman.faultyChat = false return true end if igplayers[chatvars.playerid].atBase ~= nil then if tonumber(igplayers[chatvars.playerid].whichBase) == 1 then players[igplayers[chatvars.playerid].atBase].homeX = 0 players[igplayers[chatvars.playerid].atBase].homeY = 0 players[igplayers[chatvars.playerid].atBase].homeZ = 0 players[igplayers[chatvars.playerid].atBase].protect = false conn:execute("UPDATE players SET homeX = 0, homeY = 0, homeZ = 0, protect = 0 WHERE steam = " .. igplayers[chatvars.playerid].atBase) message("pm " .. chatvars.playerid .. " [" .. server.chatColour .. "]Base one of " .. players[igplayers[chatvars.playerid].atBase].name .. " has been deleted.[-]") else players[igplayers[chatvars.playerid].atBase].home2X = 0 players[igplayers[chatvars.playerid].atBase].home2Y = 0 players[igplayers[chatvars.playerid].atBase].home2Z = 0 players[igplayers[chatvars.playerid].atBase].protect2 = false conn:execute("UPDATE players SET home2X = 0, home2Y = 0, home2Z = 0, protect2 = 0 WHERE steam = " .. igplayers[chatvars.playerid].atBase) message("pm " .. chatvars.playerid .. " [" .. server.chatColour .. "]Base two of " .. players[igplayers[chatvars.playerid].atBase].name .. " has been deleted.[-]") end end botman.faultyChat = false return true end end local function cmd_GoBack() if (chatvars.showHelp and not skipHelp) or botman.registerHelp then help = {} help[1] = " {#}go back" help[2] = "Remove the current base and protection that the tracker has teleported you to. Used with " .. server.commandPrefix .. "check base." tmp.command = help[1] tmp.keywords = "track,back,chang,dire" tmp.accessLevel = 2 tmp.description = help[2] tmp.notes = "" tmp.ingameOnly = 1 help[3] = helpCommandRestrictions(tmp) if botman.registerHelp then registerHelp(tmp) end if string.find(chatvars.command, "track") or string.find(chatvars.command, "dire") or string.find(chatvars.command, "back") or chatvars.words[1] ~= "help" then irc_chat(chatvars.ircAlias, help[1]) if not shortHelp then irc_chat(chatvars.ircAlias, help[2]) irc_chat(chatvars.ircAlias, help[3]) irc_chat(chatvars.ircAlias, ".") end chatvars.helpRead = true end end if (chatvars.words[1] == "go" and chatvars.words[2] == "back") then if (chatvars.accessLevel > 2) then botman.faultyChat = false return true end if igplayers[chatvars.playerid].trackerReversed == true then igplayers[chatvars.playerid].trackerReversed = false else igplayers[chatvars.playerid].trackerReversed = true end igplayers[chatvars.playerid].trackerStopped = false botman.faultyChat = false return true end end local function cmd_GotoEnd() if (chatvars.showHelp and not skipHelp) or botman.registerHelp then help = {} help[1] = " {#}goto end" help[2] = "Move to the end of the current track." tmp.command = help[1] tmp.keywords = "track,end,jump,move" tmp.accessLevel = 2 tmp.description = help[2] tmp.notes = "" tmp.ingameOnly = 1 help[3] = helpCommandRestrictions(tmp) if botman.registerHelp then registerHelp(tmp) end if string.find(chatvars.command, "track") or string.find(chatvars.command, "jump") or string.find(chatvars.command, "back") or chatvars.words[1] ~= "help" then irc_chat(chatvars.ircAlias, help[1]) if not shortHelp then irc_chat(chatvars.ircAlias, help[2]) irc_chat(chatvars.ircAlias, help[3]) irc_chat(chatvars.ircAlias, ".") end chatvars.helpRead = true end end if (chatvars.words[1] == "goto" and chatvars.words[2] == "end") then if (chatvars.accessLevel > 2) then botman.faultyChat = false return true end igplayers[chatvars.playerid].trackerReversed = true igplayers[chatvars.playerid].trackerCount = 1000000000 botman.faultyChat = false return true end end local function cmd_GotoStart() if (chatvars.showHelp and not skipHelp) or botman.registerHelp then help = {} help[1] = " {#}goto start" help[2] = "Move to the start of the current track." tmp.command = help[1] tmp.keywords = "track,start,jump,move" tmp.accessLevel = 2 tmp.description = help[2] tmp.notes = "" tmp.ingameOnly = 1 help[3] = helpCommandRestrictions(tmp) if botman.registerHelp then registerHelp(tmp) end if string.find(chatvars.command, "track") or string.find(chatvars.command, "jump") or string.find(chatvars.command, "start") or chatvars.words[1] ~= "help" then irc_chat(chatvars.ircAlias, help[1]) if not shortHelp then irc_chat(chatvars.ircAlias, help[2]) irc_chat(chatvars.ircAlias, help[3]) irc_chat(chatvars.ircAlias, ".") end chatvars.helpRead = true end end if (chatvars.words[1] == "goto" and chatvars.words[2] == "start") then if (chatvars.accessLevel > 2) then botman.faultyChat = false return true end igplayers[chatvars.playerid].trackerReversed = false igplayers[chatvars.playerid].trackerCount = 0 botman.faultyChat = false return true end end local function cmd_Jump() if (chatvars.showHelp and not skipHelp) or botman.registerHelp then help = {} help[1] = " {#}jump {number of steps}" help[2] = "Jump forward {number} steps or backwards if given a negative number." tmp.command = help[1] tmp.keywords = "track,jump,move" tmp.accessLevel = 2 tmp.description = help[2] tmp.notes = "" tmp.ingameOnly = 1 help[3] = helpCommandRestrictions(tmp) if botman.registerHelp then registerHelp(tmp) end if string.find(chatvars.command, "track") or string.find(chatvars.command, "jump") or chatvars.words[1] ~= "help" then irc_chat(chatvars.ircAlias, help[1]) if not shortHelp then irc_chat(chatvars.ircAlias, help[2]) irc_chat(chatvars.ircAlias, help[3]) irc_chat(chatvars.ircAlias, ".") end chatvars.helpRead = true end end if (chatvars.words[1] == "jump" and chatvars.number ~= nil) then if (chatvars.accessLevel > 2) then botman.faultyChat = false return true end igplayers[chatvars.playerid].trackerCount = igplayers[chatvars.playerid].trackerCount + chatvars.number igplayers[chatvars.playerid].trackerStopped = false igplayers[chatvars.playerid].trackerStop = true botman.faultyChat = false return true end end local function cmd_ResumeTracking() if (chatvars.showHelp and not skipHelp) or botman.registerHelp then help = {} help[1] = " {#}go" help[2] = "Resume tracking." tmp.command = help[1] tmp.keywords = "track,go,cont" tmp.accessLevel = 2 tmp.description = help[2] tmp.notes = "" tmp.ingameOnly = 1 help[3] = helpCommandRestrictions(tmp) if botman.registerHelp then registerHelp(tmp) end if string.find(chatvars.command, "track") or chatvars.words[1] ~= "help" then irc_chat(chatvars.ircAlias, help[1]) if not shortHelp then irc_chat(chatvars.ircAlias, help[2]) irc_chat(chatvars.ircAlias, help[3]) irc_chat(chatvars.ircAlias, ".") end chatvars.helpRead = true end end if (chatvars.words[1] == "go" and chatvars.words[2] == nil) then if (chatvars.accessLevel > 2) then botman.faultyChat = false return true end igplayers[chatvars.playerid].trackerStopped = false botman.faultyChat = false return true end end local function cmd_SetSpeed() if (chatvars.showHelp and not skipHelp) or botman.registerHelp then help = {} help[1] = " {#}speed {number}" help[2] = "The default pause between each tracked step is 3 seconds. Change it to any number of seconds from 1 to whatever." tmp.command = help[1] tmp.keywords = "track,step,speed" tmp.accessLevel = 2 tmp.description = help[2] tmp.notes = "" tmp.ingameOnly = 1 help[3] = helpCommandRestrictions(tmp) if botman.registerHelp then registerHelp(tmp) end if string.find(chatvars.command, "track") or chatvars.words[1] ~= "help" then irc_chat(chatvars.ircAlias, help[1]) if not shortHelp then irc_chat(chatvars.ircAlias, help[2]) irc_chat(chatvars.ircAlias, help[3]) irc_chat(chatvars.ircAlias, ".") end chatvars.helpRead = true end end if (chatvars.words[1] == "speed" and chatvars.number ~= nil) then if (chatvars.accessLevel > 2) then botman.faultyChat = false return true end igplayers[chatvars.playerid].trackerSpeed = chatvars.number botman.faultyChat = false return true end end local function cmd_SkipSteps() if (chatvars.showHelp and not skipHelp) or botman.registerHelp then help = {} help[1] = " {#}skip {number of steps}" help[2] = "Skip {number} of steps. Instead of tracking each recorded step, you will skip {number} steps for faster but less precise tracking." tmp.command = help[1] tmp.keywords = "track,step,speed,skip" tmp.accessLevel = 2 tmp.description = help[2] tmp.notes = "" tmp.ingameOnly = 1 help[3] = helpCommandRestrictions(tmp) if botman.registerHelp then registerHelp(tmp) end if string.find(chatvars.command, "track") or chatvars.words[1] ~= "help" then irc_chat(chatvars.ircAlias, help[1]) if not shortHelp then irc_chat(chatvars.ircAlias, help[2]) irc_chat(chatvars.ircAlias, help[3]) irc_chat(chatvars.ircAlias, ".") end chatvars.helpRead = true end end if (chatvars.words[1] == "skip" and chatvars.number ~= nil) then if (chatvars.accessLevel > 2) then botman.faultyChat = false return true end igplayers[chatvars.playerid].trackerSkip = chatvars.number botman.faultyChat = false return true end end local function cmd_Stop() if (chatvars.showHelp and not skipHelp) or botman.registerHelp then help = {} help[1] = " {#}stop" help[2] = "Stop tracking. Resume it with " .. server.commandPrefix .. "go" tmp.command = help[1] tmp.keywords = "track,stop" tmp.accessLevel = 2 tmp.description = help[2] tmp.notes = "" tmp.ingameOnly = 1 help[3] = helpCommandRestrictions(tmp) if botman.registerHelp then registerHelp(tmp) end if string.find(chatvars.command, "track") or chatvars.words[1] ~= "help" then irc_chat(chatvars.ircAlias, help[1]) if not shortHelp then irc_chat(chatvars.ircAlias, help[2]) irc_chat(chatvars.ircAlias, help[3]) irc_chat(chatvars.ircAlias, ".") end chatvars.helpRead = true end end if (chatvars.words[1] == "stop" or chatvars.words[1] == "sotp" or chatvars.words[1] == "s") and chatvars.words[2] == nil and chatvars.playerid ~= 0 then if (chatvars.accessLevel > 2) then botman.faultyChat = false return true end r = rand(50) if r == 49 then message("pm " .. chatvars.playerid .. " [" .. server.chatColour .. "]HAMMER TIME![-]") end if igplayers[chatvars.playerid].trackerStopped ~= nil then if not igplayers[chatvars.playerid].trackerStopped then message("pm " .. chatvars.playerid .. " [" .. server.chatColour .. "]Tracking stopped.[-]") end end if igplayers[chatvars.playerid].following ~= nil then message("pm " .. chatvars.playerid .. " [" .. server.chatColour .. "]You have stopped following " .. players[igplayers[chatvars.playerid].following].name .. ".[-]") end if igplayers[chatvars.playerid].location ~= nil then message("pm " .. chatvars.playerid .. " [" .. server.chatColour .. "]You have stopped recording random spawn points.[-]") end igplayers[chatvars.playerid].trackerStopped = true igplayers[chatvars.playerid].following = nil igplayers[chatvars.playerid].location = nil botman.faultyChat = false return true end end local function cmd_StopTracking() if (chatvars.showHelp and not skipHelp) or botman.registerHelp then help = {} help[1] = " {#}stop tracking" help[2] = "Stops tracking and clears the tracking data from memory. This happens when you exit the server anyway so you don't have to do this." tmp.command = help[1] tmp.keywords = "track,stop" tmp.accessLevel = 2 tmp.description = help[2] tmp.notes = "" tmp.ingameOnly = 1 help[3] = helpCommandRestrictions(tmp) if botman.registerHelp then registerHelp(tmp) end if string.find(chatvars.command, "track") or chatvars.words[1] ~= "help" then irc_chat(chatvars.ircAlias, help[1]) if not shortHelp then irc_chat(chatvars.ircAlias, help[2]) irc_chat(chatvars.ircAlias, help[3]) irc_chat(chatvars.ircAlias, ".") end chatvars.helpRead = true end end if (chatvars.words[1] == "stop" and chatvars.words[2] == "tracking") then if (chatvars.accessLevel > 2) then botman.faultyChat = false return true end igplayers[chatvars.playerid].trackerStopped = true conn:execute("DELETE FROM memTracker WHERE admin = " .. chatvars.playerid) igplayers[chatvars.playerid].trackerCount = nil botman.faultyChat = false return true end end local function cmd_TrackPlayer() if (chatvars.showHelp and not skipHelp) or botman.registerHelp then help = {} help[1] = " {#}track {player name} session {number} (session is optional and defaults to the latest)\n" help[1] = " {#}track {player name} session {number} range {distance}\n" help[1] = help[1] .. " {#}next (track the next session)\n" help[1] = help[1] .. " {#}last (track the previous session)" help[2] = "Track the movements of a player. If a session is given, you will track their movements from that session.\n" help[2] = help[2] .. "If you add the word hax, hacking or cheat the bot will only send you to coordinates that were flagged as flying or clipping." tmp.command = help[1] tmp.keywords = "track,next,last" tmp.accessLevel = 2 tmp.description = help[2] tmp.notes = "" tmp.ingameOnly = 1 help[3] = helpCommandRestrictions(tmp) if botman.registerHelp then registerHelp(tmp) end if string.find(chatvars.command, "track") or chatvars.words[1] ~= "help" then irc_chat(chatvars.ircAlias, help[1]) if not shortHelp then irc_chat(chatvars.ircAlias, help[2]) irc_chat(chatvars.ircAlias, help[3]) irc_chat(chatvars.ircAlias, ".") end chatvars.helpRead = true end end if ((chatvars.words[1] == "track") or (chatvars.words[1] == "next") or (chatvars.words[1] == "last")) then if (chatvars.accessLevel > 2) then message(string.format("pm %s [%s]" .. restrictedCommandMessage(), chatvars.playerid, server.chatColour)) botman.faultyChat = false return true end tmp = {} conn:execute("DELETE FROM memTracker WHERE admin = " .. chatvars.playerid) igplayers[chatvars.playerid].trackerStopped = false igplayers[chatvars.playerid].trackerReversed = false if igplayers[chatvars.playerid].trackerSpeed == nil then igplayers[chatvars.playerid].trackerSpeed = 4 end if igplayers[chatvars.playerid].trackerSkip == nil then igplayers[chatvars.playerid].trackerSkip = 1 end if (chatvars.words[1] ~= "next") and (chatvars.words[1] ~= "last") then igplayers[chatvars.playerid].trackerCountdown = igplayers[chatvars.playerid].trackerSpeed igplayers[chatvars.playerid].trackerCount = 0 igplayers[chatvars.playerid].trackerSteam = 0 igplayers[chatvars.playerid].trackerSession = 0 else if (chatvars.words[1] == "next") then igplayers[chatvars.playerid].trackerSession = igplayers[chatvars.playerid].trackerSession + 1 igplayers[chatvars.playerid].trackerCount = 0 igplayers[chatvars.playerid].trackerReversed = false end if (chatvars.words[1] == "last") then igplayers[chatvars.playerid].trackerSession = igplayers[chatvars.playerid].trackerSession - 1 igplayers[chatvars.playerid].trackerCount = 1000000000 igplayers[chatvars.playerid].trackerReversed = true end tmp.id = igplayers[chatvars.playerid].trackerSteam tmp.session = igplayers[chatvars.playerid].trackerSession end for i=1,chatvars.wordCount,1 do if chatvars.words[i] == "track" then tmp.name = chatvars.words[i+1] tmp.id = LookupPlayer(tmp.name) if tmp.id == 0 then tmp.id = LookupArchivedPlayer(tmp.name) if not (tmp.id == 0) then if (chatvars.playername ~= "Server") then message("pm " .. chatvars.playerid .. " [" .. server.chatColour .. "]Player " .. playersArchived[tmp.id].name .. " was archived. There won't be any tracking data for them.[-]") else irc_chat(chatvars.ircAlias, "Player " .. playersArchived[tmp.id].name .. " was archived. There won't be any tracking data for them.") end botman.faultyChat = false return true end end if tmp.id ~= 0 then tmp.session = players[tmp.id].sessionCount igplayers[chatvars.playerid].trackerSession = players[tmp.id].sessionCount igplayers[chatvars.playerid].trackerSteam = tmp.id igplayers[chatvars.playerid].trackerLastSession = true end end if chatvars.words[i] == "session" then tmp.session = chatvars.words[i+1] igplayers[chatvars.playerid].trackerSession = tmp.session if tonumber(tmp.session) == players[tmp.id].sessionCount then igplayers[chatvars.playerid].trackerLastSession = true else igplayers[chatvars.playerid].trackerLastSession = false end end if chatvars.words[i] == "here" then tmp.x = chatvars.intX tmp.z = chatvars.intZ tmp.dist = 200 end if chatvars.words[i] == "range" or chatvars.words[i] == "dist" or chatvars.words[i] == "distance" then tmp.x = chatvars.intX tmp.z = chatvars.intZ tmp.dist = chatvars.words[i+1] end if chatvars.words[i] == "hax" or chatvars.words[i] == "hack" or chatvars.words[i] == "hacking" or chatvars.words[i] == "cheat" then filter = " and flag like '%F%'" end end if tmp.id ~= 0 then if tmp.dist ~= nil then conn:execute("INSERT into memTracker (SELECT trackerID, " .. chatvars.playerid .. " AS admin, steam, timestamp, x, y, z, SESSION , flag from tracker where steam = " .. tmp.id .. " and session = " .. tmp.session .. " and abs(x - " .. tmp.x .. ") <= " .. tmp.dist .. " AND abs(z - " .. tmp.z .. ") <= " .. tmp.dist .. " " .. filter .. ")") else conn:execute("INSERT into memTracker (SELECT trackerID, " .. chatvars.playerid .. " AS admin, steam, timestamp, x, y, z, SESSION , flag from tracker where steam = " .. tmp.id .. " and session = " .. tmp.session .. " " .. filter .. ")") end else if tmp.name == nil then message("pm " .. chatvars.playerid .. " [" .. server.chatColour .. "]Player name, game id, or steam id required.[-]") else message("pm " .. chatvars.playerid .. " [" .. server.chatColour .. "]No player or steam id matched " .. tmp.name .. "[-]") end end botman.faultyChat = false return true end end local function cmd_VisitNextBase() if (chatvars.showHelp and not skipHelp) or botman.registerHelp then help = {} help[1] = " {#}nb" help[2] = "Visit the next base in the tracker." tmp.command = help[1] tmp.keywords = "track,next,base,visit" tmp.accessLevel = 2 tmp.description = help[2] tmp.notes = "" tmp.ingameOnly = 1 help[3] = helpCommandRestrictions(tmp) if botman.registerHelp then registerHelp(tmp) end if string.find(chatvars.command, "track") or chatvars.words[1] ~= "help" then irc_chat(chatvars.ircAlias, help[1]) if not shortHelp then irc_chat(chatvars.ircAlias, help[2]) irc_chat(chatvars.ircAlias, help[3]) irc_chat(chatvars.ircAlias, ".") end chatvars.helpRead = true end end if (chatvars.words[1] == "nb" and chatvars.words[2] == nil) then if (chatvars.accessLevel > 2) then message(string.format("pm %s [%s]" .. restrictedCommandMessage(), chatvars.playerid, server.chatColour)) botman.faultyChat = false return true end igplayers[chatvars.playerid].trackerID = igplayers[chatvars.playerid].trackerID + 1 cursor,errorString = conn:execute("select * from memTracker where admin = " .. chatvars.playerid .. " and trackerID > " .. igplayers[chatvars.playerid].trackerID .. " order by trackerID limit 1") row = cursor:fetch({}, "a") if row then sendCommand("tele " .. chatvars.playerid .. " " .. row.x .. " " .. row.y .. " " .. row.z) igplayers[chatvars.playerid].atBase = row.steam igplayers[chatvars.playerid].trackerID = row.trackerID if row.flag == "base1" then igplayers[chatvars.playerid].whichBase = 1 message("pm " .. chatvars.playerid .. " [" .. server.chatColour .. "]This is base one of " .. players[igplayers[chatvars.playerid].atBase].name .. ".[-]") else igplayers[chatvars.playerid].whichBase = 2 message("pm " .. chatvars.playerid .. " [" .. server.chatColour .. "]This is base two of " .. players[igplayers[chatvars.playerid].atBase].name .. ".[-]") end end botman.faultyChat = false return true end end local function cmd_VisitPreviousBase() if (chatvars.showHelp and not skipHelp) or botman.registerHelp then help = {} help[1] = " {#}pb" help[2] = "Visit the previous base in the tracker." tmp.command = help[1] tmp.keywords = "track,prev,base,visit" tmp.accessLevel = 2 tmp.description = help[2] tmp.notes = "" tmp.ingameOnly = 1 help[3] = helpCommandRestrictions(tmp) if botman.registerHelp then registerHelp(tmp) end if string.find(chatvars.command, "track") or chatvars.words[1] ~= "help" then irc_chat(chatvars.ircAlias, help[1]) if not shortHelp then irc_chat(chatvars.ircAlias, help[2]) irc_chat(chatvars.ircAlias, help[3]) irc_chat(chatvars.ircAlias, ".") end chatvars.helpRead = true end end if (chatvars.words[1] == "pb" and chatvars.words[2] == nil) then if (chatvars.accessLevel > 2) then message(string.format("pm %s [%s]" .. restrictedCommandMessage(), chatvars.playerid, server.chatColour)) botman.faultyChat = false return true end igplayers[chatvars.playerid].trackerID = igplayers[chatvars.playerid].trackerID - 1 cursor,errorString = conn:execute("select * from memTracker where admin = " .. chatvars.playerid .. " and trackerID < " .. igplayers[chatvars.playerid].trackerID .. " order by trackerID desc limit 1") row = cursor:fetch({}, "a") if row then sendCommand("tele " .. chatvars.playerid .. " " .. row.x .. " " .. row.y .. " " .. row.z) igplayers[chatvars.playerid].atBase = row.steam igplayers[chatvars.playerid].trackerID = row.trackerID if row.flag == "base1" then igplayers[chatvars.playerid].whichBase = 1 message("pm " .. chatvars.playerid .. " [" .. server.chatColour .. "]This is base one of " .. players[igplayers[chatvars.playerid].atBase].name .. ".[-]") else igplayers[chatvars.playerid].whichBase = 2 message("pm " .. chatvars.playerid .. " [" .. server.chatColour .. "]This is base two of " .. players[igplayers[chatvars.playerid].atBase].name .. ".[-]") end else message("pm " .. chatvars.playerid .. " [" .. server.chatColour .. "]You have reached the first base.[-]") end botman.faultyChat = false return true end end -- ################## End of command functions ################## if botman.registerHelp then irc_chat(chatvars.ircAlias, "==== Registering help - tracker commands ====") if debug then dbug("Registering help - tracker commands") end tmp.topicDescription = "All player movement is recorded every 3 seconds.\n" tmp.topicDescription = tmp.topicDescription .. "The tracker allows admins to follow a player's movements now or in the past so long as there is tracking data recorded.\n" tmp.topicDescription = tmp.topicDescription .. "The tracker can also be used to visit every recorded player base using special commands.\n" tmp.topicDescription = tmp.topicDescription .. "The tracker runs slowly by default to give admins time to look around and time to command the tracker. Several controls are available to change speed, direction and more." cursor,errorString = conn:execute("SELECT * FROM helpTopics WHERE topic = 'tracker'") rows = cursor:numrows() if rows == 0 then cursor,errorString = conn:execute("SHOW TABLE STATUS LIKE 'helpTopics'") row = cursor:fetch(row, "a") tmp.topicID = row.Auto_increment conn:execute("INSERT INTO helpTopics (topic, description) VALUES ('tracker', '" .. escape(tmp.topicDescription) .. "')") end end -- don't proceed if there is no leading slash if (string.sub(chatvars.command, 1, 1) ~= server.commandPrefix and server.commandPrefix ~= "") then botman.faultyChat = false return false end if chatvars.showHelp then if chatvars.words[3] then if not string.find(chatvars.words[3], "track") then skipHelp = true end end if chatvars.words[1] == "help" then skipHelp = false end if chatvars.words[1] == "list" then shortHelp = true end end if chatvars.showHelp and not skipHelp and chatvars.words[1] ~= "help" then irc_chat(chatvars.ircAlias, ".") irc_chat(chatvars.ircAlias, "Tracker Commands:") irc_chat(chatvars.ircAlias, "=================") irc_chat(chatvars.ircAlias, ".") end if chatvars.showHelpSections then irc_chat(chatvars.ircAlias, "tracker") end if debug then dbug("debug tracker end of remote commands") end -- ################### do not run remote commands beyond this point unless displaying command help ################ if chatvars.playerid == 0 and not (chatvars.showHelp or botman.registerHelp) then botman.faultyChat = false return false end -- ################### do not run remote commands beyond this point unless displaying command help ################ -- ################### Staff only beyond this point ################ -- Don't proceed if this is a player. Server and staff only here. if (chatvars.playername ~= "Server") then if (chatvars.accessLevel > 2) then botman.faultyChat = false return false end end -- ################################################################## if (debug) then dbug("debug tracker line " .. debugger.getinfo(1).currentline) end result = cmd_TrackPlayer() if result then if debug then dbug("debug cmd_TrackPlayer triggered") end return result end if (debug) then dbug("debug tracker line " .. debugger.getinfo(1).currentline) end result = cmd_SkipSteps() if result then if debug then dbug("debug cmd_SkipSteps triggered") end return result end if (debug) then dbug("debug tracker line " .. debugger.getinfo(1).currentline) end result = cmd_SetSpeed() if result then if debug then dbug("debug cmd_SetSpeed triggered") end return result end if (debug) then dbug("debug tracker line " .. debugger.getinfo(1).currentline) end result = cmd_Jump() if result then if debug then dbug("debug cmd_Jump triggered") end return result end if (debug) then dbug("debug tracker line " .. debugger.getinfo(1).currentline) end result = cmd_GotoStart() if result then if debug then dbug("debug cmd_GotoStart triggered") end return result end if (debug) then dbug("debug tracker line " .. debugger.getinfo(1).currentline) end result = cmd_GotoEnd() if result then if debug then dbug("debug cmd_GotoEnd triggered") end return result end if (debug) then dbug("debug tracker line " .. debugger.getinfo(1).currentline) end result = cmd_GoBack() if result then if debug then dbug("debug cmd_GoBack triggered") end return result end if (debug) then dbug("debug tracker line " .. debugger.getinfo(1).currentline) end result = cmd_Stop() if result then if debug then dbug("debug cmd_Stop triggered") end return result end if (debug) then dbug("debug tracker line " .. debugger.getinfo(1).currentline) end result = cmd_ResumeTracking() if result then if debug then dbug("debug cmd_ResumeTracking triggered") end return result end if (debug) then dbug("debug tracker line " .. debugger.getinfo(1).currentline) end result = cmd_StopTracking() if result then if debug then dbug("debug cmd_StopTracking triggered") end return result end if (debug) then dbug("debug tracker line " .. debugger.getinfo(1).currentline) end result = cmd_CheckBases() if result then if debug then dbug("debug cmd_CheckBases triggered") end return result end if (debug) then dbug("debug tracker line " .. debugger.getinfo(1).currentline) end result = cmd_VisitNextBase() if result then if debug then dbug("debug cmd_VisitNextBase triggered") end return result end if (debug) then dbug("debug tracker line " .. debugger.getinfo(1).currentline) end result = cmd_VisitPreviousBase() if result then if debug then dbug("debug cmd_VisitPreviousBase triggered") end return result end if (debug) then dbug("debug tracker line " .. debugger.getinfo(1).currentline) end result = cmd_DeleteBase() if result then if debug then dbug("debug cmd_DeleteBase triggered") end return result end if botman.registerHelp then irc_chat(chatvars.ircAlias, "**** Tracker commands help registered ****") if debug then dbug("Tracker commands help registered") end topicID = topicID + 1 end if debug then dbug("debug tracker end") end -- can't touch dis if true then return result end end
gpl-3.0
nasomi/darkstar
scripts/globals/items/magma_steak.lua
36
1537
----------------------------------------- -- ID: 6071 -- Item: Magma Steak -- Food Effect: 180 Min, All Races ----------------------------------------- -- Strength +8 -- Attack +23% Cap 180 -- Ranged Attack +23% Cap 180 -- Vermin Killer +5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,6071); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 8); target:addMod(MOD_FOOD_ATTP, 23); target:addMod(MOD_FOOD_ATT_CAP, 180); target:addMod(MOD_FOOD_RATTP, 23); target:addMod(MOD_FOOD_RATT_CAP, 180); target:addMod(MOD_VERMIN_KILLER, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 8); target:delMod(MOD_FOOD_ATTP, 23); target:delMod(MOD_FOOD_ATT_CAP, 180); target:delMod(MOD_FOOD_RATTP, 23); target:delMod(MOD_FOOD_RATT_CAP, 180); target:delMod(MOD_VERMIN_KILLER, 5); end;
gpl-3.0
shangjiyu/luci-with-extra
applications/luci-app-multiwan/luasrc/model/cbi/multiwan/multiwan.lua
147
5025
require("luci.tools.webadmin") m = Map("multiwan", translate("Multi-WAN"), translate("Multi-WAN allows for the use of multiple uplinks for load balancing and failover.")) s = m:section(NamedSection, "config", "multiwan", "") e = s:option(Flag, "enabled", translate("Enable")) e.rmempty = false e.default = e.enabled function e.write(self, section, value) if value == "0" then os.execute("/etc/init.d/multiwan stop") else os.execute("/etc/init.d/multiwan enable") end Flag.write(self, section, value) end s = m:section(TypedSection, "interface", translate("WAN Interfaces"), translate("Health Monitor detects and corrects network changes and failed connections.")) s.addremove = true weight = s:option(ListValue, "weight", translate("Load Balancer Distribution")) weight:value("10", "10") weight:value("9", "9") weight:value("8", "8") weight:value("7", "7") weight:value("6", "6") weight:value("5", "5") weight:value("4", "4") weight:value("3", "3") weight:value("2", "2") weight:value("1", "1") weight:value("disable", translate("None")) weight.default = "10" weight.optional = false weight.rmempty = false interval = s:option(ListValue, "health_interval", translate("Health Monitor Interval")) interval:value("disable", translate("Disable")) interval:value("5", "5 sec.") interval:value("10", "10 sec.") interval:value("20", "20 sec.") interval:value("30", "30 sec.") interval:value("60", "60 sec.") interval:value("120", "120 sec.") interval.default = "10" interval.optional = false interval.rmempty = false icmp_hosts = s:option(Value, "icmp_hosts", translate("Health Monitor ICMP Host(s)")) icmp_hosts:value("disable", translate("Disable")) icmp_hosts:value("dns", "DNS Server(s)") icmp_hosts:value("gateway", "WAN Gateway") icmp_hosts.default = "dns" icmp_hosts.optional = false icmp_hosts.rmempty = false timeout = s:option(ListValue, "timeout", translate("Health Monitor ICMP Timeout")) timeout:value("1", "1 sec.") timeout:value("2", "2 sec.") timeout:value("3", "3 sec.") timeout:value("4", "4 sec.") timeout:value("5", "5 sec.") timeout:value("10", "10 sec.") timeout.default = "3" timeout.optional = false timeout.rmempty = false fail = s:option(ListValue, "health_fail_retries", translate("Attempts Before WAN Failover")) fail:value("1", "1") fail:value("3", "3") fail:value("5", "5") fail:value("10", "10") fail:value("15", "15") fail:value("20", "20") fail.default = "3" fail.optional = false fail.rmempty = false recovery = s:option(ListValue, "health_recovery_retries", translate("Attempts Before WAN Recovery")) recovery:value("1", "1") recovery:value("3", "3") recovery:value("5", "5") recovery:value("10", "10") recovery:value("15", "15") recovery:value("20", "20") recovery.default = "5" recovery.optional = false recovery.rmempty = false failover_to = s:option(ListValue, "failover_to", translate("Failover Traffic Destination")) failover_to:value("disable", translate("None")) luci.tools.webadmin.cbi_add_networks(failover_to) failover_to:value("fastbalancer", translate("Load Balancer(Performance)")) failover_to:value("balancer", translate("Load Balancer(Compatibility)")) failover_to.default = "balancer" failover_to.optional = false failover_to.rmempty = false dns = s:option(Value, "dns", translate("DNS Server(s)")) dns:value("auto", translate("Auto")) dns.default = "auto" dns.optional = false dns.rmempty = true s = m:section(TypedSection, "mwanfw", translate("Multi-WAN Traffic Rules"), translate("Configure rules for directing outbound traffic through specified WAN Uplinks.")) s.template = "cbi/tblsection" s.anonymous = true s.addremove = true src = s:option(Value, "src", translate("Source Address")) src.rmempty = true src:value("", translate("all")) luci.tools.webadmin.cbi_add_knownips(src) dst = s:option(Value, "dst", translate("Destination Address")) dst.rmempty = true dst:value("", translate("all")) luci.tools.webadmin.cbi_add_knownips(dst) proto = s:option(Value, "proto", translate("Protocol")) proto:value("", translate("all")) proto:value("tcp", "TCP") proto:value("udp", "UDP") proto:value("icmp", "ICMP") proto.rmempty = true ports = s:option(Value, "ports", translate("Ports")) ports.rmempty = true ports:value("", translate("all", translate("all"))) wanrule = s:option(ListValue, "wanrule", translate("WAN Uplink")) luci.tools.webadmin.cbi_add_networks(wanrule) wanrule:value("fastbalancer", translate("Load Balancer(Performance)")) wanrule:value("balancer", translate("Load Balancer(Compatibility)")) wanrule.default = "fastbalancer" wanrule.optional = false wanrule.rmempty = false s = m:section(NamedSection, "config", "", "") s.addremove = false default_route = s:option(ListValue, "default_route", translate("Default Route")) luci.tools.webadmin.cbi_add_networks(default_route) default_route:value("fastbalancer", translate("Load Balancer(Performance)")) default_route:value("balancer", translate("Load Balancer(Compatibility)")) default_route.default = "balancer" default_route.optional = false default_route.rmempty = false return m
apache-2.0
amirik22/i4bot
plugins/remind.lua
279
1873
local filename='data/remind.lua' local cronned = load_from_file(filename) local function save_cron(msg, text,date) local origin = get_receiver(msg) if not cronned[date] then cronned[date] = {} end local arr = { origin, text } ; table.insert(cronned[date], arr) serialize_to_file(cronned, filename) return 'Saved!' end local function delete_cron(date) for k,v in pairs(cronned) do if k == date then cronned[k]=nil end end serialize_to_file(cronned, filename) end local function cron() for date, values in pairs(cronned) do if date < os.time() then --time's up send_msg(values[1][1], "Time's up:"..values[1][2], ok_cb, false) delete_cron(date) --TODO: Maybe check for something else? Like user end end end local function actually_run(msg, delay,text) if (not delay or not text) then return "Usage: !remind [delay: 2h3m1s] text" end save_cron(msg, text,delay) return "I'll remind you on " .. os.date("%x at %H:%M:%S",delay) .. " about '" .. text .. "'" end local function run(msg, matches) local sum = 0 for i = 1, #matches-1 do local b,_ = string.gsub(matches[i],"[a-zA-Z]","") if string.find(matches[i], "s") then sum=sum+b end if string.find(matches[i], "m") then sum=sum+b*60 end if string.find(matches[i], "h") then sum=sum+b*3600 end end local date=sum+os.time() local text = matches[#matches] local text = actually_run(msg, date, text) return text end return { description = "remind plugin", usage = { "!remind [delay: 2hms] text", "!remind [delay: 2h3m] text", "!remind [delay: 2h3m1s] text" }, patterns = { "^!remind ([0-9]+[hmsdHMSD]) (.+)$", "^!remind ([0-9]+[hmsdHMSD])([0-9]+[hmsdHMSD]) (.+)$", "^!remind ([0-9]+[hmsdHMSD])([0-9]+[hmsdHMSD])([0-9]+[hmsdHMSD]) (.+)$" }, run = run, cron = cron }
gpl-2.0
nasomi/darkstar
scripts/zones/Metalworks/npcs/_6ld.lua
17
1318
----------------------------------- -- Area: Metalworks -- Door: _6ld (President's Office) -- @pos 92 -19 0.1 237 ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Metalworks/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(BASTOK) == XARCABARD_LAND_OF_TRUTHS and player:hasKeyItem(SHADOW_FRAGMENT)) then player:startEvent(0x025b); else player:startEvent(0x025c); end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x025b) then finishMissionTimeline(player,1,csid,option); end end;
gpl-3.0
nasomi/darkstar
scripts/zones/Cloister_of_Flames/bcnms/sugar-coated_directive.lua
19
1731
---------------------------------------- -- Area: Cloister of Flames -- BCNM: Sugar Coated Directive (ASA-4) -- @pos -721 0 -598 207 ---------------------------------------- package.loaded["scripts/zones/Cloister_of_Flames/TextIDs"] = nil; ---------------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Cloister_of_Flames/TextIDs"); ---------------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage if (player:hasCompleteQuest(ASA,SUGAR_COATED_DIRECTIVE)) then player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,3,1); else player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,3,0); end elseif (leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); if (csid == 0x7d01) then player:addExp(400); player:setVar("ASA4_Scarlet","1"); end end;
gpl-3.0
nasomi/darkstar
scripts/zones/Inner_Horutoto_Ruins/npcs/_5cs.lua
17
2441
----------------------------------- -- Area: Inner Horutoto Ruins -- NPC: _5cs (Magical Gizmo) #4 -- Involved In Mission: The Horutoto Ruins Experiment ----------------------------------- package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Inner_Horutoto_Ruins/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- The Magical Gizmo Number, this number will be compared to the random -- value created by the mission The Horutoto Ruins Experiment, when you -- reach the Gizmo Door and have the cutscene local magical_gizmo_no = 4; -- of the 6 -- Check if we are on Windurst Mission 1-1 if (player:getCurrentMission(WINDURST) == THE_HORUTOTO_RUINS_EXPERIMENT and player:getVar("MissionStatus") == 2) then -- Check if we found the correct Magical Gizmo or not if (player:getVar("MissionStatus_rv") == magical_gizmo_no) then player:startEvent(0x0036); else if (player:getVar("MissionStatus_op4") == 2) then -- We've already examined this player:messageSpecial(EXAMINED_RECEPTACLE); else -- Opened the wrong one player:startEvent(0x0037); end end end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); -- If we just finished the cutscene for Windurst Mission 1-1 -- The cutscene that we opened the correct Magical Gizmo if (csid == 0x0036) then player:setVar("MissionStatus",3); player:setVar("MissionStatus_rv", 0); player:addKeyItem(CRACKED_MANA_ORBS); player:messageSpecial(KEYITEM_OBTAINED,CRACKED_MANA_ORBS); elseif (csid == 0x0037) then -- Opened the wrong one player:setVar("MissionStatus_op4", 2); -- Give the message that thsi orb is not broken player:messageSpecial(NOT_BROKEN_ORB); end end;
gpl-3.0
nasomi/darkstar
scripts/zones/Southern_San_dOria/npcs/Lusiane.lua
36
1830
----------------------------------- -- Area: Southern San d'Oria -- NPC: Lusiane -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,LUSIANE_SHOP_DIALOG); stock = {0x43ed,496,1, -- Bamboo Fishing Rod 0x43f3,9,2, -- Lugworm 0x43ee,217,2, -- Yew Fishing Rod 0x43f4,3,3, -- Little Worm 0x13cc,110,3, -- Scroll of Light Threnoldy 0x13ca,1265,3, -- Scroll of Lightning Threnoldy 0x43ef,66,3} -- Willow Fishing Rod showNationShop(player, SANDORIA, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
TeamHypersomnia/Augmentations
hypersomnia/content/official/gfx/resistance_torso_heavy_walk_4.meta.lua
2
2771
return { extra_loadables = { enabled_generate_neon_map = { alpha_multiplier = 0.40000000596046448, amplification = 100, light_colors = { "223 113 38 255" }, radius = { x = 80, y = 80 }, standard_deviation = 6 }, generate_desaturation = false }, offsets = { gun = { bullet_spawn = { x = 0, y = 0 }, chamber = { pos = { x = 0, y = 0 }, rotation = 0 }, chamber_magazine = { pos = { x = 0, y = 0 }, rotation = 0 }, detachable_magazine = { pos = { x = 0, y = 0 }, rotation = 0 }, shell_spawn = { pos = { x = 0, y = 0 }, rotation = 0 } }, item = { attachment_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, back_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, beep_offset = { pos = { x = 0, y = 0 }, rotation = 0 }, hand_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, head_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, shoulder_anchor = { pos = { x = 0, y = 0 }, rotation = 0 } }, legs = { foot = { x = 0, y = 0 } }, non_standard_shape = { convex_partition = {}, original_poly = {} }, torso = { back = { pos = { x = -14, y = -10 }, rotation = 29.744880676269531 }, head = { pos = { x = -1, y = -2 }, rotation = 0 }, legs = { pos = { x = 0, y = 0 }, rotation = 0 }, primary_hand = { pos = { x = 5, y = 29 }, rotation = -48.907588958740234 }, secondary_hand = { pos = { x = 0, y = 0 }, rotation = 0 }, secondary_shoulder = { pos = { x = -3, y = 19 }, rotation = -160 }, shoulder = { pos = { x = 12, y = -17 }, rotation = -164 }, strafe_facing_offset = 0 } }, usage_as_button = { bbox_expander = { x = 0, y = 0 }, flip = { horizontally = false, vertically = false } } }
agpl-3.0
thesabbir/luci
applications/luci-app-fwknopd/luasrc/model/cbi/fwknopd.lua
45
3678
-- Copyright 2015 Jonathan Bennett <jbennett@incomsystems.biz> -- Licensed to the public under the GNU General Public License v2. m = Map("fwknopd", translate("Firewall Knock Operator")) s = m:section(TypedSection, "global", translate("Enable Uci/Luci control")) -- Set uci control on or off s.anonymous=true s:option(Flag, "uci_enabled", translate("Enable config overwrite"), translate("When unchecked, the config files in /etc/fwknopd will be used as is, ignoring any settings here.")) qr = s:option(DummyValue, "note0", "dummy") qr.template = "fwknopd-qr" qr:depends("uci_enabled", "1") s = m:section(TypedSection, "access", translate("access.conf stanzas")) -- set the access.conf settings s.anonymous=true s.addremove=true s.dynamic=true s:option(Value, "SOURCE", "SOURCE", translate("Use ANY for any source ip")) k1 = s:option(Value, "KEY", "KEY", translate("Define the symmetric key used for decrypting an incoming SPA packet that is encrypted by the fwknop client with Rijndael.")) k1:depends("keytype", translate("Normal Key")) k2 = s:option(Value, "KEY_BASE64", "KEY_BASE64", translate("Define the symmetric key used for decrypting an incoming SPA \ packet that is encrypted by the fwknop client with Rijndael.")) k2:depends("keytype", translate("Base 64 key")) l1 = s:option(ListValue, "keytype", "Key type") l1:value("Normal Key", "Normal Key") l1:value("Base 64 key", "Base 64 key") k3 = s:option(Value, "HMAC_KEY", "HMAC_KEY", "The hmac key") k3:depends("hkeytype", "Normal Key") k4 = s:option(Value, "HMAC_KEY_BASE64", "HMAC_KEY_BASE64", translate("The base64 hmac key")) k4:depends("hkeytype", "Base 64 key") l2 = s:option(ListValue, "hkeytype", "HMAC Key type") l2:value("Normal Key", "Normal Key") l2:value("Base 64 key", "Base 64 key") s:option(Value, "OPEN_PORTS", "OPEN_PORTS", translate("Define a set of ports and protocols (tcp or udp) that will be opened if a valid knock sequence is seen. \ If this entry is not set, fwknopd will attempt to honor any proto/port request specified in the SPA data \ (unless of it matches any “RESTRICT_PORTS” entries). Multiple entries are comma-separated.")) s:option(Value, "FW_ACCESS_TIMEOUT", "FW_ACCESS_TIMEOUT", translate("Define the length of time access will be granted by fwknopd through the firewall after a \ valid knock sequence from a source IP address. If “FW_ACCESS_TIMEOUT” is not set then the default \ timeout of 30 seconds will automatically be set.")) s:option(Value, "REQUIRE_SOURCE_ADDRESS", "REQUIRE_SOURCE_ADDRESS", translate("Force all SPA packets to contain a real IP address within the encrypted data. \ This makes it impossible to use the -s command line argument on the fwknop client command line, so either -R \ has to be used to automatically resolve the external address (if the client behind a NAT) or the client must \ know the external IP and set it via the -a argument.")) s:option(DummyValue, "note1", translate("Enter custom access.conf variables below:")) s = m:section(TypedSection, "config", translate("fwknopd.conf config options")) s.anonymous=true s.dynamic=true s:option(Value, "MAX_SPA_PACKET_AGE", "MAX_SPA_PACKET_AGE", translate("Maximum age in seconds that an SPA packet will be accepted. defaults to 120 seconds")) s:option(Value, "PCAP_INTF", "PCAP_INTF", translate("Specify the ethernet interface on which fwknopd will sniff packets.")) s:option(Value, "ENABLE_IPT_FORWARDING", "ENABLE_IPT_FORWARDING", translate("Allow SPA clients to request access to services through an iptables firewall instead of just to it.")) s:option(DummyValue, "note2", translate("Enter custom fwknopd.conf variables below:")) return m
apache-2.0
shakfu/start-vm
config/base/awesome/vicious/contrib/openweather.lua
11
3426
--------------------------------------------------- -- Licensed under the GNU General Public License v2 -- * (c) 2013, NormalRa <normalrawr gmail com> --------------------------------------------------- -- {{{ Grab environment local tonumber = tonumber local io = { popen = io.popen } local setmetatable = setmetatable local string = { match = string.match } local math = { ceil = math.ceil, floor = math.floor } -- }}} -- Openweather: provides weather information for a requested station -- vicious.widgets.openweather local openweather = {} -- Initialize function tables local _wdirs = { "N", "NE", "E", "SE", "S", "SW", "W", "NW", "N" } local _wdata = { ["{city}"] = "N/A", ["{wind deg}"] = "N/A", ["{wind aim}"] = "N/A", ["{wind mps}"] = "N/A", ["{wind kmh}"] = "N/A", ["{sky}"] = "N/A", ["{weather}"] = "N/A", ["{temp c}"] = "N/A", ["{humid}"] = "N/A", ["{press}"] = "N/A" } -- {{{ Openweather widget type local function worker(format, warg) if not warg then return end -- Get weather forceast using the city ID code, from: -- * OpenWeatherMap.org local openweather = "http://api.openweathermap.org/data/2.5/weather?id="..warg.."&mode=json&units=metric" local f = io.popen("curl --connect-timeout 1 -fsm 3 '"..openweather.."'") local ws = f:read("*all") f:close() -- Check if there was a timeout or a problem with the station if ws == nil then return _wdata end _wdata["{city}"] = -- City name string.match(ws, '"name":"([%a%s%-]+)"') or _wdata["{city}"] _wdata["{wind deg}"] = -- Wind degrees string.match(ws, '"deg":([%d]+)') or _wdata["{wind deg}"] _wdata["{wind mps}"] = -- Wind speed in meters per second string.match(ws, '"speed":([%d%.]+)') or _wdata["{wind mps}"] _wdata["{sky}"] = -- Sky conditions string.match(ws, '"main":"([%a]+)"') or _wdata["{sky}"] _wdata["{weather}"] = -- Weather description string.match(ws, '"description":"([%a%s]+)"') or _wdata["{weather}"] _wdata["{temp c}"] = -- Temperature in celsius string.match(ws, '"temp":([%-]?[%d%.]+)') or _wdata["{temp c}"] _wdata["{humid}"] = -- Relative humidity in percent string.match(ws, '"humidity":([%d]+)') or _wdata["{humid}"] _wdata["{press}"] = -- Pressure in hPa string.match(ws, '"pressure":([%d%.]+)') or _wdata["{press}"] -- Wind speed in km/h if _wdata["{wind mps}"] ~= "N/A" then _wdata["{wind mps}"] = math.floor(tonumber(_wdata["{wind mps}"]) + .5) _wdata["{wind kmh}"] = math.ceil(_wdata["{wind mps}"] * 3.6) end -- Temperature in °C if _wdata["{temp c}"] ~= "N/A" then _wdata["{temp c}"] = math.floor(tonumber(_wdata["{temp c}"]) + .5) end -- Calculate wind direction if _wdata["{wind deg}"] ~= "N/A" then _wdata["{wind deg}"] = tonumber(_wdata["{wind deg}"]) -- Lua tables start at [1] if (_wdata["{wind deg}"] / 45)%1 == 0 then _wdata["{wind aim}"] = _wdirs[_wdata["{wind deg}"] / 45 + 1] else _wdata["{wind aim}"] = _wdirs[math.ceil(_wdata["{wind deg}"] / 45) + 1].. _wdirs[math.floor(_wdata["{wind deg}"] / 45) + 1] end end return _wdata end -- }}} return setmetatable(openweather, { __call = function(_, ...) return worker(...) end })
mit
phcosta29/rstats
lua/Rserve.lua
1
15953
local vstruct = require("vstruct") local socket = require("socket") local tcp = assert(socket.tcp()) local QAP1_HEADER_FORMAT = "4*u4" local QAP1_PARAMETER_HEADER_FORMAT = "u1 u3" local QAP1_SEXP_HEADER_TYPE_FORMAT = "[1 | b2 u6]" local QAP1_SEXP_HEADER_LEN_FORMAT = "u3" local function vectorToString(data) local expressionR = table.concat{"c(", table.concat(data, ","), ")"} return expressionR end local function convertionTypes(data) local df = {} forEachElement(data.data.cells[1], function(idx) if belong(idx, {"FID", "cObj_", "past"}) then return end df[idx] = {} end) forEachCell(data.data, function(cell) forEachElement(df, function(idx, values) table.insert(values, cell[idx]) end) end) df = DataFrame(df) return df end Rserve_ = { type_ = "Rserve", --- Execute an R command. It returns an error message or a value. -- if an entry is of an incompatible type returns with error. -- @arg data The expression must be passed to R. -- @usage import ("rstats") -- R = Rserve{} -- R:evaluate("x = 4") evaluate = function(self, data) if type(data) ~= "string" then incompatibleTypeError(1, "string", data) end local result = luaRserveevaluate(self.host, self.port, "Sys.setenv(LANG='en'); tryCatch({"..data.."}, warning = function(war){return(list(war,0))}, error = function(err){return(list(err,1))})") if result[1] then if result[1][1] and type(result[1][1]) ~= "number" and type(result[1][1]) ~= "string" and type(result[1][1]) ~= "boolean" then if result[1][1][3] and type(result[1][1][3]) ~= "number" and type(result[1][1][3]) ~= "string" and type(result[1][1][3]) ~= "boolean" then if result[1][1][3][1] == 1 then customError("[Rserve] Error: "..result[1][1][2][1][1]) elseif result[1][1][3][1] == 0 then customWarning("[Rserve] Warning: "..result[1][1][2][1][1]) end end end end while type(result) == "table" and #result == 1 do result = result[1] end return result end, --- It returns the arithmetic mean of a vector of values computed in R. -- if an entry is of an incompatible type returns with error. -- @arg data a table of numbers. -- @usage import ("rstats") -- R = Rserve{} -- R:mean{1,2,3,4,5,6,7,8,9,10} -- 5.5 mean = function(self, data) if type(data) ~= "table" then incompatibleTypeError(1, "table", data) end local expressionR = table.concat{"mean(", vectorToString(data), ")"} local result = self:evaluate(expressionR) return result end, --- It returns the standard deviation of a vector of values computed in R. -- if an entry is of an incompatible type returns with error. -- @arg data a table of numbers. -- @usage import ("rstats") -- R = Rserve{} -- R:sd{1,2,3,4,5,6,7,8,9,10} -- 3.02765 sd = function(self, data) if type(data) ~= "table" then incompatibleTypeError(1, "table", data) end local expressionR = table.concat{"sd(", vectorToString(data), ")"} local result = self:evaluate(expressionR) return result end, --- It returns the linear regression of a table of vectors computed in R. -- if an entry is of an incompatible type returns with error. -- @arg data.data a DataFrame or a CellularSpace. -- @arg data.response Column of DataFrame or CellularSpace. -- @arg data.terms Columns of DataFrame or CellularSpace. -- @usage import ("rstats") -- R = Rserve{} -- data = CellularSpace{file = filePath("amazonia.shp", "base"),} -- R:lm{data = data, response = "prodes_10", terms = {"distroads", "protected", "distports"}} -- 22.4337, -8.7823e-05, -11.9502 lm = function(self, data) if type(data) ~= "table" then incompatibleTypeError(1, "table", data) elseif type(data.data) == "CellularSpace" then data.data = convertionTypes(data) end local term = #data.terms local stri, df, sumTerms local str = vectorToString(data.data[data.response]) local i = term while i > 0 do local t = vectorToString(data.data[data.terms[i]]) if i == term then stri = table.concat{data.terms[i], " <- ", t, ";"} else stri = table.concat{stri, data.terms[i], " <- ", t, ";"} end i = i - 1 end df = table.concat{data.response, " = ", data.response, ", "} i = term while i > 0 do if i > 1 then df = table.concat{df, data.terms[i], " = ", data.terms[i], ", "} else df = table.concat{df, data.terms[i], " = ", data.terms[i], "); result = lm(formula = "} end i = i - 1 end i = 1 while i <= term do if i == 1 then sumTerms = table.concat{data.terms[i], " + "} else if i == term then sumTerms = table.concat{sumTerms, data.terms[i]} else sumTerms = table.concat{sumTerms, data.terms[i], " + "} end end i = i + 1 end local result = self:evaluate(table.concat{data.response, " <- ", str, "; ", stri, "; df = data.frame(", df, data.response, " ~ ", sumTerms, ", data = df)"}) local resultTable = {result[2][2][1], result[2][2][2], result[2][2][3]} return resultTable end, --- It returns the principal component analysis of a table of vectors computed in R. -- if an entry is of an incompatible type returns with error. -- @arg data.data a DataFrame or a CellularSpace. -- @arg data.terms Columns of DataFrame or CellularSpace. -- @usage import ("rstats") -- R = Rserve{} -- data = DataFrame{ctl = {4.17, 5.58, 5.18, 6.11, 4.50, 4.61, 5.17, 4.53, 5.33, 5.14}, -- trt = {4.81, 4.17, 4.41, 3.59, 5.87, 3.83, 6.03, 4.89, 4.32, 4.69}, -- weight = {4.17, 5.18, 4.50, 5.17, 5.33, 4.81, 4.41, 5.87, 4.89, 4.69}} -- R:pca{data = data, terms = {"ctl", "trt", "weight"}} -- 1.2342, 0.9735, 0.7274 pca = function(self, data) if type(data) ~= "table" then incompatibleTypeError(1, "table", data) elseif type(data.data) == "CellularSpace" then data.data = convertionTypes(data) end local term = #data.terms local str, df, i, j, resultTable local rotation = {} i = 1 while i <= term do if i == 1 then str = table.concat{data.terms[i], " <- ", vectorToString(data.data[data.terms[i]]), "; "} df = table.concat{data.terms[i], " = ", data.terms[i], ", "} else str = table.concat{str, data.terms[i], " <- ", vectorToString(data.data[data.terms[i]]), "; "} if i ~= term then df = table.concat{df, data.terms[i], " = ", data.terms[i], ", "} else df = table.concat{df, data.terms[i], " = ", data.terms[i], "); "} end end i = i + 1 end local result = self:evaluate(table.concat{str, "df = data.frame(", df, "ir.pca <- prcomp(df, center = TRUE, scale. = TRUE); ir.pca;"}) i = 1 while i <= term do j = 0 rotation[i] = {data.terms[i],{}} while j <= term do table.insert(rotation[i][2], result[2][3][(term * j) + i]) j = j + 1 end i = i + 1 end resultTable = {StandardDeviations = result[2][1], Rotation = rotation} return resultTable end, --- It returns the analysis of variance of a table of vectors computed in R. -- if an entry is of an incompatible type returns with error. -- @arg data.data a DataFrame or a CellularSpace. -- @arg data.terms Columns of DataFrame or CellularSpace. -- @arg data.strategy Type of ANOVA model to be used. -- @arg data.factors Columns of DataFrame or CellularSpace that will be the factors. -- @tabular strategy -- Strategy & Description \ -- "owa" & One Way Anova (Completely Randomized Design) \ -- "rbd" & Randomized Block Design (B is the blocking factor) \ -- "twfd" & Two Way Factorial Design \ -- "aoc" & Analysis of Covariance \ -- "owf" & One Within Factor \ -- ""twftbf" & Two Within Factors, Two Between Factors \ -- @usage import ("rstats") -- R = Rserve{} -- data = DataFrame{ctl = {4.17, 5.58, 5.18, 6.11, 4.50, 4.61, 5.17, 4.53, 5.33, 5.14}, -- trt = {4.81, 4.17, 4.41, 3.59, 5.87, 3.83, 6.03, 4.89, 4.32, 4.69}, -- weight = {4.17, 5.18, 4.50, 5.17, 5.33, 4.81, 4.41, 5.87, 4.89, 4.69}} -- R:anova{data = data, terms = {"ctl", "trt", "weight"}, strategy = "owa", factors = {"ctl", "trt"}} -- 1.0, 8.0, 0.6409, 2.4190, 0.6409, 0.3023, 2.1196, 0.1835 anova = function(self, data) if type(data) ~= "table" then incompatibleTypeError(1, "table", data) elseif type(data.data) == "CellularSpace" then data.data = convertionTypes(data) end local term = #data.terms local str, df, i, fit i = 1 while i <= term do if i == 1 then str = table.concat{data.terms[i], " <- ", vectorToString(data.data[data.terms[i]]), "; "} df = table.concat{data.terms[i], " = ", data.terms[i], ", "} else str = table.concat{str, data.terms[i], " <- ", vectorToString(data.data[data.terms[i]]), "; "} if i ~= term then df = table.concat{df, data.terms[i], " = ", data.terms[i], ", "} else df = table.concat{df, data.terms[i], " = ", data.terms[i], "); "} end end i = i + 1 end switch(data, "strategy"):caseof{ owa = function() fit = table.concat{"fit <- aov(", data.factors[1], " ~ ", data.factors[2], ",data = df); x = summary(fit); x;"} end, rbd = function() fit = table.concat{"fit <- aov(", data.factors[1], " ~ ", data.factors[2], " + ", data.factors[3], ",data = df); x = summary(fit); x;"} end, twfd = function() fit = table.concat{"fit <- aov(", data.factors[1], " ~ ", data.factors[2], " * ", data.factors[3], ",data = df); x = summary(fit); x;"} end, aoc = function() fit = table.concat{"fit <- aov(", data.factors[1], " ~ ", data.factors[2], " + ", data.factors[3], ",data = df); x = summary(fit); x;"} end, owf = function() fit = table.concat{"fit <- aov(", data.factors[1], " ~ ", data.factors[2], " + Error(Subject/", data.factors[2], "),data = df); x = summary(fit); x;"} end, twftbf = function() fit = table.concat{"fit <- aov(", data.factors[1], " ~ (", data.factors[2], " * ", data.factors[3], " * ", data.factors[4], " * ", data.factors[5], ") + Error(Subject/(", data.factors[2], " * ", data.factors[3], ")) + (", data.factors[4], " * ", data.factors[5] "),data = df); x = summary(fit); x;"} end } local result = self:evaluate(table.concat{str, "df = data.frame(", df, fit}) return result end --declare = function(self, data) -- if type(data) ~= "table" then -- incompatibleTypeError(1, "table", data) -- elseif type(data.data) == "CellularSpace" then -- data.data = convertionTypes(data) -- end -- return data.data --local result = self:evaluate(table.concat(data.index, " = ", data.data)) --return result --end } metaTableRserve_ = { __index = function(index) if Rserve_[index] then return Rserve_[index] end return function(self, value) return self:evaluate(index.."("..value..")") end end, __tostring = _Gtme.tostring --__newindex = function(self, index, value) --return self:declare({index = index, data = value}) --end } --- Establishes host and port for communication with R. -- if an entry is of an incompatible type returns with error. -- @arg attrTab.host The host name can be passed to R. -- @arg attrTab.port The port number can be passed to R. -- @usage import ("rstats") -- R = Rserve{} function Rserve(attrTab) if type(attrTab) ~= "table" and attrTab ~= nil then verifyNamedTable(attrTab) else if type(attrTab) ~= "table" and attrTab == nil then attrTab = {host = "localhost", port = 6311} else if type(attrTab.host) ~= "string" and attrTab.host ~= nil then incompatibleTypeError("host", "string", attrTab.host) elseif attrTab.host == "localhost" or attrTab.host == nil then defaultTableValue(attrTab, "host", "localhost") end if type(attrTab.port) ~= "number" and attrTab.port then incompatibleTypeError("port", "number", attrTab.port) elseif attrTab.port == 6311 or attrTab.port == nil then defaultTableValue(attrTab, "port", 6311) end end end setmetatable(attrTab, metaTableRserve_) return attrTab end local function splitstring(str, sep) local res = {} local counter = 1 local pos = 1 for i = 1, #str do if (string.sub(str, i, i) == sep) then res[counter] = string.sub(str, pos, i) pos = i + 1 counter = counter + 1 end end return res end local function buildstrmsg(rexp) local command = 3 local length = (#rexp + 4) local offset = 0 local length2 = 0 local dptype = 4 local data = {command, length, offset, length2, dptype, #rexp, rexp} local dp_fmt = "u1 u3 s" .. #rexp local fmt = QAP1_HEADER_FORMAT .. " " .. dp_fmt return vstruct.write(fmt, " ", data) end local function getheader(str) if #str < 4 then return("ERROR: Invalid header (too short)") end local header = string.sub(str, 1, 4) local type = vstruct.read(QAP1_SEXP_HEADER_TYPE_FORMAT, string.sub(header, 1, 1)) local len = vstruct.read(QAP1_SEXP_HEADER_LEN_FORMAT, string.sub(header, 2, 4)) return({["exptype"] = type[2], ["hasatts"] = type[1], ["explen"] = len[1]}) end local function parsesexp(sexp) if #sexp < 4 then return("WARNING: Invalid SEXP (too short) - " .. #sexp) end local sexpexps = {} local sexpcounter = 1 local token = 1 repeat local header = getheader(string.sub(sexp, token, token + 3)) token = token + 4 local sexpend = token + header.explen - 1 if header.hasatts then local attheader = getheader(string.sub(sexp, token, token + 3)) local att = parsesexp(string.sub(sexp, token, token + attheader.explen + 3)) token = token + 4 + attheader.explen sexpexps[sexpcounter] = att sexpcounter = sexpcounter + 1 end local content = string.sub(sexp, token, sexpend) token = sexpend + 1 local data if header.exptype == 0 then data = "XT_NULL" elseif header.exptype == 3 or header.exptype == 19 then data = vstruct.read(#content .. "*s", content) elseif header.exptype == 16 or header.exptype == 21 or header.exptype == 23 or header.exptype == 20 or header.exptype == 22 then data = parsesexp(content) elseif header.exptype == 32 then local len = #content / 4 data = vstruct.read(len .. "*u4", content) elseif header.exptype == 33 then local len = #content / 8 data = vstruct.read(len .. "*f8", content) elseif header.exptype == 34 then data = splitstring(content, string.char(0)) elseif header.exptype == 36 then local len = vstruct.read("u4", string.sub(content, 1, 4))[1] data = vstruct.read(len .. "*b1", string.sub(content, 5)) elseif header.exptype == 48 then data = "XT_UNKNOWN" else return("ERROR: unknown QAP1 expression type:" .. header.exptype) end sexpexps[sexpcounter] = data sexpcounter = sexpcounter + 1 until token > #sexp return(sexpexps) end local function calltcp(rsserver, rsport, msg) tcp = socket.tcp() tcp:settimeout(1, 'b') tcp:connect(rsserver, rsport) if msg and msg ~= " " then tcp:send(msg) end local s, status, partial = tcp:receive('*a') tcp:close() return s, status, partial end --- Establishes connection with R and returns value. -- if an entry is of an incompatible type returns with error. -- @arg rsserver The rsserver(host name) must be passed to R, but not necessarily by the user. -- @arg rsport The rsport(port number) must be passed to R, but not necessarily by the user. -- @arg rexp The rexp(expression) must be passed to R. -- @usage import ("rstats") -- luaRserveevaluate("localhost", 6311, "x=2") function luaRserveevaluate(rsserver, rsport, rexp) local parameters = {} local msgbin = buildstrmsg(rexp) local s, _, partial = calltcp(rsserver, rsport, msgbin) local res = s or partial local qmsg = string.sub(res, 33) local qmsgheader = vstruct.read(QAP1_HEADER_FORMAT, string.sub(qmsg, 1, 16)) local qmsgdata = string.sub(qmsg, 17) local token = 1 local pcounter = 1 repeat local paramheader = vstruct.read(QAP1_PARAMETER_HEADER_FORMAT, string.sub(qmsgdata, token, token + 3)) token = token + 4 local parambody = string.sub(qmsgdata, token, token + paramheader[2] - 1) if paramheader[1] == 10 then parameters[pcounter] = parsesexp(parambody) else return("ERROR: parameter type " .. paramheader[1] .. " not implemented") end token = token + paramheader[2] pcounter = pcounter + 1 until token > qmsgheader[2] return(parameters) end
gpl-3.0
Hello23-Ygopro/ygopro-ds
expansions/script/c27001001.lua
1
1305
--BT1-001 God of Destruction Champa local ds=require "expansions.utility_dbscg" local scard,sid=ds.GetID() function scard.initial_effect(c) ds.EnableLeaderAttribute(c) ds.AddSetcode(c,CHARACTER_CHAMPA,SPECIAL_TRAIT_GOD) --draw ds.AddSingleAutoAttack(c,0,nil,ds.hinttg,ds.DrawOperation(PLAYER_PLAYER,1)) --give skill ds.AddActivateMainSkill(c,1,DS_LOCATION_LEADER,scard.skop,scard.skcost,scard.sktg,DS_EFFECT_FLAG_CARD_CHOOSE) end scard.dragon_ball_super_card=true scard.leader_front=sid-1 scard.skcost=ds.SendtoDropCost(nil,LOCATION_HAND,0,1) function scard.skfilter(c,tc) return c:IsFaceup() and (c:IsBattle() or c==tc) end function scard.sktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(DS_LOCATION_IN_PLAY) and chkc:IsControler(tp) and scard.skfilter(chkc,c) end if chk==0 then return Duel.IsExistingTarget(scard.skfilter,tp,DS_LOCATION_IN_PLAY,0,1,nil,c) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_SELECTMSG,tp,DS_HINTMSG_TARGET) Duel.SelectTarget(tp,scard.skfilter,tp,DS_LOCATION_IN_PLAY,0,1,1,nil,c) end function scard.skop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToSkill(e) or tc:IsFacedown() then return end --double strike ds.GainSkillDoubleStrike(e:GetHandler(),tc,2) end
gpl-3.0
nasomi/darkstar
scripts/zones/Konschtat_Highlands/npcs/Shattered_Telepoint.lua
19
2234
----------------------------------- -- Area: Konschtat Highlands -- NPC: Shattered telepoint -- @pos 135 19 220 108 ----------------------------------- package.loaded["scripts/zones/Konschtat_Highlands/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Konschtat_Highlands/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(COP) == BELOW_THE_ARKS and player:getVar("PromathiaStatus") == 1) then player:startEvent(0x0391,0,0,1); -- first time in promy -> have you made your preparations cs elseif (player:getCurrentMission(COP) == THE_MOTHERCRYSTALS and (player:hasKeyItem(LIGHT_OF_HOLLA) or player:hasKeyItem(LIGHT_OF_MEA))) then if (player:getVar("cspromy2") == 1) then player:startEvent(0x0390); -- cs you get nearing second promyvion else player:startEvent(0x0391); end elseif (player:getCurrentMission(COP) > THE_MOTHERCRYSTALS or player:hasCompletedMission(COP,THE_LAST_VERSE) or (player:getCurrentMission(COP) == BELOW_THE_ARKS and player:getVar("PromathiaStatus") > 1)) then player:startEvent(0x0391); -- normal cs (third promyvion and each entrance after having that promyvion visited or mission completed) else player:messageSpecial(TELEPOINT_HAS_BEEN_SHATTERED); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0390) then player:setVar("cspromy2",0); player:setVar("cs2ndpromy",1); player:setPos(-267.194, -40.634, -280.019, 0, 14); -- To Hall of Transference {R} elseif (csid == 0x0391 and option == 0) then player:setPos(-267.194, -40.634, -280.019, 0, 14); -- To Hall of Transference {R} end end;
gpl-3.0
nasomi/darkstar
scripts/zones/The_Eldieme_Necropolis/npcs/_5fo.lua
34
2569
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: North Plate -- @pos 174 -32 50 195 ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local state0 = 8; local state1 = 9; local DoorOffset = npc:getID() - 23; -- _5f1 if (npc:getAnimation() == 8) then state0 = 9; state1 = 8; end -- Gates -- Shiva's Gate GetNPCByID(DoorOffset):setAnimation(state0); GetNPCByID(DoorOffset+1):setAnimation(state0); GetNPCByID(DoorOffset+2):setAnimation(state0); GetNPCByID(DoorOffset+3):setAnimation(state0); GetNPCByID(DoorOffset+4):setAnimation(state0); -- Odin's Gate GetNPCByID(DoorOffset+5):setAnimation(state1); GetNPCByID(DoorOffset+6):setAnimation(state1); GetNPCByID(DoorOffset+7):setAnimation(state1); GetNPCByID(DoorOffset+8):setAnimation(state1); GetNPCByID(DoorOffset+9):setAnimation(state1); -- Leviathan's Gate GetNPCByID(DoorOffset+10):setAnimation(state0); GetNPCByID(DoorOffset+11):setAnimation(state0); GetNPCByID(DoorOffset+12):setAnimation(state0); GetNPCByID(DoorOffset+13):setAnimation(state0); GetNPCByID(DoorOffset+14):setAnimation(state0); -- Titan's Gate GetNPCByID(DoorOffset+15):setAnimation(state1); GetNPCByID(DoorOffset+16):setAnimation(state1); GetNPCByID(DoorOffset+17):setAnimation(state1); GetNPCByID(DoorOffset+18):setAnimation(state1); GetNPCByID(DoorOffset+19):setAnimation(state1); -- Plates -- East Plate GetNPCByID(DoorOffset+20):setAnimation(state0); GetNPCByID(DoorOffset+21):setAnimation(state0); -- North Plate GetNPCByID(DoorOffset+22):setAnimation(state0); GetNPCByID(DoorOffset+23):setAnimation(state0); -- West Plate GetNPCByID(DoorOffset+24):setAnimation(state0); GetNPCByID(DoorOffset+25):setAnimation(state0); -- South Plate GetNPCByID(DoorOffset+26):setAnimation(state0); GetNPCByID(DoorOffset+27):setAnimation(state0); return 0; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
alexaxel705/MTA-Tomsk
shared.lua
1
27170
--[Скин] = [Стиль походки, команда, пол, оружие, диалоги, {возможные имена ботов},] SkinData = { [0] = {0, "Мирные жители", "Мужчина"}, [1] = {0, "Мирные жители", "Мужчина"}, [2] = {0, "Мирные жители", "Мужчина"}, [3] = {0, "Мирные жители", "Мужчина"}, [4] = {0, "Мирные жители", "Мужчина"}, [5] = {0, "Мирные жители", "Мужчина"}, [6] = {0, "Мирные жители", "Мужчина"}, [7] = {118, "Мирные жители", "Мужчина"}, [8] = {0, "Мирные жители", "Мужчина", 6, "Дворник", {"Ворчливый", "Дворник"}}, [9] = {129, "Мирные жители", "Женщина"}, [10] = {134, "Мирные жители", "Женщина", 16, "Бабка", {"Старуха", "Бабка"}}, [11] = {129, "Мирные жители", "Женщина"}, [12] = {132, "Мирные жители", "Женщина"}, [13] = {129, "Мирные жители", "Женщина"}, [14] = {118, "Мирные жители", "Мужчина"}, [15] = {118, "Мирные жители", "Мужчина"}, [16] = {118, "Мирные жители", "Мужчина"}, [17] = {118, "Мирные жители", "Мужчина"}, [18] = {118, "Мирные жители", "Мужчина"}, [19] = {118, "Мирные жители", "Мужчина"}, [20] = {118, "Мирные жители", "Мужчина"}, [21] = {118, "Мирные жители", "Мужчина"}, [22] = {118, "Мирные жители", "Мужчина"}, [23] = {118, "Мирные жители", "Мужчина"}, [24] = {118, "Мирные жители", "Мужчина"}, [25] = {118, "Мирные жители", "Мужчина"}, [26] = {118, "Мирные жители", "Мужчина"}, [27] = {118, "Мирные жители", "Мужчина", nil, nil, {"Строитель"}}, [28] = {118, "Мирные жители", "Мужчина"}, [29] = {118, "Мирные жители", "Мужчина"}, [30] = {121, "Колумбийский картель", "Мужчина", 29}, [31] = {129, "Мирные жители", "Женщина"}, [32] = {118, "Мирные жители", "Мужчина"}, [33] = {118, "Мирные жители", "Мужчина"}, [34] = {118, "Мирные жители", "Мужчина"}, [35] = {118, "Мирные жители", "Мужчина"}, [36] = {118, "Мирные жители", "Мужчина", 2}, [37] = {118, "Мирные жители", "Мужчина", 2}, [38] = {134, "Мирные жители", "Женщина", 16, "Бабка", {"Старуха", "Бабка"}}, [39] = {134, "Мирные жители", "Женщина", 16, "Бабка", {"Старуха", "Бабка"}}, [40] = {131, "Мирные жители", "Женщина"}, [41] = {129, 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"Женщина"}, [264] = {128, "Мирные жители", "Мужчина"}, [265] = {128, "Полиция", "Мужчина", 22}, [266] = {128, "Полиция", "Мужчина", 22}, [267] = {128, "Полиция", "Мужчина", 22}, [268] = {0, "Уголовники", "Мужчина"}, [269] = {122, "Гроув-стрит", "Мужчина", 22}, [270] = {122, "Гроув-стрит", "Мужчина", 30}, [271] = {122, "Гроув-стрит", "Мужчина", 30}, [272] = {118, "Мирные жители", "Мужчина"}, [273] = {118, "Мирные жители", "Мужчина"}, [274] = {128, "МЧС", "Мужчина"}, [275] = {128, "МЧС", "Мужчина"}, [276] = {128, "МЧС", "Мужчина"}, [277] = {118, "МЧС", "Мужчина", nil, nil, {"Пожарный"}}, [278] = {118, "МЧС", "Мужчина", nil, nil, {"Пожарный"}}, [279] = {118, "МЧС", "Мужчина", nil, nil, {"Пожарный"}}, [280] = {128, "Полиция", "Мужчина", 22, nil, {"Полицейский", "Мент"}}, [281] = {128, "Полиция", "Мужчина", 22, nil, {"Полицейский", "Мент"}}, [282] = {128, "Полиция", "Мужчина", 22, nil, {"Полицейский", "Мент"}}, [283] = {128, "Полиция", "Мужчина", 22, nil, {"Шериф"}}, [284] = {128, "Полиция", "Мужчина", 22, nil, {"Патрульный"}}, [285] = {128, "Полиция", "Мужчина", 32, nil, {"SWAT"}}, [286] = {128, "ФБР", "Мужчина", 30, nil, {"ФБР"}}, [287] = {0, "Военные", "Мужчина", 31, nil, {"Военный"}}, [288] = {128, "Полиция", "Мужчина", 22, nil, {"Шериф"}}, [289] = {118, "Мирные жители", "Мужчина"}, [290] = {118, "Мирные жители", "Мужчина"}, [291] = {118, "Мирные жители", "Мужчина"}, [292] = {122, "Ацтекас", "Мужчина", 30}, [293] = {122, "Гроув-стрит", "Мужчина", 22}, [294] = {122, "Триады", "Мужчина", 30}, [295] = {118, "Мирные жители", "Мужчина"}, [296] = {118, "Мирные жители", "Мужчина"}, [297] = {118, "Мирные жители", "Мужчина"}, [298] = {132, "Мирные жители", "Женщина"}, [299] = {0, "Мирные жители", "Мужчина"}, [300] = {122, "Гроув-стрит", "Мужчина", 30}, [301] = {122, "Гроув-стрит", "Мужчина", 30}, [302] = {118, "Мирные жители", "Мужчина"}, [303] = {118, "Мирные жители", "Мужчина"}, [304] = {132, "Мирные жители", "Женщина"}, [305] = {118, "Мирные жители", "Мужчина"}, [306] = {118, "Мирные жители", "Женщина"}, [307] = {118, "Мирные жители", "Женщина"}, [308] = {118, "Мирные жители", "Женщина"}, [309] = {118, "Мирные жители", "Женщина"}, [310] = {118, "Мирные жители", "Мужчина"}, [311] = {122, "Гроув-стрит", "Мужчина", 22}, [312] = {0, "Военные", "Мужчина"} } SkinList = {} for model, _ in pairs(SkinData) do SkinList[#SkinList+1] = model end --[Должность], {необходимая репутация, фракция, зарплата, скин} VacancyDATA = { ["Дальнобойщик"] = {0, "Мирные жители", 4750, 182}, ["Патриарх"] = {250, "Мирные жители", 5000, 68}, ["Рядовой"] = {10, "Полиция", 5281, 280}, ["Инспектор ДПС"] = {25, "Полиция", 8000, 284}, ["Сержант"] = {100, "Полиция", 10000, 281}, ["Лейтенант"] = {250, "Полиция", 15000, 282}, ["SWAT"] = {300, "Полиция", 20000, 285}, ["Офицер 1 класса"] = {400, "Полиция", 25000, 267}, ["Офицер 2 класса"] = {500, "Полиция", 28000, 266}, ["Шериф округа Red County"] = {600, "Полиция", 30000, 283}, ["Помощник шерифа"] = {700, "Полиция", 15000, 288}, ["Начальник LSPD"] = {700, "Полиция", 40000, 265}, ["Начальник SFPD"] = {700, "Полиция", 45000}, ["Начальник LVPD"] = {700, "Полиция", 50000}, ["ФБР"] = {250, "ФБР", 60000, 286}, ["Директор ЦРУ"] = {700, "ЦРУ", 70000, 166}, ["Репортер"] = {500, "Мирные жители", 25000}, ["Санитар"] = {0, "МЧС", 7500, 276}, ["Ученик"] = {70, "МЧС", 7500, 275}, ["Врач"] = {120, "МЧС", 15000, 274}, ["Учёный CPC"] = {200, "ЦРУ", 80000, 70}, ["Тайный агент по борьбе с наркотиками"] = {400, "ЦРУ", 100000, 295}, } --[Необходимое уважение = {Звание, id скина} BandRangs = { ["Военные"] = { [1] = {0, "Призывник", 312}, [2] = {30, "Контрактник", 287}, }, ["Гроув-стрит"] = { [1] = {0, "Укурыш", 293}, [2] = {30, "Красавчик Флиззи", 105}, [3] = {60, "Гангстерлительный", 106}, [4] = {120, "Джин Рамми", 107}, [5] = {180, "Big Smoke", 269}, [6] = {310, "Консильери", 270} }, ["Баллас"] = { [1] = {0, "Жаба", 102}, [2] = {30, "Гусь", 103}, [3] = {60, "Бык", 104} }, ["Колумбийский картель"] = { [1] = {0, "La Mugre", 222}, [2] = {25, "Diego", 221}, [3] = {50, "Sombras", 95}, [4] = {75, "Sureno", 30}, [5] = {120, "Cacos", 242}, [6] = {180, "Guerrero", 179}, [7] = {250, "Лейтенант колумбийского картеля", 43} }, ["Вагос"] = { [1] = {0, "Отмычка", 108}, [2] = {30, "Браток", 109}, [3] = {60, "Комендант", 110} }, ["Байкеры"] = { [1] = {0, "Тусовщик", 181}, [2] = {30, "Вольный ездок", 247}, [3] = {75, "Шустрила", 248}, [4] = {130, "Дорожный капитан", 100}, [5] = {160, "Железная задница", 261}, }, ["Русская мафия"] = { [1] = {0, "Клоп", 111}, [2] = {30, "Вор", 112}, [3] = {75, "Пахан", 113}, }, ["Ацтекас"] = { [1] = {0, "Сопляк", 114}, [2] = {30, "Кирпич", 115}, [3] = {75, "Башка", 116}, [4] = {130, "Громоотвод", 292} }, ["Триады"] = { [1] = {0, "Моль", 117}, [2] = {30, "Баклан", 118}, [3] = {75, "Зам. Лидера", 120}, [4] = {130, "Желтый дракон (Лидер)", 294} }, ["Da Nang Boys"] = { [1] = {0, "Куми-ин", 121}, [2] = {30, "Сансита", 122}, [3] = {75, "Дэката", 123}, [4] = {130, "Кумитё (Лидер)", 169} }, ["Деревенщины"] = { [1] = {0, "Опущенный", 162}, [2] = {50, "Чёрт", 160}, [3] = {75, "Шнырь", 159}, [4] = {120, "Блатной", 161}, [5] = {180, "Папаша", 158} }, ["Рифа"] = { [1] = {0, "Упырь", 173}, [2] = {30, "Баклан", 174}, [3] = {75, "Капореджиме", 175}, }, ["Уголовники"] = { [1] = {0, "Потраченный", 252}, [2] = {25, "Черт", 213}, [3] = {50, "Шпана", 268}, [4] = {100, "Блатной", 62}, }, ["Мирные жители"] = { [1] = {0, "Житель", 252} }, } function GetSkinJob(model) local Zvanie = "Неизвестно" for team, dat in pairs(BandRangs) do for i, dat2 in pairs(dat) do if(dat2[3] == model) then Zvanie = dat2[2] end end end for id, dat in pairs(VacancyDATA) do if(dat[4] == model) then Zvanie = id end end return Zvanie end function GetSkinData() return SkinData end addEvent("GetSkinData", true) addEventHandler("GetSkinData", root, GetSkinData)
gpl-3.0
TeamHypersomnia/Augmentations
hypersomnia/content/official/gfx/darkblue_fish_1.meta.lua
16
1897
return { extra_loadables = { enabled_generate_neon_map = { alpha_multiplier = 1, amplification = 80, light_colors = { "0 139 161 255" }, radius = { x = 80, y = 80 }, standard_deviation = 6 }, generate_desaturation = false }, offsets = { gun = { bullet_spawn = { x = 0, y = 0 }, detachable_magazine = { pos = { x = 0, y = 0 }, rotation = 0 } }, item = { attachment_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, back_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, beep_offset = { pos = { x = 0, y = 0 }, rotation = 0 }, hand_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, head_anchor = { pos = { x = 0, y = 0 }, rotation = 0 } }, legs = { foot = { x = 0, y = 0 } }, torso = { back = { pos = { x = 0, y = 0 }, rotation = 0 }, head = { pos = { x = 0, y = 0 }, rotation = 0 }, legs = { pos = { x = 0, y = 0 }, rotation = 0 }, primary_hand = { pos = { x = 0, y = 0 }, rotation = 0 }, secondary_hand = { pos = { x = 0, y = 0 }, rotation = 0 } } }, usage_as_button = { bbox_expander = { x = 0, y = 0 }, flip = { horizontally = false, vertically = false } } }
agpl-3.0
TeamHypersomnia/Augmentations
hypersomnia/content/official/gfx/darkblue_fish_6.meta.lua
16
1897
return { extra_loadables = { enabled_generate_neon_map = { alpha_multiplier = 1, amplification = 80, light_colors = { "0 139 161 255" }, radius = { x = 80, y = 80 }, standard_deviation = 6 }, generate_desaturation = false }, offsets = { gun = { bullet_spawn = { x = 0, y = 0 }, detachable_magazine = { pos = { x = 0, y = 0 }, rotation = 0 } }, item = { attachment_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, back_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, beep_offset = { pos = { x = 0, y = 0 }, rotation = 0 }, hand_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, head_anchor = { pos = { x = 0, y = 0 }, rotation = 0 } }, legs = { foot = { x = 0, y = 0 } }, torso = { back = { pos = { x = 0, y = 0 }, rotation = 0 }, head = { pos = { x = 0, y = 0 }, rotation = 0 }, legs = { pos = { x = 0, y = 0 }, rotation = 0 }, primary_hand = { pos = { x = 0, y = 0 }, rotation = 0 }, secondary_hand = { pos = { x = 0, y = 0 }, rotation = 0 } } }, usage_as_button = { bbox_expander = { x = 0, y = 0 }, flip = { horizontally = false, vertically = false } } }
agpl-3.0
jeffreyling/seq2seq-hard
beam.lua
1
38755
require 'nn' require 'string' require 'hdf5' require 'nngraph' require 'data.lua' require 'models.lua' require 'util.lua' require 'logging' ENTROPY = 0 GOLD_SIZE = 0 MUTE = true stringx = require('pl.stringx') cmd = torch.CmdLine() cmd:option('-log_path', '', [[Logging path]]) -- check attn options cmd:option('-num_argmax', 0, [[Change multisampling to do different number of argmax]]) cmd:option('-view_attn', 0, [[View attention weights at each time step]]) cmd:option('-print_attn', 1, [[Print attention weights]]) cmd:option('-print_sent_attn', 1, [[Print sentence attention instead of all attn]]) cmd:option('-no_pad', 1, [[No pad format for data]]) cmd:option('-no_pad_sent_l', 10, [[Number of `sentences` we have for a doc]]) cmd:option('-repeat_words', 0, [[Repeat words format for data]]) -- file location cmd:option('-model', 'seq2seq_lstm_attn.t7.', [[Path to model .t7 file]]) cmd:option('-src_file', '',[[Source sequence to decode (one line per sequence)]]) cmd:option('-targ_file', '', [[True target sequence (optional)]]) cmd:option('-src_hdf5', '', [[Instead of src_file and targ_file, can provide a src_hdf5 from preprocessing]]) cmd:option('-output_file', 'pred.txt', [[Path to output the predictions (each line will be the decoded sequence]]) cmd:option('-src_dict', 'data/demo.src.dict', [[Path to source vocabulary (*.src.dict file)]]) cmd:option('-targ_dict', 'data/demo.targ.dict', [[Path to target vocabulary (*.targ.dict file)]]) cmd:option('-char_dict', 'data/demo.char.dict', [[If using chars, path to character vocabulary (*.char.dict file)]]) -- beam search options cmd:option('-beam', 5,[[Beam size]]) cmd:option('-max_sent_l', 20, [[Maximum sentence length. If any sequences in srcfile are longer than this then it will error out. This is really max num sents in doc!]]) cmd:option('-simple', 0, [[If = 1, output prediction is simply the first time the top of the beam ends with an end-of-sentence token. If = 0, the model considers all hypotheses that have been generated so far that ends with end-of-sentence token and takes the highest scoring of all of them.]]) cmd:option('-replace_unk', 0, [[Replace the generated UNK tokens with the source token that had the highest attention weight. If srctarg_dict is provided, it will lookup the identified source token and give the corresponding target token. If it is not provided (or the identified source token does not exist in the table) then it will copy the source token]]) cmd:option('-srctarg_dict', 'data/en-de.dict', [[Path to source-target dictionary to replace UNK tokens. See README.md for the format this file should be in]]) cmd:option('-score_gold', 1, [[If = 1, score the log likelihood of the gold as well]]) cmd:option('-n_best', 1, [[If > 1, it will also output an n_best list of decoded sentences]]) cmd:option('-gpuid', -1, [[ID of the GPU to use (-1 = use CPU)]]) --cmd:option('-gpuid2', -1, [[Second GPU ID]]) cmd:option('-cudnn', 0, [[If using character model, this should be = 1 if the character model was trained using cudnn]]) opt = cmd:parse(arg) function reset_state(state, batch_l) local u = {} for i = 1, #state do state[i]:zero() table.insert(u, state[i][{{1, batch_l}}]) end return u end function copy(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in pairs(orig) do copy[orig_key] = orig_value end else copy = orig end return copy end local StateAll = torch.class("StateAll") function StateAll.initial(start) return {start} end function StateAll.advance(state, token) local new_state = copy(state) table.insert(new_state, token) return new_state end function StateAll.disallow(out) local bad = {1, 3} -- 1 is PAD, 3 is BOS for j = 1, #bad do out[bad[j]] = -1e9 end end function StateAll.same(state1, state2) for i = 2, #state1 do if state1[i] ~= state2[i] then return false end end return true end function StateAll.next(state) return state[#state] end function StateAll.heuristic(state) return 0 end function StateAll.print(state) local result = "" for i = 1, #state do result = result .. state[i] .. " " end logging:info(result, MUTE) end function pretty_print(t) for i,x in ipairs(t) do local result = "" if i > 1 then for j = 1, x:size(1) do result = result .. string.format("%.4f ", x[j]) end logging:info(result, MUTE) end end end -- Convert a flat index to a row-column tuple. function flat_to_rc(v, flat_index) local row = math.floor((flat_index - 1) / v:size(2)) + 1 return row, (flat_index - 1) % v:size(2) + 1 end function get_nonzeros(source) local nonzeros = {} for i = 1, source:size(1) do table.insert(nonzeros, source[i]:ne(1):sum()) end return nonzeros end function generate_beam(model, initial, K, max_sent_l, source, gold) --reset decoder initial states local n = max_sent_l -- Backpointer table. local prev_ks = torch.LongTensor(n, K):fill(1) -- Current States. local next_ys = torch.LongTensor(n, K):fill(1) -- Current Scores. local scores = torch.FloatTensor(n, K) scores:zero() local nonzeros = get_nonzeros(source) source = source:t():contiguous() -- get words to dim 1 for LSTM --local source_l = math.min(source:size(1), opt.max_sent_l) local source_char_l = source:size(1) local source_sent_l = source:size(2) local attn_argmax = {} -- store attn weights attn_argmax[1] = {} local attn_list = {} attn_list[1] = {} local deficit_list = {} deficit_list[1] = {} local sentence_attn_list = {} sentence_attn_list[1] = {} local attn_argmax_words if model_opt.hierarchical == 1 then attn_argmax_words = {} attn_argmax_words[1] = {} end local states = {} -- store predicted word idx states[1] = {} for k = 1, 1 do table.insert(states[1], initial) table.insert(attn_argmax[1], initial) table.insert(attn_list[1], initial) table.insert(sentence_attn_list[1], initial) table.insert(deficit_list[1], initial) next_ys[1][k] = State.next(initial) end local source_input -- for batch if model_opt.use_chars_enc == 1 then source_input = source:view(source_char_l, 1, source:size(2)):contiguous():cuda() else source_input = source:view(source_char_l, 1) end local pad_mask = source_input:eq(1) local source_lens = source_input:ne(1):sum(1):cuda():squeeze(1) --source_lens[source_lens:eq(0)]:fill(1) -- prevent indexing 0 local rnn_state_mask if model_opt.no_bow == 1 then rnn_state_mask = torch.zeros(1, source_sent_l, source_char_l, model_opt.rnn_size):byte():cuda() for t = 1, source_sent_l do local idx = source_lens[1][t] rnn_state_mask[1][t][idx]:fill(1) end end --local rnn_state_enc = {} --for i = 1, #init_fwd_enc do --table.insert(rnn_state_enc, init_fwd_enc[i]:zero()) --end local rnn_state_enc = reset_state(init_fwd_enc, 1*source_sent_l) local context = context_proto[{{}, {1, source_sent_l}, {1,source_char_l}}]:clone() -- 1 x source_l x source_char_l x rnn_size local context_bow = context_bow_proto[{{}, {1, source_sent_l}}]:clone() -- 1 x source_l x word_vec_size local rnn_state_bow_enc if model_opt.bow_encoder_lstm == 1 then rnn_state_bow_enc = reset_state(init_fwd_bow_enc, 1) end -- pos embeds if model_opt.pos_embeds == 1 and model_opt.hierarchical == 1 then local pos = pos_proto[{{}, {1, source_sent_l}}]:reshape(1*source_sent_l) local pos_states = model[layers_idx['pos_embeds']]:forward(pos) -- 1*source_sent_l x num_layers*rnn_size*2 for l = 1, model_opt.num_layers do rnn_state_enc[l*2-1]:copy(pos_states[{{},{(l*2-2)*model_opt.rnn_size+1, (l*2-1)*model_opt.rnn_size}}]) rnn_state_enc[l*2]:copy(pos_states[{{},{(l*2-1)*model_opt.rnn_size+1, (l*2)*model_opt.rnn_size}}]) end end for t = 1, source_char_l do local encoder_input = {source_input[t], table.unpack(rnn_state_enc)} local out = model[1]:forward(encoder_input) if model_opt.mask_padding == 1 then local cur_mask = pad_mask[t]:view(1*source_sent_l, 1):expand(1*source_sent_l, model_opt.rnn_size) for L = 1, model_opt.num_layers do out[L*2-1]:maskedFill(cur_mask, 0) out[L*2]:maskedFill(cur_mask, 0) end end rnn_state_enc = out context[{{},{},t}]:copy(out[#out]:view(1, source_sent_l, model_opt.rnn_size)) end local masked_selecter, rnn_states if model_opt.no_bow == 1 then masked_selecter = make_last_state_selecter(model_opt.rnn_size, 1, source_sent_l) -- TODO: seems wrong rnn_states = masked_selecter:forward({context, rnn_state_mask}) end if model_opt.hierarchical == 1 then local bow_out if model_opt.pos_embeds_sent == 1 then local pos = pos_proto[{{}, {1, source_sent_l}}] bow_out = model[layers_idx['bow_encoder']]:forward({source_input:permute(2,3,1):contiguous(), pos}) else bow_out = model[layers_idx['bow_encoder']]:forward(source_input:permute(2,3,1):contiguous()) end if model_opt.bow_encoder_lstm == 1 then -- pass bag of words through LSTM over sentences for context for t = 1, source_sent_l do local bow_encoder_input if model_opt.no_bow == 1 then bow_encoder_input = {rnn_states[t], table.unpack(rnn_state_bow_enc)} else bow_encoder_input = {bow_out[t], table.unpack(rnn_state_bow_enc)} end local out = model[layers_idx['bow_encoder_lstm']]:forward(bow_encoder_input) rnn_state_bow_enc = out context_bow[{{}, t}]:copy(out[#out]) end else context_bow:copy(bow_out) end end rnn_state_dec = {} for i = 1, #init_fwd_dec do table.insert(rnn_state_dec, init_fwd_dec[i]:zero()) end if model_opt.init_dec == 1 then init_dec_module = make_init_dec_module(model_opt, 1, source_sent_l) for L = 1, model_opt.num_layers do rnn_state_dec[L*2-1+model_opt.input_feed]:copy( init_dec_module:forward(rnn_state_enc[L*2-1]):expand(K, model_opt.rnn_size)) rnn_state_dec[L*2+model_opt.input_feed]:copy( init_dec_module:forward(rnn_state_enc[L*2]):expand(K, model_opt.rnn_size)) end end if model_opt.brnn == 1 then local rnn_state_enc = reset_state(init_fwd_enc, 1*source_sent_l) --for i = 1, #rnn_state_enc do --rnn_state_enc[i]:zero() --end for t = source_char_l, 1, -1 do local encoder_input = {source_input[t], table.unpack(rnn_state_enc)} local out = model[layers_idx['encoder_bwd']]:forward(encoder_input) rnn_state_enc = out context[{{},{},t}]:add(out[#out]:view(1, source_sent_l, model_opt.rnn_size)) end if model_opt.init_dec == 1 then for L = 1, model_opt.num_layers do rnn_state_dec[L*2-1+model_opt.input_feed]:add( init_dec_module:forward(rnn_state_enc[L*2-1]:expand(K, model_opt.rnn_size))) rnn_state_dec[L*2+model_opt.input_feed]:add( init_dec_module:forward(rnn_state_enc[L*2]:expand(K, model_opt.rnn_size))) end end end context = context:expand(K, source_sent_l, source_char_l, model_opt.rnn_size) if model_opt.hierarchical == 1 then context_bow = context_bow:expand(K, source_sent_l, model_opt.bow_size) end out_float = torch.FloatTensor() local i = 1 local done = false local max_score = -1e9 local found_eos = false while (not done) and (i < n) do i = i+1 states[i] = {} attn_argmax[i] = {} attn_list[i] = {} sentence_attn_list[i] = {} deficit_list[i] = {} if model_opt.hierarchical == 1 then attn_argmax_words[i] = {} end local decoder_input1 if model_opt.use_chars_dec == 1 then decoder_input1 = word2charidx_targ:index(1, next_ys:narrow(1,i-1,1):squeeze()) else decoder_input1 = next_ys:narrow(1,i-1,1):squeeze() if opt.beam == 1 then decoder_input1 = torch.LongTensor({decoder_input1}) end end local decoder_input = {decoder_input1, table.unpack(rnn_state_dec)} local out_decoder = model[2]:forward(decoder_input) local decoder_attn_input if model_opt.hierarchical == 1 then decoder_attn_input = {out_decoder[#out_decoder], context, context_bow} else decoder_attn_input = {out_decoder[#out_decoder], context} end local attn_out = model[layers_idx['decoder_attn']]:forward(decoder_attn_input) local out = model[3]:forward(attn_out) -- K x vocab_size rnn_state_dec = {} -- to be modified later if model_opt.input_feed == 1 then table.insert(rnn_state_dec, attn_out) end for j = 1, #out_decoder do table.insert(rnn_state_dec, out_decoder[j]) end out_float:resize(out:size()):copy(out) for k = 1, K do State.disallow(out_float:select(1, k)) out_float[k]:add(scores[i-1][k]) end -- All the scores available. local flat_out = out_float:view(-1) if i == 2 then flat_out = out_float[1] -- all outputs same for first batch end if model_opt.start_symbol == 1 then decoder_softmax.output[{{},1}]:zero() decoder_softmax.output[{{},source_l}]:zero() end for k = 1, K do while true do local score, index = flat_out:max(1) local score = score[1] local prev_k, y_i = flat_to_rc(out_float, index[1]) states[i][k] = State.advance(states[i-1][prev_k], y_i) local diff = true for k2 = 1, k-1 do if State.same(states[i][k2], states[i][k]) then diff = false end end if i < 2 or diff then if opt.view_attn == 1 then -- outdated... print('decoder attention at time ' .. i) if model_opt.hierarchical == 1 then print('row:', decoder_softmax.output) -- K x source_sent_l print('words:', decoder_softmax_words.output:view(K, source_sent_l, source_char_l)) else print('all words:', decoder_softmax.output:view(K, source_sent_l, source_char_l)) end io.read() end if model_opt.hierarchical == 1 then local row_attn = decoder_softmax.output[prev_k]:clone() local word_attn = decoder_softmax_words.output:reshape(K, source_sent_l, source_char_l)[prev_k]:clone() local result for r = 1, row_attn:size(1) do if nonzeros[r] > 0 then -- ignore blank sentences word_attn[r]:mul(row_attn[r]) local cur = word_attn[r][{{1, nonzeros[r]}}] if result == nil then result = cur else result = torch.cat(result, cur, 1) end end end attn_list[i][k] = State.advance(attn_list[i-1][prev_k], result) sentence_attn_list[i][k] = State.advance(sentence_attn_list[i-1][prev_k], row_attn) deficit_list[i][k] = State.advance(deficit_list[i-1][prev_k], 1-result:sum()) max_attn, max_index = result:max(1) attn_argmax[i][k] = State.advance(attn_argmax[i-1][prev_k],max_index[1]) else -- sum the rows local pre_attn = decoder_softmax.output:reshape(K, source_sent_l, source_char_l)[prev_k]:clone() local row_attn = pre_attn:sum(2):squeeze(2) local result for r = 1, source_sent_l do local cur if nonzeros[r] > 0 then -- ignore blank sentences cur = pre_attn[r][{{1, nonzeros[r]}}] if result == nil then result = cur else result = torch.cat(result, cur, 1) end end end attn_list[i][k] = State.advance(attn_list[i-1][prev_k], result) sentence_attn_list[i][k] = State.advance(sentence_attn_list[i-1][prev_k], row_attn) deficit_list[i][k] = State.advance(deficit_list[i-1][prev_k], 1-result:sum()) max_attn, max_index = result:max(1) attn_argmax[i][k] = State.advance(attn_argmax[i-1][prev_k],max_index[1]) end prev_ks[i][k] = prev_k next_ys[i][k] = y_i scores[i][k] = score flat_out[index[1]] = -1e9 break -- move on to next k end flat_out[index[1]] = -1e9 end end for j = 1, #rnn_state_dec do rnn_state_dec[j]:copy(rnn_state_dec[j]:index(1, prev_ks[i])) end end_hyp = states[i][1] end_score = scores[i][1] end_attn_argmax = attn_argmax[i][1] end_attn_list = attn_list[i][1] end_sentence_attn_list = sentence_attn_list[i][1] end_deficit_list = deficit_list[i][1] if end_hyp[#end_hyp] == END then done = true found_eos = true else for k = 1, K do local possible_hyp = states[i][k] if possible_hyp[#possible_hyp] == END then found_eos = true if scores[i][k] > max_score then max_hyp = possible_hyp max_score = scores[i][k] max_attn_argmax = attn_argmax[i][k] max_attn_list = attn_list[i][k] max_sentence_attn_list = sentence_attn_list[i][k] max_deficit_list = deficit_list[i][k] end end end end end local gold_score = 0 if opt.score_gold == 1 then local gold_sentence_attn_list = {} gold_sentence_attn_list[1] = initial local gold_attn_list = {} gold_attn_list[1] = initial rnn_state_dec = {} for i = 1, #init_fwd_dec do table.insert(rnn_state_dec, init_fwd_dec[i][{{1}}]:zero()) end if model_opt.init_dec == 1 then for L = 1, model_opt.num_layers do --rnn_state_dec[L*2]:copy(init_dec_module:forward(rnn_state_enc[L*2-1][{{1}}])) --rnn_state_dec[L*2+1]:copy(init_dec_module:forward(rnn_state_enc[L*2][{{1}}])) rnn_state_dec[L*2]:copy(init_dec_module:forward(rnn_state_enc[L*2-1])) rnn_state_dec[L*2+1]:copy(init_dec_module:forward(rnn_state_enc[L*2])) end end local target_l = gold:size(1) for t = 2, target_l do local decoder_input1 if model_opt.use_chars_dec == 1 then decoder_input1 = word2charidx_targ:index(1, gold[{{t-1}}]) else decoder_input1 = gold[{{t-1}}] end local decoder_input = {decoder_input1, table.unpack(rnn_state_dec)} local out_decoder = model[2]:forward(decoder_input) local decoder_attn_input if model_opt.hierarchical == 1 then decoder_attn_input = {out_decoder[#out_decoder], context[{{1}}], context_bow[{{1}}]} else decoder_attn_input = {out_decoder[#out_decoder], context[{{1}}]} end local attn_out = model[layers_idx['decoder_attn']]:forward(decoder_attn_input) if opt.print_attn == 1 or opt.print_sent_attn == 1 then gold_sentence_attn_list[t] = {} gold_attn_list[t] = {} if model_opt.hierarchical == 1 then local row_attn = decoder_softmax.output[1]:clone() local word_attn = decoder_softmax_words.output:clone() local result for r = 1, row_attn:size(1) do if nonzeros[r] > 0 then -- ignore blank sentences word_attn[r]:mul(row_attn[r]) local cur = word_attn[r][{{1, nonzeros[r]}}] if result == nil then result = cur else result = torch.cat(result, cur, 1) end end end gold_sentence_attn_list[t] = row_attn gold_attn_list[t] = result else local pre_attn = decoder_softmax.output:clone() if opt.no_pad == 1 then pre_attn = pre_attn:view(opt.no_pad_sent_l, model_opt.max_word_l) end local row_attn = pre_attn:sum(2):squeeze(2) local result for r = 1, source_sent_l do local cur if nonzeros[r] > 0 then -- ignore blank sentences cur = pre_attn[r][{{1, nonzeros[r]}}] if result == nil then result = cur else result = torch.cat(result, cur, 1) end end end gold_sentence_attn_list[t] = row_attn gold_attn_list[t] = result end end local out = model[3]:forward(attn_out) -- K x vocab_size rnn_state_dec = {} -- to be modified later if model_opt.input_feed == 1 then table.insert(rnn_state_dec, attn_out) end for j = 1, #out_decoder do table.insert(rnn_state_dec, out_decoder[j]) end gold_score = gold_score + out[1][gold[t]] end if opt.print_attn == 1 then logging:info('ATTN GOLD', MUTE) pretty_print(gold_attn_list) end if opt.print_sent_attn == 1 then -- sentence attn logging:info('ATTN LEVEL GOLD', MUTE) pretty_print(gold_sentence_attn_list) for j = 2, #gold_sentence_attn_list do local p = gold_sentence_attn_list[j] ENTROPY = ENTROPY + p:cmul(torch.log(p + 1e-8)):sum() GOLD_SIZE = GOLD_SIZE + p:size(1) end end end if opt.simple == 1 or end_score > max_score or not found_eos then max_hyp = end_hyp max_score = end_score max_attn_argmax = end_attn_argmax max_attn_list = end_attn_list max_sentence_attn_list = end_sentence_attn_list max_deficit_list = end_deficit_list end return max_hyp, max_score, max_attn_argmax, gold_score, states[i], scores[i], attn_argmax[i], max_attn_list, max_deficit_list, max_sentence_attn_list end function idx2key(file) local f = io.open(file,'r') local t = {} for line in f:lines() do local c = {} for w in line:gmatch'([^%s]+)' do table.insert(c, w) end t[tonumber(c[2])] = c[1] end return t end function flip_table(u) local t = {} for key, value in pairs(u) do t[value] = key end return t end function get_layer(layer) if layer.name ~= nil then if layer.name == 'decoder_attn' then decoder_attn = layer elseif layer.name:sub(1,3) == 'hop' then hop_attn = layer elseif layer.name:sub(1,7) == 'softmax' then table.insert(softmax_layers, layer) elseif layer.name == 'word_vecs_enc' then word_vecs_enc = layer elseif layer.name == 'word_vecs_dec' then word_vecs_dec = layer elseif layer.name == 'sampler' then sampler_layer = layer end end if layer.__typename == 'nn.SoftPlus' then probe_layer = layer end end function sent2wordidx(sent, word2idx, start_symbol) local t = {} local u = {} if start_symbol == 1 then table.insert(t, START) table.insert(u, START_WORD) end for word in sent:gmatch'([^%s]+)' do local idx = word2idx[word] or UNK table.insert(t, idx) table.insert(u, word) end if start_symbol == 1 then table.insert(t, END) table.insert(u, END_WORD) end return torch.LongTensor(t), u end function doc2charidx(doc, char2idx, max_word_l, start_symbol) local words = {} local st = 1 for idx in doc:gmatch("()(</s>)") do local sent = doc:sub(st, idx-2) st = idx + 5 table.insert(words, {}) if start_symbol == 1 then table.insert(words[#words], START_WORD) end for word in sent:gmatch'([^%s]+)' do table.insert(words[#words], word) end if start_symbol == 1 then table.insert(words[#words], END_WORD) elseif opt.no_pad == 1 then table.insert(words[#words], "</s>") end end --local chars = torch.ones(#words, max_word_l) --for i = 1, #words do --chars[i] = word2charidx(words[i], char2idx, max_word_l, chars[i]) --end local chars if opt.no_pad == 1 then local rep_words = opt.repeat_words chars = torch.ones(opt.no_pad_sent_l, max_word_l) local i = 1 local j = 1 local done = false for _,word in ipairs(words) do for _, char in ipairs(word) do local char_idx = char2idx[char] or UNK chars[i][j] = char_idx j = j+1 if j == max_word_l + 1 then i = i+1 if i == opt.no_pad_sent_l + 1 then done = true break end if rep_words > 0 then -- copy last row over local tail = chars[{{i-1}, {max_word_l-rep_words+1, max_word_l}}] chars[{{i},{1,rep_words}}]:copy(tail) j = rep_words + 1 else j = 1 end end end if done then break end end else chars = torch.ones(#words, max_word_l) for i = 1, #words do chars[i] = word2charidx(words[i], char2idx, max_word_l, chars[i], start_symbol) end end return chars, words end function word2charidx(word, char2idx, max_word_l, t, start_symbol) local i = 1 if start_symbol == 1 then t[1] = START i = 2 end --for _, char in utf8.next, word do --char = utf8.char(char) for _,char in ipairs(word) do local char_idx = char2idx[char] or UNK t[i] = char_idx i = i+1 if i > max_word_l then if start_symbol == 1 then t[i] = END end break end end if (i < max_word_l) and (start_symbol == 1) then t[i] = END end return t end function wordidx2sent(sent, idx2word, source_str, attn, skip_end) local t = {} if skip_end == nil then skip_end = true end local start_i = 1 local end_i if torch.isTensor(sent) then end_i = sent:size(1) else end_i = #sent end if skip_end then start_i = start_i + 1 end_i = end_i - 1 end for i = start_i, end_i do -- skip START and END if sent[i] == UNK then if opt.replace_unk == 1 then local s = source_str[attn[i]] if phrase_table[s] ~= nil then logging:info(s .. ':' ..phrase_table[s]) end local r = phrase_table[s] or s table.insert(t, r) else table.insert(t, idx2word[sent[i]]) end else table.insert(t, idx2word[sent[i]]) end end return table.concat(t, ' ') end function clean_sent(sent) local s = stringx.replace(sent, UNK_WORD, '') s = stringx.replace(s, START_WORD, '') s = stringx.replace(s, END_WORD, '') --s = stringx.replace(s, START_CHAR, '') --s = stringx.replace(s, END_CHAR, '') return s end function strip(s) return s:gsub("^%s+",""):gsub("%s+$","") end function iterate_tensor(t) assert(torch.isTensor(t), 'non-tensor provided') local i = 0 local function f(t, _) if i < t:size(1) then i = i+1 return t[i] else return nil end end return f, t, nil end function main() -- some globals PAD = 1; UNK = 2; START = 3; END = 4 PAD_WORD = '<blank>'; UNK_WORD = '<unk>'; START_WORD = '<d>'; END_WORD = '</d>' START_CHAR = '{'; END_CHAR = '}' MAX_SENT_L = opt.max_sent_l -- parse input params opt = cmd:parse(arg) assert(opt.log_path ~= '', 'need to set logging') logging = logger(opt.log_path) logging:info("Command line args:") logging:info(arg) logging:info("End command line args") logging:info('max_sent_l: ' .. MAX_SENT_L) if path.exists(opt.src_hdf5) then logging:info('using hdf5 file ' .. opt.src_hdf5) else assert(path.exists(opt.src_file), 'src_file does not exist') end assert(path.exists(opt.model), 'model does not exist') if opt.gpuid >= 0 then require 'cutorch' require 'cunn' if opt.cudnn == 1 then require 'cudnn' end end logging:info('loading ' .. opt.model .. '...') checkpoint = torch.load(opt.model) logging:info('done!') if opt.replace_unk == 1 then phrase_table = {} if path.exists(opt.srctarg_dict) then local f = io.open(opt.srctarg_dict,'r') for line in f:lines() do local c = line:split("|||") phrase_table[strip(c[1])] = c[2] end end end -- load model and word2idx/idx2word dictionaries model, model_opt = checkpoint[1], checkpoint[2] for i = 1, #model do model[i]:evaluate() end layers_idx = model_opt.save_idx assert(opt.src_dict ~= '', 'need dictionary') opt.targ_dict = opt.src_dict opt.char_dict = opt.src_dict idx2word_src = idx2key(opt.src_dict) word2idx_src = flip_table(idx2word_src) idx2word_targ = idx2key(opt.targ_dict) word2idx_targ = flip_table(idx2word_targ) -- load character dictionaries if needed if model_opt.use_chars_enc == 1 or model_opt.use_chars_dec == 1 then --utf8 = require 'lua-utf8' char2idx = flip_table(idx2key(opt.char_dict)) model[1]:apply(get_layer) end if model_opt.use_chars_dec == 1 then word2charidx_targ = torch.LongTensor(#idx2word_targ, model_opt.max_word_l):fill(PAD) for i = 1, #idx2word_targ do word2charidx_targ[i] = word2charidx(idx2word_targ[i], char2idx, model_opt.max_word_l, word2charidx_targ[i]) end end -- load gold labels if it exists if path.exists(opt.targ_file) then logging:info('loading GOLD labels at ' .. opt.targ_file) gold = {} local file = io.open(opt.targ_file, 'r') for line in file:lines() do table.insert(gold, line) end else if opt.src_hdf5 == '' then -- no gold data opt.score_gold = 0 end end local file local src_sents = {} local num_sents = 0 if opt.src_hdf5 ~= '' then file = hdf5.open(opt.src_hdf5, 'r') local source_char = file:read('source_char'):all() num_sents = source_char:size(1) for i = 1, num_sents do table.insert(src_sents, source_char[i]) end -- reinit gold gold = {} local targets = file:read('target'):all() for i = 1, num_sents do table.insert(gold, targets[i]) end else file = io.open(opt.src_file, "r") for line in file:lines() do table.insert(src_sents, line) num_sents = num_sents + 1 end end if opt.gpuid >= 0 then cutorch.setDevice(opt.gpuid) for i = 1, #model do model[i]:double():cuda() model[i]:evaluate() end end softmax_layers = {} model[2]:apply(get_layer) decoder_attn = model[layers_idx['decoder_attn']] decoder_attn:apply(get_layer) decoder_softmax = softmax_layers[1] decoder_softmax_words = softmax_layers[2] if model_opt.hierarchical == 0 then assert(decoder_softmax_words == nil) end if model_opt.hierarchical == 1 and model_opt.attn_type == 'hard' then if opt.num_argmax > 0 then sampler_layer.multisampling = opt.num_argmax -- do this number of argmax end end attn_layer = torch.zeros(opt.beam, MAX_SENT_L) MAX_WORD_L = model_opt.max_word_l context_proto = torch.zeros(1, MAX_SENT_L, MAX_WORD_L, model_opt.rnn_size) context_bow_proto = torch.zeros(1, MAX_SENT_L, model_opt.bow_size) if model_opt.pos_embeds == 1 or model_opt.pos_embeds_sent == 1 then pos_proto = torch.LongTensor(1, MAX_SENT_L):zero():cuda() for t = 1, MAX_SENT_L do pos_proto[{{}, {t}}]:fill(t) end end local h_init_dec = torch.zeros(opt.beam, model_opt.rnn_size) --local h_init_enc = torch.zeros(1, model_opt.rnn_size) local h_init_enc = torch.zeros(MAX_SENT_L, model_opt.rnn_size) if opt.gpuid >= 0 then h_init_enc = h_init_enc:cuda() h_init_dec = h_init_dec:cuda() cutorch.setDevice(opt.gpuid) context_proto = context_proto:cuda() context_bow_proto = context_bow_proto:cuda() attn_layer = attn_layer:cuda() end init_fwd_enc = {} init_fwd_dec = {} -- initial context init_fwd_bow_enc = {} if model_opt.input_feed == 1 then table.insert(init_fwd_dec, h_init_dec:clone()) end for L = 1, model_opt.num_layers do table.insert(init_fwd_enc, h_init_enc:clone()) table.insert(init_fwd_enc, h_init_enc:clone()) table.insert(init_fwd_dec, h_init_dec:clone()) -- memory cell table.insert(init_fwd_dec, h_init_dec:clone()) -- hidden state if model_opt.bow_encoder_lstm == 1 then table.insert(init_fwd_bow_enc, h_init_enc:clone()) table.insert(init_fwd_bow_enc, h_init_enc:clone()) end end pred_score_total = 0 gold_score_total = 0 pred_words_total = 0 gold_words_total = 0 total_deficit = 0 State = StateAll local sent_id = 0 pred_sents = {} local out_file = io.open(opt.output_file,'w') for _,line in ipairs(src_sents) do sent_id = sent_id + 1 local source, source_str local target, target_str if opt.src_hdf5 == '' then line = clean_sent(line) logging:info('SENT ' .. sent_id .. ': ' ..line, MUTE) if model_opt.use_chars_enc == 0 then assert(false, 'do not use now') source, source_str = sent2wordidx(line, word2idx_src, model_opt.start_symbol) else source, source_str = doc2charidx(line, char2idx, model_opt.max_word_l, model_opt.start_symbol) end if opt.score_gold == 1 then target, target_str = sent2wordidx(gold[sent_id], word2idx_targ, 1) end else -- line is a tensor source_str = wordidx2sent(line:view(line:nElement()), idx2word_src, nil, nil, false) logging:info('SENT ' .. sent_id .. ': ' .. source_str, MUTE) source = line if opt.score_gold == 1 then target = gold[sent_id] local nonzero = target:ne(1):sum() target = target[{{1, nonzero}}] -- remove padding gold[sent_id] = target target_str = wordidx2sent(gold[sent_id], idx2word_targ, nil, nil, false) end end state = State.initial(START) pred, pred_score, attn, gold_score, all_sents, all_scores, all_attn, attn_list, deficit_list, sentence_attn_list = generate_beam(model, state, opt.beam, MAX_SENT_L, source, target) -- use attn_list to print attn pred_score_total = pred_score_total + pred_score pred_words_total = pred_words_total + #pred - 1 pred_sent = wordidx2sent(pred, idx2word_targ, source_str, attn, true) out_file:write(pred_sent .. '\n') logging:info('PRED ' .. sent_id .. ': ' .. pred_sent, MUTE) if gold ~= nil then if opt.src_hdf5 == '' then logging:info('GOLD ' .. sent_id .. ': ' .. gold[sent_id], MUTE) else logging:info('GOLD ' .. sent_id .. ': ' .. target_str, MUTE) end if opt.score_gold == 1 then logging:info(string.format("PRED SCORE: %.4f, GOLD SCORE: %.4f", pred_score, gold_score), MUTE) gold_score_total = gold_score_total + gold_score gold_words_total = gold_words_total + target:size(1) - 1 end end if opt.n_best > 1 then for n = 1, opt.n_best do pred_sent_n = wordidx2sent(all_sents[n], idx2word_targ, source_str, all_attn[n], false) local out_n = string.format("%d ||| %s ||| %.4f", n, pred_sent_n, all_scores[n]) logging:info(out_n, MUTE) out_file:write(out_n .. '\n') end end if opt.print_attn == 1 then logging:info('ATTN PRED', MUTE) pretty_print(attn_list) end if opt.print_sent_attn == 1 then logging:info('ATTN LEVEL PRED', MUTE) pretty_print(sentence_attn_list) end --deficit_list[1] = 0 --total_deficit = total_deficit + torch.Tensor(deficit_list):sum() ----print(deficit_list) ----io.read() --end logging:info('', MUTE) end logging:info(string.format("PRED AVG SCORE: %.4f, PRED PPL: %.4f", pred_score_total / pred_words_total, math.exp(-pred_score_total/pred_words_total))) if opt.score_gold == 1 then logging:info(string.format("GOLD AVG SCORE: %.4f, GOLD PPL: %.4f", gold_score_total / gold_words_total, math.exp(-gold_score_total/gold_words_total))) end logging:info(string.format("attn deficit: %.4f", total_deficit/pred_words_total)) logging:info(string.format("gold entropy: %.4f", ENTROPY / GOLD_SIZE)) out_file:close() end main()
mit
Gamerbude/Wasteland
mods/cme/sheep/init.lua
1
5837
--= Sheep for Creatures MOB-Engine (cme) =-- -- Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com> -- -- init.lua -- -- This software is provided 'as-is', without any express or implied warranty. In no -- event will the authors be held liable for any damages arising from the use of -- this software. -- -- Permission is granted to anyone to use this software for any purpose, including -- commercial applications, and to alter it and redistribute it freely, subject to the -- following restrictions: -- -- 1. The origin of this software must not be misrepresented; you must not -- claim that you wrote the original software. If you use this software in a -- product, an acknowledgment in the product documentation is required. -- 2. Altered source versions must be plainly marked as such, and must not -- be misrepresented as being the original software. -- 3. This notice may not be removed or altered from any source distribution. -- -- shears core.register_tool(":creatures:shears", { description = "Shears", inventory_image = "creatures_shears.png", }) core.register_craft({ output = 'creatures:shears', recipe = { {'', 'default:steel_ingot'}, {'default:steel_ingot', 'default:stick'}, } }) local function setColor(self) if self and self.object then local ext = ".png" if self.has_wool ~= true then ext = ".png^(creatures_sheep_shaved.png^[colorize:" .. self.wool_color:gsub("grey", "gray") .. ":50)" end self.object:set_properties({textures = {"creatures_sheep.png^creatures_sheep_" .. self.wool_color .. ext}}) end end local function shear(self, drop_count, sound) if self.has_wool == true then self.has_wool = false local pos = self.object:getpos() if sound then core.sound_play("creatures_shears", {pos = pos, gain = 1, max_hear_distance = 10}) end setColor(self) creatures.dropItems(pos, {{"wool:" .. self.wool_color, drop_count}}) end end -- white, grey, brown, black (see wool colors as reference) local colors = {"white", "grey", "brown", "black"} local def = { name = "creatures:sheep", stats = { hp = 8, lifetime = 450, -- 7,5 Minutes can_jump = 1, can_swim = true, can_burn = true, can_panic = true, has_falldamage = true, has_kockback = true, }, model = { mesh = "creatures_sheep.b3d", textures = {"creatures_sheep.png^creatures_sheep_white.png"}, collisionbox = {-0.5, -0.01, -0.55, 0.5, 1.1, 0.55}, rotation = -90.0, animations = { idle = {start = 1, stop = 60, speed = 15}, walk = {start = 81, stop = 101, speed = 18}, walk_long = {start = 81, stop = 101, speed = 18}, eat = {start = 107, stop = 170, speed = 12, loop = false}, follow = {start = 81, stop = 101, speed = 15}, death = {start = 171, stop = 191, speed = 32, loop = false, duration = 2.52}, }, }, sounds = { on_damage = {name = "creatures_sheep", gain = 1.0, distance = 10}, on_death = {name = "creatures_sheep", gain = 1.0, distance = 10}, swim = {name = "creatures_splash", gain = 1.0, distance = 10,}, random = { idle = {name = "creatures_sheep", gain = 0.6, distance = 10, time_min = 23}, }, }, modes = { idle = {chance = 0.5, duration = 10, update_yaw = 8}, walk = {chance = 0.14, duration = 4.5, moving_speed = 1.3}, walk_long = {chance = 0.11, duration = 8, moving_speed = 1.3, update_yaw = 5}, -- special modes follow = {chance = 0, duration = 20, radius = 4, timer = 5, moving_speed = 1, items = {"farming:wheat"}}, eat = { chance = 0.25, duration = 4, nodes = { "default:grass_1", "default:grass_2", "default:grass_3", "default:grass_4", "default:grass_5", "default:dirt_with_grass", "default:grass" } }, }, drops = function(self) local items = {{"creatures:flesh"}} if self.has_wool then table.insert(items, {"wool:" .. self.wool_color, {min = 1, max = 2}}) end creatures.dropItems(self.object:getpos(), items) end, spawning = { abm_nodes = { spawn_on = {"default:dirt_with_grass"}, }, abm_interval = 65, abm_chance = 65535, max_number = 1, number = {min = 1, max = 3}, time_range = {min = 5100, max = 18300}, light = {min = 10, max = 15}, height_limit = {min = 0, max = 25}, spawn_egg = { description = "Sheep Spawn-Egg", texture = "creatures_egg_sheep.png", }, spawner = { description = "Sheep Spawner", range = 8, player_range = 20, number = 6, } }, on_punch = function(self, puncher) shear(self) end, get_staticdata = function(self) return { has_wool = self.has_wool, wool_color = self.wool_color, } end, on_activate = function(self, staticdata) if self.has_wool == nil then self.has_wool = true end if not self.wool_color then self.wool_color = colors[math.random(1, #colors)] end -- update fur setColor(self) end, on_rightclick = function(self, clicker) local item = clicker:get_wielded_item() if item then local name = item:get_name() if name == "farming:wheat" then self.target = clicker self.mode = "follow" self.modetimer = 0 if not self.tamed then self.fed_cnt = (self.fed_cnt or 0) + 1 end -- play eat sound? item:take_item() elseif name == "creatures:shears" and self.has_wool then shear(self, math.random(2, 3), true) item:add_wear(65535/100) end if not core.setting_getbool("creative_mode") then clicker:set_wielded_item(item) end end return true end, on_step = function(self, dtime) if self.mode == "eat" and self.eat_node then self.regrow_wool = true end if self.last_mode == "eat" and (self.modetimer and self.modetimer == 0) and self.regrow_wool then self.has_wool = true self.regrow_wool = nil setColor(self) end if self.fed_cnt and self.fed_cnt > 4 then self.tamed = true self.fed_cnt = nil end end } creatures.register_mob(def)
gpl-3.0
icplus/OP-SDK
package/ramips/ui/luci-mtk/src/modules/admin-full/luasrc/model/cbi/admin_network/ifaces.lua
36
15568
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008-2011 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- local fs = require "nixio.fs" local ut = require "luci.util" local pt = require "luci.tools.proto" local nw = require "luci.model.network" local fw = require "luci.model.firewall" arg[1] = arg[1] or "" local has_dnsmasq = fs.access("/etc/config/dhcp") local has_firewall = fs.access("/etc/config/firewall") m = Map("network", translate("Interfaces") .. " - " .. arg[1]:upper(), translate("On this page you can configure the network interfaces. You can bridge several interfaces by ticking the \"bridge interfaces\" field and enter the names of several network interfaces separated by spaces. You can also use <abbr title=\"Virtual Local Area Network\">VLAN</abbr> notation <samp>INTERFACE.VLANNR</samp> (<abbr title=\"for example\">e.g.</abbr>: <samp>eth0.1</samp>).")) m:chain("wireless") if has_firewall then m:chain("firewall") end nw.init(m.uci) fw.init(m.uci) local net = nw:get_network(arg[1]) local function backup_ifnames(is_bridge) if not net:is_floating() and not m:get(net:name(), "_orig_ifname") then local ifcs = net:get_interfaces() or { net:get_interface() } if ifcs then local _, ifn local ifns = { } for _, ifn in ipairs(ifcs) do ifns[#ifns+1] = ifn:name() end if #ifns > 0 then m:set(net:name(), "_orig_ifname", table.concat(ifns, " ")) m:set(net:name(), "_orig_bridge", tostring(net:is_bridge())) end end end end -- redirect to overview page if network does not exist anymore (e.g. after a revert) if not net then luci.http.redirect(luci.dispatcher.build_url("admin/network/network")) return end -- protocol switch was requested, rebuild interface config and reload page if m:formvalue("cbid.network.%s._switch" % net:name()) then -- get new protocol local ptype = m:formvalue("cbid.network.%s.proto" % net:name()) or "-" local proto = nw:get_protocol(ptype, net:name()) if proto then -- backup default backup_ifnames() -- if current proto is not floating and target proto is not floating, -- then attempt to retain the ifnames --error(net:proto() .. " > " .. proto:proto()) if not net:is_floating() and not proto:is_floating() then -- if old proto is a bridge and new proto not, then clip the -- interface list to the first ifname only if net:is_bridge() and proto:is_virtual() then local _, ifn local first = true for _, ifn in ipairs(net:get_interfaces() or { net:get_interface() }) do if first then first = false else net:del_interface(ifn) end end m:del(net:name(), "type") end -- if the current proto is floating, the target proto not floating, -- then attempt to restore ifnames from backup elseif net:is_floating() and not proto:is_floating() then -- if we have backup data, then re-add all orphaned interfaces -- from it and restore the bridge choice local br = (m:get(net:name(), "_orig_bridge") == "true") local ifn local ifns = { } for ifn in ut.imatch(m:get(net:name(), "_orig_ifname")) do ifn = nw:get_interface(ifn) if ifn and not ifn:get_network() then proto:add_interface(ifn) if not br then break end end end if br then m:set(net:name(), "type", "bridge") end -- in all other cases clear the ifnames else local _, ifc for _, ifc in ipairs(net:get_interfaces() or { net:get_interface() }) do net:del_interface(ifc) end m:del(net:name(), "type") end -- clear options local k, v for k, v in pairs(m:get(net:name())) do if k:sub(1,1) ~= "." and k ~= "type" and k ~= "ifname" and k ~= "_orig_ifname" and k ~= "_orig_bridge" then m:del(net:name(), k) end end -- set proto m:set(net:name(), "proto", proto:proto()) m.uci:save("network") m.uci:save("wireless") -- reload page luci.http.redirect(luci.dispatcher.build_url("admin/network/network", arg[1])) return end end -- dhcp setup was requested, create section and reload page if m:formvalue("cbid.dhcp._enable._enable") then m.uci:section("dhcp", "dhcp", nil, { interface = arg[1], start = "100", limit = "150", leasetime = "12h" }) m.uci:save("dhcp") luci.http.redirect(luci.dispatcher.build_url("admin/network/network", arg[1])) return end local ifc = net:get_interface() s = m:section(NamedSection, arg[1], "interface", translate("Common Configuration")) s.addremove = false s:tab("general", translate("General Setup")) s:tab("advanced", translate("Advanced Settings")) s:tab("physical", translate("Physical Settings")) if has_firewall then s:tab("firewall", translate("Firewall Settings")) end st = s:taboption("general", DummyValue, "__status", translate("Status")) local function set_status() -- if current network is empty, print a warning if not net:is_floating() and net:is_empty() then st.template = "cbi/dvalue" st.network = nil st.value = translate("There is no device assigned yet, please attach a network device in the \"Physical Settings\" tab") else st.template = "admin_network/iface_status" st.network = arg[1] st.value = nil end end m.on_init = set_status m.on_after_save = set_status p = s:taboption("general", ListValue, "proto", translate("Protocol")) p.default = net:proto() if not net:is_installed() then p_install = s:taboption("general", Button, "_install") p_install.title = translate("Protocol support is not installed") p_install.inputtitle = translate("Install package %q" % net:opkg_package()) p_install.inputstyle = "apply" p_install:depends("proto", net:proto()) function p_install.write() return luci.http.redirect( luci.dispatcher.build_url("admin/system/packages") .. "?submit=1&install=%s" % net:opkg_package() ) end end p_switch = s:taboption("general", Button, "_switch") p_switch.title = translate("Really switch protocol?") p_switch.inputtitle = translate("Switch protocol") p_switch.inputstyle = "apply" local _, pr for _, pr in ipairs(nw:get_protocols()) do p:value(pr:proto(), pr:get_i18n()) if pr:proto() ~= net:proto() then p_switch:depends("proto", pr:proto()) end end auto = s:taboption("advanced", Flag, "auto", translate("Bring up on boot")) auto.default = (net:proto() == "none") and auto.disabled or auto.enabled delegate = s:taboption("advanced", Flag, "delegate", translate("Use builtin IPv6-management")) delegate.default = delegate.enabled if not net:is_virtual() then br = s:taboption("physical", Flag, "type", translate("Bridge interfaces"), translate("creates a bridge over specified interface(s)")) br.enabled = "bridge" br.rmempty = true br:depends("proto", "static") br:depends("proto", "dhcp") br:depends("proto", "none") stp = s:taboption("physical", Flag, "stp", translate("Enable <abbr title=\"Spanning Tree Protocol\">STP</abbr>"), translate("Enables the Spanning Tree Protocol on this bridge")) stp:depends("type", "bridge") stp.rmempty = true end if not net:is_floating() then ifname_single = s:taboption("physical", Value, "ifname_single", translate("Interface")) ifname_single.template = "cbi/network_ifacelist" ifname_single.widget = "radio" ifname_single.nobridges = true ifname_single.rmempty = false ifname_single.network = arg[1] ifname_single:depends("type", "") function ifname_single.cfgvalue(self, s) -- let the template figure out the related ifaces through the network model return nil end function ifname_single.write(self, s, val) local i local new_ifs = { } local old_ifs = { } for _, i in ipairs(net:get_interfaces() or { net:get_interface() }) do old_ifs[#old_ifs+1] = i:name() end for i in ut.imatch(val) do new_ifs[#new_ifs+1] = i -- if this is not a bridge, only assign first interface if self.option == "ifname_single" then break end end table.sort(old_ifs) table.sort(new_ifs) for i = 1, math.max(#old_ifs, #new_ifs) do if old_ifs[i] ~= new_ifs[i] then backup_ifnames() for i = 1, #old_ifs do net:del_interface(old_ifs[i]) end for i = 1, #new_ifs do net:add_interface(new_ifs[i]) end break end end end end if not net:is_virtual() then ifname_multi = s:taboption("physical", Value, "ifname_multi", translate("Interface")) ifname_multi.template = "cbi/network_ifacelist" ifname_multi.nobridges = true ifname_multi.rmempty = false ifname_multi.network = arg[1] ifname_multi.widget = "checkbox" ifname_multi:depends("type", "bridge") ifname_multi.cfgvalue = ifname_single.cfgvalue ifname_multi.write = ifname_single.write end if has_firewall then fwzone = s:taboption("firewall", Value, "_fwzone", translate("Create / Assign firewall-zone"), translate("Choose the firewall zone you want to assign to this interface. Select <em>unspecified</em> to remove the interface from the associated zone or fill out the <em>create</em> field to define a new zone and attach the interface to it.")) fwzone.template = "cbi/firewall_zonelist" fwzone.network = arg[1] fwzone.rmempty = false function fwzone.cfgvalue(self, section) self.iface = section local z = fw:get_zone_by_network(section) return z and z:name() end function fwzone.write(self, section, value) local zone = fw:get_zone(value) if not zone and value == '-' then value = m:formvalue(self:cbid(section) .. ".newzone") if value and #value > 0 then zone = fw:add_zone(value) else fw:del_network(section) end end if zone then fw:del_network(section) zone:add_network(section) end end end function p.write() end function p.remove() end function p.validate(self, value, section) if value == net:proto() then if not net:is_floating() and net:is_empty() then local ifn = ((br and (br:formvalue(section) == "bridge")) and ifname_multi:formvalue(section) or ifname_single:formvalue(section)) for ifn in ut.imatch(ifn) do return value end return nil, translate("The selected protocol needs a device assigned") end end return value end local form, ferr = loadfile( ut.libpath() .. "/model/cbi/admin_network/proto_%s.lua" % net:proto() ) if not form then s:taboption("general", DummyValue, "_error", translate("Missing protocol extension for proto %q" % net:proto()) ).value = ferr else setfenv(form, getfenv(1))(m, s, net) end local _, field for _, field in ipairs(s.children) do if field ~= st and field ~= p and field ~= p_install and field ~= p_switch then if next(field.deps) then local _, dep for _, dep in ipairs(field.deps) do dep.deps.proto = net:proto() end else field:depends("proto", net:proto()) end end end -- -- Display DNS settings if dnsmasq is available -- if has_dnsmasq and net:proto() == "static" then m2 = Map("dhcp", "", "") local has_section = false m2.uci:foreach("dhcp", "dhcp", function(s) if s.interface == arg[1] then has_section = true return false end end) if not has_section and has_dnsmasq then s = m2:section(TypedSection, "dhcp", translate("DHCP Server")) s.anonymous = true s.cfgsections = function() return { "_enable" } end x = s:option(Button, "_enable") x.title = translate("No DHCP Server configured for this interface") x.inputtitle = translate("Setup DHCP Server") x.inputstyle = "apply" elseif has_section then s = m2:section(TypedSection, "dhcp", translate("DHCP Server")) s.addremove = false s.anonymous = true s:tab("general", translate("General Setup")) s:tab("advanced", translate("Advanced Settings")) s:tab("ipv6", translate("IPv6 Settings")) function s.filter(self, section) return m2.uci:get("dhcp", section, "interface") == arg[1] end local ignore = s:taboption("general", Flag, "ignore", translate("Ignore interface"), translate("Disable <abbr title=\"Dynamic Host Configuration Protocol\">DHCP</abbr> for " .. "this interface.")) local start = s:taboption("general", Value, "start", translate("Start"), translate("Lowest leased address as offset from the network address.")) start.optional = true start.datatype = "or(uinteger,ip4addr)" start.default = "100" local limit = s:taboption("general", Value, "limit", translate("Limit"), translate("Maximum number of leased addresses.")) limit.optional = true limit.datatype = "uinteger" limit.default = "150" local ltime = s:taboption("general", Value, "leasetime", translate("Leasetime"), translate("Expiry time of leased addresses, minimum is 2 minutes (<code>2m</code>).")) ltime.rmempty = true ltime.default = "12h" local dd = s:taboption("advanced", Flag, "dynamicdhcp", translate("Dynamic <abbr title=\"Dynamic Host Configuration Protocol\">DHCP</abbr>"), translate("Dynamically allocate DHCP addresses for clients. If disabled, only " .. "clients having static leases will be served.")) dd.default = dd.enabled s:taboption("advanced", Flag, "force", translate("Force"), translate("Force DHCP on this network even if another server is detected.")) -- XXX: is this actually useful? --s:taboption("advanced", Value, "name", translate("Name"), -- translate("Define a name for this network.")) mask = s:taboption("advanced", Value, "netmask", translate("<abbr title=\"Internet Protocol Version 4\">IPv4</abbr>-Netmask"), translate("Override the netmask sent to clients. Normally it is calculated " .. "from the subnet that is served.")) mask.optional = true mask.datatype = "ip4addr" s:taboption("advanced", DynamicList, "dhcp_option", translate("DHCP-Options"), translate("Define additional DHCP options, for example \"<code>6,192.168.2.1," .. "192.168.2.2</code>\" which advertises different DNS servers to clients.")) for i, n in ipairs(s.children) do if n ~= ignore then n:depends("ignore", "") end end o = s:taboption("ipv6", ListValue, "ra", translate("Router Advertisement-Service")) o:value("", translate("disabled")) o:value("server", translate("server mode")) o:value("relay", translate("relay mode")) o:value("hybrid", translate("hybrid mode")) o = s:taboption("ipv6", ListValue, "dhcpv6", translate("DHCPv6-Service")) o:value("", translate("disabled")) o:value("server", translate("server mode")) o:value("relay", translate("relay mode")) o:value("hybrid", translate("hybrid mode")) o = s:taboption("ipv6", ListValue, "ndp", translate("NDP-Proxy")) o:value("", translate("disabled")) o:value("relay", translate("relay mode")) o:value("hybrid", translate("hybrid mode")) o = s:taboption("ipv6", ListValue, "ra_management", translate("DHCPv6-Mode")) o:value("", translate("stateless")) o:value("1", translate("stateless + stateful")) o:value("2", translate("stateful-only")) o:depends("dhcpv6", "server") o:depends("dhcpv6", "hybrid") o.default = "1" o = s:taboption("ipv6", Flag, "ra_default", translate("Always announce default router"), translate("Announce as default router even if no public prefix is available.")) o:depends("ra", "server") o:depends("ra", "hybrid") s:taboption("ipv6", DynamicList, "dns", translate("Announced DNS servers")) s:taboption("ipv6", DynamicList, "domain", translate("Announced DNS domains")) else m2 = nil end end return m, m2
gpl-2.0
icplus/OP-SDK
package/ramips/ui/luci-mtk/src/applications/luci-freifunk-widgets/luasrc/controller/freifunk/widgets.lua
78
1124
--[[ LuCI - Lua Configuration Interface Copyright 2012 Manuel Munz <freifunk at somakoma de> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 ]]-- local require = require module "luci.controller.freifunk.widgets" function index() local page = node("admin", "freifunk", "widgets") page.target = cbi("freifunk/widgets/widgets_overview") page.title = _("Widgets") page.i18n = "widgets" page.order = 30 local page = node("admin", "freifunk", "widgets", "widget") page.target = cbi("freifunk/widgets/widget") page.leaf = true local page = node("freifunk", "search_redirect") page.target = call("search_redirect") page.leaf = true end function search_redirect() local dsp = require "luci.dispatcher" local http = require "luci.http" local engine = http.formvalue("engine") local searchterms = http.formvalue("searchterms") or "" if engine then http.redirect(engine .. searchterms) else http.redirect(dsp.build_url()) end end
gpl-2.0
EnjoyHacking/nn
CosineEmbeddingCriterion.lua
23
3849
local CosineEmbeddingCriterion, parent = torch.class('nn.CosineEmbeddingCriterion', 'nn.Criterion') function CosineEmbeddingCriterion:__init(margin) parent.__init(self) margin = margin or 0 self.margin = margin self.gradInput = {torch.Tensor(), torch.Tensor()} self.sizeAverage = true end function CosineEmbeddingCriterion:updateOutput(input,y) local input1, input2 = input[1], input[2] -- keep backward compatibility if type(y) == 'number' then self._y = self._y or input1.new(1) self._y[1] = y y = self._y end if input1:dim() == 1 then input1 = input1:view(1,-1) input2 = input2:view(1,-1) end if not self.buffer then self.buffer = input1.new() self.w1 = input1.new() self.w22 = input1.new() self.w = input1.new() self.w32 = input1.new() self._outputs = input1.new() -- comparison operators behave differently from cuda/c implementations if input1:type() == 'torch.CudaTensor' then self._idx = input1.new() else self._idx = torch.ByteTensor() end end self.buffer:cmul(input1,input2) self.w1:sum(self.buffer,2) local epsilon = 1e-12 self.buffer:cmul(input1,input1) self.w22:sum(self.buffer,2):add(epsilon) -- self._outputs is also used as a temporary buffer self._outputs:resizeAs(self.w22):fill(1) self.w22:cdiv(self._outputs, self.w22) self.w:resizeAs(self.w22):copy(self.w22) self.buffer:cmul(input2,input2) self.w32:sum(self.buffer,2):add(epsilon) self.w32:cdiv(self._outputs, self.w32) self.w:cmul(self.w32) self.w:sqrt() self._outputs:cmul(self.w1,self.w) self._outputs = self._outputs:select(2,1) y.eq(self._idx,y,-1) self._outputs[self._idx] = self._outputs[self._idx]:add(-self.margin):cmax(0) y.eq(self._idx,y,1) self._outputs[self._idx] = self._outputs[self._idx]:mul(-1):add(1) self.output = self._outputs:sum() if self.sizeAverage then self.output = self.output/y:size(1) end return self.output end function CosineEmbeddingCriterion:updateGradInput(input, y) local v1 = input[1] local v2 = input[2] local not_batch = false -- keep backward compatibility if type(y) == 'number' then self._y = self._y or input1.new(1) self._y[1] = y y = self._y end if v1:dim() == 1 then v1 = v1:view(1,-1) v2 = v2:view(1,-1) not_batch = true end local gw1 = self.gradInput[1] local gw2 = self.gradInput[2] gw1:resizeAs(v1):copy(v2) gw2:resizeAs(v1):copy(v1) self.w = self.w:expandAs(v1) self.buffer:cmul(self.w1,self.w22) self.buffer = self.buffer:expandAs(v1) gw1:addcmul(-1,self.buffer,v1) gw1:cmul(self.w) self.buffer:cmul(self.w1,self.w32) self.buffer = self.buffer:expandAs(v1) gw2:addcmul(-1,self.buffer,v2) gw2:cmul(self.w) -- self._idx = self._outputs <= 0 y.le(self._idx,self._outputs,0) self._idx = self._idx:view(-1,1):expand(gw1:size()) gw1[self._idx] = 0 gw2[self._idx] = 0 y.eq(self._idx,y,1) self._idx = self._idx:view(-1,1):expand(gw2:size()) gw1[self._idx] = gw1[self._idx]:mul(-1) gw2[self._idx] = gw2[self._idx]:mul(-1) if self.sizeAverage then gw1:div(y:size(1)) gw2:div(y:size(1)) end if not_batch then self.gradInput[1] = gw1:select(1,1) self.gradInput[2] = gw2:select(1,1) end -- fix for torch bug -- https://github.com/torch/torch7/issues/289 self.buffer:resize() return self.gradInput end function CosineEmbeddingCriterion:type(type) self._idx = nil parent.type(self,type) -- comparison operators behave differently from cuda/c implementations if type == 'torch.CudaTensor' then self._idx = torch.CudaTensor() else self._idx = torch.ByteTensor() end return self end
bsd-3-clause
ngeiswei/ardour
share/scripts/normalize_all_tracks.lua
6
1784
ardour { ["type"] = "EditorAction", name = "Normalize All Tracks", license = "MIT", author = "Ardour Team", description = [[Normalize all regions using a common gain-factor per track.]] } function factory () return function () -- target values -- TODO: use a LuaDialog.Dialog and ask.. local target_peak = -1 --dBFS local target_rms = -18 --dBFS/RMS -- prepare undo operation Session:begin_reversible_command ("Normalize Tracks") local add_undo = false -- keep track if something has changed -- loop over all tracks in the session for track in Session:get_tracks():iter() do local norm = 0 -- per track gain -- loop over all regions on track for r in track:to_track():playlist():region_list():iter() do -- test if it's an audio region local ar = r:to_audioregion () if ar:isnil () then goto next end local peak = ar:maximum_amplitude (nil) local rms = ar:rms (nil) -- check if region is silent if (peak > 0) then local f_rms = rms / 10 ^ (.05 * target_rms) local f_peak = peak / 10 ^ (.05 * target_peak) local tg = (f_peak > f_rms) and f_peak or f_rms -- max (f_peak, f_rms) norm = (tg > norm) and tg or norm -- max (tg, norm) end ::next:: end -- apply same gain to all regions on track if norm > 0 then for r in track:to_track():playlist():region_list():iter() do local ar = r:to_audioregion () if ar:isnil () then goto skip end ar:to_stateful ():clear_changes () ar:set_scale_amplitude (1 / norm) add_undo = true ::skip:: end end end -- all done. now commit the combined undo operation if add_undo then -- the 'nil' command here means to use all collected diffs Session:commit_reversible_command (nil) else Session:abort_reversible_command () end end end
gpl-2.0
RhenaudTheLukark/CreateYourFrisk
Assets/Mods/Examples/Lua/Monsters/poseurIntroAndLaunchMusic.lua
1
1496
comments = {"Smells like the work\rof an enemy stand.", "Poseur is posing like his\rlife depends on it.", "Poseur's limbs shouldn't be\rmoving in this way."} commands = {"Act 1", "Act 2", "Act 3"} randomdialogue = {"Check\nit\nout."} sprite = "poseur" --Always PNG. Extension is added automatically. name = "Poseur" hp = 60 atk = 4 def = 1 check = "Do not insult its hair." dialogbubble = "right" -- See documentation for what bubbles you have available. canspare = false xp = 10 gold = 20 posecount = 0 -- Function launched inside the intro when the music is resumed. function LaunchMusic() Audio.Unpause() end -- Happens after the slash animation but before the animation. function HandleAttack(attackstatus) if attackstatus == -1 then -- player pressed fight but didn't press Z afterwards currentdialogue = {"Do\nno\nharm."} else -- player did actually attack if hp > 30 then currentdialogue = {"You're\nstrong!"} else currentdialogue = {"Too\nstrong\n..."} end end end -- This handles the commands; all-caps versions of the commands list you have above. function HandleCustomCommand(command) if command == "ACT 1" then currentdialogue = {"Selected\nAct 1."} elseif command == "ACT 2" then currentdialogue = {"Selected\nAct 2."} elseif command == "ACT 3" then currentdialogue = {"Selected\nAct 3."} end BattleDialog({"You selected " .. command .. "."}) end
gpl-3.0
nasomi/darkstar
scripts/zones/Bastok_Markets_[S]/npcs/Pagdako.lua
31
1385
----------------------------------- -- Area: Bastok Markets (S) -- NPC: Pagdako -- Quest NPC -- pos -200 -6 -93 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Bastok_Markets_[S]/TextIDs"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(CRYSTAL_WAR,FIRES_OF_DISCONTENT) == QUEST_ACCEPTED) then if (player:getVar("FiresOfDiscProg") == 0) then player:startEvent(0x007A); else player:startEvent(0x007B); end else player:startEvent(0x006A); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x007A) then player:setVar("FiresOfDiscProg",1); end end;
gpl-3.0
Hello23-Ygopro/ygopro-ds
expansions/script/c27002048.lua
1
1511
--BT2-042 Trunks, The Constant Hope local ds=require "expansions.utility_dbscg" local scard,sid=ds.GetID() function scard.initial_effect(c) ds.EnableBattleAttribute(c) ds.AddSetcode(c,CHARACTER_TRUNKS_FUTURE,SPECIAL_TRAIT_SAIYAN,SPECIAL_TRAIT_EARTHLING) ds.AddPlayProcedure(c,COLOR_BLUE,2,4) --evolve ds.EnableEvolve(c,aux.FilterBoolFunction(Card.IsCharacter,CHARACTER_TRUNKS_FUTURE),COLOR_BLUE,2,3) --triple strike ds.EnableTripleStrike(c,scard.tscon) --to combo ds.AddSingleAutoAttack(c,0,nil,scard.tctg,scard.tcop,DS_EFFECT_FLAG_CARD_CHOOSE) ds.AddSingleAutoBeBattleTarget(c,0,nil,scard.tctg,scard.tcop,DS_EFFECT_FLAG_CARD_CHOOSE) end scard.dragon_ball_super_card=true scard.combo_cost=1 --triple strike function scard.tscon(e) local tp=e:GetHandlerPlayer() return (Duel.IsExistingMatchingCard(ds.BattleAreaFilter(Card.IsCharacter),tp,DS_LOCATION_BATTLE,0,1,nil,CHARACTER_SON_GOKU) and Duel.IsExistingMatchingCard(ds.BattleAreaFilter(Card.IsCharacter),tp,DS_LOCATION_BATTLE,0,1,nil,CHARACTER_VEGETA)) or (Duel.IsExistingMatchingCard(ds.DropAreaFilter(Card.IsCharacter),tp,DS_LOCATION_DROP,0,1,nil,CHARACTER_SON_GOKU) and Duel.IsExistingMatchingCard(ds.DropAreaFilter(Card.IsCharacter),tp,DS_LOCATION_DROP,0,1,nil,CHARACTER_VEGETA)) end --to combo function scard.tcfilter(c) return c:IsBattle() and c:IsColor(COLOR_BLUE) end scard.tctg=ds.ChooseCardFunction(PLAYER_PLAYER,ds.DropAreaFilter(scard.tcfilter),DS_LOCATION_DROP,0,0,1,DS_HINTMSG_TOCOMBO) scard.tcop=ds.ChooseSendtoComboOperation
gpl-3.0
nasomi/darkstar
scripts/globals/mobskills/Tribulation.lua
18
1128
--------------------------------------------- -- Tribulation -- -- Description: Inflicts Bio and blinds all targets in an area of effect. -- Type: Enfeebling -- Utsusemi/Blink absorb: Ignores shadows -- Range: AoE -- Notes: Bio effect can take away up to 39/tick. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local blinded = false; local bio = false; blinded = MobStatusEffectMove(mob, target, EFFECT_BLINDNESS, 20, 0, 120); bio = MobStatusEffectMove(mob, target, EFFECT_BIO, 39, 0, 120); skill:setMsg(MSG_ENFEEB_IS); -- display blind first, else bio if (blinded == MSG_ENFEEB_IS) then typeEffect = EFFECT_BLINDNESS; elseif (bio == MSG_ENFEEB_IS) then typeEffect = EFFECT_BIO; else skill:setMsg(MSG_MISS); end return typeEffect; end;
gpl-3.0
nasomi/darkstar
scripts/zones/Port_Windurst/npcs/Yaman-Hachuman.lua
19
1715
----------------------------------- -- Area: Port Windurst -- NPC: Yaman-Hachuman -- Type: Standard NPC -- Involved in Quests: Wonder Wands -- @pos -101.209 -4.25 110.886 240 ----------------------------------- package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/zones/Port_Windurst/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WonderWands = player:getQuestStatus(WINDURST,WONDER_WANDS); local WildcatWindurst = player:getVar("WildcatWindurst"); if (player:getQuestStatus(WINDURST,LURE_OF_THE_WILDCAT_WINDURST) == QUEST_ACCEPTED and player:getMaskBit(WildcatWindurst,16) == false) then player:startEvent(0x0270); elseif (WonderWands == QUEST_ACCEPTED) then player:startEvent(0x0100,0,0,0,17061); elseif (WonderWands == QUEST_COMPLETED) then player:startEvent(0x010c); else player:startEvent(0xe9); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0270) then player:setMaskBit(player:getVar("WildcatWindurst"),"WildcatWindurst",16,true); end end;
gpl-3.0
srush/OpenNMT
tools/utils/BPE.lua
1
3331
local unicode = require 'tools.utils.unicode' local BPE = torch.class('BPE') function BPE:__init(codesfile_path) self.split = string.split -- to be able to run the code without torch if not self.split then self.split = function(t, sep) local fields = {} local pattern = string.format("([^%s]+)", sep) t:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end end self.codes = {} local f = assert(io.open(codesfile_path, "r")) local t = f:read("*line") local i = 1 while not(t == nil) do local l = self.split(t, " ") if #l == 2 then self.codes[t] = i i = i + 1 end t=f:read("*line") end end local function getPairs(word) local pairs = {} for i = 1, #word-1, 1 do table.insert(pairs, word[i] .. ' ' .. word[i+1]) end return pairs end local function str2word(l) local word = {} for _, c in unicode.utf8_iter(l) do table.insert(word, c) end return word end function BPE:minPair(pairsTable) local mintmp = 100000 local minpair = '' for i = 1, #pairsTable, 1 do local pair_cur = pairsTable[i] if self.codes[pair_cur] then local scoretmp = self.codes[pair_cur] if (scoretmp < mintmp) then mintmp = scoretmp minpair = pair_cur end end end return minpair end function BPE:encode(l) local word = str2word(l) if #word == 1 then return word end table.insert(word, '</w>') local pairs = getPairs(word) while true do local bigram = self:minPair(pairs) if bigram == '' then break end bigram = self.split(bigram, ' ') local new_word = {} local merge = false for _, xx in ipairs(word) do if (merge) then if xx == bigram[2] then table.insert(new_word, bigram[1] .. bigram[2]) merge = false elseif xx == bigram[1] then table.insert(new_word, bigram[1]) else table.insert(new_word, bigram[1]) table.insert(new_word, xx) merge = false end else if bigram[1] == xx then merge = true else table.insert(new_word, xx) end end end word = new_word if #word == 1 then break else pairs = getPairs(word) end end if word[#word] == '</w>' then table.remove(word, #word) elseif string.sub(word[#word],-string.len('</w>')) == '</w>' then word[#word] = string.sub(word[#word], 1, -string.len('</w>')-1) end return word end function BPE:segment(tokens, separator) local bpeSegment = {} for i=1, #tokens do local token = tokens[i] local left_sep = false local right_sep = false if token:sub(1, #separator) == separator then token = token:sub(#separator + 1) left_sep = true end if token:sub(-#separator, -1) == separator then token = token:sub(1, -#separator-1) right_sep = true end local bpeTokens = self:encode(token) if left_sep then bpeTokens[1] = separator .. bpeTokens[1] end if right_sep then bpeTokens[#bpeTokens] = bpeTokens[#bpeTokens] .. separator end for j=1, #bpeTokens-1 do table.insert(bpeSegment, bpeTokens[j] .. separator) end table.insert(bpeSegment, bpeTokens[#bpeTokens]) end return bpeSegment end return BPE
mit
hqren/Atlas
lib/ro-pooling.lua
40
7080
--[[ $%BEGINLICENSE%$ Copyright (c) 2008, Oracle and/or its affiliates. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA $%ENDLICENSE%$ --]] --- -- a flexible statement based load balancer with connection pooling -- -- * build a connection pool of min_idle_connections for each backend and -- maintain its size -- * reusing a server-side connection when it is idling -- --- config -- -- connection pool local min_idle_connections = 4 local max_idle_connections = 8 -- debug local is_debug = false --- end of config --- -- read/write splitting sends all non-transactional SELECTs to the slaves -- -- is_in_transaction tracks the state of the transactions local is_in_transaction = 0 --- -- get a connection to a backend -- -- as long as we don't have enough connections in the pool, create new connections -- function connect_server() -- make sure that we connect to each backend at least ones to -- keep the connections to the servers alive -- -- on read_query we can switch the backends again to another backend if is_debug then print() print("[connect_server] ") end local least_idle_conns_ndx = 0 local least_idle_conns = 0 for i = 1, #proxy.global.backends do local s = proxy.global.backends[i] local pool = s.pool -- we don't have a username yet, try to find a connections which is idling local cur_idle = pool.users[""].cur_idle_connections if is_debug then print(" [".. i .."].connected_clients = " .. s.connected_clients) print(" [".. i .."].idling_connections = " .. cur_idle) print(" [".. i .."].type = " .. s.type) print(" [".. i .."].state = " .. s.state) end if s.state ~= proxy.BACKEND_STATE_DOWN then -- try to connect to each backend once at least if cur_idle == 0 then proxy.connection.backend_ndx = i if is_debug then print(" [".. i .."] open new connection") end return end -- try to open at least min_idle_connections if least_idle_conns_ndx == 0 or ( cur_idle < min_idle_connections and cur_idle < least_idle_conns ) then least_idle_conns_ndx = i least_idle_conns = s.idling_connections end end end if least_idle_conns_ndx > 0 then proxy.connection.backend_ndx = least_idle_conns_ndx end if proxy.connection.backend_ndx > 0 then local s = proxy.global.backends[proxy.connection.backend_ndx] local pool = s.pool -- we don't have a username yet, try to find a connections which is idling local cur_idle = pool.users[""].cur_idle_connections if cur_idle >= min_idle_connections then -- we have 4 idling connections in the pool, that's good enough if is_debug then print(" using pooled connection from: " .. proxy.connection.backend_ndx) end return proxy.PROXY_IGNORE_RESULT end end if is_debug then print(" opening new connection on: " .. proxy.connection.backend_ndx) end -- open a new connection end --- -- put the successfully authed connection into the connection pool -- -- @param auth the context information for the auth -- -- auth.packet is the packet function read_auth_result( auth ) if auth.packet:byte() == proxy.MYSQLD_PACKET_OK then -- auth was fine, disconnect from the server proxy.connection.backend_ndx = 0 elseif auth.packet:byte() == proxy.MYSQLD_PACKET_EOF then -- we received either a -- -- * MYSQLD_PACKET_ERR and the auth failed or -- * MYSQLD_PACKET_EOF which means a OLD PASSWORD (4.0) was sent print("(read_auth_result) ... not ok yet"); elseif auth.packet:byte() == proxy.MYSQLD_PACKET_ERR then -- auth failed end end --- -- read/write splitting function read_query( packet ) if is_debug then print("[read_query]") print(" authed backend = " .. proxy.connection.backend_ndx) print(" used db = " .. proxy.connection.client.default_db) end if packet:byte() == proxy.COM_QUIT then -- don't send COM_QUIT to the backend. We manage the connection -- in all aspects. proxy.response = { type = proxy.MYSQLD_PACKET_OK, } return proxy.PROXY_SEND_RESULT end if proxy.connection.backend_ndx == 0 then -- we don't have a backend right now -- -- let's pick a master as a good default for i = 1, #proxy.global.backends do local s = proxy.global.backends[i] local pool = s.pool -- we don't have a username yet, try to find a connections which is idling local cur_idle = pool.users[proxy.connection.client.username].cur_idle_connections if cur_idle > 0 and s.state ~= proxy.BACKEND_STATE_DOWN and s.type == proxy.BACKEND_TYPE_RW then proxy.connection.backend_ndx = i break end end end if true or proxy.connection.client.default_db and proxy.connection.client.default_db ~= proxy.connection.server.default_db then -- sync the client-side default_db with the server-side default_db proxy.queries:append(2, string.char(proxy.COM_INIT_DB) .. proxy.connection.client.default_db, { resultset_is_needed = true }) end proxy.queries:append(1, packet) return proxy.PROXY_SEND_QUERY end --- -- as long as we are in a transaction keep the connection -- otherwise release it so another client can use it function read_query_result( inj ) local res = assert(inj.resultset) local flags = res.flags if inj.id ~= 1 then -- ignore the result of the USE <default_db> return proxy.PROXY_IGNORE_RESULT end is_in_transaction = flags.in_trans if not is_in_transaction then -- release the backend proxy.connection.backend_ndx = 0 end end --- -- close the connections if we have enough connections in the pool -- -- @return nil - close connection -- IGNORE_RESULT - store connection in the pool function disconnect_client() if is_debug then print("[disconnect_client]") end if proxy.connection.backend_ndx == 0 then -- currently we don't have a server backend assigned -- -- pick a server which has too many idling connections and close one for i = 1, #proxy.global.backends do local s = proxy.global.backends[i] local pool = s.pool -- we don't have a username yet, try to find a connections which is idling local cur_idle = pool.users[proxy.connection.client.username].cur_idle_connections if s.state ~= proxy.BACKEND_STATE_DOWN and cur_idle > max_idle_connections then -- try to disconnect a backend proxy.connection.backend_ndx = i if is_debug then print(" [".. i .."] closing connection, idling: " .. cur_idle) end return end end end end
gpl-2.0
thesabbir/luci
applications/luci-app-statistics/luasrc/model/cbi/luci_statistics/collectd.lua
68
2082
-- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. require("luci.sys") m = Map("luci_statistics", translate("Collectd Settings"), translate( "Collectd is a small daemon for collecting data from " .. "various sources through different plugins. On this page " .. "you can change general settings for the collectd daemon." )) -- general config section s = m:section( NamedSection, "collectd", "luci_statistics" ) -- general.hostname (Hostname) hostname = s:option( Value, "Hostname", translate("Hostname") ) hostname.default = luci.sys.hostname() hostname.optional = true -- general.basedir (BaseDir) basedir = s:option( Value, "BaseDir", translate("Base Directory") ) basedir.default = "/var/run/collectd" -- general.include (Include) include = s:option( Value, "Include", translate("Directory for sub-configurations") ) include.default = "/etc/collectd/conf.d/*.conf" -- general.plugindir (PluginDir) plugindir = s:option( Value, "PluginDir", translate("Directory for collectd plugins") ) plugindir.default = "/usr/lib/collectd/" -- general.pidfile (PIDFile) pidfile = s:option( Value, "PIDFile", translate("Used PID file") ) pidfile.default = "/var/run/collectd.pid" -- general.typesdb (TypesDB) typesdb = s:option( Value, "TypesDB", translate("Datasets definition file") ) typesdb.default = "/etc/collectd/types.db" -- general.interval (Interval) interval = s:option( Value, "Interval", translate("Data collection interval"), translate("Seconds") ) interval.default = 60 interval.isnumber = true -- general.readthreads (ReadThreads) readthreads = s:option( Value, "ReadThreads", translate("Number of threads for data collection") ) readthreads.default = 5 readthreads.isnumber = true -- general.fqdnlookup (FQDNLookup) fqdnlookup = s:option( Flag, "FQDNLookup", translate("Try to lookup fully qualified hostname") ) fqdnlookup.enabled = "true" fqdnlookup.disabled = "false" fqdnlookup.default = "false" fqdnlookup.optional = true fqdnlookup:depends( "Hostname", "" ) return m
apache-2.0
iassael/learning-to-communicate
code/game/ColorDigit.lua
1
4430
require 'torch' local class = require 'class' local log = require 'include.log' local kwargs = require 'include.kwargs' local util = require 'include.util' local ColorDigit = class('ColorDigit') function ColorDigit:__init(opt) self.opt = opt self.step_counter = 1 -- Preprocess data local dataset = (require 'mnist').traindataset() local data = {} local lookup = {} for i = 1, dataset.size do -- Shift 0 class local y = dataset[i].y + 1 -- Create array if not data[y] then data[y] = {} end -- Move data data[y][#data[y] + 1] = { x = dataset[i].x, y = y } lookup[i] = y end self.mnist = data self.mnist.lookup = lookup -- Rewards self.reward = torch.zeros(self.opt.bs) self.terminal = torch.zeros(self.opt.bs) -- Spawn new game self:reset() end function ColorDigit:loadDigit() -- Pick random digit and color local color_id = torch.zeros(self.opt.bs) local number = torch.zeros(self.opt.bs) local x = torch.zeros(self.opt.bs, self.opt.game_colors, self.opt.game_dim, self.opt.game_dim):type(self.opt.dtype) for b = 1, self.opt.bs do -- Pick number local num if self.opt.game_use_mnist == 1 then local index = torch.random(#self.mnist.lookup) num = self.mnist.lookup[index] elseif torch.uniform() < self.opt.game_bias then num = 1 else num = torch.random(10) end number[b] = num -- Pick color color_id[b] = torch.random(self.opt.game_colors) -- Pick dataset id local id = torch.random(#self.mnist[num]) x[b][color_id[b]] = self.mnist[num][id].x end return { x, color_id, number } end function ColorDigit:reset() -- Load images self.state = { self:loadDigit(), self:loadDigit() } -- Reset rewards self.reward:zero() self.terminal:zero() -- Reset counter self.step_counter = 1 return self end function ColorDigit:getActionRange() return nil end function ColorDigit:getCommLimited() return nil end function ColorDigit:getReward(a) local color_1 = self.state[1][2] local color_2 = self.state[2][2] local digit_1 = self.state[1][3] local digit_2 = self.state[2][3] local reward = torch.zeros(self.opt.bs, self.opt.game_nagents) for b = 1, self.opt.bs do if self.opt.game_level == "extra_hard_local" then if a[b][2] <= self.opt.game_action_space and self.step_counter > 1 then reward[b] = 2 * (-1) ^ (digit_1[b] + a[b][2] + color_2[b]) + (-1) ^ (digit_2[b] + a[b][2] + color_1[b]) end if a[b][1] <= self.opt.game_action_space and self.step_counter > 1 then reward[b] = reward[b] + 2 * (-1) ^ (digit_2[b] + a[b][1] + color_1[b]) + (-1) ^ (digit_1[b] + a[b][1] + color_2[b]) end elseif self.opt.game_level == "many_bits" then if a[b][1] <= self.opt.game_action_space and self.step_counter == self.opt.nsteps then if digit_2[b] == a[b][1] then reward[b] = reward[b] + 0.5 end end if a[b][2] <= self.opt.game_action_space and self.step_counter == self.opt.nsteps then if digit_1[b] == a[b][2] then reward[b] = reward[b] + 0.5 end end else error("[ColorDigit] wrong level") end end local reward_coop = torch.zeros(self.opt.bs, self.opt.game_nagents) reward_coop[{ {}, { 2 } }] = (reward[{ {}, { 2 } }] + reward[{ {}, { 1 } }] * self.opt.game_coop) / (1 + self.opt.game_coop) reward_coop[{ {}, { 1 } }] = (reward[{ {}, { 1 } }] + reward[{ {}, { 2 } }] * self.opt.game_coop) / (1 + self.opt.game_coop) return reward_coop end function ColorDigit:step(a) local reward, terminal reward = self:getReward(a) if self.step_counter == self.opt.nsteps then self.terminal:fill(1) end self.step_counter = self.step_counter + 1 return reward, self.terminal:clone() end function ColorDigit:getState() if self.opt.game_use_digits == 1 then return { self.state[1][3], self.state[2][3] } else return { self.state[1][1], self.state[2][1] } end end return ColorDigit
apache-2.0
nasomi/darkstar
scripts/globals/items/plate_of_sole_sushi_+1.lua
14
1750
----------------------------------------- -- ID: 5163 -- Item: plate_of_sole_sushi_+1 -- Food Effect: 60Min, All Races ----------------------------------------- -- Health 20 -- Strength 5 -- Dexterity 6 -- Accuracy % 16 -- Ranged ACC % 16 -- Sleep Resist 5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5163); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 20); target:addMod(MOD_STR, 5); target:addMod(MOD_DEX, 6); target:addMod(MOD_ACCP, 16); target:addMod(MOD_FOOD_ACC_CAP, 76); target:addMod(MOD_RACCP, 16); target:addMod(MOD_FOOD_RACC_CAP, 76); target:addMod(MOD_SLEEPRES, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 20); target:delMod(MOD_STR, 5); target:delMod(MOD_DEX, 6); target:delMod(MOD_ACCP, 16); target:delMod(MOD_FOOD_ACC_CAP, 76); target:delMod(MOD_RACCP, 16); target:delMod(MOD_FOOD_RACC_CAP, 76); target:delMod(MOD_SLEEPRES, 5); end;
gpl-3.0
Ingenious-Gaming/Starfall
lua/weapons/gmod_tool/stools/starfall_processor.lua
1
6342
TOOL.Category = "Chips, Gates" TOOL.Name = "Starfall - Processor" TOOL.Command = nil TOOL.ConfigName = "" TOOL.Tab = "Wire" -- ------------------------------- Sending / Recieving ------------------------------- -- include( "starfall/sflib.lua" ) TOOL.ClientConVar[ "Model" ] = "models/spacecode/sfchip.mdl" cleanup.Register( "starfall_processor" ) if SERVER then CreateConVar( "sbox_maxstarfall_processor", 10, { FCVAR_REPLICATED, FCVAR_NOTIFY, FCVAR_ARCHIVE } ) else language.Add( "Tool.starfall_processor.name", "Starfall - Processor" ) language.Add( "Tool.starfall_processor.desc", "Spawns a starfall processor (Press shift+f to switch to screen and back again)" ) language.Add( "Tool.starfall_processor.0", "Primary: Spawns a processor / uploads code, Secondary: Opens editor" ) language.Add( "sboxlimit_starfall_processor", "You've hit the Starfall processor limit!" ) language.Add( "undone_Starfall Processor", "Undone Starfall Processor" ) end function TOOL:LeftClick ( trace ) if not trace.HitPos then return false end if trace.Entity:IsPlayer() then return false end if CLIENT then return true end local ply = self:GetOwner() if trace.Entity:IsValid() and trace.Entity:GetClass() == "starfall_processor" then local ent = trace.Entity if not SF.RequestCode( ply, function ( mainfile, files ) if not mainfile then return end if not IsValid( ent ) then return end -- Probably removed during transfer ent:Compile( files, mainfile ) end ) then SF.AddNotify( ply, "Cannot upload SF code, please wait for the current upload to finish.", NOTIFY_ERROR, 7, NOTIFYSOUND_ERROR1 ) end return true end self:SetStage( 0 ) local model = self:GetClientInfo( "Model" ) if not self:GetSWEP():CheckLimit( "starfall_processor" ) then return false end if not SF.RequestCode( ply, function ( mainfile, files ) if not mainfile then return end local ppdata = {} SF.Preprocessor.ParseDirectives( mainfile, files[ mainfile ], {}, ppdata ) if ppdata.models and ppdata.models[ mainfile ] and ppdata.models[ mainfile ] ~= "" then model = ppdata.models[ mainfile ] end local sf = SF.MakeSF( ply, "starfall_processor", trace, model ) sf:Compile( files, mainfile ) end ) then SF.AddNotify( ply, "Cannot upload SF code, please wait for the current upload to finish.", NOTIFY_ERROR, 7, NOTIFYSOUND_ERROR1 ) end return true end function TOOL:RightClick ( trace ) if SERVER then self:GetOwner():SendLua( "SF.Editor.open()" ) end return false end function TOOL:Reload ( trace ) return false end function TOOL:DrawHUD () end function TOOL:Think () end if CLIENT then local function get_active_tool ( ply, tool ) -- find toolgun local activeWep = ply:GetActiveWeapon() if not IsValid( activeWep ) or activeWep:GetClass() ~= "gmod_tool" or activeWep.Mode ~= tool then return end return activeWep:GetToolObject( tool ) end local modelHologram = nil hook.Add( "Think", "SF_Update_modelHologram_Processor", function () if modelHologram == nil or not modelHologram:IsValid() then modelHologram = ents.CreateClientProp() modelHologram:SetRenderMode( RENDERMODE_TRANSALPHA ) modelHologram:SetColor( Color( 255, 255, 255, 170 ) ) modelHologram:Spawn() end local tool = get_active_tool( LocalPlayer(), "starfall_processor" ) if tool then local model = tool.ClientConVar[ "HologramModel" ] or tool:GetClientInfo( "Model" ) if model and model ~= "" and modelHologram:GetModel() ~= model then modelHologram:SetModel( model ) end local min = modelHologram:OBBMins() local trace = LocalPlayer():GetEyeTrace() if trace.Hit and not ( IsValid( trace.Entity ) and ( trace.Entity:IsPlayer() or trace.Entity:GetClass() == "starfall_processor" ) ) then modelHologram:SetPos( trace.HitPos - trace.HitNormal * min.z ) modelHologram:SetAngles( trace.HitNormal:Angle() + Angle( 90, 0, 0 ) ) modelHologram:SetNoDraw( false ) else modelHologram:SetNoDraw( true ) end else modelHologram:SetNoDraw( true ) end end ) hook.Add( "PlayerBindPress", "wire_adv", function ( ply, bind, pressed ) if not pressed then return end if bind == "impulse 100" and ply:KeyDown( IN_SPEED ) then local self = get_active_tool( ply, "starfall_processor" ) if not self then self = get_active_tool( ply, "starfall_screen" ) if not self then return end RunConsoleCommand( "gmod_tool", "starfall_processor" ) -- switch back to processor return true end RunConsoleCommand( "gmod_tool", "starfall_screen" ) -- switch to screen return true end end ) local lastclick = CurTime() local function GotoDocs ( button ) gui.OpenURL( "http://sf.inp.io" ) -- old one: http://colonelthirtytwo.net/sfdoc/ end function TOOL.BuildCPanel ( panel ) panel:AddControl( "Header", { Text = "#Tool.starfall_processor.name", Description = "#Tool.starfall_processor.desc" } ) local gateModels = list.Get( "Starfall_gate_Models" ) table.Merge( gateModels, list.Get( "Wire_gate_Models" ) ) local modelPanel = WireDermaExts.ModelSelect( panel, "starfall_processor_Model", gateModels, 2 ) panel:AddControl( "Label", { Text = "" } ) local docbutton = vgui.Create( "DButton" , panel ) panel:AddPanel( docbutton ) docbutton:SetText( "Starfall Documentation" ) docbutton.DoClick = GotoDocs local filebrowser = vgui.Create( "StarfallFileBrowser" ) panel:AddPanel( filebrowser ) filebrowser.tree:setup( "starfall" ) filebrowser:SetSize( 235,400 ) local lastClick = 0 filebrowser.tree.DoClick = function ( self, node ) if CurTime() <= lastClick + 0.5 then if not node:GetFileName() or string.GetExtensionFromFilename( node:GetFileName() ) ~= "txt" then return end local fileName = string.gsub( node:GetFileName(), "starfall/", "", 1 ) local code = file.Read( node:GetFileName(), "DATA" ) for k, v in pairs( SF.Editor.getTabHolder().tabs ) do if v.filename == fileName and v.code == code then SF.Editor.selectTab( v ) SF.Editor.open() return end end SF.Editor.addTab( fileName, code ) SF.Editor.open() end lastClick = CurTime() end local openeditor = vgui.Create( "DButton", panel ) panel:AddPanel( openeditor ) openeditor:SetText( "Open Editor" ) openeditor.DoClick = SF.Editor.open end end
bsd-3-clause
m13790115/eset
plugins/invite.lua
1111
1195
do local function callbackres(extra, success, result) -- Callback for res_user in line 27 local user = 'user#id'..result.id local chat = 'chat#id'..extra.chatid if is_banned(result.id, extra.chatid) then -- Ignore bans send_large_msg(chat, 'User is banned.') elseif is_gbanned(result.id) then -- Ignore globall bans send_large_msg(chat, 'User is globaly banned.') else chat_add_user(chat, user, ok_cb, false) -- Add user on chat end end function run(msg, matches) local data = load_data(_config.moderation.data) if not is_realm(msg) then if data[tostring(msg.to.id)]['settings']['lock_member'] == 'yes' and not is_admin(msg) then return 'Group is private.' end end if msg.to.type ~= 'chat' then return end if not is_momod(msg) then return end --if not is_admin(msg) then -- For admins only ! --return 'Only admins can invite.' --end local cbres_extra = {chatid = msg.to.id} local username = matches[1] local username = username:gsub("@","") res_user(username, callbackres, cbres_extra) end return { patterns = { "^[!/]invite (.*)$" }, run = run } end
gpl-2.0
actboy168/YDWE
Development/Component/plugin/w3x2lni/script/core/slk/backend_txtlni.lua
3
2094
local function sortpairs(t) local sort = {} for k, v in pairs(t) do sort[#sort+1] = {k, v} end table.sort(sort, function (a, b) return a[1] < b[1] end) local n = 1 return function() local v = sort[n] if not v then return end n = n + 1 return v[1], v[2] end end local function format_value(value) if tonumber(value) then return tostring(value) elseif type(value) == 'string' then if value:match '[\n\r]' then return ('[=[\r\n%s]=]'):format(value) else return ('%q'):format(value) end end end local function maxindex(t) local i = 0 for k in pairs(t) do i = math.max(i, k) end return i end local function write_data(f, k, v) if k:find '[^%w_]' then k = ('%q'):format(k) end if type(v) == 'table' then local l = {} for i = 1, maxindex(v) do l[i] = format_value(v[i]) or '' end if #l == 0 then return elseif#l == 1 then f[#f+1] = ('%s = %s'):format(k, l[1]) else f[#f+1] = ('%s = {%s}'):format(k, table.concat(l, ', ')) end else f[#f+1] = ('%s = %s'):format(k, format_value(v)) end end local function is_enable(obj) for key, value in pairs(obj) do if key:sub(1, 1) ~= '_' then if type(value) == 'table' then if next(value) then return true end else return true end end end return false end return function (w2l, t) if not t then return end local f = {} for i, o in sortpairs(t) do if is_enable(o) then f[#f+1] = ('[%s]'):format(i) for k, v in sortpairs(o) do if k:sub(1, 1) ~= '_' then write_data(f, k, v) end end f[#f+1] = '' end end return #f > 0 and table.concat(f, '\r\n') end
gpl-3.0
nasomi/darkstar
scripts/zones/Bastok_Mines/npcs/Babenn.lua
17
2308
----------------------------------- -- Area: Bastok Mines -- NPC: Babenn -- Finishes Quest: The Eleventh's Hour -- Involved in Quests: Riding on the Clouds -- @zone 234 -- @pos 73 -1 34 ----------------------------------- package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; package.loaded["scripts/globals/settings"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Bastok_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_2") == 1) then if (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal player:setVar("ridingOnTheClouds_2",0); player:tradeComplete(); player:addKeyItem(SMILING_STONE); player:messageSpecial(KEYITEM_OBTAINED,SMILING_STONE); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(BASTOK,THE_ELEVENTH_S_HOUR) == QUEST_ACCEPTED and player:getVar("EleventhsHour") == 1) then player:startEvent(0x002d); else player:startEvent(0x0028); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x002d) then if (player:getFreeSlotsCount() > 1) then player:setVar("EleventhsHour",0); player:delKeyItem(OLD_TOOLBOX); player:addTitle(PURSUER_OF_THE_TRUTH); player:addItem(16629); player:messageSpecial(ITEM_OBTAINED,16629); player:addFame(BASTOK,BAS_FAME*30); player:completeQuest(BASTOK,THE_ELEVENTH_S_HOUR); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 16629); end end end;
gpl-3.0
shangjiyu/luci-with-extra
applications/luci-app-mwan3/luasrc/model/cbi/mwan/policy.lua
108
3104
-- ------ extra functions ------ -- function policyCheck() -- check to see if any policy names exceed the maximum of 15 characters uci.cursor():foreach("mwan3", "policy", function (section) if string.len(section[".name"]) > 15 then nameTooLong = 1 err_name_list = err_name_list .. section[".name"] .. " " end end ) end function policyWarn() -- display status and warning messages at the top of the page if nameTooLong == 1 then return "<font color=\"ff0000\"><strong>WARNING: Some policies have names exceeding the maximum of 15 characters!</strong></font>" else return "" end end -- ------ policy configuration ------ -- ds = require "luci.dispatcher" sys = require "luci.sys" nameTooLong = 0 err_name_list = " " policyCheck() m5 = Map("mwan3", translate("MWAN Policy Configuration"), translate(policyWarn())) m5:append(Template("mwan/config_css")) mwan_policy = m5:section(TypedSection, "policy", translate("Policies"), translate("Policies are profiles grouping one or more members controlling how MWAN distributes traffic<br />" .. "Member interfaces with lower metrics are used first. Interfaces with the same metric load-balance<br />" .. "Load-balanced member interfaces distribute more traffic out those with higher weights<br />" .. "Names may contain characters A-Z, a-z, 0-9, _ and no spaces. Names must be 15 characters or less<br />" .. "Policies may not share the same name as configured interfaces, members or rules")) mwan_policy.addremove = true mwan_policy.dynamic = false mwan_policy.sectionhead = "Policy" mwan_policy.sortable = true mwan_policy.template = "cbi/tblsection" mwan_policy.extedit = ds.build_url("admin", "network", "mwan", "configuration", "policy", "%s") function mwan_policy.create(self, section) TypedSection.create(self, section) m5.uci:save("mwan3") luci.http.redirect(ds.build_url("admin", "network", "mwan", "configuration", "policy", section)) end use_member = mwan_policy:option(DummyValue, "use_member", translate("Members assigned")) use_member.rawhtml = true function use_member.cfgvalue(self, s) local memberConfig, memberList = self.map:get(s, "use_member"), "" if memberConfig then for k,v in pairs(memberConfig) do memberList = memberList .. v .. "<br />" end return memberList else return "&#8212;" end end last_resort = mwan_policy:option(DummyValue, "last_resort", translate("Last resort")) last_resort.rawhtml = true function last_resort.cfgvalue(self, s) local action = self.map:get(s, "last_resort") if action == "blackhole" then return "blackhole (drop)" elseif action == "default" then return "default (use main routing table)" else return "unreachable (reject)" end end errors = mwan_policy:option(DummyValue, "errors", translate("Errors")) errors.rawhtml = true function errors.cfgvalue(self, s) if not string.find(err_name_list, " " .. s .. " ") then return "" else return "<span title=\"Name exceeds 15 characters\"><img src=\"/luci-static/resources/cbi/reset.gif\" alt=\"error\"></img></span>" end end return m5
apache-2.0
Hello23-Ygopro/ygopro-ds
expansions/script/c27002071.lua
1
2411
--BT2-064 Mafuba local ds=require "expansions.utility_dbscg" local scard,sid=ds.GetID() function scard.initial_effect(c) --place on top ds.AddCounterBattleCardAttackSkill(c,0,scard.topop,scard.topcost) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(DS_EVENT_PLAY_SUCCESS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetOperation(scard.cedop) c:RegisterEffect(e1) end scard.dragon_ball_super_card=true scard.donot_drop_as_cost=true scard.topcost=ds.PayEnergyCost(COLOR_BLUE,1,1) function scard.topop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateAttack() local c=e:GetHandler() if not c:IsRelateToSkill(e) then return end local a=Duel.GetAttacker() local g=a:GetStackGroup() if g:GetCount()~=0 then Duel.PlaceOnTop(c,g) end Duel.PlaceOnTop(c,a) Duel.Play(c,0,tp,1-tp,false,false,DS_POS_FACEUP_REST) --to drop local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(sid,1)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetRange(DS_LOCATION_BATTLE) e1:SetCountLimit(1) e1:SetCondition(scard.tgcon) e1:SetOperation(scard.tgop) e1:SetLabel(Duel.GetTurnCount()) e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,2) Duel.RegisterEffect(e1,tp) --cannot attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(DS_SKILL_CANNOT_ATTACK) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET) c:RegisterEffect(e2,true) --cannot switch position local e3=e2:Clone() e3:SetCode(DS_SKILL_CANNOT_SWITCH_POS_SKILL) c:RegisterEffect(e3,true) end function scard.tgcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()~=tp and Duel.GetTurnCount()~=e:GetLabel() end function scard.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,sid) local c=e:GetHandler() local g=c:GetStackGroup() local mg=Group.CreateGroup() for tc in aux.Next(g) do mg:AddCard(tc) end Duel.SendtoDrop(c,DS_REASON_SKILL) --keep stacked cards local mc=mg:GetFirst() Duel.MoveToField(mc,tp,1-tp,DS_LOCATION_BZONE,DS_POS_FACEUP_REST,true) mg:RemoveCard(mc) if mg:GetCount()~=0 then Duel.PlaceOnTop(mc,mg) end end function scard.cedop(e,tp,eg,ep,ev,re,r,rp) Duel.SetChainLimitTillChainEnd(aux.FALSE) end
gpl-3.0
nasomi/darkstar
scripts/zones/Al_Zahbi/TextIDs.lua
9
2053
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item> come back again after sorting your inventory ITEM_OBTAINED = 6384; -- Obtained: <item> GIL_OBTAINED = 6385; -- Obtained <number> gil KEYITEM_OBTAINED = 6387; -- Obtained key item: <keyitem> FISHING_MESSAGE_OFFSET = 7043; -- You can't fish here HOMEPOINT_SET = 7515; -- Home point set! IMAGE_SUPPORT_ACTIVE = 7530; -- You have to wait a bit longer before asking for synthesis image support again. IMAGE_SUPPORT = 7532; -- Your ?Multiple Choice (Parameter 1)?[fishing/woodworking/smithing/goldsmithing/clothcraft/leatherworking/bonecraft/alchemy/cooking] skills went up ... SANCTION = 7951; -- You have received the Empire's Sanction. --Other Texts ITEM_DELIVERY_DIALOG = 7813; -- No need to wrap your goods. Just hand them over and they're as good as delivered! (I've got to be nice as long as the manager's got his eye on me...) -- Shop Texts ALLARD_SHOP_DIALOG = 7597; -- Hey, how ya doin'? Welcome to the armor shop of the Ulthalam Parade's leading star--Allard, in the flesh! CHAYAYA_SHOP_DIALOG = 7609; -- Chayaya's Projectiles! Get your darts and more at Chayaya's Projectiles! Just don't touch the stuff in the high drawers, okay KAHAHHOBICHAI_SHOP_DIALOG = 7591; -- Step rrright up to Kahah Hobichai's Blades! We've got everything your battle-thirrrsty heart desires! ZAFIF_SHOP_DIALOG = 7603; -- Welcome... I'm Zafif, and this is my magic shop... I hope you can find something of use here. DEHBI_MOSHAL_SHOP_DIALOG = 7817; -- Welcome to the Carpenters' Guild! NDEGO_SHOP_DIALOG = 7819; -- The Blacksmiths' Guild thanks you for your business! BORNAHN_SHOP_DIALOG = 7821; -- Welcome! We have all your goldsmithing needs right here! TATEN_BILTEN_SHOP_DIALOG = 7823; -- Weave something beautiful with the materials you buy here, okay? -- NPC Texts CHOCOBO_HAPPY = 7826; -- The chocobo appears to be extremely happy.
gpl-3.0
nasomi/darkstar
scripts/zones/The_Celestial_Nexus/mobs/Eald_narche.lua
18
2569
----------------------------------- -- Area: The Celestial Nexus -- NPC: Eald'Narche - Phase 1 -- Zilart Mission 16 BCNM Fight ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/status"); require("scripts/globals/magic"); function onMobInitialize(mob) --50% fast cast mob:addMod(MOD_UFASTCAST, 50); end ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) mob:SetAutoAttackEnabled(false); mob:setMobMod(MOBMOD_STANDBACK_TIME, 0); mob:setMobMod(MOBMOD_GA_CHANCE,25); mob:addStatusEffectEx(EFFECT_PHYSICAL_SHIELD, 0, 1, 0, 0); mob:addStatusEffectEx(EFFECT_ARROW_SHIELD, 0, 1, 0, 0); mob:addStatusEffectEx(EFFECT_MAGIC_SHIELD, 0, 1, 0, 0); end; function onMobEngaged(mob, target) mob:addStatusEffectEx(EFFECT_SILENCE, 0, 1, 0, 5); GetMobByID(mob:getID() + 1):updateEnmity(target); end; function onMobFight(mob, target) if (mob:getBattleTime() % 9 <= 2) then local orbital1 = mob:getID()+3; local orbital2 = mob:getID()+4; if (GetMobAction(orbital1) == ACTION_NONE) then GetMobByID(orbital1):setPos(mob:getPos()); SpawnMob(orbital1):updateEnmity(target); elseif (GetMobAction(orbital2) == ACTION_NONE) then GetMobByID(orbital2):setPos(mob:getPos()); SpawnMob(orbital2):updateEnmity(target); end end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) DespawnMob(mob:getID()+1); DespawnMob(mob:getID()+3); DespawnMob(mob:getID()+4); local battlefield = killer:getBattlefield(); killer:startEvent(0x7d04, battlefield:getBattlefieldNumber()); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("updateCSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,target) --printf("finishCSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x7d04) then DespawnMob(target:getID()); mob = SpawnMob(target:getID()+2); mob:updateEnmity(player); --the "30 seconds of rest" you get before he attacks you, and making sure he teleports first in range mob:addStatusEffectEx(EFFECT_BIND, 0, 1, 0, 30); mob:addStatusEffectEx(EFFECT_SILENCE, 0, 1, 0, 40); end end;
gpl-3.0
Wouterz90/SuperSmashDota
Game/scripts/vscripts/libraries/containers.lua
10
88873
CONTAINERS_VERSION = "0.80" require('libraries/timers') require('libraries/playertables') local ID_BASE = "cont_" FORCE_NIL = false CONTAINERS_DEBUG = IsInToolsMode() -- Should we print debugging prints for containers --[[ Containers API Calls Containers:AddItemToUnit(unit, item) Containers:CreateContainer(cont) Containers:CreateShop(cont) Containers:DeleteContainer(c, deleteContents) Containers:DisplayError(pid, message) Containers:EmitSoundOnClient(pid, sound) Containers:GetDefaultInventory(unit) Containers:GetEntityContainers(entity) Containers:SetDefaultInventory(unit, container) Containers:SetItemLimit(limit) Containers:SetRangeAction(unit, tab) Containers:UsePanoramaInventory(useInventory) Containers:OnButtonPressed(playerID, container, unit, buttonNumber, buttonName) Containers:OnCloseClicked(playerID, container, unit) Containers:OnDragFrom(playerID, container, unit, item, fromSlot, toContainer, toSlot) Containers:OnDragTo(playerID, container, unit, item, fromSlot, toContainer, toSlot) Containers:OnDragWithin(playerID, container, unit, item, fromSlot, toSlot) Containers:OnDragWorld(playerID, container, unit, item, slot, position, entity) Containers:OnLeftClick(playerID, container, unit, item, slot) Containers:OnRightClick(playerID, container, unit, item, slot) Container Creation: Containers:CreateContainer({ layout = {3,2,2}, skins = {"Skin1", "Another"}, --{} buttons = {}, -- {"Take All"} headerText = "#lootbox", draggable = true, position = "200px 200px 0px", -- "30% 40%" -- "mouse" -- "entity" equipment = true, range = 250, closeOnOrder = true, forceOwner = false, forcePurchaser = false, entity = PlayerResource:GetSelectedHeroEntity(0), pids = {0}, -- {[2]=true, [4]=true} items = {}, -- {CreateItem(...), CreateItem(...)} -- {[3]=CreateItem(...), [5]=CreateItem(...):GetEntityIndex()} cantDragFrom = {}, -- {3,5} cantDragTo = {}, layoutFile = "file://{resources}/layout/custom_game/containers/alt_container_example.xml", nil->default OnLeftClick = function(playerID, container, unit, item, slot) ... end, -- nil->default, false->do nothing OnRightClick = function(playerID, container, unit, item, slot) ... end, -- nil->default, false->do nothing OnDragFrom = function(playerID, container, unit, item, fromSlot, toContainer, toSlot) ... end, -- nil->default, false->do nothing OnDragTo = function(playerID, container, unit, item, fromSlot, toContainer, toSlot) ... end, -- nil->default, false->do nothing OnDragWithin = function(playerID, container, unit, item, fromSlot, toSlot) ... end, -- nil->default, false->do nothing OnDragWorld = function(playerID, container, unit, item, slot, position, entity) ... end, -- nil->default, false->do nothing OnCloseClicked = function(playerID, container, unit) ... end, -- nil->default, false->do nothing OnButtonPressed = function(playerID, container, unit, buttonNumber, buttonName) ... end, -- nil->default, false->do nothing OnEntityOrder = function(playerID, container, unit, target), -- nil->do nothing OnEntityDrag = function(playerID, container, unit, target, fromContainer, item) ... end, -- nil->do nothing OnClose = function(playerID, container) ... end, -- nil->default OnOpen = function(playerID, container) ... end, -- nil->default, OnSelect = function(playerID, container, selectedEntity) ... end, -- nil->default, OnDeselect = function(playerID, container, deselectedEntity) ... end, -- nil->default,, -- return true to allow the item add event. slot is -1 if no slot is specified. AddItemFilter = function(container, item, slot), -- nil->no filter -- See containers/container_events.js for javascript callback registration and handling -- nil means to use the default OnLeftClickJS = "ExampleLeftClick", OnRightClickJS = "ExampleRightClick", OnDoubleClickJS = "ExampleDoubleClick", OnMouseOutJS = "ExampleMouseOut", OnMouseOverJS = "ExampleMouseOver", OnButtonPressedJS = "ExampleButtonPressed", OnCloseClickedJS = "ExampleCloseClicked", )} Container Functions: c:ActivateItem(unit, item, playerID) c:AddItem(item, slot, column, bypassFilter) c:AddSkin(skin) c:AddSubscription(pid) c:CanDragFrom(pid) c:CanDragTo(pid) c:CanDragWithin(pid) c:ClearSlot(slot) c:Close(pid) c:ContainsItem(item) c:Delete(deleteContents) c:GetAllItems() c:GetAllOpen() c:GetButtonName(number) c:GetButtons() c:GetCanDragFromPlayers() c:GetCanDragToPlayers() c:GetCanDragWithinPlayers() c:GetContainerIndex() c:GetEntity() c:GetForceOwner() c:GetForcePurchaser() c:GetHeaderText() c:GetItemInRowColumn(row, column) c:GetItemInSlot(slot) c:GetItemsByName(name) c:GetLayout() c:GetNumItems() c:GetRange() c:GetRowColumnForItem(item) c:GetSize() c:GetSkins() c:GetSlotForItem(item) c:GetSubscriptions() c:HasSkin(skin) c:IsCloseOnOrder() c:IsDraggable() c:IsEquipment() c:IsInventory() c:IsOpen(pid) c:IsSubscribed(pid) c:OnButtonPressed(fun) c:OnButtonPressedJS(jsCallback) c:OnClose(fun) c:OnCloseClicked(fun) c:OnCloseClickedJS(jsCallback) c:OnDeselect(fun) c:OnDoubleClickJS(jsCallback) c:OnDragFrom(fun) c:OnDragTo(fun) c:OnDragWithin(fun) c:OnDragWorld(fun) c:OnEntityDrag(fun) c:OnEntityOrder(fun) c:OnLeftClick(fun) c:OnLeftClickJS(jsCallback) c:OnMouseOutJS(jsCallback) c:OnMouseOverJS(jsCallback) c:OnOpen(fun) c:OnRightClick(fun) c:OnRightClickJS(jsCallback) c:OnSelect(fun) c:Open(pid) c:RemoveButton(number) c:RemoveItem(item) c:RemoveSkin(skin) c:RemoveSubscription(pid) c:SetButton(number, name) c:SetCanDragFrom(pid, canDrag) c:SetCanDragTo(pid, canDrag) c:SetCanDragWithin(pid, canDrag) c:SetCloseOnOrder(close) c:SetDraggable(drag) c:SetEntity(entity) c:SetEquipment(equip) c:SetForceOwner(owner) c:SetForcePurchaser(purchaser) c:SetHeaderText(header) c:SetLayout(layout, removeOnContract) c:SetRange(range) c:SwapItems(item1, item2, allowCombine) c:SwapSlots(slot1, slot2, allowCombine) Shop Creation: Containers:CreateShop({ -- Same as CreateContainer but with the additions of items = {}, -- {CreateItem(...), CreateItem(...)} -- {[3]=CreateItem(...), [5]=CreateItem(...):GetEntityIndex()} prices = {}, -- {500, 800} -- {[3]=500, [5]=800} stocks = {}, -- {[5]=10} } Shop Functions: -- Same as a Container but with the additions of shop:BuyItem(playerID, unit, item) shop:GetPrice(item) shop:GetStock(item) shop:SetPrice(item, price) shop:SetStock(item, stock) ]] LinkLuaModifier( "modifier_shopkeeper", "libraries/modifiers/modifier_shopkeeper.lua", LUA_MODIFIER_MOTION_NONE ) --"dota_hud_error_not_enough_gold" "Not Enough Gold" --"dota_hud_error_item_out_of_stock" "Item is out of Stock" --"dota_hud_error_cant_pick_up_item" "Inventory Full" --"dota_hud_error_cant_sell_shop_not_in_range" "No Shop In Range" --"dota_hud_error_target_out_of_range" "Target Out Of Range" --"dota_hud_error_unit_command_restricted" "Can't Act" --"DOTA_FantasyTeamCreate_Error_Header" "Error" --"DOTA_Trading_Response_UnknownError" "Unknown Error" -- mango can't be activated from outside inventory if it ever touched it -- dust crash for same reason -- dagon no particles/effects for same reason -- soul ring crash for same reason -- bottle also doesn't activate for same reason -- travels don't work, TP either probably -- armlet doesn't activate at all -- euls has targeting issues -- aghs probably not for sure -- treads don't work in equipment local ApplyPassives = nil ApplyPassives = function(container, item, entOverride) local ent = entOverride or container:GetEntity() if not ent or not ent.AddNewModifier then return end if container.appliedPassives[item:GetEntityIndex()] then return end local passives = Containers.itemPassives[item:GetAbilityName()] if passives then for _,passive in ipairs(passives) do -- check for previous buffs from this exact item local buffs = ent:FindAllModifiersByName(passive) for _, buff in ipairs(buffs) do if buff:GetAbility() == item then Timers:CreateTimer(function() --print("FOUND, rerunning until removed") ApplyPassives(container, item, entOverride) end) return end end end container.appliedPassives[item:GetEntityIndex()] = {} for _,passive in ipairs(passives) do item:ApplyDataDrivenModifier(ent, ent, passive, {}) buffs = ent:FindAllModifiersByName(passive) for _, buff in ipairs(buffs) do if buff:GetAbility() == item then table.insert(container.appliedPassives[item:GetEntityIndex()], buff) break end end end else passives = item:GetIntrinsicModifierName() if passives then local buff = ent:AddNewModifier(ent, item, passives, {}) container.appliedPassives[item:GetEntityIndex()] = {buff} end end end local GetItem = function(item) if type(item) == "number" then return EntIndexToHScript(item) elseif item and IsValidEntity(item) and item.IsItem and item:IsItem() then return item end end local unitInventory = {unit = nil, range = 150, allowStash = false, canDragFrom = {}, canDragTo = {}, forceOwner = nil, forcePurchaser = nil} function unitInventory:AddItem(item, slot) item = GetItem(item) local unit = self.unit local findStack = slot == nil slot = slot or 0 local size = self:GetSize() if slot > size then print("[containers.lua] Request to add item in slot " .. slot .. " -- exceeding dota inventory size " .. size) return false end local full = true local stack = false for i=0,size do local sItem = unit:GetItemInSlot(i) if not sItem then full = false elseif sItem:GetAbilityName() == item:GetAbilityName() and item:IsStackable() then stack = true end end if full and not stack then return false end unit:AddItem(item) Timers:CreateTimer(function() if not IsValidEntity(item) then return end unit:DropItemAtPositionImmediate(item, unit:GetAbsOrigin()) local drop = nil for i=GameRules:NumDroppedItems()-1,0,-1 do drop = GameRules:GetDroppedItem(i) if drop:GetContainedItem() == item then drop:RemoveSelf() break end end unit:AddItem(item) if not findStack then for i=0,5 do if unit:GetItemInSlot(i) == item then unit:SwapItems(i,slot) if self.forceOwner then item:SetOwner(self.forceOwner) elseif self.forceOwner == false then item:SetOwner(nil) end if self.forcePurchaser then item:SetPurchaser(self.forcePurchaser) elseif self.forceOwner == false then item:SetPurchaser(nil) end end end end end) if not findStack then for i=0,5 do if unit:GetItemInSlot(i) == item then unit:SwapItems(i,slot) if self.forceOwner then item:SetOwner(self.forceOwner) elseif self.forceOwner == false then item:SetOwner(nil) end if self.forcePurchaser then item:SetPurchaser(self.forcePurchaser) elseif self.forceOwner == false then item:SetPurchaser(nil) end return true end end end return true end function unitInventory:ClearSlot(slot) local item = self.unit:GetItemInSlot(slot) if item then self:RemoveItem(item) end end function unitInventory:RemoveItem(item) item = GetItem(item) local unit = self.unit if self:ContainsItem(item) then unit:DropItemAtPositionImmediate(item, unit:GetAbsOrigin()) local drop = nil for i=GameRules:NumDroppedItems()-1,0,-1 do drop = GameRules:GetDroppedItem(i) if drop:GetContainedItem() == item then drop:RemoveSelf() break end end end end function unitInventory:ContainsItem(item) item = GetItem(item) if not item then return false end local unit = self.unit for i=0,11 do if item == unit:GetItemInSlot(i) then return true end end return false end function unitInventory:GetSize() if self.allowStash then return 11 else return 5 end end function unitInventory:GetItemInSlot(slot) return self.unit:GetItemInSlot(slot) end function unitInventory:GetRange() return self.range end function unitInventory:GetEntity() return self.unit end function unitInventory:IsInventory() return true end if not Containers then Containers = class({}) end function Containers:start() if not __ACTIVATE_HOOK then __ACTIVATE_HOOK = {funcs={}} setmetatable(__ACTIVATE_HOOK, { __call = function(t, func) table.insert(t.funcs, func) end }) debug.sethook(function(...) local info = debug.getinfo(2) local src = tostring(info.short_src) local name = tostring(info.name) if name ~= "__index" then if string.find(src, "addon_game_mode") then if GameRules:GetGameModeEntity() then for _, func in ipairs(__ACTIVATE_HOOK.funcs) do local status, err = pcall(func) if not status then print("__ACTIVATE_HOOK callback error: " .. err) end end debug.sethook(nil, "c") end end end end, "c") end __ACTIVATE_HOOK(function() local mode = GameRules:GetGameModeEntity() mode:SetExecuteOrderFilter(Dynamic_Wrap(Containers, 'OrderFilter'), Containers) Containers.oldFilter = mode.SetExecuteOrderFilter mode.SetExecuteOrderFilter = function(mode, fun, context) --print('SetExecuteOrderFilter', fun, context) Containers.nextFilter = fun Containers.nextContext = context end Containers.initialized = true end) self.initialized = false self.containers = {} self.nextID = 0 self.closeOnOrders = {} for i=0,DOTA_MAX_TEAM_PLAYERS do self.closeOnOrders[i] = {} end CustomNetTables:SetTableValue("containers_lua", "use_panorama_inventory", {value=false}) self.nextFilter = nil self.nextContext = nil self.disableItemLimit = false self.itemKV = LoadKeyValues("scripts/npc/items.txt") self.itemIDs = {} self.entityShops = {} self.defaultInventories = {} self.rangeActions = {} self.previousSelection = {} self.entityContainers = {} for k,v in pairs(LoadKeyValues("scripts/npc/npc_abilities_override.txt")) do if self.itemKV[k] then self.itemKV[k] = v end end for k,v in pairs(LoadKeyValues("scripts/npc/npc_items_custom.txt")) do if not self.itemKV[k] then self.itemKV[k] = v end end for k,v in pairs(self.itemKV) do if type(v) == "table" and v.ID then self.itemIDs[v.ID] = k end end self.itemPassives = {} for id,itemName in pairs(Containers.itemIDs) do local kv = Containers.itemKV[itemName] if kv.BaseClass == "item_datadriven" then self.itemPassives[itemName] = {} if kv.Modifiers then local mods = kv.Modifiers for modname, mod in pairs(mods) do if mod.Passive == 1 then table.insert(self.itemPassives[itemName], modname) end end end end end self.oldUniversal = GameRules.SetUseUniversalShopMode self.universalShopMode = false GameRules.SetUseUniversalShopMode = function(gamerules, universal) Containers.universalShopMode = universal Containers.oldUniversal(gamerules, universal) end if GameRules.FDesc then GameRules.FDesc["SetUseUniversalShopMode"] = nil end CustomGameEventManager:RegisterListener("Containers_EntityShopRange", Dynamic_Wrap(Containers, "Containers_EntityShopRange")) CustomGameEventManager:RegisterListener("Containers_Select", Dynamic_Wrap(Containers, "Containers_Select")) CustomGameEventManager:RegisterListener("Containers_HideProxy", Dynamic_Wrap(Containers, "Containers_HideProxy")) CustomGameEventManager:RegisterListener("Containers_OnLeftClick", Dynamic_Wrap(Containers, "Containers_OnLeftClick")) CustomGameEventManager:RegisterListener("Containers_OnRightClick", Dynamic_Wrap(Containers, "Containers_OnRightClick")) CustomGameEventManager:RegisterListener("Containers_OnDragFrom", Dynamic_Wrap(Containers, "Containers_OnDragFrom")) CustomGameEventManager:RegisterListener("Containers_OnDragWorld", Dynamic_Wrap(Containers, "Containers_OnDragWorld")) CustomGameEventManager:RegisterListener("Containers_OnCloseClicked", Dynamic_Wrap(Containers, "Containers_OnCloseClicked")) CustomGameEventManager:RegisterListener("Containers_OnButtonPressed", Dynamic_Wrap(Containers, "Containers_OnButtonPressed")) CustomGameEventManager:RegisterListener("Containers_OnSell", Dynamic_Wrap(Containers, "Containers_OnSell")) Timers:CreateTimer(function() for id,action in pairs(Containers.rangeActions) do local unit = action.unit if unit then if action.entity and not IsValidEntity(action.entity) then Containers.rangeActions[id] = nil else local range = action.range if not range and action.container then range = action.container:GetRange() end if not range then range = 150 end local range2 = range * range local pos = action.position or action.entity:GetAbsOrigin() local dist = unit:GetAbsOrigin() - pos if (dist.x * dist.x + dist.y * dist.y) <= range2 then local status, err = pcall(action.action, action.playerID, action.container, unit, action.entity or action.position, action.fromContainer or action.orderType, action.item) if not status then print('[containers.lua] RangeAction failure:' .. err) end Containers.rangeActions[id] = nil end end else Containers.rangeActions[id] = nil end end return .01 end) end local closeOnOrderSkip = { [DOTA_UNIT_ORDER_PURCHASE_ITEM] = true, [DOTA_UNIT_ORDER_GLYPH] = true, [DOTA_UNIT_ORDER_HOLD_POSITION] = true, [DOTA_UNIT_ORDER_STOP] = true, [DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH] = true, [DOTA_UNIT_ORDER_DISASSEMBLE_ITEM] = true, [DOTA_UNIT_ORDER_PING_ABILITY] = true, [DOTA_UNIT_ORDER_TRAIN_ABILITY] = true, [DOTA_UNIT_ORDER_CAST_NO_TARGET] = true, [DOTA_UNIT_ORDER_CAST_TOGGLE] = true, } function Containers:AddItemToUnit(unit, item) if item and unit then local defInventory = Containers:GetDefaultInventory(unit) if defInventory then if not defInventory:AddItem(item) then CreateItemOnPositionSync(unit:GetAbsOrigin() + RandomVector(10), item) end else local iname = item:GetAbilityName() local exists = false local full = true for i=0,5 do local it = unit:GetItemInSlot(i) if not it then full = false elseif it:GetAbilityName() == iname then exists = true end end if not full or (full and item:IsStackable() and exists) then unit:AddItem(item) else CreateItemOnPositionSync(unit:GetAbsOrigin() + RandomVector(10), item) end end end end function Containers:SetItemLimit(limit) SendToServerConsole("dota_max_physical_items_purchase_limit " .. limit) end function Containers:SetDisableItemLimit(disable) if not self.initialized then print('[containers.lua] FATAL: Containers:Init() has not been initialized!') return end --self.disableItemLimit = disable end function Containers:UsePanoramaInventory(useInventory) CustomNetTables:SetTableValue("containers_lua", "use_panorama_inventory", {value=useInventory}) CustomGameEventManager:Send_ServerToAllClients("cont_use_panorama_inventory", {use=useInventory}) end function Containers:DisplayError(pid, message) local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "cont_create_error_message", {message=message}) end end function Containers:EmitSoundOnClient(pid, sound) local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "cont_emit_client_sound", {sound=sound}) end end function Containers:OrderFilter(order) --print('Containers:OrderFilter') --PrintTable(order) local ret = true if Containers.nextFilter then ret = Containers.nextFilter(Containers.nextContext, order) end if not ret then return false end local issuerID = order.issuer_player_id_const local queue = order.queue == 1 if issuerID == -1 then return true end -- close on order if not closeOnOrderSkip[order.order_type] then local oConts = Containers.closeOnOrders[issuerID] for id,cont in pairs(oConts) do if IsValidContainer(cont) then cont:Close(issuerID) else oConts[id] = nil end end end if not queue and order.units["0"] then Containers.rangeActions[order.units["0"]] = nil end local conts = Containers:GetEntityContainers(order.entindex_target) if order.units["0"] and #conts > 0 then local container = nil for _,cont in ipairs(conts) do if cont._OnEntityOrder then container = cont break end end if container then local unit = EntIndexToHScript(order.units["0"]) local target = EntIndexToHScript(order.entindex_target) local range = container:GetRange() or 150 local unitpos = unit:GetAbsOrigin() local diff = unitpos - target:GetAbsOrigin() local dist = diff:Length2D() local pos = unitpos if dist > range * .9 then pos = target:GetAbsOrigin() + diff:Normalized() * range * .9 end local origOrder = order.order_type if target.GetContainedItem then order.order_type = DOTA_UNIT_ORDER_MOVE_TO_POSITION order.position_x = pos.x order.position_y = pos.y order.position_z = pos.z else order.order_type = DOTA_UNIT_ORDER_MOVE_TO_TARGET end Containers.rangeActions[order.units["0"]] = { unit = unit, entity = target, range = range, playerID = issuerID, container = container, orderType = origOrder, action = container._OnEntityOrder, } end end --DOTA_UNIT_ORDER_GIVE_ITEM if order.units["0"] and order.order_type == DOTA_UNIT_ORDER_GIVE_ITEM then local unit = EntIndexToHScript(order.units["0"]) local item = EntIndexToHScript(order.entindex_ability) local target = EntIndexToHScript(order.entindex_target) local defInventory = Containers:GetDefaultInventory(target) if defInventory then order.order_type = DOTA_UNIT_ORDER_MOVE_TO_TARGET Containers.rangeActions[order.units["0"]] = { unit = unit, entity = target, range = 180, playerID = issuerID, action = function(playerID, container, unit, target) if IsValidEntity(target) and target:IsAlive() then unit:DropItemAtPositionImmediate(item, unit:GetAbsOrigin()) local drop = nil for i=GameRules:NumDroppedItems()-1,0,-1 do drop = GameRules:GetDroppedItem(i) if drop:GetContainedItem() == item then Containers:AddItemToUnit(target, item) drop:RemoveSelf() break end end end unit:Stop() end, } else return true end end if order.units["0"] and order.order_type == DOTA_UNIT_ORDER_PICKUP_ITEM then local unit = EntIndexToHScript(order.units["0"]) local physItem = EntIndexToHScript(order.entindex_target) local unitpos = unit:GetAbsOrigin() if not physItem then return false end local diff = unitpos - physItem:GetAbsOrigin() local dist = diff:Length2D() local pos = unitpos if dist > 90 then pos = physItem:GetAbsOrigin() + diff:Normalized() * 90 end local defInventory = Containers:GetDefaultInventory(unit) if defInventory then order.order_type = DOTA_UNIT_ORDER_MOVE_TO_POSITION order.position_x = pos.x order.position_y = pos.y order.position_z = pos.z Containers.rangeActions[order.units["0"]] = { unit = unit, position = physItem:GetAbsOrigin(), range = 100, playerID = issuerID, action = function(playerID, container, unit, target) if IsValidEntity(physItem) then local item = physItem:GetContainedItem() if item and defInventory:AddItem(item) then physItem:RemoveSelf() end end end, } end end if order.units["0"] and order.order_type == DOTA_UNIT_ORDER_PURCHASE_ITEM then local unit = EntIndexToHScript(order.units["0"]) local itemID = order.entindex_ability local itemName = Containers.itemIDs[itemID] local player = PlayerResource:GetPlayer(issuerID) local ownerID = issuerID --unit:GetMainControllingPlayer() local owner = PlayerResource:GetSelectedHeroEntity(ownerID) local defInventory = Containers:GetDefaultInventory(unit) if defInventory then local shops = Containers.entityShops[unit:GetEntityIndex()] or {home=false, side=false, secret=false} if not unit:IsAlive() then shops = {home=true, side=false, secret=false} end if not shops.home and not shops.side and not shops.secret then CustomGameEventManager:Send_ServerToPlayer(player, "cont_create_error_message", {reason=67}) return false end local item = CreateItem(itemName, owner, owner) local cost = item:GetCost() if not defInventory:AddItem(item) then CreateItemOnPositionSync(unit:GetAbsOrigin() + RandomVector(10), item) end PlayerResource:SpendGold(ownerID, cost, DOTA_ModifyGold_PurchaseItem) return false elseif Containers.disableItemLimit then if not unit:HasInventory() then unit = owner if unit == nil then return false end end local itemDefinition = Containers.itemKV[itemName] local itemSide = itemDefinition["SideShop"] == 1 local itemSecret = itemDefinition["SecretShop"] == 1 if itemDefinition["ItemPurchasable"] == 0 then return false end local toStash = true local full = true for i=0,5 do if unit:GetItemInSlot(i) == nil then full = false break end end local shops = Containers.entityShops[unit:GetEntityIndex()] or {home=false, side=false, secret=false} if not unit:IsAlive() then shops = {home=true, side=false, secret=false} end local stashPurchasingDisabled = GameRules:GetGameModeEntity():GetStashPurchasingDisabled() local universalShopMode = Containers.universalShopMode if universalShopMode then if not shops.home and not shops.side and not shops.secret then if stashPurchasingDisabled then CustomGameEventManager:Send_ServerToPlayer(player, "cont_create_error_message", {reason=67}) return false end toStash = true end else if not shops.home and not shops.side and not shops.secret then -- not in range of any shops if stashPurchasingDisabled then CustomGameEventManager:Send_ServerToPlayer(player, "cont_create_error_message", {reason=67}) return false end elseif itemSecret and shops.secret then toStash = false elseif itemSide and shops.side then toStash = false elseif shops.home and not full then toStash = false end end local item = CreateItem(itemName, owner, owner) local fullyShareStacking = Containers.itemKV[itemName]["ItemShareability"] == "ITEM_FULLY_SHAREABLE_STACKING" local dropped = {} local cost = item:GetCost() if toStash then local restore = {} local stashSlot = 11 for i=6,11 do local slot = owner:GetItemInSlot(i) if not slot then stashSlot = i break end end for i=0,5 do local slot = owner:GetItemInSlot(i) if slot and (fullyShareStacking and slot:GetAbilityName() == itemName or ((slot:GetAbilityName() == "item_ward_dispenser" or slot:GetAbilityName() == "item_ward_observer" or slot:GetAbilityName() == "item_ward_sentry")) and (itemName == "item_ward_observer" or itemName == "item_ward_sentry")) then owner:DropItemAtPositionImmediate(slot, owner:GetAbsOrigin()) for i=GameRules:NumDroppedItems()-1,0,-1 do local drop = GameRules:GetDroppedItem(i) if drop:GetContainedItem() == slot then table.insert(dropped, drop) break end end elseif slot and (slot:GetOwner() == owner or slot:GetPurchaser() == owner) then restore[slot:GetEntityIndex()] = {owner=slot:GetOwner(), purchaser=slot:GetPurchaser()} slot:SetPurchaser(nil) slot:SetOwner(nil) end end if owner:GetNumItemsInStash() == 6 then if not unit.HasAnyAvailableInventorySpace and shops.home then CreateItemOnPositionSync(unit:GetAbsOrigin() + RandomVector(20), item) else local slot = DOTA_STASH_SLOT_6 local slotItem = owner:GetItemInSlot(slot) if slotItem and slotItem:GetAbilityName() == item:GetAbilityName() then slot = DOTA_STASH_SLOT_5 end owner:SwapItems(slot,14) owner:AddItem(item) for i=0,11 do if owner:GetItemInSlot(i) == item then owner:SwapItems(slot,i) owner:EjectItemFromStash(item) end end owner:SwapItems(14,slot) end else owner:AddItem(item) for i=0,11 do if owner:GetItemInSlot(i) == item then owner:SwapItems(stashSlot,i) end end end for i=0,5 do local item = owner:GetItemInSlot(i) if item and restore[item:GetEntityIndex()] ~= nil then item:SetPurchaser(restore[item:GetEntityIndex()].purchaser) item:SetOwner(restore[item:GetEntityIndex()].owner) end end else if full then local physItem = CreateItemOnPositionSync(unit:GetAbsOrigin() + RandomVector(5), item) unit:PickupDroppedItem(physItem) else for i=6,11 do local item = unit:GetItemInSlot(i) if not shops.home and item and item:GetPurchaser() == owner then item:SetPurchaser(nil) end end unit:AddItem(item) for i=6,11 do local item = unit:GetItemInSlot(i) if not shops.home and item and item:GetPurchaser() == nil then item:SetPurchaser(owner) end end end end local queue = false for _,drop in ipairs(dropped) do ExecuteOrderFromTable({ UnitIndex = owner:GetEntityIndex(), TargetIndex = drop:GetEntityIndex(), OrderType = DOTA_UNIT_ORDER_PICKUP_ITEM, Queue = queue, }) queue = true --owner:AddItem(drop:GetContainedItem()) --drop:RemoveSelf() end PlayerResource:SpendGold(ownerID, cost, DOTA_ModifyGold_PurchaseItem) return false end end return ret end function Containers:Containers_EntityShopRange(args) local unit = args.unit local shop = args.shop local cs = Containers.entityShops if not cs[unit] then cs[unit] = {home=false, side=false, secret=false} end cs[unit].home = bit.band(shop, 1) ~= 0 cs[unit].side = bit.band(shop, 2) ~= 0 cs[unit].secret = bit.band(shop, 4) ~= 0 end function Containers:Containers_Select(args) local playerID = args.PlayerID local prev = Containers.previousSelection[playerID] local new = args.entity local newEnt = EntIndexToHScript(new) local prevConts = Containers:GetEntityContainers(prev) for _, c in ipairs(prevConts) do if c._OnDeselect then local res, err = pcall(c._OnDeselect, playerID, c, prev) if err then print('[containers.lua] Error in OnDeselect: ' .. err) end end end Containers.previousSelection[playerID] = newEnt local conts = Containers:GetEntityContainers(new) for _, c in ipairs(conts) do if c._OnSelect then local res, err = pcall(c._OnSelect, playerID, c, newEnt) if err then print('[containers.lua] Error in OnSelect: ' .. err) end end end end function Containers:Containers_HideProxy(args) local abil = EntIndexToHScript(args.abilID) if abil and abil.GetAbilityName and (abil:GetAbilityName() == "containers_lua_targeting" or abil:GetAbilityName() == "containers_lua_targeting_tree" ) and abil:GetOwner():GetPlayerOwnerID() == args.PlayerID then abil:SetHidden(true) end end function Containers:Containers_OnSell(args) Containers:print('Containers_OnSell') Containers:PrintTable(args) local playerID = args.PlayerID local unit = args.unit == nil and nil or EntIndexToHScript(args.unit) local contID = args.contID local itemID = args.itemID local slot = args.slot if not playerID then return end --if unit and unit:GetMainControllingPlayer() ~= playerID then return end local container = Containers.containers[contID] if not container then return end local item = EntIndexToHScript(args.itemID) if not (item and IsValidEntity(item) and item.IsItem and item:IsItem()) then return end if item:GetOwner() ~= unit or item:GetPurchaser() ~= unit then return end local itemInSlot = container:GetItemInSlot(slot) if itemInSlot ~= item then return end local range = container:GetRange() local ent = container:GetEntity() if range == nil and ent and unit ~= ent then return end if range and ent and unit and (ent:GetAbsOrigin() - unit:GetAbsOrigin()):Length2D() >= range then Containers:DisplayError(playerID,"#dota_hud_error_target_out_of_range") return end local shops = Containers.entityShops[unit:GetEntityIndex()] or {home=false, side=false, secret=false} local player = PlayerResource:GetPlayer(playerID) if not shops.home and not shops.side and not shops.secret then if player then CustomGameEventManager:Send_ServerToPlayer(player, "cont_create_error_message", {reason=67}) end return end local cost = item:GetCost() if GameRules:GetGameTime() - item:GetPurchaseTime() > 10 then cost = cost /2 end container:RemoveItem(item) item:RemoveSelf() PlayerResource:ModifyGold(playerID, cost, false, DOTA_ModifyGold_SellItem) if player then SendOverheadEventMessage(player, OVERHEAD_ALERT_GOLD, unit, cost, player) EmitSoundOnClient("General.Sell", player) end end function Containers:Containers_OnLeftClick(args) Containers:print('Containers_OnLeftClick') Containers:PrintTable(args) local playerID = args.PlayerID local unit = args.unit == nil and nil or EntIndexToHScript(args.unit) local contID = args.contID local itemID = args.itemID local slot = args.slot if not playerID then return end --if unit and unit:GetMainControllingPlayer() ~= playerID then return end local container = Containers.containers[contID] if not container then return end local fun = container._OnLeftClick if fun == false then return end local item = EntIndexToHScript(args.itemID) if not (item and IsValidEntity(item) and item.IsItem and item:IsItem()) then return end local itemInSlot = container:GetItemInSlot(slot) if itemInSlot ~= item then return end local range = container:GetRange() local ent = container:GetEntity() if range == nil and ent and unit ~= ent then return end if range and ent and unit and (ent:GetAbsOrigin() - unit:GetAbsOrigin()):Length2D() >= range then Containers:DisplayError(playerID,"#dota_hud_error_target_out_of_range") return end if type(fun) == "function" then fun(playerID, container, unit, item, slot) else Containers:OnLeftClick(playerID, container, unit, item, slot) end end function Containers:Containers_OnRightClick(args) Containers:print('Containers_OnRightClick') Containers:PrintTable(args) local playerID = args.PlayerID local unit = args.unit == nil and nil or EntIndexToHScript(args.unit) local contID = args.contID local itemID = args.itemID local slot = args.slot if not playerID then return end --if unit and unit:GetMainControllingPlayer() ~= playerID then return end local container = Containers.containers[contID] if not container then return end local fun = container._OnRightClick if fun == false then return end local item = EntIndexToHScript(args.itemID) if not (item and IsValidEntity(item) and item.IsItem and item:IsItem()) then return end local itemInSlot = container:GetItemInSlot(slot) if itemInSlot ~= item then return end local range = container:GetRange() local ent = container:GetEntity() if range == nil and ent and unit ~= ent then return end if range and ent and unit and (ent:GetAbsOrigin() - unit:GetAbsOrigin()):Length2D() >= range then Containers:DisplayError(playerID,"#dota_hud_error_target_out_of_range") return end if type(fun) == "function" then fun(playerID, container, unit, item, slot) else Containers:OnRightClick(playerID, container, unit, item, slot) end end function Containers:Containers_OnDragFrom(args) Containers:print('Containers_OnDragFrom') Containers:PrintTable(args) local playerID = args.PlayerID local unit = args.unit == nil and nil or EntIndexToHScript(args.unit) local contID = args.contID local itemID = args.itemID local fromSlot = args.fromSlot local toContID = args.toContID local toSlot = args.toSlot if not playerID then return end --if unit and unit:GetMainControllingPlayer() ~= playerID then return end local container = nil if contID == -1 then container = unitInventory container.unit = unit container.range = 150 if fromSlot > 5 then return end else container = Containers.containers[contID] end if not container then return end local toContainer = nil if toContID == -1 then toContainer = unitInventory toContainer.unit = unit toContainer.range = 150 if toSlot > 5 then return end else toContainer = Containers.containers[toContID] end if not toContainer then return end local item = EntIndexToHScript(args.itemID) if not (item and IsValidEntity(item) and item.IsItem and item:IsItem()) then return end local itemInSlot = container:GetItemInSlot(fromSlot) if itemInSlot ~= item then return end if toSlot > toContainer:GetSize() then return end local range = container:GetRange() local ent = container:GetEntity() if range == nil and ent and unit ~= ent then return end if range and ent and unit and (ent:GetAbsOrigin() - unit:GetAbsOrigin()):Length2D() >= range then Containers:DisplayError(playerID,"#dota_hud_error_target_out_of_range") return end if container == toContainer then if container.canDragWithin[playerID] == false then return end local fun = container._OnDragWithin if fun == false then return end if type(fun) == "function" then fun(playerID, container, unit, item, fromSlot, toSlot) else Containers:OnDragWithin(playerID, container, unit, item, fromSlot, toSlot) end else if container.canDragFrom[playerID] == false or toContainer.canDragTo[playerID] == false then return end local range = toContainer:GetRange() local ent = toContainer:GetEntity() if range and ent and unit and (ent:GetAbsOrigin() - unit:GetAbsOrigin()):Length2D() >= range then Containers:DisplayError(playerID,"#dota_hud_error_target_out_of_range") return end local fun = container._OnDragFrom if fun == false then return end if type(fun) == "function" then fun(playerID, container, unit, item, fromSlot, toContainer, toSlot) else Containers:OnDragFrom(playerID, container, unit, item, fromSlot, toContainer, toSlot) end end end function Containers:Containers_OnDragWorld(args) Containers:print('Containers_OnDragWorld') Containers:PrintTable(args) local playerID = args.PlayerID local unit = args.unit == nil and nil or EntIndexToHScript(args.unit) local contID = args.contID local itemID = args.itemID local slot = args.slot local position = args.position local entity = nil if type(args.entity) == "number" then entity = EntIndexToHScript(args.entity) end if not playerID then return end --if unit and unit:GetMainControllingPlayer() ~= playerID then return end local container = nil if contID == -1 then container = unitInventory container.unit = unit container.range = nil else container = Containers.containers[contID] end if not container then return end local fun = container._OnDragWorld if fun == false then return end local item = EntIndexToHScript(args.itemID) if not (item and IsValidEntity(item) and item.IsItem and item:IsItem()) then return end local itemInSlot = container:GetItemInSlot(slot) if itemInSlot ~= item then return end if not position["0"] or not position["1"] or not position["2"] then return end position = Vector(position["0"], position["1"], position["2"]) if container.canDragFrom[playerID] == false then return end if not item:IsDroppable() then Containers:DisplayError(playerID,"#dota_hud_error_item_cant_be_dropped") return end local range = container:GetRange() local ent = container:GetEntity() if range == nil and ent and unit ~= ent then return end if range and ent and unit and (ent:GetAbsOrigin() - unit:GetAbsOrigin()):Length2D() >= range then Containers:DisplayError(playerID,"#dota_hud_error_target_out_of_range") return end if type(fun) == "function" then fun(playerID, container, unit, item, slot, position, entity) else Containers:OnDragWorld(playerID, container, unit, item, slot, position, entity) end end function Containers:Containers_OnCloseClicked(args) Containers:print('Containers_OnCloseClicked') Containers:PrintTable(args) local playerID = args.PlayerID local unit = args.unit == nil and nil or EntIndexToHScript(args.unit) local contID = args.contID if not playerID then return end local container = Containers.containers[contID] if not container then return end local fun = container._OnCloseClicked if fun == false then return end if type(fun) == "function" then fun(playerID, container, unit) else Containers:OnCloseClicked(playerID, container, unit) end end function Containers:Containers_OnButtonPressed(args) Containers:print('Containers_OnButtonPressed') Containers:PrintTable(args) local playerID = args.PlayerID local unit = args.unit == nil and nil or EntIndexToHScript(args.unit) local contID = args.contID local buttonNumber = args.button if not playerID then return end --if unit and unit:GetMainControllingPlayer() ~= playerID then return end local container = Containers.containers[contID] if not container then return end local fun = container._OnButtonPressed if fun == false then return end if buttonNumber < 1 then return end local buttonName = container:GetButtonName(buttonNumber) if not buttonName then return end local range = container:GetRange() local ent = container:GetEntity() if range == nil and ent and unit ~= ent then return end if range and ent and unit and (ent:GetAbsOrigin() - unit:GetAbsOrigin()):Length2D() >= range then Containers:DisplayError(playerID,"#dota_hud_error_target_out_of_range") return end if type(fun) == "function" then fun(playerID, container, unit, buttonNumber, buttonName) else Containers:OnButtonPressed(playerID, container, unit, buttonNumber, buttonName) end end function Containers:OnLeftClick(playerID, container, unit, item, slot) Containers:print("Containers:OnLeftClick", playerID, container, unit, item:GetEntityIndex(), slot) local hero = PlayerResource:GetSelectedHeroEntity(playerID) container:ActivateItem(hero, item, playerID) end function Containers:OnRightClick(playerID, container, unit, item, slot) Containers:print("Containers:OnRightClick", playerID, container, unit, item:GetEntityIndex(), slot) end function Containers:OnDragWithin(playerID, container, unit, item, fromSlot, toSlot) Containers:print('Containers:OnDragWithin', playerID, container, unit, item, fromSlot, toSlot) container:SwapSlots(fromSlot, toSlot, true) end function Containers:OnDragFrom(playerID, container, unit, item, fromSlot, toContainer, toSlot) Containers:print('Containers:OnDragFrom', playerID, container, unit, item, fromSlot, toContainer, toSlot) local canChange = Containers.itemKV[item:GetAbilityName()].ItemCanChangeContainer if toContainer._OnDragTo == false or canChange == 0 then return end local fun = nil if type(toContainer._OnDragTo) == "function" then fun = toContainer._OnDragTo end if fun then fun(playerID, container, unit, item, fromSlot, toContainer, toSlot) else Containers:OnDragTo(playerID, container, unit, item, fromSlot, toContainer, toSlot) end end function Containers:OnDragTo(playerID, container, unit, item, fromSlot, toContainer, toSlot) Containers:print('Containers:OnDragTo', playerID, container, unit, item, fromSlot, toContainer, toSlot) local item2 = toContainer:GetItemInSlot(toSlot) local addItem = nil if item2 and IsValidEntity(item2) and (item2:GetAbilityName() ~= item:GetAbilityName() or not item2:IsStackable() or not item:IsStackable()) then if Containers.itemKV[item2:GetAbilityName()].ItemCanChangeContainer == 0 then return false end toContainer:RemoveItem(item2) addItem = item2 end if toContainer:AddItem(item, toSlot) then container:ClearSlot(fromSlot) if addItem then if container:AddItem(addItem, fromSlot) then return true else toContainer:RemoveItem(item) toContainer:AddItem(item2, toSlot, nil, true) container:AddItem(item, fromSlot, nil, true) return false end end return true elseif addItem then toContainer:AddItem(item2, toSlot, nil, true) end return false end function Containers:OnDragWorld(playerID, container, unit, item, slot, position, entity) Containers:print('Containers:OnDragWorld', playerID, container, unit, item, slot, position, entity) local unitpos = unit:GetAbsOrigin() local diff = unitpos - position local dist = diff:Length2D() local conts = {} if IsValidEntity(entity) then conts = Containers:GetEntityContainers(entity:GetEntityIndex()) end local toCont = nil for _,cont in ipairs(conts) do if cont._OnEntityDrag then toCont = cont break end end if IsValidEntity(entity) and entity.GetContainedItem and toCont then local range = toCont:GetRange() or 150 Containers:SetRangeAction(unit, { unit = unit, entity = entity, range = range, playerID = playerID, container = toCont, fromContainer = container, item = item, action = toCont._OnEntityDrag, }) elseif IsValidEntity(entity) and entity:GetTeam() == unit:GetTeam() and entity.HasInventory and entity:HasInventory() and entity:IsAlive() then ExecuteOrderFromTable({ UnitIndex= unit:GetEntityIndex(), OrderType= DOTA_UNIT_ORDER_MOVE_TO_TARGET, TargetIndex= entity:GetEntityIndex(), }) Containers.rangeActions[unit:GetEntityIndex()] = { unit = unit, entity = entity, range = 180, container = container, playerID = playerID, action = function(playerID, container, unit, target) if IsValidEntity(target) and target:IsAlive() and container:ContainsItem(item) then container:RemoveItem(item) Containers:AddItemToUnit(target, item) end unit:Stop() end, } elseif IsValidEntity(entity) and entity:GetClassname() == "ent_dota_shop" and item:IsSellable() then ExecuteOrderFromTable({ UnitIndex= unit:GetEntityIndex(), OrderType= DOTA_UNIT_ORDER_MOVE_TO_TARGET, TargetIndex= entity:GetEntityIndex(), }) Containers.rangeActions[unit:GetEntityIndex()] = { unit = unit, entity = entity, range = 425, container = container, playerID = playerID, action = function(playerID, container, unit, target) if IsValidEntity(target) and container:ContainsItem(item) then local cost = item:GetCost() if GameRules:GetGameTime() - item:GetPurchaseTime() > 10 then cost = cost /2 end container:RemoveItem(item) item:RemoveSelf() PlayerResource:ModifyGold(playerID, cost, false, DOTA_ModifyGold_SellItem) local player = PlayerResource:GetPlayer(playerID) if player then SendOverheadEventMessage(player, OVERHEAD_ALERT_GOLD, unit, cost, player) EmitSoundOnClient("General.Sell", player) end end unit:Stop() end, } else local pos = unitpos if dist > 150 *.9 then pos = position + diff:Normalized() * 150 * .9 end --DebugDrawCircle(pos, Vector(255,0,0), 1, 50.0, true, 1) --unit:MoveToPosition(pos) ExecuteOrderFromTable({ UnitIndex= unit:GetEntityIndex(), OrderType= DOTA_UNIT_ORDER_MOVE_TO_POSITION, Position= pos, }) Containers.rangeActions[unit:GetEntityIndex()] = { unit = unit, --entity = target, position = position, range = 150, container = container, playerID = playerID, action = function(playerID, container, unit, target) if container:ContainsItem(item) then container:RemoveItem(item) CreateItemOnPositionSync(position, item) end end, } end end function Containers:OnCloseClicked(playerID, container, unit) Containers:print('Containers:OnCloseClicked', playerID, container, unit) container:Close(playerID) end function Containers:OnButtonPressed(playerID, container, unit, buttonNumber, buttonName) print('Button ' .. buttonNumber .. ':\'' .. buttonName .. '\' Pressed by player:' .. playerID .. ' for container ' .. container.id .. '. No OnButtonPressed handler.') end function Containers:GetEntityContainers(entity) if entity and type(entity) ~= "number" and entity.GetEntityIndex and IsValidEntity(entity) then entity = entity:GetEntityIndex() end local tab = {} for id,cont in pairs(Containers.entityContainers[entity] or {}) do table.insert(tab, cont) end return tab end function Containers:SetRangeAction(unit, tab) if not IsValidEntity(unit) then return end local range = tab.range or 150 if tab.container then range = (tab.container:GetRange() or 150) end local tpos = tab.position or tab.entity:GetAbsOrigin() local unitpos = unit:GetAbsOrigin() local diff = unitpos - tpos local dist = diff:Length2D() local pos = unitpos if dist > range * .9 then pos = tpos + diff:Normalized() * range * .9 end tab.unit = unit if tab.entity and not tab.entity.GetContainedItem then ExecuteOrderFromTable({ UnitIndex= unit:GetEntityIndex(), OrderType= DOTA_UNIT_ORDER_MOVE_TO_TARGET, TargetIndex= tab.entity:GetEntityIndex(), }) else ExecuteOrderFromTable({ UnitIndex= unit:GetEntityIndex(), OrderType= DOTA_UNIT_ORDER_MOVE_TO_POSITION, Position = pos, }) end Containers.rangeActions[unit:GetEntityIndex()] = tab end function Containers:SetDefaultInventory(unit, container) if not self.initialized then print('[containers.lua] FATAL: Containers:Init() has not been called in the Activate() function chain!') return end self.defaultInventories[unit:GetEntityIndex()] = container end function Containers:GetDefaultInventory(unit) local di = self.defaultInventories[unit:GetEntityIndex()] if IsValidContainer(di) then return di else self.defaultInventories[unit:GetEntityIndex()] = nil return nil end end function Containers:CreateShop(cont) local shop = self:CreateContainer(cont) local ptID = shop.ptID local pt = {shop = 1, } if cont.prices then for k,v in pairs(cont.prices) do local item = k if type(k) ~= "number" then item = k:GetEntityIndex() end pt['price' .. k] = v end end if cont.stocks then for k,v in pairs(cont.stocks) do local item = k if type(k) ~= "number" then item = k:GetEntityIndex() end pt['stock' .. k] = v end end PlayerTables:SetTableValues(ptID, pt) function shop:BuyItem(playerID, unit, item) local cost = self:GetPrice(item) local stock = self:GetStock(item) local owner = PlayerResource:GetSelectedHeroEntity(playerID) local gold = PlayerResource:GetGold(playerID) if gold >= cost and (stock == nil or stock > 0) then local newItem = CreateItem(item:GetAbilityName(), owner, owner) newItem:SetLevel(item:GetLevel()) newItem:SetCurrentCharges(item:GetCurrentCharges()) PlayerResource:SpendGold(playerID, cost, DOTA_ModifyGold_PurchaseItem) if stock then self:SetStock(item, stock-1) end Containers:EmitSoundOnClient(playerID, "General.Buy") return newItem elseif stock ~= nil and stock <= 0 then Containers:DisplayError(playerID, "#dota_hud_error_item_out_of_stock") elseif gold < cost then Containers:DisplayError(playerID, "#dota_hud_error_not_enough_gold") end end function shop:SellItem() end function shop:GetPrice(item) item = GetItem(item) return PlayerTables:GetTableValue(ptID, "price" .. item:GetEntityIndex()) or item:GetCost() end function shop:SetPrice(item, price) item = GetItem(item) if price then PlayerTables:SetTableValue(ptID, "price" .. item:GetEntityIndex(), price) else PlayerTables:DeleteTableKey(ptID, "price" .. item:GetEntityIndex()) end end function shop:GetStock(item) item = GetItem(item) return PlayerTables:GetTableValue(ptID, "stock" .. item:GetEntityIndex()) end function shop:SetStock(item, stock) item = GetItem(item) if stock then PlayerTables:SetTableValue(ptID, "stock" .. item:GetEntityIndex(), stock) else PlayerTables:DeleteTableKey(ptID, "stock" .. item:GetEntityIndex()) end end if not cont.canDragWithin then shop.canDragWithin = {} end shop:AddSkin("ContainerShop") if not cont.OnDragWorld then shop:OnDragWorld(false) end if not cont.OnDragWithin then shop:OnDragWithin(false) end if not cont.OnLeftClick then shop:OnLeftClick(false) end if not cont.OnDragTo then shop:OnDragTo(function(playerID, container, unit, item, fromSlot, toContainer, toSlot) Containers:print('Shop:OnDragTo', playerID, container, unit, item, fromSlot, toContainer, toSlot) end) end if not cont.OnDragFrom then shop:OnDragFrom(function(playerID, container, unit, item, fromSlot, toContainer, toSlot) Containers:print('Shop:OnDragFrom', playerID, container, unit, item, fromSlot, toContainer, toSlot) end) end --[[shop:OnLeftClick(function(playerID, container, unit, item, slot) print("Shop:OnLeftClick", playerID, container, unit, item:GetEntityIndex(), slot) end)]] if not cont.OnRightClick then shop:OnRightClick(function(playerID, container, unit, item, slot) Containers:print("Shop:OnRightClick", playerID, container, unit, item:GetEntityIndex(), slot) local defInventory = Containers:GetDefaultInventory(unit) if not defInventory and not unit:HasInventory() then return end local item = container:BuyItem(playerID, unit, item) Containers:AddItemToUnit(unit, item) end) end return shop end function Containers:CreateContainer(cont) if not self.initialized then print('[containers.lua] FATAL: Containers:Init() has not been called in the Activate() function chain!') return end local pt = {id = self.nextID, ptID = ID_BASE .. self.nextID, --unit = cont.unit layout = cont.layout or {2,2}, size = 0, -- calculated below rowStarts = {}, -- calculated below --slot1 = 1111, -- set up below --slot2 = 1122, -- set up below skins = {}, buttons = cont.buttons or {}, headerText = cont.headerText or "Container", draggable = cont.draggable or true, position = cont.position or "100px 200px 0px", equipment = cont.equipment, layoutFile = cont.layoutFile, OnLeftClick = type(cont.OnLeftClick) == "function" and true or cont.OnLeftClick, OnRightClick = type(cont.OnRightClick) == "function" and true or cont.OnRightClick, OnDragFrom = type(cont.OnDragFrom) == "function" and true or cont.OnDragFrom, OnDragWorld = false, OnCloseClicked = type(cont.OnCloseClicked) == "function" and true or cont.OnCloseClicked, OnButtonPressed = type(cont.OnButtonPressed) == "function" and true or cont.OnButtonPressed, OnLeftClickJS = cont.OnLeftClickJS, OnRightClickJS = cont.OnRightClickJS, OnDoubleClickJS = cont.OnDoubleClickJS, OnMouseOutJS = cont.OnMouseOutJS, OnMouseOverJS = cont.OnMouseOverJS, OnButtonPressedJS=cont.OnButtonPressedJS, OnCloseClickedJS =cont.OnCloseClickedJS, } local c = {id = pt.id, ptID = pt.ptID, items = {}, itemNames = {}, subs = {}, opens = {}, range = cont.range, closeOnOrder = cont.closeOnOrder == nil and false or cont.closeOnOrder, canDragFrom = {}, canDragTo = {}, canDragWithin = {}, appliedPassives = {}, cleanupTimer = nil, forceOwner = cont.forceOwner, forcePurchaser = cont.forcePurchaser, --entity = nil, _OnLeftClick = cont.OnLeftClick, _OnRightClick = cont.OnRightClick, _OnDragTo = cont.OnDragTo, _OnDragFrom = cont.OnDragFrom, _OnDragWithin = cont.OnDragWithin, _OnDragWorld = cont.OnDragWorld, _OnCloseClicked = cont.OnCloseClicked, _OnButtonPressed = cont.OnButtonPressed, _OnEntityOrder = cont.OnEntityOrder, _OnEntityDrag = cont.OnEntityDrag, _OnClose = cont.OnClose, _OnOpen = cont.OnOpen, _OnSelect = cont.OnSelect, _OnDeselect = cont.OnDeselect, AddItemFilter = cont.AddItemFilter, } if cont.OnDragWorld ~= nil and (type(cont.OnDragWorld) == "function" or cont.OnDragWorld == true) then pt.OnDragWorld = true end --if cont.setOwner then c.setOwner = cont.setOwner end --if cont.setPurchaser then c.setOwner = cont.setPurchaser end if cont.entity and type(cont.entity) == "number" then pt.entity = cont.entity elseif cont.entity and cont.entity.GetEntityIndex then pt.entity = cont.entity:GetEntityIndex() end if pt.entity then Containers.entityContainers[pt.entity] = Containers.entityContainers[pt.entity] or {} Containers.entityContainers[pt.entity][c.id] = c end for i,row in ipairs(pt.layout) do table.insert(pt.rowStarts, pt.size+1) pt.size = pt.size + row end if cont.skins then for k,v in pairs(cont.skins) do if type(v) == "string" then pt.skins[v] = true end end end if cont.items then for k,v in pairs(cont.items) do if type(k) == "number" then local item = v if type(v) == "number" then item = EntIndexToHScript(item) end if item and IsValidEntity(item) and item.IsItem and item:IsItem() then local itemid = item:GetEntityIndex() local itemname = item:GetAbilityName() pt['slot' .. k] = itemid c.items[itemid] = k c.itemNames[itemname] = c.itemNames[itemname] or {} c.itemNames[itemname][itemid] = k if cont.equipment and pt.entity then ApplyPassives(c, item, EntIndexToHScript(pt.entity)) end end end end end if cont.equipment then c.cleanupTimer = Timers:CreateTimer(1, function() for itemID, mods in pairs(c.appliedPassives) do if not IsValidEntity(EntIndexToHScript(itemID)) or not c:ContainsItem(itemID) then for _, mod in ipairs(mods) do mod:Destroy() end c.appliedPassives[itemID] = nil end end return 1 end) end if cont.cantDragFrom then for _,pid in ipairs(cont.cantDragFrom) do if type(pid) == "number" then c.canDragFrom[pid] = false end end end if cont.cantDragTo then for _,pid in ipairs(cont.cantDragTo) do if type(pid) == "number" then c.canDragTo[pid] = false end end end if cont.pids then for _,pid in ipairs(cont.pids) do c.subs[pid] = true end end PlayerTables:CreateTable(c.ptID, pt, c.subs) function c:ActivateItem(unit, item, playerID) if item:GetOwner() ~= unit or not item:IsFullyCastable() then Containers:EmitSoundOnClient(playerID, "General.Cancel") return end local playerID = playerID or unit:GetPlayerOwnerID() local behavior = item:GetBehavior() local targetType = item:GetAbilityTargetType() local toggle = bit.band(behavior, DOTA_ABILITY_BEHAVIOR_TOGGLE) ~= 0 local unrestricted = bit.band(behavior, DOTA_ABILITY_BEHAVIOR_UNRESTRICTED) ~= 0 local rootDisables = bit.band(behavior, DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES) ~= 0 local channelled = bit.band(behavior, DOTA_ABILITY_BEHAVIOR_CHANNELLED) ~= 0 local noTarget = bit.band(behavior, DOTA_ABILITY_BEHAVIOR_NO_TARGET) ~= 0 local treeTarget = bit.band(targetType, DOTA_UNIT_TARGET_TREE) ~= 0 if unit:IsStunned() and not unrestricted then Containers:DisplayError(playerID, "#dota_hud_error_unit_command_restricted") return end if unit:IsRooted() and rootDisables then Containers:DisplayError(playerID, "#dota_hud_error_ability_disabled_by_root") return end if noTarget and not channelled then item:PayGoldCost() item:PayManaCost() item:StartCooldown(item:GetCooldown(item:GetLevel())) if toggle then item:OnToggle() else item:OnSpellStart() end else local abil = unit:FindAbilityByName("containers_lua_targeting") if treeTarget then if unit:HasAbility("containers_lua_targeting") then unit:RemoveAbility("containers_lua_targeting") end abil = unit:FindAbilityByName("containers_lua_targeting_tree") elseif unit:HasAbility("containers_lua_targeting_tree") then unit:RemoveAbility("containers_lua_targeting_tree") end if not abil then -- no ability proxy found, add local abilSlot = -1 for i=15,0,-1 do local ab = unit:GetAbilityByIndex(i) if not ab then abilSlot = i break end end if abilSlot == -1 then print("[containers.lua] ERROR: 'containers_lua-targeting' ability not found for unit '" .. unit:GetUnitName() .. '" and all ability slots are full.') return end if treeTarget then abil = unit:AddAbility("containers_lua_targeting_tree") --abil = unit:FindAbilityByName("containers_lua_targeting_tree") else abil = unit:AddAbility("containers_lua_targeting") --abil = unit:FindAbilityByName("containers_lua_targeting") end abil:SetLevel(1) end abil:SetHidden(false) abil.proxyItem = item local aoe = nil local iname = item:GetAbilityName() if iname == "item_veil_of_discord" then aoe = 600 elseif Containers.itemKV[iname] then aoe = Containers.itemKV[iname].AOERadius end CustomNetTables:SetTableValue("containers_lua", tostring(abil:GetEntityIndex()), {behavior=behavior, aoe=aoe, range=item:GetCastRange(), targetType=targetType, targetTeam=item:GetAbilityTargetTeam(), targetFlags=item:GetAbilityTargetFlags(), channelTime=item:GetChannelTime(), channelCost=item:GetChannelledManaCostPerSecond(item:GetLevel()), proxyItem=item:GetEntityIndex()}) local player = PlayerResource:GetPlayer(playerID) if player then CustomGameEventManager:Send_ServerToPlayer(player, "cont_execute_proxy", {unit=unit:GetEntityIndex()}) end end end function c:GetAllOpen() return self.opens end function c:IsOpen(pid) return self.opens[pid] ~= nil end function c:Open(pid) self.opens[pid] = true PlayerTables:AddPlayerSubscription(self.ptID, pid) if self:IsCloseOnOrder() then Containers.closeOnOrders[pid][self.id] = self end local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "cont_open_container", {id=self.id} ) end if self._OnOpen then self._OnOpen(pid, self) end end function c:Close(pid) if self.opens[pid] == nil then return end self.opens[pid] = nil if not self.subs[pid] then PlayerTables:RemovePlayerSubscription(self.ptID, pid) end if self:IsCloseOnOrder() then Containers.closeOnOrders[pid][self.id] = nil end local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "cont_close_container", {id=self.id} ) end if self._OnClose then self._OnClose(pid, self) end end function c:Delete(deleteContents) Containers:DeleteContainer(self, deleteContents) end function c:AddSubscription(pid) self.subs[pid] = true PlayerTables:AddPlayerSubscription(self.ptID, pid) end function c:RemoveSubscription(pid) self.subs[pid] = nil if not self.opens[pid] then PlayerTables:RemovePlayerSubscription(self.ptID, pid) end end function c:GetSubscriptions() return self.subs end function c:IsSubscribed(pid) return self.subs[pid] ~= nil end function c:SwapSlots(slot1, slot2, allowCombine) local item1 = self:GetItemInSlot(slot1) local item2 = self:GetItemInSlot(slot2) if item1 and item2 then return self:SwapItems(item1, item2, allowCombine) elseif item1 then local itemid = item1:GetEntityIndex() local itemname = item1:GetAbilityName() self.items[itemid] = slot2 self.itemNames[itemname][itemid] = slot2 PlayerTables:SetTableValue(self.ptID, "slot"..slot2, itemid) PlayerTables:DeleteTableKey(self.ptID, "slot"..slot1) return true elseif item2 then local itemid = item2:GetEntityIndex() local itemname = item2:GetAbilityName() self.items[itemid] = slot1 self.itemNames[itemname][itemid] = slot1 PlayerTables:SetTableValue(self.ptID, "slot"..slot1, itemid) PlayerTables:DeleteTableKey(self.ptID, "slot"..slot2) return true end return false end function c:SwapItems(item1, item2, allowCombine) item1 = GetItem(item1) item2 = GetItem(item2) local i1id = item1:GetEntityIndex() local i1name = item1:GetAbilityName() local i2id = item2:GetEntityIndex() local i2name = item2:GetAbilityName() local i1 = self.items[i1id] local i2 = self.items[i2id] if i1 and i2 then if allowCombine and i1name == i2name and item1:IsStackable() and item2:IsStackable() then self:RemoveItem(item1) item2:SetCurrentCharges(item2:GetCurrentCharges() + item1:GetCurrentCharges()) item1:RemoveSelf() return true end self.items[i1id] = i2 self.items[i2id] = i1 self.itemNames[i1name][i1id] = i2 self.itemNames[i2name][i2id] = i1 PlayerTables:SetTableValues(self.ptID, {["slot"..i1]=i2id, ["slot"..i2]=i1id}) return true end return false end function c:ContainsItem(item) item = GetItem(item) if not item then return false end return self.items[item:GetEntityIndex()] ~= nil end function c:GetSlotForItem(item) item = GetItem(item) return self.items[item:GetEntityIndex()] end function c:GetRowColumnForItem(item) item = GetItem(item) local itemid = item:GetEntityIndex() local slot = self.items[itemid] if not slot then return nil, nil end local size = self:GetSize() if slot > size then return nil, nil end local rowStarts = PlayerTables:GetTableValue(self.ptID, "rowStarts") for row,start in ipairs(rowStarts) do if start > slot then local prev = row-1 return prev, (slot - rowStarts[prev] + 1) end end local row = #rowStarts return row, (slot - rowStarts[row] + 1) end function c:GetAllItems() local items = {} for slot=1,self:GetSize() do local item = self:GetItemInSlot(slot) if item then table.insert(items, item) end end return items end function c:GetItemsByName(name) local nameTable = self.itemNames[name] local items = {} if not nameTable then return items end for id,slot in pairs(nameTable) do local item = GetItem(id) if item then table.insert(items, item) else nameTable[id] = nil end end return items end function c:GetItemInSlot(slot) local item = PlayerTables:GetTableValue(self.ptID, "slot" .. slot) if item then item = EntIndexToHScript(item) if item and not IsValidEntity(item) then PlayerTables:DeleteTableKey(self.ptID, "slot" .. slot) return nil elseif item and IsValidEntity(item) and item.IsItem and item:IsItem() then return item end end return nil end function c:GetItemInRowColumn(row, column) local rowStarts = PlayerTables:GetTableValue(self.ptID, "rowStarts") if not rowStarts[row] then return nil end local nextRowStart = rowStarts[row+1] or self:GetSize() + 1 local slot = rowStarts[row] + column - 1 if slot >= nextRowStart then return nil end return self:GetItemInSlot(slot) end function c:AddItem(item, slot, column, bypassFilter) item = GetItem(item) if slot and type(slot) == "number" and column and type(column) == "number" then local rowStarts = PlayerTables:GetTableValue(self.ptID, "rowStarts") if not rowStarts[slot] then print("[containers.lua] Request to add item in row " .. slot .. " -- row not found. ") return false end local nextRowStart = rowStarts[slot+1] or self:GetSize() + 1 local newslot = rowStarts[slot] + column - 1 if newslot >= nextRowStart then print("[containers.lua] Request to add item in row " .. slot .. ", column " .. column .. " -- column exceeds row length. ") return false end slot = newslot end local findStack = slot == nil slot = slot or 1 local size = self:GetSize() if slot > size then print("[containers.lua] Request to add item in slot " .. slot .. " -- exceeding container size " .. size) return false end local func = c.AddItemFilter if not bypassFilter and c.AddItemFilter then local status, result = pcall(c.AddItemFilter, c, item, findstack and -1 or slot) if not status then print("[containers.lua] AddItemFilter callback error: " .. result) return false end if not result then return false end end local itemid = item:GetEntityIndex() local itemname = item:GetAbilityName() if findStack and item:IsStackable() then local nameTable = self.itemNames[itemname] if nameTable then local lowestSlot = size+1 local lowestItem = nil for itemid, nameslot in pairs(nameTable) do if nameslot < lowestSlot then local item = self:GetItemInSlot(nameslot) if item then lowestSlot = nameslot lowestItem = item else nameTable[itemid] = nil end end end if lowestItem and lowestItem:IsStackable() then lowestItem:SetCurrentCharges(lowestItem:GetCurrentCharges() + item:GetCurrentCharges()) item:RemoveSelf() return true end end end -- check if the slot specified is stackable if not findStack and item:IsStackable() then local slotitem = self:GetItemInSlot(slot) if slotitem and itemname == slotitem:GetAbilityName() and slotitem:IsStackable() then slotitem:SetCurrentCharges(slotitem:GetCurrentCharges() + item:GetCurrentCharges()) item:RemoveSelf() return true end end for i=slot,size do local slotitem = self:GetItemInSlot(i) if not slotitem then self.items[itemid] = i self.itemNames[itemname] = self.itemNames[itemname] or {} self.itemNames[itemname][itemid] = i if self.forceOwner then item:SetOwner(self.forceOwner) elseif self.forceOwner == false then item:SetOwner(nil) end if self.forcePurchaser then item:SetPurchaser(self.forcePurchaser) elseif self.forceOwner == false then item:SetPurchaser(nil) end if self:IsEquipment() then ApplyPassives(self, item) end PlayerTables:SetTableValue(self.ptID, "slot" .. i, itemid) return true end end return false end function c:RemoveItem(item) item = GetItem(item) local slot = self.items[item:GetEntityIndex()] local nameTable = self.itemNames[item:GetAbilityName()] local itemid = item:GetEntityIndex() self.items[itemid] = nil nameTable[itemid] = nil if self:IsEquipment() then local mods = self.appliedPassives[itemid] if mods then for _, mod in ipairs(mods) do mod:Destroy() end end self.appliedPassives[itemid] = nil end PlayerTables:DeleteTableKey(self.ptID, "slot" .. slot) end function c:ClearSlot(slot) local item = self:GetItemInSlot(slot) if IsValidEntity(item) then self:RemoveItem(item) else PlayerTables:DeleteTableKey(self.ptID, "slot" .. slot) end end function c:GetContainerIndex() return self.id end function c:GetHeaderText() local headerText = PlayerTables:GetTableValue(self.ptID, "headerText") return headerText end function c:SetHeaderText(header) PlayerTables:SetTableValue(self.ptID, "headerText", header) end function c:GetSize() local size = PlayerTables:GetTableValue(self.ptID, "size") return size end function c:GetNumItems() return #c:GetAllItems() end function c:GetLayout() local layout = PlayerTables:GetTableValue(self.ptID, "layout") return layout end function c:SetLayout(layout, removeOnContract) local size = 0 local rowStarts = {} for i,row in ipairs(layout) do table.insert(rowStarts, size+1) size = size + row end local oldSize = self:GetSize() local changes = {} if removeOnContract and size < oldSize then local deletions = {} for i=size+1,oldSize do local item = self:GetItemInSlot(i) if item then local itemid = item:GetEntityIndex() local itemname = item:GetAbilityName() local nameTable = self.itemNames[item:GetAbilityName()] self.items[item:GetEntityIndex()] = nil nameTable[item:GetEntityIndex()] = nil if self:IsEquipment() then local mods = self.appliedPassives[itemid] if mods then for _, mod in ipairs(mods) do mod:Destroy() end end self.appliedPassives[itemid] = nil end table.insert(deletions, "slot"..i) end end PlayerTables:DeleteTableKeys(self.ptID, deletions) end changes.layout = layout changes.size = size changes.rowStarts = rowStarts PlayerTables:SetTableValues(self.ptID, changes) end function c:GetRange() return self.range end function c:SetRange(range) self.range = range --[[if range then PlayerTables:SetTableValue(self.ptID, "range", range) else PlayerTables:DeleteTableKey(self.ptID, "range") end]] end function c:AddSkin(skin) local skins = PlayerTables:GetTableValue(self.ptID, "skins") skins[skin] = true PlayerTables:SetTableValue(self.ptID, "skins", skins) end function c:RemoveSkin(skin) local skins = PlayerTables:GetTableValue(self.ptID, "skins") skins[skin] = nil PlayerTables:SetTableValue(self.ptID, "skins", skins) end function c:GetSkins() local skins = PlayerTables:GetTableValue(self.ptID, "skins") return skins end function c:HasSkin(skin) local skins = PlayerTables:GetTableValue(self.ptID, "skins") return skins[skin] ~= nil end function c:SetButton(number, name) local buttons = PlayerTables:GetTableValue(self.ptID, "buttons") buttons[number] = name PlayerTables:SetTableValue(self.ptID, "buttons", buttons) end function c:RemoveButton(number) local buttons = PlayerTables:GetTableValue(self.ptID, "buttons") buttons[number] = nil PlayerTables:SetTableValue(self.ptID, "buttons", buttons) end function c:GetButtons() local buttons = PlayerTables:GetTableValue(self.ptID, "buttons") return buttons end function c:GetButtonName(number) local buttons = PlayerTables:GetTableValue(self.ptID, "buttons") return buttons[number] end function c:GetEntity() local entity = PlayerTables:GetTableValue(self.ptID, "entity") if entity then return EntIndexToHScript(entity) end return nil end function c:SetEntity(entity) local old = c:GetEntity() local num = entity if entity and type(entity) == "number" then entity = EntIndexToHScript(entity) elseif entity and entity.GetEntityIndex then num = entity:GetEntityIndex() end if entity then PlayerTables:SetTableValue(self.ptID, "entity", num) Containers.entityContainers[num] = Containers.entityContainers[num] or {} Containers.entityContainers[num][self.id] = self elseif old ~= nil then PlayerTables:DeleteTableKey(self.ptID, "entity") Containers.entityContainers[old:GetEntityIndex()] = Containers.entityContainers[old:GetEntityIndex()] or {} Containers.entityContainers[old:GetEntityIndex()][self.id] = nil end if self:IsEquipment() and old ~= entity then for itemID, mods in pairs(self.appliedPassives) do for _, mod in ipairs(mods) do mod:Destroy() end end self.appliedPassives = {} local items = self:GetAllItems() for _, item in ipairs(items) do ApplyPassives(self, item) end end end function c:GetCanDragFromPlayers() return self.canDragFrom end function c:CanDragFrom(pid) return self.canDragFrom[pid] ~= false end function c:SetCanDragFrom(pid, canDrag) self.canDragFrom[pid] = canDrag end function c:GetCanDragToPlayers() return self.canDragTo end function c:CanDragTo(pid) return self.canDragTo[pid] ~= false end function c:SetCanDragTo(pid, canDrag) self.canDragTo[pid] = canDrag end function c:GetCanDragWithinPlayers() return self.canDragWithin end function c:CanDragWithin(pid) return self.canDragWithin[pid] ~= false end function c:SetCanDragWithin(pid, canDrag) self.canDragWithin[pid] = canDrag end function c:IsDraggable() return PlayerTables:GetTableValue(self.ptID, "draggable") end function c:SetDraggable(drag) PlayerTables:SetTableValue(self.ptID, "draggable", drag) end function c:IsEquipment() local eq = PlayerTables:GetTableValue(self.ptID, "equipment") if eq then return true else return false end end function c:SetEquipment(equip) local isEq = self:IsEquipment() if equip and not isEq then local items = self:GetAllItems() for _, item in ipairs(items) do ApplyPassives(self, item) end local c = self self.cleanupTimer = Timers:CreateTimer(1, function() for itemID, mods in pairs(c.appliedPassives) do if not IsValidEntity(EntIndexToHScript(itemID)) or not c:ContainsItem(itemID) then for _, mod in ipairs(mods) do mod:Destroy() end c.appliedPassives[itemID] = nil end end return 1 end) elseif not equip and isEq then local items = self:GetAllItems() for itemID,mods in pairs(self.appliedPassives) do for _, mod in ipairs(mods) do mod:Destroy() end end self.appliedPassives = {} Timers:RemoveTimer(self.cleanupTimer) end PlayerTables:SetTableValue(self.ptID, "equipment", equip) end function c:GetForceOwner() return self.forceOwner end function c:GetForcePurchaser() return self.ForcePurchaser end function c:SetForceOwner(owner) self.forceOwner = owner end function c:SetForcePurchaser(purchaser) self.ForcePurchaser = purchaser end function c:IsCloseOnOrder() return self.closeOnOrder end function c:SetCloseOnOrder(close) if close then for pid, _ in pairs(self.opens) do Containers.closeOnOrders[pid][self.id] = self end else for pid,v in pairs(Containers.closeOnOrders) do v[self.id] = nil end end self.closeOnOrder = close end function c:OnLeftClick(fun) if fun == nil then PlayerTables:DeleteTableKey(self.ptID, "OnLeftClick") elseif type(fun) == "function" then PlayerTables:SetTableValue(self.ptID, "OnLeftClick", true) else PlayerTables:SetTableValue(self.ptID, "OnLeftClick", fun) end self._OnLeftClick = fun end function c:OnRightClick(fun) if fun == nil then PlayerTables:DeleteTableKey(self.ptID, "OnRightClick") elseif type(fun) == "function" then PlayerTables:SetTableValue(self.ptID, "OnRightClick", true) else PlayerTables:SetTableValue(self.ptID, "OnRightClick", fun) end self._OnRightClick = fun end function c:OnDragTo(fun) self._OnDragTo = fun end function c:OnDragWithin(fun) self._OnDragWithin = fun end function c:OnDragFrom(fun) if fun == nil then PlayerTables:DeleteTableKey(self.ptID, "OnDragFrom") elseif type(fun) == "function" then PlayerTables:SetTableValue(self.ptID, "OnDragFrom", true) else PlayerTables:SetTableValue(self.ptID, "OnDragFrom", fun) end self._OnDragFrom = fun end function c:OnDragWorld(fun) if fun == nil then PlayerTables:DeleteTableKey(self.ptID, "OnDragWorld") elseif type(fun) == "function" then PlayerTables:SetTableValue(self.ptID, "OnDragWorld", true) else PlayerTables:SetTableValue(self.ptID, "OnDragWorld", fun) end self._OnDragWorld = fun end function c:OnCloseClicked(fun) if fun == nil then PlayerTables:DeleteTableKey(self.ptID, "OnCloseClicked") elseif type(fun) == "function" then PlayerTables:SetTableValue(self.ptID, "OnCloseClicked", true) else PlayerTables:SetTableValue(self.ptID, "OnCloseClicked", fun) end self._OnCloseClicked = fun end function c:OnButtonPressed(fun) if fun == nil then PlayerTables:DeleteTableKey(self.ptID, "OnButtonPressed") elseif type(fun) == "function" then PlayerTables:SetTableValue(self.ptID, "OnButtonPressed", true) else PlayerTables:SetTableValue(self.ptID, "OnButtonPressed", fun) end self._OnButtonPressed = fun end function c:OnEntityOrder(fun) self._OnEntityOrder = fun end function c:OnEntityDrag(fun) self._OnEntityDrag = fun end function c:OnClose(fun) self._OnClose = fun end function c:OnOpen(fun) self._OnOpen = fun end function c:OnSelect(fun) self._OnSelect = fun end function c:OnDeselect(fun) self._OnDeselect = fun end function c:OnLeftClickJS(jsCallback) if jsCallback == nil then PlayerTables:DeleteTableKey(self.ptID, "OnLeftClickJS") else PlayerTables:SetTableValue(self.ptID, "OnLeftClickJS", jsCallback) end end function c:OnRightClickJS(jsCallback) if jsCallback == nil then PlayerTables:DeleteTableKey(self.ptID, "OnRightClickJS") else PlayerTables:SetTableValue(self.ptID, "OnRightClickJS", jsCallback) end end function c:OnDoubleClickJS(jsCallback) if jsCallback == nil then PlayerTables:DeleteTableKey(self.ptID, "OnDoubleClickJS") else PlayerTables:SetTableValue(self.ptID, "OnDoubleClickJS", jsCallback) end end function c:OnMouseOutJS(jsCallback) if jsCallback == nil then PlayerTables:DeleteTableKey(self.ptID, "OnMouseOutJS") else PlayerTables:SetTableValue(self.ptID, "OnMouseOutJS", jsCallback) end end function c:OnMouseOverJS(jsCallback) if jsCallback == nil then PlayerTables:DeleteTableKey(self.ptID, "OnMouseOverJS") else PlayerTables:SetTableValue(self.ptID, "OnMouseOverJS", jsCallback) end end function c:OnButtonPressedJS(jsCallback) if jsCallback == nil then PlayerTables:DeleteTableKey(self.ptID, "OnButtonPressedJS") else PlayerTables:SetTableValue(self.ptID, "OnButtonPressedJS", jsCallback) end end function c:OnCloseClickedJS(jsCallback) if jsCallback == nil then PlayerTables:DeleteTableKey(self.ptID, "OnCloseClickedJS") else PlayerTables:SetTableValue(self.ptID, "OnCloseClickedJS", jsCallback) end end function c:IsInventory() return false end self.containers[self.nextID] = c self.nextID = self.nextID + 1 return c end function Containers:DeleteContainer(c, deleteContents) if deleteContents ~= false or c:IsEquipment() then local items = c:GetAllItems() for _, item in ipairs(items) do if c:IsEquipment() then local mods = c.appliedPassives[item:GetEntityIndex()] Timers:RemoveTimer(c.cleanupTimer) if mods then for _, mod in ipairs(mods) do mod:Destroy() end end end if deleteContents then item:RemoveSelf() end end end PlayerTables:DeleteTable(c.ptID) self.containers[c.id] = nil CustomGameEventManager:Send_ServerToAllClients("cont_delete_container", {id=c.id} ) for k,v in pairs(c) do c[k] = nil end end function Containers:print(...) if CONTAINERS_DEBUG then print(unpack({...})) end end function Containers:PrintTable(t) if CONTAINERS_DEBUG then PrintTable(t) end end function IsValidContainer(c) if c and c.GetAllOpen then return true else return false end end if not Containers.containers then Containers:start() end
mit
ZuoGuocai/Atlas
lib/auditing.lua
40
1694
--[[ $%BEGINLICENSE%$ Copyright (c) 2007, 2009, Oracle and/or its affiliates. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA $%ENDLICENSE%$ --]] local user = "" function read_handshake( ) local con = proxy.connection print("<-- let's send him some information about us") print(" server-addr : " .. con.server.dst.name) print(" client-addr : " .. con.client.src.name) end function read_auth( ) local con = proxy.connection print("--> there, look, the client is responding to the server auth packet") print(" username : " .. con.client.username) user = con.client.username end function read_auth_result( auth ) local state = auth.packet:byte() if state == proxy.MYSQLD_PACKET_OK then print("<-- auth ok"); elseif state == proxy.MYSQLD_PACKET_ERR then print("<-- auth failed"); else print("<-- auth ... don't know: " .. string.format("%q", auth.packet)); end end function read_query( packet ) print("--> '".. user .."' sent us a query") if packet:byte() == proxy.COM_QUERY then print(" query: " .. packet:sub(2)) end end
gpl-2.0
hqren/Atlas
lib/auditing.lua
40
1694
--[[ $%BEGINLICENSE%$ Copyright (c) 2007, 2009, Oracle and/or its affiliates. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA $%ENDLICENSE%$ --]] local user = "" function read_handshake( ) local con = proxy.connection print("<-- let's send him some information about us") print(" server-addr : " .. con.server.dst.name) print(" client-addr : " .. con.client.src.name) end function read_auth( ) local con = proxy.connection print("--> there, look, the client is responding to the server auth packet") print(" username : " .. con.client.username) user = con.client.username end function read_auth_result( auth ) local state = auth.packet:byte() if state == proxy.MYSQLD_PACKET_OK then print("<-- auth ok"); elseif state == proxy.MYSQLD_PACKET_ERR then print("<-- auth failed"); else print("<-- auth ... don't know: " .. string.format("%q", auth.packet)); end end function read_query( packet ) print("--> '".. user .."' sent us a query") if packet:byte() == proxy.COM_QUERY then print(" query: " .. packet:sub(2)) end end
gpl-2.0
tempbottle/elliptics
wireshark/elliptics.lua
11
3222
do local elliptics_proto = Proto("elliptics", "Elliptics"); local elliptics_command = function(label, fields) return { ["label"] = label, ["parse"] = function(buffer, off, tree) return 1 end } end local commands = { [1] = elliptics_command( "DNET_CMD_LOOKUP", {} ), [2] = elliptics_command( "DNET_CMD_REVERSE_LOOKUP", {} ), [3] = elliptics_command( "DNET_CMD_JOIN", {} ), [4] = elliptics_command( "DNET_CMD_WRITE", {} ), [5] = elliptics_command( "DNET_CMD_READ", {} ), [6] = elliptics_command( "DNET_CMD_LIST", {} ), [7] = elliptics_command( "DNET_CMD_EXEC", {} ), [8] = elliptics_command( "DNET_CMD_ROUTE_LIST", {} ), [9] = elliptics_command( "DNET_CMD_STAT", {} ), [10] = elliptics_command( "DNET_CMD_NOTIFY", {} ), [11] = elliptics_command( "DNET_CMD_DEL", {} ), [12] = elliptics_command( "DNET_CMD_STATUS", {} ), [13] = elliptics_command( "DNET_CMD_READ_RANGE", {} ), [14] = elliptics_command( "DNET_CMD_DEL_RANGE", {} ), [15] = elliptics_command( "DNET_CMD_AUTH", {} ), [16] = elliptics_command( "DNET_CMD_BULK_READ", {} ), [17] = elliptics_command( "DNET_CMD_DEFRAG", {} ), [18] = elliptics_command( "DNET_CMD_ITERATOR", {} ) } local unknown_command = elliptics_command( "DNET_CMD_UNKNOWN", {} ) function elliptics_proto.dissector(buffer, pinfo, tree) pinfo.cols.protocol = "ELLIPTICS" local header_size = 104 local buf_len = buffer:len() local offset = 0 while offset + header_size <= buf_len do local data_size = buffer(96, 4):le_uint() local packet_size = header_size + data_size if buf_len - offset < packet_size then break end local item = tree:add(elliptics_proto, buffer(offset, packet_size), "Elliptics CMD Header") local dnet_id = item:add(elliptics_proto, buffer(offset + 0, 72), "dnet_id") dnet_id:add(buffer(offset + 0, 64), "id: " .. tostring(buffer(offset + 0, 64))) dnet_id:add(buffer(offset + 64, 4), "group_id: " .. buffer(offset + 64, 4):le_uint()) dnet_id:add(buffer(offset + 68, 4), "type: " .. buffer(offset + 68, 4):le_uint()) local cmd_id = buffer(offset + 76, 4):le_uint() local cmd = commands[cmd_id] local cmd_label if cmd == nil then cmd = unknown_command end item:add(buffer(offset + 72, 4), "status: " .. buffer(offset + 72, 4):le_uint()) item:add(buffer(offset + 76, 4), "cmd: " .. cmd.label .. " (" .. cmd_id .. ")") item:add(buffer(offset + 80, 8), "flags: " .. tostring(buffer(offset + 80, 8))) item:add(buffer(offset + 88, 8), "trans: " .. tostring(buffer(offset + 88, 8))) item:add(buffer(offset + 96, 8), "size: " .. buffer(offset + 96, 4):le_uint()) if data_size > 0 then item:add(buffer(offset + 104, data_size), "data: " .. tostring(buffer(offset + 104, data_size))) end offset = offset + packet_size end if offset ~= buf_len then pinfo.desegment_len = DESEGMENT_ONE_MORE_SEGMENT pinfo.desegment_offset = offset return DESEGMENT_ONE_MORE_SEGMENT end return buf_len end local tcp_table = DissectorTable.get("tcp.port") tcp_table:add(1025, elliptics_proto) end
lgpl-3.0
nasomi/darkstar
scripts/zones/Mhaura/npcs/Hagain.lua
17
2194
----------------------------------- -- Area: Mhaura -- NPC: Hagain -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Mhaura/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Mhaura/TextIDs"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local hittingTheMarquisate = player:getQuestStatus(WINDURST,HITTING_THE_MARQUISATE); if (hittingTheMarquisate == QUEST_ACCEPTED and trade:hasItemQty(1091,1) and trade:getItemCount() == 1) then -- Trade Chandelier coal player:startEvent(0x2715); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local hittingTheMarquisateHagainCS = player:getVar("hittingTheMarquisateHagainCS"); if (hittingTheMarquisateHagainCS == 1) then -- start first part of miniquest thf af3 player:startEvent(0x2713,0,BOMB_INCENSE); elseif (hittingTheMarquisateHagainCS >= 2 and hittingTheMarquisateHagainCS < 9) then -- dialog during mini quest thf af3 player:startEvent(0x2714,0,BOMB_INCENSE); elseif (hittingTheMarquisateHagainCS == 9) then player:startEvent(0x2716); -- after the mini quest else player:startEvent(0x2712); -- standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x2713) then player:setVar("hittingTheMarquisateHagainCS",2); player:addKeyItem(BOMB_INCENSE); player:messageSpecial(KEYITEM_OBTAINED,BOMB_INCENSE); elseif (csid == 0x2715) then player:setVar("hittingTheMarquisateHagainCS",9); player:delKeyItem(BOMB_INCENSE); player:tradeComplete(); end end;
gpl-3.0
nasomi/darkstar
scripts/zones/Bastok_Mines/npcs/Gerbaum.lua
17
2169
----------------------------------- -- Area: Bastok Mines -- NPC: Gerbaum -- Starts & Finishes Repeatable Quest: Minesweeper (100%) ----------------------------------- package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/zones/Bastok_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) count = trade:getItemCount(); ZeruhnSoot = trade:hasItemQty(560,3); if (ZeruhnSoot == true and count == 3) then MineSweep = player:getQuestStatus(BASTOK,MINESWEEPER); if (MineSweep >= 1) then player:tradeComplete(); player:startEvent(0x006d); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) MineSweep = player:getQuestStatus(BASTOK,MINESWEEPER); if (MineSweep == 0) then player:startEvent(0x006c); else rand = math.random(1,2); if (rand == 1) then player:startEvent(0x0016); else player:startEvent(0x0017); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); MineSweep = player:getQuestStatus(BASTOK,MINESWEEPER); if (csid == 0x006c) then if (MineSweep == 0) then player:addQuest(BASTOK,MINESWEEPER); end elseif (csid == 0x006d) then if (MineSweep == 1) then player:completeQuest(BASTOK,MINESWEEPER); player:addFame(BASTOK,BAS_FAME*75); player:addTitle(ZERUHN_SWEEPER); else player:addFame(BASTOK,BAS_FAME*8); end player:addGil(GIL_RATE*150); player:messageSpecial(GIL_OBTAINED,GIL_RATE*150); end end;
gpl-3.0
RhenaudTheLukark/CreateYourFrisk
Assets/Mods/Examples/Lua/Encounters/01 - Two monsters.lua
1
1414
encountertext = "Your path is blocked by two mannequins!" --Modify as necessary. It will only be read out in the action select screen. wavetimer = 4 arenasize = {155, 130} nextwaves = {"bullettest_touhou"} autolinebreak = true enemies = {"twoMonstersPoseur", "twoMonstersPosette"} enemypositions = { {-180, 0}, {120, 0} } -- A custom list with attacks to choose from. Actual selection happens in EnemyDialogueEnding(). Put here in case you want to use it. possible_attacks = {"bullettest_bouncy", "bullettest_chaserorb", "bullettest_touhou"} function EncounterStarting() -- If you want to change the game state immediately, this is the place. end function EnemyDialogueStarting() -- Good location for setting monster dialogue depending on how the battle is going. end function EnemyDialogueEnding() -- Good location to fill the 'nextwaves' table with the attacks you want to have simultaneously. -- This example line below takes a random attack from 'possible_attacks'. nextwaves = { possible_attacks[math.random(#possible_attacks)] } end function DefenseEnding() --This built-in function fires after the defense round ends. encountertext = RandomEncounterText() --This built-in function gets a random encounter text from a random enemy. end function HandleSpare() State("ENEMYDIALOGUE") end function HandleItem(ItemID) BattleDialog({"Selected item " .. ItemID .. "."}) end
gpl-3.0
nasomi/darkstar
scripts/zones/Garlaige_Citadel/npcs/qm6.lua
34
1385
----------------------------------- -- Area: Garlaige Citadel -- NPC: qm6 (???) -- Involved in Quest: Hitting the Marquisate (THF AF3) -- @pos -220.039 -5.500 194.192 200 ----------------------------------- package.loaded["scripts/zones/Garlaige_Citadel/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Garlaige_Citadel/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local hittingTheMarquisateHagainCS = player:getVar("hittingTheMarquisateHagainCS"); if (hittingTheMarquisateHagainCS == 2) then player:messageSpecial(PRESENCE_FROM_CEILING); player:setVar("hittingTheMarquisateHagainCS",3); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nasomi/darkstar
scripts/globals/items/sandfish.lua
18
1318
----------------------------------------- -- ID: 4291 -- Item: sandfish -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity 3 -- Mind -5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 7) then result = 247; end if (target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4291); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 3); target:addMod(MOD_MND, -5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 3); target:delMod(MOD_MND, -5); end;
gpl-3.0
nasomi/darkstar
scripts/commands/hide.lua
62
1164
--------------------------------------------------------------------------------------------------- -- func: hide -- desc: Hides the GM from other players. --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "s" }; function onTrigger(player, cmd) -- Obtain the players hide status.. local isHidden = player:getVar("GMHidden"); if (cmd ~= nil) then if (cmd == "status") then player:PrintToPlayer(string.format('Current hide status: %s', tostring(isHidden))); return; end end -- Toggle the hide status.. if (isHidden == 0) then isHidden = 1; else isHidden = 0; end -- If hidden animate us beginning our hide.. if (isHidden == 1) then player:setVar( "GMHidden", 1 ); player:setGMHidden(true); player:PrintToPlayer( "You are now GM hidden from other players." ); else player:setVar( "GMHidden", 0 ); player:setGMHidden(false); player:PrintToPlayer( "You are no longer GM hidden from other players." ); end end
gpl-3.0
nasomi/darkstar
scripts/zones/Apollyon/mobs/Inhumer.lua
16
1161
----------------------------------- -- Area: Apollyon SE -- NPC: Inhumer ----------------------------------- package.loaded["scripts/zones/Apollyon/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Apollyon/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) local mobID = mob:getID(); if (mobID ==16933025) then -- time GetNPCByID(16932864+246):setPos(343,-1,-296); GetNPCByID(16932864+246):setStatus(STATUS_NORMAL); elseif (mobID ==16933028) then -- recover GetNPCByID(16932864+248):setPos(376,-1,-259); GetNPCByID(16932864+248):setStatus(STATUS_NORMAL); elseif (mobID ==16933022) then -- item GetNPCByID(16932864+247):setPos(307,-1,-309); GetNPCByID(16932864+247):setStatus(STATUS_NORMAL); end end;
gpl-3.0
TeamHypersomnia/Augmentations
hypersomnia/content/official/gfx/force_grenade.meta.lua
2
2742
return { extra_loadables = { enabled_generate_neon_map = { alpha_multiplier = 1, amplification = 469, light_colors = { "255 0 0 255", "103 0 0 255", "39 0 0 255" }, radius = { x = 80, y = 80 }, standard_deviation = 3 }, generate_desaturation = false }, offsets = { gun = { bullet_spawn = { x = 0, y = 0 }, chamber = { pos = { x = 0, y = 0 }, rotation = 0 }, chamber_magazine = { pos = { x = 0, y = 0 }, rotation = 0 }, detachable_magazine = { pos = { x = 0, y = 0 }, rotation = 0 }, shell_spawn = { pos = { x = 0, y = 0 }, rotation = 0 } }, item = { attachment_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, back_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, beep_offset = { pos = { x = 0, y = 0 }, rotation = 0 }, hand_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, head_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, shoulder_anchor = { pos = { x = 0, y = 0 }, rotation = 0 } }, legs = { foot = { x = 0, y = 0 } }, non_standard_shape = { convex_partition = {}, original_poly = {} }, torso = { back = { pos = { x = 0, y = 0 }, rotation = 0 }, head = { pos = { x = 0, y = 0 }, rotation = 0 }, legs = { pos = { x = 0, y = 0 }, rotation = 0 }, primary_hand = { pos = { x = 0, y = 0 }, rotation = 0 }, secondary_hand = { pos = { x = 0, y = 0 }, rotation = 0 }, secondary_shoulder = { pos = { x = 0, y = 0 }, rotation = 0 }, shoulder = { pos = { x = 0, y = 0 }, rotation = 0 }, strafe_facing_offset = 0 } }, usage_as_button = { bbox_expander = { x = 0, y = 0 }, flip = { horizontally = false, vertically = false } } }
agpl-3.0
djkamran021/BY
libs/serpent.lua
656
7877
local n, v = "serpent", 0.28 -- (C) 2012-15 Paul Kulchenko; MIT License local c, d = "Paul Kulchenko", "Lua serializer and pretty printer" local snum = {[tostring(1/0)]='1/0 --[[math.huge]]',[tostring(-1/0)]='-1/0 --[[-math.huge]]',[tostring(0/0)]='0/0'} local badtype = {thread = true, userdata = true, cdata = true} local keyword, globals, G = {}, {}, (_G or _ENV) for _,k in ipairs({'and', 'break', 'do', 'else', 'elseif', 'end', 'false', 'for', 'function', 'goto', 'if', 'in', 'local', 'nil', 'not', 'or', 'repeat', 'return', 'then', 'true', 'until', 'while'}) do keyword[k] = true end for k,v in pairs(G) do globals[v] = k end -- build func to name mapping for _,g in ipairs({'coroutine', 'debug', 'io', 'math', 'string', 'table', 'os'}) do for k,v in pairs(G[g] or {}) do globals[v] = g..'.'..k end end local function s(t, opts) local name, indent, fatal, maxnum = opts.name, opts.indent, opts.fatal, opts.maxnum local sparse, custom, huge = opts.sparse, opts.custom, not opts.nohuge local space, maxl = (opts.compact and '' or ' '), (opts.maxlevel or math.huge) local iname, comm = '_'..(name or ''), opts.comment and (tonumber(opts.comment) or math.huge) local seen, sref, syms, symn = {}, {'local '..iname..'={}'}, {}, 0 local function gensym(val) return '_'..(tostring(tostring(val)):gsub("[^%w]",""):gsub("(%d%w+)", -- tostring(val) is needed because __tostring may return a non-string value function(s) if not syms[s] then symn = symn+1; syms[s] = symn end return tostring(syms[s]) end)) end local function safestr(s) return type(s) == "number" and tostring(huge and snum[tostring(s)] or s) or type(s) ~= "string" and tostring(s) -- escape NEWLINE/010 and EOF/026 or ("%q"):format(s):gsub("\010","n"):gsub("\026","\\026") end local function comment(s,l) return comm and (l or 0) < comm and ' --[['..tostring(s)..']]' or '' end local function globerr(s,l) return globals[s] and globals[s]..comment(s,l) or not fatal and safestr(select(2, pcall(tostring, s))) or error("Can't serialize "..tostring(s)) end local function safename(path, name) -- generates foo.bar, foo[3], or foo['b a r'] local n = name == nil and '' or name local plain = type(n) == "string" and n:match("^[%l%u_][%w_]*$") and not keyword[n] local safe = plain and n or '['..safestr(n)..']' return (path or '')..(plain and path and '.' or '')..safe, safe end local alphanumsort = type(opts.sortkeys) == 'function' and opts.sortkeys or function(k, o, n) -- k=keys, o=originaltable, n=padding local maxn, to = tonumber(n) or 12, {number = 'a', string = 'b'} local function padnum(d) return ("%0"..tostring(maxn).."d"):format(tonumber(d)) end table.sort(k, function(a,b) -- sort numeric keys first: k[key] is not nil for numerical keys return (k[a] ~= nil and 0 or to[type(a)] or 'z')..(tostring(a):gsub("%d+",padnum)) < (k[b] ~= nil and 0 or to[type(b)] or 'z')..(tostring(b):gsub("%d+",padnum)) end) end local function val2str(t, name, indent, insref, path, plainindex, level) local ttype, level, mt = type(t), (level or 0), getmetatable(t) local spath, sname = safename(path, name) local tag = plainindex and ((type(name) == "number") and '' or name..space..'='..space) or (name ~= nil and sname..space..'='..space or '') if seen[t] then -- already seen this element sref[#sref+1] = spath..space..'='..space..seen[t] return tag..'nil'..comment('ref', level) end if type(mt) == 'table' and (mt.__serialize or mt.__tostring) then -- knows how to serialize itself seen[t] = insref or spath if mt.__serialize then t = mt.__serialize(t) else t = tostring(t) end ttype = type(t) end -- new value falls through to be serialized if ttype == "table" then if level >= maxl then return tag..'{}'..comment('max', level) end seen[t] = insref or spath if next(t) == nil then return tag..'{}'..comment(t, level) end -- table empty local maxn, o, out = math.min(#t, maxnum or #t), {}, {} for key = 1, maxn do o[key] = key end if not maxnum or #o < maxnum then local n = #o -- n = n + 1; o[n] is much faster than o[#o+1] on large tables for key in pairs(t) do if o[key] ~= key then n = n + 1; o[n] = key end end end if maxnum and #o > maxnum then o[maxnum+1] = nil end if opts.sortkeys and #o > maxn then alphanumsort(o, t, opts.sortkeys) end local sparse = sparse and #o > maxn -- disable sparsness if only numeric keys (shorter output) for n, key in ipairs(o) do local value, ktype, plainindex = t[key], type(key), n <= maxn and not sparse if opts.valignore and opts.valignore[value] -- skip ignored values; do nothing or opts.keyallow and not opts.keyallow[key] or opts.valtypeignore and opts.valtypeignore[type(value)] -- skipping ignored value types or sparse and value == nil then -- skipping nils; do nothing elseif ktype == 'table' or ktype == 'function' or badtype[ktype] then if not seen[key] and not globals[key] then sref[#sref+1] = 'placeholder' local sname = safename(iname, gensym(key)) -- iname is table for local variables sref[#sref] = val2str(key,sname,indent,sname,iname,true) end sref[#sref+1] = 'placeholder' local path = seen[t]..'['..tostring(seen[key] or globals[key] or gensym(key))..']' sref[#sref] = path..space..'='..space..tostring(seen[value] or val2str(value,nil,indent,path)) else out[#out+1] = val2str(value,key,indent,insref,seen[t],plainindex,level+1) end end local prefix = string.rep(indent or '', level) local head = indent and '{\n'..prefix..indent or '{' local body = table.concat(out, ','..(indent and '\n'..prefix..indent or space)) local tail = indent and "\n"..prefix..'}' or '}' return (custom and custom(tag,head,body,tail) or tag..head..body..tail)..comment(t, level) elseif badtype[ttype] then seen[t] = insref or spath return tag..globerr(t, level) elseif ttype == 'function' then seen[t] = insref or spath local ok, res = pcall(string.dump, t) local func = ok and ((opts.nocode and "function() --[[..skipped..]] end" or "((loadstring or load)("..safestr(res)..",'@serialized'))")..comment(t, level)) return tag..(func or globerr(t, level)) else return tag..safestr(t) end -- handle all other types end local sepr = indent and "\n" or ";"..space local body = val2str(t, name, indent) -- this call also populates sref local tail = #sref>1 and table.concat(sref, sepr)..sepr or '' local warn = opts.comment and #sref>1 and space.."--[[incomplete output with shared/self-references skipped]]" or '' return not name and body..warn or "do local "..body..sepr..tail.."return "..name..sepr.."end" end local function deserialize(data, opts) local env = (opts and opts.safe == false) and G or setmetatable({}, { __index = function(t,k) return t end, __call = function(t,...) error("cannot call functions") end }) local f, res = (loadstring or load)('return '..data, nil, nil, env) if not f then f, res = (loadstring or load)(data, nil, nil, env) end if not f then return f, res end if setfenv then setfenv(f, env) end return pcall(f) end local function merge(a, b) if b then for k,v in pairs(b) do a[k] = v end end; return a; end return { _NAME = n, _COPYRIGHT = c, _DESCRIPTION = d, _VERSION = v, serialize = s, load = deserialize, dump = function(a, opts) return s(a, merge({name = '_', compact = true, sparse = true}, opts)) end, line = function(a, opts) return s(a, merge({sortkeys = true, comment = true}, opts)) end, block = function(a, opts) return s(a, merge({indent = ' ', sortkeys = true, comment = true}, opts)) end }
gpl-3.0
5620g/pp
libs/serpent.lua
656
7877
local n, v = "serpent", 0.28 -- (C) 2012-15 Paul Kulchenko; MIT License local c, d = "Paul Kulchenko", "Lua serializer and pretty printer" local snum = {[tostring(1/0)]='1/0 --[[math.huge]]',[tostring(-1/0)]='-1/0 --[[-math.huge]]',[tostring(0/0)]='0/0'} local badtype = {thread = true, userdata = true, cdata = true} local keyword, globals, G = {}, {}, (_G or _ENV) for _,k in ipairs({'and', 'break', 'do', 'else', 'elseif', 'end', 'false', 'for', 'function', 'goto', 'if', 'in', 'local', 'nil', 'not', 'or', 'repeat', 'return', 'then', 'true', 'until', 'while'}) do keyword[k] = true end for k,v in pairs(G) do globals[v] = k end -- build func to name mapping for _,g in ipairs({'coroutine', 'debug', 'io', 'math', 'string', 'table', 'os'}) do for k,v in pairs(G[g] or {}) do globals[v] = g..'.'..k end end local function s(t, opts) local name, indent, fatal, maxnum = opts.name, opts.indent, opts.fatal, opts.maxnum local sparse, custom, huge = opts.sparse, opts.custom, not opts.nohuge local space, maxl = (opts.compact and '' or ' '), (opts.maxlevel or math.huge) local iname, comm = '_'..(name or ''), opts.comment and (tonumber(opts.comment) or math.huge) local seen, sref, syms, symn = {}, {'local '..iname..'={}'}, {}, 0 local function gensym(val) return '_'..(tostring(tostring(val)):gsub("[^%w]",""):gsub("(%d%w+)", -- tostring(val) is needed because __tostring may return a non-string value function(s) if not syms[s] then symn = symn+1; syms[s] = symn end return tostring(syms[s]) end)) end local function safestr(s) return type(s) == "number" and tostring(huge and snum[tostring(s)] or s) or type(s) ~= "string" and tostring(s) -- escape NEWLINE/010 and EOF/026 or ("%q"):format(s):gsub("\010","n"):gsub("\026","\\026") end local function comment(s,l) return comm and (l or 0) < comm and ' --[['..tostring(s)..']]' or '' end local function globerr(s,l) return globals[s] and globals[s]..comment(s,l) or not fatal and safestr(select(2, pcall(tostring, s))) or error("Can't serialize "..tostring(s)) end local function safename(path, name) -- generates foo.bar, foo[3], or foo['b a r'] local n = name == nil and '' or name local plain = type(n) == "string" and n:match("^[%l%u_][%w_]*$") and not keyword[n] local safe = plain and n or '['..safestr(n)..']' return (path or '')..(plain and path and '.' or '')..safe, safe end local alphanumsort = type(opts.sortkeys) == 'function' and opts.sortkeys or function(k, o, n) -- k=keys, o=originaltable, n=padding local maxn, to = tonumber(n) or 12, {number = 'a', string = 'b'} local function padnum(d) return ("%0"..tostring(maxn).."d"):format(tonumber(d)) end table.sort(k, function(a,b) -- sort numeric keys first: k[key] is not nil for numerical keys return (k[a] ~= nil and 0 or to[type(a)] or 'z')..(tostring(a):gsub("%d+",padnum)) < (k[b] ~= nil and 0 or to[type(b)] or 'z')..(tostring(b):gsub("%d+",padnum)) end) end local function val2str(t, name, indent, insref, path, plainindex, level) local ttype, level, mt = type(t), (level or 0), getmetatable(t) local spath, sname = safename(path, name) local tag = plainindex and ((type(name) == "number") and '' or name..space..'='..space) or (name ~= nil and sname..space..'='..space or '') if seen[t] then -- already seen this element sref[#sref+1] = spath..space..'='..space..seen[t] return tag..'nil'..comment('ref', level) end if type(mt) == 'table' and (mt.__serialize or mt.__tostring) then -- knows how to serialize itself seen[t] = insref or spath if mt.__serialize then t = mt.__serialize(t) else t = tostring(t) end ttype = type(t) end -- new value falls through to be serialized if ttype == "table" then if level >= maxl then return tag..'{}'..comment('max', level) end seen[t] = insref or spath if next(t) == nil then return tag..'{}'..comment(t, level) end -- table empty local maxn, o, out = math.min(#t, maxnum or #t), {}, {} for key = 1, maxn do o[key] = key end if not maxnum or #o < maxnum then local n = #o -- n = n + 1; o[n] is much faster than o[#o+1] on large tables for key in pairs(t) do if o[key] ~= key then n = n + 1; o[n] = key end end end if maxnum and #o > maxnum then o[maxnum+1] = nil end if opts.sortkeys and #o > maxn then alphanumsort(o, t, opts.sortkeys) end local sparse = sparse and #o > maxn -- disable sparsness if only numeric keys (shorter output) for n, key in ipairs(o) do local value, ktype, plainindex = t[key], type(key), n <= maxn and not sparse if opts.valignore and opts.valignore[value] -- skip ignored values; do nothing or opts.keyallow and not opts.keyallow[key] or opts.valtypeignore and opts.valtypeignore[type(value)] -- skipping ignored value types or sparse and value == nil then -- skipping nils; do nothing elseif ktype == 'table' or ktype == 'function' or badtype[ktype] then if not seen[key] and not globals[key] then sref[#sref+1] = 'placeholder' local sname = safename(iname, gensym(key)) -- iname is table for local variables sref[#sref] = val2str(key,sname,indent,sname,iname,true) end sref[#sref+1] = 'placeholder' local path = seen[t]..'['..tostring(seen[key] or globals[key] or gensym(key))..']' sref[#sref] = path..space..'='..space..tostring(seen[value] or val2str(value,nil,indent,path)) else out[#out+1] = val2str(value,key,indent,insref,seen[t],plainindex,level+1) end end local prefix = string.rep(indent or '', level) local head = indent and '{\n'..prefix..indent or '{' local body = table.concat(out, ','..(indent and '\n'..prefix..indent or space)) local tail = indent and "\n"..prefix..'}' or '}' return (custom and custom(tag,head,body,tail) or tag..head..body..tail)..comment(t, level) elseif badtype[ttype] then seen[t] = insref or spath return tag..globerr(t, level) elseif ttype == 'function' then seen[t] = insref or spath local ok, res = pcall(string.dump, t) local func = ok and ((opts.nocode and "function() --[[..skipped..]] end" or "((loadstring or load)("..safestr(res)..",'@serialized'))")..comment(t, level)) return tag..(func or globerr(t, level)) else return tag..safestr(t) end -- handle all other types end local sepr = indent and "\n" or ";"..space local body = val2str(t, name, indent) -- this call also populates sref local tail = #sref>1 and table.concat(sref, sepr)..sepr or '' local warn = opts.comment and #sref>1 and space.."--[[incomplete output with shared/self-references skipped]]" or '' return not name and body..warn or "do local "..body..sepr..tail.."return "..name..sepr.."end" end local function deserialize(data, opts) local env = (opts and opts.safe == false) and G or setmetatable({}, { __index = function(t,k) return t end, __call = function(t,...) error("cannot call functions") end }) local f, res = (loadstring or load)('return '..data, nil, nil, env) if not f then f, res = (loadstring or load)(data, nil, nil, env) end if not f then return f, res end if setfenv then setfenv(f, env) end return pcall(f) end local function merge(a, b) if b then for k,v in pairs(b) do a[k] = v end end; return a; end return { _NAME = n, _COPYRIGHT = c, _DESCRIPTION = d, _VERSION = v, serialize = s, load = deserialize, dump = function(a, opts) return s(a, merge({name = '_', compact = true, sparse = true}, opts)) end, line = function(a, opts) return s(a, merge({sortkeys = true, comment = true}, opts)) end, block = function(a, opts) return s(a, merge({indent = ' ', sortkeys = true, comment = true}, opts)) end }
gpl-2.0
maxton/xenia
tools/build/scripts/util.lua
12
1450
-- Prints a table and all of its contents. function print_r(t) local print_r_cache={} local function sub_print_r(t, indent) if (print_r_cache[tostring(t)]) then print(indent.."*"..tostring(t)) else print_r_cache[tostring(t)]=true if (type(t)=="table") then for pos,val in pairs(t) do if (type(val)=="table") then print(indent.."["..pos.."] => "..tostring(t).." {") sub_print_r(val,indent..string.rep(" ",string.len(pos)+8)) print(indent..string.rep(" ",string.len(pos)+6).."}") elseif (type(val)=="string") then print(indent.."["..pos..'] => "'..val..'"') else print(indent.."["..pos.."] => "..tostring(val)) end end else print(indent..tostring(t)) end end end if (type(t)=="table") then print(tostring(t).." {") sub_print_r(t," ") print("}") else sub_print_r(t," ") end print() end -- Merges two tables and returns the resulting table. function merge_tables(t1, t2) local result = {} for k,v in pairs(t1 or {}) do result[k] = v end for k,v in pairs(t2 or {}) do result[k] = v end return result end -- Merges to arrays and returns the resulting array. function merge_arrays(t1, t2) local result = {} for k,v in pairs(t1 or {}) do result[#result + 1] = v end for k,v in pairs(t2 or {}) do result[#result + 1] = v end return result end
bsd-3-clause
oneoo/alilua-coevent-module
lua-libs/lua-cjson-2.1.0/tests/test.lua
32
17977
#!/usr/bin/env lua -- Lua CJSON tests -- -- Mark Pulford <mark@kyne.com.au> -- -- Note: The output of this script is easier to read with "less -S" local json = require "cjson" local json_safe = require "cjson.safe" local util = require "cjson.util" local function gen_raw_octets() local chars = {} for i = 0, 255 do chars[i + 1] = string.char(i) end return table.concat(chars) end -- Generate every UTF-16 codepoint, including supplementary codes local function gen_utf16_escaped() -- Create raw table escapes local utf16_escaped = {} local count = 0 local function append_escape(code) local esc = ('\\u%04X'):format(code) table.insert(utf16_escaped, esc) end table.insert(utf16_escaped, '"') for i = 0, 0xD7FF do append_escape(i) end -- Skip 0xD800 - 0xDFFF since they are used to encode supplementary -- codepoints for i = 0xE000, 0xFFFF do append_escape(i) end -- Append surrogate pair for each supplementary codepoint for high = 0xD800, 0xDBFF do for low = 0xDC00, 0xDFFF do append_escape(high) append_escape(low) end end table.insert(utf16_escaped, '"') return table.concat(utf16_escaped) end function load_testdata() local data = {} -- Data for 8bit raw <-> escaped octets tests data.octets_raw = gen_raw_octets() data.octets_escaped = util.file_load("octets-escaped.dat") -- Data for \uXXXX -> UTF-8 test data.utf16_escaped = gen_utf16_escaped() -- Load matching data for utf16_escaped local utf8_loaded utf8_loaded, data.utf8_raw = pcall(util.file_load, "utf8.dat") if not utf8_loaded then data.utf8_raw = "Failed to load utf8.dat - please run genutf8.pl" end data.table_cycle = {} data.table_cycle[1] = data.table_cycle local big = {} for i = 1, 1100 do big = { { 10, false, true, json.null }, "string", a = big } end data.deeply_nested_data = big return data end function test_decode_cycle(filename) local obj1 = json.decode(util.file_load(filename)) local obj2 = json.decode(json.encode(obj1)) return util.compare_values(obj1, obj2) end -- Set up data used in tests local Inf = math.huge; local NaN = math.huge * 0; local testdata = load_testdata() local cjson_tests = { -- Test API variables { "Check module name, version", function () return json._NAME, json._VERSION end, { }, true, { "cjson", "2.1.0" } }, -- Test decoding simple types { "Decode string", json.decode, { '"test string"' }, true, { "test string" } }, { "Decode numbers", json.decode, { '[ 0.0, -5e3, -1, 0.3e-3, 1023.2, 0e10 ]' }, true, { { 0.0, -5000, -1, 0.0003, 1023.2, 0 } } }, { "Decode null", json.decode, { 'null' }, true, { json.null } }, { "Decode true", json.decode, { 'true' }, true, { true } }, { "Decode false", json.decode, { 'false' }, true, { false } }, { "Decode object with numeric keys", json.decode, { '{ "1": "one", "3": "three" }' }, true, { { ["1"] = "one", ["3"] = "three" } } }, { "Decode object with string keys", json.decode, { '{ "a": "a", "b": "b" }' }, true, { { a = "a", b = "b" } } }, { "Decode array", json.decode, { '[ "one", null, "three" ]' }, true, { { "one", json.null, "three" } } }, -- Test decoding errors { "Decode UTF-16BE [throw error]", json.decode, { '\0"\0"' }, false, { "JSON parser does not support UTF-16 or UTF-32" } }, { "Decode UTF-16LE [throw error]", json.decode, { '"\0"\0' }, false, { "JSON parser does not support UTF-16 or UTF-32" } }, { "Decode UTF-32BE [throw error]", json.decode, { '\0\0\0"' }, false, { "JSON parser does not support UTF-16 or UTF-32" } }, { "Decode UTF-32LE [throw error]", json.decode, { '"\0\0\0' }, false, { "JSON parser does not support UTF-16 or UTF-32" } }, { "Decode partial JSON [throw error]", json.decode, { '{ "unexpected eof": ' }, false, { "Expected value but found T_END at character 21" } }, { "Decode with extra comma [throw error]", json.decode, { '{ "extra data": true }, false' }, false, { "Expected the end but found T_COMMA at character 23" } }, { "Decode invalid escape code [throw error]", json.decode, { [[ { "bad escape \q code" } ]] }, false, { "Expected object key string but found invalid escape code at character 16" } }, { "Decode invalid unicode escape [throw error]", json.decode, { [[ { "bad unicode \u0f6 escape" } ]] }, false, { "Expected object key string but found invalid unicode escape code at character 17" } }, { "Decode invalid keyword [throw error]", json.decode, { ' [ "bad barewood", test ] ' }, false, { "Expected value but found invalid token at character 20" } }, { "Decode invalid number #1 [throw error]", json.decode, { '[ -+12 ]' }, false, { "Expected value but found invalid number at character 3" } }, { "Decode invalid number #2 [throw error]", json.decode, { '-v' }, false, { "Expected value but found invalid number at character 1" } }, { "Decode invalid number exponent [throw error]", json.decode, { '[ 0.4eg10 ]' }, false, { "Expected comma or array end but found invalid token at character 6" } }, -- Test decoding nested arrays / objects { "Set decode_max_depth(5)", json.decode_max_depth, { 5 }, true, { 5 } }, { "Decode array at nested limit", json.decode, { '[[[[[ "nested" ]]]]]' }, true, { {{{{{ "nested" }}}}} } }, { "Decode array over nested limit [throw error]", json.decode, { '[[[[[[ "nested" ]]]]]]' }, false, { "Found too many nested data structures (6) at character 6" } }, { "Decode object at nested limit", json.decode, { '{"a":{"b":{"c":{"d":{"e":"nested"}}}}}' }, true, { {a={b={c={d={e="nested"}}}}} } }, { "Decode object over nested limit [throw error]", json.decode, { '{"a":{"b":{"c":{"d":{"e":{"f":"nested"}}}}}}' }, false, { "Found too many nested data structures (6) at character 26" } }, { "Set decode_max_depth(1000)", json.decode_max_depth, { 1000 }, true, { 1000 } }, { "Decode deeply nested array [throw error]", json.decode, { string.rep("[", 1100) .. '1100' .. string.rep("]", 1100)}, false, { "Found too many nested data structures (1001) at character 1001" } }, -- Test encoding nested tables { "Set encode_max_depth(5)", json.encode_max_depth, { 5 }, true, { 5 } }, { "Encode nested table as array at nested limit", json.encode, { {{{{{"nested"}}}}} }, true, { '[[[[["nested"]]]]]' } }, { "Encode nested table as array after nested limit [throw error]", json.encode, { { {{{{{"nested"}}}}} } }, false, { "Cannot serialise, excessive nesting (6)" } }, { "Encode nested table as object at nested limit", json.encode, { {a={b={c={d={e="nested"}}}}} }, true, { '{"a":{"b":{"c":{"d":{"e":"nested"}}}}}' } }, { "Encode nested table as object over nested limit [throw error]", json.encode, { {a={b={c={d={e={f="nested"}}}}}} }, false, { "Cannot serialise, excessive nesting (6)" } }, { "Encode table with cycle [throw error]", json.encode, { testdata.table_cycle }, false, { "Cannot serialise, excessive nesting (6)" } }, { "Set encode_max_depth(1000)", json.encode_max_depth, { 1000 }, true, { 1000 } }, { "Encode deeply nested data [throw error]", json.encode, { testdata.deeply_nested_data }, false, { "Cannot serialise, excessive nesting (1001)" } }, -- Test encoding simple types { "Encode null", json.encode, { json.null }, true, { 'null' } }, { "Encode true", json.encode, { true }, true, { 'true' } }, { "Encode false", json.encode, { false }, true, { 'false' } }, { "Encode empty object", json.encode, { { } }, true, { '{}' } }, { "Encode integer", json.encode, { 10 }, true, { '10' } }, { "Encode string", json.encode, { "hello" }, true, { '"hello"' } }, { "Encode Lua function [throw error]", json.encode, { function () end }, false, { "Cannot serialise function: type not supported" } }, -- Test decoding invalid numbers { "Set decode_invalid_numbers(true)", json.decode_invalid_numbers, { true }, true, { true } }, { "Decode hexadecimal", json.decode, { '0x6.ffp1' }, true, { 13.9921875 } }, { "Decode numbers with leading zero", json.decode, { '[ 0123, 00.33 ]' }, true, { { 123, 0.33 } } }, { "Decode +-Inf", json.decode, { '[ +Inf, Inf, -Inf ]' }, true, { { Inf, Inf, -Inf } } }, { "Decode +-Infinity", json.decode, { '[ +Infinity, Infinity, -Infinity ]' }, true, { { Inf, Inf, -Inf } } }, { "Decode +-NaN", json.decode, { '[ +NaN, NaN, -NaN ]' }, true, { { NaN, NaN, NaN } } }, { "Decode Infrared (not infinity) [throw error]", json.decode, { 'Infrared' }, false, { "Expected the end but found invalid token at character 4" } }, { "Decode Noodle (not NaN) [throw error]", json.decode, { 'Noodle' }, false, { "Expected value but found invalid token at character 1" } }, { "Set decode_invalid_numbers(false)", json.decode_invalid_numbers, { false }, true, { false } }, { "Decode hexadecimal [throw error]", json.decode, { '0x6' }, false, { "Expected value but found invalid number at character 1" } }, { "Decode numbers with leading zero [throw error]", json.decode, { '[ 0123, 00.33 ]' }, false, { "Expected value but found invalid number at character 3" } }, { "Decode +-Inf [throw error]", json.decode, { '[ +Inf, Inf, -Inf ]' }, false, { "Expected value but found invalid token at character 3" } }, { "Decode +-Infinity [throw error]", json.decode, { '[ +Infinity, Infinity, -Infinity ]' }, false, { "Expected value but found invalid token at character 3" } }, { "Decode +-NaN [throw error]", json.decode, { '[ +NaN, NaN, -NaN ]' }, false, { "Expected value but found invalid token at character 3" } }, { 'Set decode_invalid_numbers("on")', json.decode_invalid_numbers, { "on" }, true, { true } }, -- Test encoding invalid numbers { "Set encode_invalid_numbers(false)", json.encode_invalid_numbers, { false }, true, { false } }, { "Encode NaN [throw error]", json.encode, { NaN }, false, { "Cannot serialise number: must not be NaN or Inf" } }, { "Encode Infinity [throw error]", json.encode, { Inf }, false, { "Cannot serialise number: must not be NaN or Inf" } }, { "Set encode_invalid_numbers(\"null\")", json.encode_invalid_numbers, { "null" }, true, { "null" } }, { "Encode NaN as null", json.encode, { NaN }, true, { "null" } }, { "Encode Infinity as null", json.encode, { Inf }, true, { "null" } }, { "Set encode_invalid_numbers(true)", json.encode_invalid_numbers, { true }, true, { true } }, { "Encode NaN", json.encode, { NaN }, true, { "nan" } }, { "Encode Infinity", json.encode, { Inf }, true, { "inf" } }, { 'Set encode_invalid_numbers("off")', json.encode_invalid_numbers, { "off" }, true, { false } }, -- Test encoding tables { "Set encode_sparse_array(true, 2, 3)", json.encode_sparse_array, { true, 2, 3 }, true, { true, 2, 3 } }, { "Encode sparse table as array #1", json.encode, { { [3] = "sparse test" } }, true, { '[null,null,"sparse test"]' } }, { "Encode sparse table as array #2", json.encode, { { [1] = "one", [4] = "sparse test" } }, true, { '["one",null,null,"sparse test"]' } }, { "Encode sparse array as object", json.encode, { { [1] = "one", [5] = "sparse test" } }, true, { '{"1":"one","5":"sparse test"}' } }, { "Encode table with numeric string key as object", json.encode, { { ["2"] = "numeric string key test" } }, true, { '{"2":"numeric string key test"}' } }, { "Set encode_sparse_array(false)", json.encode_sparse_array, { false }, true, { false, 2, 3 } }, { "Encode table with incompatible key [throw error]", json.encode, { { [false] = "wrong" } }, false, { "Cannot serialise boolean: table key must be a number or string" } }, -- Test escaping { "Encode all octets (8-bit clean)", json.encode, { testdata.octets_raw }, true, { testdata.octets_escaped } }, { "Decode all escaped octets", json.decode, { testdata.octets_escaped }, true, { testdata.octets_raw } }, { "Decode single UTF-16 escape", json.decode, { [["\uF800"]] }, true, { "\239\160\128" } }, { "Decode all UTF-16 escapes (including surrogate combinations)", json.decode, { testdata.utf16_escaped }, true, { testdata.utf8_raw } }, { "Decode swapped surrogate pair [throw error]", json.decode, { [["\uDC00\uD800"]] }, false, { "Expected value but found invalid unicode escape code at character 2" } }, { "Decode duplicate high surrogate [throw error]", json.decode, { [["\uDB00\uDB00"]] }, false, { "Expected value but found invalid unicode escape code at character 2" } }, { "Decode duplicate low surrogate [throw error]", json.decode, { [["\uDB00\uDB00"]] }, false, { "Expected value but found invalid unicode escape code at character 2" } }, { "Decode missing low surrogate [throw error]", json.decode, { [["\uDB00"]] }, false, { "Expected value but found invalid unicode escape code at character 2" } }, { "Decode invalid low surrogate [throw error]", json.decode, { [["\uDB00\uD"]] }, false, { "Expected value but found invalid unicode escape code at character 2" } }, -- Test locale support -- -- The standard Lua interpreter is ANSI C online doesn't support locales -- by default. Force a known problematic locale to test strtod()/sprintf(). { "Set locale to cs_CZ (comma separator)", function () os.setlocale("cs_CZ") json.new() end }, { "Encode number under comma locale", json.encode, { 1.5 }, true, { '1.5' } }, { "Decode number in array under comma locale", json.decode, { '[ 10, "test" ]' }, true, { { 10, "test" } } }, { "Revert locale to POSIX", function () os.setlocale("C") json.new() end }, -- Test encode_keep_buffer() and enable_number_precision() { "Set encode_keep_buffer(false)", json.encode_keep_buffer, { false }, true, { false } }, { "Set encode_number_precision(3)", json.encode_number_precision, { 3 }, true, { 3 } }, { "Encode number with precision 3", json.encode, { 1/3 }, true, { "0.333" } }, { "Set encode_number_precision(14)", json.encode_number_precision, { 14 }, true, { 14 } }, { "Set encode_keep_buffer(true)", json.encode_keep_buffer, { true }, true, { true } }, -- Test config API errors -- Function is listed as '?' due to pcall { "Set encode_number_precision(0) [throw error]", json.encode_number_precision, { 0 }, false, { "bad argument #1 to '?' (expected integer between 1 and 14)" } }, { "Set encode_number_precision(\"five\") [throw error]", json.encode_number_precision, { "five" }, false, { "bad argument #1 to '?' (number expected, got string)" } }, { "Set encode_keep_buffer(nil, true) [throw error]", json.encode_keep_buffer, { nil, true }, false, { "bad argument #2 to '?' (found too many arguments)" } }, { "Set encode_max_depth(\"wrong\") [throw error]", json.encode_max_depth, { "wrong" }, false, { "bad argument #1 to '?' (number expected, got string)" } }, { "Set decode_max_depth(0) [throw error]", json.decode_max_depth, { "0" }, false, { "bad argument #1 to '?' (expected integer between 1 and 2147483647)" } }, { "Set encode_invalid_numbers(-2) [throw error]", json.encode_invalid_numbers, { -2 }, false, { "bad argument #1 to '?' (invalid option '-2')" } }, { "Set decode_invalid_numbers(true, false) [throw error]", json.decode_invalid_numbers, { true, false }, false, { "bad argument #2 to '?' (found too many arguments)" } }, { "Set encode_sparse_array(\"not quite on\") [throw error]", json.encode_sparse_array, { "not quite on" }, false, { "bad argument #1 to '?' (invalid option 'not quite on')" } }, { "Reset Lua CJSON configuration", function () json = json.new() end }, -- Wrap in a function to ensure the table returned by json.new() is used { "Check encode_sparse_array()", function (...) return json.encode_sparse_array(...) end, { }, true, { false, 2, 10 } }, { "Encode (safe) simple value", json_safe.encode, { true }, true, { "true" } }, { "Encode (safe) argument validation [throw error]", json_safe.encode, { "arg1", "arg2" }, false, { "bad argument #1 to '?' (expected 1 argument)" } }, { "Decode (safe) error generation", json_safe.decode, { "Oops" }, true, { nil, "Expected value but found invalid token at character 1" } }, { "Decode (safe) error generation after new()", function(...) return json_safe.new().decode(...) end, { "Oops" }, true, { nil, "Expected value but found invalid token at character 1" } }, } print(("==> Testing Lua CJSON version %s\n"):format(json._VERSION)) util.run_test_group(cjson_tests) for _, filename in ipairs(arg) do util.run_test("Decode cycle " .. filename, test_decode_cycle, { filename }, true, { true }) end local pass, total = util.run_test_summary() if pass == total then print("==> Summary: all tests succeeded") else print(("==> Summary: %d/%d tests failed"):format(total - pass, total)) os.exit(1) end -- vi:ai et sw=4 ts=4:
mit
Sponk/NeoEditor
SDK/LuaApi/OEntity.lua
1
7415
--- The OEntity class -- An 'OEntity' instance is an entity object in a scene which can be -- manipulated. The 'OEntity' class is mostly used to manage meshes in your 3D scene. -- -- See also: <a href="Object3d.lua.html">Widget</a> dofile("class.lua") dofile("Object3d.lua") --- OEntity(object3d) -- Create a new OEntity object with the given Object3d -- as the base. Will return 'nil' if the given object is not of type 'Entity'. -- -- If you give a path as the base object it will load the new mesh and add it to the current scene. OEntity = class(Object3d, function(object, object3d) if type(object3d) == "string" then local nativeObject = loadMesh(object3d) if nativeObject == nil then print("Error: Could not load '" .. object3d .. "'") object = nil return end object3d = OEntity(Object3d(nativeObject)) end if object3d.type ~= "Entity" then object = nil print("Error: Base object is not of type 'Entity'!") return end object.type = "Entity" object.nativeObject = object3d.nativeObject object.position = getPosition(object.nativeObject) object.rotation = getRotation(object.nativeObject) object.scale = getScale(object.nativeObject) object.path = getMeshFilename(object.nativeObject) end ) --- Returns the path to the loaded mesh file. -- @return The path as a string. function OEntity:getPath() return self.path end --- Returns the ID of the currently running animation. -- @return The ID as a number function OEntity:getCurrentAnimation() return getCurrentAnimation(self.nativeObject) end --- Changes the current animation and starts the new one. -- @param id The ID of the new animation. function OEntity:changeAnimation(id) changeAnimation(self.nativeObject, id) end --- Checks if the currently running animation has finished. -- @return A boolean function OEntity:isAnimationOver() return isAnimationOver(self.nativeObject) end --- Returns the current animation speed. -- @return The animation speed as a number. function OEntity:getAnimationSpeed() return getAnimationSpeed(self.nativeObject) end --- Changes the animation speed. -- @param speed The new animation speed. function OEntity:setAnimationSpeed(speed) setAnimationSpeed(self.nativeObject, speed) end --- Returns the current frame of the animation that is being -- displayed. -- @return The current frame number function OEntity:getCurrentFrame() return getCurrentFrame(self.nativeObject) end --- Changes the current frame that is being displayed. -- @param frame The index of the new frame. function OEntity:setCurrentFrame(frame) return setCurrentFrame(self.nativeObject, frame) end --- Enables/Disables the shadow for this object. -- @param enabled A boolean value function OEntity:enableShadow(enabled) enableShadow(self.nativeObject, enabled) end --- Checks if the entity has a shadow. -- @return A boolean value function OEntity:hasShadow() return isCastingShadow(self.nativeObject) end --- Returns the linear damping value -- @return The linear damping as a number function OEntity:getLinearDamping() return getLinearDamping(self.nativeObject) end --- Changes the linear damping value -- @param damping The value as a number function OEntity:setLinearDamping(damping) setLinearDamping(self.nativeObject, damping) end --- Returns the angular damping -- @return The angular damping as a number. function OEntity:getAngularDamping() return getAngularDamping(self.nativeObject) end --- Changes the angular damping -- @param damping the value as a number function OEntity:setAngularDamping(damping) setAngularDamping(self.nativeObject, damping) end --- Returns the angular factor -- @return The angular factor as a number. function OEntity:getAngularFactor() return getAngularFactor(self.nativeObject) end --- Changes the angular factor -- @param factor The new factor as a number function OEntity:setAngularFactor(factor) setAngularFactor(self.nativeObject, factor) end --- Returns the linear factor -- @return The linear factor as a vec3 function OEntity:getLinearFactor() return getLinearFactor(self.nativeObject) end --- Changes the linear factor -- @param factor The linear factor as a vec3 function OEntity:setLinearFactor(factor) setLinearFactor(self.nativeObject, factor) end --- Returns the mass of the entity -- @return The mass as a number function OEntity:getMass() return getMass(self.nativeObject) end --- Changes the mass of the entity -- @param mass The new mass as a number function OEntity:setMass(mass) setMass(self.nativeObject, mass) end --- Changes the friction of the entity -- @param fric The friction as a number. function OEntity:setFriction(fric) setFriction(self.nativeObject, fric) end --- Returns the friction value -- @return The friction value as a number. function OEntity:getFriction() return getFriction(self.nativeObject) end --- Changes the restitution value -- @param rest The new restitution value as a number function OEntity:setRestitution(rest) setRestitution(self.nativeObject, rest) end --- Returns the restitution value -- @return The restitution value as a number. function OEntity:getRestitution() return getRestitution(self.nativeObject) end --- Clears the central force function OEntity:clearForces() clearForces(self.nativeObject) end --- Applies a new central force to the given object. -- -- The new force will be added to the currently existing central force of the -- object. The mode parameter is optional and allows you to apply forces relative to the objects -- current rotation. -- -- @param force A vec3 containing the force to apply. -- @param mode A string containing "local". Can be left out. function OEntity:addCentralForce(force, mode) addCentralForce(self.nativeObject, force, mode) end --- Applies a new torque to the given object. -- -- The new torque will be added to the currently existing torque of the -- object. The mode parameter is optional and allows you to apply a torque relative to the objects -- current rotation. -- -- @param torque A vec3 containing the torque to apply. -- @param mode A string containing "local". Can be left out. function OEntity:addTorque(torque, mode) addTorque(self.nativeObject, torque, mode) end --- Returns the central force -- @return The central force as a vec3 function OEntity:getCentralForce() return getCentralForce(self.nativeObject) end --- Returns the current torque -- @return The torque as a vec3 function OEntity:getTorque() return getTorque(self.nativeObject) end --- Checks if the object is colliding with anything. -- @return A boolean value function OEntity:isColliding() return isCollisionTest(self.nativeObject) end --- Checks if the object is colliding with the given object. -- @param object An OEntity object -- @return A boolean function OEntity:isCollidingWith(object) return isCollisionBetween(self.nativeObject, object.nativeObject) end --- Returns the number of collisions the object currently has. -- @return The number of collisions as a number. function OEntity:getNumCollisions() return getNumCollisions(self.nativeObject) end --- Enables physics for the entity -- @param value A boolean value function OEntity:enablePhysics(value) enablePhysics(self.nativeObject, value) end
gpl-2.0
devlaith/DEVLAITH
plugins/shrfa.lua
2
7073
local function run(msg, matches) if #matches < 2 then return "بعد هذا الأمر، من خلال تحديد كلمة المسافة أو العبارة التي تريد إدخال الكتابة الجميلة" end if string.len(matches[2]) > 44 then return "الحد الأقصى المسموح به 40 حرفاالأحرف الإنجليزية والأرقام" end local font_base = "ء,ئ,ا,ب,ت,ث,ج,ح,خ,د,ذ,ر,ز,س,ش,ص,ض,ط,ظ,ع,غ,ق,ف,ك,ل,م,ن,ه,و,ي,0,9,8,7,6,5,4,3,2,1,.,_" local font_hash = "ي,و,ه,ن,م,ل,ك,ف,ق,غ,ع,ظ,ط,ض,ص,ش,س,ز,ر,ذ,د,خ,ح,ج,ث,ت,ب,ا,ئ,ء,0,1,2,3,4,5,6,7,8,9,.,_" local fonts = { "ء,ئ,ٳ,ٻً,تہ,ثہ,جہ,حہ,خہ,دٍ,ذً,ر,ڒٍ,سہ,شہ,صً,ض,طہ,ظً,عـ,غہ,قـً,فُہ,كُہ,لہ,مـْ,نٍ,ه,ﯝ,يہ,0ً,1,2ً,3ً,4ً,5ً,6ً,7َ,8ً,9ً,.,_", "ء,ئ,آ̲,ب̲,ت̲,ث̲,ج̲,ح̲,خ̲,د̲,ذ̲,ر̲,ز̲,س̲,ش̲,ص̲,ض,ط̲,ظً̲,ع̲,غ̲,ق̲,ف̲,ك̲,ل̲,م̲,ن̲,ہ̲,ۆ̲,ي̲,0̲,1̲,2̲,3̲,4̲,5̲,6̲,7̲,8̲,9̲,.,_", "ء,ئ,آ̯͡,ب̯͡,ت̯͡,ث̯͡,ج̯͡,ح̯͡,خ̯͡,د̯͡,ذ̯͡,ر̯͡,ز̯͡,س̯͡,ش̯͡,ص̯͡,ض,ط̯͡,ظ̯͡,ع̯͡,غ̯͡,ق̯͡,ف̯͡,ك̯͡,ل̯͡,م̯͡,ن̯͡,ہ̯͡,ۆ̯͡,ي̯͡,0̯͡,1̯͡,2̯͡,3̯͡,4̯͡,5̯͡,6̯͡,7̯͡,8̯͡,9̯͡,.,_", "ء,ئ,آ͠,ب͠,ت͠,ث͠,ج͠,ح͠,خ͠,د͠,ذ͠,ر,ز͠,س͠,ش͠,ص͠,ض,ط͠,ظ͠,ع͠,غ͠,ق͠,ف͠,گ͠,ل͠,م͠,ن͠,ه͠,و͠,ي͠,0͠,1͠,2͠,3͠,4͠,5͠,6͠,7͠,8͠,9͠,.,_", "ء,ئ,آ,ب,ت,ث,جٍ,حٍ,خـ,دِ,ڌ,رٍ,ز,س,شُ,ص,ض,طُ,ظً,عٍ,غ,ق,فَ,گ,لُ,م,ن,ہ,ۆ,يَ,₀,₁,₂,₃,₄,₅,₆,₇,₈,₉,.,_", "ء,ئ,إآ,̜̌ب,تـ,,ثـ,جٍ,و,خ,ﮃ,ذ,رٍ,زً,سًٌُُ,شُ,ص,ض,طُ,ظً,۶,غ,ق,فَ,گ,لُ,مـ,ن,ه̷̸̐,ۈ,يَ,0,⇂,Շ,Ɛ,h,ʢ,9,L,8,6,.,_", "ء,ئ,آ,ب,ت,ث,جٍ,حٍ,خـ,دِ,ڌ,رٍ,ز,س,شُ,ص,ض,طُ,ظً,عٍ,غ,ق,فَ,گ,لُ,م,ن,ہ,ۆ,يَ,₀,₁,₂,₃,₄,₅,₆,₇,₈,₉,.,_", "ء,ئ,ٵ̷ ,ب̷,ت̷,ث̷,ج̷,ح̷,خ̷,د̷ِ,ذ̷,ر̷,ز̷,س̷,ش̷ُ,ص̷,ض,ط̷ُ,ظ̷ً,ع̷ٍ,غ̷,ق̷,ف̷َ,گ̷,ل̷,م̷,ن̷,ہ̷,ۆ̷,ي̷,0̷,1̷,2̷,3̷,4̷,5̷,6̷,7̷,8̷,9̷,.,_", "ء,ئ,آإ,بـ♥̨̥̬̩,تـ♥̨̥̬̩,ثـ♥̨̥̬̩,جـ♥̨̥̬̩,حـ♥̨̥̬̩,خ,د,ذ,ر,ز,س,ش,ص,ض,ط♥̨̥̬̩,ظ♥̨̥̬̩,ع,غ♥̨̥̬̩,قـ♥̨̥̬̩,ف,گ♥̨̥̬̩,ل,مـ♥̨̥̬̩,ن,هـ♥̨̥̬̩,و,ي,⁰,¹,²,³,⁴,⁵,⁶,⁷,⁸,⁹,.,_", "ء,ئ,آ,بُ,تْ,ثُ,ج,ح,ځ,ڊ,ڏ,ر,ڒٍ,ڛ,شُ,صً,ض,طُ,ظً,عٌ,غٍ,قٌ,فُ,ڪ,لُ,مْ,نْ,ﮩ,وُ,يُ,0,1,2,3,4,5,6,7,8,9,.,_", "ء,ئ,آ,بَ,ت,ث,جٍ,حٍ,خـ,دِ,ذَ,رٍ,زْ,س,شُ,ص,ض,طُ,ظً,عٍ,غ,قٌ,فُ,ڪ,لُِ,م,ن,هـ,وُ,ي,0̲̣̣̥,1̣̣̝̇̇,2̲̣̣̣̥,3̍̍̍̊,4̩̥,5̲̣̥,6̥̥̲̣̥,7̣̣̣̝̇̇̇,8̣̝̇,9̲̣̣̥,.,_", "ء,ئ,آ,ب,ت,ث,جٍ,حٍ,خـ,دِ,ڌ,رٍ,ز,س,شُ,ص,ض,طُ,ظً,عٍ,غ,ق,فَ,گ,لُ,م,ن,ہ,ۆ,يَ,₀,₁,₂,₃,₄,₅,₆,₇,₈,₉,.,_", "ء,ئ,ٵ̷ ,ب̷,ت̷,ث̷,ج̷,ح̷,خ̷,د̷ِ,ذ̷,ر̷,ز̷,س̷,ش̷ُ,ص̷,ض,ط̷ُ,ظ̷ً,ع̷ٍ,غ̷,ق̷,ف̷َ,گ̷,ل̷,م̷,ن̷,ہ̷,ۆ̷,ي̷,0̷,1̷,2̷,3̷,4̷,5̷,6̷,7̷,8̷,9̷,.,_", "ء,ئ,آ͠,ب͠,ت͠,ث͠,ج͠,ح͠,خ͠,د͠,ذ͠,ر,ز͠,س͠,ش͠,ص͠,ض,ط͠,ظ͠,ع͠,غ͠,ق͠,ف͠,گ͠,ل͠,م͠,ن͠,ه͠,و͠,ي͠,0͠,1͠,2͠,3͠,4͠,5͠,6͠,7͠,8͠,9͠,.,_", "ء,ئ,آ̯͡,ب̯͡,ت̯͡,ث̯͡,ج̯͡,ح̯͡,خ̯͡,د̯͡,ذ̯͡,ر̯͡,ز̯͡,س̯͡,ش̯͡,ص̯͡,ض,ط̯͡,ظ̯͡,ع̯͡,غ̯͡,ق̯͡,ف̯͡,ك̯͡,ل̯͡,م̯͡,ن̯͡,ہ̯͡,ۆ̯͡,ي̯͡,0̯͡,1̯͡,2̯͡,3̯͡,4̯͡,5̯͡,6̯͡,7̯͡,8̯͡,9̯͡,.,_", "ء,ئ,آإ,بـ♥̨̥̬̩,تـ♥̨̥̬̩,ثـ♥̨̥̬̩,جـ♥̨̥̬̩,حـ♥̨̥̬̩,خ,د,ذ,ر,ز,س,ش,ص,ض,ط♥̨̥̬̩,ظ♥̨̥̬̩,ع,غ♥̨̥̬̩,قـ♥̨̥̬̩,ف,گ♥̨̥̬̩,ل,مـ♥̨̥̬̩,ن,هـ♥̨̥̬̩,و,ي,⁰,¹,²,³,⁴,⁵,⁶,⁷,⁸,⁹,̴.̴,̴_̴", } ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local result = {} i=0 for k=1,#fonts do i=i+1 local tar_font = fonts[i]:split(",") local text = matches[2] local text = text:gsub("ء",tar_font[1]) local text = text:gsub("ئ",tar_font[2]) local text = text:gsub("ا",tar_font[3]) local text = text:gsub("ب",tar_font[4]) local text = text:gsub("ت",tar_font[5]) local text = text:gsub("ث",tar_font[6]) local text = text:gsub("ج",tar_font[7]) local text = text:gsub("ح",tar_font[8]) local text = text:gsub("خ",tar_font[9]) local text = text:gsub("د",tar_font[10]) local text = text:gsub("ذ",tar_font[11]) local text = text:gsub("ر",tar_font[12]) local text = text:gsub("ز",tar_font[13]) local text = text:gsub("س",tar_font[14]) local text = text:gsub("ش",tar_font[15]) local text = text:gsub("ص",tar_font[16]) local text = text:gsub("ض",tar_font[17]) local text = text:gsub("ط",tar_font[18]) local text = text:gsub("ظ",tar_font[19]) local text = text:gsub("ع",tar_font[20]) local text = text:gsub("غ",tar_font[21]) local text = text:gsub("ق",tar_font[22]) local text = text:gsub("ف",tar_font[23]) local text = text:gsub("ك",tar_font[24]) local text = text:gsub("ل",tar_font[25]) local text = text:gsub("م",tar_font[26]) local text = text:gsub("ن",tar_font[27]) local text = text:gsub("ه",tar_font[28]) local text = text:gsub("و",tar_font[29]) local text = text:gsub("ي",tar_font[30]) local text = text:gsub("0",tar_font[31]) local text = text:gsub("9",tar_font[32]) local text = text:gsub("8",tar_font[33]) local text = text:gsub("7",tar_font[34]) local text = text:gsub("6",tar_font[35]) local text = text:gsub("5",tar_font[36]) local text = text:gsub("4",tar_font[37]) local text = text:gsub("3",tar_font[38]) local text = text:gsub("2",tar_font[39]) local text = text:gsub("1",tar_font[40]) table.insert(result, text) end local result_text = "زخرفة 💠 : "..matches[2].."\nتصميم 💠 "..tostring(#fonts).." خط :\n______________________________\n" a=0 for v=1,#result do a=a+1 result_text = result_text..a.."- "..result[a].."\n\n" end return result_text.."______________________________\n💠 #DEVLAITH @II07II" end return { description = "Fantasy Writer", usagehtm = '<tr><td align="center">decoration متن</td><td align="right">مع هذا البرنامج المساعد يمكن النصوص الخاصة بك مع مجموعة متنوعة من الخطوط والتصميم الجميل. أحرف الحد الأقصى المسموح به هو 20 ويمكن فقط استخدام الأحرف الإنجليزية والأرقام</td></tr>', usage = {"decoration [text] : زخرفه النص",}, patterns = { "^(زخرفه) (.*)", "^(زخرفه)$", }, run = run }
gpl-2.0
hhsaez/crimild
examples/ParticleShowcase/assets/prefabs/sprinklers.lua
1
1661
function sprinklers( x, y, z ) local MAX_PARTICLES = 500 return { type = 'crimild::Group', components = { { type = 'crimild::ParticleSystemComponent', particles = { type = 'crimild::ParticleData', maxParticles = MAX_PARTICLES, computeInWorldSpace = true, }, emitRate = 0.25 * MAX_PARTICLES, generators = { { type = 'crimild::BoxPositionParticleGenerator', origin = { 0.0, 0.0, 0.0 }, size = { 0.5, 0.5, 0.5 }, }, { type = 'crimild::RandomVector3fParticleGenerator', attrib = 'velocity', minValue = { -3.0, 5.0, -3.0 }, maxValue = { 3.0, 8.0, 3.0 }, }, { type = 'crimild::DefaultVector3fParticleGenerator', attrib = 'acceleration', value = { 0.0, 0.0, 0.0 }, }, { type = 'crimild::ColorParticleGenerator', minStartColor = { 0.0, 0.0, 0.7, 1.0 }, maxStartColor = { 1.0, 1.0, 1.0, 1.0 }, minEndColor = { 0.0, 0.0, 0.25, 0.0 }, maxEndColor = { 0.0, 0.0, 0.7, 0.0 }, }, { type = 'crimild::RandomReal32ParticleGenerator', attrib = 'uniformScale', minValue = 10.0, maxValue = 20.0, }, { type = 'crimild::TimeParticleGenerator', minTime = 1.0, maxTime = 1.5, }, }, updaters = { { type = 'crimild::EulerParticleUpdater', globalAcceleration = { 0.0, -10.0, 0.0 }, }, { type = 'crimild::TimeParticleUpdater', }, }, renderers = { { type = 'crimild::PointSpriteParticleRenderer', }, }, }, }, transformation = { translate = { x, y, z }, }, } end
bsd-3-clause
soheil22222222/ub
plugins/antiSpam.lua
4
5374
--An empty table for solving multiple kicking problem(thanks to @MehdiHS ) kicktable = {} do local TIME_CHECK = 2 -- seconds -- Save stats, ban user local function pre_process(msg) -- Ignore service msg if msg.service then return msg end if msg.from.id == our_id then return msg end -- Save user on Redis if msg.from.type == 'user' then local hash = 'user:'..msg.from.id print('Saving user', hash) if msg.from.print_name then redis:hset(hash, 'print_name', msg.from.print_name) end if msg.from.first_name then redis:hset(hash, 'first_name', msg.from.first_name) end if msg.from.last_name then redis:hset(hash, 'last_name', msg.from.last_name) end end -- Save stats on Redis if msg.to.type == 'chat' then -- User is on chat local hash = 'chat:'..msg.to.id..':users' redis:sadd(hash, msg.from.id) end -- Save stats on Redis if msg.to.type == 'channel' then -- User is on channel local hash = 'channel:'..msg.to.id..':users' redis:sadd(hash, msg.from.id) end if msg.to.type == 'user' then -- User is on chat local hash = 'PM:'..msg.from.id redis:sadd(hash, msg.from.id) end -- Total user msgs local hash = 'msgs:'..msg.from.id..':'..msg.to.id redis:incr(hash) --Load moderation data local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then --Check if flood is on or off if data[tostring(msg.to.id)]['settings']['flood'] == 'no' then return msg end end -- Check flood if msg.from.type == 'user' then local hash = 'user:'..msg.from.id..':msgs' local msgs = tonumber(redis:get(hash) or 0) local data = load_data(_config.moderation.data) local NUM_MSG_MAX = 5 if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max'])--Obtain group flood sensitivity end end local max_msg = NUM_MSG_MAX * 1 if msgs > max_msg then local user = msg.from.id local chat = msg.to.id local whitelist = "whitelist" local is_whitelisted = redis:sismember(whitelist, user) -- Ignore mods,owner and admins if is_momod(msg) then return msg end if is_whitelisted == true then return msg end local receiver = get_receiver(msg) if msg.to.type == 'user' then local max_msg = 7 * 1 print(msgs) if msgs >= max_msg then print("Pass2") send_large_msg("user#id"..msg.from.id, "User ["..msg.from.id.."] blocked for spam.") savelog(msg.from.id.." PM", "User ["..msg.from.id.."] blocked for spam.") block_user("user#id"..msg.from.id,ok_cb,false)--Block user if spammed in private end end if kicktable[user] == true then return end delete_msg(msg.id, ok_cb, false) kick_user(user, chat) local username = msg.from.username local print_name = user_print_name(msg.from):gsub("‮", "") local name_log = print_name:gsub("_", "") if msg.to.type == 'chat' or msg.to.type == 'channel' then if username then savelog(msg.to.id, name_log.." @"..username.." ["..msg.from.id.."] kicked for #spam") send_large_msg(receiver , "Spamming is not allowed here\n@"..username.."["..msg.from.id.."]\nKicking Spammer!") else savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked for #spam") send_large_msg(receiver , "Spamming is not allowed here\nName:"..name_log.."["..msg.from.id.."]\nKicking Spammer!") end end -- incr it on redis local gbanspam = 'gban:spam'..msg.from.id redis:incr(gbanspam) local gbanspam = 'gban:spam'..msg.from.id local gbanspamonredis = redis:get(gbanspam) --Check if user has spammed is group more than 4 times if gbanspamonredis then if tonumber(gbanspamonredis) == 4 and not is_owner(msg) then --Global ban that user banall_user(msg.from.id) local gbanspam = 'gban:spam'..msg.from.id --reset the counter redis:set(gbanspam, 0) if msg.from.username ~= nil then username = msg.from.username else username = "---" end local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") --Send this to that chat send_large_msg("chat#id"..msg.to.id, "> User [ "..name.." ]"..msg.from.id.." Banned for all @BlackPlus Groups/SuperGroups!(spamming)") send_large_msg("channel#id"..msg.to.id, "> User [ "..name.." ]"..msg.from.id.." Banned for all @BlackPlus Groups/SuperGroups!(#Spamming)") local GBan_log = 'GBan_log' local GBan_log = data[tostring(GBan_log)] for k,v in pairs(GBan_log) do log_SuperGroup = v gban_text = "> User [ "..name.." ] ( @"..username.." )"..msg.from.id.." Banned for all @BlackPlus Groups/SuperGroups! ( "..msg.to.print_name.." ) [ "..msg.to.id.." ] (#Spamming)" --send it to log group/channel send_large_msg(log_SuperGroup, gban_text) end end end kicktable[user] = true msg = nil end redis:setex(hash, TIME_CHECK, msgs+1) end return msg end local function cron() --clear that table on the top of the plugins kicktable = {} end return { patterns = {}, cron = cron, pre_process = pre_process } end
gpl-2.0
5620g/pp
libs/lua-redis.lua
580
35599
local redis = { _VERSION = 'redis-lua 2.0.4', _DESCRIPTION = 'A Lua client library for the redis key value storage system.', _COPYRIGHT = 'Copyright (C) 2009-2012 Daniele Alessandri', } -- The following line is used for backwards compatibility in order to keep the `Redis` -- global module name. Using `Redis` is now deprecated so you should explicitly assign -- the module to a local variable when requiring it: `local redis = require('redis')`. Redis = redis local unpack = _G.unpack or table.unpack local network, request, response = {}, {}, {} local defaults = { host = '127.0.0.1', port = 6379, tcp_nodelay = true, path = nil } local function merge_defaults(parameters) if parameters == nil then parameters = {} end for k, v in pairs(defaults) do if parameters[k] == nil then parameters[k] = defaults[k] end end return parameters end local function parse_boolean(v) if v == '1' or v == 'true' or v == 'TRUE' then return true elseif v == '0' or v == 'false' or v == 'FALSE' then return false else return nil end end local function toboolean(value) return value == 1 end local function sort_request(client, command, key, params) --[[ params = { by = 'weight_*', get = 'object_*', limit = { 0, 10 }, sort = 'desc', alpha = true, } ]] local query = { key } if params then if params.by then table.insert(query, 'BY') table.insert(query, params.by) end if type(params.limit) == 'table' then -- TODO: check for lower and upper limits table.insert(query, 'LIMIT') table.insert(query, params.limit[1]) table.insert(query, params.limit[2]) end if params.get then if (type(params.get) == 'table') then for _, getarg in pairs(params.get) do table.insert(query, 'GET') table.insert(query, getarg) end else table.insert(query, 'GET') table.insert(query, params.get) end end if params.sort then table.insert(query, params.sort) end if params.alpha == true then table.insert(query, 'ALPHA') end if params.store then table.insert(query, 'STORE') table.insert(query, params.store) end end request.multibulk(client, command, query) end local function zset_range_request(client, command, ...) local args, opts = {...}, { } if #args >= 1 and type(args[#args]) == 'table' then local options = table.remove(args, #args) if options.withscores then table.insert(opts, 'WITHSCORES') end end for _, v in pairs(opts) do table.insert(args, v) end request.multibulk(client, command, args) end local function zset_range_byscore_request(client, command, ...) local args, opts = {...}, { } if #args >= 1 and type(args[#args]) == 'table' then local options = table.remove(args, #args) if options.limit then table.insert(opts, 'LIMIT') table.insert(opts, options.limit.offset or options.limit[1]) table.insert(opts, options.limit.count or options.limit[2]) end if options.withscores then table.insert(opts, 'WITHSCORES') end end for _, v in pairs(opts) do table.insert(args, v) end request.multibulk(client, command, args) end local function zset_range_reply(reply, command, ...) local args = {...} local opts = args[4] if opts and (opts.withscores or string.lower(tostring(opts)) == 'withscores') then local new_reply = { } for i = 1, #reply, 2 do table.insert(new_reply, { reply[i], reply[i + 1] }) end return new_reply else return reply end end local function zset_store_request(client, command, ...) local args, opts = {...}, { } if #args >= 1 and type(args[#args]) == 'table' then local options = table.remove(args, #args) if options.weights and type(options.weights) == 'table' then table.insert(opts, 'WEIGHTS') for _, weight in ipairs(options.weights) do table.insert(opts, weight) end end if options.aggregate then table.insert(opts, 'AGGREGATE') table.insert(opts, options.aggregate) end end for _, v in pairs(opts) do table.insert(args, v) end request.multibulk(client, command, args) end local function mset_filter_args(client, command, ...) local args, arguments = {...}, {} if (#args == 1 and type(args[1]) == 'table') then for k,v in pairs(args[1]) do table.insert(arguments, k) table.insert(arguments, v) end else arguments = args end request.multibulk(client, command, arguments) end local function hash_multi_request_builder(builder_callback) return function(client, command, ...) local args, arguments = {...}, { } if #args == 2 then table.insert(arguments, args[1]) for k, v in pairs(args[2]) do builder_callback(arguments, k, v) end else arguments = args end request.multibulk(client, command, arguments) end end local function parse_info(response) local info = {} local current = info response:gsub('([^\r\n]*)\r\n', function(kv) if kv == '' then return end local section = kv:match('^# (%w+)$') if section then current = {} info[section:lower()] = current return end local k,v = kv:match(('([^:]*):([^:]*)'):rep(1)) if k:match('db%d+') then current[k] = {} v:gsub(',', function(dbkv) local dbk,dbv = kv:match('([^:]*)=([^:]*)') current[k][dbk] = dbv end) else current[k] = v end end) return info end local function load_methods(proto, commands) local client = setmetatable ({}, getmetatable(proto)) for cmd, fn in pairs(commands) do if type(fn) ~= 'function' then redis.error('invalid type for command ' .. cmd .. '(must be a function)') end client[cmd] = fn end for i, v in pairs(proto) do client[i] = v end return client end local function create_client(proto, client_socket, commands) local client = load_methods(proto, commands) client.error = redis.error client.network = { socket = client_socket, read = network.read, write = network.write, } client.requests = { multibulk = request.multibulk, } return client end -- ############################################################################ function network.write(client, buffer) local _, err = client.network.socket:send(buffer) if err then client.error(err) end end function network.read(client, len) if len == nil then len = '*l' end local line, err = client.network.socket:receive(len) if not err then return line else client.error('connection error: ' .. err) end end -- ############################################################################ function response.read(client) local payload = client.network.read(client) local prefix, data = payload:sub(1, -#payload), payload:sub(2) -- status reply if prefix == '+' then if data == 'OK' then return true elseif data == 'QUEUED' then return { queued = true } else return data end -- error reply elseif prefix == '-' then return client.error('redis error: ' .. data) -- integer reply elseif prefix == ':' then local number = tonumber(data) if not number then if res == 'nil' then return nil end client.error('cannot parse '..res..' as a numeric response.') end return number -- bulk reply elseif prefix == '$' then local length = tonumber(data) if not length then client.error('cannot parse ' .. length .. ' as data length') end if length == -1 then return nil end local nextchunk = client.network.read(client, length + 2) return nextchunk:sub(1, -3) -- multibulk reply elseif prefix == '*' then local count = tonumber(data) if count == -1 then return nil end local list = {} if count > 0 then local reader = response.read for i = 1, count do list[i] = reader(client) end end return list -- unknown type of reply else return client.error('unknown response prefix: ' .. prefix) end end -- ############################################################################ function request.raw(client, buffer) local bufferType = type(buffer) if bufferType == 'table' then client.network.write(client, table.concat(buffer)) elseif bufferType == 'string' then client.network.write(client, buffer) else client.error('argument error: ' .. bufferType) end end function request.multibulk(client, command, ...) local args = {...} local argsn = #args local buffer = { true, true } if argsn == 1 and type(args[1]) == 'table' then argsn, args = #args[1], args[1] end buffer[1] = '*' .. tostring(argsn + 1) .. "\r\n" buffer[2] = '$' .. #command .. "\r\n" .. command .. "\r\n" local table_insert = table.insert for _, argument in pairs(args) do local s_argument = tostring(argument) table_insert(buffer, '$' .. #s_argument .. "\r\n" .. s_argument .. "\r\n") end client.network.write(client, table.concat(buffer)) end -- ############################################################################ local function custom(command, send, parse) command = string.upper(command) return function(client, ...) send(client, command, ...) local reply = response.read(client) if type(reply) == 'table' and reply.queued then reply.parser = parse return reply else if parse then return parse(reply, command, ...) end return reply end end end local function command(command, opts) if opts == nil or type(opts) == 'function' then return custom(command, request.multibulk, opts) else return custom(command, opts.request or request.multibulk, opts.response) end end local define_command_impl = function(target, name, opts) local opts = opts or {} target[string.lower(name)] = custom( opts.command or string.upper(name), opts.request or request.multibulk, opts.response or nil ) end local undefine_command_impl = function(target, name) target[string.lower(name)] = nil end -- ############################################################################ local client_prototype = {} client_prototype.raw_cmd = function(client, buffer) request.raw(client, buffer .. "\r\n") return response.read(client) end -- obsolete client_prototype.define_command = function(client, name, opts) define_command_impl(client, name, opts) end -- obsolete client_prototype.undefine_command = function(client, name) undefine_command_impl(client, name) end client_prototype.quit = function(client) request.multibulk(client, 'QUIT') client.network.socket:shutdown() return true end client_prototype.shutdown = function(client) request.multibulk(client, 'SHUTDOWN') client.network.socket:shutdown() end -- Command pipelining client_prototype.pipeline = function(client, block) local requests, replies, parsers = {}, {}, {} local table_insert = table.insert local socket_write, socket_read = client.network.write, client.network.read client.network.write = function(_, buffer) table_insert(requests, buffer) end -- TODO: this hack is necessary to temporarily reuse the current -- request -> response handling implementation of redis-lua -- without further changes in the code, but it will surely -- disappear when the new command-definition infrastructure -- will finally be in place. client.network.read = function() return '+QUEUED' end local pipeline = setmetatable({}, { __index = function(env, name) local cmd = client[name] if not cmd then client.error('unknown redis command: ' .. name, 2) end return function(self, ...) local reply = cmd(client, ...) table_insert(parsers, #requests, reply.parser) return reply end end }) local success, retval = pcall(block, pipeline) client.network.write, client.network.read = socket_write, socket_read if not success then client.error(retval, 0) end client.network.write(client, table.concat(requests, '')) for i = 1, #requests do local reply, parser = response.read(client), parsers[i] if parser then reply = parser(reply) end table_insert(replies, i, reply) end return replies, #requests end -- Publish/Subscribe do local channels = function(channels) if type(channels) == 'string' then channels = { channels } end return channels end local subscribe = function(client, ...) request.multibulk(client, 'subscribe', ...) end local psubscribe = function(client, ...) request.multibulk(client, 'psubscribe', ...) end local unsubscribe = function(client, ...) request.multibulk(client, 'unsubscribe') end local punsubscribe = function(client, ...) request.multibulk(client, 'punsubscribe') end local consumer_loop = function(client) local aborting, subscriptions = false, 0 local abort = function() if not aborting then unsubscribe(client) punsubscribe(client) aborting = true end end return coroutine.wrap(function() while true do local message local response = response.read(client) if response[1] == 'pmessage' then message = { kind = response[1], pattern = response[2], channel = response[3], payload = response[4], } else message = { kind = response[1], channel = response[2], payload = response[3], } end if string.match(message.kind, '^p?subscribe$') then subscriptions = subscriptions + 1 end if string.match(message.kind, '^p?unsubscribe$') then subscriptions = subscriptions - 1 end if aborting and subscriptions == 0 then break end coroutine.yield(message, abort) end end) end client_prototype.pubsub = function(client, subscriptions) if type(subscriptions) == 'table' then if subscriptions.subscribe then subscribe(client, channels(subscriptions.subscribe)) end if subscriptions.psubscribe then psubscribe(client, channels(subscriptions.psubscribe)) end end return consumer_loop(client) end end -- Redis transactions (MULTI/EXEC) do local function identity(...) return ... end local emptytable = {} local function initialize_transaction(client, options, block, queued_parsers) local table_insert = table.insert local coro = coroutine.create(block) if options.watch then local watch_keys = {} for _, key in pairs(options.watch) do table_insert(watch_keys, key) end if #watch_keys > 0 then client:watch(unpack(watch_keys)) end end local transaction_client = setmetatable({}, {__index=client}) transaction_client.exec = function(...) client.error('cannot use EXEC inside a transaction block') end transaction_client.multi = function(...) coroutine.yield() end transaction_client.commands_queued = function() return #queued_parsers end assert(coroutine.resume(coro, transaction_client)) transaction_client.multi = nil transaction_client.discard = function(...) local reply = client:discard() for i, v in pairs(queued_parsers) do queued_parsers[i]=nil end coro = initialize_transaction(client, options, block, queued_parsers) return reply end transaction_client.watch = function(...) client.error('WATCH inside MULTI is not allowed') end setmetatable(transaction_client, { __index = function(t, k) local cmd = client[k] if type(cmd) == "function" then local function queuey(self, ...) local reply = cmd(client, ...) assert((reply or emptytable).queued == true, 'a QUEUED reply was expected') table_insert(queued_parsers, reply.parser or identity) return reply end t[k]=queuey return queuey else return cmd end end }) client:multi() return coro end local function transaction(client, options, coroutine_block, attempts) local queued_parsers, replies = {}, {} local retry = tonumber(attempts) or tonumber(options.retry) or 2 local coro = initialize_transaction(client, options, coroutine_block, queued_parsers) local success, retval if coroutine.status(coro) == 'suspended' then success, retval = coroutine.resume(coro) else -- do not fail if the coroutine has not been resumed (missing t:multi() with CAS) success, retval = true, 'empty transaction' end if #queued_parsers == 0 or not success then client:discard() assert(success, retval) return replies, 0 end local raw_replies = client:exec() if not raw_replies then if (retry or 0) <= 0 then client.error("MULTI/EXEC transaction aborted by the server") else --we're not quite done yet return transaction(client, options, coroutine_block, retry - 1) end end local table_insert = table.insert for i, parser in pairs(queued_parsers) do table_insert(replies, i, parser(raw_replies[i])) end return replies, #queued_parsers end client_prototype.transaction = function(client, arg1, arg2) local options, block if not arg2 then options, block = {}, arg1 elseif arg1 then --and arg2, implicitly options, block = type(arg1)=="table" and arg1 or { arg1 }, arg2 else client.error("Invalid parameters for redis transaction.") end if not options.watch then watch_keys = { } for i, v in pairs(options) do if tonumber(i) then table.insert(watch_keys, v) options[i] = nil end end options.watch = watch_keys elseif not (type(options.watch) == 'table') then options.watch = { options.watch } end if not options.cas then local tx_block = block block = function(client, ...) client:multi() return tx_block(client, ...) --can't wrap this in pcall because we're in a coroutine. end end return transaction(client, options, block) end end -- MONITOR context do local monitor_loop = function(client) local monitoring = true -- Tricky since the payload format changed starting from Redis 2.6. local pattern = '^(%d+%.%d+)( ?.- ?) ?"(%a+)" ?(.-)$' local abort = function() monitoring = false end return coroutine.wrap(function() client:monitor() while monitoring do local message, matched local response = response.read(client) local ok = response:gsub(pattern, function(time, info, cmd, args) message = { timestamp = tonumber(time), client = info:match('%d+.%d+.%d+.%d+:%d+'), database = tonumber(info:match('%d+')) or 0, command = cmd, arguments = args:match('.+'), } matched = true end) if not matched then client.error('Unable to match MONITOR payload: '..response) end coroutine.yield(message, abort) end end) end client_prototype.monitor_messages = function(client) return monitor_loop(client) end end -- ############################################################################ local function connect_tcp(socket, parameters) local host, port = parameters.host, tonumber(parameters.port) local ok, err = socket:connect(host, port) if not ok then redis.error('could not connect to '..host..':'..port..' ['..err..']') end socket:setoption('tcp-nodelay', parameters.tcp_nodelay) return socket end local function connect_unix(socket, parameters) local ok, err = socket:connect(parameters.path) if not ok then redis.error('could not connect to '..parameters.path..' ['..err..']') end return socket end local function create_connection(parameters) if parameters.socket then return parameters.socket end local perform_connection, socket if parameters.scheme == 'unix' then perform_connection, socket = connect_unix, require('socket.unix') assert(socket, 'your build of LuaSocket does not support UNIX domain sockets') else if parameters.scheme then local scheme = parameters.scheme assert(scheme == 'redis' or scheme == 'tcp', 'invalid scheme: '..scheme) end perform_connection, socket = connect_tcp, require('socket').tcp end return perform_connection(socket(), parameters) end -- ############################################################################ function redis.error(message, level) error(message, (level or 1) + 1) end function redis.connect(...) local args, parameters = {...}, nil if #args == 1 then if type(args[1]) == 'table' then parameters = args[1] else local uri = require('socket.url') parameters = uri.parse(select(1, ...)) if parameters.scheme then if parameters.query then for k, v in parameters.query:gmatch('([-_%w]+)=([-_%w]+)') do if k == 'tcp_nodelay' or k == 'tcp-nodelay' then parameters.tcp_nodelay = parse_boolean(v) end end end else parameters.host = parameters.path end end elseif #args > 1 then local host, port = unpack(args) parameters = { host = host, port = port } end local commands = redis.commands or {} if type(commands) ~= 'table' then redis.error('invalid type for the commands table') end local socket = create_connection(merge_defaults(parameters)) local client = create_client(client_prototype, socket, commands) return client end function redis.command(cmd, opts) return command(cmd, opts) end -- obsolete function redis.define_command(name, opts) define_command_impl(redis.commands, name, opts) end -- obsolete function redis.undefine_command(name) undefine_command_impl(redis.commands, name) end -- ############################################################################ -- Commands defined in this table do not take the precedence over -- methods defined in the client prototype table. redis.commands = { -- commands operating on the key space exists = command('EXISTS', { response = toboolean }), del = command('DEL'), type = command('TYPE'), rename = command('RENAME'), renamenx = command('RENAMENX', { response = toboolean }), expire = command('EXPIRE', { response = toboolean }), pexpire = command('PEXPIRE', { -- >= 2.6 response = toboolean }), expireat = command('EXPIREAT', { response = toboolean }), pexpireat = command('PEXPIREAT', { -- >= 2.6 response = toboolean }), ttl = command('TTL'), pttl = command('PTTL'), -- >= 2.6 move = command('MOVE', { response = toboolean }), dbsize = command('DBSIZE'), persist = command('PERSIST', { -- >= 2.2 response = toboolean }), keys = command('KEYS', { response = function(response) if type(response) == 'string' then -- backwards compatibility path for Redis < 2.0 local keys = {} response:gsub('[^%s]+', function(key) table.insert(keys, key) end) response = keys end return response end }), randomkey = command('RANDOMKEY', { response = function(response) if response == '' then return nil else return response end end }), sort = command('SORT', { request = sort_request, }), -- commands operating on string values set = command('SET'), setnx = command('SETNX', { response = toboolean }), setex = command('SETEX'), -- >= 2.0 psetex = command('PSETEX'), -- >= 2.6 mset = command('MSET', { request = mset_filter_args }), msetnx = command('MSETNX', { request = mset_filter_args, response = toboolean }), get = command('GET'), mget = command('MGET'), getset = command('GETSET'), incr = command('INCR'), incrby = command('INCRBY'), incrbyfloat = command('INCRBYFLOAT', { -- >= 2.6 response = function(reply, command, ...) return tonumber(reply) end, }), decr = command('DECR'), decrby = command('DECRBY'), append = command('APPEND'), -- >= 2.0 substr = command('SUBSTR'), -- >= 2.0 strlen = command('STRLEN'), -- >= 2.2 setrange = command('SETRANGE'), -- >= 2.2 getrange = command('GETRANGE'), -- >= 2.2 setbit = command('SETBIT'), -- >= 2.2 getbit = command('GETBIT'), -- >= 2.2 -- commands operating on lists rpush = command('RPUSH'), lpush = command('LPUSH'), llen = command('LLEN'), lrange = command('LRANGE'), ltrim = command('LTRIM'), lindex = command('LINDEX'), lset = command('LSET'), lrem = command('LREM'), lpop = command('LPOP'), rpop = command('RPOP'), rpoplpush = command('RPOPLPUSH'), blpop = command('BLPOP'), -- >= 2.0 brpop = command('BRPOP'), -- >= 2.0 rpushx = command('RPUSHX'), -- >= 2.2 lpushx = command('LPUSHX'), -- >= 2.2 linsert = command('LINSERT'), -- >= 2.2 brpoplpush = command('BRPOPLPUSH'), -- >= 2.2 -- commands operating on sets sadd = command('SADD'), srem = command('SREM'), spop = command('SPOP'), smove = command('SMOVE', { response = toboolean }), scard = command('SCARD'), sismember = command('SISMEMBER', { response = toboolean }), sinter = command('SINTER'), sinterstore = command('SINTERSTORE'), sunion = command('SUNION'), sunionstore = command('SUNIONSTORE'), sdiff = command('SDIFF'), sdiffstore = command('SDIFFSTORE'), smembers = command('SMEMBERS'), srandmember = command('SRANDMEMBER'), -- commands operating on sorted sets zadd = command('ZADD'), zincrby = command('ZINCRBY'), zrem = command('ZREM'), zrange = command('ZRANGE', { request = zset_range_request, response = zset_range_reply, }), zrevrange = command('ZREVRANGE', { request = zset_range_request, response = zset_range_reply, }), zrangebyscore = command('ZRANGEBYSCORE', { request = zset_range_byscore_request, response = zset_range_reply, }), zrevrangebyscore = command('ZREVRANGEBYSCORE', { -- >= 2.2 request = zset_range_byscore_request, response = zset_range_reply, }), zunionstore = command('ZUNIONSTORE', { -- >= 2.0 request = zset_store_request }), zinterstore = command('ZINTERSTORE', { -- >= 2.0 request = zset_store_request }), zcount = command('ZCOUNT'), zcard = command('ZCARD'), zscore = command('ZSCORE'), zremrangebyscore = command('ZREMRANGEBYSCORE'), zrank = command('ZRANK'), -- >= 2.0 zrevrank = command('ZREVRANK'), -- >= 2.0 zremrangebyrank = command('ZREMRANGEBYRANK'), -- >= 2.0 -- commands operating on hashes hset = command('HSET', { -- >= 2.0 response = toboolean }), hsetnx = command('HSETNX', { -- >= 2.0 response = toboolean }), hmset = command('HMSET', { -- >= 2.0 request = hash_multi_request_builder(function(args, k, v) table.insert(args, k) table.insert(args, v) end), }), hincrby = command('HINCRBY'), -- >= 2.0 hincrbyfloat = command('HINCRBYFLOAT', {-- >= 2.6 response = function(reply, command, ...) return tonumber(reply) end, }), hget = command('HGET'), -- >= 2.0 hmget = command('HMGET', { -- >= 2.0 request = hash_multi_request_builder(function(args, k, v) table.insert(args, v) end), }), hdel = command('HDEL'), -- >= 2.0 hexists = command('HEXISTS', { -- >= 2.0 response = toboolean }), hlen = command('HLEN'), -- >= 2.0 hkeys = command('HKEYS'), -- >= 2.0 hvals = command('HVALS'), -- >= 2.0 hgetall = command('HGETALL', { -- >= 2.0 response = function(reply, command, ...) local new_reply = { } for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end return new_reply end }), -- connection related commands ping = command('PING', { response = function(response) return response == 'PONG' end }), echo = command('ECHO'), auth = command('AUTH'), select = command('SELECT'), -- transactions multi = command('MULTI'), -- >= 2.0 exec = command('EXEC'), -- >= 2.0 discard = command('DISCARD'), -- >= 2.0 watch = command('WATCH'), -- >= 2.2 unwatch = command('UNWATCH'), -- >= 2.2 -- publish - subscribe subscribe = command('SUBSCRIBE'), -- >= 2.0 unsubscribe = command('UNSUBSCRIBE'), -- >= 2.0 psubscribe = command('PSUBSCRIBE'), -- >= 2.0 punsubscribe = command('PUNSUBSCRIBE'), -- >= 2.0 publish = command('PUBLISH'), -- >= 2.0 -- redis scripting eval = command('EVAL'), -- >= 2.6 evalsha = command('EVALSHA'), -- >= 2.6 script = command('SCRIPT'), -- >= 2.6 -- remote server control commands bgrewriteaof = command('BGREWRITEAOF'), config = command('CONFIG', { -- >= 2.0 response = function(reply, command, ...) if (type(reply) == 'table') then local new_reply = { } for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end return new_reply end return reply end }), client = command('CLIENT'), -- >= 2.4 slaveof = command('SLAVEOF'), save = command('SAVE'), bgsave = command('BGSAVE'), lastsave = command('LASTSAVE'), flushdb = command('FLUSHDB'), flushall = command('FLUSHALL'), monitor = command('MONITOR'), time = command('TIME'), -- >= 2.6 slowlog = command('SLOWLOG', { -- >= 2.2.13 response = function(reply, command, ...) if (type(reply) == 'table') then local structured = { } for index, entry in ipairs(reply) do structured[index] = { id = tonumber(entry[1]), timestamp = tonumber(entry[2]), duration = tonumber(entry[3]), command = entry[4], } end return structured end return reply end }), info = command('INFO', { response = parse_info, }), } -- ############################################################################ return redis
gpl-2.0
jiuaiwo1314/skynet
lualib/http/httpd.lua
101
3708
local internal = require "http.internal" local table = table local string = string local type = type local httpd = {} local http_status_msg = { [100] = "Continue", [101] = "Switching Protocols", [200] = "OK", [201] = "Created", [202] = "Accepted", [203] = "Non-Authoritative Information", [204] = "No Content", [205] = "Reset Content", [206] = "Partial Content", [300] = "Multiple Choices", [301] = "Moved Permanently", [302] = "Found", [303] = "See Other", [304] = "Not Modified", [305] = "Use Proxy", [307] = "Temporary Redirect", [400] = "Bad Request", [401] = "Unauthorized", [402] = "Payment Required", [403] = "Forbidden", [404] = "Not Found", [405] = "Method Not Allowed", [406] = "Not Acceptable", [407] = "Proxy Authentication Required", [408] = "Request Time-out", [409] = "Conflict", [410] = "Gone", [411] = "Length Required", [412] = "Precondition Failed", [413] = "Request Entity Too Large", [414] = "Request-URI Too Large", [415] = "Unsupported Media Type", [416] = "Requested range not satisfiable", [417] = "Expectation Failed", [500] = "Internal Server Error", [501] = "Not Implemented", [502] = "Bad Gateway", [503] = "Service Unavailable", [504] = "Gateway Time-out", [505] = "HTTP Version not supported", } local function readall(readbytes, bodylimit) local tmpline = {} local body = internal.recvheader(readbytes, tmpline, "") if not body then return 413 -- Request Entity Too Large end local request = assert(tmpline[1]) local method, url, httpver = request:match "^(%a+)%s+(.-)%s+HTTP/([%d%.]+)$" assert(method and url and httpver) httpver = assert(tonumber(httpver)) if httpver < 1.0 or httpver > 1.1 then return 505 -- HTTP Version not supported end local header = internal.parseheader(tmpline,2,{}) if not header then return 400 -- Bad request end local length = header["content-length"] if length then length = tonumber(length) end local mode = header["transfer-encoding"] if mode then if mode ~= "identity" and mode ~= "chunked" then return 501 -- Not Implemented end end if mode == "chunked" then body, header = internal.recvchunkedbody(readbytes, bodylimit, header, body) if not body then return 413 end else -- identity mode if length then if bodylimit and length > bodylimit then return 413 end if #body >= length then body = body:sub(1,length) else local padding = readbytes(length - #body) body = body .. padding end end end return 200, url, method, header, body end function httpd.read_request(...) local ok, code, url, method, header, body = pcall(readall, ...) if ok then return code, url, method, header, body else return nil, code end end local function writeall(writefunc, statuscode, bodyfunc, header) local statusline = string.format("HTTP/1.1 %03d %s\r\n", statuscode, http_status_msg[statuscode] or "") writefunc(statusline) if header then for k,v in pairs(header) do if type(v) == "table" then for _,v in ipairs(v) do writefunc(string.format("%s: %s\r\n", k,v)) end else writefunc(string.format("%s: %s\r\n", k,v)) end end end local t = type(bodyfunc) if t == "string" then writefunc(string.format("content-length: %d\r\n\r\n", #bodyfunc)) writefunc(bodyfunc) elseif t == "function" then writefunc("transfer-encoding: chunked\r\n") while true do local s = bodyfunc() if s then if s ~= "" then writefunc(string.format("\r\n%x\r\n", #s)) writefunc(s) end else writefunc("\r\n0\r\n\r\n") break end end else assert(t == "nil") writefunc("\r\n") end end function httpd.write_response(...) return pcall(writeall, ...) end return httpd
mit
amirb8/TELEHONES-
plugins/all.lua
1321
4661
do data = load_data(_config.moderation.data) local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'Chat stats:\n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end local function get_group_type(target) local data = load_data(_config.moderation.data) local group_type = data[tostring(target)]['group_type'] if not group_type or group_type == nil then return 'No group type available.' end return group_type end local function show_group_settings(target) local data = load_data(_config.moderation.data) if data[tostring(target)] then if data[tostring(target)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local settings = data[tostring(target)]['settings'] local text = "Lock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX return text end local function get_description(target) local data = load_data(_config.moderation.data) local data_cat = 'description' if not data[tostring(target)][data_cat] then return 'No description available.' end local about = data[tostring(target)][data_cat] return about end local function get_rules(target) local data = load_data(_config.moderation.data) local data_cat = 'rules' if not data[tostring(target)][data_cat] then return 'No rules available.' end local rules = data[tostring(target)][data_cat] return rules end local function modlist(target) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] or not data[tostring(groups)][tostring(target)] then return 'Group is not added or is Realm.' end if next(data[tostring(target)]['moderators']) == nil then return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators :\n' for k,v in pairs(data[tostring(target)]['moderators']) do message = message ..i..' - @'..v..' [' ..k.. '] \n' i = i + 1 end return message end local function get_link(target) local data = load_data(_config.moderation.data) local group_link = data[tostring(target)]['settings']['set_link'] if not group_link or group_link == nil then return "No link" end return "Group link:\n"..group_link end local function all(target, receiver) local text = "All the things I know about this group\n\n" local group_type = get_group_type(target) text = text.."Group Type: \n"..group_type local settings = show_group_settings(target) text = text.."\n\nGroup settings: \n"..settings local rules = get_rules(target) text = text.."\n\nRules: \n"..rules local description = get_description(target) text = text.."\n\nAbout: \n"..description local modlist = modlist(target) text = text.."\n\nMods: \n"..modlist local link = get_link(target) text = text.."\n\nLink: \n"..link local stats = chat_stats(target) text = text.."\n\n"..stats local ban_list = ban_list(target) text = text.."\n\n"..ban_list local file = io.open("./groups/all/"..target.."all.txt", "w") file:write(text) file:flush() file:close() send_document(receiver,"./groups/all/"..target.."all.txt", ok_cb, false) return end function run(msg, matches) if matches[1] == "all" and matches[2] and is_owner2(msg.from.id, matches[2]) then local receiver = get_receiver(msg) local target = matches[2] return all(target, receiver) end if not is_owner(msg) then return end if matches[1] == "all" and not matches[2] then local receiver = get_receiver(msg) if not is_owner(msg) then return end return all(msg.to.id, receiver) end end return { patterns = { "^[!/](all)$", "^[!/](all) (%d+)$" }, run = run } end
gpl-2.0
gitTerebi/OpenRA
mods/d2k/maps/atreides-01b/atreides01b.lua
18
4800
HarkonnenReinforcements = { } HarkonnenReinforcements["Easy"] = { { "rifle", "rifle" } } HarkonnenReinforcements["Normal"] = { { "rifle", "rifle" }, { "rifle", "rifle", "rifle" }, { "rifle", "trike" }, } HarkonnenReinforcements["Hard"] = { { "rifle", "rifle" }, { "trike", "trike" }, { "rifle", "rifle", "rifle" }, { "rifle", "trike" }, { "trike", "trike" } } HarkonnenEntryWaypoints = { HarkonnenWaypoint1.Location, HarkonnenWaypoint2.Location, HarkonnenWaypoint3.Location, HarkonnenWaypoint4.Location } HarkonnenAttackDelay = DateTime.Seconds(30) HarkonnenAttackWaves = { } HarkonnenAttackWaves["Easy"] = 1 HarkonnenAttackWaves["Normal"] = 5 HarkonnenAttackWaves["Hard"] = 12 ToHarvest = { } ToHarvest["Easy"] = 2500 ToHarvest["Normal"] = 3000 ToHarvest["Hard"] = 3500 AtreidesReinforcements = { "rifle", "rifle", "rifle", "rifle" } AtreidesEntryPath = { AtreidesWaypoint.Location, AtreidesRally.Location } Messages = { "Build a concrete foundation before placing your buildings.", "Build a Wind Trap for power.", "Build a Refinery to collect Spice.", "Build a Silo to store additional Spice." } IdleHunt = function(actor) if not actor.IsDead then Trigger.OnIdle(actor, actor.Hunt) end end Tick = function() if HarkonnenArrived and harkonnen.HasNoRequiredUnits() then player.MarkCompletedObjective(KillHarkonnen) end if player.Resources > ToHarvest[Map.Difficulty] - 1 then player.MarkCompletedObjective(GatherSpice) end -- player has no Wind Trap if (player.PowerProvided <= 20 or player.PowerState ~= "Normal") and DateTime.GameTime % DateTime.Seconds(32) == 0 then HasPower = false Media.DisplayMessage(Messages[2], "Mentat") else HasPower = true end -- player has no Refinery and no Silos if HasPower and player.ResourceCapacity == 0 and DateTime.GameTime % DateTime.Seconds(32) == 0 then Media.DisplayMessage(Messages[3], "Mentat") end if HasPower and player.Resources > player.ResourceCapacity * 0.8 and DateTime.GameTime % DateTime.Seconds(32) == 0 then Media.DisplayMessage(Messages[4], "Mentat") end UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest[Map.Difficulty], player.Color) end WorldLoaded = function() player = Player.GetPlayer("Atreides") harkonnen = Player.GetPlayer("Harkonnen") InitObjectives() Trigger.OnRemovedFromWorld(AtreidesConyard, function() local refs = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(actor) return actor.Type == "refinery" end) if #refs == 0 then harkonnen.MarkCompletedObjective(KillAtreides) else Trigger.OnAllRemovedFromWorld(refs, function() harkonnen.MarkCompletedObjective(KillAtreides) end) end end) Media.DisplayMessage(Messages[1], "Mentat") Trigger.AfterDelay(DateTime.Seconds(25), function() Media.PlaySpeechNotification(player, "Reinforce") Reinforcements.Reinforce(player, AtreidesReinforcements, AtreidesEntryPath) end) WavesLeft = HarkonnenAttackWaves[Map.Difficulty] SendReinforcements() end SendReinforcements = function() local units = HarkonnenReinforcements[Map.Difficulty] local delay = Utils.RandomInteger(HarkonnenAttackDelay - DateTime.Seconds(2), HarkonnenAttackDelay) HarkonnenAttackDelay = HarkonnenAttackDelay - (#units * 3 - 3 - WavesLeft) * DateTime.Seconds(1) if HarkonnenAttackDelay < 0 then HarkonnenAttackDelay = 0 end Trigger.AfterDelay(delay, function() Reinforcements.Reinforce(harkonnen, Utils.Random(units), { Utils.Random(HarkonnenEntryWaypoints) }, 10, IdleHunt) WavesLeft = WavesLeft - 1 if WavesLeft == 0 then Trigger.AfterDelay(DateTime.Seconds(1), function() HarkonnenArrived = true end) else SendReinforcements() end end) end InitObjectives = function() Trigger.OnObjectiveAdded(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) KillAtreides = harkonnen.AddPrimaryObjective("Kill all Atreides units.") GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest[Map.Difficulty]) .. " Solaris worth of Spice.") KillHarkonnen = player.AddSecondaryObjective("Eliminate all Harkonnen units and reinforcements\nin the area.") Trigger.OnObjectiveCompleted(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerLost(player, function() Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(player, "Lose") end) end) Trigger.OnPlayerWon(player, function() Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(player, "Win") end) end) end
gpl-3.0
marcosalm/RIOT
dist/tools/wireshark_dissector/riot.lua
21
2130
-- RIOT native support for Wireshark -- A Lua implementation for dissection of RIOT native packets in wireshark -- @Version: 0.0.1 -- @Author: Martine Lenders -- @E-Mail: mlenders@inf.fu-berlin.de do --Protocol name "RIOT" local p_riot = Proto("RIOT", "RIOT native packet") --Protocol Fields local f_length = ProtoField.uint16("RIOT.length", "Length", base.DEC, nil) local f_dst = ProtoField.uint16("RIOT.dst", "Destination", base.DEC, nil) local f_src = ProtoField.uint16("RIOT.src", "Source", base.DEC, nil) local f_pad = ProtoField.bytes("RIOT.pad", "Padding") p_riot.fields = { f_length, f_dst, f_src } local data_dis = Dissector.get("data") -- local next_dis = Dissector.get("6lowpan") -- for 6LoWPAN local next_dis = Dissector.get("wpan") -- for IEEE 802.15.4 function riot_dissector(buf, pkt, root) local buf_len = buf:len() local riot_tree = root:add(p_riot, buf) if buf_len < 6 then return false end local packet_len = buf(0,2):uint() local dst = buf(2,2):uint() local src = buf(4,2):uint() if packet_len >= 46 and buf_len - 6 ~= packet_len then return false end riot_tree:append_text(", Dst: ") riot_tree:append_text(dst) riot_tree:append_text(", Src: ") riot_tree:append_text(src) riot_tree:append_text(", Length: ") riot_tree:append_text(packet_len) riot_tree:add(f_length, buf(0, 2)) riot_tree:add(f_dst, buf(2, 2)) riot_tree:add(f_src, buf(4, 2)) -- to show the padding for small packets uncomment the -- following line and append "f_pad" to p_riot.fields above. -- riot_tree:add(f_pad, buf(packet_len + 6)) next_dis:call(buf(6, packet_len):tvb(), pkt, root) return true end function p_riot.dissector(buf, pkt, root) if not riot_dissector(buf, pkt, root) then data_dis:call(buf, pkt, root) end end local eth_encap_table = DissectorTable.get("ethertype") --handle ethernet type 0x1234 eth_encap_table:add(0x1234, p_riot) end
lgpl-2.1
tudelft/chdkptp
lua/gui_sched.lua
5
2389
--[[ Copyright (C) 2010-2014 <reyalp (at) gmail dot com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ]] --[[ module for gui timer/scheduler ]] local m={ now=ustime.new(), pending={}, repeating={}, } function m.ensure_timer_running() if not m.timer then error('gui_sched timer not initialized') end if m.timer.run ~= 'YES' then m.timer.run = 'YES' end end --[[ call scheduled function after time ms ]] function m.run_after(time,fn,data) local t=ustime.new() t:addms(time) table.insert(m.pending,{time=t,fn=fn,data=data}) m.ensure_timer_running() end function m.run_repeat(time,fn,data) t = { last=ustime.new(), time=time, fn=fn, data=data, } t.cancel=function(self) m.repeating[t]=nil end m.repeating[t] = t m.ensure_timer_running() return t end m.tick=errutil.wrap(function() m.now:get() local num_pending = 0 for k,v in pairs(m.pending) do -- printf('check %f %f\n',v.time:float(),m.now:float()) if v.time:float() < m.now:float() then -- printf('run\n') m.pending[k]=nil v:fn() else num_pending = num_pending + 1 end end local num_repeating = 0 for k,v in pairs(m.repeating) do if v.last:diffms(now) > v.time then v.last:get() -- TODO might want to check for run time > interval to avoid pile-up -- could update after run v:fn() end num_repeating = num_repeating + 1 end -- stop running timer if no jobs if num_pending == 0 and num_repeating == 0 then m.timer.run = "NO" end end) function m.init_timer(time) if not time then time = 50 end if m.timer then iup.Destroy(m.timer) end m.timer = iup.timer{ time = tostring(time), action_cb = m.tick, run = "NO", -- first scheduled action will start -- note for some reason, creating with YES fails occasionally, setting after seems OK } end return m
gpl-2.0
DigitalVeer/Lua-Research
Tables/Matrix.lua
2
1309
--[[ Gives a way for transposing a matrix and printing it to a readable form for humans ]]-- local Matrix = { } function Matrix.new(m, n, contents) assert(m*n == #contents) local ourMatrix = { } function ourMatrix:transpose() local twoDTransform = {} for row = 1,m do local temp = {} for col = 1,n do local currentIndex = n*(row-1) + col; table.insert(temp,contents[currentIndex]) end table.insert(twoDTransform,temp) temp = {} end local function transpose(inputMatrix) local newMatrix = {} for i = 1, #inputMatrix[1] do newMatrix[i] = {} for v = 1, #inputMatrix do newMatrix[i][v] = inputMatrix[v][i] end end return newMatrix end local transposed = transpose(twoDTransform) local final = {} for _,v in pairs(transposed) do for i,k in pairs(v) do table.insert(final,k) end end contents = final; local temp = m; m = n; n = temp; end function ourMatrix:print() local str = ""; for row = 1,m do str = str.."[" for col = 1, n do local currentIndex = n*(row-1) + col str = str .. (col ~= n and contents[currentIndex] .. " " or contents[currentIndex].."") end str = str.."]" str=str.."\n" end print(str) end return ourMatrix end
mit
korialuo/xServer
common/rdsagent.lua
1
1350
local skynet = require "skynet" local socket = require "skynet.socket" local rds_ip, rds_port, listen_ip, listen_port = ... local listen_socket local rds_sock_pool = {} local cli_sock_pool = {} local function cli_loop(clisock) local rdssock = rds_sock_pool[clisock] if rdssock == nil then return end socket.start(clisock) local data = socket.read(clisock) while data do socket.lwrite(rdssock, data) data = socket.read(clisock) end socket.close(rdssock) cli_sock_pool[rdssock] = nil rds_sock_pool[clisock] = nil end local function rds_loop(rdssock) local clisock = cli_sock_pool[rdssock] if clisock == nil then return end local data = socket.read(rdssock) while data do socket.lwrite(clisock, data) data = socket.read(rdssock) end socket.close(clisock) cli_sock_pool[rdssock] = nil rds_sock_pool[clisock] = nil end local function accept(clisock, ip) local rdssock = socket.open(rds_ip, tonumber(rds_port)) rds_sock_pool[clisock] = rdssock cli_sock_pool[rdssock] = clisock skynet.fork(cli_loop, clisock) skynet.fork(rds_loop, rdssock) end skynet.start(function() listen_socket = socket.listen(listen_ip, tonumber(listen_port)) socket.start(listen_socket, accept) end)
mit
teleblue/telele
bot/WaderTGbot.lua
1
15424
package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua' ..';.luarocks/share/lua/5.2/?/init.lua' package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so' require("./bot/utils") local f = assert(io.popen('/usr/bin/git describe --tags', 'r')) VERSION = assert(f:read('*a')) f:close() -- This function is called when tg receive a msg function on_msg_receive (msg) if not started then return end msg = backward_msg_format(msg) local receiver = get_receiver(msg) print(receiver) --vardump(msg) --vardump(msg) msg = pre_process_service_msg(msg) if msg_valid(msg) then msg = pre_process_msg(msg) if msg then match_plugins(msg) if redis:get("bot:markread") then if redis:get("bot:markread") == "on" then mark_read(receiver, ok_cb, false) end end end end end function ok_cb(extra, success, result) end function on_binlog_replay_end() started = true postpone (cron_plugins, false, 60*5.0) -- See plugins/isup.lua as an example for cron _config = load_config() -- load plugins plugins = {} load_plugins() end function msg_valid(msg) -- Don't process outgoing messages if msg.out then print('\27[36mNot valid: msg from us\27[39m') return false end -- Before bot was started if msg.date < os.time() - 5 then print('\27[36mNot valid: old msg\27[39m') return false end if msg.unread == 0 then print('\27[36mNot valid: readed\27[39m') return false end if not msg.to.id then print('\27[36mNot valid: To id not provided\27[39m') return false end if not msg.from.id then print('\27[36mNot valid: From id not provided\27[39m') return false end if msg.from.id == our_id then print('\27[36mNot valid: Msg from our id\27[39m') return false end if msg.to.type == 'encr_chat' then print('\27[36mNot valid: Encrypted chat\27[39m') return false end if msg.from.id == 777000 then --send_large_msg(*group id*, msg.text) *login code will be sent to GroupID* return false end return true end -- function pre_process_service_msg(msg) if msg.service then local action = msg.action or {type=""} -- Double ! to discriminate of normal actions msg.text = "!!tgservice " .. action.type -- wipe the data to allow the bot to read service messages if msg.out then msg.out = false end if msg.from.id == our_id then msg.from.id = 0 end end return msg end -- Apply plugin.pre_process function function pre_process_msg(msg) for name,plugin in pairs(plugins) do if plugin.pre_process and msg then print('Preprocess', name) msg = plugin.pre_process(msg) end end return msg end -- Go over enabled plugins patterns. function match_plugins(msg) for name, plugin in pairs(plugins) do match_plugin(plugin, name, msg) end end -- Check if plugin is on _config.disabled_plugin_on_chat table local function is_plugin_disabled_on_chat(plugin_name, receiver) local disabled_chats = _config.disabled_plugin_on_chat -- Table exists and chat has disabled plugins if disabled_chats and disabled_chats[receiver] then -- Checks if plugin is disabled on this chat for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do if disabled_plugin == plugin_name and disabled then local warning = 'Plugin '..disabled_plugin..' is disabled on this chat' print(warning) send_msg(receiver, warning, ok_cb, false) return true end end end return false end function match_plugin(plugin, plugin_name, msg) local receiver = get_receiver(msg) -- Go over patterns. If one matches it's enough. for k, pattern in pairs(plugin.patterns) do local matches = match_pattern(pattern, msg.text) if matches then print("msg matches: ", pattern) if is_plugin_disabled_on_chat(plugin_name, receiver) then return nil end -- Function exists if plugin.run then -- If plugin is for privileged users only if not warns_user_not_allowed(plugin, msg) then local result = plugin.run(msg, matches) if result then send_large_msg(receiver, result) end end end -- One patterns matches return end end end -- DEPRECATED, use send_large_msg(destination, text) function _send_msg(destination, text) send_large_msg(destination, text) end -- Save the content of _config to config.lua function save_config( ) serialize_to_file(_config, './data/config.lua') print ('saved config into ./data/config.lua') end -- Returns the config from config.lua file. -- If file doesn't exist, create it. function load_config( ) local f = io.open('./data/config.lua', "r") -- If config.lua doesn't exist if not f then print ("Created new config file: data/config.lua") create_config() else f:close() end local config = loadfile ("./data/config.lua")() for v,user in pairs(config.sudo_users) do print("Sudo user: " .. user) end return config end -- Create a basic config.json file and saves it. function create_config( ) -- A simple config with basic plugins and ourselves as privileged user config = { enabled_plugins = { "admin", "onservice", "inrealm", "ingroup", "inpm", "banhammer", "stats", "anti_spam", "owners", "arabic_lock", "set", "get", "broadcast", "invite", "all", "me", "leave_ban", "supergroup", "whitelist", "msg_checks", "plugins", "badword", "bot-lock", "clash_of_clan", "cleaner", "infull", "instagram", "linkpv", "lock-forward", "photo2sticker", "sticker2photo", "text2photo", "text2sticker", "server", "voice", "wai" }, sudo_users = {80882965,1050510048,0,0,0,tonumber(our_id)},--Sudo users moderation = {data = 'data/moderation.json'}, about_text = [[WaderTG v4 An advanced administration bot based on TG-CLI written in Lua Admins @persianfa Our channels @teleumbrella_team thankyou for all admins bot WaderTG ]], help_text_realm = [[ Realm Commands: !creategroup [Name] Create a group !createrealm [Name] Create a realm !setname [Name] Set realm name !setabout [group|sgroup] [GroupID] [Text] Set a group's about text !setrules [GroupID] [Text] Set a group's rules !lock [GroupID] [setting] Lock a group's setting !unlock [GroupID] [setting] Unock a group's setting !settings [group|sgroup] [GroupID] Set settings for GroupID !wholist Get a list of members in group/realm !who Get a file of members in group/realm !type Get group type !kill chat [GroupID] Kick all memebers and delete group !kill realm [RealmID] Kick all members and delete realm !addadmin [id|username] Promote an admin by id OR username *Sudo only !removeadmin [id|username] Demote an admin by id OR username *Sudo only !list groups Get a list of all groups !list realms Get a list of all realms !support Promote user to support !-support Demote user from support !log Get a logfile of current group or realm !broadcast [text] !broadcast Hello ! Send text to all groups Only sudo users can run this command !bc [group_id] [text] !bc 123456789 Hello ! This command will send text to [group_id] **You can use "#", "!", or "/" to begin all commands *Only admins and sudo can add bots in group *Only admins and sudo can use kick,ban,unban,newlink,setphoto,setname,lock,unlock,set rules,set about and settings commands *Only admins and sudo can use res, setowner, commands channel:@WaderTGTeam ]], help_text = [[ Commands list : !kick [username|id] You can also do it by reply !ban [ username|id] You can also do it by reply !unban [id] You can also do it by reply !who Members list !modlist Moderators list !promote [username] Promote someone !demote [username] Demote someone !kickme Will kick user !about Group description !setphoto Set and locks group photo !setname [name] Set group name !rules Group rules !id return group id or user id !help Returns help text !lock [links|flood|spam|Arabic|member|rtl|sticker|contacts|strict] Lock group settings *rtl: Kick user if Right To Left Char. is in name* !unlock [links|flood|spam|Arabic|member|rtl|sticker|contacts|strict] Unlock group settings *rtl: Kick user if Right To Left Char. is in name* !mute [all|audio|gifs|photo|video] mute group message types *If "muted" message type: user is kicked if message type is posted !unmute [all|audio|gifs|photo|video] Unmute group message types *If "unmuted" message type: user is not kicked if message type is posted !set rules <text> Set <text> as rules !set about <text> Set <text> as about !settings Returns group settings !muteslist Returns mutes for chat !muteuser [username] Mute a user in chat *user is kicked if they talk *only owners can mute | mods and owners can unmute !mutelist Returns list of muted users in chat !newlink create/revoke your group link !link returns group link !owner returns group owner id !setowner [id] Will set id as owner !setflood [value] Set [value] as flood sensitivity !stats Simple message statistics !save [value] <text> Save <text> as [value] !get [value] Returns text of [value] !clean [modlist|rules|about] Will clear [modlist|rules|about] and set it to nil !res [username] returns user id "!res @username" !log Returns group logs !banlist will return group ban list **You can use "#", "!", or "/" to begin all commands *Only owner and mods can add bots in group *Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands *Only owner can use res,setowner,promote,demote and log commands channel:@teleumbrella_team ]], help_text_super =[[ WaderTG SuperGroup Commands : ========================= #info About the SuperGroup info ========================= #infull About the you infull ========================= #admins SuperGroup admins list ========================= #setadmin Set SuperGroup admins ========================= #owner Show owner of SuperGroup ========================= #setowner Set the SuperGroup owner ========================= #modlist Show moderators list ========================= #bots List bots in SuperGroup ========================= #bot[lock,unlock] Bot[lock,unlock] the SuperGroup ========================= #who List all users in SuperGroup ========================= #block kick a user from SuperGroup +Added user to blocked list+ ========================= #ban Ban user from the SuperGroup +Only with[id+user]+ ========================= #unban Unban user from the SuperGroup +Only with[id+user]+ ========================= #id SuperGroup ID or user ID +For user ID:#id @username or reply by: #id+ ========================= #id from Get ID of user massage is forwarded from ========================= #kickme Kick you from SuperGroup ========================= #promote[@username+id] Promote a SuperGroup moderator ========================= #demote[@username+id] Demote a SuperGroup moderator ========================= #setname [group name] Set the chat name ========================= #setphoto Set the chat photo +Then photo and send the+ ========================= #setrules[rules] Set the chat rules ========================= #setabout Set the chat about ========================= #save [value] <text> Set extra info for chat ========================= #get[value] Retrieves extra info for chat by value ========================= #newlink Create group link ========================= #link Group the link ========================= #linkpv Send SuperGroup link private ========================= #rules Chat the rules ========================= #lock[links+flood+spam+arabic+member+rtl+sticker+contacts+strict+tgservice+forward] Lock SuperGroup settings ========================= #unlock[links+flood+spam+arabic+member+rtl+sticker+contacts+strict+tgservice+forward] Unlock SuperGroup settings ========================= #mute[all+audio+gifs+photo+video+text+service] Mute SuperGroup massage types ========================= #unmute[all+audio+gifs+photo+video+text+service] Unmute SuperGroup massage types ========================= #setflood[value] Set[value] as flood sensitivity ========================= #settins SuperGroup settings ========================= #muteslist SuperGroup mutes ========================= #muteuser[@username+id] Mute a user in SuperGroup +#muteuser[@username+id]remove mutelist+ ========================= #mutelist SuperGroup muted user list ========================= #banlist SuperGroup ban list ========================= #clean[rules+about+modlist+mutelist] Cleaned ========================= #del Deletes a massage by reply ========================= #public[yes+no] Set SuperGroup visibility in pm #chats or #chatlist commands ========================= #res[@username] Returns user name and id by @username ========================= #log Returns SuperGroup logs ========================= #addword[text] Added the badword +If the desired word is cleared+ ========================= #badwords SuperGroup badword list ========================= #rw[text] clear[text]from list badword ========================= #clearbadwords Cleaned badword list ========================= #clantag[tag] Specifications clan a door clsh of clan ========================= #music[truk name] Find songs to ========================= #me Returns your specifications ========================= #tophoto Become stickers to photos ========================= #tosticker Turn photos into stikers ========================= #conv[text] Text to photos ========================= #sticker[text] Text-to-stickers ========================= #wai To show office user ========================= #voice[text] Text-to-voice ========================= *Only from markes "!" , "/" , "#" use* Channel:@teleumbrella_team ]], } serialize_to_file(config, './data/config.lua') print('saved config into ./data/config.lua') end function on_our_id (id) our_id = id end function on_user_update (user, what) --vardump (user) end function on_chat_update (chat, what) --vardump (chat) end function on_secret_chat_update (schat, what) --vardump (schat) end function on_get_difference_end () end -- Enable plugins in config.json function load_plugins() for k, v in pairs(_config.enabled_plugins) do print("Loading plugin", v) local ok, err = pcall(function() local t = loadfile("plugins/"..v..'.lua')() plugins[v] = t end) if not ok then print('\27[31mError loading plugin '..v..'\27[39m') print(tostring(io.popen("lua plugins/"..v..".lua"):read('*all'))) print('\27[31m'..err..'\27[39m') end end end -- custom add function load_data(filename) local f = io.open(filename) if not f then return {} end local s = f:read('*all') f:close() local data = JSON.decode(s) return data end function save_data(filename, data) local s = JSON.encode(data) local f = io.open(filename, 'w') f:write(s) f:close() end -- Call and postpone execution for cron plugins function cron_plugins() for name, plugin in pairs(plugins) do -- Only plugins with cron function if plugin.cron ~= nil then plugin.cron() end end -- Called again in 2 mins postpone (cron_plugins, false, 120) end -- Start and load values our_id = 0 now = os.time() math.randomseed(now) started = false
gpl-2.0
telespeed/telespeed
plugins/owners.lua
68
12477
local function lock_group_namemod(msg, data, target) local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function unlock_group_photomod(msg, data, target) local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function show_group_settingsmod(msg, data, target) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX return text end local function set_rules(target, rules) local data = load_data(_config.moderation.data) local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function set_description(target, about) local data = load_data(_config.moderation.data) local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function run(msg, matches) if msg.to.type ~= 'chat' then local chat_id = matches[1] local receiver = get_receiver(msg) local data = load_data(_config.moderation.data) if matches[2] == 'ban' then local chat_id = matches[1] if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end if tonumber(matches[3]) == tonumber(our_id) then return false end local user_id = matches[3] if tonumber(matches[3]) == tonumber(msg.from.id) then return "You can't ban yourself" end ban_user(matches[3], matches[1]) local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] banned user ".. matches[3]) return 'User '..user_id..' banned' end if matches[2] == 'unban' then if tonumber(matches[3]) == tonumber(our_id) then return false end local chat_id = matches[1] if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local user_id = matches[3] if tonumber(matches[3]) == tonumber(msg.from.id) then return "You can't unban yourself" end local hash = 'banned:'..matches[1]..':'..user_id redis:del(hash) local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] unbanned user ".. matches[3]) return 'User '..user_id..' unbanned' end if matches[2] == 'kick' then local chat_id = matches[1] if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end if tonumber(matches[3]) == tonumber(our_id) then return false end local user_id = matches[3] if tonumber(matches[3]) == tonumber(msg.from.id) then return "You can't kick yourself" end kick_user(matches[3], matches[1]) local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] kicked user ".. matches[3]) return 'User '..user_id..' kicked' end if matches[2] == 'clean' then if matches[3] == 'modlist' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end for k,v in pairs(data[tostring(matches[1])]['moderators']) do data[tostring(matches[1])]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] cleaned modlist") end if matches[3] == 'rules' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local data_cat = 'rules' data[tostring(matches[1])][data_cat] = nil save_data(_config.moderation.data, data) local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] cleaned rules") end if matches[3] == 'about' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local data_cat = 'description' data[tostring(matches[1])][data_cat] = nil save_data(_config.moderation.data, data) local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] cleaned about") end end if matches[2] == "setflood" then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end if tonumber(matches[3]) < 5 or tonumber(matches[3]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[3] data[tostring(matches[1])]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] set flood to ["..matches[3].."]") return 'Group flood has been set to '..matches[3] end if matches[2] == 'lock' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local target = matches[1] if matches[3] == 'name' then local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[3] == 'member' then local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end end if matches[2] == 'unlock' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local target = matches[1] if matches[3] == 'name' then local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[3] == 'member' then local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end end if matches[2] == 'new' then if matches[3] == 'link' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local function callback (extra , success, result) local receiver = 'chat#'..matches[1] vardump(result) data[tostring(matches[1])]['settings']['set_link'] = result save_data(_config.moderation.data, data) return end local receiver = 'chat#'..matches[1] local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] revoked group link ") export_chat_link(receiver, callback, true) return "Created a new new link ! \n owner can get it by /owners "..matches[1].." get link" end end if matches[2] == 'get' then if matches[3] == 'link' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local group_link = data[tostring(matches[1])]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end end if matches[1] == 'changeabout' and matches[2] and is_owner2(msg.from.id, matches[2]) then local target = matches[2] local about = matches[3] local name = user_print_name(msg.from) savelog(matches[2], name.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_description(target, about) end if matches[1] == 'changerules' and is_owner2(msg.from.id, matches[2]) then local rules = matches[3] local target = matches[2] local name = user_print_name(msg.from) savelog(matches[2], name.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rules(target, rules) end if matches[1] == 'changename' and is_owner2(msg.from.id, matches[2]) then local new_name = string.gsub(matches[3], '_', ' ') data[tostring(matches[2])]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(matches[2])]['settings']['set_name'] local to_rename = 'chat#id'..matches[2] local name = user_print_name(msg.from) savelog(matches[2], "Group {} name changed to [ "..new_name.." ] by "..name.." ["..msg.from.id.."]") rename_chat(to_rename, group_name_set, ok_cb, false) end if matches[1] == 'loggroup' and matches[2] and is_owner2(msg.from.id, matches[2]) then savelog(matches[2], "------") send_document("user#id".. msg.from.id,"./groups/"..matches[2].."log.txt", ok_cb, false) end end end return { patterns = { "^[!/]owners (%d+) ([^%s]+) (.*)$", "^[!/]owners (%d+) ([^%s]+)$", "^[!/](changeabout) (%d+) (.*)$", "^[!/](changerules) (%d+) (.*)$", "^[!/](changename) (%d+) (.*)$", "^[!/](loggroup) (%d+)$" }, run = run }
gpl-2.0
artynet/luci
applications/luci-app-statistics/luasrc/statistics/i18n.lua
5
1894
-- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. module("luci.statistics.i18n", package.seeall) local util = require("luci.util") local i18n = require("luci.i18n") Instance = util.class() function Instance.__init__( self, graph ) self.i18n = i18n self.graph = graph end function Instance._subst( self, str, val ) str = str:gsub( "%%H", self.graph.opts.host or "" ) str = str:gsub( "%%pn", val.plugin or "" ) str = str:gsub( "%%pi", val.pinst or "" ) str = str:gsub( "%%dt", val.dtype or "" ) str = str:gsub( "%%di", val.dinst or "" ) str = str:gsub( "%%ds", val.dsrc or "" ) return str end function Instance.title( self, plugin, pinst, dtype, dinst, user_title ) local title = user_title or "p=%s/pi=%s/dt=%s/di=%s" % { plugin, (pinst and #pinst > 0) and pinst or "(nil)", (dtype and #dtype > 0) and dtype or "(nil)", (dinst and #dinst > 0) and dinst or "(nil)" } return self:_subst( title, { plugin = plugin, pinst = pinst, dtype = dtype, dinst = dinst } ) end function Instance.label( self, plugin, pinst, dtype, dinst, user_label ) local label = user_label or "dt=%s/di=%s" % { (dtype and #dtype > 0) and dtype or "(nil)", (dinst and #dinst > 0) and dinst or "(nil)" } return self:_subst( label, { plugin = plugin, pinst = pinst, dtype = dtype, dinst = dinst } ) end function Instance.ds( self, source ) local label = source.title or "dt=%s/di=%s/ds=%s" % { (source.type and #source.type > 0) and source.type or "(nil)", (source.instance and #source.instance > 0) and source.instance or "(nil)", (source.ds and #source.ds > 0) and source.ds or "(nil)" } return self:_subst( label, { dtype = source.type, dinst = source.instance, dsrc = source.ds } ):gsub(":", "\\:") end
apache-2.0
akh00/kong
spec/02-integration/05-proxy/05-ssl_spec.lua
2
8586
local ssl_fixtures = require "spec.fixtures.ssl" local cache = require "kong.tools.database_cache" local helpers = require "spec.helpers" local cjson = require "cjson" local function get_cert(server_name) local _, _, stdout = assert(helpers.execute( string.format("echo 'GET /' | openssl s_client -connect 0.0.0.0:%d -servername %s", helpers.test_conf.proxy_ssl_port, server_name) )) return stdout end describe("SSL", function() local admin_client, client, https_client setup(function() helpers.dao:truncate_tables() assert(helpers.dao.apis:insert { name = "global-cert", hosts = { "global.com" }, upstream_url = "http://httpbin.org" }) assert(helpers.dao.apis:insert { name = "api-1", hosts = { "example.com", "ssl1.com" }, upstream_url = "http://httpbin.org", https_only = true, http_if_terminated = true, }) assert(helpers.dao.apis:insert { name = "api-2", hosts = { "ssl2.com" }, upstream_url = "http://httpbin.org", https_only = true, http_if_terminated = false, }) assert(helpers.dao.apis:insert { name = "api-3", hosts = { "ssl3.com" }, upstream_url = "https://localhost:10001", preserve_host = true, }) assert(helpers.dao.apis:insert { name = "api-4", hosts = { "no-sni.com" }, upstream_url = "https://localhost:10001", preserve_host = false, }) assert(helpers.dao.apis:insert { name = "api-5", hosts = { "nil-sni.com" }, upstream_url = "https://127.0.0.1:10001", preserve_host = false, }) assert(helpers.start_kong { nginx_conf = "spec/fixtures/custom_nginx.template", }) admin_client = helpers.admin_client() client = helpers.proxy_client() https_client = helpers.proxy_ssl_client() assert(admin_client:send { method = "POST", path = "/certificates", body = { cert = ssl_fixtures.cert, key = ssl_fixtures.key, snis = "example.com,ssl1.com", }, headers = { ["Content-Type"] = "application/json" }, }) end) teardown(function() helpers.stop_kong() end) describe("global SSL", function() it("fallbacks on the default proxy SSL certificate when SNI is not provided by client", function() local res = assert(https_client:send { method = "GET", path = "/status/200", headers = { Host = "global.com" } }) assert.res_status(200, res) end) end) describe("handshake", function() it("sets the default fallback SSL certificate if no SNI match", function() local cert = get_cert("test.com") assert.matches("CN=localhost", cert, nil, true) end) it("sets the configured SSL certificate if SNI match", function() local cert = get_cert("ssl1.com") assert.matches("CN=ssl1.com", cert, nil, true) cert = get_cert("example.com") assert.matches("CN=ssl1.com", cert, nil, true) end) end) describe("https_only", function() it("blocks request without HTTPS", function() local res = assert(client:send { method = "GET", path = "/", headers = { ["Host"] = "example.com", } }) local body = assert.res_status(426, res) local json = cjson.decode(body) assert.same({ message = "Please use HTTPS protocol" }, json) assert.contains("Upgrade", res.headers.connection) assert.equal("TLS/1.2, HTTP/1.1", res.headers.upgrade) end) it("blocks request with HTTPS in x-forwarded-proto but no http_if_already_terminated", function() local res = assert(client:send { method = "GET", path = "/status/200", headers = { Host = "ssl2.com", ["x-forwarded-proto"] = "https" } }) assert.res_status(426, res) end) it("allows requests with x-forwarded-proto and http_if_terminated", function() local res = assert(client:send { method = "GET", path = "/status/200", headers = { Host = "example.com", ["x-forwarded-proto"] = "https", } }) assert.res_status(200, res) end) it("blocks with invalid x-forwarded-proto but http_if_terminated", function() local res = assert(client:send { method = "GET", path = "/status/200", headers = { Host = "example.com", ["x-forwarded-proto"] = "httpsa" } }) assert.res_status(426, res) end) end) describe("proxy_ssl_name", function() local https_client_sni before_each(function() assert(helpers.kong_exec("restart --conf " .. helpers.test_conf_path .. " --nginx-conf spec/fixtures/custom_nginx.template")) https_client_sni = helpers.proxy_ssl_client() end) after_each(function() https_client_sni:close() end) describe("properly sets the upstream SNI with preserve_host", function() it("true", function() local res = assert(https_client_sni:send { method = "GET", path = "/ssl-inspect", headers = { Host = "ssl3.com" } }) local body = assert.res_status(200, res) assert.equal("ssl3.com", body) end) it("false", function() local res = assert(https_client_sni:send { method = "GET", path = "/ssl-inspect", headers = { Host = "no-sni.com" } }) local body = assert.res_status(200, res) assert.equal("localhost", body) end) it("false and IP-based upstream_url", function() local res = assert(https_client_sni:send { method = "GET", path = "/ssl-inspect", headers = { Host = "nil-sni.com" } }) local body = assert.res_status(200, res) assert.equal("no SNI", body) end) end) end) end) describe("SSL certificates and SNIs invalidations", function() local admin_client local CACHE_KEY = cache.certificate_key("ssl1.com") before_each(function() helpers.dao:truncate_tables() assert(helpers.dao.apis:insert { name = "api-1", hosts = { "ssl1.com" }, upstream_url = "http://httpbin.org", }) local certificate = assert(helpers.dao.ssl_certificates:insert { cert = ssl_fixtures.cert, key = ssl_fixtures.key, }) assert(helpers.dao.ssl_servers_names:insert { ssl_certificate_id = certificate.id, name = "ssl1.com", }) assert(helpers.start_kong()) admin_client = helpers.admin_client() end) after_each(function() helpers.stop_kong() end) it("DELETE", function() local cert = get_cert("ssl1.com") assert.matches("CN=ssl1.com", cert, nil, true) -- check cache is populated local res = assert(admin_client:send { method = "GET", path = "/cache/" .. CACHE_KEY, }) assert.res_status(200, res) -- delete the SSL certificate res = assert(admin_client:send { method = "DELETE", path = "/certificates/ssl1.com", }) assert.res_status(204, res) -- ensure cache is invalidated helpers.wait_until(function() local res = assert(admin_client:send { method = "GET", path = "/cache/" .. CACHE_KEY, }) res:read_body() return res.status == 404 end, 5) end) it("UPDATE", function() local cert = get_cert("ssl1.com") assert.matches("CN=ssl1.com", cert, nil, true) -- check cache is populated local res = assert(admin_client:send { method = "GET", path = "/cache/" .. CACHE_KEY, }) assert.res_status(200, res) -- update the SSL certificate res = assert(admin_client:send { method = "PATCH", path = "/certificates/ssl1.com", body = { cert = helpers.file.read(helpers.test_conf.ssl_cert), key = helpers.file.read(helpers.test_conf.ssl_cert_key), }, headers = { ["Content-Type"] = "application/json" }, }) assert.res_status(200, res) -- ensure cache is invalidated helpers.wait_until(function() local res = assert(admin_client:send { method = "GET", path = "/cache/" .. CACHE_KEY, }) res:read_body() return res.status == 404 end, 5) cert = get_cert("ssl1.com") assert.not_matches("CN=ssl1.com", cert, nil, true) end) end)
apache-2.0
gitTerebi/OpenRA
mods/cnc/maps/gdi05b/gdi05b.lua
19
5853
AllToHuntTrigger = { Silo1, Proc1, Silo2, Silo3, Silo4, Afld1, Hand1, Nuke1, Nuke2, Nuke3, Fact1 } AtkRoute1 = { waypoint4.Location, waypoint5.Location, waypoint6.Location, waypoint7.Location, waypoint8.Location } AtkRoute2 = { waypoint0.Location, waypoint1.Location, waypoint2.Location, waypoint3.Location } AutoCreateTeams = { { { ['e1'] = 1, ['e3'] = 3 }, AtkRoute2 }, { { ['e1'] = 3, ['e3'] = 1 }, AtkRoute2 }, { { ['e3'] = 4 } , AtkRoute1 }, { { ['e1'] = 4 } , AtkRoute1 }, { { ['bggy'] = 1 } , AtkRoute1 }, { { ['bggy'] = 1 } , AtkRoute2 }, { { ['ltnk'] = 1 } , AtkRoute1 }, { { ['ltnk'] = 1 } , AtkRoute2 } } RepairThreshold = 0.6 Atk1Delay = DateTime.Seconds(40) Atk2Delay = DateTime.Seconds(60) Atk3Delay = DateTime.Seconds(70) Atk4Delay = DateTime.Seconds(90) AutoAtkStartDelay = DateTime.Seconds(115) AutoAtkMinDelay = DateTime.Seconds(45) AutoAtkMaxDelay = DateTime.Seconds(90) Atk5CellTriggers = { CPos.New(17,55), CPos.New(16,55), CPos.New(15,55), CPos.New(50,54), CPos.New(49,54), CPos.New(48,54), CPos.New(16,54), CPos.New(15,54), CPos.New(14,54), CPos.New(50,53), CPos.New(49,53), CPos.New(48,53), CPos.New(50,52), CPos.New(49,52) } GdiBase = { GdiNuke1, GdiProc1, GdiWeap1, GdiNuke2, GdiPyle1, GdiSilo1, GdiSilo2, GdiHarv } GdiUnits = { "e2", "e2", "e2", "e2", "e1", "e1", "e1", "e1", "mtnk", "mtnk", "jeep", "jeep", "apc" } NodSams = { Sam1, Sam2, Sam3, Sam4 } AllToHunt = function() local list = nod.GetGroundAttackers() Utils.Do(list, function(unit) unit.Hunt() end) end MoveThenHunt = function(actors, path) Utils.Do(actors, function(actor) actor.Patrol(path, false) IdleHunt(actor) end) end AutoCreateTeam = function() local team = Utils.Random(AutoCreateTeams) for type, count in pairs(team[1]) do MoveThenHunt(Utils.Take(count, nod.GetActorsByType(type)), team[2]) end Trigger.AfterDelay(Utils.RandomInteger(AutoAtkMinDelay, AutoAtkMaxDelay), AutoCreateTeam) end DiscoverGdiBase = function(actor, discoverer) if baseDiscovered or not discoverer == gdi then return end Utils.Do(GdiBase, function(actor) actor.Owner = gdi end) GdiHarv.FindResources() baseDiscovered = true gdiObjective3 = gdi.AddPrimaryObjective("Eliminate all Nod forces in the area.") gdi.MarkCompletedObjective(gdiObjective1) end Atk1TriggerFunction = function() MoveThenHunt(Utils.Take(2, nod.GetActorsByType('e1')), AtkRoute1) MoveThenHunt(Utils.Take(3, nod.GetActorsByType('e3')), AtkRoute1) end Atk2TriggerFunction = function() MoveThenHunt(Utils.Take(3, nod.GetActorsByType('e1')), AtkRoute2) MoveThenHunt(Utils.Take(3, nod.GetActorsByType('e3')), AtkRoute2) end Atk3TriggerFunction = function() MoveThenHunt(Utils.Take(1, nod.GetActorsByType('bggy')), AtkRoute1) end Atk4TriggerFunction = function() MoveThenHunt(Utils.Take(1, nod.GetActorsByType('bggy')), AtkRoute2) end Atk5TriggerFunction = function() MoveThenHunt(Utils.Take(1, nod.GetActorsByType('ltnk')), AtkRoute2) end StartProduction = function(type) if Hand1.IsInWorld and Hand1.Owner == nod then Hand1.Build(type) Trigger.AfterDelay(DateTime.Seconds(30), function() StartProduction(type) end) end end InsertGdiUnits = function() Media.PlaySpeechNotification(gdi, "Reinforce") Reinforcements.Reinforce(gdi, GdiUnits, { UnitsEntry.Location, UnitsRally.Location }, 15) end IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end WorldLoaded = function() gdi = Player.GetPlayer("GDI") gdiBase = Player.GetPlayer("AbandonedBase") nod = Player.GetPlayer("Nod") Trigger.OnObjectiveAdded(gdi, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) Trigger.OnObjectiveCompleted(gdi, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(gdi, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerWon(gdi, function() Media.PlaySpeechNotification(gdi, "Win") end) Trigger.OnPlayerLost(gdi, function() Media.PlaySpeechNotification(gdi, "Lose") end) Utils.Do(Map.NamedActors, function(actor) if actor.Owner == nod and actor.HasProperty("StartBuildingRepairs") then Trigger.OnDamaged(actor, function(building) if building.Owner == nod and building.Health < RepairThreshold * building.MaxHealth then building.StartBuildingRepairs() end end) end end) gdiObjective1 = gdi.AddPrimaryObjective("Find the GDI base.") gdiObjective2 = gdi.AddSecondaryObjective("Destroy all SAM sites to receive air support.") nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops.") Trigger.AfterDelay(Atk1Delay, Atk1TriggerFunction) Trigger.AfterDelay(Atk2Delay, Atk2TriggerFunction) Trigger.AfterDelay(Atk3Delay, Atk3TriggerFunction) Trigger.AfterDelay(Atk4Delay, Atk4TriggerFunction) Trigger.OnEnteredFootprint(Atk5CellTriggers, function(a, id) if a.Owner == gdi then Atk5TriggerFunction() Trigger.RemoveFootprintTrigger(id) end end) Trigger.AfterDelay(AutoAtkStartDelay, AutoCreateTeam) Trigger.OnAllRemovedFromWorld(AllToHuntTrigger, AllToHunt) Trigger.AfterDelay(DateTime.Seconds(40), function() StartProduction({ "e1" }) end) Trigger.OnPlayerDiscovered(gdiBase, DiscoverGdiBase) Trigger.OnAllKilled(NodSams, function() gdi.MarkCompletedObjective(gdiObjective2) Actor.Create("airstrike.proxy", true, { Owner = gdi }) end) Camera.Position = UnitsRally.CenterPosition InsertGdiUnits() end Tick = function() if gdi.HasNoRequiredUnits() then if DateTime.GameTime > 2 then nod.MarkCompletedObjective(nodObjective) end end if baseDiscovered and nod.HasNoRequiredUnits() then gdi.MarkCompletedObjective(gdiObjective3) end end
gpl-3.0
gitTerebi/OpenRA
mods/ra/maps/allies-05a/AI.lua
34
6702
IdlingUnits = { } AttackGroupSize = 6 Barracks = { Barracks2, Barracks3 } Rallypoints = { VehicleRallypoint1, VehicleRallypoint2, VehicleRallypoint3, VehicleRallypoint4, VehicleRallypoint5 } WaterLZs = { WaterLZ1, WaterLZ2 } Airfields = { Airfield1, Airfield2 } Yaks = { } SovietInfantryTypes = { "e1", "e1", "e2", "e4" } SovietVehicleTypes = { "3tnk", "3tnk", "3tnk", "v2rl", "v2rl", "apc" } SovietAircraftType = { "yak" } HoldProduction = true BuildVehicles = true TrainInfantry = true IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end SetupAttackGroup = function() local units = { } for i = 0, AttackGroupSize, 1 do if #IdlingUnits == 0 then return units end local number = Utils.RandomInteger(1, #IdlingUnits) if IdlingUnits[number] and not IdlingUnits[number].IsDead then units[i] = IdlingUnits[number] table.remove(IdlingUnits, number) end end return units end SendAttack = function() if Attacking then return end Attacking = true HoldProduction = true local units = { } if SendWaterTransports and Utils.RandomInteger(0,2) == 1 then units = WaterAttack() Utils.Do(units, function(unit) Trigger.OnAddedToWorld(unit, function() Trigger.OnIdle(unit, unit.Hunt) end) end) Trigger.AfterDelay(DateTime.Seconds(20), function() Attacking = false HoldProduction = false end) else units = SetupAttackGroup() Utils.Do(units, function(unit) IdleHunt(unit) end) Trigger.AfterDelay(DateTime.Minutes(1), function() Attacking = false end) Trigger.AfterDelay(DateTime.Minutes(2), function() HoldProduction = false end) end end WaterAttack = function() local types = { } for i = 1, 5, 1 do types[i] = Utils.Random(SovietInfantryTypes) end return Reinforcements.ReinforceWithTransport(ussr, InsertionTransport, types, { WaterTransportSpawn.Location, Utils.Random(WaterLZs).Location }, { WaterTransportSpawn.Location })[2] end ProtectHarvester = function(unit) Trigger.OnDamaged(unit, function(self, attacker) -- TODO: Send the Harvester to the service depo if AttackOnGoing then return end AttackOnGoing = true local Guards = SetupAttackGroup() Utils.Do(Guards, function(unit) if not self.IsDead then unit.AttackMove(self.Location) end IdleHunt(unit) end) Trigger.OnAllRemovedFromWorld(Guards, function() AttackOnGoing = false end) end) Trigger.OnKilled(unit, function() HarvesterKilled = true end) end InitAIUnits = function() IdlingUnits = Map.ActorsInBox(MainBaseTopLeft.CenterPosition, Map.BottomRight, function(self) return self.Owner == ussr and self.HasProperty("Hunt") end) local buildings = Map.ActorsInBox(MainBaseTopLeft.CenterPosition, Map.BottomRight, function(self) return self.Owner == ussr and self.HasProperty("StartBuildingRepairs") end) Utils.Do(buildings, function(actor) Trigger.OnDamaged(actor, function(building) if building.Owner == ussr and building.Health < building.MaxHealth * 3/4 then building.StartBuildingRepairs() end end) end) end InitAIEconomy = function() ussr.Cash = 6000 if not Harvester.IsDead then Harvester.FindResources() ProtectHarvester(Harvester) end end InitProductionBuildings = function() if not Warfactory2.IsDead then Warfactory2.IsPrimaryBuilding = true Trigger.OnKilled(Warfactory2, function() BuildVehicles = false end) else BuildVehicles = false end if not Barracks2.IsDead then Barracks2.IsPrimaryBuilding = true Trigger.OnKilled(Barracks2, function() if not Barracks3.IsDead then Barracks3.IsPrimaryBuilding = true else TrainInfantry = false end end) elseif not Barracks3.IsDead then Barracks3.IsPrimaryBuilding = true else TrainInfantry = false end if not Barracks3.IsDead then Trigger.OnKilled(Barracks3, function() if Barracks2.IsDead then TrainInfantry = false end end) end if Map.Difficulty ~= "Easy" then if not Airfield1.IsDead then Trigger.OnKilled(Airfield1, function() if Airfield2.IsDead then AirAttacks = false else Airfield2.IsPrimaryBuilding = true Trigger.OnKilled(Airfield2, function() AirAttacks = false end) end end) Airfield1.IsPrimaryBuilding = true AirAttacks = true elseif not Airfield2.IsDead then Trigger.OnKilled(Airfield2, function() AirAttacks = false end) Airfield2.IsPrimaryBuilding = true AirAttacks = true end end end ProduceInfantry = function() if not TrainInfantry then return end if HoldProduction then Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry) return end local delay = Utils.RandomInteger(DateTime.Seconds(3), DateTime.Seconds(9)) local toBuild = { Utils.Random(SovietInfantryTypes) } ussr.Build(toBuild, function(unit) IdlingUnits[#IdlingUnits + 1] = unit[1] Trigger.AfterDelay(delay, ProduceInfantry) if #IdlingUnits >= (AttackGroupSize * 2.5) then SendAttack() end end) end ProduceVehicles = function() if not BuildVehicles then return end if HoldProduction then Trigger.AfterDelay(DateTime.Minutes(1), ProduceVehicles) return end local delay = Utils.RandomInteger(DateTime.Seconds(5), DateTime.Seconds(9)) if HarvesterKilled then HarvesterKilled = false ussr.Build({ "harv" }, function(harv) harv[1].FindResources() ProtectHarvester(harv[1]) Trigger.AfterDelay(delay, ProduceVehicles) end) return end Warfactory2.RallyPoint = Utils.Random(Rallypoints).Location local toBuild = { Utils.Random(SovietVehicleTypes) } ussr.Build(toBuild, function(unit) IdlingUnits[#IdlingUnits + 1] = unit[1] Trigger.AfterDelay(delay, ProduceVehicles) if #IdlingUnits >= (AttackGroupSize * 2.5) then SendAttack() end end) end ProduceAircraft = function() if not AirAttacks then return end ussr.Build(SovietAircraftType, function(units) Yaks[#Yaks + 1] = units[1] if #Yaks == 2 then Trigger.OnKilled(units[1], ProduceAircraft) else Trigger.AfterDelay(DateTime.Minutes(1), ProduceAircraft) end local target = nil Trigger.OnIdle(units[1], function() if not target or target.IsDead or (not target.IsInWorld) then local enemies = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(self) return self.Owner == greece and self.HasProperty("Health") end) if #enemies > 0 then target = Utils.Random(enemies) units[1].Attack(target) end else units[1].Attack(target) end end) end) end ActivateAI = function() InitAIUnits() InitAIEconomy() InitProductionBuildings() Trigger.AfterDelay(DateTime.Minutes(5), function() ProduceInfantry() ProduceVehicles() if AirAttacks then Trigger.AfterDelay(DateTime.Minutes(3), ProduceAircraft) end end) end
gpl-3.0
pchote/OpenRA
mods/cnc/maps/gdi06/gdi06.lua
2
4952
--[[ Copyright 2007-2021 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] IslandSamSites = { SAM01, SAM02 } NodBase = { PowerPlant1, PowerPlant2, PowerPlant3, PowerPlant4, PowerPlant5, Refinery, HandOfNod, Silo1, Silo2, Silo3, Silo4, ConYard, CommCenter } FlameSquad = { FlameGuy1, FlameGuy2, FlameGuy3 } FlameSquadRoute = { waypoint4.Location, waypoint12.Location, waypoint4.Location, waypoint6.Location } FootPatrol1Squad = { MiniGunner1, MiniGunner2, RocketSoldier1 } FootPatrol1Route = { waypoint4.Location, waypoint12.Location, waypoint13.Location, waypoint3.Location, waypoint2.Location, waypoint7.Location, waypoint6.Location } FootPatrol2Squad = { MiniGunner3, MiniGunner4 } FootPatrol2Route = { waypoint14.Location, waypoint16.Location } FootPatrol3Squad = { MiniGunner5, MiniGunner6 } FootPatrol3Route = { waypoint15.Location, waypoint17.Location } FootPatrol4Route = { waypoint4.Location, waypoint5.Location } FootPatrol5Squad = { RocketSoldier2, RocketSoldier3, RocketSoldier4 } FootPatrol5Route = { waypoint4.Location, waypoint12.Location, waypoint13.Location, waypoint8.Location, waypoint9.Location, } Buggy1Route = { waypoint6.Location, waypoint7.Location, waypoint2.Location, waypoint8.Location, waypoint9.Location, waypoint8.Location, waypoint2.Location, waypoint7.Location } Buggy2Route = { waypoint6.Location, waypoint10.Location, waypoint11.Location, waypoint10.Location } HuntTriggerActivator = { SAM03, SAM04, SAM05, SAM06, LightTank1, LightTank2, LightTank3, Buggy1, Buggy2, Turret1, Turret2 } AttackCellTriggerActivator = { CPos.New(57,26), CPos.New(56,26), CPos.New(57,25), CPos.New(56,25), CPos.New(57,24), CPos.New(56,24), CPos.New(57,23), CPos.New(56,23), CPos.New(57,22), CPos.New(56,22), CPos.New(57,21), CPos.New(56,21) } AttackUnits = { LightTank2, LightTank3 } KillCounter = 0 WorldLoaded = function() GDI = Player.GetPlayer("GDI") Nod = Player.GetPlayer("Nod") InitObjectives(GDI) if Difficulty == "easy" then CommandoType = "rmbo.easy" KillCounterHuntThreshold = 30 elseif Difficulty == "hard" then CommandoType = "rmbo.hard" KillCounterHuntThreshold = 15 else CommandoType = "rmbo" KillCounterHuntThreshold = 20 end DestroyObjective = GDI.AddObjective("Destroy the Nod ********.") Trigger.OnKilled(Airfield, function() GDI.MarkCompletedObjective(DestroyObjective) end) Utils.Do(NodBase, function(structure) Trigger.OnKilled(structure, function() GDI.MarkCompletedObjective(DestroyObjective) end) end) Trigger.OnAllKilled(IslandSamSites, function() TransportFlare = Actor.Create('flare', true, { Owner = GDI, Location = Flare.Location }) Reinforcements.ReinforceWithTransport(GDI, 'tran', nil, { lstStart.Location, TransportRally.Location }) end) Trigger.OnKilled(CivFleeTrigger, function() if not Civilian.IsDead then Civilian.Move(CivHideOut.Location) end end) Trigger.OnKilled(AttackTrigger2, function() Utils.Do(FlameSquad, function(unit) if not unit.IsDead then unit.Patrol(FlameSquadRoute, false) end end) end) Trigger.OnEnteredFootprint(AttackCellTriggerActivator, function(a, id) if a.Owner == GDI then Utils.Do(AttackUnits, function(unit) if not unit.IsDead then unit.AttackMove(waypoint10.Location) end end) Trigger.RemoveFootprintTrigger(id) end end) Utils.Do(HuntTriggerActivator, function(unit) Trigger.OnDamaged(unit, function() Utils.Do(Nod.GetGroundAttackers(), IdleHunt) end) end) Trigger.AfterDelay(5, function() Utils.Do(Nod.GetGroundAttackers(), function(unit) Trigger.OnKilled(unit, function() KillCounter = KillCounter + 1 if KillCounter >= KillCounterHuntThreshold then Utils.Do(Nod.GetGroundAttackers(), IdleHunt) end end) end) end) Utils.Do(FootPatrol1Squad, function(unit) unit.Patrol(FootPatrol1Route, true) end) Utils.Do(FootPatrol2Squad, function(unit) unit.Patrol(FootPatrol2Route, true, 50) end) Utils.Do(FootPatrol3Squad, function(unit) unit.Patrol(FootPatrol3Route, true, 50) end) Utils.Do(FootPatrol5Squad, function(unit) unit.Patrol(FootPatrol5Route, true, 50) end) AttackTrigger2.Patrol(FootPatrol4Route, true, 25) LightTank1.Move(waypoint6.Location) Buggy1.Patrol(Buggy1Route, true, 25) Buggy2.Patrol(Buggy2Route, true, 25) Camera.Position = UnitsRally.CenterPosition Media.PlaySpeechNotification(GDI, "Reinforce") ReinforceWithLandingCraft(GDI, { CommandoType }, lstStart.Location, lstEnd.Location, UnitsRally.Location) end Tick = function() if DateTime.GameTime > DateTime.Seconds(5) and GDI.HasNoRequiredUnits() then GDI.MarkFailedObjective(DestroyObjective) end end
gpl-3.0
theonlywild/erfaan
plugins/meme.lua
637
5791
local helpers = require "OAuth.helpers" local _file_memes = './data/memes.lua' local _cache = {} local function post_petition(url, arguments) local response_body = {} local request_constructor = { url = url, method = "POST", sink = ltn12.sink.table(response_body), headers = {}, redirect = false } local source = arguments if type(arguments) == "table" then local source = helpers.url_encode_arguments(arguments) end request_constructor.headers["Content-Type"] = "application/x-www-form-urlencoded" request_constructor.headers["Content-Length"] = tostring(#source) request_constructor.source = ltn12.source.string(source) local ok, response_code, response_headers, response_status_line = http.request(request_constructor) if not ok then return nil end response_body = json:decode(table.concat(response_body)) return response_body end local function upload_memes(memes) local base = "http://hastebin.com/" local pet = post_petition(base .. "documents", memes) if pet == nil then return '', '' end local key = pet.key return base .. key, base .. 'raw/' .. key end local function analyze_meme_list() local function get_m(res, n) local r = "<option.*>(.*)</option>.*" local start = string.find(res, "<option.*>", n) if start == nil then return nil, nil end local final = string.find(res, "</option>", n) + #"</option>" local sub = string.sub(res, start, final) local f = string.match(sub, r) return f, final end local res, code = http.request('http://apimeme.com/') local r = "<option.*>(.*)</option>.*" local n = 0 local f, n = get_m(res, n) local ult = {} while f ~= nil do print(f) table.insert(ult, f) f, n = get_m(res, n) end return ult end local function get_memes() local memes = analyze_meme_list() return { last_time = os.time(), memes = memes } end local function load_data() local data = load_from_file(_file_memes) if not next(data) or data.memes == {} or os.time() - data.last_time > 86400 then data = get_memes() -- Upload only if changed? link, rawlink = upload_memes(table.concat(data.memes, '\n')) data.link = link data.rawlink = rawlink serialize_to_file(data, _file_memes) end return data end local function match_n_word(list1, list2) local n = 0 for k,v in pairs(list1) do for k2, v2 in pairs(list2) do if v2:find(v) then n = n + 1 end end end return n end local function match_meme(name) local _memes = load_data() local name = name:lower():split(' ') local max = 0 local id = nil for k,v in pairs(_memes.memes) do local n = match_n_word(name, v:lower():split(' ')) if n > 0 and n > max then max = n id = v end end return id end local function generate_meme(id, textup, textdown) local base = "http://apimeme.com/meme" local arguments = { meme=id, top=textup, bottom=textdown } return base .. "?" .. helpers.url_encode_arguments(arguments) end local function get_all_memes_names() local _memes = load_data() local text = 'Last time: ' .. _memes.last_time .. '\n-----------\n' for k, v in pairs(_memes.memes) do text = text .. '- ' .. v .. '\n' end text = text .. '--------------\n' .. 'You can see the images here: http://apimeme.com/' return text end local function callback_send(cb_extra, success, data) if success == 0 then send_msg(cb_extra.receiver, "Something wrong happened, probably that meme had been removed from server: " .. cb_extra.url, ok_cb, false) end end local function run(msg, matches) local receiver = get_receiver(msg) if matches[1] == 'list' then local _memes = load_data() return 'I have ' .. #_memes.memes .. ' meme names.\nCheck this link to see all :)\n' .. _memes.link elseif matches[1] == 'listall' then if not is_sudo(msg) then return "You can't list this way, use \"!meme list\"" else return get_all_memes_names() end elseif matches[1] == "search" then local meme_id = match_meme(matches[2]) if meme_id == nil then return "I can't match that search with any meme." end return "With that search your meme is " .. meme_id end local searchterm = string.gsub(matches[1]:lower(), ' ', '') local meme_id = _cache[searchterm] or match_meme(matches[1]) if not meme_id then return 'I don\'t understand the meme name "' .. matches[1] .. '"' end _cache[searchterm] = meme_id print("Generating meme: " .. meme_id .. " with texts " .. matches[2] .. ' and ' .. matches[3]) local url_gen = generate_meme(meme_id, matches[2], matches[3]) send_photo_from_url(receiver, url_gen, callback_send, {receiver=receiver, url=url_gen}) return nil end return { description = "Generate a meme image with up and bottom texts.", usage = { "!meme search (name): Return the name of the meme that match.", "!meme list: Return the link where you can see the memes.", "!meme listall: Return the list of all memes. Only admin can call it.", '!meme [name] - [text_up] - [text_down]: Generate a meme with the picture that match with that name with the texts provided.', '!meme [name] "[text_up]" "[text_down]": Generate a meme with the picture that match with that name with the texts provided.', }, patterns = { "^!meme (search) (.+)$", '^!meme (list)$', '^!meme (listall)$', '^!meme (.+) "(.*)" "(.*)"$', '^!meme "(.+)" "(.*)" "(.*)"$', "^!meme (.+) %- (.*) %- (.*)$" }, run = run }
gpl-2.0
artynet/luci
applications/luci-app-mwan3/luasrc/model/cbi/mwan/interface.lua
7
7256
-- Copyright 2014 Aedan Renner <chipdankly@gmail.com -- Copyright 2018 Florian Eckert <fe@dev.tdt.de> -- Licensed to the public under the GNU General Public License v2. local dsp = require "luci.dispatcher" local uci = require "uci" local m, mwan_interface, enabled, track_method, reliability, interval local down, up, metric function interfaceWarnings(overview, count, iface_max) local warnings = "" if count <= iface_max then warnings = string.format("<strong>%s</strong><br />", translatef("There are currently %d of %d supported interfaces configured", count, iface_max) ) else warnings = string.format("<strong>%s</strong><br />", translatef("WARNING: %d interfaces are configured exceeding the maximum of %d!", count, iface_max) ) end for i, k in pairs(overview) do if overview[i]["network"] == false then warnings = warnings .. string.format("<strong>%s</strong><br />", translatef("WARNING: Interface %s are not found in /etc/config/network", i) ) end if overview[i]["default_route"] == false then warnings = warnings .. string.format("<strong>%s</strong><br />", translatef("WARNING: Interface %s has no default route in the main routing table", i) ) end if overview[i]["reliability"] == false then warnings = warnings .. string.format("<strong>%s</strong><br />", translatef("WARNING: Interface %s has a higher reliability " .. "requirement than tracking hosts (%d)", i, overview[i]["tracking"]) ) end if overview[i]["duplicate_metric"] == true then warnings = warnings .. string.format("<strong>%s</strong><br />", translatef("WARNING: Interface %s has a duplicate metric %s configured", i, overview[i]["metric"]) ) end end return warnings end function configCheck() local overview = {} local count = 0 local duplicate_metric = {} uci.cursor():foreach("mwan3", "interface", function (section) local uci = uci.cursor(nil, "/var/state") local iface = section[".name"] overview[iface] = {} count = count + 1 local network = uci:get("network", iface) overview[iface]["network"] = false if network ~= nil then overview[iface]["network"] = true local device = uci:get("network", iface, "ifname") if device ~= nil then overview[iface]["device"] = device end local metric = uci:get("network", iface, "metric") if metric ~= nil then overview[iface]["metric"] = metric overview[iface]["duplicate_metric"] = false for _, m in ipairs(duplicate_metric) do if m == metric then overview[iface]["duplicate_metric"] = true end end table.insert(duplicate_metric, metric) end local dump = require("luci.util").ubus("network.interface.%s" % iface, "status", {}) overview[iface]["default_route"] = false if dump and dump.route then local _, route for _, route in ipairs(dump.route) do if dump.route[_].target == "0.0.0.0" then overview[iface]["default_route"] = true end end end end local trackingNumber = uci:get("mwan3", iface, "track_ip") overview[iface]["tracking"] = 0 if trackingNumber and #trackingNumber > 0 then overview[iface]["tracking"] = #trackingNumber overview[iface]["reliability"] = false local reliabilityNumber = tonumber(uci:get("mwan3", iface, "reliability")) if reliabilityNumber and reliabilityNumber <= #trackingNumber then overview[iface]["reliability"] = true end end end ) -- calculate iface_max usage from firewall mmx_mask function bit(p) return 2 ^ (p - 1) end function hasbit(x, p) return x % (p + p) >= p end function setbit(x, p) return hasbit(x, p) and x or x + p end local uci = require("uci").cursor(nil, "/var/state") local mmx_mask = uci:get("mwan3", "globals", "mmx_mask") or "0x3F00" local number = tonumber(mmx_mask, 16) local bits = 0 local iface_max = 0 for i=1,16 do if hasbit(number, bit(i)) then bits = bits + 1 iface_max = setbit( iface_max, bit(bits)) end end -- subtract blackhole, unreachable and default table from iface_max iface_max = iface_max - 3 return overview, count, iface_max end m = Map("mwan3", translate("MWAN - Interfaces"), interfaceWarnings(configCheck())) mwan_interface = m:section(TypedSection, "interface", nil, translate("MWAN supports up to 252 physical and/or logical interfaces<br />" .. "MWAN requires that all interfaces have a unique metric configured in /etc/config/network<br />" .. "Names must match the interface name found in /etc/config/network<br />" .. "Names may contain characters A-Z, a-z, 0-9, _ and no spaces<br />" .. "Interfaces may not share the same name as configured members, policies or rules")) mwan_interface.addremove = true mwan_interface.dynamic = false mwan_interface.sectionhead = translate("Interface") mwan_interface.sortable = false mwan_interface.template = "cbi/tblsection" mwan_interface.extedit = dsp.build_url("admin", "network", "mwan", "interface", "%s") function mwan_interface.create(self, section) TypedSection.create(self, section) m.uci:save("mwan3") luci.http.redirect(dsp.build_url("admin", "network", "mwan", "interface", section)) end enabled = mwan_interface:option(DummyValue, "enabled", translate("Enabled")) enabled.rawhtml = true function enabled.cfgvalue(self, s) if self.map:get(s, "enabled") == "1" then return translate("Yes") else return translate("No") end end track_method = mwan_interface:option(DummyValue, "track_method", translate("Tracking method")) track_method.rawhtml = true function track_method.cfgvalue(self, s) local tracked = self.map:get(s, "track_ip") if tracked then return self.map:get(s, "track_method") or "ping" else return "&#8212;" end end reliability = mwan_interface:option(DummyValue, "reliability", translate("Tracking reliability")) reliability.rawhtml = true function reliability.cfgvalue(self, s) local tracked = self.map:get(s, "track_ip") if tracked then return self.map:get(s, "reliability") or "1" else return "&#8212;" end end interval = mwan_interface:option(DummyValue, "interval", translate("Ping interval")) interval.rawhtml = true function interval.cfgvalue(self, s) local tracked = self.map:get(s, "track_ip") if tracked then local intervalValue = self.map:get(s, "interval") if intervalValue then return intervalValue .. "s" else return "5s" end else return "&#8212;" end end down = mwan_interface:option(DummyValue, "down", translate("Interface down")) down.rawhtml = true function down.cfgvalue(self, s) local tracked = self.map:get(s, "track_ip") if tracked then return self.map:get(s, "down") or "3" else return "&#8212;" end end up = mwan_interface:option(DummyValue, "up", translate("Interface up")) up.rawhtml = true function up.cfgvalue(self, s) local tracked = self.map:get(s, "track_ip") if tracked then return self.map:get(s, "up") or "3" else return "&#8212;" end end metric = mwan_interface:option(DummyValue, "metric", translate("Metric")) metric.rawhtml = true function metric.cfgvalue(self, s) local uci = uci.cursor(nil, "/var/state") local metric = uci:get("network", s, "metric") if metric then return metric else return "&#8212;" end end return m
apache-2.0
TGlandTeam/AntiSpamCreatorBot
plugins/setver.lua
1
2078
do local function run(msg, matches) hashfun = 'bot:help:fun' hashmods = 'bot:help:mods' hashadmin = 'bot:help:admin' hashver = 'bot:ver' hash = 'bot:help' if matches[1] == 'helpfun' then if not is_sudo(msg) then return end redis:set(hashfun,'waiting:'..msg.from.id) return 'Send Your Text Now 📌' else if redis:get(hashfun) == 'waiting:'..msg.from.id then redis:set(hashfun,msg.text) return 'Done!' end end if matches[1] == 'sethelpmods' then if not is_sudo(msg) then return end redis:set(hashmods,'waiting:'..msg.from.id) return 'Send Your Text Now 📌' else if redis:get(hashmods) == 'waiting:'..msg.from.id then redis:set(hashmods,msg.text) return 'Done!' end end if matches[1] == 'sethelpadmin' then if not is_sudo(msg) then return end redis:set(hashadmin,'waiting:'..msg.from.id) return 'Send Your Text Now 📌' else if redis:get(hashadmin) == 'waiting:'..msg.from.id then redis:set(hashadmin,msg.text) return 'Done!' end end if matches[1] == 'sethelp' then if not is_sudo(msg) then return end redis:set(hash,'waiting:'..msg.from.id) return 'Send Your Text Now 📌' else if redis:get(hash) == 'waiting:'..msg.from.id then redis:set(hash,msg.text) return 'Done!' end end if matches[1] == 'setver' then if not is_sudo(msg) then return end redis:set(hashver,'waiting:'..msg.from.id) return 'Send Your Text Now 📌' else if redis:get(hashver) == 'waiting:'..msg.from.id then redis:set(hashver,msg.text) return 'انجام شد!' end end if matches[1] == 'helpfun' then if not is_momod(msg) then return end return redis:get(hashfun) end if matches[1] == 'help' then if not is_momod(msg) then return end return redis:get(hash) end if matches[1] == 'helpmods' then if not is_momod(msg) then return end return redis:get(hashmods) end if matches[1] == 'helpadmin' then if not is_admin(msg) then return end return redis:get(hashadmin) end if matches[1] == 'version' then return redis:get(hashver) end end return { patterns = { '[/!#](setver)$', '[/!#](version)$', '(.*)', }, run = run, pre_process = pre_process } end
gpl-2.0