repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
kanaka/raft.js | research_class/pgfplots/tex/generic/pgfplots/lua/pgfplots/pgfplotsutil.lua | 4 | 3160 | local math=math
local string=string
local type=type
local tostring = tostring
local tonumber = tonumber
local setmetatable = setmetatable
local getmetatable = getmetatable
local print=print
local pairs = pairs
local table=table
local texio=texio
do
local _ENV = pgfplots
---------------------------------------
--
log=texio.write_nl
local stringfind = string.find
local stringsub = string.sub
local tableinsert = table.insert
-- Splits 'str' at delimiter and returns a table of strings
function stringsplit( str, delimiter )
if not str or not delimiter then error("arguments must not be nil") end
local result = { }
local start = 1
local findStart, findEnd = stringfind( str, delimiter, start )
while findStart do
tableinsert( result, stringsub( str, start, findStart-1 ) )
start = findEnd + 1
findStart, findEnd = stringfind( str, delimiter, start )
end
tableinsert( result, stringsub( str, start ) )
return result
end
function stringOrDefault(str, default)
if str == nil or type(str) == 'string' and string.len(str) == 0 then
return default
end
return tostring(str)
end
pgfplotsmath = {}
function pgfplotsmath.isfinite(x)
if pgfplotsmath.isnan(x) or x == pgfplotsmath.infty or x == -pgfplotsmath.infty then
return false
end
return true
end
local isnan = function(x)
return x ~= x
end
pgfplotsmath.isnan = isnan
local infty = 1/0
pgfplotsmath.infty = infty
local nan = math.sqrt(-1)
pgfplotsmath.nan = nan
---------------------------------------
--
-- Creates and returns a new class object.
--
-- Usage:
-- complexclass = newClass()
-- function complexclass:constructor()
-- self.re = 0
-- self.im = 0
-- end
--
-- instance = complexclass.new()
--
function newClass()
local result = {}
-- we need this such that *instances* (which will have 'result' as meta table)
-- will "inherit" the class'es methods.
result.__index = result
local allocator= function (...)
local self = setmetatable({}, result)
self:constructor(...)
return self
end
result.new = allocator
return result
end
-- Create a new class that inherits from a base class
--
-- base = pgfplots.newClass()
-- function base:constructor()
-- self.variable= 'a'
-- end
--
-- sub = pgfplots.newClassExtends(base)
-- function sub:constructor()
-- -- call super constructor.
-- -- it is ABSOLUTELY CRUCIAL to use <baseclass>.constructor here - not :constructor!
-- base.constructor(self)
-- end
--
-- instance = base.new()
--
-- instance2 = sub.new()
--
-- @see newClass
function newClassExtends( baseClass )
if not baseClass then error "baseClass must not be nil" end
local new_class = newClass()
-- The following is the key to implementing inheritance:
-- The __index member of the new class's metatable references the
-- base class. This implies that all methods of the base class will
-- be exposed to the sub-class, and that the sub-class can override
-- any of these methods.
--
local mt = {} -- getmetatable(new_class)
mt.__index = baseClass
setmetatable(new_class,mt)
return new_class
end
end
| mpl-2.0 |
AdamGagorik/darkstar | scripts/globals/mobskills/Bai_Wing.lua | 18 | 1087 | ---------------------------------------------
-- Bai Wing
--
-- Description: A hot wind deals Fire damage to enemies within a very wide area of effect. Additional effect: Plague
-- Type: Magical
-- Utsusemi/Blink absorb: Wipes shadows
-- Range: 30' radial.
-- Notes: Used only by Ouryu and Cuelebre while flying.
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
if (mob:AnimationSub() ~= 1) then
return 1;
end
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local typeEffect = EFFECT_SLOW;
MobStatusEffectMove(mob, target, typeEffect, 300, 0, 120);
local dmgmod = 1;
local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*5,ELE_EARTH,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_EARTH,MOBPARAM_WIPE_SHADOWS);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Throne_Room/mobs/Zeid.lua | 8 | 1681 | -----------------------------------
-- Area: Throne Room
-- MOB: Zeid
-- Mission 9-2 BASTOK BCNM Fight
-----------------------------------
-----------------------------------
-- onMobFight
-----------------------------------
function onMobFight(mob, target)
printf("mobtp %u",mob:getTP());
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer,ally)
ally:startEvent(0x7d04,3,3,1,3,3,3,3,3);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("finishCSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
printf("finishCSID: %u",csid);
printf("RESULT: %u",option);
if (csid == 0x7d04) then
if (player:getVar("bcnm_instanceid") == 1) then
SpawnMob(17453064);
local volker = player:getBattlefield():insertAlly(14182)
volker:setSpawn(-450,-167,-239,125);
volker:spawn();
player:setPos(-443,-167,-239,127);
elseif (player:getVar("bcnm_instanceid") == 2) then
SpawnMob(17453068);
local volker = player:getBattlefield():insertAlly(14182)
volker:setSpawn(-450,-167,-239,125);
volker:spawn();
elseif (player:getVar("bcnm_instanceid") == 3) then
SpawnMob(17453072);
local volker = player:getBattlefield():insertAlly(14182)
volker:setSpawn(-450,-167,-239,125);
volker:spawn();
end
end
end; | gpl-3.0 |
mohammadrassoul/roborsevenn | plugins/Invite.lua | 1 | 2215 | -----my_name_is_MoHaMaMmAdRaSsOuL*#@RsEvEn
-----@RsEvEn FOR UPDATE
-----لطفا پیام بالا رو پاک نکنید
function resolve_username(username,cb)
tdcli_function ({
ID = "SearchPublicChat",
username_ = username
}, cb, nil)
end
--------------------------------------------------------------------------------------------------------------------
function getMessage(chat_id, message_id,cb)
tdcli_function ({
ID = "GetMessage",
chat_id_ = chat_id,
message_id_ = message_id
}, cb, nil)
end
---------------------------------------------------------------------------------------------------------------------
function from_username(msg)
function gfrom_user(extra,result,success)
if result.username_ then
F = result.username_
else
F = 'nil'
end
return F
end
local username = getUser(msg.sender_user_id_,gfrom_user)
return username
end
--Start Function
local function run(msg, matches)
if matches[1] == "invite" and matches[2] and is_owner(msg) then
if string.match(matches[2], '^%d+$') then
tdcli.addChatMember(msg.to.id, matches[2], 0)
end
end
--------------------------Username--------------------------------------------------------------------------------------
if matches[1] == "invite" and matches[2] and is_owner(msg) then
if string.match(matches[2], '^.*$') then
function invite_by_username(extra, result, success)
if result.id_ then
tdcli.addChatMember(msg.to.id, result.id_, 5)
end
end
resolve_username(matches[2],invite_by_username)
end
end
--------------------------Reply-----------------------------------------------------------------------------------------
if matches[1] == "invite" and msg.reply_to_message_id_ ~= 0 and is_owner(msg) then
function inv_reply(extra, result, success)
tdcli.addChatMember(msg.to.id, result.sender_user_id_, 5)
end
getMessage(msg.chat_id_, msg.reply_to_message_id_,inv_reply)
end
end
--End
return {
patterns = {
"^[!#/](invite)$",
"^[!#/](invite) @(.*)$",
"^[!#/](invite) (.*)$",},
run =run,}
-----my_name_is_MoHaMaMmAdRaSsOuL*#@RsEvEn
-----@RsEvEn FOR UPDATE
-----لطفا پیام بالا رو پاک نکنید
| gpl-3.0 |
AdamGagorik/darkstar | scripts/globals/items/grape_daifuku.lua | 35 | 1862 | -----------------------------------------
-- ID: 6343
-- Item: grape_daifuku
-- Food Effect: 30 Min, All Races
-----------------------------------------
-- HP + 20 (Pet & Master)
-- Vitality + 3 (Pet & Master)
-- Master MAB + 3 , Pet MAB + 14
-- Accuracy + 10% Cap: 66 (Pet & Master) Pet Cap: 75
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD)) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,6343);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 20)
target:addMod(MOD_VIT, 3)
target:addMod(MOD_MATT, 3)
target:addMod(MOD_FOOD_ACCP, 10)
target:addMod(MOD_FOOD_ACC_CAP, 66)
target:addPetMod(MOD_HP, 20)
target:addPetMod(MOD_VIT, 3)
target:addPetMod(MOD_MATT, 14)
target:addPetMod(MOD_FOOD_ACCP, 10)
target:addPetMod(MOD_FOOD_ACC_CAP, 75)
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 20)
target:delMod(MOD_VIT, 3)
target:delMod(MOD_MATT, 3)
target:delMod(MOD_FOOD_ACCP, 10)
target:delMod(MOD_FOOD_ACC_CAP, 66)
target:delPetMod(MOD_HP, 20)
target:delPetMod(MOD_VIT, 3)
target:delPetMod(MOD_MATT, 14)
target:delPetMod(MOD_FOOD_ACCP, 10)
target:delPetMod(MOD_FOOD_ACC_CAP, 75)
end; | gpl-3.0 |
paritoshmmmec/kong | kong/plugins/cors/access.lua | 20 | 1834 | local responses = require "kong.tools.responses"
local _M = {}
local function configure_origin(ngx, conf)
if conf.origin == nil then
ngx.header["Access-Control-Allow-Origin"] = "*"
else
ngx.header["Access-Control-Allow-Origin"] = conf.origin
ngx.header["Vary"] = "Origin"
end
end
local function configure_credentials(ngx, conf)
if (conf.credentials) then
ngx.header["Access-Control-Allow-Credentials"] = "true"
end
end
local function configure_headers(ngx, conf, headers)
if conf.headers == nil then
ngx.header["Access-Control-Allow-Headers"] = headers["access-control-request-headers"] or ""
else
ngx.header["Access-Control-Allow-Headers"] = table.concat(conf.headers, ",")
end
end
local function configure_exposed_headers(ngx, conf)
if conf.exposed_headers ~= nil then
ngx.header["Access-Control-Expose-Headers"] = table.concat(conf.exposed_headers, ",")
end
end
local function configure_methods(ngx, conf)
if conf.methods == nil then
ngx.header["Access-Control-Allow-Methods"] = "GET,HEAD,PUT,PATCH,POST,DELETE"
else
ngx.header["Access-Control-Allow-Methods"] = table.concat(conf.methods, ",")
end
end
local function configure_max_age(ngx, conf)
if conf.max_age ~= nil then
ngx.header["Access-Control-Max-Age"] = tostring(conf.max_age)
end
end
function _M.execute(conf)
configure_origin(ngx, conf)
configure_credentials(ngx, conf)
if ngx.req.get_method() == "OPTIONS" then -- Preflight request
configure_headers(ngx, conf, ngx.req.get_headers())
configure_methods(ngx, conf)
configure_max_age(ngx, conf)
if not conf.preflight_continue then -- Check if the preflight request should end here, or be proxied
return responses.send_HTTP_NO_CONTENT()
end
else
configure_exposed_headers(ngx, conf)
end
end
return _M
| mit |
AdamGagorik/darkstar | scripts/globals/abilities/evokers_roll.lua | 4 | 2703 | -----------------------------------
-- Ability: Evoker's Roll
-- Gradually restores MP for party members within area of effect
-- Optimal Job: Summoner
-- Lucky Number: 5
-- Unlucky Number: 9
-- Level: 40
--
-- Die Roll |No SMN |With SMN
-- -------- ------- -----------
-- 1 |+1 |+2
-- 2 |+1 |+2
-- 3 |+1 |+2
-- 4 |+1 |+2
-- 5 |+3 |+4
-- 6 |+2 |+3
-- 7 |+2 |+3
-- 8 |+2 |+3
-- 9 |+1 |+2
-- 10 |+3 |+4
-- 11 |+4 |+5
-- Bust |-1 |-1
--
-- Busting on Evoker's Roll will give you -1MP/tick less on your own total MP refreshed; i.e. you do not actually lose MP
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/ability");
require("scripts/globals/status");
-----------------------------------
-- onAbilityCheck
-----------------------------------
function onAbilityCheck(player,target,ability)
local effectID = EFFECT_EVOKERS_ROLL
ability:setRange(ability:getRange() + player:getMod(MOD_ROLL_RANGE));
if (player:hasStatusEffect(effectID) or player:hasBustEffect(effectID)) then
return MSGBASIC_ROLL_ALREADY_ACTIVE,0;
else
return 0,0;
end
end;
-----------------------------------
-- onUseAbility
-----------------------------------
function onUseAbility(caster,target,ability,action)
if (caster:getID() == target:getID()) then
corsairSetup(caster, ability, action, EFFECT_EVOKERS_ROLL, JOB_SMN);
end
local total = caster:getLocalVar("corsairRollTotal")
return applyRoll(caster,target,ability,action,total)
end;
function applyRoll(caster,target,ability,action,total)
local duration = 300 + caster:getMerit(MERIT_WINNING_STREAK)
local effectpowers = {1, 1, 1, 1, 3, 2, 2, 2, 1, 3, 4, 1}
local effectpower = effectpowers[total];
if (caster:getLocalVar("corsairRollBonus") == 1 and total < 12) then
effectpower = effectpower + 1
end
if (caster:getMainJob() == JOB_COR and caster:getMainLvl() < target:getMainLvl()) then
effectpower = effectpower * (caster:getMainLvl() / target:getMainLvl());
elseif (caster:getSubJob() == JOB_COR and caster:getSubLvl() < target:getMainLvl()) then
effectpower = effectpower * (caster:getSubLvl() / target:getMainLvl());
end
if (target:addCorsairRoll(caster:getMainJob(), caster:getMerit(MERIT_BUST_DURATION), EFFECT_EVOKERS_ROLL, effectpower, 0, duration, caster:getID(), total, MOD_REFRESH) == false) then
ability:setMsg(422);
elseif total > 11 then
ability:setMsg(426);
end
return total;
end
| gpl-3.0 |
AdamGagorik/darkstar | scripts/globals/items/serving_of_batagreen_sautee.lua | 18 | 1404 | -----------------------------------------
-- ID: 4553
-- Item: serving_of_batagreen_sautee
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Agility 1
-- Vitality -2
-- Ranged ACC % 7
-- Ranged ACC Cap 15
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,4553);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_AGI, 1);
target:addMod(MOD_VIT, -2);
target:addMod(MOD_FOOD_RACCP, 7);
target:addMod(MOD_FOOD_RACC_CAP, 15);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_AGI, 1);
target:delMod(MOD_VIT, -2);
target:delMod(MOD_FOOD_RACCP, 7);
target:delMod(MOD_FOOD_RACC_CAP, 15);
end;
| gpl-3.0 |
adib1380/anti2 | plugins/xkcd.lua | 628 | 1374 | do
function get_last_id()
local res,code = https.request("http://xkcd.com/info.0.json")
if code ~= 200 then return "HTTP ERROR" end
local data = json:decode(res)
return data.num
end
function get_xkcd(id)
local res,code = http.request("http://xkcd.com/"..id.."/info.0.json")
if code ~= 200 then return "HTTP ERROR" end
local data = json:decode(res)
local link_image = data.img
if link_image:sub(0,2) == '//' then
link_image = msg.text:sub(3,-1)
end
return link_image, data.title, data.alt
end
function get_xkcd_random()
local last = get_last_id()
local i = math.random(1, last)
return get_xkcd(i)
end
function send_title(cb_extra, success, result)
if success then
local message = cb_extra[2] .. "\n" .. cb_extra[3]
send_msg(cb_extra[1], message, ok_cb, false)
end
end
function run(msg, matches)
local receiver = get_receiver(msg)
if matches[1] == "!xkcd" then
url, title, alt = get_xkcd_random()
else
url, title, alt = get_xkcd(matches[1])
end
file_path = download_to_file(url)
send_photo(receiver, file_path, send_title, {receiver, title, alt})
return false
end
return {
description = "Send comic images from xkcd",
usage = {"!xkcd (id): Send an xkcd image and title. If not id, send a random one"},
patterns = {
"^!xkcd$",
"^!xkcd (%d+)",
"xkcd.com/(%d+)"
},
run = run
}
end
| gpl-2.0 |
hadirahimi1380/-AhRiMaN- | plugins/xkcd.lua | 628 | 1374 | do
function get_last_id()
local res,code = https.request("http://xkcd.com/info.0.json")
if code ~= 200 then return "HTTP ERROR" end
local data = json:decode(res)
return data.num
end
function get_xkcd(id)
local res,code = http.request("http://xkcd.com/"..id.."/info.0.json")
if code ~= 200 then return "HTTP ERROR" end
local data = json:decode(res)
local link_image = data.img
if link_image:sub(0,2) == '//' then
link_image = msg.text:sub(3,-1)
end
return link_image, data.title, data.alt
end
function get_xkcd_random()
local last = get_last_id()
local i = math.random(1, last)
return get_xkcd(i)
end
function send_title(cb_extra, success, result)
if success then
local message = cb_extra[2] .. "\n" .. cb_extra[3]
send_msg(cb_extra[1], message, ok_cb, false)
end
end
function run(msg, matches)
local receiver = get_receiver(msg)
if matches[1] == "!xkcd" then
url, title, alt = get_xkcd_random()
else
url, title, alt = get_xkcd(matches[1])
end
file_path = download_to_file(url)
send_photo(receiver, file_path, send_title, {receiver, title, alt})
return false
end
return {
description = "Send comic images from xkcd",
usage = {"!xkcd (id): Send an xkcd image and title. If not id, send a random one"},
patterns = {
"^!xkcd$",
"^!xkcd (%d+)",
"xkcd.com/(%d+)"
},
run = run
}
end
| gpl-2.0 |
paritoshmmmec/kong | spec/integration/proxy/dns_resolver_spec.lua | 7 | 1219 | local spec_helper = require "spec.spec_helpers"
local http_client = require "kong.tools.http_client"
local TCP_PORT = 7771
describe("DNS", function()
setup(function()
spec_helper.prepare_db()
spec_helper.insert_fixtures {
api = {
{ name = "tests dns 1", public_dns = "dns1.com", target_url = "http://127.0.0.1:7771" },
{ name = "tests dns 2", public_dns = "dns2.com", target_url = "http://localhost:7771" }
}
}
spec_helper.start_kong()
end)
teardown(function()
spec_helper.stop_kong()
end)
describe("DNS", function()
it("should work when calling local IP", function()
local thread = spec_helper.start_tcp_server(TCP_PORT) -- Starting the mock TCP server
local _, status = http_client.get(spec_helper.STUB_GET_URL, nil, { host = "dns1.com" })
assert.are.equal(200, status)
thread:join()
end)
it("should work when calling local hostname", function()
local thread = spec_helper.start_tcp_server(TCP_PORT) -- Starting the mock TCP server
local _, status = http_client.get(spec_helper.STUB_GET_URL, nil, { host = "dns2.com" })
assert.are.equal(200, status)
thread:join()
end)
end)
end)
| mit |
AdamGagorik/darkstar | scripts/globals/mobskills/Vitriolic_spray.lua | 33 | 1046 | ---------------------------------------------
-- Vitriolic Spray
-- Family: Wamouracampa
-- Description: Expels a caustic stream at targets in a fan-shaped area of effect. Additional effect: Burn
-- Type: Magical
-- Utsusemi/Blink absorb: Wipes shadow
-- Range: Cone
-- Notes: Burn is 10-30/tic
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local typeEffect = EFFECT_BURN;
local power = math.random(10,30);
MobStatusEffectMove(mob, target, typeEffect, power, 3, 60);
local dmgmod = 1;
local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*2.7,ELE_FIRE,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_FIRE,MOBPARAM_WIPE_SHADOWS);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Jugner_Forest/Zone.lua | 15 | 4110 | -----------------------------------
--
-- Zone: Jugner_Forest (104)
--
-----------------------------------
package.loaded[ "scripts/zones/Jugner_Forest/TextIDs"] = nil;
package.loaded["scripts/globals/chocobo_digging"] = nil;
-----------------------------------
require("scripts/zones/Jugner_Forest/TextIDs");
require("scripts/globals/zone");
require("scripts/globals/icanheararainbow");
require("scripts/globals/conquest");
require("scripts/globals/chocobo_digging");
-----------------------------------
-- Chocobo Digging vars
-----------------------------------
local itemMap = {
-- itemid, abundance, requirement
{ 4504, 152, DIGREQ_NONE },
{ 688, 182, DIGREQ_NONE },
{ 697, 83, DIGREQ_NONE },
{ 4386, 3, DIGREQ_NONE },
{ 17396, 129, DIGREQ_NONE },
{ 691, 144, DIGREQ_NONE },
{ 918, 8, DIGREQ_NONE },
{ 699, 76, DIGREQ_NONE },
{ 4447, 38, DIGREQ_NONE },
{ 695, 45, DIGREQ_NONE },
{ 4096, 100, DIGREQ_NONE }, -- all crystals
{ 690, 15, DIGREQ_BORE },
{ 1446, 8, DIGREQ_BORE },
{ 702, 23, DIGREQ_BORE },
{ 701, 8, DIGREQ_BORE },
{ 696, 30, DIGREQ_BORE },
{ 4570, 10, DIGREQ_MODIFIER },
{ 4487, 11, DIGREQ_MODIFIER },
{ 4409, 12, DIGREQ_MODIFIER },
{ 1188, 10, DIGREQ_MODIFIER },
{ 4532, 12, DIGREQ_MODIFIER },
};
local messageArray = { DIG_THROW_AWAY, FIND_NOTHING, ITEM_OBTAINED };
-----------------------------------
-- onChocoboDig
-----------------------------------
function onChocoboDig(player, precheck)
return chocoboDig(player, itemMap, precheck, messageArray);
end;
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
local manuals = {17203883,17203884};
zone:registerRegion(1, -484, 10, 292, 0, 0, 0); -- Sets Mark for "Under Oath" Quest cutscene.
SetFieldManual(manuals);
-- Fraelissa
SetRespawnTime(17203447, 900, 10800);
SetRegionalConquestOverseers(zone:getRegionID());
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn( player, prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos( 342, -5, 15.117, 169);
end
if (triggerLightCutscene(player)) then -- Quest: I Can Hear A Rainbow
cs = 0x000f;
end
return cs;
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter( player, region)
if (region:GetRegionID() == 1) then
if (player:getVar("UnderOathCS") == 7) then -- Quest: Under Oath - PLD AF3
player:startEvent(0x000E);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate( player, csid, option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x000f) then
lightCutsceneUpdate(player); -- Quest: I Can Hear A Rainbow
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish( player, csid, option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x000f) then
lightCutsceneFinish(player); -- Quest: I Can Hear A Rainbow
elseif (csid == 0x000E) then
player:setVar("UnderOathCS",8); -- Quest: Under Oath - PLD AF3
end
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Boneyard_Gully/mobs/Race_Runner.lua | 7 | 1473 | -----------------------------------
-- Area: Boneyard_Gully
-- Name: Race Runner
-----------------------------------
require("scripts/globals/titles");
require("scripts/globals/status");
local path = {
-539, 0, -481,
-556, 0, -478,
-581, 0, -475,
-579, -3, -460,
-572, 2, -433,
-545, 1, -440,
-532, 0, -466
};
-----------------------------------
-- onMobInitialize Action
-----------------------------------
function onMobInitialize(mob)
end;
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
onMobRoam(mob);
end;
-----------------------------------
-- onMobRoamAction Action
-----------------------------------
function onMobRoamAction(mob)
pathfind.patrol(mob, path, PATHFLAG_REVERSE);
end;
-----------------------------------
-- onMobRoam Action
-----------------------------------
function onMobRoam(mob)
-- move to start position if not moving
if (mob:isFollowingPath() == false) then
mob:pathThrough(pathfind.first(path));
end
end;
-----------------------------------
-- onMobEngaged Action
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobFight Action
-----------------------------------
function onMobFight(mob,target)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, killer, ally)
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Tavnazian_Safehold/npcs/Travonce.lua | 13 | 1062 | -----------------------------------
-- Area: Tavnazian Safehold
-- NPC: Travonce
-- Type: Standard NPC
-- @zone: 26
-- @pos -89.068 -14.367 -0.030
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x00d2);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
TrurlMcByte/docker-prosody | etc/prosody-modules/mod_http_muc_log/mod_http_muc_log.lua | 1 | 8873 | local mt = require"util.multitable";
local datetime = require"util.datetime";
local jid_split = require"util.jid".split;
local nodeprep = require"util.encodings".stringprep.nodeprep;
local uuid = require"util.uuid".generate;
local it = require"util.iterators";
local gettime = require"socket".gettime;
local url = require"socket.url";
local os_time, os_date = os.time, os.date;
local render = require"util.interpolation".new("%b{}", require"util.stanza".xml_escape);
local archive = module:open_store("muc_log", "archive");
-- Support both old and new MUC code
local mod_muc = module:depends"muc";
local rooms = rawget(mod_muc, "rooms");
local each_room = rawget(mod_muc, "each_room") or function() return it.values(rooms); end;
local new_muc = not rooms;
if new_muc then
rooms = module:shared"muc/rooms";
end
local get_room_from_jid = rawget(mod_muc, "get_room_from_jid") or
function (jid)
return rooms[jid];
end
local function get_room(name)
local jid = name .. '@' .. module.host;
return get_room_from_jid(jid);
end
module:depends"http";
local template;
do
local template_file = module:get_option_string(module.name .. "_template", module.name .. ".html");
template_file = assert(module:load_resource(template_file));
template = template_file:read("*a");
template_file:close();
end
-- local base_url = module:http_url() .. '/'; -- TODO: Generate links in a smart way
local get_link do
local link, path = { path = '/' }, { "", "", is_directory = true };
function get_link(room, date)
path[1], path[2] = room, date;
path.is_directory = not date;
link.path = url.build_path(path);
return url.build(link);
end
end
local function public_room(room)
if type(room) == "string" then
room = get_room(room);
end
return (room
and not (room.get_hidden or room.is_hidden)(room)
and not (room.get_members_only or room.is_members_only)(room)
and room._data.logging == true);
end
local function sort_Y(a,b) return a.year > b.year end
local function sort_m(a,b) return a.n > b.n end
local t_diff = os_time(os_date("*t")) - os_time(os_date("!*t"));
local function time(t)
return os_time(t) + t_diff;
end
local function find_once(room, query, retval)
if query then query.limit = 1; else query = { limit = 1 }; end
local iter, err = archive:find(room, query);
if not iter then return iter, err; end
if retval then
return select(retval, iter());
end
return iter();
end
local function years_page(event, path)
local response = event.response;
local room = nodeprep(path:match("^(.*)/$"));
if not room or not public_room(room) then return end
local date_list = archive.dates and archive:dates(room);
local dates = mt.new();
if date_list then
for _, date in ipairs(date_list) do
local when = datetime.parse(date.."T00:00:00Z");
local t = os_date("!*t", when);
dates:set(t.year, t.month, t.day, when);
end
else
module:log("debug", "Find all dates with messages");
local next_day;
repeat
local when = find_once(room, { start = next_day; with = "message<groupchat"; }, 3);
if not when then break; end
local t = os_date("!*t", when);
dates:set(t.year, t.month, t.day, when );
next_day = when + (86400 - (when % 86400));
until not next_day;
end
local years = {};
for current_year, months_t in pairs(dates.data) do
local t = { year = current_year, month = 1, day = 1 };
local months = { };
local year = { year = current_year, months = months };
years[#years+1] = year;
for current_month, days_t in pairs(months_t) do
t.day = 1;
t.month = current_month;
local tmp = os_date("!*t", time(t));
local days = {};
local week = { days = days }
local weeks = { week };
local month = { year = year.year, month = os_date("!%B", time(t)), n = current_month, weeks = weeks };
months[#months+1] = month;
local current_day = 1;
for _=1, (tmp.wday+5)%7 do
days[current_day], current_day = {}, current_day+1;
end
for i = 1, 31 do
t.day = i;
tmp = os_date("!*t", time(t));
if tmp.month ~= current_month then break end
if i > 1 and tmp.wday == 2 then
days = {};
weeks[#weeks+1] = { days = days };
current_day = 1;
end
days[current_day], current_day = { wday = tmp.wday, day = i, href = days_t[i] and datetime.date(days_t[i]) }, current_day+1;
end
end
table.sort(year, sort_m);
end
table.sort(years, sort_Y);
response.headers.content_type = "text/html; charset=utf-8";
return render(template, {
title = get_room(room):get_name();
jid = get_room(room).jid;
years = years;
links = {
{ href = "../", rel = "up", text = "Back to room list" },
};
});
end
local function logs_page(event, path)
local response = event.response;
local room, date = path:match("^(.-)/(%d%d%d%d%-%d%d%-%d%d)$");
room = nodeprep(room);
if not room then
return years_page(event, path);
end
if not public_room(room) then return end
local logs, i = {}, 1;
local iter, err = archive:find(room, {
["start"] = datetime.parse(date.."T00:00:00Z");
["end"] = datetime.parse(date.."T23:59:59Z");
-- with = "message<groupchat";
});
if not iter then
module:log("warn", "Could not search archive: %s", err or "no error");
return 500;
end
local first, last;
local verb, subject, body;
for key, item, when in iter do
body = item:get_child_text("body");
subject = item:get_child_text("subject");
verb = nil;
if subject then
verb, body = "set the topic to", subject;
elseif body and body:sub(1,4) == "/me " then
verb, body = body:sub(5), nil;
elseif item.name == "presence" then
verb = item.attr.type == "unavailable" and "has left" or "has joined";
end
if body or verb then
logs[i], i = {
key = key;
datetime = datetime.datetime(when);
time = datetime.time(when);
verb = verb;
body = body;
nick = select(3, jid_split(item.attr.from));
st_name = item.name;
st_type = item.attr.type;
}, i + 1;
end
first = first or key;
last = key;
end
if i == 1 then return end -- No items
module:log("debug", "Find next date with messages");
local next_when = find_once(room, { after = last }, 3);
if next_when then
next_when = datetime.date(next_when);
module:log("debug", "Next message: %s", next_when);
else
next_when = "";
end
module:log("debug", "Find prev date with messages");
local prev_when = find_once(room, { before = first, reverse = true }, 3);
if prev_when then
prev_when = datetime.date(prev_when);
module:log("debug", "Previous message: %s", prev_when);
else
prev_when = "";
end
response.headers.content_type = "text/html; charset=utf-8";
return render(template, {
title = ("%s - %s"):format(get_room(room):get_name(), date);
jid = get_room(room).jid;
lines = logs;
links = {
{ href = "./", rel = "up", text = "Back to calendar" },
{ href = prev_when, rel = "prev", text = prev_when},
{ href = next_when, rel = "next", text = next_when},
};
});
end
local function list_rooms(event)
local response = event.response;
local room_list, i = {}, 1;
for room in each_room() do
if public_room(room) then
room_list[i], i = {
href = get_link(jid_split(room.jid), nil);
name = room:get_name();
description = room:get_description();
}, i + 1;
end
end
response.headers.content_type = "text/html; charset=utf-8";
return render(template, {
title = module:get_option_string("name", "Prosody Chatrooms");
jid = module.host;
rooms = room_list;
});
end
local cache = setmetatable({}, {__mode = 'v'});
local function with_cache(f)
return function (event, path)
local request, response = event.request, event.response;
local ckey = path or "";
local cached = cache[ckey];
if cached then
local etag = cached.etag;
local if_none_match = request.headers.if_none_match;
if etag == if_none_match then
module:log("debug", "Client cache hit");
return 304;
end
module:log("debug", "Server cache hit");
response.headers.etag = etag;
response.headers.content_type = "text/html; charset=utf-8";
return cached[1];
end
local start = gettime();
local rendered = f(event, path);
module:log("debug", "Rendering took %dms", math.floor( (gettime() - start) * 1000 + 0.5));
if type(rendered) == "string" then
local etag = uuid();
cached = { rendered, etag = etag, date = datetime.date() };
response.headers.etag = etag;
cache[ckey] = cached;
end
response.headers.content_type = "text/html; charset=utf-8";
return rendered;
end
end
-- How is cache invalidation a hard problem? ;)
module:hook("muc-broadcast-message", function (event)
local room = event.room;
local room_name = jid_split(room.jid);
local today = datetime.date();
cache[get_link(room_name)] = nil;
cache[get_link(room_name, today)] = nil;
end);
module:provides("http", {
route = {
["GET /"] = list_rooms;
["GET /*"] = with_cache(logs_page);
};
});
| mit |
AdamGagorik/darkstar | scripts/globals/spells/hyoton_san.lua | 5 | 1587 | -----------------------------------------
-- Spell: Hyoton: San
-- Deals ice damage to an enemy and lowers its resistance against fire.
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
--doNinjutsuNuke(V,M,caster,spell,target,hasMultipleTargetReduction,resistBonus)
local duration = 15 + caster:getMerit(MERIT_HYOTON_EFFECT) -- T1 bonus debuff duration
local bonusAcc = 0;
local bonusMab = caster:getMerit(MERIT_HYOTON_EFFECT) + caster:getMod(MOD_NIN_NUKE_BONUS); -- T1 mag atk + "enhances Ninjustu damage" mod
if(caster:getMerit(MERIT_HYOTON_SAN) ~= 0) then -- T2 mag atk/mag acc, don't want to give a penalty to entities that can cast this without merits
bonusMab = bonusMab + caster:getMerit(MERIT_HYOTON_SAN) - 5; -- merit gives 5 power but no bonus with one invest, thus subtract 5
bonusAcc = bonusAcc + caster:getMerit(MERIT_HYOTON_SAN) - 5;
end;
if (caster:isBehind(target,15) and caster:hasStatusEffect(EFFECT_INNIN)) then -- Innin mag atk bonus from behind, guesstimating angle at 15 degrees
bonusMab = bonusMab + caster:getStatusEffect(EFFECT_INNIN):getPower();
end
local dmg = doNinjutsuNuke(134,1.5,caster,spell,target,false,bonusAcc,bonusMab);
handleNinjutsuDebuff(caster,target,spell,30,duration,MOD_FIRERES);
return dmg;
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/globals/items/rolanberry.lua | 18 | 1176 | -----------------------------------------
-- ID: 4365
-- Item: rolanberry
-- Food Effect: 5Min, All Races
-----------------------------------------
-- Agility -4
-- Intelligence 2
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4365);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_AGI, -4);
target:addMod(MOD_INT, 2);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_AGI, -4);
target:delMod(MOD_INT, 2);
end;
| gpl-3.0 |
LuaDist2/luasocket-unix | etc/lp.lua | 59 | 11566 | -----------------------------------------------------------------------------
-- LPD support for the Lua language
-- LuaSocket toolkit.
-- Author: David Burgess
-- Modified by Diego Nehab, but David is in charge
-- RCS ID: $Id: lp.lua,v 1.14 2005/11/21 07:04:44 diego Exp $
-----------------------------------------------------------------------------
--[[
if you have any questions: RFC 1179
]]
-- make sure LuaSocket is loaded
local io = require("io")
local base = _G
local os = require("os")
local math = require("math")
local string = require("string")
local socket = require("socket")
local ltn12 = require("ltn12")
module("socket.lp")
-- default port
PORT = 515
SERVER = os.getenv("SERVER_NAME") or os.getenv("COMPUTERNAME") or "localhost"
PRINTER = os.getenv("PRINTER") or "printer"
local function connect(localhost, option)
local host = option.host or SERVER
local port = option.port or PORT
local skt
local try = socket.newtry(function() if skt then skt:close() end end)
if option.localbind then
-- bind to a local port (if we can)
local localport = 721
local done, err
repeat
skt = socket.try(socket.tcp())
try(skt:settimeout(30))
done, err = skt:bind(localhost, localport)
if not done then
localport = localport + 1
skt:close()
skt = nil
else break end
until localport > 731
socket.try(skt, err)
else skt = socket.try(socket.tcp()) end
try(skt:connect(host, port))
return { skt = skt, try = try }
end
--[[
RFC 1179
5.3 03 - Send queue state (short)
+----+-------+----+------+----+
| 03 | Queue | SP | List | LF |
+----+-------+----+------+----+
Command code - 3
Operand 1 - Printer queue name
Other operands - User names or job numbers
If the user names or job numbers or both are supplied then only those
jobs for those users or with those numbers will be sent.
The response is an ASCII stream which describes the printer queue.
The stream continues until the connection closes. Ends of lines are
indicated with ASCII LF control characters. The lines may also
contain ASCII HT control characters.
5.4 04 - Send queue state (long)
+----+-------+----+------+----+
| 04 | Queue | SP | List | LF |
+----+-------+----+------+----+
Command code - 4
Operand 1 - Printer queue name
Other operands - User names or job numbers
If the user names or job numbers or both are supplied then only those
jobs for those users or with those numbers will be sent.
The response is an ASCII stream which describes the printer queue.
The stream continues until the connection closes. Ends of lines are
indicated with ASCII LF control characters. The lines may also
contain ASCII HT control characters.
]]
-- gets server acknowledement
local function recv_ack(con)
local ack = con.skt:receive(1)
con.try(string.char(0) == ack, "failed to receive server acknowledgement")
end
-- sends client acknowledement
local function send_ack(con)
local sent = con.skt:send(string.char(0))
con.try(sent == 1, "failed to send acknowledgement")
end
-- sends queue request
-- 5.2 02 - Receive a printer job
--
-- +----+-------+----+
-- | 02 | Queue | LF |
-- +----+-------+----+
-- Command code - 2
-- Operand - Printer queue name
--
-- Receiving a job is controlled by a second level of commands. The
-- daemon is given commands by sending them over the same connection.
-- The commands are described in the next section (6).
--
-- After this command is sent, the client must read an acknowledgement
-- octet from the daemon. A positive acknowledgement is an octet of
-- zero bits. A negative acknowledgement is an octet of any other
-- pattern.
local function send_queue(con, queue)
queue = queue or PRINTER
local str = string.format("\2%s\10", queue)
local sent = con.skt:send(str)
con.try(sent == string.len(str), "failed to send print request")
recv_ack(con)
end
-- sends control file
-- 6.2 02 - Receive control file
--
-- +----+-------+----+------+----+
-- | 02 | Count | SP | Name | LF |
-- +----+-------+----+------+----+
-- Command code - 2
-- Operand 1 - Number of bytes in control file
-- Operand 2 - Name of control file
--
-- The control file must be an ASCII stream with the ends of lines
-- indicated by ASCII LF. The total number of bytes in the stream is
-- sent as the first operand. The name of the control file is sent as
-- the second. It should start with ASCII "cfA", followed by a three
-- digit job number, followed by the host name which has constructed the
-- control file. Acknowledgement processing must occur as usual after
-- the command is sent.
--
-- The next "Operand 1" octets over the same TCP connection are the
-- intended contents of the control file. Once all of the contents have
-- been delivered, an octet of zero bits is sent as an indication that
-- the file being sent is complete. A second level of acknowledgement
-- processing must occur at this point.
-- sends data file
-- 6.3 03 - Receive data file
--
-- +----+-------+----+------+----+
-- | 03 | Count | SP | Name | LF |
-- +----+-------+----+------+----+
-- Command code - 3
-- Operand 1 - Number of bytes in data file
-- Operand 2 - Name of data file
--
-- The data file may contain any 8 bit values at all. The total number
-- of bytes in the stream may be sent as the first operand, otherwise
-- the field should be cleared to 0. The name of the data file should
-- start with ASCII "dfA". This should be followed by a three digit job
-- number. The job number should be followed by the host name which has
-- constructed the data file. Interpretation of the contents of the
-- data file is determined by the contents of the corresponding control
-- file. If a data file length has been specified, the next "Operand 1"
-- octets over the same TCP connection are the intended contents of the
-- data file. In this case, once all of the contents have been
-- delivered, an octet of zero bits is sent as an indication that the
-- file being sent is complete. A second level of acknowledgement
-- processing must occur at this point.
local function send_hdr(con, control)
local sent = con.skt:send(control)
con.try(sent and sent >= 1 , "failed to send header file")
recv_ack(con)
end
local function send_control(con, control)
local sent = con.skt:send(control)
con.try(sent and sent >= 1, "failed to send control file")
send_ack(con)
end
local function send_data(con,fh,size)
local buf
while size > 0 do
buf,message = fh:read(8192)
if buf then
st = con.try(con.skt:send(buf))
size = size - st
else
con.try(size == 0, "file size mismatch")
end
end
recv_ack(con) -- note the double acknowledgement
send_ack(con)
recv_ack(con)
return size
end
--[[
local control_dflt = {
"H"..string.sub(socket.hostname,1,31).."\10", -- host
"C"..string.sub(socket.hostname,1,31).."\10", -- class
"J"..string.sub(filename,1,99).."\10", -- jobname
"L"..string.sub(user,1,31).."\10", -- print banner page
"I"..tonumber(indent).."\10", -- indent column count ('f' only)
"M"..string.sub(mail,1,128).."\10", -- mail when printed user@host
"N"..string.sub(filename,1,131).."\10", -- name of source file
"P"..string.sub(user,1,31).."\10", -- user name
"T"..string.sub(title,1,79).."\10", -- title for banner ('p' only)
"W"..tonumber(width or 132).."\10", -- width of print f,l,p only
"f"..file.."\10", -- formatted print (remove control chars)
"l"..file.."\10", -- print
"o"..file.."\10", -- postscript
"p"..file.."\10", -- pr format - requires T, L
"r"..file.."\10", -- fortran format
"U"..file.."\10", -- Unlink (data file only)
}
]]
-- generate a varying job number
local seq = 0
local function newjob(connection)
seq = seq + 1
return math.floor(socket.gettime() * 1000 + seq)%1000
end
local format_codes = {
binary = 'l',
text = 'f',
ps = 'o',
pr = 'p',
fortran = 'r',
l = 'l',
r = 'r',
o = 'o',
p = 'p',
f = 'f'
}
-- lp.send{option}
-- requires option.file
send = socket.protect(function(option)
socket.try(option and base.type(option) == "table", "invalid options")
local file = option.file
socket.try(file, "invalid file name")
local fh = socket.try(io.open(file,"rb"))
local datafile_size = fh:seek("end") -- get total size
fh:seek("set") -- go back to start of file
local localhost = socket.dns.gethostname() or os.getenv("COMPUTERNAME")
or "localhost"
local con = connect(localhost, option)
-- format the control file
local jobno = newjob()
local localip = socket.dns.toip(localhost)
localhost = string.sub(localhost,1,31)
local user = string.sub(option.user or os.getenv("LPRUSER") or
os.getenv("USERNAME") or os.getenv("USER") or "anonymous", 1,31)
local lpfile = string.format("dfA%3.3d%-s", jobno, localhost);
local fmt = format_codes[option.format] or 'l'
local class = string.sub(option.class or localip or localhost,1,31)
local _,_,ctlfn = string.find(file,".*[%/%\\](.*)")
ctlfn = string.sub(ctlfn or file,1,131)
local cfile =
string.format("H%-s\nC%-s\nJ%-s\nP%-s\n%.1s%-s\nU%-s\nN%-s\n",
localhost,
class,
option.job or "LuaSocket",
user,
fmt, lpfile,
lpfile,
ctlfn); -- mandatory part of ctl file
if (option.banner) then cfile = cfile .. 'L'..user..'\10' end
if (option.indent) then cfile = cfile .. 'I'..base.tonumber(option.indent)..'\10' end
if (option.mail) then cfile = cfile .. 'M'..string.sub((option.mail),1,128)..'\10' end
if (fmt == 'p' and option.title) then cfile = cfile .. 'T'..string.sub((option.title),1,79)..'\10' end
if ((fmt == 'p' or fmt == 'l' or fmt == 'f') and option.width) then
cfile = cfile .. 'W'..base.tonumber(option,width)..'\10'
end
con.skt:settimeout(option.timeout or 65)
-- send the queue header
send_queue(con, option.queue)
-- send the control file header
local cfilecmd = string.format("\2%d cfA%3.3d%-s\n",string.len(cfile), jobno, localhost);
send_hdr(con,cfilecmd)
-- send the control file
send_control(con,cfile)
-- send the data file header
local dfilecmd = string.format("\3%d dfA%3.3d%-s\n",datafile_size, jobno, localhost);
send_hdr(con,dfilecmd)
-- send the data file
send_data(con,fh,datafile_size)
fh:close()
con.skt:close();
return jobno, datafile_size
end)
--
-- lp.query({host=,queue=printer|'*', format='l'|'s', list=})
--
query = socket.protect(function(p)
p = p or {}
local localhost = socket.dns.gethostname() or os.getenv("COMPUTERNAME")
or "localhost"
local con = connect(localhost,p)
local fmt
if string.sub(p.format or 's',1,1) == 's' then fmt = 3 else fmt = 4 end
con.try(con.skt:send(string.format("%c%s %s\n", fmt, p.queue or "*",
p.list or "")))
local data = con.try(con.skt:receive("*a"))
con.skt:close()
return data
end)
| mit |
Hostle/luci | protocols/luci-proto-ipv6/luasrc/model/cbi/admin_network/proto_6in4.lua | 64 | 3139 | -- Copyright 2011 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local map, section, net = ...
local ipaddr, peeraddr, ip6addr, tunnelid, username, password
local defaultroute, metric, ttl, mtu
ipaddr = s:taboption("general", Value, "ipaddr",
translate("Local IPv4 address"),
translate("Leave empty to use the current WAN address"))
ipaddr.datatype = "ip4addr"
peeraddr = s:taboption("general", Value, "peeraddr",
translate("Remote IPv4 address"),
translate("This is usually the address of the nearest PoP operated by the tunnel broker"))
peeraddr.rmempty = false
peeraddr.datatype = "ip4addr"
ip6addr = s:taboption("general", Value, "ip6addr",
translate("Local IPv6 address"),
translate("This is the local endpoint address assigned by the tunnel broker, it usually ends with <code>:2</code>"))
ip6addr.datatype = "ip6addr"
local ip6prefix = s:taboption("general", Value, "ip6prefix",
translate("IPv6 routed prefix"),
translate("This is the prefix routed to you by the tunnel broker for use by clients"))
ip6prefix.datatype = "ip6addr"
local update = section:taboption("general", Flag, "_update",
translate("Dynamic tunnel"),
translate("Enable HE.net dynamic endpoint update"))
update.enabled = "1"
update.disabled = "0"
function update.write() end
function update.remove() end
function update.cfgvalue(self, section)
return (tonumber(m:get(section, "tunnelid")) ~= nil)
and self.enabled or self.disabled
end
tunnelid = section:taboption("general", Value, "tunnelid", translate("Tunnel ID"))
tunnelid.datatype = "uinteger"
tunnelid:depends("_update", update.enabled)
username = section:taboption("general", Value, "username",
translate("HE.net username"),
translate("This is the plain username for logging into the account"))
username:depends("_update", update.enabled)
username.validate = function(self, val, sid)
if type(val) == "string" and #val == 32 and val:match("^[a-fA-F0-9]+$") then
return nil, translate("The HE.net endpoint update configuration changed, you must now use the plain username instead of the user ID!")
end
return val
end
password = section:taboption("general", Value, "password",
translate("HE.net password"),
translate("This is either the \"Update Key\" configured for the tunnel or the account password if no update key has been configured"))
password.password = true
password:depends("_update", update.enabled)
defaultroute = section:taboption("advanced", Flag, "defaultroute",
translate("Default gateway"),
translate("If unchecked, no default route is configured"))
defaultroute.default = defaultroute.enabled
metric = section:taboption("advanced", Value, "metric",
translate("Use gateway metric"))
metric.placeholder = "0"
metric.datatype = "uinteger"
metric:depends("defaultroute", defaultroute.enabled)
ttl = section:taboption("advanced", Value, "ttl", translate("Use TTL on tunnel interface"))
ttl.placeholder = "64"
ttl.datatype = "range(1,255)"
mtu = section:taboption("advanced", Value, "mtu", translate("Use MTU on tunnel interface"))
mtu.placeholder = "1280"
mtu.datatype = "max(9200)"
| apache-2.0 |
Nathan22Miles/sile | core/papersizes.lua | 5 | 1931 | SILE.paperSizes = { a4 = { 595.275597, 841.8897728999999 },
letter = { 612, 792 },
note = { 612, 792 },
legal = { 612, 1008 },
executive = { 522, 756 },
halfletter = { 396, 612 },
halfexecutive = { 378, 522 },
statement = { 396, 612 },
folio = { 612, 936 },
quarto = { 610, 780 },
ledger = { 1224, 792 },
tabloid = { 792, 1224 },
a0 = { 2383.9370337, 3370.3937373 },
a1 = { 1683.7795457999998, 2383.9370337 },
a2 = { 1190.551194, 1683.7795457999998 },
a3 = { 841.8897728999999, 1190.551194 },
a5 = { 419.52756359999995, 595.275597 },
a6 = { 297.6377985, 419.52756359999995 },
a7 = { 209.76378179999998, 297.6377985 },
a8 = { 147.40157639999998, 209.76378179999998 },
a9 = { 104.88189089999999, 147.40157639999998 },
a10 = { 73.70078819999999, 104.88189089999999 },
b0 = { 2834.6457, 4008.1890197999996 },
b1 = { 2004.0945098999998, 2834.6457 },
b2 = { 1417.32285, 2004.0945098999998 },
b3 = { 1000.6299320999999, 1417.32285 },
b4 = { 708.661425, 1000.6299320999999 },
b5 = { 498.89764319999995, 708.661425 },
b6 = { 354.3307125, 498.89764319999995 },
b7 = { 249.44882159999997, 354.3307125 },
b8 = { 175.7480334, 249.44882159999997 },
b9 = { 124.72441079999999, 175.7480334 },
b10 = { 87.8740167, 124.72441079999999 },
c2 = { 1298.2677305999998, 1836.8504136 },
c3 = { 918.4252068, 1298.2677305999998 },
c4 = { 649.1338652999999, 1003.4645777999999 },
c5 = { 459.2126034, 649.1338652999999 },
c6 = { 323.1496098, 459.2126034 },
c7 = { 229.6063017, 323.1496098 },
c8 = { 161.5748049, 229.6063017 },
DL = { 311.81102699999997, 623.6220539999999 },
Comm10 = { 297, 684 },
Monarch = { 279, 540 },
archE = { 2592, 3456 },
archD = { 1728, 2592 },
archC = { 1296, 1728 },
archB = { 864, 1296 },
archA = { 648, 864 },
flsa = { 612, 936 },
flse = { 612, 936 },
csheet = { 1224, 1584 },
dsheet = { 1584, 2448 },
esheet = { 2448, 3168 }
} | mit |
AdamGagorik/darkstar | scripts/globals/mobskills/Shakeshroom.lua | 50 | 1139 | ---------------------------------------------------
-- Shakeshroom
-- Additional effect: Fires a mushroom cap, dealing damage to a single target. Additional effect: disease
-- Range is 14.7 yalms.
-- Piercing damage Ranged Attack.
-- Secondary modifiers: INT: 20%.
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------------
function onMobSkillCheck(target,mob,skill)
if (mob:getMobMod(MOBMOD_VAR) == 2) then
return 0;
end
return 1;
end;
function onMobWeaponSkill(target, mob, skill)
mob:setMobMod(MOBMOD_VAR, 3);
local numhits = 1;
local accmod = 1;
local dmgmod = 2;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,1,2,3);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_PIERCE,info.hitslanded);
local typeEffect = EFFECT_DISEASE;
MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, 180);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
Anarchid/Zero-K-Infrastructure | Benchmarker/Benchmarks/games/fps_terraform.sdd/units/terraunit.lua | 12 | 1714 | unitDef = {
unitname = [[terraunit]],
name = [[Terraform]],
description = [[Spent: 0]],
acceleration = 0,
brakeRate = 0,
buildCostEnergy = 0,
buildCostMetal = 0,
builder = false,
buildPic = [[levelterra.png]],
buildTime = 000,
canAttack = false,
capturable = false,
category = [[TERRAFORM]],
collisionVolumeOffsets = [[0 -1500 0]],
collisionVolumeScales = [[32 32 32]],
collisionVolumeTest = 1,
collisionVolumeType = [[box]],
customParams = {
dontcount = [[1]],
mobilebuilding = [[1]],
},
footprintX = 2,
footprintZ = 2,
idleAutoHeal = 0,
idleTime = 1800,
isFeature = false,
kamikaze = true,
kamikazeDistance = 0,
kamikazeUseLOS = true,
levelGround = false,
mass = 500000,
maxDamage = 1000000,
maxSlope = 255,
maxVelocity = 0,
minCloakDistance = 0,
objectName = [[debris1x1b.s3o]],
reclaimable = false,
script = [[nullscript.lua]],
seismicSignature = 4,
selfDestructCountdown = 1,
side = [[ARM]],
sightDistance = 0,
airSightDistance = 0,
stealth = true,
turnRate = 0,
upright = false,
workerTime = 0,
yardMap = [[yyyy]],
}
return lowerkeys({ terraunit = unitDef })
| gpl-3.0 |
sbuettner/kong | kong/kong.lua | 7 | 7524 | -- Kong, the biggest ape in town
--
-- /\ ____
-- <> ( oo )
-- <>_| ^^ |_
-- <> @ \
-- /~~\ . . _ |
-- /~~~~\ | |
-- /~~~~~~\/ _| |
-- |[][][]/ / [m]
-- |[][][[m]
-- |[][][]|
-- |[][][]|
-- |[][][]|
-- |[][][]|
-- |[][][]|
-- |[][][]|
-- |[][][]|
-- |[][][]|
-- |[|--|]|
-- |[| |]|
-- ========
-- ==========
-- |[[ ]]|
-- ==========
local IO = require "kong.tools.io"
local utils = require "kong.tools.utils"
local cache = require "kong.tools.database_cache"
local stringy = require "stringy"
local constants = require "kong.constants"
local responses = require "kong.tools.responses"
-- Define the plugins to load here, in the appropriate order
local plugins = {}
local _M = {}
local function get_now()
return ngx.now() * 1000
end
local function load_plugin_conf(api_id, consumer_id, plugin_name)
local cache_key = cache.plugin_configuration_key(plugin_name, api_id, consumer_id)
local plugin = cache.get_or_set(cache_key, function()
local rows, err = dao.plugins_configurations:find_by_keys {
api_id = api_id,
consumer_id = consumer_id ~= nil and consumer_id or constants.DATABASE_NULL_ID,
name = plugin_name
}
if err then
return responses.send_HTTP_INTERNAL_SERVER_ERROR(err)
end
if #rows > 0 then
return table.remove(rows, 1)
else
return { null = true }
end
end)
if plugin and not plugin.null and plugin.enabled then
return plugin
else
return nil
end
end
local function init_plugins()
-- TODO: this should be handled with other default config values
configuration.plugins_available = configuration.plugins_available or {}
print("Discovering used plugins")
local db_plugins, err = dao.plugins_configurations:find_distinct()
if err then
error(err)
end
-- Checking that the plugins in the DB are also enabled
for _, v in ipairs(db_plugins) do
if not utils.table_contains(configuration.plugins_available, v) then
error("You are using a plugin that has not been enabled in the configuration: "..v)
end
end
local loaded_plugins = {}
for _, v in ipairs(configuration.plugins_available) do
local loaded, plugin_handler_mod = utils.load_module_if_exists("kong.plugins."..v..".handler")
if not loaded then
error("The following plugin has been enabled in the configuration but it is not installed on the system: "..v)
else
print("Loading plugin: "..v)
table.insert(loaded_plugins, {
name = v,
handler = plugin_handler_mod()
})
end
end
table.sort(loaded_plugins, function(a, b)
local priority_a = a.handler.PRIORITY or 0
local priority_b = b.handler.PRIORITY or 0
return priority_a > priority_b
end)
-- resolver is always the first plugin as it is the one retrieving any needed information
table.insert(loaded_plugins, 1, {
resolver = true,
name = "resolver",
handler = require("kong.resolver.handler")()
})
if configuration.send_anonymous_reports then
table.insert(loaded_plugins, 1, {
reports = true,
name = "reports",
handler = require("kong.reports.handler")()
})
end
return loaded_plugins
end
-- To be called by nginx's init_by_lua directive.
-- Execution:
-- - load the configuration from the path computed by the CLI
-- - instanciate the DAO Factory
-- - load the used plugins
-- - load all plugins if used and installed
-- - sort the plugins by priority
-- - load the resolver
-- - prepare DB statements
--
-- If any error during the initialization of the DAO or plugins,
-- it will be thrown and needs to be catched in init_by_lua.
function _M.init()
-- Loading configuration
configuration, dao = IO.load_configuration_and_dao(os.getenv("KONG_CONF"))
-- Initializing plugins
plugins = init_plugins()
-- Prepare all collections' statements. Even if optional, this call is useful to check
-- all statements are valid in advance.
local err = dao:prepare()
if err then
error(err)
end
ngx.update_time()
end
-- Calls `init_worker()` on eveyr loaded plugin
function _M.exec_plugins_init_worker()
for _, plugin in ipairs(plugins) do
plugin.handler:init_worker()
end
end
function _M.exec_plugins_certificate()
ngx.ctx.plugin_conf = {}
for _, plugin in ipairs(plugins) do
if ngx.ctx.api then
ngx.ctx.plugin_conf[plugin.name] = load_plugin_conf(ngx.ctx.api.id, nil, plugin.name)
end
local plugin_conf = ngx.ctx.plugin_conf[plugin.name]
if not ngx.ctx.stop_phases and (plugin.resolver or plugin_conf) then
plugin.handler:certificate(plugin_conf and plugin_conf.value or {})
end
end
return
end
-- Calls `access()` on every loaded plugin
function _M.exec_plugins_access()
local start = get_now()
ngx.ctx.plugin_conf = {}
-- Iterate over all the plugins
for _, plugin in ipairs(plugins) do
if ngx.ctx.api then
ngx.ctx.plugin_conf[plugin.name] = load_plugin_conf(ngx.ctx.api.id, nil, plugin.name)
local consumer_id = ngx.ctx.authenticated_entity and ngx.ctx.authenticated_entity.consumer_id or nil
if consumer_id then
local app_plugin_conf = load_plugin_conf(ngx.ctx.api.id, consumer_id, plugin.name)
if app_plugin_conf then
ngx.ctx.plugin_conf[plugin.name] = app_plugin_conf
end
end
end
local plugin_conf = ngx.ctx.plugin_conf[plugin.name]
if not ngx.ctx.stop_phases and (plugin.resolver or plugin_conf) then
plugin.handler:access(plugin_conf and plugin_conf.value or {})
end
end
-- Append any modified querystring parameters
local parts = stringy.split(ngx.var.backend_url, "?")
local final_url = parts[1]
if utils.table_size(ngx.req.get_uri_args()) > 0 then
final_url = final_url.."?"..ngx.encode_args(ngx.req.get_uri_args())
end
ngx.var.backend_url = final_url
local t_end = get_now()
ngx.ctx.kong_processing_access = t_end - start
-- Setting a property that will be available for every plugin
ngx.ctx.proxy_started_at = t_end
end
-- Calls `header_filter()` on every loaded plugin
function _M.exec_plugins_header_filter()
local start = get_now()
-- Setting a property that will be available for every plugin
ngx.ctx.proxy_ended_at = start
if not ngx.ctx.stop_phases then
ngx.header["Via"] = constants.NAME.."/"..constants.VERSION
for _, plugin in ipairs(plugins) do
local plugin_conf = ngx.ctx.plugin_conf[plugin.name]
if plugin_conf then
plugin.handler:header_filter(plugin_conf and plugin_conf.value or {})
end
end
end
ngx.ctx.kong_processing_header_filter = get_now() - start
end
-- Calls `body_filter()` on every loaded plugin
function _M.exec_plugins_body_filter()
local start = get_now()
if not ngx.ctx.stop_phases then
for _, plugin in ipairs(plugins) do
local plugin_conf = ngx.ctx.plugin_conf[plugin.name]
if plugin_conf then
plugin.handler:body_filter(plugin_conf and plugin_conf.value or {})
end
end
end
ngx.ctx.kong_processing_body_filter = (ngx.ctx.kong_processing_body_filter or 0) + (get_now() - start)
end
-- Calls `log()` on every loaded plugin
function _M.exec_plugins_log()
if not ngx.ctx.stop_phases then
for _, plugin in ipairs(plugins) do
local plugin_conf = ngx.ctx.plugin_conf[plugin.name]
if plugin_conf or plugin.reports then
plugin.handler:log(plugin_conf and plugin_conf.value or {})
end
end
end
end
return _M
| mit |
samuelwbaird/brogue | source/rascal/util/timeout_group.lua | 1 | 1336 | -- a collection to store items against a number of ticks after which they signal
-- has reverse look up table so frequent and arbitrary adds and removes should be handled well enough
-- copyright 2016 Samuel Baird MIT Licence
local class = require('core.class')
return class(function (timeout_group)
function timeout_group:init()
self:clear()
end
function timeout_group:add(obj, ticks)
if not ticks or ticks < 0 then
assert(ticks and ticks >= 0)
end
local tick = self.tick + ticks
local group = self.groups[tick]
if not group then
group = {}
self.groups[tick] = group
end
group[obj] = obj
self.reverse[obj] = group
end
function timeout_group:remove(obj)
local group = self.reverse[obj]
if group then
self.reverse[obj] = nil
group[obj] = nil
end
end
function timeout_group:clear()
self.tick = 0
self.groups = {}
-- weakly reference reverse look up
self.reverse = setmetatable({}, {
__mode = 'kv'
})
end
function timeout_group:update(with_ready)
self.tick = self.tick + 1
local group = self.groups[self.tick]
if group then
-- clean up
self.groups[self.tick] = nil
for k, v in pairs(group) do
self.reverse[k] = nil
end
-- then callback on objects that are ready
for k, v in pairs(group) do
with_ready(k)
end
end
end
end) | mit |
AdamGagorik/darkstar | scripts/zones/Selbina/npcs/Nomad_Moogle.lua | 13 | 1064 | -----------------------------------
--
-- Nomad Moogle
--
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Selbina/TextIDs");
require("scripts/globals/settings");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,NOMAD_MOOGLE_DIALOG);
player:sendMenu(1);
end;
-----------------------------------
-- onEventUpdate Action
-----------------------------------
function onEventUpdate(player,csid,option)
--print("onEventUpdate");
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
--print("onEventFinish");
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Temple_of_Uggalepih/npcs/qm5.lua | 13 | 1034 | -----------------------------------
-- Area: Temple of Uggalepih
-- NPC: ??? (Crimson-toothed Pawberry NM)
-- @pos -39 -24 27 159
-----------------------------------
package.loaded["scripts/zones/Temple_of_Uggalepih/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Temple_of_Uggalepih/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
respawn = GetServerVariable("[POP]Crimson-toothed_Pawberry");
-- Trade Uggalepih Offering
if (trade:hasItemQty(1183,1) and trade:getItemCount() == 1 and respawn <= os.time(t)) then
player:tradeComplete();
SpawnMob(17428813,300):updateClaim(player);
SpawnMob(17428815,300):updateClaim(player);
else
player:messageSpecial(NOTHING_HAPPENS);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NM_OFFSET + 1);
end; | gpl-3.0 |
Hostle/luci | applications/luci-app-tinyproxy/luasrc/model/cbi/tinyproxy.lua | 25 | 7188 | -- Copyright 2008 Steven Barth <steven@midlink.org>
-- Copyright 2008-2010 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
m = Map("tinyproxy", translate("Tinyproxy"),
translate("Tinyproxy is a small and fast non-caching HTTP(S)-Proxy"))
s = m:section(TypedSection, "tinyproxy", translate("Server Settings"))
s.anonymous = true
s:tab("general", translate("General settings"))
s:tab("privacy", translate("Privacy settings"))
s:tab("filter", translate("Filtering and ACLs"))
s:tab("limits", translate("Server limits"))
o = s:taboption("general", Flag, "enabled", translate("Enable Tinyproxy server"))
o.rmempty = false
function o.write(self, section, value)
if value == "1" then
luci.sys.init.enable("tinyproxy")
else
luci.sys.init.disable("tinyproxy")
end
return Flag.write(self, section, value)
end
o = s:taboption("general", Value, "Port", translate("Listen port"),
translate("Specifies the HTTP port Tinyproxy is listening on for requests"))
o.optional = true
o.datatype = "port"
o.placeholder = 8888
o = s:taboption("general", Value, "Listen", translate("Listen address"),
translate("Specifies the addresses Tinyproxy is listening on for requests"))
o.optional = true
o.datatype = "ipaddr"
o.placeholder = "0.0.0.0"
o = s:taboption("general", Value, "Bind", translate("Bind address"),
translate("Specifies the address Tinyproxy binds to for outbound forwarded requests"))
o.optional = true
o.datatype = "ipaddr"
o.placeholder = "0.0.0.0"
o = s:taboption("general", Value, "DefaultErrorFile", translate("Error page"),
translate("HTML template file to serve when HTTP errors occur"))
o.optional = true
o.default = "/usr/share/tinyproxy/default.html"
o = s:taboption("general", Value, "StatFile", translate("Statistics page"),
translate("HTML template file to serve for stat host requests"))
o.optional = true
o.default = "/usr/share/tinyproxy/stats.html"
o = s:taboption("general", Flag, "Syslog", translate("Use syslog"),
translate("Writes log messages to syslog instead of a log file"))
o = s:taboption("general", Value, "LogFile", translate("Log file"),
translate("Log file to use for dumping messages"))
o.default = "/var/log/tinyproxy.log"
o:depends("Syslog", "")
o = s:taboption("general", ListValue, "LogLevel", translate("Log level"),
translate("Logging verbosity of the Tinyproxy process"))
o:value("Critical")
o:value("Error")
o:value("Warning")
o:value("Notice")
o:value("Connect")
o:value("Info")
o = s:taboption("general", Value, "User", translate("User"),
translate("Specifies the user name the Tinyproxy process is running as"))
o.default = "nobody"
o = s:taboption("general", Value, "Group", translate("Group"),
translate("Specifies the group name the Tinyproxy process is running as"))
o.default = "nogroup"
--
-- Privacy
--
o = s:taboption("privacy", Flag, "XTinyproxy", translate("X-Tinyproxy header"),
translate("Adds an \"X-Tinyproxy\" HTTP header with the client IP address to forwarded requests"))
o = s:taboption("privacy", Value, "ViaProxyName", translate("Via hostname"),
translate("Specifies the Tinyproxy hostname to use in the Via HTTP header"))
o.placeholder = "tinyproxy"
o.datatype = "hostname"
s:taboption("privacy", DynamicList, "Anonymous", translate("Header whitelist"),
translate("Specifies HTTP header names which are allowed to pass-through, all others are discarded. Leave empty to disable header filtering"))
--
-- Filter
--
o = s:taboption("filter", DynamicList, "Allow", translate("Allowed clients"),
translate("List of IP addresses or ranges which are allowed to use the proxy server"))
o.placeholder = "0.0.0.0"
o.datatype = "ipaddr"
o = s:taboption("filter", DynamicList, "ConnectPort", translate("Allowed connect ports"),
translate("List of allowed ports for the CONNECT method. A single value \"0\" allows all ports"))
o.placeholder = 0
o.datatype = "port"
s:taboption("filter", FileUpload, "Filter", translate("Filter file"),
translate("Plaintext file with URLs or domains to filter. One entry per line"))
s:taboption("filter", Flag, "FilterURLs", translate("Filter by URLs"),
translate("By default, filtering is done based on domain names. Enable this to match against URLs instead"))
s:taboption("filter", Flag, "FilterExtended", translate("Filter by RegExp"),
translate("By default, basic POSIX expressions are used for filtering. Enable this to activate extended regular expressions"))
s:taboption("filter", Flag, "FilterCaseSensitive", translate("Filter case-sensitive"),
translate("By default, filter strings are treated as case-insensitive. Enable this to make the matching case-sensitive"))
s:taboption("filter", Flag, "FilterDefaultDeny", translate("Default deny"),
translate("By default, the filter rules act as blacklist. Enable this option to only allow matched URLs or domain names"))
--
-- Limits
--
o = s:taboption("limits", Value, "Timeout", translate("Connection timeout"),
translate("Maximum number of seconds an inactive connection is held open"))
o.optional = true
o.datatype = "uinteger"
o.default = 600
o = s:taboption("limits", Value, "MaxClients", translate("Max. clients"),
translate("Maximum allowed number of concurrently connected clients"))
o.datatype = "uinteger"
o.default = 10
o = s:taboption("limits", Value, "MinSpareServers", translate("Min. spare servers"),
translate("Minimum number of prepared idle processes"))
o.datatype = "uinteger"
o.default = 5
o = s:taboption("limits", Value, "MaxSpareServers", translate("Max. spare servers"),
translate("Maximum number of prepared idle processes"))
o.datatype = "uinteger"
o.default = 10
o = s:taboption("limits", Value, "StartServers", translate("Start spare servers"),
translate("Number of idle processes to start when launching Tinyproxy"))
o.datatype = "uinteger"
o.default = 5
o = s:taboption("limits", Value, "MaxRequestsPerChild", translate("Max. requests per server"),
translate("Maximum allowed number of requests per process. If it is exeeded, the process is restarted. Zero means unlimited."))
o.datatype = "uinteger"
o.default = 0
--
-- Upstream
--
s = m:section(TypedSection, "upstream", translate("Upstream Proxies"),
translate("Upstream proxy rules define proxy servers to use when accessing certain IP addresses or domains."))
s.anonymous = true
s.addremove = true
t = s:option(ListValue, "type", translate("Policy"),
translate("<em>Via proxy</em> routes requests to the given target via the specifed upstream proxy, <em>Reject access</em> disables any upstream proxy for the target"))
t:value("proxy", translate("Via proxy"))
t:value("reject", translate("Reject access"))
ta = s:option(Value, "target", translate("Target host"),
translate("Can be either an IP address or range, a domain name or \".\" for any host without domain"))
ta.rmempty = true
ta.placeholder = "0.0.0.0/0"
ta.datatype = "host(1)"
v = s:option(Value, "via", translate("Via proxy"),
translate("Specifies the upstream proxy to use for accessing the target host. Format is <code>address:port</code>"))
v:depends({type="proxy"})
v.placeholder = "10.0.0.1:8080"
v.datatype = "ip4addrport"
return m
| apache-2.0 |
Hostle/luci | applications/luci-app-splash/luasrc/controller/splash/splash.lua | 22 | 4649 | module("luci.controller.splash.splash", package.seeall)
local uci = luci.model.uci.cursor()
local util = require "luci.util"
function index()
entry({"admin", "services", "splash"}, cbi("splash/splash"), _("Client-Splash"), 90)
entry({"admin", "services", "splash", "splashtext" }, form("splash/splashtext"), _("Splashtext"), 10)
local e
e = node("splash")
e.target = call("action_dispatch")
node("splash", "activate").target = call("action_activate")
node("splash", "splash").target = template("splash_splash/splash")
node("splash", "blocked").target = template("splash/blocked")
entry({"admin", "status", "splash"}, post("action_status_admin"), _("Client-Splash"))
local page = node("splash", "publicstatus")
page.target = call("action_status_public")
page.leaf = true
end
function ip_to_mac(ip)
local ipc = require "luci.ip"
local i, n
for i, n in ipairs(ipc.neighbors()) do
if n.mac and n.dest and n.dest:equal(ip) then
return n.mac
end
end
end
function action_dispatch()
local uci = luci.model.uci.cursor_state()
local mac = ip_to_mac(luci.http.getenv("REMOTE_ADDR")) or ""
local access = false
uci:foreach("luci_splash", "lease", function(s)
if s.mac and s.mac:lower() == mac then access = true end
end)
uci:foreach("luci_splash", "whitelist", function(s)
if s.mac and s.mac:lower() == mac then access = true end
end)
if #mac > 0 and access then
luci.http.redirect(luci.dispatcher.build_url())
else
luci.http.redirect(luci.dispatcher.build_url("splash", "splash"))
end
end
function blacklist()
leased_macs = { }
uci:foreach("luci_splash", "blacklist",
function(s) leased_macs[s.mac:lower()] = true
end)
return leased_macs
end
function action_activate()
local ipc = require "luci.ip"
local mac = ip_to_mac(luci.http.getenv("REMOTE_ADDR") or "127.0.0.1") or ""
local uci_state = require "luci.model.uci".cursor_state()
local blacklisted = false
if mac and luci.http.formvalue("accept") then
uci:foreach("luci_splash", "blacklist",
function(s) if s.mac and s.mac:lower() == mac then blacklisted = true end
end)
if blacklisted then
luci.http.redirect(luci.dispatcher.build_url("splash" ,"blocked"))
else
local redirect_url = uci:get("luci_splash", "general", "redirect_url")
if not redirect_url then
redirect_url = uci_state:get("luci_splash_locations", mac:gsub(':', ''):lower(), "location")
end
if not redirect_url then
redirect_url = luci.model.uci.cursor():get("freifunk", "community", "homepage") or 'http://www.freifunk.net'
end
remove_redirect(mac:gsub(':', ''):lower())
os.execute("luci-splash lease "..mac.." >/dev/null 2>&1")
luci.http.redirect(redirect_url)
end
else
luci.http.redirect(luci.dispatcher.build_url())
end
end
function action_status_admin()
local uci = luci.model.uci.cursor_state()
local macs = luci.http.formvaluetable("save")
local changes = {
whitelist = { },
blacklist = { },
lease = { },
remove = { }
}
for key, _ in pairs(macs) do
local policy = luci.http.formvalue("policy.%s" % key)
local mac = luci.http.protocol.urldecode(key)
if policy == "whitelist" or policy == "blacklist" then
changes[policy][#changes[policy]+1] = mac
elseif policy == "normal" then
changes["lease"][#changes["lease"]+1] = mac
elseif policy == "kicked" then
changes["remove"][#changes["remove"]+1] = mac
end
end
if #changes.whitelist > 0 then
os.execute("luci-splash whitelist %s >/dev/null"
% table.concat(changes.whitelist))
end
if #changes.blacklist > 0 then
os.execute("luci-splash blacklist %s >/dev/null"
% table.concat(changes.blacklist))
end
if #changes.lease > 0 then
os.execute("luci-splash lease %s >/dev/null"
% table.concat(changes.lease))
end
if #changes.remove > 0 then
os.execute("luci-splash remove %s >/dev/null"
% table.concat(changes.remove))
end
luci.template.render("admin_status/splash", { is_admin = true })
end
function action_status_public()
luci.template.render("admin_status/splash", { is_admin = false })
end
function remove_redirect(mac)
local mac = mac:lower()
mac = mac:gsub(":", "")
local uci = require "luci.model.uci".cursor_state()
local redirects = uci:get_all("luci_splash_locations")
--uci:load("luci_splash_locations")
uci:revert("luci_splash_locations")
-- For all redirects
for k, v in pairs(redirects) do
if v[".type"] == "redirect" then
if v[".name"] ~= mac then
-- Rewrite state
uci:section("luci_splash_locations", "redirect", v[".name"], {
location = v.location
})
end
end
end
uci:save("luci_splash_redirects")
end
| apache-2.0 |
aquileia/wesnoth | data/ai/micro_ais/cas/ca_messenger_escort_move.lua | 4 | 3508 | local H = wesnoth.require "lua/helper.lua"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local LS = wesnoth.require "lua/location_set.lua"
local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"
local messenger_next_waypoint = wesnoth.require "ai/micro_ais/cas/ca_messenger_f_next_waypoint.lua"
local function get_escorts(cfg)
local escorts = AH.get_units_with_moves {
side = wesnoth.current.side,
{ "and", H.get_child(cfg, "filter_second") }
}
return escorts
end
local ca_messenger_escort_move = {}
function ca_messenger_escort_move:evaluation(cfg)
-- Move escort units close to messengers, and in between messengers and enemies
-- The messengers have moved at this time, so we don't need to exclude them,
-- but we check that there are messengers left
if (not get_escorts(cfg)[1]) then return 0 end
local _, _, _, messengers = messenger_next_waypoint(cfg)
if (not messengers) or (not messengers[1]) then return 0 end
return cfg.ca_score
end
function ca_messenger_escort_move:execution(cfg)
local escorts = get_escorts(cfg)
local _, _, _, messengers = messenger_next_waypoint(cfg)
local enemies = wesnoth.get_units {
{ "filter_side", { { "enemy_of", { side = wesnoth.current.side } } } }
}
local base_rating_map = LS.create()
local max_rating, best_unit, best_hex = -9e99
for _,unit in ipairs(escorts) do
-- Only considering hexes unoccupied by other units is good enough for this
local reach_map = AH.get_reachable_unocc(unit)
-- Minor rating for the fastest and strongest unit to go first
local unit_rating = unit.max_moves / 100. + unit.hitpoints / 1000.
reach_map:iter( function(x, y, v)
local base_rating = base_rating_map:get(x, y)
if (not base_rating) then
base_rating = 0
-- Distance from messenger is most important; only closest messenger counts for this
-- Give somewhat of a bonus for the messenger that has moved the farthest through the waypoints
local max_messenger_rating = -9e99
for _,m in ipairs(messengers) do
local messenger_rating = 1. / (H.distance_between(x, y, m.x, m.y) + 2.)
local wp_rating = MAIUV.get_mai_unit_variables(m, cfg.ai_id, "wp_rating")
messenger_rating = messenger_rating * 10. * (1. + wp_rating * 2.)
if (messenger_rating > max_messenger_rating) then
max_messenger_rating = messenger_rating
end
end
base_rating = base_rating + max_messenger_rating
-- Distance from (sum of) enemies is important too
-- This favors placing escort units between the messenger and close enemies
for _,e in ipairs(enemies) do
base_rating = base_rating + 1. / (H.distance_between(x, y, e.x, e.y) + 2.)
end
base_rating_map:insert(x, y, base_rating)
end
local rating = base_rating + unit_rating
if (rating > max_rating) then
max_rating = rating
best_unit, best_hex = unit, { x, y }
end
end)
end
-- This will always find at least the hex the unit is on -> no check necessary
AH.movefull_stopunit(ai, best_unit, best_hex)
end
return ca_messenger_escort_move
| gpl-2.0 |
luveti/Urho3D | bin/Data/LuaScripts/24_Urho2DSprite.lua | 24 | 8431 | -- Urho2D sprite example.
-- This sample demonstrates:
-- - Creating a 2D scene with sprite
-- - Displaying the scene using the Renderer subsystem
-- - Handling keyboard to move and zoom 2D camera
-- - Usage of Lua Closure to update scene
require "LuaScripts/Utilities/Sample"
function Start()
-- Execute the common startup for samples
SampleStart()
-- Create the scene content
CreateScene()
-- Create the UI content
CreateInstructions()
-- Setup the viewport for displaying the scene
SetupViewport()
-- Set the mouse mode to use in the sample
SampleInitMouseMode(MM_FREE)
-- Hook up to the frame update events
SubscribeToEvents()
end
function CreateScene()
scene_ = Scene()
-- Create the Octree component to the scene. This is required before adding any drawable components, or else nothing will
-- show up. The default octree volume will be from (-1000, -1000, -1000) to (1000, 1000, 1000) in world coordinates it
-- is also legal to place objects outside the volume but their visibility can then not be checked in a hierarchically
-- optimizing manner
scene_:CreateComponent("Octree")
-- Create a scene node for the camera, which we will move around
-- The camera will use default settings (1000 far clip distance, 45 degrees FOV, set aspect ratio automatically)
cameraNode = scene_:CreateChild("Camera")
-- Set an initial position for the camera scene node above the plane
cameraNode.position = Vector3(0.0, 0.0, -10.0)
local camera = cameraNode:CreateComponent("Camera")
camera.orthographic = true
camera.orthoSize = graphics.height * PIXEL_SIZE
local sprite = cache:GetResource("Sprite2D", "Urho2D/Aster.png")
if sprite == nil then
return
end
local spriteNodes = {}
local NUM_SPRITES = 200
local halfWidth = graphics.width * PIXEL_SIZE * 0.5
local halfHeight = graphics.height * PIXEL_SIZE * 0.5
for i = 1, NUM_SPRITES do
local spriteNode = scene_:CreateChild("StaticSprite2D")
spriteNode.position = Vector3(Random(-halfWidth, halfWidth), Random(-halfHeight, halfHeight), 0.0)
local staticSprite = spriteNode:CreateComponent("StaticSprite2D")
-- Set color
staticSprite.color = Color(Random(1.0), Random(1.0), Random(1.0), 1.0)
-- Set blend mode
staticSprite.blendMode = BLEND_ALPHA
-- Set sprite
staticSprite.sprite = sprite
-- Set move speed
spriteNode.moveSpeed = Vector3(Random(-2.0, 2.0), Random(-2.0, 2.0), 0.0)
-- Set rotate speed
spriteNode.rotateSpeed = Random(-90.0, 90.0)
table.insert(spriteNodes, spriteNode)
end
scene_.Update = function(self, timeStep)
for _, spriteNode in ipairs(spriteNodes) do
local position = spriteNode.position
local moveSpeed = spriteNode.moveSpeed
local newPosition = position + moveSpeed * timeStep
if newPosition.x < -halfWidth or newPosition.x > halfWidth then
newPosition.x = position.x
moveSpeed.x = -moveSpeed.x
end
if newPosition.y < -halfHeight or newPosition.y > halfHeight then
newPosition.y = position.y
moveSpeed.y = -moveSpeed.y
end
spriteNode.position = newPosition
spriteNode:Roll(spriteNode.rotateSpeed * timeStep)
end
end
local animationSet = cache:GetResource("AnimationSet2D", "Urho2D/GoldIcon.scml")
if animationSet == nil then
return
end
local spriteNode = scene_:CreateChild("AnimatedSprite2D")
spriteNode.position = Vector3(0.0, 0.0, -1.0)
local animatedSprite = spriteNode:CreateComponent("AnimatedSprite2D")
-- Set animation
animatedSprite.animationSet = animationSet
animatedSprite.animation = "idle"
end
function CreateInstructions()
-- Construct new Text object, set string to display and font to use
local instructionText = ui.root:CreateChild("Text")
instructionText:SetText("Use WASD keys and mouse to move, Use PageUp PageDown to zoom.")
instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
-- Position the text relative to the screen center
instructionText.horizontalAlignment = HA_CENTER
instructionText.verticalAlignment = VA_CENTER
instructionText:SetPosition(0, ui.root.height / 4)
end
function SetupViewport()
-- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen. We need to define the scene and the camera
-- at minimum. Additionally we could configure the viewport screen size and the rendering path (eg. forward / deferred) to
-- use, but now we just use full screen and default render path configured in the engine command line options
local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera"))
renderer:SetViewport(0, viewport)
end
function MoveCamera(timeStep)
-- Do not move if the UI has a focused element (the console)
if ui.focusElement ~= nil then
return
end
-- Movement speed as world units per second
local MOVE_SPEED = 4.0
-- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
if input:GetKeyDown(KEY_W) then
cameraNode:Translate(Vector3(0.0, 1.0, 0.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_S) then
cameraNode:Translate(Vector3(0.0, -1.0, 0.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_A) then
cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_D) then
cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_PAGEUP) then
local camera = cameraNode:GetComponent("Camera")
camera.zoom = camera.zoom * 1.01
end
if input:GetKeyDown(KEY_PAGEDOWN) then
local camera = cameraNode:GetComponent("Camera")
camera.zoom = camera.zoom * 0.99
end
end
function SubscribeToEvents()
-- Subscribe HandleUpdate() function for processing update events
SubscribeToEvent("Update", "HandleUpdate")
-- Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
UnsubscribeFromEvent("SceneUpdate")
end
function HandleUpdate(eventType, eventData)
-- Take the frame time step, which is stored as a float
local timeStep = eventData["TimeStep"]:GetFloat()
-- Move the camera, scale movement with time step
MoveCamera(timeStep)
-- Update scene
scene_:Update(timeStep)
end
-- Create XML patch instructions for screen joystick layout specific to this sample app
function GetScreenJoystickPatchString()
return
"<patch>" ..
" <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/attribute[@name='Is Visible']\" />" ..
" <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Zoom In</replace>" ..
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]\">" ..
" <element type=\"Text\">" ..
" <attribute name=\"Name\" value=\"KeyBinding\" />" ..
" <attribute name=\"Text\" value=\"PAGEUP\" />" ..
" </element>" ..
" </add>" ..
" <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />" ..
" <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Zoom Out</replace>" ..
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">" ..
" <element type=\"Text\">" ..
" <attribute name=\"Name\" value=\"KeyBinding\" />" ..
" <attribute name=\"Text\" value=\"PAGEDOWN\" />" ..
" </element>" ..
" </add>" ..
"</patch>"
end
| mit |
AdamGagorik/darkstar | scripts/globals/items/prominence_axe.lua | 42 | 1450 | -----------------------------------------
-- ID: 18220
-- Item: Prominence Axe
-- Additional Effect: Fire Damage
-- Enchantment: Enfire
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------
-- onAdditionalEffect Action
-----------------------------------
function onAdditionalEffect(player,target,damage)
local chance = 5;
if (math.random(0,99) >= chance) then
return 0,0,0;
else
local dmg = math.random(3,10);
local params = {};
params.bonusmab = 0;
params.includemab = false;
dmg = addBonusesAbility(player, ELE_FIRE, target, dmg, params);
dmg = dmg * applyResistanceAddEffect(player,target,ELE_FIRE,0);
dmg = adjustForTarget(target,dmg,ELE_FIRE);
dmg = finalMagicNonSpellAdjustments(player,target,ELE_FIRE,dmg);
local message = MSGBASIC_ADD_EFFECT_DMG;
if (dmg < 0) then
message = MSGBASIC_ADD_EFFECT_HEAL;
end
return SUBEFFECT_FIRE_DAMAGE,message,dmg;
end
end;
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
return 0;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
local effect = EFFECT_ENFIRE;
doEnspell(target,target,nil,effect);
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Port_Bastok/npcs/Patient_Wheel.lua | 13 | 1440 | -----------------------------------
-- Area: Port Bastok
-- NPC: Patient Wheel
-- Type: Quest NPC
-- @pos -107.988 3.898 52.557 236
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local WildcatBastok = player:getVar("WildcatBastok");
if (player:getQuestStatus(BASTOK,LURE_OF_THE_WILDCAT_BASTOK) == QUEST_ACCEPTED and player:getMaskBit(WildcatBastok,1) == false) then
player:startEvent(0x0162);
else
player:startEvent(0x0145);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0162) then
player:setMaskBit(player:getVar("WildcatBastok"),"WildcatBastok",1,true);
end
end;
| gpl-3.0 |
sjznxd/lc-20130204 | libs/lucid-http/luasrc/lucid/http/handler/catchall.lua | 52 | 2325 | --[[
LuCId HTTP-Slave
(c) 2009 Steven Barth <steven@midlink.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
local srv = require "luci.lucid.http.server"
local proto = require "luci.http.protocol"
local util = require "luci.util"
local ip = require "luci.ip"
local ipairs = ipairs
--- Catchall Handler
-- @cstyle instance
module "luci.lucid.http.handler.catchall"
--- Create a Redirect handler.
-- @param name Name
-- @param target Redirect Target
-- @class function
-- @return Redirect handler object
Redirect = util.class(srv.Handler)
function Redirect.__init__(self, name, target)
srv.Handler.__init__(self, name)
self.target = target
end
--- Handle a GET request.
-- @param request Request object
-- @return status code, header table, response source
function Redirect.handle_GET(self, request)
local target = self.target
local protocol = request.env.HTTPS and "https://" or "http://"
local server = request.env.SERVER_ADDR
if request.env.REMOTE_ADDR and not request.env.REMOTE_ADDR:find(":") then
local compare = ip.IPv4(request.env.REMOTE_ADDR)
for _, iface in ipairs(request.server.interfaces) do
if iface.family == "inet" and iface.addr and iface.netmask then
if ip.IPv4(iface.addr, iface.netmask):contains(compare) then
server = iface.addr
break
end
end
end
end
if server:find(":") then
server = "[" .. server .. "]"
end
if self.target:sub(1,1) == ":" then
target = protocol .. server .. target
end
local s, e = target:find("%TARGET%", 1, true)
if s then
local req = protocol .. (request.env.HTTP_HOST or server)
.. request.env.REQUEST_URI
target = target:sub(1, s-1) .. req .. target:sub(e+1)
end
return 302, { Location = target }
end
--- Handle a POST request.
-- @class function
-- @param request Request object
-- @return status code, header table, response source
Redirect.handle_POST = Redirect.handle_GET
--- Handle a HEAD request.
-- @class function
-- @param request Request object
-- @return status code, header table, response source
function Redirect.handle_HEAD(self, request)
local stat, head = self:handle_GET(request)
return stat, head
end
| apache-2.0 |
AdamGagorik/darkstar | scripts/zones/Northern_San_dOria/npcs/HomePoint#3.lua | 27 | 1277 | -----------------------------------
-- Area: Northern San dOria
-- NPC: HomePoint#3
-- @pos 70 -0.2 10 231
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Northern_San_dOria/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fe, 5);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x21fe) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
luveti/Urho3D | bin/Data/LuaScripts/07_Billboards.lua | 24 | 11790 | -- Billboard example.
-- This sample demonstrates:
-- - Populating a 3D scene with billboard sets and several shadow casting spotlights
-- - Parenting scene nodes to allow more intuitive creation of groups of objects
-- - Examining rendering performance with a somewhat large object and light count
require "LuaScripts/Utilities/Sample"
local lightNodes = {}
local billboardNodes = {}
function Start()
-- Execute the common startup for samples
SampleStart()
-- Create the scene content
CreateScene()
-- Create the UI content
CreateInstructions()
-- Setup the viewport for displaying the scene
SetupViewport()
-- Set the mouse mode to use in the sample
SampleInitMouseMode(MM_RELATIVE)
-- Hook up to the frame update and render post-update events
SubscribeToEvents()
end
function CreateScene()
scene_ = Scene()
-- Create octree, use default volume (-1000, -1000, -1000) to (1000, 1000, 1000)
-- Also create a DebugRenderer component so that we can draw debug geometry
scene_:CreateComponent("Octree")
scene_:CreateComponent("DebugRenderer")
-- Create a Zone component for ambient lighting & fog control
local zoneNode = scene_:CreateChild("Zone")
local zone = zoneNode:CreateComponent("Zone")
zone.boundingBox = BoundingBox(-1000.0, 1000.0)
zone.ambientColor = Color(0.1, 0.1, 0.1)
zone.fogStart = 100.0
zone.fogEnd = 300.0
-- Create a directional light without shadows
local lightNode = scene_:CreateChild("DirectionalLight")
lightNode.direction = Vector3(0.5, -1.0, 0.5)
local light = lightNode:CreateComponent("Light")
light.lightType = LIGHT_DIRECTIONAL
light.color = Color(0.2, 0.2, 0.2)
light.specularIntensity = 1.0
-- Create a "floor" consisting of several tiles
for y = -5, 5 do
for x = -5, 5 do
local floorNode = scene_:CreateChild("FloorTile")
floorNode.position = Vector3(x * 20.5, -0.5, y * 20.5)
floorNode.scale = Vector3(20.0, 1.0, 20.0)
local floorObject = floorNode:CreateComponent("StaticModel")
floorObject.model = cache:GetResource("Model", "Models/Box.mdl")
floorObject.material = cache:GetResource("Material", "Materials/Stone.xml")
end
end
-- Create groups of mushrooms, which act as shadow casters
local NUM_MUSHROOMGROUPS = 25
local NUM_MUSHROOMS = 25
for i = 1, NUM_MUSHROOMGROUPS do
-- First create a scene node for the group. The individual mushrooms nodes will be created as children
local groupNode = scene_:CreateChild("MushroomGroup")
groupNode.position = Vector3(Random(190.0) - 95.0, 0.0, Random(190.0) - 95.0)
for j = 1, NUM_MUSHROOMS do
local mushroomNode = groupNode:CreateChild("Mushroom")
mushroomNode.position = Vector3(Random(25.0) - 12.5, 0.0, Random(25.0) - 12.5)
mushroomNode.rotation = Quaternion(0.0, Random() * 360.0, 0.0)
mushroomNode:SetScale(1.0 + Random() * 4.0)
local mushroomObject = mushroomNode:CreateComponent("StaticModel")
mushroomObject.model = cache:GetResource("Model", "Models/Mushroom.mdl")
mushroomObject.material = cache:GetResource("Material", "Materials/Mushroom.xml")
mushroomObject.castShadows = true
end
end
-- Create billboard sets (floating smoke)
local NUM_BILLBOARDNODES = 25
local NUM_BILLBOARDS = 10
for i = 1, NUM_BILLBOARDNODES do
local smokeNode = scene_:CreateChild("Smoke")
smokeNode.position = Vector3(Random(200.0) - 100.0, Random(20.0) + 10.0, Random(200.0) - 100.0)
local billboardObject = smokeNode:CreateComponent("BillboardSet")
billboardObject.numBillboards = NUM_BILLBOARDS
billboardObject.material = cache:GetResource("Material", "Materials/LitSmoke.xml")
billboardObject.sorted = true
for j = 1, NUM_BILLBOARDS do
local bb = billboardObject:GetBillboard(j - 1)
bb.position = Vector3(Random(12.0) - 6.0, Random(8.0) - 4.0, Random(12.0) - 6.0)
bb.size = Vector2(Random(2.0) + 3.0, Random(2.0) + 3.0)
bb.rotation = Random() * 360.0
bb.enabled = true
end
-- After modifying the billboards, they need to be "committed" so that the BillboardSet updates its internals
billboardObject:Commit()
table.insert(billboardNodes, smokeNode)
end
-- Create shadow casting spotlights
local NUM_LIGHTS = 9
for i = 0, NUM_LIGHTS - 1 do
local lightNode = scene_:CreateChild("SpotLight")
local light = lightNode:CreateComponent("Light")
local angle = 0.0
local position = Vector3((i % 3) * 60.0 - 60.0, 45.0, math.floor(i / 3) * 60.0 - 60.0)
local color = Color(((i + 1) % 2) * 0.5 + 0.5, (math.floor((i + 1) / 2) % 2) * 0.5 + 0.5, (math.floor((i + 1) / 4) % 2) * 0.5 + 0.5)
lightNode.position = position
lightNode.direction = Vector3(math.sin(M_DEGTORAD * angle), -1.5, math.cos(M_DEGTORAD * angle))
light.lightType = LIGHT_SPOT
light.range = 90.0
light.rampTexture = cache:GetResource("Texture2D", "Textures/RampExtreme.png")
light.fov = 45.0
light.color = color
light.specularIntensity = 1.0
light.castShadows = true
light.shadowBias = BiasParameters(0.00002, 0.0)
-- Configure shadow fading for the lights. When they are far away enough, the lights eventually become unshadowed for
-- better GPU performance. Note that we could also set the maximum distance for each object to cast shadows
light.shadowFadeDistance = 100.0 -- Fade start distance
light.shadowDistance = 125.0 -- Fade end distance, shadows are disabled
-- Set half resolution for the shadow maps for increased performance
light.shadowResolution = 0.5
-- The spot lights will not have anything near them, so move the near plane of the shadow camera farther
-- for better shadow depth resolution
light.shadowNearFarRatio = 0.01
table.insert(lightNodes, lightNode)
end
-- Create the camera. Limit far clip distance to match the fog
cameraNode = scene_:CreateChild("Camera")
local camera = cameraNode:CreateComponent("Camera")
camera.farClip = 300.0
-- Set an initial position for the camera scene node above the plane
cameraNode.position = Vector3(0.0, 5.0, 0.0)
end
function CreateInstructions()
-- Construct new Text object, set string to display and font to use
local instructionText = ui.root:CreateChild("Text")
instructionText.text =
"Use WASD keys and mouse to move\n"..
"Space to toggle debug geometry"
instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
-- The text has multiple rows. Center them in relation to each other
instructionText.textAlignment = HA_CENTER
-- Position the text relative to the screen center
instructionText.horizontalAlignment = HA_CENTER
instructionText.verticalAlignment = VA_CENTER
instructionText:SetPosition(0, ui.root.height / 4)
end
function SetupViewport()
-- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera"))
renderer:SetViewport(0, viewport)
end
function SubscribeToEvents()
-- Subscribe HandleUpdate() function for processing update events
SubscribeToEvent("Update", "HandleUpdate")
-- Subscribe HandlePostRenderUpdate() function for processing the post-render update event, during which we request
-- debug geometry
SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate")
end
function MoveCamera(timeStep)
-- Do not move if the UI has a focused element (the console)
if ui.focusElement ~= nil then
return
end
-- Movement speed as world units per second
local MOVE_SPEED = 20.0
-- Mouse sensitivity as degrees per pixel
local MOUSE_SENSITIVITY = 0.1
-- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees
local mouseMove = input.mouseMove
yaw = yaw + MOUSE_SENSITIVITY * mouseMove.x
pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y
pitch = Clamp(pitch, -90.0, 90.0)
-- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero
cameraNode.rotation = Quaternion(pitch, yaw, 0.0)
-- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
if input:GetKeyDown(KEY_W) then
cameraNode:Translate(Vector3(0.0, 0.0, 1.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_S) then
cameraNode:Translate(Vector3(0.0, 0.0, -1.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_A) then
cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_D) then
cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
-- Toggle debug geometry with space
if input:GetKeyPress(KEY_SPACE) then
drawDebug = not drawDebug
end
end
function AnimateScene(timeStep)
local LIGHT_ROTATION_SPEED = 20.0
local BILLBOARD_ROTATION_SPEED = 50.0
-- Rotate the lights around the world Y-axis
for i, v in ipairs(lightNodes) do
v:Rotate(Quaternion(0.0, LIGHT_ROTATION_SPEED * timeStep, 0.0), TS_WORLD)
end
-- Rotate the individual billboards within the billboard sets, then recommit to make the changes visible
for i, v in ipairs(billboardNodes) do
local billboardObject = v:GetComponent("BillboardSet")
for j = 1, billboardObject.numBillboards do
local bb = billboardObject:GetBillboard(j - 1)
bb.rotation = bb.rotation + BILLBOARD_ROTATION_SPEED * timeStep
end
billboardObject:Commit()
end
end
function HandleUpdate(eventType, eventData)
-- Take the frame time step, which is stored as a float
local timeStep = eventData["TimeStep"]:GetFloat()
-- Move the camera and animate the scene, scale movement with time step
MoveCamera(timeStep)
AnimateScene(timeStep)
end
function HandlePostRenderUpdate(eventType, eventData)
-- If draw debug mode is enabled, draw viewport debug geometry. This time use depth test, as otherwise the result becomes
-- hard to interpret due to large object count
if drawDebug then
renderer:DrawDebugGeometry(true)
end
end
-- Create XML patch instructions for screen joystick layout specific to this sample app
function GetScreenJoystickPatchString()
return
"<patch>" ..
" <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />" ..
" <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Debug</replace>" ..
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">" ..
" <element type=\"Text\">" ..
" <attribute name=\"Name\" value=\"KeyBinding\" />" ..
" <attribute name=\"Text\" value=\"SPACE\" />" ..
" </element>" ..
" </add>" ..
"</patch>"
end
| mit |
Nathan22Miles/sile | packages/tableofcontents.lua | 2 | 2471 | -- Table of contents class
-- Exports: The \tableofcontents command
-- The \tocentry command (call this in your sectioning commands)
-- writeToc (call this in finish)
-- moveTocNodes (call this in endPage)
SILE.scratch.tableofcontents = { }
local moveNodes = function(self)
local n = SILE.scratch.info.thispage.toc
if n then
for i = 1,#n do
n[i].pageno = SILE.formatCounter(SILE.scratch.counters.folio)
SILE.scratch.tableofcontents[#(SILE.scratch.tableofcontents)+1] = n[i]
end
end
end
local writeToc = function ()
local t = "return "..std.string.pickle(SILE.scratch.tableofcontents)
local f,err = io.open(SILE.masterFileName .. '.toc',"w")
if not f then return SU.error(err) end
f:write(t)
end
SILE.registerCommand("tableofcontents", function (options, content)
local f,err = io.open(SILE.masterFileName .. '.toc')
if not f then
SILE.call("tableofcontents:notocmessage")
return
end
local doc = f:read("*all")
local toc = assert(loadstring(doc))()
SILE.call("tableofcontents:header")
for i = 1,#toc do
local item = toc[i]
SILE.call("tableofcontents:item", {level = item.level, pageno= item.pageno}, item.label)
end
end)
SILE.registerCommand("tableofcontents:item", function (o,c)
SILE.settings.temporarily(function ()
SILE.settings.set("typesetter.parfillskip", SILE.nodefactory.zeroGlue)
SILE.call("tableofcontents:level"..o.level.."item", {}, function()
SILE.process({c})
-- Ideally, leaders
SILE.call("hss")
SILE.typesetter:typeset(o.pageno)
end)
end)
end)
SILE.registerCommand("tocentry", function (options, content)
SILE.call("info", {
category = "toc",
value = {
label = content[1],
level = (options.level or 1)
}
})
end)
return {
exports = {writeToc = writeToc, moveTocNodes = moveNodes},
init = function (self)
self:loadPackage("infonode")
SILE.doTexlike([[%
\define[command=tableofcontents:notocmessage]{\tableofcontents:headerfont{Rerun SILE to process table of contents!}}%
\define[command=tableofcontents:headerfont]{\font[size=24pt,weight=800]{\process}}%
\define[command=tableofcontents:header]{\par\noindent\tableofcontents:headerfont{Table of Contents}\medskip}%
\define[command=tableofcontents:level1item]{\bigskip\noindent\font[size=14pt,weight=800]{\process}\medskip}%
\define[command=tableofcontents:level2item]{\noindent\font[size=12pt]{\process}\medskip}%
]])
end
} | mit |
AdamGagorik/darkstar | scripts/zones/Stellar_Fulcrum/Zone.lua | 13 | 2300 | -----------------------------------
--
-- Zone: Stellar_Fulcrum
--
-----------------------------------
package.loaded["scripts/zones/Stellar_Fulcrum/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Stellar_Fulcrum/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
zone:registerRegion(1, -522, -2, -49, -517, -1, -43); -- To Upper Delkfutt's Tower
zone:registerRegion(2, 318, -3, 2, 322, 1, 6); -- Exit BCNM to ?
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getCurrentMission(ZILART) == RETURN_TO_DELKFUTTS_TOWER and player:getVar("ZilartStatus") == 2) then
cs = 0x0000;
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
switch (region:GetRegionID()): caseof
{
[1] = function (x)
player:startEvent(8);
end,
[2] = function (x)
player:startEvent(8);
end,
}
end;
-----------------------------------
-- onRegionLeave
-----------------------------------
function onRegionLeave(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 8 and option == 1) then
player:setPos(-370, -178, -40, 243, 0x9e);
elseif (csid == 0x0000) then
player:setVar("ZilartStatus",3);
end
end; | gpl-3.0 |
D-m-L/evonara | modules/txt/test.lua | 1 | 1708 | m[1] = _navi:new('Alright!|,|, Here is our |c{mblue}message system|c{white}|,, working |c{mblue}CORRECTLY|c{white}|,. |nPress |c{mgreen}'..arc.btn.ent..'|c{white} to continue.',
{x=sw/2, y=sh/2, alx='m', alxb='m', alyb='m'})
m[2] = _navi:new("Let's see the features. Consult |c{mred}main.lua|c{white} to understand some of the options.|nFor a more complete review, see the |c{mred}manual.txt|c{white}.|mWe can |c{mgreen}change text color|c{white}, add pauses,|: and start text |non a new line. We can also request a keypress,|! and finally, continue the message|min the next message box. All done using string |c{mpurple}formatters|c{white}.",
{x=sw/2, y=sh/2, alxb='m', alyb='m', w=200, nrows=4})
m[3] = _navi:new('For instance, add a picture.',
{x=10, y = 120, wbox=300, nrows=3, name='litearc', face=litearc.face, face_pos = 'r'})
m[4] = _navi:new('|c{mblue}Some messages cannot be skipped. This may be good for certain cutscenes where timing is important.',
{x=scrn.w, y = scrn.h, alx='m', alxb='m', alyb='m', wbox=scrn.w/2, box=false, skip=false, wait=4})
m[5] = _navi:new("Let's see.|,.|,.|, Pick your favorite color:",
{x=10, y = 120, wbox=300, nrows=3, name='litearc', face=img.avatar, nvchs=3,
choices={ 'green',
'blue',
"yellow",}})
m_correct = _navi:new('Correct! |,|,...',
{x=160, y=140, w=160, alxb='m', alyb='m'})
m_wrong = _navi:new('Nope, sorry!', {x=160, y=140, w=100, alxb='m', alyb='m'})
m2 = _navi:new('Anyway, that\'s it! Again, read the manual for more info as I didn\'t show off everything. And please report any bugs or give suggestions in the forum topic (see the |c{mred}manual.txt|c{white} file for a link). Thanks!',
{x=160, y=140, alxb='m', alyb='m', w=200}) | mit |
mosy210/PERSION-BOT | plugins/exchange.lua | 352 | 2076 | local ltn12 = require "ltn12"
local https = require "ssl.https"
-- Edit data/mashape.lua with your Mashape API key
-- http://docs.mashape.com/api-keys
local function comma_value(n) -- credit http://richard.warburton.it
local left,num,right = string.match(n,'^([^%d]*%d)(%d*)(.-)$')
return left..(num:reverse():gsub('(%d%d%d)','%1,'):reverse())..right
end
local mashape = load_from_file('data/mashape.lua', {
api_key = ''
})
local function request(value, from, to)
local api = "https://currency-exchange.p.mashape.com/exchange?"
local par1 = "from="..from
local par2 = "&q="..value
local par3 = "&to="..to
local url = api..par1..par2..par3
local api_key = mashape.api_key
if api_key:isempty() then
return 'Configure your Mashape API Key'
end
local headers = {
["X-Mashape-Key"] = api_key,
["Accept"] = "text/plain"
}
local respbody = {}
local body, code = https.request{
url = url,
method = "GET",
headers = headers,
sink = ltn12.sink.table(respbody),
protocol = "tlsv1"
}
if code ~= 200 then return code end
local body = table.concat(respbody)
local curr = comma_value(value).." "..from.." = "..to.." "..comma_value(body)
return curr
end
local function run(msg, matches)
if tonumber(matches[1]) and not matches[2] then
local from = "USD"
local to = "IDR"
local value = matches[1]
return request(value, from, to)
elseif matches[2] and matches[3] then
local from = string.upper(matches[2]) or "USD"
local to = string.upper(matches[3]) or "IDR"
local value = matches[1] or "1"
return request(value, from, to, value)
end
end
return {
description = "Currency Exchange",
usage = {
"!exchange [value] : Exchange value from USD to IDR (default).",
"!exchange [value] [from] [to] : Get Currency Exchange by specifying the value of source (from) and destination (to).",
},
patterns = {
"^!exchange (%d+) (%a+) (%a+)$",
"^!exchange (%d+)",
},
run = run
}
| gpl-2.0 |
AdamGagorik/darkstar | scripts/globals/missions.lua | 10 | 56967 | -----------------------------------
-- Areas ID mission step var
-----------------------------------
SANDORIA = 0; -- MissionStatus
BASTOK = 1; -- MissionStatus
WINDURST = 2; -- MissionStatus
ZILART = 3; -- ZilartStatus
TOAU = 4; -- AhtUrganStatus
WOTG = 5; -- AltanaStatus
COP = 6; -- PromathiaStatus
ASSAULT = 7; -- n/a
CAMPAIGN = 8; -- n/a
ACP = 9; -- n/a
AMK = 10; -- n/a
ASA = 11; -- n/a
SOA = 12; -- AdoulinStatus
ROV = 13; -- RhapsodiesStatus
-----------------------------------
-- San d'Oria (0)
-----------------------------------
SMASH_THE_ORCISH_SCOUTS = 0; -- ± --
BAT_HUNT = 1; -- ± --
SAVE_THE_CHILDREN = 2; -- ± --
THE_RESCUE_DRILL = 3; -- ± --
THE_DAVOI_REPORT = 4; -- ± --
JOURNEY_ABROAD = 5; -- ± --
JOURNEY_TO_BASTOK = 6; -- ± --
JOURNEY_TO_WINDURST = 7; -- ± --
JOURNEY_TO_BASTOK2 = 8; -- ± --
JOURNEY_TO_WINDURST2 = 9; -- ± --
INFILTRATE_DAVOI = 10; -- ± --
THE_CRYSTAL_SPRING = 11; -- ± --
APPOINTMENT_TO_JEUNO = 12; -- ± --
MAGICITE_SAN_D_ORIA = 13; -- ± --
THE_RUINS_OF_FEI_YIN = 14; -- ± --
THE_SHADOW_LORD = 15; -- ± --
LEAUTE_S_LAST_WISHES = 16; -- ± --
RANPERRE_S_FINAL_REST = 17; -- ± --
PRESTIGE_OF_THE_PAPSQUE = 18; -- ± --
THE_SECRET_WEAPON = 19; -- ± --
COMING_OF_AGE = 20; -- ± --
LIGHTBRINGER = 21; -- ± --
BREAKING_BARRIERS = 22; -- ± --
THE_HEIR_TO_THE_LIGHT = 23;
-----------------------------------
-- Bastok (1)
-----------------------------------
THE_ZERUHN_REPORT = 0; -- ± --
GEOLOGICAL_SURVEY = 1; -- ± --
FETICHISM = 2; -- ± --
THE_CRYSTAL_LINE = 3; -- ± --
WADING_BEASTS = 4; -- ± --
THE_EMISSARY = 5; -- ± --
THE_EMISSARY_SANDORIA = 6; -- ± --
THE_EMISSARY_WINDURST = 7; -- ± --
THE_EMISSARY_SANDORIA2 = 8; -- ± --
THE_EMISSARY_WINDURST2 = 9; -- ± --
THE_FOUR_MUSKETEERS = 10; -- ± --
TO_THE_FORSAKEN_MINES = 11; -- ± --
JEUNO_MISSION = 12; -- ± --
MAGICITE_BASTOK = 13; -- ± --
DARKNESS_RISING = 14; -- ± --
XARCABARD_LAND_OF_TRUTHS = 15; -- ± --
RETURN_OF_THE_TALEKEEPER = 16; -- ± --
THE_PIRATE_S_COVE = 17; -- ± --
THE_FINAL_IMAGE = 18; -- ± --
ON_MY_WAY = 19;
THE_CHAINS_THAT_BIND_US = 20;
ENTER_THE_TALEKEEPER = 21;
THE_SALT_OF_THE_EARTH = 22;
WHERE_TWO_PATHS_CONVERGE = 23;
-----------------------------------
-- Windurst (2)
-----------------------------------
THE_HORUTOTO_RUINS_EXPERIMENT = 0; -- ± --
THE_HEART_OF_THE_MATTER = 1; -- ± --
THE_PRICE_OF_PEACE = 2; -- ± --
LOST_FOR_WORDS = 3; -- ± --
A_TESTING_TIME = 4; -- ± --
THE_THREE_KINGDOMS = 5; -- ± --
THE_THREE_KINGDOMS_SANDORIA = 6; -- ± --
THE_THREE_KINGDOMS_BASTOK = 7; -- ± --
THE_THREE_KINGDOMS_SANDORIA2 = 8; -- ± --
THE_THREE_KINGDOMS_BASTOK2 = 9; -- ± --
TO_EACH_HIS_OWN_RIGHT = 10; -- ± --
WRITTEN_IN_THE_STARS = 11; -- ± --
A_NEW_JOURNEY = 12; -- ± --
MAGICITE = 13; -- ± --
THE_FINAL_SEAL = 14; -- ± --
THE_SHADOW_AWAITS = 15; -- ± --
FULL_MOON_FOUNTAIN = 16; -- ± --
SAINTLY_INVITATION = 17; -- ± --
THE_SIXTH_MINISTRY = 18; -- ± --
AWAKENING_OF_THE_GODS = 19; -- ± --
VAIN = 20;
THE_JESTER_WHO_D_BE_KING = 21;
DOLL_OF_THE_DEAD = 22;
MOON_READING = 23;
-----------------------------------
-- Zilart Missions (3)
-----------------------------------
THE_NEW_FRONTIER = 0; -- ± --
WELCOME_TNORG = 4; -- ± --
KAZAMS_CHIEFTAINESS = 6; -- ± --
THE_TEMPLE_OF_UGGALEPIH = 8; -- ± --
HEADSTONE_PILGRIMAGE = 10; -- ± --
THROUGH_THE_QUICKSAND_CAVES = 12; -- ± --
THE_CHAMBER_OF_ORACLES = 14; -- ± --
RETURN_TO_DELKFUTTS_TOWER = 16; -- ± --
ROMAEVE = 18; -- ± --
THE_TEMPLE_OF_DESOLATION = 20; -- ± --
THE_HALL_OF_THE_GODS = 22; -- ± --
THE_MITHRA_AND_THE_CRYSTAL = 23; -- ± --
THE_GATE_OF_THE_GODS = 24; -- ± --
ARK_ANGELS = 26; -- ± --
THE_SEALED_SHRINE = 27; -- ± --
THE_CELESTIAL_NEXUS = 28;
AWAKENING = 30;
THE_LAST_VERSE = 31;
-----------------------------------
-- Promathia Missions (6)
-----------------------------------
ANCIENT_FLAMES_BECKON = 0 -- Category
THE_RITES_OF_LIFE = 1 -- ± --
BELOW_THE_ARKS = 2 -- ± --
THE_MOTHERCRYSTALS = 3 -- ± --
-- THE_ISLE_OF_FORGOTTEN_SAINTS = -- Category
AN_INVITATION_WEST = 5 -- ± --
THE_LOST_CITY = 15 -- ± --
DISTANT_BELIEFS = 16 -- ± --
AN_ETERNAL_MELODY = 17 -- ± --
ANCIENT_VOWS = 18 -- ± --
A_TRANSIENT_DREAM = 19 -- Category
THE_CALL_OF_THE_WYRMKING = 20 -- ± --
A_VESSEL_WITHOUT_A_CAPTAIN = 27 -- ± --
THE_ROAD_FORKS = 28 -- ± --
-- EMERALD_WATERS = -- Sub-category
-- VICISSITUDES = -- ± --
DESCENDANTS_OF_A_LINE_LOST = 29 -- ± --
-- LOUVERANCE = -- ± --
-- MEMORIES_OF_A_MAIDEN = -- Sub-category
COMEDY_OF_ERRORS_ACT_I = 30 -- ± --
-- COMEDY_OF_ERRORS_ACT_II = -- ± --
-- EXIT_STAGE_LEFT = -- ± --
TENDING_AGED_WOUNDS = 31 -- ± --
DARKNESS_NAMED = 32 -- ± --
-- THE_CRADLES_OF_CHILDREN_LOST = -- Category
SHELTERING_DOUBT = 33 -- ± --
THE_SAVAGE = 40 -- ± --
THE_SECRETS_OF_WORSHIP = 41 -- ± --
SLANDEROUS_UTTERINGS = 42 -- ± --
-- THE_RETURN_HOME = -- Category
THE_ENDURING_TUMULT_OF_WAR = 43 -- ± --
DESIRES_OF_EMPTINESS = 52 -- ± --
THREE_PATHS = 54 -- ± --
-- PAST_SINS = -- ± --
-- SOUTHERN_LEGEND = -- ± --
PARTNERS_WITHOUT_FAME = 55 -- ± --
-- A_CENTURY_OF_HARDSHIP = -- ± --
-- DEPARTURES = -- ± --
-- THE_PURSUIT_OF_PARADISE = -- ± --
SPIRAL = 56 -- ± --
-- BRANDED = -- ± --
-- PRIDE_AND_HONOR = -- ± --
-- AND_THE_COMPASS_GUIDES = -- ± --
WHERE_MESSENGERS_GATHER = 57 -- ± --
-- ENTANGLEMENT = -- ± --
-- HEAD_WIND = -- ± --
FLAMES_FOR_THE_DEAD = 58 -- ± --
-- ECHOES_OF_TIME = -- ± -- -- Category
FOR_WHOM_THE_VERSE_IS_SUNG = 60 -- ± --
A_PLACE_TO_RETURN = 65 -- ± ---- It's necessary to increase MAX_MISSIONID in charentity.h to reach values > 63
MORE_QUESTIONS_THAN_ANSWERS = 66 -- ± --
ONE_TO_BE_FEARED = 67 -- ± --
-- IN_THE_LIGHT_OF_THE_CRYSTAL = -- ± -- -- Category
CHAINS_AND_BONDS = 68 -- ± --
FLAMES_IN_THE_DARKNESS = 77 -- ± --
FIRE_IN_THE_EYES_OF_MEN = 78 -- ± --
CALM_BEFORE_THE_STORM = 80 -- ± --
THE_WARRIOR_S_PATH = 81 -- ± --
EMPTINESS_BLEEDS = 82 -- ± ---- Category
GARDEN_OF_ANTIQUITY = 87 -- ± --
A_FATE_DECIDED = 90 -- ± --
WHEN_ANGELS_FALL = 91 -- ± --
DAWN = 92 -- ± --
THE_LAST_VERSE = 94
-----------------------------------
-- Aht Urhgan Missions (4)
-----------------------------------
LAND_OF_SACRED_SERPENTS = 0;
IMMORTAL_SENTRIES = 1;
PRESIDENT_SALAHEEM = 2;
KNIGHT_OF_GOLD = 3;
CONFESSIONS_OF_ROYALTY = 4;
EASTERLY_WINDS = 5;
WESTERLY_WINDS = 6;
A_MERCENARY_LIFE = 7;
UNDERSEA_SCOUTING = 8;
ASTRAL_WAVES = 9;
IMPERIAL_SCHEMES = 10;
ROYAL_PUPPETEER = 11;
LOST_KINGDOM = 12;
THE_DOLPHIN_CREST = 13;
THE_BLACK_COFFIN = 14;
GHOSTS_OF_THE_PAST_TOAU = 15;
GUESTS_OF_THE_EMPIRE = 16;
PASSING_GLORY = 17;
SWEETS_FOR_THE_SOUL = 18;
TEAHOUSE_TUMULT = 19;
FINDERS_KEEPERS = 20;
SHIELD_OF_DIPLOMACY = 21;
SOCIAL_GRACES = 22;
FOILED_AMBITION = 23;
PLAYING_THE_PART = 24;
SEAL_OF_THE_SERPENT = 25;
MISPLACED_NOBILITY = 26;
BASTION_OF_KNOWLEDGE = 27;
PUPPET_IN_PERIL = 28;
PREVALENCE_OF_PIRATES = 29;
SHADES_OF_VENGEANCE = 30;
IN_THE_BLOOD = 31;
SENTINELS_HONOR = 32;
TESTING_THE_WATERS = 33;
LEGACY_OF_THE_LOST = 34;
GAZE_OF_THE_SABOTEUR = 35;
PATH_OF_BLOOD = 36;
STIRRINGS_OF_WAR = 37;
ALLIED_RUMBLINGS = 38;
UNRAVELING_REASON = 39;
LIGHT_OF_JUDGMENT = 40;
PATH_OF_DARKNESS = 41;
FANGS_OF_THE_LION = 42;
NASHMEIRAS_PLEA = 43;
URHGAN_MISSION_44 = 44;
IMPERIAL_CORONATION = 45;
THE_EMPRESS_CROWNED = 46;
ETERNAL_MERCENARY = 47;
-----------------------------------
-- Wings of the Goddess (5)
-----------------------------------
CAVERNOUS_MAWS = 0;
BACK_TO_THE_BEGINNING = 1;
CAIT_SITH = 2;
THE_QUEEN_OF_THE_DANCE = 3;
WHILE_THE_CAT_IS_AWAY = 4;
A_TIMESWEPT_BUTTERFLY = 5;
PURPLE,_THE_NEW_BLACK = 6;
IN_THE_NAME_OF_THE_FATHER = 7;
DANCERS_IN_DISTRESS = 8;
DAUGHTER_OF_A_KNIGHT = 9;
A_SPOONFUL_OF_SUGAR = 10;
AFFAIRS_OF_STATE = 11;
BORNE_BY_THE_WIND = 12;
A_NATION_ON_THE_BRINK = 13;
CROSSROADS_OF_TIME = 14;
SANDSWEPT_MEMORIES = 15;
NORTHLAND_EXPOSURE = 16;
TRAITOR_IN_THE_MIDST = 17;
BETRAYAL_AT_BEAUCEDINE = 18;
ON_THIN_ICE = 19;
PROOF_OF_VALOR = 20;
A_SANGUINARY_PRELUDE = 21;
DUNGEONS_AND_DANCERS = 22;
DISTORTER_OF_TIME = 23;
THE_WILL_OF_THE_WORLD = 24;
FATE_IN_HAZE = 25;
THE_SCENT_OF_BATTLE = 26;
ANOTHER_WORLD = 27;
A_HAWK_IN_REPOSE = 28;
THE_BATTLE_OF_XARCABARD = 29;
PRELUDE_TO_A_STORM = 30;
STORM_S_CRESCENDO = 31;
INTO_THE_BEAST_S_MAW = 32;
THE_HUNTER_ENSNARED = 33;
FLIGHT_OF_THE_LION = 34;
FALL_OF_THE_HAWK = 35;
DARKNESS_DESCENDS = 36;
ADIEU__LILISETTE = 37;
BY_THE_FADING_LIGHT = 38;
EDGE_OF_EXISTENCE = 39;
HER_MEMORIES = 40;
FORGET_ME_NOT = 41;
PILLAR_OF_HOPE = 42;
GLIMMER_OF_LIFE = 43;
TIME_SLIPS_AWAY = 44;
WHEN_WILLS_COLLIDE = 45;
WHISPERS_OF_DAWN = 46;
A_DREAMY_INTERLUDE = 47;
CAIT_IN_THE_WOODS = 48;
FORK_IN_THE_ROAD = 49;
MAIDEN_OF_THE_DUSK = 50;
WHERE_IT_ALL_BEGAN = 51;
A_TOKEN_OF_TROTH = 52;
LEST_WE_FORGET = 53;
-----------------------------------
-- Assault (7)
-----------------------------------
LEUJAOAM_CLEANSING = 1;
ORICHALCUM_SURVEY = 2;
ESCORT_PROFESSOR_CHANOIX = 3;
SHANARHA_GRASS_CONSERVATION = 4;
COUNTING_SHEEP = 5;
SUPPLIES_RECOVERY = 6;
AZURE_EXPERIMENTS = 7;
IMPERIAL_CODE = 8;
RED_VERSUS_BLUE = 9;
BLOODY_RONDO = 10;
IMPERIAL_AGENT_RESCUE = 11;
PREEMPTIVE_STRIKE = 12;
SAGELORD_ELIMINATION = 13;
BREAKING_MORALE = 14;
THE_DOUBLE_AGENT = 15;
IMPERIAL_TREASURE_RETRIEVAL = 16;
BLITZKRIEG = 17;
MARIDS_IN_THE_MIST = 18;
AZURE_AILMENTS = 19;
THE_SUSANOO_SHUFFLE = 20;
EXCAVATION_DUTY = 21;
LEBROS_SUPPLIES = 22;
TROLL_FUGITIVES = 23;
EVADE_AND_ESCAPE = 24;
SIEGEMASTER_ASSASSINATION = 25;
APKALLU_BREEDING = 26;
WAMOURA_FARM_RAID = 27;
EGG_CONSERVATION = 28;
OPERATION__BLACK_PEARL = 29;
BETTER_THAN_ONE = 30;
SEAGULL_GROUNDED = 31;
REQUIEM = 32;
SAVING_PRIVATE_RYAAF = 33;
SHOOTING_DOWN_THE_BARON = 34;
BUILDING_BRIDGES = 35;
STOP_THE_BLOODSHED = 36;
DEFUSE_THE_THREAT = 37;
OPERATION__SNAKE_EYES = 38;
WAKE_THE_PUPPET = 39;
THE_PRICE_IS_RIGHT = 40;
GOLDEN_SALVAGE = 41;
LAMIA_NO_13 = 42;
EXTERMINATION = 43;
DEMOLITION_DUTY = 44;
SEARAT_SALVATION = 45;
APKALLU_SEIZURE = 46;
LOST_AND_FOUND = 47;
DESERTER = 48;
DESPERATELY_SEEKING_CEPHALOPODS = 49;
BELLEROPHON_S_BLISS = 50;
NYZUL_ISLE_INVESTIGATION = 51;
NYZUL_ISLE_UNCHARTED_AREA_SURVEY = 52;
-----------------------------------
-- Campaign (8)
-----------------------------------
-----------------------------------
-- A Crystalline Prophecy (9)
-----------------------------------
A_CRYSTALLINE_PROPHECY = 0; -- ± --
THE_ECHO_AWAKENS = 1; -- ± --
GATHERER_OF_LIGHT_I = 2; -- ± --
GATHERER_OF_LIGHT_II = 3;
THOSE_WHO_LURK_IN_SHADOWS_I = 4; -- ± --
THOSE_WHO_LURK_IN_SHADOWS_II = 5; -- ± --
THOSE_WHO_LURK_IN_SHADOWS_III = 6; -- ± --
REMEMBER_ME_IN_YOUR_DREAMS = 7; -- ± --
BORN_OF_HER_NIGHTMARES = 8; -- ± --
BANISHING_THE_ECHO = 9;
ODE_OF_LIFE_BESTOWING = 10;
A_CRYSTALLINE_PROPHECY_FIN = 11;
-----------------------------------
-- A Moogle Kupo d'Etat (10)
-----------------------------------
A_MOOGLE_KUPO_DETAT = 0;
DRENCHED_IT_BEGAN_WITH_A_RAINDROP = 1;
HASTEN_IN_A_JAM_IN_JEUNO = 2;
WELCOME_TO_MY_DECREPIT_DOMICILE = 3;
CURSES_A_HORRIFICALLY_HARROWING_HEX = 4;
AN_ERRAND_THE_PROFESSORS_PRICE = 5;
SHOCK_ARRANT_ABUSE_OF_AUTHORITY = 6;
LENDER_BEWARE_READ_THE_FINE_PRINT = 7;
RESCUE_A_MOOGLES_LABOR_OF_LOVE = 8;
ROAR_A_CAT_BURGLAR_BARES_HER_FANGS = 9;
RELIEF_A_TRIUMPHANT_RETURN = 10;
JOY_SUMMONED_TO_A_FABULOUS_FETE = 11;
A_CHALLENGE_YOU_COULD_BE_A_WINNER = 12;
SMASH_A_MALEVOLENT_MENACE = 13;
A_MOOGLE_KUPO_DETAT_FIN = 14;
-----------------------------------
-- A Shantotto Ascension (11)
-----------------------------------
A_SHANTOTTO_ASCENSION = 0; -- ± --
BURGEONING_DREAD = 1; -- ± --
THAT_WHICH_CURDLES_BLOOD = 2; -- ± --
SUGAR_COATED_DIRECTIVE = 3; -- ± --
ENEMY_OF_THE_EMPIRE_I = 4;
ENEMY_OF_THE_EMPIRE_II = 5;
SUGAR_COATED_SUBTERFUGE = 6;
SHANTOTTO_IN_CHAINS = 7;
FOUNTAIN_OF_TROUBLE = 8;
BATTARU_ROYALE = 9;
ROMANCING_THE_CLONE = 10;
SISTERS_IN_ARMS = 11;
PROJECT_SHANTOTTOFICATION = 12;
AN_UNEASY_PEACE = 13;
A_SHANTOTTO_ASCENSION_FIN = 14;
-----------------------------------
-- Seekers of Adoulin (12)
-----------------------------------
-- THE_SACRED_CITY_OF_ADOULIN = -- Category
RUMORS_FROM_THE_WEST = 0;
THE_GEOMAGNETRON = 1;
ONWARD_TO_ADOULIN = 2;
HEARTWIGNS_AND_THE_KINDHEARTED = 3;
PIONEER_REGISTRATION = 4;
LIFE_ON_THE_FRONTIER = 5;
MEETING_OF_THE_MINDS = 6;
ARCIELA_APPEARS_AGAIN = 7;
-- THE_ANCIENT_PACT = -- Category
BUILDING_PROSPECTS = 8;
THE_LIGHT_SHINING_IN_YOUR_EYES = 9;
THE_HEIRLOOM = 10;
AN_AIMLESS_JOURNEY = 11;
ORTHARSYNE = 12;
IN_THE_PRESENCE_OF_ROYALTY = 13;
THE_TWIN_WORLD_TREES = 14;
HONOR_AND_AUDACITY = 15;
THE_WATERGARDEN_COLISEUM = 16;
FRICTION_AND_FISSURES = 17;
THE_CELENNIA_MEMORIAL_LIBRARY = 18;
FOR_WHOM_DO_WE_TOIL = 19;
AIMING_FOR_YGNAS = 20;
CALAMITY_IN_THE_KITCHEN = 21;
ARCIELA_S_PROMISE = 22;
PREDATOR_AND_PREY = 23;
BEHIND_THE_SLUICES = 24;
THE_LEAFKIN_MONARCH = 25;
YGGDRASIL = 26;
-- SHADOWS_UPON_ADOULIN = -- Category
RETURN_OF_THE_EXORCIST = 27;
THE_MERCILESS_ONE = 28;
A_CURSE_FROM_THE_PAST = 29;
THE_PURGATION = 30;
THE_KEY = 31;
THE_PRINCESSS_DILEMMA = 32;
DARK_CLOUDS_AHEAD = 33;
THE_SMALLEST_OF_FAVORS = 34;
SUMMONED_BY_SPIRITS = 35;
EVIL_ENTITIES = 36;
ADOULIN_CALLING = 37;
THE_DISAPPEARANCE_OF_NYLINE = 38;
SHARED_CONSCIOUSNESS = 39;
CLEAR_SKIES = 40;
THE_MAN_IN_BLACK = 41;
TO_THE_VICTOR = 42;
AN_EXTRAORDINARY_GENTLEMAN = 43;
THE_ORDERS_TREASURES = 44;
AUGUSTS_HEIRLOOM = 45;
BEAUTY_AND_THE_BEAST = 46;
WILDCAT_WITH_A_GOLD_PELT = 47;
IN_SEARCH_OF_ARCIELA = 48;
LOOKING_FOR_LEADS = 49;
DRIFTING_NORTHWEST = 50;
KUMHAU_THE_FLASHFROST_NAAKUAL = 51;
SOUL_SIPHON = 52;
STONEWALLED = 53;
SALVATION = 54;
GLIMMER_OF_PORTENT = 55;
-- FIN = 56;
-----------------------------------
-- Rhapsodies of Vana Diel (13)
-----------------------------------
RHAPSODIES_OF_VANADIEL = 0;
RESONACE = 1;
function rankPointMath(rank)
return 0.372*rank^2 - 1.62*rank + 6.2;
end
function getMissionRankPoints(player, missionID)
if (missionID == 3) then crystals = 9;
elseif (missionID == 4) then crystals = 17;
elseif (missionID == 5) then crystals = 42;
elseif (missionID == 10) then crystals = 12; -- 1 stack needed to unlock
elseif (missionID == 11) then crystals = 30; -- 2.5 stacks needed to unlock (2 stacks of crystals + 3.1 rank points corresponding to half a stack)
elseif (missionID == 12) then crystals = 48; -- 4 stacks to unlock (3.5 stacks + 3.1 rank points corresponding to half a stack)
elseif (missionID == 13) then crystals = 36; -- 3 stacks to unlock
-- 5.1 starts directly after Magicite, no crystals needed
elseif (missionID == 15) then crystals = 44; -- Mission unlocks at 50% rank bar ~= 44 crystals using the present formula.
elseif (missionID == 16) then crystals = 36; -- 3 stacks to unlock
elseif (missionID == 17) then crystals = 93; -- 3 additional stacks to unlock + 3 original stacks + 21 from mission 6.1
elseif (missionID == 18) then crystals = 45; -- 45 needed, from http://wiki.ffxiclopedia.org/wiki/The_Final_Image
elseif (missionID == 19) then crystals = 119; -- 4 additional stacks needed, plus mission reward of 26
elseif (missionID == 20) then crystals = 57; -- 4 3/4 stacks needed
elseif (missionID == 21) then crystals = 148; -- 5 additional stacks needed, plus mission reward of 31,
elseif (missionID == 22) then crystals = 96; -- 8 stacks needed (higher value chosen so final rank bar requirement is closer to 90%)
elseif (missionID == 23) then crystals = 228; -- Additional 8 stacks needed, plus mission reward of 36 (87% rank bar)
end;
points_needed = 1024 * (crystals-.25) / (3*rankPointMath(player:getRank()));
if (player:getRankPoints() >= points_needed) then
return 1;
else
return 0;
end
end;
function getMissionMask(player)
rank = player:getRank()
nation = player:getNation(); -- 0 = San d'Oria ; 1 = Bastok ; 2 = Windurst
mission_status = player:getCurrentMission(nation);
first_mission = 0;
repeat_mission = 0;
if (nation == WINDURST) then
if (rank >= 1) then
if (player:hasCompletedMission(WINDURST,THE_HORUTOTO_RUINS_EXPERIMENT) == false) then
-- 1-1 NOTE: This mission will not be listed in the Mission List for Windurst
--first_mission = first_mission + 1;
end
if (player:hasCompletedMission(WINDURST,THE_HEART_OF_THE_MATTER) == false) then
-- 1-2 NOTE: This mission will not be listed in the Mission List for Windurst
--first_mission = first_mission + 2;
end
if (player:hasCompletedMission(WINDURST,THE_PRICE_OF_PEACE) == false) then
-- 1-3 NOTE: This mission will not be listed in the Mission List for Windurst
--first_mission = first_mission + 4;
end
end
if (rank >= 2) then
-- 2-1
if (player:hasCompletedMission(WINDURST,LOST_FOR_WORDS) == false and getMissionRankPoints(player,3) == 1) then
first_mission = first_mission + 8;
else
if (player:hasCompletedMission(WINDURST,LOST_FOR_WORDS) and (rank > 2 or getMissionRankPoints(player,4) == 1)) then
-- 2-2 Repeatable
repeat_mission = repeat_mission + 16;
end
if (player:hasCompletedMission(WINDURST,THE_THREE_KINGDOMS) == false and getMissionRankPoints(player,5) == 1) then
-- 2-3
first_mission = first_mission + 32;
end
end
end
if (rank >= 3) then
-- 3-1
if (player:hasCompletedMission(WINDURST,TO_EACH_HIS_OWN_RIGHT) == false and getMissionRankPoints(player,10) == 1) then
first_mission = first_mission + 1024;
else
if (player:hasCompletedMission(WINDURST,WRITTEN_IN_THE_STARS) == false and getMissionRankPoints(player,11) == 1) then
-- 3-2 Repeatable & Skippable
repeat_mission = repeat_mission + 2048;
elseif (rank > 3 or getMissionRankPoints(player,11) == 1) then
-- 3-2 Repeatable & Skippable
repeat_mission = repeat_mission + 2048;
end
if (player:hasCompletedMission(WINDURST,A_NEW_JOURNEY) == false and getMissionRankPoints(player,12) == 1) then
-- 3-3
first_mission = first_mission + 4096;
end
end
end
if (rank == 4) then
-- The mission is triggered by the Ambassador in Jeuno
-- first_mission = first_mission + 8192;
end
if (rank == 5) then
if (player:hasCompletedMission(WINDURST,THE_FINAL_SEAL) == false and getMissionRankPoints(player,0) == 1 and mission_status == 0) then
first_mission = first_mission + 16384;
end
if (player:hasCompletedMission(WINDURST,THE_FINAL_SEAL) and player:hasCompletedMission(WINDURST,THE_SHADOW_AWAITS) == false and getMissionRankPoints(player,15) == 1) then
-- 5-2
first_mission = first_mission + 32768;
end
end
if (rank == 6) then
if (player:hasCompletedMission(WINDURST,FULL_MOON_FOUNTAIN) == false and getMissionRankPoints(player,16) == 1) then
-- 6-1
first_mission = first_mission + 65536;
elseif (player:hasCompletedMission(WINDURST,SAINTLY_INVITATION) == false and getMissionRankPoints(player,17) == 1) then
-- 6-2
first_mission = first_mission + 131072;
end
end
if (rank == 7) then
if (player:hasCompletedMission(WINDURST,THE_SIXTH_MINISTRY) == false and getMissionRankPoints(player,18) == 1) then
-- 7-1
first_mission = first_mission + 262144;
elseif (player:hasCompletedMission(WINDURST,AWAKENING_OF_THE_GODS) == false and getMissionRankPoints(player,19) == 1) then
-- 7-2
first_mission = first_mission + 524288;
end
end
if (rank == 8) then
if (player:hasCompletedMission(WINDURST,VAIN) == false and getMissionRankPoints(player,20) == 1) then
-- 8-1
first_mission = first_mission + 1048576;
elseif (player:hasCompletedMission(WINDURST,THE_JESTER_WHO_D_BE_KING) == false and getMissionRankPoints(player,21) == 1) then
-- 8-2
first_mission = first_mission + 2097152;
end
end
if (rank == 9) then
if (player:hasCompletedMission(WINDURST,DOLL_OF_THE_DEAD) == false and getMissionRankPoints(player,22) == 1) then
-- 9-1
first_mission = first_mission + 4194304;
elseif (player:hasCompletedMission(WINDURST,MOON_READING) == false and getMissionRankPoints(player,23) == 1) then
-- 9-2
first_mission = first_mission + 8388608;
end
end
elseif (nation == SANDORIA) then
if (rank >= 1) then
if (player:hasCompletedMission(SANDORIA,SMASH_THE_ORCISH_SCOUTS) == false) then -- The first mission is repeatable in San d'Oria
-- 1-1
repeat_mission = repeat_mission + 1;
elseif (player:hasCompletedMission(SANDORIA,BAT_HUNT) == false) then
-- 1-2 If we completed 1-1, we can start and repeat this mission
repeat_mission = repeat_mission + 2 + 1;
elseif (player:hasCompletedMission(SANDORIA,SAVE_THE_CHILDREN) == false) then
-- 1-3 If we completed 1-2, we can start and repeat this mission
repeat_mission = repeat_mission + 4 + 2 + 1;
else
repeat_mission = repeat_mission + 4 + 2 + 1;
end
end
if (rank >= 2) then
-- 2-1
if (player:hasCompletedMission(SANDORIA,THE_RESCUE_DRILL) == false and getMissionRankPoints(player,3) == 1) then
first_mission = first_mission + 8;
else
if (rank > 2 or getMissionRankPoints(player,4) == 1) then
-- 2-2 Repeatable & Skippable
repeat_mission = repeat_mission + 16;
end
if (player:hasCompletedMission(SANDORIA,JOURNEY_ABROAD) == false and getMissionRankPoints(player,5) == 1) then
-- 2-3
first_mission = first_mission + 32;
end
end
end
if (rank >= 3) then
if (rank > 3 or getMissionRankPoints(player,10) == 1) then
-- 3-1
repeat_mission = repeat_mission + 1024;
end
if (player:hasCompletedMission(SANDORIA,INFILTRATE_DAVOI) == true and getMissionRankPoints(player,11) == 1) then
-- 3-2 Repeatable & Skippable
repeat_mission = repeat_mission + 2048;
end
if (player:hasCompletedMission(SANDORIA,APPOINTMENT_TO_JEUNO) == false and getMissionRankPoints(player,12) == 1) then
-- 3-3
first_mission = first_mission + 4096;
end
end
if (rank == 4) then
-- The mission is triggered by the Ambassador in Jeuno
-- first_mission = first_mission + 8192;
end
if (rank == 5) then
if (player:hasCompletedMission(SANDORIA,THE_RUINS_OF_FEI_YIN) == false and player:hasKeyItem(69) == false) then
first_mission = first_mission + 16384;
end
if (player:hasCompletedMission(SANDORIA,THE_SHADOW_LORD) == false and player:hasCompletedMission(SANDORIA,THE_RUINS_OF_FEI_YIN) and getMissionRankPoints(player,15) == 1) then
-- 5-2
first_mission = first_mission + 32768;
end
end
if (rank == 6) then
if (player:hasCompletedMission(SANDORIA,LEAUTE_S_LAST_WISHES) == false and getMissionRankPoints(player,16) == 1) then
-- 6-1
first_mission = first_mission + 65536;
elseif (player:hasCompletedMission(SANDORIA,RANPERRE_S_FINAL_REST) == false and getMissionRankPoints(player,17) == 1) then
-- 6-2
first_mission = first_mission + 131072;
end
end
if (rank == 7) then
if (player:hasCompletedMission(SANDORIA,PRESTIGE_OF_THE_PAPSQUE) == false and getMissionRankPoints(player,18) == 1) then
-- 7-1
first_mission = first_mission + 262144;
elseif (player:hasCompletedMission(SANDORIA,THE_SECRET_WEAPON) == false and getMissionRankPoints(player,19) == 1) then
-- 7-2
first_mission = first_mission + 524288;
end
end
if (rank == 8) then
if (player:hasCompletedMission(SANDORIA,COMING_OF_AGE) == false and getMissionRankPoints(player,20) == 1) then
-- 8-1
first_mission = first_mission + 1048576;
elseif (player:hasCompletedMission(SANDORIA,LIGHTBRINGER) == false and getMissionRankPoints(player,21) == 1 and player:getVar("Mission8-1Completed") == 1) then
-- 8-2
first_mission = first_mission + 2097152;
end
end
if (rank == 9) then
if (player:hasCompletedMission(SANDORIA,BREAKING_BARRIERS) == false and getMissionRankPoints(player,22) == 1) then
-- 9-1
first_mission = first_mission + 4194304;
elseif (player:hasCompletedMission(SANDORIA,BREAKING_BARRIERS) == false and getMissionRankPoints(player,22) == 1 and player:getVar("Cutscenes_8-2") == 2) then
-- 9-2
first_mission = first_mission + 8388608;
elseif (player:hasCompletedMission(SANDORIA,THE_HEIR_TO_THE_LIGHT) == false and getMissionRankPoints(player,23) == 1) then
-- 9-2
first_mission = first_mission + 8388608;
end
end
elseif (nation == BASTOK) then
if (rank >= 1) then
if (player:hasCompletedMission(BASTOK,THE_ZERUHN_REPORT) == false) then
-- 1-1 NOTE: This mission will not be listed in the Mission List for Bastok
--first_mission = first_mission + 1;
end
if (player:hasCompletedMission(BASTOK,GEOLOGICAL_SURVEY) == false) then
-- 1-2 NOTE: This mission will not be listed in the Mission List for Bastok
first_mission = first_mission + 2;
end
if (player:hasCompletedMission(BASTOK,GEOLOGICAL_SURVEY) == true) then
-- 1-3
repeat_mission = repeat_mission + 4;
end
end
if (rank >= 2) then
-- 2-1
if (player:hasCompletedMission(BASTOK,THE_CRYSTAL_LINE) == false and getMissionRankPoints(player,3) == 1) then
first_mission = first_mission + 8;
else
if (rank > 2 or getMissionRankPoints(player,4) == 1) then
-- 2-2 Repeatable
repeat_mission = repeat_mission + 16;
end
if (player:hasCompletedMission(BASTOK,THE_EMISSARY) == false and getMissionRankPoints(player,5) == 1) then
-- 2-3
first_mission = first_mission + 32;
end
end
end
if (rank >= 3) then
-- 3-1
if (player:hasCompletedMission(BASTOK,THE_FOUR_MUSKETEERS) == false and getMissionRankPoints(player,10) == 1) then
first_mission = first_mission + 1024;
else
if (rank > 3 or getMissionRankPoints(player,11) == 1) then
-- 3-2 Repeatable & Skippable
repeat_mission = repeat_mission + 2048;
end
if (player:hasCompletedMission(BASTOK,JEUNO_MISSION) == false and getMissionRankPoints(player,12) == 1) then
-- 3-3
first_mission = first_mission + 4096;
end
end
end
if (rank == 4) then
-- The mission is triggered by the Ambassador in Jeuno
-- first_mission = first_mission + 8192;
end
if (rank == 5) then
if (player:hasCompletedMission(BASTOK,DARKNESS_RISING) == false and getMissionRankPoints(player,0) == 1 and mission_status == 0) then
first_mission = first_mission + 16384;
end
if (player:hasCompletedMission(BASTOK,DARKNESS_RISING) and player:hasCompletedMission(BASTOK,XARCABARD_LAND_OF_TRUTHS) == false and getMissionRankPoints(player,15) == 1) then
-- 5-2
first_mission = first_mission + 32768;
end
end
if (rank == 6) then
if (player:hasCompletedMission(BASTOK,RETURN_OF_THE_TALEKEEPER) == false and getMissionRankPoints(player,16) == 1) then
-- 6-1
first_mission = first_mission + 65536;
elseif (player:hasCompletedMission(BASTOK,THE_PIRATE_S_COVE) == false and getMissionRankPoints(player,17) == 1) then
-- 6-2
first_mission = first_mission + 131072;
end
end
if (rank == 7) then
if (player:hasCompletedMission(BASTOK,THE_FINAL_IMAGE) == false and getMissionRankPoints(player,18) == 1) then
-- 7-1
first_mission = first_mission + 262144;
elseif (player:hasCompletedMission(BASTOK,ON_MY_WAY) == false and getMissionRankPoints(player,19) == 1) then
-- 7-2
first_mission = first_mission + 524288;
end
end
if (rank == 8) then
if (player:hasCompletedMission(BASTOK,THE_CHAINS_THAT_BIND_US) == false and getMissionRankPoints(player,20) == 1) then
-- 8-1
first_mission = first_mission + 1048576;
elseif (player:hasCompletedMission(BASTOK,ENTER_THE_TALEKEEPER) == false and getMissionRankPoints(player,21) == 1) then
-- 8-2
first_mission = first_mission + 2097152;
end
end
if (rank == 9) then
if (player:hasCompletedMission(BASTOK,THE_SALT_OF_THE_EARTH) == false and getMissionRankPoints(player,22) == 1) then
-- 9-1
first_mission = first_mission + 4194304;
elseif (player:hasCompletedMission(BASTOK,WHERE_TWO_PATHS_CONVERGE) == false and getMissionRankPoints(player,23) == 1) then
-- 9-2
first_mission = first_mission + 8388608;
end
end
end
if (player:getCurrentMission(nation) == THE_RUINS_OF_FEI_YIN and player:getVar("MissionStatus") == 8) then
mission_mask = 2147483647 - 16384;
else
mission_mask = 2147483647 - repeat_mission - first_mission; -- 2^31 -1 - ..
end
return mission_mask,repeat_mission;
end;
function getMissionOffset(player,guard,pMission,MissionStatus)
offset = 0; cs = 0; params = {0,0,0,0,0,0,0,0};
nation = player:getNation();
if (nation == SANDORIA) then
if (guard == 1) then GuardCS = {0x03fe,0x03fd,0x0401,0x03ec,0x0400,0x03ed,0x03ee,0x0404,0x0405,0x03f4,0x0407};
elseif (guard == 2) then GuardCS = {0x07e6,0x07e5,0x07e9,0x07d4,0x07e8,0x07d5,0x07d6,0x07ec,0x07ed,0x07dc,0x07ef};
end
switch (pMission) : caseof {
[0] = function (x) offset = 0; end, -- Mission 1-1
[1] = function (x) if (MissionStatus == 2) then cs = GuardCS[1]; else cs = GuardCS[2]; end end, -- Mission 1-2 (1) after check tombstone
[2] = function (x) if (MissionStatus == 0) then cs = GuardCS[3]; -- Mission 1-3 before Battlefield
elseif (MissionStatus == 4 and player:hasCompletedMission(0,2) == false) then cs = GuardCS[4]; -- Mission 1-3 after Battlefield
elseif (MissionStatus == 4) then cs = GuardCS[5]; else offset = 24; end end, -- Mission 1-3 after Battlefield (Finish Quest)
[3] = function (x) if (MissionStatus == 11) then cs = GuardCS[6]; else offset = 36; end end,
[4] = function (x) if (MissionStatus == 3 and player:hasCompletedMission(0,4)) then cs = GuardCS[7];
elseif (MissionStatus == 3) then cs = GuardCS[8]; params = {0,0,0,44}; else offset = 44; end end,
[5] = function (x) if (MissionStatus == 0) then offset = 50; else offset = 51; end end,
[10] = function (x) if (MissionStatus == 0) then cs = GuardCS[9];
elseif (MissionStatus == 4) then offset = 55;
elseif (MissionStatus == 5) then offset = 60;
elseif (MissionStatus == 10) then cs = GuardCS[10]; end end,
[11] = function (x) if (MissionStatus == 0) then offset = 68;
elseif (MissionStatus == 2) then cs = GuardCS[11]; end end,
[12] = function (x) if (MissionStatus == 0) then offset = 74; end end,
[14] = function (x) if (MissionStatus == 0) then cs = 0x003D; end end,
}
return cs, params, offset;
elseif (nation == BASTOK) then
switch (pMission) : caseof {
[0] = function (x) offset = 0; end,
[1] = function (x) offset = 3; end,
[2] = function (x) offset = 6; end,
[3] = function (x) offset = 19; end,
[4] = function (x) offset = 21; end,
[5] = function (x) offset = 23; end,
[10] = function (x) offset = 27; end,
[11] = function (x) offset = 30; end,
[12] = function (x) offset = 35; end,
[14] = function (x) cs = 0x03EF; end,
[15] = function (x) offset = 39; end,
[16] = function (x) offset = 0; end,
[17] = function (x) offset = 3; end,
[18] = function (x) offset = 5; end,
[19] = function (x) offset = 7; end,
[20] = function (x) offset = 10; end,
[21] = function (x) offset = 12; end,
[22] = function (x) offset = 14; end,
[23] = function (x) offset = 19; end,
}
return cs, params, offset;
elseif (nation == WINDURST) then
if (guard == 1) then GuardCS = {0x007F,0x0088,0x0096,0x009A,0x00A0,0x01D9,0x00b1};
elseif (guard == 2) then GuardCS = {0x007b,0x0083,0x0136,0x0094,0x009c,0x00b1,0x00d7};
elseif (guard == 3) then GuardCS = {0x0059,0x0069,0x006e,0x0072,0x0078,0x0085,0x008a};
elseif (guard == 4) then GuardCS = {0x0063,0x006b,0x0070,0x0074,0x007a,0x007f,0x0086};
end
switch (pMission) : caseof {
[0] = function (x) cs = GuardCS[1]; end,
[1] = function (x) cs = GuardCS[2]; end,
[2] = function (x) if (MissionStatus <= 2) then cs = GuardCS[3]; else cs = GuardCS[4]; end end,
[3] = function (x) cs = GuardCS[5]; end,
[4] = function (x) cs = GuardCS[6]; end,
[5] = function (x) cs = GuardCS[7]; end,
}
return cs, params, offset;
end
end;
function finishMissionTimeline(player,guard,csid,option)
nation = player:getNation();
-- To prevent the cs conflict, use the 1st and 2nd for guard and 3/4 for npc
-- missionid, {Guard1CS,option}, {Guard2CS,option}, {NPC1 CS,option}, {NPC2 CS,option}, {{function,value},...},
-- 1: player:addMission(nation,mission);
-- 2: player:messageSpecial(YOU_ACCEPT_THE_MISSION);
-- 3: player:setVar(variablename,value);
-- 4: player:tradeComplete();
-- 5: player:addRankPoints(number);
-- 6: player:setRankPoints(0);
-- 7: player:addPoint(player:getNation(),number); player:messageSpecial(YOUVE_EARNED_CONQUEST_POINTS);
-- 8: player:addGil(GIL_RATE*number); player:messageSpecial(GIL_OBTAINED,GIL_RATE*number);
-- 9: player:delKeyItem(number);
-- 10: player:addKeyItem(number); player:messageSpecial(KEYITEM_OBTAINED,number);
-- 11: player:setRank(number);
-- 12: player:completeMission(nation,mission);
-- 13: player:addTitle(number);
-- 14: player:setVar("MissionStatus",value);
if (nation == SANDORIA) then
if ((csid == 0x03f1 or csid == 0x07d9) and option ~= 1073741824 and option ~= 31) then
if (option > 100) then
badoption = {101,1,102,2,104,4,110,10,111,11};
for op = 1, table.getn(badoption), 2 do
if (option == badoption[op]) then
timeline = {badoption[op+1],{0x03f1,badoption[op]},{0x07d9,badoption[op]},{0,0},{0,0},{{1},{2}}}; end
end
elseif (option == 14) then
timeline = {option,{0x03f1,option},{0x07d9,option},{0,0},{0,0},{{1},{2},{3,"MissionStatus",9}}};
else
timeline = {option,{0x03f1,option},{0x07d9,option},{0,0},{0,0},{{1},{2}}};
end
else
timeline = {
-- MissionID,{Guard#1 DialogID, option},{Guard#2 DialogID, option},{NPC#1 DialogID, option},{NPC#2 DialogID, option},{function list}
0,{0x03e8,0},{0x07d0,0},{0,0}, {0,0},{{1},{2}}, -- MISSION 1-1 (First Mission [START])
0,{0x03fc,0},{0x07e4,0},{0,0}, {0,0},{{4},{5,150},{12},{14,0}}, -- MISSION 1-1
0,{0x03ea,0},{0x07d2,0},{0,0}, {0,0},{{4},{5,150},{12}}, -- MISSION 1-1 [Repeat]
1,{0x03ff,0},{0x07e7,0},{0,0}, {0,0},{{4},{14,0},{5,200},{12}}, -- MISSION 1-2
1,{0x03eb,0},{0x07d3,0},{0,0}, {0,0},{{4},{14,0},{5,200},{12}}, -- MISSION 1-2 [Repeat]
2,{0x03ec,0},{0x07d4,0},{0,0}, {0,0},{{11,2},{3,"OptionalCSforSTC",1},{14,0},{6},{8,1000},{12}}, -- MISSION 1-3
2,{0x0400,0},{0x07e8,0},{0,0}, {0,0},{{14,0},{5,250},{12}}, -- MISSION 1-3 [Repeat]
3,{0x03ed,0},{0x07d5,0},{0,0}, {0,0},{{9,65},{14,0},{5,300},{12}}, -- MISSION 2-1
4,{0,0}, {0,0}, {0x02b7,0},{0,0},{{9,44},{14,0},{5,350},{12}}, -- MISSION 2-2 (Papal Chambers)
5,{0,0}, {0,0}, {0x01fb,0},{0,0},{{10,35},{6},{13,207},{8,3000},{11,3},{9,29},{14,0},{12}}, -- MISSION 2-3 (Halver)
10,{0,0}, {0,0}, {0x022a,0},{0,0},{{9,237},{14,0},{5,400},{12}}, -- MISSION 3-1 (Prince Trion (door))
10,{0x03f4,0},{0x07dc,0},{0,0}, {0,0},{{14,0},{5,300},{12}}, -- MISSION 3-1 (Guard)[Repeat]
11,{0x0406,0},{0x07ee,0},{0,0}, {0,0},{{4},{14,2}}, -- MISSION 3-2 (dialog with the guard after trade)
11,{0,0}, {0,0}, {0x022c,0},{0,0},{{14,0},{5,400},{12}}, -- MISSION 3-2 (Chalvatot)
11,{0x03f5,0},{0x07dd,0},{0,0}, {0,0},{{4},{14,0},{5,400},{12}}, -- MISSION 3-2 (Guard)[Repeat]
12,{0,0}, {0,0}, {0x0027,0},{0,0},{{11,4},{14,0},{6},{8,5000},{12}}, -- MISSION 3-3 (Finish (Nelcabrit))
13,{0,0}, {0,0}, {0x0024,0},{0,0},{{11,5},{14,0},{13,212},{10,69},{6},{8,10000},{12},{1,14}}, -- MISSION 4-1 (Finish (Nelcabrit))
14,{0,0}, {0,0}, {0x0215,0},{0,0},{{10,72},{14,10}}, -- MISSION 5-1 (Finish (Halver))
14,{0,0}, {0,0}, {0x0216,0},{0,0},{{9,73},{5,400},{14,0},{13,10},{12}}, -- MISSION 5-1 (Finish (Halver))
15,{0,0}, {0,0}, {0x0224,0},{0,0},{{11,6},{14,5}}, -- MISSION 5-2 (Finish 1st Part (Halver))
15,{0,0}, {0,0}, {0x003D,0},{0,0},{{14,0},{9,74},{8,20000},{6},{12}}, -- MISSION 5-2 (Finish 2nd Part (Trion in Great Hall))
16,{0,0}, {0,0}, {0x006f,0},{0,0},{{14,0},{9,268},{10,270},{12}}, -- MISSION 6-1 (Finish (Chalvatot))
17,{0x040a,0},{0x0409,0},{0,0},{0,0},{{14,0},{11,7},{8,40000},{6},{12}}, -- MISSION 6-2 (Finish (Guard))
18,{0,0}, {0,0}, {0x0007,0},{0,0},{{14,1}}, -- MISSION 7-1 (setVar("MissionStatus",1) (Door: Papal Chambers))
18,{0,0}, {0,0}, {0x0008,0},{0,0},{{14,0},{9,283},{5,1000},{12}}, -- MISSION 7-1 (Finish (Door: Papal Chambers))
19,{0x0414,0},{0x0413,0},{0,0},{0,0},{{14,0},{6},{3,"SecretWeaponStatus",0},{9,284},{11,8},{8,60000},{12}}, -- MISSION 7-2 (Finish)
20,{0,0}, {0,0}, {0x0066,0},{0,0},{{14,0},{9,288},{5,800},{12}}, -- MISSION 8-1 (Finish)
21,{0,0}, {0,0}, {0x0068,0},{0,0},{{14,0},{9,284},{11,9},{8,80000},{6},{12}}, -- MISSION 8-2 (Finish (Door: Great Hall))
22,{0,0}, {0,0}, {0x004c,0},{0,0},{{14,0},{9,481},{9,482},{9,483},{5,900},{12}} -- MISSION 9-1 (Finish (Door: Great Hall))
--[[0,{0,0},{0,0},{0,0},{0,0},{0},{0,0},{0,0},{0,0},{0,0},{0},
0,{0,0},{0,0},{0,0},{0,0},{0},{0,0},{0,0},{0,0},{0,0},{0}, ]]--
};
end
elseif (nation == BASTOK) then
if (csid == 0x03E9 and option ~= 1073741824 and option ~= 31) then
timeline = {option,{0x03E9,option},{0,0},{0,0},{0,0},{{1},{2}}};
else
timeline = {
0,{0x03e8,0},{0,0},{0,0},{0,0},{{1},{2}}, -- MISSION 1-1 (First Mission [START])
1,{0x01f8,0},{0,0},{0,0},{0,0},{{9,4},{12}}, -- MISSION 1-2 (Finish Mission)
2,{0x03F0,0},{0,0},{0,0},{0,0},{{4},{11,2},{8,1000},{12}}, -- MISSION 1-3
2,{0x03ED,0},{0,0},{0,0},{0,0},{{4},{8,1000},{12}}, -- MISSION 1-3 [Repeat]
3,{0x02c8,0},{0,0},{0,0},{0,0},{{9,12},{14,0},{5,200},{12}}, -- MISSION 2-1 (Finish (Ayame))
4,{0x0174,0},{0,0},{0,0},{0,0},{{4},{5,250},{12}}, -- MISSION 2-2 (Finish (Alois))
4,{0x0175,0},{0,0},{0,0},{0,0},{{4},{5,250},{12}}, -- MISSION 2-2 (Finish (Alois)) [Repeat]
5,{0x02ca,0},{0,0},{0,0},{0,0},{{10,35},{6},{13,207},{8,3000},{11,3},{9,29},{14,0},{12}}, -- MISSION 2-3 (Finish (Naji))
10,{0x000b,0},{0,0},{0,0},{0,0},{{14,0},{5,350},{12}}, -- MISSION 3-1 (Pashhow Marshlands Zone)
11,{0x03F2,0},{0,0},{0,0},{0,0},{{4},{5,400},{12}}, -- MISSION 3-2
11,{0x03EE,0},{0,0},{0,0},{0,0},{{4},{5,400},{12}}, -- MISSION 3-2 [Repeat]
12,{0x0026,0},{0,0},{0,0},{0,0},{{11,4},{14,0},{6},{8,5000},{12}}, -- MISSION 3-3 (Finish (Goggehn))
13,{0x0023,0},{0,0},{0,0},{0,0},{{11,5},{14,0},{13,212},{10,70},{6},{8,10000},{12},{1,14}}, -- MISSION 4-1 (Finish (Goggehn))
14,{0x02d2,0},{0,0},{0,0},{0,0},{{14,0},{9,73},{5,600},{12}}, -- MISSION 5-1 (Finish (Naji))
15,{0x025b,0},{0,0},{0,0},{0,0},{{11,6},{14,0},{9,74},{8,20000},{6},{12}}, -- MISSION 5-2 (Finish (Karst))
16,{0x00b6,0},{0,0},{0,0},{0,0},{{14,0},{9,266},{5,650},{12}}, -- MISSION 6-1 (Finish (Tall Mountain))
17,{0x02fa,0},{0,0},{0,0},{0,0},{{14,0},{6},{11,7},{8,40000},{12}}, -- MISSION 6-2 (Finish (Naji))
18,{0x02fc,0},{0,0},{0,0},{0,0},{{14,0},{9,289},{5,700},{12}}, -- MISSION 7-1 (Finish (Cid))
19,{0x02fe,0},{0,0},{0,0},{0,0},{{14,0},{6},{11,8},{8,60000},{3,"OptionalCSforOMW",1},{12}}, -- MISSION 7-2 (Finish (Karst))
20,{0x0300,0},{0,0},{0,0},{0,0},{{14,0},{5,1133},{12}}, -- MISSION 8-1 (Finish (Iron Eater))
21,{0x00b0,0},{0,0},{0,0},{0,0},{{14,0},{6},{11,9},{9,293},{8,80000},{12}}, -- MISSION 8-2 (Finish (Bastok Mines))
};
end
elseif (nation == WINDURST) then
guardlist = {0x0072,0x006f,0x004e,0x005d};
if (csid == guardlist[guard] and option ~= 1073741824 and option ~= 31) then
timeline = {option,{guardlist[guard],option},{guardlist[guard],option},{guardlist[guard],option},{guardlist[guard],option},{{1},{2}}};
else
timeline = {
0,{0x0079,1},{0x0076,1},{0x0053,1},{0x0060,1},{{1},{2}}, -- MISSION 1-1 (First Mission [START])
0,{0x005e,0},{0,0}, {0,0}, {0,0}, {{14,0},{5,150},{9,28},{12}}, -- MISSION 1-1 (Finish (Hakkuru-Rinkuru))
1,{0x0084,1},{0x0082,1},{0x0068,1},{0x006a,1},{{1},{2}}, -- MISSION 1-2 [START]
1,{0x008f,0},{0,0}, {0,0}, {0,0}, {{14,0},{5,200},{12}}, -- MISSION 1-2 (Finish (Apururu)) [WITHOUT ORB]
1,{0x0091,0},{0,0}, {0,0}, {0,0}, {{14,0},{5,250},{12}}, -- MISSION 1-2 (Finish (Apururu)) [WITH ORB]
2,{0x0095,2},{0x0083,2},{0x006d,2},{0x006f,2},{{1},{2}}, -- MISSION 1-3 [START]
2,{0x009A,0},{0x0094,0},{0x0072,0},{0x0074,0},{{11,2},{14,0},{5,300},{8,1000},{12}}, -- MISSION 1-3
3,{0x00a8,0},{0,0}, {0,0}, {0,0}, {{14,0},{5,350},{12}}, -- MISSION 2-1 (Finish (Tosuka-Porika))
4,{0x00C9,0},{0,0}, {0,0}, {0,0}, {{14,0},{9,38},{5,400},{12}}, -- MISSION 2-2 (Finish (Moreno-Toeno)) (+35 mob killed)
4,{0x00CE,0},{0,0}, {0,0}, {0,0}, {{14,0},{9,38},{5,400},{12}}, -- MISSION 2-2 (Finish (Moreno-Toeno)) (+35 mob killed) [Repeat]
4,{0x00C8,0},{0,0}, {0,0}, {0,0}, {{14,0},{9,38},{5,250},{12}}, -- MISSION 2-2 (Finish (Moreno-Toeno)) (30-34 mob killed)
4,{0x00D1,0},{0,0}, {0,0}, {0,0}, {{14,0},{9,38},{5,250},{12}}, -- MISSION 2-2 (Finish (Moreno-Toeno)) (30-34 mob killed) [Repeat]
5,{0x0065,0},{0,0}, {0,0}, {0,0}, {{10,35},{6},{13,207},{8,3000},{11,3},{9,29},{14,0},{12}},-- MISSION 2-3 (Finish (Kupipi))
10,{0,0}, {0x0072,0},{0,0}, {0,0}, {{5,450},{14,0},{12}}, -- MISSION 3-1 (Finish (Rhy Epocan))
11,{0x0087,0},{0,0}, {0,0}, {0,0}, {{5,500},{14,0},{12}}, -- MISSION 3-2 (Finish (Zubaba))
11,{0x0097,0},{0,0}, {0,0}, {0,0}, {{5,400},{14,0},{12}}, -- MISSION 3-2 (Finish (Zubaba)) [Repeat]
12,{0x0028,0},{0,0}, {0,0}, {0,0}, {{11,4},{9,30},{14,0},{6},{8,5000},{12}}, -- MISSION 3-3 (Finish (Ambassador's door))
13,{0x0025,0},{0,0}, {0,0}, {0,0}, {{11,5},{14,0},{13,212},{10,71},{6},{8,10000},{12}}, -- MISSION 4-1 (Finish (Pakh Jatalfih))
14,{0x00C0,0},{0,0}, {0,0}, {0,0}, {{14,0},{9,73},{5,600},{12}}, -- MISSION 5-1 (Finish (Star Sibyl))
15,{0x00D8,0},{0,0}, {0,0}, {0,0}, {{11,6},{14,0},{9,74},{8,20000},{6},{12}}, -- MISSION 5-2 (Finish (Star Sibyl))
16,{0,0}, {0,0}, {0x0032,0},{0,0}, {{14,0},{5,650},{0,0},{0,0},{0,0},{12}}, -- MISSION 6-1 (Finish (Zone: Full Moon Fountain))
17,{0,0}, {0,0}, {0x0138,0},{0,0}, {{14,0},{11,7},{8,40000},{6},{0,0},{12}}, -- MISSION 6-2 (Finish (Star Sibyl))
18,{0,0}, {0,0}, {0x02d4,0},{0,0}, {{14,0},{5,700},{10,251},{0,0},{0,0},{12}}, -- MISSION 7-1 (Finish (Tosuka-Porika))
19,{0,0}, {0,0}, {0x02E6,0},{0,0}, {{14,0},{11,8},{8,60000},{6},{0,0},{12}}, -- MISSION 7-2 (Finish (Leepe-Hoppe))
20,{0,0}, {0,0}, {0x02F6,0},{0,0}, {{14,0},{5,750},{0,0},{0},{0,0},{12}}, -- MISSION 8-1 (Finish (Morno-Toeno))
21,{0,0}, {0,0}, {0x0261,0},{0,0}, {{14,0},{11,9},{8,80000},{6},{0,0},{12}}, -- MISSION 8-2 (Finish (Apururu))
22,{0,0}, {0,0}, {0x003D,0},{0,0}, {{14,0},{5,800},{13,293},{0},{0,0},{12}}, -- MISSION 9-1 (Finish (Zone: Full Moon Fountain))
23,{0,0}, {0,0}, {0x0197,0},{0,0}, {{13,294},{11,10},{8,100000},{6},{0,0},{12}} -- MISSION 9-2 (Finish (Vestal Chamber))
};
end
end
for cs = 1, table.getn(timeline), 6 do
if (csid == timeline[cs + guard][1] and option == timeline[cs + guard][2]) then
for nb = 1, table.getn(timeline[cs + 5]), 1 do
messList = timeline[cs + 5][nb];
switch (messList[1]) : caseof {
[1] = function (x) if (messList[2] ~= nil) then player:addMission(nation,messList[2]); else player:addMission(nation,timeline[cs]); end end,
[2] = function (x) player:messageSpecial(YOU_ACCEPT_THE_MISSION); end,
[3] = function (x) player:setVar(messList[2],messList[3]); end,
[4] = function (x) player:tradeComplete(); end,
[5] = function (x) if ((player:getRankPoints() + messList[2]) > 4000) then player:setRankPoints(4000); else player:addRankPoints(messList[2]); end end,
[6] = function (x) player:setRankPoints(0); end,
[7] = function (x) player:addCP(messList[2]); player:messageSpecial(YOUVE_EARNED_CONQUEST_POINTS); end,
[8] = function (x) player:addGil(GIL_RATE*messList[2]); player:messageSpecial(GIL_OBTAINED,GIL_RATE*messList[2]); end,
[9] = function (x) player:delKeyItem(messList[2]); end,
[10] = function (x) player:addKeyItem(messList[2]); player:messageSpecial(KEYITEM_OBTAINED,messList[2]); end,
[11] = function (x) player:setRank(messList[2]); end,
[12] = function (x) player:completeMission(nation,timeline[cs]); end,
[13] = function (x) player:addTitle(messList[2]); end,
[14] = function (x) player:setVar("MissionStatus",messList[2]); end,
}
end
end
end
end;
| gpl-3.0 |
AdamGagorik/darkstar | scripts/globals/spells/bluemagic/self-destruct.lua | 32 | 1265 | -----------------------------------------
-- Spell: Self-Destruct
-- Sacrifices HP to damage enemies within range. Affects caster with Weakness
-- Spell cost: 100 MP
-- Monster Type: Arcana
-- Spell Type: Magical (Fire)
-- Blue Magic Points: 3
-- Stat Bonus: STR+2
-- Level: 50
-- Casting Time: 3.25 seconds
-- Recast Time: 21 seconds
-- Magic Bursts on: Liquefaction, Fusion, and Light
-- Combos: Auto Refresh
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local duration = 300;
local playerHP = caster:getHP();
local damage = caster:getHP() -1;
if (damage > 0) then
target:delHP(playerHP);
caster:setHP(1);
caster:delStatusEffect(EFFECT_WEAKNESS);
caster:addStatusEffect(EFFECT_WEAKNESS,1,0,duration);
end
return damage;
end; | gpl-3.0 |
tahashakiba/xx | plugins/anti-bot.lua | 369 | 3064 |
local function isBotAllowed (userId, chatId)
local hash = 'anti-bot:allowed:'..chatId..':'..userId
local banned = redis:get(hash)
return banned
end
local function allowBot (userId, chatId)
local hash = 'anti-bot:allowed:'..chatId..':'..userId
redis:set(hash, true)
end
local function disallowBot (userId, chatId)
local hash = 'anti-bot:allowed:'..chatId..':'..userId
redis:del(hash)
end
-- Is anti-bot enabled on chat
local function isAntiBotEnabled (chatId)
local hash = 'anti-bot:enabled:'..chatId
local enabled = redis:get(hash)
return enabled
end
local function enableAntiBot (chatId)
local hash = 'anti-bot:enabled:'..chatId
redis:set(hash, true)
end
local function disableAntiBot (chatId)
local hash = 'anti-bot:enabled:'..chatId
redis:del(hash)
end
local function isABot (user)
-- Flag its a bot 0001000000000000
local binFlagIsBot = 4096
local result = bit32.band(user.flags, binFlagIsBot)
return result == binFlagIsBot
end
local function kickUser(userId, chatId)
local chat = 'chat#id'..chatId
local user = 'user#id'..userId
chat_del_user(chat, user, function (data, success, result)
if success ~= 1 then
print('I can\'t kick '..data.user..' but should be kicked')
end
end, {chat=chat, user=user})
end
local function run (msg, matches)
-- We wont return text if is a service msg
if matches[1] ~= 'chat_add_user' and matches[1] ~= 'chat_add_user_link' then
if msg.to.type ~= 'chat' then
return 'Anti-flood works only on channels'
end
end
local chatId = msg.to.id
if matches[1] == 'enable' then
enableAntiBot(chatId)
return 'Anti-bot enabled on this chat'
end
if matches[1] == 'disable' then
disableAntiBot(chatId)
return 'Anti-bot disabled on this chat'
end
if matches[1] == 'allow' then
local userId = matches[2]
allowBot(userId, chatId)
return 'Bot '..userId..' allowed'
end
if matches[1] == 'disallow' then
local userId = matches[2]
disallowBot(userId, chatId)
return 'Bot '..userId..' disallowed'
end
if matches[1] == 'chat_add_user' or matches[1] == 'chat_add_user_link' then
local user = msg.action.user or msg.from
if isABot(user) then
print('It\'s a bot!')
if isAntiBotEnabled(chatId) then
print('Anti bot is enabled')
local userId = user.id
if not isBotAllowed(userId, chatId) then
kickUser(userId, chatId)
else
print('This bot is allowed')
end
end
end
end
end
return {
description = 'When bot enters group kick it.',
usage = {
'!antibot enable: Enable Anti-bot on current chat',
'!antibot disable: Disable Anti-bot on current chat',
'!antibot allow <botId>: Allow <botId> on this chat',
'!antibot disallow <botId>: Disallow <botId> on this chat'
},
patterns = {
'^!antibot (allow) (%d+)$',
'^!antibot (disallow) (%d+)$',
'^!antibot (enable)$',
'^!antibot (disable)$',
'^!!tgservice (chat_add_user)$',
'^!!tgservice (chat_add_user_link)$'
},
run = run
}
| gpl-2.0 |
AdamGagorik/darkstar | scripts/zones/Southern_San_dOria_[S]/npcs/Leonoyne1.lua | 19 | 1032 | -----------------------------------
-- Area: Southern SandOria [S]
-- NPC: Leonyone
-- @zone 80
-- @pos -192 -1 42
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil;
require("scripts/zones/Southern_San_dOria_[S]/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, 13454); -- (Couldn't find default dialogue) How very good to see you again!
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
kidaa/torch7 | test/test_qr.lua | 46 | 9128 | -- This file contains tests for the QR decomposition functions in torch:
-- torch.qr(), torch.geqrf() and torch.orgqr().
local torch = require 'torch'
local tester = torch.Tester()
local tests = {}
-- torch.qr() with result tensors given.
local function qrInPlace(tensorFunc)
return function(x)
local q, r = tensorFunc(), tensorFunc()
torch.qr(q, r, x:clone())
return q, r
end
end
-- torch.qr() without result tensors given.
local function qrReturned(tensorFunc)
return function(x)
return torch.qr(x:clone())
end
end
-- torch.geqrf() with result tensors given.
local function geqrfInPlace(tensorFunc)
return function(x)
local result = tensorFunc()
local tau = tensorFunc()
local result_, tau_ = torch.geqrf(result, tau, x)
assert(torch.pointer(result) == torch.pointer(result_),
'expected result, result_ same tensor')
assert(torch.pointer(tau) == torch.pointer(tau_),
'expected tau, tau_ same tensor')
return result_, tau_
end
end
-- torch.orgqr() with result tensors given.
local function orgqrInPlace(tensorFunc)
return function(result, tau)
local q = tensorFunc()
local q_ = torch.orgqr(q, result, tau)
assert(torch.pointer(q) == torch.pointer(q_), 'expected q, q_ same tensor')
return q
end
end
-- Test a custom QR routine that calls the LAPACK functions manually.
local function qrManual(geqrfFunc, orgqrFunc)
return function(x)
local m = x:size(1)
local n = x:size(2)
local k = math.min(m, n)
local result, tau = geqrfFunc(x)
assert(result:size(1) == m)
assert(result:size(2) == n)
assert(tau:size(1) == k)
local r = torch.triu(result:narrow(1, 1, k))
local q = orgqrFunc(result, tau)
return q:narrow(2, 1, k), r
end
end
-- Check that the given `q`, `r` matrices are a valid QR decomposition of `a`.
local function checkQR(testOpts, a, q, r)
local qrFunc = testOpts.qr
if not q then
q, r = qrFunc(a)
end
local k = math.min(a:size(1), a:size(2))
tester:asserteq(q:size(1), a:size(1), "Bad size for q first dimension.")
tester:asserteq(q:size(2), k, "Bad size for q second dimension.")
tester:asserteq(r:size(1), k, "Bad size for r first dimension.")
tester:asserteq(r:size(2), a:size(2), "Bad size for r second dimension.")
tester:assertTensorEq(q:t() * q,
torch.eye(q:size(2)):typeAs(testOpts.tensorFunc()),
testOpts.precision,
"Q was not orthogonal")
tester:assertTensorEq(r, r:triu(), testOpts.precision,
"R was not upper triangular")
tester:assertTensorEq(q * r, a, testOpts.precision, "QR = A")
end
-- Do a QR decomposition of `a` and check that the result is valid and matches
-- the given expected `q` and `r`.
local function checkQRWithExpected(testOpts, a, expected_q, expected_r)
local qrFunc = testOpts.qr
-- Since the QR decomposition is unique only up to the signs of the rows of
-- R, we must ensure these are positive before doing the comparison.
local function canonicalize(q, r)
local d = r:diag():sign():diag()
return q * d, d * r
end
local q, r = qrFunc(a)
local q_canon, r_canon = canonicalize(q, r)
local expected_q_canon, expected_r_canon
= canonicalize(expected_q, expected_r)
tester:assertTensorEq(q_canon, expected_q_canon, testOpts.precision,
"Q did not match expected")
tester:assertTensorEq(r_canon, expected_r_canon, testOpts.precision,
"R did not match expected")
checkQR(testOpts, a, q, r)
end
-- Generate a separate test based on `func` for each of the possible
-- combinations of tensor type (double or float) and QR function (torch.qr
-- in-place, torch.qr, and manually calling the geqrf and orgqr from Lua
-- (both in-place and not).
--
-- The tests are added to the given `tests` table, with names generated by
-- appending a unique string for the specific combination to `name`.
--
-- If opts.doubleTensorOnly is true, then the FloatTensor versions of the test
-- will be skipped.
local function addTestVariations(tests, name, func, opts)
opts = opts or {}
local tensorTypes = {
[torch.DoubleTensor] = 1e-12,
[torch.FloatTensor] = 1e-5,
}
for tensorFunc, requiredPrecision in pairs(tensorTypes) do
local qrFuncs = {
['inPlace'] = qrInPlace(tensorFunc),
['returned'] = qrReturned(tensorFunc),
['manualInPlace'] = qrManual(geqrfInPlace(tensorFunc),
orgqrInPlace(tensorFunc)),
['manualReturned'] = qrManual(torch.geqrf, torch.orgqr)
}
for qrName, qrFunc in pairs(qrFuncs) do
local testOpts = {
tensorFunc=tensorFunc,
precision=requiredPrecision,
qr=qrFunc,
}
local tensorType = tensorFunc():type()
local fullName = name .. "_" .. qrName .. "_" .. tensorType
assert(not tests[fullName])
if tensorType == 'torch.DoubleTensor' or not opts.doubleTensorOnly then
tests[fullName] = function()
local state = torch.getRNGState()
torch.manualSeed(1)
func(testOpts)
torch.setRNGState(state)
end
end
end
end
end
-- Decomposing a specific square matrix.
addTestVariations(tests, 'qrSquare', function(testOpts)
return function(testOpts)
local tensorFunc = testOpts.tensorFunc
local a = tensorFunc{{1, 2, 3}, {4, 5, 6}, {7, 8, 9}}
local expected_q = tensorFunc{
{-1.230914909793328e-01, 9.045340337332914e-01,
4.082482904638621e-01},
{-4.923659639173310e-01, 3.015113445777629e-01,
-8.164965809277264e-01},
{-8.616404368553292e-01, -3.015113445777631e-01,
4.082482904638634e-01},
}
local expected_r = tensorFunc{
{-8.124038404635959e+00, -9.601136296387955e+00,
-1.107823418813995e+01},
{ 0.000000000000000e+00, 9.045340337332926e-01,
1.809068067466585e+00},
{ 0.000000000000000e+00, 0.000000000000000e+00,
-8.881784197001252e-16},
}
checkQRWithExpected(testOpts, a, expected_q, expected_r)
end
end, {doubleTensorOnly=true})
-- Decomposing a specific (wide) rectangular matrix.
addTestVariations(tests, 'qrRectFat', function(testOpts)
-- The matrix is chosen to be full-rank.
local a = testOpts.tensorFunc{
{1, 2, 3, 4},
{5, 6, 7, 8},
{9, 10, 11, 13}
}
local expected_q = testOpts.tensorFunc{
{-0.0966736489045663, 0.907737593658436 , 0.4082482904638653},
{-0.4833682445228317, 0.3157348151855452, -0.8164965809277254},
{-0.870062840141097 , -0.2762679632873518, 0.4082482904638621}
}
local expected_r = testOpts.tensorFunc{
{ -1.0344080432788603e+01, -1.1794185166357092e+01,
-1.3244289899925587e+01, -1.5564457473635180e+01},
{ 0.0000000000000000e+00, 9.4720444555662542e-01,
1.8944088911132546e+00, 2.5653453733825331e+00},
{ 0.0000000000000000e+00, 0.0000000000000000e+00,
1.5543122344752192e-15, 4.0824829046386757e-01}
}
checkQRWithExpected(testOpts, a, expected_q, expected_r)
end, {doubleTensorOnly=true})
-- Decomposing a specific (thin) rectangular matrix.
addTestVariations(tests, 'qrRectThin', function(testOpts)
-- The matrix is chosen to be full-rank.
local a = testOpts.tensorFunc{
{ 1, 2, 3},
{ 4, 5, 6},
{ 7, 8, 9},
{10, 11, 13},
}
local expected_q = testOpts.tensorFunc{
{-0.0776150525706334, -0.833052161400748 , 0.3651483716701106},
{-0.3104602102825332, -0.4512365874254053, -0.1825741858350556},
{-0.5433053679944331, -0.0694210134500621, -0.7302967433402217},
{-0.7761505257063329, 0.3123945605252804, 0.5477225575051663}
}
local expected_r = testOpts.tensorFunc{
{-12.8840987267251261, -14.5916298832790581, -17.0753115655393231},
{ 0, -1.0413152017509357, -1.770235842976589 },
{ 0, 0, 0.5477225575051664}
}
checkQRWithExpected(testOpts, a, expected_q, expected_r)
end, {doubleTensorOnly=true})
-- Decomposing a sequence of medium-sized random matrices.
addTestVariations(tests, 'randomMediumQR', function(testOpts)
for x = 0, 10 do
for y = 0, 10 do
local m = math.pow(2, x)
local n = math.pow(2, y)
local x = torch.rand(m, n)
checkQR(testOpts, x:typeAs(testOpts.tensorFunc()))
end
end
end)
-- Decomposing a sequence of small random matrices.
addTestVariations(tests, 'randomSmallQR', function(testOpts)
for m = 1, 40 do
for n = 1, 40 do
checkQR(testOpts, torch.rand(m, n):typeAs(testOpts.tensorFunc()))
end
end
end)
-- Decomposing a sequence of small matrices that are not contiguous in memory.
addTestVariations(tests, 'randomNonContiguous', function(testOpts)
for m = 2, 40 do
for n = 2, 40 do
local x = torch.rand(m, n):t()
tester:assert(not x:isContiguous(), "x should not be contiguous")
checkQR(testOpts, x:typeAs(testOpts.tensorFunc()))
end
end
end)
tester:add(tests)
tester:run()
| bsd-3-clause |
chfg007/skynet | lualib/snax/msgserver.lua | 58 | 7383 | local skynet = require "skynet"
local gateserver = require "snax.gateserver"
local netpack = require "netpack"
local crypt = require "crypt"
local socketdriver = require "socketdriver"
local assert = assert
local b64encode = crypt.base64encode
local b64decode = crypt.base64decode
--[[
Protocol:
All the number type is big-endian
Shakehands (The first package)
Client -> Server :
base64(uid)@base64(server)#base64(subid):index:base64(hmac)
Server -> Client
XXX ErrorCode
404 User Not Found
403 Index Expired
401 Unauthorized
400 Bad Request
200 OK
Req-Resp
Client -> Server : Request
word size (Not include self)
string content (size-4)
dword session
Server -> Client : Response
word size (Not include self)
string content (size-5)
byte ok (1 is ok, 0 is error)
dword session
API:
server.userid(username)
return uid, subid, server
server.username(uid, subid, server)
return username
server.login(username, secret)
update user secret
server.logout(username)
user logout
server.ip(username)
return ip when connection establish, or nil
server.start(conf)
start server
Supported skynet command:
kick username (may used by loginserver)
login username secret (used by loginserver)
logout username (used by agent)
Config for server.start:
conf.expired_number : the number of the response message cached after sending out (default is 128)
conf.login_handler(uid, secret) -> subid : the function when a new user login, alloc a subid for it. (may call by login server)
conf.logout_handler(uid, subid) : the functon when a user logout. (may call by agent)
conf.kick_handler(uid, subid) : the functon when a user logout. (may call by login server)
conf.request_handler(username, session, msg) : the function when recv a new request.
conf.register_handler(servername) : call when gate open
conf.disconnect_handler(username) : call when a connection disconnect (afk)
]]
local server = {}
skynet.register_protocol {
name = "client",
id = skynet.PTYPE_CLIENT,
}
local user_online = {}
local handshake = {}
local connection = {}
function server.userid(username)
-- base64(uid)@base64(server)#base64(subid)
local uid, servername, subid = username:match "([^@]*)@([^#]*)#(.*)"
return b64decode(uid), b64decode(subid), b64decode(servername)
end
function server.username(uid, subid, servername)
return string.format("%s@%s#%s", b64encode(uid), b64encode(servername), b64encode(tostring(subid)))
end
function server.logout(username)
local u = user_online[username]
user_online[username] = nil
if u.fd then
gateserver.closeclient(u.fd)
connection[u.fd] = nil
end
end
function server.login(username, secret)
assert(user_online[username] == nil)
user_online[username] = {
secret = secret,
version = 0,
index = 0,
username = username,
response = {}, -- response cache
}
end
function server.ip(username)
local u = user_online[username]
if u and u.fd then
return u.ip
end
end
function server.start(conf)
local expired_number = conf.expired_number or 128
local handler = {}
local CMD = {
login = assert(conf.login_handler),
logout = assert(conf.logout_handler),
kick = assert(conf.kick_handler),
}
function handler.command(cmd, source, ...)
local f = assert(CMD[cmd])
return f(...)
end
function handler.open(source, gateconf)
local servername = assert(gateconf.servername)
return conf.register_handler(servername)
end
function handler.connect(fd, addr)
handshake[fd] = addr
gateserver.openclient(fd)
end
function handler.disconnect(fd)
handshake[fd] = nil
local c = connection[fd]
if c then
c.fd = nil
connection[fd] = nil
if conf.disconnect_handler then
conf.disconnect_handler(c.username)
end
end
end
handler.error = handler.disconnect
-- atomic , no yield
local function do_auth(fd, message, addr)
local username, index, hmac = string.match(message, "([^:]*):([^:]*):([^:]*)")
local u = user_online[username]
if u == nil then
return "404 User Not Found"
end
local idx = assert(tonumber(index))
hmac = b64decode(hmac)
if idx <= u.version then
return "403 Index Expired"
end
local text = string.format("%s:%s", username, index)
local v = crypt.hmac_hash(u.secret, text) -- equivalent to crypt.hmac64(crypt.hashkey(text), u.secret)
if v ~= hmac then
return "401 Unauthorized"
end
u.version = idx
u.fd = fd
u.ip = addr
connection[fd] = u
end
local function auth(fd, addr, msg, sz)
local message = netpack.tostring(msg, sz)
local ok, result = pcall(do_auth, fd, message, addr)
if not ok then
skynet.error(result)
result = "400 Bad Request"
end
local close = result ~= nil
if result == nil then
result = "200 OK"
end
socketdriver.send(fd, netpack.pack(result))
if close then
gateserver.closeclient(fd)
end
end
local request_handler = assert(conf.request_handler)
-- u.response is a struct { return_fd , response, version, index }
local function retire_response(u)
if u.index >= expired_number * 2 then
local max = 0
local response = u.response
for k,p in pairs(response) do
if p[1] == nil then
-- request complete, check expired
if p[4] < expired_number then
response[k] = nil
else
p[4] = p[4] - expired_number
if p[4] > max then
max = p[4]
end
end
end
end
u.index = max + 1
end
end
local function do_request(fd, message)
local u = assert(connection[fd], "invalid fd")
local session = string.unpack(">I4", message, -4)
message = message:sub(1,-5)
local p = u.response[session]
if p then
-- session can be reuse in the same connection
if p[3] == u.version then
local last = u.response[session]
u.response[session] = nil
p = nil
if last[2] == nil then
local error_msg = string.format("Conflict session %s", crypt.hexencode(session))
skynet.error(error_msg)
error(error_msg)
end
end
end
if p == nil then
p = { fd }
u.response[session] = p
local ok, result = pcall(conf.request_handler, u.username, message)
-- NOTICE: YIELD here, socket may close.
result = result or ""
if not ok then
skynet.error(result)
result = string.pack(">BI4", 0, session)
else
result = result .. string.pack(">BI4", 1, session)
end
p[2] = string.pack(">s2",result)
p[3] = u.version
p[4] = u.index
else
-- update version/index, change return fd.
-- resend response.
p[1] = fd
p[3] = u.version
p[4] = u.index
if p[2] == nil then
-- already request, but response is not ready
return
end
end
u.index = u.index + 1
-- the return fd is p[1] (fd may change by multi request) check connect
fd = p[1]
if connection[fd] then
socketdriver.send(fd, p[2])
end
p[1] = nil
retire_response(u)
end
local function request(fd, msg, sz)
local message = netpack.tostring(msg, sz)
local ok, err = pcall(do_request, fd, message)
-- not atomic, may yield
if not ok then
skynet.error(string.format("Invalid package %s : %s", err, message))
if connection[fd] then
gateserver.closeclient(fd)
end
end
end
function handler.message(fd, msg, sz)
local addr = handshake[fd]
if addr then
auth(fd,addr,msg,sz)
handshake[fd] = nil
else
request(fd, msg, sz)
end
end
return gateserver.start(handler)
end
return server
| mit |
aquileia/wesnoth | data/ai/micro_ais/cas/ca_hunter.lua | 4 | 8270 | local H = wesnoth.require "lua/helper.lua"
local W = H.set_wml_action_metatable {}
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"
local function hunter_attack_weakest_adj_enemy(ai, hunter)
-- Attack the enemy with the fewest hitpoints adjacent to 'hunter', if there is one
-- Returns status of the attack:
-- 'attacked': if a unit was attacked
-- 'killed': if a unit was killed
-- 'no_attack': if no unit was attacked
if (hunter.attacks_left == 0) then return 'no_attack' end
local min_hp, target = 9e99
for xa,ya in H.adjacent_tiles(hunter.x, hunter.y) do
local enemy = wesnoth.get_unit(xa, ya)
if enemy and wesnoth.is_enemy(enemy.side, wesnoth.current.side) then
if (enemy.hitpoints < min_hp) then
min_hp, target = enemy.hitpoints, enemy
end
end
end
if target then
AH.checked_attack(ai, hunter, target)
if target and target.valid then
return 'attacked'
else
return 'killed'
end
end
return 'no_attack'
end
local function get_hunter(cfg)
local filter = H.get_child(cfg, "filter") or { id = cfg.id }
local hunter = AH.get_units_with_moves {
side = wesnoth.current.side,
{ "and", filter }
}[1]
return hunter
end
local ca_hunter = {}
function ca_hunter:evaluation(cfg)
if get_hunter(cfg) then return cfg.ca_score end
return 0
end
function ca_hunter:execution(cfg)
-- Hunter does a random wander in area given by @cfg.hunting_ground until it finds
-- and kills an enemy unit, then retreats to position given by @cfg.home_x/y
-- for @cfg.rest_turns turns, or until fully healed
local hunter = get_hunter(cfg)
local hunter_vars = MAIUV.get_mai_unit_variables(hunter, cfg.ai_id)
-- If hunting_status is not set for the hunter -> default behavior -> random wander
if (not hunter_vars.hunting_status) then
-- Hunter gets a new goal if none exist or on any move with 10% random chance
local rand = math.random(10)
if (not hunter_vars.goal_x) or (rand == 1) then
-- 'locs' includes border hexes, but that does not matter here
locs = AH.get_passable_locations((H.get_child(cfg, "filter_location") or {}), hunter)
local rand = math.random(#locs)
hunter_vars.goal_x, hunter_vars.goal_y = locs[rand][1], locs[rand][2]
MAIUV.set_mai_unit_variables(hunter, cfg.ai_id, hunter_vars)
end
local reach_map = AH.get_reachable_unocc(hunter)
-- Now find the one of these hexes that is closest to the goal
local max_rating, best_hex = -9e99
reach_map:iter( function(x, y, v)
-- Distance from goal is first rating
local rating = - H.distance_between(x, y, hunter_vars.goal_x, hunter_vars.goal_y)
-- Huge rating bonus if this is next to an enemy
local enemy_hp = 500
for xa,ya in H.adjacent_tiles(x, y) do
local enemy = wesnoth.get_unit(xa, ya)
if enemy and wesnoth.is_enemy(enemy.side, wesnoth.current.side) then
if (enemy.hitpoints < enemy_hp) then enemy_hp = enemy.hitpoints end
end
end
rating = rating + 500 - enemy_hp -- prefer attack on weakest enemy
if (rating > max_rating) then
max_rating, best_hex = rating, { x, y }
end
end)
if (best_hex[1] ~= hunter.x) or (best_hex[2] ~= hunter.y) then
AH.checked_move(ai, hunter, best_hex[1], best_hex[2]) -- partial move only
if (not hunter) or (not hunter.valid) then return end
else -- If hunter did not move, we need to stop it (also delete the goal)
AH.checked_stopunit_moves(ai, hunter)
if (not hunter) or (not hunter.valid) then return end
hunter_vars.goal_x, hunter_vars.goal_y = nil, nil
MAIUV.set_mai_unit_variables(hunter, cfg.ai_id, hunter_vars)
end
-- If this gets the hunter to the goal, we delete the goal
if (hunter.x == hunter_vars.goal_x) and (hunter.y == hunter_vars.goal_y) then
hunter_vars.goal_x, hunter_vars.goal_y = nil, nil
MAIUV.set_mai_unit_variables(hunter, cfg.ai_id, hunter_vars)
end
-- Finally, if the hunter ended up next to enemies, attack the weakest of those
local attack_status = hunter_attack_weakest_adj_enemy(ai, hunter)
-- If the enemy was killed, hunter returns home
if hunter and hunter.valid and (attack_status == 'killed') then
hunter_vars.goal_x, hunter_vars.goal_y = nil, nil
hunter_vars.hunting_status = 'returning'
MAIUV.set_mai_unit_variables(hunter, cfg.ai_id, hunter_vars)
if cfg.show_messages then
W.message { speaker = hunter.id, message = 'Now that I have eaten, I will go back home.' }
end
end
return
end
-- If we got here, this means the hunter is either returning, or resting
if (hunter_vars.hunting_status == 'returning') then
goto_x, goto_y = wesnoth.find_vacant_tile(cfg.home_x, cfg.home_y)
local next_hop = AH.next_hop(hunter, goto_x, goto_y)
if next_hop then
AH.movefull_stopunit(ai, hunter, next_hop)
if (not hunter) or (not hunter.valid) then return end
-- If there's an enemy on the 'home' hex and we got right next to it, attack that enemy
if (H.distance_between(cfg.home_x, cfg.home_y, next_hop[1], next_hop[2]) == 1) then
local enemy = wesnoth.get_unit(cfg.home_x, cfg.home_y)
if enemy and wesnoth.is_enemy(enemy.side, hunter.side) then
if cfg.show_messages then
W.message { speaker = hunter.id, message = 'Get out of my home!' }
end
AH.checked_attack(ai, hunter, enemy)
if (not hunter) or (not hunter.valid) then return end
end
end
end
-- We also attack the weakest adjacent enemy, if still possible
hunter_attack_weakest_adj_enemy(ai, hunter)
if (not hunter) or (not hunter.valid) then return end
-- If the hunter got home, start the resting counter
if (hunter.x == cfg.home_x) and (hunter.y == cfg.home_y) then
hunter_vars.hunting_status = 'resting'
hunter_vars.resting_until = wesnoth.current.turn + (cfg.rest_turns or 3)
MAIUV.set_mai_unit_variables(hunter, cfg.ai_id, hunter_vars)
if cfg.show_messages then
W.message { speaker = hunter.id, message = 'I made it home - resting now until the end of Turn ' .. hunter_vars.resting_until .. ' or until fully healed.' }
end
end
return
end
-- If we got here, the only remaining action should be resting
if (hunter_vars.hunting_status == 'resting') then
AH.checked_stopunit_moves(ai, hunter)
if (not hunter) or (not hunter.valid) then return end
-- We also attack the weakest adjacent enemy
hunter_attack_weakest_adj_enemy(ai, hunter)
if (not hunter) or (not hunter.valid) then return end
-- If this is the last turn of resting, we remove the status and turn variable
if (hunter.hitpoints >= hunter.max_hitpoints) and (hunter_vars.resting_until <= wesnoth.current.turn) then
hunter_vars.hunting_status = nil
hunter_vars.resting_until = nil
MAIUV.set_mai_unit_variables(hunter, cfg.ai_id, hunter_vars)
if cfg.show_messages then
W.message { speaker = hunter.id, message = 'I am done resting. It is time to go hunting again next turn.' }
end
end
return
end
-- In principle we should never get here, but just in case something got changed in WML:
-- Reset variable, so that hunter goes hunting on next turn
hunter_vars.hunting_status = nil
MAIUV.set_mai_unit_variables(hunter, cfg.ai_id, hunter_vars)
end
return ca_hunter
| gpl-2.0 |
rinstrum/LUA-LIB | K400Examples/myApp.lua | 2 | 7498 | #!/usr/bin/env lua
-------------------------------------------------------------------------------
-- myApp
--
-- Application template
--
-- Copy this file to your project directory and insert the specific code of
-- your application
-------------------------------------------------------------------------------
local rinApp = require "rinApp" -- load in the application framework
local timers = require 'rinSystem.rinTimers'
local dbg = require "rinLibrary.rinDebug"
--=============================================================================
-- Connect to the instruments you want to control
-- Define any Application variables you wish to use
--=============================================================================
local device = rinApp.addK400() -- make a connection to the instrument
device.loadRIS("myApp.RIS") -- load default instrument settings
--=============================================================================
-- Register All Event Handlers and establish local application variables
--=============================================================================
-------------------------------------------------------------------------------
-- Callback to capture changes to current weight
local curWeight = 0
local function handleNewWeight(data, err)
curWeight = data
print('Weight = ',curWeight)
end
device.addStream('grossnet', handleNewWeight, 'change')
-- choose a different register if you want to track other than GROSSNET weight
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- Callback to monitor motion status
local function handleMotion(status, active)
-- status is a copy of the instrument status bits and active is true or false
-- to show if active or not
if active then
print('motion')
else
print('stable')
end
end
device.setStatusCallback('motion', handleMotion)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- Callback to capture changes to instrument status
local function handleIO1(IO, active)
-- status is a copy of the instrument status bits and active is true or false
-- to show if active or not
if active then
print('IO 1 is on ')
else
print('IO 1 is off ')
end
end
device.setIOCallback(1, handleIO1)
-- set callback to capture changes on IO1
-------------------------------------------------------------------------------
local function handleIO(data)
dbg.info(' IO: ', string.format('%08X',data))
end
device.setAllIOCallback(handleIO)
-------------------------------------------------------------------------------
-- Callback to capture changes to instrument status
local function handleSETP1(SETP, active)
-- status is a copy of the instrument status bits and active is true or false
-- to show if active or not
if active then
print ('SETP 1 is on ')
else
print ('SETP 1 is off ')
end
end
device.setSETPCallback(1, handleSETP1)
-- set callback to capture changes on IO1
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- Callback to capture changes to instrument status
local function handleSETP(data)
-- status is a copy of the instrument status bits and active is true or false
-- to show if active or not
dbg.info('SETP: ',string.format('%04X',data))
end
device.setAllSETPCallback(handleSETP)
-- set callback to capture changes on IO1
--=============================================================================
-- Define the state machine that drives this appliction.
local function enterIdle()
device.write('topLeft', 'MY APP')
device.write('bottomLeft', 'F1-START F2-FINISH', 'time=1.5')
device.write('bottomRight', '')
end
local function enterRun()
device.writeAuto('topLeft', 'grossnet')
device.write('bottomLeft', '')
device.write('bottomRight', 'PLACE')
end
local function captured()
device.setUserNumber(3, device.toPrimary(curWeight))
device.writeAuto('bottomLeft', 'usernum3')
device.buzz(2)
device.write('bottomRight', 'CAPTURED', 'time=1, wait')
device.write('bottomRight', '...')
end
local function rerun()
device.buzz(1)
device.write('bottomRight', '', 'time=0.5, wait')
end
-- The actual state machine is pretty small:
local fsm = device.stateMachine { 'myAppFSM', showState=true }
-- States are the modes we can be in.
.state { 'idle', enter=enterIdle }
.state { 'run', enter=enterRun }
.state { 'wait' }
-- Transitions are the movements between modes.
.trans { 'run', 'wait', status={'notzero', 'notmotion'}, activate=captured }
.trans { 'wait', 'run', status='motion', activate=rerun }
.trans { 'idle', 'run', event='run' }
.trans { 'all', 'idle', event='reset' }
-------------------------------------------------------------------------------
-- Callbacks to handle F1 key event
device.setKeyCallback('f1', function() print('Long F1 Pressed') return true end, 'long')
device.setKeyCallback('f1', function() fsm.raise('run') return true end, 'short')
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- Callbacks to handle F2 key event
device.setKeyCallback('f2', function() print('Long F2 Pressed') return true end, 'long')
device.setKeyCallback('f2', function() fsm.raise('reset') return true end, 'short')
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- Callback to handle PWR+ABORT key and end application
device.setKeyCallback('pwr_cancel', rinApp.finish, 'long')
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- Callback to handle changes in instrument settings
local function settingsChanged(status, active)
end
device.setStatusCallback('init', settingsChanged)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- Callback for local timer
local tickerStart = 0.10 -- time in seconds until timer events start triggering
local tickerRepeat = 0.20 -- time in seconds that the timer repeats
timers.addTimer(tickerRepeat, tickerStart, device.rotWAIT, 'topLeft', 1)
-------------------------------------------------------------------------------
--=============================================================================
-- Initialisation
--=============================================================================
-- This is a good place to put your initialisation code
-- (eg, setup outputs or put a message on the LCD etc)
-------------------------------------------------------------------------------
--=============================================================================
-- run the application
rinApp.setMainLoop(fsm.run)
rinApp.run()
--=============================================================================
| gpl-3.0 |
Asher9/Asher9-s-Programms | openDHD/stargate/sprache/russian.lua | 1 | 8623 | -- pastebin run -f
-- openDHD from Asher9
-- https://github.com/Asher9/Asher9-s-Programms/tree/master/openDHD
return {
dezimalkomma = true,
pruefeKomponenten = "Проверка компонентов\n",
redstoneOK = "- Редстоун карта есть - опционально",
redstoneFehlt = "- Редстоун карта нет - опционально",
InternetOK = "- Интернет карта есть - опционально",
InternetFehlt = "- Интернет карта нет - опционально",
SensorOK = "- Карта-мировой сенсор есть - опционально",
SensorFehlt = "- Карта-мировой сенсор нет - опционально",
gpuOK2T = "- Видеокарта Уровень II есть",
gpuOK3T = "- Видеокарта Уровень III есть - достаточно Ур II",
gpuFehlt = "- Видеокарта Уровень II нет",
StargateOK = "- Звездные врата есть",
StargateFehlt = "- Звездные врата нет",
inventory_controllerOK = "- Контроллер инвентаря есть\n",
inventory_controllerFehlt = "- Контроллер инвентаря нет\n",
derzeitigeVersion = "\nтекущая версия: ",
verfuegbareVersion = "\nновая версия: ",
betaVersion = "бета версия: ",
aktualisierenBeta = "\nобновить: бета версия\n",
aktualisierenFrage = "\nобновить? да/нет",
aktualisierenJa = "\nобновить: да\n",
aktualisierenNein = "\nответ: ",
aktualisierenJetzt = "\n\n\nобновление...\n",
aktualisierenGleich = "Автоматическое обновление, если врата в режиме ожидания.",
laden = "\nзагрузка...",
ja = "да",
nein = "нет",
hilfe = "помощь",
Adressseite = "Адреса Страница #",
Unbekannt = "неизвестно",
waehlen = "Дозвон ",
energie1 = "Энергия ",
energie2 = ": ",
keineVerbindung = "Врата не обнаружены",
Steuerung = "Управление",
IrisSteuerung = "Управление диафрагмой ",
an_aus = "вкл/выкл",
AdressenBearbeiten = "Редактировать адреса",
beenden = "Выход",
nachrichtAngekommen = "Сообщение: ",
RedstoneSignale = "Редстоун сигнал",
RedstoneWeiss = "белый: не в режиме ожидания",
RedstoneRot = "красный: входящее соединение",
RedstoneGelb = "желтый: диафрагма закрыта",
RedstoneSchwarz = "черный: idc принят",
RedstoneGruen = "зеленый: есть соединение",
versionName = "Версия: ",
fehlerName = "<ОШИБКА>",
SteuerungName = "информация",
lokaleAdresse = "Локальный адрес: ",
zielAdresseName = "Удаленный адрес: ",
zielName = "Точка назначения: ",
statusName = "Состояние: ",
IrisName = "Диафрагма: ",
IrisSteuerung = "Упр. диафрагмой: ",
IDCakzeptiert = "IDC: принят",
IDCname = "IDC: ",
chevronName = "Шеврон: ",
richtung = "Направление: ",
autoSchliessungAus = "Автозакрытие: откл",
autoSchliessungAn = "Автозакрытие: ",
zeit1 = "Время: ",
zeit2 = "Время:",
atmosphere = "Атмосфера: ",
atmosphere2 = "Атмосфера: ",
atmosphereJA = "нормально",
atmosphereNEIN = "опасно",
abschalten = "Отключение",
oeffneIris = "Открыть",
schliesseIris = "Закрыть",
IDCeingabe = "Ввод IDC",
naechsteSeite = "След. страница",
vorherigeSeite = "Пред. страница",
senden = "Отправка: ",
aufforderung = "Запрос",
manueller = "Ручной",
Eingriff = "Разрыв",
stargateName = "Врата",
stargateAbschalten = "Отключение",
aktiviert = "активирован",
zeigeAdressen = "Список адресов",
EinstellungenAendern = "Изменить конфиг",
irisNameOffen = "Открыта",
irisNameOeffnend = "Открыта",
irisNameGeschlossen = "Закрыта",
irisNameSchliessend = "Закрывается",
irisNameOffline = "Отсутствует",
irisKontrolleNameAn = "Включено",
irisKontrolleNameAus = "Отключено",
RichtungNameEin = "Входящий",
RichtungNameAus = "Исходящий",
StatusNameUntaetig = "Ожидание",
StatusNameWaehlend = "Набор",
StatusNameVerbunden = "Активный туннель",
StatusNameSchliessend = "Разрыв соединения",
Neustart = "перезапуск",
IrisSteuerungName = "Управление",
ausschaltenName = "отключение...",
redstoneAusschalten = "выключить редстоун: ",
colorfulLampAusschalten = "выключить цветную лампу: ",
verarbeiteAdressen = "Верификация адресов: ",
Hilfetext = "Использование: stargate [...]\nyes\t-> обновить до стабильной версии\nno\t-> не обновять\nbeta\t-> обновить до беты\nhelp\t-> показать это сообщение",
Sprachaenderung = "язык будет изменен при следующем запуске",
entwicklerName = "Разработчик:",
IDCgesendet = "отправка IDC",
DateienFehlen = "отсутствуют файлы\nперекачать все?",
speichern = 'нажмите "Ctrl + S", чтобы сохранить',
schliessen = 'нажмите "Ctrl + W", чтобы закрыть',
IDC = "код открытия диафрагмы",
autoclosetime = "в секундах -- false без автозакрытия",
RF = "показать энергию в RF вместо EU",
side = "снизу, сверху, сзади, спереди, справа или слева",
autoUpdate = "включить автоматические обновления",
iris = "адрес этих врат",
keinIDC = "без диафрагмы",
nichtsAendern = "не менять ничего ниже",
Update = "Обновить?",
UpdateBeta = "Обновить до беты?",
TastaturFehlt = "требуется клавиатура",
bereitsNeusteVersion = "обновления не найдены",
autoUpdate = "автоматическое обновление",
akzeptiert = "принято",
StargateName = "название этих врат",
FrageStargateName = "Задайте название этих врат",
debug = "для отладки",
keineEnergie = "<нет энергии>",
}
| mit |
AdamGagorik/darkstar | scripts/globals/effects/bust.lua | 35 | 1737 | -----------------------------------
--
--
--
-----------------------------------
require("scripts/globals/status");
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
if (effect:getSubType() == MOD_DMG) then
target:addMod(MOD_DMG, effect:getPower());
else
if (effect:getSubType() == MOD_ACC) then
target:addMod(MOD_RACC, -effect:getPower());
elseif (effect:getSubType() == MOD_ATTP) then
target:addMod(MOD_RATTP, -effect:getPower());
elseif (effect:getSubType() == MOD_PET_MACC) then
target:addMod(MOD_PET_MATT, -effect:getPower());
end
target:addMod(effect:getSubType(), -effect:getPower());
end
--print("added "..effect:getPower().." of mod "..effect:getSubType());
end;
-----------------------------------
-- onEffectTick Action
-----------------------------------
function onEffectTick(target,effect)
end;
-----------------------------------
-- onEffectLose Action
-----------------------------------
function onEffectLose(target,effect)
if (effect:getSubType() == MOD_DMG) then
target:delMod(MOD_DMG, effect:getPower());
else
if (effect:getSubType() == MOD_ACC) then
target:delMod(MOD_RACC, -effect:getPower());
elseif (effect:getSubType() == MOD_ATTP) then
target:delMod(MOD_RATTP, -effect:getPower());
elseif (effect:getSubType() == MOD_PET_MACC) then
target:delMod(MOD_PET_MATT, -effect:getPower());
end
target:delMod(effect:getSubType(), -effect:getPower());
end
--print("removed "..effect:getPower().." of mod "..effect:getSubType());
end; | gpl-3.0 |
samuelwbaird/brogue | examples/sqlite_example.lua | 1 | 3043 | -- demonstrate basic DB access with dweeb
-- copyright 2014 Samuel Baird MIT Licence
-- reference the brogue libraries
package.path = '../source/?.lua;' .. package.path
-- load the modules we need
local sqlite = require('dweeb.sqlite')
local random_key = require('rascal.util.random_key')
-- open up a database for some testing
print('opening db/sqlite.sqlite')
local db = sqlite('db/sqlite.sqlite') -- nil name = in memory db
-- execute raw sql
db:exec('DROP TABLE IF EXISTS `codes`')
-- use a convenience command to prepare table
db:prepare_table('codes', {
columns = {
{ name = 'id', type = 'INTEGER PRIMARY KEY AUTOINCREMENT' },
{ name = 'code', type = 'TEXT' },
},
indexes = {
-- no other indexes needed
},
})
-- insert a bunch of short random codes into the table for our tests
-- do this work within a single transaction to improve throughput
print('insert a large volume short codes into a table')
db:transaction(function ()
for i = 1, 200000 do
db:insert('codes', {
code = random_key.printable(3) -- use short printable codes
}):execute()
end
end)
-- find out how many unique codes were generated
print('total code in the table ' .. db:query('SELECT COUNT(*) FROM codes'):value())
print('unique codes in the table ' .. db:query('SELECT COUNT(DISTINCT(code)) FROM codes'):value())
-- prepare an SQL statement, then re-use it
-- prepare a select on table test, selecting id and code, using code as the criteria
local select_statement = db:select('codes', 'id, code' , { 'code' }):prepare()
-- lets find the id of a bunch of codes if they are present
for i = 1, 10 do
local code = random_key.printable(3)
print('selecting code ' .. code)
select_statement:query({ code }):with_each(function (row)
print('found this code in row id ' .. row.id)
end)
end
-- sql can be executed directly, built, then queried, or prepared for multiple queries
-- the following approaches could all be used to delete rows
print('deleting some rows')
-- sql string + bindings
db:execute('DELETE FROM codes WHERE id = ?', { 10 })
-- sql builder function + bindings + execute
db:delete('codes', { id = 11 }):execute()
-- sql builder function + empty bindings + prepare, then reused
local delete_statement = db:delete('codes', { 'id' }):prepare()
delete_statement:execute({ 12 })
delete_statement:execute({ 13 })
delete_statement:execute({ 14 })
-- now an sql update using our builder
-- showing bindings with values supplied directly, and bindings with operators specified
print('updating some rows')
db:update('codes', { code = 'blank' }):where({ ['id <='] = 10 }):execute()
-- now let's check if our delete and updates worked, using bindings with
-- operators appended, and an id range from 8 to 16
print('searching rows between 8 and 16')
db:select('codes', 'id, code', { 'id >=', 'id <=' }):query({ 8, 16 }):with_each(function (row)
print('found ' .. row.id .. ' ' .. row.code)
end)
-- close db
db:close()
-- all done, sqlite command line can be used to view the data, eg. sqlite3 db/sqlite.sqlite
print('done') | mit |
robertfoss/nodemcu-firmware | examples/telnet.lua | 61 | 1070 | print("====Wicon, a LUA console over wifi.==========")
print("Author: openthings@163.com. copyright&GPL V2.")
print("Last modified 2014-11-19. V0.2")
print("Wicon Server starting ......")
function startServer()
print("Wifi AP connected. Wicon IP:")
print(wifi.sta.getip())
sv=net.createServer(net.TCP, 180)
sv:listen(8080, function(conn)
print("Wifi console connected.")
function s_output(str)
if (conn~=nil) then
conn:send(str)
end
end
node.output(s_output,0)
conn:on("receive", function(conn, pl)
node.input(pl)
if (conn==nil) then
print("conn is nil.")
end
end)
conn:on("disconnection",function(conn)
node.output(nil)
end)
end)
print("Wicon Server running at :8080")
print("===Now,Using xcon_tcp logon and input LUA.====")
end
tmr.alarm(0, 1000, 1, function()
if wifi.sta.getip()=="0.0.0.0" then
print("Connect AP, Waiting...")
else
startServer()
tmr.stop()
end
end)
| mit |
iotcafe/nodemcu-firmware | examples/telnet.lua | 61 | 1070 | print("====Wicon, a LUA console over wifi.==========")
print("Author: openthings@163.com. copyright&GPL V2.")
print("Last modified 2014-11-19. V0.2")
print("Wicon Server starting ......")
function startServer()
print("Wifi AP connected. Wicon IP:")
print(wifi.sta.getip())
sv=net.createServer(net.TCP, 180)
sv:listen(8080, function(conn)
print("Wifi console connected.")
function s_output(str)
if (conn~=nil) then
conn:send(str)
end
end
node.output(s_output,0)
conn:on("receive", function(conn, pl)
node.input(pl)
if (conn==nil) then
print("conn is nil.")
end
end)
conn:on("disconnection",function(conn)
node.output(nil)
end)
end)
print("Wicon Server running at :8080")
print("===Now,Using xcon_tcp logon and input LUA.====")
end
tmr.alarm(0, 1000, 1, function()
if wifi.sta.getip()=="0.0.0.0" then
print("Connect AP, Waiting...")
else
startServer()
tmr.stop()
end
end)
| mit |
AdamGagorik/darkstar | scripts/zones/PsoXja/npcs/_09a.lua | 13 | 2831 | -----------------------------------
-- Area: Pso'Xja
-- NPC: _09a (Stone Gate)
-- Notes: Spawns Gargoyle when triggered
-- @pos 261.600 -1.925 -50.000 9
-----------------------------------
package.loaded["scripts/zones/PsoXja/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/PsoXja/TextIDs");
require("scripts/globals/keyitems");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
if ((trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1 and player:getMainJob() == 6) then
local X=player:getXPos();
if (npc:getAnimation() == 9) then
if (X <= 261) then
if (GetMobAction(16814091) == 0) then
local Rand = math.random(1,2); -- estimated 50% success as per the wiki
if (Rand == 1) then -- Spawn Gargoyle
player:messageSpecial(DISCOVER_DISARM_FAIL + 0x8000, 0, 0, 0, 0, true);
SpawnMob(16814091,120):updateClaim(player); -- Gargoyle
else
player:messageSpecial(DISCOVER_DISARM_SUCCESS + 0x8000, 0, 0, 0, 0, true);
npc:openDoor(30);
end
player:tradeComplete();
else
player:messageSpecial(DOOR_LOCKED);
end
end
end
end
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
local X=player:getXPos();
if (npc:getAnimation() == 9) then
if (X <= 261) then
if (GetMobAction(16814091) == 0) then
local Rand = math.random(1,10);
if (Rand <=9) then -- Spawn Gargoyle
player:messageSpecial(TRAP_ACTIVATED + 0x8000, 0, 0, 0, 0, true);
SpawnMob(16814091,120):updateClaim(player); -- Gargoyle
else
player:messageSpecial(TRAP_FAILS + 0x8000, 0, 0, 0, 0, true);
npc:openDoor(30);
end
else
player:messageSpecial(DOOR_LOCKED);
end
elseif (X >= 262) then
player:startEvent(0x001A);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
if (csid == 0x001A and option == 1) then
player:setPos(260,-0.25,-20,254,111);
end
end; | gpl-3.0 |
SonyaSa/CppSharp | build/Helpers.lua | 8 | 2717 | -- This module checks for the all the project dependencies.
action = _ACTION or ""
depsdir = path.getabsolute("../deps");
srcdir = path.getabsolute("../src");
incdir = path.getabsolute("../include");
bindir = path.getabsolute("../bin");
examplesdir = path.getabsolute("../examples");
testsdir = path.getabsolute("../tests");
builddir = path.getabsolute("./" .. action);
if _ARGS[1] then
builddir = path.getabsolute("./" .. _ARGS[1]);
end
libdir = path.join(builddir, "lib", "%{cfg.buildcfg}_%{cfg.platform}");
gendir = path.join(builddir, "gen");
common_flags = { "Unicode", "Symbols" }
msvc_buildflags = { "/wd4267" }
gcc_buildflags = { "-std=c++11 -fpermissive" }
msvc_cpp_defines = { }
function os.is_osx()
return os.is("macosx")
end
function os.is_windows()
return os.is("windows")
end
function os.is_linux()
return os.is("linux")
end
function string.starts(str, start)
return string.sub(str, 1, string.len(start)) == start
end
function SafePath(path)
return "\"" .. path .. "\""
end
function SetupNativeProject()
location (path.join(builddir, "projects"))
local c = configuration "Debug"
defines { "DEBUG" }
configuration "Release"
defines { "NDEBUG" }
optimize "On"
-- Compiler-specific options
configuration "vs*"
buildoptions { msvc_buildflags }
defines { msvc_cpp_defines }
configuration { "gmake" }
buildoptions { gcc_buildflags }
configuration { "macosx" }
buildoptions { gcc_buildflags, "-stdlib=libc++" }
links { "c++" }
-- OS-specific options
configuration "Windows"
defines { "WIN32", "_WINDOWS" }
configuration(c)
end
function SetupManagedProject()
language "C#"
location (path.join(builddir, "projects"))
if not os.is_osx() then
local c = configuration { "vs*" }
location "."
configuration(c)
end
end
function IncludeDir(dir)
local deps = os.matchdirs(dir .. "/*")
for i,dep in ipairs(deps) do
local fp = path.join(dep, "premake4.lua")
fp = path.join(os.getcwd(), fp)
if os.isfile(fp) then
print(string.format(" including %s", dep))
include(dep)
end
end
end
function StaticLinksOpt(libnames)
local cc = configuration()
local path = table.concat(cc.configset.libdirs, ";")
local formats
if os.is("windows") then
formats = { "%s.lib" }
else
formats = { "lib%s.a" }
end
table.insert(formats, "%s");
local existing_libnames = {}
for _, libname in ipairs(libnames) do
for _, fmt in ipairs(formats) do
local name = string.format(fmt, libname)
if os.pathsearch(name, path) then
table.insert(existing_libnames, libname)
end
end
end
links(existing_libnames)
end
| mit |
AdamGagorik/darkstar | scripts/zones/Dragons_Aery/npcs/relic.lua | 13 | 1840 | -----------------------------------
-- Area: Dragon's Aery
-- NPC: <this space intentionally left blank>
-- @pos -20 -2 61 154
-----------------------------------
package.loaded["scripts/zones/Dragons_Aery/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Dragons_Aery/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- Working on correct relic, 4 items, Stage 4 item, Shard, Necropsyche, currencypiece
if (player:getVar("RELIC_IN_PROGRESS") == 18275 and trade:getItemCount() == 4 and trade:hasItemQty(18275,1) and
trade:hasItemQty(1573,1) and trade:hasItemQty(1589,1) and trade:hasItemQty(1454,1)) then
player:startEvent(3,18276);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 3) then
if (player:getFreeSlotsCount() < 2) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,18276);
player:messageSpecial(FULL_INVENTORY_AFTER_TRADE,1453);
else
player:tradeComplete();
player:addItem(18276);
player:addItem(1453,30);
player:messageSpecial(ITEM_OBTAINED,18276);
player:messageSpecial(ITEMS_OBTAINED,1453,30);
player:setVar("RELIC_IN_PROGRESS",0);
end
end
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Tavnazian_Safehold/Zone.lua | 12 | 3411 | -----------------------------------
--
-- Zone: Tavnazian_Safehold (26)
--
-----------------------------------
package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/missions");
require("scripts/zones/Tavnazian_Safehold/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
zone:registerRegion(1, -5, -24, 18, 5, -20, 27);
zone:registerRegion(2, 104, -42, -88, 113, -38, -77);
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(27.971,-14.068,43.735,66);
end
if (player:getCurrentMission(COP) == AN_INVITATION_WEST) then
if (player:getVar("PromathiaStatus") == 1) then
cs = 0x0065;
end
elseif (player:getCurrentMission(COP) == SHELTERING_DOUBT and player:getVar("PromathiaStatus") == 0) then
cs = 0x006B;
elseif (player:getCurrentMission(COP) == CHAINS_AND_BONDS and player:getVar("PromathiaStatus") == 1) then
cs = 0x0072;
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
switch (region:GetRegionID()): caseof
{
[1] = function (x)
if (player:getCurrentMission(COP) == AN_ETERNAL_MELODY and player:getVar("PromathiaStatus") == 2) then
player:startEvent(0x0069);
end
end,
[2] = function (x)
if (player:getCurrentMission(COP) == SLANDEROUS_UTTERINGS and player:getVar("PromathiaStatus") == 0) then
player:startEvent(0x0070);
end
end,
}
end;
-----------------------------------
-- onRegionLeave
-----------------------------------
function onRegionLeave(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0065) then
player:completeMission(COP,AN_INVITATION_WEST);
player:addMission(COP,THE_LOST_CITY);
player:setVar("PromathiaStatus",0);
elseif (csid == 0x0069) then
player:setVar("PromathiaStatus",0);
player:completeMission(COP,AN_ETERNAL_MELODY);
player:addMission(COP,ANCIENT_VOWS);
elseif (csid == 0x006B) then
player:setVar("PromathiaStatus",1);
elseif (csid == 0x0070) then
player:setVar("PromathiaStatus",1);
elseif (csid == 0x0072) then
player:setVar("PromathiaStatus",2);
end
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Meriphataud_Mountains/npcs/Muzeze.lua | 13 | 1050 | -----------------------------------
-- Area: Meriphataud Mountains
-- NPC: Muzeze
-- Type: Armor Storer
-- @pos -6.782 -18.428 208.185 119
-----------------------------------
package.loaded["scripts/zones/Meriphataud_Mountains/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Meriphataud_Mountains/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x002c);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Castle_Oztroja_[S]/Zone.lua | 32 | 1281 | -----------------------------------
--
-- Zone: Castle_Oztroja_[S] (99)
--
-----------------------------------
package.loaded["scripts/zones/Castle_Oztroja_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Castle_Oztroja_[S]/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(-239.447,-1.813,-19.98,250);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
mahmedhany128/Mr_BOT | plugins/translate.lua | 3 | 2462 | --[[
_____ ____ ____ ___ _____
|_ _| _ \ | __ ) / _ \_ _|
| | | |_) | | _ \| | | || |
| | | __/ | |_) | |_| || |
|_| |_| |____/ \___/ |_|
KASPER TP (BY @kasper_dev)
_ __ _ ____ ____ _____ ____ _____ ____
| |/ / / \ / ___|| _ \| ____| _ \ |_ _| _ \
| ' / / _ \ \___ \| |_) | _| | |_) | | | | |_) |
| . \ / ___ \ ___) | __/| |___| _ < | | | __/
|_|\_\/_/ \_\____/|_| |_____|_| \_\ |_| |_|
--]]
do
function translate(source_lang, target_lang, text)
local path = "http://translate.google.com/translate_a/single"
-- URL query parameters
local params = {
client = "gtx",
ie = "UTF-8",
oe = "UTF-8",
hl = "en",
dt = "t",
tl = target_lang or "en",
sl = source_lang or "auto",
q = URL.escape(text)
}
local query = format_http_params(params, true)
local url = path..query
local res, code = https.request(url)
if code > 200 then
return
end
local trans = res:gmatch("%[%[%[\"(.*)\"")():gsub("\"(.*)", "")
return trans
end
function run(msg, matches)
if #matches == 1 then
print("First")
local text = matches[1]
return translate(nil, nil, text)
end
if #matches == 2 then
print("Second")
local target = matches[1]
local text = matches[2]
return translate(nil, target, text)
end
if #matches == 3 then
print("Third")
local source = matches[1]
local target = matches[2]
local text = matches[3]
return translate(source, target, text)
end
end
return {
description = "",
usage = {
},
patterns = {
"^[/!]tr ([%w]+).([%a]+) (.+)",
"^[/!]tr ([%w]+) (.+)",
"^[/!]tr (.+)",
"^ترجم ([%w]+).([%a]+) (.+)",
"^ترجم ([%w]+) (.+)",
"^ترجم (.+)",
},
run = run
}
end
--[[
_____ ____ ____ ___ _____
|_ _| _ \ | __ ) / _ \_ _|
| | | |_) | | _ \| | | || |
| | | __/ | |_) | |_| || |
|_| |_| |____/ \___/ |_|
KASPER TP (BY @kasper_dev)
_ __ _ ____ ____ _____ ____ _____ ____
| |/ / / \ / ___|| _ \| ____| _ \ |_ _| _ \
| ' / / _ \ \___ \| |_) | _| | |_) | | | | |_) |
| . \ / ___ \ ___) | __/| |___| _ < | | | __/
|_|\_\/_/ \_\____/|_| |_____|_| \_\ |_| |_|
--]] | gpl-2.0 |
AdamGagorik/darkstar | scripts/zones/Cloister_of_Tremors/bcnms/puppet_master.lua | 27 | 1588 | -----------------------------------
-- Area: Cloister of Tremors
-- BCNM: The Puppet Master
-- @pos -539 1 -493 209
-----------------------------------
package.loaded["scripts/zones/Cloister_of_Tremors/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/quests");
require("scripts/zones/Cloister_of_Tremors/TextIDs");
-----------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
-- print("leave code "..leavecode);
if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,2);
elseif (leavecode == 4) then
player:startEvent(0x7d02);
end
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
if (csid == 0x7d01 and player:getVar("ThePuppetMasterProgress") == 2) then
player:setVar("ThePuppetMasterProgress",3);
end;
end;
| gpl-3.0 |
Hostle/luci | modules/luci-base/luasrc/http/protocol.lua | 2 | 15535 | -- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
-- This class contains several functions useful for http message- and content
-- decoding and to retrive form data from raw http messages.
module("luci.http.protocol", package.seeall)
local ltn12 = require("luci.ltn12")
HTTP_MAX_CONTENT = 1024*8 -- 8 kB maximum content size
-- the "+" sign to " " - and return the decoded string.
function urldecode( str, no_plus )
local function __chrdec( hex )
return string.char( tonumber( hex, 16 ) )
end
if type(str) == "string" then
if not no_plus then
str = str:gsub( "+", " " )
end
str = str:gsub( "%%([a-fA-F0-9][a-fA-F0-9])", __chrdec )
end
return str
end
-- from given url or string. Returns a table with urldecoded values.
-- Simple parameters are stored as string values associated with the parameter
-- name within the table. Parameters with multiple values are stored as array
-- containing the corresponding values.
function urldecode_params( url, tbl )
local params = tbl or { }
if url:find("?") then
url = url:gsub( "^.+%?([^?]+)", "%1" )
end
for pair in url:gmatch( "[^&;]+" ) do
-- find key and value
local key = urldecode( pair:match("^([^=]+)") )
local val = urldecode( pair:match("^[^=]+=(.+)$") )
-- store
if type(key) == "string" and key:len() > 0 then
if type(val) ~= "string" then val = "" end
if not params[key] then
params[key] = val
elseif type(params[key]) ~= "table" then
params[key] = { params[key], val }
else
table.insert( params[key], val )
end
end
end
return params
end
function urlencode( str )
local function __chrenc( chr )
return string.format(
"%%%02x", string.byte( chr )
)
end
if type(str) == "string" then
str = str:gsub(
"([^a-zA-Z0-9$_%-%.%~])",
__chrenc
)
end
return str
end
-- separated by "&". Tables are encoded as parameters with multiple values by
-- repeating the parameter name with each value.
function urlencode_params( tbl )
local enc = ""
for k, v in pairs(tbl) do
if type(v) == "table" then
for i, v2 in ipairs(v) do
enc = enc .. ( #enc > 0 and "&" or "" ) ..
urlencode(k) .. "=" .. urlencode(v2)
end
else
enc = enc .. ( #enc > 0 and "&" or "" ) ..
urlencode(k) .. "=" .. urlencode(v)
end
end
return enc
end
-- (Internal function)
-- Initialize given parameter and coerce string into table when the parameter
-- already exists.
local function __initval( tbl, key )
if tbl[key] == nil then
tbl[key] = ""
elseif type(tbl[key]) == "string" then
tbl[key] = { tbl[key], "" }
else
table.insert( tbl[key], "" )
end
end
-- (Internal function)
-- Append given data to given parameter, either by extending the string value
-- or by appending it to the last string in the parameter's value table.
local function __appendval( tbl, key, chunk )
if type(tbl[key]) == "table" then
tbl[key][#tbl[key]] = tbl[key][#tbl[key]] .. chunk
else
tbl[key] = tbl[key] .. chunk
end
end
-- (Internal function)
-- Finish the value of given parameter, either by transforming the string value
-- or - in the case of multi value parameters - the last element in the
-- associated values table.
local function __finishval( tbl, key, handler )
if handler then
if type(tbl[key]) == "table" then
tbl[key][#tbl[key]] = handler( tbl[key][#tbl[key]] )
else
tbl[key] = handler( tbl[key] )
end
end
end
-- Table of our process states
local process_states = { }
-- Extract "magic", the first line of a http message.
-- Extracts the message type ("get", "post" or "response"), the requested uri
-- or the status code if the line descripes a http response.
process_states['magic'] = function( msg, chunk, err )
if chunk ~= nil then
-- ignore empty lines before request
if #chunk == 0 then
return true, nil
end
-- Is it a request?
local method, uri, http_ver = chunk:match("^([A-Z]+) ([^ ]+) HTTP/([01]%.[019])$")
-- Yup, it is
if method then
msg.type = "request"
msg.request_method = method:lower()
msg.request_uri = uri
msg.http_version = tonumber( http_ver )
msg.headers = { }
-- We're done, next state is header parsing
return true, function( chunk )
return process_states['headers']( msg, chunk )
end
-- Is it a response?
else
local http_ver, code, message = chunk:match("^HTTP/([01]%.[019]) ([0-9]+) ([^\r\n]+)$")
-- Is a response
if code then
msg.type = "response"
msg.status_code = code
msg.status_message = message
msg.http_version = tonumber( http_ver )
msg.headers = { }
-- We're done, next state is header parsing
return true, function( chunk )
return process_states['headers']( msg, chunk )
end
end
end
end
-- Can't handle it
return nil, "Invalid HTTP message magic"
end
-- Extract headers from given string.
process_states['headers'] = function( msg, chunk )
if chunk ~= nil then
-- Look for a valid header format
local hdr, val = chunk:match( "^([A-Za-z][A-Za-z0-9%-_]+): +(.+)$" )
if type(hdr) == "string" and hdr:len() > 0 and
type(val) == "string" and val:len() > 0
then
msg.headers[hdr] = val
-- Valid header line, proceed
return true, nil
elseif #chunk == 0 then
-- Empty line, we won't accept data anymore
return false, nil
else
-- Junk data
return nil, "Invalid HTTP header received"
end
else
return nil, "Unexpected EOF"
end
end
-- data line by line with the trailing \r\n stripped of.
function header_source( sock )
return ltn12.source.simplify( function()
local chunk, err, part = sock:receive("*l")
-- Line too long
if chunk == nil then
if err ~= "timeout" then
return nil, part
and "Line exceeds maximum allowed length"
or "Unexpected EOF"
else
return nil, err
end
-- Line ok
elseif chunk ~= nil then
-- Strip trailing CR
chunk = chunk:gsub("\r$","")
return chunk, nil
end
end )
end
-- Content-Type. Stores all extracted data associated with its parameter name
-- in the params table withing the given message object. Multiple parameter
-- values are stored as tables, ordinary ones as strings.
-- If an optional file callback function is given then it is feeded with the
-- file contents chunk by chunk and only the extracted file name is stored
-- within the params table. The callback function will be called subsequently
-- with three arguments:
-- o Table containing decoded (name, file) and raw (headers) mime header data
-- o String value containing a chunk of the file data
-- o Boolean which indicates wheather the current chunk is the last one (eof)
function mimedecode_message_body( src, msg, filecb )
if msg and msg.env.CONTENT_TYPE then
msg.mime_boundary = msg.env.CONTENT_TYPE:match("^multipart/form%-data; boundary=(.+)$")
end
if not msg.mime_boundary then
return nil, "Invalid Content-Type found"
end
local tlen = 0
local inhdr = false
local field = nil
local store = nil
local lchunk = nil
local function parse_headers( chunk, field )
local stat
repeat
chunk, stat = chunk:gsub(
"^([A-Z][A-Za-z0-9%-_]+): +([^\r\n]+)\r\n",
function(k,v)
field.headers[k] = v
return ""
end
)
until stat == 0
chunk, stat = chunk:gsub("^\r\n","")
-- End of headers
if stat > 0 then
if field.headers["Content-Disposition"] then
if field.headers["Content-Disposition"]:match("^form%-data; ") then
field.name = field.headers["Content-Disposition"]:match('name="(.-)"')
field.file = field.headers["Content-Disposition"]:match('filename="(.+)"$')
end
end
if not field.headers["Content-Type"] then
field.headers["Content-Type"] = "text/plain"
end
if field.name and field.file and filecb then
__initval( msg.params, field.name )
__appendval( msg.params, field.name, field.file )
store = filecb
elseif field.name then
__initval( msg.params, field.name )
store = function( hdr, buf, eof )
__appendval( msg.params, field.name, buf )
end
else
store = nil
end
return chunk, true
end
return chunk, false
end
local function snk( chunk )
tlen = tlen + ( chunk and #chunk or 0 )
if msg.env.CONTENT_LENGTH and tlen > tonumber(msg.env.CONTENT_LENGTH) + 2 then
return nil, "Message body size exceeds Content-Length"
end
if chunk and not lchunk then
lchunk = "\r\n" .. chunk
elseif lchunk then
local data = lchunk .. ( chunk or "" )
local spos, epos, found
repeat
spos, epos = data:find( "\r\n--" .. msg.mime_boundary .. "\r\n", 1, true )
if not spos then
spos, epos = data:find( "\r\n--" .. msg.mime_boundary .. "--\r\n", 1, true )
end
if spos then
local predata = data:sub( 1, spos - 1 )
if inhdr then
predata, eof = parse_headers( predata, field )
if not eof then
return nil, "Invalid MIME section header"
elseif not field.name then
return nil, "Invalid Content-Disposition header"
end
end
if store then
store( field, predata, true )
end
field = { headers = { } }
found = found or true
data, eof = parse_headers( data:sub( epos + 1, #data ), field )
inhdr = not eof
end
until not spos
if found then
-- We found at least some boundary. Save
-- the unparsed remaining data for the
-- next chunk.
lchunk, data = data, nil
else
-- There was a complete chunk without a boundary. Parse it as headers or
-- append it as data, depending on our current state.
if inhdr then
lchunk, eof = parse_headers( data, field )
inhdr = not eof
else
-- We're inside data, so append the data. Note that we only append
-- lchunk, not all of data, since there is a chance that chunk
-- contains half a boundary. Assuming that each chunk is at least the
-- boundary in size, this should prevent problems
store( field, lchunk, false )
lchunk, chunk = chunk, nil
end
end
end
return true
end
return ltn12.pump.all( src, snk )
end
-- Content-Type. Stores all extracted data associated with its parameter name
-- in the params table withing the given message object. Multiple parameter
-- values are stored as tables, ordinary ones as strings.
function urldecode_message_body( src, msg )
local tlen = 0
local lchunk = nil
local function snk( chunk )
tlen = tlen + ( chunk and #chunk or 0 )
if msg.env.CONTENT_LENGTH and tlen > tonumber(msg.env.CONTENT_LENGTH) + 2 then
return nil, "Message body size exceeds Content-Length"
elseif tlen > HTTP_MAX_CONTENT then
return nil, "Message body size exceeds maximum allowed length"
end
if not lchunk and chunk then
lchunk = chunk
elseif lchunk then
local data = lchunk .. ( chunk or "&" )
local spos, epos
repeat
spos, epos = data:find("^.-[;&]")
if spos then
local pair = data:sub( spos, epos - 1 )
local key = pair:match("^(.-)=")
local val = pair:match("=([^%s]*)%s*$")
if key and #key > 0 then
__initval( msg.params, key )
__appendval( msg.params, key, val )
__finishval( msg.params, key, urldecode )
end
data = data:sub( epos + 1, #data )
end
until not spos
lchunk = data
end
return true
end
return ltn12.pump.all( src, snk )
end
-- version, message headers and resulting CGI environment variables from the
-- given ltn12 source.
function parse_message_header( src )
local ok = true
local msg = { }
local sink = ltn12.sink.simplify(
function( chunk )
return process_states['magic']( msg, chunk )
end
)
-- Pump input data...
while ok do
-- get data
ok, err = ltn12.pump.step( src, sink )
-- error
if not ok and err then
return nil, err
-- eof
elseif not ok then
-- Process get parameters
if ( msg.request_method == "get" or msg.request_method == "post" ) and
msg.request_uri:match("?")
then
msg.params = urldecode_params( msg.request_uri )
else
msg.params = { }
end
-- Populate common environment variables
msg.env = {
CONTENT_LENGTH = msg.headers['Content-Length'];
CONTENT_TYPE = msg.headers['Content-Type'] or msg.headers['Content-type'];
REQUEST_METHOD = msg.request_method:upper();
REQUEST_URI = msg.request_uri;
SCRIPT_NAME = msg.request_uri:gsub("?.+$","");
SCRIPT_FILENAME = ""; -- XXX implement me
SERVER_PROTOCOL = "HTTP/" .. string.format("%.1f", msg.http_version);
QUERY_STRING = msg.request_uri:match("?")
and msg.request_uri:gsub("^.+?","") or ""
}
-- Populate HTTP_* environment variables
for i, hdr in ipairs( {
'Accept',
'Accept-Charset',
'Accept-Encoding',
'Accept-Language',
'Connection',
'Cookie',
'Host',
'Referer',
'User-Agent',
} ) do
local var = 'HTTP_' .. hdr:upper():gsub("%-","_")
local val = msg.headers[hdr]
msg.env[var] = val
end
end
end
return msg
end
-- This function will examine the Content-Type within the given message object
-- to select the appropriate content decoder.
-- Currently the application/x-www-urlencoded and application/form-data
-- mime types are supported. If the encountered content encoding can't be
-- handled then the whole message body will be stored unaltered as "content"
-- property within the given message object.
function parse_message_body( src, msg, filecb )
-- Is it multipart/mime ?
if msg.env.REQUEST_METHOD == "POST" and msg.env.CONTENT_TYPE and
msg.env.CONTENT_TYPE:match("^multipart/form%-data")
then
return mimedecode_message_body( src, msg, filecb )
-- Is it application/x-www-form-urlencoded ?
elseif msg.env.REQUEST_METHOD == "POST" and msg.env.CONTENT_TYPE and
msg.env.CONTENT_TYPE:match("^application/x%-www%-form%-urlencoded")
then
return urldecode_message_body( src, msg, filecb )
-- Unhandled encoding
-- If a file callback is given then feed it chunk by chunk, else
-- store whole buffer in message.content
else
local sink
-- If we have a file callback then feed it
if type(filecb) == "function" then
local meta = {
name = "raw",
encoding = msg.env.CONTENT_TYPE
}
sink = function( chunk )
if chunk then
return filecb(meta, chunk, false)
else
return filecb(meta, nil, true)
end
end
-- ... else append to .content
else
msg.content = ""
msg.content_length = 0
sink = function( chunk )
if chunk then
if ( msg.content_length + #chunk ) <= HTTP_MAX_CONTENT then
msg.content = msg.content .. chunk
msg.content_length = msg.content_length + #chunk
return true
else
return nil, "POST data exceeds maximum allowed length"
end
end
return true
end
end
-- Pump data...
while true do
local ok, err = ltn12.pump.step( src, sink )
if not ok and err then
return nil, err
elseif not ok then -- eof
return true
end
end
return true
end
end
statusmsg = {
[200] = "OK",
[206] = "Partial Content",
[301] = "Moved Permanently",
[302] = "Found",
[304] = "Not Modified",
[400] = "Bad Request",
[403] = "Forbidden",
[404] = "Not Found",
[405] = "Method Not Allowed",
[408] = "Request Time-out",
[411] = "Length Required",
[412] = "Precondition Failed",
[416] = "Requested range not satisfiable",
[500] = "Internal Server Error",
[503] = "Server Unavailable",
}
| apache-2.0 |
AdamGagorik/darkstar | scripts/globals/items/plate_of_urchin_sushi.lua | 17 | 1538 | -----------------------------------------
-- ID: 5151
-- Item: plate_of_urchin_sushi
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Health 40
-- Strength 1
-- Vitality 5
-- Accuracy % 15
-- Ranged ACC % 15
-- Sleep Resist 5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5151);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 40);
target:addMod(MOD_STR, 1);
target:addMod(MOD_VIT, 5);
target:addMod(MOD_FOOD_ACCP, 15);
target:addMod(MOD_FOOD_RACCP, 15);
target:addMod(MOD_SLEEPRES, 5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 40);
target:delMod(MOD_STR, 1);
target:delMod(MOD_VIT, 5);
target:delMod(MOD_FOOD_ACCP, 15);
target:delMod(MOD_FOOD_RACCP, 15);
target:delMod(MOD_SLEEPRES, 5);
end;
| gpl-3.0 |
Nathan22Miles/sile | languages/cy.lua | 4 | 63370 | SILE.hyphenator.languages["cy"] = {};
SILE.hyphenator.languages["cy"].patterns = {
".ac4t",
".ad3ae",
".add5as",
".add3o",
".ad4eg",
".ad4eny",
".ad4fer",
".adl4",
".ad3r",
".ae3a",
".af3a",
".af4an",
".aff3",
".afl4u",
".af5lw",
".ag3w",
".am4le",
".am3s",
".an5ad",
".an4g3",
".anghen5a",
".anghen4r",
".an2o",
".anrhyd4",
".ansodd4e",
".an5te",
".an3w4",
".an5we",
".ar4bo",
".ar4cha",
".ar5ddel",
".ared4",
".ar4en",
".arff4",
".ar4ge",
".ar2i",
".ar3we",
".ar4wed",
".as3g",
".as3t",
".aw4e",
".ban4as",
".ban4ed",
".bara5t",
".bel3y",
".be3t4a",
".bl2",
".bl4e",
".br2",
".br4e",
".call5",
".ce4n",
".ch2",
".ch4e",
".ch4l",
".ch4o",
".chollad4",
".chr2",
".chwyn5",
".cl2",
".cr2",
".cy5we",
".dad3r",
".dd2",
".ddefn5",
".dd4i",
".ddi5an",
".ddi5dd",
".ddi3e",
".ddill5adas",
".ddill5ade",
".ddill5ado",
".ddill5adw",
".ddin4",
".ddiw5eddas",
".ddiw5edde",
".ddiw5eddo",
".ddiw5eddw",
".ddwl3",
".ddy5fala",
".ddy5fale",
".ddy5falo",
".ddy5falw",
".ddylad4",
".deallad4",
".defn3",
".der4w",
".deth5",
".di5an",
".di5dd",
".di3e",
".di3gy",
".dill5adas",
".dill5ade",
".dill5ado",
".dill5adw",
".din4",
".diw5eddas",
".diw5edde",
".diw5eddo",
".diw5eddw",
".dr4e",
".dwl3",
".dy5fala",
".dy5fale",
".dy5falo",
".dy5falw",
".dy5fo",
".dylad4",
".dyrchafad4",
".eb2",
".eb3r",
".eb4rw",
".ec2",
".ed2",
".edl4",
".edr4",
".eg2",
".egn3",
".el4or",
".els4",
".en3as",
".eny5na",
".er2",
".erfy5na",
".ern4",
".ewy5na",
".fadd3",
".falch5",
".fan3a",
".farn4ais.",
".fasg4",
".fas5ge",
".ff2",
".ff4a",
".ffer4a",
".ffe5ras",
".ffer4e",
".ff4o",
".ffor5t",
".ff4y",
".ffydd5",
".ffynad4",
".ffy5nas",
".fign5",
".fis5g",
".fon4edi",
".fordd4",
".for4o",
".for4w",
".for4y",
".fr4i",
".fryn4d",
".fydd5",
".fyn5as",
".fyw3",
".gal3e",
".gal5o",
".gan3l",
".gan5olas",
".gan5ole",
".gen5as",
".ger5b",
".geu5d",
".ghwy5na",
".gl2",
".glaf5y",
".gl4e",
".gleid4",
".gl4y",
".glyn3",
".glywad4",
".god3y",
".gof3a",
".goffad4wy",
".gollad4",
".gr2",
".grynho4em",
".grynho4wn",
".gwedd4er",
".gyd3",
".gyf5al",
".gyf5arc",
".gyfer5byna",
".gyfer5byni",
".gyfer5bynn",
".gyffel5",
".gym3o",
".gyn3a",
".gyn5e",
".gynef5",
".gyth5ru",
".gy5we",
".hac4",
".hadl4",
".haf4a",
".haf3l4",
".hagr3",
".ham4le",
".han5as",
".han4g5",
".hanghen5a",
".han5t",
".han5w4",
".har5ddel",
".hared4",
".har4en",
".har3n",
".harn4a",
".har3w",
".has3g",
".haw4",
".heb2",
".hec2",
".hed2",
".hedl4",
".he4o",
".herfy5na",
".her4w",
".heur5",
".hof4r3",
".hol4y",
".holyn5",
".hw2",
".hwn4",
".hwyl5u",
".hwyn5a",
".hwyr5",
".hwyth4au",
".hyd4",
".hydr4",
".hy3ff",
".hyf4od",
".hy5fry",
".hy3g",
".hyl4",
".hym3e",
".hym4u",
".hym4y",
".hymy5na",
".hymysg4",
".hyn2",
".hy3no",
".hy3rw",
".iach4",
".iac5has",
".iac5he",
".iac5hw",
".ir3",
".ladr3",
".ledr4e",
".le3na",
".le3o",
".lest4",
".lin3",
".ll2",
".llaw4e",
".lle5na",
".llo5nas",
".llon4e",
".llythr5",
".lo3na",
".lon4e",
".ludd3",
".lygr3",
".lyn3a",
".lythr5",
".man4ed",
".mant4a",
".mar4f",
".mign5",
".mis5g",
".mol3",
".mon4edi",
".mwyth5a",
".mwyth5w",
".myn5as",
".neilltu4ad",
".neis4i",
".nen3a",
".ner4w",
".ng2",
".ngen5as",
".nghyt5u",
".nghy5wa",
".ngl4",
".ng4w",
".ngy4",
".ni5an",
".ni3e",
".ni5fei",
".nig2",
".ni5ga",
".ni3ge",
".ni3gw",
".ni3gy",
".ni5re",
".ni3wa",
".niwl5",
".no4e",
".no4w",
".nwl3",
".nwyn3",
".oddefad4",
".od4l",
".of3a",
".of4o",
".of4u",
".og2",
".og4l4",
".ol2",
".oll3",
".ol5yga",
".ol5yge",
".olyn3",
".or1",
".orddad4",
".pl4a",
".pl4e",
".rad3r",
".rag3l",
".ra3na",
".ran5d4",
".rew3",
".rhi5a",
".ria4",
".rin4t",
".rug4l5",
".ry3n4a",
".ryn4e",
".sas4",
".ses4",
".st2",
".sych3",
".sych5e",
".talad4",
".tan4e",
".th2",
".thag5",
".th4i",
".tho5e",
".th4r4",
".thrad4",
".th4u",
".torad4",
".tr2",
".tr4a",
".trad4",
".tr4o",
".tro4en",
".uch2",
".wa5r4as",
".war4es",
".wedd4er",
".weithiad4",
".welad4",
".wen3a",
".west4",
".wn4io",
".wobr3",
".wybr4",
".wy3by",
".wy4r",
".wyw3",
".ydd4",
".yd4l",
".yf4ar",
".ym4adw",
".ym3e",
".ym4yl",
".ymysg4",
".yn4d",
".ys4b",
".ysg4",
".ys4i",
".ys4n",
".ys4t",
"a1a",
"a3ar2",
"2ab",
"ab3a",
"ab4ad",
"ab3ed",
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"y5weddia",
"yw5eg.",
"y4wel",
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"yw3es",
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"yw3id",
"y4wio",
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"y1wn",
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};
| mit |
AdamGagorik/darkstar | scripts/zones/Northern_San_dOria/npcs/Ramua.lua | 53 | 1884 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Ramua
-- Type: Woodworking Synthesis Image Support
-- @pos -183.750 10.999 255.770 231
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local guildMember = isGuildMember(player,9);
local SkillCap = getCraftSkillCap(player,SKILL_WOODWORKING);
local SkillLevel = player:getSkillLevel(SKILL_WOODWORKING);
if (guildMember == 1) then
if (player:hasStatusEffect(EFFECT_WOODWORKING_IMAGERY) == false) then
player:startEvent(0x0271,SkillCap,SkillLevel,2,207,player:getGil(),0,0,0);
else
player:startEvent(0x0271,SkillCap,SkillLevel,2,207,player:getGil(),6857,0,0);
end
else
player:startEvent(0x0271,SkillCap,SkillLevel,2,201,player:getGil(),0,0,0); -- Standard Dialogue
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0271 and option == 1) then
player:messageSpecial(IMAGE_SUPPORT,0,1,2);
player:addStatusEffect(EFFECT_WOODWORKING_IMAGERY,1,0,120);
end
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/globals/items/butter_crepe.lua | 17 | 1278 | -----------------------------------------
-- ID: 5766
-- Item: Butter Crepe
-- Food Effect: 30 Min, All Races
-----------------------------------------
-- HP +10
-- Magic Accuracy +2
-- Magic Defense +1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5766);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 10);
target:addMod(MOD_MACC, 2);
target:addMod(MOD_MDEF, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 10);
target:delMod(MOD_MACC, 2);
target:delMod(MOD_MDEF, 1);
end;
| gpl-3.0 |
iotcafe/nodemcu-firmware | lua_examples/yet-another-bmp085.lua | 65 | 2608 | ------------------------------------------------------------------------------
-- BMP085 query module
--
-- LICENCE: http://opensource.org/licenses/MIT
-- Vladimir Dronnikov <dronnikov@gmail.com>
-- Heavily based on work of Christee <Christee@nodemcu.com>
--
-- Example:
-- dofile("bmp085.lua").read(sda, scl)
------------------------------------------------------------------------------
local M
do
-- cache
local i2c, tmr = i2c, tmr
-- helpers
local r8 = function(reg)
i2c.start(0)
i2c.address(0, 0x77, i2c.TRANSMITTER)
i2c.write(0, reg)
i2c.stop(0)
i2c.start(0)
i2c.address(0, 0x77, i2c.RECEIVER)
local r = i2c.read(0, 1)
i2c.stop(0)
return r:byte(1)
end
local w8 = function(reg, val)
i2c.start(0)
i2c.address(0, 0x77, i2c.TRANSMITTER)
i2c.write(0, reg)
i2c.write(0, val)
i2c.stop(0)
end
local r16u = function(reg)
return r8(reg) * 256 + r8(reg + 1)
end
local r16 = function(reg)
local r = r16u(reg)
if r > 32767 then r = r - 65536 end
return r
end
-- calibration data
local AC1, AC2, AC3, AC4, AC5, AC6, B1, B2, MB, MC, MD
-- read
local read = function(sda, scl, oss)
i2c.setup(0, sda, scl, i2c.SLOW)
-- cache calibration data
if not AC1 then
AC1 = r16(0xAA)
AC2 = r16(0xAC)
AC3 = r16(0xAE)
AC4 = r16u(0xB0)
AC5 = r16u(0xB2)
AC6 = r16u(0xB4)
B1 = r16(0xB6)
B2 = r16(0xB8)
MB = r16(0xBA)
MC = r16(0xBC)
MD = r16(0xBE)
end
-- get raw P
if not oss then oss = 0 end
if oss <= 0 then oss = 0 end
if oss > 3 then oss = 3 end
w8(0xF4, 0x34 + 64 * oss)
tmr.delay((4 + 3 ^ oss) * 1000)
local p = r8(0xF6) * 65536 + r8(0xF7) * 256 + r8(0xF8)
p = p / 2 ^ (8 - oss)
-- get T
w8(0xF4, 0x2E)
tmr.delay(5000)
local t = r16(0xF6)
local X1 = (t - AC6) * AC5 / 32768
local X2 = MC * 2048 / (X1 + MD)
t = (X2 + X1 + 8) / 16
-- normalize P
local B5 = t * 16 - 8;
local B6 = B5 - 4000
local X1 = B2 * (B6 * B6 / 4096) / 2048
local X2 = AC2 * B6 / 2048
local X3 = X1 + X2
local B3 = ((AC1 * 4 + X3) * 2 ^ oss + 2) / 4
X1 = AC3 * B6 / 8192
X2 = (B1 * (B6 * B6 / 4096)) / 65536
X3 = (X1 + X2 + 2) / 4
local B4 = AC4 * (X3 + 32768) / 32768
local B7 = (p - B3) * (50000 / 2 ^ oss)
p = B7 / B4 * 2
X1 = (p / 256) ^ 2
X1 = (X1 * 3038) / 65536
X2 = (-7357 * p) / 65536
p = p + (X1 + X2 + 3791) / 16
-- Celsius * 10, Hg mm * 10
return t, p * 3 / 40
end
-- expose
M = {
read = read,
}
end
return M
| mit |
AdamGagorik/darkstar | scripts/globals/items/kohlrouladen.lua | 18 | 1269 | -----------------------------------------
-- ID: 5760
-- Item: kohlrouladen
-- Food Effect: 1hour?, All Races
-----------------------------------------
-- Strength 3
-- Agility 3
-- Intelligence -5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5760);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 3);
target:addMod(MOD_AGI, 3);
target:addMod(MOD_INT, -5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 3);
target:delMod(MOD_AGI, 3);
target:delMod(MOD_INT, -5);
end;
| gpl-3.0 |
AdamGagorik/darkstar | scripts/globals/items/sleepshroom.lua | 18 | 1170 | -----------------------------------------
-- ID: 4374
-- Item: sleepshroom
-- Food Effect: 5Min, All Races
-----------------------------------------
-- Strength -3
-- Mind 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4374);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, -3);
target:addMod(MOD_MND, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, -3);
target:delMod(MOD_MND, 1);
end;
| gpl-3.0 |
hlieberman/sysdig | userspace/sysdig/chisels/tracers_2_statsd.lua | 4 | 2002 | --[[
Copyright (C) 2013-2018 Draios Inc dba Sysdig.
This file is part of sysdig.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
-- Chisel description
description = "Converts sysdig span duration data into statsd metrics and pipes them to the given statsd server. See https://github.com/draios/sysdig/wiki/Tracers for more information.";
short_description = "Export spans duration as statds metrics.";
category = "Tracers";
args =
{
{
name = "server_addr",
description = "The address of the statsd server to send data to",
argtype = "string",
optional = true
},
{
name = "server_port",
description = "The UDP port to use",
argtype = "string",
optional = true
},
}
local lstatsd = require "statsd"
local host = "127.0.0.1"
local port = 8125
-- Argument notification callback
function on_set_arg(name, val)
if name == "server_addr" then
host = val
return true
elseif name == "server_port" then
port = tonumber(val)
return true
end
return false
end
-- Initialization callback
function on_init()
-- Initialize statsd
statsd = lstatsd({host = "127.0.0.1"})
-- Request the fields that we need
ftags = chisel.request_field("span.tags")
flatency = chisel.request_field("span.duration")
-- set the filter
chisel.set_filter("evt.type=tracer and evt.dir=<")
return true
end
-- Event parsing callback
function on_event()
local tags = evt.field(ftags)
local latency = evt.field(flatency)
if latency then
statsd:timer(tags, tonumber(latency) / 1000000)
end
return true
end
| gpl-2.0 |
sjznxd/lc-20130204 | applications/luci-minidlna/luasrc/model/cbi/minidlna.lua | 87 | 5720 | --[[
LuCI - Lua Configuration Interface - miniDLNA support
Copyright 2012 Gabor Juhos <juhosg@openwrt.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
local m, s, o
m = Map("minidlna", translate("miniDLNA"),
translate("MiniDLNA is server software with the aim of being fully compliant with DLNA/UPnP-AV clients."))
m:section(SimpleSection).template = "minidlna_status"
s = m:section(TypedSection, "minidlna", "miniDLNA Settings")
s.addremove = false
s.anonymous = true
s:tab("general", translate("General Settings"))
s:tab("advanced", translate("Advanced Settings"))
o = s:taboption("general", Flag, "enabled", translate("Enable:"))
o.rmempty = false
function o.cfgvalue(self, section)
return luci.sys.init.enabled("minidlna") and self.enabled or self.disabled
end
function o.write(self, section, value)
if value == "1" then
luci.sys.init.enable("minidlna")
luci.sys.call("/etc/init.d/minidlna start >/dev/null")
else
luci.sys.call("/etc/init.d/minidlna stop >/dev/null")
luci.sys.init.disable("minidlna")
end
return Flag.write(self, section, value)
end
o = s:taboption("general", Value, "port", translate("Port:"),
translate("Port for HTTP (descriptions, SOAP, media transfer) traffic."))
o.datatype = "port"
o.default = 8200
o = s:taboption("general", Value, "interface", translate("Interfaces:"),
translate("Network interfaces to serve."))
o.template = "cbi/network_ifacelist"
o.widget = "checkbox"
o.nocreate = true
function o.cfgvalue(self, section)
local rv = { }
local val = Value.cfgvalue(self, section)
if val then
local ifc
for ifc in val:gmatch("[^,%s]+") do
rv[#rv+1] = ifc
end
end
return rv
end
function o.write(self, section, value)
local rv = { }
local ifc
for ifc in luci.util.imatch(value) do
rv[#rv+1] = ifc
end
Value.write(self, section, table.concat(rv, ","))
end
o = s:taboption("general", Value, "friendly_name", translate("Friendly name:"),
translate("Set this if you want to customize the name that shows up on your clients."))
o.rmempty = true
o.placeholder = "OpenWrt DLNA Server"
o = s:taboption("advanced", Value, "db_dir", translate("Database directory:"),
translate("Set this if you would like to specify the directory where you want MiniDLNA to store its database and album art cache."))
o.rmempty = true
o.placeholder = "/var/cache/minidlna"
o = s:taboption("advanced", Value, "log_dir", translate("Log directory:"),
translate("Set this if you would like to specify the directory where you want MiniDLNA to store its log file."))
o.rmempty = true
o.placeholder = "/var/log"
s:taboption("advanced", Flag, "inotify", translate("Enable inotify:"),
translate("Set this to enable inotify monitoring to automatically discover new files."))
s:taboption("advanced", Flag, "enable_tivo", translate("Enable TIVO:"),
translate("Set this to enable support for streaming .jpg and .mp3 files to a TiVo supporting HMO."))
o.rmempty = true
o = s:taboption("advanced", Flag, "strict_dlna", translate("Strict to DLNA standard:"),
translate("Set this to strictly adhere to DLNA standards. This will allow server-side downscaling of very large JPEG images, which may hurt JPEG serving performance on (at least) Sony DLNA products."))
o.rmempty = true
o = s:taboption("advanced", Value, "presentation_url", translate("Presentation URL:"))
o.rmempty = true
o.placeholder = "http://192.168.1.1/"
o = s:taboption("advanced", Value, "notify_interval", translate("Notify interval:"),
translate("Notify interval in seconds."))
o.datatype = "uinteger"
o.placeholder = 900
o = s:taboption("advanced", Value, "serial", translate("Announced serial number:"),
translate("Serial number the miniDLNA daemon will report to clients in its XML description."))
o.placeholder = "12345678"
s:taboption("advanced", Value, "model_number", translate("Announced model number:"),
translate("Model number the miniDLNA daemon will report to clients in its XML description."))
o.placholder = "1"
o = s:taboption("advanced", Value, "minissdpsocket", translate("miniSSDP socket:"),
translate("Specify the path to the MiniSSDPd socket."))
o.rmempty = true
o.placeholder = "/var/run/minissdpd.sock"
o = s:taboption("general", ListValue, "root_container", translate("Root container:"))
o:value(".", translate("Standard container"))
o:value("B", translate("Browse directory"))
o:value("M", translate("Music"))
o:value("V", translate("Video"))
o:value("P", translate("Pictures"))
s:taboption("general", DynamicList, "media_dir", translate("Media directories:"),
translate("Set this to the directory you want scanned. If you want to restrict the directory to a specific content type, you can prepend the type ('A' for audio, 'V' for video, 'P' for images), followed by a comma, to the directory (eg. media_dir=A,/mnt/media/Music). Multiple directories can be specified."))
o = s:taboption("general", DynamicList, "album_art_names", translate("Album art names:"),
translate("This is a list of file names to check for when searching for album art."))
o.rmempty = true
o.placeholder = "Cover.jpg"
function o.cfgvalue(self, section)
local rv = { }
local val = Value.cfgvalue(self, section)
if type(val) == "table" then
val = table.concat(val, "/")
elseif not val then
val = ""
end
local file
for file in val:gmatch("[^/%s]+") do
rv[#rv+1] = file
end
return rv
end
function o.write(self, section, value)
local rv = { }
local file
for file in luci.util.imatch(value) do
rv[#rv+1] = file
end
Value.write(self, section, table.concat(rv, "/"))
end
return m
| apache-2.0 |
kevindehecker/paparazzi | sw/extras/chdk/pictuav.lua | 87 | 5350 | --[[
@title PictUAV
@param d Display off frame 0=never
@default d 0
--]]
-- Developed on IXUS 230 HS. Other cameras should work as well, but some errors or crashes are possible
-- also considering that some firmwares still have CHDK bugs.
--
-- Other settings in the camera that you should try to manipulate to reduce the time between taking pictures:
-- CHDK menu
-- Extra Photo overrides
-- Disable overrides : Off
-- Do not override shutter speed ( I allow the camera to determine exposure time, but feel free to experiment)
-- ND filter state: Out (removes ND filter to allow more light to fall on the sensor )
-- Override subj. dist. value: 65535. (good to keep it there)
-- Do not save RAW images, they take longer
--
-- Camera menu
-- Use P mode, certainly not automatic
-- If you can hardset the focus, do this towards infinity
-- Play around with aperture. Smaller apertures are better for more sharpness, but not every camera allows you to.
-- (Some cameras have really bad behaviour on larger apertures that allow more light through, especially at edges).
-- Disable IS (plane vibrations mess up its function and increases the chance of blur)
-- Take Large images with Fine resolution.
-- Turn "Review" mode off.
-- Consider hard-setting ISO, but consider local weather. If set too high, shutter time goes up, which causes blur.
-- Blur can then also occur in areas where there is little light reflection from the earth.
--
-- How to use the script:
-- Load this on the card under "CHDK/SCRIPTS"
-- Enter the CHDK menu through your "ALT" button
-- Under scripts, select the script and specify "Autostart: on"
--
-- As the camera starts up, this also loads. with the shutter button pressed, you can interrupt the script
-- Then press the "ALT" button to disable the scripting actuator.
-- Press the shutter button to extend the lens
-- Press "ALT" again to bring up the scripting actuator.
-- Press the shutter button to reinitiate the script.
-- If you have a IXUS 230HS like me, the focus can't be set automatically. Point the camera at a distant object while the script
-- is starting. It should say "Focused", after which it's ready for use.
--
-- Example paparazzi airframe configuration:
--
-- <section name="DIGITAL_CAMERA" prefix="DC_">
-- <define name="AUTOSHOOT_QUARTERSEC_PERIOD" value="8" unit="quarter_second"/>
-- <define name="AUTOSHOOT_METER_GRID" value="60" unit="meter"/>
-- <define name="SHUTTER_DELAY" value="0" unit="quarter_second"/>
-- <define name="POWER_OFF_DELAY" value="3" unit="quarter_second"/>
-- </section>
--
-- <load name="digital_cam.xml" >
-- <define name="DC_SHUTTER_LED" value="4"/>
-- <define name="DC_POWER_OFF_LED" value="4"/>
-- <define name="DC_RELEASE" value="LED_ON" />
-- <define name="DC_PUSH" value="LED_OFF" />
-- </load>
--
print( "PictUAV Started " )
function print_status (frame)
local free = get_jpg_count()
print("#" .. frame )
end
-- switch to autofocus mode, pre-focus, then go to manual focus mode (locking focus there).
-- this helps to reduce the delay between the signal and taking the picture.
function pre_focus()
local focused = false
local try = 1
while not focused and try <= 5 do
print("Pre-focus attempt " .. try)
press("shoot_half")
sleep(2000)
if get_prop(18) > 0 then
print("Focused")
focused = true
set_aflock(1)
end
release("shoot_half")
sleep(500)
try = try + 1
end
return focused
end
-- set aperture/shooting mode to landscape
set_prop(6,3)
ap = get_prop(6)
print ("AF(3=inf,4=MF) "..ap)
-- Turn IS off
set_prop(145, 3)
-- set P mode
set_capture_mode(2)
sleep(1000)
-- Get focusing mode
p = get_prop(6)
if (p==3) then
print "Inf set."
else
-- on ixus230hs, no explicit MF.
-- so set to infinity (3)
while (p ~= 3) do
press "left"
release "left"
p = get_prop (6)
end
print "Focus set to infinity"
end
-- on ixus230hs set focus doesn't fail, but doesn't do anything.
set_focus(100)
print "set_focus 100"
sleep(2000)
f = get_focus
-- on ixus230hs set focus doesn't fail, but doesn't do anything.
set_focus( 65535 )
print "set_focus 65535"
sleep( 2000)
g = get_focus
if (f==g) then
print "set_focus inop"
-- if focusing until here didn't work, pre-focus using a different method.
pre_focus()
else
-- set_aflock(1) fails when the camera isn't knowingly focused.
print( "Setting aflock 1" )
sleep(1000)
set_aflock( 1 )
end
-- measuring the pulse on CHDK isn't necessarily that accurate, they can easily vary by 40ms.
-- Since I'm using a 100ms wait here, the variance for a shoot is around 140ms.
-- If the pulse is 250ms, then I should allow for anything down to 110.
-- For Paparazzi, taking a single picture using the button may not work because the timing may be very off
-- considering the 4Hz loop (this requires a change in the cam module for paparazzi).
print( "PictUAV loop " )
a = -1
repeat
a = get_usb_power(0)
-- a pulse is detected longer than ~610ms.
if (a>61) then
print( "shutting down " )
shut_down()
sleep(1500)
break
end
-- a pulse longer than ~100ms is detected.
if (a>10) then
frame = 1
shoot()
frame = frame + 1
end
sleep(100)
until ( false )
print( "PictUAV ended " )
| gpl-2.0 |
AdamGagorik/darkstar | scripts/zones/Korroloka_Tunnel/npcs/qm2.lua | 15 | 3376 | -----------------------------------
-- Area: Korroloka Tunnel
-- NPC: ??? (qm2)
-- Involved In Quest: Ayame and Kaede
-- @pos -208 -9 176 173
-----------------------------------
package.loaded["scripts/zones/Korroloka_Tunnel/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Korroloka_Tunnel/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(BASTOK,AYAME_AND_KAEDE) == QUEST_ACCEPTED) then
if (player:getVar("AyameAndKaede_Event") == 2 and player:hasKeyItem(STRANGELY_SHAPED_CORAL) == false) then
local leechesDespawned = (GetMobAction(17486187) == 0 and GetMobAction(17486188) == 0 and GetMobAction(17486189) == 0);
local spawnTime = player:getVar("KorrolokaLeeches_Spawned");
local canSpawn = (leechesDespawned and (os.time() - spawnTime) > 30);
local killedLeeches = player:getVar("KorrolokaLeeches");
if (killedLeeches >= 1) then
if ((killedLeeches == 3 and (os.time() - player:getVar("KorrolokaLeeches_Timer") < 30)) or (killedLeeches < 3 and leechesDespawned and (os.time() - spawnTime) < 30)) then
player:addKeyItem(STRANGELY_SHAPED_CORAL);
player:messageSpecial(KEYITEM_OBTAINED,STRANGELY_SHAPED_CORAL);
player:setVar("KorrolokaLeeches",0);
player:setVar("KorrolokaLeeches_Spawned",0);
player:setVar("KorrolokaLeeches_Timer",0);
elseif (leechesDespawned) then
SpawnMob(17486187,168); -- Despawn after 3 minutes (-12 seconds for despawn delay).
SpawnMob(17486188,168);
SpawnMob(17486189,168);
player:setVar("KorrolokaLeeches",0);
player:setVar("KorrolokaLeeches_Spawned",os.time()+180);
player:messageSpecial(SENSE_OF_BOREBODING);
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
elseif (canSpawn) then
SpawnMob(17486187,168); -- Despawn after 3 minutes (-12 seconds for despawn delay).
SpawnMob(17486188,168);
SpawnMob(17486189,168);
player:setVar("KorrolokaLeeches_Spawned",os.time()+180);
player:messageSpecial(SENSE_OF_BOREBODING);
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Windurst_Waters_[S]/npcs/Emhi_Tchaoryo.lua | 13 | 1076 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Emhi Tchaoryo
-- Type: Campaign Ops Overseer
-- @zone: 94
-- @pos 10.577 -2.478 32.680
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0133);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Southern_San_dOria/npcs/HomePoint#2.lua | 27 | 1275 | -----------------------------------
-- Area: Southern San dOria
-- NPC: HomePoint#2
-- @pos 45 2 -35 230
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Southern_San_dOria/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fd, 1);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x21fd) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Pashhow_Marshlands_[S]/Zone.lua | 12 | 2045 | -----------------------------------
--
-- Zone: Pashhow_Marshlands_[S] (90)
--
-----------------------------------
package.loaded["scripts/zones/Pashhow_Marshlands_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Pashhow_Marshlands_[S]/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/weather");
require("scripts/globals/status");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(547.841,23.192,696.323,134);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onZoneWeatherChange
-----------------------------------
function onZoneWeatherChange(weather)
local npc = GetNPCByID(17146623); -- Indescript Markings (BOOTS)
if (npc ~= nil) then
if (weather == WEATHER_RAIN or weather == WEATHER_THUNDER) then
npc:setStatus(STATUS_DISAPPEAR);
else
npc:setStatus(STATUS_NORMAL);
end
end
npc = GetNPCByID(17146624); -- Indescript Markings (BODY)
if (npc ~= nil) then
if (weather == WEATHER_RAIN) then
npc:setStatus(STATUS_DISAPPEAR);
else
npc:setStatus(STATUS_NORMAL);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Windurst_Waters_[S]/npcs/Lutete.lua | 13 | 1125 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Lutete
-- Type: Standard NPC
-- @zone: 94
-- @pos 169.205 -0.879 -9.107
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Windurst_Waters_[S]/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, LUTETE_DIALOG);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Tavnazian_Safehold/npcs/Komalata.lua | 13 | 1554 | -----------------------------------
-- Area: Tavnazian Safehold
-- NPC: Komalata
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil;
require("scripts/zones/Tavnazian_Safehold/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,KOMALATA_SHOP_DIALOG);
stock = {0x1118,110, -- Meat Jerky
0x03a8,14, -- Rock Salt
0x0263,36, -- Rye Flour
0x119d,10, -- Distilled Water
0x0271,91, -- Apple Vinegar (COP 4+ only)
0x110c,110, -- Black Bread (COP 4+ only)
0x0262,55, -- San d'Orian Flour (COP 4+ only)
0x1125,29, -- San d'Orian Carrot (COP 4+ only)
0x0275,44, -- Millioncorn (COP 4+ only)
0x05f3,290} -- Apple Mint (COP 4+ only)
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Dynamis-Bastok/Zone.lua | 21 | 2379 | -----------------------------------
--
-- Zone: Dynamis-Bastok
--
-----------------------------------
package.loaded["scripts/zones/Dynamis-Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/zones/Dynamis-Bastok/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
local realDay = os.time();
local dynaWaitxDay = player:getVar("dynaWaitxDay");
if ((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay or player:getVar("DynamisID") == GetServerVariable("[DynaBastok]UniqueID")) then
if (player:isBcnmsFull() == 1) then
if (player:hasStatusEffect(EFFECT_DYNAMIS, 0) == false) then
inst = player:addPlayerToDynamis(1280);
if (inst == 1) then
player:bcnmEnter(1280);
else
cs = 0;
end
else
player:bcnmEnter(1280);
end
else
inst = player:bcnmRegister(1280);
if (inst == 1) then
player:bcnmEnter(1280);
else
cs = 0;
end
end
else
cs = 0;
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0) then
player:setPos(112.000,0.994,-72.000,127,0xEA);
end
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Mhaura/npcs/Rycharde.lua | 29 | 17139 | -----------------------------------
-- Area: Mhaura
-- NPC: Rycharde
-- Standard Info NPC
-- Starts & Finishes non Repeatable Quest: Rycharde the Chef,
-- WAY_OF_THE_COOK, UNENDING_CHASE
-- his name is Valgeir (not completed correctly, ferry not implemented)
-- the clue (100%)
-- the basics (not completed correctly, ferry not implemented)
-----------------------------------
package.loaded["scripts/zones/Mhaura/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/titles");
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/zones/Mhaura/TextIDs");
-- player:startEvent(0x4a); -- first quest completed ok
-- player:startEvent(0x4b); -- nothing to do
-- player:startEvent(0x4c); -- second quest start --WAY_OF_THE_COOK
-- player:startEvent(0x4e); -- you have x hours left
-- player:startEvent(0x4f); -- not yet done
-- player:startEvent(0x50); -- second quest completed
-- player:startEvent(0x51); -- too late second quest
-- player:startEvent(0x52);-- third quest
-- player:startEvent(0x53);-- third quest completed
-- player:startEvent(0x54);-- third quest said no, ask again
-- player:startEvent(0x55);-- third quest comment no hurry
-- player:startEvent(0x56);-- forth quest His Name is Valgeir
-- player:startEvent(0x57);-- forth quest not done yet
-- player:startEvent(0x58);-- forth quest done!
-- player:startEvent(0x59);-- nothing to do
-- player:startEvent(0x5a);-- fifth quest The Clue
-- player:startEvent(0x5b);-- fifth quest The Clue asked again
-- player:startEvent(0x5c);-- fifth quest completed
-- player:startEvent(0x5d);-- fifth quest not enogh
-- player:startEvent(0x5e);-- sixth quest The Basics
-- player:startEvent(0x5f);-- sixth quest not done yet
-- player:startEvent(0x60);-- sixth quest completed
-- player:startEvent(0x61);-- sixth quest completed commentary
-- player:startEvent(0x62);-- sixth quest completed commentary 2
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(OTHER_AREAS,RYCHARDE_THE_CHEF)== QUEST_ACCEPTED) then
local count = trade:getItemCount();
local DhalmelMeat = trade:hasItemQty(4359,trade:getItemCount()); --4359 - slice_of_dhalmel_meat
if (DhalmelMeat == true and count == 2) then
player:startEvent(0x4a); -- completed ok
elseif (DhalmelMeat == true and count == 1) then
player:startEvent(0x49); -- that's not enogh!
end
elseif (player:getQuestStatus(OTHER_AREAS,WAY_OF_THE_COOK) == QUEST_ACCEPTED) then
local count = trade:getItemCount();
local DhalmelMeat = trade:hasItemQty(4359,1); --4359 - slice_of_dhalmel_meat
local BeehiveChip = trade:hasItemQty(912,1); --4359 - slice_of_dhalmel_meat
if (DhalmelMeat == true and BeehiveChip == true and count == 2) then
local Dayspassed=VanadielDayOfTheYear()-player:getVar("QuestRychardeTCDayStarted_var");
local TotalHourLeft=72-(VanadielHour()+Dayspassed*24)+player:getVar("QuestWayotcHourStarted_var");
if (TotalHourLeft>0) then
player:startEvent(0x50); -- second quest completed
else
player:startEvent(0x51); -- too late second quest
end
end
elseif (player:getQuestStatus(OTHER_AREAS,UNENDING_CHASE) == QUEST_ACCEPTED) then
local puffball = trade:hasItemQty(4448,1); --4448 - puffball
if (puffball == true) then
player:startEvent(0x53); -- completed quest 3 UNENDING_CHASE
end
elseif (player:getQuestStatus(OTHER_AREAS,THE_CLUE) == QUEST_ACCEPTED) then
local count = trade:getItemCount();
local DhalmelMeat = trade:hasItemQty(4357,trade:getItemCount()); --4357 - crawler egg
if (DhalmelMeat == true and count > 3) then
player:startEvent(0x5c);
elseif (DhalmelMeat == true) then
player:startEvent(0x5d); -- that's not enogh!
end
elseif (player:getQuestStatus(OTHER_AREAS,THE_BASICS) == QUEST_ACCEPTED) then
local BackedPototo = trade:hasItemQty(4436,1); --4436 - baked_popoto
if (BackedPototo == true) then
player:startEvent(0x60);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
------------------------------------ QUEST RYCHARDE_THE_CHEF-----------------------------------------
if (player:getQuestStatus(OTHER_AREAS,RYCHARDE_THE_CHEF)==QUEST_AVAILABLE) then
QuestStatus = player:getVar("QuestRychardetheChef_var");
if (QuestStatus == 2 ) then -- seconnd stage one quest
player:startEvent(0x46,4359); -- ask if player would do quest
elseif (QuestStatus == 3 ) then
player:startEvent(0x47,4359); -- said no, ask again if player would do quest
else
player:startEvent(0x45); -- talk about something else
end
elseif (player:getQuestStatus(OTHER_AREAS,RYCHARDE_THE_CHEF)==QUEST_ACCEPTED) then
player:startEvent(0x48); -- not done yet huh?
--------------------------------------------- quest WAY_OF_THE_COOK
elseif (player:getQuestStatus(OTHER_AREAS,WAY_OF_THE_COOK)==QUEST_AVAILABLE and player:getFameLevel(WINDURST)>2) then -- quest WAY_OF_THE_COOK
if (player:getVar("QuestRychardeTCCompDay_var")+ 7 < VanadielDayOfTheYear() or player:getVar("QuestRychardeTCCompYear_var") < VanadielYear()) then --8 days or so after the completition of the last quest ... and required fame
player:startEvent(0x4c,4359,912);-- second quest WAY_OF_THE_COOK
else
player:startEvent(0x4b); -- nothing to do
end
elseif (player:getQuestStatus(OTHER_AREAS,WAY_OF_THE_COOK)==QUEST_ACCEPTED) then
Dayspassed=VanadielDayOfTheYear()-player:getVar("QuestRychardeTCDayStarted_var");
TotalHourLeft=72-(VanadielHour()+Dayspassed*24)+player:getVar("QuestWayotcHourStarted_var");
if (TotalHourLeft>0) then
player:startEvent(0x4e,TotalHourLeft); -- you have x hours left
else
player:startEvent(0x4f); -- not yet done
end
---------------------------QUEST UNENDING_CHASE--------------------------------------------------
elseif (player:getQuestStatus(OTHER_AREAS,UNENDING_CHASE)==QUEST_AVAILABLE and player:getFameLevel(WINDURST) > 2) then
if (player:getVar("QuestWayofTCCompDay_var")+7 < VanadielDayOfTheYear() or player:getVar("QuestWayofTCCompYear_var") < VanadielYear()) then -- days between quest
if (player:getVar("QuestUnendingCAskedAlready_var")==2) then
player:startEvent(0x54,4448);-- third quest said no, ask again
else
player:startEvent(0x52,4448);-- third quest UNENDING_CHASE 4448 - puffball
end
else
player:startEvent(0x4b); -- nothing to do
end
elseif (player:getQuestStatus(OTHER_AREAS,UNENDING_CHASE)==QUEST_ACCEPTED) then
player:startEvent(0x55);-- third quest comment no hurry
-------------------------QUEST HIS_NAME_IS_VALGEIR--------------------------------------------------
elseif (player:getQuestStatus(OTHER_AREAS,HIS_NAME_IS_VALGEIR)==QUEST_AVAILABLE and player:getFameLevel(WINDURST)>2) then
if (player:getVar("QuestUnendingCCompDay_var")+2< VanadielDayOfTheYear() or player:getVar("QuestUnendingCCompYear_var")< VanadielYear()) then
player:startEvent(0x56);-- forth quest His Name is Valgeir
else
player:startEvent(0x4b); -- nothing to do
end
elseif (player:getQuestStatus(OTHER_AREAS,HIS_NAME_IS_VALGEIR)==QUEST_ACCEPTED) then
if (player:hasKeyItem(90)) then
player:startEvent(0x57);-- forth quest not done yet
else
player:startEvent(0x58);-- forth quest done!
end
---------------------------QUEST THE CLUE--------------------------------------------------------
elseif (player:getQuestStatus(OTHER_AREAS,THE_CLUE)==QUEST_AVAILABLE and player:getFameLevel(WINDURST)>4) then
if (player:getQuestStatus(OTHER_AREAS,EXPERTISE)==QUEST_COMPLETED) then
if (player:getVar("QuestExpertiseCompDay_var")+7 < VanadielDayOfTheYear() or player:getVar("QuestExpertiseCompYear_var") < VanadielYear()) then
if (player:getVar("QuestTheClueStatus_var")==1) then
player:startEvent(0x5b,4357);-- fifth quest The Clue asked again 4357 - crawler_egg
else
player:startEvent(0x5a,4357);-- fifth quest The Clue 4357 - crawler_egg
end;
else
player:startEvent(0x4b); -- nothing to do
end
else
player:startEvent(0x4b); -- nothing to do
end
elseif (player:getQuestStatus(OTHER_AREAS,THE_CLUE)==QUEST_ACCEPTED) then
player:startEvent(0x55);-- third quest comment no hurry
---------------------------QUEST THE Basics--------------------------------------------------------
elseif (player:getQuestStatus(OTHER_AREAS,THE_BASICS)==QUEST_AVAILABLE and player:getFameLevel(WINDURST) > 4) then
if (player:getVar("QuestTheClueCompDay_var")+7 < VanadielDayOfTheYear() or player:getVar("QuestTheClueCompYear_var") < VanadielYear()) then
player:startEvent(0x5e);-- sixth quest The Basics
else
player:startEvent(0x4b); -- nothing to do standar dialog
end
elseif (player:getQuestStatus(OTHER_AREAS,THE_BASICS)==QUEST_ACCEPTED) then
player:startEvent(0x5f);-- sixth quest not done yet
else
if (player:getVar("QuestTheBasicsComentary_var")==1) then
player:startEvent(0x61);-- sixth quest completed commentary
else
player:startEvent(0x62);-- sixth quest completed commentary 2
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x46 or csid == 0x47) then --accept quest 1
player:setVar("QuestRychardetheChef_var",3); --
if (option == 71 or option == 72) then --70 = answer no 71 answer yes!
player:addQuest(OTHER_AREAS,RYCHARDE_THE_CHEF);
end
elseif (csid == 0x4a) then -- end quest 1 RYCHARDE_THE_CHEF
player:tradeComplete();
player:addFame(WINDURST,120);
player:addTitle(PURVEYOR_IN_TRAINING);
player:addGil(GIL_RATE*1500);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*1500);
player:setVar("QuestRychardetheChef_var",0);
player:setVar("QuestRychardeTCCompDay_var",VanadielDayOfTheYear());
player:setVar("QuestRychardeTCCompYear_var",VanadielYear());
player:completeQuest(OTHER_AREAS,RYCHARDE_THE_CHEF);
elseif (csid == 0x4c) then -- accept quest 2
if (option == 74 ) then -- answer yes!
player:setVar("QuestWayotcHourStarted_var",VanadielHour());
player:setVar("QuestRychardeTCDayStarted_var",VanadielDayOfTheYear());
player:addQuest(OTHER_AREAS,WAY_OF_THE_COOK);
end
elseif (csid == 0x50) then --end quest 2 WAY_OF_THE_COOK
player:tradeComplete();
player:addFame(WINDURST,120);
player:addTitle(ONESTAR_PURVEYOR);
player:addGil(GIL_RATE*1500);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*1500);
player:setVar("QuestWayotcHourStarted_var",0);
player:setVar("QuestRychardeTCDayStarted_var",0);
player:setVar("QuestRychardeTCCompDay_var",0);
player:setVar("QuestRychardeTCCompYear_var",0);
player:setVar("QuestWayofTCCompDay_var",VanadielDayOfTheYear()); -- completition day of WAY_OF_THE_COOK
player:setVar("QuestWayofTCCompYear_var",VanadielYear());
player:completeQuest(OTHER_AREAS,WAY_OF_THE_COOK);
elseif (csid == 0x51) then --end quest 2 WAY_OF_THE_COOK
player:tradeComplete();
player:addFame(WINDURST,120);
player:addTitle(PURVEYOR_IN_TRAINING);
player:addGil(GIL_RATE*1000);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*1000);
player:setVar("QuestWayotcHourStarted_var",0);
player:setVar("QuestRychardeTCDayStarted_var",0);
player:setVar("QuestRychardeTCCompDay_var",0);
player:setVar("QuestRychardeTCCompYear_var",0);
player:setVar("QuestWayofTCCompDay_var",VanadielDayOfTheYear()); -- completition day of WAY_OF_THE_COOK
player:setVar("QuestWayofTCCompYear_var",VanadielYear());
player:completeQuest(OTHER_AREAS,WAY_OF_THE_COOK);
elseif (csid == 0x52) then -- accept quest 3 UNENDING_CHASE
player:setVar("QuestUnendingCAskedAlready_var",2);
if (option == 77 ) then -- answer yes!
player:addQuest(OTHER_AREAS,UNENDING_CHASE);
end
elseif (csid == 0x54) then -- accept quest 3 UNENDING_CHASE
if (option == 78 ) then -- answer yes!
player:addQuest(OTHER_AREAS,UNENDING_CHASE);
end
elseif (csid == 0x53) then -- end quest 3 UNENDING_CHASE
player:tradeComplete();
player:addFame(WINDURST,120);
player:addTitle(TWOSTAR_PURVEYOR);
player:addGil(GIL_RATE*2100);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*2100);
player:setVar("QuestUnendingCAskedAlready_var",0);
player:setVar("QuestWayofTCCompDay_var",0); -- completition day of WAY_OF_THE_COOK delete variable
player:setVar("QuestWayofTCCompYear_var",0);
player:setVar("QuestUnendingCCompDay_var",VanadielDayOfTheYear()); -- completition day of unending chase
player:setVar("QuestUnendingCCompYear_var",VanadielYear());
player:completeQuest(OTHER_AREAS,UNENDING_CHASE);
elseif (csid == 0x56) then -- accept quest 4 HIS_NAME_IS_VALGEIR
if (option == 80 ) then -- answer yes!
player:addKeyItem(ARAGONEU_PIZZA); --give pizza to player
player:messageSpecial(KEYITEM_OBTAINED,ARAGONEU_PIZZA);
player:addQuest(OTHER_AREAS,HIS_NAME_IS_VALGEIR);
end
elseif (csid == 0x58) then -- end quest 4 his name is Valgeir
player:addFame(WINDURST,120);
player:addKeyItem(MAP_OF_THE_TORAIMARAI_CANAL); --reward Map of the Toraimarai Canal
player:messageSpecial(KEYITEM_OBTAINED,MAP_OF_THE_TORAIMARAI_CANAL);
player:setVar("QuestUnendingCCompDay_var",0); -- completition day of unending chase delete
player:setVar("QuestUnendingCCompYear_var",0);
player:setVar("QuestHNIVCCompDay_var",VanadielDayOfTheYear()); -- completition day of unending chase
player:setVar("QuestHNIVCCompYear_var",VanadielYear());
player:completeQuest(OTHER_AREAS,HIS_NAME_IS_VALGEIR);
elseif (csid == 0x5a or csid == 0x5b) then --accept quest the clue
player:setVar("QuestTheClueStatus_var",1);
if (option == 83 ) then
player:addQuest(OTHER_AREAS,THE_CLUE);
end
elseif (csid == 0x5c) then -- end quest THE CLUE
player:tradeComplete();
player:addFame(WINDURST,120);
player:addTitle(FOURSTAR_PURVEYOR);
player:addGil(GIL_RATE*3000);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*3000);
player:setVar("QuestTheClueStatus_var",0);
player:setVar("QuestExpertiseCompDay_var",0); -- completition day of expertice quest
player:setVar("QuestExpertiseCompYear_var",0);
player:setVar("QuestTheClueCompDay_var",VanadielDayOfTheYear()); -- completition day of THE CLUE
player:setVar("QuestTheClueCompYear_var",VanadielYear());
player:completeQuest(OTHER_AREAS,THE_CLUE);
elseif (csid == 0x5e) then --accept quest the basics
if (option == 85 ) then
--TODO pay for ferry
player:addKeyItem(MHAURAN_COUSCOUS); --MHAURAN_COUSCOUS = 92;
player:messageSpecial(KEYITEM_OBTAINED,MHAURAN_COUSCOUS);
player:addQuest(OTHER_AREAS,THE_BASICS);
end
elseif (csid == 0x60) then -- end quest the basics
player:tradeComplete();
player:addFame(WINDURST,120);
player:addTitle(FIVESTAR_PURVEYOR);
if (player:getFreeSlotsCount() <= 1) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,133);
else
player:addItem(133);
player.messageSpecial(ITEM_OBTAINED,133);
player:setVar("QuestTheClueCompDay_var",0); -- completition day of THE CLUE
player:setVar("QuestTheClueCompYear_var",0);
player:setVar("QuestTheBasicsComentary_var",1);
player:completeQuest(OTHER_AREAS,THE_BASICS);
end
elseif (csid == 0x61) then --end commentary quest the basics
player:setVar("QuestTheBasicsComentary_var",0);
end
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Port_Bastok/npcs/Steel_Bones.lua | 13 | 1673 | -----------------------------------
-- Area: Port Bastok
-- NPC: Steel Bones
-- Standard Info NPC
-- Involved in Quest: Guest of Hauteur
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
GuestofHauteur = player:getQuestStatus(BASTOK,GUEST_OF_HAUTEUR);
itemEquipped = player:getEquipID(SLOT_MAIN);
if (GuestofHauteur == QUEST_ACCEPTED and player:getVar("GuestofHauteur_Event") ~= 1 and (itemEquipped == 17045 or itemEquipped == 17426)) then -- Maul / Replica Maul
player:startEvent(0x39);
else
player:startEvent(0x01d);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x39 and GuestofHauteur == 1) then
player:setVar("GuestofHauteur_Event",1)
player:addKeyItem(LETTERS_FROM_DOMIEN);
player:messageSpecial(KEYITEM_OBTAINED,LETTERS_FROM_DOMIEN);
end
end; | gpl-3.0 |
archiloque/nginx_services_logging | example/example.lua | 2 | 1791 | #! /usr/bin/env wsapi.cgi
local orbit = require("orbit")
local cjson = require("cjson")
module("example", package.seeall, orbit.new)
function log(web)
local env_info = {}
for k, v in pairs(web.vars) do
if type(v) == "string" then
env_info[k] = v
end
end
print(web.path_info .. " " .. web.method .. " " .. cjson.encode(web.input) .. " " .. cjson.encode(env_info))
end
function json_get_ok_1(web)
log(web)
web:content_type('application/json')
return cjson.encode({ code = 1 })
end
function json_post_ok(web)
log(web)
web:content_type('application/json')
return cjson.encode({ code = 1 })
end
function json_put_ok(web)
log(web)
web:content_type('application/json')
return cjson.encode({ code = 1 })
end
function json_get_ko(web)
log(web)
web:status("500")
web:content_type('application/json')
return cjson.encode({ code = 1 })
end
function json_post_ko(web)
log(web)
web:status("500")
web:content_type('application/json')
return cjson.encode({ code = 1 })
end
function json_put_ko(web)
log(web)
web:status("500")
web:content_type('application/json')
return cjson.encode({ code = 1 })
end
function post_ok(web)
log(web)
web:content_type('text/plain')
return "Hello"
end
-- Builds the application's dispatch table, you can
-- pass multiple patterns, and any captures get passed to
-- the controller
example:dispatch_get(json_get_ok_1, "/json/ok/1")
example:dispatch_post(json_post_ok, "/json/ok")
example:dispatch_put(json_put_ok, "/json/ok")
example:dispatch_get(json_get_ko, "/json/ko")
example:dispatch_post(json_post_ko, "/json/ko")
example:dispatch_put(json_put_ko, "/json/ko")
example:dispatch_post(post_ok, "/post/ok")
return _M
| mit |
D-m-L/evonara | modules/libs/stateswitcher.lua | 1 | 1182 | --[[
State switcher class: stateswitcher.lua
Author: Daniel Duris, (CC-BY) 2014
dusoft[at]staznosti.sk
http://www.ambience.sk
License: CC-BY 4.0
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/ or send a letter to
Creative Commons, 444 Castro Street, Suite 900, Mountain View,
California, 94041, USA.
]]--
passvar={}
state={}
function state.switch(state)
passvar={}
local matches={}
for match in string.gmatch(state,"[^;]+") do
matches[#matches+1]=match
end
state=matches[1]
matches[1]=nil
if (matches[2]~=nil) then
for i,match in pairs(matches) do
passvar[#passvar+1]=match
end
end
-- remove info from metatable about state loaded to allow for new require of the state
package.loaded[state]=false
require(state)
end
--function state.switch(_state, …)
-- passvar = {…}
-- state = _state
-- -- remove info from metatable about state loaded to allow for new require of the state
-- package.loaded[state]=false
-- require(state)
--end
function state.clear()
passvar=nil
end
return state | mit |
flybird119/Atlas | lib/admin.lua | 28 | 9387 | --[[ $%BEGINLICENSE%$
Copyright (c) 2008, 2009, Oracle and/or its affiliates. All rights reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; version 2 of the
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA
$%ENDLICENSE%$ --]]
function set_error(errmsg)
proxy.response = {
type = proxy.MYSQLD_PACKET_ERR,
errmsg = errmsg or "error"
}
end
function read_query(packet)
if packet:byte() ~= proxy.COM_QUERY then
set_error("[admin] we only handle text-based queries (COM_QUERY)")
return proxy.PROXY_SEND_RESULT
end
local query = packet:sub(2)
local rows = { }
local fields = { }
if string.find(query:lower(), "^select%s+*%s+from%s+backends$") then
fields = {
{ name = "backend_ndx",
type = proxy.MYSQL_TYPE_LONG },
{ name = "address",
type = proxy.MYSQL_TYPE_STRING },
{ name = "state",
type = proxy.MYSQL_TYPE_STRING },
{ name = "type",
type = proxy.MYSQL_TYPE_STRING },
}
for i = 1, #proxy.global.backends do
local states = {
"unknown",
"up",
"down",
"offline"
}
local types = {
"unknown",
"rw",
"ro"
}
local b = proxy.global.backends[i]
rows[#rows + 1] = {
i,
b.dst.name, -- configured backend address
states[b.state + 1], -- the C-id is pushed down starting at 0
types[b.type + 1], -- the C-id is pushed down starting at 0
}
end
elseif string.find(query:lower(), "^set%s+%a+%s+%d+$") then
local state,id = string.match(query:lower(), "^set%s+(%a+)%s+(%d+)$")
if proxy.global.backends[id] == nil then
set_error("backend id is not exsit")
return proxy.PROXY_SEND_RESULT
end
if state == "offline" then
proxy.global.backends[id].state = 3
elseif state == "online" then
proxy.global.backends[id].state = 0
else
set_error("invalid operation")
return proxy.PROXY_SEND_RESULT
end
fields = {
{ name = "backend_ndx",
type = proxy.MYSQL_TYPE_LONG },
{ name = "address",
type = proxy.MYSQL_TYPE_STRING },
{ name = "state",
type = proxy.MYSQL_TYPE_STRING },
{ name = "type",
type = proxy.MYSQL_TYPE_STRING },
}
local states = {
"unknown",
"up",
"down",
"offline"
}
local types = {
"unknown",
"rw",
"ro"
}
local b = proxy.global.backends[id]
rows[#rows + 1] = {
id,
b.dst.name, -- configured backend address
states[b.state + 1], -- the C-id is pushed down starting at 0
types[b.type + 1], -- the C-id is pushed down starting at 0
}
elseif string.find(query:lower(), "^add%s+master%s+%d%d?%d?%.%d%d?%d?%.%d%d?%d?%.%d%d?%d?:%d%d?%d?%d?%d?$") then
local newserver = string.match(query:lower(), "^add%s+master%s+(.+)$")
proxy.global.backends.addmaster = newserver
if proxy.global.config.rwsplit then proxy.global.config.rwsplit.max_weight = -1 end
fields = {
{ name = "status",
type = proxy.MYSQL_TYPE_STRING },
}
elseif string.find(query:lower(), "^add%s+slave%s+%d%d?%d?%.%d%d?%d?%.%d%d?%d?%.%d%d?%d?:%d%d?%d?%d?%d?$") then
local newserver = string.match(query:lower(), "^add%s+slave%s+(.+)$")
proxy.global.backends.addslave = newserver
if proxy.global.config.rwsplit then proxy.global.config.rwsplit.max_weight = -1 end
fields = {
{ name = "status",
type = proxy.MYSQL_TYPE_STRING },
}
elseif string.find(query:lower(), "^remove%s+backend%s+%d+$") then
local newserver = tonumber(string.match(query:lower(), "^remove%s+backend%s+(%d+)$"))
if newserver <= 0 or newserver > #proxy.global.backends then
set_error("invalid backend_id")
return proxy.PROXY_SEND_RESULT
else
proxy.global.backends.removebackend = newserver - 1
if proxy.global.config.rwsplit then proxy.global.config.rwsplit.max_weight = -1 end
fields = {
{ name = "status",
type = proxy.MYSQL_TYPE_STRING },
}
end
elseif string.find(query:lower(), "^select%s+*%s+from%s+clients$") then
fields = {
{ name = "client",
type = proxy.MYSQL_TYPE_STRING },
}
for i = 1, #proxy.global.clients do
rows[#rows + 1] = {
proxy.global.clients[i]
}
end
elseif string.find(query:lower(), "^add%s+client%s+(.+)$") then
local client = string.match(query:lower(), "^add%s+client%s+(.+)$")
if proxy.global.clients(client) == 1 then
set_error("this client is exist")
return proxy.PROXY_SEND_RESULT
end
proxy.global.backends.addclient = client
fields = {
{ name = "status",
type = proxy.MYSQL_TYPE_STRING },
}
elseif string.find(query:lower(), "^remove%s+client%s+(.+)$") then
local client = string.match(query:lower(), "^remove%s+client%s+(.+)$")
if proxy.global.clients(client) == 0 then
set_error("this client is NOT exist")
return proxy.PROXY_SEND_RESULT
end
proxy.global.backends.removeclient = client
fields = {
{ name = "status",
type = proxy.MYSQL_TYPE_STRING },
}
elseif string.find(query:lower(), "^select%s+*%s+from%s+pwds$") then
fields = {
{ name = "username",
type = proxy.MYSQL_TYPE_STRING },
{ name = "password",
type = proxy.MYSQL_TYPE_STRING },
}
for i = 1, #proxy.global.pwds do
local user_pwd = proxy.global.pwds[i]
local pos = string.find(user_pwd, ":")
rows[#rows + 1] = {
string.sub(user_pwd, 1, pos-1),
string.sub(user_pwd, pos+1)
}
end
elseif string.find(query, "^[aA][dD][dD]%s+[pP][wW][dD]%s+(.+):(.+)$") then
local user, pwd = string.match(query, "^[aA][dD][dD]%s+[pP][wW][dD]%s+(.+):(.+)$")
local ret = proxy.global.backends(user, pwd, 1)
if ret == 1 then
set_error("this user is exist")
return proxy.PROXY_SEND_RESULT
end
if ret == 2 then
set_error("failed to encrypt")
return proxy.PROXY_SEND_RESULT
end
fields = {
{ name = "status",
type = proxy.MYSQL_TYPE_STRING },
}
elseif string.find(query, "^[aA][dD][dD]%s+[eE][nN][pP][wW][dD]%s+(.+):(.+)$") then
local user, pwd = string.match(query, "^[aA][dD][dD]%s+[eE][nN][pP][wW][dD]%s+(.+):(.+)$")
local ret = proxy.global.backends(user, pwd, 2)
if ret == 1 then
set_error("this user is exist")
return proxy.PROXY_SEND_RESULT
end
if ret == 2 then
set_error("failed to decrypt")
return proxy.PROXY_SEND_RESULT
end
fields = {
{ name = "status",
type = proxy.MYSQL_TYPE_STRING },
}
elseif string.find(query, "^[rR][eE][mM][oO][vV][eE]%s+[pP][wW][dD]%s+(.+)$") then
local user = string.match(query, "^[rR][eE][mM][oO][vV][eE]%s+[pP][wW][dD]%s+(.+)$")
local ret = proxy.global.backends(user, nil, 3)
if ret == 1 then
set_error("this user is NOT exist")
return proxy.PROXY_SEND_RESULT
end
fields = {
{ name = "status",
type = proxy.MYSQL_TYPE_STRING },
}
elseif string.find(query:lower(), "^save%s+config+$") then
proxy.global.backends.saveconfig = 0
fields = {
{ name = "status",
type = proxy.MYSQL_TYPE_STRING },
}
elseif string.find(query:lower(), "^select%s+version+$") then
fields = {
{ name = "version",
type = proxy.MYSQL_TYPE_STRING },
}
rows[#rows + 1] = { "2.2.2" }
elseif string.find(query:lower(), "^select%s+*%s+from%s+help$") then
fields = {
{ name = "command",
type = proxy.MYSQL_TYPE_STRING },
{ name = "description",
type = proxy.MYSQL_TYPE_STRING },
}
rows[#rows + 1] = { "SELECT * FROM help", "shows this help" }
rows[#rows + 1] = { "SELECT * FROM backends", "lists the backends and their state" }
rows[#rows + 1] = { "SET OFFLINE $backend_id", "offline backend server, $backend_id is backend_ndx's id" }
rows[#rows + 1] = { "SET ONLINE $backend_id", "online backend server, ..." }
rows[#rows + 1] = { "ADD MASTER $backend", "example: \"add master 127.0.0.1:3306\", ..." }
rows[#rows + 1] = { "ADD SLAVE $backend", "example: \"add slave 127.0.0.1:3306\", ..." }
rows[#rows + 1] = { "REMOVE BACKEND $backend_id", "example: \"remove backend 1\", ..." }
rows[#rows + 1] = { "SELECT * FROM clients", "lists the clients" }
rows[#rows + 1] = { "ADD CLIENT $client", "example: \"add client 192.168.1.2\", ..." }
rows[#rows + 1] = { "REMOVE CLIENT $client", "example: \"remove client 192.168.1.2\", ..." }
rows[#rows + 1] = { "SELECT * FROM pwds", "lists the pwds" }
rows[#rows + 1] = { "ADD PWD $pwd", "example: \"add pwd user:raw_password\", ..." }
rows[#rows + 1] = { "ADD ENPWD $pwd", "example: \"add enpwd user:encrypted_password\", ..." }
rows[#rows + 1] = { "REMOVE PWD $pwd", "example: \"remove pwd user\", ..." }
rows[#rows + 1] = { "SAVE CONFIG", "save the backends to config file" }
rows[#rows + 1] = { "SELECT VERSION", "display the version of Atlas" }
else
set_error("use 'SELECT * FROM help' to see the supported commands")
return proxy.PROXY_SEND_RESULT
end
proxy.response = {
type = proxy.MYSQLD_PACKET_OK,
resultset = {
fields = fields,
rows = rows
}
}
return proxy.PROXY_SEND_RESULT
end
| gpl-2.0 |
AdamGagorik/darkstar | scripts/zones/Wajaom_Woodlands/npcs/leypoint.lua | 13 | 2584 | -----------------------------------
-- Area: Wajaom Woodlands
-- NPC: Leypoint
-- Teleport point, Quest -- NAVIGATING THE UNFRIENDLY SEAS RELATED --
-- @pos -200.027 -8.500 80.058 51
-----------------------------------
require("scripts/zones/Wajaom_Woodlands/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(AHT_URHGAN,OLDUUM) == QUEST_COMPLETED and player:hasItem(15769) == false) then
if (trade:hasItemQty(2217,1) and trade:getItemCount() == 1) then -- Trade Lightning Band
player:tradeComplete(); -- Trade Complete
player:addItem(15769); -- Receive Olduum Ring
player:messageSpecial(ITEM_OBTAINED,15769); -- Message for Receiving Ring
end
end
if (player:getQuestStatus(AHT_URHGAN,NAVIGATING_THE_UNFRIENDLY_SEAS) == QUEST_ACCEPTED and player:getVar("NavigatingtheUnfriendlySeas") == 2) then
if (trade:hasItemQty(2341,1) and trade:getItemCount() == 1) then -- Trade Hydrogauge
player:messageSpecial(PLACE_HYDROGAUGE,2341); -- You set the <item> in the trench.
player:tradeComplete(); --Trade Complete
player:setVar("NavigatingtheUnfriendlySeas",3)
player:setVar("Leypoint_waitJTime",getMidnight()); -- Time Set for 1 day real life time.
printf("Midnight: %u",getMidnight());
printf("Os: %u",os.time());
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(AHT_URHGAN,NAVIGATING_THE_UNFRIENDLY_SEAS) == QUEST_ACCEPTED and player:getVar("NavigatingtheUnfriendlySeas") == 3) then
if (player:getVar("Leypoint_waitJTime") <= os.time()) then
player:startEvent(0x01FC);
player:setVar("NavigatingtheUnfriendlySeas",4); -- play cs for having waited enough time
else
player:messageSpecial(ENIGMATIC_LIGHT,2341); -- play cs for not waiting long enough
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/AlTaieu/npcs/_0x2.lua | 15 | 1939 | -----------------------------------
-- Area: Al'Taieu
-- NPC: Rubious Crystal (West Tower)
-- @pos -683.709 -6.250 -222.142 33
-----------------------------------
package.loaded["scripts/zones/AlTaieu/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/AlTaieu/TextIDs");
require("scripts/zones/AlTaieu/mobIDs");
require("scripts/globals/missions");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(COP) == GARDEN_OF_ANTIQUITY and player:getVar("PromathiaStatus") == 2 and player:getVar("[SEA][AlTieu]WestTower") == 0 and player:getVar("[SEA][AlTieu]WestTowerCS") == 0) then
player:messageSpecial(OMINOUS_SHADOW);
SpawnMob(WestTowerAern,180):updateClaim(player);
SpawnMob(WestTowerAern+1,180):updateClaim(player);
SpawnMob(WestTowerAern+2,180):updateClaim(player);
elseif (player:getCurrentMission(COP) == GARDEN_OF_ANTIQUITY and player:getVar("PromathiaStatus") == 2 and player:getVar("[SEA][AlTieu]WestTower") == 1 and player:getVar("[SEA][AlTieu]WestTowerCS") == 0) then
player:startEvent(0x00A2);
else
player:messageSpecial(NOTHING_OF_INTEREST);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00A2) then
player:setVar("[SEA][AlTieu]WestTowerCS", 1);
player:setVar("[SEA][AlTieu]WestTower", 0);
end
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Lower_Jeuno/npcs/Sniggnix.lua | 13 | 2349 | -----------------------------------
-- Area: Lower Jeuno
-- NPC: Sniggnix
-- Type: Standard NPC
-- @zone: 245
-- @pos -45.832 4.498 -135.029
--
-- Auto-Script: Requires Verification (Verfied by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
thickAsThievesGamblingCS = player:getVar("thickAsThievesGamblingCS");
if (trade:hasItemQty(1092,1) and trade:getItemCount() == 1 and thickAsThievesGamblingCS == 7) then -- Trade Regal die
rand1 = math.random(1,700);
player:startEvent(0x272a,0,1092,rand1); -- complete gambling side quest for as thick as thieves
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
thickAsThievesGamblingCS = player:getVar("thickAsThievesGamblingCS");
if (thickAsThievesGamblingCS == 1) then
rand1 = math.random(1,999);
rand2 = math.random(1,999);
player:startEvent(0x2728,0,1092,rand1,rand2);
elseif (thickAsThievesGamblingCS >= 2 and thickAsThievesGamblingCS <= 6) then
player:startEvent(0x2729,0,1092,rand1,rand2);
else
player:startEvent(0x2727);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x2728 and option == 1) then -- player won first dice game
player:setVar("thickAsThievesGamblingCS",2);
elseif (csid == 0x272a) then
player:tradeComplete();
player:setVar("thickAsThievesGamblingCS",8);
player:delKeyItem(SECOND_FORGED_ENVELOPE);
player:addKeyItem(SECOND_SIGNED_FORGED_ENVELOPE);
player:messageSpecial(KEYITEM_OBTAINED,SECOND_SIGNED_FORGED_ENVELOPE);
end
end;
| gpl-3.0 |
yaoqi/Atlas | lib/proxy/log.lua | 41 | 2706 | module("proxy.log", package.seeall)
local config_file = string.format("proxy.conf.config_%s", proxy.global.config.instance)
local config = require(config_file)
level =
{
DEBUG = 1,
INFO = 2,
WARN = 3,
ERROR = 4,
FATAL = 5,
OFF = 6
}
local tag = {"DEBUG", "INFO", "WARN", "ERROR", "FATAL"}
--ĬÈÏÖµ
local log_level = level.OFF
local is_rt = false
local is_sql = false
local f_log = nil
local f_sql = nil
local last_time
function init_log()
--´Óconfig.luaÀï¶ÁÈ¡ÈÕÖ¾ÉèÖÃ
for i = 1, 6 do
if config.log_level:upper() == tag[i] then
log_level = i
break
end
end
is_rt = config.real_time
is_sql = config.sql_log
--´´½¨lua.logºÍsql.logÎļþ
if log_level < level.OFF and f_log == nil then
local lua_log_file = string.format("%s/lua_%s.log", proxy.global.config.logpath, proxy.global.config.instance)
f_log = io.open(lua_log_file, "a+")
if f_log == nil then log_level = level.OFF end
end
if is_sql and f_sql == nil then
local sql_log_file = string.format("%s/sql_%s.log", proxy.global.config.logpath, proxy.global.config.instance)
f_sql = io.open(sql_log_file, "a+")
if f_sql == nil then is_sql = false end
end
end
function write_log(cur_level, ...)
if cur_level >= log_level then
f_log:write("[", os.date("%b/%d/%Y"), "] [", tag[cur_level], "] ", unpack(arg))
f_log:write("\n")
if is_rt then f_log:flush() end
end
end
function write_query(query, client)
if is_sql then
local pos = string.find(client, ":")
client_ip = string.sub(client, 1, pos-1)
f_sql:write("\n[", os.date("%b/%d/%Y %X"), "] C:", client_ip, " - ERR - \"", query, "\"")
if is_rt then f_sql:flush() end
end
end
function write_sql(inj, client, server)
if is_sql then
local pos = string.find(client, ":")
client_ip = string.sub(client, 1, pos-1)
pos = string.find(server, ":")
server_ip = string.sub(server, 1, pos-1)
f_sql:write("\n[", os.date("%b/%d/%Y %X"), "] C:", client_ip, " S:", server_ip, " ERR - \"", inj.query:sub(2), "\"")
if is_rt then f_sql:flush() end
end
end
function write_des(index, inj, client, server)
if is_sql then
local pos = string.find(client, ":")
client_ip = string.sub(client, 1, pos-1)
pos = string.find(server, ":")
server_ip = string.sub(server, 1, pos-1)
local current_time = inj.response_time/1000
if index > 1 then
f_sql:write(string.format("\n- C:%s S:%s OK %s \"%s\"", client_ip, server_ip, current_time-last_time, inj.query:sub(2)))
last_time = current_time
else
f_sql:write(string.format("\n[%s] C:%s S:%s OK %s \"%s\"", os.date("%b/%d/%Y %X"), client_ip, server_ip, current_time, inj.query:sub(2)))
last_time = current_time
end
if is_rt then f_sql:flush() end
end
end
| gpl-2.0 |
AdamGagorik/darkstar | scripts/globals/spells/raptor_mazurka.lua | 27 | 1161 | -----------------------------------------
-- Spell: Raptor Mazurka
-- Gives party members enhanced movement
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local power = 12;
local iBoost = caster:getMod(MOD_MAZURKA_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT);
local duration = 120;
duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then
duration = duration * 2;
elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then
duration = duration * 1.5;
end
caster:delStatusEffect(EFFECT_MARCATO);
if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then
duration = duration * 2;
end
if not (target:addBardSong(caster,EFFECT_MAZURKA,power,0,duration,caster:getID(), 0, 1)) then
spell:setMsg(75);
end
return EFFECT_MAZURKA;
end;
| gpl-3.0 |
mosy210/PERSION-BOT | plugins/giphy.lua | 633 | 1796 | -- Idea by https://github.com/asdofindia/telegram-bot/
-- See http://api.giphy.com/
do
local BASE_URL = 'http://api.giphy.com/v1'
local API_KEY = 'dc6zaTOxFJmzC' -- public beta key
local function get_image(response)
local images = json:decode(response).data
if #images == 0 then return nil end -- No images
local i = math.random(#images)
local image = images[i] -- A random one
if image.images.downsized then
return image.images.downsized.url
end
if image.images.original then
return image.original.url
end
return nil
end
local function get_random_top()
local url = BASE_URL.."/gifs/trending?api_key="..API_KEY
local response, code = http.request(url)
if code ~= 200 then return nil end
return get_image(response)
end
local function search(text)
text = URL.escape(text)
local url = BASE_URL.."/gifs/search?q="..text.."&api_key="..API_KEY
local response, code = http.request(url)
if code ~= 200 then return nil end
return get_image(response)
end
local function run(msg, matches)
local gif_url = nil
-- If no search data, a random trending GIF will be sent
if matches[1] == "!gif" or matches[1] == "!giphy" then
gif_url = get_random_top()
else
gif_url = search(matches[1])
end
if not gif_url then
return "Error: GIF not found"
end
local receiver = get_receiver(msg)
print("GIF URL"..gif_url)
send_document_from_url(receiver, gif_url)
end
return {
description = "GIFs from telegram with Giphy API",
usage = {
"!gif (term): Search and sends GIF from Giphy. If no param, sends a trending GIF.",
"!giphy (term): Search and sends GIF from Giphy. If no param, sends a trending GIF."
},
patterns = {
"^!gif$",
"^!gif (.*)",
"^!giphy (.*)",
"^!giphy$"
},
run = run
}
end
| gpl-2.0 |
AdamGagorik/darkstar | scripts/zones/Windurst_Woods/npcs/Roberta.lua | 13 | 2317 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Roberta
-- Working 100%
-- @zone 241
-- @pos 21 -4 -157
-----------------------------------
require("scripts/globals/settings");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local BlueRibbonBlues = player:getQuestStatus(WINDURST,BLUE_RIBBON_BLUES);
if (BlueRibbonBlues == QUEST_ACCEPTED) then
local blueRibbonProg = player:getVar("BlueRibbonBluesProg");
if (blueRibbonProg >= 2 and player:hasItem(13569)) then
player:startEvent(0x017c);
elseif (player:hasItem(13569)) then
player:startEvent(0x017b);
elseif (player:hasItem(13569) == false) then
if (blueRibbonProg == 1 or blueRibbonProg == 3) then
player:startEvent(0x0179,0,13569); -- replaces ribbon if lost
elseif (blueRibbonProg < 1) then
player:startEvent(0x0178,0,13569); --gives us ribbon
end
else
player:startEvent(0x1b4);
end
else
player:startEvent(0x1b4);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0178 and option == 1 or csid == 0x0179 and option == 1) then
if (player:getFreeSlotsCount() >= 1) then
local blueRibbonProg = player:getVar("BlueRibbonBluesProg");
if (blueRibbonProg < 1) then
player:setVar("BlueRibbonBluesProg",1);
elseif (blueRibbonProg == 3) then
player:setVar("BlueRibbonBluesProg",4);
end
player:addItem(13569);
player:messageSpecial(ITEM_OBTAINED,13569);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,13569);
end
end
end;
| gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Riverne-Site_B01/npcs/_0t1.lua | 13 | 1347 | -----------------------------------
-- Area: Riverne Site #B01
-- NPC: Unstable Displacement
-----------------------------------
package.loaded["scripts/zones/Riverne-Site_B01/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Riverne-Site_B01/TextIDs");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
if (trade:hasItemQty(1691,1) and trade:getItemCount() == 1) then -- Trade Giant Scale
player:tradeComplete();
npc:openDoor(RIVERNE_PORTERS);
player:messageSpecial(SD_HAS_GROWN);
end
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
if (npc:getAnimation() == 8) then
player:startEvent(0x7);
else
player:messageSpecial(SD_VERY_SMALL);
end;
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
Czesti/BolScripts-1 | KarthusMechanics.lua | 1 | 16746 | --[[
_____ _____ __ .__
/ \_______ / _ \________/ |_|__| ____ __ __ ____ ____
/ \ / \_ __ \ / /_\ \_ __ \ __\ |/ ___\| | \/ \ / _ \
/ Y \ | \/ / | \ | \/| | | \ \___| | / | ( <_> )
\____|__ /__| \____|__ /__| |__| |__|\___ >____/|___| /\____/
\/ \/ \/ \/
]]
if myHero.charName ~= "Karthus" then return end
local version = 0.3
local AUTOUPDATE = true
local SCRIPT_NAME = "KarthusMechanics"
local SOURCELIB_URL = "https://raw.github.com/TheRealSource/public/master/common/SourceLib.lua"
local SOURCELIB_PATH = LIB_PATH.."SourceLib.lua"
if FileExist(SOURCELIB_PATH) then
require("SourceLib")
else
DOWNLOADING_SOURCELIB = true
DownloadFile(SOURCELIB_URL, SOURCELIB_PATH, function() print("Required libraries downloaded successfully, please reload") end)
end
if DOWNLOADING_SOURCELIB then print("Downloading required libraries, please wait...") return end
if AUTOUPDATE then
SourceUpdater(SCRIPT_NAME, version, "raw.github.com", "/gmlyra/BolScripts/master/"..SCRIPT_NAME..".lua", SCRIPT_PATH .. GetCurrentEnv().FILE_NAME, "/gmlyra/BolScripts/VersionFiles/master/"..SCRIPT_NAME..".version"):CheckUpdate()
end
local RequireI = Require("SourceLib")
RequireI:Add("vPrediction", "https://raw.github.com/Hellsing/BoL/master/common/VPrediction.lua")
RequireI:Add("SOW", "https://raw.github.com/Hellsing/BoL/master/common/SOW.lua")
--RequireI:Add("mrLib", "https://raw.githubusercontent.com/gmlyra/BolScripts/master/common/mrLib.lua")
RequireI:Check()
if RequireI.downloadNeeded == true then return end
require 'VPrediction'
require 'SOW'
-- Constants --
local QREADY, WREADY, EREADY, RREADY = false, false, false, false
local ignite, igniteReady = nil, nil
local ts = nil
local VP = nil
local eActive = false
local qOff, wOff, eOff, rOff = 0,0,0,0
local abilitySequence = {3, 1, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2}
local Ranges = { Q = 875, W = 1000, E = 425, R = 900000 , AA = 450}
local skills = {
skillQ = {spellName = "Lay Waste", range = 975, speed = 2000, delay = .250, width = 200},
skillW = {spellName = "Wall of Pain", range = 1000, speed = 1600, delay = .250, width = 80},
skillE = {spellName = "Defile", range = 425, speed = 1600, delay = .250, width = 425},
skillR = {spellName = "Requiem", range = 900000, speed = 200, delay = .250, width = 400},
}
local AnimationCancel =
{
[1]=function() myHero:MoveTo(mousePos.x,mousePos.z) end, --"Move"
[2]=function() SendChat('/l') end, --"Laugh"
[3]=function() SendChat('/d') end, --"Dance"
[4]=function() SendChat('/t') end, --"Taunt"
[5]=function() SendChat('/j') end, --"joke"
[6]=function() end,
}
local QREADY, WREADY, EREADY, RREADY= false, false, false, false
local BRKSlot, DFGSlot, HXGSlot, BWCSlot, TMTSlot, RAHSlot, RNDSlot, YGBSlot = nil, nil, nil, nil, nil, nil, nil, nil
local BRKREADY, DFGREADY, HXGREADY, BWCREADY, TMTREADY, RAHREADY, RNDREADY, YGBREADY = false, false, false, false, false, false, false, false
--[[Auto Attacks]]--
local lastBasicAttack = 0
local swingDelay = 0.25
local swing = false
function OnLoad()
initComponents()
end
function initComponents()
-- VPrediction Start
VP = VPrediction()
-- SOW Declare
Orbwalker = SOW(VP)
-- Target Selector
ts = TargetSelector(TARGET_NEAR_MOUSE, 900)
Menu = scriptConfig("Karthus Mechanics by Mr Articuno", "KarthusMA")
Menu:addSubMenu("["..myHero.charName.." - Orbwalker]", "SOWorb")
Orbwalker:LoadToMenu(Menu.SOWorb)
Menu:addSubMenu("["..myHero.charName.." - Combo]", "KarthusCombo")
Menu.KarthusCombo:addParam("combo", "Combo mode", SCRIPT_PARAM_ONKEYDOWN, false, 32)
-- Menu.KarthusCombo:addParam("useF", "Use Flash in Combo ", SCRIPT_PARAM_ONOFF, false)
Menu.KarthusCombo:addSubMenu("Q Settings", "qSet")
Menu.KarthusCombo.qSet:addParam("useQ", "Use Q in combo", SCRIPT_PARAM_ONOFF, true)
Menu.KarthusCombo:addSubMenu("W Settings", "wSet")
Menu.KarthusCombo.wSet:addParam("useW", "Use W in combo", SCRIPT_PARAM_ONOFF, true)
Menu.KarthusCombo:addSubMenu("E Settings", "eSet")
Menu.KarthusCombo.eSet:addParam("useE", "Use E in combo", SCRIPT_PARAM_ONOFF, true)
Menu:addSubMenu("["..myHero.charName.." - Harass]", "Harass")
Menu.Harass:addParam("harass", "Harass", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("G"))
Menu.Harass:addParam("useQ", "Use Q in Harass", SCRIPT_PARAM_ONOFF, true)
Menu.Harass:addParam("useW", "Use W in Harass", SCRIPT_PARAM_ONOFF, true)
Menu.Harass:addParam("useE", "Use E in Harass", SCRIPT_PARAM_ONOFF, true)
Menu:addSubMenu("["..myHero.charName.." - Laneclear]", "Laneclear")
Menu.Laneclear:addParam("lclr", "Laneclear Key", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("V"))
Menu.Laneclear:addParam("useClearQ", "Use Q in Laneclear", SCRIPT_PARAM_ONOFF, true)
Menu.Laneclear:addParam("useClearW", "Use W in Laneclear", SCRIPT_PARAM_ONOFF, true)
Menu.Laneclear:addParam("useClearE", "Use E in Laneclear", SCRIPT_PARAM_ONOFF, true)
Menu:addSubMenu("["..myHero.charName.." - Jungleclear]", "Jungleclear")
Menu.Jungleclear:addParam("jclr", "Jungleclear Key", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("V"))
Menu.Jungleclear:addParam("useClearQ", "Use Q in Jungleclear", SCRIPT_PARAM_ONOFF, true)
Menu.Jungleclear:addParam("useClearW", "Use W in Jungleclear", SCRIPT_PARAM_ONOFF, true)
Menu.Jungleclear:addParam("useClearE", "Use E in Jungleclear", SCRIPT_PARAM_ONOFF, true)
Menu:addSubMenu("["..myHero.charName.." - Additionals]", "Ads")
Menu.Ads:addSubMenu("Ultimate Settings", "rSet")
Menu.Ads.rSet:addParam("useR", "Auto Use Ultimate", SCRIPT_PARAM_ONOFF, true)
Menu.Ads.rSet:addParam("nEnemy", "Quantity of Enemies Killable", SCRIPT_PARAM_SLICE, 1, 0, 5, 0)
Menu.Ads:addParam("cancel", "Animation Cancel", SCRIPT_PARAM_LIST, 1, { "Move","Laugh","Dance","Taunt","joke","Nothing" })
AddProcessSpellCallback(function(unit, spell)
if unit.isMe then
if spell.name == 'KarthusDefile' then
eActive = not eActive
elseif spell.name == 'KarthusDefileSoundDummy2' then
eActive = true
end
lastBasicAttack = os.clock()
end
end)
Menu.Ads:addParam("autoLevel", "Auto-Level Spells", SCRIPT_PARAM_ONOFF, false)
Menu.Ads:addSubMenu("Killsteal", "KS")
Menu.Ads.KS:addParam("ignite", "Use Ignite", SCRIPT_PARAM_ONOFF, false)
Menu.Ads.KS:addParam("igniteRange", "Minimum range to cast Ignite", SCRIPT_PARAM_SLICE, 470, 0, 600, 0)
Menu.Ads:addSubMenu("VIP", "VIP")
Menu.Ads.VIP:addParam("spellCast", "Spell by Packet", SCRIPT_PARAM_ONOFF, true)
Menu.Ads.VIP:addParam("skin", "Use custom skin (Requires Reload)", SCRIPT_PARAM_ONOFF, false)
Menu.Ads.VIP:addParam("skin1", "Skin changer", SCRIPT_PARAM_SLICE, 1, 1, 6)
Menu:addSubMenu("["..myHero.charName.." - Target Selector]", "targetSelector")
Menu.targetSelector:addTS(ts)
ts.name = "Focus"
Menu:addSubMenu("["..myHero.charName.." - Drawings]", "drawings")
local DManager = DrawManager()
DManager:CreateCircle(myHero, Ranges.AA, 1, {255, 0, 255, 0}):AddToMenu(Menu.drawings,"AA range", true, true, true)
DManager:CreateCircle(myHero, skills.skillQ.range, 1, {255, 0, 255, 0}):AddToMenu(Menu.drawings,"Q range", true, true, true)
DManager:CreateCircle(myHero, skills.skillW.range, 1, {255, 0, 255, 0}):AddToMenu(Menu.drawings,"W range", true, true, true)
DManager:CreateCircle(myHero, skills.skillE.range, 1, {255, 0, 255, 0}):AddToMenu(Menu.drawings,"E range", true, true, true)
enemyMinions = minionManager(MINION_ENEMY, 360, myHero, MINION_SORT_MAXHEALTH_DEC)
allyMinions = minionManager(MINION_ALLY, 360, myHero, MINION_SORT_MAXHEALTH_DEC)
jungleMinions = minionManager(MINION_JUNGLE, 360, myHero, MINION_SORT_MAXHEALTH_DEC)
if Menu.Ads.VIP.skin and VIP_USER then
GenModelPacket("Karthus", Menu.Ads.VIP.skin1)
end
PrintChat("<font color = \"#33CCCC\">Karthus Mechanics by</font> <font color = \"#fff8e7\">Mr Articuno</font>")
end
function OnTick()
ts:update()
enemyMinions:update()
allyMinions:update()
jungleMinions:update()
CDHandler()
KillSteal()
DFGSlot, HXGSlot, BWCSlot, SheenSlot, TrinitySlot, LichBaneSlot, BRKSlot, TMTSlot, RAHSlot, RNDSlot, STDSlot = GetInventorySlotItem(3128), GetInventorySlotItem(3146), GetInventorySlotItem(3144), GetInventorySlotItem(3057), GetInventorySlotItem(3078), GetInventorySlotItem(3100), GetInventorySlotItem(3153), GetInventorySlotItem(3077), GetInventorySlotItem(3074), GetInventorySlotItem(3143), GetInventorySlotItem(3131)
QREADY = (myHero:CanUseSpell(_Q) == READY)
WREADY = (myHero:CanUseSpell(_W) == READY)
EREADY = (myHero:CanUseSpell(_E) == READY)
RREADY = (myHero:CanUseSpell(_R) == READY)
DFGREADY = (DFGSlot ~= nil and myHero:CanUseSpell(DFGSlot) == READY)
HXGREADY = (HXGSlot ~= nil and myHero:CanUseSpell(HXGSlot) == READY)
BWCREADY = (BWCSlot ~= nil and myHero:CanUseSpell(BWCSlot) == READY)
BRKREADY = (BRKSlot ~= nil and myHero:CanUseSpell(BRKSlot) == READY)
TMTREADY = (TMTSlot ~= nil and myHero:CanUseSpell(TMTSlot) == READY)
RAHREADY = (RAHSlot ~= nil and myHero:CanUseSpell(RAHSlot) == READY)
RNDREADY = (RNDSlot ~= nil and myHero:CanUseSpell(RNDSlot) == READY)
STDREADY = (STDSlot ~= nil and myHero:CanUseSpell(STDSlot) == READY)
IREADY = (ignite ~= nil and myHero:CanUseSpell(ignite) == READY)
if swing and os.clock() > lastBasicAttack + 0.625 then
--swing = false
end
if Menu.Ads.autoLevel then
AutoLevel()
elseif Menu.KarthusCombo.combo then
Combo()
elseif Menu.Harass.harass then
Harass()
elseif Menu.Laneclear.lclr then
LaneClear()
elseif Menu.Jungleclear.jclr then
JungleClear()
end
end
function CDHandler()
-- Spells
QREADY = (myHero:CanUseSpell(_Q) == READY)
WREADY = (myHero:CanUseSpell(_W) == READY)
EREADY = (myHero:CanUseSpell(_E) == READY)
RREADY = (myHero:CanUseSpell(_R) == READY)
-- Items
tiamatSlot = GetInventorySlotItem(3077)
hydraSlot = GetInventorySlotItem(3074)
youmuuSlot = GetInventorySlotItem(3142)
bilgeSlot = GetInventorySlotItem(3144)
bladeSlot = GetInventorySlotItem(3153)
tiamatReady = (tiamatSlot ~= nil and myHero:CanUseSpell(tiamatSlot) == READY)
hydraReady = (hydraSlot ~= nil and myHero:CanUseSpell(hydraSlot) == READY)
youmuuReady = (youmuuSlot ~= nil and myHero:CanUseSpell(youmuuSlot) == READY)
bilgeReady = (bilgeSlot ~= nil and myHero:CanUseSpell(bilgeSlot) == READY)
bladeReady = (bladeSlot ~= nil and myHero:CanUseSpell(bladeSlot) == READY)
-- Summoners
if myHero:GetSpellData(SUMMONER_1).name:find("SummonerDot") then
ignite = SUMMONER_1
elseif myHero:GetSpellData(SUMMONER_2).name:find("SummonerDot") then
ignite = SUMMONER_2
end
igniteReady = (ignite ~= nil and myHero:CanUseSpell(ignite) == READY)
end
-- Harass --
function Harass()
local target = ts.target
if target ~= nil and ValidTarget(target) then
if Menu.Harass.useE and ValidTarget(target, skills.skillE.range) and EREADY and not eActive then
CastSpell(_E)
end
if WREADY and Menu.Harass.useW and ValidTarget(target, skills.skillW.range) then
local wPosition, wChance = VP:GetLineCastPosition(target, skills.skillW.delay, skills.skillW.width, skills.skillW.range, skills.skillW.speed, myHero, false)
if wPosition ~= nil and wChance >= 2 then
CastSpell(_W, wPosition.x, wPosition.z)
end
end
if QREADY and Menu.Harass.useQ and ValidTarget(target, skills.skillQ.range) then
local qPosition, qChance = VP:GetCircularCastPosition(target, skills.skillQ.delay, skills.skillQ.width, skills.skillQ.range, skills.skillQ.speed, myHero, false)
if qPosition ~= nil and qChance >= 2 then
CastSpell(_Q, qPosition.x, qPosition.z)
end
end
end
end
-- End Harass --
-- Combo Selector --
function Combo()
local typeCombo = 0
if ts.target ~= nil then
AllInCombo(ts.target, 0)
end
end
-- Combo Selector --
-- All In Combo --
function AllInCombo(target, typeCombo)
if target ~= nil and typeCombo == 0 then
KSR()
if Menu.KarthusCombo.eSet.useE and ValidTarget(target, skills.skillE.range) and EREADY and not eActive then
CastSpell(_E)
end
if WREADY and Menu.KarthusCombo.wSet.useW and ValidTarget(target, skills.skillW.range) then
local wPosition, wChance = VP:GetLineCastPosition(target, skills.skillW.delay, skills.skillW.width, skills.skillW.range, skills.skillW.speed, myHero, false)
if wPosition ~= nil and wChance >= 2 then
CastSpell(_W, wPosition.x, wPosition.z)
end
end
if QREADY and Menu.KarthusCombo.qSet.useQ and ValidTarget(target, skills.skillQ.range) then
local qPosition, qChance = VP:GetCircularCastPosition(target, skills.skillQ.delay, skills.skillQ.width, skills.skillQ.range, skills.skillQ.speed, myHero, false)
if qPosition ~= nil and qChance >= 2 then
CastSpell(_Q, qPosition.x, qPosition.z)
end
end
end
end
-- All In Combo --
function LaneClear()
for i, enemyMinion in pairs(enemyMinions.objects) do
if Menu.Laneclear.useClearE and ValidTarget(enemyMinion, skills.skillE.range) and EREADY and not eActive then
CastSpell(_E)
end
if QREADY and Menu.Laneclear.useClearQ and ValidTarget(enemyMinion, skills.skillQ.range) then
local qPosition, qChance = VP:GetCircularCastPosition(enemyMinion, skills.skillQ.delay, skills.skillQ.width, skills.skillQ.range, skills.skillQ.speed, myHero, false)
if qPosition ~= nil and qChance >= 2 then
CastSpell(_Q, qPosition.x, qPosition.z)
end
end
end
end
function JungleClear()
for i, jungleMinion in pairs(jungleMinions.objects) do
if jungleMinion ~= nil then
if Menu.JungleClear.useClearE and ValidTarget(jungleMinion, skills.skillE.range) and EREADY and not eActive then
CastSpell(_E)
end
if QREADY and Menu.JungleClear.useClearQ and ValidTarget(jungleMinion, skills.skillQ.range) then
local qPosition, qChance = VP:GetCircularCastPosition(jungleMinion, skills.skillQ.delay, skills.skillQ.width, skills.skillQ.range, skills.skillQ.speed, myHero, false)
if qPosition ~= nil and qChance >= 2 then
CastSpell(_Q, qPosition.x, qPosition.z)
end
end
end
end
end
function AutoLevel()
local qL, wL, eL, rL = player:GetSpellData(_Q).level + qOff, player:GetSpellData(_W).level + wOff, player:GetSpellData(_E).level + eOff, player:GetSpellData(_R).level + rOff
if qL + wL + eL + rL < player.level then
local spellSlot = { SPELL_1, SPELL_2, SPELL_3, SPELL_4, }
local level = { 0, 0, 0, 0 }
for i = 1, player.level, 1 do
level[abilitySequence[i]] = level[abilitySequence[i]] + 1
end
for i, v in ipairs({ qL, wL, eL, rL }) do
if v < level[i] then LevelSpell(spellSlot[i]) end
end
end
end
function KillSteal()
if Menu.Ads.rSet.useR then
KSR()
end
if Menu.Ads.KS.ignite then
IgniteKS()
end
end
-- Use Ultimate --
function KSR()
local numberKillable = 0
for i, enemy in ipairs(GetEnemyHeroes()) do
rDmg = getDmg("R", enemy, myHero)
if RREADY and enemy ~= nil and enemy.health < rDmg then
numberKillable = numberKillable + 1
end
end
if numberKillable >= Menu.Ads.rSet.nEnemy and Menu.Ads.rSet.useR then
CastSpell(_R)
end
end
-- Use Ultimate --
-- Auto Ignite get the maximum range to avoid over kill --
function IgniteKS()
if igniteReady then
local Enemies = GetEnemyHeroes()
for i, val in ipairs(Enemies) do
if ValidTarget(val, 600) then
if getDmg("IGNITE", val, myHero) > val.health and RReady ~= true and GetDistance(val) >= Menu.Ads.KS.igniteRange then
CastSpell(ignite, val)
end
end
end
end
end
-- Auto Ignite --
function HealthCheck(unit, HealthValue)
if unit.health > (unit.maxHealth * (HealthValue/100)) then
return true
else
return false
end
end
function animationCancel(unit, spell)
if not unit.isMe then return end
end
function ItemUsage(target)
if DFGREADY then CastSpell(DFGSlot, target) end
if HXGREADY then CastSpell(HXGSlot, target) end
if BWCREADY then CastSpell(BWCSlot, target) end
if BRKREADY then CastSpell(BRKSlot, target) end
if TMTREADY and GetDistance(target) < 275 then CastSpell(TMTSlot) end
if RAHREADY and GetDistance(target) < 275 then CastSpell(RAHSlot) end
if RNDREADY and GetDistance(target) < 275 then CastSpell(RNDSlot) end
end
-- Change skin function, made by Shalzuth
function GenModelPacket(champ, skinId)
p = CLoLPacket(0x97)
p:EncodeF(myHero.networkID)
p.pos = 1
t1 = p:Decode1()
t2 = p:Decode1()
t3 = p:Decode1()
t4 = p:Decode1()
p:Encode1(t1)
p:Encode1(t2)
p:Encode1(t3)
p:Encode1(bit32.band(t4,0xB))
p:Encode1(1)--hardcode 1 bitfield
p:Encode4(skinId)
for i = 1, #champ do
p:Encode1(string.byte(champ:sub(i,i)))
end
for i = #champ + 1, 64 do
p:Encode1(0)
end
p:Hide()
RecvPacket(p)
end
function OnDraw()
end | gpl-2.0 |
AdamGagorik/darkstar | scripts/globals/spells/bluemagic/tail_slap.lua | 4 | 1738 | -----------------------------------------
-- Spell: Tail Slap
-- Delivers an area attack. Additional effect: "Stun." Damage varies with TP
-- Spell cost: 77 MP
-- Monster Type: Beastmen
-- Spell Type: Physical (Blunt)
-- Blue Magic Points: 4
-- Stat Bonus: MND+2
-- Level: 69
-- Casting Time: 1 seconds
-- Recast Time: 28.5 seconds
-- Skillchain Element: Water (can open Impaction and Induration; can close Reverberation and Fragmentation)
-- Combos: Store TP
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
params.tpmod = TPMOD_ATTACK;
params.dmgtype = DMGTYPE_H2H;
params.scattr = SC_REVERBERATION;
params.numhits = 1;
params.multiplier = 1.625;
params.tp150 = 1.625;
params.tp300 = 1.625;
params.azuretp = 1.625;
params.duppercap = 75;
params.str_wsc = 0.2;
params.dex_wsc = 0.0;
params.vit_wsc = 0.5;
params.agi_wsc = 0.0;
params.int_wsc = 0.0;
params.mnd_wsc = 0.0;
params.chr_wsc = 0.0;
damage = BluePhysicalSpell(caster, target, spell, params);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
return damage;
end; | gpl-3.0 |
LinuxPhreak/textadept | core/file_io.lua | 1 | 11811 | -- Copyright 2007-2008 Mitchell Foral mitchell<att>caladbolg.net. See LICENSE.
---
-- Provides file input/output routines for Textadept.
-- Opens and saves files and sessions and reads API files.
--
-- Events:
-- file_opened(filename)
-- file_saved_as(filename)
module('textadept.io', package.seeall)
local events = textadept.events
---
-- List of recently opened files.
-- @class table
-- @name recent_files
recent_files = {}
---
-- [Local function] Opens a file or goes to its already open buffer.
-- @param filename The absolute path to the file to open.
local function open_helper(filename)
if not filename then return end
for index, buffer in ipairs(textadept.buffers) do
if filename == buffer.filename then view:goto_buffer(index) return end
end
local buffer = textadept.new_buffer()
local f, err = io.open(filename)
if f then
buffer:set_text( f:read('*all') )
buffer:empty_undo_buffer()
f:close()
end
buffer.filename = filename
buffer:set_save_point()
events.handle('file_opened', filename)
recent_files[#recent_files + 1] = filename
end
---
-- Opens a list of files.
-- @param filenames A '\n' separated list of filenames to open. If none
-- specified, the user is prompted to open files from a dialog.
-- @usage textadept.io.open(filename)
function open(filenames)
filenames = filenames or cocoa_dialog( 'fileselect', {
title = 'Open',
text = 'Select a file(s) to open',
-- in Windows, dialog:get_filenames() is unavailable; only allow single
-- selection
['select-multiple'] = not WIN32 or nil,
['with-directory'] = (buffer.filename or ''):match('.+/')
} )
for filename in filenames:gmatch('[^\n]+') do open_helper(filename) end
end
---
-- Reloads the file in a given buffer.
-- @param buffer The buffer to reload. This must be the currently focused
-- buffer.
-- @usage buffer:reload()
function reload(buffer)
textadept.check_focused_buffer(buffer)
if not buffer.filename then return end
local f, err = io.open(buffer.filename)
if f then
local pos = buffer.current_pos
buffer:set_text( f:read('*all') )
buffer.current_pos = pos
buffer:set_save_point()
f:close()
end
end
---
-- Saves the current buffer to a file.
-- @param buffer The buffer to save. Its 'filename' property is used as the
-- path of the file to save to. This must be the currently focused buffer.
-- @usage buffer:save()
function save(buffer)
textadept.check_focused_buffer(buffer)
if not buffer.filename then return save_as(buffer) end
prepare = _m.textadept.editing.prepare_for_save
if prepare then prepare() end
local f, err = io.open(buffer.filename, 'w')
if f then
local txt, _ = buffer:get_text(buffer.length)
f:write(txt)
f:close()
buffer:set_save_point()
else
events.error(err)
end
end
---
-- Saves the current buffer to a file different than its filename property.
-- @param buffer The buffer to save. This must be the currently focused buffer.
-- @filename The new filepath to save the buffer to.
-- @usage buffer:save_as(filename)
function save_as(buffer, filename)
textadept.check_focused_buffer(buffer)
if not filename then
filename = cocoa_dialog( 'filesave', {
title = 'Save',
['with-directory'] = (buffer.filename or ''):match('.+/'),
['with-file'] = (buffer.filename or ''):match('[^/]+$'),
['no-newline'] = true
} )
end
if #filename > 0 then
buffer.filename = filename
buffer:save()
events.handle('file_saved_as', filename)
end
end
---
-- Saves all dirty buffers to their respective files.
-- @usage textadept.io.save_all()
function save_all()
local current_buffer = buffer
local current_index
for idx, buffer in ipairs(textadept.buffers) do
view:goto_buffer(idx)
if buffer == current_buffer then current_index = idx end
if buffer.filename and buffer.dirty then buffer:save() end
end
view:goto_buffer(current_index)
end
---
-- Closes the current buffer.
-- If the buffer is dirty, the user is prompted to continue. The buffer is not
-- saved automatically. It must be done manually.
-- @param buffer The buffer to close. This must be the currently focused
-- buffer.
-- @usage buffer:close()
function close(buffer)
textadept.check_focused_buffer(buffer)
if buffer.dirty and cocoa_dialog( 'yesno-msgbox', {
title = 'Save?',
text = 'Save changes before closing?',
['informative-text'] = 'You will have to save changes manually.',
['no-newline'] = true
} ) ~= '2' then return false end
buffer:delete()
return true
end
---
-- Closes all open buffers.
-- If any buffer is dirty, the user is prompted to continue. No buffers are
-- saved automatically. They must be saved manually.
-- @usage textadept.io.close_all()
function close_all()
while #textadept.buffers > 1 do
view:goto_buffer(#textadept.buffers)
if not buffer:close() then return end
end
buffer:close() -- the last one
end
---
-- Loads a Textadept session file.
-- Textadept restores split views, opened buffers, cursor information, and
-- project manager details.
-- @param filename The absolute path to the session file to load. Defaults to
-- $HOME/.ta_session if not specified.
-- @param only_pm Flag indicating whether or not to load only the Project
-- Manager session settings. Defaults to false.
-- @return true if the session file was opened and read; false otherwise.
-- @usage textadept.io.load_session(filename)
function load_session(filename, only_pm)
local textadept = textadept
local user_dir = os.getenv(not WIN32 and 'HOME' or 'USERPROFILE')
if not user_dir then return end
local ta_session = user_dir..'/.ta_session'
local f = io.open(filename or ta_session)
local current_view, splits = 1, { [0] = {} }
if f then
for line in f:lines() do
if not only_pm then
if line:match('^buffer:') then
local anchor, current_pos, first_visible_line, filename =
line:match('^buffer: (%d+) (%d+) (%d+) (.+)$')
textadept.io.open(filename or '')
-- Restore saved buffer selection and view.
local anchor = tonumber(anchor) or 0
local current_pos = tonumber(current_pos) or 0
local first_visible_line = tonumber(first_visible_line) or 0
local buffer = buffer
buffer._anchor, buffer._current_pos = anchor, current_pos
buffer._first_visible_line = first_visible_line
buffer:line_scroll( 0,
buffer:visible_from_doc_line(first_visible_line) )
buffer:set_sel(anchor, current_pos)
elseif line:match('^%s*split%d:') then
local level, num, type, size =
line:match('^(%s*)split(%d): (%S+) (%d+)')
local view =
splits[#level] and splits[#level][ tonumber(num) ] or view
splits[#level + 1] = { view:split(type == 'true') }
splits[#level + 1][1].size = tonumber(size) -- could be 1 or 2
elseif line:match('^%s*view%d:') then
local level, num, buf_idx = line:match('^(%s*)view(%d): (%d+)$')
local view = splits[#level][ tonumber(num) ] or view
view:goto_buffer( tonumber(buf_idx) )
elseif line:match('^current_view:') then
local view_idx, buf_idx = line:match('^current_view: (%d+)')
current_view = tonumber(view_idx) or 1
end
end
if line:match('^size:') then
local width, height = line:match('^size: (%d+) (%d+)$')
if width and height then textadept.size = { width, height } end
elseif line:match('^pm:') then
local width, text = line:match('^pm: (%d+) (.+)$')
textadept.pm.width = width or 0
textadept.pm.entry_text = text or ''
textadept.pm.activate()
end
end
f:close()
textadept.views[current_view]:focus()
return true
end
return false
end
---
-- Saves a Textadept session to a file.
-- Saves split views, opened buffers, cursor information, and project manager
-- details.
-- @param filename The absolute path to the session file to save. Defaults to
-- $HOME/.ta_session if not specified.
-- @usage textadept.io.save_session(filename)
function save_session(filename)
local session = ''
local buffer_line = "buffer: %d %d %d %s\n" -- anchor, cursor, line, filename
local split_line = "%ssplit%d: %s %d\n" -- level, number, type, size
local view_line = "%sview%d: %d\n" -- level, number, doc index
-- Write out opened buffers. (buffer: filename)
local buffer_indices, offset = {}, 0
for idx, buffer in ipairs(textadept.buffers) do
if buffer.filename then
local current = buffer.doc_pointer == textadept.focused_doc_pointer
local anchor = current and 'anchor' or '_anchor'
local current_pos = current and 'current_pos' or '_current_pos'
local first_visible_line = current and 'first_visible_line' or
'_first_visible_line'
session = session..
buffer_line:format(buffer[anchor] or 0, buffer[current_pos] or 0,
buffer[first_visible_line] or 0, buffer.filename)
buffer_indices[buffer.doc_pointer] = idx - offset
else
offset = offset + 1 -- don't save untitled files in session
end
end
-- Write out split views.
local function write_split(split, level, number)
local c1, c2 = split[1], split[2]
local vertical, size = tostring(split.vertical), split.size
local spaces = (' '):rep(level)
session = session..split_line:format(spaces, number, vertical, size)
spaces = (' '):rep(level + 1)
if type(c1) == 'table' then
write_split(c1, level + 1, 1)
else
session = session..view_line:format(spaces, 1, c1)
end
if type(c2) == 'table' then
write_split(c2, level + 1, 2)
else
session = session..view_line:format(spaces, 2, c2)
end
end
local splits = textadept.get_split_table()
if type(splits) == 'table' then
write_split(splits, 0, 0)
else
session = session..view_line:format('', 1, splits)
end
-- Write out the current focused view.
local current_view = view
for idx, view in ipairs(textadept.views) do
if view == current_view then current_view = idx break end
end
session = session..("current_view: %d\n"):format(current_view)
-- Write out other things.
local size = textadept.size
session = session..("size: %d %d\n"):format( size[1], size[2] )
local pm = textadept.pm
session = session..("pm: %d %s\n"):format(pm.width, pm.entry_text)
-- Write the session.
local user_dir = os.getenv(not WIN32 and 'HOME' or 'USERPROFILE')
if not user_dir then return end
local ta_session = user_dir..'/.ta_session'
local f = io.open(filename or ta_session, 'w')
if f then f:write(session) f:close() end
end
---
-- Reads an API file.
-- Each non-empty line in the API file is structured as follows:
-- identifier (parameters) description
-- Whitespace is optional, but can used for formatting. In description, '\\n'
-- will be interpreted as a newline (\n) character. 'Overloaded' identifiers
-- are handled appropriately.
-- @param filename The absolute path to the API file to read.
-- @param word_chars Characters considered to be word characters for
-- determining the identifier to lookup. Its contents should be in Lua
-- pattern format suitable for the character class construct.
-- @return API table.
-- @usage textadept.io.read_api_file(filename, '%w_')
function read_api_file(filename, word_chars)
local api = {}
local f = io.open(filename)
if f then
for line in f:lines() do
local func, params, desc =
line:match('(['..word_chars..']+)%s*(%b())(.*)$')
if func and params and desc then
if not api[func] then api[func] = {} end
api[func][ #api[func] + 1 ] = { params, desc }
end
end
f:close()
end
return api
end
| mit |
AdamGagorik/darkstar | scripts/zones/Port_Jeuno/npcs/Illauvolahaut.lua | 13 | 1611 | -----------------------------------
-- Area: Port Jeuno
-- NPC: Illauvolahaut
-- @zone 246
-- @pos -12 8 54
-----------------------------------
package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/Port_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
KazhPass = player:hasKeyItem(AIRSHIP_PASS_FOR_KAZHAM);
Gil = player:getGil();
if (KazhPass == false) then
player:startEvent(0x0023); -- without pass
elseif (KazhPass == true and Gil < 200) then
player:startEvent(0x002d); -- Pass without money
elseif (KazhPass == true) then
player:startEvent(0x0025); -- Pass with money
end
end;
-- 0x0029 without addons (ZM) ?
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0025) then
Z = player:getZPos();
if (Z >= 58 and Z <= 61) then
player:delGil(200);
end
end
end;
| gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Bhaflau_Thickets/npcs/Runic_Portal.lua | 25 | 1774 | -----------------------------------
-- Area: Bhaflau Thickets
-- NPC: Runic Portal
-- Mamook Ja Teleporter Back to Aht Urgan Whitegate
-- @pos -211 -11 -818 52
-----------------------------------
package.loaded["scripts/zones/Bhaflau_Thickets/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Bhaflau_Thickets/TextIDs");
require("scripts/globals/teleports");
require("scripts/globals/missions");
require("scripts/globals/besieged");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(TOAU) == IMMORTAL_SENTRIES and player:getVar("AhtUrganStatus") == 1) then
player:startEvent(111);
elseif (player:getCurrentMission(TOAU) > IMMORTAL_SENTRIES) then
if (hasRunicPortal(player,3) == 1) then
player:startEvent(109);
else
player:startEvent(111);
end
else
player:messageSpecial(RESPONSE);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 111 and option == 1) then
player:addNationTeleport(AHTURHGAN,8);
toChamberOfPassage(player);
elseif (csid == 109 and option == 1) then
toChamberOfPassage(player);
end
end; | gpl-3.0 |
talldan/lua-reactor | src/reactor/utils/tableUtils.lua | 1 | 1946 | local function map(func, collection)
local results = {}
for index, value in pairs(collection) do
local newValue, newIndex = func(value, index)
results[newIndex or index] = newValue
end
return results
end
local function optionalMap(func, collection)
local results = {}
for index, value in pairs(collection) do
local newValue, newIndex = func(value, index)
if newValue then
results[newIndex or index] = newValue
end
end
return results
end
local function reduce(func, accum, collection)
for index, value in pairs(collection) do
accum = func(value, index, accum)
end
return accum
end
local function filter(func, collection)
local results = {}
for index, value in pairs(collection) do
if func(value, index) then
results[index] = value
end
end
return results
end
local function assignOne(targetCollection, sourceCollection)
for index, value in pairs(sourceCollection) do
targetCollection[index] = value
end
return targetCollection
end
local function assign(targetCollection, ...)
local sourceCollections = {...}
for _, sourceCollection in ipairs(sourceCollections) do
targetCollection = assignOne(targetCollection, sourceCollection)
end
return targetCollection
end
local function first(collection)
return collection[1]
end
local function last(collection)
return collection[#collection]
end
local function rest(collection)
if #collection < 2 then
return nil
end
local results = {}
for i = 2, #collection do
results[i - 1] = collection[i]
end
return results
end
local function concat(...)
local result = {}
for _, tbl in ipairs{...} do
for _, val in pairs(tbl) do
result[#result + 1] = val
end
end
return result
end
return {
map = map,
optionalMap = optionalMap,
reduce = reduce,
filter = filter,
assign = assign,
first = first,
last = last,
rest = rest,
concat = concat
} | mit |
AdamGagorik/darkstar | scripts/globals/mobskills/Binary_Tap.lua | 32 | 1703 | ---------------------------------------------------
-- Binary Tap
-- Attempts to absorb two buffs from a single target, or otherwise steals HP.
-- Type: Magical
-- Utsusemi/Blink absorb: Ignores Shadows
-- Range: Melee
-- Notes: Can be any (positive) buff, including food. Will drain about 100HP if it can't take any buffs
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
-- try to drain buff
local effectFirst = target:stealStatusEffect();
local effectSecond = target:stealStatusEffect();
local dmg = 0;
if (effectFirst ~= nil) then
local count = 1;
-- add to myself
mob:addStatusEffect(effectFirst:getType(), effectFirst:getPower(), effectFirst:getTickCount(), effectFirst:getDuration());
if (effectSecond ~= nil) then
count = count + 1;
-- add to myself
mob:addStatusEffect(effectSecond:getType(), effectSecond:getPower(), effectSecond:getTickCount(), effectSecond:getDuration());
end
-- add buff to myself
skill:setMsg(MSG_EFFECT_DRAINED);
return count;
else
-- time to drain HP. 100-200
local power = math.random(0, 101) + 100;
dmg = MobFinalAdjustments(power,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_DARK,MOBPARAM_IGNORE_SHADOWS);
skill:setMsg(MobPhysicalDrainMove(mob, target, skill, MOBDRAIN_HP, dmg));
return dmg;
end
end;
| gpl-3.0 |
TrurlMcByte/docker-prosody | etc/prosody-modules/mod_muc_ban_ip/mod_muc_ban_ip.lua | 32 | 1765 | module:set_global();
local jid_bare = require "util.jid".bare;
local st = require "util.stanza";
local xmlns_muc_user = "http://jabber.org/protocol/muc#user";
local ip_bans = module:shared("bans");
local full_sessions = prosody.full_sessions;
local function ban_ip(session, from)
local ip = session.ip;
if not ip then
module:log("warn", "Failed to ban IP (IP unknown) for %s", session.full_jid);
return;
end
local banned_from = ip_bans[ip];
if not banned_from then
banned_from = {};
ip_bans[ip] = banned_from;
end
banned_from[from] = true;
module:log("debug", "Banned IP address %s from %s", ip, from);
end
local function check_for_incoming_ban(event)
local stanza = event.stanza;
local to_session = full_sessions[stanza.attr.to];
if to_session then
local directed = to_session.directed;
local from = stanza.attr.from;
if directed and directed[from] and stanza.attr.type == "unavailable" then
-- This is a stanza from somewhere we sent directed presence to (may be a MUC)
local x = stanza:get_child("x", xmlns_muc_user);
if x then
for status in x:childtags("status") do
if status.attr.code == '301' then
ban_ip(to_session, jid_bare(from));
end
end
end
end
end
end
local function check_for_ban(event)
local ip = event.origin.ip;
local to = jid_bare(event.stanza.attr.to);
if ip_bans[ip] and ip_bans[ip][to] then
event.origin.send(st.error_reply(event.stanza, "auth", "forbidden")
:tag("x", { xmlns = xmlns_muc_user })
:tag("status", { code = '301' }));
return true;
end
module:log("debug", "Not banned: %s from %s", ip, to)
end
function module.add_host(module)
module:hook("presence/full", check_for_incoming_ban, 100);
module:hook("pre-presence/full", check_for_ban, 100);
end
| mit |
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