repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278 values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15 values |
|---|---|---|---|---|---|
MonokuroInzanaito/ygopro-777DIY | expansions/script/c14140010.lua | 1 | 3539 | --祝祭初学
local m=14140010
local cm=_G["c"..m]
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e1:SetCondition(function(e)
return not Duel.IsExistingMatchingCard(function(c) return not c:IsSetCard(0x360) and c:IsFaceup() end,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end)
e1:SetValue(1)
c:RegisterEffect(e1)
local e1=Effect.CreateEffect(c)
e1:SetDescription(m*16+1)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(function()
local ph=Duel.GetCurrentPhase()
return ph>PHASE_MAIN1 and ph<PHASE_MAIN2
end)
e1:SetTarget(cm.xyztg)
e1:SetOperation(cm.xyzop)
c:RegisterEffect(e1)
end
function cm.spfilter1(c,e,tp)
return c:IsSetCard(0x360) and c:IsType(TYPE_MONSTER) and (c:IsAbleToHand() or (c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0))
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local g=Duel.GetMatchingGroup(cm.spfilter1,tp,LOCATION_DECK,0,nil,e,tp)
return g:GetClassCount(Card.GetCode)>=3
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(cm.spfilter1,tp,LOCATION_DECK,0,nil)
if g:GetClassCount(Card.GetCode)>=3 then
local cg=Group.CreateGroup()
for i=1,3 do
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
local sg=g:Select(tp,1,1,nil)
g:Remove(Card.IsCode,nil,sg:GetFirst():GetCode())
cg:Merge(sg)
end
Duel.ConfirmCards(1-tp,cg)
Duel.ShuffleDeck(tp)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_OPPO)
local tg=cg:Select(1-tp,1,1,nil)
Duel.ConfirmCards(tp,cg)
local tc=tg:GetFirst()
Duel.Hint(HINT_CARD,0,tc:GetOriginalCode())
local b1=tc:IsAbleToHand()
local b2=tc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
local op
if b1 and b2 then
op=Duel.SelectOption(tp,m*16,m*16+1)
elseif b1 and not b2 then
op=Duel.SelectOption(tp,m*16)
elseif b2 and not b2 then
op=Duel.SelectOption(tp,m*16+1)+1
end
if op==0 then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
elseif op==1 then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
Duel.ShuffleDeck(tp)
end
end
function cm.xyzfilter(c)
if not c:IsSetCard(0x360) then return false end
return c:IsXyzSummonable(nil) or c:IsSynchroSummonable(nil)
end
function cm.xyztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.xyzfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function cm.xyzop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(cm.xyzfilter,tp,LOCATION_EXTRA,0,nil)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=g:Select(tp,1,1,nil)
Duel.SpecialSummonRule(tp,tg:GetFirst())
end
end | gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Southern_San_dOria/npcs/Benaige.lua | 36 | 1982 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Benaige
-- Standard Merchant NPC
-- @zone 230
-- @pos-142,-6 47
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,BENAIGE_SHOP_DIALOG);
stock = {0x0274,234,1, --Cinnamon
0x0275,43,1, --Millioncorn
0x026e,43,2, --Dried Marjoram
0x0262,54,2, --San d'Orian Flour
0x0273,36,2, --Maple Sugar
0x0730,1800,2, --Semolina
0x165e,442,2, --Zucchini
0x166c,511,2, --Paprika
0x026d,25,3, --Crying Mustard
0x0263,36,3, --Rye Flour
0x03a8,14,3, --Rock Salt
0x119d,10,3, --Distilled Water
0x1472,198,3} --Cibol
showNationShop(player, SANDORIA, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c37564017.lua | 1 | 2392 | --Blue Rose Ruin
local m=37564017
local cm=_G["c"..m]
xpcall(function() require("expansions/script/c37564765") end,function() require("script/c37564765") end)
cm.Senya_name_with_rose=true
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(m,ACTIVITY_SPSUMMON,cm.counterfilter)
end
function cm.counterfilter(c)
return Senya.check_set_elem(c) or c:GetSummonLocation()~=LOCATION_EXTRA
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(m,tp,ACTIVITY_SPSUMMON)==0 end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetTarget(cm.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function cm.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not Senya.check_set_elem(c) and c:IsLocation(LOCATION_EXTRA)
end
function cm.filter(c,e,tp)
return Senya.check_set_elem(c) and c:GetRank()==4 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCountFromEx(tp)>0
and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCountFromEx(tp)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if g:GetCount()>0 then
local tc=g:GetFirst()
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) and e:GetHandler():IsRelateToEffect(e) then
Duel.BreakEffect()
e:GetHandler():CancelToGrave()
Duel.Overlay(tc,Group.FromCards(e:GetHandler()))
end
end
end
| gpl-3.0 |
capn-damo/scripts | conky/Nvidia-gauges-narrow.lua | 1 | 15114 | --==============================================================================
-- Nvidia-gauges.lua, based on sun_rings
-- by damo, August 2018 <damo@bunsenlabs.org>
--==============================================================================
-- sun_rings.lua
--
-- Date : 05 July 2017
-- Author : Sun For Miles
-- Version : v0.41
-- License : Distributed under the terms of GNU GPL version 2 or later
--
-- This version is a modification of seamod_rings.lua which is modification of
-- lunatico_rings.lua which is modification of conky_orange.lua
--
-- conky_orange.lua: http://gnome-look.org/content/show.php?content=137503
-- lunatico_rings.lua: http://gnome-look.org/content/show.php?content=142884
-- seamod_rings.lua: http://custom-linux.deviantart.com/art/Conky-Seamod-v0-1-283461046
--==============================================================================
require 'cairo'
-- gauge DATA
gauge = {
{
name='nvidia', arg='temp', max_value=100,
x=50, y=55,
graph_radius=30,
graph_thickness=7,
graph_start_angle=225,
graph_unit_angle=2.7, graph_unit_thickness=2.7,
graph_bg_colour=0xffffff, graph_bg_alpha=0.1,
graph_fg_colour=0x76DFE6, graph_fg_alpha=0.3,
hand_fg_colour=0x05C5DA, hand_fg_alpha=0.5,
txt_radius=22, hand_radius=24,
hand_width = 2,
txt_weight=0, txt_size=9.0,
txt_fg_colour=0x678b8b, txt_fg_alpha=0,
graduation_radius=23,
graduation_thickness=0, graduation_mark_thickness=2,
graduation_unit_angle=2.7,
graduation_fg_colour=0xFFFFFF, graduation_fg_alpha=0.3,
caption='',
caption_weight=0.5, caption_size=12.0,
caption_fg_colour=0x05C5DA, caption_fg_alpha=0.7,
font = 'Noto Sans Mono',
},
-- This is a bit of a cheat: layered bg, for red sector, with fg no alpha
{ -- gpu high temps bg section (red)
name='nvidia', arg='temp', max_value=6,
x=50, y=55,
graph_radius=30,
graph_thickness=7,
graph_start_angle=119,
graph_unit_angle=2.7, graph_unit_thickness=2.7,
graph_bg_colour=0xff0000, graph_bg_alpha=0.3,
graph_fg_colour=0xCE7646, graph_fg_alpha=0,
hand_fg_colour=0x477CAF, hand_fg_alpha=0.0,
txt_radius=22, hand_radius=0,
hand_width = 0,
txt_weight=0, txt_size=9.0,
txt_fg_colour=0xCE7646, txt_fg_alpha=0,
graduation_radius=23,
graduation_thickness=8, graduation_mark_thickness=0,
graduation_unit_angle=2.7,
graduation_fg_colour=0xFFFFFF, graduation_fg_alpha=0.5,
caption='',
caption_weight=0.5, caption_size=8.0,
caption_fg_colour=0xFFFFFF, caption_fg_alpha=0.7,
font = 'Noto Sans Mono',
},
{
name='nvidia', arg='gpuutil', max_value=100,
x=90, y=115,
graph_radius=30,
graph_thickness=7,
graph_start_angle=225,
graph_unit_angle=2.7, graph_unit_thickness=2.7,
graph_bg_colour=0xffffff, graph_bg_alpha=0.1,
graph_fg_colour=0x76DFE6, graph_fg_alpha=0.3,
hand_fg_colour=0x05C5DA, hand_fg_alpha=0.5,
txt_radius=22, hand_radius=24,
hand_width = 2,
txt_weight=0, txt_size=9.0,
txt_fg_colour=0x678b8b, txt_fg_alpha=0,
graduation_radius=23,
graduation_thickness=0, graduation_mark_thickness=2,
graduation_unit_angle=2.7,
graduation_fg_colour=0xFFFFFF, graduation_fg_alpha=0.3,
caption='',
caption_weight=0.5, caption_size=12.0,
caption_fg_colour=0xFFFFFF, caption_fg_alpha=0.5,
font = 'Noto Sans Mono',
},
{
name='nvidia', arg='memutil', max_value=100,
x=130, y=175,
graph_radius=30,
graph_thickness=7,
graph_start_angle=225,
graph_unit_angle=2.7, graph_unit_thickness=2.7,
graph_bg_colour=0xffffff, graph_bg_alpha=0.1,
graph_fg_colour=0x76DFE6, graph_fg_alpha=0.3,
hand_fg_colour=0x05C5DA, hand_fg_alpha=0.5,
txt_radius=22, hand_radius=24,
hand_width = 2,
txt_weight=0, txt_size=9.0,
txt_fg_colour=0x678b8b, txt_fg_alpha=0,
graduation_radius=23,
graduation_thickness=0, graduation_mark_thickness=2,
graduation_unit_angle=2.7,
graduation_fg_colour=0xFFFFFF, graduation_fg_alpha=0.3,
caption='',
caption_weight=0.5, caption_size=12.0,
caption_fg_colour=0xFFFFFF, caption_fg_alpha=0.5,
font = 'Noto Sans Mono',
},
{
name='nvidia', arg='fanlevel', max_value=100,
x=170, y=235,
graph_radius=30,
graph_thickness=7,
graph_start_angle=225,
graph_unit_angle=2.7, graph_unit_thickness=2.7,
graph_bg_colour=0xffffff, graph_bg_alpha=0.1,
graph_fg_colour=0x76DFE6, graph_fg_alpha=0.3,
hand_fg_colour=0x05C5DA, hand_fg_alpha=0.5,
hand_width = 2,
txt_radius=22, hand_radius=24,
txt_weight=0, txt_size=9.0,
txt_fg_colour=0x678b8b, txt_fg_alpha=0,
graduation_radius=23,
graduation_thickness=0, graduation_mark_thickness=2,
graduation_unit_angle=2.7,
graduation_fg_colour=0xFFFFFF, graduation_fg_alpha=0.3,
caption='',
caption_weight=0.5, caption_size=12.0,
caption_fg_colour=0xFFFFFF, caption_fg_alpha=0.5,
font = 'Noto Sans Mono',
},
{
name='nvidia_power', arg='', max_value=300,
x=210, y=295,
graph_radius=30,
graph_thickness=7,
graph_start_angle=225,
graph_unit_angle=0.9, graph_unit_thickness=2.7,
graph_bg_colour=0xffffff, graph_bg_alpha=0.1,
graph_fg_colour=0x76DFE6, graph_fg_alpha=0.3,
hand_fg_colour=0x05C5DA, hand_fg_alpha=0.5,
txt_radius=22, hand_radius=24,
hand_width = 2,
txt_weight=0, txt_size=9.0,
txt_fg_colour=0x678b8b, txt_fg_alpha=0,
graduation_radius=23,
graduation_thickness=0, graduation_mark_thickness=2,
graduation_unit_angle=0.9,
graduation_fg_colour=0xFFFFFF, graduation_fg_alpha=0.3,
caption='true',
caption_weight=0.5, caption_size=10.0,
caption_fg_colour=0x05C5DA, caption_fg_alpha=1.0,
font = 'Noto Sans Mono',
},
}
-------------------------------------------------------------------------------
-- rgb_to_r_g_b
-- converts color in hexa to decimal
--
function rgb_to_r_g_b(colour, alpha)
return ((colour / 0x10000) % 0x100) / 255., ((colour / 0x100) % 0x100) / 255., (colour % 0x100) / 255., alpha
end
-------------------------------------------------------------------------------
-- angle_to_position
-- convert degree to rad and rotate (0 degree is top/north)
--
function angle_to_position(start_angle, current_angle)
local pos = current_angle + start_angle
return ( ( pos * (2 * math.pi / 360) ) - (math.pi / 2) )
end
-------------------------------------------------------------------------------
-- displays gauges
-- draw_gauge_ring
function draw_gauge_ring(display, data, value)
local max_value = data['max_value']
local x, y = data['x'], data['y']
local graph_radius = data['graph_radius']
local hand_radius = data['hand_radius']
local hand_width = data['hand_width']
local graph_thickness, graph_unit_thickness = data['graph_thickness'], data['graph_unit_thickness']
local graph_start_angle = data['graph_start_angle']
local graph_unit_angle = data['graph_unit_angle']
local graph_bg_colour, graph_bg_alpha = data['graph_bg_colour'], data['graph_bg_alpha']
local graph_fg_colour, graph_fg_alpha = data['graph_fg_colour'], data['graph_fg_alpha']
local hand_fg_colour, hand_fg_alpha = data['hand_fg_colour'], data['hand_fg_alpha']
local graph_end_angle = (max_value * graph_unit_angle) % 360
local font = data['font']
local caption = data['caption']
-- background ring
cairo_arc(display, x, y, graph_radius, angle_to_position(graph_start_angle, 0), angle_to_position(graph_start_angle, graph_end_angle))
cairo_set_source_rgba(display, rgb_to_r_g_b(graph_bg_colour, graph_bg_alpha))
cairo_set_line_width(display, graph_thickness)
cairo_stroke(display)
-- arc of value
local val = value % (max_value + 1)
local start_arc = 0
local stop_arc = 0
local i = 1
while i <= val do
start_arc = (graph_unit_angle * i) - graph_unit_thickness
stop_arc = (graph_unit_angle * i)
cairo_arc(display, x, y, graph_radius, angle_to_position(graph_start_angle, start_arc), angle_to_position(graph_start_angle, stop_arc))
cairo_set_source_rgba(display, rgb_to_r_g_b(graph_fg_colour, graph_fg_alpha))
cairo_stroke(display)
i = i + 1
end
local angle = start_arc
-- hand
start_arc = (graph_unit_angle * val) - graph_unit_thickness
stop_arc = (graph_unit_angle * val)
cairo_set_line_width(display, hand_width)
cairo_move_to(display,x,y)
cairo_arc(display, x, y, hand_radius, angle_to_position(graph_start_angle, start_arc), angle_to_position(graph_start_angle, start_arc))
cairo_set_source_rgba(display, rgb_to_r_g_b(hand_fg_colour, hand_fg_alpha))
cairo_stroke(display)
-- graduations marks
local graduation_radius = data['graduation_radius']
local graduation_thickness, graduation_mark_thickness = data['graduation_thickness'], data['graduation_mark_thickness']
local graduation_unit_angle = data['graduation_unit_angle']
local graduation_fg_colour, graduation_fg_alpha = data['graduation_fg_colour'], data['graduation_fg_alpha']
if graduation_radius > 0 and graduation_thickness > 0 and graduation_unit_angle > 0 then
local nb_graduation = graph_end_angle / graduation_unit_angle
local i = 0
while i < nb_graduation do
cairo_set_line_width(display, graduation_thickness)
start_arc = (graduation_unit_angle * i) - (graduation_mark_thickness / 2)
stop_arc = (graduation_unit_angle * i) + (graduation_mark_thickness / 2)
cairo_arc(display, x, y, graduation_radius, angle_to_position(graph_start_angle, start_arc), angle_to_position(graph_start_angle, stop_arc))
cairo_set_source_rgba(display,rgb_to_r_g_b(graduation_fg_colour,graduation_fg_alpha))
cairo_stroke(display)
cairo_set_line_width(display, graph_thickness)
i = i + 1
end
end
-- text
local txt_radius = data['txt_radius']
local txt_weight, txt_size = data['txt_weight'], data['txt_size']
local txt_fg_colour, txt_fg_alpha = data['txt_fg_colour'], data['txt_fg_alpha']
local movex = txt_radius * math.cos(angle_to_position(graph_start_angle, angle))
local movey = txt_radius * math.sin(angle_to_position(graph_start_angle, angle))
cairo_select_font_face (display, font, CAIRO_FONT_SLANT_NORMAL, txt_weight)
cairo_set_font_size (display, txt_size)
cairo_set_source_rgba (display, rgb_to_r_g_b(txt_fg_colour, txt_fg_alpha))
cairo_move_to (display, x + movex - (txt_size / 2), y + movey + 3)
cairo_show_text (display, value)
cairo_stroke (display)
-- caption
if caption == "true" and data['arg'] == "" then
caption = os.caption("nvidia-smi --format=csv,noheader --query-gpu=power.draw",false)
else
caption = data['caption']
end
local caption_weight, caption_size = data['caption_weight'], data['caption_size']
local caption_fg_colour, caption_fg_alpha = data['caption_fg_colour'], data['caption_fg_alpha']
local tox = graph_radius * (math.cos((graph_start_angle * 2 * math.pi / 360)-(math.pi/2)))
local toy = graph_radius * (math.sin((graph_start_angle * 2 * math.pi / 360)-(math.pi/2)))
cairo_select_font_face (display, font, CAIRO_FONT_SLANT_NORMAL, caption_weight);
cairo_set_font_size (display, caption_size)
cairo_set_source_rgba (display, rgb_to_r_g_b(caption_fg_colour, caption_fg_alpha))
cairo_move_to (display, x + tox + 2, y + toy + 15)
-- bad hack but not enough time !
--if graph_start_angle < 105 then
--cairo_move_to (display, x + tox - 30, y + toy + 1)
--end
cairo_show_text (display, caption)
cairo_stroke (display)
end
function get_caption(caption_text,arg)
if caption_text == "true" and arg == "" then
return "power"
end
end
function os.capture(cmd, raw)
local f = assert(io.popen(cmd, 'r'))
local s = assert(f:read('*a'))
f:close()
if raw then return n end
s = string.gsub(s, '^%s+', '')
s = string.gsub(s, '%s+$', '')
s = string.gsub(s, 'W',' ') -- remove "Watts symbol"
s = string.gsub(s, '[\n\r]+', ' ')
n = tonumber(s)
return n
end
function os.caption(cmd, raw)
local f = assert(io.popen(cmd, 'r'))
local s = assert(f:read('*a'))
f:close()
if raw then return s end
s = string.gsub(s, '^%s+', '')
s = string.gsub(s, '%s+$', '')
s = string.gsub(s, '[\n\r]+', ' ')
return s
end
-------------------------------------------------------------------------------
-- go_gauge_rings
-- loads data and displays gauges
--
function go_gauge_rings(display)
local function load_rings(display, data)
if data['name'] == 'nvidia' then
str = string.format('${%s %s}',data['name'], data['arg'])
str = conky_parse(str)
value = tonumber(str)
draw_gauge_ring(display, data, value)
else
local power = os.capture("nvidia-smi --format=csv,noheader --query-gpu=power.draw",false)
value = tonumber(power)
draw_gauge_ring(display, data, value)
end
end
for i in pairs(gauge) do
load_rings(display, gauge[i])
end
end
-------------------------------------------------------------------------------
-- MAIN
function conky_main()
if conky_window == nil then
return
end
local cs = cairo_xlib_surface_create(conky_window.display, conky_window.drawable, conky_window.visual, conky_window.width, conky_window.height)
local display = cairo_create(cs)
local updates = conky_parse('${updates}')
update_num = tonumber(updates)
if update_num > 5 then
go_gauge_rings(display)
end
cairo_surface_destroy(cs)
cairo_destroy(display)
end
| gpl-2.0 |
iGhibli/FlyingGame | FlyingGame/src/framework/cc/ui/UIGroup.lua | 10 | 3811 |
--[[
Copyright (c) 2011-2014 chukong-inc.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
--------------------------------
-- @module UIGroup
--[[--
quick UIGroup控件
]]
local UIBoxLayout = import(".UIBoxLayout")
local UIImage = import(".UIImage")
local UIGroup = class("UIGroup", function()
return display.newNode()
end)
-- start --
--------------------------------
-- UIGroup构建函数
-- @function [parent=#UIGroup] new
-- end --
function UIGroup:ctor()
makeUIControl_(self)
self:setLayout(UIBoxLayout.new(display.LEFT_TO_RIGHT))
self:setLayoutSizePolicy(display.AUTO_SIZE, display.AUTO_SIZE)
self:align(display.LEFT_BOTTOM)
end
-- start --
--------------------------------
-- 添加一个控件
-- @function [parent=#UIGroup] addWidget
-- @param node widget 控件
-- @return UIGroup#UIGroup
-- end --
function UIGroup:addWidget(widget)
self:addChild(widget)
self:getLayout():addWidget(widget)
return self
end
-- start --
--------------------------------
-- 触摸监听函数
-- @function [parent=#UIGroup] onTouch
-- @param function listener 函数
-- @return UIGroup#UIGroup
-- end --
function UIGroup:onTouch(listener)
if not listener then listener = function() return true end end
if USE_DEPRECATED_EVENT_ARGUMENTS then
self:addNodeEventListener(cc.NODE_TOUCH_EVENT, function(event)
return listener(event.name, event.x, event.y, event.prevX, event.prevY)
end)
else
self:addNodeEventListener(cc.NODE_TOUCH_EVENT, listener)
end
return self
end
-- start --
--------------------------------
-- 打开触摸功能
-- @function [parent=#UIGroup] enableTouch
-- @param boolean enabled
-- @return UIGroup#UIGroup
-- end --
function UIGroup:enableTouch(enabled)
self:setTouchEnabled(enabled)
return self
end
-- start --
--------------------------------
-- 设置大小
-- @function [parent=#UIGroup] setLayoutSize
-- @param number width
-- @param number height
-- @return UIGroup#UIGroup
-- end --
function UIGroup:setLayoutSize(width, height)
self:getComponent("components.ui.LayoutProtocol"):setLayoutSize(width, height)
if self.backgroundSprite_ then
self.backgroundSprite_:setLayoutSize(self:getLayoutSize())
end
return self
end
-- start --
--------------------------------
-- 设置背景图片
-- @function [parent=#UIGroup] setBackgroundImage
-- @param string filename 图片名
-- @param table args 图片控件的参数表
-- @return UIGroup#UIGroup
-- @see UIImage
-- end --
function UIGroup:setBackgroundImage(filename, args)
self.backgroundSprite_ = UIImage.new(filename, args):setLayoutSize(self:getLayoutSize())
self:addChild(self.backgroundSprite_)
return self
end
function UIGroup:clone_()
reAddUIComponent_(self)
end
return UIGroup
| gpl-3.0 |
mobinantispam/antispam412 | plugins/twitter_send.lua | 627 | 1555 | do
local OAuth = require "OAuth"
local consumer_key = ""
local consumer_secret = ""
local access_token = ""
local access_token_secret = ""
local client = OAuth.new(consumer_key, consumer_secret, {
RequestToken = "https://api.twitter.com/oauth/request_token",
AuthorizeUser = {"https://api.twitter.com/oauth/authorize", method = "GET"},
AccessToken = "https://api.twitter.com/oauth/access_token"
}, {
OAuthToken = access_token,
OAuthTokenSecret = access_token_secret
})
function run(msg, matches)
if consumer_key:isempty() then
return "Twitter Consumer Key is empty, write it in plugins/twitter_send.lua"
end
if consumer_secret:isempty() then
return "Twitter Consumer Secret is empty, write it in plugins/twitter_send.lua"
end
if access_token:isempty() then
return "Twitter Access Token is empty, write it in plugins/twitter_send.lua"
end
if access_token_secret:isempty() then
return "Twitter Access Token Secret is empty, write it in plugins/twitter_send.lua"
end
if not is_sudo(msg) then
return "You aren't allowed to send tweets"
end
local response_code, response_headers, response_status_line, response_body =
client:PerformRequest("POST", "https://api.twitter.com/1.1/statuses/update.json", {
status = matches[1]
})
if response_code ~= 200 then
return "Error: "..response_code
end
return "Tweet sent"
end
return {
description = "Sends a tweet",
usage = "!tw [text]: Sends the Tweet with the configured account.",
patterns = {"^!tw (.+)"},
run = run
}
end
| gpl-2.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c80060022.lua | 1 | 5519 | --终结的炽天使 柊深夜
function c80060022.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x92d7),aux.NonTuner(Card.IsSetCard,0x92d7),1)
c:EnableReviveLimit()
--pendulum summon
aux.EnablePendulumAttribute(c,false)
--pendulum set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,80060022)
e1:SetTarget(c80060022.pctg)
e1:SetOperation(c80060022.pcop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(80060022,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c80060022.descon)
e2:SetTarget(c80060022.destg)
e2:SetOperation(c80060022.desop)
c:RegisterEffect(e2)
--pendulum
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(80060022,2))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(c80060022.pencon)
e3:SetTarget(c80060022.pentg)
e3:SetOperation(c80060022.penop)
c:RegisterEffect(e3)
--indes
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e4:SetValue(1)
c:RegisterEffect(e4)
--special summon
local e5=Effect.CreateEffect(c)
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetRange(LOCATION_PZONE)
e5:SetCode(EVENT_DESTROYED)
e5:SetCountLimit(1,80060015)
e5:SetCondition(c80060022.spcon)
e5:SetTarget(c80060022.sptg)
e5:SetOperation(c80060022.spop)
c:RegisterEffect(e5)
--act limit
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e6:SetCode(EFFECT_CANNOT_ACTIVATE)
e6:SetRange(LOCATION_MZONE)
e6:SetTargetRange(0,1)
e6:SetValue(c80060022.aclimit)
c:RegisterEffect(e6)
end
function c80060022.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SYNCHRO
end
function c80060022.desfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function c80060022.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local seq=e:GetHandler():GetSequence()
local g=Group.CreateGroup()
local dc=Duel.GetFieldCard(1-tp,LOCATION_MZONE,4-seq)
if dc then g:AddCard(dc) end
dc=Duel.GetFieldCard(1-tp,LOCATION_SZONE,4-seq)
if dc then g:AddCard(dc) end
if chk==0 then return g:GetCount()~=0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
Duel.SetChainLimit(c80060022.chainlm)
end
function c80060022.desop(e,tp,eg,ep,ev,re,r,rp)
local seq=e:GetHandler():GetSequence()
local g=Group.CreateGroup()
local tc=Duel.GetFieldCard(1-tp,LOCATION_MZONE,4-seq)
if tc then g:AddCard(tc) end
tc=Duel.GetFieldCard(1-tp,LOCATION_SZONE,4-seq)
if tc then g:AddCard(tc) end
Duel.Destroy(g,REASON_EFFECT)
end
function c80060022.chainlm(e,rp,tp)
return tp==rp
end
function c80060022.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function c80060022.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_SZONE,6) or Duel.CheckLocation(tp,LOCATION_SZONE,7) end
end
function c80060022.penop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckLocation(tp,LOCATION_SZONE,6) and not Duel.CheckLocation(tp,LOCATION_SZONE,7) then return false end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
function c80060022.pcfilter(c)
return c:IsType(TYPE_PENDULUM) and not c:IsForbidden() and c:IsSetCard(0x92d7)
end
function c80060022.pctg(e,tp,eg,ep,ev,re,r,rp,chk)
local seq=e:GetHandler():GetSequence()
if chk==0 then return Duel.CheckLocation(tp,LOCATION_SZONE,13-seq)
and Duel.IsExistingMatchingCard(c80060022.pcfilter,tp,LOCATION_DECK,0,1,nil) end
end
function c80060022.pcop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local seq=e:GetHandler():GetSequence()
if not Duel.CheckLocation(tp,LOCATION_SZONE,13-seq) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,c80060022.pcfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
function c80060022.cfilter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousControler()==tp and c:IsReason(REASON_EFFECT)
end
function c80060022.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c80060022.cfilter,1,nil,tp)
end
function c80060022.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c80060022.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) then
Duel.SendtoGrave(c,REASON_RULE)
end
end
function c80060022.aclimit(e,re,tp)
return (re:GetHandler():GetType()==TYPE_SPELL+TYPE_QUICKPLAY or re:GetHandler():GetType()==TYPE_TRAP+TYPE_COUNTER) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end | gpl-3.0 |
will4wachter/Project1 | scripts/zones/Norg/npcs/Colleraie.lua | 38 | 1028 | -----------------------------------
-- Area: Norg
-- NPC: Colleraie
-- Type: Event Scene Replayer
-- @zone: 252
-- @pos -24.684 0.097 -39.409
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Norg/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x00af);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
davidedmonds/darkstar | scripts/globals/abilities/desperate_flourish.lua | 18 | 2939 | -----------------------------------
-- Ability: Desperate Flourish
-- Weighs down a target with a low rate of success. Requires one Finishing Move.
-- Obtained: Dancer Level 30
-- Finishing Moves Used: 1
-- Recast Time: 00:20
-- Duration: ??
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/weaponskills");
require("scripts/globals/magic");
-----------------------------------
-- onAbilityCheck
-----------------------------------
function onAbilityCheck(player,target,ability)
if (player:getAnimation() ~= 1) then
return MSGBASIC_REQUIRES_COMBAT,0;
else
if (player:hasStatusEffect(EFFECT_FINISHING_MOVE_1)) then
player:delStatusEffect(EFFECT_FINISHING_MOVE_1);
return 0,0;
elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_2)) then
player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_2);
player:addStatusEffect(EFFECT_FINISHING_MOVE_1,1,0,7200);
return 0,0;
elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_3)) then
player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_3);
player:addStatusEffect(EFFECT_FINISHING_MOVE_2,1,0,7200);
return 0,0;
elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_4)) then
player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_4);
player:addStatusEffect(EFFECT_FINISHING_MOVE_3,1,0,7200);
return 0,0;
elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_5)) then
player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_5);
player:addStatusEffect(EFFECT_FINISHING_MOVE_4,1,0,7200);
return 0,0;
else
return MSGBASIC_NO_FINISHINGMOVES,0;
end
end
end;
-----------------------------------
-- onUseAbility
-----------------------------------
function onUseAbility(player,target,ability)
local isSneakValid = player:hasStatusEffect(EFFECT_SNEAK_ATTACK);
if (isSneakValid and not player:isBehind(target)) then
isSneakValid = false;
end
local hitrate = getHitRate(player,target,true);
if (math.random() <= hitrate or isSneakValid) then
local bonus = 50 - target:getMod(MOD_STUNRES);
local spell = getSpell(216);
local resist = applyResistance(player,spell,target,0,player:getWeaponSkillType(SLOT_MAIN),bonus)
if resist > 0.25 then
target:delStatusEffectSilent(EFFECT_WEIGHT);
target:addStatusEffect(EFFECT_WEIGHT, 50, 0, 60 * resist);
else
ability:setMsg(110);
end
ability:setMsg(127);
return EFFECT_WEIGHT, getFlourishAnimation(player:getWeaponSkillType(SLOT_MAIN)), 2;
else
ability:setMsg(158);
return 0;
end
end; | gpl-3.0 |
will4wachter/Project1 | scripts/zones/Carpenters_Landing/npcs/Logging_Point.lua | 6 | 1114 | -----------------------------------
-- Area: Carpenters Landing
-- NPC: Logging Point
-----------------------------------
package.loaded["scripts/zones/Carpenters_Landing/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/logging");
require("scripts/zones/Carpenters_Landing/TextIDs");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
startLogging(player,player:getZone(),npc,trade,0x001E);
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(LOGGING_IS_POSSIBLE_HERE,1021);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
will4wachter/Project1 | scripts/globals/items/baked_popoto.lua | 35 | 1283 | -----------------------------------------
-- ID: 4436
-- Item: Baked Popoto
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Health 20
-- Dexterity -1
-- Vitality 2
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,4436);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 20);
target:addMod(MOD_DEX, -1);
target:addMod(MOD_VIT, 2);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 20);
target:delMod(MOD_DEX, -1);
target:delMod(MOD_VIT, 2);
end;
| gpl-3.0 |
waterlgndx/darkstar | scripts/globals/items/hellsteak.lua | 2 | 1653 | -----------------------------------------
-- ID: 5609
-- Item: hellsteak
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Health 20
-- Strength 6
-- Intelligence -2
-- Health Regen While Healing 2
-- hMP +1
-- Attack % 18 (cap 145)
-- Ranged ATT % 18 (cap 145)
-- Dragon Killer 5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(dsp.effect.FOOD) == true or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,10800,5609);
end;
function onEffectGain(target, effect)
target:addMod(dsp.mod.HP, 20);
target:addMod(dsp.mod.STR, 6);
target:addMod(dsp.mod.INT, -2);
target:addMod(dsp.mod.HPHEAL, 2);
target:addMod(dsp.mod.MPHEAL, 1);
target:addMod(dsp.mod.FOOD_ATTP, 18);
target:addMod(dsp.mod.FOOD_ATT_CAP, 145);
target:addMod(dsp.mod.FOOD_RATTP, 18);
target:addMod(dsp.mod.FOOD_RATT_CAP, 145);
target:addMod(dsp.mod.DRAGON_KILLER, 5);
end;
function onEffectLose(target, effect)
target:delMod(dsp.mod.HP, 20);
target:delMod(dsp.mod.STR, 6);
target:delMod(dsp.mod.INT, -2);
target:delMod(dsp.mod.HPHEAL, 2);
target:delMod(dsp.mod.MPHEAL, 1);
target:delMod(dsp.mod.FOOD_ATTP, 18);
target:delMod(dsp.mod.FOOD_ATT_CAP, 145);
target:delMod(dsp.mod.FOOD_RATTP, 18);
target:delMod(dsp.mod.FOOD_RATT_CAP, 145);
target:delMod(dsp.mod.DRAGON_KILLER, 5);
end;
| gpl-3.0 |
will4wachter/Project1 | scripts/zones/Windurst_Waters/npcs/Tosuka-Porika.lua | 2 | 5301 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Tosuka-Porika
-- Involved in Quests: Hat in Hand
-- Involved in Mission 2-1
-- @pos -26 -6 103 238
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
package.loaded["scripts/globals/missions"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/missions");
require("scripts/globals/quests");
require("scripts/zones/Windurst_Walls/TextIDs");
require("scripts/globals/keyitems");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
-- cs notes
-- 0x172 (370) = You have no mission, gtfo
-- 0x17b (379) = Not sure yet (Adventurer from the other day?)
-- 0x17c (380) = About the book of gods and "some adventurer"
-- 0xa0 (160) = 1st cutscene of Windurst Mission 2-1
-- 0xa1 (161) = More info on 2-1, ifyou talk to him right after the previous cutscene again
local bookwormStatus = player:getQuestStatus(WINDURST,EARLY_BIRD_CATCHES_THE_BOOKWORM);
local glyphStatus = player:getQuestStatus(WINDURST,GLYPH_HANGER);
local chasingStatus = player:getQuestStatus(WINDURST,CHASING_TALES);
local Fame = player:getFameLevel(WINDURST);
if (player:getCurrentMission(COP) == THE_ROAD_FORKS and player:getVar("MEMORIES_OF_A_MAIDEN_Status")==10)then
player:startEvent(0x036B);--COP event
-- Start Past Reflexion in First -----------
elseif(player:getCurrentMission(WINDURST) == LOST_FOR_WORDS) then
MissionStatus = player:getVar("MissionStatus");
if(MissionStatus == 0) then
player:startEvent(0x00a0); -- First CS for Mission 2-1
elseif(MissionStatus > 0 and MissionStatus < 6) then
player:startEvent(0x00a1); -- During Mission 2-1
elseif(MissionStatus == 6) then
player:startEvent(0x00a8); -- Finish Mission 2-1
end
elseif(bookwormStatus == QUEST_AVAILABLE and glyphStatus == QUEST_COMPLETED and Fame >= 2 and player:needToZone() == false) then
player:startEvent(0x0183); -- Start Quest "Early Bird Catches the Bookworm"
elseif(bookwormStatus == QUEST_ACCEPTED) then
player:startEvent(0x0184); -- During Quest "Early Bird Catches the Bookworm"
elseif(player:getQuestStatus(WINDURST,HAT_IN_HAND) == QUEST_ACCEPTED or player:getVar("QuestHatInHand_var2") == 1) then
function testflag(set,flag)
return (set % (2*flag) >= flag)
end
if(testflag(tonumber(player:getVar("QuestHatInHand_var")),32) == false) then
player:startEvent(0x0037); -- Show Off Hat
end
-- Book is A_SONG_OF_LOVE, Keyitem ID = 126
elseif(chasingStatus == QUEST_AVAILABLE and bookwormStatus == QUEST_COMPLETED and WindyMission ~= THE_JESTER_WHOD_BE_KING and Fame >= 3 and player:needToZone() == false) then
player:startEvent(0x0193); -- Add initial cutscene
elseif(chasingStatus == QUEST_ACCEPTED and player:getVar("CHASING_TALES_TRACK_BOOK") > 0) then
player:startEvent(0x019c);
elseif(player:hasKeyItem(149) ==true) then
player:startEvent(0x019c);
elseif(chasingStatus == QUEST_ACCEPTED) then
player:startEvent(0x0196); -- Add folllow up cutscene
-- Windurst Mission 7-1 --
elseif(player:getCurrentMission(WINDURST) == THE_SIXTH_MINISTRY and player:getVar("MissionStatus") == 0) then
player:startEvent(0x02cb,0,OPTISTERY_RING);
elseif(player:getCurrentMission(WINDURST) == THE_SIXTH_MINISTRY and player:getVar("MissionStatus") == 1) then
player:startEvent(0x02cc,0,OPTISTERY_RING);
elseif(player:getCurrentMission(WINDURST) == THE_SIXTH_MINISTRY and player:getVar("MissionStatus") == 2) then
player:startEvent(0x02d4);
else
player:startEvent(0x0172); -- Standard Conversation
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x0037) then -- Show Off Hat
player:setVar("QuestHatInHand_var",player:getVar("QuestHatInHand_var")+32);
player:setVar("QuestHatInHand_count",player:getVar("QuestHatInHand_count")+1);
elseif(csid == 0x00a0) then
player:setVar("MissionStatus",1);
elseif(csid == 0x00a8) then
finishMissionTimeline(player,1,csid,option);
elseif(csid == 0x0183 and option == 0) then -- Early Bird Gets The Bookworm
player:addQuest(WINDURST,EARLY_BIRD_CATCHES_THE_BOOKWORM);
elseif(csid == 0x0193 and option == 0) then
player:addQuest(WINDURST,CHASING_TALES);
elseif(csid ==0x036B)then
player:setVar("MEMORIES_OF_A_MAIDEN_Status",11);
elseif(csid == 0x02cb) then
player:addKeyItem(OPTISTERY_RING);
player:messageSpecial(KEYITEM_OBTAINED,OPTISTERY_RING);
player:setVar("MissionStatus",1);
elseif(csid == 0x02d4) then
finishMissionTimeline(player,3,csid,option);
player:setVar("Windurst_7-1Kills",0);
end
end; | gpl-3.0 |
will4wachter/Project1 | scripts/zones/The_Eldieme_Necropolis/npcs/Brazier.lua | 6 | 3608 | -----------------------------------
-- Area: The Eldieme Necropolis
-- NPC: Brazier
-- Involved in Quests: Save my Sister
-- @pos 101 -33 -59 195 (F-9)
-- @pos 259 -33 99 195 (H-7)
-- @pos 99 -33 98 195 (F-7)
-- @pos 259 -33 -58 195 (H-9)
-----------------------------------
package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/The_Eldieme_Necropolis/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:getQuestStatus(JEUNO,SAVE_MY_SISTER) == QUEST_ACCEPTED and player:getVar("saveMySisterFireLantern") < 4) then
player:setVar("saveMySisterLanternID",npc:getID());
player:startEvent(0x002c);
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x002c and option == 0) then
local LanternOrder = player:getVar("saveMySisterFireLantern");
local npcID = player:getVar("saveMySisterLanternID");
player:setVar("saveMySisterLanternID",0);
if(LanternOrder == 0) then
if(npcID == 17576340) then --(F-9)
-- "The Ducal Guard's lantern lights dimly."
player:messageSpecial(THE_LIGHT_DIMLY,0,0,0,DUCAL_GUARDS_LANTERN_LIT);
player:setVar("saveMySisterFireLantern",1);
else
-- "Unexpectedly, the Ducal Guard's lantern refuses to light."
player:messageSpecial(REFUSE_TO_LIGHT,0,0,0,DUCAL_GUARDS_LANTERN_LIT);
end
elseif(LanternOrder == 1) then
if(npcID == 17576341) then --(H-7)
-- "The light of Ducal Guard's lantern has intensified."
player:messageSpecial(THE_LIGHT_HAS_INTENSIFIED,0,0,0,DUCAL_GUARDS_LANTERN_LIT);
player:setVar("saveMySisterFireLantern",2);
else
-- "For some strange reason, the light of the Ducal Guard's lantern goes out..."
player:messageSpecial(LANTERN_GOES_OUT,0,0,0,DUCAL_GUARDS_LANTERN_LIT);
player:setVar("saveMySisterFireLantern",0);
end
elseif(LanternOrder == 2) then
if(npcID == 17576342) then --(F-7)
-- "The light of Ducal Guard's lantern has intensified."
player:messageSpecial(THE_LIGHT_HAS_INTENSIFIED,0,0,0,DUCAL_GUARDS_LANTERN_LIT);
player:setVar("saveMySisterFireLantern",3);
else
-- "For some strange reason, the light of the Ducal Guard's lantern goes out..."
player:messageSpecial(LANTERN_GOES_OUT,0,0,0,DUCAL_GUARDS_LANTERN_LIT);
player:setVar("saveMySisterFireLantern",0);
end
elseif(LanternOrder == 3) then
if(npcID == 17576343) then --(H-9)
-- "The Ducal Guard's lantern is fully lit!"
player:messageSpecial(THE_LIGHT_IS_FULLY_LIT,0,0,0,DUCAL_GUARDS_LANTERN_LIT);
player:setVar("saveMySisterFireLantern",4);
else
-- "For some strange reason, the light of the Ducal Guard's lantern goes out..."
player:messageSpecial(LANTERN_GOES_OUT,0,0,0,DUCAL_GUARDS_LANTERN_LIT);
player:setVar("saveMySisterFireLantern",0);
end
end
end
end; | gpl-3.0 |
will4wachter/Project1 | scripts/zones/Labyrinth_of_Onzozo/npcs/Grounds_Tome.lua | 34 | 1146 | -----------------------------------
-- Area: Labyrinth of Onzozo
-- NPC: Grounds Tome
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/groundsofvalor");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
startGov(GOV_EVENT_LABYRINTH_OF_ONZOZO,player);
end;
-----------------------------------
-- onEventSelection
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
updateGov(player,csid,option,771,772,773,774,775,776,0,0,0,0);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
finishGov(player,csid,option,771,772,773,774,775,776,0,0,0,0,GOV_MSG_LABYRINTH_OF_ONZOZO);
end;
| gpl-3.0 |
kidaa/darkstar | scripts/zones/Port_San_dOria/npcs/Brifalien.lua | 19 | 1772 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Brifalien
-- Involved in Quests: Riding on the Clouds
-- @zone 232
-- @pos -20 -4 -74
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Port_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if(player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then
if(trade:hasItemQty(532,1) and trade:getItemCount() == 1) then -- Trade Magicmart Flyer
player:messageSpecial(FLYER_REFUSED);
end
end
if(player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_1") == 7) then
if(trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal
player:setVar("ridingOnTheClouds_1",0);
player:tradeComplete();
player:addKeyItem(SCOWLING_STONE);
player:messageSpecial(KEYITEM_OBTAINED,SCOWLING_STONE);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x024d);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c23308003.lua | 1 | 5376 | --义妹·爱匹莉娅
function c23308003.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c,false)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(23308003,3))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--fusion effect
-- local e2=Effect.CreateEffect(c)
-- e2:SetDescription(aux.Stringid(23308003,0))
-- e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
-- e2:SetType(EFFECT_TYPE_QUICK_O)
-- e2:SetCode(EVENT_FREE_CHAIN)
-- e2:SetHintTiming(0,TIMING_STANDBY_PHASE+0x1c0)
-- e2:SetRange(LOCATION_MZONE+LOCATION_HAND)
-- e2:SetCountLimit(1,23308003)
-- e2:SetCost(c23308003.cost)
-- e2:SetTarget(c23308003.sptg1)
-- e2:SetOperation(c23308003.spop1)
-- c:RegisterEffect(e2)
--pemdilum effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(23308003,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_STANDBY_PHASE+0x1c0)
e3:SetRange(LOCATION_MZONE+LOCATION_HAND)
e3:SetCountLimit(1,74700031)
e3:SetCost(c23308003.cost)
e3:SetCondition(c23308003.con)
e3:SetOperation(c23308003.spop2)
c:RegisterEffect(e3)
end
function c23308003.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c23308003.ffilter1(c,e)
return c:IsSetCard(0x999) and c:IsCanBeFusionMaterial() and not c:IsImmuneToEffect(e)
end
function c23308003.ffilter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function c23308003.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp
local mg1=Duel.GetMatchingGroup(c23308003.ffilter1,tp,LOCATION_HAND+LOCATION_MZONE,0,e:GetHandler(),e)
local res=Duel.IsExistingMatchingCard(c23308003.ffilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp):Filter(c23308003.ffilter1,nil)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(c23308003.ffilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c23308003.spop1(e,tp,eg,ep,ev,re,r,rp)
local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp
local mg1=Duel.GetMatchingGroup(c23308003.ffilter1,tp,LOCATION_HAND+LOCATION_MZONE,0,e:GetHandler(),e)
local sg1=Duel.GetMatchingGroup(c23308003.ffilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp):Filter(c23308003.ffilter1,nil)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(c23308003.ffilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
function c23308003.confilter(c,e,tp,lscale,rscale)
local lv=c:GetLevel()
return (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsType(TYPE_PENDULUM)
and lv>lscale and lv<rscale and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_PENDULUM,tp,false,false)
end
function c23308003.con(e)
local c=e:GetHandler()
local tp=c:GetControler()
local lpz=Duel.GetFieldCard(tp,LOCATION_SZONE,6)
local rpz=Duel.GetFieldCard(tp,LOCATION_SZONE,7)
if lpz==nil or rpz==nil then return false end
local lscale=lpz:GetLeftScale()
local rscale=rpz:GetRightScale()
if lscale>rscale then lscale,rscale=rscale,lscale end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return false
else return Duel.IsExistingMatchingCard(c23308003.confilter,tp,LOCATION_HAND+LOCATION_EXTRA,0,1,e:GetHandler(),e,tp,lscale,rscale)
end
end
function c23308003.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local lpz=Duel.GetFieldCard(tp,LOCATION_SZONE,6)
local rpz=Duel.GetFieldCard(tp,LOCATION_SZONE,7)
if lpz==nil or rpz==nil then return false end
local lscale=lpz:GetLeftScale()
local rscale=rpz:GetRightScale()
if lscale>rscale then lscale,rscale=rscale,lscale end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return false end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,c23308003.confilter,tp,LOCATION_HAND+LOCATION_EXTRA,0,1,ft,e:GetHandler(),e,tp,lscale,rscale)
local pg=Group.FromCards(lpz,rpz)
Duel.HintSelection(pg)
Duel.SpecialSummon(sg,SUMMON_TYPE_PENDULUM,tp,tp,false,false,POS_FACEUP)
end | gpl-3.0 |
will4wachter/Project1 | scripts/globals/items/watermelon.lua | 35 | 1197 | -----------------------------------------
-- ID: 4491
-- Item: watermelon
-- Food Effect: 5Min, All Races
-----------------------------------------
-- Agility -6
-- Intelligence 4
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4491);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_AGI, -6);
target:addMod(MOD_INT, 4);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_AGI, -6);
target:delMod(MOD_INT, 4);
end;
| gpl-3.0 |
iGhibli/FlyingGame | FlyingGame/src/framework/transition.lua | 20 | 19757 | --[[
Copyright (c) 2011-2014 chukong-inc.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
--------------------------------
-- @module transition
--[[--
为图像创造效果
]]
local transition = {}
local ACTION_EASING = {}
ACTION_EASING["BACKIN"] = {cc.EaseBackIn, 1}
ACTION_EASING["BACKINOUT"] = {cc.EaseBackInOut, 1}
ACTION_EASING["BACKOUT"] = {cc.EaseBackOut, 1}
ACTION_EASING["BOUNCE"] = {cc.EaseBounce, 1}
ACTION_EASING["BOUNCEIN"] = {cc.EaseBounceIn, 1}
ACTION_EASING["BOUNCEINOUT"] = {cc.EaseBounceInOut, 1}
ACTION_EASING["BOUNCEOUT"] = {cc.EaseBounceOut, 1}
ACTION_EASING["ELASTIC"] = {cc.EaseElastic, 2, 0.3}
ACTION_EASING["ELASTICIN"] = {cc.EaseElasticIn, 2, 0.3}
ACTION_EASING["ELASTICINOUT"] = {cc.EaseElasticInOut, 2, 0.3}
ACTION_EASING["ELASTICOUT"] = {cc.EaseElasticOut, 2, 0.3}
ACTION_EASING["EXPONENTIALIN"] = {cc.EaseExponentialIn, 1}
ACTION_EASING["EXPONENTIALINOUT"] = {cc.EaseExponentialInOut, 1}
ACTION_EASING["EXPONENTIALOUT"] = {cc.EaseExponentialOut, 1}
ACTION_EASING["IN"] = {cc.EaseIn, 2, 1}
ACTION_EASING["INOUT"] = {cc.EaseInOut, 2, 1}
ACTION_EASING["OUT"] = {cc.EaseOut, 2, 1}
ACTION_EASING["RATEACTION"] = {cc.EaseRateAction, 2, 1}
ACTION_EASING["SINEIN"] = {cc.EaseSineIn, 1}
ACTION_EASING["SINEINOUT"] = {cc.EaseSineInOut, 1}
ACTION_EASING["SINEOUT"] = {cc.EaseSineOut, 1}
local actionManager = cc.Director:getInstance():getActionManager()
-- start --
--------------------------------
-- 创建一个缓动效果
-- @function [parent=#transition] newEasing
-- @param Action action 动作对象
-- @param string easingName 缓冲效果的名字, 具体参考 transition.execute() 方法
-- @param mixed more 创建缓冲效果的参数
-- @return mixed#mixed ret (return value: mixed) 结果
-- end --
function transition.newEasing(action, easingName, more)
local key = string.upper(tostring(easingName))
if string.sub(key, 1, 6) == "CCEASE" then
key = string.sub(key, 7)
end
local easing
if ACTION_EASING[key] then
local cls, count, default = unpack(ACTION_EASING[key])
if count == 2 then
easing = cls:create(action, more or default)
else
easing = cls:create(action)
end
end
return easing or action
end
-- start --
--------------------------------
-- 创建一个动作效果
-- @function [parent=#transition] create
-- @param Action action 动作对象
-- @param table args 参数表格对象
-- @return mixed#mixed ret (return value: mixed) 结果
-- end --
function transition.create(action, args)
args = checktable(args)
if args.easing then
if type(args.easing) == "table" then
action = transition.newEasing(action, unpack(args.easing))
else
action = transition.newEasing(action, args.easing)
end
end
local actions = {}
local delay = checknumber(args.delay)
if delay > 0 then
actions[#actions + 1] = cc.DelayTime:create(delay)
end
actions[#actions + 1] = action
local onComplete = args.onComplete
if type(onComplete) ~= "function" then onComplete = nil end
if onComplete then
actions[#actions + 1] = cc.CallFunc:create(onComplete)
end
if #actions > 1 then
return transition.sequence(actions)
else
return actions[1]
end
end
-- start --
--------------------------------
-- 执行一个动作效果
-- @function [parent=#transition] execute
-- @param cc.Node target 显示对象
-- @param Action action 动作对象
-- @param table args 参数表格对象
-- @return mixed#mixed ret (return value: mixed) 结果
--[[--
执行一个动作效果
~~~ lua
-- 等待 1.0 后开始移动对象
-- 耗时 1.5 秒,将对象移动到屏幕中央
-- 移动使用 backout 缓动效果
-- 移动结束后执行函数,显示 move completed
transition.execute(sprite, MoveTo:create(1.5, cc.p(display.cx, display.cy)), {
delay = 1.0,
easing = "backout",
onComplete = function()
print("move completed")
end,
})
~~~
transition.execute() 是一个强大的工具,可以为原本单一的动作添加各种附加特性。
transition.execute() 的参数表格支持下列参数:
- delay: 等待多长时间后开始执行动作
- easing: 缓动效果的名字及可选的附加参数,效果名字不区分大小写
- onComplete: 动作执行完成后要调用的函数
- time: 执行动作需要的时间
transition.execute() 支持的缓动效果:
- backIn
- backInOut
- backOut
- bounce
- bounceIn
- bounceInOut
- bounceOut
- elastic, 附加参数默认为 0.3
- elasticIn, 附加参数默认为 0.3
- elasticInOut, 附加参数默认为 0.3
- elasticOut, 附加参数默认为 0.3
- exponentialIn, 附加参数默认为 1.0
- exponentialInOut, 附加参数默认为 1.0
- exponentialOut, 附加参数默认为 1.0
- In, 附加参数默认为 1.0
- InOut, 附加参数默认为 1.0
- Out, 附加参数默认为 1.0
- rateaction, 附加参数默认为 1.0
- sineIn
- sineInOut
- sineOut
]]
-- end --
function transition.execute(target, action, args)
assert(not tolua.isnull(target), "transition.execute() - target is not cc.Node")
local action = transition.create(action, args)
target:runAction(action)
return action
end
-- start --
--------------------------------
-- 将显示对象旋转到指定角度,并返回 Action 动作对象。
-- @function [parent=#transition] rotateTo
-- @param cc.Node target 显示对象
-- @param table args 参数表格对象
-- @return mixed#mixed ret (return value: mixed) 结果
--[[--
将显示对象旋转到指定角度,并返回 Action 动作对象。
~~~ lua
-- 耗时 0.5 秒将 sprite 旋转到 180 度
transition.rotateTo(sprite, {rotate = 180, time = 0.5})
~~~
]]
-- end --
function transition.rotateTo(target, args)
assert(not tolua.isnull(target), "transition.rotateTo() - target is not cc.Node")
-- local rotation = args.rotate
local action = cc.RotateTo:create(args.time, args.rotate)
return transition.execute(target, action, args)
end
-- start --
--------------------------------
-- 将显示对象移动到指定位置,并返回 Action 动作对象。
-- @function [parent=#transition] moveTo
-- @param cc.Node target 显示对象
-- @param table args 参数表格对象
-- @return mixed#mixed ret (return value: mixed) 结果
--[[--
将显示对象移动到指定位置,并返回 Action 动作对象。
~~~ lua
-- 移动到屏幕中心
transition.moveTo(sprite, {x = display.cx, y = display.cy, time = 1.5})
-- 移动到屏幕左边,不改变 y
transition.moveTo(sprite, {x = display.left, time = 1.5})
-- 移动到屏幕底部,不改变 x
transition.moveTo(sprite, {y = display.bottom, time = 1.5})
~~~
]]
-- end --
function transition.moveTo(target, args)
assert(not tolua.isnull(target), "transition.moveTo() - target is not cc.Node")
local tx, ty = target:getPosition()
local x = args.x or tx
local y = args.y or ty
local action = cc.MoveTo:create(args.time, cc.p(x, y))
return transition.execute(target, action, args)
end
-- start --
--------------------------------
-- 将显示对象移动一定距离,并返回 Action 动作对象。
-- @function [parent=#transition] moveBy
-- @param cc.Node target 显示对象
-- @param table args 参数表格对象
-- @return mixed#mixed ret (return value: mixed) 结果
--[[--
将显示对象移动一定距离,并返回 Action 动作对象。
~~~ lua
-- 向右移动 100 点,向上移动 100 点
transition.moveBy(sprite, {x = 100, y = 100, time = 1.5})
-- 向左移动 100 点,不改变 y
transition.moveBy(sprite, {x = -100, time = 1.5})
-- 向下移动 100 点,不改变 x
transition.moveBy(sprite, {y = -100, time = 1.5})
~~~
]]
-- end --
function transition.moveBy(target, args)
assert(not tolua.isnull(target), "transition.moveBy() - target is not cc.Node")
local x = args.x or 0
local y = args.y or 0
local action = cc.MoveBy:create(args.time, cc.p(x, y))
return transition.execute(target, action, args)
end
-- start --
--------------------------------
-- 淡入显示对象,并返回 Action 动作对象。
-- @function [parent=#transition] fadeIn
-- @param cc.Node target 显示对象
-- @param table args 参数表格对象
-- @return mixed#mixed ret (return value: mixed) 结果
--[[--
淡入显示对象,并返回 Action 动作对象。
fadeIn 操作会首先将对象的透明度设置为 0(0%,完全透明),然后再逐步增加为 255(100%,完全不透明)。
如果不希望改变对象当前的透明度,应该用 fadeTo()。
~~~ lua
action = transition.fadeIn(sprite, {time = 1.5})
~~~
]]
-- end --
function transition.fadeIn(target, args)
assert(not tolua.isnull(target), "transition.fadeIn() - target is not cc.Node")
local action = cc.FadeIn:create(args.time)
return transition.execute(target, action, args)
end
-- start --
--------------------------------
-- 淡出显示对象,并返回 Action 动作对象。
-- @function [parent=#transition] fadeOut
-- @param cc.Node target 显示对象
-- @param table args 参数表格对象
-- @return mixed#mixed ret (return value: mixed) 结果
--[[--
淡出显示对象,并返回 Action 动作对象。
fadeOut 操作会首先将对象的透明度设置为 255(100%,完全不透明),然后再逐步减少为 0(0%,完全透明)。
如果不希望改变对象当前的透明度,应该用 fadeTo()。
~~~ lua
action = transition.fadeOut(sprite, {time = 1.5})
~~~
]]
-- end --
function transition.fadeOut(target, args)
assert(not tolua.isnull(target), "transition.fadeOut() - target is not cc.Node")
local action = cc.FadeOut:create(args.time)
return transition.execute(target, action, args)
end
-- start --
--------------------------------
-- 将显示对象的透明度改变为指定值,并返回 Action 动作对象。
-- @function [parent=#transition] fadeTo
-- @param cc.Node target 显示对象
-- @param table args 参数表格对象
-- @return mixed#mixed ret (return value: mixed) 结果
--[[--
将显示对象的透明度改变为指定值,并返回 Action 动作对象。
~~~ lua
-- 不管显示对象当前的透明度是多少,最终设置为 128
transition.fadeTo(sprite, {opacity = 128, time = 1.5})
~~~
]]
-- end --
function transition.fadeTo(target, args)
assert(not tolua.isnull(target), "transition.fadeTo() - target is not cc.Node")
local opacity = checkint(args.opacity)
if opacity < 0 then
opacity = 0
elseif opacity > 255 then
opacity = 255
end
local action = cc.FadeTo:create(args.time, opacity)
return transition.execute(target, action, args)
end
-- start --
--------------------------------
-- 将显示对象缩放到指定比例,并返回 Action 动作对象。
-- @function [parent=#transition] scaleTo
-- @param cc.Node target 显示对象
-- @param table args 参数表格对象
-- @return mixed#mixed ret (return value: mixed) 结果
--[[--
将显示对象缩放到指定比例,并返回 Action 动作对象。
~~~ lua
-- 整体缩放为 50%
transition.scaleTo(sprite, {scale = 0.5, time = 1.5})
-- 单独水平缩放
transition.scaleTo(sprite, {scaleX = 0.5, time = 1.5})
-- 单独垂直缩放
transition.scaleTo(sprite, {scaleY = 0.5, time = 1.5})
~~~
]]
-- end --
function transition.scaleTo(target, args)
assert(not tolua.isnull(target), "transition.scaleTo() - target is not cc.Node")
local action
if args.scale then
action = cc.ScaleTo:create(checknumber(args.time), checknumber(args.scale))
elseif args.scaleX or args.scaleY then
local scaleX, scaleY
if args.scaleX then
scaleX = checknumber(args.scaleX)
else
scaleX = target:getScaleX()
end
if args.scaleY then
scaleY = checknumber(args.scaleY)
else
scaleY = target:getScaleY()
end
action = cc.ScaleTo:create(checknumber(args.time), scaleX, scaleY)
end
return transition.execute(target, action, args)
end
-- start --
--------------------------------
-- 创建一个动作序列对象。
-- @function [parent=#transition] sequence
-- @param table args 动作的表格对象
-- @return Sequence#Sequence ret (return value: cc.Sequence) 动作序列对象
--[[--
创建一个动作序列对象。
~~~ lua
local sequence = transition.sequence({
cc.MoveTo:create(0.5, cc.p(display.cx, display.cy)),
cc.FadeOut:create(0.2),
cc.DelayTime:create(0.5),
cc.FadeIn:create(0.3),
})
sprite:runAction(sequence)
~~~
]]
-- end --
function transition.sequence(actions)
if #actions < 1 then return end
if #actions < 2 then return actions[1] end
local prev = actions[1]
for i = 2, #actions do
prev = cc.Sequence:create(prev, actions[i])
end
return prev
end
-- start --
--------------------------------
-- 在显示对象上播放一次动画,并返回 Action 动作对象。
-- @function [parent=#transition] playAnimationOnce
-- @param cc.Node target 显示对象
-- @param cc.Node animation 动作对象
-- @param boolean removeWhenFinished 播放完成后删除显示对象
-- @param function onComplete 播放完成后要执行的函数
-- @param number delay 播放前等待的时间
-- @return table#table ret (return value: table) 动作表格对象
--[[--
在显示对象上播放一次动画,并返回 Action 动作对象。
~~~ lua
local frames = display.newFrames("Walk%04d.png", 1, 20)
local animation = display.newAnimation(frames, 0.5 / 20) -- 0.5s play 20 frames
transition.playAnimationOnce(sprite, animation)
~~~
还可以用 Sprite 对象的 playAnimationOnce() 方法来直接播放动画:
~~~ lua
local frames = display.newFrames("Walk%04d.png", 1, 20)
local animation = display.newAnimation(frames, 0.5 / 20) -- 0.5s play 20 frames
sprite:playAnimationOnce(animation)
~~~
playAnimationOnce() 提供了丰富的功能,例如在动画播放完成后就删除用于播放动画的 Sprite 对象。例如一个爆炸效果:
~~~ lua
local frames = display.newFrames("Boom%04d.png", 1, 8)
local boom = display.newSprite(frames[1])
-- playAnimationOnce() 第二个参数为 true 表示动画播放完后删除 boom 这个 Sprite 对象
-- 这样爆炸动画播放完毕,就自动清理了不需要的显示对象
boom:playAnimationOnce(display.newAnimation(frames, 0.3/ 8), true)
~~~
此外,playAnimationOnce() 还允许在动画播放完成后执行一个指定的函数,以及播放动画前等待一段时间。合理运用这些功能,可以大大简化我们的游戏代码。
]]
-- end --
function transition.playAnimationOnce(target, animation, removeWhenFinished, onComplete, delay)
local actions = {}
if type(delay) == "number" and delay > 0 then
target:setVisible(false)
actions[#actions + 1] = cc.DelayTime:create(delay)
actions[#actions + 1] = cc.Show:create()
end
actions[#actions + 1] = cc.Animate:create(animation)
if removeWhenFinished then
actions[#actions + 1] = cc.RemoveSelf:create()
end
if onComplete then
actions[#actions + 1] = cc.CallFunc:create(onComplete)
end
local action
if #actions > 1 then
action = transition.sequence(actions)
else
action = actions[1]
end
target:runAction(action)
return action
end
-- start --
--------------------------------
-- 在显示对象上循环播放动画,并返回 Action 动作对象。
-- @function [parent=#transition] playAnimationForever
-- @param cc.Node target 显示对象
-- @param cc.Node animation 动作对象
-- @param number delay 播放前等待的时间
-- @return table#table ret (return value: table) 动作表格对象
--[[--
在显示对象上循环播放动画,并返回 Action 动作对象。
~~~ lua
local frames = display.newFrames("Walk%04d.png", 1, 20)
local animation = display.newAnimation(frames, 0.5 / 20) -- 0.5s play 20 frames
sprite:playAnimationForever(animation)
~~~
]]
-- end --
function transition.playAnimationForever(target, animation, delay)
local animate = cc.Animate:create(animation)
local action
if type(delay) == "number" and delay > 0 then
target:setVisible(false)
local sequence = transition.sequence({
cc.DelayTime:create(delay),
cc.Show:create(),
animate,
})
action = cc.RepeatForever:create(sequence)
else
action = cc.RepeatForever:create(animate)
end
target:runAction(action)
return action
end
-- start --
--------------------------------
-- 停止一个正在执行的动作
-- @function [parent=#transition] removeAction
-- @param mixed target
--[[--
停止一个正在执行的动作
~~~ lua
-- 开始移动
local action = transition.moveTo(sprite, {time = 2.0, x = 100, y = 100})
....
transition.removeAction(action) -- 停止移动
~~~
]]
-- end --
function transition.removeAction(action)
if not tolua.isnull(action) then
actionManager:removeAction(action)
end
end
-- start --
--------------------------------
-- 停止一个显示对象上所有正在执行的动作
-- @function [parent=#transition] stopTarget
-- @param mixed target
--[[--
停止一个显示对象上所有正在执行的动作
~~~ lua
-- 开始移动
transition.moveTo(sprite, {time = 2.0, x = 100, y = 100})
transition.fadeOut(sprite, {time = 2.0})
....
transition.stopTarget(sprite)
~~~
注意:显示对象的 performWithDelay() 方法是用动作来实现延时回调操作的,所以如果停止显示对象上的所有动作,会清除该对象上的延时回调操作。
]]
-- end --
function transition.stopTarget(target)
if not tolua.isnull(target) then
actionManager:removeAllActionsFromTarget(target)
end
end
-- start --
--------------------------------
-- 暂停显示对象上所有正在执行的动作
-- @function [parent=#transition] pauseTarget
-- @param mixed target
-- end --
function transition.pauseTarget(target)
if not tolua.isnull(target) then
actionManager:pauseTarget(target)
end
end
-- start --
--------------------------------
-- 恢复显示对象上所有暂停的动作
-- @function [parent=#transition] resumeTarget
-- @param mixed target
-- end --
function transition.resumeTarget(target)
if not tolua.isnull(target) then
actionManager:resumeTarget(target)
end
end
return transition
| gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c37564811.lua | 1 | 2406 | --Three Magic -3L Remix-
local m=37564811
local cm=_G["c"..m]
xpcall(function() require("expansions/script/c37564765") end,function() require("script/c37564765") end)
cm.Senya_name_with_remix=true
function cm.initial_effect(c)
--Senya.CommonEffect_3L(c,m)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+0x14000)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function cm.effect_operation_3L(c,ctlm)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_SPSUMMON)
e3:SetCountLimit(ctlm)
e3:SetCost(Senya.DescriptionCost())
e3:SetCondition(cm.discon)
e3:SetTarget(cm.distg)
e3:SetOperation(cm.disop)
e3:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e3,true)
return e3
end
function cm.filter(c)
return Senya.check_set_3L(c) and c:IsAbleToHand()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and cm.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
function cm.dfilter(c,tp)
return c:GetSummonPlayer()==tp
end
function cm.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain()==0 and eg:IsExists(cm.dfilter,1,nil,1-tp)
end
function cm.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=eg:Filter(cm.dfilter,nil,1-tp)
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(cm.dfilter,nil,1-tp)
Duel.NegateSummon(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end | gpl-3.0 |
drupalhunter-team/TrackMonitor | Bin/Scripts AM335x/resetPump.lua | 1 | 2328 | require "Scripts Common/tables"
require "Scripts AM335x/functions"
require "Scripts AM335x/commands"
ScenarioBegin("Reset")
TestCaseBegin("cmdResetPumpReq invalid mode") -- Need board answer
sendResetPump(Address["PC"], 8)
emulateRemoteRep(Address["RM48"], Cmd["reset"], Code["CODE_NONE"], false)
emulateRemoteRep(Address["STM32"], Cmd["reset"], Code["CODE_NONE"], false)
VerifyThat(CheckFrameValid(2000) == true, "Frame valid")
VerifyThat(checkFrameNumber(0) == true, "Frame number valid")
VerifyThat(checkCodeId(Cmd["resetPump"]) == true, "Frame command valid")
VerifyThat(checkSize(1) == true, "Frame size valid")
VerifyThat(checkCode(13, Code["CODE_INVALID_MODE"]) == true, "Frame size valid")
ValidateRequirement("CC8050_SRS_Pump_Boot_Com0016 (1)")
ValidateRequirement("CC8050_SRS_Pump_Boot_Com0018 (1)")
TestCaseEnd()
TestCaseBegin("cmdResetPumpReq failure board connected")
sendResetPump(Address["PC"], 2)
VerifyThat(CheckFrameValid(13000) == true, "Frame valid")
VerifyThat(checkFrameNumber(0) == true, "Frame number valid")
VerifyThat(checkCodeId(Cmd["resetPump"]) == true, "Frame command valid")
VerifyThat(checkSize(1) == true, "Frame size valid")
VerifyThat(checkCode(13, Code["CODE_FAILURE_CONNECTED_BOARD_COM"]) == true, "Frame size valid")
ValidateRequirement("CC8050_SRS_Pump_Boot_Com0017 (1)")
TestCaseEnd()
TestCaseBegin("cmdResetPumpReq valid") -- Need board answer
sendResetPump(Address["PC"], 2)
emulateRemoteRep(Address["RM48"], Cmd["reset"], Code["CODE_NONE"], false)
emulateRemoteRep(Address["STM32"], Cmd["reset"], Code["CODE_NONE"], false)
VerifyThat(CheckFrameValid(2000) == true, "Frame valid")
VerifyThat(checkFrameNumber(0) == true, "Frame number valid")
VerifyThat(checkCodeId(Cmd["resetPump"]) == true, "Frame command valid")
VerifyThat(checkSize(1) == true, "Frame size valid")
VerifyThat(checkCode(13, Code["CODE_NONE"]) == true, "Frame size valid")
ValidateRequirement("CC8050_SRS_Pump_Boot_Com0015 (1)")
ValidateRequirement("CC8050_SRS_Pump_Boot_Com0019 (1)")
WaitMs(8000)
TestCaseEnd()
ScenarioEnd() | mit |
mammadfucklif/mammadassassin | plugins/id.lua | 50 | 4275 | local function user_print_name(user)
if user.print_name then
return user.print_name
end
local text = ''
if user.first_name then
text = user.last_name..' '
end
if user.lastname then
text = text..user.last_name
end
return text
end
local function returnids(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
local text = 'IDs for chat '..chatname
..' ('..chat_id..')\n'
..'There are '..result.members_num..' members'
..'\n---------\n'
for k,v in pairs(result.members) do
text = text .. v.print_name .. " (user#id" .. v.id .. ")\n"
end
send_large_msg(receiver, text)
end
local function run(msg, matches)
local receiver = get_receiver(msg)
if matches[1] == "ایدی" then
local text = user_print_name(msg.from) .. ' (user#id' .. msg.from.id .. ')'
if is_chat_msg(msg) then
text = text .. "\nYou are in group " .. user_print_name(msg.to) .. " (chat#id" .. msg.to.id .. ")"
end
return text
elseif matches[1] == "chat" then
-- !ids? (chat) (%d+)
if matches[2] and is_sudo(msg) then
local chat = 'chat#id'..matches[2]
chat_info(chat, returnids, {receiver=receiver})
else
if not is_chat_msg(msg) then
return "You are not in a group."
end
local chat = get_receiver(msg)
chat_info(chat, returnids, {receiver=receiver})
end
elseif matches[1] == "member" and matches[2] == "@" then
local nick = matches[3]
local chat = get_receiver(msg)
if not is_chat_msg(msg) then
return "You are not in a group."
end
chat_info(chat, function (extra, success, result)
local receiver = extra.receiver
local nick = extra.nick
local found
for k,user in pairs(result.members) do
if user.username == nick then
found = user
end
end
if not found then
send_msg(receiver, "User not found on this chat.", ok_cb, false)
else
local text = "ID: "..found.id
send_msg(receiver, text, ok_cb, false)
end
end, {receiver=chat, nick=nick})
elseif matches[1] == "members" and matches[2] == "name" then
local text = matches[3]
local chat = get_receiver(msg)
if not is_chat_msg(msg) then
return "You are not in a group."
end
chat_info(chat, function (extra, success, result)
local members = result.members
local receiver = extra.receiver
local text = extra.text
local founds = {}
for k,member in pairs(members) do
local fields = {'first_name', 'print_name', 'username'}
for k,field in pairs(fields) do
if member[field] and type(member[field]) == "string" then
if member[field]:match(text) then
local id = tostring(member.id)
founds[id] = member
end
end
end
end
if next(founds) == nil then -- Empty table
send_msg(receiver, "User not found on this chat.", ok_cb, false)
else
local text = ""
for k,user in pairs(founds) do
local first_name = user.first_name or ""
local print_name = user.print_name or ""
local user_name = user.user_name or ""
local id = user.id or "" -- This would be funny
text = text.."First name: "..first_name.."\n"
.."Print name: "..print_name.."\n"
.."User name: "..user_name.."\n"
.."ID: "..id
end
send_msg(receiver, text, ok_cb, false)
end
end, {receiver=chat, text=text})
end
end
return {
description = "Know your id or the id of a chat members.",
usage = {
"ایدی: Return your ID and the chat id if you are in one.",
"!ids chat: Return the IDs of the current chat members.",
"!ids chat <chat_id>: Return the IDs of the <chat_id> members.",
"!id member @<user_name>: Return the member @<user_name> ID from the current chat",
"!id members name <text>: Search for users with <text> on first_name, print_name or username on current chat"
},
patterns = {
"^ایدی$",
"^!ids? (chat) (%d+)$",
"^!ids? (chat)$",
"^!id (member) (@)(.+)",
"^!id (members) (name) (.+)"
},
run = run
}
| gpl-2.0 |
will4wachter/Project1 | scripts/zones/Labyrinth_of_Onzozo/npcs/Treasure_Chest.lua | 1 | 3515 | -----------------------------------
-- Area: Labyrinth of Onzozo
-- NPC: Treasure Chest
-- @zone 213
-----------------------------------
package.loaded["scripts/zones/Labyrinth_of_Onzozo/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/treasure");
require("scripts/globals/quests");
require("scripts/zones/Labyrinth_of_Onzozo/TextIDs");
local TreasureType = "Chest";
local TreasureLvL = 43;
local TreasureMinLvL = 33;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- trade:hasItemQty(1056,1); -- Treasure Key
-- trade:hasItemQty(1115,1); -- Skeleton Key
-- trade:hasItemQty(1023,1); -- Living Key
-- trade:hasItemQty(1022,1); -- Thief's Tools
local questItemNeeded = 0;
-- Player traded a key.
if((trade:hasItemQty(1056,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then
local zone = player:getZone();
-- IMPORTANT ITEM: L'Ancienne & Map -----------
if(player:hasKeyItem(MAP_OF_THE_LABYRINTH_OF_ONZOZO) == false) then
questItemNeeded = 1;
elseif(player:getQuestStatus(BASTOK,A_TEST_OF_TRUE_LOVE) == QUEST_ACCEPTED and player:hasKeyItem(LANCIENNE) == false) then
questItemNeeded = 2;
end
--------------------------------------
local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded);
local success = 0;
if(pack[2] ~= nil) then
player:messageSpecial(pack[2]);
success = pack[1];
else
success = pack[1];
end
if(success ~= -2) then
player:tradeComplete();
if(math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
if(questItemNeeded == 1) then
player:addKeyItem(MAP_OF_THE_LABYRINTH_OF_ONZOZO);
player:messageSpecial(KEYITEM_OBTAINED,MAP_OF_THE_LABYRINTH_OF_ONZOZO); -- Map of the Labyrinth of Onzozo
elseif(questItemNeeded == 2) then
player:setVar("ATestOfTrueLoveProgress",player:getVar("ATestOfTrueLoveProgress")+1);
player:addKeyItem(LANCIENNE);
player:messageSpecial(KEYITEM_OBTAINED,LANCIENNE); -- L'Ancienne for A Test Of True Love quest
else
player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME));
local loot = chestLoot(zone,npc);
-- print("loot array: "); -- debug
-- print("[1]", loot[1]); -- debug
-- print("[2]", loot[2]); -- debug
if(loot[1]=="gil") then
player:addGil(math.random(100000,500000));
player:messageSpecial(GIL_OBTAINED,math.random(100000,500000));
else
-- Item
player:addItem(loot[2]);
player:messageSpecial(ITEM_OBTAINED,loot[2]);
end
end
UpdateTreasureSpawnPoint(npc:getID());
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(CHEST_LOCKED,1056);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
waterlgndx/darkstar | scripts/zones/The_Boyahda_Tree/TextIDs.lua | 2 | 1511 | -- Variable TextID Description text
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6381; -- You cannot obtain the item <item>. Come back after sorting your inventory.
ITEM_OBTAINED = 6387; -- Obtained: <item>
GIL_OBTAINED = 6388; -- Obtained <number> gil
KEYITEM_OBTAINED = 6390; -- Obtained key item: <keyitem>
FISHING_MESSAGE_OFFSET = 7048; -- You can't fish here.
HOMEPOINT_SET = 11432; -- Home point set!
-- Treasure Coffer/Chest Dialog
CHEST_UNLOCKED = 7155; -- You unlock the chest!
CHEST_FAIL = 7156; -- Fails to open the chest.
CHEST_TRAP = 7157; -- The chest was trapped!
CHEST_WEAK = 7158; -- You cannot open the chest when you are in a weakened state.
CHEST_MIMIC = 7159; -- The chest was a mimic!
CHEST_MOOGLE = 7160; -- You cannot open the chest while participating in the moogle event.
CHEST_ILLUSION = 7161; -- The chest was but an illusion...
CHEST_LOCKED = 7162; -- The chest appears to be locked.
-- WS Quest
NOTHING_OUT_OF_ORDINARY = 7392; -- There is nothing out of the ordinary here.
SENSE_OMINOUS_PRESENCE = 7391; -- You sense an ominous presence...
-- Quests
CAN_SEE_SKY = 7168; -- You can see the sky from here.
SOMETHING_NOT_RIGHT = 7169; -- Something is not right!
CANNOT_SEE_MOON = 7170; -- You cannot see the moon right now.
-- conquest Base
CONQUEST_BASE = 7171; -- Tallying conquest results...
| gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c80060040.lua | 1 | 6330 | --终结的炽天使 吸血鬼女王·克鲁鲁
function c80060040.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x92d7),8,2,c80060040.ovfilter,aux.Stringid(80060040,0),5)
c:EnableReviveLimit()
--pendulum summon
aux.EnablePendulumAttribute(c,false)
--indes
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e0:SetValue(1)
c:RegisterEffect(e0)
--cannot set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SSET)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,1)
c:RegisterEffect(e1)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
e2:SetRange(LOCATION_PZONE)
e2:SetTargetRange(1,0)
e2:SetCondition(c80060040.splimcon)
e2:SetTarget(c80060040.splimit)
c:RegisterEffect(e2)
--cannot trigger
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_TRIGGER)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,LOCATION_SZONE)
e3:SetTarget(c80060040.distg)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(80060040,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_PZONE)
e4:SetCost(c80060040.spcost)
e4:SetTarget(c80060040.sptg)
e4:SetOperation(c80060040.spop)
c:RegisterEffect(e4)
--pendulum
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(80060040,2))
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_DESTROYED)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetTarget(c80060040.pentg)
e5:SetOperation(c80060040.penop)
c:RegisterEffect(e5)
--Untargetable
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e6:SetRange(LOCATION_PZONE)
e6:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e6:SetTargetRange(LOCATION_MZONE,0)
e6:SetTarget(c80060040.immtg)
e6:SetValue(aux.tgoval)
c:RegisterEffect(e6)
--Indes
local e7=e6:Clone()
e7:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e7:SetValue(c80060040.tgvalue)
c:RegisterEffect(e7)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(80060040,4))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1,80060040)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(c80060040.cost)
e1:SetTarget(c80060040.target)
e1:SetOperation(c80060040.operation)
c:RegisterEffect(e1)
end
c80060040.pendulum_level=8
function c80060040.immtg(e,c)
return c:IsFaceup() and c:IsSetCard(0x92d7)
end
function c80060040.tgvalue(e,re,rp)
return rp~=e:GetHandlerPlayer()
end
function c80060040.ovfilter(c)
return c:IsFaceup() and c:IsCode(80060012) and c:GetOverlayCount()==0
end
function c80060040.splimcon(e)
return not e:GetHandler():IsForbidden()
end
function c80060040.splimit(e,c)
return not c:IsSetCard(0x92d7)
end
function c80060040.cfilter(c)
return c:IsSetCard(0x92d7) and c:IsAbleToRemoveAsCost()
end
function c80060040.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c80060040.cfilter,tp,LOCATION_GRAVE,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c80060040.cfilter,tp,LOCATION_GRAVE,0,2,2,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c80060040.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c80060040.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) then
Duel.SendtoGrave(c,REASON_RULE)
end
local dg=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_HAND,nil)
if Duel.SelectYesNo(tp,aux.Stringid(80060040,3)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=dg:Select(tp,1,1,nil)
Duel.HintSelection(sg)
Duel.SendtoDeck(sg,nil,2,REASON_EFFECT)
end
end
function c80060040.distg(e,c)
return c:IsFacedown()
end
function c80060040.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c80060040.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c80060040.thfilter2,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil) end
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function c80060040.operation(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local d=Duel.GetMatchingGroupCount(c80060040.thfilter2,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,nil,0x92d7)*400
if Duel.Damage(p,d,REASON_EFFECT) then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local g=Duel.GetMatchingGroup(c80060040.spfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,nil,e,tp)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(80060040,5)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function c80060040.spfilter(c,e,tp)
return c:IsCode(80060010) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c80060040.thfilter2(c)
return c:IsSetCard(0x92d7) and ((c:IsFaceup() and c:IsLocation(LOCATION_EXTRA) and c:IsType(TYPE_PENDULUM)) or c:IsLocation(LOCATION_GRAVE))
end
function c80060040.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_SZONE,6) or Duel.CheckLocation(tp,LOCATION_SZONE,7) end
end
function c80060040.penop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckLocation(tp,LOCATION_SZONE,6) and not Duel.CheckLocation(tp,LOCATION_SZONE,7) then return false end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end | gpl-3.0 |
waterlgndx/darkstar | scripts/globals/conquest.lua | 2 | 51473 | -----------------------------------
--
-- Functions for Conquest system
--
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/globals/common");
require("scripts/globals/zone");
-----------------------------------
-----------------------------------
-- convenience constants
-----------------------------------
CONQUEST_TALLY_START = 0;
CONQUEST_TALLY_END = 1;
CONQUEST_UPDATE = 2;
nationAlly = 3;
-----------------------------------
-- San d'Oria inventory
-- {Option,CP,Item}
-----------------------------------
SandInv = {0x80A1,0x000A,0x1055,0x80A0,0x0007,0x1056,0x80A3,0x2328,0x3CB5,
0x80A2,0x09C4,0x3CB6,0x80A5,0x01F4,0x3D91,0x80A6,0x03E8,0x3D92,
0x80A7,0x07D0,0x3D93,0x8002,0x03E8,0x30DE,0x8003,0x03E8,0x31D1,
0x8004,0x03E8,0x32CC,0x8006,0x03E8,0x3596,0x8001,0x03E8,0x40A0,
0x8005,0x03E8,0x4133,0x8000,0x03E8,0x430F,0x8011,0x07D0,0x3156,
0x8012,0x07D0,0x3252,0x8014,0x07D0,0x32F5,0x8010,0x07D0,0x41D4,
0x8013,0x07D0,0x43D7,0x8022,0x0FA0,0x308F,0x8023,0x0FA0,0x318F,
0x8024,0x0FA0,0x328F,0x8021,0x0FA0,0x3330,0x8027,0x0FA0,0x34B7,
0x8025,0x0FA0,0x4168,0x8020,0x0FA0,0x41CC,0x8026,0x0FA0,0x42FE,
0x8034,0x1F40,0x3030,0x8031,0x1F40,0x310F,0x8032,0x1F40,0x320F,
0x8033,0x1F40,0x3597,0x8030,0x1F40,0x40D9,0x8042,0x3E80,0x3018,
0x8043,0x3E80,0x3019,0x8046,0x3E80,0x318E,0x8047,0x3E80,0x328E,
0x8045,0x3E80,0x3331,0x8044,0x3E80,0x3333,0x8048,0x3E80,0x33A4,
0x8049,0x3E80,0x3598,0x8041,0x3E80,0x40BB,0x8040,0x3E80,0x41D3,
0x8056,0x5DC0,0x3021,0x8052,0x5DC0,0x308E,0x8054,0x5DC0,0x310E,
0x8055,0x5DC0,0x320E,0x8051,0x5DC0,0x3332,0x8050,0x5DC0,0x350C,
0x8053,0x5DC0,0x359A,0x8058,0x5DC0,0x40D7,0x8059,0x5DC0,0x41A5,
0x8057,0x5DC0,0x42AB,0x8062,0x7D00,0x34F5,0x8061,0x7D00,0x41F6,
0x8060,0x7D00,0x4932,0x8072,0x9C40,0x3354,0x8070,0x9C40,0x36BD,
0x8071,0x9C40,0x36BE,0x8083,0xBB80,0x41FD,0x8080,0xBB80,0x4239,
0x8082,0xBB80,0x4432,0x8081,0xBB80,0x460E,0x8090,0xDAC0,0x385C,
0x80A4,0x1388,0x44AF,0x80A8,0x1388,0x6F7C};
-----------------------------------
-- Bastok inventory
-- {Option,CP,Item}
-----------------------------------
BastInv = {0x80A1,0x000A,0x1055,0x80A0,0x0007,0x1056,0x80A3,0x2328,0x3CB5,
0x80A2,0x09C4,0x3CB6,0x80A5,0x01F4,0x3D91,0x80A6,0x03E8,0x3D92,
0x80A7,0x07D0,0x3D93,0x8003,0x03E8,0x30DD,0x8004,0x03E8,0x31D0,
0x8005,0x03E8,0x32CB,0x8000,0x03E8,0x4031,0x8002,0x03E8,0x4108,
0x8007,0x03E8,0x418C,0x8006,0x03E8,0x42E8,0x8001,0x03E8,0x4347,
0x8014,0x07D0,0x3031,0x8011,0x07D0,0x3155,0x8012,0x07D0,0x3251,
0x8013,0x07D0,0x4169,0x8010,0x07D0,0x4298,0x8022,0x0FA0,0x3096,
0x8023,0x0FA0,0x3116,0x8024,0x0FA0,0x3196,0x8025,0x0FA0,0x3216,
0x8026,0x0FA0,0x3296,0x8021,0x0FA0,0x332A,0x8029,0x0FA0,0x34B9,
0x8028,0x0FA0,0x3606,0x8020,0x0FA0,0x4148,0x8027,0x0FA0,0x41A6,
0x8031,0x1F40,0x3086,0x8032,0x1F40,0x3186,0x8033,0x1F40,0x3286,
0x8034,0x1F40,0x3599,0x8030,0x1F40,0x4084,0x8035,0x1F40,0x4383,
0x8042,0x3E80,0x3106,0x8043,0x3E80,0x3206,0x8041,0x3E80,0x332B,
0x8040,0x3E80,0x4091,0x8044,0x3E80,0x42E9,0x8045,0x3E80,0x4365,
0x8053,0x5DC0,0x3010,0x8055,0x5DC0,0x3308,0x8050,0x5DC0,0x332C,
0x8051,0x5DC0,0x350E,0x8052,0x5DC0,0x40AD,0x8054,0x5DC0,0x42FF,
0x8062,0x7D00,0x34F6,0x8060,0x7D00,0x3E55,0x8061,0x7D00,0x458F,
0x8072,0x9C40,0x3355,0x8071,0x9C40,0x3638,0x8070,0x9C40,0x36BF,
0x8080,0xBB80,0x419F,0x8081,0xBB80,0x4431,0x8083,0xBB80,0x44F7,
0x8082,0xBB80,0x4714,0x8090,0xDAC0,0x385D,0x80A4,0x1388,0x44B0,
0x80A8,0x1388,0x6F7C};
-----------------------------------
-- Windurst inventory
-- {Option,CP,Item}
-----------------------------------
WindInv = {0x80A1,0x000A,0x1055,0x8044,0x3E80,0x31BE,0x8025,0x0FA0,0x32B6,
0x80A0,0x0007,0x1056,0x8045,0x3E80,0x323E,0x8027,0x0FA0,0x33A5,
0x80A3,0x2328,0x3CB5,0x8046,0x3E80,0x32BE,0x8028,0x0FA0,0x34B8,
0x80A2,0x09C4,0x3CB6,0x8041,0x3E80,0x332E,0x8026,0x0FA0,0x416B,
0x80A5,0x01F4,0x3D91,0x8047,0x3E80,0x41AA,0x8020,0x0FA0,0x4188,
0x80A6,0x03E8,0x3D92,0x8048,0x3E80,0x4136,0x8033,0x1F40,0x3146,
0x80A7,0x07D0,0x3D93,0x8040,0x3E80,0x42BA,0x8034,0x1F40,0x31C7,
0x8003,0x03E8,0x3273,0x8050,0x5DC0,0x332F,0x8035,0x1F40,0x3246,
0x8002,0x03E8,0x403A,0x8051,0x5DC0,0x350D,0x8036,0x1F40,0x32C6,
0x8001,0x03E8,0x4284,0x8053,0x5DC0,0x41A8,0x8032,0x1F40,0x332D,
0x8004,0x03E8,0x42EA,0x8054,0x5DC0,0x41A9,0x8030,0x1F40,0x404F,
0x8000,0x03E8,0x4307,0x8052,0x5DC0,0x42C6,0x8038,0x1F40,0x411D,
0x8011,0x07D0,0x30C4,0x8061,0x7D00,0x304B,0x8037,0x1F40,0x41A7,
0x8012,0x07D0,0x316D,0x8062,0x7D00,0x34F7,0x8031,0x1F40,0x4382,
0x8013,0x07D0,0x31AF,0x8060,0x7D00,0x3E56,0x8042,0x3E80,0x30BE,
0x8014,0x07D0,0x3237,0x8072,0x9C40,0x3356,0x8043,0x3E80,0x313E,
0x8015,0x07D0,0x32AF,0x8070,0x9C40,0x36C0,0x80A4,0x1388,0x44B1,
0x8016,0x07D0,0x416A,0x8071,0x9C40,0x36C1,0x8024,0x0FA0,0x3236,
0x8017,0x07D0,0x4222,0x8082,0xBB80,0x4464,0x8090,0xDAC0,0x385E,
0x8010,0x07D0,0x42CF,0x8081,0xBB80,0x447A,0x8023,0x0FA0,0x31B6,
0x8021,0x0FA0,0x30B6,0x8083,0xBB80,0x44D1,0x8080,0xBB80,0x46E1,
0x8022,0x0FA0,0x3136,0x80A8,0x1388,0x6F7C};
-----------------------------------
-- Crystal Donate Array
-- Conquest Point Required for recharged the ring + charge
-- CP Reward for Supply Quest
-- TP Fees
-----------------------------------
DonateCrys = {4096,4097,4098,4099,4100,4101,4102,4103,4238,4239,4240,4241,4242,4243,4244,4245};
XpRing = {350,700,600}; RingCharg = {7,7,3};
supplyReward = {10,30,40,10,40,10,40,40,70,50,60,40,70,70,70,70,70,70,70};
tpFees = { 100, 100, 150, 100, 150, 100, 100, 150, 350, 400, 150, 250, 300, 500, 250, 350, 500, 0, 300 }
----------------------------------------------------------------
-- function tradeConquestGuard()
-----------------------------------------------------------------
function tradeConquestGuard(player,npc,trade,guardnation,guardtype)
-- Nation: -- dsp.nation.SANDORIA, dsp.nation.BASTOK, dsp.nation.WINDURST, dsp.nation.OTHER(Jeuno)
-- Type: 1: city, 2: foreign, 3: outpost, 4: border
local myCP = player:getCP();
local item = trade:getItemId();
local AddPoints = 0;
if (player:getNation() == guardnation or guardnation == dsp.nation.OTHER) then
if (guardtype ~= 3 and guardtype ~= 4) then -- all guard can trade crystal except outpost and border.
if (item >= 4096 and item <= 4103 or item >= 4238 and item <= 4245) then
for Crystal = 1,#DonateCrys,1 do
local tcount = trade:getItemQty(DonateCrys[Crystal])
if (tcount > 0 and trade:hasItemQty(DonateCrys[Crystal],tcount)) then
if (player:getRank() == 1) then
player:showText(npc,CONQUEST - 7);
break;
elseif (player:getRankPoints() == 4000) then
player:showText(npc,CONQUEST + 43);
break;
elseif (DonateCrys[Crystal] == 4102 or DonateCrys[Crystal] == 4103 or DonateCrys[Crystal] == 4244 or DonateCrys[Crystal] == 4245) then
AddPoints = AddPoints + tcount * math.floor(4000 / (player:getRank() * 12 - 16));
else
AddPoints = AddPoints + tcount * math.floor(4000 / (player:getRank() * 12 - 12));
end
end
end
if (player:getRank() ~= 1 and player:getRankPoints() < 4000) then
if (AddPoints + player:getRankPoints() >= 4000) then
newpoint = (AddPoints + player:getRankPoints()) - 4000;
player:addCP(newpoint);
player:setRankPoints(4000);
player:showText(npc,CONQUEST + 44);
else
--printf("point: %u",AddPoints);
player:addRankPoints(AddPoints);
player:showText(npc,CONQUEST + 45);
end
player:tradeComplete();
end
end
end
if (item >= 15761 and item <= 15763) then -- All guard can recharge ring - I can't read number of charge atm
if (trade:hasItemQty(item,1) and trade:getItemCount() == 1 and player:getVar("CONQUEST_RING_RECHARGE") < os.time() and
(ALLOW_MULTIPLE_EXP_RINGS == 1 or checkConquestRing(player) < 2)) then
if (myCP >= XpRing[item - 15760]) then
player:delCP(XpRing[item - 15760]);
player:tradeComplete();
player:addItem(item);
player:setVar("CONQUEST_RING_RECHARGE",getConquestTally());
player:showText(npc,CONQUEST + 58,item,XpRing[item - 15760],RingCharg[(item - 15760)]);
else
player:showText(npc,CONQUEST + 55,item,XpRing[item - 15760]);
end
else
-- TODO: Verify that message is retail correct.
-- This gives feedback on a failure at least, and is grouped with the recharge messages. Confident enough for a commit.
player:showText(npc,CONQUEST+56,item); -- "Please be aware that you can only purchase or recharge <item> once during the period between each conquest results tally.
end
end
end
end;
function updateConquestGuard(player,csid,option,size,inventory)
if (option >= 32768 and option <= 32944) then
for Item = 1,size,3 do
if (option == inventory[Item]) then
local CPVerify = 1;
if (player:getCP() >= inventory[Item + 1]) then
CPVerify = 0;
end;
player:updateEvent(2,CPVerify,inventory[Item + 2]);
break;
end
end
end
end;
function finishConquestGuard(player,csid,option,size,inventory,guardnation)
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffectSilent(dsp.effect.SIGIL);
player:delStatusEffectSilent(dsp.effect.SANCTION);
player:delStatusEffectSilent(dsp.effect.SIGNET);
player:addStatusEffect(dsp.effect.SIGNET,0,0,duration); -- Grant Signet
elseif (option >= 32768 and option <= 32944) then
for Item = 1,size,3 do
if (option == inventory[Item]) then
if (player:getFreeSlotsCount() >= 1) then
-- Logic to impose limits on exp bands
if (option >= 32933 and option <= 32935) then
if (checkConquestRing(player) > 0) then
player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]);
break;
else
player:setVar("CONQUEST_RING_TIMER",getConquestTally());
end
end
local itemCP;
if (player:getNation() == guardnation or guardnation == dsp.nation.OTHER) then
itemCP = inventory[Item + 1];
else
if (inventory[Item + 1] <= 8000) then
itemCP = inventory[Item + 1] * 2;
else
itemCP = inventory[Item + 1] + 8000;
end;
end;
if (player:hasItem(inventory[Item + 2]) == false and player:getCP() >= itemCP) then
player:delCP(itemCP);
player:addItem(inventory[Item + 2],1);
player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]);
end;
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]);
end;
break;
end;
end;
elseif (option >= 65541 and option <= 65565) then -- player chose supply quest.
local region = option - 65541;
player:addKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED,getSupplyKey(region));
player:setVar("supplyQuest_started",vanaDay());
player:setVar("supplyQuest_region",region);
player:setVar("supplyQuest_fresh",getConquestTally());
end;
end;
-------------------------------------------------------------------------
-- function suppliesFresh(player) [NEED COMMAND] 0: delete old supply after weekly conquest tally
-------------------------------------------------------------------------
function supplyRunFresh(player)
local fresh = player:getVar("supplyQuest_fresh");
local started = player:getVar("supplyQuest_started");
local region = player:getVar("supplyQuest_region");
if ((fresh <= os.time() and (region > 0 or player:hasKeyItem(75))) or
started <= 400) then -- Legacy support to remove supplies from the old system, otherwise they'd never go away.
return 0;
else
return 1;
end;
end;
----------------------------------------------------------------
-- function getArg1(player)
-----------------------------------------------------------------
windurst_bastok_ally = 0;
sandy_windurst_ally = 0;
sandy_bastok_ally = 0;
function getArg1(guardnation,player)
local pNation = player:getNation();
local output = 0;
local signet = 0;
if (guardnation == dsp.nation.WINDURST) then
output = 33;
elseif (guardnation == dsp.nation.SANDORIA) then
output = 1;
elseif (guardnation == dsp.nation.BASTOK) then
output = 17;
end
if (guardnation == pNation) then
signet = 0;
elseif (pNation == dsp.nation.WINDURST) then
if (guardnation == dsp.nation.BASTOK and windurst_bastok_ally == 1) or (guardnation == dsp.nation.SANDORIA and sandy_windurst_ally == 1) then
signet = 1;
else
signet = 7;
end
elseif (pNation == dsp.nation.BASTOK) then
if (guardnation == dsp.nation.WINDURST and windurst_bastok_ally == 1) or (guardnation == dsp.nation.SANDORIA and sandy_bastok_ally == 1) then
signet = 2;
else
signet = 7;
end
elseif (pNation == dsp.nation.SANDORIA) then
if (guardnation == dsp.nation.WINDURST and sandy_windurst_ally == 1) or (guardnation == dsp.nation.BASTOK and sandy_bastok_ally == 1) then
signet = 4;
else
signet = 7;
end
end
if (guardnation == dsp.nation.OTHER) then
output = (pNation * 16) + (3 * 256) + 65537;
else
output = output + 256 * signet;
end
return output;
end;
------------------------------------------------
-- function getExForceAvailable(guardnation,player) Expeditionary Force Menu [NOT IMPLEMENTED]
------------------------------------------------
function getExForceAvailable(guardnation,player)
return 0;
end;
------------------------------------------------
-- function conquest_ranking() computes part of argument 3 for gate guard events.
-- it represents the conquest standing of the 3 nations. Verified.
------------------------------------------------
function conquestRanking()
return getNationRank(dsp.nation.SANDORIA) + 4 * getNationRank(dsp.nation.BASTOK) + 16 * getNationRank(dsp.nation.WINDURST);
end;
----------------------------------------------------------------
-- function getSupplyAvailable(nation,player) produces the supply quest mask for the nation based on the current conquest standings.
----------------------------------------------------------------
function getSupplyAvailable(nation,player)
local mask = 2130706463;
if (player:getVar("supplyQuest_started") == vanaDay()) then
mask = 4294967295; -- Need to wait 1 vanadiel day
end
for nb = 0,15 do
if (player:hasKeyItem(getSupplyKey(nb))) then
mask = -1; -- if you have supply run already activated
end
end
if (player:hasKeyItem(getSupplyKey(18))) then -- we need to skip 16 and 17 for now
mask = -1;
end
if (mask ~= -1 and mask ~= 4294967295) then
for i = 0,18 do
if (GetRegionOwner(i) ~= nation or
i == 16 or
(i == 18 and player:hasCompletedMission(COP,DARKNESS_NAMED) == false)) then
mask = mask + 2^(i + 5);
end
end
end
return mask;
end;
----------------------------------------------------------------
-- function getArg6(player) computes argument 6 for gate guard events. This number encodes a player's rank and nationality:
-- bits 1-4 encode the rank of the player (verified that bit 4 is part of the rank number so ranks could have gone up to 31.)
-- bits 5-6 seem to encode the citizenship as below. This part needs more testing and verification.
-----------------------------------------------------------------
function getArg6(player)
local output = player:getRank();
local nation = player:getNation();
if (nation == dsp.nation.SANDORIA) then
return output;
elseif (nation == dsp.nation.BASTOK) then
return output + 32;
elseif (nation == dsp.nation.WINDURST) then
return output + 64;
end
end;
------------------------------------------------
-- function getRewardExForce(guardnation,player) Expeditionary Force Reward [NOT IMPLEMENTED]
------------------------------------------------
function getRewardExForce(guardnation,player)
return 0;
end;
------------------------------------------------
-- function getKeySupply(region)
------------------------------------------------
function getSupplyKey(region)
if (region <= 9) then
return 75 + region;
elseif (region == 10) then
return 124;
elseif (region <= 13) then
return 74 + region;
elseif (region <= 15) then
return 248 + region;
elseif (region == 18) then
return 620;
end
end;
-----------------------------------------------------------------
-- giltosetHP(player) returns the amount of gil it costs a player to set a homepoint at a foreign outpost/border guard.
-----------------------------------------------------------------
function giltosetHP(guardnation,player)
local rank = player:getRank();
if (getArg1(guardnation,player) < 0x700) then -- determine ifplayer is in same or allied nation as guard
HPgil = 0;
else
if (rank <= 5) then
HPgil = 100 * 2^(rank - 1);
else
HPgil = 800 * rank - 2400;
end
end
return HPgil;
end;
-----------------------------------------------------------------
-- function hasOutpost(player, region) returns 1 ifthe player has the outpost of the indicated region under current allegiance.
-----------------------------------------------------------------
function hasOutpost(player, region)
local nation = player:getNation()
local bit = {};
if (nation == dsp.nation.BASTOK) then
supply_quests = player:getNationTeleport(dsp.nation.BASTOK);
elseif (nation == dsp.nation.SANDORIA) then
supply_quests = player:getNationTeleport(dsp.nation.SANDORIA);
elseif (nation == dsp.nation.WINDURST) then
supply_quests = player:getNationTeleport(dsp.nation.WINDURST);
end;
for i = 23,5,-1 do
twop = 2^i
if (supply_quests >= twop) then
bit[i]=1;
supply_quests = supply_quests - twop;
else
bit[i]=0;
end;
--printf("bit %u: %u \n",i,bit[i]);
end;
return bit[region];
end;
-----------------------------------------------------------------
-- function OP_TeleFee(player,region)
-----------------------------------------------------------------
function OP_TeleFee(player,region)
if (hasOutpost(player, region+5) == 1) then
if (GetRegionOwner(region) == player:getNation()) then
return tpFees[region + 1];
else
return tpFees[region + 1] * 3;
end
else
return 0;
end
end;
-----------------------------------------------------------------
-- Teleport Outpost > Nation
-----------------------------------------------------------------
function toHomeNation(player)
if (player:getNation() == dsp.nation.BASTOK) then
player:setPos(89, 0 , -66, 0, 234);
elseif (player:getNation() == dsp.nation.SANDORIA) then
player:setPos(49, -1 , 29, 164, 231);
else
player:setPos(193, -12 , 220, 64, 240);
end
end;
-----------------------------------------------------------------
-- function getTeleAvailable(nation)
-----------------------------------------------------------------
function getTeleAvailable(nation)
local mask = 2145386527;
for i = 5,23 do
if (GetRegionOwner(i - 5) ~= nation) then
mask = mask + 2^i;
end;
end
return mask;
end;
---------------------------------
-- Teleport Nation > Outpost
---------------------------------
function toOutpost(player,option)
-- Coordinates marked {R} have been obtained by packet capture from retail. Don't change them.
-- Ronfaure
if (option == 5) then
player:setPos(-437.688, -20.255, -219.227, 124, 100); -- {R}
-- Zulkheim
elseif (option == 6) then
player:setPos(148.231, -7.975 , 93.479, 154, 103); -- {R}
-- Norvallen
elseif (option == 7) then
player:setPos(62.030, 0.463, -2.025, 67, 104); -- {R}
-- Gustaberg
elseif (option == 8) then
player:setPos(-580.161, 39.578, 62.68, 89, 106); -- {R}
-- Derfland
elseif (option == 9) then
player:setPos(465.820, 23.625, 423.164, 29, 109); -- {R}
-- Sarutabaruta
elseif (option == 10) then
player:setPos(-17.921, -13.335, 318.156, 254, 115); -- {R}
-- Kolshushu
elseif (option == 11) then
player:setPos(-480.237, -30.943, 58.079, 62, 118); -- {R}
-- Aragoneu
elseif (option == 12) then
player:setPos(-297.047, 16.988, 418.026, 225, 119); -- {R}
-- Fauregandi
elseif (option == 13) then
player:setPos(-18.690, -60.048, -109.243, 100, 111); -- {R}
-- Valdeaunia
elseif (option == 14) then
player:setPos(211.210, -24.016, -207.338, 160, 112); -- {R}
-- Qufim Island
elseif (option == 15) then
player:setPos(-243.049, -19.983, 306.712, 71, 126); -- {R}
-- Li'Telor
elseif (option == 16) then
player:setPos(-37.669, 0.419, -141.216, 69, 121); -- {R}
-- Kuzotz
elseif (option == 17) then
player:setPos(-249.983, 7.965, -252.976, 122, 114); -- {R}
-- Vollbow
elseif (option == 18) then
player:setPos(-176.360, 7.624, -63.580, 122, 113); -- {R}
-- Elshimo Lowlands
elseif (option == 19) then
player:setPos(-240.860, -0.031, -388.434, 64, 123); -- {R}
-- Elshimo Uplands
elseif (option == 20) then
player:setPos(207.821, -0.128, -86.623, 159, 124); -- {R}
-- Tu'Lia ?!
elseif (option == 21) then
player:setPos(4, -54, -600, 192, 130); -- Dummied out?
-- Tavnazia
elseif (option == 23) then
player:setPos(-535.861, -7.149, -53.628, 122, 24); -- {R}
end;
end;
-----------------------------------
-- Expeditionary Force
-- {Option,Quest,Zone,MenuMask,MinimumLevel,KeyItem} NOT USED
-----------------------------------
EXFORCE = {0x20006,ZULK_EF,0x67,0x000040,0x14,dsp.ki.ZULKHEIM_EF_INSIGNIA,
0x20007,NORV_EF,0x68,0x000080,0x19,dsp.ki.NORVALLEN_EF_INSIGNIA,
0x20009,DERF_EF,0x6D,0x000200,0x19,dsp.ki.DERFLAND_EF_INSIGNIA,
0x2000B,KOLS_EF,0x76,0x000800,0x14,dsp.ki.KOLSHUSHU_EF_INSIGNIA,
0x2000C,ARAG_EF,0x77,0x001000,0x19,dsp.ki.ARAGONEU_EF_INSIGNIA,
0x2000D,FAUR_EF,0x6F,0x002000,0x23,dsp.ki.FAUREGANDI_EF_INSIGNIA,
0x2000E,VALD_EF,0x70,0x004000,0x28,dsp.ki.VALDEAUNIA_EF_INSIGNIA,
0x2000F,QUFI_EF,0x7E,0x008000,0x19,dsp.ki.QUFIM_EF_INSIGNIA,
0x20010,LITE_EF,0x79,0x010000,0x23,dsp.ki.LITELOR_EF_INSIGNIA,
0x20011,KUZO_EF,0x72,0x020000,0x28,dsp.ki.KUZOTZ_EF_INSIGNIA,
0x20012,VOLL_EF,0x71,0x040000,0x41,dsp.ki.VOLLBOW_EF_INSIGNIA,
0x20013,ELLO_EF,0x7B,0x080000,0x23,dsp.ki.ELSHIMO_LOWLANDS_EF_INSIGNIA,
0x20014,ELUP_EF,0x7C,0x100000,0x2D,dsp.ki.ELSHIMO_UPLANDS_EF_INSIGNIA};
---------------------------------
--
---------------------------------
function getRegionalConquestOverseers(region)
switch (region): caseof {
---------------------------------
[dsp.region.RONFAURE] = function (x) -- West Ronfaure (100)
---------------------------------
--print("RONFAURE");
local Doladepaiton = 17187523;
npc = {
--
Doladepaiton,dsp.nation.SANDORIA, -- Doladepaiton, R.K.
Doladepaiton+7,dsp.nation.SANDORIA, -- Ballie, R.K.
Doladepaiton+3,dsp.nation.SANDORIA, -- Flag
Doladepaiton+11,dsp.nation.SANDORIA, -- Flag
--
Doladepaiton+1,dsp.nation.BASTOK, -- Yoshihiro, I.M.
Doladepaiton+8,dsp.nation.BASTOK, -- Molting Moth, I.M.
Doladepaiton+4,dsp.nation.BASTOK, -- Flag
Doladepaiton+13,dsp.nation.BASTOK, -- Flag
--
Doladepaiton+2,dsp.nation.WINDURST, -- Kyanta-Pakyanta, W.W.
Doladepaiton+9,dsp.nation.WINDURST, -- Tottoto, W.W.
Doladepaiton+5,dsp.nation.WINDURST, -- Flag
Doladepaiton+13,dsp.nation.WINDURST, -- Flag
--
Doladepaiton+6,dsp.nation.BEASTMEN, -- Flag
Doladepaiton+14,dsp.nation.BEASTMEN, -- Flag
--
Doladepaiton+10,dsp.nation.OTHER, -- Harvetour
}
end,
---------------------------------
[dsp.region.ZULKHEIM] = function (x) -- Valkurm_Dunes (103)
---------------------------------
--print("ZULKHEIM");
local Quanteilleron = 17199707;
npc = {
--
Quanteilleron,dsp.nation.SANDORIA, -- Quanteilleron, R.K.
Quanteilleron+7,dsp.nation.SANDORIA, -- Prunilla, R.K.
Quanteilleron+3,dsp.nation.SANDORIA, -- flag
Quanteilleron+12,dsp.nation.SANDORIA, -- flag
--
Quanteilleron+1,dsp.nation.BASTOK, -- Tsunashige, I.M.
Quanteilleron+8,dsp.nation.BASTOK, -- Fighting Ant, I.M.
Quanteilleron+4,dsp.nation.BASTOK, -- flag
Quanteilleron+13,dsp.nation.BASTOK, -- flag
--
Quanteilleron+2,dsp.nation.WINDURST, -- Nyata-Mobuta, W.W.
Quanteilleron+9,dsp.nation.WINDURST, -- Tebubu, W.W.
Quanteilleron+5,dsp.nation.WINDURST, -- flag
Quanteilleron+14,dsp.nation.WINDURST, -- flag
--
Quanteilleron+6,dsp.nation.BEASTMEN, -- flag
Quanteilleron+15,dsp.nation.BEASTMEN, -- flag
--
Quanteilleron+10,dsp.nation.OTHER, -- Medicine Axe
}
end,
---------------------------------
[dsp.region.NORVALLEN] = function (x) -- Jugner_Forest (104)
---------------------------------
--print("NORVALLEN");
local Chaplion = 17203846;
npc = {
--
Chaplion,dsp.nation.SANDORIA, -- Chaplion, R.K.
Chaplion+7,dsp.nation.SANDORIA, -- Taumiale, R.K.
Chaplion+3,dsp.nation.SANDORIA, -- flag
Chaplion+11,dsp.nation.SANDORIA, -- flag
--
Chaplion+1,dsp.nation.BASTOK, -- Takamoto, I.M.
Chaplion+8,dsp.nation.BASTOK, -- Pure Heart, I.M.
Chaplion+4,dsp.nation.BASTOK, -- flag
Chaplion+12,dsp.nation.BASTOK, -- flag
--
Chaplion+2,dsp.nation.WINDURST, -- Bubchu-Bibinchu, W.W.
Chaplion+9,dsp.nation.WINDURST, -- Geruru, W.W.
Chaplion+5,dsp.nation.WINDURST, -- flag
Chaplion+13,dsp.nation.WINDURST, -- flag
--
Chaplion+6,dsp.nation.BEASTMEN, -- flag
Chaplion+14,dsp.nation.BEASTMEN, -- flag
--
Chaplion+10,dsp.nation.OTHER, -- Mionie
}
end,
---------------------------------
[dsp.region.GUSTABERG] = function (x) -- North_Gustaberg (106)
---------------------------------
--print("GUSTABERG");
local Ennigreaud = 17212058;
npc = {
--
Ennigreaud,dsp.nation.SANDORIA, -- Ennigreaud, R.K.
Ennigreaud+7,dsp.nation.SANDORIA, -- Quellebie, R.K.
Ennigreaud+3,dsp.nation.SANDORIA, -- flag
Ennigreaud+11,dsp.nation.SANDORIA, -- flag
--
Ennigreaud+1,dsp.nation.BASTOK, -- Shigezane, I.M.
Ennigreaud+8,dsp.nation.BASTOK, -- Heavy Fog, I.M.
Ennigreaud+4,dsp.nation.BASTOK, -- flag
Ennigreaud+12,dsp.nation.BASTOK, -- flag
--
Ennigreaud+2,dsp.nation.WINDURST, -- Kuuwari-Aori, W.W.
Ennigreaud+9,dsp.nation.WINDURST, -- Butsutsu, W.W.
Ennigreaud+5,dsp.nation.WINDURST, -- flag
Ennigreaud+13,dsp.nation.WINDURST, -- flag
--
Ennigreaud+6,dsp.nation.BEASTMEN, -- flag
Ennigreaud+14,dsp.nation.BEASTMEN, -- flag
--
Ennigreaud+10,dsp.nation.OTHER, -- Kuleo
}
end,
---------------------------------
[dsp.region.DERFLAND] = function (x) -- Pashhow_Marshlands (109)
---------------------------------
--print("DERFLAND");
local Mesachedeau = 17224324;
npc = {
--
Mesachedeau,dsp.nation.SANDORIA, -- Mesachedeau, R.K.
Mesachedeau+7,dsp.nation.SANDORIA, -- Ioupie, R.K.
Mesachedeau+3,dsp.nation.SANDORIA, -- flag
Mesachedeau+11,dsp.nation.SANDORIA, -- flag
--
Mesachedeau+1,dsp.nation.BASTOK, -- Souun, I.M.
Mesachedeau+8,dsp.nation.BASTOK, -- Sharp Tooth, I.M.
Mesachedeau+4,dsp.nation.BASTOK, -- flag
Mesachedeau+12,dsp.nation.BASTOK, -- flag
--
Mesachedeau+2,dsp.nation.WINDURST, -- Mokto-Lankto, W.W.
Mesachedeau+9,dsp.nation.WINDURST, -- Shikoko, W.W.
Mesachedeau+5,dsp.nation.WINDURST, -- flag
Mesachedeau+13,dsp.nation.WINDURST, -- flag
--
Mesachedeau+6,dsp.nation.BEASTMEN, -- flag
Mesachedeau+14,dsp.nation.BEASTMEN, -- flag
--
Mesachedeau+10,dsp.nation.OTHER, -- Tahmasp
}
end,
---------------------------------
[dsp.region.SARUTABARUTA] = function (x) -- West_Sarutabaruta (115)
---------------------------------
--print("SARUTABARUTA");
local Naguipeillont = 17248823;
npc = {
--
Naguipeillont,dsp.nation.SANDORIA, -- Naguipeillont, R.K.
Naguipeillont+7,dsp.nation.SANDORIA, -- Banege, R.K.
Naguipeillont+3,dsp.nation.SANDORIA, -- flag
Naguipeillont+11,dsp.nation.SANDORIA, -- flag
--
Naguipeillont+1,dsp.nation.BASTOK, -- Ryokei, I.M.
Naguipeillont+8,dsp.nation.BASTOK, -- Slow Axe, I.M.
Naguipeillont+4,dsp.nation.BASTOK, -- flag
Naguipeillont+12,dsp.nation.BASTOK, -- flag
--
Naguipeillont+2,dsp.nation.WINDURST, -- Roshina-Kuleshuna, W.W.
Naguipeillont+9,dsp.nation.WINDURST, -- Darumomo, W.W.
Naguipeillont+5,dsp.nation.WINDURST, -- flag
Naguipeillont+13,dsp.nation.WINDURST, -- flag
--
Naguipeillont+6,dsp.nation.BEASTMEN, -- flag
Naguipeillont+14,dsp.nation.BEASTMEN, -- flag
--
Naguipeillont+10,dsp.nation.OTHER, -- Mahien-Uhien
}
end,
---------------------------------
[dsp.region.KOLSHUSHU] = function (x) -- Buburimu_Peninsula (118)
---------------------------------
--print("KOLSHUSHU");
local Bonbavour = 17261148;
npc = {
--
Bonbavour,dsp.nation.SANDORIA, -- Bonbavour, R.K.
Bonbavour+7,dsp.nation.SANDORIA, -- Craigine, R.K.
Bonbavour+3,dsp.nation.SANDORIA, -- flag
Bonbavour+11,dsp.nation.SANDORIA, -- flag
--
Bonbavour+1,dsp.nation.BASTOK, -- Ishin, I.M.
Bonbavour+8,dsp.nation.BASTOK, -- Wise Turtle, I.M.
Bonbavour+4,dsp.nation.BASTOK, -- flag
Bonbavour+12,dsp.nation.BASTOK, -- flag
--
Bonbavour+2,dsp.nation.WINDURST, -- Ganemu-Punnemu, W.W.
Bonbavour+9,dsp.nation.WINDURST, -- Mashasha, W.W.
Bonbavour+5,dsp.nation.WINDURST, -- flag
Bonbavour+13,dsp.nation.WINDURST, -- flag
--
Bonbavour+6,dsp.nation.BEASTMEN, -- flag
Bonbavour+14,dsp.nation.BEASTMEN, -- flag
--
Bonbavour+10,dsp.nation.OTHER, -- Lobho Ukipturi
}
end,
---------------------------------
[dsp.region.ARAGONEU] = function (x) -- Meriphataud_Mountains (119)
---------------------------------
--print("ARAGONEU");
local Chegourt = 17265269;
npc = {
--
Chegourt,dsp.nation.SANDORIA, -- Chegourt, R.K.
Chegourt+7,dsp.nation.SANDORIA, -- Buliame, R.K.
Chegourt+3,dsp.nation.SANDORIA, -- flag
Chegourt+11,dsp.nation.SANDORIA, -- flag
--
Chegourt+1,dsp.nation.BASTOK, -- Akane, I.M.
Chegourt+8,dsp.nation.BASTOK, -- Three Steps, I.M.
Chegourt+4,dsp.nation.BASTOK, -- flag
Chegourt+12,dsp.nation.BASTOK, -- flag
--
Chegourt+2,dsp.nation.WINDURST, -- Donmo-Boronmo, W.W.
Chegourt+9,dsp.nation.WINDURST, -- Daruru, W.W.
Chegourt+5,dsp.nation.WINDURST, -- flag
Chegourt+13,dsp.nation.WINDURST, -- flag
--
Chegourt+6,dsp.nation.BEASTMEN, -- flag
Chegourt+14,dsp.nation.BEASTMEN, -- flag
--
Chegourt+10,dsp.nation.OTHER, -- Mushosho
}
end,
---------------------------------
[dsp.region.FAUREGANDI] = function (x) -- Beaucedine_Glacier (111)
---------------------------------
--print("FAUREGANDI");
local Parledaire = 17232207;
npc = {
--
Parledaire,dsp.nation.SANDORIA, -- Parledaire, R.K.
Parledaire+7,dsp.nation.SANDORIA, -- Leaufetie, R.K.
Parledaire+3,dsp.nation.SANDORIA, -- flag
Parledaire+11,dsp.nation.SANDORIA, -- flag
--
Parledaire+1,dsp.nation.BASTOK, -- Akane, I.M.
Parledaire+8,dsp.nation.BASTOK, -- Rattling Rain, I.M.
Parledaire+4,dsp.nation.BASTOK, -- flag
Parledaire+12,dsp.nation.BASTOK, -- flag
--
Parledaire+2,dsp.nation.WINDURST, -- Ryunchi-Pauchi, W.W.
Parledaire+9,dsp.nation.WINDURST, -- Chopapa, W.W.
Parledaire+5,dsp.nation.WINDURST, -- flag
Parledaire+13,dsp.nation.WINDURST, -- flag
--
Parledaire+6,dsp.nation.BEASTMEN, -- flag
Parledaire+14,dsp.nation.BEASTMEN, -- flag
--
Parledaire+10,dsp.nation.OTHER, -- Gueriette
}
end,
---------------------------------
[dsp.region.VALDEAUNIA] = function (x) -- Xarcabard (112)
---------------------------------
--print("VALDEAUNIA");
local Jeantelas = 17236288;
npc = {
--
Jeantelas,dsp.nation.SANDORIA, -- Jeantelas, R.K.
Jeantelas+7,dsp.nation.SANDORIA, -- Pilcha, R.K.
Jeantelas+3,dsp.nation.SANDORIA, -- flag
Jeantelas+11,dsp.nation.SANDORIA, -- flag
--
Jeantelas+1,dsp.nation.BASTOK, -- Kaya, I.M.
Jeantelas+8,dsp.nation.BASTOK, -- Heavy Bear, I.M.
Jeantelas+4,dsp.nation.BASTOK, -- flag
Jeantelas+12,dsp.nation.BASTOK, -- flag
--
Jeantelas+2,dsp.nation.WINDURST, -- Magumo-Yagimo, W.W.
Jeantelas+9,dsp.nation.WINDURST, -- Tememe, W.W.
Jeantelas+5,dsp.nation.WINDURST, -- flag
Jeantelas+13,dsp.nation.WINDURST, -- flag
--
Jeantelas+6,dsp.nation.BEASTMEN, -- flag
Jeantelas+14,dsp.nation.BEASTMEN, -- flag
--
Jeantelas+10,dsp.nation.OTHER, -- Pelogrant
}
end,
---------------------------------
[dsp.region.QUFIMISLAND] = function (x) -- Qufim_Island (126)
---------------------------------
--print("QUFIMISLAND");
local Pitoire = 17293714;
npc = {
--
Pitoire,dsp.nation.SANDORIA, -- Pitoire, R.K.
Pitoire+7,dsp.nation.SANDORIA, -- Matica, R.K.
Pitoire+3,dsp.nation.SANDORIA, -- flag
Pitoire+11,dsp.nation.SANDORIA, -- flag
--
Pitoire+1,dsp.nation.BASTOK, -- Sasa, I.M.
Pitoire+8,dsp.nation.BASTOK, -- Singing Blade, I.M.
Pitoire+4,dsp.nation.BASTOK, -- flag
Pitoire+12,dsp.nation.BASTOK, -- flag
--
Pitoire+2,dsp.nation.WINDURST, -- Tsonga-Hoponga, W.W.
Pitoire+9,dsp.nation.WINDURST, -- Numumu, W.W.
Pitoire+5,dsp.nation.WINDURST, -- flag
Pitoire+13,dsp.nation.WINDURST, -- flag
--
Pitoire+6,dsp.nation.BEASTMEN, -- flag
Pitoire+14,dsp.nation.BEASTMEN, -- flag
--
Pitoire+10,dsp.nation.OTHER, -- Jiwon
}
end,
---------------------------------
[dsp.region.LITELOR] = function (x) -- The_Sanctuary_of_ZiTah (121)
---------------------------------
--print("LITELOR");
local Credaurion = 17273363;
npc = {
--
Credaurion,dsp.nation.SANDORIA, -- Credaurion, R.K.
Credaurion+7,dsp.nation.SANDORIA, -- Limion, R.K.
Credaurion+3,dsp.nation.SANDORIA, -- flag
Credaurion+11,dsp.nation.SANDORIA, -- flag
--
Credaurion+1,dsp.nation.BASTOK, -- Calliope, I.M.
Credaurion+8,dsp.nation.BASTOK, -- Dedden, I.M.
Credaurion+4,dsp.nation.BASTOK, -- flag
Credaurion+12,dsp.nation.BASTOK, -- flag
--
Credaurion+2,dsp.nation.WINDURST, -- Ajimo-Majimo, W.W.
Credaurion+9,dsp.nation.WINDURST, -- Ochocho, W.W.
Credaurion+5,dsp.nation.WINDURST, -- flag
Credaurion+13,dsp.nation.WINDURST, -- flag
--
Credaurion+6,dsp.nation.BEASTMEN, -- flag
Credaurion+14,dsp.nation.BEASTMEN, -- flag
--
Credaurion+10,dsp.nation.OTHER, -- Kasim
}
end,
---------------------------------
[dsp.region.KUZOTZ] = function (x) -- Eastern_Altepa_Desert (114)
---------------------------------
--print("KUZOTZ");
local Eaulevisat = 17244625;
npc = {
--
Eaulevisat,dsp.nation.SANDORIA, -- Eaulevisat, R.K.
Eaulevisat+7,dsp.nation.SANDORIA, -- Laimeve, R.K.
Eaulevisat+3,dsp.nation.SANDORIA, -- flag
Eaulevisat+11,dsp.nation.SANDORIA, -- flag
--
Eaulevisat+1,dsp.nation.BASTOK, -- Lindgard, I.M.
Eaulevisat+8,dsp.nation.BASTOK, -- Daborn, I.M.
Eaulevisat+4,dsp.nation.BASTOK, -- flag
Eaulevisat+12,dsp.nation.BASTOK, -- flag
--
Eaulevisat+2,dsp.nation.WINDURST, -- Variko-Njariko, W.W.
Eaulevisat+9,dsp.nation.WINDURST, -- Sahgygy, W.W.
Eaulevisat+5,dsp.nation.WINDURST, -- flag
Eaulevisat+13,dsp.nation.WINDURST, -- flag
--
Eaulevisat+6,dsp.nation.BEASTMEN, -- flag
Eaulevisat+14,dsp.nation.BEASTMEN, -- flag
--
Eaulevisat+10,dsp.nation.OTHER, -- Sowande
}
end,
---------------------------------
[dsp.region.VOLLBOW] = function (x) -- Cape_Teriggan (113)
---------------------------------
--print("VOLLBOW");
local Salimardi = 17240472;
npc = {
--
Salimardi,dsp.nation.SANDORIA, -- Salimardi, R.K.
Salimardi+7,dsp.nation.SANDORIA, -- Paise, R.K.
Salimardi+3,dsp.nation.SANDORIA, -- flag
Salimardi+11,dsp.nation.SANDORIA, -- flag
--
Salimardi+1,dsp.nation.BASTOK, -- Sarmistha, I.M.
Salimardi+8,dsp.nation.BASTOK, -- Dultwa, I.M.
Salimardi+4,dsp.nation.BASTOK, -- flag
Salimardi+12,dsp.nation.BASTOK, -- flag
--
Salimardi+2,dsp.nation.WINDURST, -- Voranbo-Natanbo, W.W.
Salimardi+9,dsp.nation.WINDURST, -- Orukeke, W.W.
Salimardi+5,dsp.nation.WINDURST, -- flag
Salimardi+13,dsp.nation.WINDURST, -- flag
--
Salimardi+6,dsp.nation.BEASTMEN, -- flag
Salimardi+14,dsp.nation.BEASTMEN, -- flag
--
Salimardi+10,dsp.nation.OTHER, -- Bright Moon
}
end,
---------------------------------
[dsp.region.ELSHIMOLOWLANDS] = function (x) -- Yuhtunga_Jungle (123)
---------------------------------
--print("ELSHIMOLOWLANDS");
local Zorchorevi = 17281598;
npc = {
--
Zorchorevi,dsp.nation.SANDORIA, -- Zorchorevi, R.K.
Zorchorevi+7,dsp.nation.SANDORIA, -- Mupia, R.K.
Zorchorevi+3,dsp.nation.SANDORIA, -- flag
Zorchorevi+11,dsp.nation.SANDORIA, -- flag
--
Zorchorevi+1,dsp.nation.BASTOK, -- Mahol, I.M.
Zorchorevi+8,dsp.nation.BASTOK, -- Bammiro, I.M.
Zorchorevi+4,dsp.nation.BASTOK, -- flag
Zorchorevi+12,dsp.nation.BASTOK, -- flag
--
Zorchorevi+2,dsp.nation.WINDURST, -- Uphra-Kophra, W.W.
Zorchorevi+9,dsp.nation.WINDURST, -- Richacha, W.W.
Zorchorevi+5,dsp.nation.WINDURST, -- flag
Zorchorevi+13,dsp.nation.WINDURST, -- flag
--
Zorchorevi+6,dsp.nation.BEASTMEN, -- flag
Zorchorevi+14,dsp.nation.BEASTMEN, -- flag
--
Zorchorevi+10,dsp.nation.OTHER, -- Robino-Mobino
}
end,
---------------------------------
[dsp.region.ELSHIMOUPLANDS] = function (x) -- Yhoator_Jungle (124)
---------------------------------
--print("ELSHIMOUPLANDS");
local Ilieumort = 17285648;
npc ={
--
Ilieumort,dsp.nation.SANDORIA, -- Ilieumort, R.K.
Ilieumort+7,dsp.nation.SANDORIA, -- Emila, R.K.
Ilieumort+3,dsp.nation.SANDORIA, -- flag
Ilieumort+11,dsp.nation.SANDORIA, -- flag
--
Ilieumort+1,dsp.nation.BASTOK, -- Mintoo, I.M.
Ilieumort+8,dsp.nation.BASTOK, -- Guddal, I.M.
Ilieumort+4,dsp.nation.BASTOK, -- flag
Ilieumort+12,dsp.nation.BASTOK, -- flag
--
Ilieumort+2,dsp.nation.WINDURST, -- Etaj-Pohtaj, W.W.
Ilieumort+9,dsp.nation.WINDURST, -- Ghantata, W.W.
Ilieumort+5,dsp.nation.WINDURST, -- flag
Ilieumort+13,dsp.nation.WINDURST, -- flag
--
Ilieumort+6,dsp.nation.BEASTMEN, -- flag
Ilieumort+14,dsp.nation.BEASTMEN, -- flag
--
Ilieumort+10,dsp.nation.OTHER, -- Mugha Dovajaiho
}
end,
---------------------------------
[dsp.region.TULIA] = function (x) -- RuAun_Gardens (130)
---------------------------------
--print("TULIA");
local RuAun_Banner = 17310080;
npc = {
--
RuAun_Banner,dsp.nation.SANDORIA, -- flag
--
RuAun_Banner+1,dsp.nation.BASTOK, -- flag
--
RuAun_Banner+2,dsp.nation.WINDURST, -- flag
--
RuAun_Banner+3,dsp.nation.BEASTMEN, -- flag
}
end,
---------------------------------
[dsp.region.MOVALPOLOS] = function (x) -- Oldton_Movalpolos
---------------------------------
--print("MOVALPOLOS");
local Oldton_Banner_Offset = 16822509;
npc = {
--
Oldton_Banner_Offset,dsp.nation.SANDORIA, -- flag
--
Oldton_Banner_Offset+1,dsp.nation.BASTOK, -- flag
--
Oldton_Banner_Offset+2,dsp.nation.WINDURST, -- flag
--
Oldton_Banner_Offset+3,dsp.nation.BEASTMEN, -- flag
}
end,
---------------------------------
[dsp.region.TAVNAZIANARCH] = function (x) -- Lufaise_Meadows
---------------------------------
--print("TAVNAZIA");
local Jemmoquel = 16875865;
npc = {
--
Jemmoquel,dsp.nation.SANDORIA, -- Jemmoquel, R.K.
Jemmoquel+7,dsp.nation.SANDORIA, -- Chilaumme, R.K.
Jemmoquel+3,dsp.nation.SANDORIA, -- flag
Jemmoquel+11,dsp.nation.SANDORIA, -- flag
--
Jemmoquel+1,dsp.nation.BASTOK, -- Yoram, I.M.
Jemmoquel+8,dsp.nation.BASTOK, -- Ghost Talker, I.M.
Jemmoquel+4,dsp.nation.BASTOK, -- flag
Jemmoquel+12,dsp.nation.BASTOK, -- flag
--
Jemmoquel+2,dsp.nation.WINDURST, -- Teldo-Moroldo, W.W.
Jemmoquel+9,dsp.nation.WINDURST, -- Cotete, W.W.
Jemmoquel+5,dsp.nation.WINDURST, -- flag
Jemmoquel+13,dsp.nation.WINDURST, -- flag
--
Jemmoquel+6,dsp.nation.BEASTMEN, -- flag
Jemmoquel+14,dsp.nation.BEASTMEN, -- flag
--
Jemmoquel+10,dsp.nation.OTHER, -- Jersey
}
end,
}
return npc;
end;
-----------------------------------
--
-----------------------------------
function SetRegionalConquestOverseers(region)
local npclist = getRegionalConquestOverseers(region);
local nation = GetRegionOwner(region);
for i = 1, #npclist, 2 do
local npc = GetNPCByID(npclist[i]);
if (npc ~= nil) then
if (npclist[i+1] == nation) then
npc:setStatus(0);
else
npc:setStatus(2);
end
if (npclist[i+1] == dsp.nation.OTHER) then
if (nation ~= dsp.nation.BEASTMEN) then
npc:setStatus(0);
else
npc:setStatus(2);
end
end
end
end
end;
-----------------------------------
-- checkConquestRing
-----------------------------------
function checkConquestRing(player)
local count = 0;
-- If not enabled by admin, do a count on Chariot, Empress, and Emperor Band
if (ALLOW_MULTIPLE_EXP_RINGS ~= 1) then
for i=15761,15763 do
if (player:hasItem(i) == true) then
count = count + 1;
end
end
end
-- One exp ring purchasable per conquest tally
if (BYPASS_EXP_RING_ONE_PER_WEEK ~= 1 and player:getVar("CONQUEST_RING_TIMER") > os.time()) then
count = 3;
end
return count;
end;
-----------------------------------
-- conquestUpdate
-----------------------------------
function conquestUpdate(zone, player, updateType, messageBase)
local ranking = getConquestBalance();
if (updateType == CONQUEST_TALLY_START) then
player:messageText(player, messageBase, 5);
elseif (updateType == CONQUEST_TALLY_END) then
--Tallying conquest results...
player:messageText(player, messageBase+1, 5);
-- This region is currently under x control.
local owner = GetRegionOwner(zone:getRegionID());
if (owner <= 3) then
player:messageText(player, messageBase+2+owner, 5);
else
player:messageText(player, messageBase+6, 5);
end
local offset = 0;
if (bit.band(ranking, 0x03) == 0x01) then
offset = offset + 7; -- 7
if (bit.band(ranking, 0x30) == 0x10) then
offset = offset + 1; -- 8
if (bit.band(ranking, 0x0C) == 0x0C) then
offset = offset + 1; -- 9
end
elseif (bit.band(ranking, 0x0C) == 0x08) then
offset = offset + 3; -- 10
if (bit.band(ranking, 0x30) == 0x30) then
offset = offset + 1; -- 11
end
elseif (bit.band(ranking, 0x0C) == 0x04) then
offset = offset + 6; -- 13
end
elseif (bit.band(ranking, 0x0C) == 0x04) then
offset = offset + 15; -- 15
if (bit.band(ranking, 0x30) == 0x02) then
offset = offset + 3; -- 18
if (bit.band(ranking, 0x03) == 0x03) then
offset = offset + 1; -- 19
end
elseif (bit.band(ranking, 0x30) == 0x10) then
offset = offset + 6; -- 21
end
elseif (bit.band(ranking, 0x30) == 0x10) then
offset = offset + 23; -- 23
if (bit.band(ranking, 0x0C) == 0x08) then
offset = offset + 3; -- 26
if (bit.band(ranking, 0x30) == 0x30) then
offset = offset + 1; -- 27
end
end
end
-- Global balance of power:
player:messageText(player, messageBase+offset, 5);
if (isConquestAlliance()) then
-- have formed an alliance.
if (bit.band(ranking, 0x03) == 0x01) then
player:messageText(player, messageBase+50, 5);
elseif (bit.band(ranking, 0x0C) == 0x04) then
player:messageText(player, messageBase+51, 5);
elseif (bit.band(ranking, 0x30) == 0x10) then
player:messageText(player, messageBase+52, 5);
end
end
elseif (updateType == CONQUEST_UPDATE) then
-- Conquest update: This region is currently under x control.
local owner = GetRegionOwner(zone:getRegionID());
if (owner <= 3) then
player:messageText(player, messageBase+32+owner, 5);
else
player:messageText(player, messageBase+31, 5);
end
local influence = GetRegionInfluence(zone:getRegionID());
if (influence >= 64) then
-- The beastmen are on the rise.
player:messageText(player, messageBase+37, 5);
elseif (influence == 0) then
-- All three nations are at a deadlock.
player:messageText(player, messageBase+36, 5);
else
local sandoria = bit.band(influence, 0x03);
local bastok = bit.rshift(bit.band(influence, 0x0C),2);
local windurst = bit.rshift(bit.band(influence, 0x30),4);
-- Regional influence: San d'Oria
player:messageText(player, messageBase+41 - sandoria, 5);
-- Bastok
player:messageText(player, messageBase+45 - bastok, 5);
-- Windurst
player:messageText(player, messageBase+49 - windurst, 5);
end
if (isConquestAlliance()) then
--are currently allied.
if (bit.band(ranking, 0x03) == 0x01) then
player:messageText(player, messageBase+53, 5);
elseif (bit.band(ranking, 0x0C) == 0x04) then
player:messageText(player, messageBase+54, 5);
elseif (bit.band(ranking, 0x30) == 0x10) then
player:messageText(player, messageBase+55, 5);
end
end
end
end;
| gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c80101009.lua | 1 | 4476 | --名刀-五虎退
function c80101009.initial_effect(c)
c:SetUniqueOnField(1,0,80101009)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c80101009.target)
e1:SetOperation(c80101009.operation)
c:RegisterEffect(e1)
--Equip limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EQUIP_LIMIT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetValue(c80101009.eqlimit)
c:RegisterEffect(e3)
--Indes
local ea=Effect.CreateEffect(c)
ea:SetType(EFFECT_TYPE_EQUIP)
ea:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
ea:SetCondition(c80101009.flcon)
ea:SetValue(1)
c:RegisterEffect(ea)
--salvage
local e10=Effect.CreateEffect(c)
e10:SetDescription(aux.Stringid(80101009,1))
e10:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e10:SetType(EFFECT_TYPE_IGNITION)
e10:SetRange(LOCATION_GRAVE)
e10:SetCountLimit(1,81101106)
e10:SetCost(c80101009.cost)
e10:SetTarget(c80101009.tg)
e10:SetOperation(c80101009.op)
c:RegisterEffect(e10)
--atkdown
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCondition(c80101009.flcon)
e2:SetValue(300)
c:RegisterEffect(e2)
--spsummon
local e14=Effect.CreateEffect(c)
e14:SetDescription(aux.Stringid(80101009,0))
e14:SetCategory(CATEGORY_SPECIAL_SUMMON)
e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e14:SetType(EFFECT_TYPE_IGNITION)
e14:SetRange(LOCATION_SZONE)
e14:SetCountLimit(1,80101009)
e14:SetCost(c80101009.spcost)
e14:SetOperation(c80101009.spop)
c:RegisterEffect(e14)
end
function c80101009.cffilter(c)
return c:IsSetCard(0x6400) and not c:IsCode(80101009)
end
function c80101009.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c80101009.cffilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c80101009.cffilter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
e:SetLabel(g:GetFirst():GetCode())
end
function c80101009.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local c=e:GetHandler()
local code=e:GetLabel()
if c:IsRelateToEffect(e) and c:IsFaceup() then
c:CopyEffect(code, RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END, 1)
end
end
function c80101009.flcon(e)
return (e:GetHandler():GetEquipTarget():IsSetCard(0x5400) and e:GetHandler():GetEquipTarget():IsType(TYPE_SYNCHRO))
or e:GetHandler():GetEquipTarget():IsCode(80101004)
end
function c80101009.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeckAsCost() end
Duel.SendtoDeck(e:GetHandler(),nil,2,REASON_COST)
end
function c80101009.thfilter(c)
return c:IsCode(80101004) and c:IsAbleToHand()
end
function c80101009.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c80101009.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c80101009.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c80101009.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c80101009.eqlimit(e,c)
return c:IsSetCard(0x5400)
end
function c80101009.eqfilter1(c)
return c:IsFaceup() and c:IsSetCard(0x5400)
end
function c80101009.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c80101009.eqfilter1(chkc) end
if chk==0 then return Duel.IsExistingTarget(c80101009.eqfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c80101009.eqfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c80101009.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() and c:CheckUniqueOnField(tp) then
Duel.Equip(tp,c,tc)
end
end
| gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Outer_Horutoto_Ruins/Zone.lua | 28 | 1816 | -----------------------------------
--
-- Zone: Outer_Horutoto_Ruins (194)
--
-----------------------------------
package.loaded["scripts/zones/Outer_Horutoto_Ruins/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/zone");
require("scripts/zones/Outer_Horutoto_Ruins/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
local tomes = {17572305,17572306,17572307,17572308};
SetGroundsTome(tomes);
UpdateTreasureSpawnPoint(17572286);
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(419.991,-9.637,716.991,190);
end
return cs;
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
champtar/packages | utils/prometheus-node-exporter-lua/files/usr/lib/lua/prometheus-collectors/ltq-dsl.lua | 26 | 3991 | local ubus = require "ubus"
local function scrape()
local dsl_line_attenuation = metric("dsl_line_attenuation_db", "gauge")
local dsl_signal_attenuation = metric("dsl_signal_attenuation_db", "gauge")
local dsl_snr = metric("dsl_signal_to_noise_margin_db", "gauge")
local dsl_aggregated_transmit_power = metric("dsl_aggregated_transmit_power_db", "gauge")
local dsl_latency = metric("dsl_latency_seconds", "gauge")
local dsl_datarate = metric("dsl_datarate", "gauge")
local dsl_max_datarate = metric("dsl_max_datarate", "gauge")
local dsl_error_seconds_total = metric("dsl_error_seconds_total", "counter")
local dsl_errors_total = metric("dsl_errors_total", "counter")
local dsl_erb_total = metric("dsl_erb_total", "counter")
local u = ubus.connect()
local m = u:call("dsl", "metrics", {})
-- dsl hardware/firmware information
metric("dsl_info", "gauge", {
atuc_vendor = m.atu_c.vendor,
atuc_system_vendor = m.atu_c.system_vendor,
chipset = m.chipset,
firmware_version = m.firmware_version,
api_version = m.api_version,
driver_version = m.driver_version,
}, 1)
-- dsl line settings information
metric("dsl_line_info", "gauge", {
annex = m.annex,
standard = m.standard,
mode = m.mode,
profile = m.profile,
}, 1)
local dsl_up
if m.up then
dsl_up = 1
else
dsl_up = 0
end
metric("dsl_up", "gauge", {
detail = m.state,
}, dsl_up)
-- dsl line status data
metric("dsl_uptime_seconds", "gauge", {}, m.uptime)
-- dsl db measurements
dsl_line_attenuation({direction="down"}, m.downstream.latn)
dsl_line_attenuation({direction="up"}, m.upstream.latn)
dsl_signal_attenuation({direction="down"}, m.downstream.satn)
dsl_signal_attenuation({direction="up"}, m.upstream.satn)
dsl_snr({direction="down"}, m.downstream.snr)
dsl_snr({direction="up"}, m.upstream.snr)
dsl_aggregated_transmit_power({direction="down"}, m.downstream.actatp)
dsl_aggregated_transmit_power({direction="up"}, m.upstream.actatp)
-- dsl performance data
if m.downstream.interleave_delay ~= nil then
dsl_latency({direction="down"}, m.downstream.interleave_delay / 1000000)
dsl_latency({direction="up"}, m.upstream.interleave_delay / 1000000)
end
dsl_datarate({direction="down"}, m.downstream.data_rate)
dsl_datarate({direction="up"}, m.upstream.data_rate)
dsl_max_datarate({direction="down"}, m.downstream.attndr)
dsl_max_datarate({direction="up"}, m.upstream.attndr)
-- dsl errors
dsl_error_seconds_total({err="forward error correction", loc="near"}, m.errors.near.fecs)
dsl_error_seconds_total({err="forward error correction", loc="far"}, m.errors.far.fecs)
dsl_error_seconds_total({err="errored", loc="near"}, m.errors.near.es)
dsl_error_seconds_total({err="errored", loc="far"}, m.errors.far.es)
dsl_error_seconds_total({err="severely errored", loc="near"}, m.errors.near.ses)
dsl_error_seconds_total({err="severely errored", loc="far"}, m.errors.far.ses)
dsl_error_seconds_total({err="loss of signal", loc="near"}, m.errors.near.loss)
dsl_error_seconds_total({err="loss of signal", loc="far"}, m.errors.far.loss)
dsl_error_seconds_total({err="unavailable", loc="near"}, m.errors.near.uas)
dsl_error_seconds_total({err="unavailable", loc="far"}, m.errors.far.uas)
dsl_errors_total({err="header error code error", loc="near"}, m.errors.near.hec)
dsl_errors_total({err="header error code error", loc="far"}, m.errors.far.hec)
dsl_errors_total({err="non pre-emptive crc error", loc="near"}, m.errors.near.crc_p)
dsl_errors_total({err="non pre-emptive crc error", loc="far"}, m.errors.far.crc_p)
dsl_errors_total({err="pre-emptive crc error", loc="near"}, m.errors.near.crcp_p)
dsl_errors_total({err="pre-emptive crc error", loc="far"}, m.errors.far.crcp_p)
-- dsl error vectors
if m.erb ~= nil then
dsl_erb_total({counter="sent"}, m.erb.sent)
dsl_erb_total({counter="discarded"}, m.erb.discarded)
end
end
return { scrape = scrape }
| gpl-2.0 |
kidaa/darkstar | scripts/zones/Inner_Horutoto_Ruins/npcs/_5cb.lua | 6 | 1300 | -----------------------------------
-- Area: Inner Horutoto Ruins
-- NPC: _5cb (Gate of Darkness)
-- @pos -228 0 99 192
-----------------------------------
package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Inner_Horutoto_Ruins/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:getCurrentMission(WINDURST) == THE_JESTER_WHO_D_BE_KING and player:getVar("MissionStatus") == 9) then
player:startEvent(0x004B);
else
player:messageSpecial(DOOR_FIRMLY_CLOSED);
end
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x004B) then
player:setVar("MissionStatus",10)
end
end; | gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Al_Zahbi/npcs/Zazarg.lua | 38 | 1028 | -----------------------------------
-- Area: Al Zahbi
-- NPC: Zazarg
-- Type: Stoneserpent General
-- @zone: 48
-- @pos -41.675 -8 104.452
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x010c);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c20329008.lua | 1 | 1316 | --穴居者 丝命缠盘
function c20329008.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c20329008.cost)
e1:SetCondition(c20329008.condition)
e1:SetOperation(c20329008.activate)
c:RegisterEffect(e1)
end
function c20329008.condition(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer() and (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE)
end
function c20329008.costfilter(c)
return c:IsAbleToGraveAsCost() and c:IsSetCard(0x284)
end
function c20329008.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c20329008.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c20329008.costfilter,1,1,REASON_COST)
end
function c20329008.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_END,1,1)
Duel.SkipPhase(1-tp,PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
if Duel.IsExistingMatchingCard(c20329006.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(20329006,1)) then
local sptc=Duel.SelectMatchingCard(tp,c20329006.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.BreakEffect()
Duel.SpecialSummon(sptc,0,tp,tp,false,false,POS_FACEUP)
end
end | gpl-3.0 |
lhog/Zero-K | effects/unused_chloe.lua | 25 | 1910 | -- chloe
return {
["chloe"] = {
glow = {
air = true,
class = [[CSimpleParticleSystem]],
count = 20,
ground = true,
water = true,
properties = {
airdrag = 1,
colormap = [[1 0.5 0 1 1 1 0.5 1 0.3 0.3 0.3 0 0 0 0 0.01 ]],
directional = true,
emitrot = 0,
emitrotspread = 90,
emitvector = [[0, 1, 0]],
gravity = [[0, 0.0005, 0]],
numparticles = 1,
particlelife = [[5 i5]],
particlelifespread = 10,
particlesize = 3,
particlesizespread = 0,
particlespeed = 0.1,
particlespeedspread = 0.1,
pos = [[0, 0, 0]],
sizegrowth = [[3 i-0.04]],
sizemod = 1.0,
texture = [[ksquareblur]],
},
},
meteors = {
air = true,
class = [[CSimpleParticleSystem]],
count = 20,
ground = true,
water = true,
properties = {
airdrag = 1,
colormap = [[1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0.01 ]],
directional = true,
emitrot = 0,
emitrotspread = 90,
emitvector = [[0, 1, 0]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 40,
particlelifespread = 1,
particlesize = 2,
particlesizespread = 2,
particlespeed = 2,
particlespeedspread = 0,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[kthinmeteor]],
},
},
},
}
| gpl-2.0 |
will4wachter/Project1 | scripts/zones/Southern_San_dOria_[S]/npcs/Areuhat1.lua | 36 | 1069 | -----------------------------------
-- Area: Southern SandOria [S]
-- NPC: Areuhat
-- @zone 80
-- @pos 21 0 22
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil;
require("scripts/zones/Southern_San_dOria_[S]/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, 13454); -- (Couldn't find default dialogue) How very good to see you again!
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
will4wachter/Project1 | scripts/zones/Northern_San_dOria/npcs/Heruze-Moruze.lua | 23 | 1776 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Heruze-Moruze
-- Involved in Mission: 2-3 Windurst
-- @pos -56 -3 36 231
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if(player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then
if(trade:hasItemQty(532,1) and trade:getItemCount() == 1) then -- Trade Magicmart_flyer
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
pNation = player:getNation();
currentMission = player:getCurrentMission(pNation);
if(pNation == WINDURST) then
if(currentMission == THE_THREE_KINGDOMS and player:getVar("MissionStatus") == 1) then
player:startEvent(0x0246);
else
player:startEvent(0x022a);
end
elseif(pNation == BASTOK) then
player:startEvent(0x0242);
elseif(pNation == SANDORIA) then
player:startEvent(0x0241);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if(csid == 0x0246) then
player:setVar("MissionStatus",2);
end
end; | gpl-3.0 |
davidedmonds/darkstar | scripts/globals/abilities/pets/geocrush.lua | 18 | 1404 | ---------------------------------------------------
-- Geocrush
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
require("scripts/globals/magic");
---------------------------------------------------
function onAbilityCheck(player, target, ability)
return 0,0;
end;
function onPetAbility(target, pet, skill)
local dINT = math.floor(pet:getStat(MOD_INT) - target:getStat(MOD_INT));
local tp = skill:getTP();
local master = pet:getMaster();
local merits = 0;
if (master ~= nil and master:isPC()) then
merits = master:getMerit(MERIT_GEOCRUSH);
end
tp = tp + (merits - 40);
if (tp > 300) then
tp = 300;
end
--note: this formula is only accurate for level 75 - 76+ may have a different intercept and/or slope
local damage = math.floor(512 + 1.72*(tp+1));
damage = damage + (dINT * 1.5);
damage = MobMagicalMove(pet,target,skill,damage,ELE_EARTH,1,TP_NO_EFFECT,0);
damage = mobAddBonuses(pet, nil, target, damage.dmg, ELE_EARTH);
damage = AvatarFinalAdjustments(damage,pet,skill,target,MOBSKILL_MAGICAL,MOBPARAM_NONE,1);
target:delHP(damage);
target:updateEnmityFromDamage(pet,damage);
if (target:hasStatusEffect(EFFECT_STUN) == false) then
target:addStatusEffect(EFFECT_STUN,3,3,3);
end
return damage;
end | gpl-3.0 |
will4wachter/Project1 | scripts/zones/Windurst_Waters/npcs/Upih_Khachla.lua | 6 | 2219 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Upih Khachla
-- Standard Merchant NPC
-- Confirmed shop stock, August 2013
-----------------------------------
require("scripts/globals/harvest_festivals")
require("scripts/globals/shop");
require("scripts/globals/conquest");
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
require("scripts/zones/Windurst_Waters/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
onHalloweenTrade(player,trade,npc);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,UPIHKHACHLA_SHOP_DIALOG);
stock = {
0x43A1, 1107,1, --Grenade
0x1010, 837,1, --Potion
0x03B7, 108,1, --Wijnruit
0x027C, 119,2, --Chamomile
0x1037, 736,2, --Echo Drops
0x1020, 4445,2, --Ether
0x1034, 290,3, --Antidote
0x0764, 3960,3, --Desalinator
0x026E, 44,3, --Dried Marjoram
0x1036, 2387,3, --Eye Drops
0x025D, 180,3, --Pickaxe
0x0765, 3960,3, --Salinator
0x03FC, 276,3, --Sickle
0x04D9, 354,3 --Twinkle Powder
}
rank = getNationRank(WINDURST);
if (rank ~= 1) then
table.insert(stock,0x03fe); --Thief's Tools
table.insert(stock,3643);
table.insert(stock,3);
end
if (rank == 3) then
table.insert(stock,0x03ff); --Living Key
table.insert(stock,5520);
table.insert(stock,3);
end
showNationShop(player, WINDURST, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
kidaa/darkstar | scripts/zones/AlTaieu/mobs/Jailer_of_Love.lua | 23 | 5580 | -----------------------------------
-- Area: Al'Taieu
-- NM: Jailer of Love
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob, target)
mob:hideName(false);
mob:untargetable(false);
mob:AnimationSub(2);
end;
-----------------------------------
-- onMobFight Action
-----------------------------------
function onMobFight(mob, target)
-- Only 9 Qn'xzomit and 9 Qn'hpemde can be summoned. Ru'phuabo (Sharks) are unlimited.
local XZOMITS = mob:getLocalVar("JoL_Qn_xzomit_Killed");
local HPEMDES = mob:getLocalVar("JoL_Qn_hpemde_Killed");
-- Increment these by 1 each time they are slain, in that mobs onMobDeath() script.
if (mob:getLocalVar("JoL_Regen_Reduction") == 0) then
if (mob:getLocalVar("JoL_Qn_xzomit_Killed") == 9
and mob:getLocalVar("JoL_Qn_hpemde_Killed") == 9) then
mob:setLocalVar("JoL_Regen_Reduction", 1);
mob:addMod(MOD_REGEN, -260)
end
end
local lastPop = mob:getLocalVar("pop_pets");
if (os.time() - lastPop > 150) then
local SPAWNS = mob:getLocalVar("SPAWNS");
local phuabo1 = GetMobAction(16912849);
local phuabo2 = GetMobAction(16912852);
local phuabo3 = GetMobAction(16912855);
if (SPAWNS == 0) then -- Spawns first 3 xzomit
SpawnMob(16912858, 300):updateEnmity(target);
SpawnMob(16912859, 300):updateEnmity(target);
SpawnMob(16912860, 300):updateEnmity(target);
mob:setLocalVar("pop_pets", os.time());
mob:setLocalVar("SPAWNS", 1);
elseif (SPAWNS == 1) then -- spawns first 3 hpemde
SpawnMob(16912867, 300):updateEnmity(target);
SpawnMob(16912868, 300):updateEnmity(target);
SpawnMob(16912869, 300):updateEnmity(target);
mob:setLocalVar("pop_pets", os.time());
mob:setLocalVar("SPAWNS", 2);
elseif (SPAWNS == 2) then -- spawns first 3 phuabo
SpawnMob(16912849, 300):updateEnmity(target);
SpawnMob(16912850, 300):updateEnmity(target);
SpawnMob(16912851, 300):updateEnmity(target);
mob:setLocalVar("pop_pets", os.time());
mob:setLocalVar("SPAWNS", 3);
elseif (SPAWNS == 3) then -- Spawns second 3 xzomit
SpawnMob(16912861, 300):updateEnmity(target);
SpawnMob(16912862, 300):updateEnmity(target);
SpawnMob(16912863, 300):updateEnmity(target);
mob:setLocalVar("pop_pets", os.time());
mob:setLocalVar("SPAWNS", 4);
elseif (SPAWNS == 4) then -- spawns second 3 hpemde
SpawnMob(16912870, 300):updateEnmity(target);
SpawnMob(16912871, 300):updateEnmity(target);
SpawnMob(16912872, 300):updateEnmity(target);
mob:setLocalVar("pop_pets", os.time());
mob:setLocalVar("SPAWNS", 5);
elseif (SPAWNS == 5) then -- spawns second 3 phuabo
SpawnMob(16912852, 300):updateEnmity(target);
SpawnMob(16912853, 300):updateEnmity(target);
SpawnMob(16912854, 300):updateEnmity(target);
mob:setLocalVar("pop_pets", os.time());
mob:setLocalVar("SPAWNS", 6);
elseif (SPAWNS == 6) then -- Spawns last 3 xzomit
SpawnMob(16912864, 300):updateEnmity(target);
SpawnMob(16912865, 300):updateEnmity(target);
SpawnMob(16912866, 300):updateEnmity(target);
mob:setLocalVar("pop_pets", os.time());
mob:setLocalVar("SPAWNS", 7);
elseif (SPAWNS == 7) then -- spawns last 3 hpemde
SpawnMob(16912873, 300):updateEnmity(target);
SpawnMob(16912874, 300):updateEnmity(target);
SpawnMob(16912875, 300):updateEnmity(target);
mob:setLocalVar("pop_pets", os.time());
mob:setLocalVar("SPAWNS", 8);
elseif (SPAWNS >= 8) then -- switch to ONLY popping phuabo (still up to 3 at a time)
if (phuabo1 == ACTION_NONE or phuabo1 == ACTION_SPAWN) then
SpawnMob(16912849, 300):updateEnmity(target);
SpawnMob(16912850, 300):updateEnmity(target);
SpawnMob(16912851, 300):updateEnmity(target);
mob:setLocalVar("pop_pets", os.time());
elseif (phuabo2 == ACTION_NONE or phuabo2 == ACTION_SPAWN) then
SpawnMob(16912852, 300):updateEnmity(target);
SpawnMob(16912853, 300):updateEnmity(target);
SpawnMob(16912854, 300):updateEnmity(target);
mob:setLocalVar("pop_pets", os.time());
elseif (phuabo3 == ACTION_NONE or phuabo3 == ACTION_SPAWN) then
SpawnMob(16912855, 300):updateEnmity(target);
SpawnMob(16912856, 300):updateEnmity(target);
SpawnMob(16912857, 300):updateEnmity(target);
mob:setLocalVar("pop_pets", os.time());
end
end
end
end;
-----------------------------------
-- onMobDespawn
-----------------------------------
function onMobDespawn(mob)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, killer)
local AV_CHANCE = 25;
if (AV_CHANCE > math.random(0,99)) then
SpawnMob(16912876, 180);
end
end; | gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Port_Bastok/npcs/Ronan.lua | 17 | 2570 | -----------------------------------
-- Area: Port Bastok
-- NPC: Ronan
-- Start & Finishes Quest: Out of One's Shell
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/quests");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(BASTOK,OUT_OF_ONE_S_SHELL) == QUEST_ACCEPTED and player:getVar("OutOfOneShell") == 0) then
if (trade:hasItemQty(17397,3) and trade:getItemCount() == 3) then
player:startEvent(0x0054);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
OutOfOneShell = player:getQuestStatus(BASTOK,OUT_OF_ONE_S_SHELL);
if (OutOfOneShell == QUEST_ACCEPTED and player:getVar("OutOfOneShell") == 1) then
if (player:needToZone()) then
player:startEvent(0x0055);
else
player:startEvent(0x0056);
end
elseif (OutOfOneShell == QUEST_ACCEPTED) then
player:showText(npc,RONAN_DIALOG_1);
elseif (OutOfOneShell == QUEST_COMPLETED) then
player:startEvent(0x0059);
elseif (player:getQuestStatus(BASTOK,THE_QUADAV_S_CURSE) == QUEST_COMPLETED and player:getFameLevel(BASTOK) >= 2) then
player:startEvent(0x0052);
else
player:startEvent(0x0025);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0052) then
player:addQuest(BASTOK,OUT_OF_ONE_S_SHELL);
elseif (csid == 0x0054) then
player:needToZone(true);
player:setVar("OutOfOneShell",1);
player:tradeComplete();
elseif (csid == 0x0056) then
if (player:getFreeSlotsCount() >= 1) then
player:addTitle(SHELL_OUTER);
player:setVar("OutOfOneShell",0);
player:addItem(12501);
player:messageSpecial(ITEM_OBTAINED,12501);
player:addFame(BASTOK,BAS_FAME*120);
player:completeQuest(BASTOK,OUT_OF_ONE_S_SHELL);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,12501);
end
end
end; | gpl-3.0 |
iwonasado/keys | VSCOKeys.lrdevplugin/Utils.lua | 11 | 7411 | --[[----------------------------------------------------------------------------
VSCO Keys for Adobe Lightroom
Copyright (C) 2015 Visual Supply Company
Licensed under GNU GPLv2 (or any later version).
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
------------------------------------------------------------------------------]]
local function arrayInsert( ary, val, idx )
-- Needed because table.insert has issues
-- An "array" is a table indexed by sequential
-- positive integers (no empty slots)
local lastUsed = #ary + 1
local nextAvail = lastUsed + 1
-- Determine correct index value
local index = tonumber(idx) -- Don't use idx after this line!
if (index == nil) or (index > nextAvail) then
index = nextAvail
elseif (index < 1) then
index = 1
end
-- Insert the value
if ary[index] == nil then
ary[index] = val
else
-- TBD: Should we try to allow for skipped indices?
for j = nextAvail,index,-1 do
ary[j] = ary[j-1]
end
ary[index] = val
end
end
local function compareAnyTypes( op1, op2 ) -- Return the comparison result
-- Inspired by http://lua-users.org/wiki/SortedIteration
local type1, type2 = type(op1), type(op2)
local num1, num2 = tonumber(op1), tonumber(op2)
if ( num1 ~= nil) and (num2 ~= nil) then -- Number or numeric string
return num1 < num2 -- Numeric compare
elseif type1 ~= type2 then -- Different types
return type1 < type2 -- String compare of type name
-- From here on, types are known to match (need only single compare)
elseif type1 == "string" then -- Non-numeric string
return op1 < op2 -- Default compare
elseif type1 == "boolean" then
return op1 -- No compare needed!
-- Handled above: number, string, boolean
else -- What's left: function, table, thread, userdata
return tostring(op1) < tostring(op2) -- String representation
end
end
function pairsByKeys (tbl, func)
-- Inspired by http://www.lua.org/pil/19.3.html
-- and http://lua-users.org/wiki/SortedIteration
if func == nil then
func = compareAnyTypes
end
-- Build a sorted array of the keys from the passed table
-- Use an insertion sort, since table.sort fails on non-numeric keys
local ary = {}
local lastUsed = 0
for key --[[, val--]] in pairs(tbl) do
if (lastUsed == 0) then
ary[1] = key
else
local done = false
for j=1,lastUsed do -- Do an insertion sort
if (func(key, ary[j]) == true) then
arrayInsert( ary, key, j )
done = true
break
end
end
if (done == false) then
ary[lastUsed + 1] = key
end
end
lastUsed = lastUsed + 1
end
-- Define (and return) the iterator function
local i = 0 -- iterator variable
local iter = function () -- iterator function
i = i + 1
if ary[i] == nil then
return nil
else
return ary[i], tbl[ary[i]]
end
end
return iter
end
function table_print (tt, indent, done)
done = done or {}
indent = indent or 0
if type(tt) == "table" then
local sb = {}
for key, value in pairsByKeys (tt) do
table.insert(sb, string.rep (" ", indent)) -- indent it
if type (value) == "table" and not done [value] then
done [value] = true
table.insert(sb, "{\n");
table.insert(sb, table_print (value, indent + 2, done))
table.insert(sb, string.rep (" ", indent)) -- indent it
table.insert(sb, "}\n");
elseif "number" == type(key) then
table.insert(sb, string.format("\"%s\"\n", tostring(value)))
else
table.insert(sb, string.format(
"%s = \"%s\"\n", tostring (key), tostring(value)))
end
end
return table.concat(sb)
else
return tt .. "\n"
end
end
function to_string( tbl )
if "nil" == type( tbl ) then
return tostring(nil)
elseif "table" == type( tbl ) then
return table_print(tbl)
elseif "string" == type( tbl ) then
return tbl
else
return tostring(tbl)
end
end
function StringIsNullOrEmpty(stringToCheck)
return not (type(stringToCheck)=='string' and #stringToCheck > 0)
end
-- WARNING! This is not a UUID at all. It's just a mostly random number. Replace when you get a chance.
function notUUID()
local chars = {"0","1","2","3","4","5","6","7","8","9","A","B","C","D","E","F"}
local uuid = {[9]="-",[14]="-",[15]="4",[19]="-",[24]="-"}
local r, index
for i = 1,36 do
if(uuid[i]==nil)then
-- r = 0 | Math.random()*16;
r = math.random (16)
if(i == 20 and BinDecHex) then
-- (r & 0x3) | 0x8
index = tonumber(Hex2Dec(BMOr(BMAnd(Dec2Hex(r), Dec2Hex(3)), Dec2Hex(8))))
if(index < 1 or index > 16)then
print("WARNING Index-19:",index)
return UUID() -- should never happen - just try again if it does ;-)
end
else
index = r
end
uuid[i] = chars[index]
end
end
return table.concat(uuid)
end
function table.count(table)
local count = 0
for k,v in pairs(table) do
count = count + 1
end
return count
end
function deepcopy(object)
local lookup_table = {}
local function _copy(object)
if type(object) ~= "table" then
return object
elseif lookup_table[object] then
return lookup_table[object]
end
local new_table = {}
lookup_table[object] = new_table
for index, value in pairs(object) do
new_table[_copy(index)] = _copy(value)
end
return setmetatable(new_table, getmetatable(object))
end
return _copy(object)
end
function table.shallowcopy(t)
local t2 = {}
for k,v in pairs(t) do
t2[k] = v
end
return t2
end
function trim(s)
return s:match "^%s*(.-)%s*$"
end
function string.explode(d,p)
local t, ll
t={}
ll=0
if(#p == 1) then return {p} end
while true do
l=string.find(p,d,ll,true) -- find the next d in the string
if l~=nil then -- if "not not" found then..
table.insert(t, string.sub(p,ll,l-1)) -- Save it in our array.
ll=l+1 -- save just after where we found it for searching next time.
else
table.insert(t, string.sub(p,ll)) -- Save what's left in our array.
break -- Break at end, as it should be, according to the lua manual.
end
end
return t
end
| gpl-2.0 |
will4wachter/Project1 | scripts/zones/Windurst_Woods/npcs/Kuoh_Rhel.lua | 19 | 3722 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Kuoh Rhel
-- Type: Standard NPC
-- @zone: 241
-- @pos 131.437 -6 -102.723
-- Starts quests: Chocobilious, In a Stew
-- Note: In a Stew should only repeat once per conquest tally. The tally is not implemented at time of
-- writing this quest. Once it is working please feel free to add it in ^^
-----------------------------------
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/zones/Windurst_Woods/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
chocobilious = player:getQuestStatus(WINDURST,CHOCOBILIOUS);
IAS = player:getQuestStatus(WINDURST,IN_A_STEW);
IASvar = player:getVar("IASvar");
-- In a Stew
if (IAS == QUEST_AVAILABLE and chocobilious == QUEST_COMPLETED and player:getFameLevel (WINDURST) >= 3) then
if(player:needToZone()) then
player:startEvent(0x00E8); -- Post quest dialog from Chocobilious
else
player:startEvent(0x00EB); -- IAS start
end
elseif (IASvar == 4 and player:hasKeyItem(RANPIMONPIS_SPECIAL_STEW)) then
player:startEvent(0x00EF); -- IAS turn in
elseif (IAS == QUEST_ACCEPTED) then
player:startEvent(0x00EC); -- reminder dialog
-- Uncomment once conquest tally in place
--elseif (IAS == QUEST_COMPLETED) then
--player:startEvent(0x00F0); -- new dialog between repeats
elseif (IAS == QUEST_COMPLETED) then
player:startEvent(0x00EA); -- start repeat
-- Chocobilious
elseif (chocobilious == QUEST_AVAILABLE and player:getFameLevel(WINDURST) >= 2) then
player:startEvent(0x00e0); -- Start quest
elseif (chocobilious == QUEST_COMPLETED and player:needToZone() == true) then
player:startEvent(0x00e8); -- Quest complete
elseif (chocobilious == QUEST_ACCEPTED and player:getVar("ChocobiliousQuest") == 2) then
player:startEvent(0x00e7); -- Talked to Tapoh
elseif (chocobilious == QUEST_ACCEPTED) then
player:startEvent(0x00e1); -- Post quest accepted
else
-- Standard dialog
player:startEvent(0x00de);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
--Chocobilious
if (csid == 0x00e0 and option == 1) then -- Quest start
player:addQuest(WINDURST,CHOCOBILIOUS);
elseif (csid == 0x00e7) then -- finish Quest
player:completeQuest(WINDURST,CHOCOBILIOUS);
player:addFame(WINDURST,WIN_FAME*220);
player:addGil(GIL_RATE*1500);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*1500);
player:tradeComplete();
player:setVar("ChocobiliousQuest",0)
player:needToZone(true);
-- In a Stew
elseif (csid == 0x00EB) then
player:addQuest(WINDURST,IN_A_STEW); -- Quest start
player:setVar("IASvar",1);
elseif (csid == 0x00EF) then
player:completeQuest(WINDURST,IN_A_STEW); -- finish Quest
player:setVar("IASvar",0);
player:addFame(WINDURST,WIN_FAME*50);
player:addGil(GIL_RATE*900);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*900);
player:delKeyItem(RANPIMONPIS_SPECIAL_STEW);
elseif (csid == 0x0EA and option == 1) then -- start repeat
player:setVar("IASvar",3);
end
end;
| gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c114000316.lua | 1 | 2786 | --ブルーソウルジェム -人魚姫の願い-
function c114000316.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RECOVER)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_DAMAGE)
e1:SetCondition(c114000316.condition)
e1:SetTarget(c114000316.target)
e1:SetOperation(c114000316.operation)
c:RegisterEffect(e1)
--Sent to grave
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetOperation(c114000316.desop)
c:RegisterEffect(e2)
--Destroy itself
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCondition(c114000316.descon2)
e3:SetOperation(c114000316.desop2)
c:RegisterEffect(e3)
end
--sp summon & recover function
function c114000316.condition(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and tp~=rp
end
function c114000316.filter(c,e,tp)
return c:IsSetCard(0xcabb) and c:IsLevelBelow(6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c114000316.filter2(c)
return c:IsSetCard(0xcabb) and c:IsType(TYPE_MONSTER)
end
function c114000316.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c114000316.filter,tp,LOCATION_DECK,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(c114000316.filter2,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(ev)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ev)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c114000316.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
local rec=Duel.Recover(p,d,REASON_EFFECT)
if rec~=ev or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c114000316.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,502,tp,tp,false,false,POS_FACEUP)
c:SetCardTarget(tc)
end
end
--continuous relationship
function c114000316.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
if tc and tc:IsLocation(LOCATION_MZONE) then
Duel.SendtoGrave(tc,REASON_EFFECT)
end
end
function c114000316.descon2(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
return tc and eg:IsContains(tc) and tc:IsReason(REASON_DESTROY)
end
function c114000316.desop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end | gpl-3.0 |
will4wachter/Project1 | scripts/zones/Windurst_Waters_[S]/npcs/Aystise.lua | 38 | 1045 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Aystise
-- Type: Standard NPC
-- @zone: 94
-- @pos -69.805 -4.5 68.078
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x019a);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Thonik/FritoMod | fritomod/Metatables-StyleClient.lua | 1 | 3375 | if nil ~= require then
require "fritomod/currying";
require "fritomod/Metatables";
require "fritomod/Lists";
end;
if Metatables == nil then
Metatables = {};
end;
local function StyleName(s)
assert(s ~= nil, "style must not be nil");
return tostring(s):lower();
end;
local function FunctionTable(t, container)
return ForcedFunction(t, function(style, func, ...)
style = StyleName(style);
func = Curry(func, ...);
container[style] = func;
end);
end;
-- TODO StyleClients are typically passed from logical UI object containers to their children.
-- It'd be nice if we could have a Metatables.PrefixedStyleClient("Icon") that would minimize the
-- collision by forcing every key to have the Icon prefix.
--
-- This is still half-baked, but something like this will probably get written.
function Metatables.StyleClient(t, ...)
if not t then
t = {};
end;
assert(type(t) == "table", "t must be a table. Type: " .. type(t));
if IsCallable(t.Inherits) then
-- It's already a style client
return t;
end;
assert(getmetatable(t) == nil, "t must not have a metatable");
local styles = {};
do
local trash={};
for k,v in pairs(t) do
local name = StyleName(k);
styles[name] = v;
table.insert(trash,k);
end;
for i=1,#trash do
t[trash[i]] = nil;
end;
end;
t._styles = styles;
local processors = {};
t.ProcessedStyle = FunctionTable(t, processors);
local listeners = {};
t.AddListener = ForcedFunction(t, Curry(Lists.Insert, listeners));
local parents = {};
t._parents = parents;
local function Update(old)
local new = t:Compute();
for k,v in pairs(old) do
if new[k] ~= old[k] then
Lists.CallEach(listeners, k, new[k]);
end;
new[k] = nil;
end;
for k,v in pairs(new) do
Lists.CallEach(listeners, k, new[k]);
end;
end;
t.Inherits = ForcedFunction(t, function(parent)
local old = t:Compute();
local remover = Lists.Insert(parents, parent);
local lremover = Noop;
if not parent.Inherits then
Metatables.StyleClient(parent);
end;
local lremover = parent:AddListener(function(key, value)
if styles[key] == nil then
-- Cascade! Our effective style has changed.
Lists.CallEach(listeners, key, value);
end;
end);
Update(old);
return Functions.OnlyOnce(function()
local old=t:Compute();
lremover();
remover();
Update(old);
end);
end);
t.Compute = ForcedFunction(t, function(rv)
rv = rv or {};
for i=1,#parents do
if parents[i].Compute then
parents[i]:Compute(rv);
end;
end;
Tables.Update(rv, styles);
return rv;
end);
setmetatable(t, {
__index = function(self, key)
if key == nil then
return nil;
end;
key = StyleName(key);
local v = styles[key];
if v == nil then
for i=#parents,1,-1 do
v = parents[i][key];
if v ~= nil then
break;
end;
end;
end;
return v;
end,
__newindex = function(self, key, value)
key = StyleName(key);
local p = processors[key];
if p then
local rv = p(value);
if rv ~= nil then
value = rv;
end;
end;
if value == styles[key] then
return;
end;
styles[key] = value;
-- Intentionally use self[key] to ensure nil values use inherited values.
Lists.CallEach(listeners, key, self[key]);
end
});
for i=1, select("#", ...) do
local parent = select(i, ...);
t:Inherits(parent);
end;
return t;
end;
| mit |
davidedmonds/darkstar | scripts/zones/Chocobo_Circuit/Zone.lua | 36 | 1122 | -----------------------------------
--
-- Zone: Chocobo_Circuit
--
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/zones/Chocobo_Circuit/TextIDs"] = nil;
require("scripts/zones/Chocobo_Circuit/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c60159115.lua | 1 | 4805 | --八枢罪 绯色怒火
function c60159115.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,c60159115.mfilter,5,3,c60159115.ovfilter,aux.Stringid(60159115,0),3,c60159115.xyzop)
c:EnableReviveLimit()
--summon success
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c60159115.atkcon)
e1:SetOperation(c60159115.sumsuc)
c:RegisterEffect(e1)
--cannot target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetValue(c60159115.indval)
c:RegisterEffect(e2)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(c60159115.indval2)
c:RegisterEffect(e3)
--Activate
local e5=Effect.CreateEffect(c)
e5:SetCategory(CATEGORY_DESTROY)
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetCode(EVENT_CHAINING)
e5:SetRange(LOCATION_MZONE)
e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e5:SetCountLimit(2)
e5:SetCondition(c60159115.condition)
e5:SetTarget(c60159115.target)
e5:SetOperation(c60159115.activate)
c:RegisterEffect(e5)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCondition(c60159115.spcon)
e4:SetTarget(c60159115.sptg)
e4:SetOperation(c60159115.spop)
c:RegisterEffect(e4)
end
function c60159115.mfilter(c)
return c:IsAttribute(ATTRIBUTE_FIRE)
end
function c60159115.ovfilter(c)
return c:IsFaceup() and c:GetLevel()==5 and c:IsAttribute(ATTRIBUTE_FIRE)
end
function c60159115.cfilter(c)
return c:IsSetCard(0x3b25) and c:IsType(TYPE_SPELL) and c:IsAbleToGraveAsCost()
end
function c60159115.xyzop(e,tp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c60159115.cfilter,tp,LOCATION_HAND,0,2,nil) end
Duel.DiscardHand(tp,c60159115.cfilter,2,2,REASON_COST)
e:GetHandler():RegisterFlagEffect(60159115,RESET_EVENT+0xfe0000+RESET_PHASE+PHASE_END,0,1)
end
function c60159115.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_XYZ and e:GetHandler():GetFlagEffect(60159115)>0
end
function c60159115.cfilter2(c)
return c:IsSetCard(0x3b25) and c:IsType(TYPE_SPELL) and c:IsAbleToRemove()
end
function c60159115.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c60159115.cfilter2,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,2,2,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc2=g:GetFirst()
while tc2 do
if not tc2:IsFaceup() then Duel.ConfirmCards(1-tp,tc2) end
tc2=g:GetNext()
end
Duel.Remove(g,POS_FACEUP,REASON_RULE)
end
end
function c60159115.indval(e,re,tp)
return tp~=e:GetHandlerPlayer() and re:IsActiveType(TYPE_EFFECT) and aux.TRUE(e,re,rp)
end
function c60159115.indval2(e,re,tp)
return tp~=e:GetHandlerPlayer() and re:IsActiveType(TYPE_EFFECT)
end
function c60159115.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and re:GetHandler():IsOnField()
end
function c60159115.filter(c,rc)
return c~=rc and c:IsDestructable()
end
function c60159115.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c60159115.filter,tp,0,LOCATION_ONFIELD,1,e:GetHandler(),re:GetHandler()) end
local g=Duel.GetMatchingGroup(c60159115.filter,tp,0,LOCATION_ONFIELD,e:GetHandler(),re:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c60159115.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,c60159115.filter,tp,0,LOCATION_ONFIELD,1,1,e:GetHandler(),re:GetHandler())
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
function c60159115.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayCount()>0 and e:GetHandler():GetPreviousLocation()==LOCATION_MZONE
end
function c60159115.spfilter(c)
return c:IsSetCard(0x3b25) and c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function c60159115.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(c60159115.spfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_REMOVED)
end
function c60159115.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c60159115.spfilter,tp,LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end | gpl-3.0 |
davidedmonds/darkstar | scripts/globals/effects/sigil.lua | 24 | 3085 | -----------------------------------
--
-- EFFECT_SIGIL
--
-----------------------------------
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
local power = effect:getPower(); -- Tracks which bonus effects are in use.
local subPower = effect:getSubPower(); -- subPower sets % required to trigger regen/refresh.
if (power == 1 or power == 3 or power == 5 or power == 7 or power == 9 or power == 11 or power == 13 or power == 15) then
-- target:addLatent(LATENT_SIGIL_REGEN, subPower+10, MOD_REGEN, 1);
-- Not yet implemented
end
if (power == 2 or power == 3 or power == 6 or power == 7 or power == 10 or power == 11 or power >= 14) then
-- target:addLatent(LATENT_SIGIL_REFRESH, subPower, MOD_REFRESH, 1);
-- Not yet implemented
end
if (power >= 4 and power <= 7) then
-- target:addMod(MOD_FOOD_DURATION), ???);
-- food duration not implemented.
elseif (power >= 8 and power <= 11) then
-- target:addMod(MOD_EXPLOSS_REDUCTION), ???);
-- exp loss reduction not implemented.
elseif (power >= 12) then
-- Possibly handle exp loss reduction in core instead..Maybe the food bonus also?
-- target:addMod(MOD_FOOD_DURATION), ???);
-- food duration not implemented.
-- target:addLatent(LATENT_SIGIL_EXPLOSS, ?, MOD_EXPLOSS_REDUCTION, ?);
-- exp loss reduction not implemented.
end
end;
-----------------------------------
-- onEffectTick Action
-----------------------------------
function onEffectTick(target,effect)
end;
-----------------------------------
-- onEffectLose Action
-----------------------------------
function onEffectLose(target,effect)
local power = effect:getPower(); -- Tracks which bonus effects are in use.
local subPower = effect:getSubPower(); -- subPower sets % required to trigger regen/refresh.
if (power == 1 or power == 3 or power == 5 or power == 7 or power == 9 or power == 11 or power == 13 or power == 15) then
-- target:delLatent(LATENT_SIGIL_REGEN, subPower+10, MOD_REGEN, 1);
-- Not yet implemented
end
if (power == 2 or power == 3 or power == 6 or power == 7 or power == 10 or power == 11 or power >= 14) then
-- target:delLatent(LATENT_SIGIL_REFRESH, subPower, MOD_REFRESH, 1);
-- Not yet implemented
end
if (effect:getPower() >= 4 and effect:getPower() <= 7) then
-- target:delMod(MOD_FOOD_DURATION), ???);
-- food duration not implemented.
elseif (effect:getPower() >= 8 and effect:getPower() <= 11) then
-- target:delMod(MOD_EXPLOSS_REDUCTION), ???);
-- exp loss reduction not implemented.
elseif (effect:getPower() >= 12) then
-- target:delMod(MOD_FOOD_DURATION), ???);
-- food duration not implemented.
-- target:delMod(MOD_EXPLOSS_REDUCTION), ???);
-- exp loss reduction not implemented.
end
end;
| gpl-3.0 |
IonutStef/gamecode4 | Extra/UtilityDemo/utility.lua | 44 | 7963 | -- Utility.lua
-- A simple utility game
-- A "better" random seed. This was taken from http://lua-users.org/wiki/MathLibraryTutorial
math.randomseed(tonumber(tostring(os.time()):reverse():sub(1,6)))
-----------------------------------------------------------------------------------------------------------------------
-- Actor
-----------------------------------------------------------------------------------------------------------------------
Actor = class(nil,
{
_name = "<unnamed>",
_hp = 100,
_mp = 3,
_minDamage = nil, -- must be overridden
_maxDamage = nil, -- must be overridden
_minHeal = 20,
_maxHeal = 45,
});
function Actor:DoAction(action, opponent)
if (action == "attack") then
local dead = self:_Attack(opponent);
return dead;
elseif (action == "run") then
local success = self:_Run();
return success;
elseif (action == "heal") then
self:_Heal();
return false;
else
print("Unknown action: " .. action);
return false;
end
end
function Actor:PrintStatus()
print(self._name .. "; hp = " .. self._hp .. "; mp = " .. self._mp);
end
function Actor:Hit(damage)
self._hp = self._hp - damage;
if (self._hp < 0) then
print(self._name .. " is dead!");
return true;
end
return false;
end
function Actor:GetHp()
return self._hp;
end
function Actor:GetMp()
return self._mp;
end
function Actor:GetMinDamage()
return self._minDamage;
end
function Actor:GetMaxDamage()
return self._maxDamage;
end
function Actor:GetMinHeal()
return self._minHeal;
end
function Actor:GetMaxHeal()
return self._maxHeal;
end
function Actor:_Attack(opponent)
assert(self._minDamage ~= nil and self._maxDamage ~= nil);
local damage = math.random(self._minDamage, self._maxDamage);
print(self._name .. " struck for " .. damage .. " damage");
return opponent:Hit(damage);
end
function Actor:_Run()
if (math.random() > 0.5) then
print(self._name .. " ran away!");
return true;
else
print(self._name .. " failed to run away!");
return false;
end
end
function Actor:_Heal()
if (self._mp > 0) then
local healAmount = math.random(self._minHeal, self._maxHeal);
print(self._name .. " healed " .. healAmount .. " hp.");
self._hp = self._hp + healAmount;
self._mp = self._mp - 1;
else
print(self._name .. " attempted to heal but had no MP left");
end
end
-----------------------------------------------------------------------------------------------------------------------
-- Teapot
-----------------------------------------------------------------------------------------------------------------------
Teapot = class(Actor,
{
_name = "Teapot",
_minDamage = 10,
_maxDamage = 20,
_mp = 5, -- teapots are more magical
_actions = { "attack", "heal", "run" };
});
function Teapot:Decide(opponent)
local bestUtility = 0;
local bestAction = nil;
for i, action in ipairs(self._actions) do
-- build the world state
local tempWorldState = WorldState:Create();
tempWorldState:Build(self, opponent);
-- apply the action
tempWorldState:ApplyAction(action, self, opponent);
-- grab the utility
local utility = tempWorldState:GetUtility();
if (utility > bestUtility) then
bestUtility = utility;
bestAction = action;
end
print("\tScoring action '" .. action .. "': utility = " .. utility);
end
print("\tChose " .. bestAction);
return bestAction;
end
-- This is the world state object used by the teapot
WorldState = class(nil,
{
opponentHp = nil,
opponentMp = nil,
survivalChance = nil, -- the chance that we won't die next attack, from 0 - 1
});
function WorldState:Build(teapot, opponent)
self.opponentHp = opponent:GetHp();
self.opponentMp = opponent:GetMp();
self.survivalChance = self:_CalculateSurvivalChance(teapot:GetHp(), opponent);
self.killChance = 1 - self:_CalculateSurvivalChance(opponent:GetHp(), teapot);
end
function WorldState:ApplyAction(action, teapot, opponent)
if (action == "attack") then
local averageDamage = ((teapot:GetMaxDamage() - teapot:GetMinDamage()) / 2) + teapot:GetMinDamage();
self.opponentHp = self.opponentHp - averageDamage;
self.killChance = 1 - self:_CalculateSurvivalChance(self.opponentHp, teapot);
elseif (action == "run") then
self.survivalChance = 0.5;
elseif (action == "heal") then
if (teapot:GetMp() > 0) then
local averageHeal = ((teapot:GetMaxHeal() - teapot:GetMinHeal()) / 2) + teapot:GetMinHeal();
local newHp = teapot:GetHp() + averageHeal;
self.survivalChance = self:_CalculateSurvivalChance(newHp, opponent);
end
else
print("Unknown action: " .. action);
return false;
end
end
function WorldState:GetUtility()
local lifeScore = 100 * self.survivalChance; -- a state in which we're alive grants 100 points, modified by the chance that we might survive
local attackScore = 100 - self.opponentHp; -- a state in which the opponent is hurt is always good; teapot will get more aggressive as player is hurt
attackScore = attackScore + (attackScore * self.killChance); -- adjust the attack score by up to double if the opponent is within a turn of death
return lifeScore + attackScore;
end
function WorldState:_CalculateSurvivalChance(defenderHp, attacker)
if (defenderHp > attacker:GetMaxDamage()) then
return 1;
elseif (defenderHp <= attacker:GetMinDamage()) then
return 0;
else
local range = attacker:GetMaxDamage() - attacker:GetMinDamage();
local percentage = (defenderHp - attacker:GetMinDamage()) / range;
return percentage;
end
end
-----------------------------------------------------------------------------------------------------------------------
-- Player
-----------------------------------------------------------------------------------------------------------------------
Player = class(Actor,
{
_name = "Player",
_minDamage = 15,
_maxDamage = 30,
});
-----------------------------------------------------------------------------------------------------------------------
-- Game class
-----------------------------------------------------------------------------------------------------------------------
Game = class(nil,
{
_player = nil,
_teapot = nil,
});
function Game:Start()
self._player = Player:Create();
self._teapot = Teapot:Create();
print("A Teapot draws near! Command?");
print("1) Attack");
print("2) Run");
print("3) Heal");
print("4) Status");
print("Q to quit");
end
function Game:Update(action)
-- player runs action
local gameOver = self._player:DoAction(action, self._teapot);
-- check for game end
if (gameOver) then
self:_Reset();
return;
end
-- teapot action
action = self._teapot:Decide(self._player);
gameOver = self._teapot:DoAction(action, self._player);
-- check for game end
if (gameOver) then
self:_Reset();
return;
end
self:ShowStatus();
end
function Game:ShowStatus()
self._player:PrintStatus();
self._teapot:PrintStatus();
end
function Game:_Reset()
print("Game over!\n\n");
self:Start();
end
-----------------------------------------------------------------------------------------------------------------------
-- Global game object
-----------------------------------------------------------------------------------------------------------------------
g_game = Game:Create();
g_game:Start();
-----------------------------------------------------------------------------------------------------------------------
-- Player commands
-----------------------------------------------------------------------------------------------------------------------
function Attack()
g_game:Update("attack");
end
function Run()
g_game:Update("run");
end
function Heal()
g_game:Update("heal");
end
function Status()
g_game:ShowStatus();
end
| lgpl-3.0 |
kidaa/darkstar | scripts/zones/Beadeaux/Zone.lua | 13 | 3470 | -----------------------------------
--
-- Zone: Beadeaux (147)
--
-----------------------------------
package.loaded["scripts/zones/Beadeaux/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/titles");
require("scripts/globals/missions");
require("scripts/globals/quests");
require("scripts/zones/Beadeaux/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
-- The Afflictor System (RegionID, X, Radius, Z)
zone:registerRegion(1, -163, 10, -137, 0,0,0); -- 17379798 The Afflictor
zone:registerRegion(2, -209, 10, -131, 0,0,0); -- 17379799 The Afflictor
zone:registerRegion(3, -140, 10, 20, 0,0,0); -- 17379800 The Afflictor
zone:registerRegion(4, 261, 10, 140, 0,0,0); -- 17379801 The Afflictor
zone:registerRegion(5, 340, 10, 100, 0,0,0); -- 17379802 The Afflictor
zone:registerRegion(6, 380, 10, 60, 0,0,0); -- 17379803 The Afflictor
UpdateTreasureSpawnPoint(17379838);
UpdateTreasureSpawnPoint(17379839);
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
player:setPos(387.382,38.029,19.694,3);
end
if(prevZone == 109) then
if(player:getQuestStatus(BASTOK, BLADE_OF_DARKNESS) == QUEST_ACCEPTED and player:getVar("ChaosbringerKills") >= 100) then
cs = 0x0079;
elseif(player:getCurrentMission(BASTOK) == THE_FOUR_MUSKETEERS and player:getVar("MissionStatus") == 1) then
cs = 0x0078;
elseif(player:getMainJob() == 8 and player:getQuestStatus(BASTOK,DARK_PUPPET) == QUEST_COMPLETED and player:getQuestStatus(BASTOK,BLADE_OF_EVIL) == QUEST_AVAILABLE) then
cs = 0x007a;
end
end
return cs;
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
if (region:GetRegionID() <= 6) then
if (player:hasStatusEffect(EFFECT_CURSE_I) == false and player:hasStatusEffect(EFFECT_SILENCE) == false) then
player:addStatusEffect(EFFECT_CURSE_I,50,0,300);
end
end
end;
function onRegionLeave(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if(csid == 0x0079) then
player:unlockJob(8);
player:addTitle(DARK_SIDER);
player:setVar("ZeruhnMines_Zeid_CS", 0);
player:messageSpecial(YOU_CAN_NOW_BECOME_A_DARK_KNIGHT);
player:completeQuest(BASTOK, BLADE_OF_DARKNESS);
elseif(csid == 0x0078) then
player:setVar("MissionStatus",2);
player:setPos(-297, 1, 96, 1);
elseif(csid == 0x007a) then
player:addQuest(BASTOK,BLADE_OF_EVIL);
end
end;
| gpl-3.0 |
davidedmonds/darkstar | scripts/zones/West_Ronfaure/npcs/Phairet.lua | 17 | 2450 | -----------------------------------
-- Area: West Ronfaure
-- NPC: Phairet
-- Involved in Quest: The Trader in the Forest
-- @pos -57 -1 -501 100
-----------------------------------
package.loaded["scripts/zones/West_Ronfaure/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/West_Ronfaure/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local theTraderInTheforest = player:getQuestStatus(SANDORIA,THE_TRADER_IN_THE_FOREST);
if (theTraderInTheforest == QUEST_ACCEPTED) then
if (trade:hasItemQty(592,1) == true and trade:getItemCount() == 1) then -- Trade Supplies Order
player:startEvent(0x007c);
end
elseif (theTraderInTheforest == QUEST_COMPLETED) then
if (trade:getGil() == 50) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,4367);
else
player:tradeComplete();
player:addItem(4367);
player:messageSpecial(ITEM_OBTAINED,4367); -- Clump of Batagreens
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local theTraderInTheforest = player:getQuestStatus(SANDORIA,THE_TRADER_IN_THE_FOREST);
local hasBatagreens = player:hasItem(4367); -- Clump of Batagreens
if (theTraderInTheforest == QUEST_ACCEPTED) then
if (hasBatagreens == true) then
player:startEvent(0x007d);
else
player:startEvent(0x0075);
end
elseif (theTraderInTheforest == QUEST_COMPLETED or hasBatagreens == false) then
player:startEvent(0x007f,4367);
else
player:startEvent(0x0075);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x007c) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,4367);
else
player:tradeComplete();
player:addItem(4367);
player:messageSpecial(ITEM_OBTAINED, 4367);
end
end
end; | gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c114000845.lua | 1 | 2192 | --★大地の魔女っ娘 Rising Earth
function c114000845.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CHAIN_UNIQUE)
e1:SetCode(EVENT_DESTROY)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c114000845.spcon)
e1:SetTarget(c114000845.sptg)
e1:SetOperation(c114000845.spop)
c:RegisterEffect(e1)
end
function c114000845.cfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
and ( c:IsSetCard(0xcabb) or c:IsSetCard(0x1223) ) and c:GetReasonPlayer()~=tp
end
function c114000845.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c114000845.cfilter,1,nil,tp)
end
function c114000845.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c114000845.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_START)
if Duel.GetTurnPlayer()==c:GetControler() then
e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
else
e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END+RESET_SELF_TURN)
end
e1:SetCondition(c114000845.descon)
e1:SetTarget(c114000845.destg)
e1:SetOperation(c114000845.desop)
c:RegisterEffect(e1)
end
end
function c114000845.descon(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
if d==e:GetHandler() then d=Duel.GetAttacker() end
e:SetLabelObject(d)
return d~=nil
end
function c114000845.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetLabelObject(),1,0,0)
end
function c114000845.desop(e,tp,eg,ep,ev,re,r,rp)
local d=e:GetLabelObject()
if d:IsRelateToBattle() then
Duel.Destroy(d,REASON_EFFECT)
end
end
| gpl-3.0 |
kidaa/darkstar | scripts/globals/spells/knights_minne_iv.lua | 13 | 1518 | -----------------------------------------
-- Spell: Knight's Minne IV
-- Grants Defense bonus to all allies.
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing
local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED);
local power = 30 + math.floor((sLvl + iLvl)/10);
if(power >= 97) then
power = 97;
end
local iBoost = caster:getMod(MOD_MINNE_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT);
if (iBoost > 0) then
power = power + 1 + (iBoost-1)*4;
end
power = power + caster:getMerit(MERIT_MINNE_EFFECT);
if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(EFFECT_MARCATO);
local duration = 120;
duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then
duration = duration * 2;
end
if not (target:addBardSong(caster,EFFECT_MINNE,power,0,duration,caster:getID(), 0, 4)) then
spell:setMsg(75);
end
return EFFECT_MINNE;
end; | gpl-3.0 |
kidaa/darkstar | scripts/zones/Beaucedine_Glacier/mobs/Tundra_Tiger.lua | 23 | 1425 | -----------------------------------
-- Area: Beaucedine Glacier
-- MOB: Tundra Tiger
-- Note: PH for Nue, Kirata
-----------------------------------
require("scripts/globals/fieldsofvalor");
require("scripts/zones/Beaucedine_Glacier/MobIDs");
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer)
checkRegime(killer,mob,46,1);
checkRegime(killer,mob,47,1);
-- Kirata
mob = mob:getID();
if (Kirata_PH[mob] ~= nil) then
ToD = GetServerVariable("[POP]Kirata");
if (ToD <= os.time(t) and GetMobAction(Kirata) == 0) then
if (math.random((1),(15)) == 5) then
UpdateNMSpawnPoint(Kirata);
GetMobByID(Kirata):setRespawnTime(GetMobRespawnTime(mob));
SetServerVariable("[PH]Kirata", mob);
DeterMob(mob, true);
end
end
end
-- Nue
if (Nue_PH[mob] ~= nil) then
ToD = GetServerVariable("[POP]Nue");
if (ToD <= os.time(t) and GetMobAction(Nue) == 0) then
if (math.random((1),(15)) == 5) then
UpdateNMSpawnPoint(Nue);
GetMobByID(Nue):setRespawnTime(GetMobRespawnTime(mob));
SetServerVariable("[PH]Nue", mob);
DeterMob(mob, true);
end
end
end
end;
| gpl-3.0 |
will4wachter/Project1 | scripts/zones/Kuftal_Tunnel/npcs/qm1.lua | 9 | 1116 | -----------------------------------
-- Area: Kuftal Tunnel
-- NPC: ??? (qm1)
-- Note: Used to spawn Phantom Worm
-- @pos 75.943 29.916 118.854 174
-----------------------------------
package.loaded["scripts/zones/Kuftal_Tunnel/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Kuftal_Tunnel/TextIDs");
-----------------------------------
-- onSpawn Action
-----------------------------------
function onSpawn(npc)
end;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local x = npc:getXPos();
local y = npc:getYPos();
local z = npc:getZPos();
local mob = GetMobByID(17490233);
-- Trade Darksteel ore
if(GetMobAction(17490233) == 0 and trade:hasItemQty(645,1) and trade:getItemCount() == 1) then
player:tradeComplete();
SpawnMob(17490233,180):updateEnmity(player); -- Phantom Worm
mob:setPos(x+1,y,z+1);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
end; | gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Port_Jeuno/npcs/Shami.lua | 17 | 18330 | -----------------------------------
-- Area: Port Jeuno
-- NPC: Shami
-- Orb Seller (BCNM)
-- @pos -14 8 44 246
-----------------------------------
package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Port_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local NumberItem = trade:getItemCount();
local BeastmensSeal = player:getSeals(0);
local KindredsSeal = player:getSeals(1);
local KindredsCrest = player:getSeals(2);
local HighKindredsCrest = player:getSeals(3);
local SacredKindredsCrest = player:getSeals(4);
----------------------------------------------------------------------------------------------------------------------------
-------- Trading Seals/Crests to Shami -------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
if (trade:hasItemQty(1126,NumberItem) and trade:getItemCount() == NumberItem) then
player:startEvent(0x0141,0,BeastmensSeal + NumberItem); -- Giving Shami Beastmen's Seal
player:addSeals(NumberItem,0);
player:tradeComplete(trade);
elseif (trade:hasItemQty(1127,NumberItem) and trade:getItemCount() == NumberItem) then
player:startEvent(0x0141,1,KindredsSeal + NumberItem); -- Giving Shami Kindred's Seal
player:addSeals(NumberItem,1);
player:tradeComplete(trade);
elseif (trade:hasItemQty(2955,NumberItem) and trade:getItemCount() == NumberItem) then
player:startEvent(0x0141,2,KindredsCrest + NumberItem); -- Giving Shami Kindred's Crest
player:addSeals(NumberItem,2);
player:tradeComplete(trade);
elseif (trade:hasItemQty(2956,NumberItem) and trade:getItemCount() == NumberItem) then
player:startEvent(0x0141,3,HighKindredsCrest + NumberItem); -- Giving Shami High Kindred's Crest
player:addSeals(NumberItem,3);
player:tradeComplete(trade);
elseif (trade:hasItemQty(2957,NumberItem) and trade:getItemCount() == NumberItem) then
player:startEvent(0x0141,3,SacredKindredsCrest + NumberItem); -- Giving Shami High Kindred's Crest
player:addSeals(NumberItem,4);
player:tradeComplete(trade);
----------------------------------------------------------------------------------------------------------------------------
-------- Trading Cracked BCNM Orbs or checking where you can bring the Orb ------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
elseif (trade:hasItemQty(1551,1) and NumberItem == 1) then
if (player:getVar("CloudyOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Cloudy Orb is Cracked
player:setVar("CloudyOrbIsCracked",0);
else
player:startEvent(0x0005); -- Cloudy Orb is ok, List where you can take the orb.
end
elseif (trade:hasItemQty(1552,1) and NumberItem == 1) then
if (player:getVar("SkyOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Sky Orb is Cracked
player:setVar("SkyOrbIsCracked",0);
else
player:startEvent(0x0009); -- Sky Orb is ok, List where you can take the orb.
end
elseif (trade:hasItemQty(1131,1) and NumberItem == 1) then
if (player:getVar("StarOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Star Orb is Cracked
player:setVar("StarOrbIsCracked",0);
else
player:startEvent(0x0009); -- Star Orb is ok, List where you can take the orb.
end
elseif (trade:hasItemQty(1177,1) and NumberItem == 1) then
if (player:getVar("CometOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Comet Orb is Cracked
player:setVar("CometOrbIsCracked",0);
else
player:startEvent(0x0009); -- Comet Orb is ok, List where you can take the orb.
end
elseif (trade:hasItemQty(1130,1) and NumberItem == 1) then
if (player:getVar("MoonOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Moon Orb is Cracked
player:setVar("MoonOrbIsCracked",0);
else
player:startEvent(0x0009); -- Moon Orb is ok, List where you can take the orb.
end
----------------------------------------------------------------------------------------------------------------------------
-------- Trading Cracked KSNM Orbs or checking where you can bring the Orb -------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
elseif (trade:hasItemQty(1180,1) and NumberItem == 1) then
if (player:getVar("AtroposOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Atropos Orb is Cracked
player:setVar("AtroposOrbIsCracked",0);
else
player:startEvent(0x0009); -- Atropos Orb is ok, List where you can take the orb.
end
elseif (trade:hasItemQty(1175,1) and NumberItem == 1) then
if (player:getVar("ClothoOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Clotho Orb is Cracked
player:setVar("ClothoOrbIsCracked",0);
else
player:startEvent(0x0009); -- Clotho Orb is ok, List where you can take the orb.
end
elseif (trade:hasItemQty(1178,1) and NumberItem == 1) then
if (player:getVar("LachesisOrbIsCracked") == 1) then
player:startEvent(0x0016) -- Lachesis Orb is Cracked
player:setVar("LachesisOrbIsCracked",0);
else
player:startEvent(0x0009); -- Lachesis Orb is ok, List where you can take the orb.
end
elseif (trade:hasItemQty(1553,1) and NumberItem == 1) then
if (player:getVar("ThemisOrbIsCracked") == 1) then
player:startEvent(0x0016); -- Themis Orb is Cracked
player:setVar("ThemisOrbIsCracked",0);
else
player:startEvent(0x000b); -- Themis Orb is ok, List where you can take the orb.
end
-- TODO : Add in trade-in for cracked Kindred Crest orbs (and High Kindred Crest) and find cutscene that tells you where you can bring it
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local oldBeastmensSeal = player:getVar("ShamiBeastmensSeal");
local oldKindredsSeal = player:getVar("ShamiKindredsSeal");
local oldKindredsCrest = player:getVar("ShamiKindredsCrest");
local oldHighKindredsCrest = player:getVar("ShamiHighKindredsCrest");
local BeastmensSeal = player:getSeals(0);
local KindredsSeal = player:getSeals(1);
local KindredsCrest = player:getSeals(2);
local HighKindredsCrest = player:getSeals(3);
local SacredKindredsCrest = player:getSeals(4);
local WildcatJeuno = player:getVar("WildcatJeuno");
if (oldBeastmensSeal > 0) then
player:addSeals(oldBeastmensSeal,0);
player:setVar("ShamiBeastmensSeal",0);
end
if (oldKindredsSeal > 0) then
player:addSeals(oldKindredsSeal,1);
player:setVar("ShamiKindredsSeal",0);
end
if (oldKindredsCrest > 0) then
player:addSeals(oldKindredsCrest,2);
player:setVar("ShamiKindredsCrest",0);
end
if (oldHighKindredsCrest > 0) then
player:addSeals(oldHighKindredsCrest,3);
player:setVar("ShamiHighKindredsCrest",0);
end
-- TODO: player:startEvent(0x0142,0,0,0,0,1,0,1) -- First time talking to him WITH beastmen seal in inventory
if (player:getQuestStatus(JEUNO,LURE_OF_THE_WILDCAT_JEUNO) == QUEST_ACCEPTED and player:getMaskBit(WildcatJeuno,17) == false) then
player:startEvent(317);
elseif (BeastmensSeal + KindredsSeal + KindredsCrest + HighKindredsCrest == 0) then
player:startEvent(0x0017); -- Standard dialog ?
else
player:startEvent(0x0142,(KindredsSeal * 65536) + BeastmensSeal,(HighKindredsCrest * 65536) + KindredsCrest,SacredKindredsCrest,0,1,0,0); -- Standard dialog with menu
end
end;
-- 0x0032 : 30 sceau conférie : choix entre clotho et lachésis
-- 0x0018 : Après achat d'un orb (qu'bia, yughott, palborough, giddeus)
-- 0x0008 : Après achat d'un orb (yughott, palborough, giddeus, qu'bia, ghelsba)
-- 0x0004 : Après achat d'un orb (yughott, palborough, giddeus, ghelsba)
-- 0x000a : Après achat d'un orb (yughott, palborough, giddeus)
-- 0x0009 : Trade d'un orb ? (yughott, palborough, giddeus, ghelsba)
-- 0x0005 : Trade d'un orb ? (yughott, palborough, giddeus, ghelsba)
-- 0x000b : Trade d'un orb ? (yughott, palborough, giddeus)
-- 0x001a : Trade d'un orb ? (qu'bia, yughott, palborough, giddeus)
-- 0x001b : Trade d'un orb ? (qu'bia, chambre des oracles)
-- 0x0016 : Trade d'un orb utilisé (il le recup)
-- 0x0019 : Un seul échange autorisé par semaine
-- 0x0141 : trade sceau + nombre player:startEvent(0x0141,0,15);
-- 0 shbete, 1 s-confrerie, 2 s-demons, 3 s-seigneurdes hombre
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
local BeastmensSeal = player:getSeals(0);
local KindredsSeal = player:getSeals(1);
local KindredsCrest = player:getSeals(2);
local HighKindredsCrest = player:getSeals(3);
local SacredKindredsCrest = player:getSeals(4);
if (csid == 0x0016) then -- Player gave Shami a cracked orb
player:tradeComplete();
elseif (option >= 508 and option ~= 1073741824) then -- Player has asked to retrieve seals (1073741824 means someone hit escape during cutscene, don't remove this or people will get free seals)
local takingSealCount = 0;
if ((option + 2)% 256 == 0) then
if (player:getFreeSlotsCount() >=1) then
takingSealCount = (option + 2)/256 - 1; -- Every seal requested adds 256 to the option value. The lowest is one seal which sets the option to 510, two seals would be 510 + 256. etc
player:delSeals(takingSealCount,0);
player:addItem(1126,takingSealCount);
player:messageSpecial(ITEM_OBTAINED,1126);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1126);
end
elseif ((option + 1)% 256 == 0) then
if (player:getFreeSlotsCount() >=1) then
takingSealCount = (option + 1)/256 - 1; -- Every seal requested adds 256 to the option value. The lowest is one seal which sets the option to 511, two seals would be 511 + 256. etc
player:delSeals(takingSealCount,1);
player:addItem(1127,takingSealCount);
player:messageSpecial(ITEM_OBTAINED,1127);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1127);
end
elseif ((option + 3)% 256 == 0) then
if (player:getFreeSlotsCount() >=1) then
takingSealCount = (option + 3)/256 - 1; -- Every seal requested adds 256 to the option value. The lowest is one seal which sets the option to 509, two seals would be 509 + 256. etc
player:delSeals(takingSealCount,2);
player:addItem(2955,takingSealCount);
player:messageSpecial(ITEM_OBTAINED,2955);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,2955);
end
elseif ((option + 4)% 256 == 0) then
if (player:getFreeSlotsCount() >=1) then
takingSealCount = (option + 4)/256 - 1; -- Every seal requested adds 256 to the option value. The lowest is one seal which sets the option to 508, two seals would be 508 + 256. etc
player:delSeals(takingSealCount,3);
player:addItem(2956,takingSealCount);
player:messageSpecial(ITEM_OBTAINED,2956);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,2956);
end
elseif ((option + 5)% 256 == 0) then
if (player:getFreeSlotsCount() >=1) then
takingSealCount = (option + 5)/256 - 1; -- Every seal requested adds 256 to the option value. The lowest is one seal which sets the option to 508, two seals would be 508 + 256. etc
player:delSeals(takingSealCount,4);
player:addItem(2957,takingSealCount);
player:messageSpecial(ITEM_OBTAINED,2957);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,2957);
end
end
----------------------------------------------------------------------------------------------------------------------------
-------- Begin BCNM orb Handout --------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
elseif (csid == 0x0142) then
if (option == 1 and BeastmensSeal >= 20) then -- Player asked for Cloudy orb
if (player:getFreeSlotsCount() >= 1 and player:hasItem(1551) == false) then
player:delSeals(20,0);
player:addItem(1551);
player:messageSpecial(ITEM_OBTAINED,1551);
player:setVar("CloudyOrbIsCracked",0);
elseif (player:hasItem(1551)) then
player:addItem(1551); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1551);
end
elseif (option == 2 and BeastmensSeal >= 30) then -- Player asked for Sky orb
if (player:getFreeSlotsCount() >= 1 and player:hasItem(1552) == false) then
player:delSeals(30,0);
player:addItem(1552);
player:messageSpecial(ITEM_OBTAINED,1552);
player:setVar("SkyOrbIsCracked",0);
elseif (player:hasItem(1552)) then
player:addItem(1552); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1552);
end
elseif (option == 3 and BeastmensSeal >= 40) then -- Player asked for Star orb
if (player:getFreeSlotsCount() >= 1 and player:hasItem(1131) == false) then
player:delSeals(40,0);
player:addItem(1131);
player:messageSpecial(ITEM_OBTAINED,1131);
player:setVar("StarOrbIsCracked",0);
elseif (player:hasItem(1131) == true) then
player:addItem(1131); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1131);
end
elseif (option == 4 and BeastmensSeal >= 50) then -- Player asked for Comet orb
if (player:getFreeSlotsCount() >= 1 and player:hasItem(1177) == false) then
player:delSeals(50,0);
player:addItem(1177);
player:messageSpecial(ITEM_OBTAINED,1177);
player:setVar("CometOrbIsCracked",0);
elseif (player:hasItem(1177)) then
player:addItem(1177); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1177);
end
elseif (option == 5 and BeastmensSeal >= 60) then -- Player asked for Moon orb
if (player:getFreeSlotsCount() >= 1 and player:hasItem(1130) == false) then
player:delSeals(60,0);
player:addItem(1130);
player:messageSpecial(ITEM_OBTAINED,1130);
player:setVar("MoonOrbIsCracked",0);
elseif (player:hasItem(1130)) then
player:addItem(1130); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1130);
end
----------------------------------------------------------------------------------------------------------------------------
-------- Begin KSNM orb Handout --------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
elseif (option == 6 and KindredsSeal >= 30) then -- Player asked for Clotho Orb
if (player:getFreeSlotsCount() >= 1 and player:hasItem(1175) == false) then
player:delSeals(30,1);
player:addItem(1175);
player:messageSpecial(ITEM_OBTAINED,1175);
player:setVar("ClothoOrbIsCracked",0);
elseif (player:hasItem(1175)) then
player:addItem(1175); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1175);
end
elseif (option == 7 and KindredsSeal >= 30) then -- Player asked for Lachesis Orb
if (player:getFreeSlotsCount() >= 1 and player:hasItem(1178) == false) then
player:delSeals(30,1);
player:addItem(1178);
player:messageSpecial(ITEM_OBTAINED,1178);
player:setVar("LachesisOrbIsCracked",0);
elseif (player:hasItem(1178) == true) then
player:addItem(1178); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1178);
end
elseif (option == 8 and KindredsSeal >= 30) then -- Player asked for Atropos Orb
if (player:getFreeSlotsCount() >= 1 and player:hasItem(1180) == false) then
player:delSeals(30,1);
player:addItem(1180);
player:messageSpecial(ITEM_OBTAINED,1180);
player:setVar("AtroposOrbIsCracked",0);
elseif (player:hasItem(1180)) then
player:addItem(1180); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1180);
end
elseif (option == 9 and KindredsSeal >= 99) then -- Player asked for Themis Orb
if (player:getFreeSlotsCount() >= 1 and player:hasItem(1553) == false) then
player:delSeals(99,1);
player:addItem(1553);
player:messageSpecial(ITEM_OBTAINED,1553);
player:setVar("ThemisOrbIsCracked",0);
elseif (player:hasItem(1553)) then
player:addItem(1553); -- does not add the item but forces it to send the "you cannot carry anymore of these" message.
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1553);
end
end
-- TODO : Add in orbs for Kindred Crest exhcange (and High Kindred Crest) and find cutscene that tells you where you can bring it.
elseif (csid == 317) then
player:setMaskBit(player:getVar("WildcatJeuno"),"WildcatJeuno",17,true);
end
end; | gpl-3.0 |
idontalwaysnotlie/NeverEndingTD | game/dota_addons/NETD/scripts/vscripts/util.lua | 2 | 13913 | -- GREAT UTILITY FUNCTIONS
-- The commented out functions are already integrated in buildinghelper.lua
-- Returns a shallow copy of the passed table.
--[[function shallowcopy(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in pairs(orig) do
copy[orig_key] = orig_value
end
else -- number, string, boolean, etc
copy = orig
end
return copy
end
function AbilityIterator(unit, callback)
for i=0, unit:GetAbilityCount()-1 do
local abil = unit:GetAbilityByIndex(i)
if abil ~= nil then
callback(abil)
end
end
end
function string.starts(String,Start)
return string.sub(String,1,string.len(Start))==Start
end
function string.ends(String,End)
return End=='' or string.sub(String,-string.len(End))==End
end
function VectorString(v)
return 'x: ' .. v.x .. ' y: ' .. v.y .. ' z: ' .. v.z
end
function TableLength( t )
if t == nil or t == {} then
return 0
end
local len = 0
for k,v in pairs(t) do
len = len + 1
end
return len
end
]]
-- Remove all abilities on a unit.
function ClearAbilities( unit )
for i=0, unit:GetAbilityCount()-1 do
local abil = unit:GetAbilityByIndex(i)
if abil ~= nil then
unit:RemoveAbility(abil:GetAbilityName())
end
end
-- we have to put in dummies and remove dummies so the ability icon changes.
-- it's stupid but volvo made us
for i=1,6 do
unit:AddAbility("samplerts_empty" .. tostring(i))
end
for i=0, unit:GetAbilityCount()-1 do
local abil = unit:GetAbilityByIndex(i)
if abil ~= nil then
unit:RemoveAbility(abil:GetAbilityName())
end
end
end
-- goes through a unit's abilities and sets the abil's level to 1,
-- spending an ability point if possible.
function InitAbilities( hero )
for i=0, hero:GetAbilityCount()-1 do
local abil = hero:GetAbilityByIndex(i)
if abil ~= nil then
if hero:IsHero() and hero:GetAbilityPoints() > 0 then
hero:UpgradeAbility(abil)
else
abil:SetLevel(1)
end
end
end
end
-- adds ability to a unit, sets the level to 1, then returns ability handle.
function AddAbilityToUnit(unit, abilName)
if not unit:HasAbility(abilName) then
unit:AddAbility(abilName)
end
local abil = unit:FindAbilityByName(abilName)
abil:SetLevel(1)
return abil
end
function GetOppositeTeam( unit )
if unit:GetTeam() == DOTA_TEAM_GOODGUYS then
return DOTA_TEAM_BADGUYS
else
return DOTA_TEAM_GOODGUYS
end
end
-- returns true 50% of the time.
function CoinFlip( )
return RollPercentage(50)
end
-- theta is in radians.
function RotateVector2D(v,theta)
local xp = v.x*math.cos(theta)-v.y*math.sin(theta)
local yp = v.x*math.sin(theta)+v.y*math.cos(theta)
return Vector(xp,yp,v.z):Normalized()
end
function PrintVector(v)
print('x: ' .. v.x .. ' y: ' .. v.y .. ' z: ' .. v.z)
end
-- Given element and list, returns true if element is in the list.
function TableContains( list, element )
if list == nil then return false end
for k,v in pairs(list) do
if k == element then
return true
end
end
return false
end
-- Given element and list, returns the position of the element in the list.
-- Returns -1 if element was not found, or if list is nil.
function GetIndex(list, element)
if list == nil then return -1 end
for i=1,#list do
if list[i] == element then
return i
end
end
return -1
end
-- useful with GameRules:SendCustomMessage
function ColorIt( sStr, sColor )
if sStr == nil or sColor == nil then
return
end
--Default is cyan.
local color = "00FFFF"
if sColor == "green" then
color = "ADFF2F"
elseif sColor == "purple" then
color = "EE82EE"
elseif sColor == "blue" then
color = "00BFFF"
elseif sColor == "orange" then
color = "FFA500"
elseif sColor == "pink" then
color = "DDA0DD"
elseif sColor == "red" then
color = "FF6347"
elseif sColor == "cyan" then
color = "00FFFF"
elseif sColor == "yellow" then
color = "FFFF00"
elseif sColor == "brown" then
color = "A52A2A"
elseif sColor == "magenta" then
color = "FF00FF"
elseif sColor == "teal" then
color = "008080"
end
return "<font color='#" .. color .. "'>" .. sStr .. "</font>"
end
--[[
p: the raw point (Vector)
center: center of the square. (Vector)
length: length of 1 side of square. (Float)
]]
function IsPointWithinSquare(p, center, length)
if (p.x > center.x-length and p.x < center.x+length) and
(p.y > center.y-length and p.y < center.y+length) then
return true
else
return false
end
end
--[[
Continuous collision algorithm for circular 2D bodies, see
http://www.gvu.gatech.edu/people/official/jarek/graphics/material/collisionFitzgeraldForsthoefel.pdf
body1 and body2 are tables that contain:
v: velocity (Vector)
c: center (Vector)
r: radius (Float)
Returns the time-till-collision.
]]
function TimeTillCollision(body1,body2)
local W = body2.v-body1.v
local D = body2.c-body1.c
local A = DotProduct(W,W)
local B = 2*DotProduct(D,W)
local C = DotProduct(D,D)-(body1.r+body2.r)*(body1.r+body2.r)
local d = B*B-(4*A*C)
if d>=0 then
local t1=(-B-math.sqrt(d))/(2*A)
if t1<0 then t1=2 end
local t2=(-B+math.sqrt(d))/(2*A)
if t2<0 then t2=2 end
local m = math.min(t1,t2)
--if ((-0.02<=m) and (m<=1.02)) then
return m
--end
end
return 2
end
function DotProduct(v1,v2)
return (v1.x*v2.x)+(v1.y*v2.y)
end
function PrintTable(t, indent, done)
--print ( string.format ('PrintTable type %s', type(keys)) )
if type(t) ~= "table" then return end
done = done or {}
done[t] = true
indent = indent or 0
local l = {}
for k, v in pairs(t) do
table.insert(l, k)
end
table.sort(l)
for k, v in ipairs(l) do
-- Ignore FDesc
if v ~= 'FDesc' then
local value = t[v]
if type(value) == "table" and not done[value] then
done [value] = true
print(string.rep ("\t", indent)..tostring(v)..":")
PrintTable (value, indent + 2, done)
elseif type(value) == "userdata" and not done[value] then
done [value] = true
print(string.rep ("\t", indent)..tostring(v)..": "..tostring(value))
PrintTable ((getmetatable(value) and getmetatable(value).__index) or getmetatable(value), indent + 2, done)
else
if t.FDesc and t.FDesc[v] then
print(string.rep ("\t", indent)..tostring(t.FDesc[v]))
else
print(string.rep ("\t", indent)..tostring(v)..": "..tostring(value))
end
end
end
end
end
-- Colors
COLOR_NONE = '\x06'
COLOR_GRAY = '\x06'
COLOR_GREY = '\x06'
COLOR_GREEN = '\x0C'
COLOR_DPURPLE = '\x0D'
COLOR_SPINK = '\x0E'
COLOR_DYELLOW = '\x10'
COLOR_PINK = '\x11'
COLOR_RED = '\x12'
COLOR_LGREEN = '\x15'
COLOR_BLUE = '\x16'
COLOR_DGREEN = '\x18'
COLOR_SBLUE = '\x19'
COLOR_PURPLE = '\x1A'
COLOR_ORANGE = '\x1B'
COLOR_LRED = '\x1C'
COLOR_GOLD = '\x1D'
--============ Copyright (c) Valve Corporation, All rights reserved. ==========
--
--
--=============================================================================
--/////////////////////////////////////////////////////////////////////////////
-- Debug helpers
--
-- Things that are really for during development - you really should never call any of this
-- in final/real/workshop submitted code
--/////////////////////////////////////////////////////////////////////////////
-- if you want a table printed to console formatted like a table (dont we already have this somewhere?)
scripthelp_LogDeepPrintTable = "Print out a table (and subtables) to the console"
logFile = "log/log.txt"
function LogDeepSetLogFile( file )
logFile = file
end
function LogEndLine ( line )
AppendToLogFile(logFile, line .. "\n")
end
function _LogDeepPrintMetaTable( debugMetaTable, prefix )
_LogDeepPrintTable( debugMetaTable, prefix, false, false )
if getmetatable( debugMetaTable ) ~= nil and getmetatable( debugMetaTable ).__index ~= nil then
_LogDeepPrintMetaTable( getmetatable( debugMetaTable ).__index, prefix )
end
end
function _LogDeepPrintTable(debugInstance, prefix, isOuterScope, chaseMetaTables )
prefix = prefix or ""
local string_accum = ""
if debugInstance == nil then
LogEndLine( prefix .. "<nil>" )
return
end
local terminatescope = false
local oldPrefix = ""
if isOuterScope then -- special case for outer call - so we dont end up iterating strings, basically
if type(debugInstance) == "table" then
LogEndLine( prefix .. "{" )
oldPrefix = prefix
prefix = prefix .. " "
terminatescope = true
else
LogEndLine( prefix .. " = " .. (type(debugInstance) == "string" and ("\"" .. debugInstance .. "\"") or debugInstance))
end
end
local debugOver = debugInstance
-- First deal with metatables
if chaseMetaTables == true then
if getmetatable( debugOver ) ~= nil and getmetatable( debugOver ).__index ~= nil then
local thisMetaTable = getmetatable( debugOver ).__index
if vlua.find(_LogDeepprint_alreadyseen, thisMetaTable ) ~= nil then
LogEndLine( string.format( "%s%-32s\t= %s (table, already seen)", prefix, "metatable", tostring( thisMetaTable ) ) )
else
LogEndLine(prefix .. "metatable = " .. tostring( thisMetaTable ) )
LogEndLine(prefix .. "{")
table.insert( _LogDeepprint_alreadyseen, thisMetaTable )
_LogDeepPrintMetaTable( thisMetaTable, prefix .. " ", false )
LogEndLine(prefix .. "}")
end
end
end
-- Now deal with the elements themselves
-- debugOver sometimes a string??
for idx, data_value in pairs(debugOver) do
if type(data_value) == "table" then
if vlua.find(_LogDeepprint_alreadyseen, data_value) ~= nil then
LogEndLine( string.format( "%s%-32s\t= %s (table, already seen)", prefix, idx, tostring( data_value ) ) )
else
local is_array = #data_value > 0
local test = 1
for idx2, val2 in pairs(data_value) do
if type( idx2 ) ~= "number" or idx2 ~= test then
is_array = false
break
end
test = test + 1
end
local valtype = type(data_value)
if is_array == true then
valtype = "array table"
end
LogEndLine( string.format( "%s%-32s\t= %s (%s)", prefix, idx, tostring(data_value), valtype ) )
LogEndLine(prefix .. (is_array and "[" or "{"))
table.insert(_LogDeepprint_alreadyseen, data_value)
_LogDeepPrintTable(data_value, prefix .. " ", false, true)
LogEndLine(prefix .. (is_array and "]" or "}"))
end
elseif type(data_value) == "string" then
LogEndLine( string.format( "%s%-32s\t= \"%s\" (%s)", prefix, idx, data_value, type(data_value) ) )
else
LogEndLine( string.format( "%s%-32s\t= %s (%s)", prefix, idx, tostring(data_value), type(data_value) ) )
end
end
if terminatescope == true then
LogEndLine( oldPrefix .. "}" )
end
end
function LogDeepPrintTable( debugInstance, prefix, isPublicScriptScope )
prefix = prefix or ""
_LogDeepprint_alreadyseen = {}
table.insert(_LogDeepprint_alreadyseen, debugInstance)
_LogDeepPrintTable(debugInstance, prefix, true, isPublicScriptScope )
end
--/////////////////////////////////////////////////////////////////////////////
-- Fancy new LogDeepPrint - handles instances, and avoids cycles
--
--/////////////////////////////////////////////////////////////////////////////
-- @todo: this is hideous, there must be a "right way" to do this, im dumb!
-- outside the recursion table of seen recurses so we dont cycle into our components that refer back to ourselves
_LogDeepprint_alreadyseen = {}
-- the inner recursion for the LogDeep print
function _LogDeepToString(debugInstance, prefix)
local string_accum = ""
if debugInstance == nil then
return "LogDeep Print of NULL" .. "\n"
end
if prefix == "" then -- special case for outer call - so we dont end up iterating strings, basically
if type(debugInstance) == "table" or type(debugInstance) == "table" or type(debugInstance) == "UNKNOWN" or type(debugInstance) == "table" then
string_accum = string_accum .. (type(debugInstance) == "table" and "[" or "{") .. "\n"
prefix = " "
else
return " = " .. (type(debugInstance) == "string" and ("\"" .. debugInstance .. "\"") or debugInstance) .. "\n"
end
end
local debugOver = type(debugInstance) == "UNKNOWN" and getclass(debugInstance) or debugInstance
for idx, val in pairs(debugOver) do
local data_value = debugInstance[idx]
if type(data_value) == "table" or type(data_value) == "table" or type(data_value) == "UNKNOWN" or type(data_value) == "table" then
if vlua.find(_LogDeepprint_alreadyseen, data_value) ~= nil then
string_accum = string_accum .. prefix .. idx .. " ALREADY SEEN " .. "\n"
else
local is_array = type(data_value) == "table"
string_accum = string_accum .. prefix .. idx .. " = ( " .. type(data_value) .. " )" .. "\n"
string_accum = string_accum .. prefix .. (is_array and "[" or "{") .. "\n"
table.insert(_LogDeepprint_alreadyseen, data_value)
string_accum = string_accum .. _LogDeepToString(data_value, prefix .. " ")
string_accum = string_accum .. prefix .. (is_array and "]" or "}") .. "\n"
end
else
--string_accum = string_accum .. prefix .. idx .. "\t= " .. (type(data_value) == "string" and ("\"" .. data_value .. "\"") or data_value) .. "\n"
string_accum = string_accum .. prefix .. idx .. "\t= " .. "\"" .. tostring(data_value) .. "\"" .. "\n"
end
end
if prefix == " " then
string_accum = string_accum .. (type(debugInstance) == "table" and "]" or "}") .. "\n" -- hack for "proving" at end - this is DUMB!
end
return string_accum
end
scripthelp_LogDeepString = "Convert a class/array/instance/table to a string"
function LogDeepToString(debugInstance, prefix)
prefix = prefix or ""
_LogDeepprint_alreadyseen = {}
table.insert(_LogDeepprint_alreadyseen, debugInstance)
return _LogDeepToString(debugInstance, prefix)
end
scripthelp_LogDeepPrint = "Print out a class/array/instance/table to the console"
function LogDeepPrint(debugInstance, prefix)
prefix = prefix or ""
LogEndLine(LogDeepToString(debugInstance, prefix))
end
| gpl-2.0 |
davidedmonds/darkstar | scripts/globals/mobskills/Laser_Shower.lua | 14 | 1190 | ---------------------------------------------
-- Laser_Shower
--
-- Description: Deals Darkness damage to enemies within a fan-shaped area.
-- Type: Breath
-- Utsusemi/Blink absorb: Ignores shadows
-- Range: Unknown cone
-- Notes:
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
require("scripts/globals/utils");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
local mobID = mob:getID(); --(16908294 ,16908301 ,16908308 =omega ,16933124=proto-omega)
local mobhp = mob:getHPP();
if (mobID == 16933124 and mobhp < 30 ) then -- omega second quadripedform
return 0;
end
return 1;
end;
function onMobWeaponSkill(target, mob, skill)
local dmgmod = MobBreathMove(mob, target, 0.2, 1.25, ELE_DARK, 1600);
local dis = ((mob:checkDistance(target)*2) / 20);
dmgmod = dmgmod * dis;
utils.clamp(dmgmod, 50, 1600);
local dmg = MobFinalAdjustments(dmgmod,mob,skill,target,MOBSKILL_BREATH,MOBPARAM_DARK,MOBPARAM_IGNORE_SHADOWS);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
kidaa/darkstar | scripts/zones/Apollyon/mobs/Water_Elemental.lua | 119 | 2423 | -----------------------------------
-- Area: Apollyon SW
-- NPC: elemental
-----------------------------------
package.loaded["scripts/zones/Apollyon/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/limbus");
require("scripts/zones/Apollyon/TextIDs");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer)
local mobID = mob:getID();
-- print(mobID);
local mobX = mob:getXPos();
local mobY = mob:getYPos();
local mobZ = mob:getZPos();
local elementalday = GetServerVariable("[SW_Apollyon]ElementalTrigger") - 1;
local correctelement=false;
switch (elementalday): caseof {
[0] = function (x)
if(mobID==16932913 or mobID==16932921 or mobID==16932929)then
correctelement=true;
end
end ,
[1] = function (x)
if(mobID==16932912 or mobID==16932920 or mobID==16932928 )then
correctelement=true;
end
end ,
[2] = function (x)
if(mobID==16932916 or mobID==16932924 or mobID==16932932 )then
correctelement=true;
end
end ,
[3] = function (x)
if(mobID==16932910 or mobID==16932918 or mobID==16932926 )then
correctelement=true;
end
end ,
[4] = function (x)
if(mobID==16932914 or mobID==16932922 or mobID==16932930 )then
correctelement=true;
end
end ,
[5] = function (x)
if(mobID==16932917 or mobID==16932925 or mobID==16932933 )then
correctelement=true;
end
end ,
[6] = function (x)
if(mobID==16932931 or mobID==16932915 or mobID==16932923 )then
correctelement=true;
end
end ,
[7] = function (x)
if(mobID==16932911 or mobID==16932919 or mobID==16932927 )then
correctelement=true;
end
end ,
};
if(correctelement==true and IselementalDayAreDead()==true)then
GetNPCByID(16932864+313):setPos(mobX,mobY,mobZ);
GetNPCByID(16932864+313):setStatus(STATUS_NORMAL);
end
end; | gpl-3.0 |
NewbProgrammer101/Lord-of-the-Test | mods/lottpotion/potionbrewing.lua | 2 | 12894 | -- Base Ingredients
minetest.register_node("lottpotion:glass_bottle_mese", {
description = "Glass Bottle (Mese Water)",
drawtype = "plantlike",
tiles = {"vessels_glass_bottle.png^lottpotion_water_mese.png"},
inventory_image = "vessels_glass_bottle_inv.png^lottpotion_water_mese.png",
wield_image = "vessels_glass_bottle_inv.png^lottpotion_water_mese.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("lottpotion:glass_bottle_geodes", {
description = "Glass Bottle (Geodes Crystal Water)",
drawtype = "plantlike",
tiles = {"vessels_glass_bottle.png^lottpotion_water_geodes.png"},
inventory_image = "vessels_glass_bottle_inv.png^lottpotion_water_geodes.png",
wield_image = "vessels_glass_bottle_inv.png^lottpotion_water_geodes.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("lottpotion:glass_bottle_seregon", {
description = "Glass Bottle (Seregon Water)",
drawtype = "plantlike",
tiles = {"vessels_glass_bottle.png^lottpotion_water_seregon.png"},
inventory_image = "vessels_glass_bottle_inv.png^lottpotion_water_seregon.png",
wield_image = "vessels_glass_bottle_inv.png^lottpotion_water_seregon.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = 'lottpotion:potion_brewer',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
{'group:stone', 'group:stone', 'group:stone'},
}
})
lottpotion.potion_recipes = { cooking = { input_size = 1, output_size = 1 } }
function lottpotion.register_recipe_type(typename, origdata)
local data = {}
for k, v in pairs(origdata) do data[k] = v end
data.input_size = data.input_size or 1
data.output_size = data.output_size or 1
data.recipes = {}
lottpotion.potion_recipes[typename] = data
end
local function get_recipe_index(items)
local l = {}
if items ~= nil then
for i, stack in ipairs(items) do
l[i] = ItemStack(stack):get_name()
end
end
table.sort(l)
return table.concat(l, "/")
end
local function register_recipe(typename, data)
-- Handle aliases
for i, stack in ipairs(data.input) do
data.input[i] = ItemStack(stack):to_string()
end
if type(data.output) == "table" then
for i, v in ipairs(data.output) do
data.output[i] = ItemStack(data.output[i]):to_string()
end
else
data.output = ItemStack(data.output):to_string()
end
local recipe = {time = data.time, input = {}, output = data.output}
local index = get_recipe_index(data.input)
for _, stack in ipairs(data.input) do
recipe.input[ItemStack(stack):get_name()] = ItemStack(stack):get_count()
end
lottpotion.potion_recipes[typename].recipes[index] = recipe
end
function lottpotion.register_recipe(typename, data)
minetest.after(0.01, register_recipe, typename, data) -- Handle aliases
end
function lottpotion.get_potion_recipe(typename, items)
if typename == "cooking" then -- Already builtin in Minetest, so use that
local result, new_input = minetest.get_craft_result({
method = "cooking",
width = 1,
items = items})
-- Compatibility layer
if not result or result.time == 0 then
return nil
else
return {time = result.time,
new_input = new_input.items,
output = result.item}
end
end
local index = get_recipe_index(items)
local recipe = lottpotion.potion_recipes[typename].recipes[index]
if recipe then
local new_input = {}
for i, stack in ipairs(items) do
if stack:get_count() < recipe.input[stack:get_name()] then
return nil
else
new_input[i] = ItemStack(stack)
new_input[i]:take_item(recipe.input[stack:get_name()])
end
end
return {time = recipe.time,
new_input = new_input,
output = recipe.output}
else
return nil
end
end
lottpotion.register_recipe_type("potionbrew", {
description = "Potion Brewing",
input_size = 2,
})
function lottpotion.register_potionbrew_recipe(data)
data.time = data.time or 120
lottpotion.register_recipe("potionbrew", data)
end
local recipes = {
--Base Potion
{"lottplants:seregon", "lottpotion:glass_bottle_water", "lottpotion:glass_bottle_seregon"},
{"default:mese_crystal_fragment 1", "lottpotion:glass_bottle_water", "lottpotion:glass_bottle_mese"},
{"lottores:geodes_crystal_1", "lottpotion:glass_bottle_water", "lottpotion:glass_bottle_geodes"},
--Potions
--Orc Draught
{"lottmobs:meat_raw 5", "lottpotion:glass_bottle_seregon", "lottpotion:orcdraught_power1"},
{"lottmobs:meat_raw 5", "lottpotion:orcdraught_power1", "lottpotion:orcdraught_power2", 180},
{"lottmobs:meat_raw 5", "lottpotion:orcdraught_power2", "lottpotion:orcdraught_power3", 240},
--Spider Poison
{"lottmobs:spiderpoison 2", "lottpotion:glass_bottle_seregon", "lottpotion:spiderpoison_power1"},
{"lottmobs:spiderpoison 2", "lottpotion:spiderpoison_power1", "lottpotion:spiderpoison_power2", 180},
{"lottmobs:spiderpoison 2", "lottpotion:spiderpoison_power2", "lottpotion:spiderpoison_power3", 240},
--Limpe
{"lottplants:yavannamireleaf 10", "lottpotion:glass_bottle_mese", "lottpotion:limpe_power1"},
{"lottplants:yavannamireleaf 10", "lottpotion:limpe_power1", "lottpotion:limpe_power2", 180},
{"lottplants:yavannamireleaf 10", "lottpotion:limpe_power2", "lottpotion:limpe_power3", 240},
--Miruvor
{"lottplants:yavannamirefruit 2", "lottpotion:glass_bottle_mese", "lottpotion:miruvor_power1"},
{"lottplants:yavannamirefruit 2", "lottpotion:miruvor_power1", "lottpotion:miruvor_power2", 180},
{"lottplants:yavannamirefruit 2", "lottpotion:miruvor_power2", "lottpotion:miruvor_power3", 240},
--Athelas Brew
{"lottfarming:athelas 3", "lottpotion:glass_bottle_geodes", "lottpotion:athelasbrew_power1"},
{"lottfarming:athelas 3", "lottpotion:athelasbrew_power1", "lottpotion:athelasbrew_power2", 180},
{"lottfarming:athelas 3", "lottpotion:athelasbrew_power2", "lottpotion:athelasbrew_power3", 240},
--Ent Draught
{"default:leaves 10", "lottpotion:glass_bottle_geodes", "lottpotion:entdraught_power1"},
{"default:leaves 10", "lottpotion:entdraught_power1", "lottpotion:entdraught_power2", 120},
{"default:leaves 10", "lottpotion:entdraught_power2", "lottpotion:entdraught_power3", 240},
}
for _, data in pairs(recipes) do
lottpotion.register_potionbrew_recipe({input = {data[1], data[2]}, output = data[3], time = data[4]})
end
local machine_name = "Potion Brewer"
local formspec =
"size[8,9]"..
"label[0,0;"..machine_name.."]"..
"image[4,2;1,1;lottpotion_bubble_off.png]"..
"image[3,2;1,1;lottpotion_arrow.png]"..
"image[5,2;1,1;lottpotion_arrow.png]"..
"label[3.2,3.2;Fuel:]"..
"list[current_name;fuel;4,3;1,1;]"..
"label[1,1.5;Ingredients:]"..
"list[current_name;src;1,2;2,1;]"..
"label[6,1.5;Result:]"..
"list[current_name;dst;6,2;1,1;]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node("lottpotion:potion_brewer", {
description = machine_name,
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"lottpotion_potion_brewer.png"},
inventory_image = {"lottpotion_potion_brewer.png"},
wield_image = {"lottpotion_potion_brewer.png"},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec)
meta:set_string("infotext", machine_name)
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 2)
inv:set_size("dst", 1)
end,
can_dig = lottpotion.can_dig,
})
minetest.register_node("lottpotion:potion_brewer_active", {
description = machine_name,
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"lottpotion_potion_brewer_active.png"},
inventory_image = {"lottpotion_potion_brewer.png"},
wield_image = {"lottpotion_potion_brewer.png"},
paramtype = "light",
light_source = 8,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
drop = "lottpotion:potion_brewer",
groups = {cracky=2, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
can_dig = lottpotion.can_dig,
})
minetest.register_abm({
nodenames = {"lottpotion:potion_brewer", "lottpotion:potion_brewer_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_string("infotext") == "" then
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec)
meta:set_string("infotext", machine_name)
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 2)
inv:set_size("dst", 1)
end
if inv:get_size("src") == 1 then -- Old furnace -> convert it
inv:set_size("src", 2)
inv:set_stack("src", 2, inv:get_stack("src2", 1))
inv:set_size("src2", 0)
end
local recipe = nil
for i, name in pairs({
"fuel_totaltime",
"fuel_time",
"src_totaltime",
"src_time"}) do
if not meta:get_float(name) then
meta:set_float(name, 0.0)
end
end
local result = lottpotion.get_potion_recipe("potionbrew", inv:get_list("src"))
local was_active = false
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
was_active = true
meta:set_int("fuel_time", meta:get_int("fuel_time") + 1)
if result then
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= result.time then
meta:set_int("src_time", 0)
local result_stack = ItemStack(result.output)
if inv:room_for_item("dst", result_stack) then
inv:set_list("src", result.new_input)
inv:add_item("dst", result_stack)
end
end
else
meta:set_int("src_time", 0)
end
end
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
local percent = math.floor(meta:get_float("fuel_time") /
meta:get_float("fuel_totaltime") * 100)
meta:set_string("infotext", ("%s Brewing"):format(machine_name).." ("..percent.."%)")
lottpotion.swap_node(pos, "lottpotion:potion_brewer_active")
meta:set_string("formspec",
"size[8,9]"..
"label[0,0;"..machine_name.."]"..
"image[4,2;1,1;lottpotion_bubble_off.png^[lowpart:"..
(percent)..":lottpotion_bubble.png]"..
"image[3,2;1,1;lottpotion_arrow.png]"..
"image[5,2;1,1;lottpotion_arrow.png]"..
"label[3.2,3.2;Fuel:]"..
"list[current_name;fuel;4,3;1,1;]"..
"label[1,1.5;Ingredients:]"..
"list[current_name;src;1,2;2,1;]"..
"label[6,1.5;Result:]"..
"list[current_name;dst;6,2;1,1;]"..
"list[current_player;main;0,5;8,4;]")
return
end
local recipe = lottpotion.get_potion_recipe("potionbrew", inv:get_list("src"))
if not recipe then
if was_active then
meta:set_string("infotext", ("%s is empty"):format(machine_name))
lottpotion.swap_node(pos, "lottpotion:potion_brewer")
meta:set_string("formspec", formspec)
end
return
end
if not inv:room_for_item("dst", ItemStack(result.output)) then
meta:set_string("infotext", ("%s Out Of Heat"):format(machine_name))
lottpotion.swap_node(pos, "lottpotion:potion_brewer")
meta:set_string("formspec", formspec)
return
end
local fuel = nil
local afterfuel
local fuellist = inv:get_list("fuel")
if fuellist then
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
end
if fuel.time <= 0 then
meta:set_string("infotext", ("%s Out Of Heat"):format(machine_name))
lottpotion.swap_node(pos, "lottpotion:potion_brewer")
meta:set_string("formspec", formspec)
return
end
meta:set_string("fuel_totaltime", fuel.time)
meta:set_string("fuel_time", 0)
inv:set_stack("fuel", 1, afterfuel.items[1])
end,
})
| lgpl-2.1 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c33700120.lua | 1 | 3399 | --霓火城市
function c33700120.initial_effect(c)
c:EnableCounterPermit(0x5)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(c33700120.activate)
c:RegisterEffect(e1)
--counter
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_TO_HAND)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_FZONE)
e2:SetCondition(c33700120.ctcon)
e2:SetOperation(c33700120.ctop)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(33700120,0))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_FZONE)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCondition(c33700120.condition)
e3:SetCost(c33700120.cost)
e3:SetOperation(c33700120.operation)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_COUNTER)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetTarget(c33700120.tg)
e4:SetOperation(c33700120.op)
c:RegisterEffect(e4)
end
function c33700120.filter(c)
return c:GetCounter(0x5)>0
end
function c33700120.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(c33700120.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if g:GetCount()>0 then
local ct
local tg=g:GetFirst()
while tg do
if not tg:IsImmuneToEffect(e) then
ct=ct+tg:GetCounter(0x5)
Duel.RemoveCounter(tg,tp,0x5,tg:GetCounter(0x5),REASON_EFFECT)
end
tg=g:GetNext()
end
e:GetHandler():AddCounter(0x5,ct)
end
end
function c33700120.cfilter(c,tp)
return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK)
end
function c33700120.ctcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c33700120.cfilter,1,nil,1-tp)
end
function c33700120.ctop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():AddCounter(0x5,1)
end
function c33700120.condition(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x443) and re:GetHandler():IsLocation(LOCATION_MZONE)
end
function c33700120.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetCounter(0x5)>0 end
e:GetHandler():RemoveCounter(tp,0x5,1,REASON_COST)
end
function c33700120.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=re:GetHandler()
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_DISEFFECT)
e3:SetValue(1)
e3:SetReset(RESET_EVENT+RESET_CHAIN)
g:RegisterEffect(e3)
--cannot disable
local e4=Effect.CreateEffect(e:GetHandler())
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CANNOT_DISABLE)
e4:SetReset(RESET_EVENT+RESET_CHAIN)
g:RegisterEffect(e4)
end
function c33700120.addfilter(c)
return c:IsFaceup() and c:IsSetCard(0x443)
end
function c33700120.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c33700120.addfilter,tp,LOCATION_MZONE,0,1,nil) and e:GetHandler():GetCounter(0x5)>0 end
end
function c33700120.op(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,c33700120.addfilter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
g:GetFirst():AddCounter(0x5,e:GetHandler():GetCounter(0x5))
end
end | gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Halvung/npcs/qm4.lua | 19 | 1150 | -----------------------------------
-- Area: Halvung
-- NPC: ??? (Spawn Achamoth(ZNM T3))
-- @pos -34 10 336 62
-----------------------------------
package.loaded["scripts/zones/Halvung/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Halvung/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (trade:hasItemQty(2586,1) and trade:getItemCount() == 1) then -- Trade Rock Juice
player:tradeComplete();
SpawnMob(17031600,180):updateClaim(player);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NOTHING_HAPPENS);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
will4wachter/Project1 | scripts/zones/Yorcia_Weald_U/Zone.lua | 36 | 1119 | -----------------------------------
--
-- Zone: Yorcia Weald U
--
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/zones/Yorcia_Weald_U/TextIDs"] = nil;
require("scripts/zones/Yorcia_Weald_U/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
clark15b/xupnpd | src/plugins/xupnpd_generic.lua | 2 | 1294 | -- Copyright (C) 2011-2013 Anton Burdinuk
-- clark15b@gmail.com
-- https://tsdemuxer.googlecode.com/svn/trunk/xupnpd
function generic_updatefeed(feed,friendly_name)
local feed_name=string.match(feed,'.+/(.+).m3u$')
if not feed_name then feed_name=string.gsub(friendly_name," ","_") end
local feed_path=cfg.feeds_path..feed_name..'.m3u'
local tmp_path=cfg.tmp_path..feed_name..'.m3u'
if http.download(feed,tmp_path)<=0 then
return false
end
if util.md5(tmp_path)~=util.md5(feed_path) then
if os.execute(string.format('mv %s %s',tmp_path,feed_path))==0 then
if cfg.debug>0 then print('feed \''..feed_name..'\' updated') end
return true
end
else
util.unlink(tmp_path)
end
return false
end
function generic_sendurl(generic_url,range)
local rc,location
location=generic_url
for i=1,5,1 do
rc,location=http.sendurl(location,1,range)
if not location then
break
else
if cfg.debug>0 then print('Redirect #'..i..' to: '..location) end
end
end
end
plugins['generic']={}
plugins.generic.name="Generic"
plugins.generic.desc="<i>m3u_url</i>"
plugins.generic.sendurl=generic_sendurl
plugins.generic.updatefeed=generic_updatefeed
| gpl-2.0 |
will4wachter/Project1 | scripts/zones/Windurst_Waters_[S]/npcs/Sahnn_Dhansett.lua | 38 | 1054 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Sahnn Dhansett
-- Type: Standard NPC
-- @zone: 94
-- @pos 112.820 -3.122 47.857
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x01a1);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
failcoder/SVUI_-Core | _options/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua | 1 | 56643 | --- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
-- @class file
-- @name AceConfigDialog-3.0
-- @release $Id: AceConfigDialog-3.0.lua 1089 2013-09-13 14:32:35Z nevcairiel $
local LibStub = LibStub
local MAJOR, MINOR = "AceConfigDialog-3.0", 58
local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigDialog then return end
AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
AceConfigDialog.Status = AceConfigDialog.Status or {}
AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
local gui = LibStub("AceGUI-3.0")
local reg = LibStub("AceConfigRegistry-3.0")
-- Lua APIs
local tconcat, tinsert, tsort, tremove, tsort = table.concat, table.insert, table.sort, table.remove, table.sort
local strmatch, format = string.match, string.format
local assert, loadstring, error = assert, loadstring, error
local pairs, next, select, type, unpack, wipe, ipairs = pairs, next, select, type, unpack, wipe, ipairs
local rawset, tostring, tonumber = rawset, tostring, tonumber
local math_min, math_max, math_floor = math.min, math.max, math.floor
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
-- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
-- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
local emptyTbl = {}
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...)
return Dispatchers[select("#", ...)](func, ...)
end
local width_multiplier = 170
--[[
Group Types
Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
- Descendant Groups with inline=true and thier children will not become nodes
Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control
- Grandchild groups will default to inline unless specified otherwise
Select- Same as Tab but with entries in a dropdown rather than tabs
Inline Groups
- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
- If declared on a direct child of a root node of a select group, they will appear above the group container control
- When a group is displayed inline, all descendants will also be inline members of the group
]]
-- Recycling functions
local new, del, copy
--newcount, delcount,createdcount,cached = 0,0,0
do
local pool = setmetatable({},{__mode="k"})
function new()
--newcount = newcount + 1
local t = next(pool)
if t then
pool[t] = nil
return t
else
--createdcount = createdcount + 1
return {}
end
end
function copy(t)
local c = new()
for k, v in pairs(t) do
c[k] = v
end
return c
end
function del(t)
--delcount = delcount + 1
wipe(t)
pool[t] = true
end
-- function cached()
-- local n = 0
-- for k in pairs(pool) do
-- n = n + 1
-- end
-- return n
-- end
end
-- picks the first non-nil value and returns it
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
--gets an option from a given group, checking plugins
local function GetSubOption(group, key)
if group.plugins then
for plugin, t in pairs(group.plugins) do
if t[key] then
return t[key]
end
end
end
return group.args[key]
end
--Option member type definitions, used to decide how to access it
--Is the member Inherited from parent options
local isInherited = {
set = true,
get = true,
func = true,
confirm = true,
validate = true,
disabled = true,
hidden = true
}
--Does a string type mean a literal value, instead of the default of a method of the handler
local stringIsLiteral = {
name = true,
desc = true,
icon = true,
usage = true,
width = true,
image = true,
fontSize = true,
}
--Is Never a function or method
local allIsLiteral = {
type = true,
descStyle = true,
imageWidth = true,
imageHeight = true,
}
--gets the value for a member that could be a function
--function refs are called with an info arg
--every other type is returned
local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
--get definition for the member
local inherits = isInherited[membername]
--get the member of the option, traversing the tree if it can be inherited
local member
if inherits then
local group = options
if group[membername] ~= nil then
member = group[membername]
end
for i = 1, #path do
group = GetSubOption(group, path[i])
if group[membername] ~= nil then
member = group[membername]
end
end
else
member = option[membername]
end
--check if we need to call a functon, or if we have a literal value
if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
--We have a function to call
local info = new()
--traverse the options table, picking up the handler and filling the info with the path
local handler
local group = options
handler = group.handler or handler
for i = 1, #path do
group = GetSubOption(group, path[i])
info[i] = path[i]
handler = group.handler or handler
end
info.options = options
info.appName = appName
info[0] = appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = "dialog"
info.uiName = MAJOR
local a, b, c ,d
--using 4 returns for the get of a color type, increase if a type needs more
if type(member) == "function" then
--Call the function
a,b,c,d = member(info, ...)
else
--Call the method
if handler and handler[member] then
a,b,c,d = handler[member](handler, info, ...)
else
error(format("Method %s doesn't exist in handler for type %s", member, membername))
end
end
del(info)
return a,b,c,d
else
--The value isnt a function to call, return it
return member
end
end
--[[calls an options function that could be inherited, method name or function ref
local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
local info = new()
local func
local group = options
local handler
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
for i, v in ipairs(path) do
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
end
info.options = options
info[0] = appName
info.arg = option.arg
local a, b, c ,d
if type(func) == "string" then
if handler and handler[func] then
a,b,c,d = handler[func](handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
a,b,c,d = func(info, ...)
end
del(info)
return a,b,c,d
end
--]]
--tables to hold orders and names for options being sorted, will be created with new()
--prevents needing to call functions repeatedly while sorting
local tempOrders
local tempNames
local function compareOptions(a,b)
if not a then
return true
end
if not b then
return false
end
local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
if OrderA == OrderB then
local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
return NameA:upper() < NameB:upper()
end
if OrderA < 0 then
if OrderB > 0 then
return false
end
else
if OrderB < 0 then
return true
end
end
return OrderA < OrderB
end
--builds 2 tables out of an options group
-- keySort, sorted keys
-- opts, combined options from .plugins and args
local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
tempOrders = new()
tempNames = new()
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
end
end
for k, v in pairs(group.args) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
tsort(keySort, compareOptions)
del(tempOrders)
del(tempNames)
end
local function DelTree(tree)
if tree.children then
local childs = tree.children
for i = 1, #childs do
DelTree(childs[i])
del(childs[i])
end
del(childs)
end
end
local function CleanUserData(widget, event)
local user = widget:GetUserDataTable()
if user.path then
del(user.path)
end
if widget.type == "TreeGroup" then
local tree = user.tree
widget:SetTree(nil)
if tree then
for i = 1, #tree do
DelTree(tree[i])
del(tree[i])
end
del(tree)
end
end
if widget.type == "TabGroup" then
widget:SetTabs(nil)
if user.tablist then
del(user.tablist)
end
end
if widget.type == "DropdownGroup" then
widget:SetGroupList(nil)
if user.grouplist then
del(user.grouplist)
end
if user.orderlist then
del(user.orderlist)
end
end
end
-- - Gets a status table for the given appname and options path.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param path The path to the options (a table with all group keys)
-- @return
function AceConfigDialog:GetStatusTable(appName, path)
local status = self.Status
if not status[appName] then
status[appName] = {}
status[appName].status = {}
status[appName].children = {}
end
status = status[appName]
if path then
for i = 1, #path do
local v = path[i]
if not status.children[v] then
status.children[v] = {}
status.children[v].status = {}
status.children[v].children = {}
end
status = status.children[v]
end
end
return status.status
end
--- Selects the specified path in the options window.
-- The path specified has to match the keys of the groups in the table.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param ... The path to the key that should be selected
function AceConfigDialog:SelectGroup(appName, ...)
local path = new()
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
local group = options
local status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
local treevalue
local treestatus
for n = 1, select("#",...) do
local key = select(n, ...)
if group.childGroups == "tab" or group.childGroups == "select" then
--if this is a tab or select group, select the group
status.selected = key
--children of this group are no longer extra levels of a tree
treevalue = nil
else
--tree group by default
if treevalue then
--this is an extra level of a tree group, build a uniquevalue for it
treevalue = treevalue.."\001"..key
else
--this is the top level of a tree group, the uniquevalue is the same as the key
treevalue = key
if not status.groups then
status.groups = {}
end
--save this trees status table for any extra levels or groups
treestatus = status
end
--make sure that the tree entry is open, and select it.
--the selected group will be overwritten if a child is the final target but still needs to be open
treestatus.selected = treevalue
treestatus.groups[treevalue] = true
end
--move to the next group in the path
group = GetSubOption(group, key)
if not group then
break
end
tinsert(path, key)
status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
end
del(path)
reg:NotifyChange(appName)
end
local function OptionOnMouseOver(widget, event)
--show a tooltip/set the status bar to the desc text
local user = widget:GetUserDataTable()
local opt = user.option
local options = user.options
local path = user.path
local appName = user.appName
GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
local name = GetOptionsMemberValue("name", opt, options, path, appName)
local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
local descStyle = opt.descStyle
if descStyle and descStyle ~= "tooltip" then return end
GameTooltip:SetText(name, 1, .82, 0, 1)
if opt.type == "multiselect" then
GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
end
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
end
if type(usage) == "string" then
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
end
GameTooltip:Show()
end
local function OptionOnMouseLeave(widget, event)
GameTooltip:Hide()
end
local function GetFuncName(option)
local type = option.type
if type == "execute" then
return "func"
else
return "set"
end
end
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
end
local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
for k in pairs(t) do
t[k] = nil
end
t.text = message
t.button1 = ACCEPT
t.button2 = CANCEL
t.preferredIndex = STATICPOPUP_NUMDIALOGS
local dialog, oldstrata
t.OnAccept = function()
safecall(func, unpack(t))
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
del(info)
end
t.OnCancel = function()
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
del(info)
end
for i = 1, select("#", ...) do
t[i] = select(i, ...) or false
end
t.timeout = 0
t.whileDead = 1
t.hideOnEscape = 1
dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
if dialog then
oldstrata = dialog:GetFrameStrata()
dialog:SetFrameStrata("TOOLTIP")
end
end
local function ActivateControl(widget, event, ...)
--This function will call the set / execute handler for the widget
--widget:GetUserDataTable() contains the needed info
local user = widget:GetUserDataTable()
local option = user.option
local options = user.options
local path = user.path
local info = new()
local func
local group = options
local funcname = GetFuncName(option)
local handler
local confirm
local validate
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
confirm = group.confirm
validate = group.validate
for i = 1, #path do
local v = path[i]
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
if group.confirm ~= nil then
confirm = group.confirm
end
if group.validate ~= nil then
validate = group.validate
end
end
info.options = options
info.appName = user.appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = "dialog"
info.uiName = MAJOR
local name
if type(option.name) == "function" then
name = option.name(info)
elseif type(option.name) == "string" then
name = option.name
else
name = ""
end
local usage = option.usage
local pattern = option.pattern
local validated = true
if option.type == "input" then
if type(pattern)=="string" then
if not strmatch(..., pattern) then
validated = false
end
end
end
local success
if validated and option.type ~= "execute" then
if type(validate) == "string" then
if handler and handler[validate] then
success, validated = safecall(handler[validate], handler, info, ...)
if not success then validated = false end
else
error(format("Method %s doesn't exist in handler for type execute", validate))
end
elseif type(validate) == "function" then
success, validated = safecall(validate, info, ...)
if not success then validated = false end
end
end
local rootframe = user.rootframe
if type(validated) == "string" then
--validate function returned a message to display
if rootframe.SetStatusText then
rootframe:SetStatusText(validated)
else
-- TODO: do something else.
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
elseif not validated then
--validate returned false
if rootframe.SetStatusText then
if usage then
rootframe:SetStatusText(name..": "..usage)
else
if pattern then
rootframe:SetStatusText(name..": Expected "..pattern)
else
rootframe:SetStatusText(name..": Invalid Value")
end
end
else
-- TODO: do something else
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
else
local confirmText = option.confirmText
--call confirm func/method
if type(confirm) == "string" then
if handler and handler[confirm] then
success, confirm = safecall(handler[confirm], handler, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
else
error(format("Method %s doesn't exist in handler for type confirm", confirm))
end
elseif type(confirm) == "function" then
success, confirm = safecall(confirm, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
end
--confirm if needed
if type(confirm) == "boolean" then
if confirm then
if not confirmText then
local name, desc = option.name, option.desc
if type(name) == "function" then
name = name(info)
end
if type(desc) == "function" then
desc = desc(info)
end
confirmText = name
if desc then
confirmText = confirmText.." - "..desc
end
end
local iscustom = user.rootframe:GetUserData("iscustom")
local rootframe
if iscustom then
rootframe = user.rootframe
end
local basepath = user.rootframe:GetUserData("basepath")
if type(func) == "string" then
if handler and handler[func] then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
else
error(format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
end
--func will be called and info deleted when the confirm dialog is responded to
return
end
end
--call the function
if type(func) == "string" then
if handler and handler[func] then
safecall(handler[func],handler, info, ...)
else
error(format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
safecall(func,info, ...)
end
local iscustom = user.rootframe:GetUserData("iscustom")
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
--full refresh of the frame, some controls dont cause this on all events
if option.type == "color" then
if event == "OnValueConfirmed" then
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
elseif option.type == "range" then
if event == "OnMouseUp" then
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
elseif option.type == "multiselect" then
user.valuechanged = true
else
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
end
del(info)
end
local function ActivateSlider(widget, event, value)
local option = widget:GetUserData("option")
local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
if min then
if step then
value = math_floor((value - min) / step + 0.5) * step + min
end
value = math_max(value, min)
end
if max then
value = math_min(value, max)
end
ActivateControl(widget,event,value)
end
--called from a checkbox that is part of an internally created multiselect group
--this type is safe to refresh on activation of one control
local function ActivateMultiControl(widget, event, ...)
ActivateControl(widget, event, widget:GetUserData("highlight"), ...)
local user = widget:GetUserDataTable()
local iscustom = user.rootframe:GetUserData("iscustom")
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
local function MultiControlOnClosed(widget, event, ...)
local user = widget:GetUserDataTable()
if user.valuechanged then
local iscustom = user.rootframe:GetUserData("iscustom")
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
end
local function FrameOnClose(widget, event)
local appName = widget:GetUserData("appName")
AceConfigDialog.OpenFrames[appName] = nil
gui:Release(widget)
end
local function CheckOptionHidden(option, options, path, appName)
--check for a specific boolean option
local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
if hidden ~= nil then
return hidden
end
return GetOptionsMemberValue("hidden", option, options, path, appName)
end
local function CheckOptionDisabled(option, options, path, appName)
--check for a specific boolean option
local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
if disabled ~= nil then
return disabled
end
return GetOptionsMemberValue("disabled", option, options, path, appName)
end
--[[
local function BuildTabs(group, options, path, appName)
local tabs = new()
local text = new()
local keySort = new()
local opts = new()
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
tinsert(tabs, k)
text[k] = GetOptionsMemberValue("name", v, options, path, appName)
end
path[#path] = nil
end
end
del(keySort)
del(opts)
return tabs, text
end
]]
local function BuildSelect(group, options, path, appName)
local groups = new()
local order = new()
local keySort = new()
local opts = new()
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
tinsert(order, k)
end
path[#path] = nil
end
end
del(opts)
del(keySort)
return groups, order
end
local function BuildSubGroups(group, tree, options, path, appName)
local keySort = new()
local opts = new()
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
if not tree.children then tree.children = new() end
tinsert(tree.children,entry)
if (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
del(keySort)
del(opts)
end
local function BuildGroups(group, options, path, appName, recurse)
local tree = new()
local keySort = new()
local opts = new()
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
tinsert(tree,entry)
if recurse and (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
del(keySort)
del(opts)
return tree
end
local function InjectInfo(control, options, option, path, rootframe, appName)
local user = control:GetUserDataTable()
for i = 1, #path do
user[i] = path[i]
end
user.rootframe = rootframe
user.option = option
user.options = options
user.path = copy(path)
user.appName = appName
control:SetCallback("OnRelease", CleanUserData)
control:SetCallback("OnLeave", OptionOnMouseLeave)
control:SetCallback("OnEnter", OptionOnMouseOver)
end
--[[
options - root of the options table being fed
container - widget that controls will be placed in
rootframe - Frame object the options are in
path - table with the keys to get to the group being fed
--]]
local function FeedOptions(appName, options,container,rootframe,path,group,inline)
local keySort = new()
local opts = new()
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
tinsert(path, k)
local hidden = CheckOptionHidden(v, options, path, appName)
local name = GetOptionsMemberValue("name", v, options, path, appName)
if not hidden then
if v.type == "group" then
if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
--Inline group
local GroupContainer
if name and name ~= "" then
GroupContainer = gui:Create("InlineGroup")
GroupContainer:SetTitle(name or "")
else
GroupContainer = gui:Create("SimpleGroup")
end
GroupContainer.width = "fill"
GroupContainer:SetLayout("flow")
container:AddChild(GroupContainer)
FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
end
else
--Control to feed
local control
local name = GetOptionsMemberValue("name", v, options, path, appName)
if v.type == "execute" then
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
if type(image) == "string" then
control = gui:Create("Icon")
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == "table" then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
if type(width) ~= "number" then
width = 32
end
if type(height) ~= "number" then
height = 32
end
control:SetImageSize(width, height)
control:SetLabel(name)
else
control = gui:Create("Button")
control:SetText(name)
end
control:SetCallback("OnClick",ActivateControl)
elseif v.type == "input" then
local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
control = gui:Create(controlType)
if not control then
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox")
end
if v.multiline and control.SetNumLines then
control:SetNumLines(tonumber(v.multiline) or 4)
end
control:SetLabel(name)
control:SetCallback("OnEnterPressed",ActivateControl)
local text = GetOptionsMemberValue("get",v, options, path, appName)
if type(text) ~= "string" then
text = ""
end
control:SetText(text)
elseif v.type == "toggle" then
control = gui:Create("CheckBox")
control:SetLabel(name)
control:SetTriState(v.tristate)
local value = GetOptionsMemberValue("get",v, options, path, appName)
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateControl)
if v.descStyle == "inline" then
local desc = GetOptionsMemberValue("desc", v, options, path, appName)
control:SetDescription(desc)
end
local image = GetOptionsMemberValue("image", v, options, path, appName)
local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
if type(image) == "string" then
if type(imageCoords) == "table" then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
end
elseif v.type == "range" then
control = gui:Create("Slider")
control:SetLabel(name)
control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
control:SetIsPercent(v.isPercent)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if type(value) ~= "number" then
value = 0
end
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateSlider)
control:SetCallback("OnMouseUp",ActivateSlider)
elseif v.type == "select" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
if v.style == "radio" then
local disabled = CheckOptionDisabled(v, options, path, appName)
local width = GetOptionsMemberValue("width",v,options,path,appName)
control = gui:Create("InlineGroup")
control:SetLayout("Flow")
control:SetTitle(name)
control.width = "fill"
control:PauseLayout()
local optionValue = GetOptionsMemberValue("get",v, options, path, appName)
local t = {}
for value, text in pairs(values) do
t[#t+1]=value
end
tsort(t)
for k, value in ipairs(t) do
local text = values[value]
local radio = gui:Create("CheckBox")
radio:SetLabel(text)
radio:SetUserData("highlight", value)
radio:SetUserData("text", text)
radio:SetDisabled(disabled)
radio:SetType("radio")
radio:SetValue(optionValue == value)
radio:SetCallback("OnValueChanged", ActivateMultiControl)
InjectInfo(radio, options, v, path, rootframe, appName)
control:AddChild(radio)
if width == "double" then
radio:SetWidth(width_multiplier * 2)
elseif width == "half" then
radio:SetWidth(width_multiplier / 2)
elseif width == "full" then
radio.width = "fill"
else
radio:SetWidth(width_multiplier)
end
end
control:ResumeLayout()
control:DoLayout()
else
local controlType = v.dialogControl or v.control or "Dropdown"
control = gui:Create(controlType)
if not control then
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
control = gui:Create("Dropdown")
end
local itemType = v.itemControl
if itemType and not gui:GetWidgetVersion(itemType) then
geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
itemType = nil
end
control:SetLabel(name)
control:SetList(values, nil, itemType)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if not values[value] then
value = nil
end
control:SetValue(value)
control:SetCallback("OnValueChanged", ActivateControl)
end
elseif v.type == "multiselect" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
local disabled = CheckOptionDisabled(v, options, path, appName)
local controlType = v.dialogControl or v.control
local valuesort = new()
if values then
for value, text in pairs(values) do
tinsert(valuesort, value)
end
end
tsort(valuesort)
if controlType then
control = gui:Create(controlType)
if not control then
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
end
if control then
control:SetMultiselect(true)
control:SetLabel(name)
control:SetList(values)
control:SetDisabled(disabled)
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnClosed", MultiControlOnClosed)
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
--check:SetTriState(v.tristate)
for i = 1, #valuesort do
local key = valuesort[i]
local value = GetOptionsMemberValue("get",v, options, path, appName, key)
control:SetItemValue(key,value)
end
else
control = gui:Create("InlineGroup")
control:SetLayout("Flow")
control:SetTitle(name)
control.width = "fill"
control:PauseLayout()
local width = GetOptionsMemberValue("width",v,options,path,appName)
for i = 1, #valuesort do
local value = valuesort[i]
local text = values[value]
local check = gui:Create("CheckBox")
check:SetLabel(text)
check:SetUserData("highlight", value)
check:SetUserData("text", text)
check:SetDisabled(disabled)
check:SetTriState(v.tristate)
check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
check:SetCallback("OnValueChanged",ActivateMultiControl)
InjectInfo(check, options, v, path, rootframe, appName)
control:AddChild(check)
if width == "double" then
check:SetWidth(width_multiplier * 2)
elseif width == "half" then
check:SetWidth(width_multiplier / 2)
elseif width == "full" then
check.width = "fill"
else
check:SetWidth(width_multiplier)
end
end
control:ResumeLayout()
control:DoLayout()
end
del(valuesort)
elseif v.type == "color" then
control = gui:Create("ColorPicker")
control:SetLabel(name)
control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName))
control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnValueConfirmed",ActivateControl)
elseif v.type == "keybinding" then
control = gui:Create("Keybinding")
control:SetLabel(name)
control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnKeyChanged",ActivateControl)
elseif v.type == "header" then
control = gui:Create("Heading")
control:SetText(name)
control.width = "fill"
elseif v.type == "description" then
control = gui:Create("Label")
control:SetText(name)
local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
if fontSize == "medium" then
control:SetFontObject(GameFontHighlight)
elseif fontSize == "large" then
control:SetFontObject(GameFontHighlightLarge)
else -- small or invalid
control:SetFontObject(GameFontHighlightSmall)
end
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
if type(image) == "string" then
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == "table" then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
if type(width) ~= "number" then
width = 32
end
if type(height) ~= "number" then
height = 32
end
control:SetImageSize(width, height)
end
local width = GetOptionsMemberValue("width",v,options,path,appName)
control.width = not width and "fill"
end
--Common Init
if control then
if control.width ~= "fill" then
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
end
if control.SetDisabled then
local disabled = CheckOptionDisabled(v, options, path, appName)
control:SetDisabled(disabled)
end
InjectInfo(control, options, v, path, rootframe, appName)
container:AddChild(control)
end
end
end
tremove(path)
end
container:ResumeLayout()
container:DoLayout()
del(keySort)
del(opts)
end
local function BuildPath(path, ...)
for i = 1, select("#",...) do
tinsert(path, (select(i,...)))
end
end
local function TreeOnButtonEnter(widget, event, uniquevalue, button)
local user = widget:GetUserDataTable()
if not user then return end
local options = user.options
local option = user.option
local path = user.path
local appName = user.appName
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
BuildPath(feedpath, ("\001"):split(uniquevalue))
local group = options
for i = 1, #feedpath do
if not group then return end
group = GetSubOption(group, feedpath[i])
end
local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
GameTooltip:SetOwner(button, "ANCHOR_NONE")
if widget.type == "TabGroup" then
GameTooltip:SetPoint("BOTTOM",button,"TOP")
else
GameTooltip:SetPoint("LEFT",button,"RIGHT")
end
GameTooltip:SetText(name, 1, .82, 0, 1)
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
end
GameTooltip:Show()
end
local function TreeOnButtonLeave(widget, event, value, button)
GameTooltip:Hide()
end
local function GroupExists(appName, options, path, uniquevalue)
if not uniquevalue then return false end
local feedpath = new()
local temppath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
BuildPath(feedpath, ("\001"):split(uniquevalue))
local group = options
for i = 1, #feedpath do
local v = feedpath[i]
temppath[i] = v
group = GetSubOption(group, v)
if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
del(feedpath)
del(temppath)
return false
end
end
del(feedpath)
del(temppath)
return true
end
local function GroupSelected(widget, event, uniquevalue)
local user = widget:GetUserDataTable()
local options = user.options
local option = user.option
local path = user.path
local rootframe = user.rootframe
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
BuildPath(feedpath, ("\001"):split(uniquevalue))
local group = options
for i = 1, #feedpath do
group = GetSubOption(group, feedpath[i])
end
widget:ReleaseChildren()
AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
del(feedpath)
end
--[[
-- INTERNAL --
This function will feed one group, and any inline child groups into the given container
Select Groups will only have the selection control (tree, tabs, dropdown) fed in
and have a group selected, this event will trigger the feeding of child groups
Rules:
If the group is Inline, FeedOptions
If the group has no child groups, FeedOptions
If the group is a tab or select group, FeedOptions then add the Group Control
If the group is a tree group FeedOptions then
its parent isnt a tree group: then add the tree control containing this and all child tree groups
if its parent is a tree group, its already a node on a tree
--]]
function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
local group = options
--follow the path to get to the curent group
local inline
local grouptype, parenttype = options.childGroups, "none"
for i = 1, #path do
local v = path[i]
group = GetSubOption(group, v)
inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
parenttype = grouptype
grouptype = group.childGroups
end
if not parenttype then
parenttype = "tree"
end
--check if the group has child groups
local hasChildGroups
for k, v in pairs(group.args) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
hasChildGroups = true
end
end
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
hasChildGroups = true
end
end
end
end
container:SetLayout("flow")
local scroll
--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
scroll = gui:Create("ScrollFrame")
scroll:SetLayout("flow")
scroll.width = "fill"
scroll.height = "fill"
container:SetLayout("fill")
container:AddChild(scroll)
container = scroll
end
end
FeedOptions(appName,options,container,rootframe,path,group,nil)
if scroll then
container:PerformLayout()
local status = self:GetStatusTable(appName, path)
if not status.scroll then
status.scroll = {}
end
scroll:SetStatusTable(status.scroll)
end
if hasChildGroups and not inline then
local name = GetOptionsMemberValue("name", group, options, path, appName)
if grouptype == "tab" then
local tab = gui:Create("TabGroup")
InjectInfo(tab, options, group, path, rootframe, appName)
tab:SetCallback("OnGroupSelected", GroupSelected)
tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
tab:SetStatusTable(status.groups)
tab.width = "fill"
tab.height = "fill"
local tabs = BuildGroups(group, options, path, appName)
tab:SetTabs(tabs)
tab:SetUserData("tablist", tabs)
for i = 1, #tabs do
local entry = tabs[i]
if not entry.disabled then
tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
container:AddChild(tab)
elseif grouptype == "select" then
local select = gui:Create("DropdownGroup")
select:SetTitle(name)
InjectInfo(select, options, group, path, rootframe, appName)
select:SetCallback("OnGroupSelected", GroupSelected)
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
select:SetStatusTable(status.groups)
local grouplist, orderlist = BuildSelect(group, options, path, appName)
select:SetGroupList(grouplist, orderlist)
select:SetUserData("grouplist", grouplist)
select:SetUserData("orderlist", orderlist)
local firstgroup = orderlist[1]
if firstgroup then
select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
end
select.width = "fill"
select.height = "fill"
container:AddChild(select)
--assume tree group by default
--if parenttype is tree then this group is already a node on that tree
elseif (parenttype ~= "tree") or isRoot then
local tree = gui:Create("TreeGroup")
InjectInfo(tree, options, group, path, rootframe, appName)
tree:EnableButtonTooltips(false)
tree.width = "fill"
tree.height = "fill"
tree:SetCallback("OnGroupSelected", GroupSelected)
tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
local treedefinition = BuildGroups(group, options, path, appName, true)
tree:SetStatusTable(status.groups)
tree:SetTree(treedefinition)
tree:SetUserData("tree",treedefinition)
for i = 1, #treedefinition do
local entry = treedefinition[i]
if not entry.disabled then
tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
container:AddChild(tree)
end
end
end
local old_CloseSpecialWindows
local function RefreshOnUpdate(this)
for appName in pairs(this.closing) do
if AceConfigDialog.OpenFrames[appName] then
AceConfigDialog.OpenFrames[appName]:Hide()
end
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
if not widget:IsVisible() then
widget:ReleaseChildren()
end
end
end
this.closing[appName] = nil
end
if this.closeAll then
for k, v in pairs(AceConfigDialog.OpenFrames) do
if not this.closeAllOverride[k] then
v:Hide()
end
end
this.closeAll = nil
wipe(this.closeAllOverride)
end
for appName in pairs(this.apps) do
if AceConfigDialog.OpenFrames[appName] then
local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
end
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
local user = widget:GetUserDataTable()
if widget:IsVisible() then
AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
end
end
end
this.apps[appName] = nil
end
this:SetScript("OnUpdate", nil)
end
-- Upgrade the OnUpdate script as well, if needed.
if AceConfigDialog.frame:GetScript("OnUpdate") then
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
--- Close all open options windows
function AceConfigDialog:CloseAll()
AceConfigDialog.frame.closeAll = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
if next(self.OpenFrames) then
return true
end
end
--- Close a specific options window.
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigDialog:Close(appName)
if self.OpenFrames[appName] then
AceConfigDialog.frame.closing[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
return true
end
end
-- Internal -- Called by AceConfigRegistry
function AceConfigDialog:ConfigTableChanged(event, appName)
AceConfigDialog.frame.apps[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
--- Sets the default size of the options window for a specific application.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param width The default width
-- @param height The default height
function AceConfigDialog:SetDefaultSize(appName, width, height)
local status = AceConfigDialog:GetStatusTable(appName)
if type(width) == "number" and type(height) == "number" then
status.width = width
status.height = height
end
end
--- Open an option window at the specified path (if any).
-- This function can optionally feed the group into a pre-created container
-- instead of creating a new container frame.
-- @paramsig appName [, container][, ...]
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param container An optional container frame to feed the options into
-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
function AceConfigDialog:Open(appName, container, ...)
if not old_CloseSpecialWindows then
old_CloseSpecialWindows = CloseSpecialWindows
CloseSpecialWindows = function()
local found = old_CloseSpecialWindows()
return self:CloseAll() or found
end
end
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
local f
local path = new()
local name = GetOptionsMemberValue("name", options, options, path, appName)
--If an optional path is specified add it to the path table before feeding the options
--as container is optional as well it may contain the first element of the path
if type(container) == "string" then
tinsert(path, container)
container = nil
end
for n = 1, select("#",...) do
tinsert(path, (select(n, ...)))
end
--if a container is given feed into that
if container then
f = container
f:ReleaseChildren()
f:SetUserData("appName", appName)
f:SetUserData("iscustom", true)
if #path > 0 then
f:SetUserData("basepath", copy(path))
end
local status = AceConfigDialog:GetStatusTable(appName)
if not status.width then
status.width = 700
end
if not status.height then
status.height = 500
end
if f.SetStatusTable then
f:SetStatusTable(status)
end
if f.SetTitle then
f:SetTitle(name or "")
end
else
if not self.OpenFrames[appName] then
f = gui:Create("Frame")
self.OpenFrames[appName] = f
else
f = self.OpenFrames[appName]
end
f:ReleaseChildren()
f:SetCallback("OnClose", FrameOnClose)
f:SetUserData("appName", appName)
if #path > 0 then
f:SetUserData("basepath", copy(path))
end
f:SetTitle(name or "")
local status = AceConfigDialog:GetStatusTable(appName)
f:SetStatusTable(status)
end
self:FeedGroup(appName,options,f,f,path,true)
if f.Show then
f:Show()
end
del(path)
if AceConfigDialog.frame.closeAll then
-- close all is set, but thats not good, since we're just opening here, so force it
AceConfigDialog.frame.closeAllOverride[appName] = true
end
end
-- convert pre-39 BlizOptions structure to the new format
if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
local old = AceConfigDialog.BlizOptions
local new = {}
for key, widget in pairs(old) do
local appName = widget:GetUserData("appName")
if not new[appName] then new[appName] = {} end
new[appName][key] = widget
end
AceConfigDialog.BlizOptions = new
else
AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
end
local function FeedToBlizPanel(widget, event)
local path = widget:GetUserData("path")
AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
end
local function ClearBlizPanel(widget, event)
local appName = widget:GetUserData("appName")
AceConfigDialog.frame.closing[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
--- Add an option table into the Blizzard Interface Options panel.
-- You can optionally supply a descriptive name to use and a parent frame to use,
-- as well as a path in the options table.\\
-- If no name is specified, the appName will be used instead.
--
-- If you specify a proper `parent` (by name), the interface options will generate a
-- tree layout. Note that only one level of children is supported, so the parent always
-- has to be a head-level note.
--
-- This function returns a reference to the container frame registered with the Interface
-- Options. You can use this reference to open the options with the API function
-- `InterfaceOptionsFrame_OpenToCategory`.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param name A descriptive name to display in the options tree (defaults to appName)
-- @param parent The parent to use in the interface options tree.
-- @param ... The path in the options table to feed into the interface options panel.
-- @return The reference to the frame registered into the Interface Options.
function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
local BlizOptions = AceConfigDialog.BlizOptions
local key = appName
for n = 1, select("#", ...) do
key = key.."\001"..select(n, ...)
end
if not BlizOptions[appName] then
BlizOptions[appName] = {}
end
if not BlizOptions[appName][key] then
local group = gui:Create("BlizOptionsGroup")
BlizOptions[appName][key] = group
group:SetName(name or appName, parent)
group:SetTitle(name or appName)
group:SetUserData("appName", appName)
if select("#", ...) > 0 then
local path = {}
for n = 1, select("#",...) do
tinsert(path, (select(n, ...)))
end
group:SetUserData("path", path)
end
group:SetCallback("OnShow", FeedToBlizPanel)
group:SetCallback("OnHide", ClearBlizPanel)
InterfaceOptions_AddCategory(group.frame)
return group.frame
else
error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
end
end
| mit |
will4wachter/Project1 | scripts/zones/Metalworks/npcs/Mih_Ketto.lua | 38 | 1037 | -----------------------------------
-- Area: Metalworks
-- NPC: Mih Ketto
-- Type: Standard NPC
-- @zone: 237
-- @pos 24.046 -17 32.751
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Metalworks/TextIDs"] = nil;
require("scripts/zones/Metalworks/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x00fd);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
davidedmonds/darkstar | scripts/globals/items/serving_of_patriarch_sautee.lua | 36 | 1253 | -----------------------------------------
-- ID: 5677
-- Item: Serving of Patriarch Sautee
-- Food Effect: 4Hrs, All Races
-----------------------------------------
-- MP 60
-- Mind 7
-- MP Recovered While Healing 7
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5677);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_MP, 60);
target:addMod(MOD_MND, 7);
target:addMod(MOD_MPHEAL, 7);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MP, 60);
target:delMod(MOD_MND, 7);
target:delMod(MOD_MPHEAL, 7);
end;
| gpl-3.0 |
will4wachter/Project1 | scripts/globals/items/serving_of_patriarch_sautee.lua | 36 | 1253 | -----------------------------------------
-- ID: 5677
-- Item: Serving of Patriarch Sautee
-- Food Effect: 4Hrs, All Races
-----------------------------------------
-- MP 60
-- Mind 7
-- MP Recovered While Healing 7
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5677);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_MP, 60);
target:addMod(MOD_MND, 7);
target:addMod(MOD_MPHEAL, 7);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MP, 60);
target:delMod(MOD_MND, 7);
target:delMod(MOD_MPHEAL, 7);
end;
| gpl-3.0 |
waterlgndx/darkstar | scripts/globals/items/high_breath_mantle.lua | 2 | 1204 | -----------------------------------------
-- ID: 15487
-- Item: High Breath Mantle
-- Item Effect: HP+38 / Enmity+5
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
-----------------------------------------
function onItemCheck(target)
local effect = target:getStatusEffect(dsp.effect.ENCHANTMENT);
if (effect ~= nil) then
if (effect:getSubType() == 15487) then
target:delStatusEffect(dsp.effect.ENCHANTMENT);
end;
end;
return 0;
end;
function onItemUse(target)
if (target:hasStatusEffect(dsp.effect.ENCHANTMENT) == true) then
target:delStatusEffect(dsp.effect.ENCHANTMENT);
target:addStatusEffect(dsp.effect.ENCHANTMENT,0,0,1800,15487);
else
target:addStatusEffect(dsp.effect.ENCHANTMENT,0,0,1800,15487);
end;
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(dsp.mod.HP, 38);
target:addMod(dsp.mod.ENMITY, 5);
end;
function onEffectLose(target, effect)
target:delMod(dsp.mod.HP, 38);
target:delMod(dsp.mod.ENMITY, 5);
end; | gpl-3.0 |
lhog/Zero-K | units/energysolar.lua | 2 | 2359 | return { energysolar = {
unitname = [[energysolar]],
name = [[Solar Collector]],
description = [[Small Powerplant (+2)]],
acceleration = 0,
activateWhenBuilt = true,
brakeRate = 0,
buildCostMetal = 70,
builder = false,
buildingGroundDecalDecaySpeed = 30,
buildingGroundDecalSizeX = 6,
buildingGroundDecalSizeY = 6,
buildingGroundDecalType = [[energysolar_aoplane.dds]],
buildPic = [[energysolar.png]],
category = [[SINK UNARMED STUPIDTARGET SOLAR]],
corpse = [[DEAD]],
customParams = {
bait_level_target = 1,
pylonrange = 100,
aimposoffset = [[0 16 0]],
midposoffset = [[0 0 0]],
auto_close_time = 4, -- Unit AI off time.
removewait = 1,
removestop = 1,
default_spacing = 0,
},
damageModifier = 0.25,
energyMake = 2,
explodeAs = [[SMALL_BUILDINGEX]],
footprintX = 5,
footprintZ = 5,
iconType = [[energy_med]],
idleAutoHeal = 5,
idleTime = 1800,
maxDamage = 500,
maxSlope = 18,
maxVelocity = 0,
maxWaterDepth = 0,
noAutoFire = false,
objectName = [[arm_solar.s3o]],
onoffable = true,
script = [[energysolar.lua]],
selfDestructAs = [[SMALL_BUILDINGEX]],
sightDistance = 273,
turnRate = 0,
useBuildingGroundDecal = true,
workerTime = 0,
yardMap = [[ooooooooooooooooooooooooo]],
featureDefs = {
DEAD = {
blocking = true,
featureDead = [[HEAP]],
footprintX = 5,
footprintZ = 5,
object = [[arm_solar_dead.s3o]],
},
HEAP = {
blocking = false,
footprintX = 5,
footprintZ = 5,
object = [[debris4x4a.s3o]],
},
},
} }
| gpl-2.0 |
kidaa/darkstar | scripts/globals/abilities/pets/burning_strike.lua | 25 | 1274 | ---------------------------------------------------
-- Burning Strike M = 6?
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/summon");
require("scripts/globals/magic");
require("scripts/globals/monstertpmoves");
---------------------------------------------------
function onAbilityCheck(player, target, ability)
return 0,0;
end;
function onPetAbility(target, pet, skill)
local numhits = 1;
local accmod = 1;
local dmgmod = 6;
local totaldamage = 0;
local damage = AvatarPhysicalMove(pet,target,skill,numhits,accmod,dmgmod,0,TP_NO_EFFECT,1,2,3);
--get resist multiplier (1x if no resist)
local resist = applyPlayerResistance(pet,-1,target,pet:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL, ELE_FIRE);
--get the resisted damage
damage.dmg = damage.dmg*resist;
--add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
damage.dmg = mobAddBonuses(pet,spell,target,damage.dmg,1);
totaldamage = AvatarFinalAdjustments(damage.dmg,pet,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,numhits);
target:delHP(totaldamage);
target:updateEnmityFromDamage(pet,totaldamage);
return totaldamage;
end | gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c11111047.lua | 1 | 2736 | --最后的封印
function c11111047.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c11111047.condition)
e1:SetCost(c11111047.cost)
e1:SetTarget(c11111047.target)
e1:SetOperation(c11111047.activate)
c:RegisterEffect(e1)
end
function c11111047.condition(e,tp,eg,ep,ev,re,r,rp)
return (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function c11111047.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(0x15d) and c:IsAbleToRemoveAsCost()
end
function c11111047.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c11111047.cfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c11111047.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST+REASON_TEMPORARY)
e:SetLabelObject(g:GetFirst())
end
function c11111047.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
end
function c11111047.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateActivation(ev)
if re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)~=0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
local tc=e:GetLabelObject()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
if Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetTurnPlayer()==tp then
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,3)
else
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
end
e1:SetLabelObject(tc)
e1:SetCountLimit(1)
e1:SetOperation(c11111047.retop)
tc:SetTurnCounter(0)
Duel.RegisterEffect(e1,tp)
end
function c11111047.retop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetTurnPlayer()~=tp then return end
local c=e:GetLabelObject()
local ct=c:GetTurnCounter()
ct=ct+1
c:SetTurnCounter(ct)
if ct==2 then
if Duel.ReturnToField(c) then
local g=Duel.GetMatchingGroup(Card.IsCode,tp,LOCATION_GRAVE,0,nil,11111047)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(11111047,0))then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local mg=g:Select(tp,1,1,nil)
Duel.Overlay(c,mg)
end
end
end
end | gpl-3.0 |
lhog/Zero-K | LuaRules/Gadgets/lups_shockwaves.lua | 7 | 3259 | -- $Id: lups_shockwaves.lua 3171 2008-11-06 09:06:29Z det $
function gadget:GetInfo()
return {
name = "Shockwaves",
desc = "",
author = "jK",
date = "Jan. 2008",
license = "GNU GPL, v2 or later",
layer = 0,
enabled = true
}
end
-------------------------------------------------------------------------------
-- Synced
-------------------------------------------------------------------------------
if (gadgetHandler:IsSyncedCode()) then
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
local hasShockwave = {} -- other gadgets can do Script.SetWatchWeapon and it is a global setting
local wantedList = {}
--// find weapons which cause a shockwave
for i = 1, #WeaponDefs do
local wd = WeaponDefs[i]
local customParams = wd.customParams or {}
if (not customParams.lups_noshockwave) then
local speed = 1
local life = 1
local normalShockwave = (wd.damageAreaOfEffect>70 and not wd.paralyzer and not customParams.disarmdamageonly)
if customParams.lups_explodespeed then
speed = wd.customParams.lups_explodespeed
normalShockwave = true
end
if customParams.lups_explodelife then
life = wd.customParams.lups_explodelife
normalShockwave = true
end
if wd.description == "Implosion Bomb" then
hasShockwave[wd.id] = {special = 1}
wantedList[#wantedList + 1] = wd.id
Script.SetWatchExplosion(wd.id, true)
elseif normalShockwave then
hasShockwave[wd.id] = {
life = 23*life,
speed = speed,
growth = (wd.damageAreaOfEffect*1.1)/20*speed
}
wantedList[#wantedList + 1] = wd.id
Script.SetWatchExplosion(wd.id, true)
elseif (wd.type == "DGun") then
hasShockwave[wd.id] = {DGun = true}
wantedList[#wantedList + 1] = wd.id
Script.SetWatchExplosion(wd.id, true)
end
end
end
function gadget:Explosion_GetWantedWeaponDef()
return wantedList
end
function gadget:Explosion(weaponID, px, py, pz, ownerID)
local shockwave = hasShockwave[weaponID]
if shockwave then
if shockwave.DGun then
SendToUnsynced("lups_shockwave", px, py, pz, 4.0, 18, 0.13, true)
elseif shockwave.special == 1 then
SendToUnsynced("lups_shockwave", px, py, pz, 6, 30, 0.13, true)
else
SendToUnsynced("lups_shockwave", px, py, pz, shockwave.growth, shockwave.life)
end
end
return false
end
-------------------------------------------------------------------------------
-- Unsynced
-------------------------------------------------------------------------------
else
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
local function SpawnShockwave(_,px,py,pz, growth, life, strength, desintergrator)
local Lups = GG['Lups']
if (desintergrator) then
Lups.AddParticles('SphereDistortion',{pos={px,py,pz}, life=life, strength=strength, growth=growth})
else
Lups.AddParticles('ShockWave',{pos={px,py,pz}, growth=growth, life=life})
end
end
function gadget:Initialize()
gadgetHandler:AddSyncAction("lups_shockwave", SpawnShockwave)
end
function gadget:Shutdown()
gadgetHandler.RemoveSyncAction("lups_shockwave")
end
end
| gpl-2.0 |
solomid99/Sp_robot | plugins/anti-flood.lua | 281 | 2422 | local NUM_MSG_MAX = 5 -- Max number of messages per TIME_CHECK seconds
local TIME_CHECK = 5
local function kick_user(user_id, chat_id)
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, function (data, success, result)
if success ~= 1 then
local text = 'I can\'t kick '..data.user..' but should be kicked'
send_msg(data.chat, '', ok_cb, nil)
end
end, {chat=chat, user=user})
end
local function run (msg, matches)
if msg.to.type ~= 'chat' then
return 'Anti-flood works only on channels'
else
local chat = msg.to.id
local hash = 'anti-flood:enabled:'..chat
if matches[1] == 'enable' then
redis:set(hash, true)
return 'Anti-flood enabled on chat'
end
if matches[1] == 'disable' then
redis:del(hash)
return 'Anti-flood disabled on chat'
end
end
end
local function pre_process (msg)
-- Ignore service msg
if msg.service then
print('Service message')
return msg
end
local hash_enable = 'anti-flood:enabled:'..msg.to.id
local enabled = redis:get(hash_enable)
if enabled then
print('anti-flood enabled')
-- Check flood
if msg.from.type == 'user' then
-- Increase the number of messages from the user on the chat
local hash = 'anti-flood:'..msg.from.id..':'..msg.to.id..':msg-num'
local msgs = tonumber(redis:get(hash) or 0)
if msgs > NUM_MSG_MAX then
local receiver = get_receiver(msg)
local user = msg.from.id
local text = 'User '..user..' is flooding'
local chat = msg.to.id
send_msg(receiver, text, ok_cb, nil)
if msg.to.type ~= 'chat' then
print("Flood in not a chat group!")
elseif user == tostring(our_id) then
print('I won\'t kick myself')
elseif is_sudo(msg) then
print('I won\'t kick an admin!')
else
-- Ban user
-- TODO: Check on this plugin bans
local bhash = 'banned:'..msg.to.id..':'..msg.from.id
redis:set(bhash, true)
kick_user(user, chat)
end
msg = nil
end
redis:setex(hash, TIME_CHECK, msgs+1)
end
end
return msg
end
return {
description = 'Plugin to kick flooders from group.',
usage = {},
patterns = {
'^!antiflood (enable)$',
'^!antiflood (disable)$'
},
run = run,
privileged = true,
pre_process = pre_process
}
| gpl-2.0 |
kidaa/darkstar | scripts/zones/Xarcabard/npcs/qm3.lua | 17 | 1641 | -----------------------------------
-- Area: Xarcabard
-- NPC: qm3 (???)
-- Involved in Quests: Atop the Highest Mountains (for Boreal Coeurl)
-- @pos 580 -9 290 112
-----------------------------------
package.loaded["scripts/zones/Xarcabard/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Xarcabard/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local BorealCoeurl = GetMobAction(17236203);
if((OldSchoolG2 == false) or (BorealCoeurl == ACTION_NONE or BorealCoeurl == ACTION_SPAWN)) then
if(player:getQuestStatus(JEUNO,ATOP_THE_HIGHEST_MOUNTAINS) == QUEST_ACCEPTED and player:hasKeyItem(SQUARE_FRIGICITE) == false) then
player:addKeyItem(SQUARE_FRIGICITE);
player:messageSpecial(KEYITEM_OBTAINED, SQUARE_FRIGICITE);
else
player:messageSpecial(ONLY_SHARDS);
end
else
player:messageSpecial(ONLY_SHARDS);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Valley_of_Sorrows/npcs/qm1.lua | 16 | 1925 | -----------------------------------
-- Area: Valley of Sorrows
-- NPC: qm1 (???)
-- Note: Used to spawn Adamantoise and Aspidochelone
-- @pos 0 0 -37 59
-----------------------------------
package.loaded["scripts/zones/Valley_of_Sorrows/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Valley_of_Sorrows/TextIDs");
require("scripts/globals/status");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local Adamantoise = GetMobAction(17301537);
local Aspidochelone = GetMobAction(17301538);
-- Trade Clump of Red Pondweed
if ((Aspidochelone == ACTION_NONE or Aspidochelone == ACTION_SPAWN) and trade:hasItemQty(3344,1) and trade:getItemCount() == 1) then -- Check trade, and if mob is ACTION_NONE (0) or waiting to spawn (24)
if (LandKingSystem_HQ == 1 or LandKingSystem_HQ == 2) then
player:tradeComplete();
SpawnMob(17301538,180):updateClaim(player);
end
-- Trade Clump of Blue Pondweed
elseif ((Adamantoise == ACTION_NONE or Adamantoise == ACTION_SPAWN) and trade:hasItemQty(3343,1) and trade:getItemCount() == 1) then
if (LandKingSystem_NQ == 1 or LandKingSystem_NQ == 2) then
player:tradeComplete();
SpawnMob(17301537,180):updateClaim(player);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
stevedonovan/luabuild | modules/luasocket/test/testclnt.lua | 3 | 20387 | local socket = require"socket"
host = host or "127.0.0.1"
port = port or "8443"
math.mod = math.mod or function(x,y) return x % y end
local outf = io.stdout
function pass(...)
local s = string.format(...)
outf:write(s, "\n")
end
function fail(...)
local s = string.format(...)
io.stderr:write("ERROR: ", s, "!\n")
--socket.sleep(3)
remote 'quit'
os.exit()
end
function warn(...)
local s = string.format(...)
outf:write("WARNING: ", s, "\n")
end
function remote(...)
local s = string.format(...)
s = string.gsub(s, "\n", ";")
s = string.gsub(s, "%s+", " ")
s = string.gsub(s, "^%s*", "")
control:send(s .. "\n")
control:receive()
end
function test(test)
outf:write("----------------------------------------------\n",
"testing: ", test, "\n",
"----------------------------------------------\n")
end
function check_timeout(tm, sl, elapsed, err, opp, mode, alldone)
if tm < sl then
if opp == "send" then
if not err then warn("must be buffered")
elseif err == "timeout" then pass("proper timeout")
else fail("unexpected error '%s'", err) end
else
if err ~= "timeout" then fail("should have timed out")
else pass("proper timeout") end
end
else
if mode == "total" then
if elapsed == nil then
print ("WHOOPS elapsed wuz nil!+++")
elapsed = 0
end
if elapsed > tm then
if err ~= "timeout" then fail("should have timed out")
else pass("proper timeout") end
elseif elapsed < tm then
if err then fail(err)
else pass("ok") end
else
if alldone then
if err then fail("unexpected error '%s'", err)
else pass("ok") end
else
if err ~= "timeout" then fail(err)
else pass("proper timeoutk") end
end
end
else
if err then fail(err)
else pass("ok") end
end
end
end
if not socket._DEBUG then
fail("Please define LUASOCKET_DEBUG and recompile LuaSocket")
end
outf:write("----------------------------------------------\n",
"LuaSocket Test Procedures\n",
"----------------------------------------------\n")
start = socket.gettime()
function reconnect()
outf:write("attempting data connection... ")
if data then data:close() end
remote [[
if data then data:close() data = nil end
data = server:accept()
data:setoption("tcp-nodelay", true)
]]
data, err = socket.connect(host, port)
if not data then fail(err)
else pass("connected!") end
data:setoption("tcp-nodelay", true)
end
pass("attempting control connection...")
control, err = socket.connect(host, port)
if err then fail(err)
else pass("connected!") end
control:setoption("tcp-nodelay", true)
------------------------------------------------------------------------
function test_methods(sock, methods)
for _, v in pairs(methods) do
if type(sock[v]) ~= "function" then
fail(sock.class .. " method '" .. v .. "' not registered")
end
end
pass(sock.class .. " methods are ok")
end
------------------------------------------------------------------------
function test_mixed(len)
reconnect()
local inter = math.ceil(len/4)
local p1 = "unix " .. string.rep("x", inter) .. "line\n"
local p2 = "dos " .. string.rep("y", inter) .. "line\r\n"
local p3 = "raw " .. string.rep("z", inter) .. "bytes"
local p4 = "end" .. string.rep("w", inter) .. "bytes"
local bp1, bp2, bp3, bp4
remote (string.format("str = data:receive(%d)",
string.len(p1)+string.len(p2)+string.len(p3)+string.len(p4)))
sent, err = data:send(p1..p2..p3..p4)
if err then fail(err) end
remote "data:send(str); data:close()"
bp1, err = data:receive()
if err then fail(err) end
bp2, err = data:receive()
if err then fail(err) end
bp3, err = data:receive(string.len(p3))
if err then fail(err) end
bp4, err = data:receive("*a")
if err then fail(err) end
if bp1.."\n" == p1 and bp2.."\r\n" == p2 and bp3 == p3 and bp4 == p4 then
pass("patterns match")
else fail("patterns don't match") end
end
------------------------------------------------------------------------
function test_asciiline(len)
reconnect()
local str, str10, back, err
str = string.rep("x", math.mod(len, 10))
str10 = string.rep("aZb.c#dAe?", math.floor(len/10))
str = str .. str10
remote "str = data:receive()"
sent, err = data:send(str.."\n")
if err then fail(err) end
remote "data:send(str ..'\\n')"
back, err = data:receive()
if err then fail(err) end
if back == str then pass("lines match")
else fail("lines don't match") end
end
------------------------------------------------------------------------
function test_rawline(len)
reconnect()
local str, str10, back, err
str = string.rep(string.char(47), math.mod(len, 10))
str10 = string.rep(string.char(120,21,77,4,5,0,7,36,44,100),
math.floor(len/10))
str = str .. str10
remote "str = data:receive()"
sent, err = data:send(str.."\n")
if err then fail(err) end
remote "data:send(str..'\\n')"
back, err = data:receive()
if err then fail(err) end
if back == str then pass("lines match")
else fail("lines don't match") end
end
------------------------------------------------------------------------
function test_raw(len)
reconnect()
local half = math.floor(len/2)
local s1, s2, back, err
s1 = string.rep("x", half)
s2 = string.rep("y", len-half)
remote (string.format("str = data:receive(%d)", len))
sent, err = data:send(s1)
if err then fail(err) end
sent, err = data:send(s2)
if err then fail(err) end
remote "data:send(str)"
back, err = data:receive(len)
if err then fail(err) end
if back == s1..s2 then pass("blocks match")
else fail("blocks don't match") end
end
------------------------------------------------------------------------
function test_totaltimeoutreceive(len, tm, sl)
reconnect()
local str, err, partial
pass("%d bytes, %ds total timeout, %ds pause", len, tm, sl)
remote (string.format ([[
data:settimeout(%d)
str = string.rep('a', %d)
data:send(str)
print('server: sleeping for %ds')
socket.sleep(%d)
print('server: woke up')
data:send(str)
]], 2*tm, len, sl, sl))
data:settimeout(tm, "total")
local t = socket.gettime()
str, err, partial, elapsed = data:receive(2*len)
check_timeout(tm, sl, elapsed, err, "receive", "total",
string.len(str or partial) == 2*len)
end
------------------------------------------------------------------------
function test_totaltimeoutsend(len, tm, sl)
reconnect()
local str, err, total
pass("%d bytes, %ds total timeout, %ds pause", len, tm, sl)
remote (string.format ([[
data:settimeout(%d)
str = data:receive(%d)
print('server: sleeping for %ds')
socket.sleep(%d)
print('server: woke up')
str = data:receive(%d)
]], 2*tm, len, sl, sl, len))
data:settimeout(tm, "total")
str = string.rep("a", 2*len)
total, err, partial, elapsed = data:send(str)
check_timeout(tm, sl, elapsed, err, "send", "total",
total == 2*len)
end
------------------------------------------------------------------------
function test_blockingtimeoutreceive(len, tm, sl)
reconnect()
local str, err, partial
pass("%d bytes, %ds blocking timeout, %ds pause", len, tm, sl)
remote (string.format ([[
data:settimeout(%d)
str = string.rep('a', %d)
data:send(str)
print('server: sleeping for %ds')
socket.sleep(%d)
print('server: woke up')
data:send(str)
]], 2*tm, len, sl, sl))
data:settimeout(tm)
str, err, partial, elapsed = data:receive(2*len)
check_timeout(tm, sl, elapsed, err, "receive", "blocking",
string.len(str or partial) == 2*len)
end
------------------------------------------------------------------------
function test_blockingtimeoutsend(len, tm, sl)
reconnect()
local str, err, total
pass("%d bytes, %ds blocking timeout, %ds pause", len, tm, sl)
remote (string.format ([[
data:settimeout(%d)
str = data:receive(%d)
print('server: sleeping for %ds')
socket.sleep(%d)
print('server: woke up')
str = data:receive(%d)
]], 2*tm, len, sl, sl, len))
data:settimeout(tm)
str = string.rep("a", 2*len)
total, err, partial, elapsed = data:send(str)
check_timeout(tm, sl, elapsed, err, "send", "blocking",
total == 2*len)
end
------------------------------------------------------------------------
function empty_connect()
reconnect()
if data then data:close() data = nil end
remote [[
if data then data:close() data = nil end
data = server:accept()
]]
data, err = socket.connect("", port)
if not data then
pass("ok")
data = socket.connect(host, port)
else
pass("gethostbyname returns localhost on empty string...")
end
end
------------------------------------------------------------------------
function isclosed(c)
return c:getfd() == -1 or c:getfd() == (2^32-1)
end
function active_close()
reconnect()
if isclosed(data) then fail("should not be closed") end
data:close()
if not isclosed(data) then fail("should be closed") end
data = nil
local udp = socket.udp()
if isclosed(udp) then fail("should not be closed") end
udp:close()
if not isclosed(udp) then fail("should be closed") end
pass("ok")
end
------------------------------------------------------------------------
function test_closed()
local back, partial, err
local str = 'little string'
reconnect()
pass("trying read detection")
remote (string.format ([[
data:send('%s')
data:close()
data = nil
]], str))
-- try to get a line
back, err, partial = data:receive()
if not err then fail("should have gotten 'closed'.")
elseif err ~= "closed" then fail("got '"..err.."' instead of 'closed'.")
elseif str ~= partial then fail("didn't receive partial result.")
else pass("graceful 'closed' received") end
reconnect()
pass("trying write detection")
remote [[
data:close()
data = nil
]]
total, err, partial = data:send(string.rep("ugauga", 100000))
if not err then
pass("failed: output buffer is at least %d bytes long!", total)
elseif err ~= "closed" then
fail("got '"..err.."' instead of 'closed'.")
else
pass("graceful 'closed' received after %d bytes were sent", partial)
end
end
------------------------------------------------------------------------
function test_selectbugs()
local r, s, e = socket.select(nil, nil, 0.1)
assert(type(r) == "table" and type(s) == "table" and
(e == "timeout" or e == "error"))
pass("both nil: ok")
local udp = socket.udp()
udp:close()
r, s, e = socket.select({ udp }, { udp }, 0.1)
assert(type(r) == "table" and type(s) == "table" and
(e == "timeout" or e == "error"))
pass("closed sockets: ok")
e = pcall(socket.select, "wrong", 1, 0.1)
assert(e == false)
e = pcall(socket.select, {}, 1, 0.1)
assert(e == false)
pass("invalid input: ok")
end
------------------------------------------------------------------------
function accept_timeout()
outf:write("accept with timeout (if it hangs, it failed): ")
local s, e = socket.bind("*", 0, 0)
assert(s, e)
local t = socket.gettime()
s:settimeout(1)
local c, e = s:accept()
assert(not c, "should not accept")
assert(e == "timeout", string.format("wrong error message (%s)", e))
t = socket.gettime() - t
assert(t < 2, string.format("took to long to give up (%gs)", t))
s:close()
pass("good")
end
------------------------------------------------------------------------
function connect_timeout()
outf:write("connect with timeout (if it hangs, it failed!): ")
local t = socket.gettime()
local c, e = socket.tcp()
assert(c, e)
c:settimeout(0.1)
local t = socket.gettime()
local r, e = c:connect("10.0.0.1", 81)
print(r, e)
assert(not r, "should not connect")
assert(socket.gettime() - t < 2, "took too long to give up.")
c:close()
print("ok")
end
------------------------------------------------------------------------
function accept_errors()
outf:write("not listening: ")
local d, e = socket.bind("*", 0)
assert(d, e);
local c, e = socket.tcp();
assert(c, e);
d:setfd(c:getfd())
d:settimeout(2)
local r, e = d:accept()
assert(not r and e)
print("ok: ", e)
outf:write("not supported: ")
local c, e = socket.udp()
assert(c, e);
d:setfd(c:getfd())
local r, e = d:accept()
assert(not r and e)
print("ok: ", e)
end
------------------------------------------------------------------------
function connect_errors()
outf:write("connection refused: ")
local c, e = socket.connect("localhost", 1);
assert(not c and e)
print("ok: ", e)
outf:write("host not found: ")
local c, e = socket.connect("host.is.invalid", 1);
assert(not c and e, e)
print("ok: ", e)
end
------------------------------------------------------------------------
function rebind_test()
do return end
local c = socket.bind("localhost", 0)
local i, p = c:getsockname()
local s, e = socket.tcp()
assert(s, e)
s:setoption("reuseaddr", false)
r, e = s:bind("localhost", p)
assert(not r, "managed to rebind!")
assert(e)
print("ok: ", e)
end
------------------------------------------------------------------------
function getstats_test()
reconnect()
local t = 0
for i = 1, 25 do
local c = math.random(1, 100)
remote (string.format ([[
str = data:receive(%d)
data:send(str)
]], c))
data:send(string.rep("a", c))
data:receive(c)
t = t + c
local r, s, a = data:getstats()
assert(r == t, "received count failed" .. tostring(r)
.. "/" .. tostring(t))
assert(s == t, "sent count failed" .. tostring(s)
.. "/" .. tostring(t))
end
print("ok")
end
------------------------------------------------------------------------
function test_nonblocking(size)
reconnect()
print("Testing " .. 2*size .. " bytes")
remote(string.format([[
data:send(string.rep("a", %d))
socket.sleep(0.5)
data:send(string.rep("b", %d) .. "\n")
]], size, size))
local err = "timeout"
local part = ""
local str
data:settimeout(0)
while 1 do
str, err, part = data:receive("*l", part)
if err ~= "timeout" then break end
end
assert(str == (string.rep("a", size) .. string.rep("b", size)))
reconnect()
remote(string.format([[
str = data:receive(%d)
socket.sleep(0.5)
str = data:receive(2*%d, str)
data:send(str)
]], size, size))
data:settimeout(0)
local start = 0
while 1 do
ret, err, start = data:send(str, start+1)
if err ~= "timeout" then break end
end
data:send("\n")
data:settimeout(-1)
local back = data:receive(2*size)
assert(back == str, "'" .. back .. "' vs '" .. str .. "'")
print("ok")
end
------------------------------------------------------------------------
function test_readafterclose()
local back, partial, err
local str = 'little string'
reconnect()
pass("trying repeated '*a' pattern")
remote (string.format ([[
data:send('%s')
data:close()
data = nil
]], str))
back, err, partial = data:receive("*a")
assert(back == str, "unexpected data read")
back, err, partial = data:receive("*a")
assert(back == nil and err == "closed", "should have returned 'closed'")
print("ok")
reconnect()
pass("trying active close before '*a'")
remote (string.format ([[
data:close()
data = nil
]]))
data:close()
back, err, partial = data:receive("*a")
assert(back == nil and err == "closed", "should have returned 'closed'")
print("ok")
reconnect()
pass("trying active close before '*l'")
remote (string.format ([[
data:close()
data = nil
]]))
data:close()
back, err, partial = data:receive()
assert(back == nil and err == "closed", "should have returned 'closed'")
print("ok")
reconnect()
pass("trying active close before raw 1")
remote (string.format ([[
data:close()
data = nil
]]))
data:close()
back, err, partial = data:receive(1)
assert(back == nil and err == "closed", "should have returned 'closed'")
print("ok")
reconnect()
pass("trying active close before raw 0")
remote (string.format ([[
data:close()
data = nil
]]))
data:close()
back, err, partial = data:receive(0)
assert(back == nil and err == "closed", "should have returned 'closed'")
print("ok")
end
test("method registration")
test_methods(socket.tcp(), {
"accept",
"bind",
"close",
"connect",
"dirty",
"getfd",
"getpeername",
"getsockname",
"getstats",
"setstats",
"listen",
"receive",
"send",
"setfd",
"setoption",
"setpeername",
"setsockname",
"settimeout",
"shutdown",
})
test_methods(socket.udp(), {
"close",
"getpeername",
"dirty",
"getfd",
"getpeername",
"getsockname",
"receive",
"receivefrom",
"send",
"sendto",
"setfd",
"setoption",
"setpeername",
"setsockname",
"settimeout"
})
test("testing read after close")
test_readafterclose()
test("select function")
test_selectbugs()
test("connect function")
connect_timeout()
empty_connect()
connect_errors()
test("rebinding: ")
rebind_test()
test("active close: ")
active_close()
test("closed connection detection: ")
test_closed()
test("accept function: ")
accept_timeout()
accept_errors()
test("getstats test")
getstats_test()
test("character line")
test_asciiline(1)
test_asciiline(17)
test_asciiline(200)
test_asciiline(4091)
test_asciiline(80199)
test_asciiline(8000000)
test_asciiline(80199)
test_asciiline(4091)
test_asciiline(200)
test_asciiline(17)
test_asciiline(1)
test("mixed patterns")
test_mixed(1)
test_mixed(17)
test_mixed(200)
test_mixed(4091)
test_mixed(801990)
test_mixed(4091)
test_mixed(200)
test_mixed(17)
test_mixed(1)
test("binary line")
test_rawline(1)
test_rawline(17)
test_rawline(200)
test_rawline(4091)
test_rawline(80199)
test_rawline(8000000)
test_rawline(80199)
test_rawline(4091)
test_rawline(200)
test_rawline(17)
test_rawline(1)
test("raw transfer")
test_raw(1)
test_raw(17)
test_raw(200)
test_raw(4091)
test_raw(80199)
test_raw(8000000)
test_raw(80199)
test_raw(4091)
test_raw(200)
test_raw(17)
test_raw(1)
test("non-blocking transfer")
test_nonblocking(1)
test_nonblocking(17)
test_nonblocking(200)
test_nonblocking(4091)
test_nonblocking(80199)
test_nonblocking(800000)
test_nonblocking(80199)
test_nonblocking(4091)
test_nonblocking(200)
test_nonblocking(17)
test_nonblocking(1)
test("total timeout on send")
test_totaltimeoutsend(800091, 1, 3)
test_totaltimeoutsend(800091, 2, 3)
test_totaltimeoutsend(800091, 5, 2)
test_totaltimeoutsend(800091, 3, 1)
test("total timeout on receive")
test_totaltimeoutreceive(800091, 1, 3)
test_totaltimeoutreceive(800091, 2, 3)
test_totaltimeoutreceive(800091, 3, 2)
test_totaltimeoutreceive(800091, 3, 1)
test("blocking timeout on send")
test_blockingtimeoutsend(800091, 1, 3)
test_blockingtimeoutsend(800091, 2, 3)
test_blockingtimeoutsend(800091, 3, 2)
test_blockingtimeoutsend(800091, 3, 1)
test("blocking timeout on receive")
test_blockingtimeoutreceive(800091, 1, 3)
test_blockingtimeoutreceive(800091, 2, 3)
test_blockingtimeoutreceive(800091, 3, 2)
test_blockingtimeoutreceive(800091, 3, 1)
remote 'quit'
test(string.format("done in %.2fs", socket.gettime() - start))
| mit |
waterlgndx/darkstar | scripts/zones/Windurst_Waters/npcs/Yung_Yaam.lua | 2 | 1253 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Yung Yaam
-- Involved In Quest: Wondering Minstrel
-- !pos -63 -4 27 238
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Windurst_Waters/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/titles");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
--player:addFame(WINDURST,100)
wonderingstatus = player:getQuestStatus(WINDURST,WONDERING_MINSTREL);
fame = player:getFameLevel(WINDURST)
if (wonderingstatus <= 1 and fame >= 5) then
player:startEvent(637); -- WONDERING_MINSTREL: Quest Available / Quest Accepted
elseif (wonderingstatus == QUEST_COMPLETED and player:needToZone()) then
player:startEvent(643); -- WONDERING_MINSTREL: Quest After
else
player:startEvent(609); -- Standard Conversation
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
end;
| gpl-3.0 |
davidedmonds/darkstar | scripts/globals/weaponskills/shijin_spiral.lua | 18 | 1806 | -----------------------------------
-- Shijin Spiral
-- Hand-to-Hand weapon skill
-- Skill Level: N/A
-- Delivers a fivefold attack that Plagues the target. Chance of inflicting Plague varies with TP.
-- In order to obtain Shijin Spiral, the quest Martial Mastery must be completed.
-- Aligned with the Flame Gorget, Light Gorget & Aqua Gorget.
-- Aligned with the Flame Belt, Light Belt & Aqua Belt.
-- Element: None
-- Modifiers: DEX: 73~85%
-- 100%TP 200%TP 300%TP
-- 1.0625 1.0625 1.0625
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.numHits = 5;
params.ftp100 = 1.0625; params.ftp200 = 1.0625; params.ftp300 = 1.0625;
params.str_wsc = 0.0; params.dex_wsc = 0.85 + (player:getMerit(MERIT_SHIJIN_SPIRAL) / 100); params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1.05;
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.dex_wsc = 0.7 + (player:getMerit(MERIT_SHIJIN_SPIRAL) / 100);
end
if damage > 0 then
local tp = player:getTP();
local duration = (tp/100) + 4;
if (target:hasStatusEffect(EFFECT_PLAGUE) == false) then
target:addStatusEffect(EFFECT_PLAGUE, 5, 0, duration);
end
end
damage = damage * WEAPON_SKILL_POWER
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
kidaa/darkstar | scripts/globals/items/dish_of_spaghetti_boscaiola_+1.lua | 35 | 1724 | -----------------------------------------
-- ID: 5201
-- Item: dish_of_spaghetti_boscaiola_+1
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Health % 18
-- Health Cap 125
-- Magic 40
-- Strength -5
-- Dexterity -2
-- Vitality 2
-- Mind 4
-- Magic Regen While Healing 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5201);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_HPP, 18);
target:addMod(MOD_FOOD_HP_CAP, 125);
target:addMod(MOD_MP, 40);
target:addMod(MOD_STR, -5);
target:addMod(MOD_DEX, -2);
target:addMod(MOD_VIT, 2);
target:addMod(MOD_MND, 4);
target:addMod(MOD_MPHEAL, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_FOOD_HPP, 18);
target:delMod(MOD_FOOD_HP_CAP, 125);
target:delMod(MOD_MP, 40);
target:delMod(MOD_STR, -5);
target:delMod(MOD_DEX, -2);
target:delMod(MOD_VIT, 2);
target:delMod(MOD_MND, 4);
target:delMod(MOD_MPHEAL, 1);
end;
| gpl-3.0 |
badboyam/telebot | plugins/danbooru.lua | 616 | 1750 | do
local URL = "http://danbooru.donmai.us"
local URL_NEW = "/posts.json"
local URL_POP = "/explore/posts/popular.json"
local scale_day = "?scale=day"
local scale_week = "?scale=week"
local scale_month = "?scale=month"
local function get_post(url)
local b, c, h = http.request(url)
if c ~= 200 then return nil end
local posts = json:decode(b)
return posts[math.random(#posts)]
end
local function run(msg, matches)
local url = URL
if matches[1] == "!danbooru" then
url = url .. URL_NEW
else
url = url .. URL_POP
if matches[1] == "d" then
url = url .. scale_day
elseif matches[1] == "w" then
url = url .. scale_week
elseif matches[1] == "m" then
url = url .. scale_month
end
end
local post = get_post(url)
if post then
vardump(post)
local img = URL .. post.large_file_url
send_photo_from_url(get_receiver(msg), img)
local txt = ''
if post.tag_string_artist ~= '' then
txt = 'Artist: ' .. post.tag_string_artist .. '\n'
end
if post.tag_string_character ~= '' then
txt = txt .. 'Character: ' .. post.tag_string_character .. '\n'
end
if post.file_size ~= '' then
txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url
end
return txt
end
end
return {
description = "Gets a random fresh or popular image from Danbooru",
usage = {
"!danbooru - gets a random fresh image from Danbooru 🔞",
"!danboorud - random daily popular image 🔞",
"!danbooruw - random weekly popular image 🔞",
"!danboorum - random monthly popular image 🔞"
},
patterns = {
"^!danbooru$",
"^!danbooru ?(d)$",
"^!danbooru ?(w)$",
"^!danbooru ?(m)$"
},
run = run
}
end | gpl-2.0 |
Maxsteam/1bot | plugins/danbooru.lua | 616 | 1750 | do
local URL = "http://danbooru.donmai.us"
local URL_NEW = "/posts.json"
local URL_POP = "/explore/posts/popular.json"
local scale_day = "?scale=day"
local scale_week = "?scale=week"
local scale_month = "?scale=month"
local function get_post(url)
local b, c, h = http.request(url)
if c ~= 200 then return nil end
local posts = json:decode(b)
return posts[math.random(#posts)]
end
local function run(msg, matches)
local url = URL
if matches[1] == "!danbooru" then
url = url .. URL_NEW
else
url = url .. URL_POP
if matches[1] == "d" then
url = url .. scale_day
elseif matches[1] == "w" then
url = url .. scale_week
elseif matches[1] == "m" then
url = url .. scale_month
end
end
local post = get_post(url)
if post then
vardump(post)
local img = URL .. post.large_file_url
send_photo_from_url(get_receiver(msg), img)
local txt = ''
if post.tag_string_artist ~= '' then
txt = 'Artist: ' .. post.tag_string_artist .. '\n'
end
if post.tag_string_character ~= '' then
txt = txt .. 'Character: ' .. post.tag_string_character .. '\n'
end
if post.file_size ~= '' then
txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url
end
return txt
end
end
return {
description = "Gets a random fresh or popular image from Danbooru",
usage = {
"!danbooru - gets a random fresh image from Danbooru 🔞",
"!danboorud - random daily popular image 🔞",
"!danbooruw - random weekly popular image 🔞",
"!danboorum - random monthly popular image 🔞"
},
patterns = {
"^!danbooru$",
"^!danbooru ?(d)$",
"^!danbooru ?(w)$",
"^!danbooru ?(m)$"
},
run = run
}
end | gpl-2.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c60159119.lua | 1 | 4551 | --八枢罪之始 祈愿
function c60159119.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,60159119)
e3:SetCost(c60159119.thcost)
e3:SetTarget(c60159119.thtg)
e3:SetOperation(c60159119.thop)
c:RegisterEffect(e3)
--draw
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCountLimit(1,60159119)
e2:SetCondition(c60159119.drcon)
e2:SetTarget(c60159119.drtg)
e2:SetOperation(c60159119.drop)
c:RegisterEffect(e2)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,6019119+EFFECT_COUNT_CODE_DUEL)
e2:SetCondition(c60159119.spcon)
e2:SetTarget(c60159119.sptg)
e2:SetOperation(c60159119.spop)
c:RegisterEffect(e2)
end
function c60159119.cfilter(c)
return c:IsSetCard(0x3b25) and c:IsType(TYPE_SPELL) and c:IsAbleToRemoveAsCost()
end
function c60159119.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c60159119.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c60159119.cfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c60159119.filter(c)
return c:IsSetCard(0x3b25) and c:IsAbleToHand()
end
function c60159119.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c60159119.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c60159119.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c60159119.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c60159119.cfilter2(c,tp)
return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD)
and rp~=tp and c:IsType(TYPE_XYZ) and c:IsSetCard(0x3b25)
end
function c60159119.drcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c60159119.cfilter2,1,nil,tp)
end
function c60159119.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c60159119.drop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function c60159119.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetPreviousControler()==tp and rp~=tp and bit.band(r,0x41)==0x41 and c:GetPreviousPosition(POS_FACEUP)
and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c60159119.xyzfilter(c,e,tp,mc)
return c:IsType(TYPE_XYZ) and c:IsSetCard(0x3b25) and c:GetRank()==5
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function c60159119.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c60159119.xyzfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c60159119.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if e:GetHandler():IsFaceup() and not e:GetHandler():IsPreviousLocation(LOCATION_DECK+LOCATION_HAND) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c60159119.xyzfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,e:GetHandler())
local sc=g:GetFirst()
if sc then
sc:SetMaterial(Group.FromCards(e:GetHandler()))
Duel.Overlay(sc,Group.FromCards(e:GetHandler()))
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
end
end | gpl-3.0 |
will4wachter/Project1 | scripts/globals/mobskills/Dominion_Slash.lua | 10 | 1573 | ---------------------------------------------
-- Domionion Slash
--
-- Description: Performs an area of effect slashing weaponskill. Additional effect: Silence
-- Type: Physical
-- 2-3 Shadows
-- Range: Unknown radial
-- One source also mentions that it "can dispel important buffs."
---------------------------------------------
require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");
---------------------------------------------
function OnMobSkillCheck(target,mob,skill)
return 0;
end;
function OnMobWeaponSkill(target, mob, skill)
-- TODO: Can skillchain? Unknown property.
local numhits = 1;
local accmod = 1;
local dmgmod = 3.25;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,1,2,3);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,MOBPARAM_2_SHADOW);
MobStatusEffectMove(mob, target, EFFECT_SILENCE, 1, 0, 60);
-- Due to conflicting information, making the dispel resistable. Correct/tweak if wrong.
-- Dispel has no status effect or resistance gear, so 0s instead of nulls.
local resist = applyPlayerResistance(mob,0,target,mob:getStat(MOD_INT)-target:getStat(MOD_INT),0,ELE_LIGHT);
if(resist > 0.0625) then
target:dispelStatusEffect();
end
-- TODO: Dispel message
-- Damage is HIGHLY conflicting. Witnessed anywhere from 300 to 900.
-- TP DMG VARIES can sort of account for this, but I feel like it's still not right.
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
waterlgndx/darkstar | scripts/zones/Metalworks/npcs/Pius.lua | 2 | 1472 | -----------------------------------
-- Area: Metalworks
-- NPC: Pius
-- Involved In Mission: Journey Abroad
-- !pos 99 -21 -12 237
-----------------------------------
package.loaded["scripts/zones/Metalworks/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Metalworks/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
Mission = player:getCurrentMission(player:getNation());
MissionStatus = player:getVar("MissionStatus");
if (Mission == JOURNEY_TO_BASTOK and MissionStatus == 3 or
Mission == JOURNEY_TO_BASTOK2 and MissionStatus == 8) then
player:startEvent(355);
elseif (Mission == THE_THREE_KINGDOMS_BASTOK and MissionStatus == 3 or
Mission == THE_THREE_KINGDOMS_BASTOK2 and MissionStatus == 8) then
player:startEvent(355,1);
elseif (Mission == JOURNEY_TO_BASTOK or
Mission == JOURNEY_TO_BASTOK2 or
Mission == THE_THREE_KINGDOMS_BASTOK2 and MissionStatus < 11) then
player:startEvent(356);
else
player:startEvent(350);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 355) then
if (player:getVar("MissionStatus") == 3) then
player:setVar("MissionStatus",4);
else
player:setVar("MissionStatus",9);
end
end
end; | gpl-3.0 |
kidaa/darkstar | scripts/zones/Port_Bastok/npcs/Tete.lua | 19 | 1293 | -----------------------------------
-- Area: Port Bastok
-- NPC: Tete
-- Continues Quest: The Wisdom Of Elders
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
------------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:getQuestStatus(BASTOK,THE_WISDOM_OF_ELDERS) == QUEST_ACCEPTED) then
player:startEvent(0x00af);
else
player:startEvent(0x0023);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x00af) then
player:setVar("TheWisdomVar",2);
end
end; | gpl-3.0 |
waterlgndx/darkstar | scripts/globals/spells/wind_carol.lua | 2 | 1566 | -----------------------------------------
-- Spell: Wind Carol
-- Increases wind resistance for party members within the area of effect.
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
require("scripts/globals/msg");
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local sLvl = caster:getSkillLevel(dsp.skill.SINGING); -- Gets skill level of Singing
local iLvl = caster:getWeaponSkillLevel(dsp.slot.RANGED);
local power = 20;
if (sLvl+iLvl > 200) then
power = power + math.floor((sLvl+iLvl-200) / 10);
end
if (power >= 40) then
power = 40;
end
local iBoost = caster:getMod(dsp.mod.CAROL_EFFECT) + caster:getMod(dsp.mod.ALL_SONGS_EFFECT);
power = power + iBoost*5;
if (caster:hasStatusEffect(dsp.effect.SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(dsp.effect.MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(dsp.effect.MARCATO);
local duration = 120;
duration = duration * ((iBoost * 0.1) + (caster:getMod(dsp.mod.SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(dsp.effect.TROUBADOUR)) then
duration = duration * 2;
end
if not (target:addBardSong(caster,dsp.effect.CAROL,power,0,duration,caster:getID(), dsp.magic.ele.WIND, 1)) then
spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT);
end
return dsp.effect.CAROL;
end;
| gpl-3.0 |
davidedmonds/darkstar | scripts/globals/items/strip_of_bison_jerky.lua | 35 | 1398 | -----------------------------------------
-- ID: 5207
-- Item: strip_of_bison_jerky
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Strength 5
-- Mind -2
-- Attack % 18
-- Attack Cap 70
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5207);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 5);
target:addMod(MOD_MND, -2);
target:addMod(MOD_FOOD_ATTP, 18);
target:addMod(MOD_FOOD_ATT_CAP, 70);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 5);
target:delMod(MOD_MND, -2);
target:delMod(MOD_FOOD_ATTP, 18);
target:delMod(MOD_FOOD_ATT_CAP, 70);
end;
| gpl-3.0 |
will4wachter/Project1 | scripts/globals/items/strip_of_bison_jerky.lua | 35 | 1398 | -----------------------------------------
-- ID: 5207
-- Item: strip_of_bison_jerky
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Strength 5
-- Mind -2
-- Attack % 18
-- Attack Cap 70
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5207);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 5);
target:addMod(MOD_MND, -2);
target:addMod(MOD_FOOD_ATTP, 18);
target:addMod(MOD_FOOD_ATT_CAP, 70);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 5);
target:delMod(MOD_MND, -2);
target:delMod(MOD_FOOD_ATTP, 18);
target:delMod(MOD_FOOD_ATT_CAP, 70);
end;
| gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Gusgen_Mines/npcs/_5ga.lua | 34 | 1361 | -----------------------------------
-- Area: Gusgen Mines
-- NPC: _5ga (Lever C)
-- @pos 44 -40.561 -54.199 196
-----------------------------------
package.loaded["scripts/zones/Gusgen_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Gusgen_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
--local nID = npc:getID();
--printf("id: %u", nID);
local Lever = npc:getID();
npc:openDoor(2); -- Lever animation
if (GetNPCByID(Lever-6):getAnimation() == 9) then
GetNPCByID(Lever-6):setAnimation(8);--open door C (_5g0)
GetNPCByID(Lever-5):setAnimation(9);--close door B (_5g1)
GetNPCByID(Lever-4):setAnimation(9);--close door A (_5g2)
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c23310023.lua | 1 | 3186 | --灵魂歌手
function c23310023.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,3,2)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(23310023,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c23310023.discon)
e1:SetCost(c23310023.discost)
e1:SetTarget(c23310023.distg)
e1:SetOperation(c23310023.disop)
c:RegisterEffect(e1)
--todeck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(23310023,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,23310023)
e2:SetTarget(c23310023.tdtg)
e2:SetOperation(c23310023.tdop)
c:RegisterEffect(e2)
end
function c23310023.discon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_XYZ
end
function c23310023.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST)
end
function c23310023.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetOverlayCount(tp,1,1)>e:GetHandler():GetOverlayCount() end
end
function c23310023.disfilter(c,oc)
return c:GetOverlayTarget()==oc
end
function c23310023.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetOverlayCount(tp,1,1)>e:GetHandler():GetOverlayCount() then
local g1=Duel.GetOverlayGroup(tp,1,1)
g1:Remove(c23310023.disfilter,nil,e:GetHandler())
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(23310023,1))
local mg2=g1:Select(tp,1,2,nil)
local oc1=mg2:GetFirst():GetOverlayTarget()
local oc2=mg2:GetNext():GetOverlayTarget()
Duel.Overlay(e:GetHandler(),mg2)
Duel.RaiseSingleEvent(oc1,EVENT_DETACH_MATERIAL,e,0,0,0,0)
if oc2~=oc1 then
Duel.RaiseSingleEvent(oc2,EVENT_DETACH_MATERIAL,e,0,0,0,0)
end
end
end
function c23310023.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) end
end
function c23310023.filter(c)
return c:GetOverlayCount()==0 and c:IsType(TYPE_XYZ)
end
function c23310023.tdop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(Card.CheckRemoveOverlayCard,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp,1,REASON_EFFECT)
if sg:GetCount()==0 then return end
if sg:GetCount()>1 then
Duel.Hint(HINT_SELECTMSG,tp,532)
sg=sg:Select(tp,1,1,nil)
Duel.HintSelection(sg)
end
if sg:GetFirst()==e:GetHandler() then
sg:GetFirst():RemoveOverlayCard(tp,1,1,REASON_EFFECT)
local dg=Duel.GetMatchingGroup(c23310023.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if dg:GetCount()>0 and Duel.Destroy(dg,REASON_EFFECT)~=0 and Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(23310023,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
end
end
else
sg:GetFirst():RemoveOverlayCard(tp,1,1,REASON_EFFECT)
end
end | gpl-3.0 |
davidedmonds/darkstar | scripts/zones/Pashhow_Marshlands/npcs/Cavernous_Maw.lua | 29 | 1512 | -----------------------------------
-- Area: Pashhow Marshlands
-- NPC: Cavernous Maw
-- @pos 418 25 27 109
-- Teleports Players to Pashhow Marshlands [S]
-----------------------------------
package.loaded["scripts/zones/Pashhow_Marshlands/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/teleports");
require("scripts/globals/campaign");
require("scripts/zones/Pashhow_Marshlands/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (ENABLE_WOTG == 1 and player:hasKeyItem(PURE_WHITE_FEATHER) and hasMawActivated(player,4)) then
player:startEvent(0x0389);
else
player:messageSpecial(NOTHING_HAPPENS);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0389 and option == 1) then
toMaw(player,15);
end
end; | gpl-3.0 |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c29201061.lua | 1 | 5688 | --镜世录 黄泉归航
function c29201061.initial_effect(c)
--send
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(29201061,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_DAMAGE)
e1:SetRange(LOCATION_GRAVE)
e1:SetCondition(c29201061.recon)
e1:SetTarget(c29201061.rectg)
e1:SetOperation(c29201061.recop)
c:RegisterEffect(e1)
--spsummon
local ea=Effect.CreateEffect(c)
ea:SetDescription(aux.Stringid(29201061,1))
ea:SetCategory(CATEGORY_SPECIAL_SUMMON)
ea:SetProperty(EFFECT_FLAG_CARD_TARGET)
ea:SetType(EFFECT_TYPE_IGNITION)
ea:SetRange(LOCATION_SZONE)
ea:SetTarget(c29201061.target)
ea:SetOperation(c29201061.operation)
c:RegisterEffect(ea)
--remove
local e10=Effect.CreateEffect(c)
e10:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
e10:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e10:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e10:SetCode(EVENT_SPSUMMON_SUCCESS)
e10:SetCountLimit(1,29201061)
e10:SetCondition(c29201061.thcon)
e10:SetTarget(c29201061.thtg)
e10:SetOperation(c29201061.thop)
c:RegisterEffect(e10)
--splimit
local e12=Effect.CreateEffect(c)
e12:SetType(EFFECT_TYPE_FIELD)
e12:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e12:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e12:SetRange(LOCATION_ONFIELD)
e12:SetTargetRange(1,0)
e12:SetTarget(c29201061.splimit)
c:RegisterEffect(e12)
local e13=Effect.CreateEffect(c)
e13:SetType(EFFECT_TYPE_FIELD)
e13:SetCode(EFFECT_CANNOT_SUMMON)
e13:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e13:SetRange(LOCATION_ONFIELD)
e13:SetTargetRange(1,0)
e13:SetTarget(c29201061.splimit)
c:RegisterEffect(e13)
end
function c29201061.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_SZONE)
end
function c29201061.thfilter(c)
return c:IsSetCard(0x63e0) and c:IsType(TYPE_MONSTER) and not c:IsCode(29201061) and c:IsAbleToHand()
end
function c29201061.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsOnField() and chkc:IsDestructable() end
if chk==0 then return Duel.IsExistingTarget(Card.IsDestructable,tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingMatchingCard(c29201061.thfilter,tp,LOCATION_DECK,0,1,nil) end
local g=Duel.GetMatchingGroup(c29201061.thfilter,tp,LOCATION_DECK,0,nil)
local ct=g:GetClassCount(Card.GetCode)
if ct>2 then ct=2 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectTarget(tp,Card.IsDestructable,tp,LOCATION_ONFIELD,0,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,dg:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,dg:GetCount(),tp,LOCATION_DECK)
end
function c29201061.thop(e,tp,eg,ep,ev,re,r,rp)
local dg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
local ct=Duel.Destroy(dg,REASON_EFFECT)
local g=Duel.GetMatchingGroup(c29201061.thfilter,tp,LOCATION_DECK,0,nil)
if ct==0 or g:GetCount()==0 then return end
if ct>g:GetClassCount(Card.GetCode) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g1=g:Select(tp,1,1,nil)
if ct==2 then
g:Remove(Card.IsCode,nil,g1:GetFirst():GetCode())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g2=g:Select(tp,1,1,nil)
g1:Merge(g2)
end
Duel.SendtoHand(g1,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g1)
end
function c29201061.splimit(e,c)
return not c:IsSetCard(0x63e0)
end
function c29201061.recon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp
end
function c29201061.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and c:GetLocation()==LOCATION_GRAVE end
end
function c29201061.recop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:GetLocation()~=LOCATION_GRAVE then return false end
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fc0000)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
c:RegisterEffect(e1)
Duel.RaiseEvent(c,EVENT_CUSTOM+29201000,e,0,tp,0,0)
end
end
function c29201061.filter(c)
return c:IsFaceup() and c:IsSetCard(0x63e0) and c:IsDestructable()
end
function c29201061.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c29201061.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(c29201061.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c29201061.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c29201061.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end | gpl-3.0 |
mynameiscraziu/baby | plugins/sicktir.lua | 4 | 2145 | local function run(msg)
if msg.text == "hi" then
return "سلام خوش اومدی "
end
if msg.text == "Hi" then
return "سلام خوش اومدی "
end
if msg.text == "Hello" then
return "Hi bb"
end
if msg.text == "hello" then
return "Hi honey"
end
if msg.text == "Salam" then
return "Salam aleykom"
end
if msg.text == "salam" then
return "گیریم سلام بعدش ؟"
end
if msg.text == "zac" then
return "زاک رو که هزار بار گاییدم"
end
if msg.text == "Zac" then
return "زاک که ننش زیرمه "
end
if msg.text == "ZAC" then
return "برا شما بزنه ساک "
end
if msg.text == "Umbrella" then
return "Yes?"
end
if msg.text == "umbrella" then
return "رباتی که از ما اسکی رفت ؟"
end
if msg.text == "bot" then
return "چیه ؟"
end
if msg.text == "Bot" then
return "بناللللللل دیگ "
end
if msg.text == "?" then
return "؟ این چیه اخه "
end
if msg.text == "Bye" then
return "بسلامت "
end
if msg.text == "bye" then
return "Bye Bye"
end
if msg.text == "kosenanat" then
return "کس ننه خودت مادر جنده "
end
if msg.text =="Kosenanat" then
return " کس ننه خودت مادر جنده "
end
if msg.text == "madar jende" then
return " جنده ننته خارکونی "
end
if msg.text == " ننتو گاییدم " then
return " ننت که الان میگاییدم بیا جمش کن "
end
if msg.text == " کیر " then
return " دلت میخواد ؟"
end
if msg.text == " خوبی آبجی ؟" then
return " کص لیسی ممنوع "
end
if msg.text == " mafia" then
return " مافیا ک همشون چوس ممبر گاییدن نداره چچچ "
end
if msg.text == " MAFIA" then
return " مافیا که همشون چوس ممبر گاییدن نداره چچچ "
end
end
return {
description = "Chat With Robot Server",
usage = "chat with robot",
patterns = {
"^[Hh]i$",
"^[Kk]osenanat$",
"^[Mm]afia$,
"^[Hh]ello$",
"^[Zz]ac$",
"^ZAC$",
"^[Bb]ot$",
"^[Uu]mbrella$",
"^[Bb]ye$",
"^?$",
"^[Ss]alam$",
},
run = run,
--privileged = true,
pre_process = pre_process
}
| gpl-2.0 |
waterlgndx/darkstar | scripts/zones/Temenos/npcs/Matter_Diffusion_Module.lua | 2 | 5989 | -----------------------------------
-- Area: temenos
-- NPC: Matter diffusion module
-- !pos
-----------------------------------
package.loaded["scripts/zones/Temenos/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/limbus");
require("scripts/globals/keyitems");
require("scripts/zones/Temenos/TextIDs");
function onTrade(player,npc,trade)
local count = trade:getItemCount();
local InstanceTrade=0;
if (player:hasKeyItem(dsp.ki.COSMOCLEANSE) and player:hasKeyItem(dsp.ki.WHITE_CARD) ) then
if (count==1 and trade:hasItemQty(2127,1)) then -- Central Temenos - Basement 1
InstanceTrade=128;
elseif (count==1 and trade:hasItemQty(1906,1)) then -- Central Temenos - 1st Floor
InstanceTrade=64;
elseif (count==1 and trade:hasItemQty(1905,1)) then -- Central Temenos - 2st Floor
InstanceTrade=32;
elseif (count==1 and trade:hasItemQty(1904,1)) then -- Central Temenos - 3st Floor
InstanceTrade=16;
elseif (count==3 and trade:hasItemQty(1986,1) and trade:hasItemQty(1908,1) and trade:hasItemQty(1907,1)) then --proto-ultima
InstanceTrade=8;
end
else
player:messageSpecial(CONDITION_FOR_LIMBUS_T);
print("error player don't have cosmo clean");
end
if (InstanceTrade~=0) then
player:setVar("Limbus_Trade_Item-T",InstanceTrade);
player:tradeComplete();
player:messageSpecial(CHIP_TRADE_T);
player:startEvent(32000,0,0,0,InstanceTrade,0,0,0,0);
player:setVar("limbusbitmap",InstanceTrade);
end
end;
function onTrigger(player,npc)
local instancelist ={};
local limbusbitmap = 0 ;
local AllowLimbusToPlayer = true ;
local currentlimbus= TryTobackOnCurrentLimbus(player);
instancelist = TEMENOS_LIST;
printf("currentlimbus: %u",currentlimbus);
if (player:hasKeyItem(dsp.ki.COSMOCLEANSE)) then
if (player:hasStatusEffect(dsp.effect.BATTLEFIELD) == false) then
local LimbusTradeItem = player:getVar("Limbus_Trade_Item-T");
for nt = 1,#instancelist,2 do
-- printf("list d'instance: %u",instancelist[nt]);
if (instancelist[nt+1][1]==true and player:hasKeyItem(dsp.ki.WHITE_CARD)) then
-- print("player_have_white_card");
limbusbitmap = limbusbitmap + instancelist[nt+1][4];
-- printf("bitmapadd: %u",instancelist[nt+1][4]);
end
if (instancelist[nt+1][2]==true and player:hasKeyItem(dsp.ki.RED_CARD)) then
-- print("player_have_red_card");
limbusbitmap = limbusbitmap + instancelist[nt+1][4];
-- printf("bitmapadd: %u",instancelist[nt+1][4]);
end
if (instancelist[nt+1][3]==true and player:hasKeyItem(dsp.ki.BLACK_CARD)) then
-- print("player_have_black_card");
limbusbitmap = limbusbitmap + instancelist[nt+1][4];
-- printf("bitmapadd: %u",instancelist[nt+1][4]);
end
end
limbusbitmap= limbusbitmap + LimbusTradeItem;
----- /////////////////////////////////////////////on doit ajouter le mipmap pour l'item trade ici
else
local status = player:getStatusEffect(dsp.effect.BATTLEFIELD);
local playerbcnmid = status:getPower();
-- check if the player has the key item for the current battlefield
for nt = 1,#instancelist,2 do
-- printf("list d'instance: %u",instancelist[nt]);
if (instancelist[nt] == playerbcnmid) then
if (instancelist[nt+1][1]== true and player:hasKeyItem(dsp.ki.WHITE_CARD) == false) then
AllowLimbusToPlayer = false;
end
if (instancelist[nt+1][2]== true and player:hasKeyItem(dsp.ki.RED_CARD) == false ) then
AllowLimbusToPlayer = false;
end
if (instancelist[nt+1][3]== true and player:hasKeyItem(dsp.ki.BLACK_CARD) == false ) then
AllowLimbusToPlayer = false;
end
if (AllowLimbusToPlayer == true) then --player have the correct key item for the current battflield
limbusbitmap = instancelist[nt+1][4];
end
end
end
end
if (limbusbitmap~= 0 ) then
player:startEvent(32000,0,0,0,limbusbitmap,0,0,0,0);
player:setVar("limbusbitmap",limbusbitmap);
else
player:messageSpecial(CONDITION_FOR_LIMBUS_T);
print("player need a card for basic limbus");
end
elseif (currentlimbus~=0) then
for nt = 1,#instancelist,2 do
-- printf("list d'instance: %u",instancelist[nt]);
if (instancelist[nt] == currentlimbus) then
limbusbitmap = instancelist[nt+1][4];
end
end
player:startEvent(32000,0,0,0,limbusbitmap,0,0,0,0);
player:setVar("limbusbitmap",limbusbitmap);
else
player:messageSpecial(CONDITION_FOR_LIMBUS_T);
print("error player don't have cosmo clean");
end
end;
function onEventUpdate(player,csid,option)
if (csid == 32000) then
if (player:hasStatusEffect(dsp.effect.BATTLEFIELD) == false) then
ResetPlayerLimbusVariable(player);
player:setVar("characterLimbusKey",0);
else
local status = player:getStatusEffect(dsp.effect.BATTLEFIELD);
player:setVar("LimbusID",status:getPower());
player:setVar("characterLimbusKey",GetLimbusKeyFromInstance(status:getPower()));
end
player:updateEvent(2,player:getVar("limbusbitmap"),0,1,1,0);
player:setVar("limbusbitmap",0);
end
end;
function onEventFinish(player,csid,option)
if (csid == 32000) then
end
end; | gpl-3.0 |
waterlgndx/darkstar | scripts/zones/Northern_San_dOria/npcs/Gulmama.lua | 2 | 5153 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Gulmama
-- Starts and Finishes Quest: Trial by Ice
-- Involved in Quest: Class Reunion
-- !pos -186 0 107 231
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local TrialByIce = player:getQuestStatus(SANDORIA,TRIAL_BY_ICE);
local WhisperOfFrost = player:hasKeyItem(dsp.ki.WHISPER_OF_FROST);
local realday = tonumber(os.date("%j")); -- %M for next minute, %j for next day
local ClassReunion = player:getQuestStatus(WINDURST,CLASS_REUNION);
local ClassReunionProgress = player:getVar("ClassReunionProgress");
------------------------------------------------------------
-- Class Reunion
if (ClassReunion == 1 and ClassReunionProgress == 4) then
player:startEvent(713,0,1171,0,0,0,0,0,0); -- he gives you an ice pendulum and wants you to go to Cloister of Frost
elseif (ClassReunion == 1 and ClassReunionProgress == 5 and player:hasItem(1171) == false) then
player:startEvent(712,0,1171,0,0,0,0,0,0); -- lost the ice pendulum need another one
------------------------------------------------------------
elseif ((TrialByIce == QUEST_AVAILABLE and player:getFameLevel(SANDORIA) >= 6) or (TrialByIce == QUEST_COMPLETED and realday ~= player:getVar("TrialByIce_date"))) then
player:startEvent(706,0,dsp.ki.TUNING_FORK_OF_ICE); -- Start and restart quest "Trial by ice"
elseif (TrialByIce == QUEST_ACCEPTED and player:hasKeyItem(dsp.ki.TUNING_FORK_OF_ICE) == false and WhisperOfFrost == false) then
player:startEvent(718,0,dsp.ki.TUNING_FORK_OF_ICE); -- Defeat against Shiva : Need new Fork
elseif (TrialByIce == QUEST_ACCEPTED and WhisperOfFrost == false) then
player:startEvent(707,0,dsp.ki.TUNING_FORK_OF_ICE,4);
elseif (TrialByIce == QUEST_ACCEPTED and WhisperOfFrost) then
local numitem = 0;
if (player:hasItem(17492)) then numitem = numitem + 1; end -- Shiva's Claws
if (player:hasItem(13242)) then numitem = numitem + 2; end -- Ice Belt
if (player:hasItem(13561)) then numitem = numitem + 4; end -- Ice Ring
if (player:hasItem(1207)) then numitem = numitem + 8; end -- Rust 'B' Gone
if (player:hasSpell(302)) then numitem = numitem + 32; end -- Ability to summon Shiva
player:startEvent(709,0,dsp.ki.TUNING_FORK_OF_ICE,4,0,numitem);
else
player:startEvent(710); -- Standard dialog
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 706 and option == 1) then
if (player:getQuestStatus(SANDORIA,TRIAL_BY_ICE) == QUEST_COMPLETED) then
player:delQuest(SANDORIA,TRIAL_BY_ICE);
end
player:addQuest(SANDORIA,TRIAL_BY_ICE);
player:setVar("TrialByIce_date", 0);
player:addKeyItem(dsp.ki.TUNING_FORK_OF_ICE);
player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.TUNING_FORK_OF_ICE);
elseif (csid == 718) then
player:addKeyItem(dsp.ki.TUNING_FORK_OF_ICE);
player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.TUNING_FORK_OF_ICE);
elseif (csid == 709) then
local item = 0;
if (option == 1) then item = 17492; -- Shiva's Claws
elseif (option == 2) then item = 13242; -- Ice Belt
elseif (option == 3) then item = 13561; -- Ice Ring
elseif (option == 4) then item = 1207; -- Rust 'B' Gone
end
if (player:getFreeSlotsCount() == 0 and (option ~= 5 or option ~= 6)) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,item);
else
if (option == 5) then
player:addGil(GIL_RATE*10000);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*10000); -- Gil
elseif (option == 6) then
player:addSpell(302); -- Avatar
player:messageSpecial(SHIVA_UNLOCKED,0,0,4);
else
player:addItem(item);
player:messageSpecial(ITEM_OBTAINED,item); -- Item
end
player:addTitle(dsp.title.HEIR_OF_THE_GREAT_ICE);
player:delKeyItem(dsp.ki.WHISPER_OF_FROST); --Whisper of Frost, as a trade for the above rewards
player:setVar("TrialByIce_date", os.date("%j")); -- %M for next minute, %j for next day
player:addFame(SANDORIA,30);
player:completeQuest(SANDORIA,TRIAL_BY_ICE);
end
elseif (csid == 713 or csid == 712) then
if (player:getFreeSlotsCount() ~= 0) then
player:addItem(1171);
player:messageSpecial(ITEM_OBTAINED,1171);
player:setVar("ClassReunionProgress",5);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1171);
end;
end;
end;
| gpl-3.0 |
drmingdrmer/lua-cjson | tests/bench.lua | 145 | 3247 | #!/usr/bin/env lua
-- This benchmark script measures wall clock time and should be
-- run on an unloaded system.
--
-- Your Mileage May Vary.
--
-- Mark Pulford <mark@kyne.com.au>
local json_module = os.getenv("JSON_MODULE") or "cjson"
require "socket"
local json = require(json_module)
local util = require "cjson.util"
local function find_func(mod, funcnames)
for _, v in ipairs(funcnames) do
if mod[v] then
return mod[v]
end
end
return nil
end
local json_encode = find_func(json, { "encode", "Encode", "to_string", "stringify", "json" })
local json_decode = find_func(json, { "decode", "Decode", "to_value", "parse" })
local function average(t)
local total = 0
for _, v in ipairs(t) do
total = total + v
end
return total / #t
end
function benchmark(tests, seconds, rep)
local function bench(func, iter)
-- Use socket.gettime() to measure microsecond resolution
-- wall clock time.
local t = socket.gettime()
for i = 1, iter do
func(i)
end
t = socket.gettime() - t
-- Don't trust any results when the run lasted for less than a
-- millisecond - return nil.
if t < 0.001 then
return nil
end
return (iter / t)
end
-- Roughly calculate the number of interations required
-- to obtain a particular time period.
local function calc_iter(func, seconds)
local iter = 1
local rate
-- Warm up the bench function first.
func()
while not rate do
rate = bench(func, iter)
iter = iter * 10
end
return math.ceil(seconds * rate)
end
local test_results = {}
for name, func in pairs(tests) do
-- k(number), v(string)
-- k(string), v(function)
-- k(number), v(function)
if type(func) == "string" then
name = func
func = _G[name]
end
local iter = calc_iter(func, seconds)
local result = {}
for i = 1, rep do
result[i] = bench(func, iter)
end
-- Remove the slowest half (round down) of the result set
table.sort(result)
for i = 1, math.floor(#result / 2) do
table.remove(result, 1)
end
test_results[name] = average(result)
end
return test_results
end
function bench_file(filename)
local data_json = util.file_load(filename)
local data_obj = json_decode(data_json)
local function test_encode()
json_encode(data_obj)
end
local function test_decode()
json_decode(data_json)
end
local tests = {}
if json_encode then tests.encode = test_encode end
if json_decode then tests.decode = test_decode end
return benchmark(tests, 0.1, 5)
end
-- Optionally load any custom configuration required for this module
local success, data = pcall(util.file_load, ("bench-%s.lua"):format(json_module))
if success then
util.run_script(data, _G)
configure(json)
end
for i = 1, #arg do
local results = bench_file(arg[i])
for k, v in pairs(results) do
print(("%s\t%s\t%d"):format(arg[i], k, v))
end
end
-- vi:ai et sw=4 ts=4:
| mit |
MonokuroInzanaito/ygopro-777DIY | expansions/script/c18755513.lua | 1 | 1809 | --缲狼的终章
function c18755513.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,18755513+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c18755513.target)
e1:SetOperation(c18755513.activate)
c:RegisterEffect(e1)
end
function c18755513.filter(c)
return c:IsType(TYPE_PENDULUM) and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsAbleToDeck()
and not c:IsHasEffect(EFFECT_NECRO_VALLEY) and c:IsSetCard(0x5abb)
end
function c18755513.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c18755513.filter,tp,LOCATION_EXTRA+LOCATION_GRAVE,0,1,nil) and not (Duel.GetFieldCard(tp,LOCATION_SZONE,6) and Duel.GetFieldCard(tp,LOCATION_SZONE,7)) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,0,0)
end
function c18755513.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c18755513.filter,tp,LOCATION_EXTRA+LOCATION_GRAVE,0,nil)
if g:GetCount()<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:Select(tp,1,2,nil)
local ct=Duel.SendtoDeck(sg,nil,0,REASON_EFFECT)
Duel.ShuffleDeck(tp)
if ct>=1 then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local vg1=Duel.SelectMatchingCard(tp,c18755513.sfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc1=vg1:GetFirst()
if tc1 then
Duel.MoveToField(tc1,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
if ct==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local vg2=Duel.SelectMatchingCard(tp,c18755513.sfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc2=vg2:GetFirst()
if tc2 then
Duel.MoveToField(tc2,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
end
end
function c18755513.sfilter(c)
return c:IsSetCard(0x5abb) and c:IsType(TYPE_PENDULUM)
end | gpl-3.0 |
kidaa/darkstar | scripts/globals/items/mushroom_salad.lua | 39 | 1426 | -----------------------------------------
-- ID: 5678
-- Item: Mushroom Salad
-- Food Effect: 3 Hrs, All Races
-----------------------------------------
-- MP 14% Cap 85
-- Agility 6
-- Mind 6
-- Strength -5
-- Vitality -5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0;
if (target:hasStatusEffect(EFFECT_FOOD)) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5678);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_MPP, 14);
target:addMod(MOD_FOOD_MP_CAP, 85);
target:addMod(MOD_AGI, 6);
target:addMod(MOD_MND, 6);
target:addMod(MOD_STR, -5);
target:addMod(MOD_VIT, -5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_FOOD_MPP, 14);
target:delMod(MOD_FOOD_MP_CAP, 85);
target:delMod(MOD_AGI, 6);
target:delMod(MOD_MND, 6);
target:delMod(MOD_STR, -5);
target:delMod(MOD_VIT, -5);
end;
| gpl-3.0 |
lhog/Zero-K | scripts/vehcapture.lua | 6 | 6750 | include "constants.lua"
local spGetUnitRulesParam = Spring.GetUnitRulesParam
local base, front, bigwheel, rear = piece('base', 'front', 'bigwheel', 'rear')
local turret, arm_1, arm_2, arm_3, dish, panel_a1, panel_b1, panel_a2, panel_b2, flare = piece('turret', 'arm_1', 'arm_2', 'arm_3', 'dish', 'panel_a1', 'panel_b1', 'panel_a2', 'panel_b2', 'flare')
local tracks1, tracks2, tracks3, tracks4 = piece('tracks1', 'tracks2', 'tracks3', 'tracks4')
local wheels_s = { piece('wheels2', 'wheels3') }
local wheels_m = { piece('wheels1', 'wheels4') }
local tracks = 1
-- Signal definitions
local SIG_ACTIVATE = 2
local SIG_ANIM = 4
local SIG_AIM = 1
local SIG_IDLE = 8
local WHEEL_SPIN_SPEED_S = math.rad(540)
local WHEEL_SPIN_SPEED_M = math.rad(360)
local WHEEL_SPIN_SPEED_L = math.rad(180)
local WHEEL_SPIN_ACCEL_S = math.rad(15)
local WHEEL_SPIN_ACCEL_M = math.rad(10)
local WHEEL_SPIN_ACCEL_L = math.rad(5)
local WHEEL_SPIN_DECEL_S = math.rad(25)
local WHEEL_SPIN_DECEL_M = math.rad(25)
local WHEEL_SPIN_DECEL_L = math.rad(15)
local DEPLOY_SPEED = math.rad(90)
local TURRET_SPEED = math.rad(60)
local TURRET_ACCEL = math.rad(2)
local ANIM_PERIOD = 66
local PIVOT_MOD = 1.6 --appox. equal to MAX_PIVOT / turnrate
local MAX_PIVOT = math.rad(20)
local MIN_PIVOT = math.rad(-20)
local PIVOT_SPEED = math.rad(60)
local MIN_DIFF = math.rad(0.01)
local smokePiece = {base, turret}
local function ImpactTilt(x,z)
Turn(base, z_axis, math.rad(-z), math.rad(105))
Turn(base, x_axis, math.rad(x), math.rad(105))
WaitForTurn(base, z_axis)
WaitForTurn(base, x_axis)
Turn(base, z_axis, 0, math.rad(30))
Turn(base, x_axis, 0, math.rad(300))
end
--[[
function script.HitByWeapon(x, z)
StartThread(ImpactTilt, x, z)
end
]]
local function AnimControl()
Signal(SIG_ANIM)
SetSignalMask(SIG_ANIM)
local lastHeading, currHeading, diffHeading, pivotAngle
lastHeading = GetUnitValue(COB.HEADING)*GG.Script.headingToRad
while true do
tracks = tracks + 1
if tracks == 2 then
Hide(tracks1)
Show(tracks2)
elseif tracks == 3 then
Hide(tracks2)
Show(tracks3)
elseif tracks == 4 then
Hide(tracks3)
Show(tracks4)
else
tracks = 1
Hide(tracks4)
Show(tracks1)
end
for i=1,#wheels_s do
Spin(wheels_s[i], x_axis, WHEEL_SPIN_SPEED_S, WHEEL_SPIN_ACCEL_S)
end
for i=1,#wheels_m do
Spin(wheels_m[i], x_axis, WHEEL_SPIN_SPEED_M, WHEEL_SPIN_ACCEL_M)
end
Spin(bigwheel, x_axis, WHEEL_SPIN_SPEED_L, WHEEL_SPIN_ACCEL_L)
--pivot
currHeading = GetUnitValue(COB.HEADING)*GG.Script.headingToRad
diffHeading = (currHeading - lastHeading)
if (diffHeading > 0 and diffHeading < MIN_DIFF) or (diffHeading < 0 and diffHeading > -MIN_DIFF) then
diffHeading = MIN_DIFF -- to prevent segfaulting perfect alignment
end
-- Fix wrap location
if diffHeading > math.pi then
diffHeading = diffHeading - 2*math.pi
end
if diffHeading < -math.pi then
diffHeading = diffHeading + 2*math.pi
end
-- Bound maximun pivot
pivotAngle = diffHeading * PIVOT_MOD
if pivotAngle > MAX_PIVOT then
pivotAngle = MAX_PIVOT
end
if pivotAngle < MIN_PIVOT then
pivotAngle = MIN_PIVOT
end
-- Turn slowly for small course corrections
if math.abs(diffHeading) < 0.05 then
Turn(front, y_axis, pivotAngle, PIVOT_SPEED*0.2)
Turn(rear, y_axis, (0 - pivotAngle), PIVOT_SPEED*0.2)
else
Turn(front, y_axis, pivotAngle, PIVOT_SPEED)
Turn(rear, y_axis, (0 - pivotAngle), PIVOT_SPEED)
end
lastHeading = currHeading
Sleep(ANIM_PERIOD)
end
end
local function IdleAnim()
Signal(SIG_IDLE)
SetSignalMask(SIG_IDLE)
while true do
local angle = math.random(0,360)
Turn(turret, y_axis, math.rad(angle), TURRET_SPEED)
Sleep(4000)
end
end
local function RestoreAfterDelay()
Sleep(7000)
--Turn(arm_1, x_axis, math.rad(90), math.rad(45))
StartThread(IdleAnim)
end
function script.AimWeapon(num, heading, pitch)
Signal(SIG_IDLE)
Signal(SIG_AIM)
SetSignalMask(SIG_AIM)
Turn(turret, y_axis, heading, math.rad(240))
--Turn(arm_1, x_axis, math.rad(90) - pitch, math.rad(60))
--WaitForTurn(arm_1, x_axis)
WaitForTurn(turret, y_axis)
StartThread(RestoreAfterDelay)
return (spGetUnitRulesParam(unitID, "cantfire") == 0) --checks for max capture
end
function script.AimFromWeapon(num) return flare end
function script.QueryWeapon(num) return flare end
function script.Create()
StartThread(GG.Script.SmokeUnit, unitID, smokePiece)
Turn(rear, y_axis, 0.01, PIVOT_SPEED)
while (select(5, Spring.GetUnitHealth(unitID)) < 1) do
Sleep (1000)
end
script.Activate()
end
function script.Activate()
Signal(SIG_ACTIVATE)
SetSignalMask(SIG_ACTIVATE)
Turn(arm_1, x_axis, math.rad(-90), DEPLOY_SPEED)
WaitForTurn(arm_1, x_axis)
Turn(arm_2, x_axis, math.rad(30), DEPLOY_SPEED)
Turn(arm_3, x_axis, math.rad(-40), DEPLOY_SPEED)
WaitForTurn(arm_2, x_axis)
WaitForTurn(arm_3, x_axis)
Turn(panel_a1, z_axis, math.rad(-(30)), DEPLOY_SPEED)
Turn(panel_a2, z_axis, math.rad(-(-30)), DEPLOY_SPEED)
Turn(panel_b1, z_axis, math.rad(-(-30)), DEPLOY_SPEED)
Turn(panel_b2, z_axis, math.rad(-(30)), DEPLOY_SPEED)
WaitForTurn(panel_a1, z_axis)
WaitForTurn(panel_a2, z_axis)
WaitForTurn(panel_b1, z_axis)
WaitForTurn(panel_b2, z_axis)
StartThread(IdleAnim)
end
function script.Deactivate()
Signal(SIG_ACTIVATE)
SetSignalMask(SIG_ACTIVATE)
Turn(turret, y_axis, 0, math.rad(TURRET_SPEED))
WaitForTurn(turret, y_axis)
Turn(panel_a1, z_axis, 0, DEPLOY_SPEED)
Turn(panel_a2, z_axis, 0, DEPLOY_SPEED)
Turn(panel_b1, z_axis, 0, DEPLOY_SPEED)
Turn(panel_b2, z_axis, 0, DEPLOY_SPEED)
WaitForTurn(panel_a1, z_axis)
WaitForTurn(panel_a2, z_axis)
WaitForTurn(panel_b1, z_axis)
WaitForTurn(panel_b2, z_axis)
Turn(arm_2, x_axis, 0, DEPLOY_SPEED)
Turn(arm_3, x_axis, 0, DEPLOY_SPEED)
WaitForTurn(arm_2, x_axis)
WaitForTurn(arm_3, x_axis)
Turn(arm_1, x_axis, 0, DEPLOY_SPEED)
end
local function Stopping()
Signal(SIG_ANIM)
SetSignalMask(SIG_ANIM)
StopSpin(bigwheel, x_axis, WHEEL_SPIN_DECEL_L)
for i=1,#wheels_s do
StopSpin(wheels_s[i], x_axis, WHEEL_SPIN_DECEL_M)
end
for i=1,#wheels_m do
StopSpin(wheels_m[i], x_axis, WHEEL_SPIN_DECEL_M)
end
end
function script.StartMoving()
StartThread(AnimControl)
end
function script.StopMoving()
StartThread(Stopping)
end
function script.Killed(recentDamage, maxHealth)
local severity = recentDamage/maxHealth
if severity <= .25 then
Explode(front, SFX.NONE)
Explode(rear, SFX.NONE)
return 1
elseif severity <= .50 then
Explode(front, SFX.NONE)
Explode(rear, SFX.NONE)
return 1
elseif severity <= .99 then
Explode(front, SFX.SHATTER)
Explode(rear, SFX.SMOKE + SFX.FIRE)
return 2
else
Explode(front, SFX.SHATTER)
Explode(rear, SFX.SMOKE + SFX.FIRE + SFX.EXPLODE)
return 2
end
end
| gpl-2.0 |
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