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Vadavim/jsr-darkstar
scripts/zones/Northern_San_dOria/npcs/Pagisalis.lua
1
3474
----------------------------------- -- Area: Northern San d'Oria -- NPC: Pagisalis -- Involved In Quest: Enveloped in Darkness -- @zone 231 -- @pos ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(SANDORIA,UNDYING_FLAMES) == QUEST_ACCEPTED) then if (trade:hasItemQty(913,2) and trade:getItemCount() == 2) then -- Trade Lump of Beeswax player:startEvent(0x0233); elseif (trade:hasItemQty(4099,12) and trade:getItemCount() == 12) then -- Trade Earth Crystals player:startEvent(0x0233); end end if (player:hasKeyItem(OLD_POCKET_WATCH) and player:hasKeyItem(OLD_BOOTS) == false) then if (trade:hasItemQty(828,1) and trade:getItemCount() == 1) then -- Trade Velvet Cloth player:startEvent(0x0025); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) sanFame = player:getFameLevel(SANDORIA); undyingFlames = player:getQuestStatus(SANDORIA,UNDYING_FLAMES); if (player:hasKeyItem(OLD_POCKET_WATCH)) then player:startEvent(0x0030); elseif (player:hasKeyItem(OLD_BOOTS)) then player:startEvent(0x003A); elseif (sanFame >= 2 and undyingFlames == QUEST_AVAILABLE) then player:startEvent(0x0232); elseif (undyingFlames == QUEST_ACCEPTED) then player:startEvent(0x0235); elseif (undyingFlames == QUEST_COMPLETED) then player:startEvent(0x0236); else player:startEvent(0x0234) end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function questReward(player) require("scripts/globals/jsr_utils"); local reward = { ["xp"] = 1250, ["guild"] = {ALCH, 300}, ["item"] = 13211 }; jsrReward(player, reward); end function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0232 and option == 0) then player:addQuest(SANDORIA,UNDYING_FLAMES); player:SayToPlayer("You may trade two Silver Beastoins instead of beeswax.") elseif (csid == 0x0233) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,13211); -- Friars Rope else player:tradeComplete(); player:addTitle(FAITH_LIKE_A_CANDLE); questReward(player); player:addFame(SANDORIA,30); player:completeQuest(SANDORIA,UNDYING_FLAMES); end elseif (csid == 0x0025) then player:tradeComplete(); player:delKeyItem(OLD_POCKET_WATCH); player:addKeyItem(OLD_BOOTS); player:messageSpecial(KEYITEM_OBTAINED,OLD_BOOTS); end end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/mobskills/Digest.lua
1
1189
--------------------------------------------------- -- Drainkiss -- Deals dark damage to a single target. Additional effect: Drain -- Type: Magical -- Utsusemi/Blink absorb: 1 shadow -- Range: Melee -- Notes: If used against undead, it will simply do damage and not drain HP. --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:getFamily() == 290) then -- Claret if (mob:checkDistance(target) < 3) then -- Don't use it if he is on his target. return 1; end; end; return 0; end; function onMobWeaponSkill(target, mob, skill) local hard = mob:getMobMod(MOBMOD_HARD_MODE); local dmgmod = 1 + hard / 5; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*2.6,ELE_DARK,dmgmod,TP_MAB_BONUS,1); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_DARK,MOBPARAM_1_SHADOW); skill:setMsg(MobPhysicalDrainMove(mob, target, skill, MOBDRAIN_HP, dmg)); return dmg; end;
gpl-3.0
zynjec/darkstar
scripts/globals/weaponskills/quietus.lua
10
1867
----------------------------------- -- Quietus -- Scythe weapon skill -- Skill Level: N/A -- Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP. Redemption: Aftermath. -- Available only when equipped with Redemption (85)/(90)/(95)/(99) or Penitence +1/+2/+3/Umiliati. -- Aligned with the Shadow Gorget, Aqua Gorget & Snow Gorget. -- Aligned with the Shadow Belt, Aqua Belt & Snow Belt. -- Element: None -- Modifiers: STR: 60% MND: 60% -- 100%TP 200%TP 300%TP -- 3.00 3.00 3.00 ----------------------------------- require("scripts/globals/aftermath") require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/weaponskills") ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {} params.numHits = 1 params.ftp100 = 3.0 params.ftp200 = 3.0 params.ftp300 = 3.0 params.str_wsc = 0.4 params.dex_wsc = 0.0 params.vit_wsc = 0.0 params.agi_wsc = 0.0 params.int_wsc = 0.0 params.mnd_wsc = 0.4 params.chr_wsc = 0.0 params.crit100 = 0.0 params.crit200 = 0.0 params.crit300 = 0.0 params.canCrit = false params.acc100 = 0.0 params.acc200 = 0.0 params.acc300 = 0.0 params.atk100 = 1; params.atk200 = 1; params.atk300 = 1; params.ignoresDef = true params.ignored100 = 0.1 params.ignored200 = 0.3 params.ignored300 = 0.5 if USE_ADOULIN_WEAPON_SKILL_CHANGES then params.str_wsc = 0.6 params.mnd_wsc = 0.6 end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar) -- Apply aftermath if damage > 0 then dsp.aftermath.addStatusEffect(player, tp, dsp.slot.MAIN, dsp.aftermath.type.EMPYREAN) end return tpHits, extraHits, criticalHit, damage end
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Yuhtunga_Jungle/npcs/Logging_Point.lua
17
1091
----------------------------------- -- Area: Yuhtunga Jungle -- NPC: Logging Point ----------------------------------- package.loaded["scripts/zones/Yuhtunga_Jungle/TextIDs"] = nil; ------------------------------------- require("scripts/globals/logging"); require("scripts/zones/Yuhtunga_Jungle/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) startLogging(player,player:getZoneID(),npc,trade,0x00CD); end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) player:messageSpecial(LOGGING_IS_POSSIBLE_HERE,1021); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
vseledkin/torch-toolbox
Dataset-tools/data_augmentation.lua
2
3001
-- Author: Aysegul Dundar -- Date: December, 2014 require 'image' require 'pl' require 'trepl' opt = lapp[[ -h,--hflip (default true) horizontal flip -t,--transImgInt (default 20) stepping of translation, number of images to create (ta/t)^2 --ta (default 40) max translation length -r, --rotationImg (default 2) number of images to create by rotation --ra (default 0.1) max angle of rotation -p,--pathToFolder (default 'images') path to the folder of images ]] if not paths.dir(opt.pathToFolder) then error(string.format("the folder %s not exist", opt.pathToFolder)) end function hflip_img(path_img, tmp_img, aug_path) local tmp_path = path_img .. "/" .. tmp_img local img = image.load(tmp_path) local img_flip = image.hflip(img) -- assumes .jpg ending for now tmp_img = string.sub(tmp_img, 1, -5) local img_path = aug_path .. "/" .. tmp_img .. "flip.jpg" image.save(img_path, img_flip) end function rotate_img(path_img, tmp_img, aug_path, degree) local tmp_path = path_img .. "/" .. tmp_img local img = image.load(tmp_path) local img_rotate = image.rotate(img, degree) -- assumes .jpg ending for now tmp_img = string.sub(tmp_img, 1, -5) local img_path = aug_path .. "/" .. tmp_img .. "rotate" .. degree .. ".jpg" image.save(img_path, img_rotate) end function crop5_img(path_img, tmp_img, aug_path, jitter) local tmp_path = path_img .. "/" .. tmp_img local img = image.load(tmp_path) local w = img:size(2) - jitter local h = img:size(3) - jitter -- assumes .jpg ending for now tmp_img = string.sub(tmp_img, 1, -5) local number_img = jitter/opt.transImgInt for i=1, number_img do for j=1, number_img do local sample = img[{{}, {1+ (j-1) * opt.transImgInt, (j-1) * opt.transImgInt + w}, {1+ (i-1) * opt.transImgInt, (i-1) * opt.transImgInt + h}}] local img_path = aug_path .. "/" .. tmp_img .. "crop" .. (j+(i-1)*number_img) .. ".jpg" image.save(img_path, sample) if opt.hflip == true then hflip_img(aug_path, tmp_img .. "crop" .. (j+(i-1)*number_img) .. ".jpg", aug_path) end end end end local image_names = paths.dir(opt.pathToFolder, 'r') os.execute("mkdir -p " .. opt.pathToFolder .. "/augmentations") local aug_path = opt.pathToFolder .. "/augmentations" for i=1, #image_names do local tmp_img = image_names[i] if (string.sub(tmp_img, 1, 1) ~= '.' and tmp_img ~= 'augmentations') then if opt.ta > 0 then crop5_img(opt.pathToFolder, tmp_img, aug_path, opt.ta) elseif opt.hflip == true then hflip_img(opt.pathToFolder, tmp_img, aug_path) end if opt.ra > 0 then local angle = opt.ra/opt.rotationImg for i=1, opt.rotationImg do rotate_img(opt.pathToFolder, tmp_img, aug_path, angle*i) end end end end
bsd-3-clause
Vadavim/jsr-darkstar
scripts/zones/Port_Bastok/npcs/Mine_Konte.lua
17
1124
----------------------------------- -- Area: Port Bastok -- NPC: Mine Konte -- Involved in Quest: Out of One's Shell ----------------------------------- require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) OutOfOneShell = player:getQuestStatus(BASTOK,OUT_OF_ONE_S_SHELL); if (OutOfOneShell == QUEST_ACCEPTED and player:getVar("OutOfTheShellZone") == 0) then player:startEvent(0x0053); else player:startEvent(0x002a); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Bastok_Markets/npcs/Zaira.lua
15
1895
----------------------------------- -- Area: Batok Markets -- NPC: Zaira -- Standard Merchant NPC -- -- Updated Aug-09-2013 by Zerahn, based on bgwiki and gamerescape ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,ZAIRA_SHOP_DIALOG); stock = { 0x12FE, 111,1, --Scroll of Blind 0x12E6, 360,2, --Scroll of Bio 0x12DC, 82,2, --Scroll of Poison 0x12FD, 2250,2, --Scroll of Sleep 0x129F, 61,3, --Scroll of Stone 0x12A9, 140,3, --Scroll of Water 0x129A, 324,3, --Scroll of Aero 0x1290, 837,3, --Scroll of Fire 0x1295, 1584,3, --Scroll of Blizzard 0x12A4, 3261,3, --Scroll of Thunder 0x12EF, 1363,3, --Scroll of Shock 0x12EE, 1827,3, --Scroll of Rasp 0x12ED, 2250,3, --Scroll of Choke 0x12EC, 3688,3, --Scroll of Frost 0x12EB, 4644,3, --Scroll of Burn 0x12F0, 6366,3, --Scroll of Drown } showNationShop(player, NATION_BASTOK, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
darklost/quick-ng
quick/framework/cc/components/behavior/EventProtocol.lua
10
5330
local Component = import("..Component") local EventProtocol = class("EventProtocol", Component) function EventProtocol:ctor() EventProtocol.super.ctor(self, "EventProtocol") self.listeners_ = {} self.nextListenerHandleIndex_ = 0 end function EventProtocol:addEventListener(eventName, listener, tag) assert(type(eventName) == "string" and eventName ~= "", "EventProtocol:addEventListener() - invalid eventName") eventName = string.upper(eventName) if self.listeners_[eventName] == nil then self.listeners_[eventName] = {} end local ttag = type(tag) if ttag == "table" or ttag == "userdata" then PRINT_DEPRECATED("EventProtocol:addEventListener(eventName, listener, target) is deprecated, please use EventProtocol:addEventListener(eventName, handler(target, listener), tag)") listener = handler(tag, listener) tag = "" end self.nextListenerHandleIndex_ = self.nextListenerHandleIndex_ + 1 local handle = tostring(self.nextListenerHandleIndex_) tag = tag or "" self.listeners_[eventName][handle] = {listener, tag} if DEBUG > 1 then printInfo("%s [EventProtocol] addEventListener() - event: %s, handle: %s, tag: %s", tostring(self.target_), eventName, handle, tostring(tag)) end return handle end function EventProtocol:dispatchEvent(event) event.name = string.upper(tostring(event.name)) local eventName = event.name if DEBUG > 1 then printInfo("%s [EventProtocol] dispatchEvent() - event %s", tostring(self.target_), eventName) end if self.listeners_[eventName] == nil then return end event.target = self.target_ event.stop_ = false event.stop = function(self) self.stop_ = true end for handle, listener in pairs(self.listeners_[eventName]) do if DEBUG > 1 then printInfo("%s [EventProtocol] dispatchEvent() - dispatching event %s to listener %s", tostring(self.target_), eventName, handle) end -- listener[1] = listener -- listener[2] = tag event.tag = listener[2] listener[1](event) if event.stop_ then if DEBUG > 1 then printInfo("%s [EventProtocol] dispatchEvent() - break dispatching for event %s", tostring(self.target_), eventName) end break end end return self.target_ end function EventProtocol:removeEventListener(handleToRemove) for eventName, listenersForEvent in pairs(self.listeners_) do for handle, _ in pairs(listenersForEvent) do if handle == handleToRemove then listenersForEvent[handle] = nil if DEBUG > 1 then printInfo("%s [EventProtocol] removeEventListener() - remove listener [%s] for event %s", tostring(self.target_), handle, eventName) end return self.target_ end end end return self.target_ end function EventProtocol:removeEventListenersByTag(tagToRemove) for eventName, listenersForEvent in pairs(self.listeners_) do for handle, listener in pairs(listenersForEvent) do -- listener[1] = listener -- listener[2] = tag if listener[2] == tagToRemove then listenersForEvent[handle] = nil if DEBUG > 1 then printInfo("%s [EventProtocol] removeEventListener() - remove listener [%s] for event %s", tostring(self.target_), handle, eventName) end end end end return self.target_ end function EventProtocol:removeEventListenersByEvent(eventName) self.listeners_[string.upper(eventName)] = nil if DEBUG > 1 then printInfo("%s [EventProtocol] removeAllEventListenersForEvent() - remove all listeners for event %s", tostring(self.target_), eventName) end return self.target_ end function EventProtocol:removeAllEventListeners() self.listeners_ = {} if DEBUG > 1 then printInfo("%s [EventProtocol] removeAllEventListeners() - remove all listeners", tostring(self.target_)) end return self.target_ end function EventProtocol:hasEventListener(eventName) eventName = string.upper(tostring(eventName)) local t = self.listeners_[eventName] if not t then return false end for _, __ in pairs(t) do return true end return false end function EventProtocol:dumpAllEventListeners() print("---- EventProtocol:dumpAllEventListeners() ----") for name, listeners in pairs(self.listeners_) do printf("-- event: %s", name) for handle, listener in pairs(listeners) do printf("-- listener: %s, handle: %s", tostring(listener[1]), tostring(handle)) end end return self.target_ end function EventProtocol:exportMethods() self:exportMethods_({ "addEventListener", "dispatchEvent", "removeEventListener", "removeEventListenersByTag", "removeEventListenersByEvent", "removeAllEventListenersForEvent", "removeAllEventListeners", "hasEventListener", "dumpAllEventListeners", }) return self.target_ end function EventProtocol:onBind_() end function EventProtocol:onUnbind_() end return EventProtocol
mit
kickstandproject/asterisk-testsuite-temporary
asttest/self-tests/astlib_configs2/test.lua
5
1883
-- test astlib skip_if(not ast.exists(), "asterisk not found") -- generate what we expect to see expected_test_conf = [[ [test] test = 1 test = test value = this allow = true [section] value = yes setting = on ip = 10.10.10.10 [section] value = no #include file [template](!) value = default [inherit](template) value = default [inherit](template,test) value = default [inherit_template](!,template,test) value = default ]] f = io.open("expected_test.conf", "w") f:write(expected_test_conf) f:close() -- generate a config a = ast.new() a["test.conf"]["test"]["test"] = 1 a["test.conf"]["test"]["test"] = "test" a["test.conf"]["test"]["value"] = "this" a["test.conf"]["test"]["allow"] = true a["test.conf"]["section"]["value"] = "yes" a["test.conf"]["section"]["setting"] = "on" a["test.conf"]["section"]["ip"] = "10.10.10.10" s = a["test.conf"]:new_section("section") s["value"] = "no" a["test.conf"]:verbatim("#include file\n\n") a["test.conf"]["template"].template = true a["test.conf"]["template"]["value"] = "default" a["test.conf"]["inherit"].inherit = {"template"} a["test.conf"]["inherit"]["value"] = "default" s = a["test.conf"]:new_section("inherit") s.inherit = {"template", "test"} s["value"] = "default" a["test.conf"]["inherit_template"].template = true a["test.conf"]["inherit_template"].inherit = {"template", "test"} a["test.conf"]["inherit_template"]["value"] = "default" a:spawn() a:term_or_kill() f = io.open(a:path("/etc/asterisk/test.conf")) test_conf = f:read("*a") f:close() -- diff the two os.execute("diff -u expected_test.conf " .. a:path("/etc/asterisk/test.conf") .. " > diff") f = io.open("diff") diff = f:read("*a") f:close() -- cleanup os.execute("rm -f test.conf expected_test.conf diff") -- check if our two configs match fail_if(test_conf ~= expected_test_conf, "test_conf does not match expected_test_conf\n\n" .. diff)
gpl-2.0
Vadavim/jsr-darkstar
scripts/globals/effects/accuracy_boost_ii.lua
1
1028
----------------------------------- -- -- EFFECT_ACCURACY_BOOST -- ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_ACC,effect:getPower()); end; ----------------------------------- -- onEffectTick Action ----------------------------------- function onEffectTick(target,effect) -- the effect loses accuracy of 1 every 3 ticks depending on the source of the acc boost local boostACC_effect_size = effect:getPower(); if (boostACC_effect_size > 0) then effect:setPower(boostACC_effect_size - 1) target:delMod(MOD_ACC,1); end end; ----------------------------------- -- onEffectLose Action ----------------------------------- function onEffectLose(target,effect) local boostACC_effect_size = effect:getPower(); if (boostACC_effect_size > 0) then target:delMod(MOD_ACC,effect:getPower()); end end;
gpl-3.0
Colettechan/darkstar
scripts/zones/Windurst_Waters/npcs/Tonana.lua
13
1113
----------------------------------- -- Area: Windurst Waters -- NPC: Tonana -- Warps players to Windurst Woods ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x23b); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (option == 1) then player:setPos(108.744,-4.999,-134.094,222,241); -- (Retail packet captured) end end;
gpl-3.0
amir0858/telesuper1
plugins/saveplug.lua
19
1055
--Created by: @WaderTGTeam --Powered by: @WaderTGTeam --âڑ ï¸ڈCopyRight all right reservedâڑ ï¸ڈ local function saveplug(extra, success, result) local msg = extra.msg local name = extra.name local receiver = get_receiver(msg) if success then local file = 'plugins/'..name..'.lua' print('File saving to:', result) os.rename(result, file) print('File moved to:', file) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function run(msg,matches) local receiver = get_receiver(msg) local group = msg.to.id if msg.reply_id then local name = matches[2] if matches[1] == "save" and matches[2] and is_sudo(msg) then load_document(msg.reply_id, saveplug, {msg=msg,name=name}) return 'Plugin '..name..' has been saved.' end end end return { patterns = { "^[!/#](save) (.*)$", }, run = run, } --Created by: @WaderTGTeam --Powered by: @WaderTGTeam --âڑ ï¸ڈCopyRight all right reservedâڑ ï¸ڈ
agpl-3.0
runswithd6s/awesome-configs
battery.lua
1
1955
-- Source: http://awesome.naquadah.org/wiki/Closured_Battery_Widget local io = io local math = math local naughty = naughty local beautiful = beautiful local tonumber = tonumber local tostring = tostring local print = print local pairs = pairs module("battery") local limits = {{25, 5}, {12, 3}, { 7, 1}, {0}} function get_bat_state (adapter) local fcur = io.open("/sys/class/power_supply/"..adapter.."/charge_now") local fcap = io.open("/sys/class/power_supply/"..adapter.."/charge_full") local fsta = io.open("/sys/class/power_supply/"..adapter.."/status") local cur = fcur:read() local cap = fcap:read() local sta = fsta:read() fcur:close() fcap:close() fsta:close() local battery = math.floor(cur * 100 / cap) if sta:match("Charging") then dir = 1 elseif sta:match("Discharging") then dir = -1 else dir = 0 battery = "" end return battery, dir end function getnextlim (num) for ind, pair in pairs(limits) do lim = pair[1]; step = pair[2]; nextlim = limits[ind+1][1] or 0 if num > nextlim then repeat lim = lim - step until num > lim if lim < nextlim then lim = nextlim end return lim end end end function batclosure (adapter) local nextlim = limits[1][1] return function () local prefix = "⚡" local battery, dir = get_bat_state(adapter) if dir == -1 then dirsign = "↓" prefix = "Bat:" if battery <= nextlim then naughty.notify({title = "⚡ Beware! ⚡", text = "Battery charge is low ( ⚡ "..battery.."%)!", timeout = 7, position = "bottom_right", fg = beautiful.fg_focus, bg = beautiful.bg_focus }) nextlim = getnextlim(battery) end elseif dir == 1 then dirsign = "↑" nextlim = limits[1][1] else dirsign = "" end if dir ~= 0 then battery = battery.."%" end return " "..prefix.." "..dirsign..battery..dirsign.." " end end
gpl-3.0
anthrotype/sile
packages/converters.lua
4
2468
local lfs = require('lfs') SILE.scratch.converters = {} local register = function(sourceExt, targetExt, command) table.insert(SILE.scratch.converters, { sourceExt = sourceExt, targetExt = targetExt, command = command }) end local applyConverter = function(source, converter) local extLen = string.len(converter.sourceExt) local targetFile = string.sub(source, 1, -extLen-1) .. converter.targetExt local sourceTime = lfs.attributes(source, "modification") if (sourceTime==nil) then SU.debug("converters", "Source file not found "..source) return nil -- source not found end local targetTime = lfs.attributes(targetFile, "modification") if((targetTime~=nil) and (targetTime>sourceTime)) then SU.debug("converters", "Source file already converted "..source) return targetFile -- already converted end command = string.gsub(converter.command, "%$(%w+)", { SOURCE = source, TARGET = targetFile }) local result = os.execute(command) if type(result) ~= "boolean" then result = (result == 0) end if result then SU.debug("converters", "Converted "..source.." to "..targetFile) return targetFile else return nil end end local checkConverters = function(source) for _, converter in ipairs(SILE.scratch.converters) do local extLen = string.len(converter.sourceExt) if ((string.len(source) > extLen) and (string.sub(source, -extLen) == converter.sourceExt)) then return applyConverter(source, converter) end end return source -- No conversion needed. end SILE.registerCommand("converters:register", function(o, c) register(o.from, o.to, o.command) end) SILE.registerCommand("converters:check", function(o, c) checkConverters(o.source) end) local function extendCommand(name, f) -- Wrap an existing command local original = SILE.Commands[name] if(original) then SILE.Commands[name] = function(options, content) f(options, content, original) end else SU.debug("converters", "Can not extend command "..name) end end extendCommand("include", function(o, c, original) local result = checkConverters(o.src) if(result~=nil) then o["src"] = result original(o, c) end end) extendCommand("img", function(o, c, original) local result = checkConverters(o.src) if(result~=nil) then o["src"] = result original(o, c) end end) return { exports = { register= register, check= checkConverters } }
mit
actboy168/MoeHero
scripts/maps/map_item/武器/星云苍斧.lua
1
1297
--物品名称 local mt = ac.skill['星云苍斧'] --图标 mt.art = [[BTNattack6.blp]] --说明 mt.tip = [[ %chance%%概率对%area%码范围的敌人释放幻雷。 这个效果每%cool%秒只能触发一次。 ]] --物品类型 mt.item_type = '武器' --物品等级 mt.level = 4 --附魔价格 mt.gold = 1800 --物品唯一 mt.unique = true mt.chance = 25 mt.area = 600 mt.cool = 3 mt.damage = 1.2 function mt:on_add() local hero = self.owner local area = self.area local chance = self.chance if hero:is_illusion() then return end self.trg = hero:event '造成伤害效果' (function(trg, damage) if self:is_cooling() then return end if not damage:is_attack() then return end if math.random(1, 100) > chance then return end self:active_cd() local g = ac.selector() : in_range(damage.target, area) : is_enemy(hero) : get() local count = #g local damage = hero:get_ad() * self.damage * (0.9 + count / 10) for _, u in ipairs(g) do u:add_effect('chest', [[Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl]]):remove() u:damage { source = hero, damage = damage / count, skill = self, aoe = true, attack = true, } end end) end function mt:on_remove() if self.trg then self.trg:remove() end end
gpl-3.0
CosyVerif/library
src/cosy/webclient/dashboard/init.lua
1
2891
return function (loader) local I18n = loader.load "cosy.i18n" local Webclient = loader.load "cosy.webclient" local i18n = I18n.load { "cosy.webclient.dashboard", } i18n._locale = Webclient.window.navigator.language local Dashboard = { template = {}, } Dashboard.__index = Dashboard Dashboard.template.anonymous = Webclient.template "cosy.webclient.dashboard.anonymous" Dashboard.template.user = Webclient.template "cosy.webclient.dashboard.user" local function show_map () Dashboard.map = Webclient.js.new ( Webclient.window.google.maps.Map, Webclient.document:getElementById "map", Webclient.tojs { zoom = 1, center = { lat = 0, lng = 0, }, mapTypeId = Webclient.window.google.maps.MapTypeId.SATELLITE, streetViewControl = false, }) local iterator = Webclient.client.server.filter { iterator = [[ return function (coroutine, store) for user in store / "data" * ".*" do coroutine.yield (user) end end ]], } for user in iterator do Webclient.js.new (Webclient.window.google.maps.Marker, Webclient.tojs { position = { lat = user.position and user.position.latitude or 44.7328221, lng = user.position and user.position.longitude or 4.5917742, }, map = Dashboard.map, draggable = false, animation = Webclient.window.google.maps.Animation.DROP, icon = user.avatar and "data:image/png;base64," .. user.avatar.icon or nil, title = user.identifier, }) end end function Dashboard.anonymous () Dashboard.map = nil while true do local info = Webclient.client.server.information {} local data = {} for k, v in pairs (info) do local key = k:match "^#(.*)$" if key then data ["count-" .. key] = i18n ["dashboard:count-" .. key] % { count = v } else data [k] = v end end Webclient.show { where = "main", template = Dashboard.template.anonymous, data = data, i18n = i18n, } if not Dashboard.map then show_map () end loader.scheduler.sleep (-math.huge) end end function Dashboard.user () while true do Webclient.show { where = "main", template = Dashboard.template.user, data = {}, i18n = i18n, } loader.scheduler.sleep (-math.huge) end end function Dashboard.__call () Webclient (function () local user = Webclient.client.user.authentified_as {} if user.identifier then Dashboard.user () else Dashboard.anonymous () end end) end return setmetatable ({}, Dashboard) end
mit
amyvmiwei/skynet
lualib/mqueue.lua
115
1798
-- This is a deprecated module, use skynet.queue instead. local skynet = require "skynet" local c = require "skynet.core" local mqueue = {} local init_once local thread_id local message_queue = {} skynet.register_protocol { name = "queue", -- please read skynet.h for magic number 8 id = 8, pack = skynet.pack, unpack = skynet.unpack, dispatch = function(session, from, ...) table.insert(message_queue, {session = session, addr = from, ... }) if thread_id then skynet.wakeup(thread_id) thread_id = nil end end } local function do_func(f, msg) return pcall(f, table.unpack(msg)) end local function message_dispatch(f) while true do if #message_queue==0 then thread_id = coroutine.running() skynet.wait() else local msg = table.remove(message_queue,1) local session = msg.session if session == 0 then local ok, msg = do_func(f, msg) if ok then if msg then skynet.fork(message_dispatch,f) error(string.format("[:%x] send a message to [:%x] return something", msg.addr, skynet.self())) end else skynet.fork(message_dispatch,f) error(string.format("[:%x] send a message to [:%x] throw an error : %s", msg.addr, skynet.self(),msg)) end else local data, size = skynet.pack(do_func(f,msg)) -- 1 means response c.send(msg.addr, 1, session, data, size) end end end end function mqueue.register(f) assert(init_once == nil) init_once = true skynet.fork(message_dispatch,f) end local function catch(succ, ...) if succ then return ... else error(...) end end function mqueue.call(addr, ...) return catch(skynet.call(addr, "queue", ...)) end function mqueue.send(addr, ...) return skynet.send(addr, "queue", ...) end function mqueue.size() return #message_queue end return mqueue
mit
xiaq/luarocks
src/luarocks/fetch/hg.lua
14
2144
--- Fetch back-end for retrieving sources from HG. --module("luarocks.fetch.hg", package.seeall) local hg = {} local unpack = unpack or table.unpack local fs = require("luarocks.fs") local dir = require("luarocks.dir") local util = require("luarocks.util") --- Download sources for building a rock, using hg. -- @param rockspec table: The rockspec table -- @param extract boolean: Unused in this module (required for API purposes.) -- @param dest_dir string or nil: If set, will extract to the given directory. -- @return (string, string) or (nil, string): The absolute pathname of -- the fetched source tarball and the temporary directory created to -- store it; or nil and an error message. function hg.get_sources(rockspec, extract, dest_dir) assert(type(rockspec) == "table") assert(type(dest_dir) == "string" or not dest_dir) local hg_cmd = rockspec.variables.HG local ok, err_msg = fs.is_tool_available(hg_cmd, "Mercurial") if not ok then return nil, err_msg end local name_version = rockspec.name .. "-" .. rockspec.version -- Strip off special hg:// protocol type local url = rockspec.source.url:gsub("^hg://", "") local module = dir.base_name(url) local command = {hg_cmd, "clone", url, module} local tag_or_branch = rockspec.source.tag or rockspec.source.branch if tag_or_branch then command = {hg_cmd, "clone", "--rev", tag_or_branch, url, module} end local store_dir if not dest_dir then store_dir = fs.make_temp_dir(name_version) if not store_dir then return nil, "Failed creating temporary directory." end util.schedule_function(fs.delete, store_dir) else store_dir = dest_dir end local ok, err = fs.change_dir(store_dir) if not ok then return nil, err end if not fs.execute(unpack(command)) then return nil, "Failed cloning hg repository." end ok, err = fs.change_dir(module) if not ok then return nil, err end fs.delete(dir.path(store_dir, module, ".hg")) fs.delete(dir.path(store_dir, module, ".hgignore")) fs.pop_dir() fs.pop_dir() return module, store_dir end return hg
mit
zynjec/darkstar
scripts/zones/Quicksand_Caves/npcs/Fountain_of_Kings.lua
9
1187
----------------------------------- -- Area: Quicksand Caves -- NPC: Fountain of Kings -- !pos 567 18 -939 208 ----------------------------------- local ID = require("scripts/zones/Quicksand_Caves/IDs"); require("scripts/globals/missions"); require("scripts/globals/keyitems"); function onTrade(player,npc,trade) end; function onTrigger(player,npc) if (player:getCurrentMission(SANDORIA) == dsp.mission.id.sandoria.COMING_OF_AGE and player:getCharVar("MissionStatus") == 2 and not GetMobByID(ID.mob.VALOR):isSpawned() and not GetMobByID(ID.mob.HONOR):isSpawned()) then SpawnMob(ID.mob.VALOR); SpawnMob(ID.mob.HONOR); elseif (player:getCurrentMission(SANDORIA) == dsp.mission.id.sandoria.COMING_OF_AGE and player:getCharVar("MissionStatus") == 3 and not GetMobByID(ID.mob.VALOR):isSpawned() and not GetMobByID(ID.mob.HONOR):isSpawned()) then player:addKeyItem(dsp.ki.DROPS_OF_AMNIO); player:messageSpecial(ID.text.KEYITEM_OBTAINED,dsp.ki.DROPS_OF_AMNIO); else player:messageSpecial(ID.text.POOL_OF_WATER); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end;
gpl-3.0
pando85/telegram-bot
plugins/rae.lua
616
1312
do function getDulcinea( text ) -- Powered by https://github.com/javierhonduco/dulcinea local api = "http://dulcinea.herokuapp.com/api/?query=" local query_url = api..text local b, code = http.request(query_url) if code ~= 200 then return "Error: HTTP Connection" end dulcinea = json:decode(b) if dulcinea.status == "error" then return "Error: " .. dulcinea.message end while dulcinea.type == "multiple" do text = dulcinea.response[1].id b = http.request(api..text) dulcinea = json:decode(b) end local text = "" local responses = #dulcinea.response if responses == 0 then return "Error: 404 word not found" end if (responses > 5) then responses = 5 end for i = 1, responses, 1 do text = text .. dulcinea.response[i].word .. "\n" local meanings = #dulcinea.response[i].meanings if (meanings > 5) then meanings = 5 end for j = 1, meanings, 1 do local meaning = dulcinea.response[i].meanings[j].meaning text = text .. meaning .. "\n\n" end end return text end function run(msg, matches) return getDulcinea(matches[1]) end return { description = "Spanish dictionary", usage = "!rae [word]: Search that word in Spanish dictionary.", patterns = {"^!rae (.*)$"}, run = run } end
gpl-2.0
hossein5251/hossein5251bot
plugins/rae.lua
616
1312
do function getDulcinea( text ) -- Powered by https://github.com/javierhonduco/dulcinea local api = "http://dulcinea.herokuapp.com/api/?query=" local query_url = api..text local b, code = http.request(query_url) if code ~= 200 then return "Error: HTTP Connection" end dulcinea = json:decode(b) if dulcinea.status == "error" then return "Error: " .. dulcinea.message end while dulcinea.type == "multiple" do text = dulcinea.response[1].id b = http.request(api..text) dulcinea = json:decode(b) end local text = "" local responses = #dulcinea.response if responses == 0 then return "Error: 404 word not found" end if (responses > 5) then responses = 5 end for i = 1, responses, 1 do text = text .. dulcinea.response[i].word .. "\n" local meanings = #dulcinea.response[i].meanings if (meanings > 5) then meanings = 5 end for j = 1, meanings, 1 do local meaning = dulcinea.response[i].meanings[j].meaning text = text .. meaning .. "\n\n" end end return text end function run(msg, matches) return getDulcinea(matches[1]) end return { description = "Spanish dictionary", usage = "!rae [word]: Search that word in Spanish dictionary.", patterns = {"^!rae (.*)$"}, run = run } end
gpl-2.0
darklost/quick-ng
cocos/scripting/lua-bindings/auto/api/FiniteTimeAction.lua
18
1071
-------------------------------- -- @module FiniteTimeAction -- @extend Action -- @parent_module cc -------------------------------- -- Set duration in seconds of the action. <br> -- param duration In seconds of the action. -- @function [parent=#FiniteTimeAction] setDuration -- @param self -- @param #float duration -- @return FiniteTimeAction#FiniteTimeAction self (return value: cc.FiniteTimeAction) -------------------------------- -- Get duration in seconds of the action. <br> -- return The duration in seconds of the action. -- @function [parent=#FiniteTimeAction] getDuration -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#FiniteTimeAction] clone -- @param self -- @return FiniteTimeAction#FiniteTimeAction ret (return value: cc.FiniteTimeAction) -------------------------------- -- -- @function [parent=#FiniteTimeAction] reverse -- @param self -- @return FiniteTimeAction#FiniteTimeAction ret (return value: cc.FiniteTimeAction) return nil
mit
Vadavim/jsr-darkstar
scripts/zones/AlTaieu/npcs/_0x0.lua
14
2215
----------------------------------- -- Area: Al'Taieu -- NPC: Crystalline Field -- @pos .1 -10 -464 33 ----------------------------------- package.loaded["scripts/zones/AlTaieu/TextIDs"] = nil; ----------------------------------- require("scripts/zones/AlTaieu/TextIDs"); require("scripts/globals/missions"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- Set the PromathiaStatus to 3 if they did all 3 towers for GARDEN_OF_ANTIQUITY if (player:getVar("[SEA][AlTieu]SouthTowerCS") == 1 and player:getVar("[SEA][AlTieu]WestTowerCS") == 1 and player:getVar("[SEA][AlTieu]EastTowerCS") == 1 and player:getVar("PromathiaStatus") == 2) then player:setVar("[SEA][AlTieu]SouthTowerCS", 0); player:setVar("[SEA][AlTieu]WestTowerCS", 0); player:setVar("[SEA][AlTieu]EastTowerCS", 0); player:setVar("PromathiaStatus", 3); end if (player:getCurrentMission(COP) == GARDEN_OF_ANTIQUITY and player:getVar("PromathiaStatus") == 1) then player:startEvent(0x00A4); elseif (player:getCurrentMission(COP) > GARDEN_OF_ANTIQUITY or (player:getCurrentMission(COP) == GARDEN_OF_ANTIQUITY and player:getVar("PromathiaStatus") == 3)) then player:startEvent(0x0064); -- Teleport inside else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); -- Access should be restricted if below requirements. Message is probably wrong, though. end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0064 and option == 1) then player:setPos(-20,0.624,-355,191,34); -- {R} elseif (csid == 0x00A4) then player:setVar("PromathiaStatus", 2); end end;
gpl-3.0
dkogan/notion-scripts
scripts/named_scratchpad.lua
2
1398
--[[ Author: Etan Reisner Email: deryni@gmail.com Summary: Toggle (and create) scratchpads by name. Version: 0.2 Last Updated: 2007-01-23 Copyright (c) Etan Reisner 2007 This software is released under the terms of the MIT license. For more information, see http://opensource.org/licenses/mit-license.php . --]] -- Usage: This will create a scratchpad named example_sp -- kpress(MOD4.."space", "named_scratchpad(_, 'example_sp')") function named_scratchpad(reg, name) local named_sp local default_w, default_h = 640, 480 local scr = reg:screen_of() local geom_scr = scr:geom() local geom_loc = { w = math.min(geom_scr.w, default_w), h = math.min(geom_scr.h, default_h), } geom_loc.x = (geom_scr.w - geom_loc.w) / 2 geom_loc.y = (geom_scr.h - geom_loc.h) / 2 named_sp = ioncore.lookup_region(name, "WFrame") if not named_sp then named_sp = scr:attach_new({ type="WFrame", name=name, unnumbered=true, modal=true, hidden=true, sizepolicy=5, geom=geom_loc, }) end mod_sp.set_shown(named_sp, "toggle") end -- vim: set expandtab sw=4:
gpl-3.0
Colettechan/darkstar
scripts/zones/Wajaom_Woodlands/npcs/Watisa.lua
32
1643
----------------------------------- -- Area: Wajaom Woodlands -- NPC: Watisa -- Type: Chocobo Renter -- @pos -201 -11 93 51 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local level = player:getMainLvl(); local gil = player:getGil(); if (player:hasKeyItem(CHOCOBO_LICENSE) and level >= 20) then local price = getChocoboPrice(player); player:setLocalVar("chocoboPriceOffer",price); player:startEvent(0x0009,price,gil); else player:startEvent(0x000a); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); local price = player:getLocalVar("chocoboPriceOffer"); if (csid == 0x0009 and option == 0) then if (player:delGil(price)) then updateChocoboPrice(player, price); local duration = 1800 + (player:getMod(MOD_CHOCOBO_RIDING_TIME) * 60) player:addStatusEffectEx(EFFECT_CHOCOBO,EFFECT_CHOCOBO,1,0,duration,true); end end end;
gpl-3.0
zynjec/darkstar
scripts/zones/The_Garden_of_RuHmet/npcs/_0z0.lua
9
1306
----------------------------------- -- Area: The_Garden_of_RuHmet -- NPC: _0z0 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/missions"); require("scripts/globals/keyitems"); require("scripts/globals/bcnm"); function onTrade(player,npc,trade) if (TradeBCNM(player,npc,trade)) then return; end end; function onTrigger(player,npc) --player:addMission(COP, dsp.mission.id.cop.WHEN_ANGELS_FALL); --player:setCharVar("PromathiaStatus",3); if (player:getCurrentMission(COP) == dsp.mission.id.cop.WHEN_ANGELS_FALL and player:getCharVar("PromathiaStatus")==3) then player:startEvent(203); elseif (EventTriggerBCNM(player,npc)) then elseif (player:getCurrentMission(COP) == dsp.mission.id.cop.WHEN_ANGELS_FALL and player:getCharVar("PromathiaStatus")==5) then player:startEvent(205); end return 1; end; function onEventUpdate(player,csid,option,extras) EventUpdateBCNM(player,csid,option,extras); end; function onEventFinish(player,csid,option) -- printf("onFinish CSID: %u",csid); -- printf("onFinish RESULT: %u",option); if ( csid == 203) then player:setCharVar("PromathiaStatus",4); elseif (EventFinishBCNM(player,csid,option)) then return; end end
gpl-3.0
Colettechan/darkstar
scripts/zones/The_Eldieme_Necropolis/npcs/_5fk.lua
13
1076
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: Titan's Gate -- @pos 100 -34 88 195 ----------------------------------- package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Eldieme_Necropolis/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (npc:getAnimation() == 9) then player:messageSpecial(SOLID_STONE); end return 0; end; -- ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
zynjec/darkstar
scripts/zones/Bastok_Markets/npcs/Ciqala.lua
12
1058
----------------------------------- -- Area: Bastok Markets -- NPC: Ciqala -- Type: Merchant -- !pos -283.147 -11.319 -143.680 235 ----------------------------------- local ID = require("scripts/zones/Bastok_Markets/IDs") require("scripts/globals/shop") function onTrigger(player,npc) local stock = { 16392, 4818, 1, -- Metal Knuckles 17044, 6033, 1, -- Warhammer 16390, 224, 3, -- Bronze Knuckles 16391, 828, 3, -- Brass Knuckles 16385, 129, 3, -- Cesti 16407, 1521, 3, -- Brass Baghnakhs 16405, 104, 3, -- Cat Baghnakhs 17042, 312, 3, -- Bronze Hammer 17043, 2083, 3, -- Brass Hammer 17049, 47, 3, -- Maple Wand 17024, 66, 3, -- Ash Club 17059, 90, 3, -- Bronze Rod 17081, 621, 3, -- Brass Rod 17088, 57, 3, -- Ash Staff 17095, 386, 3, -- Ash Pole } player:showText(npc, ID.text.CIQALA_SHOP_DIALOG) dsp.shop.nation(player, stock, dsp.nation.BASTOK) end
gpl-3.0
hfjgjfg/core2000
plugins/stats.lua
866
4001
do -- Returns a table with `name` and `msgs` local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end local file = io.open("./groups/lists/"..chat_id.."stats.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..chat_id,"./groups/lists/"..chat_id.."stats.txt", ok_cb, false) return --text end local function chat_stats2(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end -- Save stats, ban user local function bot_stats() local redis_scan = [[ local cursor = '0' local count = 0 repeat local r = redis.call("SCAN", cursor, "MATCH", KEYS[1]) cursor = r[1] count = count + #r[2] until cursor == '0' return count]] -- Users local hash = 'msgs:*:'..our_id local r = redis:eval(redis_scan, 1, hash) local text = 'Users: '..r hash = 'chat:*:users' r = redis:eval(redis_scan, 1, hash) text = text..'\nGroups: '..r return text end local function run(msg, matches) if matches[1]:lower() == 'teleseed' then -- Put everything you like :) local about = _config.about_text local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /teleseed ") return about end if matches[1]:lower() == "statslist" then if not is_momod(msg) then return "For mods only !" end local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats2(chat_id) end if matches[1]:lower() == "stats" then if not matches[2] then if not is_momod(msg) then return "For mods only !" end if msg.to.type == 'chat' then local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats(chat_id) else return end end if matches[2] == "teleseed" then -- Put everything you like :) if not is_admin(msg) then return "For admins only !" else return bot_stats() end end if matches[2] == "group" then if not is_admin(msg) then return "For admins only !" else return chat_stats(matches[3]) end end end end return { patterns = { "^[!/]([Ss]tats)$", "^[!/]([Ss]tatslist)$", "^[!/]([Ss]tats) (group) (%d+)", "^[!/]([Ss]tats) (teleseed)",-- Put everything you like :) "^[!/]([Tt]eleseed)"-- Put everything you like :) }, run = run } end
gpl-2.0
mahdimohbi/xyxy
plugins/stats.lua
866
4001
do -- Returns a table with `name` and `msgs` local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end local file = io.open("./groups/lists/"..chat_id.."stats.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..chat_id,"./groups/lists/"..chat_id.."stats.txt", ok_cb, false) return --text end local function chat_stats2(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end -- Save stats, ban user local function bot_stats() local redis_scan = [[ local cursor = '0' local count = 0 repeat local r = redis.call("SCAN", cursor, "MATCH", KEYS[1]) cursor = r[1] count = count + #r[2] until cursor == '0' return count]] -- Users local hash = 'msgs:*:'..our_id local r = redis:eval(redis_scan, 1, hash) local text = 'Users: '..r hash = 'chat:*:users' r = redis:eval(redis_scan, 1, hash) text = text..'\nGroups: '..r return text end local function run(msg, matches) if matches[1]:lower() == 'teleseed' then -- Put everything you like :) local about = _config.about_text local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /teleseed ") return about end if matches[1]:lower() == "statslist" then if not is_momod(msg) then return "For mods only !" end local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats2(chat_id) end if matches[1]:lower() == "stats" then if not matches[2] then if not is_momod(msg) then return "For mods only !" end if msg.to.type == 'chat' then local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats(chat_id) else return end end if matches[2] == "teleseed" then -- Put everything you like :) if not is_admin(msg) then return "For admins only !" else return bot_stats() end end if matches[2] == "group" then if not is_admin(msg) then return "For admins only !" else return chat_stats(matches[3]) end end end end return { patterns = { "^[!/]([Ss]tats)$", "^[!/]([Ss]tatslist)$", "^[!/]([Ss]tats) (group) (%d+)", "^[!/]([Ss]tats) (teleseed)",-- Put everything you like :) "^[!/]([Tt]eleseed)"-- Put everything you like :) }, run = run } end
gpl-2.0
mahdibagheri/TeleSeed
plugins/stats.lua
866
4001
do -- Returns a table with `name` and `msgs` local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end local file = io.open("./groups/lists/"..chat_id.."stats.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..chat_id,"./groups/lists/"..chat_id.."stats.txt", ok_cb, false) return --text end local function chat_stats2(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end -- Save stats, ban user local function bot_stats() local redis_scan = [[ local cursor = '0' local count = 0 repeat local r = redis.call("SCAN", cursor, "MATCH", KEYS[1]) cursor = r[1] count = count + #r[2] until cursor == '0' return count]] -- Users local hash = 'msgs:*:'..our_id local r = redis:eval(redis_scan, 1, hash) local text = 'Users: '..r hash = 'chat:*:users' r = redis:eval(redis_scan, 1, hash) text = text..'\nGroups: '..r return text end local function run(msg, matches) if matches[1]:lower() == 'teleseed' then -- Put everything you like :) local about = _config.about_text local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /teleseed ") return about end if matches[1]:lower() == "statslist" then if not is_momod(msg) then return "For mods only !" end local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats2(chat_id) end if matches[1]:lower() == "stats" then if not matches[2] then if not is_momod(msg) then return "For mods only !" end if msg.to.type == 'chat' then local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats(chat_id) else return end end if matches[2] == "teleseed" then -- Put everything you like :) if not is_admin(msg) then return "For admins only !" else return bot_stats() end end if matches[2] == "group" then if not is_admin(msg) then return "For admins only !" else return chat_stats(matches[3]) end end end end return { patterns = { "^[!/]([Ss]tats)$", "^[!/]([Ss]tatslist)$", "^[!/]([Ss]tats) (group) (%d+)", "^[!/]([Ss]tats) (teleseed)",-- Put everything you like :) "^[!/]([Tt]eleseed)"-- Put everything you like :) }, run = run } end
gpl-2.0
Vadavim/jsr-darkstar
scripts/zones/South_Gustaberg/npcs/qm2.lua
27
2839
----------------------------------- -- Area: South Gustaberg -- NPC: ??? -- Involved in Quest: Smoke on the Mountain -- @pos 461 -21 -580 107 ----------------------------------- package.loaded["scripts/zones/South_Gustaberg/TextIDs"] = nil; ----------------------------------- require("scripts/zones/South_Gustaberg/TextIDs"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:needToZone() == false) then player:setVar("SGusta_Sausage_Timer", 0); end local SmokeOnTheMountain = player:getQuestStatus(BASTOK,SMOKE_ON_THE_MOUNTAIN); if (SmokeOnTheMountain == QUEST_ACCEPTED) then if (trade:hasItemQty(4372,1) and trade:getItemCount() == 1) then if (player:getVar("SGusta_Sausage_Timer") == 0) then -- player puts sheep meat on the fire player:messageSpecial(FIRE_PUT, 4372); player:tradeComplete(); player:setVar("SGusta_Sausage_Timer", os.time() + 3456); -- 57 minutes 36 seconds, 1 Vana'diel Day player:needToZone(true); else -- message given if sheep meat is already on the fire player:messageSpecial(MEAT_ALREADY_PUT, 4372) end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:needToZone() == false) then player:setVar("SGusta_Sausage_Timer", 0); end local SmokeOnTheMountain = player:getQuestStatus(BASTOK,SMOKE_ON_THE_MOUNTAIN); local sausageTimer = player:getVar("SGusta_Sausage_Timer"); if (SmokeOnTheMountain ~= QUEST_AVAILABLE and sausageTimer ~= 0) then if (sausageTimer >= os.time()) then player:messageSpecial(FIRE_LONGER, 4372); elseif (player:getFreeSlotsCount() < 1) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 4395); elseif (sausageTimer < os.time()) then player:setVar("SGusta_Sausage_Timer", 0); player:messageSpecial(FIRE_TAKE, 4395); player:addItem(4395); end elseif (SmokeOnTheMountain ~= QUEST_AVAILABLE and sausageTimer == 0) then player:messageSpecial(FIRE_GOOD); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
jrgdiz/NewtonsRevenge
advtiledloader/Tile.lua
3
2502
--------------------------------------------------------------------------------------------------- -- -= Tile =- --------------------------------------------------------------------------------------------------- -- Setup local assert = assert local Tile = {} Tile.__index = Tile -- Creates a new tile and returns it. function Tile:new(id, tileset, quad, width, height, prop) assert( id and tileset and quad, "Tile:new - Needs at least 3 parameters for id, tileset and quad.") local tmp = {} tmp.id = id -- The id of the tile tmp.tileset = tileset -- The tileset this tile belongs to tmp.quad = quad -- The of the tileset that defines the tile tmp.width = width or 0 -- The width of the tile in pixels tmp.height = height or 0 -- The height of the tile in pixels tmp.properties = prop or {} -- The properties of the tile set in Tiled return setmetatable(tmp, Tile) end -- Draws the tile at the given location function Tile:draw(x, y, rotation, scaleX, scaleY, offsetX, offsetY) love.graphics.drawq(self.tileset.image, self.quad, self.tileset.tileoffset.x + x, self.tileset.tileoffset.y + y, rotation, scaleX, scaleY, offsetX, offsetY) end -- Return the Tile class return Tile --[[Copyright (c) 2011 Casey Baxter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Except as contained in this notice, the name(s) of the above copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.--]]
mit
anthrotype/sile
lua-libraries/repl/plugins/autoreturn.lua
7
1364
-- Copyright (c) 2011-2014 Rob Hoelz <rob@hoelz.ro> -- -- Permission is hereby granted, free of charge, to any person obtaining a copy of -- this software and associated documentation files (the "Software"), to deal in -- the Software without restriction, including without limitation the rights to -- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -- the Software, and to permit persons to whom the Software is furnished to do so, -- subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -- FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -- COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -- IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -- CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -- A plugin that causes the REPL to automatically return evaluation results function around:compilechunk(orig, chunk) local f, err = orig(self, 'return ' .. chunk) if not f then f, err = orig(self, chunk) end return f, err end
mit
Colettechan/darkstar
scripts/zones/West_Sarutabaruta/npcs/Darumomo_WW.lua
13
3341
----------------------------------- -- Area: West Sarutabaruta -- NPC: Darumomo, W.W. -- Type: Border Conquest Guards -- @pos 399.450 -25.858 727.545 115 ----------------------------------- package.loaded["scripts/zones/West_Sarutabaruta/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/West_Sarutabaruta/TextIDs"); local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border local region = SARUTABARUTA; local csid = 0x7ff6; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
sumory/lor
lib/lor/lib/router/group.lua
2
4055
local setmetatable = setmetatable local pairs = pairs local type = type local error = error local next = next local string_format = string.format local string_lower = string.lower local table_insert = table.insert local unpack = table.unpack or unpack local supported_http_methods = require("lor.lib.methods") local debug = require("lor.lib.debug") local utils = require("lor.lib.utils.utils") local random = utils.random local clone = utils.clone local handler_error_tip = "handler must be `function` that matches `function(req, res, next) ... end`" local Group = {} function Group:new() local group = {} group.id = random() group.name = "group-" .. group.id group.is_group = true group.apis = {} self:build_method() setmetatable(group, { __index = self, __call = self._call, __tostring = function(s) return s.name end }) return group end --- a magick for usage like `lor:Router()` -- generate a new group for different routes group function Group:_call() local cloned = clone(self) cloned.id = random() cloned.name = cloned.name .. ":clone-" .. cloned.id return cloned end function Group:get_apis() return self.apis end function Group:set_api(path, method, ...) if not path or not method then return error("`path` & `method` should not be nil.") end local handlers = {...} if not next(handlers) then return error("handler should not be nil or empty") end if type(path) ~= "string" or type(method) ~= "string" or type(handlers) ~= "table" then return error("params type error.") end local extended_handlers = {} for _, h in ipairs(handlers) do if type(h) == "function" then table_insert(extended_handlers, h) elseif type(h) == "table" then for _, hh in ipairs(h) do if type(hh) == "function" then table_insert(extended_handlers, hh) else error(handler_error_tip) end end else error(handler_error_tip) end end method = string_lower(method) if not supported_http_methods[method] then return error(string_format("[%s] method is not supported yet.", method)) end self.apis[path] = self.apis[path] or {} self.apis[path][method] = extended_handlers end function Group:build_method() for m, _ in pairs(supported_http_methods) do m = string_lower(m) -- 1. group_router:get(func1) -- 2. group_router:get(func1, func2) -- 3. group_router:get({func1, func2}) -- 4. group_router:get(path, func1) -- 5. group_router:get(path, func1, func2) -- 6. group_router:get(path, {func1, func2}) Group[m] = function(myself, ...) local params = {...} if not next(params) then return error("params should not be nil or empty") end -- case 1 or 3 if #params == 1 then if type(params[1]) ~= "function" and type(params[1]) ~= "table" then return error("it must be an function if there's only one param") end if type(params[1]) == "table" and #(params[1]) == 0 then return error("params should not be nil or empty") end return Group.set_api(myself, "", m, ...) end -- case 2,4,5,6 if #params > 1 then if type(params[1]) == "string" then -- case 4,5,6 return Group.set_api(myself, params[1], m, unpack(params, 2)) else -- case 2 return Group.set_api(myself, "", m, ...) end end error("error params for group route define") end end end function Group:clone() local cloned = clone(self) cloned.id = random() cloned.name = cloned.name .. ":clone-" .. cloned.id return cloned end return Group
mit
zynjec/darkstar
scripts/globals/items/shrimp_cracker_+1.lua
11
1189
----------------------------------------- -- ID: 5636 -- Item: shrimp_cracker_+1 -- Food Effect: 5Min, All Races ----------------------------------------- -- Vitality 2 -- Defense +10 -- Amorph Killer 12 -- Resist Virus 12 -- HP Recovered While Healing 9 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then result = dsp.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,300,5636) end function onEffectGain(target,effect) target:addMod(dsp.mod.VIT, 2) target:addMod(dsp.mod.DEF, 10) target:addMod(dsp.mod.AMORPH_KILLER, 12) target:addMod(dsp.mod.VIRUSRES, 12) target:addMod(dsp.mod.HPHEAL, 9) end function onEffectLose(target, effect) target:delMod(dsp.mod.VIT, 2) target:delMod(dsp.mod.DEF, 10) target:delMod(dsp.mod.AMORPH_KILLER, 12) target:delMod(dsp.mod.VIRUSRES, 12) target:delMod(dsp.mod.HPHEAL, 9) end
gpl-3.0
Colettechan/darkstar
scripts/zones/Port_Bastok/npcs/Sawyer.lua
17
1551
----------------------------------- -- Area: Port Bastok -- NPC: Sawyer -- Standard Merchant NPC -- Confirmed shop stock, August 2013 ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; require("scripts/zones/Port_Bastok/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,SAWYER_SHOP_DIALOG); stock = { 0x11EF, 147,1, --Pumpernickel 0x1141, 3036,1, --Egg Soup 0x115A, 368,1, --Pineapple Juice 0x1127, 22,2, --Bretzel 0x11E2, 143,2, --Sausage 0x1148, 1012,2, --Melon Juice 0x1155, 662,2, --Roast Mutton 0x1193, 92,3, --Iron Bread 0x1154, 294,3, --Baked Popoto 0x1167, 184,3, --Pebble Soup 0x119D, 10,3 --Distilled Water } showNationShop(player, BASTOK, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Abyssea-Altepa/Zone.lua
33
1470
----------------------------------- -- -- Zone: Abyssea - Altepa -- ----------------------------------- package.loaded["scripts/zones/Abyssea-Altepa/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Abyssea-Altepa/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(435 ,0 ,320 ,136) end if (player:getQuestStatus(ABYSSEA, THE_TRUTH_BECKONS) == QUEST_ACCEPTED and player:getVar("1stTimeAyssea") == 0) then player:setVar("1stTimeAyssea",1); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
actboy168/MoeHero
scripts/maps/hero/夜刀神十香/init.lua
1
1149
require 'maps.hero.夜刀神十香.暴虐斩' require 'maps.hero.夜刀神十香.暴虐舞' require 'maps.hero.夜刀神十香.空间震' require 'maps.hero.夜刀神十香.终焉之剑' return ac.hero.create '夜刀神十香' { --物编中的id id = 'H011', production = '约会大作战', model_source = 'U9模型区', hero_designer = 'actboy168', hero_scripter = 'actboy168', show_animation = { 'spell one', 'spell two', 'spell three' }, --技能数量 skill_count = 4, skill_names = '暴虐斩 暴虐舞 空间震 终焉之剑', attribute = { ['生命上限'] = 1040, ['魔法上限'] = 200, ['生命恢复'] = 4, ['魔法恢复'] = -1, ['魔法脱战恢复'] = -9, ['攻击'] = 35, ['护甲'] = 13, ['移动速度'] = 300, ['攻击间隔'] = 1.1, ['攻击范围'] = 128, }, upgrade = { ['生命上限'] = 130, ['魔法上限'] = 0, ['生命恢复'] = 0.25, ['魔法恢复'] = 0, ['攻击'] = 3.1, ['护甲'] = 1.3, }, weapon = { }, resource_type = '怒气', --触发系数 proc = 1, difficulty = 2, --选取半径 selected_radius = 32, --妹子 yuri = true, }
gpl-3.0
lcf8858/Sample_Lua
frameworks/cocos2d-x/cocos/scripting/lua-bindings/auto/api/Label.lua
10
12761
-------------------------------- -- @module Label -- @extend SpriteBatchNode,LabelProtocol -- @parent_module cc -------------------------------- -- -- @function [parent=#Label] isClipMarginEnabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Enable shadow for the label<br> -- todo support blur for shadow effect -- @function [parent=#Label] enableShadow -- @param self -------------------------------- -- Sets the untransformed size of the label in a more efficient way. -- @function [parent=#Label] setDimensions -- @param self -- @param #unsigned int width -- @param #unsigned int height -------------------------------- -- -- @function [parent=#Label] getString -- @param self -- @return string#string ret (return value: string) -------------------------------- -- -- @function [parent=#Label] getHeight -- @param self -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- disable shadow/outline/glow rendering -- @function [parent=#Label] disableEffect -- @param self -------------------------------- -- set TTF configuration for Label -- @function [parent=#Label] setTTFConfig -- @param self -- @param #cc._ttfConfig ttfConfig -- @return bool#bool ret (return value: bool) -------------------------------- -- Returns the text color of this label<br> -- Only support for TTF and system font<br> -- warning Different from the color of Node. -- @function [parent=#Label] getTextColor -- @param self -- @return color4b_table#color4b_table ret (return value: color4b_table) -------------------------------- -- Sets the untransformed size of the label.<br> -- The label's width be used for text align if the set value not equal zero.<br> -- The label's max line width will be equal to the same value. -- @function [parent=#Label] setWidth -- @param self -- @param #unsigned int width -------------------------------- -- -- @function [parent=#Label] getMaxLineWidth -- @param self -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- -- @function [parent=#Label] getHorizontalAlignment -- @param self -- @return int#int ret (return value: int) -------------------------------- -- clip upper and lower margin for reduce height of label. -- @function [parent=#Label] setClipMarginEnabled -- @param self -- @param #bool clipEnabled -------------------------------- -- changes the string to render<br> -- warning It is as expensive as changing the string if you haven't set up TTF/BMFont/CharMap for the label. -- @function [parent=#Label] setString -- @param self -- @param #string text -------------------------------- -- -- @function [parent=#Label] setSystemFontName -- @param self -- @param #string systemFont -------------------------------- -- -- @function [parent=#Label] setBMFontFilePath -- @param self -- @param #string bmfontFilePath -- @param #vec2_table imageOffset -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#Label] getFontAtlas -- @param self -- @return FontAtlas#FontAtlas ret (return value: cc.FontAtlas) -------------------------------- -- Sets the line height of the label<br> -- warning Not support system font<br> -- since v3.2.0 -- @function [parent=#Label] setLineHeight -- @param self -- @param #float height -------------------------------- -- -- @function [parent=#Label] setSystemFontSize -- @param self -- @param #float fontSize -------------------------------- -- update content immediately. -- @function [parent=#Label] updateContent -- @param self -------------------------------- -- -- @function [parent=#Label] getStringLength -- @param self -- @return int#int ret (return value: int) -------------------------------- -- -- @function [parent=#Label] setLineBreakWithoutSpace -- @param self -- @param #bool breakWithoutSpace -------------------------------- -- -- @function [parent=#Label] getStringNumLines -- @param self -- @return int#int ret (return value: int) -------------------------------- -- only support for TTF -- @function [parent=#Label] enableOutline -- @param self -- @param #color4b_table outlineColor -- @param #int outlineSize -------------------------------- -- Returns the additional kerning of this label<br> -- warning Not support system font<br> -- since v3.2.0 -- @function [parent=#Label] getAdditionalKerning -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @overload self, cc.Texture2D, int, int, int -- @overload self, string, int, int, int -- @overload self, string -- @function [parent=#Label] setCharMap -- @param self -- @param #string charMapFile -- @param #int itemWidth -- @param #int itemHeight -- @param #int startCharMap -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#Label] getDimensions -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- Sets the max line width of the label.<br> -- The label's max line width be used for force line breaks if the set value not equal zero.<br> -- The label's width and max line width has not always to be equal. -- @function [parent=#Label] setMaxLineWidth -- @param self -- @param #unsigned int maxLineWidth -------------------------------- -- -- @function [parent=#Label] getSystemFontName -- @param self -- @return string#string ret (return value: string) -------------------------------- -- -- @function [parent=#Label] setVerticalAlignment -- @param self -- @param #int vAlignment -------------------------------- -- Returns the line height of this label<br> -- warning Not support system font -- @function [parent=#Label] getLineHeight -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#Label] getTTFConfig -- @param self -- @return _ttfConfig#_ttfConfig ret (return value: cc._ttfConfig) -------------------------------- -- -- @function [parent=#Label] getVerticalAlignment -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Sets the text color of the label<br> -- Only support for TTF and system font<br> -- warning Different from the color of Node. -- @function [parent=#Label] setTextColor -- @param self -- @param #color4b_table color -------------------------------- -- Sets the untransformed size of the label.<br> -- The label's height be used for text align if the set value not equal zero.<br> -- The text will display of incomplete when the size of label not enough to support display all text. -- @function [parent=#Label] setHeight -- @param self -- @param #unsigned int height -------------------------------- -- -- @function [parent=#Label] getWidth -- @param self -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- only support for TTF -- @function [parent=#Label] enableGlow -- @param self -- @param #color4b_table glowColor -------------------------------- -- -- @function [parent=#Label] getLetter -- @param self -- @param #int lettetIndex -- @return Sprite#Sprite ret (return value: cc.Sprite) -------------------------------- -- Sets the additional kerning of the label<br> -- warning Not support system font<br> -- since v3.2.0 -- @function [parent=#Label] setAdditionalKerning -- @param self -- @param #float space -------------------------------- -- -- @function [parent=#Label] getSystemFontSize -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#Label] getTextAlignment -- @param self -- @return int#int ret (return value: int) -------------------------------- -- -- @function [parent=#Label] getBMFontFilePath -- @param self -- @return string#string ret (return value: string) -------------------------------- -- -- @function [parent=#Label] setHorizontalAlignment -- @param self -- @param #int hAlignment -------------------------------- -- @overload self, int, int -- @overload self, int -- @function [parent=#Label] setAlignment -- @param self -- @param #int hAlignment -- @param #int vAlignment -------------------------------- -- -- @function [parent=#Label] requestSystemFontRefresh -- @param self -------------------------------- -- -- @function [parent=#Label] createWithBMFont -- @param self -- @param #string bmfontFilePath -- @param #string text -- @param #int alignment -- @param #int maxLineWidth -- @param #vec2_table imageOffset -- @return Label#Label ret (return value: cc.Label) -------------------------------- -- -- @function [parent=#Label] create -- @param self -- @return Label#Label ret (return value: cc.Label) -------------------------------- -- @overload self, cc.Texture2D, int, int, int -- @overload self, string, int, int, int -- @overload self, string -- @function [parent=#Label] createWithCharMap -- @param self -- @param #string charMapFile -- @param #int itemWidth -- @param #int itemHeight -- @param #int startCharMap -- @return Label#Label ret (return value: cc.Label) -------------------------------- -- Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment.<br> -- warning It will generate texture by the platform-dependent code -- @function [parent=#Label] createWithSystemFont -- @param self -- @param #string text -- @param #string font -- @param #float fontSize -- @param #size_table dimensions -- @param #int hAlignment -- @param #int vAlignment -- @return Label#Label ret (return value: cc.Label) -------------------------------- -- -- @function [parent=#Label] draw -- @param self -- @param #cc.Renderer renderer -- @param #mat4_table transform -- @param #unsigned int flags -------------------------------- -- -- @function [parent=#Label] addChild -- @param self -- @param #cc.Node child -- @param #int zOrder -- @param #int tag -------------------------------- -- -- @function [parent=#Label] setScaleY -- @param self -- @param #float scaleY -------------------------------- -- -- @function [parent=#Label] setScaleX -- @param self -- @param #float scaleX -------------------------------- -- -- @function [parent=#Label] isOpacityModifyRGB -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#Label] getScaleY -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#Label] setBlendFunc -- @param self -- @param #cc.BlendFunc blendFunc -------------------------------- -- -- @function [parent=#Label] visit -- @param self -- @param #cc.Renderer renderer -- @param #mat4_table parentTransform -- @param #unsigned int parentFlags -------------------------------- -- -- @function [parent=#Label] getScaleX -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#Label] getDescription -- @param self -- @return string#string ret (return value: string) -------------------------------- -- -- @function [parent=#Label] setOpacityModifyRGB -- @param self -- @param #bool isOpacityModifyRGB -------------------------------- -- -- @function [parent=#Label] setScale -- @param self -- @param #float scale -------------------------------- -- -- @function [parent=#Label] sortAllChildren -- @param self -------------------------------- -- -- @function [parent=#Label] updateDisplayedOpacity -- @param self -- @param #unsigned char parentOpacity -------------------------------- -- -- @function [parent=#Label] getContentSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- -- @function [parent=#Label] getBoundingBox -- @param self -- @return rect_table#rect_table ret (return value: rect_table) -------------------------------- -- -- @function [parent=#Label] updateDisplayedColor -- @param self -- @param #color3b_table parentColor return nil
mit
Colettechan/darkstar
scripts/zones/Phomiuna_Aqueducts/npcs/_0rr.lua
13
1451
----------------------------------- -- Area: Phomiuna_Aqueducts -- NPC: Oil lamp -- @pos -60 -23 60 27 ----------------------------------- package.loaded["scripts/zones/Phomiuna_Aqueducts/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Phomiuna_Aqueducts/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local DoorOffset = npc:getID(); player:messageSpecial(LAMP_OFFSET+7); -- dark lamp npc:openDoor(7); -- lamp animation local element = VanadielDayElement(); --printf("element: %u",element); if (element == 6 or element == 7) then -- lightday or darkday if (GetNPCByID(DoorOffset-1):getAnimation() == 8) then -- lamp light open ? GetNPCByID(DoorOffset-6):openDoor(15); -- Open Door _0rk end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/items/cone_of_seraphs_kiss.lua
18
1385
----------------------------------------- -- ID: 5556 -- Item: cone_of_seraphs_kiss -- Food Effect: 1Hr, All Races ----------------------------------------- -- HP 15 -- MP % 16 (cap 85) -- MP Recovered While Healing 2 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5556); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 15); target:addMod(MOD_FOOD_MPP, 16); target:addMod(MOD_FOOD_MP_CAP, 85); target:addMod(MOD_MPHEAL, 2); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 15); target:delMod(MOD_FOOD_MPP, 16); target:delMod(MOD_FOOD_MP_CAP, 85); target:delMod(MOD_MPHEAL, 2); end;
gpl-3.0
ignacio/StackTracePlus
src/StackTracePlus.lua
1
12581
-- tables local _G = _G local string, io, debug, coroutine = string, io, debug, coroutine -- functions local tostring, print, require = tostring, print, require local next, assert = next, assert local pcall, type, pairs, ipairs = pcall, type, pairs, ipairs local error = error assert(debug, "debug table must be available at this point") local io_open = io.open local string_gmatch = string.gmatch local string_sub = string.sub local table_concat = table.concat local _M = { max_tb_output_len = 70 -- controls the maximum length of the 'stringified' table before cutting with ' (more...)' } -- this tables should be weak so the elements in them won't become uncollectable local m_known_tables = { [_G] = "_G (global table)" } local function add_known_module(name, desc) local ok, mod = pcall(require, name) if ok then m_known_tables[mod] = desc end end add_known_module("string", "string module") add_known_module("io", "io module") add_known_module("os", "os module") add_known_module("table", "table module") add_known_module("math", "math module") add_known_module("package", "package module") add_known_module("debug", "debug module") add_known_module("coroutine", "coroutine module") -- lua5.2 add_known_module("bit32", "bit32 module") -- luajit add_known_module("bit", "bit module") add_known_module("jit", "jit module") -- lua5.3 if _VERSION >= "Lua 5.3" then add_known_module("utf8", "utf8 module") end local m_user_known_tables = {} local m_known_functions = {} for _, name in ipairs{ -- Lua 5.2, 5.1 "assert", "collectgarbage", "dofile", "error", "getmetatable", "ipairs", "load", "loadfile", "next", "pairs", "pcall", "print", "rawequal", "rawget", "rawlen", "rawset", "require", "select", "setmetatable", "tonumber", "tostring", "type", "xpcall", -- Lua 5.1 "gcinfo", "getfenv", "loadstring", "module", "newproxy", "setfenv", "unpack", -- TODO: add table.* etc functions } do if _G[name] then m_known_functions[_G[name]] = name end end local m_user_known_functions = {} local function safe_tostring (value) local ok, err = pcall(tostring, value) if ok then return err else return ("<failed to get printable value>: '%s'"):format(err) end end -- Private: -- Parses a line, looking for possible function definitions (in a very naïve way) -- Returns '(anonymous)' if no function name was found in the line local function ParseLine(line) assert(type(line) == "string") --print(line) local match = line:match("^%s*function%s+(%w+)") if match then --print("+++++++++++++function", match) return match end match = line:match("^%s*local%s+function%s+(%w+)") if match then --print("++++++++++++local", match) return match end match = line:match("^%s*local%s+(%w+)%s+=%s+function") if match then --print("++++++++++++local func", match) return match end match = line:match("%s*function%s*%(") -- this is an anonymous function if match then --print("+++++++++++++function2", match) return "(anonymous)" end return "(anonymous)" end -- Private: -- Tries to guess a function's name when the debug info structure does not have it. -- It parses either the file or the string where the function is defined. -- Returns '?' if the line where the function is defined is not found local function GuessFunctionName(info) --print("guessing function name") if type(info.source) == "string" and info.source:sub(1,1) == "@" then local file, err = io_open(info.source:sub(2), "r") if not file then print("file not found: "..tostring(err)) -- whoops! return "?" end local line for _ = 1, info.linedefined do line = file:read("*l") end if not line then print("line not found") -- whoops! return "?" end return ParseLine(line) else local line local lineNumber = 0 for l in string_gmatch(info.source, "([^\n]+)\n-") do lineNumber = lineNumber + 1 if lineNumber == info.linedefined then line = l break end end if not line then print("line not found") -- whoops! return "?" end return ParseLine(line) end end --- -- Dumper instances are used to analyze stacks and collect its information. -- local Dumper = {} Dumper.new = function(thread) local t = { lines = {} } for k,v in pairs(Dumper) do t[k] = v end t.dumping_same_thread = (thread == coroutine.running()) -- if a thread was supplied, bind it to debug.info and debug.get -- we also need to skip this additional level we are introducing in the callstack (only if we are running -- in the same thread we're inspecting) if type(thread) == "thread" then t.getinfo = function(level, what) if t.dumping_same_thread and type(level) == "number" then level = level + 1 end return debug.getinfo(thread, level, what) end t.getlocal = function(level, loc) if t.dumping_same_thread then level = level + 1 end return debug.getlocal(thread, level, loc) end else t.getinfo = debug.getinfo t.getlocal = debug.getlocal end return t end -- helpers for collecting strings to be used when assembling the final trace function Dumper:add (text) self.lines[#self.lines + 1] = text end function Dumper:add_f (fmt, ...) self:add(fmt:format(...)) end function Dumper:concat_lines () return table_concat(self.lines) end --- -- Private: -- Iterates over the local variables of a given function. -- -- @param level The stack level where the function is. -- function Dumper:DumpLocals (level) local prefix = "\t " local i = 1 if self.dumping_same_thread then level = level + 1 end local name, value = self.getlocal(level, i) if not name then return end self:add("\tLocal variables:\r\n") while name do if type(value) == "number" then self:add_f("%s%s = number: %g\r\n", prefix, name, value) elseif type(value) == "boolean" then self:add_f("%s%s = boolean: %s\r\n", prefix, name, tostring(value)) elseif type(value) == "string" then self:add_f("%s%s = string: %q\r\n", prefix, name, value) elseif type(value) == "userdata" then self:add_f("%s%s = %s\r\n", prefix, name, safe_tostring(value)) elseif type(value) == "nil" then self:add_f("%s%s = nil\r\n", prefix, name) elseif type(value) == "table" then if m_known_tables[value] then self:add_f("%s%s = %s\r\n", prefix, name, m_known_tables[value]) elseif m_user_known_tables[value] then self:add_f("%s%s = %s\r\n", prefix, name, m_user_known_tables[value]) else local txt = "{" for k,v in pairs(value) do txt = txt..safe_tostring(k)..":"..safe_tostring(v) if #txt > _M.max_tb_output_len then txt = txt.." (more...)" break end if next(value, k) then txt = txt..", " end end self:add_f("%s%s = %s %s\r\n", prefix, name, safe_tostring(value), txt.."}") end elseif type(value) == "function" then local info = self.getinfo(value, "nS") local fun_name = info.name or m_known_functions[value] or m_user_known_functions[value] if info.what == "C" then self:add_f("%s%s = C %s\r\n", prefix, name, (fun_name and ("function: " .. fun_name) or tostring(value))) else local source = info.short_src if source:sub(2,7) == "string" then source = source:sub(9) -- uno más, por el espacio que viene (string "Baragent.Main", por ejemplo) end --for k,v in pairs(info) do print(k,v) end fun_name = fun_name or GuessFunctionName(info) self:add_f("%s%s = Lua function '%s' (defined at line %d of chunk %s)\r\n", prefix, name, fun_name, info.linedefined, source) end elseif type(value) == "thread" then self:add_f("%sthread %q = %s\r\n", prefix, name, tostring(value)) end i = i + 1 name, value = self.getlocal(level, i) end end --- -- Public: -- Collects a detailed stack trace, dumping locals, resolving function names when they're not available, etc. -- This function is suitable to be used as an error handler with pcall or xpcall -- -- @param thread An optional thread whose stack is to be inspected (defaul is the current thread) -- @param message An optional error string or object. -- @param level An optional number telling at which level to start the traceback (default is 1) -- -- Returns a string with the stack trace and a string with the original error. -- function _M.stacktrace(thread, message, level) if type(thread) ~= "thread" then -- shift parameters left thread, message, level = nil, thread, message end thread = thread or coroutine.running() level = level or 1 local dumper = Dumper.new(thread) local original_error if type(message) == "table" then dumper:add("an error object {\r\n") local first = true for k,v in pairs(message) do if first then dumper:add(" ") first = false else dumper:add(",\r\n ") end dumper:add(safe_tostring(k)) dumper:add(": ") dumper:add(safe_tostring(v)) end dumper:add("\r\n}") original_error = dumper:concat_lines() elseif type(message) == "string" then dumper:add(message) original_error = message end dumper:add("\r\n") dumper:add[[ Stack Traceback =============== ]] --print(error_message) local level_to_show = level if dumper.dumping_same_thread then level = level + 1 end local info = dumper.getinfo(level, "nSlf") while info do if info.what == "main" then if string_sub(info.source, 1, 1) == "@" then dumper:add_f("(%d) main chunk of file '%s' at line %d\r\n", level_to_show, string_sub(info.source, 2), info.currentline) else dumper:add_f("(%d) main chunk of %s at line %d\r\n", level_to_show, info.short_src, info.currentline) end elseif info.what == "C" then --print(info.namewhat, info.name) --for k,v in pairs(info) do print(k,v, type(v)) end local function_name = m_user_known_functions[info.func] or m_known_functions[info.func] or info.name or tostring(info.func) dumper:add_f("(%d) %s C function '%s'\r\n", level_to_show, info.namewhat, function_name) --dumper:add_f("%s%s = C %s\r\n", prefix, name, (m_known_functions[value] and ("function: " .. m_known_functions[value]) or tostring(value))) elseif info.what == "tail" then --print("tail") --for k,v in pairs(info) do print(k,v, type(v)) end--print(info.namewhat, info.name) dumper:add_f("(%d) tail call\r\n", level_to_show) dumper:DumpLocals(level) elseif info.what == "Lua" then local source = info.short_src local function_name = m_user_known_functions[info.func] or m_known_functions[info.func] or info.name if source:sub(2, 7) == "string" then source = source:sub(9) end local was_guessed = false if not function_name or function_name == "?" then --for k,v in pairs(info) do print(k,v, type(v)) end function_name = GuessFunctionName(info) was_guessed = true end -- test if we have a file name local function_type = (info.namewhat == "") and "function" or info.namewhat if info.source and info.source:sub(1, 1) == "@" then dumper:add_f("(%d) Lua %s '%s' at file '%s:%d'%s\r\n", level_to_show, function_type, function_name, info.source:sub(2), info.currentline, was_guessed and " (best guess)" or "") elseif info.source and info.source:sub(1,1) == '#' then dumper:add_f("(%d) Lua %s '%s' at template '%s:%d'%s\r\n", level_to_show, function_type, function_name, info.source:sub(2), info.currentline, was_guessed and " (best guess)" or "") else dumper:add_f("(%d) Lua %s '%s' at line %d of chunk '%s'\r\n", level_to_show, function_type, function_name, info.currentline, source) end dumper:DumpLocals(level) else dumper:add_f("(%d) unknown frame %s\r\n", level_to_show, info.what) end level = level + 1 level_to_show = level_to_show + 1 info = dumper.getinfo(level, "nSlf") end return dumper:concat_lines(), original_error end -- -- Adds a table to the list of known tables function _M.add_known_table(tab, description) if m_known_tables[tab] then error("Cannot override an already known table") end m_user_known_tables[tab] = description end -- -- Adds a function to the list of known functions function _M.add_known_function(fun, description) if m_known_functions[fun] then error("Cannot override an already known function") end m_user_known_functions[fun] = description end return _M
mit
zynjec/darkstar
scripts/zones/Riverne-Site_B01/npcs/Unstable_Displacement.lua
9
1230
----------------------------------- -- Area: Riverne Site #B01 -- NPC: Unstable Displacement ----------------------------------- local ID = require("scripts/zones/Riverne-Site_B01/IDs"); require("scripts/globals/settings") require("scripts/globals/quests") require("scripts/globals/status") require("scripts/globals/bcnm") function onTrade(player,npc,trade) local offset = npc:getID() - ID.npc.DISPLACEMENT_OFFSET; if (offset == 5 and TradeBCNM(player,npc,trade)) then -- The Wyrmking Descends return; end end function onTrigger(player,npc) local offset = npc:getID() - ID.npc.DISPLACEMENT_OFFSET; -- STORMS OF FATE if offset == 5 and player:getQuestStatus(JEUNO,dsp.quest.id.jeuno.STORMS_OF_FATE) == QUEST_ACCEPTED and player:getCharVar('StormsOfFate') == 1 then player:startEvent(1) elseif offset == 5 and EventTriggerBCNM(player,npc) then return elseif offset == 5 then player:messageSpecial(ID.text.SPACE_SEEMS_DISTORTED) end end function onEventUpdate(player,csid,option,extras) EventUpdateBCNM(player,csid,option,extras) end function onEventFinish(player,csid,option) if csid == 1 then player:setCharVar('StormsOfFate',2) end end
gpl-3.0
syntafin/prosody-modules
mod_firewall/conditions.lib.lua
31
6103
local condition_handlers = {}; local jid = require "util.jid"; -- Return a code string for a condition that checks whether the contents -- of variable with the name 'name' matches any of the values in the -- comma/space/pipe delimited list 'values'. local function compile_comparison_list(name, values) local conditions = {}; for value in values:gmatch("[^%s,|]+") do table.insert(conditions, ("%s == %q"):format(name, value)); end return table.concat(conditions, " or "); end function condition_handlers.KIND(kind) return compile_comparison_list("name", kind), { "name" }; end local wildcard_equivs = { ["*"] = ".*", ["?"] = "." }; local function compile_jid_match_part(part, match) if not match then return part.." == nil" end local pattern = match:match("<(.*)>"); if pattern then if pattern == "*" then return part; end if pattern:match("^<.*>$") then pattern = pattern:match("^<(.*)>$"); else pattern = pattern:gsub("%p", "%%%0"):gsub("%%(%p)", wildcard_equivs); end return ("%s:match(%q)"):format(part, "^"..pattern.."$"); else return ("%s == %q"):format(part, match); end end local function compile_jid_match(which, match_jid) local match_node, match_host, match_resource = jid.split(match_jid); local conditions = {}; conditions[#conditions+1] = compile_jid_match_part(which.."_node", match_node); conditions[#conditions+1] = compile_jid_match_part(which.."_host", match_host); if match_resource then conditions[#conditions+1] = compile_jid_match_part(which.."_resource", match_resource); end return table.concat(conditions, " and "); end function condition_handlers.TO(to) return compile_jid_match("to", to), { "split_to" }; end function condition_handlers.FROM(from) return compile_jid_match("from", from), { "split_from" }; end function condition_handlers.TYPE(type) return compile_comparison_list("(type or (name == 'message' and 'normal') or (name == 'presence' and 'available'))", type), { "type", "name" }; end local function zone_check(zone, which) local which_not = which == "from" and "to" or "from"; return ("(zone_%s[%s_host] or zone_%s[%s] or zone_%s[bare_%s]) " .."and not(zone_%s[%s_host] or zone_%s[%s] or zone_%s[%s])" ) :format(zone, which, zone, which, zone, which, zone, which_not, zone, which_not, zone, which_not), { "split_to", "split_from", "bare_to", "bare_from", "zone:"..zone }; end function condition_handlers.ENTERING(zone) return zone_check(zone, "to"); end function condition_handlers.LEAVING(zone) return zone_check(zone, "from"); end function condition_handlers.PAYLOAD(payload_ns) return ("stanza:get_child(nil, %q)"):format(payload_ns); end function condition_handlers.INSPECT(path) if path:find("=") then local path, match = path:match("(.-)=(.*)"); return ("stanza:find(%q) == %q"):format(path, match); end return ("stanza:find(%q)"):format(path); end function condition_handlers.FROM_GROUP(group_name) return ("group_contains(%q, bare_from)"):format(group_name), { "group_contains", "bare_from" }; end function condition_handlers.TO_GROUP(group_name) return ("group_contains(%q, bare_to)"):format(group_name), { "group_contains", "bare_to" }; end function condition_handlers.FROM_ADMIN_OF(host) return ("is_admin(bare_from, %s)"):format(host ~= "*" and host or nil), { "is_admin", "bare_from" }; end function condition_handlers.TO_ADMIN_OF(host) return ("is_admin(bare_to, %s)"):format(host ~= "*" and host or nil), { "is_admin", "bare_to" }; end local day_numbers = { sun = 0, mon = 2, tue = 3, wed = 4, thu = 5, fri = 6, sat = 7 }; local function current_time_check(op, hour, minute) hour, minute = tonumber(hour), tonumber(minute); local adj_op = op == "<" and "<" or ">="; -- Start time inclusive, end time exclusive if minute == 0 then return "(current_hour"..adj_op..hour..")"; else return "((current_hour"..op..hour..") or (current_hour == "..hour.." and current_minute"..adj_op..minute.."))"; end end local function resolve_day_number(day_name) return assert(day_numbers[day_name:sub(1,3):lower()], "Unknown day name: "..day_name); end function condition_handlers.DAY(days) local conditions = {}; for day_range in days:gmatch("[^,]+") do local day_start, day_end = day_range:match("(%a+)%s*%-%s*(%a+)"); if day_start and day_end then local day_start_num, day_end_num = resolve_day_number(day_start), resolve_day_number(day_end); local op = "and"; if day_end_num < day_start_num then op = "or"; end table.insert(conditions, ("current_day >= %d %s current_day <= %d"):format(day_start_num, op, day_end_num)); elseif day_range:match("%a") then local day = resolve_day_number(day_range:match("%a+")); table.insert(conditions, "current_day == "..day); else error("Unable to parse day/day range: "..day_range); end end assert(#conditions>0, "Expected a list of days or day ranges"); return "("..table.concat(conditions, ") or (")..")", { "time:day" }; end function condition_handlers.TIME(ranges) local conditions = {}; for range in ranges:gmatch("([^,]+)") do local clause = {}; range = range:lower() :gsub("(%d+):?(%d*) *am", function (h, m) return tostring(tonumber(h)%12)..":"..(tonumber(m) or "00"); end) :gsub("(%d+):?(%d*) *pm", function (h, m) return tostring(tonumber(h)%12+12)..":"..(tonumber(m) or "00"); end); local start_hour, start_minute = range:match("(%d+):(%d+) *%-"); local end_hour, end_minute = range:match("%- *(%d+):(%d+)"); local op = tonumber(start_hour) > tonumber(end_hour) and " or " or " and "; if start_hour and end_hour then table.insert(clause, current_time_check(">", start_hour, start_minute)); table.insert(clause, current_time_check("<", end_hour, end_minute)); end if #clause == 0 then error("Unable to parse time range: "..range); end table.insert(conditions, "("..table.concat(clause, " "..op.." ")..")"); end return table.concat(conditions, " or "), { "time:hour,min" }; end function condition_handlers.LIMIT(name) return ("not throttle_%s:poll(1)"):format(name), { "throttle:"..name }; end return condition_handlers;
mit
dhlab-basel/Sipi
scripts/upload.lua
1
4781
-- -- Copyright © 2016 Lukas Rosenthaler, Andrea Bianco, Benjamin Geer, -- Ivan Subotic, Tobias Schweizer, André Kilchenmann, and André Fatton. -- This file is part of Sipi. -- Sipi is free software: you can redistribute it and/or modify -- it under the terms of the GNU Affero General Public License as published -- by the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- Sipi is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- Additional permission under GNU AGPL version 3 section 7: -- If you modify this Program, or any covered work, by linking or combining -- it with Kakadu (or a modified version of that library), containing parts -- covered by the terms of the Kakadu Software Licence, the licensors of this -- Program grant you additional permission to convey the resulting work. -- See the GNU Affero General Public License for more details. -- You should have received a copy of the GNU Affero General Public -- License along with Sipi. If not, see <http://www.gnu.org/licenses/>. -- upload script for binary files (currently only images) from Knora -- require "send_response" function table.contains(table, element) for _, value in pairs(table) do if value == element then return true end end return false end myimg = {} newfilename = {} iiifurls = {} if server.secure then protocol = 'https://' else protocol = 'http://' end for imgindex,imgparam in pairs(server.uploads) do -- -- first we check the mimetype consistency -- success, mime_ok = server.file_mimeconsistency(imgindex) if not success then server.log(newfilepath, server.loglevel.error) send_error(500, mime_ok) return false end if not mime_ok then success, mimetypeobj = server.file_mimetype(imgindex) if not success then server.log("Couldn't determine mimetype!", server.loglevel.error) send_error(500, mime_ok) return false end mimetype = mimetypeobj.mimetype else mimetype = imgparam["mimetype"] end -- -- generate a UUID -- local success, uuid62 = server.uuid62() if not success then server.log(uuid62, server.loglevel.error) send_error(500, uuid62) return false end if mimetype == "image/tiff" or mimetype == "image/jpeg" or mimetype == "image/png" or mimetype == "image/jpx" or mimetype == "image/jp2" then -- -- create a new Lua image object. This reads the image into an -- internal in-memory representation independent of the original -- image format. -- success, myimg[imgindex] = SipiImage.new(imgindex) if not success then server.log(myimg[imgindex], server.loglevel.error) send_error(500, myimg[imgindex]) return false end filename = imgparam["origname"] filebody = filename:match("(.+)%..+") newfilename[imgindex] = "_" .. filebody .. '.jp2' iiifurls[uuid62 .. ".jp2"] = protocol .. server.host .. '/images/' .. newfilename[imgindex] iiifurls["filename"] = newfilename[imgindex] -- -- here we add the subdirs that are necessary if Sipi is configured to use subdirs -- success, newfilepath = helper.filename_hash(newfilename[imgindex]); if not success then server.log(newfilepath, server.loglevel.error) server.send_error(500, newfilepath) return false end -- -- Create the destination path -- fullfilepath = config.imgroot .. '/' .. newfilepath -- -- write the file to the destination -- local status, errmsg = myimg[imgindex]:write(fullfilepath) if not status then server.print('Error converting image to j2k: ', filename, ' ** ', errmsg) end else filename = imgparam["origname"] -- -- here we add the subdirs that are necessary if Sipi is configured to use subdirs -- success, newfilepath = helper.filename_hash(filename) if not success then server.log(newfilepath, server.loglevel.error) server.send_error(500, newfilepath) return false end fullfilepath = config.imgroot .. '/' .. newfilepath server.copyTmpfile(index, fullfilepath) iiifurls[filename] = protocol .. server.host .. '/images/' .. newfilepath iiifurls["filename"] = filename end end send_success(iiifurls)
agpl-3.0
Vadavim/jsr-darkstar
scripts/globals/mobskills/Antiphase.lua
1
1061
--------------------------------------------- -- Antiphase -- -- Description: Silence Area of Effect (15.0') -- Type: Enfeebling -- Utsusemi/Blink absorb: Ignores shadows --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local typeEffect = EFFECT_SILENCE; local hard = mob:getMobMod(MOBMOD_HARD_MODE); local tp = skill:getTP(); mob:lowerEnmity(target, 15 + hard * 5); skill:setMsg(MobStatusEffectMove(mob, target, typeEffect, 1, 0, duration, MOD_MND)); enmityStatusCheck(target, mob, skill, 15 + hard * 5); if (hard > 0) then local success = MobRoarMove(mob, target, EFFECT_AMNESIA, 1, 0, duration, MOD_MND); if (success == 242) then target:setPendingMessage(277, EFFECT_AMNESIA); end end return typeEffect; end;
gpl-3.0
JarnoVgr/InfectedWars
gamemode/debug/cl_debug.lua
1
1625
--[[----------------------------------------------------------------------------- * Infected Wars, an open source Garry's Mod game-mode. * * Infected Wars is the work of multiple authors, * a full list can be found in CONTRIBUTORS.md. * For more information, visit https://github.com/JarnoVgr/InfectedWars * * Infected Wars is free software: you can redistribute it and/or modify * it under the terms of the MIT License. * * A full copy of the MIT License can be found in LICENSE.txt. -----------------------------------------------------------------------------]] DEBUG_DRAWVECS = true local debugvecs = {} local function DebugPaint() if DEBUG_DRAWVECS then for k, v in pairs(debugvecs) do local cross = v.vector:GetNormal():Cross(Vector(0,0,1)) local arr1 = (v.start + (v.vector - (v.vector:GetNormal()*2) + (cross*2))):ToScreen() local arr2 = (v.start + (v.vector - (v.vector:GetNormal()*2) - (cross*2))):ToScreen() local stpos = v.start:ToScreen() local endpos = (v.start+v.vector):ToScreen() surface.SetDrawColor( v.color ) surface.DrawLine( stpos.x, stpos.y, endpos.x, endpos.y ) if (v.vector:Length() > 3) then surface.DrawLine( arr1.x, arr1.y, endpos.x, endpos.y ) surface.DrawLine( arr2.x, arr2.y, endpos.x, endpos.y ) end end end end hook.Add("HUDPaint", "DrawDebug", DebugPaint) local function DebugVecs(um) local start = um:ReadVector() local vec = um:ReadVector() local col = um:ReadVector() table.insert( debugvecs, { start = start, vector = vec, color = Color(col.x, col.y, col.z, 255) } ) end usermessage.Hook("Debug_Vector", DebugVecs)
mit
zynjec/darkstar
scripts/globals/items/serving_of_bass_meuniere.lua
11
1364
----------------------------------------- -- ID: 4582 -- Item: serving_of_bass_meuniere -- Food Effect: 180Min, All Races ----------------------------------------- -- Health % 3 (cap 130) -- Dexterity 3 -- Agility 3 -- Mind -3 -- Ranged ACC % 6 -- Ranged ACC Cap 15 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then result = dsp.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,10800,4582) end function onEffectGain(target,effect) target:addMod(dsp.mod.FOOD_HPP, 3) target:addMod(dsp.mod.FOOD_HP_CAP, 130) target:addMod(dsp.mod.DEX, 3) target:addMod(dsp.mod.AGI, 3) target:addMod(dsp.mod.MND, -3) target:addMod(dsp.mod.FOOD_RACCP, 6) target:addMod(dsp.mod.FOOD_RACC_CAP, 15) end function onEffectLose(target, effect) target:delMod(dsp.mod.FOOD_HPP, 3) target:delMod(dsp.mod.FOOD_HP_CAP, 130) target:delMod(dsp.mod.DEX, 3) target:delMod(dsp.mod.AGI, 3) target:delMod(dsp.mod.MND, -3) target:delMod(dsp.mod.FOOD_RACCP, 6) target:delMod(dsp.mod.FOOD_RACC_CAP, 15) end
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Western_Adoulin/npcs/HomePoint#1.lua
27
1255
----------------------------------- -- Area: Western_Adoulin -- NPC: HomePoint#1 -- @pos ----------------------------------- package.loaded["scripts/zones/Western_Adoulin/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Western_Adoulin/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 44); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
Colettechan/darkstar
scripts/zones/The_Sanctuary_of_ZiTah/npcs/Kasim.lua
13
1889
----------------------------------- -- Area: The Sanctuary of Zitah -- NPC: Kasim -- @pos -46 0 -148 121 ----------------------------------- package.loaded["scripts/zones/The_Sanctuary_of_Zitah/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/globals/conquest"); require("scripts/zones/The_Sanctuary_of_ZiTah/TextIDs"); local region = LITELOR; local csid = 0x7ff4; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local owner = GetRegionOwner(region); local arg1 = getArg1(owner,player); if (owner == player:getNation()) then nation = 1; elseif (arg1 < 1792) then nation = 2; else nation = 0; end player:startEvent(csid,nation,OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP(),0,0,0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("OPTION: %u",option); player:updateEvent(player:getGil(),OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP()); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("OPTION: %u",option); if (option == 1) then ShowOPVendorShop(player); elseif (option == 2) then if (player:delGil(OP_TeleFee(player,region))) then toHomeNation(player); end elseif (option == 6) then player:delCP(OP_TeleFee(player,region)); toHomeNation(player); end end;
gpl-3.0
zevv/lgi
tools/dump-typelib.lua
6
5603
#! /usr/bin/env lua ------------------------------------------------------------------------------ -- -- LGI tools for dumping typelib fragments into readable text format. -- -- Copyright (c) 2010, 2011 Pavel Holejsovsky -- Licensed under the MIT license: -- http://www.opensource.org/licenses/mit-license.php -- ------------------------------------------------------------------------------ local lgi_core = require 'lgi.core' local gi = lgi_core.gi require 'debugger' -- Implements BaseInfo object, capable of dump itself. local infos = {} infos.base = { attrs = { 'name', 'namespace', 'type', 'deprecated' }, cats = {}, } infos.base.__index = infos.base -- Creates new info wrapper according to info type. function infos.new(info) if info then return setmetatable({ info = info }, infos[info.type] or infos.base) end end -- Derives new baseinfo subtype. function infos.base:derive(attrs, cats) local new_attrs = {} for _, val in ipairs(self.attrs) do new_attrs[#new_attrs + 1] = val end for _, val in ipairs(attrs or {}) do new_attrs[#new_attrs + 1] = val end local new_cats = {} for _, val in ipairs(self.cats) do new_cats[#new_cats + 1] = val end for _, val in ipairs(cats or {}) do new_cats[#new_cats + 1] = val end local new = setmetatable({ attrs = new_attrs, cats = new_cats }, self) new.__index = new return new end -- Gets given attribute or category. function infos.base:get(name, depth) local item = self.info[name] if gi.isinfo(item) then item = infos.new(item) if depth then item = item:dump(depth) end else for _, cat in pairs(self.cats) do if cat == name then item = infos.category.new(item) end end end return item end -- Dumps all attributes into the target table. function infos.base:dump_attrs(target, depth) for _, attr in ipairs(self.attrs) do target[attr] = self:get(attr, depth - 1) end return attrs end -- Dumps all categories into the target table. function infos.base:dump_cats(target, depth) local cats = {} for _, cat in ipairs(self.cats) do target[cat] = self:get(cat):dump(depth - 1) end return cats end function infos.base:dump(depth) if depth <= 0 then return '...' end local t = {} self:dump_attrs(t, depth) local cats = {} self:dump_cats(cats, depth) if next(cats) then t.cats = cats end return t end -- Implementation of 'subcategory' pseudoinfo. infos.category = infos.base:derive() function infos.category.new(category) return setmetatable({ info = category }, infos.category) end function infos.category:dump(depth) local t = {} for i = 1, #self.info do t[i] = infos.new(self.info[i]):dump(depth) end return t end infos.type = infos.base:derive( { 'tag', 'is_basic', 'interface', 'array_type', 'is_zero_terminated', 'array_length', 'fixed_size', 'is_pointer' }, { 'params' }) function infos.type:dump_cats(target, depth) local params = {} for i, param in ipairs(self.info.params or {}) do params[i] = infos.new(param):dump(depth - 1) end if next(params) then target.params = params end end infos.registered = infos.base:derive({ 'gtype' }, {}) infos.object = infos.registered:derive( { 'parent', 'type_struct', }, { 'interfaces', 'fields', 'vfuncs', 'methods', 'constants', 'properties', 'signals' }) infos.interface = infos.registered:derive( { 'type_struct', }, { 'prerequisites', 'vfuncs', 'methods', 'constants', 'properties', 'signals' }) infos.property = infos.base:derive({ 'typeinfo', 'flags', 'transfer' }) infos.callable = infos.base:derive( { 'return_type', 'return_transfer' }, { 'args' }) infos['function'] = infos.callable:derive({ 'flags' }) infos.signal = infos.callable:derive({ 'flags' }) infos.callback = infos.callable:derive() infos.vfunc = infos.callable:derive() infos.arg = infos.base:derive( { 'typeinfo', 'direction', 'transfer', 'optional', 'typeinfo' } ) infos.struct = infos.registered:derive({ 'is_gtype_struct', 'size' }, { 'fields', 'methods' }) infos.union = infos.registered:derive({ 'size' }, { 'fields', 'methods' }) infos.field = infos.base:derive({ 'typeinfo', 'flags', 'size', 'offset' }) infos.enum = infos.registered:derive({ 'storage' }, { 'values' }) infos.value = infos.base:derive({ 'value' }) infos.constant = infos.base:derive({ 'typeinfo', 'value' }) -- Implementation of info wrapper for namespace pseudoinfo. infos.namespace = infos.base:derive({ 'name', 'version', 'dependencies' }) function infos.namespace:get(name) local item = self.info[name] return item and infos.new(item) end function infos.namespace:dump_cats(target, depth) if depth <= 0 then return '...' end for i = 1, #self.info do local info = self.info[i] target[info.name] = infos.new(info):dump(depth - 1) end end function infos.namespace.new(info) return setmetatable({ info = info }, infos.namespace) end -- Implementation of root element pseudoinfo. infos.root = infos.base:derive() function infos.root:get(name) return infos.namespace.new(gi.require(name)) end -- Commandline processing arg = arg or {} paths = {} depth = 3 for i = 1, #arg do if tonumber(arg[i]) then depth = tonumber(arg[i]) else paths[#paths + 1] = arg[i] end end -- Go through all paths and dump them. for _, path in ipairs(paths) do local info = infos.root for name in path:gmatch('([^%.]+)%.?') do info = info:get(name) if not info then break end end if not info then error(('%s not found'):format(path)) end dump(info:dump(depth), depth * 2) end
mit
Vadavim/jsr-darkstar
scripts/zones/Kazham/npcs/Lulupp.lua
14
6017
----------------------------------- -- Area: Kazham -- NPC: Lulupp -- Type: Standard NPC -- @zone 250 -- @pos -26.567 -3.5 -3.544 ----------------------------------- package.loaded["scripts/zones/Kazham/TextIDs"] = nil; require("scripts/globals/pathfind"); local path = { -27.457125, -3.043032, -22.057966, -27.373426, -2.772481, -20.974442, -27.103289, -2.500000, -17.846378, -26.864126, -2.500000, -15.667570, -26.532335, -2.500000, -16.636086, -26.505196, -2.500000, -15.471632, -26.509424, -2.500000, -14.359641, -26.564587, -2.500000, -4.499783, -26.574417, -2.500000, -5.523735, -26.580530, -2.500000, -6.591716, -26.583765, -2.500000, -8.555706, -26.501217, -2.500000, -16.563267, -26.504532, -2.500000, -15.427269, -26.509769, -2.500000, -14.327281, -26.565643, -2.500000, -4.247434, -26.573967, -2.500000, -5.299402, -26.579763, -2.500000, -6.379386, -26.580465, -2.500000, -8.155381 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- -- item IDs -- 483 Broken Mithran Fishing Rod -- 22 Workbench -- 1008 Ten of Coins -- 1157 Sands of Silence -- 1158 Wandering Bulb -- 904 Giant Fish Bones -- 4599 Blackened Toad -- 905 Wyvern Skull -- 1147 Ancient Salt -- 4600 Lucky Egg function onTrade(player,npc,trade) local OpoOpoAndIStatus = player:getQuestStatus(OUTLANDS, THE_OPO_OPO_AND_I); local progress = player:getVar("OPO_OPO_PROGRESS"); local failed = player:getVar("OPO_OPO_FAILED"); local goodtrade = trade:hasItemQty(483,1); local badtrade = (trade:hasItemQty(22,1) or trade:hasItemQty(1008,1) or trade:hasItemQty(1157,1) or trade:hasItemQty(1158,1) or trade:hasItemQty(904,1) or trade:hasItemQty(4599,1) or trade:hasItemQty(905,1) or trade:hasItemQty(1147,1) or trade:hasItemQty(4600,1)); if (OpoOpoAndIStatus == QUEST_ACCEPTED) then if progress == 0 or failed == 1 then if goodtrade then -- first or second time trading correctly player:startEvent(0x00DB); elseif badtrade then player:startEvent(0x00E5); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local OpoOpoAndIStatus = player:getQuestStatus(OUTLANDS, THE_OPO_OPO_AND_I); local progress = player:getVar("OPO_OPO_PROGRESS"); local failed = player:getVar("OPO_OPO_FAILED"); local retry = player:getVar("OPO_OPO_RETRY"); if (player:getVar("BathedInScent") == 1 and OpoOpoAndIStatus == QUEST_AVAILABLE) then player:startEvent(0x00D9, 0, 483) -- 483 broken mithran fishing rod npc:wait(-1); elseif (OpoOpoAndIStatus == QUEST_ACCEPTED) then if retry == 1 then player:startEvent(0x00EF); -- gave 1st NPC wrong item instead of "Broken Mithran Fishing Rod" elseif retry == 2 then player:startEvent(0x00EF, 0, 0, 1); -- gave 2nd NPC wrong item instead of "Workbench" elseif retry == 3 then player:startEvent(0x00EF, 0, 0, 2); -- gave 3rd NPC wrong item instead of "Ten of Coins" elseif retry == 4 then player:startEvent(0x00EF, 0, 0, 3); -- gave 4th NPC wrong item instead of "Sands of silence" elseif retry == 5 then player:startEvent(0x00EF, 0, 0, 4); -- gave 5th NPC wrong item instead of "Wandering Bulb" elseif retry == 6 then player:startEvent(0x00EF, 0, 0, 5); -- gave 6th NPC wrong item instead of "Giant Fish Bones" elseif retry == 7 then player:startEvent(0x00EF, 0, 0, 6); -- gave 7th NPC wrong item instead of "Blackened Toad" elseif retry == 8 then player:startEvent(0x00EF, 0, 0, 7); -- gave 8th NPC wrong item instead of "Wyvern Skull" elseif retry == 9 then player:startEvent(0x00EF, 0, 0, 8); -- gave 9th NPC wrong item instead of "Ancient Salt" elseif retry == 10 then player:startEvent(0x00EF, 0, 0, 9); -- gave 10th NPC wrong item instead of "Lucky Egg" ... uwot elseif (progress == 0 or failed == 1) then player:startEvent(0x00CF); -- asking for rod with Opoppo elseif (progress >= 1 or failed >= 2) then player:startEvent(0x00F2); -- happy with rod end else player:startEvent(0x00c5); -- not sure why but this cs has no text npc:wait(-1); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00D9 and option == 1) then -- Opo Opo and I quest start CS player:addQuest(OUTLANDS, THE_OPO_OPO_AND_I); elseif (csid == 0x00DB) then if (player:getVar("OPO_OPO_PROGRESS") == 0) then player:tradeComplete(); player:setVar("OPO_OPO_PROGRESS",1); else player:setVar("OPO_OPO_FAILED",2); end elseif (csid == 0x00E5) then -- Traded wrong item, saving current progress to not take item up to this point player:setVar("OPO_OPO_RETRY",1); elseif (csid == 0x00EF and option == 1) then -- Traded wrong to another NPC, give a clue player:setVar("OPO_OPO_RETRY",0); player:setVar("OPO_OPO_FAILED",1); else npc:wait(0); end end;
gpl-3.0
JarnoVgr/InfectedWars
entities/weapons/iw_und_locustcannon/shared.lua
1
8692
--[[----------------------------------------------------------------------------- * Infected Wars, an open source Garry's Mod game-mode. * * Infected Wars is the work of multiple authors, * a full list can be found in CONTRIBUTORS.md. * For more information, visit https://github.com/JarnoVgr/InfectedWars * * Infected Wars is free software: you can redistribute it and/or modify * it under the terms of the MIT License. * * A full copy of the MIT License can be found in LICENSE.txt. -----------------------------------------------------------------------------]] if SERVER then AddCSLuaFile("shared.lua") end SWEP.HoldType = "shotgun" if CLIENT then SWEP.PrintName = "Locust Cannon" SWEP.Author = "ClavusElite" SWEP.Slot = 2 SWEP.SlotPos = 1 SWEP.ViewModelFOV = 70 SWEP.ViewModelFlip = false SWEP.ShowViewModel = false SWEP.IgnoreBonemerge = false SWEP.UseHL2Bonemerge = true SWEP.ScaleDownLeftHand = true SWEP.ShowWorldModel = false SWEP.IconLetter = "0" SWEP.SelectFont = "HL2MPTypeDeath" killicon.AddFont("iw_und_locustcannon", "HL2MPTypeDeath", SWEP.IconLetter, Color(255, 80, 0, 255 )) end function SWEP:InitializeClientsideModels() self.VElements = { ["bone+++++"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Gun", rel = "", pos = Vector(-0.638, -1.063, 0.874), angle = Angle(180, 78.324, 180), size = Vector(0.467, 0.467, 0.467), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone++++"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Gun", rel = "", pos = Vector(-0.638, -0.995, 3.93), angle = Angle(180, 78.324, 180), size = Vector(0.467, 0.467, 0.467), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone++"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Gun", rel = "", pos = Vector(0.75, -1, 1.618), angle = Angle(180, 105.186, 0), size = Vector(0.467, 0.467, 0.467), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone+"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Gun", rel = "", pos = Vector(0.75, -1.007, -1.232), angle = Angle(180, 105.186, 0), size = Vector(0.467, 0.467, 0.467), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone++++++"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Gun", rel = "", pos = Vector(-0.638, -1.063, -1.982), angle = Angle(180, 78.324, 180), size = Vector(0.467, 0.467, 0.467), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone1"] = { type = "Model", model = "models/Gibs/Antlion_gib_Large_3.mdl", bone = "ValveBiped.Gun", rel = "", pos = Vector(-0.119, -2.757, 0), angle = Angle(23.011, -88.175, 180), size = Vector(0.209, 0.179, 0.354), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone+++"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Gun", rel = "", pos = Vector(0.75, -1, -3.5), angle = Angle(180, 105.186, 0), size = Vector(0.467, 0.467, 0.467), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Gun", rel = "", pos = Vector(0.75, -1, 4.605), angle = Angle(180, 105.186, 0), size = Vector(0.467, 0.467, 0.467), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone+++++++"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Gun", rel = "", pos = Vector(-0.638, -1.063, -4.308), angle = Angle(180, 78.324, 180), size = Vector(0.467, 0.467, 0.467), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } self.WElements = { ["locust"] = { type = "Model", model = "models/Weapons/w_shotgun.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(16.562, 0.524, -3.537), angle = Angle(167.143, -1.331, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/flesh", skin = 0, bodygroup = {} }, ["bone+++++"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(19.781, 0.832, -6.525), angle = Angle(97.25, -132.431, -51.113), size = Vector(0.3, 0.3, 0.3), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone++++"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(21.051, 0.832, -6.525), angle = Angle(97.25, -132.431, -51.113), size = Vector(0.3, 0.3, 0.3), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone1"] = { type = "Model", model = "models/Gibs/Antlion_gib_Large_3.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(20.163, 1.055, -8.124), angle = Angle(72.337, 0, 0), size = Vector(0.135, 0.109, 0.216), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone+"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(21.819, 1.544, -6.525), angle = Angle(90, -4.088, 0), size = Vector(0.3, 0.3, 0.3), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone++++++"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(18.475, 0.832, -6.525), angle = Angle(97.25, -132.431, -51.113), size = Vector(0.3, 0.3, 0.3), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone++"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(18.995, 1.544, -6.525), angle = Angle(90, -4.088, 0), size = Vector(0.3, 0.3, 0.3), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone+++"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(17.357, 1.544, -6.525), angle = Angle(90, -4.088, 0), size = Vector(0.3, 0.3, 0.3), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(20.37, 1.549, -6.525), angle = Angle(90, -4.088, 0), size = Vector(0.3, 0.3, 0.3), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }, ["bone+++++++"] = { type = "Model", model = "models/Gibs/HGIBS_rib.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(16.806, 0.832, -6.525), angle = Angle(97.25, -132.431, -51.113), size = Vector(0.3, 0.3, 0.3), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } end SWEP.Base = "iw_base" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.ViewModel = "models/Weapons/v_shotgun.mdl" SWEP.WorldModel = "models/Weapons/w_shotgun.mdl" SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false SWEP.Primary.Sound = Sound("BULLSHOT.Single2")//Sound("npc/antlion/land1.wav") SWEP.Primary.Recoil = 8 SWEP.Primary.Unrecoil = 7 SWEP.Primary.Damage = 2 SWEP.Primary.NumShots = 8 SWEP.Primary.ClipSize = 10 SWEP.Primary.Delay = 0.4 SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * 6 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "SMG1" SWEP.Primary.Cone = 0.12 SWEP.Primary.ConeMoving = 0.19 SWEP.Primary.ConeCrouching = 0.08 SWEP.MuzzleEffect = "rg_muzzle_rifle" --SWEP.IronSightsPos = Vector(-5.6, -6, 3.6) --SWEP.IronSightsAng = Vector(0, 0, 0) SWEP.NextReload = 0 function SWEP:Reload() --self:SetIronsights(false) if CurTime() < self.NextReload then return end self.NextReload = CurTime() + self.Primary.Delay * 2 if self.Weapon:Clip1() < self.Primary.ClipSize and self.Owner:GetAmmoCount(self.Primary.Ammo) > 0 then self.Weapon:SetNetworkedBool( "reloading", true ) self.Weapon:DefaultReload( ACT_VM_RELOAD ) timer.Simple(0.4, self.Weapon.SendWeaponAnim, self.Weapon, ACT_SHOTGUN_RELOAD_FINISH) self.Weapon:SetNextPrimaryFire(CurTime() + self.Primary.Delay) end end
mit
Vadavim/jsr-darkstar
scripts/zones/Jugner_Forest_[S]/Zone.lua
4
1772
----------------------------------- -- -- Zone: Jugner_Forest_[S] (82) -- ----------------------------------- package.loaded["scripts/zones/Jugner_Forest_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Jugner_Forest_[S]/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) local vwnpc = {17114036,17114037,17114038}; SetVoidwatchNPC(vwnpc); end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(621.865,-6.665,300.264,149); end if (player:getQuestStatus(CRYSTAL_WAR,CLAWS_OF_THE_GRIFFON) == QUEST_ACCEPTED and player:getVar("ClawsOfGriffonProg") == 0) then cs = 0x00C8; elseif (player:getVar("roadToDivadomCS") == 1) then cs = 0x0069; end; return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00C8) then player:setVar("ClawsOfGriffonProg",1); elseif (csid == 0x0069 ) then player:setVar("roadToDivadomCS", 2); end; end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/spells/bluemagic/frightful_roar.lua
1
1419
----------------------------------------- -- Spell: Frightful Roar -- Weakens defense of enemies within range -- Spell cost: 32 MP -- Monster Type: Demon -- Spell Type: Magical (Wind) -- Blue Magic Points: 3 -- Stat Bonus: AGI+2 -- Level: 50 -- Casting Time: 2 seconds -- Recast Time: 20 seconds -- Magic Bursts on: Detonation, Fragmentation, and Light -- Combos: Auto Refresh ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local typeEffect = EFFECT_DEFENSE_DOWN; local dINT = caster:getStat(MOD_MND) - target:getStat(MOD_MND); local resist = applyResistance(caster,spell,target,dINT,BLUE_SKILL, 20); local duration = 180 * resist; local power = 15 + getSystemBonus(caster,target,spell) * 4; if (resist >= 0.25) then -- Do it! if (target:addStatusEffect(typeEffect,power,0,duration * resist)) then spell:setMsg(236); else spell:setMsg(75); end else spell:setMsg(85); end; return typeEffect; end;
gpl-3.0
zynjec/darkstar
scripts/zones/Northern_San_dOria/npcs/Heruze-Moruze.lua
9
1417
----------------------------------- -- Area: Northern San d'Oria -- NPC: Heruze-Moruze -- Involved in Mission: 2-3 Windurst -- !pos -56 -3 36 231 ----------------------------------- local ID = require("scripts/zones/Northern_San_dOria/IDs"); require("scripts/globals/keyitems"); require("scripts/globals/missions"); ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(SANDORIA,dsp.quest.id.sandoria.FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then if (trade:hasItemQty(532,1) and trade:getItemCount() == 1) then -- Trade Magicmart_flyer player:messageSpecial(ID.text.FLYER_REFUSED); end end end; function onTrigger(player,npc) pNation = player:getNation(); currentMission = player:getCurrentMission(pNation); if (pNation == dsp.nation.WINDURST) then if (currentMission == dsp.mission.id.windurst.THE_THREE_KINGDOMS and player:getCharVar("MissionStatus") == 1) then player:startEvent(582); else player:startEvent(554); end elseif (pNation == dsp.nation.BASTOK) then player:startEvent(578); elseif (pNation == dsp.nation.SANDORIA) then player:startEvent(577); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 582) then player:setCharVar("MissionStatus",2); end end;
gpl-3.0
KTXSoftware/angleproject
kake.lua
1
6982
project = Project.new("angle") project:addExclude(".git/**") project:addExclude("extensions/**") project:addExclude("samples/**") project:addExclude("tests/**") project:addDefine("ANGLE_DISABLE_PERF") project:addDefine("ANGLE_DISABLE_TRACE") project:addIncludeDir("src") project:addIncludeDir("include") --preprocessor project:addFile("src/compiler/preprocessor/DiagnosticsBase.cpp") project:addFile("src/compiler/preprocessor/DirectiveHandlerBase.cpp") project:addFile("src/compiler/preprocessor/DirectiveParser.cpp") project:addFile("src/compiler/preprocessor/ExpressionParser.cpp") project:addFile("src/compiler/preprocessor/Input.cpp") project:addFile("src/compiler/preprocessor/Lexer.cpp") project:addFile("src/compiler/preprocessor/Macro.cpp") project:addFile("src/compiler/preprocessor/MacroExpander.cpp") project:addFile("src/compiler/preprocessor/Preprocessor.cpp") project:addFile("src/compiler/preprocessor/Token.cpp") project:addFile("src/compiler/preprocessor/Tokenizer.cpp") project:addFile("src/compiler/preprocessor/Diagnostics.h") project:addFile("src/compiler/preprocessor/DirectiveHandler.h") project:addFile("src/compiler/preprocessor/DirectiveParser.h") project:addFile("src/compiler/preprocessor/ExpressionParser.h") project:addFile("src/compiler/preprocessor/Input.h") project:addFile("src/compiler/preprocessor/Lexer.h") project:addFile("src/compiler/preprocessor/Macro.h") project:addFile("src/compiler/preprocessor/MacroExpander.h") project:addFile("src/compiler/preprocessor/numeric_lex.h") project:addFile("src/compiler/preprocessor/pp_utils.h") project:addFile("src/compiler/preprocessor/Preprocessor.h") project:addFile("src/compiler/preprocessor/SourceLocation.h") project:addFile("src/compiler/preprocessor/Token.h") project:addFile("src/compiler/preprocessor/Tokenizer.h") project:addFile("src/compiler/preprocessor/length_limits.h") project:addFile("src/third_party/compiler/ArrayBoundsClamper.cpp") project:addFile("src/compiler/BuiltInFunctionEmulator.cpp") project:addFile("src/compiler/Compiler.cpp") project:addFile("src/compiler/debug.cpp") project:addFile("src/compiler/DetectCallDepth.cpp") project:addFile("src/compiler/DetectRecursion.cpp") project:addFile("src/compiler/Diagnostics.cpp") project:addFile("src/compiler/DirectiveHandler.cpp") project:addFile("src/compiler/ForLoopUnroll.cpp") project:addFile("src/compiler/InfoSink.cpp") project:addFile("src/compiler/Initialize.cpp") project:addFile("src/compiler/InitializeDll.cpp") project:addFile("src/compiler/InitializeParseContext.cpp") project:addFile("src/compiler/Intermediate.cpp") project:addFile("src/compiler/intermOut.cpp") project:addFile("src/compiler/IntermTraverse.cpp") project:addFile("src/compiler/MapLongVariableNames.cpp") if platform == Platform.Windows then project:addFile("src/compiler/ossource_win.cpp") else project:addFile("src/compiler/ossource_posix.cpp") end project:addFile("src/compiler/parseConst.cpp") project:addFile("src/compiler/ParseHelper.cpp") project:addFile("src/compiler/PoolAlloc.cpp") project:addFile("src/compiler/QualifierAlive.cpp") project:addFile("src/compiler/RemoveTree.cpp") project:addFile("src/compiler/ShaderLang.cpp") project:addFile("src/compiler/SymbolTable.cpp") project:addFile("src/compiler/Uniform.cpp") project:addFile("src/compiler/util.cpp") project:addFile("src/compiler/ValidateLimitations.cpp") project:addFile("src/compiler/VariableInfo.cpp") project:addFile("src/compiler/VariablePacker.cpp") project:addFile("src/compiler/glslang_lex.cpp") project:addFile("src/compiler/glslang_tab.cpp") project:addFile("src/compiler/depgraph/DependencyGraph.cpp") project:addFile("src/compiler/depgraph/DependencyGraphBuilder.cpp") project:addFile("src/compiler/depgraph/DependencyGraphOutput.cpp") project:addFile("src/compiler/depgraph/DependencyGraphTraverse.cpp") project:addFile("src/compiler/timing/RestrictFragmentShaderTiming.cpp") project:addFile("src/compiler/timing/RestrictVertexShaderTiming.cpp") project:addFile("src/compiler/BaseTypes.h") project:addFile("src/compiler/BuiltInFunctionEmulator.h") project:addFile("src/compiler/Common.h") project:addFile("src/compiler/ConstantUnion.h") project:addFile("src/compiler/debug.h") project:addFile("src/compiler/DetectRecursion.h") project:addFile("src/compiler/Diagnostics.h") project:addFile("src/compiler/DirectiveHandler.h") project:addFile("src/compiler/ForLoopUnroll.h") project:addFile("src/compiler/InfoSink.h") project:addFile("src/compiler/Initialize.h") project:addFile("src/compiler/InitializeDll.h") project:addFile("src/compiler/InitializeGlobals.h") project:addFile("src/compiler/InitializeParseContext.h") project:addFile("src/compiler/intermediate.h") project:addFile("src/compiler/localintermediate.h") project:addFile("src/compiler/MapLongVariableNames.h") project:addFile("src/compiler/MMap.h") project:addFile("src/compiler/osinclude.h") project:addFile("src/compiler/ParseHelper.h") project:addFile("src/compiler/PoolAlloc.h") project:addFile("src/compiler/QualifierAlive.h") project:addFile("src/compiler/RemoveTree.h") project:addFile("src/compiler/RenameFunction.h") project:addFile("include/GLSLANG/ResourceLimits.h") project:addFile("include/GLSLANG/ShaderLang.h") project:addFile("src/compiler/ShHandle.h") project:addFile("src/compiler/SymbolTable.h") project:addFile("src/compiler/Types.h") project:addFile("src/compiler/util.h") project:addFile("src/compiler/ValidateLimitations.h") project:addFile("src/compiler/VariableInfo.h") project:addFile("src/compiler/VariablePacker.h") project:addFile("src/compiler/glslang_tab.h") project:addFile("src/compiler/timing/RestrictFragmentShaderTiming.h") project:addFile("src/compiler/timing/RestrictVertexShaderTiming.h") project:addFile("src/compiler/depgraph/DependencyGraph.h") project:addFile("src/compiler/depgraph/DependencyGraphBuilder.h") project:addFile("src/compiler/depgraph/DependencyGraphOutput.h") project:addFile("src/compiler/HashNames.h") --project:addFile("src/compiler/CodeGenHLSL.cpp") project:addFile("src/compiler/DetectDiscontinuity.cpp") project:addFile("src/compiler/OutputHLSL.cpp") project:addFile("src/compiler/SearchSymbol.cpp") project:addFile("src/compiler/TranslatorHLSL.cpp") project:addFile("src/compiler/UnfoldShortCircuit.cpp") project:addFile("src/compiler/DetectDiscontinuity.h") project:addFile("src/compiler/OutputHLSL.h") project:addFile("src/compiler/SearchSymbol.h") project:addFile("src/compiler/TranslatorHLSL.h") project:addFile("src/compiler/UnfoldShortCircuit.h") project:addFile("src/compiler/OutputGLSLBase.cpp") project:addFile("src/compiler/OutputGLSL.cpp") project:addFile("src/compiler/OutputESSL.cpp") project:addFile("src/compiler/TranslatorGLSL.cpp") project:addFile("src/compiler/TranslatorESSL.cpp") project:addFile("src/compiler/VersionGLSL.cpp") project:addFile("src/common/debug.cpp")
bsd-3-clause
Colettechan/darkstar
scripts/zones/Ceizak_Battlegrounds/Zone.lua
16
1206
----------------------------------- -- -- Zone: Ceizak Battlegrounds -- ----------------------------------- require("scripts/globals/settings"); package.loaded["scripts/zones/Ceizak_Battlegrounds/TextIDs"] = nil; require("scripts/zones/Ceizak_Battlegrounds/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(431,0,178,110); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/items/serving_of_emperor_roe.lua
18
1339
----------------------------------------- -- ID: 4275 -- Item: serving_of_emperor_roe -- Food Effect: 30Min, All Races ----------------------------------------- -- Health 8 -- Magic 8 -- Dexterity 4 -- Mind -4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,4275); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 8); target:addMod(MOD_MP, 8); target:addMod(MOD_DEX, 4); target:addMod(MOD_MND, -4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 8); target:delMod(MOD_MP, 8); target:delMod(MOD_DEX, 4); target:delMod(MOD_MND, -4); end;
gpl-3.0
Colettechan/darkstar
scripts/zones/Temenos/mobs/Enhanced_Dragon.lua
26
1283
----------------------------------- -- Area: Temenos Central 1floor -- NPC: Enhanced_Dragon ----------------------------------- package.loaded["scripts/zones/Temenos/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Temenos/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) if (IsMobDead(16929051)==true) then mob:addStatusEffect(EFFECT_REGAIN,7,3,0); mob:addStatusEffect(EFFECT_REGEN,50,3,0); end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); if (IsMobDead(16929046)==true and IsMobDead(16929047)==true and IsMobDead(16929048)==true and IsMobDead(16929049)==true and IsMobDead(16929050)==true and IsMobDead(16929051)==true) then GetNPCByID(16928768+71):setPos(mobX,mobY,mobZ); GetNPCByID(16928768+71):setStatus(STATUS_NORMAL); GetNPCByID(16928770+471):setStatus(STATUS_NORMAL); end end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/spells/bio.lua
1
2549
----------------------------------------- -- Spell: Bio -- Deals dark damage that weakens an enemy's attacks and gradually reduces its HP. ----------------------------------------- require("scripts/globals/settings"); require("scripts/globals/magic"); require("scripts/globals/status"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) --calculate raw damage local basedmg = caster:getSkillLevel(DARK_MAGIC_SKILL) / 4; local dmg = calculateMagicDamage(basedmg,1,caster,spell,target,DARK_MAGIC_SKILL,MOD_INT,false); -- Softcaps at 30, should always do at least 1 if (dmg > 30) then dmg = 30; end if (dmg < 1) then dmg = 1; end --get resist multiplier (1x if no resist) local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT)-target:getStat(MOD_INT),DARK_MAGIC_SKILL,1.0); --get the resisted damage dmg = dmg*resist; --add on bonuses (staff/day/weather/jas/mab/etc all go in this function) dmg = addBonuses(caster,spell,target,dmg); --add in target adjustment dmg = adjustForTarget(target,dmg,spell:getElement()); --add in final adjustments including the actual damage dealt local final = finalMagicAdjustments(caster,target,spell,dmg); -- Calculate duration. local duration = 60; -- Check for Dia & bio. local dia = target:getStatusEffect(EFFECT_DIA); -- Calculate DoT (rough, though fairly accurate) local dotdmg = 2 + math.floor(caster:getSkillLevel(DARK_MAGIC_SKILL) / 20); if (dotdmg > 12) then dotdmg = 12; end if (caster:hasStatusEffect(EFFECT_DARK_ARTS) and caster:getMainJob() == JOBS.SCH) then dotdmg = dotdmg * 1.5; duration = duration * 2; end if (caster:hasStatusEffect(EFFECT_EBULLIENCE)) then dotdmg = dotdmg * 1.5; end local params = {}; params.bonusmab = 0; params.includemab = true; dotdmg = addBonusesAbility(caster, ELE_DARK, target, dotdmg, params, 1.0); -- Do it! if (BIO_OVERWRITE == 0 or (BIO_OVERWRITE == 1 and dia == nil)) then target:addStatusEffect(EFFECT_BIO,dotdmg,3,duration,FLAG_ERASABLE, 5); end --Try to kill same tier Dia (default behavior) if (DIA_OVERWRITE == 1 and dia ~= nil) then if (dia:getPower() == 1) then target:delStatusEffect(EFFECT_DIA); end end return final; end;
gpl-3.0
JarnoVgr/InfectedWars
gamemode/cl_init.lua
1
30217
--[[----------------------------------------------------------------------------- * Infected Wars, an open source Garry's Mod game-mode. * * Infected Wars is the work of multiple authors, * a full list can be found in CONTRIBUTORS.md. * For more information, visit https://github.com/JarnoVgr/InfectedWars * * Infected Wars is free software: you can redistribute it and/or modify * it under the terms of the MIT License. * * A full copy of the MIT License can be found in LICENSE.txt. -----------------------------------------------------------------------------]] -- gm13 workaround surface.OldCreateFont = surface.CreateFont function surface.CreateFont(arg1,arg2,arg3,arg4,arg5,arg6) --Call new style if there are only 2 arguments if arg3 == nil then surface.OldCreateFont(arg1,arg2) return end local name = arg6-- [6]-- or "None" local fontdata = { font = arg1,-- [1],-- or "Arial", size = arg2,-- [2],-- or 5, weight = arg3,-- [3],-- or 500, antialias = arg4,-- [4],-- or false, additive = arg5,-- [5],-- or true, } surface.OldCreateFont(name,fontdata) end h = ScrH() w = ScrW() PlayerIsAdmin = false HUD_ON = true COLOR_RED = Color(180, 0, 0, 255) COLOR_BLUE = Color(0, 0, 180, 255) COLOR_GREEN = Color(0, 180, 0, 255) COLOR_LIMEGREEN = Color(30, 180, 30, 255) COLOR_YELLOW = Color(180, 180, 0, 255) COLOR_WHITE = Color(255, 255, 255, 255) COLOR_BLACK = Color(0, 0, 0, 255) COLOR_ARMOR = Color(0,0,200,165) COLOR_DARKBLUE = Color(10, 80, 180, 255) COLOR_DARKGREEN = Color(0, 190, 0, 255) COLOR_GRAY = Color(170, 170, 170, 255) COLOR_DARKGRAY = Color(40, 40, 40, 255) COLOR_HURT1 = Color( 0, 255, 255, 255 ) COLOR_HURT2 = Color( 128, 255, 142, 255 ) COLOR_HURT3 = Color( 255, 233, 127, 255 ) COLOR_HURT4 = Color( 255, 127, 127, 255 ) COLOR_HUMAN_LIGHT = Color( 85, 150, 200, 255 ) SOUND_POWERACTIVATE = Sound("items/battery_pickup.wav") SOUND_WARNING = Sound("common/warning.wav") TOTALGIBS = 0 surface.CreateFont("Tahoma", 16, 1000, true, false, "ScoreboardText" ) surface.CreateFont("DooM", 14, 500, true, false, "DoomSmaller") surface.CreateFont("DooM", 18, 500, true, false, "DoomSmall") surface.CreateFont("DooM", 24, 500, true, false, "DoomMedium") surface.CreateFont("DooM", 40, 500, true, false, "DoomLarge") surface.CreateFont("Arial", 14, 500, true, false, "InfoSmaller") surface.CreateFont("Arial", 16, 500, true, false, "InfoSmall") surface.CreateFont("Arial", 26, 500, true, false, "InfoMedium") surface.CreateFont("Arial", 15, 700, true, false, "ArialB_15") surface.CreateFont("Arial", 16, 700, true, false, "ArialB_16") surface.CreateFont("Arial", 18, 700, true, false, "ArialB_18") surface.CreateFont("Arial", 18, 500, true, false, "Arial1_18",false,false,1) surface.CreateFont("Arial", 23, 500, true, false, "ArialBlur_23",false,false,1) surface.CreateFont("Arial", 20, 700, true, false, "ArialB_20") surface.CreateFont("Arial", 23, 700, true, false, "ArialB1_23") surface.CreateFont("Arial", 22, 700, true, false, "ArialB_22") surface.CreateFont("Arial", 26, 700, true, false, "ArialB_26") surface.CreateFont("Birdman", 19, 700, true, false, "BrdB_19") surface.CreateFont("Birdman", 18, 700, true, false, "BrdB_18") surface.CreateFont("Arial", 65, 700, true, false, "ArialB_65") surface.CreateFont("Arial", 50, 700, true, false, "ArialB_50") surface.CreateFont("Arial", 40, 700, true, false, "ArialB_40") surface.CreateFont("Arial", 36, 700, true, false, "ArialB_36") surface.CreateFont("Courier New", 20, 500, true, false, "EndRoundStats") include( 'sh_init.lua' ) include( 'cl_scoreboard.lua' ) include( 'cl_targetid.lua' ) include( 'cl_hudpickup.lua' ) include( 'cl_deathnotice.lua' ) include( 'cl_xrayvision.lua' ) include( 'cl_screeneffects.lua' ) include( 'cl_menu.lua' ) include( 'cl_radialmenu.lua' ) include( 'cl_hud.lua' ) include( 'greencoins/cl_greencoins.lua' ) include( 'debug/cl_debug.lua' ) CreateClientConVar("_iw_crosshair", 1, true, false) CreateClientConVar("_iw_crosshaircolor", "Default", true, false) CreateClientConVar("_iw_crosshairalpha", 200, true, false) CreateClientConVar("_iw_clhands", 1, true, false) CL_HANDS = util.tobool(GetConVarNumber("_iw_clhands")) function ToggleHands( pl,commandName,args ) local MySelf = LocalPlayer() CL_HANDS = util.tobool(args[1]) if CL_HANDS then RunConsoleCommand("_iw_clhands","1") MySelf:PrintMessage( HUD_PRINTTALK, "Custom hands enabled") else RunConsoleCommand("_iw_clhands","0") MySelf:PrintMessage( HUD_PRINTTALK, "Custom hands disabled") end end concommand.Add("iw_clhands",ToggleHands) --[[--------------------------------------------------------- Name: gamemode:Initialize( ) Desc: Called immediately after starting the gamemode ---------------------------------------------------------]] function GM:Initialize( ) timer.Create("adjusthud",1,0,function() h = ScrH() w = ScrW() end) -- adjust HUD screen dimensions in case the user changes them CrossInit() CurCrosshair = GetConVarNumber("_iw_crosshair") if not CROSSHAIR[CurCrosshair] then CurCrosshair = 1 end CurCrosshairColor = GetConVarString("_iw_crosshaircolor") if not CROSSHAIRCOLORS[CurCrosshairColor] then CurCrosshairColor = "Default" end RunConsoleCommand("_iw_crosshair",CurCrosshair) RunConsoleCommand("_iw_crosshaircolor",CurCrosshairColor) --Get changelog info http.Fetch(CHANGELOG_HTTP,ApplyChangeLog) self:InitializeVars() end function GM:InitializeVars() self:InitializeMenuVars() self.Reinforcements = 0 self.MaxReinforcements = 300 --keep it bigger to be sure that everything is fine :o self.Voted = false self.EquipedSuit = nil ROUNDTIME = 0 ROUNDLENGTH = 0 ENDROUND = false LASTHUMAN = false --resync between server and client if IsValid(MySelf) then MySelf.Class, MySelf.MaxHP, MySelf.SP, MySelf.MaxSP, MySelf.CurPower = nil end GAMEMODE.LastHumanStart = 0 GAMEMODE.ShowScoreboard = false statsreceived = false stattimer = 0 MapList = {} MapVotes = { curMap = 0, nextMap = 0, secondNextMap = 0 } gui.EnableScreenClicker(false) -- call PlayerEntitityStart when LocalPlayer is valid timer.Create("playervalid",0.01,0,function() if (LocalPlayer():IsValid()) then GAMEMODE:PlayerEntityStart() timer.Destroy("playervalid") end end) end function ApplyChangeLog(contents, size) --HELP_TEXT[7].Text = contents end function RestartRound() if DoXRay then XRayToggle() end hook.Remove("RenderScreenspaceEffects", "DrawEnding") GAMEMODE:InitializeVars() end usermessage.Hook("RestartRound", RestartRound) function CapReinforcements(um) local num = um:ReadShort() if num then GAMEMODE.MaxReinforcements = num end end usermessage.Hook("SendMaxReinforcements", CapReinforcements) function LastHuman() if LASTHUMAN then return end LASTHUMAN = true GAMEMODE.LastHumanStart = CurTime() -- deactivate radio RunConsoleCommand("stopsound") timer.Destroy("playtimer") timer.Destroy("nextplaytimer") if MUSIC_ENABLED then timer.Simple(0.1,function() surface.PlaySound(LASTSTANDMUSIC) end) end hook.Add("HUDPaint","LastHumanP",LastHumanPaint) end usermessage.Hook("lasthuman", LastHuman) /*-------------------------------------------------- -- This function is called when localplayer() is valid --------------------------------------------------*/ MySelf = nil function GM:PlayerEntityStart( ) -- recieve the maplist if (PlayerIsAdmin) then RunConsoleCommand("get_maplist") end -- set up defaults for current players for k, v in pairs(player.GetAll()) do v.TitleText = v.TitleText or "Guest" v.Class = v.Class or 0 v.Detectable = v.Detectable or false end -- Since the player is now valid, receive data RunConsoleCommand("data_synchronize") timer.Create("datachecktimer",4,0,CheckData) MySelf = LocalPlayer() MySelf.Class = MySelf.Class or 0 MySelf.MaxHP = MySelf.MaxHP or 100 MySelf.SP = MySelf.SP or 100 MySelf.MaxSP = MySelf.MaxSP or 100 MySelf.CurPower = MySelf.CurPower or 0 MySelf.TitleText = MySelf.TitleText or "Guest" MySelf.PreferBehemoth = true MySelf.TurretStatus = TurretStatus.inactive if RadioOn then RadioPlay(math.random(1,#Radio)) MySelf:PrintMessage(HUD_PRINTTALK,"Radio can be turned off in the Options panel (F3)") end end function CheckData() -- Double check if all data has been received local check = false for k, pl in pairs(player.GetAll()) do if (pl.TitleText == nil or pl.Class == 0 or pl.Detectable == nil) and (pl:Team() == TEAM_HUMAN or pl:Team() == TEAM_UNDEAD) then check = true end end if check then RunConsoleCommand("data_synchronize") end end --Force artistic Derma skin function GM:ForceDermaSkin() return "iw_skin" end --[[--------------------------------------------------------- Name: gamemode:InitPostEntity( ) Desc: Called as soon as all map entities have been spawned ---------------------------------------------------------]] function GM:InitPostEntity( ) end --[[--------------------- Calling late deploy ----------------------]] function CallLateDeploy() -- Call the deploy function (to apply the materials) -- Needed because deploy isn't called when player spawn for the first time --[[timer.Simple(0.01,function() if LocalPlayer():GetActiveWeapon().Deploy then LocalPlayer():GetActiveWeapon():Deploy() end end)]] end --[[--------------------------------------------------------- Name: gamemode:Think( ) Desc: Called every frame ---------------------------------------------------------]] local WaterDraintimer = 0 function GM:Think() if WaterDraintimer < CurTime() then WaterDraintimer = CurTime()+1 local MySelf = LocalPlayer() -- Decrement suit power when under water if MySelf:WaterLevel() > 1 then RunConsoleCommand("decrement_suit",math.Clamp(math.ceil(MySelf:WaterLevel())*2,1,6)) if MySelf:SuitPower() <= 0 and MySelf:Team() == TEAM_HUMAN then RunConsoleCommand("drown_me",3) end end end end --[[--------------------------------------------------------- Name: gamemode:PlayerDeath( ) Desc: Called when a player dies. If the attacker was a player then attacker will become a Player instead of an Entity. ---------------------------------------------------------]] function GM:PlayerDeath( ply, attacker ) end --------- Radio functions ----------------- CreateClientConVar("_iw_enableradio", 1, true, false) RadioOn = util.tobool(GetConVarNumber("_iw_enableradio")) for k=1, #Radio do util.PrecacheSound(Radio[k][1]) end CurPlaying = 1 function RadioPlay_old( nr ) RunConsoleCommand("stopsound") timer.Destroy("playtimer") timer.Destroy("nextplaytimer") if (nr > #Radio) then nr = 1 end print("Switching to song "..nr) RadioOn = true --seems the timers fail to create when they're also destroyed earlier in the same function :/ timer.Simple(0.1,function() timer.Create("playtimer",0.1, 1, function( the_nr ) print("Playing song "..the_nr) surface.PlaySound( the_nr ) end, Radio[nr][1]) timer.Create("nextplaytimer",tonumber(Radio[nr][2])+3, 1, function(nextnr) if RadioOn then --RadioPlay( nextnr ) end end, nr+1) end) CurPlaying = nr end CurSong = 1 --NextSong = 0 function HandleRadio() if LASTHUMAN then return end if RadioOn then if NextSong and NextSong < CurTime() then RunConsoleCommand("stopsound") if CurSong > #Radio then CurSong = 1 end local toplay = CurSong timer.Simple(0.1,function() print("Switching to song "..Radio[toplay][1]) surface.PlaySound(Radio[toplay][1]) end) NextSong = CurTime() + tonumber(Radio[toplay][2]) + 2 CurSong = CurSong + 1 end end end hook.Add("Think", "Radio", HandleRadio) NextDelay = 0 function RadioPlay( nr ) if NextDelay > CurTime() then return end NextDelay = CurTime() + 0.3 RunConsoleCommand("stopsound") RadioOn = true if (nr > #Radio) then nr = 1 end CurSong = nr NextSong = 0 --CurTime() + tonumber(Radio[CurSong][2]) + 2 --[[timer.Simple(0.1,function() print("Playing song "..Radio[CurSong][1]) surface.PlaySound(Radio[CurSong][1]) end)]] end function ToggleRadio( pl,commandName,args ) local MySelf = LocalPlayer() local org = RadioOn RadioOn = util.tobool(args[1]) RunConsoleCommand("stopsound") if RadioOn then RunConsoleCommand("_iw_enableradio","1") if not Org then MySelf:PrintMessage( HUD_PRINTTALK, "Radio on") end RadioPlay(tonumber(args[2])) else RunConsoleCommand("_iw_enableradio","0") if Org then MySelf:PrintMessage( HUD_PRINTTALK, "Radio off") end --timer.Destroy("playtimer") --timer.Destroy("nextplaytimer") end end concommand.Add("iw_enableradio",ToggleRadio) --[[--------------------------------------------------------- Name: gamemode:KeyPress( ) Desc: Player pressed a key (see IN enums) ---------------------------------------------------------]] function GM:KeyPress( player, key ) end ---- XRay timer works similiar, see xrayvision.lua ----- local Stimer = 0 local Sstep = SPEED_TIMER local function SpeedThink() local MySelf = LocalPlayer() -- If your suit power is 0, turn of Xray if (MySelf:GetPower() == 1) then if (MySelf:SuitPower() <= 0) then surface.PlaySound( SOUND_WARNING ) MySelf:SetPower( 3 ) -- turn off the power else -- Else, keep draining suit power (if we're truly running fast enough that is) if (Stimer <= CurTime()) then Stimer = CurTime()+Sstep if (MySelf:GetVelocity():Length() > 100) then local cost = HumanPowers[1].Cost if MySelf:HasBought("duracell2") then cost = cost * 0.75 end if MySelf.EquipedSuit == "scoutsspeedpack" then cost = cost * 0.5 end RunConsoleCommand("decrement_suit",tostring(cost)) end end end end end hook.Add("Think", "SpeedCheck", SpeedThink) --[[--------------------------------------------------------- Name: gamemode:KeyRelease( ) Desc: Player released a key (see IN enums) ---------------------------------------------------------]] function GM:KeyRelease( player, key ) end local nextjump = 0 function GM:PlayerBindPress( pl, bind, pressed ) if (bind == "+use" and pl:Alive() and pl:Team() == TEAM_UNDEAD and not pl:IsOnGround() and pl:GetPlayerClass() == CLASS_Z_BONES and pl:HasBought("deathpursuit") and nextjump < CurTime()) then local trace = pl:GetEyeTrace() if trace.Entity and trace.Entity:IsPlayer() and trace.Entity:Team() == TEAM_HUMAN then RunConsoleCommand("_iw_forceboost",trace.Entity:EntIndex()) nextjump = CurTime()+2 end end if string.find( bind, "zoom" ) then return true end end --[[--------------------------------------------------------- Unlock achievement ---------------------------------------------------------]] local unlockSound = Sound("weapons/physcannon/energy_disintegrate5.wav") local achvStack = 0 local achievTime = 0 function DrawAchievement() endX = w/2-200 endY = h/2-150 textEndX = w/2-90 textEndY = h/2-150 achievAlpha = achievAlpha or 255 achievX = achievX or {} achievY = achievY or {} achievX[1] = achievX[1] or endX-w -- four text location achievY[1] = achievY[1] or endY achievX[2] = achievX[2] or endX+w achievY[2] = achievY[2] or endY achievX[3] = achievX[3] or endX achievY[3] = achievY[3] or endY-h achievX[4] = achievX[4] or endX achievY[4] = achievY[4] or endY+h achievX[5] = achievX[5] or endX-w -- image location achievY[5] = achievY[5] or endY col = Color(255,255,255,achievAlpha) col2 = Color(0,0,0,achievAlpha) local rand = 0 local rand2 = 0 for k=1, 4 do rand = -2+math.Rand(0,4) rand2 = -2+math.Rand(0,4) if k == 4 then rand = 0 rand2 = 0 end draw.SimpleTextOutlined("Achievement Unlocked!","DoomSmall",achievX[k]+rand,achievY[k]+rand2,col, TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP, 1, col2) draw.SimpleTextOutlined(achievName,"DoomMedium",achievX[k]+rand,achievY[k]+20+rand2,col, TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP, 1, col2) if achievLoadout ~= "" then draw.SimpleTextOutlined(achievLoadout,"DoomSmall",achievX[k]+rand,achievY[k]+50+rand2,col, TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP, 1, col2) end end surface.SetTexture( achievImage ) surface.SetDrawColor( col ) surface.DrawTexturedRect( achievX[5], achievY[5],100,100 ) for k=1,4 do achievX[k] = math.Approach(achievX[k], textEndX, w*3*FrameTime()) achievY[k] = math.Approach(achievY[k], textEndY, h*3*FrameTime()) end achievX[5] = math.Approach(achievX[5], endX, w*3*FrameTime()) achievY[5] = math.Approach(achievY[5], endY, h*3*FrameTime()) if (achievTime < CurTime()+1) then achievAlpha = math.Approach(achievAlpha, 0, 255*FrameTime()) end if (achievTime < CurTime()) then hook.Remove("HUDPaint","DrawAchievement") for k=1, 5 do achievX[k] = nil achievY[k] = nil achievAlpha = nil end end end function IdentifyUnlock( stat ) local display = false local code = {} local disp = {} local retstr = "" for k, v in pairs(unlockData) do if table.HasValue(v,stat) then display = true for i, j in pairs(v) do if not LocalPlayer().DataTable["achievements"][j] then display = false break end end if display == true then table.insert(code,k) display = false end end end local tab = {} table.Add(tab,HumanClass) table.Add(tab,UndeadClass) if #code > 0 then for k, v in pairs(tab) do for i, j in pairs(v.SwepLoadout) do if table.HasValue(code,j.UnlockCode) then table.insert(disp,j.Name) end end end retstr = "Unlocked loadout: " if #disp > 0 then for y=1, #disp do retstr = retstr..disp[y] if y < #disp then retstr = retstr..", " end end end return retstr end return "" end function UnlockEffect( achv ) achvStack = achvStack+1 if achievTime < CurTime() then LocalPlayer().DataTable["achievements"][achv] = true achvStack = achvStack-1 achievName = achievementDesc[achv].Name achievImage = surface.GetTextureID(achievementDesc[achv].Image) achievTime = CurTime()+5 surface.PlaySound(unlockSound) achievLoadout = IdentifyUnlock( achv ) hook.Add("HUDPaint","DrawAchievement",DrawAchievement) else timer.Simple((achievTime-CurTime()+0.2)+5*(achvStack-1),function( str ) UnlockEffect(str) achvStack = achvStack-1 end,achv) -- Achievement display delays end end -- Receive max health status local function SetMaxHealth(um) local ent = um:ReadEntity() ent.MaxHP = um:ReadShort() end usermessage.Hook("SetMaxHP", SetMaxHealth) -- Receive suit power status local function SetSuitPower(um) local MySelf = LocalPlayer() MySelf.SP = um:ReadShort() end usermessage.Hook("SetSP", SetSuitPower) -- Receive max suit power status local function SetMaxSuitPower(um) local MySelf = LocalPlayer() MySelf.MaxSP = um:ReadShort() end usermessage.Hook("SetMaxSP", SetMaxSuitPower) -- Receive class status local function RecClass(um) local ent = um:ReadEntity() if ent:IsValid() then ent.Class = um:ReadShort() end end usermessage.Hook("SetClass", RecClass) -- Receive power status local function RecPower(um) local MySelf = LocalPlayer() MySelf.CurPower = um:ReadShort() local pf = { [0] = { 0, 150, 150 }, [1] = { 150, 0, 0 }, [2] = { 0, 0, 150 }, [3] = { 150, 150, 0 } } local pf2 = { [0] = { 255, 255, 255 }, [1] = { 150, 0, 0 }, [2] = { 0, 0, 250 }, [3] = { 255, 255, 255 } } CreatePowerFlash( pf[MySelf.CurPower][1], pf[MySelf.CurPower][2], pf[MySelf.CurPower][3] ) SuitBar.col = pf2[MySelf.CurPower] if MySelf.CurPower == 0 then PlugSuitBar(false) PlugHealthBar(false) else PlugSuitBar(true) if MySelf.CurPower == 3 then PlugHealthBar(true) else PlugHealthBar(false) end end -- Toggle XRay (it will only activate if player has Vision power) RunConsoleCommand("toggle_xrayvision") end usermessage.Hook("SetPower", RecPower) -- Receive detectability local function RecDetect(um) local ent = um:ReadEntity() if ent:IsValid() then ent.Detectable = um:ReadBool() end end usermessage.Hook("SetDetectable", RecDetect) -- Receive title local function RecTitle(um) local ent = um:ReadEntity() if ent:IsValid() then ent.TitleText = um:ReadString() end end usermessage.Hook("SetTitle", RecTitle) -- Receive player admin status locally local function SetPlayerIsAdmin(um) PlayerIsAdmin = um:ReadBool() end usermessage.Hook("SetAdmin", SetPlayerIsAdmin) -- receive data like title text, class, and max hp in one go local function SetData(um) local amount = um:ReadShort() local ent local pl for k=1,amount do pl = um:ReadEntity() pl.TitleText = um:ReadString() pl.Class = um:ReadShort() pl.Detectable = um:ReadBool() end end usermessage.Hook("SetData", SetData) -- receive all recorded data local function SetRecordData(um) local pl = um:ReadEntity() if not pl.DataTable then pl.DataTable = {{}} pl.DataTable["achievements"] = {} pl.DataTable["shopitems"] = {} end for k, v in pairs(recordData) do pl.DataTable[k] = um:ReadString() end for k, v in pairs(achievementDesc) do pl.DataTable["achievements"][k] = um:ReadBool() end pl.StatsReceived = true end usermessage.Hook("SetRecordData", SetRecordData) -- Receive map list MapList = {} local function ReceiveMapList(um) local index = um:ReadShort() local map = um:ReadString() map = string.gsub(map,".bsp","") MapList[index] = map end usermessage.Hook("RcMapList", ReceiveMapList) -- Timer function function GM:RoundTimeLeft() return( math.Clamp( ROUNDTIME - CurTime(), 0, ROUNDLENGTH) ) end local function SynchronizeTime(um) ROUNDLENGTH = um:ReadShort() ROUNDTIME = um:ReadLong() end usermessage.Hook("SendTime", SynchronizeTime) local function SynchronizeReinforcements(um) GAMEMODE.Reinforcements = um:ReadShort() GAMEMODE.MaxReinforcements = um:ReadShort() end usermessage.Hook("SendReinforce", SynchronizeReinforcements) statsreceived = false stattimer = 0 local function SetStats(um) StatsUndKiller = um:ReadString() StatsHumKiller = um:ReadString() StatsUndDmg = um:ReadString() StatsHumDmg = um:ReadString() StatsMostSocial = um:ReadString() StatsMostScary = um:ReadString() StatsMostUnlucky = um:ReadString() StatsRoundKills = um:ReadString() StatsRoundDamage = um:ReadString() statsreceived = true stattimer = CurTime() + 7 end usermessage.Hook("SendTopStats", SetStats) function PrintWeapons() for k, v in pairs(LocalPlayer():GetWeapons()) do Msg(v:GetPrintName().."\n") end end /*-------------------------------------------------------- Called when the round ends --------------------------------------------------------*/ local function EndRound( um ) GAMEMODE.TeamThatWon = um:ReadShort() GAMEMODE.ShowVoting = um:ReadBool() if GAMEMODE.ShowVoting then GAMEMODE.CanRestart = um:ReadBool() GAMEMODE.CurMap = um:ReadString() GAMEMODE.NextMap = um:ReadString() GAMEMODE.SecondNextMap = um:ReadString() end ENDROUND = true gui.EnableScreenClicker(true) LocalPlayer().Voted = 0 VoteBox = nil NextSong = nil RunConsoleCommand("stopsound") if MUSIC_ENABLED then --stop radio timer.Destroy("playtimer") timer.Destroy("nextplaytimer") local song = HUMANWINMUSIC if GAMEMODE.TeamThatWon == TEAM_UNDEAD then song = UNDEADWINMUSIC end timer.Simple(0.1,function( ms ) surface.PlaySound(ms) end,song) end hook.Add("RenderScreenspaceEffects", "DrawEnding", DrawEnding) -- Close all derma frames CloseFrames() end usermessage.Hook("GameEndRound", EndRound) function SyncVotes( um ) if not GAMEMODE.ShowVoting then return end MapVotes = { curMap = 0, nextMap = 0, secondNextMap = 0 } MapVotes.curMap = um:ReadShort() MapVotes.nextMap = um:ReadShort() MapVotes.secondNextMap = um:ReadShort() end usermessage.Hook("SynchronizeVotes", SyncVotes) GM.MapExploits = {} -- receive map exploit locations function RecMapExploits( um ) local tab = {} local reset = um:ReadBool() if reset == true then GAMEMODE.MapExploits = {} end local number = um:ReadShort() local start = um:ReadShort() for k=1, number do tab = {} tab.origin = um:ReadVector() tab.bsize = um:ReadShort() tab.type = um:ReadString() GAMEMODE.MapExploits[start+k-1] = tab number = number + 1 end end usermessage.Hook("mapexploits",RecMapExploits) function RecMapExploitsSingle( um ) local tab = {} tab.origin = um:ReadVector() tab.bsize = um:ReadShort() tab.type = um:ReadString() table.insert(GAMEMODE.MapExploits,tab) end usermessage.Hook("mapexploitssingle",RecMapExploitsSingle) // Receive shop data local function SetShopData(um) MySelf = LocalPlayer() if not MySelf.DataTable then MySelf.DataTable = {{}} MySelf.DataTable["achievements"] = {} MySelf.DataTable["shopitems"] = {} end for k, v in pairs(shopData) do MySelf.DataTable["shopitems"][k] = um:ReadBool() end end usermessage.Hook("SetShopData", SetShopData) /*--------------------------------------------------------- Name: gamemode:CreateMove( command ) Desc: Allows the client to change the move commands before it's send to the server ---------------------------------------------------------*/ function GM:CreateMove( cmd ) end /*--------------------------------------------------------- Name: gamemode:GUIMouseReleased( mousecode ) Desc: The mouse has been released on the game screen ---------------------------------------------------------*/ function GM:GUIMouseReleased( mousecode, AimVector ) hook.Call( "CallScreenClickHook", GAMEMODE, false, mousecode, AimVector ) end /*--------------------------------------------------------- Name: gamemode:ShutDown( ) Desc: Called when the Lua system is about to shut down ---------------------------------------------------------*/ function GM:ShutDown( ) end /*--------------------------------------------------------- Name: gamemode:RenderScreenspaceEffects( ) Desc: Bloom etc should be drawn here (or using this hook) ---------------------------------------------------------*/ function GM:RenderScreenspaceEffects() end /*--------------------------------------------------------- Name: gamemode:GetTeamColor( ent ) Desc: Return the color for this ent's team This is for chat and deathnotice text ---------------------------------------------------------*/ function GM:GetTeamColor( ent ) local team = TEAM_UNASSIGNED if (ent.Team) then team = ent:Team() end return GAMEMODE:GetTeamNumColor( team ) end function RestoreViewmodel(pl) timer.Simple ( 0.1, function() local MySelf = LocalPlayer() if MySelf:IsValid() then if MySelf ~= pl then return end local wep = MySelf:GetActiveWeapon() if wep then if !wep.Base or (wep.Base and not string.find(wep.Base,"iw_")) then local vm = MySelf:GetViewModel() if vm and vm:IsValid() then vm:SetColor(255, 255, 255, 255) end end end end end ) end /*--------------------------------------------------------- Name: ChatText Allows override of the chat text ---------------------------------------------------------*/ function GM:ChatText( playerindex, playername, text, filter ) if ( filter == "chat" ) then Msg( playername, ": ", text, "\n" ) else Msg( text, "\n" ) end return false end /*--------------------------------------------------------- Name: gamemode:PostProcessPermitted( str ) Desc: return true/false depending on whether this post process should be allowed ---------------------------------------------------------*/ function GM:PostProcessPermitted( str ) return true end /*--------------------------------------------------------- Name: gamemode:PostRenderVGUI( ) Desc: Called after VGUI has been rendered ---------------------------------------------------------*/ function GM:PostRenderVGUI() end /*--------------------------------------------------------- Name: gamemode:RenderScene( ) Desc: Render the scene ---------------------------------------------------------*/ function GM:RenderScene() end /*--------------------------------------------------------- Name: CalcView Allows override of the default view ---------------------------------------------------------*/ function GM:CalcView( ply, origin, angles, fov ) local MySelf = LocalPlayer() local wep = ply:GetActiveWeapon() -- Places eyes in ragdoll entity if MySelf:GetRagdollEntity() then local phys = MySelf:GetRagdollEntity():GetPhysicsObjectNum(12) local ragdoll = MySelf:GetRagdollEntity() if ragdoll then local lookup = MySelf:LookupAttachment("eyes") if lookup then local attach = ragdoll:GetAttachment(lookup) if attach then return {origin=attach.Pos, angles=attach.Ang} end end end end local view = {} view.origin = origin view.angles = angles view.fov = fov // Give the active weapon a go at changing the viewmodel position if ( IsValid( wep ) ) then local func = wep.GetViewModelPosition if ( func ) then view.vm_origin, view.vm_angles = func( wep, origin*1, angles*1 ) // Note: *1 to copy the object so the child function can't edit it. end local func = wep.CalcView if ( func ) then view.origin, view.angles, view.fov = func( wep, ply, origin*1, angles*1, fov ) // Note: *1 to copy the object so the child function can't edit it. end end return view end /*--------------------------------------------------------- Name: gamemode:PreDrawTranslucent( ) Desc: Called before drawing translucent entities ---------------------------------------------------------*/ function GM:PreDrawTranslucent() end /*--------------------------------------------------------- Name: gamemode:PostDrawTranslucent( ) Desc: Called after drawing translucent entities ---------------------------------------------------------*/ function GM:PostDrawTranslucent() end /*--------------------------------------------------------- Name: gamemode:PreDrawOpaque( ) Desc: Called before drawing opaque entities ---------------------------------------------------------*/ function GM:PreDrawOpaque() end /*--------------------------------------------------------- Name: gamemode:PostDrawOpaque( ) Desc: Called after drawing opaque entities ---------------------------------------------------------*/ function GM:PostDrawOpaque() end
mit
Vadavim/jsr-darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Renten-Tonten.lua
14
1066
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Renten-Tonten -- Type: Standard NPC -- @zone 94 -- @pos 133.840 -6.75 173.305 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x01a5); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/items/piece_of_cascade_candy.lua
18
1175
----------------------------------------- -- ID: 5942 -- Item: Piece of Cascade Candy -- Food Effect: 30Min, All Races ----------------------------------------- -- Mind +4 -- Charisma +4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5942); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MND, 4); target:addMod(MOD_CHR, 4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MND, 4); target:delMod(MOD_CHR, 4); end;
gpl-3.0
Ali-2h/iranibot
plugins/minecraft.lua
624
2605
local usage = { "!mine [ip]: Searches Minecraft server on specified ip and sends info. Default port: 25565", "!mine [ip] [port]: Searches Minecraft server on specified ip and port and sends info.", } local ltn12 = require "ltn12" local function mineSearch(ip, port, receiver) --25565 local responseText = "" local api = "https://api.syfaro.net/server/status" local parameters = "?ip="..(URL.escape(ip) or "").."&port="..(URL.escape(port) or "").."&players=true&favicon=true" local http = require("socket.http") local respbody = {} local body, code, headers, status = http.request{ url = api..parameters, method = "GET", redirect = true, sink = ltn12.sink.table(respbody) } local body = table.concat(respbody) if (status == nil) then return "ERROR: status = nil" end if code ~=200 then return "ERROR: "..code..". Status: "..status end local jsonData = json:decode(body) responseText = responseText..ip..":"..port.." ->\n" if (jsonData.motd ~= nil) then local tempMotd = "" tempMotd = jsonData.motd:gsub('%§.', '') if (jsonData.motd ~= nil) then responseText = responseText.." Motd: "..tempMotd.."\n" end end if (jsonData.online ~= nil) then responseText = responseText.." Online: "..tostring(jsonData.online).."\n" end if (jsonData.players ~= nil) then if (jsonData.players.max ~= nil) then responseText = responseText.." Max Players: "..jsonData.players.max.."\n" end if (jsonData.players.now ~= nil) then responseText = responseText.." Players online: "..jsonData.players.now.."\n" end if (jsonData.players.sample ~= nil and jsonData.players.sample ~= false) then responseText = responseText.." Players: "..table.concat(jsonData.players.sample, ", ").."\n" end end if (jsonData.favicon ~= nil and false) then --send_photo(receiver, jsonData.favicon) --(decode base64 and send) end return responseText end local function parseText(chat, text) if (text == nil or text == "!mine") then return usage end ip, port = string.match(text, "^!mine (.-) (.*)$") if (ip ~= nil and port ~= nil) then return mineSearch(ip, port, chat) end local ip = string.match(text, "^!mine (.*)$") if (ip ~= nil) then return mineSearch(ip, "25565", chat) end return "ERROR: no input ip?" end local function run(msg, matches) local chat_id = tostring(msg.to.id) local result = parseText(chat_id, msg.text) return result end return { description = "Searches Minecraft server and sends info", usage = usage, patterns = { "^!mine (.*)$" }, run = run }
gpl-2.0
pando85/telegram-bot
plugins/minecraft.lua
624
2605
local usage = { "!mine [ip]: Searches Minecraft server on specified ip and sends info. Default port: 25565", "!mine [ip] [port]: Searches Minecraft server on specified ip and port and sends info.", } local ltn12 = require "ltn12" local function mineSearch(ip, port, receiver) --25565 local responseText = "" local api = "https://api.syfaro.net/server/status" local parameters = "?ip="..(URL.escape(ip) or "").."&port="..(URL.escape(port) or "").."&players=true&favicon=true" local http = require("socket.http") local respbody = {} local body, code, headers, status = http.request{ url = api..parameters, method = "GET", redirect = true, sink = ltn12.sink.table(respbody) } local body = table.concat(respbody) if (status == nil) then return "ERROR: status = nil" end if code ~=200 then return "ERROR: "..code..". Status: "..status end local jsonData = json:decode(body) responseText = responseText..ip..":"..port.." ->\n" if (jsonData.motd ~= nil) then local tempMotd = "" tempMotd = jsonData.motd:gsub('%§.', '') if (jsonData.motd ~= nil) then responseText = responseText.." Motd: "..tempMotd.."\n" end end if (jsonData.online ~= nil) then responseText = responseText.." Online: "..tostring(jsonData.online).."\n" end if (jsonData.players ~= nil) then if (jsonData.players.max ~= nil) then responseText = responseText.." Max Players: "..jsonData.players.max.."\n" end if (jsonData.players.now ~= nil) then responseText = responseText.." Players online: "..jsonData.players.now.."\n" end if (jsonData.players.sample ~= nil and jsonData.players.sample ~= false) then responseText = responseText.." Players: "..table.concat(jsonData.players.sample, ", ").."\n" end end if (jsonData.favicon ~= nil and false) then --send_photo(receiver, jsonData.favicon) --(decode base64 and send) end return responseText end local function parseText(chat, text) if (text == nil or text == "!mine") then return usage end ip, port = string.match(text, "^!mine (.-) (.*)$") if (ip ~= nil and port ~= nil) then return mineSearch(ip, port, chat) end local ip = string.match(text, "^!mine (.*)$") if (ip ~= nil) then return mineSearch(ip, "25565", chat) end return "ERROR: no input ip?" end local function run(msg, matches) local chat_id = tostring(msg.to.id) local result = parseText(chat_id, msg.text) return result end return { description = "Searches Minecraft server and sends info", usage = usage, patterns = { "^!mine (.*)$" }, run = run }
gpl-2.0
Vadavim/jsr-darkstar
scripts/globals/mobskills/Water_Shield.lua
1
1308
--------------------------------------------- -- Water Shield -- -- Description: Enhances evasion. -- Type: Enhancing -- Utsusemi/Blink absorb: N/A -- Range: Self -- Notes: Very sharp evasion increase. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:hasStatusEffect(EFFECT_EVASION_BOOST) or mob:hasStatusEffect(EFFECT_DEFENSE_BOOST)) then return 1; end return 0; end; function onMobWeaponSkill(target, mob, skill) local hard = mob:getMobMod(MOBMOD_HARD_MODE); local typeEffect = EFFECT_EVASION_BOOST; skill:setMsg(MobBuffMove(mob, typeEffect, 40, 0, 30)); local effect = mob:getStatusEffect(EFFECT_EVASION_BOOST); if (effect ~= nil) then effect:addMod(MOD_FIREDEF, 60); target:addMod(MOD_FIREDEF, 60); effect:addMod(MOD_THUNDERDEF, -60); target:addMod(MOD_THUNDERDEF, -60); end if (hard > 0) then if (effect ~= nil) then local power = 20 + hard * 10; effect:addMod(MOD_MEVA, power); target:addMod(MOD_MEVA, power); end end return typeEffect; end;
gpl-3.0
lcf8858/Sample_Lua
src/anysdkConst.lua
2
7269
Plugin_type = { kPluginAds = 16, kPluginAnalytics = 1, kPluginIAP = 8, kPluginShare = 4, kPluginUser = 32, kPluginSocial = 2, kPluginPush = 64 } -- for ads AdsResultCode = { kAdsReceived = 0, --enum value is callback of ad is received at center. kAdsShown = 1, --enum value is callback of advertisement shown. kAdsDismissed = 2, --enum value is callback of advertisement dismissed. kPointsSpendSucceed = 3, --enum value is callback of points spend succeed. kPointsSpendFailed = 4, --enum value is callback of points spend failed. kNetworkError = 5, --enum value is callback of network error at center. kUnknownError = 6, --enum value is callback of unknown error. kOfferWallOnPointsChanged = 7, --enum value is callback of changing the point of offerwall. kAdsExtension = 40000 --enum value is extension code. } --ads result code AdsPos = { kPosCenter = 0, --enum the toolbar is at center. kPosTop = 1, --enum the toolbar is at top. kPosTopLeft = 2, --enum the toolbar is at topleft. kPosTopRight = 3, --enum the toolbar is at topright. kPosBottom = 4, --enum the toolbar is at bottom. kPosBottomLeft = 5, --enum the toolbar is at bottomleft. kPosBottomRight = 6 --enum the toolbar is at bottomright. } --ads pos AdsType = { AD_TYPE_BANNER = 0, --enum value is banner ads. AD_TYPE_FULLSCREEN = 1, --enum value is fullscreen ads. AD_TYPE_MOREAPP = 2, --enum value is moreapp ads. AD_TYPE_OFFERWALL = 3 --enum value is offerwall ads. } --ads type --for pay result code PayResultCode = { kPaySuccess = 0, --enum value is callback of succeeding in paying. kPayFail = 1, --enum value is callback of failing to pay. kPayCancel = 2, --enum value is callback of canceling to pay. kPayNetworkError = 3, --enum value is callback of network error. kPayProductionInforIncomplete = 4, --enum value is callback of incomplete info. kPayInitSuccess = 5, --enum value is callback of succeeding in initing sdk. kPayInitFail = 6, --enum value is callback of failing to init sdk. kPayNowPaying = 7, --enum value is callback of paying now. kPayRechargeSuccess = 8, --enum value is callback of succeeding in recharging. kPayExtension = 30000 --enum value is extension code. } -- for push action result code PushActionResultCode = { kPushReceiveMessage = 0, --enum value is callback of receiving message. kPushExtensionCode = 60000 --enum value is extension code. } -- for share result code ShareResultCode = { kShareSuccess = 0, --enum value is callback of succeeding in sharing. kShareFail = 1, --enum value is callback of failing to share. kShareCancel = 2, --enum value is callback of canceling to share. kShareNetworkError = 3, --enum value is callback of network error. kShareExtension = 10000 --enum value is extension code. } --for social ret code SocialRetCode = { -- code for leaderboard feature kScoreSubmitSucceed = 1, --enum value is callback of succeeding in submiting. kScoreSubmitfail = 2, --enum value is callback of failing to submit. -- code for achievement feature kAchUnlockSucceed = 3, --enum value is callback of succeeding in unlocking. kAchUnlockFail = 4, --enum value is callback of failing to unlock. kSocialSignInSucceed = 5, --enum value is callback of succeeding to login. kSocialSignInFail = 6, --enum value is callback of failing to login. kSocialSignOutSucceed = 7, --enum value is callback of succeeding in logouting. kSocialSignOutFail = 8, --enum value is callback of failing to logout. kSocialGetGameFriends = 9, --enum value is callback of getting game friends. kSocialExtensionCode = 20000 --enum value is extension code. } -- for user action result code UserActionResultCode = { kInitSuccess = 0, --enum value is callback of succeeding in initing sdk. kInitFail = 1, --enum value is callback of failing to init sdk. kLoginSuccess = 2, --enum value is callback of succeeding in logining. kLoginNetworkError = 3, --enum value is callback of network error. kLoginNoNeed = 4, --enum value is callback of no need login. kLoginFail = 5, --enum value is callback of failing to login. kLoginCancel = 6, --enum value is callback of canceling to login. kLogoutSuccess = 7, --enum value is callback of succeeding in logouting. kLogoutFail = 8, --enum value is callback of failing to logout. kPlatformEnter = 9, --enum value is callback of after enter platform. kPlatformBack = 10, --enum value is callback of after exit antiAddiction. kPausePage = 11, --enum value is callback of after exit pause page. kExitPage = 12, --enum value is callback of after exit exit page. kAntiAddictionQuery = 13, --enum value is callback of after querying antiAddiction. kRealNameRegister = 14, --enum value is callback of after registering realname. kAccountSwitchSuccess = 15, --enum value is callback of succeeding in switching account. kAccountSwitchFail = 16, --enum value is callback of failing to switch account. kOpenShop = 17, --enum value is callback of opening the shop. kUserExtension = 50000 --enum value is extension code. } -- for toolBar place ToolBarPlace = { kToolBarTopLeft = 1, --enum the toolbar is at topleft. kToolBarTopRight = 2, --enum the toolbar is at topright. kToolBarMidLeft = 3, --enum the toolbar is at midleft. kToolBarMidRight = 4, --enum the toolbar is at midright. kToolBarBottomLeft = 5, --enum the toolbar is at bottomleft. kToolBarBottomRight = 6 --enum the toolbar is at bottomright. } -------------for analytics--------------- AccountType = { ANONYMOUS = 0, REGISTED = 1, SINA_WEIBO = 2, TENCENT_WEIBO = 3, QQ = 4, ND91 = 5 } AccountOperate = { LOGIN = 0, LOGOUT = 1, REGISTER = 2 } AccountGender = { MALE = 0, FEMALE = 1, UNKNOWN = 2 } TaskType = { GUIDE_LINE = 0, MAIN_LINE = 1, BRANCH_LINE = 2, DAILY = 3, ACTIVITY = 4, OTHER = 5 } -------------for analytics---------------
mit
zynjec/darkstar
scripts/zones/Norg/npcs/Verctissa.lua
9
2679
----------------------------------- -- Area: Norg -- NPC: Verctissa -- Starts Quest: Trial Size Trial By Water -- !pos -13 1 -20 252 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/quests"); require("scripts/globals/teleports"); local ID = require("scripts/zones/Norg/IDs"); ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(1549,1) and player:getQuestStatus(OUTLANDS,dsp.quest.id.outlands.TRIAL_SIZE_TRIAL_BY_WATER) == QUEST_ACCEPTED and player:getMainJob() == dsp.job.SMN) then player:startEvent(200,0,1549,2,20); end end; function onTrigger(player,npc) local TrialSizeWater = player:getQuestStatus(OUTLANDS,dsp.quest.id.outlands.TRIAL_SIZE_TRIAL_BY_WATER); if (player:getMainLvl() >= 20 and player:getMainJob() == dsp.job.SMN and TrialSizeWater == QUEST_AVAILABLE and player:getFameLevel(NORG) >= 2) then --Requires player to be Summoner at least lvl 20 player:startEvent(199,0,1549,2,20); --mini tuning fork of water, zone, level elseif (TrialSizeWater == QUEST_ACCEPTED) then local WaterFork = player:hasItem(1549); if (WaterFork) then player:startEvent(111); --Dialogue given to remind player to be prepared elseif (WaterFork == false and tonumber(os.date("%j")) ~= player:getCharVar("TrialSizeWater_date")) then player:startEvent(203,0,1549,2,20); --Need another mini tuning fork end elseif (TrialSizeWater == QUEST_COMPLETED) then player:startEvent(202); --Defeated Avatar else player:startEvent(114); --Standard dialogue end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 199 and option == 1) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED,1549); --Mini tuning fork else player:setCharVar("TrialSizeWater_date", 0); player:addQuest(OUTLANDS,dsp.quest.id.outlands.TRIAL_SIZE_TRIAL_BY_WATER); player:addItem(1549); player:messageSpecial(ID.text.ITEM_OBTAINED,1549); end elseif (csid == 203 and option == 1) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED,1549); --Mini tuning fork else player:addItem(1549); player:messageSpecial(ID.text.ITEM_OBTAINED,1549); end elseif (csid == 200 and option == 1) then dsp.teleport.to(player, dsp.teleport.id.CLOISTER_OF_TIDES); end end;
gpl-3.0
adminerror/22222222
plugins/help.lua
25
4629
do function pairsByKeys(t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end -- Returns true if is not empty local function has_usage_data(dict) if (dict.usage == nil or dict.usage == '') then return false end return true end -- Get commands for that plugin local function plugin_help(name,number,requester) local plugin = "" if number then local i = 0 for name in pairsByKeys(plugins) do if plugins[name].hidden then name = nil else i = i + 1 if i == tonumber(number) then plugin = plugins[name] end end end else plugin = plugins[name] if not plugin then return nil end end local text = "" if (type(plugin.usage) == "table") then for ku,usage in pairs(plugin.usage) do if ku == 'user' then -- usage for user if (type(plugin.usage.user) == "table") then for k,v in pairs(plugin.usage.user) do text = text..v..'\n' end elseif has_usage_data(plugin) then -- Is not empty text = text..plugin.usage.user..'\n' end elseif ku == 'moderator' then -- usage for moderator if requester == 'moderator' or requester == 'admin' or requester == 'sudo' then if (type(plugin.usage.moderator) == "table") then for k,v in pairs(plugin.usage.moderator) do text = text..v..'\n' end elseif has_usage_data(plugin) then -- Is not empty text = text..plugin.usage.moderator..'\n' end end elseif ku == 'admin' then -- usage for admin if requester == 'admin' or requester == 'sudo' then if (type(plugin.usage.admin) == "table") then for k,v in pairs(plugin.usage.admin) do text = text..v..'\n' end elseif has_usage_data(plugin) then -- Is not empty text = text..plugin.usage.admin..'\n' end end elseif ku == 'sudo' then -- usage for sudo if requester == 'sudo' then if (type(plugin.usage.sudo) == "table") then for k,v in pairs(plugin.usage.sudo) do text = text..v..'\n' end elseif has_usage_data(plugin) then -- Is not empty text = text..plugin.usage.sudo..'\n' end end else text = text..usage..'\n' end end text = text..'=========================\n' elseif has_usage_data(plugin) then -- Is not empty text = text..plugin.usage..'\n=========================\n' end return text end -- !help command local function telegram_help() local i = 0 local text = "Plugins list:\n\n" -- Plugins names for name in pairsByKeys(plugins) do if plugins[name].hidden then name = nil else i = i + 1 text = text..i..'. '..name..'\n' end end text = text..'\n'..'There are '..i..' plugins help available.' text = text..'\n'..'Write "!help [plugin name]" or "!help [plugin number]" for more info.' text = text..'\n'..'Or "!help all" to show all info.' return text end -- !help all command local function help_all(requester) local ret = "" for name in pairsByKeys(plugins) do if plugins[name].hidden then name = nil else ret = ret .. plugin_help(name, nil, requester) end end return ret end local function run(msg, matches) if is_sudo(msg) then requester = "sudo" elseif is_admin(msg) then requester = "admin" elseif is_mod(msg) then requester = "moderator" else requester = "user" end if matches[1] == "!help" then return telegram_help() elseif matches[1] == "!help all" then return help_all(requester) else local text = "" if tonumber(matches[1]) then text = plugin_help(nil, matches[1], requester) else text = plugin_help(matches[1], nil, requester) end if not text then text = telegram_help() end return text end end return { description = "Help plugin. Get info from other plugins.", usage = { "!help: Show list of plugins.", "!help all: Show all commands for every plugin.", "!help [plugin name]: Commands for that plugin.", "!help [number]: Commands for that plugin. Type !help to get the plugin number." }, patterns = { "^!help$", "^!help all", "^!help (.+)" }, run = run } end
gpl-2.0
amyvmiwei/skynet
test/testredis2.lua
82
1043
local skynet = require "skynet" local redis = require "redis" local db function add1(key, count) local t = {} for i = 1, count do t[2*i -1] = "key" ..i t[2*i] = "value" .. i end db:hmset(key, table.unpack(t)) end function add2(key, count) local t = {} for i = 1, count do t[2*i -1] = "key" ..i t[2*i] = "value" .. i end table.insert(t, 1, key) db:hmset(t) end function __init__() db = redis.connect { host = "127.0.0.1", port = 6300, db = 0, auth = "foobared" } print("dbsize:", db:dbsize()) local ok, msg = xpcall(add1, debug.traceback, "test1", 250000) if not ok then print("add1 failed", msg) else print("add1 succeed") end local ok, msg = xpcall(add2, debug.traceback, "test2", 250000) if not ok then print("add2 failed", msg) else print("add2 succeed") end print("dbsize:", db:dbsize()) print("redistest launched") end skynet.start(__init__)
mit
actboy168/MoeHero
scripts/maps/hero/鹿目圆香/圆环之理.lua
1
5223
local mt = ac.skill['圆环之理'] mt{ --初始等级 level = 0, --最大等级 max_level = 3, --需要的英雄等级 requirement = {6, 11, 16}, --技能图标 art = [[BTNxyr.blp]], --技能说明 title = '圆环之理', tip = [[ 获得%mana_up%(+%mana_up_plus%)法力值,并将所有敌方单位法力值消除,小圆进入不可干涉状态但期间不能移动、攻击或使用物品技能,期间第一次[净化箭矢]射程提高到%power_range%,并同时攻击%power_count%个目标 持续%lock_time%秒 ]], --施法动画 cast_animation = 5, --施法时间 cast_start_time = 0.6, --冷却时间 cool = {110, 95, 80}, --耗蓝 cost = {200, 250, 300}, mana_up = {200, 400, 600}, mana_up_plus = function (self, hero) return hero:get_ad() * 4 end, --延迟时间 delay = 0.9, --法力流失时间 lossing_time = 0.5, --法力恢复时间 recover_time = 0.5, --法力锁定时间 lock_time = {4, 5, 6}, --空中视野半径 fog_area = 2000, --净化箭矢(神) power_range = 2000, power_area = 600, power_count = 3, } function mt:on_cast_channel() local hero = self.owner local angle = hero:get_facing() local skill = self hero:get_owner():play_sound [[response\鹿目圆香\skill\R.mp3]] --发射一枚箭矢 local mvr = ac.mover.line { source = hero, start = hero:get_point() - {angle + 180, 50}, id = 'e005', angle = angle, speed = 0, distance = 100, high = 200, skill = false, } if mvr then function mvr:on_move() local dummy = self.mover local high = dummy:get_high() + 50 dummy:set_high(high) if high > 1100 then local p = hero:get_point() local dummy2 = hero:create_dummy('e001', p) dummy2:set_size(2.5) dummy2:set_high(700) local eff2 = dummy2:add_effect('origin', [[dtpink.mdx]]) self:remove() dummy:remove() local t = hero:wait(1500, function() eff2:remove() dummy2:remove() end) end end end --延迟1.5秒 hero:add_restriction '硬直' hero:wait(self.delay * 1000, function() hero:remove_restriction '硬直' if not hero:is_alive() then return end --令所有敌方英雄的蓝消除 local mana = hero:get '魔法' for _, u in ac.selector() : is_enemy(hero) : of_hero() : ipairs() do u:add_buff '圆环之理-法力流失' { source = hero, time = self.lossing_time, recover_time = self.recover_time, lock_time = self.lock_time, } end --起飞 hero:add_buff '圆环之理' { time = self.lock_time, radius = self.radius, count = self.count, fog_area = self.fog_area, mana_up = self.mana_up + self.mana_up_plus, } end) --延迟起飞 hero:wait(500, function () hero:add_buff '高度' { time = 0.5, speed = 600, reduction_when_remove = true, --当Buff被提前删除时还原高度 } hero:set_animation(1) end) end local mt = ac.buff['圆环之理'] mt.fog = nil function mt:on_add() local hero = self.target hero:add_restriction '无敌' hero:add_restriction '定身' hero:add_restriction '缴械' hero:add('魔法上限', self.mana_up) hero:add('魔法', self.mana_up) hero:replace_skill('净化箭矢', '净化箭矢(神)', true) self.fog = hero:get_owner():createFogmodifier(hero, self.fog_area) end function mt:on_remove() local hero = self.target hero:remove_restriction '无敌' hero:remove_restriction '缴械' hero:remove_restriction '定身' hero:add('魔法上限', - self.mana_up) hero:replace_skill('净化箭矢(神)', '净化箭矢', true) self.fog:remove() if hero:is_alive() then --落下 hero:add_buff '高度' { time = 0.3, speed = - 1000, } else hero:set_high(0) end hero:set_animation(1) end local mt = ac.buff['圆环之理-法力锁定'] mt.keep = true function mt:on_add() self.target:add('魔法恢复', -10000) end function mt:on_remove() self.target:add('魔法恢复', 10000) end function mt:on_finish() self.target:add_buff '圆环之理-法力恢复' { source = self.source, time = self.recover_time, recover = self.recover, eff = self.eff, mana = self.mana, } end local mt = ac.buff['圆环之理-法力流失'] mt.keep = true mt.recover = 0 mt.eff = nil function mt:on_add() local hero = self.target local mana = hero:get '魔法' local recover = hero:get '魔法恢复' self.recover = mana * 2 + recover * 2 self.mana = mana hero:add('魔法恢复', - self.recover) self.eff = hero:add_effect('origin', [[gate keeper.mdl]]) end function mt:on_remove() local hero = self.target hero:add('魔法恢复', self.recover) end function mt:on_finish() local hero = self.target hero:add_buff '圆环之理-法力锁定' { source = self.source, time = self.lock_time, recover_time = self.recover_time, recover = self.recover * self.time / self.recover_time, mana = self.mana, eff = self.eff, } hero:set('魔法', 0) end local mt = ac.buff['圆环之理-法力恢复'] mt.keep = true function mt:on_add() self.target:add('魔法恢复', self.recover) end function mt:on_remove() self.target:add('魔法恢复', - self.recover) self.target:set('魔法', self.mana) self.eff:remove() end
gpl-3.0
zynjec/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Dhea_Prandoleh.lua
9
1972
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Dhea Prandoleh -- Type: Standard NPC -- !pos 1 -1 15 94 ----------------------------------- local ID = require("scripts/zones/Windurst_Waters_[S]/IDs") require("scripts/globals/quests") require("scripts/globals/titles") ----------------------------------- function onTrade(player,npc,trade) end function onTrigger(player,npc) if player:getCampaignAllegiance() > 0 and player:getQuestStatus(CRYSTAL_WAR, dsp.quest.id.crystalWar.THE_TIGRESS_STIRS) == QUEST_AVAILABLE then player:startEvent(128) elseif player:getQuestStatus(CRYSTAL_WAR, dsp.quest.id.crystalWar.THE_TIGRESS_STIRS) == QUEST_ACCEPTED then player:startEvent(160) elseif player:getQuestStatus(CRYSTAL_WAR, dsp.quest.id.crystalWar.THE_TIGRESS_STIRS) == QUEST_COMPLETED and player:getQuestStatus(CRYSTAL_WAR, dsp.quest.id.crystalWar.THE_TIGRESS_STRIKES) == QUEST_AVAILABLE then player:startEvent(135) elseif player:getQuestStatus(CRYSTAL_WAR, dsp.quest.id.crystalWar.THE_TIGRESS_STRIKES) == QUEST_ACCEPTED then if player:getCharVar("TigressStrikesProg") < 3 then player:startEvent(131) elseif player:getCharVar("TigressStrikesProg") == 3 then player:startEvent(134) end else player:startEvent(136) end end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) if csid == 128 then player:addQuest(CRYSTAL_WAR, dsp.quest.id.crystalWar.THE_TIGRESS_STIRS) elseif csid == 133 then player:addQuest(CRYSTAL_WAR, dsp.quest.id.crystalWar.THE_TIGRESS_STRIKES) elseif csid == 134 then player:addItem(139) player:messageSpecial(ID.text.ITEM_OBTAINED, 139) player:completeQuest(CRYSTAL_WAR, dsp.quest.id.crystalWar.THE_TIGRESS_STRIKES) player:needToZone(true) player:addTitle(dsp.title.AJIDOMARUJIDOS_MINDER) end end
gpl-3.0
mirbot/mirTG
plugins/cpu.lua
244
1893
function run_sh(msg) name = get_name(msg) text = '' -- if config.sh_enabled == false then -- text = '!sh command is disabled' -- else -- if is_sudo(msg) then -- bash = msg.text:sub(4,-1) -- text = run_bash(bash) -- else -- text = name .. ' you have no power here!' -- end -- end if is_sudo(msg) then bash = msg.text:sub(4,-1) text = run_bash(bash) else text = name .. ' you have no power here!' end return text end function run_bash(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end function on_getting_dialogs(cb_extra,success,result) if success then local dialogs={} for key,value in pairs(result) do for chatkey, chat in pairs(value.peer) do print(chatkey,chat) if chatkey=="id" then table.insert(dialogs,chat.."\n") end if chatkey=="print_name" then table.insert(dialogs,chat..": ") end end end send_msg(cb_extra[1],table.concat(dialogs),ok_cb,false) end end function run(msg, matches) if not is_sudo(msg) then return "You aren't allowed!" end local receiver = get_receiver(msg) if string.match(msg.text, '!sh') then text = run_sh(msg) send_msg(receiver, text, ok_cb, false) return end if string.match(msg.text, '!$ uptime') then text = run_bash('uname -snr') .. ' ' .. run_bash('whoami') text = text .. '\n' .. run_bash('top -b |head -2') send_msg(receiver, text, ok_cb, false) return end if matches[1]=="Get dialogs" then get_dialog_list(on_getting_dialogs,{get_receiver(msg)}) return end end return { description = "shows cpuinfo", usage = "!$ uptime", patterns = {"^!$ uptime", "^!sh","^Get dialogs$"}, run = run }
gpl-2.0
Vadavim/jsr-darkstar
scripts/globals/abilities/pets/rock_throw.lua
1
1524
--------------------------------------------------- -- Rock Throw M=3.5 --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/summon"); --------------------------------------------------- function onAbilityCheck(player, target, ability) ability:setRecast(20); return 0,0; end; function onPetAbility(target, pet, skill, master) local numhits = 1; local accmod = 1.25; local strRatio = 1.0; local dmgmod = summoningDamageBonus(master, 18, 0.5, 45); pet:addTP(300 + skill:getTP()); -- add tp for using physical skill local damage = AvatarPhysicalMove(pet,target,skill,numhits,accmod,dmgmod,0,strRatio); local totaldamage = AvatarFinalAdjustments(damage.dmg,pet,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,numhits); totaldamage = addBonusesAbility(pet, ELE_DARK, target, totaldamage, nil, 0.77); if(AvatarPhysicalHit(skill, totaldamage)) then local resist = applyPlayerResistance(pet,-1,target, pet:getStat(MOD_INT) - target:getStat(MOD_INT), 0, ELE_EARTH); if (resist >= 0.5) then local duration = utils.clamp(60 + master:getMod(MOD_CHR) + master:getMod(MOD_SUMMONING) * 2, 60, 120) target:addStatusEffect(EFFECT_SLOW, 250, 0, duration * resist); target:setPendingMessage(277, EFFECT_SLOW); end end target:delHP(totaldamage); target:updateEnmityFromDamage(pet,totaldamage); return totaldamage; end
gpl-3.0
Colettechan/darkstar
scripts/globals/weaponskills/vorpal_thrust.lua
11
1395
----------------------------------- -- Vorpal Thrust -- Polearm weapon skill -- Skill Level: 175 -- Delivers a single-hit attack. Chance of params.critical varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Aqua Gorget & Light Gorget. -- Aligned with the Aqua Belt & Light Belt. -- Element: None -- Modifiers: STR:50% ; AGI:50% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.str_wsc = 0.2; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.2; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.3; params.crit200 = 0.6; params.crit300 = 0.9; params.canCrit = true; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.5; params.agi_wsc = 0.5; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, primary); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/spells/bluemagic/smite_of_rage.lua
1
1704
----------------------------------------- -- Spell: Smite of Rage -- Damage varies with TP -- Spell cost: 28 MP -- Monster Type: Arcana -- Spell Type: Physical (Slashing) -- Blue Magic Points: 3 -- Stat Bonus: AGI+3 -- Level: 34 -- Casting Time: 0.5 seconds -- Recast Time: 13 seconds -- Skillchain Element(s): Wind (can open Scission or Gravitation; can close Detonation) -- Combos: Undead Killer ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local params = {}; -- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage params.tpmod = TPMOD_DAMAGE; params.dmgtype = DMGTYPE_SLASH; params.scattr = SC_DETONATION; params.numhits = 1; params.multiplier = 1.5; params.tp150 = 2.25; params.tp300 = 3.2; params.azuretp = 2.53125; params.duppercap = 75; params.dbonus = 28; params.str_wsc = 0.2; params.dex_wsc = 0.2; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; damage = BluePhysicalSpell(caster, target, spell, params); damage = BlueFinalAdjustments(caster, target, spell, damage, params); return damage; end;
gpl-3.0
anthrotype/sile
lua-libraries/std/strbuf.lua
6
1203
--[[-- String buffers. @classmod std.strbuf ]] local Object = require "std.object" --- Add a string to a buffer. -- @tparam string s string to add -- @treturn std.strbuf modified buffer local function concat (self, s) table.insert (self, s) return self end --- Convert a buffer to a string. -- @treturn string stringified `self` local function tostring (self) return table.concat (self) end return Object { -- Derived object type. _type = "StrBuf", ------ -- Support concatenation of StrBuf objects. -- buffer = buffer .. str -- @function __concat -- @tparam std.strbuf buffer StrBuf object -- @tparam string str a string or string-like object -- @treturn std.strbuf modified `buffer` -- @see concat __concat = concat, ------ -- Support fast conversion to Lua string. -- str = tostring (buffer) -- @function __tostring -- @tparam std.strbuf buffer Strbuf object -- @treturn string concatenation of buffer contents -- @see tostring __tostring = tostring, --- @export __index = { concat = concat, tostring = tostring, }, -- backwards compatibility. _functions = { new = function () return StrBuf {} end, }, }
mit
akfidjeland/logroll
logroll/init.lua
1
2762
require 'paths' require 'os' require 'io' require 'string' require 'fn' require 'pprint' logroll = {} local DEFAULT_LEVEL = 'INFO' local LOG_LEVELS = {'DEBUG', 'INFO', 'WARN', 'ERROR'} for i, label in ipairs(LOG_LEVELS) do logroll[label] = i end logroll.levels = LOG_LEVELS local function default_formatter(level, ...) local msg = nil if #{...} > 1 then msg = string.format(({...})[1], unpack(fn.rest({...}))) else msg = pprint.pretty_string(({...})[1]) end return string.format("[%s - %s] - %s\n", LOG_LEVELS[level], os.date("%Y_%m_%d_%X"), msg) end local function default_writer(logger, level, ...) if level >= logger.level then logger.file:write(logger.formatter(level, unpack({...}))) logger.file:flush() end end local function make_logger(file, options) local logger = {options = options, file = file, formatter = options.formatter or default_formatter, writer = options.writer or default_writer, level = options.level or logroll[DEFAULT_LEVEL], } return fn.reduce(function(lg, level) lg[string.lower(level)] = fn.partial(logger.writer, logger, logroll[level]) return lg end, logger, LOG_LEVELS) end -- A no-op logger function logroll.null_logger() local noop = function(...) end local options = {formatter = noop, writer = noop} return make_logger(nil, options) end -- A simple logger to print to STDIO. function logroll.print_logger(options) local options = options or {} return make_logger(io.stdout, options) end -- A logger that prints to a file. function logroll.file_logger(path, options) local options = options or {} if options.file_timestamp then -- append timestamp to create unique log file path = path .. '-'..os.date("%Y_%m_%d_%X") end os.execute('mkdir -p "' .. paths.dirname(path) .. '"') return make_logger(io.open(path, 'w'), options) end -- A logger that combines several other loggers function logroll.combine(...) local joint = { subloggers = {...} } for _,level in ipairs(LOG_LEVELS) do local fname = string.lower(level) joint[fname] = function(...) for _,lg in ipairs(joint.subloggers) do lg[fname](...) end end end return joint end -- Setup logging functions accessible globally through logroll function logroll.set_global_logger(logger) for _,level in ipairs(LOG_LEVELS) do local fname = string.lower(level) logroll[fname] = logger[fname] end end -- Default to a print logger logroll.set_global_logger(logroll.print_logger())
bsd-3-clause
zynjec/darkstar
scripts/globals/items/bowl_of_miso_soup.lua
11
1850
----------------------------------------- -- ID: 6466 -- Item: bowl_of_miso_soup -- Food Effect: 30Min, All Races ----------------------------------------- -- HP +7% (cap 50) -- DEX +4 -- AGI +4 -- Accuracy +10% (cap 40) -- Attack +10% (cap 40) -- Ranged Accuracy +10% (cap 40) -- Ranged Attack +10% (cap 40) ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then result = dsp.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,1800,6466) end function onEffectGain(target,effect) target:addMod(dsp.mod.FOOD_HPP, 7) target:addMod(dsp.mod.FOOD_HP_CAP, 50) target:addMod(dsp.mod.DEX, 4) target:addMod(dsp.mod.AGI, 4) target:addMod(dsp.mod.FOOD_ACCP, 10) target:addMod(dsp.mod.FOOD_ACC_CAP, 40) target:addMod(dsp.mod.FOOD_RACCP, 10) target:addMod(dsp.mod.FOOD_RACC_CAP, 40) target:addMod(dsp.mod.FOOD_ATTP, 10) target:addMod(dsp.mod.FOOD_ATT_CAP, 40) target:addMod(dsp.mod.FOOD_RATTP, 10) target:addMod(dsp.mod.FOOD_RATT_CAP, 40) end function onEffectLose(target, effect) target:delMod(dsp.mod.FOOD_HPP, 7) target:delMod(dsp.mod.FOOD_HP_CAP, 50) target:delMod(dsp.mod.DEX, 4) target:delMod(dsp.mod.AGI, 4) target:delMod(dsp.mod.FOOD_ACCP, 10) target:delMod(dsp.mod.FOOD_ACC_CAP, 40) target:delMod(dsp.mod.FOOD_RACCP, 10) target:delMod(dsp.mod.FOOD_RACC_CAP, 40) target:delMod(dsp.mod.FOOD_ATTP, 10) target:delMod(dsp.mod.FOOD_ATT_CAP, 40) target:delMod(dsp.mod.FOOD_RATTP, 10) target:delMod(dsp.mod.FOOD_RATT_CAP, 40) end
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/items/nebimonite.lua
18
1409
----------------------------------------- -- ID: 4361 -- Item: nebimonite -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity -3 -- Vitality 2 -- Defense % 12.9 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 7) then result = 247; end if (target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4361); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, -3); target:addMod(MOD_VIT, 2); target:addMod(MOD_DEFP, 12.9); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, -3); target:delMod(MOD_VIT, 2); target:delMod(MOD_DEFP, 12.9); end;
gpl-3.0
nodemcu/nodemcu-firmware
lua_examples/gossip_example.lua
7
2136
-- need a wifi connection -- enter your wifi credentials local credentials = {SSID = "SSID", PASS = "PASS"}; -- push a message onto the network -- this can also be done by changing gossip.networkState[gossip.ip].data = {temperature = 78}; local function sendAlarmingData() Gossip.pushGossip({temperature = 78}); print('Pushed alarming data'); end local function removeAlarmingData() Gossip.pushGossip(nil); print('Removed alarming data from the network.'); end -- callback function for when gossip receives an update local function treatAlarmingData(updateData) for k in pairs(updateData) do if updateData[k].data then if updateData[k].data.temperature and updateData[k].data.temperature > 30 then print('Warning, the temp is above 30 degrees at ' .. k); end end end end local function Startup() -- initialize all nodes with the seed except for the seed itself -- eventually they will all know about each other -- enter at least one ip that will be a start seed local startingSeed = '192.168.0.73'; -- luacheck: push allow defined Gossip = require('gossip'); -- luacheck: pop local config = {debug = true, seedList = {}}; if wifi.sta.getip() ~= startingSeed then table.insert(config.seedList, startingSeed); end Gossip.setConfig(config); -- add the update callback Gossip.updateCallback = treatAlarmingData; -- start gossiping Gossip.start(); -- send some alarming data timer if wifi.sta.getip() == startingSeed then tmr.create():alarm(50000, tmr.ALARM_SINGLE, sendAlarmingData); tmr.create():alarm(50000*3, tmr.ALARM_SINGLE, removeAlarmingData); end end local function startExample() wifi.eventmon.register(wifi.eventmon.STA_DISCONNECTED, function() print('Diconnected') end); print("Connecting to WiFi access point..."); if wifi.sta.getip() == nil then wifi.setmode(wifi.STATION); wifi.sta.config({ssid = credentials.SSID, pwd = credentials.PASS}); end print('Ip: ' .. wifi.sta.getip() .. '. Starting in 5s ..'); tmr.create():alarm(5000, tmr.ALARM_SINGLE, Startup); end startExample();
mit
zynjec/darkstar
scripts/zones/Norg/npcs/Shivivi.lua
11
2722
----------------------------------- -- Area: Norg -- NPC: Shivivi -- Starts Quest: Secret of the Damp Scroll -- !pos 68.729 -6.281 -6.432 252 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/globals/pathfind"); local path = { 59.698738, -6.282220, -0.842413, 60.732185, -6.282220, -1.238357, 61.612240, -6.282220, -1.784821, 62.487907, -6.282220, -2.353283, 72.850945, -6.282220, -9.126195, 73.853767, -6.282220, -9.553433, 74.856308, -6.282220, -9.683896, 73.738983, -6.282220, -9.515277, 72.831741, -6.282220, -9.069685, 71.878197, -6.282220, -8.482308, 70.934311, -6.282220, -7.872030, 59.120659, -6.282220, -0.152556, 58.260170, -6.282220, 0.364192, 57.274529, -6.282220, 0.870113, 56.267262, -6.282220, 1.278537, 55.206066, -6.282220, 1.567320, 54.107983, -6.282220, 1.825333, 52.989727, -6.282220, 2.044612, 51.915558, -6.282220, 2.155138, 50.790054, -6.282220, 2.229803, 48.477810, -6.282220, 2.361498, 52.035912, -6.282220, 2.157254, 53.062607, -6.282220, 2.020960, 54.161610, -6.282220, 1.805452, 55.267555, -6.282220, 1.563984, 56.350552, -6.282220, 1.252867, 57.370754, -6.282220, 0.821186, 58.355640, -6.282220, 0.306034, 59.294991, -6.282220, -0.273827, 60.222008, -6.282220, -0.873351, 72.913628, -6.282220, -9.164549, 73.919716, -6.282220, -9.571738, 75.007599, -6.282220, -9.696978, 73.930611, -6.282220, -9.597872, 72.944572, -6.282220, -9.142765, 72.017265, -6.282220, -8.573789, 71.103760, -6.282220, -7.982807, 59.055004, -6.282220, -0.111382, 58.112335, -6.282220, 0.439206 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(dsp.path.first(path)); -- onPath(npc); end; function onPath(npc) dsp.path.patrol(npc, path); end; function onTrade(player,npc,trade) end; function onTrigger(player,npc) DampScroll = player:getQuestStatus(OUTLANDS,dsp.quest.id.outlands.SECRET_OF_THE_DAMP_SCROLL); mLvl = player:getMainLvl(); if (DampScroll == QUEST_AVAILABLE and player:getFameLevel(NORG) >= 3 and mLvl >= 10 and player:hasItem(1210) == true) then player:startEvent(31,1210); -- Start the quest elseif (DampScroll == QUEST_ACCEPTED) then player:startEvent(32); -- Reminder Dialogue else player:startEvent(85); end npc:wait(0); end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option,npc) if (csid == 31) then player:addQuest(OUTLANDS,dsp.quest.id.outlands.SECRET_OF_THE_DAMP_SCROLL); end npc:wait(0); end;
gpl-3.0
Colettechan/darkstar
scripts/globals/weaponskills/tachi_koki.lua
9
1579
----------------------------------- -- Tachi Koki -- Great Katana weapon skill -- Skill level: 175 -- Deals light elemental damage to enemy. Damage varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Aqua Gorget & Thunder Gorget. -- Aligned with the Aqua Belt & Thunder Belt. -- Element: Light -- Modifiers: STR:30% ; MND:50% -- 100%TP 200%TP 300%TP -- .5 .75 1.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary) local params = {}; params.numHits = 1; params.ftp100 = 0.5; params.ftp200 = 0.75; params.ftp300 = 1; params.str_wsc = 0.5; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.3; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 0.5; params.ftp200 = 0.75; params.ftp300 = 1; params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.5; params.chr_wsc = 0.0; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, primary); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
Colettechan/darkstar
scripts/globals/spells/cure_vi.lua
26
3921
----------------------------------------- -- Spell: Cure VI -- Restores target's HP. -- Shamelessly stolen from http://members.shaw.ca/pizza_steve/cure/Cure_Calculator.html ----------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local divisor = 0; local constant = 0; local basepower = 0; local power = 0; local basecure = 0; local final = 0; local minCure = 600; power = getCurePower(caster); if (power < 210) then divisor = 1.5; constant = 600; basepower = 90; elseif (power < 300) then divisor = 0.9; constant = 680; basepower = 210; elseif (power < 400) then divisor = 10/7; constant = 780; basepower = 300; elseif (power < 500) then divisor = 2.5; constant = 850; basepower = 400; elseif (power < 700) then divisor = 5/3; constant = 890; basepower = 500; else divisor = 999999; constant = 1010; basepower = 0; end if (target:getAllegiance() == caster:getAllegiance() and (target:getObjType() == TYPE_PC or target:getObjType() == TYPE_MOB)) then basecure = getBaseCure(power,divisor,constant,basepower); final = getCureFinal(caster,spell,basecure,minCure,false); if (caster:hasStatusEffect(EFFECT_AFFLATUS_SOLACE) and target:hasStatusEffect(EFFECT_STONESKIN) == false) then local solaceStoneskin = 0; local equippedBody = caster:getEquipID(SLOT_BODY); if (equippedBody == 11186) then solaceStoneskin = math.floor(final * 0.30); elseif (equippedBody == 11086) then solaceStoneskin = math.floor(final * 0.35); else solaceStoneskin = math.floor(final * 0.25); end target:addStatusEffect(EFFECT_STONESKIN,solaceStoneskin,0,25); end; final = final + (final * (target:getMod(MOD_CURE_POTENCY_RCVD)/100)); --Applying server mods.... final = final * CURE_POWER; local diff = (target:getMaxHP() - target:getHP()); if (final > diff) then final = diff; end target:restoreHP(final); target:wakeUp(); caster:updateEnmityFromCure(target,final); else if (target:isUndead()) then spell:setMsg(2); local dmg = calculateMagicDamage(minCure,1,caster,spell,target,HEALING_MAGIC_SKILL,MOD_MND,false)*0.5; local resist = applyResistance(caster,spell,target,caster:getStat(MOD_MND)-target:getStat(MOD_MND),HEALING_MAGIC_SKILL,1.0); dmg = dmg*resist; dmg = addBonuses(caster,spell,target,dmg); dmg = adjustForTarget(target,dmg,spell:getElement()); dmg = finalMagicAdjustments(caster,target,spell,dmg); final = dmg; target:delHP(final); target:updateEnmityFromDamage(caster,final); elseif (caster:getObjType() == TYPE_PC) then spell:setMsg(75); else -- e.g. monsters healing themselves. if (USE_OLD_CURE_FORMULA == true) then basecure = getBaseCureOld(power,divisor,constant); else basecure = getBaseCure(power,divisor,constant,basepower); end final = getCureFinal(caster,spell,basecure,minCure,false); local diff = (target:getMaxHP() - target:getHP()); if (final > diff) then final = diff; end target:addHP(final); end end return final; end;
gpl-3.0
zynjec/darkstar
scripts/zones/Bearclaw_Pinnacle/npcs/Armoury_Crate.lua
9
5731
----------------------------------- -- Area: Bearclaw Pinnacle -- NPC: Armoury Crate ----------------------------------- require("scripts/globals/battlefield") ----------------------------------- local loot = { -- ENM: Follow the White Rabbit [641] = { { {itemid = 0, droprate = 50}, -- nothing {itemid = 1769, droprate = 450}, -- Square of Galateia {itemid = 1764, droprate = 50}, -- Kejusu Satin {itemid = 1763, droprate = 450}, -- Viridian Urushi }, { {itemid = 0, droprate = 950}, -- nothing {itemid = 1842, droprate = 50}, -- Cloud Evoker }, { {itemid = 0, droprate = 325}, -- nothing {itemid = 18380, droprate = 225}, -- Martial Sword {itemid = 17798, droprate = 125}, -- Shamo {itemid = 15301, droprate = 50}, -- Venturer's Belt {itemid = 14673, droprate = 100}, -- Serene Ring {itemid = 4748, droprate = 175}, -- Scroll of Raise III }, { {itemid = 0, droprate = 325}, -- nothing {itemid = 18380, droprate = 225}, -- Martial Sword {itemid = 17798, droprate = 125}, -- Shamo {itemid = 15301, droprate = 50}, -- Venturer's Belt {itemid = 14673, droprate = 100}, -- Serene Ring {itemid = 4748, droprate = 175}, -- Scroll of Raise III }, }, -- ENM: When Hell Freezes Over [642] = { { {itemid = 0, droprate = 100}, -- nothing {itemid = 1769, droprate = 500}, -- Square of Galateia {itemid = 1764, droprate = 150}, -- Kejusu Satin {itemid = 1763, droprate = 250}, -- Viridian Urushi }, { {itemid = 0, droprate = 950}, -- nothing {itemid = 1842, droprate = 50}, -- Cloud Evoker }, { {itemid = 0, droprate = 250}, -- nothing {itemid = 18221, droprate = 125}, -- Martial Bhuj {itemid = 17210, droprate = 125}, -- Martial Gun {itemid = 17593, droprate = 125}, -- Martial Staff {itemid = 13628, droprate = 125}, -- Hexerei Cape {itemid = 13647, droprate = 125}, -- Settler's Cape {itemid = 4748, droprate = 125}, -- Scroll of Raise III }, { {itemid = 0, droprate = 250}, -- nothing {itemid = 18221, droprate = 125}, -- Martial Bhuj {itemid = 17210, droprate = 125}, -- Martial Gun {itemid = 17593, droprate = 125}, -- Martial Staff {itemid = 13628, droprate = 125}, -- Hexerei Cape {itemid = 13647, droprate = 125}, -- Settler's Cape {itemid = 4748, droprate = 125}, -- Scroll of Raise III }, }, -- ENM: Brothers [643] = { { {itemid = 0, droprate = 59}, -- nothing {itemid = 1767, droprate = 271}, -- Eltoro Leather {itemid = 1762, droprate = 340}, -- Cassia Lumber {itemid = 1771, droprate = 330}, -- Dragon Bone }, { {itemid = 0, droprate = 956}, -- nothing {itemid = 1842, droprate = 44}, -- Cloud Evoker }, { {itemid = 0, droprate = 118}, -- nothing {itemid = 15302, droprate = 123}, -- Scouter's Rope {itemid = 17277, droprate = 163}, -- Hedgehog Bomb {itemid = 17707, droprate = 167}, -- Martial Anelace {itemid = 18098, droprate = 148}, -- Martial Lance {itemid = 4748, droprate = 281}, -- Scroll of Raise III }, { {itemid = 0, droprate = 118}, -- nothing {itemid = 15302, droprate = 128}, -- Scouter's Rope {itemid = 17277, droprate = 163}, -- Hedgehog Bomb {itemid = 17707, droprate = 167}, -- Martial Anelace {itemid = 18098, droprate = 153}, -- Martial Lance {itemid = 4748, droprate = 271}, -- Scroll of Raise III }, }, -- ENM: Holy Cow [644] = { { {itemid = 1771, droprate = 200}, -- Dragon Bone {itemid = 1767, droprate = 400}, -- Eltoro Leather {itemid = 1762, droprate = 400}, -- Cassia Lumber }, { {itemid = 0, droprate = 950}, -- nothing {itemid = 1842, droprate = 50}, -- Cloud Evoker }, { {itemid = 0, droprate = 275}, -- nothing {itemid = 17209, droprate = 125}, -- Martial Bow {itemid = 18356, droprate = 125}, -- Martial Knuckles {itemid = 13648, droprate = 175}, -- Gigant Mantle {itemid = 13694, droprate = 125}, -- Psilos Mantle {itemid = 4748, droprate = 175}, -- Scroll of Raise III }, { {itemid = 0, droprate = 275}, -- nothing {itemid = 17209, droprate = 125}, -- Martial Bow {itemid = 18356, droprate = 125}, -- Martial Knuckles {itemid = 13648, droprate = 175}, -- Gigant Mantle {itemid = 13694, droprate = 125}, -- Psilos Mantle {itemid = 4748, droprate = 175}, -- Scroll of Raise III }, }, } function onTrade(player,npc,trade) end function onTrigger(player,npc) local battlefield = player:getBattlefield() if battlefield then dsp.battlefield.HandleLootRolls(battlefield, loot[battlefield:getID()], nil, npc) end end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) end
gpl-3.0
Silverfeelin/SpawnableItemPack
scripts/sip_util.lua
2
5602
require "/scripts/util.lua" sip_util = {} --- Returns a value indicating whether an item has color options. -- @param itemConfig Item configuration (root.itemConfig().config). -- @return True if the item supports color options. function sip_util.isColorable(itemConfig) if itemConfig then return not not itemConfig.colorOptions end return false end --- Returns a value indicating whether an item is a levelable weapon. -- TODO: More reliable way to determine if the item is a weapon. -- @param itemConfig Item configuration (root.itemConfig().config). -- @return True if the item is a levelable weapon. function sip_util.isLevelableWeapon(itemConfig) if itemConfig then if itemConfig.level and not itemConfig.colorOptions then -- This is probably not the best check, but whatever. return true elseif itemConfig.itemTags then for k,v in ipairs(itemConfig.itemTags) do if v:lower() == "weapon" then return true end end end end return false end --- Returns a value indicating whether the item has an unlockable blueprint -- @param itemName Name of the item. -- @return True if the function sip_util.hasBlueprint(itemName) if type(itemName) ~= "string" then return false end return not not root.itemConfig(itemName .. "-recipe") end --- Returns a value indicating whether the item can be upgraded. -- @param itemConfig Item configuration(root.itemConfig().config). -- @return True if the item can be upgraded. function sip_util.isUpgradeable(itemConfig) if not itemConfig then return false end return not not itemConfig.upgradeParameters end --- Upgrades item by merging the upgrade parameters from the item config. -- If the item can't be upgraded, only the level will be upgraded. -- @param item Item descriptor to upgrade. Object is directly modified. -- @param itemConfig Item configuration (root.itemConfig().config). -- @param[opt=6] level Item level. function sip_util.upgradeItem(item, itemConfig, level) if not item or not itemConfig then return end level = type(level) == "number" and level or 6 item.parameters = item.parameters or {} -- Merge upgrade local u = itemConfig.upgradeParameters if u then item.parameters = util.mergeTable(item.parameters, u) end -- Force level item.parameters.level = level end --- Filters the item list by categories. -- Categories are identified by name, and are case insensitive. -- @param list Item table, as stored in the item dump. -- @param categories Category name or table with category names. -- @return Filtered item list. function sip_util.filterByCategory(list, categories) if categories == nil then return list end if type(categories) == "string" then categories = { [categories] = true } elseif type(categories) == "table" then categories = Set(categories) else error("SIP: Attempted to filter by an invalid category / invalid categories.") end local results = {} for _,v in pairs(list) do if categories[v.category:lower()] then table.insert(results, v) end end return results end -- Filters the item list by text. -- item name, shortdescription, race. -- @param list Item table, as stored in the item dump. -- @param text Text to filter by. -- @return Filtered item list. function sip_util.filterByText(list, text) if type(text) ~= "string" then error("SIP: Attempted to filter by invalid text.") end if text == "" then return list end text = text:lower() local results = {} for _,v in pairs(list) do if v.shortdescription:lower():find(text, 1, true) or v.name:lower():find(text, 1, true) or v.race == text then table.insert(results, v) end end return results end --- Filters the item list by rarity. -- @param list Item table, as stored in the item dump. -- @param rarities table with allowed rarities. -- @return Filtered item list. function sip_util.filterByRarity(list, rarities) if type(rarities) ~= "table" then error("SIP: Attempted to filter by invalid rarities.") end if #rarities > 0 then rarities = Set(rarities) end local results = {} for _,v in pairs(list) do local rarity = v.rarity and v.rarity:lower() or "common" if rarities[rarity] then table.insert(results, v) end end return results end --- Creates replace directives for the given color option. -- @param colorOption Hex color dictionary (from=to) -- @return Replace directives string. function sip_util.colorOptionDirectives(colorOption) if type(colorOption) ~= "table" then return "" end local dir = "?replace" for k,v in pairs(colorOption) do dir = string.format("%s;%s=%s", dir, k, v) end return dir end if not math then math = {} end --- Clamps and returns a number between the minimum and maximum value. -- @param i Value to clamp. -- @param low Minimum bound (inclusive). -- @param high Maximum bound (inclusive). -- @return Clamped number. function math.clamp(i, low, high) if low > high then low, high = high, low end return math.min(high, math.max(low, i)) end -- Creates a set for the given table, using the values of the table as keys. -- https://www.lua.org/pil/11.5.html -- @param list Table containing string values. -- @return Set function Set(list) local set = {} for _, l in ipairs(list) do set[l] = true end return set end --[[ http://lua-users.org/wiki/CopyTable ]] function copyTable(tbl) local copy if type(tbl) == 'table' then copy = {} for k,v in pairs(tbl) do copy[copyTable(k)] = copyTable(v) end else copy = tbl end return copy end
mit
zynjec/darkstar
scripts/zones/Port_Windurst/npcs/Hohbiba-Mubiba.lua
12
1078
----------------------------------- -- Area: Port Windurst -- NPC: Hohbiba-Mubiba -- Standard Merchant NPC ----------------------------------- local ID = require("scripts/zones/Port_Windurst/IDs") require("scripts/globals/shop") function onTrade(player,npc,trade) end function onTrigger(player,npc) local stock = { 17051, 1440,1, -- Yew Wand 17090, 3642,1, -- Elm Staff 17097, 18422,1, -- Elm Pole 17026, 4945,2, -- Bone Cudgel 17096, 4669,2, -- Holly Pole 17049, 47,3, -- Maple Wand 17050, 340,3, -- Willow Wand 17059, 91,3, -- Bronze Rod 17024, 66,3, -- Ash Club 17025, 1600,3, -- Chestnut Club 17088, 58,3, -- Ash Staff 17089, 584,3, -- Holly Staff 17095, 386,3, -- Ash Pole } player:showText(npc, ID.text.HOHBIBAMUBIBA_SHOP_DIALOG) dsp.shop.nation(player, stock, dsp.nation.WINDURST) end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) end
gpl-3.0
anthrotype/sile
languages/ml.lua
4
1285
SILE.hyphenator.languages["ml"] = {}; SILE.hyphenator.languages["ml"].patterns = { -- GENERAL RULE -- Do not break either side of ZERO-WIDTH JOINER (U+200D) "2‍2", -- Break on both sides of ZERO-WIDTH NON JOINER (U+200C) "1‌1", -- Break before or after any independent vowel. "1അ1", "1ആ1", "1ഇ1", "1ഈ1", "1ഉ1", "1ഊ1", "1ഋ1", "1ൠ1", "1ഌ1", "1ൡ1", "1എ1", "1ഏ1", "1ഐ1", "1ഒ1", "1ഓ1", "1ഔ1", -- Break after any dependent vowel, but not before. "ാ1", "ി1", "ീ1", "ു1", "ൂ1", "ൃ1", "െ1", "േ1", "ൈ1", "ൊ1", "ോ1", "ൌ1", "ൗ1", -- Break before or after any consonant. "1ക", "1ഖ", "1ഗ", "1ഘ", "1ങ", "1ച", "1ഛ", "1ജ", "1ഝ", "1ഞ", "1ട", "1ഠ", "1ഡ", "1ഢ", "1ണ", "1ത", "1ഥ", "1ദ", "1ധ", "1ന", "1പ", "1ഫ", "1ബ", "1ഭ", "1മ", "1യ", "1ര", "1റ", "1ല", "1ള", "1ഴ", "1വ", "1ശ", "1ഷ", "1സ", "1ഹ", -- Do not break before anusvara, visarga "2ഃ1", "2ം1", -- Do not break either side of virama (may be within conjunct). "2്2", -- Do not break left side of chillu "ന്2", "ര്2", "ള്2", "ല്2", "ക്2", "ണ്2", "2ന്‍", "2ല്‍", "2ള്‍", "2ണ്‍", "2ര്‍", "2ക്‍", "2ൺ", "2ൻ", "2ർ", "2ൽ", "2ൾ", "2ൿ", };
mit
zynjec/darkstar
scripts/globals/weaponskills/skewer.lua
10
1409
----------------------------------- -- Skewer -- Polearm weapon skill -- Skill Level: 200 -- Delivers a three-hit attack. Chance of params.critical hit varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Light Gorget & Thunder Gorget. -- Aligned with the Light Belt & Thunder Belt. -- Element: None -- Modifiers: STR:50% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status") require("scripts/globals/settings") require("scripts/globals/weaponskills") ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {} params.numHits = 3 params.ftp100 = 1 params.ftp200 = 1 params.ftp300 = 1 params.str_wsc = 0.35 params.dex_wsc = 0.0 params.vit_wsc = 0.0 params.agi_wsc = 0.0 params.int_wsc = 0.0 params.mnd_wsc = 0.0 params.chr_wsc = 0.0 params.crit100 = 0.1 params.crit200 = 0.3 params.crit300 = 0.5 params.canCrit = true params.acc100 = 0.0 params.acc200= 0.0 params.acc300= 0.0 params.atk100 = 1; params.atk200 = 1; params.atk300 = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.5 end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar) return tpHits, extraHits, criticalHit, damage end
gpl-3.0
zynjec/darkstar
scripts/globals/items/dish_of_spaghetti_pescatora.lua
11
1378
----------------------------------------- -- ID: 5191 -- Item: dish_of_spaghetti_pescatora -- Food Effect: 30Min, All Races ----------------------------------------- -- Health % 15 -- Health Cap 150 -- Vitality 3 -- Mind -1 -- Defense % 22 -- Defense Cap 65 -- Store TP 6 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then result = dsp.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,1800,5191) end function onEffectGain(target, effect) target:addMod(dsp.mod.FOOD_HPP, 15) target:addMod(dsp.mod.FOOD_HP_CAP, 150) target:addMod(dsp.mod.VIT, 3) target:addMod(dsp.mod.MND, -1) target:addMod(dsp.mod.FOOD_DEFP, 22) target:addMod(dsp.mod.FOOD_DEF_CAP, 65) target:addMod(dsp.mod.STORETP, 6) end function onEffectLose(target, effect) target:delMod(dsp.mod.FOOD_HPP, 15) target:delMod(dsp.mod.FOOD_HP_CAP, 150) target:delMod(dsp.mod.VIT, 3) target:delMod(dsp.mod.MND, -1) target:delMod(dsp.mod.FOOD_DEFP, 22) target:delMod(dsp.mod.FOOD_DEF_CAP, 65) target:delMod(dsp.mod.STORETP, 6) end
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/items/serving_of_beaugreen_sautee.lua
18
1404
----------------------------------------- -- ID: 4572 -- Item: serving_of_beaugreen_sautee -- Food Effect: 180Min, All Races ----------------------------------------- -- Agility 1 -- Vitality -1 -- Ranged ATT % 7 -- Ranged ATT Cap 15 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4572); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, 1); target:addMod(MOD_VIT, -1); target:addMod(MOD_FOOD_RATTP, 7); target:addMod(MOD_FOOD_RATT_CAP, 15); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, 1); target:delMod(MOD_VIT, -1); target:delMod(MOD_FOOD_RATTP, 7); target:delMod(MOD_FOOD_RATT_CAP, 15); end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/items/istiridye.lua
18
1404
----------------------------------------- -- ID: 5456 -- Item: Istiridye -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity -5 -- Vitality 4 -- Defense +17.07% ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:getRace() ~= 7) then result = 247; end if (target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5456); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, -5); target:addMod(MOD_VIT, 4); target:addMod(MOD_DEFP, 17.07); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, -5); target:delMod(MOD_VIT, 4); target:delMod(MOD_DEFP, 17.07); end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Southern_San_dOria/npcs/Gizel.lua
14
1503
----------------------------------- -- Area: Southern San dOria -- NPC: Gizel -- Type: Event Scene Replayer NPC -- @zone 230 -- @pos -34.412 0.000 33.362 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Southern_San_dOria/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then local count = trade:getItemCount(); local MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x02a4); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/spells/barblizzara.lua
1
1426
----------------------------------------- -- Spell: BARBLIZZARA ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local enhanceSkill = caster:getSkillLevel(ENHANCING_MAGIC_SKILL); local power = calculateBarspellPower(caster,enhanceSkill); local mdefBonus = caster:getMerit(MERIT_BAR_SPELL_EFFECT) + caster:getMod(MOD_BARSPELL_MDEF_BONUS); local duration = 150; if (enhanceSkill > 180) then duration = 150 + 0.8 * (enhanceSkill - 180); end if (caster:hasStatusEffect(EFFECT_PERPETUANCE)) then duration = duration * 2; end if (caster:hasStatusEffect(EFFECT_RAPTURE)) then power = power * 1.5; end if (caster:hasStatusEffect(EFFECT_COMPOSURE) == true and caster:getID() == target:getID()) then duration = duration * 3; end if ((caster:getID() == target:getID()) and target:getEffectsCount(EFFECT_IGNIS) >= 1) then power = power * 1.25; mdefBonus = mdefBonus + 10; end power, duration = applyEmbolden(caster, power, duration); target:addStatusEffect(EFFECT_BARBLIZZARD,power,0,duration,0,mdefBonus); return EFFECT_BARBLIZZARD; end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Southern_San_dOria/npcs/Thadiene.lua
17
2118
----------------------------------- -- Area: Southern San d'Oria -- NPC: Thadiene -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then local count = trade:getItemCount(); local MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,ASH_THADI_ENE_SHOP_DIALOG); local stock = {0x4380,1575,1, --Boomerang 0x430a,19630,1, --Great Bow --0x43a9,16,1, --Silver Arrow 0x4302,7128,1, --Wrapped Bow 0x43b8,5,2, --Crossbow Bolt 0x43aa,126,2, --Fire Arrow 0x43a8,7,2, --Iron Arrow 0x4301,482,2, --Self Bow 0x4308,442,3, --Longbow 0x4300,38,3, --Shortbow 0x43a6,3,3, --Wooden Arrow 0x13a5,4320,3} --Scroll of Battlefield Elegy showNationShop(player, NATION_SANDORIA, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
syntafin/prosody-modules
mod_muc_log/mod_muc_log.lua
32
4843
-- Copyright (C) 2009 Thilo Cestonaro -- Copyright (C) 2009 Waqas Hussain -- Copyright (C) 2009-2013 Matthew Wild -- Copyright (C) 2013 Kim Alvefur -- Copyright (C) 2013 Marco Cirillo local hosts = prosody.hosts; local tostring = tostring; local split_jid = require "util.jid".split; local datamanager = require"core.storagemanager".olddm; local data_load, data_store = datamanager.load, datamanager.store; local datastore = "muc_log"; local muc_form_config_option = "muc#roomconfig_enablelogging" local log_by_default = module:get_option_boolean("muc_log_by_default", false); local log_presences = module:get_option_boolean("muc_log_presences", true); -- Module Definitions local function get_room_from_jid(jid) local node, host = split_jid(jid); local component = hosts[host]; if component then local muc = component.modules.muc if muc and rawget(muc,"rooms") then -- We're running 0.9.x or 0.10 (old MUC API) return muc.rooms[jid]; elseif muc and rawget(muc,"get_room_from_jid") then -- We're running >0.10 (new MUC API) return muc.get_room_from_jid(jid); else return end end end local function logging_enabled(room) local enabled = room._data.logging; if enabled == nil then return log_by_default; end return enabled; end function log_if_needed(event) local stanza = event.stanza; if (stanza.name == "presence") or (stanza.name == "iq") or (stanza.name == "message" and tostring(stanza.attr.type) == "groupchat") then local node, host = split_jid(stanza.attr.to); if node and host then local bare = node .. "@" .. host; if get_room_from_jid(bare) then local room = get_room_from_jid(bare) local today = os.date("!%y%m%d"); local now = os.date("!%H:%M:%S"); local muc_to = nil local muc_from = nil; local already_joined = false; if room._data.hidden then -- do not log any data of private rooms return; end if not logging_enabled(room) then -- do not log where logging is not enabled return; end if stanza.name == "presence" and stanza.attr.type == nil then muc_from = stanza.attr.to; if room._occupants and room._occupants[stanza.attr.to] then already_joined = true; stanza:tag("alreadyJoined"):text("true"); end elseif stanza.name == "iq" and stanza.attr.type == "set" then -- kick, to is the room, from is the admin, nick who is kicked is attr of iq->query->item if stanza.tags[1] and stanza.tags[1].name == "query" then local tmp = stanza.tags[1]; if tmp.tags[1] ~= nil and tmp.tags[1].name == "item" and tmp.tags[1].attr.nick then tmp = tmp.tags[1]; for jid, nick in pairs(room._jid_nick) do if nick == stanza.attr.to .. "/" .. tmp.attr.nick then muc_to = nick; break; end end end end else for jid, nick in pairs(room._jid_nick) do if jid == stanza.attr.from then muc_from = nick; break; end end end if (muc_from or muc_to) then local data = data_load(node, host, datastore .. "/" .. today); local realFrom = stanza.attr.from; local realTo = stanza.attr.to; if data == nil then data = {}; end stanza.attr.from = muc_from; stanza.attr.to = muc_to; data[#data + 1] = "<stanza time=\"".. now .. "\">" .. tostring(stanza) .. "</stanza>\n"; stanza.attr.from = realFrom; stanza.attr.to = realTo; if already_joined == true then if stanza[#stanza].name == "alreadyJoined" then -- normaly the faked element should be the last, remove it when it is the last stanza[#stanza] = nil; else for i = 1, #stanza, 1 do if stanza[i].name == "alreadyJoined" then -- remove the faked element stanza[i] = nil; break; end end end end datamanager.getpath(node, host, datastore, nil, true); -- create the datastore dir data_store(node, host, datastore .. "/" .. today, data); end end end end end module:hook("muc-config-form", function(event) local room, form = event.room, event.form; table.insert(form, { name = muc_form_config_option, type = "boolean", label = "Enable Logging?", value = logging_enabled(room), } ); end); module:hook("muc-config-submitted", function(event) local room, fields, changed = event.room, event.fields, event.changed; local new = fields[muc_form_config_option]; if new ~= room._data.logging then room._data.logging = new; if type(changed) == "table" then changed[muc_form_config_option] = true; else event.changed = true; end end end); module:hook("message/bare", log_if_needed, 1); if log_presences then module:hook("iq/bare", log_if_needed, 1); module:hook("presence/full", log_if_needed, 1); end module:log("debug", "module mod_muc_log loaded!");
mit
Colettechan/darkstar
scripts/globals/items/plate_of_octopus_sushi_+1.lua
18
1324
----------------------------------------- -- ID: 5694 -- Item: plate_of_octopus_sushi_+1 -- Food Effect: 60Min, All Races ----------------------------------------- -- Strength 2 -- Accuracy % 17 (Unknown, assuming 1% more than NQ) ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5693); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 2); target:addMod(MOD_FOOD_ACCP, 17); target:addMod(MOD_FOOD_ACC_CAP, 999); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 2); target:delMod(MOD_FOOD_ACCP, 17); target:delMod(MOD_FOOD_ACC_CAP, 999); end;
gpl-3.0