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Vadavim/jsr-darkstar
scripts/globals/spells/bluemagic/seedspray.lua
1
2409
----------------------------------------- -- Spell: Seedspray -- Delivers a threefold attack. Additional effect: Weakens defense. Chance of effect varies with TP -- Spell cost: 61 MP -- Monster Type: Plantoids -- Spell Type: Physical (Slashing) -- Blue Magic Points: 2 -- Stat Bonus: VIT+1 -- Level: 61 -- Casting Time: 4 seconds -- Recast Time: 35 seconds -- Skillchain Element(s): Ice (Primary) and Wind (Secondary) - (can open Impaction, Compression, Fragmentation, Scission or Gravitation; can close Induration or Detonation) -- Combos: Beast Killer ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local params = {}; -- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage params.tpmod = TPMOD_CRITICAL; params.dmgtype = DMGTYPE_SLASH; params.scattr = SC_GRAVITATION; params.numhits = 3; params.multiplier = 1.2; params.tp150 = 2; params.tp300 = 3.2; params.azuretp = 1.25; params.duppercap = 75; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.3; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.offcratiomod = MOD_RATT; damage = BluePhysicalSpell(caster, target, spell, params); local distance = utils.clamp(caster:checkDistance(target), 0, 100); printf("distance: %f\n", distance); damage = damage * (1 + (distance / 36)); damage = BlueFinalAdjustments(caster, target, spell, damage, params); local resist = applyResistance(caster,spell,target,30,BLUE_SKILL); if (damage > 0 and resist >= 0.25) then local typeEffect = EFFECT_DEFENSE_DOWN; target:delStatusEffect(typeEffect); target:addStatusEffect(typeEffect,15 + getSystemBonus(caster,target,spell) * 4,0,60 * resist); target:setPendingMessage(278, EFFECT_DEFENSE_DOWN); end return damage; end;
gpl-3.0
RJRetro/mame
3rdparty/genie/tests/base/test_config_bug.lua
9
3732
T.config_bug_report = { } local config_bug = T.config_bug_report local vs10_helpers = premake.vstudio.vs10_helpers local sln, prjA,prjB,prjC,prjD function config_bug.teardown() sln = nil prjA = nil prjB = nil prjC = nil prjD = nil end function config_bug.setup() end local config_bug_updated = function () local setCommonLibraryConfig = function() configuration "Debug or Release" kind "StaticLib" configuration "DebugDLL or ReleaseDLL" kind "SharedLib" end sln = solution "Test" configurations { "Debug", "Release", "DebugDLL", "ReleaseDLL" } language "C++" prjA = project "A" files { "a.cpp" } setCommonLibraryConfig() prjB = project "B" files { "b.cpp" } setCommonLibraryConfig() configuration "SharedLib" links { "A" } prjC = project "C" files { "c.cpp" } setCommonLibraryConfig() configuration "SharedLib" links { "A", "B" } prjD = project "Executable" kind "WindowedApp" links { "A", "B", "C" } end local kindSetOnConfiguration_and_linkSetOnSharedLibProjB = function (config_kind) sln = solution "DontCare" configurations { "DebugDLL"} configuration "DebugDLL" kind(config_kind) prjA = project "A" prjB = project "B" configuration { config_kind } links { "A" } end local sharedLibKindSetOnProject_and_linkSetOnSharedLibProjB = function () sln = solution "DontCare" configurations { "DebugDLL" } project "A" prjB = project "B" configuration "DebugDLL" kind "SharedLib" configuration "SharedLib" links { "A" } defines {"defineSet"} end function kind_set_on_project_config_block() sln = solution "DontCare" configurations { "DebugDLL" } local A = project "A" configuration "DebugDLL" kind "SharedLib" defines {"defineSet"} return A end function config_bug.bugUpdated_prjBLinksContainsA() config_bug_updated() premake.bake.buildconfigs() local conf = premake.getconfig(prjB,"DebugDLL","Native") test.isnotnil(conf.links.A) end function config_bug.kindSetOnProjectConfigBlock_projKindEqualsSharedLib() local proj = kind_set_on_project_config_block() premake.bake.buildconfigs() local conf = premake.getconfig(proj,"DebugDLL","Native") test.isequal("SharedLib",conf.kind) end function config_bug.defineSetOnProjectConfigBlock_projDefineSetIsNotNil() local proj = kind_set_on_project_config_block() premake.bake.buildconfigs() local conf = premake.getconfig(proj,"DebugDLL","Native") test.isnotnil(conf.defines.defineSet) end function config_bug.defineSetInBlockInsideProject () sharedLibKindSetOnProject_and_linkSetOnSharedLibProjB() premake.bake.buildconfigs() local conf = premake.getconfig(prjB,"DebugDLL","Native") test.isnotnil(conf.defines.defineSet) end function config_bug.whenKindSetOnProject_PrjBLinksContainsA() sharedLibKindSetOnProject_and_linkSetOnSharedLibProjB() premake.bake.buildconfigs() local conf = premake.getconfig(prjB,"DebugDLL","Native") test.isnotnil(conf.links.A) end function config_bug.whenKindSetOnConfiguration_prjBLinksContainsA_StaticLib() -- sharedLibKindSetOnConfiguration_and_linkSetOnSharedLibProjB() kindSetOnConfiguration_and_linkSetOnSharedLibProjB("StaticLib") premake.bake.buildconfigs() local config = premake.getconfig(prjB,"DebugDLL","Native") test.isnotnil(config.links.A) end function config_bug.whenKindSetOnConfiguration_prjBLinksContainsA() -- sharedLibKindSetOnConfiguration_and_linkSetOnSharedLibProjB() kindSetOnConfiguration_and_linkSetOnSharedLibProjB("SharedLib") premake.bake.buildconfigs() local config = premake.getconfig(prjB,"DebugDLL","Native") test.isnotnil(config.links.A) end
gpl-2.0
Vadavim/jsr-darkstar
scripts/zones/Bastok_Markets_[S]/TextIDs.lua
7
1077
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 11215; -- You cannot obtain the item <item> come back again after sorting your inventory ITEM_OBTAINED = 6384; -- Obtained: <item> GIL_OBTAINED = 6385; -- Obtained <number> gil KEYITEM_OBTAINED = 6387; -- Obtained key item: <keyitem> FISHING_MESSAGE_OFFSET = 7045; -- You can't fish here -- Other Texts KARLOTTE_DELIVERY_DIALOG = 10855; -- I am here to help with all your parcel delivery needs. WELDON_DELIVERY_DIALOG = 10856; -- Do you have something you wish to send? -- Shop Texts BLINGBRIX_SHOP_DIALOG = 7195; -- Blingbrix good Gobbie from Boodlix's! Boodlix's Emporium help fighting fighters and maging mages. Gil okay, okay SILKE_SHOP_DIALOG = 12796; -- You wouldn't happen to be a fellow scholar, by any chance? The contents of these pages are beyond me, but perhaps you might glean something from them. They could be yours...for a nominal fee. -- Porter Moogle RETRIEVE_DIALOG_ID = 14708; -- You retrieve$ from the porter moogle's care.
gpl-3.0
AssassinTG/Fast
plugins/supergroup.lua
1
101214
--Begin supergrpup.lua --Check members #Add supergroup local function check_member_super(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg if success == 0 then send_large_msg(receiver, "Promote me to admin first!") end for k,v in pairs(result) do local member_id = v.peer_id if member_id ~= our_id then -- SuperGroup configuration data[tostring(msg.to.id)] = { group_type = 'SuperGroup', long_id = msg.to.peer_id, moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.title, '_', ' '), lock_arabic = 'no', lock_link = "no", flood = 'yes', lock_spam = 'yes', lock_sticker = 'no', member = 'no', public = 'no', lock_rtl = 'no', lock_tgservice = 'yes', lock_contacts = 'no', strict = 'no' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) local text = 'SuperGroup has been added!' return reply_msg(msg.id, text, ok_cb, false) end end end --Check Members #rem supergroup local function check_member_superrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local text = 'SuperGroup has been removed!' return reply_msg(msg.id, text, ok_cb, false) end end end --Function to Add supergroup local function superadd(msg) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) channel_get_users(receiver, check_member_super,{receiver = receiver, data = data, msg = msg}) end --Function to remove supergroup local function superrem(msg) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) channel_get_users(receiver, check_member_superrem,{receiver = receiver, data = data, msg = msg}) end --Get and output admins and bots in supergroup local function callback(cb_extra, success, result) local i = 1 local chat_name = string.gsub(cb_extra.msg.to.print_name, "_", " ") local member_type = cb_extra.member_type local text = member_type.." for "..chat_name..":\n" for k,v in pairsByKeys(result) do if not v.first_name then name = " " else vname = v.first_name:gsub("‮", "") name = vname:gsub("_", " ") end text = text.."\n"..i.." - "..name.."["..v.peer_id.."]" i = i + 1 end send_large_msg(cb_extra.receiver, text) end --Get and output info about supergroup local function callback_info(cb_extra, success, result) local title ="Info for SuperGroup: ["..result.title.."]\n\n" local admin_num = "Admin count: "..result.admins_count.."\n" local user_num = "User count: "..result.participants_count.."\n" local kicked_num = "Kicked user count: "..result.kicked_count.."\n" local channel_id = "ID: "..result.peer_id.."\n" if result.username then channel_username = "Username: @"..result.username else channel_username = "" end local text = title..admin_num..user_num..kicked_num..channel_id..channel_username send_large_msg(cb_extra.receiver, text) end --Get and output members of supergroup local function callback_who(cb_extra, success, result) local text = "members for "..cb_extra.receiver local i = 1 for k,v in pairsByKeys(result) do if not v.print_name then name = " " else vname = v.print_name:gsub("‮", "") name = vname:gsub("_", " ") end if v.username then username = " @"..v.username else username = "" end text = text.."\n"..i.." - "..name.." "..username.." [ "..v.peer_id.." ]\n" --text = text.."\n"..username i = i + 1 end local file = io.open("./groups/lists/supergroups/"..cb_extra.receiver..".txt", "w") file:write(text) file:flush() file:close() send_document(cb_extra.receiver,"./groups/lists/supergroups/"..cb_extra.receiver..".txt", ok_cb, false) post_msg(cb_extra.receiver, text, ok_cb, false) end --Get and output list of kicked users for supergroup local function callback_kicked(cb_extra, success, result) --vardump(result) local text = "kicked Members for SuperGroup "..cb_extra.receiver.."\n\n" local i = 1 for k,v in pairsByKeys(result) do if not v.print_name then name = " " else vname = v.print_name:gsub("‮", "") name = vname:gsub("_", " ") end if v.username then name = name.." @"..v.username end text = text.."\n"..i.." - "..name.." [ "..v.peer_id.." ]\n" i = i + 1 end local file = io.open("./groups/lists/supergroups/kicked/"..cb_extra.receiver..".txt", "w") file:write(text) file:flush() file:close() send_document(cb_extra.receiver,"./groups/lists/supergroups/kicked/"..cb_extra.receiver..".txt", ok_cb, false) --send_large_msg(cb_extra.receiver, text) end --Begin supergroup locks local function lock_group_links(msg, data, target) if not is_momod(msg) then return end local group_link_lock = data[tostring(target)]['settings']['lock_link'] if group_link_lock == 'yes' then return "Link posting is already locked" else data[tostring(target)]['settings']['lock_link'] = 'yes' save_data(_config.moderation.data, data) return "Link posting has been locked" end end local function unlock_group_links(msg, data, target) if not is_momod(msg) then return end local group_link_lock = data[tostring(target)]['settings']['lock_link'] if group_link_lock == 'no' then return 'Link posting is not locked' else data[tostring(target)]['settings']['lock_link'] = 'no' save_data(_config.moderation.data, data) return 'Link posting has been unlocked' end end local function lock_group_all(msg, data, target) if not is_momod(msg) then return end local group_all_lock = data[tostring(target)]['settings']['all'] if group_all_lock == 'yes' then return 'All settings is already locked' else data[tostring(target)]['settings']['all'] = 'yes' save_data(_config.moderation.data, data) return 'All settinds has been locked' end end local function unlock_group_all(msg, data, target) if not is_momod(msg) then return end local group_all_lock = data[tostring(target)]['settings']['all'] if group_all_lock == 'no' then return 'All settings is not locked' else data[tostring(target)]['settings']['all'] = 'no' save_data(_config.moderation.data, data) return 'All settings has been unlocked' end end local function lock_group_etehad(msg, data, target) if not is_momod(msg) then return end local group_etehad_lock = data[tostring(target)]['settings']['etehad'] if group_etehad_lock == 'yes' then return "Etehad setting is already locked" else data[tostring(target)]['settings']['etehad'] = 'yes' save_data(_config.moderation.data, data) return "Etehad setting has been locked" end end local function unlock_group_etehad(msg, data, target) if not is_momod(msg) then return end local group_etehad_lock = data[tostring(target)]['settings']['etehad'] if group_etehad_lock == 'no' then return ' Etehad setting is not locked' else data[tostring(target)]['settings']['etehad'] = 'no' save_data(_config.moderation.data, data) return 'Etehad setting has been unlocked' end end local function lock_group_leave(msg, data, target) if not is_momod(msg) then return end local group_leave_lock = data[tostring(target)]['settings']['leave'] if group_leave_lock == 'yes' then return 'leave is already locked' else data[tostring(target)]['settings']['leave'] = 'yes' save_data(_config.moderation.data, data) return 'leave has been locked' end end local function unlock_group_leave(msg, data, target) if not is_momod(msg) then return end local group_leave_lock = data[tostring(target)]['settings']['leave'] if group_leave_lock == 'no' then return 'leave is not locked' else data[tostring(target)]['settings']['leave'] = 'no' save_data(_config.moderation.data, data) return 'leave has been unlocked' end end local function lock_group_operator(msg, data, target) if not is_momod(msg) then return end local group_operator_lock = data[tostring(target)]['settings']['operator'] if group_operator_lock == 'yes' then return "operator is already locked" else data[tostring(target)]['settings']['operator'] = 'yes' save_data(_config.moderation.data, data) return "operator has been locked" end end local function unlock_group_operator(msg, data, target) if not is_momod(msg) then return end local group_operator_lock = data[tostring(target)]['settings']['operator'] if group_operator_lock == 'no' then return 'operator is not locked' else data[tostring(target)]['settings']['operator'] = 'no' save_data(_config.moderation.data, data) return 'operator has been unlocked' end end local function lock_group_reply(msg, data, target) if not is_momod(msg) then return end local group_reply_lock = data[tostring(target)]['settings']['reply'] if group_reply_lock == 'yes' then return "reply is already locked" else data[tostring(target)]['settings']['reply'] = 'yes' save_data(_config.moderation.data, data) return "reply has been locked" end end local function unlock_group_reply(msg, data, target) if not is_momod(msg) then return end local group_reply_lock = data[tostring(target)]['settings']['reply'] if group_reply_lock == 'no' then return 'reply is not locked' else data[tostring(target)]['settings']['reply'] = 'no' save_data(_config.moderation.data, data) return 'reply has been unlocked ' end end local function lock_group_username(msg, data, target) if not is_momod(msg) then return end local group_username_lock = data[tostring(target)]['settings']['username'] if group_username_lock == 'yes' then return "username is already locked" else data[tostring(target)]['settings']['username'] = 'yes' save_data(_config.moderation.data, data) return "username has been locked" end end local function unlock_group_username(msg, data, target) if not is_momod(msg) then return end local group_username_lock = data[tostring(target)]['settings']['username'] if group_username_lock == 'no' then return 'username is not locked' else data[tostring(target)]['settings']['username'] = 'no' save_data(_config.moderation.data, data) return 'username has been unlocked' end end local function lock_group_media(msg, data, target) if not is_momod(msg) then return end local group_media_lock = data[tostring(target)]['settings']['media'] if group_media_lock == 'yes' then return "media is already locked" else data[tostring(target)]['settings']['media'] = 'yes' save_data(_config.moderation.data, data) return "media has been locked" end end local function unlock_group_media(msg, data, target) if not is_momod(msg) then return end local group_media_lock = data[tostring(target)]['settings']['media'] if group_media_lock == 'no' then return 'media is not locked' else data[tostring(target)]['settings']['media'] = 'no' save_data(_config.moderation.data, data) return 'media has been unlocked!' end end local function lock_group_fosh(msg, data, target) if not is_momod(msg) then return end local group_fosh_lock = data[tostring(target)]['settings']['fosh'] if group_fosh_lock == 'yes' then return "fosh is already locked" else data[tostring(target)]['settings']['fosh'] = 'yes' save_data(_config.moderation.data, data) return "fosh has been locked" end end local function unlock_group_fosh(msg, data, target) if not is_momod(msg) then return end local group_fosh_lock = data[tostring(target)]['settings']['fosh'] if group_fosh_lock == 'no' then return 'fosh is not locked' else data[tostring(target)]['settings']['fosh'] = 'no' save_data(_config.moderation.data, data) return 'fosh has been unlocked' end end local function lock_group_join(msg, data, target) if not is_momod(msg) then return end local group_join_lock = data[tostring(target)]['settings']['join'] if group_join_lock == 'yes' then return "join is already locked" else data[tostring(target)]['settings']['join'] = 'yes' save_data(_config.moderation.data, data) return "join has been locked" end end local function unlock_group_join(msg, data, target) if not is_momod(msg) then return end local group_join_lock = data[tostring(target)]['settings']['join'] if group_join_lock == 'no' then return 'join is not locked' else data[tostring(target)]['settings']['join'] = 'no' save_data(_config.moderation.data, data) return 'join has been unlocked' end end local function lock_group_fwd(msg, data, target) if not is_momod(msg) then return end local group_fwd_lock = data[tostring(target)]['settings']['fwd'] if group_fwd_lock == 'yes' then return "fwd is already locked" else data[tostring(target)]['settings']['fwd'] = 'yes' save_data(_config.moderation.data, data) return "fwd has been locked" end end local function unlock_group_fwd(msg, data, target) if not is_momod(msg) then return end local group_fwd_lock = data[tostring(target)]['settings']['fwd'] if group_fwd_lock == 'no' then return 'fwd is not locked' else data[tostring(target)]['settings']['fwd'] = 'no' save_data(_config.moderation.data, data) return 'fwd has been unlocked' end end local function lock_group_english(msg, data, target) if not is_momod(msg) then return end local group_english_lock = data[tostring(target)]['settings']['english'] if group_english_lock == 'yes' then return "english is already locked" else data[tostring(target)]['settings']['english'] = 'yes' save_data(_config.moderation.data, data) return "english has been locked" end end local function unlock_group_english(msg, data, target) if not is_momod(msg) then return end local group_english_lock = data[tostring(target)]['settings']['english'] if group_english_lock == 'no' then return 'english is not locked' else data[tostring(target)]['settings']['english'] = 'no' save_data(_config.moderation.data, data) return 'english has been unlocked' end end local function lock_group_emoji(msg, data, target) if not is_momod(msg) then return end local group_emoji_lock = data[tostring(target)]['settings']['emoji'] if group_emoji_lock == 'yes' then return 'emoji is already locked' else data[tostring(target)]['settings']['emoji'] = 'yes' save_data(_config.moderation.data, data) return 'emoji has been locked' end end local function unlock_group_emoji(msg, data, target) if not is_momod(msg) then return end local group_emoji_lock = data[tostring(target)]['settings']['emoji'] if group_emoji_lock == 'no' then return 'emoji is not locked' else data[tostring(target)]['settings']['emoji'] = 'no' save_data(_config.moderation.data, data) return 'emoji has been unlocked' end end local function lock_group_tag(msg, data, target) if not is_momod(msg) then return end local group_tag_lock = data[tostring(target)]['settings']['tag'] if group_tag_lock == 'yes' then return 'tag is already locked' else data[tostring(target)]['settings']['tag'] = 'yes' save_data(_config.moderation.data, data) return 'tag has been locked' end end local function unlock_group_tag(msg, data, target) if not is_momod(msg) then return end local group_tag_lock = data[tostring(target)]['settings']['tag'] if group_tag_lock == 'no' then return 'tag is not locked' else data[tostring(target)]['settings']['tag'] = 'no' save_data(_config.moderation.data, data) return 'tag has been unlocked' end end local function unlock_group_all(msg, data, target) if not is_momod(msg) then return end local group_all_lock = data[tostring(target)]['settings']['all'] if group_all_lock == 'no' then return 'all setting is not locked' else data[tostring(target)]['settings']['all'] = 'no' save_data(_config.moderation.data, data) return 'all setting has been unlocked' end end local function lock_group_spam(msg, data, target) if not is_momod(msg) then return end if not is_owner(msg) then return "Owners only!" end local group_spam_lock = data[tostring(target)]['settings']['lock_spam'] if group_spam_lock == 'yes' then return 'SuperGroup spam is already locked' else data[tostring(target)]['settings']['lock_spam'] = 'yes' save_data(_config.moderation.data, data) return 'SuperGroup spam has been locked' end end local function unlock_group_spam(msg, data, target) if not is_momod(msg) then return end local group_spam_lock = data[tostring(target)]['settings']['lock_spam'] if group_spam_lock == 'no' then return 'SuperGroup spam is not locked' else data[tostring(target)]['settings']['lock_spam'] = 'no' save_data(_config.moderation.data, data) return 'SuperGroup spam has been unlocked' end end local function lock_group_flood(msg, data, target) if not is_momod(msg) then return end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Flood is already locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Flood has been locked' end end local function unlock_group_flood(msg, data, target) if not is_momod(msg) then return end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Flood has been unlocked' end end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic/Persian is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic/Persian has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'SuperGroup members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'SuperGroup members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'SuperGroup members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'SuperGroup members has been unlocked' end end local function lock_group_rtl(msg, data, target) if not is_momod(msg) then return end local group_rtl_lock = data[tostring(target)]['settings']['lock_rtl'] if group_rtl_lock == 'yes' then return 'RTl is already locked' else data[tostring(target)]['settings']['lock_rtl'] = 'yes' save_data(_config.moderation.data, data) return 'RTL has been locked' end end local function unlock_group_rtl(msg, data, target) if not is_momod(msg) then return end local group_rtl_lock = data[tostring(target)]['settings']['lock_rtl'] if group_rtl_lock == 'no' then return 'RTL is already unlocked' else data[tostring(target)]['settings']['lock_rtl'] = 'no' save_data(_config.moderation.data, data) return 'RTL has been unlocked' end end local function lock_group_tgservice(msg, data, target) if not is_momod(msg) then return end local group_tgservice_lock = data[tostring(target)]['settings']['lock_tgservice'] if group_tgservice_lock == 'yes' then return 'Tgservice is already locked' else data[tostring(target)]['settings']['lock_tgservice'] = 'yes' save_data(_config.moderation.data, data) return 'Tgservice has been locked' end end local function unlock_group_tgservice(msg, data, target) if not is_momod(msg) then return end local group_tgservice_lock = data[tostring(target)]['settings']['lock_tgservice'] if group_tgservice_lock == 'no' then return 'TgService Is Not Locked!' else data[tostring(target)]['settings']['lock_tgservice'] = 'no' save_data(_config.moderation.data, data) return 'Tgservice has been unlocked' end end local function lock_group_sticker(msg, data, target) if not is_momod(msg) then return end local group_sticker_lock = data[tostring(target)]['settings']['lock_sticker'] if group_sticker_lock == 'yes' then return 'Sticker posting is already locked' else data[tostring(target)]['settings']['lock_sticker'] = 'yes' save_data(_config.moderation.data, data) return 'Sticker posting has been locked' end end local function unlock_group_sticker(msg, data, target) if not is_momod(msg) then return end local group_sticker_lock = data[tostring(target)]['settings']['lock_sticker'] if group_sticker_lock == 'no' then return 'Sticker posting is already unlocked' else data[tostring(target)]['settings']['lock_sticker'] = 'no' save_data(_config.moderation.data, data) return 'Sticker posting has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_contacts(msg, data, target) if not is_momod(msg) then return end local group_rtl_lock = data[tostring(target)]['settings']['lock_contacts'] if group_contacts_lock == 'yes' then return 'Contact posting is already locked' else data[tostring(target)]['settings']['lock_contacts'] = 'yes' save_data(_config.moderation.data, data) return 'Contact posting has been locked' end end local function unlock_group_contacts(msg, data, target) if not is_momod(msg) then return end local group_contacts_lock = data[tostring(target)]['settings']['lock_contacts'] if group_contacts_lock == 'no' then return 'Contact posting is already unlocked' else data[tostring(target)]['settings']['lock_contacts'] = 'no' save_data(_config.moderation.data, data) return 'Contact posting has been unlocked' end end local function enable_strict_rules(msg, data, target) if not is_momod(msg) then return end local group_strict_lock = data[tostring(target)]['settings']['strict'] if group_strict_lock == 'yes' then return 'Settings are already strictly enforced' else data[tostring(target)]['settings']['strict'] = 'yes' save_data(_config.moderation.data, data) return 'Settings will be strictly enforced' end end local function disable_strict_rules(msg, data, target) if not is_momod(msg) then return end local group_strict_lock = data[tostring(target)]['settings']['strict'] if group_strict_lock == 'no' then return 'Settings are not strictly enforced' else data[tostring(target)]['settings']['strict'] = 'no' save_data(_config.moderation.data, data) return 'Settings will not be strictly enforced' end end --End supergroup locks --'Set supergroup rules' function local function set_rulesmod(msg, data, target) if not is_momod(msg) then return end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'SuperGroup rules set' end --'Get supergroup rules' function local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local group_name = data[tostring(msg.to.id)]['settings']['set_name'] local rules = group_name..' rules:\n\n'..rules:gsub("/n", " ") return rules end --Set supergroup to public or not public function local function set_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_public_lock = data[tostring(target)]['settings']['public'] local long_id = data[tostring(target)]['long_id'] if not long_id then data[tostring(target)]['long_id'] = msg.to.peer_id save_data(_config.moderation.data, data) end if group_public_lock == 'yes' then return 'Group is already public' else data[tostring(target)]['settings']['public'] = 'yes' save_data(_config.moderation.data, data) end return 'SuperGroup is now: public' end local function unset_public_membermod(msg, data, target) if not is_momod(msg) then return end local group_public_lock = data[tostring(target)]['settings']['public'] local long_id = data[tostring(target)]['long_id'] if not long_id then data[tostring(target)]['long_id'] = msg.to.peer_id save_data(_config.moderation.data, data) end if group_public_lock == 'no' then return 'Group is not public' else data[tostring(target)]['settings']['public'] = 'no' data[tostring(target)]['long_id'] = msg.to.long_id save_data(_config.moderation.data, data) return 'SuperGroup is now: not public' end end --Show supergroup settings; function function show_supergroup_settingsmod(msg, target) if not is_momod(msg) then return end local data = load_data(_config.moderation.data) if data[tostring(target)] then if data[tostring(target)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 4 end end local bots_protection = "yes" if data[tostring(target)]['settings']['lock_bots'] then bots_protection = data[tostring(target)]['settings']['lock_bots'] end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['public'] then data[tostring(target)]['settings']['public'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['lock_rtl'] then data[tostring(target)]['settings']['lock_rtl'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['lock_tgservice'] then data[tostring(target)]['settings']['lock_tgservice'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['tag'] then data[tostring(target)]['settings']['tag'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['emoji'] then data[tostring(target)]['settings']['emoji'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['english'] then data[tostring(target)]['settings']['english'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['fwd'] then data[tostring(target)]['settings']['fwd'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['reply'] then data[tostring(target)]['settings']['reply'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['join'] then data[tostring(target)]['settings']['join'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['fosh'] then data[tostring(target)]['settings']['fosh'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['username'] then data[tostring(target)]['settings']['username'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['media'] then data[tostring(target)]['settings']['media'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['leave'] then data[tostring(target)]['settings']['leave'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['lock_member'] then data[tostring(target)]['settings']['lock_member'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['all'] then data[tostring(target)]['settings']['all'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['operator'] then data[tostring(target)]['settings']['operator'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['etehad'] then data[tostring(target)]['settings']['etehad'] = 'no' end end local gp_type = data[tostring(msg.to.id)]['group_type'] local expiretime = redis:hget('expiretime', get_receiver(msg)) local expire = '' if not expiretime then expire = expire..'Not Found!' else local now = tonumber(os.time()) expire = expire..math.floor((tonumber(expiretime) - tonumber(now)) / 86400) + 1 end local settings = data[tostring(target)]['settings'] local text = "➖➖➖➖➖➖➖➖➖➖\n⚙SuperGroup settings⚙ \n➖➖➖➖➖➖➖➖➖➖\n♨️Lock Links: "..settings.lock_link.."\n♨️Lock Contacts: "..settings.lock_contacts.."\n♨️Lock Flood: "..settings.flood.."\n♨️Flood Sensitivity : |"..NUM_MSG_MAX.."|\n♨️Lock Spam: "..settings.lock_spam.."\n♨️Lock Arabic: "..settings.lock_arabic.."\n♨️Lock Member: "..settings.lock_member.."\n♨️Lock RTL: "..settings.lock_rtl.."\n♨️Lock Tgservice: "..settings.lock_tgservice.."\n♨️Lock Sticker: "..settings.lock_sticker.."\n♨️Lock Tag[#⃣]: "..settings.tag.."\n♨️Lock Emoji: "..settings.emoji.."\n♨️Lock English: "..settings.english.."\n♨️Lock Fwd[forward]: "..settings.fwd.."\n♨️Lock Reply: "..settings.reply.."\n♨️Lock Join: "..settings.join.."\n♨️Lock Username[@]: "..settings.username.."\n♨️Lock Media: "..settings.media.."\n♨️Lock Fosh: "..settings.fosh.."\n♨️Lock Leave: "..settings.leave.."\n♨️Lock Bots: "..bots_protection.."\n♨️Lock Operator: "..settings.operator.."\n➖➖➖➖➖➖➖➖➖➖\n🔧Easy Sweet & Faster Switch🔧 \n➖➖➖➖➖➖➖➖➖➖\n🔰Model Etehad: "..settings.etehad.."\n🔰Lock all: "..settings.all.."\n➖➖➖➖➖➖➖➖➖➖\n❗️About Group❗️\n➖➖➖➖➖➖➖➖➖➖\n🔘Group Type: |"..gp_type.."|\n🔘Public: "..settings.public.."\n🔘Strict Settings: "..settings.strict.."\n🔘Charge: |"..expire.."|\n➖➖➖➖➖➖➖➖➖➖\n📈Bot Version: 📍1.1\n〔Mя.Fαรт β๑т〕\nTelegram.Me/MrFastTeam" if string.match(text, 'no') then text = string.gsub(text, 'no', '|🔓|') end if string.match(text, 'yes') then text = string.gsub(text, 'yes', '|🔐|') end return text end local function promote_admin(receiver, member_username, user_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'channel#id', '') local member_tag_username = string.gsub(member_username, '@', '(at)') if not data[group] then return end if data[group]['moderators'][tostring(user_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(user_id)] = member_tag_username save_data(_config.moderation.data, data) end local function demote_admin(receiver, member_username, user_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'channel#id', '') if not data[group] then return end if not data[group]['moderators'][tostring(user_id)] then return send_large_msg(receiver, member_tag_username..' is not a moderator.') end data[group]['moderators'][tostring(user_id)] = nil save_data(_config.moderation.data, data) end local function promote2(receiver, member_username, user_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'channel#id', '') local member_tag_username = string.gsub(member_username, '@', '(at)') if not data[group] then return send_large_msg(receiver, 'SuperGroup is not added.') end if data[group]['moderators'][tostring(user_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(user_id)] = member_tag_username save_data(_config.moderation.data, data) send_large_msg(receiver, member_username..' has been promoted.') end local function demote2(receiver, member_username, user_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'channel#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(user_id)] then return send_large_msg(receiver, member_tag_username..' is not a moderator.') end data[group]['moderators'][tostring(user_id)] = nil save_data(_config.moderation.data, data) send_large_msg(receiver, member_username..' has been demoted.') end local function modlist(msg) local data = load_data(_config.moderation.data) local groups = "groups" if not data[tostring(groups)][tostring(msg.to.id)] then return 'SuperGroup is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - '..v..' [' ..k.. '] \n' i = i + 1 end return message end -- Start by reply actions function get_message_callback(extra, success, result) local get_cmd = extra.get_cmd local msg = extra.msg local data = load_data(_config.moderation.data) local print_name = user_print_name(msg.from):gsub("‮", "") local name_log = print_name:gsub("_", " ") if get_cmd == "id" and not result.action then local channel = 'channel#id'..result.to.peer_id savelog(msg.to.id, name_log.." ["..msg.from.id.."] obtained id for: ["..result.from.peer_id.."]") id1 = send_large_msg(channel, result.from.peer_id) elseif get_cmd == 'id' and result.action then local action = result.action.type if action == 'chat_add_user' or action == 'chat_del_user' or action == 'chat_rename' or action == 'chat_change_photo' then if result.action.user then user_id = result.action.user.peer_id else user_id = result.peer_id end local channel = 'channel#id'..result.to.peer_id savelog(msg.to.id, name_log.." ["..msg.from.id.."] obtained id by service msg for: ["..user_id.."]") id1 = send_large_msg(channel, user_id) end elseif get_cmd == "idfrom" then local channel = 'channel#id'..result.to.peer_id savelog(msg.to.id, name_log.." ["..msg.from.id.."] obtained id for msg fwd from: ["..result.fwd_from.peer_id.."]") id2 = send_large_msg(channel, result.fwd_from.peer_id) elseif get_cmd == 'channel_block' and not result.action then local member_id = result.from.peer_id local channel_id = result.to.peer_id if member_id == msg.from.id then return send_large_msg("channel#id"..channel_id, "Leave using kickme command") end if is_momod2(member_id, channel_id) and not is_admin2(msg.from.id) then return send_large_msg("channel#id"..channel_id, "You can't kick mods/owner/admins") end if is_admin2(member_id) then return send_large_msg("channel#id"..channel_id, "You can't kick other admins") end --savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: ["..user_id.."] by reply") kick_user(member_id, channel_id) elseif get_cmd == 'channel_block' and result.action and result.action.type == 'chat_add_user' then local user_id = result.action.user.peer_id local channel_id = result.to.peer_id if member_id == msg.from.id then return send_large_msg("channel#id"..channel_id, "Leave using kickme command") end if is_momod2(member_id, channel_id) and not is_admin2(msg.from.id) then return send_large_msg("channel#id"..channel_id, "You can't kick mods/owner/admins") end if is_admin2(member_id) then return send_large_msg("channel#id"..channel_id, "You can't kick other admins") end savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: ["..user_id.."] by reply to sev. msg.") kick_user(user_id, channel_id) elseif get_cmd == "del" then delete_msg(result.id, ok_cb, false) savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted a message by reply") elseif get_cmd == "setadmin" then local user_id = result.from.peer_id local channel_id = "channel#id"..result.to.peer_id channel_set_admin(channel_id, "user#id"..user_id, ok_cb, false) if result.from.username then text = "@"..result.from.username.." set as an admin" else text = "[ "..user_id.." ]set as an admin" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] set: ["..user_id.."] as admin by reply") send_large_msg(channel_id, text) elseif get_cmd == "demoteadmin" then local user_id = result.from.peer_id local channel_id = "channel#id"..result.to.peer_id if is_admin2(result.from.peer_id) then return send_large_msg(channel_id, "You can't demote global admins!") end channel_demote(channel_id, "user#id"..user_id, ok_cb, false) if result.from.username then text = "@"..result.from.username.." has been demoted from admin" else text = "[ "..user_id.." ] has been demoted from admin" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted: ["..user_id.."] from admin by reply") send_large_msg(channel_id, text) elseif get_cmd == "setowner" then local group_owner = data[tostring(result.to.peer_id)]['set_owner'] if group_owner then local channel_id = 'channel#id'..result.to.peer_id if not is_admin2(tonumber(group_owner)) and not is_support(tonumber(group_owner)) then local user = "user#id"..group_owner channel_demote(channel_id, user, ok_cb, false) end local user_id = "user#id"..result.from.peer_id channel_set_admin(channel_id, user_id, ok_cb, false) data[tostring(result.to.peer_id)]['set_owner'] = tostring(result.from.peer_id) save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set: ["..result.from.peer_id.."] as owner by reply") if result.from.username then text = "@"..result.from.username.." [ "..result.from.peer_id.." ] added as owner" else text = "[ "..result.from.peer_id.." ] added as owner" end send_large_msg(channel_id, text) end elseif get_cmd == "promote" then local receiver = result.to.peer_id local full_name = (result.from.first_name or '')..' '..(result.from.last_name or '') local member_name = full_name:gsub("‮", "") local member_username = member_name:gsub("_", " ") if result.from.username then member_username = '@'.. result.from.username end local member_id = result.from.peer_id if result.to.peer_type == 'channel' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted mod: @"..member_username.."["..result.from.peer_id.."] by reply") promote2("channel#id"..result.to.peer_id, member_username, member_id) --channel_set_mod(channel_id, user, ok_cb, false) end elseif get_cmd == "demote" then local full_name = (result.from.first_name or '')..' '..(result.from.last_name or '') local member_name = full_name:gsub("‮", "") local member_username = member_name:gsub("_", " ") if result.from.username then member_username = '@'.. result.from.username end local member_id = result.from.peer_id --local user = "user#id"..result.peer_id savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted mod: @"..member_username.."["..user_id.."] by reply") demote2("channel#id"..result.to.peer_id, member_username, member_id) --channel_demote(channel_id, user, ok_cb, false) elseif get_cmd == 'mute_user' then if result.service then local action = result.action.type if action == 'chat_add_user' or action == 'chat_del_user' or action == 'chat_rename' or action == 'chat_change_photo' then if result.action.user then user_id = result.action.user.peer_id end end if action == 'chat_add_user_link' then if result.from then user_id = result.from.peer_id end end else user_id = result.from.peer_id end local receiver = extra.receiver local chat_id = msg.to.id print(user_id) print(chat_id) if is_muted_user(chat_id, user_id) then unmute_user(chat_id, user_id) send_large_msg(receiver, "["..user_id.."] removed from the muted user list") elseif is_admin1(msg) then mute_user(chat_id, user_id) send_large_msg(receiver, " ["..user_id.."] added to the muted user list") end end end -- End by reply actions --By ID actions local function cb_user_info(extra, success, result) local receiver = extra.receiver local user_id = result.peer_id local get_cmd = extra.get_cmd local data = load_data(_config.moderation.data) --[[if get_cmd == "setadmin" then local user_id = "user#id"..result.peer_id channel_set_admin(receiver, user_id, ok_cb, false) if result.username then text = "@"..result.username.." has been set as an admin" else text = "[ "..result.peer_id.." ] has been set as an admin" end send_large_msg(receiver, text)]] if get_cmd == "demoteadmin" then if is_admin2(result.peer_id) then return send_large_msg(receiver, "You can't demote global admins!") end local user_id = "user#id"..result.peer_id channel_demote(receiver, user_id, ok_cb, false) if result.username then text = "@"..result.username.." has been demoted from admin" send_large_msg(receiver, text) else text = "[ "..result.peer_id.." ] has been demoted from admin" send_large_msg(receiver, text) end elseif get_cmd == "promote" then if result.username then member_username = "@"..result.username else member_username = string.gsub(result.print_name, '_', ' ') end promote2(receiver, member_username, user_id) elseif get_cmd == "demote" then if result.username then member_username = "@"..result.username else member_username = string.gsub(result.print_name, '_', ' ') end demote2(receiver, member_username, user_id) end end -- Begin resolve username actions local function callbackres(extra, success, result) local member_id = result.peer_id local member_username = "@"..result.username local get_cmd = extra.get_cmd if get_cmd == "res" then local user = result.peer_id local name = string.gsub(result.print_name, "_", " ") local channel = 'channel#id'..extra.channelid send_large_msg(channel, user..'\n'..name) return 'ID'..user elseif get_cmd == "id" then local user = result.peer_id local channel = 'channel#id'..extra.channelid send_large_msg(channel, user) return 'ID'..user elseif get_cmd == "invite" then local receiver = extra.channel local user_id = "user#id"..result.peer_id channel_invite(receiver, user_id, ok_cb, false) --[[elseif get_cmd == "channel_block" then local user_id = result.peer_id local channel_id = extra.channelid local sender = extra.sender if member_id == sender then return send_large_msg("channel#id"..channel_id, "Leave using kickme command") end if is_momod2(member_id, channel_id) and not is_admin2(sender) then return send_large_msg("channel#id"..channel_id, "You can't kick mods/owner/admins") end if is_admin2(member_id) then return send_large_msg("channel#id"..channel_id, "You can't kick other admins") end kick_user(user_id, channel_id) elseif get_cmd == "setadmin" then local user_id = "user#id"..result.peer_id local channel_id = extra.channel channel_set_admin(channel_id, user_id, ok_cb, false) if result.username then text = "@"..result.username.." has been set as an admin" send_large_msg(channel_id, text) else text = "@"..result.peer_id.." has been set as an admin" send_large_msg(channel_id, text) end elseif get_cmd == "setowner" then local receiver = extra.channel local channel = string.gsub(receiver, 'channel#id', '') local from_id = extra.from_id local group_owner = data[tostring(channel)]['set_owner'] if group_owner then local user = "user#id"..group_owner if not is_admin2(group_owner) and not is_support(group_owner) then channel_demote(receiver, user, ok_cb, false) end local user_id = "user#id"..result.peer_id channel_set_admin(receiver, user_id, ok_cb, false) data[tostring(channel)]['set_owner'] = tostring(result.peer_id) save_data(_config.moderation.data, data) savelog(channel, name_log.." ["..from_id.."] set ["..result.peer_id.."] as owner by username") if result.username then text = member_username.." [ "..result.peer_id.." ] added as owner" else text = "[ "..result.peer_id.." ] added as owner" end send_large_msg(receiver, text) end]] elseif get_cmd == "promote" then local receiver = extra.channel local user_id = result.peer_id --local user = "user#id"..result.peer_id promote2(receiver, member_username, user_id) --channel_set_mod(receiver, user, ok_cb, false) elseif get_cmd == "demote" then local receiver = extra.channel local user_id = result.peer_id local user = "user#id"..result.peer_id demote2(receiver, member_username, user_id) elseif get_cmd == "demoteadmin" then local user_id = "user#id"..result.peer_id local channel_id = extra.channel if is_admin2(result.peer_id) then return send_large_msg(channel_id, "You can't demote global admins!") end channel_demote(channel_id, user_id, ok_cb, false) if result.username then text = "@"..result.username.." has been demoted from admin" send_large_msg(channel_id, text) else text = "@"..result.peer_id.." has been demoted from admin" send_large_msg(channel_id, text) end local receiver = extra.channel local user_id = result.peer_id demote_admin(receiver, member_username, user_id) elseif get_cmd == 'mute_user' then local user_id = result.peer_id local receiver = extra.receiver local chat_id = string.gsub(receiver, 'channel#id', '') if is_muted_user(chat_id, user_id) then unmute_user(chat_id, user_id) send_large_msg(receiver, " ["..user_id.."] removed from muted user list") elseif is_owner(extra.msg) then mute_user(chat_id, user_id) send_large_msg(receiver, " ["..user_id.."] added to muted user list") end end end --End resolve username actions --Begin non-channel_invite username actions local function in_channel_cb(cb_extra, success, result) local get_cmd = cb_extra.get_cmd local receiver = cb_extra.receiver local msg = cb_extra.msg local data = load_data(_config.moderation.data) local print_name = user_print_name(cb_extra.msg.from):gsub("‮", "") local name_log = print_name:gsub("_", " ") local member = cb_extra.username local memberid = cb_extra.user_id if member then text = 'No user @'..member..' in this SuperGroup.' else text = 'No user ['..memberid..'] in this SuperGroup.' end if get_cmd == "channel_block" then for k,v in pairs(result) do vusername = v.username vpeer_id = tostring(v.peer_id) if vusername == member or vpeer_id == memberid then local user_id = v.peer_id local channel_id = cb_extra.msg.to.id local sender = cb_extra.msg.from.id if user_id == sender then return send_large_msg("channel#id"..channel_id, "Leave using kickme command") end if is_momod2(user_id, channel_id) and not is_admin2(sender) then return send_large_msg("channel#id"..channel_id, "You can't kick mods/owner/admins") end if is_admin2(user_id) then return send_large_msg("channel#id"..channel_id, "You can't kick other admins") end if v.username then text = "" savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: @"..v.username.." ["..v.peer_id.."]") else text = "" savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: ["..v.peer_id.."]") end kick_user(user_id, channel_id) return end end elseif get_cmd == "setadmin" then for k,v in pairs(result) do vusername = v.username vpeer_id = tostring(v.peer_id) if vusername == member or vpeer_id == memberid then local user_id = "user#id"..v.peer_id local channel_id = "channel#id"..cb_extra.msg.to.id channel_set_admin(channel_id, user_id, ok_cb, false) if v.username then text = "@"..v.username.." ["..v.peer_id.."] has been set as an admin" savelog(msg.to.id, name_log.." ["..msg.from.id.."] set admin @"..v.username.." ["..v.peer_id.."]") else text = "["..v.peer_id.."] has been set as an admin" savelog(msg.to.id, name_log.." ["..msg.from.id.."] set admin "..v.peer_id) end if v.username then member_username = "@"..v.username else member_username = string.gsub(v.print_name, '_', ' ') end local receiver = channel_id local user_id = v.peer_id promote_admin(receiver, member_username, user_id) end send_large_msg(channel_id, text) return end elseif get_cmd == 'setowner' then for k,v in pairs(result) do vusername = v.username vpeer_id = tostring(v.peer_id) if vusername == member or vpeer_id == memberid then local channel = string.gsub(receiver, 'channel#id', '') local from_id = cb_extra.msg.from.id local group_owner = data[tostring(channel)]['set_owner'] if group_owner then if not is_admin2(tonumber(group_owner)) and not is_support(tonumber(group_owner)) then local user = "user#id"..group_owner channel_demote(receiver, user, ok_cb, false) end local user_id = "user#id"..v.peer_id channel_set_admin(receiver, user_id, ok_cb, false) data[tostring(channel)]['set_owner'] = tostring(v.peer_id) save_data(_config.moderation.data, data) savelog(channel, name_log.."["..from_id.."] set ["..v.peer_id.."] as owner by username") if result.username then text = member_username.." ["..v.peer_id.."] added as owner" else text = "["..v.peer_id.."] added as owner" end end elseif memberid and vusername ~= member and vpeer_id ~= memberid then local channel = string.gsub(receiver, 'channel#id', '') local from_id = cb_extra.msg.from.id local group_owner = data[tostring(channel)]['set_owner'] if group_owner then if not is_admin2(tonumber(group_owner)) and not is_support(tonumber(group_owner)) then local user = "user#id"..group_owner channel_demote(receiver, user, ok_cb, false) end data[tostring(channel)]['set_owner'] = tostring(memberid) save_data(_config.moderation.data, data) savelog(channel, name_log.."["..from_id.."] set ["..memberid.."] as owner by username") text = "["..memberid.."] added as owner" end end end end send_large_msg(receiver, text) end --End non-channel_invite username actions --'Set supergroup photo' function local function set_supergroup_photo(msg, success, result) local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return end local receiver = get_receiver(msg) if success then local file = 'data/photos/channel_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) channel_set_photo(receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end --Run function local function run(msg, matches) if msg.to.type == 'chat' then if matches[1] == 'upchat' then if not is_admin1(msg) then return end local receiver = get_receiver(msg) chat_upgrade(receiver, ok_cb, false) end elseif msg.to.type == 'channel'then if matches[1] == 'upchat' then if not is_admin1(msg) then return end return "Already a SuperGroup" end end if msg.to.type == 'channel' then local support_id = msg.from.id local receiver = get_receiver(msg) local print_name = user_print_name(msg.from):gsub("‮", "") local name_log = print_name:gsub("_", " ") local data = load_data(_config.moderation.data) if matches[1] == 'add' and not matches[2] then if not is_admin1(msg) and not is_support(support_id) then return end if is_super_group(msg) then return reply_msg(msg.id, 'SuperGroup is already added.', ok_cb, false) end print("SuperGroup "..msg.to.print_name.."("..msg.to.id..") added") savelog(msg.to.id, name_log.." ["..msg.from.id.."] added SuperGroup") superadd(msg) set_mutes(msg.to.id) channel_set_admin(receiver, 'user#id'..msg.from.id, ok_cb, false) end if matches[1] == 'rem' and is_admin1(msg) and not matches[2] then if not is_super_group(msg) then return reply_msg(msg.id, 'SuperGroup is not added.', ok_cb, false) end print("SuperGroup "..msg.to.print_name.."("..msg.to.id..") removed") superrem(msg) rem_mutes(msg.to.id) end if not data[tostring(msg.to.id)] then return end if matches[1] == "gpinfo" then if not is_owner(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup info") channel_info(receiver, callback_info, {receiver = receiver, msg = msg}) end if matches[1] == "admins" then if not is_owner(msg) and not is_support(msg.from.id) then return end member_type = 'Admins' savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup Admins list") admins = channel_get_admins(receiver,callback, {receiver = receiver, msg = msg, member_type = member_type}) end if matches[1] == "owner" then local group_owner = data[tostring(msg.to.id)]['set_owner'] if not group_owner then return "no owner,ask admins in support groups to set owner for your SuperGroup" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") return "SuperGroup owner is ["..group_owner..']' end if matches[1] == "modlist" then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) -- channel_get_admins(receiver,callback, {receiver = receiver}) end if matches[1] == "bots" and is_momod(msg) then member_type = 'Bots' savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup bots list") channel_get_bots(receiver, callback, {receiver = receiver, msg = msg, member_type = member_type}) end if matches[1] == "who" and not matches[2] and is_momod(msg) then local user_id = msg.from.peer_id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup users list") channel_get_users(receiver, callback_who, {receiver = receiver}) end if matches[1] == "kicked" and is_momod(msg) then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested Kicked users list") channel_get_kicked(receiver, callback_kicked, {receiver = receiver}) end if matches[1] == 'del' and is_momod(msg) then if type(msg.reply_id) ~= "nil" then local cbreply_extra = { get_cmd = 'del', msg = msg } delete_msg(msg.id, ok_cb, false) get_message(msg.reply_id, get_message_callback, cbreply_extra) end end if matches[1] == 'block' or matches[1] == 'kick' and is_momod(msg) then if type(msg.reply_id) ~= "nil" then local cbreply_extra = { get_cmd = 'channel_block', msg = msg } get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif matches[1] == 'block' or matches[1] == 'kick' and string.match(matches[2], '^%d+$') then --[[local user_id = matches[2] local channel_id = msg.to.id if is_momod2(user_id, channel_id) and not is_admin2(user_id) then return send_large_msg(receiver, "You can't kick mods/owner/admins") end savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: [ user#id"..user_id.." ]") kick_user(user_id, channel_id)]] local get_cmd = 'channel_block' local msg = msg local user_id = matches[2] channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, user_id=user_id}) elseif msg.text:match("@[%a%d]") then --[[local cbres_extra = { channelid = msg.to.id, get_cmd = 'channel_block', sender = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: @"..username) resolve_username(username, callbackres, cbres_extra)]] local get_cmd = 'channel_block' local msg = msg local username = matches[2] local username = string.gsub(matches[2], '@', '') channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, username=username}) end end if matches[1] == 'id' then if type(msg.reply_id) ~= "nil" and is_momod(msg) and not matches[2] then local cbreply_extra = { get_cmd = 'id', msg = msg } get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif type(msg.reply_id) ~= "nil" and matches[2] == "from" and is_momod(msg) then local cbreply_extra = { get_cmd = 'idfrom', msg = msg } get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif msg.text:match("@[%a%d]") then local cbres_extra = { channelid = msg.to.id, get_cmd = 'id' } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested ID for: @"..username) resolve_username(username, callbackres, cbres_extra) else savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup ID") return "" end end if matches[1] == 'kickme' then if msg.to.type == 'channel' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] left via kickme") channel_kick("channel#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false) end end if matches[1] == 'newlink' and is_momod(msg)then local function callback_link (extra , success, result) local receiver = get_receiver(msg) if success == 0 then send_large_msg(receiver, '*Error: Failed to retrieve link* \nReason: Not creator.\n\nIf you have the link, please use /setlink to set it') data[tostring(msg.to.id)]['settings']['set_link'] = nil save_data(_config.moderation.data, data) else send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] attempted to create a new SuperGroup link") export_channel_link(receiver, callback_link, false) end if matches[1] == 'setlink' and is_owner(msg) then data[tostring(msg.to.id)]['settings']['set_link'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send the new group link now' end if msg.text then if msg.text:match("^(https://telegram.me/joinchat/%S+)$") and data[tostring(msg.to.id)]['settings']['set_link'] == 'waiting' and is_owner(msg) then data[tostring(msg.to.id)]['settings']['set_link'] = msg.text save_data(_config.moderation.data, data) return "New link set" end end if matches[1] == 'link' then if not is_momod(msg) then return end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Create a link using /newlink first!\n\nOr if I am not creator use /setlink to set your link" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end if matches[1] == "invite" and is_sudo(msg) then local cbres_extra = { channel = get_receiver(msg), get_cmd = "invite" } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] invited @"..username) resolve_username(username, callbackres, cbres_extra) end if matches[1] == 'res' and is_owner(msg) then local cbres_extra = { channelid = msg.to.id, get_cmd = 'res' } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] resolved username: @"..username) resolve_username(username, callbackres, cbres_extra) end --[[if matches[1] == 'kick' and is_momod(msg) then local receiver = channel..matches[3] local user = "user#id"..matches[2] chaannel_kick(receiver, user, ok_cb, false) end]] if matches[1] == 'setadmin' then if not is_support(msg.from.id) and not is_owner(msg) then return end if type(msg.reply_id) ~= "nil" then local cbreply_extra = { get_cmd = 'setadmin', msg = msg } setadmin = get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif matches[1] == 'setadmin' and string.match(matches[2], '^%d+$') then --[[] local receiver = get_receiver(msg) local user_id = "user#id"..matches[2] local get_cmd = 'setadmin' user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd})]] local get_cmd = 'setadmin' local msg = msg local user_id = matches[2] channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, user_id=user_id}) elseif matches[1] == 'setadmin' and not string.match(matches[2], '^%d+$') then --[[local cbres_extra = { channel = get_receiver(msg), get_cmd = 'setadmin' } local username = matches[2] local username = string.gsub(matches[2], '@', '') savelog(msg.to.id, name_log.." ["..msg.from.id.."] set admin @"..username) resolve_username(username, callbackres, cbres_extra)]] local get_cmd = 'setadmin' local msg = msg local username = matches[2] local username = string.gsub(matches[2], '@', '') channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, username=username}) end end if matches[1] == 'demoteadmin' then if not is_support(msg.from.id) and not is_owner(msg) then return end if type(msg.reply_id) ~= "nil" then local cbreply_extra = { get_cmd = 'demoteadmin', msg = msg } demoteadmin = get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif matches[1] == 'demoteadmin' and string.match(matches[2], '^%d+$') then local receiver = get_receiver(msg) local user_id = "user#id"..matches[2] local get_cmd = 'demoteadmin' user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd}) elseif matches[1] == 'demoteadmin' and not string.match(matches[2], '^%d+$') then local cbres_extra = { channel = get_receiver(msg), get_cmd = 'demoteadmin' } local username = matches[2] local username = string.gsub(matches[2], '@', '') savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted admin @"..username) resolve_username(username, callbackres, cbres_extra) end end if matches[1] == 'setowner' and is_owner(msg) then if type(msg.reply_id) ~= "nil" then local cbreply_extra = { get_cmd = 'setowner', msg = msg } setowner = get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif matches[1] == 'setowner' and string.match(matches[2], '^%d+$') then --[[ local group_owner = data[tostring(msg.to.id)]['set_owner'] if group_owner then local receiver = get_receiver(msg) local user_id = "user#id"..group_owner if not is_admin2(group_owner) and not is_support(group_owner) then channel_demote(receiver, user_id, ok_cb, false) end local user = "user#id"..matches[2] channel_set_admin(receiver, user, ok_cb, false) data[tostring(msg.to.id)]['set_owner'] = tostring(matches[2]) save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = "[ "..matches[2].." ] added as owner" return text end]] local get_cmd = 'setowner' local msg = msg local user_id = matches[2] channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, user_id=user_id}) elseif matches[1] == 'setowner' and not string.match(matches[2], '^%d+$') then local get_cmd = 'setowner' local msg = msg local username = matches[2] local username = string.gsub(matches[2], '@', '') channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, username=username}) end end if matches[1] == 'promote' then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner/admin can promote" end if type(msg.reply_id) ~= "nil" then local cbreply_extra = { get_cmd = 'promote', msg = msg } promote = get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif matches[1] == 'promote' and string.match(matches[2], '^%d+$') then local receiver = get_receiver(msg) local user_id = "user#id"..matches[2] local get_cmd = 'promote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted user#id"..matches[2]) user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd}) elseif matches[1] == 'promote' and not string.match(matches[2], '^%d+$') then local cbres_extra = { channel = get_receiver(msg), get_cmd = 'promote', } local username = matches[2] local username = string.gsub(matches[2], '@', '') savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @"..username) return resolve_username(username, callbackres, cbres_extra) end end if matches[1] == 'mp' and is_sudo(msg) then channel = get_receiver(msg) user_id = 'user#id'..matches[2] channel_set_mod(channel, user_id, ok_cb, false) return "ok" end if matches[1] == 'md' and is_sudo(msg) then channel = get_receiver(msg) user_id = 'user#id'..matches[2] channel_demote(channel, user_id, ok_cb, false) return "ok" end if matches[1] == 'demote' then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner/support/admin can promote" end if type(msg.reply_id) ~= "nil" then local cbreply_extra = { get_cmd = 'demote', msg = msg } demote = get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif matches[1] == 'demote' and string.match(matches[2], '^%d+$') then local receiver = get_receiver(msg) local user_id = "user#id"..matches[2] local get_cmd = 'demote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted user#id"..matches[2]) user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd}) elseif not string.match(matches[2], '^%d+$') then local cbres_extra = { channel = get_receiver(msg), get_cmd = 'demote' } local username = matches[2] local username = string.gsub(matches[2], '@', '') savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @"..username) return resolve_username(username, callbackres, cbres_extra) end end if matches[1] == "setname" and is_momod(msg) then local receiver = get_receiver(msg) local set_name = string.gsub(matches[2], '_', '') savelog(msg.to.id, name_log.." ["..msg.from.id.."] renamed SuperGroup to: "..matches[2]) rename_channel(receiver, set_name, ok_cb, false) end if msg.service and msg.action.type == 'chat_rename' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] renamed SuperGroup to: "..msg.to.title) data[tostring(msg.to.id)]['settings']['set_name'] = msg.to.title save_data(_config.moderation.data, data) end if matches[1] == "setabout" and is_momod(msg) then local receiver = get_receiver(msg) local about_text = matches[2] local data_cat = 'description' local target = msg.to.id data[tostring(target)][data_cat] = about_text save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup description to: "..about_text) channel_set_about(receiver, about_text, ok_cb, false) return "Description has been set.\n\nSelect the chat again to see the changes." end if matches[1] == "setusername" and is_admin1(msg) then local function ok_username_cb (extra, success, result) local receiver = extra.receiver if success == 1 then send_large_msg(receiver, "SuperGroup username Set.\n\nSelect the chat again to see the changes.") elseif success == 0 then send_large_msg(receiver, "Failed to set SuperGroup username.\nUsername may already be taken.\n\nNote: Username can use a-z, 0-9 and underscores.\nMinimum length is 5 characters.") end end local username = string.gsub(matches[2], '@', '') channel_set_username(receiver, username, ok_username_cb, {receiver=receiver}) end if matches[1] == 'setrules' and is_momod(msg) then rules = matches[2] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[2].."]") return set_rulesmod(msg, data, target) end if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_momod(msg) then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set new SuperGroup photo") load_photo(msg.id, set_supergroup_photo, msg) return end end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] started setting new SuperGroup photo") return 'Please send the new group photo now' end if matches[1] == 'clean' then if not is_momod(msg) then return end if not is_momod(msg) then return "Only owner can clean" end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then return 'No moderator(s) in this SuperGroup.' end for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") return 'Modlist has been cleaned' end if matches[2] == 'rules' then local data_cat = 'rules' if data[tostring(msg.to.id)][data_cat] == nil then return "Rules have not been set" end data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") return 'Rules have been cleaned' end if matches[2] == 'about' then local receiver = get_receiver(msg) local about_text = ' ' local data_cat = 'description' if data[tostring(msg.to.id)][data_cat] == nil then return 'About is not set' end data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") channel_set_about(receiver, about_text, ok_cb, false) return "About has been cleaned" end if matches[2] == 'silentlist' then chat_id = msg.to.id local hash = 'mute_user:'..chat_id redis:del(hash) return "silentlist Cleaned" end if matches[2] == 'username' and is_admin1(msg) then local function ok_username_cb (extra, success, result) local receiver = extra.receiver if success == 1 then send_large_msg(receiver, "SuperGroup username cleaned.") elseif success == 0 then send_large_msg(receiver, "Failed to clean SuperGroup username.") end end local username = "" channel_set_username(receiver, username, ok_username_cb, {receiver=receiver}) end end if matches[1] == 'lock' and is_momod(msg) then local target = msg.to.id if matches[2] == 'all' then local safemode ={ lock_group_links(msg, data, target), lock_group_tag(msg, data, target), lock_group_spam(msg, data, target), lock_group_flood(msg, data, target), lock_group_arabic(msg, data, target), lock_group_membermod(msg, data, target), lock_group_rtl(msg, data, target), lock_group_tgservice(msg, data, target), lock_group_sticker(msg, data, target), lock_group_contacts(msg, data, target), lock_group_english(msg, data, target), lock_group_fwd(msg, data, target), lock_group_reply(msg, data, target), lock_group_join(msg, data, target), lock_group_emoji(msg, data, target), lock_group_username(msg, data, target), lock_group_fosh(msg, data, target), lock_group_media(msg, data, target), lock_group_leave(msg, data, target), lock_group_bots(msg, data, target), lock_group_operator(msg, data, target), } return lock_group_all(msg, data, target), safemode end if matches[2] == 'etehad' then local etehad ={ unlock_group_links(msg, data, target), lock_group_tag(msg, data, target), lock_group_spam(msg, data, target), lock_group_flood(msg, data, target), unlock_group_arabic(msg, data, target), lock_group_membermod(msg, data, target), unlock_group_rtl(msg, data, target), lock_group_tgservice(msg, data, target), lock_group_sticker(msg, data, target), unlock_group_contacts(msg, data, target), unlock_group_english(msg, data, target), unlock_group_fwd(msg, data, target), unlock_group_reply(msg, data, target), lock_group_join(msg, data, target), unlock_group_emoji(msg, data, target), unlock_group_username(msg, data, target), lock_group_fosh(msg, data, target), unlock_group_media(msg, data, target), lock_group_leave(msg, data, target), lock_group_bots(msg, data, target), unlock_group_operator(msg, data, target), } return lock_group_etehad(msg, data, target), etehad end if matches[2] == 'links' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked link posting ") return lock_group_links(msg, data, target) end if matches[2] == 'join' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked join ") return lock_group_join(msg, data, target) end if matches[2] == 'tag' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked tag ") return lock_group_tag(msg, data, target) end if matches[2] == 'spam' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked spam ") return lock_group_spam(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_flood(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2]:lower() == 'rtl' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked rtl chars. in names") return lock_group_rtl(msg, data, target) end if matches[2] == 'tgservice' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked Tgservice Actions") return lock_group_tgservice(msg, data, target) end if matches[2] == 'sticker' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked sticker posting") return lock_group_sticker(msg, data, target) end if matches[2] == 'contacts' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked contact posting") return lock_group_contacts(msg, data, target) end if matches[2] == 'strict' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked enabled strict settings") return enable_strict_rules(msg, data, target) end if matches[2] == 'english' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked english") return lock_group_english(msg, data, target) end if matches[2] == 'fwd' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked fwd") return lock_group_fwd(msg, data, target) end if matches[2] == 'reply' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked reply") return lock_group_reply(msg, data, target) end if matches[2] == 'emoji' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked emoji") return lock_group_emoji(msg, data, target) end if matches[2] == 'fosh' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked fosh") return lock_group_fosh(msg, data, target) end if matches[2] == 'media' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked media") return lock_group_media(msg, data, target) end if matches[2] == 'username' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked username") return lock_group_username(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leave") return lock_group_leave(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots") return lock_group_bots(msg, data, target) end if matches[2] == 'operator' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked operator") return lock_group_operator(msg, data, target) end end if matches[1] == 'unlock' and is_momod(msg) then local target = msg.to.id if matches[2] == 'all' then local dsafemode ={ unlock_group_links(msg, data, target), unlock_group_tag(msg, data, target), unlock_group_spam(msg, data, target), unlock_group_flood(msg, data, target), unlock_group_arabic(msg, data, target), unlock_group_membermod(msg, data, target), unlock_group_rtl(msg, data, target), unlock_group_tgservice(msg, data, target), unlock_group_sticker(msg, data, target), unlock_group_contacts(msg, data, target), unlock_group_english(msg, data, target), unlock_group_fwd(msg, data, target), unlock_group_reply(msg, data, target), unlock_group_join(msg, data, target), unlock_group_emoji(msg, data, target), unlock_group_username(msg, data, target), unlock_group_fosh(msg, data, target), unlock_group_media(msg, data, target), unlock_group_leave(msg, data, target), unlock_group_bots(msg, data, target), unlock_group_operator(msg, data, target), } return unlock_group_all(msg, data, target), dsafemode end if matches[2] == 'etehad' then local detehad ={ lock_group_links(msg, data, target), unlock_group_tag(msg, data, target), lock_group_spam(msg, data, target), lock_group_flood(msg, data, target), unlock_group_arabic(msg, data, target), unlock_group_membermod(msg, data, target), unlock_group_rtl(msg, data, target), unlock_group_tgservice(msg, data, target), unlock_group_sticker(msg, data, target), unlock_group_contacts(msg, data, target), unlock_group_english(msg, data, target), unlock_group_fwd(msg, data, target), unlock_group_reply(msg, data, target), unlock_group_join(msg, data, target), unlock_group_emoji(msg, data, target), unlock_group_username(msg, data, target), unlock_group_fosh(msg, data, target), unlock_group_media(msg, data, target), unlock_group_leave(msg, data, target), unlock_group_bots(msg, data, target), unlock_group_operator(msg, data, target), } return unlock_group_etehad(msg, data, target), detehad end if matches[2] == 'links' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked link posting") return unlock_group_links(msg, data, target) end if matches[2] == 'join' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked join") return unlock_group_join(msg, data, target) end if matches[2] == 'tag' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked tag") return unlock_group_tag(msg, data, target) end if matches[2] == 'spam' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked spam") return unlock_group_spam(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood") return unlock_group_flood(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked Arabic") return unlock_group_arabic(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2]:lower() == 'rtl' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked RTL chars. in names") return unlock_group_rtl(msg, data, target) end if matches[2] == 'tgservice' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked tgservice actions") return unlock_group_tgservice(msg, data, target) end if matches[2] == 'sticker' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked sticker posting") return unlock_group_sticker(msg, data, target) end if matches[2] == 'contacts' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked contact posting") return unlock_group_contacts(msg, data, target) end if matches[2] == 'strict' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked disabled strict settings") return disable_strict_rules(msg, data, target) end if matches[2] == 'english' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked english") return unlock_group_english(msg, data, target) end if matches[2] == 'fwd' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked fwd") return unlock_group_fwd(msg, data, target) end if matches[2] == 'reply' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked reply") return unlock_group_reply(msg, data, target) end if matches[2] == 'emoji' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked disabled emoji") return unlock_group_emoji(msg, data, target) end if matches[2] == 'fosh' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked fosh") return unlock_group_fosh(msg, data, target) end if matches[2] == 'media' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked media") return unlock_group_media(msg, data, target) end if matches[2] == 'username' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked disabled username") return unlock_group_username(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leave") return unlock_group_leave(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots") return unlock_group_bots(msg, data, target) end if matches[2] == 'operator' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked operator") return unlock_group_operator(msg, data, target) end end if matches[1] == 'setflood' then if not is_momod(msg) then return end if tonumber(matches[2]) < 1 or tonumber(matches[2]) > 200 then return "Wrong number,range is [1-200]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Flood has been set to: '..matches[2] end if matches[1] == 'public' and is_momod(msg) then local target = msg.to.id if matches[2] == 'yes' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public") return set_public_membermod(msg, data, target) end if matches[2] == 'no' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: not public") return unset_public_membermod(msg, data, target) end end if matches[1] == 'mute' and is_owner(msg) then local chat_id = msg.to.id if matches[2] == 'audio' then local msg_type = 'Audio' if not is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type) mute(chat_id, msg_type) return msg_type.." has been muted" else return "SuperGroup mute "..msg_type.." is already on" end end if matches[2] == 'photo' then local msg_type = 'Photo' if not is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type) mute(chat_id, msg_type) return msg_type.." has been muted" else return "SuperGroup mute "..msg_type.." is already on" end end if matches[2] == 'video' then local msg_type = 'Video' if not is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type) mute(chat_id, msg_type) return msg_type.." has been muted" else return "SuperGroup mute "..msg_type.." is already on" end end if matches[2] == 'gifs' then local msg_type = 'Gifs' if not is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type) mute(chat_id, msg_type) return msg_type.." have been muted" else return "SuperGroup mute "..msg_type.." is already on" end end if matches[2] == 'documents' then local msg_type = 'Documents' if not is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type) mute(chat_id, msg_type) return msg_type.." have been muted" else return "SuperGroup mute "..msg_type.." is already on" end end if matches[2] == 'text' then local msg_type = 'Text' if not is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type) mute(chat_id, msg_type) return msg_type.." has been muted" else return "Mute "..msg_type.." is already on" end end if matches[2] == '' then local msg_type = 'All' if not is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type) mute(chat_id, msg_type) return "Mute "..msg_type.." has been enabled" else return "Mute "..msg_type.." is already on" end end end if matches[1] == 'unmute' and is_momod(msg) then local chat_id = msg.to.id if matches[2] == 'audio' then local msg_type = 'Audio' if is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type) unmute(chat_id, msg_type) return msg_type.." has been unmuted" else return "Mute "..msg_type.." is already off" end end if matches[2] == 'photo' then local msg_type = 'Photo' if is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type) unmute(chat_id, msg_type) return msg_type.." has been unmuted" else return "Mute "..msg_type.." is already off" end end if matches[2] == 'video' then local msg_type = 'Video' if is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type) unmute(chat_id, msg_type) return msg_type.." has been unmuted" else return "Mute "..msg_type.." is already off" end end if matches[2] == 'gifs' then local msg_type = 'Gifs' if is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type) unmute(chat_id, msg_type) return msg_type.." have been unmuted" else return "Mute "..msg_type.." is already off" end end if matches[2] == 'documents' then local msg_type = 'Documents' if is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type) unmute(chat_id, msg_type) return msg_type.." have been unmuted" else return "Mute "..msg_type.." is already off" end end if matches[2] == 'text' then local msg_type = 'Text' if is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute message") unmute(chat_id, msg_type) return msg_type.." has been unmuted" else return "Mute text is already off" end end if matches[2] == '' then local msg_type = 'All' if is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type) unmute(chat_id, msg_type) return "Mute "..msg_type.." has been disabled" else return "Mute "..msg_type.." is already disabled" end end end if matches[1] == "silent" or matches[1] == "unsilent" and is_momod(msg) then local chat_id = msg.to.id local hash = "mute_user"..chat_id local user_id = "" if type(msg.reply_id) ~= "nil" then local receiver = get_receiver(msg) local get_cmd = "mute_user" muteuser = get_message(msg.reply_id, get_message_callback, {receiver = receiver, get_cmd = get_cmd, msg = msg}) elseif matches[1] == "silent" or matches[1] == "unsilent" and string.match(matches[2], '^%d+$') then local user_id = matches[2] if is_muted_user(chat_id, user_id) then unmute_user(chat_id, user_id) savelog(msg.to.id, name_log.." ["..msg.from.id.."] removed ["..user_id.."] from the muted users list") return "["..user_id.."] removed from the muted users list" elseif is_momod(msg) then mute_user(chat_id, user_id) savelog(msg.to.id, name_log.." ["..msg.from.id.."] added ["..user_id.."] to the muted users list") return "["..user_id.."] added to the muted user list" end elseif matches[1] == "silent" or matches[1] == "unsilent" and not string.match(matches[2], '^%d+$') then local receiver = get_receiver(msg) local get_cmd = "mute_user" local username = matches[2] local username = string.gsub(matches[2], '@', '') resolve_username(username, callbackres, {receiver = receiver, get_cmd = get_cmd, msg=msg}) end end if matches[1] == "muteslist" and is_momod(msg) then local chat_id = msg.to.id if not has_mutes(chat_id) then set_mutes(chat_id) return mutes_list(chat_id) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup muteslist") return mutes_list(chat_id) end if matches[1] == "silentlist" and is_momod(msg) then local chat_id = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup mutelist") return muted_user_list(chat_id) end if matches[1] == 'settings' and is_momod(msg) then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup settings ") return show_supergroup_settingsmod(msg, target) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'help' and not is_owner(msg) then text = "Join to @UltronTM For View Help Text!" reply_msg(msg.id, text, ok_cb, false) elseif matches[1] == 'help' and is_owner(msg) then local name_log = user_print_name(msg.from) savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /superhelp") return super_help() end if matches[1]:lower() == 'echo' then local echo = matches[2] local echo = string.gsub(echo, '!', '') local echo = string.gsub(echo, '#', '') local echo = string.gsub(echo, '/', '') return echo end if matches[1] == 'peer_id' and is_admin1(msg)then text = msg.to.peer_id reply_msg(msg.id, text, ok_cb, false) post_large_msg(receiver, text) end if matches[1] == 'msg.to.id' and is_admin1(msg) then text = msg.to.id reply_msg(msg.id, text, ok_cb, false) post_large_msg(receiver, text) end --Admin Join Service Message if msg.service then local action = msg.action.type if action == 'chat_add_user_link' then if is_owner2(msg.from.id) then local receiver = get_receiver(msg) local user = "user#id"..msg.from.id savelog(msg.to.id, name_log.." Admin ["..msg.from.id.."] joined the SuperGroup via link") channel_set_admin(receiver, user, ok_cb, false) end if is_support(msg.from.id) and not is_owner2(msg.from.id) then local receiver = get_receiver(msg) local user = "user#id"..msg.from.id savelog(msg.to.id, name_log.." Support member ["..msg.from.id.."] joined the SuperGroup") channel_set_mod(receiver, user, ok_cb, false) end end if action == 'chat_add_user' then if is_owner2(msg.action.user.id) then local receiver = get_receiver(msg) local user = "user#id"..msg.action.user.id savelog(msg.to.id, name_log.." Admin ["..msg.action.user.id.."] added to the SuperGroup by [ "..msg.from.id.." ]") channel_set_admin(receiver, user, ok_cb, false) end if is_support(msg.action.user.id) and not is_owner2(msg.action.user.id) then local receiver = get_receiver(msg) local user = "user#id"..msg.action.user.id savelog(msg.to.id, name_log.." Support member ["..msg.action.user.id.."] added to the SuperGroup by [ "..msg.from.id.." ]") channel_set_mod(receiver, user, ok_cb, false) end end end if matches[1] == 'msg.to.peer_id' then post_large_msg(receiver, msg.to.peer_id) end end end local function pre_process(msg) if not msg.text and msg.media then msg.text = '['..msg.media.type..']' end return msg end return { patterns = { "^[#!/]([Aa]dd)$", "^[#!/]([Rr]em)$", "^[#!/]([Mm]ove) (.*)$", "^[#!/]([Aa]dmins)$", "^[#!/]([Oo]wner)$", "^[#!/]([Mm]odlist)$", "^[#!/]([Bb]ots)$", "^[#!/]([Ww]ho)$", "^[#!/]([Kk]icked)$", "^[#!/]([Bb]lock) (.*)", "^[#!/]([Bb]lock)", "^[#!/]([Kk]ick) (.*)", "^[#!/]([Kk]ick)", "^[#!/]([Uu]pchat)$", "^[#!/]([Ii][Dd]) (.*)$", "^[#!/]([Kk]ickme)$", "^[#!/]([Nn]ewlink)$", "^[#!/]([Ss]etlink)$", "^[#!/]([Ll]ink)$", "^[#!/]([Rr]es) (.*)$", "^[#!/]([Ss]etadmin) (.*)$", "^[#!/]([Ss]etadmin)", "^[#!/]([Dd]emoteadmin) (.*)$", "^[#!/]([Dd]emoteadmin)", "^[#!/]([Ss]etowner) (.*)$", "^[#!/]([Ss]etowner)$", "^[#!/]([Pp]romote) (.*)$", "^[#!/]([Pp]romote)", "^[#!/]([Dd]emote) (.*)$", "^[#!/]([Dd]emote)", "^[#!/]([Ss]etname) (.*)$", "^[#!/]([Ss]etabout) (.*)$", "^[#!/]([Ss]etrules) (.*)$", "^[#!/]([Ss]etphoto)$", "^[#!/]([Ss]etusername) (.*)$", "^[#!/]([Dd]el)$", "^[#!/]([Ll]ock) (.*)$", "^[#!/]([Uu]nlock) (.*)$", "^[#!/]([Mm]ute) ([^%s]+)$", "^[#!/]([Uu]nmute) ([^%s]+)$", "^[#!/]([Ss]ilent)$", "^[#!/]([Ss]ilent) (.*)$", "^[#!/]([Uu]nsilent)$", "^[#!/]([Uu]nsilent) (.*)$", "^[#!/]([Pp]ublic) (.*)$", "^[#!/]([Ss]ettings)$", "^[#!/]([Rr]ules)$", "^[#!/]([Ss]etflood) (%d+)$", "^[#!/]([Cc]lean) (.*)$", "^[#!/]([Hh]elp)$", "^[#!/]([Mm]uteslist)$", "^[#!/]([Ss]ilentlist)$", "^[/!#](echo)$", "^[/!#]([Ii][Dd]) (.*)&", "[#!/](mp) (.*)", "[#!/](md) (.*)", "^(https://telegram.me/joinchat/%S+)$", "msg.to.peer_id", "%[(document)%]", "%[(photo)%]", "%[(video)%]", "%[(audio)%]", "%[(contact)%]", "^!!tgservice (.+)$", }, run = run, pre_process = pre_process }
gpl-2.0
zynjec/darkstar
scripts/zones/Ghelsba_Outpost/bcnms/wings_of_fury.lua
9
1065
----------------------------------- -- Wings of Fury -- Ghelsba Outpost BCNM20, Cloudy Orb -- !additem 1551 ----------------------------------- require("scripts/globals/battlefield") ----------------------------------- function onBattlefieldInitialise(battlefield) battlefield:setLocalVar("loot", 1) end function onBattlefieldTick(battlefield, tick) dsp.battlefield.onBattlefieldTick(battlefield, tick) end function onBattlefieldRegister(player, battlefield) end function onBattlefieldEnter(player, battlefield) end function onBattlefieldLeave(player, battlefield, leavecode) if leavecode == dsp.battlefield.leaveCode.WON then local name, clearTime, partySize = battlefield:getRecord() player:startEvent(32001, battlefield:getArea(), clearTime, partySize, battlefield:getTimeInside(), 2, battlefield:getLocalVar("[cs]bit"), 2) elseif leavecode == dsp.battlefield.leaveCode.LOST then player:startEvent(32002) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
gpl-3.0
Mohammadjkr/spam-bot
bot/seedbot.lua
1
10317
package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua' ..';.luarocks/share/lua/5.2/?/init.lua' package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so' require("./bot/utils") VERSION = '2' -- This function is called when tg receive a msg function on_msg_receive (msg) if not started then return end local receiver = get_receiver(msg) print (receiver) --vardump(msg) msg = pre_process_service_msg(msg) if msg_valid(msg) then msg = pre_process_msg(msg) if msg then match_plugins(msg) if redis:get("bot:markread") then if redis:get("bot:markread") == "on" then mark_read(receiver, ok_cb, false) end end end end end function ok_cb(extra, success, result) end function on_binlog_replay_end() started = true postpone (cron_plugins, false, 60*5.0) _config = load_config() -- load plugins plugins = {} load_plugins() end function msg_valid(msg) -- Don't process outgoing messages if msg.out then print('\27[36mNot valid: msg from us\27[39m') return false end -- Before bot was started if msg.date < now then print('\27[36mNot valid: old msg\27[39m') return false end if msg.unread == 0 then print('\27[36mNot valid: readed\27[39m') return false end if not msg.to.id then print('\27[36mNot valid: To id not provided\27[39m') return false end if not msg.from.id then print('\27[36mNot valid: From id not provided\27[39m') return false end if msg.from.id == our_id then print('\27[36mNot valid: Msg from our id\27[39m') return false end if msg.to.type == 'encr_chat' then print('\27[36mNot valid: Encrypted chat\27[39m') return false end if msg.from.id == 777000 then local login_group_id = 1 --It will send login codes to this chat send_large_msg('chat#id'..login_group_id, msg.text) end return true end -- function pre_process_service_msg(msg) if msg.service then local action = msg.action or {type=""} -- Double ! to discriminate of normal actions msg.text = "!!tgservice " .. action.type -- wipe the data to allow the bot to read service messages if msg.out then msg.out = false end if msg.from.id == our_id then msg.from.id = 0 end end return msg end -- Apply plugin.pre_process function function pre_process_msg(msg) for name,plugin in pairs(plugins) do if plugin.pre_process and msg then print('Preprocess', name) msg = plugin.pre_process(msg) end end return msg end -- Go over enabled plugins patterns. function match_plugins(msg) for name, plugin in pairs(plugins) do match_plugin(plugin, name, msg) end end -- Check if plugin is on _config.disabled_plugin_on_chat table local function is_plugin_disabled_on_chat(plugin_name, receiver) local disabled_chats = _config.disabled_plugin_on_chat -- Table exists and chat has disabled plugins if disabled_chats and disabled_chats[receiver] then -- Checks if plugin is disabled on this chat for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do if disabled_plugin == plugin_name and disabled then local warning = 'Plugin '..disabled_plugin..' is disabled on this chat' print(warning) send_msg(receiver, warning, ok_cb, false) return true end end end return false end function match_plugin(plugin, plugin_name, msg) local receiver = get_receiver(msg) -- Go over patterns. If one matches it's enough. for k, pattern in pairs(plugin.patterns) do local matches = match_pattern(pattern, msg.text) if matches then print("msg matches: ", pattern) if is_plugin_disabled_on_chat(plugin_name, receiver) then return nil end -- Function exists if plugin.run then -- If plugin is for privileged users only if not warns_user_not_allowed(plugin, msg) then local result = plugin.run(msg, matches) if result then send_large_msg(receiver, result) end end end -- One patterns matches return end end end -- DEPRECATED, use send_large_msg(destination, text) function _send_msg(destination, text) send_large_msg(destination, text) end -- Save the content of _config to config.lua function save_config( ) serialize_to_file(_config, './data/config.lua') print ('saved config into ./data/config.lua') end -- Returns the config from config.lua file. -- If file doesn't exist, create it. function load_config( ) local f = io.open('./data/config.lua', "r") -- If config.lua doesn't exist if not f then print ("Created new config file: data/config.lua") create_config() else f:close() end local config = loadfile ("./data/config.lua")() for v,user in pairs(config.sudo_users) do print("Allowed user: " .. user) end return config end -- Create a basic config.json file and saves it. function create_config( ) -- A simple config with basic plugins and ourselves as privileged user config = { enabled_plugins = { "onservice", "inrealm", "ingroup", "inpm", "banhammer", "stats", "anti_spam", "owners", "arabic_lock", "set", "get", "broadcast", "download_media", "invite", "all", "leave_ban", "admin" }, sudo_users = {110626080,103649648,143723991,111020322,0,tonumber(244939302)},--Sudo users disabled_channels = {}, moderation = {data = 'data/moderation.json'}, about_text = [[Teleseed v2 - Open Source An advance Administration bot based on yagop/telegram-bot https://github.com/SEEDTEAM/TeleSeed Our team! Alphonse (@Iwals) I M /-\ N (@Imandaneshi) Siyanew (@Siyanew) Rondoozle (@Potus) Seyedan (@Seyedan25) Special thanks to: Juan Potato Siyanew Topkecleon Vamptacus Our channels: English: @TeleSeedCH Persian: @IranSeed ]], help_text_realm = [[ Realm Commands: !creategroup [name] Create a group !createrealm [name] Create a realm !setname [name] Set realm name !setabout [group_id] [text] Set a group's about text !setrules [grupo_id] [text] Set a group's rules !lock [grupo_id] [setting] Lock a group's setting !unlock [grupo_id] [setting] Unock a group's setting !wholist Get a list of members in group/realm !who Get a file of members in group/realm !type Get group type !kill chat [grupo_id] Kick all memebers and delete group !kill realm [realm_id] Kick all members and delete realm !addadmin [id|username] Promote an admin by id OR username *Sudo only !removeadmin [id|username] Demote an admin by id OR username *Sudo only !list groups Get a list of all groups !list realms Get a list of all realms !log Get a logfile of current group or realm !broadcast [text] !broadcast Hello ! Send text to all groups » Only sudo users can run this command !bc [group_id] [text] !bc 123456789 Hello ! This command will send text to [group_id] » U can use both "/" and "!" » Only mods, owner and admin can add bots in group » Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands » Only owner can use res,setowner,promote,demote and log commands ]], help_text = [[ Commands list : !kick [username|id] You can also do it by reply !ban [ username|id] You can also do it by reply !unban [id] You can also do it by reply !who Members list !modlist Moderators list !promote [username] Promote someone !demote [username] Demote someone !kickme Will kick user !about Group description !setphoto Set and locks group photo !setname [name] Set group name !rules Group rules !id Return group id or user id !help Get commands list !lock [member|name|bots|leave] Locks [member|name|bots|leaveing] !unlock [member|name|bots|leave] Unlocks [member|name|bots|leaving] !set rules [text] Set [text] as rules !set about [text] Set [text] as about !settings Returns group settings !newlink Create/revoke your group link !link Returns group link !owner Returns group owner id !setowner [id] Will set id as owner !setflood [value] Set [value] as flood sensitivity !stats Simple message statistics !save [value] [text] Save [text] as [value] !get [value] Returns text of [value] !clean [modlist|rules|about] Will clear [modlist|rules|about] and set it to nil !res [username] Returns user id !log Will return group logs !banlist Will return group ban list » U can use both "/" and "!" » Only mods, owner and admin can add bots in group » Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands » Only owner can use res,setowner,promote,demote and log commands ]] } serialize_to_file(config, './data/config.lua') print('saved config into ./data/config.lua') end function on_our_id (id) our_id = id end function on_user_update (user, what) --vardump (user) end function on_chat_update (chat, what) end function on_secret_chat_update (schat, what) --vardump (schat) end function on_get_difference_end () end -- Enable plugins in config.json function load_plugins() for k, v in pairs(_config.enabled_plugins) do print("Loading plugin", v) local ok, err = pcall(function() local t = loadfile("plugins/"..v..'.lua')() plugins[v] = t end) if not ok then print('\27[31mError loading plugin '..v..'\27[39m') print(tostring(io.popen("lua plugins/"..v..".lua"):read('*all'))) print('\27[31m'..err..'\27[39m') end end end -- custom add function load_data(filename) local f = io.open(filename) if not f then return {} end local s = f:read('*all') f:close() local data = JSON.decode(s) return data end function save_data(filename, data) local s = JSON.encode(data) local f = io.open(filename, 'w') f:write(s) f:close() end -- Call and postpone execution for cron plugins function cron_plugins() for name, plugin in pairs(plugins) do -- Only plugins with cron function if plugin.cron ~= nil then plugin.cron() end end -- Called again in 2 mins postpone (cron_plugins, false, 120) end -- Start and load values our_id = 0 now = os.time() math.randomseed(now) started = false
agpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Port_Bastok/npcs/Carmelo.lua
14
4833
----------------------------------- -- Area: Port Bastok -- NPC: Carmelo -- Start & Finishes Quest: Love and Ice, A Test of True Love -- Start Quest: Lovers in the Dusk -- Involved in Quest: The Siren's Tear -- @zone 236 -- @pos -146.476 -7.48 -10.889 ----------------------------------- require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local SirensTear = player:getQuestStatus(BASTOK,THE_SIREN_S_TEAR); local SirensTearProgress = player:getVar("SirensTear"); local TheStarsOfIfrit = player:getQuestStatus(BASTOK,THE_STARS_OF_IFRIT); local LoveAndIce = player:getQuestStatus(BASTOK,LOVE_AND_ICE); local LoveAndIceProgress = player:getVar("LoveAndIceProgress"); local ATestOfTrueLove = player:getQuestStatus(BASTOK,A_TEST_OF_TRUE_LOVE); local ATestOfTrueLoveProgress = player:getVar("ATestOfTrueLoveProgress"); local LoversInTheDusk = player:getQuestStatus(BASTOK,LOVERS_IN_THE_DUSK); if (SirensTear == QUEST_ACCEPTED) then player:startEvent(0x0006); elseif (SirensTear == QUEST_COMPLETED and player:hasItem(576) == false and SirensTearProgress < 2) then player:startEvent(0x0013); elseif (LoveAndIce == QUEST_AVAILABLE and SirensTear == QUEST_COMPLETED and SirensTear == QUEST_COMPLETED) then if (player:getFameLevel(BASTOK) >= 5 and player:seenKeyItem(CARRIER_PIGEON_LETTER) == true) then player:startEvent(0x00b9); else player:startEvent(0x00bb); end elseif (LoveAndIce == QUEST_ACCEPTED and LoveAndIceProgress == 1) then player:startEvent(0x00ba); elseif (player:getFameLevel(BASTOK) >= 7 and ATestOfTrueLove == QUEST_AVAILABLE and LoveAndIce == QUEST_COMPLETED and player:needToZone() == false) then player:startEvent(0x010e); elseif (ATestOfTrueLove == QUEST_ACCEPTED and ATestOfTrueLoveProgress < 3) then player:startEvent(0x010f); elseif (ATestOfTrueLove == QUEST_ACCEPTED and ATestOfTrueLoveProgress == 3) then player:startEvent(0x0110); elseif (ATestOfTrueLove == QUEST_ACCEPTED and ATestOfTrueLoveProgress == 4 and player:needToZone() == true) then player:startEvent(0x0111); elseif (ATestOfTrueLove == QUEST_ACCEPTED and ATestOfTrueLoveProgress == 4 and player:needToZone() == false) then player:startEvent(0x0112); elseif (LoversInTheDusk == QUEST_AVAILABLE and ATestOfTrueLove == QUEST_COMPLETED and player:needToZone() == false) then player:startEvent(0x0113); elseif (LoversInTheDusk == QUEST_ACCEPTED) then player:startEvent(0x0114); elseif (LoversInTheDusk == QUEST_COMPLETED) then player:startEvent(0x0115); else player:startEvent(0x00b6); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0006) then player:setVar("SirensTear",1); elseif (csid == 0x0013) then player:setVar("SirensTear",2); elseif (csid == 0x00b9) then player:addQuest(BASTOK,LOVE_AND_ICE); player:addKeyItem(CARMELOS_SONG_SHEET); player:messageSpecial(KEYITEM_OBTAINED,CARMELOS_SONG_SHEET); elseif (csid == 0x00ba) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17356); else player:setVar("LoveAndIceProgress",0); player:needToZone(true); player:addTitle(SORROW_DROWNER); player:addItem(17356); player:messageSpecial(ITEM_OBTAINED,17356); -- Lamia Harp player:addFame(BASTOK,120); player:completeQuest(BASTOK,LOVE_AND_ICE); end elseif (csid == 0x010e) then player:addQuest(BASTOK,A_TEST_OF_TRUE_LOVE); elseif (csid == 0x0110) then player:setVar("ATestOfTrueLoveProgress",4); player:needToZone(true); elseif (csid == 0x0112) then player:setVar("ATestOfTrueLoveProgress",0); player:needToZone(true); player:addFame(BASTOK,120); player:completeQuest(BASTOK,A_TEST_OF_TRUE_LOVE); elseif (csid == 0x0113) then player:addQuest(BASTOK,LOVERS_IN_THE_DUSK); player:addKeyItem(CHANSON_DE_LIBERTE); player:messageSpecial(KEYITEM_OBTAINED,CHANSON_DE_LIBERTE); end end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Southern_San_dOria/npcs/Phillone.lua
17
1459
----------------------------------- -- Area: Southern San d'Oria -- NPC: Phillone -- General Info NPC ------------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Southern_San_dOria/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then local count = trade:getItemCount(); local MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x01D); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Colettechan/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Fubruhn.lua
13
5845
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Fubruhn -- Mog Locker NPC -- -- Event IDs: -- 0x0258 = Not a mercenary + mog locker options -- 1st arg = Amount of time left on lease, as seconds past 2001/12/31 15:00:00. -- If this is 0, it shows the not a mecenary message instead. -- If this is -1, it shows the lease as expired. -- 2nd arg = Valid areas, 0=alzahbi only, 1=all areas -- 3rd arg = The number of earth days a lease extension is valid for (7) -- 4th arg = How big your locker is -- 5th arg = -- 6th arg = -- 7th arg = -- 8th arg = The number of days your lease is currently valid for -- -- 0x0259 = Lease increased -- 1st arg = number of seconds from 2001/12/31 15:00:00 it is valid till. -- -- 0x025A = Expansion increased -- 4th arg = new size of locker ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/globals/status"); require("scripts/globals/missions"); require("scripts/globals/moghouse"); function getNumberOfCoinsToUpgradeSize(size) if (size == 30) then return 4; elseif (size == 40) then return 2; elseif (size == 50) then return 3; elseif (size == 60) then return 5; elseif (size == 70) then return 10; elseif (size == 80) then return 0; end end ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local numBronze = trade:getItemQty(2184); local numMythril = trade:getItemQty(2186); local numGold = trade:getItemQty(2187); if (player:getCurrentMission(TOAU) >= 2) then if (numBronze > 0 and numMythril == 0 and numGold == 0) then if (addMogLockerExpiryTime(player, numBronze)) then -- remove bronze player:tradeComplete(); -- send event player:startEvent(0x0259, getMogLockerExpiryTimestamp(player)); -- print("Expanded lease with "..numBronze.." bronze."); end elseif (numGold > 0 or numMythril > 0) then -- see if we can expand the size local slotSize = player:getContainerSize(LOC_MOGLOCKER); if (slotSize == 30 and numMythril == 4 and numGold == 0) then player:changeContainerSize(LOC_MOGLOCKER, 10); player:tradeComplete(); player:startEvent(0x025A,0,0,0,40); elseif (slotSize == 40 and numMythril == 0 and numGold == 2) then player:changeContainerSize(LOC_MOGLOCKER, 10); player:tradeComplete(); player:startEvent(0x025A,0,0,0,50); elseif (slotSize == 50 and numMythril == 0 and numGold == 3) then player:changeContainerSize(LOC_MOGLOCKER, 10); player:tradeComplete(); player:startEvent(0x025A,0,0,0,60); elseif (slotSize == 60 and numMythril == 0 and numGold == 5) then player:changeContainerSize(LOC_MOGLOCKER, 10); player:tradeComplete(); player:startEvent(0x025A,0,0,0,70); elseif (slotSize == 70 and numMythril == 0 and numGold == 10) then player:changeContainerSize(LOC_MOGLOCKER, 10); player:tradeComplete(); player:startEvent(0x025A,0,0,0,80); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- TODO: Check if they are >= Mission 2 -- if < mission 2 then -- player:startEvent(0x0258); -- else if (player:getCurrentMission(TOAU) >= 2) then local accessType = getMogLockerAccessType(player); local mogLockerExpiryTimestamp = getMogLockerExpiryTimestamp(player); if (mogLockerExpiryTimestamp == nil) then -- a nil timestamp means they haven't unlocked it yet. We're going to unlock it by merely talking to this NPC. --print("Unlocking mog locker for "..player:getName()); mogLockerExpiryTimestamp = unlockMogLocker(player); accessType = setMogLockerAccessType(player, MOGLOCKER_ACCESS_TYPE_ALLAREAS); end player:startEvent(0x0258,mogLockerExpiryTimestamp,accessType, MOGLOCKER_ALZAHBI_VALID_DAYS,player:getContainerSize(LOC_MOGLOCKER), getNumberOfCoinsToUpgradeSize(player:getContainerSize(LOC_MOGLOCKER)),2,3, MOGLOCKER_ALLAREAS_VALID_DAYS); else player:startEvent(0x0258); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("fCSID: %u",csid); --printf("fRESULT: %u",option); if (csid == 600 and option == 3) then local accessType = player:getVar(MOGLOCKER_PLAYERVAR_ACCESS_TYPE); if (accessType == MOGLOCKER_ACCESS_TYPE_ALLAREAS) then -- they want to restrict their access to alzahbi only setMogLockerAccessType(player, MOGLOCKER_ACCESS_TYPE_ALZAHBI); elseif (accessType == MOGLOCKER_ACCESS_TYPE_ALZAHBI) then -- they want to expand their access to all areas. setMogLockerAccessType(player, MOGLOCKER_ACCESS_TYPE_ALLAREAS); else print("Unknown mog locker access type: "..accessType); end end end;
gpl-3.0
Colettechan/darkstar
scripts/zones/The_Garden_of_RuHmet/bcnms/when_angels_fall.lua
30
2268
----------------------------------- -- Area: The_Garden_of_RuHmet -- Name: when_angels_fall ----------------------------------- package.loaded["scripts/zones/The_Garden_of_RuHmet/TextIDs"] = nil; ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/globals/missions"); require("scripts/zones/The_Garden_of_RuHmet/TextIDs"); ----------------------------------- -- EXAMPLE SCRIPT -- -- What should go here: -- giving key items, playing ENDING cutscenes -- -- What should NOT go here: -- Handling of "battlefield" status, spawning of monsters, -- putting loot into treasure pool, -- enforcing ANY rules (SJ/number of people/etc), moving -- chars around, playing entrance CSes (entrance CSes go in bcnm.lua) -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage if (player:getCurrentMission(COP) == WHEN_ANGELS_FALL and player:getVar("PromathiaStatus")==4) then player:startEvent(0x7d01,0,0,0,instance:getTimeInside(),0,0,0); player:setVar("PromathiaStatus",5); else player:startEvent(0x7d01,0,0,0,instance:getTimeInside(),0,0,1); -- end elseif (leavecode == 4) then player:startEvent(0x7d02); end --printf("leavecode: %u",leavecode); end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); if (csid== 0x7d01) then player:setPos(420,0,445,192); end end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Tavnazian_Safehold/npcs/Suzel.lua
14
1058
---------------------------------- -- Area: Tavnazian Safehold -- NPC: Suzel -- Type: Item Deliverer -- @zone 26 -- @pos -72.701 -20.25 -64.058 -- ----------------------------------- package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; require("scripts/zones/Tavnazian_Safehold/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, ITEM_DELIVERY_DIALOG); player:openSendBox(); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
aleksijuvani/premake-core
tests/tools/test_msc.lua
2
9664
-- -- tests/test_msc.lua -- Automated test suite for the Microsoft C toolset interface. -- Copyright (c) 2012-2013 Jason Perkins and the Premake project -- local p = premake local suite = test.declare("tools_msc") local msc = p.tools.msc -- -- Setup/teardown -- local wks, prj, cfg function suite.setup() wks, prj = test.createWorkspace() kind "SharedLib" end local function prepare() cfg = test.getconfig(prj, "Debug") end -- -- Check the optimization flags. -- function suite.cflags_onNoOptimize() optimize "Off" prepare() test.contains("/Od", msc.getcflags(cfg)) end function suite.cflags_onOptimize() optimize "On" prepare() test.contains("/Ot", msc.getcflags(cfg)) end function suite.cflags_onOptimizeSize() optimize "Size" prepare() test.contains("/O1", msc.getcflags(cfg)) end function suite.cflags_onOptimizeSpeed() optimize "Speed" prepare() test.contains("/O2", msc.getcflags(cfg)) end function suite.cflags_onOptimizeFull() optimize "Full" prepare() test.contains("/Ox", msc.getcflags(cfg)) end function suite.cflags_onOptimizeDebug() optimize "Debug" prepare() test.contains("/Od", msc.getcflags(cfg)) end function suite.cflags_onNoFramePointers() flags "NoFramePointer" prepare() test.contains("/Oy", msc.getcflags(cfg)) end function suite.ldflags_onLinkTimeOptimizations() flags "LinkTimeOptimization" prepare() test.contains("/GL", msc.getldflags(cfg)) end function suite.cflags_onStringPoolingOn() stringpooling "On" prepare() test.contains("/GF", msc.getcflags(cfg)) end function suite.cflags_onStringPoolingOff() stringpooling "Off" prepare() test.contains("/GF-", msc.getcflags(cfg)) end function suite.cflags_onStringPoolingNotSpecified() prepare() test.excludes("/GF", msc.getcflags(cfg)) test.excludes("/GF-", msc.getcflags(cfg)) end function suite.cflags_onFloatingPointExceptionsOn() floatingpointexceptions "On" prepare() test.contains("/fp:except", msc.getcflags(cfg)) end function suite.cflags_onFloatingPointExceptionsOff() floatingpointexceptions "Off" prepare() test.contains("/fp:except-", msc.getcflags(cfg)) end function suite.cflags_onFloatingPointExceptionsNotSpecified() prepare() test.excludes("/fp:except", msc.getcflags(cfg)) test.excludes("/fp:except-", msc.getcflags(cfg)) end function suite.cflags_onFunctionLevelLinkingOn() functionlevellinking "On" prepare() test.contains("/Gy", msc.getcflags(cfg)) end function suite.cflags_onFunctionLevelLinkingOff() functionlevellinking "Off" prepare() test.contains("/Gy-", msc.getcflags(cfg)) end function suite.cflags_onFunctionLevelLinkingNotSpecified() prepare() test.excludes("/Gy", msc.getcflags(cfg)) test.excludes("/Gy-", msc.getcflags(cfg)) end function suite.cflags_onIntrinsicsOn() intrinsics "On" prepare() test.contains("/Oi", msc.getcflags(cfg)) end -- -- Check the translation of symbols. -- function suite.cflags_onDefaultSymbols() prepare() test.excludes({ "/Z7" }, msc.getcflags(cfg)) end function suite.cflags_onNoSymbols() symbols "Off" prepare() test.excludes({ "/Z7" }, msc.getcflags(cfg)) end function suite.cflags_onSymbols() symbols "On" prepare() test.contains({ "/Z7" }, msc.getcflags(cfg)) end -- -- Check handling of debugging support. -- function suite.ldflags_onSymbols() symbols "On" prepare() test.contains("/DEBUG", msc.getldflags(cfg)) end -- -- Check handling warnings and errors. -- function suite.cflags_OnNoWarnings() warnings "Off" prepare() test.contains("/W0", msc.getcflags(cfg)) end function suite.cflags_OnHighWarnings() warnings "High" prepare() test.contains("/W4", msc.getcflags(cfg)) end function suite.cflags_OnExtraWarnings() warnings "Extra" prepare() test.contains("/W4", msc.getcflags(cfg)) end function suite.cflags_OnFatalWarnings() flags "FatalWarnings" prepare() test.contains("/WX", msc.getcflags(cfg)) end function suite.cflags_onSpecificWarnings() enablewarnings { "enable" } disablewarnings { "disable" } fatalwarnings { "fatal" } prepare() test.contains({ '/wd"disable"', '/we"fatal"' }, msc.getcflags(cfg)) end function suite.ldflags_OnFatalWarnings() flags "FatalWarnings" prepare() test.contains("/WX", msc.getldflags(cfg)) end -- -- Check handling of library search paths. -- function suite.libdirs_onLibdirs() libdirs { "../libs" } prepare() test.contains('/LIBPATH:"../libs"', msc.getLibraryDirectories(cfg)) end -- -- Check handling of forced includes. -- function suite.forcedIncludeFiles() forceincludes { "include/sys.h" } prepare() test.contains('/FIinclude/sys.h', msc.getforceincludes(cfg)) end -- -- Check handling of floating point modifiers. -- function suite.cflags_onFloatingPointFast() floatingpoint "Fast" prepare() test.contains("/fp:fast", msc.getcflags(cfg)) end function suite.cflags_onFloatingPointStrict() floatingpoint "Strict" prepare() test.contains("/fp:strict", msc.getcflags(cfg)) end function suite.cflags_onSSE() vectorextensions "SSE" prepare() test.contains("/arch:SSE", msc.getcflags(cfg)) end function suite.cflags_onSSE2() vectorextensions "SSE2" prepare() test.contains("/arch:SSE2", msc.getcflags(cfg)) end function suite.cflags_onAVX() vectorextensions "AVX" prepare() test.contains("/arch:AVX", msc.getcflags(cfg)) end function suite.cflags_onAVX2() vectorextensions "AVX2" prepare() test.contains("/arch:AVX2", msc.getcflags(cfg)) end -- -- Check the defines and undefines. -- function suite.defines() defines "DEF" prepare() test.contains({ '/D"DEF"' }, msc.getdefines(cfg.defines, cfg)) end function suite.undefines() undefines "UNDEF" prepare() test.contains({ '/U"UNDEF"' }, msc.getundefines(cfg.undefines)) end -- -- Check compilation options. -- function suite.cflags_onNoMinimalRebuild() flags "NoMinimalRebuild" prepare() test.contains("/Gm-", msc.getcflags(cfg)) end function suite.cflags_onMultiProcessorCompile() flags "MultiProcessorCompile" prepare() test.contains("/MP", msc.getcflags(cfg)) end -- -- Check handling of C++ language features. -- function suite.cxxflags_onExceptions() exceptionhandling "on" prepare() test.contains("/EHsc", msc.getcxxflags(cfg)) end function suite.cxxflags_onSEH() exceptionhandling "SEH" prepare() test.contains("/EHa", msc.getcxxflags(cfg)) end function suite.cxxflags_onNoExceptions() exceptionhandling "Off" prepare() test.missing("/EHsc", msc.getcxxflags(cfg)) end function suite.cxxflags_onNoRTTI() rtti "Off" prepare() test.contains("/GR-", msc.getcxxflags(cfg)) end -- -- Check handling of additional linker options. -- function suite.ldflags_onOmitDefaultLibrary() flags "OmitDefaultLibrary" prepare() test.contains("/NODEFAULTLIB", msc.getldflags(cfg)) end function suite.ldflags_onNoIncrementalLink() flags "NoIncrementalLink" prepare() test.contains("/INCREMENTAL:NO", msc.getldflags(cfg)) end function suite.ldflags_onNoManifest() flags "NoManifest" prepare() test.contains("/MANIFEST:NO", msc.getldflags(cfg)) end function suite.ldflags_onDLL() kind "SharedLib" prepare() test.contains("/DLL", msc.getldflags(cfg)) end -- -- Check handling of CLR settings. -- function suite.cflags_onClrOn() clr "On" prepare() test.contains("/clr", msc.getcflags(cfg)) end function suite.cflags_onClrUnsafe() clr "Unsafe" prepare() test.contains("/clr", msc.getcflags(cfg)) end function suite.cflags_onClrSafe() clr "Safe" prepare() test.contains("/clr:safe", msc.getcflags(cfg)) end function suite.cflags_onClrPure() clr "Pure" prepare() test.contains("/clr:pure", msc.getcflags(cfg)) end -- -- Check handling of character set switches -- function suite.cflags_onCharSetDefault() prepare() test.contains('/D"_UNICODE"', msc.getdefines(cfg.defines, cfg)) end function suite.cflags_onCharSetUnicode() characterset "Unicode" prepare() test.contains('/D"_UNICODE"', msc.getdefines(cfg.defines, cfg)) end function suite.cflags_onCharSetMBCS() characterset "MBCS" prepare() test.contains('/D"_MBCS"', msc.getdefines(cfg.defines, cfg)) end function suite.cflags_onCharSetASCII() characterset "ASCII" prepare() test.excludes({'/D"_MBCS"', '/D"_UNICODE"'}, msc.getdefines(cfg.defines, cfg)) end -- -- Check handling of system search paths. -- function suite.includeDirs_onSysIncludeDirs() sysincludedirs { "/usr/local/include" } prepare() test.contains("-I/usr/local/include", msc.getincludedirs(cfg, cfg.includedirs, cfg.sysincludedirs)) end function suite.libDirs_onSysLibDirs() syslibdirs { "/usr/local/lib" } prepare() test.contains('/LIBPATH:"/usr/local/lib"', msc.getLibraryDirectories(cfg)) end -- -- Check handling of ignore default libraries -- function suite.ignoreDefaultLibraries_WithExtensions() ignoredefaultlibraries { "lib1.lib" } prepare() test.contains('/NODEFAULTLIB:lib1.lib', msc.getldflags(cfg)) end function suite.ignoreDefaultLibraries_WithoutExtensions() ignoredefaultlibraries { "lib1" } prepare() test.contains('/NODEFAULTLIB:lib1.lib', msc.getldflags(cfg)) end -- -- Check handling of shared C/C++ flags. -- function suite.mixedToolFlags_onCFlags() flags { "FatalCompileWarnings" } prepare() test.isequal({ "/WX", "/MD" }, msc.getcflags(cfg)) end function suite.mixedToolFlags_onCxxFlags() flags { "FatalCompileWarnings" } prepare() test.isequal({ "/WX", "/MD", "/EHsc" }, msc.getcxxflags(cfg)) end
bsd-3-clause
Vadavim/jsr-darkstar
scripts/globals/spells/armys_paeon_vi.lua
1
1499
----------------------------------------- -- Spell: Army's Paeon VI -- Gradually restores target's HP. ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing local iType = caster:getWeaponSkillType(SLOT_RANGED); local iLvl = 0; if (iType == SKILL_WND or iType == SKILL_STR) then iLvl = caster:getWeaponSkillLevel(SLOT_RANGED); end local power = 6; if (sLvl+iLvl > 450) then power = power + 1; end local iBoost = caster:getMod(MOD_PAEON_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT); power = power + iBoost; if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then power = power * 2; elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then power = power * 1.5; end caster:delStatusEffect(EFFECT_MARCATO); local duration = 600; duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1); if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then duration = duration * 2; end if not (target:addBardSong(caster,EFFECT_PAEON,power,0,duration,caster:getID(), 0, 6)) then spell:setMsg(75); end return EFFECT_PAEON; end;
gpl-3.0
zynjec/darkstar
scripts/globals/items/dish_of_spaghetti_carbonara.lua
11
1545
----------------------------------------- -- ID: 5190 -- Item: dish_of_spaghetti_carbonara -- Food Effect: 30Min, All Races ----------------------------------------- -- Health % 14 -- Health Cap 175 -- Magic 10 -- Strength 4 -- Vitality 2 -- Intelligence -3 -- Attack % 17 -- Attack Cap 65 -- Store TP 6 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then result = dsp.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,1800,5190) end function onEffectGain(target,effect) target:addMod(dsp.mod.FOOD_HPP, 14) target:addMod(dsp.mod.FOOD_HP_CAP, 175) target:addMod(dsp.mod.MP, 10) target:addMod(dsp.mod.STR, 4) target:addMod(dsp.mod.VIT, 2) target:addMod(dsp.mod.INT, -3) target:addMod(dsp.mod.FOOD_ATTP, 17) target:addMod(dsp.mod.FOOD_ATT_CAP, 65) target:addMod(dsp.mod.STORETP, 6) end function onEffectLose(target, effect) target:delMod(dsp.mod.FOOD_HPP, 14) target:delMod(dsp.mod.FOOD_HP_CAP, 175) target:delMod(dsp.mod.MP, 10) target:delMod(dsp.mod.STR, 4) target:delMod(dsp.mod.VIT, 2) target:delMod(dsp.mod.INT, -3) target:delMod(dsp.mod.FOOD_ATTP, 17) target:delMod(dsp.mod.FOOD_ATT_CAP, 65) target:delMod(dsp.mod.STORETP, 6) end
gpl-3.0
zynjec/darkstar
scripts/commands/animation.lua
14
1156
--------------------------------------------------------------------------------------------------- -- func: animation -- desc: Sets the players current animation. --------------------------------------------------------------------------------------------------- require("scripts/globals/status"); cmdprops = { permission = 1, parameters = "s" }; function error(player, msg) player:PrintToPlayer(msg); player:PrintToPlayer("!animation {animationID}"); end; function onTrigger(player, animationId) local oldAnimation = player:getAnimation(); if (animationId == nil) then player:PrintToPlayer(string.format("Current player animation: %d", oldAnimation)); return; end -- validate animationId animationId = tonumber(animationId) or dsp.anim[string.upper(animationId)]; if (animationId == nil or animationId < 0) then error(player, "Invalid animationId."); return; end -- set player animation player:setAnimation(animationId); player:PrintToPlayer(string.format("%s | Old animation: %i | New animation: %i\n", player:getName(), oldAnimation, animationId)); end
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/mobskills/Cocoon.lua
1
1310
--------------------------------------------------- -- Cocoon -- Enhances defense. --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local hard = mob:getMobMod(MOBMOD_HARD_MODE); local tp = skill:getTP(); local duration = 35 * fTP(tp, 1, 1.5, 2) * (1 + hard / 5) local typeEffect = EFFECT_DEFENSE_BOOST; skill:setMsg(MobBuffMove(mob, typeEffect, 50 + hard * 3, 0, duration)); local effect = mob:getStatusEffect(EFFECT_DEFENSE_BOOST); if (effect ~= niil) then effect:addMod(MOD_FIREDEF, -60); target:addMod(MOD_FIREDEF, -60); effect:addMod(MOD_EARTHDEF, 60); target:addMod(MOD_EARTHDEF, 60); end if (hard > 0 ) then if (effect ~= nil) then local power = 1 + (mob:getMainLvl() / 4) * (1 + hard / 5); effect:addMod(MOD_SPIKES, 8); target:addMod(MOD_SPIKES, 8); effect:addMod(MOD_SPIKES_DMG, power); target:addMod(MOD_SPIKES_DMG, power); end end return typeEffect; end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Windurst_Waters/npcs/Amagusa-Chigurusa.lua
14
1468
----------------------------------- -- Area: Windurst Waters -- NPC: Amagusa-Chigurusa -- Type: Standard NPC -- @pos -28.746 -4.5 61.954 238 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatWindurst = player:getVar("WildcatWindurst"); if (player:getQuestStatus(WINDURST,LURE_OF_THE_WILDCAT_WINDURST) == QUEST_ACCEPTED and player:getMaskBit(WildcatWindurst,12) == false) then player:startEvent(0x03a9); else player:startEvent(0x0232); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x03a9) then player:setMaskBit(player:getVar("WildcatWindurst"),"WildcatWindurst",12,true); end end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Windurst_Woods/npcs/Kuzah_Hpirohpon.lua
27
1199
----------------------------------- -- Area: Windurst Woods -- NPC: Kuzah Hpirohpon -- Guild Merchant NPC: Clothcrafting Guild -- @pos -80.068 -3.25 -127.686 241 ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/zones/Windurst_Woods/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:sendGuild(5152,6,21,0)) then player:showText(npc,KUZAH_HPIROHPON_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Colettechan/darkstar
scripts/zones/The_Boyahda_Tree/npcs/HomePoint#1.lua
27
1273
----------------------------------- -- Area: The Boyahda Tree -- NPC: HomePoint#1 -- @pos 88 -15 -217 153 ----------------------------------- package.loaded["scripts/zones/The_Boyahda_Tree/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/The_Boyahda_Tree/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 92); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
Joker-development/Joker_development
plugins/welcome.lua
4
3920
--[[ # For More Information ....! # Developer : Aziz < @devss_bot > #Dev # our channel: @help_tele ]] local add_user_cfg = load_from_file('data/add_user_cfg.lua') local function template_add_user(base, to_username, from_username, chat_name, chat_id) base = base or '' to_username = '@' .. (to_username or '') from_username = '@' .. (from_username or '') chat_name = string.gsub(chat_name, '_', ' ') or '' chat_id = "chat#id" .. (chat_id or '') if to_username == "@" then to_username = '' end if from_username == "@" then from_username = '' end base = string.gsub(base, "{to_username}", to_username) base = string.gsub(base, "{from_username}", from_username) base = string.gsub(base, "{chat_name}", chat_name) base = string.gsub(base, "{chat_id}", chat_id) return base end function chat_new_user_link(msg) local pattern = add_user_cfg.initial_chat_msg local to_username = msg.from.username local from_username = 'link (@' .. (msg.action.link_issuer.username or '') .. ')' local chat_name = msg.to.print_name local chat_id = msg.to.id pattern = template_add_user(pattern, to_username, from_username, chat_name, chat_id) if pattern ~= '' then local receiver = get_receiver(msg) send_msg(receiver, pattern, ok_cb, false) end end function chat_new_user(msg) local pattern = add_user_cfg.initial_chat_msg local to_username = msg.action.user.username local from_username = msg.from.username local chat_name = msg.to.print_name local chat_id = msg.to.id pattern = template_add_user(pattern, to_username, from_username, chat_name, chat_id) if pattern ~= '' then local receiver = get_receiver(msg) send_msg(receiver, pattern, ok_cb, false) end end local function description_rules(msg, nama) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then local about = "" local rules = "" if data[tostring(msg.to.id)]["description"] then about = data[tostring(msg.to.id)]["description"] about = "\nAbout :\n"..about.."\n" end if data[tostring(msg.to.id)]["rules"] then rules = data[tostring(msg.to.id)]["rules"] rules = "\nRules :\n"..rules.."\n" end local sambutan = "HI🍷🌝 "..nama.."\nWelcome to '"..string.gsub(msg.to.print_name, "_", " ").."'\nYou can use help for see bot commands\n" local text = sambutan.."and You can see rules 🙏🏿 " local text = text.."" local text = text.." " local text = text.."Out of the group kickme ☹️" local text = text.."\n" local text = text.."CHANNEL BOT : @help_tele" local receiver = get_receiver(msg) send_large_msg(receiver, text, ok_cb, false) end end local function run(msg, matches) if not msg.service then return "Are you trying to troll me?" end --vardump(msg) if matches[1] == "chat_add_user" then if not msg.action.user.username then nama = string.gsub(msg.action.user.print_name, "_", " ") else nama = "@"..msg.action.user.username end chat_new_user(msg) description_rules(msg, nama) elseif matches[1] == "chat_add_user_link" then if not msg.from.username then nama = string.gsub(msg.from.print_name, "_", " ") else nama = "@"..msg.from.username end chat_new_user_link(msg) description_rules(msg, nama) elseif matches[1] == "chat_del_user" then local bye_name = msg.action.user.first_name return 'Good Bye My Friend '..bye_name end end return { description = "Welcoming Message", usage = "send message to new member", patterns = { "^!!tgservice (chat_add_user)$", "^!!tgservice (chat_add_user_link)$", "^!!tgservice (chat_del_user)$", }, run = run }
gpl-2.0
Colettechan/darkstar
scripts/globals/abilities/ice_maneuver.lua
19
1600
----------------------------------- -- Ability: Ice Maneuver -- Enhances the effect of ice attachments. Must have animator equipped. -- Obtained: Puppetmaster level 1 -- Recast Time: 10 seconds (shared with all maneuvers) -- Duration: 1 minute ----------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if (player:getWeaponSubSkillType(SLOT_RANGED) == 10 and not player:hasStatusEffect(EFFECT_OVERLOAD)) then return 0,0; else return 71,0; end end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) local burden = 15; if (target:getStat(MOD_INT) < target:getPet():getStat(MOD_INT)) then burden = 20; end local overload = target:addBurden(ELE_ICE-1, burden); if (overload ~= 0) then target:removeAllManeuvers(); target:addStatusEffect(EFFECT_OVERLOAD, 0, 0, overload); else local level; if (target:getMainJob() == JOBS.PUP) then level = target:getMainLvl() else level = target:getSubLvl() end local bonus = 1 + (level/15) + target:getMod(MOD_MANEUVER_BONUS); if (target:getActiveManeuvers() == 3) then target:removeOldestManeuver(); end target:addStatusEffect(EFFECT_ICE_MANEUVER, bonus, 0, 60); end return EFFECT_ICE_MANEUVER; end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/effects/fenrirs_favor.lua
1
1266
----------------------------------- -- -- -- ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DARKACC,10); target:addMod(MOD_DARKATT,10); target:addMod(MOD_DARKDEF,25); target:addMod(MOD_DARKRES,40); target:addMod(MOD_MEVA, 20); target:addMod(MOD_SUBTLE_BLOW, 30); end; ----------------------------------- -- onEffectTick Action ----------------------------------- function onEffectTick(target,effect) if (not target:isPet()) then return; end local owner = target:getMaster(); local party = owner:getParty(true); if (party ~= nil) then for i,member in ipairs(party) do member:addStatusEffect(EFFECT_FENRIR_S_FAVOR, effect:getPower(), 0, 16); end end end; ----------------------------------- -- onEffectLose Action ----------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DARKACC,10); target:delMod(MOD_DARKATT,10); target:delMod(MOD_DARKDEF,25); target:delMod(MOD_DARKRES,40); target:delMod(MOD_MEVA, 20); target:delMod(MOD_SUBTLE_BLOW, 30); end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Balgas_Dais/mobs/Maat.lua
14
1549
----------------------------------- -- Area: Balga Dais -- MOB: Maat -- Genkai 5 Fight ----------------------------------- package.loaded["scripts/zones/Balgas_Dais/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Balgas_Dais/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged Action ----------------------------------- function onMobEngaged(mob,target) -- target:showText(mob,YOU_DECIDED_TO_SHOW_UP); printf("Maat Balga Dais works"); -- When he take damage: target:showText(mob,THAT_LL_HURT_IN_THE_MORNING); -- He use dragon kick or tackle: target:showText(mob,TAKE_THAT_YOU_WHIPPERSNAPPER); -- He use spining attack: target:showText(mob,TEACH_YOU_TO_RESPECT_ELDERS); -- If you dying: target:showText(mob,LOOKS_LIKE_YOU_WERENT_READY); end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob, target) local bf = mob:getBattlefield(); if (mob:getHPP() <20) then bf:win(); return; -- WHM's Maat additionally gives up if kept fighting for 5 min elseif (target:getMainJob() == JOBS.WHM and mob:getBattleTime() > 300) then bf:win(); return; end end; ----------------------------------- -- onMobDeath Action ----------------------------------- function onMobDeath(mob, player, isKiller) player:showText(mob,YOUVE_COME_A_LONG_WAY); end;
gpl-3.0
Colettechan/darkstar
scripts/zones/Lower_Jeuno/npcs/_l04.lua
13
1553
----------------------------------- -- Area: Lower Jeuno -- NPC: Streetlamp -- Involved in Quests: Community Service -- @zone 245 -- @pos -73.039 6 -95.633 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local hour = VanadielHour(); if (hour >= 18 and hour < 21) then if (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_ACCEPTED) then if (player:getVar("cService") == 7) then player:setVar("cService",8); end elseif (hour >= 18 and hour < 21) then if (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_COMPLETED) then if (player:getVar("cService") == 20) then player:setVar("cService",21); end end end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Colettechan/darkstar
scripts/globals/items/remedy.lua
17
1283
----------------------------------------- -- ID: 4155 -- Item: Remedy -- Item Effect: This potion remedies status ailments. -- Works on paralysis, silence, blindness, poison, and disease. ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) return 0; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) if (target:hasStatusEffect(EFFECT_SILENCE) == true) then target:delStatusEffect(EFFECT_SILENCE); end if (target:hasStatusEffect(EFFECT_BLINDNESS) == true) then target:delStatusEffect(EFFECT_BLINDNESS); end if (target:hasStatusEffect(EFFECT_POISON) == true) then target:delStatusEffect(EFFECT_POISON); end if (target:hasStatusEffect(EFFECT_PARALYSIS) == true) then target:delStatusEffect(EFFECT_PARALYSIS); end rDisease = math.random(1,2) -- Disease is not garunteed to be cured, 1 means removed 2 means fail. 50% chance if (rDisease == 1 and target:hasStatusEffect(EFFECT_DISEASE) == true) then target:delStatusEffect(EFFECT_DISEASE); end end;
gpl-3.0
Colettechan/darkstar
scripts/globals/mobskills/Miasma.lua
33
1139
--------------------------------------------- -- Miasma -- -- Description: Releases a toxic cloud on nearby targets. Additional effects: Slow + Poison + Plague -- Type: Magical -- Utsusemi/Blink absorb: Wipes shadows? -- Range: Less than or equal to 10.0 -- Notes: Only used by Gulool Ja Ja. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local duration = 180; MobStatusEffectMove(mob, target, EFFECT_POISON, mob:getMainLvl()/3, 3, 60); MobStatusEffectMove(mob, target, EFFECT_SLOW, 128, 3, 120); MobStatusEffectMove(mob, target, EFFECT_PLAGUE, 5, 3, 60); local dmgmod = 1; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*4,ELE_EARTH,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_EARTH,MOBPARAM_WIPE_SHADOWS); target:delHP(dmg); return dmg; end;
gpl-3.0
reaperrr/OpenRA
mods/ra/maps/production-disruption/production-disruption.lua
7
8379
--[[ Copyright 2007-2022 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] TimerTicks = DateTime.Minutes(12) LSTType = "lst.reinforcement" RifleSquad1 = { Rifle1, Rifle2, Rifle3 } RifleSquad2 = { Rifle4, Rifle5, Rifle6 } Heavys = { Heavy1, Heavy2 } FlameTowerWall = { FlameTower1, FlameTower2 } DemoEngiPath = { WaterEntry1.Location, Beach1.Location } DemoEngiTeam = { "dtrk", "dtrk", "e6", "e6", "e6" } SovietWaterEntry1 = { WaterEntry2.Location, Beach2.Location } SovietWaterEntry2 = { WaterEntry2.Location, Beach3.Location } SovietSquad = { "e1", "e1", "e1", "e4", "e4" } V2Squad = { "v2rl", "v2rl" } SubEscapePath = { SubPath1, SubPath2, SubPath3 } MissionStart = function() LZCamera = Actor.Create("camera", true, { Owner = Greece, Location = LZ.Location }) Chalk1.TargetParatroopers(LZ.CenterPosition, Angle.New(740)) if Difficulty == "normal" then Actor.Create("tsla", true, { Owner = USSR, Location = EasyCamera.Location }) Actor.Create("4tnk", true, { Owner = USSR, Facing = Angle.South, Location = Mammoth.Location }) Actor.Create("4tnk", true, { Owner = USSR, Facing = Angle.South, Location = Mammoth.Location + CVec.New(1,0) }) Actor.Create("v2rl", true, { Owner = USSR, Facing = Angle.South, Location = V2.Location }) end Trigger.AfterDelay(DateTime.Seconds(1), function() Chalk2.TargetParatroopers(LZ.CenterPosition, Angle.New(780)) end) Trigger.AfterDelay(DateTime.Seconds(5), function() UnitsArrived = true TeslaCamera = Actor.Create("camera", true, { Owner = Greece, Location = TeslaCam.Location }) end) Trigger.AfterDelay(DateTime.Seconds(10), function() LZCamera.Destroy() Utils.Do(RifleSquad1, function(actor) if not actor.IsDead then actor.AttackMove(LZ.Location) IdleHunt(actor) end end) end) Trigger.AfterDelay(DateTime.Seconds(15), function() TeslaCamera.Destroy() Utils.Do(RifleSquad2, function(actor) if not actor.IsDead then actor.AttackMove(LZ.Location) IdleHunt(actor) end end) end) end SetupTriggers = function() Trigger.OnDamaged(SubPen, function() Utils.Do(Heavys, function(actor) if not actor.IsDead then IdleHunt(actor) end end) end) Trigger.OnKilled(Church, function() Actor.Create("healcrate", true, { Owner = Greece, Location = ChurchCrate.Location }) end) Trigger.OnKilled(ObjectiveDome, function() if not DomeCaptured == true then Greece.MarkFailedObjective(CaptureDome) end end) Trigger.OnAllKilled(FlameTowerWall, function() DomeCam = Actor.Create("camera", true, { Owner = Greece, Location = RadarCam.Location }) Trigger.AfterDelay(DateTime.Seconds(5), function() DomeCam.Destroy() end) end) Trigger.OnKilledOrCaptured(SubPen, function() Greece.MarkCompletedObjective(StopProduction) end) end PowerDown = false PowerDownTeslas = function() if not PowerDown then CaptureDome = Greece.AddObjective("Capture the enemy radar dome.", "Secondary", false) Greece.MarkCompletedObjective(PowerDownTeslaCoils) Media.PlaySpeechNotification(Greece, "ReinforcementsArrived") PowerDown = true local bridge = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "bridge1" end)[1] if not bridge.IsDead then bridge.Kill() end local demoEngis = Reinforcements.ReinforceWithTransport(Greece, LSTType, DemoEngiTeam, DemoEngiPath, { DemoEngiPath[1] })[2] Trigger.OnAllRemovedFromWorld(Utils.Where(demoEngis, function(a) return a.Type == "e6" end), function() if not DomeCaptured then Greece.MarkFailedObjective(CaptureDome) end if not DomeCaptured and bridge.IsDead then Greece.MarkFailedObjective(StopProduction) end end) Trigger.OnCapture(ObjectiveDome, function() DomeCaptured = true Greece.MarkCompletedObjective(CaptureDome) SendChronos() end) FlameTowersCam = Actor.Create("camera", true, { Owner = Greece, Location = FlameCam.Location }) Trigger.AfterDelay(DateTime.Seconds(10), function() FlameTowersCam.Destroy() end) end end SendChronos = function() Trigger.AfterDelay(DateTime.Seconds(3), function() local sovietWaterSquad1 = Reinforcements.ReinforceWithTransport(USSR, "lst", SovietSquad, { WaterEntry2.Location, Beach2.Location }, { WaterEntry2.Location })[2] Utils.Do(sovietWaterSquad1, function(a) Trigger.OnAddedToWorld(a, function() IdleHunt(a) end) end) Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoSpawn1.Location }) Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoSpawn2.Location }) Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoSpawn3.Location }) Actor.Create("camera", true, { Owner = Greece, Location = EasyCamera.Location }) Media.PlaySound("chrono2.aud") end) Trigger.AfterDelay(DateTime.Seconds(5), function() local sovietWaterSquad2 = Reinforcements.ReinforceWithTransport(USSR, "lst", SovietSquad, { WaterEntry2.Location, Beach3.Location }, { WaterEntry2.Location })[2] Utils.Do(sovietWaterSquad2, function(a) Trigger.OnAddedToWorld(a, function() a.AttackMove(FlameCam.Location) IdleHunt(a) end) end) end) Trigger.AfterDelay(DateTime.Seconds(13), function() local sovietWaterSquad2 = Reinforcements.ReinforceWithTransport(USSR, "lst", V2Squad, { WaterEntry2.Location, Beach2.Location }, { WaterEntry2.Location })[2] Utils.Do(sovietWaterSquad2, function(a) Trigger.OnAddedToWorld(a, function() a.AttackMove(FlameCam.Location) IdleHunt(a) end) end) end) end MissileSubEscape = function() local missileSub = Actor.Create("msub", true, { Owner = USSR, Location = MissileSubSpawn.Location }) Actor.Create("camera", true, { Owner = Greece, Location = SubPath2.Location }) DestroySub = Greece.AddPrimaryObjective("Destroy the submarine before it escapes!.") Utils.Do(SubEscapePath, function(waypoint) missileSub.Move(waypoint.Location) end) Trigger.OnEnteredFootprint({ SubPath3.Location }, function(a, id) if a.Owner == USSR and a.Type == "msub" then Trigger.RemoveFootprintTrigger(id) USSR.MarkCompletedObjective(EscapeWithSub) end end) Trigger.OnKilled(missileSub, function() Greece.MarkCompletedObjective(DestroySub) end) end FinishTimer = function() for i = 0, 5 do local c = TimerColor if i % 2 == 0 then c = HSLColor.White end Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText("The sub is heading for open sea!", c) end) end Trigger.AfterDelay(DateTime.Seconds(6), function() UserInterface.SetMissionText("") end) end UnitsArrived = false TimerFinished = false ticked = TimerTicks Tick = function() if BadGuy.PowerState ~= "Normal" then PowerDownTeslas() end if Greece.HasNoRequiredUnits() and UnitsArrived then USSR.MarkCompletedObjective(EscapeWithSub) end if ticked > 0 then UserInterface.SetMissionText("Submarine completes in " .. Utils.FormatTime(ticked), TimerColor) ticked = ticked - 1 elseif ticked == 0 and not TimerFinished then MissileSubEscape() TimerFinished = true end end WorldLoaded = function() Greece = Player.GetPlayer("Greece") USSR = Player.GetPlayer("USSR") BadGuy = Player.GetPlayer("BadGuy") EscapeWithSub = USSR.AddObjective("Get a missile sub to open waters.") StopProduction = Greece.AddObjective("Destroy the Soviet sub pen.") PowerDownTeslaCoils = Greece.AddObjective("Take down power to the tesla coils.") InitObjectives(Greece) Trigger.AfterDelay(DateTime.Minutes(2), function() Media.PlaySpeechNotification(Greece, "TenMinutesRemaining") end) Trigger.AfterDelay(DateTime.Minutes(7), function() Media.PlaySpeechNotification(Greece, "WarningFiveMinutesRemaining") end) Trigger.AfterDelay(DateTime.Minutes(9), function() Media.PlaySpeechNotification(Greece, "WarningThreeMinutesRemaining") end) Trigger.AfterDelay(DateTime.Minutes(11), function() Media.PlaySpeechNotification(Greece, "WarningOneMinuteRemaining") end) Camera.Position = DefaultCameraPosition.CenterPosition TimerColor = USSR.Color Chalk1 = Actor.Create("chalk1", false, { Owner = Greece }) Chalk2 = Actor.Create("chalk2", false, { Owner = Greece }) MissionStart() SetupTriggers() end
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Bastok_Markets/npcs/Zhikkom.lua
15
1475
----------------------------------- -- Area: Bastok Markets -- NPC: Zhikkom -- Standard Merchant NPC -- -- Updated Aug-09-2013 by Zerahn, based on bgwiki and gamerescape ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,ZHIKKOM_SHOP_DIALOG); stock = { 0x4097, 241,3, --Bronze Sword 0x4098,7128,3, --Iron Sword 0x4085,9201,3, --Degen 0x40A7, 698,3, --Sapara 0x40A8,4072,3, --Scimitar 0x4092, 618,3, --Xiphos 0x40B5,1674,3, --Spatha 0x4080,3215,3 --Bilbo (value may be off) } showNationShop(player, NATION_BASTOK, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
pedja1/aNmap
dSploit/jni/nmap/ncat/scripts/conditional.lua
4
1435
--This is another --lua-exec demo. It displays a menu to a user, waits for her --input and makes a decision according to what the user entered. All happens --in an infinite loop. --This function reads a line of at most 8096 bytes (or whatever the first --parameter says) from standard input. Returns the string and a boolean value --that is true if we hit the newline (defined as "\n") or false if the line had --to be truncated. This is here because io.stdin:read("*line") could lead to --memory exhaustion if we received gigabytes of characters with no newline. function read_line(max_len) local ret = "" for i = 1, (max_len or 8096) do local chr = io.read(1) if chr == "\n" then return ret, true end ret = ret .. chr end return ret, false end while true do print "Here's a menu for you: " print "1. Repeat the menu." print "0. Exit." io.write "Please enter your choice: " io.flush(io.stdout) i = read_line() --WARNING! Without this line, the script will go into an infinite loop --that keeps consuming system resources when the connection gets broken. --Ncat's subprocesses are NOT killed in this case! if i == nil then break end print("You wrote: ", i, ".") if i == "0" then break elseif i == "1" then print "As you wish." else print "No idea what you meant. Please try again." end print() --print a newline end
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Apollyon/mobs/Fire_Elemental.lua
119
2740
----------------------------------- -- Area: Apollyon SW -- NPC: elemental ----------------------------------- package.loaded["scripts/zones/Apollyon/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Apollyon/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) local mobID = mob:getID(); -- print(mobID); local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); local elementalday = GetServerVariable("[SW_Apollyon]ElementalTrigger") - 1; local correctelement=false; switch (elementalday): caseof { [0] = function (x) if (mobID==16932913 or mobID==16932921 or mobID==16932929) then correctelement=true; end end , [1] = function (x) if (mobID==16932912 or mobID==16932920 or mobID==16932928 ) then correctelement=true; end end , [2] = function (x) if (mobID==16932916 or mobID==16932924 or mobID==16932932 ) then correctelement=true; end end , [3] = function (x) if (mobID==16932910 or mobID==16932918 or mobID==16932926 ) then correctelement=true; end end , [4] = function (x) if (mobID==16932914 or mobID==16932922 or mobID==16932930 ) then correctelement=true; end end , [5] = function (x) if (mobID==16932917 or mobID==16932925 or mobID==16932933 ) then correctelement=true; end end , [6] = function (x) if (mobID==16932931 or mobID==16932915 or mobID==16932923 ) then correctelement=true; end end , [7] = function (x) if (mobID==16932911 or mobID==16932919 or mobID==16932927 ) then correctelement=true; end end , }; if (correctelement==true and IselementalDayAreDead()==true) then GetNPCByID(16932864+313):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+313):setStatus(STATUS_NORMAL); end end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/abilities/pets/axe_kick.lua
1
1049
--------------------------------------------------- -- Axe Kick M=3.5 --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); require("scripts/globals/summon"); --------------------------------------------------- function onAbilityCheck(player, target, ability) ability:setRecast(20); return 0,0; end; function onPetAbility(target, pet, skill, master) local numhits = 1; local accmod = 1.25; local strRatio = 1.0; local dmgmod = summoningDamageBonus(master, 18, 0.75, 60); skill:setSkillchain(50); -- Frostbite: Induration pet:addTP(200 + skill:getTP()); -- Add TP for using physical skill local damage = AvatarPhysicalMove(pet,target,skill,numhits,accmod,dmgmod,0,strRatio); local totaldamage = AvatarFinalAdjustments(damage.dmg,pet,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,numhits); target:delHP(totaldamage); target:updateEnmityFromDamage(pet,totaldamage); return totaldamage; end
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Konschtat_Highlands/npcs/qm1.lua
14
1374
----------------------------------- -- Area: Konschtat Highlands -- NPC: qm1 (???) -- Continues Quests: Past Perfect -- @pos -201 16 80 108 ----------------------------------- package.loaded["scripts/zones/Konschtat_Highlands/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/zones/Konschtat_Highlands/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local PastPerfect = player:getQuestStatus(BASTOK,PAST_PERFECT); if (PastPerfect == QUEST_ACCEPTED) then player:addKeyItem(0x6d); player:messageSpecial(KEYITEM_OBTAINED,0x6d); -- Tattered Mission Orders else player:messageSpecial(FIND_NOTHING); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
darklost/quick-ng
cocos/scripting/lua-bindings/auto/api/AtlasNode.lua
7
3990
-------------------------------- -- @module AtlasNode -- @extend Node,TextureProtocol -- @parent_module cc -------------------------------- -- updates the Atlas (indexed vertex array).<br> -- Shall be overridden in subclasses. -- @function [parent=#AtlasNode] updateAtlasValues -- @param self -- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode) -------------------------------- -- -- @function [parent=#AtlasNode] getTexture -- @param self -- @return Texture2D#Texture2D ret (return value: cc.Texture2D) -------------------------------- -- Set an buffer manager of the texture vertex. -- @function [parent=#AtlasNode] setTextureAtlas -- @param self -- @param #cc.TextureAtlas textureAtlas -- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode) -------------------------------- -- code<br> -- When this function bound into js or lua,the parameter will be changed<br> -- In js: var setBlendFunc(var src, var dst)<br> -- endcode<br> -- lua NA -- @function [parent=#AtlasNode] setBlendFunc -- @param self -- @param #cc.BlendFunc blendFunc -- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode) -------------------------------- -- Return the buffer manager of the texture vertex. <br> -- return Return A TextureAtlas. -- @function [parent=#AtlasNode] getTextureAtlas -- @param self -- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas) -------------------------------- -- lua NA -- @function [parent=#AtlasNode] getBlendFunc -- @param self -- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc) -------------------------------- -- -- @function [parent=#AtlasNode] getQuadsToDraw -- @param self -- @return long#long ret (return value: long) -------------------------------- -- -- @function [parent=#AtlasNode] setTexture -- @param self -- @param #cc.Texture2D texture -- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode) -------------------------------- -- -- @function [parent=#AtlasNode] setQuadsToDraw -- @param self -- @param #long quadsToDraw -- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode) -------------------------------- -- creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render.<br> -- param filename The path of Atlas file.<br> -- param tileWidth The width of the item.<br> -- param tileHeight The height of the item.<br> -- param itemsToRender The quantity of items to render. -- @function [parent=#AtlasNode] create -- @param self -- @param #string filename -- @param #int tileWidth -- @param #int tileHeight -- @param #int itemsToRender -- @return AtlasNode#AtlasNode ret (return value: cc.AtlasNode) -------------------------------- -- -- @function [parent=#AtlasNode] draw -- @param self -- @param #cc.Renderer renderer -- @param #mat4_table transform -- @param #unsigned int flags -- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode) -------------------------------- -- -- @function [parent=#AtlasNode] isOpacityModifyRGB -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#AtlasNode] setColor -- @param self -- @param #color3b_table color -- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode) -------------------------------- -- -- @function [parent=#AtlasNode] getColor -- @param self -- @return color3b_table#color3b_table ret (return value: color3b_table) -------------------------------- -- -- @function [parent=#AtlasNode] setOpacityModifyRGB -- @param self -- @param #bool isOpacityModifyRGB -- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode) -------------------------------- -- -- @function [parent=#AtlasNode] setOpacity -- @param self -- @param #unsigned char opacity -- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode) return nil
mit
Vadavim/jsr-darkstar
scripts/zones/Gusgen_Mines/npcs/Clay.lua
14
1229
----------------------------------- -- Area: Gusgen Mines -- NPC: Clay -- Involved in Quest: A Potter's Preference -- @pos 117 -21 432 196 ----------------------------------- package.loaded["scripts/zones/Gusgen_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/zones/Gusgen_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:addItem(569,1); --569 - dish_of_gusgen_clay player:messageSpecial(ITEM_OBTAINED,569); -- dish_of_gusgen_clay end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
darklost/quick-ng
cocos/scripting/lua-bindings/script/cocos2d/DrawPrimitives.lua
98
12024
local dp_initialized = false local dp_shader = nil local dp_colorLocation = -1 local dp_color = { 1.0, 1.0, 1.0, 1.0 } local dp_pointSizeLocation = -1 local dp_pointSize = 1.0 local SHADER_NAME_POSITION_U_COLOR = "ShaderPosition_uColor" local targetPlatform = cc.Application:getInstance():getTargetPlatform() local function lazy_init() if not dp_initialized then dp_shader = cc.ShaderCache:getInstance():getProgram(SHADER_NAME_POSITION_U_COLOR) --dp_shader:retain() if nil ~= dp_shader then dp_colorLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_color") dp_pointSizeLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_pointSize") dp_Initialized = true end end if nil == dp_shader then print("Error:dp_shader is nil!") return false end return true end local function setDrawProperty() gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION ) dp_shader:use() dp_shader:setUniformsForBuiltins() dp_shader:setUniformLocationWith4fv(dp_colorLocation, dp_color, 1) end function ccDrawInit() lazy_init() end function ccDrawFree() dp_initialized = false end function ccDrawColor4f(r,g,b,a) dp_color[1] = r dp_color[2] = g dp_color[3] = b dp_color[4] = a end function ccPointSize(pointSize) dp_pointSize = pointSize * cc.Director:getInstance():getContentScaleFactor() end function ccDrawColor4B(r,g,b,a) dp_color[1] = r / 255.0 dp_color[2] = g / 255.0 dp_color[3] = b / 255.0 dp_color[4] = a / 255.0 end function ccDrawPoint(point) if not lazy_init() then return end local vertexBuffer = { } local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) local vertices = { point.x,point.y} gl.bufferData(gl.ARRAY_BUFFER,2,vertices,gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize) gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.POINTS,0,1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawPoints(points,numOfPoint) if not lazy_init() then return end local vertexBuffer = {} local i = 1 local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = {} for i = 1, numOfPoint do vertices[2 * i - 1] = points[i].x vertices[2 * i] = points[i].y end gl.bufferData(gl.ARRAY_BUFFER, numOfPoint * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize) gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.POINTS,0,numOfPoint) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawLine(origin,destination) if not lazy_init() then return end local vertexBuffer = {} local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = { origin.x, origin.y, destination.x, destination.y} gl.bufferData(gl.ARRAY_BUFFER,4,vertices,gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINES ,0,2) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawPoly(points,numOfPoints,closePolygon) if not lazy_init() then return end local vertexBuffer = {} local i = 1 local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = {} for i = 1, numOfPoints do vertices[2 * i - 1] = points[i].x vertices[2 * i] = points[i].y end gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) if closePolygon then gl.drawArrays(gl.LINE_LOOP , 0, numOfPoints) else gl.drawArrays(gl.LINE_STRIP, 0, numOfPoints) end gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawSolidPoly(points,numOfPoints,color) if not lazy_init() then return end local vertexBuffer = {} local i = 1 local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = {} for i = 1, numOfPoints do vertices[2 * i - 1] = points[i].x vertices[2 * i] = points[i].y end gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION ) dp_shader:use() dp_shader:setUniformsForBuiltins() dp_shader:setUniformLocationWith4fv(dp_colorLocation, color, 1) gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.TRIANGLE_FAN , 0, numOfPoints) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawRect(origin,destination) ccDrawLine(CCPoint:__call(origin.x, origin.y), CCPoint:__call(destination.x, origin.y)) ccDrawLine(CCPoint:__call(destination.x, origin.y), CCPoint:__call(destination.x, destination.y)) ccDrawLine(CCPoint:__call(destination.x, destination.y), CCPoint:__call(origin.x, destination.y)) ccDrawLine(CCPoint:__call(origin.x, destination.y), CCPoint:__call(origin.x, origin.y)) end function ccDrawSolidRect( origin,destination,color ) local vertices = { origin, CCPoint:__call(destination.x, origin.y) , destination, CCPoint:__call(origin.x, destination.y) } ccDrawSolidPoly(vertices,4,color) end function ccDrawCircleScale( center, radius, angle, segments,drawLineToCenter,scaleX,scaleY) if not lazy_init() then return end local additionalSegment = 1 if drawLineToCenter then additionalSegment = additionalSegment + 1 end local vertexBuffer = { } local function initBuffer() local coef = 2.0 * math.pi / segments local i = 1 local vertices = {} vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) for i = 1, segments + 1 do local rads = (i - 1) * coef local j = radius * math.cos(rads + angle) * scaleX + center.x local k = radius * math.sin(rads + angle) * scaleY + center.y vertices[i * 2 - 1] = j vertices[i * 2] = k end vertices[(segments + 2) * 2 - 1] = center.x vertices[(segments + 2) * 2] = center.y gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINE_STRIP , 0, segments + additionalSegment) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawCircle(center, radius, angle, segments, drawLineToCenter) ccDrawCircleScale(center, radius, angle, segments, drawLineToCenter, 1.0, 1.0) end function ccDrawSolidCircle(center, radius, angle, segments,scaleX,scaleY) if not lazy_init() then return end local vertexBuffer = { } local function initBuffer() local coef = 2.0 * math.pi / segments local i = 1 local vertices = {} vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) for i = 1, segments + 1 do local rads = (i - 1) * coef local j = radius * math.cos(rads + angle) * scaleX + center.x local k = radius * math.sin(rads + angle) * scaleY + center.y vertices[i * 2 - 1] = j vertices[i * 2] = k end vertices[(segments + 2) * 2 - 1] = center.x vertices[(segments + 2) * 2] = center.y gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.TRIANGLE_FAN , 0, segments + 1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawQuadBezier(origin, control, destination, segments) if not lazy_init() then return end local vertexBuffer = { } local function initBuffer() local vertices = { } local i = 1 local t = 0.0 for i = 1, segments do vertices[2 * i - 1] = math.pow(1 - t,2) * origin.x + 2.0 * (1 - t) * t * control.x + t * t * destination.x vertices[2 * i] = math.pow(1 - t,2) * origin.y + 2.0 * (1 - t) * t * control.y + t * t * destination.y t = t + 1.0 / segments end vertices[2 * (segments + 1) - 1] = destination.x vertices[2 * (segments + 1)] = destination.y vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINE_STRIP , 0, segments + 1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawCubicBezier(origin, control1, control2, destination, segments) if not lazy_init then return end local vertexBuffer = { } local function initBuffer() local vertices = { } local t = 0 local i = 1 for i = 1, segments do vertices[2 * i - 1] = math.pow(1 - t,3) * origin.x + 3.0 * math.pow(1 - t, 2) * t * control1.x + 3.0 * (1 - t) * t * t * control2.x + t * t * t * destination.x vertices[2 * i] = math.pow(1 - t,3) * origin.y + 3.0 * math.pow(1 - t, 2) * t * control1.y + 3.0 * (1 - t) * t * t * control2.y + t * t * t * destination.y t = t + 1.0 / segments end vertices[2 * (segments + 1) - 1] = destination.x vertices[2 * (segments + 1)] = destination.y vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINE_STRIP , 0, segments + 1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end
mit
lcf8858/Sample_Lua
frameworks/cocos2d-x/cocos/scripting/lua-bindings/script/cocos2d/DrawPrimitives.lua
98
12024
local dp_initialized = false local dp_shader = nil local dp_colorLocation = -1 local dp_color = { 1.0, 1.0, 1.0, 1.0 } local dp_pointSizeLocation = -1 local dp_pointSize = 1.0 local SHADER_NAME_POSITION_U_COLOR = "ShaderPosition_uColor" local targetPlatform = cc.Application:getInstance():getTargetPlatform() local function lazy_init() if not dp_initialized then dp_shader = cc.ShaderCache:getInstance():getProgram(SHADER_NAME_POSITION_U_COLOR) --dp_shader:retain() if nil ~= dp_shader then dp_colorLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_color") dp_pointSizeLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_pointSize") dp_Initialized = true end end if nil == dp_shader then print("Error:dp_shader is nil!") return false end return true end local function setDrawProperty() gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION ) dp_shader:use() dp_shader:setUniformsForBuiltins() dp_shader:setUniformLocationWith4fv(dp_colorLocation, dp_color, 1) end function ccDrawInit() lazy_init() end function ccDrawFree() dp_initialized = false end function ccDrawColor4f(r,g,b,a) dp_color[1] = r dp_color[2] = g dp_color[3] = b dp_color[4] = a end function ccPointSize(pointSize) dp_pointSize = pointSize * cc.Director:getInstance():getContentScaleFactor() end function ccDrawColor4B(r,g,b,a) dp_color[1] = r / 255.0 dp_color[2] = g / 255.0 dp_color[3] = b / 255.0 dp_color[4] = a / 255.0 end function ccDrawPoint(point) if not lazy_init() then return end local vertexBuffer = { } local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) local vertices = { point.x,point.y} gl.bufferData(gl.ARRAY_BUFFER,2,vertices,gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize) gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.POINTS,0,1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawPoints(points,numOfPoint) if not lazy_init() then return end local vertexBuffer = {} local i = 1 local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = {} for i = 1, numOfPoint do vertices[2 * i - 1] = points[i].x vertices[2 * i] = points[i].y end gl.bufferData(gl.ARRAY_BUFFER, numOfPoint * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize) gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.POINTS,0,numOfPoint) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawLine(origin,destination) if not lazy_init() then return end local vertexBuffer = {} local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = { origin.x, origin.y, destination.x, destination.y} gl.bufferData(gl.ARRAY_BUFFER,4,vertices,gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINES ,0,2) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawPoly(points,numOfPoints,closePolygon) if not lazy_init() then return end local vertexBuffer = {} local i = 1 local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = {} for i = 1, numOfPoints do vertices[2 * i - 1] = points[i].x vertices[2 * i] = points[i].y end gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) if closePolygon then gl.drawArrays(gl.LINE_LOOP , 0, numOfPoints) else gl.drawArrays(gl.LINE_STRIP, 0, numOfPoints) end gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawSolidPoly(points,numOfPoints,color) if not lazy_init() then return end local vertexBuffer = {} local i = 1 local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = {} for i = 1, numOfPoints do vertices[2 * i - 1] = points[i].x vertices[2 * i] = points[i].y end gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION ) dp_shader:use() dp_shader:setUniformsForBuiltins() dp_shader:setUniformLocationWith4fv(dp_colorLocation, color, 1) gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.TRIANGLE_FAN , 0, numOfPoints) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawRect(origin,destination) ccDrawLine(CCPoint:__call(origin.x, origin.y), CCPoint:__call(destination.x, origin.y)) ccDrawLine(CCPoint:__call(destination.x, origin.y), CCPoint:__call(destination.x, destination.y)) ccDrawLine(CCPoint:__call(destination.x, destination.y), CCPoint:__call(origin.x, destination.y)) ccDrawLine(CCPoint:__call(origin.x, destination.y), CCPoint:__call(origin.x, origin.y)) end function ccDrawSolidRect( origin,destination,color ) local vertices = { origin, CCPoint:__call(destination.x, origin.y) , destination, CCPoint:__call(origin.x, destination.y) } ccDrawSolidPoly(vertices,4,color) end function ccDrawCircleScale( center, radius, angle, segments,drawLineToCenter,scaleX,scaleY) if not lazy_init() then return end local additionalSegment = 1 if drawLineToCenter then additionalSegment = additionalSegment + 1 end local vertexBuffer = { } local function initBuffer() local coef = 2.0 * math.pi / segments local i = 1 local vertices = {} vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) for i = 1, segments + 1 do local rads = (i - 1) * coef local j = radius * math.cos(rads + angle) * scaleX + center.x local k = radius * math.sin(rads + angle) * scaleY + center.y vertices[i * 2 - 1] = j vertices[i * 2] = k end vertices[(segments + 2) * 2 - 1] = center.x vertices[(segments + 2) * 2] = center.y gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINE_STRIP , 0, segments + additionalSegment) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawCircle(center, radius, angle, segments, drawLineToCenter) ccDrawCircleScale(center, radius, angle, segments, drawLineToCenter, 1.0, 1.0) end function ccDrawSolidCircle(center, radius, angle, segments,scaleX,scaleY) if not lazy_init() then return end local vertexBuffer = { } local function initBuffer() local coef = 2.0 * math.pi / segments local i = 1 local vertices = {} vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) for i = 1, segments + 1 do local rads = (i - 1) * coef local j = radius * math.cos(rads + angle) * scaleX + center.x local k = radius * math.sin(rads + angle) * scaleY + center.y vertices[i * 2 - 1] = j vertices[i * 2] = k end vertices[(segments + 2) * 2 - 1] = center.x vertices[(segments + 2) * 2] = center.y gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.TRIANGLE_FAN , 0, segments + 1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawQuadBezier(origin, control, destination, segments) if not lazy_init() then return end local vertexBuffer = { } local function initBuffer() local vertices = { } local i = 1 local t = 0.0 for i = 1, segments do vertices[2 * i - 1] = math.pow(1 - t,2) * origin.x + 2.0 * (1 - t) * t * control.x + t * t * destination.x vertices[2 * i] = math.pow(1 - t,2) * origin.y + 2.0 * (1 - t) * t * control.y + t * t * destination.y t = t + 1.0 / segments end vertices[2 * (segments + 1) - 1] = destination.x vertices[2 * (segments + 1)] = destination.y vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINE_STRIP , 0, segments + 1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawCubicBezier(origin, control1, control2, destination, segments) if not lazy_init then return end local vertexBuffer = { } local function initBuffer() local vertices = { } local t = 0 local i = 1 for i = 1, segments do vertices[2 * i - 1] = math.pow(1 - t,3) * origin.x + 3.0 * math.pow(1 - t, 2) * t * control1.x + 3.0 * (1 - t) * t * t * control2.x + t * t * t * destination.x vertices[2 * i] = math.pow(1 - t,3) * origin.y + 3.0 * math.pow(1 - t, 2) * t * control1.y + 3.0 * (1 - t) * t * t * control2.y + t * t * t * destination.y t = t + 1.0 / segments end vertices[2 * (segments + 1) - 1] = destination.x vertices[2 * (segments + 1)] = destination.y vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINE_STRIP , 0, segments + 1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end
mit
Colettechan/darkstar
scripts/zones/Tavnazian_Safehold/npcs/Enaremand.lua
13
1062
----------------------------------- -- Area: Tavnazian Safehold -- NPC: Enaremand -- Type: Standard NPC -- @zone: 26 -- @pos 95.962 -42.003 51.613 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0219); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
lcf8858/Sample_Lua
frameworks/cocos2d-x/tests/lua-tests/src/RenderTextureTest/RenderTextureTest.lua
15
17966
-- Test #1 by Jason Booth (slipster216) -- Test #3 by David Deaco (ddeaco) --/** -- * Impelmentation of RenderTextureSave --*/ local function RenderTextureSave() local ret = createTestLayer("Touch the screen", "Press 'Save Image' to create an snapshot of the render texture") local s = cc.Director:getInstance():getWinSize() local target = nil local counter = 0 local brushes = {} local function clearImage(tag, pSender) target:clear(math.random(), math.random(), math.random(), math.random()) end local function saveImage(tag, pSender) local png = string.format("image-%d.png", counter) local jpg = string.format("image-%d.jpg", counter) target:saveToFile(png, cc.IMAGE_FORMAT_PNG) target:saveToFile(jpg, cc.IMAGE_FORMAT_JPEG) local pImage = target:newImage() local tex = cc.Director:getInstance():getTextureCache():addUIImage(pImage, png) pImage:release() local sprite = cc.Sprite:createWithTexture(tex) sprite:setScale(0.3) ret:addChild(sprite) sprite:setPosition(cc.p(40, 40)) sprite:setRotation(counter * 3) cclog("Image saved %s and %s", png, jpg) counter = counter + 1 end local function onNodeEvent(event) if event == "exit" then target:release() cc.Director:getInstance():getTextureCache():removeUnusedTextures() end end ret:registerScriptHandler(onNodeEvent) -- create a render texture, this is what we are going to draw into target = cc.RenderTexture:create(s.width, s.height, cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888) target:retain() target:setPosition(cc.p(s.width / 2, s.height / 2)) -- note that the render texture is a cc.Node, and contains a sprite of its texture for convience, -- so we can just parent it to the scene like any other cc.Node ret:addChild(target, -1) local function onTouchesMoved(touches, event) local start = touches[1]:getLocation() local ended = touches[1]:getPreviousLocation() target:begin() local distance = cc.pGetDistance(start, ended) if distance > 1 then brushes = {} local d = distance local i = 0 for i = 0,d -1 do -- create a brush image to draw into the texture with local sprite = cc.Sprite:create("Images/fire.png") sprite:setColor(cc.c3b(255, 0, 0)) sprite:setOpacity(20) brushes[i + 1] = sprite end for i = 0,d -1 do local difx = ended.x - start.x local dify = ended.y - start.y local delta = i / distance brushes[i + 1]:setPosition(cc.p(start.x + (difx * delta), start.y + (dify * delta))) brushes[i + 1]:setRotation(math.random(0, 359)) local r = math.random(0, 49) / 50.0 + 0.25 brushes[i + 1]:setScale(r) -- Use cc.RANDOM_0_1() will cause error when loading libtests.so on android, I don't know why. brushes[i + 1]:setColor(cc.c3b(math.random(0, 126) + 128, 255, 255)) -- Call visit to draw the brush, don't call draw.. brushes[i + 1]:visit() end end -- finish drawing and return context back to the screen target:endToLua() end local listener = cc.EventListenerTouchAllAtOnce:create() listener:registerScriptHandler(onTouchesMoved,cc.Handler.EVENT_TOUCHES_MOVED ) local eventDispatcher = ret:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(listener, ret) -- Save Image menu cc.MenuItemFont:setFontSize(16) local item1 = cc.MenuItemFont:create("Save Image") item1:registerScriptTapHandler(saveImage) local item2 = cc.MenuItemFont:create("Clear") item2:registerScriptTapHandler(clearImage) local menu = cc.Menu:create(item1, item2) ret:addChild(menu) menu:alignItemsVertically() menu:setPosition(cc.p(VisibleRect:rightTop().x - 80, VisibleRect:rightTop().y - 30)) return ret end --/** -- * Impelmentation of RenderTextureIssue937 --*/ -- local function RenderTextureIssue937() -- /* -- * 1 2 -- * A: A1 A2 -- * -- * B: B1 B2 -- * -- * A1: premulti sprite -- * A2: premulti render -- * -- * B1: non-premulti sprite -- * B2: non-premulti render -- */ -- local background = cc.LayerColor:create(cc.c4b(200,200,200,255)) -- addChild(background) -- local spr_premulti = cc.Sprite:create("Images/fire.png") -- spr_premulti:setPosition(cc.p(16,48)) -- local spr_nonpremulti = cc.Sprite:create("Images/fire.png") -- spr_nonpremulti:setPosition(cc.p(16,16)) -- /* A2 & B2 setup */ -- local rend = cc.RenderTexture:create(32, 64, cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888) -- if (NULL == rend) -- return -- end -- -- It's possible to modify the RenderTexture blending function by -- -- [[rend sprite] setBlendFunc:(BlendFunc) GL_ONE, GL_ONE_MINUS_SRC_ALPHAend] -- rend:begin() -- spr_premulti:visit() -- spr_nonpremulti:visit() -- rend:end() -- local s = cc.Director:getInstance():getWinSize() -- --/* A1: setup */ -- spr_premulti:setPosition(cc.p(s.width/2-16, s.height/2+16)) -- --/* B1: setup */ -- spr_nonpremulti:setPosition(cc.p(s.width/2-16, s.height/2-16)) -- rend:setPosition(cc.p(s.width/2+16, s.height/2)) -- addChild(spr_nonpremulti) -- addChild(spr_premulti) -- addChild(rend) -- end -- local function title() -- return "Testing issue #937" -- end -- local function subtitle() -- return "All images should be equal..." -- end -- local function runThisTest() -- local pLayer = nextTestCase() -- addChild(pLayer) -- cc.Director:getInstance():replaceScene(this) -- end -- --/** -- -- * Impelmentation of RenderTextureZbuffer -- --*/ -- local function RenderTextureZbuffer() -- this:setTouchEnabled(true) -- local size = cc.Director:getInstance():getWinSize() -- local label = cc.LabelTTF:create("vertexZ = 50", "Marker Felt", 64) -- label:setPosition(cc.p(size.width / 2, size.height * 0.25)) -- this:addChild(label) -- local label2 = cc.LabelTTF:create("vertexZ = 0", "Marker Felt", 64) -- label2:setPosition(cc.p(size.width / 2, size.height * 0.5)) -- this:addChild(label2) -- local label3 = cc.LabelTTF:create("vertexZ = -50", "Marker Felt", 64) -- label3:setPosition(cc.p(size.width / 2, size.height * 0.75)) -- this:addChild(label3) -- label:setVertexZ(50) -- label2:setVertexZ(0) -- label3:setVertexZ(-50) -- cc.SpriteFrameCache:getInstance():addSpriteFramesWithFile("Images/bugs/circle.plist") -- mgr = cc.SpriteBatchNode:create("Images/bugs/circle.png", 9) -- this:addChild(mgr) -- sp1 = cc.Sprite:createWithSpriteFrameName("circle.png") -- sp2 = cc.Sprite:createWithSpriteFrameName("circle.png") -- sp3 = cc.Sprite:createWithSpriteFrameName("circle.png") -- sp4 = cc.Sprite:createWithSpriteFrameName("circle.png") -- sp5 = cc.Sprite:createWithSpriteFrameName("circle.png") -- sp6 = cc.Sprite:createWithSpriteFrameName("circle.png") -- sp7 = cc.Sprite:createWithSpriteFrameName("circle.png") -- sp8 = cc.Sprite:createWithSpriteFrameName("circle.png") -- sp9 = cc.Sprite:createWithSpriteFrameName("circle.png") -- mgr:addChild(sp1, 9) -- mgr:addChild(sp2, 8) -- mgr:addChild(sp3, 7) -- mgr:addChild(sp4, 6) -- mgr:addChild(sp5, 5) -- mgr:addChild(sp6, 4) -- mgr:addChild(sp7, 3) -- mgr:addChild(sp8, 2) -- mgr:addChild(sp9, 1) -- sp1:setVertexZ(400) -- sp2:setVertexZ(300) -- sp3:setVertexZ(200) -- sp4:setVertexZ(100) -- sp5:setVertexZ(0) -- sp6:setVertexZ(-100) -- sp7:setVertexZ(-200) -- sp8:setVertexZ(-300) -- sp9:setVertexZ(-400) -- sp9:setScale(2) -- sp9:setColor(cc.c3b::YELLOW) -- end -- local function title() -- return "Testing Z Buffer in Render Texture" -- end -- local function subtitle() -- return "Touch screen. It should be green" -- end -- local function ccTouchesBegan(cocos2d:cc.Set *touches, cocos2d:cc.Event *event) -- cc.SetIterator iter -- cc.Touch *touch -- for (iter = touches:begin() iter != touches:end() ++iter) -- touch = (cc.Touch *)(*iter) -- local location = touch:getLocation() -- sp1:setPosition(location) -- sp2:setPosition(location) -- sp3:setPosition(location) -- sp4:setPosition(location) -- sp5:setPosition(location) -- sp6:setPosition(location) -- sp7:setPosition(location) -- sp8:setPosition(location) -- sp9:setPosition(location) -- end -- end -- local function ccTouchesMoved(cc.const std::vector<Touch*>& touches, cc.Event* event) -- cc.SetIterator iter -- cc.Touch *touch -- for (iter = touches:begin() iter != touches:end() ++iter) -- touch = (cc.Touch *)(*iter) -- local location = touch:getLocation() -- sp1:setPosition(location) -- sp2:setPosition(location) -- sp3:setPosition(location) -- sp4:setPosition(location) -- sp5:setPosition(location) -- sp6:setPosition(location) -- sp7:setPosition(location) -- sp8:setPosition(location) -- sp9:setPosition(location) -- end -- end -- local function ccTouchesEnded(cc.const std::vector<Touch*>& touches, cc.Event* event) -- this:renderScreenShot() -- end -- local function renderScreenShot() -- local texture = cc.RenderTexture:create(512, 512) -- if (NULL == texture) -- return -- end -- texture:setAnchorPoint(cc.p(0, 0)) -- texture:begin() -- this:visit() -- texture:end() -- local sprite = cc.Sprite:createWithTexture(texture:getSprite():getTexture()) -- sprite:setPosition(cc.p(256, 256)) -- sprite:setOpacity(182) -- sprite:setFlipY(1) -- this:addChild(sprite, 999999) -- sprite:setColor(cc.c3b::GREEN) -- sprite:runAction(cc.Sequence:create(cc.FadeTo:create(2, 0), -- cc.Hide:create(), -- NULL)) -- end -- -- RenderTextureTestDepthStencil -- local function RenderTextureTestDepthStencil() -- local s = cc.Director:getInstance():getWinSize() -- local sprite = cc.Sprite:create("Images/fire.png") -- sprite:setPosition(cc.p(s.width * 0.25, 0)) -- sprite:setScale(10) -- local rend = cc.RenderTexture:create(s.width, s.height, kcc.Texture2DPixelFormat_RGBA4444, GL_DEPTH24_STENCIL8) -- glStencilMask(0xFF) -- rend:beginWithClear(0, 0, 0, 0, 0, 0) -- --! mark sprite quad into stencil buffer -- glEnable(GL_STENCIL_TEST) -- glStencilFunc(GL_ALWAYS, 1, 0xFF) -- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE) -- glColorMask(0, 0, 0, 1) -- sprite:visit() -- --! move sprite half width and height, and draw only where not marked -- sprite:setPosition(cc.p__add(sprite:getPosition(), cc.p__mul(cc.p(sprite:getContentSize().width * sprite:getScale(), sprite:getContentSize().height * sprite:getScale()), 0.5))) -- glStencilFunc(GL_NOTEQUAL, 1, 0xFF) -- glColorMask(1, 1, 1, 1) -- sprite:visit() -- rend:end() -- glDisable(GL_STENCIL_TEST) -- rend:setPosition(cc.p(s.width * 0.5, s.height * 0.5)) -- this:addChild(rend) -- end -- local function title() -- return "Testing depthStencil attachment" -- end -- local function subtitle() -- return "Circle should be missing 1/4 of its region" -- end -- -- RenderTextureTest -- local function RenderTextureTargetNode() -- /* -- * 1 2 -- * A: A1 A2 -- * -- * B: B1 B2 -- * -- * A1: premulti sprite -- * A2: premulti render -- * -- * B1: non-premulti sprite -- * B2: non-premulti render -- */ -- local background = cc.LayerColor:create(cc.c4b(40,40,40,255)) -- addChild(background) -- -- sprite 1 -- sprite1 = cc.Sprite:create("Images/fire.png") -- -- sprite 2 -- sprite2 = cc.Sprite:create("Images/fire_rgba8888.pvr") -- local s = cc.Director:getInstance():getWinSize() -- /* Create the render texture */ -- local renderTexture = cc.RenderTexture:create(s.width, s.height, kcc.Texture2DPixelFormat_RGBA4444) -- this:renderTexture = renderTexture -- renderTexture:setPosition(cc.p(s.width/2, s.height/2)) -- renderTexture:setScale(2.0) -- /* add the sprites to the render texture */ -- renderTexture:addChild(sprite1) -- renderTexture:addChild(sprite2) -- renderTexture:setClearColor(cc.c4f(0, 0, 0, 0)) -- renderTexture:setClearFlags(GL_COLOR_BUFFER_BIT) -- /* add the render texture to the scene */ -- addChild(renderTexture) -- renderTexture:setAutoDraw(true) -- scheduleUpdate() -- -- Toggle clear on / off -- local item = cc.MenuItemFont:create("Clear On/Off", this, menu_selector(RenderTextureTargetNode:touched)) -- local menu = cc.Menu:create(item, NULL) -- addChild(menu) -- menu:setPosition(cc.p(s.width/2, s.height/2)) -- end -- local function touched(cc.Object* sender) -- if (renderTexture:getClearFlags() == 0) -- renderTexture:setClearFlags(GL_COLOR_BUFFER_BIT) -- end -- else -- renderTexture:setClearFlags(0) -- renderTexture:setClearColor(cc.c4f( cc.RANDOM_0_1(), cc.RANDOM_0_1(), cc.RANDOM_0_1(), 1)) -- end -- end -- local function update(float dt) -- static float time = 0 -- float r = 80 -- sprite1:setPosition(cc.p(cosf(time * 2) * r, sinf(time * 2) * r)) -- sprite2:setPosition(cc.p(sinf(time * 2) * r, cosf(time * 2) * r)) -- time += dt -- end -- local function title() -- return "Testing Render Target Node" -- end -- local function subtitle() -- return "Sprites should be equal and move with each frame" -- end -- -- SpriteRenderTextureBug -- local function SimpleSprite() : rt(nullptr) {} -- local function SimpleSprite* SpriteRenderTextureBug:SimpleSprite:create(const char* filename, const cc.rect &rect) -- SimpleSprite *sprite = new SimpleSprite() -- if (sprite && sprite:initWithFile(filename, rect)) -- sprite:autorelease() -- end -- else -- cc._SAFE_DELETE(sprite) -- end -- return sprite -- end -- local function SimpleSprite:draw() -- if (rt == NULL) -- local s = cc.Director:getInstance():getWinSize() -- rt = new cc.RenderTexture() -- rt:initWithWidthAndHeight(s.width, s.height, cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888) -- end -- rt:beginWithClear(0.0, 0.0, 0.0, 1.0) -- rt:end() -- cc._NODE_DRAW_SETUP() -- BlendFunc blend = getBlendFunc() -- ccGLBlendFunc(blend.src, blend.dst) -- ccGLBindTexture2D(getTexture():getName()) -- -- -- -- Attributes -- -- -- ccGLEnableVertexAttribs(kcc.VertexAttribFlag_PosColorTex) -- #define kQuadSize sizeof(m_sQuad.bl) -- long offset = (long)&m_sQuad -- -- vertex -- int diff = offsetof( V3F_C4B_T2F, vertices) -- glVertexAttribPointer(kcc.VertexAttrib_Position, 3, GL_FLOAT, GL_FALSE, kQuadSize, (void*) (offset + diff)) -- -- texCoods -- diff = offsetof( V3F_C4B_T2F, texCoords) -- glVertexAttribPointer(kcc.VertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, kQuadSize, (void*)(offset + diff)) -- -- color -- diff = offsetof( V3F_C4B_T2F, colors) -- glVertexAttribPointer(kcc.VertexAttrib_Color, 4, GL_UNSIGNED_BYTE, GL_TRUE, kQuadSize, (void*)(offset + diff)) -- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4) -- end -- local function SpriteRenderTextureBug() -- setTouchEnabled(true) -- local s = cc.Director:getInstance():getWinSize() -- addNewSpriteWithCoords(cc.p(s.width/2, s.height/2)) -- end -- local function SimpleSprite* SpriteRenderTextureBug:addNewSpriteWithCoords(const cc.p& p) -- int idx = cc.RANDOM_0_1() * 1400 / 100 -- int x = (idx%5) * 85 -- int y = (idx/5) * 121 -- SpriteRenderTextureBug:SimpleSprite *sprite = SpriteRenderTextureBug:SimpleSprite:create("Images/grossini_dance_atlas.png", -- cc.rect(x,y,85,121)) -- addChild(sprite) -- sprite:setPosition(p) -- local action = NULL -- float rd = cc.RANDOM_0_1() -- if (rd < 0.20) -- action = cc.ScaleBy:create(3, 2) -- else if (rd < 0.40) -- action = cc.RotateBy:create(3, 360) -- else if (rd < 0.60) -- action = cc.Blink:create(1, 3) -- else if (rd < 0.8 ) -- action = cc.TintBy:create(2, 0, -255, -255) -- else -- action = cc.FadeOut:create(2) -- local action_back = action:reverse() -- local seq = cc.Sequence:create(action, action_back, NULL) -- sprite:runAction(cc.RepeatForever:create(seq)) -- --return sprite -- return NULL -- end -- local function ccTouchesEnded(cc.const std::vector<Touch*>& touches, cc.Event* event) -- cc.SetIterator iter = touches:begin() -- for( iter != touches:end() ++iter) -- local location = ((cc.Touch*)(*iter)):getLocation() -- addNewSpriteWithCoords(location) -- end -- end -- local function title() -- return "SpriteRenderTextureBug" -- end -- local function subtitle() -- return "Touch the screen. Sprite should appear on under the touch" -- end function RenderTextureTestMain() cclog("RenderTextureTestMain") Helper.index = 1 local scene = cc.Scene:create() Helper.createFunctionTable = { RenderTextureSave, -- RenderTextureIssue937, -- RenderTextureZbuffer, -- RenderTextureTestDepthStencil, -- RenderTextureTargetNode, -- SpriteRenderTextureBug } scene:addChild(RenderTextureSave()) scene:addChild(CreateBackMenuItem()) return scene end
mit
Vadavim/jsr-darkstar
scripts/globals/items/magma_steak_+1.lua
18
1597
----------------------------------------- -- ID: 6072 -- Item: Magma Steak +1 -- Food Effect: 240 Min, All Races ----------------------------------------- -- Strength +9 -- Attack +24% Cap 185 -- Ranged Attack +24% Cap 185 -- Vermin Killer +6 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,6072); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 9); target:addMod(MOD_FOOD_ATTP, 24); target:addMod(MOD_FOOD_ATT_CAP, 185); target:addMod(MOD_FOOD_RATTP, 24); target:addMod(MOD_FOOD_RATT_CAP, 185); target:addMod(MOD_VERMIN_KILLER, 6); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 9); target:delMod(MOD_FOOD_ATTP, 24); target:delMod(MOD_FOOD_ATT_CAP, 185); target:delMod(MOD_FOOD_RATTP, 24); target:delMod(MOD_FOOD_RATT_CAP, 185); target:delMod(MOD_VERMIN_KILLER, 6); end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/weaponskills/bora_axe.lua
1
2053
----------------------------------- -- Bora Axe -- Axe weapon skill -- Skill level: 290 -- Delivers a single-hit ranged attack at a maximum distance of 15.7'. Chance of binding varies with TP -- Bind doesn't always break from hitting mob. -- This Weapon Skill's first hit params.ftp is duplicated for all additional hits -- Not natively available to RNG -- Aligned with the ?? Gorget. -- Element: Ice -- Modifiers: DEX 60% -- http://wiki.bluegartr.com/bg/Bora_Axe -- 100%TP 200%TP 300%TP -- 1.0 1.0 1.0 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/magic"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.numHits = 1; params.ftp100 = 1.0; params.ftp200 = 1.0; params.ftp300 = 1.0; params.str_wsc = 0.0; params.dex_wsc = 0.6; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 2; params.ele = ELE_ICE; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 1; params.ftp200 = 1.75; params.ftp300 = 2.5; params.agi_wsc = 1.0; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params); local resist = applyResistanceWeaponskill(player, target, params, tp, ELE_ICE, SKILL_AXE); if (damage > 0 and resist >= 0.25) then target:addStatusEffect(EFFECT_BIND, 1, 0, 30); target:setPendingMessage(277, EFFECT_BIND); target:addStatusEffect(EFFECT_AGI_DOWN, 25, 0, fTP(tp, 60, 120, 240)); target:setPendingMessage(278, EFFECT_AGI_DOWN); end return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
darklost/quick-ng
quick/framework/transition.lua
20
19757
--[[ Copyright (c) 2011-2014 chukong-inc.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] -------------------------------- -- @module transition --[[-- 为图像创造效果 ]] local transition = {} local ACTION_EASING = {} ACTION_EASING["BACKIN"] = {cc.EaseBackIn, 1} ACTION_EASING["BACKINOUT"] = {cc.EaseBackInOut, 1} ACTION_EASING["BACKOUT"] = {cc.EaseBackOut, 1} ACTION_EASING["BOUNCE"] = {cc.EaseBounce, 1} ACTION_EASING["BOUNCEIN"] = {cc.EaseBounceIn, 1} ACTION_EASING["BOUNCEINOUT"] = {cc.EaseBounceInOut, 1} ACTION_EASING["BOUNCEOUT"] = {cc.EaseBounceOut, 1} ACTION_EASING["ELASTIC"] = {cc.EaseElastic, 2, 0.3} ACTION_EASING["ELASTICIN"] = {cc.EaseElasticIn, 2, 0.3} ACTION_EASING["ELASTICINOUT"] = {cc.EaseElasticInOut, 2, 0.3} ACTION_EASING["ELASTICOUT"] = {cc.EaseElasticOut, 2, 0.3} ACTION_EASING["EXPONENTIALIN"] = {cc.EaseExponentialIn, 1} ACTION_EASING["EXPONENTIALINOUT"] = {cc.EaseExponentialInOut, 1} ACTION_EASING["EXPONENTIALOUT"] = {cc.EaseExponentialOut, 1} ACTION_EASING["IN"] = {cc.EaseIn, 2, 1} ACTION_EASING["INOUT"] = {cc.EaseInOut, 2, 1} ACTION_EASING["OUT"] = {cc.EaseOut, 2, 1} ACTION_EASING["RATEACTION"] = {cc.EaseRateAction, 2, 1} ACTION_EASING["SINEIN"] = {cc.EaseSineIn, 1} ACTION_EASING["SINEINOUT"] = {cc.EaseSineInOut, 1} ACTION_EASING["SINEOUT"] = {cc.EaseSineOut, 1} local actionManager = cc.Director:getInstance():getActionManager() -- start -- -------------------------------- -- 创建一个缓动效果 -- @function [parent=#transition] newEasing -- @param Action action 动作对象 -- @param string easingName 缓冲效果的名字, 具体参考 transition.execute() 方法 -- @param mixed more 创建缓冲效果的参数 -- @return mixed#mixed ret (return value: mixed) 结果 -- end -- function transition.newEasing(action, easingName, more) local key = string.upper(tostring(easingName)) if string.sub(key, 1, 6) == "CCEASE" then key = string.sub(key, 7) end local easing if ACTION_EASING[key] then local cls, count, default = unpack(ACTION_EASING[key]) if count == 2 then easing = cls:create(action, more or default) else easing = cls:create(action) end end return easing or action end -- start -- -------------------------------- -- 创建一个动作效果 -- @function [parent=#transition] create -- @param Action action 动作对象 -- @param table args 参数表格对象 -- @return mixed#mixed ret (return value: mixed) 结果 -- end -- function transition.create(action, args) args = checktable(args) if args.easing then if type(args.easing) == "table" then action = transition.newEasing(action, unpack(args.easing)) else action = transition.newEasing(action, args.easing) end end local actions = {} local delay = checknumber(args.delay) if delay > 0 then actions[#actions + 1] = cc.DelayTime:create(delay) end actions[#actions + 1] = action local onComplete = args.onComplete if type(onComplete) ~= "function" then onComplete = nil end if onComplete then actions[#actions + 1] = cc.CallFunc:create(onComplete) end if #actions > 1 then return transition.sequence(actions) else return actions[1] end end -- start -- -------------------------------- -- 执行一个动作效果 -- @function [parent=#transition] execute -- @param cc.Node target 显示对象 -- @param Action action 动作对象 -- @param table args 参数表格对象 -- @return mixed#mixed ret (return value: mixed) 结果 --[[-- 执行一个动作效果 ~~~ lua -- 等待 1.0 后开始移动对象 -- 耗时 1.5 秒,将对象移动到屏幕中央 -- 移动使用 backout 缓动效果 -- 移动结束后执行函数,显示 move completed transition.execute(sprite, MoveTo:create(1.5, cc.p(display.cx, display.cy)), { delay = 1.0, easing = "backout", onComplete = function() print("move completed") end, }) ~~~ transition.execute() 是一个强大的工具,可以为原本单一的动作添加各种附加特性。 transition.execute() 的参数表格支持下列参数: - delay: 等待多长时间后开始执行动作 - easing: 缓动效果的名字及可选的附加参数,效果名字不区分大小写 - onComplete: 动作执行完成后要调用的函数 - time: 执行动作需要的时间 transition.execute() 支持的缓动效果: - backIn - backInOut - backOut - bounce - bounceIn - bounceInOut - bounceOut - elastic, 附加参数默认为 0.3 - elasticIn, 附加参数默认为 0.3 - elasticInOut, 附加参数默认为 0.3 - elasticOut, 附加参数默认为 0.3 - exponentialIn, 附加参数默认为 1.0 - exponentialInOut, 附加参数默认为 1.0 - exponentialOut, 附加参数默认为 1.0 - In, 附加参数默认为 1.0 - InOut, 附加参数默认为 1.0 - Out, 附加参数默认为 1.0 - rateaction, 附加参数默认为 1.0 - sineIn - sineInOut - sineOut ]] -- end -- function transition.execute(target, action, args) assert(not tolua.isnull(target), "transition.execute() - target is not cc.Node") local action = transition.create(action, args) target:runAction(action) return action end -- start -- -------------------------------- -- 将显示对象旋转到指定角度,并返回 Action 动作对象。 -- @function [parent=#transition] rotateTo -- @param cc.Node target 显示对象 -- @param table args 参数表格对象 -- @return mixed#mixed ret (return value: mixed) 结果 --[[-- 将显示对象旋转到指定角度,并返回 Action 动作对象。 ~~~ lua -- 耗时 0.5 秒将 sprite 旋转到 180 度 transition.rotateTo(sprite, {rotate = 180, time = 0.5}) ~~~ ]] -- end -- function transition.rotateTo(target, args) assert(not tolua.isnull(target), "transition.rotateTo() - target is not cc.Node") -- local rotation = args.rotate local action = cc.RotateTo:create(args.time, args.rotate) return transition.execute(target, action, args) end -- start -- -------------------------------- -- 将显示对象移动到指定位置,并返回 Action 动作对象。 -- @function [parent=#transition] moveTo -- @param cc.Node target 显示对象 -- @param table args 参数表格对象 -- @return mixed#mixed ret (return value: mixed) 结果 --[[-- 将显示对象移动到指定位置,并返回 Action 动作对象。 ~~~ lua -- 移动到屏幕中心 transition.moveTo(sprite, {x = display.cx, y = display.cy, time = 1.5}) -- 移动到屏幕左边,不改变 y transition.moveTo(sprite, {x = display.left, time = 1.5}) -- 移动到屏幕底部,不改变 x transition.moveTo(sprite, {y = display.bottom, time = 1.5}) ~~~ ]] -- end -- function transition.moveTo(target, args) assert(not tolua.isnull(target), "transition.moveTo() - target is not cc.Node") local tx, ty = target:getPosition() local x = args.x or tx local y = args.y or ty local action = cc.MoveTo:create(args.time, cc.p(x, y)) return transition.execute(target, action, args) end -- start -- -------------------------------- -- 将显示对象移动一定距离,并返回 Action 动作对象。 -- @function [parent=#transition] moveBy -- @param cc.Node target 显示对象 -- @param table args 参数表格对象 -- @return mixed#mixed ret (return value: mixed) 结果 --[[-- 将显示对象移动一定距离,并返回 Action 动作对象。 ~~~ lua -- 向右移动 100 点,向上移动 100 点 transition.moveBy(sprite, {x = 100, y = 100, time = 1.5}) -- 向左移动 100 点,不改变 y transition.moveBy(sprite, {x = -100, time = 1.5}) -- 向下移动 100 点,不改变 x transition.moveBy(sprite, {y = -100, time = 1.5}) ~~~ ]] -- end -- function transition.moveBy(target, args) assert(not tolua.isnull(target), "transition.moveBy() - target is not cc.Node") local x = args.x or 0 local y = args.y or 0 local action = cc.MoveBy:create(args.time, cc.p(x, y)) return transition.execute(target, action, args) end -- start -- -------------------------------- -- 淡入显示对象,并返回 Action 动作对象。 -- @function [parent=#transition] fadeIn -- @param cc.Node target 显示对象 -- @param table args 参数表格对象 -- @return mixed#mixed ret (return value: mixed) 结果 --[[-- 淡入显示对象,并返回 Action 动作对象。 fadeIn 操作会首先将对象的透明度设置为 0(0%,完全透明),然后再逐步增加为 255(100%,完全不透明)。 如果不希望改变对象当前的透明度,应该用 fadeTo()。 ~~~ lua action = transition.fadeIn(sprite, {time = 1.5}) ~~~ ]] -- end -- function transition.fadeIn(target, args) assert(not tolua.isnull(target), "transition.fadeIn() - target is not cc.Node") local action = cc.FadeIn:create(args.time) return transition.execute(target, action, args) end -- start -- -------------------------------- -- 淡出显示对象,并返回 Action 动作对象。 -- @function [parent=#transition] fadeOut -- @param cc.Node target 显示对象 -- @param table args 参数表格对象 -- @return mixed#mixed ret (return value: mixed) 结果 --[[-- 淡出显示对象,并返回 Action 动作对象。 fadeOut 操作会首先将对象的透明度设置为 255(100%,完全不透明),然后再逐步减少为 0(0%,完全透明)。 如果不希望改变对象当前的透明度,应该用 fadeTo()。 ~~~ lua action = transition.fadeOut(sprite, {time = 1.5}) ~~~ ]] -- end -- function transition.fadeOut(target, args) assert(not tolua.isnull(target), "transition.fadeOut() - target is not cc.Node") local action = cc.FadeOut:create(args.time) return transition.execute(target, action, args) end -- start -- -------------------------------- -- 将显示对象的透明度改变为指定值,并返回 Action 动作对象。 -- @function [parent=#transition] fadeTo -- @param cc.Node target 显示对象 -- @param table args 参数表格对象 -- @return mixed#mixed ret (return value: mixed) 结果 --[[-- 将显示对象的透明度改变为指定值,并返回 Action 动作对象。 ~~~ lua -- 不管显示对象当前的透明度是多少,最终设置为 128 transition.fadeTo(sprite, {opacity = 128, time = 1.5}) ~~~ ]] -- end -- function transition.fadeTo(target, args) assert(not tolua.isnull(target), "transition.fadeTo() - target is not cc.Node") local opacity = checkint(args.opacity) if opacity < 0 then opacity = 0 elseif opacity > 255 then opacity = 255 end local action = cc.FadeTo:create(args.time, opacity) return transition.execute(target, action, args) end -- start -- -------------------------------- -- 将显示对象缩放到指定比例,并返回 Action 动作对象。 -- @function [parent=#transition] scaleTo -- @param cc.Node target 显示对象 -- @param table args 参数表格对象 -- @return mixed#mixed ret (return value: mixed) 结果 --[[-- 将显示对象缩放到指定比例,并返回 Action 动作对象。 ~~~ lua -- 整体缩放为 50% transition.scaleTo(sprite, {scale = 0.5, time = 1.5}) -- 单独水平缩放 transition.scaleTo(sprite, {scaleX = 0.5, time = 1.5}) -- 单独垂直缩放 transition.scaleTo(sprite, {scaleY = 0.5, time = 1.5}) ~~~ ]] -- end -- function transition.scaleTo(target, args) assert(not tolua.isnull(target), "transition.scaleTo() - target is not cc.Node") local action if args.scale then action = cc.ScaleTo:create(checknumber(args.time), checknumber(args.scale)) elseif args.scaleX or args.scaleY then local scaleX, scaleY if args.scaleX then scaleX = checknumber(args.scaleX) else scaleX = target:getScaleX() end if args.scaleY then scaleY = checknumber(args.scaleY) else scaleY = target:getScaleY() end action = cc.ScaleTo:create(checknumber(args.time), scaleX, scaleY) end return transition.execute(target, action, args) end -- start -- -------------------------------- -- 创建一个动作序列对象。 -- @function [parent=#transition] sequence -- @param table args 动作的表格对象 -- @return Sequence#Sequence ret (return value: cc.Sequence) 动作序列对象 --[[-- 创建一个动作序列对象。 ~~~ lua local sequence = transition.sequence({ cc.MoveTo:create(0.5, cc.p(display.cx, display.cy)), cc.FadeOut:create(0.2), cc.DelayTime:create(0.5), cc.FadeIn:create(0.3), }) sprite:runAction(sequence) ~~~ ]] -- end -- function transition.sequence(actions) if #actions < 1 then return end if #actions < 2 then return actions[1] end local prev = actions[1] for i = 2, #actions do prev = cc.Sequence:create(prev, actions[i]) end return prev end -- start -- -------------------------------- -- 在显示对象上播放一次动画,并返回 Action 动作对象。 -- @function [parent=#transition] playAnimationOnce -- @param cc.Node target 显示对象 -- @param cc.Node animation 动作对象 -- @param boolean removeWhenFinished 播放完成后删除显示对象 -- @param function onComplete 播放完成后要执行的函数 -- @param number delay 播放前等待的时间 -- @return table#table ret (return value: table) 动作表格对象 --[[-- 在显示对象上播放一次动画,并返回 Action 动作对象。 ~~~ lua local frames = display.newFrames("Walk%04d.png", 1, 20) local animation = display.newAnimation(frames, 0.5 / 20) -- 0.5s play 20 frames transition.playAnimationOnce(sprite, animation) ~~~ 还可以用 Sprite 对象的 playAnimationOnce() 方法来直接播放动画: ~~~ lua local frames = display.newFrames("Walk%04d.png", 1, 20) local animation = display.newAnimation(frames, 0.5 / 20) -- 0.5s play 20 frames sprite:playAnimationOnce(animation) ~~~ playAnimationOnce() 提供了丰富的功能,例如在动画播放完成后就删除用于播放动画的 Sprite 对象。例如一个爆炸效果: ~~~ lua local frames = display.newFrames("Boom%04d.png", 1, 8) local boom = display.newSprite(frames[1]) -- playAnimationOnce() 第二个参数为 true 表示动画播放完后删除 boom 这个 Sprite 对象 -- 这样爆炸动画播放完毕,就自动清理了不需要的显示对象 boom:playAnimationOnce(display.newAnimation(frames, 0.3/ 8), true) ~~~ 此外,playAnimationOnce() 还允许在动画播放完成后执行一个指定的函数,以及播放动画前等待一段时间。合理运用这些功能,可以大大简化我们的游戏代码。 ]] -- end -- function transition.playAnimationOnce(target, animation, removeWhenFinished, onComplete, delay) local actions = {} if type(delay) == "number" and delay > 0 then target:setVisible(false) actions[#actions + 1] = cc.DelayTime:create(delay) actions[#actions + 1] = cc.Show:create() end actions[#actions + 1] = cc.Animate:create(animation) if removeWhenFinished then actions[#actions + 1] = cc.RemoveSelf:create() end if onComplete then actions[#actions + 1] = cc.CallFunc:create(onComplete) end local action if #actions > 1 then action = transition.sequence(actions) else action = actions[1] end target:runAction(action) return action end -- start -- -------------------------------- -- 在显示对象上循环播放动画,并返回 Action 动作对象。 -- @function [parent=#transition] playAnimationForever -- @param cc.Node target 显示对象 -- @param cc.Node animation 动作对象 -- @param number delay 播放前等待的时间 -- @return table#table ret (return value: table) 动作表格对象 --[[-- 在显示对象上循环播放动画,并返回 Action 动作对象。 ~~~ lua local frames = display.newFrames("Walk%04d.png", 1, 20) local animation = display.newAnimation(frames, 0.5 / 20) -- 0.5s play 20 frames sprite:playAnimationForever(animation) ~~~ ]] -- end -- function transition.playAnimationForever(target, animation, delay) local animate = cc.Animate:create(animation) local action if type(delay) == "number" and delay > 0 then target:setVisible(false) local sequence = transition.sequence({ cc.DelayTime:create(delay), cc.Show:create(), animate, }) action = cc.RepeatForever:create(sequence) else action = cc.RepeatForever:create(animate) end target:runAction(action) return action end -- start -- -------------------------------- -- 停止一个正在执行的动作 -- @function [parent=#transition] removeAction -- @param mixed target --[[-- 停止一个正在执行的动作 ~~~ lua -- 开始移动 local action = transition.moveTo(sprite, {time = 2.0, x = 100, y = 100}) .... transition.removeAction(action) -- 停止移动 ~~~ ]] -- end -- function transition.removeAction(action) if not tolua.isnull(action) then actionManager:removeAction(action) end end -- start -- -------------------------------- -- 停止一个显示对象上所有正在执行的动作 -- @function [parent=#transition] stopTarget -- @param mixed target --[[-- 停止一个显示对象上所有正在执行的动作 ~~~ lua -- 开始移动 transition.moveTo(sprite, {time = 2.0, x = 100, y = 100}) transition.fadeOut(sprite, {time = 2.0}) .... transition.stopTarget(sprite) ~~~ 注意:显示对象的 performWithDelay() 方法是用动作来实现延时回调操作的,所以如果停止显示对象上的所有动作,会清除该对象上的延时回调操作。 ]] -- end -- function transition.stopTarget(target) if not tolua.isnull(target) then actionManager:removeAllActionsFromTarget(target) end end -- start -- -------------------------------- -- 暂停显示对象上所有正在执行的动作 -- @function [parent=#transition] pauseTarget -- @param mixed target -- end -- function transition.pauseTarget(target) if not tolua.isnull(target) then actionManager:pauseTarget(target) end end -- start -- -------------------------------- -- 恢复显示对象上所有暂停的动作 -- @function [parent=#transition] resumeTarget -- @param mixed target -- end -- function transition.resumeTarget(target) if not tolua.isnull(target) then actionManager:resumeTarget(target) end end return transition
mit
Vadavim/jsr-darkstar
scripts/zones/Abyssea-La_Theine/Zone.lua
33
1482
----------------------------------- -- -- Zone: Abyssea - La_Theine -- ----------------------------------- package.loaded["scripts/zones/Abyssea-La_Theine/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Abyssea-La_Theine/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(-480.5,-0.5,794,62); end if (player:getQuestStatus(ABYSSEA, THE_TRUTH_BECKONS) == QUEST_ACCEPTED and player:getVar("1stTimeAyssea") == 0) then player:setVar("1stTimeAyssea",1); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Al_Zahbi/npcs/Gameem.lua
14
1032
----------------------------------- -- Area: Al Zahbi -- NPC: Gameem -- Type: Standard NPC -- @zone 48 -- @pos 18.813 -7 11.298 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00ec); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
zynjec/darkstar
scripts/zones/FeiYin/npcs/Underground_Pool.lua
9
1702
----------------------------------- -- Area: FeiYin -- NPC: Underground Pool -- Involved In Quest: Scattered into Shadow -- Offset 0 (H-5) !pos 7 0 247 204 -- Offset 1 (F-5) !pos -168 0 247 204 -- Offset 2 (H-8) !pos 7 0 32 204 ----------------------------------- local ID = require("scripts/zones/FeiYin/IDs") require("scripts/globals/keyitems") require("scripts/globals/quests") ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) local offset = npc:getID() - ID.npc.UNDERGROUND_POOL_OFFSET if player:getQuestStatus(JEUNO, dsp.quest.id.jeuno.SCATTERED_INTO_SHADOW) == QUEST_ACCEPTED then if offset == 0 and player:hasKeyItem(dsp.ki.AQUAFLORA2) then player:startEvent(20) elseif offset == 1 and player:getCharVar("DabotzKilled") == 1 then player:startEvent(18) elseif offset == 1 and player:hasKeyItem(dsp.ki.AQUAFLORA3) and not GetMobByID(ID.mob.DABOTZS_GHOST):isSpawned() then SpawnMob(ID.mob.DABOTZS_GHOST):updateClaim(player) elseif offset == 2 and player:hasKeyItem(dsp.ki.AQUAFLORA1) then player:startEvent(21) else player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY) end else player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY) end end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) if csid == 18 then player:delKeyItem(dsp.ki.AQUAFLORA3) player:setCharVar("DabotzKilled", 0) elseif csid == 21 then player:delKeyItem(dsp.ki.AQUAFLORA1) elseif csid == 20 then player:delKeyItem(dsp.ki.AQUAFLORA2) end end
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/weaponskills/onslaught.lua
19
2069
----------------------------------- -- Onslaught -- Axe weapon skill -- Skill Level: N/A -- Lowers target's params.accuracy. Additional effect: temporarily increases Attack. -- Available only when equipped with the Relic Weapons Ogre Killer (Dynamis use only) or Guttler or Cleofun Axe (with Latent active). -- These Relic Weapons are only available to Beastmasters, so only they can use this Weapon Skill. -- One hit attack despite of non single-hit animation -- The attack increase seems to be 10%. -- Aligned with the Shadow Gorget & Soil Gorget. -- Aligned with the Shadow Belt & Soil Belt. -- Element: None -- Modifiers: DEX:80% -- 100%TP 200%TP 300%TP -- 2.75 2.75 2.75 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.numHits = 1; params.ftp100 = 2.75; params.ftp200 = 2.75; params.ftp300 = 2.75; params.str_wsc = 0.0; params.dex_wsc = 0.6; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.dex_wsc = 0.8; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params); -- TODO: Whoever codes those level 85 weapons with the latent that grants this WS needs to code a check to not give the aftermath effect. if (damage > 0) then local amDuration = 20 * math.floor(tp/1000); player:addStatusEffect(EFFECT_AFTERMATH, 10, 0, amDuration, 0, 4); target:addStatusEffect(EFFECT_ACCURACY_DOWN, 20, 0, 60); end return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/Windurst_Walls/npcs/Naih_Arihmepp.lua
14
1471
----------------------------------- -- Area: Windurst Walls -- NPC: Naih Arihmepp -- Type: Standard NPC -- @pos -64.578 -13.465 202.147 239 ----------------------------------- package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Windurst_Walls/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatWindurst = player:getVar("WildcatWindurst"); if (player:getQuestStatus(WINDURST,LURE_OF_THE_WILDCAT_WINDURST) == QUEST_ACCEPTED and player:getMaskBit(WildcatWindurst,9) == false) then player:startEvent(0x01f4); else player:startEvent(0x0146); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x01f4) then player:setMaskBit(player:getVar("WildcatWindurst"),"WildcatWindurst",9,true); end end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/globals/items/cup_of_chocomilk.lua
18
1139
----------------------------------------- -- ID: 4498 -- Item: cup_of_chocomilk -- Food Effect: 180Min, All Races ----------------------------------------- -- Magic Regen While Healing 3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4498); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MPHEAL, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MPHEAL, 3); end;
gpl-3.0
davidcarlisle/luaotfload
src/fontloader/misc/fontloader-font-tfm.lua
1
8509
if not modules then modules = { } end modules ['font-tfm'] = { version = 1.001, comment = "companion to font-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } local next = next local match = string.match local trace_defining = false trackers.register("fonts.defining", function(v) trace_defining = v end) local trace_features = false trackers.register("tfm.features", function(v) trace_features = v end) local report_defining = logs.reporter("fonts","defining") local report_tfm = logs.reporter("fonts","tfm loading") local findbinfile = resolvers.findbinfile local fonts = fonts local handlers = fonts.handlers local readers = fonts.readers local constructors = fonts.constructors local encodings = fonts.encodings local tfm = constructors.newhandler("tfm") tfm.version = 1.000 tfm.maxnestingdepth = 5 tfm.maxnestingsize = 65536*1024 local tfmfeatures = constructors.newfeatures("tfm") local registertfmfeature = tfmfeatures.register constructors.resolvevirtualtoo = false -- wil be set in font-ctx.lua fonts.formats.tfm = "type1" -- we need to have at least a value here --[[ldx-- <p>The next function encapsulates the standard <l n='tfm'/> loader as supplied by <l n='luatex'/>.</p> --ldx]]-- -- this might change: not scaling and then apply features and do scaling in the -- usual way with dummy descriptions but on the other hand .. we no longer use -- tfm so why bother -- ofm directive blocks local path search unless set; btw, in context we -- don't support ofm files anyway as this format is obsolete -- we need to deal with nested virtual fonts, but because we load in the -- frontend we also need to make sure we don't nest too deep (esp when sizes -- get large) -- -- (VTITLE Example of a recursion) -- (MAPFONT D 0 (FONTNAME recurse)(FONTAT D 2)) -- (CHARACTER C A (CHARWD D 1)(CHARHT D 1)(MAP (SETRULE D 1 D 1))) -- (CHARACTER C B (CHARWD D 2)(CHARHT D 2)(MAP (SETCHAR C A))) -- (CHARACTER C C (CHARWD D 4)(CHARHT D 4)(MAP (SETCHAR C B))) -- -- we added the same checks as below to the luatex engine function tfm.setfeatures(tfmdata,features) local okay = constructors.initializefeatures("tfm",tfmdata,features,trace_features,report_tfm) if okay then return constructors.collectprocessors("tfm",tfmdata,features,trace_features,report_tfm) else return { } -- will become false end end local depth = { } -- table.setmetatableindex("number") local function read_from_tfm(specification) local filename = specification.filename local size = specification.size depth[filename] = (depth[filename] or 0) + 1 if trace_defining then report_defining("loading tfm file %a at size %s",filename,size) end local tfmdata = font.read_tfm(filename,size) -- not cached, fast enough if tfmdata then local features = specification.features and specification.features.normal or { } local resources = tfmdata.resources or { } local properties = tfmdata.properties or { } local parameters = tfmdata.parameters or { } local shared = tfmdata.shared or { } properties.name = tfmdata.name properties.fontname = tfmdata.fontname properties.psname = tfmdata.psname properties.filename = specification.filename properties.format = fonts.formats.tfm -- better than nothing parameters.size = size -- tfmdata.properties = properties tfmdata.resources = resources tfmdata.parameters = parameters tfmdata.shared = shared -- shared.rawdata = { } shared.features = features shared.processes = next(features) and tfm.setfeatures(tfmdata,features) or nil parameters.slant = parameters.slant or parameters[1] or 0 parameters.space = parameters.space or parameters[2] or 0 parameters.space_stretch = parameters.space_stretch or parameters[3] or 0 parameters.space_shrink = parameters.space_shrink or parameters[4] or 0 parameters.x_height = parameters.x_height or parameters[5] or 0 parameters.quad = parameters.quad or parameters[6] or 0 parameters.extra_space = parameters.extra_space or parameters[7] or 0 -- constructors.enhanceparameters(parameters) -- official copies for us -- if constructors.resolvevirtualtoo then fonts.loggers.register(tfmdata,file.suffix(filename),specification) -- strange, why here local vfname = findbinfile(specification.name, 'ovf') if vfname and vfname ~= "" then local vfdata = font.read_vf(vfname,size) -- not cached, fast enough if vfdata then local chars = tfmdata.characters for k,v in next, vfdata.characters do chars[k].commands = v.commands end properties.virtualized = true tfmdata.fonts = vfdata.fonts tfmdata.type = "virtual" -- else nested calls with cummulative scaling local fontlist = vfdata.fonts local name = file.nameonly(filename) for i=1,#fontlist do local n = fontlist[i].name local s = fontlist[i].size local d = depth[filename] s = constructors.scaled(s,vfdata.designsize) if d > tfm.maxnestingdepth then report_defining("too deeply nested virtual font %a with size %a, max nesting depth %s",n,s,tfm.maxnestingdepth) fontlist[i] = { id = 0 } elseif (d > 1) and (s > tfm.maxnestingsize) then report_defining("virtual font %a exceeds size %s",n,s) fontlist[i] = { id = 0 } else local t, id = fonts.constructors.readanddefine(n,s) fontlist[i] = { id = id } end end end end end -- local allfeatures = tfmdata.shared.features or specification.features.normal constructors.applymanipulators("tfm",tfmdata,allfeatures.normal,trace_features,report_tfm) if not features.encoding then local encoding, filename = match(properties.filename,"^(.-)%-(.*)$") -- context: encoding-name.* if filename and encoding and encodings.known and encodings.known[encoding] then features.encoding = encoding end end -- let's play safe: properties.haskerns = true properties.haslogatures = true resources.unicodes = { } resources.lookuptags = { } -- depth[filename] = depth[filename] - 1 return tfmdata else depth[filename] = depth[filename] - 1 end end local function check_tfm(specification,fullname) -- we could split up like afm/otf local foundname = findbinfile(fullname, 'tfm') or "" if foundname == "" then foundname = findbinfile(fullname, 'ofm') or "" -- not needed in context end if foundname == "" then foundname = fonts.names.getfilename(fullname,"tfm") or "" end if foundname ~= "" then specification.filename = foundname specification.format = "ofm" return read_from_tfm(specification) elseif trace_defining then report_defining("loading tfm with name %a fails",specification.name) end end readers.check_tfm = check_tfm function readers.tfm(specification) local fullname = specification.filename or "" if fullname == "" then local forced = specification.forced or "" if forced ~= "" then fullname = specification.name .. "." .. forced else fullname = specification.name end end return check_tfm(specification,fullname) end
gpl-2.0
RJRetro/mame
scripts/src/sound.lua
2
34977
-- license:BSD-3-Clause -- copyright-holders:MAMEdev Team --------------------------------------------------------------------------- -- -- sound.lua -- -- Rules for building sound cores -- ---------------------------------------------------------------------------- --------------------------------------------------- -- DACs --@src/devices/sound/dac.h,SOUNDS["DAC"] = true --@src/devices/sound/dmadac.h,SOUNDS["DMADAC"] = true --@src/devices/sound/speaker.h,SOUNDS["SPEAKER"] = true --@src/devices/sound/beep.h,SOUNDS["BEEP"] = true --------------------------------------------------- if (SOUNDS["DAC"]~=null) then files { MAME_DIR .. "src/devices/sound/dac.cpp", MAME_DIR .. "src/devices/sound/dac.h", } end if (SOUNDS["DMADAC"]~=null) then files { MAME_DIR .. "src/devices/sound/dmadac.cpp", MAME_DIR .. "src/devices/sound/dmadac.h", } end if (SOUNDS["SPEAKER"]~=null) then files { MAME_DIR .. "src/devices/sound/speaker.cpp", MAME_DIR .. "src/devices/sound/speaker.h", } end if (SOUNDS["BEEP"]~=null) then files { MAME_DIR .. "src/devices/sound/beep.cpp", MAME_DIR .. "src/devices/sound/beep.h", } end --------------------------------------------------- -- CD audio --@src/devices/sound/cdda.h,SOUNDS["CDDA"] = true --------------------------------------------------- if (SOUNDS["CDDA"]~=null) then files { MAME_DIR .. "src/devices/sound/cdda.cpp", MAME_DIR .. "src/devices/sound/cdda.h", } end --------------------------------------------------- -- Discrete component audio --@src/devices/sound/discrete.h,SOUNDS["DISCRETE"] = true --------------------------------------------------- if (SOUNDS["DISCRETE"]~=null) then files { MAME_DIR .. "src/devices/sound/discrete.cpp", MAME_DIR .. "src/devices/sound/discrete.h", MAME_DIR .. "src/devices/sound/disc_cls.h", MAME_DIR .. "src/devices/sound/disc_dev.h", MAME_DIR .. "src/devices/sound/disc_dev.inc", MAME_DIR .. "src/devices/sound/disc_flt.h", MAME_DIR .. "src/devices/sound/disc_flt.inc", MAME_DIR .. "src/devices/sound/disc_inp.inc", MAME_DIR .. "src/devices/sound/disc_mth.h", MAME_DIR .. "src/devices/sound/disc_mth.inc", MAME_DIR .. "src/devices/sound/disc_sys.inc", MAME_DIR .. "src/devices/sound/disc_wav.h", MAME_DIR .. "src/devices/sound/disc_wav.inc", } end --------------------------------------------------- -- AC97 --@src/devices/sound/pic-ac97.h,SOUNDS["AC97"] = true --------------------------------------------------- if (SOUNDS["AC97"]~=null) then files { MAME_DIR .. "src/devices/sound/pci-ac97.cpp", MAME_DIR .. "src/devices/sound/pci-ac97.h", } end --------------------------------------------------- -- Apple custom sound chips --@src/devices/sound/asc.h,SOUNDS["ASC"] = true --@src/devices/sound/awacs.h,SOUNDS["AWACS"] = true --------------------------------------------------- if (SOUNDS["ASC"]~=null) then files { MAME_DIR .. "src/devices/sound/asc.cpp", MAME_DIR .. "src/devices/sound/asc.h", } end if (SOUNDS["AWACS"]~=null) then files { MAME_DIR .. "src/devices/sound/awacs.cpp", MAME_DIR .. "src/devices/sound/awacs.h", } end --------------------------------------------------- -- Atari custom sound chips --@src/devices/sound/pokey.h,SOUNDS["POKEY"] = true --@src/devices/sound/tiaintf.h,SOUNDS["TIA"] = true --------------------------------------------------- if (SOUNDS["POKEY"]~=null) then files { MAME_DIR .. "src/devices/sound/pokey.cpp", MAME_DIR .. "src/devices/sound/pokey.h", } end if (SOUNDS["TIA"]~=null) then files { MAME_DIR .. "src/devices/sound/tiasound.cpp", MAME_DIR .. "src/devices/sound/tiasound.h", MAME_DIR .. "src/devices/sound/tiaintf.cpp", MAME_DIR .. "src/devices/sound/tiaintf.h", } end --------------------------------------------------- -- Amiga audio hardware --@src/devices/sound/amiga.h,SOUNDS["AMIGA"] = true --------------------------------------------------- if (SOUNDS["AMIGA"]~=null) then files { MAME_DIR .. "src/devices/sound/amiga.cpp", MAME_DIR .. "src/devices/sound/amiga.h", } end --------------------------------------------------- -- Bally Astrocade sound system --@src/devices/sound/astrocde.h,SOUNDS["ASTROCADE"] = true --------------------------------------------------- if (SOUNDS["ASTROCADE"]~=null) then files { MAME_DIR .. "src/devices/sound/astrocde.cpp", MAME_DIR .. "src/devices/sound/astrocde.h", } end --------------------------------------------------- --------------------------------------------------- -- AC97 --@src/devices/sound/pic-ac97.h,SOUNDS["AC97"] = true --------------------------------------------------- if (SOUNDS["AC97"]~=null) then files { MAME_DIR .. "src/devices/sound/pci-ac97.cpp", MAME_DIR .. "src/devices/sound/pci-ac97.h", } end -- CEM 3394 analog synthesizer chip --@src/devices/sound/cem3394.h,SOUNDS["CEM3394"] = true --------------------------------------------------- if (SOUNDS["CEM3394"]~=null) then files { MAME_DIR .. "src/devices/sound/cem3394.cpp", MAME_DIR .. "src/devices/sound/cem3394.h", } end --------------------------------------------------- -- Creative Labs SB0400 Audigy2 Value --@src/devices/sound/sb0400.h,SOUNDS["SB0400"] = true --------------------------------------------------- if (SOUNDS["SB0400"]~=null) then files { MAME_DIR .. "src/devices/sound/sb0400.cpp", MAME_DIR .. "src/devices/sound/sb0400.h", } end -------------------------------------------------- -- Creative Labs Ensonic AudioPCI97 ES1373 --@src/devices/sound/es1373.h,SOUNDS["ES1373"] = true -------------------------------------------------- if (SOUNDS["ES1373"]~=null) then files { MAME_DIR .. "src/devices/sound/es1373.cpp", MAME_DIR .. "src/devices/sound/es1373.h", } end --------------------------------------------------- -- Data East custom sound chips --@src/devices/sound/bsmt2000.h,SOUNDS["BSMT2000"] = true --------------------------------------------------- if (SOUNDS["BSMT2000"]~=null) then files { MAME_DIR .. "src/devices/sound/bsmt2000.cpp", MAME_DIR .. "src/devices/sound/bsmt2000.h", } end --------------------------------------------------- -- Ensoniq 5503 (Apple IIgs) --@src/devices/sound/es5503.h,SOUNDS["ES5503"] = true --------------------------------------------------- if (SOUNDS["ES5503"]~=null) then files { MAME_DIR .. "src/devices/sound/es5503.cpp", MAME_DIR .. "src/devices/sound/es5503.h", } end --------------------------------------------------- -- Ensoniq 5505/5506 --@src/devices/sound/es5506.h,SOUNDS["ES5505"] = true --------------------------------------------------- if (SOUNDS["ES5505"]~=null or SOUNDS["ES5506"]~=null) then files { MAME_DIR .. "src/devices/sound/es5506.cpp", MAME_DIR .. "src/devices/sound/es5506.h", } end --------------------------------------------------- -- Ensoniq "pump" device, interfaces 5505/5506 with 5510 --@src/devices/sound/esqpump.h,SOUNDS["ESQPUMP"] = true --------------------------------------------------- if (SOUNDS["ESQPUMP"]~=null) then files { MAME_DIR .. "src/devices/sound/esqpump.cpp", MAME_DIR .. "src/devices/sound/esqpump.h", } end --------------------------------------------------- -- Excellent Systems ADPCM sound chip --@src/devices/sound/es8712.h,SOUNDS["ES8712"] = true --------------------------------------------------- if (SOUNDS["ES8712"]~=null) then files { MAME_DIR .. "src/devices/sound/es8712.cpp", MAME_DIR .. "src/devices/sound/es8712.h", } end --------------------------------------------------- -- Gaelco custom sound chips --@src/devices/sound/gaelco.h,SOUNDS["GAELCO_CG1V"] = true --------------------------------------------------- if (SOUNDS["GAELCO_CG1V"]~=null or SOUNDS["GAELCO_GAE1"]~=null) then files { MAME_DIR .. "src/devices/sound/gaelco.cpp", MAME_DIR .. "src/devices/sound/gaelco.h", } end --------------------------------------------------- -- RCA CDP1863 --@src/devices/sound/cdp1863.h,SOUNDS["CDP1863"] = true --------------------------------------------------- if (SOUNDS["CDP1863"]~=null) then files { MAME_DIR .. "src/devices/sound/cdp1863.cpp", MAME_DIR .. "src/devices/sound/cdp1863.h", } end --------------------------------------------------- -- RCA CDP1864 --@src/devices/sound/cdp1864.h,SOUNDS["CDP1864"] = true --------------------------------------------------- if (SOUNDS["CDP1864"]~=null) then files { MAME_DIR .. "src/devices/sound/cdp1864.cpp", MAME_DIR .. "src/devices/sound/cdp1864.h", } end --------------------------------------------------- -- RCA CDP1869 --@src/devices/sound/cdp1869.h,SOUNDS["CDP1869"] = true --------------------------------------------------- if (SOUNDS["CDP1869"]~=null) then files { MAME_DIR .. "src/devices/sound/cdp1869.cpp", MAME_DIR .. "src/devices/sound/cdp1869.h", } end --------------------------------------------------- -- GI AY-8910 --@src/devices/sound/ay8910.h,SOUNDS["AY8910"] = true --------------------------------------------------- if (SOUNDS["AY8910"]~=null) then files { MAME_DIR .. "src/devices/sound/ay8910.cpp", MAME_DIR .. "src/devices/sound/ay8910.h", } end --------------------------------------------------- -- Harris HC55516 CVSD --@src/devices/sound/hc55516.h,SOUNDS["HC55516"] = true --------------------------------------------------- if (SOUNDS["HC55516"]~=null) then files { MAME_DIR .. "src/devices/sound/hc55516.cpp", MAME_DIR .. "src/devices/sound/hc55516.h", } end --------------------------------------------------- -- Hudsonsoft C6280 sound chip --@src/devices/sound/c6280.h,SOUNDS["C6280"] = true --------------------------------------------------- if (SOUNDS["C6280"]~=null) then files { MAME_DIR .. "src/devices/sound/c6280.cpp", MAME_DIR .. "src/devices/sound/c6280.h", } end --------------------------------------------------- -- ICS2115 sound chip --@src/devices/sound/ics2115.h,SOUNDS["ICS2115"] = true --------------------------------------------------- if (SOUNDS["ICS2115"]~=null) then files { MAME_DIR .. "src/devices/sound/ics2115.cpp", MAME_DIR .. "src/devices/sound/ics2115.h", } end --------------------------------------------------- -- Imagetek I5000 sound --@src/devices/sound/i5000.h,SOUNDS["I5000_SND"] = true --------------------------------------------------- if (SOUNDS["I5000_SND"]~=null) then files { MAME_DIR .. "src/devices/sound/i5000.cpp", MAME_DIR .. "src/devices/sound/i5000.h", } end --------------------------------------------------- -- Irem custom sound chips --@src/devices/sound/iremga20.h,SOUNDS["IREMGA20"] = true --------------------------------------------------- if (SOUNDS["IREMGA20"]~=null) then files { MAME_DIR .. "src/devices/sound/iremga20.cpp", MAME_DIR .. "src/devices/sound/iremga20.h", } end --------------------------------------------------- -- Konami custom sound chips --@src/devices/sound/k005289.h,SOUNDS["K005289"] = true --@src/devices/sound/k007232.h,SOUNDS["K007232"] = true --@src/devices/sound/k051649.h,SOUNDS["K051649"] = true --@src/devices/sound/k053260.h,SOUNDS["K053260"] = true --@src/devices/sound/k054539.h,SOUNDS["K054539"] = true --@src/devices/sound/k056800.h,SOUNDS["K056800"] = true --------------------------------------------------- if (SOUNDS["K005289"]~=null) then files { MAME_DIR .. "src/devices/sound/k005289.cpp", MAME_DIR .. "src/devices/sound/k005289.h", } end if (SOUNDS["K007232"]~=null) then files { MAME_DIR .. "src/devices/sound/k007232.cpp", MAME_DIR .. "src/devices/sound/k007232.h", } end if (SOUNDS["K051649"]~=null) then files { MAME_DIR .. "src/devices/sound/k051649.cpp", MAME_DIR .. "src/devices/sound/k051649.h", } end if (SOUNDS["K053260"]~=null) then files { MAME_DIR .. "src/devices/sound/k053260.cpp", MAME_DIR .. "src/devices/sound/k053260.h", } end if (SOUNDS["K054539"]~=null) then files { MAME_DIR .. "src/devices/sound/k054539.cpp", MAME_DIR .. "src/devices/sound/k054539.h", } end if (SOUNDS["K056800"]~=null) then files { MAME_DIR .. "src/devices/sound/k056800.cpp", MAME_DIR .. "src/devices/sound/k056800.h", } end --------------------------------------------------- -- L7A1045 L6028 DSP-A --@src/devices/sound/l7a1045_l6028_dsp_a.h,SOUNDS["L7A1045"] = true --------------------------------------------------- if (SOUNDS["L7A1045"]~=null) then files { MAME_DIR .. "src/devices/sound/l7a1045_l6028_dsp_a.cpp", MAME_DIR .. "src/devices/sound/l7a1045_l6028_dsp_a.h", } end --------------------------------------------------- -- LMC1992 mixer chip --@src/devices/sound/lmc1992.h,SOUNDS["LMC1992"] = true --------------------------------------------------- if (SOUNDS["LMC1992"]~=null) then files { MAME_DIR .. "src/devices/sound/lmc1992.cpp", MAME_DIR .. "src/devices/sound/lmc1992.h", } end --------------------------------------------------- -- MAS 3507D MPEG 1/2 Layer 2/3 Audio Decoder --@src/devices/sound/mas3507d.h,SOUNDS["MAS3507D"] = true --------------------------------------------------- if (SOUNDS["MAS3507D"]~=null) then files { MAME_DIR .. "src/devices/sound/mas3507d.cpp", MAME_DIR .. "src/devices/sound/mas3507d.h", } end --------------------------------------------------- -- MOS 6560VIC --@src/devices/sound/mos6560.h,SOUNDS["MOS656X"] = true --------------------------------------------------- if (SOUNDS["MOS656X"]~=null) then files { MAME_DIR .. "src/devices/sound/mos6560.cpp", MAME_DIR .. "src/devices/sound/mos6560.h", } end --------------------------------------------------- -- MOS 7360 TED --@src/devices/sound/mos7360.h,SOUNDS["MOS7360"] = true --------------------------------------------------- if (SOUNDS["MOS7360"]~=null) then files { MAME_DIR .. "src/devices/sound/mos7360.cpp", MAME_DIR .. "src/devices/sound/mos7360.h", } end --------------------------------------------------- -- Namco custom sound chips --@src/devices/sound/namco.h,SOUNDS["NAMCO"] = true --@src/devices/sound/n63701x.h,SOUNDS["NAMCO_63701X"] = true --@src/devices/sound/c140.h,SOUNDS["C140"] = true --@src/devices/sound/c352.h,SOUNDS["C352"] = true --------------------------------------------------- if (SOUNDS["NAMCO"]~=null or SOUNDS["NAMCO_15XX"]~=null or SOUNDS["NAMCO_CUS30"]~=null) then files { MAME_DIR .. "src/devices/sound/namco.cpp", MAME_DIR .. "src/devices/sound/namco.h", } end if (SOUNDS["NAMCO_63701X"]~=null) then files { MAME_DIR .. "src/devices/sound/n63701x.cpp", MAME_DIR .. "src/devices/sound/n63701x.h", } end if (SOUNDS["C140"]~=null) then files { MAME_DIR .. "src/devices/sound/c140.cpp", MAME_DIR .. "src/devices/sound/c140.h", } end if (SOUNDS["C352"]~=null) then files { MAME_DIR .. "src/devices/sound/c352.cpp", MAME_DIR .. "src/devices/sound/c352.h", } end --------------------------------------------------- -- National Semiconductor Digitalker --@src/devices/sound/digitalk.h,SOUNDS["DIGITALKER"] = true --------------------------------------------------- if (SOUNDS["DIGITALKER"]~=null) then files { MAME_DIR .. "src/devices/sound/digitalk.cpp", MAME_DIR .. "src/devices/sound/digitalk.h", } end --------------------------------------------------- -- Nintendo custom sound chips --@src/devices/sound/nes_apu.h,SOUNDS["NES_APU"] = true --------------------------------------------------- if (SOUNDS["NES_APU"]~=null) then files { MAME_DIR .. "src/devices/sound/nes_apu.cpp", MAME_DIR .. "src/devices/sound/nes_apu.h", MAME_DIR .. "src/devices/sound/nes_defs.h", } end --------------------------------------------------- -- NEC uPD7759 ADPCM sample player --@src/devices/sound/upd7759.h,SOUNDS["UPD7759"] = true --------------------------------------------------- if (SOUNDS["UPD7759"]~=null) then files { MAME_DIR .. "src/devices/sound/upd7759.cpp", MAME_DIR .. "src/devices/sound/upd7759.h", MAME_DIR .. "src/devices/sound/315-5641.cpp", MAME_DIR .. "src/devices/sound/315-5641.h", } end --------------------------------------------------- -- OKI ADPCM sample players --@src/devices/sound/okim6258.h,SOUNDS["OKIM6258"] = true --@src/devices/sound/msm5205.h,SOUNDS["MSM5205"] = true --@src/devices/sound/msm5232.h,SOUNDS["MSM5232"] = true --@src/devices/sound/okim6376.h,SOUNDS["OKIM6376"] = true --@src/devices/sound/okim6295.h,SOUNDS["OKIM6295"] = true --@src/devices/sound/okim9810.h,SOUNDS["OKIM9810"] = true --------------------------------------------------- if (SOUNDS["OKIM6258"]~=null or SOUNDS["OKIM6295"]~=null or SOUNDS["OKIM9810"]~=null or SOUNDS["I5000_SND"]~=null) then files { MAME_DIR .. "src/devices/sound/okiadpcm.cpp", MAME_DIR .. "src/devices/sound/okiadpcm.h", } end if (SOUNDS["MSM5205"]~=null or SOUNDS["MSM6585"]~=null) then files { MAME_DIR .. "src/devices/sound/msm5205.cpp", MAME_DIR .. "src/devices/sound/msm5205.h", } end if (SOUNDS["MSM5232"]~=null) then files { MAME_DIR .. "src/devices/sound/msm5232.cpp", MAME_DIR .. "src/devices/sound/msm5232.h", } end if (SOUNDS["OKIM6376"]~=null) then files { MAME_DIR .. "src/devices/sound/okim6376.cpp", MAME_DIR .. "src/devices/sound/okim6376.h", } end if (SOUNDS["OKIM6295"]~=null) then files { MAME_DIR .. "src/devices/sound/okim6295.cpp", MAME_DIR .. "src/devices/sound/okim6295.h", } end if (SOUNDS["OKIM6258"]~=null) then files { MAME_DIR .. "src/devices/sound/okim6258.cpp", MAME_DIR .. "src/devices/sound/okim6258.h", } end if (SOUNDS["OKIM9810"]~=null) then files { MAME_DIR .. "src/devices/sound/okim9810.cpp", MAME_DIR .. "src/devices/sound/okim9810.h", } end --------------------------------------------------- -- Philips SAA1099 --@src/devices/sound/saa1099.h,SOUNDS["SAA1099"] = true --------------------------------------------------- if (SOUNDS["SAA1099"]~=null) then files { MAME_DIR .. "src/devices/sound/saa1099.cpp", MAME_DIR .. "src/devices/sound/saa1099.h", } end --------------------------------------------------- -- AdMOS QS1000 --@src/devices/sound/qs1000.h,SOUNDS["QS1000"] = true --------------------------------------------------- if (SOUNDS["QS1000"]~=null) then files { MAME_DIR .. "src/devices/sound/qs1000.cpp", MAME_DIR .. "src/devices/sound/qs1000.h", } end --------------------------------------------------- -- QSound sample player --@src/devices/sound/qsound.h,SOUNDS["QSOUND"] = true --------------------------------------------------- if (SOUNDS["QSOUND"]~=null) then files { MAME_DIR .. "src/devices/sound/qsound.cpp", MAME_DIR .. "src/devices/sound/qsound.h", MAME_DIR .. "src/devices/cpu/dsp16/dsp16.cpp", MAME_DIR .. "src/devices/cpu/dsp16/dsp16.h", MAME_DIR .. "src/devices/cpu/dsp16/dsp16dis.cpp", } end --------------------------------------------------- -- Ricoh sample players --@src/devices/sound/rf5c68.h,SOUNDS["RF5C68"] = true --@src/devices/sound/rf5c400.h,SOUNDS["RF5C400"] = true --------------------------------------------------- if (SOUNDS["RF5C68"]~=null) then files { MAME_DIR .. "src/devices/sound/rf5c68.cpp", MAME_DIR .. "src/devices/sound/rf5c68.h", } end if (SOUNDS["RF5C400"]~=null) then files { MAME_DIR .. "src/devices/sound/rf5c400.cpp", MAME_DIR .. "src/devices/sound/rf5c400.h", } end --------------------------------------------------- -- Sega custom sound chips --@src/devices/sound/segapcm.h,SOUNDS["SEGAPCM"] = true --@src/devices/sound/multipcm.h,SOUNDS["MULTIPCM"] = true --@src/devices/sound/scsp.h,SOUNDS["SCSP"] = true --@src/devices/sound/aica.h,SOUNDS["AICA"] = true --------------------------------------------------- if (SOUNDS["SEGAPCM"]~=null) then files { MAME_DIR .. "src/devices/sound/segapcm.cpp", MAME_DIR .. "src/devices/sound/segapcm.h", } end if (SOUNDS["MULTIPCM"]~=null) then files { MAME_DIR .. "src/devices/sound/multipcm.cpp", MAME_DIR .. "src/devices/sound/multipcm.h", } end if (SOUNDS["SCSP"]~=null) then files { MAME_DIR .. "src/devices/sound/scsp.cpp", MAME_DIR .. "src/devices/sound/scsp.h", MAME_DIR .. "src/devices/sound/scspdsp.cpp", MAME_DIR .. "src/devices/sound/scspdsp.h", } end if (SOUNDS["AICA"]~=null) then files { MAME_DIR .. "src/devices/sound/aica.cpp", MAME_DIR .. "src/devices/sound/aica.h", MAME_DIR .. "src/devices/sound/aicadsp.cpp", MAME_DIR .. "src/devices/sound/aicadsp.h", } end --------------------------------------------------- -- Seta custom sound chips --@src/devices/sound/st0016.h,SOUNDS["ST0016"] = true --@src/devices/sound/nile.h,SOUNDS["NILE"] = true --@src/devices/sound/x1_010.h,SOUNDS["X1_010"] = true --------------------------------------------------- if (SOUNDS["ST0016"]~=null) then files { MAME_DIR .. "src/devices/sound/st0016.cpp", MAME_DIR .. "src/devices/sound/st0016.h", } end if (SOUNDS["NILE"]~=null) then files { MAME_DIR .. "src/devices/sound/nile.cpp", MAME_DIR .. "src/devices/sound/nile.h", } end if (SOUNDS["X1_010"]~=null) then files { MAME_DIR .. "src/devices/sound/x1_010.cpp", MAME_DIR .. "src/devices/sound/x1_010.h", } end --------------------------------------------------- -- SID custom sound chips --@src/devices/sound/mos6581.h,SOUNDS["SID6581"] = true --------------------------------------------------- if (SOUNDS["SID6581"]~=null or SOUNDS["SID8580"]~=null) then files { MAME_DIR .. "src/devices/sound/mos6581.cpp", MAME_DIR .. "src/devices/sound/mos6581.h", MAME_DIR .. "src/devices/sound/sid.cpp", MAME_DIR .. "src/devices/sound/sid.h", MAME_DIR .. "src/devices/sound/sidenvel.cpp", MAME_DIR .. "src/devices/sound/sidenvel.h", MAME_DIR .. "src/devices/sound/sidvoice.cpp", MAME_DIR .. "src/devices/sound/sidvoice.h", MAME_DIR .. "src/devices/sound/side6581.h", MAME_DIR .. "src/devices/sound/sidw6581.h", MAME_DIR .. "src/devices/sound/sidw8580.h", } end --------------------------------------------------- -- SNK(?) custom stereo sn76489a clone --@src/devices/sound/t6w28.h,SOUNDS["T6W28"] = true --------------------------------------------------- if (SOUNDS["T6W28"]~=null) then files { MAME_DIR .. "src/devices/sound/t6w28.cpp", MAME_DIR .. "src/devices/sound/t6w28.h", } end --------------------------------------------------- -- SNK custom wave generator --@src/devices/sound/snkwave.h,SOUNDS["SNKWAVE"] = true --------------------------------------------------- if (SOUNDS["SNKWAVE"]~=null) then files { MAME_DIR .. "src/devices/sound/snkwave.cpp", MAME_DIR .. "src/devices/sound/snkwave.h", } end --------------------------------------------------- -- Sony custom sound chips --@src/devices/sound/spu.h,SOUNDS["SPU"] = true --------------------------------------------------- if (SOUNDS["SPU"]~=null) then files { MAME_DIR .. "src/devices/sound/spu.cpp", MAME_DIR .. "src/devices/sound/spu.h", MAME_DIR .. "src/devices/sound/spu_tables.cpp", MAME_DIR .. "src/devices/sound/spureverb.cpp", MAME_DIR .. "src/devices/sound/spureverb.h", } end --------------------------------------------------- -- SP0256 speech synthesizer --@src/devices/sound/sp0256.h,SOUNDS["SP0256"] = true --------------------------------------------------- if (SOUNDS["SP0256"]~=null) then files { MAME_DIR .. "src/devices/sound/sp0256.cpp", MAME_DIR .. "src/devices/sound/sp0256.h", } end --------------------------------------------------- -- SP0250 speech synthesizer --@src/devices/sound/sp0250.h,SOUNDS["SP0250"] = true --------------------------------------------------- if (SOUNDS["SP0250"]~=null) then files { MAME_DIR .. "src/devices/sound/sp0250.cpp", MAME_DIR .. "src/devices/sound/sp0250.h", } end --------------------------------------------------- -- S14001A speech synthesizer --@src/devices/sound/s14001a.h,SOUNDS["S14001A"] = true --------------------------------------------------- if (SOUNDS["S14001A"]~=null) then files { MAME_DIR .. "src/devices/sound/s14001a.cpp", MAME_DIR .. "src/devices/sound/s14001a.h", } end --------------------------------------------------- -- Texas Instruments SN76477 analog chip --@src/devices/sound/sn76477.h,SOUNDS["SN76477"] = true --------------------------------------------------- if (SOUNDS["SN76477"]~=null) then files { MAME_DIR .. "src/devices/sound/sn76477.cpp", MAME_DIR .. "src/devices/sound/sn76477.h", } end --------------------------------------------------- -- Texas Instruments SN76496 --@src/devices/sound/sn76496.h,SOUNDS["SN76496"] = true --------------------------------------------------- if (SOUNDS["SN76496"]~=null) then files { MAME_DIR .. "src/devices/sound/sn76496.cpp", MAME_DIR .. "src/devices/sound/sn76496.h", } end --------------------------------------------------- -- Texas Instruments TMS36xx doorbell chime --@src/devices/sound/tms36xx.h,SOUNDS["TMS36XX"] = true --------------------------------------------------- if (SOUNDS["TMS36XX"]~=null) then files { MAME_DIR .. "src/devices/sound/tms36xx.cpp", MAME_DIR .. "src/devices/sound/tms36xx.h", } end --------------------------------------------------- -- Texas Instruments TMS3615 Octave Multiple Tone Synthesizer --@src/devices/sound/tms3615.h,SOUNDS["TMS3615"] = true --------------------------------------------------- if (SOUNDS["TMS3615"]~=null) then files { MAME_DIR .. "src/devices/sound/tms3615.cpp", MAME_DIR .. "src/devices/sound/tms3615.h", } end --------------------------------------------------- -- Texas Instruments TMS5100-series speech synthesizers --@src/devices/sound/tms5110.h,SOUNDS["TMS5110"] = true --------------------------------------------------- if (SOUNDS["TMS5110"]~=null) then files { MAME_DIR .. "src/devices/sound/tms5110.cpp", MAME_DIR .. "src/devices/sound/tms5110.h", MAME_DIR .. "src/devices/sound/tms5110r.inc", } end --------------------------------------------------- -- Texas Instruments TMS5200-series speech synthesizers --@src/devices/sound/tms5220.h,SOUNDS["TMS5220"] = true --------------------------------------------------- if (SOUNDS["TMS5220"]~=null) then files { MAME_DIR .. "src/devices/sound/tms5220.cpp", MAME_DIR .. "src/devices/sound/tms5220.h", MAME_DIR .. "src/devices/sound/tms5110r.inc", MAME_DIR .. "src/devices/machine/spchrom.cpp", MAME_DIR .. "src/devices/machine/spchrom.h", } end --------------------------------------------------- -- Toshiba T6721A voice synthesizer --@src/devices/sound/t6721a.h,SOUNDS["T6721A"] = true --------------------------------------------------- if (SOUNDS["T6721A"]~=null) then files { MAME_DIR .. "src/devices/sound/t6721a.cpp", MAME_DIR .. "src/devices/sound/t6721a.h", } end --------------------------------------------------- -- Toshiba TC8830F sample player/recorder --@src/devices/sound/tc8830f.h,SOUNDS["TC8830F"] = true --------------------------------------------------- if (SOUNDS["TC8830F"]~=null) then files { MAME_DIR .. "src/devices/sound/tc8830f.cpp", MAME_DIR .. "src/devices/sound/tc8830f.h", } end --------------------------------------------------- -- NEC uPD7752 --@src/devices/sound/upd7752.h,SOUNDS["UPD7752"] = true --------------------------------------------------- if (SOUNDS["UPD7752"]~=null) then files { MAME_DIR .. "src/devices/sound/upd7752.cpp", MAME_DIR .. "src/devices/sound/upd7752.h", } end --------------------------------------------------- -- VLM5030 speech synthesizer --@src/devices/sound/vlm5030.h,SOUNDS["VLM5030"] = true --------------------------------------------------- if (SOUNDS["VLM5030"]~=null) then files { MAME_DIR .. "src/devices/sound/vlm5030.cpp", MAME_DIR .. "src/devices/sound/vlm5030.h", MAME_DIR .. "src/devices/sound/tms5110r.inc", } end --------------------------------------------------- -- Votrax speech synthesizer --@src/devices/sound/votrax.h,SOUNDS["VOTRAX"] = true --------------------------------------------------- if (SOUNDS["VOTRAX"]~=null) then files { MAME_DIR .. "src/devices/sound/votrax.cpp", MAME_DIR .. "src/devices/sound/votrax.h", } end --------------------------------------------------- -- VRender0 custom sound chip --@src/devices/sound/vrender0.h,SOUNDS["VRENDER0"] = true --------------------------------------------------- if (SOUNDS["VRENDER0"]~=null) then files { MAME_DIR .. "src/devices/sound/vrender0.cpp", MAME_DIR .. "src/devices/sound/vrender0.h", } end --------------------------------------------------- -- WAVE file (used for MESS cassette) --@src/devices/sound/wave.h,SOUNDS["WAVE"] = true --------------------------------------------------- if (SOUNDS["WAVE"]~=null) then files { MAME_DIR .. "src/devices/sound/wave.cpp", MAME_DIR .. "src/devices/sound/wave.h", } end --------------------------------------------------- -- Yamaha FM synthesizers --@src/devices/sound/2151intf.h,SOUNDS["YM2151"] = true --@src/devices/sound/2203intf.h,SOUNDS["YM2203"] = true --@src/devices/sound/2413intf.h,SOUNDS["YM2413"] = true --@src/devices/sound/2608intf.h,SOUNDS["YM2608"] = true --@src/devices/sound/2610intf.h,SOUNDS["YM2610"] = true --@src/devices/sound/2612intf.h,SOUNDS["YM2612"] = true --@src/devices/sound/3812intf.h,SOUNDS["YM3812"] = true --@src/devices/sound/3526intf.h,SOUNDS["YM3526"] = true --@src/devices/sound/8950intf.h,SOUNDS["Y8950"] = true --@src/devices/sound/ymf262.h,SOUNDS["YMF262"] = true --@src/devices/sound/ymf271.h,SOUNDS["YMF271"] = true --@src/devices/sound/ymf278b.h,SOUNDS["YMF278B"] = true --@src/devices/sound/262intf.h,SOUNDS["YMF262"] = true --------------------------------------------------- if (SOUNDS["YM2151"]~=null) then files { MAME_DIR .. "src/devices/sound/2151intf.cpp", MAME_DIR .. "src/devices/sound/2151intf.h", MAME_DIR .. "src/devices/sound/ym2151.cpp", MAME_DIR .. "src/devices/sound/ym2151.h", } end if (SOUNDS["YM2413"]~=null) then files { MAME_DIR .. "src/devices/sound/2413intf.cpp", MAME_DIR .. "src/devices/sound/2413intf.h", MAME_DIR .. "src/devices/sound/ym2413.cpp", MAME_DIR .. "src/devices/sound/ym2413.h", } end if (SOUNDS["YM2203"]~=null or SOUNDS["YM2608"]~=null or SOUNDS["YM2610"]~=null or SOUNDS["YM2610B"]~=null or SOUNDS["YM2612"]~=null or SOUNDS["YM3438"]~=null) then --if (SOUNDS["YM2203"]~=null) then files { MAME_DIR .. "src/devices/sound/2203intf.cpp", MAME_DIR .. "src/devices/sound/2203intf.h", MAME_DIR .. "src/devices/sound/ay8910.cpp", MAME_DIR .. "src/devices/sound/ay8910.h", MAME_DIR .. "src/devices/sound/fm.cpp", MAME_DIR .. "src/devices/sound/fm.h", } --end --if (SOUNDS["YM2608"]~=null) then files { MAME_DIR .. "src/devices/sound/2608intf.cpp", MAME_DIR .. "src/devices/sound/2608intf.h", MAME_DIR .. "src/devices/sound/ay8910.cpp", MAME_DIR .. "src/devices/sound/ay8910.h", MAME_DIR .. "src/devices/sound/fm.cpp", MAME_DIR .. "src/devices/sound/fm.h", MAME_DIR .. "src/devices/sound/ymdeltat.cpp", MAME_DIR .. "src/devices/sound/ymdeltat.h", } --end --if (SOUNDS["YM2610"]~=null or SOUNDS["YM2610B"]~=null) then files { MAME_DIR .. "src/devices/sound/2610intf.cpp", MAME_DIR .. "src/devices/sound/2610intf.h", MAME_DIR .. "src/devices/sound/ay8910.cpp", MAME_DIR .. "src/devices/sound/ay8910.h", MAME_DIR .. "src/devices/sound/fm.cpp", MAME_DIR .. "src/devices/sound/fm.h", MAME_DIR .. "src/devices/sound/ymdeltat.cpp", MAME_DIR .. "src/devices/sound/ymdeltat.h", } --end --if (SOUNDS["YM2612"]~=null or SOUNDS["YM3438"]~=null) then files { MAME_DIR .. "src/devices/sound/2612intf.cpp", MAME_DIR .. "src/devices/sound/2612intf.h", MAME_DIR .. "src/devices/sound/ay8910.cpp", MAME_DIR .. "src/devices/sound/ay8910.h", MAME_DIR .. "src/devices/sound/fm2612.cpp", } --end end if (SOUNDS["YM3812"]~=null or SOUNDS["YM3526"]~=null or SOUNDS["Y8950"]~=null) then --if (SOUNDS["YM3812"]~=null) then files { MAME_DIR .. "src/devices/sound/3812intf.cpp", MAME_DIR .. "src/devices/sound/3812intf.h", MAME_DIR .. "src/devices/sound/fmopl.cpp", MAME_DIR .. "src/devices/sound/fmopl.h", MAME_DIR .. "src/devices/sound/ymdeltat.cpp", MAME_DIR .. "src/devices/sound/ymdeltat.h", } --end --if (SOUNDS["YM3526"]~=null) then files { MAME_DIR .. "src/devices/sound/3526intf.cpp", MAME_DIR .. "src/devices/sound/3526intf.h", MAME_DIR .. "src/devices/sound/fmopl.cpp", MAME_DIR .. "src/devices/sound/fmopl.h", MAME_DIR .. "src/devices/sound/ymdeltat.cpp", MAME_DIR .. "src/devices/sound/ymdeltat.h", } --end --if (SOUNDS["Y8950"]~=null) then files { MAME_DIR .. "src/devices/sound/8950intf.cpp", MAME_DIR .. "src/devices/sound/8950intf.h", MAME_DIR .. "src/devices/sound/fmopl.cpp", MAME_DIR .. "src/devices/sound/fmopl.h", MAME_DIR .. "src/devices/sound/ymdeltat.cpp", MAME_DIR .. "src/devices/sound/ymdeltat.h", } --end end if (SOUNDS["YMF262"]~=null) then files { MAME_DIR .. "src/devices/sound/ymf262.cpp", MAME_DIR .. "src/devices/sound/ymf262.h", MAME_DIR .. "src/devices/sound/262intf.cpp", MAME_DIR .. "src/devices/sound/262intf.h", } end if (SOUNDS["YMF271"]~=null) then files { MAME_DIR .. "src/devices/sound/ymf271.cpp", MAME_DIR .. "src/devices/sound/ymf271.h", } end if (SOUNDS["YMF278B"]~=null) then files { MAME_DIR .. "src/devices/sound/ymf278b.cpp", MAME_DIR .. "src/devices/sound/ymf278b.h", } end --------------------------------------------------- -- Yamaha YMZ280B ADPCM --@src/devices/sound/ymz280b.h,SOUNDS["YMZ280B"] = true --------------------------------------------------- if (SOUNDS["YMZ280B"]~=null) then files { MAME_DIR .. "src/devices/sound/ymz280b.cpp", MAME_DIR .. "src/devices/sound/ymz280b.h", } end --------------------------------------------------- -- Yamaha YMZ770 AMM --@src/devices/sound/ymz770.h,SOUNDS["YMZ770"] = true --------------------------------------------------- if (SOUNDS["YMZ770"]~=null) then files { MAME_DIR .. "src/devices/sound/ymz770.cpp", MAME_DIR .. "src/devices/sound/ymz770.h", } end --------------------------------------------------- -- MPEG AUDIO --@src/devices/sound/mpeg_audio.h,SOUNDS["MPEG_AUDIO"] = true --------------------------------------------------- if (SOUNDS["MPEG_AUDIO"]~=null) then files { MAME_DIR .. "src/devices/sound/mpeg_audio.cpp", MAME_DIR .. "src/devices/sound/mpeg_audio.h", } end --------------------------------------------------- -- ZOOM ZSG-2 --@src/devices/sound/zsg2.h,SOUNDS["ZSG2"] = true --------------------------------------------------- if (SOUNDS["ZSG2"]~=null) then files { MAME_DIR .. "src/devices/sound/zsg2.cpp", MAME_DIR .. "src/devices/sound/zsg2.h", } end --------------------------------------------------- -- VRC6 --@src/devices/sound/vrc6.h,SOUNDS["VRC6"] = true --------------------------------------------------- if (SOUNDS["VRC6"]~=null) then files { MAME_DIR .. "src/devices/sound/vrc6.cpp", MAME_DIR .. "src/devices/sound/vrc6.h", } end --------------------------------------------------- -- AD1848 --@src/devices/sound/ad1848.h,SOUNDS["AD1848"] = true --------------------------------------------------- if (SOUNDS["AD1848"]~=null) then files { MAME_DIR .. "src/devices/sound/ad1848.cpp", MAME_DIR .. "src/devices/sound/ad1848.h", } end
gpl-2.0
Colettechan/darkstar
scripts/zones/Arrapago_Reef/npcs/qm1.lua
30
1331
----------------------------------- -- Area: Arrapago Reef -- NPC: ??? (Spawn Lil'Apkallu(ZNM T1)) -- @pos 488 -1 166 54 ----------------------------------- package.loaded["scripts/zones/Arrapago_Reef/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Arrapago_Reef/TextIDs"); require("scripts/globals/status"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local mobID = 16998871; if (trade:hasItemQty(2601,1) and trade:getItemCount() == 1) then -- Trade Greenling if (GetMobAction(mobID) == ACTION_NONE) then player:tradeComplete(); SpawnMob(mobID):updateClaim(player); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_HAPPENS); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
PhearZero/phear-scanner
bin/nmap-openshift/nselib/rsync.lua
8
5267
--- -- A minimalist RSYNC (remote file sync) library -- -- @author "Patrik Karlsson <patrik@cqure.net>" local base64 = require "base64" local bin = require "bin" local match = require "match" local nmap = require "nmap" local stdnse = require "stdnse" local table = require "table" local openssl = stdnse.silent_require "openssl" _ENV = stdnse.module("rsync", stdnse.seeall) -- The Helper class serves as the main interface for script writers Helper = { -- Creates a new instance of the Helper class -- @param host table as received by the action function -- @param port table as received by the action function -- @param options table containing any additional options -- @return o instance of Helper new = function(self, host, port, options) local o = { host = host, port = port, options = options or {} } assert(o.options.module, "No rsync module was specified, aborting ...") setmetatable(o, self) self.__index = self return o end, -- Handles send and receive of control messages -- @param data string containing the command to send -- @return status true on success, false on failure -- @return data containing the response from the server -- err string, if status is false ctrl_exch = function(self, data) local status, err = self.socket:send(data.."\n") if ( not(status) ) then return false, err end local status, data = self.socket:receive_buf("\n", false) if( not(status) ) then return false, err end return true, data end, -- Connects to the rsync server -- @return status, true on success, false on failure -- @return err string containing an error message if status is false connect = function(self) self.socket = nmap.new_socket() self.socket:set_timeout(self.options.timeout or 5000) local status, err = self.socket:connect(self.host, self.port) if ( not(status) ) then return false, err end local data status, data = self:ctrl_exch("@RSYNCD: 29") if ( not(status) ) then return false, data end if ( not(data:match("^@RSYNCD: [%.%d]+$")) ) then return false, "Protocol error" end return true end, -- Authenticates against the rsync module. If no username is given, assume -- no authentication is required. -- @param username [optional] string containing the username -- @param password [optional] string containing the password login = function(self, username, password) password = password or "" local status, data = self:ctrl_exch(self.options.module) if (not(status)) then return false, data end local chall if ( data:match("@RSYNCD: OK") ) then return true, "No authentication was required" else chall = data:match("^@RSYNCD: AUTHREQD (.*)$") if ( not(chall) and data:match("^@ERROR: Unknown module") ) then return false, data:match("^@ERROR: (.*)$") elseif ( not(chall) ) then return false, "Failed to retrieve challenge" end end if ( chall and not(username) ) then return false, "Authentication required" end local md4 = openssl.md4("\0\0\0\0" .. password .. chall) local resp = base64.enc(md4):sub(1,-3) status, data = self:ctrl_exch(username .. " " .. resp) if (not(status)) then return false, data end if ( data == "@RSYNCD: OK" ) then return true, "Authentication successful" end return false, "Authentication failed" end, -- Lists accessible modules from the rsync server -- @return status true on success, false on failure -- @return modules table containing a list of modules listModules = function(self) local status, data = self.socket:send("\n") if (not(status)) then return false, data end local modules = {} while(true) do status, data = self.socket:receive_buf("\n", false) if (not(status)) then return false, data end if ( data == "@RSYNCD: EXIT" ) then break else table.insert(modules, data) end end return true, modules end, -- Lists the files available for the directory/module -- TODO: Add support for parsing results, seemed straight forward at -- first, but wasn't. listFiles = function(self) -- list recursively and enable MD4 checksums local data = ("--server\n--sender\n-rc\n.\n%s\n\n"):format(self.options.module) local status, data = self.socket:send(data) if ( not(status) ) then return false, data end status, data = self.socket:receive_bytes(4) if ( not(status) ) then return false, data end status, data = self.socket:send("\0\0\0\0") if ( not(status) ) then return false, data end status, data = self.socket:receive_buf(match.numbytes(4), false) if ( not(status) ) then return false, data end local pos, len = bin.unpack("<S", data) status, data = self.socket:receive_buf(match.numbytes(len), false) if ( not(status) ) then return false, data end -- Parsing goes here end, -- Disconnects from the rsync server -- @return status true on success, false on failure disconnect = function(self) return self.socket:close() end, } return _ENV;
mit
pedja1/aNmap
dSploit/jni/nmap/nselib/rsync.lua
8
5267
--- -- A minimalist RSYNC (remote file sync) library -- -- @author "Patrik Karlsson <patrik@cqure.net>" local base64 = require "base64" local bin = require "bin" local match = require "match" local nmap = require "nmap" local stdnse = require "stdnse" local table = require "table" local openssl = stdnse.silent_require "openssl" _ENV = stdnse.module("rsync", stdnse.seeall) -- The Helper class serves as the main interface for script writers Helper = { -- Creates a new instance of the Helper class -- @param host table as received by the action function -- @param port table as received by the action function -- @param options table containing any additional options -- @return o instance of Helper new = function(self, host, port, options) local o = { host = host, port = port, options = options or {} } assert(o.options.module, "No rsync module was specified, aborting ...") setmetatable(o, self) self.__index = self return o end, -- Handles send and receive of control messages -- @param data string containing the command to send -- @return status true on success, false on failure -- @return data containing the response from the server -- err string, if status is false ctrl_exch = function(self, data) local status, err = self.socket:send(data.."\n") if ( not(status) ) then return false, err end local status, data = self.socket:receive_buf("\n", false) if( not(status) ) then return false, err end return true, data end, -- Connects to the rsync server -- @return status, true on success, false on failure -- @return err string containing an error message if status is false connect = function(self) self.socket = nmap.new_socket() self.socket:set_timeout(self.options.timeout or 5000) local status, err = self.socket:connect(self.host, self.port) if ( not(status) ) then return false, err end local data status, data = self:ctrl_exch("@RSYNCD: 29") if ( not(status) ) then return false, data end if ( not(data:match("^@RSYNCD: [%.%d]+$")) ) then return false, "Protocol error" end return true end, -- Authenticates against the rsync module. If no username is given, assume -- no authentication is required. -- @param username [optional] string containing the username -- @param password [optional] string containing the password login = function(self, username, password) password = password or "" local status, data = self:ctrl_exch(self.options.module) if (not(status)) then return false, data end local chall if ( data:match("@RSYNCD: OK") ) then return true, "No authentication was required" else chall = data:match("^@RSYNCD: AUTHREQD (.*)$") if ( not(chall) and data:match("^@ERROR: Unknown module") ) then return false, data:match("^@ERROR: (.*)$") elseif ( not(chall) ) then return false, "Failed to retrieve challenge" end end if ( chall and not(username) ) then return false, "Authentication required" end local md4 = openssl.md4("\0\0\0\0" .. password .. chall) local resp = base64.enc(md4):sub(1,-3) status, data = self:ctrl_exch(username .. " " .. resp) if (not(status)) then return false, data end if ( data == "@RSYNCD: OK" ) then return true, "Authentication successful" end return false, "Authentication failed" end, -- Lists accessible modules from the rsync server -- @return status true on success, false on failure -- @return modules table containing a list of modules listModules = function(self) local status, data = self.socket:send("\n") if (not(status)) then return false, data end local modules = {} while(true) do status, data = self.socket:receive_buf("\n", false) if (not(status)) then return false, data end if ( data == "@RSYNCD: EXIT" ) then break else table.insert(modules, data) end end return true, modules end, -- Lists the files available for the directory/module -- TODO: Add support for parsing results, seemed straight forward at -- first, but wasn't. listFiles = function(self) -- list recursively and enable MD4 checksums local data = ("--server\n--sender\n-rc\n.\n%s\n\n"):format(self.options.module) local status, data = self.socket:send(data) if ( not(status) ) then return false, data end status, data = self.socket:receive_bytes(4) if ( not(status) ) then return false, data end status, data = self.socket:send("\0\0\0\0") if ( not(status) ) then return false, data end status, data = self.socket:receive_buf(match.numbytes(4), false) if ( not(status) ) then return false, data end local pos, len = bin.unpack("<S", data) status, data = self.socket:receive_buf(match.numbytes(len), false) if ( not(status) ) then return false, data end -- Parsing goes here end, -- Disconnects from the rsync server -- @return status true on success, false on failure disconnect = function(self) return self.socket:close() end, } return _ENV;
gpl-3.0
zynjec/darkstar
scripts/zones/Bastok_Mines/npcs/Sieglinde.lua
12
1207
----------------------------------- -- Area: Bastok Mines -- NPC: Sieglinde -- Alchemy Synthesis Image Support ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); local ID = require("scripts/zones/Bastok_Mines/IDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) local guildMember = isGuildMember(player,1); local SkillCap = getCraftSkillCap(player,dsp.skill.SMITHING); local SkillLevel = player:getSkillLevel(dsp.skill.SMITHING); if (guildMember == 1) then if (player:hasStatusEffect(dsp.effect.ALCHEMY_IMAGERY) == false) then player:startEvent(124,SkillCap,SkillLevel,2,201,player:getGil(),0,4095,0); else player:startEvent(124,SkillCap,SkillLevel,2,201,player:getGil(),7009,4095,0); end else player:startEvent(124); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 124 and option == 1) then player:messageSpecial(ID.text.ALCHEMY_SUPPORT,0,7,2); player:addStatusEffect(dsp.effect.ALCHEMY_IMAGERY,1,0,120); end end;
gpl-3.0
Joker-development/Joker_development
plugins/ar-boomzain.lua
6
2218
--[[ ▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ BY jOker ▀▄ ▄▀ ▀▄ ▄▀ BY joker (@fuck_8_you) ▀▄ ▄▀ ▀▄ ▄▀ JUST WRITED BY joker ▀▄ ▄▀ ▀▄ ▄▀ broadcast : كلمه ضد الجيوش ▀▄ ▄▀ ▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀ --]] -- only enable one of them local Kick = true; local Warn = false; do local function run(msg, matches) if ( kick == true ) then Warn = false; elseif ( Warn == true ) then Kick = false; end -- check if the user is owner if ( is_realm(msg) and is_admin(msg)or is_sudo(msg) or is_momod(msg) ) then -- if he is a owner then exit out of the code return end -- load the data local data = load_data(_config.moderation.data) -- get the receiver and set the variable chat to it local chat = get_receiver(msg) -- get the sender id and set the variable user to it local user = "user#id"..msg.from.id -- check if the data 'LockFuck' from the table 'settings' is "yes" if ( data[tostring(msg.to.id)]['settings']['LockFuck'] == "yes" ) then -- send a message send_large_msg(chat, "ممنوع التكلم عن الجيوش هنا☹️🖐🏻") -- kick the user who sent the message if ( Kick == true ) then chat_del_user(chat, user, ok_cb, true) elseif ( Warn == true ) then send_large_msg( get_receiver(msg), "ممنوع ❌ التكلم عن الجيوش هنا 😪🖐🏻 @" .. msg.from.username ) end end end return { patterns = { "AHK", "TNT", "TIQ", "tut", "vip", "جيش", "الهلاك", "تي اي كيو", "تكساس", "في اي بي", "تي ان تي", "افلش", "تفليش", }, run = run } end
gpl-2.0
hedgewars/hw
share/hedgewars/Data/Missions/Scenario/User_Mission_-_Teamwork_2.lua
1
3409
-- Teamwork 2 -- Original scenario by Arkhnen HedgewarsScriptLoad("Scripts/Locale.lua") local player = nil local hlayer = nil local enemy = nil local Pack = nil local help = false local GameOver = false local playerTeamName function onGameInit() Seed = 0 GameFlags = gfDisableWind TurnTime = MAX_TURN_TIME CaseFreq = 0 MinesNum = 0 MinesTime = 0 -- Disable Sudden Death HealthDecrease = 0 WaterRise = 0 Explosives = 0 Map = "CrazyMission" Theme = "CrazyMission" playerTeamName = AddMissionTeam(-1) player = AddMissionHog(30) hlayer = AddMissionHog(40) AddTeam(loc("Cybernetic Empire"), -6, "ring", "Island", "Robot_qau", "cm_binary") enemy = AddHog(loc("WatchBot 4000"), 5, 50, "cyborg1") SetGearPosition(player, 180, 555) SetGearPosition(enemy, 1500, 914) SetGearPosition(hlayer, 333, 555) end function onGameStart() Pack = SpawnSupplyCrate(40, 888, amPickHammer) SpawnSupplyCrate(90, 888, amBaseballBat) SpawnSupplyCrate(822, 750, amBlowTorch) SpawnSupplyCrate(700, 580, amJetpack) SpawnSupplyCrate(1400, 425, amParachute) SpawnSupplyCrate(1900, 770, amDynamite) SpawnSupplyCrate(1794, 970, amDynamite) ShowMission(loc("Teamwork 2"), loc("Scenario"), loc("Eliminate WatchBot 4000.") .. "|" .. loc("Both your hedgehogs must survive.") .. "|" .. loc("Land mines explode instantly."), -amBaseballBat, 0) AddGear(355, 822, gtSMine, 0, 0, 0, 0) AddGear(515, 525, gtSMine, 0, 0, 0, 0) AddGear(1080, 821, gtMine, 0, 0, 0, 0) AddGear(1055, 821, gtMine, 0, 0, 0, 0) AddGear(930, 587, gtMine, 0, 0, 0, 0) AddGear(955, 556, gtMine, 0, 0, 0, 0) AddGear(980, 556, gtMine, 0, 0, 0, 0) AddGear(1005, 556, gtMine, 0, 0, 0, 0) AddGear(710, 790, gtMine, 0, 0, 0, 0) AddGear(685, 790, gtMine, 0, 0, 0, 0) AddGear(660, 790, gtMine, 0, 0, 0, 0) AddGear(1560, 540, gtMine, 0, 0, 0, 0) AddGear(1610, 600, gtMine, 0, 0, 0, 0) AddGear(1660, 655, gtMine, 0, 0, 0, 0) AddGear(713, 707, gtMine, 0, 0, 0, 0) AddGear(1668, 969, gtExplosives, 0, 0, 0, 0) AddGear(1668, 906, gtExplosives, 0, 0, 0, 0) AddGear(1668, 842, gtExplosives, 0, 0, 0, 0) AddGear(1713, 969, gtExplosives, 0, 0, 0, 0) SetWind(90) -- The enemy has no weapons and can only skip for i=0, AmmoTypeMax do if i ~= amNothing and i ~= amSkip then AddAmmo(enemy, i, 0) end end end function onGearAdd(gear) if GetGearType(gear) == gtJetpack then SetHealth(gear, 300) end end function onAmmoStoreInit() SetAmmo(amParachute, 1, 0, 0, 2) SetAmmo(amSwitch, 9, 0, 0, 0) SetAmmo(amSkip, 9, 0, 0, 0) SetAmmo(amPickHammer, 0, 0, 0, 1) SetAmmo(amBaseballBat, 0, 0, 0, 1) SetAmmo(amBlowTorch, 0, 0, 0, 2) SetAmmo(amJetpack, 0, 0, 0, 1) SetAmmo(amDynamite, 0, 0, 0, 1) end function onGearDelete(gear) if gear == Pack then HogSay(CurrentHedgehog, loc("This will certainly come in handy."), SAY_THINK) end -- Note: The victory sequence is done automatically by Hedgewars if ( ((gear == player) or (gear == hlayer)) and (GameOver == false)) then GameOver = true SetHealth(hlayer, 0) SetHealth(player, 0) end end function onGameResult(winner) if winner == GetTeamClan(playerTeamName) then SaveMissionVar("Won", "true") SendStat(siGameResult, loc("Mission succeeded!")) GameOver = true else SendStat(siGameResult, loc("Mission failed!")) GameOver = true end end
gpl-2.0
Colettechan/darkstar
scripts/zones/Mount_Zhayolm/mobs/Brass_Borer.lua
29
1544
----------------------------------- -- Area: Mount Zhayolm -- MOB: Brass Borer ----------------------------------- require("scripts/globals/status"); -- TODO: Damage resistances in streched and curled stances. Halting movement during stance change. ----------------------------------- -- OnMobSpawn Action ----------------------------------- function onMobSpawn(mob) mob:setLocalVar("formTime", os.time() + math.random(43,47)); end; ----------------------------------- -- onMobRoam Action -- Autochange stance ----------------------------------- function onMobRoam(mob) local roamTime = mob:getLocalVar("formTime"); if (mob:AnimationSub() == 0 and os.time() > roamTime) then mob:AnimationSub(1); mob:setLocalVar("formTime", os.time() + math.random(43,47)); elseif (mob:AnimationSub() == 1 and os.time() > roamTime) then mob:AnimationSub(0); mob:setLocalVar("formTime", os.time() + math.random(43,47)); end end; ----------------------------------- -- OnMobFight Action -- Stance change in battle ----------------------------------- function onMobFight(mob,target) local fightTime = mob:getLocalVar("formTime"); if (mob:AnimationSub() == 0 and os.time() > fightTime) then mob:AnimationSub(1); mob:setLocalVar("formTime", os.time() + math.random(43,47)); elseif (mob:AnimationSub() == 1 and os.time() > fightTime) then mob:AnimationSub(0); mob:setLocalVar("formTime", os.time() + math.random(43,47)); end end; function onMobDeath(mob) end;
gpl-3.0
zynjec/darkstar
scripts/zones/Port_Windurst/npcs/Erabu-Fumulubu.lua
12
1300
----------------------------------- -- Area: Port Windurst -- NPC: Erabu-Fumulubu -- Type: Fishing Synthesis Image Support -- !pos -178.900 -2.789 76.200 240 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); local ID = require("scripts/zones/Port_Windurst/IDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) local guildMember = isGuildMember(player,5); local SkillCap = getCraftSkillCap(player,dsp.skill.FISHING); local SkillLevel = player:getSkillLevel(dsp.skill.FISHING); if (guildMember == 1) then if (player:hasStatusEffect(dsp.effect.FISHING_IMAGERY) == false) then player:startEvent(10012,SkillCap,SkillLevel,1,239,player:getGil(),0,0,0); -- p1 = skill level else player:startEvent(10012,SkillCap,SkillLevel,1,239,player:getGil(),19194,4031,0); end else player:startEvent(10012); -- Standard Dialogue end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 10012 and option == 1) then player:messageSpecial(ID.text.FISHING_SUPPORT,0,0,1); player:addStatusEffect(dsp.effect.FISHING_IMAGERY,1,0,3600); end end;
gpl-3.0
Vadavim/jsr-darkstar
scripts/zones/East_Ronfaure/npcs/Logging_Point.lua
17
1085
----------------------------------- -- Area: East Ronfaure -- NPC: Logging Point ----------------------------------- package.loaded["scripts/zones/East_Ronfaure/TextIDs"] = nil; ------------------------------------- require("scripts/globals/logging"); require("scripts/zones/East_Ronfaure/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) startLogging(player,player:getZoneID(),npc,trade,0x0385); end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) player:messageSpecial(LOGGING_IS_POSSIBLE_HERE,1021); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Colettechan/darkstar
scripts/zones/Caedarva_Mire/npcs/Nuimahn.lua
13
1386
----------------------------------- -- Area: Caedarva Mire -- NPC: Nuimahn -- Type: Alzadaal Undersea Ruins -- @pos -380 0 -381 79 ----------------------------------- package.loaded["scripts/zones/Caedarva_Mire/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Caedarva_Mire/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:getItemCount() == 1 and trade:hasItemQty(2185,1)) then player:tradeComplete(); player:startEvent(0x00cb); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getZPos() < -281) then player:startEvent(0x00cc); -- leaving else player:startEvent(0x00ca); -- entering end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00cb) then player:setPos(-515,-6.5,740,0,72); end end;
gpl-3.0
Colettechan/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Mikhe_Aryohcha.lua
13
1139
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Mikhe Aryohcha -- Type: Standard NPC -- @zone: 94 -- @pos -56.645 -4.5 13.014 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Windurst_Waters_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, MIKHE_ARYOHCHA_DIALOG); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
zynjec/darkstar
scripts/zones/Castle_Zvahl_Baileys/IDs.lua
9
1725
----------------------------------- -- Area: Castle_Zvahl_Baileys ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[dsp.zone.CASTLE_ZVAHL_BAILEYS] = { text = { CONQUEST_BASE = 0, -- Tallying conquest results... ITEM_CANNOT_BE_OBTAINED = 6541, -- You cannot obtain the <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6547, -- Obtained: <item>. GIL_OBTAINED = 6548, -- Obtained <number> gil. KEYITEM_OBTAINED = 6550, -- Obtained key item: <keyitem>. NOTHING_OUT_OF_ORDINARY = 6561, -- There is nothing out of the ordinary here. SENSE_OF_FOREBODING = 6562, -- You are suddenly overcome with a sense of foreboding... CHEST_UNLOCKED = 7223, -- You unlock the chest! COMMON_SENSE_SURVIVAL = 7598, -- It appears that you have arrived at a new survival guide provided by the Adventurers' Mutual Aid Network. Common sense dictates that you should now be able to teleport here from similar tomes throughout the world. }, mob = { MARQUIS_SABNOCK_PH = { [17436879] = 17436881, [17436882] = 17436881, }, LIKHO = 17436714, MARQUIS_ALLOCEN = 17436913, MARQUIS_AMON = 17436918, DUKE_HABORYM = 17436923, GRAND_DUKE_BATYM = 17436927, DARK_SPARK = 17436964, MIMIC = 17436965, }, npc = { TORCH_OFFSET = 17436984, TREASURE_CHEST = 17436997, TREASURE_COFFER = 17436998, }, } return zones[dsp.zone.CASTLE_ZVAHL_BAILEYS]
gpl-3.0
zynjec/darkstar
scripts/globals/weaponskills/blade_ei.lua
10
1231
----------------------------------- -- Blade Ei -- Katana weapon skill -- Skill Level: 175 -- Delivers a dark elemental attack. Damage varies with TP. -- Aligned with the Shadow Gorget. -- Aligned with the Shadow Belt. -- Element: Dark -- Modifiers: STR:30% INT:30% -- 100%TP 200%TP 300%TP -- 1.00 1.50 2.00 ----------------------------------- require("scripts/globals/magic") require("scripts/globals/status") require("scripts/globals/settings") require("scripts/globals/weaponskills") ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {} params.ftp100 = 1 params.ftp200 = 1.5 params.ftp300 = 2 params.str_wsc = 0.3 params.dex_wsc = 0.0 params.vit_wsc = 0.0 params.agi_wsc = 0.0 params.int_wsc = 0.3 params.mnd_wsc = 0.0 params.chr_wsc = 0.0 params.ele = dsp.magic.ele.DARK params.skill = dsp.skill.KATANA params.includemab = true if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.4 params.int_wsc = 0.4 end local damage, tpHits, extraHits = doMagicWeaponskill(player, target, wsID, params, tp, action, primary) return tpHits, extraHits, criticalHit, damage end
gpl-3.0
runswithd6s/awesome-configs
rc.lua
1
13849
-- Standard awesome library require("awful") require("awful.autofocus") require("awful.rules") -- Theme handling library require("beautiful") -- Notification library require("naughty") -- Load Debian menu entries require("debian.menu") -- {{{ Error handling -- Check if awesome encountered an error during startup and fell back to -- another config (This code will only ever execute for the fallback config) if awesome.startup_errors then naughty.notify({ preset = naughty.config.presets.critical, title = "Oops, there were errors during startup!", text = awesome.startup_errors }) end -- Handle runtime errors after startup do local in_error = false awesome.add_signal("debug::error", function (err) -- Make sure we don't go into an endless error loop if in_error then return end in_error = true naughty.notify({ preset = naughty.config.presets.critical, title = "Oops, an error happened!", text = err }) in_error = false end) end -- }}} -- Custom Libraries --require("autostart") --require("runonce") require("volume") require("battery") -- {{{ Variable definitions -- Themes define colours, icons, and wallpapers beautiful.init("/usr/share/awesome/themes/default/theme.lua") -- This is used later as the default terminal and editor to run. --terminal = "x-terminal-emulator" terminal = "urxvtc" editor = os.getenv("EDITOR") or "editor" editor_cmd = terminal .. " -e " .. editor -- Default modkey. -- Usually, Mod4 is the key with a logo between Control and Alt. -- If you do not like this or do not have such a key, -- I suggest you to remap Mod4 to another key using xmodmap or other tools. -- However, you can use another modifier like Mod1, but it may interact with others. modkey = "Mod4" -- Table of layouts to cover with awful.layout.inc, order matters. layouts = { awful.layout.suit.floating, awful.layout.suit.tile, awful.layout.suit.tile.left, awful.layout.suit.tile.bottom, awful.layout.suit.tile.top, awful.layout.suit.fair, awful.layout.suit.fair.horizontal, awful.layout.suit.spiral, awful.layout.suit.spiral.dwindle, awful.layout.suit.max, awful.layout.suit.max.fullscreen, awful.layout.suit.magnifier } -- }}} -- {{{ Tags -- Define a tag table which hold all screen tags. tags = {} for s = 1, screen.count() do -- Each screen has its own tag table. tags[s] = awful.tag({ 1, 2, 3, 4, 5, 6, 7, 8, 9 }, s, layouts[1]) end -- }}} -- {{{ Menu -- Create a laucher widget and a main menu myawesomemenu = { { "manual", terminal .. " -e man awesome" }, { "edit config", editor_cmd .. " " .. awesome.conffile }, { "restart", awesome.restart }, { "quit", awesome.quit } } mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu, beautiful.awesome_icon }, { "Debian", debian.menu.Debian_menu.Debian }, { "open terminal", terminal } } }) mylauncher = awful.widget.launcher({ image = image(beautiful.awesome_icon), menu = mymainmenu }) -- }}} -- {{{ Wibox -- Create a textclock widget mytextclock = awful.widget.textclock({ align = "right" }) -- Battery batterywidget = widget({type = "textbox", name = "batterywidget", align = "right" }) bat_clo = battery.batclosure("BAT0") batterywidget.text = bat_clo() battimer = timer({ timeout = 30 }) battimer:add_signal("timeout", function() batterywidget.text = bat_clo() end) battimer:start() -- Create a systray mysystray = widget({ type = "systray" }) -- Create a wibox for each screen and add it mywibox = {} mypromptbox = {} mylayoutbox = {} mytaglist = {} mytaglist.buttons = awful.util.table.join( awful.button({ }, 1, awful.tag.viewonly), awful.button({ modkey }, 1, awful.client.movetotag), awful.button({ }, 3, awful.tag.viewtoggle), awful.button({ modkey }, 3, awful.client.toggletag), awful.button({ }, 4, awful.tag.viewnext), awful.button({ }, 5, awful.tag.viewprev) ) mytasklist = {} mytasklist.buttons = awful.util.table.join( awful.button({ }, 1, function (c) if c == client.focus then c.minimized = true else if not c:isvisible() then awful.tag.viewonly(c:tags()[1]) end -- This will also un-minimize -- the client, if needed client.focus = c c:raise() end end), awful.button({ }, 3, function () if instance then instance:hide() instance = nil else instance = awful.menu.clients({ width=250 }) end end), awful.button({ }, 4, function () awful.client.focus.byidx(1) if client.focus then client.focus:raise() end end), awful.button({ }, 5, function () awful.client.focus.byidx(-1) if client.focus then client.focus:raise() end end)) for s = 1, screen.count() do -- Create a promptbox for each screen mypromptbox[s] = awful.widget.prompt({ layout = awful.widget.layout.horizontal.leftright }) -- Create an imagebox widget which will contains an icon indicating which layout we're using. -- We need one layoutbox per screen. mylayoutbox[s] = awful.widget.layoutbox(s) mylayoutbox[s]:buttons(awful.util.table.join( awful.button({ }, 1, function () awful.layout.inc(layouts, 1) end), awful.button({ }, 3, function () awful.layout.inc(layouts, -1) end), awful.button({ }, 4, function () awful.layout.inc(layouts, 1) end), awful.button({ }, 5, function () awful.layout.inc(layouts, -1) end))) -- Create a taglist widget mytaglist[s] = awful.widget.taglist(s, awful.widget.taglist.label.all, mytaglist.buttons) -- Create a tasklist widget mytasklist[s] = awful.widget.tasklist(function(c) return awful.widget.tasklist.label.currenttags(c, s) end, mytasklist.buttons) -- Create the wibox mywibox[s] = awful.wibox({ position = "top", screen = s }) -- Add widgets to the wibox - order matters mywibox[s].widgets = { { mylauncher, mytaglist[s], mypromptbox[s], layout = awful.widget.layout.horizontal.leftright }, mylayoutbox[s], mytextclock, batterywidget, volume_widget, s == 1 and mysystray or nil, mytasklist[s], layout = awful.widget.layout.horizontal.rightleft } end -- }}} -- {{{ Mouse bindings root.buttons(awful.util.table.join( awful.button({ }, 3, function () mymainmenu:toggle() end), awful.button({ }, 4, awful.tag.viewnext), awful.button({ }, 5, awful.tag.viewprev) )) -- }}} -- {{{ Key bindings globalkeys = awful.util.table.join( awful.key({ modkey, }, "Left", awful.tag.viewprev ), awful.key({ modkey, }, "Right", awful.tag.viewnext ), awful.key({ modkey, }, "Escape", awful.tag.history.restore), awful.key({ modkey, }, "j", function () awful.client.focus.byidx( 1) if client.focus then client.focus:raise() end end), awful.key({ modkey, }, "k", function () awful.client.focus.byidx(-1) if client.focus then client.focus:raise() end end), awful.key({ modkey, }, "w", function () mymainmenu:show({keygrabber=true}) end), -- Layout manipulation awful.key({ modkey, "Shift" }, "j", function () awful.client.swap.byidx( 1) end), awful.key({ modkey, "Shift" }, "k", function () awful.client.swap.byidx( -1) end), awful.key({ modkey, "Control" }, "j", function () awful.screen.focus_relative( 1) end), awful.key({ modkey, "Control" }, "k", function () awful.screen.focus_relative(-1) end), awful.key({ modkey, }, "u", awful.client.urgent.jumpto), awful.key({ modkey, }, "Tab", function () awful.client.focus.history.previous() if client.focus then client.focus:raise() end end), -- Standard program awful.key({ modkey, }, "Return", function () awful.util.spawn(terminal) end), awful.key({ modkey, "Control" }, "r", awesome.restart), awful.key({ modkey, "Shift" }, "q", awesome.quit), awful.key({ modkey, }, "l", function () awful.tag.incmwfact( 0.05) end), awful.key({ modkey, }, "h", function () awful.tag.incmwfact(-0.05) end), awful.key({ modkey, "Shift" }, "h", function () awful.tag.incnmaster( 1) end), awful.key({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end), awful.key({ modkey, "Control" }, "h", function () awful.tag.incncol( 1) end), awful.key({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end), awful.key({ modkey, }, "space", function () awful.layout.inc(layouts, 1) end), awful.key({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end), awful.key({ modkey, "Control" }, "n", awful.client.restore), -- Prompt awful.key({ modkey }, "r", function () mypromptbox[mouse.screen]:run() end), awful.key({ modkey }, "x", function () awful.prompt.run({ prompt = "Run Lua code: " }, mypromptbox[mouse.screen].widget, awful.util.eval, nil, awful.util.getdir("cache") .. "/history_eval") end), -- Volume Keys (see ~/.config/awesome/volume.lua) volume_up, volume_down, volume_mute, -- Brightness awful.key({ }, "XF86MonBrightnessDown", function () awful.util.spawn("xbacklight -dec 15") end), awful.key({ }, "XF86MonBrightnessUp", function () awful.util.spawn("xbacklight -inc 15") end) ) clientkeys = awful.util.table.join( awful.key({ modkey, }, "f", function (c) c.fullscreen = not c.fullscreen end), awful.key({ modkey, "Shift" }, "c", function (c) c:kill() end), awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle ), awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end), awful.key({ modkey, }, "o", awful.client.movetoscreen ), awful.key({ modkey, "Shift" }, "r", function (c) c:redraw() end), awful.key({ modkey, }, "t", function (c) c.ontop = not c.ontop end), awful.key({ modkey, }, "n", function (c) -- The client currently has the input focus, so it cannot be -- minimized, since minimized clients can't have the focus. c.minimized = true end), awful.key({ modkey, }, "m", function (c) c.maximized_horizontal = not c.maximized_horizontal c.maximized_vertical = not c.maximized_vertical end) ) -- Compute the maximum number of digit we need, limited to 9 keynumber = 0 for s = 1, screen.count() do keynumber = math.min(9, math.max(#tags[s], keynumber)); end -- Bind all key numbers to tags. -- Be careful: we use keycodes to make it works on any keyboard layout. -- This should map on the top row of your keyboard, usually 1 to 9. for i = 1, keynumber do globalkeys = awful.util.table.join(globalkeys, awful.key({ modkey }, "#" .. i + 9, function () local screen = mouse.screen if tags[screen][i] then awful.tag.viewonly(tags[screen][i]) end end), awful.key({ modkey, "Control" }, "#" .. i + 9, function () local screen = mouse.screen if tags[screen][i] then awful.tag.viewtoggle(tags[screen][i]) end end), awful.key({ modkey, "Shift" }, "#" .. i + 9, function () if client.focus and tags[client.focus.screen][i] then awful.client.movetotag(tags[client.focus.screen][i]) end end), awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9, function () if client.focus and tags[client.focus.screen][i] then awful.client.toggletag(tags[client.focus.screen][i]) end end)) end clientbuttons = awful.util.table.join( awful.button({ }, 1, function (c) client.focus = c; c:raise() end), awful.button({ modkey }, 1, awful.mouse.client.move), awful.button({ modkey }, 3, awful.mouse.client.resize)) -- Set keys root.keys(globalkeys) -- }}} -- {{{ Rules awful.rules.rules = { -- All clients will match this rule. { rule = { }, properties = { border_width = beautiful.border_width, border_color = beautiful.border_normal, focus = true, keys = clientkeys, buttons = clientbuttons } }, { rule = { class = "MPlayer" }, properties = { floating = true } }, { rule = { class = "pinentry" }, properties = { floating = true } }, { rule = { class = "gimp" }, properties = { floating = true } }, -- Set Firefox to always map on tags number 2 of screen 1. -- { rule = { class = "Firefox" }, -- properties = { tag = tags[1][2] } }, } -- }}} -- {{{ Signals -- Signal function to execute when a new client appears. client.add_signal("manage", function (c, startup) -- Add a titlebar -- awful.titlebar.add(c, { modkey = modkey }) -- Enable sloppy focus c:add_signal("mouse::enter", function(c) if awful.layout.get(c.screen) ~= awful.layout.suit.magnifier and awful.client.focus.filter(c) then client.focus = c end end) if not startup then -- Set the windows at the slave, -- i.e. put it at the end of others instead of setting it master. -- awful.client.setslave(c) -- Put windows in a smart way, only if they does not set an initial position. if not c.size_hints.user_position and not c.size_hints.program_position then awful.placement.no_overlap(c) awful.placement.no_offscreen(c) end end end) client.add_signal("focus", function(c) c.border_color = beautiful.border_focus end) client.add_signal("unfocus", function(c) c.border_color = beautiful.border_normal end) -- }}}
gpl-3.0
PhearZero/phear-scanner
bin/nmap-openshift/nselib/data/psexec/drives.lua
8
1334
---This configuration file pulls info about a given harddrive -- Any variable in the 'config' table in smb-psexec.nse can be overriden in the -- 'overrides' table. Most of them are not really recommended, such as the host, -- key, etc. overrides = {} --overrides.timeout = 40 modules = {} local mod mod = {} mod.upload = false mod.name = "Drive type" mod.program = "fsutil" mod.args = "fsinfo drivetype $drive" mod.req_args = {"drive"} mod.maxtime = 1 table.insert(modules, mod) mod = {} mod.upload = false mod.name = "Drive info" mod.program = "fsutil" mod.args = "fsinfo ntfsinfo $drive" mod.req_args = {"drive"} mod.replace = {{" :",":"}} mod.maxtime = 1 table.insert(modules, mod) mod = {} mod.upload = false mod.name = "Drive type" mod.program = "fsutil" mod.args = "fsinfo statistics $drive" mod.req_args = {"drive"} mod.replace = {{" :",":"}} mod.maxtime = 1 table.insert(modules, mod) mod = {} mod.upload = false mod.name = "Drive quota" mod.program = "fsutil" mod.args = "quota query $drive" mod.req_args = {"drive"} mod.maxtime = 1 table.insert(modules, mod)
mit
snail23/snailui
elements/bg_score.lua
1
16524
-- -- Copyright (C) 2012-2016 Snail <https://github.com/snail23/snailui/> -- -- This program is free software; you can redistribute it and/or modify it -- under the terms of the GNU General Public License as published by the -- Free Software Foundation; either version 2 of the License, or (at your -- option) any later version. -- -- This program is distributed in the hope that it will be useful, but WITHOUT -- ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -- FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for -- more details. -- -- You should have received a copy of the GNU General Public License along -- with this program. If not, see <http://www.gnu.org/licenses/>. -- local _ function HandleBattlegroundScore() UpdateBattlegroundScore = function(Self) if GetConfiguration().BattlegroundScore and ExtraButton.Shown then if InActiveBattlefield() then Self:Show() local PointsPattern = "(%d+)" local PointsAndMaxPointsPattern = "(%d+)/(%d+)" local PointsAndMaxPointsAndBasesPattern = "([a-zA-Z: ]+)(%d+)([a-zA-Z: ]+)(%d+)/(%d+)" local function GetBattlegroundInfo(Text) local Bases local Points local MaxPoints local Zone = GetZoneText() _, _, _, Bases, _, Points, MaxPoints = string.find(Text, PointsAndMaxPointsAndBasesPattern) if (not Bases or (Bases and (strlen(Bases) == 0))) or (not Points or (Points and (strlen(Points) == 0))) or (not MaxPoints or (MaxPoints and (strlen(MaxPoints) == 0))) then _, _, Points, MaxPoints = string.find(Text, PointsAndMaxPointsPattern) Bases = nil if (not Points or (Points and (strlen(Points) == 0))) or (not MaxPoints or (MaxPoints and (strlen(MaxPoints) == 0))) then _, _, Points = string.find(Text, PointsPattern) if not Points then Points = "0" end Bases = nil MaxPoints = (Zone == "Isle of Conquest") and "300" or "500" if tonumber(Points) > tonumber(MaxPoints) then MaxPoints = Points end end end return Bases, Points, MaxPoints end for I = 1, GetNumWorldStateUI() do if I == (((GetZoneText() == "Eye of the Storm") and (not IsRatedMap())) and (Self.Index + 1) or Self.Index) then local _, State, _, Text = GetWorldStateUIInfo(I) if State == 2 then Self.Icon:Show() else Self.Icon:Hide() end local Bases, Points, MaxPoints = GetBattlegroundInfo(Text) if Points and (strlen(Points) > 0) and (GetZoneText() ~= "Strand of the Ancients") then if Points == "0" then Points = "0.00001" end Self.Bar:SetSize((GetConfiguration().BattlegroundScore.Width - 6) * (tonumber(Points) / tonumber(MaxPoints)), GetConfiguration().BattlegroundScore.Height - 6) Self.Bar.Text:SetText(((Bases and (strlen(Bases) > 0)) and Bases .. ": " or "") .. math.floor(tonumber(Points)) .. "/" .. MaxPoints) else Self.Bar:SetSize(GetConfiguration().BattlegroundScore.Width - 6, GetConfiguration().BattlegroundScore.Height - 6) Self.Bar.Text:SetText(Text) end end end else Self:Hide() end end end if GetConfiguration().BattlegroundScore then AllianceBattlegroundScore = CreateFrame("Frame", nil, UIParent) AllianceBattlegroundScore:RegisterEvent("PLAYER_ENTERING_BATTLEGROUND") AllianceBattlegroundScore:RegisterEvent("PLAYER_ENTERING_WORLD") AllianceBattlegroundScore:RegisterEvent("UPDATE_BATTLEFIELD_SCORE") AllianceBattlegroundScore:RegisterEvent("UPDATE_WORLD_STATES") AllianceBattlegroundScore:SetPoint(GetConfiguration().BattlegroundScore.Anchor, GetConfiguration().BattlegroundScore.X, GetConfiguration().BattlegroundScore.Y) AllianceBattlegroundScore:SetSize(GetConfiguration().BattlegroundScore.Width - 4, GetConfiguration().BattlegroundScore.Height - 4) AllianceBattlegroundScore:SetScript("OnEvent", UpdateBattlegroundScore) AllianceBattlegroundScore:SetScript("OnUpdate", function(Self, ElapsedTime) if not Self.Time then Self.Time = 0 end if (Self.Time + ElapsedTime) >= 0.1 then UpdateBattlegroundScore(Self) Self.Time = 0 else Self.Time = Self.Time + ElapsedTime end end ) AllianceBattlegroundScore.Background = AllianceBattlegroundScore:CreateTexture(nil, "LOW") AllianceBattlegroundScore.Background:SetPoint("TOPLEFT", -1, 1) AllianceBattlegroundScore.Background:SetSize(GetConfiguration().BattlegroundScore.Width - 2, GetConfiguration().BattlegroundScore.Height - 2) AllianceBattlegroundScore.Background:SetColorTexture(PLAYER_FACTION_COLORS[1].r, PLAYER_FACTION_COLORS[1].g, PLAYER_FACTION_COLORS[1].b) AllianceBattlegroundScore.Border = AllianceBattlegroundScore:CreateTexture(nil, "BACKGROUND") AllianceBattlegroundScore.Border:SetPoint("TOPLEFT", -2, 2) AllianceBattlegroundScore.Border:SetSize(GetConfiguration().BattlegroundScore.Width, GetConfiguration().BattlegroundScore.Height) AllianceBattlegroundScore.Border:SetColorTexture(0, 0, 0) AllianceBattlegroundScore.Bar = CreateFrame("StatusBar", nil, AllianceBattlegroundScore) AllianceBattlegroundScore.Bar:SetPoint("TOPLEFT", 1, -1) AllianceBattlegroundScore.Bar:SetSize(GetConfiguration().BattlegroundScore.Width - 6, GetConfiguration().BattlegroundScore.Height - 6) AllianceBattlegroundScore.Bar:SetStatusBarTexture(Configuration.Texture) AllianceBattlegroundScore.Bar:SetStatusBarColor(PLAYER_FACTION_COLORS[1].r, PLAYER_FACTION_COLORS[1].g, PLAYER_FACTION_COLORS[1].b) SmoothBar(AllianceBattlegroundScore, AllianceBattlegroundScore.Bar) AllianceBattlegroundScore.Bar.Border = AllianceBattlegroundScore.Bar:CreateTexture(nil, "BACKGROUND") AllianceBattlegroundScore.Bar.Border:SetPoint("TOPLEFT", -1, 1) AllianceBattlegroundScore.Bar.Border:SetSize(GetConfiguration().BattlegroundScore.Width - 4, GetConfiguration().BattlegroundScore.Height - 4) AllianceBattlegroundScore.Bar.Border:SetColorTexture(0, 0, 0) AllianceBattlegroundScore.Bar.Text = AllianceBattlegroundScore.Bar:CreateFontString(nil, "OVERLAY") AllianceBattlegroundScore.Bar.Text:SetFont(Configuration.Font.Name, Configuration.Font.Size, Configuration.Font.Outline) AllianceBattlegroundScore.Bar.Text:SetPoint("CENTER", AllianceBattlegroundScore, 1, 0) AllianceBattlegroundScore.Bar.Text:SetTextColor(PLAYER_FACTION_COLORS[1].r * Configuration.TextColorPercentage, PLAYER_FACTION_COLORS[1].g * Configuration.TextColorPercentage, PLAYER_FACTION_COLORS[1].b * Configuration.TextColorPercentage) AllianceBattlegroundScore.Icon = CreateFrame("Frame", nil, AllianceBattlegroundScore) AllianceBattlegroundScore.Icon.Icon = AllianceBattlegroundScore.Icon:CreateTexture(nil, "LOW") AllianceBattlegroundScore.Icon.Icon:SetPoint("LEFT", AllianceBattlegroundScore, -(GetConfiguration().BattlegroundScore.Height * 2) - 3, 0) AllianceBattlegroundScore.Icon.Icon:SetSize((GetConfiguration().BattlegroundScore.Height * 2) - 6, GetConfiguration().BattlegroundScore.Height - 6) AllianceBattlegroundScore.Icon.Icon:SetTexCoord(GetConfiguration().BattlegroundScore.TextureCoordinate.Left, GetConfiguration().BattlegroundScore.TextureCoordinate.Right, GetConfiguration().BattlegroundScore.TextureCoordinate.Top, GetConfiguration().BattlegroundScore.TextureCoordinate.Bottom) AllianceBattlegroundScore.Icon.Icon:SetTexture("Interface/ICONS/PVPCurrency-Honor-Horde.png") AllianceBattlegroundScore.Icon.IconBackgroundBottom = AllianceBattlegroundScore.Icon:CreateTexture(nil, "LOW") AllianceBattlegroundScore.Icon.IconBackgroundBottom:SetPoint("BOTTOM", AllianceBattlegroundScore.Icon.Icon, 0, -2) AllianceBattlegroundScore.Icon.IconBackgroundBottom:SetSize((GetConfiguration().BattlegroundScore.Height * 2) - 2, 1) AllianceBattlegroundScore.Icon.IconBackgroundBottom:SetColorTexture(PLAYER_FACTION_COLORS[1].r, PLAYER_FACTION_COLORS[1].g, PLAYER_FACTION_COLORS[1].b) AllianceBattlegroundScore.Icon.IconBackgroundLeft = AllianceBattlegroundScore.Icon:CreateTexture(nil, "LOW") AllianceBattlegroundScore.Icon.IconBackgroundLeft:SetPoint("LEFT", AllianceBattlegroundScore.Icon.Icon, -2, 0) AllianceBattlegroundScore.Icon.IconBackgroundLeft:SetSize(1, GetConfiguration().BattlegroundScore.Height - 4) AllianceBattlegroundScore.Icon.IconBackgroundLeft:SetColorTexture(PLAYER_FACTION_COLORS[1].r, PLAYER_FACTION_COLORS[1].g, PLAYER_FACTION_COLORS[1].b) AllianceBattlegroundScore.Icon.IconBackgroundRight = AllianceBattlegroundScore.Icon:CreateTexture(nil, "LOW") AllianceBattlegroundScore.Icon.IconBackgroundRight:SetPoint("RIGHT", AllianceBattlegroundScore.Icon.Icon, 2, 0) AllianceBattlegroundScore.Icon.IconBackgroundRight:SetSize(1, GetConfiguration().BattlegroundScore.Height - 4) AllianceBattlegroundScore.Icon.IconBackgroundRight:SetColorTexture(PLAYER_FACTION_COLORS[1].r, PLAYER_FACTION_COLORS[1].g, PLAYER_FACTION_COLORS[1].b) AllianceBattlegroundScore.Icon.IconBackgroundTop = AllianceBattlegroundScore.Icon:CreateTexture(nil, "LOW") AllianceBattlegroundScore.Icon.IconBackgroundTop:SetPoint("TOP", AllianceBattlegroundScore.Icon.Icon, 0, 2) AllianceBattlegroundScore.Icon.IconBackgroundTop:SetSize((GetConfiguration().BattlegroundScore.Height * 2) - 2, 1) AllianceBattlegroundScore.Icon.IconBackgroundTop:SetColorTexture(PLAYER_FACTION_COLORS[1].r, PLAYER_FACTION_COLORS[1].g, PLAYER_FACTION_COLORS[1].b) AllianceBattlegroundScore.Icon.IconBorder = AllianceBattlegroundScore.Icon:CreateTexture(nil, "BACKGROUND") AllianceBattlegroundScore.Icon.IconBorder:SetPoint("TOPLEFT", AllianceBattlegroundScore.Icon.Icon, -3, 3) AllianceBattlegroundScore.Icon.IconBorder:SetSize(GetConfiguration().BattlegroundScore.Height * 2, GetConfiguration().BattlegroundScore.Height) AllianceBattlegroundScore.Icon.IconBorder:SetColorTexture(0, 0, 0) AllianceBattlegroundScore.Index = 2 if GetConfiguration().ExtraButton then AllianceBattlegroundScore:Hide() end HordeBattlegroundScore = CreateFrame("Frame", nil, UIParent) HordeBattlegroundScore:RegisterEvent("PLAYER_ENTERING_BATTLEGROUND") HordeBattlegroundScore:RegisterEvent("PLAYER_ENTERING_WORLD") HordeBattlegroundScore:RegisterEvent("UPDATE_BATTLEFIELD_SCORE") HordeBattlegroundScore:RegisterEvent("UPDATE_WORLD_STATES") HordeBattlegroundScore:SetPoint(GetConfiguration().BattlegroundScore.Anchor, GetConfiguration().BattlegroundScore.X, (GetConfiguration().BattlegroundScore.Y - GetConfiguration().BattlegroundScore.Height) - 4) HordeBattlegroundScore:SetSize(GetConfiguration().BattlegroundScore.Width - 4, GetConfiguration().BattlegroundScore.Height - 4) HordeBattlegroundScore:SetScript("OnEvent", UpdateBattlegroundScore) HordeBattlegroundScore:SetScript("OnUpdate", function(Self, ElapsedTime) if not Self.Time then Self.Time = 0 end if (Self.Time + ElapsedTime) >= 0.1 then UpdateBattlegroundScore(Self) Self.Time = 0 else Self.Time = Self.Time + ElapsedTime end end ) HordeBattlegroundScore.Background = HordeBattlegroundScore:CreateTexture(nil, "LOW") HordeBattlegroundScore.Background:SetPoint("TOPLEFT", -1, 1) HordeBattlegroundScore.Background:SetSize(GetConfiguration().BattlegroundScore.Width - 2, GetConfiguration().BattlegroundScore.Height - 2) HordeBattlegroundScore.Background:SetColorTexture(PLAYER_FACTION_COLORS[0].r, PLAYER_FACTION_COLORS[0].g, PLAYER_FACTION_COLORS[0].b) HordeBattlegroundScore.Border = HordeBattlegroundScore:CreateTexture(nil, "BACKGROUND") HordeBattlegroundScore.Border:SetPoint("TOPLEFT", -2, 2) HordeBattlegroundScore.Border:SetSize(GetConfiguration().BattlegroundScore.Width, GetConfiguration().BattlegroundScore.Height) HordeBattlegroundScore.Border:SetColorTexture(0, 0, 0) HordeBattlegroundScore.Bar = CreateFrame("StatusBar", nil, HordeBattlegroundScore) HordeBattlegroundScore.Bar:SetPoint("TOPLEFT", 1, -1) HordeBattlegroundScore.Bar:SetSize(GetConfiguration().BattlegroundScore.Width - 6, GetConfiguration().BattlegroundScore.Height - 6) HordeBattlegroundScore.Bar:SetStatusBarTexture(Configuration.Texture) HordeBattlegroundScore.Bar:SetStatusBarColor(PLAYER_FACTION_COLORS[0].r, PLAYER_FACTION_COLORS[0].g, PLAYER_FACTION_COLORS[0].b) SmoothBar(HordeBattlegroundScore, HordeBattlegroundScore.Bar) HordeBattlegroundScore.Bar.Border = HordeBattlegroundScore.Bar:CreateTexture(nil, "BACKGROUND") HordeBattlegroundScore.Bar.Border:SetPoint("TOPLEFT", -1, 1) HordeBattlegroundScore.Bar.Border:SetSize(GetConfiguration().BattlegroundScore.Width - 4, GetConfiguration().BattlegroundScore.Height - 4) HordeBattlegroundScore.Bar.Border:SetColorTexture(0, 0, 0) HordeBattlegroundScore.Bar.Text = HordeBattlegroundScore.Bar:CreateFontString(nil, "OVERLAY") HordeBattlegroundScore.Bar.Text:SetFont(Configuration.Font.Name, Configuration.Font.Size, Configuration.Font.Outline) HordeBattlegroundScore.Bar.Text:SetPoint("CENTER", HordeBattlegroundScore, 1, 0) HordeBattlegroundScore.Bar.Text:SetTextColor(PLAYER_FACTION_COLORS[0].r * Configuration.TextColorPercentage, PLAYER_FACTION_COLORS[0].g * Configuration.TextColorPercentage, PLAYER_FACTION_COLORS[0].b * Configuration.TextColorPercentage) HordeBattlegroundScore.Icon = CreateFrame("Frame", nil, HordeBattlegroundScore) HordeBattlegroundScore.Icon.Icon = HordeBattlegroundScore.Icon:CreateTexture(nil, "LOW") HordeBattlegroundScore.Icon.Icon:SetPoint("LEFT", HordeBattlegroundScore, -(GetConfiguration().BattlegroundScore.Height * 2) - 3, 0) HordeBattlegroundScore.Icon.Icon:SetSize((GetConfiguration().BattlegroundScore.Height * 2) - 6, GetConfiguration().BattlegroundScore.Height - 6) HordeBattlegroundScore.Icon.Icon:SetTexCoord(GetConfiguration().BattlegroundScore.TextureCoordinate.Left, GetConfiguration().BattlegroundScore.TextureCoordinate.Right, GetConfiguration().BattlegroundScore.TextureCoordinate.Top, GetConfiguration().BattlegroundScore.TextureCoordinate.Bottom) HordeBattlegroundScore.Icon.Icon:SetTexture("Interface/ICONS/PVPCurrency-Honor-Alliance.png") HordeBattlegroundScore.Icon.IconBackgroundBottom = HordeBattlegroundScore.Icon:CreateTexture(nil, "LOW") HordeBattlegroundScore.Icon.IconBackgroundBottom:SetPoint("BOTTOM", HordeBattlegroundScore.Icon.Icon, 0, -2) HordeBattlegroundScore.Icon.IconBackgroundBottom:SetSize((GetConfiguration().BattlegroundScore.Height * 2) - 2, 1) HordeBattlegroundScore.Icon.IconBackgroundBottom:SetColorTexture(PLAYER_FACTION_COLORS[0].r, PLAYER_FACTION_COLORS[0].g, PLAYER_FACTION_COLORS[0].b) HordeBattlegroundScore.Icon.IconBackgroundLeft = HordeBattlegroundScore.Icon:CreateTexture(nil, "LOW") HordeBattlegroundScore.Icon.IconBackgroundLeft:SetPoint("LEFT", HordeBattlegroundScore.Icon.Icon, -2, 0) HordeBattlegroundScore.Icon.IconBackgroundLeft:SetSize(1, GetConfiguration().BattlegroundScore.Height - 4) HordeBattlegroundScore.Icon.IconBackgroundLeft:SetColorTexture(PLAYER_FACTION_COLORS[0].r, PLAYER_FACTION_COLORS[0].g, PLAYER_FACTION_COLORS[0].b) HordeBattlegroundScore.Icon.IconBackgroundRight = HordeBattlegroundScore.Icon:CreateTexture(nil, "LOW") HordeBattlegroundScore.Icon.IconBackgroundRight:SetPoint("RIGHT", HordeBattlegroundScore.Icon.Icon, 2, 0) HordeBattlegroundScore.Icon.IconBackgroundRight:SetSize(1, GetConfiguration().BattlegroundScore.Height - 4) HordeBattlegroundScore.Icon.IconBackgroundRight:SetColorTexture(PLAYER_FACTION_COLORS[0].r, PLAYER_FACTION_COLORS[0].g, PLAYER_FACTION_COLORS[0].b) HordeBattlegroundScore.Icon.IconBackgroundTop = HordeBattlegroundScore.Icon:CreateTexture(nil, "LOW") HordeBattlegroundScore.Icon.IconBackgroundTop:SetPoint("TOP", HordeBattlegroundScore.Icon.Icon, 0, 2) HordeBattlegroundScore.Icon.IconBackgroundTop:SetSize((GetConfiguration().BattlegroundScore.Height * 2) - 2, 1) HordeBattlegroundScore.Icon.IconBackgroundTop:SetColorTexture(PLAYER_FACTION_COLORS[0].r, PLAYER_FACTION_COLORS[0].g, PLAYER_FACTION_COLORS[0].b) HordeBattlegroundScore.Icon.IconBorder = HordeBattlegroundScore.Icon:CreateTexture(nil, "BACKGROUND") HordeBattlegroundScore.Icon.IconBorder:SetPoint("TOPLEFT", HordeBattlegroundScore.Icon.Icon, -3, 3) HordeBattlegroundScore.Icon.IconBorder:SetSize(GetConfiguration().BattlegroundScore.Height * 2, GetConfiguration().BattlegroundScore.Height) HordeBattlegroundScore.Icon.IconBorder:SetColorTexture(0, 0, 0) HordeBattlegroundScore.Index = 3 if GetConfiguration().ExtraButton then HordeBattlegroundScore:Hide() end end end
gpl-2.0
gpedro/forgottenserver
data/events/scripts/player.lua
20
5180
function Player:onBrowseField(position) return true end function Player:onLook(thing, position, distance) local description = "You see " .. thing:getDescription(distance) if self:getGroup():getAccess() then if thing:isItem() then description = string.format("%s\nItem ID: %d", description, thing:getId()) local actionId = thing:getActionId() if actionId ~= 0 then description = string.format("%s, Action ID: %d", description, actionId) end local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID) if uniqueId > 0 and uniqueId < 65536 then description = string.format("%s, Unique ID: %d", description, uniqueId) end local itemType = thing:getType() local transformEquipId = itemType:getTransformEquipId() local transformDeEquipId = itemType:getTransformDeEquipId() if transformEquipId ~= 0 then description = string.format("%s\nTransforms to: %d (onEquip)", description, transformEquipId) elseif transformDeEquipId ~= 0 then description = string.format("%s\nTransforms to: %d (onDeEquip)", description, transformDeEquipId) end local decayId = itemType:getDecayId() if decayId ~= -1 then description = string.format("%s\nDecays to: %d", description, decayId) end elseif thing:isCreature() then local str = "%s\nHealth: %d / %d" if thing:getMaxMana() > 0 then str = string.format("%s, Mana: %d / %d", str, thing:getMana(), thing:getMaxMana()) end description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. "." end local position = thing:getPosition() description = string.format( "%s\nPosition: %d, %d, %d", description, position.x, position.y, position.z ) if thing:isCreature() then if thing:isPlayer() then description = string.format("%s\nIP: %s.", description, Game.convertIpToString(thing:getIp())) end end end self:sendTextMessage(MESSAGE_INFO_DESCR, description) end function Player:onLookInBattleList(creature, distance) local description = "You see " .. creature:getDescription(distance) if self:getGroup():getAccess() then local str = "%s\nHealth: %d / %d" if creature:getMaxMana() > 0 then str = string.format("%s, Mana: %d / %d", str, creature:getMana(), creature:getMaxMana()) end description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. "." local position = creature:getPosition() description = string.format( "%s\nPosition: %d, %d, %d", description, position.x, position.y, position.z ) if creature:isPlayer() then description = string.format("%s\nIP: %s", description, Game.convertIpToString(creature:getIp())) end end self:sendTextMessage(MESSAGE_INFO_DESCR, description) end function Player:onLookInTrade(partner, item, distance) self:sendTextMessage(MESSAGE_INFO_DESCR, "You see " .. item:getDescription(distance)) end function Player:onLookInShop(itemType, count) return true end function Player:onMoveItem(item, count, fromPosition, toPosition) return true end function Player:onMoveCreature(creature, fromPosition, toPosition) return true end function Player:onTurn(direction) return true end function Player:onTradeRequest(target, item) return true end function Player:onTradeAccept(target, item, targetItem) return true end local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT) soulCondition:setTicks(4 * 60 * 1000) soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1) local function useStamina(player) local staminaMinutes = player:getStamina() if staminaMinutes == 0 then return end local playerId = player:getId() local currentTime = os.time() local timePassed = currentTime - nextUseStaminaTime[playerId] if timePassed <= 0 then return end if timePassed > 60 then if staminaMinutes > 2 then staminaMinutes = staminaMinutes - 2 else staminaMinutes = 0 end nextUseStaminaTime[playerId] = currentTime + 120 else staminaMinutes = staminaMinutes - 1 nextUseStaminaTime[playerId] = currentTime + 60 end player:setStamina(staminaMinutes) end function Player:onGainExperience(source, exp, rawExp) if not source or source:isPlayer() then return exp end -- Soul regeneration local vocation = self:getVocation() if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000) self:addCondition(soulCondition) end -- Apply experience stage multiplier exp = exp * Game.getExperienceStage(self:getLevel()) -- Stamina modifier if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then useStamina(self) local staminaMinutes = self:getStamina() if staminaMinutes > 2400 and self:isPremium() then exp = exp * 1.5 elseif staminaMinutes <= 840 then exp = exp * 0.5 end end return exp end function Player:onLoseExperience(exp) return exp end function Player:onGainSkillTries(skill, tries) if APPLY_SKILL_MULTIPLIER == false then return tries end if skill == SKILL_MAGLEVEL then return tries * configManager.getNumber(configKeys.RATE_MAGIC) end return tries * configManager.getNumber(configKeys.RATE_SKILL) end
gpl-2.0
alexandergall/snabbswitch
lib/luajit/testsuite/test/sysdep/ffi_lib_z.lua
6
3348
local ffi = require("ffi") local compress, uncompress if ffi.abi("win") then ffi.cdef[[ int RtlGetCompressionWorkSpaceSize(uint16_t fmt, unsigned long *wsbufsz, unsigned long *wsfragsz); int RtlCompressBuffer(uint16_t fmt, const uint8_t *src, unsigned long srclen, uint8_t *dst, unsigned long dstsz, unsigned long chunk, unsigned long *dstlen, void *workspace); int RtlDecompressBuffer(uint16_t fmt, uint8_t *dst, unsigned long dstsz, const uint8_t *src, unsigned long srclen, unsigned long *dstlen); ]] local ntdll = ffi.load("ntdll") local fmt = 0x0102 local workspace do local res = ffi.new("unsigned long[2]") ntdll.RtlGetCompressionWorkSpaceSize(fmt, res, res+1) workspace = ffi.new("uint8_t[?]", res[0]) end function compress(txt) local buf = ffi.new("uint8_t[?]", 4096) local buflen = ffi.new("unsigned long[1]") local res = ntdll.RtlCompressBuffer(fmt, txt, #txt, buf, 4096, 4096, buflen, workspace) assert(res == 0) return ffi.string(buf, buflen[0]) end function uncompress(comp, n) local buf = ffi.new("uint8_t[?]", n) local buflen = ffi.new("unsigned long[1]") local res = ntdll.RtlDecompressBuffer(fmt, buf, n, comp, #comp, buflen) assert(res == 0) return ffi.string(buf, buflen[0]) end else ffi.cdef[[ unsigned long compressBound(unsigned long sourceLen); int compress2(uint8_t *dest, unsigned long *destLen, const uint8_t *source, unsigned long sourceLen, int level); int uncompress(uint8_t *dest, unsigned long *destLen, const uint8_t *source, unsigned long sourceLen); ]] local zlib = ffi.load("z") function compress(txt) local n = tonumber(zlib.compressBound(#txt)) local buf = ffi.new("uint8_t[?]", n) local buflen = ffi.new("unsigned long[1]", n) local res = zlib.compress2(buf, buflen, txt, #txt, 9) assert(res == 0) return ffi.string(buf, tonumber(buflen[0])) end function uncompress(comp, n) local buf = ffi.new("uint8_t[?]", n) local buflen = ffi.new("unsigned long[1]", n) local res = zlib.uncompress(buf, buflen, comp, #comp) assert(res == 0) return ffi.string(buf, tonumber(buflen[0])) end end local txt = [[Rebellious subjects, enemies to peace, Profaners of this neighbour-stained steel,-- Will they not hear? What, ho! you men, you beasts, That quench the fire of your pernicious rage With purple fountains issuing from your veins, On pain of torture, from those bloody hands Throw your mistemper'd weapons to the ground, And hear the sentence of your moved prince. Three civil brawls, bred of an airy word, By thee, old Capulet, and Montague, Have thrice disturb'd the quiet of our streets, And made Verona's ancient citizens Cast by their grave beseeming ornaments, To wield old partisans, in hands as old, Canker'd with peace, to part your canker'd hate: If ever you disturb our streets again, Your lives shall pay the forfeit of the peace. For this time, all the rest depart away: You Capulet; shall go along with me: And, Montague, come you this afternoon, To know our further pleasure in this case, To old Free-town, our common judgment-place. Once more, on pain of death, all men depart.]] txt = txt..txt..txt..txt local c = compress(txt) assert(2*#c < #txt) local txt2 = uncompress(c, #txt) assert(txt2 == txt)
apache-2.0
infernal1200/infernall
plugins/gnuplot.lua
622
1813
--[[ * Gnuplot plugin by psykomantis * dependencies: * - gnuplot 5.00 * - libgd2-xpm-dev (on Debian distr) for more info visit: https://libgd.github.io/pages/faq.html * ]] -- Gnuplot needs absolute path for the plot, so i run some commands to find where we are local outputFile = io.popen("pwd","r") io.input(outputFile) local _pwd = io.read("*line") io.close(outputFile) local _absolutePlotPath = _pwd .. "/data/plot.png" local _scriptPath = "./data/gnuplotScript.gpl" do local function gnuplot(msg, fun) local receiver = get_receiver(msg) -- We generate the plot commands local formattedString = [[ set grid set terminal png set output "]] .. _absolutePlotPath .. [[" plot ]] .. fun local file = io.open(_scriptPath,"w"); file:write(formattedString) file:close() os.execute("gnuplot " .. _scriptPath) os.remove (_scriptPath) return _send_photo(receiver, _absolutePlotPath) end -- Check all dependencies before executing local function checkDependencies() local status = os.execute("gnuplot -h") if(status==true) then status = os.execute("gnuplot -e 'set terminal png'") if(status == true) then return 0 -- OK ready to go! else return 1 -- missing libgd2-xpm-dev end else return 2 -- missing gnuplot end end local function run(msg, matches) local status = checkDependencies() if(status == 0) then return gnuplot(msg,matches[1]) elseif(status == 1) then return "It seems that this bot miss a dependency :/" else return "It seems that this bot doesn't have gnuplot :/" end end return { description = "use gnuplot through telegram, only plot single variable function", usage = "!gnuplot [single variable function]", patterns = {"^!gnuplot (.+)$"}, run = run } end
gpl-2.0
alastair-robertson/awesome
tests/test-urgent.lua
3
3653
--- Tests for urgent property. local awful = require("awful") local runner = require("_runner") -- Some basic assertion that the tag is not marked "urgent" already. assert(awful.tag.getproperty(awful.screen.focused().tags[2], "urgent") == nil) -- Setup signal handler which should be called. -- TODO: generalize and move to runner. local urgent_cb_done client.connect_signal("property::urgent", function (c) urgent_cb_done = true assert(c.class == "XTerm", "Client should be xterm!") end) local manage_cb_done client.connect_signal("manage", function (c) manage_cb_done = true assert(c.class == "XTerm", "Client should be xterm!") end) -- Steps to do for this test. local steps = { -- Step 1: tag 2 should become urgent, when a client gets tagged via rules. function(count) if count == 1 then -- Setup. urgent_cb_done = false -- Select first tag. awful.screen.focused().tags[1]:view_only() runner.add_to_default_rules({ rule = { class = "XTerm" }, properties = { tag = "2", focus = true } }) awful.spawn("xterm") end if urgent_cb_done then assert(awful.tag.getproperty(awful.screen.focused().tags[2], "urgent") == true) assert(awful.tag.getproperty(awful.screen.focused().tags[2], "urgent_count") == 1) return true end end, -- Step 2: when switching to tag 2, it should not be urgent anymore. function(count) if count == 1 then -- Setup: switch to tag. root.fake_input("key_press", "Super_L") root.fake_input("key_press", "2") root.fake_input("key_release", "2") root.fake_input("key_release", "Super_L") elseif awful.screen.focused().selected_tags[1] == awful.screen.focused().tags[2] then assert(#client.get() == 1) local c = client.get()[1] assert(not c.urgent, "Client is not urgent anymore.") assert(c == client.focus, "Client is focused.") assert(awful.tag.getproperty(awful.screen.focused().tags[2], "urgent") == false) assert(awful.tag.getproperty(awful.screen.focused().tags[2], "urgent_count") == 0) return true end end, -- Step 3: tag 2 should not be urgent, but switched to. function(count) if count == 1 then -- Setup. urgent_cb_done = false -- Select first tag. awful.screen.focused().tags[1]:view_only() runner.add_to_default_rules({ rule = { class = "XTerm" }, properties = { tag = "2", focus = true, switchtotag = true }}) awful.spawn("xterm") elseif awful.screen.focused().selected_tags[1] == awful.screen.focused().tags[2] then assert(not urgent_cb_done) assert(awful.tag.getproperty(awful.screen.focused().tags[2], "urgent") == false) assert(awful.tag.getproperty(awful.screen.focused().tags[2], "urgent_count") == 0) assert(awful.screen.focused().selected_tags[2] == nil) return true end end, -- Step 4: tag 2 should not become urgent, when a client gets tagged via -- rules with focus=false. function(count) if count == 1 then -- Setup. client.get()[1]:kill() manage_cb_done = false runner.add_to_default_rules({rule = { class = "XTerm" }, properties = { tag = "2", focus = false }}) awful.spawn("xterm") end if manage_cb_done then assert(client.get()[1].urgent == false) assert(awful.tag.getproperty(awful.screen.focused().tags[2], "urgent") == false) assert(awful.tag.getproperty(awful.screen.focused().tags[2], "urgent_count") == 0) return true end end, } runner.run_steps(steps) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
kiarash14/tg5
plugins/id.lua
12
7187
do local function scan_name(extra, success, result) local founds = {} for k,member in pairs(result.members) do if extra.name then gp_member = extra.name fields = {'first_name', 'last_name', 'print_name'} elseif extra.user then gp_member = string.gsub(extra.user, '@', '') fields = {'username'} end for k,field in pairs(fields) do if member[field] and type(member[field]) == 'string' then if member[field]:match(gp_member) then founds[tostring(member.id)] = member end end end end if next(founds) == nil then -- Empty table send_large_msg(extra.receiver, (extra.name or extra.user)..' در این گروه پیدا نشد') else local text = '' for k,user in pairs(founds) do text = text..'name: '..(user.first_name or '-----')..'\n' ..'Last name: '..(user.last_name or '-----')..'\n\n' ..'Username: @'..(user.username or '-----')..'\n' ..'User ID: '..(user.id or '')..'\n\n' end send_large_msg(extra.receiver, text) end end local function action_by_reply(extra, success, result) local text = 'Name: '..(result.from.first_name or '-----')..'\n' ..'Last name: '..(result.from.last_name or '-----')..'\n\n' ..'Username: @'..(result.from.username or '-----')..'\n' ..'User ID: '..result.from.id send_large_msg(extra.receiver, text) end local function returnids(extra, success, result) local chat_id = extra.msg.to.id local text = '['..result.id..'] '..result.title..'.\n' ..result.members_num..' members.\n\n' i = 0 for k,v in pairs(result.members) do i = i+1 if v.username then user_name = ' @'..v.username else user_name = '' end text = text..i..'. ['..v.id..'] '..user_name..' '..(v.first_name or '')..(v.last_name or '')..'\n' end if extra.matches == 'pm' then send_large_msg('user#id'..extra.msg.from.id, text) elseif extra.matches == 'txt' or extra.matches == 'pmtxt' then local textfile = '/tmp/chat_info_'..chat_id..'_'..os.date("%y%m%d.%H%M%S")..'.txt' local file = io.open(textfile, 'w') file:write(text) file:flush() file:close() if extra.matches == 'txt' then send_document('chat#id'..chat_id, textfile, rmtmp_cb, {file_path=textfile}) elseif extra.matches == 'pmtxt' then send_document('user#id'..extra.msg.from.id, textfile, rmtmp_cb, {file_path=textfile}) end elseif not extra.matches then send_large_msg('chat#id'..chat_id, text) end end local function run(msg, matches) local receiver = get_receiver(msg) if is_chat_msg(msg) then if msg.text == 'id' or '!id' or '/id' or 'Id' then if msg.reply_id then if is_mod(msg) then msgr = get_message(msg.reply_id, action_by_reply, {receiver=receiver}) end else local text = 'name: '..(msg.from.first_name or '-----')..'\n' ..'Last name: '..(msg.from.last_name or '-----')..'\n\n' ..'Username @'..(msg.from.username or '-----')..'\n' ..'User ID: ' .. msg.from.id..'\n\n' local text = text..'Group name : '..msg.to.title..'\nGroup ID : '..msg.to.id return text end elseif is_mod(msg) and matches[1] == 'chat' then if matches[2] == 'pm' or matches[2] == 'txt' or matches[2] == 'pmtxt' then chat_info(receiver, returnids, {msg=msg, matches=matches[2]}) else chat_info(receiver, returnids, {msg=msg}) end elseif is_mod(msg) and string.match(matches[1], '^@.+$') then chat_info(receiver, scan_name, {receiver=receiver, user=matches[1]}) elseif is_mod(msg) and string.gsub(matches[1], ' ', '_') then user = string.gsub(matches[1], ' ', '_') chat_info(receiver, scan_name, {receiver=receiver, name=matches[1]}) end else return end end return { description = 'Know your id or the id of a chat members.', usage = { user = { '!id: Return your ID and the chat id if you are in one.' }, moderator = { '!id : Return ID of replied user if used by reply.', '!id chat : Return the IDs of the current chat members.', '!id chat txt : Return the IDs of the current chat members and send it as text file.', '!id chat pm : Return the IDs of the current chat members and send it to PM.', '!id chat pmtxt : Return the IDs of the current chat members, save it as text file and then send it to PM.', '!id <id> : Return the IDs of the <id>.', '!id @<user_name> : Return the member @<user_name> ID from the current chat.', '!id <text> : Search for users with <text> on first_name, last_name, or print_name on current chat.' }, }, patterns = { "^[!/]id$", "^[!/]id (chat) (.*)$", "^[!/]id user (.*)$", "^([Ii]d)$", }, run = run } end -- -_-_-_-_-_-_-_-_-_- ||-_-_-_-_-_ || ||-_-_-_-_-_ -- || || || || -- || || || || -- || || || || -- || ||-_-_-_-_-_ || ||-_-_-_-_-_ -- || || || || -- || || || || -- || || || || -- || ||-_-_-_-_-_ ||-_-_-_-_-_ ||-_-_-_-_-_ -- -- -- /\ /\ /-_-_-_-_-_ ||-_-_-_-_-_ ||-_-_-_-_-_ -- ||\\ //|| //\\ || //|| //\\ // || || // -- || \\ // || // \\ || // || // \\ // || || // -- || \\ // || // \\ || // || // \\ || || || // -- || \\ // || //______\\ || // || //______\\ || -_-_-_- ||-_-_-_-_-_ || // -- || \\ // || // \\ || // || // \\ || || || || \\ -- || \\ // || // \\ || // || // \\ \\ || || || \\ -- || \\// || // \\ ||// || // \\ \\-_-_-_-_-|| ||-_-_-_-_-_ || \\ -- -- -- ||-_-_-_- || || || //-_-_-_-_-_- -- || || || || || // -- ||_-_-_|| || || || // -- || || || || \\ -- || || \\ // \\ -- || || \\ // // -- || ||-_-_-_-_ \\-_-_-_-// -_-_-_-_-_-// -- --By @ali_ghoghnoos --@telemanager_ch
gpl-2.0
mortezamosavy999/monster
plugins/quotes.lua
651
1630
local quotes_file = './data/quotes.lua' local quotes_table function read_quotes_file() local f = io.open(quotes_file, "r+") if f == nil then print ('Created a new quotes file on '..quotes_file) serialize_to_file({}, quotes_file) else print ('Quotes loaded: '..quotes_file) f:close() end return loadfile (quotes_file)() end function save_quote(msg) local to_id = tostring(msg.to.id) if msg.text:sub(11):isempty() then return "Usage: !addquote quote" end if quotes_table == nil then quotes_table = {} end if quotes_table[to_id] == nil then print ('New quote key to_id: '..to_id) quotes_table[to_id] = {} end local quotes = quotes_table[to_id] quotes[#quotes+1] = msg.text:sub(11) serialize_to_file(quotes_table, quotes_file) return "done!" end function get_quote(msg) local to_id = tostring(msg.to.id) local quotes_phrases quotes_table = read_quotes_file() quotes_phrases = quotes_table[to_id] return quotes_phrases[math.random(1,#quotes_phrases)] end function run(msg, matches) if string.match(msg.text, "!quote$") then return get_quote(msg) elseif string.match(msg.text, "!addquote (.+)$") then quotes_table = read_quotes_file() return save_quote(msg) end end return { description = "Save quote", description = "Quote plugin, you can create and retrieve random quotes", usage = { "!addquote [msg]", "!quote", }, patterns = { "^!addquote (.+)$", "^!quote$", }, run = run }
gpl-2.0
pablo93/TrinityCore
Data/Interface/FrameXML/CastingBarFrame.lua
1
7953
CASTING_BAR_ALPHA_STEP = 0.05; CASTING_BAR_FLASH_STEP = 0.2; CASTING_BAR_HOLD_TIME = 1; function CastingBarFrame_OnLoad (self, unit, showTradeSkills) self:RegisterEvent("UNIT_SPELLCAST_START"); self:RegisterEvent("UNIT_SPELLCAST_STOP"); self:RegisterEvent("UNIT_SPELLCAST_FAILED"); self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED"); self:RegisterEvent("UNIT_SPELLCAST_DELAYED"); self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START"); self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE"); self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP"); self:RegisterEvent("PLAYER_ENTERING_WORLD"); self.unit = unit; self.showTradeSkills = showTradeSkills; self.casting = nil; self.channeling = nil; self.holdTime = 0; self.showCastbar = true; local barIcon = getglobal(self:GetName().."Icon"); if ( barIcon ) then barIcon:Hide(); end end function CastingBarFrame_OnShow (self) if ( self.casting ) then local _, _, _, _, startTime = UnitCastingInfo(self.unit); if ( startTime ) then self.value = (GetTime() - (startTime / 1000)); end else local _, _, _, _, _, endTime = UnitChannelInfo(self.unit); if ( endTime ) then self.value = ((endTime / 1000) - GetTime()); end end end function CastingBarFrame_OnEvent (self, event, ...) local arg1 = ...; local unit = self.unit; if ( event == "PLAYER_ENTERING_WORLD" ) then local nameChannel = UnitChannelInfo(unit); local nameSpell = UnitCastingInfo(unit); if ( nameChannel ) then event = "UNIT_SPELLCAST_CHANNEL_START"; arg1 = unit; elseif ( nameSpell ) then event = "UNIT_SPELLCAST_START"; arg1 = unit; else CastingBarFrame_FinishSpell(self); end end if ( arg1 ~= unit ) then return; end local selfName = self:GetName(); local barSpark = getglobal(selfName.."Spark"); local barText = getglobal(selfName.."Text"); local barFlash = getglobal(selfName.."Flash"); local barIcon = getglobal(selfName.."Icon"); if ( event == "UNIT_SPELLCAST_START" ) then local name, nameSubtext, text, texture, startTime, endTime, isTradeSkill, castID = UnitCastingInfo(unit); if ( not name or (not self.showTradeSkills and isTradeSkill)) then self:Hide(); return; end self:SetStatusBarColor(1.0, 0.7, 0.0); if ( barSpark ) then barSpark:Show(); end self.value = (GetTime() - (startTime / 1000)); self.maxValue = (endTime - startTime) / 1000; self:SetMinMaxValues(0, self.maxValue); self:SetValue(self.value); if ( barText ) then barText:SetText(text); end if ( barIcon ) then barIcon:SetTexture(texture); end self:SetAlpha(1.0); self.holdTime = 0; self.casting = 1; self.castID = castID; self.channeling = nil; self.fadeOut = nil; if ( self.showCastbar ) then self:Show(); end elseif ( event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP") then if ( not self:IsVisible() ) then self:Hide(); end if ( (self.casting and event == "UNIT_SPELLCAST_STOP" and select(4, ...) == self.castID) or (self.channeling and event == "UNIT_SPELLCAST_CHANNEL_STOP") ) then if ( barSpark ) then barSpark:Hide(); end if ( barFlash ) then barFlash:SetAlpha(0.0); barFlash:Show(); end self:SetValue(self.maxValue); if ( event == "UNIT_SPELLCAST_STOP" ) then self.casting = nil; self:SetStatusBarColor(0.0, 1.0, 0.0); else self.channeling = nil; end self.flash = 1; self.fadeOut = 1; self.holdTime = 0; end elseif ( event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" ) then if ( self:IsShown() and (self.casting and select(4, ...) == self.castID) and not self.fadeOut ) then self:SetValue(self.maxValue); self:SetStatusBarColor(1.0, 0.0, 0.0); if ( barSpark ) then barSpark:Hide(); end if ( barText ) then if ( event == "UNIT_SPELLCAST_FAILED" ) then barText:SetText(FAILED); else barText:SetText(INTERRUPTED); end end self.casting = nil; self.channeling = nil; self.fadeOut = 1; self.holdTime = GetTime() + CASTING_BAR_HOLD_TIME; end elseif ( event == "UNIT_SPELLCAST_DELAYED" ) then if ( self:IsShown() ) then local name, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(unit); if ( not name or (not self.showTradeSkills and isTradeSkill)) then -- if there is no name, there is no bar self:Hide(); return; end self.value = (GetTime() - (startTime / 1000)); self.maxValue = (endTime - startTime) / 1000; self:SetMinMaxValues(0, self.maxValue); if ( not self.casting ) then self:SetStatusBarColor(1.0, 0.7, 0.0); if ( barSpark ) then barSpark:Show(); end if ( barFlash ) then barFlash:SetAlpha(0.0); barFlash:Hide(); end self.casting = 1; self.channeling = nil; self.flash = 0; self.fadeOut = 0; end end elseif ( event == "UNIT_SPELLCAST_CHANNEL_START" ) then local name, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo(unit); if ( not name or (not self.showTradeSkills and isTradeSkill)) then -- if there is no name, there is no bar self:Hide(); return; end self:SetStatusBarColor(0.0, 1.0, 0.0); self.value = ((endTime / 1000) - GetTime()); self.maxValue = (endTime - startTime) / 1000; self:SetMinMaxValues(0, self.maxValue); self:SetValue(self.value); if ( barText ) then barText:SetText(text); end if ( barIcon ) then barIcon:SetTexture(texture); end if ( barSpark ) then barSpark:Hide(); end self:SetAlpha(1.0); self.holdTime = 0; self.casting = nil; self.channeling = 1; self.fadeOut = nil; if ( self.showCastbar ) then self:Show(); end elseif ( event == "UNIT_SPELLCAST_CHANNEL_UPDATE" ) then if ( self:IsShown() ) then local name, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo(unit); if ( not name or (not self.showTradeSkills and isTradeSkill)) then -- if there is no name, there is no bar self:Hide(); return; end self.value = ((endTime / 1000) - GetTime()); self.maxValue = (endTime - startTime) / 1000; self:SetMinMaxValues(0, self.maxValue); self:SetValue(self.value); end end end function CastingBarFrame_OnUpdate (self, elapsed) local barSpark = getglobal(self:GetName().."Spark"); local barFlash = getglobal(self:GetName().."Flash"); if ( self.casting ) then self.value = self.value + elapsed; if ( self.value >= self.maxValue ) then self:SetValue(self.maxValue); CastingBarFrame_FinishSpell(self, barSpark, barFlash); return; end self:SetValue(self.value); if ( barFlash ) then barFlash:Hide(); end if ( barSpark ) then local sparkPosition = (self.value / self.maxValue) * self:GetWidth(); barSpark:SetPoint("CENTER", self, "LEFT", sparkPosition, 2); end elseif ( self.channeling ) then self.value = self.value - elapsed; if ( self.value <= 0 ) then CastingBarFrame_FinishSpell(self, barSpark, barFlash); return; end self:SetValue(self.value); if ( barFlash ) then barFlash:Hide(); end elseif ( GetTime() < self.holdTime ) then return; elseif ( self.flash ) then local alpha = 0; if ( barFlash ) then alpha = barFlash:GetAlpha() + CASTING_BAR_FLASH_STEP; end if ( alpha < 1 ) then if ( barFlash ) then barFlash:SetAlpha(alpha); end else if ( barFlash ) then barFlash:SetAlpha(1.0); end self.flash = nil; end elseif ( self.fadeOut ) then local alpha = self:GetAlpha() - CASTING_BAR_ALPHA_STEP; if ( alpha > 0 ) then self:SetAlpha(alpha); else self.fadeOut = nil; self:Hide(); end end end function CastingBarFrame_FinishSpell (self, barSpark, barFlash) self:SetStatusBarColor(0.0, 1.0, 0.0); if ( barSpark ) then barSpark:Hide(); end if ( barFlash ) then barFlash:SetAlpha(0.0); barFlash:Show(); end self.flash = 1; self.fadeOut = 1; self.casting = nil; self.channeling = nil; end
gpl-2.0
Canaan-Creative/luci
libs/lucid-rpc/luasrc/lucid/rpc/server.lua
52
8197
--[[ LuCI - Lua Development Framework Copyright 2009 Steven Barth <steven@midlink.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]] local ipairs, pairs = ipairs, pairs local tostring, tonumber = tostring, tonumber local pcall, assert, type, unpack = pcall, assert, type, unpack local nixio = require "nixio" local json = require "luci.json" local util = require "luci.util" local table = require "table" local ltn12 = require "luci.ltn12" --- RPC daemom. -- @cstyle instance module "luci.lucid.rpc.server" RQLIMIT = 32 * nixio.const.buffersize VERSION = "1.0" ERRNO_PARSE = -32700 ERRNO_INVALID = -32600 ERRNO_UNKNOWN = -32001 ERRNO_TIMEOUT = -32000 ERRNO_NOTFOUND = -32601 ERRNO_NOACCESS = -32002 ERRNO_INTERNAL = -32603 ERRNO_NOSUPPORT = -32003 ERRMSG = { [ERRNO_PARSE] = "Parse error.", [ERRNO_INVALID] = "Invalid request.", [ERRNO_TIMEOUT] = "Connection timeout.", [ERRNO_UNKNOWN] = "Unknown error.", [ERRNO_NOTFOUND] = "Method not found.", [ERRNO_NOACCESS] = "Access denied.", [ERRNO_INTERNAL] = "Internal error.", [ERRNO_NOSUPPORT] = "Operation not supported." } --- Create an RPC method wrapper. -- @class function -- @param method Lua function -- @param description Method description -- @return Wrapped RPC method Method = util.class() --- Create an extended wrapped RPC method. -- @class function -- @param method Lua function -- @param description Method description -- @return Wrapped RPC method function Method.extended(...) local m = Method(...) m.call = m.xcall return m end function Method.__init__(self, method, description) self.description = description self.method = method end --- Extended call the associated function. -- @param session Session storage -- @param argv Request parameters -- @return function call response function Method.xcall(self, session, argv) return self.method(session, unpack(argv)) end --- Standard call the associated function. -- @param session Session storage -- @param argv Request parameters -- @return function call response function Method.call(self, session, argv) return self.method(unpack(argv)) end --- Process a given request and create a JSON response. -- @param session Session storage -- @param request Requested method -- @param argv Request parameters function Method.process(self, session, request, argv) local stat, result = pcall(self.call, self, session, argv) if stat then return { result=result } else return { error={ code=ERRNO_UNKNOWN, message=ERRMSG[ERRNO_UNKNOWN], data=result } } end end -- Remap IPv6-IPv4-compatibility addresses to IPv4 addresses local function remapipv6(adr) local map = "::ffff:" if adr:sub(1, #map) == map then return adr:sub(#map+1) else return adr end end --- Create an RPC module. -- @class function -- @param description Method description -- @return RPC module Module = util.class() function Module.__init__(self, description) self.description = description self.handler = {} end --- Add a handler. -- @param k key -- @param v handler function Module.add(self, k, v) self.handler[k] = v end --- Add an access restriction. -- @param restriction Restriction specification function Module.restrict(self, restriction) if not self.restrictions then self.restrictions = {restriction} else self.restrictions[#self.restrictions+1] = restriction end end --- Enforce access restrictions. -- @param request Request object -- @return nil or HTTP statuscode, table of headers, response source function Module.checkrestricted(self, session, request, argv) if not self.restrictions then return end for _, r in ipairs(self.restrictions) do local stat = true if stat and r.interface then -- Interface restriction if not session.localif then for _, v in ipairs(session.env.interfaces) do if v.addr == session.localaddr then session.localif = v.name break end end end if r.interface ~= session.localif then stat = false end end if stat and r.user and session.user ~= r.user then -- User restriction stat = false end if stat then return end end return {error={code=ERRNO_NOACCESS, message=ERRMSG[ERRNO_NOACCESS]}} end --- Register a handler, submodule or function. -- @param m entity -- @param descr description -- @return Module (self) function Module.register(self, m, descr) descr = descr or {} for k, v in pairs(m) do if util.instanceof(v, Method) then self.handler[k] = v elseif type(v) == "table" then self.handler[k] = Module() self.handler[k]:register(v, descr[k]) elseif type(v) == "function" then self.handler[k] = Method(v, descr[k]) end end return self end --- Process a request. -- @param session Session storage -- @param request Request object -- @param argv Request parameters -- @return JSON response object function Module.process(self, session, request, argv) local first, last = request:match("^([^.]+).?(.*)$") local stat = self:checkrestricted(session, request, argv) if stat then -- Access Denied return stat end local hndl = first and self.handler[first] if not hndl then return {error={code=ERRNO_NOTFOUND, message=ERRMSG[ERRNO_NOTFOUND]}} end session.chain[#session.chain+1] = self return hndl:process(session, last, argv) end --- Create a server object. -- @class function -- @param root Root module -- @return Server object Server = util.class() function Server.__init__(self, root) self.root = root end --- Get the associated root module. -- @return Root module function Server.get_root(self) return self.root end --- Set a new root module. -- @param root Root module function Server.set_root(self, root) self.root = root end --- Create a JSON reply. -- @param jsonrpc JSON-RPC version -- @param id Message id -- @param res Result -- @param err Error -- @reutrn JSON response source function Server.reply(self, jsonrpc, id, res, err) id = id or json.null -- 1.0 compatibility if jsonrpc ~= "2.0" then jsonrpc = nil res = res or json.null err = err or json.null end return json.Encoder( {id=id, result=res, error=err, jsonrpc=jsonrpc}, BUFSIZE ):source() end --- Handle a new client connection. -- @param client client socket -- @param env superserver environment function Server.process(self, client, env) local decoder local sinkout = client:sink() client:setopt("socket", "sndtimeo", 90) client:setopt("socket", "rcvtimeo", 90) local close = false local session = {server = self, chain = {}, client = client, env = env, localaddr = remapipv6(client:getsockname())} local req, stat, response, result, cb repeat local oldchunk = decoder and decoder.chunk decoder = json.ActiveDecoder(client:blocksource(nil, RQLIMIT)) decoder.chunk = oldchunk result, response, cb = nil, nil, nil -- Read one request stat, req = pcall(decoder.get, decoder) if stat then if type(req) == "table" and type(req.method) == "string" and (not req.params or type(req.params) == "table") then req.params = req.params or {} result, cb = self.root:process(session, req.method, req.params) if type(result) == "table" then if req.id ~= nil then response = self:reply(req.jsonrpc, req.id, result.result, result.error) end close = result.close else if req.id ~= nil then response = self:reply(req.jsonrpc, req.id, nil, {code=ERRNO_INTERNAL, message=ERRMSG[ERRNO_INTERNAL]}) end end else response = self:reply(req.jsonrpc, req.id, nil, {code=ERRNO_INVALID, message=ERRMSG[ERRNO_INVALID]}) end else if nixio.errno() ~= nixio.const.EAGAIN then response = self:reply("2.0", nil, nil, {code=ERRNO_PARSE, message=ERRMSG[ERRNO_PARSE]}) --[[else response = self:reply("2.0", nil, nil, {code=ERRNO_TIMEOUT, message=ERRMSG_TIMEOUT})]] end close = true end if response then ltn12.pump.all(response, sinkout) end if cb then close = cb(client, session, self) or close end until close client:shutdown() client:close() end
apache-2.0
mcanthony/bgfx
scripts/example-common.lua
6
1943
-- -- Copyright 2010-2015 Branimir Karadzic. All rights reserved. -- License: http://www.opensource.org/licenses/BSD-2-Clause -- project ("example-common") uuid ("21cc0e26-bf62-11e2-a01e-0291bd4c8125") kind "StaticLib" includedirs { path.join(BX_DIR, "include"), path.join(BGFX_DIR, "include"), path.join(BGFX_DIR, "3rdparty"), } files { path.join(BGFX_DIR, "3rdparty/ib-compress/**.cpp"), path.join(BGFX_DIR, "3rdparty/ib-compress/**.h"), path.join(BGFX_DIR, "3rdparty/ocornut-imgui/**.cpp"), path.join(BGFX_DIR, "3rdparty/ocornut-imgui/**.h"), path.join(BGFX_DIR, "examples/common/**.cpp"), path.join(BGFX_DIR, "examples/common/**.h"), } if _OPTIONS["with-scintilla"] then defines { "SCI_NAMESPACE", "SCI_LEXER", } buildoptions { -- "-Wno-missing-field-initializers", } includedirs { path.join(BGFX_DIR, "3rdparty/scintilla/include"), path.join(BGFX_DIR, "3rdparty/scintilla/lexlib"), } files { path.join(BGFX_DIR, "3rdparty/scintilla/src/**.cxx"), path.join(BGFX_DIR, "3rdparty/scintilla/src/**.h"), path.join(BGFX_DIR, "3rdparty/scintilla/lexlib/**.cxx"), path.join(BGFX_DIR, "3rdparty/scintilla/lexlib/**.h"), path.join(BGFX_DIR, "3rdparty/scintilla/lexers/**.cxx"), } end if _OPTIONS["with-sdl"] then defines { "ENTRY_CONFIG_USE_SDL=1", } includedirs { "$(SDL2_DIR)/include", } end if _OPTIONS["with-glfw"] then defines { "ENTRY_CONFIG_USE_GLFW=1", } end configuration { "osx or ios*" } files { path.join(BGFX_DIR, "examples/common/**.mm"), } configuration { "winphone8* or winstore8*"} linkoptions { "/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata } premake.vstudio.splashpath = "../../../examples/runtime/images/SplashScreen.png"
bsd-2-clause
xponen/Zero-K
effects/debris.lua
25
2772
-- debris1 return { ["debris1"] = { dirt = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.97, colormap = [[0.72 0.61 0.41 1 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 90, emitvector = [[0, 1, 0]], gravity = [[0, -0.5, 0]], numparticles = 20, particlelife = 70, particlelifespread = 10, particlesize = 10, particlesizespread = 10, particlespeed = 15, particlespeedspread = 5, pos = [[0, 2, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[randdots]], }, }, rocks = { air = true, class = [[CSimpleParticleSystem]], count = 10, ground = true, water = true, properties = { airdrag = 0.97, colormap = [[0.72 0.61 0.41 1 0.72 0.61 0.41 1]], directional = false, emitrot = 0, emitrotspread = 90, emitvector = [[0, 1, 0]], gravity = [[0, -0.5, 0]], numparticles = 1, particlelife = 70, particlelifespread = 0, particlesize = 5, particlesizespread = 10, particlespeed = 10, particlespeedspread = 10, pos = [[0, 1, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[debris]], }, }, smallrocks = { air = true, class = [[CSimpleParticleSystem]], count = 10, ground = true, water = true, properties = { airdrag = 0.97, colormap = [[0.72 0.61 0.41 1 0.72 0.61 0.41 1]], directional = false, emitrot = 0, emitrotspread = 90, emitvector = [[0, 1, 0]], gravity = [[0, -0.5, 0]], numparticles = 1, particlelife = 70, particlelifespread = 0, particlesize = 5, particlesizespread = 10, particlespeed = 10, particlespeedspread = 10, pos = [[0, 1, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[debris2]], }, }, }, }
gpl-2.0
k-yak/arrow
arrow/archer.lua
1
3196
CLASS_archer = Core.class(Sprite) function CLASS_archer:init(world, physics) self.pack = TexturePack.new("frioArcher.txt", "frioArcher.png") -- init texture animation loader and read animations... self.archerLoader = CTNTAnimatorLoader.new() -- read animation infos from file "frioArcher.tan" use texture pack defined in texturePack and center all sprites... self.archerLoader:loadAnimations("frioArcher.tan", self.pack, true) -- box2d self.body = world:createBody{type = b2.DYNAMIC_BODY, position = {x = application:getContentWidth()/2, y = 0}} item = "FrioArcher" self.body.name = item physics:addFixture(self.body, item) -- allow to callback on collision self.body.parent = self self.anim = CTNTAnimator.new(self.archerLoader) self.anim:setAnimation("STAND_RIGHT") self.anim:setSpeed(180) self.anim:addToParent(self) self.anim:playAnimation() self.angle = 0 self.isJumping = false self.fly = false self.shooting = false self:setPosition(self.body:getPosition()) self.nbArrow = 3 end function CLASS_archer:move(direction, speed) if math.cos (direction) < 0 then self.angle = 3.14 else self.angle = 0 end if math.deg(direction) < 155 and math.deg(direction) > 105 then print("down") end local xPos, yPos = self.body:getPosition() xPos = xPos + math.cos (direction) * speed if self.angle == 0 then self.anim:setAnimation("WALK_RIGHT") else self.anim:setAnimation("WALK_LEFT") end self.body:setPosition(xPos, yPos) end function CLASS_archer:jump(direction) if self.isJumping == false and self.fly == false then self.isJumping = true end end jump = 0 function CLASS_archer:onEnterFrame(Event) local xPos, yPos = self.body:getPosition() if self.isJumping == true then print("jump") self.body:setLinearVelocity(0,-12) self.isJumping = false self.fly = true jump = 10 elseif jump ~= 0 then jump = jump - 1 else self.body:setLinearVelocity(0,9) end if xPos > application:getLogicalHeight() then xPos = 0 elseif xPos < 0 then xPos = application:getLogicalHeight() end if yPos > application:getLogicalWidth() then yPos = 0 --self.body:setLinearVelocity(0,10) elseif yPos < 0 then yPos = application:getLogicalWidth() end self.body:setPosition(xPos, yPos) --self.world:step(1/60, 8, 3) self:setPosition(xPos, yPos) --self:setRotation(self.body:getAngle() * 180 / math.pi) end function CLASS_archer:stop(direction) if math.cos (direction) < 0 then self.anim:setAnimation("STAND_LEFT") else self.anim:setAnimation("STAND_RIGHT") end end function CLASS_archer:getClassName() return "archer" end function CLASS_archer:touchFloor() self.fly = false end function CLASS_archer:toucheByArrow() local xPos, yPos = self:getPosition() print(yPos) self.anim:setAnimation("DEAD") end function CLASS_archer:shoot(orientation) self.shooting = true if orientation == "left" then self.anim:setAnimation("SHOOT_LEFT") else self.anim:setAnimation("SHOOT_RIGHT") end end function CLASS_archer:stopShoot(orientation) self.shooting = false if orientation == "left" then self.anim:setAnimation("STAND_LEFT") else self.anim:setAnimation("STAND_RIGHT") end end
mit
mumingv/redis
deps/lua/test/sort.lua
889
1494
-- two implementations of a sort function -- this is an example only. Lua has now a built-in function "sort" -- extracted from Programming Pearls, page 110 function qsort(x,l,u,f) if l<u then local m=math.random(u-(l-1))+l-1 -- choose a random pivot in range l..u x[l],x[m]=x[m],x[l] -- swap pivot to first position local t=x[l] -- pivot value m=l local i=l+1 while i<=u do -- invariant: x[l+1..m] < t <= x[m+1..i-1] if f(x[i],t) then m=m+1 x[m],x[i]=x[i],x[m] -- swap x[i] and x[m] end i=i+1 end x[l],x[m]=x[m],x[l] -- swap pivot to a valid place -- x[l+1..m-1] < x[m] <= x[m+1..u] qsort(x,l,m-1,f) qsort(x,m+1,u,f) end end function selectionsort(x,n,f) local i=1 while i<=n do local m,j=i,i+1 while j<=n do if f(x[j],x[m]) then m=j end j=j+1 end x[i],x[m]=x[m],x[i] -- swap x[i] and x[m] i=i+1 end end function show(m,x) io.write(m,"\n\t") local i=1 while x[i] do io.write(x[i]) i=i+1 if x[i] then io.write(",") end end io.write("\n") end function testsorts(x) local n=1 while x[n] do n=n+1 end; n=n-1 -- count elements show("original",x) qsort(x,1,n,function (x,y) return x<y end) show("after quicksort",x) selectionsort(x,n,function (x,y) return x>y end) show("after reverse selection sort",x) qsort(x,1,n,function (x,y) return x<y end) show("after quicksort again",x) end -- array to be sorted x={"Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"} testsorts(x)
bsd-3-clause
alastair-robertson/awesome
lib/menubar/init.lua
1
14460
--------------------------------------------------------------------------- --- Menubar module, which aims to provide a freedesktop menu alternative -- -- List of menubar keybindings: -- --- -- -- * "Left" | "C-j" select an item on the left -- * "Right" | "C-k" select an item on the right -- * "Backspace" exit the current category if we are in any -- * "Escape" exit the current directory or exit menubar -- * "Home" select the first item -- * "End" select the last -- * "Return" execute the entry -- * "C-Return" execute the command with awful.spawn -- * "C-M-Return" execute the command in a terminal -- -- @author Alexander Yakushev &lt;yakushev.alex@gmail.com&gt; -- @copyright 2011-2012 Alexander Yakushev -- @release @AWESOME_VERSION@ -- @module menubar --------------------------------------------------------------------------- -- Grab environment we need local capi = { client = client, mouse = mouse, screen = screen } local awful = require("awful") local common = require("awful.widget.common") local theme = require("beautiful") local wibox = require("wibox") local function get_screen(s) return s and capi.screen[s] end -- menubar local menubar = { mt = {}, menu_entries = {} } menubar.menu_gen = require("menubar.menu_gen") menubar.utils = require("menubar.utils") local compute_text_width = menubar.utils.compute_text_width -- Options section --- When true the .desktop files will be reparsed only when the -- extension is initialized. Use this if menubar takes much time to -- open. menubar.cache_entries = true --- When true the categories will be shown alongside application -- entries. menubar.show_categories = true --- Specifies the geometry of the menubar. This is a table with the keys -- x, y, width and height. Missing values are replaced via the screen's -- geometry. However, missing height is replaced by the font size. menubar.geometry = { width = nil, height = nil, x = nil, y = nil } --- Width of blank space left in the right side. menubar.right_margin = theme.xresources.apply_dpi(8) --- Label used for "Next page", default "▶▶". menubar.right_label = "▶▶" --- Label used for "Previous page", default "◀◀". menubar.left_label = "◀◀" -- awful.widget.common.list_update adds three times a margin of dpi(4) -- for each item: local list_interspace = theme.xresources.apply_dpi(4) * 3 --- Allows user to specify custom parameters for prompt.run function -- (like colors). menubar.prompt_args = {} -- Private section local current_item = 1 local previous_item = nil local current_category = nil local shownitems = nil local instance = { prompt = nil, widget = nil, wibox = nil } local common_args = { w = wibox.layout.fixed.horizontal(), data = setmetatable({}, { __mode = 'kv' }) } --- Wrap the text with the color span tag. -- @param s The text. -- @param c The desired text color. -- @return the text wrapped in a span tag. local function colortext(s, c) return "<span color='" .. awful.util.ensure_pango_color(c) .. "'>" .. s .. "</span>" end --- Get how the menu item should be displayed. -- @param o The menu item. -- @return item name, item background color, background image, item icon. local function label(o) if o.focused then return colortext(o.name, (theme.menu_fg_focus or theme.fg_focus)), (theme.menu_bg_focus or theme.bg_focus), nil, o.icon else return o.name, (theme.menu_bg_normal or theme.bg_normal), nil, o.icon end end local function load_count_table() local count_file_name = awful.util.getdir("cache") .. "/menu_count_file" local count_file = io.open (count_file_name, "r") local count_table = {} -- read count file if count_file then io.input (count_file) for line in io.lines() do local name, count = string.match(line, "([^;]+);([^;]+)") if name ~= nil and count ~= nil then count_table[name] = count end end end return count_table end local function write_count_table(count_table) local count_file_name = awful.util.getdir("cache") .. "/menu_count_file" local count_file = io.open (count_file_name, "w") if count_file then io.output (count_file) for name,count in pairs(count_table) do local str = string.format("%s;%d\n", name, count) io.write(str) end io.flush() end end --- Perform an action for the given menu item. -- @param o The menu item. -- @return if the function processed the callback, new awful.prompt command, new awful.prompt prompt text. local function perform_action(o) if not o then return end if o.key then current_category = o.key local new_prompt = shownitems[current_item].name .. ": " previous_item = current_item current_item = 1 return true, "", new_prompt elseif shownitems[current_item].cmdline then awful.spawn(shownitems[current_item].cmdline) -- load count_table from cache file local count_table = load_count_table() -- increase count local curname = shownitems[current_item].name if count_table[curname] ~= nil then count_table[curname] = count_table[curname] + 1 else count_table[curname] = 1 end -- write updated count table to cache file write_count_table(count_table) -- Let awful.prompt execute dummy exec_callback and -- done_callback to stop the keygrabber properly. return false end end -- Cut item list to return only current page. -- @tparam table all_items All items list. -- @tparam str query Search query. -- @tparam number|screen scr Screen -- @return table List of items for current page. local function get_current_page(all_items, query, scr) scr = get_screen(scr) if not instance.prompt.width then instance.prompt.width = compute_text_width(instance.prompt.prompt, scr) end if not menubar.left_label_width then menubar.left_label_width = compute_text_width(menubar.left_label, scr) end if not menubar.right_label_width then menubar.right_label_width = compute_text_width(menubar.right_label, scr) end local available_space = instance.geometry.width - menubar.right_margin - menubar.right_label_width - menubar.left_label_width - compute_text_width(query, scr) - instance.prompt.width local width_sum = 0 local current_page = {} for i, item in ipairs(all_items) do item.width = item.width or compute_text_width(item.name, scr) + (item.icon and instance.geometry.height or 0) + list_interspace if width_sum + item.width > available_space then if current_item < i then table.insert(current_page, { name = menubar.right_label, icon = nil }) break end current_page = { { name = menubar.left_label, icon = nil }, item, } width_sum = item.width else table.insert(current_page, item) width_sum = width_sum + item.width end end return current_page end --- Update the menubar according to the command entered by user. -- @tparam str query Search query. -- @tparam number|screen scr Screen local function menulist_update(query, scr) query = query or "" shownitems = {} local pattern = awful.util.query_to_pattern(query) local match_inside = {} -- First we add entries which names match the command from the -- beginning to the table shownitems, and the ones that contain -- command in the middle to the table match_inside. -- Add the categories if menubar.show_categories then for _, v in pairs(menubar.menu_gen.all_categories) do v.focused = false if not current_category and v.use then if string.match(v.name, pattern) then if string.match(v.name, "^" .. pattern) then table.insert(shownitems, v) else table.insert(match_inside, v) end end end end end local count_table = load_count_table() local command_list = {} -- Add the applications according to their name and cmdline for _, v in ipairs(menubar.menu_entries) do v.focused = false if not current_category or v.category == current_category then if string.match(v.name, pattern) or string.match(v.cmdline, pattern) then if string.match(v.name, "^" .. pattern) or string.match(v.cmdline, "^" .. pattern) then v.count = 0 -- use count from count_table if present if string.len(pattern) > 0 and count_table[v.name] ~= nil then v.count = tonumber(count_table[v.name]) end table.insert (command_list, v) end end end end local function compare_counts(a,b) return a.count > b.count end -- sort command_list by count (highest first) table.sort(command_list, compare_counts) -- copy into showitems shownitems = command_list if #shownitems > 0 then -- Insert a run item value as the last choice table.insert(shownitems, { name = "Exec: " .. query, cmdline = query, icon = nil }) if current_item > #shownitems then current_item = #shownitems end shownitems[current_item].focused = true else table.insert(shownitems, { name = "", cmdline = query, icon = nil }) end common.list_update(common_args.w, nil, label, common_args.data, get_current_page(shownitems, query, scr)) end --- Create the menubar wibox and widgets. -- @tparam[opt] screen scr Screen. local function initialize(scr) instance.wibox = wibox({}) instance.widget = menubar.get(scr) instance.wibox.ontop = true instance.prompt = awful.widget.prompt() local layout = wibox.layout.fixed.horizontal() layout:add(instance.prompt) layout:add(instance.widget) instance.wibox:set_widget(layout) end --- Refresh menubar's cache by reloading .desktop files. -- @tparam[opt] screen scr Screen. function menubar.refresh(scr) menubar.menu_gen.generate(function(entries) menubar.menu_entries = entries menulist_update(nil, scr) end) end --- Awful.prompt keypressed callback to be used when the user presses a key. -- @param mod Table of key combination modifiers (Control, Shift). -- @param key The key that was pressed. -- @param comm The current command in the prompt. -- @return if the function processed the callback, new awful.prompt command, new awful.prompt prompt text. local function prompt_keypressed_callback(mod, key, comm) if key == "Left" or (mod.Control and key == "j") then current_item = math.max(current_item - 1, 1) return true elseif key == "Right" or (mod.Control and key == "k") then current_item = current_item + 1 return true elseif key == "BackSpace" then if comm == "" and current_category then current_category = nil current_item = previous_item return true, nil, "Run: " end elseif key == "Escape" then if current_category then current_category = nil current_item = previous_item return true, nil, "Run: " end elseif key == "Home" then current_item = 1 return true elseif key == "End" then current_item = #shownitems return true elseif key == "Return" or key == "KP_Enter" then if mod.Control then current_item = #shownitems if mod.Mod1 then -- add a terminal to the cmdline shownitems[current_item].cmdline = menubar.utils.terminal .. " -e " .. shownitems[current_item].cmdline end end return perform_action(shownitems[current_item]) end return false end --- Show the menubar on the given screen. -- @param scr Screen. function menubar.show(scr) if not instance.wibox then initialize(scr) elseif instance.wibox.visible then -- Menu already shown, exit return elseif not menubar.cache_entries then menubar.refresh(scr) end -- Set position and size scr = scr or awful.screen.focused() or 1 scr = get_screen(scr) local scrgeom = capi.screen[scr].workarea local geometry = menubar.geometry instance.geometry = {x = geometry.x or scrgeom.x, y = geometry.y or scrgeom.y, height = geometry.height or awful.util.round(theme.get_font_height() * 1.5), width = geometry.width or scrgeom.width} instance.wibox:geometry(instance.geometry) current_item = 1 current_category = nil menulist_update(nil, scr) local prompt_args = menubar.prompt_args or {} prompt_args.prompt = "Run: " awful.prompt.run(prompt_args, instance.prompt.widget, function() end, -- exe_callback function set to do nothing awful.completion.shell, -- completion_callback awful.util.get_cache_dir() .. "/history_menu", nil, menubar.hide, function(query) menulist_update(query, scr) end, prompt_keypressed_callback ) instance.wibox.visible = true end --- Hide the menubar. function menubar.hide() instance.wibox.visible = false end --- Get a menubar wibox. -- @tparam[opt] screen scr Screen. -- @return menubar wibox. function menubar.get(scr) menubar.refresh(scr) -- Add to each category the name of its key in all_categories for k, v in pairs(menubar.menu_gen.all_categories) do v.key = k end return common_args.w end function menubar.mt.__call(_, ...) return menubar.get(...) end return setmetatable(menubar, menubar.mt) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
Vermeille/kong
spec/03-plugins/05-galileo/01-alf_spec.lua
2
23004
_G.ngx = require "spec.03-plugins.05-galileo.ngx" -- asserts if an array contains a given table local function contains(state, args) local entry, t = unpack(args) for i = 1, #t do if pcall(assert.same, entry, t[i]) then return true end end return false end local say = require "say" local luassert = require "luassert" say:set("assertion.contains.positive", "Should contain") say:set("assertion.contains.negative", "Should not contain") luassert:register("assertion", "contains", contains, "assertion.contains.positive", "assertion.contains.negative") local alf_serializer = require "kong.plugins.galileo.alf" -- since our module caches ngx's global functions, this is a -- hacky utility to reload it, allowing us to send different -- input sets to the serializer. local function reload_alf_serializer() package.loaded["kong.plugins.galileo.alf"] = nil -- FIXME: temporary double-loading of the cjson module -- for the encoding JSON as empty array tests in the -- serialize() suite. -- remove once https://github.com/openresty/lua-cjson/pull/16 -- is included in a formal OpenResty release. package.loaded["cjson"] = nil package.loaded["cjson.safe"] = nil require "cjson.safe" require "cjson" alf_serializer = require "kong.plugins.galileo.alf" end --------------------------- -- Serialization unit tests --------------------------- describe("ALF serializer", function() local _ngx before_each(function() _ngx = { status = 200, var = { server_protocol = "HTTP/1.1", scheme = "https", host = "mockbin.com", request_uri = "/request/path", request_length = 32, remote_addr = "127.0.0.1" }, ctx = { KONG_PROXY_LATENCY = 3, KONG_WAITING_TIME = 15, KONG_RECEIVE_TIME = 25 } } end) it("sanity", function() local alf = alf_serializer.new() assert.is_nil(alf.log_bodies) assert.equal(0, #alf.entries) alf = alf_serializer.new(true) assert.True(alf.log_bodies) end) describe("add_entry()", function() it("adds an entry", function() local alf = alf_serializer.new(nil, "10.10.10.10") local entry = assert(alf:add_entry(_ngx)) assert.matches("%d%d%d%d%-%d%d%-%d%dT%d%d:%d%d:%d%dZ", entry.startedDateTime) assert.equal("10.10.10.10", entry.serverIPAddress) assert.equal("127.0.0.1", entry.clientIPAddress) assert.is_table(entry.request) assert.is_table(entry.response) assert.is_table(entry.timings) assert.is_number(entry.time) end) it("appends the entry to the 'entries' table", function() local alf = alf_serializer.new() for i = 1, 10 do assert(alf:add_entry(_ngx)) assert.equal(i, #alf.entries) end end) it("returns the number of entries", function() local alf = alf_serializer.new() for i = 1, 10 do local entry, n = assert(alf:add_entry(_ngx)) assert.equal(i, n) assert.truthy(entry) end end) describe("request", function() it("captures info", function() local alf = alf_serializer.new() local entry = assert(alf:add_entry(_ngx)) assert.equal("HTTP/1.1", entry.request.httpVersion) assert.equal("GET", entry.request.method) assert.equal("https://mockbin.com/request/path", entry.request.url) assert.is_table(entry.request.headers) assert.is_table(entry.request.queryString) --assert.is_table(entry.request.postData) -- none by default assert.is_number(entry.request.headersSize) assert.is_boolean(entry.request.bodyCaptured) assert.is_number(entry.request.bodySize) end) it("captures querystring info", function() local alf = alf_serializer.new() local entry = assert(alf:add_entry(_ngx)) assert.contains({name = "hello", value = "world"}, entry.request.queryString) assert.contains({name = "foobar", value = "baz"}, entry.request.queryString) end) it("captures headers info", function() local alf = alf_serializer.new() local entry = assert(alf:add_entry(_ngx)) assert.contains({name = "accept", value = "application/json"}, entry.request.headers) assert.contains({name = "host", value = "mockbin.com"}, entry.request.headers) assert.equal(84, entry.request.headersSize) end) it("handles headers with multiple values", function() local alf = alf_serializer.new() local entry = assert(alf:add_entry(_ngx)) assert.contains({ name = "accept", value = "application/json" }, entry.request.headers) assert.contains({ name = "accept", value = "application/x-www-form-urlencoded" }, entry.request.headers) assert.contains({ name = "host", value = "mockbin.com" }, entry.request.headers) end) end) describe("response", function() it("captures info", function() local alf = alf_serializer.new() local entry = assert(alf:add_entry(_ngx)) assert.equal(200, entry.response.status) assert.is_string(entry.response.statusText) -- can't get assert.is_string(entry.response.httpVersion) -- can't get assert.is_table(entry.response.headers) --assert.is_table(entry.response.content) -- none by default assert.is_number(entry.response.headersSize) -- can't get assert.is_boolean(entry.response.bodyCaptured) assert.is_number(entry.response.bodySize) end) it("captures headers info", function() local alf = alf_serializer.new() local entry = assert(alf:add_entry(_ngx)) assert.contains({ name = "connection", value = "close" }, entry.response.headers) assert.contains({ name = "content-type", value = "application/json" }, entry.response.headers) assert.contains({ name = "content-length", value = "934" }, entry.response.headers) assert.equal(0, entry.response.headersSize) -- can't get end) it("handles headers with multiple values", function() local alf = alf_serializer.new() local entry = assert(alf:add_entry(_ngx)) assert.contains({ name = "content-type", value = "application/json" }, entry.response.headers) assert.contains({ name = "content-type", value = "application/x-www-form-urlencoded" }, entry.response.headers) end) end) describe("request body", function() local get_headers setup(function() get_headers = _G.ngx.req.get_headers end) teardown(function() _G.ngx.req.get_headers = get_headers reload_alf_serializer() end) it("captures body info if and only if asked for", function() local body_str = "hello=world&foo=bar" _G.ngx.resp.get_headers = function() return {} end reload_alf_serializer() local alf_with_body = alf_serializer.new(true) local alf_without_body = alf_serializer.new(false) -- no bodies local entry1 = assert(alf_with_body:add_entry(_ngx, body_str)) assert.is_table(entry1.request.postData) assert.same({ text = "base64_hello=world&foo=bar", encoding = "base64", mimeType = "application/octet-stream" }, entry1.request.postData) local entry2 = assert(alf_without_body:add_entry(_ngx, body_str)) assert.is_nil(entry2.request.postData) end) it("captures bodySize from Content-Length if not logging bodies", function() _G.ngx.req.get_headers = function() return {["content-length"] = "38"} end reload_alf_serializer() local alf = alf_serializer.new() -- log_bodies disabled local entry = assert(alf:add_entry(_ngx)) -- no body str assert.equal(38, entry.request.bodySize) end) it("captures bodySize reading the body if logging bodies", function() local body_str = "hello=world" _G.ngx.req.get_headers = function() return {["content-length"] = "3800"} end reload_alf_serializer() local alf = alf_serializer.new(true) -- log_bodies enabled local entry = assert(alf:add_entry(_ngx, body_str)) assert.equal(#body_str, entry.request.bodySize) end) it("zeroes bodySize if no body logging or Content-Length", function() _G.ngx.req.get_headers = function() return {} end reload_alf_serializer() local alf = alf_serializer.new() -- log_bodies disabled local entry = assert(alf:add_entry(_ngx)) -- no body str assert.equal(0, entry.request.bodySize) end) it("ignores nil body string (no postData)", function() local alf = alf_serializer.new(true) local entry = assert(alf:add_entry(_ngx, nil)) assert.is_nil(entry.request.postData) end) it("captures postData.mimeType", function() local body_str = [[{"hello": "world"}]] _G.ngx.req.get_headers = function() return {["content-type"] = "application/json"} end reload_alf_serializer() local alf = alf_serializer.new(true) local entry = assert(alf:add_entry(_ngx, body_str)) assert.equal("application/json", entry.request.postData.mimeType) end) it("bodyCaptured is always set from the given headers", function() -- this behavior tries to stay compliant with RFC 2616 by -- determining if the request has a body from its headers, -- instead of having to read it, which would defeat the purpose -- of the 'log_bodies' option flag. local alf = alf_serializer.new(true) -- log_bodies enabled local entry = assert(alf:add_entry(_ngx)) -- no body str assert.False(entry.request.bodyCaptured) _G.ngx.req.get_headers = function() return {["content-length"] = "38"} end reload_alf_serializer() alf = alf_serializer.new() -- log_bodies disabled entry = assert(alf:add_entry(_ngx)) -- no body str assert.True(entry.request.bodyCaptured) _G.ngx.req.get_headers = function() return {["transfer-encoding"] = "chunked"} end reload_alf_serializer() alf = alf_serializer.new(true) entry = assert(alf:add_entry(_ngx)) assert.True(entry.request.bodyCaptured) _G.ngx.req.get_headers = function() return {["content-type"] = "multipart/byteranges"} end reload_alf_serializer() alf = alf_serializer.new(false) entry = assert(alf:add_entry(_ngx)) assert.True(entry.request.bodyCaptured) _G.ngx.req.get_headers = function() return {["content-length"] = 0} end reload_alf_serializer() alf = alf_serializer.new(false) entry = assert(alf:add_entry(_ngx)) assert.False(entry.request.bodyCaptured) end) it("bodyCaptures handles headers with multiple values", function() -- it uses the last header value _G.ngx.req.get_headers = function() return {["content-length"] = {"0", "38"}} end reload_alf_serializer() local alf = alf_serializer.new(true) local entry = assert(alf:add_entry(_ngx)) assert.True(entry.request.bodyCaptured) end) end) describe("response body", function() local get_headers setup(function() get_headers = _G.ngx.resp.get_headers end) teardown(function() _G.ngx.resp.get_headers = get_headers reload_alf_serializer() end) it("captures body info if and only if asked for", function() local body_str = "message=hello" _G.ngx.resp.get_headers = function() return {} end reload_alf_serializer() local alf_with_body = alf_serializer.new(true) local alf_without_body = alf_serializer.new(false) -- no bodies local entry1 = assert(alf_with_body:add_entry(_ngx, nil, body_str)) assert.is_table(entry1.response.content) assert.same({ text = "base64_message=hello", encoding = "base64", mimeType = "application/octet-stream" }, entry1.response.content) local entry2 = assert(alf_without_body:add_entry(_ngx, body_str)) assert.is_nil(entry2.response.postData) end) it("captures bodySize from Content-Length if not logging bodies", function() _G.ngx.resp.get_headers = function() return {["content-length"] = "38"} end reload_alf_serializer() local alf = alf_serializer.new() -- log_bodies disabled local entry = assert(alf:add_entry(_ngx)) -- no body str assert.equal(38, entry.response.bodySize) end) it("captures bodySize reading the body if logging bodies", function() local body_str = "hello=world" _G.ngx.resp.get_headers = function() return {["content-length"] = "3800"} end reload_alf_serializer() local alf = alf_serializer.new(true) -- log_bodies enabled local entry = assert(alf:add_entry(_ngx, nil, body_str)) assert.equal(#body_str, entry.response.bodySize) end) it("zeroes bodySize if no body logging or Content-Length", function() _G.ngx.resp.get_headers = function() return {} end reload_alf_serializer() local alf = alf_serializer.new() -- log_bodies disabled local entry = assert(alf:add_entry(_ngx)) -- no body str assert.equal(0, entry.response.bodySize) end) it("ignores nil body string (no response.content)", function() local alf = alf_serializer.new(true) local entry = assert(alf:add_entry(_ngx, nil, nil)) assert.is_nil(entry.response.content) end) it("captures content.mimeType", function() local body_str = [[{"hello": "world"}]] _G.ngx.resp.get_headers = function() return {["content-type"] = "application/json"} end reload_alf_serializer() local alf = alf_serializer.new(true) local entry = assert(alf:add_entry(_ngx, nil, body_str)) assert.equal("application/json", entry.response.content.mimeType) end) it("bodyCaptured is always set from the given headers", function() -- this behavior tries to stay compliant with RFC 2616 by -- determining if the request has a body from its headers, -- instead of having to read it, which would defeat the purpose -- of the 'log_bodies' option flag. local alf = alf_serializer.new(true) -- log_bodies enabled local entry = assert(alf:add_entry(_ngx)) -- no body str assert.False(entry.request.bodyCaptured) _G.ngx.resp.get_headers = function() return {["content-length"] = "38"} end reload_alf_serializer() alf = alf_serializer.new("abcd", "test") -- log_bodies disabled entry = assert(alf:add_entry(_ngx)) -- no body str assert.True(entry.response.bodyCaptured) _G.ngx.resp.get_headers = function() return {["transfer-encoding"] = "chunked"} end reload_alf_serializer() alf = alf_serializer.new(true) entry = assert(alf:add_entry(_ngx)) assert.True(entry.response.bodyCaptured) _G.ngx.resp.get_headers = function() return {["content-type"] = "multipart/byteranges"} end reload_alf_serializer() alf = alf_serializer.new(false) entry = assert(alf:add_entry(_ngx)) assert.True(entry.response.bodyCaptured) _G.ngx.resp.get_headers = function() return {["content-length"] = "0"} end reload_alf_serializer() alf = alf_serializer.new(false) entry = assert(alf:add_entry(_ngx)) assert.False(entry.response.bodyCaptured) end) it("bodyCaptures handles headers with multiple values", function() -- it uses the last header value _G.ngx.resp.get_headers = function() return {["content-length"] = {"0", "38"}} end reload_alf_serializer() local alf = alf_serializer.new(true) local entry = assert(alf:add_entry(_ngx)) assert.True(entry.response.bodyCaptured) end) end) describe("timings", function() it("computes timings", function() local alf = alf_serializer.new() local entry = assert(alf:add_entry(_ngx)) assert.equal(43, entry.time) assert.equal(3, entry.timings.send) assert.equal(15, entry.timings.wait) assert.equal(25, entry.timings.receive) end) it("handles missing timer", function() _ngx.ctx.KONG_WAITING_TIME = nil local alf = alf_serializer.new() local entry = assert(alf:add_entry(_ngx)) assert.equal(28, entry.time) assert.equal(3, entry.timings.send) assert.equal(0, entry.timings.wait) assert.equal(25, entry.timings.receive) end) end) it("bad self", function() local entry, err = alf_serializer.add_entry({}) assert.equal("no entries table", err) assert.is_nil(entry) end) it("missing captured _ngx", function() local alf = alf_serializer.new() local entry, err = alf_serializer.add_entry(alf) assert.equal("arg #1 (_ngx) must be given", err) assert.is_nil(entry) end) it("invalid body string", function() local alf = alf_serializer.new() local entry, err = alf:add_entry(_ngx, false) assert.equal("arg #2 (req_body_str) must be a string", err) assert.is_nil(entry) end) it("invalid response body string", function() local alf = alf_serializer.new() local entry, err = alf:add_entry(_ngx, nil, false) assert.equal("arg #3 (resp_body_str) must be a string", err) assert.is_nil(entry) end) it("assert incompatibilities with ALF 1.1.0", function() local alf = alf_serializer.new() local entry = assert(alf:add_entry(_ngx)) assert.equal("", entry.response.statusText) -- can't get assert.equal(0, entry.response.headersSize) -- can't get end) end) -- add_entry() describe("serialize()", function() -- FIXME: temporary double-loading of the cjson module -- for the encoding JSON as empty array tests in the -- serialize() suite. -- remove once https://github.com/openresty/lua-cjson/pull/16 -- is included in a formal OpenResty release. reload_alf_serializer() local cjson = require "cjson.safe" it("returns a JSON encoded ALF object", function() local alf = alf_serializer.new() assert(alf:add_entry(_ngx)) assert(alf:add_entry(_ngx)) assert(alf:add_entry(_ngx)) local json_encoded_alf = assert(alf:serialize("abcd", "test")) assert.is_string(json_encoded_alf) local alf_o = assert(cjson.decode(json_encoded_alf)) assert.is_string(alf_o.version) assert.equal(alf_serializer._ALF_VERSION, alf_o.version) assert.is_string(alf_o.serviceToken) assert.equal("abcd", alf_o.serviceToken) assert.is_string(alf_o.environment) assert.equal("test", alf_o.environment) assert.is_table(alf_o.har) assert.is_table(alf_o.har.log) assert.is_table(alf_o.har.log.creator) assert.is_string(alf_o.har.log.creator.name) assert.equal(alf_serializer._ALF_CREATOR, alf_o.har.log.creator.name) assert.is_string(alf_o.har.log.creator.version) assert.equal(alf_serializer._VERSION, alf_o.har.log.creator.version) assert.is_table(alf_o.har.log.entries) assert.equal(3, #alf_o.har.log.entries) end) it("gives empty arrays and not empty objects", function() _G.ngx.resp.get_headers = function() return {} end _G.ngx.req.get_uri_args = function() return {} end reload_alf_serializer() local alf = alf_serializer.new() assert(alf:add_entry(_ngx)) local json_encoded_alf = assert(alf:serialize("abcd")) assert.matches('"headers":[]', json_encoded_alf, nil, true) assert.matches('"queryString":[]', json_encoded_alf, nil, true) end) it("handles nil environment", function() local alf = alf_serializer.new() local json_encoded_alf = assert(alf:serialize("abcd")) assert.is_string(json_encoded_alf) local alf_o = assert(cjson.decode(json_encoded_alf)) assert.is_nil(alf_o.environment) end) it("returns an error on invalid token", function() local alf = alf_serializer.new() local alf_str, err = alf:serialize() assert.equal("arg #1 (service_token) must be a string", err) assert.is_nil(alf_str) end) it("returns an error on invalid environment", function() local alf = alf_serializer.new() local alf_str, err = alf:serialize("abcd", false) assert.equal("arg #2 (environment) must be a string", err) assert.is_nil(alf_str) end) it("bad self", function() local alf = alf_serializer.new() assert(alf:add_entry(_ngx)) local res, err = alf.serialize({}) assert.equal("no entries table", err) assert.is_nil(res) end) it("limits ALF sizes to 20MB", function() local alf = alf_serializer.new(true) local body_12mb = string.rep(".", 21 * 2^20) assert(alf:add_entry(_ngx, body_12mb)) local json_encoded_alf, err = alf:serialize("abcd") assert.equal("ALF too large (> 20MB)", err) assert.is_nil(json_encoded_alf) end) it("returns the number of entries in the serialized ALF", function() local alf = alf_serializer.new() assert(alf:add_entry(_ngx)) assert(alf:add_entry(_ngx)) assert(alf:add_entry(_ngx)) local _, n_entries = assert(alf:serialize("abcd", "test")) assert.equal(3, n_entries) end) it("removes escaped slashes", function() local alf = alf_serializer.new() assert(alf:add_entry(_ngx)) local json_encoded_alf = assert(alf:serialize("abcd", "test")) assert.matches([["value":"application/json"]], json_encoded_alf, nil, true) assert.matches([["httpVersion":"HTTP/1.1"]], json_encoded_alf, nil, true) assert.matches([["url":"https://mockbin.com/request/path"]], json_encoded_alf, nil, true) end) end) describe("reset()", function() it("empties an ALF", function() local alf = alf_serializer.new() assert(alf:add_entry(_ngx)) assert(alf:add_entry(_ngx)) assert.equal(2, #alf.entries) alf:reset() assert.equal(0, #alf.entries) end) end) end)
apache-2.0
DreamHacks/dreamdota
Plugins/src/core/constants.lua
1
15372
-- JASS CONSTANTS ID -- JASS_MAX_ARRAY_SIZE = Handle(8192) PLAYER_NEUTRAL_PASSIVE = Handle(15) PLAYER_NEUTRAL_AGGRESSIVE = Handle(12) PLAYER_COLOR_RED = Handle(0) PLAYER_COLOR_BLUE = Handle(1) PLAYER_COLOR_CYAN = Handle(2) PLAYER_COLOR_PURPLE = Handle(3) PLAYER_COLOR_YELLOW = Handle(4) PLAYER_COLOR_ORANGE = Handle(5) PLAYER_COLOR_GREEN = Handle(6) PLAYER_COLOR_PINK = Handle(7) PLAYER_COLOR_LIGHT_GRAY = Handle(8) PLAYER_COLOR_LIGHT_BLUE = Handle(9) PLAYER_COLOR_AQUA = Handle(10) PLAYER_COLOR_BROWN = Handle(11) RACE_HUMAN = Handle(1) RACE_ORC = Handle(2) RACE_UNDEAD = Handle(3) RACE_NIGHTELF = Handle(4) RACE_DEMON = Handle(5) RACE_OTHER = Handle(7) PLAYER_GAME_RESULT_VICTORY = Handle(0) PLAYER_GAME_RESULT_DEFEAT = Handle(1) PLAYER_GAME_RESULT_TIE = Handle(2) PLAYER_GAME_RESULT_NEUTRAL = Handle(3) ALLIANCE_PASSIVE = Handle(0) ALLIANCE_HELP_REQUEST = Handle(1) ALLIANCE_HELP_RESPONSE = Handle(2) ALLIANCE_SHARED_XP = Handle(3) ALLIANCE_SHARED_SPELLS = Handle(4) ALLIANCE_SHARED_VISION = Handle(5) ALLIANCE_SHARED_CONTROL = Handle(6) ALLIANCE_SHARED_ADVANCED_CONTROL= Handle(7) ALLIANCE_RESCUABLE = Handle(8) ALLIANCE_SHARED_VISION_FORCED = Handle(9) VERSION_REIGN_OF_CHAOS = Handle(0) VERSION_FROZEN_THRONE = Handle(1) ATTACK_TYPE_NORMAL = Handle(0) ATTACK_TYPE_MELEE = Handle(1) ATTACK_TYPE_PIERCE = Handle(2) ATTACK_TYPE_SIEGE = Handle(3) ATTACK_TYPE_MAGIC = Handle(4) ATTACK_TYPE_CHAOS = Handle(5) ATTACK_TYPE_HERO = Handle(6) DAMAGE_TYPE_UNKNOWN = Handle(0) DAMAGE_TYPE_NORMAL = Handle(4) DAMAGE_TYPE_ENHANCED = Handle(5) DAMAGE_TYPE_FIRE = Handle(8) DAMAGE_TYPE_COLD = Handle(9) DAMAGE_TYPE_LIGHTNING = Handle(10) DAMAGE_TYPE_POISON = Handle(11) DAMAGE_TYPE_DISEASE = Handle(12) DAMAGE_TYPE_DIVINE = Handle(13) DAMAGE_TYPE_MAGIC = Handle(14) DAMAGE_TYPE_SONIC = Handle(15) DAMAGE_TYPE_ACID = Handle(16) DAMAGE_TYPE_FORCE = Handle(17) DAMAGE_TYPE_DEATH = Handle(18) DAMAGE_TYPE_MIND = Handle(19) DAMAGE_TYPE_PLANT = Handle(20) DAMAGE_TYPE_DEFENSIVE = Handle(21) DAMAGE_TYPE_DEMOLITION = Handle(22) DAMAGE_TYPE_SLOW_POISON = Handle(23) DAMAGE_TYPE_SPIRIT_LINK = Handle(24) DAMAGE_TYPE_SHADOW_STRIKE = Handle(25) DAMAGE_TYPE_UNIVERSAL = Handle(26) WEAPON_TYPE_WHOKNOWS = Handle(0) WEAPON_TYPE_METAL_LIGHT_CHOP = Handle(1) WEAPON_TYPE_METAL_MEDIUM_CHOP = Handle(2) WEAPON_TYPE_METAL_HEAVY_CHOP = Handle(3) WEAPON_TYPE_METAL_LIGHT_SLICE = Handle(4) WEAPON_TYPE_METAL_MEDIUM_SLICE = Handle(5) WEAPON_TYPE_METAL_HEAVY_SLICE = Handle(6) WEAPON_TYPE_METAL_MEDIUM_BASH = Handle(7) WEAPON_TYPE_METAL_HEAVY_BASH = Handle(8) WEAPON_TYPE_METAL_MEDIUM_STAB = Handle(9) WEAPON_TYPE_METAL_HEAVY_STAB = Handle(10) WEAPON_TYPE_WOOD_LIGHT_SLICE = Handle(11) WEAPON_TYPE_WOOD_MEDIUM_SLICE = Handle(12) WEAPON_TYPE_WOOD_HEAVY_SLICE = Handle(13) WEAPON_TYPE_WOOD_LIGHT_BASH = Handle(14) WEAPON_TYPE_WOOD_MEDIUM_BASH = Handle(15) WEAPON_TYPE_WOOD_HEAVY_BASH = Handle(16) WEAPON_TYPE_WOOD_LIGHT_STAB = Handle(17) WEAPON_TYPE_WOOD_MEDIUM_STAB = Handle(18) WEAPON_TYPE_CLAW_LIGHT_SLICE = Handle(19) WEAPON_TYPE_CLAW_MEDIUM_SLICE = Handle(20) WEAPON_TYPE_CLAW_HEAVY_SLICE = Handle(21) WEAPON_TYPE_AXE_MEDIUM_CHOP = Handle(22) WEAPON_TYPE_ROCK_HEAVY_BASH = Handle(23) PATHING_TYPE_ANY = Handle(0) PATHING_TYPE_WALKABILITY = Handle(1) PATHING_TYPE_FLYABILITY = Handle(2) PATHING_TYPE_BUILDABILITY = Handle(3) PATHING_TYPE_PEONHARVESTPATHING = Handle(4) PATHING_TYPE_BLIGHTPATHING = Handle(5) PATHING_TYPE_FLOATABILITY = Handle(6) PATHING_TYPE_AMPHIBIOUSPATHING = Handle(7) RACE_PREF_HUMAN = Handle(1) RACE_PREF_ORC = Handle(2) RACE_PREF_NIGHTELF = Handle(4) RACE_PREF_UNDEAD = Handle(8) RACE_PREF_DEMON = Handle(16) RACE_PREF_RANDOM = Handle(32) RACE_PREF_USER_SELECTABLE = Handle(64) MAP_CONTROL_USER = Handle(0) MAP_CONTROL_COMPUTER = Handle(1) MAP_CONTROL_RESCUABLE = Handle(2) MAP_CONTROL_NEUTRAL = Handle(3) MAP_CONTROL_CREEP = Handle(4) MAP_CONTROL_NONE = Handle(5) GAME_TYPE_MELEE = Handle(1) GAME_TYPE_FFA = Handle(2) GAME_TYPE_USE_MAP_SETTINGS = Handle(4) GAME_TYPE_BLIZ = Handle(8) GAME_TYPE_ONE_ON_ONE = Handle(16) GAME_TYPE_TWO_TEAM_PLAY = Handle(32) GAME_TYPE_THREE_TEAM_PLAY = Handle(64) GAME_TYPE_FOUR_TEAM_PLAY = Handle(128) MAP_FOG_HIDE_TERRAIN = Handle(1) MAP_FOG_MAP_EXPLORED = Handle(2) MAP_FOG_ALWAYS_VISIBLE = Handle(4) MAP_USE_HANDICAPS = Handle(8) MAP_OBSERVERS = Handle(16) MAP_OBSERVERS_ON_DEATH = Handle(32) MAP_FIXED_COLORS = Handle(128) MAP_LOCK_RESOURCE_TRADING = Handle(256) MAP_RESOURCE_TRADING_ALLIES_ONLY = Handle(512) MAP_LOCK_ALLIANCE_CHANGES = Handle(1024) MAP_ALLIANCE_CHANGES_HIDDEN = Handle(2048) MAP_CHEATS = Handle(4096) MAP_CHEATS_HIDDEN = Handle(8192) MAP_LOCK_SPEED = Handle(8192*2) MAP_LOCK_RANDOM_SEED = Handle(8192*4) MAP_SHARED_ADVANCED_CONTROL = Handle(8192*8) MAP_RANDOM_HERO = Handle(8192*16) MAP_RANDOM_RACES = Handle(8192*32) MAP_RELOADED = Handle(8192*64) MAP_PLACEMENT_RANDOM = 0 MAP_PLACEMENT_FIXED = 1 MAP_PLACEMENT_USE_MAP_SETTINGS = 2 MAP_PLACEMENT_TEAMS_TOGETHER = 3 MAP_LOC_PRIO_LOW = Handle(0) MAP_LOC_PRIO_HIGH = Handle(1) MAP_LOC_PRIO_NOT = Handle(2) MAP_DENSITY_NONE = Handle(0) MAP_DENSITY_LIGHT = Handle(1) MAP_DENSITY_MEDIUM = Handle(2) MAP_DENSITY_HEAVY = Handle(3) MAP_DIFFICULTY_EASY = Handle(0) MAP_DIFFICULTY_NORMAL = Handle(1) MAP_DIFFICULTY_HARD = Handle(2) MAP_DIFFICULTY_INSANE = Handle(3) MAP_SPEED_SLOWEST = Handle(0) MAP_SPEED_SLOW = Handle(1) MAP_SPEED_NORMAL = Handle(2) MAP_SPEED_FAST = Handle(3) MAP_SPEED_FASTEST = Handle(4) PLAYER_SLOT_STATE_EMPTY = Handle(0) PLAYER_SLOT_STATE_PLAYING = Handle(1) PLAYER_SLOT_STATE_LEFT = Handle(2) SOUND_VOLUMEGROUP_UNITMOVEMENT = Handle(0) SOUND_VOLUMEGROUP_UNITSOUNDS = Handle(1) SOUND_VOLUMEGROUP_COMBAT = Handle(2) SOUND_VOLUMEGROUP_SPELLS = Handle(3) SOUND_VOLUMEGROUP_UI = Handle(4) SOUND_VOLUMEGROUP_MUSIC = Handle(5) SOUND_VOLUMEGROUP_AMBIENTSOUNDS = Handle(6) SOUND_VOLUMEGROUP_FIRE = Handle(7) GAME_STATE_DIVINE_INTERVENTION = Handle(0) GAME_STATE_DISCONNECTED = Handle(1) GAME_STATE_TIME_OF_DAY = Handle(2) PLAYER_STATE_GAME_RESULT = Handle(0) PLAYER_STATE_RESOURCE_GOLD = Handle(1) PLAYER_STATE_RESOURCE_LUMBER = Handle(2) PLAYER_STATE_RESOURCE_HERO_TOKENS = Handle(3) PLAYER_STATE_RESOURCE_FOOD_CAP = Handle(4) PLAYER_STATE_RESOURCE_FOOD_USED = Handle(5) PLAYER_STATE_FOOD_CAP_CEILING = Handle(6) PLAYER_STATE_GIVES_BOUNTY = Handle(7) PLAYER_STATE_ALLIED_VICTORY = Handle(8) PLAYER_STATE_PLACED = Handle(9) PLAYER_STATE_OBSERVER_ON_DEATH = Handle(10) PLAYER_STATE_OBSERVER = Handle(11) PLAYER_STATE_UNFOLLOWABLE = Handle(12) PLAYER_STATE_GOLD_UPKEEP_RATE = Handle(13) PLAYER_STATE_LUMBER_UPKEEP_RATE = Handle(14) PLAYER_STATE_GOLD_GATHERED = Handle(15) PLAYER_STATE_LUMBER_GATHERED = Handle(16) PLAYER_STATE_NO_CREEP_SLEEP = Handle(25) UNIT_STATE_LIFE = Handle(0) UNIT_STATE_MAX_LIFE = Handle(1) UNIT_STATE_MANA = Handle(2) UNIT_STATE_MAX_MANA = Handle(3) AI_DIFFICULTY_NEWBIE = Handle(0) AI_DIFFICULTY_NORMAL = Handle(1) AI_DIFFICULTY_INSANE = Handle(2) PLAYER_SCORE_UNITS_TRAINED = Handle(0) PLAYER_SCORE_UNITS_KILLED = Handle(1) PLAYER_SCORE_STRUCT_BUILT = Handle(2) PLAYER_SCORE_STRUCT_RAZED = Handle(3) PLAYER_SCORE_TECH_PERCENT = Handle(4) PLAYER_SCORE_FOOD_MAXPROD = Handle(5) PLAYER_SCORE_FOOD_MAXUSED = Handle(6) PLAYER_SCORE_HEROES_KILLED = Handle(7) PLAYER_SCORE_ITEMS_GAINED = Handle(8) PLAYER_SCORE_MERCS_HIRED = Handle(9) PLAYER_SCORE_GOLD_MINED_TOTAL = Handle(10) PLAYER_SCORE_GOLD_MINED_UPKEEP = Handle(11) PLAYER_SCORE_GOLD_LOST_UPKEEP = Handle(12) PLAYER_SCORE_GOLD_LOST_TAX = Handle(13) PLAYER_SCORE_GOLD_GIVEN = Handle(14) PLAYER_SCORE_GOLD_RECEIVED = Handle(15) PLAYER_SCORE_LUMBER_TOTAL = Handle(16) PLAYER_SCORE_LUMBER_LOST_UPKEEP = Handle(17) PLAYER_SCORE_LUMBER_LOST_TAX = Handle(18) PLAYER_SCORE_LUMBER_GIVEN = Handle(19) PLAYER_SCORE_LUMBER_RECEIVED = Handle(20) PLAYER_SCORE_UNIT_TOTAL = Handle(21) PLAYER_SCORE_HERO_TOTAL = Handle(22) PLAYER_SCORE_RESOURCE_TOTAL = Handle(23) PLAYER_SCORE_TOTAL = Handle(24) EVENT_GAME_VICTORY = Handle(0) EVENT_GAME_END_LEVEL = Handle(1) EVENT_GAME_VARIABLE_LIMIT = Handle(2) EVENT_GAME_STATE_LIMIT = Handle(3) EVENT_GAME_TIMER_EXPIRED = Handle(4) EVENT_GAME_ENTER_REGION = Handle(5) EVENT_GAME_LEAVE_REGION = Handle(6) EVENT_GAME_TRACKABLE_HIT = Handle(7) EVENT_GAME_TRACKABLE_TRACK = Handle(8) EVENT_GAME_SHOW_SKILL = Handle(9) EVENT_GAME_BUILD_SUBMENU = Handle(10) EVENT_PLAYER_STATE_LIMIT = Handle(11) EVENT_PLAYER_ALLIANCE_CHANGED = Handle(12) EVENT_PLAYER_DEFEAT = Handle(13) EVENT_PLAYER_VICTORY = Handle(14) EVENT_PLAYER_LEAVE = Handle(15) EVENT_PLAYER_CHAT = Handle(16) EVENT_PLAYER_END_CINEMATIC = Handle(17) EVENT_PLAYER_UNIT_ATTACKED = Handle(18) EVENT_PLAYER_UNIT_RESCUED = Handle(19) EVENT_PLAYER_UNIT_DEATH = Handle(20) EVENT_PLAYER_UNIT_DECAY = Handle(21) EVENT_PLAYER_UNIT_DETECTED = Handle(22) EVENT_PLAYER_UNIT_HIDDEN = Handle(23) EVENT_PLAYER_UNIT_SELECTED = Handle(24) EVENT_PLAYER_UNIT_DESELECTED = Handle(25) EVENT_PLAYER_UNIT_CONSTRUCT_START = Handle(26) EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL = Handle(27) EVENT_PLAYER_UNIT_CONSTRUCT_FINISH = Handle(28) EVENT_PLAYER_UNIT_UPGRADE_START = Handle(29) EVENT_PLAYER_UNIT_UPGRADE_CANCEL = Handle(30) EVENT_PLAYER_UNIT_UPGRADE_FINISH = Handle(31) EVENT_PLAYER_UNIT_TRAIN_START = Handle(32) EVENT_PLAYER_UNIT_TRAIN_CANCEL = Handle(33) EVENT_PLAYER_UNIT_TRAIN_FINISH = Handle(34) EVENT_PLAYER_UNIT_RESEARCH_START = Handle(35) EVENT_PLAYER_UNIT_RESEARCH_CANCEL = Handle(36) EVENT_PLAYER_UNIT_RESEARCH_FINISH = Handle(37) EVENT_PLAYER_UNIT_ISSUED_ORDER = Handle(38) EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER = Handle(39) EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER = Handle(40) EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER = 40 EVENT_PLAYER_HERO_LEVEL = Handle(41) EVENT_PLAYER_HERO_SKILL = Handle(42) EVENT_PLAYER_HERO_REVIVABLE = Handle(43) EVENT_PLAYER_HERO_REVIVE_START = Handle(44) EVENT_PLAYER_HERO_REVIVE_CANCEL = Handle(45) EVENT_PLAYER_HERO_REVIVE_FINISH = Handle(46) EVENT_PLAYER_UNIT_SUMMON = Handle(47) EVENT_PLAYER_UNIT_DROP_ITEM = Handle(48) EVENT_PLAYER_UNIT_PICKUP_ITEM = Handle(49) EVENT_PLAYER_UNIT_USE_ITEM = Handle(50) EVENT_PLAYER_UNIT_LOADED = Handle(51) EVENT_UNIT_DAMAGED = Handle(52) EVENT_UNIT_DEATH = Handle(53) EVENT_UNIT_DECAY = Handle(54) EVENT_UNIT_DETECTED = Handle(55) EVENT_UNIT_HIDDEN = Handle(56) EVENT_UNIT_SELECTED = Handle(57) EVENT_UNIT_DESELECTED = Handle(58) EVENT_UNIT_STATE_LIMIT = Handle(59) EVENT_UNIT_ACQUIRED_TARGET = Handle(60) EVENT_UNIT_TARGET_IN_RANGE = Handle(61) EVENT_UNIT_ATTACKED = Handle(62) EVENT_UNIT_RESCUED = Handle(63) EVENT_UNIT_CONSTRUCT_CANCEL = Handle(64) EVENT_UNIT_CONSTRUCT_FINISH = Handle(65) EVENT_UNIT_UPGRADE_START = Handle(66) EVENT_UNIT_UPGRADE_CANCEL = Handle(67) EVENT_UNIT_UPGRADE_FINISH = Handle(68) EVENT_UNIT_TRAIN_START = Handle(69) EVENT_UNIT_TRAIN_CANCEL = Handle(70) EVENT_UNIT_TRAIN_FINISH = Handle(71) EVENT_UNIT_RESEARCH_START = Handle(72) EVENT_UNIT_RESEARCH_CANCEL = Handle(73) EVENT_UNIT_RESEARCH_FINISH = Handle(74) EVENT_UNIT_ISSUED_ORDER = Handle(75) EVENT_UNIT_ISSUED_POINT_ORDER = Handle(76) EVENT_UNIT_ISSUED_TARGET_ORDER = Handle(77) EVENT_UNIT_HERO_LEVEL = Handle(78) EVENT_UNIT_HERO_SKILL = Handle(79) EVENT_UNIT_HERO_REVIVABLE = Handle(80) EVENT_UNIT_HERO_REVIVE_START = Handle(81) EVENT_UNIT_HERO_REVIVE_CANCEL = Handle(82) EVENT_UNIT_HERO_REVIVE_FINISH = Handle(83) EVENT_UNIT_SUMMON = Handle(84) EVENT_UNIT_DROP_ITEM = Handle(85) EVENT_UNIT_PICKUP_ITEM = Handle(86) EVENT_UNIT_USE_ITEM = Handle(87) EVENT_UNIT_LOADED = Handle(88) EVENT_WIDGET_DEATH = Handle(89) EVENT_DIALOG_BUTTON_CLICK = Handle(90) EVENT_DIALOG_CLICK = Handle(91) EVENT_GAME_LOADED = Handle(256) EVENT_GAME_TOURNAMENT_FINISH_SOON = Handle(257) EVENT_GAME_TOURNAMENT_FINISH_NOW = Handle(258) EVENT_GAME_SAVE = Handle(259) EVENT_PLAYER_ARROW_LEFT_DOWN = Handle(261) EVENT_PLAYER_ARROW_LEFT_UP = Handle(262) EVENT_PLAYER_ARROW_RIGHT_DOWN = Handle(263) EVENT_PLAYER_ARROW_RIGHT_UP = Handle(264) EVENT_PLAYER_ARROW_DOWN_DOWN = Handle(265) EVENT_PLAYER_ARROW_DOWN_UP = Handle(266) EVENT_PLAYER_ARROW_UP_DOWN = Handle(267) EVENT_PLAYER_ARROW_UP_UP = Handle(268) EVENT_PLAYER_UNIT_SELL = Handle(269) EVENT_PLAYER_UNIT_CHANGE_OWNER = Handle(270) EVENT_PLAYER_UNIT_SELL_ITEM = Handle(271) EVENT_PLAYER_UNIT_SPELL_CHANNEL = Handle(272) EVENT_PLAYER_UNIT_SPELL_CAST = Handle(273) EVENT_PLAYER_UNIT_SPELL_EFFECT = Handle(274) EVENT_PLAYER_UNIT_SPELL_FINISH = Handle(275) EVENT_PLAYER_UNIT_SPELL_ENDCAST = Handle(276) EVENT_PLAYER_UNIT_PAWN_ITEM = Handle(277) EVENT_UNIT_SELL = Handle(286) EVENT_UNIT_CHANGE_OWNER = Handle(287) EVENT_UNIT_SELL_ITEM = Handle(288) EVENT_UNIT_SPELL_CHANNEL = Handle(289) EVENT_UNIT_SPELL_CAST = Handle(290) EVENT_UNIT_SPELL_EFFECT = Handle(291) EVENT_UNIT_SPELL_FINISH = Handle(292) EVENT_UNIT_SPELL_ENDCAST = Handle(293) EVENT_UNIT_PAWN_ITEM = Handle(294) LESS_THAN = Handle(0) LESS_THAN_OR_EQUAL = Handle(1) EQUAL = Handle(2) GREATER_THAN_OR_EQUAL = Handle(3) GREATER_THAN = Handle(4) NOT_EQUAL = Handle(5) UNIT_TYPE_HERO = Handle(0) UNIT_TYPE_DEAD = Handle(1) UNIT_TYPE_STRUCTURE = Handle(2) UNIT_TYPE_FLYING = Handle(3) UNIT_TYPE_GROUND = Handle(4) UNIT_TYPE_ATTACKS_FLYING = Handle(5) UNIT_TYPE_ATTACKS_GROUND = Handle(6) UNIT_TYPE_MELEE_ATTACKER = Handle(7) UNIT_TYPE_RANGED_ATTACKER = Handle(8) UNIT_TYPE_GIANT = Handle(9) UNIT_TYPE_SUMMONED = Handle(10) UNIT_TYPE_STUNNED = Handle(11) UNIT_TYPE_PLAGUED = Handle(12) UNIT_TYPE_SNARED = Handle(13) UNIT_TYPE_UNDEAD = Handle(14) UNIT_TYPE_MECHANICAL = Handle(15) UNIT_TYPE_PEON = Handle(16) UNIT_TYPE_SAPPER = Handle(17) UNIT_TYPE_TOWNHALL = Handle(18) UNIT_TYPE_ANCIENT = Handle(19) UNIT_TYPE_TAUREN = Handle(20) UNIT_TYPE_POISONED = Handle(21) UNIT_TYPE_POLYMORPHED = Handle(22) UNIT_TYPE_SLEEPING = Handle(23) UNIT_TYPE_RESISTANT = Handle(24) UNIT_TYPE_ETHEREAL = Handle(25) UNIT_TYPE_MAGIC_IMMUNE = Handle(26) ITEM_TYPE_PERMANENT = Handle(0) ITEM_TYPE_CHARGED = Handle(1) ITEM_TYPE_POWERUP = Handle(2) ITEM_TYPE_ARTIFACT = Handle(3) ITEM_TYPE_PURCHASABLE = Handle(4) ITEM_TYPE_CAMPAIGN = Handle(5) ITEM_TYPE_MISCELLANEOUS = Handle(6) ITEM_TYPE_UNKNOWN = Handle(7) ITEM_TYPE_ANY = Handle(8) ITEM_TYPE_TOME = Handle(2) CAMERA_FIELD_TARGET_DISTANCE = Handle(0) CAMERA_FIELD_FARZ = Handle(1) CAMERA_FIELD_ANGLE_OF_ATTACK = Handle(2) CAMERA_FIELD_FIELD_OF_VIEW = Handle(3) CAMERA_FIELD_ROLL = Handle(4) CAMERA_FIELD_ROTATION = Handle(5) CAMERA_FIELD_ZOFFSET = Handle(6) BLEND_MODE_NONE = Handle(0) BLEND_MODE_DONT_CARE = Handle(0) BLEND_MODE_KEYALPHA = Handle(1) BLEND_MODE_BLEND = Handle(2) BLEND_MODE_ADDITIVE = Handle(3) BLEND_MODE_MODULATE = Handle(4) BLEND_MODE_MODULATE_2X = Handle(5) RARITY_FREQUENT = Handle(0) RARITY_RARE = Handle(1) TEXMAP_FLAG_NONE = Handle(0) TEXMAP_FLAG_WRAP_U = Handle(1) TEXMAP_FLAG_WRAP_V = Handle(2) TEXMAP_FLAG_WRAP_UV = Handle(3) FOG_OF_WAR_MASKED = Handle(1) FOG_OF_WAR_FOGGED = Handle(2) FOG_OF_WAR_VISIBLE = Handle(4) CAMERA_MARGIN_LEFT = Handle(0) CAMERA_MARGIN_RIGHT = Handle(1) CAMERA_MARGIN_TOP = Handle(2) CAMERA_MARGIN_BOTTOM = Handle(3) EFFECT_TYPE_EFFECT = Handle(0) EFFECT_TYPE_TARGET = Handle(1) EFFECT_TYPE_CASTER = Handle(2) EFFECT_TYPE_SPECIAL = Handle(3) EFFECT_TYPE_AREA_EFFECT = Handle(4) EFFECT_TYPE_MISSILE = Handle(5) EFFECT_TYPE_LIGHTNING = Handle(6) SOUND_TYPE_EFFECT = Handle(0) SOUND_TYPE_EFFECT_LOOPED = Handle(1) -- CUSTOM EVENT ID -- EVENT_GAME_START = Handle(1000) EVENT_GAME_END = Handle(1001) EVENT_PLAYER_KEY_UP = Handle(1002) EVENT_PLAYER_KEY_DOWN = Handle(1003) EVENT_PACKET = Handle(1004) EVENT_UNIT_ATTACK_MISS = Handle(1005)
mit
nightrune/wireshark
test/lua/nstime.lua
32
5569
-- test script for various Lua functions -- use with dhcp.pcap in test/captures directory ------------- general test helper funcs ------------ local FRAME = "frame" local OTHER = "other" local packet_counts = {} local function incPktCount(name) if not packet_counts[name] then packet_counts[name] = 1 else packet_counts[name] = packet_counts[name] + 1 end end local function getPktCount(name) return packet_counts[name] or 0 end local passed = {} local function setPassed(name) if not passed[name] then passed[name] = 1 else passed[name] = passed[name] + 1 end end -- expected number of runs per type -- note ip only runs 3 times because it gets removed -- and bootp only runs twice because the filter makes it run -- once and then it gets replaced with a different one for the second time local taptests = { [FRAME]=4, [OTHER]=37 } local function getResults() print("\n-----------------------------\n") for k,v in pairs(taptests) do if passed[k] ~= v then print("Something didn't run or ran too much... tests failed!") print("Listener type "..k.." expected: "..v..", but got: "..tostring(passed[k])) return false end end print("All tests passed!\n\n") return true end local function testing(type,...) print("---- Testing "..type.." ---- "..tostring(...).." for packet # "..getPktCount(type).."----") end local function test(type,name, ...) io.stdout:write("test "..type.."-->"..name.."-"..getPktCount(type).."...") if (...) == true then io.stdout:write("passed\n") return true else io.stdout:write("failed!\n") error(name.." test failed!") end end --------- -- the following are so we can use pcall (which needs a function to call) local function makeNSTime(...) local foo = NSTime(...) end local function setNSTime(nst,name,value) nst[name] = value end local function getNSTime(nst,name) local foo = nst[name] end ------------- test script ------------ testing(OTHER,"negative tests") local orig_test = test test = function (...) if orig_test(OTHER,...) then setPassed(OTHER) end end test("NSTime.new-1",not pcall(makeNSTime,"FooBARhowdy")) test("NSTime.new-2",not pcall(makeNSTime,"ip","FooBARhowdy")) local tmptime = NSTime() test("NSTime.set-3",pcall(setNSTime,tmptime,"secs",10)) test("NSTime.set-4",not pcall(setNSTime,tmptime,"foobar",1000)) test("NSTime.set-5",pcall(setNSTime,tmptime,"nsecs",123)) test("NSTime.set-6",not pcall(setNSTime,NSTime,"secs",0)) test("NSTime.set-7",not pcall(setNSTime,tmptime,"secs","foobar")) test("NSTime.set-8",not pcall(setNSTime,NSTime,"nsecs",0)) test("NSTime.set-9",not pcall(setNSTime,tmptime,"nsecs","foobar")) test("NSTime.get-10",pcall(getNSTime,tmptime,"secs")) test("NSTime.get-11",pcall(getNSTime,tmptime,"nsecs")) test("NSTime.get-12",not pcall(getNSTime,NSTime,"secs")) test("NSTime.get-13",not pcall(getNSTime,NSTime,"nsecs")) testing(OTHER,"basic tests") local first = NSTime() local second = NSTime(100,100) local third = NSTime(0,100) test("NSTime.secs-14", first.secs == 0) test("NSTime.secs-15", second.secs == 100) test("NSTime.secs-16", third.secs == 0) test("NSTime.nsecs-17", first.nsecs == 0) test("NSTime.nsecs-18", second.nsecs == 100) test("NSTime.nsecs-19", third.nsecs == 100) test("NSTime.eq-20", first == NSTime()) test("NSTime.neq-21", second ~= third) test("NSTime.add-22", first + second == second) test("NSTime.add-23", third + NSTime(100,0) == second) test("NSTime.add-24", NSTime(100) + NSTime(nil,100) == second) test("NSTime.lt-25", third < second) test("NSTime.gt-26", third > first) test("NSTime.le-27", second <= NSTime(100,100)) test("NSTime.unm-28", -first == first) test("NSTime.unm-29", -(-second) == second) test("NSTime.unm-30", -second == NSTime(-100,-100)) test("NSTime.unm-31", -third == NSTime(0,-100)) test("NSTime.tostring-32", tostring(first) == "0.000000000") test("NSTime.tostring-33", tostring(second) == "100.000000100") test("NSTime.tostring-34", tostring(third) == "0.000000100") testing(OTHER,"setters/getters") first.secs = 123 first.nsecs = 100 test("NSTime.set-35", first == NSTime(123,100)) test("NSTime.get-36", first.secs == 123) test("NSTime.get-37", first.nsecs == 100) ---------------------------------- -- revert to original test function, kinda sorta test = function (...) return orig_test(FRAME,...) end -- declare some field extractors local f_frame_time = Field.new("frame.time") local f_frame_time_rel = Field.new("frame.time_relative") local f_frame_time_delta = Field.new("frame.time_delta") local tap = Listener.new() local begin = NSTime() local now, previous function tap.packet(pinfo,tvb,frame) incPktCount(FRAME) testing(FRAME,"NSTime in Frame") local fi_now = f_frame_time() local fi_rel = f_frame_time_rel() local fi_delta = f_frame_time_delta() test("typeof-1", typeof(begin) == "NSTime") test("typeof-2", typeof(fi_now()) == "NSTime") now = fi_now() if getPktCount(FRAME) == 1 then test("__eq-1", begin == fi_delta()) test("NSTime.secs-1", fi_delta().secs == 0) test("NSTime.nsecs-1", fi_delta().nsecs == 0) begin = fi_now() else test("__sub__eq-1", now - previous == fi_delta()) test("__sub__eq-2", now - begin == fi_rel()) test("__add-1", (previous - begin) + (now - previous) == fi_rel()) end previous = now setPassed(FRAME) end function tap.draw() getResults() end
gpl-2.0
SirNate0/Urho3D
bin/Data/LuaScripts/04_StaticScene.lua
24
7000
-- Static 3D scene example. -- This sample demonstrates: -- - Creating a 3D scene with static content -- - Displaying the scene using the Renderer subsystem -- - Handling keyboard and mouse input to move a freelook camera require "LuaScripts/Utilities/Sample" function Start() -- Execute the common startup for samples SampleStart() -- Create the scene content CreateScene() -- Create the UI content CreateInstructions() -- Setup the viewport for displaying the scene SetupViewport() -- Set the mouse mode to use in the sample SampleInitMouseMode(MM_RELATIVE) -- Hook up to the frame update events SubscribeToEvents() end function CreateScene() scene_ = Scene() -- Create the Octree component to the scene. This is required before adding any drawable components, or else nothing will -- show up. The default octree volume will be from (-1000, -1000, -1000) to (1000, 1000, 1000) in world coordinates it -- is also legal to place objects outside the volume but their visibility can then not be checked in a hierarchically -- optimizing manner scene_:CreateComponent("Octree") -- Create a child scene node (at world origin) and a StaticModel component into it. Set the StaticModel to show a simple -- plane mesh with a "stone" material. Note that naming the scene nodes is optional. Scale the scene node larger -- (100 x 100 world units) local planeNode = scene_:CreateChild("Plane") planeNode.scale = Vector3(100.0, 1.0, 100.0) local planeObject = planeNode:CreateComponent("StaticModel") planeObject.model = cache:GetResource("Model", "Models/Plane.mdl") planeObject.material = cache:GetResource("Material", "Materials/StoneTiled.xml") -- Create a directional light to the world so that we can see something. The light scene node's orientation controls the -- light direction we will use the SetDirection() function which calculates the orientation from a forward direction vector. -- The light will use default settings (white light, no shadows) local lightNode = scene_:CreateChild("DirectionalLight") lightNode.direction = Vector3(0.6, -1.0, 0.8) -- The direction vector does not need to be normalized local light = lightNode:CreateComponent("Light") light.lightType = LIGHT_DIRECTIONAL -- Create more StaticModel objects to the scene, randomly positioned, rotated and scaled. For rotation, we construct a -- quaternion from Euler angles where the Y angle (rotation about the Y axis) is randomized. The mushroom model contains -- LOD levels, so the StaticModel component will automatically select the LOD level according to the view distance (you'll -- see the model get simpler as it moves further away). Finally, rendering a large number of the same object with the -- same material allows instancing to be used, if the GPU supports it. This reduces the amount of CPU work in rendering the -- scene. local NUM_OBJECTS = 200 for i = 1, NUM_OBJECTS do local mushroomNode = scene_:CreateChild("Mushroom") mushroomNode.position = Vector3(Random(90.0) - 45.0, 0.0, Random(90.0) - 45.0) mushroomNode.rotation = Quaternion(0.0, Random(360.0), 0.0) mushroomNode:SetScale(0.5 + Random(2.0)) local mushroomObject = mushroomNode:CreateComponent("StaticModel") mushroomObject.model = cache:GetResource("Model", "Models/Mushroom.mdl") mushroomObject.material = cache:GetResource("Material", "Materials/Mushroom.xml") end -- Create a scene node for the camera, which we will move around -- The camera will use default settings (1000 far clip distance, 45 degrees FOV, set aspect ratio automatically) cameraNode = scene_:CreateChild("Camera") cameraNode:CreateComponent("Camera") -- Set an initial position for the camera scene node above the plane cameraNode.position = Vector3(0.0, 5.0, 0.0) end function CreateInstructions() -- Construct new Text object, set string to display and font to use local instructionText = ui.root:CreateChild("Text") instructionText:SetText("Use WASD keys and mouse to move") instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15) -- Position the text relative to the screen center instructionText.horizontalAlignment = HA_CENTER instructionText.verticalAlignment = VA_CENTER instructionText:SetPosition(0, ui.root.height / 4) end function SetupViewport() -- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen. We need to define the scene and the camera -- at minimum. Additionally we could configure the viewport screen size and the rendering path (eg. forward / deferred) to -- use, but now we just use full screen and default render path configured in the engine command line options local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera")) renderer:SetViewport(0, viewport) end function MoveCamera(timeStep) -- Do not move if the UI has a focused element (the console) if ui.focusElement ~= nil then return end -- Movement speed as world units per second local MOVE_SPEED = 20.0 -- Mouse sensitivity as degrees per pixel local MOUSE_SENSITIVITY = 0.1 -- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees local mouseMove = input.mouseMove yaw = yaw +MOUSE_SENSITIVITY * mouseMove.x pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y pitch = Clamp(pitch, -90.0, 90.0) -- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero cameraNode.rotation = Quaternion(pitch, yaw, 0.0) -- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed -- Use the Translate() function (default local space) to move relative to the node's orientation. if input:GetKeyDown(KEY_W) then cameraNode:Translate(Vector3(0.0, 0.0, 1.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_S) then cameraNode:Translate(Vector3(0.0, 0.0, -1.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_A) then cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_D) then cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep) end end function SubscribeToEvents() -- Subscribe HandleUpdate() function for processing update events SubscribeToEvent("Update", "HandleUpdate") end function HandleUpdate(eventType, eventData) -- Take the frame time step, which is stored as a float local timeStep = eventData["TimeStep"]:GetFloat() -- Move the camera, scale movement with time step MoveCamera(timeStep) end
mit
DavidIngraham/ardupilot
Tools/CHDK-Scripts/Cannon SX260/3DR_EAI_SX260.lua
96
29666
--[[ KAP UAV Exposure Control Script v3.1 -- Released under GPL by waterwingz and wayback/peabody http://chdk.wikia.com/wiki/KAP_%26_UAV_Exposure_Control_Script 3DR EAI 1.0 is a fork of KAP 3.1 with settings specific to Canon cameras triggered off the Pixhawk autopilot. Changelog: -Modified Tv, Av, and ISO settings for the Canon SX260 -Added an option to turn the GPS on and off -Added control of GPS settings in Main Loop -Changed USB OneShot mode to listen for 100ms command pulse from Pixhawk @title 3DR EAI 1.0 - Lets Map! @param i Shot Interval (sec) @default i 2 @range i 2 120 @param s Total Shots (0=infinite) @default s 0 @range s 0 10000 @param j Power off when done? @default j 0 @range j 0 1 @param e Exposure Comp (stops) @default e 6 @values e -2.0 -1.66 -1.33 -1.0 -0.66 -0.33 0.0 0.33 0.66 1.00 1.33 1.66 2.00 @param d Start Delay Time (sec) @default d 0 @range d 0 10000 @param y Tv Min (sec) @default y 5 @values y None 1/60 1/100 1/200 1/400 1/640 @param t Target Tv (sec) @default t 7 @values t 1/100 1/200 1/400 1/640 1/800 1/1000 1/1250 1/1600 1/2000 @param x Tv Max (sec) @default x 4 @values x 1/1000 1/1250 1/1600 1/2000 1/3200 1/5000 1/10000 @param f Av Low(f-stop) @default f 6 @values f 1.8 2.0 2.2 2.6 2.8 3.2 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0 @param a Av Target (f-stop) @default a 7 @values a 1.8 2.0 2.2 2.6 2.8 3.2 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0 @param m Av Max (f-stop) @default m 13 @values m 1.8 2.0 2.2 2.6 2.8 3.2 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0 @param p ISO Min @default p 0 @values p 80 100 200 400 800 1250 1600 @param q ISO Max1 @default q 1 @values q 100 200 400 800 1250 1600 @param r ISO Max2 @default r 3 @values r 100 200 400 800 1250 1600 @param n Allow use of ND filter? @default n 0 @values n No Yes @param z Zoom position @default z 0 @values z Off 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% @param c Focus @ Infinity Mode @default c 3 @values c None @Shot AFL MF @param v Video Interleave (shots) @default v 0 @values v Off 1 5 10 25 50 100 @param w Video Duration (sec) @default w 10 @range w 5 300 @param u Trigger Type @default u 2 @values u Interval Cont. USB PWM @param g GPS On @default g 1 @range g 0 1 @param b Backlight Off? @default b 1 @range b 0 1 @param l Logging @default l 3 @values l Off Screen SDCard Both --]] props=require("propcase") capmode=require("capmode") -- convert user parameter to usable variable names and values tv_table = { -320, 576, 640, 736, 832, 896, 928, 960, 992, 1024, 1056, 1113, 1180, 1276} tv96target = tv_table[t+3] tv96max = tv_table[x+8] tv96min = tv_table[y+1] sv_table = { 381, 411, 507, 603, 699, 761, 795 } sv96min = sv_table[p+1] sv96max1 = sv_table[q+2] sv96max2 = sv_table[r+2] av_table = { 171, 192, 218, 265, 285, 322, 347, 384, 417, 446, 477, 510, 543, 576 } av96target = av_table[a+1] av96minimum = av_table[f+1] av96max = av_table[m+1] ec96adjust = (e - 6)*32 video_table = { 0, 1, 5, 10, 25, 50, 100 } video_mode = video_table[v+1] video_duration = w interval = i*1000 max_shots = s poff_if_done = j start_delay = d backlight = b log_mode= l focus_mode = c usb_mode = u gps = g if ( z==0 ) then zoom_setpoint = nil else zoom_setpoint = (z-1)*10 end -- initial configuration values nd96offset=3*96 -- ND filter's number of equivalent f-stops (f * 96) infx = 50000 -- focus lock distance in mm (approximately 55 yards) shot_count = 0 -- shot counter blite_timer = 300 -- backlight off delay in 100mSec increments old_console_timeout = get_config_value( 297 ) shot_request = false -- pwm mode flag to request a shot be taken -- check camera Av configuration ( variable aperture and/or ND filter ) if n==0 then -- use of nd filter allowed? if get_nd_present()==1 then -- check for ND filter only Av_mode = 0 -- 0 = ND disabled and no iris available else Av_mode = 1 -- 1 = ND disabled and iris available end else Av_mode = get_nd_present()+1 -- 1 = iris only , 2=ND filter only, 3= both ND & iris end function printf(...) if ( log_mode == 0) then return end local str=string.format(...) if (( log_mode == 1) or (log_mode == 3)) then print(str) end if ( log_mode > 1 ) then local logname="A/3DR_EAI_log.log" log=io.open(logname,"a") log:write(os.date("%Y%b%d %X ")..string.format(...),"\n") log:close() end end tv_ref = { -- note : tv_ref values set 1/2 way between shutter speed values -608, -560, -528, -496, -464, -432, -400, -368, -336, -304, -272, -240, -208, -176, -144, -112, -80, -48, -16, 16, 48, 80, 112, 144, 176, 208, 240, 272, 304, 336, 368, 400, 432, 464, 496, 528, 560, 592, 624, 656, 688, 720, 752, 784, 816, 848, 880, 912, 944, 976, 1008, 1040, 1072, 1096, 1129, 1169, 1192, 1225, 1265, 1376 } tv_str = { ">64", "64", "50", "40", "32", "25", "20", "16", "12", "10", "8.0", "6.0", "5.0", "4.0", "3.2", "2.5", "2.0", "1.6", "1.3", "1.0", "0.8", "0.6", "0.5", "0.4", "0.3", "1/4", "1/5", "1/6", "1/8", "1/10", "1/13", "1/15", "1/20", "1/25", "1/30", "1/40", "1/50", "1/60", "1/80", "1/100", "1/125", "1/160", "1/200", "1/250", "1/320", "1/400", "1/500", "1/640", "1/800", "1/1000","1/1250", "1/1600","1/2000","1/2500","1/3200","1/4000","1/5000","1/6400","1/8000","1/10000","hi" } function print_tv(val) if ( val == nil ) then return("-") end local i = 1 while (i <= #tv_ref) and (val > tv_ref[i]) do i=i+1 end return tv_str[i] end av_ref = { 160, 176, 208, 243, 275, 304, 336, 368, 400, 432, 464, 480, 496, 512, 544, 592, 624, 656, 688, 720, 752, 784 } av_str = {"n/a","1.8", "2.0","2.2","2.6","2.8","3.2","3.5","4.0","4.5","5.0","5.6","5.9","6.3","7.1","8.0","9.0","10.0","11.0","13.0","14.0","16.0","hi"} function print_av(val) if ( val == nil ) then return("-") end local i = 1 while (i <= #av_ref) and (val > av_ref[i]) do i=i+1 end return av_str[i] end sv_ref = { 370, 397, 424, 456, 492, 523, 555, 588, 619, 651, 684, 731, 779, 843, 907 } sv_str = {"n/a","80","100","120","160","200","250","320","400","500","640","800","1250","1600","3200","hi"} function print_sv(val) if ( val == nil ) then return("-") end local i = 1 while (i <= #sv_ref) and (val > sv_ref[i]) do i=i+1 end return sv_str[i] end function pline(message, line) -- print line function fg = 258 bg=259 end -- switch between shooting and playback modes function switch_mode( m ) if ( m == 1 ) then if ( get_mode() == false ) then set_record(1) -- switch to shooting mode while ( get_mode() == false ) do sleep(100) end sleep(1000) end else if ( get_mode() == true ) then set_record(0) -- switch to playback mode while ( get_mode() == true ) do sleep(100) end sleep(1000) end end end -- focus lock and unlock function lock_focus() if (focus_mode > 1) then -- focus mode requested ? if ( focus_mode == 2 ) then -- method 1 : set_aflock() command enables MF if (chdk_version==120) then set_aflock(1) set_prop(props.AF_LOCK,1) else set_aflock(1) end if (get_prop(props.AF_LOCK) == 1) then printf(" AFL enabled") else printf(" AFL failed ***") end else -- mf mode requested if (chdk_version==120) then -- CHDK 1.2.0 : call event proc or levents to try and enable MF mode if call_event_proc("SS.Create") ~= -1 then if call_event_proc("SS.MFOn") == -1 then call_event_proc("PT_MFOn") end elseif call_event_proc("RegisterShootSeqEvent") ~= -1 then if call_event_proc("PT_MFOn") == -1 then call_event_proc("MFOn") end end if (get_prop(props.FOCUS_MODE) == 0 ) then -- MF not set - try levent PressSw1AndMF post_levent_for_npt("PressSw1AndMF") sleep(500) end elseif (chdk_version >= 130) then -- CHDK 1.3.0 : set_mf() if ( set_mf(1) == 0 ) then set_aflock(1) end -- as a fall back, try setting AFL is set_mf fails end if (get_prop(props.FOCUS_MODE) == 1) then printf(" MF enabled") else printf(" MF enable failed ***") end end sleep(1000) set_focus(infx) sleep(1000) end end function unlock_focus() if (focus_mode > 1) then -- focus mode requested ? if (focus_mode == 2 ) then -- method 1 : AFL if (chdk_version==120) then set_aflock(0) set_prop(props.AF_LOCK,0) else set_aflock(0) end if (get_prop(props.AF_LOCK) == 0) then printf(" AFL unlocked") else printf(" AFL unlock failed") end else -- mf mode requested if (chdk_version==120) then -- CHDK 1.2.0 : call event proc or levents to try and enable MF mode if call_event_proc("SS.Create") ~= -1 then if call_event_proc("SS.MFOff") == -1 then call_event_proc("PT_MFOff") end elseif call_event_proc("RegisterShootSeqEvent") ~= -1 then if call_event_proc("PT_MFOff") == -1 then call_event_proc("MFOff") end end if (get_prop(props.FOCUS_MODE) == 1 ) then -- MF not reset - try levent PressSw1AndMF post_levent_for_npt("PressSw1AndMF") sleep(500) end elseif (chdk_version >= 130) then -- CHDK 1.3.0 : set_mf() if ( set_mf(0) == 0 ) then set_aflock(0) end -- fall back so reset AFL is set_mf fails end if (get_prop(props.FOCUS_MODE) == 0) then printf(" MF disabled") else printf(" MF disable failed") end end sleep(100) end end -- zoom position function update_zoom(zpos) local count = 0 if(zpos ~= nil) then zstep=((get_zoom_steps()-1)*zpos)/100 printf("setting zoom to "..zpos.." percent step="..zstep) sleep(200) set_zoom(zstep) sleep(2000) press("shoot_half") repeat sleep(100) count = count + 1 until (get_shooting() == true ) or (count > 40 ) release("shoot_half") end end -- restore camera settings on shutdown function restore() set_config_value(121,0) -- USB remote disable set_config_value(297,old_console_timeout) -- restore console timeout value if (backlight==1) then set_lcd_display(1) end -- display on unlock_focus() if( zoom_setpoint ~= nil ) then update_zoom(0) end if( shot_count >= max_shots) and ( max_shots > 1) then if ( poff_if_done == 1 ) then -- did script ending because # of shots done ? printf("power off - shot count at limit") -- complete power down sleep(2000) post_levent_to_ui('PressPowerButton') else set_record(0) end -- just retract lens end end -- Video mode function check_video(shot) local capture_mode if ((video_mode>0) and(shot>0) and (shot%video_mode == 0)) then unlock_focus() printf("Video mode started. Button:"..tostring(video_button)) if( video_button ) then click "video" else capture_mode=capmode.get() capmode.set('VIDEO_STD') press("shoot_full") sleep(300) release("shoot_full") end local end_second = get_day_seconds() + video_duration repeat wait_click(500) until (is_key("menu")) or (get_day_seconds() > end_second) if( video_button ) then click "video" else press("shoot_full") sleep(300) release("shoot_full") capmode.set(capture_mode) end printf("Video mode finished.") sleep(1000) lock_focus() return(true) else return(false) end end -- PWM USB pulse functions function ch1up() printf(" * usb pulse = ch1up") shot_request = true end function ch1mid() printf(" * usb pulse = ch1mid") if ( get_mode() == false ) then switch_mode(1) lock_focus() end end function ch1down() printf(" * usb pulse = ch1down") switch_mode(0) end function ch2up() printf(" * usb pulse = ch2up") update_zoom(100) end function ch2mid() printf(" * usb pulse = ch2mid") if ( zoom_setpoint ~= nil ) then update_zoom(zoom_setpoint) else update_zoom(50) end end function ch2down() printf(" * usb pulse = ch2down") update_zoom(0) end function pwm_mode(pulse_width) if pulse_width > 0 then if pulse_width < 5 then ch1up() elseif pulse_width < 8 then ch1mid() elseif pulse_width < 11 then ch1down() elseif pulse_width < 14 then ch2up() elseif pulse_width < 17 then ch2mid() elseif pulse_width < 20 then ch2down() else printf(" * usb pulse width error") end end end -- Basic exposure calculation using shutter speed and ISO only -- called for Tv-only and ND-only cameras (cameras without an iris) function basic_tv_calc() tv96setpoint = tv96target av96setpoint = nil local min_av = get_prop(props.MIN_AV) -- calculate required ISO setting sv96setpoint = tv96setpoint + min_av - bv96meter -- low ambient light ? if (sv96setpoint > sv96max2 ) then -- check if required ISO setting is too high sv96setpoint = sv96max2 -- clamp at max2 ISO if so tv96setpoint = math.max(bv96meter+sv96setpoint-min_av,tv96min) -- recalculate required shutter speed down to Tv min -- high ambient light ? elseif (sv96setpoint < sv96min ) then -- check if required ISO setting is too low sv96setpoint = sv96min -- clamp at minimum ISO setting if so tv96setpoint = bv96meter + sv96setpoint - min_av -- recalculate required shutter speed and hope for the best end end -- Basic exposure calculation using shutter speed, iris and ISO -- called for iris-only and "both" cameras (cameras with an iris & ND filter) function basic_iris_calc() tv96setpoint = tv96target av96setpoint = av96target -- calculate required ISO setting sv96setpoint = tv96setpoint + av96setpoint - bv96meter -- low ambient light ? if (sv96setpoint > sv96max1 ) then -- check if required ISO setting is too high sv96setpoint = sv96max1 -- clamp at first ISO limit av96setpoint = bv96meter + sv96setpoint - tv96setpoint -- calculate new aperture setting if ( av96setpoint < av96min ) then -- check if new setting is goes below lowest f-stop av96setpoint = av96min -- clamp at lowest f-stop sv96setpoint = tv96setpoint + av96setpoint - bv96meter -- recalculate ISO setting if (sv96setpoint > sv96max2 ) then -- check if the result is above max2 ISO sv96setpoint = sv96max2 -- clamp at highest ISO setting if so tv96setpoint = math.max(bv96meter+sv96setpoint-av96setpoint,tv96min) -- recalculate required shutter speed down to tv minimum end end -- high ambient light ? elseif (sv96setpoint < sv96min ) then -- check if required ISO setting is too low sv96setpoint = sv96min -- clamp at minimum ISO setting if so tv96setpoint = bv96meter + sv96setpoint - av96setpoint -- recalculate required shutter speed if (tv96setpoint > tv96max ) then -- check if shutter speed now too fast tv96setpoint = tv96max -- clamp at maximum shutter speed if so av96setpoint = bv96meter + sv96setpoint - tv96setpoint -- calculate new aperture setting if ( av96setpoint > av96max ) then -- check if new setting is goes above highest f-stop av96setpoint = av96max -- clamp at highest f-stop tv96setpoint = bv96meter + sv96setpoint - av96setpoint -- recalculate shutter speed needed and hope for the best end end end end -- calculate exposure for cams without adjustable iris or ND filter function exposure_Tv_only() insert_ND_filter = nil basic_tv_calc() end -- calculate exposure for cams with ND filter only function exposure_NDfilter() insert_ND_filter = false basic_tv_calc() if (tv96setpoint > tv96max ) then -- check if shutter speed now too fast insert_ND_filter = true -- flag the ND filter to be inserted bv96meter = bv96meter - nd96offset -- adjust meter for ND offset basic_tv_calc() -- start over, but with new meter value bv96meter = bv96meter + nd96offset -- restore meter for later logging end end -- calculate exposure for cams with adjustable iris only function exposure_iris() insert_ND_filter = nil basic_iris_calc() end -- calculate exposure for cams with both adjustable iris and ND filter function exposure_both() insert_ND_filter = false -- NOTE : assume ND filter never used automatically by Canon firmware basic_iris_calc() if (tv96setpoint > tv96max ) then -- check if shutter speed now too fast insert_ND_filter = true -- flag the ND filter to be inserted bv96meter = bv96meter - nd96offset -- adjust meter for ND offset basic_iris_calc() -- start over, but with new meter value bv96meter = bv96meter + nd96offset -- restore meter for later logging end end -- ========================== Main Program ================================= set_console_layout(1 ,1, 45, 14 ) --printf("KAP 3.1 started - press MENU to exit") printf("3DR EAI 1.0 Canon SX260 - Lets Map!") printf("Based On KAP 3.1") printf("Press the shutter button to pause") bi=get_buildinfo() printf("%s %s-%s %s %s %s", bi.version, bi.build_number, bi.build_revision, bi.platform, bi.platsub, bi.build_date) chdk_version= tonumber(string.sub(bi.build_number,1,1))*100 + tonumber(string.sub(bi.build_number,3,3))*10 + tonumber(string.sub(bi.build_number,5,5)) if ( tonumber(bi.build_revision) > 0 ) then build = tonumber(bi.build_revision) else build = tonumber(string.match(bi.build_number,'-(%d+)$')) end if ((chdk_version<120) or ((chdk_version==120)and(build<3276)) or ((chdk_version==130)and(build<3383))) then printf("CHDK 1.2.0 build 3276 or higher required") else if( props.CONTINUOUS_AF == nil ) then caf=-999 else caf = get_prop(props.CONTINUOUS_AF) end if( props.SERVO_AF == nil ) then saf=-999 else saf = get_prop(props.SERVO_AF) end cmode = capmode.get_name() printf("Mode:%s,Continuous_AF:%d,Servo_AF:%d", cmode,caf,saf) printf(" Tv:"..print_tv(tv96target).." max:"..print_tv(tv96max).." min:"..print_tv(tv96min).." ecomp:"..(ec96adjust/96).."."..(math.abs(ec96adjust*10/96)%10) ) printf(" Av:"..print_av(av96target).." minAv:"..print_av(av96minimum).." maxAv:"..print_av(av96max) ) printf(" ISOmin:"..print_sv(sv96min).." ISO1:"..print_sv(sv96max1).." ISO2:"..print_sv(sv96max2) ) printf(" MF mode:"..focus_mode.." Video:"..video_mode.." USB:"..usb_mode) printf(" AvM:"..Av_mode.." int:"..(interval/1000).." Shts:"..max_shots.." Dly:"..start_delay.." B/L:"..backlight) sleep(500) if (start_delay > 0 ) then printf("entering start delay of ".. start_delay.." seconds") sleep( start_delay*1000 ) end -- CAMERA CONFIGURATION - -- FIND config table here http://subversion.assembla.com/svn/chdk/trunk/core/conf.c set_config_value(2,0) --Save raw: off if (gps==1) then set_config_value(282,1) --turn GPS on --set_config_value(278,1) --show GPS symbol set_config_value(261,1) --wait for signal time set_config_value(266,5) --battery shutdown percentage end -- enable USB remote in USB remote moded if (usb_mode > 0 ) then set_config_value(121,1) -- make sure USB remote is enabled if (get_usb_power(1) == 0) then -- can we start ? printf("waiting on USB signal") repeat wait_click(20) until ((get_usb_power(1) == 1) or ( is_key("menu"))) --changed sleep from 1000 to 500 else sleep(500) end printf("USB signal received") end -- switch to shooting mode switch_mode(1) -- set zoom position update_zoom(zoom_setpoint) -- lock focus at infinity lock_focus() -- disable flash and AF assist lamp set_prop(props.FLASH_MODE, 2) -- flash off set_prop(props.AF_ASSIST_BEAM,0) -- AF assist off if supported for this camera set_config_value( 297, 60) -- set console timeout to 60 seconds if (usb_mode > 2 ) then repeat until (get_usb_power(2) == 0 ) end -- flush pulse buffer next_shot_time = get_tick_count() script_exit = false if( get_video_button() == 1) then video_button = true else video_button = false end set_console_layout(2 ,0, 45, 4 ) repeat --BB: Set get_usb_power(2) > 7 for a 70/100s pulse --BB: Could consider a max threshold to prevent erroneous trigger events --eg. get_usb_power(2) > 7 && get_usb_power(2) < 13 if( ( (usb_mode < 2 ) and ( next_shot_time <= get_tick_count() ) ) or ( (usb_mode == 2 ) and (get_usb_power(2) > 7 ) ) or ( (usb_mode == 3 ) and (shot_request == true ) ) ) then -- time to insert a video sequence ? if( check_video(shot_count) == true) then next_shot_time = get_tick_count() end -- intervalometer timing next_shot_time = next_shot_time + interval -- set focus at infinity ? (maybe redundant for AFL & MF mode but makes sure it's set right) if (focus_mode > 0) then set_focus(infx) sleep(100) end -- check exposure local count = 0 local timeout = false press("shoot_half") repeat sleep(50) count = count + 1 if (count > 40 ) then timeout = true end until (get_shooting() == true ) or (timeout == true) -- shoot in auto mode if meter reading invalid, else calculate new desired exposure if ( timeout == true ) then release("shoot_half") repeat sleep(50) until get_shooting() == false shoot() -- shoot in Canon auto mode if we don't have a valid meter reading shot_count = shot_count + 1 printf(string.format('IMG_%04d.JPG',get_exp_count()).." : shot in auto mode, meter reading invalid") else -- get meter reading values (and add in exposure compensation) bv96raw=get_bv96() bv96meter=bv96raw-ec96adjust tv96meter=get_tv96() av96meter=get_av96() sv96meter=get_sv96() -- set minimum Av to larger of user input or current min for zoom setting av96min= math.max(av96minimum,get_prop(props.MIN_AV)) if (av96target < av96min) then av96target = av96min end -- calculate required setting for current ambient light conditions if (Av_mode == 1) then exposure_iris() elseif (Av_mode == 2) then exposure_NDfilter() elseif (Av_mode == 3) then exposure_both() else exposure_Tv_only() end -- set up all exposure overrides set_tv96_direct(tv96setpoint) set_sv96(sv96setpoint) if( av96setpoint ~= nil) then set_av96_direct(av96setpoint) end if(Av_mode > 1) and (insert_ND_filter == true) then -- ND filter available and needed? set_nd_filter(1) -- activate the ND filter nd_string="NDin" else set_nd_filter(2) -- make sure the ND filter does not activate nd_string="NDout" end -- and finally shoot the image press("shoot_full_only") sleep(100) release("shoot_full") repeat sleep(50) until get_shooting() == false shot_count = shot_count + 1 -- update shooting statistic and log as required shot_focus=get_focus() if(shot_focus ~= -1) and (shot_focus < 20000) then focus_string=" foc:"..(shot_focus/1000).."."..(((shot_focus%1000)+50)/100).."m" if(focus_mode>0) then error_string=" **WARNING : focus not at infinity**" end else focus_string=" foc:infinity" error_string=nil end printf(string.format('%d) IMG_%04d.JPG',shot_count,get_exp_count())) printf(" meter : Tv:".. print_tv(tv96meter) .." Av:".. print_av(av96meter) .." Sv:"..print_sv(sv96meter).." "..bv96raw ..":"..bv96meter) printf(" actual: Tv:".. print_tv(tv96setpoint).." Av:".. print_av(av96setpoint).." Sv:"..print_sv(sv96setpoint)) printf(" AvMin:".. print_av(av96min).." NDF:"..nd_string..focus_string ) if ((max_shots>0) and (shot_count >= max_shots)) then script_exit = true end shot_request = false -- reset shot request flag end collectgarbage() end -- check if USB remote enabled in intervalometer mode and USB power is off -> pause if so if ((usb_mode == 1 ) and (get_usb_power(1) == 0)) then printf("waiting on USB signal") unlock_focus() switch_mode(0) repeat wait_click(20) until ((get_usb_power(1) == 1) or ( is_key("menu"))) switch_mode(1) lock_focus() if ( is_key("menu")) then script_exit = true end printf("USB wait finished") sleep(100) end if (usb_mode == 3 ) then pwm_mode(get_usb_power(2)) end if (blite_timer > 0) then blite_timer = blite_timer-1 if ((blite_timer==0) and (backlight==1)) then set_lcd_display(0) end end if( error_string ~= nil) then draw_string( 16, 144, string.sub(error_string.." ",0,42), 258, 259) end wait_click(100) if( not( is_key("no_key"))) then if ((blite_timer==0) and (backlight==1)) then set_lcd_display(1) end blite_timer=300 if ( is_key("menu") ) then script_exit = true end end until (script_exit==true) printf("script halt requested") restore() end --[[ end of file ]]--
gpl-3.0
Vermeille/kong
kong/plugins/http-log/handler.lua
4
3188
local basic_serializer = require "kong.plugins.log-serializers.basic" local BasePlugin = require "kong.plugins.base_plugin" local cjson = require "cjson" local url = require "socket.url" local HttpLogHandler = BasePlugin:extend() HttpLogHandler.PRIORITY = 1 local HTTPS = "https" -- Generates http payload . -- @param `method` http method to be used to send data -- @param `parsed_url` contains the host details -- @param `message` Message to be logged -- @return `body` http payload local function generate_post_payload(method, parsed_url, body) return string.format( "%s %s HTTP/1.1\r\nHost: %s\r\nConnection: Keep-Alive\r\nContent-Type: application/json\r\nContent-Length: %s\r\n\r\n%s", method:upper(), parsed_url.path, parsed_url.host, string.len(body), body) end -- Parse host url -- @param `url` host url -- @return `parsed_url` a table with host details like domain name, port, path etc local function parse_url(host_url) local parsed_url = url.parse(host_url) if not parsed_url.port then if parsed_url.scheme == "http" then parsed_url.port = 80 elseif parsed_url.scheme == HTTPS then parsed_url.port = 443 end end if not parsed_url.path then parsed_url.path = "/" end return parsed_url end -- Log to a Http end point. -- @param `premature` -- @param `conf` Configuration table, holds http endpoint details -- @param `message` Message to be logged local function log(premature, conf, body, name) if premature then return end name = "["..name.."] " local ok, err local parsed_url = parse_url(conf.http_endpoint) local host = parsed_url.host local port = tonumber(parsed_url.port) local sock = ngx.socket.tcp() sock:settimeout(conf.timeout) ok, err = sock:connect(host, port) if not ok then ngx.log(ngx.ERR, name.."failed to connect to "..host..":"..tostring(port)..": ", err) return end if parsed_url.scheme == HTTPS then local _, err = sock:sslhandshake(true, host, false) if err then ngx.log(ngx.ERR, name.."failed to do SSL handshake with "..host..":"..tostring(port)..": ", err) end end ok, err = sock:send(generate_post_payload(conf.method, parsed_url, body)) if not ok then ngx.log(ngx.ERR, name.."failed to send data to "..host..":"..tostring(port)..": ", err) end ok, err = sock:setkeepalive(conf.keepalive) if not ok then ngx.log(ngx.ERR, name.."failed to keepalive to "..host..":"..tostring(port)..": ", err) return end end -- Only provide `name` when deriving from this class. Not when initializing an instance. function HttpLogHandler:new(name) HttpLogHandler.super.new(self, name or "http-log") end -- serializes context data into an html message body -- @param `ngx` The context table for the request being logged -- @return html body as string function HttpLogHandler:serialize(ngx) return cjson.encode(basic_serializer.serialize(ngx)) end function HttpLogHandler:log(conf) HttpLogHandler.super.log(self) local ok, err = ngx.timer.at(0, log, conf, self:serialize(ngx), self._name) if not ok then ngx.log(ngx.ERR, "["..self._name.."] failed to create timer: ", err) end end return HttpLogHandler
apache-2.0
pokorj18/vlc
share/lua/intf/http.lua
9
10566
--[==========================================================================[ http.lua: HTTP interface module for VLC --[==========================================================================[ Copyright (C) 2007-2009 the VideoLAN team $Id$ Authors: Antoine Cellerier <dionoea at videolan dot org> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. --]==========================================================================] --[==========================================================================[ Configuration options: * dir: Directory to use as the http interface's root. * no_error_detail: If set, do not print the Lua error message when generating a page fails. * no_index: If set, don't build directory indexes --]==========================================================================] require "common" vlc.msg.info("Lua HTTP interface") open_tag = "<?vlc" close_tag = "?>" -- TODO: use internal VLC mime lookup function for mimes not included here local mimes = { txt = "text/plain", json = "text/plain", html = "text/html", xml = "text/xml", js = "text/javascript", css = "text/css", png = "image/png", jpg = "image/jpeg", jpeg = "image/jpeg", ico = "image/x-icon", } function escape(s) return (string.gsub(s,"([%^%$%%%.%[%]%*%+%-%?])","%%%1")) end function process_raw(filename) local input = io.open(filename):read("*a") -- find the longest [===[ or ]=====] type sequence and make sure that -- we use one that's longer. local str="X" for str2 in string.gmatch(input,"[%[%]]=*[%[%]]") do if #str < #str2 then str = str2 end end str=string.rep("=",#str-1) --[[ FIXME: <?xml version="1.0" encoding="charset" standalone="yes" ?> is still a problem. The closing '?>' needs to be printed using '?<?vlc print ">" ?>' to prevent a parse error. --]] local code0 = string.gsub(input,escape(close_tag)," print(["..str.."[") local code1 = string.gsub(code0,escape(open_tag),"]"..str.."]) ") local code = "print(["..str.."["..code1.."]"..str.."])" --[[ Uncomment to debug if string.match(filename,"vlm_cmd.xml$") then io.write(code) io.write("\n") end --]] return assert(loadstring(code,filename)) end function process(filename) local mtime = 0 -- vlc.net.stat(filename).modification_time local func = false -- process_raw(filename) return function(...) local new_mtime = vlc.net.stat(filename).modification_time if new_mtime ~= mtime then -- Re-read the file if it changed if mtime == 0 then vlc.msg.dbg("Loading `"..filename.."'") else vlc.msg.dbg("Reloading `"..filename.."'") end func = process_raw(filename) mtime = new_mtime end return func(...) end end function callback_error(path,url,msg) local url = url or "&lt;page unknown&gt;" return [[<html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Error loading ]]..url..[[</title> </head> <body> <h1>Error loading ]]..url..[[</h1><pre>]]..(config.no_error_detail and "Remove configuration option `no_error_detail' on the server to get more information." or tostring(msg))..[[</pre> <p> <a href="http://www.videolan.org/">VideoLAN</a><br/> <a href="http://www.lua.org/manual/5.1/">Lua 5.1 Reference Manual</a> </p> </body> </html>]] end function dirlisting(url,listing,acl_) local list = {} for _,f in ipairs(listing) do if not string.match(f,"^%.") then table.insert(list,"<li><a href='"..f.."'>"..f.."</a></li>") end end list = table.concat(list) local function callback() return [[<html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Directory listing ]]..url..[[</title> </head> <body> <h1>Directory listing ]]..url..[[</h1><ul>]]..list..[[</ul> </body> </html>]] end return h:file(url,"text/html",nil,nil,acl_,callback,nil) end -- FIXME: Experimental art support. Needs some cleaning up. function callback_art(data, request, args) local art = function(data, request) local num = nil if args ~= nil then num = string.gmatch(args, "item=(.*)") if num ~= nil then num = num() end end local item if num == nil then item = vlc.input.item() else item = vlc.playlist.get(num).item end local metas = item:metas() local filename = vlc.strings.decode_uri(string.gsub(metas["artwork_url"],"file://","")) local size = vlc.net.stat(filename).size local ext = string.match(filename,"%.([^%.]-)$") local raw = io.open(filename):read("*a") local content = [[Content-Type: ]]..mimes[ext]..[[ Content-Length: ]]..size..[[ ]]..raw..[[ ]] return content end local ok, content = pcall(art, data, request) if not ok then return [[Status: 404 Content-Type: text/plain Content-Length: 5 Error ]] end return content end function file(h,path,url,acl_,mime) local generate_page = process(path) local callback = function(data,request) -- FIXME: I'm sure that we could define a real sandbox -- redefine print local page = {} local function pageprint(...) for i=1,select("#",...) do if i== 1 then table.insert(page,tostring(select(i,...))) else table.insert(page," "..tostring(select(i,...))) end end end _G._GET = parse_url_request(request) local oldprint = print print = pageprint local ok, msg = pcall(generate_page) -- reset print = oldprint if not ok then return callback_error(path,url,msg) end return table.concat(page) end return h:file(url or path,mime,nil,nil,acl_,callback,nil) end function rawfile(h,path,url,acl_) local filename = path local mtime = 0 -- vlc.net.stat(filename).modification_time local page = false -- io.open(filename):read("*a") local callback = function(data,request) local new_mtime = vlc.net.stat(filename).modification_time if mtime ~= new_mtime then -- Re-read the file if it changed if mtime == 0 then vlc.msg.dbg("Loading `"..filename.."'") else vlc.msg.dbg("Reloading `"..filename.."'") end page = io.open(filename,"rb"):read("*a") mtime = new_mtime end return page end return h:file(url or path,nil,nil,nil,acl_,callback,nil) end function parse_url_request(request) if not request then return {} end local t = {} for k,v in string.gmatch(request,"([^=&]+)=?([^=&]*)") do local k_ = vlc.strings.decode_uri(k) local v_ = vlc.strings.decode_uri(v) if t[k_] ~= nil then local t2 if type(t[k_]) ~= "table" then t2 = {} table.insert(t2,t[k_]) t[k_] = t2 else t2 = t[k_] end table.insert(t2,v_) else t[k_] = v_ end end return t end local function find_datadir(name) local list = vlc.config.datadir_list(name) for _, l in ipairs(list) do local s = vlc.net.stat(l) if s then return l end end error("Unable to find the `"..name.."' directory.") end http_dir = config.dir or find_datadir("http") do local oldpath = package.path package.path = http_dir.."/?.lua" local ok, err = pcall(require,"custom") if not ok then vlc.msg.warn("Couldn't load "..http_dir.."/custom.lua",err) else vlc.msg.dbg("Loaded "..http_dir.."/custom.lua") end package.path = oldpath end local files = {} local function load_dir(dir,root,parent_acl) local root = root or "/" local has_index = false local my_acl = parent_acl do local af = dir.."/.hosts" local s = vlc.net.stat(af) if s and s.type == "file" then -- We found an acl my_acl = vlc.acl(false) my_acl:load_file(af) end end local d = vlc.net.opendir(dir) for _,f in ipairs(d) do if not string.match(f,"^%.") then local s = vlc.net.stat(dir.."/"..f) if s.type == "file" then local url if f == "index.html" then url = root has_index = true else url = root..f end local ext = string.match(f,"%.([^%.]-)$") local mime = mimes[ext] -- print(url,mime) if mime and string.match(mime,"^text/") then table.insert(files,file(h,dir.."/"..f,url,my_acl,mime)) else table.insert(files,rawfile(h,dir.."/"..f,url,my_acl)) end elseif s.type == "dir" then load_dir(dir.."/"..f,root..f.."/",my_acl) end end end if not has_index and not config.no_index then -- print("Adding index for", root) table.insert(files,dirlisting(root,d,my_acl)) end return my_acl end if config.host then vlc.msg.err("\""..config.host.."\" HTTP host ignored") local port = string.match(config.host, ":(%d+)[^]]*$") vlc.msg.info("Pass --http-host=IP "..(port and "and --http-port="..port.." " or "").."on the command line instead.") end h = vlc.httpd() local root_acl = load_dir( http_dir ) local a = h:handler("/art",nil,nil,root_acl,callback_art,nil) while not vlc.misc.lock_and_wait() do end -- everything happens in callbacks
gpl-2.0
pablo93/TrinityCore
Data/Interface/FrameXML/RestrictedExecution.lua
1
25213
-- RestrictedExecution.lua (Part of the new Secure Headers implementation) -- -- This contains the necessary (and sufficient) code to support -- 'restricted execution' for code provided via attributes, intended -- for use in the secure header implementations. It provides a fairly -- isolated execution environment and is constructed to maintain local -- control over the important elements of the execution environment. -- -- Daniel Stephens (iriel@vigilance-committee.org) -- Nevin Flanagan (alestane@comcast.net) --------------------------------------------------------------------------- -- Localizes for functions that are frequently called or need to be -- assuredly un-replaceable or unhookable. local type = type; local error = error; local scrub = scrub; local issecure = issecure; local rawset = rawset; local setfenv = setfenv; local loadstring = loadstring; local setmetatable = setmetatable; local getmetatable = getmetatable; local pcall = pcall; local tostring = tostring; local next = next; local unpack = unpack; local newproxy = newproxy; local select = select; local wipe = wipe; local tonumber = tonumber; local t_insert = table.insert; local t_maxn = table.maxn; local t_concat = table.concat; local t_sort = table.sort; local t_remove = table.remove; local IsFrameHandle = IsFrameHandle; --------------------------------------------------------------------------- -- RESTRICTED CLOSURES local function SelfScrub(self) if (self ~= nil and IsFrameHandle(self)) then return self; end return nil; end -- closure, err = BuildRestrictedClosure(body, env, signature) -- -- body -- The function body (defaults to "") -- env -- The execution environment (defaults to {}) -- signature -- The function signature (defaults to "self,...") -- -- Returns the constructed closure, or nil and an error local function BuildRestrictedClosure(body, env, signature) body = tostring(body) or ""; signature = tostring(signature) or "self,..."; if (type(env) ~= "table") then env = {}; end if (body:match("function")) then -- NOTE - This is overzealous but it keeps it simple return nil, "The function keyword is not permitted"; end if (body:match("[{}]")) then -- NOTE - This is overzealous but it keeps it simple return nil, "Direct table creation is not permitted"; end if (signature:match("function")) then -- NOTE - This is overzealous but it keeps it simple return nil, "The function keyword is not permitted"; end if (not signature:match("^[a-zA-Z_0-9, ]*[.]*$")) then -- NOTE - This is overzealous but it keeps it simple return nil, "Signature contains invalid characters (" .. signature .. ")"; end -- Include a \n before end to stop shenanigans with comments local def, err = loadstring("return function (" .. signature .. ") " .. body .. "\nend", body); if (def == nil) then return nil, err; end -- Use a completely empty environment here to be absolutely -- sure to avoid tampering during function definition. setfenv(def, {}); def = def(); -- Double check that the definition did infact return a function if (type(def) ~= "function") then return nil, "Invalid body"; end -- Set the desired environment on the resulting closure. setfenv(def, env); -- And then return a 'safe' wrapped invocation for the closure. return function(self, ...) return def(SelfScrub(self), scrub(...)) end; end -- factory = CreateClosureFactory(env, signature) -- -- env -- The desired environment table for the closures -- signature -- The function signature for the closures -- -- Returns a 'factory table' which is keyed by function bodies, and -- has restricted closure values. It's weak-keyed and uses an __index -- metamethod that automatically creates necessary closures on demand. local function CreateClosureFactory(env, signature) local function metaIndex(t, k) if (type(k) == "string") then local closure, err = BuildRestrictedClosure(k, env, signature); if (not closure) then -- Put the error into a closure to avoid constantly -- re-parsing it err = tostring(err or "Closure creation failed"); closure = function() error(err) end; end if (issecure()) then t[k] = closure; end return closure; end error("Invalid closure body type (" .. type(k) .. ")"); return nil; end local ret = {}; setmetatable(ret, { __index = metaIndex, __mode = "k" }); return ret; end --------------------------------------------------------------------------- -- RESTRICTED TABLES -- -- Provides fully proxied tables with restrictions on their contents. -- -- Mapping table from restricted table 'proxy' to the 'real' storage local LOCAL_Restricted_Tables = {}; setmetatable(LOCAL_Restricted_Tables, { __mode="k" }); -- Metatable common to all restricted tables (This introduces one -- level of indirection in every use as a means to share the same -- metatable between all instances) local LOCAL_Restricted_Table_Meta = { __index = function(t, k) local real = LOCAL_Restricted_Tables[t]; return real[k]; end, __newindex = function(t, k, v) local real = LOCAL_Restricted_Tables[t]; if (not issecure()) then error("Cannot insecurely modify restricted table"); return; end local tv = type(v); if ((tv ~= "string") and (tv ~= "number") and (tv ~= "boolean") and (tv ~= "nil") and ((tv ~= "userdata") or not (LOCAL_Restricted_Tables[v] or IsFrameHandle(v)))) then error("Invalid value type '" .. tv .. "'"); return; end local tk = type(k); if ((tk ~= "string") and (tk ~= "number") and (tk ~= "boolean") and ((tv ~= "userdata") or not (IsFrameHandle(v)))) then error("Invalid key type '" .. tk .. "'"); return; end real[k] = v; end, __len = function(t) local real = LOCAL_Restricted_Tables[t]; return #real; end, __metatable = false, -- False means read-write proxy } local LOCAL_Readonly_Restricted_Tables = {}; setmetatable(LOCAL_Readonly_Restricted_Tables, { __mode="k" }); local function CheckReadonlyValue(ret) if (type(ret) == "userdata") then if (LOCAL_Restricted_Tables[ret]) then if (getmetatable(ret)) then return ret; end return LOCAL_Readonly_Restricted_Tables[ret]; end end return ret; end -- Metatable common to all read-only restricted tables (This also introduces -- indirection so that a single metatable is viable) local LOCAL_Readonly_Restricted_Table_Meta = { __index = function(t, k) local real = LOCAL_Restricted_Tables[t]; return CheckReadonlyValue(real[k]); end, __newindex = function(t, k, v) error("Table is read-only"); end, __len = function(t) local real = LOCAL_Restricted_Tables[t]; return #real; end, __metatable = true, -- True means read-only proxy } local LOCAL_Restricted_Prototype = newproxy(true); local LOCAL_Readonly_Restricted_Prototype = newproxy(true); do local meta = getmetatable(LOCAL_Restricted_Prototype); for k, v in pairs(LOCAL_Restricted_Table_Meta) do meta[k] = v; end meta = getmetatable(LOCAL_Readonly_Restricted_Prototype); for k, v in pairs(LOCAL_Readonly_Restricted_Table_Meta) do meta[k] = v; end end local function RestrictedTable_Readonly_index(t, k) local real = LOCAL_Restricted_Tables[k]; if (not real) then return; end if (not issecure()) then error("Cannot create restricted tables from insecure code"); return; end local ret = newproxy(LOCAL_Readonly_Restricted_Prototype); LOCAL_Restricted_Tables[ret] = real; t[k] = ret; return ret; end getmetatable(LOCAL_Readonly_Restricted_Tables).__index = RestrictedTable_Readonly_index; -- table = RestrictedTable_create(...) -- -- Create a new, restricted table, populating it from ... if -- necessary, similar to the way the normal table constructor -- works. local function RestrictedTable_create(...) local ret = newproxy(LOCAL_Restricted_Prototype); if (not issecure()) then error("Cannot create restricted tables from insecure code"); return; end LOCAL_Restricted_Tables[ret] = {}; -- Use this loop to ensure that the contents of the new -- table are all allowed for i = 1, select('#', ...) do ret[i] = select(i, ...); end return ret; end -- table = GetReadonlyRestrictedTable(otherTable) -- -- Given a restricted table, return a read-only proxy to the same -- table (which will be itself, if it's already read-only) function GetReadonlyRestrictedTable(ref) if (LOCAL_Restricted_Tables[ref]) then if (getmetatable(ref)) then return ref; end return LOCAL_Readonly_Restricted_Tables[ref]; end error("Invalid restricted table"); end -- key = RestrictedTable_next(table [,key]) -- -- An implementation of the next function, which is -- aware of restricted and normal tables and behaves consistently -- for both. local function RestrictedTable_next(T, k) local PT = LOCAL_Restricted_Tables[T]; if (PT) then if (getmetatable(T)) then local idx, val = next(PT, k); if (val ~= nil) then return idx, CheckReadonlyValue(val); else return idx, val; end else return next(PT, k); end end return next(T, k); end -- iterfunc, table, key = RestrictedTable_pairs(table) -- -- An implementation of the pairs function, which is aware -- of and iterates over both restricted and normal tables. local function RestrictedTable_pairs(T) local PT = LOCAL_Restricted_Tables[T]; if (PT) then -- v return RestrictedTable_next, T, nil; end return pairs(T); end -- key, value = RestrictedTable_ipairsaux(table, prevkey) -- -- Iterator function for internal use by restricted table ipairs local function RestrictedTable_ipairsaux(T, i) i = i + 1; local v = T[i]; if (v) then return i, v; end end -- iterfunc, table, key = RestrictedTable_ipairs(table) -- -- An implementation of the ipairs function, which is aware -- of and iterates over both restricted and normal tables. local function RestrictedTable_ipairs(T) local PT = LOCAL_Restricted_Tables[T]; if (PT) then return RestrictedTable_ipairsaux, T, 0; end return ipairs(T); end -- Recursive helper to ensure all values from a list are properly converted -- to read-only proxies local RestrictedTable_unpack_ro; function RestrictedTable_unpack_ro(...) local n = select('#', ...); if (n == 0) then return; end return CheckReadonlyValue(...), RestrictedTable_unpack_ro(select(2, ...)); end -- ... = RestrictedTable_unpack(table) -- -- An implementation of unpack which unpacks both restricted -- and normal tables. local function RestrictedTable_unpack(T) local PT = LOCAL_Restricted_Tables[T]; if (PT) then if (getmetatable(T)) then return RestrictedTable_unpack_ro(unpack(PT)); end return unpack(PT) end return unpack(T); end -- table = RestrictedTable_wipe(table) -- -- A restricted aware implementation of wipe() local function RestrictedTable_wipe(T) local PT = LOCAL_Restricted_Tables[T]; if (PT) then if (getmetatable(T)) then error("Cannot wipe a read-only table"); return; end if (not issecure()) then error("Cannot insecurely modify restricted table"); return; end wipe(PT); return T; end return wipe(T); end -- RestrictedTable_maxn(table) -- -- A restricted aware implementation of table.maxn() local function RestrictedTable_maxn(T) local PT = LOCAL_Restricted_Tables[T]; if (PT) then return t_maxn(PT); end return t_maxn(T); end -- RestrictedTable_concat(table) -- -- A restricted aware implementation of table.concat() local function RestrictedTable_concat(T) local PT = LOCAL_Restricted_Tables[T]; if (PT) then return t_concat(PT); end return t_concat(T); end -- RestrictedTable_sort(table, func) -- -- A restricted aware implementation of table.sort() local function RestrictedTable_sort(T, func) local PT = LOCAL_Restricted_Tables[T]; if (PT) then if (getmetatable(T)) then error("Cannot sort a read-only table"); return; end if (not issecure()) then error("Cannot insecurely modify restricted table"); return; end t_sort(PT, func); return; end t_sort(T, func); end -- RestrictedTable_insert(table [,pos], val) -- -- A restricted aware implementation of table.insert() local function RestrictedTable_insert(T, ...) local PT = LOCAL_Restricted_Tables[T]; if (PT) then if (getmetatable(T)) then error("Cannot insert into a read-only table"); return; end local pos, val; if (select('#', ...) == 1) then T[#PT] = val; return; end pos, val = ...; pos = tonumber(pos); t_insert(PT, pos, nil); -- Leverage protections present on regular indexing T[pos] = val; return; end return t_insert(T, ...); end -- val = RestrictedTable_remove(table, pos) -- -- A restricted aware implementation of table.remove() local function RestrictedTable_remove(T, pos) local PT = LOCAL_Restricted_Tables[T]; if (PT) then if (getmetatable(T)) then error("Cannot remove from a read-only table"); return; end if (not issecure()) then error("Cannot insecurely modify restricted table"); return; end return CheckReadonlyValue(t_remove(PT, pos)); end return t_remove(T, pos); end -- objtype = type(obj) -- -- A version of type which returns 'table' for restricted tables local function RestrictedTable_type(obj) local t = type(obj); if (t == "userdata") then if (LOCAL_Restricted_Tables[obj]) then t = "table"; end end return t; end -- Export these functions so that addon code can use them if desired -- and so that the handlers can create these tables rtable = { next = RestrictedTable_next; pairs = RestrictedTable_pairs; ipairs = RestrictedTable_ipairs; unpack = RestrictedTable_unpack; newtable = RestrictedTable_create; maxn = RestrictedTable_maxn; insert = RestrictedTable_insert; remove = RestrictedTable_remove; sort = RestrictedTable_sort; concat = RestrictedTable_concat; wipe = RestrictedTable_wipe; type = RestrictedTable_type; }; local LOCAL_Table_Namespace = { table = { maxn = RestrictedTable_maxn; insert = RestrictedTable_insert; remove = RestrictedTable_remove; sort = RestrictedTable_sort; concat = RestrictedTable_concat; wipe = RestrictedTable_wipe; new = RestrictedTable_create; } }; --------------------------------------------------------------------------- -- RESTRICTED ENVIRONMENT -- -- environment, manageFunc = CreateRestrictedEnvironment(baseEnvironment) -- -- baseEnvironment -- The base environment table (containing functions) -- -- environment -- The new restricted environment table -- manageFunc -- Management function to set/clear working and proxy -- environments. -- -- The management function takes two parameters -- manageFunc(set, workingTable, controlHandle) -- -- set is a boolean; If it's true then the working table is set to the -- specified value (pushing any previous environment onto a stack). If -- it's false then the working table is unset (and restored from stack). -- -- The working table should be a restricted table, or an immutable object. -- -- The controlHandle is an optional object which is made available to -- the restricted code with the name 'control'. -- -- The management function monitors calls to get and set in order to prevent -- re-entrancy (i.e. calls to get and set must be balanced, and one cannot -- switch working tables in the middle). local function CreateRestrictedEnvironment(base) if (type(base) ~= "table") then base = {}; end local working, control, depth = nil, nil, 0; local workingStack, controlStack = {}, {}; local result = {}; local meta_index; local function meta_index(t, k) local v = base[k] or working[k]; if (v == nil) then if (k == "control") then return control; end end return v; end; local function meta_newindex(t, k, v) working[k] = v; end local meta = { __index = meta_index, __newindex = meta_newindex, __metatable = false; __environment = false; } setmetatable(result, meta); local function manage(set, newWorking, newControl) if (set) then if (depth == 0) then depth = 1; else workingStack[depth] = working; controlStack[depth] = control; depth = depth + 1; end working = newWorking; control = newControl; else if (depth == 0) then error("Attempted to release unused environment"); return; end if (working ~= newWorking) then error("Working environment mismatch at release"); return; end if (control ~= newControl) then error("Control handle mismatch at release"); return; end depth = depth - 1; if (depth == 0) then working = nil; control = nil; else working = workingStack[depth]; control = controlStack[depth]; workingStack[depth] = nil; controlStack[depth] = nil; end end end return result, manage; end --------------------------------------------------------------------------- -- AVAILABLE FUNCTIONS -- -- The current implementation has a single set of functions (aka a single -- base environment), this initializes that environment by creating a master -- base environment table, and then creating a restricted environment -- around that. If the RESTRICTED_FUNCTIONS_SCOPE table exists when -- this file is executed then its contents are added to the environment. -- -- It is expected that any functions that are to be placed into this -- environment have been carefully written to not return arbtirary tables, -- functions, or userdata back to the caller. -- -- One can use function(...) return scrub(realFunction(...)) end to wrap -- those functions one doesn't trust. -- A metatable to prevent tampering with the environment tables. local LOCAL_No_Secure_Update_Meta = { __newindex = function() end; __metatable = false; }; local LOCAL_Restricted_Global_Functions = { newtable = RestrictedTable_create; pairs = RestrictedTable_pairs; ipairs = RestrictedTable_ipairs; next = RestrictedTable_next; unpack = RestrictedTable_unpack; -- Table methods wipe = RestrictedTable_wipe; tinsert = RestrictedTable_insert; tremove = RestrictedTable_remove; -- Synthetic restricted-table-aware 'type' type = RestrictedTable_type; }; -- A helper function to recursively copy and protect scopes local PopulateGlobalFunctions function PopulateGlobalFunctions(src, dest) for k, v in pairs(src) do if (type(k) == "string") then local tv = type(v); if ((tv == "function") or (tv == "number") or (tv == "string") or (tv == "boolean")) then dest[k] = v; elseif (tv == "table") then local subdest = {}; PopulateGlobalFunctions(v, subdest); setmetatable(subdest, LOCAL_No_Secure_Update_Meta); local dproxy = newproxy(true); local dproxy_meta = getmetatable(dproxy); dproxy_meta.__index = subdest; dproxy_meta.__metatable = false; dest[k] = dproxy; end end end end -- Import any functions initialized by other/earier files if (RESTRICTED_FUNCTIONS_SCOPE) then PopulateGlobalFunctions(RESTRICTED_FUNCTIONS_SCOPE, LOCAL_Restricted_Global_Functions); RESTRICTED_FUNCTIONS_SCOPE = nil; end PopulateGlobalFunctions(LOCAL_Table_Namespace, LOCAL_Restricted_Global_Functions); -- Create the environment local LOCAL_Function_Environment, LOCAL_Function_Environment_Manager = CreateRestrictedEnvironment(LOCAL_Restricted_Global_Functions); -- Protect from injection via the string metatable index -- Assume for now that 'string' is relatively clean local strmeta = getmetatable("x"); local newmetaindex = {}; for k, v in pairs(string) do newmetaindex[k] = v; end setmetatable(newmetaindex, { __index = function(t,k) if (not issecure()) then return string[k]; end end; __metatable = false; }); strmeta.__index = newmetaindex; strmeta.__metatable = string; strmeta = nil; newmetaindex = nil; --------------------------------------------------------------------------- -- CLOSURE FACTORIES -- -- An automatically populating table keyed by function signature with -- values that are closure factories for those signatures. local LOCAL_Closure_Factories = { }; local function ClosureFactories_index(t, signature) if (type(signature) ~= "string") then return; end local factory = CreateClosureFactory(LOCAL_Function_Environment, signature); if (not issecure()) then error("Cannot declare closure factories from insecure code"); return; end t[signature] = factory; return factory; end setmetatable(LOCAL_Closure_Factories, { __index = ClosureFactories_index }); --------------------------------------------------------------------------- -- FUNCTION CALL -- A helper method to release the restricted environment environment before -- returning from the function call. local function ReleaseAndReturn(workingEnv, ctrlHandle, pcallFlag, ...) -- Tampering at this point will irrevocably taint the protected -- environment, for now that's a handy protective measure. LOCAL_Function_Environment_Manager(false, workingEnv, ctrlHandle); if (pcallFlag) then return ...; end error("Call failed: " .. tostring( (...) ) ); end -- ? = CallRestrictedClosure(signature, workingEnv, onupdate, body, ...) -- -- Invoke a managed closure, looking its definition up from a factory -- and managing its environment during execution. -- -- signature -- function signature -- workingEnv -- the working environment, must be a restricted table -- ctrlHandle -- a control handle -- body -- function body -- ... -- any arguments to pass to the executing closure -- -- Returns whatever the restricted closure returns function CallRestrictedClosure(signature, workingEnv, ctrlHandle, body, ...) if (not LOCAL_Restricted_Tables[workingEnv]) then error("Invalid working environment"); return; end signature = tostring(signature); local factory = LOCAL_Closure_Factories[signature]; if (not factory) then error("Invalid signature '" .. signature .. "'"); return; end local closure = factory[body]; if (not closure) then -- Expect factory to have thrown an error return; end if (not issecure()) then error("Cannot call restricted closure from insecure code"); return; end if (type(ctrlHandle) ~= "userdata") then ctrlHandle = nil; end LOCAL_Function_Environment_Manager(true, workingEnv, ctrlHandle); return ReleaseAndReturn(workingEnv, ctrlHandle, pcall( closure, ... ) ); end
gpl-2.0
alexandergall/snabbswitch
src/program/lisper/dev-env-docker/l2tp.lua
28
7462
#!snabb/src/snabb snsh io.stdout:setvbuf'no' io.stderr:setvbuf'no' --L2TP IP-over-IPv6 tunnelling program for testing. local function assert(v, ...) if v then return v, ... end error(tostring((...)), 2) end local ffi = require'ffi' local S = require'syscall' local C = ffi.C local htons = require'syscall.helpers'.htons local DEBUG = os.getenv'DEBUG' local function hex(s) return (s:gsub('(.)(.?)', function(c1, c2) return c2 and #c2 == 1 and string.format('%02x%02x ', c1:byte(), c2:byte()) or string.format('%02x ', c1:byte()) end)) end local digits = {} for i=0,9 do digits[string.char(('0'):byte()+i)] = i end for i=0,5 do digits[string.char(('a'):byte()+i)] = 10+i end for i=0,5 do digits[string.char(('A'):byte()+i)] = 10+i end local function parsehex(s) return (s:gsub('[%s%:%.]*(%x)(%x)[%s%:%.]*', function(hi, lo) local hi = digits[hi] local lo = digits[lo] return string.char(lo + hi * 16) end)) end local function open_tap(name) local fd = assert(S.open('/dev/net/tun', 'rdwr, nonblock')) local ifr = S.t.ifreq{flags = 'tap, no_pi', name = name} assert(fd:ioctl('tunsetiff', ifr)) return fd end local function open_raw(name) local fd = assert(S.socket('packet', 'raw, nonblock', htons(S.c.ETH_P.all))) local ifr = S.t.ifreq{name = name} assert(S.ioctl(fd, 'siocgifindex', ifr)) assert(S.bind(fd, S.t.sockaddr_ll{ ifindex = ifr.ivalue, protocol = 'all'})) return fd end local mtu = 1500 local rawbuf = ffi.new('uint8_t[?]', mtu) local tapbuf = ffi.new('uint8_t[?]', mtu) local function read_buf(buf, fd) return buf, assert(S.read(fd, buf, mtu)) end local function write(fd, s, len) assert(S.write(fd, s, len)) end local tapname, ethname, smac, dmac, sip, dip, sid, did = unpack(main.parameters) if not (tapname and ethname and smac and dmac and sip and dip and sid and did) then print('Usage: l2tp.lua TAP ETH SMAC DMAC SIP DIP SID DID') print' TAP: the tunneled interface: will be created if not present.' print' ETH: the tunneling interface: must have an IPv6 assigned.' print' SMAC: the MAC address of ETH.' print' DMAC: the MAC address of the gateway interface.' print' SIP: the IPv6 of ETH (long form).' print' DIP: the IPv6 of ETH at the other endpoint (long form).' print' SID: session ID (hex)' print' DID: peer session ID (hex)' os.exit(1) end smac = parsehex(smac) dmac = parsehex(dmac) sip = parsehex(sip) dip = parsehex(dip) sid = parsehex(sid) did = parsehex(did) local tap = open_tap(tapname) local raw = open_raw(ethname) print('tap ', tapname) print('raw ', ethname) print('smac ', hex(smac)) print('dmac ', hex(dmac)) print('sip ', hex(sip)) print('dip ', hex(dip)) print('sid ', hex(sid)) print('did ', hex(did)) local l2tp_ct = ffi.typeof[[ struct { // ethernet char dmac[6]; char smac[6]; uint16_t ethertype; // ipv6 uint32_t flow_id; // version, tc, flow_id int8_t payload_length_hi; int8_t payload_length_lo; int8_t next_header; uint8_t hop_limit; char src_ip[16]; char dst_ip[16]; // l2tp //uint32_t session_id; char session_id[4]; char cookie[8]; } __attribute__((packed)) ]] local l2tp_ct_size = ffi.sizeof(l2tp_ct) local l2tp_ctp = ffi.typeof('$*', l2tp_ct) local function decap_l2tp_buf(buf, len) if len < l2tp_ct_size then return nil, 'packet too small' end local p = ffi.cast(l2tp_ctp, buf) if p.ethertype ~= 0xdd86 then return nil, 'not ipv6' end if p.next_header ~= 115 then return nil, 'not l2tp' end local dmac = ffi.string(p.dmac, 6) local smac = ffi.string(p.smac, 6) local sip = ffi.string(p.src_ip, 16) local dip = ffi.string(p.dst_ip, 16) local sid = ffi.string(p.session_id, 4) --p.session_id local payload_size = len - l2tp_ct_size return smac, dmac, sip, dip, sid, l2tp_ct_size, payload_size end local function encap_l2tp_buf(smac, dmac, sip, dip, did, payload, payload_size, outbuf) local p = ffi.cast(l2tp_ctp, outbuf) ffi.copy(p.dmac, dmac) ffi.copy(p.smac, smac) p.ethertype = 0xdd86 p.flow_id = 0x60 local ipsz = payload_size + 12 p.payload_length_hi = bit.rshift(ipsz, 8) p.payload_length_lo = bit.band(ipsz, 0xff) p.next_header = 115 p.hop_limit = 64 ffi.copy(p.src_ip, sip) ffi.copy(p.dst_ip, dip) ffi.copy(p.session_id, did) ffi.fill(p.cookie, 8) ffi.copy(p + 1, payload, payload_size) return outbuf, l2tp_ct_size + payload_size end --fast select ---------------------------------------------------------------- --select() is gruesome. local band, bor, shl, shr = bit.band, bit.bor, bit.lshift, bit.rshift local function getbit(b, bits) return band(bits[shr(b, 3)], shl(1, band(b, 7))) ~= 0 end local function setbit(b, bits) bits[shr(b, 3)] = bor(bits[shr(b, 3)], shl(1, band(b, 7))) end ffi.cdef[[ typedef struct { uint8_t bits[128]; // 1024 bits } xfd_set; int xselect(int, xfd_set*, xfd_set*, xfd_set*, void*) asm("select"); ]] local function FD_ISSET(d, set) return getbit(d, set.bits) end local function FD_SET(d, set) assert(d <= 1024) setbit(d, set.bits) end local fds0 = ffi.new'xfd_set' local fds = ffi.new'xfd_set' local fds_size = ffi.sizeof(fds) local rawfd = raw:getfd() local tapfd = tap:getfd() FD_SET(rawfd, fds0) FD_SET(tapfd, fds0) local maxfd = math.max(rawfd, tapfd) + 1 local EINTR = 4 local function can_read() --returns true if fd has data, false if timed out ffi.copy(fds, fds0, fds_size) ::retry:: local ret = C.xselect(maxfd, fds, nil, nil, nil) if ret == -1 then if C.errno() == EINTR then goto retry end error('select errno '..tostring(C.errno())) end return FD_ISSET(rawfd, fds), FD_ISSET(tapfd, fds) end ------------------------------------------------------------------------------ while true do local can_raw, can_tap = can_read() if can_raw or can_tap then if can_raw then local buf, len = read_buf(rawbuf, raw) local smac1, dmac1, sip1, dip1, did1, payload_offset, payload_size = decap_l2tp_buf(buf, len) local accept = smac1 and smac1 == dmac and dmac1 == smac and dip1 == sip and sip1 == dip and did1 == sid if DEBUG then if accept or smac1 then print('read', accept and 'accepted' or 'rejected') print(' smac ', hex(smac1)) print(' dmac ', hex(dmac1)) print(' sip ', hex(sip1)) print(' dip ', hex(dip1)) print(' did ', hex(did1)) print(' # ', payload_size) end end if accept then write(tap, buf + payload_offset, payload_size) end end if can_tap then local payload, payload_size = read_buf(tapbuf, tap) local frame, frame_size = encap_l2tp_buf(smac, dmac, sip, dip, did, payload, payload_size, rawbuf) if DEBUG then print('write') print(' smac ', hex(smac)) print(' dmac ', hex(dmac)) print(' sip ', hex(sip)) print(' dip ', hex(dip)) print(' did ', hex(did)) print(' #in ', payload_size) print(' #out ', frame_size) end write(raw, frame, frame_size) end end end tap:close() raw:close()
apache-2.0
MRAHS/UBTEST
plugins/Quran.lua
20
1243
do umbrella = "http://umbrella.shayan-soft.ir/quran/" -- database -- get sound of sura local function read_sura(chat_id, target) local readq = http.request(umbrella.."Sura"..target..".mp3") local url = umbrella.."Sura"..target..".mp3" local file = download_to_file(url) local cb_extra = {file_path=file} return send_document("chat#id"..chat_id, file, rmtmp_cb, cb_extra) end -- get text of sura local function view_sura(chat_id, target) local viewq = http.request(umbrella.."quran ("..target..").txt") return viewq end -- run script local function run(msg, matches) local chat_id = msg.to.id if matches[1] == "read" then local target = matches[2] return read_sura(chat_id, target) elseif matches[1] == "sura" then local target = matches[2] return view_sura(chat_id, target) elseif matches [1] == "quran" then local qlist = http.request(umbrella.."list.txt") -- list of suras return qlist end end -- other help and commands return { description = "Umbrella Quran Project", usage = { "!sura (num) : view arabic sura", "!read (num) : send sound of sura", "!quran : sura list of quran", }, patterns = { "^[!/](sura) (.+)$", "^[!/](read) (.+)$", "^[!/](quran)$", }, run = run, } end
gpl-2.0
Elanis/SciFi-Pack-Addon-Gamemode
gamemodes/scifipack/entities/weapons/gmod_tool/stools/colour.lua
2
2007
TOOL.Category = "Construction" TOOL.Name = "Couleur" TOOL.Command = nil TOOL.ConfigName = nil TOOL.ClientConVar[ "r" ] = 255 TOOL.ClientConVar[ "g" ] = 0 TOOL.ClientConVar[ "b" ] = 255 TOOL.ClientConVar[ "a" ] = 255 TOOL.ClientConVar[ "mode" ] = 0 TOOL.ClientConVar[ "fx" ] = 0 local function SetColour( Player, Entity, Data ) -- -- If we're trying to make them transparent them make the render mode -- a transparent type. This used to fix in the engine - but made HL:S props invisible(!) -- if ( Data.Color && Data.Color.a < 255 && Data.RenderMode == 0 ) then Data.RenderMode = 1 end if ( Data.Color ) then Entity:SetColor( Color( Data.Color.r, Data.Color.g, Data.Color.b, Data.Color.a ) ) end if ( Data.RenderMode ) then Entity:SetRenderMode( Data.RenderMode ) end if ( Data.RenderFX ) then Entity:SetKeyValue( "renderfx", Data.RenderFX ) end if ( SERVER ) then duplicator.StoreEntityModifier( Entity, "colour", Data ) end end duplicator.RegisterEntityModifier( "colour", SetColour ) function TOOL:LeftClick( trace ) if trace.Entity && -- Hit an entity trace.Entity:IsValid() && -- And the entity is valid trace.Entity:EntIndex() != 0 -- And isn't worldspawn then if (CLIENT) then return true end local r = self:GetClientNumber( "r", 0 ) local g = self:GetClientNumber( "g", 0 ) local b = self:GetClientNumber( "b", 0 ) local a = self:GetClientNumber( "a", 0 ) local mode = self:GetClientNumber( "mode", 0 ) local fx = self:GetClientNumber( "fx", 0 ) SetColour( self:GetOwner(), trace.Entity, { Color = Color( r, g, b, a ), RenderMode = mode, RenderFX = fx } ) return true end end function TOOL:RightClick( trace ) if trace.Entity && -- Hit an entity trace.Entity:IsValid() && -- And the entity is valid trace.Entity:EntIndex() != 0 -- And isn't worldspawn then SetColour( self:GetOwner(), trace.Entity, { Color = Color( 255, 255, 255, 255 ), RenderMode = 0, RenderFX = 0 } ) return true end end
gpl-2.0
xuejian1354/barrier_breaker
feeds/luci/modules/base/luasrc/i18n.lua
77
3182
--[[ LuCI - Internationalisation Description: A very minimalistic but yet effective internationalisation module FileId: $Id$ License: Copyright 2008 Steven Barth <steven@midlink.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]]-- --- LuCI translation library. module("luci.i18n", package.seeall) require("luci.util") local tparser = require "luci.template.parser" table = {} i18ndir = luci.util.libpath() .. "/i18n/" loaded = {} context = luci.util.threadlocal() default = "en" --- Clear the translation table. function clear() end --- Load a translation and copy its data into the translation table. -- @param file Language file -- @param lang Two-letter language code -- @param force Force reload even if already loaded (optional) -- @return Success status function load(file, lang, force) end --- Load a translation file using the default translation language. -- Alternatively load the translation of the fallback language. -- @param file Language file -- @param force Force reload even if already loaded (optional) function loadc(file, force) end --- Set the context default translation language. -- @param lang Two-letter language code function setlanguage(lang) context.lang = lang:gsub("_", "-") context.parent = (context.lang:match("^([a-z][a-z])_")) if not tparser.load_catalog(context.lang, i18ndir) then if context.parent then tparser.load_catalog(context.parent, i18ndir) return context.parent end end return context.lang end --- Return the translated value for a specific translation key. -- @param key Default translation text -- @return Translated string function translate(key) return tparser.translate(key) or key end --- Return the translated value for a specific translation key and use it as sprintf pattern. -- @param key Default translation text -- @param ... Format parameters -- @return Translated and formatted string function translatef(key, ...) return tostring(translate(key)):format(...) end --- Return the translated value for a specific translation key -- and ensure that the returned value is a Lua string value. -- This is the same as calling <code>tostring(translate(...))</code> -- @param key Default translation text -- @return Translated string function string(key) return tostring(translate(key)) end --- Return the translated value for a specific translation key and use it as sprintf pattern. -- Ensure that the returned value is a Lua string value. -- This is the same as calling <code>tostring(translatef(...))</code> -- @param key Default translation text -- @param ... Format parameters -- @return Translated and formatted string function stringf(key, ...) return tostring(translate(key)):format(...) end
gpl-2.0
Vermeille/kong
kong/plugins/response-ratelimiting/dao/postgres.lua
4
1591
local PostgresDB = require "kong.dao.postgres_db" local timestamp = require "kong.tools.timestamp" local fmt = string.format local concat = table.concat local _M = PostgresDB:extend() _M.table = "response_ratelimiting_metrics" _M.schema = require("kong.plugins.response-ratelimiting.schema") function _M:increment(api_id, identifier, current_timestamp, value, name) local buf = {} local periods = timestamp.get_timestamps(current_timestamp) for period, period_date in pairs(periods) do buf[#buf + 1] = fmt("SELECT increment_response_rate_limits('%s', '%s', '%s', to_timestamp('%s') at time zone 'UTC', %d)", api_id, identifier, name.."_"..period, period_date/1000, value) end local queries = concat(buf, ";") local res, err = self:query(queries) if not res then return false, err end return true end function _M:find(api_id, identifier, current_timestamp, period, name) local periods = timestamp.get_timestamps(current_timestamp) local q = fmt([[SELECT *, extract(epoch from period_date)*1000 AS period_date FROM response_ratelimiting_metrics WHERE api_id = '%s' AND identifier = '%s' AND period_date = to_timestamp('%s') at time zone 'UTC' AND period = '%s' ]], api_id, identifier, periods[period]/1000, name.."_"..period) local res, err = self:query(q) if not res or err then return nil, err end return res[1] end function _M:count() return _M.super.count(self, _M.table, nil, _M.schema) end return {response_ratelimiting_metrics = _M}
apache-2.0
pablo93/TrinityCore
Data/Interface/FrameXML/ArenaRegistrarFrame.lua
1
7296
MAX_TEAM_EMBLEMS = 102; MAX_TEAM_BORDERS = 6; function ArenaRegistrar_OnLoad (self) self:RegisterEvent("PETITION_VENDOR_SHOW"); self:RegisterEvent("PETITION_VENDOR_CLOSED"); self:RegisterEvent("PETITION_VENDOR_UPDATE"); end function ArenaRegistrar_OnEvent (self, event, ...) if ( event == "PETITION_VENDOR_SHOW" ) then ShowUIPanel(ArenaRegistrarFrame); if ( not ArenaRegistrarFrame:IsShown() ) then if ( not PVPBannerFrame:IsShown() ) then ClosePetitionVendor(); end end elseif ( event == "PETITION_VENDOR_CLOSED" ) then HideUIPanel(ArenaRegistrarFrame); HideUIPanel(PVPBannerFrame); elseif ( event == "PETITION_VENDOR_UPDATE" ) then if ( HasFilledPetition() ) then ArenaRegistrarButton4:Show(); ArenaRegistrarButton5:Show(); ArenaRegistrarButton6:Show(); RegistrationText:Show(); else ArenaRegistrarButton4:Hide(); ArenaRegistrarButton5:Hide(); ArenaRegistrarButton6:Hide(); RegistrationText:Hide(); end --If we clicked a button then show the appropriate purchase frame if ( ArenaRegistrarPurchaseFrame.waitingForPetitionInfo ) then ArenaRegistrar_UpdatePrice(); ArenaRegistrarPurchaseFrame.waitingForPetitionInfo = nil; end end end function ArenaRegistrar_OnShow (self) self.dontClose = nil; ArenaRegistrarFrame.bannerDesign = nil; ArenaRegistrarGreetingFrame:Show(); ArenaRegistrarPurchaseFrame:Hide(); SetPortraitTexture(ArenaRegistrarFramePortrait, "NPC"); ArenaRegistrarFrameNpcNameText:SetText(UnitName("NPC")); end function ArenaRegistrar_ShowPurchaseFrame (self, teamSize) ArenaRegistrarPurchaseFrame.id = self:GetID(); PVPBannerFrame.teamSize = teamSize; if ( GetPetitionItemInfo(ArenaRegistrarPurchaseFrame.id) ) then ArenaRegistrar_UpdatePrice(); else -- Waiting for the callback ArenaRegistrarPurchaseFrame.waitingForPetitionInfo = 1; end end function ArenaRegistrar_UpdatePrice () local name, texture, price = GetPetitionItemInfo(ArenaRegistrarPurchaseFrame.id); MoneyFrame_Update("ArenaRegistrarMoneyFrame", price); ArenaRegistrarPurchaseFrame:Show(); ArenaRegistrarGreetingFrame:Hide(); end function ArenaRegistrar_TurnInPetition (self, teamSize) ArenaRegistrarFrame.bannerDesign = 1; ArenaRegistrarFrame.dontClose = 1; HideUIPanel(self:GetParent()); SetPortraitTexture(PVPBannerFramePortrait,"npc"); PVPBannerFrame.teamSize = teamSize; ShowUIPanel(PVPBannerFrame); end function PVPBannerFrame_SetBannerColor () local r,g,b = ColorPickerFrame:GetColorRGB(); PVPBannerFrameStandardBanner.r, PVPBannerFrameStandardBanner.g, PVPBannerFrameStandardBanner.b = r, g, b; PVPBannerFrameStandardBanner:SetVertexColor(r, g, b); end function PVPBannerFrame_SetEmblemColor () local r,g,b = ColorPickerFrame:GetColorRGB(); PVPBannerFrameStandardEmblem.r, PVPBannerFrameStandardEmblem.g, PVPBannerFrameStandardEmblem.b = r, g, b; PVPBannerFrameStandardEmblem:SetVertexColor(r, g, b); end function PVPBannerFrame_SetBorderColor () local r,g,b = ColorPickerFrame:GetColorRGB(); PVPBannerFrameStandardBorder.r, PVPBannerFrameStandardBorder.g, PVPBannerFrameStandardBorder.b = r, g, b; PVPBannerFrameStandardBorder:SetVertexColor(r, g, b); end function PVPBannerFrame_OnShow (self) PVPBannerFrameStandardEmblem.id = random(MAX_TEAM_EMBLEMS); PVPBannerFrameStandardBorder.id = random(MAX_TEAM_BORDERS); local bannerColor = {r = 0, g = 0, b = 0}; local borderColor = {r = 0, g = 0, b = 0}; local emblemColor = {r = 0, g = 0, b = 0}; local Standard = {Banner = bannerColor, Border = borderColor, Emblem = emblemColor}; for index, value in pairs(Standard) do for k, v in pairs(value) do value[k] = random(100) / 100; end getglobal("PVPBannerFrameStandard"..index):SetVertexColor(value.r, value.g, value.b); end PVPBannerFrameStandardEmblemWatermark:SetAlpha(0.4); PVPBannerFrameStandardBanner:SetTexture("Interface\\PVPFrame\\PVP-Banner-"..PVPBannerFrame.teamSize); PVPBannerFrameStandardBorder:SetTexture("Interface\\PVPFrame\\PVP-Banner-"..PVPBannerFrame.teamSize.."-Border-"..PVPBannerFrameStandardBorder.id); PVPBannerFrameStandardEmblem:SetTexture("Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-"..PVPBannerFrameStandardEmblem.id); PVPBannerFrameStandardEmblemWatermark:SetTexture("Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-"..PVPBannerFrameStandardEmblem.id); end function PVPBannerFrame_OpenColorPicker (button, texture) local r,g,b = texture:GetVertexColor(); if ( texture == PVPBannerFrameStandardEmblem ) then ColorPickerFrame.func = PVPBannerFrame_SetEmblemColor; elseif ( texture == PVPBannerFrameStandardBanner ) then ColorPickerFrame.func = PVPBannerFrame_SetBannerColor; elseif ( texture == PVPBannerFrameStandardBorder ) then ColorPickerFrame.func = PVPBannerFrame_SetBorderColor; end ColorPickerFrame:SetColorRGB(r, g, b); ShowUIPanel(ColorPickerFrame); end function PVPBannerCustomization_Left (id) local texture; if ( id == 1 ) then texture = PVPBannerFrameStandardEmblem; if ( texture.id == 1 ) then texture.id = MAX_TEAM_EMBLEMS; else texture.id = texture.id - 1; end texture:SetTexture("Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-"..texture.id); PVPBannerFrameStandardEmblemWatermark:SetTexture("Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-"..texture.id); else texture = PVPBannerFrameStandardBorder; if ( texture.id == 1 ) then texture.id = MAX_TEAM_BORDERS; else texture.id = texture.id - 1; end texture:SetTexture("Interface\\PVPFrame\\PVP-Banner-"..PVPBannerFrame.teamSize.."-Border-"..texture.id); end PlaySound("gsCharacterCreationLook"); end function PVPBannerCustomization_Right (id) local texture; if ( id == 1 ) then texture = PVPBannerFrameStandardEmblem; if ( texture.id == MAX_TEAM_EMBLEMS ) then texture.id = 1; else texture.id = texture.id + 1; end texture:SetTexture("Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-"..texture.id); PVPBannerFrameStandardEmblemWatermark:SetTexture("Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-"..texture.id); else texture = PVPBannerFrameStandardBorder; if ( texture.id == MAX_TEAM_BORDERS ) then texture.id = 1; else texture.id = texture.id + 1; end texture:SetTexture("Interface\\PVPFrame\\PVP-Banner-"..PVPBannerFrame.teamSize.."-Border-"..texture.id); end PlaySound("gsCharacterCreationLook"); end function PVPBannerFrame_SaveBanner (self) local teamSize, iconStyle, borderStyle; local bgColor = {r = 0, g = 0, b = 0}; local borderColor = {r = 0, g = 0, b = 0}; local iconColor = {r = 0, g = 0, b = 0}; local color = {bgColor, borderColor, iconColor}; -- Get color values bgColor.r, bgColor.g, bgColor.b = PVPBannerFrameStandardBanner:GetVertexColor(); borderColor.r, borderColor.g, borderColor.b = PVPBannerFrameStandardBorder:GetVertexColor(); iconColor.r, iconColor.g, iconColor.b = PVPBannerFrameStandardEmblem:GetVertexColor(); -- Get team size teamSize = PVPBannerFrame.teamSize; -- Get border style borderStyle = PVPBannerFrameStandardBorder.id; -- Get emblem style iconStyle = PVPBannerFrameStandardEmblem.id; TurnInArenaPetition(teamSize, bgColor.r, bgColor.g, bgColor.b, iconStyle, iconColor.r, iconColor.g, iconColor.b, borderStyle, borderColor.r, borderColor.g, borderColor.b); HideUIPanel(self:GetParent()); ClosePetitionVendor(); end
gpl-2.0
pavanky/arrayfire-lua
examples/machine_learning/softmax_regression.lua
4
5883
--[[ /******************************************************* * Copyright (c) 2014, ArrayFire * All rights reserved. * * This file is distributed under 3-clause BSD license. * The complete license agreement can be obtained at: * http://arrayfire.com/licenses/BSD-3-Clause ********************************************************/ #include <arrayfire.h> #include <stdio.h> #include <vector> #include <string> #include <af/util.h> #include <math.h> #include "mnist_common.h" using namespace af; float accuracy(const array& predicted, const array& target) { array val, plabels, tlabels; max(val, tlabels, target, 1); max(val, plabels, predicted, 1); return 100 * count<float>(plabels == tlabels) / tlabels.elements(); } float abserr(const array& predicted, const array& target) { return 100 * sum<float>(abs(predicted - target)) / predicted.elements(); } array divide(const array &a, const array &b) { return a / b; } // Predict based on given parameters array predict(const array &X, const array &Weights) { array Z = matmul(X, Weights); array EZ = exp(Z); array nrm = sum(EZ, 1); return batchFunc(EZ, nrm, divide); } void cost(array &J, array &dJ, const array &Weights, const array &X, const array &Y, double lambda = 1.0) { // Number of samples int m = Y.dims(0); // Make the lambda corresponding to Weights(0) == 0 array lambdat = constant(lambda, Weights.dims()); // No regularization for bias weights lambdat(0, span) = 0; // Get the prediction array H = predict(X, Weights); // Cost of misprediction array Jerr = -sum(Y * log(H)); // Regularization cost array Jreg = 0.5 * sum(lambdat * Weights * Weights); // Total cost J = (Jerr + Jreg) / m; // Find the gradient of cost array D = (H - Y); dJ = (matmulTN(X, D) + lambdat * Weights) / m; } array train(const array &X, const array &Y, double alpha = 0.1, double lambda = 1.0, double maxerr = 0.01, int maxiter = 1000, bool verbose = false) { // Initialize parameters to 0 array Weights = constant(0, X.dims(1), Y.dims(1)); array J, dJ; float err = 0; for (int i = 0; i < maxiter; i++) { // Get the cost and gradient cost(J, dJ, Weights, X, Y, lambda); err = max<float>(abs(J)); if (err < maxerr) { printf("Iteration %4d Err: %.4f\n", i + 1, err); printf("Training converged\n"); return Weights; } if (verbose && ((i + 1) % 10 == 0)) { printf("Iteration %4d Err: %.4f\n", i + 1, err); } // Update the parameters via gradient descent Weights = Weights - alpha * dJ; } printf("Training stopped after %d iterations\n", maxiter); return Weights; } void benchmark_softmax_regression(const array &train_feats, const array &train_targets, const array test_feats) { timer::start(); array Weights = train(train_feats, train_targets, 0.1, 1.0, 0.01, 1000); af::sync(); printf("Training time: %4.4lf s\n", timer::stop()); timer::start(); const int iter = 100; for (int i = 0; i < iter; i++) { array test_outputs = predict(test_feats , Weights); test_outputs.eval(); } af::sync(); printf("Prediction time: %4.4lf s\n", timer::stop() / iter); } // Demo of one vs all logistic regression int logit_demo(bool console, int perc) { array train_images, train_targets; array test_images, test_targets; int num_train, num_test, num_classes; // Load mnist data float frac = (float)(perc) / 100.0; setup_mnist<true>(&num_classes, &num_train, &num_test, train_images, test_images, train_targets, test_targets, frac); // Reshape images into feature vectors int feature_length = train_images.elements() / num_train; array train_feats = moddims(train_images, feature_length, num_train).T(); array test_feats = moddims(test_images , feature_length, num_test ).T(); train_targets = train_targets.T(); test_targets = test_targets.T(); // Add a bias that is always 1 train_feats = join(1, constant(1, num_train, 1), train_feats); test_feats = join(1, constant(1, num_test , 1), test_feats ); // Train logistic regression parameters array Weights = train(train_feats, train_targets, 0.1, // learning rate (aka alpha) 1.0, // regularization constant (aka weight decay, aka lamdba) 0.01, // maximum error 1000, // maximum iterations true);// verbose // Predict the results array train_outputs = predict(train_feats, Weights); array test_outputs = predict(test_feats , Weights); printf("Accuracy on training data: %2.2f\n", accuracy(train_outputs, train_targets )); printf("Accuracy on testing data: %2.2f\n", accuracy(test_outputs , test_targets )); printf("Maximum error on testing data: %2.2f\n", abserr(test_outputs , test_targets )); benchmark_softmax_regression(train_feats, train_targets, test_feats); if (!console) { test_outputs = test_outputs.T(); // Get 20 random test images. display_results<true>(test_images, test_outputs, test_targets.T(), 20); } return 0; } int main(int argc, char** argv) { int device = argc > 1 ? atoi(argv[1]) : 0; bool console = argc > 2 ? argv[2][0] == '-' : false; int perc = argc > 3 ? atoi(argv[3]) : 60; try { af::setDevice(device); af::info(); return logit_demo(console, perc); } catch (af::exception &ae) { std::cerr << ae.what() << std::endl; } } ]]
bsd-3-clause
nwf/nodemcu-firmware
lua_modules/gossip/gossip.lua
6
7585
-- Gossip protocol implementation -- https://github.com/alexandruantochi/ local gossip = {}; local constants = {}; local utils = {}; local network = {}; local state = {}; -- Utils utils.contains = function(list, element) for k in pairs(list) do if list[k] == element then return true; end end return false; end utils.debug = function(message) if gossip.config.debug then if gossip.config.debugOutput then gossip.config.debugOutput(message); else print(message); end end end utils.getNetworkState = function() return sjson.encode(gossip.networkState); end utils.isNodeDataValid = function(nodeData) return (nodeData and nodeData.revision and nodeData.heartbeat and nodeData.state) ~= nil; end utils.compare = function(first, second) if first > second then return -1; end if first < second then return 1; end return 0; end utils.compareNodeData = function(first, second) local firstDataValid = utils.isNodeDataValid(first); local secondDataValid = utils.isNodeDataValid(second); if firstDataValid and secondDataValid then for index in ipairs(constants.comparisonFields) do local comparisonField = constants.comparisonFields[index]; local comparisonResult = utils.compare(first[comparisonField], second[comparisonField]); if comparisonResult ~= 0 then return comparisonResult; end end elseif firstDataValid then return -1; elseif secondDataValid then return 1; end return 0; end -- computes data1 - data2 based on node compare function utils.getMinus = function(data1, data2) local diff = {}; for ip, nodeData1 in pairs(data1) do if utils.compareNodeData(nodeData1, data2[ip]) == -1 then diff[ip] = nodeData1; end end return diff; end utils.setConfig = function(userConfig) for k, v in pairs(userConfig) do if gossip.config[k] ~= nil and type(gossip.config[k]) == type(v) then gossip.config[k] = v; end end end -- State state.setRev = function() local revision = 0; if file.exists(constants.revFileName) then revision = file.getcontents(constants.revFileName) + 1; end file.putcontents(constants.revFileName, revision); utils.debug('Revision set to ' .. revision); return revision; end state.setRevFileValue = function(revNumber) if revNumber then file.putcontents(constants.revFileName, revNumber); utils.debug('Revision overriden to ' .. revNumber); else utils.debug('Please provide a revision number.'); end end state.start = function() if gossip.started then utils.debug('Gossip already started.'); return; end gossip.ip = wifi.sta.getip(); if not gossip.ip then utils.debug('Node not connected to network. Gossip will not start.'); return; end gossip.networkState[gossip.ip] = {}; local localState = gossip.networkState[gossip.ip]; localState.revision = state.setRev(); localState.heartbeat = tmr.time(); localState.state = constants.nodeState.UP; gossip.inboundSocket = net.createUDPSocket(); gossip.inboundSocket:listen(gossip.config.comPort); gossip.inboundSocket:on('receive', network.receiveData); gossip.started = true; gossip.timer = tmr.create(); gossip.timer:register(gossip.config.roundInterval, tmr.ALARM_AUTO, network.sendSyn); gossip.timer:start(); utils.debug('Gossip started.'); end state.tickNodeState = function(ip) if gossip.networkState[ip] then local nodeState = gossip.networkState[ip].state; if nodeState < constants.nodeState.REMOVE then nodeState = nodeState + constants.nodeState.TICK; gossip.networkState[ip].state = nodeState; end end end -- Network network.pushGossip = function(data, ip) gossip.networkState[gossip.ip].data = data; network.sendSyn(nil, ip); end network.updateNetworkState = function(updateData) if gossip.updateCallback then gossip.updateCallback(updateData); end for ip, data in pairs(updateData) do if not utils.contains(gossip.config.seedList, ip) then table.insert(gossip.config.seedList, ip); end gossip.networkState[ip] = data; end end -- luacheck: push no unused network.sendSyn = function(t, ip) local destination = ip or network.pickRandomNode(); gossip.networkState[gossip.ip].heartbeat = tmr.time(); if destination then network.sendData(destination, gossip.networkState, constants.updateType.SYN); state.tickNodeState(destination); end end -- luacheck: pop network.pickRandomNode = function() if #gossip.config.seedList > 0 then local randomListPick = node.random(1, #gossip.config.seedList); utils.debug('Randomly picked: ' .. gossip.config.seedList[randomListPick]); return gossip.config.seedList[randomListPick]; end utils.debug( 'Seedlist is empty. Please provide one or wait for node to be contacted.'); return nil; end network.sendData = function(ip, data, sendType) local outboundSocket = net.createUDPSocket(); data.type = sendType; local dataToSend = sjson.encode(data); data.type = nil; outboundSocket:send(gossip.config.comPort, ip, dataToSend); outboundSocket:close(); end network.receiveSyn = function(ip, synData) utils.debug('Received SYN from ' .. ip); local update = utils.getMinus(synData, gossip.networkState); local diff = utils.getMinus(gossip.networkState, synData); network.updateNetworkState(update); network.sendAck(ip, diff); end network.receiveAck = function(ip, ackData) utils.debug('Received ACK from ' .. ip); local update = utils.getMinus(ackData, gossip.networkState); network.updateNetworkState(update); end network.sendAck = function(ip, diff) local diffIps = ''; for k in pairs(diff) do diffIps = diffIps .. ' ' .. k; end utils.debug('Sending ACK to ' .. ip .. ' with ' .. diffIps .. ' updates.'); network.sendData(ip, diff, constants.updateType.ACK); end -- luacheck: push no unused network.receiveData = function(socket, data, port, ip) if gossip.networkState[ip] then gossip.networkState[ip].state = constants.nodeState.UP; end local messageDecoded, updateData = pcall(sjson.decode, data); if not messageDecoded then utils.debug('Invalid JSON received from ' .. ip); return; end local updateType = updateData.type; updateData.type = nil; if updateType == constants.updateType.SYN then network.receiveSyn(ip, updateData); elseif updateType == constants.updateType.ACK then network.receiveAck(ip, updateData); else utils.debug('Invalid data comming from ip ' .. ip .. '. No valid type specified.'); end end -- luacheck: pop -- Constants constants.nodeState = {TICK = 1, UP = 0, SUSPECT = 2, DOWN = 3, REMOVE = 4}; constants.defaultConfig = { seedList = {}, roundInterval = 15000, comPort = 5000, debug = false }; constants.comparisonFields = {'revision', 'heartbeat', 'state'}; constants.updateType = {ACK = 'ACK', SYN = 'SYN'} constants.revFileName = 'gossip/rev.dat'; -- Return gossip = { started = false, config = constants.defaultConfig, setConfig = utils.setConfig, start = state.start, setRevFileValue = state.setRevFileValue, networkState = {}, getNetworkState = utils.getNetworkState, pushGossip = network.pushGossip }; -- return if (... == 'test') then return { _gossip = gossip, _constants = constants, _utils = utils, _network = network, _state = state }; elseif net and file and tmr and wifi then return gossip; else error('Gossip requires these modules to work: net, file, tmr, wifi'); end
mit
Elanis/SciFi-Pack-Addon-Gamemode
lua/entities/b5_asimov/cl_init.lua
1
1208
include('shared.lua') function ViewPoint( ply, origin, angles, fov ) local jump=LocalPlayer():GetNetworkedEntity("Ship",LocalPlayer()) local dist= -300 if LocalPlayer():GetNetworkedBool("Driving",false) and jump~=LocalPlayer() and jump:IsValid() then local view = {} view.origin = jump:GetPos()+Vector( -50, 0, 180 )+ply:GetAimVector():GetNormal()*dist +LocalPlayer():GetAimVector():GetNormal() view.angles = angles return view end end hook.Add("CalcView", "ShipView", ViewPoint) function CalcViewThing( pl, origin, angle, fov ) local ang = pl:GetAimVector(); local pos = self.Entity:GetPos() + Vector( 0, 0, 64 ) - ( ang * 2000 ); local speed = self.Entity:GetVelocity():Length() - 500; // the direction to face local face = ( ( self.Entity:GetPos() + Vector( 0, 0, 40 ) ) - pos ):Angle(); // trace to keep it out of the walls local trace = { start = self.Entity:GetPos() + Vector( 0, 0, 64 ), endpos = self.Entity:GetPos() + Vector( 0, 0, 64 ) + face:Forward() * ( 2000 * -1 ); mask = MASK_NPCWORLDSTATIC, }; local tr = util.TraceLine( trace ); // setup view local view = { origin = tr.HitPos + tr.HitNormal, angles = face, fov = 90, }; return view; end
gpl-2.0
phyorat/Pktgen-user-payload
examples/pktgen-v3.1.0/lib/archive/lua-5.3.0/Makefile.lua
87
3273
# Makefile for installing Lua # See doc/readme.html for installation and customization instructions. # == CHANGE THE SETTINGS BELOW TO SUIT YOUR ENVIRONMENT ======================= # Your platform. See PLATS for possible values. PLAT= none # Where to install. The installation starts in the src and doc directories, # so take care if INSTALL_TOP is not an absolute path. See the local target. # You may want to make INSTALL_LMOD and INSTALL_CMOD consistent with # LUA_ROOT, LUA_LDIR, and LUA_CDIR in luaconf.h. INSTALL_TOP= /usr/local INSTALL_BIN= $(INSTALL_TOP)/bin INSTALL_INC= $(INSTALL_TOP)/include INSTALL_LIB= $(INSTALL_TOP)/lib INSTALL_MAN= $(INSTALL_TOP)/man/man1 INSTALL_LMOD= $(INSTALL_TOP)/share/lua/$V INSTALL_CMOD= $(INSTALL_TOP)/lib/lua/$V # How to install. If your install program does not support "-p", then # you may have to run ranlib on the installed liblua.a. INSTALL= install -p INSTALL_EXEC= $(INSTALL) -m 0755 INSTALL_DATA= $(INSTALL) -m 0644 # # If you don't have "install" you can use "cp" instead. # INSTALL= cp -p # INSTALL_EXEC= $(INSTALL) # INSTALL_DATA= $(INSTALL) # Other utilities. MKDIR= mkdir -p RM= rm -f # == END OF USER SETTINGS -- NO NEED TO CHANGE ANYTHING BELOW THIS LINE ======= # Convenience platforms targets. PLATS= aix bsd c89 freebsd generic linux macosx mingw posix solaris # What to install. TO_BIN= lua luac TO_INC= lua.h luaconf.h lualib.h lauxlib.h lua.hpp TO_LIB= liblua.a TO_MAN= lua.1 luac.1 # Lua version and release. V= 5.3 R= $V.0 # Targets start here. all: $(PLAT) $(PLATS) clean: cd src && $(MAKE) $@ test: dummy src/lua -v install: dummy cd src && $(MKDIR) $(INSTALL_BIN) $(INSTALL_INC) $(INSTALL_LIB) $(INSTALL_MAN) $(INSTALL_LMOD) $(INSTALL_CMOD) cd src && $(INSTALL_EXEC) $(TO_BIN) $(INSTALL_BIN) cd src && $(INSTALL_DATA) $(TO_INC) $(INSTALL_INC) cd src && $(INSTALL_DATA) $(TO_LIB) $(INSTALL_LIB) cd doc && $(INSTALL_DATA) $(TO_MAN) $(INSTALL_MAN) uninstall: cd src && cd $(INSTALL_BIN) && $(RM) $(TO_BIN) cd src && cd $(INSTALL_INC) && $(RM) $(TO_INC) cd src && cd $(INSTALL_LIB) && $(RM) $(TO_LIB) cd doc && cd $(INSTALL_MAN) && $(RM) $(TO_MAN) local: $(MAKE) install INSTALL_TOP=../install none: @echo "Please do 'make PLATFORM' where PLATFORM is one of these:" @echo " $(PLATS)" @echo "See doc/readme.html for complete instructions." # make may get confused with test/ and install/ dummy: # echo config parameters echo: @cd src && $(MAKE) -s echo @echo "PLAT= $(PLAT)" @echo "V= $V" @echo "R= $R" @echo "TO_BIN= $(TO_BIN)" @echo "TO_INC= $(TO_INC)" @echo "TO_LIB= $(TO_LIB)" @echo "TO_MAN= $(TO_MAN)" @echo "INSTALL_TOP= $(INSTALL_TOP)" @echo "INSTALL_BIN= $(INSTALL_BIN)" @echo "INSTALL_INC= $(INSTALL_INC)" @echo "INSTALL_LIB= $(INSTALL_LIB)" @echo "INSTALL_MAN= $(INSTALL_MAN)" @echo "INSTALL_LMOD= $(INSTALL_LMOD)" @echo "INSTALL_CMOD= $(INSTALL_CMOD)" @echo "INSTALL_EXEC= $(INSTALL_EXEC)" @echo "INSTALL_DATA= $(INSTALL_DATA)" # echo pkg-config data pc: @echo "version=$R" @echo "prefix=$(INSTALL_TOP)" @echo "libdir=$(INSTALL_LIB)" @echo "includedir=$(INSTALL_INC)" # list targets that do not create files (but not all makes understand .PHONY) .PHONY: all $(PLATS) clean test install local none dummy echo pecho lecho # (end of Makefile)
gpl-2.0
ghhgf/hac
plugins/ar-lock-fwd.lua
2
1702
--[[ ▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ BY SAJJAD HUSSIEN ▀▄ ▄▀ ▀▄ ▄▀ BY SAJJADHUSSIEN (@TH3_Evil) ▀▄ ▄▀ ▀▄ ▄ JUST WRITED BY SAJJAD HUSSIEN ▀▄ ▄▀ ▀▄ ▄▀ ANTI FWD : منع اعاده توجيه ▀▄ ▄▀ ▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀ --]] do local function pre_process(msg) --Checking mute local hash = 'mate:'..msg.to.id if redis:get(hash) and msg.fwd_from and not is_sudo(msg) and not is_owner(msg) and not is_momod(msg) then delete_msg(msg.id, ok_cb, true) return "done" end return msg end local function run(msg, matches) chat_id = msg.to.id if is_momod(msg) and matches[1] == 'قفل اعاده توجيه' then local hash = 'mate:'..msg.to.id redis:set(hash, true) return "تم ☑️ قفل 🔒 اعاده توجيه ✋😽" elseif is_momod(msg) and matches[1] == 'فتح اعاده توجيه' then local hash = 'mate:'..msg.to.id redis:del(hash) return "تم ☑️ فتح 🔓 اعاده توجيه ✋😽" end end return { patterns = { '^(قفل اعاده توجيه)$', '^(فتح اعاده توجيه)$' }, run = run, pre_process = pre_process } end
gpl-2.0
alexandergall/snabbswitch
src/program/lwaftr/check/check.lua
9
2207
module(..., package.seeall) local lib = require("core.lib") local setup = require("program.lwaftr.setup") local util = require("program.lwaftr.check.util") local engine = require("core.app") local counters = require("program.lwaftr.counters") local function show_usage(code) print(require("program.lwaftr.check.README_inc")) main.exit(code) end local function parse_args (args) local handlers = {} local opts = {} function handlers.h() show_usage(0) end function handlers.r() opts.r = true end handlers["on-a-stick"] = function () opts["on-a-stick"] = true end handlers.D = function(dur) opts["duration"] = tonumber(dur) end args = lib.dogetopt(args, handlers, "hrD:", { help="h", regen="r", duration="D", ["on-a-stick"] = 0 }) if #args ~= 5 and #args ~= 6 then show_usage(1) end if not opts["duration"] then opts["duration"] = 0.10 end return opts, args end local function fix_nondeterminacy() require('apps.ipv4.fragment').use_deterministic_first_fragment_id() require('apps.ipv6.fragment').use_deterministic_first_fragment_id() end function run(args) fix_nondeterminacy() local opts, args = parse_args(args) local load_check = opts["on-a-stick"] and setup.load_check_on_a_stick or setup.load_check local conf_file, inv4_pcap, inv6_pcap, outv4_pcap, outv6_pcap, counters_path = unpack(args) local conf = setup.read_config(conf_file) local c = config.new() load_check(c, conf, inv4_pcap, inv6_pcap, outv4_pcap, outv6_pcap) engine.configure(c) if counters_path then local initial_counters = counters.read_counters() engine.main({duration=opts.duration}) local final_counters = counters.read_counters() local counters_diff = util.diff_counters(final_counters, initial_counters) if opts.r then util.regen_counters(counters_diff, counters_path) else local req_counters = util.load_requested_counters(counters_path) util.validate_diff(counters_diff, req_counters) end else engine.main({duration=opts.duration}) end print("done") end
apache-2.0
xuejian1354/barrier_breaker
feeds/luci/modules/base/luasrc/util.lua
81
21858
--[[ LuCI - Utility library Description: Several common useful Lua functions License: Copyright 2008 Steven Barth <steven@midlink.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]]-- local io = require "io" local math = require "math" local table = require "table" local debug = require "debug" local ldebug = require "luci.debug" local string = require "string" local coroutine = require "coroutine" local tparser = require "luci.template.parser" local getmetatable, setmetatable = getmetatable, setmetatable local rawget, rawset, unpack = rawget, rawset, unpack local tostring, type, assert = tostring, type, assert local ipairs, pairs, next, loadstring = ipairs, pairs, next, loadstring local require, pcall, xpcall = require, pcall, xpcall local collectgarbage, get_memory_limit = collectgarbage, get_memory_limit --- LuCI utility functions. module "luci.util" -- -- Pythonic string formatting extension -- getmetatable("").__mod = function(a, b) if not b then return a elseif type(b) == "table" then for k, _ in pairs(b) do if type(b[k]) == "userdata" then b[k] = tostring(b[k]) end end return a:format(unpack(b)) else if type(b) == "userdata" then b = tostring(b) end return a:format(b) end end -- -- Class helper routines -- -- Instantiates a class local function _instantiate(class, ...) local inst = setmetatable({}, {__index = class}) if inst.__init__ then inst:__init__(...) end return inst end --- Create a Class object (Python-style object model). -- The class object can be instantiated by calling itself. -- Any class functions or shared parameters can be attached to this object. -- Attaching a table to the class object makes this table shared between -- all instances of this class. For object parameters use the __init__ function. -- Classes can inherit member functions and values from a base class. -- Class can be instantiated by calling them. All parameters will be passed -- to the __init__ function of this class - if such a function exists. -- The __init__ function must be used to set any object parameters that are not shared -- with other objects of this class. Any return values will be ignored. -- @param base The base class to inherit from (optional) -- @return A class object -- @see instanceof -- @see clone function class(base) return setmetatable({}, { __call = _instantiate, __index = base }) end --- Test whether the given object is an instance of the given class. -- @param object Object instance -- @param class Class object to test against -- @return Boolean indicating whether the object is an instance -- @see class -- @see clone function instanceof(object, class) local meta = getmetatable(object) while meta and meta.__index do if meta.__index == class then return true end meta = getmetatable(meta.__index) end return false end -- -- Scope manipulation routines -- local tl_meta = { __mode = "k", __index = function(self, key) local t = rawget(self, coxpt[coroutine.running()] or coroutine.running() or 0) return t and t[key] end, __newindex = function(self, key, value) local c = coxpt[coroutine.running()] or coroutine.running() or 0 if not rawget(self, c) then rawset(self, c, { [key] = value }) else rawget(self, c)[key] = value end end } --- Create a new or get an already existing thread local store associated with -- the current active coroutine. A thread local store is private a table object -- whose values can't be accessed from outside of the running coroutine. -- @return Table value representing the corresponding thread local store function threadlocal(tbl) return setmetatable(tbl or {}, tl_meta) end -- -- Debugging routines -- --- Write given object to stderr. -- @param obj Value to write to stderr -- @return Boolean indicating whether the write operation was successful function perror(obj) return io.stderr:write(tostring(obj) .. "\n") end --- Recursively dumps a table to stdout, useful for testing and debugging. -- @param t Table value to dump -- @param maxdepth Maximum depth -- @return Always nil function dumptable(t, maxdepth, i, seen) i = i or 0 seen = seen or setmetatable({}, {__mode="k"}) for k,v in pairs(t) do perror(string.rep("\t", i) .. tostring(k) .. "\t" .. tostring(v)) if type(v) == "table" and (not maxdepth or i < maxdepth) then if not seen[v] then seen[v] = true dumptable(v, maxdepth, i+1, seen) else perror(string.rep("\t", i) .. "*** RECURSION ***") end end end end -- -- String and data manipulation routines -- --- Create valid XML PCDATA from given string. -- @param value String value containing the data to escape -- @return String value containing the escaped data function pcdata(value) return value and tparser.pcdata(tostring(value)) end --- Strip HTML tags from given string. -- @param value String containing the HTML text -- @return String with HTML tags stripped of function striptags(value) return value and tparser.striptags(tostring(value)) end --- Splits given string on a defined separator sequence and return a table -- containing the resulting substrings. The optional max parameter specifies -- the number of bytes to process, regardless of the actual length of the given -- string. The optional last parameter, regex, specifies whether the separator -- sequence is interpreted as regular expression. -- @param str String value containing the data to split up -- @param pat String with separator pattern (optional, defaults to "\n") -- @param max Maximum times to split (optional) -- @param regex Boolean indicating whether to interpret the separator -- pattern as regular expression (optional, default is false) -- @return Table containing the resulting substrings function split(str, pat, max, regex) pat = pat or "\n" max = max or #str local t = {} local c = 1 if #str == 0 then return {""} end if #pat == 0 then return nil end if max == 0 then return str end repeat local s, e = str:find(pat, c, not regex) max = max - 1 if s and max < 0 then t[#t+1] = str:sub(c) else t[#t+1] = str:sub(c, s and s - 1) end c = e and e + 1 or #str + 1 until not s or max < 0 return t end --- Remove leading and trailing whitespace from given string value. -- @param str String value containing whitespace padded data -- @return String value with leading and trailing space removed function trim(str) return (str:gsub("^%s*(.-)%s*$", "%1")) end --- Count the occurences of given substring in given string. -- @param str String to search in -- @param pattern String containing pattern to find -- @return Number of found occurences function cmatch(str, pat) local count = 0 for _ in str:gmatch(pat) do count = count + 1 end return count end --- Return a matching iterator for the given value. The iterator will return -- one token per invocation, the tokens are separated by whitespace. If the -- input value is a table, it is transformed into a string first. A nil value -- will result in a valid interator which aborts with the first invocation. -- @param val The value to scan (table, string or nil) -- @return Iterator which returns one token per call function imatch(v) if type(v) == "table" then local k = nil return function() k = next(v, k) return v[k] end elseif type(v) == "number" or type(v) == "boolean" then local x = true return function() if x then x = false return tostring(v) end end elseif type(v) == "userdata" or type(v) == "string" then return tostring(v):gmatch("%S+") end return function() end end --- Parse certain units from the given string and return the canonical integer -- value or 0 if the unit is unknown. Upper- or lower case is irrelevant. -- Recognized units are: -- o "y" - one year (60*60*24*366) -- o "m" - one month (60*60*24*31) -- o "w" - one week (60*60*24*7) -- o "d" - one day (60*60*24) -- o "h" - one hour (60*60) -- o "min" - one minute (60) -- o "kb" - one kilobyte (1024) -- o "mb" - one megabyte (1024*1024) -- o "gb" - one gigabyte (1024*1024*1024) -- o "kib" - one si kilobyte (1000) -- o "mib" - one si megabyte (1000*1000) -- o "gib" - one si gigabyte (1000*1000*1000) -- @param ustr String containing a numerical value with trailing unit -- @return Number containing the canonical value function parse_units(ustr) local val = 0 -- unit map local map = { -- date stuff y = 60 * 60 * 24 * 366, m = 60 * 60 * 24 * 31, w = 60 * 60 * 24 * 7, d = 60 * 60 * 24, h = 60 * 60, min = 60, -- storage sizes kb = 1024, mb = 1024 * 1024, gb = 1024 * 1024 * 1024, -- storage sizes (si) kib = 1000, mib = 1000 * 1000, gib = 1000 * 1000 * 1000 } -- parse input string for spec in ustr:lower():gmatch("[0-9%.]+[a-zA-Z]*") do local num = spec:gsub("[^0-9%.]+$","") local spn = spec:gsub("^[0-9%.]+", "") if map[spn] or map[spn:sub(1,1)] then val = val + num * ( map[spn] or map[spn:sub(1,1)] ) else val = val + num end end return val end -- also register functions above in the central string class for convenience string.pcdata = pcdata string.striptags = striptags string.split = split string.trim = trim string.cmatch = cmatch string.parse_units = parse_units --- Appends numerically indexed tables or single objects to a given table. -- @param src Target table -- @param ... Objects to insert -- @return Target table function append(src, ...) for i, a in ipairs({...}) do if type(a) == "table" then for j, v in ipairs(a) do src[#src+1] = v end else src[#src+1] = a end end return src end --- Combines two or more numerically indexed tables and single objects into one table. -- @param tbl1 Table value to combine -- @param tbl2 Table value to combine -- @param ... More tables to combine -- @return Table value containing all values of given tables function combine(...) return append({}, ...) end --- Checks whether the given table contains the given value. -- @param table Table value -- @param value Value to search within the given table -- @return Boolean indicating whether the given value occurs within table function contains(table, value) for k, v in pairs(table) do if value == v then return k end end return false end --- Update values in given table with the values from the second given table. -- Both table are - in fact - merged together. -- @param t Table which should be updated -- @param updates Table containing the values to update -- @return Always nil function update(t, updates) for k, v in pairs(updates) do t[k] = v end end --- Retrieve all keys of given associative table. -- @param t Table to extract keys from -- @return Sorted table containing the keys function keys(t) local keys = { } if t then for k, _ in kspairs(t) do keys[#keys+1] = k end end return keys end --- Clones the given object and return it's copy. -- @param object Table value to clone -- @param deep Boolean indicating whether to do recursive cloning -- @return Cloned table value function clone(object, deep) local copy = {} for k, v in pairs(object) do if deep and type(v) == "table" then v = clone(v, deep) end copy[k] = v end return setmetatable(copy, getmetatable(object)) end --- Create a dynamic table which automatically creates subtables. -- @return Dynamic Table function dtable() return setmetatable({}, { __index = function(tbl, key) return rawget(tbl, key) or rawget(rawset(tbl, key, dtable()), key) end }) end -- Serialize the contents of a table value. function _serialize_table(t, seen) assert(not seen[t], "Recursion detected.") seen[t] = true local data = "" local idata = "" local ilen = 0 for k, v in pairs(t) do if type(k) ~= "number" or k < 1 or math.floor(k) ~= k or ( k - #t ) > 3 then k = serialize_data(k, seen) v = serialize_data(v, seen) data = data .. ( #data > 0 and ", " or "" ) .. '[' .. k .. '] = ' .. v elseif k > ilen then ilen = k end end for i = 1, ilen do local v = serialize_data(t[i], seen) idata = idata .. ( #idata > 0 and ", " or "" ) .. v end return idata .. ( #data > 0 and #idata > 0 and ", " or "" ) .. data end --- Recursively serialize given data to lua code, suitable for restoring -- with loadstring(). -- @param val Value containing the data to serialize -- @return String value containing the serialized code -- @see restore_data -- @see get_bytecode function serialize_data(val, seen) seen = seen or setmetatable({}, {__mode="k"}) if val == nil then return "nil" elseif type(val) == "number" then return val elseif type(val) == "string" then return "%q" % val elseif type(val) == "boolean" then return val and "true" or "false" elseif type(val) == "function" then return "loadstring(%q)" % get_bytecode(val) elseif type(val) == "table" then return "{ " .. _serialize_table(val, seen) .. " }" else return '"[unhandled data type:' .. type(val) .. ']"' end end --- Restore data previously serialized with serialize_data(). -- @param str String containing the data to restore -- @return Value containing the restored data structure -- @see serialize_data -- @see get_bytecode function restore_data(str) return loadstring("return " .. str)() end -- -- Byte code manipulation routines -- --- Return the current runtime bytecode of the given data. The byte code -- will be stripped before it is returned. -- @param val Value to return as bytecode -- @return String value containing the bytecode of the given data function get_bytecode(val) local code if type(val) == "function" then code = string.dump(val) else code = string.dump( loadstring( "return " .. serialize_data(val) ) ) end return code -- and strip_bytecode(code) end --- Strips unnescessary lua bytecode from given string. Information like line -- numbers and debugging numbers will be discarded. Original version by -- Peter Cawley (http://lua-users.org/lists/lua-l/2008-02/msg01158.html) -- @param code String value containing the original lua byte code -- @return String value containing the stripped lua byte code function strip_bytecode(code) local version, format, endian, int, size, ins, num, lnum = code:byte(5, 12) local subint if endian == 1 then subint = function(code, i, l) local val = 0 for n = l, 1, -1 do val = val * 256 + code:byte(i + n - 1) end return val, i + l end else subint = function(code, i, l) local val = 0 for n = 1, l, 1 do val = val * 256 + code:byte(i + n - 1) end return val, i + l end end local function strip_function(code) local count, offset = subint(code, 1, size) local stripped = { string.rep("\0", size) } local dirty = offset + count offset = offset + count + int * 2 + 4 offset = offset + int + subint(code, offset, int) * ins count, offset = subint(code, offset, int) for n = 1, count do local t t, offset = subint(code, offset, 1) if t == 1 then offset = offset + 1 elseif t == 4 then offset = offset + size + subint(code, offset, size) elseif t == 3 then offset = offset + num elseif t == 254 or t == 9 then offset = offset + lnum end end count, offset = subint(code, offset, int) stripped[#stripped+1] = code:sub(dirty, offset - 1) for n = 1, count do local proto, off = strip_function(code:sub(offset, -1)) stripped[#stripped+1] = proto offset = offset + off - 1 end offset = offset + subint(code, offset, int) * int + int count, offset = subint(code, offset, int) for n = 1, count do offset = offset + subint(code, offset, size) + size + int * 2 end count, offset = subint(code, offset, int) for n = 1, count do offset = offset + subint(code, offset, size) + size end stripped[#stripped+1] = string.rep("\0", int * 3) return table.concat(stripped), offset end return code:sub(1,12) .. strip_function(code:sub(13,-1)) end -- -- Sorting iterator functions -- function _sortiter( t, f ) local keys = { } local k, v for k, v in pairs(t) do keys[#keys+1] = k end local _pos = 0 table.sort( keys, f ) return function() _pos = _pos + 1 if _pos <= #keys then return keys[_pos], t[keys[_pos]], _pos end end end --- Return a key, value iterator which returns the values sorted according to -- the provided callback function. -- @param t The table to iterate -- @param f A callback function to decide the order of elements -- @return Function value containing the corresponding iterator function spairs(t,f) return _sortiter( t, f ) end --- Return a key, value iterator for the given table. -- The table pairs are sorted by key. -- @param t The table to iterate -- @return Function value containing the corresponding iterator function kspairs(t) return _sortiter( t ) end --- Return a key, value iterator for the given table. -- The table pairs are sorted by value. -- @param t The table to iterate -- @return Function value containing the corresponding iterator function vspairs(t) return _sortiter( t, function (a,b) return t[a] < t[b] end ) end -- -- System utility functions -- --- Test whether the current system is operating in big endian mode. -- @return Boolean value indicating whether system is big endian function bigendian() return string.byte(string.dump(function() end), 7) == 0 end --- Execute given commandline and gather stdout. -- @param command String containing command to execute -- @return String containing the command's stdout function exec(command) local pp = io.popen(command) local data = pp:read("*a") pp:close() return data end --- Return a line-buffered iterator over the output of given command. -- @param command String containing the command to execute -- @return Iterator function execi(command) local pp = io.popen(command) return pp and function() local line = pp:read() if not line then pp:close() end return line end end -- Deprecated function execl(command) local pp = io.popen(command) local line = "" local data = {} while true do line = pp:read() if (line == nil) then break end data[#data+1] = line end pp:close() return data end --- Returns the absolute path to LuCI base directory. -- @return String containing the directory path function libpath() return require "nixio.fs".dirname(ldebug.__file__) end -- -- Coroutine safe xpcall and pcall versions modified for Luci -- original version: -- coxpcall 1.13 - Copyright 2005 - Kepler Project (www.keplerproject.org) -- -- Copyright © 2005 Kepler Project. -- Permission is hereby granted, free of charge, to any person obtaining a -- copy of this software and associated documentation files (the "Software"), -- to deal in the Software without restriction, including without limitation -- the rights to use, copy, modify, merge, publish, distribute, sublicense, -- and/or sell copies of the Software, and to permit persons to whom the -- Software is furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be -- included in all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES -- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -- DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE -- OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. local performResume, handleReturnValue local oldpcall, oldxpcall = pcall, xpcall coxpt = {} setmetatable(coxpt, {__mode = "kv"}) -- Identity function for copcall local function copcall_id(trace, ...) return ... end --- This is a coroutine-safe drop-in replacement for Lua's "xpcall"-function -- @param f Lua function to be called protected -- @param err Custom error handler -- @param ... Parameters passed to the function -- @return A boolean whether the function call succeeded and the return -- values of either the function or the error handler function coxpcall(f, err, ...) local res, co = oldpcall(coroutine.create, f) if not res then local params = {...} local newf = function() return f(unpack(params)) end co = coroutine.create(newf) end local c = coroutine.running() coxpt[co] = coxpt[c] or c or 0 return performResume(err, co, ...) end --- This is a coroutine-safe drop-in replacement for Lua's "pcall"-function -- @param f Lua function to be called protected -- @param ... Parameters passed to the function -- @return A boolean whether the function call succeeded and the returns -- values of the function or the error object function copcall(f, ...) return coxpcall(f, copcall_id, ...) end -- Handle return value of protected call function handleReturnValue(err, co, status, ...) if not status then return false, err(debug.traceback(co, (...)), ...) end if coroutine.status(co) ~= 'suspended' then return true, ... end return performResume(err, co, coroutine.yield(...)) end -- Resume execution of protected function call function performResume(err, co, ...) return handleReturnValue(err, co, coroutine.resume(co, ...)) end
gpl-2.0
xponen/Zero-K
effects/corpun.lua
25
1956
-- corpun_shockwave return { ["corpun_shockwave"] = { clouds0 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, underwater = 0, water = false, properties = { airdrag = 0.95, colormap = [[0 0 0 0.001 0.2 0.15 0 0.08 0 0 0 0.001]], directional = true, emitrot = 90, emitrotspread = 0, emitvector = [[0, 1, 0]], gravity = [[0, -0.1, 0]], numparticles = 3, particlelife = 140, particlelifespread = 0, particlesize = 2, particlesizespread = 1, particlespeed = 5, particlespeedspread = 0, pos = [[15, 1, 0]], sizegrowth = 0.3, sizemod = 1.0, texture = [[kfoom]], }, }, clouds1 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, underwater = 0, water = false, properties = { airdrag = 0.95, colormap = [[0 0 0 0.001 0.04 0.04 0.04 0.2 0 0 0 0.001]], directional = true, emitrot = 90, emitrotspread = 0, emitvector = [[0, 1, 0]], gravity = [[0, -0.1, 0]], numparticles = 20, particlelife = 140, particlelifespread = 0, particlesize = 4, particlesizespread = 1, particlespeed = 5, particlespeedspread = 0, pos = [[15, 1, 0]], sizegrowth = 0.3, sizemod = 1.0, texture = [[kfoam]], }, }, }, }
gpl-2.0