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metadata
pretty_name: Gaming Telemetry
license:
  - mit
  - apache-2.0
task_categories:
  - time-series-forecasting
  - reinforcement-learning
language:
  - en
size_categories:
  - 10K<n<100K
configs:
  - config_name: re4
    data_files:
      - split: train
        path:
          - re4/train-*.parquet
dataset_info:
  - config_name: re4
    features:
      - name: timestamp_ms
        dtype: int64
      - name: power_usage_mw
        dtype: uint32
      - name: temperature_c
        dtype: uint32
      - name: graphics_clock_mhz
        dtype: uint32
      - name: memory_clock_mhz
        dtype: uint32
      - name: pcie_rx_kbps
        dtype: uint32
      - name: pcie_tx_kbps
        dtype: uint32
      - name: pstate
        dtype: uint32
      - name: throttle_reasons_bitmask
        dtype: uint64
      - name: fan_speed_perc
        dtype: uint32
      - name: memory_used_mb
        dtype: uint64
      - name: memory_total_mb
        dtype: uint64
      - name: encoder_util_perc
        dtype: uint32
      - name: decoder_util_perc
        dtype: uint32
      - name: cpu_tctl_c
        dtype: float32
      - name: cpu_ccd1_c
        dtype: float32
      - name: cpu_ccd2_c
        dtype: float32
      - name: cpu_package_power_w
        dtype: float32
      - name: session_label
        dtype: string
    splits:
      - name: train
        num_bytes: 9109835
        num_examples: 95893
    download_size: 2607671
    dataset_size: 9109835
tags:
  - telemetry
  - gpu-telemetry
  - nvml
  - gaming
  - path-tracing
  - dlss
  - neuromorphic
  - spiking-neural-networks
  - snn
  - hardware-aware-ai
  - time-series
  - rust
  - rtx-5080
  - spikenaut

๐ŸŽฎ Gaming Telemetry

High-frequency bare-metal GPU/CPU telemetry captured while playing games at maximum settings โ€” DLSS 4.0, path tracing, the works โ€” on an NVIDIA RTX 5080 workstation. Collected for neuromorphic / spiking-neural-network research: a game session turns out to be a far richer stress instrument than crypto mining or sync-node workloads, with genuine idle โ†’ ramp โ†’ sustained-load โ†’ recovery dynamics, real wall-clock timestamps, and the NVML throttle bitmask.

This is the canonical multi-title hardware corpus for the Spikenaut / Limen-Neural ecosystem. One config per capture session; every config shares the same collector schema, Parquet only.

from datasets import load_dataset

re4 = load_dataset("rmems/gaming-telemetry", "re4", split="train")

๐Ÿ“Š Sessions

Config Title Rows Span Cadence (mean) Notes
re4 Resident Evil 4 Remake (path tracing) 95,893 90.1 min 56.4 ms 9.3% of samples at SW power cap (0x4), peak 364.9 W, max 66 ยฐC, VRAM to 15.9 GB

Future sessions (Cyberpunk 2077, KCD2, โ€ฆ) land as new configs โ€” the collector is game-agnostic; a new title only needs a SESSION_LABEL and a play session.

๐Ÿ” Schema (system_telemetry_v1 + session_label)

Column Type Unit / meaning
timestamp_ms int64 wall clock, ms since Unix epoch
power_usage_mw uint32 GPU board power, milliwatts
temperature_c uint32 GPU core temperature
graphics_clock_mhz, memory_clock_mhz uint32 clocks
pcie_rx_kbps, pcie_tx_kbps uint32 PCIe throughput
pstate uint32 NVML performance state (P0=0 โ€ฆ)
throttle_reasons_bitmask uint64 nvmlClocksThrottleReasons bits (0x4 = SW power cap, 0x20/0x40 = SW/HW thermal, 0x80 = HW power brake)
fan_speed_perc uint32 fan duty
memory_used_mb, memory_total_mb uint64 VRAM
encoder_util_perc, decoder_util_perc uint32 NVENC/NVDEC utilization
cpu_tctl_c, cpu_ccd1_c, cpu_ccd2_c float32 CPU temperatures (hwmon)
cpu_package_power_w float32 CPU package power (RAPL energy delta)
session_label string capture session id, constant per config

Missing readings are null, never 0.

๐Ÿ“ˆ Provenance

rmems/gaming-telemetry (GitHub)   Rust collector: NVML + hwmon/RAPL โ†’ Parquet batches
        โ†“
rmems/gaming-telemetry (this dataset)   canonical per-session configs
        โ†“
rmems/SEMM-Latent-Telemetry       SAAQ / SEMM routing research (RE4 was its hardware drive)
rmems/Spikenaut-SNN-Telemetry     supervisor-trajectory dataset (state_telemetry backfill candidate)

re4 normalization, for the record. The seed capture was first published as 48 raw batch files in SEMM-Latent-Telemetry/origin_hardware_baselines/resident_evil_4/ (system_telemetry_v1_batch_1..48.parquet), which remain the untouched origin artifact. This dataset's re4/train-00000.parquet is those 48 batches concatenated, sorted by timestamp_ms (lexicographic batch globbing would interleave time), with a constant session_label = "re4" column appended to match the collector's v2 convention. Row count (95,893), null counts, and per-column sums were verified identical to the raw batches before publishing; no value was altered.

The capture predates the collector's v2 schema, so v2-only fields beyond session_label are absent here; future sessions will carry the current collector schema and a documented POLL_INTERVAL_MS.

โš ๏ธ Honest caveats

  • Single machine, single session so far. One RTX 5080 workstation, one ~90-minute RE4 run. No cross-GPU generality is claimed.
  • The effective cadence (~56 ms mean) is the observed spacing of this capture, not a declared collector setting for it.
  • The GPU never left its comfort zone: max 66 ยฐC, no thermal or HW-slowdown throttle bits fired โ€” the only non-zero mask is SW power cap. Good "healthy under load" baseline; not an incident corpus.
  • Gameplay content is not recorded โ€” no frames, inputs, audio, or overlay data. Hardware counters only.

๐Ÿ“œ Citation

@dataset{gaming_telemetry,
  author={Montoya Cardenas, Raul},
  title={Gaming Telemetry: bare-metal GPU/CPU traces under max-settings gameplay},
  year={2026},
  publisher={Hugging Face},
  url={https://huggingface.co/datasets/rmems/gaming-telemetry}
}

โš–๏ธ License

MIT OR Apache-2.0 โ€” dual-licensed; use whichever fits your project.

๐Ÿ™ Acknowledgments

  • Capcom's RE Engine team โ€” unknowingly the best GPU stress instrument in this lab
  • Claude Fable 5 (Anthropic) โ€” dataset normalization, validation, and this card, in Claude Code under human review

Built by Raul Montoya Cardenas โ€” WGU AI Engineering