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Add lean source and binary files (part 63)
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import OAI.Computability.UniqueGames.Games.FinishBoundsLemmas
import OAI.Computability.UniqueGames.Machines.MachineBinaryParsingLemmas
import OAI.Computability.UniqueGames.Machines.MachineBinaryRenameMachine
import OAI.Computability.UniqueGames.Machines.MachineBinaryTotalInputMachine
import OAI.Computability.UniqueGames.Machines.MachineFiniteAlphabet
import OAI.Computability.UniqueGames.Machines.MachineLemmas
import OAI.Computability.UniqueGames.Model
import OAI.Computability.UniqueGames.Reduction.RealTargetLemmas
namespace OAI
/-!
The complete ordinary-binary input bridge. Arbitrary raw input bits are first
validated and retained, or replaced by a fixed contradictory encoded formula.
The checked occurrence-index renamer then emits the inherited dense 3CNF
codec. Both stages and their physical handoff have actual polynomial-time
finite-alphabet machine certificates.
This is a bridge for the explicit ordinary binary 3SAT language. It is not the
PCP construction, a proof of that construction's runtime, or an NP-hardness
assertion about the eventual 2-to-1 target.
-/
namespace UniqueGamesTheorem.BinaryInputReduction
open Turing UniqueGamesTheorem.Foundations.Complexity
/-- The actual sequential machine handles every bitstring, including malformed
and noncanonical encodings, and outputs the fixed dense formula serialization. -/
noncomputable def computation :
TM2ComputableInPolyTime (id : List Bool → List Bool) formulaBits BinaryLanguage.totalRename := by
change TM2ComputableInPolyTime (id : List Bool → List Bool) formulaBits
(fun input => BinaryOccurrenceRename.renamed (BinaryLanguage.totalParsed input))
exact MachineSequential.composeBits BinaryTotalInputMachine.computableInPolyTime
BinaryRenameMachine.computableInPolyTime
theorem computation_finiteAlphabet : MachineFiniteAlphabet.FiniteAlphabet computation.tm :=
MachineFiniteAlphabet.composeBits BinaryTotalInputMachine.computableInPolyTime
BinaryRenameMachine.computableInPolyTime
BinaryTotalInputMachine.computation_finiteAlphabet
BinaryRenameMachine.computation_finiteAlphabet
/-- Satisfiability equivalence plus an actual raw-bit machine; no external
verifier, parsing-time assertion, or recoding hypothesis is an input. -/
noncomputable def reduction : CookLevin.PolynomialThreeSATReduction BinaryLanguage.language where
reduce := BinaryLanguage.totalRename
computation := computation
correct input := (BinaryLanguage.totalRename_satisfiable_iff input).symm
theorem reduction_finiteAlphabet : MachineFiniteAlphabet.FiniteAlphabet reduction.computation.tm :=
computation_finiteAlphabet
end UniqueGamesTheorem.BinaryInputReduction
namespace UniqueGamesTheorem.Explicit.MachineOutputContract
open UniqueGamesTheorem.Foundations
open Target
open scoped BigOperators
/-! A canonical orientation from the false side to the true side. Injectivity
is on occurrence indices, so two distinct list entries cannot be parallel even
when their constraint tables are different. -/
/-- The full forward and inverse tables already prove the permutation laws. -/
def permutationEquiv {q : Nat} (table : PermutationTable q) : Equiv.Perm (Fin q) where
toFun label := table.images[label]
invFun label := table.inverseImages[label]
left_inv := table.leftInverse
right_inv := table.rightInverse
namespace SimpleBipartite
variable {q : Nat} {game : Instance q} (presentation : SimpleBipartite game)
include presentation in
theorem no_loops (i : Fin game.constraints.length) :
game.constraints[i].source ≠ game.constraints[i].target := by
intro same
have sides := congrArg presentation.side same
rw [presentation.sourceSide, presentation.targetSide] at sides
cases sides
include presentation in
theorem no_reverse (i j : Fin game.constraints.length) :
game.constraints[i].source ≠ game.constraints[j].target := by
intro same
have sides := congrArg presentation.side same
rw [presentation.sourceSide, presentation.targetSide] at sides
cases sides
include presentation in
/-- Simplicity concerns unordered endpoint pairs, independently of how an edge
could have been presented before the canonical bipartite orientation. -/
theorem undirected_unique (i j : Fin game.constraints.length)
(same :
(game.constraints[i].source = game.constraints[j].source ∧
game.constraints[i].target = game.constraints[j].target) ∨
(game.constraints[i].source = game.constraints[j].target ∧
game.constraints[i].target = game.constraints[j].source)) : i = j := by
rcases same with same | reversed
· exact presentation.endpoints_injective (Prod.ext same.1 same.2)
· exact False.elim (presentation.no_reverse i j reversed.1)
/-- The list presentation yields exactly the bipartite occurrence abstraction
used by the subdivision proof, without quotienting or discarding occurrences. -/
def toBipartiteGame : BipartiteGame
{v : Fin game.vertices // presentation.side v = false}
{v : Fin game.vertices // presentation.side v = true}
(Fin game.constraints.length) (Fin q) where
left i := ⟨game.constraints[i].source, presentation.sourceSide i⟩
right i := ⟨game.constraints[i].target, presentation.targetSide i⟩
permutation i := permutationEquiv game.constraints[i].permutation
simple := by
intro i j same
apply presentation.endpoints_injective
apply Prod.ext
· exact congrArg Subtype.val (congrArg Prod.fst same)
· exact congrArg Subtype.val (congrArg Prod.snd same)
/-- Restricting one vertex labeling to the two sides preserves every individual
constraint's satisfaction predicate, hence its original occurrence identity. -/
theorem toBipartiteGame_satisfied_iff (labeling : Fin game.vertices → Fin q)
(i : Fin game.constraints.length) :
presentation.toBipartiteGame.Satisfied
(fun v => labeling v.val) (fun v => labeling v.val) i ↔
game.constraints[i].satisfied labeling = true := by
simp [BipartiteGame.Satisfied, toBipartiteGame, permutationEquiv,
Constraint.satisfied, eq_comm]
/-- Two independently chosen side labelings give one total labeling because
every vertex has exactly one Boolean side. Isolated vertices cause no exception. -/
def mergeLabelings
(left : {v : Fin game.vertices // presentation.side v = false} → Fin q)
(right : {v : Fin game.vertices // presentation.side v = true} → Fin q) :
Fin game.vertices → Fin q := fun v =>
if h : presentation.side v = false then left ⟨v, h⟩
else right ⟨v, by cases hs : presentation.side v <;> simp_all⟩
@[simp] theorem mergeLabelings_left
(left : {v : Fin game.vertices // presentation.side v = false} → Fin q)
(right : {v : Fin game.vertices // presentation.side v = true} → Fin q)
(v : {v : Fin game.vertices // presentation.side v = false}) :
presentation.mergeLabelings left right v.val = left v := by
simp [mergeLabelings, v.property]
@[simp] theorem mergeLabelings_right
(left : {v : Fin game.vertices // presentation.side v = false} → Fin q)
(right : {v : Fin game.vertices // presentation.side v = true} → Fin q)
(v : {v : Fin game.vertices // presentation.side v = true}) :
presentation.mergeLabelings left right v.val = right v := by
simp [mergeLabelings, v.property]
theorem toBipartiteGame_count (labeling : Fin game.vertices → Fin q) :
presentation.toBipartiteGame.satisfiedCount
(fun v => labeling v.val) (fun v => labeling v.val) =
countSatisfied labeling game.constraints := by
have count := Integration.GapSemantics.countSatisfied_ofFn labeling
(fun i : Fin game.constraints.length => game.constraints[i])
simp only [Fin.getElem_fin, List.ofFn_getElem] at count
rw [count]
unfold BipartiteGame.satisfiedCount
apply Finset.sum_congr rfl
intro e _
simp [toBipartiteGame, permutationEquiv, Constraint.satisfied]
rfl
theorem toBipartiteGame_count_merge
(left : {v : Fin game.vertices // presentation.side v = false} → Fin q)
(right : {v : Fin game.vertices // presentation.side v = true} → Fin q) :
presentation.toBipartiteGame.satisfiedCount left right =
countSatisfied (presentation.mergeLabelings left right) game.constraints := by
simpa only [mergeLabelings_left, mergeLabelings_right] using
presentation.toBipartiteGame_count (presentation.mergeLabelings left right)
theorem toBipartiteGame_maxSatisfied :
presentation.toBipartiteGame.maxSatisfied =
Integration.InstanceValue.maxSatisfied game := by
classical
apply Nat.le_antisymm
· unfold BipartiteGame.maxSatisfied
apply Finset.sup_le
intro labeling _
rw [presentation.toBipartiteGame_count_merge labeling.1 labeling.2]
exact Integration.InstanceValue.countSatisfied_le_maxSatisfied _ _
· unfold Integration.InstanceValue.maxSatisfied
apply Finset.sup_le
intro labeling _
rw [← presentation.toBipartiteGame_count labeling]
exact BipartiteGame.satisfiedCount_le_maxSatisfied _ _ _
/-- The abstract bipartite game and the actual serialized list instance have
exactly the same value, including the same denominator of edge occurrences. -/
theorem toBipartiteGame_value :
presentation.toBipartiteGame.value = Integration.InstanceValue.value game := by
unfold BipartiteGame.value Integration.InstanceValue.value
rw [presentation.toBipartiteGame_maxSatisfied]
simp
end SimpleBipartite
/-! Every parameter, coordinate identification, program, and polynomial is
fixed before the input quantifier. The identity input encoding measures runtime
in the original raw bit length, including sparse binary variable names. -/
namespace BinaryGapReduction
variable {ε δ : ℝ} (reduction : BinaryGapReduction ε δ)
theorem nonempty (input : List Bool) : (reduction.construct input).constraints ≠ [] :=
(reduction.construct input).nonempty
theorem occurrence_count_positive (input : List Bool) :
0 < (reduction.construct input).constraints.length :=
(reduction.construct input).constraintCount_positive
theorem completeness_value (input : List Bool) (yes : BinaryLanguage.language input) :
1 - ε ≤ Integration.InstanceValue.value (reduction.construct input) := by
have positive : 0 < reduction.alphabet :=
lt_of_lt_of_le (by decide : 0 < 2) reduction.alphabetAtLeastTwo
exact (Integration.InstanceValue.exists_rate_ge_iff _ positive _).mp
(reduction.completeness input yes)
theorem soundness_value (input : List Bool) (no : ¬BinaryLanguage.language input) :
Integration.InstanceValue.value (reduction.construct input) ≤ δ := by
have positive : 0 < reduction.alphabet :=
lt_of_lt_of_le (by decide : 0 < 2) reduction.alphabetAtLeastTwo
exact (Integration.InstanceValue.forall_rate_le_iff _ positive _).mp
(reduction.soundness input no)
/-- The fixed coordinate equivalence forces the explicit table alphabet to
have exactly the requested binary-vector cardinality. -/
theorem alphabet_eq_two_pow : reduction.alphabet = 2 ^ reduction.dimension := by
have cardinal := Fintype.card_congr reduction.coordinates
simpa [Integration.BinaryLinear.Vector] using cardinal
theorem no_loops (input : List Bool)
(i : Fin (reduction.construct input).constraints.length) :
(reduction.construct input).constraints[i].source ≠
(reduction.construct input).constraints[i].target :=
(reduction.simpleBipartite input).no_loops i
theorem undirected_unique (input : List Bool)
(i j : Fin (reduction.construct input).constraints.length)
(same :
((reduction.construct input).constraints[i].source =
(reduction.construct input).constraints[j].source ∧
(reduction.construct input).constraints[i].target =
(reduction.construct input).constraints[j].target) ∨
((reduction.construct input).constraints[i].source =
(reduction.construct input).constraints[j].target ∧
(reduction.construct input).constraints[i].target =
(reduction.construct input).constraints[j].source)) : i = j :=
(reduction.simpleBipartite input).undirected_unique i j same
/-- Every occurrence serializes all forward-table entries, not an oracle or
an intensional description of the constraint. -/
theorem full_table_length (input : List Bool)
(i : Fin (reduction.construct input).constraints.length) :
(Complexity.tableWords
(reduction.construct input).constraints[i].permutation).length = reduction.alphabet :=
Complexity.tableWords_length _
theorem translation_equation (input : List Bool)
(i : Fin (reduction.construct input).constraints.length) :
∃ shift : Integration.BinaryLinear.Vector reduction.dimension,
∀ label : Fin reduction.alphabet,
reduction.coordinates
((reduction.construct input).constraints[i].permutation.images[label]) =
reduction.coordinates label + shift :=
reduction.translations input _ (List.getElem_mem i.isLt)
/-- The machine's exact output bits decode to the same ordered occurrence list,
with the same endpoints and all the same permutation tables. -/
theorem decode_output (input : List Bool) :
Complexity.decodeGameBits reduction.alphabet
(Complexity.gameBits (reduction.construct input)) =
some (reduction.construct input) :=
Complexity.decodeGameBits_encoded _
theorem output_word_count (input : List Bool) :
(Complexity.gameWords (reduction.construct input)).length =
3 + (reduction.construct input).constraints.length * (reduction.alphabet + 2) :=
Complexity.gameWords_length _
/-- Malformed words are in the NO language and are processed by the same fixed
machine; they do not need an extra promised-input condition. -/
theorem malformed_soundness (input : List Bool)
(malformed : BinaryEncoding.decodeFormula input = none) :
∀ labeling, (countSatisfied labeling (reduction.construct input).constraints : ℝ) /
(reduction.construct input).constraints.length ≤ δ := by
apply reduction.soundness input
rintro ⟨formula, decoded, _⟩
rw [malformed] at decoded
cases decoded
end BinaryGapReduction
end UniqueGamesTheorem.Explicit.MachineOutputContract
end OAI