text stringclasses 542
values |
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ApplyAnimation: HEIST9:null |
ApplyAnimation: BLOWJOBZ:null |
SetMaterial: model: 1426, break_scaffold, CJ_BLUE_WOOD |
SetMaterial: model: 19517, noncolored, bowlerwhite |
SetMaterial: model: 19517, noncolored, gen_white |
SetMaterial: model: 10023, bigwhitesfe, sfe_arch6 |
SetMaterial: model: 1975, texttest, kb_blue |
SetMaterial: model: 1975, texttest, kb_blue |
SetMaterial: model: 9525, boigas_sfw, GEwhite1_64 |
SetMaterial: model: 10023, bigwhitesfe, sfe_arch6 |
SetMaterial: model: 9525, boigas_sfw, GEwhite1_64 |
SetMaterial: model: 10023, bigwhitesfe, sfe_arch6 |
SetMaterial: model: 9525, boigas_sfw, GEwhite1_64 |
SetMaterial: model: 10023, bigwhitesfe, sfe_arch6 |
SetMaterial: model: 9525, boigas_sfw, GEwhite1_64 |
SetMaterial: model: 10023, bigwhitesfe, sfe_arch6 |
SetMaterial: model: 1975, texttest, kb_blue |
SetMaterial: model: 1975, texttest, kb_blue |
SetMaterial: model: 1975, texttest, kb_blue |
SetMaterial: model: 19297, matlights, invisible |
SetMaterial: model: 19297, matlights, invisible |
SetMaterial: model: 19297, matlights, invisible |
SetMaterial: model: 1975, texttest, kb_blue |
OS_FileOpen: gtasatelem.set |
ApplyAnimation: ON_LOOKERS:panic_cower |
ClearAnimation |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
OS_FileOpen: AUDIO\STREAMS\RE.osw |
OS_FileOpen: AUDIO\STREAMS\RE.osw.idx |
OS_FileOpen: AUDIO\STREAMS\RE.osw |
OS_FileOpen: AUDIO\STREAMS\RE.osw |
LOADTEXTURE: txdname: LD_DUAL, texture: white |
Vehicle snapshot: 462 |
Destroy car(462): Refs: 1 |
OS_FileOpen: AUDIO\STREAMS\ADVERTS.osw |
OS_FileOpen: AUDIO\STREAMS\ADVERTS.osw.idx |
OS_FileOpen: AUDIO\STREAMS\ADVERTS.osw |
OS_FileOpen: AUDIO\STREAMS\CH.osw |
OS_FileOpen: AUDIO\STREAMS\CH.osw.idx |
OS_FileOpen: AUDIO\STREAMS\CH.osw |
OS_FileOpen: AUDIO\STREAMS\CH.osw |
OS_FileOpen: AUDIO\STREAMS\CH.osw |
OS_FileOpen: AUDIO\STREAMS\ADVERTS.osw |
OS_FileOpen: AUDIO\STREAMS\CH.osw |
OS_FileOpen: gta_sa.set |
OS_FileOpen: gtasatelem.set |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
OS_FileOpen: AUDIO\STREAMS\CH.osw |
OS_FileOpen: AUDIO\STREAMS\CH.osw |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: LD_SPAC, texture: white |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: LD_SPAC, texture: white |
LOADTEXTURE: txdname: LD_SPAC, texture: white |
LOADTEXTURE: txdname: LD_SPAC, texture: white |
LOADTEXTURE: txdname: LD_BEAT, texture: chit |
LOADTEXTURE: txdname: LD_BEAT, texture: chit |
LOADTEXTURE: txdname: LD_BEAT, texture: chit |
LOADTEXTURE: txdname: LD_SPAC, texture: white |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
LOADTEXTURE: txdname: ld_beat, texture: chit |
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