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LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: LD_BEAT, texture: chit
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: ld_spac, texture: white
LOADTEXTURE: txdname: ld_spac, texture: white
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: ld_beat, texture: chit
LOADTEXTURE: txdname: ld_beat, texture: chit
LOADTEXTURE: txdname: ld_beat, texture: chit
LOADTEXTURE: txdname: ld_beat, texture: chit
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: LD_BEAT, texture: chit
LOADTEXTURE: txdname: ld_spac, texture: white
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: ld_beat, texture: chit
LOADTEXTURE: txdname: ld_beat, texture: chit
LOADTEXTURE: txdname: ld_beat, texture: chit
LOADTEXTURE: txdname: ld_beat, texture: chit
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: LD_SPAC, texture: white
LOADTEXTURE: txdname: particle, texture: lamp_shad_64
LOADTEXTURE: txdname: particle, texture: lamp_shad_64
LOADTEXTURE: txdname: LD_DUAL, texture: white
ApplyAnimation: ON_LOOKERS:panic_cower
ClearAnimation
Loading settings..
Settings loaded.
OS_FileOpen: /Android/data/com.sampmobile.game/samp.data
OS_FileOpen: main.8.com.sampmobile.game.obb
OS_FileOpen: patch.8.com.sampmobile.game.obb
OS_FileOpen: TEXT\AMERICAN.GXT
OS_FileOpen: gta_sa.set
OS_FileOpen: gtasatelem.set
Loading SAMP texture database..
OS_FileOpen: models\coll\peds.col
OS_FileOpen: texdb/mobile/mobile.txt
OS_FileOpen: texdb/mobile/mobile.dxt.tmb
OS_FileOpen: texdb/mobile/mobile.dxt.dat
OS_FileOpen: texdb/mobile/mobile.dxt.toc
OS_FileOpen: texdb/txd/txd.txt
OS_FileOpen: texdb/txd/txd.dxt.tmb
OS_FileOpen: texdb/txd/txd.dxt.dat
OS_FileOpen: texdb/txd/txd.dxt.toc
OS_FileOpen: texdb/gta3/gta3.txt
OS_FileOpen: texdb/gta3/gta3.dxt.tmb
OS_FileOpen: texdb/gta3/gta3.dxt.dat
OS_FileOpen: texdb/gta3/gta3.dxt.toc
OS_FileOpen: texdb/gta_int/gta_int.txt
OS_FileOpen: texdb/gta_int/gta_int.dxt.tmb
OS_FileOpen: texdb/gta_int/gta_int.dxt.dat
OS_FileOpen: texdb/gta_int/gta_int.dxt.toc
OS_FileOpen: texdb/cutscene/cutscene.txt
OS_FileOpen: texdb/player/player.txt
OS_FileOpen: texdb/player/player.pvr.tmb
OS_FileOpen: texdb/player/player.pvr.dat
OS_FileOpen: texdb/player/player.pvr.toc
OS_FileOpen: texdb/menu/menu.txt
OS_FileOpen: texdb/menu/menu.pvr.tmb
OS_FileOpen: texdb/menu/menu.pvr.dat
OS_FileOpen: texdb/menu/menu.pvr.toc
OS_FileOpen: DATA\FONTS.DAT
OS_FileOpen: texdb/samp/samp.txt
OS_FileOpen: texdb/samp/samp.etc.tmb
OS_FileOpen: texdb/samp/samp.etc.dat
OS_FileOpen: texdb/samp/samp.etc.toc
Plugin::OnDeviceInit()
OS_FileOpen: TEXT\AMERICAN.GXT
OS_FileOpen: data\TouchDefaultPhoneWidescreen.cfg
OS_FileOpen: Adjustable.cfg
OS_FileOpen: data\ShopUVs.dat
OS_FileOpen: DATA\HANDLING.CFG
Loading handling.cfg..
OS_FileOpen: data\surface.dat
OS_FileOpen: data\surfinfo.dat
OS_FileOpen: data\surfaud.dat
OS_FileOpen: DATA\PEDSTATS.DAT
OS_FileOpen: data\decision\PedEvent.txt
OS_FileOpen: data\decision\allowed\RANDOM.ped
OS_FileOpen: data\decision\allowed\m_norm.ped
OS_FileOpen: data\decision\allowed\m_plyr.ped
OS_FileOpen: data\decision\allowed\RANDOM.grp
OS_FileOpen: data\decision\allowed\MISSION.grp
OS_FileOpen: data\decision\allowed\GangMbr.ped
OS_FileOpen: data\decision\allowed\Cop.ped
OS_FileOpen: data\decision\allowed\R_Norm.ped
OS_FileOpen: data\decision\allowed\R_Tough.ped
OS_FileOpen: data\decision\allowed\R_Weak.ped
OS_FileOpen: data\decision\allowed\Fireman.ped
OS_FileOpen: data\decision\allowed\m_empty.ped
OS_FileOpen: data\decision\allowed\Indoors.ped