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mosaicjs/Leaflet.CanvasDataGrid
src/data/DataProvider.js
function(options, callback) { var that = this; var data = that._searchInBbox(options.bbox); callback(null, data); }
javascript
function(options, callback) { var that = this; var data = that._searchInBbox(options.bbox); callback(null, data); }
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Loads and returns indexed data contained in the specified bounding box. @param options.bbox a bounding box used to search data
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ebf193b12c390ef2b00b6faa2be878751d0b1fc3
https://github.com/mosaicjs/Leaflet.CanvasDataGrid/blob/ebf193b12c390ef2b00b6faa2be878751d0b1fc3/src/data/DataProvider.js#L34-L38
train
mosaicjs/Leaflet.CanvasDataGrid
src/data/DataProvider.js
function(data) { // Data indexing this._rtree = rbush(9); data = data || []; var array = []; var that = this; function index(d) { var bbox = that._getBoundingBox(d); if (bbox) { var key = that._toIndexKey(bbox); key....
javascript
function(data) { // Data indexing this._rtree = rbush(9); data = data || []; var array = []; var that = this; function index(d) { var bbox = that._getBoundingBox(d); if (bbox) { var key = that._toIndexKey(bbox); key....
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Indexes the specified data array using a RTree index.
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ebf193b12c390ef2b00b6faa2be878751d0b1fc3
https://github.com/mosaicjs/Leaflet.CanvasDataGrid/blob/ebf193b12c390ef2b00b6faa2be878751d0b1fc3/src/data/DataProvider.js#L41-L66
train
mosaicjs/Leaflet.CanvasDataGrid
src/data/DataProvider.js
function(bbox) { var coords = this._toIndexKey(bbox); var array = this._rtree.search(coords); array = this._sortByDistance(array, bbox); var result = []; var filterMultiPoints = !!this.options.filterPoints; for (var i = 0; i < array.length; i++) { var arr = ar...
javascript
function(bbox) { var coords = this._toIndexKey(bbox); var array = this._rtree.search(coords); array = this._sortByDistance(array, bbox); var result = []; var filterMultiPoints = !!this.options.filterPoints; for (var i = 0; i < array.length; i++) { var arr = ar...
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Searches resources in the specified bounding box.
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ebf193b12c390ef2b00b6faa2be878751d0b1fc3
https://github.com/mosaicjs/Leaflet.CanvasDataGrid/blob/ebf193b12c390ef2b00b6faa2be878751d0b1fc3/src/data/DataProvider.js#L69-L107
train
mosaicjs/Leaflet.CanvasDataGrid
src/data/DataProvider.js
function(array, bbox) { if (typeof this.options.sort === 'function') { this._sortByDistance = this.options.sort; } else { this._sortByDistance = function(array, bbox) { var p = bbox[0]; array.sort(function(a, b) { var d = (a[1] ...
javascript
function(array, bbox) { if (typeof this.options.sort === 'function') { this._sortByDistance = this.options.sort; } else { this._sortByDistance = function(array, bbox) { var p = bbox[0]; array.sort(function(a, b) { var d = (a[1] ...
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Sorts the given data array
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ebf193b12c390ef2b00b6faa2be878751d0b1fc3
https://github.com/mosaicjs/Leaflet.CanvasDataGrid/blob/ebf193b12c390ef2b00b6faa2be878751d0b1fc3/src/data/DataProvider.js#L112-L129
train
mosaicjs/Leaflet.CanvasDataGrid
src/data/DataProvider.js
function(bbox) { var a = +bbox[0][0], b = +bbox[0][1], c = +bbox[1][0], d = +bbox[1][1]; return [ Math.min(a, c), Math.min(b, d), Math.max(a, c), Math.max(b, d) ]; }
javascript
function(bbox) { var a = +bbox[0][0], b = +bbox[0][1], c = +bbox[1][0], d = +bbox[1][1]; return [ Math.min(a, c), Math.min(b, d), Math.max(a, c), Math.max(b, d) ]; }
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This method transforms a bounding box into a key for RTree index.
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ebf193b12c390ef2b00b6faa2be878751d0b1fc3
https://github.com/mosaicjs/Leaflet.CanvasDataGrid/blob/ebf193b12c390ef2b00b6faa2be878751d0b1fc3/src/data/DataProvider.js#L134-L137
train
weexteam/weex-templater
lib/parsers/text.js
parseText
function parseText(text) { text = text.replace(/\n/g, '') /* istanbul ignore if */ if (!tagRE.test(text)) { return null } var tokens = [] var lastIndex = tagRE.lastIndex = 0 var match, index, html, value, first, oneTime /* eslint-disable no-cond-assign */ while (match = tagRE.exec(text)) { /* es...
javascript
function parseText(text) { text = text.replace(/\n/g, '') /* istanbul ignore if */ if (!tagRE.test(text)) { return null } var tokens = [] var lastIndex = tagRE.lastIndex = 0 var match, index, html, value, first, oneTime /* eslint-disable no-cond-assign */ while (match = tagRE.exec(text)) { /* es...
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Parse a template text string into an array of tokens. @param {String} text @return {Array<Object> | null} - {String} type - {String} value - {Boolean} [html] - {Boolean} [oneTime]
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200c1fbeb923b70e304193752fdf1db9802650c7
https://github.com/weexteam/weex-templater/blob/200c1fbeb923b70e304193752fdf1db9802650c7/lib/parsers/text.js#L16-L57
train
tdreyno/morlock.js
core/dom.js
makeViewportGetter_
function makeViewportGetter_(dimension, inner, client) { if (testMQ('(min-' + dimension + ':' + window[inner] + 'px)')) { return function getWindowDimension_() { return window[inner]; }; } else { var docElem = document.documentElement; return function getDocumentDimension_() { return doc...
javascript
function makeViewportGetter_(dimension, inner, client) { if (testMQ('(min-' + dimension + ':' + window[inner] + 'px)')) { return function getWindowDimension_() { return window[inner]; }; } else { var docElem = document.documentElement; return function getDocumentDimension_() { return doc...
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Return a function which gets the viewport width or height. @private @param {String} dimension The dimension to look up. @param {String} inner The inner dimension. @param {String} client The client dimension. @return {function} The getter function.
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a1d3f1f177887485b084aa38c91189fd9f9cfedf
https://github.com/tdreyno/morlock.js/blob/a1d3f1f177887485b084aa38c91189fd9f9cfedf/core/dom.js#L19-L30
train
tdreyno/morlock.js
core/dom.js
documentScrollY
function documentScrollY(targetElement) { if (targetElement && (targetElement !== window)) { return targetElement.scrollTop; } if (detectedIE10_ && (window.pageYOffset != document.documentElement.scrollTop)) { return document.documentElement.scrollTop; } return window.pageYOffset || document.documen...
javascript
function documentScrollY(targetElement) { if (targetElement && (targetElement !== window)) { return targetElement.scrollTop; } if (detectedIE10_ && (window.pageYOffset != document.documentElement.scrollTop)) { return document.documentElement.scrollTop; } return window.pageYOffset || document.documen...
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Get the document scroll. @param {Element} targetElement - Optional target element. @return {number}
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a1d3f1f177887485b084aa38c91189fd9f9cfedf
https://github.com/tdreyno/morlock.js/blob/a1d3f1f177887485b084aa38c91189fd9f9cfedf/core/dom.js#L42-L52
train
tdreyno/morlock.js
core/dom.js
getRect
function getRect(elem) { if (elem && !elem.nodeType) { elem = elem[0]; } if (!elem || 1 !== elem.nodeType) { return false; } var bounds = elem.getBoundingClientRect(); return { height: bounds.bottom - bounds.top, width: bounds.right - bounds.left, top: bounds.top, left: bounds.lef...
javascript
function getRect(elem) { if (elem && !elem.nodeType) { elem = elem[0]; } if (!elem || 1 !== elem.nodeType) { return false; } var bounds = elem.getBoundingClientRect(); return { height: bounds.bottom - bounds.top, width: bounds.right - bounds.left, top: bounds.top, left: bounds.lef...
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Calculate the rectangle of the element with an optional buffer. @param {Element} elem The element. @param {number} buffer An extra padding.
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a1d3f1f177887485b084aa38c91189fd9f9cfedf
https://github.com/tdreyno/morlock.js/blob/a1d3f1f177887485b084aa38c91189fd9f9cfedf/core/dom.js#L59-L76
train
wercker/directory-to-object
index.js
dto
function dto(opts, cb) { opts = 'string' == typeof opts ? {path: opts} : opts const path = opts.path || process.cwd() cb = cb || function(){} assert.equal(typeof path, 'string') assert.equal(typeof cb, 'function') saveDirs(path, {}, function(err, res) { if (err) return cb(err) saveFiles(p...
javascript
function dto(opts, cb) { opts = 'string' == typeof opts ? {path: opts} : opts const path = opts.path || process.cwd() cb = cb || function(){} assert.equal(typeof path, 'string') assert.equal(typeof cb, 'function') saveDirs(path, {}, function(err, res) { if (err) return cb(err) saveFiles(p...
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directory-to-object @param {Object|String} opts @param {Function} cb
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ef4b2b3f3cf06243eb533d5dac5cf21d5cf32bc3
https://github.com/wercker/directory-to-object/blob/ef4b2b3f3cf06243eb533d5dac5cf21d5cf32bc3/index.js#L10-L25
train
wercker/directory-to-object
index.js
saveDirs
function saveDirs(path, obj, cb) { var currDir = '' var root = '' walk.walk(path, walkFn, function(err) { if (err) return cb(err) cb(null, obj) }) function walkFn(baseDir, filename, stat, next) { if (!root) root = baseDir baseDir = stripLeadingSlash(baseDir.split(root)[1]) if (!baseD...
javascript
function saveDirs(path, obj, cb) { var currDir = '' var root = '' walk.walk(path, walkFn, function(err) { if (err) return cb(err) cb(null, obj) }) function walkFn(baseDir, filename, stat, next) { if (!root) root = baseDir baseDir = stripLeadingSlash(baseDir.split(root)[1]) if (!baseD...
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Save directory structure. @param {String} path @param {Object} obj @param {Function} cb
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ef4b2b3f3cf06243eb533d5dac5cf21d5cf32bc3
https://github.com/wercker/directory-to-object/blob/ef4b2b3f3cf06243eb533d5dac5cf21d5cf32bc3/index.js#L31-L57
train
wercker/directory-to-object
index.js
saveFiles
function saveFiles(path, opts, obj, cb) { const noDot = opts.noDot var root = '' walk.walk(path, walkFn, function (err) { if (err) cb(err) cb(null, obj) }) function walkFn(baseDir, filename, stat, next) { if (!root) root = baseDir baseDir = stripLeadingSlash(baseDir.split(root)[1]) if ...
javascript
function saveFiles(path, opts, obj, cb) { const noDot = opts.noDot var root = '' walk.walk(path, walkFn, function (err) { if (err) cb(err) cb(null, obj) }) function walkFn(baseDir, filename, stat, next) { if (!root) root = baseDir baseDir = stripLeadingSlash(baseDir.split(root)[1]) if ...
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Save filenames in dir structure. @param {String} path @param {Object} opts @param {Object} obj @param {Function} cb
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ef4b2b3f3cf06243eb533d5dac5cf21d5cf32bc3
https://github.com/wercker/directory-to-object/blob/ef4b2b3f3cf06243eb533d5dac5cf21d5cf32bc3/index.js#L64-L84
train
wercker/directory-to-object
index.js
setObject
function setObject(path, obj, val) { path = path.split('/') path.forEach(function(subPath) { obj = obj[subPath] = obj[subPath] || val }) }
javascript
function setObject(path, obj, val) { path = path.split('/') path.forEach(function(subPath) { obj = obj[subPath] = obj[subPath] || val }) }
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Set a nested value on an object. @param {String} path @param {Object} obj @param {Any} value
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ef4b2b3f3cf06243eb533d5dac5cf21d5cf32bc3
https://github.com/wercker/directory-to-object/blob/ef4b2b3f3cf06243eb533d5dac5cf21d5cf32bc3/index.js#L97-L102
train
wercker/directory-to-object
index.js
pushArr
function pushArr(path, obj, val) { path = path.split('/') path.forEach(function(subPath) { if (Array.isArray(obj[subPath])) return obj[subPath].push(val) obj = obj[subPath] }) }
javascript
function pushArr(path, obj, val) { path = path.split('/') path.forEach(function(subPath) { if (Array.isArray(obj[subPath])) return obj[subPath].push(val) obj = obj[subPath] }) }
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Push a value to an array nested in an object. @param {String} path @param {Object} opts @param {Object} obj @param {Any} value
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ef4b2b3f3cf06243eb533d5dac5cf21d5cf32bc3
https://github.com/wercker/directory-to-object/blob/ef4b2b3f3cf06243eb533d5dac5cf21d5cf32bc3/index.js#L109-L115
train
tdreyno/morlock.js
controllers/scroll-position-controller.js
ScrollPositionController
function ScrollPositionController(targetScrollY) { if (!(this instanceof ScrollPositionController)) { return new ScrollPositionController(targetScrollY); } Emitter.mixin(this); var trackerStream = ScrollTrackerStream.create(targetScrollY); Stream.onValue(trackerStream, Util.partial(this.trigger, 'both')...
javascript
function ScrollPositionController(targetScrollY) { if (!(this instanceof ScrollPositionController)) { return new ScrollPositionController(targetScrollY); } Emitter.mixin(this); var trackerStream = ScrollTrackerStream.create(targetScrollY); Stream.onValue(trackerStream, Util.partial(this.trigger, 'both')...
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Provides a familiar OO-style API for tracking scroll position. @constructor @param {Element} targetScrollY The position to track. @return {Object} The API with a `on` function to attach scrollEnd callbacks and an `observeElement` function to detect when elements enter and exist the viewport.
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a1d3f1f177887485b084aa38c91189fd9f9cfedf
https://github.com/tdreyno/morlock.js/blob/a1d3f1f177887485b084aa38c91189fd9f9cfedf/controllers/scroll-position-controller.js#L14-L29
train
tdreyno/morlock.js
streams/scroll-tracker-stream.js
create
function create(targetScrollY) { var scrollPositionStream = ScrollStream.create(); var overTheLineStream = Stream.create(); var pastScrollY = false; var firstRun = true; Stream.onValue(scrollPositionStream, function onScrollTrackPosition_(currentScrollY) { if ((firstRun || pastScrollY) && (currentScrollY...
javascript
function create(targetScrollY) { var scrollPositionStream = ScrollStream.create(); var overTheLineStream = Stream.create(); var pastScrollY = false; var firstRun = true; Stream.onValue(scrollPositionStream, function onScrollTrackPosition_(currentScrollY) { if ((firstRun || pastScrollY) && (currentScrollY...
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Create a new Stream containing events which fire when a position has been scrolled past. @param {number} targetScrollY The position we are tracking. @return {Stream} The resulting stream.
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a1d3f1f177887485b084aa38c91189fd9f9cfedf
https://github.com/tdreyno/morlock.js/blob/a1d3f1f177887485b084aa38c91189fd9f9cfedf/streams/scroll-tracker-stream.js#L10-L29
train
cyrillef/forge.model.derivative-js
src/model/JobPayloadItem.js
function(type) { var _this = this; JobSvfOutputPayload.call(_this, type); JobThumbnailOutputPayload.call(_this, type); JobStlOutputPayload.call(_this, type); JobStepOutputPayload.call(_this, type); JobIgesOutputPayload.call(_this, type); JobObjOutputPayload.call(_this, type); }
javascript
function(type) { var _this = this; JobSvfOutputPayload.call(_this, type); JobThumbnailOutputPayload.call(_this, type); JobStlOutputPayload.call(_this, type); JobStepOutputPayload.call(_this, type); JobIgesOutputPayload.call(_this, type); JobObjOutputPayload.call(_this, type); }
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The JobPayloadItem model module. @module model/JobPayloadItem Constructs a new <code>JobPayloadItem</code>. Output description object, depends of the type @alias module:model/JobPayloadItem @class @implements module:model/JobSvfOutputPayload @implements module:model/JobThumbnailOutputPayload @implements module:model/...
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519966c12679820027e623b615868e7b7913cecc
https://github.com/cyrillef/forge.model.derivative-js/blob/519966c12679820027e623b615868e7b7913cecc/src/model/JobPayloadItem.js#L67-L76
train
tdreyno/morlock.js
controllers/resize-controller.js
ResizeController
function ResizeController(options) { if (!(this instanceof ResizeController)) { return new ResizeController(options); } Emitter.mixin(this); options = options || {}; var resizeStream = ResizeStream.create(options); Stream.onValue(resizeStream, Util.partial(this.trigger, 'resize')); var debounceMs ...
javascript
function ResizeController(options) { if (!(this instanceof ResizeController)) { return new ResizeController(options); } Emitter.mixin(this); options = options || {}; var resizeStream = ResizeStream.create(options); Stream.onValue(resizeStream, Util.partial(this.trigger, 'resize')); var debounceMs ...
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Provides a familiar OO-style API for tracking resize events. @constructor @param {Object=} options The options passed to the resize tracker. @return {Object} The API with a `on` function to attach callbacks to resize events and breakpoint changes.
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a1d3f1f177887485b084aa38c91189fd9f9cfedf
https://github.com/tdreyno/morlock.js/blob/a1d3f1f177887485b084aa38c91189fd9f9cfedf/controllers/resize-controller.js#L13-L37
train
jlengstorf/responsive-lazyload.js
docs/dist/responsive-lazyload.es.js
maybeTriggerImageLoad
function maybeTriggerImageLoad(image, event) { if (!image.getAttribute('data-loaded') && isElementVisible(image)) { image.dispatchEvent(event); return true; } return false; }
javascript
function maybeTriggerImageLoad(image, event) { if (!image.getAttribute('data-loaded') && isElementVisible(image)) { image.dispatchEvent(event); return true; } return false; }
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Check if an image is visible and trigger an event if so. @param {Element} image the image to check @param {Event} event an event to dispatch if the image is in the viewport @return {Boolean} true if the image is in the viewport; false if not
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d375eedd6bf48b1cfa54b301fd77f59198c2ab73
https://github.com/jlengstorf/responsive-lazyload.js/blob/d375eedd6bf48b1cfa54b301fd77f59198c2ab73/docs/dist/responsive-lazyload.es.js#L54-L62
train
jlengstorf/responsive-lazyload.js
docs/dist/responsive-lazyload.es.js
loadImage
function loadImage(event) { var image = event.target; // Swap in the srcset info and add an attribute to prevent duplicate loads. image.srcset = image.getAttribute('data-lazyload'); image.setAttribute('data-loaded', true); }
javascript
function loadImage(event) { var image = event.target; // Swap in the srcset info and add an attribute to prevent duplicate loads. image.srcset = image.getAttribute('data-lazyload'); image.setAttribute('data-loaded', true); }
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This almost seems too easy, but we simply swap in the correct srcset. @param {Event} event the triggered event @return {Void}
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d375eedd6bf48b1cfa54b301fd77f59198c2ab73
https://github.com/jlengstorf/responsive-lazyload.js/blob/d375eedd6bf48b1cfa54b301fd77f59198c2ab73/docs/dist/responsive-lazyload.es.js#L78-L84
train
jlengstorf/responsive-lazyload.js
docs/dist/responsive-lazyload.es.js
removeLoadingClass
function removeLoadingClass(image, loadingClass) { var element = image; var shouldReturn = false; /* * Since there may be additional elements wrapping the image (e.g. a link), * we run a loop to check the image’s ancestors until we either find the * element with the loading class or hit the `body` eleme...
javascript
function removeLoadingClass(image, loadingClass) { var element = image; var shouldReturn = false; /* * Since there may be additional elements wrapping the image (e.g. a link), * we run a loop to check the image’s ancestors until we either find the * element with the loading class or hit the `body` eleme...
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Remove the loading class from the lazyload wrapper. @param {Element} image the image being loaded @param {String} loadingClass the class to remove @return {Void}
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d375eedd6bf48b1cfa54b301fd77f59198c2ab73
https://github.com/jlengstorf/responsive-lazyload.js/blob/d375eedd6bf48b1cfa54b301fd77f59198c2ab73/docs/dist/responsive-lazyload.es.js#L92-L113
train
jlengstorf/responsive-lazyload.js
docs/dist/responsive-lazyload.es.js
initialize
function initialize(_ref) { var _ref$containerClass = _ref.containerClass, containerClass = _ref$containerClass === undefined ? 'js--lazyload' : _ref$containerClass, _ref$loadingClass = _ref.loadingClass, loadingClass = _ref$loadingClass === undefined ? 'js--lazyload--loading' : _ref$loadingClass, ...
javascript
function initialize(_ref) { var _ref$containerClass = _ref.containerClass, containerClass = _ref$containerClass === undefined ? 'js--lazyload' : _ref$containerClass, _ref$loadingClass = _ref.loadingClass, loadingClass = _ref$loadingClass === undefined ? 'js--lazyload--loading' : _ref$loadingClass, ...
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Initializes the lazyloader and adds the relevant classes and handlers. @param {String} options.containerClass the lazyloaded image wrapper @param {String} options.loadingClass the class that signifies loading @param {Function} options.callback a function to fire on image load @return {Function} ...
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d375eedd6bf48b1cfa54b301fd77f59198c2ab73
https://github.com/jlengstorf/responsive-lazyload.js/blob/d375eedd6bf48b1cfa54b301fd77f59198c2ab73/docs/dist/responsive-lazyload.es.js#L128-L185
train
jlengstorf/responsive-lazyload.js
docs/dist/responsive-lazyload.es.js
lazyLoadImages
function lazyLoadImages() { var config = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; // If we have `srcset` support, initialize the lazyloader. /* istanbul ignore else: unreasonable to test browser support just for a no-op */ if ('srcset' in document.createElement('img')) { retu...
javascript
function lazyLoadImages() { var config = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; // If we have `srcset` support, initialize the lazyloader. /* istanbul ignore else: unreasonable to test browser support just for a no-op */ if ('srcset' in document.createElement('img')) { retu...
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The public function to initialize lazyloading @param {Object} config configuration options (see `initialize()`) @return {Function} a function to manually check for images to lazy load
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d375eedd6bf48b1cfa54b301fd77f59198c2ab73
https://github.com/jlengstorf/responsive-lazyload.js/blob/d375eedd6bf48b1cfa54b301fd77f59198c2ab73/docs/dist/responsive-lazyload.es.js#L192-L206
train
djett41/node-feedjett
lib/feedjett.js
FeedJett
function FeedJett (options) { if (!(this instanceof FeedJett)) { return new FeedJett(options); } TransformStream.call(this); this._readableState.objectMode = true; this._readableState.highWaterMark = 16; // max. # of output nodes buffered this.init(); this.parseOptions(options); sax.MAX_BUFFER_LE...
javascript
function FeedJett (options) { if (!(this instanceof FeedJett)) { return new FeedJett(options); } TransformStream.call(this); this._readableState.objectMode = true; this._readableState.highWaterMark = 16; // max. # of output nodes buffered this.init(); this.parseOptions(options); sax.MAX_BUFFER_LE...
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FeedJett constructor. Most apps will only use one instance. Exposes a duplex (transform) stream to parse a feed.
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b205aca7a4f72ee04e6ebbe0591fc8eb9078e073
https://github.com/djett41/node-feedjett/blob/b205aca7a4f72ee04e6ebbe0591fc8eb9078e073/lib/feedjett.js#L54-L76
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/console.js
Console
function Console(game, messageHistoryCount, elClassName) { this.el = document.createElement('div'); this.el.className = elClassName || 'console'; this.messageHistoryCount = messageHistoryCount || this.messageHistoryCount; this.game = game; }
javascript
function Console(game, messageHistoryCount, elClassName) { this.el = document.createElement('div'); this.el.className = elClassName || 'console'; this.messageHistoryCount = messageHistoryCount || this.messageHistoryCount; this.game = game; }
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/console.js#L14-L19
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/console.js
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javascript
function(message){ if(this.el.children.length > this.messageHistoryCount - 1){ var childEl = this.el.childNodes[0]; childEl.remove(); } var messageEl = document.createElement('div'); messageEl.innerHTML = message; this.el.appen...
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Adds a message to the console. @method log @param {String} - Message to be added.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/console.js#L51-L61
train
commenthol/debug-level
src/node.js
Log
function Log (name, opts) { if (!(this instanceof Log)) return new Log(name, opts) Object.assign(options, inspectOpts(process.env), inspectNamespaces(process.env) ) LogBase.call(this, name, Object.assign({}, options, opts)) const colorFn = (n) => chalk.hex(n) this.color = selectColor(name, colorFn) ...
javascript
function Log (name, opts) { if (!(this instanceof Log)) return new Log(name, opts) Object.assign(options, inspectOpts(process.env), inspectNamespaces(process.env) ) LogBase.call(this, name, Object.assign({}, options, opts)) const colorFn = (n) => chalk.hex(n) this.color = selectColor(name, colorFn) ...
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creates a new logger @constructor @param {String} name - namespace of Logger
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e310fe5452984d898adfb8f924ac6f9021b05457
https://github.com/commenthol/debug-level/blob/e310fe5452984d898adfb8f924ac6f9021b05457/src/node.js#L31-L44
train
Lanfei/websocket-lib
lib/client.js
ClientSession
function ClientSession(request, socket, head, client) { Session.call(this, request, socket, head); /** * The client instance of this session. * @type {Client} */ this.client = client; this.state = Session.STATE_OPEN; this._init(); }
javascript
function ClientSession(request, socket, head, client) { Session.call(this, request, socket, head); /** * The client instance of this session. * @type {Client} */ this.client = client; this.state = Session.STATE_OPEN; this._init(); }
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WebSocket Client Session @constructor @extends Session @param {IncomingMessage} request see {@link Session#request} @param {Socket} socket see {@link Session#socket} @param {Buffer} [head] Data that received with headers. @param {Client} [client] see {@link ClientSession#cli...
[ "WebSocket", "Client", "Session" ]
d39f704490fb91b1e2897712b280c0e5ac79e123
https://github.com/Lanfei/websocket-lib/blob/d39f704490fb91b1e2897712b280c0e5ac79e123/lib/client.js#L131-L143
train
CodersBrothers/coolors
coolors.js
coolors
function coolors(msg, config){ if(supportsColor) { switch (typeof config) { case 'string': if(plugins[config]){ msg = plugins[config](msg); } break; case 'object': var decorators = Object....
javascript
function coolors(msg, config){ if(supportsColor) { switch (typeof config) { case 'string': if(plugins[config]){ msg = plugins[config](msg); } break; case 'object': var decorators = Object....
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CREATE A COOL LOG @param {String} msg @param {String|Object} config
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3d0d34ba285d156b14a25def5615d8c5c77d2032
https://github.com/CodersBrothers/coolors/blob/3d0d34ba285d156b14a25def5615d8c5c77d2032/coolors.js#L58-L82
train
nodeca/plurals-cldr
index.js
add
function add(locales, rule) { var i; rule.c = rule.c ? rule.c.map(unpack) : [ 'other' ]; rule.o = rule.o ? rule.o.map(unpack) : [ 'other' ]; for (i = 0; i < locales.length; i++) { s[locales[i]] = rule; } }
javascript
function add(locales, rule) { var i; rule.c = rule.c ? rule.c.map(unpack) : [ 'other' ]; rule.o = rule.o ? rule.o.map(unpack) : [ 'other' ]; for (i = 0; i < locales.length; i++) { s[locales[i]] = rule; } }
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adds given `rule` pluralizer for given `locales` into `storage`
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d93a4f130d0610605ff76761ef8e6abd4271639d
https://github.com/nodeca/plurals-cldr/blob/d93a4f130d0610605ff76761ef8e6abd4271639d/index.js#L108-L117
train
jonkemp/css-rules
index.js
extract
function extract(selectorText) { var attr = 0, sels = [], sel = '', i, c, l = selectorText.length; for (i = 0; i < l; i++) { c = selectorText.charAt(i); if (attr) { if (c === '[' || c === '(') { attr--; } ...
javascript
function extract(selectorText) { var attr = 0, sels = [], sel = '', i, c, l = selectorText.length; for (i = 0; i < l; i++) { c = selectorText.charAt(i); if (attr) { if (c === '[' || c === '(') { attr--; } ...
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Returns an array of the selectors. @license Sizzle CSS Selector Engine - MIT @param {String} selectorText from cssom @api public
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7d13cf85f06d80d192189a797ed96df298f9b01d
https://github.com/jonkemp/css-rules/blob/7d13cf85f06d80d192189a797ed96df298f9b01d/index.js#L13-L47
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/multi-object-manager.js
MultiObjectManager
function MultiObjectManager(game, ObjectConstructor, width, height) { this.game = game; this.ObjectConstructor = ObjectConstructor; this.objects = []; this.map = new RL.Array2d(); this.setSize(width, height); var map = this.map; this.map.each(function(val, x, y){...
javascript
function MultiObjectManager(game, ObjectConstructor, width, height) { this.game = game; this.ObjectConstructor = ObjectConstructor; this.objects = []; this.map = new RL.Array2d(); this.setSize(width, height); var map = this.map; this.map.each(function(val, x, y){...
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Manages a list of object and their tile positions. Multiple objects can be at a given tile map coord. Handles adding, removing, moving objects within the game. @class MultiObjectManager @constructor @param {Game} game - Game instance this `MultiObjectManager` is attached to. @param {Object} ObjectConstructor - Object c...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/multi-object-manager.js#L15-L26
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/multi-object-manager.js
function(x, y, filter) { if(filter){ var result = this.map.get(x, y); if(result){ return result.filter(filter); } } return this.map.get(x, y); }
javascript
function(x, y, filter) { if(filter){ var result = this.map.get(x, y); if(result){ return result.filter(filter); } } return this.map.get(x, y); }
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Retrieves all objects at given map tile coord. @method get @param {Number} x - The tile map x coord. @param {Number} y - The tile map y coord. @param {Function} [filter] - A function to filter the array of objects returned `function(object){ return true }`. @return {Array}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/multi-object-manager.js#L60-L68
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/multi-object-manager.js
function(x, y, filter){ var arr = this.map.get(x, y); if(arr){ if(filter){ for(var i = arr.length - 1; i >= 0; i--){ var item = arr[i]; if(filter(item)){ return item; ...
javascript
function(x, y, filter){ var arr = this.map.get(x, y); if(arr){ if(filter){ for(var i = arr.length - 1; i >= 0; i--){ var item = arr[i]; if(filter(item)){ return item; ...
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Retrieves the last object in array at given map tile coord. @method getLast @param {Number} x - The tile map x coord. @param {Number} y - The tile map y coord. @param {Function} [filter] - A function to filter the object returned at this map tile coord `function(object){ return true }`. The last object in the array th...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/multi-object-manager.js#L103-L117
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/multi-object-manager.js
function(x, y, obj) { if(typeof obj === 'string'){ obj = this.makeNewObjectFromType(obj); } obj.game = this.game; obj.x = x; obj.y = y; this.objects.push(obj); var arr = this.map.get(x, y); arr.push(obj); ...
javascript
function(x, y, obj) { if(typeof obj === 'string'){ obj = this.makeNewObjectFromType(obj); } obj.game = this.game; obj.x = x; obj.y = y; this.objects.push(obj); var arr = this.map.get(x, y); arr.push(obj); ...
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Adds an object to the manager at given map tile coord. Multiple objects can be added to the same coord. @method add @param {Number} x - Map tile coord x. @param {Number} y - Map tile coord y. @param {Object|String} obj - The Object being set at given coords. If `obj` is a string a new Object will be created using `this...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/multi-object-manager.js#L127-L141
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/multi-object-manager.js
function(obj) { var arr = this.map.get(obj.x, obj.y); var index = arr.indexOf(obj); arr.splice(index, 1); index = this.objects.indexOf(obj); this.objects.splice(index, 1); if(obj.onRemove){ obj.onRemove(); } }
javascript
function(obj) { var arr = this.map.get(obj.x, obj.y); var index = arr.indexOf(obj); arr.splice(index, 1); index = this.objects.indexOf(obj); this.objects.splice(index, 1); if(obj.onRemove){ obj.onRemove(); } }
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Removes an entity from the manager. @method remove @param {Obj} obj - The objity to be removed.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/multi-object-manager.js#L148-L157
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/multi-object-manager.js
function(x, y, filter){ var arr = this.get(x, y, filter); for(var i = arr.length - 1; i >= 0; i--){ this.remove(arr[i]); } }
javascript
function(x, y, filter){ var arr = this.get(x, y, filter); for(var i = arr.length - 1; i >= 0; i--){ this.remove(arr[i]); } }
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Remove all objects from given location. @method removeAt @param {Number} x - Tile map x coord. @param {Number} y - Tile map y coord. @param {Function} [filter] - A function to filter the objects removed `function(object){ return true }`.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/multi-object-manager.js#L166-L171
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/multi-object-manager.js
function(x, y, object) { this.remove(object); object.x = x; object.y = y; this.add(x, y, object); }
javascript
function(x, y, object) { this.remove(object); object.x = x; object.y = y; this.add(x, y, object); }
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Changes the position of an entity already added to this entityManager. @method move @param {Number} x - The new map tile coordinate position of the entity on the x axis. @param {Number} y - The new map tile coordinate position of the entity on the y axis. @param {Obj} object - The objectity to be removed.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/multi-object-manager.js#L180-L185
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/multi-object-manager.js
function() { this.objects = []; this.map.reset(); var map = this.map; this.map.each(function(val, x, y){ map.set(x, y, []); }); }
javascript
function() { this.objects = []; this.map.reset(); var map = this.map; this.map.each(function(val, x, y){ map.set(x, y, []); }); }
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Resets this entityManager. @method reset
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/multi-object-manager.js#L191-L198
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/multi-object-manager.js
function(width, height){ this.map.setSize(width, height); var map = this.map; this.map.each(function(val, x, y){ if(val === void 0){ map.set(x, y, []); } }); }
javascript
function(width, height){ this.map.setSize(width, height); var map = this.map; this.map.each(function(val, x, y){ if(val === void 0){ map.set(x, y, []); } }); }
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Sets the size of the map to manage objects within. @method setSize @param {Number} width - Width of current map in tiles. @param {Number} height - Height of current map in tiles.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/multi-object-manager.js#L206-L214
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/multi-object-manager.js
function(x, y, settings){ settings = settings || {}; if(settings.filter){ var filter = settings.filter; settings.filter = function(objects){ return objects.filter(filter); }; } var results = this.map.getA...
javascript
function(x, y, settings){ settings = settings || {}; if(settings.filter){ var filter = settings.filter; settings.filter = function(objects){ return objects.filter(filter); }; } var results = this.map.getA...
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Same as `this.map.getAdjacent`, but merges all results into on flat array. @method getAdjacent @param {Number} x - Map tile x coord. @param {Number} y - Map tile y coord; @param {Object} [settings] @return {Array}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/multi-object-manager.js#L224-L236
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/player.js
Player
function Player(game) { this.game = game; this.fov = new RL.FovROT(game); // modify fov to set tiles as explored this.fov.setMapTileVisible = function(x, y, range, visibility){ RL.FovROT.prototype.setMapTileVisible.call(this, x, y, range, visibility); if(visibili...
javascript
function Player(game) { this.game = game; this.fov = new RL.FovROT(game); // modify fov to set tiles as explored this.fov.setMapTileVisible = function(x, y, range, visibility){ RL.FovROT.prototype.setMapTileVisible.call(this, x, y, range, visibility); if(visibili...
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Represents the player. Very similar to Entity Handles functionality triggered by keyboard and mouse Input @class Player @constructor @uses TileDraw @param {Game} game - game instance this obj is attached to
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/player.js#L13-L31
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/player.js
function(){ var x = this.x, y = this.y, fieldRange = this.fovFieldRange, direction = this.fovDirection, maxViewDistance = this.fovMaxViewDistance; this.fov.update(x, y, fieldRange, direction, maxViewDistance, this); }
javascript
function(){ var x = this.x, y = this.y, fieldRange = this.fovFieldRange, direction = this.fovDirection, maxViewDistance = this.fovMaxViewDistance; this.fov.update(x, y, fieldRange, direction, maxViewDistance, this); }
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Updates this.fov @method updateFov
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/player.js#L144-L151
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/player.js
function(action) { // if the action is a direction if(RL.Util.DIRECTIONS_4.indexOf(action) !== -1){ var offsetCoord = RL.Util.getOffsetCoordsFromDirection(action), moveToX = this.x + offsetCoord.x, moveToY = this.y + offsetCoord.y; ...
javascript
function(action) { // if the action is a direction if(RL.Util.DIRECTIONS_4.indexOf(action) !== -1){ var offsetCoord = RL.Util.getOffsetCoordsFromDirection(action), moveToX = this.x + offsetCoord.x, moveToY = this.y + offsetCoord.y; ...
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Called when user key is pressed with action of key pressed as an arg. @method update @param {String} action - action bound to key pressed by user @return {Bool} true if action was taken.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/player.js#L181-L196
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/player.js
function(x, y){ if(this.canMoveTo(x, y)){ this.moveTo(x, y); return true; } else { // entity occupying target tile (if any) var targetTileEnt = this.game.entityManager.get(x, y); // if already occupied ...
javascript
function(x, y){ if(this.canMoveTo(x, y)){ this.moveTo(x, y); return true; } else { // entity occupying target tile (if any) var targetTileEnt = this.game.entityManager.get(x, y); // if already occupied ...
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Move action. @method move @param {Number} x - Map tile cood to move to. @param {Number} y - Map tile cood to move to. @return {Bool} true if action was taken.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/player.js#L205-L223
train
jonjomckay/jjgraph
javascript/examples/grapheditor/www/js/EditorUi.js
function(cells, asText) { graph.getModel().beginUpdate(); try { // Applies only basic text styles if (asText) { var edge = graph.getModel().isEdge(cell); var current = (edge) ? graph.currentEdgeStyle : graph.currentVertexStyle; var textStyles = ['fontSize', 'fontFamily', 'fontColor']; ...
javascript
function(cells, asText) { graph.getModel().beginUpdate(); try { // Applies only basic text styles if (asText) { var edge = graph.getModel().isEdge(cell); var current = (edge) ? graph.currentEdgeStyle : graph.currentVertexStyle; var textStyles = ['fontSize', 'fontFamily', 'fontColor']; ...
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Implements a global current style for edges and vertices that is applied to new cells
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f041596ea8cb33e7a47e8c029008f13b31a92469
https://github.com/jonjomckay/jjgraph/blob/f041596ea8cb33e7a47e8c029008f13b31a92469/javascript/examples/grapheditor/www/js/EditorUi.js#L500-L594
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/fov-rot.js
function(direction){ var coord = RL.Util.getOffsetCoordsFromDirection(direction); return [coord.x, coord.y]; }
javascript
function(direction){ var coord = RL.Util.getOffsetCoordsFromDirection(direction); return [coord.x, coord.y]; }
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Converts a string direction to an rot direction @method directionStringToArray @param {String} direction - Direction of fov (used as default) (not used for fieldRange 360) valid directions: ['up', 'down', 'left', 'right', 'up_left', 'up_right', 'down_left', 'down_right']. @return {Array} [x, y]
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/fov-rot.js#L89-L92
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/fov-rot.js
function(x, y, fieldRange, direction, maxViewDistance, entity){ if(fieldRange === void 0){ fieldRange = this.fieldRange; } if(direction === void 0){ direction = this.direction; } if(fieldRange !== 360 && typeof direction === ...
javascript
function(x, y, fieldRange, direction, maxViewDistance, entity){ if(fieldRange === void 0){ fieldRange = this.fieldRange; } if(direction === void 0){ direction = this.direction; } if(fieldRange !== 360 && typeof direction === ...
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Calculates the fovROT data relative to given coords. @method update @param {Number} x - The map coordinate position to calculate FovROT from on the x axis. @param {Number} y - The map coordinate position to calculate FovROT from on the y axis. @param {Number} [fieldRange = this.fieldRange || 360] - Field Range of view ...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/fov-rot.js#L104-L143
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/fov-rot.js
function(x, y, range, visibility){ this.fovMap.set(x, y, visibility); if(visibility){ var tile = this.game.map.get(x, y); if(tile){ var key = x + ',' + y; // check for duplicates if(this.visibleTileKeys.i...
javascript
function(x, y, range, visibility){ this.fovMap.set(x, y, visibility); if(visibility){ var tile = this.game.map.get(x, y); if(tile){ var key = x + ',' + y; // check for duplicates if(this.visibleTileKeys.i...
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Sets the visibility of a checked map tile @method setMapTileVisible @param {Number} x - The map coord position to set. @param {Number} y - The map coord position to set. @param {Number} range - The distance from this fov origin. @param {Number} visibility - The visibility of this tile coord.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/fov-rot.js#L177-L195
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/manual-src/task.js
function(files, metalsmith, done){ var yuiDocsData = require('../docs/data.json'); var makeUrl = function(docClass, method){ var out = '/docs/classes/' + docClass + '.html'; if(method){ out += '#method_' + method; } ...
javascript
function(files, metalsmith, done){ var yuiDocsData = require('../docs/data.json'); var makeUrl = function(docClass, method){ var out = '/docs/classes/' + docClass + '.html'; if(method){ out += '#method_' + method; } ...
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sets yui docs data to pages with "docs_class" set
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/manual-src/task.js#L64-L107
train
jacoborus/deep-json
index.js
function (file) { var folder = path.dirname(file) + '/' + path.basename( file, '.json' ); return fs.existsSync(folder) && isDir(folder) ? folder : false; }
javascript
function (file) { var folder = path.dirname(file) + '/' + path.basename( file, '.json' ); return fs.existsSync(folder) && isDir(folder) ? folder : false; }
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return path of folder with same name as .json file if exists
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d41f35cc67b21b87c39da42d264bbdcf891ec93c
https://github.com/jacoborus/deep-json/blob/d41f35cc67b21b87c39da42d264bbdcf891ec93c/index.js#L13-L16
train
jacoborus/deep-json
index.js
function (parent) { var elems = fs.readdirSync( parent ), d = { files : [], folders : [] }; // get files and folders paths elems.forEach( function (elem) { var el = parent + '/' + elem; if (!isDir( el )) { d.files.push( el ); } else if (!fs.existsSync( el + '.json')) { // add folder only if ha...
javascript
function (parent) { var elems = fs.readdirSync( parent ), d = { files : [], folders : [] }; // get files and folders paths elems.forEach( function (elem) { var el = parent + '/' + elem; if (!isDir( el )) { d.files.push( el ); } else if (!fs.existsSync( el + '.json')) { // add folder only if ha...
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get the paths of files and folders inside a folder
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d41f35cc67b21b87c39da42d264bbdcf891ec93c
https://github.com/jacoborus/deep-json/blob/d41f35cc67b21b87c39da42d264bbdcf891ec93c/index.js#L19-L38
train
jacoborus/deep-json
index.js
function (file) { var config = require( file ), namesake = getNamesake( file ); return namesake ? extend( config, getData.folder( namesake )) : config; }
javascript
function (file) { var config = require( file ), namesake = getNamesake( file ); return namesake ? extend( config, getData.folder( namesake )) : config; }
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get file data and extend it with folder data of folder with same name
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d41f35cc67b21b87c39da42d264bbdcf891ec93c
https://github.com/jacoborus/deep-json/blob/d41f35cc67b21b87c39da42d264bbdcf891ec93c/index.js#L44-L49
train
jacoborus/deep-json
index.js
function (folder) { var elems = getFolderElements( folder ), result = {}; // files elems.files.forEach( function (route) { // get object name var fileName = path.basename( route, '.json' ); // assign object data from file result[ fileName ] = getData.file( route ); }); // no namesake folders ...
javascript
function (folder) { var elems = getFolderElements( folder ), result = {}; // files elems.files.forEach( function (route) { // get object name var fileName = path.basename( route, '.json' ); // assign object data from file result[ fileName ] = getData.file( route ); }); // no namesake folders ...
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get data from folders and files inside a folder
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d41f35cc67b21b87c39da42d264bbdcf891ec93c
https://github.com/jacoborus/deep-json/blob/d41f35cc67b21b87c39da42d264bbdcf891ec93c/index.js#L52-L73
train
commenthol/debug-level
src/browser.js
Log
function Log (name, opts) { if (!(this instanceof Log)) return new Log(name, opts) const _storage = storage() Object.assign(options, inspectOpts(_storage), inspectNamespaces(_storage) ) options.colors = options.colors === false ? false : supportsColors() LogBase.call(this, name, Object.assign({}, o...
javascript
function Log (name, opts) { if (!(this instanceof Log)) return new Log(name, opts) const _storage = storage() Object.assign(options, inspectOpts(_storage), inspectNamespaces(_storage) ) options.colors = options.colors === false ? false : supportsColors() LogBase.call(this, name, Object.assign({}, o...
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creates a new logger for the browser @constructor @param {String} name - namespace of Logger
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e310fe5452984d898adfb8f924ac6f9021b05457
https://github.com/commenthol/debug-level/blob/e310fe5452984d898adfb8f924ac6f9021b05457/src/browser.js#L82-L96
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/object-manager.js
ObjectManager
function ObjectManager(game, ObjectConstructor, width, height) { this.game = game; this.ObjectConstructor = ObjectConstructor; this.objects = []; this.map = new RL.Array2d(width, height); }
javascript
function ObjectManager(game, ObjectConstructor, width, height) { this.game = game; this.ObjectConstructor = ObjectConstructor; this.objects = []; this.map = new RL.Array2d(width, height); }
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Manages a list of all objects and their tile positions. Handles adding, removing, moving objects within the game. @class ObjectManager @constructor @param {Game} game - Game instance this `ObjectManager` is attached to. @param {Object} ObjectConstructor - Object constructor used to create new objects with `this.add()`....
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/object-manager.js#L14-L19
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/object-manager.js
function(x, y, obj) { if(typeof obj === 'string'){ obj = this.makeNewObjectFromType(obj); } var existing = this.get(x, y); if(existing){ this.remove(existing); } obj.game = this.game; obj.x = x; ...
javascript
function(x, y, obj) { if(typeof obj === 'string'){ obj = this.makeNewObjectFromType(obj); } var existing = this.get(x, y); if(existing){ this.remove(existing); } obj.game = this.game; obj.x = x; ...
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Adds an object to the manager at given map tile coord. If an object is already at this map tile coord it is removed from the manager completely. @method add @param {Number} x - The tile map coord x. @param {Number} y - The tile map coord y. @param {Object|String} obj - The Object being set at given coords. If obj is a ...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/object-manager.js#L65-L82
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/object-manager.js
function(object) { this.map.remove(object.x, object.y); var index = this.objects.indexOf(object); this.objects.splice(index, 1); if(object.onRemove){ object.onRemove(); } }
javascript
function(object) { this.map.remove(object.x, object.y); var index = this.objects.indexOf(object); this.objects.splice(index, 1); if(object.onRemove){ object.onRemove(); } }
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Removes an object from the manager. @method remove @param {Object} object - The objectity to be removed.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/object-manager.js#L89-L96
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/object-manager.js
function(x, y, object) { var existing = this.get(object.x, object.y); if(existing !== object){ throw new Error({error: 'Attempting to move object not in correct position in Object manager', x: x, y: y, object: object}); } if(this.objects.indexOf(object) =...
javascript
function(x, y, object) { var existing = this.get(object.x, object.y); if(existing !== object){ throw new Error({error: 'Attempting to move object not in correct position in Object manager', x: x, y: y, object: object}); } if(this.objects.indexOf(object) =...
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Changes the position of an object already added to this objectManager. @method move @param {Number} x - The destination tile map coord x. @param {Number} y - The destination tile map coord y. @param {Obj} object - The objectity to be removed.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/object-manager.js#L105-L118
train
nodeca/plurals-cldr
support/generate.js
toSingleRule
function toSingleRule(str) { return str // replace modulus with shortcuts .replace(/([nivwft]) % (\d+)/g, '$1$2') // replace ranges .replace(/([nivwft]\d*) (=|\!=) (\d+[.,][.,\d]+)/g, function (match, v, cond, range) { // range = 5,8,9 (simple set) if (range.indexOf('..') < 0 && range.ind...
javascript
function toSingleRule(str) { return str // replace modulus with shortcuts .replace(/([nivwft]) % (\d+)/g, '$1$2') // replace ranges .replace(/([nivwft]\d*) (=|\!=) (\d+[.,][.,\d]+)/g, function (match, v, cond, range) { // range = 5,8,9 (simple set) if (range.indexOf('..') < 0 && range.ind...
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Create equation for single form rule
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d93a4f130d0610605ff76761ef8e6abd4271639d
https://github.com/nodeca/plurals-cldr/blob/d93a4f130d0610605ff76761ef8e6abd4271639d/support/generate.js#L92-L133
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets-finder.js
function(game, settings){ this.game = game; settings = settings || {}; this.x = settings.x || this.x; this.y = settings.y || this.y; this.limitToFov = setting...
javascript
function(game, settings){ this.game = game; settings = settings || {}; this.x = settings.x || this.x; this.y = settings.y || this.y; this.limitToFov = setting...
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Gets a list of valid targets filtered by provided criteria. @class ValidTargetsFinder @constructor @param {Game} game @param {Object} settings @param {Number} settings.x - The x map tile coord to use as the origin of the attack. @param {Number} settings.y ...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets-finder.js#L21-L36
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets-finder.js
function(){ var tiles = this.getValidTargetTiles(); var result = []; for (var i = 0; i < tiles.length; i++) { var tile = tiles[i]; var targets = this.getValidTargetsAtPosition(tile.x, tile.y); result = result.concat(targets); ...
javascript
function(){ var tiles = this.getValidTargetTiles(); var result = []; for (var i = 0; i < tiles.length; i++) { var tile = tiles[i]; var targets = this.getValidTargetsAtPosition(tile.x, tile.y); result = result.concat(targets); ...
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Gets all valid targets. @method getValidTargets @return {Array}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets-finder.js#L125-L137
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets-finder.js
function(){ var tiles = []; if(this.limitToFov){ var fovTiles = this.limitToFov.visibleTiles; for (var i = 0; i < fovTiles.length; i++) { var fovTile = fovTiles[i]; // if no max range, if there is a max range check it ...
javascript
function(){ var tiles = []; if(this.limitToFov){ var fovTiles = this.limitToFov.visibleTiles; for (var i = 0; i < fovTiles.length; i++) { var fovTile = fovTiles[i]; // if no max range, if there is a max range check it ...
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Get tile coords a valid target may be on. Only checking range and fov, not objects on the tile. @method getValidTargetTiles @return {Array} of Tile objects
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets-finder.js#L144-L184
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets-finder.js
function(x, y){ var objects = this.game.getObjectsAtPostion(x, y); var range = RL.Util.getDistance(this.x, this.y, x, y); var _this = this; var filtered = objects.filter(function(target){ return _this.checkValidTarget(target); }); ...
javascript
function(x, y){ var objects = this.game.getObjectsAtPostion(x, y); var range = RL.Util.getDistance(this.x, this.y, x, y); var _this = this; var filtered = objects.filter(function(target){ return _this.checkValidTarget(target); }); ...
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Get valid target objects on a tile coord. @method getValidTargetsAtPosition @param {Number} x - Map tile coord to get valid target objects from. @param {Number} y - Map tile coord to get valid target objects from. @return {Array} mixed objects
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets-finder.js#L193-L204
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets-finder.js
function(target, x, y, range){ x = x || target.x; y = y || target.y; range = range || RL.Util.getDistance(this.x, this.y, x, y); return { x: x, y: y, range: range, value: target }; }
javascript
function(target, x, y, range){ x = x || target.x; y = y || target.y; range = range || RL.Util.getDistance(this.x, this.y, x, y); return { x: x, y: y, range: range, value: target }; }
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Wraps a target object in a container object with x, y, range @method prepareTargetObject @param {Object} target @param {Number} [x=target.x] @param {Number} [y=target.y] @param {Number} [range] range from `this.x`, `this.y` to x,y @return {Object} result result object ` return { x: x, // target x tile coord y: y, // ta...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets-finder.js#L227-L237
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets-finder.js
function(target){ // skip valid type check if value evaluating to false or empty array. if(!this.validTypes || !this.validTypes.length){ return true; } for(var i = this.validTypes.length - 1; i >= 0; i--){ var type = this.validTypes[i]; ...
javascript
function(target){ // skip valid type check if value evaluating to false or empty array. if(!this.validTypes || !this.validTypes.length){ return true; } for(var i = this.validTypes.length - 1; i >= 0; i--){ var type = this.validTypes[i]; ...
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Checks if a target object is an instance of a type in `this.validTypes`. @method checkValidType @param {Object} target - The target to be checked. @return {Bool} `true` if valid.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets-finder.js#L245-L260
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets-finder.js
function(target){ if(this.exclude){ if(target === this.exclude){ return false; } // if exclude is array and target is in it if(Object.isArray(this.exclude) && this.exclude.indexOf(target) !== -1){ return ...
javascript
function(target){ if(this.exclude){ if(target === this.exclude){ return false; } // if exclude is array and target is in it if(Object.isArray(this.exclude) && this.exclude.indexOf(target) !== -1){ return ...
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Checks if an object is a valid target for this action. @method checkValidTarget @param {Object} target - The target to be checked. @return {Bool} `true` if valid.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets-finder.js#L268-L286
train
wilmoore/uuid-regexp.js
index.js
re
function re (opts) { opts = opts || {} return new RegExp( format('\\b(?:%s)\\b', regexp.versioned.source + (opts.nil ? '|' + regexp.nil.source : '')), 'i' + (opts.flags || '') ) }
javascript
function re (opts) { opts = opts || {} return new RegExp( format('\\b(?:%s)\\b', regexp.versioned.source + (opts.nil ? '|' + regexp.nil.source : '')), 'i' + (opts.flags || '') ) }
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RegExp for finding an RFC4122 compliant UUID in a string. @param {Object} opts Options object. @param {String} [opts.flags] Additional RegExp flags ('i' is always set). @param {Boolean} [opts.nil] Whether to include the nil/empty UUID pattern. @return {RegExp} RegExp for finding an RFC4122 compliant UUID in a strin...
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674d65e5e371d7c126a58a09281e8e21ee503e9a
https://github.com/wilmoore/uuid-regexp.js/blob/674d65e5e371d7c126a58a09281e8e21ee503e9a/index.js#L32-L39
train
75lb/object-get
lib/object-get.js
objectGet
function objectGet (object, expression) { if (!(object && expression)) throw new Error('both object and expression args are required') return expression.trim().split('.').reduce(function (prev, curr) { var arr = curr.match(/(.*?)\[(.*?)\]/) if (arr) { return prev && prev[arr[1]][arr[2]] } else { ...
javascript
function objectGet (object, expression) { if (!(object && expression)) throw new Error('both object and expression args are required') return expression.trim().split('.').reduce(function (prev, curr) { var arr = curr.match(/(.*?)\[(.*?)\]/) if (arr) { return prev && prev[arr[1]][arr[2]] } else { ...
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Returns the value at the given property. @param {object} - the input object @param {string} - the property accessor expression. @returns {*} @alias module:object-get @example > objectGet({ animal: 'cow' }, 'animal') 'cow' > objectGet({ animal: { mood: 'lazy' } }, 'animal') { mood: 'lazy' } > objectGet({ animal: { mo...
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67fe4b92af9a3f3311e90c9a89d35f24a956e5df
https://github.com/75lb/object-get/blob/67fe4b92af9a3f3311e90c9a89d35f24a956e5df/lib/object-get.js#L44-L54
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/input.js
Input
function Input(onKeyAction, bindings) { this.bindings = {}; if (onKeyAction !== void 0) { this.onKeyAction = onKeyAction; } if (bindings !== void 0) { this.addBindings(bindings); } this.startListening(); }
javascript
function Input(onKeyAction, bindings) { this.bindings = {}; if (onKeyAction !== void 0) { this.onKeyAction = onKeyAction; } if (bindings !== void 0) { this.addBindings(bindings); } this.startListening(); }
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Helper for binding user key input to actions. @class Input @constructor @param {Function} onKeyAction - Function called when a key bound to an action is pressed (function(action){}). @param {Object} bindings - An object of key val pairs mapping an action to an array of keys that trigger it. Input.Keys is used to conver...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/input.js#L22-L31
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/input.js
function(bindings) { for (var action in bindings) { var keys = bindings[action]; for (var i = 0; i < keys.length; i++) { var key = keys[i]; this.bindAction(action, key); } } }
javascript
function(bindings) { for (var action in bindings) { var keys = bindings[action]; for (var i = 0; i < keys.length; i++) { var key = keys[i]; this.bindAction(action, key); } } }
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Loads multiple action key bindings @method addBindings @param {Object} bindings - An object of key val pairs mapping an action to an array of keys that trigger it. Input.Keys is used to convert input key string names to key codes. @param bindings.action1 {Array} Input keys mapped to action1. ['A', 'B', ...] @param bind...
[ "Loads", "multiple", "action", "key", "bindings" ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/input.js#L91-L99
train
sergeyt/fetch-stream
src/index.js
pump
function pump(reader, handler) { reader.read().then(result => { if (result.done) { return; } if (handler(result.value) === false) { // cancelling return; } pump(reader, handler); }); }
javascript
function pump(reader, handler) { reader.read().then(result => { if (result.done) { return; } if (handler(result.value) === false) { // cancelling return; } pump(reader, handler); }); }
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reads all chunks
[ "reads", "all", "chunks" ]
eab91c059ce3b1d172fd44890769c761bb4b7aa3
https://github.com/sergeyt/fetch-stream/blob/eab91c059ce3b1d172fd44890769c761bb4b7aa3/src/index.js#L13-L24
train
nodeca/event-wire
index.js
_hook
function _hook(slf, name, handlerInfo, params) { if (!slf.__hooks[name]) return; slf.__hooks[name].forEach(function (hook) { hook(handlerInfo, params); }); }
javascript
function _hook(slf, name, handlerInfo, params) { if (!slf.__hooks[name]) return; slf.__hooks[name].forEach(function (hook) { hook(handlerInfo, params); }); }
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Helper to run hooks
[ "Helper", "to", "run", "hooks" ]
ae8d1e419bf20991ac716248914f688f1e2f6322
https://github.com/nodeca/event-wire/blob/ae8d1e419bf20991ac716248914f688f1e2f6322/index.js#L214-L220
train
nodeca/event-wire
index.js
wrap_cb
function wrap_cb(fn, P) { return function (params) { return new P(function (resolve, reject) { fn(params, function (err) { return !err ? resolve() : reject(err); }); }); }; }
javascript
function wrap_cb(fn, P) { return function (params) { return new P(function (resolve, reject) { fn(params, function (err) { return !err ? resolve() : reject(err); }); }); }; }
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Wrap handler with callback
[ "Wrap", "handler", "with", "callback" ]
ae8d1e419bf20991ac716248914f688f1e2f6322
https://github.com/nodeca/event-wire/blob/ae8d1e419bf20991ac716248914f688f1e2f6322/index.js#L246-L252
train
nodeca/event-wire
index.js
finalizeHandler
function finalizeHandler(p, hInfo) { if (!p) return; return p .catch(storeErrOnce) .then(function () { if (errored && !hInfo.ensure) return null; _hook(self, 'eachAfter', hInfo, params); }) .catch(storeErrOnce); }
javascript
function finalizeHandler(p, hInfo) { if (!p) return; return p .catch(storeErrOnce) .then(function () { if (errored && !hInfo.ensure) return null; _hook(self, 'eachAfter', hInfo, params); }) .catch(storeErrOnce); }
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Finalize handler exec - should care about errors and post-hooks.
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ae8d1e419bf20991ac716248914f688f1e2f6322
https://github.com/nodeca/event-wire/blob/ae8d1e419bf20991ac716248914f688f1e2f6322/index.js#L303-L313
train
sergeyt/fetch-stream
lib/index.js
fetchStream
function fetchStream() { var options = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0]; var callback = arguments[1]; var cb = callback; var stream = null; if (cb === undefined) { stream = makeStream(); cb = stream.handler; } var url = typeof options === 'string' ? options : options.u...
javascript
function fetchStream() { var options = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0]; var callback = arguments[1]; var cb = callback; var stream = null; if (cb === undefined) { stream = makeStream(); cb = stream.handler; } var url = typeof options === 'string' ? options : options.u...
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Fetches resource stream. @param {object} [options] URL or options of request. @param {function} [callback] The callback to process each chunk in the stream.
[ "Fetches", "resource", "stream", "." ]
eab91c059ce3b1d172fd44890769c761bb4b7aa3
https://github.com/sergeyt/fetch-stream/blob/eab91c059ce3b1d172fd44890769c761bb4b7aa3/lib/index.js#L94-L146
train
ahmed-dinar/codeforces-api-node
src/codeforces.js
callApi
function callApi(method, parameters, callback) { if (typeof parameters === 'undefined') { throw new Error('undefined is not a valid parameters object.'); } if( typeof parameters !== 'object' ){ throw new Error('valid parameters object required.'); } var opts = this.options; v...
javascript
function callApi(method, parameters, callback) { if (typeof parameters === 'undefined') { throw new Error('undefined is not a valid parameters object.'); } if( typeof parameters !== 'object' ){ throw new Error('valid parameters object required.'); } var opts = this.options; v...
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Send request to api @param {string} method - method of API request. @param {object} parameters - API url parameters @param {function} callback @returns {*}
[ "Send", "request", "to", "api" ]
2f85a6d833b32012adbf87440b2c16aeb4c167f7
https://github.com/ahmed-dinar/codeforces-api-node/blob/2f85a6d833b32012adbf87440b2c16aeb4c167f7/src/codeforces.js#L98-L144
train
ahmed-dinar/codeforces-api-node
src/codeforces.js
handleCallback
function handleCallback(callback, err, httpResponse, body) { if(err){ return callback(err); } // // API returns error // if( body.status !== 'OK' ){ return callback(new Error(body.comment)); } return callback(null, body.result); }
javascript
function handleCallback(callback, err, httpResponse, body) { if(err){ return callback(err); } // // API returns error // if( body.status !== 'OK' ){ return callback(new Error(body.comment)); } return callback(null, body.result); }
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Handle user callback @param callback - user callback @param err - request errors @param httpResponse - request HTTP response @param body - request response body @returns {*}
[ "Handle", "user", "callback" ]
2f85a6d833b32012adbf87440b2c16aeb4c167f7
https://github.com/ahmed-dinar/codeforces-api-node/blob/2f85a6d833b32012adbf87440b2c16aeb4c167f7/src/codeforces.js#L156-L170
train
ahmed-dinar/codeforces-api-node
src/codeforces.js
makeApiUrl
function makeApiUrl(options,parameters) { var query = parameters; // // If any parameter given in array, make it string separated by semicolon(;) // for(let key in query){ if( _.isArray(query[key]) ){ query[key] = _.join(query[key],';'); } } let curTime = Math....
javascript
function makeApiUrl(options,parameters) { var query = parameters; // // If any parameter given in array, make it string separated by semicolon(;) // for(let key in query){ if( _.isArray(query[key]) ){ query[key] = _.join(query[key],';'); } } let curTime = Math....
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Generate API url according to CF API rules @param {array} options - main class options @param {array} parameters - API url parameters [see doc] @returns {string} - final url
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2f85a6d833b32012adbf87440b2c16aeb4c167f7
https://github.com/ahmed-dinar/codeforces-api-node/blob/2f85a6d833b32012adbf87440b2c16aeb4c167f7/src/codeforces.js#L192-L235
train
Lanfei/websocket-lib
lib/server.js
ServerSession
function ServerSession(request, socket, head, server) { Session.call(this, request, socket, head); this._resHeaders = {}; this._headerSent = false; /** * The server instance of this session. * @type {Server} */ this.server = server; /** * The HTTP status code of handshake. * @type {Number} * @de...
javascript
function ServerSession(request, socket, head, server) { Session.call(this, request, socket, head); this._resHeaders = {}; this._headerSent = false; /** * The server instance of this session. * @type {Server} */ this.server = server; /** * The HTTP status code of handshake. * @type {Number} * @de...
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WebSocket Server Session @constructor @extends Session @param {IncomingMessage} request see {@link Session#request} @param {Socket} socket see {@link Session#socket} @param {Buffer} [head] Data that received with headers. @param {Server} [server] see {@link ServerSession#ser...
[ "WebSocket", "Server", "Session" ]
d39f704490fb91b1e2897712b280c0e5ac79e123
https://github.com/Lanfei/websocket-lib/blob/d39f704490fb91b1e2897712b280c0e5ac79e123/lib/server.js#L227-L251
train
martinj/node-async-queue
async-queue.js
function (job) { if (job) { if (arguments.length > 1) { this.jobs = this.jobs.concat(Array.prototype.slice.call(arguments)); } else { this.jobs.push(job); } } return this; }
javascript
function (job) { if (job) { if (arguments.length > 1) { this.jobs = this.jobs.concat(Array.prototype.slice.call(arguments)); } else { this.jobs.push(job); } } return this; }
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Add job to the queue @param {Function} job
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2b3870020611babbf2c4851c9b51da780da056eb
https://github.com/martinj/node-async-queue/blob/2b3870020611babbf2c4851c9b51da780da056eb/async-queue.js#L37-L46
train
martinj/node-async-queue
async-queue.js
function (err) { if (this.jobs.length) { var job = this.jobs.shift(); try { job(err, this); } catch (e) { this.next(e); } } else { this.running = false; } }
javascript
function (err) { if (this.jobs.length) { var job = this.jobs.shift(); try { job(err, this); } catch (e) { this.next(e); } } else { this.running = false; } }
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Run the next job in queue @private @param {Object} err
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2b3870020611babbf2c4851c9b51da780da056eb
https://github.com/martinj/node-async-queue/blob/2b3870020611babbf2c4851c9b51da780da056eb/async-queue.js#L98-L109
train
juttle/juttle-elastic-adapter
lib/utils.js
index_date
function index_date(timestamp, interval) { function double_digitize(str) { return (str.length === 1) ? ('0' + str) : str; } var year = timestamp.getUTCFullYear(); var month = (timestamp.getUTCMonth() + 1).toString(); switch (interval) { case 'day': var day = timestamp.g...
javascript
function index_date(timestamp, interval) { function double_digitize(str) { return (str.length === 1) ? ('0' + str) : str; } var year = timestamp.getUTCFullYear(); var month = (timestamp.getUTCMonth() + 1).toString(); switch (interval) { case 'day': var day = timestamp.g...
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YYYY.MM.dd
[ "YYYY", ".", "MM", ".", "dd" ]
7b3b1c46943381230bc7dde33874a738a0a50cbe
https://github.com/juttle/juttle-elastic-adapter/blob/7b3b1c46943381230bc7dde33874a738a0a50cbe/lib/utils.js#L40-L69
train
nickzuber/needle
src/BinarySearchTree/binarySearchTree.js
deleteHelper
function deleteHelper (data, node, nodeType, parentNode) { if (node === null) { return false; } // @TODO handle object comparisons -- doing a stringify is horrible dont do that if (data === node.data) { if (nodeType === Types.RIGHT) { parentNode.right = null; } else { parentNode.left = ...
javascript
function deleteHelper (data, node, nodeType, parentNode) { if (node === null) { return false; } // @TODO handle object comparisons -- doing a stringify is horrible dont do that if (data === node.data) { if (nodeType === Types.RIGHT) { parentNode.right = null; } else { parentNode.left = ...
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Deletes a node from the tree with the value of `data`. @param {any} data The data of the node to delete. @param {Node} node The current node being analyzed. @param {Node} nodeType The type of child of the current node being analyzed. @param {Node} parentNode The last node that was analyzed. @return {...
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9565b3c193b93d67ffed39d430eba395a7bb5531
https://github.com/nickzuber/needle/blob/9565b3c193b93d67ffed39d430eba395a7bb5531/src/BinarySearchTree/binarySearchTree.js#L231-L262
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/manual/index/entity/js/basic-movement.js
function(direction){ var directionCoords = { up: {x: 0, y:-1}, right: {x: 1, y: 0}, down: {x: 0, y: 1}, left: {x:-1, y: 0} }; return directionCoords[direction]; }
javascript
function(direction){ var directionCoords = { up: {x: 0, y:-1}, right: {x: 1, y: 0}, down: {x: 0, y: 1}, left: {x:-1, y: 0} }; return directionCoords[direction]; }
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Gets the adjustment coord from a direction string. @method directionToAdjustCoord @param {String} direction - The current direction. @return {Object} {x: 0, y: 0}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/manual/index/entity/js/basic-movement.js#L21-L29
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/manual/index/entity/js/basic-movement.js
function(currentDirection){ var directions = ['up', 'right', 'down', 'left'], currentDirIndex = directions.indexOf(currentDirection), newDirIndex; // if currentDirection is not valid or is the last in the array use the first direction in the array if(c...
javascript
function(currentDirection){ var directions = ['up', 'right', 'down', 'left'], currentDirIndex = directions.indexOf(currentDirection), newDirIndex; // if currentDirection is not valid or is the last in the array use the first direction in the array if(c...
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Gets the next direction in the list @method getNextDirection @param {String} direction - The current direction. @return {String}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/manual/index/entity/js/basic-movement.js#L37-L48
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/manual/index/entity/js/basic-movement.js
function(x, y) { // remove light from current position if(this.game.lighting.get(this.x, this.y)){ this.game.lighting.remove(this.x, this.y); } // add to new position this.game.lighting.set(x, y, this.light_r, this.light_g, this.light_b); ...
javascript
function(x, y) { // remove light from current position if(this.game.lighting.get(this.x, this.y)){ this.game.lighting.remove(this.x, this.y); } // add to new position this.game.lighting.set(x, y, this.light_r, this.light_g, this.light_b); ...
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Changes the position of this entity on the map. @method moveTo @param {Number} x - The tile map x coord to move to. @param {Number} y - The tile map y coord to move to.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/manual/index/entity/js/basic-movement.js#L84-L93
train
overtrue/validator.js
lib/validator.js
extend
function extend() { var src, copy, name, options, clone; var target = arguments[0] || {}; var i = 1; var length = arguments.length; for ( ; i < length; i++ ) { // Only deal with non-null/undefined values if ( (options = arguments[ i ]) != null ) { // Extend the base object ...
javascript
function extend() { var src, copy, name, options, clone; var target = arguments[0] || {}; var i = 1; var length = arguments.length; for ( ; i < length; i++ ) { // Only deal with non-null/undefined values if ( (options = arguments[ i ]) != null ) { // Extend the base object ...
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Based on jquery's extend function
[ "Based", "on", "jquery", "s", "extend", "function" ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L97-L133
train
overtrue/validator.js
lib/validator.js
_explodeRules
function _explodeRules(rules) { for (var i in rules) { if (is_string(rules[i])) { rules[i] = rules[i].split('|'); } } return rules; }
javascript
function _explodeRules(rules) { for (var i in rules) { if (is_string(rules[i])) { rules[i] = rules[i].split('|'); } } return rules; }
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explode the rules into an array of rules. @return {Void}
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ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L211-L218
train
overtrue/validator.js
lib/validator.js
_parseRule
function _parseRule(rule) { var parameters = []; // The format for specifying validation rules and parameters follows an // easy {rule}:{parameters} formatting convention. For instance the // rule "Max:3" states that the value may only be three letters. if (rule.indexOf(':')) { var ruleInfo ...
javascript
function _parseRule(rule) { var parameters = []; // The format for specifying validation rules and parameters follows an // easy {rule}:{parameters} formatting convention. For instance the // rule "Max:3" states that the value may only be three letters. if (rule.indexOf(':')) { var ruleInfo ...
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parse the rule @param {Array} rule @return {Object}
[ "parse", "the", "rule" ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L227-L239
train
overtrue/validator.js
lib/validator.js
_parseParameters
function _parseParameters(rule, parameter) { if (rule.toLowerCase() == 'regex') return [parameter]; if (is_string(parameter)) { return parameter.split(','); }; return []; }
javascript
function _parseParameters(rule, parameter) { if (rule.toLowerCase() == 'regex') return [parameter]; if (is_string(parameter)) { return parameter.split(','); }; return []; }
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parse parameters of rule @param {String} rule @param {String} parameter @return {Array}
[ "parse", "parameters", "of", "rule" ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L249-L256
train
overtrue/validator.js
lib/validator.js
_addFailure
function _addFailure(attribute, rule, parameters) { _addError(attribute, rule, parameters); if (! _failedRules[attribute]) { _failedRules[attribute] = {}; } _failedRules[attribute][rule] = parameters; }
javascript
function _addFailure(attribute, rule, parameters) { _addError(attribute, rule, parameters); if (! _failedRules[attribute]) { _failedRules[attribute] = {}; } _failedRules[attribute][rule] = parameters; }
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add a failure rule @param {String} attribute @param {String} rule @param {Array} parameters @return {Void}
[ "add", "a", "failure", "rule" ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L267-L273
train
overtrue/validator.js
lib/validator.js
_addError
function _addError(attribute, rule, parameters) { if (_errors[attribute]) { return; }; _errors[attribute] = _formatMessage(_getMessage(attribute, rule) || '', attribute, rule, parameters); }
javascript
function _addError(attribute, rule, parameters) { if (_errors[attribute]) { return; }; _errors[attribute] = _formatMessage(_getMessage(attribute, rule) || '', attribute, rule, parameters); }
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add a error message @param {String} attribute @param {String} rule @param {Array} parameters @return {Void}
[ "add", "a", "error", "message" ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L284-L289
train
overtrue/validator.js
lib/validator.js
_getMessage
function _getMessage(attribute, rule) { var message = _messages[rule]; if (is_object(message)) { var value = _getValue(attribute); if (is_array(value) && message['array']) { return message['array']; } else if (_resolvers.numeric(value) && message['numeric']) { return message['...
javascript
function _getMessage(attribute, rule) { var message = _messages[rule]; if (is_object(message)) { var value = _getValue(attribute); if (is_array(value) && message['array']) { return message['array']; } else if (_resolvers.numeric(value) && message['numeric']) { return message['...
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get attribute message @param {String} attribute @param {String} rule @return {String}
[ "get", "attribute", "message" ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L310-L325
train
overtrue/validator.js
lib/validator.js
_formatMessage
function _formatMessage(message, attribute, rule, parameters) { parameters.unshift(_getAttribute(attribute)); for(i in parameters){ message = message.replace(/:[a-zA-z_][a-zA-z_0-9]+/, parameters[i]); } if (typeof _replacers[rule] === 'function') { message = _replacers[rule](message, attri...
javascript
function _formatMessage(message, attribute, rule, parameters) { parameters.unshift(_getAttribute(attribute)); for(i in parameters){ message = message.replace(/:[a-zA-z_][a-zA-z_0-9]+/, parameters[i]); } if (typeof _replacers[rule] === 'function') { message = _replacers[rule](message, attri...
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replace attributes. @param {String} message @param {String} attribute @param {String} rule @param {Array} parameters @return {String}
[ "replace", "attributes", "." ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L337-L349
train
overtrue/validator.js
lib/validator.js
_getAttribute
function _getAttribute(attribute) { if (is_string(_attributes[attribute])) { return _attributes[attribute]; } if ((line = _translator.trans(attribute)) !== attribute) { return line; } else { return attribute.replace('_', ' '); } }
javascript
function _getAttribute(attribute) { if (is_string(_attributes[attribute])) { return _attributes[attribute]; } if ((line = _translator.trans(attribute)) !== attribute) { return line; } else { return attribute.replace('_', ' '); } }
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get attribute name @param {String} attribute @return {String}
[ "get", "attribute", "name" ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L358-L368
train
overtrue/validator.js
lib/validator.js
_getRule
function _getRule(attribute, rules) { rules = rules || []; if ( ! rules[attribute]) { return; } for(var i in rules[attribute]) { var value = rules[attribute][i]; parsedRule = _parseRule(rule); if (in_array(parsedRule.rule, rules)) return [parsedRule.rule, parsedRule.pa...
javascript
function _getRule(attribute, rules) { rules = rules || []; if ( ! rules[attribute]) { return; } for(var i in rules[attribute]) { var value = rules[attribute][i]; parsedRule = _parseRule(rule); if (in_array(parsedRule.rule, rules)) return [parsedRule.rule, parsedRule.pa...
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get rule and parameters of a rules @param {String} attribute @param {String|array} rules @return {Array|null}
[ "get", "rule", "and", "parameters", "of", "a", "rules" ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L390-L404
train
overtrue/validator.js
lib/validator.js
_getSize
function _getSize(attribute, value) { hasNumeric = _hasRule(attribute, _numericRules); // This method will determine if the attribute is a number, string, or file and // return the proper size accordingly. If it is a number, then number itself // is the size. If it is a file, we take kilobytes, and for...
javascript
function _getSize(attribute, value) { hasNumeric = _hasRule(attribute, _numericRules); // This method will determine if the attribute is a number, string, or file and // return the proper size accordingly. If it is a number, then number itself // is the size. If it is a file, we take kilobytes, and for...
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get attribute size @param {String} attribute @param {Mixed} value @return {Number}
[ "get", "attribute", "size" ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L414-L428
train
overtrue/validator.js
lib/validator.js
_requireParameterCount
function _requireParameterCount(count, parameters, rule) { if (parameters.length < count) { throw Error('Validation rule"' + rule + '" requires at least ' + count + ' parameters.'); } }
javascript
function _requireParameterCount(count, parameters, rule) { if (parameters.length < count) { throw Error('Validation rule"' + rule + '" requires at least ' + count + ' parameters.'); } }
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check parameters count @param {Number} count @param {Array} parameters @param {String} rule @return {Void}
[ "check", "parameters", "count" ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L439-L443
train
overtrue/validator.js
lib/validator.js
_allFailingRequired
function _allFailingRequired(attributes) { for (var i in attributes) { var akey = attributes[i]; if (resolvers.validateRequired(key, self._getValue(key))) { return false; } } return true; }
javascript
function _allFailingRequired(attributes) { for (var i in attributes) { var akey = attributes[i]; if (resolvers.validateRequired(key, self._getValue(key))) { return false; } } return true; }
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all failing check @param {Array} attributes @return {Boolean}
[ "all", "failing", "check" ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L452-L462
train