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overtrue/validator.js
lib/validator.js
_anyFailingRequired
function _anyFailingRequired(attributes) { for (var i in attributes) { var key = attributes[i]; if ( ! _resolvers.validateRequired(key, self.date[key])) { return true; } } return false; }
javascript
function _anyFailingRequired(attributes) { for (var i in attributes) { var key = attributes[i]; if ( ! _resolvers.validateRequired(key, self.date[key])) { return true; } } return false; }
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determine if any of the given attributes fail the required test. @param array $attributes @return bool
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ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L470-L479
train
overtrue/validator.js
lib/validator.js
function(rule, message) { if (is_object(rule)) { _messages = extend({}, _messages, rule); } else if (is_string(rule)) { _messages[rule] = message; } }
javascript
function(rule, message) { if (is_object(rule)) { _messages = extend({}, _messages, rule); } else if (is_string(rule)) { _messages[rule] = message; } }
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add custom messages @param {String/Object} rule @param {String} message @return {Void}
[ "add", "custom", "messages" ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L741-L747
train
overtrue/validator.js
lib/validator.js
function(attribute, alias) { if (is_object(attribute)) { _attributes = extend({}, _attributes, attribute); } else if (is_string(attribute)) { _attributes[attribute] = alias; } }
javascript
function(attribute, alias) { if (is_object(attribute)) { _attributes = extend({}, _attributes, attribute); } else if (is_string(attribute)) { _attributes[attribute] = alias; } }
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add attributes alias @param {String/Object} attribute @param {String} alias @return {Void}
[ "add", "attributes", "alias" ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L757-L763
train
overtrue/validator.js
lib/validator.js
function(value, alias) { if (is_object(value)) { _values = extend({}, _values, value); } else if (is_string(rule)) { _values[value] = alias; } }
javascript
function(value, alias) { if (is_object(value)) { _values = extend({}, _values, value); } else if (is_string(rule)) { _values[value] = alias; } }
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add values alias @param {String/Object} attribute @param {String} alias @return {Void}
[ "add", "values", "alias" ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L773-L779
train
overtrue/validator.js
lib/validator.js
function(rule, fn) { if (is_object(rule)) { _replacers = extend({}, _replacers, rule); } else if (is_string(rule)) { _replacers[rule] = fn; } }
javascript
function(rule, fn) { if (is_object(rule)) { _replacers = extend({}, _replacers, rule); } else if (is_string(rule)) { _replacers[rule] = fn; } }
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add message replacers @param {String/Object} rule @param {Function} fn @return {Void}
[ "add", "message", "replacers" ]
ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c
https://github.com/overtrue/validator.js/blob/ae20d12cd097ef6dc2e7b13ee9e58d4ed617529c/lib/validator.js#L789-L795
train
elidoran/node-date-holidays-us
lib/index.js
makeHoliday
function makeHoliday(date, info, observedInfo) { // always make the holiday. var holiday = { info: info, date: { month: date.getMonth(), day : date.getDate() } } // if the holiday info's `bank` value has a function then // give it the date so it can evaluate the value. if ('functi...
javascript
function makeHoliday(date, info, observedInfo) { // always make the holiday. var holiday = { info: info, date: { month: date.getMonth(), day : date.getDate() } } // if the holiday info's `bank` value has a function then // give it the date so it can evaluate the value. if ('functi...
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helper function which accepts the calculated holiday date and holiday info's. if an observed date was produced then it returns both holidays. also helps with the `bank` boolean value.
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7e3ada9bddcbe79e4f1eaf7161629cd7759fc275
https://github.com/elidoran/node-date-holidays-us/blob/7e3ada9bddcbe79e4f1eaf7161629cd7759fc275/lib/index.js#L198-L233
train
elidoran/node-date-holidays-us
lib/index.js
newYearsSpecial
function newYearsSpecial(year) { // 1. hold onto the date, we'll need it in #3 var date = holidays.newYearsDay(year) // 2. do the usual. var newYears = makeHoliday( date, { name: 'New Year\'s Day', bank: !date.observed }, { name: 'New Year\'s Day (Observed)', bank: true } ) // 3. check if the...
javascript
function newYearsSpecial(year) { // 1. hold onto the date, we'll need it in #3 var date = holidays.newYearsDay(year) // 2. do the usual. var newYears = makeHoliday( date, { name: 'New Year\'s Day', bank: !date.observed }, { name: 'New Year\'s Day (Observed)', bank: true } ) // 3. check if the...
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The New Year's holiday can have an observed date in the previous year. That messes with the whole "generate and cache holidays by year" thing. This handles it by identifying when that happens and specifying the custom year. The @date/holidays package handles the custom year as of v0.3.1.
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7e3ada9bddcbe79e4f1eaf7161629cd7759fc275
https://github.com/elidoran/node-date-holidays-us/blob/7e3ada9bddcbe79e4f1eaf7161629cd7759fc275/lib/index.js#L339-L358
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/mixins/action-interface.js
function(action, implementation){ this.performableActions = this.performableActions || {}; this.performableActions[action] = this.performableActions[action] || {}; this.performableActions[action].actionName = this...
javascript
function(action, implementation){ this.performableActions = this.performableActions || {}; this.performableActions[action] = this.performableActions[action] || {}; this.performableActions[action].actionName = this...
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Sets a performable action implementation on object. @method setPerformableAction @param {String} action - The action name. @param {PerformableAction} implementation - Object to set as the action implementation. or a string to lookup an implementation `RL.PerformableActions[implementation]`.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins/action-interface.js#L20-L34
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/mixins/action-interface.js
function(action, settings){ var handler = this.performableActions[action]; if(!handler){ return false; } if(!handler.getTargetsForAction){ return false; } settings = settings || {}; if(!settings.skipCan...
javascript
function(action, settings){ var handler = this.performableActions[action]; if(!handler){ return false; } if(!handler.getTargetsForAction){ return false; } settings = settings || {}; if(!settings.skipCan...
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Returns a list of valid targets to perform an action on. @method getTargetsForAction @param {String} action - The action to get targets for. @param {Object} [settings] - Settings for the action. @return {Array} Array of valid targets.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins/action-interface.js#L43-L59
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/mixins/action-interface.js
function(action, target, settings){ if(!this.performableActions){ return false; } var handler = this.performableActions[action]; if(!handler){ return false; } // target cannot resolve any actions if(!targ...
javascript
function(action, target, settings){ if(!this.performableActions){ return false; } var handler = this.performableActions[action]; if(!handler){ return false; } // target cannot resolve any actions if(!targ...
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Checks if source can perform an action on target with given settings. @method canPerformActionOnTarget @param {string} action - The action to check. @param {Object} target - The target object to check against. @param {Object} [settings] - Settings for the action. @param {Object} [settings.skipCanPerformAction] - If tru...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins/action-interface.js#L96-L118
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/mixins/action-interface.js
function(action, target, settings){ if(!this.performableActions){ return false; } var handler = this.performableActions[action]; if(!handler){ return false; } settings = settings || {}; // the functions ...
javascript
function(action, target, settings){ if(!this.performableActions){ return false; } var handler = this.performableActions[action]; if(!handler){ return false; } settings = settings || {}; // the functions ...
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Performs an action on target with given settings. @method performAction @param {String} action - The action to perform. @param {Object} target - The target object to perform the action on. @param {Object} [settings] - Settings for the action. @param {Object} [settings.skipCanPerformAction] - If true skips checking that...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins/action-interface.js#L130-L166
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/mixins/action-interface.js
function(action, implementation){ this.resolvableActions = this.resolvableActions || {}; this.resolvableActions[action] = this.resolvableActions[action] || {}; this.resolvableActions[action].actionName = this.r...
javascript
function(action, implementation){ this.resolvableActions = this.resolvableActions || {}; this.resolvableActions[action] = this.resolvableActions[action] || {}; this.resolvableActions[action].actionName = this.r...
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Sets a resolvable action implementation on object. @method setResolvableAction @param {String} action - The action name. @param {ResolvableAction} [implementation] - Object to set as the action implementation.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins/action-interface.js#L184-L197
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/mixins/action-interface.js
function(action, source, settings){ if(!this.resolvableActions){ return false; } var handler = this.resolvableActions[action]; if(!handler){ return false; } if(handler.canResolveAction === false){ ret...
javascript
function(action, source, settings){ if(!this.resolvableActions){ return false; } var handler = this.resolvableActions[action]; if(!handler){ return false; } if(handler.canResolveAction === false){ ret...
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Checks if a target can resolve an action with given source and settings. `this` is the target. @method canResolveAction @param {String} action - The action being performed on this target to resolve. @param {Object} source - The source object performing the action on this target. @param {Object} [settings] - Settings fo...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins/action-interface.js#L207-L222
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/mixins/action-interface.js
function(action, source, settings){ if(!this.resolvableActions){ return false; } var handler = this.resolvableActions[action]; if(!handler){ return false; } settings = settings || {}; if(!settings.skipCan...
javascript
function(action, source, settings){ if(!this.resolvableActions){ return false; } var handler = this.resolvableActions[action]; if(!handler){ return false; } settings = settings || {}; if(!settings.skipCan...
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Resolves an action on target from source with given settings. @method performAction @param {String} action - The action being performed on this target to resolve. @param {Object} source - The source object performing the action on this target. @param {Object} [settings] - Settings for the action. @param {Object} [setti...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins/action-interface.js#L233-L253
train
sematext/spm-agent-os
linuxAgent.js
function (metric) { var now = (new Date().getTime()).toFixed(0) var line = null if (metric.sct === 'OS' && /collectd/.test(metric.name)) { line = this.collectdFormatLine(metric) } else { if (metric.sct === 'OS') { // new OS metric format if (metric.filters ins...
javascript
function (metric) { var now = (new Date().getTime()).toFixed(0) var line = null if (metric.sct === 'OS' && /collectd/.test(metric.name)) { line = this.collectdFormatLine(metric) } else { if (metric.sct === 'OS') { // new OS metric format if (metric.filters ins...
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osnet 1457010656149 lo 0 0
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e3083f56b9d8542de29fc53679da8e8f4d1d4493
https://github.com/sematext/spm-agent-os/blob/e3083f56b9d8542de29fc53679da8e8f4d1d4493/linuxAgent.js#L49-L69
train
deepstreamIO/deepstream.io-service
src/daemon.js
monitor
function monitor() { if(!child.pid) { // If the number of periodic starts exceeds the max, kill the process if (starts >= options.maxRetries) { if ((Date.now() - startTime) > maxMilliseconds) { console.error( `Too many restarts within the last ${maxMilliseconds / 1000} seco...
javascript
function monitor() { if(!child.pid) { // If the number of periodic starts exceeds the max, kill the process if (starts >= options.maxRetries) { if ((Date.now() - startTime) > maxMilliseconds) { console.error( `Too many restarts within the last ${maxMilliseconds / 1000} seco...
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f0a4f482eb027cc503e86d7d6a298cfee03883e3
https://github.com/deepstreamIO/deepstream.io-service/blob/f0a4f482eb027cc503e86d7d6a298cfee03883e3/src/daemon.js#L16-L44
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/game.js
Game
function Game() { // un-populated instance of Array2d this.map = new RL.Map(this); this.entityManager = new RL.ObjectManager(this, RL.Entity); this.renderer = new RL.Renderer(this); this.console = new RL.Console(this); this.lighting = new RL.LightingROT(this); /...
javascript
function Game() { // un-populated instance of Array2d this.map = new RL.Map(this); this.entityManager = new RL.ObjectManager(this, RL.Entity); this.renderer = new RL.Renderer(this); this.console = new RL.Console(this); this.lighting = new RL.LightingROT(this); /...
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Container for all game objects. Handles updating the state of game objects each turn. Listens for player input to trigger and resolve new turns. @class Game @constructor
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L11-L33
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/game.js
function(width, height){ this.map.setSize(width, height); this.player.fov.setSize(width, height); this.entityManager.setSize(width, height); this.lighting.setSize(width, height); }
javascript
function(width, height){ this.map.setSize(width, height); this.player.fov.setSize(width, height); this.entityManager.setSize(width, height); this.lighting.setSize(width, height); }
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Sets the size of the map resizing this.map and this.entityManager. @method setMapSize @param {Number} width - Width in tilse to set map and entityManager to. @param {Number} height - Height in tilse to set map and entityManager to.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L115-L120
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/game.js
function(action) { if(!this.gameOver){ var result = this.player.update(action); if(result){ this.entityManager.update(this.player); this.player.updateFov(); this.lighting.update(); this.renderer...
javascript
function(action) { if(!this.gameOver){ var result = this.player.update(action); if(result){ this.entityManager.update(this.player); this.player.updateFov(); this.lighting.update(); this.renderer...
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Handles user input actions. @method onKeyAction @param {String} action - Action triggered by user input.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L140-L157
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/game.js
function(x, y){ var coords = this.renderer.mouseToTileCoords(x, y), tile = this.map.get(coords.x, coords.y); if(!tile){ return; } var entityTile = this.entityManager.get(tile.x, tile.y); if(entityTile){ this.cons...
javascript
function(x, y){ var coords = this.renderer.mouseToTileCoords(x, y), tile = this.map.get(coords.x, coords.y); if(!tile){ return; } var entityTile = this.entityManager.get(tile.x, tile.y); if(entityTile){ this.cons...
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Handles tile mouse click events. @method onClick @param {Number} x - Mouse x coord relative to window. @param {Number} y - Mouse y coord relative to window.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L165-L178
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/game.js
function(x, y){ var coords = this.renderer.mouseToTileCoords(x, y), tile = this.map.get(coords.x, coords.y); if(tile){ this.renderer.hoveredTileX = tile.x; this.renderer.hoveredTileY = tile.y; } else { this.renderer.hove...
javascript
function(x, y){ var coords = this.renderer.mouseToTileCoords(x, y), tile = this.map.get(coords.x, coords.y); if(tile){ this.renderer.hoveredTileX = tile.x; this.renderer.hoveredTileY = tile.y; } else { this.renderer.hove...
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Handles tile mouse hover events @method onHover @param {Number} x - Mouse x coord relative to window. @param {Number} y - Mouse y coord relative to window.
[ "Handles", "tile", "mouse", "hover", "events" ]
ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L186-L197
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/game.js
function(x, y){ var result = []; var entity = this.entityManager.get(x, y); if(entity){ result.push(entity); } // add items or any other objects that can be placed at a tile coord position return result; }
javascript
function(x, y){ var result = []; var entity = this.entityManager.get(x, y); if(entity){ result.push(entity); } // add items or any other objects that can be placed at a tile coord position return result; }
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Gets all objects at tile position @method getObjectsAtPostion @param {Number} x @param {Number} y @return {Array}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L206-L217
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/game.js
function(entity, x, y){ var tile = this.map.get(x, y); // if tile blocks movement if(!tile || !tile.passable){ return false; } return true; }
javascript
function(entity, x, y){ var tile = this.map.get(x, y); // if tile blocks movement if(!tile || !tile.passable){ return false; } return true; }
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Checks if an entity can move through a map tile. This does NOT check for entities on the tile blocking movement. This is where code for special cases changing an entity's ability to pass through a tile should be placed. Things like flying, swimming and ghosts moving through walls. @method entityCanMoveThrough @param {E...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L230-L237
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/game.js
function(entity, x, y){ if(!this.entityCanMoveThrough(entity, x, y)){ return false; } // check if occupied by entity if(this.entityManager.get(x, y)){ return false; } return true; }
javascript
function(entity, x, y){ if(!this.entityCanMoveThrough(entity, x, y)){ return false; } // check if occupied by entity if(this.entityManager.get(x, y)){ return false; } return true; }
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Checks if an entity can move through and into a map tile and that tile is un-occupied. @method entityCanMoveTo @param {Entity} entity - The entity to check. @param {Number} x - The x map tile coord to check. @param {Number} y - The y map tile coord to check. @return {Bool}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L247-L256
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/game.js
function(entity, x, y){ var tile = this.map.get(x, y); return tile && !tile.blocksLos; }
javascript
function(entity, x, y){ var tile = this.map.get(x, y); return tile && !tile.blocksLos; }
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Checks if a map tile can be seen through. This is where code for special cases like smoke, fog, x-ray vision can be implemented by checking the entity param. @method entityCanSeeThrough @param {Number} x - The x map tile coord to check. @param {Number} y - The y map tile coord to check. @return {Bool}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/game.js#L283-L286
train
alexandrudima/typescript-with-globs
lib/tscg.js
handleRecipeFiles
function handleRecipeFiles(folderPath) { if (handled[folderPath]) { return; } handled[folderPath] = true; handleRecipeFile(path.join(folderPath, 'tsconfig.json')); handleRecipeFiles(path.dirname(folderPath)); }
javascript
function handleRecipeFiles(folderPath) { if (handled[folderPath]) { return; } handled[folderPath] = true; handleRecipeFile(path.join(folderPath, 'tsconfig.json')); handleRecipeFiles(path.dirname(folderPath)); }
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Walk up all folders and discover `tsconfig.json` files.
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ac63cf7a20f75626aee7c817a31af7e14a4e3603
https://github.com/alexandrudima/typescript-with-globs/blob/ac63cf7a20f75626aee7c817a31af7e14a4e3603/lib/tscg.js#L11-L19
train
alexandrudima/typescript-with-globs
lib/tscg.js
handleRecipeFile
function handleRecipeFile(recipePath) { var contents = null; try { contents = fs.readFileSync(recipePath); } catch (err) { // Not finding a recipe is OK return; } var config = null; try { config = JSON.parse(contents.toString()); } catch (err) { ...
javascript
function handleRecipeFile(recipePath) { var contents = null; try { contents = fs.readFileSync(recipePath); } catch (err) { // Not finding a recipe is OK return; } var config = null; try { config = JSON.parse(contents.toString()); } catch (err) { ...
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Given a recipe is found at `recipePath`, create a `tsconfig.json` sibling file with the glob resolved.
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ac63cf7a20f75626aee7c817a31af7e14a4e3603
https://github.com/alexandrudima/typescript-with-globs/blob/ac63cf7a20f75626aee7c817a31af7e14a4e3603/lib/tscg.js#L24-L60
train
commenthol/debug-level
src/middleware.js
middleware
function middleware (opts) { opts = Object.assign({maxSize: 100, logAll: false}, opts) const log = opts.logAll ? new CustomLog() : void (0) const loggers = new Loggers(opts.maxSize) return function (req, res) { let query = req.query if (!req.query) { query = qsParse(urlParse(req.url).query) }...
javascript
function middleware (opts) { opts = Object.assign({maxSize: 100, logAll: false}, opts) const log = opts.logAll ? new CustomLog() : void (0) const loggers = new Loggers(opts.maxSize) return function (req, res) { let query = req.query if (!req.query) { query = qsParse(urlParse(req.url).query) }...
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connect middleware which logs browser based logs on server side sends a transparent gif as response @param {Object} [opts] @param {Object} [opts.maxSize=100] - max number of different name loggers @param {Object} [opts.logAll=false] - log everything even strings @return {function} connect middleware
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e310fe5452984d898adfb8f924ac6f9021b05457
https://github.com/commenthol/debug-level/blob/e310fe5452984d898adfb8f924ac6f9021b05457/src/middleware.js#L44-L81
train
nickzuber/needle
src/RollingHash/rollingHash.js
function(base){ if(typeof base === 'undefined'){ throw new Error("Too few arguments in RollingHash constructor"); }else if(typeof base !== 'number'){ throw new TypeError("Invalid argument; expected a number in RollingHash constructor"); } // The base of the number system this.BASE = base; // The...
javascript
function(base){ if(typeof base === 'undefined'){ throw new Error("Too few arguments in RollingHash constructor"); }else if(typeof base !== 'number'){ throw new TypeError("Invalid argument; expected a number in RollingHash constructor"); } // The base of the number system this.BASE = base; // The...
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Single argument constructor which defines the base of the working @param {number} the base value of the rolling hash to compute its operations @return {void}
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9565b3c193b93d67ffed39d430eba395a7bb5531
https://github.com/nickzuber/needle/blob/9565b3c193b93d67ffed39d430eba395a7bb5531/src/RollingHash/rollingHash.js#L85-L110
train
loverly/lexerific
lib/Lexerific.js
Lexerific
function Lexerific(config, _, FSM, Lexeme, StateGenerator, Token, TreeNode) { var _this = this; this._ = _; // Create a finite state machine for lexing this.fsm = new FSM({ name: 'lexerific', debug: true, resetAtRoot: true // erase history for every root bound transition }); this.fsm.on('retur...
javascript
function Lexerific(config, _, FSM, Lexeme, StateGenerator, Token, TreeNode) { var _this = this; this._ = _; // Create a finite state machine for lexing this.fsm = new FSM({ name: 'lexerific', debug: true, resetAtRoot: true // erase history for every root bound transition }); this.fsm.on('retur...
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The Lexerific library extends the Transform stream class. Depending on the mode it either takes in buffers as input or a stream of token objects. Configuration options: * `mode` - Either `string` or `token` depending on what type of input should be consumed. `token` mode is for secondary scanning passes In `string`...
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ba10e4fdadd0d627a57b1997044d6f7b0282b862
https://github.com/loverly/lexerific/blob/ba10e4fdadd0d627a57b1997044d6f7b0282b862/lib/Lexerific.js#L17-L59
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/mixins.js
function() { return { char: this.char, color: this.color, bgColor: this.bgColor, borderColor: this.borderColor, borderWidth: this.borderWidth, ...
javascript
function() { return { char: this.char, color: this.color, bgColor: this.bgColor, borderColor: this.borderColor, borderWidth: this.borderWidth, ...
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Returns as `tileData`object used by `Renderer` objects to draw tiles. @method getTileDrawData @return {TileDrawData}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/mixins.js#L27-L43
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/util.js
function(defaults, settings) { var out = {}; for (var key in defaults) { if (key in settings) { out[key] = settings[key]; } else { out[key] = defaults[key]; } } return out; }
javascript
function(defaults, settings) { var out = {}; for (var key in defaults) { if (key in settings) { out[key] = settings[key]; } else { out[key] = defaults[key]; } } return out; }
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Merges settings with default values. @method mergeDefaults @static @param {Object} defaults - Default values to merge with. @param {Object} settings - Settings to merge with default values. @return {Object} A new object with settings replacing defaults.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/util.js#L137-L147
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/util.js
function(destination){ var sources = Array.prototype.slice.call(arguments, 1); for (var i = 0; i < sources.length; i++) { var source = sources[i]; for(var key in source){ destination[key] = source[key]; } } ...
javascript
function(destination){ var sources = Array.prototype.slice.call(arguments, 1); for (var i = 0; i < sources.length; i++) { var source = sources[i]; for(var key in source){ destination[key] = source[key]; } } ...
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Copy all of the properties in the source objects over to the destination object, and return the destination object. It's in-order, so the last source will override properties of the same name in previous arguments. @method merge @static @param {Object} destination - The object to copy properties to. @param {Object} sou...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/util.js#L158-L167
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/util.js
function(x1, y1, x2, y2, diagonalMovement){ if(!diagonalMovement){ return Math.abs(x2 - x1) + Math.abs(y2 - y1); } else { return Math.max(Math.abs(x2 - x1), Math.abs(y2 - y1)); } }
javascript
function(x1, y1, x2, y2, diagonalMovement){ if(!diagonalMovement){ return Math.abs(x2 - x1) + Math.abs(y2 - y1); } else { return Math.max(Math.abs(x2 - x1), Math.abs(y2 - y1)); } }
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Gets the distance in tile moves from point 1 to point 2. @method getTileMoveDistance @param {Number} x1 @param {Number} y1 @param {Number} x2 @param {Number} y2 @param {Bool} [diagonalMovement=false]if true, calculate the distance taking into account diagonal movement. @return {Number}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/util.js#L193-L199
train
soliton4/promiseland
promiseland.js
function(jsStr, __parObj){ if (!__parObj){ return eval(jsStr); }; var s = ""; var n; for (n in __parObj){ s += "var " + n + " = __parObj." + n + ";"; }; //s = "(function(){" + s; s += jsStr; //s += "})();"; return eval(s); ...
javascript
function(jsStr, __parObj){ if (!__parObj){ return eval(jsStr); }; var s = ""; var n; for (n in __parObj){ s += "var " + n + " = __parObj." + n + ";"; }; //s = "(function(){" + s; s += jsStr; //s += "})();"; return eval(s); ...
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eval this is here because its pure javascript
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27ccbe9cabbfa4b36fb0395dbcc5d30470f2ba89
https://github.com/soliton4/promiseland/blob/27ccbe9cabbfa4b36fb0395dbcc5d30470f2ba89/promiseland.js#L40-L56
train
vmgltd/hlr-lookup-api-nodejs-sdk
src/lib/node-hlr-client.js
HlrLookupClient
function HlrLookupClient(username, password, noSsl) { this.username = username; this.password = password; this.url = (noSsl ? 'http' : 'https') + '://www.hlr-lookups.com/api'; }
javascript
function HlrLookupClient(username, password, noSsl) { this.username = username; this.password = password; this.url = (noSsl ? 'http' : 'https') + '://www.hlr-lookups.com/api'; }
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Initializes the HLR Lookup Client @param username - www.hlr-lookups.com username @param password - www.hlr-lookups.com password @param noSsl - set to true to disable SSL @constructor
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d36bb40152622b5854b05ef90a6a5748045af408
https://github.com/vmgltd/hlr-lookup-api-nodejs-sdk/blob/d36bb40152622b5854b05ef90a6a5748045af408/src/lib/node-hlr-client.js#L13-L19
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/renderer-layer.js
RendererLayer
function RendererLayer(game, type, settings) { this.game = game; this.type = type; var typeData = RendererLayer.Types[type]; RL.Util.merge(this, typeData); for(var key in settings){ if(this[key] !== void 0){ this[key] = settings[key]; } ...
javascript
function RendererLayer(game, type, settings) { this.game = game; this.type = type; var typeData = RendererLayer.Types[type]; RL.Util.merge(this, typeData); for(var key in settings){ if(this[key] !== void 0){ this[key] = settings[key]; } ...
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Represents a map tile layer to be rendered. @class RendererLayer @constructor @param {Game} game - Game instance this obj is attached to. @param {String} type - Type of `RendererLayer`. When created this object is merged with the value of `RendererLayer.Types[type]`.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer-layer.js#L11-L22
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/renderer-layer.js
function(x, y, prevTileData){ var tileData = this.getTileData(x, y, prevTileData); if(this.mergeWithPrevLayer && prevTileData){ return this.mergeTileData(prevTileData, tileData); } return tileData; }
javascript
function(x, y, prevTileData){ var tileData = this.getTileData(x, y, prevTileData); if(this.mergeWithPrevLayer && prevTileData){ return this.mergeTileData(prevTileData, tileData); } return tileData; }
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Get layer's `TileData` for a given map tile coord. Optionally modifying the `prevTileData` object param if `this.mergeWithPrevLayer = true`. @method getModifiedTileData @param {Number} x - Map tile x coord. @param {Object} y - Map tile y coord. @param {Object} [prevTileData] - `tileData` object for the given map tile c...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer-layer.js#L99-L105
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/renderer-layer.js
function(tileData1, tileData2){ var result = {}, key, val; for(key in tileData1){ result[key] = tileData1[key]; } for(key in tileData2){ val = tileData2[key]; if(val !== false && val !== void 0){ ...
javascript
function(tileData1, tileData2){ var result = {}, key, val; for(key in tileData1){ result[key] = tileData1[key]; } for(key in tileData2){ val = tileData2[key]; if(val !== false && val !== void 0){ ...
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Merges 2 `tileData` objects. Used to Merges layers of the same tile before drawing them. @method mergeTileData @param {TileData} tileData1 - `tileData` to merge to. @param {TileData} tileData2 - `tileData` to merge from, properties with values on tileData2 replace matching properties on tileData1 @return {TileData} A n...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer-layer.js#L115-L128
train
jkphl/gulp-concat-flatten
index.js
endStream
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javascript
function endStream(cb) { // If no files were passed in, no files go out ... if (!latestFile || (Object.keys(concats).length === 0 && concats.constructor === Object)) { cb(); return; } // Prepare a method for pushing the stream const pushJoinedFile = (join...
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End the stream @param {Function} cb Callback
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0b59787b2ceb4538fcfb7907c2cec6ac452b4d87
https://github.com/jkphl/gulp-concat-flatten/blob/0b59787b2ceb4538fcfb7907c2cec6ac452b4d87/index.js#L175-L211
train
clns/node-http-range
lib/content-range.js
ContentRange
function ContentRange(unit, range, length) { this.unit = unit; this.range = range; this.length = length; if (this.range.high && this.length && this.length <= this.range.high) { throw new Error('Length is less than or equal to the range'); } }
javascript
function ContentRange(unit, range, length) { this.unit = unit; this.range = range; this.length = length; if (this.range.high && this.length && this.length <= this.range.high) { throw new Error('Length is less than or equal to the range'); } }
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Content-Range HTTP Header class. @param {String} unit Usually "bytes", but can be any token; http://www.w3.org/Protocols/rfc2616/rfc2616-sec3.html#sec3.12 @param {RangeSpec|String|'*'} range A RangeSpec instance, a string like '0-49' or '*' if unknown @param {Number|'*'} length The total length of the full entity-body...
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0a16a5cdcc7d30ea14712054e683852c524d51de
https://github.com/clns/node-http-range/blob/0a16a5cdcc7d30ea14712054e683852c524d51de/lib/content-range.js#L13-L20
train
wojtkowiak/meteor-desktop-localstorage
plugins/localstorage/localstorage.js
load
function load() { Desktop.fetch('localStorage', 'getAll').then((storage) => { Meteor._localStorage.storage = storage; }).catch(() => { retries += 1; if (retries < 5) { load(); } else { console.error('failed to load localStorage contents'); } })...
javascript
function load() { Desktop.fetch('localStorage', 'getAll').then((storage) => { Meteor._localStorage.storage = storage; }).catch(() => { retries += 1; if (retries < 5) { load(); } else { console.error('failed to load localStorage contents'); } })...
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Fetches local storage data from the meteor-desktop-localstorage plugin. Retries 5 times, then fails.
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1a4ffb47aca5ae302ebf47ec1e060b5c1a8066e1
https://github.com/wojtkowiak/meteor-desktop-localstorage/blob/1a4ffb47aca5ae302ebf47ec1e060b5c1a8066e1/plugins/localstorage/localstorage.js#L8-L19
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/lighting-rot.js
LightingROT
function LightingROT(game, settings) { settings = settings || {}; this.game = game; this.lightingMap = new RL.Array2d(); this.lightingMap.set = this.lightingMap.set.bind(this.lightingMap); this.checkVisible = this.checkVisible.bind(this); this._fov = new ROT.FOV.PreciseS...
javascript
function LightingROT(game, settings) { settings = settings || {}; this.game = game; this.lightingMap = new RL.Array2d(); this.lightingMap.set = this.lightingMap.set.bind(this.lightingMap); this.checkVisible = this.checkVisible.bind(this); this._fov = new ROT.FOV.PreciseS...
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Represents lighting in the game map. requires ROT.js Manages position of lights. Calculates illumination of map tiles. @class LightingROT @constructor @param {Game} game - Game instance this obj is attached to. @param {Object} [settings] - LightingROT settings object. @param {Number} [settings.range] - Maximum range fo...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/lighting-rot.js#L16-L37
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/lighting-rot.js
function(x, y, tileData){ var light = this.ambientLight; var lighting = this.get(x, y); var overlay = function(c1, c2){ var out = c1.slice(); for (var i = 0; i < 3; i++) { var a = c1[i], b = c2[i]; ...
javascript
function(x, y, tileData){ var light = this.ambientLight; var lighting = this.get(x, y); var overlay = function(c1, c2){ var out = c1.slice(); for (var i = 0; i < 3; i++) { var a = c1[i], b = c2[i]; ...
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Shades tileData using lighting. @method shadeTile @param {Number} x - The x map coordinate to shade. @param {Number} y - The y map coordinate to shade. @param {TileData} tileData - The `TileData` object to shade. @return {TileData}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/lighting-rot.js#L121-L155
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/lighting-rot.js
function(x, y, r, g, b){ this._lighting.setLight(x, y, [r, g, b]); this._dirty = true; }
javascript
function(x, y, r, g, b){ this._lighting.setLight(x, y, [r, g, b]); this._dirty = true; }
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Set a light position and color @method set @param {Number} x - The map coordinate position to set lightin on the x axis. @param {Number} y - The map coordinate position to set lightin on the y axis. @param {Number} r - Red. @param {Number} g - Green. @param {Number} b - Blue.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/lighting-rot.js#L176-L179
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/lighting-rot.js
function(x, y){ var tile = this.game.map.get(x, y); if(!tile){ return 0; } if(tile.lightingReflectivity){ return tile.lightingReflectivity; } if(tile.blocksLos){ return this.defaultWallReflectivity...
javascript
function(x, y){ var tile = this.game.map.get(x, y); if(!tile){ return 0; } if(tile.lightingReflectivity){ return tile.lightingReflectivity; } if(tile.blocksLos){ return this.defaultWallReflectivity...
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Returns the reflectivity value of a tile @method getTileReflectivity @param {Number} x - Map tile x coord. @param {Number} y - Map tile y coord.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/lighting-rot.js#L197-L213
train
danieldkim/charlotte
lib/charlotte.js
function(next) { if (!inNativeApp) return next(null, false, null, null, null); if (resourceIsBinary(filePath)) { var fullPath = shared.removeUrlMultislashes(fileFullPathRoot + '/' + filePath), xhr; xhr = new XMLHttpRequest(); xhr.open("...
javascript
function(next) { if (!inNativeApp) return next(null, false, null, null, null); if (resourceIsBinary(filePath)) { var fullPath = shared.removeUrlMultislashes(fileFullPathRoot + '/' + filePath), xhr; xhr = new XMLHttpRequest(); xhr.open("...
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try to retrieve from cache seed
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b4f0afddd6660194b09026513aeeb1c851913044
https://github.com/danieldkim/charlotte/blob/b4f0afddd6660194b09026513aeeb1c851913044/lib/charlotte.js#L543-L563
train
danieldkim/charlotte
lib/charlotte.js
function(foundInCacheSeed, fullPath, data, compiled, next) { if (foundInCacheSeed) { debugLog("Found resource in cache seed: " + cacheUrl) if (data) { async.waterfall([ function(next) { if (url.match(/\.css$/)) { ...
javascript
function(foundInCacheSeed, fullPath, data, compiled, next) { if (foundInCacheSeed) { debugLog("Found resource in cache seed: " + cacheUrl) if (data) { async.waterfall([ function(next) { if (url.match(/\.css$/)) { ...
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get from server or write to cache if necessary
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b4f0afddd6660194b09026513aeeb1c851913044
https://github.com/danieldkim/charlotte/blob/b4f0afddd6660194b09026513aeeb1c851913044/lib/charlotte.js#L566-L591
train
flowgrammable/uint-js
uint.js
UInt
function UInt(args) { // Assign default valus this._value = null; this._bytes = null; this._bits = null; this._isHex = false; // Set constraints if present if(args && (isNatural(args.bits) || isNatural(args.bytes))) { // Set the size if either is used this._bits = args.bits || 0; ...
javascript
function UInt(args) { // Assign default valus this._value = null; this._bytes = null; this._bits = null; this._isHex = false; // Set constraints if present if(args && (isNatural(args.bits) || isNatural(args.bytes))) { // Set the size if either is used this._bits = args.bits || 0; ...
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FIXME old version memoizes 'HEX' if used to set
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f9e13967708f47cdd0c3389c2d3c8bc04a98d5dc
https://github.com/flowgrammable/uint-js/blob/f9e13967708f47cdd0c3389c2d3c8bc04a98d5dc/uint.js#L183-L243
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
reduceRight
function reduceRight(collection, callback, accumulator, thisArg) { if (!collection) { return accumulator; } var length = collection.length, noaccum = arguments.length < 3; if(thisArg) { callback = iteratorBind(callback, thisArg); } if (length === length >>> 0) { if (l...
javascript
function reduceRight(collection, callback, accumulator, thisArg) { if (!collection) { return accumulator; } var length = collection.length, noaccum = arguments.length < 3; if(thisArg) { callback = iteratorBind(callback, thisArg); } if (length === length >>> 0) { if (l...
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The right-associative version of `_.reduce`. @static @memberOf _ @alias foldr @category Collections @param {Array|Object} collection The collection to iterate over. @param {Function} callback The function called per iteration. @param {Mixed} [accumulator] Initial value of the accumulator. @param {Mixed} [thisArg] The ...
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L839-L872
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
toArray
function toArray(collection) { if (!collection) { return []; } if (toString.call(collection.toArray) == funcClass) { return collection.toArray(); } var length = collection.length; if (length === length >>> 0) { return slice.call(collection); } return values(collection);...
javascript
function toArray(collection) { if (!collection) { return []; } if (toString.call(collection.toArray) == funcClass) { return collection.toArray(); } var length = collection.length; if (length === length >>> 0) { return slice.call(collection); } return values(collection);...
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Converts the `collection`, into an array. Useful for converting the `arguments` object. @static @memberOf _ @category Collections @param {Array|Object} collection The collection to convert. @returns {Array} Returns the new converted array. @example (function() { return _.toArray(arguments).slice(1); })(1, 2, 3, 4); /...
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L933-L945
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
initial
function initial(array, n, guard) { if (!array) { return []; } return slice.call(array, 0, -((n == undefined || guard) ? 1 : n)); }
javascript
function initial(array, n, guard) { if (!array) { return []; } return slice.call(array, 0, -((n == undefined || guard) ? 1 : n)); }
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L1186-L1191
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
intersection
function intersection(array) { var result = []; if (!array) { return result; } var value, index = -1, length = array.length, others = slice.call(arguments, 1); while (++index < length) { value = array[index]; if (indexOf(result, value) < 0 && ever...
javascript
function intersection(array) { var result = []; if (!array) { return result; } var value, index = -1, length = array.length, others = slice.call(arguments, 1); while (++index < length) { value = array[index]; if (indexOf(result, value) < 0 && ever...
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Computes the intersection of all the passed-in arrays. @static @memberOf _ @category Arrays @param {Array} [array1, array2, ...] Arrays to process. @returns {Array} Returns a new array of unique values, in order, that are present in **all** of the arrays. @example _.intersection([1, 2, 3], [101, 2, 1, 10], [2, 1]); /...
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L1207-L1225
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
last
function last(array, n, guard) { if (array) { var length = array.length; return (n == undefined || guard) ? array[length - 1] : slice.call(array, -n || length); } }
javascript
function last(array, n, guard) { if (array) { var length = array.length; return (n == undefined || guard) ? array[length - 1] : slice.call(array, -n || length); } }
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L1245-L1250
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
union
function union() { var index = -1, result = [], flattened = concat.apply(result, arguments), length = flattened.length; while (++index < length) { if (indexOf(result, flattened[index]) < 0) { result.push(flattened[index]); } } return result; }
javascript
function union() { var index = -1, result = [], flattened = concat.apply(result, arguments), length = flattened.length; while (++index < length) { if (indexOf(result, flattened[index]) < 0) { result.push(flattened[index]); } } return result; }
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Computes the union of the passed-in arrays. @static @memberOf _ @category Arrays @param {Array} [array1, array2, ...] Arrays to process. @returns {Array} Returns a new array of unique values, in order, that are present in one or more of the arrays. @example _.union([1, 2, 3], [101, 2, 1, 10], [2, 1]); // => [1, 2, 3,...
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L1635-L1647
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
bind
function bind(func, thisArg) { var methodName, isFunc = toString.call(func) == funcClass; // juggle arguments if (!isFunc) { methodName = thisArg; thisArg = func; } // use if `Function#bind` is faster else if (nativeBind) { return nativeBind.call.apply(nativeBind, argu...
javascript
function bind(func, thisArg) { var methodName, isFunc = toString.call(func) == funcClass; // juggle arguments if (!isFunc) { methodName = thisArg; thisArg = func; } // use if `Function#bind` is faster else if (nativeBind) { return nativeBind.call.apply(nativeBind, argu...
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Creates a new function that, when called, invokes `func` with the `this` binding of `thisArg` and prepends any additional `bind` arguments to those passed to the bound function. Lazy defined methods may be bound by passing the object they are bound to as `func` and the method name as `thisArg`. @static @memberOf _ @ca...
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L1851-L1897
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
bindAll
function bindAll(object) { var funcs = arguments, index = 1; if (funcs.length == 1) { index = 0; funcs = functions(object); } for (var length = funcs.length; index < length; index++) { object[funcs[index]] = bind(object[funcs[index]], object); } return object; }
javascript
function bindAll(object) { var funcs = arguments, index = 1; if (funcs.length == 1) { index = 0; funcs = functions(object); } for (var length = funcs.length; index < length; index++) { object[funcs[index]] = bind(object[funcs[index]], object); } return object; }
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Binds methods on `object` to `object`, overwriting the existing method. If no method names are provided, all the function properties of `object` will be bound. @static @memberOf _ @category Functions @param {Object} object The object to bind and assign the bound methods to. @param {String} [methodName1, methodName2, ....
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L1922-L1934
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
debounce
function debounce(func, wait, immediate) { var args, result, thisArg, timeoutId; function delayed() { timeoutId = undefined; if (!immediate) { func.apply(thisArg, args); } } return function() { var isImmediate = immediate && !timeoutId; arg...
javascript
function debounce(func, wait, immediate) { var args, result, thisArg, timeoutId; function delayed() { timeoutId = undefined; if (!immediate) { func.apply(thisArg, args); } } return function() { var isImmediate = immediate && !timeoutId; arg...
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Creates a new function that will delay the execution of `func` until after `wait` milliseconds have elapsed since the last time it was invoked. Pass `true` for `immediate` to cause debounce to invoke `func` on the leading, instead of the trailing, edge of the `wait` timeout. Subsequent calls to the debounced function w...
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L1987-L2013
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
memoize
function memoize(func, resolver) { var cache = {}; return function() { var prop = resolver ? resolver.apply(this, arguments) : arguments[0]; return hasOwnProperty.call(cache, prop) ? cache[prop] : (cache[prop] = func.apply(this, arguments)); }; }
javascript
function memoize(func, resolver) { var cache = {}; return function() { var prop = resolver ? resolver.apply(this, arguments) : arguments[0]; return hasOwnProperty.call(cache, prop) ? cache[prop] : (cache[prop] = func.apply(this, arguments)); }; }
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Creates a new function that memoizes the result of `func`. If `resolver` is passed, it will be used to determine the cache key for storing the result based on the arguments passed to the memoized function. By default, the first argument passed to the memoized function is used as the cache key. @static @memberOf _ @cat...
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L2075-L2083
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
once
function once(func) { var result, ran = false; return function() { if (ran) { return result; } ran = true; result = func.apply(this, arguments); return result; }; }
javascript
function once(func) { var result, ran = false; return function() { if (ran) { return result; } ran = true; result = func.apply(this, arguments); return result; }; }
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Creates a new function that is restricted to one execution. Repeat calls to the function will return the value of the first call. @static @memberOf _ @category Functions @param {Function} func The function to restrict. @returns {Function} Returns the new restricted function. @example var initialize = _.once(createApp...
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L2101-L2113
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
throttle
function throttle(func, wait) { var args, result, thisArg, timeoutId, lastCalled = 0; function trailingCall() { lastCalled = new Date; timeoutId = undefined; func.apply(thisArg, args); } return function() { var now = new Date, remain = ...
javascript
function throttle(func, wait) { var args, result, thisArg, timeoutId, lastCalled = 0; function trailingCall() { lastCalled = new Date; timeoutId = undefined; func.apply(thisArg, args); } return function() { var now = new Date, remain = ...
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Creates a new function that, when executed, will only call the `func` function at most once per every `wait` milliseconds. If the throttled function is invoked more than once during the `wait` timeout, `func` will also be called on the trailing edge of the timeout. Subsequent calls to the throttled function will return...
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L2170-L2199
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
wrap
function wrap(func, wrapper) { return function() { var args = [func]; if (arguments.length) { push.apply(args, arguments); } return wrapper.apply(this, args); }; }
javascript
function wrap(func, wrapper) { return function() { var args = [func]; if (arguments.length) { push.apply(args, arguments); } return wrapper.apply(this, args); }; }
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Create a new function that passes the `func` function to the `wrapper` function as its first argument. Additional arguments are appended to those passed to the `wrapper` function. @static @memberOf _ @category Functions @param {Function} func The function to wrap. @param {Function} wrapper The wrapper function. @param...
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L2222-L2230
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
pick
function pick(object) { var prop, index = 0, props = concat.apply(ArrayProto, arguments), length = props.length, result = {}; // start `index` at `1` to skip `object` while (++index < length) { prop = props[index]; if (prop in object) { result[prop] = obj...
javascript
function pick(object) { var prop, index = 0, props = concat.apply(ArrayProto, arguments), length = props.length, result = {}; // start `index` at `1` to skip `object` while (++index < length) { prop = props[index]; if (prop in object) { result[prop] = obj...
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Creates an object composed of the specified properties. Property names may be specified as individual arguments or as arrays of property names. @static @memberOf _ @category Objects @param {Object} object The object to pluck. @param {Object} [prop1, prop2, ...] The properties to pick. @returns {Object} Returns an obje...
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L2895-L2910
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
size
function size(value) { var className = toString.call(value); return className == arrayClass || className == stringClass ? value.length : keys(value).length; }
javascript
function size(value) { var className = toString.call(value); return className == arrayClass || className == stringClass ? value.length : keys(value).length; }
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Gets the size of `value` by returning `value.length` if `value` is a string or array, or the number of own enumerable properties if `value` is an object. @deprecated @static @memberOf _ @category Objects @param {Array|Object|String} value The value to inspect. @returns {Number} Returns `value.length` if `value` is a s...
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L2934-L2939
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
result
function result(object, property) { // based on Backbone's private `getValue` function // https://github.com/documentcloud/backbone/blob/0.9.9/backbone.js#L1419-1424 if (!object) { return null; } var value = object[property]; return toString.call(value) == funcClass ? object[property]() : ...
javascript
function result(object, property) { // based on Backbone's private `getValue` function // https://github.com/documentcloud/backbone/blob/0.9.9/backbone.js#L1419-1424 if (!object) { return null; } var value = object[property]; return toString.call(value) == funcClass ? object[property]() : ...
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Resolves the value of `property` on `object`. If `property` is a function it will be invoked and its result returned, else the property value is returned. If `object` is falsey, then `null` is returned. @deprecated @static @memberOf _ @category Utilities @param {Object} object The object to inspect. @param {String} pr...
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L3084-L3092
train
kmalakoff/backbone-modelref
vendor/optional/lodash-0.3.2.js
template
function template(text, data, options) { options || (options = {}); var result, defaults = lodash.templateSettings, escapeDelimiter = options.escape, evaluateDelimiter = options.evaluate, interpolateDelimiter = options.interpolate, variable = options.variable; // us...
javascript
function template(text, data, options) { options || (options = {}); var result, defaults = lodash.templateSettings, escapeDelimiter = options.escape, evaluateDelimiter = options.evaluate, interpolateDelimiter = options.interpolate, variable = options.variable; // us...
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A micro-templating method, similar to John Resig's implementation. Lo-Dash templating handles arbitrary delimiters, preserves whitespace, and correctly escapes quotes within interpolated code. @static @memberOf _ @category Utilities @param {String} text The template text. @param {Obect} data The data object used to po...
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efdd402c676554991ff1d4cdc10818fca8f87187
https://github.com/kmalakoff/backbone-modelref/blob/efdd402c676554991ff1d4cdc10818fca8f87187/vendor/optional/lodash-0.3.2.js#L3145-L3214
train
Mithgol/FGHI-URL
index.js
FidonetURL
function FidonetURL(initialString){ if(!( this instanceof FidonetURL )){ return new FidonetURL(initialString); } parseFundamentalSections.call(this, initialString); parseOptionalPart.call(this); parseRequiredPart.call(this); }
javascript
function FidonetURL(initialString){ if(!( this instanceof FidonetURL )){ return new FidonetURL(initialString); } parseFundamentalSections.call(this, initialString); parseOptionalPart.call(this); parseRequiredPart.call(this); }
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The FGHI URL object's constructor takes a string
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8a4d2dbb4efb5ed26c0a3e25170746b90932ccae
https://github.com/Mithgol/FGHI-URL/blob/8a4d2dbb4efb5ed26c0a3e25170746b90932ccae/index.js#L333-L341
train
glenjamin/checkers
mocha.js
checking
function checking(desc, args, body, n, options) { if (typeof n === 'undefined') { n = 1000; options = {}; } if (typeof options === 'undefined' && typeof n !== 'number') { options = n; n = 1000; } it(desc, function() { checkers.forAll(args, body).check(n, optio...
javascript
function checking(desc, args, body, n, options) { if (typeof n === 'undefined') { n = 1000; options = {}; } if (typeof options === 'undefined' && typeof n !== 'number') { options = n; n = 1000; } it(desc, function() { checkers.forAll(args, body).check(n, optio...
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Generate a mocha example @param {string} desc The example description @param {array} args List of generators to pass to body @param {function} body Function to check, should return true or false @param {number} n The number of iterations to check (optional) @param {object} options Additiona...
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fdbe549ae138564343f139ae35c0602d83674fd0
https://github.com/glenjamin/checkers/blob/fdbe549ae138564343f139ae35c0602d83674fd0/mocha.js#L19-L31
train
THEjoezack/BoxPusher
public/rot.js/rot.js
function(str, maxWidth) { var result = []; /* first tokenization pass - split texts and color formatting commands */ var offset = 0; str.replace(this.RE_COLORS, function(match, type, name, index) { /* string before */ var part = str.substring(offset, index); if (part.length) { result.push({ t...
javascript
function(str, maxWidth) { var result = []; /* first tokenization pass - split texts and color formatting commands */ var offset = 0; str.replace(this.RE_COLORS, function(match, type, name, index) { /* string before */ var part = str.substring(offset, index); if (part.length) { result.push({ t...
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Convert string to a series of a formatting commands
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/rot.js/rot.js#L401-L436
train
THEjoezack/BoxPusher
public/rot.js/rot.js
function(color1, color2) { var result = color1.slice(); for (var i=0;i<3;i++) { for (var j=1;j<arguments.length;j++) { result[i] += arguments[j][i]; } } return result; }
javascript
function(color1, color2) { var result = color1.slice(); for (var i=0;i<3;i++) { for (var j=1;j<arguments.length;j++) { result[i] += arguments[j][i]; } } return result; }
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Add two or more colors @param {number[]} color1 @param {number[]} color2 @returns {number[]}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/rot.js/rot.js#L4483-L4491
train
THEjoezack/BoxPusher
public/rot.js/rot.js
function(color1, color2) { for (var i=0;i<3;i++) { for (var j=1;j<arguments.length;j++) { color1[i] += arguments[j][i]; } } return color1; }
javascript
function(color1, color2) { for (var i=0;i<3;i++) { for (var j=1;j<arguments.length;j++) { color1[i] += arguments[j][i]; } } return color1; }
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Add two or more colors, MODIFIES FIRST ARGUMENT @param {number[]} color1 @param {number[]} color2 @returns {number[]}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/rot.js/rot.js#L4499-L4506
train
THEjoezack/BoxPusher
public/rot.js/rot.js
function(color, diff) { if (!(diff instanceof Array)) { diff = ROT.RNG.getNormal(0, diff); } var result = color.slice(); for (var i=0;i<3;i++) { result[i] += (diff instanceof Array ? Math.round(ROT.RNG.getNormal(0, diff[i])) : diff); } return result; }
javascript
function(color, diff) { if (!(diff instanceof Array)) { diff = ROT.RNG.getNormal(0, diff); } var result = color.slice(); for (var i=0;i<3;i++) { result[i] += (diff instanceof Array ? Math.round(ROT.RNG.getNormal(0, diff[i])) : diff); } return result; }
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Create a new random color based on this one @param {number[]} color @param {number[]} diff Set of standard deviations @returns {number[]}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/rot.js/rot.js#L4580-L4587
train
THEjoezack/BoxPusher
public/rot.js/rot.js
function(color) { var l = color[2]; if (color[1] == 0) { l = Math.round(l*255); return [l, l, l]; } else { function hue2rgb(p, q, t) { if (t < 0) t += 1; if (t > 1) t -= 1; if (t < 1/6) return p + (q - p) * 6 * t; if (t < 1/2) return q; if (t < 2/3) return p + (q - p) * (2/3 - t) * 6...
javascript
function(color) { var l = color[2]; if (color[1] == 0) { l = Math.round(l*255); return [l, l, l]; } else { function hue2rgb(p, q, t) { if (t < 0) t += 1; if (t > 1) t -= 1; if (t < 1/6) return p + (q - p) * 6 * t; if (t < 1/2) return q; if (t < 2/3) return p + (q - p) * (2/3 - t) * 6...
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Converts an HSL color value to RGB. Expects 0..1 inputs, produces 0..255 outputs. @param {number[]} color @returns {number[]}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/rot.js/rot.js#L4623-L4647
train
io-monad/misspellings
src/misspellings.js
dict
function dict(options = {}) { if (options.lowerCase) { return dictCache[0] || (dictCache[0] = require("../dict/lc-dictionary.json")); } else { return dictCache[1] || (dictCache[1] = require("../dict/dictionary.json")); } }
javascript
function dict(options = {}) { if (options.lowerCase) { return dictCache[0] || (dictCache[0] = require("../dict/lc-dictionary.json")); } else { return dictCache[1] || (dictCache[1] = require("../dict/dictionary.json")); } }
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Getter for the dictionary of misspellings. This getter lazy-loads the dictionary file and caches it internally. @param {Object} [options] Options. @param {Boolean} [options.lowerCase=false] If `true`, returns a dictionary with all keys in lower-case. @return {Object} Dictionary object. The key is misspelled word, an...
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9281c7400348f69ba86af0567571d210253e246a
https://github.com/io-monad/misspellings/blob/9281c7400348f69ba86af0567571d210253e246a/src/misspellings.js#L45-L51
train
io-monad/misspellings
src/misspellings.js
correctWordsFor
function correctWordsFor(word, options = {}) { word = String(word || ""); const found = (options.caseSensitive ? dict()[word] : dict({ lowerCase: true })[word.toLowerCase()] ); return found ? found.split(",") : []; }
javascript
function correctWordsFor(word, options = {}) { word = String(word || ""); const found = (options.caseSensitive ? dict()[word] : dict({ lowerCase: true })[word.toLowerCase()] ); return found ? found.split(",") : []; }
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Get correct words from misspelling. It is case-insensitive by default. Set `caseSensitive` to `true` if you need. @param {string} word Misspelled word. @param {Object} options Options. @param {Boolean} [options.caseSensitive=false] If `true`, do case-sensitive search. @return {string[]} An array of correct words. ...
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9281c7400348f69ba86af0567571d210253e246a
https://github.com/io-monad/misspellings/blob/9281c7400348f69ba86af0567571d210253e246a/src/misspellings.js#L91-L98
train
io-monad/misspellings
src/misspellings.js
correct
function correct(str, options, callback) { if (typeof options === "function") { callback = options; options = {}; } const {caseSensitive, overrideCases} = options || {}; str = String(str || ""); const dic = dict({ lowerCase: true }); const re = regexp(caseSensitive ? "g" : "ig"); return str.repl...
javascript
function correct(str, options, callback) { if (typeof options === "function") { callback = options; options = {}; } const {caseSensitive, overrideCases} = options || {}; str = String(str || ""); const dic = dict({ lowerCase: true }); const re = regexp(caseSensitive ? "g" : "ig"); return str.repl...
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Correct all misspellings in a string. It is case-insensitive by default, but it tries to keep cases (upper to upper, lower to lower) after misspellings corrected. You can skip options and call in `correct(str, callback)` form. @param {string} str A target string. @param {Object} [options] Options. @param {Boolean}...
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9281c7400348f69ba86af0567571d210253e246a
https://github.com/io-monad/misspellings/blob/9281c7400348f69ba86af0567571d210253e246a/src/misspellings.js#L120-L150
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/renderer.js
Renderer
function Renderer(game, width, height, tileSize, canvasClassName) { this.layers = []; this.game = game; this.canvas = document.createElement('canvas'); this.ctx = this.canvas.getContext('2d'); this.canvas.className = canvasClassName || 'renderer'; this.buffer = this.canva...
javascript
function Renderer(game, width, height, tileSize, canvasClassName) { this.layers = []; this.game = game; this.canvas = document.createElement('canvas'); this.ctx = this.canvas.getContext('2d'); this.canvas.className = canvasClassName || 'renderer'; this.buffer = this.canva...
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Renders the current game state using html5 canvas. @class Renderer @constructor @param {Game} game - Game instance this obj is attached to. @param {Number} width - Width of the map view in tiles. @param {Number} height - Height of the map view in tiles. @param {Number} tileSize - Width and height of tiles when drawn. @...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer.js#L14-L25
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/renderer.js
function(x, y, tileData, ctx) { ctx = ctx || this.bufferCtx; var originalX = x, originalY = y; x -= this.originX; y -= this.originY; if(tileData.bgColor){ ctx.fillStyle = tileData.bgColor; ctx.fillRect( ...
javascript
function(x, y, tileData, ctx) { ctx = ctx || this.bufferCtx; var originalX = x, originalY = y; x -= this.originX; y -= this.originY; if(tileData.bgColor){ ctx.fillStyle = tileData.bgColor; ctx.fillRect( ...
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Draws a single tile to the map view. @method drawTileToCanvas @param {Number} x - Map tile coord on the x axis. @param {Number} y - Map tile coord on the y axis. @param {Object} tileData - Object containing tile draw settings. @param {Object} [tileData.char] - The character to draw. @param {Object} [tileData.color] - T...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer.js#L274-L366
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/renderer.js
function(x, y){ var pos = this.canvas.getBoundingClientRect(), mx = x - pos.left, my = y - pos.top; return this.pixelToTileCoords(mx, my); }
javascript
function(x, y){ var pos = this.canvas.getBoundingClientRect(), mx = x - pos.left, my = y - pos.top; return this.pixelToTileCoords(mx, my); }
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Converts mouse pixel coords to map tile coords. Mouse pixel coords must be relative to the current window. @method mouseToTileCoords @param {Number} x - Mouse pixel x coord. @param {Number} y - Mouse pixel y coord. @return {Object|False} {x: 0, y: 0}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer.js#L375-L380
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/renderer.js
function(x, y){ return { x: Math.floor(x / this.tileSize) + this.originX, y: Math.floor(y / this.tileSize) + this.originY }; }
javascript
function(x, y){ return { x: Math.floor(x / this.tileSize) + this.originX, y: Math.floor(y / this.tileSize) + this.originY }; }
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Converts map view pixel coords to map tile coords. Map view pixel coords are relative to the top left of the canvas element. @method pixelToTileCoords @param {Number} x - Map view pixel x coord. @param {Number} y - Map view pixel y coord. @return {Object|False} {x: 0, y: 0}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer.js#L389-L394
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/renderer.js
function(color, ctx){ ctx = ctx || this.bufferCtx; ctx.fillStyle = color || this.bgColor; ctx.fillRect( 0, 0, this.canvas.width, this.canvas.height ); }
javascript
function(color, ctx){ ctx = ctx || this.bufferCtx; ctx.fillStyle = color || this.bgColor; ctx.fillRect( 0, 0, this.canvas.width, this.canvas.height ); }
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Fills the canvas with a given color. @method fillBg @param {String} [color=this.bgColor] @param {CanvasRenderingContext2D} [ctx=this.bufferCtx]
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/renderer.js#L414-L423
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(width, height) { this.width = width; this.height = height; for (var i = 0; i < this.width; i++) { if(!this.data){ this.data = []; } if(this.data[i] === void 0){ this.data[i] = []; ...
javascript
function(width, height) { this.width = width; this.height = height; for (var i = 0; i < this.width; i++) { if(!this.data){ this.data = []; } if(this.data[i] === void 0){ this.data[i] = []; ...
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Updates the size of this Array2d without destroying data. @method setSize @param {Number} width - The new width. @param {Number} height - The new height.
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L61-L73
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(x, y, settings) { settings = settings || {}; var filter = settings.filter !== void 0 ? settings.filter : false, withCoords = settings.withCoords !== void 0 ? settings.withCoords : false, withDiagonals = settings.w...
javascript
function(x, y, settings) { settings = settings || {}; var filter = settings.filter !== void 0 ? settings.filter : false, withCoords = settings.withCoords !== void 0 ? settings.withCoords : false, withDiagonals = settings.w...
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Retrieves an array of values of adjacent coords. @method getAdjacent @param {Number} x - Map tile x coord to get adjacent values of. @param {Number} y - Map tile y coord to get adjacent values of. @param {Object} [settings] - @param {Bool} [settings.withCoords=false] - If true the returned array will include the coords...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L124-L192
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(x, y, settings) { settings = settings || {}; var radius = settings.radius || 1, filter = settings.filter || false, withCoords = settings.withCoords || false, includeTarget = settings.incl...
javascript
function(x, y, settings) { settings = settings || {}; var radius = settings.radius || 1, filter = settings.filter || false, withCoords = settings.withCoords || false, includeTarget = settings.incl...
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Retrieves an array of values of coords within a given radius. @method getWithinSquareRadius @param {Number} x - Map tile x coord at the center of the radius. @param {Number} y - Map tile x coord at the center of the radius. @param {Object} [settings] - @param {Number} [settings.radius=1] - Radius of the area to retriev...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L206-L256
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(x0, y0, x1, y1, condition, withCoords) { withCoords = withCoords || false; condition = condition || false; var output = [], dx = Math.abs(x1 - x0), dy = Math.abs(y1 - y0), sx = (x0 < x1) ? 1 : -1, sy = (y0 < y1)...
javascript
function(x0, y0, x1, y1, condition, withCoords) { withCoords = withCoords || false; condition = condition || false; var output = [], dx = Math.abs(x1 - x0), dy = Math.abs(y1 - y0), sx = (x0 < x1) ? 1 : -1, sy = (y0 < y1)...
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Retrieves an array of values of coords along a line starting at point 0 and crossing point 1 until it hits the edge of the 2d array or a coord value returning true when passed to the condtion function. @method getLineThrough @param {Number} x0 - Map tile x coord of start. @param {Number} y0 - Map tile y coord of start....
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L269-L311
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(startX, startY, settings) { settings = settings || {}; var maxRadius = settings.maxRadius || 1, filter = settings.filter || false, withCoords = settings.withCoords || false; var currentDistance = 1, result...
javascript
function(startX, startY, settings) { settings = settings || {}; var maxRadius = settings.maxRadius || 1, filter = settings.filter || false, withCoords = settings.withCoords || false; var currentDistance = 1, result...
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Retrieves an array of the nearest coord values meeting checked requirements. If multiple coord values were matched at the same nearest distance, the returned array will contain multiple matched coord values. Used for projecting path of ranged attacks, pushed entities, ect. @method getNearest @param {Number} tileX - Map...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L325-L406
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(filter, withCoords){ withCoords = withCoords || false; var output = []; for (var x = 0; x < this.width; x++) { for (var y = 0; y < this.height; y++) { var val = this.get(x, y); if(filter(val, x, y)){ ...
javascript
function(filter, withCoords){ withCoords = withCoords || false; var output = []; for (var x = 0; x < this.width; x++) { for (var y = 0; y < this.height; y++) { var val = this.get(x, y); if(filter(val, x, y)){ ...
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Retrieves an array of the filtered values. @method filter @param {Function} filter - A function to determine if a value is to be included in results (returns true). (function(value, x, y){ return true;}) @param {Bool} [withCoords=false] - If true the returned array will include the coords of each value ([{x: 0, y: 0, v...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L415-L435
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(){ var newArray = new Array2d(this.width, this.height); for(var x = this.width - 1; x >= 0; x--){ for(var y = this.height - 1; y >= 0; y--){ var val = this.get(x, y); if(val !== void 0){ newArray.set(x, y, v...
javascript
function(){ var newArray = new Array2d(this.width, this.height); for(var x = this.width - 1; x >= 0; x--){ for(var y = this.height - 1; y >= 0; y--){ var val = this.get(x, y); if(val !== void 0){ newArray.set(x, y, v...
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Creates a copy of this Array2d. Shallow copies values. @method copy @return {Array2d}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L442-L453
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/array-2d.js
function(func, context){ for(var x = this.width - 1; x >= 0; x--){ for(var y = this.height - 1; y >= 0; y--){ var val = this.get(x, y); if(context){ func.call(context, val, x, y); } else { ...
javascript
function(func, context){ for(var x = this.width - 1; x >= 0; x--){ for(var y = this.height - 1; y >= 0; y--){ var val = this.get(x, y); if(context){ func.call(context, val, x, y); } else { ...
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Loops over each coord value. @method each @param {Function} func - A function to call on each coord value. (function(value, x, y){}) @param {Object} [context] - Context to call the function with (func.call(context, val, x, y)) @return {Array2d}
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/array-2d.js#L462-L473
train
SilentCicero/solidity-to-abi
src/index.js
buildInputsArray
function buildInputsArray(rawInputsString) { let returnArray = []; // eslint-disable-line const rawMethodInputs = rawInputsString.split(','); // no inputs if (typeof rawMethodInputs === 'undefined' || rawMethodInputs.length === 0) { return []; } rawMethodInputs.forEach((rawMethodInput) => { const ...
javascript
function buildInputsArray(rawInputsString) { let returnArray = []; // eslint-disable-line const rawMethodInputs = rawInputsString.split(','); // no inputs if (typeof rawMethodInputs === 'undefined' || rawMethodInputs.length === 0) { return []; } rawMethodInputs.forEach((rawMethodInput) => { const ...
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build inputs or outputs array from raw inputs string
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2d97d2c53a90f670ced1e010684897d9d46eb9d2
https://github.com/SilentCicero/solidity-to-abi/blob/2d97d2c53a90f670ced1e010684897d9d46eb9d2/src/index.js#L2-L26
train
SilentCicero/solidity-to-abi
src/index.js
solidityToABI
function solidityToABI(methodInterface) { // count open and clsoed const methodABIObject = {}; // not a string if (typeof methodInterface !== 'string') { throw new Error(`Method interface must be a string, currently ${typeof methodInterface}`); } // empty string if (methodInterface.length === 0) { ...
javascript
function solidityToABI(methodInterface) { // count open and clsoed const methodABIObject = {}; // not a string if (typeof methodInterface !== 'string') { throw new Error(`Method interface must be a string, currently ${typeof methodInterface}`); } // empty string if (methodInterface.length === 0) { ...
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parse a solidity method interface
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2d97d2c53a90f670ced1e010684897d9d46eb9d2
https://github.com/SilentCicero/solidity-to-abi/blob/2d97d2c53a90f670ced1e010684897d9d46eb9d2/src/index.js#L29-L91
train
paglias/KnockoutApp
build/knockout.app.js
function(obj){ if(ko.isWriteableObservable(obj)) return ko.observable(obj()); if(obj === null || typeof obj !== 'object') return obj; var temp = obj.constructor(); for (var key in obj) { temp[key] = Utils.cloneObjKnockout(obj[key]); } return temp; }
javascript
function(obj){ if(ko.isWriteableObservable(obj)) return ko.observable(obj()); if(obj === null || typeof obj !== 'object') return obj; var temp = obj.constructor(); for (var key in obj) { temp[key] = Utils.cloneObjKnockout(obj[key]); } return temp; }
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Used to clone an object with Knockout observable properties
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7010bc4508c2ec05154c966519325a3f61add3e5
https://github.com/paglias/KnockoutApp/blob/7010bc4508c2ec05154c966519325a3f61add3e5/build/knockout.app.js#L76-L86
train
paglias/KnockoutApp
build/knockout.app.js
function(_options){ var self = this, //model options = _options || {}, success = options.success; //custom success function passed in _options options.success = function(data){ delete data[self.idAttribute]; var defaults = Utils.cloneObjKnockout(self.defaults); s...
javascript
function(_options){ var self = this, //model options = _options || {}, success = options.success; //custom success function passed in _options options.success = function(data){ delete data[self.idAttribute]; var defaults = Utils.cloneObjKnockout(self.defaults); s...
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Fetch the model on the server and replace its attributes with the one fetched Options for the sync method can be passed as an object
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7010bc4508c2ec05154c966519325a3f61add3e5
https://github.com/paglias/KnockoutApp/blob/7010bc4508c2ec05154c966519325a3f61add3e5/build/knockout.app.js#L204-L217
train
paglias/KnockoutApp
build/knockout.app.js
function(model_s, create, options){ var toAdd = model_s instanceof Array ? model_s : [model_s], self = this; ko.utils.arrayForEach(toAdd, function(attributes){ var model; if(attributes instanceof Model){ model = attributes; model.collection = self; }els...
javascript
function(model_s, create, options){ var toAdd = model_s instanceof Array ? model_s : [model_s], self = this; ko.utils.arrayForEach(toAdd, function(attributes){ var model; if(attributes instanceof Model){ model = attributes; model.collection = self; }els...
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Add one or more models to collection and optionally create them on the server setting the 'create' parameter to 'true' It will also add a reference to the collection on each model
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7010bc4508c2ec05154c966519325a3f61add3e5
https://github.com/paglias/KnockoutApp/blob/7010bc4508c2ec05154c966519325a3f61add3e5/build/knockout.app.js#L304-L319
train
paglias/KnockoutApp
build/knockout.app.js
function(_options){ var self = this, //collection options = _options || {}, success = options.success; //custom success function passed in _options options.success = function(data){ var toAdd = []; for(var model in data){ toAdd.push(data[model]); } ...
javascript
function(_options){ var self = this, //collection options = _options || {}, success = options.success; //custom success function passed in _options options.success = function(data){ var toAdd = []; for(var model in data){ toAdd.push(data[model]); } ...
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Fetch models from server and add them to the collection. Options for the sync method can be passed as an object
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7010bc4508c2ec05154c966519325a3f61add3e5
https://github.com/paglias/KnockoutApp/blob/7010bc4508c2ec05154c966519325a3f61add3e5/build/knockout.app.js#L332-L350
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/tile.js
Tile
function Tile(game, type, x, y) { this.game = game; this.x = x; this.y = y; this.type = type; var typeData = Tile.Types[type]; RL.Util.merge(this, typeData); this.id = tileId++; if(this.init){ this.init(game, type, x, y); } }
javascript
function Tile(game, type, x, y) { this.game = game; this.x = x; this.y = y; this.type = type; var typeData = Tile.Types[type]; RL.Util.merge(this, typeData); this.id = tileId++; if(this.init){ this.init(game, type, x, y); } }
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Represents a tile in the game map. @class Tile @constructor @uses TileDraw @param {Object} game - Game instance this obj is attached to. @param {String} type - Type of tile. When created this object is merged with the value of Tile.Types[type]. @param {Number} x - The map tile coordinate position of this tile on the x ...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/tile.js#L16-L30
train
jlmorgan/lodash-transpose
src/transpose.js
baseTranspose
function baseTranspose(matrix) { return map(head(matrix), function (column, index) { return map(matrix, function (row) { return row[index]; }); }); }
javascript
function baseTranspose(matrix) { return map(head(matrix), function (column, index) { return map(matrix, function (row) { return row[index]; }); }); }
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Base matrix transpose. Turns an n by m matrix into m by n. @private @param {Array} matrix - Two-dimensional array (n by m). @returns {Array} Returns m by n matrix.
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2cb7573293431f109796cf2c3f619bd83545b1a3
https://github.com/jlmorgan/lodash-transpose/blob/2cb7573293431f109796cf2c3f619bd83545b1a3/src/transpose.js#L16-L22
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets.js
function(game, targets, settings){ this.game = game; settings = settings || {}; this.typeSortPriority = settings.typeSortPriority || [].concat(this.typeSortPriority); var width = settings.mapWidth || this.game.map.width; var height = settings.mapWidth || this.game.map.width; ...
javascript
function(game, targets, settings){ this.game = game; settings = settings || {}; this.typeSortPriority = settings.typeSortPriority || [].concat(this.typeSortPriority); var width = settings.mapWidth || this.game.map.width; var height = settings.mapWidth || this.game.map.width; ...
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Manages a list of valid targets and which is currently selected. @class ValidTargets @constructor @param {Game} game - Game instance this obj is attached to. @param {Array} [targets=Array] An Array of valid target objects to select from (intended to be in the format `validTargetsFinder.getValidTargets()` returns). @par...
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets.js#L16-L30
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets.js
function(targets){ targets = targets || []; this.targets = targets; this.map.reset(); for(var i = targets.length - 1; i >= 0; i--){ var target = targets[i]; this.map.add(target.x, target.y, target); } }
javascript
function(targets){ targets = targets || []; this.targets = targets; this.map.reset(); for(var i = targets.length - 1; i >= 0; i--){ var target = targets[i]; this.map.add(target.x, target.y, target); } }
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Sets the targets, replacing currently set ones. @method setTargets @param {Array} targets
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets.js#L78-L86
train
THEjoezack/BoxPusher
public/js-roguelike-skeleton/src/valid-targets.js
function(target){ var index = this.targets.indexOf(target); if(index !== -1){ this.current = target; return true; } return false; }
javascript
function(target){ var index = this.targets.indexOf(target); if(index !== -1){ this.current = target; return true; } return false; }
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Sets the currently selected target object. @method setCurrent @param {Object} target @return {Bool} If target was found in `this.targets`. (only set if found).
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ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5
https://github.com/THEjoezack/BoxPusher/blob/ebd506f7e61d10e4d493cf1cad1fbd4b43be28d5/public/js-roguelike-skeleton/src/valid-targets.js#L94-L101
train