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<!DOCTYPE html> <html> <head> <title>Game Physics Engine Integration: RigidBody Physics Engine </title> <link rel ="icon" type ="image/x-icon" href="./assets/favicon.png"> <!-- the following says there are javascript source code contained in the external source files -...
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#include "stdafx.h" #include <stdlib.h> // The function PrintResults is defined in CalcMatrixRowColSumsMisc.cpp extern void PrintResults(const int* x, int nrows, int ncols, int* row_sums, int* col_sums); extern "C" int CalcMatrixRowColSums_(const int* x, int nrows, int ncols, int* row_sums, int* col_sums); void CalcM...
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#include "stdafx.h" #include <math.h> extern "C" bool CalcMeanStdev_(const double* a, int n, double* mean, double* stdev); bool CalcMeanStdevCpp(const double* a, int n, double* mean, double* stdev) { if (n <= 1) return false; double sum = 0.0; for (int i = 0; i < n; i++) ...
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/* * File: CameraShake.js * Defines a damped simple harmonic motion to simulate camera shakie */ /*jslint node: true, vars: true, bitwise: true */ /*global gEngine, vec2, ShakePosition */ /* find out more about jslint: http://www.jslint.com/help.html */ "use strict"; /** * Defines a damped simple harmonic motion...
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/** * Sequence.go * Copyright Roger Peppe */ package main import ( "errors" "fmt" "os" "text/template" ) var tmpl = `{{$comma := sequence "" ", "}} {{range $}}{{$comma.Next}}{{.}}{{end}} {{$comma := sequence "" ", "}} {{$colour := cycle "black" "white" "red"}} {{range $}}{{$comma.Next}}{{.}} in {{$colour.Next...
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//------------------------------------------------ // Ch05_09_fcpp.cpp //------------------------------------------------ #include <stdexcept> #include <vector> #include <immintrin.h> #include "Ch05_09.h" #include "MatrixF64.h" bool MatrixInvF64_Cpp(MatrixF64& a_inv, const MatrixF64& a, double epsilon) ...
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package dictionary import ( "bufio" "fmt" "os" //"fmt" "container/vector" "strings" ) func main() { // called only when debugging this package dictionaryPath := "/var/www/go/chinese/cedict_ts.u8" d := new(Dictionary) d.loadDictionary(dictionaryPath) // check it loaded okay goodD := d.LookupEnglish("good"...
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//------------------------------------------------ // Ch05_08_fcpp.cpp //------------------------------------------------ #include <stdexcept> #include <vector> #include <immintrin.h> #include "Ch05_08.h" #include "MatrixF32.h" bool MatrixInvF32_Cpp(MatrixF32& a_inv, const MatrixF32& a, float epsilon) {...
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/* Sequence.go * Copyright Roger Peppe */ package main import ( "errors" "fmt" "os" "text/template" ) var tmpl = `{{$comma := sequence "" ", "}} {{range $}}{{$comma.Next}}{{.}}{{end}} {{$comma := sequence "" ", "}} {{$colour := cycle "black" "white" "red"}} {{range $}}{{$comma.Next}}{{.}} in {{$colour.Next}}{{e...
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package main import ( "fmt" "unicode/utf8" ) func str2int(str string) []int { r := []rune(str) b := make([]int, utf8.RuneCountInString(str)) for i, v := range r { b[i] = int(v) } return b } //unicode to 8859-4 var unicodeToISOMap = map[int]uint8{ // example match ascii 0x0021: 0x21, // ! 0x012e: 0xc7, // ...
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package main import ( "bufio" "fmt" "os" "strings" ) /* // go run dictionary.go - will load cedict_ts.u8 and render func main() { // called only when debugging this package dictionaryPath := "cedict_ts.u8" d := new(Dictionary) d.loadDictionary(dictionaryPath) // check it l...
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package main import ( "fmt" "strings" ) func PinyinFormatter(args ...any) string { ok := false var s string if len(args) == 1 { s, ok = args[0].(string) } if !ok { s = fmt.Sprint(args...) } fmt.Println("Formatting func " + s) // the string may consist of several pinyin words // each one needs to be cha...
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package main import ( "bytes" "encoding/base64" "encoding/hex" "net/http" "net/http/httptest" "testing" ) func FuzzMe(f *testing.F) { for _, seed := range [][]byte{{}, {0}, {9}, {0xa}, {0xf}, {1, 2, 3, 4}} { f.Add(seed) } // the fuzz runner f leverages the test runner t, // this is so the fuzzer can mana...
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#BlueJ package file dependency1.from=HelloLauncher dependency1.to=HelloWorldImage dependency1.type=UsesDependency editor.fx.0.height=0 editor.fx.0.width=0 editor.fx.0.x=0 editor.fx.0.y=0 objectbench.height=154 objectbench.width=760 package.divider.horizontal=0.6 package.divider.vertical=0.6786427145708582 package.edito...
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<?php declare(strict_types=1); namespace popp\ch05\batch09; require_once("vendor/autoload.php"); use popp\test\BaseUnit; class Batch09Test extends BaseUnit { public function testRunner() { $val = $this->capture(function() { Runner::runClass(); }); $expected = <<<EXPECTED popp\ch05\batch09\...
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<?php declare(strict_types=1); namespace popp\ch24\batch01\parse; /* listing 24.12 */ class RepetitionParse extends CollectionParse { public function __construct(private int $min = 0, private int $max = 0, ?string $name = null, array $options = []) { parent::__construct($name, $options); if...
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<?php namespace popp\ch10\batch05; require_once("vendor/autoload.php"); use popp\test\BaseUnit; class Batch05Test extends BaseUnit { public function testArmy() { $tank = new Tank(); $tank2 = new Tank(); $soldier = new Soldier(); $army = new Army(); $army->addUnit($...
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<?php declare(strict_types=1); namespace popp\ch12\batch05; //use popp\ch18\batch04\woo\controller\ApplicationHelper; // class Registry { private array $values = []; private static ?Registry $instance = null; private ?Request $request = null; private ?Conf $conf = null; private ?Conf $commands = ...
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<?php declare(strict_types=1); namespace popp\ch12\batch05; /* listing 12.15 */ abstract class Request { protected array $properties = []; protected array $feedback = []; protected string $path = "/"; public function __construct() { $this->init(); } abstract public function init...
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<?php declare(strict_types=1); namespace popp\ch12\batch04; class Registry { private static ?Registry $instance = null; private ?Request $request = null; /* listing 12.06 */ // class Registry private ?TreeBuilder $treeBuilder = null; private ?Conf $conf = null; // ... /* /listing 12.06 */...
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<?php declare(strict_types=1); namespace popp\ch12\batch06; class Registry { private array $values = []; private static $instance = null; private ?Request $request = null; private ?Conf $conf = null; private ?Conf $commands = null; private ?ApplicationHelper $applicationHelper = null; pri...
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<?php declare(strict_types=1); namespace popp\ch12\batch06; abstract class Request { protected array $properties = []; protected array $feedback = []; protected string $path = "/"; protected int $cmdstatus = 0; public function __construct() { $this->init(); } abstract public...
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//------------------------------------------------ // Ch09_03.cpp //------------------------------------------------ #include <iostream> #include <iomanip> #include <vector> #include <string> #include "Ch09_03.h" static void CalcBSA(void); int main() { try { CalcBSA(); CalcBSA_b...
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<?php declare(strict_types = 1); namespace popp\ch24\batch01\parse; /* listing 24.11 */ class RepetitionParse extends CollectionParse { private $min; private $max; public function __construct($min = 0, $max = 0, $name = null, $options = null) { parent::__construct($name, $options); i...
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<?php declare(strict_types = 1); namespace popp\ch12\batch05; //use popp\ch18\batch04\woo\controller\ApplicationHelper; // class Registry { private $values = []; private static $instance = null; private $request = null; private $conf = null; private $commands = null; private $applicationHelper...
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<?php declare(strict_types=1); namespace popp\ch09\batch14_1; /* listing 09.54 */ class ObjectAssembler { private array $components = []; public function __construct(string $conf) { $this->configure($conf); } private function configure(string $conf): void { $data = simplexml...
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<?php declare(strict_types = 1); namespace popp\ch12\batch05; /* listing 12.15 */ abstract class Request { protected $properties; protected $feedback = []; protected $path = "/"; public function __construct() { $this->init(); } abstract public function init(); public functio...
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<?php declare(strict_types = 1); namespace popp\ch12\batch04; class Registry { private static $instance = null; private $request = null; /* listing 12.06 */ // class Registry private $treeBuilder = null; private $conf = null; // ... /* /listing 12.06 */ /* listing 12.07 */ // class Re...
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<?php declare(strict_types = 1); namespace popp\ch12\batch06; class Registry { private $values = array(); private static $instance = null; private $request = null; private $conf = null; private $commands = null; private $applicationHelper = null; private $pdo = null; private function ...
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<?php declare(strict_types=1); namespace popp\ch03\batch15; /* listing 03.74 */ class ShopProduct { private int|float $discount = 0; public function __construct( private string $title, private string $producerFirstName, private string $producerMainName, protected int|float $p...
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using chapter_09.Objects; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; namespace chapter_09.States.Gameplay { public class ChopperGenerator { private bool _generateLeft = true; private Vector2 _leftVector = new Vector2(-...
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<?php declare(strict_types = 1); namespace popp\ch12\batch06; abstract class Request { protected $properties; protected $feedback = []; protected $path = "/"; protected $cmdstatus = 0; public function __construct() { $this->init(); } abstract public function init(); abst...
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<?php namespace popp\ch06\batch01; class ShopProduct { public string $type="book"; public function __construct( public string $title, public string $producerFirstName, public string $producerMainName, public float $price, public int $numPages = 0, public in...
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/* File: Arena.js * */ /*jslint node: true, vars: true */ /*global gEngine, Scene, GameObjectset, TextureObject, Camera, vec2, FontRenderable, SpriteRenderable, LineRenderable, GameObject */ /* find out more about jslint: http://www.jslint.com/help.html */ "use strict"; function Arena(x,y,w,h,res,frct,s1,s2, a...
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info face="Cooper Black" size=48 bold=0 italic=0 charset="" unicode=0 stretchH=100 smooth=1 aa=1 padding=3,2,3,2 spacing=0,0 common lineHeight=62 base=45 scaleW=512 scaleH=512 pages=1 packed=0 page id=0 file="cooper.png" chars count=95 char id=32 x=0 y=0 width=0 height=0 xoffset=0 yoffset=45 xa...
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info face="Cooper Black" size=48 bold=0 italic=0 charset="" unicode=0 stretchH=100 smooth=1 aa=1 padding=3,2,3,2 spacing=0,0 common lineHeight=62 base=45 scaleW=512 scaleH=512 pages=1 packed=0 page id=0 file="cooper.png" chars count=95 char id=32 x=0 y=0 width=0 height=0 xoffset=0 yoffset=45 xa...
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<?php declare(strict_types = 1); namespace popp\ch09\batch14; /* listing 09.39 */ class ObjectAssembler { private $components = []; public function __construct(string $conf) { $this->configure($conf); } private function configure(string $conf) { $data = simplexml_load_file($c...
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using Microsoft.Xna.Framework; using System; namespace chapter_09.Engine.Particles.EmitterTypes { public class CircleEmitterType : IEmitterType { public float Radius { get; private set; } private RandomNumberGenerator _rnd = new RandomNumberGenerator(); public CircleEmitterType(float...
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import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.Action; import com.badlogic.gdx.scenes.scene2d.actions.Actions; import com.badlogic.gdx.utils.Align; /** * Convenience class for creating custom Action objects * for use with SceneSegment and Scene classes. */ public class Scen...
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import com.badlogic.gdx.controllers.ControllerListener; import com.badlogic.gdx.controllers.Controller; import com.badlogic.gdx.controllers.Controllers; import com.badlogic.gdx.controllers.PovDirection; import com.badlogic.gdx.math.Vector3; public abstract class BaseGamepadScreen extends BaseScreen implements Controll...
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<?php declare(strict_types=1); namespace popp\ch03\batch14; class ShopProduct { public $title; public $producerMainName; public $producerFirstName; public $price; /* listing 03.44 */ // ShopProduct class public $discount = 0; /* /listing 03.44 */ public function __construct( string ...
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<?php namespace popp\ch18\batch04\woo\mapper; abstract class Collection implements \Iterator { protected $mapper; protected $total = 0; protected $raw = []; private $result; private $pointer = 0; private $objects = []; private $package = "\\popp\\ch18\\batch04\\woo\\mapper"; public ...
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using System; public class ODESolver { // Fourth-order Runge-Kutta ODE solver. public static void RungeKutta4(ODE ode, double ds) { // Define some convenience variables to make the // code more readable int j; int numEqns = ode.NumEqns; double s; double[] q; double[] dq1 = new dou...
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using System; public class ODESolver { // Fourth-order Runge-Kutta ODE solver. public static void RungeKutta4(ODE ode, double ds) { // Define some convenience variables to make the // code more readable int j; int numEqns = ode.NumEqns; double s; double[] q; double[] dq1 = new dou...
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<?php declare(strict_types=1); namespace popp\ch06\batch03; /* listing 06.04 */ abstract class ParamHandler { protected $source; protected $params = []; public function __construct(string $source) { $this->source = $source; } public function addParam(string $key, string $val) { ...
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<?php declare(strict_types=1); namespace popp\ch18\batch04\woo\base; use popp\ch18\batch04\woo\controller\Request; use popp\ch18\batch04\woo\controller\AppController; use popp\ch18\batch04\woo\controller\ControllerMap; class ApplicationRegistry extends Registry { private static $instance = null; private $fr...
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<?php namespace popp\ch18\batch04\woo\command; use popp\ch18\batch04\woo\domain\Venue; use popp\ch18\batch04\woo\controller\Request; class AddSpace extends Command { protected function doExecute(Request $request) { $venue = $request->getObject("venue"); if (! isset($venue)) { $ven...
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using System; public class ODESolver { // Fourth-order Runge-Kutta ODE solver. public static void RungeKutta4(ODE ode, double ds) { // Define some convenience variables to make the // code more readable int j; int numEqns = ode.NumEqns; double s; double[] q; double[] dq1 = new dou...
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<?php namespace popp\ch18\batch04\woo\controller; class ControllerMap { private $viewMap = []; private $forwardMap = []; private $classrootMap = []; public function addClassroot($command, $classroot) { $this->classrootMap[$command] = $classroot; } public function getClassroot($co...
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<?php namespace popp\ch18\batch04\woo\controller; use popp\ch18\batch04\woo\command\Command; class Request { private $appreg; private $properties; private $objects = array(); private $feedback = array(); private $lastCommand; public function __construct() { $this->init(); } ...
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import com.badlogic.gdx.controllers.PovDirection; public class XBoxGamepad { public static final int BUTTON_A = 0; public static final int BUTTON_B = 1; public static final int BUTTON_X = 2; public static final int BUTTON_Y = 3; public static fin...
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using System; public class ODESolver { // Fourth-order Runge-Kutta ODE solver. public static void RungeKutta4(ODE ode, double ds) { // Define some convenience variables to make the // code more readable int j; int numEqns = ode.NumEqns; double s; double[] q; double[] dq1 = new dou...
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<?php namespace popp\ch18\batch04\woo\mapper; abstract class Collection implements \Iterator { protected $mapper; protected $total = 0; protected $raw = []; private $result; private $pointer = 0; private $objects = []; private $package = "\\popp\\ch18\\batch04\\woo\\mapper"; public ...
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<?php namespace popp\ch18\batch04\woo\domain; class Venue extends DomainObject { private $name; private $spaces; public function __construct($id = null, $name = null) { $this->name = $name; parent::__construct($id); } public function setSpaces(SpaceCollection $spaces) { ...
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<?php namespace popp\ch18\batch04\woo\domain; class Space extends DomainObject { private $name; private $events; private $venue; public function __construct($id = null, $name = 'main') { parent::__construct($id); //$this->events = self::getCollection("woo\\domain\\Event"); ...
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<?php namespace popp\ch18\batch04\woo\domain; class Event extends DomainObject { private $start; private $duration; private $name; private $space; public function __construct($id = null, $name = "unknown") { parent::__construct($id); $this->name = $name; } public func...
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var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var canvas_bg = document.getElementById('canvas_bg'); var context_bg = canvas_bg.getContext('2d'); var ball; var displ; var center = new Vector2D(0.5*canvas.width,50); var m = 1; var kSpring = 10; var cDamping = 0.5; var t0, t, dt...
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<?php namespace popp\ch18\batch04\woo\domain; class ObjectWatcher { private $all = []; private $dirty = []; private $new = []; private $delete = []; private static $instance; private function __construct() { } public static function instance() { if (! self::$instance)...
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<?php namespace popp\ch18\batch04\woo\domain; abstract class DomainObject { private $id = -1; public function __construct($id = null) { if (is_null($id)) { $this->markNew(); } else { $this->id = $id; } } public function markNew() { Obje...
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using System; public class ODESolver { // Fourth-order Runge-Kutta ODE solver. public static void RungeKutta4(ODE ode, double ds) { // Define some convenience variables to make the // code more readable int j; int numEqns = ode.NumEqns; double s; double[] q; double[] dq1 = new dou...
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var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var canvas_bg = document.getElementById('canvas_bg'); var context_bg = canvas_bg.getContext('2d'); var ball; var displ; var center = new Vector2D(0.5*canvas.width,50); var m = 1; var kSpring = 10; var cDamping = 0.5; var t0, t, dt...
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import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.Action; import com.badlogic.gdx.scenes.scene2d.actions.Actions; import com.badlogic.gdx.utils.Align; /** * Convenience class for creating custom Action objects * for use with SceneSegment and Scene classes. */ public class Scen...
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<?php declare(strict_types=1); namespace popp\ch18\batch04\woo\base; use popp\ch18\batch04\woo\controller\Request; use popp\ch18\batch04\woo\controller\AppController; use popp\ch18\batch04\woo\controller\ControllerMap; class ApplicationRegistry extends Registry { private static $instance=null; private $freez...
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var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var canvas_bg = document.getElementById('canvas_bg'); var context_bg = canvas_bg.getContext('2d'); var ball; var displ; var center = new Vector2D(0.5*canvas.width,50); var m = 1; var kSpring = 1; var t0, t, dt; var acc, force; var...
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using chapter_10.Engine.Input; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; namespace chapter_10.Input { public class DevInputMapper : BaseInputMapper { public override IEnumerable<BaseInputCommand> GetKeyboardState(KeyboardState state) { var commands = ne...
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<?php namespace popp\ch18\batch04\woo\command; use popp\ch18\batch04\woo\domain\Venue; use popp\ch18\batch04\woo\controller\Request; class AddSpace extends Command { public function doExecute(Request $request) { $venue = $request->getObject("venue"); if (! isset($venue)) { $venue =...
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using chapter_10.Objects; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; namespace chapter_10.States.Gameplay { public class ChopperGenerator { private bool _generateLeft = true; private Vector2 _leftVector = new Vector2(-...
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<?php namespace popp\ch18\batch04\woo\controller; class ControllerMap { private $viewMap = []; private $forwardMap = []; private $classrootMap = []; public function addClassroot($command, $classroot) { $this->classrootMap[$command] = $classroot; } public function getClassroot($co...
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/* File: UISprite.js * Sprite class for the UI */ "use strict"; /** * A sprite for UI * @param {texture} sprite The sprite sheet to map the UISprite to * @param {Array[]} position The base location for the UISprite * @param {Array[]} size The size of the UISprite * @param {Array[]} uvPos The UV location for...
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<?php declare(strict_types=1); namespace popp\ch04\batch03; use popp\ch04\batch02\ShopProduct; use popp\ch04\batch02\BookProduct; use popp\ch04\batch02\CdProduct; class Runner { public static function run2() { // demonstrate abstract instantiation error /* listing 04.10 */ $writer = new Sh...
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using System; public class ODESolver { // Fourth-order Runge-Kutta ODE solver. public static void RungeKutta4(ODE ode, double ds) { // Define some convenience variables to make the // code more readable int j; int numEqns = ode.NumEqns; double s; double[] q; double[] dq1 = new dou...
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using chapter_10.Engine.Input; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; namespace chapter_10.Input { public class GameplayInputMapper : BaseInputMapper { public override IEnumerable<BaseInputCommand> GetKeyboardState(KeyboardState state) { var commands...
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<?php namespace popp\ch18\batch04\woo\controller; use popp\ch18\batch04\woo\command\Command; class Request { private $appreg; private $properties; private $objects = array(); private $feedback = array(); private $lastCommand; public function __construct() { $this->init(); } ...
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//Program to illustrate "protected" with // phones // -- from _C++ for Lazy Programmers_ #include <cassert> class Phone { public: void call() { /*do some stuff, and then */ incNumCalls(); } static int numCalls() { return numCalls_; } protected: void incNumCalls () { ++numCalls_; } ...
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<?php declare(strict_types=1); namespace popp\ch04\batch08; class Runner { public static function run() { $logger = create_function( '$product', 'print " logging ({$product->name})\n";' ); $processor = new ProcessSale(); $processor->registerCallback...
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//Program to print a list of super-heroes // -- from _C++ for Lazy Programmers_ #include <iostream> #include <string> #include "vector.h" using namespace std; class Superhero { public: Superhero (const char* theName = "") : name_ (theName) {} void print (ostream& out ) const { out << name_; } private: ...
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<?php namespace popp\ch18\batch04\woo\domain; class Venue extends DomainObject { private $name; private $spaces; public function __construct($id = null, $name = null) { $this->name = $name; parent::__construct($id); } public function setSpaces(SpaceCollection $spaces) { ...
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var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var balls; var t; var t0; var dt; var animId; var animTime = 10; // duration of animation var numBalls = 10; window.onload = init; function init() { balls = new Array(); for (var i=0; i<numBalls; i++){ var radius = (Math.ra...
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<?php namespace popp\ch18\batch04\woo\domain; class Space extends DomainObject { private $name; private $events; private $venue; public function __construct($id = null, $name = 'main') { parent::__construct($id); //$this->events = self::getCollection("woo\\domain\\Event"); ...
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<?php namespace popp\ch18\batch04\woo\domain; class Event extends DomainObject { private $start; private $duration; private $name; private $space; public function __construct($id = null, $name = "unknown") { parent::__construct($id); $this->name = $name; } public func...
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<?php namespace popp\ch18\batch04\woo\domain; class ObjectWatcher { private $all = []; private $dirty = []; private $new = []; private $delete = []; private static $instance; private function __construct() { } public static function instance() { if (! self::$instance)...
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var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var ball1; var ball2; var t; // time from start of simulation var t0; // time at last call var dt; // elapsed time between calls var animId; var pos0 = new Vector2D(100,350); var velo0 = new Vector2D(20,-80); var acc = new Ve...
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<?php namespace popp\ch18\batch04\woo\domain; abstract class DomainObject { private $id = -1; public function __construct($id = null) { if (is_null($id)) { $this->markNew(); } else { $this->id = $id; } } public function markNew() { Obje...
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/* * File: CameraShake.js * Defines a damped simple harmonic motion to simulate camera shakie */ /*jslint node: true, vars: true, bitwise: true */ /*global gEngine, vec2, ShakePosition */ /* find out more about jslint: http://www.jslint.com/help.html */ "use strict"; /** * Defines a damped simple harmonic motion...
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using System; public class ODESolver { // Fourth-order Runge-Kutta ODE solver. public static void RungeKutta4(ODE ode, double ds) { // Define some convenience variables to make the // code more readable int j; int numEqns = ode.NumEqns; double s; double[] q; double[] dq1 = new dou...
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using Microsoft.Xna.Framework; using System; namespace chapter_10.Engine.Particles.EmitterTypes { public class CircleEmitterType : IEmitterType { public float Radius { get; private set; } private RandomNumberGenerator _rnd = new RandomNumberGenerator(); public CircleEmitterType(float...
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using Microsoft.Xna.Framework; using System.Collections.Generic; using System.Linq; namespace chapter_10.Engine.Objects.Animations { public class Animation { private List<AnimationFrame> _frames = new List<AnimationFrame>(); private int _animationAge = 0; private int _lifespan = -1; ...
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var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var canvas_bg = document.getElementById('canvas_bg'); var context_bg = canvas_bg.getContext('2d'); var planet; var sun; var m = 1; // planet's mass var M = 1000000; // sun's mass var G = 1; var t0,dt; window.onload = init; func...
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<?php declare(strict_types=1); namespace popp\ch04\batch16; /* listing 04.92 */ class Address { private string $number; private string $street; public function __construct(string $maybenumber, string $maybestreet = null) { if (is_null($maybestreet)) { $this->streetaddress = $mayb...
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public class ODESolver { // Fourth-order Runge-Kutta ODE solver. public static void rungeKutta4(ODE ode, double ds) { // Define some convenience variables to make the // code more readable int j; int numEqns = ode.getNumEqns(); double s; double q[]; double dq1[] = new double[numEqn...
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using chapter_10.Objects; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; namespace chapter_10.States.Gameplay { public class ChopperGenerator { private bool _generateLeft = true; private Vector2 _leftVector = new Vector2(-...
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public class ODESolver { // Fourth-order Runge-Kutta ODE solver. public static void rungeKutta4(ODE ode, double ds) { // Define some convenience variables to make the // code more readable int j; int numEqns = ode.getNumEqns(); double s; double q[]; double dq1[] = new double[numEqn...
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<?php declare(strict_types=1); namespace popp\ch13\batch05; use popp\ch13\batch04\Registry; abstract class Mapper { protected ?\PDO $pdo = null; public function __construct() { $reg = Registry::instance(); $this->pdo = $reg->getPdo(); } private function getFromMap($id): ?Domain...
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public class ODESolver { // Fourth-order Runge-Kutta ODE solver. public static void rungeKutta4(ODE ode, double ds) { // Define some convenience variables to make the // code more readable int j; int numEqns = ode.getNumEqns(); double s; double q[]; double dq1[] = new double[numEqn...
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using Microsoft.Xna.Framework; using System; namespace chapter_10.Engine.Particles.EmitterTypes { public class CircleEmitterType : IEmitterType { public float Radius { get; private set; } private RandomNumberGenerator _rnd = new RandomNumberGenerator(); public CircleEmitterType(float...
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<?php declare(strict_types=1); namespace popp\ch13\batch01; /* listing 13.01 */ abstract class Mapper { protected \PDO $pdo; public function __construct() { $reg = Registry::instance(); $this->pdo = $reg->getPdo(); } public function find(int $id): ?DomainObject { $th...
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using chapter_11.Engine.States; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; namespace chapter_11.Levels { public class LevelReader { private int _viewportWidth; private const int NB_ROWS = 11; private const int NB_TILE_R...
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