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var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); numPoints=1001; var numGrad=1; var xRange=6; var xStep; var graph = new Graph(context,-4,4,-10,10,275,210,450,350); graph.drawgrid(1,0.2,2,0.5); graph.drawaxes('x','y'); var xA = new Array(); var yA = new Array(); // ...
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<?php declare(strict_types=1); namespace popp\ch13\batch04; class Venue extends DomainObject { private ?SpaceCollection $spaces = null; public function __construct(int $id, private string $name) { parent::__construct($id); } public function getSpaces(): SpaceCollection { if...
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<?php declare(strict_types=1); namespace popp\ch04\batch03; use popp\ch04\batch02\ShopProduct; use popp\ch04\batch02\BookProduct; use popp\ch04\batch02\CdProduct; class Runner { public static function run() { // runner code here print ShopProduct::AVAILABLE; } public static function...
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var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var numPoints=1001; var numGrad=50; var xRange=6; var xStep; var graph = new Graph(context,-4,4,-10,10,275,210,450,350); graph.drawgrid(1,0.2,2,0.5); graph.drawaxes('x','y'); var xA = new Array(); var yA = new Array(); ...
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var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); //var graph = new Graph(context,-4,4,-10,10,275,210,450,350); //var graph = new Graph(context,-2.5,2.5,-10,10,275,210,450,350); //var graph = new Graph(context,-3,3,0,20,275,380,480,350); var graph = new Graph(context,-3,3,0,1,...
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<?php declare(strict_types=1); namespace popp\ch13\batch04; class Event extends DomainObject { public function __construct(int $id, private string $name, private int $start, private int $duration, private Space $space) { parent::__construct($id); } public function setStart(int $start): void...
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<?php declare(strict_types=1); namespace popp\ch04\batch08; class Runner { public static function run() { $logger = create_function( '$product', 'print " logging ({$product->name})\n";' ); $processor = new ProcessSale(); $processor->registerCallback(...
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//class String, for char arrays // -- from _C++ for Lazy Programmers_ #include <cstring> #include <iostream> #include "string.h" using namespace std; const String& String::operator= (const String& other) { if (this == &other) return *this; //never assign *this to itself if (contents_) delete[] contents...
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<?php declare(strict_types=1); namespace popp\ch13\batch04; class ObjectWatcher { /* listing 13.24 */ // ObjectWatcher private array $all = []; private array $dirty = []; private array $new = []; private array $delete = []; // unused in this example private static ?ObjectWatcher $instance =...
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<?php declare(strict_types=1); namespace popp\ch13\batch04; abstract class Mapper { protected \PDO $pdo; public function __construct() { $reg = Registry::instance(); $this->pdo = $reg->getPdo(); } public function find(int $id): DomainObject { $old = $this->getFromMap...
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using chapter_11.Engine.Input; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; namespace chapter_11.Input { public class DevInputMapper : BaseInputMapper { public override IEnumerable<BaseInputCommand> GetKeyboardState(KeyboardState state) { var commands = ne...
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//class String, for char arrays // -- from _C++ for Lazy Programmers_ #include <cstring> #include <iostream> #include "string.h" using namespace std; const String& String::operator= (String&& other) //move = { if (this == &other) return *this; //never assign *this to itself if (contents_) delete[] cont...
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public class GasTank { private double thickness; private double diffusivity; private double initialT; private double boundaryT; public GasTank(double thickness, double diffusivity, double initialT, double boundaryT) { this.thickness = thickness; this.diffusivity = diffusiv...
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<?php declare(strict_types=1); /* listing 05.11 */ namespace popp\ch05\batch04; /* /listing 05.11 */ use popp\ch05\batch04\util\InSame; use popp\ch05\batch04\client\FromClient; use popp\ch05\batch04\util as util; use popp\ch05\batch04\util\Debug; use popp\ch05\batch04\util\Lister; // need to include this non-namesp...
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//Program to demonstrate stack, with exceptions // -- from _C++ for Lazy Programmers_ #include <iostream> #include "stack.h" using namespace std; char getAnswer (const char* question); //Ask question, get a (char) answer void destroyAndPrint (Stack&); //Take everything off stack, and ...
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using chapter_11.Engine.Objects; using chapter_11.Engine.States; using Microsoft.Xna.Framework; namespace chapter_11.States.Gameplay { public class GameplayEvents : BaseGameStateEvent { public class PlayerShootsBullets : GameplayEvents { } public class PlayerShootsMissile : GameplayEvents { } ...
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using chapter_11.Engine.Input; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; namespace chapter_11.Input { public class GameplayInputMapper : BaseInputMapper { public override IEnumerable<BaseInputCommand> GetKeyboardState(KeyboardState state) { var commands...
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public class ODESolver { // Fourth-order Runge-Kutta ODE solver. public static void rungeKutta4(ODE ode, double ds) { // Define some convenience variables to make the // code more readable int j; int numEqns = ode.getNumEqns(); double s; double q[]; double dq1[] = new double[numEqn...
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var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var satellite; var earth; var G = 1; var M = 1000000; // earth's mass var t0, t, dt; var r, x0, y0, omega, omegaE; var angle = 0; var angleE = 0; window.onload = init; function init() { // create a stationary earth earth ...
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var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var earth; var satellite; var t0, t, dt; var r, x0, y0, omega; var angle = 0; window.onload = init; function init() { // create a stationary earth earth = new Ball(70,'#0099ff',1000000,0,true,true); earth.pos2D = new Vec...
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using Microsoft.Xna.Framework; using System; namespace chapter_11.Engine.Particles.EmitterTypes { public class CircleEmitterType : IEmitterType { public float Radius { get; private set; } private RandomNumberGenerator _rnd = new RandomNumberGenerator(); public CircleEmitterType(float...
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using Microsoft.Xna.Framework; using System; using System.Collections.Generic; namespace chapter_11.Engine.Objects.Collisions { public class SegmentAABBCollisionDetector<A> where A : BaseGameObject { private A _passiveObject; public SegmentAABBCollisionDetector(A passiveObject) ...
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<?php namespace popp\ch11\batch01; class Runner { public static function run4() { $_REQUEST['form_input'] = "print file_get_contents('/etc/passwd');"; /* listing 11.01 */ $form_input = $_REQUEST['form_input']; // contains: "print file_get_contents('/etc/passwd');" eval($form_i...
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public class ODESolver { // Fourth-order Runge-Kutta ODE solver. public static void rungeKutta4(ODE ode, double ds) { // Define some convenience variables to make the // code more readable int j; int numEqns = ode.getNumEqns(); double s; double q[]; double dq1[] = new double[numEqn...
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using Microsoft.Xna.Framework; using System.Collections.Generic; using System.Linq; namespace chapter_11.Engine.Objects.Animations { public class Animation { private List<AnimationFrame> _frames = new List<AnimationFrame>(); private int _animationAge = 0; private int _lifespan = -1; ...
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<?php declare(strict_types = 1); namespace popp\ch13\batch05; use popp\ch13\batch04\Registry; abstract class Mapper { protected $pdo = null; public function __construct() { $reg = Registry::instance(); $this->pdo = $reg->getPdo(); } private function getFromMap($id) { ...
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<?php declare(strict_types=1); namespace popp\ch11\batch08; /* listing 11.42 */ abstract class CompositeUnit extends Unit { // ... /* /listing 11.42 */ private array $units = []; public function getComposite(): Unit { return $this; } public function units(): array { ret...
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<?php declare(strict_types=1); namespace popp\ch11\parse; class MarkParse { private $expression; private $operand; private $interpreter; public function __construct(string $statement) { $this->compile($statement); } public function evaluate(string $input) { $context ...
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<?php declare(strict_types = 1); namespace popp\ch13\batch01; class Venue extends DomainObject { private $name; private $spaces=null; public function __construct($id, $name) { $this->name = $name; parent::__construct($id); } /* listing 13.11 */ // Venue public function ...
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<?php declare(strict_types=1); namespace popp\ch11\parse; abstract class Parser { protected $debug = false; protected $discard = false; protected $name; public function __construct(string $name = null) { if (is_null($name)) { $this->name = get_class($this); } else { ...
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<?php declare(strict_types=1); namespace popp\ch11\parse; class Scanner { public const WORD = 1; public const QUOTE = 2; public const APOS = 3; public const WHITESPACE = 6; public const EOL = 8; public const CHAR = 99; public const EOF = ...
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<?php declare(strict_types=1); namespace popp\ch11\batch07; /* listing 11.40 */ abstract class CompositeUnit extends Unit { // ... /* /listing 11.40 */ private array $units = []; public function getComposite(): Unit { return $this; } public function units(): array { retu...
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using chapter_11.Engine.Input; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; namespace chapter_11.Input { public class DevInputMapper : BaseInputMapper { public override IEnumerable<BaseInputCommand> GetKeyboardState(KeyboardState state) { var commands = ne...
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public class ODESolver { // Fourth-order Runge-Kutta ODE solver. public static void rungeKutta4(ODE ode, double ds) { // Define some convenience variables to make the // code more readable int j; int numEqns = ode.getNumEqns(); double s; double q[]; double dq1[] = new double[numEqn...
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function Vector2D(x,y) { this.x = x; this.y = y; } // PUBLIC METHODS Vector2D.prototype = { lengthSquared: function(){ return this.x*this.x + this.y*this.y; }, length: function(){ return Math.sqrt(this.lengthSquared()); }, angle: function(){ return Math.atan2(this.y,this.x); }, clone: function...
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<?php declare(strict_types = 1); namespace popp\ch13\batch01; /* listing 13.01 */ abstract class Mapper { protected $pdo; public function __construct() { $reg = Registry::instance(); $this->pdo = $reg->getPdo(); } public function find(int $id): DomainObject { $this->s...
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<?php declare(strict_types = 1); namespace popp\ch13\batch04; abstract class Collection implements \Iterator { protected $mapper; protected $total = 0; protected $raw = []; private $result; private $pointer = 0; private $objects = []; public function __construct(array $raw = [], Mapper $...
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<?php declare(strict_types = 1); namespace popp\ch13\batch04; class Venue extends DomainObject { private $name; private $spaces = null; public function __construct(int $id, string $name) { $this->name = $name; parent::__construct($id); } public function getSpaces(): SpaceCol...
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using chapter_11.Objects; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; namespace chapter_11.States.Gameplay { public class ChopperGenerator { private bool _generateLeft = true; private Vector2 _leftVector = new Vector2(-...
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function Forces(){ } // STATIC METHODS Forces.zeroForce = function() { return (new Vector2D(0,0)); } Forces.constantGravity = function(m,g){ return new Vector2D(0,m*g); } Forces.gravity = function(G,m1,m2,r){ return r.multiply(-G*m1*m2/(r.lengthSquared()*r.length())); } Forces.electric = function(k,q1,q2,r){ retu...
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using chapter_11.Engine.Input; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; namespace chapter_11.Input { public class GameplayInputMapper : BaseInputMapper { public override IEnumerable<BaseInputCommand> GetKeyboardState(KeyboardState state) { var commands...
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//class Date -- functions // -- from _C++ for Lazy Programmers_ #include "date.h" bool isLeapYear (int year) { //If a year is divisible by 4, it's a leap year //Except if it's also divisible by 100, it's not //Except if it's also divisible by 400, it is //Not simple, but there it is bool result ...
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<?php declare(strict_types = 1); namespace popp\ch13\batch04; class Space extends DomainObject { private $name; private $venue = null; public function __construct(int $id, string $name, Venue $venue = null) { $this->name = $name; parent::__construct($id); $this->venue = $venue...
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<?php declare(strict_types = 1); namespace popp\ch13\batch04; class Event extends DomainObject { private $start; private $duration; private $name; private $space; public function __construct(int $id, string $name, int $start, int $duration, Space $space) { parent::__construct($id); ...
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function Forces(){ } // STATIC METHODS Forces.zeroForce = function() { return (new Vector2D(0,0)); } Forces.constantGravity = function(m,g){ return new Vector2D(0,m*g); } Forces.gravity = function(G,m1,m2,r){ return r.multiply(-G*m1*m2/(r.lengthSquared()*r.length())); } Forces.linearDrag = function(k,vel){ var fo...
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public class ODESolver { // Fourth-order Runge-Kutta ODE solver. public static void rungeKutta4(ODE ode, double ds) { // Define some convenience variables to make the // code more readable int j; int numEqns = ode.getNumEqns(); double s; double q[]; double dq1[] = new double[numEqn...
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<?php declare(strict_types = 1); namespace popp\ch13\batch04; class ObjectWatcher { /* listing 13.22 */ // ObjectWatcher private $all = []; private $dirty = []; private $new = []; private $delete = []; // unused in this example private static $instance = null; /* /listing 13.22 */ priv...
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function Vector2D(x,y) { this.x = x; this.y = y; } // PUBLIC METHODS Vector2D.prototype = { lengthSquared: function(){ return this.x*this.x + this.y*this.y; }, length: function(){ return Math.sqrt(this.lengthSquared()); }, angle: function(){ return Math.atan2(this.y,this.x); }, clone: function...
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function Forces(){ } // STATIC METHODS Forces.zeroForce = function() { return (new Vector2D(0,0)); } Forces.constantGravity = function(m,g){ return new Vector2D(0,m*g); } Forces.gravity = function(G,m1,m2,r){ return r.multiply(-G*m1*m2/(r.lengthSquared()*r.length())); } Forces.gravityModified = function(G,m1,m2,r,...
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//Program to illustrate a few char-array functions // -- from _C++ for Lazy Programmers_ #include <iostream> using namespace std; enum {MAX_LINE_LENGTH=255}; bool getYOrNAnswer (const char question[]); unsigned int myStrlen (const char str[]); int main () { bool letsRepeat; ...
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<?php declare(strict_types = 1); namespace popp\ch13\batch04; abstract class Mapper { protected $pdo; public function __construct() { $reg = Registry::instance(); $this->pdo = $reg->getPdo(); } public function find(int $id): DomainObject { $old = $this->getFromMap($id...
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//Program to illustrate a few char-array functions // -- from _C++ for Lazy Programmers_ #include <iostream> using namespace std; //Ways to copy source to destination void myStrcpy1 (char* destination, const char* source); void myStrcpy2 (char* destination, const char* source); void myStrcpy3 (char* destination, co...
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function Vector2D(x,y) { this.x = x; this.y = y; } // PUBLIC METHODS Vector2D.prototype = { lengthSquared: function(){ return this.x*this.x + this.y*this.y; }, length: function(){ return Math.sqrt(this.lengthSquared()); }, angle: function(){ return Math.atan2(this.y,this.x); }, clone: function...
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using Microsoft.Xna.Framework; using System; namespace chapter_11.Engine.Particles.EmitterTypes { public class CircleEmitterType : IEmitterType { public float Radius { get; private set; } private RandomNumberGenerator _rnd = new RandomNumberGenerator(); public CircleEmitterType(float...
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function Forces(){ } // STATIC METHODS Forces.zeroForce = function() { return (new Vector2D(0,0)); } Forces.constantGravity = function(m,g){ return new Vector2D(0,m*g); } Forces.gravity = function(G,m1,m2,r){ return r.multiply(-G*m1*m2/(r.lengthSquared()*r.length())); } Forces.gravityModified = function(G,m1,m2,r,...
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using Microsoft.Xna.Framework; using System.Collections.Generic; using System.Linq; namespace chapter_11.Engine.Objects.Animations { public class Animation { private List<AnimationFrame> _frames = new List<AnimationFrame>(); private int _animationAge = 0; private int _lifespan = -1; ...
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import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.Action; import com.badlogic.gdx.scenes.scene2d.actions.Actions; import com.badlogic.gdx.graphics.g2d.Animation; import com.badlogic.gdx.utils.Align; /** * Convenience class for creating custom Action objects * for use with Scene...
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function Vector2D(x,y) { this.x = x; this.y = y; } // PUBLIC METHODS Vector2D.prototype = { lengthSquared: function(){ return this.x*this.x + this.y*this.y; }, length: function(){ return Math.sqrt(this.lengthSquared()); }, angle: function(){ return Math.atan2(this.y,this.x); }, clone: function...
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function Forces(){ } // STATIC METHODS Forces.zeroForce = function() { return (new Vector2D(0,0)); } Forces.constantGravity = function(m,g){ return new Vector2D(0,m*g); } Forces.gravity = function(G,m1,m2,r){ return r.multiply(-G*m1*m2/(r.lengthSquared()*r.length())); } Forces.gravityModified = function(G,m1,m2,r,...
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<?php declare(strict_types = 1); namespace userthing\util; use userthing\persist\UserStore; use userthing\domain\User; class ValidatorTest extends \PHPUnit_Framework_TestCase { private $validator; public function setUp() { $store = new UserStore(); $store->addUser("bob williams", "bob@ex...
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function Forces3D(){ } // STATIC METHODS Forces3D.zeroForce = function() { return (new Vector3D(0,0,0)); } Forces3D.constantGravity = function(m,g){ return new Vector3D(0,m*g,0); } Forces3D.gravity = function(G,m1,m2,r){ return r.multiply(-G*m1*m2/(r.lengthSquared()*r.length())); } Forces3D.gravityModified = funct...
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<?php namespace popp\ch11\batch01; class Runner { public static function run() { /* listing 11.04 */ $context = new InterpreterContext(); $literal = new LiteralExpression('four'); $literal->interpret($context); print $context->lookup($literal) . "\n"; /* /listing 11.04 */ }...
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//Program to do some things with ranged loops // -- from _C++ for Lazy Programmers_ #include <iostream> #include <vector> #include <string> #include <list> using namespace std; int main () { //printing sequences using range-based for-loops cout << "Just going to print some sequences:\n"; vector<str...
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import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.Action; import com.badlogic.gdx.scenes.scene2d.actions.Actions; import com.badlogic.gdx.utils.Align; /** * Convenience class for creating custom Action objects * for use with SceneSegment and Scene classes. */ public class Scen...
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<?php declare(strict_types = 1); namespace popp\ch11\batch08; /* listing 11.40 */ abstract class CompositeUnit extends Unit { // ... /* /listing 11.40 */ private $units = []; public function getComposite(): Unit { return $this; } public function units(): array { return $...
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//List class tester with iterator, const_iterator // -- from _C++ for Lazy Programmers_ #include <iostream> #include <cassert> #include <string> #include "list.h" using namespace std; //Used to test move ctor/= template<typename T> List<T> makeListToTestMoveCtor(const T& e) { List<T> L; L.push_front(e); return L; ...
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<?php declare(strict_types=1); namespace popp\ch11\parse; class MarkParse { private $expression; private $operand; private $interpreter; public function __construct(string $statement) { $this->compile($statement); } public function evaluate(string $input) { $context =...
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unit Declarations; {********************************} { This unit defines the classes } {********************************} interface type TCustomer = class private fID: Integer; fName: string; fDiscountRate: Double; fBalance: Currency; public property ID: integer read fID write fID; pr...
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<?php declare(strict_types=1); namespace popp\ch11\parse; abstract class Parser { protected $debug = false; protected $discard = false; protected $name; public function __construct(string $name = null) { if (is_null($name)) { $this->name = get_class($this); } else { ...
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//Program to use find, copy, sort, copy_if // -- from _C++ for Lazy Programmers_ #include <vector> #include <list> #include <algorithm> #include <cassert> #include <iterator> //for ostream_iterator #include <iostream> using namespace std; bool isEven (int i) { return i % 2 == 0; } int main() { //Try out f...
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function Vector2D(x,y) { this.x = x; this.y = y; } // PUBLIC METHODS Vector2D.prototype = { lengthSquared: function(){ return this.x*this.x + this.y*this.y; }, length: function(){ return Math.sqrt(this.lengthSquared()); }, angle: function(){ return Math.atan2(this.y,this.x); }, clone: function...
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function Forces(){ } // STATIC METHODS Forces.zeroForce = function() { return (new Vector2D(0,0)); } Forces.constantGravity = function(m,g){ return new Vector2D(0,m*g); } Forces.gravity = function(G,m1,m2,r){ return r.multiply(-G*m1*m2/(r.lengthSquared()*r.length())); } Forces.gravityModified = function(G,m1,m2,r,...
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<?php declare(strict_types = 1); namespace popp\ch11\batch07; /* listing 11.38 */ abstract class CompositeUnit extends Unit { // ... /* /listing 11.38 */ private $units = []; public function getComposite(): Unit { return $this; } public function units(): array { return $t...
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//A (partial) game with killer robots // meant to demonstrate use of file I/O //This loads 3 points and prints a report // -- from _C++ for Lazy Programmers_ #include <iostream> #include <fstream> //1. include <fstream> using namespace std; struct Point2D { int x_=0, y_=0; }; int main () { ...
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using chapter_08.Engine.States; using Microsoft.Xna.Framework.Audio; using System; using System.Collections.Generic; namespace chapter_08.Engine.Sound { public class SoundManager { private int _soundtrackIndex = -1; private List<SoundEffectInstance> _soundtracks = new List<SoundEffectInstance...
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function Forces(){ } // STATIC METHODS Forces.zeroForce = function() { return (new Vector2D(0,0)); } Forces.constantGravity = function(m,g){ return new Vector2D(0,m*g); } Forces.gravity = function(G,m1,m2,r){ return r.multiply(-G*m1*m2/(r.lengthSquared()*r.length())); } Forces.linearDrag = function(k,vel){ var fo...
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function Vector2D(x,y) { this.x = x; this.y = y; } // PUBLIC METHODS Vector2D.prototype = { lengthSquared: function(){ return this.x*this.x + this.y*this.y; }, length: function(){ return Math.sqrt(this.lengthSquared()); }, angle: function(){ return Math.atan2(this.y,this.x); }, clone: function...
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function Forces(){ } // STATIC METHODS Forces.zeroForce = function() { return (new Vector2D(0,0)); } Forces.constantGravity = function(m,g){ return new Vector2D(0,m*g); } Forces.gravity = function(G,m1,m2,r){ return r.multiply(-G*m1*m2/(r.lengthSquared()*r.length())); } Forces.linearDrag = function(k,vel){ var fo...
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(in-package :com.gigamonkeys.mp3-database) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Load database (defparameter *mp3-schema* (make-schema '((:file string) (:genre interned-string "Unknown") (:artist interned-string "Unknown") (:album intern...
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function Vector2D(x,y) { this.x = x; this.y = y; } // PUBLIC METHODS Vector2D.prototype = { lengthSquared: function(){ return this.x*this.x + this.y*this.y; }, length: function(){ return Math.sqrt(this.lengthSquared()); }, angle: function(){ return Math.atan2(this.y,this.x); }, clone: function...
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import com.badlogic.gdx.scenes.scene2d.Stage; public class Card extends DragAndDropActor { public static String[] rankNames = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"}; public static String[] suitNames = {"Clubs", "Hearts", "Spades", "Diamonds"}; private int rankValue;...
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function Forces(){ } // STATIC METHODS Forces.zeroForce = function() { return (new Vector2D(0,0)); } Forces.constantGravity = function(m,g){ return new Vector2D(0,m*g); } Forces.gravity = function(G,m1,m2,r){ return r.multiply(-G*m1*m2/(r.lengthSquared()*r.length())); } Forces.electric = function(k,q1,q2,r){ retu...
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function Vector2D(x,y) { this.x = x; this.y = y; } // PUBLIC METHODS Vector2D.prototype = { lengthSquared: function(){ return this.x*this.x + this.y*this.y; }, length: function(){ return Math.sqrt(this.lengthSquared()); }, angle: function(){ return Math.atan2(this.y,this.x); }, clone: function...
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unit Model.Interfaces; interface uses Model.Declarations, System.Generics.Collections, Model.ProSu.Interfaces; type IDatabaseInterface = interface ['{DDE3E13A-0EC5-4712-B068-9B510977CF71}'] function GetCustomerList: TObjectList<TCustomer>; function GetCustomerFromName(const nameStr: string): TCustomer;...
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function Forces(){ } // STATIC METHODS Forces.zeroForce = function() { return (new Vector2D(0,0)); } Forces.constantGravity = function(m,g){ return new Vector2D(0,m*g); } Forces.gravity = function(G,m1,m2,r){ return r.multiply(-G*m1*m2/(r.lengthSquared()*r.length())); } Forces.gravityModified = function(G,m1,m2,r,...
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unit Model.Declarations; interface uses Model.ProSu.InterfaceActions, Model.ProSu.Interfaces; type TCustomer = class private fID: Integer; fName: string; fDiscountRate: Double; fBalance: Currency; public property ID: integer read fID write fID; property Name: string read fName write f...
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function Forces3D(){ } // STATIC METHODS Forces3D.zeroForce = function() { return (new Vector3D(0,0,0)); } Forces3D.constantGravity = function(m,g){ return new Vector3D(0,m*g,0); } Forces3D.gravity = function(G,m1,m2,r){ return r.multiply(-G*m1*m2/(r.lengthSquared()*r.length())); } Forces3D.gravityModified = funct...
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unit Model.Interfaces; interface uses Model.Declarations, System.Generics.Collections, Model.ProSu.Interfaces; type IDatabaseInterface = interface ['{DDE3E13A-0EC5-4712-B068-9B510977CF71}'] function GetCustomerList: TObjectList<TCustomer>; function GetCustomerFromName(const nameStr: string): TCustomer;...
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using chapter_07.Engine.States; using Microsoft.Xna.Framework.Audio; using System; using System.Collections.Generic; namespace chapter_07.Engine.Sound { public class SoundManager { private int _soundtrackIndex = -1; private List<SoundEffectInstance> _soundtracks = new List<SoundEffectInstance...
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unit Model.Declarations; interface uses Model.ProSu.InterfaceActions, Model.ProSu.Interfaces; type TCustomer = class private fID: Integer; fName: string; fDiscountRate: Double; fBalance: Currency; public property ID: integer read fID write fID; property Name: string read fName write f...
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