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"use strict"; function OptionsMenuState(layer) { GameObjectList.call(this, layer); var background = new SpriteGameObject(sprites.background_options, ID.layer_background); this.add(background); var onOffLabel = new Label("Arial", "60px", ID.layer_overlays); onOffLabel.text = "Hints"; onOffLabe...
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`timescale 1ns / 1ps ////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: // // Create Date: 17:27:06 11/23/2018 // Design Name: // Module Name: MEM // Project Name: // Target Devices: // Tool versions: // Description: // // Dependencies: // // Rev...
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"use strict"; function Vector2(x, y) { this.x = typeof x !== 'undefined' ? x : 0; this.y = typeof y !== 'undefined' ? y : 0; } Object.defineProperty(Vector2, "zero", { get: function () { return new Vector2(); } }); Object.defineProperty(Vector2.prototype, "isZero", { ...
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`timescale 1ns / 1ps ////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: // // Create Date: 17:02:24 11/23/2018 // Design Name: // Module Name: grf // Project Name: // Target Devices: // Tool versions: // Description: // // Dependencies: // // Rev...
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`timescale 1ns / 1ps ////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: // // Create Date: 16:56:51 11/23/2018 // Design Name: // Module Name: ID // Project Name: // Target Devices: // Tool versions: // Description: // // Dependencies: // // Revi...
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package chapter4; public class Individual { /** * In this case, the chromosome is an array of integers rather than a string. */ private int[] chromosome; private double fitness = -1; /** * Initializes individual with specific chromosome * * @param chromosome * The chromosome to give ind...
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`timescale 1ns / 1ps ////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: // // Create Date: 16:57:34 11/24/2018 // Design Name: // Module Name: forward_mux // Project Name: // Target Devices: // Tool versions: // Description: // // Dependencies: /...
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`timescale 1ns / 1ps ////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: // // Create Date: 17:31:53 11/23/2018 // Design Name: // Module Name: mux // Project Name: // Target Devices: // Tool versions: // Description: // // Dependencies: // // Rev...
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package chapter4; /** * A simple abstraction of a city. This class maintains Cartesian coordinates * and also knows the Pythagorean theorem. * * @author bkanber * */ public class City { private int x; private int y; /** * Initalize a city * * @param x * X position of city * @param y ...
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"use strict"; function GameStateManager_Singleton() { this._gameStates = []; this._currentGameState = null; } GameStateManager_Singleton.prototype.add = function (gamestate) { this._gameStates.push(gamestate); this._currentGameState = gamestate; return this._gameStates.length - 1; }; GameStateMan...
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package chapter4; import java.util.Arrays; import java.util.Comparator; import java.util.Random; public class Population { private Individual population[]; private double populationFitness = -1; /** * Initializes blank population of individuals * * @param populationSize * The size of the popula...
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package chapter4; /** * The main Evaluation class for the TSP. It's pretty simple -- given an * Individual (ie, a chromosome) and a list of canonical cities, calculate the * total distance required to travel to the cities in the specified order. The * result returned by getDistance() is used by GeneticAlgorithm.ca...
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package chapter4; import java.util.Arrays; public class GeneticAlgorithm { private int populationSize; private double mutationRate; private double crossoverRate; private int elitismCount; protected int tournamentSize; public GeneticAlgorithm(int populationSize, double mutationRate, double crossove...
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`timescale 1ns / 1ps ////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: // // Create Date: 11:13:10 11/30/2018 // Design Name: // Module Name: Mult_Div // Project Name: // Target Devices: // Tool versions: // Description: // // Dependencies: // /...
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`timescale 1ns / 1ps ////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: // // Create Date: 16:57:57 11/23/2018 // Design Name: // Module Name: dm // Project Name: // Target Devices: // Tool versions: // Description: // // Dependencies: // // Revi...
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package chapter4; /** * Main, executive class for the Traveling Salesman Problem. * * We don't have a real list of cities, so we randomly generate a number of them * on a 100x100 map. * * The TSP requires that each city is visited once and only once, so we have to * be careful when initializing a random Indiv...
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package chapter2; /** * An "Individual" represents a single candidate solution. The core piece of * information about an individual is its "chromosome", which is an encoding of * a possible solution to the problem at hand. A chromosome can be a string, an * array, a list, etc -- in this class, the chromosome is an...
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`timescale 1ns / 1ps ////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: // // Create Date: 22:40:05 12/12/2018 // Design Name: // Module Name: DEV1 // Project Name: // Target Devices: // Tool versions: // Description: // // Dependencies: // // Re...
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package chapter2; /** * This is our main class used to run the genetic algorithm. * * This case is one of the simplest problems we can solve: the objective is to * end up with an individual whose chromosome is all ones. * * The simplicity of this problem makes the GeneticAlgorithm class' * "calcFitness" metho...
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package chapter2; import java.util.Arrays; import java.util.Comparator; import java.util.Random; /** * A population is an abstraction of a collection of individuals. The population * class is generally used to perform group-level operations on its individuals, * such as finding the strongest individuals, collecti...
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package chapter5; import java.util.Arrays; import java.util.Comparator; import java.util.Random; public class Population { private Individual population[]; private double populationFitness = -1; /** * Initializes blank population of individuals * * @param populationSize * The size of the popula...
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`timescale 1ns / 1ps ////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: // // Create Date: 17:13:22 11/23/2018 // Design Name: // Module Name: npc // Project Name: // Target Devices: // Tool versions: // Description: // // Dependencies: // // Rev...
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`timescale 1ns / 1ps ////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: // // Create Date: 11:53:56 11/24/2018 // Design Name: // Module Name: controller // Project Name: // Target Devices: // Tool versions: // Description: // // Dependencies: //...
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"use strict"; function handleTouchStart(evt) { evt.preventDefault(); var touches = evt.changedTouches; for (var i = 0; i < touches.length; i++) { Touch._touches.push(touches[i]); Touch._touchPresses.push(true); } } function handleTouchMove(evt) { evt.preventDefault(); var touch...
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package chapter5; /** * A simple class abstraction -- basically a container for class, group, module, professor, timeslot, and room IDs */ public class Class { private final int classId; private final int groupId; private final int moduleId; private int professorId; private int timeslotId; pr...
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package chapter5; /** * Simple course module abstraction, which defines the Professors teaching the module. */ public class Module { private final int moduleId; private final String moduleCode; private final String module; private final int professorIds[]; /** * Initialize new Module ...
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package chapter3; /** * An "Individual" represents a single candidate solution. The core piece of * information about an individual is its "chromosome", which is an encoding of * a possible solution to the problem at hand. A chromosome can be a string, an * array, a list, etc -- in this class, the chromosome is an...
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package chapter3; /** * The main executive class for the Robot Controller problem in chapter 3. * * We'll create a maze by hand, and feed it to the GeneticAlgorithm's * `evalPopulation` method, which is then responsible for scoring an abstract * robot with sensors against the maze. * * @author bkanber * */ ...
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package chapter3; import java.util.Arrays; import java.util.Comparator; import java.util.Random; /** * A population is an abstraction of a collection of individuals. The population * class is generally used to perform group-level operations on its individuals, * such as finding the strongest individuals, collecti...
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`timescale 1ns / 1ps ////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: // // Create Date: 22:05:26 12/12/2018 // Design Name: // Module Name: DEV0 // Project Name: // Target Devices: // Tool versions: // Description: // // Dependencies: // // Re...
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`timescale 1ns / 1ps ////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: // // Create Date: 17:30:22 11/23/2018 // Design Name: // Module Name: WB // Project Name: // Target Devices: // Tool versions: // Description: // // Dependencies: // // Revi...
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"use strict"; GameObjectList.prototype = Object.create(GameObject.prototype); function GameObjectList(layer, id) { GameObject.call(this, layer, id); this._gameObjects = []; } Object.defineProperty(GameObjectList.prototype, "length", { get: function () { return this._gameObjects.length; } });...
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package chapter3; import java.util.ArrayList; /** * This class abstracts a maze through which a robot will have to navigate. The * maze is represented as a 2d array of integers, with different environment * types represented by integers as follows: * * 0 = Empty * 1 = Wall * 2 = Starting position * 3 = Ro...
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package cm.aptoide.pt.database.room; import android.text.TextUtils; import androidx.annotation.IntDef; import androidx.room.Ignore; import cm.aptoide.pt.utils.IdUtils; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; public class RoomFileToDownload { @Ignore public static final i...
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package chapter3; import java.util.ArrayList; /** * A robot abstraction. Give it a maze and an instruction set, and it will * attempt to navigate to the finish. * * @author bkanber * */ public class Robot { private enum Direction {NORTH, EAST, SOUTH, WEST}; private int xPosition; private int yPosi...
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"use strict"; function TitleMenuState(layer) { GameObjectList.call(this, layer); this.add(new SpriteGameObject(sprites.background_title, ID.layer_background)); this.playButton = new Button(sprites.button_play, ID.layer_overlays); this.playButton.position = new Vector2(415, 540); this.add(this.pla...
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"use strict"; function LevelMenuState(layer) { GameObjectList.call(this, layer); this.background = new SpriteGameObject(sprites.background_levelselect, ID.layer_background); this.add(this.background); this.back = new Button(sprites.button_back, ID.layer_overlays); this.back.position = new Vector2...
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"use strict"; function OptionsMenuState(layer) { GameObjectList.call(this, layer); var background = new SpriteGameObject(sprites.background_options, ID.layer_background); this.add(background); var onOffLabel = new Label("Arial", "60px", ID.layer_overlays); onOffLabel.text = "Hints"; onOffLabe...
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`timescale 1ns / 1ps ////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: // // Create Date: 17:21:31 11/23/2018 // Design Name: // Module Name: EX // Project Name: // Target Devices: // Tool versions: // Description: // // Dependencies: // // Revi...
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"use strict"; function Vector2(x, y) { this.x = typeof x !== 'undefined' ? x : 0; this.y = typeof y !== 'undefined' ? y : 0; } Object.defineProperty(Vector2, "zero", { get: function () { return new Vector2(); } }); Object.defineProperty(Vector2.prototype, "isZero", { ...
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package cm.aptoide.pt.database.room; import androidx.annotation.NonNull; import androidx.room.Entity; import androidx.room.PrimaryKey; @Entity(tableName = "localNotificationSync") public class RoomLocalNotificationSync { @NonNull @PrimaryKey private final String notificationId; private final String title; priv...
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`timescale 1ns / 1ps ////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: // // Create Date: 17:27:06 11/23/2018 // Design Name: // Module Name: MEM // Project Name: // Target Devices: // Tool versions: // Description: // // Dependencies: // // Rev...
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`timescale 1ns / 1ps ////////////////////////////////////////////////////////////////////////////////// // Company: // Engineer: // // Create Date: 17:02:24 11/23/2018 // Design Name: // Module Name: grf // Project Name: // Target Devices: // Tool versions: // Description: // // Dependencies: // // Rev...
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package cm.aptoide.pt.database.room; import androidx.annotation.NonNull; import androidx.room.Entity; import androidx.room.Ignore; import androidx.room.PrimaryKey; @Entity(tableName = "notification") public class RoomNotification { @Ignore public final static String KEY = "key"; @Ignore public static final int N...
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package com.example.network import org.json.JSONArray import org.json.JSONObject import android.os.Bundle import android.support.v7.app.AppCompatActivity import kotlinx.android.synthetic.main.activity_json_parse.* /** * Created by ouyangshen on 2017/9/24. */ class JsonParseActivity : AppCompatActivity() { ov...
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package cm.aptoide.pt.database.room; import android.content.pm.ApplicationInfo; import android.content.pm.PackageInfo; import android.content.pm.PackageManager; import android.os.Environment; import androidx.annotation.NonNull; import androidx.annotation.Nullable; import androidx.room.Entity; import androidx.room.Igno...
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/* * Copyright (c) 2016. * Modified by Neurophobic Animal on 24/05/2016. */ package cm.aptoide.pt.database.room; import androidx.annotation.IntDef; import androidx.annotation.IntRange; import androidx.annotation.NonNull; import androidx.room.Entity; import androidx.room.Ignore; import androidx.room.PrimaryKey; imp...
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package cm.aptoide.pt.database.room; import androidx.annotation.NonNull; import androidx.room.Entity; import androidx.room.PrimaryKey; @Entity(tableName = "experiment") public class RoomExperiment { @NonNull @PrimaryKey private String experimentName; private long requestTime; private String assignment; priva...
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package cm.aptoide.pt.database.room; import androidx.annotation.NonNull; import androidx.room.Entity; import androidx.room.PrimaryKey; @Entity(tableName = "store") public class RoomStore { public static final String STORE_ID = "storeId"; public static final String ICON_PATH = "iconPath"; public static final Str...
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"use strict"; function Level(levelIndex, id) { powerupjs.GameObjectList.call(this, id); this._levelIndex = levelIndex; this._waterdrops = new powerupjs.GameObjectList(ID.layer_objects); this._quitButton = new powerupjs.Button(sprites.button_quit, ID.layer_overlays); this._quitButton.position = ne...
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"use strict"; function PlayingState() { powerupjs.IGameLoopObject.call(this); this.currentLevelIndex = -1; this.levels = []; this.loadLevelsStatus(); this.loadLevels(); } PlayingState.prototype = Object.create(powerupjs.IGameLoopObject.prototype); Object.defineProperty(PlayingState.prototype, "...
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"use strict"; function TitleMenuState(layer) { powerupjs.GameObjectList.call(this, layer); // the title screen var titleScreen = new powerupjs.SpriteGameObject(sprites.background_title, ID.layer_background); this.add(titleScreen); // add a play button this.playButton = new powerupjs.Button(sp...
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"use strict"; function LevelMenuState(layer) { powerupjs.GameObjectList.call(this, layer); this.background = new powerupjs.SpriteGameObject(sprites.levelselect, ID.layer_background); this.add(this.background); this.back = new powerupjs.Button(sprites.button_back, ID.layer_overlays); this.back.pos...
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package cm.aptoide.pt.downloadmanager; import java.util.ArrayList; import java.util.Collections; import java.util.HashMap; import java.util.List; import org.junit.Before; import org.junit.Test; import org.mockito.Mock; import org.mockito.MockitoAnnotations; import rx.Completable; import rx.Observable; import rx.observ...
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package com.example.network.bean import com.example.network.R data class RecyclerInfo(var pic_id: Int=0, var title: String="", var desc: String="", var pressed: Boolean=false) { var id: Int = 0 init { this.id = RecyclerInfo.seq RecyclerInfo.seq++ } companion object { private ...
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package com.example.network.util import android.content.Intent import android.support.v4.app.ActivityCompat import android.content.pm.PackageManager import android.support.v4.content.ContextCompat import android.os.Build import android.app.Activity import android.content.Context /** * Created by ouyangshen on 2018/...
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package com.example.network.util import android.annotation.SuppressLint import java.text.SimpleDateFormat import java.util.* /** * Created by ouyangshen on 2017/9/24. */ @SuppressLint("SimpleDateFormat") object DateUtil { val nowDateTime: String get() { val sdf = SimpleDateFormat("yyyy-MM-d...
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function linearSearch(array, n) { for (var i = 0; i < array.length; i++) { if (array[i] == n) { return true; } } return false; } console.log(linearSearch([1,2,3,4], 4)); console.log(linearSearch([1,2,3,4], 5)); function binarySearch(array, n) { var lowIndex = 0, hi...
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package com.example.network.util import android.app.Activity import android.content.Context import android.view.View import android.view.inputmethod.InputMethodManager import android.widget.EditText /** * Created by ouyangshen on 2017/8/27. */ object ViewUtil { fun getMaxLength(et: EditText): Int { var...
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import { Injectable } from '@angular/core'; import { Http, Response } from '@angular/http'; import { Observable } from 'rxjs/Rx'; @Injectable() export class JhiConfigurationService { constructor(private http: Http) { } get(): Observable<any> { return this.http.get('management/configprops').map((r...
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var array1 = [1,2,3,4]; array1 = [1,2,3,4]; array1.push(5); // array1 = [1,2,3,4,5] array1.push(7); // array1 = [1,2,3,4,5,7] array1.push(2); // array1 = [1,2,3,4,5,7,2] console.log(array1); array1 = [1,2,3,4]; array1.pop(); //returns 4, array1 = [1,2,3] array1.pop(); //returns 3, array1 = [1,2] array1 = [1,2,3,...
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0.1 + 0.2 === 0.3; 5/4; // 1.25 Math.floor(0.9); // 0 Math.floor(1.1); // 1 Math.round(0.49); // 0 Math.round(0.5); // 1 Math.round(2.9); // 3 Math.ceil(0.1); // 1 Math.ceil(0.9); // 1 Math.ceil(21); // 21 Math.ceil(21.01); // 22 function numberEquals(x, y) { return Math.abs(x - y) < Number.EPSILON; } 0.1 + 0...
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function Stack(array) { this.array = []; if (array) this.array = array; } Stack.prototype.getBuffer = function() { return this.array.slice(); } Stack.prototype.isEmpty = function() { return this.array.length == 0; } //instance of the stack class var stack1 = new Stack(); console.log(stack1); // {arr...
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function TrieNode() { this.children = {}; // table this.endOfWord = false; } function Trie() { this.root = new TrieNode(); } Trie.prototype.insert = function(word) { var current = this.root; for (var i = 0; i < word.length; i++) { var ch = word.charAt(i); var node = current.childr...
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# Errata for *Book Title* *** ### page 22 On **page 22** **Before**: ```latex $(-1)^{\text{sign}} \times 2^{e-127} \times \left(1 + \sum_{i=1}^{23} b_{52-i} 2^{-i} \right)$ ``` **Corrected** ```latex $(-1)^{\text{sign}} \times 2^{e-1023} \times \left(1 + \sum_{i=1}^{52} b_{52-i} 2^{-i} \right)$ ``` *** ### page...
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function SinglyLinkedListNode(data) { this.data = data; this.next = null; } function SinglyLinkedList() { this.head = null; this.size = 0; } SinglyLinkedList.prototype.isEmpty = function() { return this.size == 0; } SinglyLinkedList.prototype.insert = function(value) { if (this.head === null)...
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var exampleSet = new Set(); exampleSet.add(1); // exampleSet: Set(1) {1} exampleSet.add(1); // exampleSet: Set(1) {1} exampleSet.add(2); // exampleSet: Set(2) {1, 2} exampleSet var exampleSet = new Set(); exampleSet.add(1); // exampleSet: Set {1} exampleSet.delete(1); // true exampleSet.add(2); // exampleSet: Set {1,...
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localStorage.setItem("testKey", "testValue"); location = location; // refreshes the page //----------------------------------- localStorage.getItem("testKey"); // prints "testValue" // Start of: Linear Probing ----------------------------------- function HashTable(size) { this.size = size; this.keys = this.i...
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import { Injectable } from '@angular/core'; import { Http, Response } from '@angular/http'; import { Observable } from 'rxjs/Rx'; @Injectable() export class JhiHealthService { separator: string; constructor(private http: Http) { this.separator = '.'; } checkHealth(): Observable<any> { ...
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function countDownToZero(n) { // base case. Stop at 0 if (n <= -1) { return; // stop the function } else { console.log(n); countDownToZero(n - 1); // count down 1 } } countDownToZero(12); function getNthFibo(n) { if (n <= 1) return n; var sum = 0, last = 1, ...
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function bubbleSort(array) { for (var i = 0, arrayLength = array.length; i < arrayLength; i++) { for (var j = 0; j <= i; j++) { if (array[j] > array[j+1]) { swap(array, i, j); } } } return array; } function swap(array, index1, index2) { var temp =...
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var cache = {}; function fiboBest(n) { if (n <= 1) return n; if (cache[n]) return cache[n]; return (cache[n] = fiboBest(n - 1) + fiboBest(n - 2)); } fiboBest(10); // 55 function waysToCoverSteps(step) { if (step < 0) return 0; if (step == 0) return 1; return waysToCoverSteps(step - 1) + waysTo...
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package com.example.network.provider import com.example.network.database.UserDBHelper import android.net.Uri import android.provider.BaseColumns class UserInfoContent : BaseColumns { companion object { // 这里的名称必须与AndroidManifest.xml里的android:authorities保持一致 val AUTHORITIES = "com.example.network....
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package com.example.network.provider import com.example.network.database.UserDBHelper import android.content.ContentProvider import android.content.ContentUris import android.content.ContentValues import android.content.UriMatcher import android.database.Cursor import android.net.Uri class UserInfoProvider : Content...
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import { HttpInterceptor } from 'ng-jhipster'; import { RequestOptionsArgs, Response } from '@angular/http'; import { Observable } from 'rxjs/Observable'; export class NotificationInterceptor extends HttpInterceptor { constructor() { super(); } requestIntercept(options?: RequestOptionsArgs): Requ...
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function BinaryTree() { this._root = null; } BinaryTree.prototype.traverseInOrder = function() { traverseInOrderHelper(this._root); function traverseInOrderHelper(node) { if (!node) return; traverseInOrderHelper(node.left); console.log(node.value); traverseInOrd...
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'dog'.charAt(1); // 'o' 'Youtube'.substring(1,2); // 'o' 'Youtube'.substring(3,7); // 'tube' 'Youtube'.substring(1); // returns 'outube' var a = 'a'; var b = 'b'; console.log(a < b); // prints 'true' var a = 'add'; var b = 'b'; console.log(a < b); // prints 'true' var a = 'add'; var b = 'ab'; console.log(a < b);...
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function BitwiseAdd(a, b) { while (b != 0) { var carry = (a & b); a = a ^ b; b = carry << 1; } return a; } console.log(BitwiseAdd(4, 5)); // 9 function BitwiseNegate(a) { return BitwiseAdd(~a, 1); } console.log(BitwiseNegate(9)); // -9 // negation with itself gives back origi...
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"use strict"; function handleTouchStart(evt) { evt.preventDefault(); var touches = evt.changedTouches; for (var i = 0; i < touches.length; i++) { Touch._touches.push(touches[i]); Touch._touchPresses.push(true); } } function handleTouchMove(evt) { evt.preventDefault(); var touch...
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import { Component, ElementRef, Input, Renderer } from '@angular/core'; @Component({ selector: 'jhi-password-strength-bar', template: ` <div id="strength"> <small>Password strength:</small> <ul id="strengthBar"> <li class="point"></li> <li class="...
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"use strict"; GameObjectList.prototype = Object.create(GameObject.prototype); function GameObjectList(layer) { GameObject.call(this, layer); this._gameObjects = []; } Object.defineProperty(GameObjectList.prototype, "length", { get: function () { return this._gameObjects.length; } }); GameOb...
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"use strict"; function Vector2(x, y) { this.x = typeof x !== 'undefined' ? x : 0; this.y = typeof y !== 'undefined' ? y : 0; } Object.defineProperty(Vector2, "zero", { get: function () { return new Vector2(); } }); Object.defineProperty(Vector2.prototype, "isZero", { ...
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// // MVVM_MyToDosTests.swift // MVVM_MyToDosTests // // Created by Raúl Ferrer on 12/6/22. // import XCTest class MVVM_MyToDosTests: XCTestCase { override func setUpWithError() throws { // Put setup code here. This method is called before the invocation of each test method in the class. } ov...
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"use strict"; function handleTouchStart(evt) { evt.preventDefault(); var touches = evt.changedTouches; for (var i = 0; i < touches.length; i++) { Touch._touches.push(touches[i]); Touch._touchPresses.push(true); } } function handleTouchMove(evt) { evt.preventDefault(); var touch...
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"use strict"; function Vector2(x, y) { this.x = typeof x !== 'undefined' ? x : 0; this.y = typeof y !== 'undefined' ? y : 0; } Object.defineProperty(Vector2, "zero", { get: function () { return new Vector2(); } }); Object.defineProperty(Vector2.prototype, "isZero", { ...
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package com.example.chapter08; import android.os.Bundle; import android.util.Log; import androidx.appcompat.app.AppCompatActivity; public class FragmentStaticActivity extends AppCompatActivity { private static final String TAG = "FragmentStaticActivity"; @Override protected void onCreate(Bundle savedIns...
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package com.example.chapter08; import android.content.Intent; import android.os.Bundle; import android.view.View; import androidx.appcompat.app.AppCompatActivity; public class MainActivity extends AppCompatActivity implements View.OnClickListener { @Override protected void onCreate(Bundle savedInstanceState...
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package com.example.chapter08; import android.os.Bundle; import androidx.appcompat.app.AppCompatActivity; import androidx.viewpager.widget.ViewPager; import com.example.chapter08.adapter.LaunchImproveAdapter; public class LaunchImproveActivity extends AppCompatActivity { // 声明引导页面的图片数组 private int[] lanuchI...
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"use strict"; function Level(levelIndex, id) { powerupjs.GameObjectList.call(this, id); this._levelIndex = levelIndex; this._waterdrops = new powerupjs.GameObjectList(ID.layer_objects); this._enemies = new powerupjs.GameObjectList(ID.layer_objects); this._quitButton = new powerupjs.Button(sprites....
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{"cells":[{"cell_type":"markdown","id":"c23b4dd1","metadata":{"id":"c23b4dd1"},"source":["<div>\n"," <h1>Large Language Models Projects</a></h1>\n"," <h3>Apply and Implement Strategies for Large Language Models</h3>\n"," <h2>6.1-Creating a NL2SQL Superprompt for OpenAI.</h2>\n"," <h3></h3>\n","</div>\n","\n...
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package com.example.chapter08; import androidx.appcompat.app.AppCompatActivity; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemSelectedListener; import android.widget.ArrayAdapter; import android.widget.Spinner; import android.widget.Toast...
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package com.example.chapter08; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import androidx.appcompat.app.AppCompatActivity; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemSelectedList...
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// // HomeCoordinator.swift // MVVM-C_MyToDos // // Created by Raúl Ferrer on 26/7/22. // import UIKit protocol HomeCoordinatorProtocol { func showSelectedList(_ list: TasksListModel) func gotoAddList() } class HomeCoordinator: Coordinator, HomeCoordinatorProtocol { var navigationController: UINa...
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"use strict"; function PlayingState() { powerupjs.IGameLoopObject.call(this); this.currentLevelIndex = -1; this.levels = []; this.loadLevelsStatus(); this.loadLevels(); } PlayingState.prototype = Object.create(powerupjs.IGameLoopObject.prototype); Object.defineProperty(PlayingState.prototype, "...
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/** * Copyright (c) 2005-2013 by Appcelerator, Inc. All Rights Reserved. * Licensed under the terms of the Eclipse Public License (EPL). * Please see the license.txt included with this distribution for details. * Any modifications to this file must keep this entire header intact. */ /* * Created on Aug 25, 2004 ...
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"use strict"; function TitleMenuState(layer) { powerupjs.GameObjectList.call(this, layer); // the title screen var titleScreen = new powerupjs.SpriteGameObject(sprites.background_title, ID.layer_background); this.add(titleScreen); // add a play button this.playButton = new powerupjs.Button(sp...
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"use strict"; function LevelMenuState(layer) { powerupjs.GameObjectList.call(this, layer); this.background = new powerupjs.SpriteGameObject(sprites.levelselect, ID.layer_background); this.add(this.background); this.back = new powerupjs.Button(sprites.button_back, ID.layer_overlays); this.back.pos...
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package com.example.chapter08; import android.app.Application; import android.graphics.Bitmap; import android.util.Log; import com.example.chapter08.database.CartDBHelper; import java.util.HashMap; public class MainApplication extends Application { private final static String TAG = "MainApplication"; public...
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package com.example.chapter08; import androidx.appcompat.app.AppCompatActivity; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemSelectedListener; import android.widget.ArrayAdapter; import android.widget.Spinner; import android.widget.Toast...
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package com.example.custom import android.os.Bundle import android.os.Handler import android.support.v7.app.AppCompatActivity import kotlinx.android.synthetic.main.activity_progress_animation.* /** * Created by ouyangshen on 2017/9/17. */ class ProgressAnimationActivity : AppCompatActivity() { override fun on...
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