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Personal foul (basketball) From Wikipedia, the free encyclopedia Jump to: navigation, search Zoran Dragić (right) contacts Carl English and finally commits foul. In basketball, a personal foul is a breach of the rules that concerns illegal personal contact with an opponent. It is the most common type of foul in basketball. A foul out occurs when a player exceeds his or her personal foul limit for a game and is disqualified from participation in the remainder of the game. Due to the nature of the game, personal fouls occur on occasion and are not always regarded as unsportsmanlike. However, a contact foul involving excessive or unjustified contact is classed as an unsportsmanlike foul (or in the NBA, flagrant foul). It is common for a home crowd to sway a referee's decision, resulting in a 'home-court advantage' that is hard-fought for during the season. The concept of a foul goes back to the very beginning of basketball in 1891, when in his original 13 rules, James Naismith defined a foul as:[1] • running with the ball, • holding the ball with the arms or body, • striking the ball with the fist, • shouldering, holding, pushing, striking or tripping in any way of an opponent. Only the fourth definition remains. Running with the ball and striking it with the fist have since become violations; and holding the ball with the arms or body is no longer prohibited, though players rarely do so anyway. The original penalty was that on a player's second foul, he would be disqualified until the next successful goal without substitution (similar to a penalty in ice hockey). Before long, free throws were introduced, originally worth three points each, then becoming one. Originally any team member was allowed to shoot free throws. In 1924, the rules were changed so that the fouled player was made to shoot his own free throws. Changes from the 1950s and 1960s[edit] Max Bielfeldt of the 2012–13 Michigan Wolverines men's basketball team playing against Northwestern draws a foul with a pump fake in the team's January 3 2012–13 Big Ten Conference men's basketball season opener. Contact fouls[edit] Contact fouls were defined in the 1950s and 1960s as "contact that affected play". In modern basketball, an important part of play is to contact the opponent so as to purposely affect the play, but not be detected and charged with an infraction. The prevalence of contact in modern basketball is most easily validated by press photos showing the extensive muscular contact. In any ten second period, it is possible to see contact affecting play. Contact that is ruled permissible and contact which is not has become subjective and varies from official to official and game to game. Another major change from the 1950s and 1960s comes in the area of penalties for infractions. The victim of a contact foul used to be given three attempts at a free throw, and retained possession of the basketball. In today's game the fouled player typically receives two free throw attempts if he was fouled in the act of shooting. There are two exceptions: (a) the shooter makes the shot; in this case, the shot would count and he would shoot one free throw; and (b) if the shooter is behind the three-point line when the shooting foul occurred, he will shoot three free throws. The defending team takes possession if the last of these free throws is made. This has resulted in more frequent fouls, particularly at the end of the game. Teams that are losing may purposefully foul offensive players in order to stop the clock and get possession of the ball back, with the hope that the player will miss his free throws. This is especially true at the college level and even more so in the NCAA Tournament. One also frequently can hear announcers calling an infraction a "good foul." Such a foul is usually committed on an offensive player who is about to make a sure basket. By fouling the player and preventing an easy two points, the defender forces the offensive player to "earn" the two points from the free throw line. The definition of a foul has since developed into what is outlined in the principles section below. Personal contact in a game does not necessarily constitute a personal foul. The player who fouls must put himself at an advantage or his opponent at a disadvantage. The official makes this decision, though sometimes calls can be controversial or even incorrect. Unless otherwise stated, the principles outlined in this section apply to both FIBA (International Basketball Federation) and the NBA. In the NBA, the term "assessed with a foul" instead of "charged with a foul" is used. Cylinder principle[edit] FIBA uses the cylinder principle to determine if contact was illegal. The concept is that a player may not extend his limbs or bend his body in a way that is not normal. In this system there is an imaginary cylinder occupied by each player. The cylinder is limited to • the front by the palms of the hands, • the rear by the buttocks, • the sides by the outside edge of the arms and legs. The arms are not allowed to be farther in front than the feet, and should be bent at the elbows so that the forearms and hands are raised. The cylinder extends from the floor to the ceiling (so the player can jump and remain in his cylinder). A player can occupy any cylinder not already occupied by the opponent. The cylinder he occupies is protected, that is, no-one else is allowed to step or reach into it. If there is a breach of this principle, then there is a possible foul, which the official may or may not penalise after deciding if it placed the opponent at a disadvantage. The NBA does not use the cylinder principle to judge contact; it only says that a player may not bend or reach in a position that is not normal (and that a player may not push, hold, and so on). Elements of time and distance[edit] The elements of time and distance are the principles regarding the reaction time and distance of another person; for example, a player can not suddenly step in front of a sprinting player even if the cylinder was not occupied at the time. They apply only on players who do not have the ball; they do not apply on the ball carrier. Another example of the elements of time and distance is when a player sets a screen directly behind a player: the player would not physically be able to react to the screen in enough time to avoid it. Charging and blocking[edit] Charging and blocking are some of the most controversial foul calls in basketball. Charging is defined as illegal contact by pushing or moving into another player's torso. These are called offensive fouls. Blocking is illegal contact which impedes the progress of an opponent. Sometimes, however, it can be difficult to see which player in a charging/blocking situation is at fault. In "charging/blocking situations" the offensive player is charging and the defensive player is blocking (but that is not to say charging is only committed by offensive players and so on). It is generally accepted that the offensive player should be charged with a charging foul if the defender • was still, or moving sideways or backwards but not forwards, when contact occurred, • took a legal guarding position before the contact, that is, one with both feet on the floor, • was hit on the torso (as opposed to the arm or leg), • respected the elements of time and distance. However, NBA officials have set the standard "at the moment of upward motion" and the position of the defensive player's feet should not be a deciding factor. In the NBA, the question for officials to consider might be stated as such: Is the defensive player's torso set in position before the offensive player begins his upward motion?[2] No time or distance is required though for an opponent who is guarding a player with the ball. Time and distance come into effect when a player does not have the ball. The elements of time and distance have been respected if the offensive player could have stopped or otherwise avoided contacting the defensive player, including if the defensive player was back-pedaling and gradually slowed down, and including when an offensive player turns a “blind” corner and contacts a defensive player having an established position. On the inbound three feet of space must be given to the receiver of the ball. The player must be able to make a complete circle without initiating contact with the opposing player. If contact is made the foul will always be on the opposing player. Charging/blocking situations almost always occur with a player who is dribbling the ball (and with the player who is guarding him). A charging foul cannot be called if the play occurs within a 4-foot (1.22m) radius around the center of the basket (known as the restricted area) except for certain situations. A related call is the player control foul. A screen is an attempt by an offensive player to stop a defensive player from guarding an offensive player. It can be worked very effectively; John Stockton and Karl Malone were well known for their screen and roll play, also known as pick and roll play. The screener stands in the path of the defensive player in the hope that he will inadvertently crash into him, thus leaving the screener's team-mate free to run. However if the screener moved towards an opponent when contact occurs, or he did not respect the elements of time and distance, or he initiated contact, he is charged with illegal screening, which is a blocking foul. Dribbling player[edit] In the NBA, a player who is dribbling the ball is not permitted to attempt to dribble past a defensive player where there is not enough space. Examples of this are when he tries to dribble between a defensive player and either a boundary or another defensive player. If there is space to put his head and shoulders past the defender then the defensive player is responsible. While this rule is not in FIBA's rules, any contact caused by the dribbler will still be penalized accordingly. Personal fouls other than charging and blocking[edit] contact which attempts to displace an opponent (i.e., pushing a player away from the basket, or using body weight to affect a player's movement) contact which attempts to interfere with a player's freedom of movement by physically grabbing the opponent (for example, grabbing a player driving to the basket) Illegal Use of Hands  contact which is the result of a player going outside of his cylinder with his hands and causing illegal contact (for example, going for a steal but hitting the player's hand or arm, or hitting the arm of a shooter) Hand Checking contact by the defense on a ballhandler that impedes a player's speed, quickness, rhythm, and/or balance. Illegal Use of Elbow  contact in which the player moves his elbow outside his cylinder, causing an opposing player to be disadvantaged. This mostly occurs during a post-up play situation, where either offense or defense attempt to gain a better position The general penalty for a foul is a foul accumulated personally and grouply on the scoresheet against the offender, and possession of the ball for the other team to pass inbounds from the out-of-bounds point nearest to the foul. Depending on when and where the foul occurs, however, other penalties may apply. In some cases free throws may be awarded to the other team. This happens either when the foul was on a player who was in the act of shooting, or when the fouling team is in the team foul penalty situation for committing too many fouls on the quarter or half, depending on the rules of the league or tournament. The article on free throws provides a more detailed analysis. Fouling out[edit] If a player commits five personal fouls (or six in the NBA and WNBA, and in any federation which uses 48-minute games) over the course of a game, he or she fouls out and is disqualified from participation for the remainder of the game. A player within one or two fouls of fouling out is often said to be in "foul trouble." Players who foul out are not ejected and may remain in the bench area for the remainder of the game. Fouling out of a game is not considered any kind of disciplinary action. In the NBA and WNBA, if a team is reduced to five players, and one commits a sixth foul, that player must stay in the game and the team is assessed a technical foul for which no player or coach may be ejected; one additional free throw attempt is awarded to the opposing team. On an offensive foul, because of the technical foul assessment, the one free throw will be added irrespective the rule that free throws are not awarded for offensive fouls. A one-free throw penalty will also be awarded if said team has a player who must leave the game after being injured or ejected, and has no legal substitutes; the last player to foul out rejoins the game with the technical foul and one free throw penalty. Thus, no team can be reduced to four players in those leagues. This rule is how Don Otten managed to set the NBA record for personal fouls in a regular season game. He had eight fouls while playing for the Tri-Cities Blackhawks against the Sheboygan Red Skins on November 24, 1949.[3] The non-NBA record for personal fouls in a game was set on December 2012, by a high school player named Alberto Lebron from Puerto Rico.[citation needed] The feat, however, was caused because of the scorer’s table manager's poor attention. He had 7 fouls, and scored 13 points with 6 assists. 1. ^ "Dr. James Naismith's Original 13 Rules of Basket Ball". Retrieved 2010-07-25.  2. ^ ESPN. "Notes from a Day with NBA Referees". Retrieved 2010-05-19.  3. ^ "Regular Season Records: Personal Fouls". Retrieved 2007-09-14.  External links[edit]
http://en.wikipedia.org/wiki/Personal_foul_(basketball)
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From Wikipedia, the free encyclopedia   (Redirected from Polyandrous) Jump to: navigation, search Draupadi with her five husbands. Polyandry (Ancient Greek: polys—many, anēr—man) is a form of polygamy whereby a woman takes two or more husbands at the same time. Polyandry is contrasted with polygyny, involving one male and two or more females. Polyandry is also distinct from group marriage, involving plural participants of each sex. According to the Ethnographic Atlas, of 1,231 societies noted, 186 were monogamous; 453 had occasional polygyny; 588 had more frequent polygyny; and 4 had polyandry.[1] Polyandry is less rare than this figure which listed only those examples found in the Himalayan Mountains. More recent studies have found 53 societies outside of the 28 found in the Himalayans which practice polyandry.[2] Polyandry is believed to be more likely in societies with scarce environmental resources, as it is believed to limit human population growth and enhance child survival.[4] It is a rare form of marriage that exists not only among poor families, but also the elite.[5] For example, in the Himalayan Mountains polyandry is related to the scarcity of land; the marriage of all brothers in a family to the same wife allows family land to remain intact and undivided. If every brother married separately and had children, family land would be split into unsustainable small plots. In Europe, this was prevented through the social practice of impartible inheritance (the dis-inheriting of most siblings, many who went on to become celibate monks and priests).[6] In zoology, polyandry is a mating system involving a female and two or more males. Most broadly, polyandry refers to sexual relations with multiple males, within or without marriage. Types of polyandry[edit] Fraternal polyandry[edit] Fraternal polyandry (from the Latin frater—brother) is a form of polyandry in which a woman is married to two or more men who are one another's brothers. Fraternal polyandry is found in certain areas of Tibet and Nepal,[8] where polyandry is accepted as a social practice.[9] The Toda people of southern India practice fraternal polyandry, but monogamy has become prevalent recently.[10] In contemporary Hindu society, polyandrous marriages in the agrarian societies in Malwa region of Punjab are occurring to avoid division of farming land.[11] Fraternal polyandry achieves a similar goal to what primogeniture did in 19th-century England. Primogeniture dictated that the eldest son inherited the family estate, while younger sons had to leave home and seek their own employment. Primogeniture maintained family estates intact over generations by permitting only one heir per generation. Fraternal polyandry also accomplishes this, but does so by keeping all the brothers together with just one wife so that there is only one set of heirs per generation.[12] This strategy appears less successful the larger the fraternal sibling group.[13] Partible paternity[edit] Anthropologist Stephen Beckerman points out that at least 20 tribal societies accept that a child could, and ideally should, have more than one father, referring to it as "partible paternity."[15] This often results in the shared nurture of a child by multiple fathers in a form of polyandric relation to the mother, although this is not always the case.[16] One of the most well known examples is that of Trobriand "virgin birth." The matrilineal Trobriand Islanders recognize the importance of sex to reproduction but do not believe the male makes a contribution to the constitution of the child, who therefore remains attached to their mother's lineage alone. The mother's non-resident husbands are not recognized as fathers, although the mother's co-resident brothers are, since they are part of the mother's lineage. Known cases of polyandry[edit] Polyandry in Tibet was a common practice and continues to a lesser extent today. In Tibet, polyandry has been outlawed since the Chinese takeover of the area, so it is difficult to measure the incidence of polyandry in what may have been the world's most polyandrous society.[17] Polyandry in India still exists among minorities, and also in Bhutan, and the northern parts of Nepal. Polyandry has been practised in several parts of India, such as Rajasthan, Ladakh and Zanskar, in the Jaunsar-Bawar region in Uttarakhand, among the Toda of South India,[17] and the Nishi of Arunachal Pradesh.[citation needed] It also occurs or has occurred in Nigeria, the Nymba,[17] and some pre-contact Polynesian societies,[18] though probably only among higher caste women.[19] It is also encountered in some regions of Yunnan and Sichuan regions of China, among the Mosuo people in China, and in some sub-Saharan African such as the Maasai people in Kenya and northern Tanzania[20] and American indigenous communities. The Guanches, the first known inhabitants of the Canary Islands, practiced polyandry until their disappearance.[21] The Zo'e tribe in the state of Pará on the Cuminapanema River, Brazil, also practice polyandry.[22] Polyandry was practiced in Celtic societies as women were allowed to own property and marry more than one husband.[citation needed] • "The Masai are polyandrous".[24] • "Polyandry prevailed among the Lacedaemonians according to Polybius."[27] "(Polybius vii.7.732, following Timæus)"[28] • The gravestone of Allia Potestas, a woman from Perusia, describes how she lived peacefully with two lovers, one of whom immortalized her in this famous epigrafic eulogy, dating (probably) from the second century. [30] • Polyandry was practiced in Celtic societies.[citation needed] • "In certain cantons of Media, ... a woman was allowed to have many husbands, and they looked with contempt on those who had less than five."[33] • "Polyandry is very widespread among the Sherpas."[35] • In Bhutan in 1914, polyandry was "the prevailing domestic custom."[36] • Among the Gilyaks of Sakhalein Island "polyandry is also practiced."[39] • Fraternal polyandry is permitted in Sri Lanka under Kandyan Marriage law, often described using the euphemism eka-ge-kama (literally "eating in one house").[40] Associated Polyandry, or polyandry that begins as monogamy, with the second husband entering the relationship later, is also practiced[41] and it sometimes initiated by the wife.[42] Pacific islands[edit] • Marquesans had "a society in which households were polyandrous."[44] • Friedrich Ratzel in The History of Mankind[45] reported in 1896 that in the New Hebrides there was a kind of convention in cases of widowhood, that two widowers shall live with one widow. Additionally that in New Ireland and New Britain widows were claimed as common property by all the men. North America[edit] South America[edit] • "The Tupi-Kawahib also practice fraternal polyandry."[48] Religious attitudes to polyandry[edit] Polyandry is prohibited by Judaism, Islam, and the vast majority of Hindu and Christian denominations; neither is it legally recognized in most countries, including those that permit polygyny. Most religions discourage or prohibit polyandry. Although polyandry is decried in Abrahamic religions, in some pagan religions, such as Celtic indigenous religion, it has been normal. Polyandrous relations are disapproved of in most expressions of Hinduism.[51] There is at least one reference to polyandry in the ancient Hindu epic Mahabharata. Draupadi marries the five Pandava brothers. This ancient text remains largely neutral to the concept of polyandry, accepting this as her way of life.[52] However, in the same epic, when questioned by Kunti to give an example of polyandry, Yudhisthira cites Gautam-clan Jatila (married to seven Saptarishis) and Hiranyaksha's sister Pracheti (married to ten brothers), thereby implying a more open attitude toward polyandry Vedic society.[53] Technically speaking Draupadi was married to five different men, though they all were born to the same mother, who had 5 different men to father her children. It is said in GOTHRA or lineage history that they were considered not as biological brothers coming from a same father because Yuddhishthira was fathered by Dharma, Arjuna by Indra, Bhima by Vayu, Nakula and SahaDeva by Ashvinikumars. They came from different fathers as Pandu could not have kids of his own due to impotency. The Hebrew Bible contains no examples of women married to more than one man,[54][55] but its description of adultery clearly implies that polyandry is unacceptable[56][57] and the practice was never permitted in Jewish tradition.[58][59] In addition, the children from such relationships are considered illegitimate (i.e., a mamzer).[60] Islam also prohibits polyandry.[61] Nikah Ijtimah is a pagan tradition of polyandry predating Islam which was forbidden to Muslims.[62] Polyandry in zoology[edit] The queen bee is usually the only female bee within a hive reproducing with drones, which often come from various hives. She mothers most or all offspring within a given hive. In the field of behavioural ecology polyandry is a type of breeding adaptation in which one female mates with many males. Another opposite[63] breeding system to this is polygyny in which one male mates with many females (e.g., lions, deer, some primates, and many systems where there is an alpha male). Polyandry is positively correlated with testicle-to-body weight across taxa (see Sperm competition).[64] Human testicles are lighter than those of chimpanzees—including the highly promiscuous bonobo chimpanzees—but heavier than those of gorillas and orangutans.[65][66] Many reptile species also demonstrate polyandry, especially among members of the tortoise family (Testudinidae). Through polyandry and long-term sperm storage, recent studies have found evidence for the ability of female tortoises to produce clutches of eggs that demonstrate multiple paternity.[67][68] Predictably, these hatchlings showed an increase in genetic variability compared to those sired by a single male.[68] Potential for multiple paternity within a clutch is primarily a result of sperm storage across reproductive cycles, since studies have confirmed the presence of multiple males’ sperm in the female tortoise reproductive tract simultaneously.[68] As a result of clutches with greater variation in paternal genes and increased sperm competition, females can maximize both the genetic quality and number of offspring.[69] Multiple paternities within a single clutch is therefore considered an effective strategy to increase the reproductive success and fitness of female tortoises.[67] Some taxa with high social organization are eusocial, meaning that a single female (e.g., the queen bee) or caste produces offspring while the other organisms (e.g., worker bees) cooperate in caring for the young. Examples of mammalian eusociality include Damaraland mole rats and naked mole rats,[70][71] among whom polyandry is the norm and polygyny has never been observed.[72] Female mole rats compete for the status of Queen or “alpha female” (see Naked mole rat#Queen and gestation). Commonly in canine[73] and feline[74] reproduction, plural ova are fertilized during the same instance of estrus by various males each, so that a single litter of puppies or kittens may have more than one father. This is called heteropaternal superfecundation; very rare in human reproduction, but is documented. In one study on humans, the frequency was 2.4% among dizygotic twins whose parents were involved in paternity suits.[75] Many of the theories attempting to explain concealed ovulation in humans and other organisms rely on premises of polyandry. According to Gordon G. Gallup, human penile shape is indicative of an evolutionary history of polyandry. Male humans evolved to have a wedge- or spoon-shaped glans and to perform repeated thrusting motions during copulation in order to draw foreign semen back away from the cervix and thus to compete with sperm of other males.[76] Related to sexual conflict, Thierry Lodé[77] found possible evolutionary explanations for polyandry including mate competition and inbreeding avoidance. • It is easier to ensure reproductive success (i.e., it is more likely that the female will have offspring) • Females may be encouraging sperm competition between males post-copulation • Multiple sperm lines may confer more variation in traits to female's offspring, this seems to be the case in the honey bee where bees from different sperm lines excel at different roles within a single hive, benefiting the health of the hive as a whole. • Females may receive food offerings from prospective mates inciting copulation • Offspring paternity is unknown and this can be beneficial in encouraging parental care and discouraging infanticide by males[78] Polyandry also occurs in some primates such as marmosets, mammal groups, the marsupial genus' Antechinus and bandicoots, whales,[79][80] around 1% of all bird species, such as jacanas and dunnocks, insects such as honeybees, and fish such as pipefish. Even female camels mate with multiple males. Polyandry in New World monkeys[edit] Sociobiology of polyandry[edit] Although polecats are chiefly polygynous, females can show polyandry, and the sexual conflict aspect of the mating system can change with environmental conditions. Sexual conflict may result in sexually antagonistic co-evolution or “sexual conflict”, in which one sex evolves a “manipulative” character which is countered by a “resistance” trait in the other sex. Honeybees are said to be polyandrous because a queen typically mates with multiple males, even though mating is the only interaction that they have (the males die off, while the queen uses stored sperm for eggs she fertilizes). Utetheisa ornatrix also demonstrate a polyandrous mating system, where females mate with multiple males. On average, females mate with four to five males over their lifespan of three to four weeks but can mate with and receive up to thirteen spermatophores. This allows for increased paternal investment through the content of the spermatophores given to females.[84] Polyandry in primates, mammals and other animals is usually correlated with reduced or reverse sexual dimorphism—females larger than males. When males of a species are much larger than females, polygyny is usually practiced. As size difference decreases, or the females are larger than males, a species is more likely to practice monogamy or polyandry. The great apes (gorillas, orangutans, chimpanzees, and bonobos) are dimorphic, the greatest disparity occurring in gorillas. Chimpanzees and bonobos have promiscuous societies in which the female mates with multiple males and vice versa. Should only a few females come into estrous, the males of the group will mate with only a few females, creating a fluid form polyandry. However, in chimpanzees, should the alpha male be powerful enough, he will discourage the other males from soliciting a female in estrous and vice versa, effectively establishing a loosely maintained form of polygyny. Chimpanzees and bonobos exhibit slight sexual dimorphism, the latter being matriarchal despite the females' smaller size. Gorillas practice true polygyny with one much larger male travelling with several females and their children. He alone will mate with his female companions. Though orangutans are solitary, it has been found that several females will build their nests within an adult male's territory and will mate more often with this one male than with others, thus demonstrating a form of polygyny. Male and female gibbons (lesser apes) are similar in size and form monogamous pairs. Human males and females are less dimorphic in body size than the other great apes, and engage in polyandry, promiscuity, polygyny, and monogamy, the latter two being the most common.[85][86] Conversely, birds of prey - which show distinct reverse sexual dimorphism—tend to be monogamous for long periods or mate for life; some species like the Snail kite will choose new mates every year, polygyny is noted in many Harriers and polyandry has been observed in the Harris' Hawk (notable for being the only bird of prey to regularly live and hunt in family and social groups[87]) and the aforementioned Galapagos hawk.[88] Paternal investment is often high in polyandrous species. See also[edit] Types of mating, marriage and lifestyler: 7. ^ Levine, Nancy; Joan B. Silk (1997). ""Why Polyandry Fails: Sources of Instability in Polyandrous marriages"". Current Anthropology 38 (3): 376.  8. ^ Mustang 10. ^ Brothers share wife to secure family land 11. ^ Draupadis bloom in rural Punjab Times of India, Jul 16, 2005. 17. ^ a b c Whittington, Dee (December 12, 1976). "Polyandry Practice Fascinates Prince". The Palm Beach Post. Retrieved October 14, 2010.  22. ^ Kathrine E. Starkweather (2010). Exploration into Human Polyandry: An Evolutionary Examination of the Non-Classical Cases (Master's thesis). University of Nebraska–Lincoln. Retrieved October 14, 2010.  26. ^ Henry Theophilus Finck : Primitive Love and Love-Stories. 1899. 30. ^ Horsfall, N: CIL VI 37965 = CLE 1988 (Epitaph of Allia Potestas): A Commentary, ZPE 61: 1985 34. ^ Hephthalites 37. ^ Chrame people in southwest Sichuan 38. ^ Xinjiang 51. ^ V., Jayaram. "Extramarital relationships". Hindu Website. 64. ^ Karim Vahed1, Darren J. Parker, James D. J. Gilbert. "Larger testes are associated with a higher level of polyandry, but a smaller ejaculate volume, across bushcricket species (Tettigoniidae)". Biology Letters. November 10, 2010. 65. ^ Harcourt, A.H., Harvey, P.H., Larson, S.G., & Short, R.V. 1981. Testis weight, body weight and breeding system in primates, Nature 293: 55-57 66. ^ Shackelford, T. K.; Goetz, A. T. (2007). "Adaptation to Sperm Competition in Humans". Current Directions in Psychological Science 16: 47. doi:10.1111/j.1467-8721.2007.00473.x.  67. ^ a b Johnston, E., Rand, M., and Zweifel, S. 2006. Detection of multiple paternity and sperm storage in a captive colony of the central Asian tortoise, Testudo horsfieldii. Canadian Journal of Zoology 84:520-526. 68. ^ a b c Davy C., Edwards T., Lathrop A., Bratton M., Hagan M., Henen B., Nagy K., Stone J., Hillard L., and Murphy R. 2011. Polyandry and multiple paternities in the threatened Agassiz’s desert tortoise, Gopherus agassizii. Conservation Genetics 12:1313-1322. 69. ^ Moon J., McCoy E., Mushinsky H., and Karl S. 2006. Multiple paternity and breeding system in the gopher tortoise, Gopherus polyphemus. The Journal of Heredity 97:150–157. 70. ^ Jarvis, Jennifer (May 1981). "Eusociality in a Mammal: Cooperative Breeding in Naked Mole-Rat Colonies". Science 212 (4494): 571–573. JSTOR 1686202.  71. ^ Burda, H. Honeycutt, R. L, Begall, S., Locker-Grutjen, O & Scharff A. (2000) Are naked and common mole-rats eusocial and if so, why? Behavioral ecology and sociobiology 47(5) 293-303 Abstract 72. ^ Bray, TC; Bloomer, P; O'Riain, MJ; Bennett, NC (2012). "'How Attractive Is the Girl Next Door? An Assessment of Spatial Mate Acquisition and Paternity in the Solitary Cape Dune Mole-Rat, Bathyergus suillus". PLoS ONE 7 (6): e39866. doi:10.1371/journal.pone.0039866.  73. ^ Coren, Stanley. "Why Are Some Litter Pups Uniform in Appearance While Others Are Mismatched?". Psychology Today. August 29, 2011. 74. ^ "Prolific Cats: The Estrous Cycle". Veterinary Learning Systems. Retrieved 19 June 2009.  75. ^ Wenk RE, Houtz T, Brooks M, Chiafari FA. (1992). "How frequent is heteropaternal superfecundation?". Acta geneticae medicae et gemollologiae 41 (1): 43–7. PMID 1488855.  76. ^ Gordon, G. Gallup Jr.; Burch, Rebecca L.; Zappieri, Mary L.; Parvez, Rizwan A.; Stockwell, Malinda L.; Davis, Jennifer A. (2003). "The human penis as a semen displacement device" (PDF). Evolution and Human Behavior 24: 277–289.  78. ^ Klemme, Ines; Ylönen, Hannu. "Polyandry enhances offspring survival in an infanticidal species". August 12, 2009. doi: 10.1098/rsbl.2009.0500 Biology Letters 23 February 2010 vol. 6 no. 1 24-26 79. ^ "Blue Whale". Discovery Channel Blue Ocean. 80. ^ "Milk". Modern Marvels. Season 14. 2008-01-07. The History Channel. http://www.history.com/minisites/modernmarvels. 83. ^ Jenni, Donald A.; Gerald Collier (1972). "Polyandry in the American Jaçana (Jacana spinosa)". The Auk 89 (4): 743–765.  84. ^ Bezzerides, Alexander, and Thomas Eisener. "Apportionment of Nuptial Alkaloidal Gifts by a Multiply-mated Female Moth (Utetheisa Ornatrix): Eggs Individually Receive Alkaloid from More than One Male Source." Chemoecology 12.4 (2002): 213-18. Print. 85. ^ de Waal, Frans (1998). Chimpanzee Politics: Power and Sex among Apes. John Hopkins University Press, USA. 86. ^ Goodall, Jane. (1993). The Chimpanzees of Gombe: Patterns of Behavior. Harvard University Press, USA. Further reading[edit] • Beall, Cynthia M.; Goldstein, Melvyn C. (1981). "Tibetan Fraternal Polyandry: A Test of Sociobiological Theory". American Anthropologist 83 (1): 898–901.  • Goldstein, M. C. (1971). "Stratification, Polyandry, and Family Structure in Central Tibet". Southwestern Journal of Anthropology 27 (1): 64–74. JSTOR 3629185.  • Goldstein, M. C. (1976). "Fraternal Polyandry and Fertility in a High Himalayan Valley in Northwest Nepal". Human Ecology 4 (3): 223–233. JSTOR 4602366.  • Smith, Eric Alden (1998). "Is Tibetan polyandry adaptive?". Human Nature 9 (3): 225. doi:10.1007/s12110-998-1004-3.  • Trevithick, Alan (1997). "On a Panhuman Preference for Monandry: Is Polyandry an Exception?". Journal of Comparative Family Studies 28 (3): 154–81.
http://en.wikipedia.org/wiki/Polyandrous
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Talk:Sami shamanism From Wikipedia, the free encyclopedia Jump to: navigation, search WikiProject Norway (Rated Start-class) WikiProject Religion (Rated Start-class, Top-importance) The article calls Sami shamanism for neo-shamanistic or neo-paganistic. Then it describes the traditional Sami religion. I think then, we could drop the "neo", and we could also dop the paganism. Shamanistic in itself is enough. Neo-shamanism is a modern western form of shamanism, which has little to do with the Sami traditions. Traditional Sami religion is clearly related to the traditional religions of a number of northern Siberian peoples, which should be mentioned. This connection is much more evident than connections to Finnish mythology. --Laplandgerard (talk) 13:15, 11 April 2012 (UTC) Sami or Saami?[edit] Spelt both ways in the article.... Brian Sayrs It should be 'Sami' - some use the double 'aa' spelling but there's no consensus among us for using that variety. Best regards Aanta Saami is the finnish, Sami the Swedish/norwegian, Sámi the northern Sami spelling, Saemie is South Sami. English sometimes borrows the Finnish, sometimes the Norwegian Swedish word. One should at least be consequent. For now, I think Sami is the most used in English. --Laplandgerard (talk) 13:15, 11 April 2012 (UTC) Changing the sacrifice bit to what I believe original intent was. Please adjust if necessary. The last two or three paragraphs seem especially questionable, as does the first paragraph ("are clearly biased"). I realize that inauthentic practicioners (whatever their intentions may be) styling themselves as noaide do exist, but the article as it is now paints the saami traditions as entirely dead, as if anyone claiming to adhere to them must be a liar. Can someone back up these statements and come up with a way to state them in a more neutral manner?Lucky number 49 23:37, 15 July 2006 (UTC) The ancient sami spitituality is not entirely dead, the shamanistic practice did however go away for a time. And thats the problem with the description you have here, describing out faith as a "form of shamanism" only. Thats only part of the story, its a nature religion and not limited to shamanistic practises only. Best regards Aanta Someone should rework the part that goes Missionaries did a thorough job in wiping out They certainly didn't, :and yes strange way of putting it. Best regards Aanta finished off ..., too. If violence or other inappropriate methods were used to convert people, it's better to mention that specifically, than hinting at it by using words associated with violence. It was a forced conversion to christianity yes, and that could very well be told. Best regards Aanta JöG 18:23, 20 August 2006 (UTC) • According to this article [1], there is evidence that elements of Sami religion were practiced well into the 1940s. That doesn't sound as if the tradition had been completely dead at any time. 22:25, 18 November 2006 (UTC) Yes the author there refers to the same fact as I do above here, and thats a better way of describing it that 'elements of this world view' still are around. Best regards Aanta I have a book which shows that the Sami were the last Pagans in Europe to be converted to Christianity. Unfortunately, it isn't very specific; it simply shows that they were still there in 1483. Steve Lowther 07:46, 30 November 2006 (UTC) Yes we we're the last people in continental Europe to be 'officially' converted. The Inuit of Greenland which belongs to Denmark are the last but that area are generally not considered to be part of Europe even though Greenland are part of the European union. The year 1483 are way early, the missionaries started their work on one organized way about 400 years ago a work that led to a sharp decline of the original belief system over the next 200 years. But that process have not finished completely and perhaps it will not either. You ask for reliable sources, to my knowledge there's none printed in English so I have left the presentation on the front unchanged and leave it to you official editors to get back to me or do the changed yourself. Best regards Aanta • (Note - I cleaned up this section of the talk page...) It looks like the article has since gone through some editing regarding the issue above. I would like to remove the POV tag to this article. Would anyone agree or would like to continue this debate. I personally know that the Sami traditional religion is not dead, however, it has gone through immense changes over the century(ies). Many sieidi, are still active both in Sapmi and among the Sami in North America - and they are not want-a-bees, but continue a long line of traditional believers. Let me know - Take Care... Dinkytown (talk) 00:47, 19 September 2008 (UTC) Relation to Finnic mythology article[edit] I have seen that since today, a merge template suggests merging this article with Finnish mythology article. The Finnic mythology article seems to be a collective article, which has sections with {{main}} templates pointing to other articles like Finnish mythology, Estonian mythology, Sami religion etc. I conjecture, the main question is: how diverse are the mythologies of the various Balti-Finnic peoples? If they are diverse, merging is not appropriate, at least not in the long term. For example, how different are Finnish and Sami mythologies? I have just one source at home discussing similar questions: Ingold, Tim (1997). "Work, Identity and Environment: Finns and Saami in Lapland". In S. A. Mousalimas. Arctic Ecology and Identity. ISTOR Books 8. Budapest • Los Angeles: Akadémiai Kiadó • International Society for Trans-Oceanic Research. pp. 41–68. ISBN 963 05 6629 X.  In this collection, several authors examine how various Arctic peoples build their identity, and how this is related to their environment. Sami (compared to Finns), several Eskimo peoples, Orochon, Sakha, Aleut are examined in this aspect. Also the cited author compares Sami to Finns how they build their identity and how they are related to their environment. Let us see some quotations from this book: Land and landscape[edit] Ingold 1997: 63–65: I come now to the third level on which we can ask how participation in reindeer work affects the formation of personal identity: this is in terms of people's relation with the non-human components of their environment, principally animals and land. Here I believe there is a quite basic contrast to be drawn between Finnish and Saaami attitudes. For the Saami pastoralist, reindeer herds constitute a repository of wealth and value, and their reproduction is the primary objective of husbandry (Paine 1972). Among the Finns, by contrast, the reindeer has always figured as a secondary source of income an economy centred on farming and forestry. Social relations are anchored in the possession of land, and not in animals which are regarded as but means for converting natural pasture into meat that can be either sold or consumed directly. Reindeer, like corps, are grown and harvested—in other words, they are farmed. The repository of wealth of the Finnish farmer is his reserve of standing timber, held either on a private, bounded plot, or as a fixed share of common forest. Indeed in may ways, trees serve for him the same function — as a store of value — that reindeer do for the Sami. Where the latter is a builder of herds, the former is a farmer of the forest (Ingold 1983b). This contrast, moreover, has implications for the way the forest itself is perceived. This may be expressed in terms of a distinction between land and landscape (Ingold 1983d:153–154). By landscape I refer to the morphology of the environment through which a person moves in the practical business of life. For the Saami the forest is a landscape in this sense, and its significance is relative to different kinds of tasks that draw people into it. Thus if a man is away from home, and you ask of his whereabouts, the answer will depend on what he is doing: if he is mustering reindeer, then he is in the 'reindeer-forest',; if he is trapping ptarmigan, then he is in the 'ptarmigan-forest',; if he is collecting berries, then he is in the 'berry-forest'. Yet as they go about these and other activities, people leave impressions in the landscape, even as the landscape impresses itself in the form of their own experience. Particular individuals are identified with their own paths, each a record of countless journeys made (ingold 1976:96–97). And the remains of a fire may call up memories of who stopped there to warm themselves, and what they were doing at that time.Through the inscriptions of innumerable traces of this kind, the forest — as a landscape — becomes a fabric into which is woven the lives of past and present generations. A man may be known, and remembered, by constellation of places and paths associated with is name, each linked to some significant component in his biography, and adding up to a record of who he is and where he has been. In this way the forest as a whole enfolds the history of a community, and to engage with it perceptually is itself to perform ab act of remembrance (Ingold 1973d: 152—153).[1] Whereas 'landscape' denotes the world as it is known to those who move about in it, by 'land' I mean to express the idea of a universal substrate upon which (rather than within which) people work. The land, in this sense, isa kind of 'lowest common denominator' of the natural world. In Finnish this idea is conveyed by the term maa, which can refer just as well to the earth in which corps and trees are rooted as to the surface of the earth n its global extent, and equally to the territorial domain of a farm or a nation state. From the perspective of the Finnish farmer, then, the forest is not a landscape so much as a realisation of the inherent productive potential of the land, consisting in essence of the trees that grow on it. Accordingly, one kind of forest is distinguished from another not in terms of what people are doing there but in terms of the dominant type of tree — generally spine, spruce or birch. Where timber is a commodity, such distinctions are of considerable significance. Moreover the history of any stand of the forest is intimately bound up with the history of the house to which it belongs: here, an open-felled plot testifies that its owner has sold out to financea move to the city or clear a debt to his siblings in the contet of inherietance; there, a stand of overaged trees speaks of a miserly old farmer who is reluctant to relaise the value of his assets, or ofthe failure of his heirs to reach a settlement among themselves. thus, given an experienced eyeand a good deal of local knowledge, one can tell much about the changigng fortunes of a house from the condition of its forest. To sum up the contrast I have drawn here: for the Saami the forest is a domain in which lives and identities are inscribed, for the Finns it is a resource to be appropriated and transformed. Linked to this is a more general contrast in attitudes to the natural environment. Among the Saami, the environment is seen to lay down, in its temporal rhythms and the spatial disposition of its features, a course to be followed rather than a resistance to overcome. One works with the world, not against it. The Finnish farmers whom I came to know took a much less benign view of their environment. They would forever complain about the harsh, god-forsaken land in which they were condemned to live, about the long winters, and the cold. Life for them is regarded as a struggle in which people pit their energies against nature, in competition both with their neighbours and with themselves. It is through such struggle, in the record of achievement in the face of adversity, that personal identities are forged. Footnotes [also belonging to the quoted text] 1. ^ Nelson (1983:243) makes a very similar observation in his fine account of the way in which Koyukon, native hunter-trappers of Alaska, perceive their landscape: The Koyukon homeland is filled with places … invested with significance in personal and familiar history. Drawing back to view the landscape as a whole, we can see it completely interwoven with these meanings. Each living individual is bound into this pattern of land and people that extends throughout the terrain and far back across time. Although the text cited above does not deal directly with mythology, rather it is discussing the identity-building of contemporary, living people, but still, I propose an over-cautious attitude: not to merge the article with Finnic mythology. Physis (talk) 05:52, 4 June 2008 (UTC) A vote for "No" for merging[edit] I vote no for the merging for the follwoing reasons: 1) the Finnic mythology page is very poor and needs a lot of work; 2) I know a some amount of Sami mythology but very little of Finnic mythology, however the Finnish Kalevala I know is not part of Sami mythology. This it shows that there is some divergence - possible a great deal of it - between the two mythologies; 3) Moreover, the other finnic links, Finnish mythology, Estonian mythology, and Mordvin mythology have not been requested to be merged with the Finnic mythology page. In addition, if you read their mythologies, they have little in common under the present wiki pages. I vote *No* for the above reasons. In a week's time, if nobody responds or removes the tag, I will remove it myself has this thread is preaty old. Thanks and Take Care... Dinkytown (talk) 23:15, 13 September 2008 (UTC) Thank You very much for that — I support the removal of the {{merge}} template. I am not accustomed yet to wiki administrative things, thus I did not dare to remove the template myself. Best wishes, Physis (talk) 22:20, 16 September 2008 (UTC) Hi Physis - I've done it before but only after a period of time. Anyone can place one and anyone can remove one, just courtesy for a time period. If the person cares, they would be watching this page anyway. If they are not watching, they shouldn't care (in my opinion...). Let's give it a week and see what happens - then no one can complain - take care... Dinkytown (talk) 00:29, 17 September 2008 (UTC) The relation between shamanism and the "other" parts of the belief system seems for me to be a sophisticated question in generally in ethnology. I lack knowledge how this problem is present in the case of the Sami, but still I propose a more generalized title, for example something like "Belief systems among Sami peoples". (At the same time, the title refers to possible diversity among Sami themselves.) Physis (talk) 05:52, 4 June 2008 (UTC) The best way to resolve this would be to rename the page "Sami religion" (since all shamanistic belief systems are religions, but that the converse do not hold, the most general term should be used) and then have the shamanistic side of the religion as a sub section, preferably in relation to the noaidi. —Preceding unsigned comment added by (talk) 18:30, 1 January 2010 (UTC) non sequitur[edit] "Animal Gods. Aside from the Bear Cult..." What about the Bear Cult? What does it include? There's no link here to a separate article. Poor article structure. (talk) 00:41, 22 February 2010 (UTC) Neopagan template[edit] I am removing this as there are traditional Sami people who maintain their ways and it's not appropriate to lump them in with Wiccans and such. On that template "Contemporary Pagan" is used as synonym for "Neopagan". If you want to write something on Neopagans who consider themselves connected to the Sami, put it in its own section. That is, if you can source it to WP:RS and WP:V standards. Then put the template or one like it only in that section, not up top. Thanks. - Kathryn NicDhàna 22:55, 13 May 2012 (UTC) The label "Contemporary Pagan" or "Neopagan" does not include exclusively syncretic religions or religions just inspired by old Pagan religions. They encompass both syncretic religions such as Wicca, reconstructed European religions, and reinvented indigenous European religions such as the Mari or the Chuvash religions which base on unbroken tradition. As you can find, the term "Neopagan" is used by many of the sources which describe the revival of these religions (for example Shnirelman's Christians Go Home! A Revival of Neo-Paganism between the Baltic Sea and Transcaucasia). --Schwert von Feuer (talk) 11:31, 14 May 2012 (UTC)
http://en.wikipedia.org/wiki/Talk:Sami_shamanism
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282 reputation bio website location United States visits member for 2 years, 10 months seen Nov 16 at 0:09 stats profile views 26 Started programming on a ZX spectrum in the 80's and have moved through Assembly, Turbo Pascal, C++, C#, Fortran. My main area of focus is engineering and scientific computing like numerical methods and 3D graphics. 0 Offered bounties This user has not participated in any bounties
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Plug [Q] Battery problem, not charging, phone not starting. Hello, I have the following problem - last night my battery died completely, then I plugged it ot a wallcharger, completely working, and while the phone was off it charged it to 100%. Then I started it but it got just to the "M" and died again, and that was all. Then I tried a different charger, and nothing really happened. When it was charging it was ok, but when I unplugged it it was turning off immediately. Then I went into recovery mode, made a Reset and all of a sudden, the phone was ok, with battery full and now working. So my question is - what is the problem here ? I noticed that the charger (not the OEM. Just purchased this one is a little loose in the charging. So what might the problem be ? Thank you.
http://forum.xda-developers.com/showthread.php?s=be134d6c5198a0f38672beebfd243e52&p=46147639
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101 reputation bio website ocbujinkan.com location California age 31 visits member for 1 year, 8 months seen Apr 13 '12 at 17:11 stats profile views 8 I'm a web developer, IT consultant, and programmer with a property management firm in Orange County, CA. A lot of my side-projects end up rolling into my work life, and feel that the experience I've gained with web development, Ruby, Qt, C/C++, Java, etc. may actually be of use to somebody. Oh, and I really hate when people tell me, "No, it can't be done." You're wrong; It can, it should, it will, so shut up and watch me. 101 Reputation 100 Apr 6 '12 +100 18:17 assoc
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Six Components of Health The six components of health, and examples of how they can be applied. Self-Evaluation of Six Components of Health Having a good health is very essential as health is what keeps us well and going every day. A good health will consist of you always improving on the six components of health. The six components of health are able to help us maintain and improve our health with a guideline.  The six components of health are physical health, emotional health, social health, mental health, spiritual health, and environment health. With these six components I will have a guide to optimal health, and how we can take charge of our health. The first component of health is physical health. Physical health is being active, like playing sports, going to the gym, etc. It is also, eating healthy, staying away from alcohol, tobacco, drugs, and other negative things. My own physical health on a scale of 1 to 10 1 being low and 10 being high I would say my physical health is at a 7. Because I would be going to practice 5 days a week, staying away from alcohol and all that stuff, and at times work out and just be active rather than sitting on a couch. I’m not always so sometimes it gets away from me to go out and do just a little work. There are quite a few things I can improve on and that is getting out a bit more, and putting more effort into what I do. I could even maybe create a planner to help me keep track, and slowly increase the speed at effort. The second component is emotional health. Emotional health is being able to express your emotions without being overwhelmed or angered, having a pleasant way to deal to bad emotions, and being constructive in that though. Again based on the scale I would rate my emotional health at a 5. I’m not so great with handling angry emotions I have to let it out, usually in not so pleasant of a way. I don’t feel overwhelmed but sometimes I am able to control and other times not. To improve this I think I could just find a way like make a joke, laugh it out, or find some constructive way to let the emotions out rather than being overwhelmed. Third we have social health. Social health is be positive and strong, being able to express needs to others, and having a strong relationship with friends, teachers, and others you know.  Once again using the scale of 1 to 10 my social health is at a 9. I’m able to express my needs to others not worrying about what they will think of me or what not. I am able to have a strong relationship with everyone I meet and able to maintain it. Very rarely though is it that I have an issue with others, and end up no breaking but lessening the relationship for some time, but am able to fix it sooner or later. I think this is one of the hardest components in health to improve because of popularity, and other drama creating more issues with more people, resulting in emotional health to go down and others. Liked it RSSPost a Comment comments powered by Disqus
http://healthmad.com/mental-health/six-components-of-health/
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Gallery: KfW Headquarters Aims to be t... KfW is a government-owned German Bank that helped bankroll the German solar renaissance in recent years - and it just moved into what it hopes will be the most energy-efficient office tower in Europe. The new addition to the company's Frankfurt headquarters by Sauerbruch Hutton is an aggressively engineered and colorful tower which is aiming for an astonishingly low energy consumption of 7 kW hr per square foot each year. That's more than two times more efficient than code, but the occupants actually benefit as the building is naturally cooled by fresh prevailing breezes thanks to a unique double skin composed of thousands of computer-controlled windows which that let just the right amount of air in. + Sauerbruch Hutton Via Greensource and Council on Tall Building and Urban Habitat or your inhabitat account below Let's make sure you're a real person: get the free Inhabitat newsletter Submit this form popular today all time most commented more popular stories > more popular stories > more popular stories > Where are you located?
http://inhabitat.com/kfw-headquarters-aims-to-be-the-most-energy-efficient-office-tower-in-europe/kfw-bankengruppe-5/?extend=1
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pismo mouse questions and tangent I know I've seen at least one of these questions asked on here before, but I couldn't find them in the archives, so pardon me. 2) How can I control the tracking speed of the mouse (or trackpad in my case)? I'm using fluxbox, and not KDE or Gnome. Is there a way to do this just in X, without going through the KDE control panel, or gnome equivalent? 3) Another trackpad question: I want "notap" to be the default for my trackpad. What is the best way to have this run every time the computer is started? I suppose it might involve putting it in some rc*.d script, but I'm not clear on exactly what those are, or how they get invoked, etc. Can anyone direct me to some literature on that as well? Reply to:
http://lists.debian.org/debian-powerpc/2002/08/msg00279.html
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• Comment () 5 Questions to Ask a Financial Planner Before Investing April 3, 2013 RSS Feed Print There are some bad apples in the financial industry, but working with a competent professional is still the best chance many people have to achieve a comfortable retirement. If you find a good adviser, they can be worth their fees many times over. Here are a few qualifying questions you should ask if you are thinking about hiring a financial planner: What are your qualifications, and how do these qualifications benefit me? In an industry where titles mean very little, widely recognized qualifications can help you significantly narrow your search. There are many certifications that a financial planner can have, so don't worry if the person you are interviewing is telling you something you've never heard of. Just write them all down, and do your research later. What exactly do you do for your clients? Many professionals who deal directly with customers are likely to prefer you talk about what you need so they can tailor their sales pitch to your problems, but you will be better served by asking them what they provide their clients. By inquiring about the service they provide you can more accurately gauge whether they are likely to be able to help you reach your goals. Ask questions and tell him what you need, but let the adviser start describing his job first. Does the planner make tactical moves within your financial accounts, or do they simply recommend investments and hope you actually place those trades? Do they actually help you determine your financial priorities including looking at your income and savings, or are they really just a money manager who buys and sells stocks for you? These details are obviously important to find out ahead of time. What is the income and asset level of your typical client? You want a planner who is used to working with people in your income and asset bracket. Extra points if the planner is similarly wealthy. This is because people with similar means have similar financial concerns and challenges. So when he solves another client's problem, he might have a solution for you if you ever run into a similar situation. How are you compensated? Conflicts of interest are one of the biggest problems in the industry because many advisers and planners line their own pockets at the expense of their client's financial well being. That's why it's important to find out if there are any other ways the planner will make money from his relationship with you. I like fee-only advisers, because I never have to second guess whether they are likely going to benefit from recommendations they make to me. Do you know anybody who can help me with other services? While you have the planner's attention, you should ask him or her for referrals to people like an accountant, estate planner, attorney and anything else you may need financial help with. It's better to have more options than you need so you can choose between several competent people to assist you. The referrals you are given may not be the best option out there, but at least you know the references won't be absolute duds since they are still trying to earn your business. Reader Comments () On Retirement Latest Video
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Submitted by Zack1 323d ago | screenshot Crysis 3 Min vs. Max Settings Check out a graphics comparison between minimum and maximum settings for Crysis 3 (PC) (Crysis 3, PC) Walker  +   323d ago I can not see any difference ! CatXFlash  +   323d ago I can and any one who plays on PC can. Have both console and PC and trust me you will learn more about graphics if you mess with PC.. but even so you should be able to see something bro. Walker  +   323d ago I know, PC for years is ahead compared to this generation consoles, its obviously . But in those images i can not see any huge or tangible difference between Min and Max Settings . I think this is good news for those who have no high-end PCs :) . #1.1.1 (Edited 323d ago ) | Agree(9) | Disagree(2) | Report decrypt  +   323d ago Well that would be terrible news for the graphics business then, wouldnt it? If it looks the same i guess people should just stop upgrading. See how long AMD and Nvidia last then Highlife  +   323d ago Funny thing about that while your pc game has better graphics (which is nice) the gameplay was exactly the same as consoles. Nothing better no improvement in AI or physics. So with all that shine you still get the same game. Now if a pc game that is also on consoles would be better in more areas then just graphics maybe I would build a gaming pc again. EeJLP-  +   323d ago I can't tell which is which, because when you click "Maximale Details" the max detail image is missing the rings on the pipe that the "Minimale Details" image has. The rest looks about the same quality, but the pics are only 666px × 375px, so it's not much to go on. Gawdl3y  +   322d ago Sure, totally ignore mods, dedicated servers, and the fact that a gaming PC can do much more than just play games/watch movies. MaxXAttaxX  +   322d ago " PC can do much more than just play games/watch movies " Dude, having a PC isn't like being part of an elite club. EVERYONE, including console gamers, have a computer and use it to do other things aside from gaming and watching movies. So whether people decide to play game on it or not, is their choice. You're acting as if people have to make a choice between buying a console or buying a PC. Things aren't always black or white lol #1.1.6 (Edited 322d ago ) | Agree(3) | Disagree(1) | Report aLiEnViSiToR  +   322d ago So by your logic if anyone had 400 euro they can buy both ?! console and good PC wow thats great... Of course you must make a choice if you have no options -_- not everyone is made of money or should i say "Things aren't always black or white lol" I would love to have both but i had to make a choice... yeah it was PC. Same goes with the ones that made a choice to get console. But i understand what you wanted to say non the less. BitbyDeath  +   322d ago Considering N4G is on the internet i'd assume most people here have a PC, or they wouldn't be here. MaxXAttaxX  +   322d ago You don't buy a new PC for every console you buy. Don't be foolish. Also you missed the point of my previous comment. chcolatesnw  +   323d ago Battlefield 3 with 128/256 players on armored kill maps with 7 cap points says hi! Even on metro, 128 waaaaaayyy more immersive than 24. So dont say its same game as on consoles. Majors  +   322d ago This is about Crysis 3 not Battlefield 3. We all know how good Bf3 is though. Orbilator  +   322d ago Erm mag on ps3 had 256 players so get your facts right before you make comments like that. Allsystemgamer  +   322d ago And mag was also a flop. It wasn't very good Highlife  +   322d ago Single player is the same. All you are doing is upping the player cap. in multiplayer. But like I said AI and physics all the same. You have all this extra power and yet all you get is a visual upgrade. Guess that will change for pc when you get ports of the next gen consoles. I would be all for pc gaming (cheaper games) but to many console exclusives and not much difference between pc and console titles. bayonetta  +   322d ago there is... the plane in the right side ATi_Elite  +   322d ago 1. I can see the difference some minor some major 2. But remember CryEngine 3 is such a CONSOLE Engine that it really doesn't make use of all the great PC features until Crytek goes back in and adds stuff to it! Will have to wait for a high texture pak to really push Crysis 3 PC. CryEngine 2 OMG that Engine was SO PC and it still looks better than CryEngine 3 hobohunterz  +   322d ago peowpeow  +   322d ago Holy shit the amount of ignorance. Go look at any recent Cryengine 3 real-time walkthough and tell me thats being 'CONSOLE' torchic  +   322d ago you're mad because you can't justify your $2000 rig. sourav93  +   322d ago Lower textures on low. Poor shadows. View distance is also low. Better AA on Max. I think you can also notice the low AF on the low settings screenshot. All of these can be deduced from the screenshots. The rest of the effects such as particles, AO, etc will be more apparent during gameplay. cannon8800  +   322d ago higher resolution shadows, higher resolution textures and tessellation on the rubble on the left hand corner were the most noticeable to me. smithmaria595   322d ago | Spam RememberThe357  +   322d ago Open up the "Full HD Slider" at the bottom of the picture and it's easy to see there isn't much difference. It's just a beta though right? Orionsaint  +   322d ago HD has shadows. Biggest difference I see. irepbtown  +   323d ago Minimum settings look very good. The main difference I noticed was the trees, the texture seems richer more vibrant on max, compared to the minimum which looked good, but not half as good as the max (the trees). Overall there isn't much difference, which I guess is good. #2 (Edited 323d ago ) | Agree(4) | Disagree(2) | Report | Reply hiredhelp  +   323d ago I can see the differnce move the slider in middle. But oddly i find the debris to fron left more better on minimum then maximum however draw distance much better and foliage, shadows lighting ect. The power of DX11 on both are awsome #3 (Edited 323d ago ) | Agree(2) | Disagree(0) | Report | Reply tubers  +   322d ago yeah that's pretty weird regarding the ground. solid_warlord  +   323d ago I know PC is much more powerful than console but god..im loosing hope next gen graphics are not gonna be the major leap between PS2 to PS3 was. A high end PC is what? 10x-30x more powerful than console, even at that much the graphics are not reaching near Avatar. Not even remotely close. I guess we gotta wait till PS4/XBOX 4000 to get video games to look near avatar(possibly). Even the AI is pretty dumb. I can only think of three major improvement from current gen.... 1080p, 60fps and physics. #4 (Edited 323d ago ) | Agree(3) | Disagree(4) | Report | Reply kevnb  +   323d ago there's quite a lot of room in the middle between avatar and current consoles. Kingofwiiu  +   323d ago People aren't maxing out PC potential. THey say they are but theyre just being amateurs. The next PS and Xbox when maxed out will bring a new dawn of graphics. Right now PS3 and 360 are holding PC's back , as all PC's are getting is 1080p 60FPS xbox 360 graphics. Honestly there will be a leap and the next Xbox and PS will lead the way , and the PC's will get slightly upgraded versions of Xbox 720 / ps3 games. Even when people Max the Wiiu out you will see lighting and Textures that are uncommon today. RememberThe357  +   322d ago Hella disagrees but I think your right. PC seems to have been getting kind of screwed on the multiplatform games. With the new consoles the developers will have a higher floor from which to build their engines and I thik that will translate into better looking games than what we're seeing now. Frankly, I'm not impressed by what I've seen graphically form Crysis 3 yet. @Norrison: I'll check em out. Thanks. EDIT: Strike my last comment about not being impressed! Holy shit. The realism is making my eyes bleed! #4.2.1 (Edited 322d ago ) | Agree(1) | Disagree(1) | Report Norrison  +   322d ago It's an mp beta, it won't look as good as the SP, have you seen the crysis 3 7 wonders trailers? Also stop with that dumb console gamer idea that games will look like avatar when avatar was rendered by super computers. sourav93  +   322d ago The thing is, once the next-gen consoles are released, the graphics levels will shoot up rapidly, on both PC and the new consoles. This is because most AAA games are made for multiple platforms, so if a developer used all the raw power of a high end gaming rig, then they won't be able to port it to the consoles. Next gen consoles are said to have specs similar to a high end gaming laptop. But when games do get developed for them, the games will look better than games running on high end gaming desktops now. But the PC versions of those games, will look better than their console counterparts, thanks to the high scalability of the platform. Exclusives may at first look better than the multiplatform games (PC inclusive), but overtime, PC will once again reign in terms of performance. Mathew9R   323d ago | Spam kevnb  +   323d ago Ill just try it myself, why look at still images? sourav93  +   322d ago Amen bro. Dragonshardz  +   323d ago It is still early to tell though lets be honest - the real difference between, hell, high and Ultra on the original Crysis was apparent from a mile away. This... just isn't there. Yet. Or maybe it won't live up to that standard, I don't really know until the game is out. Don't get me wrong - the game does look great, though the graphical improvement from Crysis 2 - Crysis 3 just doesn't seem THAT substantial in the first place. Fil101  +   323d ago Here we go agn pennywhyz  +   322d ago PC rapes consoles this gen and next in terms of power.O by the way thats a fact. ExCest  +   322d ago I'd prefer if my PC didn't rape my console. That'd be a liability issue for me with all the lawsuit claims and the questioning. chukamachine  +   322d ago Ok just got the PC beta. I'm @ 1920x1080. i5 2500k 8gb ram Maxed I get 35fps. with x2aa. Medium I get 45-50fps, same setup. I tried knocking down rez, does not do much tbh. I think there is more problems for processor, rather then gpu. Either way, it's better then crisis 2 mp. Actually abit of fun to be had. Graphics are better then crysis2 even in this mp imo. Still beta, so i'm guessing fps, will get better anyway. Regarding BF3, it is stunning in places and awful in others. When you get onto the hills, the tree's are lol 2d and not even stuck in the ground. Crysis water moves way to fast from bullets and people jumping in. #10 (Edited 322d ago ) | Agree(0) | Disagree(0) | Report | Reply ninjahunter  +   322d ago Hmm, thanks for dropping that information. Its very helpful. Im curious if its CPU limated or if its due to your ATI setup. Crytek is known to be a bit on Nvidias side, and a CPU bottleneck at your specs would be quite frightening in my opinion. Shuyin  +   322d ago Even if PCs rape consoles hardware wise, which is true, of course, I'd still take the next PS console over a hightech PC anytime. It's just personal preference. Sure you can't have mods and all those cool features but shit...you get astounding games. mochachino  +   322d ago I'm not at all impressed with Crysis 3 graphics, it just looks like a high-res version of current gen games. dsfhwoiuoihsdf   322d ago | Spam trenso1  +   322d ago there isnt much of a difference that makes it worth while really. Add comment New stories VGU Plays: Payday 2 | Episode 1: Santa's Coming To Town 6m ago - Welcome to VGU Plays Payday 2. Dom, Will and other memebers of the VGU crew will be trying their... | PC The Walking Dead Season 2 Episode 1 Crashes, Black Screen, Launch Issues and other Fixes 6m ago - Guide4GameS: Fixing all The Walking Dead Season 2 Episode 1 Crashes, Black Screen, Launch Issues,... | PC Segregated Equality: How PAX Gets It So Wrong 6m ago - "We’re all capable of misunderstanding others, we all occasionally miss the point of a problem. W... | Industry Xbox One Game Release Dates An arrow to the face (Super Smash Bros for Wii U/3DS 18.12.2013) 6m ago - Mike from Mii-gamer: Like in Brawl, Sakurai will be providing daily updates on the development... | Wii U Related content from friends
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September 10, 2001 2:40 PM PDT Newsmaker: Where do old computers go to die? See all Newsmakers Where do old computers go to die? Eli Freedman makes no bones about it. He's a high-tech junkman and he's proud of the title. Actually, he's vice president of operations for Hi-Tech Recycling Canada, a computer and electronics recycling outfit based in Toronto. Like a growing number of entrepreneurs, Freedman has been able to develop a lucrative business by helping to clean up what he describes as an environmental mess in the making: the disposal of obsolete computer systems. Indeed, the disposal and recycling of computer products has become an increasingly controversial issue as municipalities concerned about the potential of toxic danger close their landfill sites to dumping. Hi-Tech Recycling has prospered since its founding in the mid-1980s as a family business. The company got its start in the mid-1980s, recovering precious metals from silver-oxide batteries. When Mexico City was rocked by a huge earthquake the following year, the company was inundated by requests from companies--many of them telecommunication centers--pleading with it to haul away their damaged mainframes. Here's where luck intervened. It turns out that prior to 1975, mainframe computer boards were coated heavily with precious metals, making the systems literally worth their weight in pure gold and silver. The family transferred the business to Toronto in the early 1990s, focusing on the recovery of scrap computer material that nobody knew what to do with. And so, like many operations of the same sort, Hi-Tech became part of the latest chapter in the computer industry's development: what to do with the mess that's being left behind in the wake of the digital revolution. CNET's recently caught up with Freedman between sledgehammer sessions with the latest shipments of computer junk to wind up in his warehouses. Q: What's the main issue about the disposal of obsolete computer systems that people need to know about? A: Public health. The lead from these things can leak into water systems, and the long-term implications obviously aren't healthy. Here in Toronto, the big dump we have is closing within a year. They're looking for mines way up north. But right now, they're dumping in Michigan. Is there sufficient public awareness about the issue? It's only become an issue in the last 20 years--what do you do when there are toxic materials like monitors or CPUs with lead that shouldn't be in landfill? Every monitor has four to six pounds of lead. And it's mixed with phosphorous to protect users from radiation. And municipalities don't want that stuff anywhere near them? The problem is that when you break that up, it can get into landfill and water. There's already been certain legislation in the U.S.--and there will be in Canada--on where you can put it. But when there is no more landfill, the question is, "What do you do with this stuff?" Have there been any instances where poisons or toxic elements related to this stuff has gotten into the ground? We haven't gotten to the point where they've been able to pinpoint blame on manufacturers but it has already become an environmental issue. It's the kind of situation where they're not waiting around for a disaster to happen. Has this become a big political issue? In the U.S., you cannot throw monitors into landfill. They're working on it in Canada--and it's all because of issues related to the environment. What do you do when equipment comes in for recycling? The company's broken into different divisions for taking care of scrap, computer board and memory recovery, and scrap metal. So we're talking about a very labor-intensive business? Yes. This is where high-tech translates into low-tech. When you break down materials like we do, this is a hammer, chisel and screwdriver operation, and you have to take things out piece by piece. Sounds like the companies should be paying you to haul away their garbage, no? Well, most of the time we won't charge to remove materials. It's a service. Sometimes the material has scrap value for us. Sometimes it's absolute junk, especially monitors, which we do have to charge for to make sure (they're disposed of properly) because of toxic components. On the other hand, we've got situations where some materials coming off lease are considered second-tier material and so we'll broker that on a percentage basis. But in most cases, companies are happy to get rid of the material because there's just no other outlet for it. You'd think they'd be able to go back to the vendor that sold the equipment in the first place and figure out a way to take care of it. The biggest onus still resides upon the large manufacturers. Hewlett-Packard and IBM, for example, have buyback programs because they don't want materials out there, and they want to avoid seeing it turn up in the gray market. But it's the industry's dirty little secret: What do you do with electronic equipment at the end of its life? When you break up the machines and see what's salvageable and what's not, is the mix fairly constant? We send out 30,000 to 40,000 pounds a month in computer boards. But we have to diversify because the computer industry is changing. If we were just to survive on boards, we would be out of business. There are far fewer mainframe components today and therefore less material to pull out. Everything's becoming miniature. Is there a rhyme or rhythm to this work? For instance, when big technology shifts occur and times are booming in the PC business, retailers can count on getting lots of traffic. Is there something similar which governs the way your business runs? In this sense: It used to be every 18 months that there was some great breakthrough in the computer industry. Now the cycle is more like nine months. We're living in a consumer society, and more and more companies will upgrade. Nowadays, 700MHz systems are common; a couple of years ago, it was 100MHz. From your vantage point, what kind of numbers are we talking about? What's the size of the junk market? In the consumer business, there are probably 30 million to 40 million obsolete computers out there. Sounds like there's a lot of potential opportunity. How tough is the market? (Laughing) We have competitors in Ontario. Hopefully there won't be too many more. How do you decide what to take and refurbish and what to earmark for scrap? Once it comes in, we sort it out...If there are 286- or 386-based computers, we'll just strip them. No offense, but basically, you guys are high-tech junkmen? Absolutely! My grandfather in Detroit had a scrap yard. This is just another avenue of recycling materials that are out there. Yet it's more than just trading one sort of recycling material for another, 50 years later? There's a lot to know because of the fact that the business is changing so rapidly. We happen to have a niche in the computer industry, but you've still got to knock on doors and let companies know that you can provide this service for them. Recycling in general is a big business. As they say in "The Sopranos," waste management is a big, big business.  More Newsmakers Join the conversation Add your comment What's Hot RSS Feeds Add headlines from CNET News to your homepage or feedreader.
http://news.cnet.com/Where-do-old-computers-go-to-die/2008-1082_3-272845.html
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fitzy cat fight shahoney 23rd-Sep-2012 03:26 am (UTC) lol for every time someone pulls the "they hate [so and so] because [they're] jewish." i'm suuuure people hate her NOT because she's a privileged entitled racist, ableist dumbass who's said and done a lot of stupid things in the past. Reply Form  No HTML allowed in subject (will be screened) This page was loaded Dec 18th 2013, 4:26 pm GMT.
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6:15 pm - 11/16/2012 Ewan McGregor finds emotional depth in 'The Impossible' Actors often talk about the scene: The big moment in a script when their character is supposed to do something brave, or when they must dig deep to tap something inside themselves — when an emotion is unveiled that proves so true it is somehow scary. For Ewan McGregor, that moment couldn't have been more heightened during the making of "The Impossible," Juan Antonio Bayona's harrowing drama about a family's experience during the 2004 Indian Ocean tsunami. It was a moment in a bus station when his character, a man whose wife and oldest son have been swept away in the charging wall of water, finally breaks down while contemplating the sheer magnitude of his loss. It's an emotion hard enough to tap in the most intimate of filming work. But in McGregor's case, it had to be done in front of a slew of extras invited to join the shoot via party-like fliers left around bars in Thailand that read, "Come be in a Ewan McGregor, Naomi Watts movie." "When you walked on the set, you have 300 holiday makers going, 'There he is. There he is. Look. Look,'" McGregor said with a laugh. "And you're expected to cry your eyes out in front of them five minutes later." Bayona knew the pressure of the moment wouldn't be easy, so the Spanish director also made sure to include actual survivors of the tsunami — men and women who had lost loved ones in the giant wave. They all told their stories before it was McGregor's turn, helping him find his way to the emotional depths he needed to reach. "There was something in the energy of those people that, when we started to cry, those hands that were on your back, there was a great deal of understanding in them," McGregor said. "There was something very special about that." The Scottish actor's entire four-month shoot in Thailand was filled with those kinds of moments, when the fiction they were playing was made real by the setting, the extras or the actual family upon who's story "The Impossible" is based. Unlike his costar, Naomi Watts, who was able to spend a lot of time getting to know the real-life survivor, Maria Belon, McGregor met her husband, Enrique Álvarez, only after shooting had already begun. "I was nervous to meet my guy. I wondered what he might think," McGregor said. "But when I did meet him, I thought there were similarities between what I was doing, that I discovered from the script. There is an inwardness to him. He's a very gentle, quiet man." Álvarez must have felt the same way. According to McGregor, a photograph of him in character was sent to Álvarez near the beginning of the shoot, before they had laid eyes on each other. "He told me at the premiere in Toronto that he showed the picture to his friends and his wife and said, 'He's got me, he's got me. How did he ever know? He never met me." Bayona always envisioned McGregor taking the part of Henry, even though the actor's very storied career had never included playing a father. "If you take a look at the characters he's played," said the Spanish director," he's very versatile. He's played a junkie ["Trainspotting"] and Obi-Wan Kenobi [the "Star Wars" movies], but the truth is that I always saw a lot of humanity there, no matter the character." And playing a father after being one for the last 16 years was a big lure for McGregor, who is currently in Oklahoma filming John Wells' adaptation of "August: Osage County" opposite Julia Roberts and Meryl Streep. "This film is very much about being a father and exploring those unique relationships we have with our wife and kids," the actor said. "Though I've been a dad for a long time, I haven't played one properly. In this film, it's very much about that." yurasama_love 16th-Nov-2012 05:47 pm (UTC) Lord, I've loved him for thirteen years. He's such a good actor. This page was loaded Dec 18th 2013, 3:57 pm GMT.
http://ohnotheydidnt.livejournal.com/73531170.html?thread=12977418786
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Vice President George Bush and Gary Carter at the 1988 All-Star Game. Associated Press If anyone has reason to hope the Republicans win the November presidential election, it's the beleaguered Mets. In the franchise's half-century history, a striking trend has emerged: When a Republican is president, the Mets tend to win. When a Democrat is in the White House, they usually lose. (The Obama years have been especially unkind.) Since the Mets began play in 1962, Democrats have held the presidency for 23 years—and the Mets have had losing seasons in 19 of them. Conversely, in the 28 years in which a Republican has been president, the Mets have had 19 winning seasons. (Longtime baseball writer Marty Noble, of Newsday and other publications, has noted this trend a couple of times over the years.) Five of the Mets' seven playoff trips have come under Republicans. Conversely, nine of the Mets' 13 last-place finishes have come under Democrats. Not only that, but sometimes turning points in the Mets' checkered history have seemed pegged to the election cycle. The GOP's Richard Nixon was elected president in 1968. The very next year, the Mets—hapless doormats until then—won the World Series. Democrat Jimmy Carter retook the White House in 1976—and in 1977, the Mets traded Tom Seaver, their superstar pitcher, beginning a long stretch of losing years. The portents can work the other way, too. While the Mets had winning records in 2007 and 2008, they suffered collapses in both years that kept them out of the playoffs. In 2008, Barack Obama and the Democrats recaptured the White House. And the Mets aren't better off now than they were four years ago. They've had losing records every year of Obama's presidency, including this year (73-87 entering Tuesday). When knuckleball pitcher R.A. Dickey won his 20th game of the season last week, it was the first time a Met had won 20 with a Democrat as president. The eight previous 20-win seasons by Mets pitchers all came during GOP administrations. Greg Prince, who cowrites the Mets-fan blog Faith and Fear in Flushing, said he has "absolutely no idea" what the trend means. When it comes to the Mets, "there are no red states and no blue states," he said. "For us, there is only the orange-and-blue state." Prince also noted that the Mets "actually did very well during the Johnson administration and were never better than when Carter's toothy grin was a sight familiar to all Americans." Of course, he means former Mets manager Davey Johnson and catcher Gary Carter, who led the Mets to their last World Series title in 1986—when Republican Ronald Reagan was president. Maybe Mets owner Fred Wilpon is aware of all this: Campaign-finance records show he made a $2,500 contribution to Republican nominee Mitt Romney in June. To be sure, this correlation has as much scientific validity as the famed "Super Bowl indicator," which purports to foretell how the stock market will perform based on whether an original NFL team wins the Super Bowl. And the Mets have some reason for hope for next year no matter who wins the election: Dickey, a cluster of promising young pitchers, first baseman Ike Davis's strong finish. Still, it might not hurt the Mets' chances if Romney can pull off what's been too rare for the Mets in recent years: a late-inning comeback. Write to Michael Rapoport at
http://online.wsj.com/news/articles/SB10000872396390444004704578032681718638350
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Conservatism in the United States White Like Me Flickr/Thomas Hawk It might seem that an argument about whether Santa Claus and Jesus are "really" white is nothing more than an opportunity for Jon Stewart and Stephen Colbert to make fun of people on Fox News, and not a matter with actual political consequences. After all, Santa is a fictional character whose current visual representations here in America have their origins in early 20th Century newspaper and magazine illustrations, but he's portrayed in different ways around the world. But before you dismiss this as just silliness, let me suggest that it does have important political effects. The Year in Preview: The First Amendment Takes Center Stage AP Photo/Pablo Martinez Monsivais Lots of things happened in 2013. President Obama was sworn in for a second term. We got a new pope and a new royal baby. Two bombs went off at the Boston Marathon and frightened a nation. The Supreme Court stripped power from the Defense of Marriage Act and the Voting Rights Act. But these are all stories we've heard before, and if you haven't, you certainly will in the millions of "Year in Review" pieces set to be posted between now and New Year's. Over the next two weeks, our writers will instead preview the year ahead on their beats, letting you know far in advance what the next big story about the environmental movement—or immigration reform, reproductive rights, you get the picture—will be. Conservative Anger Over Budget Deal Now Purely to Save Face Paul Ryan, still a conservative in good standing. (Flickr/House GOP) Have we finally reached a point where the perpetual anger of Washington conservatives is no longer a threat to the republic? The budget deal announced yesterday suggests that it may well be, at least for the moment. It isn't that conservatives aren't raising a stink about it—they're displeased that it doesn't repeal the Affordable Care Act, slash Social Security and Medicare, and do more to punish food stamp recipients, among other things—because they certainly are. Indeed, they were decrying it even before it was announced, which tells you how concerned they are about the details. But they seem to be just going through the motions. Send the press releases, say you'll vote against it, tell Fox News why it doesn't get to the real problems...and then we'll all move on. The budget will pass, mostly because it averts the possibility of a government shutdown (at least over the budget, though not over the debt ceiling) for two more years. And even the most conservative Republican knows that's a good thing for their party. Just look at how John Boehner is acting. The Homeschool Apostates They were raised to carry the fundamentalist banner forward and redeem America. But now the Joshua Generation is rebelling. The American Prospect/Brian Stauffer To view the interactive version of this piece, open a browser to Don't Believe the Republican Cries of Vengeance Behold my terrible rage! I will drink your blood and feast on your entrails! (Flickr/Gage Skidmore) So now the Democrats have exercised the "nuclear option," which is really not particularly nuclear. They've changed existing Senate rules so that judicial nominations can not be filibustered, but can pass with a majority vote. Over the next couple of days you'll hear Republicans say that this is the most horrifying power grab since the February Revolution of 1917. They will weep and beat their breasts, lamenting the death of fairness and democracy, predicting all manner of horrors, perhaps culminating in a zombie apocalypse, now that a judge nominated by the president can be confirmed with a vote of a majority of senators. But then, their grief will turn to steely determination. "You shall rue this day!", they will cry. "Revenge shall be ours!" And that might sound like a reasonable argument for why this rule change was ill-advised. After all, as Iowa senator Chuck Grassley recently threatened, "So if the Democrats are bent on changing the rules, then I say go ahead. There are a lot more Scalias and Thomases that we'd love to put on the bench." In other words, without the restraint of the filibuster, the next time Republicans have the White House and the Senate, which will happen eventually, they'll go hog-wild, appointing the most radical conservatives they can find. But there's one big reason that argument fails: They would have done it anyway. How Republicans Lost the Chance to Win Obamacare AP Photo/Dylan Lovan Conservative Billionaires Selflessly Provide Economic Stimulus Don't worry - they still have plenty left. It's sometimes said that you can stimulate the economy by burying a bunch of money, then paying people to go dig it up. It may not be all that productive or useful in the long run, but it'll get the job done. You might think that's what the conservative billionaires who funded the outside campaigns to defeat Barack Obama and other Democrats in 2012 were up to when they poured millions upon millions of dollars into an ultimately futile campaign. And now we're finally getting an idea of just how much money there was. Who’s on First? Under Boehner, It’s Always the Senate. AP Photo/Carolyn Kaster The House? Oh, they took the week off. Things Are Looking Up for the Left Flickr/Victor Reynolds Liberals have seldom felt lower than they did after the 2004 election, when a president they despised—and whom they believed had already proven himself to be a complete failure—was re-elected by a nation that somehow didn't grasp who and what Bush was. One of the most pointed post-election analyses was a long editorial in the Seattle alternative weekly The Stranger. Titled "The Urban Archipelago," the piece was an unapologetic cry of anger that captured the way a lot of people on the left felt. "It's time to state something that we've felt for a long time but have been too polite to say out loud," the editors wrote. "Liberals, progressives, and Democrats do not live in a country that stretches from the Atlantic to the Pacific, from Canada to Mexico. We live on a chain of islands. We are citizens of the Urban Archipelago, the United Cities of America. We live on islands of sanity, liberalism, and compassion--New York City, Chicago, Philadelphia, Seattle, St. Louis, Minneapolis, San Francisco, and on and on….Citizens of the Urban Archipelago reject heartland "values" like xenophobia, sexism, racism, and homophobia, as well as the more intolerant strains of Christianity that have taken root in this country. And we are the real Americans." Have Hope: Conservatives Rationalize Leftist Stuff They Like Last week, I had a co-authored piece in The Atlantic about using a universal basic income to cut the official poverty rate in half. The short of it is–as I pointed out last month here at Policy Shop–providing an annual $2920 cash grant to every American would cut official poverty in half overnight. Although completely viable as a real-life policy that you could implement successfully, such a plan is generally dismissed as out of the question in our current political state. Four Reasons We Don’t Need to Count Down to a January Shutdown AP Photo/ Evan Vucci Conservative Does Journalism, Gets Hailed as Demi-God The National Review's Robert Costa. (Flickr/Gage Skidmore) Back in 2009, Tucker Carlson gave a speech to the Conservative Political Action Conference, in which he told the crowd that what the right needed was more real journalism. He even pointed out that, as much as they hate the New York Times, that paper has people who do actual reporting and care about accurately relaying facts, and conservatives ought to try the same thing. He was booed resoundingly. Then Carlson founded the Daily Caller, which is kind of like giving a speech to a group of overweight people about the importance of cooking moderately sized meals filled with vegetables at home, then saying, "Let's go to McDonald's—Big Macs are on me!" Conservatives aren't wrong when they say most journalists are liberals. That isn't because of a conspiracy to keep out conservatives, any more than the fact that most stock brokers are conservatives is a result of a Wall Street conspiracy to keep out liberals. It's primarily because of the kind of people who are attracted to that kind of work. Journalists tend to be comfortable with ambiguity, suspicious of powerful institutions, and many other things conservatives aren't. Acknowledging that most reporters are liberals isn't the same thing as saying the news has a liberal bias, however. In any case, it's unusual to see a conservative reporter win universal praise for his reporting, if for no other reason than that there aren't that many conservatives who do straight journalism. Which brings us to Robert Costa, the National Review reporter who became the undisputed media star of the government shutdown. Everyone who's anyone found themselves following Costa on Twitter, reading his blog posts, and using him to figure out what was really going on. People started writing profiles of him. He got invited to an off-the-record session with the President. How did Costa do it? Heritage Action Is Ruining Your Government How Conservatives Reacted to the Shutdown/Default Deal The despair that comes from knowing poor people are going to get health insurance. (Flickr/Jerry Furguson Photography) Yesterday, John Boehner told a Cincinnati radio station, "We fought the good fight. We just didn't win." That's one way to look at what happened; another is that frightened Republicans allowed their most unhinged members to pull them into a political disaster that any rational person could have foreseen (and many certainly did). That Republicans would never get what they wanted—the destruction of the Affordable Care Act—was obvious. That they'd come out of it with almost nothing at all was nearly as predictable. So now that the battle is over, how are conservatives reacting? Let's take a look around... What Explains Ted Cruz? AP Images/Jose Luis Magana Between his 21-hour non-filibuster to halt Obamacare, his impassioned, hard-line speech at the right-wing Values Voters Summit, and his meeting with House Republicans at the mediocre Mexican joint, Tortilla Coast, it’s clear Ted Cruz is still conducting the shutdown train, even as the country heads into default and his party heads over a cliff. Just about every write-up of the man portrays a smart and opportunistic political mind, eager to be, as The Texas Tribune’s Evan Smith puts it, “the Tea Party’s one true standard-bearer.” But is his strategy just crazy?
http://prospect.org/social-tags/conservatism-united-states
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I've spent the past few days working with the GT.VOL file, trying to get it decrypted so that we can start hybriding in the game. So far, haven't found the lucky combination. I've decrypted the eboot.bin and inspected with IDA thoroughly, and found what appears to be a key. Using the key directly hasn't worked for DES or AES decryption on GT.VOL, nor has the root PS3 key/iv that were released (I'm new to the PS3 scene so the latter was probably just flat out never going to be the case anyway). Note that the decryptions actually took place. It wasn't the method of decrypting that was the problem, it was definitely an incorrect key or incorrect type (DES/AES/etc.) It's been probably 15 years since I've looked at assembly code, being primarily a VB programmer with some C (++, Objective etc.) experience now. Tracing in IDA, it does appear that the key data might be manipulated before it's used for the decryption. Has anyone else dove into this yet? Also, am I simply digging in the wrong place and the key to decrypt the GT.VOL file isn't anywhere I've looked/found already? I'd be willing to post my findings and some code snippets if someone knows assembly better than me and wants to take a look, or jump onboard and help the cause. On a side note - it's possible that the GT5.0 file in the save games uses the same key. This might open up save modding, too.
http://psx-scene.com/forums/f180/gran-turismo-5-modding-83883/
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Search tips Search criteria Results 1-25 (447030) Clipboard (0) Related Articles 1.  REM Sleep Behavior Disorder and Prodromal Neurodegeneration – Where Are We Headed?  Tremor and Other Hyperkinetic Movements  2013;3:tre-03-134-2929-1. Rapid eye movement (REM) sleep behavior disorder (RBD) is characterized by loss of normal atonia during REM sleep, such that patients appear to act out their dreams. The most important implication of research into this area is that patients with idiopathic RBD are at very high risk of developing synuclein-mediated neurodegenerative disease (Parkinson's disease [PD], dementia with Lewy bodies [DLB], and multiple system atrophy), with risk estimates that approximate 40–65% at 10 years. Thus, RBD disorder is a very strong feature of prodromal synucleinopathy. This provides several opportunities for future research. First, patients with REM sleep behavior disorder can be studied to test other predictors of disease, which could potentially be applied to the general population. These studies have demonstrated that olfactory loss, decreased color vision, slowing on quantitative motor testing, and abnormal substantia nigra neuroimaging findings can predict clinical synucleinopathy. Second, prospectively studying patients with RBD allows a completely unprecedented opportunity to directly evaluate patients as they transition into clinical neurodegenerative disease. Studies assessing progression of markers of neurodegeneration in prodromal PD are beginning to appear. Third, RBD are very promising subjects for neuroprotective therapy trials because they have a high risk of disease conversion with a sufficiently long latency, which provides an opportunity for early intervention. As RBD research expands, collaboration between centers will become increasingly essential. PMCID: PMC3607914  PMID: 23532774 REM Sleep Behavior Disorder; Parkinson's disease; Dementia with Lewy bodies; prodromal 2.  Clinical Aspects of Melatonin Intervention in Alzheimer’s Disease Progression  Current Neuropharmacology  2010;8(3):218-227. Melatonin secretion decreases in Alzheimer´s disease (AD) and this decrease has been postulated as responsible for the circadian disorganization, decrease in sleep efficiency and impaired cognitive function seen in those patients. Half of severely ill AD patients develop chronobiological day-night rhythm disturbances like an agitated behavior during the evening hours (so-called “sundowning”). Melatonin replacement has been shown effective to treat sundowning and other sleep wake disorders in AD patients. The antioxidant, mitochondrial and antiamyloidogenic effects of melatonin indicate its potentiality to interfere with the onset of the disease. This is of particularly importance in mild cognitive impairment (MCI), an etiologically heterogeneous syndrome that precedes dementia. The aim of this manuscript was to assess published evidence of the efficacy of melatonin to treat AD and MCI patients. PubMed was searched using Entrez for articles including clinical trials and published up to 15 January 2010. Search terms were “Alzheimer” and “melatonin”. Full publications were obtained and references were checked for additional material where appropriate. Only clinical studies with empirical treatment data were reviewed. The analysis of published evidence made it possible to postulate melatonin as a useful ad-on therapeutic tool in MCI. In the case of AD, larger randomized controlled trials are necessary to yield evidence of effectiveness (i.e. clinical and subjective relevance) before melatonin´s use can be advocated. PMCID: PMC3001215  PMID: 21358972 Melatonin; Alzheimer's disease; minimal cognitive impairment; neuropsychological tests; clinical trials. 3.  Melatonin in Alzheimer’s Disease  Alzheimer’s disease (AD), an age-related neurodegenerative disorder with progressive cognition deficit, is characterized by extracellular senile plaques (SP) of aggregated β-amyloid (Aβ) and intracellular neurofibrillary tangles, mainly containing the hyperphosphorylated microtubule-associated protein tau. Multiple factors contribute to the etiology of AD in terms of initiation and progression. Melatonin is an endogenously produced hormone in the brain and decreases during aging and in patients with AD. Data from clinical trials indicate that melatonin supplementation improves sleep, ameliorates sundowning and slows down the progression of cognitive impairment in AD patients. Melatonin efficiently protects neuronal cells from Aβ-mediated toxicity via antioxidant and anti-amyloid properties. It not only inhibits Aβ generation, but also arrests the formation of amyloid fibrils by a structure-dependent interaction with Aβ. Our studies have demonstrated that melatonin efficiently attenuates Alzheimer-like tau hyperphosphorylation. Although the exact mechanism is still not fully understood, a direct regulatory influence of melatonin on the activities of protein kinases and protein phosphatases is proposed. Additionally, melatonin also plays a role in protecting the cholinergic system and in anti-inflammation. The aim of this review is to stimulate interest in melatonin as a potentially useful agent in the prevention and treatment of AD. PMCID: PMC3742260  PMID: 23857055 Alzheimer’s disease; melatonin; tau hyperphosphorylation; beta amyloid; antioxidation; cholinergic; neuroinflammation 4.  Quantifying the risk of neurodegenerative disease in idiopathic REM sleep behavior disorder  Neurology  2009;72(15):1296-1300. Idiopathic REM sleep behavior disorder (RBD) is a potential preclinical marker for the development of neurodegenerative diseases, particularly Parkinson disease (PD) and Lewy body dementia. However, the long-term risk of developing neurodegeneration in patients with idiopathic RBD has not been established. Obtaining an accurate picture of this risk is essential for counseling patients and for development of potential neuroprotective therapies. We conducted a follow-up study of all patients seen at the sleep disorders laboratory at the Hôpital du Sacré Coeur with a diagnosis of idiopathic RBD. Diagnoses of parkinsonism and dementia were defined according to standard criteria. Survival curves were constructed to estimate the 5-, 10-, and 12-year risk of developing neurodegenerative disease. Of 113 patients, 93 (82%) met inclusion criteria. The mean age of participants was 65.4 years and 75 patients (80.4%) were men. Over the follow-up period, 26/93 patients developed a neurodegenerative disorder. A total of 14 patients developed PD, 7 developed Lewy body dementia, 4 developed dementia that met clinical criteria for AD, and 1 developed multiple system atrophy. The estimated 5-year risk of neurodegenerative disease was 17.7%, the 10-year risk was 40.6%, and the 12-year risk was 52.4%. Although we have found a slightly lower risk than other reports, the risk of developing neurodegenerative disease in idiopathic REM sleep behavior disorder is substantial, with the majority of patients developing Parkinson disease and Lewy body dementia. = Diagnostic and Statistical Manual of Mental Disorders, 4th edition; = Lewy body dementia; = Mini-Mental State Examination; = multiple system atrophy; = Parkinson disease; = polysomnogram; = REM sleep behavior disorder; = Unified Parkinson's Disease Rating Scale. PMCID: PMC2828948  PMID: 19109537 5.  The effects of deep brain stimulation on sleep in Parkinson’s disease  Sleep dysfunction is a common nonmotor symptom experienced by patients with Parkinson’s disease (PD). Symptoms, including excessive daytime sleepiness, sleep fragmentation, rapid eye movement (REM) sleep behavior disorder and others, can significantly affect quality of life and daytime functioning in these patients. Recent studies have evaluated the effects of deep brain stimulation (DBS) at various targets on sleep in patients with advanced PD. Several of these studies have provided evidence that subthalamic nucleus DBS improves subjective and objective measures of sleep, including sleep efficiency, nocturnal mobility, and wake after sleep onset (minutes spent awake after initial sleep onset). Although fewer studies have investigated the effects of bilateral internal globus pallidus and thalamic ventral intermedius DBS on sleep, pallidal stimulation does appear to improve subjective sleep quality. Stimulation of the pedunculopontine nucleus has recently been proposed for selected patients with advanced PD to treat severe gait and postural dysfunction. Owing to the role of the pedunculopontine nucleus in modulating behavioral state, the impact of stimulation at this target on sleep has also been evaluated in a small number of patients, showing that pedunculopontine nucleus DBS increases REM sleep. In this review, we discuss the effects of stimulation at these various targets on sleep in patients with PD. Studying the effects of DBS on sleep can enhance our understanding of the pathophysiology of sleep disorders, provide strategies for optimizing clinical benefit from DBS, and may eventually guide novel therapies for sleep dysfunction. PMCID: PMC3036959  PMID: 21339905 deep brain stimulation; globus pallidus; Parkinson’s disease; pedunculopontine nucleus; sleep; subthalamic nucleus; ventral intermediate nucleus of the thalamus 6.  Therapeutic applications of melatonin  Melatonin is a methoxyindole synthesized within the pineal gland. The hormone is secreted during the night and appears to play multiple roles within the human organism. The hormone contributes to the regulation of biological rhythms, may induce sleep, has strong antioxidant action and appears to contribute to the protection of the organism from carcinogenesis and neurodegenerative disorders. At a therapeutic level as well as in prevention, melatonin is used for the management of sleep disorders and jet lag, for the resynchronization of circadian rhythms in situations such as blindness and shift work, for its preventive action in the development of cancer, as additive therapy in cancer and as therapy for preventing the progression of Alzheimer’s disease and other neurodegenerative disorders. PMCID: PMC3593297  PMID: 23515203 antioxidant agents; circadian rhythms; jet lag; melatonin; sleep 7.  Melatonin in Aging and Disease —Multiple Consequences of Reduced Secretion, Options and Limits of Treatment  Aging and Disease  2011;3(2):194-225. Melatonin is a pleiotropically acting regulator molecule, which influences numerous physiological functions. Its secretion by the pineal gland progressively declines by age. Strong reductions of circulating melatonin are also observed in numerous disorders and diseases, including Alzheimer’s disease, various other neurological and stressful conditions, pain, cardiovascular diseases, cases of cancer, endocrine and metabolic disorders, in particular diabetes type 2. The significance of melatonergic signaling is also evident from melatonin receptor polymorphisms associated with several of these pathologies. The article outlines the mutual relationship between circadian oscillators and melatonin secretion, the possibilities for readjustment of rhythms by melatonin and its synthetic analogs, the consequences for circadian rhythm-dependent disorders concerning sleep and mood, and limits of treatment. The necessity of distinguishing between short-acting melatonergic effects, which are successful in sleep initiation and phase adjustments, and attempts of replacement strategies is emphasized. Properties of approved and some investigational melatonergic agonists are compared. PMCID: PMC3377831  PMID: 22724080 Alzheimer’s Disease; Circadian Rhythms; Diabetes; Melatonin; Mood Disorders; Parkinson’s Disease; Sleep 8.  Melatonin in Alzheimer's disease and other neurodegenerative disorders  PMCID: PMC1483829  PMID: 16674804 9.  REM Sleep Behaviour Disorder in Older Individuals: Epidemiology, Pathophysiology, and Management  Drugs & aging  2010;27(6):457-470. Rapid eye movement (REM) sleep behavior disorder (RBD) is a sleep disorder that predominantly affects older adults, in which patients appear to be enacting their dreams while in REM sleep. The behaviors are typically violent, in association with violent dream content, so serious harm can be done to the patient or the bed-partner. The estimated prevalence in adults is 0.4–0.5%, but the frequency is much higher in certain neurodegenerative diseases, especially Parkinson's disease, Dementia with Lewy bodies, and multiple systems atrophy. RBD can occur in the absence of diagnosed neurologic diseases (the “idiopathic” form), although patients with this form of RBD may have subtle neurologic abnormalities and often ultimately develop a neurodegenerative disorder. Animal models and cases of RBD developing after brainstem lesions (pontine tegmentum, medulla) have led to the understanding that RBD is caused by a lack of normal REM muscle atonia and a lack of normal suppression of locomotor generators during REM. Clonazepam is used as first-line therapy for RBD and melatonin for second-line therapy, although evidence for both of these interventions comes from uncontrolled case series. Because the risk of injury to the patient or the bed-partner is high, interventions to improve the safety of the sleep environment are also often necessary. This review describes the epidemiology, pathophysiology, and treatment of RBD. PMCID: PMC2954417  PMID: 20524706 10.  Melatonin the "light of night" in human biology and adolescent idiopathic scoliosis  Scoliosis  2007;2:6. Melatonin "the light of night" is secreted from the pineal gland principally at night. The hormone is involved in sleep regulation, as well as in a number of other cyclical bodily activities and circadian rhythm in humans. Melatonin is exclusively involved in signalling the 'time of day' and 'time of year' (hence considered to help both clock and calendar functions) to all tissues and is thus considered to be the body's chronological pacemaker or 'Zeitgeber'. The last decades melatonin has been used as a therapeutic chemical in a large spectrum of diseases, mainly in sleep disturbances and tumours and may play a role in the biologic regulation of mood, affective disorders, cardiovascular system, reproduction and aging. There are few papers regarding melatonin and its role in adolescent idiopathic scoliosis (AIS). Melatonin may play a role in the pathogenesis of scoliosis (neuroendocrine hypothesis) but at present, the data available cannot clearly support this hypothesis. Uncertainties and doubts still surround the role of melatonin in human physiology and pathophysiology and future research is needed. PMCID: PMC1855314  PMID: 17408483 11.  Melatonin and Oral Cavity  While initially the oral cavity was considered to be mainly a source of various bacteria, their toxins and antigens, recent studies showed that it may also be a location of oxidative stress and periodontal inflammation. Accordingly, this paper focuses on the involvement of melatonin in oxidative stress diseases of oral cavity as well as on potential therapeutic implications of melatonin in dental disorders. Melatonin has immunomodulatory and antioxidant activities, stimulates the proliferation of collagen and osseous tissue, and acts as a protector against cellular degeneration associated with aging and toxin exposure. Arising out of its antioxidant actions, melatonin protects against inflammatory processes and cellular damage caused by the toxic derivates of oxygen. As a result of these actions, melatonin may be useful as a coadjuvant in the treatment of certain conditions of the oral cavity. However, the most important effect of melatonin seems to result from its potent antioxidant, immunomodulatory, protective, and anticancer properties. Thus, melatonin could be used therapeutically for instance, locally, in the oral cavity damage of mechanical, bacterial, fungal, or viral origin, in postsurgical wounds caused by tooth extractions and other oral surgeries. Additionally, it can help bone formation in various autoimmunological disorders such as Sjorgen syndrome, in periodontal diseases, in toxic effects of dental materials, in dental implants, and in oral cancers. PMCID: PMC3389678  PMID: 22792106 12.  Parkinson's Disease and Sleep/Wake Disturbances  Parkinson's Disease  2012;2012:205471. Parkinson's disease (PD) has traditionally been characterized by its cardinal motor symptoms of bradykinesia, rigidity, resting tremor, and postural instability. However, PD is increasingly being recognized as a multidimensional disease associated with myriad nonmotor symptoms including autonomic dysfunction, mood disorders, cognitive impairment, pain, gastrointestinal disturbance, impaired olfaction, psychosis, and sleep disorders. Sleep disturbances, which include sleep fragmentation, daytime somnolence, sleep-disordered breathing, restless legs syndrome (RLS), nightmares, and rapid eye movement (REM) sleep behavior disorder (RBD), are estimated to occur in 60% to 98% of patients with PD. For years nonmotor symptoms received little attention from clinicians and researchers, but now these symptoms are known to be significant predictors of morbidity in determining quality of life, costs of disease, and rates of institutionalization. A discussion of the clinical aspects, pathophysiology, evaluation techniques, and treatment options for the sleep disorders that are encountered with PD is presented. PMCID: PMC3544335  PMID: 23326757 13.  Use of Transdermal Melatonin Delivery to Improve Sleep Maintenance during Daytime  Oral melatonin can improve daytime sleep, but the hormone's short elimination half-life limits its use as a hypnotic in shift workers, jet-lag and other situations. Here we show in healthy subjects that transdermal delivery of melatonin during the daytime can elevate plasma melatonin and reduce waking after sleep onset by promoting sleep in the latter part of an 8-hour sleep opportunity. Thus, transdermal melatonin may have advantages over fast-release oral melatonin in improving sleep maintenance at adverse circadian phases. PMCID: PMC2909186  PMID: 19606092 transdermal melatonin; daytime sleep; sleep maintenance; hypnotic; EEG spectra; circadian wake drive; body temperature; alertness 14.  REM sleep behavior disorder preceding other aspects of synucleinopathies by up to half a century(e–Pub ahead of print)(CME)  Neurology  2010;75(6):494-499. Idiopathic REM sleep behavior disorder (RBD) may be the initial manifestation of synucleinopathies (Parkinson disease [PD], multiple system atrophy [MSA], or dementia with Lewy bodies [DLB]). We used the Mayo medical records linkage system to identify cases presenting from 2002 to 2006 meeting the criteria of idiopathic RBD at onset, plus at least 15 years between RBD and development of other neurodegenerative symptoms. All patients underwent evaluations by specialists in sleep medicine to confirm RBD, and behavioral neurology or movement disorders to confirm the subsequent neurodegenerative syndrome. Clinical criteria were met by 27 patients who experienced isolated RBD for at least 15 years before evolving into PD, PD dementia (PDD), DLB, or MSA. The interval between RBD and subsequent neurologic syndrome ranged up to 50 years, with the median interval 25 years. At initial presentation, primary motor symptoms occurred in 13 patients: 9 with PD, 3 with PD and mild cognitive impairment (MCI), and 1 with PDD. Primary cognitive symptoms occurred in 13 patients: 10 with probable DLB and 3 with MCI. One patient presented with primary autonomic symptoms, diagnosed as MSA. At most recent follow-up, 63% of patients progressed to develop dementia (PDD or DLB). Concomitant autonomic dysfunction was confirmed in 74% of all patients. = dementia with Lewy bodies; = mild cognitive impairment; = multiple system atrophy; = Parkinson disease; = PD with associated mild cognitive impairment; = Parkinson disease dementia; = polysomnogram; = REM sleep behavior disorder. PMCID: PMC2918473  PMID: 20668263 15.  Neurobiology, Pathophysiology, and Treatment of Melatonin Deficiency and Dysfunction  The Scientific World Journal  2012;2012:640389. Melatonin is a highly pleiotropic signaling molecule, which is released as a hormone of the pineal gland predominantly during night. Melatonin secretion decreases during aging. Reduced melatonin levels are also observed in various diseases, such as types of dementia, some mood disorders, severe pain, cancer, and diabetes type 2. Melatonin dysfunction is frequently related to deviations in amplitudes, phasing, and coupling of circadian rhythms. Gene polymorphisms of melatonin receptors and circadian oscillator proteins bear risks for several of the diseases mentioned. A common symptom of insufficient melatonin signaling is sleep disturbances. It is necessary to distinguish between symptoms that are curable by short melatonergic actions and others that require extended actions during night. Melatonin immediate release is already effective, at moderate doses, for reducing difficulties of falling asleep or improving symptoms associated with poorly coupled circadian rhythms, including seasonal affective and bipolar disorders. For purposes of a replacement therapy based on longer-lasting melatonergic actions, melatonin prolonged release and synthetic agonists have been developed. Therapies with melatonin or synthetic melatonergic drugs have to consider that these agents do not only act on the SCN, but also on numerous organs and cells in which melatonin receptors are also expressed. PMCID: PMC3354573  PMID: 22629173 16.  Pro: Alzheimer's disease and circadian dysfunction: chicken or egg?  Alzheimer's disease (AD) is a neurodegenerative disease that accounts for most cases of dementia. Besides progressive cognitive decline, circadian dysfunction is a prominent feature of AD. Circadian disruption is traditionally regarded as a downstream symptom of AD, but recent evidence suggests that circadian dysregulation may act to exacerbate AD pathology. A reciprocal link among sleep, circadian rhythms, and amyloid deposition has long been suspected, and data from both human and animal studies support this hypothesis. The sleep-wake cycle regulates amyloid-beta (Aβ) levels in both mice and humans. Sleep deprivation increases Aβ levels in mice, and sleep apnea and insomnia may be related to AD in humans. Furthermore, melatonin, the principal hormonal output of the circadian system, is dysregulated in AD, and this may be important because melatonin is protective in cells exposed to toxic Aβ. Initial evidence supports a reciprocal link among sleep, circadian rhythmicity, and AD. More investigation is necessary to replicate these studies and determine the extent to which the circadian system contributes to the pathogenesis of AD. PMCID: PMC3506939  PMID: 22883711 17.  Cognition in Rapid Eye Movement Sleep Behavior Disorder  Rapid eye movement (REM) sleep behavior disorder (RBD) is a parasomnia characterized by excessive muscle activity and undesirable motor events during REM sleep. RBD occurs in approximately 0.5% of the general population, with a higher prevalence in older men. RBD is a frequent feature of dementia with Lewy bodies (DLB), but is only rarely reported in Alzheimer’s disease. RBD is also a risk factor for α-synuclein-related diseases, such as DLB, Parkinson’s disease (PD), and multiple system atrophy. Therefore, RBD has major implications for the diagnosis and treatment of neurodegenerative disorders and for understanding specific neurodegeneration patterns. Several markers of neurodegeneration have been identified in RBD, including cognitive impairments such as deficits in attention, executive functions, learning capacities, and visuospatial abilities. Approximately 50% of RBD patients present mild cognitive impairment. Moreover, RBD is also associated with cognitive decline in PD. PMCID: PMC3354332  PMID: 22629254 sleep; cognition; elderly; REM sleep behavior disorder; mild cognitive impairment; Parkinson’s disease; dementia with Lewy bodies PMCID: PMC2584099  PMID: 18957133 19.  Les rythmes biologiques liés au sommeil et l'adaptation psychologique.  Because of their influence on psychological adaptation, biological rhythms associated with sleep have received growing attention during the last two decades. We are presenting an outline of (1) the ultradian rhythms of rapid-eye-movement (REM) sleep and of slow wave sleep (SWS), (2) the circadian rhythms of sleep/wake, body temperature and melatonine secretion, and (3) the infradian rhythms of the menstrual cycle and seasonal affective disorders emphasizing their importance in psychological adaptation. Particular attention is given to the consequences of the desynchronization of the circadian phase of sleeping and waking with that of core body temperature observed in the cases of abrupt time zone changes, shift work and some forms of insomnia and depression. New methods of intervention, such as the use of exposure to bright lights are discussed. A case is made for increased attention to a new form of hygiene, that of the biological rhythms associated with sleeping and waking. PMCID: PMC1188318  PMID: 1958644 20.  Light, melatonin and the sleep-wake cycle.  Blood levels of the pineal hormone melatonin are high at night and low during the day. Its secretion is regulated by a rhythm-generating system located in the suprachiasmatic nucleus of the hypothalamus, which is in turn regulated by light. Melatonin is regulated not only by that circadian oscillator but acts as a darkness signal, providing feedback to the oscillator. Melatonin has both a soporific effect and an ability to entrain the sleep-wake rhythm. It also has a major role in regulating the body temperature rhythm. Melatonin rhythms are altered in a variety of circadian rhythm disorders. Melatonin treatment has been reported to be effective in treatment of disorders such as jet lag and delayed sleep phase syndrome. PMCID: PMC1188623  PMID: 7803368 21.  Severity of REM atonia loss in idiopathic REM sleep behavior disorder predicts Parkinson disease  Neurology  2010;74(3):239-244. Over 50% of persons with idiopathic REM sleep behavior disorder (RBD) will develop Parkinson disease (PD) or dementia. At present, there is no way to predict who will develop disease. Since polysomnography is performed in all patients with idiopathic RBD at diagnosis, there is an opportunity to analyze if baseline sleep variables predict eventual neurodegenerative disease. In a longitudinally studied cohort of patients with idiopathic RBD, we identified those who had developed neurodegenerative disease. These patients were matched by age, sex, and follow-up duration to patients with RBD who remained disease-free and to controls. Polysomnographic variables at baseline (i.e., before development of neurodegenerative disease) were compared between groups. Twenty-six patients who developed neurodegenerative disease were included (PD 12, multiple system atrophy 1, dementia 13). The interval between polysomnogram and disease onset was 6.7 years, mean age was 69.5, and 81% were male. There were no differences between groups in sleep latency, sleep time, % stages 2–4, % REM sleep, or sleep efficiency. However, patients with idiopathic RBD who developed neurodegenerative disease had increased tonic chin EMG activity during REM sleep at baseline compared to those who remained disease-free (62.7 ± 6.0% vs 41.0 ± 6.0%, p = 0.020). This effect was seen only in patients who developed PD (72.9 ± 6.0% vs 41.0 ± 6.0%, p = 0.002), and not in those who developed dementia (54.3 ± 10.3, p = 0.28). There was no difference in phasic submental REM EMG activity between groups. In patients with REM sleep behavior disorder initially free of neurodegenerative disease, the severity of REM atonia loss on baseline polysomnogram predicts the development of Parkinson disease. = Diagnostic and Statistical Manual of Mental Disorders, 4th edition; = electrooculogram; = Parkinson disease; = polysomnographic; = REM sleep behavior disorder. PMCID: PMC2872606  PMID: 20083800 22.  Probable REM Sleep Behavior Disorder Increases Risk for Mild Cognitive Impairment and Parkinson’s Disease: A Population-Based Study  Annals of Neurology  2012;71(1):49-56. REM sleep behavior disorder (RBD) is associated with neurodegenerative disease and particularly with the synucleinopathies. Convenience samples involving subjects with idiopathic RBD have suggested an increased risk of incident mild cognitive impairment (MCI), dementia (usually dementia with Lewy bodies) or Parkinson’s disease (PD). There is no data on such risk in a population-based sample. Cognitively normal subjects aged 70–89 in a population-based study of aging who screened positive for probable RBD using the Mayo Sleep Questionnaire were followed at 15 month intervals. In a Cox Proportional Hazards Model, we measured the risk of developing MCI, dementia, PD among the exposed (pRBD+) and unexposed (pRBD−) cohorts. Forty-four subjects with pRBD+ at enrollment (median duration of pRBD features was 7.5 years), and 607 pRBD− subjects, were followed prospectively for a median of 3.8 years. Fourteen of the pRBD+ subjects developed MCI and one developed PD (15/44=34% developed MCI / PD); none developed dementia. After adjustment for age, sex, education, and medical comorbidity, pRBD+ subjects were at increased risk of MCI / PD [Hazard Ratio (HR) 2.2, 95% Confidence Interval (95%CI) 1.3 – 3.9; p=0.005]. Inclusion of subjects who withdrew from the study produced similar results, as did exclusion of subjects with medication-associated RBD. Duration of pRBD symptoms did not predict the development of MCI / PD (HR 1.05 per 10 years, 95%CI 0.84 – 1.3; p=0.68). PMCID: PMC3270692  PMID: 22275251 sleep disorders; parasomnias; dementia; Alzheimer’s disease; dementia with Lewy bodies; parkinsonism; synuclein 23.  Therapeutics for Circadian Rhythm Sleep Disorders  Sleep medicine clinics  2010;5(4):701-715. The sleep-wake cycle is regulated by the interaction of endogenous circadian and homeostatic processes. The circadian system provides timing information for most physiological rhythms, including the sleep and wake cycle. In addition, the central circadian clock located in the suprachiasmatic nucleus of the hypothalamus has been shown to promote alertness during the day. Circadian rhythm sleep disorders arise when there is a misalignment between the timing of the endogenous circadian rhythms and the external environment or when there is dysfunction of the circadian clock or its entrainment pathways. The primary synchronizing agents of the circadian system are light and melatonin. Light is the strongest entraining agent of circadian rhythms and timed exposure to bright light is often used in the treatment of circadian rhythm sleep disorders. In addition, timed administration of melatonin, either alone or in combination with light therapy has been shown to be useful in the treatment of the following circadian rhythm sleep disorders: delayed sleep phase, advanced sleep phase, free-running, irregular sleep wake, jet lag and shift work. PMCID: PMC3020104  PMID: 21243069 circadian rhythm sleep disorders; treatment; melatonin; light therapy; sleep 24.  Good Night and Good Luck: Norepinephrine in Sleep Pharmacology  Biochemical pharmacology  2009;79(6):801-809. Sleep is a crucial biological process is regulated through complex interactions between multiple brain regions and neuromodulators. As sleep disorders can have deleterious impacts on health and quality of life, a wide variety of pharmacotherapies have been developed to treat conditions of excessive wakefulness and excessive sleepiness. The neurotransmitter norepinephrine (NE), through its involvement in the ascending arousal system, impacts the efficacy of many wake- and sleep-promoting medications. Wake-promoting drugs such as amphetamine and modafinil increase extracellular levels of NE, enhancing transmission along the wake-promoting pathway. GABAergic sleep-promoting medications like benzodiazepines and benzodiazepine-like drugs that act more specifically on benzodiazepine receptors increase the activity of GABA, which inhibits NE and the wake-promoting pathway. Melatonin and related compounds increase sleep by suppressing the activity of the neurons in the brain’s circadian clock, and NE influences the synthesis of melatonin. Antihistamines block the wake-promoting effects of histamine, which shares reciprocal signaling with NE. Many antidepressants that affect the signaling of NE are also used for treatment of insomnia. Finally, adrenergic antagonists that are used to treat cardiovascular disorders have considerable sedative effects. Therefore, NE, long known for its role in maintaining general arousal, is also a crucial player in sleep pharmacology. The purpose of this review is to consider the role of NE in the actions of wake- and sleep-promoting drugs within the framework of the brain arousal systems. PMCID: PMC2812689  PMID: 19833104 norepinephrine; locus coeruleus; sleep; wake; arousal 25.  Day and Night GSH and MDA Levels in Healthy Adults and Effects of Different Doses of Melatonin on These Parameters  The pineal secretory product melatonin (chemically, N-acetyl-5-methoxytryptamine) acts as an effective antioxidant and free-radical scavenger and plays an important role in several physiological functions such as sleep induction, immunomodulation, cardiovascular protection, thermoregulation, neuroprotection, tumor-suppression and oncostasis. Membrane lipid-peroxidation in terms of malondialdehyde (MDA) and intracellular glutathione (GSH) is considered to be a reliable marker of oxidative stress. The present work was undertaken to study the modulating effect of melatonin on MDA and GSH in human erythrocytes during day and night. Our observation shows the modulation of these two biomarkers by melatonin, and this may have important therapeutic implications. In vitro dose-dependent effect of melatonin also showed variation during day and night. We explain our observations on the basis of melatonin's antioxidative function and its effect on the fluidity of plasma membrane of red blood cells. Rhythmic modulation of MDA and GSH contents emphasized the role of melatonin as an antioxidant and its function against oxidative stress. PMCID: PMC3103893  PMID: 21647290 Results 1-25 (447030)
http://pubmedcentralcanada.ca/pmcc/solr/mlt?mltid=1929572&idtype=acc&term=author%3A(%22Spence%2C+D.+Warren%22)&pageSize=25
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where the writers are Stop Asking For Apologies. He Really Thinks I Would Eat A Baby. I said it last week when I read about Representative Doug Lamborn of Colorado and I will say it again: I get the feeling this man has been using the term tar baby way before the cameras got on him and he forgot they were there. And Mr. Buchanan? Some "folks" did "Sort of take it as a slur" Know why? Because historically it *has been* Sorry Pat. You just can't feign ignorance given your age and your background of "Slips of the tongue". We already sort of knew you are the kind of guys who do not think twice about using these term in the privacy of your own couch. I'm sure a lot of your contingents chuckled heartedly too, Pat and Doug. I'm almost certain Pat's contingency screamed the N word in joyous glee at the television with Pat giving Sharpton on camera the old "Boy Routine" The tragedy: After the killings in Oslo, the hatred of a supposed church loving New York politician standing in the middle of the floor against gay marriage, A student not given valedictorian status and giving the award to someone not African American because "It would be a holy mess" to Arizona and their "Show me your ID to prove you are not an illegal" to the hate that came out of Tracy Morgan's mouth...I don't think any of this is going to stop. Any of it. Bigotry, racism, homophobia and basic xenophobia will never leave in the current climate of the world. Sorry for sounding so dismal, but it is dismal times. Who do we blame? Do we blame a horrible economy and unemployment (one of the things history wise that helped fuel the hate of War World Two)? Do we blame an education system, where most people spell hate "H8", and could not spell the world language unless it had a red mark underneath it to right click to correctness? Do we blame Republicans and conservatives like Karl Rove for taking language and turning it on itself so much that any word can be mangled into something that people can use with strange "New Meaning". Do we blame Democrats and liberals for making the world so politically PC once upon a time that this is the ultimate backwash to it? Do we blame our media for the seeming barrage of sensationalist news that holds this narrative: "Republicans are racist yet closeted and Democrats are more inclined to send a hooker their private parts on Twitter?" Do we blame reality television for a climate so filled with sensationalism that the Pat/Al Video has gone viral in the most horrible of ways? Do we blame our entertainers for this? Our entertainers from Lenny Bruce who said It is not the words that are hateful and it was okay to use them...to Bill Cosby telling us it is African Americans fault and we must take responsibility for our actions to get respect....to Bill Maher rebelling against the times when his show aired and naming it"Politically Incorrect" (where we can now watch a Republican, Democrat and Tea Party member argue for about 30 or so minutes with Bill throwing gas on that fire, never agreeing on anything turning into the loudest one taking over...and waiting for the special guest to break that up to make it STOP and talk about the movie they are in)? Do we blame Danny Glover for Mel Gibson or reverse? Do we blame The Baldwin Brothers? Should we call it a Floor Wax or a Desert Topping? I personally blame *humans*. It's the part of us that will always be there: A distinctive fear of the unknown and of others. For many this sort of language against others makes them feel stronger, superior, and far better than the person you are talking about. A news story in the LA Times around the Tar Baby Incident, had a very unfortunate homeless African American woman (who was apparently on a lot of Meth) attack a woman with a stroller, pull the baby out of its stroller and threw the child against a truck. She told police that she wanted to kill the child to *eat it* A store owner would not even *help the woman whose child was attacked* according to the article. The comments on this thread was one from a man from Hawaii. He did not go where everyone went (How can someone not help a woman with a baby in a stroller?). He said without any sort of humor involved (after looking at his Facebook) "Just your Typical Black Woman" This is how he feels about black women. Including Maya Angelou, Harriet Tubman, Queen Latifa and any random black woman going about her daily life of working, attending concerts and making dinner. Apparently to this man: A dinner of "Baby Stew with a side of Meth Salad". After numerous called him out in a pretty unpleasant way, he responded "I just call it like I see it" Sometimes I wish I could see through the eyes of people who think like this. A world filled with flesh eating black women roaming the streets where he lives. Him standing in line at a supermarket and instead of seeing Nutrigrain and a gallon of milk in the black woman's cart he sees his own arm. Maybe he mistook her saying to the checkout person "Paper and plastic please" with "YOUR EYE LOOKS DELICIOUS!" No apology. Just like Pat, and possibly begrudgingly like Doug. He honestly thinks all black women use crystal meth and will eat a baby, as I'm sure these two men think it is perfectly fine to refer to our President as someone's "Boy" or use the term Tar Baby. This is the world we live in. Maybe we celebrate an entire week for sharks because they are the assholes of the sea. We as humans are the assholes on land and sharks and humans have a history of eating each other. It's horrible human nature. Until we remove that part of the brain from humans...it will never go away. *Some just work more with that part of the brain than others.* This Colorado Representative would have never been elected if more "Different Thinking" Voters got up and voted. So sure...an apology is great. But someone voted this man in. People consider Pat a leader. It would also entail an apology from the contingent who voted him in too. And that is a lot of apologies to our President from a lot of people who probably did not vote for him in the first place...sitting in front of the television cheering and chuckling with these men. I'm finding apologies to be an act of futility. They say it and they don't mean it. The object is to not vote for these people in office to represent this country. And that would mean volunteering at your local political office, giving money to the opposing candidate or running yourself. Or at least getting up and voting every election and not just the big ones. That is how we change the world. Not by begging for an apology. Let them think the way they do. Just vote them out of office. Hopefully the current climate of the world will get other people who do not run on fear out to the polls the next time around. For our Colorado Rep, I'm hoping this guy puts away his Uncle Remus books for reference to disagreeing with our President and return his "In-House Couch Potato Xenophobia" where it belongs: Back on the couch. For Mr. Buchanan: Stay classy as always, tiger. For my Hawaii Native posting on LA Times: I hope to one day meet you and lick my lips at you. You look great. You would look even better on a bun with a side of Meth Salad.
http://redroom.com/member/shaun-d-landry/blog/stop-asking-for-apologies-he-really-thinks-i-would-eat-a-baby
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How is your council supporting cycling with LSTF funding by Sydney Road   October 20, 2013   Many areas successfully bid for Local Sustainable Transport Funding, totalling about £50m, but this is nothing like Dutch levels of cycling spending. Very few actually got spent on cycling specifically, apart from Coventry and Manchester. There have been accusations that some of it was used to back fill for Local Authority cuts and prevent redundancies, and the money squandered on short term projects, rather than infrastructure. What is your experience? How has LSTF reduced carbon and supported your local economy?
http://road.cc/content/forum/96890-how-your-council-supporting-cycling-lstf-funding
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View Full Version : Impossible Ice Formations 03-29-05, 09:05 AM There are some very peculiar pictures of ice cubes at www.halbertcicles.com. Ice cubes "aren't supposed to grow that way." Can anyone say what is up with this one? 03-29-05, 10:49 AM Isn't Photoshop wonderful? 03-29-05, 12:08 PM I get that effect all the time when I put the ice cube tray that leaks a bit on top of one that already has ice cubes formed in it.
http://sciforums.com/Impossible-Ice-Formations-t-46060.html
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Forgot your password? Comment: Re:I don't get it (Score 1) 1475 by davidkv (#26527117) Attached to: Google Challenging Proposition 8 I'm not excusing anything. I'm advocating tolerance towards people with other beliefs. It's what we're discussing, right? I suggest you try discussing the matter with some muslims. I can assure you that the absolute majority will disapprove of violence in most ways. Implying that christianity hasn't "hurt a fly" is just ridiculous. Most religions have a lot of blood in their tracks. I attribute most of that to intolerance, which in turn comes mostly from fear. Prejudice tends to fuel fear and intolerance. Comment: Re:I don't get it (Score 1) 1475 by davidkv (#26513295) Attached to: Google Challenging Proposition 8 Now you're just being sad. You know as well as I that the old testament contains lots of really ugly, violent and weird stuff. Does that mean that most christians agree with its contents? No. Exactly. The same thing applies to most muslims. Try getting to know some, discuss with them and you'll soon realize that they're not that different from you. Since this thread has gone sour, name calling and projections have taken over, let's put and end to it now. Comment: Re:I don't get it (Score 2, Interesting) 1475 by davidkv (#26504399) Attached to: Google Challenging Proposition 8 I've been to a mosque, and I've listened to what's been said there. Have you? You seem to be on a mission to propagate misconceptions about islam. Fact is that most muslims are like everyone else. They want to live their life in peace. I agree that a lot of intolerance comes from religious teachings. In my view the dominant religions are often the worst, i.e. christianity here in the western world. As long as we keep church and state well separated that shouldn't need to pose a big problem. The law should not be based on religious views. As for your assumptions about me I can only tell you that you are wrong. Comment: Re:I don't get it (Score 1) 1475 by davidkv (#26498521) Attached to: Google Challenging Proposition 8 I consider hypothetical questions like that of little use. Anyone trying to harm me or my kids in a serious way would certainly not be tolerated to do so. I think most people would agree on that. I have no problems at all with any of the muslim, ahteist or gay people that I know. They live their life without harming other people (to the extent that one can do that reasonably). Again, it's about tolerating different views on life, even if you disagree wholeheartedly with some of those views. If most people would do that, we would have a lot less problems in our society. One of the biggest problems today is religious politicians trying to turn their own moral values into law, and by that limiting other peoples personal freedom. Subversion 1.5.0 Released 104 Posted by timothy from the sand-in-the-gastank dept. Hyrum writes "The Subversion team is proud to announce the release of Subversion 1.5.0, a popular open source version control system. The first new feature release of Subversion in almost 2 years, 1.5.0 contains a number of new improvements and features. A detailed list of changes can be found in the release notes. Among the major new features included in this release is merge tracking—Subversion now keeps track of what changes have been merged where. Source code is available immediately, with various other packages available soon." Chroot in OpenSSH 62 Posted by ScuttleMonkey from the making-life-easier-always-my-goal dept. bsdphx writes "OpenSSH developers Damien Miller and Markus Friedl have recently added a nifty feature to make life easier for admins. Now you can easily lock an SSH session into a chroot directory, restrict them to a built-in sftp server and apply these settings per user. And it's dead simple to do. If you need to allow semi-trusted people on your computers, then you want this bad!" + - Half of SCO's Accountants Quit-> Submitted by Groklaw Reader Groklaw Reader writes "Apparently, SCO's lawyers were working overtime last Sunday, because they wrote a quick plea to the bankruptcy court for permission to hire accounting temps. Why? Approximately half of SCO's finance department has resigned or been fired. Two who resigned had over ten years of experience each. One can only assume that they know what's about to happen to SCO." Link to Original Source + - ATI/AMD to Release Open Source Linux Drivers-> Submitted by psyopper writes "According to Michael Larabel at Phoronix, AMD/ATI have announced that their latest fglrx driver, 8.41 is here, it works, it renders, it competes and is going open source. Directly from the announcement page: "Rumors and speculations have been flying around for months about ATI/AMD opening up the source-code to their Linux display driver or providing their GPU specifications to community developers. This for the most part had started after Henri Richard's statement at the Red Hat Summit earlier this year. Well, those rumors can finally be put to rest. AMD will be providing NDA specifications, an open-source library, and there is a new open-source graphics driver as a result. AMD will continue producing a closed-source proprietary driver; however, they are opening the source-code to a critical library with accompanying GPU specifications for X.Org developers. To get the ball rolling, AMD is also funding the development of a new open-source R500/600 driver." How well does it stack up, performance wise? The R600/HD2600 is dead on to Nvidia's 8600." Link to Original Source United States + - MA Treasurer Arrested for 3 Peaches at Airport 2 Submitted by boot1780 + - Tor spoofed by malware emails-> Submitted by Shava Nerad Shava Nerad writes "The Tor Project, a US non-profit organisation producing Internet privacy software, is issuing an urgent warning about a spam email being circulated as a fake promotion for their software. The real Tor software provides privacy on the Internet to journalists, bloggers and human rights activists all over the world. The spam email promotes the virtues of the software, but then directs people to a series of fake websites that contain malicious code that will attempt to take over visiting machines, and the downloaded software is fake and equally dangerous to run. The real website is hosted at http://tor.eff.org/ and the Tor software can be downloaded from there. Users are able to check that they have received the official version by following the instructions at: http://wiki.noreply.org/noreply/TheOnionRouter/Ver ifyingSignatures Shava Nerad, Development Director for the Tor Project said, "I am disgusted that criminals who want to recruit more machines for their illegal activities should trade on our reputation for providing privacy on the Internet. Fortunately we already have systems in place so that people can verify that they are downloading the official software. But this is a distraction from our work that we could do Link to Original Source If you suspect a man, don't employ him.
http://slashdot.org/~davidkv
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Forgot your password? Comment: Re:Filed: October 9, 2008 (Score 1) 202 by justzisguy (#28883199) Attached to: Company Awarded "The Patent For Podcasting" Stretching is the name of the game. I like the idea of TiVo, but to qualify as prior art, we need a publication. Simply find a product user manual (non-patent literature). Also, TiVo has many patents that also may disclose the ideas we're looking for. The TiVo certainly downloads data when it records, where download is the transferring of data (audio and video) from one computer to another. I'd have to look at an early TiVO manual to see how well it meets the channel depth limitation. Further, the pre-defined channel is a tad tricky, but the TiVO box somehow knows what a season of content looks like. Is it pre-defined? Maybe. Maybe even the consistent name of the show from the guide information gives us pre-defined. So independent claim 1 could probably be knocked out, but dependent claim 3 and its children would be novel limitations over our imagined TiVo art. Comment: Re:Filed: October 9, 2008 (Score 5, Informative) 202 by justzisguy (#28876883) Attached to: Company Awarded "The Patent For Podcasting" If there is prior art that is slightly different, but the changes are something that are pretty simple, wouldn't that meet the obviousness criteria? It depends. If the difference is insignificant (e.g., inventor claims a blue button and the prior art indicates a red button, where the color of the button is arbitrary to the invention at hand), then no secondary art needs to be found to teach the insignificant feature. I'm guessing, however, that pretty simple refers to the ease of implementation. Remember that hindsight may not be relied upon. It is easy to add file sizes and track length to an RSS feed, but that has nothing to do with obviousness. To present a case for obviousness (if the bold limitations in my GP post are the ones missing), an ordinary person skilled in the art at the time the invention was made would have needed to combine the channel depth (file size and track length) concept with the podcasting idea. If some reference A about podcasting teaches all the limitations of the claim except for the channel depth, and reference B teaches channel depth in a similar application, and motivation for adding the channel depth can be found, then, and only then, is it an obvious limitation. Comment: Re:Filed: October 9, 2008 (Score 5, Interesting) 202 by justzisguy (#28876613) Attached to: Company Awarded "The Patent For Podcasting" I'm kinda feeling lazy right now, but with a fair amount of patent experience under my belt, I'd say the key limitations of '213 Carhart et al. are in bold below: A method for providing episodic media, the method comprising: providing a user with access to a channel dedicated to episodic media, wherein the episodic media provided over the channel is pre-defined into one or more episodes by a remote publisher of the episodic media; receiving a subscription request to the channel dedicated to the episodic media from the user; automatically downloading updated episodic media associated with the channel dedicated to the episodic media to a computing device associated with the user in accordance with the subscription request upon availability of the updated episodic media, the automatic download occurring without further user interaction; and providing the user with: an indication of a maximum available channel depth, the channel depth indicating a size of episodic media yet to be downloaded from the channel and size of episodic media already downloaded from the channel, the channel depth being specified in playtime or storage resources, and the ability to modify the channel depth by deleting selected episodic media content, thereby overriding the previously configured channel depth. Finding the old podcast applications and checking for that particular feature takes a bit of work. If anyone happens to have an old version of AmphetaDesk or Radio UserLand, perhaps they include a feature that would read on indicating channel depth. Remember, the prior art needs either to disclose each and every limitation of the claimed invention, or be combined with additional prior art that fills in the missing pieces, along with a motivating rational for combining the art. Comment: Re:And why the hell do I need a driver for this? (Score 1) 363 by justzisguy (#26906415) Attached to: Handset Vendors Plug Micro-USB Charge Ports The root hubs aren't really discrete hubs like you might plug into a port. They don't supply power, just data. The power, VBUS, is supplied through the motherboard (from your main 5.0 V rail) and has no bearing on the hub, except an over-current limiter signal going back to the root hub. An external, self-powered hub would be limited to the 500 mA as you say, sharing its current among the available ports (and itself). Your phone may also actually draw more than 500 mA when it is plugged into the charger. by justzisguy (#26903961) Attached to: Handset Vendors Plug Micro-USB Charge Ports I'm really not sure by what you mean when you say "the 500mA is shared by the hub." There is no host-side current limiting, except to prevent short circuits (e.g., Polyfuse). The device is responsible for limiting its own current draw (such as by not turning on its battery charging circuitry). In this case, your phone is behaving itself and not charging until the software driver says it can. You can look at your phone in Windows Device manager and determine how many units (1 unit = 100 mA) the phone has negotiated to draw. All the built-in USB ports in modern machines (even laptops) can source the full 500 mA. You'll probably find the limitation in the driver. Comment: Re:And why the hell do I need a driver for this? (Score 4, Informative) 363 by justzisguy (#26892321) Attached to: Handset Vendors Plug Micro-USB Charge Ports You certainly can pull 500 mA from a port without the device asking politely, but it won't be compliant with the spec. From the USB 2.0 spec, 7.2.1, "Devices must also ensure that the maximum operating current drawn by a device is one unit load (100 mA), until configured." The 5.0 V rail, VBUS, does not monitor the sourced current, making sure that no devices are drawing more than what they've politely asked for. The current limiting is done to protect against a direct short, often limiting a single port to 1 A (or more for ganged ports higher) If you suspect a man, don't employ him.
http://slashdot.org/~justzisguy
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Take the tour × I have this syntax for grabbing some data from database, I using codeigniter's active record, $this->db->select('job_id, jobs.employer_id, company_job_id, like_job_id, logo, company_name') ->join('company_likes', 'company_likes.like_job_id = jobs.job_id', 'left') ->join('company_views', 'company_views.company_job_id = jobs.job_id', 'left') ->join('employers', 'employers.employer_id = jobs.employer_id', 'left'); return $query->result_array(); No this should be return 1 result however, it is returning 4 records as that is the number of records in the company_views table, what I am wanting to achieve is that I get returned the number of views in the databsae for that employer, but I only want to do it using one query. Currently this query is used to get the employer details to the user, but I also want to feed back how many times the emloyer has been viewed. share|improve this question If you don't mind dumping your table structure it would probably help –  austinbv May 18 '11 at 18:27 add comment 1 Answer up vote 0 down vote accepted try adding $this->db->group_by('company_views.company_job_id') share|improve this answer add comment Your Answer
http://stackoverflow.com/questions/6046910/codeigniter-active-record-help-or-mysql-help
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View Single Post Old January 18, 2012, 11:02 AM   #63 Glenn E. Meyer Join Date: November 17, 2000 Posts: 14,406 I posted this in the Jared's thread - so I will redo it here - it refers to property bans but employer bans go by the same rules. I will add some leading comments culled from the discussion. It was said that property bans were not systematic used to control gun rights. That is incorrect, the antigun folks specifically have written about using store, property, employer, parking lot bans, religious bans as ways to make carry so inconvenient that it won't happen. Using this mantra they suckered the property rights folks into buying into it. Why is property more fundamental than life? That is not the tenure of modern self-defense law. The rationale for using lethal force is the following: 1. All life is sacred (not in the holy sense). 2. When you offer grievous bodily harm to someone, your right to life becomes less valuable than the person protecting his or her own life or that of another. 3. But if grievous bodily harm is not immediately threatened, lethal force is usually disallowed in most circumstances (with a few property exceptions that related to threat to life or livelihood). Shooting for simple property is not legit or is it legit to shoot a fleeing suspect, surrending suspect - without a real and immediate threat. Thus, property is secondary to life. What I said in the Jared post We have done this before - many times. Let me summarize: 1. We have the battle of two rights. 2. The right to protect yourself 3. The rights of a property owner. 4. The latter are not inviolate. Health rules and civil rights protection show that in our society, what is seen as the great good overtakes the property owner of a business open to the public to be king or queen of the castle. 5. You may disagree with that. 6. Some folks argue that civil rights protection is based on a protected class. Some argue that carrying a gun for self-protection should have the same status for class protection as race, religion, gender, etc. You may disagree. 7. The argument that you can go elsewhere is not always practical, depending on locale. 8. The use of store bans is promoted by the Brady folks as a method to make carry impractical and discourage it. As far as still complaining about being snarky - or deleting your own OP - that is poor style. A strong hint. NRA, TSRA, IDPA, NTI, Polite Soc. Being an Academic Shooter Being an Active Shooter Glenn E. Meyer is offline   Page generated in 0.04051 seconds with 7 queries
http://thefiringline.com/forums/showpost.php?p=4914371&postcount=63
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Texas Chris Wrote: Feb 07, 2013 11:35 AM I would add that the TP steer clear of social issues, especially at the federal level. Gay marriage? Not a federal issue. Drug war? We can't afford it, not a federal issue. Abortion? Not a federal issue, kick it back to the states. Healthcare? We can't afford it, block grant Medicare/Medicaid to the states to be run or abolished on a state by state level. Just get the feds out of every issue that isn't clearly and specifically authorized in the constitution.
http://townhall.com/social/usercommentprint/6338407
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RSS Feed South Africans: Why Were Paratroopers In Central African Republic? The deaths of 13 South African soldiers in the mutinous Central African Republic has opposition politicians asking why South African troops were there. The ruling ANC has denied it has any business in the Central African Republic — which is rich in natural resources, including diamonds and uranium. Risks Increase For Humanitarian Aid Workers In Syria As Egypt Negotiates IMF Loan, Food And Fuel Prices Soar Cairo is negotiating with the International Monetary Fund for a $4.8 billion loan to help pull Egypt out of its deep economic crisis. The government subsidizes wheat and fuel but is running out of money to purchase these crucial imports, and Egyptians are feeling the pinch. A Political War Brews Over 'Food For Peace' Aid Program Rumors abound of a major shakeup in the works for U.S. food aid programs. The U.S. would give aid groups money to buy food wherever they could get it cheapest and quickest, rather than shipping abroad commodities bought in the U.S. Already, groups that profit from the current system are mounting a fight. U.S. Embassy Tweets Jon Stewart's Egypt Monologue; Diplomatic Incident Ensues The embassy tweeted a link to Stewart's monologue mocking Egyptian President Mohammed Morsi. The tweet offended the Egyptians, so the embassy deleted its entire Twitter account. It then restored the feed without the offending tweet.
http://wamu.org/topic/international?page=448
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Take the tour × The following happened to me several times when bidding for something at eBay: 1. I place my bid → I'm the highest bidder 2. Alice places several small-step bids, but I'm still highest bidder (thanks to my maximum bid) 3. Alice reaches my maximum → Alice is highest bidder 4. Alice retracts her last bid → I'm highest bidder again (with my maximum bet) Now I get a mail from eBay saying something like: "You are highest bidder again, because someone retracted his bid. Congratulations!" Well, I got the item, yes, great. But … for my maximum bet! To me this looks like Alice is a friend of the seller. She tests where my maximum lies and then retracts her last bid, so that I'm bidding exactly my maximum. In the mail it says that I could see the reason for the retraction in the bidding list. But there it only says who (the username is disguised, however) retracted which bid at which time, without any reason. Now I wonder: Can I do something about this? (except last second bidding resp. using a sniper) eBay should know about this, right? Do they do anything against it? share|improve this question add comment 1 Answer You placed a bid on an item and it means you agree to buy that item by paying that amount, so just place a bid amount you are okay with and which won't make you go mad. If some play such tricks to sell their items for higher value, just don't buy from them. It's the best way to stop such cheating. Cheaters are everywhere, we can do nothing about them. Additionally report share|improve this answer add comment Your Answer
http://webapps.stackexchange.com/questions/42871/people-retracting-their-last-bid-so-that-i-reach-my-maximum-bid
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Lauters sea-stacks Loading ... Foto panoramica di Lennart Mollerstrom EXPERT Scattata 14:19, 13/03/2008 - Views loading... Lauters sea-stacks The World > Europe > Sweden > Gotland • mi piace / non mi piace • thumbs up • thumbs down One of the smaller sea-stack fields of Gotland with the famous sea-stack "Kaffepannan" or Coffee pot also called "Hunden" or The Dog. Its charcteristic look guided the fishermen of the near-by fishing village back to shore. The near-by old harbour "Gamle Hamn" is no longer connected to the sea. Near "Gamle Hamn" the remains of an old church can be found. comments powered by Disqus Immagini nelle vicinanze di Gotland A: Bunge Church di Lennart Mollerstrom, 10.8 km di distanza Bunge Church B: Bunge Airfield from the Hangar Roof di Lennart Mollerstrom, 10.8 km di distanza Bunge Airfield is a privately owned airfield. It was once a military airfield but when the airforce n... Bunge Airfield from the Hangar Roof C: Bunge Airfield di Lennart Mollerstrom, 10.8 km di distanza Bunge Airfield is a former military airport, now privately owned. This image was taken from the roof ... Bunge Airfield D: Bunge Airfield di Lennart Mollerstrom, 10.9 km di distanza Bunge Airfield E: Gotlandsolja oil well di Arvid Rudling, 17.4 km di distanza Site of the now-defunct oil drilling on Gotland. Gotlandsolja oil well F: Tingstäde fortification di Arvid Rudling, 36.1 km di distanza Defunct military installation in Tingstäde, Gotland, Sweden Tingstäde fortification G: A church on Gotland di Stefan Geens, 45.9 km di distanza Day 16-17: Gotland — OMG, Gotland is fantastic! The weather didn't cooperate in the end, but never mi... A church on Gotland H: Gotland Railway Museum di Lennart Mollerstrom, 55.5 km di distanza The Swedish island of Gotland had rail road traffic between 1878 and 1960. In 1972 the Gotland Train ... Gotland Railway Museum I: Norderport di Lennart Mollerstrom, 57.5 km di distanza "Norderport" is the "north gate" in the city wall surrounding the old parts of the Hanseatic town of ... J: Dalmanstornet di Lennart Mollerstrom, 57.7 km di distanza Questo panorama è stato scattato in Gotland, Europe Questa è una vista generale di Europe Text by Steve Smith. Condividi questo panorama
http://www.360cities.net/it/image/lauters-sea-stacks-faroe-gotland-sweden
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Set Text Size: AILA on Reaching of H-1B Cap Cite as "AILA InfoNet Doc. No. 06060110 (posted Jun. 1, 2006)" Thursday, June 1, 2006 George Tzamaras Once Again Arbitrary Cap is Damaging US Businesses Ability to Hire Global Talent WASHINGTON DC, JUNE 1 - The U.S. Citizenship and Immigration Service (USCIS) announced today that it has met the 65,000 H-1B congressionally mandated cap for the 2007 fiscal year, which means that companies that need workers with critical skills will have to wait more than a year before they can obtain this needed expertise. "This is unprecedented. It marks the second year in a row that the H-1B cap has been prematurely reached said Deborah J. Notkin, president of the American Immigration Lawyers Association (AILA). "It is another example of the country's broken immigration system and why we need Congress to pass the Senate's comprehensive immigration bill which solves this annual dilemma." "It's just more bad news for American employers," continued Notkin. "The exhaustion of this fiscal year's H-1B visas impedes growth and innovation, and makes it more difficult for U.S. businesses to stay competitive. Some employers are sending work overseas, because there are not enough qualified Americans. A workable H-1B program with an increased initial limit and flexibility to adjust the limit based on economic conditions would give U.S. employers access to the talent they need and help retain jobs in America diminishing the need for off-shoring." Founded in 1946, AILA is a nonpartisan, nonprofit organization that provides its Members with continuing legal education, information, professional services and expertise. AILA advocates before Congress and the Administration, as well as providing liaison with other government agencies in support of pro-immigration initiatives. AILA is an Affiliated Organization of the American Bar Association and is represented in the ABA House of Delegates.
http://www.aila.org/content/default.aspx?bc=6714%7C6729%7C21552%7C19559
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Another option to look into is a vertical slot processor. They're not cheap, but my Nova 16x20 vertical slot processor has three slots yet takes up less square inches in the sink than a single 16x20 tray. Another benefit is that having a very tiny surface area, your chemistry evaporates much more slowly and oxidizes more slowly, allowing you to stretch a batch for a very long time - especially if you use long-lasting chemistry like Ansco 130 as a print developer. I once had a batch last me literally months and dozens of 8x10 and larger prints (including maybe close to a dozen 16x20s) before I had to dump and replace it.
http://www.apug.org/forums/viewpost.php?p=1236555
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Skip to Content Overview of all keyword tags in articles Inspecting content image: copyright, used under license from Termsort icon Brief description Total articles Total usage Trending factor Charts Web conferencing refers to a service that allows conferencing events to be shared with remote locations. Most vendors also provide either a recorded copy of an event, or a means for a subscriber to record an event. The service allows information to be shared simultaneously, across geographically dispersed locations in nearly real-time. Applications for web conferencing include meetings, training events, lectures, or short presentations from any computer. A participant can be either an individual person or a group. System requirements that allow individuals within a group to participate as individuals (e.g. when an audience participant asks a question) depend on the size of the group. Handling such requirements is often the responsibility of the group. In general, system requirements depend on the vendor. The service is made possible by Internet technologies, particularly on IP/TCP connections. (Excerpt from Wikipedia article: Web conferencing) Percentage of Ariadne articles tagged with this term: 0.3%. 5 8 about seo
http://www.ariadne.ac.uk/all-tags?order=name&sort=asc&name=webinar
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What Do Algerians Wear? Algerian men adorn a white woollen cloak, known locally as a gandoura. The gandoura is worn over a long cotton shirt in addition to an embroidered cape draped over the shoulders. The women wear the same cloak over loose pants, which are gathered at the ankle. Q&A Related to "What Do Algerians Wear" its a Muslim country, not as nearly as strict as Iran, but people there mostly dress modestly, aslo some wear western style clothing. look at some photos on the web a photo is worth like all the normal people. Chaouchi was injured before the match against Ivory Coast, it was not even certain that he was gonna play. So to help his injury he had tape on his neck. next to middle finger http://www.jewelocean.com/
http://www.ask.com/question/what-do-algerians-wear
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What does an executor of an estate need to change the locks on a property? Asked 8 months ago - Cleveland, OH Does an executor of an estate need the official letter from the court designating them as such, before changing the locks on a property to secure it? Attorney answers (3) 1. Contributor Level 12 Lawyers agree Answered . If you're the executor of the owner's estate, you shouldn't have any trouble doing so unofficially but just to be safe, it's better to get the letters of authority from the probate court first. If it's a security issue, how about contacting the local police and asking them if it's OK? I hope that this information is helpful to you. If so, please mark it as "helpful" or "best answer." The... more 2. Contributor Level 10 Lawyer agrees Answered . I agree with Mr Reynolds. It is probably better to get the letter of authority by opening the estate in probate court, but if you are the named executor in the will and it is a matter of securing estate property from those who currently have access you are probably ok to do it now. Any response given to a question is not intended to create an attorney/client relationship between this lawyer or... more 3. Contributor Level 20 Answered . Get letters of office then a courtesy call to the police documented in writing is what I have always suggested. Then go ahead and change. Act fast if the premises is unsecured. Things go downhill fast. Can't find what you're looking for? Ask a Lawyer Get free answers from experienced attorneys. Ask now 24,607 answers this week 2,554 attorneys answering Ask a Lawyer Get answers from top-rated lawyers. • It's FREE • It's easy • It's anonymous 24,607 answers this week 2,554 attorneys answering Legal Dictionary Browse our legal dictionary
http://www.avvo.com/legal-answers/what-does-an-executor-of-an-estate-need-to-change--1225180.html
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The Hottest Baby Names in England and Wales, 2011: Guess What Crossed the Pond? Aug 16th 2012 This week the UK released its annual baby name statistics. The new top names for boys and girls: 1. Harry 2. Oliver 3. Jack 4. Alfie 5. Charlie 6. Thomas 7. Jacob 8. James 9. Joshua 10. William 1. Amelia 2. Olivia 3. Lily 4. Jessica 5. Emily 6. Sophie 7. Ruby 8. Grace 9. Ava 10. Isabella For more, check out our full chart of the 1,000 most popular baby names in England and Wales. But as usual, the most intriguing stories aren't about the top of the charts. They're about the movers and shakers, the names that rose and fell the fastest. And in that regard, all of the sweet stories about timlessly English names like Harry, Amelia, Arthur and Harriet are missing the boat. Yes, cute nicknames continue to be an overall dominant theme in British baby names. But 2011 reveals a second, different trend as well. Take a look at he fastest-rising names in England and Wales in 2011: 1. Tommy 2. Bentley 3. Riley 4. Flynn 5. Bertie 6. Zayn 7. Jaxon 8. Oakley 9. Tommy-Lee 10. Tommie 1. Mila 2. Maci 3. Skylar 4. Pippa 5. Tulisa 6. Amelia-Rose 7. Belle 8. Eliza 9. Betsy 10. Willow In the boys' list you can't miss the three versions of Tommy, which was clearly the name of the year. Fellow cute nickname Bertie got a boost from the film The King's Speech. But after those two: goodbye, England. Call it "The Year the Colonies Struck Back." Jaxon? Oakley? Bentley? Those are names of the American heartland today, and names American parents jumped on earlier than their UK counterparts. Flynn is an Australian favorite popularized by the Disney movie Tangled. And Zayn owes to British-Pakistani singer Zayn Malik of "One Direction." On the girl's side, the top riser was Mila, as in Ukrainian-born American movie star Mila Kunis. Further down the list you find a collection of classic English nicknames, American-style andro-cute names Maci and Skylar, and American celebrity name Willow. You'll also find Tulisa, a name that's totally unknown in the U.S. Credit that one to reality tv -- Singer Tulisa (Tula Contostavlos) didn't become a name-maker until she joined the judging panel on "The X Factor." And speaking of reality's the top story that leaps out at me from the UK names. #2 hottest girl's name: Maci. #2 hottest boy's name: Bentley. Sound familiar? Those are the names of the unwed teenage mother of MTV's "Teen Mom" and her young son. They were also the fastest rising names in America in 2010. When I announced that U.S. result last year, I heard a lot of angst about how it reflected on our society. The idea that a pregnant teenager could be the nation's biggest stylemaker was taken by some as a symbol of a uniquely American cultural decay. It seems, though, that the only uniquely American part of this name phenomenon was the tv air date. "Teen Mom" started broadcasting later in the U.K., but turned out to pack the same style punch. Personally, I'm not on the "cultural decay" bandwagon. In fact, I don't believe that many babies are named after the "Teen Mom" stars at all. As I've written before, naming children after people you admire is a disappearing tradition. More than ever before, names today are about freshness and fashion, and we'll take that anywhere we can find it. August 16, 2012 4:14 PM It seems like the British are bit more creative with their names. Is anyone else falling for that allusion? Maybe it just seems that way because I'm not used to their naming trends. By J. August 16, 2012 9:52 PM I don't buy the culture decay arguments either. There is nothing new under the sun. When I look at lists, like this one (, I feel choosing a name for its "freshness" and style has long been a pattern. In 1859, Bible literacy would have been much higher than it is today, and yet we see people using Pharoah and Bathsheba as names for their children. It's unlikely that those parents didn't know about the Biblical connotations for those names (after all, contemporaries were using rare Biblical names like Hephzibah). It's equally unlikely those names represented characters parents admired in Victorian society. But if you read the's conceivable that they could have sounded "fresh."  August 17, 2012 12:28 PM I agree that looking for fresh names has been going on for quite a bit.  My grandmother born in 1900 had a made-up smoosh name Linilda with the only vaguel related nickname Billie (as a child).  Her middle name was Lucille so the love for the double-"l"s is also not new. August 17, 2012 1:28 PM @Chauncey if you were going off the top 1000 one thing that needs to be taken into consideration is the influence of Pakistani, Indian and Bangladeshi names. I would imagine that it is much more visible in Britain than in America. Also there are some Welsh influences (I just happened to notice Rhian). In general I would agree that America is much more creative. I mean think out the outcry there was when David and Victoria Beckham named their daughter Harper. Those sort of names have been filtering across, and you always get a few, but it is only recently that Mason, Jayden etc have started to be big news over here. The two trends atm seem to be trendy American names and Middle-Class/private school names. August 17, 2012 3:45 PM just did a little happy dance for Zayn! Yay! I like this very much because I don't think there is any other explantation for the rise of Zayn other than, Zayn Malik from One Direction (And maybe gives credence to the idea that Harry Styles from 1D helped push Harry to the #1 spot finally?). I really like the name Zayn, I think it crosses over really well, while it is a typical arabic name, it sounds familiar to the English speaker as well, I'm pretty sure "Zane" isn't unheard of in English speaking countries, and is similar to other names like Dane and Wayne - Zayn seems like a fresh take on those names. As Directioners like to say, that's inzayn (or amazayn). I agree with Laura in not buying into the cultural decay. There is a reason that Maci named her baby Bentley, she didn't think of it out of the blue, so there is good reason to assume other mothers also thought of other reasons to name their babies Bentley. I don't think Bentley came completely out of the blue. It's stylistically fits in with a lot of other names popular right now. August 18, 2012 5:00 AM @Essy01 there is also a prominent British national radio presenter named Zane, so the name would have been familiar sounding anyway. And I think that is still the more popular spelling. I completely agree with what people are saying about the name and its sound being more important to modern parents that where is came from (it is certainly what is more important to me). However I still think that One Direction cannot me given credit for Harry. Just like that other girl from x-factor can't be given credit for Amelia. Harry and Amelia are SO on trend with other names in the top 100, and have been growing for years. I don't think people needed any inspiration to name their kids either of them. They are stereotypical middle-England names (the type that have been used by the South for years). Names such as Amelia, Wiliam, Harry and Olivia are the type of names that you see time and time again in the list of graduating students at the moment, and Universities are dominated by better-off Southern students. It is just that recently these have become the norm countrywide. I am not suggesting that hey have 'trickled-down', more that middle-England and vintage shabby chic is in style now, and those are the type of names that go with it. August 22, 2012 2:00 AM Amelia-Rose might be due to Doctor Who. The Doctor has had quite a few companions on the show but Rose Tyler and Amelia Pond have been the two most popular companions since the show came back in 2005. I've actually considered naming a daughter Amelia Rose due to admiring these characters. August 28, 2012 2:44 PM I totally agree with firefly.  What crossed the pond was Amelia Pond...  and Rose Tyler.  :)  Eagerly awaiting this next season over here in the states!  I also hope it gives the name Melody a boost, although I'm not sure if the name got enough attention; I think River and Song are less likely to get a ton of mainstream naming attention. What strikes me from these names is Betsy.  That jumps out at me as something I might have considered but probably would have ended up passing by in the end (there are just too many good names!).  It's just interesting that not only did a lot of people consider it, but then apparently, a number actually chose it as a given first name.  I think it has potential.  It could be spelled kreatively (Betzie, Betzey, Betzy...  Do people still have a love affair with the letter Z?  I shudder to think of the possibilities.)  Betsy itself sounds classic, cute, and nick-namy with the potential for creative AND classical spelling and it fits in well with some other sounds floating around out there (all the names with the "bell" sound somewhere in there and the "cee" sound at the end seems like it fits in well with current trends, like Jay-Z, Kaycee, Macy, etc.) October 29, 2013 3:28 PM Whether you own a residential buy property in dubai or multi-unit buildings, illegal activities can destroy your property values. Many times tenants conduct illegal activities in the properties they rent from you the landlord- leaving you the owner liable for many potential problems. November 11, 2013 3:14 AM Thanks for this wonderful post.Admiring the time and effort you put into your blog and detailed information.    slimmer kopen November 17, 2013 10:28 AM    fonts coupon codes November 23, 2013 3:43 AM November 24, 2013 3:41 AM      capture his heart November 27, 2013 6:59 AM     buy twitter followers December 2, 2013 6:43 AM   Coleman Brandeland December 2, 2013 2:09 PM After spending most of the day in school,do my homeworkscholars are given additional assignments to be finished at home. This is a rather curious fact when you stop to think about it, but not as inquisitive as the fact that few of us ever stop to think about it.
http://www.babynamewizard.com/archives/2012/8/the-hottest-baby-names-in-england-and-wales-2011-guess-what-crossed-the-pond
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Psalm 115:1-8 (New Living Translation) View In My Bible 1 Not to us, O LORD, but to you goes all the glory for your unfailing love and faithfulness. 2 Why let the nations say, "Where is their God?" 3 For our God is in the heavens, and he does as he wishes. 4 Their idols are merely things of silver and gold, shaped by human hands. 5 They cannot talk, though they have mouths, or see, though they have eyes! 6 They cannot hear with their ears, or smell with their noses, 7 or feel with their hands, or walk with their feet, or utter sounds with their throats! 8 And those who make them are just like them, as are all who trust in them. Link Options More Options
http://www.biblestudytools.com/nlt/psalms/passage.aspx?q=psalms+115:1-8
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home /Oxfords / Gucci black perforated leather cap-toe oxfords black perforated leather cap-toe oxfords Extra 10% Off Today! (discount reflected in Sale price) Retail: $560.00 On Sale: $403.20 10% Off: $40.32 You pay: $362.88 save $197.00 US 6 (EUR 39) US 6.5 (EUR 39.5) US 7 (EUR 40) US 7.5 (EUR 40.5) US 8 (EUR 41) US 8.5 (EUR 41.5) US 9 (EUR 42) US 9.5 (EUR 42.5) US 10 (EUR 43) US 10.5 (EUR 43.5) US 11 (EUR 44) US 11.5 (EUR 44.5) US 12 (EUR 45) Color : Black add to wish list Please select the size of the product. Successfully added to your Wish List designer's notes color: Black Perforated leather upper Rounded cap toe Lace-up vamp Logo script imprint at side vamp Leather lining Rubber sole 1'' rubber heel Leather / Rubber; Italy; style# 301701401 Availability: Ships in 24 hours share this item 0 reviews. Be the first! Style is Eternal Thank you for subscribing!
http://www.bluefly.com/Gucci-black-perforated-leather-cap-toe-oxfords/p/301701401/detail.fly
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The Autobiography of Benjamin Franklin by Benjamin Franklin ISBN 1592247652 / 9781592247653 / 1-59224-765-2 Publisher Borgo Press Language English Edition Hardcover Find This Book Find signed collectible books: 'The Autobiography of Benjamin Franklin' Book summary This isn't a tale of Ben Franklin the revolutionary -- the text comes to its end long years before that -- but it does give a fascinating portrait of the man who would become one of America's founding fathers. Oh, we see hints of the trouble developing in Britain's relations with "the colonies"; and Franklin surely had dealings with the British military; but here Franklin is just coming into his own as a political figure when the tale comes to its end. But there is a wisdom, here, and a charm; and certainly a fascinating look into the everyday life of our country's pre-Revolutionary era. Even if Franklin had died after completing this text he would have left behind a powerful legacy. [via]
http://www.bookfinder.com/dir/i/The_Autobiography_of_Benjamin_Franklin/1592247652/
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The Orchard Keeper by Cormac McCarthy ISBN 0330314912 / 9780330314916 / 0-330-31491-2 Publisher Picador Language English Edition Softcover Find This Book Find signed collectible books: 'The Orchard Keeper' Book summary Set in a small, remote community in rural Tennessee in the years between the two world wars, "The Orchard Keeper" is an early classic from one of America's finest and most celebrated authors. It tells of John Wesley Rattner, a young boy, and Marion Sylder, an outlaw and bootlegger who, unbeknownst to either of them, has killed the boy's father. Cormac McCarthy's debut novel is a magnificent evocation of an American landscape, and of a lost American time. "The feeling for the land and seasons is so intense as to be part of the story and there are scenes one will never forget ...A complicated and evocative exposition of the transience of life" - "Harper's". "A true American original" - "Newsweek". [via]
http://www.bookfinder.com/dir/i/The_Orchard_Keeper/0330314912/
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BrainyQuote Logo There's a hell of a lot of horny people out there who are not being gratified in the way they should be. Colleen McCullough Share with your Friends Everyone likes a good quote - don't forget to share.
http://www.brainyquote.com/quotes/quotes/c/colleenmcc270173.html
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The Simpsons Explain Why They’re Still On The Air The Simpsons have been on the air for 22 years and many fans feel are in that “running it into the ground” phase. But, it’s okay because of this clip. posted on I know, right? Now tell your friends! The Simpsons Explain Why They're Still... Check out more articles on! Facebook Conversations Hot Buzz 19 Things Every College Kid Wants For Christmas This Year Now Buzzing
http://www.buzzfeed.com/hgrant/the-simpsons-explain-why-theyre-still-on-the-air
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Gifts for for those on your list with wanderlust Gifts for for those on your list with wanderlust The VinniBag suspends fragile items such as wine, olive oil and breakable keepsakes in an inflatable air chamber and features a seal to contain spills. Photograph by: Staff photo , The Ottawa Citizen When you're living out of a suitcase (or a pannier or a backpack), it's only natural for the few items inside to assume an inflated level of importance. If you're buying a present for a traveller, getting it right is essential. For the jet-setting exec, that might mean latest and lightest carry-on. For a child, it might mean a cute pillow in the shape of a bear, with a cushy blanket tucked inside. For others, maybe it's an exclusive wine tour -- you can even include a new gadget to prevent a disastrous explosion of Beaujolais in their luggage. Here, from $2.49 to $72,000, are the year's best ideas for sending your favourite travellers on their merry ways. Give it to: Those who like their cuisine green Why buy: Even those most committed to the new three Rs (reduce, reuse, recycle) may have trouble justifying space for a big old mug in their luggage. But this collapsible version packs up super small and even has a loop so you can hang it from a pack. Perfect for trekking, it also works as a bowl or lidded storage. The utensils to go with it? A bamboo set, of course: knife, fork, spoon and chopsticks in their own colourful case, with carabiner. Where to get it: www.mec.ca Price: Mug: $13.99; utensil set: $11.99 Give it to: A travel buddy Why buy: Travellers are constantly getting and giving gaudy souvenirs that ultimately go straight to the dumpster. A hand-blown Christmas ornament, however, is an affordable little bauble that will be cherished year after year -- and we all know tackiness gets a pass at Christmas, anyway. Where to get it: www.magellans.com Price: $10.85 U.S. Give it to: Worldly winos Why buy: It takes just one round of suitcase soccer on the tarmac (hey, baggage handlers need to have fun, too) and a bottle of Pinot becomes a whole world of "oh no." The VinniBag suspends fragile items such as wine, olive oil and breakable keepsakes in an inflatable air chamber and features a seal to contain spills. Where to get it: www.vinnibag.com Price: $34.99 Give it to: Renaissance men and women Why buy: Gift cards seem like a great idea until you inadvertently purchase one for the restaurant that gave your giftee a debilitating round of food poisoning. Samba Days, a Canadian company, has come up with a brilliant solution to gift-card roulette. Instead of a single card, Samba Days is a box filled with 15 unique experiences (everything from wine tours to skydiving to a hotel stay). The recipient selects one, books a date and is off on the adventure that tickles their fancy. The boxes are divided into six lifestyle categories: adventure, life and culture, body and soul, getaway and wine and gourmet. They're currently available for Ontario, Manitoba, British Columbia and Alberta. Where to get it: www.sambadays.com Price: From $49 to $329 Give it to: Your favourite jock or jockette Why buy: Who knew that even time could get smaller? This simple rubbery Lance-Armstrong-style wristband called Splash simplifies that whole clock concept with a two-number display: you can see the month and date or push a button on the back to switch to hour and minute. Water resistant too. Where to get it: www.splashwatch.com Price: $11.95 Give it to: Active types Why buy: Attempting to bike, hike, skate or do a spontaneous interpretive dance is challenging -- and possibly bruise inducing -- when a bag is bouncing on your thigh or a fanny pack is bobbing on your belly. The solution: Runnur, a stylish strap that holds all travel necessities. Evenly distributed pockets hold your cellphone, keys, ID, money, credit cards, MP3 players, glasses, water bottle, camera and snacks. The result: your hands are free to give the "two thumbs down" to that passing doofus in the "hip sac." Where to get it: www.gorunnur.com Price: $34 U.S. Give it to: Any child who could use a little comfort and joy Why buy: The Lug brand has mastered the art of travel accessories that are both useful and pleasing for adults and kids. This pillow is incredibly soft and contains a blanket of the same cuddly material. Each colour comes with a different narrative: this red one is Agent Raydar who is, apparently, a musician who's partial to spaghetti and meatballs. Where to get it: www.luglife.com Price: $29.99 Give it to: Budding YouTubers and tech-curious seniors Why buy: Due to their overwhelming simplicity (press the red button to record, press it again to stop) and slim physique, Flip cameras have been steadily gaining popularity among the travel set. This year's crop of new models is the best yet, featuring much-needed image stabilization hardware that will make watching your crazy aunt's camel-riding videos oh-so-much more tolerable. Another major improvement is the inclusion of a port on the UltraHD two-hour model that allows users to connect cool accessories such as microphones, a pocket projector and a battery extender. If you're buying a Flip online, consider customizing the design -- either choose from a gallery of more than 1,000 ready-made looks or upload your own image. Where to get it: www.theflip.com Price: $159.99 to $239.99 Give it to: Anyone can lose a button Why buy: Remember when hotels used to stock tiny sewing kits? Not so much anymore, but you're no less likely to lose a button or need a quick repair. Barely bigger than a matchbook, this tiny cardboard folder includes needles, a needle threader, three buttons, a stitch ripper and black and white thread. Where to get it: Any local tailor shop Price: $2.49 Give it to: The intrepid woman who shuns khaki Why buy: Everyone knows that Canadian company Tilley is expert at making durable, clever travel clothes, including hidden pockets and floating hats. But while Tilley has been trumpeting its stylishness for a few years now, we haven't always been convinced. This shirt changes our mind. It would be lovely over basic black, on its own over a bathing suit or with sleeves rolled up on a hot safari. But it has the Tilley pedigree: it can be rolled into a ball without wrinkling and dries quickly. It earns its place in that tiny suitcase. Where to get it: www.tilley.com St. West Price: $105 Give it to: The five-star geekette Why buy: Perhaps she recites HTML in her sleep, but the business-travelling geekette on your list needn't take style cues from Steve Jobs. This sexy purse, which wouldn't look out of place at a chic cocktail reception in Manhattan, is designed just for an iPad. Made from recycled suede and satin and luxury-grade vegan leather, it will jive with her e-book loving environmental leanings, too. Where to get it: Price: $135 U.S. Give it to: The person who just can't get enough pastrami Why buy: Save the Deli is a travelogue of North America's most famous delicatessens, and its author, James Beard-award winner David Sax, is offering a tour of his favourite restaurants across the continent. Along with colourful asides and interviews with deli men and women -- folks like Noah Bernamof at Brooklyn's Mile End and Ruth Wilensky at Montreal's Wilensky's Light Lunch -- Sax will handle all menu ordering and sage waiter jockeying as he passes his expertise to you, one pastrami sandwich at a time. Where to get it: SaxDavid@gmail.com Price: $30,000 (plus airfare, Tums and hotel). Sax says "a portion of that fee will go to charity and the rest to my wife." Give it to: The peripatetic picture taker Why buy: Your traveller may like to knock around, but her camera or flip-phone doesn't. Give it some fun protection with this spongy case. Where to get it: Any local camera store Price: $12.99 Give it to: The trendy trekker Why buy: Unless you're in the backwoods, you pretty much need a wallet when you travel. This one makes light of the matter, with a pretty design, tough but featherweight material, and room for so much more than cash: it can hold a passport, credit cards, a pen and documents. "Breathe, give, stretch, go" it says on the wrapper, and she'll want to do all that. Where to get it: www.ebags.com Price: $26.99 (but currently 15 per cent off Give it to: The jet-setting exec Why buy: Since wheeled luggage was invented 40 years ago, the next frontier has been to make it lighter and lighter. British manufacturer Antler has broken the barrier this year with a line of luggage it quite justifiably calls "Super Light." The carry-on weighs an unbelievable 2.1 kilograms -- or less than five pounds. It made CBS News travel editor Peter Greenberg's list of the best rolling luggage. "Antler is so lightweight, you can lift it with one finger," said Greenberg. "A flexible frame and corner protection system (also make it) crushproof." Where to get it: www.antler.co.uk Price: $139.99 Give it to: Seven of your favourite oenophiles on wheels Why buy: A group of eight can bike through Burgundy with George Butterfield, the man who invented the idea of cycling from great wineries to fabulous meals while staying in luxury accommodation. George's passion for Burgundy's wines helped his decision to locate Butterfield & Robinson's French office in Beaune, and over the years he and his family have developed a network of friends (many of whom are winemakers) who will provide insider access to the region. The deluxe package includes six days/five nights (moderate biking), booked in a June to September window; dinner and barrel tastings in private caves; dining in George's favourite restaurants, from Michelinstarred meals to bistro lunches with local winemakers; rides past Grand Cru vines; exclusive tastings with renowned winemakers and oenologists, including Jean Pierre Renard and Benjamin Leroux at Domaine du Compte Armand; and a private tour of Beaune and the Hospice de Beaune. Accommodations include an intimate yet luxurious 18th-century chateau which opened as a hotel in 1993, a 19th-century home in the historic centre of Beaune and a Relais-&-Chateaux boutique hotel that was once a monastery. Where to get it: Contact Butterfield & Robinson's private trip department at 1-416-864-2017. Price: $9,000 U.S. per person (or $72,000 U.S. for your group of eight.) Prices vary according to group size and are based on double occupancy; the inclusion of George Butterfield and certain special events are subject to availability. More on This Story Story Tools The VinniBag Photograph by: Staff photo, The Ottawa Citizen The VinniBag Antler luggage Sherpani wallet Camera case Splash watch Sewing kit Travel Photo of the Day: Beachcombing in Brazil Travel Photo of the Day Great travel photos from around the world Photos: Views of Aruba Photographic highlights of Aruba Travel Photo of the Day: Table Mountain in the mist Photos: Views of South Africa Photos: Visiting Siem Reap's Wet... When tourists are done vistiing nearby Angork Wat, ... Related Topics Featured Travel Guide Destinations Playing in Florida surf
http://www.canada.com/travel/Gifts+those+your+list+with+wanderlust/3989475/story.html
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23,536,347 members doing good! PLEASE READ Michael Jackson's Bengal Tiger 'Thriller' Dies From Lung Cancer PLEASE READ Animals  (tags: animalwelfare, Michael Jackson, tiger, lung cancer, death, environment, sadness, pets, performance, children, safety ) - 534 days ago - examiner.com Shortly after the third anniversary of Michael Jackson's death Tippi Hedren announced on Wednesday that Jackson's former Bengal tiger named Thriller died from lung cancer. butterfly credits on the news network • credits for vetting a newly submitted story • credits for vetting any other story • credits for leaving a comment learn more Popular Tags for: Animals Most Active Stories Today in Animals tagged with lung cancer top story finders in Animals 1. Ljiljana Milic 156 popular stories 2. Natasha Salgado 153 popular stories 3. Carole K. 144 popular stories 4. Laura Saxon 131 popular stories 5. Cher C. 127 popular stories 6. AniMaeChi .. 126 popular stories 7. Constance F. 121 popular stories 8. Debbie Williamson 115 popular stories 9. Laura H. 114 popular stories 10. Monika V. 97 popular stories more top news finders » What makes a top story finder? wanted: news analysts Get Active in the Care2 News Network! care2 news network tools News Network Bookmarklet News Network Syndication Find out how to subscribe! care2 newsletter spotlight
http://www.care2.com/news/category/animals/lung%20cancer
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Energy/Power of a Signal? 0 pts ended uploaded imageI know we can only ask one question so you don't have to answer all the parts... Please just answer part A. If someone answers more than just part A I will reward theiir work. Thanks! Please try to explain. Answers (4) • Anonymous View this solution... try Chegg Study Upgrade now Step-by-step solutions to problems in 2,500 textbooks Fast expert answers 24/7 Ask a question
http://www.chegg.com/homework-help/questions-and-answers/i-know-ask-question-don-t-answer-parts-just-answer--answers-just-i-reward-theiir-work-than-q1429573
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Deerfield parents convicted of allowing a homecoming night drinking party that was blamed for a crash that killed two teens were sentenced Wednesday to jail time, fines and community service. The trial of Jeffrey and Sara Hutsell has shone a harsh glare on teen drinking and left families on edge as they prepared for this weekend's Deerfield High School homecoming. "Parents are scared," said Vicki Ettelson, the mother of a Deerfield junior. She said the Hutsell case changed the way some parents looked at teen drinking, from being a rite of passage to being something that could have grave consequences for them, as well as their kids. "I think that parents are going to be more alert and more vigilant in monitoring what their children are doing," she said. The issue came into dramatic focus at Wednesday's sentencing hearing. "Two teens lost their lives because of the environment the Hutsells created in their home," said Assistant State's Atty. Christen Bishop. Bishop argued for jail time, saying the deaths of the two teens could have been prevented. But the Hutsells' friends told of the parents' contributions to church and the community. "No one is asking that they not pay a penalty. They have paid a huge penalty since this all came to light," said Michael Kiss, a longtime friend of the couple. "I would hope that the court would consider a lifetime as opposed to one moment." In the end, Judge Christopher Stride called the Hutsells' actions "a mistake ... that will resonate for a lifetime." He ordered Sara Hutsell to serve 18 months of probation, 250 hours of public service, pay a $500 fine and donate $1,000 each to Students Against Drunk Driving and the Lake County Children's Advocacy Center. He ordered her to serve 30 days in a work-release program but stayed that part of the sentence. Jeffrey Hutsell also got 30 days of work-release, but the judge stayed all but 14 days. He will be allowed to travel for work while serving his sentence. He also was sentenced to 18 months of probation, 100 hours of service and similar fines as his wife. Both were ordered not to have alcohol in their home when minors are present and must attend victim-impact panels. The Oct. 13 crash that killed Ross Trace and Danny Bell, both 18, occurred a short distance from the Hutsells' home and triggered efforts by police, school officials and parent groups to prevent another tragedy. They've held parent coffees, assemblies and classroom discussions and promised to crack down on parent scofflaws. But uncertainty lingers about how to fix the problem. "I have no idea," said Taylor Lustig, 17, a senior. "A lot of times, the teachers come to us, trying to pry solutions from us as though we're just not telling them. ... I understand why they're trying, but I just don't know if it's working." Still, she conceded, "You can't not try either." The deaths of Trace and Bell caused a lot of grief. Trace, a senior from Riverwoods, was a popular pole vaulter and soccer player, while Bell, a 2006 Deerfield graduate, had a passion for fixing cars and planned to attend an automotive school. Toxicological tests showed that Bell, the driver, had a blood-alcohol level of 0.132, well above the 0.08 driving limit for adults. Trace had smoked marijuana before he died. Within a day of the accident, authorities said they intended to hold accountable any adults who played a role.
http://www.chicagotribune.com/news/watchdog/chi-deerfield_27sep27,0,82995.story
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Go To Search How Do I? Click to Home Feature Links Citizen Tools What fuel is available? 24-7 card lock 100LL & Jey A fuel is available at the field – most major credit cards accepted. Call Delano Municipal Airport at (661) 721-3338 for current fuel prices. Show All Answers 1. What are the current fuel prices? 2. What fuel is available? 3. Are hangars available to rent and what are the rates? 4. Do you have any office space available? 5. What is that airplane doing over my house? 6. Can I learn to fly? 8. What is an Aviation Easement? 9. How do I lease property on the airport? 10. What is the availability of hangars? 11. Do you have airline service? 12. Can I leave my car there? 13. How do I get to the Airport? 14. What services are available at the Airport?
http://www.cityofdelano.org/FAQ.aspx?QID=61
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Click here to Skip to main content Click here to Skip to main content By , 3 Dec 2012 Sign Up to vote Add a reason or comment to your vote: x Votes of 3 or less require a comment Part 1: Building Custom SharePoint 2010 Workflow Part 2: Configuring and Deploying Custom InfoPath Task Form Part 3: Sending Data from SharePoint Workflow to InfoPath Form    Workflows are systems that manage the execution of a business process. They are primarily described as a process that manage the flow of work among various individuals, or divisions, or multiple organizations. As compared to Sequential Workflows which always progress forward and never go back (although using a while loop, you can reiterate through the same steps multiple times), the State Machine Workflows moves from one state to another, until the workflow concludes by reaching the completed state. There are three different types of workflows: 1. Out of the box Workflows 2. SharePoint Designer Workflows 3. Custom Workflows built in Visual Studio SharePoint Workflows can be developed in Visual Studio by using either Visual Basic or Visual C#. In this tutorial, we will simulate the hiring process for an organization. Our workflow will have the following steps: 1. Interview Application Received 2. Initial Clearance 3. Technical Clearance 4. HR Clearance 5. Accepted 6. Rejected 7. Completed Before starting with workflow, we must have a list (or a library) named Candidates in our SharePoint Application. Metadata related to the list will have the following columns: 1. Title 2. Technology 3. Experience (in months) 4. Status You can add columns as required. State Machine Workflows are essentially event driven workflows. We create a task and attach an event handler to it. We then wait till the task is performed, and after the task is completed; we make a decision based on the user input. 1. .NET (implementation is in C#) 2. SharePoint Object Model Step 1 In Visual Studio, select a SharePoint 2010 State Machine Workflow template. Fill in the details related to Name and Solution, etc., and click Ok. Refer to Fig 1.1. Fig 1.1 In the next window, enter the URL of the site we want our workflow to run on, and click on "Next" button. Workflows can only be deployed as a Farm solution, so we do not have an option to deploy it as a Sandbox Solution. In the next Window, give the name for the workflow, and select a type of workflow we want to create. We will select a List Workflow for this example. The next window gives us an option of associating our workflow to a list or a document library. We can choose not to associate our workflow by unchecking the association check box. We will have to associate the workflow to a list or library manually later on in that case. In our example, we will associate the workflow with the Candidates list. The next window allows us to set a trigger for our workflow. In our example, we want our workflow to automatically start when an item is created in the Candidates list. So we will choose that as an option and click on "Finish" button. Step 2 Let us have a closer look at the Solution Explorer. The references required for the workflow are automatically added into the solution by the IDE. We may manually add references as and when required. Feature1 is a feature in which our workflow will be deployed. This feature can be activated and deactivated from Site Settings. Elements.xml will be used to configure various properties of our workflow. We will have a detailed look at this file later on in the tutorial. Workflow1.cs is the code behind file of our workflow. All the server side code goes into this file. Refer to Fig 1.2. Fig 1.2 Before we go any further, we need to configure the Feature Receiver of our workflow. To do that, click on the Workflow Design file and press ‘F4’. This opens up the properties window of workflow. In the properties window, we can see Feature Receiver Property. Open the tree node of the property and it has two properties, viz. Assembly and Class Name. Type in the following values for these properties. Please make sure that you look up the latest version of the assembly available for Microsoft.Office.Workflow.Feature and the Public Key Token related to it. For Assembly Microsoft.Office.Workflow.Feature, Version=, Culture=neutral, For Class Name Step 3 We will design our workflow now. On the designer surface of the workflow, drag drop State activity. As discussed earlier, we have 9 activities in our workflow, drop in total of 9 State activities from the toolbox and give them appropriate names. Refer to Fig 1.3. Fig 1.3 We need to set an initial state and a completed state for our workflow. As we want "InterviewApplicationReceived" state to be our initial state, right click on it and choose Set as Initial State option in context menu. Similarly right click "Completed" state and choose "Set as completed state". This is makes "Completed" state as the final state of our workflow. Step 4 We need to initiate our workflow. For initiating the workflow, we drop an EventDrivenActivity in the initial state of the workflow, i.e., "InterviewApplicationReceived" state. There are two ways of adding the event driven activity to our state. Either you can drag-drop the activity from the toolbox or simply right click the state and click "Add EventDriven" in the context menu. After adding the activity, double click on the activity to go to the details of activity, give it an appropriate name from properties window. We name it as "eventDrivenActivityInitial" in our workflow. The next step is to drop OnWorkflowActivated Event handler to our event driven activity. Drag and drop the OnWorkflowActivated event handler from the toolbox onto the activity canvas. The properties window shows properties associated with the event handler. Fig 1.4 Let us go through the properties of the OnWorkflowActivated event handler. Most of these properties are common to all the event handler activities. Refer to Fig 1.4. A workflow instance interacts with several SharePoint objects (task lists, and documents or items) during its lifetime. In SharePoint, you can have many workflow instances running at the same time and interacting with several objects at the same time. To be able to identify which workflow instance is interacting with which object, you must use an identifier that links one particular workflow instance to one particular SharePoint object. Each workflow instance must be bound to its own items. Such an identifier is called a Correlation Token. A correlation token links a workflow instance to its documents, items, and tasks. It prevents confusion between different workflow instances. We need have one correlation token for the workflow and one for each task we create during the workflow, so that when a user completes a task we have a unique identifier with which to receive any input from the user into the workflow. Make sure correlation token names are not repeated in different task. Type "InitialToken" (though the name of token can be anything you want, we generally prefer nomenclature of Task name suffixed by Token). Choose the Owner Activity as "InterviewApplicationReceived" State. Invoked event of the OnWorkflowActivated will be fired when the workflow is activated. We can write the logic related to workflow activation in this event. In this example, we use "onWorkflowActivatedInitial_Invoked" as the method name. The Visual Studio IDE will create write an event handler block in the code behind file once you press tab key after typing in the method name. Next, click on the ellipsis in WorkflowProperties property. This opens a pop-up, chooses workflowProperties from "Bind to an existing member" tab. If workflowProperties cannot be found in this tab, move to the next tab, i.e., "Bind to a new member", select "Create Field" radio button and type "workflowProperties" in new member name textbox, and press Ok. Next drop "SetState" Activity (choose from 3.0 tab of toolbox, there is SetState under SharePoint tab as well) just below the event handler. Set the target state name as "Initial Clearance" State. This completes the configuration of our initial state. Step 5 Now let us configure the Initial Clearance State. Here we are going to add the StateInitialization activity. In StateInitialization activity, we will create the task, and configure the details like participants, due date, etc. So drag a StateInitialization activity (from 3.0 tab of the toolbox) and drop it inside the Initial Clearance State. We will name this activity as "stateInitializationInitialClearanceActivity". Double click the activity and drag "Create Task" activity (from SharePoint tab of the toolbox) and drop it inside the state initialization activity. We name the Create Task activity as "createTaskInitialClearance". Create a new correlation token by typing token name in the properties window. We will name the token as "InitialClearanceToken" and set owner activity as Initial Clearance State. We need to bind a method with "Method Invoking" event. In this example, the nomenclature used for method invoking event is task name followed by an underscore (_) appended by methodInvoking. So for Initial Clearance task, the method name will be "createTaskInitialClearance_MethodInvoking". Next we need to set the values to both TaskId and TaskProperties. Click the ellipsis in the TaskId property. It opens up a pop-up window. In "Bind to a new member" tab, choose "Create Field" radio option. Enter the name in textbox and click Ok. We create a TaskId with name "createTaskInitialClearanceTaskId". Similarly for TaskProperties, create a new field (not property) with name "createTaskInitialClearanceTaskProperties". We are done with configuration of Create Task and State Initialization. Step 6 Drag an Event Driven activity (from 3.0 tab of the toolbox) and drop it inside the Initial Clearance State. Name it as "eventDrivenActivityInitialClearance". Double click the Event Driven activity, and drop OnTaskChanged activity (from SharePoint tab of the toolbox) and name it "onTaskChangedInitialClearance". Create fields for AfterProperties and BeforeProperties (follow the process similar to creating TaskId and TaskProperties) with names "onTaskChangedInitialClearanceAfterProperties" and "onTaskChangedInitialClearanceBeforeProperties" respectively. Now in Correlation Token field, choose the same token that we had associated the Create Task activity with. That allows the workflow instance to understand with which task this event handler is associated with. In our case, we will choose "InitialClearanceToken" as the correlation token. Most of the workflow errors are related to incorrect assigning of the correlation token. Hence we need to be extra careful when working with the correlation tokens. Associate a method with Invoked event of the activity, we type in "onTaskChangedInitialClearance_Invoked" as the method name. We also need to bind the TaskId for this activity but we won’t be creating a new TaskId, instead we will bind the TaskId that we created in the Create Task activity. For that choose "Bind to an existing member tab" in the pop-up, select the TaskId that we had created in Create Task activity, and click Ok. So to re-cap of what we have achieved so far, we created State, added a StateInitialization activity. Inside the StateInitialization Activity, we created a Task and gave it a correlation token. On MethodInvoking event of the CreateTask activity, we have associated a method. We will write some logic in this method. Then we added an EventDriven activity to the State. In the EventDriven activity, we have dropped an OnTaskChanged activity. We created the required fields for this activity, and gave it the same correlation token that we created in CreateTask activity. We associated a method with Invoked event of the OnTaskChanged activity. This method will be fired when user performs the task assigned to him. Step 7 Now once the user performs a task, in this scenario, when the user indicates whether the received resume is approved or rejected, we need to perform some action based on it. A default task list item looks like Fig 1.5. We can customize the task list item, and use InfoPath form or an ASPX form instead of the default task list item. Fig 1.5 For now, if user types "Approved" in the description column of the task, then we will proceed with next step of the workflow; else we will stop the workflow. So we drop an IfElse Activity (From 3.0 tab of the toolbox) below the OnTaskChanged activity, inside the EventDriven activity. Select IfElseBranchActivity1, in properties window we have a Condition Property, select Code Condition for condition. Open the Condition tree node, in the left node property, type the name of the method which will have the logic to handle the condition. For this example, we type in "InitialClearanceApprovalProcess" as the code condition. Now drop SetState Activity (from 3.0 tab of the toolbox) inside the IfElseBranchActivity1 and select the next state as the TargetStateName. In this example, "TechnicalClearance" will be the target state. Leave the IfElseBranchActivity2 as it is. Step 8 We are done with the designing part of the workflow for this state, now we need to write the logic in code-behind file. So right click on the designer and select View Code from the context menu, or simply press F7 on the designer surface. You can see all the fields and methods that we created from designer surface have been created in the code-behind file. The first method is associated with OnWorkflowActivated activity. We won’t add any implementation logic in this method as of now. Next, the method associated with Initial Clearance State -> State Initialization -> Create Task. We have associated a method "createTaskInitialClearance_MethodInvoking" with this event. In this event, we will configure the title of the task, the users or group that will perform the task, due date of the task, and other such details. private void createTaskInitialClearance_MethodInvoking(object sender, EventArgs e) //Create a new TaskId for the Task this.createTaskInitialClearanceTaskId = Guid.NewGuid(); //TaskProperties field is used to configure the Task Details. this.createTaskInitialClearanceTaskProperties.Title = "Initial Clearance"; //You can assign a Task to a user or to a group. //Here we assign the task to HR-Group this.createTaskInitialClearanceTaskProperties.AssignedTo = "HRGroup"; this.createTaskInitialClearanceTaskProperties.DueDate = catch (Exception ex) //Logging is used so that we can debug the errors in the workflow. System.Diagnostics.EventLog.WriteEntry("Recruitment Workflow", ex.StackTrace, System.Diagnostics.EventLogEntryType.Error); LogToHistoryListActivity log = new LogToHistoryListActivity(); log.HistoryDescription = ex.StackTrace; Next, the method associated with Initial Clearance State -> Event Driven -> OnTaskChanged. We have associated a method "onTaskChangedInitialClearance_Invoked" with this event. In this method, we will write the logic of the process we want to follow once the user has completed the task. If we have a look at onTaskChangedInitialClearanceAfterProperties and onTaskChangedInitialClearanceBeforeProperties fields, they are objects of SPWorkflowTaskProperties class. As the name suggests, this class represents the properties of a Workflow Task. We will assign the values from task to these objects so that we can use them other methods. In this example, we will set the task as complete, by setting the value for PercentComplete Property to 1.0. private void onTaskChangedInitialClearance_Invoked (object sender, ExternalDataEventArgs e this.onTaskChangedInitialClearanceAfterProperties = this.onTaskChangedInitialClearanceBeforeProperties = //Set the PercentComplete property to 1.0 (i.e. 100%) //to indicate that the task has been completed. this.onTaskChangedInitialClearanceAfterProperties.PercentComplete = catch (Exception ex) Now we will implement the logic for Code Condition. The IfElse Activity for the task was associated with the InitialClearanceApprovalProcess method. private void InitialClearanceApprovalProcess(object sender, ConditionalEventArgs e) if (this.onTaskChangedInitialClearanceAfterProperties. PercentComplete == 1.0) if (this.onTaskChangedInitialClearanceAfterProperties. e.Result = true; e.Result = false; e.Result = false; catch (Exception ex) We have set the result of if-else to true if the user types in "Approved" in the description field of the task item, else the result is set to false. In the later part of this tutorial, we will see how to use a custom task form to get these values. So we can have a drop-down control for user to indicate whether the candidate it approved or rejected. Step 9 That’s all the code we have to write to completely configure one task. Perform Step 5 to Step 8 for the remaining tasks. You can see below (Fig 1.6) a snapshot of the completed workflow. Fig 1.6 Build and deploy the workflow. Part 2 deals with generating Custom task forms in InfoPath 2010 and associating those forms with each task in the workflow. • 9 May 2011: Initial version. • 17 Jan 2012: Resolved an error in source code. About the Author Rupesh Tarwade Technical Lead India India Follow on   Twitter   Google+   LinkedIn Comments and Discussions QuestionException while executing Method Invoking of Create Task ActivitymemberMember 1032067211-Nov-13 2:35  QuestionHow to assign task to multiple usersmemberMember 28624953-Oct-13 23:46  AnswerRe: How to assign task to multiple usersprofessionalRupesh Tarwade4-Oct-13 1:22  QuestionThe given assembly name or codebase was invalid. (Exception from HRESULT: 0x80131047)memberKS20071-Aug-13 9:35  AnswerRe: The given assembly name or codebase was invalid. (Exception from HRESULT: 0x80131047)professionalRupesh Tarwade5-Aug-13 1:44  Questionhow to create a sequentional workflow using visual studio to send a mail for 15 days in sharepointmemberKavi.Guru26-Jun-13 1:05  Questionassembly errormembernishant231013-May-13 1:37  AnswerRe: assembly errormemberRupesh Tarwade18-May-13 4:50  GeneralRe: assembly errormembernishant231019-May-13 22:42  GeneralRe: assembly errorprofessionalRupesh Tarwade19-May-13 23:26  QuestionWhy do each of the Task stay at a status at in progress?memberdot_net_newbie12-Dec-12 4:16  QuestionThe workflow stays in In-Progress even after both tasks are executedmemberAli Yusuf4-Dec-12 0:47  AnswerRe: The workflow stays in In-Progress even after both tasks are executedmemberRupesh Tarwade4-Dec-12 2:21  QuestionCould you create a youtube video as I cannot follow after step 6...memberkkcci888882-May-12 23:11  QuestionSnag on step 6memberNaven Olson20-Mar-12 10:11  GeneralMy vote of 5memberDo Quang8-Feb-12 16:40  GeneralMy vote of 5memberMohamed Sadek Rady5-Feb-12 7:14  GeneralMy vote of 5memberrfwl31-Jan-12 14:21  QuestionBest Workflow PostmemberDaveNewman17014-Jan-12 12:48  AnswerRe: Best Workflow PostmemberRupesh Tarwade5-Jan-12 20:31  GeneralExcellent PostmemberAsif Bg3-Jan-12 19:18  GeneralRe: Excellent PostmemberRupesh Tarwade5-Jan-12 20:30  QuestionGreat Articlememberudaybhasker16-Dec-11 17:57  GeneralRe: Great Article [modified]memberRupesh Tarwade18-Dec-11 22:38  GeneralMy vote of 5memberLynn Cabanski28-Sep-11 7:33  GeneralRe: My vote of 5memberRupesh Tarwade18-Dec-11 22:37  GeneralNice Article.memberramsmca9-May-11 5:15  GeneralRe: Nice Article.memberRupesh Tarwade9-May-11 8:37  | Advertise | Privacy | Mobile Web01 | 2.7.131216.3 | Last Updated 3 Dec 2012 Article Copyright 2011 by Rupesh Tarwade Everything else Copyright © CodeProject, 1999-2013 Terms of Use Layout: fixed | fluid
http://www.codeproject.com/Articles/193520/SharePoint-2010-State-Machine-Workflows-with-Custo
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So What Were Two Undercover British Soldiers Up To in Basra? Published on Sunday, September 25, 2005 by The Independent/UK So What Were Two Undercover British Soldiers Up To in Basra? The dramatic rescue of two special forces men from an Iraqi police station has exposed hidden tensions and highlighted increasing dangers for British troops by Raymond Whitaker in London and Sarah Tejal Dave in Basra An Iraqi judge yesterday issued arrest warrants for two British soldiers, presumed to be SAS men, whose detention by Iraqi police and subsequent rescue by British forces in Basra last week has thrown an unprecedented spotlight on Britain's role in Iraq. Early yesterday a flurry of rockets was fired at buildings occupied by British troops, but police said the only injuries were suffered by an Iraqi family in a house hit by one missile. Tensions aroused by last week's clashes remain high, with Basra's governor refusing to co-operate with British forces until the local authorities receive an apology and compensation for the damage caused when troops stormed the al-Jamiat police station on Monday. The arrest warrants issued by Judge Raghib al-Mudhafar, chief of the Basra anti-terrorism court, have "no legal basis", according to British spokesmen, because of the agreement giving British forces legal immunity. "We have a legal obligation to investigate the allega- tions ourselves," said a Ministry of Defence official. "That is being done as we speak. We will continue to work with the Iraqis on the inquiry which the Iraqi government has begun." Who are the two men, and what were they doing when they were seized outside Jamiat police station? What prompted British forces to smash down the wall of the station and demolish several prefabricated buildings inside the compound in the operation to snatch them back? Is it true that they had been handed over to a militia, or that the men inside the station were militia in police uniform? The search for answers to those questions reveals that the picture the British public has been allowed to gain of our occupation of southern Iraq - one of relative tranquillity and co-operation compared to the bloody mayhem further north - is at best misleading, at worst deliberately distorted. At the request of the MoD, British media obscured the faces of the two captured men. The two sides give wildly differing accounts of events, but it is not disputed that they had been sitting in a car outside the police station in Arabic dress. They were heavily armed and had an impressive array of surveillance equipment with them. It is not impossible that one or both of the men are not British. Special forces from Australia and New Zealand, for example, often work closely with the SAS. They could even be "civilian contractors" of the kind hired by the CIA, usually ex-special forces. But it is their mission that is more significant. Subversion from nearby Iran has been blamed for a recent increase in attacks on British forces in southern Iraq, including the use of more sophisticated and deadly roadside bombs, which have claim- ed the lives of three soldiers. Initial assumptions that the undercover pair were working to combat such influence have been contradicted by military and other sources, however. Not only are they sceptical about the Iranian connection, pointing out that there is more than enough explosive and bomb-making expertise available in Iraq, but they say the surveillance operation was the result of a problem largely of Britain's own making. The occupation authorities have turned a blind eye while Shia militias - including one loyal to the Prime Minister, Ibrahim al-Jafaari, who appeared in London last week with the Defence Secretary, John Reid, to condemn the violence - have infiltrated the police in southern Iraq. Another group supports the maverick Shia cleric, Moqtada al-Sadr; it is hardly surprising that Basra's police chief admitted last week that he could count on the loyalty of only a quarter of his men. Corruption among the poorly trained and ill-disciplined police is another concern. "They sell their uni- forms to insurgents for $25 while also taking the wage as a police officer supporting the multinational force," said one British squaddie. "So why do we bother?" It is the adherents of Ahmed al-Fartusi, who broke away from Mr Sadr's Mahdi Army, who are the greatest danger. According to sources in Basra, they had turned the Jamiat police station in south-western Basra into a hotbed for smuggling, political assassination and organised crime, and trouble was already feared when Mr Fartusi and another suspect were arrested last Sunday. The seizure of the surveillance team outside the station lit the touchpaper. British forces surround- ed the compound, and were attacked by crowds of Iraqis. Whichever details are correct, the result has been a rupture in whatever trust existed between the civil authorities and the military occupiers in Basra. British troops kept out of the centre of the city in the wake of the violence. "As the threat increases ... we don't take as many risks," said one private. "We keep things to a minimum." The affair has crystallised long-held suspicions that Britain has largely "kept the lid" on southern Iraq by avoiding American-style confrontation, at the price of allowing increasingly sinister forces to gain a foothold. These forces are still a long way from having control, but Britain's problem is that it has responsibility for the region without having real power. As one soldier put it: "There are heightened tensions because of the constitution and perceived lack of progress - various factions have been complaining about that. At the end of the day we are at the end of the line: blame the security forces." Conspiracy theories, always rife in Iraq, have been fuelled dramatically by last week's events, according to Mazin Younis of the Iraqi League, an alliance of Iraqi exiles based in Britain. He has close contacts with Basra. "Everyone you talk to [thinks the two undercover men] were up to something very bad... to kill somebody or destroy a building, and let us battle against each other," he said. "Being in civilian clothing, wearing Arab clothes, made them look like spies. In Iraq, when you mention the word spy, people really get agitated. Even under Saddam Hussein, people were patriotic, they didn't like foreign spies in their country. So this image is very much of clandestine and secretive action." The troops are reaping the results of errors made in the aftermath of the war - errors which were entirely foreseeable, according to Sir Hilary Synott, who administered southern Iraq in the early months of the occupation. "I wasn't all that surprised to see what happened," he said. "We needed a very large number of foreign police to train a police force which under Saddam was reduced to traffic duties and extortion - it was a massive task to rebuild a corrupt and hated police force into one devoted to the people. "But we were never given sufficient resources, and they came too late. There was totally insufficient preparation for the post-conflict situation, and all the attention was on reconstructing the Iraqi military." Troops on the ground fear that the situation can only deteriorate as Iraq prepares for a referendum in three weeks' time on the constitution. Almost simultaneously, Saddam is due to go on trial. "The forecast is things could build up," said one soldier, who talked of a "desert Bosnia". He added: "The problem we have is we can't shut ourselves away and not go out - there's always a degree of risk when we go out the door." © 2005 Independent News & Media (UK) Ltd.
http://www.commondreams.org/cgi-bin/print.cgi?file=/headlines05/0925-03.htm
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Reply to a comment Reply to this comment Xplorer4x4 writes: in response to youknow: You may be correct that they are a little closer and it would have been close on who would have got there faster. But you also have to realize that they wont call for county either. For example, the intersection at Oakhill and 57. Thats a CITY intersection. If you get in an accident there and are trapped your first due truck is coming from lynch rd. If you need any type of extrication your truck is coming from downtown or fulton ave. The McFD fire station is just a few blocks up the road and they have everything needed to free you. However you will be waiting for a city truck because they will not call for volunteer depts. Yes I am very aware the city and county departments have no Mutual aid agreement. I never really understood why not. As for who would have gotten there faster, you are actually correct. I was out near McFD Stations 5 and 10, and EFD Station 7 today. One thing I can say with certainty 7s would have been there MUCH quicker then Ohio Township. This is not to put down any of the departments by any means.
http://www.courierpress.com/comments/reply/?target=61:306880&comment=1129599
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Reply to a comment Reply to this comment osok308 writes: I have a great idea. Stop sending money and aide to all those countries over seas. Tell them sorry, but we no longer can support ourselves and half the world. I understand we send Pakistan 3 billion dollars a year. This is basically bribe money to keep them from using nukes. They need to get a letter stating that the money is no longer available and if you try to use nukes we will turn their country into a sheet of glass. We send too much money to all the countries to buy them off for one reason or another. Times are tough and they need to learn to get along without us. Of course by "us" I mean our "government". They say social security is the biggest consumer of our tax money and I say it probably is second to hand outs. Of course this is too simple for our "leaders" to understand or attempt.
http://www.courierpress.com/comments/reply/?target=61:322172&comment=1235454
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Reply to a comment Reply to this comment mike#89576 writes: CJ - Now let's take a real look at the $7.00 an person. First off - lets determine if that is a single person or family. Either way it doesn't really matter. The most they will pay in taxes is 15% and they will get all that back when and if they file a tax return. Now lets add to the tax return the money the government will give them back even though they never earned it - the special programs that have been in place that give lower income families more money back than they paid in. If you don't believe me - log on to a do it yourself tax website and input the numbers you sited above. It will be an eye opening experience. Also for individuals in the lower income or "poverty level" there are government programs that assist with rent, food and healthcare. So the numbers you quoted above are not accurate. Do I agree that it would be difficult to live on $7.00/hour - yes! But unless a person is willing to change their circumstance - (work 2 jobs, attend job training) then why should they expect someone else to take care of them? Those that are down and need a hand to get up - the government has programs in place to help - but on the ohter hand those that are down and not willing to reach out for helping hand and feel they should be taken care of - well they will always be on the bottom. As a small business owner I have seen both types. The ones that don't like it on the bottom always find a way to change their lives and the others will forever look for someone else to take care of them. If the minimum wage is raised as the Democrats have planned - $2.10 over the next 26 months - have you really changed the lives of those making minimum wage? NO. If your dream is to make minimum wage - we need better dreamers! It is a personal decision to better yourself - some make it and some don't.
http://www.courierpress.com/comments/reply/?target=61:36047&comment=15849
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Comments by NeighborhoodWatch Written on Prosecutor sees attorney help decrease as crime rises: The prosecutor's office has new furniture, new offices, a new media specialist, and the list continues, are the reasons why the council will not give the prosecutor more attorneys. Written on Without Downtown hotel, county could close The Centre, Abell says | POLL: If it was not a state university the facility would probably be built in Owensboro where the city has competent councilmen. Evansville is being spanked by almost every city in the Midwest. If I am IU I wouldn't want my school in an area of town where there isn't a good hotel, except a casino, or housing for my students. I also wouldn't want to be part of a city that cannot look forward to the future. These councilmen are ruining our town. They are making us a joke. Written on Dunn: Downtown evolution a pipe dream: in response to From_the_outside: Is personally assassination your best best argument for the "pipe dream"? Character is very important when deciding who should be believed. He has a personal bias and business interest in whether this hotel should be built. By withholding his money to charities shows how much he values the almighty dollar. This isn't about his love of the city, it is his love of his power and money. Personal character matters. When people want to support the hotel not being built simply because of Mr. Dunn's opinion they should take a second look. Look at other critics. Look at the consultant's opinions. I am tired of all of the people who believe that downtown should just die. They are mostly the same people who didn't support the Ford Center, the Victory, the Centre and expanding the Museum. They have no vision for future and incorrectly believe that this will raise their taxes. Written on Dunn: Downtown evolution a pipe dream: in response to sass01: Is Mr. Dunn a client of John Friends CPA firm? Of course. Written on Tax warrants: Scott Danks owes $91,244: in response to owletrupbe#256272: Oh geez, didn't he just slam the mayor and the 'powers that be'? I'm sure that has nothing at all to do with this ridiculous article! I wonder which politician reached out and touched the Courier??? There is nothing ridiculous about this article. Danks admits he owes $70,000 in taxes. If we owed that much we would be in jail. He is our city's attorney and doesn't feel like he has to obey the law. Written on Dunn: Downtown evolution a pipe dream: John Dunn's threatening and failing to support local charities that supports the hotel is precisely how small of a man he has become. Dunn has become a bully over the last few years, just ask people who are on boards with him. If he doesn't get his way he pulls his support. He has become nothing but a rich bully. It is common knowledge he hates the mayor. I don't trust his opinion anymore than any other hotel,owner who is afraid they will lose business. Cry me a river, the world isn't always about you Mr. Dunn. Written on LETTER: Boehner should push to defund Obamacare: Rallies do not determine who the country supports; votes are the only true indicator. President Obama has won two elections. Certain groups of people need to come to terms with the fact that they are the minority. Written on Rep. Bucshon opposes U.S. launching military strike against Syria: No leader who has been briefed in the classified briefings, Republican or Democrat, is now claiming that Assad is not directly responsible for these chemical weapon attacks. Chemical weapons cannot be allowed to be used against people. Certain crimes against humanity must be punished. True leaders understand that as bad as they hate war they do what is best to deter people in the future fom doing this again. As long as our soldiers are not in harms way, we should make a powerful statement. Bomb them. Written on MURDOCK: GOP cannot allow left to dictate terms of health-care debate: in response to rosanelleatonsfan: I love I how guys like Murdock keep citing statistics like "54% don't like Obamacare," when they forget to mention that in that 54%, there are PLENTY of people who "don't like Obamacare" simply because they don't think it goes far enough. Many people wanted single-payer, just like Medicare. The people who "don't like Obamacare" are actually in the minority, so Murdock should stop lying about that percentage. The GOP keeps talking about Obamacare as if it's still in the planning stages, almost like it's still a "bill." It's the LAW; they should get used to it. It was passed, parts of it have already been implemented; it was confirmed by the USSC, and then Obama was re-elected. The GOP is in a death spiral, and it's their own fault. You are absolutely correct concerning the polling. 54% oppose Obamacare, but 16 % of people oppose it because they do not believe that it goes far enough. In other words only 38% really oppose it from the right. Once again, misleading information repeated over and over again doesn't make it the truth. Our health care system currently is run by big insurance giants. They tell your doctor what tests he can run and when. If you don't believe it try to get an early detection heart scan run. They don't allow it. Try to get certain medications and be told we can't give you that one yet, you have to try this one first before insurance pays for it. I don't want government to run health care, but I also don't want insurance companies to run it. There are no good solutions. Written on Ind. Republicans skeptical of US military action in Syria: This will be fun to watch. For the first time in over fifty years the republicans are not beating the drums of war. Have they really changed or do they hate Obama so much they will not follow their roots. Written on Citing sarin use, US seeks to bolster Syria case | POLL: in response to asus1: Bengahzi Barry could not put together a coalition of nations to support his proposed action. His predecessor (“It’s all Bush’s fault”) had some forty nations on board for his attack on Iraq. Obama could not get a United Nations’ resolution. His predecessor had some sixteen UN resolutions. He has been told that Congress would have to authorize covering the cost of the action and of replacing the missiles because his administration has cut the Defense Department budget to the bone. There’s a word to describe someone who would get himself into such a fix: JERK. It’s interesting that Assad has been accused several times in the last few months of using chemical weapons, now Zippy seems to know chemical weapons were used although the U.N. inspection team results won’t be back for several days yet. What if chemical weapons were used? That knowledge is useless if we don’t know who launched them. When Saddam used them on the Kurds, the U.N. couldn’t care less. WSJ reported, At the Last Minute, Obama Alone Made Call to Seek Congressional Approval And he was in the middle of his back swing when he did it. The man is a multi-tasking monster. Destroying America, Northern Africa and the Middle east without ever breaking stride. Are you kidding? You are a George Bush fan, the mission accomplished warrior of Iraq, and you oppose Obama attacking Syria? Do you know the meaning of the word hypocrite? Written on 'Body cams' draw support from police, community: Every officer should have a body cam. $49 is not a huge amount. 90 minutes of battery life should be enough on most shifts as long as the officer turns it on only upon approaching a violator. The chief can make it SOP to have your battery charged and the cam on at every stop and if it is not then they are written up and if it continues they are disciplined. If an "incident" occurs and more than one officer has their cam turned off then I think we all can read between the lines. This isn't rocket science. These procedures would protect the police and our community. It would take less than a month for officers to all be trained and all this controversy could be put behind us. Written on Fees clear way for county recorder furniture spree: The $20,000 should not have spent on furniture and Shetler should know the law. Two wrongs do not make it right. If Shetler doesn't like the law he should get it changed. The law seems to be fairly stupid so it should not be that hard to get it changed. Written on UPDATE: Evansville FOP lodge calls for resignations of Robinson, Brooks | AUDIO: Robinson went too far, but the FOP makes her look rational. Way to go guys, keep fueling those racial tensions. Every black in Evansville is now insulted because for the first time ever the FOP asks people to resign from public office. Coincidentally they are black. Stupid is what stupid does. Keep making those friends and being nice. You obviously do not need diversity training, you need some intelligence training. Written on Study: Indiana personal income lags behind US: Where are the quotes from our Governors, past and present? They have done a great in that we have low corporate taxes and no state deficit. It is a shame that the citizens of this state have high unemployment rates and low wages, so in the end the people suffer. The Republican economic philosophy doesn't guarantee success. Of course, you can blame it on national politics, but the recession didn't occur on this Presidents watch. It is a shame a quicker recovery hasn't taken place, but congressional gridlock doesn't allow anything to move quickly. This is a waste of the paper's time and space. Yes, this is still a crime, but certainly shouldn't be a priority for the paper or the police. in response to TheHessian: I'm afraid the Race Card has been maxed out. The race card is not maxed out until racism stops. If you do not believe that racism exists you need to wake up. Racists come in all sizes and colors, including blacks. If you really believe that if George had been a white man wearing a suit that this would have still happened you should try it out yourself. Ride a bike, commit an infraction and refuse to put your phone down. If you are threatened and handcuffed then I will believe you. in response to justwondering: Are you going to write a check to the city for $70,000 for 285 officers to attend that training? With the number of homeless, the number of public housing complexes and the number of drug endangered children that officers deal with every day, I doubt they have zero training on "diversity". Also, are you stating the minority officers not know what is like to be a minority? Overall, EPD does a good job. There are a few bad apples that have been dealt with and some unfortunate incidents that have been blown out of proportion. Even the Reverend Father of Four Fire Fighter George Madison Jr said his incident was not racially motivated. Why does that spur the issue of diversity training? $70,000 or potentially a six figure lawsuit. Scott Danks could have made a lot of money this last week. Besides what is $70,000 if it truly improves our department. in response to justwondering: I never said a majority of the EPD doesn't do a good job, but if an officer hasn't had this training they should receive it. It helps people from all walks of life, even minority officers. Clearly you have never had the training, so you have no idea of its benefits. in response to myturn: NeighborhoodWatch, There are many out there who are poor and in the minority who choose not to be criminals. To say that a group of people should to be handled differently than the rest of the population because of their economic/racial status is a bigoted response. You obviously could benefit from the training. The training doesn't make you treat criminals easier. Do the crime , do the time, but what crime did George Madison commit.... he ran a stop sign, an infraction. Every officer should have to attend Bridges Out of Proverty training. Other diversity training is also vitally important so officers understand what it is like to be poor or a minority. Being nice doesn't make up for a lack understanding. Without knowledge and understanding you can't fully be nice because you cannot know when you should be nice or treat somebody with compassion. It says a lot about a department when they don't see it as necessary. They clearly haven't gone through the training or spoken to people who have seen the training's benefit. Written on UPDATE: Fired Evansville policeman sues city seeking return to work: Winters should have taught the kid a lesson by threatening the kid with a taser and handcuffing him after the kid jaywalked when leaving school and nothing would have been done to him. Come on Winters, use your brain. Any attorney that has taken a course in criminal or constitutional law will tell you that the officers had no right to handcuff and threaten Madison when he attempted to use a cell phone. If this is standard EPD procedure God help us all. The EPD should be ashamed. I am a huge supporter of our police, but this is BS. I also can't help but believe that this wouldn't have happened to a white man or women. If it does, show us the proof EPD. George sue them, it is the only way to change the policy and protect all of us, white or black, from this ridiculous policy. Written on Paul: GOP big enough to accommodate him, Christie: The party is shrinking because of people like Rand Paul. Extremist never grow a party. He needs to be slaughtered when he runs for president. Somebody who supports legalized drugs, a weak military and believes that the coal industry is the answer to all of our problems is not good for the party. Written on Congress split on cutting off aid to Egypt: Every US ally in the region, including Israel, has not cut off aid to Egypt, because nobody in the region wants the Muslim Brotherhood to win this uprising. Our aid is actually spent purely on Egypt buying arms from our US manufacturers. If we stop the aid, Egypt would depend on Russia for their weapons and our economy gets hurt. This is simple; keep aiding the good guys, Egypt's military, defeat the Brotherhood and keep our workers making weapons to help. Our Christian president is doing exactly what is smart and what our allies all want. We need all the friends we can get in the Middle East, so who cares what politicians back home are saying. Written on Colts leave camp still trying to find answers : The colts rarely won a preseason game when Mannng was quarterback. It isn't time to panic yet, even though these injuries cause concern. Written on Hotel opponents roll out social media campaign: Nobody's taxes are being raised. Build it so downtown continues to grow. Progress costs money. These officers blew it. Any attorney would love to have this case and sue them. Officers have zero rights to handcuff and threaten somebody who ran a stop sign and wanted to use his phone. An officer worried about is "safety" still has limits and no court has ever allowed for this type of overreaction by these officers. If this wasn't racist in nature it was still terrible police work. in response to SWINDIANA: They detained him based off a traffic stop for not stopping at the stop sign. So yes, they are allowed to detain him. Bicyclists must follow same laws as motor vehicles. After reading the dispatch log, it appears that the officers were going to ignore the traffic violation until he threw his hand up in the air, like the officers did something wrong by not yielding to him. THAT is what got their attention... They were simply trying to explain to him that he committed a traffic violation. He escalated the situation by not obeying officers orders. You don't get on your phone and tell the officers to wait. If George was not black he would not have been treated this way. Running a stop sign on a bike or trying to use your phone doesn't warrant cuffs and a taser. Every officer knows these guys screwed up. Written on McConnell campaign sends out mailer bashing Bevin : Ditch Mitch. He has forgotten why he went to Washington decades ago. Written on After Don Mattingly, which Evansville icon most deserves to have a street named after him or her?: Griese is an icon. He and Mattingly should both have major streets named after them. The others are great people, but do not have the same national status. Written on 3 Fort Campbell soldiers killed in Afghanistan : Tragic. Bring our soldiers home now. Does anyone really care about what is going on in Iraq now? Will we care about this war in another 5 years? We killed Bin Laden, declare victory and bring our proud, great soldiers home. May God bless these families and the sacrifice made in behalf of all of us. Written on City Council puts 'Don Mattingly Way' on hold for now | POLL: Mattingly was a Yankee captain and has a plaque in center field of Yankee stadium. The least Evansville can do is name a street after him. I think they should rename Riverside drive by Dress Plaza so visitors to our city knows that this is the home Don Mattingly. Written on LETTER: Christians' rights overruled by 1 percent: The Constitution was written for all men so that the 1% could keep their freedoms no matter what the 99%'s religious or political views are. It seems to be working quite well. Written on LETTER: Thanks to all who helped local archers: This is a great letter! Thanks Courier for using your paper for something worthwhile. It makes you feel good about this community and the people in it. Written on LETTER: Obama undermining Christian heritage: I hate when this paper continues to perpetuate ignorance and lies. There is not one ounce of truth that Obama is trying to destroy our Christian heritage. I suppose if I start writing letters to the editor that the world is flat you would print those too as long as it would sell papers. Papers are suppose to educate and offer people with factual and reasonable views a place to opine so that others can reflect or be persuaded. If you want to become a trash paper continue this ridiculous use of letters to the editor. Written on COKER: Fancy Farm lives up to its reputation: Coker only believes that attacks made against republicans are vicious, all others are alright. He tries his best to hide his biases, but in every article they come through loud and clear. Written on Bennett told Bush and Daniels about resignation: in response to TodaysTomSawyer: (This comment was removed by the site staff.) This article is not newsworthy, but this is a scandal. Bennett cheated so he and his policies and friends would look good. Written on LETTER: Obama, socialists undermining nation: Why does the Courier print such ridiculous letters? I remember, to sell papers. Written on Indiana boy, 13, fatally shot by 10-year-old relative : Tragic. Guns are made to kill the good, the bad and the innocent. Written on UPDATE: Evansville Redevelopment Commission votes to approve hotel agreement: Build it and they will come. Without it the convention business will continue to suffer. Progress takes action. What would our city be without the Centre, Civic Center,Tropicana, Ford Center and a restored Victory? But yet some closed minded people complain at every improvement the city makes. Written on Rep. Whitfield rips Obama at Four Star board meeting: Blah, blah, blah. Sounds like he forgot the Great Recession before Obama got into office. I think the last few years growth is better than that fiasco. Maybe if congress would pass a jobs bill the economy would improve, but instead let's vote for the 40th time to defund Obamacare. Jobs, jobs, jobs. Written on Indiana officials find school grading formula 'manipulation': Private e-mails don't lie. People who get caught cheating lie. Bennett continues to lie, but this case is a slam dunk. Political friends can say whatever they want, but they cannot cover up the truth. Written on Happy Birthday, Mr. President: Obama turns 52: It was a better world when children were taught to respect our presidents. Written on Indy offense goes old school with new coordinator: Unfortunately, Mr. Hamilton has been with some pretty terrible pro football teams. He did alright in Stanford, but Stanford isn't a good measuring stick. I sincerely hope he doesn't try to change too much. If isn't broken don't try to fix it. Us Indy fans do not want to see boring grind it out football when we have a top notch quarterback. Written on NBC to air Hillary Clinton miniseries: Will it be factual? Actually it won't matter, because the haters and the lovers will not be swayed. Written on Ind. health care battle fraught with partisan numbers: Young adults can stay on their parent's insurance longer, people cannot be turned down for pre-existing conditions, and preventive health care is widely covered; even if we all pay alitlle more it will be worth it to the millions this helps. The great Ronald Reagan fought against Medicare and was proven wrong. In another twenty years people will see the obvious; a healthier America is a better America. There is no way to accurately measure how much money will be saved from the prevention measures and people in better health. On this issue some conservatives simply refuse to see the true value of the money being spent. Written on COKER: Politicizing race a national shame: Mr. Coker is only published in this paper so that the paper sells more papers. For him to express his views through his aunt is ridiculous. Take ownership Mr. Coker. To suggest that President Obama "refuses" to acknowledge millions of people for their efforts concerning racial inequalities is one of the most uniformed statements that could be made about our president. You also probably think he is a Muslim or racist, not based upon facts, but your own biases. The discussion concerning race is important, and how to promote equal treatment is an important discussion to be held, but every time somebody tries to have a serious discussion other people that have biases and prejudices intervene and say ridiculous comments and then everybody believes everybody else is simply a racist. Mr. Coker if you want a serious discussion on race stop unnecessarily attacking the man who 90% of black community supports. The man who has actually worked in black neighborhoods and repeatedly honored former black civil rights leaders. Mr. Coker if you simply want to help the Courier sell papers continue to be inaccurate, just so all the zealots in our community can show how uniformed and bias they actual are.
http://www.courierpress.com/users/NeighborhoodWatch/comments/?page=0
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New Hampshire Eye IconFollow I have worked as a teacher (15 years), in retail (10+) and customer service now (5) at a Paper Co. It's cold here in NH in the winter and I love to hug the sewing machine and sew, sew, sew. If I had more time I'd be more productive, but it's what I do with my extra time. rem1752nh952946 is following This member hasn't yet uploaded a project or pattern.
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Comments     Threshold RE: Good for Sweden! By OblivionMage on 4/17/2009 11:27:31 PM , Rating: 2 Ack, another little thing to reply with (I know, alot of replies). You make the arguement that people just want things for free. Well, I'm really not so sure about that; I'd gladly wager that the majority of file-sharers would pay 5$ per album if it all went to the artist - thus reassuring them that their contribution is meaningful. There is money to be made from such a system - one could argue that "Oh, well then no more music would be made, as people wouldn't make enough money...," and I'd call bs; As long as people like music it will exist - simple supply and demand. There is enough money to be made from concerts and sales (which would, by all accounts, be HIGHER from file-sharing anyways). I mean... I can't even begin to understand your arguements. Its all Greek to me :( RE: Good for Sweden! By PrinceGaz on 4/18/2009 7:51:04 PM , Rating: 2 I used to buy CDs at around £10 each (US$14 or so currently) before the days of file-sharing, but as far as I know, the artists would be lucky to receive even £1 of the amount I paid (the rest being spread between the record-store, recording-studio etc). They may not even have received £1 of the £10 I paid. As such, a system where music is made available for free and people pay a fair price for what they like makes sense. Instead of buying one CD for £10, I could download ten CDs worth of tracks for free, then decide which to delete, and which I feel the band are worthy of being credited for their work. If I decide one of those group's album is worth £2, and another worth £1, and the other eight not worth paying for, overall they're still better off by receiving that money directly (minus transaction costs), than my buying one CD. Cut out the middle-men as they're no longer needed in the internat age. The internet offers choice, and the ultimate choice in how you reward the people whose content you download. You can pay nothing if you wish (or can't), but most fans of a group will want them to produce more material and pay them more than they'd have received from a record company. RE: Good for Sweden! By Scott66 on 4/18/09, Rating: 0
http://www.dailytech.com/article.aspx?newsid=14892&commentid=433193&threshhold=1&red=3527
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BEIJING—Five Chinese activists defied security and made a brief visit to dissident Liu Xiaobo's wife Liu Xia, who has been confined under house arrest since her husband was awarded the Nobel Peace Prize two years ago. "Since it was Liu Xiaobo's birthday, we thought we would visit his wife and commemorate it with her since he can't be with her," Hu said. In the four-minute video of the activists' visit on Friday, the activists are seen arguing with a man guarding the staircase leading to the couple's apartment in Beijing. They pushed past the guard and followed Liu Xia up the stairs to her apartment. There, Liu tearfully embraced her friend, Xu Youyu, a Beijing intellectual. She whispered urgently in his ear, the anxiety etched on her face. She was apparently mindful of the authorities' close surveillance of her home, which has been bugged, Hu said. "Liu Xia was expressing to him her terror. She said the authorities were putting a lot of pressure on her and her family, and that they would have to bear the consequences for incidents like this," Hu said. Xu could not be reached on his cell phone. Video link:
http://www.denverpost.com/nationworld/ci_22286879/chinese-activists-defy-guards-visit-nobel-wife
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Optimizing Fracture Toughness Of Polymeric Stent - Patent 8099849 Document Sample scope of work template Description: 1. Field of the Invention This invention relates to a degradable polymeric implantable medical device. Specifically, this invention relates to a method of fabricating a stent. 2. Description of the State of the Art This invention relates generally to implantable medical devices having a range of mechanical and therapeutic requirements during use. In particular, the invention relates to radially expandable endoprostheses that are adapted to be implanted ina bodily lumen. An "endoprosthesis" corresponds to an artificial device that is placed inside the body. A "lumen" refers to a cavity of a tubular organ such as a blood vessel. A stent is an example of such an endoprosthesis. Stents are generallycylindrically shaped devices which function to hold open and sometimes expand a segment of a blood vessel or other anatomical lumen such as urinary tracts and bile ducts. Stents are often used in the treatment of atherosclerotic stenosis in bloodvessels. "Stenosis" refers to a narrowing or constriction of the diameter of a bodily passage or orifice. In such treatments, stents reinforce body vessels and prevent restenosis following angioplasty. "Restenosis" refers to the reoccurrence ofstenosis in a blood vessel or heart valve after it has been subjected to angioplasty or valvuloplasty. The treatment of a diseased site or lesion with a stent involves both delivery and deployment of the stent. "Delivery" refers to introducing and transporting the stent through a bodily lumen to the treatment site in a vessel. "Deployment"corresponds to the expanding of the stent within the lumen at the treatment site. Delivery and deployment of a stent are accomplished by positioning the stent at one end of a catheter, inserting the end of the catheter through the skin into a bodilylumen, advancing the catheter in the bodily lumen to a desired treatment location, expanding the stent at the treatment location, and removing the catheter from the lumen. In the case of a balloon exp How are you planning on using Docstoc?
http://www.docstoc.com/docs/118667023/Optimizing-Fracture-Toughness-Of-Polymeric-Stent---Patent-8099849
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Script tags Document Sample scope of work template File: scriptinstructions.doc Script Instructions 1. Technical Structure 2. The Script 3. How to use the script? 4. Country list 5. List of subject and article headings 6. An example of a completed script 1. Technical Structure The encyclopaedia will consist of several countries (the Country level). For each “ELVIL-country” will there be eight sections/subjects (the subject level). Each of these subjects will consist of several articles about the subject, wher each article consists of one or several pages (the page level). Some of these pages might also include sub- pages with deeper information, pictures, graphs etc (the sub-page level). For “non ELVIL-countries” are only the top-levels valid: for “EU/ EU-candidates” are the country-level and the subject level valid, for the other European states just the country level. The technical structure of the encyclopaedia is illustrated in the picture below. EU Country level History Constit. Repres. Instit. Legisl. Govern. Adjud. Docum. Page 1 Page 2 Page 3 Page 4 Page n Page level Page 2a Page 2b Sub-page level 2. The Script The script consists of 17 fields. The first eight are mandatory to fill in and the others are optional. The fields are: Field 1: Field 2: Field 3: Field 4: Field 5: Field 6: Field 7: Field 8: 3. How to use the script The script is completed in the following way: Country: A specific code for each country, see country-list below. Subject: A specific code for each of the eight concepts presented in the support package. The following codes shall be used: Subject Code History his Constitution con Representation rep Key Institutions ins Legislation leg Governance gov Adjudication jud Documents doc Page: A number, 1, 2, 3… (in the order the pages ought to be read). Each article can consist of one or several pages. For sub-pages (one level below the “page-level”) shall letters be added to the number (e.g. 1a, 1b, 1c…, for sub-pages to page 1). If still another level is needed Latin numbers shall be used (1ai, 1aii, 1aiii, 1aiv…). This information (Country, Subject and Page) will give each record/page a unique identity, e.g. “eu;his;2a”. Next: Identity of the page that shall be reached when using the next-button. The identity of the next record shall be written in the form: country code;subject code;Page number (use semi-colon in-between the codes), e.g. Date: Date when record was created, or up-dated, in the form: yymmdd, e.g. 990824. Author: Surname and family name Title: The title of the article that will be presented at the page. It ought to follow the specifications presented in the Support package, if it is possible (see list below). Example: “After the Cold War”. Body: The body-text. Field 1-8 (optional): Areas on the page where links, images and/or margin texts can be placed. The eight fields indicate the areas that are presented in the picture below. Title and Navigation Area 1 4 2 5 3 6 For each type of resource (link/image/text) shall a specific code be used:  For internal links (that is links to other records in the encyclopaedia) shall a code for internal link (“ilink:”), the text that the user will see, and the identity of the linked record be filled in. Example: “ilink:See article on The Treaty:eu;con;1”  For external links (that is web-sites) shall a code for external link (“xlink:”), the text that the user will see, and the URL be filled in. Example: “xlink:ELVIL:”  For graphics shall a graphic-code (glink:) and the name of the graphic-file be filled in. Example: “glink:parliament.gif ”)  For margin texts shall the text-code (“text:”) be used, followed by the text. Example: “text:The European Will there be more than one link or image in one field shall a comma “,” be used to separate the different codes. Example: “Field4:glink:parliament.gif,text:The European Parliament.” Field 7 can only consist of images (“glinks”). Eurovoc (optional): The idea is to index the articles by Eurovoc terms. Some of these can probably be added automatically from the structure (for example, all articles on key institutions could have references to the general Eurovoc terms “parliament”, “political institution”, and “legal system”). However, to enhance the precision, it is better if each author adds relevant Eurovoc terms themselves. *************: Means end of record/beginning of new record. Consequently, all articles about one country can be stored in one single text file. Three special cases. 1. For non-ELVIL/ non EU/non-EU-candidate contries in Europe will there be no subject-level. The single article (a short text mainly on the institutions, see Norway-example distributed earlier) will be availible directly under the country level. However, in these case the subject code “ins” shall be used anyway. Example: “no;ins;1”. 2. When scripting the cases, the same script shall be used. However, the subject-codes cannot be used here. Instead a case-code shall be used: “casea”, “caseb”, “casec” etc. 3. References. The last page under each subject ought to consist of a list of references and sufggested further readings. That is references to books etc. used when writng the article. That page is titled “References”, and it is scripted as any other page in the encyclopaedia. 4. Country list These are the names of the different countries that will be used in ELVIL. All of them are Eurovoc terms, except ”Macedonia”, which in the Eurovoc I have got is ”Macedonia-Skopje” under ”territories of the former Yugoslavia”. After each country one finds the country-code that shall be used in the script. Country Code Albania al Andorra ad Austria at Belgium be Bulgaria bg Croatia hr Cyprus cy Czech Republic cz Denmark dk Estonia ee European Union eu France fr Georgia ge Federal republic of Germany de Greece gr Hungary hu Iceland is Republic of Ireland ie Italy it Latvia lv Liechtenstein li Lithuania lt Luxembourg lu Macedonia mk Malta mt Republic of Moldavia md Netherlands nl Norway no Poland pl Portugal pt Romania ro Russia ru San Marino sm Slovak Republic sk Slovenia si Spain es Sweden se Switzerland ch Turkey tr Ukraine ua United Kingdom uk 5. List of subject and article headings (For details about content, see the support package) Subject and articles Subject Code History and identity his Before World War I From World War I to World War II The Cold War era After The Cold War Main Principles of the Constitution con Type of Constitution Division of Powers Minority Rights Basic Freedoms Constitutional Control. Other Important Principles Representation and Civil Society rep Formal Representation Civil society Key Institutions and Actors ins Judiciary institutions Legislative institutions Executive institutions Informal actors Processes of Legislation leg The initiative The preparation The negotiation The decision The implementation Processes of Governance gov Policy Initiatives Policy implementation Internal order External order Processes of Adjudication. jud Order of appeal Public Documentation doc In the Process Type of Document 6. An example of a completed script Author:Lucas Pettersson Title:Policy Initiative Body: The lack of any President or government in the EU that can provide clear and consistent political guidance gives the Commission - the main initiator of new legislation in the EU - significant freedom when it comes to initiating a new policy. However, when it comes to define medium and long term goals as well as placing broad and general issues on the Union's policy-agenda the bi-annual meetings in the European Council are very important. Here, the general principles of the future co-operation within the EU are discussed and determined. The Commission has increasingly referred to the decisions of the European Council when presenting proposals for legislation, partly to counteract the expansions of the Council's influence on the initiation of legislation proposals. Furthermore, each prime minister that hosts the meeting of the European Council wants to have major initiatives adopted while he or she is host for the meeting. This ensures that the European Council continues to be an important actor in the process of setting the Community agenda. 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Gain Focus Technologies PO Box 1463 Mobile, AL 36633 Document Sample scope of work template Gain Focus Technologies PO Box 1463 Mobile, AL 36633 Inventory Valuation reports do not balance to your Macola GL? Some things to look for. Inventory out of balance situations happen when the G/L accounts are affected and the Subledger (Inventory Valuation Reports) are not, or vice-versa. There are several setup issues and transactions that force an out of balance to happen by design. The purpose of this document is to review these situations. This document applies to both Macola Progression and Macola ES. This document only applies if your Inventory Cost Method flag in IM Setup is set to A- Avg or S-Std. Here are some of the more common that can actually CREATE an out of balance -Stocked Item is mapped to an Inventory Account This creates at out of balance condition at the time of a PO, POP or SFC Receipt. Remember that a stocked item, by definition, is an item where Macola maintains a qty on hand for the item. A non stocked item will then never appear on the inventory valuation report, whereas the GL inventory account will be debited at receipt time at either standard or average cost. Non stocked items should be mapped to an expense account by using the material cost type-location records. -Inventory Account Simply the converse of the situation mentioned above. The GL account numbers are governed by the Material Cost Type/Location records associated with the item on the receipt transaction. A receipt of a item setup like this will immediately increase the stock status valuation report, but have no inventory effect on the GL. Gain Focus Technologies• PO Box 1463 • Mobile, Al 36633 • Phone 251.459.3005 -Line Item It is very important to understand what this flag does. If you go to this field in OE setup and click on help, about this field, the explanation is very clear, but to recap, L-Line Item means that the cost of the item at the time the order is entered will be the cost that gets applied to the shipments of the order. So in this case, if you change the cost for any legitimate reason and have open orders for the item, it will get a different cost. I have seen cases where a new item, under development, had an order created in OE. This item did not even have a bill of material yet, much less a cost. So since their flag was set to L, the order had a cost of zero which was captured at the time of order entry. In the meanwhile, a BOM was developed, rolled up, the standard cost changed, and the item produced. When the POP order receipt happened, it happened at standard cost. However when the OE order was shipped, invoiced and posted, the cost of goods sold, and the credit to inventory, was zero, since the flag in question was set to L. In POP Setup, the Create WIP Flag is set to W-Allocate with GL I have never understood why someone would want to set this flag up as W, but the title of the flag says it all. It allocates inventory (not consumes) AND creates GL distributions. So the GL is decremented by the value of the component items, but the Inventory Valuation report is not affected at all. Macola Progression and ES both increase the qty on hand when you enter the credit memo, while the associated journal entry cannot happen until you post it. As far as I am concerned this is a bug, I have not heard back from Exact as of this writing (6/5/2007). 3 Transactions you should NEVER perform: 1) Never make an inventory transaction of any type - quantity adjustment, cost adjustment, issue or receipt - to an inventory account. 2) Never charge any AP invoice or credit memo, directly to an inventory 3) Never make any sort of manual journal entry directly to an inventory Another setup consideration: Never map any variance account to an Inventory Account. This would have the effect of increasing the subledger by the standard cost versus increasing the GL by the total cost (if using std costing in IM setup). ed negative qty on hand effect on average cost If you are using average cost, this is a problem. Without going into Exact’s algorithm in depth, when an item goes negative and is subsequently received, the average cost is skewed versus an item that never went negative. This is a long time problem that even Exact If this happens, and you attempt to perform a cost adjustment transaction, the transaction itself creates a journal entry and you are STILL out of balance. SO the workaround is to unlock protected fields in IM setup, change your average cost manually in Item Location maintenance, and re-lock protected fields. This is the list as I am aware of it. If anyone else has run across a situation that can create such problems, please let me know. Don Gilsdorf Gain Focus Technologies How are you planning on using Docstoc?
http://www.docstoc.com/docs/51926412/Gain-Focus-Technologies-PO-Box-1463-Mobile-AL-36633
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Document Sample scope of work template TWO TIER CLIENT/SERVER DATABASE F. M. Hemmer, Survey & Alignment Group Brookhaven National Laboratory, Upton, New York 11973-5000 USA This paper describes the development of the two tier client/server database program, “SurvBase”, implemented for accelerator alignment data management at the Alternating Gradient Synchrotron (AGS) and the Relativistic Heavy Ion Collider (RHIC) at Brookhaven National Laboratory (BNL). Integration of Windows NT, Visual Basic 5.0 (VB5) and Sybase Open Database Connectivity (ODBC) program development environment components is explained. Logic and algorithms for data flow and integrity are given along with Structured Query Language (SQL) and VB code examples. Program expansion capacity and back end Relational Database Server switching are discussed. Figure 1. – SurvBase main form. Work performed under the auspices of the U.S. Department of Energy Coordinate data handling for alignment monuments and component fiducials at the AGS/RHIC accelerator complex has been implemented through two tier client server software coded by the author. Figure 1 above shows the opening form of SurvBase. The program SurvBase was originally written in Visual Basic (VB) version 3.0 and made use of MultiLink/VB ODBC drivers from Q+E Software, to enable ODBC interaction with Sybase SQL Server version 4.2. Upon the release of VB version 4.0, Q+E dropped their support for the MultiLink/VB product stating that the functionality it had provided was now built into Visual Basic Professional Edition through the ODBC Application Programmers Interface (API) and/or Remote Data Objects With the release of VB 5.0, the RDO layer became available only in the Enterprise Edition. The effort to revise the original program code and extend SurvBase with RDO, was begun after the release of VB5 in order to take advantage of very large speed increases resulting from native code compilation available for the first time. VB5 is a 32 bit language and requires the Windows 95 or NT operating system to run its compiled code. SurvBase is under continual development to provide more automated data handling and computation aides. “Client/Server computing involves two or more computers sharing tasks related to a complete application. Ideally, each computer is performing chores appropriate to its design and stated function. This implies that computing resources and data storage resources are located where they will do the most good in fulfilling the computing task at hand.” [1] Client/Server describes a program architecture and development process and is not tied to any particular operating system, database engine, programming language or networking environment. Advantages of client/server applications are task specificity and independence. The tasks that make up the complete application can be identified, segregated and targeted for execution on the most suitable computer. Using ODBC methods and standard programming languages, a complete client/server application can be built so that it can be run without dependence on a particular back end database server, network environment, server hardware or server operating A two-tier client/server application architecture is implemented when a client talks directly to a server, with no intervening server. It is typically used in small environments of less than 50 users. Generally two-tier architecture separates the user interface and the business logic onto one computer(Tier1) and the database server is onto another computer (Tier2). In the case of an alignment database, “business logic” is more aptly phrased as “data logic”. Data logic is defined as the set of rules and specifications that data or queries must meet before being submitted to the database server. The data logic tier may also include calculation, data analysis or any thing that does not relate specifically to the user interface. A three-tier client/server application architecture separates the user interface, the data logic and the database server (data services) onto three separate tiers. Generally this means that there are three computers involved, though it is possible to program the application so that the data logic part runs as an independent process on either the client or server computer. Some database servers have a feature called “stored procedures” allowing the storage and pre- compilation of SQL code in the database itself. Stored procedures execute faster than SQL statements submitted on the fly by a client and are can be used for things such as involved SELECT statements with inner and outer table joins and internal computations. It can be argued that stored procedures in a database represents a restricted form of three-tier architecture. Using this method has the disadvantage of restricting possible changes to the data services tier to those database vendors that support this feature. Three-tier application development is acknowledged to require more programming time, but in traditional business applications this is weighed against the advantages of the modularization of the code and the ability to attach a different user interface or database server to the most critical business logic tier. Differentiation of program tasks into the appropriate tier, performance oriented coding and detailed planning of the input/output handled by each task, is the foundation of a successful client/server application. SurvBase is written as a two-tier application. The user interface, as well as data logic application of rules and formatting to data for submission to the database, are implemented directly in the client side VB5 program code. Some use of stored procedures and the SQL Server ability to return an error for incorrect data or query requests is used to good advantage in the client code. Where certain tasks such as downloading reports or survey name/cogo number synchronization are made available from multiple forms in the user interface, the task code has been placed in globally accessible modules. 5.1 History & Re-Coding The structure of SurvBase as a two-tier application is due largely to the time available for program development. A significant effort was made in developing the table structure of the underlying database.[2] This basic structure has held up to the test of time with only minor modifications and extensions. Conversely, little effort was made to identify a final form of the SurvBase program in terms of all the data handling and/or computation tasks it would include. Each task was coded separately from beginning to end, including user interface forms, data logic checking and database interaction. During the conversion effort from VB3 to VB5 noted above, some standardization of the user interface forms appearance and re-structuring of program code was accomplished. In addition significant re-coding was required to convert to the RDO method of interacting with SQL Server. 5.2 Development Environment Visual Basic provides an outstanding development environment. Code is presented in different colors according to type and function. Keywords can be automatically completed by the “smart editor”. Context sensitive help is always available. During the entry of a function, the correct syntax is presented underneath the cursor as a prompt for function elements. If a variable is dimensioned in the code, the exact spelling including upper/lower case is preserved throughout all modules in the project. When the developer has finished typing a line of code it is evaluated for syntax, conformed to variable spelling and colored. The combined impact of these programming aides improves the developers ability to minimize syntax errors. Debugging is facilitated while in the design environment by such things as the ability to place the mouse cursor on top of a variable in the code and see its current value without the need for setting a specific variable watch. Break points, step by step execution, next executable statement selection, watch windows and debug statement windows, also enhance the efficiency of the write, compile, run, debugging cycle. Specific tools for interactive editing of tables and testing of SQL code, such as Interactive SQL Editor (ISQL) which runs natively under NT or Sybase Data Work Bench (DWB) which runs on the server in a Telnet session, are provided by the database vendor. These tools, though somewhat limited in function, serve the specific purpose of testing SQL code interactively, creating and maintaining tables and providing direct access to data. 5.3 Performance Results of the re-coding effort included an increase in the speed of operation of SurvBase, largely due to the RDO method of interaction with SQL Server and the native code compilation capability of VB5. Using either two or three tier architecture generally implies construction of distributed applications by separating the tiers over a computer network. This means that data base operations have to be performed over the network. In the BNL computing environment the link between the client application and the database server, is over a switched 10mbit Ethernet network. At this data transmission rate the network is not a limiting factor in the perception of speed by the SurvBase end user. SurvBase performance is good for most operations such as presentation of the current records in a database table or for small batch data loads. There are noticeable lags in response time when processing large data input files where each line individually has queries to the database to check for existence of prior data and/or data rules conformance, followed by the subsequent addition of a new record and/or an update to an existing record in one or more tables. This type of interaction with the database is fairly typical in the alignment data handling process and efforts are now underway to optimize the methods. 5.4 Initial Database & Table Setup The Sybase SQL Server is setup and maintained by the RHIC Accelerator Control Group. Specifics of hardware and software for the both the server and development client are given in Appendix A. A database administrator is responsible for the ongoing health and maintenance of the server. The administrator performs backups and installs upgrades and bug fixes as required. The RHIC database administrator is also available for help with SQL, program performance and table maintenance issues, and has been very helpful during the SurvBase development process. Creation of the tables for SurvBase was accomplished by writing SQL scripts that were run the ISQL utility creating the tables, columns, indexes, and associated user security permissions. Revisions to tables have been handled by copying the data in a table, dumping the table, revising and running the SQL script and using Batch Control Processing (BCP) to reload the table. This has insured that a complete and current definition of all SurvBase tables is maintained in script form. The following is a sample script that creates the table ‘Names’ with the columns ‘SurveyName’, ‘cogo’, ‘regn’ and ‘ptype’, the primary index ‘pidx_names’ and gives specific permisions to general users (public) and the particular user ‘karl’. use survbase create table Names (SurveyName varchar(8), cogo int, regn varchar(8), ptype varchar(8) ) create unique clustered index pidx_names on Names (SurveyName, cogo) grant select on Names to public grant select, insert, update, delete on Names to karl The primary goal of the data logic code of a client/server application is to preserve the integrity of the data in the database. Certainly from the accelerator alignment perspective there are serious repercussions associated with using old or mislabeled data. There are two main applications of data logic functions in SurvBase. The first application is the checking, and formatting of raw coordinate data generated by external computation and analysis software which is to be submitted by the client to the database server. For example, the results generated by a Star*Net least squares control adjustment can be uploaded to either the Horizontal (control) table or the AsBuilt_Horz (fiducials) table. Two Star*Net output files are required to upload the database, the .LST adjustment listing and the .PTS final coordinate points output. After prompting the user for the listing file, SurvBase will check for the existence of the points file. The contents of each file is checked, header information is parsed and assigned to variables, checks are made for corresponding entries in each file, and temporary arrays are filled with the parsed data. Failure at any step results in notification to the user of the particular problem. Note that up to this point no interaction with the database has been required. The second application of data logic in SurvBase is the handling of errors returned by the database server when upload data violates internal table integrity or the referential integrity of the database. Syntax errors for submitted queries to the database are also handle by this aspect of data logic. Referential integrity “insures the integrity of the parent/child relationship created by foreign keys and primary keys.” [3] In SurvBase the most common link between tables is the SurveyName column. As shown in the SQL script example in 5.4 above, the Names table is set up with a primary key(index) involving both the ‘SurveyName’ column and the ‘cogo’ column. This primary index defines the internal integrity requirements for the Names table and insures a one to one relationship of unique SurveyNames to unique cogo numbers. In other “child” tables the SurveyName column is the primary key but is also a foreign key relating to the Names “parent” table primary key. The effect of this is to insure that only data with valid SurveyName values, already existing in the Names table, can be inserted to the table with the foreign (child) key. The other most common referential integrity relationship in SurvBase involve date/time values. Referential integrity in Sybase SQL Server is set up by means of foreign key definitions and also trigger definitions. A trigger is “a type of stored procedure often used for enforcing integrity constraints.” [4] Triggers are named because of the fact that this particular type of stored procedure is executed (triggered) upon an Insert, Update or Delete event. In SurvBase very little use of triggers has been made since the relationship between tables by common columns and the defined primary/foreign keys suffice to establish referential integrity. Continuing the Star*Net upload example from above, the SurvBase client sends an ODBC Begin Transaction command to the database server which sets a marker allowing the database to be returned to its exact state prior to any following activity. Subsequently each row in the upload array is extracted, the existence of a known SurveyName in the Names table is checked, the pre- existence of the point with the associated date/time stamp is checked in the target table and the appropriate Insert or Update action is taken. If integrity is violated by the data, SQL Server will return an error that SurvBase must handle. When the complete upload array has been processed successfully, a Commit Transaction command is executed and the database is permanently updated. In the event a data logic error has occurred a Rollback Transaction command is sent to the database and the original state of the database is preserved. Note that this application of data logic requires interaction with the database and is handled partly by the database server and partly in program code. Parts of the code that would implement the Star*Net upload example can be found in Section 7.2, Example 4 below. 7.1 DBGrid & Remote Data Controls SurvBase makes extensive use of the standard DBGrid and Remote Data Control objects provided by VB5 Enterprise. They are optimized for ODBC and handle data presentation operations quickly. The pairing of a DBGrid control with a Remote Data control provides a quick hook into the back end database for presenting the user with a snapshot of the current table of interest. This same pairing also has the capability of handling simple interactive editing of records in tables, but this has not been used in SurvBase thus far. In general, the database interactions required by SurvBase are for batches of data. The need for single record editing is met by using vendor provided utilities such as ISQL or Data Work Bench. Figure 2. below shows the AsBuilt Data form in SurvBase. The contents of the form are: 1. Two DBGrid controls which are showing the contents of the AsBuilt_Horz table and the AsBuilt_Vert table 2. Two Remote Data controls (MSRDC1 & MSRDC2 normally hidden) which link to the database server and provide the data displayed by the DBGrid controls. 3. Five Command buttons which will execute the code contained in their _click sub routine when they are clicked by the user. The DBGrid and Remote Data controls took minutes to draw onto the base form and set up for connection to the database server. The SQL code associated with the two Remote Data controls is simply “SELECT * FROM AsBuilt_Horz” (or AsBuilt_Vert). Scroll bar functioning, column labeling and sizing, etc. are handled automatically by the DBGrid control, but are available for customization by the user. Figure 2. – RDO controls exposed at bottom of form. Typically the command buttons on a SurvBase form contain program code that will provide a certain data handling or reporting function to the user. Each of the buttons in Figure 2, relating to as-built data, contain code that will interact with the database server. 7.2 RDO Code Examples The code snippets below reflect a selection of some of the basic tools available with RDO and the amount of coding required to get full function interaction with the server. 1. Define a new RDO connection named ‘cnSurvbase’, set the database to be used on Data Source Named ‘Sybase 11.1’ as ‘survbase’ and establish the connection to the database server requiring a complete login by the user. Dim cnSurvbase As New rdoConnection With cnSurvbase .Connect = "Database=survbase;DSN=Sybase11.1;" .CursorDriver = rdUseOdbc .EstablishConnection rdDriverCompleteRequired, False End With 2. Set the string variable SQLtxt equal to a valid SQL code statement that clears the servers transaction log for the survbase database and execute the SQL code directly on the server. SQLtxt = "DUMP TRAN survbase WITH truncate_only" cnSurvbase.Execute SQLtxt, rdExecDirect 3. Define a rdoResultset named rsABHorz which will contain results returned by a new rdoQuery named Query1 whose SQL statement is given by the string variable SQLtxt that has two query parameters (variables) shown as ? marks. Open a result set initially with null query parameters which will set up the query as a stored procedure on the server. Dim rsABHorz As rdoResultset Dim Query1 As New rdoQuery SQLtxt = "SELECT * FROM AsBuilt_Horz WHERE SurveyName LIKE ? AND With Query1 .SQL = SQLtxt .RowsetSize = 20000 Set .ActiveConnection = cnSurvbase Set rsABHorz = .OpenResultset(rdOpenKeyset, rdConcurRowver) End With 4. In the above snippet the variable SQLtxt could contain a stored procedure call. SQLtxt = "get_asbuilt_3d” The stored procedure ‘get_asbuilt_3d’ is defined prior to program execution in the database using the following SQL code: CREATE PROCEDURE get_asbuilt_3d SELECT AsBuilt_Horz.SurveyName, AB_nrth, AB_nsdev, AB_east, AB_esdev, AB_elev, AB_vsdev, ABH_date, ABV_date FROM AsBuilt_Horz, AsBuilt_Vert WHERE AsBuilt_Horz.SurveyName = AsBuilt_Vert.SurveyName GROUP BY AsBuilt_Horz.SurveyName, AsBuilt_Vert.SurveyName HAVING (ABH_date=MAX(ABH_date) AND ABV_date = MAX(ABV_date)) ORDER BY AsBuilt_Horz.SurveyName COMPUTE AVG(AB_nsdev), AVG(AB_esdev), AVG(AB_vsdev) 5. Set the query parameters equal to two known and previously defined string variables and re-populate the result set using the .Requery method.. Set the integer variable RecCount% equal to the count of the number of rows returned in the result set rsABHorz using the RowCount Query1.rdoParameters(0) = SurveyName$ Query1.rdoParameters(1) = ABH_date$ RecCount% = rsABHorz.RowCount 6. Start a controlled transaction on the server and add a new record to the current result set table (defined by ‘SELECT * FROM AsBuilt_Horz’ in Query1) by setting each field in the new record to a previously defined string variable and then updating the result set which will update the underlying database table. Commit the transaction to the database. With rsABHorz !SurveyName = SurveyName$ !ABH_date = ABH_date$ !AB_nrth = AB_nrth$ !AB_east = AB_east$ !AB_aphi = AB_aphi$ !AB_amaj = AB_amaj$ !AB_bmin = AB_bmin$ !AB_nsdev = AB_nsdev$ !AB_esdev = AB_esdev$ End With These code snippets show the power of the RDO functions in Visual Basic and the fairly straight forward coding necessary to implement their use. Once grasped, the combination of RDO and the VB programming environment enables full function client/server development with a reasonable blend of control of database interaction and ease of use for the developer. RDO is appropriately characterized as a thin layer over the ODBC API since it masks the very detailed coding required to use the API directly. In addition to its function as an alignment data management tool for that data generated specifically by the Survey & Alignment Group including colloid or antenna measured magnet center data, the SurvBase database acts also a repository for alignment related calculation results using this data, produced by the RHIC Accelerator Physics Group (RAP). RAP results data in the SurvBase database include design values in the ‘Lattice’ table, magnet center statistics in the ‘CenterStat’ table and magnet coordinate transformation data relating to Ideals computation in the ‘Transform’ table. These tables are managed by RAP using UNIX based C and C++ software written by the physicists using two-tier architecture similar to the SurvBase client. This illustrates the capacity of modern Relational Databases to serve multiple heterogeneous clients. The critical and highly specific nature of the application of data logic as related to a specific business, reveals the reasoning behind an investment in the effort necessary to develop a three- tier architecture client/server program. In the specific case of alignment data management, a great majority of the referential and internal integrity rules are the same no matter where or what type of alignment operation is underway. Naming and date/time issues are at the core of integrity requirements. A full blown implementation of a client/server application for accelerator alignment would probably be developed with a “multi-tier” architecture that would include the user interface (Tier1), a data logic server (Tier2), a computation server (Tier3) and a database server (Tier4). The Tier3 services envisioned here would include augmented seamless links to computation and analysis software such as Star*Net, Star*Lev, AutoCAD and MS Excel. It would also include data collection device management for upload and download processes across a site computer These ideas are driving the future development of SurvBase. The following lists current software components and their version numbers: Client Side 1. Operating System: Windows NT Version 4.0 (Build 1381: Service Pack 3) 2. Programming Language: Visual Basic 5.0 Enterprise Edition (Service Pack 2) 3. Database Interface Driver: Sybase Open Client/C Developers Kit 11.1.0 4. ODBC Driver: Sybase ODBC Driver Kit 11.1 for Windows NT 5. Hardware: Micron Millenia Pro2; 200mhz Pentium Pro; 64mb; 10mbit Ethernet Server Side 1. Operating System : Solaris 5.5 2. Database : Sybase SQL Server 11.0.2 3. ODBC Extensions: sbt_datatype_info; sbt_datatype_info_ext; sbt_server_info 4. Hardware : Sun Sparc Server 1000; 2 cpu; 128mb; 10mbit Ethernet [1] Elliott, R. & Powers, N., (Intellex), “One -Tier, Two-Tier, Three-Tier, A Server: Using Technology to Solve Business Problems”, [2] Hemmer, F.M. (1993) “RHIC Electronic Data Collection and survey & Alignment Database” Proceedings of the Third International Workshop On Acclerator Alignment, Annecy, pp 197- [3] Groff, J.R. and Weinberg, P.N., (Osborne McGraw Hill, 1990), Using SQL, pp. 277 [4] Paulsell, K. and Deering, B., (Sybase, Inc., 1992), Commands Reference Manual for Sybase SQL Server, pp. 2-76 How are you planning on using Docstoc?
http://www.docstoc.com/docs/55724696/TWO-TIER-CLIENTSERVER-DATABASE-DEVELOPMENT-FOR-ALIGNMENT-DATA-AT
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Durlston Castle (Swanage) A curious folly - Durlston Castle (Swanage) Sightseeing National Newest Review: ... and was a lovely place to stop for a meal or drink beforehand, so i can imagine it will be definitely worth a visit when it reopens. The... more A curious folly Durlston Castle (Swanage) Member Name: Bryn Pearson Durlston Castle (Swanage) Date: 23/04/02, updated on 23/04/02 (120 review reads) Advantages: relatively cheap, wildlife and coast Disadvantages: toilets, not a real castle Durlston castle stands on a headland above Swanage, in Dorset. If you are thinking proper castle with keep, walls, dungeon etc, think again. This is an amazingly foolish folly - I don't think anyone could realistically live in it, and it doesn't have much history. However, it does have a fair few other things going for it. If you arrive by car, you have to pay to park - last summer it was four pounds for the day, expect this to go up. After that you don't actually have to pay for anything. You can have a look at the castle, and the various attractions in its area of park for free. The Castle: Largely consists of a restaurant, a pub, and a cafe which was closed and appared to have been closed since I last went there about ten years previously. The cafe garden has a huge globe in it, which is vaguly entertaining, and has superb views out across Swanage. There are some fossils, I would not go so far as to call it a museum. Food and drinks are reasonably priced as these things go. The loos are a nightmare - you have to go down a steep flight of stairs, I saw no sign of a disabled alternative and for very young, very old or not very mobile people, the loos would be a real problem. The grounds: No formal gardens here, just glorious purbeck coastline. How much you see depends on how far you want to walk. Tilly Whim caves - not very exciting, these are old mines that are now closed to the public due to rock falls, so you can see the opening and the big iron gate. There is some information about what used to go on there, but on the whole a bit of a let down. The Lighthouse - a white lighthouse perched on the edge of the cliffs - worth seeing, again not astounding. The real attracttion is the landscape and the coast. I think at low tide you can get down to the sea - although its one of those areas you want to be careful in to avoid getting cut off. The headland affords superb views, you can watch the ferries going in and out of Pool harbour, you can watch the sea birds, and if you are very lucky, you might get to see dolphins. For the early part of the coastal walk, there is a small wall between you and the cliff edge, which makes this a safe place to take kids. There are places to sit if you want to look for dolphins, and boards telling you what you might see and where. Basically, this is an easy walk, ideal for those who like dramatic coastline, wildflowers, and sea birds. If sitting out with binoculars and a chance to see dolphins fills you with a feeling of rapture, this is the place to go. If you were looking for armour, big walls, torture chambers and the like, then Durlston will bore you silly. Incidentally, if you don't want to pay, and you are staying in Swanage, you can walk out to the castle - takes about half an hour, affords excellent views. If you want a longer walk, you can either walk from the castle round towards Studland (which is a nudist beach in the height of summer) or walk across Swanage beach and out to Old Harry rocks on the far side - either is well worth doing and you will see some wonderful coast. On a hot summer's day, both routes are really exposed to both sun and wind, so take sunblock and plenty to drink. If you just want to wander around the site, you won't need more than an afternoon, evening allowing time for some food. (Unless you mean to sit out and watch for dolphins.) It is pleasant and if you like more sedate holiday activities, well worth doing.
http://www.dooyoo.co.uk/sightseeing-national/durlston-castle/368802/
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Regular Expressions Written by: Callum Macrae Featured Refcardz: Top Refcardz: 1. Search Patterns 2. Python 3. C++ 4. Design Patterns 5. OO JS 1. IndexedDB 2. Search Patterns 3. CSS3 4. Git 5. Python Link Details Link 1031927 thumbnail User 225256 avatar By mswatcher Submitted: Sep 13 2013 / 02:21 Fortran, unlike C, provides “intrinsic functions”, which are a part of the language and behave more like operators. While ordinary (“external”) functions behave similarly to C functions with respect to types (the types of arguments and parameters must match and the restult type is fixed), intrinsic functions accept arguments of several types and their return type may depend on the type of their arguments. • 3 • 0 • 63 • 29 Add your comment Voters For This Link (3) Voters Against This Link (0)
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Equipment in North Carolina 59491 Results found Order by: Recommended |  ULTRAMETER - II 6Pfc and 4P - Digital Handheld / Portable Instruments by Myron L Company Since 1957, the Myron L Company has designed and manufactured highly reliable analytical instruments for a wide variety of applications. Thousands of professionals around the world rely every day on the performance of our instruments. Demanding uses range from boiler water testing to ultrapure water control to medical instruments for artificial ... What is a Showcase? Clay Chemistry for industrial wastewater treatment by Meitler Consulting, Inc. Clay-polymer chemistry for industrial wastewater treatment has been widely used in various industries for decades. Originally designed and targeted for removal of oils and heavy metals, it has evolved into a multifaceted product line with numerous blends capable of performing a wide range of treatment functions. Popular in the plating, aerospace, ... What is a Showcase? FEDI - Fractional Electrodeionization by QUA Group LLC The Electrodeionization (EDI) process, invented over 20 years ago, is a continuous, chemical-free process that removes ionized and ionizable impurities from the feed water using DC power. EDI is most commonly used to treat Reverse Osmosis (RO); permeate and replace Mixed Bed (MB) ion exchange; producing high purity water of up to 18 M Ω.cm. ... What is a Showcase? Calibration of Ozone Measuring Gas Based on the UV-Photometric Method by Umwelttechnik MCZ GmbH Since ozone is a very unstable gas, an ozone generator continuously producing ozone span gas is needed to calibrate ozone analyzers. This apparatus can be calibrated only to a limited extent because the ozone generator is controlled by the intensity of the UV source. What is a Showcase? Blackwater - On-Site Disinfectant Generators by MIOX Corporation The MIOX Blackwater trailer is a mobile chemical-free disinfection system designed to meet high volume disinfection needs with ease. This dual-MIOX system design can meet fluctuating oxidant demand and water volume all within a footprint no larger than 9’ by 40’. Safe oxidizing chemistry generated at your site when you need it, with ... What is a Showcase? RIO - Modular Disinfection System by MIOX Corporation What is a Showcase? IDS Multi-Parameter Depth Sondes by WTW GmbH - a xylem brand Multiparameter profile spot measurement with the WTW IDS system: A built-in barometric pressure and temperature compensated pressure sensor combines dissolved oxygen, pH or ORP and conductivity measurements with accurate depth readings. The unique plug head system makes depth measurement easy and flexible. No twisting, no screwing. Only a click ... What is a Showcase? Biokleen - Non-Chemical Sterilisation System For Potable Water by Fluid Dynamics International Ltd The concept of ionisation has been around almost as long as civilisation. Its use became widespread during the roman era when silver was used in drinking water for sterilisation, many more cases have been seen in the pre-industrial era. Today ionisation has traditionally focussed on drinking water supplies, NASA use it on manned space missions and ... What is a Showcase? by OZONATOR Industries Limited What is a Showcase? Econoair - L-5P - Personal Air Sampling Pump Compact, rugged and quiet.  A personal air sampling pump designed for sampling of asbestos, lead and other airborne contaminates.  Includes a 2-line display that shows flowrate, accumulated volume, elapsed time, battery life and a countdown timer. Typical Flow Range: 0.005-5 LPM (5-5000 cc/min). Flows of 5-800 cc/min requires the ... What is a Showcase?
http://www.environmental-expert.com/products/location-usa-north-carolina
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Page 1 of 3 1 2 3 LastLast Results 1 to 10 of 21 Thread: Why complain when you look like this? PIC 1. #1 Default Why complain when you look like this? PIC I am wondering why people look forward to newer versions of FS when they cannot even run the current sim? I am sure there are a lot of peeps who still cannot even run FS2002 to its potential but are wanting FS2006. This does not make any sense to me. However, I understand everyone has a budget and cannot afford a new BOX but these sims are amazing when pushed to their potential. Not my pic but just ran across it in a screenshot forum. From FS2004 and hurts the eyes to look at. 2. #2 Join Date Mar 2005 Porto, Portugal. Default RE: Why complain when you look like this? PIC you might be right on your complaint, but the pic you show is certainly from fs2002, not fs2004. Just look at the sky colour, fs2004 doesn't have that sky colour 3. #3 Default RE: Why complain when you look like this? PIC The guy said it was 2004. Anyway I am sure you can get what I am talking about. 4. #4 Join Date Mar 2005 Clearwater, Florida Default RE: Why complain when you look like this? PIC I think you're right about the complainers. It seems to me that the majority of those who complain about poor performance on their computers, can usually find the cause in their less than robust hardware, rather than within the Fs9 software. Fs9 is a demanding program. You cannot send a boy out to do a man's work. If we exclude the obsessive complainers and the narrow little minority of guys who will never be satisfied unless they can achieve 1,000 FPS, I'll bet that 98% of those who have bought or built "killer" PCs are highly satisfied with Fs9. I am. 5. #5 Join Date Mar 2005 Phoenix, AZ USA Default RE: Why complain when you look like this? PIC If you have a GeForce 2 or something really old, the sim is going to look like that - low resolution, lack of AA/AF, and low color saturation in the textures. As to the point of your post though, I do have a "killer" system, and I can certainly find things that need improvment in the next version of FS... weather transitions, ground shadows from clouds, real 3D lighting, and yes, higher framerates - every other 3D game I own gets at least twice the framerate FS does. 6. #6 Default RE: Why complain when you look like this? PIC I agree. If you can get every ounce of what FS2004 has then you can start asking for more. No use in asking for more than you can handle. 7. #7 Chris_ Guest Default RE: Why complain when you look like this? PIC Others game type and Flight simulation type are totally differents. The problems with performance is most game other then Flight simulation type are not rendered in the same way. Flight simulation is a constant moving object,gauge, real weather,3d clouds, inside clouds, building rendered ground to the sky more then 150 mile of ground\sky rendering and up, they are not limited based on the 10 mile ground rendering. Most others game are rendered on a 10 mile BOX chamber "space" x,y,z that's have nothing to draw from far distance at all, you can zoom in zoom out and the performance will still the same, texture disapearing always behing you or far ahead without you notice, or texture are extreme blurry for performance from far without you notice because your are on the ground, compare to fs which is noticable because a sim is based on total unlimited huge distante terrain distance x,y,z with object, building and aircraft,weather, mesh, and anything, all thing can easy be noticable on visual from 1 mile to 200 mile and up, the addition to have no weather at all and distant platform rendering, increase more then 2x performance. Render flight simulator at 10 mile box chamber, based on the ground only, with no weather and no aircraft moving on the sky, no gauge, no atc, no landclass, no complexe mesh and everything at the same time, you will have more then twice FPS. It's not a surprise when any Flight simulation have problems with performance at their release and later years, Lomac, flyxx, FUxx, x-plane, all of these have pass to the same performance problems unless you get lower details such as fs2002 with reduced feature or your reduce your slider and details. 8. #8 Join Date Mar 2005 Ottawa, Canada. Default RE: Why complain when you look like this? PIC Was the guy who posted that screenshot complaining? Lots of us run FS9 with the sliders way down and are quite content that way. I see some screenshots and marvel at them -- it looks like a different sim than the one I'm running on a P3 with a PCI video card. However, I have a hard time justifying dropping $1,500 Cdn or so on a new computer to get higher fps, see some chicken restaurants and have fewer jaggies. (Which isn't to say I'm not going to do that some day :-) ) To each their own. 9. Default RE: Why complain when you look like this? PIC It's not just the power of the computer that makes a big difference. It's the maintenance of it also. I have to laugh when I hear people with P4 3.4 gig systems complaining about low frame rates. I'm still running a P4 2.0 GHz and getting over 30 fps in most cases with sliders maxed. Most of the people I have helped "solve" their FS9 problems in real-life have had major configuration problems and non-existant maintenance on their computers. Spyware...Windows Registries that had 2 years worth of junk in them 'cos they never kept them clean...virus's running that they never knew about, etc, etc. Technology is great as far as home computers are concerned. But a recent survey showed that of all the technological advances made in the last 100 years that have become part of the average consumer's "everyday life" (like cars, TVs, stereo equipment, etc), computers are the Number One item most people stay "ignorant" about. They buy one, take it out of the box, and expect it to run "like new" forever without having to do anything to maintain it. Ignorance is bliss sometimes...but not when it comes to computers. You get back the amount of effort you put into learning how to use them...AND maintain them in a proper working order. Heck...try driving your car for 3 years without changing the oil or checking the air in your tires and see how long IT runs "like new". 10. #10 Join Date Mar 2005 Norristown, PA, USA. Default RE: Why complain when you look like this? PIC OK Mr. PC mechanic, you have a valid point. Now how about giving some pointers and explanations on how to maintain our computers! Similar Threads 1. I don't mean to complain... By Erick_Cantu in forum Aircraft Design Replies: 26 Last Post: 01-05-2004, 08:18 AM 2. Complain here! Spare us all...... By Cannikin73 in forum FS2004 Replies: 29 Last Post: 08-27-2003, 01:52 PM 3. Just a complain about FS2004 By Pirate in forum FS2004 Replies: 10 Last Post: 08-01-2003, 09:36 AM 4. We must complain loudly By khaliah in forum FS2004 Replies: 12 Last Post: 07-31-2003, 06:00 PM 5. Op-Ed Don't Complain...Upgrade By Supagoat in forum The Outer Marker Replies: 11 Last Post: 03-06-2002, 03:28 PM Posting Permissions • You may not post new threads • You may not post replies • You may not post attachments • You may not edit your posts
http://www.flightsim.com/vbfs/showthread.php?59482-Why-complain-when-you-look-like-this-PIC
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Filter options: Freebase Commons Metaweb System Types /type Object is not asserted on this topic. Freebase Commons Common /common Also known as • The Motorcycle Diaries is a 2004 biopic about the journey and written memoir of the 23-year-old Ernesto Guevara, who would several years later become internationally known as the iconic Marxist guerrilla commander and revolutionary Che Guevara. The film recounts the 1952 expedition, initially by motorcycle, across South America by Guevara and his friend Alberto Granado. As the adventure, initially centered around youthful hedonism, unfolds, Guevara discovers himself transformed by his observations on the life of the impoverished indigenous peasantry. Through the characters they encounter on their continental trek, Guevara and Granado witness firsthand the injustices that the destitute face and are exposed to people and social classes they would have never encountered otherwise. To their surprise, the road presents to them both a genuine and captivating picture of Latin American identity. As a result, the trip also plants the initial seed of cognitive dissonance and radicalization within Guevara, who ostensibly would later view armed revolution as a way to challenge the continent's endemic economic inequalities. The screenplay is based primarily on Guevara's travelogue of the same name, with additional context supplied by Traveling with Che Guevara: The Making of a Revolutionary by Alberto Granado. Guevara is played by Mexican actor Gael García Bernal, and Granado by the Argentine actor Rodrigo de la Serna, who coincidentally is a second cousin to the real life Guevara on his maternal side. Directed by Brazilian director Walter Salles and written by Puerto Rican playwright José Rivera, the film was an international co-production among production companies from Argentina, the United States, Germany, the United Kingdom, Chile, Peru and France. The film's executive producers were Robert Redford, Paul Webster, and Rebecca Yeldham; the producers were Edgard Tenenbaum, Michael Nozik, and Karen Tenkoff; and the co-producers were Daniel Burman and Diego Dubcovsky. Wikipedia Freebase Commons Film /film Freebase Commons Awards /award
http://www.freebase.com/en/the_motorcycle_diaries_2004
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You sneaky Japanese bastards. I love it. . Skinny, Yellow, Slanted Eyes... High IQ Dear Japan, You sneaky Japanese bastards. I love it Skinny, Yellow, Slanted Eyes... High IQ Dear Japan, Views: 13272 Favorited: 12 Submitted: 08/22/2013 Share On Facebook Add to favorites Subscribe to nooneofinterest Edit Image E-mail to friend Show:   Top Rated Lowest Rated Newest Controversial Best Per page: Show All Replies Show Shortcuts #8 - kiwirulestwo (08/23/2013) [-] Slowbro can wreck your **** though Comment has been flagged   Hide Hide All +Fav (1) Reply +8 #12 to #8 - vicanimus (08/23/2013) [-] Flagged Comment Picture This image was flagged 09/30/2013 User avatar #13 - useroftheLOLZ (08/23/2013) [-] Wait, isn't Slowking a ******* genius though? like, smart enough to speak to humans, and all that **** ? I mean, didn't he do it in the Legendary birds Pokemon movie? User avatar #14 to #13 - feelythefeel (08/23/2013) [-] The one pictured is Slobro, you're talking about Sloking. Slobro isn't nearly as smart as Sloking. #6 - cptsweatpants (08/22/2013) [-] I think you might be seeing a bit too much there. Especially since the nipps would never refer to themselfes neither as squint eyed or yellow. Try telling that to them and send me the limbs they katana off you back as a proof. User avatar #9 to #6 - haeckal (08/23/2013) [-] They do seem to like portraying themselves as round eyed and white if anime is any indication. User avatar #21 to #6 - riderdouble (08/23/2013) [-] Source for the pic? #22 to #21 - cptsweatpants (08/23/2013) [-] Suzumiya Haruhi no Yuuutsu User avatar #7 - blueghost (08/22/2013) [-] If Alakazam was Asian he would be holding chopsticks, not spoons. #11 - buddydms (08/23/2013) [-] isnt slowbro alot faster than slowpoke? plus i still remember how smart slowking was in one of the movies I watched when I was little. I mean couldn't that ****** talk. #4 - bleeduntildeath (08/22/2013) [-] this reminds me that I have to go try and breed a mr. mime with a jynx for inappropriate humor #23 - stevecons (08/23/2013) [-] Fat, white, technologically advanced for its time, kicked japans ******* in ;) User avatar #20 to #19 - justanhyena (08/23/2013) [-] Long and big, gray, determined look, medium IQ...? User avatar #24 to #20 - fuckgaryoak (08/23/2013) [-] Long, hard, fast, eventually turns black User avatar #26 to #24 - justanhyena (08/23/2013) [-] "And everything became clear in my mind." User avatar #18 - CaptalnPlanet (08/23/2013) [-] and can read minds  Friends (0) C Share Pin It Google+ Tumblr Tweet
http://www.funnyjunk.com/funny_pictures/4749953/You+sneaky+Japanese+bastards.+I+love+it/
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Rank #2866 on Subscribers Happiness Avatar Level 278 Comments: Ninja Pirate Send mail to Happiness Block Happiness Invite Happiness to be your friend flag avatar Last status update: Personal Info Gender: male Age: 23 Date Signed Up:4/07/2010 Last Login:12/14/2013 Funnyjunk Career Stats Comment Ranking:#16780 Highest Content Rank:#85 Highest Comment Rank:#425 Content Thumbs: 31306 total,  33437 ,  2131 Comment Thumbs: 7898 total,  9131 ,  1233 Content Level Progress: 30.6% (306/1000) Level 231 Content: Ambassador Of Lulz → Level 232 Content: Ambassador Of Lulz Comment Level Progress: 97% (97/100) Content Views:183888 Times Content Favorited:2139 times Total Comments Made:1961 FJ Points:14952 Favorite Tags: is (3) | You (3) | the (2) Sort by: funny pictures 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 > >> [ 126 Funny Pictures Total ] Sort by: funny videos • Views: 1568 Thumbs Up 5 Thumbs Down 1 Total: +4 Comments: 2 Favorites: 1 Uploaded: 05/24/10 Slam Dunk Fail Slam Dunk Fail Sort by: youtube videos 1 2 > [ 7 YouTube Videos Total ] Sort by: funny gifs • Views: 7125 Thumbs Up 88 Thumbs Down 13 Total: +75 Comments: 3 Favorites: 2 Uploaded: 06/23/13 How Do I Horse How Do I Horse • Views: 1598 Thumbs Up 33 Thumbs Down 4 Total: +29 Comments: 3 Favorites: 0 Uploaded: 06/28/12 What the fuck dude... What the fuck dude... latest user's comments #958 - Saw O, immediately thought orange....  [+] (1 new reply) 12/11/2013 on let me into your mind +2 #980 - lissblizz (12/11/2013) [-] #17 - HE CAME FROM SOMEWHERE BACK IN HER LONG AGOOO 12/01/2013 on Cloud Lobotomy +1 #16 - because that was the unrealistic part about dogs texting... 12/01/2013 on Shit dog +6 #30 - Last American I spoke to when I was on holiday there didn't k…  [+] (25 new replies) 11/09/2013 on Conan telling it how it is +23 User avatar #128 - legayunicorn (11/09/2013) [-] You're lucky. I know this guy and he's pretty cool, usually really nice and stuff. He seems like a burned-out caveman when he writes, he rarely writes one word in English correctly. #106 - thesovereigngrave (11/09/2013) [-] I really don't understand how some of us can be that stupid... User avatar #91 - cabooseboi (11/09/2013) [-] See I'm 16 As of 6 days ago and American I'm not totally sure why people who grew up with me are complete fuckwits but i mean I'm sorry for you having to witness that, On another note I too know the pain of people not understanding things like that for well my mom is one of them, I had to explain to a grown woman how the solar system works, Yeah my own mom,TL;DR I know a bunch of fucktards here in a America sorry you witnessed it. User avatar #75 - heartlessrobot (11/09/2013) [-] That's because we're not allowed to tell people they're stupid. #64 - sushirustle (11/09/2013) [-] How to find the closest McDonalds. #52 - xxhadesflamesxx (11/09/2013) [-] don't worry we aren't all like that #38 - myfourthaccount (11/09/2013) [-] I had a girl in my History class back in high school that couldn't read the clock. I had a guy in my Calculus class who didn't know what the second hand was on the clock (he probably thought they were numbered or something *facepalm*) I have a guy in my Critical Writing in Academia class in college who is majoring in Lit who still doesn't know the difference between defiantly and definitely Yeah I gotta agree with you on that one User avatar #43 - alhemicar (11/09/2013) [-] What second hand? I don't understand the other one #46 - myfourthaccount (11/09/2013) [-] the second hand of the clock is the hand that counts the seconds User avatar #54 - kittyhatesyou (11/09/2013) [-] I thought it was the one that counts the minutes? #62 - myfourthaccount (11/09/2013) [-] why would they call it a second hand if it counted minutes? that's the minute hand They don't count them first hand, second hand and third hand. It's the hour hand, minute hand, and the second hand User avatar #83 - kittyhatesyou (11/09/2013) [-] .... Oh my god.... sorry.... I'm an idiot #144 - myfourthaccount (11/09/2013) [-] turns out I'm the idiot, because I just called you a man on that other comment -_- User avatar #145 - kittyhatesyou (11/09/2013) [-] It's fine #143 - myfourthaccount (11/09/2013) [-] lol no problem man User avatar #110 - newforomador (11/09/2013) [-] Don't worry, that confused me as well. I thought he meant the second hand is the minutes, and that the first hand would be hours. I always called it the little red hand. User avatar #47 - alhemicar (11/09/2013) [-] oooh, I didn't know what "hand" means turns out there are still english words I don't know #49 - myfourthaccount (11/09/2013) [-] yeah some regions call it other things so i understand the confusion User avatar #37 - zzforrest (11/09/2013) [-] We learn lots of stuff at school. Kids just don't listen. #35 - stupilycouragus (11/09/2013) [-] pew pew.... 'merica User avatar #32 - sketchE (11/09/2013) [-] im assuming you were somewhere on the east coast or california. theyve actually coined a term to describe schools over there. dropout factories. the schools are so horrible they have less than a 50 percent graduation rate. its a sad state but on average we are all much smarter than that. it does go both ways though. i talked to a welsh guy who didnt know where alaska was User avatar #39 - formidableguy (11/09/2013) [-] yea we dont learn specific geography over here to do with countries. We usually learn about the oceans and continents when were younger. Then we learn about climate. Then climate change and pollution. Then tectonic plates, earthquakes and tsunami's. After that we move on to Human Geography like population density and CBD's and city structure. Dont think I ever had a class where we learnt about Britain and where all its counties are let alone European countries and America. The only way you would learn where specific states are in America is if you went out your way to learn it. But hey, thats the national curriculum here in Wales between year 7-11, give or take a few subjects. User avatar #40 - sketchE (11/09/2013) [-] it doesnt take that much effort. ive known about wales since middle school at least User avatar #60 - swagasauruss (11/09/2013) [-] All my information about Wales comes from Torchwood User avatar #41 - formidableguy (11/09/2013) [-] yea, but when it has to be learnt in your spare time not many school kids are going to do it are they? Personally I think it's weird not being taught basic locations of counties here and states in America, but hey what you gonna do? #31 - Picture 09/16/2013 on . +19 #47 - Thats the most god damn most intense game of patta cake I've ever seen 09/13/2013 on Look at this 0 #34 - How long was that cat under the sofa? 09/13/2013 on Cats +2 #32 - They see me rollin....  [+] (1 new reply) 09/10/2013 on Awesomeness knows no age ! +5 User avatar #55 - tomahawkit (09/10/2013) [-] the e-harmony guy got his shit together. #43 - Picture 09/08/2013 on Brought to you by Rigor Mortis +3 #34 - Shut up Barbara 09/05/2013 on just in case 0 user's channels Join Subscribe football Join Subscribe lol-channel Join Subscribe ragecomics Join Subscribe turtles Sort by: Per page: Show All Replies Show Shortcuts User avatar #4 - babbysmithy (05/01/2013) [-] So, how many mentions in a day? #3 - Sunset has deleted their comment. [-] User avatar #8 to #3 - jingleforth (10/12/2013) [-] User avatar #2 - jingleforth (11/01/2012) [-] can i hv u ccount plzzzzzzz  Friends (0)
http://www.funnyjunk.com/user/Happiness
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That's a lot of DLC for Gotham City Imposters. CalistoCoonPosted 2/7/2012 4:07:49 AM and the game isn't even out yet! GT:Emotional Hobo srsgamer87Posted 2/7/2012 5:11:07 AM good....god. i didnt imagine it would be this bad when you mentioned it. how many points is that total? i stopped counting. and they're all 108k...sigh. Clique_KillaPosted 2/7/2012 5:12:22 AM What the hell is all that crap for? Killa of Cliques h1ryuPosted 2/7/2012 5:29:22 AM If that doesn't scream no buy I don't know what does. It's not often that Rock Band doesn't dominate 90% of the new DLC releases. PSN - Cyber_Pup XBL - FoilSlug AznEDPosted 2/7/2012 5:32:08 AM The developer honestly thinks this game will sell well? I'm a rich kid with issues, lots of issues ~Batman If I ever let superman in charge again, just hit me, real hard StealthyVlad101Posted 2/7/2012 5:46:26 AM I think all of those things can be bought with the coins you get when you finish a game, you can either save up the coins or just skip all that and buy it with Microsoft Points. It would be like buying a gun in Call of Duty instead of leveling up or saving up CoD points to unlock it. There are many worlds, but they all share the same sky, one sky one wish. GT and PSN: StealthyVlad kickyourass2112Posted 2/7/2012 5:55:47 AM Rock Band only became bad when they started adding the Rock Band Network songs to the list. This game seems like it will be bad for browsing the list from the get go. "I am too cool for the Second Grade!" -LJU sknmakPosted 2/7/2012 6:13:13 AM From: StealthyVlad101 | #006 That's exactly what it's like. The samething is found in other games like Battlefield 3 [at least before the update] and was found in Bad Company 2. Instead of leveling up you could simply purchase the SPECACT DLC to unlock the final weapon for all kits and a few extra guns for all kits I believe. Hell I can't remember. It's just an easy way for devs to cash in on lazy gamers or gamers that don't know that they can purchase these items within the game. Forum is now up and running. vigorm0rtisPosted 2/7/2012 6:14:43 AM They're going to have to sell a lot of DLC to the few suckers who buy the game to make money, because that beta was a shining tower of crapulence. Razael_OsirusPosted 2/7/2012 6:25:14 AM So why does it cost 320 points for a pair of in game pants?
http://www.gamefaqs.com/boards/927749-xbox-360/61880169
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So with pardons all over the place on tribunal megadude1Posted 4/20/2013 5:54:12 PM A player gets a pardon in tribunal. Should the people who placed the report get punished after repeated pardoned reports? ehhh. Watch my stream IGN: WrSmega - Silver III GameFreakJakePosted 4/20/2013 5:55:37 PM I could be wrong but don't they get lower priority reports if that happens? This is Jake's topic. Nothing is innocent. >_>~DarkNight11 DartkunPosted 4/20/2013 5:56:05 PM IIRC, they lose their ability to send people to the tribunal. If you mass report everyone and a lot of them don't get punished, your reports do nothing from now on. If you trust Riot that is. Gamer Logic - Anyone worse is a noob, anyone better is a tryhard /v/irgin AceronPosted 4/20/2013 6:06:39 PM Just like honor, the more you spread it around, the less weight it carries. Believe in yourself. Not you, that believes in me. FvPPosted 4/20/2013 6:10:23 PM You get less Justice rating, possibly Occasionally you get a capta to fill out If they think you're a bot
http://www.gamefaqs.com/boards/954437-league-of-legends/66010373
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The Canadiens lose their line brawls and that's okay, why they happen is not - Part 2 Richard Wolowicz Breaking down the rather unspectacular February 9, 2013 loss to the Toronto Maple Leafs where the Canadiens were shut out 6-0. It is something of an interesting coincidence that this game takes place exactly two years to the day since the Canadiens took part in their goal and fight-filled escapade with Boston in 2011. However this loss to the Leafs was far harder to stomach, as unlike the Boston game, the Canadiens were never once 'in' this game which is likely why people reacted so strongly towards it. The renewed call for an enforcer on the Canadiens has much to do with this game, as people felt a missing George Parros was the issue more than being lit up six goals to none. It does not help that there is a rivalry between the team's fans either. I qualify it as a fan rivalry because aside from a couple of times in the 2013 season, where is the true hatred between the players of these teams? This is not the Canadiens and the Bruins, two clubs that share a legendary dislike for each other stemming back from many playoff meetings and a number of nasty games over the regular season in the past several seasons. The Leafs and Habs may be regaining a bit of a rivalry, but even then it seems mostly to be an affair sorted out by each team's fighters. On the whole, the Canadiens and Leafs take turns pounding each other and share maybe one or two 'close' games each season. There is a world of difference in my eyes for the anticipation and game action of a Montreal-Boston match versus a Montreal-Toronto one. Now, let us examine exactly why this game went so badly for the Canadiens. Official Boxscore 1st Period: 1st Toronto Goal: This begins at 0:34 on the video. - This begins in Toronto's own zone. Andrei Markov picks up a bouncing puck at the point and lobs a shot on goal. James Reimer deflects it into the corner, where it is picked up by Rene Bourque who attempts a shot on goal but misses and it goes wide along the boards back to Markov at the point. Markov attempts to generate another shot on goal but the attempt is blocked by Phil Kessel, who chips the puck out to the neutral zone. - Kessel and Markov chase the puck down, Markov nearly gets his stick on the puck at the Canadiens blue line but Kessel pokes the puck loose and gains possession in Montreal's zone. Kessel holds possession as Markov tries to backcheck, but Kessel holds the puck and breaks loose. Alexei Emein has joined Markov to cover Kessel, but misses an incoming Leo Komarov who has gained the zone to support Kessel. - Markov breaks off to cover Komarov as Emelin covers Kessel. Kessel has seen Komarov incoming and dishes the puck back to him, neither Canadiens defender gets a stick down to break up the pass. Komarov gets the pass, Price is caught out of position and Komarov gets his first NHL goal (a fine Montreal Canadiens tradition). 1-0 Toronto. 2nd Toronto Goal: This begins at 1:42 on the video. - This play begins in the Canadiens own zone. While the initial video does not show it, David Desharnais was kicked out of the faceoff circle on the replay, which is why see Erik Cole in the faceoff circle istead. Cole takes the draw against Tyler Bozak. Bozak wins the draw and gets the puck back to the Mike Kostka at the point. - Kostka sends a cross-ice pass to John-Michael Liles, who fires a soft wrist shot through traffic, Price gets the save but it bounces loose to Tyler Bozak, sitting just on top of the blue paint and essentially in a perfect position to get the rebound. -There is some missed coverage on net defence by the Canadiens and Bozak has the puck right on his stick and immediately shoots. 2-0 Toronto. 1st Scrum appears: At 2:45 on the video. With just under five minutes left in the first period, we see a minor scrum. But no real blows exchanged or fighting breaking out. 2nd Scrum Appears: At 3:13 on the video. A second scrum breaks out around the Toronto net in the last 15 seconds of the first period as the Habs try to get a goal on the board before time runs out. No success and a battling Subban falls to the ground fighting for the puck. At this point Korbinian Holzer decides to halfway jump on Subban's back. This leads to another scrum, but again no actual fighting. 2nd Period: Toronto Leads 2-0. 3rd Toronto Goal: This goal begins at 3:57 on the video. - This begins on an offensive-zone entry by the Leafs. Phil Kessel skates the puck in and chips it along the boards and begins to chase it down. Josh Gorges moves to intercept him and gives him a nudge to interfere (not enough to draw a penalty) as they are now both chasing after it. Gorges is successful in holding Kessel up enough to allow Alexei Emelin a clear line of pursuit and retrieve the puck behind the Canadiens net. - Emelin makes an odd decision here as he is free of immediate pressure, but goes for a dump along the boards, not aware there is no teammate to retrieve the puck. Toronto's James Van Riemsdyk is in position to retrieve the puck and gains possession. - Van Riemsdyk rings the puck along the boards to Kessel who is now sitting behind the net and is himself without any coverage by a Canadiens defender. - Kessel takes the puck out from behind the net to hovering just over the goal line and stickhandles as Emelin tries to get a poke check in but fails, Kessel feeds the puck to Van Riemsdyk who has just moved to the low slot and is essentially all alone. Van Riemsdyk fires a snap shot into the net. 3-0 Toronto. - The game is probably a bit out of reach here for Montreal, they need to get the next three goals just to tie the game and force an overtime and the Canadiens are having a tough night in picking up their defensive assignments. 4th Toronto Goal: This begins at 5:35 on the video. - Unfortunately we do not see the whole play develop on this power play by the Maple Leafs. What we see is Phil Kessel sending the puck back to the point, where Dion Phaneuf picks it up. We can note James Van Riemsdyk is screening Carey Price as well. Phaneuf sends a cross-ice pass to Cody Franson at the other point. - Franson passes back to Phaneuf, who dishes it off to Kessel, who is hovering near the back of the zone. The Canadiens are established in a "Diamond" formation for the penalty kill, but so far the arrangement has failed at any point as we can see to credibly interfere with the Leafs movement of the puck on the power play. Kessel takes a few steps, and while using Andrei Markov as a partial screen, fires the puck just at the tip of the faceoff circle. 4-0 Toronto. - Again, at this point you can say the game is out of reach for Montreal but they could have at least kept up net pressure on Toronto to try and make it more interesting and salvage some wounded pride rather than what would come later. 3rd Period: Toronto leads 4-0. - Arguably Price should have had the third period off. While not terrible, it was not quite his night and the game was essentially done the way the Canadiens had been outplayed. Budaj in nets might have inspired the Canadiens to try tightening up their defence a little. - 6:43 on the video. First Fight of the Game. At least this began with a Canadiens player where it is expected as part of his job to engage in fisticuffs. Brandon Prust squares off with Mark Fraser at centre ice while regular play is going on. Fraser pretty clearly gets the win here and both go off for five minutes. One would have hoped that might be the end of things. 5th Toronto Goal: Starts at 8:23 on the video. - The play begins on a defensive zone faceoff for Montreal. Jay McClement is kicked out off the faceoff circle and is replaced by Frazer McLaren while Montreal has David Desharnais in the circle. Desharnais wins the faceoff against McLaren and dishes the puck back to P.K. Subban. Subban immediately passes to Pacioretty, who begins the breakout taking the puck out to the neutral zone and chips it to Gallagher who gets possession just as he crosses into Toronto's zone. - Gallagher tries to cut into the net on a shot, but a sliding Korbinian Holzer trips up Gallagher and Gallagher's hurried shot on net bounces right out to where McClement picks it up and begins a breakout for the Leafs. With Pacioretty closing in to try and check him off the puck, he chips it along the boards into the neutral zone where P.K. Subban fails to catch it and slips by him. - The puck spills into the offensive zone with Colton Orr in pursuit. He gains possession just inside of the faceoff circle and Francis Bouillon closing in, but Bouillon is too far out and Orr flips a backhand in on Price, who sends a rebound right into the slot, where Korbinian Holzer has joined the rush and is essentially gifted three open feet of net to shoot into. 5-0 Toronto. 3rd Scrum begins: 9:31 on the video: The third scrum of the game. Mike Kostka and Brendan Gallagher get into a minor scrap after Gallagher gives Phaneuf a shove, which is enough to make him fall down and knock over James Reimer in the process. Shoving and and a bit of wrestling turns into a scrap, Kostka starts throwing punches while Gallagher tries to hold him off and respond in kind. It does not work out that well for Gallagher who gives up a significant size advantage to Kostka. 4th Scrum begins: 10:31 on the video: Fourth scrum kicks off. An attempted hit by Leo Komarov by Brian Gionta that misses is taken exception to by Brandon Prust who starts shoving Komarov after the whistle goes and works in the first punch when the scrum breaks out. The infamous biting incident with Mikhail Grabovski apparently biting Max Pacioretty also occurs here, but no actual fights come out of this one. Prust, Pacioretty and Grabovski get game misconducts by the officials to try and cool things off. 6th Toronto Goal: This occurs at 14:34 on the video. - Unfortunately we seem to have a gap in the video here but let us work off of what we can see. - The Canadiens are attempting to kill of a 5-on-3 power play by Toronto, which you could say absolves them of most of the blame if they allow a goal against. - James Van Riemsdyk is puckhandling along the goal line, and passes it back to Dion Phaneuf who is skating just outside of the faceoff circle who sends the pass across to Cody Franson who is sitting at the top of the other faceoff circle. Franson one-times the shot, but it misses the net and bounces off the back boards right to the goal line, Kessel is there to get the puck and tries to dish it to Bozak, but Raphael Diaz manages to intercept the puck and turns to skate the puck out. - Tyler Bozak chases Diaz down as Diaz tries to dump it out, but Bozak gets his stick on the puck as Eller, Diaz and Gorges all try to converge to gain possession bu fail. Boazk knocks the puck back, where Kessel is in position to retrieve it and none of the Canadiens are close enough to cut off his passing lane to the high slot. - Kessel sends a sideways pass to Dion Phaneuf, who one-times a shot and gets the goal. 6-0 Toronto. 5th Scrum Appears: 15:41 on the video. - Fifth and final scrum of the game and the one that caused many to overreact to its outcome. This comes out of Colton Orr looking to take out Tomas Plekanec. Plekanec narrowly dodges Orr's attempt to apparently take out his knee and tempers boil over from the Canadiens side on the attempted run on Plekanec. - Brian Gionta is the first to go after Colton Orr, but the size mismatch sees him easily pushed to the ice before any real blows are attempted. - Rene Bourque attempts to start a scrap with Colton Orr next as Gionta is shoved down, but as he goes face-to-face with Orr, he is is immediately downed with one punch and the fight is over. - Josh Gorges has simultaneously challenged Frazer McLaren who effectively manhandles Gorges and is the final fight of the game. -This game is different from Montreal-Boston engagement as that game was close for several instances and the Canadiens were not effectively neutered in their own building. The Canadiens never were in the game after the score went up to 3-0 and arguably not before then. - I would say we can see the difficulty Alexei Emelin had this season in this game for sure. He was asked to switch from playing on his natural left side to the right side to partner with Andrei Markov and it certainly caused some miscues in his defensive coverage for the early part of the season, this game he is partially at fault for two of the goals against and they were the first and third goals, and the third was what likely put the game out of reach for the Canadiens in terms of hoping for an effective, but unlikely comeback. But he is also playing on his off side, he can not expected to be flawless after having switched. - If the third goal did not end all hope, the fourth certainly did. This is where I take issue with the Canadiens coaching staff on their insistence that Markov play on this unit, it was never his strength before his knee was perfectly healthy and now he has trouble at even strength, let alone handling a penalty kill situation. This also would have been a good time for Therrien to choose to give Price the night off for while you can put the 2nd goal and maybe the fourth on him, the team was far more at fault for the score. - The second and fifth goals I would label as owing to Price more than anyone. It was luck that the rebound came right to Bozak but if he had gotten his pad down enough, the puck doesn't slip through. The fifth goal is a rebound Price could have handled better as well. Albeit as some have noted Price had his worst season for rebound control ever in 2013. The rest of the goals against he probably did not have a fair chance on due to far too many open passing ianes for the Leafs to catch him out of position. - The circus did not really begin until a player who I will state simply does not belong in the National Hockey League felt a need to justify his existence in a game that was already won. The commentators for the game state that Orr had his stick knocked/taken out of his hands and thrown away, so apparently he decided he needed to seek massive retaliation for such an offence after retrieving his stick. He selected Tomas Plekanec as his victim. Plekanec fortunately managed to avoid the hit but that entire mess happened because of Orr. - Gionta jumping in against Orr was a bit cringe-inducing due to the risk of the Canadiens losing their captain, a man they have always played better with then without. Orr's one-punch defeat of Bourque touched off the question whether that was when Bourque suffered an undiagnosed concussion that caused him to miss a significant chunk of the season. Either way, what happened was bad, but it could have been even worse. - The Canadiens were probably fortunate that McLaren did not try to really do any damage to Gorges, as that would have been an extremely tough loss for the Canadiens to suffer at this point. - I think this is an interesting point to focus on because you have to think, does Orr really mind if he has to fight over attempting to run Plekanec? Even if the Habs are carrying George Parros last season? It is his job, everyone knows it. He does not shy away from it. At most what changes if Parros is on the ice at that time is he fights Orr instead of Bourque (possibly saving him from a concussion) but McLaren would still have ably manhandled Gorges. Unless you posit that there is another 'tough guy' on the ice for the Habs as this particular incident happens, but then you hit upon another issue. - The Canadiens came into the Bell Centre with 18 NHL players who can all play a regular shift and were blown up on the scoreboard 6-0 with porous defence and some leaky goaltending. If they had been carrying two players who had been not been NHL-grade except for their ability to trade punches with someone, what would have happened? Could Toronto have successfully exploited when these two were on the ice and run up the score even further? The Canadiens would have run a bit of a shorter bench as well likely to balance out the shifts those two players could not reliably play. This could lead to more tired players and possibly being in vulnerable positions more often and put them at risk for injuries as well. - Frankly, outside of just playing better defence from the start of the game, I do not see a reasonable argument to who the Canadiens could have skated on this fateful evening that would have prevented Orr and MacLaren from doing what they did in the final moments of the game. That is, aside from just better players, as better players theoretically could have prevented some of these goals against. But that is about all we can say could have prevented the circus act at the end. More from Eyes On The Prize: Log In Sign Up use Yahoo! or OpenID Forgot password? We'll email you a reset link. Forgot password? Try another email? Almost done, Join Eyes On The Prize Join Eyes On The Prize Choose an available username to complete sign up.
http://www.habseyesontheprize.com/2013/10/3/4788178/the-canadiens-lose-their-line-brawls-and-thats-okay-why-they-happen-is-not?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+sportsblogs%2Fhabseyesontheprize+%28Habs+Eyes+On+The+Prize%29
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Ho Chi Minh City Stories and Tips Cyclo - a local institution Those of you movie buffs may have seen depictions of cyclos on the silver screen. Of the three well-known overseas Vietnamese movies made in the last several years, two of them, Cyclo and Three Seasons, have protagonists who are cyclo drivers. They are indeed a Vietnamese institution, and no matter what you decide to do in Saigon, getting onto a cyclo is a must experience once, though many people who visited have preferred this as their exclusive method of transportation. The cyclo is a three-wheeled rickshaw, which are usually pedaled by thin, battered old men. The cyclo differs from the Chinese rickshaw in that it is pedaled, not pulled, and because the seat is attached to the front of the pedaling mechanism, you have a great view. You can find cyclos anywhere in the city, so just flag down one. Cyclo drivers are usually excellent city guides--they know every inch of Saigon, so actually hiring one for the whole day is a great way to see Saigon. Riding in a cyclo is usually a bargain, as the cyclo drivers have to work very hard to earn a little money. So if you don't do this anywhere else in Saigon, do evoke your humanity when riding a cyclo. By this I mean don't try to cheat a cyclo driver by an additional US$.10--it does not mean anything to you but plenty to them. And do try to sit by yourself if at all possible. I have seen western tourists riding two-at-a time on a cyclo, and the seat is just totally weighed down. Do imagine how it is for those poor peddlers. Vietnamese can usually get by with it because of their size. So just look at yourself before you decide to pile into a cyclo. Been to this destination? Share Your Story or Tip
http://www.igougo.com/story-s1211596-Ho_Chi_Minh_City-Cyclo_-_a_local_institution.html
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@article {Shao:2008-08-15T00:00:00:1532-0820:341, author = "Shao, Wei-Juan and Tao, Ling-Yun and Gao, Cheng and Xie, Jian-Yun and Zhao, Ru-Qian", title = "Alterations in Methylation and Expression Levels of Imprinted Genes H19 and Igf2 in the Fetuses of Diabetic Mice", journal = "Comparative Medicine", volume = "58", number = "4", year = "2008-08-15T00:00:00", abstract = "The study aimed to reveal alterations in expression and methylation levels of the growth-related imprinted genes H19 and Igf2 in fetuses of diabetic mice. Diabetes was induced in female mice by intraperitoneal injection of streptozotocin. DNA and total RNA were extracted from fetuses obtained from diabetic and control dams on embryonic day (E) 14. Real-time RT-PCR analysis revealed that the mRNA expression of Igf2 in fetuses from diabetic mice was 0.65-fold of the control counterparts. Bisulfite genomic sequencing demonstrated that the methylation level of the H19–Igf2 imprint control region was 19.1% higher in diabetic fetuses than in those of control dams. In addition, the body weight of pups born to diabetic dams was 26.5% lower than that of the control group. The results indicate that maternal diabetes can affect fetal development by means of altered expression of imprinted genes. The modified genomic DNA methylation status of imprinting genes may account for the change in gene expression.", pages = "341-346", url = "http://www.ingentaconnect.com/content/aalas/cm/2008/00000058/00000004/art00002" }
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Search our Archives! Jewish Journal Tags Tag: Nectar View the most popular tags overall? How sweet it is: behind the buzz at two of California’s hives The complicated process that bees go through to make honey and the complex operation that people go through to get that honey to the table.
http://www.jewishjournal.com/tag/nectar
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Reply to a comment Reply to this comment jhcaruso writes: actually, my friends nephew was only 4 when he took off his own seatbelt and when his mother turned around just for that split second to scold him, she ran a stop sign that was just put up recently and she was so used to it not being there, and was hit by a truck. Her son was ejected from the car and killed instantly. So, in the future, people if you have to scold your child, pull your car over and do it!!:( and ALWAYS make sure your child knows to NEVER remove his/her seatbelt until the car is parked!! sad situation all around.
http://www.knoxnews.com/comments/reply/?target=61:294660&comment=1847067
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Reply to a comment Reply to this comment hockeyham writes: Blackwood basically protected Baumgartner (and his precious pension) and is now working REAL hard to protect the animals that killed those two. He should recuse himself and then retire.
http://www.knoxnews.com/comments/reply/?target=61:363144&comment=2238112
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Reply to a comment Reply to this comment Kilgore_trout writes: in response to littleb: So what? Why should I care if the rest of the world is laughing at us? Why do you care? Are you still in jr. high school? And no, someone doesn't need to tell people to take it upon themselves not to be "gluttons". If someone chooses to eat unhealthy they will likely pay the consequences of it later in life, but that's THEIR CHOICE. They pay the consequences, not me, not you, etc. And spare me the "my taxpayer dollars" bologna. The reason people don't like fat people is aesthetics, not financial. If it was financial than their would be equal outrage every time someone on government assistance got hurt playing a pick-up basketball game, came down with the flu if they didn't take their flu shot, etc. Why should we care? Because everyone clammoring government is destroying our country rarely looks at their own personal habits. Namely, we have changed from a nation of hard-working innovators to lazy, "gimme gimme" consumers who don't want to get off the couch, let alone do something productive for society. I am young enough to fear how my country will function on the global stage in 30-50 years. So why do I harp about how some idiots live their lives? In the hopes that maybe I can get ONE idiot to listen in the process. Your selfish and callous response is a prime example of what is fundementally wrong with this country. "They pay the consequences, not me, not you..." What happened to "we the people" rather than "we republicans," "we democrats," "we catholics," "we baptists," and "we who don't care that our country is the the most unhealthy developed nation in the world."
http://www.knoxnews.com/comments/reply/?target=61:367318&comment=2256364
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TRENTON, New Jersey (CNN) - One Simple Wish was started by Danielle Gletow to help grant the wishes of children in foster care. Each child's wish is posted online, and anyone can pay to make that wish come true --- from tangible items such as a bicycle, a varsity jacket or school supplies to an experience like music lessons or a trip to the theater. "There are thousands of children in the foster-care system who go without those normal childhood experiences that many of us have had," said Gletow, 34. "These kids are separated from their parents. They're separated from their siblings. They really don't have people to ask. ... A lot of them decide that it's not worth wishing anymore because it isn't going to happen." According to the U.S. Department of Health and Human Services, more than 400,000 children were living in the U.S. foster-care system in 2011. But Gletow fears that, too often, we don't see what these numbers represent. "These are individual children that have individual wishes and individual personalities and wants and needs and dislikes and likes," she said. "And I wanted to share those with people so that ... they could see that this wasn't about nearly half a million children that are in foster care. This was about this young man who wanted to go to karate lessons with his friends at school." The most common wishes on One Simple Wish typically cost $10 to $100, and they generally do not exceed $500. Higher-priced wishes can be granted by pooling the resources of multiple donors. "The wishes that don't seem like the basic necessity are (often) the ones that are the most important," Gletow said. "Because those are the wishes that are really just a kid being a kid, and asking for something that they want to have fun. "We want them talking about fun things and happy things. We don't want to constantly remind them of how sad or tragic or challenging their circumstances are. We want to remind them that, 'Yeah, there's a really cool new video game out there, and you can play it and there's nothing wrong with that.' " On rare occasions, there are wishes that exceed $500, such as flying a family member in to attend a graduation or continuing music lessons. These are granted through fundraising drives on the website. "Anybody -- anywhere, anytime -- can go on our website, and they can look at hundreds of wishes that are posted on behalf of children in foster care and children in vulnerable family environments," Gletow said. "These small things make an enormous difference in the life of a child who has spent their entire life wondering if anybody cares about them." All the wishes on One Simple Wish are submitted by approved social service agencies and caseworkers. Once the wishes are reviewed and posted to the website, donors can post funds to make a wish come true. "It's just like online shopping, but at the end you get to give a gift to a child who will thank you more than you could ever imagine," Gletow said. "When a child's wish is granted, we are reassuring them that their voices are being heard." Gletow also is constantly searching for ways to maximize a gift's value, calling individuals or companies who might be in a position to donate the wish in-kind or provide an item or service at a discount. "I'm here to be the mom to all of these kids out there who might not feel like they have one," she said. "If I had an enormous house, I'd invite them all to live here. I can't do that, but I know that what I'm doing is making a difference in their lives." Gletow's nonprofit is also working in other ways to fill gaps in the foster community. Its office is home to several offshoot projects that have benefited thousands of foster youths and families in New Jersey. The Ohana Project helps foster kids, foster-care workers and families by providing 24/7 access to new baby supplies, bed linens and blankets, pajamas and other items that can ease a child's transition into a new placement or home. The Wish to Work program targets older youth to help give them the skills needed in professional careers. Wish to Work provides job-training seminars, networking events, résumé feedback and other assistance.
http://www.ktvz.com/news/Foster-kids-get-wishes-granted-online/-/413192/19226324/-/75yg8v/-/index.html
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The Weirdos were a band from Los Angeles, California. The band was fronted by John Denney with his brother Dix on guitar, bassist Dave Trout, drummer Nickey “Beat” Alexander and another guitarist Cliff Roman. They were originally an band formed in 1976, and were featured in a news article featuring groups in Time magazine and so it stuck. They had a very strong D.I.Y. ethic. They dressed in anything they could get their hands on; bags, straps, chains, etc. David Horvitz is noted as having calling the band’s fashion “Changes quicker than a cheetah.” They broke up in 1981, but reunited at various times, including to record the 1990 album Condor. A 2004 reunion includes in the band’s lineup Circle Jerks bassist Zander Schloss. Edited by [deleted user] on 22 Oct 2006, 11:41 Text may also be available under the GNU Free Documentation License. Generated from facts marked up in the wiki. No facts about this artist You can also view a list of all recent wiki changes.
http://www.last.fm/music/The+Weirdos/+wiki
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Saints Media Transcripts Aaron Kromer New Orleans Saints Offensive Line/Running Game Coach Aaron Kromer 5:21 PM PDT, September 19, 2012 Devery Henderson has been cleared to play? Statistically, the Chiefs have the best offense in AFC while 0-2. Are most of their points and yards coming late in the game? What do you see when you see them on film? “It would be similar, yes. It would be. A lot of their yards are coming in a two-minute when they are in catch-up mode. At the same time, this is a team that is full of Pro Bowlers and they had a lot of injuries last year with their Pro Bowl talent. They are a lot to be reckoned with. They’ve done the same thing we’ve done, we have talent, they have talent, we need to eliminate turnovers and they need to do the same. Something is going to bust in this game.” It is a priority to throw the ball downfield and to the wide receivers more this week? “Yes. Anytime we can get a big play, we are looking for it. We call big plays. What Drew (Brees) does a good job of is he throws it to the open guy. If they are covering it (the big play), then he is going to check it down to the next guy. We are going to continue to call deep plays and big plays and if they are covered, we will check it down.” Did Marques Colston regress with his foot injury? “If you watched the game, he wasn’t Marques Colston in the game. You could say that hindered us a little bit, he didn’t run as fast as he normally does. He is resting it a little bit this week.” What kind of impact are you hoping to have with Devery Henderson coming back? “Devery Henderson is a big factor in our offense because of his speed. He blocks, he is physical, (and) he can catch the ball. He does so much that it is going to be a big impact having him back.” When you look at the quarterback’s success in the first two games, how much would attribute that to not getting enough pressure on the quarterback? “Definitely. When you are talking about those two quarterbacks we just played, they are very mobile and you have to make choices. You have to make choices that you are going to keep them in the pocket or you are going to blitz him and take a chance that he gets out of the pocket. The choice was made to keep him in the pocket and then you have to cover.” So a lot of it was scheme the past couple of games? “There were a few blitzes and you take your shots here or there. When we weren’t blitzing, it was important to keep him in the pocket.” Has your philosophy changed season-to-season on how to use Darren Sproles in the running game? “It has been more of the game situation on how to use Darren. Darren is a multi-faceted player. He is very good and efficient at running routes and catching the ball and running in space. He also does a good job in the running game. It just hasn’t come up to be honest. There are plenty of runs designed for him or he could be in on the same runs that the other guys are in. He is an inside-outside runner.” On Drew Brees’ interceptions, other than the Hail Mary, have you been able to figure out what happened? “When you look back, a couple of them were pressure on the quarterback. From last week, you’d say it was a choice that he probably wouldn’t make again if he had the opportunity.” Can you emphasize that even though the offense isn’t where it needs to be, the Saints are ranked third in offense and that it might just be a few isolated issues? “As we talked with the offense today and this week, the games come down to a couple of plays and they do every week. Is it close enough, is the play good enough to not hurt you? Or, is it a play that hurts you in the game? The momentum-breaker, the interception, the dropped ball in the end zone, the missed block, there are a lot of things that can change the momentum of a game. You have to block just good enough to get the ball off. You have to catch the ball when you are open. You are not going to always catch the contested ones. You want to catch most of them. If everyone does their job just a little bit better, not a ton better because we only need nine points difference then what we’ve had the last two times, and it really came down to a couple of plays in each game.” What did you think about Akiem Hicks in his first action against Carolina? “Akiem Hicks is a powerful, young player. Any young player in the National Football League is raw and his techniques aren’t perfect but that guy has the power and ability to play right now.” Is there a point where you stand up or a player gives a speech and says that there has been enough adjusting, it is time to just do it? “Yes. It is time to just do it and it has been time to just do it since week one. Everyone has their mind on the task. Everyone, players, coaches, front office, everybody has their mind on the task. We just have to continue to prove what this team is. What is this team? What is our attribute? What is our negative? We have to be a good tackling assignment team. We have to be a good throw and catch team, blocking team. It is still fundamentals. You watch the games, it is still fundamentals. Between the coaches, the players, and all of us put together, we need to do a better job in our fundamentals and everybody has to do a little bit more with their assignments. It is normal football progression, it is just we’ve had a couple more plays in each game that cost us the game instead of won us the game like we’ve had in the past.” What are your thoughts on the Kansas City rushing attack? “It’s going to be important that we stop the run first. It always is. Defensive coaches, offensive coaches, we all talk about running the ball and stopping the run first. We don’t talk about it just to talk about it. If you allow a team to just continue to run on you, it’s going to be a long day. If you can get 163 rushing, like we did last week, it’ll be a good day for us.” When Kansas City is playing well, those guys offer a change of pace and both set up the run. “Yeah, it is similar to our backfield where we have different types of talent. Each guy has a little bit different talent. They are not going to just one in for all of the outside runs and one for all of the inside runs. It’s balance. We really need to do a good job stopping it.” Did you feel that the offensive line played pretty well this past weekend? “Sure. The offensive line has been solid. Would you ask each one of them and they would say it’s early in the season and they can play better? Yes. They can play better. That’s the whole point of the whole conversation we are having is that each week we have to play just a little bit better. Right now, we have to put it together in this one week for this weekend.” Is it realistic for both teams to be process-oriented and tune out the danger of starting 0-3 or is that a stress you guys feel and need to overcome? “We have a great locker room. Our guys are great. They have great character and they have great leadership. If anyone is able to do it, it will be us. We need tunnel-vision, we need to think about this week, and we need to think about what I can do better, each one of us, what I can do better. Look in the mirror and figure it out.”
http://www.latimes.com/topic/wgno-new-orleans-saints-offensive-linerunning-game-coach-aaron-kromer-20120919,0,3080144,print.story
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Thyrfing - Firever Lyrics Artist: Thyrfing Lyrics Popularity : 0 users have visited this page. Album: Track 7 on Valdr Galga Rate: Firever gets avg. rating 2 out of 10 based on 1 ratings. Rate the song now!!! Nighttime abomination Beyond daylight lurking Hiding from the sun And he who mist breath Is the ghost of my time The soul of my kindred The blood in my veins In flesh he was mighty An enigma yet real He was a fierce slayer Feared by those not insane Utter usurpation of foreign shores Axemaster and berserker without remorse The might and courage he possesed Are in treason times qualities opressed Underworld dweller Arise and tyrannize Thyrfing warmongers Wants you warlike again Let the air fill your lungs Your prevail is my victory New tales are to be told New tales carved in stones Tales spawned by enemy blood A fire deep within Fire forever Add a comment and share what Thyrfing Firever Lyrics means to you with your friends:
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Restless Leg Syndrome Index Featured: Restless Leg Syndrome Main Article Restless leg syndrome (RLS or restless legs syndrome) is a common cause for painful legs that typically eases with motion, and becomes worse and more noticeable at rest. This characteristic nighttime worsening can frequently lead to insomnia. Treatment of the symptoms of restless leg syndrome is generally with medication as well as treating any underlying condition causing restless leg syndrome. Related Diseases & Conditions In This Article Kidney Failure Article • Kidney failure facts • What are the kidneys? • What causes kidney failure? • What are the symptoms of kidney failure? • How is kidney failure diagnosed? • What is the treatment for kidney failure? • Diet • Medications • Dialysis • Hemodialysis • Peritoneal dialysis • Kidney transplantation • What is the prognosis for someone with kidney failure? In This Article Hypothyroidism Article • Hypothyroidism facts • What is hypothyroidism? • What are the thyroid hormones? • Thyroid hormone regulation - the chain of command • What causes hypothyroidism? • What are the symptoms of hypothyroidism? • How is hypothyroidism diagnosed? • How is hypothyroidism treated? • What is subclinical hypothyroidism? • What's best for you? In This Article Pregnancy (Week By Week, Trimesters) Article • Pregnancy facts* • Introduction • How will my baby develop week by week? • Body aches • Breast changes • Constipation • Dizziness • Fatigue, sleep problems • Heartburn and indigestion • Hemorrhoids • Itching • Leg cramps • Morning sickness • Nasal problems • Numb or tingling hands • Stretch marks, skin changes • Swelling • Urinary frequency and leaking • Varicose veins In This Article Anemia Article • Anemia facts* • What is anemia? • What causes anemia? • Can inadequate iron cause anemia? • What about acute (sudden) blood loss as a cause of anemia? • What are other causes of anemia? • Can anemia be hereditary? • What are the symptoms of anemia? • How is anemia diagnosed? • What is a complete blood cell (CBC) count? • How is blood collected for a complete blood cell (CBC)? • What is the red blood cell (RBC) count? • What is hemoglobin? • What does a low hemoglobin level mean? • What is the hematocrit? • How is hematocrit determined? • How is anemia treated? • What are the complications of anemia? • What is the outlook (prognosis) for anemia? In This Article Diabetes (Type 1 and Type 2) Article • Diabetes facts • What is diabetes? • What is the impact of diabetes? • What causes diabetes? • What are the different types of diabetes? • Type 1 diabetes • Type 2 diabetes • Other types of diabetes • What are diabetes symptoms? • How is diabetes diagnosed? • Why is blood sugar checked at home? • What are the acute complications of diabetes? • What are the chronic complications of diabetes? • What can be done to slow diabetes complications? Related FAQs, Doctor's & Expert's Views Health & Living Procedures & Tests Health News Health Features Tools & References FDA Drug Labels on Terms related to Restless Leg Syndrome: • Legs, Restless • RLS • Syndrome, Restless Legs • Movement Disorder of the Limbs
http://www.medicinenet.com/restless_leg_syndrome/index.htm
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MERLOT Search - category=2605&materialType=Learning%20Object%20Repository&createdSince=2012-12-29& A search of MERLOT materials Copyright 1997-2013 MERLOT. All rights reserved. Wed, 18 Dec 2013 07:26:35 PST Wed, 18 Dec 2013 07:26:35 PST MERLOT Search - category=2605&materialType=Learning%20Object%20Repository&createdSince=2012-12-29& 44 34 VIRGINIA SCIENCE ACTIVITIES, MODELS & SIMULATIONS (SAMS) The Virginia Science Activities, Models and Simulations project engages students in middle and high school in practices that are essential for learning science through inquiry. The activities involve asking questions or defining problems, using models or sensors, collecting data, interpreting results, using mathematics, technology and computational thinking, constructing explanations and designing solutions based on evidence.These activities, models and simulations are correlated to the 2010 Science Standards of Learning and Curriculum Framework and are also organized by standard as stand-alone tools. Structural Analysis: Statically Determinate Beams Introductory Structural Analysis: Statically Determinate BeamsOnline Lecture Notes Why Files?: The Science Behind the News Why Files? provides K-12 educators and students with a new story each week describing the science behind the news. CSUN Calculus 150A Redesign CSUN Calculus Redesign Project, Summer 2013 Report Conocer y comprender el problema Este es un objeto de aprendizaje que introduce conceptos principales de como resolver problemas de programacion. Nucleic Acids This page describes nucleic acids in a simple but very thorough way. It talks about DNA and RNA. It talks about the pyrimidine bases: Cytosine and Thymine and it talks about the Purine bases: Adenine, Guanine, and Uracil. It talks about the the parts of nucleic acids and the parts of nucleotides. It talks about the structure of DNA being a double helix and how it is put together. PhET Interactive Simulations Interactive science simulations. Fun, interactive, research-based simulations of physical phenomena from the PhET™ project at the University of Colorado. Lesson plans, student directions often included. Silicon Valley Astronomy Lectures The Silicon Valley Astronomy Lectures, featuring noted scientists giving nontechnical illustrated lectures on recent developments in astronomy, are now available on their own YouTube Channel, at: The talks include: * Frank Drake discussing his modern view of the Drake Equation, * Michael Brown explaining how his discovery of Eris led to the demotion of Pluto, * Alex Filippenko talking about the latest ideas and observations of black holes, * Natalie Batalha sharing the latest planet discoveries from the Kepler mission, * Anthony Aguirre discussing how it is possible to have multiple universes, and * Chris McKay updating the Cassini discoveries about Saturn's moon Titan. The lectures are taped at Foothill College near San Francisco, and co-sponsored by NASA's Ames Research Center, the SETI Institute, and the Astronomical Society of the Pacific. Note that the top page of the channel shows the lectures in the order they happened to be uploaded to YouTube. If you want to see them in chronological order, select the Playlist option. Both new and older talks in the series will be added to the channel as time goes by. Many pioneering astronomers have given talks in this series since its founding in 1999; recent lectures are being recorded so that people around the world can "tune in.״ Lumosity Brain Trainer App Lumosity brain trainer app to help develop brain muscles and aid in areas in your brain to stregnthen. Aristotle's Biology This is a great article on the origins of biology dating back to the times of ancient Greece. Aristotle combined philosophical and scientific thought and applied it to the natural world around him as a means of gaining further understanding.
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User Score Mixed or average reviews- based on 104 Ratings User score distribution: 1. Positive: 53 out of 104 2. Negative: 38 out of 104 Review this game 1. Your Score 0 out of 10 Rate this: • 10 • 9 • 8 • 7 • 6 • 5 • 4 • 3 • 2 • 1 • 0 • 0 1. Submit 2. Check Spelling 1. Jun 16, 2011 I hadn't played M:TG for about 15 years so my memory was a little shaky going in. The game quickly brings you up to speed with tutorials, and then lets you play. The 10 decks it comes with are all very good and play very differently from one another. Campaign mode is good, as it lets you get a feel for each deck as you play against them. Computer can be a bit cheesy at times, to the point where it almost feels like they're not playing by the same rules you are. The best aspect of this game is definitely the multiplayer. There are 3 different game types which you can play with friends or random players. All and all, it's a very accessible way to get into (or back into) Magic: The Gathering. It really brings all the fun of the card game for a fraction of the cost, and without having go to dank comic book shops on gaming night to compete with the "regulars." Expand 2. Aug 25, 2011 WELL..... where to start.... not much to say about this steaming pile of monkeysh!t... MAIN REASONS THIS IS UNPLAYABLE... The 'Chandra' Red deck: Unquenchable Fire and the 'Kiora' Blue/Green deck, they are insanely overpowered and everyone picks them. The decks play themselves, you really just play all the cards in your hand and easily beat anyone facing you who isn't playing the same deck. This game also causes (occasionally) weird video glitches that create waves and tearing and make it so I have to restart my computer... this is the only game that does that. lol Archenemy games it happens more often. This whole thing was an obvious cash-grab, seriously, slapped together right away with 0 consideration. NO balance to the game. NO costumization, which is what makes the game, THE GAME that it is. The other decks can be ok, but they are linear or have weak combinations that rely on a specific card to operate tactically. And with what I said about the other 2 decks, you will almost always lose no matter who's playing any of those 2 decks against you playing any other deck. My cousin and I got 2 of these through STEAM for 20 bones and we want our money back... lol. For the reasons I mentioned, it's just practically unpalyable. THere is no text chat either... although it alludes to it, and it is hard trying to find a game in multiplay. ALSO... I have had hacked games, where people can stall the game and then drop you and your partner. Too many reasons this just isn't worth the cash. Even if they release an expansion to this.... do not buy it, the base-part of this whole thing is broken really, no expansion or adding of other decks is going to save it or make it fair or playable. Expand 3. Jul 14, 2011 I love Magic: The Gathering. I probably spent over $1000 in the first month MTG:O was online. My physical card collection count is probably in the millions. I knew what to expect from Duels of the Planeswalkers 2012 because I had already played the original. Thats why I can't really bash it for what it is. However, when the developers come out and say they are going to fix the deck buildi ng aspects of the game, I expect them to actually do so. Instead we are presented with the same deck modifying that we saw before, only with the ability to remove unwanted cards. The decks are pretty standard stuff and it pains me when I think about the kinds of decks I could put together if they allowed. Even if the pool was limited to cards you've unlocked in other decks, it would still be better than this. The main change in this edition is the archenemy battle which pits you and two allies versus a boss. I don't like it. It feels like another game being played with MTG cards. For $10 I expected to get more. 4. Jun 19, 2011 I picked up Magic: The Gathering having never played a fantasy card game before. I'd read reviews on this site and could tell that people who have a background in these areas were disappointed with this release. With no frame of reference I had no idea what deck swapping was etc and I thought I'd give it a go regardless. To be honest, I'm getting bored with the usual racing, RPG, fps, mmo games that flood the market and this looked to be something new. As a novice, the game is daunting. I didn't find the tutorials deep enough and I was left with many unanswered questions. After playing for a few hours and the basics under my belt I began to defeat my opponents. There is a surprising amount of strategy and tactics within this game and I can see why there are books and forums flooded with tips. I'm still a long way off from going online and going head to head with a pro, but I'm really enjoying this game. The interface is very easy to understand and I love the subtle soundtrack. I can see myself playing Magic: The Gathering for months to come and highly recommend this to anyone who wants to try something that doesn't require W, A, S or D. Expand 5. Jun 25, 2011 Excellent $10 demo with more goodies than you can shake a stick at. Yes I said Demo because it feels like there's more that should be here "Like a Custom Deck Builder" that everybody and his mothers brothers sisters uncle is screaming for. But, at any rate you get some fine fun for $10. I've had it a week now and unlocked 98% of the cards (without cheating and buying them I might add). There's lots of balance here and no real one deck that is all powerful and can't be beat. Though in this version it does feel like there is a lot of SCRIPTED AI games. Especially that Archenemy one and just the general feel of things when every single game the AI gets the same cards over n over and of course especially the ones that can screw you over good. My favorite deck is turning into the Elves deck as there's some cards in there I think many overlook like the +1/0 for EACH ELF creature on the table. I've won countless games using this card when I have the table full of elves in the teens to 20's because of a couple of other cards like "for every elf on the table put out a 1/1 elf card. Then the elf cards that just tap and you get a 1/1 elf card and then all the elf cards in general. They have a */* TRAMPLE card (four of them in the deck) based on # of elves on the table that can turn into 20/20's in no time flat, if only there were a way to put wings on them. ;) They have this one archer card that is also */* based on # of elves on table that can just tap itself and attack any flyer on the opponents side. Doesn't ever have to enter combat and can destroy pretty much a card per turn. No other deck has this kind of power imho. You can have your 11/11 and 10/10 junk cards that cost a fortune these elves are serious. Of course there's some bug issues and lockups like everytime you press on Leaderboard it crashes to decktop, sometimes during battles the game appears to freeze up. But, if you're willing to sit there for FIVE minutes it will unfreeze. Strange happenings during battles with the cards not doing what they say or cards just disappearing intot he graveyard for no reason. Be prepared though as I said for LOTS of SCRIPTED games against the AI. That Archenemy game is so frustrating I would have kicked my cat if I had one. ;) 6. Jun 19, 2011 D2012 is what the old duels game was always meant to be; sharper graphics, faster loading times, and the decks are well balanced for once! and not your typical rock-paper-scissors balance either, every deck has a fairly equal chance of beating any other deck, and there are ten to choose from. Each with it's own unique qualities and mechanics that really add to the 'flavour'. If you are uncertain do yourself a favor and try the demo - it's free - and see for yourself. 9/10 Expand 7. Jun 21, 2011 As a member of the so-called 'Y generation' and a veritable authority on nerd culture, I have had quite a few experiences playing the wonder that is Magic the Gathering. Be warned: if you enjoy MtG in all its splendor then under no circumstances should you play this game! There are several reasons for this which I shall now list. Firstly and foremost, there is no true deck customization. Instead, what you get are a number of un-lockable cards which you may add to your deck. Deck customization, as anyone who has played MtG knows, is one of the most appealing aspects of the game. I can only assume that this feature was not included in order that this failed excuse of a game would not interfere with Wizard's profits from Magic online. Secondly, it seems that the difficulty is raised as the campaign professes by stacking the AI's deck and nerfing your own. Quite unsportsmanly. Third; you do not get the final boss' deck when you defeat him. And what a sweet deck it is. I suppose that was purportedly for balance purposes. Lame. Fifth; the AI occasionally makes stupid mistakes. Last, but certainly not least, the multiplayer interface when playing either 'two-headed giant' or 'archnemesis' is as poorly designed as it gets. Is it really too much to ask that every player's hand appears in the middle of the screen? I'm not a programmer, but surely that shouldn't be too difficult to do, or think of. In sum, Wizards should be embarrassed to have their company name on this product and the only reason I'm giving it a 2 is because it's only 10 bucks and it was a trip down nostalgia lane, however brief the trip may have been before I wanted to gouge my eyes out. Expand 8. Jun 22, 2011 This game is suitable for those new to MTG, those who suck at MTG, and those who hate trying to find physical players to play against. There isn't a huge amount of content, but the base game (no DLC currently) is a mere 10 bucks. It makes learning the game fun and progressive, which is great for beginners as I mentioned. The lack of deck customization is expected and warranted, especially since there aren't that many cards in this game to begin with. If you are looking to play full scale MTG, stick with Magic Online; you will however spend just as much money buying boosters digitally as you would through physical booster packs. Expand 9. Jun 23, 2011 It's tons of fun for new players as well as experienced players. The single player mode is good and the fact that you win cards after every winning game keeps you playing. There isn't a lot of customization but you get many decks to choose from. I hadn't played magic in years and I learned everything back in a couple minutes. The multiplayer is fun and can be challenging. I wish there would be more achievements for multiplayer and all. All things considered, for a $9,99 it's incredible. You get to play Magic anytime and anywhere you want whether it's alone or with people online. 9/10 Expand 10. Jun 24, 2011 This game is far improved from the previous one. You have a little more in storyline, graphic is improved and the loading time in battle decreased make it more enjoyable.Al is tought even at easiest difficulty ( I like it). Card was designed in art style make me seem to lost in magical war.And it's always fun to duel with your friend . A little disappointment for me is that sound sytem is poor sometimes make me fall asleep but it's still fun. Play it and you will love this one too. Expand 11. Jun 26, 2011 As someone who always viewed Magic: The Gathering as little less than a colorful deck of cards used in a foreign game only dreamed of by children and pasty-skinned "vampires", I was hesitant at first to pick up this game on steam. I never even considered that, hey, I might get really into it. I must say that if you're like me and you are cautiously looking over your shoulder to make sure no one sees your mouse cursor hovering over the "buy" button, go ahead and click it, because the game that you'll get is far more than the above description; it's a strategy that is oddly reminiscent of chess, with a hell of a lot more depth. This game makes a fantastic intro to the physical card game itself. Hey, you might even start building your first deck like I have! 12. Nov 28, 2011 Well, let's be honest, a single-purchase computer game about Magic: The Gathering isn't supposed to rival the table-top card game, unless you put it online and allow people to purchase every legal card that exists in the game. What "Magic: The Gathering - Duels of the Planeswalkers 2012" is, is an introduction to the world of Magic: The Gathering. The game gives you several pre-made decks and you dual A.I. and human opponents in a battle of who can make the better pre-made deck. There is some customization involved, such as has been written before, by unlocking cards and purchasing packs as DLC. But when all is said and done, you have to build a deck that fits your strategy for that particular deck. For those of us who never played MtG very much, this is an excellent way to allow us to play the game too. But the game itself was pretty good. The campaign is just a bunch of single-duels versus an A.I. opponent with some challenges sprinkled in on the side (like you have 1 life, your opponent has 4, beat them in 1 turn). The Campaign was easy for me, although I heard friends who struggled with it. It all comes down to the draw, really... When I got to the Archrival campaign, that was horrendously difficult... It's a 1v3 battle with you and two allies versus a single computer with 40 life and "Scheme" cards (which basically are overpowered equalizers to help the 1 play a good game, or completely dominate you...). For those, I'd say bring a friend (or two) because the AI isn't very good at supporting you and makes some very stupid decisions (for instance, not blocking a creature that's attacking when it has more than enough damage and toughness to stop it). Who is this game for: People who are new to MtG, people who haven't played MtG in a while, people who don't like adding/subtracting/keeping track of the math involved in MtG, people who like to casually play MtG but don't have the money to buy all the cards Who isn't this game for: Hardcore MtG fans, MtG fans who love customizing decks 13. Jun 22, 2011 The core game, of course, is excellent and a classic. However, as pretty as the 3D table is, the user interface is just a pain, rather than a pleasure, as it was for me in Legends of Norrath. 14. Jun 17, 2011 D12 promises to be the previous Duels of the Planeswalkers, and more. It isn't. The graphics and especially the interface has recieved a much needed overhaul, and the Archenemy game mode is there to replace the old and buggy Two-headed Giant mode. This works well, and is aestethically pleasing. The sound and music is even more unimposing as in the original DotP, but seeing as it's a card game that shouldn't weigh much - all fine and dandy. The problem is that the things that really weighed down the original DotP have not been improved upon. There is still a vast difference in tier between many of the decks, to the point where the player with the cheaper deck needs to be intimate with his opponent's deck in order to stand a chance. In addition to that annoyance, many decks in D12 lack depth. They simply do not carry enough intelligence, versatility or utility to balance each other out. To meet the fans (who demanded full deck building) half way, D12 has the function of removing cards from the deck and replacing them with other, hopefully better cards. In what I can only suppose is to be incentive to keep playing, this means that most of the decks have filler cards and/or too many expensive cards in them, supposedly meant to be replaced. The fact that this doesn't feel like a clear upgrade from DotP says alot. Even with everything in a deck unlocked - called the sideboard - the decks have few and obvious combos and even "bombs"; heavy hitting spells that can make or break a duel. This means that the battles are exceedingly long, even if you don't play multicolored decks. Lastly, the size of the game is what completely put me off. There are as few or fewer opponents in the original DotP, puzzles - fewer still that aren't actually poorly cloaked tutorials - as well as decks. To not have DotP bugfixed because Stainless were in such a bleeding hurry to release a game that's slightly prettier, but smaller and arguably dumber perhaps until they churn out expansions for this version as well is disappointing. All in all D12 is mediocre. The only way I'm going to get my money's worth with this game is with mods, unless the expansion packs happen to be huge. 15. Jun 22, 2011 I've played MTG since about 1994. It's the grandfather of all modern CCGs and major respect goes to WotC for keeping it fresh year after year. This game deserves little of that respect, however. The game gives you ten pre-constructed decks to use, and allows you to unlock new cards by playing through the (rather thin) campaign. This sounds all well and good, and is an improvement o ver the original DotP, in which no customization was allowed at all. But it still doesn't even come close to approaching the customizability that forms a core component of the "full" real Magic game. For example, you can't control how many lands you want your deck to run. The computer "automagically" allocates for you, based on an algorithm that I haven't completely figured out. You can remove base cards and add unlocked cards, but even these are limited to certain pre-set quantities. In "real" Magic you can pick and choose as you please, limited only by the rules of the format (e.g., Type II, Classic, etc). The reasons for these limitations are obvious; WotC doesn't want to reduce the profits of its fully customizable online Magic game, which accounts for 30-50% of all WotC revenue. This lack of customizability is compounded by the fact that nine out of the ten decks are the same type: big creature beatdown. Even the "multi-colored" decks predominantly favor one color over all others. Other traditional Magic deck styles, like land destruction, discard, lockdown, control, are all absent. The one deck that's different is the mono-red direct damage deck (Unquenchable Fire) - but most annoying is that the other mono-red big creature deck in the game (Strength of Stone) includes a bunch of direct damage cards that Unquenchable Fire is not allowed to use (e.g., Fault Line, Spitting Earth, Spire Barrage), and Unquenchable Fire still includes a bunch of creatures (Fire Elemental, Flameblast Dragon, Cinder Wall) - another example of the lack of customizability. Another annoyance is computer auto-tapping of lands - you have no control over how your lands are tapped for mana. This can become especially problematic when you play a multi-colored deck. The computer seemingly makes random decisions about how to tap your lands, which can often leave you without the proper mana - for example, blue players that like to Counterspell might not have enough blue because the computer happened to tap all those lands first. DotP 2012 includes a few other play modes for variety - Archenemy and Two-Headed Giant - which can be fun. Archenemy, though, is wildly volatile, completely dependent upon what Scheme the Archenemy draws, and often leads to bad beats (to borrow a term from Texas Hold'em Poker). You'll often be holding the equivalent of 3 Aces, only to be beaten by an inside straight draw on the river. Your computer mates also aren't very smart, generally not working with you and sometimes even working against you. The concept of team is alien to them. Archenemy depends almost entirely on luck, with little skill or strategy involved. Computer difficulty has three levels, though in my experience the computer doesn't actually get any "smarter." Rather, the computer seemingly gets his hand stacked for him. For example, I've played many games where I can't get enough land, running mono-color decks, even with the computer-allocated land levels running 40-50%. Whereas I have NEVER seen the computer not able to play at least one land a turn, every single turn, even 10-15 turns deep into a duel. Mathematically, this is highly improbable, to say the least. The worst, though, is the final "boss" battle against Karn. He runs a deck that you cannot unlock, even after you defeat him. What's even more galling is that Karn's deck doesn't seem to conform to even Vintage deck construction rules (the most powerful and expensive deck format). In one of my duels, Karn dropped two Mox Sapphires on me in the same turn (Mox Sapphires are restricted to one per deck in Vintage), and then used two Tinkers to drop two Darksteel Colossuses on me (Tinkers are also restricted in Vintage). Needless to say I died on the next turn. Is it a bug, or a feature? There are some nice things to say too; the interface is smooth and fluid; the computer keeps track of all the counters (this is especially handy - counters are one of the most annoying aspects of card-based tabletop Magic) and permanent effects; the graphics are razor sharp on my system (Core i7 2600K, Geforce GTX 570, 2560x1600, 16x CSAA). For someone who's never played Magic before, and for the reasonable cost of $10, I can see how DotP could be fun. But for anyone who's actually played and enjoyed card-based table-top Magic, I'd stay away - you'll quickly become annoyed at all the limitations in this crippled electronic version of the game. 16. Aug 28, 2011 Gmae is lots of fun. Just to name a couple of things i love about this game is that I can play alongside my friends instead of just fighting them. Also I like how I don't have to buy real cards or anything because it is so much more of a hassle IRL. 17. Sep 14, 2011 First: Limited deck customizing, but for balance reasons this is an obviously a pro. If they gave the ability to completely customize decks from a pool of cards A: There would be major balance issues that would be nearly impossible to deal with and B: There would be 2 or 3 deck lists that are used by everyone, because most other options are pretty useless. Eliminating deck building gives bad players nothing to hide behind. Its easy to look up a posted deck list, copy it and the strategies an experienced player came up with, and then winning with that deck. It takes a lot of skill however to play 1 on 1 with a player with the same deck, and win. When the cards and decks are very closely balanced, skill is one of the main thing that's going to take the cake. Second: This game is really smooth I think. It seems to have a great flow, and I think they did a really great job on balancing decks. The only deck that I consider useless is the Strength of Stone deck, but all other decks are pretty balanced if you are a decent player. I hate to see people complaining about balance, when most of the time they get mopped its because they are probably fairly new to MTG, or their opponent drew a really good hand. Some of this game is luck, some of its skill. Third: I pre-ordered this game, and I was very disappointed with the release state of the game. There were so many clunky/buggy issues with Xbox AND PC versions. They seemed to have cleaned most of them up now, but there are still major lingering bugs that need to go away. Fourth: I loved the game play, and the competitiveness, but it gets old. It took me about 50 hours of game play to unlock all of the decks, as well as to get pretty bored with the online play. I have 100% achievements unlocked too. Just very little content it seems Overall, I really enjoyed this game and I feel its definitely worth 10$ (5$ on sale right now with steam). I wouldn't consider this more than a casual game though. I break it out at least a few times a week and play a few games, but that's about as far as it goes. But again, for 10$? You really cant beat that. I also believe Wizards really need to focus on pushing out decks, balancing decks with new card releases, as well as fix the remaining bugs that have been there since release. If they started coming out with a deck a month or something like that, or 1 new card for all decks each month, this would allow Wizards to control the balancing issues and keep players interested. 18. Nov 11, 2011 I have been playing MtG from day one and never stopped. I am not gods gift to MtG, but I know my way around it very well. Here are just some of the absolutely unforgivable truths about this game. 1: Can't pick the mana to spend. AI does that for you and sucks at it. Are you kidding me? That's half of Magic. Knowing when to save those two blue over the black or the one white over the extra green.... moving on. 2: Can't cast an instant after blocking is assigned but before damage is done. At critical times the game just breezes on as if you could do nothing. 3: Game crashes in multiplayer. Well done. 4. Can not decide how much land you want in a deck. AI does this for you. That's a very big part of deck building and ....never mind... 5. Will, at times, decide you can't block with anything and just skip your block. Usually involving creatures with trample it seems. There is more, but this stuff here should stop you from buying this if you don't just want to fart around with a shell of the Magic: the Gathering. If that's all you want, then perhaps it's worth a look. Even then, I don't know, smash your head into your desk. It's less frustrating and you know what you will get at least. 19. Aug 3, 2011 Such a disappointment. First off they say you can customizes decks, that a lie! What you can do is slightly modify the pre-build decks. You CANNOT build custom decks in this game. Even the cards you unlock are only usable in the deck they belong too. The most important part of MTG is the deck building, and you wont find that in this game. 20. Nov 27, 2011 It's perfect for all who don't want spend a lot of money for cards! It's not correct tell: "you can't do your deck", because this is a game that want to teach you how do a deck and what deck you shall to buy in the real life! With adds, this games give you 100 hours of fun! 21. Dec 19, 2011 A worthwhile purchase bringing the magic of Magic the Gathering to newer players. The pro for me is for only $10 you gain access to a number of decks and a streamlined interface for playing matches against friends. However it really needs way better deck customization for the more experienced Magic players. The current deck customisation is very limited. You can only remove/add cards that belong to a deck. I would like to see being able to choose any card included in the game. Also the GUI is very buggy at times, and still hasn't been patched yet. Fix the GUI bugs and full deck customization and this game would be a 9. Expand 22. Jun 26, 2011 I was extremely disappointed by the quality of this game. I have played two other MTG games in the past and both of them were much better than Duels of the Planeswalker 2012. The Menu is horrible, the UI is problematic especially during game play and the graphics are not very appealing. This is not a good representation of MTG. 23. Jun 27, 2011 The game seems fine at first, while it is new. After a little experience however it is clear that the UI is clunky, hard to use, and sometimes completely bugged. The shuffle algorithm is sub par, and the enemy AI isn't very good. In fact, i think the game attempts to compensate for poor AI by giving it perfect topdecks (it always draws the cards it needs). Furthermore, with more than say...10ish creatures on the board the game noticeably slows down, and sometimes freezes. But, if you have a powerful enough system to prevent this slowing, you still won't be able to do anything because the screen will become to0 crowded to manipulate what you want to anyways. Expand 24. Aug 4, 2011 Este jogo parece ter sido feito as pressas. Em primeiro lugar a questão jogabilidade no modo single player que é extremamente insossa. No anterior, por exemplo, você passava horas jogando para destravar todos as cartas e baralhos. Era um desafio. Neste novo jogo não, em uma hora você já venceu tudo! Outro ponto que ficou a desejar são as decks desporporcionais e, logo, pouco competitivas. O baralho da Chandra, por exemplo, é péssimo, enquanto outros como o do Jace é excelente, sem contar o número limitado de cartas desta versão, algumas retiradas do jogo antecessor. Não que isso seja ruim, mas, veja bem, ficou muito repetitivo. Mas agora o que mais me decepcionou foi o multiplayer. Nada funciona por lá (versão para PC), as manetes não são reconhecidas, enfim, um caos. Nem valeu a pena a espera. Estou decepcionado.. 25. Sep 11, 2011 After reading all the critical aclaim this game got, and trying the Demo I went in expecting something a lot more than what I got. The DLC (which came with the edition I purchased) simply unlocks the stuff that you can already get in-game, or unlocks additional artwork. The game itself limits you to pre-created decks and you can't even move cards from one deck to another (which it looks like you can in the Demo, but is actually just removing and/or re-adding cards to the same deck). There are no new cards to earn in multiplayer, you can't ante for cards and can't trade for cards with other players. As a long-ago magic fan, I was incredibly disapointed and feel ripped off considering what the Demo showed you could do that you couldn't. I'm only giving the game a 2, because it was fun for the first 15 minutes. Expand 26. Sep 22, 2011 Anyone who gives this game a positive review no doubt only played it for couple of hour. The game is easy to pick up; graphic is good, presentation is excellent; however, that's it. initially, as you play the game, you might go "WOW", then you'll go "WTF" and disappointment sets in. The game has no depth: there's no story; you'll compete the "story-line" mode within couple of hours. After that, you can pretty much uninstall it. There's no deck customization to enjoy, and I can only imagine playing other MTG fanatics with 10 per-constructed decks. The "Archenemy" mode has potential; however, one can't help but feel frustrated when you get hammered by godly cards effects. To make the experience even more gut-wrenching, you'll taking on a supremely superior opponent with a deck you have no attachment with and probably detest by the time you get around to this "challenge" mode. Listen, if MTG 2012 allows fully customization, I would feel eager and excited to test my creativity, strategy, and intelligence against superior opponent. I think Wizard is almost there, but until they allow fully customization or put more effort into the storyline, Duels of the Plan-walkers series is garbage. Just rent the garbage if you really want to smell it, but I would strongly suggest staying as far away from it as possible. 27. Dec 25, 2011 With the addition of the Archenemy campaign, and being able to play as the arch-enemy online, as well as the two-headed giant mode, I found my $10 was well spent. The game is a lot of fun for magic fans, well-balanced, and the DLC is worth the buy for different styles of play, (I found that the Dark Heavens deck suited me very well.) I only wish they would allow us to decide how much mana is in a deck, choose which cards we want to add from other decks, and how to spend mana on the battlefield. I haven't had any problems with not being able to block or not being able to cast instants at the appropriate times, so I am not sympathetic towards those that do. This was probably addressed in a patch before I purchased the game. I would give this game a 9, but the User Score is always inaccurate, as far as I can tell, and the critics whine a lot less, directing negative attention at specific flaws that were not fixable. 28. Jan 6, 2012 I can't decide whether I truly love Duels of the Planeswalkers or hate it for what I believe it could be. I love it because I love MTG and trading card games and MTG was my first collectible card game that used to consume all my pocket money when I was a youngster. No matter how much I liked that original card game I just couldn't continue it as I couldn't afford it but now this game has come along with at a much more sensible price though of course lacking much of the fundamental assets that made me love the original card game such as trading and customising / building my own deck. Though through its sleek interface and lovely illustrations (which is something Magic: Online seriously needs to improve upon) I can't help but feel it's that original money snatcher from Wizards of the Coast come back to haunt me from my childhood only this time using Duels of the Planeswalkers to tempt me as to how great MTG is and what I'm missing back in the expensive card / virtual card version. Though tempting as it may be to return, Duels of the Planeswalkers is so fun and so nicely designed it has also encouraged me to stick with this much cheaper version. Despite there being a large number of bugs that can be so frustrating at times it ends games before they get going Duels of the Planeswalkers is a great game for MTG enthusiasts and novices alike. Expand 29. Nov 20, 2011 As someone who played MTG a long time ago and enjoyed it but will not commit to building an advanced collection anymore I was delighted to receive a product allowing me to occasionally jump into the amazing world of Magic: The Gathering for a reasonable price. The game provides a great platform for duels in many modes (1v1, 2v2, archenemy) both in single and multi player. It offers some basic campaigns and puzzle challenges and ability to play on-line using basic decks with unlockable cards. All this is served in neat and functional environment. The game has a simple aesthetic style, nice music and decent UI. I recommend this to all those who want to try what MTG is without either paying a fortune or committing a great deal of time - the most important thing about this game for me is that it gave me hours of intelligent FUN! Expand 30. Dec 3, 2011 As a long time player of Magic: The Gathering (I have been playing since the Revised edition), I have had a lot of experience with the game itself. I hoped that it would have been given a nice translation into software - unfortunately, this was not the case. Those unfamiliar with M:tG will find that the introductory materials, reminders, and hints sprinkled throughout the game will teach the basics in easy-to-learn steps. It shouldn't overwhelm the average player. Visually, the game is nice though occasionally excessive with the cards flying around. You are provided with different decks of cards as you progress through the game, each with a theme, and you can unlock additional cards for each deck. The decks all play very differently and have a unique character. Aside from matches, there are also challenges which require creativity and a deep knowledge of the rules to complete. Not only are they intereting but they can teach a player new ways of thinking about a specific card or mechanic. This is, however, the end of the good news. The rest is pretty terrible. Where to start? The user interface is a disaster. This software should be used as an example of how NOT to design a UI. Example issues: * The main menu is a horizontal scrolling list; you can only advance one option at a time. Quitting the game, for example, takes 7 clicks (5 to get to the option, 1 to select it, 1 more to confirm). * Enchantments and Equipment attached to a card are nigh impossible to select and view individually. * Buttons are sometimes unresponsive - especially in multiplayer - which means you will miss windows of opportunity because of the short timers. * ArchEnemy games place character portraits badly, covering up crucial areas of the playing field. You will not be able to see, much less select, certain grave yards for example. * The playing field is "viewed" at a large distance - meaning that the cards themselves end up being very, very small. The player will waste a large amount of time zooming in and out between cards to see what each is. * When being asked to make a decision with a dialog window, you are unable to view the current game state. This can make it very difficult to make good decisions. * The Deck Customization screen is a disaster. You can only see a few cards from the deck at once, making it impossible to see the deck at a glance or easily find a specific card to remove or add. This is just scratching the surface. To whomever designed this atrocity: Shame on you. You should feel bad. Speaking of deck customization, it is very limited. You can NOT create your own deck from scratch. While this does enforce the flavor of the stock decks, it really cuts down on what makes MtG fun and personal. You can only add and remove cards from the pre-made decks. As far as decks go, some are far more powerful than others. They are simply not balanced very well. Additionally, they are designed to produce extremely quick ending games. Many games are over by turn five or six. While this may be a turn-on for hardcore tournament types, it is a terrible experience for the casual player. Because the decks are so very munchkin in their builds, winning and losing has far less to do with your deck customization skills or strategy and a lot more to do with simple luck. Any game that depends so much on luck ends up being very frustrating. The game uses timers. Lots of timers. And if you don't complete an action within a timer's period (1.5 seconds), then you're out of luck. This becomes absolutely infuriating when the UI itself is unresponsive and, especially, during multiplayer games. A player with a not-so-good connection will find that he may not see the timers at all, or have such a small window that he simply won't have a chance to pause the action. Some of the text is confusing. For example, a window may appear asking you to select a certain number of targets for a spell's effect. This window will have a Continue button. Clicking Continue does not mean, "Continue to select your targets." It means, "I am done selecting targets." Forget about tapping your own land. This is done for you. Expect to be in situations where you will want to cast card X, then card Y, but be unable to cast card Y because the auto-selection of land screwed you. Multiplayer is very strange. Aside from the aforementioned timer issues, players will sometimes find themselves playing cards they never selected, unable to participate in combats, and even having a complete desync with the host to the point where the host and client will see two separate games. A two-headed giant game with 2 players and 2 AI opponents will use approximately 15Kb/s in bandwidth. This is a very, very large amount for a game that needs to send little more than send events and card IDs around. Summary: If you enjoy an exercise in frustration and rage, or are a die-hard MtG fan, by all means buy this game. Otherwise, run - don't walk - as far as you can. Expand 31. Jan 8, 2012 I had one played MtG once before getting the game and decided to give it a try, since buying it I have logged around 102 hours on it and still love playing it. I can see were if you were a die hard fan of magic this game would be unappealing since you are chained to an archetypal deck, but I have learned to accept this and once you do it can be quite a lot of fun. There are issues with the multiplayer interface, a major one being connected at random to other players. I would much rather see a list of possible opponents as well as a point based system which would determine your playing level in multiplayer. Other than that small issue I think this is a great game and well work the money. Expand 32. Feb 4, 2012 The game is quite well built and will allow any new players to learn quickly the basic rules of MTG. Nevertheless, I've been playing MTG for more than 10 years since 3rd Edition and i felt very frustrated by this game. Discovering the game and new decks was a very pleasant time. First above all, the random draw system card is absolutely awful... Full mana, mana death, worthless mulligan... you ll experience those cases many many times. Second point : lot of glitches... Taking control of a creature, you ll also take control of the equipment attached to it, sacrificing a creature doesnt work if you only have a shrouded creature...lof of more.. and no update to correct those glitches. Third point : IA tapping your lands will also makes you lose your hair....Potentially able to cast 2 spells, you will only be able to cast 1 because IA will use all your mountains, instead of using some other lands. Fourth point : customizing your own is impossible. So, be aware... if you are a beginner only want to play for fun, game is ok. If you are a true MTG player and expecting a true MTG experience, you get nothing but frustration. 33. Feb 25, 2012 I found this game to be amazing, the decks are very well put together, as well as the game-play. There have been major bugs as of lately with the new ability to play as a Planes-walker yourself, but these will be resolved soon, when I first played Magic the Gathering Duels of the Planes-walker - 2012 it was flawless in every sense. The decks are just great, an amazing game, I also play MTG different types of tournament rules (e.g, multiple years of decks, or even decades) and LOVE this game! I hope this was helpful, as well as relatively informative, it was my first review, please let me know how it was. I suggest buying the full pack, I believe it is around 40 dollars on steam, but if you buy each expansion separately you'll spend an extra 20-30 dollars I believe, good hunting every one and enjoy playing! Expand 34. Jan 4, 2012 As someone who has never played Magic: The Gathering in any form before I found this game a major disappointment. I wasn't expecting much but I was expecting more than this dull and boring game. While the single player campaign pretends to have some lore/story it is randomly throws it at you and I could never make any sense of it. It is basically one card game after another whose sole purpose is to unlock more card and/or decks. While it's true that every deck plays differently they most certainly do not play evenly. Some decks you will find are impossible to win with while other decks you can just steamroll opponent after opponent. Neither solution offers anything more than fleeting entertainment value. The card play itself is highly random; there's nothing like drawing six landscape cards in a row or no landscapes and six creature cards. Despite all the decks and cards the game is simply a glorified coin flip. Additionally, the game control options are minimal. You can't turn off the annoying sounds. You can't speed up the game automatically but have to continuously click the continue button. The multilayer mode does offer some enhanced value but I didn't find it so compelling as to make up for the obvious deficiencies of this game. I bought this game after playing the somewhat similar Runespell:Overture and despite that game being an small indie title it was more fun than Magic. Magic isn't a total waste; it is one step above solitaire or mahjong. So now I am something new to put me to sleep at night. Expand 35. Oct 20, 2011 This game is absolutely nothing like the card game. First of all, there is no deck building. You unlock starter decks and slowly unlock better cards for those. The enemies in the campaign apparently get even the locked cards, so unless you only use one deck throughout the game you will consistently lose. One of my biggest peevs however, was that grand story you see in the opening scene, is not the plot of the campaign. There is no plot to the campaign. All it is is a series of unconnected battles. They could've done alot better with this game without that much effort, but this is just lazy. Expand 36. Feb 14, 2012 This game is a joke, get the old Magic: the gathering from Microprose that was released some 15 years ago, it's way better than this game in every aspect. I am not sure how can you manage to do a Magic game wrong, but they did. 37. Aug 30, 2011 Okay, if you are a fan of Magic: The Gathering card game but all your friends have moved away or refuse to leave their houses then this is a good game. It takes everything from the card version and packs it into an easy to understand interface and the online version it lets you play against a huge pool of good players from all over the world that you wont find hanging around your local Games Workshop. It is true to the card version in terms of rules and also has some pretty decent graphics which makes it seem almost real. However, the card version is all about people who don't have the best social skills getting together with other people who have never had a girl-friend and finding the human race isn't all that mysterious. And all the while enjoying some good old-fashioned fantasy game time that doesn't involve the arguing over the rules and the expense that you have with D&D or Warhammer 40k. Its about making friends and having a good time. You lose all of that with the video game and while the gameplay is there it just feels hollow. I suppose if you want to win the MTG World Cup and you need to practice with someone other than your friends then this game is for you but if you want a fantasy experience that doesn't involve socializing I would look elsewhere... Expand 38. Sep 3, 2011 Do not waste your money on this game. There is no real deck customization like it claims. All you do is add or remove cards, no real changes to deck. Can't even build a deck, I hate using pre-made decks. It would be fine if some decks were not overpowered, especially when they're wielded by the computer, while others are just weak and poor. Relies too heavily on the luck of the draw, which rarely comes in general. Some of the combination decks work well with the computer, but you rarely have the same luck. Whenever playing the computer, majority of the time, their starting hands tend to be stacked and extremely successful at drawing cards needed at the right moment. Such as the computer playing a spell that summoned six 1/1 elves and having three elven creatures that +1/1 for every elf on the board, thus the computer had three 16/16 creatures at the ready. Then you often either draw too many creatures with little land, or the other way around. Seriously, one game, I played only two creatures, which were both destroyed by spells, and al the computer needed to defeat me was whittle down my life points with two 1/1 creatures and a 2/2 creature. And I've had several games similar to this. The lack of choosing which land to tap is ridiculous and hinders gameplay. Whenever you're using decks with two colors, when casting a spell or playing a creature, the game loves to auto-pick land that is needed for your second play. Instead of picking 3 mountains so I can play a black a spell, it decides to tap my swamps. It can really hinder gameplay and ruin "strategy" required to play this game. It looks better than previous iterations, but that's the only good part about this game. Such a disappointment and will probably never purchase another game. 39. Mar 29, 2012 It's a good game for folks looking for an introduction to MTG or players like myself looking for a quick Magic fix without buying a lot of new cards. You can't really do any real deck building with this game, only tweaking the pre-constructed decks given. The controls can be a bit confusing, and you may miss a chance to perform an action if you're not careful. 40. Jan 25, 2012 This game is horrible. The game mechanics are hard to utilize (especially in multiplayer and the incredibly short timer that often prevents players from responding due to horrible de-syncing), it is glitchy and is especially laggy in multiplayer and the interface suffers greatly from being a shoddy 360 port. In spite of all this, there is fun to be had in the game. Unlocking new cards for the decks is surprisingly fun and playing with friends is fairly enjoyable when it isn't frustrating you into cursing up a storm, which it does with shocking regularity. The decks are pretty balanced, save one in particular which is so much better than all the other decks that it is laughable. The inability to truly customize your decks (even with the limited card set in the game) is disappointing. There are mods that add this feature, but you can't use them online with your friends and largely kills the fun of using them. Long story short: The game is deeply flawed, but it can be pretty fun. I don't think the developers deserve to be rewarded for putting out such a mediocre product, but you may feel otherwise. 41. Jun 22, 2012 I decided to write this review after being surprised at the low user score 5.5 (as of 22-June 2012) and reading some of the negative reviews. I think one thing you have to bear in the mind, and most negative reviews don't, is that this game is targeted towards players new to magic or players who want a casual experience, even if they may be very experienced. For players completely new to Magic, the tutorials may be a little lacking, but that's always the case: the best way to learn the basics of Magic is with a friend/tutor. After handling the basics, the tutorials here and the experience playing will make the rest of the learning. This game features 10 decks of various colours including some multi-colored ones. Each deck has its own "theme" and I found that the themes are well-explored, fun and comprise a good diverseness of Magic/deck styles. Each deck has additional 20 cards to unlock as you win games with it. After unlocking cards you can enter the deck manager and add/remove cards as you please within the pool of each specific deck. The game automatically adds lands for you according to the cards and colours of your deck, and you cannot control the numbers lands you have. Also, you cannot create your own original decks. You begin with a few decks and unlock new ones during the single-player campaign (against the computer) when you beat them. There's the default campaign and the "revenge" version of it, where the opponents have better cards in their deck, the same ones you can unlock, which makes it more challenging and competitive. There's also the Archenemy campaign which lends an interesting twist on the traditional Magic formula. In Archenemy you play with two AI team mates against a single opponent, the Archenemy, which has special "scheme" cards which are powerful and equalize his disadvantage. There are some single-player puzzles which, similar to chess puzzles, will make you push the boundaries of magic-thinking and improve your depth in the game. Lastly, in online multiplayer you can play 1 vs 1, 2 vs 2 and Archenemy. Sometimes online there's a little lag, which may make it you will not be able to play some cards at the exact timing you want, which is a little frustrating and can break some games, especially tight ones. The AI, for the most part, does a nice job in playing Magic, but of course it isn't going as deep as a human player can. The real annoying thing that can happen is, because you don't choose which lands to tap to play spells, sometimes you have lands to play spells of different colours, but the AI will tap some of the coloured lands too much and you end up with no more lands of that colour available. So, the verdict: despite the technical issues I mentioned, Planeswalkers 2012 is a good game, especially for players in search of a good Magic experience without all the magnitude and cost of real life Magic or Magic Online. The decks have soul and interesting cards and the variety of the decks makes for a good magic experience in the vast universe the different colours and game styles provide. This makes sure no duel is the same as before and that things are interesting and fun for a long time. And for 8.99 Expand 42. Sep 2, 2011 WoTC refuse to release the game everyone wants. They should, because Cardforge and Magarena are going to force their hands. Duels 2012 is the **** cutdown version of M:TG that might amuse you for a few minutes if you can get past the clunky interface and slow pacing. The free games I mentioned earlier provide a faster experience with more cards and actual deck building. You know, what the game is *about*. What WoTC are trying to avoid is to eat into their Magic Online and card selling racketeering. So they provide you with horribly expensive, or horribly limited experiences. Avoid it, and don't reward them. 43. Jun 17, 2011 DotP 2012 was meant to be an improvement over it's predecessor; the ability to customize your decks, a new campaign, new cards and new multiplayer modes for online play. While these features are indeed all present I wouldn't so much call 2012 a step forward from DotP so much as a step to the side. You do have the ability to customize your deck, to a degree. You can remove any card you want (provided you don't drop below the 60 card limit) and drop in a different card from your sideboard, however that's as far as customization goes. There's no way to build your own deck from scratch, you can only use what is offered up and while this is a better system than the original's it feels more a compromise than a feature. The new campaign modes, I will admit are much better than the original DotP's. With more modes and depth than the constant slog against the same opponents using the same cards that was the original's single player campaign. Still, this isn't what's meant to make up the core of the game and while nice at times when you just want to play a quick game, it's not what you paid your $10 for. The game's decks; this is the part where the game falls short. While there are 10 different decks available for use in the game you'll find yourself favoring maybe 2-3 of them and shunning the rest. The problem is that they all feel and play relatively the same. In the end every game just boils down to "play creature, kill opponent's creature, attack with your creature," and the decks with creative and different ways to accomplish this goal are just more enjoyable to play. Some decks in the game are also just too weak to enjoy, they feel halfhearted with no idea what type of deck they're trying to be and you don't feel you're in control of your choices. I don't know about other people but the decks, customization and choices were always what made Magic fun for me. The game's multiplayer modes are by far it's most redeeming feature but when you think about it, that's the purpose of the game. There are 3 modes to choose from; Standard free-for-all, in which you can pit 2-4 players against each other, two-headed giant where two teams of two players sharing life totals go head to head and finally Archenemy, 3 players against a super powered AI. These modes are all fun, though the lack of deck variety and in some cases power as well as the lack of customization for matches and inability to play Archenemy against a super powered human opponent do degrade from it somewhat. Several bugs with multiplayer, such as the inability to use text chat, buggy match joining that causes you to have to restart and the leaderboard flat out crashing the game are problems but will hopefully be fixed and aren't major detriments to the experience. In the end, Duels of the Planeswalkers 2012 isn't a bad Magic: The Gathering game but it feels more like an attempt to make as few improvements to the original as possible and still get you to pay for it. Coming from the original DotP, with all it's deck variance and then being limited down to just a handful of really useable decks is a huge let down. People might say "Well, just wait for DLC," or "It's more balanced than the original" and they're probably right. But in the end this is supposed to be an update to the original and that should mean updating the fun and variety of the game. Beyond a few multiplayer modes that just doesn't happen, leaving it feeling more like a reason to get you to buy the new DLC that will come along than a new game or sequel. 44. Nov 19, 2011 I was an avid Magic player in the past and Steam tempted me to buy the game, I was pretty excited as pleasing me with Magic is easy. This game failed that easy task something that the MicroProse easily achieved in 1997 with the PC game Magic: The Gathering. So how did the game fail to achieve this? The game UI is created to look nice as you scroll through the options. Yet as a UI it fails to provide usability, a click and point interface would have worked much better and not had the ability to overheat my graphics card. How do programmers do it? Take the most basic of games and turn it into a resource hog? In game the UI is equally as flawed trying to impress with looks where they should have concentrated on usability. The one thing they did get right is each card's abilities are fully described. They have tried to keep the game flowing but the way they did this is my biggest annoyance. Each phase lasts a few seconds, longer if a card or ability is activated. This means most of the time you are sitting there waiting as nothing happens. When you want to activate an ability you have to remember to pause the game at the right moment otherwise you miss it. For some reason regeneration has to be done before battle and therefore before if you know if it is even blocked. Why? The real card game flows infinitely better. I could go on about how there is little deck customisation, or that the main campaign consists of you battling the same foes over and over again to unlock cards. But I won't, as I have wasted enough time on this disappointing game. One thing to add is if you go on the steam forums there are large threads about the bugs which have never been addressed. Another program ported to the PC with no support. 45. Jan 14, 2012 I played M:TG throughout most of college but eventually stopped due to how expensive it was, plus changes in the gaming environment. I picked this game up from steam when it was on sale and I'm pretty disappointed. The UI is a bit of a pain. Controls are not consistent, and the UI pesters you to prompt it to continue at weird times. Example: enemy summons a creature and I can click "co ntinue" or press the space-bar to continue. But if I am in my main phase and have actions I can still make, I must click on "continue" to proceed -- the space-bar does nothing here. The same with combat damage -- every time it shows combat damage being done, you have to click continue. I am irritated at their "timer" system too. The game seems designed around mouse usage, but you have moments to react to things that are occurring. You can always pause the timer, but that requires mousing over and clicking on the button, or pressing the space-bar. It's like if playing solitaire or minesweeper required keeping a hand on the keyboard... just in case! You're extremely limited in what you can do with decks, but I expected this. What I didn't expect is for a chunk of land to be taken up for a single spell of that color in the entire deck. Or not being able to dictate how many lands you have of what color -- the game doesn't trust you to do that and insists on performing that balancing itself. I removed the single white spell after I unlocked more cards, but it wouldn't even let me remove the spell and replace it with a 4th copy of a card, when 3 were already in the deck. The game also automatically determines how you spend your mana too. I was pretty frustrated in one game where I had 3 islands and 2 swamps, and needed 3 colorless to cast an artifact. The game decided to use 2 of my islands and 1 swamp... which made it so that I didn't have the 2 blue in my enemy's turn to counter his spell. At that point I just conceded the match (AI opponent) and exited the game. I really wanted to like this game, but it's just a frustrating experience all around. If you've never played M:TG you might find some enjoyment in it, but I'd recommend that experienced players just leave it alone. 46. Apr 6, 2012 DOTP 2011 is a bad game. And I say that just to summarize what this game really is. If you believe me, you can skip the rest of this review and forget about this game now. If you don't believe me, continue to read and you will eventually see why I say that. The reasons for this game to be so bad are very clear, so let me explain them in detail. (First) The campaign is very shallow and almost non-existent. It exists just for you to play over and over against the same opponents to unlock your decks. You feel like there is no real reward or history whatsoever in the game besides just unlocking your deck. (Second) There is very few options to customize your decks and to speak truly most of the unlocked cards are almost unplayable. So the customization mencioned at the game features is just a legend. (Third) The game has so many bugs that sometimes you want to break your computer. That is very true. Just read the game forum and you will see a very long list of bugs. (Forth) Unstable internet connection and bad matching for internet. You cannot play at least 20 percent of your games because of internet connection issues. Past games are visible like new games and the interface to start a new game is very annoying. (Fifth) Unbalanced gameplay. Some decks are much better than others that almost anyone just play with them, making your intenet games dull and repetitive. (Sixth) The game is just a demonstration for other game called Magic The Gathering Online (MTGO). A game that can suck a large amount of your money in no time. Expand 47. Aug 13, 2012 I have played every PC game in the M:tG franchise and I'm not sure if this is the worst, or the second worse game in it. Having set decks is nice for new players but as someone who's played a lot of these games before I want the ability to easily make my own decks. The controls could have been done a lot better and the user interface is abominable. They have to make it easier to know what spells are being cast and to time your spells. How they succeeded doing in 97 but fail almost 15 years later is beyond me. The multiplayer was the worst part of the game. Oh we tried to like it, but at the end we found the game controls did not allow us to know what the opponent was casting without a ridiculous amount of trouble, let alone counter it. Expand 48. Aug 22, 2013 49. Feb 8, 2013 This game feels like a ploy to get your money. Any attempt at actually making game with magics true customization or feel is just terribly done. They give you some skeleton decks and throw you out to get more preconstucted ones. There is no system for playing to earn more random cards BUT WAIT! If you want to spend money on a game you already bought you can buy yourself more cards (which if I wanted to do that I would buy the cards IRL). Furthermore they couldn't be bothered to make the system right as you can sacrifice creatures with hex and a myriad of other problems that they have no intention of solving as they don't care. This game is a waste of your time and money if you like Magic or if you have never played. Do not buy it. Collapse 50. Feb 8, 2013 Generally favorable reviews - based on 20 Critics Critic score distribution: 1. Positive: 12 out of 20 2. Negative: 0 out of 20 1. Aug 11, 2011 For a paltry 10 bucks though, there's plenty here to enjoy, and the new cards and decks make it a worthy upgrade for those who own last year's Duels of the Planeswalkers. [Oct 2011, p.81] 2. Aug 8, 2011 Great card game, and dangerously addictive, but fails to realise the potential of both the Magic system and platform. [Sept 2011, p.70] 3. Aug 7, 2011 A faithful adaptation of Magic: The Gathering that offers something for players old and new, hindered only by design and presentation inconsistencies. Good value for money.
http://www.metacritic.com/game/pc/magic-the-gathering---duels-of-the-planeswalkers-2012/user-reviews?dist=neutral&user_review_id=2942282
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User Score Mixed or average reviews- based on 2671 Ratings User score distribution: Review this game 1. Your Score 0 out of 10 Rate this: • 10 • 9 • 8 • 7 • 6 • 5 • 4 • 3 • 2 • 1 • 0 • 0 1. Submit 2. Check Spelling 1. Dec 30, 2011 The critic ratings are too overrated despite the usage of decent graphics using javascript. This is a game I would afford to play in 2000 as a free indie game with unlimited possibilities of creating all kinds of stuff, but just not in this time when all Internet games use updated graphics with flash and java combined and they wind up better looking. Overall this game looks more like a DOS game back in the old PC days. Expand 2. Dec 6, 2011 First I'd like to respond to people claiming I haven't played the game. I have (and continue) to spend 4+ hours a day in this game, and I've hosted a semi-popular for nearly 8 months now. Now, minecraft is a revolutionary and fun game, and you will be amazed at how long you can keep on playing something as simple as this. If you get bored, you find a server with a different set of rules a nd plugins, and you get a completely new game in doing so. Minecraft has such great potential in so many ways, it's possible to make MMORPG-like servers, competetitive pvp servers, and everything in between. The problem is, that mojang has decided to spend most of their time on other projects, and adding new features to minecraft. Why is this bad? Because they've released a non-working incredibly glitchy game, and yet they've decided to spend time on either making completely unrelated games, or making it more glitchy by adding more features. Anybody who wants mojang to add more features is downright stupid, mojang will never be able to satisfy every persons need, it's an impossible task. The fact that so many kids want them to take on the task (and more incredibly that they have taken on the task) is just unbelievable considering the owner is supposedly a member of mensa. Mojang have supplied us with the base, let the modders take over from here. The only feature they need to add now is some sort of clientside mod API, like spoutcraft but without the need for each player to install it. After this, fix bugs, make the game run as smooth as possible, but do not add anymore features. 3. Dec 20, 2011 I just.. Don't know what to say. It looks fun the first time you see it but when you play it it's just boring. I mean unless you have Autisim, you'll get bored of building and mining quick. It's just.. not as good as everyone says it is. 4. Nov 24, 2011 This game is absolute rubbish. The combat is mindlessly simple spamming of mouse 1 and the enemies pathing and AI is a joke. The building and mining is incredibly boring. The "exploration" is an absolute waste of time. The entire game is the same thing with slightly different textures. What a waste of money. 5. May 29, 2011 Minecraft is just a little novelty game, if you can get past the sickeningly horrid graphics, which I couldn't. I have NEVER hated a game for it's graphics before, but this... this is just wrong. I mean for starters you can't give this game a perfect score when it has 70's graphics yet it came out last year. 6. Nov 28, 2011 Honestly, i have only one quite small question. Where is the magic in it ? Because i don't see any reason to waste my money and pay for Tetris-like looking game... 7. Dec 20, 2011 Minecraft is actually quite a fun experience for a while, a fairly short while and it is by no means a game. Notch struck it lucky with a great idea and an amazing response from the internet that has catapulted him into the realms of the super rich, I think this was probably the worst thing for minecraft, a good steady income would of resulted in much more work being done on the game over the last year or so instead it has seen little progress as like anyone would in the same situation Notch has been distracted by his new found wealth.It has been the tireless efforts of unpaid mod makers that have fleshed the game out into a much more enjoyable experience. Expand 8. Nov 24, 2011 nothing to see here just an over-rated game; it doesn't even come close to living up to the hype; definitely not worth the asking price. the game does run properly, but its all programmed in java, which sucks. its far from a masterpiece; its at best a temporary distraction; or a game to play if you have a computer from the stone age. 9. Sep 17, 2011 This game is just terrible, its boring and it has the graphics of a calculator. I played games in the 80's that had better graphics than this. This is only a game for people who are sheep. Stay away from this Horrible, terrible game 10. Nov 24, 2011 Virtual Lego's with bad graphics. That's all it is and it sells for over $25. It does nothing new, creative or original. I don't understand fads, never have and probably never will. What I do understand is people waste millions on them and later wonder what they were thinking. This is Minecraft. 11. Jul 3, 2012 this game is intriguing but fall flat for several reasons. One of these being the limited customization of your character. Your are limited to 4 armor sets ARE YOU JOKING. and don't give me this bullcrap that they are indie producers if you can't produce DON'T MAKE YOUR GAME! The graphics and music do nothing for me. if I want to play a sandbox survival game I will play TERRARIA a much better game. The only thing this game is good at is it's replay ability witch rates very high for me. You will spend thousands of hours messing around with the crafting table and the various items you can create. Graphics: 4 Sound: 5 Game mechanics: 6 Replay ability: 9 Intelligence: 2 Bugs: 5 12. Dec 15, 2011 Lets see. This game ripoffs Infiniminer. The devs are obviously lazy and greedy. Not only it looks like **** but it also runs so, i get more FPS in Skyrim than here. Its also overhyped, overrated and overpriced. Hardly worth even a neutral rating. 13. May 16, 2012 Are you autistic or mentally challenged? Then this game is perfect for you, it features "simple" (Aged and lazy to be done) graphics, monotonous Gameplay, a premium price tag (for indie games) and the only way to get it is from their very own website. 14. Feb 24, 2013 Minecraft, the most overrated game ever. Sure this game has potential, but for this game to be worth it, the fans must do nearly all the work. If the game was released with all the content the fans gave it, it might be a 6 or 7, but without that, this game compares to may games of the 80's, although those games actually tried. Gameplay 1/10: Cool idea to build whatever you want, but tha t only lasts so long, the combat is pressing one button repeatedly, there is no dodging, and the enemies have no attack animations, just awful. Characters N/A: Other than you and your friends, there are no characters Story N/A: You make it up Graphics 0/10: the orignal Mario games have equal graphics to this, and those games were using the best technology they could, Minecraft does not, if you think the graphics in this are good, compare it to Skyrm, Assassin's Creed, or Uncharted. Replay Value N/A: There is no story, so therefore there is no replay Recommendation: quite low. If you have a large attention span, love building things, don't mind having to download a site full of stuff to enjoy the game, and want to spend over 20 bucks on this, you might enjoy it. But without any mods, bukkits, servers, or texture packs, this game is worse than pong. If you can, then play it at a friends house that has a great server and everything. 15. Nov 21, 2011 Sorry dont see whats the hypes about. tried it for a few days but could not get passed the dos graphics. Play Skyrim instead. you can also explore, mine, etc etc.....what is that i hear - it wont run on your pc oh shame.... 16. Jun 27, 2013 Minecraft has inspired many good even great games from the indie community, certainly including Terraria (which was actually a game). However, if we're going to judge this as a creative toy rather than a game, well there are many far-superior games which come with extremely powerful world-editors, unit-editors, etc. So why are you guys building a replica of the Enterprise instead of a great new WC3 or SC2 custom map, or new animations, characters, or UIs? Maybe you want to create flying dragons for Skyrim, or just new music? There're a ton of moddable games out there people want to play in, but not necessarily create for, and it's generally pretty simple to mod games, even when script editors are involved. Particularly for Blizz games (and I haven't touched SC2 modding due to Activision/Blizz rules, on top of their DRM), the modding tools are powerful enough to allow you to create whatever kind of game you want, faster, simpler, prettier, and just more fun than possible to do in modding MC. For music, use something like Fruitloops why limit yourself to the extremely simple, and unwieldy tools in Minecraft? To that extent, I just don't get it and as a game alone, Minecraft just doesn't have much content. If I thought there were going to be massive monthly updates like we see in games like Don't Starve, I'd stick around but Minecraft's just too barren this late in. It was all hype, and it showed a ton of promise (mostly because it was actually being developed), and then.... it pretty much stayed the same. It's difficult to really score this, though. Objectively, especially. I mean even though the base game is more-or-less unsupported at this point, the modders are still going full-steam and dramatically increasing the usability, flexibility, and enjoy-ability of the game. It's just a bad game (which was very promising) without good tools to help the modders out. So... I give the base-game alone 2/10, but 4/10 considering the current mods. 17. Nov 23, 2011 Bad.. Pointless.. Waste of time.. Terrible Graphics.. Terrible Performance.. infact, not 1 redeeming feature. A game for douches who enjoy playing "hip" "indy" games just for the sake of it to fit in with their douchey gamer friends. How can they even charge people to play this rubbish? It is complete and utter turd. 18. Jun 10, 2012 When I started playing this game it was fun for a little but then I noticed so many flaws i mean whats the point of having a sword when there is absoulutly no point of killing an enemy i mean that there is no strategy when killing them u just hit them and hope you dont die. This game will also get boring as F u c k when you realize your just getting stone and building **** that will get exploded. I cant belive that this game cost money i mean if you watch gameplay you would think that its free from its ****ty graphics but no they want you to pay 10 bucks for it. If your going to buy this game just save the 10 bucks for a real game or buy Terria or however you spell it. Expand 19. Jan 24, 2012 I must say, I gave up on the game after the wolf patch came out. And looking through the version history, the updates are freaking USELESS. So few bug fixes, mods still break the game half the time, STILL no good new content. All I see now is new textures and a few new mobs. The modders have made minecraft into a great game and yet Mojang don't take advantage of that. As it is now, the game itself is 4 hour, mediocre, half broken game, not worth your money. With mods, it would be a 75, but without, it's a 2. Mojang and Notch need to wake the **** up. The game is apparently released, yet it still is, in all honesty, a beta, if not an alpha version. Expand 20. May 16, 2012 Ok, actually this game is bad. I starts funny, ok. But then.... later on it's just very, very boring. Ok, it's cheap. But this is the only good point at that game. Don't buy. 21. Aug 28, 2011 Mineboring brings a game with a decent concept, The world where you start seems decent at the first impression, you can walk around an explore the world with your person, make your own house and start collect things to upgrade your tools or to make new structures. After you played a while this game gets bored, The game seems uglier then your first impression and there is nothing else to do then the same things that you already did for hours.... so you go play online... When trying to play online and find a good server this game is lacking, It has no serverlist except on the forums, this is not good since many kids play this game, and want to play it online, it is really hard to find a good server that is working properly. Overall a decent Game but gets bored after a time, online play is way more fun but hard to find a good server. 22. Feb 11, 2012 This review contains spoilers, click expand to view. Minecraft was really fun at first and it wasnt fun at all you know minecraft sucks so badly i dont know why ok you suck at minecraft i suck at it MINECRAFT IS A VERY BAD GAME **** MOJANG Expand 23. Sep 19, 2011 This game use to be fun, but its way too repetitive and boring 24. Apr 18, 2012 Was EXTREMELY FUN at first, but the updates are terrible. They said they would make combat better, they didn't. They said they would make it more "adventurous" with an "adventure update", they didn't. What they did was make small village things with these creatures that do nothing, and I mean NOTHING. I wasn't too bugged by this though. The hunger is just an annoyance. Then they added cats, which really pissed me off, not because I was mad about them adding cats, but because instead of fixing many of the GAME BREAKING BUGS (I'm serious, the game lags more than Skyrim) they added CATS. Also the golems, they also do nothing, there aren't any zombie attacks or anything to defend against. The game WAS great, best game I ever played, but that was before the useless updates and laziness of staff. TL;DR: Was a great game, ruined by pointless updates and game-breaking bugs. 25. Dec 26, 2011 What is this graphics in 2011? This is awful! I thought this game is very good. This was a big disappoint. This is a BAD game. Don't pay for it! This game has lots of bugs. BAD GAME 26. Dec 6, 2011 A game for people that have given up on life. There's no other way to say it but if you like this game, you can't possibly be a true gamer, or you must be bored out of your mind beyond the point of redemption. Just like Runescape really. No skill, no challenge. Just repetitive grinding. Only those who have achieved nothing can like this. If you get addicted it's understandable- it's an MMORPG after all. But that doesn't make it good. My problem isn't graphics- they're fine and the game works better this way. And sure, it's different from MMORPGs in that you BUILD the world rather than navigate through it. But this game has way too many fanboys who are going to say this review is unhelpful because I gave it a zero. Big deal. It's my opinion and I'm entitled to it. The point is that we're approaching 2012 and still people are satisfied from such a primitive, repetitive and frankly un-original concept? I just don't see why you'd want to play this when there's so many better games out there which are FREE. You actually have to pay for this rubbish. This game is just Doodle God mixed with Runescape imo. There's no justification of why it's good other than you can place blocks on top of each other. Why not play lego? It's so much better. Expand 27. Nov 24, 2011 Ignore the critics. Buy this game today and you'll be nothing but bitterly disappointed. There are no tutorials meaning you'll spend most of your play time on the wiki and actually and no real purpose to this game. Yes it is an excellent time sink at first and some people will never grow tired of building ever more vast structures, but the average gamer should look for something else. There are far better actually complete games (that have only been around for as long as the Beta's) you can spend your money on. Look at games around or under the £17 mark, check it's metacritic score is more then 50 and buy it. I can pretty much guarantee it will be a far better *game* then this. Expand 28. Nov 24, 2011 We are really close to the end of the world for this kind of game being appointed as the best PC game of the Year. If it was appointed for best game for your Windows 95 I would try to accept, because it's not a game, it's a tool. I don't see any elements that appoint this as a game, it's more like a 3d map editor with disguised monsters and horrible AI. The graphics isn't the problem, the "game" is the problem and such high metascore for a map editor... Well it's a joke. Expand 29. Nov 26, 2011 My eyes still burn. What were they thinking???? Extremely dull, pointless, ugly, worst time i had on a "videogame" in al my life. I could feel it suck the life out of me as i struggle to perceive what was in front of my eyes. Please save your lives and don´t pay the devil for this game because the minute you start playing you start a journey to HELL. For a minute there i toug ht i was on crack because i could only see BLOCKS with different colours but alas it was real. Don´t play this, don´t go near this crap if you value your sanity this is hardly a game but more like an aplication to something. Calculator graphics, extremely painful sound that make your ears bleed and scream to you "why are you doing this to us". In one word, ZERO. Expand 30. Nov 29, 2011 The first time I played it I had to check the calendar. The graphics are so bad I thought I had time traveled back to 1995. I think they borrowed the same engine from Wolfenstein 3D. 31. Nov 29, 2011 When this game was in pre-release, waaay back when, waaaaay back before indev. This game was interesting and fun, and people were already pre-ordering it. Well luckily I didn't have a credit card, because we all knew this game had POTENTIAL. Unfortunately that potential was never fulfilled. What originally was like a bare bones sandbox legos game evolved into... a sandbox legos game, with animals. Booring. Bad gameplay, bad graphics, bad... game i guess. And bad game reviewers giving this mostly positive reviews. I'm talking to you pros at GAMESPOT, IGN and etc: You are supposed to be professionals and you aren't acting like it. Giving this "game" a passing score is **** Grab your **** ponytail and pull your head out of your ass, I don't read game reviews to get my **** hard, i read them to know if a **** game is good or **** bad. Stop being misleading you dickheads. And to the many fans of the game, enjoy it if you want, I don't give a **** I buy EVERY Harvest Moon game and play them constantly. I know most of them are **** I don't care, it's a matter of preference. So enjoy your game but don't tell me its a **** 10/10 perfect game, have some **** pride and self worth and say "its a 4/10 but I love it". I knocked 3 points off my score to compensate for the dick sucking around here. 32. Nov 30, 2011 A fine little gem of a sandbox marred by apathetic developers, primitive and thereby buggy coding and an unreasonable amount of praise for what is really just a simplistic open-world sandbox. While that might be a rarity nowadays, it doesn't constitute an amazing game or gameplay; it merely allows for a potentially huge investment. 33. Nov 24, 2011 Minecrap final version review: DO NOT BUY THIS GAME! The final version of this game is nothing but the original game with added "survival mode." The Survival element gets boring after a few days of playing. The combat is boring and repetitive. The few amounts of weapons and armor are all the same, they just have a different color. The AI... they suck. Get close to them, you loose health. You just spam attack from a distance and kill them. You block them in a hole, they can't get out. Then you have the NPCs.... THEY DO NOTHING! You can't talk to them, can't trade items with them, you can't do anything with them! The dungeons? All the same. Filled with the same boring AI inside them. The only enjoyable element of this game is building structures alone or with friends.... WHICH YOU CAN DO FOR FREE ON MINECRAFT CLASSIC! DO NOT BUY THIS GAME! Its not worth 30 bucks, its no better then any other free java game on the web. Expand 34. Nov 21, 2011 While this game is fun at first, it quickly loses it's steam. The developers don't take the game seriously, they would rather sit around in the office all day, playing games, promising features they never deliver on. It would be great to see a serious developer who isn't full of themselves take this game on and make it into something really great. It has SO MUCH potential. The only great thing about this game is the community, they have MADE the game with all the mods and support. The developer has simply profited off everyone else's hard work. Expand 35. Dec 23, 2011 Poorly implemented ideas, stale gameplay, it gives you no idea of what you are supposed to do and it is full of bugs. Plus now it is marketed to autistic 8 year olds, not the fans who made it popular in the first place. I cannot believe how much greed governs it now. Finish your games before releasing them. 36. Nov 23, 2011 Boring game made great by moders!!!!!!!!!!!!!! 37. May 16, 2012 Over-hyped trash with no point. A big lego sandbox with horrible AI, poor controls and a clear lack of vision. Terraria is about 9 times the game Minecraft is. Minecraft is a good idea, poorly implemented. 38. Jan 3, 2012 Me-Buys 2000$ computer that can run Crysis and Skyrim Maxed out with full anti-aliasing MInecraft- Java Me- Cant run 256x256 texture packs without lag Java, I'm done here 39. Apr 14, 2012 The brilliantly simplistic and fun idea that powered Minecraft at the beginning of its creation is overshadowed by many, many flaws. The graphics are disgusting. Supposedly they are suppose to look "retro"; no retro game has ever looked this bad. It really hurst your eyes to look at it. The combat is very basic and boring. It basically comes down to who has farmed enough items and has spent enough hours playing the game to get the better loot. Multiplayer (without a whitelist) is absolute mayhem. Most of the server "owners" are 15 years old or a furry. (Usually both) This leads to you getting banned from servers because the owner was mad because he was picked on in school that day, you have a skin they don't like, or you killed an animal (and furries evidentally hate that). In conclusion, the game gets boring very quickly and a community that is full of furries, children and homosexuals makes it even worse. So, unless you are one of the above mentioned, you will want to steer far clear from this game as it will dillude your mind and pull you into those digusting and appalling fandoms. If you are one of the above mentioned, then by all means play the game and discuss your pathetic, freakish, loner lives together away from all the normal people of the world. Expand 40. Nov 25, 2011 **** graphics i honestly do not get the point of this game you run around and create a world but honestly who is willing to waste their precious time trying to create a fake virtual world only good thing is you can go online and show off but even still who is that bored and lonely that they have to make a world of their own and cannot live in the real world. there are also too many creeper s at night time. Expand 41. Nov 19, 2011 - Full of bugs - Performs terribly - Bad graphics - Repetitve gameplay - Maps have near infinite horizontal space but very limited vertical space - Half-assed RPG elements. - Monsters have the worst AI in the history of game programming - Multiplayer often doesn't work - Poor developer support - Despite simple aesthetic, requires immensely powerful hardware to run at acceptable settings. + Cheaper than most other games + Good replay value + Large modding community This system won't let me go into the negatives so a zero was the best I could give this. This game is an excellent example of wasted potential. It became popular as a building/Lego game with small combat elements to keep you on your toes. Now it's a game about swinging pixelated swords at things until they fall over. The world is so cluttered with 'dungeons' now that it's impossible to dig for five minutes without breaking into another spider pit. The height limit hasn't been raised since pre-alpha, so you won't be building anything taller than the London Tower or digging anything deeper than your swimming pool. The multiplayer is buggy, incomplete, and lacks the tools for proper moderation. This game is so incomplete that there is literally no one that plays this game vanilla. 42. Nov 24, 2011 Nenhum pouco engraçado, preciso de mais motivação pra encarrar algo tão chato, não gostei principalmente da parte gráfica. O som é péssimo também. 43. Nov 28, 2011 its not even a game that should be getting great reviews i played like an hour of this piece of **** game and it sucked. who would find this fun? maybe some one with a good imagination and has no friends. and if i wanted to build stuff like that i would just get my box of legos out so screw this game! 44. Nov 23, 2011 While a fantastic concept, the implementation of minecraft in general has been slipshod at best. Mojang seems to be better equipped at promising fixes than implementing them. Arbitrary "release dates" and haphazard feature implementation plague this "release" version. Minecraft seems to suffer from an identity crisis these days. "Am I a sandbox game?" or "Am I an adventure narrative?", this is the major question here. While minecraft did well as a no goal, build what you want with survival aspects sandbox title, the addition of a tacked on endgame event complete with halfhearted ending text "reveal" left me wanting. While many "features" have been added since the 1.7 beta release, one must ask "how well have said additions meshed or added to the gameplay?". In my experience, the answer is not that well. What was once a fun open ended building block set has devolved into a confused rpg title with no defined narrative or point, and that's without addressing the glaring instability, bugs and varying performance issues apparent from version to version. All I can say is that minecraft started with much promise, and has proceded to fail to live up to any of the potential it promised throughout development. Expand 45. Mar 7, 2012 Please, if you are writing a review after playing after only one day, please don't. I would give this game a 10/10 after the first day, but after a couple of days you WILL get bored, unless you're autistic. After building a couple of houses, a couple of underwater houses, a few castles, and other complex structures (not the houses, those aren't complex) you run out of things to do. Sure, you can go to the end, but the end is actually not everything it was supposed to be. It is a four at best, and I'm being generous. Expand 46. Nov 24, 2011 Not delivering seems to be mantra of Mojang, as Minecraft, now in final release, delivers nothing from the better priced (and less expensive) beta-release but at a higher price. The game, if you can call it that, relies on the user to make their own fun that, while interesting for the first few hours, will quickly become boring and tedious. This can be sometimes overcome with new conten t supplied by it's large user-base and their custom mods (many of which were designed to fix problems within the game or with it's lack of actual content). However, if you don't feel like taking your time and finding new mods to try and extend the game's playtime, many of these mods will find their way into actual Mojang official updates. This product, for better or worse, is more of a "LEGOS on computers" than a sandbox-style RPG but you might have more fun with the limitations of the LEGOS than then the "here is the world, you figure out what to do" style of Minecraft. 47. Nov 25, 2011 At it's core a strong game, but lacking too many promised features and functions to be considered a complete game. Minecraft lowers the bar for design, graphics, expectations for a finished title (no server browser?), and only functions well when mods are implemented. Buying this one-hit wonder from Notch is only increasing the length he'll inevitably fall, since he isn't an experienced enough dev to either refine / fix this game by himself or create another fun one. Expand 48. Nov 25, 2011 Terrible, unfinished game. Not even old school games look this bad and the lack of an actual AI past, "I KILL U" and "I NO KILL U" is inexcusable. 49. Nov 25, 2011 If you like sandbox games with no plot, storyline, or point, you will love Minecraft. If you want any of the above, skip Minecraft entirely. I played the game every night for a month or two, but eventually realized that I found it utterly pointless. Sure, I could built a giant block castle, but why? Sure, I could stockpile tons of wheat or iron or diamonds, but again, why? Once you've built a bed and shelter from the monsters at night, nothing you do has any lasting importance or urgency. Sure, you need to farm or hunt for food, but any half-decent farm will develop enough food in a week or so of ingame play to last months. Sure, you can build elaborate traps for the monsters, but there is no need, as all you have to do is sleep and they become irrelevant. Minecraft is a fancy lego set. If lego turns your crank, have at it. If it doesn't, pass this by. 50. Nov 25, 2011 While I found the game fun and intriguing at first, I was playing the game for about 10 dollars and even then it was in a beta state. The game was told to fix several problems and add several new features to keep it fun. While like any sandbox game, it gets boring after time, it gets even more boring when you notice how unpolished the final game is. Several unfinished qualities that were supposed to be finished, terrible coding, and an 'end game' that makes no sense in minecraft. I would suggest playing this game on the site for free, spending 30 dollars on a game that is unfinished is unacceptable. Expand 51. Nov 25, 2011 Minecraft. I voxel based block building game that shot to popularity thanks to many gaming sites. When I first found it, it was still in alpha and very few people were playing it. I had fun building it an I eventually bought it for the singleplayer. When I first bought it I became very addicted to the singleplayer but after I week, I had a huge mine, tons of supplies...and for what? I was the only person I this land with some monsters that attack you every so often. After this I just stopped playing SP because I grew so tired of just building without a purpose. Then Minecrafts popularity shot up. All my friends bought it and I created a multiplayer server. After about two weeks of building a huge town with my friends I grew bored once again. By this time Minecraft was huge, Notch was rich, and everyone was playing this game. Notch created his own company and started hiring people. This is where it goes downhill. Mojang became very lazy and started releasing updates every blue moon. These updates generally did not add that much, and most of the major content they released through updates were already stuff done a lot better by modders. They rarely fixed major bugs that have been in the game for a while and every update added more bugs. They fixed some but still some major bugs have not been addressed. Still Minecraft has gained massive amounts of popularity through all this. So Mojang is sitting around raking the money in, and people are still playing. This doesn't mean Minecraft is a bad game, it is just that there is hardly enough content to make it a real game. It has potential to be very fun. If it had better MP, where AI was actually difficult, combat was actually fun, and building bases was mean't for survival I would still be playing this game. But Mojang is just selling us a simple block builder game, and I don't see them adding any major content that will make the game fun for me for a while. One day it may be there, but for now it is just a dull block building game. And the people who whine about the graphics are idiots. Games are about gameplay not graphics...and Minecraft lacks gameplay. Expand 52. Nov 26, 2011 This score of 4/10 refers to Minecraft 1.0, a full-release, retail game selling for something shy of $30 as of this moment. If I were reviewing the alpha or the beta, it would be closer to a 8 or a 9 out of 10. But this is a "complete" game we're talking about, selling for a retail price. And unfortunately, it is not quite worth that price. Minecraft is a sandbox/adventure game, heavy on the sandbox, with retro-style graphics that grow on the player after a short while. The sandbox -- eventually a block-building game, with a limited number of contraptions and mechanics that can be constructed -- will provide hours of fun. The adventure aspect is half-baked and incomplete, and, as of right now, more or less pointless. Alpha and beta had much promise, the former being of truly excellent value (guaranteeing access to all future updates). I can't even begin to count how many hours I spent playing the alpha and beta versions of this game. A truly fun, creative, excellent experience. There is no doubt that Minecraft has in some ways revolutionized gaming, and there is no doubt that many people will derive hours upon hours of enjoyment from it. But it should not have been released as it is right now. The developers have referred to this release as a "milestone" rather than an actual point of completion; but, if that's the case, then they should not have released it as a retail game, effectively doubling the price. Some problems include: many in-game items that have no use or that are redundant; virtually non-existent AI (definitely no pathfinding); loads of bugs; overly-wrought world generation code that has gone from producing fantastical, vibrant worlds to dull, unimaginative ones; various in-game objects that are mere "placeholders" and have no real point, as of yet; a botched "end-game" experience hastily added weeks before release; a limited number of materials (coal, iron, gold, diamond, and redstone are still the only truly functional ores that can be mined); and a lot of unfulfilled plans and broken promises. When alpha was around $10, buying the game was no-brainer; I have logged so many hours that it's absolutely worth it. The "full" version for $30? I'm not so sure. Do not buy unless you are absolutely certain that this kind of game is for you (and it may very well be). 53. Nov 26, 2011 A lot of unfulfilled promises, and an underwhelming final version. Useless NPC villages, abysmal AI and a stupid tacked on ending. A huge amount of issues that I'm not going to list here. Giving it a 3 because I had a lot of fun with friends on a multiplayer server, even though it was heavily modded 54. Nov 26, 2011 The hype was astounding, I had to try it. Minecraft was supposedly the creative mining game that allowed you to do whatever you want. It was intended to be fun, despite the horrendous graphics. From what i gathered, you dig holes. Then dig some more holes. If you're feeling edgy you could build things and if you get lucky you'll come across some materials to make stuff. Even so, you'd have to mix and match blindly or open up the Wikipedia page on the side in order to create something useful. I admit, digging into caverns and building a fortress is kind of fun. Sadly, this game's lack for user friendly elements leaves me wondering what is the point of harvesting flowers? Personally, i believe this game is just filled with people with outdated computers trying to have fun with their friends with equally outdated computers. Somehow this ended up with them convinced that this was a good game and so a cult following was born. I decided to give this a better rating than zero only because some people may enjoy learning all the different combinations of crafting within this game. I certainly would not waste my time in this silly and boring universe called Minecraft. Expand 55. Nov 26, 2011 This game is fun, sometimes. The vast majority will get addicted to playing it for a few hours here and there, but will eventually get tired of it over and over again. This game is ONLY getting perfect scores from critics because they are hopping on the bandwagon of trying to support something that's indie and still well known, if you know what I mean. Also, Notch is a tool. 56. Nov 26, 2011 notch is a complete hack. He gets way too much esteem for his "accomplishments." First off, Minecraft is almost an exact copy of Infiniminer, a game created by Zach Barth. Do a search on Google if you are not familiar with that game. So he is no genius game designer. Secondly, Minecraft runs like crap. Given the way the game looks, it should easily run at 60fps in a browser. Instead, even on high performance machines, it still does not run smoothly as a standalone application. So he is no genius programmer. Lastly, he's hired a crew of programmers and started a "game company", yet take a look Minecraft today versus 2 years ago. It's virtually the same game, with a few new crafting items thrown in. I still don't understand why people regard this game so highly. It feels like a classic "the emperor has no clothes." 57. Nov 27, 2011 In no way the finished game. How can this be out of beta? The graphics are horrendous, the combat is boring, with enemies that have no attack animation whatsoever, making blocking their attacks extremely hard or impossible. 58. Nov 27, 2011 Maybe you're looking for a game and you've heard of minecraft. You might be thinking right now, "oh yeah, I heard it's alot of fun, a 95 on metacritic, AND all my friends have it!" The reality is, it's just not a fun game. I mean, yes, it is fun for the first time where you're wondering around trying to survive on what resources you can get - but after a couple hours you will stop and thinking to yourself, "WHY am I DOING this?" there is no purpose but to run around and dig all day. watch out, though, for there are npc's that will attack you! No worries though, for the combat is flawed and not fun, and you can easily get away by digging a hole in the ground. There are no tutorials - so you'll be spending your time watching YT videos of how other people do it - which is okay, no big deal, but that will spoil the fun for you and it will ruin the critical moment of the game. "What about the multiplayer? The mods?", you might be saying. While the mods might be fun and add SOME re playability, there isn't much too it, that goes for the multiplayer, also, because really what else could you do with the multiplayer? Oh - that's right, dig & survive. This game is fun for a couple hours but it is not worth $20 - or however much it is worth now. You will be severely disappointed. Expand 59. Nov 28, 2011 I had been playing Minecraft since early beta, and upon first playing the game, I thought it was brilliant. The quirky style, the ability to do whatever you wanted, in a random, often beautifully formed world. The mobs were scary and the game was always a laugh with friends, and it was an exclusive thing we shared. However, as of the 1.8 Adventure Update, I've felt the game has been somewhat ruined by the new, rpg style elements they've tried to implement. The Endermen seem forced, and don't seem to click in with the game's atmosphere, or the previous four mobs, at least in my opinion, and the same with the new Silverfish. I thought the hunger bar was clumsy and unnecessary, as is the levelling and enchanting system. For me this has let the game down and left it in a bit of a mess, unsure of what kind of game it wants to be. Also, many people (including myself) have found the novelty to wear off not long after purchase, so be warned, and try and play with friends on a server if you can, and remember what you see is exactly what you get with this game. Expand 60. Nov 29, 2011 This is the worst so called 'finished' game I've played for a long time. After reading so many 10/10 reviews I thought this is a must buy, but you should not waste your money on this horrible game. The graphics are terrible, they are the worst kind of lazy programmer 'art'. At first I was quite overwhelmed by the gameplay possibilities, but after exploring caves for ores and built a house I become incredibly bored of the tedious and repetitive nature of the so called gameplay. You should also be warned that there is absolutely no in-game help whatsoever. I had to regularly flick back and to between a help wiki which is completely unacceptable in a finished game. Combat is utterly boring requiring no tactics and it's so easy to use a few simple tricks to never have to worry about them again so there is no challenge. The game is also riddled with bugs that seemingly take years for the creator to fix and the ending is pathetic. Do not be fooled by the sycophantic "professional critics", this is a terrible game! Expand 61. Nov 29, 2011 Minecraft, I'm not quite sure what to say about this. Before minecraft started to get popular Notch listened to the community, updated the game periodically, fixed the reported bugs within a week or two all was good. But then it became beta There were a lot of bugs of course for it being a beta. But it started to get worse. The new updates were not all great and the amount of Unfixed bugs started to pile up. Then the FULL release came out and the updates are kinda cool but it was a major letdown it contained half assed simplistic RPG elements witch could have been better if he just bothered to work on it some more. It contained several bugs and to make it even worse the multiplayer doesn't work half of the time now. This game is still incomplete because notch refuses to listen to the community anymore. At the ending result this game is half assed compared to the games that are currently available but still not that bad of a game because the gameplay is dull, if you were to get this game you better know how to install mods and to be honest even then its not worth it Expand 62. Nov 30, 2011 this is a game? XD, bad graphics, this game its boring and bad. this is the game of the year? 63. Dec 2, 2011 Unlike many other's, I'm guessing, I actually went from Terraria to Minecraft. I had so many hopes and dreams for this game, and saw so much potential as I began my new character. Amazingly complex auto-generated worlds to explore that look fantastically different each time; What exciting adventure to be had! It was to my dismay after "raiding" my first dungeon that I realized this game has about 3% of the content that Terraria did, and I was practically already done with the game... unless I felt like making a giant Sonic character out of mud. Minecraft has so much potential to not only be an adult version of child's "Blocks", but also an epic adventure game. Alas, the Adventure update was a pathetic joke... which would be fine, but the devs didn't really add any other content to offset the disappointment. It's my belief the devs are happily sitting on their hands laughing as they swim in the money that people are pouring into this under-developed and under-supported game that has somehow become so popular without actually offering much of anything. Add some legitimate content, devs, and I'll be the happiest man alive. Until then: Skyrim modding and Terraria 1.1! 64. Aug 14, 2012 this game is near the top of my most hated games uv all time! its so stupid and its graphics suck so bad that my eyes threw up. its horrendous and it has terrible gameplay, and its stealing my favorite PC game's thunder, Spore! Spore FTW 65. Dec 25, 2011 This game started off like other indies. Cheap Price, Cheap Game. High ratings go to people not realizing their ridiculous waist of money, almost 30$ for this bug ridden game. It's using popularity to their advantage and overcharging. Its not a bad game, but bugs, awful AI, awful graphics ruin it. Singleplayer is boring out of words, multiplayer is virtually impossible to create a server, and when you join one you're restricted to areas or have to sign up at some stupid forum. Mods are the only cure to this game. One mod alone, in my opinion, doubles the fun of the game. The modders put more effort into this game than Mojang. And with their massive profits they haven't even fixed very old bugs. Expand 66. Dec 8, 2011 A game in which you play as a generic block guy and run around a randomly generated world full of blocks. Your aim is a collect blocks and stack them. If you're an imaginative person you can quite possibly pretend that the game is an amazing adventure. Reality suggests otherwise. Buggy, horrible graphics, horrible AI, rushed final release. Meanwhile, the creator is a multimillionaire who passive-aggressively abuses people on twitter, takes more vacations then he actually works and abandons the game upon release. Expand 67. Dec 11, 2011 Minecraft is a nice gimmicky game that will provide you something to do for a few hours. Any more is questionable. The main idea is building anything you want out of the blocks that create the massive random generated world you are on. The biggest flaw of this concept is building anything you want is limited by just how creative you are. A natural artist could spend months building complicated designs, but for most people, they will only build simple things. The problem is the eventual lack of direction for most people. Survival mode starts the player in the middle of nowhere, having to rush building a shelter for the night before zombies come and eat you. It sound exciting and it is exciting on the first night, but once you figure out how to build a proper shelter, enemies become irrelevant. The player then may decide to dig to as far down as they go, and find the rare diamond. Yet again this is exciting the first time you do it, but becomes completely boring any other time. Exploring also may be fun at first, but becomes pointless shortly after. Currently minecraft is $26.95, which is an absurd price for the game. Most people will struggle to finding things to do after 5 to 10 hours of gameplay. Even if you are the creative type that spends countless hours painting or just building, that hefty of a price tag is not worth it. Unless the game price is lowered or on sale to something more reasonable like $10 would I buy this game. Don't waste your time otherwise. Expand 68. Dec 12, 2011 All my friends are always playing Minecraft. They told me to check it out, so I did. I first decided to check out a video of it first to see if it was any good. It looked so awesome, but was I fooled. Within five seconds of loading a new world, I couldn't help noticing the p*ss-poor graphics and came to the conclusion that the whole game was bad. Do not buy this game, it's a waste. 69. Dec 21, 2011 Can the people who JUST bought this game please stop making reviews for it. You give it a 10 and in a week or less you're gonna find you'reself playing a better game like starcraft 2 or skyrim. It's not bad, but its not worth paying for at all, you're paying for mods and lego. Dwarf fortess..... 70. Dec 20, 2011 Having played this game from early beta I can safely say I got my money's worth. This is only true due to the modding community which the developer has refused to support by releasing a mod API( which would allow modding without editing core game files). The unmodded game is very bland. While it contains enemies and NPCs the AI of both are extremely lacking( with NPCs being completely uninteractible, even ignoring the player as they are being beaten to death and enemies moving in a straight line towards the player, being trapped by any pillar too high to jump over due to no pathfinding). The 'release' version of the game carries over many bugs that have existed throughout beta as well as bugs that accumulated near the end of beta when certain user-made mods were implemented into the core game(with less functionality). Overall it is an unfinished game by any standard. Anyone giving this game a green score is either doing it to spite others or are considering the work of the modding community in their score. to anyone who thinks it is correct to give this game a higher rating because of all the fun you had with the Yogbox mods, ect. remember that this is a review of the actual game, that actually has no support for any mods despite promises from the developer 71. Dec 23, 2011 Game seems like a great idea and building is fun but... The AI is really bad and the NPCs merely exist (they don't talk, interact with you or even run when attacked). The game has been in beta development for years and is still bug ridden after the "official release" this year. It's sold well but once you play, you'll see how much the developer has dropped the ball with giving meaningful updates and listening to the community. It takes me 15 minutes to log into MY OWN server due to Minecrafts central server having issues with validation. Anyone else trying to log in has the same problems. The game gets very boring to play by yourself (but once again, good luck getting other players on your server). The end dimension is very pointless and you can tell that there wasn't much effort put into coming up with it, as with most of their other updates...just read the update history and you'll see: Mooshroom cows for example. Don't buy this and get Terraria instead. You can usually get it for under $3 on Steam (it goes on sale all the time) and it's a much better made (and less buggy) game. 72. Dec 30, 2011 MineCraft was the best game I've played when I first bought it when beta first released, but it's gotten really boring. I remember I'd play the game non-stop and then updates began to come slowly and the updates added something maybe cool, but managed to bug and ruin something else or didn't really do anything at all (I mean an update like 1.5 to 1.6 not 1.7.0 to 1.7.1). As a ton of people have said, setting up a multiplayer server is terrible. Mojang, the creators of the game, throw the server software at you with little to no instructions. Sure they maybe some tutorials on YouTube and it may be very helpful but sometimes it just confuses you to the point of frustration. In summary, fun game for quite sometime but eventually will get boring and multiplayer is very weirdly setup. The game, all in all, didn't feel worth the 20 bucks I paid. Expand 73. Dec 28, 2011 Besides the game looking 20 years old, it is merely Lego on your computer screen. Only 6 year olds should be playing it as everyone else should have grown out of the need to put block on other blocks to make a castle or boat which does nothing, but alas, many have not. 74. Feb 1, 2013 I was always hearing my friends say "oh minecraft is so awesome i love it" so I figured it couldn't be THAT bad if everyone said that BOY was I wrong, I started out trying survival mode I got bored of that in 5 minutes and the crafting system was so different that i had to look up how to craft things because there was no tutorial or anything to tell you ANYTHING about the game.then i decided i would try creative mode and make some stuff and it is not a bad game if you want to do that but i went back to terraria in 40 min because that actually has good combat also i couldn't play with my friend because it was so hard to figure out his REAL IP address and join it all in all i wish i could get my 20$ back Expand 75. Jan 2, 2012 Don't be fooled by the media attention and hype surrounding Minecraft : It is an incomplete mess of a product - I'm not even calling it a game, it's only intention from day one was to line Notch's grubby pockets with more gold. The game is supposed to have a "retro" feel to it, it was meant to be a "fresh" new indie game which "innovated" the genre. Pay little attention to any review which uses any of these buzzwords. For anyone that played any games which could be defined as retro, you would understand that these games made best use of the graphics they had available to them at the time. Some of them could even be described as visual masterpieces. Minecraft feels like somebody who has never played a retro game in their life before and with little knowledge of the genre has rushed together an abortion of a better game. Every single video game is supposed to have a point, a purpose or a goal for the character or players to achieve. It could be as simple as "deactivating a bomb" or far more complex like the complete storylines found in many modern RPGs. What is the point of Minecraft? What is the player striving to achieve? Nothing. There is no point to anything in this game. Why are villages randomly spawned in the deserts? Can you even interact with the NPCs you find? You can't. There is no purpose to them whatsoever - If you attack them.. they do nothing... you cannot trade with them, they own no items and wander around aimlessly. If this game was still in a beta stage I could appreciate that this is work in progress. But it isn't... This is what the game developers actually want you to play.. this is the display of their talents for the world to see. The only pro of this game is the music, which although it is only a single track it is very soothing to dig away to in the middle of the night. Playing this game online with friends was supposed to be the clincher, but that really gets boring after a while, especially once you realise how poorly made the combat system is for this game. Even if every other aspect of this game was the same, if the developers had even bothered to introduce a decent combat system then I could appreciate this game for what it is, and even give it a better score. However the fact that the developers had left such a poor combat system - which was supposed to be one of the primary features of this game - seems to round this game off as a rushed product with no real intention of being decent. I recall retro games from the 1990s with hundreds of different combat features that wound the audience into the web of the games story. But minecraft only has ONE single click attack... that is it. You must beat your opponents to death with an array of different weapons (4 or 5 different coloured swords) and that really is it. Once you have a full set of Diamond armour pretty much any attacks made by NPCs against your character is made redundant and that makes the game far too easy - where is the replay value in that? Diamond armour can also be made only an hour or two into a game so there isn't even a challenging aspect for combat in this game. Expand 76. Jan 2, 2012 30 for this? Seriously? This game still reeks of "beta," not a finished product. There simply is nothing to do. The gameplay has no point and gets old after five minutes. Performance is terrible, even on decently-powerful computers--it simply isn't optimized. So then I decided to try some mods, but even the mods themselves are fragmented. Single-player mods don't necessarily function in m ultiplayer (even though core Minecraft gameplay is unchanged between single and multi), and heaven forbid you want to mod a dedicated server--that has a whole separate set of dependencies and issues to contend with. And even when they do work, they're nothing different from questing and crafting in games that you've already heard about. Maybe it's one of those games that takes time to grow on you, so I'll give it another week. I just fear that there may not be a week's worth of stuff to actually do. Other than mine, build, and kill stuff. Which I did on day one. 77. Jan 4, 2012 minecraft is a little bit fun but the graphics are terrible, its just blocks and bits of rubbish , cheap and not good also very unrealistic because i could just put a random block in the middle of the sky 78. Jan 5, 2012 This game is severely overrated. The creator now hardly updates it at all, and there isn't really that much to do. People say that you need to explore or build if you don't have anything to do but that's boring... I don't want to spend 3 hours building some stupid castle that won't be worth anything when I could enjoy that 3 hours on another game 79. Feb 4, 2012 When I first played Minecraft, it was one of the best experiences I had in my life. But as the months dragged on, I found myself doing the same thing over and over again. People always say that the real fun is on multiplayer servers, yet the only thing I see are people running around in full diamond killing others as they spawn. Another thing that definitely brought the game to its low point was the complete lack of updates. From alpha to full release, only two hostile monsters were added (Enderman and Enderdragon). Notch killed the entire reputation of Minecraft by moving onto Scrolls with so many unfulfilled promises he made. The one that sticks out the most is the AI in NPCs; there is no dialogue whatsoever, no shops that you trade at, no quests, and they don't react to anything that's done to them at all. There are so many illogical things in the game to; if you eat zombie flesh, poisoning is supposed to cause harm to you, yet if you eat enough to bring your hunger bar to max, you'll be healed. The overall thing though is that the game doesn't last very long and new things such as mobs are very sparse. Expand 80. Jan 14, 2012 Minecraft is the most overrated game ever. The idea deserves 10, indeed, but the execution is... a tragedy. The game has been developed for THREE YEARS and it is FAR FROM BEING FINISHED, even though it has the 'Full Release' title. Notch did a horrible job with the game. He wasted the enormous potential. Slow lazy greedy Swede who ruined the game. Rushed half-features for which nobody has asked. If there weren't any mods, Minecraft would become boring after 5 hours of playing. Don't buy it. Don't waste your money. Many clones of Minecraft are being created. Who knows, one may beat this extremely overrated title. 81. Jan 15, 2012 Minecraft is game for those, who don't have good PC to play games that have nice graphics, interesting gameplay. What can you say me about Minecraft? That stupid cubes are interesting for first 2-3 hours, next time they are annoying, craft recipes isn't interesting too, world is always same, same mobs, same dungeons, only location changes. I think, if this game would be developed in 2000 year it would be a super game for all people, but for today it doesn't work. So, if you don't have powerful PC or you like indie games, Minecraft is game for you. 82. Jan 21, 2012 Minecraft hasn't been a nice experience for me. Nothing more. Why? Minecraft is -not- a good gaming experience. I've been playing ever since indev first came out, I was super excited whenever the SMP test server was on and I've wasted hours upon hours just breaking blocks and placing them somewhere else, making cool creations which I'm very proud of some. But why is it a bad experience? First off, there's no tutorial or whatsoever. You'll have no idea what to do on your first playthrough - luckily there's a fan made wiki which will supply you with detailed information about every aspect of the game - but WHY do we have to rely on these kind of sources? Why is there no official tutorial or instructions? I understand that some people enjoyed the aspect of exploring and finding things on their own - but goddamn there aren't even crafting instructions. The game itself plays off rather nicely at the start; you randomly break blocks, suddenly it's noon. You build a shelter and start collecting resources... Then what? Nothing. The game becomes bland. There's no objective or win-stage. If you're creative you might still have fun, designing small contraptions and stuff. Maybe after some time playing you'll have an objective set for yourself - which is just collecting resources. But there is only a handful of resources in the game, and it doesn't take long until you get them all. There are some other things that you can do, like build a portal to the nether, or travel to the end... but how are you supposed to know these things exist, without, once again, checking the wiki or getting help?? Everything is simply scattered around the game and the devs expect the player to find these elements on his own while in reality it's an impossible task without some sort of guide or help. Then there's multiplayer - a fresh aspect for the game. After you've finished toying around with single player you'll probably want to try out multiplayer. But, guess what? There's no server list (only favorites), you have to type an IP of a server yourself - and where in the hell are you supposed to even get one? In addition to that there are no official game servers or a real way of obtaining a server IP other that asking a friend for a one or searching for a good one on the internet for countless hours. Once again, everything is simply scattered and feels unfinished. I've been playing for a while, so I know how to play the game and what to do. But I almost never find myself just randomly playing. The game gets BORING and the oblivious devs completely didn't take that into account while making this. Let's leave the gameplay-wise section. The game itself, has poor graphics compared to other games todays. Notch's reason for using pixellated graphics is to maintain a "retro" feel. And I can accept that - but WHY does the game take up so many system resources!? I can run Skyrim, Crysis, L.A Noire and other games in the highest settings but this game just slows down after a while and slows down my entire computer. I have occasional lag spikes and even crashes from time to time. This proves Notch didn't care for performance and wanted to release his game asap just to get it out there and earn more money from critic reviews. The game is also COMPLETELY overpriced - I've enjoyed The Binding of Isaac which is only 5$ MUCH more than I've enjoyed this game - And I bought it when it was just 10 euros. It should've stayed with that price, but it didn't. The game is also overpraised just because of what it's been through. All of the critics giving insanely high and undeserving scores have obviously played the game in the beta stage and were eagerly waiting for the game to come out so that they can review it. If the game DIDN'T have an alpha-beta stage and would just come out as it is today without no one knowing about it previously it would've gotten VERY low scores. It's a bad game. It would've been BUTCHERED by critics. Heck, if I could show Notch what his game would become he would've completely changed his plans. But instead he's money hungry. He has made so many promises that he didn't keep, like different gameplay modes or official mod support. I didn't even write about the other crummy features of the game in my review - like the so-called "end" - which is just a boring, artificially difficult boss fight, or the level up system which actually relies on the simple click-to-spam combat. There are even non-responsive NPCs in the game which Notch promised a long time ago but didn't have the patience/time/power to finish them. The game feels unfinished for an old player like me or confusing and bland for new player. It's shameful how it's getting these amazing scores from critics - it simply shouldn't. I'm giving it a 4 because I did spend a lot of time playing it with friends, and made a few creations which felt mostly rewarding and even fun. Thanks for the read. 83. Jan 27, 2012 Un jeu que j'aime particulièrement. Grâce a un amis je l'ai découvert et je me demanderait que ferai je sans ce jeu. Il mérite plus qu'un 10/10 au moins 15/10... =D 84. Mar 28, 2012 This game is hugely overrated, grows boring after a quick play, and I know the graphics are intended to look bad, but its just ugly to play. The mechanics are boring and overly repetitive, and is not worth the 20 dollars it costs. Do not buy this game, go with Terraria or Garry's Mod, which are both excellent sandbox games. Minecraft however, isn't, so don't buy it! 85. Apr 2, 2012 93 metascore?Seriously93?This does deserve 50-60.No,i don;t care about the graphics,they are supposed to be bad anyway.I care about the gameplay,which is bad.REALLY bad.It gets boring very easily,after 2-3 hours it just becomes generic.Why play this when i have Skyrim to play with? 86. Feb 8, 2012 The reason that this game is so popular is because it seems incredibly fun in the first few hours, first few days, weeks, etc., but the fun doesn't last. You run out of things to do almost immediately, as there is hardly any content besides playing with blocks. A novelty idea, but not a good game. 87. Feb 7, 2012 Everyone keeps saying this game is good because you can do whatever you want! Let me clarify that for you. Suppose you like reading and someone said that they have a incredible book for you to read. So you buy it and it turns out to be a sheet of paper. You say wtf you ripped me off, and they say no it's a great book you can write whatever you want on that paper! Well that's exactly what this game is. Nothing! Notch has ripped of so many people it's not even funny. lmao, you can do what ever you want....please there is absolutely nothing at all to do! Worst game in the history of gaming! Expand 88. Feb 12, 2012 I have to be honest here. I loved Minecraft. Emphasis on the past tense there. Minecraft has a great concept and all, and I spent hours and hours of my time playing it. But the game just gets so boring after a while... I found myself running out of things to do quickly. Maybe if there was more content in the game, like in Terraria. Now, Terraria is a GREAT game. It may be in 2-D, but it doesn't have to be in 3-D to be good like most people think. Terraria is so good because of the limitless amount of content in the game. There are so many things to do I can't even list them all. Countless enemies, so many upgrades to tools and armor, several bosses, everything. If Minecraft were anything like Terraria, the game would be the most sold game in the universe. Expand 89. Feb 10, 2012 This game starts you off in a fun mood, but as it goes on, you get more bored with nothing to do. The idea of getting blocks and placing them on top of each other is not so appealing, and when you have built what you want, you go through so many bugs and disappointments - there's nothing more to do. What's more is that the pixel full game takes you back into olden days, and though it may be like that for the convenience of the game, it certainly puts a bad impression on the player. Expand 90. Feb 19, 2012 this game SUCKS! I think that when you play it for 10 minutes, you run out of "fun" stuff to do. This game stinks. the dude who created it should have rethought this. Maybe add some other stuff to the game . ten it might be a little better. I do think that the pixilation effects are beast. Thus game it OK. 91. Feb 25, 2012 SHUT UP ABOUT GRAPHICS. the game is supposed to be that way. my problem is that game is great untill u build a house so now what? the game needs objectives, something to do. it was well thought out at first but quickly fell. i find the game fun when you play others and then skype them but thats just me. 92. Mar 10, 2012 This game has a good premise and literally nothing else. The game looks ugly (not "retro"), the combat is shallow, most items are either too easily obtained or just plain pointless (for example rare food types do nothing for you that common foods do not) and the randomly generated nature of the game means that while occasionally you'll stumble upon something kind of cool that might take you a fair while. As far as building stuff goes a lack of intelligent opposition and the general low difficulty level makes it pointless while building for its own sake is boring due to the simple nature of the game's engine. A novelty that became a short lived cultural phenomenon. Avoid. 93. Mar 23, 2012 Not even a real game... Buy a real MMO or RPG! It has the worst graphics ever seen, hell, Jet Set Willy & Monty Mole put this to shame! The fact that so many foolish people hype it up is in itself scary, if you like Lego and are about 7yo you'll probably love it! 94. Mar 13, 2012 This game is very bad! There is no gameplay! No plot! No graphic! This is not a game! 95. Mar 17, 2012 It's been so long and so little has been accomplished, I still have a Sneak key that doesn't sneak. If my dog is sitting and a close the game it is forever stuck sitting. I have a room that is about 5 x 5 with 10 torches in it and zombies still attack me when i goto sleep in the bed, If you want a game that absolutely nothing can go right, this is it. (it's only rated a 1 cause I can still classify it as a game.) Expand 96. Mar 20, 2012 This game is the most boring piece of **** ever it gets boring after 10 or5 minutes all you do is build **** the graphics are to retro enemies randomly spawn this game is utter **** its just a fail and a abortion of a game 97. Mar 22, 2012 This review contains spoilers, click expand to view. Minecraft is a game that puzzles me. It is built in java, which fans seem to praise, but in actuality is either very lazy, very stupid, or both. Java is not supposed to operate a game of this magnitude,and the only reason I can see for it is that Notch didn't want to step out of the comfort zone of his high school language of choice. It's the reason the code is so buggy, and the game freezes and lags on the best machines around. But on to the game. I understand the graphics were supposed to be stylistic and retro, and it works to a degree, so I won't complain too much there. It's gameplay that the game lacks. You start with nothing, and have to build a universe, which is cool, except that you have to actually build it. Instead of a shop or something where you bring wood, stone, string, or whatever, your 3x3 grid becomes your personal hell. Arrange the right things with one object a space off, and the crafting doesn't work. sometimes the supplies don't make sense at all, and you end up asking a friend how to make something. The game forces you to use the wiki eventually. It's impossible not to, because of objects being reliant on pinpoint accuracy. Who would guess that a box of stone with the center piece missing is a forge? You better, or the game won't work, because you need a forge to get metals. Good luck without them. Quickly, you stop exploring the world and figuring things out, and begin minimizing the game and checking the wiki every 10 minutes. After that, the game is only fun for a few days. So to recap: Java isn't for games like this, even a $1000 computer still freezes occasionally, and the game requires knowledge that you cannot gain inside the game. Expand 98. Mar 25, 2012 This is a very bad game, I have never played a game as bad as this one in my whole entire life, in addition this game looks like it was made in a day by a 2 year old. DON'T BUY THIS GAME YOU WILL REGRET IT !!! 99. Mar 25, 2012 This game showed tremendous promise, at least in the early stages. However, I feel as if the developers added unnecessary things and were very slow to fix bugs. The novelties begin to fade, and the game becomes boring. The game is also overpriced for the experience it delivers. If Notch made the game around $10, it would be a better deal. The difference between the full release and the Beta is nonexistent. The only real fun you can have is when you create a server to play with friends. But that requires too much work, and the game, at least right now, is NOT worth it. Expand 100. May 2, 2012 Minecraft, when in BETA, was an incredible fun start to bringing old graphics back into the world. It was actually fairly stable too. But now since it's become more popular, Java has turned bad on it and now all the modifications and the community have ruined how it works. It's just not Minecraft anymore. Sorry guys. Universal acclaim - based on 33 Critics Critic score distribution: 1. Positive: 33 out of 33 2. Mixed: 0 out of 33 3. Negative: 0 out of 33 1. Feb 6, 2012 2. Jan 30, 2012 3. Jan 29, 2012
http://www.metacritic.com/game/pc/minecraft/user-reviews?sort-by=most-clicked&num_items=100&dist=negative
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Zoo Tycoon Image Mixed or average reviews - based on 18 Critics What's this? User Score Generally favorable reviews- based on 43 Ratings Your Score 0 out of 10 Rate this: • 10 • 9 • 8 • 7 • 6 • 5 • 4 • 3 • 2 • 1 • 0 • 0 • Summary: Build, manage, and maintain the most healthy and vibrant zoo possible with over 200 animals, exhibits, and zoo materials. Plan wisely, and all of your animals will be happy. Plan poorly, and those lions, tigers, and bears may find a new found interest in you! [Microsoft] Score distribution: 1. Positive: 6 out of 18 2. Negative: 2 out of 18 1. It's a benchmark for finely tuned balance, interface, and polish. It has nearly all the little features we cry out for in these types of games but never overwhelms or frustrates. 2. A fresh breath of air for the management style of gaming genre. 3. The zoo theme is a lot of fun. Newcomers to sim gaming may get more bang for their buck, but oldtimers with a Noah (as in the Ark) complex will enjoy it as well. 4. There are only two view levels, and they’re both fairly distant. This makes it not only hard to find animals or workers in a crowded zoo, but also, frankly, less fun to watch. [Feb 2002, p.98] 5. 67 More often than not, the gameplay mechanics and the zoos themselves are just plain dull. Watching animals circle around in cages while guests amble around on sidewalks offers little to hold your attention or capture your imagination. 6. A pleasant diversion, but it’s about as deep as a puddle, and frustratingly finicky. [Jan 2002, p.93] 7. Due to severe problems in graphics and gameplay, this title cannot hold a candle to "RollerCoaster Tycoon," still firmly at the head of the class. See all 18 Critic Reviews Score distribution: 1. Positive: 15 out of 17 2. Negative: 1 out of 17 1. TatiO. Sep 8, 2002 O jogo eh muito legal, mas se torna cansativo com o tempo, se voce nao fizer novos downloads. Acho que vale a pena ter o jogo, nao me arrependi. Quem quiser me escreva. Expand 2. RyanU. Aug 25, 2003 I luv this game so much it is so cool dont think any other microsoft games can beat it. 3. TimL. Nov 27, 2007 Old graphics but sweeeet. So many options, specifically downloading new stuff. 4. AnonymousMC Apr 12, 2009 it is airly avarage and some times abit boring. creating the park is fun bit after you do that and everythings ok you just sit there until somthing happens liike the gests are unhappy or an animal has died or escaped or givin birth. but saying that it is alright i suposse Expand 5. Nov 10, 2013 A solid game. The graphics could have been better for its time, the gameplay was decent. It was riddled with multiple tiny bugs that took a bit away from the experience. To sum it up, basically a Sim City the zoo edition. Expand 6. Mar 24, 2013 Overall, not bad. 7. Dec 15, 2013 This is a terrible, terrible game. Everything about it is wrong. It's horrifyingly tedious, severe lack of customization, and terrible glitches. I hate this game. Expand See all 17 User Reviews
http://www.metacritic.com/game/pc/zoo-tycoon
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User Score Mixed or average reviews- based on 1062 Ratings User score distribution: Review this game 1. Your Score 0 out of 10 Rate this: • 10 • 9 • 8 • 7 • 6 • 5 • 4 • 3 • 2 • 1 • 0 • 0 1. Submit 2. Check Spelling 1. Nov 17, 2012 What a horrible game I bought it used but had to give it back and fortunately got my money back. What makes it bad? the poor design, the story itself is just boring, Konami should seriously bringing back the old days where you had puzzles and the game was really a survival horror not somewhere where you basically have infinite bullets just lots of action and 0 plot. Pathetic. 2. Oct 17, 2012 3. Feb 12, 2013 Yes, this is just like Raccoon City all over again: stilted, awkward, ridiculous, embarrassing, tedious. Except for the parts where it's like Call of Duty, which are equally stilted, awkward, ridiculous, embarrassing, and tedious, but with more NPC soldiers milling about. Resident Evil 6 is thoroughly oblivious to so many of the things that make a good game these days 4. Oct 31, 2012 Stupidest game ever Capcom mad orac and now re6. Both complete fails! I liked re4 but it got worse from there, now u can't even buy new guns!!!! I hope they dont make another one cause I'm not getting it. Total wast of my money and weekend. There now just rushing more re out to get money and they are getting worse! Take my advice, don't even rent!!!!!!!!! 5. May 28, 2013 Simply worst games of RE.Conami is a bunch sinful maslatays that care only about money.They will burn in Abdulovhell for ruining RE series. Story is driwel,gameplay is horrible and coop-oriented,graphics is washed and tasteless 6. Nov 18, 2012 Made by zombies for zombies p.s. if you have a brains you will not play it 7. Dec 3, 2012 This series is just continuing down hill. Pathetic. Resident Evil 6 reinforces Capcom's tradition of taking a giant load on this series. I would have thought that the failure of Operation Raccoon City would have helped them to realize that. 8. Dec 6, 2012 This is the first and probably only review I will ever post. I feel the urge to so so for RE6 because I am angry and cheated out of an installment I was looking forward to. Resident Evil has been one of the greatest franchises, some episodes are spectacular (re4, re1), some a little less original, but, on the whole, each game succeeds. I bought RE6 expecting the same, but all the good stu ff has been discarded for nonsensical horror action that means NOTHING. Resident Evil games were all about contrast. You spend some time haunting the dark corridors, checking your map to access rooms and find hidden goodies and then you have a nice set piece against a boss or a horde of zombies. But when it's constant frenzy **** with bad camera work and few weapons, annoying partners and repetitive situations, it sucks. Gamers do not want to be babysitted, they want to figure **** out, they love being offered different possibilities to complete a level or destroy a boss. They want to choose, to think, not to suffer a stupid tunnel game that that feels you were not even a part the adventure. RE is no sandbox, but it had a great balance of action, horror and customization. The reviewers here are right. They are not haters. IF YOU LIKE RE, DO NOT BUY THIS GAME. This is a botched job. Too much time and money were put on QTE, cinematics and map diversity, not enough on gameplay, plot and exploration. You can't even visit the great-looking maps, you just speed through them not knowing what matters or not. No mysteries, no characters, no tension (constant tension = no tension, you GD morons), no fun and no satisfaction. They managed to make the game as bad as the films. There was ways to go but they closed the gap with just one episode. I am older now, I have kids, I don't have a lot of time to play, and I always look forward to a little RE quality time. But I won't finish this game, I stopped in the middle of Chris and retard's campaign (why so many new characters if they're all so bland and idiotic-looking? Who cares?). Why waste precious time when you can get other good games or watch good films. I'll sell this game and buy something better, Far Cry 3, Assassin's Creed 3 or just a bunch of DVDs. I hope video games developers stop being obsessed with this type of gameplay and stick to what works. If it's not broken, don't fix it. If it works, don't change it. Improve it. Keep the game's identity. 9. Jan 6, 2013 Where is the horror genre had always RE in graphics I prefer Resident Evil 5 and the story is almost the same thing about a new virus that ultimately cure as ever. Lost the horror genre and gain more action, but for fans of resident evil 1,2 and 3 this game sucks 10. Dec 19, 2012 Oh my, where to begin with the newest installment in the Resident Evil series. Let me just say that this game makes me nervous for the future of Resident Evil games. The developers have strayed so far from the games roots, it's almost as if Resident Evil is trying to be something it's not now. I personally do not enjoy war type shooter games, and aside from Leon's campaign, that's prett y much what this game is, an all action shooter that looks like it was made by Michael Bay. It's just TOO over the top. Resident Evil is no longer the game I knew and loved. However, the developers straying too far from what the series is meant to is far from the only problem with them game. Let's just start with some of the game glitches now. One of the most notable is in Leon's campaign where he's in the subway and has to avoid an oncoming train. Even if you're not even close to the train, a lot of the times you'll die anyway. One time I was playing and the train had already passed me completely and a few seconds later a cutscene showed of me getting hit by the train. And it sometimes happens over, and over, and over again. Very frustrating to say the least. Then there's the customization in this game. I thought Resident Evil 4 and 5 handled this perfectly. Why they felt the need to fix something that wasn't broken is beyond me but they just ruined it in this one. You're allowed 3, yes, only 3 customization skills for your character, even though there's a ton to choose from. Sure you can make multiple sets for your skills but having to constantly swap them out gets very annoying after a while. Then there's the gameplay itself. What was Capcom thinking while making this game!? This game is FILLED with way too many quick time events. Now if you're a fan of quick time events, this might not bother you as much but for me, it drove me nuts. And I'm not just talking about the QTE's when an enemy grabs you. You have to do a QTE to do almost everything in this game. I honestly don't mind a few here and there in a game but in this game you were doing one every few minutes or so. I mean really, is it necessary to have to do a QTE to open doors sometimes? Then the gameplay is always being interrupted by tiny little cutscenes every so often and really takes away from the mood of the game. This is especially most notable in Leon's first chapter. After the first play through of this game I was severely bored of it. And I usually enjoy playing through the Resident Evil games multiple times because they're usually so fun! Perhaps it's because there's really nothing special to unlock in this Resident Evil unlike the older ones where you could unlock special weapons and costumes, so there's little to no motivation to play through the game a second time. That's right, even the signature infinite rocket launcher is absent from this game, for the first time in any main Resident Evil game. And there's no alternate costumes either. The gameplay in my opinion, was just too dull, and yes too over the top at the same time. Now the game isn't complete trash, but it's very far from amazing too. It's better than Resident Evil Operation Raccoon City at least. I do however regret paying the full $60 for this game when it was first released. I wouldn't pay any more than $40 for this. It's a real shame too. When I had learned that zombies were making a return in this game, I thought for sure this would be the ultimate modern day Resident Evil game but unfortunately not even the zombies return could help this game too much. Overall, I give it a 4/10. It's just not what I would expect from one of my favorite video game series, and an AAA series at that. Better luck next time Capcom. You guys have some serious planning to do if you don't want to run this series into the ground. Take my advice Capcom, stop trying to cater to the people who feel every game should be an over the top michael bay war shooter game. 11. Jan 30, 2013 This game made me yawn - it lacks proper Resident Evil pacing, feel and atmosphere. It tries to be another RE4 and fails miserably in it. I didn't give a **** about anything that happened on the srceen at all. There is no shop like in 4 which I personaly loved, only some kind of idiotic upgrade system which doesn't change **** in how you play the game (I had my doubts if I installed those upgrades properly and when I understood I did everything right I was confused in why don't they work). There is no big enviroment to explore, find ammo and stuff, needless to say game has NO puzzles (well, it does, but only a **** 5-year old playing this piece of crap will justify their existence, they are that simple), it is riddled with ****ty prescripted sequences and QTE's (probably because RE4 had a little bit of those, but mind you - they were unexpected and paced in a way they scared the living **** out of you whenever they occured) which add nothing to the experience when they occur every cutscene and make you be constantly aware of them and absolutely unsurprised next time they pop up. Now excuse me, but I need my dose of Code Veronica's awesomness. 12. Feb 12, 2013 Personally I thought the game was whack. This is just one of those games that doesn't need enemies with assault rifles. Playing the part of chris was lame and playing the park of jake was whack too. The only decent part was leon. But even then the story is nothing special 13. Mar 7, 2013 Ill skip over a lot of what's been said and try to keep this short and concise. I truly felt this game was an utterly pointless sequel to a franchise that has been going steadily downhill for years now. It adds nothing new, nothing interesting or fresh to the series at all. It is basically just resident evil 5 all over again, only it somehow feels more stale, less interesting and less l ike resident evil. Its action based over scare based. They removed over the years any sense of terror or suspense instead going with the modern day version of horror being loud noises and stuff jumping out like it's a carnival spook house. The game literally feels like a 3rd person version of house of the dead where you basically move from linear corridor to linear corridor where monsters popup and you shoot them, that's it. A lot of times you'll stand there and there is obviously nothing at all in front of you, then lighting flashes and suddenly there is a zombie there. You're walking along and they slide out of dir ducts, popup out of the ground or a body just laying there leaps out at you when you get close. And the worst part about that is its all so predictable, you can see everything long before it happens. The story (I won't go into details and spoil anything) is horribly bad and needless. It feels so forced that it's just plain awful. It's an obvious poorly conceived notion put in place just to make another sequel and nothing else. It has no originality, nothing that actually adds to the resident evil mythos, nothing is explained that needs to be explained. And the characters are either ones from previous games used purely because they are recognizable or new ones added that haven't the slightest shred of originality to them or intrigue and are basically just cookie cutter characters that are very two dimensional. Everything also happens so fast and with no logical or even reasonable reason I can't get into it. Oh no I'm trapped, wait this stranger says a bus is coming to save us, and look here it is, now were driving down the road and crash. That's essentially how the entire game goes along. It's like each section and each scene in the game are broken up with no fluidity between them. If you ever heard an 11 year old kid try to tell you about something that happened to him when he is all excited that's what resident evil 6's story is like. The quick time events are back and worse than ever. You are constantly waggling a stick, button mashing, pushing button combos or whatever for no reason at all. Even something as stupid as during a cut scene you're getting away in a car and during the scene you have to push a button to make the car move. You don't steer, you don't drive, you don't do anything because you're not controlling anything but it still makes you push a button, just one button just so the cut scene will continue. The combat is awful. It's basically just like gears of war, only with less polish and it's harder to use because it's so clunky. You're body takes up too much of the screen, especially when backed against a wall. The shooting feels stiff. Trying to hit something that is close but not directly in front of you is a pain. Just all in all the combat is horrible and I don't know how many times I died simply because moving around and shooting were so sluggish and poorly designed. I can't recommend this game at more than 10 dollars and even then I'd just say "if you played resident evil 4 and 5 then you played this already". I paid 20 and I feel like I wasted my time and money on it. 14. Feb 13, 2013 Where does one begin? Sadly, it seems the horror filled series we loved so long ago has finally crashed and burned. From monotonous gameplay, to over the top action not expected or really wanted in an RE game, a Capcom favorite has officially gone down the tube. 15. Mar 25, 2013 This game simply doesn't work. It looks pretty good sounds pretty good and plays atrociously. It would seem that the development team of this game weren't working towards the same goals here. One side opted for survival horror elements, the other went for a more action packed approach. The result of this is a clunky action game that leaves much to be desired. 16. Apr 21, 2013 what ever happened to just a simple zombie storyline not all this virus monster crap I rented this game thank goodness the combat is what you expect from RE but the story is so confusing I wanted to like this game but it was crap 17. Apr 15, 2013 How about we take what was good about Resident Evil and turn it into crap. That is exactly what Capcom has done with it. This game is just a big mess. They tried to do everything right by trying to make everyone happy with the different genres but in the end they failed. I'm all for change, but I'm sorry but Resident Evil is not an action game,a nd even if it was I would still give this game a bad review because it SUCKS even as an action game. There's parts in this game where you will be running or swimming from something and your character doesn't even move off the spot that they are in. The camera angles in some points in this game are terrible. Zombies have guns. I know a lot of people that say this game sucks get a lot of flack, but holy hell this game is not scary at all, My Little Pony is more scary that this. Even Leons part wasn#t that scary and a lot of you will think that this game doesn#t need to be scary, but in all honesty, they built this series on a horror, then those crappy Resident Evil movies came out and then all of a sudden they started changing the formula for the games. The only thing good about this game is how funny it is. There are 4 stories and the game is BIG, it might be a BIG game but I wanted the game to be over after 1 hour. I kept playing the game, hoping that it would get better, then I finished Adas part and I regretted it badly. The cover system is horrible aswell, why is it so hard to get into cover? Yes of course when you have it down packed it is easier after awhile but in an ACTION game it shouldn#t be as hard as it was. They tried to copy Gears of War and they failed,where as Gears of War cover system is one of the best I have ever seen. It seems as if a lot of games want to be CoD, but not only does this game want to be CoD it also wants to be Gears, even though Call of Duty sucks (IMO) it#s still a better experience than this game was.....Thankfully, Capcom has stated that they will be returning to survival horror for the next game. Expand 18. May 1, 2013 Utter garbage. The survival horror and puzzle solving of the earlier games has been eschewed in favour of repetitive run and shoot with never enough ammo and a camera system with a mind of its own especially in close quarter combat. Riddled with as many bugs and glitches as the demo, the autosave is also hit and miss, at least it is on my PS3. Twice I've played through half a campaign, quit for the night (checking that 'save in progress' has come up before I switch off), only to fire up the game a couple of nights later and find all my previous progress is gone. I'd be bemoaning the fact that I've flushed £40 down the toilet if I didn't know I can trade it in for Medal Of Honour in 2 weeks! Seriously, if you must play it to complete the series, wait for pre-owned. There'll be hundreds of them around Christmas time for a tenner! 19. Apr 27, 2013 This review contains spoilers, click expand to view. This game is the cancer of this generation. WHERE DO I BEGIN?? I am blantently pissed at the fact that I cannot enjoy this game whatsoever. The gameplay makes no sense, the button tapping was too enforced. The characters we once know and loved are thrown into a mess of piss poor writing and sequence events. the only good thing to look farward to were the unlimited ammo unlocks so I could chug endless amounts of bullets for hours at what seem like rehashed obligatory creatures. AGENT HUNT MODE, why does this get me so pissed off???? why did I beat the game just to get rewarded with a mode that blatantly slaps me right in the face? choose a level and you are thrown into a random level where you become a miniscule creature whos goal is to kill survivors. but they aren't the survivors, no! the other players are overpowered, blowing you down with unlimited grenade launchers, AK-47, grenades, mines, ect ect ect ect ect ect ect. There is virtually no fun in agent hunt. I heard you were able to used a pea shooter but I never found the level. the only thing they did right (maybe) was the mercenaries. but no, no that does not raise my score, not even but a significant amount. the makers of RE6 knew they up, they are working on a new game THAT IS NOT LISCENCED BY Thank you game, get the out of my life. Expand 20. May 1, 2013 Ever since re1 on the playstation 1 I have loved the resident evil series. Not only because I am a fan of zombies and survival horror, but I liked the puzzles. Even though the were not the hardest. Throughout the series I have enjoyed every game. From the originals and remakes to the side games like dead aim, appreciating them for what they are. But this one, I just don't enjoy... e camera spins around so much it actually hurts my eyes at times, the health system is just long winded and pointless, but what I hate the most is the new "just run in a straight line and shoot things" approach. It just seems like the developers got lazy. Where are the puzzles? The exploring of areas? Even going back to revisit areas because of a new key or item. Instead it's now just a boring, repetitive action game, with tedious quick time events and bad camera angles. I looked forward to every single resident evil release, right from re2. I'm wondering now if I will look forward to the next one? Maybe il just give it a miss. 21. May 25, 2013 What the was Capcom thinking when they made this? There's absolutely nothing scary here, just action! The aiming is GOD AWFUL, the ally A.i. is stupid and never seem to stop unnecessary QTE's that are almost impossible to do right, unless you have superhuman speed, and the whole "separate campaigns" is just plain dumb. Save your money for something else! Do NOT buy RE6 at all! 22. May 28, 2013 I loved this game! The mix of action, adventure, and mystery was so well thought-out! I've beaten the game and gone back for more at the harder levels (which I rarely do!) I'd recommend this game to anyone looking for a perfect mix of gameplay! And the move and shoot aspect, Wahoo!!! 23. Jul 11, 2013 Tedious This game is very hard to play. I still count the original resident evils as some of my favourite games ever, I even enjoyed resi 5. I'd read the mostly damning reviews of this game but thought I'd give it a go for the love. The worst thing about this game is that it's incredibly boring. There is a QuickTime event/cut scene for everything, you walk along each section for ages, each shoot out takes ages, everything about this game is looooong. Where as the pre resi 4 games could be completed in a couple of hours, the campaigns in this game take about 8, and there's four of them. You definitely get a lot for your money but unfortunately most of it is crap. Add to that dodgy controls and frustrating cheap deaths. There have been other games with similar dodgy controls and overuse of cutscenes, eg max Payne 3, but at least that had a cool story/script. Resi 6 is just overlong and convoluted. On top of all this game is not scary either, it's just kind of annoying. I did not enjoy playing it at all which is genuinely heartbreaking considering my love for the old games. If you consider yourself a resi fan don't bother with this, the franchise died a long time ago. 24. Jul 3, 2013 Resident Evil 6 has always been more of a test of patience than a challenge. There is no doubt that at one point the player will wish to come to end of its lengthy and uninteresting campaigns. Of all the campaigns, only Leon/Helena's and Ada's are the only ones that bear some modicum of true survival horror. Coupled with plenty of horrible dialogue, excessive amounts of quick-time events, and the addition of several new, flat characters, RE6 is definitely a disappointment and a scar on the face of Resident Evil's main series games. Expand 25. Nov 22, 2013 Crapcom has done it again! Releasing half-assed games and sell it for $60 because they're a dying company. Everything about this game is garbage. The story, gameplay, characters,graphics you name it. 26. Dec 4, 2012 This review contains spoilers, click expand to view. este es un buen juego, pero le falta algo mas que creo que en versiones anteriores estaba presente hablo de matar y destrozar zombies a diestra y siniestra en este juego no es tan fácil hablando de juegos tipo shooters creo que se quedo corto y el modo de juego comparándolo con el resident evil 5 a mi parecer era mejor que esta ultima versión actual que con su modo de ver el personaje moverse no están buena si tiene tecnología en juego buenos gráficos y la historia que muestra es buena claro despues de tantos años jugando resident evil la historia me gusta pero el modo de juego creo que lo cambiaron no se si por los desarrodadores del juego como tal en motor de movimento pero creo que se desviaron del camino con el publico que tenian que suplir principàl mente nosotros los viejos jugadores de resident evil... claro resalto y destaco la historia es bien como plantearon la historia pero no me gusto el modo de movimiento del personaje aunque tampoco que cuando juegas sientes que vas bien hasta que sales del juego y tienes que empezar de nuevo el capitulo es frustrante ya que si lo juegas en el modo mas difícil te cuesta por que tienes que combatir contra zombies entre golpes tiros y demás tácticas que uses para avanzar en el juego aparte los gráficos creo que pudieron ser mejor y también pudieron hacer un mapa abierto tipo gta eso le abría dado una tremenda innovación al juego Expand 27. Feb 19, 2013 I used to think Resident Evil 5 was the worst resident evil game out there until I played Resident Evil 6, it seems Capcom likes to use the same material with a little drop of melodrama and over-used catchphrases again and again, Resident Evil 6 hits a serious roadblock when it comes to staying with the story and instead has more plot holes than any other game I have played in my life, I was glad that I was able to return it for its full price when I did, unfortunately I can't return my wasted time playing it Collapse 28. May 17, 2013 O pior jogo da série ,perdeu o gênero de survival horror ficou muito ruim a camera e os personagens como Leon que parece com Dante do Devil May Cry .Tá na hora da Capcom fazer um Reboot do jogo, Deixa-lo bem do estilo survival Horror. 29. Sep 6, 2013 The worst game ever made, the critics must be useless. the gameplay is linear, the puzzles are ridiculously dumb, the overall game play is so horrid its almost painful, the lighting is non adaptive and utter crud. The second player is so just added in he cant even open doors, the boss entrance vids end after the boss has already hit you (they allow the boss free movement while your in video sequences). The fact anyone gave it a ten means the world of gaming has died, RIP world of gaming, its been fun. PS. i played the Ada campaign. couldn't bear to try the others... its so bad. Expand 30. Sep 19, 2013 Une immondicité video ludique. Je n'éprouve même pas l’envie de me justifier je pence que tout a été dit dans ses autre commentaire. 0/10 sens aucun hésitation. 31. Oct 30, 2013 ..Definitely RE series are going down .This game looks like more like a CoD game than a RE game ¡¿WHY ARE UPGRADES?! That's the most stupid new "innovation" uhhh whatever this is a another ordinary "shooter" game...DON'T SPEND YOUR MONEY IS THIS "GAME" just a honest review. 32. Dec 11, 2013 When Resident Evil 6 first released back 2012, Gameplay turn from Good to Worst since became Noobish, Story was BS there was no good part, Series is even more Dead thanks to Ada Wong Voice Actor Getting Recast Same Goes for Leon Voice Actor.. Gameplay: 2/10 Story: 0/10 Total: 2/10 I was once Die Hard Fan but stop caring Since Series become crap once Resident Evil 4 Released 33. Feb 19, 2013 Mixed or average reviews - based on 34 Critics Critic score distribution: 1. Positive: 21 out of 34 2. Negative: 1 out of 34 1. Nov 16, 2012 Capcom continues to thumb its nose at long time series fans. Not only have they abandoned any pretense of tension and fear, they've dredged up tired old storylines and shifted the game solidly into Gears of War territory. Let the series die! 2. Nov 4, 2012 It's expanded beyond any plausible scientific explanation, with what is left being a cumbersome, grotesque mish-mash of disparate elements, barely strung together and about as subtle as a hammer to the thumb. 3. Oct 30, 2012 Resident Evil takes another step towards the action genre, and by doing so loses even more of the atmosphere from the beginning of the series. It's an ok action game, but the lack of focus is the real problem. Probably not for fans of the first games.
http://www.metacritic.com/game/playstation-3/resident-evil-6/user-reviews?dist=negative&user_review_id=2963568&page=1
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User Score Mixed or average reviews- based on 18 Ratings User score distribution: 1. Positive: 13 out of 18 2. Negative: 3 out of 18 Review this game 1. Your Score 0 out of 10 Rate this: • 10 • 9 • 8 • 7 • 6 • 5 • 4 • 3 • 2 • 1 • 0 • 0 1. Submit 2. Check Spelling 1. Mar 22, 2013 I had this game for three years and played it from time to time, but it's no one of those games where I feel like I can come back to. One reason is because of the difficulty of some puzzles in the game and it sometimes gets irritating. But once you get through the game and start trotting through the levels, it can be a very fun game. 2. Jul 14, 2012 Similar to Lego Star Wars in a lot of ways, which is absolutely a good thing. I am also a big fan of Indiana Jones, so this game was absolutely perfect for me. 3. Oct 20, 2010 Unfortunately, this game boils down to being much less fun compared to LEGO Star Wars. Sure, it has the same formula and look, but it simply isn't handled as well. Although the game does have the Indiana Jones feel, it just doesn't work for a game like this that is mostly about puzzles. The game is hard to play without two players, and is lacking much needed split-screen. A lot of the game forces you to NOT be Indiana Jones, which isn't fun if you have to be someone stupid like Satipo or Willie. The game does a good job with some of the movies' best moments, but some like the Boulder Chase and the Mine cart scene, are poorly handled. The vehicle segments are handled terribly as well. Though there are worse Indiana Jones games out there, people might want to avoid this game unless they are a big fan of the movies. Expand 4. JamieChuddly Aug 8, 2008 The good is that they incorporated some new moves. I dig the choke hold's, that was fun. it's almost like the chainsaw in gears where you never get tired of it. You can now pick up weapons and they make really good use of indy's whip. The big jump for the girls is >alright<. You dont use it too much but it helps. First movie is fun. The puzzles are interesting but not too hard. 2nd movie is awful, almost requiring you to have to run two players or even more idiotic the other player to drop out so you can see the items. And I've got a decent sized flat panel lcd! The 3rd is better than the 2nd but not as good as one. Puzzles are a little less all over the place. The graphics are..well it's the wii. wii's graphics are a joke but it's what you expect if you played the star wars games. The cut scenes are still a laugh, some much better than others whereas the star wars was solid all the way through. I hate to compare it but you just have to because of it's glaring overall terribadness. It's not a must have, you'll get a few hours of enjoyment but it's not a worthwhile purchase either. Expand 5. NathanH. Aug 3, 2008 Very similar to the lego star wars game, but i found it more enjoyable. I personally always have liked the indiana jones movies better than the star wars movies so i guess that it made the game more enjoyable for me. The sound effects for the guns are pathetic though. This is a must get game. 6. LeighG. Jun 16, 2008 More great fun for the whole family. 7. DanH. Jun 13, 2008 Same dumb but fun game, sans the appeal of Star Wars. My 5-year-old likes it, but it's too complicated for him to play alone, especially given the 2-player puzzle bent. Heck, some of the puzzles take a vet like me a while to figure out. Generally favorable reviews - based on 22 Critics Critic score distribution: 1. Positive: 16 out of 22 2. Negative: 0 out of 22 1. Ultimately, the main draw of LEGO Indiana Jones is playing through many of the movies' most memorable moments in the charming LEGO style, and the game definitely succeeds in doing that. [July 2008, p.87] 2. 80 Traveller's Tales has once again delivered an experience that boils down to smashing stuff over and over again while searching for secrets, while also managing to make that formula fun and addictive. 3. 80 As enjoyable as the game is, it's even more fun with a second player (although there's no online play, sadly).
http://www.metacritic.com/game/wii/lego-indiana-jones-the-original-adventures/user-reviews?sort-by=date&num_items=30&dist=neutral
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Mixed or average reviews - based on 22 Critics Critic score distribution: 1. Positive: 9 out of 22 2. Negative: 1 out of 22 1. 70 The real lesson here is that if you can take out one of her twin sisters for this Anniversary date on another platform, then that's the route to go. Otherwise, while it remains a grand adventure, traveling by Wii makes it a bumpier ride. 2. Those expecting a more action heavy experience will feel a little let down, but as a puzzle heavy action game, Lara can more than hold her own. 3. It’s not a perfect port, however, but much like my breakfast this morning it’s still good enough to keep you planted on the sofa for a few hours and bask in its goodness. 4. Tomb Raider: Anniversary is the perfect way to revisit Lara Croft. Instead of a remake, we've been given a remade version of her original adventure, bringing with it all the improvements that have been made to her character over the years, yet retaining the qualities that made us fall in love with her games in the first place. 5. With improved graphics, solid sound and pretty good gameplay, the new control and re-imagined levels make for a game that is much more superior from the original. 6. The game still provides a compelling adventure, albeit a frustrating one. The camera and aiming are deplorable, but after some time it is manageable. 8. And even though the controls and camera provide ongoing problems through the entire game, you’ll eventually learn to adapt, or at least deal with them. 9. Now that it has moved to the Wii, however, Tomb Raider: Anniversary's magic has been lost due to crappy waggle controls. Although some of the Wii exclusive puzzles are mildly enjoyable, aiming and shaking the nunchuck leads to imprecise movements and lots of headaches. 10. If you don't have access to the other console versions, this is well worth getting. [Jan 2007, p.61] 11. Lara Croft's transition to the Wii is not an entirely smooth one. 12. 60 13. The Wii version of Tomb Raider Anniversary won’t pull in those who have already played the game on PS2 or Xbox 360. Everyone else, however, will be pleasantly surprised by the Wii remote implementation. This is one tomb that should be explored thoroughly. 15. 70 The Wii control additions really do add to the experience and the game looks pretty good, too. The end product is not exemplary, but it is a step in the right direction and it's also entertaining, particularly when you're jumping from ledge to ledge or swinging across chasms to the beat of moody music. 16. It massively improves the original's gameplay. [Issue#17, p.80] 17. Reworked, modernised but still definitely a retro experience, the original Tomb Raider proves there was substance behind all the hype. [Jan 2008, p.41] 18. There are also framerate and hit-detection issues (both in catching ledges and in targeting enemies) that just shouldn't exist. [Holiday 2007, p.82] 19. Anniversary is the best game in the series by far. [Christmas 2007, p.72] 20. This really is a special game for the truest fans. [Dec 2007, p.84] 22. Tomb Raider: Anniversary is the video game equivalent of giving your old car a new paint job and a spoiler and claiming it's as good as new. The combination of the dated Tomb Raider areas, mixed with the uninspiring and boring Tomb Raider: Anniversary alone, feels like a patch job, and the addition of the Wii elements to the original versions of Tomb Raider: Anniversary only serves to increase the feeling that most of this game is just new elements stapled haphazardly onto a prettier version of a 10-year-old game. User Score Mixed or average reviews- based on 19 Ratings User score distribution: 1. Positive: 1 out of 2 2. Negative: 0 out of 2 1. Jun 28, 2012 It's a good Tomb Raider game, but motion controls don't work for this sort of game. It's playable, but a standard controller is preferred. The game does have some Wii exclusive features, but overall they feel gimmicky and aren't that fun. The visuals are sharper than the PS2 version. Get it on PS3, XB360, or PC instead. Full Review » 2. MisterD. Jan 8, 2008 This is a GREAT Wii game! The adventure is a decent length and there are loads of secrets to be found. Croft Manor looks great with it's own adventure and mysteries to be discovered. The unlockable content and time-trial modes add plenty of replayability! Full Review »
http://www.metacritic.com/game/wii/tomb-raider-anniversary/critic-reviews?sort-by=publication&dist=neutral&num_items=100
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User Score Universal acclaim- based on 61 Ratings User score distribution: 1. Positive: 58 out of 61 2. Negative: 1 out of 61 Review this movie 1. Your Score 0 out of 10 Rate this: • 10 • 9 • 8 • 7 • 6 • 5 • 4 • 3 • 2 • 1 • 0 • 0 1. Submit 2. Check Spelling 1. Jan 14, 2012 Satoshi Kon has been one of the most visionary plot and character designers in the history of animation: his premature death in 2010 meant much less chances to see another masterpiece with the same charm and thrill as Paprika, which is undoubtedly a modern classic. Ignoring its deep plot would mean ignoring the true roots of blockbuster bestsellers like Inception, and losing the film that will continue to inspire tons of science fiction plots in the future. Expand 2. Dec 4, 2011 The animation was beautiful, the story was genius, and the creativity of Paprika was beyond any anime I've ever seen. One thing irked me, though; its dull character dialogue. 3. TM. Dec 4, 2007 Absolutely amazing. best film on dreams I have ever seen, and one of the best films of the decade. need to see it again to delve further into the dream. 4. [Anonymous] Dec 2, 2007 Inspiring, memorable and downright hilarious. It's a pretty polarizing film - some like it, some don't - but it's worth your money any way you look at it. 5. konceptz Oct 9, 2007 The truth of this film, although a nightmare to some and a dream to others, is a reality which we can no longer ignore. 6. 256kbps Jul 29, 2007 Absolutely incredible. I will have to see it many more times to fully appreciate all the levels of visual and philosophical interaction that was going on throughout the entire movie. Seeing the parade of inanimate objects on its own is worth the cost of admittance. 7. RobertE. Jun 12, 2007 The first film I've seen that captures the shape-shifting and ineffable subtlety of dream symbolism. Jung would smile to see it. 8. RossB. Jun 2, 2007 Absolutely amazing. After watching it twice on opening night, I'm still not quite sure I understand the events of the climax, but I sat through this movie with a huge grin on my face and still can't help smiling when I think about it. I sincerely hope that this film becomes popular enough to upend the "animation is for children" meme. I've certainly never seen animation so utterly and convincingly realistic while also showing scenery and action that's so radically imaginative. I can already tell that I'm going to have to see it in the theater a third time, and I haven't seen a movie more than once in the theater since Return of the Jedi. Expand 9. ArthurC. May 30, 2007 Not only does it contain the unbelievable visual beauty that is Japanese anime, it also features a taut, exciting thriller that keeps you ensnared throughout. If only Hollywood could figure out the magic that is within Paprika. 10. JohnB. May 27, 2007 Did I dream up this entire hour and a half mind warp? Like a dream, it jumps from one idea to the next, with a loose thread tying everything together. It has a surreal and stream of conscience technique that is sure to make your head spin more than enough. Paprika masterfully draws you in and never lets go. It's a movie like this that makes me fully realize the extent to which animation can go. The best parts of Paprika however are the subtleties that are not so obvious such as many puns and its plays on visuals. I can't seriously find a flaw in this movie. This is simply a masterpiece that deserves to be experienced. The point of Paprika is to be confused and brought to the point that you no longer pay attention to the plot but rather revel in the beauty of the animation and let the movie itself take over you. Don't be surprised if you end up having a dream about Paprika and dancing appliances after viewing this brilliant piece of animation. Expand 11. Matt May 27, 2007 A remarkable achievement in animation. Wildly imaginative and thought provoking. Universal acclaim - based on 26 Critics Critic score distribution: 1. Positive: 26 out of 26 2. Mixed: 0 out of 26 3. Negative: 0 out of 26 1. Reviewed by: David Ansen It happens to be one of the most wildly (and disturbingly) inventive animated films I've seen. 2. It is an intelligently written piece that only falters during the finale. 3. 90 The brilliant Paprika, directed by Satoshi Kon--a masterly example of Japanese anime, intended for adults--is partly hand drawn, and features multiple areas of visual activity layered at different distances from the picture plane.
http://www.metacritic.com/movie/paprika/user-reviews?sort-by=most-helpful&num_items=30&dist=positive
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Terminator: Salvation The franchise has just been terminated! Written by Big John WV (24985) Written on Dec 09, 2009 PlayStation 3 read more reviews by Big John WV The Good Know I knew what I thought I was getting into, I knew the game wasn't all that great, besides it's a movie-based game and a good majority of these games kinda go down the crapper, but I was willing to give it a try. I've been watching this game on the shelf for ages and I've been a little curious, I know it's not technically based off of the actual movie itself, more of a prequel of sorts, but still the cover art kept calling me forwards. Recently this game has dropped to a very low price, most places now have it for $19.99 while others range around $10, but still it couldn't be all that bad. Well I finally gave in and rented (the key word here) and took it home to give it a try. When it first started up I was actually wowed me when I saw the loading screen of the Terminator skull and how impressive it looked. I thought that I was going to enjoy this, I mean it seems simple enough and I've heard that it's easy and a trophy hunter's dream, but unfortunately this is where my optimism ended sadly. The Bad Good lord, where do I begin, the graphics are terrible, the sounds, just basically the overall experience is a horrendous encounter. While the graphics in the loading screen are pretty damn impressive, it seems like that's the extent that the developers put into it. The drabness of the colors doesn't bother me, but the crappy looking backgrounds, almost PS2 standards at times, and the graphics of the characters are substandard, very stiff and rigid at times. The cutscenes are a bit of an improvement, but the horrible lip synching more than makes up for that, almost like watching the old Godzilla films. The sounds and the music are somewhat alright, the gun sounds are decent, but the clanking of the spider-bots does get old after a while and the music is nothing but of a rehash at times of the main Terminator theme. The voiceovers doesn't help matters, while Youngblood and Common do try their best, Rose McGowan shouldn't even be in the game, she seems more like she is there for nothing more than a paycheck and didn't put much effort into her voice work. Also, this John Connor doesn't hold up to the other films and that is saying something compared to T3. The voice actor just seems plain and bland and the character design looks like a generic soldier that is constantly spawned in a first-person shooter. The controls are actually pretty decent, but could have been tweaked a little. I would have like an arc graphic for tossing grenades and pipe bombs since it can be very hard to judge distances in the third person perspective. I also didn't like the zoom in aim for the weapons, it really doesn't help seeing how when you zoom in you can still miss the target even if your circle is red and point blank, you can see your bullets pass right by without touching the target. The cover system is a nice idea, but is glitchy. There are times where you think there is a nice cover spot, but for some odd reason it wouldn't come up to choose it and I couldn't get up and get away from an advancing enemy, like I was stuck there. This game is very glitchy too, have had some lags, couple of freeze ups, the first time happening within the first five minutes of the game and some odd glitches like not being able to pick up weapons or grenades and pipe bombs. There was another time I mounted a stationary machine gun and pointed at an enemy and started to tear them up. Well I went to turn my gun to the extreme right and when I fired, the bullets where actually firing forwards, like the gun was pointing to my original position. The weapons are in short order, a few assault rifles, a shotgun, grenade, pipe bomb and only a handful of enemies including spider bots, some weird flying bots, the T-600's and so forth, plus the game is very short and the story is somewhat meh. The game would have had a better chance if they actually followed the movie and had Christian Bale and the Marcus character. Hell there could have also been a multiplayer mode, even an online co-op, just an offline co-op. I would have loved to see a multiplayer mode where one half would be the Resistance and the other be Terminators, but sadly it was ignored. The Bottom Line In the end I don't recommend this game for anyone, either casual fans, passersby and even hardcore Terminator fans, the game is that bad. Horrible graphics, bad glitches, crappy voiceovers and no multiplayer in sight really ruined this game, the only thing it had going was the impressive cover art and the somewhat responsive control scheme. I actually rented this game and felt cheated and returned it the very next day and was able to convince them that there was something wrong with the game (which technically it was) and was able to get Batman: Arkham Asylum instead and when I returned Batman I saw that the game was checked out. I hoped that either they took the game out and not that someone else was suffering through the pain. Hell I feel more for the people that bought this game for the full $60 back in the day. Like I said, ignore it and forget this poor excuse of a game ever existed. 1 out of 2 people found this review helpful
http://www.mobygames.com/game/ps3/terminator-salvation/reviews/reviewerId,91626/
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or Connect Mothering › Mothering Forums › Natural Living › Family Safety › True Fit Premier New Posts  All Forums:Forum Nav: True Fit Premier post #1 of 17 Thread Starter  Tell me all about it! Its description says no-rethread harness, but it looks like there are indeed different slots, in the pictures. Is that something you change just when you are making one big change, like to FF or something? Does the TFP have an easy-access knob like the Britax Blvd (the seat we have for DD), where you can easily move the shoulder height up and down? This was SO key for us with DD, when she was growing so fast... In some pics on their site the little pads that go on the harness are UNDER the chest clip, but in most pics they are ABOVE. What way are they really when you use the seat? Do you/your kid find the seat comfy? The Blvd velcro to hold the straps out of the way doesn't always work but it is helpful a lot of the time... the TFP doesn't have anything like this, does it? Anything else you want to tell me? I know some people hate this seat, but many like it. We really need something to fit into our 2003 (I'm pretty sure) Honda Civic, maybe my 2004 Nissan Sentra, and ONE seat would be best, we are very cash strapped now/for the next year. I'm hoping the TFP will work for us, and I want to learn a bit more before hunting down one (waiting until like sept/oct to buy so the expiration date is later, I hope) someplace where we can try it in the car, or with free shipping returns, etc. Any tips on that also appreciated! (ETA: Oh, I DID find it on diapers.com, they just don't say "premier"-- so I will likely do that with the 10% off and free shipping both ways, yay!) Thanks, mamas! post #2 of 17 I have one and LOVE it! The harness is on a slider so you just slide it up or down depending. It looks like a traditional threading required seat, but I promise it's not. It takes 2 hands and about 10 seconds to adjust. I'm not sure about the the pads for the harness. I have pads at the neck, which are above the chest clip, if that's what you're referring to. My dd was a car hater, she's since gotten better, but the TFP is her favorite of her 3 seats (Triumph Advance & Scenera are our others). I really like the side wings for sleeping. It keeps her head from flopping around too much. There is no velcro to keep the straps out of the way, which is kind of a pain, but not a deal breaker. I've never had a Britax seat so I don't know this luxury first hand, lol. The install is very easy! I have put it in a few different cars and it's taken just a couple minutes every time, no big deal at all. It does take up a fair amount of room rf, which is annoying in a small car. We put it in a Ford Focus last summer and the passenger seat had to be up pretty far. That was the smallest car we've tried it in. post #3 of 17 for the most part i like the seat. the main issue i'm having is fitting it in small cars. i drive a 97 civic, i think it's smaller than a 2003. with the headrest the seat is too long. not that it matters now, and luckily my dd1 stayed pretty light, 23lb at 2yrs. we just moved to temp housing and i grabbed the headrest incase my dd2 decides to grow, but it won't give the front passanger any room, for the most part not an issue. i hope to get a bigger/different car by then. as for the rest, it's a very comfy seat. post #4 of 17 Once the headrest is required (the child reaches the red line, or hits 22 pounds) the seat can be installed more upright, which gives you more room I would have the 2 yo RF if at all possible post #5 of 17 I have one and love it. If it had a 40 or 45lb limit and was a touch narrower it would be the perfect seat. I've installed it in a dozen or so cars and find the install very easy. I know some don't, but I haven't been able to understand what the problem is. The harness doesn't need rethreading, you can adjust it while installed using a handle on the side. There are slots, but you don't need to rethread the harness to change slots. My pads are above the chest clip. When she was a small baby they were off entirely. No velcro thingies. DD finds the seat very comfy and has since we got it at 4 or 5 months old. She is currently 2yo, 37" tall,29lb, and RF with at least 5" of shell above her head and 6lbs to go on the weight. She will make it to 3, I think, and she is a very tall/not terribly light child. ETA: And the headrest hardly seems to take up any room since it is nearly vertical when the seat is installed upright. We have it in a Mazda Protege (2003) with plenty of room in the front passenger seat (or the drivers seat if it is behind that). We are both 5'9" and I am very long legged post #6 of 17 Thread Starter  Thanks! All very promising. DH said to order sooner rather than later, so we can see if it will work... I think I'll split the different and order in a few weeks. So is the harness adjustable to any point? The Blvd just has knobs on either side and you turn and the top of the harness moves up and down... anyway, easy to get a good fit is the point, right? DH is starting to get the hang of the carseat-- it just takes him forever. Everyone else I have to double check, don't like gparents taking her places alone, b/c of too many times where they didn't do it right (up to not having the crotch clip actually buckled! yikes! When I heard that happened more than once, that's when I decided they didn't get to drive her until we went over things together... so again why I would love a straightforward seat ) Thanks again, mamas! post #7 of 17 Just a quick note to say I have a True Fit (not the premier though) in my 2003 Honda Civic sedan and love it. DD is 28 months old and still rearfacing so we can have it upright enough that I still have leg room to drive (I am 5' 9"). The install is a piece of cake, especially after you've done it once. Have also had an easy time installing it in other cars. post #8 of 17 Thread Starter  post #9 of 17 Just a dissenter here. I loath my TFP. I would *NEVER* purchase it again - its a serious PITA to tighten RFing, a major PITA to install w/ a seatbelt (cause' you *HAVE* to use the locking clips), and finally its *HUGE* front-back. Its no bigger w/o the headrest at a 45* than w/ it at a 35* angle, true, but its *STILL* HUGE and takes up a solids 1.5-2" more space RF then either my EFTA or complete air. I hate it. I would never, ever, ever purchase another one. Never. Buy an EFTA or a CA. They're a million times nicer. And cheaper post #10 of 17 Thread Starter  Those were the others on my list-- But how do those fit newborns? DD was 8lbs 6 oz and 20 inches, if this baby is anything similar... We will be using LATCH anyway... and I DO want to see how it fits and if I can reach the belt to tighten, I know it depends on the car's seat... we will return it if we need... but yes, I want all input! Thanks post #11 of 17 The Triumph Advance is by far easier to tighten/loosen the harness, but it is not nearly as comfortable for my dd. With my TFP, I losen the harness in the front, then tighten it by pushing on the back (where the harness threads I guess). It's not that big of a deal. Or, because it's a loop harness, you can just leave it as tight as necessary and pull each side as needed. That's what my DH does. I like to losen it because my dd always has books or a cup or something that she won't let go of getting in or out of the car. post #12 of 17 The Complete Air does not fit newborns. The EFTA has low bottom harness settings but it's SO wide that it requires a lot of blankets next to baby for support. The MyRide fits newborns like a dream though And, I love my TF. I used it RF for my son from birth and for my 5 yo and everything in between. post #13 of 17 Thread Starter  post #14 of 17 I have been using it for my new baby for the past 2 months and I love it. It was surprisingly easy to install (I love the angle indicator). It seems very comfortable also. I especially like how, with the headrest off, I can see her and reach her from the front seat. It is very useful to touch her at the red light if she cries. I would prefer if it had a higher weight limit for RF though but it was the only convertible that fit into car for a newborn so I figured I migth as well get this one and maybe need to buy another one in the future to prolong RFing instead of buying a bucket seat and switching to a convertible later. I got mine on sale at BRU so if you still have some time before you need it, it might be worth looking around for a sale. post #15 of 17 The EFTA fits newborns fine - ds2's been in it since a couple months old (I like buckets for the first couple months just to avoid waking them up all the time). For reference my EFTA fits wonderfully in dh's civic (its either an 01 or an 03... forget atm), with an inch or two more clearance where DH likes his seat (he's ~6' btw). Oh and I forgot to add... padding or not, ds2 *HATED* the tfp from day #1 in it - and eventually we gave the tfp to ds1 and ds2 the triumph. I think cause' its so much lower down an he couldn't see out. Good luck!! post #16 of 17 Thread Starter  Cool, those are the two on my list, then. With price matching plus special discounts they are very similarly priced... gonna look into it a bit more and order one to try in the car soon... post #17 of 17 Hello! Just found this old post and wanted to revisit it with a new question... I'm curious if the original poster might read this and could tell me if the True Fit Premier ended up fitting in her '04 Nissan Sentra (if the TFP was indeed the convertible car seat that she ended up purchasing).  I have been researching seats, and to be honest, I am getting overwhelmed. I have narrowed it down to the TFP and will be going to my local BRU to see if it will fit. We have an '01 Ford Focus and an '04 Nissan Sentra. (I originally purchased the Safety 1st Alpha Elite 65 but it was too big and have since read that it doesn't even for a safe booster.) My DD is 13 months old and weighs 20 lbs. and is 29.5 in. with a long torso. She is right at the height limit for her current Chicco KeyFit 30 so I need to get this figured out asap. I want her to stay rear-facing as long as possible! Just running into issues with the small cars and looking for something with a tall shell, which from what I understand the TFP is great for that. Anyone out there have experience fitting the TrueFit Premier in a '01 Focus or '04 Sentra comfortably? New Posts  All Forums:Forum Nav:   Return Home   Back to Forum: Family Safety
http://www.mothering.com/community/t/1249847/true-fit-premier
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Loopholes Are Forever | Tue Mar. 30, 2010 9:22 AM GMT On Saturday the Wall Street Journal editorial page loudly moaned about a provision of the healthcare bill that, they said, was prompting a "wave" of announcements of corporate losses. "This wholesale destruction of wealth and capital came with more than ample warning," they wrote ominously. "Turning over every couch cushion to make their new entitlement look affordable under Beltway accounting rules, Democrats decided to raise taxes on companies that do the public service of offering prescription drug benefits to their retirees instead of dumping them into Medicare." I linked to this briefly the other day, but it's worth a little bit of explication. It's true: there has been a wave of press releases announcing multi-million dollar writedowns from some of America's biggest corporations. In fact, as Igor Volsky points out, these press releases seem downright coordinated. So what's going on? It all goes back to George Bush's expansion of Medicare prescription drug benefits: The Medicare Part D legislation gives subsidizes of about $1,300 per retiree per year to businesses that provide prescription drugs to their retirees and permits companies to deduct the value of credit....The new health care law, however, pays for itself by eliminating waste in the system and it closes this particular double dipping provision. Companies would still receive the tax-free subsidy, but they’ll no longer be able to deduct it. And they’re angry. Well, who wouldn't be angry? Getting a government subsidy and being able to deduct it from your tax bill is a helluva juicy deal. I sure wish I could do something like that. But I'm not a giant corporation, so I can't. As a friend once said, you could spend your whole life correcting the Journal's editorial mendacity once you let yourself get sucked down that particular rabbit hole. But this one is likely to become a common talking point, and it's arcane enough that hardly anyone understands what's so bogus about it. Now you do, and you can pass it along to your friends the next time you hear it.
http://www.motherjones.com/kevin-drum/2010/03/loopholes-are-forever
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Reply to a comment Reply to this comment Combat_Vet writes: in response to angrytxpyr: Never did a comparison and wouldn't know but would agree they get a very generous wage and benefits package. Big problem is there has been PROFOUND INCOMPETENCE within their administrate staff over the years both by civilian personal and Chief officers. The affect of that incompetence has had a much more significant impact on the District and TAXPAYERS by the REFUSAL of the Fire Commissioners (past and present) to make smart, wise and fact based decisions. Its PROFOUND that one of those commissioners is an accountant and in the past has publicly and openly supported significant pay raises across the board for all not just the Unionized fire fighters. They asked for and were granted those raises in (open to the public) labor agreement negotiations. I am in no way defending or attempting to justify or defend the wages these guys get but that's the "peanut butter & jelly" explanation for the high wages at ENFD. I absolutely CONDEMN the childish conduct and displays by the union president (Tobin) and think he has a lot of responsibility in these recent lay offs. Wow.... You might as well be the most ignorant person on this blog site. To think that you actually were a Fire Fighter at one point is simply disgraceful. You were doing well with this one until you decided to try and blame Union President Chris Tobin for having a lot of responsibility in these proposed layoffs. GGFD and ENFD unions haven’t even been merged for a year. The problems as you seem to actually somewhat understand were from all sides of the house making poor decisions, and they have been YEARS in the making. If he has any responsibility it would be that he and the rest of ENFD union members are actively trying to fix what they can to avoid the layoffs if possible. They are all ready speaking about LIFE changing cutbacks from their paycheck to try and ensure the maximum number of Fire Fighters keep their jobs.
http://www.naplesnews.com/comments/reply/?target=61:289036&comment=1131937
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Gov. Scott to Florida universities: No more tuition hikes SARASOTA — Gov. Rick Scott is putting the Florida's universities on notice: He wants to keep tuition rates down and he plans to tie their money to how well they do on helping students get a job. Scott made that point clear during an hour-long session Wednesday with the panel that oversees the state's 12 public universities. He called tuition a "tax" and noted that a majority of Floridians earn less than $50,000 a year. "I'm concerned about tuition, I think it's a positive that our tuition is lower than in other states," Scott said. "I want to make sure we continue to have a state where we have lower taxes and a lower cost of living." Florida's tuition and fees averages $6,140 a year for undergraduate residents, which is below the national average. In recent years universities, which have endured several years of budget cuts, have used tuition hikes to make up the difference. State lawmakers this past year cut funding by $300 million. University presidents who gathered at the Florida Board of Governors meeting bemoaned the cuts, saying it was hurting their efforts to repair labs or keep professors from leaving the state. The governor doesn't have complete say over how much universities charge. This past year state legislators structured the state budget in such a way that universities were able to raise tuition without Scott being able to use his veto pen to block it. But those tuition hikes were ultimately approved by the Board of Governors. And Scott will soon have a chance to remake that board since in January he will get six appointments to the 17-member panel. Some members of the board echoed Scott and said they want to keep tuition low. "I don't know why we're not proud that we make education affordable," said Norman Tripp, a board member and well-known South Florida attorney. But board member Ava Parker questioned how the university system was supposed to reconcile Scott's viewpoint with state lawmakers who have been going along with tuition hikes. She said it appeared that legislators have embraced a "philosophical shift" to have families pay more. "You can help me with the Legislature," Scott replied to her. During his remarks, Scott also said he also remains opposed to market tuition, where certain types of majors would cost students more depending on demand. That idea has been suggested as one way to help schools cope with budget cuts. Scott also remains opposed to letting top universities such as Florida State University and the University of Florida charge more. He vetoed a bill allowing the two schools to charge higher tuition. The governor also plans to tie university performance to funding when he rolls out his 2013 budget recommendations early next year. Scott said one of the performance criteria should include whether or not a graduate gets a job and how much they are getting paid. The Board of Governors is already asking state legislators to tie $118 million to certain goals, including how well schools graduate and retain students. Scott's visit to the board came the same week that a task force he appointed recommended that universities charge different tuition rates according to the type of degree a student is seeking. The task force recommended that tuition rates in those fields should remain frozen until the state's economy improves and unemployment drops below 7 percent to encourage students to enroll in programs that lead to high-wage, high-skill and high-demand jobs. • Discuss • Print Related Topics Related Stories Comments » 6 Beachglow writes: And if he would roll back some of the salaries and pensions and benefits of the top management, that might lessen the tuition. After all, that is all the hikes pay for, not a quality education. gravois1 writes: the road to mediocracy in a state without a single public university of excellence. eagle1610 writes: in response to gravois1: Why do college costs rise higher than inflation? Curriculum standards have been dumbed down. When courses on Marilyn Monroe become popular in our colleges proves that higher education is now equal to that of MTV fare - no amount of money is going to fix this problem staghorn writes: But rick, you left out that you also have a state populated with lower IQ levels. The state of Florida cannot even count votes. Florida voter suppression brought to you by rick scott. ANOTHER 'failure' we can add to the legacy of rick scott and the republican-led legislature of Florida. Thanks rick scott Let's Get To Work! HAHAHAHAHA! eagle1610 writes: We pay more per student - than any country in the world. If public school expenditures corresponded with educational levels- shouldn't we have students that can name what century the Civil war occurred? Or the countries that comprised the Allies in WWII. Obviously, money does not equate to better education. lionfishhunter writes: I can't believe that I agree with Scott!!!!
http://www.naplesnews.com/news/2012/nov/08/gov-scott-florida-universities-no-more-tuition-hik/
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Phi Beta Cons The Right take on higher education. Reader Mail re: Drinking Age The colleges act like they are the be-all and end-all of American behavior. Frankly, in the grand scheme of things, the behavior in a few Animal House frats makes little difference. The great argument for the 21 drinking age is that it help keep booze out of the high schools. Maybe some colleges worry about 20-year-olds staggering out of frat parties, but that’s a world of difference from 16-year-olds drving home drunk. These kids have 18-year-old friends, but they know very few 21-year-olds. The conservative argument is that if you’re old enough to vote, get married, sign a contract, get a credit card, go to Iraq in the service of your country, etc., why can’t you have a cold beer or place a bet in the casino? Dave TaggartChatsworth, Ga. Subscribe to National Review
http://www.nationalreview.com/phi-beta-cons/41842/reader-mail-re-drinking-age
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or Connect New Posts  All Forums: Posts by nicevolley Still no help... If somebody can give me a bios download link, or can email me the bios, please send me a PM. Thank you. Thx, I'll try... Nobody can help me? No, I only need the latest bios, because I have 1.00. I read somewhere that someone using 1.03 bios, which was downloadable via my hive... I'm using vista x86 ultimate, so older windows drivers useless for me. Thank you for you reply. But still I didn't find the bios. I found this for sentia m3200, but there's no bios... http://support.alienware.com/Support...anu=8&item=753 Hello! I bought a second hand sentia m3200, but I can't get to alienware myhive, because my product ID is missing. The only one I need is the latest bios. Can somebody help me with this? New Posts  All Forums:
http://www.notebookforums.com/forums/posts/by_user/id/167980
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or Connect New Posts  All Forums:Forum Nav: 9860 really slow when running on battery power. post #1 of 4 Thread Starter  I've had my new Clevo P900 (9860) for a few days now and it's terrific! My only issue so far is that yesterday I noticed it running very slow when I was running it off battery power. The Front Side Bus scales from 4x200MHz down to 4x164MHz which takes the CPU speed back to 2.95GHz - sounds fast but when I ran SiSoft Sandra's arithmetic benchmark I only got just over 3,800 Dhrystones (as opposed to mains power which gives me over 10,500) - that's slower than a 1.6GHz P4 and barely faster than a 1GHz P3. In practice it seems to run even slower than indicated by the benchmark, with games like Doom 3 (which achieved 20fps on battery power even on my 8790) running at only 2-3fps and load times taking many times longer than usual. I also noticed that I can't turn off the CPU scaling in the BIOS like I could on my 8790 (understandable considering the number of dead batteries that have resulted from people doing this), but I'd still like to find a way to fix this - as my bleeding edge lappy is running more like a tired old Pentium-II (no exageration) away from the mains Has anyone else noticed the same with their 9860? Any ideas about how to fix this, maybe a BIOS update or something? post #2 of 4 In the Nvidia Control Panel change PowerMizer Battery setting to Max Performance. Then run the Benchmarks again. I have mine set to Balanced and have not ran any benchmarks while on battery will be on the Weekend. post #3 of 4 Thread Starter  Good thought but I already had the powermizer set to 100% for battery use and the GPU/Memory clock rates were set to 344/684MHz respectively which gives me a stable 18,400 3DMark 2001SE score on mains power. post #4 of 4 Thread Starter  We now have an official response on this issue from Sager themselves, posted by Luke here... So that's the end of it, I'll now stop harping on about this and just enjoy my 9860 for what it CAN do. New Posts  All Forums:Forum Nav:
http://www.notebookforums.com/t/52355/9860-really-slow-when-running-on-battery-power
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Circumstantial Case in Lockerbie Trial May Fail to Convict Published: November 24, 2000 Prosecutors in the Lockerbie trial closed their case this week with a theatrical flourish, calling Pierre Salinger, the former Kennedy press secretary and ABC News correspondent, to replay interviews he taped with the defendants in 1991. The defendants apparently lied to him back then because evidence introduced earlier in the trial, some of it from their own government, contradicts them. But old videotapes about minor points of evidence are not going to convict Abdelbaset Ali Mohmed al-Megrahi or Al Amin Khalifa Fhimah, the Libyan defendants, of blowing up Pan Am 103 over Lockerbie, Scotland, in 1988, killing 270 people. Nor has there been any smoking gun in the prosecution's arsenal. No witness said he had helped the defendants make the bomb or heard them confess later. No unused bombs or traces of explosives were found in their homes. Instead, the prosecution has methodically built a wall of circumstantial evidence, showing that the two men could have sent the bomb on its way. Whether that will convince the three-judge jury that they did remains to be seen. For the biggest mass murder trial in British history and the most expensive crime investigation in world history, the trial has gathered surprisingly little attention. And experts following the case are skeptical about whether the prosecution will succeed. Robert Black, a University of Edinburgh law professor, insisted today, as he has before, that the lack of any evidence that the suitcase bomb began its journey in Malta, where the defendants allegedly sent it on its journey, is ''a gaping hole in the prosecution's case.'' No one saw the defendants check it in, and a luggage carousel in Frankfurt that recorded a lone suitcase headed for Pan Am 103 did not show where it came from. ''A conviction is -- I kid you not -- impossible,'' he concluded. Clare Connelly, of the University of Glasgow law school, was more circumspect, but also did not make much of the prosecution's chances. A murder charge ''requires a very high level of evidence,'' and the case's complexity and the lack of a witness or forensic evidence ''mean proof beyond a reasonable doubt is very difficult to achieve,'' she said. The backup conspiracy charge, she pointed out, has a lower threshold. Mr. Fhimah's lawyer, Richard Keen, has said he will argue that the evidence against his client is so thin that there is ''no case to answer.'' Mr. Megrahi's lawyer, William Taylor, has indicated that he will mount a defense, and that it will blame Palestinian terrorists in Europe for the bombing. So far, the 12-year investigation and the long trial held on a former NATO air base in the Netherlands have cost more than $250 million. Libya's ruler, Col. Muammar el-Qaddafi, contends that sanctions imposed on his country cost it $30 billion. The trial began in May and went more quickly than expected after the two sides agreed on the origin of dozens of bits of debris, many of them gathered by officers crawling on their knees over 854 square miles of Scottish terrain. But weeks were added by delays to gather new evidence that came to light during the trial -- some of it Central Intelligence Agency cables about one witness, other parts not yet explained. The prosecution contends that Mr. Megrahi and Mr. Fhimah, both Libyan secret service agents, brought to Malta a Toshiba Bombeat radio-cassette recorder packed with Semtex high explosive and a Swiss-made MeBo MST-13 timer. It maintains that they put it in a brown Samsonite suitcase padded with clothes bought in Malta and checked it aboard an Air Malta flight tagged so that it would change at Frankfurt to Pan Am 103, bound for London and New York.
http://www.nytimes.com/2000/11/24/world/circumstantial-case-in-lockerbie-trial-may-fail-to-convict.html?src=pm
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Message Her Find better matches with our advanced matching system —% Match —% Friend —% Enemy 21 / F / Straight / Single Calgary, Alberta, Canada Her Details Last Online Today – 12:11am 5′ 6″ (1.68m). Body Type Mostly anything Atheism but not too serious about it Aquarius but it doesn’t matter Graduated from two-year college Medicine / Health Doesn’t have kids Similar Users My self-summary I've been on this site for over a year now, off and on. I've been on many awkward Internet dates and even got one full-fledged relationship out of it. In some ways, I'm very much suited to online dating as it allows me to quickly find and connect with the kind of minds that set mine afire, the intelligent sharp-eyed introverts, the countercultural stoners, the restless insightful insomniacs looking for someone to listen to the thoughts that keep them up at night; in others, it's been an exercise in running my heart ragged, for as a lifelong limerence junkie this whole dating scene has illuminated just how easily and crushingly I can fall for someone who inspires me, just how swift and powerful my own feelings are (sometimes for perfectly reasonable reasons, sometimes for something stupid like how someone touched my face) despite my efforts to be deliberate and placid in matters of the heart and rein them in. I've met some people I thought to be truly special who soon disappointed me. Such is life. Overall, it's been a worthy endeavor, but I'm kind of raw right now and just waiting for Christmas to be over. Tolerance, open-mindedness and compassion are very important to me. The only things I don't tolerate well are unwarranted cruelty, judgmentalness or bullies. People may not realize it at first but the truth is, I'm a huge softie who is strongly moved by the suffering of other human beings. There has been nothing more validating to me than being able to provide comfort for others when they needed it, and I myself have a deep, innate need to be needed. Unabashedly nerdy. Self-identified vulgar Manic Pixie Dream Girl. Imaginative. Spiritual atheist with Buddhist leanings. Liberal. Feminist. What I’m doing with my life I am meditating every morning in order to get down to the calm center of myself where I can take on every day as something that I've never experienced before. I am singing into the wind, into the rain, at the top of my lungs, under my breath, on my half-hour walk to work. People seem to think that a half an hour is a long walk, but to me it's nothing; I dream one day of going on a much longer walk than that, a journey somewhere, to wherever my feet can take me. There's something very spiritual about getting yourself from one place to the next. I want someone pure of heart and sharp of mind to take with me. I am dancing half-naked or fully unclothed around the house when I'm by myself, like I'm frantically trying to shake off somebody else's expectations about what I need to be. I'm trying to set myself free. I'm in the midst of taking steps to do what I really want to do, and eventually become a nurse. I’m really good at Getting way too drunk in front of new people way too quickly, thereby ruining my chances of a good first impression, and flirting incessantly with certain other parties in Hangout, making everyone else present super uncomfortable. The first things people usually notice about me I'm a girl-shaped humanoid with purple hair. I have plans to stick a bunch of metal in my face eventually but for now I appear fairly tame, save for the fact that I'm part pixie. I have big eyes but naturally occurring lines around them that make me look tired even when I'm not. Some people mistake me for a hardcore stoner, though I've looked and talked like this long before I ever touched marijuana (even now I avoid it as it doesn't interact well with my psyche.) When I'm not bouncing around, I'm usually very open and nonjudgmental. This attitude comes rather naturally to me but I also deliberately cultivate a nonthreatening demeanor that puts people at ease. I've been told I have a warm, approachable face, which is nice. "When I first met you, I thought you were this awkward, super sheltered girl. Then you turned out to be kind of the opposite." "I don't understand like fifty percent of the words Ashley says." "Thank you for not being crazy." --My ex. Favorite books, movies, shows, music, and food I love science fiction. Books: Margaret Atwood, Kevin Brooks, Isaac Asimov, Malcolm Gladwell, Ray Bradbury, John Green. Feed by M.T. Anderson. Currently reading: Siddhartha by Herman Hesse. Movies: 2001: A Space Odyssey. Terminator 1 and 2. All of the Alien movies (including Prometheus.) The Matrix + Animatrix. Donnie Darko. Cloud Atlas. Ghost in the Shell. Anything directed by Darren Aronofsky. Anything created by Pixar and most stuff by Disney (All-time favourite: Rapunzel, Brave, Atlantis, Treasure Planet, Toy Story.) TV: Doctor Who, Firefly, Terminator: The Sarah Connor Chronicles, the first three seasons of Heroes, The Office, and Avatar: TLA & LoK Music: I absolutely fucking love Tool and Nine Inch Nails. Here's a playlist to give you an idea what my tastes are like! Nobody cares about my taste in food, so I shall replace that section with my favourite Video Games: FFX, FFX-2, FFXIV, Minecraft, Terraria, The Elder Scrolls, Jak & Daxter, FTL, Binding of Isaac. I'm also super psyched for Starbound! The six things I could never do without This section is boring as fuck. It inspires uninspired answers from even the truly inspired. You are allowed to break the rules for this one as much as you want to, because the truth is, it just straight-up sucks. Touch is my love language. I've been surprised by how few people understand how you can say things to people through touch that you'd be hesitant to say aloud, like "I think you are truly special" and "I'm going to take care of you" and "I want to fuck right now." It's okay if you're not a native speaker, but I couldn't be in a relationship with someone who doesn't enjoy or appreciate that. On a scale of cuddles to rough sex, I need everything on the fucking scale. I spend a lot of time thinking about Society. Gender roles. The technological Singularity. Mankind's biological destiny. The limitations of human psychology. The nature of consciousness. Boys. Love. Sex. The most private thing I’m willing to admit I'm not looking for anything sexual or romantic right now, hence the lack of pictures. But I'm bored and lonely and enjoy creeping on you people. I’m looking for • Guys who like girls • Ages 18–28 • Near me • For new friends You should message me if You are looking for friends.
http://www.okcupid.com/profile/sleeplessangels?cf=profile_similar
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a NewsHour with Jim Lehrer Transcript Online NewsHour April 12, 1999 Correspondent Spencer Michels provides a summary of today's bombing-related events along with an update on the NATO foreign ministers meeting in Brussels. Listen to the latest on the NATO strikes. JIM LEHRER: NATO foreign ministers met in Brussels today to show solidarity over Kosovo. They did so as NATO planes and missiles struck targets in Serbia overnight. Spencer Michels has our summary of today's bombing-related events. SPENCER MICHELS: NATO planes and missiles continued to inflict damage on Serbia today, despite poor weather. Yugoslav state media claimed that a passenger train traveling from Belgrade to Solonika, Greece, was hit by NATO air strikes or missiles as it crossed under a bridge. Yugoslav authorities said the attack killed up to nine passengers and hospitalized sixteen others. US Major General Charles Wald said the bridge was a legitimate military target. MAJOR GENERAL CHARLES WALD, US Air Force: I can't tell you the circumstances. I can tell you that NATO has released the fact that a bridge was attacked, and there was an indication there may have been a train on that bridge. They're reviewing that right now but I'll reiterate again, Ivan, that we do everything we can, as you know, to avoid any collateral damage, planned for the minimum collateral damage. This is not risk-free. It is not risk-free to the Serbians. And it's certainly not risk-free to our forces, as well. SPENCER MICHELS: Serb television showed scenes of several factories in flames, some of them targets which had been hit before. This is identified as an oil refinery northeast of Belgrade. And a thermal heating plant also apparently was hit. Serb TV claimed civilians had been injured in the attack. The TV station showed hundreds of people apparently acting as human shields standing on the last remaining bridge across the Danube River in the northern city of Novi Sad, a tactic which has also been used in Belgrade. In a town south of Belgrade, the Serbs claimed NATO missiles were responsible for damage to residential areas and for the deaths of a baby and her father. WOMAN: (speaking through interpreter) We were sleeping. Nobody expected this -- the house, me and my husband and my little girl. SPENCER MICHELS: On the Albanian border with Kosovo, Serbian forces clashed with Kosovar rebels and claimed to have killed 150. Yesterday, the Albanian government, besieged by 300,000 refugees, asked NATO to prevent attacks on its borders. Today, NATO reportedly bombed the Kosovar border town of Jacovo. Journalists in Albania reported they saw several truckloads of Kosovo Liberation Army soldiers heading for the Kosovo border. In Belgrade, a well-known independent journalist who published a paper often critical of President Slobodan Milosevic was shot and killed by masked gunmen. Slavko Curuvija was shot in the back as he entered his apartment, and his companion was pistol whipped. Serb police said they were investigating. At the Pentagon this afternoon, reporters asked General Charles Wald if he had seen any signs the Serbs were hunkering down against a possible ground attack. MAJOR GENERAL CHARLES WALD: I think they're kind of hunkering down a little bit next to some of the villages. And whether that's because they're concerned about being attacked from the air or whether they're running out of fuel or whether that's their tactic remains to be speculation, I think. But I would say the fact that they're not moving around a lot demonstrates they are probably concerned about being attacked. SPENCER MICHELS: On the diplomatic front, the Yugoslav parliament voted to formally join an alliance with Russia and Belarus. Yugoslavia has never before joined an alliance with a foreign nation. At the same time, Russian President Boris Yeltsin spoke by phone with French President Jacques Chirac, who praised Moscow for continuing contacts with the West, despite Russia's friendship with Serbia. In Brussels, Secretary of State Madeleine Albright met with NATO's foreign ministers in a show of unity. They reiterated their demands that Kosovo Albanians be allowed to return home protected by NATO troops, and that the Serb troops leave Kosovo. The organization's secretary-general, Javier Solana, sounded optimistic. JAVIER SOLANA: Milosevic is losing, and he knows he's losing. NATO's united. We have justice and right on our side. And we will prevail. SPENCER MICHELS: Secretary Albright in response to a question denied there was any plan to split up or partition Kosovo between the Serbs and the ethnic Albanians. MADELEINE ALBRIGHT, Secretary of State: On the question of partition, there is no discussion of that, or that is not an option that is being considered, certainly not an option that I favor. And there are a number of ways that people are looking at what a future state would look like, but while there are kind of discussions exploring various modes, the idea of partition is not one that has a lot of favors. SPENCER MICHELS: Another question concerned the possibility of NATO ground troops. British Foreign Minister Robin Cook said it was still not an option. ROBIN COOK: If you mean by that did we decide to prepare for such a fighting force to invade Kosovo or Serbia, the answer is no. We have no intention of carrying out such an invasion. We have no plans to do such an invasion. There's been no change in our policy on this question. Indeed, I have repeatedly myself stressed that even if we were to contemplate it, it would be two or three months before we would assemble such a force. We cannot wait two or three months. That is why the most immediate, direct way we can change the balance of forces in Kosovo is by intensifying our air campaign. SPENCER MICHELS: President Clinton reflected on the human toll; at a ceremony to thank B-52 crews involved in the Balkans mission, he called the stories he was hearing truly chilling. PRESIDENT CLINTON: Serb security forces hurting Albanian villagers together, gunning them down with automatic weapons, and setting them on fire, telling villagers, "Leave or we will kill you;" separating family members; seeking literally to erase the presence of these people in their own land forever -- we must not let that happen. SPENCER MICHELS: The President said, "We must nip this conflict in the bud before it destabilizes all of Europe." PRESIDENT CLINTON: And I say to all of you, I am very proud of you. I hope you are proud of your mission. This is America at its best. We seek no territorial gain. We seek no political advantage. This is America trying to get the world to live on human terms so we can have peace and freedom in Europe and our people will not be called to fight a wider war for someone else's madness. Thank you. Thank you. Thank you. SPENCER MICHELS: As the President spoke, refugees continued to seek shelter.-- 350 arrived by train in Montenegro. But with an increasingly desperate lack of places in there, 2,000 Kosovo Albanians crossed the border into Albania today, and they told now-familiar tales of woe. MAN: (speaking through interpreter) My brothers were in, but they fled and nobody knows where they have gone. Racak is empty. Only some dogs are left. SPENCER MICHELS: NATO estimated that 700,000 people have been displaced in the conflict so far. Yugoslav authorities said that in the last three weeks, 300 people have been killed, and 3,000 people injured by NATO bombs.
http://www.pbs.org/newshour/bb/europe/jan-june99/nato_strikes_4-12.html
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Posts tagged: 'eternal inflation' A Guide to Different Kinds of Parallel Universes Detlev van Ravenswaay / Photo Researchers, Inc Testing Many-Worlds Quantum Theory By Measuring Pattern Convergence Rates Testing for Large Extra Dimensions with Neutrino Oscillations Is Our Universe Inside a Bubble? First Observational Test of the 'Multiverse' Go Deeper Editor's picks for further reading FQXi: Philosophy of the Multiverse NOVA: Parallel Worlds, Parallel Lives Discover web resources associated with NOVA's "Parallel Worlds, Parallel Lives," a film about the life and work of Hugh Everett III. Scientific American: Parallel Universes In this article, physicist Max Tegmark explores four "levels" of multiverses. In the Beginning Did the universe have a beginning? What, if anything, came before the Big Bang? Today, we see galaxies rushing away from us in every direction, suggesting that, if you could press the rewind button on the entire universe, the whole thing would screech to a halt at a moment about 13.7 billion years in the past, when the entire cosmos was apparently compressed into a singularity—an infinitely small, dense point. “How does the universe begin from such a state?” asks Alexander Vilenkin, a theoretical physicist at Tufts University. Indeed, the laws of physics as we know them break down around singularities, so physicists have devised a number of ways to sidestep the singularity problem. One possibility is that the universe is cyclic: Every Big Bang expansion is followed by a contraction, ending in a “Big Crunch” from which a new Big Bang emerges, and so on and so on in an infinite series that extends eternally into the past and future. The idea was first proposed centuries ago, but received a fresh take from the physicists Paul Steinhardt and Neil Turok in 2002. There is a problem with this elegant idea, though: the second law of thermodynamics, which states that the total amount of disorder or entropy in a system increases over time—the party-pooper law that prevents the existence of perpetual motion machines. A universe that experienced repeated cycles of expansion and contraction would have get more and more disordered over time until it began completely disordered, something we do not see in our universe. One way to avoid such increasing entropy would be for the volume of the cosmos to increase with each cycle. However, if one ran this scenario backward in time, one would still be forced to conclude the universe began with a singularity. If our Big Bang wasn't preceded by a Big Crunch, perhaps our universe instead existed as kind of dormant seed—“like a cosmic egg,” says Vilenkin—before suddenly breaking open in the Big Bang. But here, too, there is a problem: In the uncertain world of quantum physics, the “egg” couldn’t stay stable forever. It would have expanded and contracted and could have even collapsed into nothingness. "This means it couldn't have existed forever in the past," Vilenkin said, findings he and his student Audrey Mithani detailed in the January issue of the Journal of Cosmology and Astroparticle Physics. But the same quantum fluctuations that could have cracked the cosmic egg could be birthing new universes as you read this, says Vilenkin. This idea, called eternal inflation, suggests that our universe is just one bubble within a larger multiverse which is perpetually popping out new bubble universes. Although inflation may have stopped in bubbles such as ours, new instances of inflation occur in the multiverse forever into the future, keeping the idea of eternal inflation true to its name. But what about the past? If one assumes that the multiverse is expanding and not contracting, then it had to have expanded from a certain point in time, Vilenkin explains. Even eternal inflation must have a beginning. Even if the universe did have a beginning, it likely occurred so very far in the past that the cosmos might as well appear as if began an eternity ago, says theoretical physicist Leonard Susskind at Stanford University in California."We're talking about the beginning potentially occurring at time scales vastly, vastly larger than the age of our universe, longer than any time that you can name," Susskind explains. "Statistically, given this extremely long amount of time, we probably occurred very, very late in history, making us very far from the beginning, so most of the information about the beginning would be lost to us. I think we're really in the dark about what it would've been like." Still, Vilenkin is hopeful that it might be possible to observe evidence of the beginning. In some versions of the eternal inflation model, bubbles occasionally collide, which we might detect as distortions in the cosmic microwave background radiation that pervades all of space. If there are a number of collisions between bubbles that are clumped together in one direction more than another, "that might be linked with the beginning of the universe," he said. Vilenkin has no problem with the universe having a beginning. "I think it's possible for the universe to spontaneously appear from nothing in a natural way," he said. The key there lies again in quantum physics—even nothingness fluctuates, a fact seen with so-called virtual particles that scientists have seen pop in and out of existence, and the birth of the universe may have occurred in a similar manner. "Of course, maybe someone will come up with another model of an eternal universe, and we'll have to start thinking about it all over again," Vilenkin said. Go Deeper Editor's picks for further reading arXiv: Eternal Inflation and Its Implications Alan Guth, the physicist who originated the inflation hypothesis, summarizes the arguments for eternal inflation. Edge: The Cyclic Universe Neil Turok on the past and present of the cyclic universe model. FQXi: Did the Universe Have a Beginning? In this podcast, Alexander Vilenkin asks whether the universe could have existed forever into the past.
http://www.pbs.org/wgbh/nova/physics/blog/tag/eternal-inflation/
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