plateform stringclasses 1
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value | path stringlengths 12 229 | size int64 23 843k | source_encoding stringclasses 9
values | md5 stringlengths 32 32 | text stringlengths 23 843k |
|---|---|---|---|---|---|---|---|---|
github | nickabattista/IB2d-master | please_Update_Massive_Boundary_Velocity.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/IB2d_Blackbox/please_Update_Massive_Boundary_Velocity.m | 3,047 | utf_8 | 1de50201e320488d436a355af72f1ca9 | %*****************************************************************************%
%***********************************% IB2d %**********************************%
%*****************************************************************************%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
... |
github | nickabattista/IB2d-master | please_Move_Massive_Boundary.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/IB2d_Blackbox/please_Move_Massive_Boundary.m | 2,299 | utf_8 | bbbb89081c4fb7147e6b7912892b85fa | %*****************************************************************************%
%***********************************% IB2d %**********************************%
%*****************************************************************************%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
... |
github | nickabattista/IB2d-master | please_Read_input2d_File.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/IB2d_Blackbox/please_Read_input2d_File.m | 5,019 | utf_8 | 577afcb0b5d2b92c55eb8c34fa785293 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | please_Compute_Porous_Slip_Velocity.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/IB2d_Blackbox/please_Compute_Porous_Slip_Velocity.m | 6,210 | utf_8 | ba5146a2dc61e22d83cf2b7211b9bd3f | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | please_Update_Fluid_Velocity_Boussinesq.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/IB2d_Blackbox/please_Update_Fluid_Velocity_Boussinesq.m | 10,329 | utf_8 | ade253516df5953a36026bd63f82b835 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | please_Update_Adv_Diff_Concentration.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/IB2d_Blackbox/please_Update_Adv_Diff_Concentration.m | 4,145 | utf_8 | fd155138a3553714932f79c95603da9f | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% FUNCTION: Setting up advection-diffusion solver
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function [C,laplacian_C] = please_Update_Adv_Diff_Concentration(C,dt,dx,dy,uX,uY,k)
% C: concentration
% dt... |
github | nickabattista/IB2d-master | IBM_Driver_Testing.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/IB2d_Blackbox/IBM_Driver_Testing.m | 51,499 | utf_8 | 38c1b15d5757d835ed57f3d64e3562ac | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | please_Update_Adv_Diff_Concentration_Flux_Limiter_FV.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/IB2d_Blackbox/please_Update_Adv_Diff_Concentration_Flux_Limiter_FV.m | 6,025 | utf_8 | 3dce912812c4ab74c6e96c6e347f8efa | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% FUNCTION: Setting up advection-diffusion solver
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function [C,laplacian_C] = please_Update_Adv_Diff_Concentration_Flux_Limiter_FV(C,dt,dx,dy,uX,uY,k)
% C: con... |
github | nickabattista/IB2d-master | please_Compute_Normal_Tangential_Forces_On_Lag_Pts.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/IB2d_Blackbox/please_Compute_Normal_Tangential_Forces_On_Lag_Pts.m | 6,233 | utf_8 | fc0544339d1cf94e31497d940091ee38 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | IBM_Driver_Old_Input_Format.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/IB2d_Blackbox/IBM_Driver_Old_Input_Format.m | 55,813 | utf_8 | 503a904a357835c3709aebaf0604ac32 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | please_Find_Lagrangian_Forces_On_Eulerian_grid.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/IB2d_Blackbox/please_Find_Lagrangian_Forces_On_Eulerian_grid.m | 40,889 | utf_8 | 594690fa028afe5d79e6d69e61e981c9 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | give_NonZero_Delta_Indices_XY.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/IB2d_Blackbox/give_NonZero_Delta_Indices_XY.m | 2,440 | utf_8 | 3f894849b29ef71d4652ddd9d0c990fd | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | update_Springs.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_64_80x24/update_Springs.m | 1,841 | utf_8 | 92760e843c5de3d7459e8dff6e3b59bb | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_64_80x24/main2d.m | 3,451 | utf_8 | 827263167cdf78d153d7aedc6975be5d | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Make_Jelly_Geometry.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_64_80x24/Make_Jelly_Geometry.m | 7,199 | utf_8 | 0ebb66601ea832deb4183a376ff1f1e3 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Jellyfish Example Courtesy of Alexander P. Hoover, PhD
%
% Converted from IBAMR: 1/16/2018 by NAB.
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function Make_Jelly_Geometry()
close all;
clear all;
L = 8; ... |
github | nickabattista/IB2d-master | update_Springs.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_256_320x96/update_Springs.m | 1,842 | utf_8 | 2f5812501552cdd036422095b3d6d379 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_256_320x96/main2d.m | 3,451 | utf_8 | 827263167cdf78d153d7aedc6975be5d | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Make_Jelly_Geometry.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_256_320x96/Make_Jelly_Geometry.m | 7,200 | utf_8 | a1f69e169801e92c5f15b619575a0a2b | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Jellyfish Example Courtesy of Alexander P. Hoover, PhD
%
% Converted from IBAMR: 1/16/2018 by NAB.
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function Make_Jelly_Geometry()
close all;
clear all;
L = 8; ... |
github | nickabattista/IB2d-master | update_Springs.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_192_240x72/update_Springs.m | 1,842 | utf_8 | c51ca4a1e89fb0adfc04d7fadf359296 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_192_240x72/main2d.m | 3,451 | utf_8 | 827263167cdf78d153d7aedc6975be5d | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Make_Jelly_Geometry.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_192_240x72/Make_Jelly_Geometry.m | 7,200 | utf_8 | 9bc038116c4406c7d7e8e1a56be9c8a4 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Jellyfish Example Courtesy of Alexander P. Hoover, PhD
%
% Converted from IBAMR: 1/16/2018 by NAB.
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function Make_Jelly_Geometry()
close all;
clear all;
L = 8; ... |
github | nickabattista/IB2d-master | update_Springs.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_32_40x12/update_Springs.m | 1,841 | utf_8 | 8948b55ed8dc6969d6cf818433f83159 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_32_40x12/main2d.m | 3,451 | utf_8 | 827263167cdf78d153d7aedc6975be5d | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Make_Jelly_Geometry.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_32_40x12/Make_Jelly_Geometry.m | 7,199 | utf_8 | aee914820d28bcce45292e12c6f36ff7 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Jellyfish Example Courtesy of Alexander P. Hoover, PhD
%
% Converted from IBAMR: 1/16/2018 by NAB.
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function Make_Jelly_Geometry()
close all;
clear all;
L = 8; ... |
github | nickabattista/IB2d-master | update_Springs.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_48_60x18/update_Springs.m | 1,841 | utf_8 | a300377d4e0782003d1cc27f65e631ec | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_48_60x18/main2d.m | 3,451 | utf_8 | 827263167cdf78d153d7aedc6975be5d | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Make_Jelly_Geometry.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_48_60x18/Make_Jelly_Geometry.m | 7,192 | utf_8 | 75ed70de529c15312a2b9ff612dd3a6e | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Jellyfish Example Courtesy of Alexander P. Hoover, PhD
%
% Converted from IBAMR: 1/16/2018 by NAB.
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function Make_Jelly_Geometry()
close all;
clear all;
L = 8; ... |
github | nickabattista/IB2d-master | update_Springs.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_512_640x192/update_Springs.m | 1,842 | utf_8 | 6948f6f344d530b6934548d36eec435d | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_512_640x192/main2d.m | 3,451 | utf_8 | 827263167cdf78d153d7aedc6975be5d | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Make_Jelly_Geometry.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_512_640x192/Make_Jelly_Geometry.m | 7,190 | utf_8 | 5f855de6a572c2827bc183559b341ebf | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Jellyfish Example Courtesy of Alexander P. Hoover, PhD
%
% Converted from IBAMR: 1/16/2018 by NAB.
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function Make_Jelly_Geometry()
close all;
clear all;
L = 8; ... |
github | nickabattista/IB2d-master | update_Springs.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_128_160x48/update_Springs.m | 1,841 | utf_8 | e1fe0aef43c87f0fc0f295f5051a70b8 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_128_160x48/main2d.m | 3,451 | utf_8 | 827263167cdf78d153d7aedc6975be5d | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Make_Jelly_Geometry.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_128_160x48/Make_Jelly_Geometry.m | 7,200 | utf_8 | 89b27e49ef5a3c8cac0d3be39480216e | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Jellyfish Example Courtesy of Alexander P. Hoover, PhD
%
% Converted from IBAMR: 1/16/2018 by NAB.
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function Make_Jelly_Geometry()
close all;
clear all;
L = 8; ... |
github | nickabattista/IB2d-master | update_Springs.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_1024_1280x384/update_Springs.m | 1,842 | utf_8 | 93f9f67bd75f7e20f7810c04dc4d0330 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_1024_1280x384/main2d.m | 3,451 | utf_8 | 827263167cdf78d153d7aedc6975be5d | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Make_Jelly_Geometry.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_1024_1280x384/Make_Jelly_Geometry.m | 7,201 | utf_8 | 1d2e145199d6ac2c8fef49690aae5c5a | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Jellyfish Example Courtesy of Alexander P. Hoover, PhD
%
% Converted from IBAMR: 1/16/2018 by NAB.
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function Make_Jelly_Geometry()
close all;
clear all;
L = 8; ... |
github | nickabattista/IB2d-master | update_Springs.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_96_120x36/update_Springs.m | 1,841 | utf_8 | f86eade429da73c549010930eade7ad8 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_96_120x36/main2d.m | 3,451 | utf_8 | 827263167cdf78d153d7aedc6975be5d | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Make_Jelly_Geometry.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_96_120x36/Make_Jelly_Geometry.m | 7,199 | utf_8 | 67f2893efa38dc3361ffdd7bc5646090 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Jellyfish Example Courtesy of Alexander P. Hoover, PhD
%
% Converted from IBAMR: 1/16/2018 by NAB.
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function Make_Jelly_Geometry()
close all;
clear all;
L = 8; ... |
github | nickabattista/IB2d-master | update_Springs.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_768_960x288/update_Springs.m | 1,842 | utf_8 | 98df6054d028be6e25e7f2ccfa572b7f | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_768_960x288/main2d.m | 3,451 | utf_8 | 827263167cdf78d153d7aedc6975be5d | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Make_Jelly_Geometry.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_768_960x288/Make_Jelly_Geometry.m | 7,200 | utf_8 | 6169c1fb18921181876334dcd1bf3c86 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Jellyfish Example Courtesy of Alexander P. Hoover, PhD
%
% Converted from IBAMR: 1/16/2018 by NAB.
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function Make_Jelly_Geometry()
close all;
clear all;
L = 8; ... |
github | nickabattista/IB2d-master | update_Springs.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_384_480x144/update_Springs.m | 1,842 | utf_8 | 7daac1062b97fc34011293b05bfc1ba2 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_384_480x144/main2d.m | 3,451 | utf_8 | 827263167cdf78d153d7aedc6975be5d | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Make_Jelly_Geometry.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Jellyfish/Simulation_Skeletons/Re150/Res_384_480x144/Make_Jelly_Geometry.m | 7,200 | utf_8 | a1271b31063ec9a803632de8e1a46e4a | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Jellyfish Example Courtesy of Alexander P. Hoover, PhD
%
% Converted from IBAMR: 1/16/2018 by NAB.
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function Make_Jelly_Geometry()
close all;
clear all;
L = 8; ... |
github | nickabattista/IB2d-master | Eulers.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Eulers/Eulers.m | 7,473 | utf_8 | 389859cbef9b7f6de36320d544cc109a | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Author: Nicholas A. Battista
% Institution: The College of New Jersey (TCNJ)
% Created: August 12, 2014
% Date of Last Revision: February 3, 2019
%
% PURPOSE: -To demonstrate a convergence study using the Euler Method
%
% Specifics: 1. This... |
github | nickabattista/IB2d-master | find_GoldenRatio_Term_Scaling.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Golden_Ratio/find_GoldenRatio_Term_Scaling.m | 2,659 | utf_8 | 1d7f188759d87855316dac80015b9ebf | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Author: Nicholas A. Battista
% Institution: The College of New Jersey (TCNJ)
% Created: January 11, 2018
% Date of Last Revision: January 12, 2018
%
% Written for use in MAT 331: Numerical Analysis
%
% PURPOSE: -Finds scaling relation for ... |
github | nickabattista/IB2d-master | compute_Golden_Ratio_Error.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Golden_Ratio/compute_Golden_Ratio_Error.m | 2,257 | utf_8 | fe397a3652e97c2f5d7c7da8d5cee496 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Author: Nicholas A. Battista
% Institution: The College of New Jersey (TCNJ)
% Created: January 11, 2018
% Date of Last Revision: January 12, 2018
%
% Written for use in MAT 331: Numerical Analysis
%
% PURPOSE: -Computes Golden Ratio Appro... |
github | nickabattista/IB2d-master | Trap_Rule_Error.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Convergence/Trapezoid_Rule/Trap_Rule_Error.m | 4,025 | utf_8 | 36cd6a9bee8115d9f32f5c3b09a195e3 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Author: Nicholas A. Battista
% Institution: The College of New Jersey (TCNJ)
% Created: March 20, 2018
% Date of Last Revision: March 22, 2018
%
% Written for use in MAT 331: Numerical Analysis
%
% PURPOSE: -To compute the error ssociated ... |
github | nickabattista/IB2d-master | damped_pendulum_diff_r.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Pendulum/ODEs/damped_pendulum_diff_r.m | 3,200 | utf_8 | 278fbcdf00596ac06afd85dd19fe42b5 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% FUNCTION: computes the angular displacements of a damped pendulum under
% gravity
%
% PURPOSE: to illustrate that changing the pendulum bob's radius results in
% significant dynamical differences in the pendulum system
%
%... |
github | nickabattista/IB2d-master | simple_pendulum.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Pendulum/ODEs/simple_pendulum.m | 2,531 | utf_8 | eab683e4b8e2b51e5dd1bc7885c278c7 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% FUNCTION: computes the angular displacements of a simple gravity pendulum
%
% PURPOSE: to illustrate no change in oscillatory amplitude under
% variations in the radius of the pendulum bob.
%
% Author: N.A. Battista
% Date: 12/13/2019
% Inst... |
github | nickabattista/IB2d-master | damped_pendulum_diff_b.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Pendulum/ODEs/damped_pendulum_diff_b.m | 2,859 | utf_8 | 63e693b35fec48ba90acfbcdce8d2f50 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% FUNCTION: computes the angular displacements of a damped pendulum under
% gravity
%
% PURPOSE: to illustrate that changing the damping parameter, b,
% significantly affects the resulting dynamics of the pendulum system
%
%... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Pendulum/PointMass-256x256/main2d.m | 3,503 | utf_8 | 9845439a91ab26f29e775c4037ffa9e7 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Give_Pendulum_Geometry_PointMass.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Pendulum/PointMass-256x256/Give_Pendulum_Geometry_PointMass.m | 7,983 | utf_8 | 9cad658a244d50737927ac355f87eb26 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Pendulum/PointMass-512x512/main2d.m | 3,503 | utf_8 | 9845439a91ab26f29e775c4037ffa9e7 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Give_Pendulum_Geometry_PointMass.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Pendulum/PointMass-512x512/Give_Pendulum_Geometry_PointMass.m | 7,983 | utf_8 | 9cad658a244d50737927ac355f87eb26 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Pendulum/PointMass-1024x1024/main2d.m | 3,503 | utf_8 | 9845439a91ab26f29e775c4037ffa9e7 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Give_Pendulum_Geometry_PointMass.m | .m | IB2d-master/matIB2d/Examples/Examples_Education/Pendulum/PointMass-1024x1024/Give_Pendulum_Geometry_PointMass.m | 7,983 | utf_8 | 9cad658a244d50737927ac355f87eb26 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Rubberband.m | .m | IB2d-master/matIB2d/Examples/Example_User_Defined_Fiber_Model/Rubberband.m | 4,527 | utf_8 | 5d8902e14e48ef19eefd0b535c922330 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | give_Me_General_User_Defined_Force_Densities.m | .m | IB2d-master/matIB2d/Examples/Example_User_Defined_Fiber_Model/give_Me_General_User_Defined_Force_Densities.m | 4,662 | utf_8 | 0d4e5e965f95c75e5bfdc04a054c8f27 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Example_User_Defined_Fiber_Model/main2d.m | 3,439 | utf_8 | b2fe34279c9bcf892f1ec244130f0bd1 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/main2d.m | 3,439 | utf_8 | b2fe34279c9bcf892f1ec244130f0bd1 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Leafitize_Me.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/Leafitize_Me.m | 5,899 | utf_8 | c155e9db0b07b3cce7cab34d566346d4 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% FUNCTION: Reads in the # of vertex pts and all the vertex pts from the
% .vertex file and plots them.
%
% NOTE: pass string of geometry name in as input, e.g., 'rubberband' to
% read in and plot rubberband.vertex points.
%
%... |
github | nickabattista/IB2d-master | please_Compute_External_Forcing.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/please_Compute_External_Forcing.m | 6,672 | utf_8 | 0dbb09e84962e9ff6186e50c92725551 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/Insect_Wing_Veins/main2d.m | 3,486 | utf_8 | d6e0a4136f7aac9ae2b463ceb162fe51 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Wingitize_Me.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/Insect_Wing_Veins/Wingitize_Me.m | 7,283 | utf_8 | 811ee2c2a5c87a6ceb8e475f85e5fad9 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% FUNCTION: Reads in the # of vertex pts and all the vertex pts from the
% .vertex file and plots them.
%
% NOTE: pass string of geometry name in as input, e.g., 'rubberband' to
% read in and plot rubberband.vertex points.
%
%... |
github | nickabattista/IB2d-master | please_Compute_External_Forcing.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/Insect_Wing_Veins/please_Compute_External_Forcing.m | 6,650 | utf_8 | d7af9724629e72d00b085cef159d9c32 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | modify_read_Vertex_Points_and_Plot_Them_and_Print_Them.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/Flow_Around_Starfish/modify_read_Vertex_Points_and_Plot_Them_and_Print_Them.m | 6,117 | utf_8 | 4b90fa52458cdab3801f4611652c2ba7 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% FUNCTION: reads in vertex points from "star_fish.vertex" and passes them
% back to modify them.
%
% NOTE: original resolution set at 256x256 for star_flow.vertex
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%... |
github | nickabattista/IB2d-master | read_Vertex_Points_and_Plot_Them_and_Print_Them.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/Flow_Around_Starfish/read_Vertex_Points_and_Plot_Them_and_Print_Them.m | 4,687 | utf_8 | 76c8cde7a2139c74e621004d511f5668 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% FUNCTION: reads in vertex points from "star_fish.vertex" and passes them
% back to modify them.
%
% NOTE: original resolution set at 256x256 for star_flow.vertex
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/Flow_Around_Starfish/main2d.m | 3,516 | utf_8 | 49074e9f97aa810088bd5539a8503e40 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | please_Compute_External_Forcing.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/Flow_Around_Starfish/please_Compute_External_Forcing.m | 7,172 | utf_8 | 6949c096e3299d1caff9e9e5b37872f7 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/old/main2d.m | 3,439 | utf_8 | b2fe34279c9bcf892f1ec244130f0bd1 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Leafitize_Me.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/old/Leafitize_Me.m | 5,743 | utf_8 | 7645b533361116a127bdf5aa82a04e75 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% FUNCTION: Reads in the # of vertex pts and all the vertex pts from the
% .vertex file and plots them.
%
% NOTE: pass string of geometry name in as input, e.g., 'rubberband' to
% read in and plot rubberband.vertex points.
%
%... |
github | nickabattista/IB2d-master | please_Compute_External_Forcing.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/old/please_Compute_External_Forcing.m | 6,593 | utf_8 | 29ad9835deabf293ee6331ee544bb45a | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | modify_read_Vertex_Points_and_Plot_Them_and_Print_Them.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/Starfish/modify_read_Vertex_Points_and_Plot_Them_and_Print_Them.m | 10,737 | utf_8 | 1415caf2c598d9d4568976ff34076c05 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% FUNCTION: reads in vertex points from "star_fish.vertex" and passes them
% back to modify them.
%
% NOTE: original resolution set at 256x256 for star_flow.vertex
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/Starfish/main2d.m | 3,504 | utf_8 | c6a82aec8a074d8525ad5ba26539f854 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | please_Compute_External_Forcing.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/Starfish/please_Compute_External_Forcing.m | 7,198 | utf_8 | 5359f7b605d370290907afa6c0151395 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/Dragonfly_Wing/main2d.m | 3,504 | utf_8 | c6a82aec8a074d8525ad5ba26539f854 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Wingitize_Me.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/Dragonfly_Wing/Wingitize_Me.m | 7,283 | utf_8 | 811ee2c2a5c87a6ceb8e475f85e5fad9 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% FUNCTION: Reads in the # of vertex pts and all the vertex pts from the
% .vertex file and plots them.
%
% NOTE: pass string of geometry name in as input, e.g., 'rubberband' to
% read in and plot rubberband.vertex points.
%
%... |
github | nickabattista/IB2d-master | please_Compute_External_Forcing.m | .m | IB2d-master/matIB2d/Examples/Example_Meshmerize_Me/Dragonfly_Wing/please_Compute_External_Forcing.m | 6,649 | utf_8 | 398a5e9cc998b0ce2d4f15945703a940 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Sawtooth_Data_Analysis.m | .m | IB2d-master/matIB2d/Examples/Example_Sawtooth/Sawtooth_Data_Analysis.m | 8,975 | utf_8 | 82f1b6a7652585d2e40dc5cf89334a15 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper in Acta N... |
github | nickabattista/IB2d-master | update_Target_Point_Positions.m | .m | IB2d-master/matIB2d/Examples/Example_Sawtooth/update_Target_Point_Positions.m | 3,029 | utf_8 | c2f7fab237bdf61cfd37550e69fd9910 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Example_Sawtooth/main2d.m | 3,439 | utf_8 | b2fe34279c9bcf892f1ec244130f0bd1 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | give_Me_Sawtooth_Geometry.m | .m | IB2d-master/matIB2d/Examples/Example_Sawtooth/give_Me_Sawtooth_Geometry.m | 6,547 | utf_8 | 4bbca1ebf37e7a65b850d13901703379 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Sawtooth_Data_Analysis_AvgEverything.m | .m | IB2d-master/matIB2d/Examples/Example_Sawtooth/Sawtooth_Data_Analysis_AvgEverything.m | 8,687 | utf_8 | 4515b866ed73e8121629977af15da7a3 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper in Acta N... |
github | nickabattista/IB2d-master | help_Me_Restart.m | .m | IB2d-master/matIB2d/Examples/Example_Test_Restart_Protocol/Poroelastic_Rubberband_Restart/help_Me_Restart.m | 2,394 | utf_8 | 296b6f54be0ba8d6f56bf68768eaa54f | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Rubberband.m | .m | IB2d-master/matIB2d/Examples/Example_Test_Restart_Protocol/Poroelastic_Rubberband_Restart/Rubberband.m | 6,832 | utf_8 | e0383319eb9489e68dbd0d84f35e2b65 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Example_Test_Restart_Protocol/Poroelastic_Rubberband_Restart/main2d.m | 3,439 | utf_8 | b2fe34279c9bcf892f1ec244130f0bd1 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | help_Me_Restart.m | .m | IB2d-master/matIB2d/Examples/Example_Test_Restart_Protocol/Standard_Rubberband_Restart/help_Me_Restart.m | 2,393 | utf_8 | 5ca2f961fee3d724600fbef653e333ee | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Make_Your_Geometry_and_Input_Files.m | .m | IB2d-master/matIB2d/Examples/Example_Test_Restart_Protocol/Standard_Rubberband_Restart/Make_Your_Geometry_and_Input_Files.m | 7,661 | utf_8 | a56a54be2b337113ee6df26a7462991e | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Example_Test_Restart_Protocol/Standard_Rubberband_Restart/main2d.m | 3,439 | utf_8 | b2fe34279c9bcf892f1ec244130f0bd1 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | update_Target_Point_Positions.m | .m | IB2d-master/matIB2d/Examples/Example_Pulsing_Heart/512x512/update_Target_Point_Positions.m | 4,608 | utf_8 | 4e9ba5c4e86bf6f8fe1ef12e4abd012c | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Example_Pulsing_Heart/512x512/main2d.m | 3,439 | utf_8 | b2fe34279c9bcf892f1ec244130f0bd1 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Pulsing_Heart.m | .m | IB2d-master/matIB2d/Examples/Example_Pulsing_Heart/512x512/Pulsing_Heart.m | 8,593 | utf_8 | 8ef3b17fdba01cfb762841ac2e9a53ac | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | update_Target_Point_Positions.m | .m | IB2d-master/matIB2d/Examples/Example_Pulsing_Heart/32x32/update_Target_Point_Positions.m | 4,606 | utf_8 | 9b88edd2818d4c49b71e82df32ab4fa6 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Example_Pulsing_Heart/32x32/main2d.m | 3,439 | utf_8 | b2fe34279c9bcf892f1ec244130f0bd1 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Pulsing_Heart.m | .m | IB2d-master/matIB2d/Examples/Example_Pulsing_Heart/32x32/Pulsing_Heart.m | 8,491 | utf_8 | 4a3901e4fd6af432f0d1e54b716a9067 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | Channel_Channel.m | .m | IB2d-master/matIB2d/Examples/Example_Tracers/Tracers_In_Channel_Flow/Channel_Channel.m | 8,461 | utf_8 | 0e75067d05261140f529e3ae3f821f8b | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | main2d.m | .m | IB2d-master/matIB2d/Examples/Example_Tracers/Tracers_In_Channel_Flow/main2d.m | 3,439 | utf_8 | b2fe34279c9bcf892f1ec244130f0bd1 | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
github | nickabattista/IB2d-master | please_Compute_External_Forcing.m | .m | IB2d-master/matIB2d/Examples/Example_Tracers/Tracers_In_Channel_Flow/please_Compute_External_Forcing.m | 6,312 | utf_8 | 83a7099079fa65132885bf5160806cdd | %-------------------------------------------------------------------------------------------------------------------%
%
% IB2d is an Immersed Boundary Code (IB) for solving fully coupled non-linear
% fluid-structure interaction models. This version of the code is based off of
% Peskin's Immersed Boundary Method Paper... |
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