configs:
- config_name: default
data_files:
- split: top
path:
- top/*.parquet
- days_0721_0731/top/*.parquet
- split: medium_high
path:
- medium_high/*.parquet
- days_0721_0731/medium_high/*.parquet
size_categories:
- 100K<n<1M
tags:
- game-logs
- pokemon-tcg
- agents
Pokémon TCG Tournament Game Logs
Full game logs from an agent Pokémon TCG tournament ("Limited Card Battle"),
122,542 recorded games collected across 26 daily archives — an initial batch
of 15 undated archives (top/, medium_high/) plus dated days
2026-07-21 → 2026-07-31 (days_0721_0731/). Both batches use the same
per-day split rule and load together via the split config above.
Splits
Games in each daily archive were ranked by avg_score (per-agent average
rating, ELO-like, ~1000–1230, higher = better):
| Split | Games | Contents |
|---|---|---|
top |
18,200 | the 700 highest-rated games from each archive (high-quality / eval set) |
medium_high |
104,342 | every other game (pretraining set) |
Episode IDs are globally unique across archives; the two splits are disjoint.
Columns
| Column | Type | Description |
|---|---|---|
episode_id |
int64 | unique game/episode id (original JSON filename) |
agents |
list<string> | the two agent names (info.TeamNames) |
rewards |
list<double> | final rewards per agent, e.g. [1, -1] (win/loss), [0, 0] (draw); may be null |
json |
string | the complete original game record, verbatim JSON |
Each json value is one full game dump (~2–9 MB raw) with top-level keys:
configuration, description, id, info, module_version, name, rewards, schema_version, specification, statuses, steps, title, version — including
the complete step-by-step game trajectory under steps.
Usage
from datasets import load_dataset
import json
ds = load_dataset("shantezhou/pokemon_data", split="top", streaming=True)
for row in ds:
game = json.loads(row["json"])
print(row["episode_id"], row["agents"], row["rewards"])
break
Parquet shards are zstd-compressed (~80x vs raw JSON); the full dataset is ~300 GB of raw JSON stored in a few GB of parquet.