id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k โ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,598,500,209 | flutter | [video_player_android] Use `handlesCropAndRotation` to detect the `SurfaceTexture` Impeller backend | When `handlesCropAndRotation` implemented in https://github.com/flutter/engine/pull/55434 makes it to stable, we should replace the logic implemented in https://github.com/flutter/packages/pull/7846 to detect the `SurfaceTexture` Impeller backend with `Build.VERSION.SDK_INT < 29` with it. | platform-android,p: video_player,P2,a: plugins,team-android,triaged-android | low | Minor |
2,598,500,657 | ui | [feat]: Clarify need for `tailwindcss-animate` on the `new-york` style. | ### Feature description
The [changelog](https://ui.shadcn.com/docs/components-json#style) seems to suggest that `tailwindcss-animate` is not used in the `new-york` style:
>The `default` style is the one you are used to. It's the one we've been using since the beginning of this project. It uses `lucide-react` for ic... | area: request | low | Minor |
2,598,504,872 | flutter | [Flutter GPU] Add RenderPass.setScissor. | The scissor can be used to efficiently clip draws to an integer rectangle on the framebuffer.
Allow the user to set the scissor on the `RenderPass` by passing in a `Scissor` class that just stores an integer rectangle.
There is no need to add functionality to "disable" the scissor. By default, the scissor is set ... | engine,P2,team-engine,triaged-engine,flutter-gpu | low | Minor |
2,598,512,807 | PowerToys | Ability to deal with '%' in `calculator` in `power toys run` | ### Description of the new feature / enhancement
In `power toys run` -> `calculator`, add the ability to deal with '%'.
Like 1000+5% = 1050, 1000*5% = 50, etc. Google calculator on android has this behaviour.
Additionally you can also put 5% of 1000 = 50
### Scenario when this would be used?
It will be very useful
... | Help Wanted,Product-PowerToys Run,Run-Plugin | low | Minor |
2,598,514,271 | flutter | [Flutter GPU] Add RenderPass.setViewport. | The viewport determines the region and depth range of the framebuffer that the RenderPass draws to.
Allow the user to set the viewport on the RenderPass by passing in a Viewport class containing a floating point region rectangle and a floating point DepthRange (defaulting to zNear=0 and zFar=1).
Similar to the [s... | engine,P2,team-engine,triaged-engine,flutter-gpu | low | Minor |
2,598,517,762 | deno | storybook: deno fails to init storybook in react+vite project | Version: Deno 2.0.2
โ `deno run -A npm:create-vite` (react, ts without swc)
โ `deno i`
โ `deno run -A npm:storybook@latest init`
```
โญโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโฎ
โ โ
โ Adding Storybook version 8.3.6 to your project.. โ
โ ... | bug,node compat | low | Critical |
2,598,527,599 | TypeScript | Design Meeting Notes, 9/6/2024 |
# Consistency for Computed Properties in Classes
#59860
* Working on making computed properties work consistently between source files and declaration files.
* In object literals, anything goes.
* In classes, they do not behave the same.
* We error if a computed property doesn't resolve to a specific well-known ... | Design Notes | low | Critical |
2,598,527,779 | TypeScript | Design Meeting Notes, 9/17/2024 |
# Extension Rewriting
https://github.com/microsoft/TypeScript/pull/59767
* We've discussed what we need to do with async imports.
* One possibility: you do the transform yourself.
* Another: we provide a runtime shim - possibly overridable.
* Also: we have the same situation for `require` calls in JS input f... | Design Notes | low | Critical |
2,598,528,127 | TypeScript | Design Meeting Notes, 9/24/2024 | # Always Report `useDefineForClassFields`-Related Errors
https://github.com/microsoft/TypeScript/pull/59623
* When a dev writes a parameter property and a class field depends on the parameter property, we error under `useDefineForClassFields` (or if implicitly in a newer target).
* We want to issue the error regardle... | Design Notes | low | Critical |
2,598,528,479 | TypeScript | Design Meeting Notes, 10/1/2024 | # The `internal` Modifier
https://github.com/microsoft/TypeScript/issues/5228
* We've discussed an `internal` modifier on-and-off since 2015.
* High ๐ count, but haven't pursued it.
* Today you can use `/** @internal */` JSDoc comments to mark things as internal, and `--stripInternal`.
* Previously, `--stripInternal... | Design Notes | low | Minor |
2,598,528,786 | TypeScript | Design Meeting Notes, 10/11/2024 |
# Conditional Type Narrowing
#56941
* Today, we check an expression like
```ts
arg === 1 ? "someString" : 37
```
by getting the type of both branches and unioning them - and we can't make a determination about how either branch corresponds to the condition.
* In the experimental PR, each branch is checked ... | Design Notes | low | Critical |
2,598,529,136 | TypeScript | Design Meeting Notes, 10/18/2024 | # Conditional Type Narrowing
#56941
* Shouldn't be any perf impact for existing code because most code doesn't actually use a conditional type as the return type of a function, or it just casts.
* It is a semantic check on the return type (not syntax - you can use type aliases).
* If we want to support this kind of n... | Design Notes | low | Critical |
2,598,533,480 | node | V8 13.0 Deprecations | Another PR is updated V8 to 13.0, so I compiled a list of deprecations from that version onward. While they don't need to be fixed immediately, it's important to know they exist.
- [ ] **`template<class T> struct v8::FastApiTypedArray`**
- **Reason**: When an API function expects a TypedArray as a parameter, the ... | c++,v8 engine,deprecations | low | Critical |
2,598,555,364 | flutter | Dialog widget requires roles, ARIA properties, and keyboard support (Accessibility) | ### Use case
The Dialog widget requires roles, ARIA properties, and expected keyboard support to meet accessibility compliance requirements outlined in the Web Content Accessibility Guidelines (WCAG).
### Proposal
### WAI-ARIA Roles, States, and Properties
- The element that serves as the dialog container has... | c: new feature,framework,f: material design,a: accessibility,platform-web,c: proposal,P1,customer: castaway,team-accessibility,triaged-accessibility | medium | Minor |
2,598,563,081 | flutter | AlertDialog widget requires roles, ARIA properties, and keyboard support (Accessibility) | ### Use case
The AlertDialog widget requires roles, ARIA properties, and expected keyboard support to meet accessibility compliance requirements outlined in the Web Content Accessibility Guidelines (WCAG).
### Proposal
### WAI-ARIA Roles, States, and Properties
- The element that serves as the alert dialog co... | c: new feature,framework,f: material design,a: accessibility,platform-web,c: proposal,P1,customer: castaway,team-accessibility,triaged-accessibility | medium | Minor |
2,598,588,900 | flutter | [Impeller] libImpeller: Crash in FreeType during release of a typography context. | Reported when creating and releasing a single typographer context:
```
#1 0x00007ffff7ce42b1 in SkTypeface_FreeTypeStream::~SkTypeface_FreeTypeStream() () from libimpeller.so
#2 0x00007ffff7ce42e9 in SkTypeface_FreeTypeStream::~SkTypeface_FreeTypeStream() () from libimpeller.so
#3 0x00007ffff7d4b58d in skia::t... | P3,e: impeller,team-engine,triaged-engine,e: libimpeller | low | Critical |
2,598,608,037 | PowerToys | Mouse Without Boarders - can't find other PC after update | ### Microsoft PowerToys version
0.85.1
### Installation method
PowerToys auto-update
### Running as admin
None
### Area(s) with issue?
Mouse Without Borders
### Steps to reproduce
Auto-Update PT with Mouse Without Borders.
I only have 3 modules activated/enabled:
Image Resizer
PowerRename
Mouse Without border... | Issue-Bug,Needs-Triage,Needs-Team-Response,Product-Mouse Without Borders | low | Critical |
2,598,660,986 | vscode | Cannot style Chinese character into bold text. | <!-- โ ๏ธโ ๏ธ Do Not Delete This! bug_report_template โ ๏ธโ ๏ธ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- ๐ฎ Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- ๐ Search existing issues to avoid creat... | bug,editor-input-IME | low | Critical |
2,598,677,967 | yt-dlp | Regex for dropbox doesn't support https://dropbox.com/scl/fo URL format | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | site-bug,patch-available | low | Critical |
2,598,687,306 | flutter | Icon tree shake for 3rd party library not working in windows build | ### Steps to reproduce
Create and build template project
1. `flutter create flutter_project`
2. `cd flutter_project`
3. `flutter pub add material_symbols_icons`
4. Apply patch below
5. `flutter build windows --tree-shake-icons`
6. View build assets `build\windows\x64\runner\Release\data\flutter_assets\packages... | tool,platform-windows,a: build,has reproducible steps,P2,team-tool,triaged-tool,found in release: 3.24,found in release: 3.27 | low | Critical |
2,598,689,476 | material-ui | [material-ui][ButtonBase] Allow disabling the ripple when right-clicked (or other buttons) | ### Summary
In most cases, a Button doesn't really do something when it's clicked with middle or right buttons. However currently the ripple will still show when clicking a button with any button. I don't think this is really a good idea, since it will mislead the user.
My idea is to add a property similar to 'disa... | new feature,waiting for ๐,component: button,component: ButtonBase,package: material-ui | low | Major |
2,598,721,607 | ollama | Windows ARM64 fails when loading model, error code 0xc000001d | ### What is the issue?
I installed the latest Ollama for Windows (ARM64 build) on my 2023 Windows Dev Kit, which has an 8-core ARM processor, a Snapdragon 8cx Gen 3. It's running Windows 11 Pro.
I can pull models, but when I go to run them, I get an error. It doesn't matter what model I run, I've tried several. H... | bug,windows | low | Critical |
2,598,745,746 | terminal | overwritting text | ### Windows Terminal version
1.22.2912.0
### Windows build number
10.0.22631.0
### Other Software
OpenSSH_for_Windows_9.5p1
### Steps to reproduce
You can repoduce this bug by opening an the preview version of Windows Terminal. I usually have default profile for pwsh, and once inside of terminal open up an ssh s... | Product-Conpty,Area-VT,Issue-Bug | low | Critical |
2,598,755,679 | tauri | [bug] IME window position appears out of input/textarea (cannot inline-input) on Tauri v2 apps in Linux | ### Describe the bug
Typing in input or textarea with Japanese IME enabled, IME window appears out of the input/textarea.
This is different from #8264 or #5986
- This issue appears only Tauri v2 apps (v1 apps do not have this issue)
- IME window in this issue has both typing area and candidate selection (in previ... | type: bug,platform: Linux,status: needs triage | low | Critical |
2,598,756,987 | godot | Android editor crash upon loading big project | ### Tested versions
Reproducible in 4.4 dev. #42224 ( perhanps in 4.3 too since upon restarting game after playing it, it crashes)
### System information
Sansung s23+ Vulkan Mobile
### Issue description
It seems that upon when i open a big project in godot master branch after the last dev version( dev3... | bug,platform:android,topic:editor,needs testing,crash,regression | low | Critical |
2,598,773,739 | ui | Old blocks are not displaying on the website. | ### Feature description
Old blocks are not displaying on the website. Please add pagination for the blocks
### Affected component/components
https://ui.shadcn.com/blocks
### Additional Context
_No response_
### Before submitting
- [X] I've made research efforts and searched the documentation
- [X] I've searche... | area: request | medium | Major |
2,598,831,970 | yt-dlp | Feature: OAuth client with cache process | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've ver... | enhancement,triage,core:extractor | low | Critical |
2,598,879,242 | ollama | Running out of memory when allocating to second GPU | ### What is the issue?
No issues with any model that fits into a single 3090 but seems to run out of memory when trying to distribute to the second 3090.
```
INFO [wmain] starting c++ runner | tid="33768" timestamp=1729324300
INFO [wmain] build info | build=3670 commit="aad7f071" tid="33768" timestamp=1729324300
... | bug,memory | low | Critical |
2,598,958,998 | tensorflow | [Incorrect Result] `tf.math.reciprocal` returns `NaN` on `inf` input on Linux. | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
binary
### TensorFlow version
tf 2.17.0
### Custom code
No
### OS platform and distribution
AlmaLinux 9.4
### Mobile device
_No response_
### Python version
3.9
### Bazel version
... | stat:awaiting tensorflower,type:bug,comp:ops,2.17 | medium | Critical |
2,598,963,730 | excalidraw | flowChart new node is not same as the starting node | i belive the video explain the issue very well
https://github.com/user-attachments/assets/bce54ceb-be16-474f-bf7b-4eef54d7c1e2
| bug,good first issue | low | Minor |
2,598,997,619 | pytorch | torch 2.5 slower than 2.4.1 ? | ### ๐ Describe the bug
I noticed that the latest stable release 2.5.0 is slower than 2.4.1 when using torch.compile (reduce-overhead), I tried on different machines with a 4090 RTX and it's pretty much the same behavior:
Llama2-7B decoding speed (int4 tinygemm + static cache + compile):
torch 2.4.1: 171-175 t... | module: performance,triaged,oncall: pt2 | low | Critical |
2,598,998,064 | storybook | [Bug]: Storybook telemetry is not disabled | ### Describe the bug
I have:
```javascript
core: {
disableTelemetry: true,
},
```
and
```shell
STORYBOOK_DISABLE_TELEMETRY=1 storybook dev -p 6006
```
So why Storybook is trying to connect to:
apex-loadbalancer.netlify.app TCP 443 52.58.254.253 ec2-52-58-254-253.eu-central-1.compute.amazonaws.com
### Rep... | bug,cli,telemetry | low | Critical |
2,599,000,120 | ant-design | Virtual table can't be scrolled horizontally after attempting to use browser swipe to go back/forward | ### Reproduction link
[https://ant.design/components/table#table-demo-virtual-list](https://ant.design/components/table#table-demo-virtual-list)
### Steps to reproduce
1. Hover over the virtual table and scroll right and left
2. Hover above the table and try to scroll to left, browser go back arrow should be ... | Inactive,unconfirmed | low | Major |
2,599,107,112 | pytorch | torch::distributions module for C++ frontend API | ### ๐ The feature, motivation and pitch
It seems that torch.distribution is only support in pytorch, but not for libtorch, the C++ frontend. And some C++ applications need to sample data from the distributions. So the implementation of the torch.distributions is helpful.
For example,
https://discuss.pytorch.o... | module: cpp,triaged | low | Minor |
2,599,120,931 | deno | `pack` command to build a clean tar archive without publishing | As per the title. I note that Deno does not have an equivalent for the [`npm pack`](https://docs.npmjs.com/cli/v10/commands/npm-pack) command where one can build a distribution-ready archive without actually publishing to any particular registry. | cli,suggestion,publish | low | Minor |
2,599,142,907 | PowerToys | Mouse Pointer Crosshairs: max GPU usage in games | ### Microsoft PowerToys version
0.85.1
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
Mouse Utilities
### Steps to reproduce
1. Start a fullscreen/borderless fullscreen game (tested in Ravenswatch and New World).
2. Activate Mouse Pointer Crosshairs using activat... | Issue-Bug,Needs-Triage | low | Minor |
2,599,148,452 | tensorflow | Multi-threaded execution throws an exception (using GPU). | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
binary
### TensorFlow version
2.19.0-dev20241018
### Custom code
Yes
### OS platform and distribution
Ubuntu 24.04
### Mobile device
_No response_
### Python version
3.9
### Bazel version
_No response_
### GCC/c... | type:bug,comp:gpu | low | Critical |
2,599,156,082 | next.js | Custom Server Not Bundled Correctly with Standalone Build, ESBuild, or Bun | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/determined-shaw-nz95jm
### To Reproduce
1. Create a new Next.js application with a custom server, or use yours if you already have one.
```bash
npx create-next-app --example custom-server custom-server-app
```
2. Try to bundl... | bug,Output (export/standalone) | low | Critical |
2,599,183,625 | PowerToys | Keyborad Manager settings are not applied in browser | ### Microsoft PowerToys version
0.85.1
### Installation method
GitHub, Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
General
### Steps to reproduce
Change A to B in Keyborad Manager
### โ๏ธ Expected Behavior
When I type A in the browser, B appears
### โ Actual Behavior
It is replaced with... | Issue-Bug,Needs-Triage | low | Minor |
2,599,224,496 | vscode | Inlay hint flicker when adding/removing whitespace around it | <!-- โ ๏ธโ ๏ธ Do Not Delete This! bug_report_template โ ๏ธโ ๏ธ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- ๐ฎ Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- ๐ Search existing issues to avoid creat... | bug,inlay-hints | low | Critical |
2,599,231,326 | Python | topological sort returns reversed list | ### Repository commit
03a42510b01c574292ca9c6525cbf0572ff5a2a5
### Python version (python --version)
Python 3.10.12
### Dependencies version (pip freeze)
affine==2.4.0
anyio==4.0.0
appdirs==1.4.4
apturl==0.5.2
argon2-cffi==23.1.0
argon2-cffi-bindings==21.2.0
arrow==1.3.0
asttokens==2.4.0
async-lru==2.0.4
... | bug | low | Critical |
2,599,231,355 | godot | Editor popup position offset when popped up in area covered by Taskbar on Windows in fullscreen | ### Tested versions
Reproduced in:
- v4.2.2.stable.official [15073afe3]
- v4.3.stable.official [77dcf97d8]
- v4.4.dev3.official [f4af8201b]
### System information
Godot v4.4.dev3 - Windows 10.0.19045 - Multi-window, 3 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 32.0.15.60... | bug,topic:gui | low | Minor |
2,599,289,953 | godot | 4.4.dev3 touchscreenbtn can not trigger pressed callback on android compatibility | ### Tested versions
4.4.dev3 compatibility
### System information
4.4.dev3 compatibility
### Issue description
4.4.dev3 touchscreenbtn can not trigger pressed callback on android

### Steps to reproduce
4.4.dev3 touchscre... | bug,platform:android,topic:input | low | Minor |
2,599,364,324 | stable-diffusion-webui | [Bug]: When using ControlNet Union with "Low VRAM" checked, I get the error: "Expected all tensors to be on the same device..." (Details in thread.) | ### Checklist
- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [X] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,599,365,086 | deno | Unable to deno install --global from local directory when using package.json | Version: Deno 2.0.2
I use Deno to develop a CLI tool. My workflow has been to install it from my local checkout so I can test changes without releasing, publishing & updating via denoland/JSR.
I'm currently in the process of switching to a package.json to make it cross-platform.
However, I am now no longer abl... | bug,needs info,install | low | Critical |
2,599,385,682 | node | closeAllConnections on http2.Http2Server and http2.Http2SecureServer | ### What is the problem this feature will solve?
I would like to cleanly shut down a running http2 server that has existing client connections. In http.Server, the closeAllConnections method was added for this purpose, but it doesn't seem to have been included in http2 yet.
### What is the feature you are propos... | feature request,http2 | low | Minor |
2,599,419,517 | deno | Specify deno version in `deno.json` | It would be great to have the option to specify the Deno version that a project is compatible with. This information may not necessarily need to be considered by the runtime, but it could be valuable to receive a warning when running `deno install`.
Similar to the [`engines` field of package.json](https://docs.npmjs... | suggestion,config | low | Major |
2,599,433,007 | godot | Crash while importing SVGs with image | ### Tested versions
- Not reproducible in v4.2.1.stable.official [b09f793f5]: The project correctly imports the SVG file.
- Reproducible in v4.3.stable.official [77dcf97d8]: Godot crashes while trying to import the SVG file.
- Reproducible in v4.4.dev3.official [f4af8201b] (the latest version): Godot crashes while t... | bug,topic:import,crash,regression | low | Critical |
2,599,449,054 | deno | fmt - Produce invalid Svelte code (or panik) when there's a switch case in Svelte's HTML part | `deno fmt --unstable-component` produce invalid Svelte code (or panik) when there's a switch case in Svelte's HTML part
<details>
<summary>Reproduction # 1 (Produce invalid Svelte code)</summary>
Input:
```svelte
<div
class="placeholder {arr.some((ele) => {
switch (ele) {
case 1:
return true
cas... | bug,deno fmt,triage required ๐ | low | Critical |
2,599,466,642 | godot | _init doesn't override a value in inherited scene with @export flag | ### Tested versions
Reproducible in v4.3.stable (77dcf97d8) : _init of inherited scene doesn't override a `@export` variable from the base class.
### System information
Godot v4.3.stable (77dcf97d8) - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 32.0.15.6094) - AMD Ryzen ... | discussion,topic:core,topic:gdscript,documentation | low | Minor |
2,599,479,420 | rust | Lint overcapturing in impl Trait on 2024 edition | ### Code
```rust
pub fn check(x: &[u8]) -> impl std::fmt::Display {
x[0]
}
```
### Current output
(empty)
### Desired output
A warning, like one produced by `impl_trait_overcaptures`.
### Rationale and extra context
Currently, `impl_trait_overcaptures` lints code that would be overcapturing in edition = 2024... | C-enhancement,A-lints,A-diagnostics,T-compiler | low | Critical |
2,599,482,807 | pytorch | `out=` meta device support. | List of operations, whose `out=` variants are not consistent with eager (i.e. run on CPU/CUDA, but fail when using meta devices). I have grouped them according to the error each of them raise.
**No Meta Kernel Registered**
- [ ] `_native_batch_norm_legit`
- [ ] `geqrf`
<details>
<summary>Error Example</summa... | triaged,module: meta tensors | low | Critical |
2,599,499,667 | ui | [bug]: (Module not found: Can't resolve '@/components/ui/input') Next.js Application Fails to Build with Docker but Works Locally and on Vercel | ### Describe the bug
I'm experiencing an issue where my Next.js application builds successfully locally and on Vercel, but fails when attempting to build using Docker. The build process in Docker results in module resolution errors, specifically related to path aliases.
**Build Error Logs:
```> [6/7] RUN npm run... | bug | low | Critical |
2,599,503,469 | godot | The program interface is not compatible with my device screen | ### Tested versions

### System information
Godot v4.3.stable - Android - Vulkan (Mobile) - integrated PowerVR Rogue GE8320 - (8 Threads)
### Issue description
Item... | bug,platform:android,topic:editor | low | Minor |
2,599,521,338 | deno | fmt does not preserve CSS property casing | **Input:**
```css
@plugin "daisyui/theme" {
name: "dark";
prefersDark: true;
}
```
**Output:**
```css
@plugin "daisyui/theme" {
name: "dark";
prefersdark: true;
}
```
**Expected output:**
<!-- prettier-ignore -->
```css
@plugin "daisyui/theme" {
name: "dark";
prefersDark: true;
}
``... | bug,deno fmt | low | Minor |
2,599,522,473 | ollama | multi-part model+safetensors | How do I run a gguf multi-part model on ollaama?
https://huggingface.co/Qwen/Qwen2.5-7B-Instruct-GGUF/blob/main/qwen2.5-7b-instruct-fp16-00004-of-00004.gguf
qwen2.5-7b-instruct-fp16-00001-of-00004.gguf
qwen2.5-7b-instruct-fp16-00002-of-00004.gguf
qwen2.5-7b-instruct-fp16-00003-of-00004.gguf
qwen2.5-7b-instruct-... | feature request | low | Minor |
2,599,541,372 | kubernetes | Cannot create UnstructuredExtractor - duplicate entry for /v1, Kind=APIResourceList | ### What happened?
I am trying to create an `UnstructuredExtractor`, with the following code (error handling omitted for brevity):
```go
dynamic, _ := provider.MakeDynamicClient(kubeconfig)
discovery, _ := provider.MakeDiscoveryClient(kubeconfig)
extractor, err := acmetav1.NewUnstructuredExtractor(discovery... | kind/bug,sig/api-machinery,triage/accepted | low | Critical |
2,599,559,869 | pytorch | `dtype` promotion of `out=` functions on meta inputs not consistent. | ### ๐ Describe the bug
List of operations, whose `out=` functions on meta inputs are not consistent when ran with real tensors (e.g. CPU or CUDA). Specifically, I changed the data-type of the output tensor from `float32` to `float64`, and checked whether eager with meta and real tensors behave the same.
Accordin... | triaged,module: type promotion,module: meta tensors | low | Critical |
2,599,577,997 | vscode | VS Code unable to recognize any configured extension settings | <!-- โ ๏ธโ ๏ธ Do Not Delete This! bug_report_template โ ๏ธโ ๏ธ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- ๐ฎ Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- ๐ Search existing issues to avoid creat... | info-needed | low | Critical |
2,599,590,104 | excalidraw | Japanese x Chinese unicode issue | Japanese Kanji characters have a common origin with Chinese Hanzi, but they are not completely the same, as they have slightly different keystrokes. The problem is that they share unicode codepoints (likely unicode simplified too much here), which essentially means that a single font has to prefer one variation over th... | enhancement,font | low | Minor |
2,599,596,984 | godot | Theme / Theme Overrides Inspectors Inconsistency | ### Tested versions
v4.4.dev3.official [f4af8201b]
### System information
Windows 10 - v4.4.dev3.official [f4af8201b] - Vulcan
### Issue description

Theme Inspector UI has properties aligned in alphabetic order (please see i... | enhancement,topic:editor,usability | low | Minor |
2,599,600,841 | excalidraw | "Copy to clipboard as SVG" fails with `NotAllowedError` in Safari | "Copy to clipboard as SVG" fails with `NotAllowedError` in Safari.
**Steps to reproduce**
1. go to https://excalidraw.com/#json=hfnjGpV1NwRvEs_wfHTmK,wOiYn6lSALmGVH8SmJfXPw
2. trigger "Copy to clipboard as SVG" from the context menu
**Actual result**
 ) => {};
}
fn main() {
m!( () );
}
```
I expected to see this happen: the code compile success... | A-macros,T-lang,T-compiler,C-bug,WG-macros | low | Critical |
2,599,770,137 | PowerToys | Advanced paste new feature request | ### Description of the new feature / enhancement
Clipboard launches automatically when you copy something.
### Scenario when this would be used?
Sometime, when I do development, I used to find myself copying multiple thing and want to paste each of them in a different place, and I have to enter the command, click o... | Needs-Triage | low | Minor |
2,599,851,372 | tauri | [bug] A new Channel instance can only transmit once. | ### Describe the bug
Under Linux Gnome,๏ผA new Channel instance can only transmit once.The backend outputs 6 times, while the frontend only outputs 3 times

### Reproduction
_No response_
### Expected behavio... | type: bug,status: needs triage | low | Critical |
2,599,864,220 | godot | `body shape entered` signal called *multiple times* in the same frame, with the same shape | ### Tested versions
- Reproducible in: v4.3.stable.mono.official [77dcf97d8]
### System information
Windows 10 - Vulkan (forward+) - dedicated
### Issue description
Sometimes the **body_shape_entered** signal is called **multiple times** in the same frame with the same shape.
When contact monitor enabled and max ... | bug,topic:physics | low | Critical |
2,599,893,582 | godot | Trying to select objects in TopOrthogonal view gives error message in some situations | ### Tested versions
- Reproducible in: v4.3.stable.mono.official [77dcf97d8]
### System information
Windows 10 - Vulkan (forward+) - dedicated
### Issue description
Trying to select objects with the mouse in the editor in the TopOrthogonal view can cause an error message to appear in the console in some ... | bug,topic:editor,topic:3d | low | Critical |
2,599,894,062 | rust | `std::sync::OnceLock` is `Eq` but not `Hash` | The standard library type `std::sync::OnceLock` is `Eq` but not `Hash`. From a theoretical and practical perspective, it should probably be both or neither.
The argument for neither is that the result of `Eq` can change because of a different thread as soon as it is returned. Similarly, the value of `Hash` can chang... | T-libs-api,C-bug,T-libs | low | Minor |
2,599,902,595 | rust | Regression: geoarrow crate does not compile in release mode on 1.82 | This issue is originally reported by @kylebarron at https://github.com/rust-lang/rust/issues/128887#issuecomment-2423159520
The `geoarrow` crate does not compile in release mode on rust 1.82.0, despite compiling fine in debug mode or in rust 1.81.0.
The code can be obtained by:
```sh
git clone https://github.com/geoa... | P-high,T-compiler,regression-from-stable-to-stable,C-bug,A-mir-opt-inlining,T-types,WG-mir-opt | low | Critical |
2,599,914,726 | pytorch | `_amp_foreach_non_finite_check_and_unscale_` can be torch.compiled inside torch.amp, but not in identical code outside it | ### ๐ Describe the bug
If I torch.compile `torch.amp.GradScaler`, it works. But if I copy paste grad_scaler.py and import GradScaler from there, I receive an error.
To reproduce (testcase taken from [here](https://gist.github.com/mcarilli/bf013d2d2f4b4dd21ade30c9b52d5e2e)):
```
import torch
N, D_in, D_out =... | good first issue,triaged,oncall: pt2,module: dynamo | low | Critical |
2,599,937,537 | ui | [bug]: CLI `add` command breaks on comments in `tailwind.config.ts` | ### Describe the bug

```
fontFamily: {
sans: [
// "var(--font-sans)",
"var(--font-geist-sans)",
...fontFamily.sans,
],
serif: ["var(--font-serif)", ...fontFami... | bug | low | Critical |
2,600,013,644 | svelte | Duplicate text on upcoming svelte omni site. | ### Describe the bug
This text is duplicated on https://svelte-omnisite.vercel.app/docs/svelte/lifecycle-hooks
>

### Reproduction
Go to https://svelte-omnisite.vercel.app/docs/svelte/lifecycle-hooks#onDestroy and read the d... | documentation | low | Critical |
2,600,018,961 | neovim | `:Man bash(1)` loads incorrect/old version of bash man page. | ### Problem
On my machine MacOS machine,
### Using the command defaults
1. running `man bash` in the terminal, BOTH outside neovim and inside neovim's builtin terminal, loads man pages for bash v5.2.
The man page can be found at `man /usr/local/share/man/man1/bash.1`.
BUT (This is the bug)
2. Running `:Man bash(1... | bug,plugin,runtime,complexity:low | low | Critical |
2,600,053,324 | vscode | Cursor always stick to the end of line in Notebooks | <!-- โ ๏ธโ ๏ธ Do Not Delete This! bug_report_template โ ๏ธโ ๏ธ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- ๐ฎ Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- ๐ Search existing issues to avoid creat... | info-needed | low | Critical |
2,600,053,768 | tensorflow | tflite-support build is failing for elinux_aarch6 | ### Issue type
Build/Install
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
source
### TensorFlow version
tflite-support 0.4.4
### Custom code
No
### OS platform and distribution
Ubuntu 22.04 Arm
### Mobile device
NXP i.mx8 plus
### Python version
3.10.12
### Bazel version
5.1.... | stat:awaiting tensorflower,type:build/install,comp:lite,subtype: ubuntu/linux | low | Critical |
2,600,065,716 | deno | `shadcn-svelte` hangs without `-A` | Originally reported on Discord:
https://discord.com/channels/684898665143206084/684898665151594506/1297443793028780034

| bug,permissions,node compat | low | Minor |
2,600,160,989 | svelte | feature: dev environment nested signal indicator | ### Describe the problem
Tracking nested signals, and therefore figuring out which functions may be reactive or not, is surprisingly not as big as an issue as I originally thought it was before I started mucking about in Svelte 5. Nevertheless, it would be great to be able to know what functions might reference signal... | feature request | low | Minor |
2,600,168,332 | deno | NestJS cannot resolve ModuleRef dependency after TerminusModule is added | ## Problem
- NestJS cannot resolve ModuleRef dependency after TerminusModule is added
- ./src/app.module.ts
```
import { Module } from '@nestjs/common';
import { TerminusModule } from '@nestjs/terminus';
@Module({
imports: [TerminusModule]
})
export class AppModule {}
```
#... | bug,node compat | low | Critical |
2,600,170,419 | opencv | Open CV cv::resize memory leak. (4.10.0) | ### System Information
OpenCV version: 4.10.0
Operating System / Platform: Ubuntu 20.04
Compiler & compiler version: g++ (Ubuntu 13.2.0-23ubuntu4) 13.2.0
Java Version: openjdk 21.0.4 2024-07-16 LTS
### Detailed description
```c++
#include <opencv2/opencv.hpp>
#include <sys/resource.h>
#include <cstdio>
... | bug,category: imgproc,incomplete,needs investigation | low | Critical |
2,600,171,123 | ui | [bug]: Mobile sidebar doesn't play nice with Clerk popup | ### Describe the bug
<img width="427" alt="image" src="https://github.com/user-attachments/assets/77ae160b-3bde-46cc-a8d3-0a20589e7edf">
I place the Clerk signed-in user button on my sidebar, and this button is impossible to click on any screen where the sidebar is an overlay.

The LogitProcessor __call__ method currently has access to the input_ids and the logits generated. It would be really helpful if it has access to the model output for that iteration.
### Motivation
I am t... | Feature request,Generation | low | Minor |
2,600,184,050 | godot | ENet server memory leak when clients disconnect abruptly | ### Tested versions
Reproducible in Godot 4.4 dev3, Godot 4.3 stable
### System information
Godot v4.4.dev3 - Windows 10.0.19045 - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.6109) - 13th Gen Intel(R) Core(TM) i9-13900K (32 threads)
### Issue description
I am buil... | bug,topic:network | low | Critical |
2,600,188,744 | ui | [feat]: unable to verify the first certificate | ### Feature description

### Affected component/components
_No response_
### Additional Context
Additional details here...
### Before submitting
- [X] I've made research efforts and searched the documentation
- [X] I've sear... | area: request | low | Minor |
2,600,191,007 | go | x/crypto/ssh: Marshal silently ignores fields with unsupported types | ### Go version
go version go1.23.1 linux/amd64
### Output of `go env` in your module/workspace:
```shell
$ go env
GO111MODULE='on'
GOARCH='amd64'
GOBIN=''
GOCACHE='/home/daniil_stepanenko/.cache/go-build'
GOENV='/home/daniil_stepanenko/.config/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='amd64'
... | NeedsInvestigation | low | Critical |
2,600,195,877 | deno | node:http IncomingMessage and ServerResponse don't emit close event | Version: Deno 2.0.1
`node:http`'s `IncomingMessage` and `ServerResponse` streams don't emit the `close` event.
Reproduction:
```js
import { createServer } from "node:http";
createServer((req, res) => {
req.once("close", () => {
console.log("Request closed");
});
res.once("close", () => {
... | bug,node compat,node:http | low | Minor |
2,600,202,975 | deno | Installation fails on Windows | Version: Deno 2.0.2
On Windows 11, I'm running the install command using PowerShell:
`irm https://deno.land/install.ps1 | iex`
The command fails, giving this error:
```
curl: (35) schannel: next InitializeSecurityContext failed: CRYPT_E_NO_REVOCATION_CHECK (0x80092012)
+ CategoryInfo : ObjectNotFound: (C:\U... | windows,needs info | low | Critical |
2,600,217,931 | deno | `deno add npm:@aws-cdk/aws-ecs` appears to hang forever | Version: Deno 2.0.0-2.0.2
Based on the debug logs, it appears to be some kind of issues with deduplicating dependencies as it does resolution. | bug,install | low | Critical |
2,600,218,633 | ollama | New professional model for analyzing images of human organs | A digital vision model that shows excellent results in image analysis https://developer.nvidia.com/blog/ai-medical-imagery-model-offers-fast-cost-efficient-expert-analysis/
Here is the model itself https://github.com/cozygene/SLIViT | model request | low | Minor |
2,600,254,756 | pytorch | Internal assert triggered at ivalue_inl.h:1966, Expected IntList but got Int | ### ๐ Describe the bug
When using `torch.jit.script(model, dummy_input)`, I got the error
```
Traceback (most recent call last):
File "/data1/xuyuheng/codes/onnx/sr/5_export_onnx.py", line 29, in <module>
scripted = torch.jit.script(model_G, dummy_input)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^... | oncall: jit,module: onnx,module: error checking,triaged | low | Critical |
2,600,265,401 | godot | Corruption of files during system power loss or system crash | ### Tested versions
Reproducible in 4.3 stable and 4.4 at HEAD. Looking at the source history, I believe this bug has existed since at least 2014.
### System information
Windows 11 and Ubuntu 24
### Issue description
Godot's `FileAccess` is used to both save resources in the editor and to save game state... | topic:core,needs testing | low | Critical |
2,600,303,932 | neovim | :substitute \= has unexpected behavior | ### Problem
When using \=expression in substitute command, the expression runs before the user hits enter, and causing unexpected behavior.
https://github.com/user-attachments/assets/46384d0d-78ed-4f25-84a9-4a3eccfd7d1d
### Steps to reproduce
Type these keys:
```
nvim --clean
aa<esc>
:%s/a/\=setreg("a",submatch(0))... | bug,inccommand | low | Minor |
2,600,307,204 | go | x/tools/gopls: handle undefined struct type in `undeclaredname` autofix code action | ### gopls version
golang.org/x/tools/gopls v0.16.2
### go env
```shell
not relevant
```
### What did you do?
I ran an autofix code action for an undefined struct.

### What did you see happen?
`gopls` generated a new v... | FeatureRequest,gopls,Tools | low | Major |
2,600,345,334 | yt-dlp | Broken site: NHL.com | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update ... | site-bug,triage | low | Critical |
2,600,372,452 | yt-dlp | Add support for Anime Onegai | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting a new site support request
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instructions](https://gith... | site-request,triage | low | Critical |
2,600,385,328 | godot | writing to `POSITION` gives wrong `VIEW` in fragment shader | ### Tested versions
stable 4.3
### System information
Kubuntu 22.04
### Issue description
If you write to `POSITION` to make a full screen post processor, then your `VIEW` vector will become invalid and you have to calculate it manually.
What i observe that if i write to `POSITION` then the `VIEW` varia... | enhancement,discussion,documentation,topic:shaders | low | Critical |
2,600,401,472 | pytorch | batch_first support for multi_head_attention_forward | ### ๐ The feature, motivation and pitch
I want to pass in batch/B/N as the first dimension. torch.nn.MultiheadAttention module supports this via the `batch_first` argument.
However the functional version of multihead attention i.e. multi_head_attention_forward() in [pytorch/torch/nn/functional.py](https://githu... | module: nn,triaged,module: sdpa | low | Minor |
2,600,406,001 | kubernetes | OpenAPI Markdown transformation doesn't handle code blocks well | We should [render code blocks properly in OpenAPI](https://github.com/kubernetes/kube-openapi/pull/482).
Right now we don't.
---
There is possibly an argument for not using code blocks in the API reference (for example, if we want equations, there may be better options), but equally we may want labelled code b... | kind/bug,lifecycle/stale,wg/api-expression,needs-triage | low | Minor |
2,600,434,768 | flutter | [ios] Incorrect caps lock status while pressing other keys | ### Steps to reproduce
I can only test the simulator because I don't have an Apple developer account.
1. Start an iOS simulator on macOS
2. Run the sample code
3. Click `CapsLock` and some other letter keys
### Expected results
CapsLock state matches the physical keyboard connected to macOS.
### Actual... | platform-ios,has reproducible steps,P2,team-ios,triaged-ios,found in release: 3.24,found in release: 3.27 | low | Critical |
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GitHub Issues Containing Next.js References
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