id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
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|---|---|---|---|---|---|---|
745,111,302 | create-react-app | Bug: Cannot use require() to display image on my machine. | ### Describe the bug
Cannot use `require()` to display image on my machine. During preparation of this bug report I've created the same base code in Codesandbox and it works there.
### Did you try recovering your dependencies?
```
npm --version
6.14.8
```
### Which terms did you search for in User Gui... | stale,needs triage,issue: bug report | low | Critical |
745,123,315 | opencv | Objective-C types should have a three letter prefix e.g. OCV | From Apple's documentation on this topic:
> Your own classes should use three letter prefixes. These might relate to a combination of your company name and your app name, or even a specific component within your app. As an example, if your company were called Whispering Oak, and you were developing a game called Zeb... | RFC,category: swift/objc bindings | low | Major |
745,128,482 | go | x/tools/gopls: semantic tokens classifies "return" and "false" as the same | `return false` has the same coloring for both words--the default textmate syntax highlighting has different colors for the two. I'm guessing that `false` is being classified as a keyword rather than a value?
<img width="489" alt="Screen Shot 2020-11-17 at 5 14 55 PM" src="https://user-images.githubusercontent.com/58... | gopls,Tools | low | Minor |
745,129,198 | terminal | Suggestion: Enable default theme based on elevation status | This would allow you to have a different default scheme when you are running WT as admin that when running it normally so you could visually distinguish elevated terminals. My Powershell profile sets the background to red for elevated instances but in WT the Powershell background color scrolls away or goes away compl... | Issue-Feature,Area-Settings,Product-Terminal,Area-Theming | low | Major |
745,190,804 | storybook | Disappearing stories | **Is your feature request related to a problem? Please describe**
When a file containing stories fails to evaluate, the stories disappear from the menu. A warning is emitted ([here](https://github.com/storybookjs/storybook/blob/dd08c4ba69c3dd3322ad276860740a75e50bdf69/lib/core/src/client/preview/loadCsf.ts#L60)), but ... | feature request,ui | low | Critical |
745,211,674 | PowerToys | File Properties Editor | ## 📝 Provide a description of the new feature
_What is the expected behavior of the proposed feature? What is the scenario this would be used?_
Files have all those hundreds of properties that can be stored in the metadata in the windows FS. But most of them cant really be manipulated. Windows has a metadata fo... | Idea-New PowerToy,Product-File Explorer,Product-File Actions Menu | low | Minor |
745,213,585 | PowerToys | A robust Duplicate file finder | ## 📝 Provide a description of the new feature
_What is the expected behavior of the proposed feature? What is the scenario this would be used?_
---
Should use fuzzy logic, matching on name, or size, or specific contents (a hash), as desired, with various params. Windows has some of this functionality in Shado... | Idea-New PowerToy | low | Major |
745,228,462 | rust | Print backtraces for LLVM segfaults and aborts | When a crash happens in an LLVM tool, it prints a nice backtrace:
```
> build/x86_64-unknown-linux-gnu/llvm/bin/llc -O0 crashy.ll
PLEASE submit a bug report to https://bugs.llvm.org/ and include the crash backtrace.
Stack dump:
0. Program arguments: /usr/local/google/home/tmandry/frust/build/x86_64-unknown-... | A-LLVM,T-compiler,E-help-wanted,C-bug | low | Critical |
745,237,576 | go | crypto/subtle: change ConstantTimeLessOrEq to have less undefined behaviour | <!--
Please answer these questions before submitting your issue. Thanks!
For questions please use one of our forums: https://github.com/golang/go/wiki/Questions
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go1.11.6
</pre>
### Does this issue reproduce with the latest releas... | NeedsInvestigation | low | Critical |
745,276,921 | neovim | CI: move to GitHub Actions, eliminate travis.yml | Due to Travis' [billing changes](https://blog.travis-ci.com/2020-11-02-travis-ci-new-billing), our CI is no longer sustainable on Travis.
We're attempting to replace our Travis usage with GitHub Actions, but things will be a little rocky in the interim.
Below is the progress on transitioning away from Travis. Al... | ci | high | Critical |
745,303,119 | pytorch | More robust list comprehension | ## 🚀 Feature
We might need to add support for multi dimensional list comprehension and conditional list comprehension. (to be discussed in brainstorm meeting)
## Motivation
List comprehension with conditional statements are pretty common in Python.
## Pitch
These should work:
```python
class A(nn.Mod... | oncall: jit,triaged,weeks | low | Critical |
745,311,552 | godot | AnimationPlayer has problems with gimbal lock | **Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.2
**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->
**Issue description:**
<!-- What happened, and what was expected. -->
The Animation player and... | topic:core,documentation | low | Critical |
745,359,332 | TypeScript | Write a function to define types. | ## Search Terms
type defination, functional type defination, meta, meta programming, dynamic type declaration
## Suggestion
Write a function to define types.
## Use Cases
Build a more complex type.
## Examples
```ts
type MyType<T extends string>{
if(T extends 'a'){
return 'a' //type 'a'
... | Suggestion,Awaiting More Feedback | medium | Critical |
745,384,167 | create-react-app | npm start gives error | Npm start throws error. Project was created with npx create-react-app
FATAL ERROR: WasmCodeManager::Commit: Cannot make pre-reserved region writable Allocation failed - process out of memory
Error log
0 info it worked if it ends with ok
1 verbose cli [
1 verbose cli '/opt/homebrew/Cellar/node/15.2.1/bin/node... | needs triage,issue: bug report | medium | Critical |
745,391,783 | angular | Forms: better handling of internal `onCollectionChange` callbacks | Form controls have internal API that allows subscribing to changes in a data collection of `FormGroup`s and `FormArray`s (when a new control is added to a collection or existing one is removed). This internal API is used inside `FormGroupDirective` to trigger DOM updates. The problem with the current API is that there ... | breaking changes,area: forms,P4 | low | Minor |
745,395,173 | pytorch | nn.functional.interpolate backward in fp16 is extremely slow | ## 🐛 Bug
## To Reproduce
```python
import torch
import time
from torch.nn import functional as F
import tqdm
def forward(x):
predictions = F.interpolate(
x, scale_factor=4, mode="bilinear", align_corners=False
)
loss = predictions.mean() * 10.0
return loss
shape = (2, 54, 1... | module: performance,module: nn,module: cuda,triaged,module: half,module: interpolation | low | Critical |
745,405,218 | rust | unreachable warning when an unreachable!() macro is called | I think we should suppress warnings that unreachable!() macros are unreachable. I had some nested logic with early returns and while at the moment it could not get to the end of the function, I could predict that some changes to the logic might miss a branch and then it would get to the end of the function - I wanted t... | A-lints,C-feature-request,A-control-flow | low | Minor |
745,454,869 | TypeScript | Typescript async conversion should watch out for const | *TS Template added by @mjbvz*
**TypeScript Version**: 4.2.0-dev.20201116
**Search Terms**
- quick fix
- suggestion
- convert to async
---
```ts
getCommands(filterUnderscoreCommands: boolean = false): Promise<string[]> {
this._logService.trace('ExtHostCommands#getCommands', filterUnderscoreCommands... | Bug,Domain: Refactorings | low | Minor |
745,471,062 | pytorch | [libtorch] Build shared library with libtorch and compile a static library | I am playing libtorch with cmake / linux. It worked well when I built an executable file, but didn't work when I tried to build a shared library with libtorch and make the project loading the generated .so file. The error and CMakeLists are shown below.
Environment:
Ubuntu 16.04
CUDA 10.1
libtorch:1.7.0+cu101
... | triaged,module: static linking | low | Critical |
745,482,264 | godot | Missing initialization of variables in classes/structs found by Cppcheck | **Godot version:**
4.0.dev.custom_build.dd5485142
**Issue description:**
A lot of variables(812 but some are not counted and some are false positives) aren't initialized in constructors or directly where there are created in classe like(look at non initialized `left` variable which should be nullptr):
https://gi... | bug,topic:core,topic:codestyle | low | Critical |
745,514,482 | go | net: add Interface.InterfaceAddrs | **Update, Sep 15 2021** Current proposal is https://github.com/golang/go/issues/42694 -@rsc
- - -
## Background
IPv6 has a concept of "privacy extensions" (RFC4941). When these extensions are active, a temporary IPv6 address is created, and is used for outbound connections. One this address expires, it gets th... | Proposal,Proposal-Accepted | medium | Major |
745,536,299 | storybook | addon-controls > description column > multiline code forced to whitespace: nowrap; | **Describe the bug**
Impossible to describe multiline code fragment at description column with `argTypes`, it forced to `whitespace: nowrap;` by jss
**To Reproduce**
Write a story.
Describe argTypes with multiline code at description parameter.
**Expected behavior**
```
object: {
key: value;
}
```
at d... | help wanted,maintenance,addon: docs,block: argstable | low | Critical |
745,583,412 | create-react-app | jest.setTimeout has no effect | ### Describe the bug
When using `jest.setTimeout()` in a long-running async test, this has no effect in `create-react-app`.
When running the exact same test once in `create-react-app`, and once only using `jest` directly, the following error is thrown with `create-react-app`:
```
thrown: "Exceeded timeout of 5000... | needs triage,issue: bug report | low | Critical |
745,584,157 | PowerToys | [FZ Editor] Displaying the monitors layout | ## 📝 Provide a description of the new feature
PT version: 613d1fdf2a1fc5d3055e6cc3a9c0d086d4b3d541
When using the new multi-monitor FancyZones editor #6562, the monitors should be drawn similarly to how they're drawn on the Windows 10 Display settings page. Since changing this impacts the UI perhaps it should be... | FancyZones-Editor,Product-FancyZones,Priority-3 | low | Major |
745,599,486 | youtube-dl | Howto convert unfinished .mp4.part to .mp4 | ## Checklist
- [x] I'm asking a question
- [x] I've looked through the README and FAQ for similar questions
- [x] I've searched the bugtracker for similar questions including closed ones
## Question
I used youtube-dl to download a livestream but accidentally turned off my power in the middle. Now I have an... | question | low | Critical |
745,641,439 | TypeScript | Review the project setup experience | Today, `tsc --init` creates a big-ol' file that is super intimidating. We try to provide comments and blocks of sections to give people a clear separation of config concerns. We also provide a link to https://aka.ms/tsconfig.json.
We also have a belief that most people don't even use `tsc --init`.
That said, ther... | Suggestion,Needs Proposal,Rescheduled | medium | Critical |
745,649,407 | TypeScript | `typeof class` | @ahejlsberg has had a few experiments to try to make it easier to describe the type of a class. Specifically:
* avoiding the awkward static/instance pattern that users need to write on anonymous object types/interface types
```ts
var Thing: {
new () => {
instanceField: number;
}
staticF... | Suggestion,Needs Proposal,Awaiting More Feedback | medium | Major |
745,683,651 | rust | inaccurate const drop error doesn't mention #![feature(const_precise_live_drops)] | ```rust
struct Test<T>(T);
impl<T> Test<T> {
const fn unpack(self) -> T {
self.0
}
}
```
([Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=47781313c3e1482de4802cbc4f56a548))
Errors:
```
Compiling playground v0.0.1 (/playground)
error[E0493]: des... | C-enhancement,A-diagnostics,A-destructors,T-compiler,A-const-eval | low | Critical |
745,758,144 | godot | GDScript is unable to recognise string paths from other scripts | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.3 Stable Steam
**OS/device including version:**
<!-- Specify GPU model, drivers, and t... | bug,topic:gdscript | low | Critical |
745,781,796 | youtube-dl | Get YT public playlist duration/length | Feature request to get duration or length of public YT playlist, example:
```
youtube-dl --playlist-duration https://www.youtube.com/playlist?list=PLI_TwOrHUsI8MQNW0BvBAwwHYKgyiiiDB
``` | request | low | Minor |
745,845,563 | rust | Test that rustdoc preserves color output in doctests | The most accurate but hardest way is probably snapshot testing, like taking the image snapshot of the colors. Maybe we can just set the environment variables, and detect the colors ascii codes in standard output?
_Originally posted by @pickfire in https://github.com/rust-lang/rust/issues/74293#issuecomment-729484859... | A-testsuite,T-rustdoc,A-doctests | low | Minor |
745,846,171 | godot | Is there a way to let the _draw() function take effect immediately? | I want to find a way to update the canvas immediately, but update() will be called on idle time. I saw the code of update(), the drawn callback was added to the MessageQueue. Is there any way to implement the flush() function in MessageQueue in GDScript, or implement the callback function _update_callback()? This is t... | discussion,topic:gui | low | Minor |
745,859,312 | go | math/big: non-deterministic behaviour of big.Rand | ### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.15.5 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor architecture are you using (`go env`)?
<details><summary><code>go env</code> Output</summary... | NeedsInvestigation | low | Critical |
745,863,640 | three.js | Ability to cancel ongoing HTTP requests in loaders | <!-- Ignoring this template may result in your feature request getting deleted -->
**Is your feature request related to a problem? Please describe.**
Currently it's not possible to cancel ongoing HTTP requests made by loaders. This can be an issue when paper.js is used in a context where users can navigate betwee... | Enhancement,Loaders | low | Major |
745,871,944 | deno | Windows 10 ARM | What is the timeline for Windows 10 ARM? | build,suggestion | low | Major |
745,906,967 | pytorch | [JIT] Contained Module Attributes should be recursively compiled | ## 🐛 Bug
When an nn.Module is a contained in an attribute of another nn.Module, we should be recursively scripting it.
## To Reproduce
```
import torch
from torch import nn
class M(nn.Module):
def __init__(self):
super(M, self).__init__()
def forward(self, x):
return x + 2
... | oncall: jit | low | Critical |
745,915,647 | storybook | SyntaxError: Unexpected token 'function' when using a Big.js type | **Describe the bug**
I've isolated the issue as far as I can. The issue seems to be that Storybook is crashing when instantiating a component who has a type `Big` (https://mikemcl.github.io/big.js/).
**To Reproduce**
Steps to reproduce the behavior:
#### Component (BugTest.tsx)
```typescript
import React from... | question / support,compatibility with other tools,inactive | low | Critical |
745,963,252 | godot | DualShock 4 controller not properly supported on macOS / Apple M1 | **Godot version:**
Godot Engine 3.2.3.stable.official
**OS/device including version:**
Mac OS Big Sur 11.0.0 & 11.0.1
Apple M1 Chip
PS4 Dualshock controller (wired or wireless)
**Issue description:**
Controller input is not detected after the first few frames of starting the game in both the editor and the e... | bug,discussion,platform:macos,confirmed,topic:input | low | Critical |
745,965,351 | terminal | Evaluate different regular expressions we can use for URL detection | <!--
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further expl... | Issue-Bug,Area-UserInterface,Area-TerminalControl,Product-Terminal,Issue-Task,Priority-2 | medium | Critical |
746,008,008 | pytorch | "Found no NVIDIA driver" produces too much log | ## 🐛 Bug
I am using libtorch cuda binaries in a project that can be run on a machine with/without GPU. When running in cpu-only machine, it throws a warning:
[W CUDAFunctions.cpp:100] Warning: CUDA initialization: Found no NVIDIA driver on your system. Please check that you have an NVIDIA GPU and installed a drive... | module: cuda,triaged | low | Critical |
746,028,741 | rust | HashMap reports zero capacity without freeing memory | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
It's generally expected that when std collections return a capacity of zero, that they are not backed by any allocation. I believe this was also true for t... | A-collections,C-bug,T-libs | low | Critical |
746,044,920 | go | expvar: Func does not implement Var | ### What version of Go are you using (`go version`)?
Go playground, at version go1.15.5.
### Does this issue reproduce with the latest release?
Yes, this is present in go1.15.3, and in the playground at go1.15.5.
### What operating system and processor architecture are you using (`go env`)?
Go playground... | NeedsInvestigation | low | Critical |
746,073,719 | pytorch | [FX] Write an inference optimization pass | We should have a pass `prepare_for_gpu_inference(m : nn.Module) -> nn.Module` (or something similar) that will do things that will make a given model run faster on GPU in the inference scenario. The stages of this pipeline should include:
* FP16 conversion of the model
* Convert the model (and input) to NHWC layout... | triaged,module: fx | low | Minor |
746,122,182 | rust | Closure seemingly both implements and doesn't implement a trait | This is a bit of an odd issue that I ran into today, and one that I think is a bug in rustc but I'm not 100% certain. Given [this code](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=a11f940ef5416e8f6ac664d98cf1d5c5):
```rust
trait Foo {}
impl<F> Foo for F where F: Fn(&i32) -> &i32 {}
... | A-closures,C-bug | low | Critical |
746,133,662 | vscode | Emmet extension still partially relies on core functionality | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Also please test using the latest insiders build to make sure your issue has not already been... | bug,debt,emmet | low | Critical |
746,136,625 | godot | Some Exported Fields/Properties Get Reset Periodically | I just started encountering this issue, but it's been reported previously (and never resolved):
https://www.reddit.com/r/godot/comments/7ehygb/just_me_or_are_exported_variables_really/
https://www.reddit.com/r/godot/comments/8rm3ta/exported_variables_tend_to_reset/
https://www.reddit.com/r/godot/comments/fc1yaz/prob... | bug,topic:editor,needs testing | low | Major |
746,149,107 | pytorch | Modifying values() tensor of COO tensor requiring grad throws an odd error message | ```
a = torch.randn((2, 2)).to_sparse()
a.requires_grad_(True)
a.values()[0] = 0
: RuntimeError: sparse tensors do not have strides
```
While the error's statement is true it's not related to the issue. For example, this works fine when the tensor doesn't require grad:
```
a = torch.randn((2, 2)).to_sparse(... | module: sparse,module: autograd,triaged | low | Critical |
746,239,824 | pytorch | Softplus differs depending on number of elements in tensor | ## 🐛 Bug
The output of `F.softplus` is different depending on the number of elements in the input tensor.
## To Reproduce
```
import torch
import torch.nn.functional as F
problem_value = -1.1052913665771484
A = torch.zeros(15)
A[0] = problem_value
assert F.softplus(A)[0] == F.softplus(A[0])
A = torch.zer... | module: nn,triaged | low | Critical |
746,250,447 | node | patching Module.wrapper et al. breaks shebang stripping | * **Version**: v14.10.1
* **Platform**: Darwin Kernel Version 18.7.0: Mon Aug 31 20:53:32 PDT 2020; root:xnu-4903.278.44~1/RELEASE_X86_64 x86_64
* **Subsystem**: internal/modules/cjs
### What steps will reproduce the bug?
in file `test.js`:
```
#! /foo/bar/baz
console.log('ok')
```
then
```
$ node
> c... | module | low | Critical |
746,257,452 | flutter | bouncing physics with scrollview cause jank when scoll ends on 120hz screen | use bouncing physics in scrollview on android high refresh rate devices
smooth when finger still on the screen, after i release my finger it jank at the last couple of fames, raster delay up to 32ms.
smooth when use scrollphysics.

- OpenCV => 3.2.0
- Operating System / Platform => Raspbian
- Compiler => GNU
##### Detailed description
- I am following this tutorial: https://docs.opencv.org/master/d4/d94/tutorial_camera_calibration.html
- The camera calibration sample crashes with cryptic errors that ... | category: documentation,category: calib3d | low | Critical |
746,270,973 | terminal | Implement synchronized update control sequences | <!--
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further expl... | Product-Conhost,Area-VT,Issue-Task | medium | Critical |
746,304,111 | electron | Document the known differences of Electron's Node.js fork | Mentioned in #26560, here's a separate issue to track it.
### Preflight Checklist
* [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/master/CONTRIBUTING.md) for this project.
* [x] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/master/CODE... | enhancement :sparkles:,documentation :notebook:,status/confirmed | low | Major |
746,314,761 | pytorch | torch.save writes file even when pickle fails | ## 🐛 Bug
It should not write file if serialization fails
## To Reproduce

cc @mruberry | module: serialization,triaged | low | Critical |
746,319,293 | go | io/fs: add clearer documentation for "unrooted" paths | `io/fs` requires "unrooted" paths, but it is currently only documented in passing under `io/fs.ValidPath`.
This may be surprising to many developers starting to use `io/fs`. Eg, walking "/" on `os.DirFS` or `embed.FS` filesystems will fail. Walking "." is less obvious since this is traditionally associated with the ... | Documentation,NeedsInvestigation | low | Minor |
746,321,201 | go | cmd/go: describe replacements in dependency modules in case of a build failure | <!--
Please answer these questions before submitting your issue. Thanks!
For questions please use one of our forums: https://github.com/golang/go/wiki/Questions
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.14.6 darwin/amd64
</pre>
### Does this issue reprod... | NeedsDecision,FeatureRequest,modules | low | Critical |
746,334,107 | flutter | Exclamation marks and hot reload problems after update to macOS Big Sur, antivirus | Hello everyone,
Since the update to macOS Big Sur I have two problems when developing apps on iOS. On Android everything runs fine. I have already reinstalled Xcode but without success.
First problem:
When running the app, some or almost all texts are displayed as exclamation marks.
[Image](https://user-images... | platform-ios,tool,engine,platform-mac,dependency: dart,t: hot reload,a: typography,customer: crowd,P2,found in release: 1.22,platform-bigsur,found in release: 1.24,team-ios,triaged-ios | low | Critical |
746,334,255 | next.js | Es2018 Unicode Property Escapes Not working | <!-- NOTE: This template is not optional. If you remove it or leave out sections there is a high likelihood it will be moved to the GitHub Discussions "Help" section -->
# Bug report
## Describe the bug
Reproduction: [codesandbox.io/s/muddy-cookies-9jr6z?file=/pages/index.js](https://codesandbox.io/s/muddy-coo... | good first issue,bug,Webpack | medium | Critical |
746,362,485 | pytorch | RuntimeError: "threshold_cpu" not implemented for 'Half' | ## 🐛 Bug
I was trying to implement a half-precision network in PyTorch. Unfortunately, I have encountered the following error:
> RuntimeError: "threshold_cpu" not implemented for 'Half'
## To Reproduce
Steps to reproduce the behavior:
```python
import torch
import torch.nn as nn
import torch.nn.functional ... | module: cpu,triaged,enhancement,module: half | low | Critical |
746,364,896 | pytorch | [RFC] XPU device for PyTorch | ## 🚀 Feature
This RFC proposes to add a new user visible 'XPU' device type and the corresponding Python device runtime API to PyTorch.
XPU is a device abstraction for Intel heterogeneous computation architectures, which can be mapped to CPU, GPU, FPGA, and accelerator.
For PyTorch users, XPU works as a normal... | feature,triaged,module: intel | medium | Major |
746,382,364 | godot | Joypad joystick input sensitivity regression (3.2.4 beta 2) | **Godot version:**
3.2.4 beta 2
**OS/device including version:**
Windows 10 64bit
**Issue description:**
I may have a slightly drifting analog stick on my joypad, but in 3.2.3 I am getting none or hardly any random joystick inputs, whereas in 3.2.4 beta I am getting loads (causing interference with other i... | topic:input | low | Minor |
746,440,114 | TypeScript | Convert named tuple into object literal type. | <!-- 🚨 STOP 🚨 𝗦𝗧𝗢𝗣 🚨 𝑺𝑻𝑶𝑷 🚨
Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker.
Please help us by doing the following steps before logging an issue:
* Search: https://github.com/Microsoft/TypeScript/search?type=Issues
* Read the FAQ, especia... | Suggestion,Awaiting More Feedback,Domain: Refactorings | medium | Critical |
746,452,955 | pytorch | torch.eye(d) is slow and hogs cpu for d >= 182 | ## 🐛 Bug
I stumbled upon excessive CPU usage for my training code running on GPU. After some investigations I found the culprit.
It basically was
```
x = torch.eye(256).to('cuda')
```
## To Reproduce
### This is quick and loads single CPU core.
```
%%timeit
torch.eye(181)
6.43 µs ± 218 ns per loo... | module: performance,good first issue,module: cpu,triaged,module: multithreading | medium | Critical |
746,543,682 | create-react-app | while creating react app | ERR! Unexpected end of JSON input while parsing near '...:{'shasum':'ef16c2018'
ERR! A complete log of this can be found in 👍
ERR! C:\Users\Vaishnavi Karil\AppData\Roaming\npm-cache\_logs\2020-11-19T-11_51_03_447Z-debug.log | stale | low | Critical |
746,586,247 | godot | Steam controller not detected | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
v3.2.3 stable offical
**OS/device including version:**
<!-- Specify GPU model, drivers, an... | bug,topic:input | low | Major |
746,597,208 | flutter | [proposal] Z-index in Stack widget | Hello, yesterday I have reported spurious lack of functionality in flutter and without it I cannot complete game migration. I have tried all proposed ways proposed on stackoverflow, Flutter cummunity silent about solution also
I have found another similar feature request here https://github.com/flutter/flutter/issues... | c: new feature,framework,c: proposal,P3,team-framework,triaged-framework | medium | Critical |
746,628,487 | flutter | [flutter_webview] long tap to stop the scroll fling does not work on Android | ## Steps to Reproduce
<details>
<summary>Code</summary>
```dart
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:webview_flutter/webview_flutter.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your app... | platform-android,p: webview,package,has reproducible steps,P2,platform-views: vd,found in release: 2.2,found in release: 2.5,team-android,triaged-android | low | Major |
746,656,542 | create-react-app | CVE-2020-7774 Security finding | A security find was found in the y18n library. Fixed in version 5.0.5. Can you update the library?
https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2020-7774 | stale,needs triage,issue: bug report | low | Minor |
746,670,451 | flutter | [web] TextField double caret on iOS | ## Steps to Reproduce
1. Run the following code in the lib/main.dart file in a newly created flutter project in safari version 9.0.x:
```
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
... | a: text input,framework,engine,f: material design,platform-web,e: OS-version specific,P2,team-web,triaged-web | low | Major |
746,678,098 | go | cmd/go: 'go list -m all' fails when offline after 'go mod tidy' due to missing .info files | ### What version of Go are you using (`go version`)?
<pre>
$ go version
go1.15.5
</pre>
### Does this issue reproduce with the latest release?
yes
### What operating system and processor architecture are you using (`go env`)?
<details><summary><code>go env</code> Output</summary><br><pre>
$ go env
G... | NeedsDecision,modules | low | Critical |
746,685,237 | PowerToys | [Run] Refactor Plugins UpdateIconPath | "Abstracted out as I think most plugins have to do this. This way we're consistent."
_Originally posted by @crutkas in https://github.com/microsoft/PowerToys/pull/8062#discussion_r525622227_
https://github.com/microsoft/PowerToys/blob/9144123f32a6b938ddd256bc459e1acf93d5c906/src/modules/launcher/Plugins/Microsof... | Help Wanted,Product-PowerToys Run,Issue-Refactoring | low | Major |
746,710,019 | create-react-app | proxy server config error::: Must use import to load ES Module | ## Description
Crashing when running npm start with setupProxy.js
I configured proxy server manually, created setupProxy.js in my `src` folder. The problem is that I'm using new ES6 modules in node.js and when I'm running `npm start` I get this error:
Must use import to load ES Module: C:\Users\d\projects\v\src... | stale,needs triage,issue: bug report | low | Critical |
746,712,572 | frp | Dashboard的Proxies清單中,未列出XTCP類型的Proxy | <!-- From Chinese to English by machine translation, welcome to revise and polish. -->
<!-- ⚠️⚠️ Incomplete reports will be marked as invalid, and closed, with few exceptions ⚠️⚠️ -->
<!-- in addition, please use search well so that the same solution can be found in the feedback, we will close it directly -->
<!--... | todo | low | Critical |
746,718,892 | go | runtime: efence=1 and cgocheck=2 are not mutually compatible | Low priority, but I discovered that `GODEBUG=efence=1,cgocheck=2` together are not compatible.
A simple hello world using os/exec fails like:
```
write of Go pointer 0xc000113c00 to non-Go memory 0x2b36ee9f9a0
fatal error: Go pointer stored into non-Go memory
runtime stack:
runtime.throw(0x221c74, 0x24)
... | NeedsInvestigation,compiler/runtime | low | Critical |
746,724,335 | rust | Tracking issue for deprecation lint `legacy_derive_helpers` | This is a tracking issue for deprecating code like this:
```rust
#[trait_helper] // This helper attribute is used before it introduced by `#[derive(Trait)]` below.
#[derive(Trait)]
struct S;
```
Code like this works for historical reasons, but attribute expansion works in left-to-right order, so we have to us... | A-lints,A-macros,T-compiler,C-tracking-issue,S-tracking-ready-to-stabilize | low | Minor |
746,730,668 | flutter | Provide ability to create children of ExpansionTile by scroll | Provide ability to create children of ExpansionTile by scroll instead of creating all of them when initialize ExpansionTile. Currently, ExpansionTile accepts list of widgets as children, but when there are a lot of items in one sections it took some time and therefore list is choppy (jumpy) when scroll. It would be gre... | c: new feature,framework,f: material design,team-design,triaged-design | low | Minor |
746,795,510 | flutter | MacOS Only use compositor in rasterizer.cc after smooth resizing is support | Currently on MacOS, FlutterMacOSGLCompositor does not support resizing.
Because of this, any app that has a platform view will default to use the current code path (to prevent regressions for resizing) and the compositor will be used only when there is a platform view.
Once the compositor supports smooth resizing, ... | engine,platform-mac,a: desktop,P3,team-macos,triaged-macos | low | Minor |
746,829,045 | rust | Diagnostics Improvement: Same Body in Branches | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
#[derive(PartialEq, Eq, Debug)]
struct SortedEdge {
a: usize,
b: usize,
}
impl SortedEdge {
fn new(a: us... | A-lints,T-lang,C-bug,A-control-flow | low | Critical |
746,844,759 | nvm | `type` alias conflicts with nvm | <!-- Thank you for being interested in nvm! Please help us by filling out the following form if you‘re having trouble. If you have a feature request, or some other question, please feel free to clear out the form. Thanks! -->
#### Operating system and version: macOs Catalina 10.15.7
#### `nvm debug` output:
<det... | shell: zsh,shell alias clobbering,shell: zsh: oh-my-zsh,pull request wanted | low | Critical |
746,850,121 | go | proposal: internal/cpu, crypto/aes: support VAES and VPCLMULQDQ instructions in AES-GCM cipher functions | <!--
Please answer these questions before submitting your issue. Thanks!
For questions please use one of our forums: https://github.com/golang/go/wiki/Questions
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version 1.15.5 linux/amd64
</pre>
### Does this issue reproduce with the la... | Performance,Proposal,NeedsInvestigation,FeatureRequest,Proposal-Crypto | low | Critical |
746,876,855 | go | x/net/ipv4: calling SetTOS doesn't work on Windows | ### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.15.5 darwin/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor architecture are you using (`go env`)?
<details><summary><code>go env</code> Output</summar... | OS-Windows,NeedsInvestigation | low | Critical |
746,885,510 | godot | [3.2.3] Compiling for Mono iOS is giving a lot of errors on XCode | **Godot version:**
3.2.3 stable_mono_osx
**OS/device including version:**
MacOS Catalina 10.15.7
Xcode 12.3 beta
Mono 6.12.0.90 (latest from brew install)
**Issue description:**
I created a workflow in my GitHub repository that compiles a module for AdMob, there are two workflows, they compile and send the c... | bug,platform:ios,topic:buildsystem,topic:dotnet | low | Critical |
746,893,155 | godot | [macOS] Using viewport transform in editor behaves differently in 3.2.3 | **Godot version:**
3.2.2 stable / 3.2.3 stable
**OS/device including version:**
Retina MacBook Pro 2015
macOS Mojave
**Issue description:**
I can't seem to achieve the same behavior and display scaling in 3.2.3 that I had in 3.2.2. Particularly, behavior related to a tool script that uses get_viewport_tra... | platform:macos,topic:editor,confirmed,regression | low | Critical |
746,921,240 | pytorch | torch.multinomial example is incorrect | ## 📚 Documentation
The [`torch.multinomial` documentation page](https://pytorch.org/docs/stable/generated/torch.multinomial.html) has an example that seems out-of-date or just wrong 🤷♂️
> ```
> >>> weights = torch.tensor([0, 10, 3, 0], dtype=torch.float) # create a tensor of weights
> >>> torch.multinomial(we... | module: distributions,module: docs,triaged | low | Critical |
746,944,098 | flutter | New Google app doesn't appear to support high refresh screens on Android | https://b.corp.google.com/issues/173709150.
| engine,c: performance,customer: money (g3),P2,team-engine,triaged-engine | low | Minor |
746,961,087 | godot | Spinbox does not consider key inputs as handled while it did | Hello, I encountered an issue that seems logical but that in my opinion should be handled.
**Godot version:**
3.2.3.stable
**OS/device including version:**
OS : Linux Mint 20
Linux linux-mint 5.4.0-54-generic #60-Ubuntu SMP Fri Nov 6 10:37:59 UTC 2020 x86_64 x86_64 x86_64 GNU/Linux
**Issue description:**
I have m... | bug,topic:input,topic:gui | low | Major |
746,961,206 | flutter | RenderObjects of WidgetSpan.child not scaled according to textScaleFactor | In the code below, it seems that the `RenderObject` associated with the child of a `WidgetSpan` is not getting rescaled according to `textScaleFactor`. The blue `Container` is in a `WidgetSpan` in a `Text.rich` with `textScaleFactor: 2.0`, but look where the DevTools widget inspector thinks the `Container` is: complete... | framework,a: typography,d: devtools,has reproducible steps,P2,found in release: 3.7,found in release: 3.9,team-framework,triaged-framework | low | Critical |
746,979,476 | flutter | High identity matrix allocation in web engine. | There are several optional parameters in shaders and other engine code that allocate identity matrices.
To optimize:
1- Use a const matrix, to protect against mutation down the line, add assert isIdentical.
2- On the web Matrix4.zero().setIdentity is used which is wasteful since Float32List(s) are initialized by d... | team,engine,platform-web,P2,team-web,triaged-web | low | Minor |
746,992,640 | go | gollvm: use of undefined type 'epollevent' , reference to undefined name '_SEGV_ACCERR' if compiled using Clang 9 | Hello again.
Not that I saw any sense to support a discontinued version of Clang - but it was simply included, among other compilers/versions, because it is the "default" compiler ob Ubuntu VMs (Github Actions).
Here is what I saw:
> tools/gollvm/libgo/runtime.o
> cd /home/runner/work/clang_test_cpu_features... | NeedsInvestigation | low | Critical |
747,003,301 | godot | Rainbow sparks in the Visual Script editor | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
Godot v3.2.4-beta2
**OS/device including version:**
<!-- Specify GPU model, drivers, and... | bug,topic:rendering,topic:editor,confirmed,regression | medium | Critical |
747,026,299 | pytorch | Pytorch streams API don't execute concurrently, However Same code in CUDA does. | ## 🐛 Bug
Pytorch streams don't execute in parallel.
### To Reproduce
Steps to reproduce the behavior (**always include the command you ran**):
1. Run following script:
```py
import torch
input = []
batch_size = 64
shape = (batch_size, 64, 256)
for i in range (0, 4):
input.append(batch)
input =... | module: performance,module: cuda,triaged | medium | Critical |
747,027,330 | create-react-app | fork-ts-checker-webpack-plugin not called with --max-old-space from NODE_OPTIONS | ### Describe the bug
The _fork-ts-checker-webpack-plugin_ is not called with `--max-old-space` from `NODE_OPTIONS`.
### Did you try recovering your dependencies?
```
$ npm --version
6.14.8
$ node --version
v12.19.1
$ cat package.json | grep \"react-scripts\"
"react-scripts": "~3.4.3"
$ cat package-l... | needs triage,issue: bug report | low | Critical |
747,028,745 | pytorch | Batched inplace mm changes stride when out size is correct | ## 🐛 Bug
When `torch.matmul(A, B, out=A)` is called for batched `A` and square `B`, `A`'s strides are changed, even though it has the correct size!
## To Reproduce

Code:
no batch:
```py
base =... | triaged,module: memory format,module: linear algebra,module: correctness (silent) | low | Critical |
747,050,421 | material-ui | [Tabs] Reduce complexity for using a basic tabs | Hi All,
I was looking at the Tabs demo here - in an attempt to rapidly create a simple ReactJS web page with a tabbed navigation structure.
https://codesandbox.io/s/cbn97?file=/demo.js
which is hyperlinked from
https://material-ui.com/components/tabs/
I found it incredibly hard to comprehend what is the bare m... | docs,component: tabs | low | Major |
747,051,725 | terminal | Extension: Ask for parameter for profile | # Description of the new feature/enhancement
I often have the need for multiple, but similar tabs. For example, an SSH terminal to various servers. Currently, afaik, I must create a new profile for each that specifies the specific server I want to connect to. This is not generally practical, as I have a large number... | Issue-Feature,Area-Extensibility,Product-Terminal | low | Major |
747,060,814 | pytorch | [doc] Error "You've reached a dead end" when opening torch.__config__ in the docs | ## 📚 Documentation
When I open `torch.__config__`'s page in the docs (tested on master and 1.7), this is what I get:

[Link](https://github.com/pytorch/pytorch/blob/master/docs/source/__config__... | module: docs,triaged,module: doc infra | low | Critical |
747,066,028 | godot | Godot freezes due to print statements in thread within an EditorPlugin | **Godot version:**
v3.2.3.stable.official
**OS/device including version:**
OS: Solus x86_64 (Kernel 5.6.19-159.current)
CPU: Intel i5-7400
**Issue description:**
Printing repeatedly in a thread (started within the editor) will freeze godot.
The following error is printed in an endless scroll to the termina... | bug,topic:editor,confirmed,crash,topic:gui | low | Critical |
747,067,816 | godot | Unexpected results from LineEdit method add_color_region when using symbols | Godot version:
3.2.3
OS/device including version:
Windows10 64bits
Issue description:
`add_color_region("+"," ",Color.green)` Works properly
`add_color_region("-"," ",Color.red)` Doesn't stop highlighting even pass the space character
Swapping their positions in the script will get the inverted resul... | bug,topic:gui | low | Critical |
747,085,967 | flutter | Implement smooth transitioning between different scrolling speeds | ## Use case
When the speed of scrolling of a scrollable widget is controlled programatically it appears that it cannot be adjusted without stopping and restarting at the desired speed. This is normally done calling the animateTo(...) method again with a new value of the duration.
Unfortunately this results in the ... | c: new feature,framework,a: animation,f: scrolling,c: proposal,P3,team-framework,triaged-framework | low | Major |
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GitHub Issues Containing Next.js References
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