id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
1,977,578,777 | flutter | Update Flutter Style Guide for "Order other class members in a way that makes sense" | Issue
The Flutter Style Guide provides valuable guidance for maintaining a consistent codebase. However, there's a specific guideline regarding the order of methods in Flutter widgets [https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo#order-other-class-members-in-a-way-that-makes-sense](https://gi... | d: wiki,P3,team-framework,triaged-framework | low | Major |
1,977,591,040 | godot | Mouse released event is called at the mouse press location instead of the release location | ### Godot version
4.1.2
### System information
Windows 11 Godot 4.1.2
### Issue description
If you hold down a mouse button, move your mouse, then release it on a different gui element, the input event mouse released is called on the original gui element instead of the location of the new one. I believe ... | bug,enhancement,discussion,needs testing,topic:input | low | Critical |
1,977,604,521 | godot | The representation of joints in the gizmo is incorrect. | ### Godot version
4.1.2
### System information
Godot v4.1.2.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.14057.5006) - AMD Ryzen 5 5600G with Radeon Graphics (12 Threads)
### Issue description
When you create a 3D joint (6DO... | bug,topic:editor,topic:3d | low | Critical |
1,977,622,013 | godot | List of resources with default values erase data in certain circumstances (C#) | ### Godot version
Godot Engine v4.1.1.stable.mono.official
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz (8 Threads)
### Issue description
When I have a list/array o... | bug,topic:editor,needs testing,topic:dotnet | low | Critical |
1,977,623,508 | godot | AssetLib is not updating size and stuck | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics 620 () - Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz (8 Threads)
### Issue description
in Assetlib tab will be so big size until can't s... | bug,topic:editor,confirmed,topic:assetlib | medium | Major |
1,977,631,335 | youtube-dl | Twitter/X media page | <!--
######################################################################
WARNING!
IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
######################################################################
-->
## Checklist
<!--
Carefully read and work through this check lis... | site-update-request | low | Critical |
1,977,632,395 | rust | rust should able to infer `Array<T>[CONST_START..CONST_END]` to type `[T; CONST_END - CONST_START]` at compile time | ### title
rust should able to infer `Array<T>[CONST_START..CONST_END]` to type `[T; CONST_END - CONST_START]` at compile time
### code
```rust
const A: usize = 2;
const B: usize = 6;
fn main() {
let buf: &[u8] = &[0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
// OK as expected
{
let _: &[u8] = ... | A-inference,C-discussion | low | Critical |
1,977,633,414 | excalidraw | Lag with many elements | I'm having an issue with excalidraw in obsidian, firefox, chrome on laptop, tablet, phone and desktop pc with 4090 and 7950x3d. My current notes have about 4-5000 characters/elements each. and by the time i get to this point, it is almost impossible to even scroll, let alone write more notes. Is there a more efficient ... | performance ⚡️ | low | Major |
1,977,637,397 | rust | Confusing message for inferred trait object lifetime | ### Code
```Rust
trait Foo {}
trait Bar {}
impl Bar for dyn Foo {}
struct ByVal<T: ?Sized>(T);
fn a<'a, T: Bar + ?Sized>(baz: &mut ByVal<&'a T>, bar: &'a T) {}
fn b<'a>(baz: &mut ByVal<&'a dyn Foo>, bar: &'a dyn Foo) {
a(baz, bar);
}
fn i<'a, T: Bar + ?Sized>(baz: &ByVal<&'a T>, bar: &'a T) {}
fn... | A-diagnostics,A-lifetimes,T-compiler,A-trait-objects | low | Critical |
1,977,653,461 | transformers | [Efficiency] Decoding can be made faster by not converting special tokens to ids for each token. | ### System Info
- `transformers` version: 4.29.0.dev0
- Platform: macOS-14.0-arm64-arm-64bit
- Python version: 3.11.4
- Huggingface_hub version: 0.13.3
- Safetensors version: not installed
- PyTorch version (GPU?): 2.0.0 (False)
- Tensorflow version (GPU?): not installed (NA)
- Flax version (CPU?/GPU?/TPU?): ... | WIP | low | Minor |
1,977,654,433 | PowerToys | Keyboard Manager Disable Function Bug | ### Microsoft PowerToys version
0.75.1
### Installation method
PowerToys auto-update, Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
Keyboard Manager
### Steps to reproduce
In Keyboard Manager, Set Ctrl+Win+D as Disable to all Software, then Press Ctrl+Win+D+AnyOtherKey
### ✔️ Expected Behav... | Issue-Bug,Needs-Triage | low | Critical |
1,977,662,749 | deno | Application does not show up with `deno compile --no-terminal` on Windows and WSL | Thank you for the wonderful option called `--no-terminal`.
However, in my environment, the application did not show up after compile. I think this is the cause of this part, because it does not work when I add `--no-terminal`.
## Development environment
```bash
$ uname -sr
Linux 5.15.90.1-microsoft-standard-WSL2... | bug,windows,compile | medium | Major |
1,977,664,131 | stable-diffusion-webui | [Bug]: After using mode or extensions the Pythons crashed and can't work even I restart my laptop ( M2 ) Mode change is also not working | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
This issue HAS HAPPENED I KNOW
**I want to get a more clearly response for solving this Problem**
First there are the MODE and Extension I INSTAL :
1st: A translate Ex... | bug-report | low | Critical |
1,977,670,644 | vscode | Promote notebookKernelSource API proposal to stable | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
There is a proposed API called notebookKernelSou... | under-discussion,notebook-api | low | Minor |
1,977,706,212 | stable-diffusion-webui | [Bug]: Inpaint Upload 768x432 mask not working | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Hello, I attempted to merge two images. One scenery and a mask aligned at right and sd don't want create the merge. He accept globally to just create the original image. At low ... | bug-report | low | Critical |
1,977,707,849 | next.js | Next 14 build First Load JS size increased compared to Next 13.5.6 | ### Link to the code that reproduces this issue
https://github.com/AnasArafeh/Next14-build-issue-reproduction
### To Reproduce
1. npm install Next 13.5.6
2. npm run build
3. view first load js sizes
4. npm install Next 14.0.1
5. npm run build
6. view first load js sizes
### Current vs. Expected behavior
Follo... | bug,linear: next | low | Major |
1,977,725,074 | stable-diffusion-webui | [Bug]: Discard: remove style text from prompt, keep styles dropdown as it is. NOT WORKING | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
I put an image into the drop text box of the ui to get the parameters but I don't want anything in the dropdown menu to be changed so I search on setting and found that there is... | bug-report | low | Critical |
1,977,732,238 | rust | Failure to assume GAT normalization holds when proving GAT bounds in impl | ```rust
#![feature(associated_type_defaults)]
trait Foo {
type Bar<T>: Baz<Self> = i32;
// We should be able to prove that `i32: Baz<Self>` because of
// the impl below, which requires that `Self::Bar<()>: Eq<i32>`
// which is true, because we assume `for<T> Self::Bar<T> = i32`.
}
trait Baz<... | F-associated_type_defaults,T-types,A-GATs | low | Critical |
1,977,735,668 | go | proposal : x/crypto/ssh/agent: agent interface with context | ExtentendAgent is missing a Context on each method with probably a method to init the Context.
In order to implement [https://www.openssh.com/agent-restrict.html](https://www.openssh.com/agent-restrict.html), we need a goroutine shared variable, so a context for each managed socket. No way to extend the current agen... | Proposal,Proposal-Crypto | low | Critical |
1,977,742,083 | ollama | Mobile support | Is there a plan to deploy this to iOS or Android so users can run models locally on their mobile devices?
What would it take to achieve this? | feature request | medium | Major |
1,977,754,138 | yt-dlp | [medias.lenodal.com] Site enhancement: More options & Download all videos from a page | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a site-specific feature
- [X] I've verified that I'm running yt-dlp version **2023.10.13** ([update instructions](https://gith... | site-request,triage | low | Critical |
1,977,793,043 | godot | GPUParticlesCollisionSDF3D - Texture changes not updating in the Editor | ### Godot version
4.1.3.stable (Steam)
### System information
Windows 10 - Godot 4.1.3.stable - Forward+ and Mobile
### Issue description
https://github.com/godotengine/godot/assets/87317335/d5c57f07-fe31-4757-9ab5-1ceb3570e75d
Changes on the texture-property of the GPUParticlesCollisionSDF3D-Node... | bug,topic:particles | low | Minor |
1,977,797,667 | godot | Potential skinning issue with glb files | ### Godot version
4.1.3
### System information
Windows 11 - Godot 4.1.3 - Forward+
### Issue description
I was experimenting with using Blender's bendy bones for animation by copying the transform of the segments to standard bones, but the exported animation shows up weirdly in Godot. Here's what the animation at... | bug,topic:import,topic:3d | low | Major |
1,977,811,279 | godot | Creating a custom resource with a class name that's already used gives no information/error but prevents it from showing up in the resources list (C#) | ### Godot version
v4.2.beta4.mono.official [93cdacbb0]
### System information
Windows 11
### Issue description
I've just spent 20 minutes banging my head against a wall trying to figure out why my custom resource "TileData" wasn't showing in the resource list despite having the GlobalClass attribute. I a... | bug,topic:editor,usability,topic:dotnet | low | Critical |
1,977,811,353 | godot | Errors and prints are outputted in incorrect order with tool scripts | ### Godot version
v4.1.3.stable.mono.official [f06b6836a]
### System information
Godot v4.1.3.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21902.5) - AMD Ryzen 7 2700X Eight-Core Processor (16 Threads)
### Issue description
When... | bug,topic:core,topic:editor | low | Critical |
1,977,813,409 | yt-dlp | Support request for mk2curiosity.com | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting a new site support request
- [X] I've verified that I'm running yt-dlp version **2023.10.13** ([update instructions](https://github.co... | site-request,account-needed,triage,can-share-account | low | Critical |
1,977,816,586 | PowerToys | remap a shortcut with win key doesn't work | ### Microsoft PowerToys version
0.75.1
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
Keyboard Manager
### Steps to reproduce
remap a shortcut with win key doesn't work. For example "left win" + "Q" to do "Alt" + "F4" doesn't work although it worked with older ve... | Issue-Bug,Product-Keyboard Shortcut Manager,Needs-Triage | low | Major |
1,977,847,969 | godot | Huge performance regression in Chromium 118-120 | ### Godot version
3.5.3.stable, 3.6.beta3, 4.1.2.stable
### System information
LG G7 ThinQ, Snapdragon 845, Android 8.0 Oreo, Google Chome/Microsoft Edge 118-120
### Issue description
Blank project with HiDPI option, exported to the web and run in Chrome/Edge 118-120 (probably earlier versions as well) on an Andro... | bug,platform:web,topic:thirdparty,performance | low | Major |
1,977,855,784 | next.js | Module not found: Can't resolve '#async_hooks'. Getting error with modules using sub-path imports | ### Link to the code that reproduces this issue
https://codesandbox.io/p/sandbox/sharp-spence-fyy83f
### To Reproduce
The codesandbox provided displays the error message when running the application.
> ./node_modules/p-limit/index.js (2:0)
Module not found: Can't resolve '#async_hooks'
Did you mean './#async_ho... | bug | medium | Critical |
1,977,864,103 | next.js | NotFoundError: Failed to execute 'removeChild' on 'Node': The node to be removed is not a child of this node. | ### Link to the code that reproduces this issue
https://github.com/Abdulahadahmadi/codewithahad.git
### To Reproduce
I have a web app in Nextjs in Navbar component when I go to other router and return to main route it show the above error that I attach in title.
### Current vs. Expected behavior
I tried many ways... | bug,Navigation | medium | Critical |
1,977,872,750 | godot | `SafeBinaryMutex::try_lock()` lets multiple threads in | ### Godot version
4.2
### System information
Windows 11
### Issue description
I was examining potential avenues for a fix for https://github.com/godotengine/godot/issues/84137#issuecomment-1793723728
and noticed this code in SafeBinaryMutex.
```cpp
_ALWAYS_INLINE_ bool try_lock() const {
if (co... | bug,topic:core,needs testing | low | Critical |
1,977,876,076 | node | `url.searchParamsSymbol` may affect the benchmark results of `URLSearchParams.sort()` | The benchmark script `url-searchparams-sort.js` currently utilizes `searchParamsSymbol` to create key-value pairs for `URLSearchParams`, but it has been removed since Node.js version 20.x. This removal may have an impact on the benchmark results, potentially affecting comparisons, such as between versions 18.x and 21.x... | benchmark | low | Minor |
1,977,886,716 | next.js | Client cache incorrectly resolves nested `force-dynamic` routes despite query parameter change (does not happen on `/` route) | ### Link to the code that reproduces this issue
https://codesandbox.io/p/sandbox/next-caching-5t73nd
### To Reproduce
1. do `next build && next start` (works ok in `next dev`)
2. Go to `/` and see that the `Load #` link works (updating query parameters)
3. Go to `/route` and see that clicking `Load #` only w... | bug,Navigation,Pages Router | low | Minor |
1,977,888,344 | bitcoin | Wallet Missing Balances/Unspent | ### Is there an existing issue for this?
- [X] I have searched the existing issues
### Current behaviour
Wallet is missing the balance for txid d49589ccd8488c56fbf12aee2652f760e1e84e6da1edd3dcf98bf6d556151396. The output address (and input address) are mine:
```
getaddressinfo bc1qag6gtevhvuhafph4d73ajlj5vyhh7k... | Wallet | low | Major |
1,977,889,500 | TypeScript | JSX broken generics with polymorphic components | ### 🔎 Search Terms
"jsx generics", "polymorhic components", "react jsx"
### 🕗 Version & Regression Information
- This is a crash No
- This changed between versions -
- This changed in commit or PR -
- This is the behavior in every version I tried, and I reviewed the FAQ for entries about -
- I was unable to te... | Help Wanted,Possible Improvement | low | Critical |
1,977,927,042 | flutter | Using Future.delayed(Duration.zero in dispose causes ' Timer is still pending even after the widget tree was disposed.' error | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. write simple widget test and wrap to to async
```dart
await ... | a: tests,framework,a: error message,has reproducible steps,P3,team-framework,triaged-framework,found in release: 3.13,found in release: 3.17 | low | Critical |
1,977,929,478 | tauri | [feat] Resize window from specified corner | ### Describe the problem
I am trying to shrink/grow a window from the top left corner instead of the bottom right, and currently to accomplish this, I need to resize and then reposition the window which sometimes leads to a flicker when they don't happen on the same render.
### Describe the solution you'd like
Would... | type: feature request | low | Minor |
1,977,961,649 | next.js | Page Router with Next 14 and 'use client' does not work with cypress 12.3.0 | ### Link to the code that reproduces this issue
https://github.com/eduardo-villasboas/with-cypress-app
# I am getting the error when running next with cypress.
### To Reproduce
## There are two manners to reproduces the error
### Using https://www.npmjs.com/package/start-server-and-test
1. Run ```np... | bug | low | Critical |
1,977,989,874 | rust | `cargo run --example` panic (not reproducible) | Hi there;
So unfortunately I did not archived `target` dir....
and did `cargo clean` which did fixed the issue.
Before that it was reproducible.
I was doing
```bash
$ git clone https://github.com/zhiburt/tabled
$ git checkout d5f3a48625eee1e9defb1e9e69334c96f9c68369
$ cargo run --example style_modern_roun... | I-ICE,T-compiler,A-incr-comp,C-bug | low | Critical |
1,977,994,417 | vscode | Find/Replace on KDE Plasma unnecessarily overwrites clipboard when used with "clipboard selection sync" | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | editor-find,under-discussion | low | Critical |
1,978,129,201 | material-ui | Improve Remix support | I've started experimenting with using Material UI and Joy UI components with Remix and I've run into a few bugs and blockers along the way. Browsing the issues here, I see several open threads where folks are discussing the same problems I've bumped into, so I thought it might be helpful to create an umbrella issue to ... | umbrella,dx | medium | Critical |
1,978,142,532 | rust | Hint for E0790 does not result in valid code (missing path to implementation) | ### Code
```Rust
mod base {
pub trait T {
fn f();
}
pub struct S;
impl T for S {
fn f() {}
}
}
pub fn foo() {
base::T::f();
}
fn main() { }
```
### Current output
```text
error[E0790]: cannot call associated function on trait without specifying t... | A-diagnostics,T-compiler,A-suggestion-diagnostics,D-invalid-suggestion | low | Critical |
1,978,220,373 | rust | Exponential compile time with nested `&dyn Fn` type and lifetime | Found with a [modified fuzz-rustc](https://github.com/jruderman/fuzz-rustc) (variant of #104583 that is still slow)
### Code
```rust
fn main() {}
fn q<'b>(_a: &'b u32)
-> &dyn Fn(&dyn Fn(&dyn Fn(&dyn Fn(&dyn Fn(&dyn Fn(&dyn Fn(&dyn Fn(&dyn Fn(&dyn Fn(&dyn Fn(&dyn Fn(&dyn Fn(&'b u16)))))))))))))
{
3_u8... | I-compiletime,C-bug,T-types | low | Major |
1,978,265,004 | ollama | Unexplained permissions on macos binary. | Hi @jmorganca, why does this app need **Bluetooth,** **Camera**, and **Mic** permission? All of this permission is listed on the info. list of the app. This app has quite minimalistic functions and runs in a CLI, I couldn't think of any necessary requirements for these permissions, please explain or if possible remove ... | bug | low | Minor |
1,978,317,054 | pytorch | `make_fx` failing for `_scaled_dot_product_flash_attention` decomposition | ### 🐛 Describe the bug
While tracing the `F.scaled_dot_product_attention` using make_fx and passing it's decomposition in the decomp list, the following error pops out:
```
Traceback (most recent call last):
File "/home/vivek/work/shark-vivekkhandelwal1/falcon_40b_gptq_repro.py", line 24, in <module>
fx_g =... | triaged,module: fx,module: decompositions | low | Critical |
1,978,331,786 | godot | force_drag causing segfault | ### Godot version
v4.2.beta.custom_build [5ee983188]
### System information
Godot v4.2.beta (5ee983188) - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (nvidia; 535.129.03) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads)
### Issue description
Trying to get dag/drop w... | bug,topic:plugin,crash,topic:gui | low | Critical |
1,978,357,751 | material-ui | [test] Opt out of screenshot for flaky tests | Suggested in https://github.com/mui/material-ui/pull/39711#issue-1973332553
- [ ] 1. Implement the `NoSnap` convention like MUI X https://github.com/mui/mui-x/blob/612fb24d6686565dd1adac613c2d42aadf3047d6/test/regressions/index.js#L19
```js
const blacklist = [
/^docs-(.*)(?<=NoSnap)\.png$/, // Excludes demos ... | test,enhancement,scope: code-infra | low | Minor |
1,978,387,996 | godot | When in VR, Submit Depth Buffer with MSAA enabled throws multiple Vulkan errors every frame | ### Godot version
4.1.stable.mono
### System information
Godot v4.1.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2080 SUPER (NVIDIA; 31.0.15.4601) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
### Issue description
When UseXR is enabled and actually drawing t... | needs testing,topic:xr | low | Critical |
1,978,412,872 | transformers | KV cache optimization with paged attention | ### Feature request
Paged attention has been enabled by a lot of server engine, e.g., [vllm](https://github.com/vllm-project/vllm), [tensorrt-llm](https://github.com/NVIDIA/TensorRT-LLM/blob/release/0.5.0/tensorrt_llm/runtime/kv_cache_manager.py)
### Motivation
KV cache is used to reduce computation for Decod... | WIP | low | Major |
1,978,432,182 | tauri | [bug] Event emit crashes app with high call rate | ### Describe the bug
Too many calls to [`tauri::Window::emit`](<https://docs.rs/tauri/latest/tauri/window/struct.Window.html#method.emit>) in a short amount of time causes the app to crash.
### Reproduction
Initial testing was conducted using a [minimal reproduction](<https://github.com/i-c-b/tauri-download-test>) w... | type: bug,priority: 1 high,status: needs triage | medium | Critical |
1,978,433,010 | material-ui | [material-ui][Card] Components get highlighted and retain highlight after swipe gesture on Android 13+ devices | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Link to live example:
you can find minimal code example to reproduce the issue [here](https://github.com/Swapnil-pratiti/react-mui-cap-poc/tree/master)
video:
... | component: card,package: material-ui | low | Minor |
1,978,573,187 | PowerToys | Mouse Without Borders - Moving mouse leaves trail/artifacts/leftovers of cursors | ### Microsoft PowerToys version
0.75.1
### Installation method
Chocolatey
### Running as admin
Yes
### Area(s) with issue?
Mouse Without Borders
### Steps to reproduce
- **Computer 1:** Windows 11 Pro 22H2 (OS Build 22621.2428), NVIDIA GeForce GTX 1050 Ti
- **Computer 2:** Windows Server 202... | Issue-Bug,Priority-2,Needs-Triage,Needs-Team-Response,Product-Mouse Without Borders | low | Major |
1,978,581,543 | stable-diffusion-webui | [Bug]: GPU memory leak when generation fails in api | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Before version 1.5.2, if image generation failed for some reason, the GPU memory used would not be released. In version 1.5.2, there is a memory fix commit(https://github.com/AU... | bug-report | low | Critical |
1,978,606,557 | PowerToys | Backslash "\" character is not available in keyboard manager. | ### Description of the new feature / enhancement
There are programs that require it and I can't access this character in the character selection list.
### Scenario when this would be used?
keyboard manager
### Supporting information
_No response_ | Issue-Bug,Product-Keyboard Shortcut Manager,Needs-Triage | low | Minor |
1,978,637,890 | flutter | RouteSettings encoded name is automatically decoded in Flutter 3.13 | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Run the above sample as web app with Flutter 3.7
2. Click on the "Na... | c: regression,framework,f: routes,platform-web,has reproducible steps,P2,team-web,triaged-web,found in release: 3.13,found in release: 3.17 | low | Critical |
1,978,698,142 | flutter | iOS Video playback adaptation problem | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
There will also be problems when playing this video using the off... | platform-ios,p: video_player,package,team-ecosystem,has reproducible steps,P2,triaged-ecosystem,found in release: 3.13,found in release: 3.17 | low | Critical |
1,978,707,240 | godot | Shadows dancing in VR | ### Godot version
4.2.dev 5ee983188de97ae027f9b9c1443438063f708a7e
### System information
Windows 10 - Vulkan Mobile/Forward+
### Issue description
As far as I can tell this issue is unique to stereoscopic rendering but present on both Vulkan Mobile and Forward+ renderers. It may be a precision issue as ... | bug,topic:rendering,topic:xr,topic:3d | low | Minor |
1,978,748,922 | godot | Godot 4 - CharacterBody2D does not actively detect Area2D (regressed from Godot 3.5.3) | ### Godot version
4.1.2.stable.flathub [399c9dc39] (regressed: v3.5.3.stable.flathub [6c814135b])
### System information
Godot v4.1.2.stable (399c9dc39) - Freedesktop SDK 23.08 (Flatpak runtime) - Wayland - Vulkan (Compatibility) - Mesa Intel(R) Xe Graphics (TGL GT2) () - 11th Gen Intel(R) Core(TM) i5-11320H @... | bug,topic:physics,regression | low | Critical |
1,978,762,289 | transformers | Add ReCag model | ### Model description
Want to add a new model ReCag in Transformers.
### Open source status
- [X] The model implementation is available
- [ ] The model weights are available
### Provide useful links for the implementation
_No response_ | New model | low | Major |
1,978,792,481 | rust | ice: `const_trait_impl`: `async` functions cannot be `const fn` | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
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### Code
`rustc --edition=2021`
```Ru... | I-ICE,T-compiler,C-bug,F-const_trait_impl,S-bug-has-test | low | Critical |
1,978,832,126 | go | proposal: crypto/ecdsa: add UnmarshalPublicKey | I'm working with the JS Web Push API to send push messages, which uses an ECDH Key in base64-encoded X9.62 uncompressed form, like `BJ932huv68tUDxifpf6qlzuRa_JBF-2E9J47alSQRuxpmt3QFtiCnhqXlPgZuGWKZzcp5jAzQYeHpMUB990JiHM`. I can easily parse that using `ecdh.P256().NewPublicKey(base64DecodedBytes)`, but that yields an `... | Proposal,Proposal-Crypto | medium | Critical |
1,978,853,041 | PowerToys | powertoys Run garbled code | ### Microsoft PowerToys version
0.75.1
### Installation method
Scoop
### Running as admin
None
### Area(s) with issue?
PowerToys Run
### Steps to reproduce

Candidate item, the character to be matched is garbl... | Issue-Bug,Needs-Triage,Needs-Team-Response | low | Minor |
1,978,874,532 | tauri | [bug] On Windows, the default app mode in custom color mode reverses the theme colors | ### Describe the bug
Only when Windows is in `custom color mode`. Changing the `default app mode` will cause Tauri to use the opposite theme colors.
If the color mode is `Light` or `Dark`, then Tauri is also the corresponding theme color.
 are the source of the bug?
common
### Is this a regression?
I don't know
### Description
For debugging purpose I have created this function for proxy nested object with a listener for log property value changes.
```ts
function buildProxy(poj: any, callback = console.lo... | area: common | low | Critical |
1,978,974,988 | pytorch | Operator with only `Tensor[][]` args unsupported by dispatcher | ### 🐛 Describe the bug
```py
In [1]: import torch
In [2]: def return_first(l):
...: return l[0][0]
...:
In [3]: lib = torch.library.Library("my_lib", "DEF")
In [4]: lib.define("return_first(Tensor(a)[][] l) -> Tensor(a)")
Out[4]: 'return_first'
In [5]: lib.impl("return_first", return_first, ... | triaged,module: custom-operators,module: dispatch,oncall: pt2,module: pt2-dispatcher | low | Critical |
1,979,025,757 | neovim | job control: robust process management, teardown | # Problem
(This is currently just a placeholder... corrections/insights are welcome, though.)
https://catern.com/process.html explains numerous problems with the unix process interface, and mentions Linux's `pidfd` as a solution for robustly sending signals to children (section 3) handling child exit (section 4) ... | enhancement,status:blocked-external,job-control | low | Minor |
1,979,175,470 | next.js | [Next 14] Partial Pre-Rendering (`ppr`) causes duplicate fetch calls on page revalidation | ### Link to the code that reproduces this issue
https://github.com/better-salmon/next14-ppr-double-revalidation-bug
### To Reproduce
1. Run backend server with `npm run backend`.
2. In the separate terminal build and start the app with `npm run build && npm run start`.
3. Open [http://localhost:3000/count](http://... | bug | low | Critical |
1,979,181,674 | vscode | Merge Editor: Accept Combination When Edits replace same range with same new text | This is a special case of https://github.com/microsoft/vscode/issues/165685, in which the edits are exactly the same.
Here, the edits are not the same, but there would be a canonical way to auto-merge both edits:

[Monaco Editor Playground Repro](https://microsoft.github.io/monaco-editor/playground.html?source=v0.45.0-dev-20231025#XQAAAAITBQAAAAAAAABBqQkHQ5NjdMjwa-jY7SIQ9S7DNlzs5W-mwj0fe1ZCDRFc9ws9XQE0SJE1jc2... | bug,diff-editor | low | Minor |
1,979,207,193 | pytorch | Upsample bilinear 2d decomposition does not match native implementation for uint8 | ### 🐛 Describe the bug
The `torch.nn.functional.interpolate` op in its implementation will call `torch._C.nn.upsample_bilinear2d` when `mode=bilinear` and `input.dim() == 4`. However when the decomposition for `upsample_bilinear2d` is called, as opposed to the native implementation of `torch._C.nn.upsample_bilinear2d... | triaged,module: decompositions | low | Critical |
1,979,208,489 | godot | Write / reading `frag_color` multiple times in shader seems to cause performance problem | ### Godot version
3.6 beta 3 (but likely existed for years)
### System information
Linux Mint 21.1, Intel Core i7-13700T, Intel a780 GPU
### Issue description
After spending some time tracking down a performance problem when working on core shaders in the 3D platformer demo, I tracked down a large drop i... | discussion,topic:rendering,performance | low | Critical |
1,979,217,880 | vscode | Merge Editor: Improve Experience For This Conflict | Try to solve this conflict using the merge editor:
[merge-conflict.json](https://github.com/microsoft/vscode/files/13267302/merge-conflict.json)
It might be a good idea to try solving this conflict using other tools as well.
This conflict happened like this:
* `fb1 := main o c1 o c2`
* `fb2 := fb1 o c3 o c4`
* `main... | polish,merge-conflict | low | Minor |
1,979,220,095 | storybook | [Documentation]: Use React Context "default" values for low-overhead container mocking | ### Describe the problem
https://storybook.js.org/docs/react/writing-stories/build-pages-with-storybook#avoiding-mocking-dependencies
In the "Avoiding Mocking Dependencies section of the docs, the suggested strategy is to provide the component via Context, so that Storybook can pass in mock versions of the containe... | documentation | low | Minor |
1,979,355,562 | vscode | Diff Editor, Unchanged Code Widget: Consider not setting background to grey | This could make it easier to understand how the splitter works. | polish,diff-editor | low | Minor |
1,979,373,789 | PowerToys | Enable/Disable animations | ### Description of the new feature / enhancement
A way to choose which animations to enable or disable.
Standard you can choose to turn everything on or off, but it would be nice to be able to choose what to turn on.
### Scenario when this would be used?
Showing a hidden taskbar uses an animation that isn't too jar... | Needs-Triage,Needs-Team-Response | low | Major |
1,979,393,422 | stable-diffusion-webui | [Bug]: Occasional error message in console | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
**This is a copy paste from the command prompt of an error message that I occasionally get while generating images or during inpaint:**
ERROR:asyncio:Exception in callback H1... | bug-report | low | Critical |
1,979,415,308 | ollama | Support AMD GPUs on Intel Macs | I'm currently trying out the ollama app on my iMac (i7/Vega64) and I can't seem to get it to use my GPU.
I have tried running it with num_gpu 1 but that generated the warnings below.
`
2023/11/06 16:06:33 llama.go:384: starting llama runner
2023/11/06 16:06:33 llama.go:386: error starting the external llama run... | feature request,amd,macos | high | Critical |
1,979,456,875 | transformers | audio pipeline support for initial_prompt? | ### System Info
Is there a parameter someplace for audio pipeline support for initial_prompt?
like this: https://github.com/openai/whisper/discussions/963
$ whisper --help
optional arguments:
--initial_prompt INITIAL_PROMPT
optional text to provide as a prompt for the first window. (default: None)
$ whispe... | Feature request | medium | Major |
1,979,507,117 | storybook | [Bug]: Please try de-duplicating these dependencies by running pnpm dedupe | ### Describe the bug
When running `pnpm dlx sb upgrade`, I get a migration summary of the following:
```
│ If you'd like to run the migrations again, you can do so by running 'npx storybook@next automigrate' │
│ ... | bug,help wanted,pnpm,automigrations,sev:S4 | low | Critical |
1,979,526,872 | stable-diffusion-webui | [Bug]: Generated images not displayed when "Settings" tab is hidden. | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
When I set "Settings" to be hidden in Settings/User Interface generated images are visible in the preview during generation but disappear as soon as the image is finished. Gene... | bug | low | Critical |
1,979,532,324 | godot | There's no way to preview FogVolumes without throw away WorldEnvironment nodes | ### Godot version
4.2.b4
### System information
Win 10
### Issue description
There's no way to see a FogVolume you create without creating a WorldEnvironment to enable volumetric fog which would clash if spawned in another scene.. so I end up putting a script on them to delete them as soon as possible as they're f... | discussion,topic:rendering,topic:editor,usability,topic:3d | low | Minor |
1,979,555,780 | go | x/pkgsite: duplicate escaping on error page | Via @rsc, who encountered the following broken escaping on pkgsite:

Repro steps:
1. Visit https://pkg.go.dev/rsc.io/tmp/nonexist
2. Click "Fetch" button.
3. Wait for the load to fail. | NeedsFix,pkgsite | low | Critical |
1,979,574,058 | terminal | Mouse cannot select text with pyautogui | ### Windows Terminal version
1.17.11461.0
### Windows build number
10.0.19045.3570
### Other Software
python 3.10, pyautogui 0.9.5 (The exact versions doesn't matter actually)
### Steps to reproduce
Install the pyautogui library (The version doesn't matter).
Execute the following code and you hav... | Issue-Bug,Area-UserInterface,Product-Terminal,Priority-3 | low | Major |
1,979,577,191 | neovim | Wrong cursor position when conceal char display width is larger than 1 | ### Problem
When we conceal a text with a char that has a display width larger than one (like an emoji), the cursor position is not right.
### Steps to reproduce
`nvim --clean`
`:edit test.txt`
Type: `:wrench: test`
`:lua vim.fn.matchadd("Conceal", ":wrench:", 0, 12, { conceal = "🔧" })`
`:set conceallevel... | bug-vim,has:repro,unicode 💩,conceal | low | Minor |
1,979,581,772 | next.js | [Next 14] Next.js with custom cache handler fails to serve pre-rendered pages | ### Link to the code that reproduces this issue
https://github.com/better-salmon/custom-cache-404-for-ssg-pages
### To Reproduce
1. Build and start the app with `npm run build && npm run start`.
2. Open http://localhost:3000/should-work in the browser.
### Current vs. Expected behavior
**Expected behavior:**
T... | bug | medium | Major |
1,979,666,836 | terminal | Tray icon appears when exiting the quake shell | ### Windows Terminal version
1.19.2682.0
### Windows build number
10.0.22635.0
### Other Software
_No response_
### Steps to reproduce
* Ensure the two notification area options are disabled
* Launch Windows Terminal
* <kbd>Win</kbd><kbd>`</kbd>
* Either
* Execute `exit`
* <kbd>Ctrl</kbd><kbd>Shift</kbd... | Issue-Bug,Product-Terminal,Priority-3,Area-Windowing | low | Minor |
1,979,674,859 | pytorch | make_fx produces incorrect graph when used under FunctionalTensorMode | ### 🐛 Describe the bug
```
import torch
from torch._dispatch.python import enable_python_dispatcher
from torch._subclasses.fake_tensor import FakeTensorMode
from torch._subclasses.functional_tensor import FunctionalTensorMode
from torch.fx.experimental.proxy_tensor import make_fx
def f(x):
y = torch.ma... | triaged,module: fx,oncall: fx | low | Critical |
1,979,682,567 | pytorch | Training a network SUPER slow with Pytorch 2.1 | ### 🐛 Describe the bug
For training my neural network each epoch requires 3201.751978158951 sec on my server with 2 Nvidia A6000 with the settings that I am providing below = Pytorch 1.13.1 with Cuda 11.6
If instead I use Pytorch 2.1.0 with Cuda 12.1 each epoch takes more or less 5036.287600040436 sec
I tried t... | needs reproduction,module: performance,module: cuda,triaged | low | Critical |
1,979,699,134 | pytorch | `TensorIteratorBase::is_scalar` return `false` for empty numpy tensors, but true for empty Torch ones | ### 🐛 Describe the bug
Following example causes null pointer dereference at https://github.com/pytorch/pytorch/blob/e39668770a9bb38379803845a13e3f0069db62ea/aten/src/ATen/native/cpu/BinaryOpsKernel.cpp#L229 which was introduced by https://github.com/pytorch/pytorch/pull/98820
```python
import torch
import numpy as... | module: crash,module: cpu,triaged,module: regression | low | Critical |
1,979,717,563 | godot | Red arrow for one way collisions of CollisionShape2D pointing in wrong direction in 2D screen | ### Godot version
4.1.2
### System information
Godot v4.1.2.stable - macOS 14.1.0 - Vulkan (Compatibility) - AMD Radeon Pro 5500M OpenGL Engine - Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz (16 Threads)
### Issue description
Hi there, 👋🏻
creating this new issue, as the [issue #12791](https://github.com... | discussion,topic:editor,topic:2d | low | Minor |
1,979,718,869 | pytorch | [PT2] [Hardening] Track recompiles alongside graph breaks in our actual/expected comparison CI runs | ### 🚀 The feature, motivation and pitch
An example where this was a little annoying was in debugging the problem as described in https://github.com/pytorch/pytorch/pull/111717#issuecomment-1795715999
Being able to see both graph breaks and recompiles will give us a clearer picture.
Today, the problem is that... | feature,good first issue,triaged,oncall: pt2,module: dynamo | low | Critical |
1,979,782,754 | TypeScript | Occurrences highlighting doesn't work with ambient modules | * open `src/vscode-dts/vscode.proposed.findTextInFiles.d.ts` and to the side `src/vscode-dts/vscode.proposed.textSearchProvider.d.ts`
* select `TextSearchQuery` in the left
* highlights show in the right editor
* 🐛 no highlights in the left editor
This repos independent of the new X-file occurrences setting
... | Bug,Help Wanted | low | Major |
1,979,797,626 | pytorch | [Feature][DTensor] Manage additional `_padded_local_tensor` attribute | Currently, the DTensor tensor subclass manages a `_local_tensor` attribute that represents the local tensor on the given rank. For efficient all-gather/reduce-scatter, we prefer to have a padded local tensor since those collectives require even sizes across ranks, where the padding is determined from the global shape a... | feature,triaged,module: dtensor | low | Minor |
1,979,821,388 | stable-diffusion-webui | torch.cuda.OutOfMemoryError: CUDA out of memory (GTX 4090) [SOLVED] | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Tried to generate an image TXT2IMG with Hires.fix X2 ....
torch.cuda.OutOfMemoryError: CUDA out of memory. Tried to allocate 426.00 MiB (GPU 0; 23.99 GiB total capacit... | bug-report | low | Critical |
1,979,825,880 | TypeScript | Odd TS highlight/hover when hovering a comment | When hovering "similar" in the comment here:
https://github.com/microsoft/vscode/blob/dc78919c39904ae6ef624d62e63c59a62a2b6b0d/src/vs/workbench/contrib/terminal/browser/terminalRunRecentQuickPick.ts#L76-L83
It thinks I'm highlighting `replace`:
 over Angular Devtools is ... | area: devtools | low | Critical |
1,979,997,490 | pytorch | MPS device: Sample from MultivariateNormal distribution | ### 🐛 Describe the bug
Hi, I was trying to do sampling from a multivariate normal distribution, and I got this non- implemented error : aten::linalg_cholesky_ex.L. I was trying to use mps as a device for my neural network training (on an Apple M1 ).
Code:
`dist = MultivariateNormal(mean, cov_matrix)`
Output:
... | triaged,enhancement,module: mps | low | Critical |
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