id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
1,982,205,085 | godot | Crash when posting semaphore after modifying a script at runtime | ### Godot version
v4.2.beta5.official [4c96e9676]
### System information
Godot v4.2.beta5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21023.2010) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
### Issue description
When using a thread with a semap... | bug,topic:gdscript,topic:editor,crash | low | Critical |
1,982,219,254 | pytorch | `inference_mode` before training results in FSDP AssertionError | ### 🐛 Describe the bug
```python
import os
import torch
import torch.cuda
import torch.distributed as dist
import torch.multiprocessing as mp
from torch.distributed.fsdp import FullyShardedDataParallel as FSDP
def work(rank):
os.environ["MASTER_ADDR"] = "127.0.0.1"
os.environ["MASTER_PORT"] = "12... | triaged,module: fsdp | low | Critical |
1,982,220,507 | storybook | [Bug]: CLI Updates for GH Discussions | ### Describe the bug
As we're moving towards providing support via GitHub Discussions instead of Discord, it is in our best interest to update some other sections of the codebase, including the CLI. For example [here](https://github.com/storybookjs/storybook/blob/next/code/lib/cli/src/initiate.ts) and [here](https:/... | cli | low | Critical |
1,982,293,458 | next.js | customServer: false causes assets to 404 since 13.5.1 | ### Link to the code that reproduces this issue
https://github.com/besh/next-14-custom-server-asset-404
### To Reproduce
### Steps
1.
```bash
yarn build
```
2.
```bash
yarn start
```
3.
Open [http://localhost:3000](http://localhost:3000) with your browser to see the result.
<img width="... | bug | low | Critical |
1,982,385,782 | rust | Exponential compile time with invalid use of modifying-assignment operators | Found by fuzzing and probably only affects fuzzing
### Code
```rust
fn a() {
1 += &
1 += &
1 += &
1 += &
1 += &
1 += &
1 += &
1 += &
1 += &
1 += &
1 += &
1 += &
1 += &
1 += &
1 += &
1 += &
1 += &
1 += &
... | I-compiletime,T-compiler,C-bug | low | Major |
1,982,401,256 | next.js | loading.js does not trigger on dynamic route navigation (within same dynamic route) | ### Link to the code that reproduces this issue
https://github.com/jel-massih/loading-test
### To Reproduce
1. Start the application in Dev mode
2. Navigate to /
3. Click Dashboard (should show loading for 5s then dashboard)
4. click Dynamic A (should show loading for 5s then Dynamic A)
5. click Dynamic B (Will ... | bug,Navigation | low | Minor |
1,982,476,497 | rust | Tracking Issue for `core_io_borrowed_buf` | Feature gate: `#![feature(core_io_borrowed_buf)]`
This is a tracking issue for an MVP of `core::io`, which contains an OS-independent subset of `std::io`.
### Public API
The initial API of this module consists of [`BorrowedBuf`](https://doc.rust-lang.org/std/io/struct.BorrowedBuf.html) and [`BorrowedCursor`](h... | T-libs-api,C-tracking-issue | low | Major |
1,982,505,300 | flutter | The concept of `texture_id` is a misnomer: it's a _key_ and starts (confusingly) at `0` | Filing this for posterity because I wasted over an hour trying to figure out why `texture_id == 0`, to find out that's WAI!
---
We have the concept, including in user-facing code (https://api.flutter.dev/flutter/widgets/Texture/textureId.html) of a `textureId` (or `texture_id` in C++, see https://github.com/searc... | engine,P3,c: tech-debt,team-engine,triaged-engine | low | Minor |
1,982,547,519 | pytorch | EPOCH_DEPRECATION_WARNING in ChainedScheduler.step | ### 🐛 Describe the bug
Using the ``ChainedScheduler`` causes the ``EPOCH_DEPRECATION_WARNING`` to be shown because it calls ``step`` with the argument ``0`` here:
https://github.com/pytorch/pytorch/blob/a8097ed4793a331fb931c3e4f8a6fde46470bdb1/torch/optim/lr_scheduler.py#L672
### Versions
This code is still in the... | triaged,module: LrScheduler,topic: deprecation | low | Critical |
1,982,565,170 | rust | ICE error: Assertion failed in `compiler/rustc_ty_utils/src/instance.rs:103:13` | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
`cat code.rs`
```Rust
fn ... | I-ICE,T-compiler,C-bug,S-bug-has-test | low | Critical |
1,982,565,786 | pytorch | dataloader use lmdb stuck | ### 🐛 Describe the bug
### Affected Operating Systems
* Linux
### Affected py-lmdb Version
lmdb=1.4.1
### py-lmdb Installation Method
pip install lmdb
### Using bundled or distribution-provided LMDB library?
Bundled
### Distribution name and LMDB library version
(0, 9, 29)
### Machine... | triaged,module: deadlock,release notes: dataloader | low | Critical |
1,982,604,490 | PowerToys | About "Sleep" and "Hibernate" in Powertoys Run | ### Microsoft PowerToys version
0.75.1
### Installation method
GitHub, PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
PowerToys Run
### Steps to reproduce
![Uploading 屏幕截图 2023-11-08 101805.png…]()
![Uploading 屏幕截图 2023-11-08 101844.png…]()
If I open "Windows System ... | Issue-Bug,Product-PowerToys Run,Needs-Triage | low | Minor |
1,982,632,910 | pytorch | [Torch Inductor] Torch Inductor Better Support for GNN workload and Inductor Sparse Compiler | ## 🚀 The feature, motivation and pitch
Torch.compile has been included in Pytorch 2.0 or late versions and has shown that it is a powerful way to speed up Pytorch code greatly. Pytorch inductor has pioneered graph-mode execution, significantly accelerating a spectrum of machine learning applications, including CNNs... | feature,triaged,oncall: pt2,module: dynamic shapes,module: inductor | low | Major |
1,982,636,955 | next.js | Large unused dependencies added to standalone output | ### Link to the code that reproduces this issue
https://github.com/robpc/nextjs-standalone-storybook-test
### To Reproduce
Create the project
```bash
npx create-next-app@latest nextjs-standalone-storybook-test
cd nextjs-standalone-storybook-test/
```
Edit the `next.config.js`
```js
/** @type {import('ne... | bug,Output (export/standalone) | low | Minor |
1,982,672,029 | PowerToys | window10 右键菜单中没有 PowerRename 选项 | ### Microsoft PowerToys version
0.75.1
### Installation method
GitHub
### Running as admin
Yes
### Area(s) with issue?
PowerRename
### Steps to reproduce
安装PowerToys,以管理员运行,进入文件夹点击鼠标右键
### ✔️ Expected Behavior
右键菜单中有 PowerRename 的选项
### ❌ Actual Behavior
右键菜单中没有 PowerRename 的选项
 are relevant/related to the feature request?
_No response_
### Description
I'm using ts-morph to statically analyze my codebase, I have a large shared folder that is referenced by my server folder, and my client folder (Which contains my angular project). I have some big classes... | area: compiler | low | Minor |
1,982,775,701 | kubernetes | Set enableServiceLinks to false as default | ### What would you like to be added?
I want to make enableServiceLinks disabled by default.
### Why is this needed?
Service link environment variables are injected into every pod. It creates three environment variables for every service in a respective pod's namespace, regardless of how they are related. This ... | sig/network,kind/feature,help wanted,triage/accepted | medium | Critical |
1,982,818,107 | vscode | VSCode forgets all opened documents after update | Type: <b>Bug</b>
Each time when VSCode is updated on Ubuntu, it forget all opened documents that was saved. It restores only documents that is not saved. I have not encountered a similar problem on Windows.
VS Code version: Code 1.84.1 (2b35e1e6d88f1ce073683991d1eff5284a32690f, 2023-11-06T12:35:31.181Z)
OS versi... | bug,freeze-slow-crash-leak,install-update,linux,confirmation-pending | low | Critical |
1,982,840,273 | pytorch | NCCL error of PyTorch 2.1.0 when using multiple gpus | ### 🐛 Describe the bug
Hi,
I encountered some NCCL error when using pytorch version 2.1.0 with multiple gpus.
When I downgraded pytorch to 2.0.1, the error disappeared.
## Code
export NCCL_DEBUG=INFO
```python
import torch
torch.cuda.nccl.all_gather([torch.zeros(5).cuda()], [torch.zeros(5).cuda()])
```... | oncall: distributed | low | Critical |
1,982,865,674 | kubernetes | nestedPendingOperations may cause leakage risks | ### What happened?
if a pod use a volume, the kubelet will use VerifyControllerAttachedVolume to verify that the volume is attached.when the pendingOperations was not completed, and the pod was removed, the pendingOperations is not deleted.This [#116886 ](https://github.com/kubernetes/kubernetes/issues/116886) is c... | kind/bug,sig/storage,lifecycle/rotten,needs-triage | low | Major |
1,982,894,977 | next.js | NextJS export does not recognise generateStaticParams | ### Link to the code that reproduces this issue
https://github.com/meds/nextjs-broken-export
### To Reproduce
1. Run `pnpm build`
### Current vs. Expected behavior
I expected nextjs to build and export to an output directory with static files.
Instead I got an error:
`Error: Page "/test/[id]" is mi... | bug | low | Critical |
1,982,951,695 | material-ui | [material-ui][examples] Custom fonts not changing during the initial rendering | I'm facing an issue with the fonts in my Next.js 14 project with MUIv5 n TypeScript.
I've used the following code to import and set up fonts...,

but the fonts are not changing during the initial rendering. H... | package: material-ui,examples,nextjs | low | Minor |
1,982,964,035 | ant-design | Doesn't show the thumb by scrolling in the dropdown list | ### Reproduction link
[](https://codesandbox.io/s/basic-usage-antd-4-24-14-forked-nxnt7n?file=/demo.tsx)
### Steps to reproduce
enter a value in the first autocomplete,
scroll down
### What is expected?
scroll's thumb is visib... | 🐛 Bug,Inactive,4.x | low | Minor |
1,983,000,534 | godot | Viewport Texture loosing node_path reference if SubViewport is SubScene root | ### Godot version
v4.1.3.stable.official [f06b6836a]
### System information
macOS Ventura 13.5.2 - Godot v4.1.3.stable - Forward+ renderer - Apple Silicon M1 Pro
### Issue description
**What doesn't work**
If using the Path to a SubViewport, that is the root of its own Scene, as a viewport_path of a ren... | bug,topic:core,confirmed | low | Major |
1,983,004,609 | flutter | Improve "CocoaPods not installed or not in valid state." message | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
I was having an issue with Cocoapods installation and added the following code to ... | tool,platform-mac,c: proposal,a: error message,P2,team-ios,triaged-ios | low | Critical |
1,983,029,566 | vscode | Unable to open large files -VSCode either hangs or crashes | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | under-discussion,editor-textbuffer | low | Critical |
1,983,061,131 | material-ui | [FormControlLabel][material-ui] Child control (e.g. Checkbox) should be top-aligned with multi-line labels | One more thing that’s worth mentioning, is about the checkbox and label placement. When the content is longer than one line, we should have the [checkbox and label top-aligned](https://pathumpmgux.medium.com/design-checkbox-web-component-all-you-need-to-know-ep-3-d176c51c786a#:~:text=of%20the%20checkbox.-,Overflow%20co... | component: checkbox,component: switch,component: radio,package: material-ui,design | low | Major |
1,983,274,358 | material-ui | [joy-ui][RadioGroup] Add `disabled` prop to RadioGroup | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Summary 💡
Will be great if `RadioGroup` component could accept `disabled` prop. As for today, the only way to disable is at the `Radio` component level.
### Examples 🌈
_No response_
### Motiv... | new feature,component: radio,package: joy-ui | low | Minor |
1,983,282,081 | rust | Fatal Error: Unexpected type Alias(...) in Leptos project | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
To be honest, I'm not sure ... | I-ICE,T-compiler,C-bug | low | Critical |
1,983,371,898 | go | proposal: sync/atomic: add Max/Min operators | Recently I came across this TODO comment in runtime:
https://github.com/golang/go/blob/7241fee9b06da568251617ce3a715fae3e9f2881/src/runtime/mgcsweep.go#L67-L79
This sounds like a useful primitive to have when you need an atomic counter. This is similar to the accepted [proposal for And/Or operators](https://githu... | Performance,Proposal | low | Major |
1,983,389,129 | PowerToys | Mouse Highlighter not visible in Windows Game Bar screen recorder | ### Microsoft PowerToys version
0.70.0
### Installation method
PowerToys auto-update
### Running as admin
None
### Area(s) with issue?
Mouse Utilities
### Steps to reproduce
1) enable Mouse Highlighter under Mouse Utilities
2) open any app with UI (tested with recording Mozilla Firefox)
3) press WindowsKey+G... | Issue-Bug,Needs-Triage,Product-Mouse Utilities | low | Minor |
1,983,425,253 | yt-dlp | Random SIGPIPE when downloading videos. | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting a bug unrelated to a specific site
- [X] I've verified that I'm running yt-dlp version **2023.10.13** ([update instructions](https://g... | bug,triage,core:downloader | low | Critical |
1,983,440,182 | node | Buffer.slice should not be marked as deprecated ,as Buffer.slice has a good performace (which can references the same memory) | ### Version
all
### Platform
all
### Subsystem
_No response_
### What steps will reproduce the bug?
_No response_
### How often does it reproduce? Is there a required condition?
_No response_
### What is the expected behavior? Why is that the expected behavior?
_No response_
### What do you see instead?
no... | buffer,doc | low | Critical |
1,983,468,749 | angular | make NonNullableFormBuilder as FormBuilder because of FormBuilder is not an abstract class but NonNullableFormBuilder is. | ### Which @angular/* package(s) are relevant/related to the feature request?
_@angular/forms_
### Description
import { Component } from '@angular/core';
import { CommonModule } from '@angular/common';
import { FormBuilder, NonNullableFormBuilder } from '@angular/forms';
@Component({... | help wanted,area: forms,P3,area: docs | low | Critical |
1,983,493,859 | rust | Trait definitions with missing generic parameters suggest missing enum variant | ### Code
```Rust
pub struct Point<A> {
x: A,
}
pub trait MyTrait1 {
fn fun(&self, p: Point<A>);
}
pub struct MyStruct;
impl<A> MyTrait1 for Point<A> {
fn fun(&self, p: Point<A>) {
todo!();
}
}
fn main() {
todo!();
}
```
### Current output
```Shell
error[E0412]: cannot fin... | A-diagnostics,T-compiler,D-invalid-suggestion | low | Critical |
1,983,531,041 | rust | Compiler could give better suggestions on generics type. | ### Code
```Rust
pub struct Point<T> {
x: T,
}
pub trait MyTrait1 {
fn fun(&self, p: Point<T>);
}
pub struct MyStruct;
impl MyTrait1 for MyStruct {
fn fun(&self, p: Point<T>) {
todo!();
}
}
fn main() {
todo!();
}
```
### Current output
```Shell
error[E0412]: cannot find typ... | A-diagnostics,T-compiler,A-suggestion-diagnostics | low | Critical |
1,983,533,222 | yt-dlp | NPO / zapp.nl - Failed to parse JSON | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I'm running yt-dlp version **2023.10.13** ([update instructions... | DRM,site-bug | low | Critical |
1,983,548,325 | next.js | nextjs keep occupying / listening to port even after being stopped | ### Link to the code that reproduces this issue
https://github.com/vikyw89/nextjs-bug-report
### To Reproduce
1. do npm run dev
2. ctrl + z
3. do npm run dev
### Current vs. Expected behavior
current:
- nextjs will listen to port 3001
-
](https://codesandbox.io/s/antd-reproduction-template-forked-2h8vv4?file=/index.js)
### Steps to reproduce
<p>step1: choose any option</p>
<p>step2: click change language button</p>
<p>step3: cl... | 🐛 Bug,Inactive | low | Major |
1,983,711,369 | stable-diffusion-webui | [Bug]: Out of Memory on v1.6.0-2-g4afaaf8a (worked fine before update) | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
This fault started with the [v1.6.0-2-g4afaaf8a] update.
Generation will work fine on 512 by 512 but will report errors on 1024 by 1024 with cuda memory issues.
Will... | bug-report | low | Critical |
1,983,725,882 | angular | docs: show generated source code in Playground | It would help understand what Angular does under the hood and what compiler generates.
POC from @JeanMeche https://stackblitz.com/edit/angular-6njxvd?file=src%2Fmain.ts

| help wanted,good first issue,P3,area: docs-infra | low | Minor |
1,983,726,098 | angular | docs: counter of running webcontainer is not decreased when browser crashed due to OOM | There is an edge case, which is easier to reproduce on Safari when user will open a few tabs with running webcontainer (tutorial pages, homepage if it's scrolled to embedded editor or playground).
When an OOM error occurs in Safari, the tab is reloaded automatically in that case event `beforeunload` was not catched ... | help wanted,good first issue,P2,area: docs-infra | low | Critical |
1,983,726,138 | angular | docs: widescreen mode needs <3 | Lots of space on widescreens feels odd

| help wanted,P3,area: docs-infra | low | Minor |
1,983,726,194 | angular | docs-infra: only run TypeScript diagnostics after dependencies are installed | The TypeScript errors about Angular packages errors out because the packages are not yet installed, so we should only run the diagnostics after the packages are installed.
https://github.com/angular/blossom/assets/83593673/6e6bee5f-d8ee-4575-a460-43603d87a536
| help wanted,good first issue,P3,area: docs-infra | low | Critical |
1,983,726,242 | angular | docs: Inject `typescript-vfs.worker` instead of create an instance in `code-mirror-editor.service.ts` | To improve unit testing, we can inject an instance of `typescript-vfs.worker` into `CodeMirrorEditor`.
The current implementation creates an instance in the `CodeMirrorEditor`
```ts
this.tsVfsWorker = new Worker(new URL('./workers/typescript-vfs.worker', import.meta.url), {
type: 'module',
});
`... | help wanted,P3,area: docs-infra | low | Minor |
1,983,726,429 | angular | docs: Syntax highlighting in editor could be improved | Syntax highlighting in the editor could/should be improved for Angular templates
Places where highlighting could be applied better:
- [ ] interpolations / expressions
- [ ] attribute and event bindings
- [ ] the new control flow/block syntaxes
- [ ] Improve contrast
Here is an image of the current editor i... | help wanted,good first issue,P1,area: docs-infra,area: docs | medium | Major |
1,983,726,515 | angular | docs: Allow users to compare answers to work in progress code in Tutorials | ## Problem
In the current state of the tutorial, clicking on "Reveal Answer" immediately replaces the entire code that the student is using and there's no way to compare or revert back to the previous version.
## Suggested Solution
Allowing students to see the answer and their code side by side would be valuab... | help wanted,good first issue,P3,area: docs-infra | low | Minor |
1,983,726,661 | angular | docs: Add a file tree explorer to the Playground and Tutorials | null | help wanted,good first issue,P2,area: docs-infra | low | Major |
1,983,726,951 | angular | docs: make Playground code sharable | Add a share button and make code shareable from the editor
We can do some compression (a-la gzip) of the content as well.
*Do not self-assign in open source, this is under security review internally* | P1,area: docs-infra | medium | Minor |
1,983,727,014 | angular | docs: command + click in the Tutorials should jump to definitions/reference | null | help wanted,good first issue,P3,area: docs-infra | low | Minor |
1,983,762,868 | storybook | [Bug]: Unable to style the IconItem component | ### Describe the bug
I am unable to style the IconItem component which is causing issues with long icon names that my team insist on using such as StarfighterTwinIonEngineAdvanced
which results in

- [X] ... | enhancement | low | Critical |
1,983,785,732 | flutter | Make InlineSpan more testable | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
I've been developing a text widget package and found it really hard to test Inline... | a: tests,c: new feature,c: proposal,P3,team-framework,triaged-framework | low | Critical |
1,983,878,331 | next.js | Parallel Routes often lead to unexpected routing behavior | ### Link to the code that reproduces this issue
https://github.com/magnusriga/app-playground
### To Reproduce
1. Start app: next dev
2. Click on the Impressions link under the @views slot
3. Click on the Home link under the @views slot
4. Click on the Demographics link under the @audience slot
5. Click on ... | bug | low | Minor |
1,983,914,634 | react | Bug: useSyncExternalStore does not schedule update after mutation | Here is a Replay recording with comments:
https://app.replay.io/recording/318114a4-3102-4732-ad1b-cb63b9c0ac22
I think the comments I've added show the following scenario:
1. A React component (`Subscriber`) uses `useSyncExternalStore` to read from a mutable store.
2. The Activity subtree containing `Subscriber` ... | Type: Bug | low | Critical |
1,983,964,027 | PowerToys | Source code preview causes very slow TXT file preview in Explorer | ### Microsoft PowerToys version
0.75.1
### Installation method
Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
File Explorer: Preview Pane
### Steps to reproduce
Enable **File Explorer add-ons**
Enable **Source code files** preview
Enable **Preview pane** in Explorer
Browse a folder and sel... | Issue-Bug,Product-File Explorer,Needs-Triage | low | Major |
1,983,966,735 | go | x/sys: cannot create AF_UNSPEC sockaddr | ### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.21.3 darwin/arm64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor architecture are you using (`go env`)?
<details><summary><code>go env</code> Output</summar... | NeedsInvestigation | low | Critical |
1,983,972,946 | vscode | Git - Expose git branch description on VS code UI | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
Git 1.7.9 supports descriptions on branches. It'... | help wanted,feature-request,git | medium | Major |
1,983,986,258 | go | cmd/go: "go work use" doesn't clearly indicate when download fails | ### What version of Go are you using (`go version`)?
1.20.3
### Does this issue reproduce with the latest release?
Can't tell yet
### What operating system and processor architecture are you using (`go env`)?
darwin/arm64
### What did you do?
I hit an error because `go.mod` had been updated to requ... | NeedsInvestigation,GoCommand,BadErrorMessage | medium | Critical |
1,983,992,958 | godot | Shader error "bind: Condition "!version" is true." | ### Godot version
v3.6.beta3.official [21ab700f2]
### System information
w10 64
### Issue description
This is an error that remains after a long time, I thought it was reported but I can't find the thread using the search engine.
]` module | With the following code:
```rust
#[doc(hidden)]
pub mod __secrets {
pub struct Foo;
}
pub use __secrets::Foo;
```
It has a dangling ID:
```
---- [rustdoc-json] tests/rustdoc-json/reexport/pub_use_from_doc_hidden_mod.rs stdout ----
error: jsondoclint failed!
status: exit status: 1
command: "/home/gh... | T-rustdoc,A-rustdoc-json | low | Critical |
1,984,065,359 | flutter | Add an event to support post-submit actions when all post-submit tests finish | It is not uncommon that we need to do post-submit actions when all tests finish. For example:
1) Packages repo needs to [waits for all post-submit tests to pass](https://github.com/flutter/plugins/blob/main/.github/workflows/release.yml#L37-L47) before publishing @stuartmorgan
2) Engine repo needs to roll latest ver... | c: new feature,team-infra,P2,triaged-infra | low | Minor |
1,984,096,199 | flutter | Separate raster time metric into different metrics for workload and backpressure | Depending on the GPU workload and presentation latency, the engine may block for some period time during a raster workload. Today this is included in the raster thread time, which may be misleading as the thread itself is more or less sleeping and not able to do any work.
As such, its not useful to look at the raste... | P2,team-engine,triaged-engine | low | Minor |
1,984,103,406 | godot | Base type in custom theme items can be set to any nonsensical value, but not left empty | ### Godot version
v4.2.beta4.official [93cdacbb0]
### System information
Any platform
### Issue description
See the discussion at #84259.
As of Godot 4.2, a custom theme item is required to have a base type defined. However, this base type can be any bogus name, as long as the field isn't left empty things will... | bug,topic:editor | low | Minor |
1,984,132,814 | flutter | add autofocus parameter to SearchAnchor | ### Use case
If I pop from SearchAnchor.bar view - my device immediately trying to focus search field again.
SearchAnchor always try to focus in `initState`
### Proposal
You could add autofocus parameter to SearchAnchor which will disable
`_focusNode.requestFocus();` in `initState` if false | c: new feature,framework,f: material design,c: proposal,P2,team-design,triaged-design | low | Major |
1,984,140,626 | godot | `Orphan Resource Explorer` doesn't correctly track orphans, making it difficult to use. | ### Godot version
4.2.beta5
### System information
Godot v4.2.beta5 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3598) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
### Issue description
The "Orphan Resource Explorer" doesn't track resource usage correctly. Fo... | bug,topic:editor | low | Minor |
1,984,141,426 | go | proposal: cmd/go: error out of `go mod download` if the go.mod file is inconsistent | In Go 1.11, most `go` subcommands updated the `go.mod` file implicitly whenever it was found to be inconsistent. Starting in Go 1.16, we changed the default to `-mod=readonly`, which caused commands other than the `go mod` subcommands to instead error out if changes are needed to the `go.mod` or `go.sum` file.
Howev... | Proposal,GoCommand | low | Critical |
1,984,141,672 | pytorch | NCCL p2p ops hung after communicator aborts | I noticed there is a case when using p2p ops when 1 rank aborts their communicators, the other ranks which are sending messages to that rank will hang.
Example script (requires >= 3 GPUs):
`NCCL_DEBUG=WARN TORCH_SHOW_CPP_STACKTRACES=1 TORCH_CPP_LOG_LEVEL=INFO torchrun --nnodes=1 --nproc-per-node=3 p2p_hang.py`
`... | oncall: distributed,module: c10d | low | Critical |
1,984,148,079 | rust | Similarly named macros aren't suggested for incorrect macro names in anyhow | ### Code
```Rust
use anyhow;
fn main() {
// should be format_err!()
anyhow::format_error!("foo");
}
```
### Current output
```Shell
error[E0433]: failed to resolve: could not find `format_error` in `anyhow`
--> src/main.rs:5:13
|
5 | anyhow::format_error!("foo");
| ^^^^^^^^^^^... | A-diagnostics,A-macros,T-compiler | low | Critical |
1,984,214,743 | pytorch | Provide a way to AOT torch.compile and serialize a model | ### 🚀 The feature, motivation and pitch
For large scale training jobs, it is very common to run the same model architecture multiple times across several jobs. For models which can be trained using just DataParallel training, there is a large amount time spent just compiling the model before actual training begins.
... | oncall: distributed,feature,triaged,oncall: pt2,module: dynamo,module: startup-tracing-compile | medium | Major |
1,984,226,251 | neovim | Ctrl+PgUp/PgDown don't work in rxvt-unicode | ### Problem
Neovim doesn't seem to support some special key combinations in rxvt-unicode which supports neither modifyOtherKeys nor CSI u, but it does specify those key codes in [extended terminfo capabilities like `kPRV5`/`kNXT5`](https://github.com/kovidgoyal/kitty/issues/1220) ([another relevant link](https://git... | bug,status:blocked-external,environment,tui | low | Minor |
1,984,279,451 | pytorch | [aot_autograd] Handle `requires_grad` mutation in AOTAutograd | ### 🚀 The feature, motivation and pitch
I believe it should not be too hard to support in-graph `requires_grad` mutations.
### Solution
What we need to do is to functionalize mutations to `requires_grad` as a `copy()`, with the output having the new setting of requires_grad
See also prev discussion: http... | feature,module: autograd,triaged,needs research,oncall: pt2,module: aotdispatch,module: pt2-dispatcher | low | Minor |
1,984,300,668 | vscode | About menu shortcuts | Type: <b>Bug</b>
At the moment the menu shortcuts in Spanish are as follows: Archivo Alt + A but it shows the Help options. Edit Alt + E, but it shows the Run options. Selección, Alt + S correct. Ver Alt + V correct, Ir, Alt + I correct. Ejecutar, Alt + E is repeated with the Edit option. Terminal, Alt + T correct. ... | bug,l10n-platform | low | Critical |
1,984,335,262 | godot | Acces Android storage FileDialog | ### Godot version
4.1.3
### System information
ANdroid Oxygen OS 13.1 - Android 10
### Issue description
I saw some similar cases like this:
https://www.reddit.com/r/godot/comments/k05cqy/filedialog_in_android_pretty_useless/ without any solution valid
[edit] i came to this link from this link http... | platform:android,needs testing | low | Major |
1,984,385,416 | kubernetes | Add a test for OOMKilled for LimitedSwap | ### What would you like to be added?
We should add a swap test in e2e for swap that tests OOM with LimitedSwap. We can replicate similar tests from OOMKilled but we should run them separately from conformance.
### Why is this needed?
https://github.com/kubernetes/kubernetes/pull/121706
Testing UnlimitedSwap in... | sig/node,kind/feature,lifecycle/stale,needs-triage | low | Critical |
1,984,404,762 | go | cmd/go: failures in TestScript/cover_statements due to unexpected linker invocations | ```
#!watchflakes
post <- pkg == "cmd/go" && test == "TestScript" && `cover_.*.txt:\d+: .*link.* unexpected success`
``` | NeedsInvestigation,GoCommand,compiler/runtime | medium | Critical |
1,984,409,047 | flutter | iOS unittest in engine fail on iPhone 15 pro simulator, M1 MacOS 14.1 XCode 15.0 | Running the ios_test_flutter target tests locally on iPhone 15 pro simulator (17.0), got some failures in the SemanticsObjectTest:
These failure might indicate underlining issues that our current CI not catching.
Logs:
<details>
<summary>[SemanticsObjectTest testCanHandleInfiniteScrollExtent]</summary>
```
... | platform-ios,engine,P2,team-ios,triaged-ios | low | Critical |
1,984,413,485 | go | all: test failures using sum.golang.org | ```
#!watchflakes
post <- `reading https://sum\.golang\.org/.*: 4\d\d .*`
```
Issue pulled out from #64009.
(See https://build.golang.org/log/fd253333226181b0d29ced3f7640d9a547b2f047 for one example log.) | NeedsFix,proxy.golang.org | low | Critical |
1,984,427,386 | rust | Suspected X64 exception handler IP to state map off-by-one error | This issue may be upstream in LLVM, but since it's deep and complicated, I can't exactly pinpoint it. Since I don't have LLVM installed, I can only file against rust. Finally I don't know for 100% sure if this is a bug, although I think it should be due to security considerations.
On Windows, in both release and deb... | A-LLVM,O-windows,A-codegen,O-x86_64,P-medium,I-unsound,C-bug,A-panic | low | Critical |
1,984,444,444 | go | net/http: Segmentation violation when using an IPSec VPN Tunnel (Go 1.19.8/Go 1.20.4/Go 1.21.4) | This is continuation of https://github.com/golang/go/issues/61552 since that one is closed.
<!--
Please answer these questions before submitting your issue. Thanks!
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.20.4 darwin/arm64
</pre>
### Does this issue r... | NeedsInvestigation,compiler/runtime | high | Critical |
1,984,488,917 | go | cmd/go: error from fetching go.mod checksum not diagnosed by `go list -mod=mod` | ```
#!watchflakes
post <- pkg == "cmd/go" && log ~ `FAIL: TestScript/mod_sumdb_golang` && `go.sum and saved.sum differ`
```
(Pulled out from https://github.com/golang/go/issues/64021#issuecomment-1802733505.) | NeedsInvestigation,GoCommand | low | Critical |
1,984,500,734 | godot | AnimationPlayer displays animations on the wrong character model | ### Godot version
4.13
### System information
windows 11
### Issue description
AnimationPlayer displays animations on only one local (3D) character model in the scene. The humanoid skeleton profile appears to be bugged. This doesn't appear to be related to the "local to scene" checkbox in the humanoid sk... | bug,needs testing,topic:animation | low | Critical |
1,984,570,381 | flutter | ANGLE roll failing due to outdated vulkan headers | Example: https://logs.chromium.org/logs/flutter/buildbucket/cr-buildbucket/8764985386273284641/+/u/build_host_debug_flutter:unittests_flutter_build_archives:artifacts_flutter_build_archives:embedder_flutter_tools_font-subset_flutter_build_archives:dart_sdk_archive_flutter_shell_platform_windows_client_wrapper:client_wr... | engine,P2,team-engine,triaged-engine | low | Critical |
1,984,575,726 | rust | Tracking Issue for `debug_closure_helpers` | Feature gate: `#![feature(debug_closure_helpers)]`
This is a tracking issue for adding helpers to `core::fmt` that can use closures for formatting values.
ACP: https://github.com/rust-lang/libs-team/issues/288
### Public API
```rust
// core::fmt
impl DebugList<'_, '_> {
fn entry_with<F>(&mut self, entry_fmt: F) ->... | T-libs-api,C-tracking-issue | medium | Critical |
1,984,581,296 | angular | docs: provide localization guidance for Angular.dev | We plan to restructure how we support the maintainers of localized versions of our documentation for Angular.dev.
We are currently in the research phase and will share more once we have a clear path moving forward.
We are also in contact and including our Angular.io localization authors in this process. Currently ... | hotlist: devrel,P2,area: docs-infra | low | Major |
1,984,636,036 | vscode | Shouldn't "integrate" the first view into its container icon when in the secondary side bar | When you have a single view on the secondary side bar, you lose context, because there is nothing visible for the view title/description except for the tooltip (which is currently broken see #197788). Because the secondary side bar doesn't have a "header" area like the main side bar, I would love it if when a view was ... | polish,workbench-views,workbench-auxsidebar | low | Critical |
1,984,637,588 | opencv | i want use opencv with jdk 17 at android platform, what should i do ? | ### System Information
i want use opencv with jdk 17 at android platform, what should i do ?
### Detailed description

### Steps to reproduce
i want use opencv with jdk 17 at android platform, what should i do ?
### I... | question (invalid tracker) | low | Minor |
1,984,653,295 | godot | Setting `gui/theme/custom` while the game is running does nothing | ### Godot version
4.1.3
### System information
Godot v4.1.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 with Max-Q Design (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 Threads)
### Issue description
Godot's `gui/theme/custom` project setting is incred... | enhancement,documentation | low | Minor |
1,984,666,267 | deno | Can't escalate parent thread permissions with restricted `--allow-run` permissions | Calling `Deno.test` with restricted `--allow-run` permissions throw despite the run permissions being a subset of what is allowed:
```ts
Deno.test("test", {permissions:{run:["deno"]}}, async () => {
const command = new Deno.Command("deno", {args:["info"]})
await command.output()
})
```
```
> deno test -... | bug,testing | low | Critical |
1,984,680,864 | angular | Add @defer support to Module when not standalone | ### Which @angular/* package(s) are relevant/related to the feature request?
compiler
### Description
Currently documentation say :
They must be standalone. Non-standalone dependencies cannot be deferred and will still be eagerly loaded, even inside of control flow defer blocks.
Can add support to classi... | area: core,core: defer | low | Major |
1,984,707,833 | next.js | Nextjs 14/13 Static Exports fonts not loading | ### Link to the code that reproduces this issue
https://github.com/AlejandroSanchez90/call-me-jorge
### To Reproduce
I build my application using `output: 'export',` in next.config.js, then i get OUT folder with all the static files, then i remplace all the paths to add a '.' prefixed (/_next/ => ./_next/) so it loa... | bug | low | Minor |
1,984,708,016 | pytorch | `torch._C._cuda_getDeviceCount` inflates system memory usage | ### 🐛 Describe the bug
Consider the following snippet:
```python
import torch
torch._C._cuda_getDeviceCount() # 1)
torch.tensor(0, device="cuda") # 2)
```
Measuring memory usage via `/usr/bin/time -v`, I obtain the following curious results:
- with neither 1) nor 2)
- `322040 kbytes`
- with 1) o... | module: cuda,triaged | low | Critical |
1,984,740,701 | godot | setting size.y on a ProgressBar node while show_percentage is true is not respected when the height is less than the font_size but show_percentage is set to false afterwards | ### Godot version
4.1.3
### System information
Windows 10
### Issue description
The following GDScript to instantiate a `ProgressBar`, set it's `size.y` to `5` and `show_percentage` to `false`, and add it to the scene does not work as expected.
```
node = ProgressBar.new()
node.size.y = 4
node.show_percentage... | bug,topic:gui | low | Minor |
1,984,747,285 | tauri | [feat] Configuration Support for Registry Entries and Script Execution in Tauri's NSIS Installer | ### Describe the problem
Our application deployment process, which relies on Tauri's NSIS installer, lacks the capability to add custom registry entries and execute scripts automatically during installation. The absence of this feature necessitates manual configuration, which complicates the setup process for users.... | type: feature request | low | Minor |
1,984,749,135 | godot | Godot Webrtc is too slow | ### Godot version
4.1.3
### System information
Any
### Issue description
I think my question couldn't be more accurate than :
https://stackoverflow.com/questions/56327783/webrtc-datachannel-for-high-bandwidth-application
TLDR with transfert fonctions already using the max packet size allowed of 256... | discussion,needs testing,topic:network,performance | low | Major |
1,984,765,665 | flutter | [go_router] Using the context.push, the route does not jump | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Click "push login" in "A Screen" to jump to the login page
2.... | f: routes,package,has reproducible steps,P1,p: go_router,team-go_router,triaged-go_router,found in release: 3.13,found in release: 3.17 | medium | Critical |
1,984,777,429 | PowerToys | malfunction | ### Microsoft PowerToys version
0.75.1
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
Mouse Without Borders
### Steps to reproduce
Shared clipboard and transferred files fail and require a restart of powertoys to restore them
### ✔️ Expected Behavior
_No resp... | Issue-Bug,Needs-Triage,Product-Mouse Without Borders | low | Minor |
1,984,813,434 | godot | Trying to display motion vectors spits out an error every frame when MSAA 3D is enabled | ### Godot version
v4.1.3.stable.official [f06b6836a]
### System information
Godot v4.1.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads)
### Issue description
This is the error:
> Texture (binding: 0... | bug,topic:rendering,topic:editor,confirmed,topic:3d | low | Critical |
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