id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
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|---|---|---|---|---|---|---|
1,987,877,995 | pytorch | cuDNN error: CUDNN_STATUS_MAPPING_ERROR on gtx_1080/A10 when conv1d is called | ### 🐛 Describe the bug
In the past week i experienced issues when training my model with pytorch. Whenever conv1d is called on my data like shown below:
```
class Conv1DBlock(torch.nn.Module):
"""
A 1D-Convolution with ReLU, batch-norm and non-broadcasted dropout
Will pad to the same output length
... | module: cudnn,module: cuda,triaged | low | Critical |
1,987,894,489 | deno | BYONM: Dynamically importing CommonJS file from an npm package errors | ```
$ deno run -A npm:create-next-app@latest next-app
$ cd next-app
$ deno run -A --unstable-byonm npm:next dev
error: Uncaught (in promise) ReferenceError: module is not defined
module.exports = nextConfig
^
at file:///Users/ib/dev/next-app/next.config.js:6:1
```
Chaging `module.exports =` to `export de... | bug,node compat | low | Critical |
1,987,942,491 | vscode | Gradients on diff view expand sections | It looks uncharacteristically blurry:


Proposal:

We already have `CommentOptions`, which we ... | feature-request,api,comments | low | Major |
1,987,986,348 | deno | Default-true `vendored-dependency` feature for Homebrew and other re-packagers | We should put all of our vendored libraries behind a `vendored-dependency` feature that is turned on by default. If deno is built with --no-default-features, it should build in a mode where dependencies are unvendored (or at least a best-effort).
The `vendored-dependency` feature should consist of multiple sub-featu... | build,chore | low | Minor |
1,987,994,513 | opencv | No mechanism to specify per-architecture CPU_DISPATCH for universal macOS builds | ### System Information
OpenCV 4.x
OS: macOS Sonoma
CMAKE, XCode
### Detailed description
There appears to be no mechanism to set different values for CPU_BASELINE/CPU_DISPATCH CMake variables for universal macOS builds. Universal builds build 2 versions of the code - for x86_64 and for arm processor architec... | bug,category: build/install,platform: ios/osx | low | Minor |
1,988,031,279 | PowerToys | 0.75.1: image resizer not working | ### Microsoft PowerToys version
0.75.1
### Installation method
GitHub
### Running as admin
No
### Area(s) with issue?
Image Resizer
### Steps to reproduce
Image resizer doesn't work anymore. I uninstalled 0.75.1, then installed a 0.72.1 and it worked. I choosed 0.72.1 because I had the installer available, don... | Issue-Bug,Product-Image Resizer,Needs-Triage | low | Critical |
1,988,033,758 | pytorch | Expose FakeTensor and FakeTensorMode as public APIs | ### 🚀 The feature, motivation and pitch
Currently, some APIs already support input already fakefied (e.g. `torch.onnx.dynamo_export` and `torch._dynamo.export` as of #105477 #100017 #103865 #106515 #105468). That implies that users had to reference `torch._subclasses.FakeTensorMode` as a private API to fakefy their... | module: onnx,triaged,module: fakeTensor | low | Major |
1,988,075,173 | transformers | Add Flash Attention 2.0 for T5 Family | Encountered the following when trying to incorporate Flash attention into a previously devved byt5-small finetuning script.
Code to produce:
```
from transformers import T5ForConditionalGeneration, AutoTokenizer, Trainer, TrainingArguments, DataCollatorForSeq2Seq
model_path = "google/byt5-small"
model = T5... | New model,Flash Attention | low | Critical |
1,988,078,413 | godot | CharacterBody2D gets moved with no velocity and no KinematicCollision2D | ### Godot version
4.1.3
### System information
Windows 10
### Issue description
I have two CharacterBody2Ds: Player, and Cow. The overall goal is to have both Player and Cow stop moving in their current direction when they run into each other.
**Current Behavior:**
If I direct Player into Cow then Cow will get... | topic:physics,needs testing,topic:2d | low | Minor |
1,988,082,741 | angular | angular.dev tutorial "local" code is outdated and very different from "browser" code | ### Describe the problem that you experienced
Go to https://angular.dev/tutorials, alternatively select "start coding in browser" and "start coding locally". The code for browser is based on angular 17, while the code for local run (linking to https://angular.dev/tutorials/first-app) is a different, older version, bas... | P2,area: docs | low | Critical |
1,988,086,218 | next.js | Please add fix for "cache control directive for server side props" in v12 | ### Link to the code that reproduces this issue
https://github.com/vercel/next.js/issues/45301
### To Reproduce
See https://github.com/vercel/next.js/issues/45301
### Current vs. Expected behavior
Would love to get snyk to stop erroring without the effort of upgrading to v13
### Verify canary release
... | bug | low | Critical |
1,988,161,962 | vscode | Jupyter cell line numbers don't match error message line numbers | Type: <b>Bug</b>
If I have blank lines at the beginning of a Jupyter notebook cell, and if there is an error in that cell, the error messages have line numbers apparently coming from code for which the blanks were stripped. So the numbers don't match:

### Type of Request
bug
### Infrastructure Environment
LUCI
### What is happening?
In one build Xcode is downloaded: https:... | team-infra,P2,triaged-infra | low | Critical |
1,988,274,789 | TypeScript | Talk about Exceptions Here | ### Acknowledgement
- [X] I acknowledge that issues using this template may be closed without further explanation at the maintainer's discretion.
### Comment
#13219 is locked so that the conclusion doesn't get lost in the discussion, so talk about exceptions here instead | Discussion | medium | Critical |
1,988,299,141 | ollama | Electron & root priveleges | This project has 84% of the codebase written in Go, but for some reason it uses Electron, which is very heavy (500MB+) both for persistent memory and RAM usage.
Why not use [Wails](https://wails.io/)? It was designed for golang projects with web-based frontends.
Also, why is the app asking for root privileges righ... | feature request | low | Minor |
1,988,302,652 | bitcoin | Blockchain fully synced, but `bitcoin-cli -getinfo` shows `verification progress: 99.9999%` | ### Is there an existing issue for this?
- [x] I have searched the existing issues
### Current behaviour
Although the blockchain is synced, after some minutes, `bitcoin-cli -getinfo` does not display `verification progress: 100.0000%` any more, but drops to `99.9999%` and even below.
New block arrived:
![v... | RPC/REST/ZMQ | low | Major |
1,988,319,233 | stable-diffusion-webui | [Feature Request]: Add rich-text prompt tabs | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Add rich-text prompt tabs.
https://github.com/songweige/sd-webui-rich-text
### Proposed workflow
1. we could get more control about prompt with rich text tabs
... | enhancement,extension-request | low | Minor |
1,988,346,294 | pytorch | Tensors Can't be Overwritten in Visual Studio Windows | ### 🐛 Describe the bug
Since I'm still learning I'm not sure how stupid this is so under Visual Studio 2022, Version 17.7.6
I have bug which shouldn't be there when I believe the examples I saw online.
`state_batch.to(options.device);
next_state_batch.to(options.device);
action_batch.to(options.device);
re... | module: crash,module: windows,module: cpp,triaged | low | Critical |
1,988,369,608 | neovim | Cursor moves to commandline when printing message after writing file (perceived as cursor flicker) | # Problem
The cursor briefly moves to the commandline when printing the message after writing a file.
## In terminal nvim
In terminal nvim, this is perceived as a cursor flicker.
https://github.com/neovim/neovim/assets/4657140/92c1229c-613a-458e-8158-87db80ae3670
## In neovide
In neovide with cursor anima... | performance,bug-vim,display,messages | low | Minor |
1,988,386,726 | rust | ice: `calling const FnDef errored when it shouldn't` | <!--
[31mICE[0m: Rustc ./2D2764C67157E80ABC25AA0D5B7354F705CBDB3169F83ABCD63E0CB074665946.rs '' 'error: internal compiler error: compiler/rustc_const_eval/src/transform/check_consts/ops.rs:202:29: calling const FnDef errored when it shouldn't', 'error: internal compiler error: compiler/rustc_const_eval/src/transform... | I-ICE,T-compiler,C-bug,A-const-eval,S-bug-has-test | low | Critical |
1,988,420,315 | rust | `rustdoc` emits spurious build errors due to unsatisfied trait bounds on code that compiles fine | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code: https://github.com/zopfli-rs/zopfli/pull/36
I expected to see this happen: the CI build workflow completes fine.
Instead, this hap... | T-rustdoc | low | Critical |
1,988,425,777 | godot | `OS.get_keycode_string()` returns empty string | ### Godot version
v4.1.3.stable.official [f06b6836a]
### System information
Godot v4.1.3.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 (NVIDIA; 31.0.15.4601) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
### Issue description
I'm trying to show an interaction hint in UI by... | enhancement,documentation | low | Critical |
1,988,465,932 | pytorch | /nodefaultlib:vcomp doesn't seem to be set when compiling with Intel OpenMP on Windows | ### 🐛 Describe the bug
Hello, we (Anaconda) noticed that when compiling Pytorch 2.0.1 with Intel OpenMP+MKL on Windows, the `/nodefaultlib:vcomp` flag doesn't seem to be passed to the linker.
In our build logs, we see:
```
[4311/5525] cmd.exe /C "cd . && C:\b\abs_4etuqaqn3v\croot\pytorch_1699482324714\_build... | module: build,module: windows,triaged | low | Critical |
1,988,495,983 | angular | @defer additional support for "offset" option for both "on viewport" and "prefetch on viewport" | ### Which @angular/* package(s) are relevant/related to the feature request?
compiler
### Description
Hey there folks!
I was just taking a deep dive on the `@defer` and was thinking about some interactions and cases for the `prefetch`
where it would make sense to say that ...
Using the `prefetch on viewport... | feature,area: core,feature: under consideration,core: defer | medium | Critical |
1,988,496,721 | flutter | Add Spacer.fixed | From the custom design systems study, we found spacing can be done a lot of ways.
Container, Padding, SizedBox, Spacer and Gap were all used interchangeably is a use case study. This made the code hard to read semantically and made it easy to introduce inconsistencies in the
Spacer is a pretty relevant widget here... | c: new feature,P2,team-framework,triaged-framework,Design Systems Study | low | Minor |
1,988,500,120 | angular | @defer additional support for "error" and "retry" options for the "@error" block | ### Which @angular/* package(s) are relevant/related to the feature request?
compiler, core
### Description
Currently, the `@error` block doesn't support any options, it would be great to support two use-cases:
1. get access to the error itself to be able to parametrize the error block content
2. to retry faile... | feature,area: core,feature: under consideration,core: defer | medium | Critical |
1,988,503,638 | electron | [Bug]: Frameless window can't be resized while cursor is next to but outside of window | ### Preflight Checklist
- [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [x] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [x] I have searched ... | platform/windows,bug :beetle:,status/confirmed,has-repro-gist,27-x-y,28-x-y | low | Critical |
1,988,520,801 | vscode | `"colorizedBracketPairs"` only supports lowercase, but matching is case insensitive | in `language-configuration.json`; `"brackets"`, `"autoClosingPairs"` and `"surroundingPairs"` are all case sensitive
but `"colorizedBracketPairs"` will only accept lowercase letters
yet the bracket pairing algorithm is case insensitive

### Type of Request
bug
### Infrastructure Environment
Interaction between autosubmit app and FRoB.
### What is happening?
When:
1. th... | P2,team-release | low | Critical |
1,988,548,434 | pytorch | FSDP.forward() fails "_is_root should not have been set" error after saving a distributed checkpoint | ### 🐛 Describe the bug
In the example below, we're wrapping a simple model with FSDP, then saving a checkpoint using `torch.distributed.checkpoint` API. The checkpoint saves successfully, no errors. But in forward, an error occurs:
```
-- Process 1 terminated with the following error:
Traceback (most recent call... | oncall: distributed,triaged,module: fsdp | low | Critical |
1,988,551,891 | rust | Exponential compile time with nested closures and missing binop | Found by fuzzing and probably only affects fuzzing
### Code
```rust
struct S;
fn main() {
(|| S +
(|| S +
(|| S +
(|| S +
(|| S +
(|| S +
(|| S +
(|| S +
(|| S +
(|| S +
(|| S +
(|| S +
(|| S +
(|| S +
(|| S +
(|| S +
(|| S +... | I-compiletime,T-compiler,C-bug | low | Critical |
1,988,593,495 | rust | Poor codegen for derived `==` on simple 2-field struct | Given a basic struct like this,
```rust
#[derive(Copy, Clone, PartialEq, Eq)]
pub struct Entity {
g: u32,
i: u32
}
```
The generated `==` is suboptimal:
```rust
#[no_mangle]
pub fn derived_eq(x: &Entity, y: &Entity) -> bool {
x == y
}
```
```asm
derived_eq:
movq xmm0, qword ptr [... | A-LLVM,I-slow,A-codegen,T-lang,T-opsem | low | Critical |
1,988,600,050 | flutter | Tableview widget janks execessively with >250k rows | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Update the [example app in the 2d-scrollables package](https://github... | framework,c: performance,f: scrolling,package,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.13,p: two_dimensional_scrollables,found in release: 3.17 | low | Critical |
1,988,604,231 | flutter | Make ThemeExtension methods no-op | Maybe.
This would mean subclasses would not have to implement the methods if they did not want to (copyWith and lerp). We heard in the Design Systems study that some developers don't care about these methods and do not want to have to implement them just to use ThemeExtensions.
Or...
- Make a color-specific Th... | framework,f: material design,P2,team-design,triaged-design,Design Systems Study | low | Minor |
1,988,607,705 | flutter | Add support for interactively creating color schemes with any colors in M3 demo | From the Design Systems study
The M3 demo is a great way to generate color schemes and see how they apply to components. Currently, there are some built in color seeds, as well as images to generate a color scheme from.
We should add support for developers to provide their own colors so they can see those color v... | f: material design,d: examples,P2,team-design,triaged-design,Design Systems Study | low | Major |
1,988,612,203 | flutter | Support for a generic slider widget | Part of the design systems study
The slider widget is in the material library, but developers want to be able to customize it - a lot!
There are already a lot of ways to customize the existing slider widget, but it is worth considering
if we could support something that (maybe?) boils down to a RenderObjectWidge... | c: new feature,framework,c: proposal,P2,team-framework,triaged-framework,Design Systems Study | low | Minor |
1,988,614,269 | flutter | Support for a generic switch widget | Part of the design systems study
A switch widget is available in the material and cupertino libraries, but developers want to be able to customize them - a lot!
There are already ways to customize the existing widgets, but it is worth considering
if we could support something that (maybe?) boils down to a RenderOb... | c: new feature,framework,c: proposal,P2,team-framework,triaged-framework,Design Systems Study | low | Minor |
1,988,621,563 | flutter | Rotated ColorFiltered extends to entire bounding box of transform | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
run the code below in 'code sample'
### Expected results
not see any r... | platform-web,has reproducible steps,P2,team-web,triaged-web,found in release: 3.13,found in release: 3.17 | low | Critical |
1,988,622,788 | flutter | Make MaterialStateColor concrete | Or add more examples of how to use it.
This allows you to use MaterialStateProperties for Colors interchangeably with Color properties.
Context/Use case:
This came up in the Design Systems Study when looking at the `TextButton.styleFrom` versus the `ButtonStyle`. One takes colors, the other MaterialStateProper... | P2,team-design,triaged-design,Design Systems Study | low | Minor |
1,988,624,731 | terminal | Inconsistent margins on color schemes settings page | ### Windows Terminal version
1.18.2822.0
### Windows build number
10.0.22635.0
### Other Software
_No response_
### Steps to reproduce
Open the color scheme settings page.
### Expected Behavior
_No response_
### Actual Behavior
The left margins of the disclaimer text "Schemes defined here...", the "Add new" ... | Issue-Bug,Product-Terminal,In-PR,Area-SettingsUI | low | Minor |
1,988,636,890 | node | test runner (--test, node:test) subtest test context lack `.skip`, `.only` and `.todo` functions | ### Version
20.7.0
### Platform
Linux void-desktop 6.5.9_1 #1 SMP PREEMPT_DYNAMIC Thu Oct 26 12:11:50 UTC 2023 x86_64 GNU/Linux
### Subsystem
_No response_
### What steps will reproduce the bug?
```js
const test = require('node:test');
test('Parent', t => {
t.test.only('Child only', () => {})... | confirmed-bug,test_runner | low | Critical |
1,988,638,263 | pytorch | DISABLED test_vit_aten_export (__main__.TestQuantizePT2EModels) | Platforms: linux, mac, macos
This test was disabled because it is failing on main branch ([recent examples](https://hud.pytorch.org/failure?name=pull%20%2F%20linux-focal-py3.8-clang10%20%2F%20test%20(dynamo%2C%201%2C%202%2C%20linux.2xlarge)&jobName=linux-focal-py3.8-clang10%20%2F%20test%20(dynamo%2C%201%2C%202%2C%20... | triaged,oncall: mobile,skipped | low | Critical |
1,988,641,182 | terminal | Use default page transition for settings pages instead of drill-in transition | # Description of the new feature/enhancement
The settings content frame currently specifies `DrillInNavigationTransitionInfo` as content transition mode: https://github.com/microsoft/terminal/blob/d14524cd4cc4970bb1b6456f9667e2dd661b9854/src/cascadia/TerminalSettingsEditor/MainPage.xaml#L179
The drill-in effect, as... | Help Wanted,Product-Terminal,Issue-Task,Area-SettingsUI | low | Minor |
1,988,643,529 | pytorch | Revisit test_edge_op_registration on PyTorch CI | The test was added by https://github.com/pytorch/pytorch/pull/89596 before ExecuTorch becomes open source, so it's probably outdated. It will be run as part of the new ExecuTorch job on PyTorch (https://github.com/pytorch/pytorch/pull/113364)
cc @avikchaudhuri @gmagogsfm @zhxchen17 @tugsbayasgalan @angelayi @suo @y... | triaged,oncall: export | low | Minor |
1,988,667,717 | next.js | middleware.ts - rewriting /_next/data/ paths is producing incorrect output (nexturl.href) | ### Link to the code that reproduces this issue
https://github.com/ben-aggus-gateway/middlewarebug.git
### To Reproduce
1. Run the application locally. Since this is middleware, it logs the nexturl object to the console.
2. In the local browser for the site, add a filepath that mimics a /_next/data path. This... | bug,Runtime | low | Critical |
1,988,673,245 | ollama | Support for additional formats such as `yaml` | Good afternoon!
Recently, Ollama received an update that introduces [JSON mode](https://github.com/jmorganca/ollama/blob/main/docs/api.md#json-mode) to the generate method. Although it works well, there is an issue: it is not possible to decode JSON during generation. Meanwhile, YAML is completely decodable while be... | feature request | low | Minor |
1,988,690,774 | godot | Can't select a virtual class to inherit from using "Create Script -> Inherit Object" UI | ### Godot version
4.2beta5.mono; 4.1.3.stable.mono
### System information
Windows 10
### Issue description
Attempting to inherit from a virtual class via the `Create Script -> Inherit Object` UI is not possible. Attempting to click `Inherit` does nothing. Instead, the name of the virtual class must be ma... | bug,topic:editor | low | Critical |
1,988,716,815 | next.js | Revalidate broken with top-level await | ### Link to the code that reproduces this issue
https://github.com/sinasab/next-revalidate-bug-repro
### To Reproduce
1. locally build & start the app (bug doesn't occur in dev)
2. observe that the page doesn't revalidate when refreshing (if it was revalidating the rendered date would be updating on refreshes)
(... | bug | low | Critical |
1,988,730,346 | godot | Second gamepad stops working after first is disconnected | ### Godot version
4.1.3.stable
### System information
Windows 10, Dualsense Controllers
### Issue description
If the first gamepad (deviceId 0) connected to the machine is disconnected, the second controller (deviceId 1) stops registering input. However if the second controller disconnects, the first will continue... | bug,platform:windows,needs testing,topic:input | low | Minor |
1,988,732,121 | neovim | cursor moves to cmdline when searching for pattern (perceived as flicker) (solution: make ui_busy_start actually mean "busy"!) | ### Problem
The cursor briefly moves to the commandline when searching for the next pattern using:
- `n`
- `N`
- `*`
- `#`
## In terminal nvim
In terminal nvim, this is perceived as a cursor flicker.
https://github.com/neovim/neovim/assets/4657140/2aa1a535-9109-42f5-9515-46b9b49fcc0b
## In neovide (wit... | bug,performance,complexity:low,display | medium | Major |
1,988,782,367 | godot | Reflection Probe Too Glossy wIth Panorama Sky | ### Godot version
4.5 Beta 5
### System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
### Issue description
Reflection Probes will make all materials under their influence too glossy when a Panorama sky (.EXR or .HDR) is used.
This does not seem to affect specular reflections from light sourc... | discussion,topic:rendering,topic:3d | low | Minor |
1,988,795,916 | godot | Godot Editor crashes in compatibility mode | ### Godot version
godot 4,2 beta5
### System information
Windows and Linux
### Issue description
Crash:
```
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.2.beta5.official (4c96e9676b66d0cc9a25022b019b78f... | bug,topic:editor,needs testing,crash | low | Critical |
1,988,815,088 | PowerToys | Editing the keyboard shortcuts of the modules through the Dashboard | ### Description of the new feature / enhancement
Can you make it so that, we can edit the keyboard shortcuts of the modules through the Dashboard?
### Scenario when this would be used?
This can be used to directly and quickly edit the keyboard shortcuts of the modules through the Dashboard.
### Supporting ... | Idea-Enhancement,Product-Settings,Needs-Triage | low | Minor |
1,988,852,206 | vscode | Workspace Trust - Untrusted files don't open in the same window via Open Recent | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,workspace-trust | low | Critical |
1,988,853,056 | PowerToys | System resources efficiency | ### Description of the new feature / enhancement
Can someone explain how a program, quite simple one, doing nothing, consume hundreds of megabytes(!) of memory ?
So the enhancement proposal is pretty straightforward: make it use adequate amount of resources, and no more
: Extend windows' built-in `Mouse Keys` to use `Scroll Lock` button to provide scroll functionality | ### Description of the new feature / enhancement
<!-- ### Description of the new feature / enhancement -->
* Currently on enabling windows "Mouse Keys" - it uses the NumPad keys to move the cursor.
* there's no way to "scroll" using mouse keys
This feature will extend the already built-in utility "mouse keys"... | Idea-New PowerToy,Needs-Triage | low | Minor |
1,988,873,206 | godot | Voxel GI Sky Indirect Creates Banding Artifacts | ### Godot version
4.5 Beta 5
### System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
### Issue description
Voxel GI creates extreme banding artifacts from sky indirect contribution when "interior" is unticked.
This is noticeable on perfectly matte materials and very noticeable on reflective materials.... | bug,topic:rendering,confirmed,topic:3d | low | Major |
1,988,881,121 | rust | ice: `Should not be resolving bound region.` | <!--
[31mICE[0m: Rustc ./snippet_150.rs '--edition=2021 -ooutputfile -Zdump-mir-dir=dir' 'thread 'rustc' panicked at compiler/rustc_hir_typeck/src/writeback.rs:825:9: 'Should not be resolving bound region.'', 'thread 'rustc' panicked at compiler/rustc_hir_typeck/src/writeback.rs:825:9: 'Should not be resolving bound... | A-lifetimes,I-ICE,T-compiler,C-bug,S-bug-has-test,T-types,requires-debug-assertions | low | Critical |
1,988,909,118 | PowerToys | Automatically create folders for files matching a given criteria | ### Description of the new feature / enhancement
Allows automatic creation of folders for files that say have a given extension. This mostly applies to say a downloads folder where a lot of random files are frequently added. For example image files with .jpg, .png etc. extensions are automatically inserted into a new ... | Idea-New PowerToy,Needs-Triage | low | Minor |
1,988,912,542 | pytorch | torchrun discarding --rdzv-endpoint when it should not | ### 🐛 Describe the bug
Hi, I have been going over the torch distributed implementation and documentations to further my understanding and think I might have found an issue.
When we use torchrun in any of the following ways (see documentation's _Usage_ section: https://pytorch.org/docs/stable/elastic/run.html):
```b... | triaged,module: elastic | low | Critical |
1,988,918,583 | yt-dlp | Beatport song downloading issue | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting a bug unrelated to a specific site
- [X] I've verified that I'm running yt-dlp version **2023.10.13** ([update instructions](https://g... | site-bug,patch-available | low | Critical |
1,988,934,047 | PowerToys | Mouse Without Borders: should report version mismatch | ### Description of the new feature / enhancement
It would be good when MouseWithoutBorders could check the remote version and show a meaningful message that we should use the same version on all computers.
### Scenario when this would be used?
I just had an issue where my PC could not connect to my Laptop anymore. ... | Idea-Enhancement,Needs-Triage,Product-Mouse Without Borders | low | Minor |
1,988,958,410 | flutter | HSVColor.lerp and HSLColor.lerp don't interpolate hue via 0 | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
Use HSVColor.lerp or HSLColor.lerp to interpolate between a color with a... | framework,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.13,found in release: 3.17 | low | Critical |
1,988,973,761 | godot | GPUParticles3D enabling "Particle Billboard" on draw pass mesh material disables aligning Y to velocity | ### Godot version
v4.2.beta5.official [4c96e9676]
### System information
Windows 10 - Godot 4.2-beta5 and Godot 4.1.3 - Vulkan(Forward+)
### Issue description
Enabling "Particle Billboard" on the draw pass mesh material prevents Y to velocity alignment from working. This also makes it impossible to use animated sp... | needs testing,topic:3d,topic:particles | low | Critical |
1,988,974,076 | stable-diffusion-webui | [Bug]: The GPU cannot be called on the second startup。 | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
The first time it ran properly, the second time there was an error that could not call the GPU, and a restart did not help.
venv "X:\新stable-diffusion-webui\venv\Scripts\... | bug-report | low | Critical |
1,989,020,115 | ollama | System Performance Benchmarking | Hi!
In threads like #738, I see a lot of people trying different hardware and software setups, followed by checking the logs for the `llama_print_timings` output to see performance results.
From my (admittedly short) time playing around with my own hardware, I've noticed a lot of inconsistency between runs, makin... | documentation,feature request | low | Major |
1,989,030,047 | godot | Problem with data update (legacy scene) | ### Godot version
v3.6.beta3.official [21ab700f2]
### System information
w10 64
### Issue description
When a scene (that other nodes inherit from) changes and the editor is focused on the scene it inherits, the changes are not seen until the tabs are toggled.
Example, I have two scenes A and B.
B inh... | topic:editor,needs testing | low | Minor |
1,989,055,891 | godot | TreeItem text is not correctly shown while modifying text if embed subwindows is off and allways on top is on. | ### Godot version
4.2 beta
### System information
Windows 10
### Issue description
The bug occurs only with a combination of some project settings :
- ``is_on_top`` is on
AND
- ``embed subwindows`` is off
When modifying the text of a TreeItem by double clicking on it, the LineEdit isn't shown during modifi... | bug,topic:gui | low | Critical |
1,989,060,635 | stable-diffusion-webui | [Feature Request]: We need LCM merged model support | I merged LCM LoRA with SDXL base 1.0 and generated a checkpoint
Doesn't work right now
```
Loading weights [05c49f64b1] from F:\0 models\LCM\SDXL_1_LCM.safetensors
Creating model from config: F:\auto1111\stable-diffusion-webui\configs\v1-inference.yaml
changing setting sd_model_checkpoint to LCM\SDXL_1_LCM.s... | enhancement | low | Critical |
1,989,071,890 | flutter | GestureDetector breaks in Firefox if mouse exits window quickly | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Open Firefox (using version 119.0.1 but older works too)
2. Navigate... | framework,f: gestures,platform-web,browser: firefox,P2,team-web,triaged-web | low | Critical |
1,989,078,414 | deno | invalid peer certificate: BadSignature with Cloudflare WARP | _Disclaimer: It's a bit hard to know whether the root cause is in Deno's scope or Cloudflare's scope, so I am posting an issue both in here and with Cloudflare support._
# Description
When using Cloudflare WARP as an HTTPS proxy, deno is unable to fetch any resources as it errors with `invalid peer certificate: B... | feat,tls | low | Critical |
1,989,092,895 | stable-diffusion-webui | [Bug]: Unable to install using prebuild package | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
I broke my instalation, deleted everything and I now cannot install it. I followed "Installation on Windows 10/11 with NVidia-GPUs using release package" guide in readme.m... | bug-report | low | Critical |
1,989,101,166 | vscode | VS code fails to revert back from full-screen mode properly on Ubuntu 22.04.3 LTS using xmonad as default wm | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 🔎 Search existing issues to avoid cr... | bug,help wanted,upstream,linux,electron,titlebar | low | Critical |
1,989,106,601 | PowerToys | Custom Tiling via Win + Arrows Shortcut | ### Description of the new feature / enhancement
Description:
Introduce a feature in PowerToys that enables custom tiling through the Win + Arrow keys shortcut. This functionality aims to enhance user experience by providing a customizable tiling feature, allowing users to efficiently organize and manage their worksp... | Idea-New PowerToy,Needs-Triage | low | Minor |
1,989,110,480 | pytorch | _fused_sdp_choice returns wrong backend in pt2 | ### 🐛 Describe the bug
TORCH_LOGS=+dynamo PYTORCH_TEST_WITH_DYNAMO=1 python -m pytest test/test_transformers.py -k test_fused_sdp_choice_cpu_type_dense_dropout_0_0 -x
This used to graph break before https://github.com/pytorch/pytorch/pull/113512 on the fact that it returned a scalar value/enum. Now, it returns th... | triaged,module: sdpa | low | Critical |
1,989,120,938 | pytorch | [Feature request] `stft` doesn't have `pad_value` argument | ### 🚀 The feature, motivation and pitch
Good day!
`torch.stft` has `pad_mode` argument (which goes to `torch.nn.functional`). But it doesn't have corresponding `pad_value` argument.
Correspondingly, methods using `torch.stft` (such as `torchaudio.transforms.Spectrogram`) don't have it.
Feature request: add the... | triaged,module: fft | low | Minor |
1,989,123,003 | godot | TWCS Throttle not detected as a joypad | ### Godot version
4.1.3
### System information
Godot v4.1.3.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.4601) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
### Issue description
The Thrustmaster TWCS Throttle is not detected by Godot as a joypad on Windows. ... | enhancement,platform:windows,topic:porting,topic:input | low | Minor |
1,989,124,925 | godot | Exported game looks different on two different windows 11 devices (Sun disk and glow doesn't appear on laptop) | ### Godot version
v4.1.3.stable.official [f06b6836a]
### System information
Godot v4.1.3.stable - Windows 10.0.22621 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 620 (Intel Corporation; 31.0.101.2125) - Intel(R) Core(TM) i5-7300U CPU @ 2.60GHz (4 Threads)
### Issue description
**Context:** My fr... | bug,topic:rendering,needs testing,topic:3d | low | Major |
1,989,147,877 | vscode | In inline diff view of files with >= 1000 lines, the last digits of the left line numbers are sometimes truncated | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 🔎 Search existing issues to avoid cr... | bug,diff-editor | low | Critical |
1,989,157,561 | transformers | Audio-MAE - ViTMAE for audio | ### Model description
This model is is a Self-supervised Vision Transformer that uses patch reconstruction as the spectrogram task. It extends MAE (which is already on HuggingFace) for audio. This model would be a valuable addition as there doesn't seem to be a self-supervised ViT model on HugginFace currently. AST is... | New model | medium | Major |
1,989,176,487 | godot | Dangling quoted lines does not generate a warning or error. |
### Godot version
Godot v4.1.2.stable.mono
### System information
Godot v4.1.2.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.3699) - AMD Ryzen 7 3750H with Radeon Vega Mobile Gfx (8 Threads)
### Issue description
I am surprised I can't find a ... | discussion,topic:gdscript | low | Critical |
1,989,193,010 | flutter | Share design document for macros-for-leak-tracker | ### Document Link
http://flutter.dev/go/macros-for-leak-tracker
### What problem are you solving?
Disposable objects can be tracked for leaks by [leak_tracker](https://github.com/dart-lang/leak_tracker) if they are instrumented, i.e. communicate their creation and disposal.
This document suggests using [dart macro... | design doc,:scroll: | low | Minor |
1,989,202,802 | PowerToys | Mouse Without Borders interferes with holding ctrl/shift/alt keys | ### Microsoft PowerToys version
0.75.1
### Installation method
Microsoft Store
### Running as admin
No
### Area(s) with issue?
Mouse Without Borders
### Steps to reproduce
1. Enable Mouse Without Borders.
2. Hold ctrl, shift, and/or alt.
3. Press other keys until held button no longer works until released an... | Issue-Bug,Needs-Triage,Product-Mouse Without Borders | low | Minor |
1,989,204,785 | godot | CPUParticle jittering | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - Intel(R) Iris(R) Plus Graphics (Intel Corporation; 27.20.100.9664) - Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz (8 Threads)
### Issue description
Particles with high negati... | bug,topic:rendering,topic:particles | low | Minor |
1,989,254,496 | godot | Black screen in Mobile Renderer when MSAA 2D enabled without having a visible 2D element | ### Godot version
4.1.3 stable
---
### System information
Windows 11 - Vulkan(mobile renderer)
---
### Issue description
Saw other issues about MSAA 2D on mobile vulkan renderer, but thought this is a bit of different cause (or maybe direct cause of those issue).
After few hours of experiments i... | bug,topic:rendering,topic:2d | low | Critical |
1,989,309,689 | yt-dlp | [iq.com] No formats above 240p available for new episodes on Iqiyi | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I'm running yt-dlp version **2023.10.13** ([update instructions... | site-bug,triage | low | Critical |
1,989,320,049 | godot | Project Manager freezes after open/creating new game. | ### Godot version
4.1.3.stable.official
### System information
Godot v4.1.3.stable - macOS 14.0.0 - Vulkan (Compatibility) - Apple M1 - Apple M1 (8 Threads)
### Issue description
Godot's project manager freezes the moment I create or open a project. The screen freezes the moment I click the Create button. The pr... | bug,platform:macos,topic:editor,needs testing | low | Minor |
1,989,323,688 | flutter | [camera][iOS] Screen freezes while rotating device | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
With the phone system camera, users do not see rebuilds when they rotate... | platform-ios,p: camera,package,has reproducible steps,P2,team-ios,triaged-ios,found in release: 3.13 | low | Critical |
1,989,332,186 | material-ui | [Typography] Add support for breakpoint in level prop | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
```jsx
<CardContent>
<Typography
level={{
xs: "text-sm",
lg: "h3",
}}
>
$63,448.78
</Typography>
<Typography level="title-md">Earnings</Typo... | new feature,waiting for 👍,component: Typography | low | Minor |
1,989,332,830 | godot | Node2Ds, Node3Ds, relate to each other's hierarchies inconsistently with Viewports | ### Godot version
4.2.dev 4.1.3.stable
### System information
Windows 11
### Issue description
2D and 3D layer mask handling for viewports is highly inconsistent.
For 2D, a logical AND is performed for hierarchy AND viewport culling mask.
For 3D, hierarchy doesn't matter, as long as the object matche... | discussion,topic:rendering | low | Critical |
1,989,338,975 | godot | 2D Viewport Blend Function darkens pixels (3D Blend is OK) | ### Godot version
4.2.beta 4.1.3.stable
### System information
Windows 11
### Issue description
2D portions of Viewports are blended in a way that causes pixels to darken
(maybe it's SRC_COLOR = 1-SRC_ALPHA or something along these lines)
_(Edit: May also be some sort of render target downsizing art... | topic:rendering | low | Minor |
1,989,344,364 | godot | Remove delay for Collision Layer/Mask tooltip | ### Godot version
v4.2.beta.custom_build [c7633951a]
### System information
Windows 10
### Issue description
Less of a bug, more of an annoyance:
The workflow for named Collision layers is to hover the mouse over the layer number to make the name appear. To make this actually work in practice, the tooltip delay... | discussion,topic:editor,usability | low | Critical |
1,989,356,006 | rust | ICE: stack overflow | <!--
ICE: Rustc ./snippet_192.rs '' 'error: rustc interrupted by SIGSEGV, printing backtrace', 'error: rustc interrupted by SIGSEGV, printing backtrace'
File: /tmp/icemaker/snippet_192.rs
-->
code:
````rust
fn main() {
{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{... | I-crash,T-compiler,C-bug | low | Critical |
1,989,362,905 | tauri | [bug] Error in web console - window.__TAURI_IPC__ is not a function | ### Describe the bug
Fresh install MacOS 10.14 and rust and tauri. Calling command from the frontend not working and console say - window.__TAURI_IPC__ is not a function. Safari update to 14.1.2

I don't even have the german language pack installed, I basically ju... | bug,platform:windows,localization,complexity:low | low | Major |
1,989,384,917 | stable-diffusion-webui | [Bug]: swinIR breaks on OSX | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
When trying to upscale an image with swinIR_4x execution aborts
### Steps to reproduce the problem
On the extras tab I inserted an image and selected swinIR_4x as the upscale... | bug-report | low | Critical |
1,989,386,174 | flutter | [cupertino] Text color does not respect CupertinoThemeData | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
Use `CupertinoTheme(data: CupertinoThemeData(brightness: Brightne... | framework,f: cupertino,has reproducible steps,P2,team-design,triaged-design,found in release: 3.13,found in release: 3.17 | low | Critical |
1,989,408,332 | go | x/tools/gopls: incorrectly suggests internal/singleflight completion | Reported from @seankhliao in slack: gopls reported `internal/singleflight` (from std) as a completion candidate, while not working in std.
Though related to unimported completion of standard library candidates, I think this is distinct from #63767. Specifically, I am suspicious of the 'fast path' unimported completi... | gopls,Tools,gopls/imports | low | Minor |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.