id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,007,543,504 | deno | op leak detection works in a confusing way when they are disabled at test step level. | Context: https://github.com/denoland/deno_std/issues/3512
If the sanitization is disabled at test step level like the below example:
```js
Deno.test("reproduce", async (t) => {
await t.step({
name: "reproduce",
sanitizeOps: false,
sanitizeResources: false,
fn: () => {
setTimeout(() =>... | testing | low | Major |
2,007,553,041 | ant-design | Form 组件设置 disabled 时表单内的 Tree 组件没有被禁用 | ### Reproduction link
[](https://codesandbox.io/s/biao-dan-jin-yong-antd-5-11-2-forked-r9gy2t?file=/demo.tsx)
### Steps to reproduce
1. 表单中使用 Tree 组件
2. 设置 Form.Item 的 valuePropName 为 checkedKeys,trigger 为 onCheck
### What is exp... | Inactive,improvement | low | Minor |
2,007,566,224 | opencv | Extand primitive core operations to support new types: CV_16BF, CV_Bool, CV_64U, CV_64S and CV_32U | ### Describe the feature and motivation
At least cv::LUT(), cv::minMaxLoc(), cv::minMaxIdx(), cv::countNonZero(), cv::findNonZero() and cv::hasNonZero()
### Additional context
_No response_ | feature,category: core | low | Minor |
2,007,617,573 | vscode | terminal.integrated.cwd failed to function on remote workspace: Starting directory (cwd) does not exist. | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,remote,terminal-process | low | Critical |
2,007,618,772 | material-ui | [docs][material-ui] Popover docs seem somewhat misleading regarding "click away" | ### Duplicates
- [X] I have searched the existing issues
### Related page
https://mui.com/material-ui/react-popover/
### Kind of issue
Unclear explanations
### Issue description
I am in the process of deciding between the `Popover` and `Popper` components. In the `Popover` documentation the followi... | docs,component: Popover,package: material-ui | low | Minor |
2,007,638,726 | godot | 3.x: Gltf import material storage as Node not work | ### Godot version
3.x
### System information
windows10
### Issue description
When import a gltf/glb file

Changing the import storage option to node, and it not work,even though toggle the reimport.
### Steps to r... | bug,topic:import | low | Minor |
2,007,645,657 | go | proposal: archive/zip: enhance ErrFormat error string with more granular details of failure | ### Proposal Details
The current code for reading zip
`
read,err := zip.OpenReader("filename.zip")
`
In cases of error due to headers etc, it's very difficult to debug without changing the golang source code(And adding logs there). The error just states "zip: not a valid zip file".
It would be beneficial to know ... | Proposal | low | Critical |
2,007,656,981 | next.js | revalidateTag breaks the page with static params | ### Link to the code that reproduces this issue
https://github.com/minedeljkovic/next-revalidate-issue
### To Reproduce
1. build the application (`npm run build`)
1. start the built application (`npm start`)
1. revalidate the fetch cache with request to `http://localhost:3000/api/revalidate`
1. navigate to page `... | bug | low | Minor |
2,007,668,007 | angular | Method for comparing two URL links | ### Which @angular/* package(s) are relevant/related to the feature request?
router
### Description
Nowadays the developer can only compare a link with active routing: `Router.isActive(...)`.
Sometimes developers need to compare a previously visited link or a potential link that the user may visit (after checking) ... | feature,area: router,feature: insufficient votes | low | Critical |
2,007,687,650 | node | Subdomains on localhost return ENOTFOUND on some OS. | ### Version
Tested on v21.2.0, v20.9.0, v18.18.2
### Platform
Microsoft Windows NT 10.0.19045.0 x64
### Subsystem
_No response_
### What steps will reproduce the bug?
1. run `fetch("http://test.localhost/")`
### How often does it reproduce? Is there a required condition?
Happens on windows ev... | dns | low | Critical |
2,007,700,481 | material-ui | [docs] Using custom SvgIcon with SVGR does not work as described in the docs, with next.js App Router | ### Duplicates
- [X] I have searched the existing issues
### Related page
https://mui.com/material-ui/icons/#component-prop
### Kind of issue
Broken demonstration
### Issue description
Yesterday I started working with Material UI's [Next.js App Router typescript example](https://github.com/mui/mate... | component: SvgIcon,support: docs-feedback,nextjs | low | Critical |
2,007,704,276 | stable-diffusion-webui | [Bug]: can't add lora | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Just click lora to add it.
### Steps to reproduce the problem
1. Go to sd webui
2. Press Lora
3. press lora model
### What should have happened?
Nothing happend
### Sy... | bug-report | low | Critical |
2,007,779,902 | stable-diffusion-webui | [Feature Request]: Upgrade to Gradio 4.0+ | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Hello folks! This is Abubakar, one of the maintainers of Gradio. We recently released Gradio 4.0 with significant more flexibility in building Gradio apps, such as... | enhancement,gradio | medium | Critical |
2,007,790,337 | PowerToys | Keyboard Manager: Switching Ctrl and Alt keys does not work (MacOS-like keyboard layout) | ### Microsoft PowerToys version
0.75.0
### Installation method
PowerToys auto-update
### Running as admin
No
### Area(s) with issue?
Keyboard Manager
### Steps to reproduce
I am both a Mac user and a Windows user. I tried to make my Windows keyboard layout more Mac-like by switching Ctrl (lef... | Issue-Bug,Product-Keyboard Shortcut Manager,Needs-Triage | low | Critical |
2,007,791,553 | ant-design | 考虑新增 grid 布局方案,以供用户在 flex 布局和 grid 布局中自行选择 | ### What problem does this feature solve?
根据 can i use 的统计,gird 布局已经在市场占有率超 95% 的浏览器中兼容。grid 布局比起 flex 布局提供了更为符合直觉的布局方式,也能轻松实现响应式布局。
### What does the proposed API look like?
No Response
<!-- generated by ant-design-issue-helper. DO NOT REMOVE --> | 💡 Feature Request,Inactive | low | Minor |
2,007,808,064 | rust | Rebuild if deployment target changes | `rustc` [reads](https://github.com/rust-lang/rust/blob/fc13ca6d70f7381513c22443fc5aaee1d151ea45/compiler/rustc_target/src/spec/base/apple/mod.rs#L249) the `MACOSX_DEPLOYMENT_TARGET` environment variable (and similar other `*_DEPLOYMENT_TARGET` variables), and uses that value to determine (probably amongst other things)... | O-macos,O-ios,T-compiler,C-bug,O-tvos | low | Minor |
2,007,812,108 | pytorch | Torch Cpu Memory Leak with FastApi uvicorn. | ## Problem
**Context :**
I am using fastapi to expose embeddings model. Code contains torch.no_grad() , gc, and del model.
But still during embeddings generation 250-300 mb memory getting stuck in ram.

Similar ... | needs reproduction,module: memory usage,triaged | low | Major |
2,007,824,807 | rust | the rust compiler unexpectedly panicked randomly (deadlock detected) | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Command Line
```Bash
> cargo cl... | I-ICE,T-compiler,C-bug,WG-compiler-parallel | low | Critical |
2,007,862,439 | go | x/pkgsite: searching exact standard library package names | ### What is the URL of the page with the issue?
https://pkg.go.dev/search?q=path&m=
### What is your user agent?
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/119.0.0.0 Safari/537.36
### What did you do?
Searched the exact full name of a package of the stan... | pkgsite,pkgsite/search | low | Critical |
2,007,863,592 | PowerToys | Disable PowerToys Shortcut. | ### Description of the new feature / enhancement
I want to disable some of the program's default shortcuts. PowerToys itself comes with predefined keyboard shortcuts to activate various functions. I specifically want to disable, not modify, certain shortcuts. For instance, I want to disable the color picker keyboard s... | Idea-Enhancement,Product-Settings,Cost-Small | low | Major |
2,007,990,871 | deno | BYONM doesn't work in Jupyter notebooks | Stepst to reproduce:
1. Follow the steps in [the Deno 1.38 release blog post](https://deno.com/blog/v1.38#nodejs-compatibility-improvements) to create a new npm project and test that importing `cowsay` from `node_modules` works with the BYONM flag.
2. Create a Jupyter notebook file (or start a Jupyter REPL session), ... | bug,needs info,node compat | low | Critical |
2,008,058,263 | vscode | Improve Move Detection | ## Description
The move should cover the entire _viewModel.
The algorithm should be extended like this:
Extend detected move up/down:
compare 2 lines above/below in orig {O1,O2} with 2 lines above/below in modified {M1,M2}.
If M2==O1 and M2.length > 15, extend modified by 2 lines, original by 1.
If M1 == O2 and ..., ... | feature-request,diff-editor | low | Critical |
2,008,061,465 | vscode | Language detection status | I am not sure I understand what this is: `LanguageDetectionStatusContribution`, nor do I think I have ever seen it. But this contribution will not work in aux windows when maybe it should? | debt,workbench-status,languages-guessing,workbench-auxwindow | low | Minor |
2,008,097,453 | rust | Rust cannot pass a vector constant directly to LLVM | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
This issue is referenced in stdarch [here](https://github.com/rust-lang/stdarch/pull/1258/files#diff-cd9bdc3232233690020c3f94c43f34f4511ed151c5d1a10a68356ef0... | A-SIMD,C-bug | low | Critical |
2,008,104,975 | flutter | Overscroll effect isn't rendered properly when scrolling with backdrop filter blur on 3.16 | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. create a scrollable widget
2. add a BackdropFilter with blur ... | c: regression,platform-android,framework,f: scrolling,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.16,found in release: 3.17 | low | Critical |
2,008,127,730 | excalidraw | Poor dark mode drawing performance in Firefox - 116.0.2 on Ubuntu/Linux | I am experiencing very poor performance using dark mode under Firefox
Dark mode : ~5-10 fps drawing changes,
Light mode : Snappy performance, ~60fps, did not measure, but feels great.
Firefox Context:
Version : `116.0.2 (64-bit)`
Mozilla Firefox Snap for Ubuntu.
Running atop Ubuntu 22.04.
If there are a... | bug,high priority | low | Critical |
2,008,192,417 | godot | Android life cycle notifications not triggering right away | ### Godot version
4.1.2, 4.2 RC1
### System information
Godot v4.1.2.stable - macOS 14.1.1 - Vulkan (Mobile) - dedicated AMD Radeon RX 6800
### Issue description
I am trying to leverage `NOTIFICATION_APPLICATION_PAUSED` on Android to save the current game state, before the user switches to another app or quits the... | bug,platform:android,topic:porting | low | Critical |
2,008,206,645 | flutter | Improve error message when PageController is not attached to PageView | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
Use either `animateToPage` or `jumpToPage` on an unattached `Page... | framework,c: proposal,a: error message,P2,team-framework,triaged-framework | low | Critical |
2,008,214,430 | pytorch | Transformer with convolutional network | ### 🚀 The feature, motivation and pitch
I calculated in non-autoregressive tts, asr, machine-translation using transformer with convolutional network. Machine learning was well carried out. So, I would like you to consider a transformer function with convolutional network.
In my preliminary non-autoregressive m... | module: nn,triaged,needs research | low | Minor |
2,008,234,696 | rust | Confusing error when implementing a trait over a reference and incorrectly using &self as parameter | ### Code
```Rust
struct S {}
trait Trait { fn f(self); }
impl Trait for &S {
fn f(&self) { }
}
```
### Current output
```Shell
error[E0053]: method `f` has an incompatible type for trait
--> src/lib.rs:4:10
|
4 | fn f(&self) { }
| ^^^^^
| |
| expected `S`, found... | A-diagnostics,A-trait-system,T-compiler,D-papercut,D-incorrect | low | Critical |
2,008,243,841 | rust | Tracking Issue for function delegation (`fn_delegation`, RFC 3530) | This is a tracking issue for the RFC "Implement function delegation in rustc" (https://github.com/rust-lang/rfcs/pull/3530).
The feature gate for the issue is `#![feature(fn_delegation)]`.
The feature was accepted for experimentation in https://github.com/rust-lang/rust/pull/117978#issuecomment-1823066970.
### About ... | T-lang,C-tracking-issue,S-tracking-impl-incomplete,F-fn_delegation,B-experimental | low | Critical |
2,008,281,902 | godot | In android screen turns black if you put the app in background and come back | ### Godot version
v4.2.beta4.official [93cdacbb0]
### System information
Android 13, Galaxy A34 5G
### Issue description
On Android the screen turns black after putting the app to background and returning back.
### Steps to reproduce
Step1 : Download the project and open project.godot file.
Step2 : Got to Proj... | bug,platform:android,topic:porting,needs testing | low | Major |
2,008,297,966 | electron | [Feature Request]: Exit App instance when main package throws error on load | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | enhancement :sparkles:,platform/windows,27-x-y | low | Critical |
2,008,420,915 | pytorch | Installation error: 'CMake Error at third_party/benchmark/CMakeLists.txt:304 (message): Failed to determine the source files for the regular expression backend' | ### 🐛 Describe the bug
Error is similar to #30896, but errors not quite the same, and the problem is not caused by lack of GCC libraries in LD_LIBRARY_PATH
Following source installation instructions at https://github.com/pytorch/pytorch#from-source
I am using pre-requisites installed via EasyBuild, with following m... | needs reproduction,module: build,triaged | low | Critical |
2,008,477,629 | electron | [Bug]: Closing Node file watcher just before removing iframe throws illegal access errors | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | bug :beetle:,component/node-integration,platform/all,status/confirmed,has-repro-gist,26-x-y,27-x-y,28-x-y | low | Critical |
2,008,588,805 | flutter | `--enable-experiment` warning if experiment doesn't exist | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
I was testing `--enable-experiment` for the first time, and I got carried over to ... | c: new feature,tool,c: proposal,P2,team-tool,triaged-tool | low | Critical |
2,008,604,388 | godot | Rename a C# Script filename (NOT GdScript) referenced in a Scene, leaves the Scene with the old C# Script filename raising the error "can_instantiate: ..." | ### Godot version
4.2 RC 1 for .NET
### System information
Windows 10
### Issue description
Rename a C# Script filename (NOT a GdScript) referenced in a Scene, leaves the Scene with the old C# Script filename raising the error `"can_instantiate: Cannot instance script because the associated class could n... | bug,topic:editor,topic:dotnet | medium | Critical |
2,008,660,992 | PowerToys | [Run] Update PluginAdditionalOption's ComboBoxItems after UI is created | ### Description of the new feature / enhancement
A PT Run plugin that has a combobox `PluginAdditionalOption` should be able to modify its `ComboBoxItems`. Right now after doing so the combobox doesn't update its UI and still displays the old items.
### Scenario when this would be used?
I want to add a combobox `Plu... | Idea-Enhancement,Product-PowerToys Run,Product-Settings,Needs-Triage,Run-Plugin,Run-Plugin Manager | low | Minor |
2,008,672,080 | PowerToys | FancyZones windows key as a trigger | ### Description of the new feature / enhancement
1. Would be nice to use Windows key insted of shift key when drag windows over overlays.
2. Also ideall would be to overwrite windows+tab to switch screens on selected layout, currently default windows tab select is triggered using this combination.
3. Ability to swi... | Idea-Enhancement,Product-FancyZones,Needs-Triage | low | Minor |
2,008,683,069 | godot | Unable to create a dictionary with lambdas that contains match statements in GDScript | ### Godot version
4.1.3-stable, 4.2-rc1
### System information
Ubuntu
### Issue description
When trying to create a dictionary of lambdas that contains match statements, GDScript prints out the following error: `Expected expression for match pattern`. It shows the error in the editor and doesn't run the project.
... | topic:gdscript,needs testing | low | Critical |
2,008,710,336 | yt-dlp | [core] Always provide `requested_formats` | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've ver... | enhancement | low | Critical |
2,008,711,158 | PowerToys | [Settings] Quick Accent character sets not sorted alphabetically | ### Microsoft PowerToys version
0.75.1
### Installation method
GitHub, PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
Settings
### Steps to reproduce
The languages in the Quick Accent character set picker combobox aren't sorted alphabetically. It looks like there was an attempt to sort ... | Issue-Bug,Product-Settings,Area-Localization,Needs-Triage,Product-Quick Accent | low | Minor |
2,008,750,471 | node | `--conditions xxx` cannot pass into `worker_thread` | ### Version
v20.10.0
### Platform
Darwin Alexs-MacBook-Pro.local 23.1.0 Darwin Kernel Version 23.1.0: Mon Oct 9 21:28:45 PDT 2023; root:xnu-10002.41.9~6/RELEASE_ARM64_T6020 arm64
### Subsystem
module
### What steps will reproduce the bug?
```js
// main.js
import { Worker } from 'node:worker_thre... | confirmed-bug,module,esm,worker,loaders | medium | Critical |
2,008,762,049 | flutter | showDatePicker does not return proper date when firstDate has year < 0. | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Create new flutter project.
2. Replace the code of main.dart file wi... | f: material design,f: date/time picker,platform-web,has reproducible steps,P3,team-web,triaged-web,found in release: 3.16,found in release: 3.17 | low | Critical |
2,008,779,554 | pytorch | dynamo supports Tensor.tolist but not Tensor.item | ### 🐛 Describe the bug
```python
import torch
@torch.compile(backend="eager", fullgraph=True)
def ok(x):
return tuple(x.to(torch.int64).tolist())
assert ok(torch.tensor([1, 3])) == (1, 3)
@torch.compile(backend="eager", fullgraph=True)
def not_ok(x):
return int(x[0]), int(x[1])
assert not... | triaged,actionable,oncall: pt2,module: dynamic shapes,module: dynamo | low | Critical |
2,008,832,155 | godot | Decals reset sorting offset after 32 instances | ### Godot version
4.1.2.stable.official
### System information
Windows 10 - 4.1.2.stable.official - Forward+
### Issue description
I was making an SMG and while implementing decals for each bullet hole on meshes, I noticed that overlapping bullet holes would glitch because they where all on the same posi... | bug,topic:rendering,topic:3d | low | Minor |
2,008,870,917 | pytorch | Parameters between models don't copy in the C++ Pytroch Frontend under windows | ### 🐛 Describe the bug
Like I mentioned gradient don't copy either correctly (and there are not much examples to work with how to do this )
When I do it like in this example https://github.com/pytorch/examples/blob/main/cpp/distributed/dist-mnist.cpp line 127 (which just simple manipulate for distributed models)
... | module: windows,module: cpp,triaged | low | Critical |
2,008,902,544 | PowerToys | PowerToy Windows have Wrong Color on Top Border | ### Microsoft PowerToys version
0.75.1
### Installation method
GitHub
### Running as admin
No
### Area(s) with issue?
General, Peek, Settings, Welcome / PowerToys Tour window
### Steps to reproduce
All windows relating to PowerToys or its features have a UI bug that's inconsistent with the OS theme on Windows ... | Issue-Bug,Product-Settings,Resolution-Fix Committed,Product-Hosts File Editor,Product-Peek | low | Critical |
2,008,908,515 | rust | x86-64 assembler silently truncates 64-bit address | When using a 64-bit address with the `mov` instruction on x86-64, the assembler truncates the 64-bit address to 32-bit without notifying the user. It seems to expect an `abs` suffix on the `mov` instruction (`movabs`) to correctly use the 64-bit address, which I could not find in the [Intel specification](https://www.i... | A-LLVM,O-x86_64,A-inline-assembly,P-high,T-compiler,I-unsound,C-bug,I-miscompile | low | Critical |
2,008,922,914 | godot | It is unnecessary to embed static framework in iOS export | ### Godot version
Godot v4.2.rc1
### System information
macOS 13.6.1 - GLES3 (Compatibility) - ANGLE (AMD, ANGLE Metal Renderer: AMD Radeon Pro 560X, 版本13.6.1(版号22G313)) - Intel(R) Core(TM) i7-8850H CPU @ 2.60GHz (12 Threads)
### Issue description
In 4.2rc1, gdextension is compiled as static framework. In iOS expo... | enhancement,platform:ios,topic:gdextension,topic:export | low | Minor |
2,008,941,917 | godot | TileMap's Layer Modulate has no effect on scenes used as tiles | ### Godot version
v4.2.rc1.mono.official [ad72de508]
### System information
Windows 11
### Issue description

In the screenshot above, I have placed a scene as a tile on the tilemap layer "Ghost" which I show has ... | bug,topic:2d | low | Minor |
2,008,953,660 | vscode | Search view is default view when using remote | Type: <b>Bug</b>
Why is it that when the explorer view is initially used and the window is reloaded, the view becomes the search view, but when other views reload the window, it does not become the search view?
Is this phenomenon set by you? Does it mean it works normally?
?
```shell
GO111MODULE=''
GOARCH='arm64'
GOBIN=''
GOCACHE='/root/.cache/go-build'
GOENV='/root/.config/go/env'... | NeedsInvestigation,compiler/runtime | low | Major |
2,008,989,680 | rust | Incorrect syntax when suggesting the use of `Fn*` traits as supertraits | ### Code
```Rust
`
Box<dyn Fn(Vec<AstValueExpr>)->AstValueExpr + Clone>
`
```
### Current output
```Shell
The diagnosis suggests writing this code:
only auto traits can be used as additional traits in a trait object
consider creating a new trait with all of these as supertraits and using that trait here instead... | A-diagnostics,T-compiler,D-incorrect | low | Minor |
2,008,999,328 | stable-diffusion-webui | [Bug]: Unable to merge checkpoints | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
I receive an error message when I try to merge checkpoints.
### Steps to reproduce the problem
1. Go to checkpoint merger
2. Select your checkpoints to merge, press merge.
... | bug-report | low | Critical |
2,009,002,833 | PowerToys | PowerRename: 'Apply to' option for files with compound extensions | ### Description of the new feature / enhancement
Currently the options do not understand files with compound extensions e.g. `*.tar.gz`, `*.test.ts`

my suggestion would be to have a set of options that sees only the... | Idea-Enhancement,Product-PowerRename,Needs-Triage | low | Minor |
2,009,044,844 | next.js | The focus of the input is lost when typing quickly. | ### Link to the code that reproduces this issue
[codesandbox](https://codesandbox.io/p/devbox/old-tdd-rwgxft?file=%2Fcomponent%2FMathInput.js%3A5%2C35&layout=%257B%2522sidebarPanel%2522%253A%2522EXPLORER%2522%252C%2522rootPanelGroup%2522%253A%257B%2522direction%2522%253A%2522horizontal%2522%252C%2522contentType%2522... | bug | low | Critical |
2,009,086,292 | deno | Feature request: want a way to declare minimum supported Deno version | context: https://github.com/denoland/deno_std/pull/3826
It is requested by the community to have a consistent/official way to declare the minimum supported Deno version from the code. Should we have a similar mechanism as [rust-version](https://doc.rust-lang.org/cargo/reference/manifest.html#the-rust-version-field) ... | suggestion | low | Minor |
2,009,095,393 | PowerToys | Mouse without border not working when VPN is connected in one PC | ### Microsoft PowerToys version
0.75.1
### Installation method
GitHub, PowerToys auto-update
### Running as admin
No
### Area(s) with issue?
Mouse Without Borders
### Steps to reproduce
I tried to connect the Mouse to two PC but my office laptop uses the VPN and it's not able to connect. it was working properl... | Issue-Bug,Needs-Triage,Product-Mouse Without Borders | low | Minor |
2,009,106,188 | godot | Godot's C# scripting does not fully support partial classes. | ### Godot version
4.2.rc1
### System information
window10
### Issue description
Godot's C# scripting does not fully support partial classes.
In C#, it is allowed to have files with the same class name in different folders, forming partial classes. However, in Godot's C#, the following error occurs:
E 0... | enhancement,documentation,topic:dotnet | low | Critical |
2,009,147,426 | godot | Wrong index/order of blend shapes when importing a Blender mesh | ### Godot version
4.1.3.stable
### System information
Windows 10
### Issue description
When you import a model from a normal .blend file (I think this is in newer versions of Godot) that has shape keys (Blend Shapes property in the model mesh), the order of the Blend Shapes don't match with the indexes to change t... | discussion,topic:import,topic:3d | low | Major |
2,009,149,106 | godot | Godot Editor hangs / crashes when adding second Omnilight in a 3d Scene | ### Godot version
v4.2.rc1.official [ad72de508]
### System information
MacOS 10.15.7 - v4.2.rc1.official [ad72de508] - vulkan
### Issue description
Godot Editor hangs / crashes when adding second Omnilight in a 3D Scene
### Steps to reproduce
Step1 : Open the project
Step2 : The scene "test_baked_lightmap" shou... | bug,platform:macos,topic:rendering,topic:editor,needs testing | low | Critical |
2,009,172,854 | TypeScript | Warn about invalid triple slash directive location. | ### 🔍 Search Terms
"triple slash directive warning", "triple slash directive", "triple slash"
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could be implemented without ... | Suggestion,In Discussion | low | Minor |
2,009,291,566 | rust | bootstrap: "test library/core --stage 2" does not actually test stage 2 | `./x.py test library/core --stage 1` builds the stage1 compiler, then uses that to build libcore, and then tests that. That's all working as intended, then only strange part is the output it prints:
```
Testing {core} (stage1 -> stage2, x86_64-unknown-linux-gnu)
```
There's no stage 2 involved here, so this makes ... | T-bootstrap,A-bootstrap-stages | low | Critical |
2,009,316,135 | vscode | Aux window: support to navigate between parts between windows | Currently the navigation actions to go between parts only work in the main window. They should probably work in floating windows as well or at least we should investigate. | feature-request,workbench-auxwindow | low | Minor |
2,009,337,474 | PowerToys | Add a "Windows Danger Kernel" Feature to help kernel beginner practice | ### Description of the new feature / enhancement
1. Disable the Kernel Mode Driver Signature Verification with one click.
2. Provide Arduino IDE liked Kernel Mode Code Compile & Build experience, for example code in "void mykernelstart()" will be running in the kernel.
3. Provide a Physic Memory Monitor & Editor w... | Idea-New PowerToy,Needs-Triage | low | Critical |
2,009,395,062 | PowerToys | Environment Variables: Apply profile to system level; Merge environment . | ### Description of the new feature / enhancement
Requested features:
+ Environment Variables's profile can be applied to system level, not only user level.
+ Merge the same variable names in the profile with existing environment. It is better that preprend or append options can be provided.
### Scenario when thi... | Idea-Enhancement,Needs-Triage,Product-Environment Variables | low | Minor |
2,009,415,788 | TypeScript | Comparison of different enumeration types error | ### 🔍 Search Terms
"enums", "enum comparison"
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could be implemented without emitting different JS based on the types of the ... | Suggestion,Awaiting More Feedback | low | Critical |
2,009,447,737 | vscode | Using vscode.dev viatunnel, markdown internal link can not be opened | When using vscode.dev via a tunnel in the browser and editing markdown, internal links do not work.
Simple example:
```
# cat test.md
[test](test.md)
```
Opening the preview and clicking the link opens a new browser tab with `https://vscode-remote+tunnel-002b<TUNNEL_NAME>.vscode-resource.vscode-cdn.net/<LOKAL_... | bug,markdown | low | Critical |
2,009,459,560 | deno | Error thrown within a microtask swallows any error previously thrown in a macrotask during the current eventloop tick | ```js
function test() {
queueMicrotask(() => {throw new Error("microtask error");});
throw new Error("macrotask error");
}
```
## Current
### Deno
```bash
$ deno run /tmp/test.js
error: Uncaught Error: microtask error
queueMicrotask(() => {throw new Error("microtask error");});
... | bug,deno_core | low | Critical |
2,009,481,403 | node | Apply source maps to profiles | ### What is the problem this feature will solve?
When debugging bundled/compiled/minified code, it's difficult to read a profile as locations and many function names point to the compiled code.
### What is the feature you are proposing to solve the problem?
Apply source maps to profiles (perhaps when `--enable-sourc... | feature request,source maps | low | Critical |
2,009,503,406 | stable-diffusion-webui | [Feature Request]: Setting the grid margin of txt2img or img2img | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Currently you can set the grid margin in xyz plot, but not in txt2img or img2img.

- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Run a project on macOS `flutter run -d macos`,
2. Run `flutter logs ... | tool,platform-mac,has reproducible steps,P2,team-tool,triaged-tool,found in release: 3.16,found in release: 3.17 | low | Critical |
2,009,569,150 | TypeScript | Incorporating exhaustiveness analysis into the control flow of if statements. | ### 🔍 Search Terms
"initialization", "variable", "inference", "assignment", "assigned", "automatic detection"
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could... | Possible Improvement | low | Minor |
2,009,597,088 | godot | "Reload Current Project" doesn't reload the project | ### Godot version
v4.1.2.stable.official
### System information
Godot v4.1.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - integrated AMD Radeon(TM) R7 Graphics (Advanced Micro Devices, Inc.; 27.20.20913.2000) - AMD A8-7600 Radeon R7, 10 Compute Cores 4C+6G (4 Threads)
### Issue description
When clic... | bug,platform:windows,topic:editor,confirmed | low | Critical |
2,009,606,450 | react-native | [iOS] Fetch/axios request get stuck: Promise does not get resolved | ### Description
When running any axios/fetch request, the Promises do not get resolved or rejected, so the thread gets stuck here.
The problem is **iOS only.** The problem exists on debug and distributed build, on any device we tried. There might be a possibility that the problem started with the upgrade to React N... | Platform: iOS,Stale,🌐Networking,Needs: Triage :mag:,Needs: Repro | medium | Critical |
2,009,696,587 | go | io/fs: document optional interfaces in manner consistent with package io | ### Proposal Details
I would like to propose improving the documentation of the "optional" interfaces in [`package fs`](https://pkg.go.dev/io/fs) (e.g., [`fs.ReadDirFS`](https://pkg.go.dev/io/fs#ReadDirFS), [`fs.ReadFileFS`](https://pkg.go.dev/io/fs#ReadFileFS), [`fs.StatFS`](https://pkg.go.dev/io/fs#StatFS), and [`f... | Documentation,NeedsInvestigation | low | Minor |
2,009,722,363 | go | io/fs: provide package-level documentation for the package | ### Proposal Details
Related to #64373, I would like to recommend that [`package fs`](https://pkg.go.dev/io/fs) gets some more top-level package documentation. At present, **all** that it states is:
> Package fs defines basic interfaces to a file system. A file system can be provided by the host operating system... | Documentation,NeedsInvestigation | low | Minor |
2,009,730,682 | godot | Addon node name disappears / gets clipped on specific scale of scene tree view | ### Godot version
v4.1.3.stable.arch_linux
### System information
Arch Linux
### Issue description


- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. run sample on web platform ( I did not try other platforms)
2... | a: text input,framework,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.16,found in release: 3.17 | low | Critical |
2,009,783,968 | godot | Particle Shader calls velocities displacement | ### Godot version
4.2
### System information
Fedora, RX 590
### Issue description
A lot of places of the particle shader call "displacement" some thing that are velocities. Names should be adapted to reflect this
### Steps to reproduce
/
### Minimal reproduction project
/ | regression,topic:particles | low | Minor |
2,009,785,335 | vscode | File links: Support opening files with relative "file://" paths | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
In VSCode, you can click links in comments lik... | feature-request,editor-contrib | medium | Critical |
2,009,788,838 | stable-diffusion-webui | [Bug]: Inconsistent Case for VENV_DIR Environment Variable | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
The VENV_DIR environment variable exhibits an inconsistency in its letter casing. According to the documentation, it should be in uppercase as "VENV_DIR," but in the codebase, i... | bug-report | low | Critical |
2,009,797,200 | TypeScript | Module/interface augmentation doesn't preserve import for declaration emit | ### 🔎 Search Terms
- project references
- module/interface augmentation
### 🕗 Version & Regression Information
- This is the behavior in every version I tried, and I reviewed the FAQ for entries about project references.
### ⏯ Playground Link
_No response_
### 💻 Code
Full reduced test case (contents inline... | Needs Investigation,Domain: Declaration Emit | medium | Critical |
2,009,804,709 | flutter | [EditableText] should have a `selectionForegroundColor` parameter | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
related : https://github.com/flutter/flutter/issues/138978
### Use case
EditableText ... | a: text input,c: new feature,framework,c: proposal,P3,team-framework,triaged-framework | low | Critical |
2,009,816,554 | material-ui | [material-ui][Popover] How to not make the click away event close it? | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Summary 💡
I want to have the popover such that it does not close when i click outside the popover such that the user has the flexibility to choose whether he wants to close it on outside click or... | support: question,component: Popover,package: material-ui | low | Minor |
2,009,821,070 | vscode | keybindings with ALT (option) not all working on macos | Type: <b>Bug</b>
I set the following two keyboard shortcuts:
<img width="896" alt="image" src="https://github.com/microsoft/vscode/assets/4106013/92bed4dc-e61f-4050-86f1-420b73516e78">
<img width="898" alt="image" src="https://github.com/microsoft/vscode/assets/4106013/edd7805d-51b9-4091-abf8-40ea8a1504b3">
B... | bug,keybindings | low | Critical |
2,009,821,594 | rust | `generic_const_exprs` ICE with nested generic params | ### Code
[Playground](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2021&gist=e8202dd54d23ae440ab66026b093a906)
```Rust
#![allow(incomplete_features)]
#![feature(generic_const_exprs)]
struct Inner<const N: usize, const M: usize>;
impl<const N: usize, const M: usize> Inner<N, M> where [(); N +... | I-ICE,T-compiler,C-bug,F-generic_const_exprs,S-bug-has-test,requires-incomplete-features | low | Critical |
2,009,847,369 | flutter | Tap event goes through disabled button | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
Set a disabled button inside some container that also reacts to c... | framework,f: gestures,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.16,found in release: 3.17 | low | Critical |
2,009,862,761 | stable-diffusion-webui | [Feature Request]: img2img inpainting adjustment of resize state when moving image should remain the same. | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
When inpainting, commonly we use multiple passes for different elements of the image. as most models for sd1.5 are 512x512, when working with a larger asy... | enhancement | low | Minor |
2,009,898,414 | flutter | Display information-type of each column in `flutter devices` command. | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
There can be a table-header which can show what type of information each column re... | c: new feature,tool,c: proposal,P2,team-tool,triaged-tool | low | Critical |
2,009,913,040 | rust | Neon types generate bad code if the "neon" target feature is disabled. | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
Compiled with `RUSTFLAGS=-Ctarget_feature=-neon` (for `aarch64-unknown-linux-gnu`):
```rust
#![feature(simd_ffi)]
use std::arch::aarch64::*;
fn mai... | T-compiler,C-bug,O-AArch64,A-target-feature | low | Critical |
2,009,931,454 | godot | ShapeCast3D has massive accuracy issues | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.4617) - 12th Gen Intel(R) Core(TM) i5-12500H (16 Threads)
### Issue description
A ShapeCast3D with a sphere shape ... | topic:physics,needs testing,topic:3d | low | Critical |
2,009,956,587 | next.js | Production Build Failure after v14.0.2-canary.19 | ### Link to the code that reproduces this issue
https://github.com/phibr0/next14-prod-build-failure
### To Reproduce
See [Readme](https://github.com/phibr0/next14-prod-build-failure?tab=readme-ov-file#reproduce) or:
1. `gh repo clone phibr0/next14-prod-build-failure`
2. `cd next14-prod-build-failure`
3. `pnpm c... | bug | low | Critical |
2,010,057,884 | vscode | Unexpected indentation added on new line if a string contains a '{' | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | php,editor-autoindent,under-discussion,on-unit-test | low | Critical |
2,010,058,497 | godot | Reduced performance when rendering canvas items with different modulates with Compatibility renderer | ### Godot version
v4.2.rc1.official [ad72de508]
### System information
Godot v4.2.rc1 - Windows 10.0.19044 - GLES3 (Compatibility) - NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.4617) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)
### Issue description
I'm porting my game targeting 4.x Compatibility renderer ... | topic:rendering,topic:2d,performance | low | Major |
2,010,072,505 | next.js | MongoDb ObjectId import in client component causes unhandled runtime error "Error: Element type is invalid" | ### Link to the code that reproduces this issue
https://github.com/skapoor8/ts/tree/main/next-js/object-id-bug
### To Reproduce
1. Start the app in dev
2. You will see an unhandled runtime error ("Error: Element type is invalid")
<img width="960" alt="Screen Shot 2023-11-24 at 1 06 52 PM" src="https://gith... | bug | low | Critical |
2,010,123,935 | next.js | Server stack traces don't match TypeScript source | ### Link to the code that reproduces this issue
https://github.com/CJEnright/nextjs-source-map
### To Reproduce
1. Start dev server
2. Go to `http://localhost:3000/api/test-pages`
3. Look for logged stack trace in console
4. Stack trace will mention irrelevant lines, for example:
```
Error
at GET (we... | bug | medium | Critical |
2,010,142,891 | pytorch | Change `automatic_dynamic_shapes` to trigger on `cache_size_limit` recompiles but not `accumulated_cache_size_limit` recompiles. | ### 🚀 The feature, motivation and pitch
Also see https://github.com/pytorch/pytorch/issues/114511
IMO it makes more sense to have it trigger when the same code sees different shapes compared to a shared block being reused in two different contexts.
cc: @voznesenskym @ezya
### Alternatives
_No response_
### A... | triaged,ezyang's list,oncall: pt2,module: dynamic shapes,module: dynamo | low | Minor |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.