id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
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|---|---|---|---|---|---|---|
2,010,157,717 | rust | Tracking Issue for arithmetic that panics on overflow (`strict_*` operations) | <!--
Thank you for creating a tracking issue!
Tracking issues are for tracking a feature from implementation to stabilization.
Make sure to include the relevant RFC for the feature if it has one.
If the new feature is small, it may be fine to skip the RFC process. In that
case, you can use `issue = "none"` i... | T-libs-api,C-tracking-issue | low | Major |
2,010,180,049 | flutter | [Proposal] Add scrollableTabAlignment to TabBarTheme | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
The implementation of TabBarTheme.tabAlignment is, in my opinion, flawed. When set... | c: new feature,framework,f: material design,c: proposal,P2,team-design,triaged-design | low | Critical |
2,010,198,435 | next.js | The custom error pages example no longer works | ### Verify canary release
- [X] I verified that the issue exists in the latest Next.js canary release
### Provide environment information
```bash
Operating System:
Platform: win32
Arch: x64
Version: Windows 10 Pro
Binaries:
Node: 20.9.0
npm: N/A
Yarn: N/A
pnpm: N/A
Relevant Packages:
... | examples | low | Critical |
2,010,202,183 | storybook | [Bug]: `staticDirs` setting skips copying `index.html` and `iframe.html` files to subdirectories | ### Describe the bug
When defining static directories using Storybook's `staticDirs` setting, Storybook won't copy over `index.html` or `iframe.html` files that are located in the static directory. Based on [this code](https://github.com/storybookjs/storybook/blob/716bbac8cecc914effde67bdfb43d4400bd5c382/code/lib/core... | bug,good first issue,help wanted,has workaround,composition,sev:S3 | low | Critical |
2,010,206,591 | godot | CSGCombiner3D remains present in physics system when Process mode is set to Disabled | ### Godot version
v4.2.rc1.mono.official [ad72de508]
### System information
Godot v4.2.rc1.mono - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (nvidia; 535.129.03) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
### Issue description
When CSGCombiner3D has its proc... | bug,topic:physics,topic:3d | low | Critical |
2,010,224,551 | node | Reduce the promise overhead in the ESM loader | As a follow up of https://github.com/nodejs/node/issues/50356, one of the problem of using the current ESM loader as the central loader is that it creates a lot of noisy promises during loading - even when loading a completely synchronous graph. For example, when loading a completely empty .mjs file, it creates 66 prom... | performance,loaders | low | Major |
2,010,260,269 | PowerToys | stl thumbnail provider using a lot of resources | ### Microsoft PowerToys version
0.75.1
### Installation method
PowerToys auto-update, Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
File Explorer: Thumbnail preview
### Steps to reproduce
not sure, this just started happening recently, the only thing i could think of was a ... | Issue-Bug,Area-Quality,Product-File Explorer,Needs-Triage | low | Minor |
2,010,269,421 | godot | OmniLight3D shadows blur when looking exactly in the direction of the X axis due to incorrect shadow quadrant selection | ### Godot version
4.1.3
### System information
Windows 10, NVIDIA GeForce GTX 1660 Ti, Forward Plus
### Issue description
When an OmniLight3D casts shadows on an object, the shadows blur, but this only happens when the camera is looking exactly in the direction of the x-axis. It goes away when looking mo... | bug,topic:rendering,topic:3d | low | Minor |
2,010,275,289 | godot | RESET animation update mode affects other animations | ### Godot version
4.2 rc1
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
The video below shows 2 scenes. They play an animation that expands circle and then after ... | bug,regression,topic:animation | low | Critical |
2,010,415,938 | rustdesk | Encode Color Inaccurate | ### Bug Description
We have noticed that the color accuracy of the video feed is inaccurate. When comparing any of the codec options with the newest nightly build with 4:4:4 color encoding enabled to Teradici PCoIP, we see color inaccuracy with the rustdesk remote connection. I am including screenshots of the rustdesk... | bug | low | Critical |
2,010,441,413 | deno | Unignore test cases in `test-stream-duplex-from.js` | Enable the test cases that have been commented out in `cli/tests/node_compat/test/parallel/test-stream-duplex-from.js` in #21328 | tests,node compat | low | Minor |
2,010,450,858 | pytorch | [Inductor] StableDiffusion unet with `cudagraphs` backend raises fake tensor mismatch error | ### 🐛 Describe the bug
Fake tensor fake mode mismatch
repro
```python
def create_sd2():
from diffusers import StableDiffusionPipeline, EulerDiscreteScheduler
model_id = "stabilityai/stable-diffusion-2"
# Create a model instance
# Use the Euler scheduler here instead
scheduler = EulerDi... | triaged,module: cuda graphs,oncall: pt2,module: inductor | low | Critical |
2,010,453,087 | deno | Add notion of "slow" tests to "deno test" | In https://github.com/denoland/deno/pull/21331 we added an env var check
to decide if we want to short "shorter" test suite that doesn't run test cases that
might take multiple minutes to run.
After an offline discussion it was floated that we might want to add a `--slow` option
to `deno test` that would automati... | suggestion,testing | low | Major |
2,010,484,452 | next.js | nextjs 14 - dynamic route js file returns 404 (only in production) | ### Link to the code that reproduces this issue
https://github.com/silkcoder/nextjs-demo
### To Reproduce
I have a route `/products/[id]`
I have a page.js under `/products/[id]` to load product details
When I access this route, I get following message on screen
> Application error: a client-side exception h... | bug | low | Critical |
2,010,486,315 | pytorch | Bug in element-wise multiplication of `torch.sparse_csr_tensor`s on GPU - 0's in result considered significant - PyTorch 2.1.1 | ### 🐛 Describe the bug
**Problem:**
The problem occurs when using the PyTorch version 2.1.1. The result of element-wise multiplication between two `torch.sparse_csr_tensor`s consider 0s as significant values and retain them in their sparse form. This is not the expected behavior. Moreover, this bug occurs only when ... | module: sparse,triaged,module: regression | low | Critical |
2,010,501,612 | deno | Deno has panicked when running `deno upgrade` | Hi
Running `deno upgrade` results in this:
```
Looking up latest version
Found latest version 1.38.3
Downloading https://github.com/denoland/deno/releases/download/v1.38.3/deno-x86_64-pc-windows-msvc.zip
Deno is upgrading to version 1.38.3
Cannot invoke method. Method invocation is supported only on core typ... | bug,windows | low | Critical |
2,010,512,249 | rust | Can I disable floating point when compile rust to wasm? | I am compiling Rust to Wasm, which will be deployed on blockchain eventually, because floats is not allowed on blockchains due to the non-determinism, how can I disable floating point when execute
```
cargo build --target wasm32-unknown-unknown --release
```
I have try
```
RUSTFLAGS="-C soft-float" ... | C-feature-request | low | Minor |
2,010,531,481 | godot | Attach Node Script's Path Browse "Open Script / Choose Location" Window is Unresponsive | ### Godot version
4.2rc1
### System information
Godot v4.2.rc1 - Fedora Linux 39 (Workstation Edition) - Wayland - Vulkan (Forward+) - integrated Intel(R) Xe Graphics (TGL GT2) () - 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (8 Threads)
### Issue description
When attaching a script to a node, using the Path fi... | bug,platform:linuxbsd,topic:porting,needs testing | low | Minor |
2,010,541,108 | PowerToys | Peek media using touch via context menu | ### Description of the new feature / enhancement
Peek using CTRL+Space bar is great but what about touch? adding the option to peek media in the context menu would be amazing
### Scenario when this would be used?
When using the surface pro X as a tablet and touch gestures I can't activate peek because it's a keyboa... | Idea-Enhancement,Needs-Triage,Product-Peek,Area-Context Menu | low | Minor |
2,010,546,574 | rust | Missing value for constant, but no error reported? With impl Trait and `[(); T::SIZE]:` bound | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
```Rust
#![allow(incomplet... | A-diagnostics,I-ICE,A-trait-system,E-needs-test,T-compiler,C-bug,F-generic_const_exprs,S-has-mcve,requires-incomplete-features | low | Critical |
2,010,554,325 | stable-diffusion-webui | [Feature Request]: Actually good queue | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
In perfect world, IU would work separably from actual model process, and somehow allowing ie; multiple inpaints, with different masks, maybe even with totally diff... | enhancement | low | Minor |
2,010,558,770 | next.js | SSR Issue - Always getting the same page even if the data in database is changed | ### Link to the code that reproduces this issue
https://github.com/Bohdanishappy/informauto.git
### To Reproduce
1 - https://informauto.vercel.app/vehicles
go to this above url and try to "add vehicle" or delete record you'll get response from database but after reload you'll get the older page. mean it's sending... | bug | low | Minor |
2,010,560,927 | material-ui | [docs-infra] Types discoverability | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Summary 💡
MUI X packages export a lot of types and interfaces. We refer to them in the docs, but there's no way to see the full type definition.
<img width="412" src="https://github.com/mui/ma... | scope: docs-infra | low | Minor |
2,010,563,248 | godot | After LoadResourcePack loads ZIP, file reading does not support the "res:///" path. | ### Godot version
v4.1.3.stable.arch_linux
### System information
Godot v4.1.3.stable unknown - Arch Linux #1 ZEN SMP PREEMPT_DYNAMIC Tue, 21 Nov 2023 11:55:24 +0000 - Wayland - Vulkan (Compatibility) - Mesa Intel(R) UHD Graphics 630 (CFL GT2) () - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)
### Issue desc... | bug,topic:core | low | Minor |
2,010,568,921 | stable-diffusion-webui | RuntimeError: Expected all tensors to be on the same device, but found at least two devices, cpu and cuda:0! (when checking argument for argument weight in method wrapper_CUDA___slow_conv2d_forward) | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
RuntimeError: Expected all tensors to be on the same device, but found at least two devices, cpu and cuda:0! (when checking argument for argument weight in method wrapper_CUDA__... | bug-report | medium | Critical |
2,010,573,998 | PowerToys | No Letters in PDF Preview for PDF created by Stuttgarter Zeitung | ### Microsoft PowerToys version
0.75.1
### Installation method
PowerToys auto-update
### Running as admin
No
### Area(s) with issue?
File Explorer: Preview Pane
### Steps to reproduce
 issues for this, so
on a journey to add "VRF support" to [ping_exporter](https://github.com/czerwonk/ping_exporter), I followed the bread crumbs through [go-ping](https://github.com/digineo/go-ping) and [go/x/net/icmp.ListenPacket()](ht... | Proposal | low | Critical |
2,010,598,690 | PowerToys | A way to disbale all or specific tools when launching a game. | ### Description of the new feature / enhancement
As the title says I'd like there to be an option where I can enable it to automatically pause the tools when I open any games. This is so I dont have to close the full application and then re open it again. Pretty much for conviniece reasons.
### Scenario when this wou... | Needs-Triage | low | Minor |
2,010,609,076 | godot | Images with transparency imported as Texture2DArray result in white textures. | ### Godot version
v4.1.3.stable.official [f06b6836a]
### System information
Godot v4.1.3.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3713) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
### Issue description
Issue:
Attempting to import an image wi... | bug,needs testing,topic:import | low | Minor |
2,010,642,742 | pytorch | `PYTORCH_NO_CUDA_MEMORY_CACHING=1` with `torch.multiprocessing` shared tensors seems to perform use-after-free | ### 🐛 Describe the bug
Maybe we need to forbid it similar to how we forbid shared tensors with `PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True`
Logs
```
Traceback (most recent call last):
File "/home/jonch/Desktop/sdpa.py", line 2336, in <module>
run_inference()
File "/home/jonch/Desktop/sdpa.py", l... | needs reproduction,module: multiprocessing,module: cuda,triaged,actionable | low | Critical |
2,010,694,028 | PowerToys | Support Machine Removal in Mouse without Borders | ### Description of the new feature / enhancement
An option shall be provived to remove earlier connected machines.
### Scenario when this would be used?
This will come in handy to remove unused devices or previously connected devices to eliminate possible misuse or the machines in the loop.
### Supporting i... | Idea-Enhancement,Needs-Triage,Product-Mouse Without Borders | low | Major |
2,010,694,651 | godot | Vulkan: Mipmaps of odd-sized textures not rendering correctly on Intel integrated GPU | ### Godot version
4.2.rc2
### System information
Windows 11, Vulkan (Forward+), Intel Iris Xe Graphics
### Issue description
When generating mipmaps for textures and setting the Linear Mipmap texture filter default some textures are not rendered correctly on systems with integrated GPUs.
This has affected mult... | platform:windows,discussion,topic:rendering,topic:thirdparty | low | Minor |
2,010,742,963 | flutter | [multicast_dns] get IP of mdns SRV target | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
Related issues
https://github.com/flutter/flutter/issues/75585
https://g... | c: new feature,package,c: proposal,p: multicast_dns,team-ecosystem,P3,triaged-ecosystem | low | Critical |
2,010,743,243 | next.js | Unevenly repetitive style in nextjs 14 and later. | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/nextjs-loop-style-fb-1-thfxmv
### To Reproduce
The more mantine components added, the more it increases unevenly. If 2 styles are added to the Mantine button component, for example, this becomes 4 in the Mantine carousel. This example is... | bug | low | Major |
2,010,759,896 | TypeScript | JSDoc 'values as type' without 'typeof' show up as unresolved when hovering over them. | ### 🔎 Search Terms
jsdoc unresolved
### 🕗 Version & Regression Information
- This is the behavior in every version I tried, and I reviewed the FAQ for entries about 'unresolved'
### ⏯ Playground Link
https://www.typescriptlang.org/play?strictNullChecks=true&noUncheckedIndexedAccess=true&noUnusedLocals=... | Bug,Help Wanted,Effort: Moderate,Domain: Quick Info | low | Critical |
2,010,760,194 | godot | Godot 3 to 4 converter algorithm can't convert some properties of CPUParticles2D | ### Godot version
4.1.3
### System information
Windows 7
### Issue description
When I migrated my project from Godot 3 to 4 and chose "Convert full project", some properties of my CPUParticles2D node were lost:
1. In Godot 4 these new parameters - `initial_velocity_max` and `initial_velocity_min` were set to 0. I... | enhancement,topic:particles | low | Minor |
2,010,768,081 | vscode | Git - Docs for commiting via multi-line git are unclear on how to finish the commit | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | git,ux,under-discussion | low | Critical |
2,010,801,857 | angular | docs: describe how to create server-side only services | ### Which @angular/* package(s) are relevant/related to the feature request?
platform-browser, platform-server
### Description
As a developer, I would need a service to be injected and executed only on the server side as it contains a connection Token in the request URL.
### Proposed solution
To define I... | area: server,P3,area: docs | low | Major |
2,010,802,389 | bitcoin | brew: serfloat_tests tests fail on Linux | While upgrading sqlite to 3.44.1, we've found some regression test failure
<details>
<summary>test failure log</summary>
```
==> /home/linuxbrew/.linuxbrew/Cellar/bitcoin/25.1/bin/test_bitcoin
Running 557 test cases...
test/serfloat_tests.cpp(96): error: in "serfloat_tests/double_serfloat_tests": chec... | Linux/Unix | low | Critical |
2,010,815,891 | PowerToys | Fancy Zones forgets overlayed apps after switching desktop and returning | ### Microsoft PowerToys version
0.75.1
### Installation method
PowerToys auto-update, Microsoft Store
### Running as admin
No
### Area(s) with issue?
FancyZones
### Steps to reproduce
I am running the latest version of Windows as of 2023-11-25 on a laptop with an external monitor and four deskt... | Issue-Bug,Product-FancyZones,Needs-Triage | low | Minor |
2,010,817,159 | stable-diffusion-webui | [Bug]: cant add specific checkpoint to the api img2img | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
I have been using the api of img2img sdv1 and getting result not same as webui even if i set all same one to one,
Two questions:
1- is there a way i can extract all settings ... | bug-report | low | Critical |
2,010,826,578 | go | x/tools/gopls: autocompletion and highlighting for template variables, like GoLand's gotype | ### gopls version
v0.14.2
### go env
```shell
$ go env
GO111MODULE=''
GOARCH='arm64'
GOBIN=''
GOCACHE='/Users/redacted/Library/Caches/go-build'
GOENV='/Users/redacted/Library/Application Support/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='arm64'
GOHOSTOS='darwin'
GOINSECURE=''
GOMODCACHE='/Us... | FeatureRequest,gopls,Tools | low | Critical |
2,010,837,391 | TypeScript | New inlay hint implementation after v5.3 can appear too long | ### 🔎 Search Terms
inlay hint
### 🕗 Version & Regression Information
- This changed in PR #55141
### ⏯ Playground Link
_No response_
### 💻 Code
_No response_
### 🙁 Actual behavior

After typescript 5.3,... | Needs Investigation | low | Minor |
2,010,852,074 | rust | Could `unused_imports` be suppressed when there are name resolution failures? | ### Code
```Rust
use std::ops::ControlFlow::{self, Continue, Break};
use std::cmp::Ordering::*;
#[inline]
fn chain_less(a: &u32, other: &u32) -> ControlFlow<bool> {
match a.partial_cmp(other) {
None => Break(false),
Some(Less) => Break(true),
Some(Equal) => Contine(()),
So... | A-diagnostics,T-compiler,D-verbose | low | Critical |
2,010,859,299 | rust | Provide a way for derives to know if they were invoked with `#[derive_const]` | As part of #67792, `#[derive_const]` is the current way to indicate that a derive should be `impl const Trait` rather than `impl Trait`. However, this only works for built-in macros. It should be possible for end-user proc macros to know if they were invoked with `#[derive_const]`, permitting the derive to emit the app... | C-enhancement,A-trait-system,A-macros,T-libs-api,T-compiler,S-blocked,F-const_trait_impl,WG-macros,PG-const-traits | low | Minor |
2,010,861,393 | neovim | TUI: load custom terminfo for Windows builds | ### Problem
Using wezterm on Windows with `config.term = "wezterm"` results in the cursor not correctly switching between block and line in modes, among other typical terminal misconfigurations.
Updating `TERM` to contain `xterm-256color` partially fixes the problem.
Looking in the terminal docs, they describe b... | bug,platform:windows,environment,tui,complexity:low,has:plan | low | Major |
2,010,874,496 | go | x/pkgsite: unreadable links in deprecated sections in dark mode | ### What is the URL of the page with the issue?
https://pkg.go.dev/io/ioutil
### What is your user agent?
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/119.0.0.0 Safari/537.36
### Screenshot
%2Fsitemap%2F%5Bslug%5D%2Froute.ts%3A6%2C1
### To Reproduce
```
// app/(sitemap)/sitemap/[slug]/route.ts
import { type NextRequest } from 'next/server';
export function GET(
request: N... | bug | low | Critical |
2,010,931,673 | godot | Directly setting RigidBody2D `freeze` property in `area_entered` callback doesn't properly work reliably depending on the `freeze_mode` | ### Godot version
v4.2.rc2.official [1ba920fad]
### System information
Windows 10, Vulkan
### Issue description
set freeze property of RigidBody2D not effect after set linear_velocity and start moving object and freeze_mode is static but when freeze_mode is kinematic it works ok and stops moving.
### Steps to rep... | bug,discussion,topic:physics,topic:2d | low | Minor |
2,010,943,559 | godot | instantiate packed scene with editable children and editor connected signal cause error "signal already connected" | ### Godot version
4.2.rc2
### System information
win11
### Issue description
instantiate packed scene with editable children and editor connected signal cause error "signal already connected"

, it iteratively mask out any value greater or equal to t[i, j] in the i-th row.
```
import torch
def test(t, i: int, j: int):
while t[i, j] > 0:
k = t[i].argmax()
t[i... | oncall: jit | low | Critical |
2,010,963,834 | next.js | Google Tag Manager event "History change" is no longer fired in Next.js 14.0.3 | ### Link to the code that reproduces this issue
https://github.com/manuelseisl/next-js-demo
### To Reproduce
1. Change GTM ID in layout.jsx
2. Start application
3. Go to GTM preview mode
4. Navigate between pages
### Current vs. Expected behavior
The Google Tag Manager event "History change" is no longer fired ... | bug,Navigation | medium | Critical |
2,010,964,420 | fastapi | `Annotated` dependencies are interpreted incorrectly when using `PEP 695`-style type alias. | ### Discussed in https://github.com/tiangolo/fastapi/discussions/10662
<div type='discussions-op-text'>
<sup>Originally posted by **Rockmizu** November 16, 2023</sup>
### First Check
- [X] I added a very descriptive title here.
- [X] I used the GitHub search to find a similar question and didn't find it.
- ... | question | low | Critical |
2,010,967,760 | flutter | `RefreshIndicator` needs to support a different color for `armed` state | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
Right now when you pull down from the top of the screen to force a refresh,... | c: new feature,framework,f: material design,c: proposal,P3,team-design,triaged-design | low | Critical |
2,010,968,076 | go | maps: inconsistent panic in Copy with nil dst | The `maps.Copy` function panics if the destination map is `nil` and the source map is not empty (`dst == nil && len(src) > 0`)
```go
var dst map[string]int
maps.Copy(dst, map[string]int(nil)) // no panic
maps.Copy(dst, map[string]int{}) // no panic
maps.Copy(dst, map[string]int{"a": 1}) // panic
```
... | NeedsInvestigation | low | Major |
2,010,968,627 | fastapi | functools.partial() does not work on an async dependable | ### Discussed in https://github.com/tiangolo/fastapi/discussions/9744
<div type='discussions-op-text'>
<sup>Originally posted by **lieryan** June 26, 2023</sup>
### First Check
- [X] I added a very descriptive title here.
- [X] I used the GitHub search to find a similar question and didn't find it.
- [X] I ... | question,investigate | low | Minor |
2,010,978,026 | transformers | implement TemplateConstraints in class transformers.Constraint | ### Feature request
Hello,
I recently came across your [blog post](https://huggingface.co/blog/constrained-beam-search) on constrained beam search and I am thrilled to see such implementations being made available. They are quite impressive!
Currently, I find myself in need of the feature `TemplateConstraints` I... | Feature request,Good Difficult Issue | low | Major |
2,011,015,204 | godot | Input.get_connected_joypads().size() = 1 on Android? | ### Godot version
4.1.3.stable
### System information
Godot v4.1.3.stable - macOS 12.6.1 - Vulkan (Mobile) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
For some reason, `Input.get_connected_joypads().size()` returns `1` constantly on my Android phone.
Could it be potentially detect... | enhancement,discussion,topic:thirdparty,topic:input | low | Major |
2,011,020,352 | next.js | Using Turnstone component causes infinite refresh loop | ### Link to the code that reproduces this issue
https://github.com/jzellis/ufrisbee
### To Reproduce
1. Clone repo and add a valid MongoDB URI as `MONGODB_URI` in .env.local
2. `npm run dev`
3. Navigate to /games and open the console
4. Watch the page refresh endlessly
### Current vs. Expected behavior
... | bug | low | Minor |
2,011,020,453 | electron | [Bug]: requestSingleInstanceLock({ myEmptyArray: [] }) - additionalData is { myEmptyArray: [] } on Linux ✅ but null on Windows ❌ | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | bug :beetle:,has-repro-gist,27-x-y | low | Critical |
2,011,021,893 | PowerToys | PowerToys Run - Enable filters like: included/excluded paths, adding specific apps and files, wildcards | ### Description of the new feature / enhancement
Include non-indexed locations and paths, e.g. folders with portable apps
Exclude individual paths, e.g. system folders, repository folders
Include/exclude specific apps and files, e.g. "Uninstall.exe"
Include/exclude filters using wildcards, e.g. "Uninst*.exe", "conf... | Idea-Enhancement,Product-PowerToys Run,Needs-Triage | low | Minor |
2,011,027,269 | PowerToys | [Crop and Lock] Rotate Window | ### Description of the new feature / enhancement
I would like to request a new feature for PowerToys that allows me to rotate a specified section of the screen in another window. This would be helpful for users who need to view content in portrait mode or upside down. The feature should allow me to select the area of ... | Idea-Enhancement,Needs-Triage,Product-CropAndLock | low | Minor |
2,011,034,055 | godot | softbody bad effect for default CollisionShape3D and PhysicalBone3D | ### Godot version
v4.2.rc1.official [ad72de508]
### System information
Windows 10 Pro, NVIDIA GeForce GTX 950
### Issue description
I have a soft body bad effect for default CollisionShape3D and PhysicalBone3D. I think is a bug.
Like an idea... maybe is need to fix this with a tool to export the model back to Bl... | topic:physics,needs testing,topic:import,topic:3d | low | Critical |
2,011,036,935 | godot | Exported enum with negative integer value has incorrect default values | ### Godot version
4.1.3.stable
### System information
Godot v4.1.3.stable (f06b6836a) - Freedesktop SDK 23.08 (Flatpak runtime) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 SUPER (nvidia) - AMD Ryzen 5 2600 Six-Core Processor (12 Threads)
### Issue description
When exporting a variable of an Enum ... | bug,discussion,topic:gdscript | low | Critical |
2,011,044,703 | godot | False window handling causes follow errors with system crashes on AMD Hardware | ### Godot version
4.2rc2
### System information
Ubuntu 22.04.3 LTS - Kernel 6.2.0-36-generic - Godot 4.2 rc2 - Vulcan (forward+) - AMD Radeon Vega 3 Graphics (RADV RAVEN) - Mesa 23.2.1
### Issue description
I'm not relay sure what is happening, but Godot (and no other software I tested) is causing random system cr... | topic:rendering,topic:thirdparty,needs testing,crash | low | Critical |
2,011,046,849 | ant-design | 引用的组件《下拉选 select》在点击下拉选输入框时,需要取消下拉选的选中内容的外边框 | ### What problem does this feature solve?
外边框除高亮外不再有外边框
### What does the proposed API look like?
去除外边框
<!-- generated by ant-design-issue-helper. DO NOT REMOVE --> | Inactive,unconfirmed | low | Minor |
2,011,067,434 | stable-diffusion-webui | [Feature Request]: Hires.fix可以加独立的 CFG Scale控制值吗? | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
由于LCM采样出现,虽然Hires.fix之前无法代替通用采样器,但可以代替Hires.fix阶段所使用的采样,可以实现明显降低生成用时,
### Proposed workflow
勾选hires.fix,设置hires.fix的CFG Scale值即可
### Additional information
_No... | enhancement | low | Minor |
2,011,071,605 | PowerToys | Listing ideas for updating ColorFormatEditor | ### Description of the new feature / enhancement
### Bugs
Text trimmed off:

Related values not align:

... | Issue-Bug,Idea-Enhancement,Area-OOBE | low | Critical |
2,011,072,655 | godot | [Editor] Changed scene not saved after editing child scene (Loss of work) | ### Godot version
4.2.rc2
### System information
Godot v4.2.rc2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3141) - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads)
### Issue description
During edit of a child sceen in a parent sceen the parent sceen loos the ... | topic:editor,needs testing | low | Major |
2,011,092,395 | flutter | BottomAppBar notched shape does not accomodate current Material 3 FloatingActionButton | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Create repo using `flutter create --sample=material.BottomAppBar.2 my... | framework,f: material design,has reproducible steps,P3,team-design,triaged-design,found in release: 3.16,found in release: 3.17 | low | Critical |
2,011,100,159 | go | proposal: x/crypto/cryptobyte: add ReadUint32LengthPrefixed | ### Proposal Details
`cryptobyte.String` has `ReadUintNLengthPrefixed` for `N` 8, 16, and 24, but not 32, despite `Builder` having `AddUint32LengthPrefixed`.
`ReadUint32LengthPrefixed` would be useful for parsing SSH protocol messages, which use uint32-prefixed strings.
I propose adding:
```
func (s *String)... | Proposal,Proposal-Crypto | low | Minor |
2,011,110,039 | PowerToys | Please add the ability to display on top of screens for the function | ### Description of the new feature / enhancement
I would like to use "Quick Accent" on top of the screens. For the convenience of simultaneous use with programs (Games) open in full-screen mode
"Quick Accent" does not display a small window with a representation of characters if the application (Game) is open in fu... | Needs-Triage,Product-Quick Accent | low | Minor |
2,011,111,731 | bitcoin | Inconsistent Descriptor Space Parsing | ### Is there an existing issue for this?
- [x] I have searched the existing issues
### Current behaviour
Sometimes, it is possible to have trailing spaces in a Descriptor and sometimes not. For example:
* `getdescriptorinfo "wsh(multi(2, KzLnMBHHwTs7uUo9UfUxCboj5Urvigx2v7t6iAqhBk2PM4fBMcig , L1S2VZsNYexzyH76CPi1E... | Descriptors | low | Major |
2,011,124,287 | godot | Area3D visibility affects mouse_entered/mouse_exited events being fired on a parent CharacterBody3D | ### Godot version
v4.2.rc2.mono.official [1ba920fad], v4.1.3.stable.mono.official [f06b6836a] and v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Windows 11
### Issue description
Placing an Area3D node inside a CharacterBody3D so that the collision shape for the Area3D is larger than the c... | bug,needs testing,topic:input,topic:3d | low | Minor |
2,011,131,050 | next.js | `NODE_ENV=test next build` make the app return 404 for dynamic routes that have 'force-static' | ### Link to the code that reproduces this issue
https://github.com/IonelLupu/demo-project-cypress-nextjs-static-rendering-bug
### To Reproduce
1. create a new NextJS application
2. create a dynamic route: `app/test/[slug]/page.tsx`
3. make it render statically with `export const dynamic = 'force-static'`
``... | bug | low | Critical |
2,011,139,228 | rust | Trait impl list should indicate and link to impl items when additional documentation is available | For example on the trait Sum page the [`impl<T, U> Sum<Option<U>> for Option<T>`](https://doc.rust-lang.org/nightly/std/iter/trait.Sum.html#impl-Sum%3COption%3CU%3E%3E-for-Option%3CT%3E) shows no documentation or indication that additional documentation is available.
Compare to the [same impl on the Option](https://do... | T-rustdoc,A-rustdoc-ui | low | Minor |
2,011,150,097 | godot | Godot crashes at random when trying to run project | ### Godot version
4.1.3.stable (Steam version)
### System information
Windows 10 22H2 (19045.3693)
### Issue description
Sometimes when clicking the Run Project button in the editor, it hangs for a few seconds and then crashes. Usually happens when I make an edit to a script file and try to run the project from th... | topic:editor,needs testing,crash | low | Critical |
2,011,150,460 | stable-diffusion-webui | [Feature Request]: Update to Python 3.11 for some performance gains | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
I would like to request updating python and all the dependencies to the latest possible version. Implementing my suggestion will give the end user some sweet sweet... | enhancement | medium | Major |
2,011,152,753 | rust | Unable to read value of recursive enum when debugging with lldb | Hello,
I'm currently facing an issue preventing me from debugging some code where recursive enums are involved. I cannot read the value from the debugger (LLDB using the extension from Vadim Chugunov on VSCode), instead I get the following error message in vscode: "<error: invalid value object>". Other types are rea... | T-compiler,C-bug,WG-debugging | low | Critical |
2,011,159,393 | godot | adding input action manually device 0 vs -1 | ### Godot version
v4.1.3.stable.official [f06b6836a]
### System information
macOS 14.1.1 (23B81)
### Issue description
when adding an input action and e.g. pressing `W` on the keyboard and then adding that key, results in a different `device` in the project settings than choosing that key manually from the tree
#... | topic:editor,topic:input | low | Major |
2,011,161,928 | TypeScript | Update Twitter to X in README | ### 🔎 Search Terms
is:issue is:open twitter
is:issue is:closed twitter
I did find https://github.com/microsoft/TypeScript/issues/55207, which updates twitter logo in the typescript website. But this change is just changing the README file.
### 🕗 Version & Regression Information
- This is not a crash
- Just u... | Docs,Awaiting More Feedback | low | Critical |
2,011,161,939 | flutter | Specifying filter quality for `Transform.scale()` clips the child content on web | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Paste the code sample below into `main.dart` in a new Flutter ... | c: regression,engine,platform-web,c: rendering,has reproducible steps,P2,team-web,triaged-web,found in release: 3.16,found in release: 3.17 | low | Critical |
2,011,181,499 | godot | GLTF and DAE Files with Animations Do Not Play in the Animation Player | ### Godot version
v4.2.rc2.official [1ba920fad]
### System information
Godot v4.2.rc2 - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) HD Graphics 4000 () - Intel(R) Core(TM) i5-3360M CPU @ 2.80GHz (4 Threads)
### Issue description
The issue is, on importing both a GLTF and a COLLADA file with the same anim... | bug,topic:rendering,needs testing,topic:import,topic:animation | low | Minor |
2,011,185,568 | storybook | [Bug]: a11y addon scrollbars and completed text overlays highlight checkboxes | ### Describe the bug
1. When the a11y addon panel has a scrollbar it overlays the highlight checkboxes which prevents you from clicking on a highlight checkbox.

2. I also have the same issue with the "Tests ... | bug,good first issue,help wanted,ui,addon: a11y,sev:S3 | low | Critical |
2,011,192,986 | next.js | Unable To Retrieve JSON Data While Using Dynamic Routes | ### Link to the code that reproduces this issue
https://github.com/EaganFarlin/nytymes
### To Reproduce
1. Use a dynamic route
2. Import data from an external JSON file using the ([method provided in documentation](https://vercel.com/guides/loading-static-file-nextjs-api-route))
3. Deploy site on Vercel
#... | bug,Pages Router | low | Critical |
2,011,195,820 | vscode | [Accessibility] Preserve last position in the Copilot Chat response list view | Type: <b>Feature Request</b>
CC @meganrogge
This is a feature request and I was wondering if we could have a custom setting to configure whether to preserve the last position in the Copilot response view. Currently, the focus is set to the last response.
1. In Copilot Chat, ask multiple questions.
1. Press... | feature-request,accessibility,panel-chat | low | Minor |
2,011,204,646 | transformers | Add support for llama.cpp | ### Feature request
I would like to request [llama.cpp](https://github.com/ggerganov/llama.cpp) as a new model backend in the transformers library.
### Motivation
llama.cpp offers:
1) Excellent performance in scenarios where memory bandwidth is an issue, namely CPU inference and GPU + CPU inference.
2) Sup... | Core: Modeling,WIP | medium | Major |
2,011,225,860 | terminal | Weird behavior when clearing scrollback | ### Windows Terminal version
1.18.2822.0
### Windows build number
10.0.19045.3693
### Other Software
WSL: 2.0.9.0
Kernel: 5.15.133.1-1
zsh: 5.9
I use a plugin manager called zsh4humans, and it provides some commands for keeping the prompt at the bottom of the terminal. This is the command that clears the scro... | Needs-Repro,Area-VT,Issue-Bug,Product-Terminal | low | Minor |
2,011,234,564 | next.js | Font fails to load in URL-encoded path | ### Link to the code that reproduces this issue
https://github.com/tahmid-23/next-url-bug
### To Reproduce
1. Start the application in development (next dev)
2. Navigate to http://localhost:3000/%C3%A9
### Current vs. Expected behavior
The "Hello, World!" text should use the Inter font.
Instead, the font fails t... | bug,Font (next/font) | low | Critical |
2,011,244,486 | godot | Popup windows don't close when editor unfocused, locking editor. | ### Godot version
4.1.3
### System information
Linux Pop!_OS 22.04 LTS
### Issue description
When an editor pop up (for example "saving scene", or "importing assets") is open and the editor loses focus, the pop up never closes, blocking the editor and making the engine unusable until it's forcibly restarted.
### ... | bug,platform:linuxbsd,topic:editor,topic:porting,confirmed | low | Major |
2,011,244,493 | next.js | Custom wrapper component does not receive actual MDX content in props.children when using app router | ### Link to the code that reproduces this issue
https://github.com/LudoLogical/next-mdx-custom-wrapper-demo
### To Reproduce
1. `npx create-next-app@latest -e reproduction-template`
2. Follow the steps from App Router > Building Your Application > Configuring > MDX in the [docs](https://nextjs.org/docs/app/building... | bug,Markdown (MDX) | low | Major |
2,011,245,973 | rust | Is `core::fmt::float` poorly optimized on thumbv7em-none-eabihf or is the binary analysis tooling incorrect? | Adding formatting output (`write`) for float numbers for Cortex M4F increase binary size twice: from 39396 bytes to 66468 bytes. (optimisation flag: `z`)
The main high weigh functions are (provided by `cargo bloat`):
```
2.4% 22.7% 11.2KiB std core::fmt::float::float_to_decimal_common_shortest
1.9% ... | A-codegen,O-Arm,T-compiler,I-heavy,S-needs-repro | medium | Major |
2,011,253,986 | rust | Nested APITs are excessively opaque | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
fn foo(iter: impl IntoIterator<IntoIter = impl Sized>) {
iter.into_iter().next();
}
```
I expected to see this hap... | C-enhancement,A-trait-system,A-associated-items,T-types | low | Critical |
2,011,254,340 | next.js | Custom 404 not working in Pages Router if `app` directory exists | ### Link to the code that reproduces this issue
https://github.com/ajmnz/next-custom-404-repro
### To Reproduce
1. Install deps (`npm i`), start the dev server (`npm run dev`) and navigate to `localhost:3000`
2. Follow the instructions shown
### Current vs. Expected behavior
I expected Next.js to detect that I'm ... | bug,Navigation | medium | Critical |
2,011,255,766 | PowerToys | Crash when opening PowerToys "Settings" | ### Microsoft PowerToys version
0.75.1
### Installation method
GitHub
### Running as admin
Yes
### Area(s) with issue?
General
### Steps to reproduce
Right click on PowerToys in system tray and select "Settings" or Right click on PowerToys in start menu and select "Run as Administrator"
### ✔️ Expected Behavi... | Issue-Bug,Product-Settings,Severity-High,Needs-Triage | low | Critical |
2,011,263,653 | flutter | `TextInputConfiguration` should implement value equality | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
Widgets that open a `TextInputConnection` might receive a `TextInputConfiguration`... | a: text input,framework,c: proposal,P2,team-framework,triaged-framework | low | Critical |
2,011,269,988 | terminal | Building Terminal from the main branch says it can't find nugget.exe | ### Windows Terminal version
1.18.3181.0
### Windows build number
10.0.19045.0
### Other Software
_No response_
### Steps to reproduce
`PS C:\Users\vinny\Documents\programming\projet_tutoré\terminal> Import-Module .\tools\OpenConsole.psm1
PS C:\Users\vinny\Documents\programming\projet_tutoré\terminal> Set-MsBui... | Help Wanted,Issue-Bug,Area-Build,Product-Meta | low | Critical |
2,011,297,050 | pytorch | Create a reproducible build for LibTorch x64 on VS2022 | ### 🚀 The feature, motivation and pitch
VS2022 has ARM64 support and our goal is to establish a reference point for comparing our ARM64 and x64 results on VS2022.
By meaning VS2022, we're aiming to generate x64 binaries with Version 17.x Build Tools (MSVC v143).
Dependency - Configuration For the Build:
- En... | module: windows,triaged | low | Minor |
2,011,325,898 | godot | Animation is stuttered when the editor tooltip appears | ### Godot version
v4.2.rc2.official [1ba920fad]
### System information
Windows 11, Intel Core i5 10300H, nVidia GTX 1650
### Issue description
When previewing AnimationPlayer animations in editor, the animation shows a hiccup that's not part of the animation. The hiccup happens around half a second after... | bug,topic:rendering,topic:editor,confirmed,performance | low | Critical |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.