id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,021,434,318 | godot | Using an app that uses audio Exclusive Mode on windows causes an infinite amount of errors, only fixed via reset. | ### Godot version
4.2
### System information
Godot v4.2.stable.mono - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.4584) - AMD Ryzen 7 7700X 8-Core Processor (16 Threads)
### Issue description
I use exclusive mode with Tidal in order to give audio controls to my a... | bug,topic:audio | low | Critical |
2,021,447,377 | puppeteer | Upgrade the mime package | Version 4.0.0 has breaking changes https://github.com/broofa/mime/blob/main/CHANGELOG.md
In particular, no CJS support.
We need to upgrade and run `@dependabot unignore mime` once done. cc @jrandolf @Lightning00Blade | bug,confirmed,P3 | low | Minor |
2,021,458,496 | pytorch | Subclass metadata mutation is broken in AOTAutograd | Repro:
```python
import torch
from functorch.compile import aot_function, nop
from torch.testing._internal.two_tensor import TwoTensorMode
def f(a):
a.transpose_(1, 0)
tmp = a.mul(2)
return tmp.transpose(1, 0)
compiled_f = aot_function(
f,
fw_compiler=nop,
bw_compiler=nop,
... | low priority,triaged,tensor subclass,oncall: pt2,module: aotdispatch,module: pt2-dispatcher | low | Critical |
2,021,464,936 | rust | `Option::unwrap()` on a `None` value in `dep_graph::dep_node::DepNode` | ### Code
A minimal patch triggering this bug is this:
```Rust
@@ -1,5 +1,7 @@
+use rand::Rng;
+
@@ -396,7 +398,7
- let random_scalar = || -> Value { Value::Scalar(Scalar(0)) };
+ let random_scalar = || -> Value { Value::Scalar(Scalar(rand::thread_rng().gen())) };
```
### Meta
<!--
If you're using ... | I-ICE,T-compiler,A-incr-comp,C-bug | low | Critical |
2,021,478,535 | flutter | [go_router_builder] fragment as a parameter | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
I would like to use go_router_builder for my app, but the problem i have ri... | c: new feature,package,c: proposal,P2,p: go_router_builder,team-go_router,triaged-go_router | low | Critical |
2,021,501,428 | PowerToys | Not able to change screenshot tool from Print Screen button. | ### Microsoft PowerToys version
0.75.1
### Installation method
GitHub
### Running as admin
Yes
### Area(s) with issue?
General
### Steps to reproduce
Trying to disable any of the tools that is currently assigned to the Print Screen button, so I can use the button in another software in parallel.
### ✔️ Expect... | Issue-Bug,Needs-Triage,Needs-Team-Response | low | Major |
2,021,504,875 | yt-dlp | [bandcamp] Support public user wishlist and collection pages | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a site-specific feature
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instructions](https:/... | site-enhancement,triage | low | Critical |
2,021,527,813 | go | internal/trace/v2: TestTraceStress failures | ```
#!watchflakes
default <- pkg == "internal/trace/v2" && test == "TestTraceStress"
```
Issue created automatically to collect these failures.
Example ([log](https://build.golang.org/log/92cc6bbe7fb28ad16031cd2339e43f11eaccecaa)):
--- FAIL: TestTraceStress (3.33s)
--- FAIL: TestTraceStress/Default (3.33... | help wanted,NeedsInvestigation,compiler/runtime | low | Critical |
2,021,535,633 | godot | In 4.2 Stable GPUParticles3D using Directed Points emission shape produces wrong emission direction | ### Godot version
v4.2.stable.mono.official [46dc27791]
### System information
Godot v4.2.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.1640) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)
### Issue description
Using the Directed Point... | bug,topic:3d,topic:particles | low | Minor |
2,021,544,590 | deno | %d and %i should use parseInt() all the time | _even if_ they are bigints.
https://github.com/denoland/deno/blob/a1d823e27d1b605b5658fddc1c9273667f0e9e84/ext/console/01_console.js#L3110-L3119
should be
```js
// Format as an integer.
const value = args[a++];
if (typeof value === "symbol") {
formattedArg = "NaN";
} else {
formattedArg = `${NumberPa... | bug,good first issue | low | Minor |
2,021,550,913 | go | net/http: TestTransportDiscardsUnneededConns failures with `use of closed network connection` | ```
#!watchflakes
post <- pkg == "net/http" && test == "TestTransportDiscardsUnneededConns" && `use of closed network connection`
```
Issue created automatically to collect these failures.
Example ([log](https://build.golang.org/log/c7a42ca7d046b80e69f7fa60e09b06697e3a8adc)):
--- FAIL: TestTransportDisc... | NeedsInvestigation | low | Critical |
2,021,554,648 | rust | Emit a warning around thin `&CStr` interior mutability breaks | From @chorman0773 https://rust-lang.zulipchat.com/#narrow/stream/219381-t-libs/topic/CStr.20as.20thin.20pointer/near/405432566
Passing an `&UnsafeCell<CStr>` to `size_of_val` is currently sound because it just returns the length parameter of the fat pointer. After making `CStr` thin however, `size_of_val` will need ... | A-diagnostics,T-compiler,T-libs | low | Minor |
2,021,620,137 | rust | -Z macro-backtrace doesn't provide new information | ### Code
Any (I think) proc macro which outputs syntactically correct but semantically invalid code. I encountered this issue [here](https://github.com/Einliterflasche/pg-worm/blob/bd2724d5147970145f48ba58ac7aa6039f8c4380/pg-worm-derive/src/lib.rs#L12) when running `cargo test easy`.
### Current output
Thi... | C-enhancement,A-diagnostics,T-compiler,A-proc-macros | low | Critical |
2,021,649,212 | material-ui | [joy-ui] Typography crashes if used with `dangerouslySetInnerHtml` | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Link to live example:
https://codesandbox.io/p/sandbox/dazzling-visvesvaraya-y9tgkk
Steps:
1.
```
export default function TypographyBasics() {
return <Typography ... | on hold,component: Typography,package: joy-ui | low | Critical |
2,021,649,236 | flutter | AppBar tint remains applied when using IndexedStack | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Create an `IndexedStack` where at least 1 page is scrollable.
... | framework,f: material design,f: scrolling,has reproducible steps,P2,team-design,triaged-design,found in release: 3.16,found in release: 3.18 | low | Critical |
2,021,666,993 | kubernetes | Users Can't Delegate CSR Approval/Signing Permissions Within A Domain | ### What happened?
If a user has permission to approve or sign CSRs for a whole domain, they cannot delegate some part of that domain to another role.
### What did you expect to happen?
The escalation check on RBAC creation should not erroneously tell you that you can't escalate, when you are not escalating.
### Ho... | sig/auth,needs-kind,needs-triage | medium | Critical |
2,021,719,057 | flutter | Android Back Button Not Working On Any Tabs (Go_Router & ShellRoute) | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
```
root
- /welcome
- /splash
- /home
- /explore
- /... | platform-android,package,has reproducible steps,P1,p: go_router,team-go_router,:hourglass_flowing_sand:,found in release: 3.16,found in release: 3.18 | medium | Critical |
2,021,720,283 | rust | Better Error for struct's with a field, that is DST, which is not the last | ### Code
```Rust
pub struct ReadHalf<T: ?Sized> {
inner: Arc<Inner<T>>,
}
pub struct WriteHalf<T: ?Sized> {
inner: Arc<Inner<T>>,
}
struct Inner<T: ?Sized> {
locked: AtomicBool,
stream: UnsafeCell<T>,
is_write_vectored: bool,
}
```
### Current output
```sh
/etc/profiles/p... | A-diagnostics,A-DSTs,T-compiler,A-suggestion-diagnostics,D-newcomer-roadblock | low | Critical |
2,021,729,619 | vscode | Consider increasing the terminal.integrated.scrollback default value | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
[vscode/src/vs/workbench/contrib/terminal/comm... | help wanted,feature-request,terminal-process | low | Minor |
2,021,734,290 | vscode | Handle markdown links better | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
Often we get issues like this:
https://github.c... | feature-request,debt,l10n-platform | low | Minor |
2,021,744,770 | next.js | Not-found broken with multiple root layouts | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/blissful-fog-nflrh6
### To Reproduce
1. Open sandbox and click `not found page`
2. It will redirect to the generic nextjs 404 page
### Current vs. Expected behavior
Generic 404 Nextjs error page is shown when I navigate to any unknow ... | bug,Navigation | low | Critical |
2,021,763,807 | godot | Flickering when changing scenes | ### Godot version
4.2 stable
### System information
Windows 11 NVIDIA RTX 3060 Laptop GPU Vulkan / MacOS 14.1.1 M1, M2 Metal
### Issue description
When changing scenes with a shader transition the game screen will flash white for a brief second when the new scene loads. This is happening on Windows and M... | bug,topic:core,confirmed,regression | low | Major |
2,021,769,962 | next.js | Critical dependency: the request of a dependency is an expression | ### Link to the code that reproduces this issue
https://github.com/baserun-ai/baserun-next
### To Reproduce
1. `yarn install`
2. Get api key from https://baserun.ai/
3. Set it with `BASERUN_API_KEY`. If you need one - you can also ping me on twitter https://x.com/timsuchanek
4. Set the `OPENAI_API_KEY`
5. `yarn ... | bug | low | Critical |
2,021,796,662 | flutter | [google_sign_in_web] Enable incremental authorization for Code Model. | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
It's not super clear by [the instructions](https://developers.google.com/identity/... | platform-web,p: google_sign_in,P3,team-web,triaged-web | low | Critical |
2,021,797,470 | pytorch | DISABLED test_matmul_triton_kernel_benchmark (__main__.TestKernelBenchmark) | Platforms: rocm
This test was disabled because it is failing on main branch ([recent examples](https://hud.pytorch.org/failure?name=rocm%20%2F%20linux-focal-rocm5.7-py3.8%20%2F%20test%20(default%2C%201%2C%203%2C%20linux.rocm.gpu)&jobName=linux-focal-rocm5.7-py3.8%20%2F%20test%20(default%2C%201%2C%203%2C%20linux.rocm... | module: rocm,triaged,skipped | low | Critical |
2,021,811,079 | godot | Using "Stop Running Project(F8)" button prevents generating vulkan pipeline cache | ### Godot version
4.2.stable
### System information
Godot v4.2.stable - Windows 10.0.22000 - Vulkan (Forward+) - dedicated AMD Radeon RX 5600M (Advanced Micro Devices, Inc.; 31.0.21023.2010) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)
### Issue description
Edit: Check my latest reply, looks lik... | bug,topic:rendering,needs testing | low | Major |
2,021,817,032 | node | node: ../deps/uv/src/unix/linux.c:1091: uv__poll_io_uring: Assertion `uv__has_active_reqs(loop)' failed. | ### Version
v20.10.0
### Platform
Ubuntu 22.04.3 LTS
### Subsystem
_No response_
### What steps will reproduce the bug?
https://github.com/un-ts/synckit/actions/runs/7067518826/job/19240983880#step:6:16
Just run `yarn && yarn benchmark:esm`
### How often does it reproduce? Is there a required condition?
con... | libuv,linux | low | Critical |
2,021,833,272 | create-react-app | omni | ### Is your proposal related to a problem?
<!--
Provide a clear and concise description of what the problem is.
For example, "I'm always frustrated when..."
-->
(Write your answer here.)
### Describe the solution you'd like
<!--
Provide a clear and concise description of what you want to happen.
-->
(Describ... | issue: proposal,needs triage | low | Minor |
2,021,851,596 | flutter | In app purchase on ios and macos automatically send product purchase details again when its renewed | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
When first time user buy any non consumable product the purchase detail... | platform-ios,platform-mac,p: in_app_purchase,package,P2,team-ios,triaged-ios | low | Critical |
2,021,860,692 | godot | Changing between scenes with global Volumetric Fog, VoxelGI weird behavior | ### Godot version
4.2.stable [46dc27791]
### System information
Windows 10 - Godot v4.2.stable - Vulkan (Forward+)
### Issue description
I have a 3D scene with VoxelGI lighting and global Volumetric Fog enabled.
It looks as expected with F6 running current scene. But when I use `change_scene_to_file()`... | discussion,topic:rendering,documentation,topic:3d | low | Critical |
2,021,879,193 | godot | Edit middle dock view (SceneView/CodeEditor) can't scale down past a certain size | ### Godot version
v4.2.stable.mono.official [46dc27791]
### System information
v4.2.stable.mono.official [46dc27791]
### Issue description
The editor middle dock view (SceneView/CodeEditor) can't scale down past a 900/400 and will take all the space it can to remain that size. If scaled down enough even ... | enhancement,discussion,topic:editor | low | Minor |
2,021,929,703 | vscode | Auto indent for Ruby language's block is not performed If a string include "#" is used as the method argument. | Type: <b>Bug</b>
Automatic indentation does not work when I perform the following operations.
1. I open `test.rb` by VS code.
2. I type `method('#foo') do`.
3. I push Enter key.
if I type `method('foo') do` in seconde step, Automatic indentation is working.
 with issue?
Keyboard Manager
### Steps to reproduce
I want to use that shortcut for windows menu, instead it executes the window menu, and there's no option to disable the same.
### ✔️ Expected ... | Issue-Bug,Needs-Triage,Needs-Team-Response | low | Minor |
2,021,932,212 | storybook | [Bug]: `@storybook/addon-themes` `withThemeByClassName` type error | ### Describe the bug
I get a Typescript error in my `preview.tsx` file with the function `withThemeByClassName` from `@storybook/addon-themes` but I believe the issue might be with all the Theme functions. I'm using `withThemesByClassName` to pass in the light/dark mode classes so that TailwindCSS can take over and ... | bug,has workaround,sev:S3,addon: themes | low | Critical |
2,021,947,980 | godot | Android Editor Crash When opening project | ### Godot version
Godot4.2(beta2 & stable)
### System information
Android 7 - Godot4.2 stable - Compatibility
### Issue description
Since Godot 4.2 beta, my device editing project has crashed, but it runs perfectly in 4.1.
Device information:
Android 7,
GPU: PowerVR Gogue GX6250,
GPU Version: 3.2... | bug,topic:editor,crash,regression | low | Critical |
2,021,957,830 | godot | create_tween returns null after scene change | ### Godot version
4.2
### System information
Manjaro Linux
### Issue description
When calling create_tween() from a method called by call_deferred() immediately after a scene change (e.g. with reload_current_scene), create_tween() returns null.
### Steps to reproduce
1. Create a new Godot project.
2. Create a... | topic:core,documentation | low | Critical |
2,021,962,741 | terminal | Unknown input AND output regression between v1/v2 conhost | <!--
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further explanati... | Product-Conhost,Area-Server,Issue-Bug,Impact-Correctness | medium | Critical |
2,021,986,310 | PowerToys | Screen Ruler doesn't show up when opening from tray icon menù | ### Microsoft PowerToys version
0.75.1
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
Screen ruler
### Steps to reproduce
Click on PowerToys tray icon
Click on screen ruler
### ✔️ Expected Behavior
Screen ruler shows up
### ❌ Actual Behavior
Screen ruler doe... | Issue-Bug,Needs-Triage,Needs-Team-Response,Product-Screen Ruler | low | Minor |
2,022,001,707 | angular | feat(router): Support the new Navigation API | ### Which @angular/* package(s) are relevant/related to the feature request?
router
### Description
Currently, most SPA apps on the web implement a fake "loading" bar like you can see on GitHub when navigating between pages. In a real MPA app where it performs a full page reload browsers show a native loading ... | feature,area: router,feature: under consideration | low | Major |
2,022,010,529 | stable-diffusion-webui | [Feature Request]: Add a way to resume sessions when browser exits? | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Be able to resume a session after closing an existing tab of Stable Diffusion WebUI, it's really annoying when you accidentally close a tab with an existing queue ... | enhancement | low | Minor |
2,022,017,604 | TypeScript | GeneratorFunction should not be newable | ### ⚙ Compilation target
ES2015 ES2018
### ⚙ Library
generator asyncgenerator
### Missing / Incorrect Definition
`GeneratorFunction` and `AsyncGeneratorFunction` (`async function * () {}`) should not be newable.
`GeneratorFunction` means `function * () {}` which is only callable, while `GeneratorFunctionConstru... | Needs Investigation | low | Critical |
2,022,033,995 | neovim | Starting with `-E` flag doesn't fully redraw | ### Problem
When working on #26334 I discovered then starting Neovim with `-E` flag doesn't result into full redraw. In particular, it doesn't update statusline color if there is `--cmd` option with `colorscheme` command. Not sure if this works as intended or even important, but decided to create an issue to keep trac... | bug,startup | low | Minor |
2,022,052,972 | go | time: In time.Unix, an underflow occurs when you put a large negative value in the seconds area | ### Go version
go version go1.21.4 linux/amd64
### What operating system and processor architecture are you using (`go env`)?
```shell
GO111MODULE=''
GOARCH='amd64'
GOBIN=''
GOCACHE='/home/myyrakle/.cache/go-build'
GOENV='/home/myyrakle/.config/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='amd64'
... | NeedsInvestigation | low | Critical |
2,022,057,100 | vscode | I want to set font file names or filepaths into `editor.fontFamily` | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
I want to set font file names or filepaths into `edit... | feature-request,under-discussion,workbench-fonts | low | Minor |
2,022,080,726 | godot | Tileset tiles outside texture cannot be removed | ### Godot version
4.2.stable
### System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 (NVIDIA; 31.0.15.3667) - 11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz (16 Threads)
### Issue description
It's possible for a tileset to end up with tiles o... | bug,topic:editor,needs testing,topic:2d | low | Critical |
2,022,086,317 | stable-diffusion-webui | [Bug]: RuntimeError: [enforce fail at ..\c10\core\impl\alloc_cpu.cpp:72] data. DefaultCPUAllocator: not enough memory: you tried to allocate 9437184 bytes. | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
I generate some images, ut without any apparent problem (at least to me), it gives this error and the SD no longer works until I restart the PC.
### Steps to reproduce the prob... | bug-report | low | Critical |
2,022,100,970 | godot | Checking "Collision Animatable" on a TileMap Causes Major Performance Issues | ### Godot version
4.2
### System information
Windows 10, Intel i7 (8th gen), RTX 2070
### Issue description
Creating a TileSet with "Collision Animatable", and then putting a bunch of tiles with Collision enabled in the current scene, causes severe performance issues. I can confirm that this does NOT happen in 4.1... | bug,regression,topic:2d,performance | low | Critical |
2,022,102,748 | godot | Inputting any keyboard dead keys softlocks the script editor | ### Godot version
v4.2.stable.official [46dc27791]
### System information
Godot v4.2.stable - Fedora Linux 39 (Workstation Edition) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX Vega (RADV VEGA10) () - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)
### Issue description
When inputting a keyboa... | bug,platform:linuxbsd,topic:editor,topic:porting,confirmed,topic:thirdparty | medium | Critical |
2,022,110,262 | go | proposal: encoding/json: allow struct encoder to handle undefined fields | ### Proposal Details
I'm aware of #63397, but here is a simple approach which I want to use.
I want to use "struct" for defining API responses. But the API is so complicated that some of fields in that "struct" are conditionally initialized (i.e. needs to hide fields when values are not assigned). But due to golang... | Proposal | low | Critical |
2,022,116,812 | rust | Temporary lifetime extension applies to the last expression of a `for` loop body, causing unnecessary errors | I tried this code (reduced from https://users.rust-lang.org/t/lifetime-of-refcell-borrows/103346):
```rust
use std::cell::RefCell;
fn foo() {
let mut output = Vec::new();
for cell in vec![RefCell::new(Some(1))] {
let cell = cell;
if let Some(value) = cell.borrow().clone() {
... | A-lifetimes,C-bug | low | Critical |
2,022,133,895 | vscode | No Feedback when Issue Reporter's GitHub API Call Fails | Type: <b>Bug</b>
when a user presses the "Create on GitHub" button, it sends a request to the GitHub API. However, if this request fails, there is no feedback to the user.
Probably, instead of just return, it should check the return value and, if it fails, fallback to web-browser method.
https://github.com/mic... | bug,issue-reporter | low | Critical |
2,022,134,773 | flutter | OverlayPortal needs z-index control | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
Looking at the PR for OverlayPortal https://github.com/flutter/flutter/pull/105335... | c: new feature,framework,c: proposal,P3,team-framework,triaged-framework | low | Critical |
2,022,145,518 | godot | Horizontal scrolling with shift is broken in animation editor | ### Godot version
4.2 stable
### System information
macOS
### Issue description
In the animation editor, you can scroll the timeline horizontally while holding shift, but only if the mouse is over the top timeline bar. I expect to be able to scroll horizontally anytime I can scroll vertically, e.g. anywh... | bug,topic:editor,needs testing,topic:gui | low | Critical |
2,022,159,451 | pytorch | Enable ruff rule PLW1510 codebase wide | ### 🚀 The feature, motivation and pitch
Follow up to #111682 and enable it codebase wide in pyproject.toml. Needs a lot of manual fixes to bring the benchmarking and other scripts up to standard so we can enable it. Probably a good starter task.
To complete this task,
add the error code the ruff section of the py... | good first issue,module: lint,triaged | low | Critical |
2,022,168,239 | flutter | Use the default NDK version from AGP | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
Right now Flutter Android tools specify min SDK, compile SDK and so on, whi... | platform-android,tool,t: gradle,c: proposal,P3,team-android,triaged-android | medium | Critical |
2,022,171,813 | terminal | Don't send UIA notifications when inserting/deleting text if there is text right from a cursor | ### Windows Terminal version
Windows Terminal Preview Version: 1.19.3172.0 Windows Terminal Preview
### Windows build number
Version 23H2 (OS Build 22631.2715)
### Other Software
NVDA screenreader using command prompt inside windows terminal using UIA notifications to read output
### Steps to reproduce
Write som... | Issue-Bug,Area-Accessibility,Product-Terminal | low | Minor |
2,022,185,599 | PowerToys | Power rename Text format issue | ### Description of the new feature / enhancement
when I use PowerRename Text format: "Title case" and "Capitalize each word" there seems to be no difference

 are the source of the bug?
router
### Is this a regression?
No
### Description
When using routerLinkActiveOptions we are forced to pass all options:
```html
[routerLinkActiveOptions]="{
queryParams: 'ignored',
matrixParams: 'exact'... | area: router | low | Critical |
2,022,196,237 | godot | Notarization for MacOS export under Windows in Godot 4.2. Failed with "invalid number at line 1 column 2" | ### Godot version
4.2.stable
### System information
Godot v4.2.stable - Windows 10.0.19045 - GLES3 (Compatibility) - AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - 13th Gen Intel(R) Core(TM) i7-13700KF (24 Threads)
### Issue description
I am exporting a project for MacOS. I am in the "If y... | bug,platform:macos,topic:export | low | Critical |
2,022,200,222 | godot | Can't rename the nodes which i add. | ### Godot version
3.5.3
### System information
mac os m1
### Issue description
Adding more than 16 or 17 children nodes to the parent node has a result not to let me rename any new child node which i add to the scene.
### Steps to reproduce
Add more than 17 nodes to the parent of a scene.
### Minimal reproducti... | bug,topic:editor,needs testing | low | Minor |
2,022,204,824 | go | runtime: `Caller` can return `<autogenerated>` as filename when called from a global variable | <!-- Please answer these questions before submitting your issue. Thanks! -->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version devel go1.22-de5b418bea Sat Dec 2 03:15:03 2023 +0000 darwin/arm64
</pre>
### Does this issue reproduce with the latest release?
No, the issue appe... | NeedsInvestigation,compiler/runtime | low | Critical |
2,022,205,192 | material-ui | [material-ui][docs] Redo integration docs pages | ## Problems 💡
I think we must rework the whole section of https://mui.com/material-ui/getting-started/example-projects/. It's not great:
1. "Example projects" as a header doesn't make sense to me. These are more specific
2. We are missing integration examples
3. We don't have a detailed guide on how to integra... | docs,priority: important,package: material-ui | low | Major |
2,022,205,744 | tauri | [bug] sidecar doesn't seem to inherit accessibility rights | ### Describe the bug
I want to use a sidecar written in Swift to perform actions that require accessibility rights. However, the sidecar never gets the accessibility rights when the application is launched after build and install
The relevant code is:
spawning a sidecar in main.rs
```
let (... | type: bug,platform: macOS,status: needs triage | low | Critical |
2,022,208,955 | godot | ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead. | ### Godot version
4.2 stable
### System information
Ubuntu bookworm, gnome 43
### Issue description
When I try to open [this project](https://github.com/ColormaticStudios/quality-godot-first-person-2) on my laptop, it crashes with the error:
```
at: _editor_init (modules/gltf/register_types.cpp:63)
ERROR... | bug,needs testing,crash | medium | Critical |
2,022,211,871 | rust | Investigate feeding `def_span` in the resolver | This is the same idea as https://github.com/rust-lang/rust/pull/118188 but for the `def_span` queries.
At each place where https://github.com/rust-lang/rust/pull/118188 added a call to `tcx.feed_local_def_id(..).def_kind`, we need to add a call to `def_span`. The parameter to this call should mimick the implementati... | C-cleanup,T-compiler,E-help-wanted,E-medium,A-query-system | low | Minor |
2,022,213,531 | youtube-dl | Please support dzen.ru quickly | <!--
######################################################################
WARNING!
IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
######################################################################
-->
## Checklist
<!--
Carefully read and work through this check lis... | site-support-request,Good first issue | low | Critical |
2,022,225,837 | godot | Inherited Scene AnimationPlayer tracks can be created and keyframes may be added, but resulting tracks are marked as 'read only' | ### Godot version
v4.2.stable.official [46dc27791]
### System information
Godot v4.2.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3699) - AMD Ryzen 5 5600H with Radeon Graphics (12 Threads)
### Issue description
It is possible to add new tracks ... | bug,topic:editor,topic:animation | low | Critical |
2,022,225,971 | flutter | Add resolveWith static method to WidgetStateOutlinedBorder | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
From: https://github.com/flutter/flutter/issues/69203
> To make `Materia... | c: new feature,framework,f: material design,waiting for PR to land (fixed),c: proposal,P2,team-design,triaged-design | low | Critical |
2,022,231,823 | godot | `find_children` type argument does not work for C# class names or GDScript inner classes | ### Godot version
4.2
### System information
Windows 11 4.2
### Issue description
When running
Godot.Collections.Array<Node> t = FindChildren("*");
GD.Print(t);
I receve an empty array even when i have nodes under a base node

- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
Currently, the PopScope widget does not allow to implement iOS back swipe with ret... | c: new feature,framework,f: routes,c: proposal,P3,team-framework,triaged-framework | medium | Critical |
2,022,244,952 | neovim | Allow scrolling downwards when at first line of buffer. | ### Problem
When at the top of a document, it is not possible to scroll down. However, when at the bottom of a document, it is possible to scroll up. The `~` is used to show the non-existence of the line in the actual buffer, but this isn't a feature for the top of a file.
### Expected behavior
Go to the first lin... | enhancement,ui | low | Major |
2,022,251,378 | godot | get_tree().unload_current_scene() sometimes causes a silent crash, with no errors or logs | ### Godot version
4.2 .NET
### System information
Godot v4.2.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads)
### Issue description
Calling `get_tree().unload_current_scene()` will sometimes(but no... | bug,topic:core,crash | low | Critical |
2,022,252,163 | pytorch | [Libtorch/iOS] Build for iOS as dynamic library fails in linker phase. | 🐛 Describe the bug
I'm trying to build iOS as a dynamic library. So, I openend build_ios.sh and modified this line:
```diff
cmake "$CAFFE2_ROOT" \
-DCMAKE_INSTALL_PREFIX=$INSTALL_PREFIX \
-DCMAKE_BUILD_TYPE=MinSizeRel \
- -DBUILD_SHARED_LIBS=OFF \
+ -DBUILD_SHARED_LIBS=ON \
${CMAKE_ARGS... | module: build,triaged,module: ios | low | Critical |
2,022,266,854 | vscode | "Reveal in File Explorer" not working after opening file with incomplete path via Ctrl+P | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,file-explorer,windows,confirmation-pending | low | Critical |
2,022,278,134 | vscode | For some reason sometimes the command + backtick on macOS doesn't work | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | keybindings,macos | low | Critical |
2,022,278,403 | neovim | Support bun as Node.js plugin manager | ### Problem
> I'm not sure if this is a bug, maybe feature request?
I'm getting this complaint, when running :healthcheck
<img width="681" alt="Screenshot 2023-12-02 at 5 09 24 PM" src="https://github.com/neovim/neovim/assets/78740826/5488bc23-d59e-4f70-a8ec-7df1d098828a">
> I have this in my .zprofile
<img widt... | enhancement,provider,complexity:low | low | Critical |
2,022,301,196 | material-ui | Easy integration of Autocomplete component with react-hook-form | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Summary 💡
I would like to request a feature where the user can smoothly integrate the Autocomplete component with react-hook-form as any other MUI component.
### Examples 🌈
* Cr... | docs | low | Critical |
2,022,302,241 | langchain | Issue: How to conveniently disable langsmith calls? | ### Issue you'd like to raise.
When I use an existing library that includes langsmith (such as https://github.com/langchain-ai/weblangchain), but I don't have access to langsmith API as I'm still on the waitlist. How can I quickly disable the langsmith functionality without commenting out the code?
### Suggestion:
_... | 🤖:question | low | Major |
2,022,334,901 | deno | Relative import path not prefixed when importing unrar | Version: latest
After a full day banging my head against walls trying to get ESM to work and failing, somebody recommended I try deno.
I just tried, and it does this:
```
run --check backend/index.ts
error: Relative import path "unrar" not prefixed with / or ./ or ../
at file:///home/arthur/dev/ai/manga... | needs info | medium | Critical |
2,022,364,306 | rust | Non-literal constant objects are not well optimized comparing to literal constant objects | The problem is originated from <https://github.com/rust-lang/log/pull/599>.
Sometimes, multiple function calls can have the same constant arguments:
```rust
pub fn test(f: fn(&[u32; 10])) {
f(&[7; 10]);
f(&[7; 10]);
f(&[7; 10]);
f(&[7; 10]);
}
```
Rust recognizes that these arguments are... | T-compiler,C-optimization | low | Minor |
2,022,366,271 | kubernetes | Ephemeral storage limits error ContainerStatusUnknown | ### What happened?
Pods are not being cleaned up once Ephemeral storage limits are hit
```
k describe pods -n ephemeral-metrics grow-test-7484cd87cb-wvpgt
Events:
Type Reason Age From Message
---- ------ ---- ---- -------
Normal Sc... | kind/bug,sig/storage,sig/node,priority/important-longterm,needs-priority,triage/accepted | high | Critical |
2,022,369,792 | pytorch | InstanceNorm1d throws bad warning | ### 🐛 Describe the bug
nn.InstanceNorm1d is throwing `UserWarning: input's size at dim=0 does not match num_features. You can silence this warning by not passing in num_features, which is not used because affine=False
warnings.warn(f"input's size at dim={feature_dim} does not match num_features. "` even though e... | module: nn,triaged | low | Critical |
2,022,381,492 | next.js | Logs are not appearing in the console window upon completion of the standalone build. | ### Link to the code that reproduces this issue
https://github.com/SeoYoung-C/next-14-issue
### To Reproduce
1. I am using Winston. Additionally, I am formatting the logger in ECS format, so I am using the @elastic/winston-ecs-format library to change the log format.
2. When using the app directory structure in n... | bug,Output (export/standalone) | low | Critical |
2,022,409,603 | yt-dlp | [ESPNArticle] Unable to extract video id | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | site-bug,triage | low | Critical |
2,022,410,814 | ollama | Add support for gpt4-x-alpaca | Hi there,
this is an amazing model:
https://huggingface.co/chavinlo/gpt4-x-alpaca
Cheers.
| model request | low | Minor |
2,022,414,833 | transformers | deepspeed autotuning intergration | ### Feature request
intergrate deepspeed autotuning
### Motivation
without setting any config, make deepspeed easier to use
### Your contribution
none | Feature request | low | Minor |
2,022,416,430 | rust | Rework Profile-Guided Optimization (PGO) documentation | ### Location
https://doc.rust-lang.org/rustc/profile-guided-optimization.html
### Summary
Rust PGO documentation refers to the Clang PGO [documentation](https://clang.llvm.org/docs/UsersManual.html#profile-guided-optimization) for further details. But even if the Rust compiler completely relies on the LLVM PGO imple... | T-compiler,A-docs | low | Minor |
2,022,424,541 | rust | Add Context-Sensitive IR PGO (CSIR PGO) | Clang [has](https://clang.llvm.org/docs/UsersManual.html#cmdoption-fcs-profile-generate) support for an additional PGO mode - Context-Sensitive PGO. This is completely the same way as now used by Rustc but the main difference is when instrumentation is done. In usual (IR PGO) instrumentation is done before the inlining... | A-LLVM,C-enhancement,T-compiler,C-optimization | low | Major |
2,022,430,152 | stable-diffusion-webui | [Bug]: "line 459, in _conv_forward return F.conv2d(input, weight, bias, self.stride, RuntimeError: Input type (torch.FloatTensor) and weight type (torch.cuda.FloatTensor) should be the same or input should be a MKLDNN tensor and weight is a dense tensor | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Whenever I am using controlnet and animatediff together, I get this error.
### Steps to reproduce the problem
Go to txt2img
enable controlnet
enable animatediff
upload ... | bug-report | low | Critical |
2,022,443,221 | rust | Vec-growing logic emitted for Vecs which never grow | Consider these two examples:
```rust
pub fn foo(sizes: &[u64]) -> u64 {
let mut top = Vec::with_capacity(1);
for &size in sizes {
/*if top.capacity() <= top.len() {
unsafe { std::hint::unreachable_unchecked() }
}*/
top.push(size);
top.pop();
}
top.i... | T-compiler,I-heavy,T-libs | low | Minor |
2,022,444,250 | godot | Debugger stops when loading scripts with invalid syntax | ### Godot version
v4.2.stable.official [46dc27791]
### System information
Windows 10
### Issue description
I'm the developer of the GdUnit4 plugin and run into a regression issue since update to Godot 4.2.
My plugin provides a tool to mock scripts for testing purpose.
When i `load` a given script to mock by usin... | discussion,topic:core,topic:gdscript | medium | Critical |
2,022,465,719 | stable-diffusion-webui | [Bug]: Selecting AMD GPU with different ARCH then main GPU | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
I run a System with a RX 6750 XT and a RX 7900 XTX. The 6750 runs perfectly but when I try to select the 7900 XT with `CUDA_VISIBLE_DEVICES` the `webui.sh` still configures ever... | bug-report | low | Critical |
2,022,467,551 | next.js | Missing console logs in api routes in production mode | ### Link to the code that reproduces this issue
https://github.com/rawi96/missing-console-logs-in-api-routes
### To Reproduce
1. create a new Next App with `npx create-next-app@latest`
2. Create a new api route in `/src/app/api/test/route.ts`
3. Add this Code to the route.ts
```
export async function GET() {
... | bug | medium | Critical |
2,022,473,238 | godot | The print function affects the operation of the script | ### Godot version
3.5.2
### System information
Ubuntu 22.04
### Issue description
The print function affects the operation of the script
### Steps to reproduce
If you comment out line 14 (which just contains a print), the program changes.
### Minimal reproduction project
[Test print.zip](https://github.com/god... | discussion,documentation | low | Minor |
2,022,474,043 | godot | Non-whitespace symbols counted as whitespace for justifying in [fill] bbcode | ### Godot version
v4.2.stable.mono.official [46dc27791]
### System information
Godot v4.2.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3699) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 Threads)
### Issue description
In `RichTextLabel` the text inside bbc... | bug,topic:gui | low | Minor |
2,022,476,454 | godot | SDFGI will only enable if you unassign baked light data from LightmapGI nodes | ### Godot version
4.2.stable
### System information
Windows 11, Vulkan, Forward+
### Issue description
I'm trying to set up a game where I can toggle between LightmapGI baked light and SDFGI. But SDFGI doesn't enable if you disable the LightmapGI node, you have to unassign the baked light data in the node before S... | bug,topic:rendering,confirmed,topic:3d | low | Minor |
2,022,480,013 | flutter | Removing wrong letters in right-to-left texts | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
Type rtl text to multiline textfield :
(DO NOT COPY AND PASTE)
... | a: text input,framework,a: internationalization,has reproducible steps,P2,found in release: 3.16,found in release: 3.18,team-text-input | low | Critical |
2,022,487,671 | next.js | Error after fresh create on windows (14.0.3): Application error: a client-side exception has occurred (see the browser console for more information). | ### Link to the code that reproduces this issue
https://github.com/semkolol/nextjs-issue-example
### To Reproduce
1. create-next-app@latest (14.0.3) on Windows
2. Thats it, from here I just started the dev server and it shows the error in the title, but only on Windows, works fine on my Mac
### Current vs. Expect... | bug | low | Critical |
2,022,498,039 | godot | Callable set as lambda function gets removed when reloading class in debug | ### Godot version
4.2
### System information
Godot v4.2.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC TKG Tue, 07 Nov 2023 19:00:51 +0000 - Wayland - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU () - AMD Ryzen 7 5800HS with Radeon Graphics (16 Threads)
### Issue description
If... | bug,topic:gdscript | low | Critical |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.