id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
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|---|---|---|---|---|---|---|
2,022,505,704 | rust | [wasm32-unknown-emscripten] undefined symbols: longjmp, setjmp | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
When the target is wasm32-unknown-emscripten, unable to find symbols: longjmp, setjmp, setjmp-longjmp support is enabled by default in Emscripten.
https:/... | O-wasm,C-bug,O-emscripten | low | Critical |
2,022,516,759 | rust | rustc decides variable is of unsized type even when it is clear later it's not | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
fn any<T>() -> T { loop {} }
fn foo() {
let v = any();
let r: &[i32] = &v;
let _: [i32; 1] = v;
}
```
[... | T-compiler,A-inference,C-bug | low | Critical |
2,022,522,980 | godot | Conflict of .godot folder when installing gdUnit4 | ### Godot version
v4.2.stable.official [46dc27791]
### System information
Godot v4.2.stable - LMDE 5 (elsie) 5 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 3GB (nvidia) - AMD Ryzen 7 1700 Eight-Core Processor (16 Threads)
### Issue description
I found that I needed to delete the .godot f... | topic:plugin,needs testing | low | Minor |
2,022,542,331 | yt-dlp | [Voicy] Broken site support | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update ... | site-bug,triage | low | Critical |
2,022,564,284 | pytorch | libtorch can't switch between with and without layers by is_training() | ### 🐛 Describe the bug
Libtorch may not be able to detect layers that change presence or absence depending on whether the model is training or not.
I wrote the following policy-value network, trained the model a certain number of times, and loaded it in C++.
(The code is part of the network)
```py
def forward... | module: cpp,triaged | low | Critical |
2,022,565,425 | stable-diffusion-webui | [Feature Request]: Implementing support for PIXART-α: Fast Training of Diffusion Transformer for Photorealistic Text-to-Image Synthesis | PIXART-α: Fast Training of Diffusion Transformer for Photorealistic Text-to-Image Synthesis
https://pixart-alpha.github.io/
This model is literally better than SDXL
I made a full tutorial for those who wonders.
[**PIXART-α : First Open Source Rival to Midjourney - Better Than Stable Diffusion SDXL - Full ... | enhancement | low | Major |
2,022,570,033 | vscode | `replaceInput` code duplication | For example:
https://github.com/microsoft/vscode/blob/4b9608ccceba9fee3d5ceb5f76e0b728d7a05068/src/vs/base/browser/ui/findinput/replaceInput.ts#L142-L165
repeats in:
https://github.com/microsoft/vscode/blob/4b9608ccceba9fee3d5ceb5f76e0b728d7a05068/src/vs/base/browser/ui/findinput/findInput.ts#L165-L188
I mi... | debt,editor-find | low | Minor |
2,022,574,481 | rust | encountered incremental compilation error with impl_trait_ref | ### Code
This [tarball](https://1drv.ms/u/s!Agj37cF8U9vfhZh025aCPXI-HdUftQ?e=rcaCIP) contains the whole workspace directory in which I encountered this ICE. Run `cargo test --package yash-builtin --lib -- getopts::report::tests --nocapture` in the `home/magicant/Projects/yash-rs` directory to (hopefully) reproduce t... | I-ICE,T-compiler,A-incr-comp,C-bug | low | Critical |
2,022,595,736 | next.js | next-code-elimination tool fails to parse parameterless invocations of functions with specified type parameters | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/next-js-code-elimination-parsing-failure-reproduction-yl5rg4?file=%2Fapp%2Fpage.tsx%3A6%2C62
### To Reproduce
View [reproduction in next-code-elimination tool](https://next-code-elimination.vercel.app/s/rblOeBs4V), or manually copy... | bug | low | Critical |
2,022,609,809 | rust | More or less tightly coupled traits fail in where clause trying to establish a tight coupling | I tried this code [playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=b14bc53a690bab8f362037acdb8c4cf3):
```rust
trait A {
type TC: C<TA = Self>;
}
trait B {
type TA: A;
}
trait C: B where
// adding this breaks it when using the trait
Self::TA: A<TC = Sel... | A-trait-system,T-compiler,C-bug,D-confusing,S-has-mcve | low | Critical |
2,022,615,876 | godot | INV_VIEW_MATRIX is incorrect with double precision | ### Godot version
4.2 with double precision
### System information
Windows 11, Nvidia 3090
### Issue description
This issue is about a bug found in Godot where INV_VIEW_MATRIX does not work as expected when using double precision.
- The bug was discovered during a discussion between developers DETOX a... | discussion,documentation,topic:shaders | low | Critical |
2,022,635,095 | godot | Unrecognizable enums and custom classes In remote | ### Godot version
4.2 Stable
### System information
Windows 10
### Issue description
Exported custom classes in C#, during play in remote, show the object ID instead of a recognizable name.
Also, exported enums are shown as numbers during play in remote, instead of strings.
I know I could export a Di... | bug,topic:editor,confirmed | low | Minor |
2,022,636,699 | godot | Setting mouse mode to confined causes TextureButton hover to stop working (new -after upgrading to Godot 4.2 from 4.1.1) | ### Godot version
v4.2.stable.mono.official [46dc27791]
### System information
Godot v4.2.stable.mono - Fedora Linux 38 (Thirty Eight) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 SUPER (nvidia; 545.29.06) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)
### Issue description
I updated my pr... | bug,topic:input,regression,topic:gui | low | Minor |
2,022,648,790 | godot | Animation editor always operates in seconds even if the interface and tooltips say it's operating in frames per second | ### Godot version
v4.2.stable.mono.official [46dc27791]
### System information
Windows 11, Intel Core i5 10300H, nVidia GTX 1650
### Issue description
When editing animations, if you set snap mode to frames and set a value of 1 (snap at 1 frame resolution), the timeline updates to show frames and the animation dur... | bug,topic:editor,documentation | low | Critical |
2,022,662,203 | godot | Using Keyboard Shortcut for "New Inherited Scene" instead opens "New Text File..." | ### Godot version
4.1.3.stable.official [f06b6836a]
### System information
Godot v4.1.3.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz (16 Threads)
### Issue description
Creating New Inherited Scenes attempt... | discussion,topic:editor,topic:input | low | Major |
2,022,665,664 | deno | Calling `unref()` on a child process instance created by Node.js' `spawn` API kills the sub process | Version: Deno 1.38.0
Platform: Microsoft Windows NT 10.0.22621.0 x64
----
## Scenario
A parent program:
```typescript
import process from 'node:process';
import {spawn} from 'node:child_process';
const timer = `Running program`;
console.time(timer);
process.on('exit', () => console.timeEnd(timer));... | needs investigation,node compat,node API | low | Critical |
2,022,674,871 | godot | Godot crashes when starting a remote debug session, C# | ### Godot version
v4.2.stable.mono.official [46dc27791]
### System information
Godot v4.2.stable.mono - macOS 14.1.2 - Vulkan (Mobile) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
### Issue description
Using remote debug, the process halt halfway through after which the whole engine needs to be force quit... | bug,platform:android,topic:editor,topic:dotnet,crash | low | Critical |
2,022,681,184 | youtube-dl | Add support for innlandetfylke.no (videohost: CompanyCast) | <!--
######################################################################
WARNING!
IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
######################################################################
-->
## Checklist
<!--
Carefully read and work through this check lis... | site-support-request | low | Critical |
2,022,696,171 | PowerToys | [MWB] - Option to send only keyboard / mouse events to other PCs | ### Description of the new feature / enhancement
It would be ideal to be able to control the secondary PC only with keyboard or only with mouse, as well as to be able to activate and deactivate these options with key combinations.
### Scenario when this would be used?
I am a Vtuber and I like the tool, but to use ge... | Idea-Enhancement,Product-Mouse Without Borders | low | Minor |
2,022,733,300 | stable-diffusion-webui | [Bug]: After updating to v1.6.0, WebUI no longer launches | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
After updating to 1.6.0 I cannot launch Stable Diffusion WebUI, and I cannot install new requirements (if any) since they have some clashes between them.
### Steps to reproduce... | asking-for-help-with-local-system-issues | medium | Critical |
2,022,734,769 | kubernetes | Consider allowing CEL validation of metadata.namespace field of embedded resource | ### What would you like to be added?
Some context for the issue below: I'm writing operator and generating CRD yaml using `controller-gen`
I have a CRD which has a `runtime.RawExtension` field, its spec looks more or less like this:
```go
type ObjectSpec struct {
// Raw YAML representation of the kubernetes obj... | sig/api-machinery,kind/feature,triage/accepted | low | Critical |
2,022,735,496 | godot | Save Branch as Scene on Skeleton3D node creates MeshInstance3D with ImmediateMesh as mesh type | ### Godot version
4.2
### System information
WIndows 10 - Godot 4.2 stable - Vulkcan+ - 1660 nVidia
### Issue description
When creating a scene where a Skeleton3D node is the root, a new MeshInstance3D is created as the child and assigned an empty ImmediateMesh as it's mesh type.
When an empty Node3D is the roo... | discussion,topic:editor,topic:3d | low | Critical |
2,022,739,842 | godot | PopupMenu makes selected Control become unresponsive for EditorProperty | ### Godot version
4.2 stable
### System information
Apple M1 Pro - macOS 14.0 - Godot 4.2 stable - Mobile
### Issue description
While making a LineEdit with a PopupMenu to display options, my LineEdit becomes unresponsive to input when the Popup is shown. PopupMenu has unfocusable set to true and works as expected... | bug,platform:macos,topic:porting,topic:input,topic:gui | low | Critical |
2,022,749,024 | godot | Crash while switching scenes using SkeletonModification2DLookAt modifier | ### Godot version
since 4.0
### System information
Windows 10 - Godot v4.3.dev.custom_build [d76c1d0e5]
### Issue description
Application crashes in Editor after switching two scenes. One of them contains Skeleton2D with SkeletonModification2DLookAt modifier.
### Steps to reproduce
This issue is ve... | bug,needs testing,crash,topic:animation | low | Critical |
2,022,754,708 | next.js | NextJs 14 middleware redirect issue: User Keeps getting redirected to /login after successful Sign-In | ### Link to the code that reproduces this issue
https://github.com/anni1236012/nextjsMiddleware
### To Reproduce
1. yarn dev
2. All pages are protected via middleware except home page.
3. Click on any link other than home page and it should redirect you to /login.
4. Now click on login and it will set the session... | bug,Runtime | medium | Major |
2,022,762,171 | godot | lightmap visual glitches | ### Godot version
v4.2.stable.official [46dc27791]
### System information
Godot v4.2.stable - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Tue Nov 28 20:37:45 UTC 2023 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (nvidia; 545.29.06) - AMD Ryzen 9 3950X 16-Core Processor (32 Threads)
### Issue descrip... | topic:rendering,needs testing,topic:3d | medium | Critical |
2,022,762,665 | deno | proposal: throw when source and destination are equal in `Deno.copyFile()` | See https://github.com/denoland/deno_std/issues/643 | suggestion,std | low | Minor |
2,022,769,091 | PowerToys | [Quick accent] Remapped keys using the scancode map registry setting are not recognised by the program | ### Description of the new feature / enhancement
As of PowerToys 0.75.1, only lowercase "i" seems to support additional accents, unlike other vowels which support them both in lowercase and uppercase form. This feature would add the accented variants of uppercase "i".
### Scenario when this would be used?
It might b... | Needs-Triage,Needs-Team-Response,Product-Quick Accent | low | Minor |
2,022,782,428 | godot | 4.2 upgrade from 4.1.3 - left mouse click causes subviewport to show as actual size instead of scaling up to actual game resolution size | ### Godot version
4.2
### System information
Windows 10 AMD CPU/GPU
### Issue description
Upgrade to 4.2 from 4.1.3
My project is set to 1920x1080 in project->display->window->Size.
I have a script that changes the 'resolution' by resizing the subviewport to 384x216, 480x270, etc. ie the lower resolution is ... | bug,needs testing,topic:input,topic:gui | low | Minor |
2,022,785,270 | godot | Godot 3.5.3 server Segfaults when running on command line after completing instead of exiting gracefully | ### Godot version
3.5.3
### System information
Linux Ubuntu 18.04 LTS (checking Windows ASAP)
### Issue description
Context: https://github.com/abarichello/godot-ci/issues/121#issuecomment-1837649319
When Godot sefaults it causes the CI to fail (even if nothing actually went wrong in testing etc)
#... | bug,topic:core,needs testing,crash | low | Critical |
2,022,786,334 | godot | Using MSAA causes artifacts in screen space reflections | ### Godot version
v4.2.stable.mono.official [46dc27791]
### System information
Godot v4.2.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.1640) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)
### Issue description
When MSAA is enabled some screen s... | bug,topic:rendering,confirmed,topic:3d | low | Major |
2,022,865,242 | flutter | WidgetTester.fling initialOffset drag is non functional | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Copy code sample in a file called `test.dart` inside `test` fo... | a: tests,framework,has reproducible steps,P3,team-framework,triaged-framework,found in release: 3.16,found in release: 3.18 | low | Critical |
2,022,937,067 | pytorch | Better test suite for torch.export.export | ### 🚀 The feature, motivation and pitch
As of today, torch.export.export offers several important features and is being actively adopted by both internal and external users. Some of the key features include:
1. Retraceability
2. Strict and non-strict exportability
3. Serialization/deserialization
Currently, w... | export-triaged,oncall: export | low | Minor |
2,022,950,407 | godot | Animations modified with an EditorScenePostImport appears in the editor but reset if I run or reload the project | ### Godot version
Godot v4.2.stable
### System information
Windows 10.0.22621
### Issue description
I can modify animation track names with an EditorScenePostImport script and it works if I don't enable "Save to File" in the importer.
However, when I choose to save it to files, the tracks appear modifie... | bug,needs testing,topic:import,topic:animation,topic:3d | low | Minor |
2,022,981,245 | terminal | Feature Request: Allow mark mode key binding when search box is shown. | <!--
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further expl... | Issue-Feature,Area-Input,Product-Terminal | low | Critical |
2,022,995,580 | next.js | `turbotrace` does not support Plug-n-Play. | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/nextjs-output-file-tracing-2f33qp
### To Reproduce
1. Set Yarn to modern/latest, `yarn set version berry`.
2. In `.yarnrc.yml`, remove the `node-linker`.
3. In `.yarnrc.yml`, add the following. The dependency adjustment is an _unrelate... | bug | low | Critical |
2,023,044,859 | pytorch | [DTensor] enforcing foreach for optimizer causes jittering | ### 🐛 Describe the bug
The optimizer performance of DTensor is not as good as that of plain tensor. Enforcing `foreach` kernels can improve performance, but it introduces unexpected jittering between multiple GPUs.
`register_hook + foreach=True`
```bash
rank 4, global input shape: [16, 3, 512, 2048], 20 iter... | triaged,module: dtensor | low | Critical |
2,023,185,112 | rust | Compiler panic due to iter adapters | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
use std::io::stdin;
use nom::{
bytes::complete::{tag, take_until},
character::complete::{self, digit1},
mu... | I-ICE,T-compiler,C-bug,S-has-mcve,S-bug-has-test | low | Critical |
2,023,210,325 | transformers | Could we Add Linear Projection Layer in pre-trained model? | ### Model description
As you know, if our model is too high positional_embedding size, then input vectors become too sparse data, so it leads to a performance decrease.
However, I have an idea to overcome it.
Before positional embedding, we add a new trainable linear projection layer to reduce its dimension.... | New model | low | Major |
2,023,224,829 | ant-design | 使用Image.PreviewGroup预览图片列表,快速切换时因为图片很大还未正常加载完全,current虽然变化,但是预览图片不变,导致下标与当前展示图片不一致 | ### Reproduction link
[https://github.com/peiwenwen/PreviewGroup/blob/main/index.jsx](https://github.com/peiwenwen/PreviewGroup/blob/main/index.jsx)
### Steps to reproduce
1、打开含有多张大图(8M左右)列表的页面
2、点击其中一张图片预览
3、键盘或鼠标切换切换预览图片
### What is expected?
预览图片正确跟随下标,如果图片还加载完全,则显示loading状态
### What is actually ... | Inactive,improvement | low | Major |
2,023,328,444 | pytorch | torch.nn.PairwiseDistance,The results vary widely from version to version | ### 🐛 Describe the bug
The results of "torch.nn.PairwiseDistance" vary widely from version 1.7 to version 1.11. There is a risk of errors in the internal logic of the function.
Note that if the input is a 2d tensor then the results are consistent, but if the input is a 3d tensor the results are very different in ... | module: nn,triaged | low | Critical |
2,023,334,869 | ant-design | Typography排版 定制参数 titleMarginTop 不起作用 | ### Reproduction link
[https://github.com/jkiss/antd-bug-20231204](https://github.com/jkiss/antd-bug-20231204)
### Steps to reproduce
1. 启动项目
```
npm run dev
```
2. 打开浏览器:http://localhost:3000/
3. 查看 Title margin-top style
### What is expected?
Title组件 margin-top 为 0
### What is actually happ... | Inactive | low | Critical |
2,023,346,973 | go | x/debug/cmd/viewcore: error while trying to run command "objects" | ### Go version
go version go1.20.11 linux/amd64
### What operating system and processor architecture are you using (`go env`)?
```shell
GO111MODULE=""
GOARCH="amd64"
GOBIN=""
GOCACHE="/root/.cache/go-build"
GOENV="/root/.config/go/env"
GOEXE=""
GOEXPERIMENT=""
GOFLAGS=""
GOHOSTARCH="amd64"
GOHOSTOS="... | NeedsInvestigation | low | Critical |
2,023,350,260 | stable-diffusion-webui | [Bug]: Out Of Memory | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
In the K8S POD, stable diffusion will occupy memory infinitely, and BUFF/CACHE will occupy up to 28GB. Since the system cache size cannot be set in the POD, it will eventually c... | bug-report | low | Critical |
2,023,392,812 | transformers | Add LayoutLMProcessor | ### Feature request
Add processor for LayoutLM. I'm not sure why v2 and v3 have their respective processors, but the original v1 doesn't. It should be almost identical their v2 and v3 counterparts (apply tesseract OCR + call the tokenizer appropriately), without returning the resized image (`pixel_values`), since Layo... | Feature request | low | Minor |
2,023,459,747 | PowerToys | Shortcuts translation | ### Microsoft PowerToys version
I guess every
### Installation method
WinGet
### Running as admin
None
### Area(s) with issue?
Settings
### Steps to reproduce
It is not actually a bug and I don't think it's a translation issue as there is no "correct" translation. The problem is that the shortcuts associated w... | Issue-Bug,Needs-Triage | low | Critical |
2,023,521,871 | vscode | `createSession` passes in a set of scopes and the session returned shouldn't need to match those scopes | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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2,023,533,720 | create-react-app | Changes to types in node_modules results in typescript errors while using the dev env | ### Describe the bug
If I install a new version of a package with different typescripts types, the webpack process started by `react-scripts start` command does not take into consideration the newly added types and results in a typescript error.
### Did you try recovering your dependencies?
not applicable
#... | needs triage,issue: bug report | low | Critical |
2,023,534,493 | three.js | Cache clobbering when loading same file through `FileLoader`, `ImageBitmapLoader`, or `ImageLoader` | ### Description
Currently, all these 3 classes use the `THREE.Cache` data structure to store their caches. However, whilst all of them return different values, they all key by URL & it means loading the same URL the second time through a different loader will produce an incorrect result.
### Reproduction steps
1. Lo... | Loaders | low | Critical |
2,023,649,030 | vscode | Color picker is far too wide and does not remember when I resize it smaller | This was discussed a little in #178670, but I'm not sure I totally understand the logic behind it sometimes not saving my size. Additionally, it now seems even wider than it was back then.
https://github.com/microsoft/vscode/assets/1078012/e4ed2947-e391-4834-a899-c0f13559cc12
| bug,editor-hover | medium | Critical |
2,023,655,606 | ant-design | "Default" Button does not have a standalone hover color config for text and background. | ### What problem does this feature solve?
The Button uses the same `colorPrimaryHover` config for both "primary" background and "default" text color. Can we have a separated config for default's hover background and text?
### What does the proposed API look like?
- `defaultBgHover` - for "default" Button backg... | 💡 Feature Request,Inactive | low | Minor |
2,023,688,791 | flutter | [go-router] child page transition animation doesn't play when placed inside ShellRoute | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Create screen A and screen B. Screen A screen can navigate to ... | package,has reproducible steps,P2,p: go_router,team-go_router,triaged-go_router,found in release: 3.16,found in release: 3.18 | low | Critical |
2,023,751,921 | rust | ICE: gce: `fn_abi_of_instance(..) failed: Layout(Unknown([FlatTree; UnevaluatedConst { .. }: usize]))` | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
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### Code
```Rust
#![feature(generic... | I-ICE,E-needs-test,T-compiler,C-bug,S-bug-has-test | low | Critical |
2,023,753,186 | stable-diffusion-webui | [Bug]: Previous model affect current model image generation even with same seed | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
This problem is generated from switching models to generate same image using same lora. i tried generating the same image using same seed, lora and model. After switching ... | bug | low | Critical |
2,023,785,867 | neovim | `ui_events_metadata.generated.h` reproducible builds | ### Problem
While working on [reproducible builds](https://reproducible-builds.org/) for [openSUSE](https://en.opensuse.org/openSUSE:Reproducible_Builds), I found that in our `neovim` package,
`neovim-0.9.4/build/src/nvim/auto/api/private/ui_events_metadata.generated.h`
and the resulting `nvim` binary vary between b... | bug,enhancement,build,distribution | low | Major |
2,023,787,490 | go | x/text/secure/precis: UsernameCaseMapped and UsernameCasePreserved should disallow empty usernames | ### Go version
go version go1.21.3 linux/amd64
### What operating system and processor architecture are you using (`go env`)?
<details>
```shell
GO111MODULE=''
GOARCH='amd64'
GOBIN=''
GOCACHE='/home/mitar/.cache/go-build'
GOENV='/home/mitar/.config/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTAR... | NeedsInvestigation | low | Critical |
2,023,904,252 | next.js | Next 14 build errors on jspm.dev urlImports (works in Next 12 w/ babel) | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/strange-lamarr-drl3wf
### To Reproduce
Open https://codesandbox.io/p/devbox/strange-lamarr-drl3wf and observe the build errors.
This same project builds without any issues on Next.js 12.1.0 using babel.
### Current vs. Expected behav... | bug | low | Critical |
2,023,914,124 | flutter | [Android] Item clicks triggering navigation are still visible after popping the pushed route | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Start the app from the snippet.
2. Click any list item or the... | platform-android,framework,f: routes,has reproducible steps,P2,team-android,triaged-android,found in release: 3.16,found in release: 3.18 | low | Critical |
2,023,914,466 | vscode | Aux window: should change the cursor style within the dropping area | Currently, when attempting to drop the window on the desktop, the cursor indicates 'not allowed.' However, once the editor can be dragged outside, the cursor should switch to the appropriate grabbing icon. Alternatively, it would be beneficial if an animation similar to the Chromium browser's could be implemented.
/... | help wanted,feature-request,workbench-dnd,workbench-auxwindow | low | Major |
2,023,938,816 | godot | Editor crashes on textures import | ### Godot version
v4.2.stable.official [46dc27791]
### System information
Fedora 39 KDE Plasma 5.27.9
### Issue description
Since upgrading my project from Godot 3 to 4, there is a recurrent bug with textures import that is present on some machines/OSes and not present on others (there is no system in its behavior... | bug,topic:core,topic:import,crash,topic:2d | low | Critical |
2,024,008,131 | PowerToys | Powertoys installed twice and can't uninstall any of them | ### Microsoft PowerToys version
0.75.1
### Installation method
PowerToys auto-update, WinGet
### Running as admin
Yes
### Area(s) with issue?
General
### Steps to reproduce
Not sure how happened but I ended up with 2 versions of PowerToys and now I can't uninstall any if them.
I found the problem because ... | Issue-Bug,Area-Setup/Install,Needs-Triage,Needs-Team-Response | low | Critical |
2,024,069,433 | vscode | The IDE keeps crashing | I was editing a file and the IDE just crashed.
A popup window showed up saying "Sorry for the inconvenience bla bla bla" and that I could "restart from where I left" or something like that, I don't remember the exact wording.
There was a button that I don't remember whether it was "reopen" or "restore", and I clicked... | freeze-slow-crash-leak,linux,under-discussion | medium | Critical |
2,024,077,370 | pytorch | Undefined symbol: cuOccupancyMaxActiveClusters | ### 🐛 Describe the bug
`torch.compile` is failing on nightly:
Starting docker `FROM pytorch/pytorch:2.1.0-cuda11.8-cudnn8-devel`
`pip install --upgrade --pre torch torchvision torchaudio --index-url https://download.pytorch.org/whl/nightly/cu118`
```
torch._dynamo.exc.BackendCompilerFailed: backend='inductor' r... | triaged,oncall: pt2 | medium | Critical |
2,024,143,386 | material-ui | [material-ui][Chip] The `skipFocusWhenDisabled` prop skips the focus when set to false and when disabled is true | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Link to live example:
Steps:
1. Go to the Mui chip link https://mui.com/material-ui/react-chip/
2. Goto the clickable section
3. update the example with the followin... | bug 🐛,component: chip,package: material-ui | low | Major |
2,024,236,847 | pytorch | RuntimeError: cuSPARSELT not supported on your machine. When I was calling: torch._cslt_compress() | ### 🐛 Describe the bug
I have this issue.
When I was running:
>import torch
>from torch.sparse import to_sparse_semi_structured
>A = torch.Tensor([0, 0, 1, 1]).tile((128, 32)).half().cuda()
>A_sparse = to_sparse_semi_structured(A)
The error occurred:
>/opt/anaconda3/envs/sm_sparse/lib/python3.8/site-pack... | module: binaries,module: sparse,triaged | medium | Critical |
2,024,305,937 | go | cmd/link: test timeouts | ```
#!watchflakes
post <- pkg == "cmd/link" && log ~ `test timed out`
```
Issue created automatically to collect these failures.
Example ([log](https://build.golang.org/log/a6ac06d6b94a466299ba8b4fab41d48d3295a497)):
--- FAIL: TestLargeReloc (168.16s)
exec.go:193: test timed out while running c... | help wanted,NeedsInvestigation,compiler/runtime | low | Critical |
2,024,317,578 | material-ui | [material-ui][Autocomplete] Input is not resetting on value changes with `freeSolo` prop | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Link to live example: https://codesandbox.io/p/sandbox/awesome-lucy-vtndj5?file=%2Fsrc%2FApp.tsx%3A17%2C3
Steps:
1. Select any value
2. Click on reset value button
... | bug 🐛,package: material-ui,component: autocomplete | low | Major |
2,024,320,565 | stable-diffusion-webui | [Bug]: Hangs after [modules.shared_state] Starting job task | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
I installed the thing, after I typed "Tree" to prompt and pressed Generate, I still can browse around interface, but can't generate
### Steps to reproduce the problem
... | bug-report | low | Critical |
2,024,333,063 | TypeScript | Vanilla JS: Mixins break inherited type hints | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | Suggestion,Help Wanted,Domain: Quick Info,Experience Enhancement | low | Critical |
2,024,339,205 | vscode | Add functionality to control ordinal type for headers within nb outline view | <!-- Please search existing issues to avoid creating duplicates. -->
Below is a screenshot of what I mean. I'd like it to show only the headers of the notebook, not each and every single markdown block. Is there a similar way to changing this, like in JupyterLab, where you can toggle different outline options?
![imag... | feature-request,notebook-toc-outline | low | Minor |
2,024,353,406 | PowerToys | PowerRename - Two changes at once | ### Description of the new feature / enhancement
I have a list of screenshots named as like this with the date and time stamp:
> Screenshot 2023-11-29 132242
Screenshot 2023-11-29 132252
I run a two-step search and replace: first for _Screenshot_ to change to _Pricing ${Start =1}_, and then _.{18}$_ to get to th... | Product-PowerRename,Needs-Triage | low | Minor |
2,024,357,806 | godot | Re-importing a GLB resource with an inherited scene causes an editor crash if any child node contains an `@export` reference to the root node | ### Godot version
v4.2.stable.official [46dc27791]
### System information
Godot v4.2.stable - macOS 13.4.0 - GLES3 (Compatibility) - ANGLE (Apple, ANGLE Metal Renderer: Apple M2 Pro, Version 13.4 (Build 22F66)) - Apple M2 Pro (12 Threads)
### Issue description
Given a resource that has inherited scenes c... | bug,topic:gdscript,topic:editor,topic:import,crash | low | Critical |
2,024,363,845 | go | crypto: post-quantum support roadmap | With the [publication of the NIST PQ drafts FIPS 203, FIPS 204, and FIPS 205](https://csrc.nist.gov/news/2023/three-draft-fips-for-post-quantum-cryptography) and the beginnings of industry adoption of said algorithms (i.e. https://blog.cloudflare.com/post-quantum-for-all/, https://blog.chromium.org/2023/08/protecting-c... | Security,NeedsInvestigation,umbrella | medium | Critical |
2,024,377,795 | TypeScript | Can't extend WeakMap in type-checked JS files | ### 🔎 Search Terms
WeakMap constructors return type JSDoc
### 🕗 Version & Regression Information
- This is the behavior in every version I tried. I opened #23551 5 years ago, but it got closed in error, as it was never fixed.
### ⏯ Playground Link
https://www.typescriptlang.org/play?filetype=js#code... | Bug,Help Wanted,Fix Available | low | Critical |
2,024,444,866 | godot | Dragging window after tabbing out of game while Input.MOUSE_MODE_CONFINED will drag it downwards | ### Godot version
4.2
### System information
Windows 11
### Issue description
Hi! While working on my game i found this interesting behavior, I'm not sure if it should be this way.
Workaround is simply not confining the mouse while windowed or setting it to borderless.
https://github.com/godotengine/godot/ass... | bug,platform:windows,topic:porting,topic:gui | low | Critical |
2,024,486,636 | transformers | torch CUDA graphs with HF generate | ### Feature request
In my experiments, I cannot get torch CUDA graphs to work with HF generate. CUDA graphs work fine when calling the forward pass of a model, but either due to static input/output sizes or something else, stream capture fails when calling .generate(). Can support for torch CUDA graphs be added?
### ... | WIP | low | Major |
2,024,498,866 | ollama | Add option to not stream output in terminal | I use a screen reader, and when Ollama is sending output, it pauses while it's generating text, so, it, sounds, a little, like, this. Not too big a deal, but it would make it sound a bit better to have it output all at once, when done generating, not in a stream.
Thanks! | feature request | low | Minor |
2,024,512,636 | go | proposal: slices: Add Intersect and IntersectFunc | ### Proposal Details
Utility functions like `Intersect` and `IntersectFunc` for `slices` packages will be handy for several cases.
```go
// Intersect returns the common elements between two slices.
func Intersect[S ~[]E](s1, s2 S) (S ~[]E) {
var result S
for _, item := range s2 {
if slices.Contains(... | Proposal | low | Major |
2,024,546,920 | ant-design | addOnBefore/addOnAfter text not programmatically associated with Input elements (accessibility) | ### Reproduction link
[](https://codesandbox.io/p/sandbox/antd-reproduction-template-forked-t7f3sc?file=%2Findex.js)
### Steps to reproduce
- Open the minimal reproduction in Google Chrome
- Open ... | help wanted,Inactive,⌨️ Accessibility,unconfirmed | low | Critical |
2,024,574,492 | ant-design | Form.Item <label> elements have unnecessary title attributes | ### Reproduction link
[](https://codesandbox.io/s/antd-reproduction-template-forked-vk3yfn?file=/index.js)
### Steps to reproduce
- Open the minimal reproduction example
- Use the browser Inspector to view the HTML for the `Form.Ite... | help wanted,Inactive,⌨️ Accessibility,unconfirmed | low | Minor |
2,024,583,828 | godot | Duplicating scenes breaks node references of scripts | ### Godot version
4.2.stable
### System information
Godot v4.2.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 5700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
### Issue description
If the root node of a saved scene has a ... | bug,topic:core | low | Minor |
2,024,606,386 | godot | Godo 4.2 crashes on import of 4.1.2 project with imported assets | ### Godot version
4.2
### System information
Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop - AMD Ryzen 7 5800H
### Issue description
Attempting to open a project in 4.2 that was last edited in 4.1.2 causes the editor to crash. The editor launches successfully and opens... | bug,topic:editor,topic:import,crash | low | Critical |
2,024,621,467 | flutter | Improve iOS Simulator check in `flutter doctor` | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Install Xcode 15.0
2. Select it with `sudo xcode-select --switch /pa... | P2,team-ios,triaged-ios | low | Critical |
2,024,629,282 | next.js | Error using server actions in a NodeJS custom server | ### Link to the code that reproduces this issue
https://github.com/HenriqueLimas/next-server-action-issue
### To Reproduce
1. Use a custom server implementation (with express for example)
2. Have a middleware in the custom implementation that reads the `req` readable stream (Like [formidable](https://www.npmj... | bug | low | Critical |
2,024,656,149 | PowerToys | Update Available should launch installer | ### Description of the new feature / enhancement
Twice now I have had 'update available' notices popping up on my screen. However, I click on these notices and nothing happens, like it does with ALL OTHER APPS. I still have no idea where to find this update after clicking on two separate 'update available' notices. Fr... | Idea-Enhancement,Help Wanted,Product-Settings,Area-Setup/Install | low | Minor |
2,024,715,939 | pytorch | [pt2] Unable to trace LSTM with dynamic sequence length | ### 🐛 Unable to trace LSTM with dynamic batch size
Export/PT2(?) is unable to trace LSTM with a dynamic batch size because this [line](https://github.com/pytorch/pytorch/blob/6317a0350e5f960fd9a56714f2602fdcf4e35c39/torch/_decomp/decompositions.py#L2979-L2981) in the decomposition loops over the batch dimension, ca... | triaged,oncall: pt2,module: dynamic shapes,export-triaged,oncall: export | low | Critical |
2,024,750,573 | flutter | Investigate mergeable libraries for iOS and macOS add-to-app plugins | Apple has announced [mergeable libraries](https://developer.apple.com/documentation/xcode/configuring-your-project-to-use-mergeable-libraries). We should investigate if we can use this instead of statitc/dylibs when building plugin frameworks for add-to-app.
macOS
https://github.com/flutter/flutter/blob/3f1f0aa592... | platform-ios,tool,a: existing-apps,P3,team-ios,triaged-ios | low | Major |
2,024,764,331 | PowerToys | FancyZones stops working because of the monitor software | ### Microsoft PowerToys version
0.76.0
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
FancyZones
### Steps to reproduce
When I start I-menu software (AOC's i-Menu allows direct access to the monitor's on-screen display settings utilizing a mouse.) FancyZones stop... | Issue-Bug,Needs-Triage,Needs-Team-Response | low | Minor |
2,024,771,116 | react | [DevTools Bug]: Excessive CPU Usage | ### Website or app
Happens even after all tabs are closed
### Repro steps
I don't have clear repro steps yet. Occasionally I will notice that Chrome is using 170%-200% CPU. I close *all* my tabs, and it continues. Then I open the extensions management page and disable react devtools. This immediately fixes the probl... | Type: Bug,Status: Unconfirmed,Component: Developer Tools | low | Critical |
2,024,826,496 | stable-diffusion-webui | [Feature Request]: Extension Request | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
there is an Web Gallery like Google Fotos with ai Function -> https://immich.app/ and it has an CLI tool to push images in the Gallery https://immich.app/docs/feat... | enhancement | low | Minor |
2,024,836,507 | go | runtime: redundant allocation after type assertion | ### Go version
go version go1.21.4 linux/amd64
### What operating system and processor architecture are you using (`go env`)?
```shell
GO111MODULE=''
GOARCH='amd64'
GOBIN=''
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='amd64'
GOHOSTOS='linux'
GOINSECURE=''
GONOPROXY=''
GONOSUMDB=''
GOOS='linux'
GOPRIV... | Performance,NeedsInvestigation,compiler/runtime | low | Minor |
2,024,840,980 | godot | Godot editor incorrectly infers integer vector uniform arrays in shaders as PackedInt32Array | ### Godot version
4.2
### System information
Arch Linux
### Issue description
if a uniform is defined like so in a gdshader: `uniform ivec2 vectorarray[256]` and you go to "Shader Parameters" and attempt to populate it, you will find it has inferred the type as packedint32array. I've noticed this happens with int... | discussion,needs testing,topic:shaders | low | Minor |
2,024,982,786 | go | proposal: text/template: annotations to enable static checking of syntax and semantics | ### Proposal Details
(As they say in the movie business, this is only an idea, not yet a concept.)
Go's text/template package defines a dynamically typed sublanguage for templates, analogous to---but much richer than---the sublanguage of fmt.Printf. It would be convenient for template users if their LSP-enabled e... | Proposal | low | Critical |
2,024,994,524 | TypeScript | Mirror cursor for JSX stops working in some case | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | Bug,Help Wanted | low | Critical |
2,025,000,490 | godot | Values of exported variants of instantiated resources are not consistent depending on when they are accessed. | ### Tested versions
v4.2.stable.official.46dc27791
### System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3734) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)
### Issue description
Issue:
When a packed scene is ins... | discussion,topic:core,topic:gdscript | low | Minor |
2,025,018,051 | godot | Build errors with .NET 8.0 on Linux arm64 | ### Tested versions
4.2
### System information
Godot v4.2.stable.mono - Manjaro ARM #1 SMP PREEMPT Sun Oct 15 18:48:13 UTC 2023 - Wayland - GLES3 (Compatibility) - Mali-T860 (Panfrost) - (6 Threads)
### Issue description
When attempting to build a dotnet godot project on arm64 it errors with the following:
```
... | bug,platform:linuxbsd,confirmed,topic:dotnet | low | Critical |
2,025,050,990 | vscode | Entering Markdown Preview doesn't retain Alt key state for editor buttons | Type: <b>Bug</b>
When you hold the Alt key, you can change the behavior of the editor buttons for preview button ("a") and editor split button ("b").
For a source editor with a markdown file:
1. Normal state:
a. Open Preview to the Side
b. Split Editor Right
2. Alt state:
a. Open Preview
b. Split ... | bug,help wanted,webview | low | Critical |
2,025,061,430 | flutter | [Impeller] TextureContents lacks docstrings | Of particular interest to me is documenting "source rect" and "destination rect". | P2,c: tech-debt,e: impeller,team-engine,triaged-engine | low | Minor |
2,025,064,275 | stable-diffusion-webui | [Bug]: python -m bitsandbytes Inspect the output of the command and see if you can locate CUDA libraries. You might need to add them to your LD_LIBRARY_PATH. If you suspect a bug, please take the information from python -m bitsandbytes and open an issue at: https://github.com/TimDettmers/bitsan... | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
---------------------------------------------------------------------------
RuntimeError Traceback (most recent call last)
Untitled-1.ipynb Cell 3... | bug-report | low | Critical |
2,025,103,959 | pytorch | [dynamo] Graph breaks from copy.deepcopy | A few models in our benchmark suite have graph breaks calling `copy.deepcopy()`.
1) maml deepcopies a nn.Module in order to do online finetuning
2) hf_T5_generate deepcopies a config object (UserDefinedObjectVariable) so that it can make changes to the config locally
3) In theory one could also deepcopy python struc... | feature,triaged,oncall: pt2,module: dynamo,module: graph breaks | low | Critical |
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GitHub Issues Containing Next.js References
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