id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
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|---|---|---|---|---|---|---|
2,053,208,008 | rust | Tracking Issue for `str_from_raw_parts` | <!--
Thank you for creating a tracking issue!
Tracking issues are for tracking a feature from implementation to stabilization.
Make sure to include the relevant RFC for the feature if it has one.
If the new feature is small, it may be fine to skip the RFC process. In that
case, you can use `issue = "none"` i... | T-libs-api,C-tracking-issue | low | Major |
2,053,226,989 | storybook | [Bug]: Importing interaction stories in a test case and running them using `.play` throws `act` warnings | ### Describe the bug
Using `@testing-library/user-event` v14.5 and RTL dom v9.3.3
While running the test `src/stories/ActWarning.test.jsx`, the test cases passes but the first test case silently throws `act` warnings
```
console.error
Warning: An update to ActWarning inside a test was not wrapped in... | bug,question / support,sev:S3,portable stories,test utilities | low | Critical |
2,053,299,308 | electron | [Feature Request]: Provides the ability to modify webPreferences of the BrowserWindow or BrowserView | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | enhancement :sparkles: | low | Minor |
2,053,312,208 | ant-design | DatePicker.RangePicker disabled=[false, true] 会默认填充一个结束时间,造成开始时间无法选择未来时间 | ### Reproduction link
[](https://codesandbox.io/p/sandbox/jin-yong-antd-5-12-4-forked-ry24cr?file=%2Fdemo.tsx%3A11%2C33)
### Steps to reproduce
`<RangePicker disabled={[false, true]} />`
### What is expected?
开始时间可以选择未来时间
##... | Inactive,unconfirmed | low | Major |
2,053,324,680 | ant-design | Table自定义筛选菜单Visible改变后不会触发自定义菜单渲染 | ### Reproduction link
```typescript
import React from 'react';
import './index.css';
import { SearchOutlined } from '@ant-design/icons';
import { Input, Table } from 'antd';
import type { ColumnType, ColumnsType } from 'antd/es/table';
import type { FilterDropdownProps } from 'antd/es/table/interface';
interf... | Inactive,unconfirmed | low | Critical |
2,053,339,236 | TypeScript | Package compiler as `dotnet tool` and publish on nuget | ### 🔍 Search Terms
dotnet tool nuget Microsoft.TypeScript.MSBuild
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could be implemented without emitting different ... | Needs Investigation | low | Minor |
2,053,375,804 | flutter | Unable to find elements in tests when using OverlayPortal in ListView | ### Steps to reproduce
Run the following test:
```dart
testWidgets(
"description1",
(tester) async {
OverlayPortalController controller = OverlayPortalController();
controller.show();
await tester.pumpWidget(
MaterialApp(
home: Scaffold(
body: ListView.builder(
... | a: tests,framework,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.16,found in release: 3.18 | low | Critical |
2,053,418,042 | godot | WINDOW_MODE_WINDOWED acting weird | ### Tested versions
Reproducible in -4.2.1 stable Windows x64 forward+
### System information
Windows 10 x64 - Godot 4.2.1 stable forward+
### Issue description
I am using a option button to set my window mode. but I noticed every time I maximised my window using the maximised button on the application then change... | bug,platform:windows,topic:porting | low | Major |
2,053,418,775 | stable-diffusion-webui | [Feature Request]: Is it possible to switch the input and output of the lora model? | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
I want generete reality style image from cartoon style, but I only found reality to cartoon lora model.
and I noticed that lora is just one kind of style f... | enhancement | low | Minor |
2,053,423,786 | flutter | when using 3-set korean keyboard, textField ignores ' ' - word spacing (space bar key) on Windows | ### Steps to reproduce
1. use 3-set korean keyboard (you can also setup windows configure - languages option : korean -> microsoft IME -> 3 set korean
2. input the ' ' (word spacing ) on textField
### Expected results
' ' in inputted on textField
### Actual results
spacing word (' ') is not represented... | a: text input,a: internationalization,platform-windows,a: desktop,has reproducible steps,P2,found in release: 3.16,found in release: 3.18,team-windows,triaged-windows | low | Major |
2,053,435,280 | godot | Editor Input in script field not sanitized when creating an editor plugin | ### Tested versions
Currently testing in 4.2 stable
### System information
Windows 10 - vulkan Forward+ renderer, v4.2.stable
### Issue description
While creating a new plugin, the input for the script path is not sanitized, in Windows 10, it the file is not accessible, although I am not proficient in us... | bug,topic:editor | low | Critical |
2,053,448,956 | deno | [Feature Request] Pry for deno(Complete Revamp of a more advanced Debugging Capabilities) | I think one of the potentially biggest DX feature deno could work on next(after finishing up the static doc generator) is a completely revamped debugger/debugging experience, like how Ruby did here on `v3.1.0`: https://www.ruby-lang.org/en/news/2021/12/25/ruby-3-1-0-released.
Current reliance on Dev Protocol is ok b... | suggestion,debugger,needs discussion | low | Critical |
2,053,483,047 | godot | Editor does not detect invalid filepath name when saving | ### Tested versions
Reproducable in 4.2.stable
### System information
Windows 10 - vulkan Forward+ renderer, v4.2.stable
### Issue description
When you have a gd script file with an invalid name, the editor shows .gd for the name.
 produces "-0", expect "0" | ### Tested versions
Tested in v4.1.3.stable.official [f06b6836a]
### System information
Godot v4.1.3.stable - macOS 13.6.0 - Vulkan (Forward+) - dedicated AMD Radeon Pro 560X - Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz (16 Threads)
### Issue description
The "str" function has weird behaviour regarding the signed po... | discussion,topic:gdscript | low | Major |
2,053,513,643 | rust | Confusing error when using `simd_masked_load` with the wrong type | I tried this code:
```rust
#![feature(portable_simd, platform_intrinsics, adt_const_params, core_intrinsics)]
#![allow(incomplete_features, internal_features)]
use std::intrinsics::simd as intrinsics;
use std::ptr;
use std::simd::prelude::*;
pub fn simd_masked_loadstore() {
let val = 42u8;
let ptrs: ... | A-diagnostics,T-compiler,A-SIMD | low | Critical |
2,053,530,133 | PowerToys | Allow for ruler to act as a fixed full width reference line | ### Description of the new feature / enhancement
Allow for the ruler to act as a full width reference line, maybe with simple ruler markings along the bottom.
### Scenario when this would be used?
The ruler is currently a great tool and candidate for a "PowerToy". Still, I sometimes find myself in need of a fixed fu... | Idea-Enhancement,Needs-Triage,Product-Screen Ruler | low | Minor |
2,053,534,067 | PowerToys | Keyboard navigation within powertoys run service results is broken | ### Microsoft PowerToys version
0.73.0
### Installation method
WinGet
### Running as admin
No
### Area(s) with issue?
PowerToys Run
### Steps to reproduce
search for a service: e.g. "!print" and try to restart that service by pressing "tab, tab, enter"
### ✔️ Expected Behavior
first tab-press: focus stop bu... | Issue-Bug,Needs-Triage | low | Critical |
2,053,562,475 | storybook | [Bug]: Autodocs "union" type | ### Describe the bug
I have defined some props on the component with union. For example:
`export interface MyComponentProps {
title: string;
subtitle?: string | undefined;
}`
I wrote a story for my component, added "autodocs" to tags and Storybook generated controls but for prop `subtitle` I got type `u... | bug,help wanted,react,typescript,argtypes | low | Critical |
2,053,582,260 | godot | Generating mipmaps for ImageTexture3D sometimes fails | ### Tested versions
v4.2.stable.official [46dc27791]
### System information
Windows 10 - Mobile
### Issue description
I'm trying to generate mipmaps for an ImageTexture3D. I tried to create my code to match what is happening in the Godot engine source code. Sometimes it works, but sometimes I get an error saying... | bug,topic:rendering | low | Critical |
2,053,585,429 | godot | Shader Globals Don't Count As Dependencies | ### Tested versions
- Tested on v4.2.stable.official [46dc27791]
### System information
Godot v4.2.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3699) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
### Issue description
Is:
FileSystem doesn't realize when ... | bug,topic:editor,topic:shaders | low | Minor |
2,053,616,026 | PowerToys | Resize all photos in a Folder and all its Sub-Folders | ### Description of the new feature / enhancement
It would be great to have the option to resize all the photos we have in a folder and/or all the sub folders.
### Scenario when this would be used?
We need to optimize our original photos for web and this feature would really help.
This is because we have numerous fo... | Idea-Enhancement,Product-Image Resizer,Needs-Triage | low | Minor |
2,053,623,273 | pytorch | RuntimeError: CUDA error: an illegal memory access was encountered using vmap and model ensembling call for cuda system | ### 🐛 Describe the bug
I want to use **vmap** to vectorize the **ensemble models** inherited from torch.autograd.Function. And torch.autograd.Function’s forward/backward calls into functions from **cuda**. etc,
Firstly, I set **generate_vmap_rule=True** ,which means calling the system's vmap function directly.
... | module: autograd,module: cuda,triaged,module: vmap,module: functorch | low | Critical |
2,053,645,004 | yt-dlp | Bandai Channel no longer available for download due to specification changes. | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | DRM,site-bug | low | Critical |
2,053,653,298 | pytorch | [RFC] Intel GPU Runtime Upstreaming for Allocator | # Motivation
As mentioned in [[RFC] Intel GPU Runtime Upstreaming](https://github.com/pytorch/pytorch/issues/114842), we will elaborate on our plan and design for upstreaming `Allocator` here. In PyTorch, `Allocator` is used to manage the memory pool to reduce memory footprint and system allocation/deallocation overhe... | triaged,module: intel | low | Minor |
2,053,664,808 | go | x/text/cmd/gotext: Error extracting constant text from other files | ### Go version
go version go1.21.4 darwin/arm64
### What operating system and processor architecture are you using (`go env`)?
```shell
GO111MODULE='on'
GOARCH='arm64'
GOBIN=''
GOCACHE='/Users/mzmuer/Library/Caches/go-build'
GOENV='/Users/mzmuer/Library/Application Support/go/env'
GOEXE=''
GOEXPERIMENT=''
GOF... | NeedsInvestigation | low | Critical |
2,053,666,046 | material-ui | [material-ui][Tooltip] Multiple tooltip sporadic repositioning with disablePortal and keepMounted true | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Link to live example:
https://mui.com/material-ui/react-tooltip/
Steps:
1. Scroll down to the [Positioned tooltips](https://mui.com/material-ui/react-tooltip... | bug 🐛,component: tooltip,package: material-ui | low | Minor |
2,053,674,871 | ollama | Feature Request: Add RSS feed to Blog | Hi! I am not sure if this is the right place for feature requests for the [Blog](https://ollama.ai/blog), but I did not find any other place where this would have been applicable — if I am wrong here I am sorry!
Regarding the feature request: It would be great to have a RSS feed for the blog to keep up with updates ... | feature request,ollama.com | medium | Critical |
2,053,691,030 | storybook | [Documentation]: FAQ: Adding new languages to the syntax highlighter is no longer an issue | ### Describe the problem
Currently the FAQ states
> Why aren't my code blocks highlighted with Storybook MDX
Out of the box, Storybook provides syntax highlighting for a set of languages (e.g., Javascript, Markdown, CSS, HTML, Typescript, GraphQL) you can use with your code blocks. Currently, there's a known limit... | documentation | low | Major |
2,053,715,520 | ant-design | Bundle contains the forms packages when using modals | ### Reproduction link
[](https://codesandbox.io/s/antd-reproduction-template-forked-hm4ccz)
### Steps to reproduce
- use a <Modal> in a new app
- use a bundle analyser like @next/bundle-analyzer or webpack-bundle-analyzer
, 4.2, 4.2.1
mono and regular, tried them all
### System information
MacOS, Sonoma 14, M1 pro -> Problem on Android (tested on 10 - 13)
### Issue description
When recording audio with this minimal project, the audio input gets muted for no apparent reason.
This w... | bug,platform:android,topic:porting,topic:audio | low | Minor |
2,053,786,904 | opencv | video stream stiching ,error : stiching failed status :3 | ### System Information
OpenCV version: 4.8.0
Operating System / Platform: window 11
Python version:3.11.5
### Detailed description
import cv2
import numpy as np
def find_homography(img1, img2, ransac_threshold=5.0):
orb = cv2.ORB_create(nfeatures=1000)
kp1, des1 = orb.detectAndCompute(img1, None)
... | bug | low | Critical |
2,053,843,515 | godot | Defaut values in custom Resources are not updated during export | ### Tested versions
Tested in 4.1.3
### System information
Godot v4.1.3.stable - Linux Mint 21.2 (Victoria) - X11 - Vulkan (Compatibility) - Mesa Intel(R) HD Graphics 4600 (HSW GT2) () - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)
### Issue description
If you have an existing [custom Resources](https://do... | bug,topic:export | low | Minor |
2,053,873,301 | flutter | SelectionArea Widget with CupertinoPicker child throws `'_debugPreviousLeaders!.isEmpty': is not true.` | ### Steps to reproduce
1. Setup empty Flutter project
2. Paste provided code sample into main.dart
3. Run and debug on any device
4. Tap/click anywhere on the CupertinoPicker
### Expected results
Tapping and holding down on a Text widget inside a CupertinoPicker that is wrapped by a SelectionArea should let... | a: text input,f: cupertino,a: error message,has reproducible steps,P2,f: selection,team-design,triaged-design,found in release: 3.16,found in release: 3.18 | low | Critical |
2,053,880,180 | rust | Runtime code is generated for functions only used in const eval | <!--
Thank you for filing a regression report! 🐛 A regression is something that changed between versions of Rust but was not supposed to.
Please provide a short summary of the regression, along with any information you feel is relevant to replicate it.
-->
### Code
I tried this code:
- https://godbolt.or... | T-compiler,I-heavy,C-discussion | medium | Critical |
2,053,912,647 | deno | [Feature Request] deno coverage --allow-none | I just tested the new deno version `1.39.1` and it would break some of our CI workflows. The root cause is https://github.com/denoland/deno/pull/21615
I maintain a CI template for several deno projects in my organization. Since the individual projects may include some tests or not, I wrote the test job like this:
`... | suggestion,testing | low | Minor |
2,053,927,625 | yt-dlp | When embedding yt-dlp and setting ignoreerrors to True, it is desired to capture relevant error messages programmatically rather than just printing them to stderr. | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] ... | question | low | Critical |
2,053,930,977 | kubernetes | kubectl version --short is not working on Client Version: v1.28.4 Server Version: v1.28.1 |
**What happened**: $ kubectl version --short
error: unknown flag: --short
See 'kubectl version --help' for usage.
**What you expected to happen**: As per documentation https://kubernetes.io/docs/reference/generated/kubectl/kubectl-commands#version, kubectl version --short command should return just the version... | kind/bug,sig/cli,sig/docs,lifecycle/rotten,needs-triage | low | Critical |
2,053,942,356 | godot | Rename field is shown out of window | ### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - macOS 14.2.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
Godot v4.2.1.stable - macOS 14.2.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Steps to r... | bug,platform:macos,topic:gui | low | Minor |
2,053,969,057 | material-ui | [system][Box] Add a `inset` prop for absolute positioning | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Summary 💡
As a box is provided with a contained for a specific part of the page, it supports mostly the layout prop directly without using “sx”. Unfortunately, due to clean coding, I suggest that... | new feature,waiting for 👍,package: system,component: Box | low | Major |
2,054,009,481 | go | proposal: spec: allow additional constraints on methods of generic types | ### Proposal Details
# Proposal
Generic structures can have type parameters and constraints, and generic structures can also have methods. but there is no way to add more constraints on the methods of generic structures.
Let's look at a classic example, sorting slices:
```go
type Slice[E cmp.Ordered] struct ... | LanguageChange,Proposal,generics,LanguageChangeReview | low | Major |
2,054,018,402 | PowerToys | Fancy Zones - Deleted zone does not adhere to "During zone layout changes, windows assigned to a zone will match new size/position" option. | ### Microsoft PowerToys version
0.76.2
### Installation method
WinGet
### Running as admin
No
### Area(s) with issue?
FancyZones
### Steps to reproduce
1. Enable "During zone layout changes, windows assigned to a zone will match new size/position."
2. Create two different zone layouts. One... | Issue-Bug,Needs-Triage | low | Minor |
2,054,037,519 | godot | When multiple controller or other Input devices are mapped to the same InputMap action, the action is "eaten" or not consistently triggered | ### Tested versions
Godot 3.5.3 stable, 4.2.1 stable, 4.3. Dev1
### System information
Win 10, Nvidea RTX 1080, GLES3, Forward+
### Issue description
In situations where two or more controllers or other input devices have the same event mapped to an InputMap action I would expect all input presses and re... | discussion,topic:input | low | Critical |
2,054,074,695 | react-native | 100% height does not match window height on some devices. | ### Description
The height obtained from useWindowDimensions() and the height provided by "onLayout" when the style is "height: 100%" is not consistent on some Android devices. I have specifically seen this on the Nexus 4 and Nexus 5X devices. When the same code runs on the Pixel 6, it provide consistent results ... | Issue: Author Provided Repro,Needs: Triage :mag: | low | Critical |
2,054,081,872 | PowerToys | Powertoys run not on focused on top | ### Microsoft PowerToys version
0.76.2
### Installation method
GitHub
### Running as admin
Yes
### Area(s) with issue?
PowerToys Run
### Steps to reproduce
Sometimes when you press shortcut to evoke powertoys run, it is not on the top, I have to click it to make focus back to it and then begin to type.
### ✔️... | Issue-Bug,Product-PowerToys Run,Needs-Triage | low | Minor |
2,054,121,653 | node | Assertion failed: (!"unknown EAI_* error code"), function uv__getaddrinfo_translate_error, file src/unix/getaddrinfo.c, line 90. | ### Version
16.18.1
### Platform
FreeBSD eisy 13.2-RELEASE-p4 FreeBSD 13.2-RELEASE-p4 #9 releng/13.2-n254638-d20ece445acf-dirty: Fri Oct 20 16:50:52 UTC 2023 root@bsdev.isy.io:/usr/obj/usr/src/amd64.amd64/sys/eisy amd64
### Subsystem
https://github.com/nodejs/node/blob/main/deps/uv/src/unix/getaddrin... | libuv | low | Critical |
2,054,127,481 | stable-diffusion-webui | [Feature Request]: Upgrade PyTorch to 2.1.2 for Macs | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
New [pytorch release 2.1.2](https://github.com/pytorch/pytorch/releases/tag/v2.1.2) brings some bug fixes and optimizations for Macs.
With this version and the ... | enhancement | low | Critical |
2,054,130,186 | PowerToys | PowerToys Run: UI feedback for service plugin | ### Description of the new feature / enhancement
When trying to use the PowerToys Run Service plugin to restart a service which has dependencies, it fails silently. This is made worse by the lack of visual feedback, there is no way to know that the restart actually failed.
It would be nice to have a small UI showin... | Idea-Enhancement,Help Wanted,Product-PowerToys Run,Run-Plugin | low | Critical |
2,054,232,619 | go | encoding/json: UnmarshalJSON methods of embedded fields are ignored | ### Go version
go version go1.21.4 linux/amd64
### What operating system and processor architecture are you using (`go env`)?
```shell
GO111MODULE=''
GOARCH='amd64'
GOBIN=''
GOCACHE='/home/branden/.cache/go-build'
GOENV='/home/branden/.config/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='amd64'
GO... | NeedsInvestigation | low | Critical |
2,054,236,562 | godot | Control grow_horizontal displays incorrect parameters | ### Tested versions
- Reproducible in Godot 4.2
### System information
Windows 10 - Godot_v4.2.1-stable_win64
### Issue description
When creating a control node with anchors as its layout mode and a Custom anchor preset, it shows the grow direction.
When checking the hint of the horizontal grow direct... | discussion,topic:gui | low | Minor |
2,054,258,665 | tauri | [feat] Expose async runtime's sleep() function | ### Describe the problem
Most of the common items you'd need from the async runtime (e.g. Tokio) are adequately exposed from the `async_runtime` module, and I understand the goal to keep it lightweight. However, one common but missing items is an async `sleep()`, useful for e.g. debouncing events.
### Describe the so... | type: feature request | low | Major |
2,054,282,800 | godot | CSGPolygon that uses Path3d produces `"ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D() at: get_global_transform (scene/3d/node_3d.cpp:343)" on "get_tree().reload_current_scene()"` | ### Tested versions
- Reproducible in 4.3 NET dev 1, 4.2.1 NET, 4.1.3 NET, 3.5.6 NET, 3.4.5 NET. Also works in non-NET versions
- Tested with Visual Studio. Not yet tested in other IDE's
- Have not yet found a version this does not happen in.
### System information
Godot v4.2.1.stable.mono - Windows 10.0.22631 - ... | bug,topic:core,topic:3d | low | Critical |
2,054,301,025 | svelte | Svelte 5: Introduce $effect.tick | ### Describe the problem
Mutating state within effects is something that can cause infinite loops and should be avoided, but sometimes this is the only/most natural way to solve a problem
To solve this, reactive statements in Svelte 3/4 were only executed once per tick, which is a terrible thing to have by default bu... | runes | low | Major |
2,054,336,061 | godot | Change_scene_to_* bugs after changing scene manually | ### Tested versions
- Reproducible in v4.2.1.stable.official [b09f793f5], v4.1.3.stable.mono.official [f06b6836a]
### System information
Godot v4.2.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)
### ... | topic:core,documentation | low | Critical |
2,054,489,810 | rust | Unit tests: Unreachable block in tests::test_main (panic hook) | This isn't a compiler bug. But a "memory leak" in the unit tests main function that valgrind catches.
It's not a memory leak in the strict sense but a reachable block we never free and shows up in Valgrind summary.
I think it's better user experience if it won't be reported.
To reproduce you can do the following:... | A-libtest,C-bug,T-libs | low | Critical |
2,054,492,113 | transformers | causal_mask in GPT2Attention should not be broadcastable across the seq_len | ### System Info
Python : 3.8.2
torch : 2.2.0.dev20231207+cu121
transformers : 4.31.0
torchvision : 0.17.0.dev20231207+cu121
cuda version : 12.1
In `transformers.models.gpt2.modeling_gpt2.GPT2Attention`
https://github.com/huggingface/transformers/blob/main/src/transformer... | Feature request | low | Critical |
2,054,506,748 | godot | servers/rendering/renderer_scene_cull.cpp:3401 - Parameter "scenario" is null. | ### Tested versions
Godot Engine v4.2.1.stable.official
### System information
Godot v4.2.1.stable - Windows 10.0.22000 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.4617) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)
### Issue description
I am not entirely sure if it's ... | bug,topic:rendering,topic:3d | low | Critical |
2,054,518,602 | pytorch | ONNX export: Unsupported FX nodes: {'call_function': ['aten._sample_dirichlet.default', | ### 🐛 Describe the bug
Hi,
I tried to export a model with a PowerSpherical distribution (the https://github.com/nicola-decao/power_spherical/blob/master/power_spherical/distributions.py) and would be delighted to receive your support.
```
import torch
from distributions import HypersphericalUniform, MarginalTDi... | module: onnx,triaged,oncall: pt2,module: dynamic shapes,module: dynamo,oncall: export | medium | Critical |
2,054,525,213 | terminal | Faint attribute works backwards in Light themes | ### Windows Terminal version
1.20.231215001-llm, and 1.19.3172.0, and 1.18.3181.0
### Windows build number
Windows 10 Pro, 22H2, 19045.3803
### Other Software
_No response_
### Steps to reproduce
The SGR `2m` (Faint) attribute blends with Black, making it work backwards from its name in Light themes, where the d... | Area-Rendering,Issue-Bug,Product-Terminal | low | Critical |
2,054,529,391 | godot | POT generation doesn't provide information from which line text was extracted | ### Tested versions
- Reproducible in: v4.2.1.rc1.official [daeb1c729], v4.2.stable.official [46dc27791]
### System information
Linux Fedora Silverblue, v4.2.1.rc1.official [daeb1c729], AMD gpu, Wayland
### Issue description
Godot's POT generation doesn't include information about line from which line te... | enhancement,topic:editor | low | Critical |
2,054,543,974 | godot | WorldEnvironment node interfers with fullscreen effect using SubViewport | ### Tested versions
Tested with v4.2.1.stable.official [b09f793f5]
### System information
Windows 10
### Issue description
I have a fullscreen effect based on two shaders and a viewport, that - when it works - highlights objects depending on their Layer:
 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.4592) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
### Issue description
I'm working with external tools that produc... | enhancement,topic:core,topic:import,performance | low | Major |
2,054,565,848 | next.js | RSC checks (build, lint) do not check hooks in child directories | ### Link to the code that reproduces this issue
https://github.com/jakobo/next-allowed-compile-rsc
### To Reproduce
1. Check out and install dependencies
2. Run `pnpm lint`
3. Run `pnpm build`
4. Run `pnpm start --port 3000`, wait for server start
5. Visit `http://localhost:3000/a`
### Current vs. Expected beha... | bug | low | Critical |
2,054,589,019 | yt-dlp | support for the Animes OneGai site | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm asking a question and **not** reporting a bug or requesting a feature
- [X] I've looked through the [README](https://github.com/yt-dlp/yt... | site-request,geo-blocked,triage | low | Critical |
2,054,611,744 | godot | `RichTextLabel`: usage of `Push` and `Pop` functions leads to errors when using `RemoveParagraph()` | ### Tested versions
Reproducible in v4.2.1.stable.mono.official [b09f793f5]
### System information
Arch Linux
### Issue description
Normally, the count returned by `GetParagraphCount()` in a RichTextLabel matches the number of paragraphs that can be removed. However, if tags using the Pop and Push functions are us... | bug,needs testing,topic:gui | low | Critical |
2,054,611,842 | rust | Suggest unused lifetime parameters | ### Code
```Rust
type Foo<'a> = ();
fn foo<'a>() -> Foo<'a> { () }
fn main() {
foo();
}
```
### Current output
```Shell
Success
```
### Desired output
```Shell
warning: lifetime parameter `'a` is never used
--> src/main.rs:1:10
|
1 | type Foo<'a> = ();
| ^^
|
... | A-lints,A-lifetimes,T-compiler,C-feature-request | low | Minor |
2,054,612,371 | godot | FileSystem window starts squashed | ### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - macOS 14.2.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
I'm using the vertical division of the FileSystem window (thank you to the person that implemented it, it... | bug,topic:editor,usability | low | Minor |
2,054,638,238 | vscode | Autoindent on paste fails when first line of clipboard is a comment | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
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<!-- 🔎 Search existing issues to avoid cr... | javascript,editor-autoindent,under-discussion,on-unit-test | low | Critical |
2,054,642,561 | pytorch | RuntimeError: derivative for aten::_scaled_dot_product_flash_attention_backward is not implemented | ### 🐛 Describe the bug
I found the scaled_dot_product_attention() can't implemented the backwark() . I
RuntimeError: derivative for aten::_scaled_dot_product_flash_attention_backward is not implemented
### Versions
I found the scaled_dot_product_attention() can't implemented the backwark() . The complete codes ar... | triaged,enhancement,module: sdpa | low | Critical |
2,054,646,556 | transformers | Tokenizer adds an additional space after the added token | ### System Info
- `transformers` version: 4.35.2
- Platform: Linux-6.1.58+-x86_64-with-glibc2.35
- Python version: 3.10.12
- Huggingface_hub version: 0.19.4
- Safetensors version: 0.4.1
- Accelerate version: 0.25.0
- Accelerate config: not found
- PyTorch version (GPU?): 2.1.0+cu121 (False)
- Tensorflow ver... | Good Difficult Issue | low | Critical |
2,054,649,509 | terminal | Markdown Notebook Panes |
Pre-requisite: #997
Spec in progress in https://github.com/microsoft/terminal/blob/dev/migrie/s/north-star/doc/specs/NorthStar/Markdown%20Notebooks.md
> ### User Stories
>
> * **A**: The user can perform some commandline action (like `wt open
> README.md`), which opens a new pane in the Terminal, with the... | Product-Terminal,Needs-Tag-Fix,Issue-Scenario | low | Major |
2,054,663,396 | stable-diffusion-webui | [Bug]: stable-diffusion-webui 1.7 game over | ### Checklist
- [ ] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [ ] The issue has not been reported ... | bug-report | low | Critical |
2,054,664,745 | flutter | Document that explains the importance of cleaning up Temporary Directory after using takePicture or recordVideo | We used the `camera` library, made it into a feature, and launched it to users, there were reports of our app consuming 40+ GB of storage space. After investigating, our top suspect is we didn't perform a clean-up of the cache in the `Temporary Directory`
I wish that we include and emphasize in the `camera` library ... | d: api docs,p: camera,team-ecosystem,P2,triaged-ecosystem | low | Minor |
2,054,675,936 | flutter | Flutter apks have embeded paths which makes it hard to be reproducible | ### Steps to reproduce
1. Build a flutter app under different path
2. The apks are different
[This](https://gitlab.com/fdroid/fdroiddata/uploads/21a482ec1fc1d76362d95a67e5cee33a/diffoscope.html) is the diffoscope output of one of the apps. You can see something like
`file:///builds/bleonard252/fdroiddata/build/... | platform-android,tool,a: build,P3,team-tool,triaged-tool | low | Major |
2,054,686,794 | TypeScript | Generic type inference failed | ### 🔎 Search Terms
Generics
### 🕗 Version & Regression Information
### ⏯ Playground Link
https://www.typescriptlang.org/play?#code/GYVwdgxgLglg9mABKSAeAUIriAqBGAGk2xwGZEBTADygrABMBnRAb0QG0BrCgTwC5EjKACcYYAOYBdAQAoICWjQH4AlIgC8APkQA3ODHqIAvkWy4ALBtYnEAeluIAwnAC2LurAmI4IKIigAFjDMjBTQ8EhwwIjy9BSILgC... | Bug,Help Wanted | low | Critical |
2,054,705,505 | pytorch | `torch.quantize_per_channel`: FPE | ### 🐛 Describe the bug
`torch.quantize_per_channel` causes FPE with specific input.
Test code:
```python
import torch
input_temp = torch.randn([1,1,1,1,1], dtype=torch.float32)
scales = torch.randn((1), dtype=torch.float64)
zero_points = torch.randn((1), dtype=torch.float16)
torch.quantize_per_channel(in... | module: crash,oncall: quantization | low | Critical |
2,054,758,757 | vscode | [folding] Manual folding range not useful after copy-paste | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,editor-folding | low | Critical |
2,054,759,225 | rust | Enum field align cause performance degradation about 10x | Hi, I'm the author of `FastStr` crate, and recently I found a wired problem that the clone cost of `FastStr` is really high. For example, an empty `FastStr` clone costs about 40ns on amd64 compared to about 4ns of a normal String.
The `FastStr` itself is a newtype of the inner `Repr`, which previously has the follow... | I-slow,T-compiler,A-layout,C-optimization | low | Major |
2,054,766,688 | PowerToys | Mouse Without Borders - Disabling "Share clipboard" does not disable clipboard access - MouseWithoutBordersHelper source, GetClipboardText, in messages | ### Microsoft PowerToys version
0.76.2
### Installation method
Chocolatey
### Running as admin
Yes
### Area(s) with issue?
Mouse Without Borders
### Steps to reproduce
1.) Disable "Share clipboard"
2.) Check Event Logs
### ✔️ Expected Behavior
PowerToys Mouse Without Borders should not... | Issue-Bug,Needs-Triage | low | Minor |
2,054,786,549 | godot | Overlapping Light2Ds on a "light only" Sprite2D blows out sprite's alpha | ### Tested versions
Reproducible in:
- v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)
### Issue description
If you have... | bug,topic:rendering | low | Minor |
2,054,793,435 | TypeScript | Literals in return positions are widened despite being typed using `const` type variables | ### 🔎 Search Terms
literal widening const type variable primitive
### 🕗 Version & Regression Information
- This is the behavior in every version I tried
### ⏯ Playground Link
https://www.typescriptlang.org/play?ts=5.4.0-dev.20231223#code/CYUwxgNghgTiAEAzArgOzAFwJYHtXwxAGcMAeMPE+AFQD4AKWAcwC556BKeAXlpo7bUAUEIqoqc... | Possible Improvement | low | Minor |
2,054,799,798 | ollama | Documentation suggestion: add small paragraph about quantization in README.md | ### Enhancement / Documentation
I suggest to add a small paragraph explaining the effect and why someone should or should not download a quantized version of a model.
I feel like it's a fairly technical subject but it can impact the perceived performance of any kind of user.
I would add it possibly under the Mo... | documentation | low | Major |
2,054,809,951 | stable-diffusion-webui | [Bug]: | ### Checklist
- [X] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,054,825,160 | pytorch | Abstract torch.device for GPU/NE/TPU computations in the cloud-based agent | ### 🚀 The feature, motivation and pitch
Would be cool if Pytorch had smth like an agent, that we can spin up in the cloud, or even have a multi-user service, so instead of specifying cpu or gpu, we could just specify a cloud url for the computations. and the cloud provider could charge us on a per minute basis, or an... | feature,triaged,needs research,needs design | low | Minor |
2,054,826,457 | flutter | [Web][HTML] Issue on web html rendering RTL | ### Steps to reproduce
1. Run project with --web-renderer HTML.
2. This issue occurs specifically when using textDirection: rtl and textAlign: TextAlign.justify.
3. However, no problem is observed when either setting textDirection to ltr or removing textAlign: TextAlign.justify.
### Expected results
The exp... | engine,platform-web,e: web_html,has reproducible steps,P2,team-web,triaged-web,found in release: 3.16,found in release: 3.18 | low | Minor |
2,054,857,949 | godot | Coordinate System Mismatch | ### Tested versions
I've only tested this on 4.2 stable.
### System information
Godot v4.2.stable - Ubuntu 20.04.6 LTS (Focal Fossa) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 (nvidia; 470.199.02) - AMD FX(tm)-8350 Eight-Core Processor (8 Threads)
### Issue description
When running my game on my... | bug,needs testing,topic:xr | low | Minor |
2,054,858,036 | flutter | "Unable to determine Android Studio version" in flutter doctor when Android Studio is installed via Flatpak | ### Steps to reproduce
When running "flutter doctor" command in Linux terminal, it gives "Unable to determine Android Studio version" issue althoug I've a flathub version of Android Studio installed.
There's alreaady a case on this issue #135662 but closed. Please also see the attached screenshot debuggin "flutte... | platform-android,tool,t: flutter doctor,P3,team-tool,triaged-tool | medium | Critical |
2,054,861,531 | vscode | "Create New Terminal In Editor Area" command does not respect window in focus | Type: <b>Bug</b>
## Steps to reproduce:
1. Open VS Code in any workspace
2. Open any text file to edit
3. Run command: Create New Terminal in Editor Area
4. Run command: Move Editor into New Window (<-- This is the new floating window)
5. While the floating window is in focus, run command: Create New Terminal... | bug,confirmed,terminal-editors | low | Critical |
2,054,874,256 | rust | `#[non_exhaustive]` stucts can be matched exhaustively using constants as patterns | In <https://github.com/rust-lang/rfcs/pull/3535#discussion_r1429134787> it was noticed that it is possible to match a `#[non_exhaustive]` struct exhaustively outside the originating crate,
if constants for all posible states are accessible or definable in the other crate.
As a result adding fields such that the str... | T-lang,T-compiler,C-bug,F-non_exhaustive,A-patterns | low | Major |
2,054,878,852 | go | cmd/go: "downloading" message is misleading when GOPROXY points to a local directory | ### Go version
go version go1.21.5 netbsd/amd64
### What operating system and processor architecture are you using (`go env`)?
```shell
GO111MODULE=on
GOPATH=${WRKDIR}/.gopath
GOPROXY=file://${WRKDIR}/.goproxy
GOARCH="amd64"
GOHOSTOS="netbsd"
GOOS="netbsd"
```
### What did you do?
When building packages in p... | NeedsInvestigation,GoCommand,modules | low | Major |
2,054,889,010 | godot | iOS App crashes when system native Alarm app triggers alarm. | ### Tested versions
- Reproducible in 4.2.1
### System information
Godot v4.2.1.stable - macOS 14.1.2 - Vulkan (Mobile) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
iPhone:
Godot Engine v4.2.stable.official.46dc27791 - https://godotengine.org
Vulkan API 1.2.231 - Forward Mobile - Using Vulkan Devi... | bug,platform:ios,topic:rendering,topic:porting | low | Critical |
2,054,925,334 | stable-diffusion-webui | [Bug]: Misleading ImageRNG generation | ### Checklist
- [X] Code issue
### What happened?
Hi, I was reviewing `rng.py` script due to some inconsistencies in my generated images, and I came across a code snippet a bit confusing even when setting the seed. Is this part (lines [121](https://github.com/AUTOMATIC1111/stable-diffusion-webui/blob/cf2772fab... | bug-report | low | Critical |
2,054,925,385 | next.js | missing `Metric` type in `useReportWebVitals` | ### Link to the code that reproduces this issue
https://github.com/stefanprobst/issue-next-webvitals
### To Reproduce
1. in the reproduction repo, open [`components/analytics.tsx`](https://github.com/stefanprobst/issue-next-webvitals/blob/main/components/analytics.tsx)
2. see that `metric.name` is typed as `a... | TypeScript | low | Minor |
2,054,925,976 | PowerToys | Can't Always On Top Certain Windows when RDR2 is being played | ### Microsoft PowerToys version
0.76.2
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
Always on Top
### Steps to reproduce
Start the game via the Epic Games Store. The game is running in Windowed-borderless.
Here's a gif with me pressing the hotkey CTRL-WIN-T ... | Issue-Bug,Needs-Triage,Needs-Team-Response | low | Major |
2,054,969,988 | stable-diffusion-webui | [Bug]: NaNs was produced in Unet and CUDA out of memory | ### Checklist
- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,054,978,044 | godot | Body_Exited Signal Firing When Body Enters AND Exits. | ### Tested versions
Using Godot v4.1.stable.official [970459615]
Tested on 4.2 stable and the same issue happened
### System information
Godot v4.1.stable - macOS 13.5.2 - Vulkan (Forward+) - integrated Intel(R) Iris(TM) Plus Graphics 655 - Intel(R) Core(TM) i5-8279U CPU @ 2.40GHz (8 Threads)
### Issue descrip... | discussion,topic:physics,topic:2d | low | Critical |
2,054,982,295 | opencv | ARMv7 With NEON, "Imgproc_Hist_Compare" is failed. | ### System Information
OpenCV version: 4.x
Operating System / Platform: Ubuntu 23.04 armv7
Compiler & compiler version: gcc version 12.3.0 (Ubuntu 12.3.0-1ubuntu1~23.04)
Device: Raspberry Pi 4B (8GB)
### Detailed description
With ENABLE_NEON, Imgproc_Hist_Compare test is failed.
```
kmtr@ubuntu:~/work2/openc... | bug,platform: arm | low | Critical |
2,054,986,661 | node | Can 'data' event be lost from net.Socket ? | ### Affected URL(s)
https://nodejs.org/api/net.html#event-data
### Description of the problem
Their is a mismatch between https://nodejs.org/api/stream.html#compatibility-with-older-nodejs-versions and
https://github.com/nodejs/node/blame/42a9cc70c74c4d09e50512a57b2897609e7dfe46/doc/api/net.markdown#L564-L565 I th... | doc | low | Minor |
2,054,990,562 | tauri | [feat] Support pure server-side HTML generation | WAS [feat] Support HTMX / JavaScript-less Tauri applications
### Describe the problem
I realize Tauri was explicitly intended to enable JavaScript-based front-ends.
However, I've been drinking the [HTMX kool-aid](https://www.youtube.com/watch?v=mfnLmhUvka8), and have become convinced that I can get a 10x reduction... | type: feature request | low | Major |
2,054,995,628 | ui | Flickering on Drawer component on Chrome iOS | Ran into an issue where the Drawer component causes a flicker on Chrome v120.0.6099.119 iOS 17.1.2 (21B101). Attached a video.
https://github.com/shadcn-ui/ui/assets/12055114/2a205466-e090-4869-9ce6-95eaf1f37540 | component: drawer | medium | Major |
2,055,001,692 | godot | dragging NodePath, Resource, and property not work on floating script editor | ### Tested versions
reproducible in 4.x stable, 4.3 dev 1
### System information
Windows 10, Godot 4.2, Godot 4.3 dev 1
### Issue description
if using a floating script editor is not possible to drag node, node path, resource, and property to the script editor
![Untitled Project](https://github.com/godotengine/go... | bug,enhancement,topic:porting,topic:gui | low | Minor |
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GitHub Issues Containing Next.js References
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