id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,055,005,951 | godot | Autocomplete sometimes places undesired quotes | ### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Linux Mint 21.2 (Victoria) - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1080 (nvidia; 535.129.03) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
### Issue description
Autocomplete includes un... | bug,topic:gdscript,topic:editor,confirmed,usability | medium | Critical |
2,055,033,540 | rust | Cycle error involving `Freeze` when testing `time` crate | For roughly a month, I have been getting an error in CI when performing code coverage. This is due to a stderr diff (I'm using `trybuild`). By itself, that is acceptable breakage, but the cause is a cycle error. Given the most recent successful and earliest failing CI runs, I bisected the compiler. The results are belo... | A-diagnostics,P-medium,T-compiler,regression-from-stable-to-stable,C-bug,I-cycle | low | Critical |
2,055,064,860 | PowerToys | Enables modules reset on system boot | ### Microsoft PowerToys version
0.76.2
### Installation method
Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
General
### Steps to reproduce
- Set PowerToys to run on system boot.
- Logon to PC and wait for PowerToys to open.
[PowerToysReport_2023-12-24-10-56-40.zip](https://github.com/micr... | Issue-Bug,Needs-Triage,Needs-Team-Response | low | Minor |
2,055,067,235 | PowerToys | App icons missing with PowerToys Run | ### Microsoft PowerToys version
0.76.2
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
PowerToys Run
### Steps to reproduce
I use ALT + SPACE to launch PowerToys Run
### ✔️ Expected Behavior
To have app icons just before app names
### ❌ Actual Behavior
No app ... | Issue-Bug,Needs-Triage | low | Minor |
2,055,074,328 | flutter | TableView TableSpan ignore column recognizerFactories if row recogniserFactories are specified | ### Steps to reproduce
1. Run the example code for the two_dimensional_scrollables
2. Go to row 3 column 5 (both have a recognizerFactories specified for the cell)
3. Click on the cell
### Expected results
```console
Tap Column 5
Tap Row 3
```
### Actual results
```console
Tap Row 3
```
### Code sample
<... | c: new feature,f: gestures,package,has reproducible steps,P2,workaround available,team-framework,triaged-framework,p: two_dimensional_scrollables,found in release: 3.16,found in release: 3.18 | low | Critical |
2,055,085,804 | PowerToys | Display of key layout and shortcut key map in keyboard manager settings | ### Description of the new feature / enhancement
The top section of the Keyboard Manager settings screen will display a map of key layout and shortcut keys applied. Users can preset the original key arrangement and view the applied key configuration overlaid in a translucent manner. This feature supports both US and... | Idea-Enhancement,Product-Keyboard Shortcut Manager | low | Minor |
2,055,101,347 | go | cmd/link: on wasm, number of functions limited to 2^16 | # Overview
It seems to me that the size of a WASM function is limited to 2^16 = 65536 bytes?
https://github.com/golang/go/blob/649671b08fbd49bcf65578b18d188d55779e6eca/src/cmd/link/internal/wasm/asm.go#L90
This leads to a bunch of errors whenever using more than a few libraries in our WASM app
The code for ou... | NeedsInvestigation,arch-wasm,compiler/runtime | medium | Critical |
2,055,137,928 | vscode | VScode repeatedly crashes - trying hopelessly to open a huge text file | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,freeze-slow-crash-leak,editor-textbuffer | low | Critical |
2,055,149,321 | rust | `impl` blocks do not support conditional type parameters | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
struct S<#[cfg(feature = "f")] T> {
#[cfg(feature = "f")]
t: T,
}
impl<#[cfg(feature = "f")] T> S<#[cfg(featur... | A-attributes,A-grammar,T-lang,C-feature-request | low | Critical |
2,055,154,040 | flutter | [go_router] Failed assertion: line 3817 pos 18: '!keyReservation.contains(key)': is not true. | ### Steps to reproduce
1. Copy the paste the given code, & `pubspec.ymal`
2. dart run build_runner watch --delete-conflicting-outputs
3. Keep Clicking on the button
From screen A -> Push to B -> Push to C -> Push Replacement to A -> (Push to B) cause the error.
Note, `B & C` is in shell route...
### Expe... | c: regression,package,has reproducible steps,P1,p: go_router,team-go_router,triaged-go_router,:hourglass_flowing_sand:,found in release: 3.16,found in release: 3.18 | medium | Critical |
2,055,161,681 | deno | RangeError: Maximum call stack size exceeded when using z3-solver | Version: Deno 1.39.1
The following code which uses the z3-solver package consistently crashes with the following error
```
============================================================
Deno has panicked. This is a bug in Deno. Please report this
at https://github.com/denoland/deno/issues/new.
If you can reliab... | bug,node compat | low | Critical |
2,055,167,989 | flutter | [two_dimensional_scrollables] Quickly resizing a TableView throws an assertion error | ### Steps to reproduce
1. flutter create tableview_sample
2. flutter pub add two_dimensional_scrollables (I managed to reproduce with version 0.0.5)
3. Paste the code sample into main.dart
4. Run the app
5. Drag both sliders to their maximum
6. Scroll both axes to their end, so that the tile in the bottom corner ... | package,a: error message,has reproducible steps,P2,team-framework,triaged-framework,p: two_dimensional_scrollables,found in release: 3.16,found in release: 3.18 | low | Critical |
2,055,199,599 | material-ui | [material-ui][docs] Component index icons should be blue, not purple | ### Steps to reproduce 🕹
Open https://mui.com/material-ui/all-components/
<img src="https://github.com/mui/material-ui/assets/3165635/b1f255cc-aff9-44bb-8bd6-4d63069b5dfa" width="806">
### Actual
Purple
### Expected
Blue
### Why?
1. Material UI brand is blue, not purple. Bootstrap brand is purp... | bug 🐛,package: material-ui | low | Minor |
2,055,206,840 | stable-diffusion-webui | [Bug]: Can't copy from seed box on mobile Firefox | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [x] The issue has not been reported ... | bug-report,gradio | low | Critical |
2,055,219,472 | godot | Setter function not called for default value | ### Tested versions
Reproducible in 4.3 Dev 1
### System information
Irrelevant
### Issue description
Exported variable with a setter function and a default value for that variable is never called.
If the value changed from the editor, the setter will be called.
```gdscript
extends Node2D
@export_enum("... | discussion,topic:core,topic:gdscript,documentation | medium | Major |
2,055,222,177 | PowerToys | FancyZones Saving requires editing layout and saving twice before saving actually works | ### Microsoft PowerToys version
0.76.2
### Installation method
Microsoft Store
### Running as admin
No
### Area(s) with issue?
FancyZones
### Steps to reproduce
1. Create a new custom layout.
2. Modify the layout by adding resizers etc.
3. Click the Save button in the popup.
4. Use Shift+left-mouse-button t... | Issue-Bug,Needs-Triage | low | Minor |
2,055,313,156 | go | runtime: trace2: some stacks don't skip tracer's own frames | I've found the following 3 kinds of events in my trace that include the tracer in the stack when they probably shouldn't:
```
M=1125110 P=0 G=1 RangeBegin Time=704285462306048 Name="GC incremental sweep" Scope=Proc(0)
Stack=
runtime.traceLocker.GCSweepSpan @ 0x462575
/home/dominikh/prj/go... | NeedsInvestigation,compiler/runtime | low | Minor |
2,055,328,054 | opencv | G-API: MSVS 2019 32-bit build warnings (2023-12-25) | http://pullrequest.opencv.org/buildbot/builders/4_x-win32-vc16/builds/100060
```
34>C:\build\4_x-win32-vc16\opencv\modules\gapi\src\backends\common\serialization.cpp(224): warning C4702: unreachable code [C:\build\4_x-win32-vc16\build\modules\gapi\opencv_gapi.vcxproj]
34>C:\build\4_x-win32-vc16\opencv\modu... | bug,category: build/install,category: g-api / gapi | low | Minor |
2,055,328,632 | godot | Edited Inspector values are no longer automatically confirmed on when Running the scene. | ### Tested versions
Godot 4.X
### System information
Win 10, Nvidea RTX 1080, Forward+
### Issue description
This is one of many little usability regressions compared to Godot 3.X (another example: https://github.com/godotengine/godot/issues/84105) . It might seem like a minuscule tiny thing, but stuff like this p... | bug,topic:editor | low | Minor |
2,055,343,482 | ollama | Create uninstall script | Hello, it would be nice to have an uninstall script to automate the uninstall process specified here: https://github.com/jmorganca/ollama/blob/main/docs/linux.md#uninstall adding a PR to this issue with something i made that I'd like to contribute.
Happy Holidays! :) | feature request | low | Major |
2,055,389,388 | transformers | Add CAV-MAE audio-image encoder model | ### Model description
Contrastive Audio-Visual Masked Autoencoder (CAV-MAE) combines two major self-supervised learning frameworks: contrastive learning and masked data modeling, to learn a joint and coordinated audio-visual representation. It appears to be the open source SOTA on the AudioSet and VGGSound datasets (t... | New model | low | Minor |
2,055,406,618 | rust | Incremental compilation. `deserialize::__Visitor<'_>` has no field named `marker` | I tried this code:
https://github.com/planetoryd/nsproxy
It compiles fine, incrementally, in 98% of cases. I have not done anything special before it throws the error, which happened occasionally but regularly during the past few months.
`cargo clean` always solves the problem
### Meta
<!--
If you're usin... | T-compiler,A-incr-comp,C-bug,S-needs-repro | low | Critical |
2,055,407,987 | godot | Reparenting Node with Multiplayer Synchronizer via Rpc Breaks Synchronization | ### Tested versions
Reproducible in `v4.2.1.stable.mono.official [b09f793f5]`
### System information
Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz (16 Threads)
### Issue description
When ... | bug,topic:network,topic:multiplayer | low | Critical |
2,055,425,382 | material-ui | [material-ui] Linear progress is not working as expected for RTL | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Video of Linear Progress when using with LTR:
[progress-LTR.webm](https://github.com/mui/material-ui/assets/121926499/8306f237-fc90-4eb0-acaa-f9f9c8f04562)
Video of Linea... | component: LinearProgress,package: material-ui,enhancement | low | Major |
2,055,454,162 | tauri | [feat] I want to copy a file in the project and then paste it on the system desktop. How do I achieve this? | ### Describe the problem
I want to copy a file in the project and then paste it on the system desktop. How do I achieve this?
### Describe the solution you'd like
I hope there is an API that can directly input the file URL I know and write it to the clipboard. I can paste it with ctrl+v on the system desktop.
### A... | type: feature request | low | Minor |
2,055,471,754 | godot | Error on loading project useing .blend files when blender is not configured is misleading | ### Tested versions
tested in 4.2.1
### System information
Windows 11 Pro, Godot 4.2.1
### Issue description
I went to open a project pulled down from git, that contains .blend files, but I had forgotten to set Godot to work with Blender. The message I got was "Load failed due to missing dependencies." I found thi... | enhancement,topic:import | low | Critical |
2,055,478,265 | transformers | Finetuning Whisper with adapter with MAML | ### Feature request
MAML is a widely used meta-learning method for reinitializing model parameters, which can effectively cope with low-resource situations.
As Whisper is a pre-trained model, its parameters cannot be reinitialized, but the bottleneck structure adapter can be applied to the encoder and decoder layers ... | Feature request,Audio | low | Minor |
2,055,529,594 | TypeScript | Type can't `keyof` | ### 🔎 Search Terms
* keyof
### 🕗 Version & Regression Information
- This is a crash
### ⏯ Playground Link
_No response_
### 💻 Code
```ts
export type IsEqual<A, B> =
(<T>() => T extends A ? 1 : 2) extends
(<T>() => T extends B ? 1 : 2) ? true : false
export type IsNotEqual<A, B> =
(<T>() => T ex... | Needs Investigation | low | Critical |
2,055,546,304 | node | The for await syntax of the readline function does not properly free memory. |
### What steps will reproduce the bug?
``` javascript
async function parseFile(file) {
let onceStart = false
let readlineInferface = null
let uids = []
try {
readlineInferface = readline.createInterface({
input: fs.createReadStream(file),
})
let onceTest... | readline | low | Critical |
2,055,555,569 | stable-diffusion-webui | [Bug]: a1111 is broken on AMD cards after git pull to 1.7.0 | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report,platform:amd | medium | Critical |
2,055,571,141 | godot | [Editor] `Show Node in Tree` not available for Array[Node] property. | ### Tested versions
- v4.3.dev.mono.custom_build [bf8dd73e9]
- (this is a new feature since 4.2)
### System information
Win11
### Issue description
`Show Node in Tree` is disabled for nodes in array:

 -> fn(&mut &'a mut U) {
fn f<'b, T: 'b>(_: &mut &'b mut T) {}
f::<U>
}
struct PrintOnDrop<'a>(&'a mut String);
impl<'a> Drop... | A-lifetimes,A-borrow-checker,T-compiler,T-types | low | Minor |
2,055,646,809 | flutter | Draggable scrollable controller is already attached to a sheet | ### Steps to reproduce
Toggle widget rendering using `setState` and `if`.
### Expected results
Toggle widget rendering normally.
### Actual results
Toggle widget rendering with an error.
### Code sample
<details open><summary>Code sample</summary>
```dart
import 'dart:ui';
import 'package:flutter/material... | framework,a: error message,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.16,found in release: 3.18 | low | Critical |
2,055,660,413 | godot | Text editor selection is slow when using a mouse with a high polling rate | ### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - macOS 14.1.1 - Vulkan (Mobile) - integrated Apple M2 Pro - Apple M2 Pro (12 Threads)
### Issue description
on my laptop (macbook m2), drag-selecting lines of text in the editor works correctly. using my mo... | bug,needs testing,topic:input | low | Major |
2,055,668,724 | pytorch | Error: IndexError: map::at When using torch.distributed.all_reduce(tensor) | ### 🐛 Describe the bug
dear, this is my code.
```
....
tensor = torch.rand(1, 1, 4096, dtype=torch.float16)
torch.distributed.all_reduce(tensor)
```
When I run this code, I get an error.
```
torch.distributed.all_reduce(tensor)
File "/../torch/distributed/c10d_logger.py", line 47, in wrapper
torch.dis... | oncall: distributed,triaged | low | Critical |
2,055,700,932 | ollama | Is there any plan to support FinGPT | Hey Team, Is there any plan to support [FinGPT](https://github.com/AI4Finance-Foundation/FinGPT) anytime soon? | model request | medium | Major |
2,055,720,283 | PowerToys | [FancyZones] Option to disable window shadows when tiled | ### Description of the new feature / enhancement
In many tiling setups (read windows managers on Linux), there are no shadows drawn on the windows when they are tiled alongside each other. It looks cleaner since shadows don't overlap with zone gaps or the content in inactive windows.
Since DWM in Windows 11 draws s... | Needs-Triage | low | Minor |
2,055,743,630 | rust | Inconsistent format string support for binary and hex representations of arrays | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
fn main() {
println!("{:02x?}", [10, 11, 12]);
println!("{:08b?}", [10, 11, 12]);
}
```
I expected to see thi... | A-diagnostics,T-compiler,C-bug,D-papercut,A-fmt | low | Critical |
2,055,781,714 | flutter | [Material3] textStyle property for SegmentedButton does not work | ### Steps to reproduce
1. Use the SegmentedButton Widget in the widget tree
2. Use the textStyle property to change the text colours of the SegmentedButtons
3. Run the code in DartPad
### Expected results
The textStyle property should implement the custom text colours
### Actual results
The textStyle property do... | framework,f: material design,has reproducible steps,P3,team-design,triaged-design,found in release: 3.16,found in release: 3.18 | low | Critical |
2,055,782,119 | pytorch | [dynamo] Missing support for many trivial builtin functions in operator | ### 🐛 Describe the bug
We are missing support for a few operators, operators.iconcat and operator.concat
```python
import functools
import operator
import torch
def fn_works() -> None:
a = list(range(1, 3))
b = list(range(3, 6))
c = [a, b]
d = functools.reduce(operator.add, c, [])
e... | good first issue,triaged,oncall: pt2,module: dynamo | low | Critical |
2,055,798,212 | kubernetes | Inappropriate HTTP 500 Internal Server Error: `failed to create typed patch object (general/admin-api; /v1, Kind=Service): .spec.topologyKeys: field not declared in schema` | ### What happened?
Executive Summary: `PATCH` endpoint doesn't honor or match `POST` endpoint `fieldValidation` and fails with 500 Internal Server Error instead of appropriately with 400 Bad Request or `Warning` header.
We're upgrading from K8S 1.20 to 1.28.(4) EKS and naturally encountering things that don't wor... | kind/bug,sig/api-machinery,triage/accepted | low | Critical |
2,055,812,441 | godot | AnimationPlayer does not wrap 3D rotation tracks between 180 and -180 degrees correctly when blending between animations | ### Tested versions
- Reproducible in: 4.3.dev1, 4.2.1 stable, 4.2.dev6 and later 4.2 snapshots
- Not reproducible in: 4.2.dev5 and earlier 4.2 snapshots, 4.1.3 stable
### System information
Godot v4.2.1.stable - Zorin OS 16.3 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 () - AMD Ryzen 7 2700X Eigh... | discussion,topic:animation,topic:3d | low | Minor |
2,055,849,030 | stable-diffusion-webui | [Bug]: network sdxl lora | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,055,868,386 | rust | `Vec::from_raw_parts` docs do not correctly handle empty buffers | ### Location
https://doc.rust-lang.org/std/vec/struct.Vec.html#method.from_raw_parts
### Summary
The docs state the precondition "`ptr` must have been allocated using the global allocator, such as via the [alloc::alloc](https://doc.rust-lang.org/std/alloc/fn.alloc.html) function", which means that the following code... | A-collections,A-docs,T-libs | low | Minor |
2,055,874,591 | pytorch | Pytorch Transformer Distributed Training | ### 🐛 Describe the bug
code:
```python
from torchtext.vocab import build_vocab_from_iterator
import torchtext
from typing import Iterable, List
import random
import os
import torch
from tqdm import tqdm
import string
import json
import unicodedata
import torch.distributed as dist
from torch.nn.parallel i... | oncall: distributed,triaged | low | Critical |
2,055,894,189 | go | runtime/trace: stop treating cgo calls as syscalls | The tracer currently treats calls into C as syscalls. In the old tracer, this was fine, because cgo calls are either few or they don't take enough time to cause state transitions. However, the new tracer emits state transitions for all syscalls, regardless of duration.
For OpenGL applications that don't have optimiz... | NeedsInvestigation,compiler/runtime | low | Minor |
2,055,906,037 | godot | Editor says it's expecting an old number of arguments for functions if function argument count changes | ### Tested versions
Regression 4.3 dev1
### System information
Windows 10, Godot 4.3 dev1
### Issue description
Godot Editor in 4.3 dev1 seems to have issues with functions that changed the number of arguments when they are called in other scripts.
### Steps to reproduce
Say I had a function DoGodot(hello : int,... | bug,topic:gdscript,topic:editor | low | Minor |
2,055,911,618 | rust | 🐛 Add support for Android in the compiler (termux) | I was observing some issues from other people and it always said that the compiler was not supported as mentioned in the documentation, is there any alternative?

```[tasklist]
### Tasks
```
| T-compiler,C-feature-request | low | Major |
2,055,927,577 | ollama | DeciLM-7B Support | This was mentioned in Last Week in AI podcast, worth checking in using via ollama
“ DeciLM-7B is a 7.04 billion parameter decoder-only text generation model, released under the Apache 2.0 license. At the time of release, DeciLM-7B is the top-performing 7B base language model on the Open LLM Leaderboard”
https://h... | model request | low | Minor |
2,055,941,777 | pytorch | pin_memory() for a custom Python object | ### 🐛 Describe the bug
Please see these lines in the latest main branch.
https://github.com/pytorch/pytorch/blob/f6dfbffb3bb46ada6fe66b5da4f989f9d4d69b3c/torch/utils/data/_utils/pin_memory.py#L76-L77
It show it works if there comes a custom Python object implementing its `pin_memory` member function. However, c... | triaged,actionable,module: data | low | Critical |
2,055,949,538 | stable-diffusion-webui | [Bug]: 运行./webui.sh 后出现 错误,无法安装成功 | ### Checklist
- [ ] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | asking-for-help-with-local-system-issues | low | Critical |
2,055,963,552 | rust | Random `SIGSEGV: invalid memory reference` after update to Sonoma 14.2 | ## Problem
I used Ventura 13.2 and Xcode 14.3 on my M2 macbook to build without any problem, but since I updated to Sonoma 14.2 and Xcode 15, the problem appeared.
After using `cargo build` command random dependencies throw `SIGSEGV: invalid memory reference` error randomly. I have to retry `cargo build` until it com... | I-crash,O-macos,T-compiler,S-needs-repro | low | Critical |
2,055,997,441 | PowerToys | Mica for PowerToys Run stops working | ### Microsoft PowerToys version
0.76.2
### Installation method
Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
PowerToys Run
### Steps to reproduce
1. Open run a few times for a while or restart PC
2. Mica disappears
### ✔️ Expected Behavior
Mica 100% of the time
### ❌ Actual Behavio... | Issue-Bug,External Dependency | low | Major |
2,056,002,159 | godot | `Node2D` and children not rendering when `use_xr` is active | ### Tested versions
- Tested in: `Godot_v4.2.1-stable_win64` & `Godot_v4.0-stable_win64`
- Using Oculus Quest 2 via Oculus Link Cable
- `OpenXR: Running on OpenXR runtime: Oculus 1.92.0`
- `Vulkan API 1.3.260`
### System information
Windows 11 [Version 10.0.22621.2861]
### Issue description
Node2D or any 2D UI/... | discussion,documentation,topic:xr,topic:2d | low | Minor |
2,056,031,801 | godot | Synchronization error when deleting a node incompletely. | ### Tested versions
Godot 4.2.1
### System information
Windows 11
### Issue description
In multiplayer, if you remove a node on the server and client (remove_child) and add it to another node, Godot tries to sync with the node at the old address.
Moreover, if a node is completely removed via queue_free ... | bug,topic:network,topic:multiplayer | low | Critical |
2,056,045,538 | ollama | [Feature request] update models from CLI | When an update is available to an already installed model, something like `ollama pull` (without an argument) or `ollama update` would be great! | feature request | low | Major |
2,056,118,365 | material-ui | [material-ui][Bottom Navigation] Not showing up on the bottom of the page | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Link to live example: https://sweet-seahorse-923fd1.netlify.app/
Steps:
1. Open the url
2. Close current tab / open new tab
3. paste the url
4. you can see... | bug 🐛,component: bottom navigation,package: material-ui,ready to take | low | Major |
2,056,127,601 | angular | feat: ✨ Injecting EnvironmentProvider into component wrapped with @defer | ### Which @angular/* package(s) are relevant/related to the feature request?
core
### Description
Greetings Team Angular 🦸♂️
There is sooo much goodness in Angular 17; including the migration schematics which makes upgrading as easy as upgrading your iPhone. Our entire codebase just got cleaner and better with ... | area: core,core: di,needs: discussion,core: defer | low | Critical |
2,056,130,061 | ant-design | Select嵌套Typography.Text 开启缩略,版本4 5 的表现不一样,v5展示不出来tooltip | ### Reproduction link
[](https://codesandbox.io/p/sandbox/typography-text-4-l78t3j?file=%2Fsrc%2FApp.tsx%3A30%2C69)
### Steps to reproduce
https://codesandbox.io/p/sandbox/typography-text-4-l78t3j?file=%2Fsrc%2FApp.tsx%3A30%2C69
h... | 🐛 Bug,Inactive,unconfirmed | low | Minor |
2,056,141,874 | vscode | Collapsed diff should also collapse the diff when there are no changes at all (happens in clean rename and other events) | Now that we have collapsed diff as per #3562 what I want is that if a diff has no changes at all, it should just collapse completely, showing nothing but a helpful message in the dead center of the editor pane (I think it's called a skeleton screen or an empty state):
<img width="850" alt="image" src="https://github... | feature-request,diff-editor | low | Minor |
2,056,165,855 | deno | Support passing paths to `--watch` flag of `deno test` | Currently, the following works as expected:
```sh
deno run --watch=watched-file.ts other-file.ts
```
However, the following fails:
```sh
deno test --watch=watched-file.ts other-file.ts
# error: unexpected value 'watched-file.ts' for '--watch' found; no more were expected
```
It seems like there isn't c... | good first issue,feat | medium | Critical |
2,056,179,574 | pytorch | Convolution NN for complex numbers and more special functions | ### 🚀 The feature, motivation and pitch
Some people would like to use complex convolutional neural nets for Fourier series for MPS. Implement more functions like airy, jacobi theta, elliptical integrals. Please implement LBFGS and AdAM, SGD for special functions like Bessel, airy, jacobi theta functions. Thanks!
##... | feature,triaged,module: complex | low | Minor |
2,056,194,649 | rust | ICE: gce: `expected type of closure to be a closure` | <!--
[31mICE[0m: Rustc ./F8B44F1792C0FE7FB1EA8A919BCF0AB9806A9F81A4443929EFBB667F979B4DB9.rs '--edition=2021 -ooutputfile -Zdump-mir-dir=dir' 'error: internal compiler error: compiler/rustc_mir_build/src/build/mod.rs:660:17: expected type of closure to be a closure', 'error: internal compiler error: compiler/rustc_m... | I-ICE,E-needs-test,T-compiler,C-bug,F-generic_const_exprs,S-has-mcve,requires-incomplete-features | low | Critical |
2,056,222,399 | rust | make incremental ICEs more informative | We are getting a couple of "compiler crashed spuriously due to incr comp, not reproducible" ICEs every week for years now.
https://github.com/rust-lang/rust/issues?q=is%3Aopen+is%3Aissue+label%3AA-incr-comp
I wonder if we can print more data during/before the ice, if it occurs, to help us track down what the actual... | A-diagnostics,T-compiler,A-incr-comp,WG-incr-comp | low | Critical |
2,056,226,595 | ant-design | Scrollbar Issue on Table elements on iPad Devices | ### Reproduction link
[https://www.loom.com/share/3f31bf796eb5405aabf435475981f637?sid=dc5790a9-6e01-4433-b3bc-036f44815568](https://www.loom.com/share/3f31bf796eb5405aabf435475981f637?sid=dc5790a9-6e01-4433-b3bc-036f44815568)
### Steps to reproduce
1. Open Antd docs https://ant.design/components/table#compone... | Inactive,📱Mobile Device,unconfirmed | low | Minor |
2,056,249,505 | rust | Conflict implementation when upstream crate has any impl for any type_alias_impl_trait type |
I tried this code:
```rust
/// in crate A
pub trait Test {}
struct A;
impl Test for A {}
pub type OpaqueA = impl Test;
pub fn decide_type() -> OpaqueA {
A
}
pub trait Test2 {}
impl Test2 for OpaqueA {}
/// end of crate A
/// in crate B that depends on crate A
pub struct B;
imp... | A-trait-system,C-bug,F-type_alias_impl_trait,T-types,A-coherence | low | Critical |
2,056,280,736 | godot | GD.Print doesn’t print anything using c# when in child node , only prints when using Godot_v4.2.1-stable_mono_win64_console.exe | ### Tested versions
Godot v4.2.1.stable.mono - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) UHD Graphics 620 (Intel Corporation; 30.0.101.1338) - Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz (8 Threads)
### System information
Godot v4.2.1.stable.mono - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) UHD G... | bug,needs testing,topic:dotnet | low | Critical |
2,056,310,955 | pytorch | error: cast from 'PyObject *(*)(THPCppFunction *, void *)' (aka '_object *(*)(torch::autograd::THPCppFunction *, void *)') to 'getter' (aka '_object *(*)(_object *, void *)') converts to incompatible function type [-Werror,-Wcast-function-type-strict] | ### 🐛 Describe the bug
Build fails:
```
/usr/ports/misc/pytorch/work/pytorch-v2.1.2/torch/csrc/autograd/generated/python_functions_2.cpp:56:27: error: cast from 'PyObject *(*)(THPCppFunction *, void *)' (aka '_object *(*)(torch::autograd::THPCppFunction *, void *)') to 'getter' (aka '_object *(*)(_object *, void *)... | module: build,triaged | low | Critical |
2,056,316,069 | opencv | avcodec_get_context_defaults3 from ffmpeg is deprecated | ### System Information
I am compiling the 4.8.1 version of opencv, it complains about missing function avcodec_get_context_defaults3 from ffmpeg. I found that ffmpeg has already removed this function since 2021 commit. So should the using of this function be removed in opencv source?
### Detailed description
```
... | bug,category: videoio | low | Minor |
2,056,372,050 | material-ui | [joy-ui][List Item Button] The `select` prop renders differently on different browsers and viewports | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Link to live example: https://mui.com/joy-ui/getting-started/templates/order-dashboard/
Steps:
```tsx
<ListItemButton selected>
{item?.icon}
<ListItemCo... | external dependency,component: list,package: joy-ui | low | Critical |
2,056,404,317 | godot | [3.5.3] Problem with CollisionShape2D | ### Tested versions
3.5.3
### System information
Windows 10
### Issue description
When duplicating a CollisionShape2D node and stretching it, other nodes also change their size
### Steps to reproduce
1. Add a CollisionShape2D node
2. Resize it
3. Duplicate this node
4. Change its size (you will see that all C... | discussion,topic:2d | low | Minor |
2,056,419,779 | rust | query cycles could be handled more like ICEs | from https://rust-lang.zulipchat.com/#narrow/stream/122651-general/topic/recent-ish.20nightly.20regression.20wrt.20Freeze
Sometimes the compiler blurps out something like `error[E0391]: cycle detected when XYZ`
yay: the compiler saved itself from going in circles infinitely because it noticed it was trying to com... | A-diagnostics,metabug,T-compiler,A-query-system | low | Critical |
2,056,500,758 | electron | [Feature Request]: Add getNativeWindowHandle() to BrowserView/WebContentsView | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | enhancement :sparkles: | low | Minor |
2,056,507,985 | godot | TileMap Physics layer won't disable when process set to disable while every other physics object will | ### Tested versions
v4.2.1.stable.flathub [b09f793f5]
### System information
Godot v4.2.1.stable (b09f793f5) - Freedesktop SDK 23.08 (Flatpak runtime) - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3070 Ti (nvidia) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
### Issue description
If we put a Ra... | bug,topic:physics,topic:2d | low | Major |
2,056,519,113 | vscode | Color picker palette canvas has incorrect RGB calculation when paired with long hover information | Type: <b>Bug</b>
The VSCode Color Picker is attached on top of any Hover information contributed by an extension / language server for the relevant token.
When this hover information is small, the ColorPicker size is computed as normal, and there are no issues with the colors provided by VSCode to the "provideCol... | bug,editor-color-picker | low | Critical |
2,056,561,893 | go | proposal: cmd/go: structured deprecated block in go.mod | ### Proposal Details
## Abstract
This proposal introduces a `deprecated {}` block within the `go.mod` file of Go modules. Its goal is to provide a structured, automated, and backward-compatible way for module maintainers to communicate package deprecations, including details like the last usable version, the reason... | Proposal,GoCommand,modules | low | Major |
2,056,603,644 | godot | (3D renderer) Lights are visible through all objects with a material with Clearcoat enabled | ### Tested versions
Found in v4.2.1.stable.official [b09f793f5]
and v4.3.stable.steam [77dcf97d8]
### System information
Godot v4.2.1.stable - Windows 11 (22621.2861) - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.4633) - 11th Gen Intel(R) Core(TM) i7-11700 @ 2.50GHz (16 Threads)
**Update*... | bug,topic:rendering,topic:3d | low | Minor |
2,056,626,836 | pytorch | PyTorch Distributed Elastic Launch Segmentation Fault with Python 3.12 | ### 🐛 Describe the bug
With Python 3.12, using torch.distributed elastic_launch results in segmentation fault. Python 3.11 with the same code works.
```python
import torch.distributed.launcher as pet
import uuid
import tempfile
import os
def get_launch_config(world_size: int, rdzv_endpoint: str) -> pet.La... | oncall: distributed,module: crash,module: elastic | low | Critical |
2,056,659,876 | godot | AnimationTree does not respect the on/off status of the RESET animation (possible regression) | ### Tested versions
- Tested in v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Ubuntu 23.10 23.10 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (nvidia; 535.129.03) - 12th Gen Intel(R) Core(TM) i9-12900F (24 Threads)
### Issue description
When a track exists in t... | needs testing,topic:animation | low | Critical |
2,056,682,308 | PowerToys | PowerRename not renaming, no error returned | ### Microsoft PowerToys version
0.76.2
### Installation method
GitHub
### Running as admin
Yes
### Area(s) with issue?
PowerRename
### Steps to reproduce
* Open File Explorer on Windows 11
* Navigate to folder within external drive
* Highlight files named in UPPER CASE (I selected 5-20 files at a time depend... | Issue-Bug,Needs-Triage | low | Critical |
2,056,714,251 | flutter | [Windows] Move `FlutterWindow` mocking to `WindowsProcTable` | # Background
The [`FlutterWindow`](https://github.com/flutter/engine/blob/main/shell/platform/windows/flutter_window.h) is one of the fundamental types of the Windows embedder. It listens to the Windows event loop, processes keyboard events, handles IME composition, accessibility, and more.
On top of all of this,... | platform-windows,a: desktop,P3,team-windows,triaged-windows | low | Minor |
2,056,727,728 | stable-diffusion-webui | [Bug]: Generation can hang randomly when running with whole network no GPU | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [X] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,056,730,273 | angular | Provide the ability to synchronously track signal changes | ### Which @angular/* package(s) are relevant/related to the feature request?
core
### Description
There are cases when we want to (synchronously) track all value changes of a signal. For instance, there is a community plugin for SignalStore that allows the connection with the Redux Devtools extension: https://github... | area: core,core: reactivity,cross-cutting: signals | low | Major |
2,056,731,247 | vscode | `DEL` appearing after dead key along with Ctrl key actions | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | keybindings | low | Critical |
2,056,741,179 | vscode | Improve onboarding process after initial install depending on the experience of the user | I think the current onboarding process on the welcome page is too lengthy for experienced vs code users.
Once you are experienced with VS Code you probably already have a working configuration, very likely also already synced to the Microsoft or Github Account.
So I think for experienced users, the welcome page co... | feature-request,getting-started | low | Minor |
2,056,754,065 | next.js | `ResolvedMetadata` is incompatible with `Metadata` | ### Link to the code that reproduces this issue
https://github.com/Arctomachine/resolved-metadata-bug
### To Reproduce
1. Run build, check console for error
2. Optionally run dev to verify that everything works and it is only type error
### Current vs. Expected behavior
When inheriting metadata from parent, build... | bug,TypeScript | low | Critical |
2,056,802,784 | rust | Vague error message with elided lifetime in impl block | ### Code
```Rust
struct Borrow<'a, T>(&'a T);
impl<T> Borrow<'_, T> {
pub fn new(t: &T) -> Self {
Self(t)
}
}
```
### Current output
```Shell
error: lifetime may not live long enough
--> src/main.rs:7:9
|
6 | pub fn new(t: &T) -> Self {
| - ---- r... | A-diagnostics,T-compiler,D-newcomer-roadblock,D-terse | low | Critical |
2,056,824,449 | rust | Unsupported flags for mold during lto | Greetings. According to [this](https://doc.rust-lang.org/rustc/linker-plugin-lto.html) doc, I tried to perform cross-language lto across C/C++ and Rust with mold as the linker. However, I found that existing rustc only supports lld.
The command I ran is:
```
RUSTFLAGS="-Clinker-plugin-lto -Clinker=clang -Clink-a... | A-linkage,O-macos,A-diagnostics,T-compiler,C-feature-request,C-bug | low | Critical |
2,056,826,316 | flutter | GoogleMap marker's tappable area is misplaced on the web | ### Steps to reproduce
I'm facing a problem with custom GoogleMap markers. The markers are rendered in the right place, but their tappable area is displaced - it can be above, below, left or right to the marker itself (as you can see on the screenshot).
It seems to be related to the previous issue:
#https://github... | p: maps,platform-web,package,has reproducible steps,P2,team-web,triaged-web,found in release: 3.16,found in release: 3.18 | low | Major |
2,056,869,238 | godot | DirectionalLight3D angular distance shadows blurring based on absolute zero position | ### Tested versions
-Reproducible in: v4.2.1.stable.official [b09f793f5], v4.1.3.stable.official [f06b6836a]
### System information
Godot v4.2.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.4633) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz... | bug,topic:rendering,topic:3d | low | Minor |
2,056,882,046 | node | node:test APIs returning Promises clashes with no-floating-promises lint rule | ### Version
21.5.0
### Platform
n/a
### Subsystem
node:test
### What steps will reproduce the bug?
1. Write code that calls a `describe`, `it`, or `test` function imported from [`node:test`](https://nodejs.org/api/test.html)
2. Lint that code with [`@typescript-eslint/no-floating-promises`](https:... | test_runner | medium | Critical |
2,056,944,817 | vscode | context menu display on another monitor |
Type: <b>Bug</b>
Open a file and select some code and right click it.
Then the context menu display on another monitor.
VS Code version: Code 1.85.1 (Universal) (0ee08df0cf4527e40edc9aa28f4b5bd38bbff2b2, 2023-12-13T09:48:06.308Z)
OS version: Darwin x64 22.6.0
Modes:
<details>
<summary>System Info</summary>
|Item|V... | bug,help wanted,upstream,macos,electron,multi-monitor,system-context-menu | low | Critical |
2,057,009,560 | flutter | Coverage isn't reported for projects with multiple modules | ### Steps to reproduce
I have a Flutter project structure like this:
```
Flutter Project
- pubspec.yaml
- test
- feature1 (modular project)/
- pubspec.yaml
- test
- feature2 (modular project)/
- pubspec.yaml
- test
- feature3 (modular projec... | a: tests,c: new feature,tool,has reproducible steps,P3,team-tool,triaged-tool,found in release: 3.16,found in release: 3.18 | low | Minor |
2,057,070,684 | rust | query cycle: specialisation `cycle detected when building specialization graph of trait` | ### Code
```Rust
#![feature(specialization)]
trait Trait<T> {
type Assoc;
}
impl<T> Trait<T> for Vec<T> {}
impl Trait<u8> for Vec<u32> {
type Assoc = u8;
}
impl<T> Trait<T> for String {
type Assoc = ();
}
impl Trait<<Vec<u8> as Trait<u8>>::Assoc> for String {}
fn main() {}
```
###... | A-diagnostics,T-compiler,F-specialization,I-cycle | low | Critical |
2,057,075,642 | rust | query cycle: cycle detected when caching mir of `foo::{constant#1}` for CTFE | ### Code
```Rust
#![feature(generic_arg_infer)]
fn foo<const N: usize, const K: usize>(_data: [u32; N]) -> [u8; { foo(N); 5 }] {
[0; K]
}
fn main() {
}
```
### Current output
```Shell
error: generic parameters may not be used in const operations
--> F2BA3E4A1C6EA7961BA8BFE1032468BB5A186D391F3B27D22A163... | A-diagnostics,T-compiler,F-generic_arg_infer,I-cycle | low | Critical |
2,057,091,588 | deno | [BUG] Deno KV: Using only prefix selector in kv.list, you can't get an exact match key. | Version: Deno 1.39.1 (the most recent release)
# Summary
The prefix selector of `kv.list()` cannot get an entry for an exact match key, but it can if `start` is specified.
The `start` is supposed to be for narrowing down, but it is odd behavior that this would increase the number of entries.
## Test code
-... | bug,ext/kv | low | Critical |
2,057,112,163 | next.js | [Env]: Issue with Parsing `$` Symbol in .env Files | ### Link to the code that reproduces this issue
https://github.com/Innei/next-env-symbol-reproduction
### To Reproduce
1. run `dev`
### Current vs. Expected behavior
1. current .env file is
```
RAW_SYMBOL='111$11111'
WITH_SYMBOL=111$11111
```
The first one is wrapped in single quotes, and the... | bug | low | Minor |
2,057,170,575 | ant-design | [Tooltip] 滑动过快或导致页面闪现滚动条 | ### Reproduction link
[https://konva-ceph.pages.dev/](https://konva-ceph.pages.dev/)
### Steps to reproduce
https://github.com/Mt-Youya/konva-ceph.git
这是我的项目代码,可以看,应该是样式问题
步骤:
1. 随便上传一张图片
2. 在右上角表格中滚动到最下面,找到 Ptm-U6(mm) 这行,鼠标放到最右边的info 图标上,快速向上滑动滚轮,就会导致root根节点出现滚动条
### What is expected?
tooltip... | 🐛 Bug,Inactive | low | Minor |
2,057,203,382 | godot | GDScript 2.0: Memory leaks on static methods | ### Tested versions
- NOT reproducible on v4.2.dev1.official.0c2144da9
- NOT reproducible on v4.2.dev2.official.da81ca62a
- reproducible on v4.2.dev3.official.013e8e3af
- reproducible on v4.2.dev4.official.549fcce5f
- reproducible on v4.2.dev6.official.57a6813bb
- reproducible on v4.2.beta1.official.b1371806a
- ... | bug,topic:gdscript | low | Critical |
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