id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,063,150,257 | kubernetes | Remove duplicate images used in e2e tests | We have the following sets of images used in e2e tests, can we try to eliminate duplication?
(context: see https://github.com/kubernetes/kubernetes/pull/122565/files#diff-de4c32013b42db23b321a084234ce02f9671a8cd99875387d7d6a41ca1aad069)
In general, we should find the references of the older image and switch it to... | kind/bug,priority/backlog,kind/cleanup,sig/storage,sig/node,sig/testing,sig/cloud-provider,triage/accepted | low | Major |
2,063,170,783 | deno | lsp_jsx_import_source_config_file_automatic_cache is flaky | Seems it hangs.
https://github.com/denoland/deno/actions/runs/7391702662/job/20108960669
Also hanged on a PR I opened. | flaky | low | Minor |
2,063,174,463 | PowerToys | Two Primary Mouse Button [Right] Options on computers connected through Mouse Without Borders act as double negative, causing apparent [Left] behavior in remote computer. | ### Microsoft PowerToys version
0.76.2
### Installation method
GitHub
### Running as admin
None
### Area(s) with issue?
Mouse Without Borders
### Steps to reproduce
With two windows machines, set the [Primary Mouse Button] option under windows's mouse settings to [Right] on both machines, the... | Issue-Bug,Needs-Team-Response,Product-Mouse Without Borders | low | Minor |
2,063,177,749 | flutter | Descriptive log on Flutter build when `FLUTTER_BUILD_DIR` environment variable isn't configured. | ### Steps to reproduce
1. Install `flutter` using `git`.
2. Use the `3.16` stable version.
3. Go to your Flutter project.
4. Run `flutter build`.
### Expected results
Inform to us using `flutter doctor` or a simple log that we haven't configured the `FLUTTER_BUILD_DIR` environment variable.
### Actual re... | tool,c: proposal,a: build,P2,team-tool,triaged-tool | low | Critical |
2,063,191,588 | TypeScript | Problem with infer two types from string at same time | ### 🔎 Search Terms
If i want infer two types from string in same time with `infer U extends Subtype`, I get different results depending on the input string
```ts
type Test<T extends string> = T extends `${infer Rest}${infer D extends Digit}`
? `${Rest}[${D}]`
: T
```
It can be solved with two consecuti... | Needs Investigation | low | Critical |
2,063,219,709 | node | ExperimentalWarning: Importing JSON modules | ### Version
20.9.0 & 20.10.0
### Platform
Darwin foobar.local 22.6.0 Darwin Kernel Version 22.6.0: Thu Nov 2 07:43:57 PDT 2023; root:xnu-8796.141.3.701.17~6/RELEASE_ARM64_T6000 arm64
### Subsystem
_No response_
### What steps will reproduce the bug?
1. Clone repo https://github.com/webdevnerdstuff/vuetify-drill... | experimental,esm,loaders | low | Critical |
2,063,221,379 | next.js | Antd doesn't work | ### Link to the code that reproduces this issue
https://github.com/xiaoqufengdi/mortgageCalculator.git
### To Reproduce
1、 add 'antd' into my project.
2、 I use a component of antd such as Layout
3、 It's report a bug.
### Current vs. Expected behavior
It's doesn't work.
Internal error: Error: Could not fi... | bug,Module Resolution | low | Critical |
2,063,269,235 | flutter | [Multi view] Allow runner app to pass initial data to a view | ### Use case
when create multi-view, in flutter side ,it needs to get the initData to know what to display, or which to display;
there is such mechanism in web https://github.com/flutter/engine/pull/49320, I think desktop also need it; @goderbauer
### Proposal
some thing as https://github.com/flutter/engine/p... | c: new feature,c: proposal,P3,a: multi window,team-framework,triaged-framework | low | Major |
2,063,273,927 | neovim | Buffer options not when opening a file | ### Problem
I've been banging my head against this for a few hours. Figured i'd ask
Here is a small reproduction: https://github.com/eanyanwu/neovim-bug
Its a single `init.lua` file that creates a buffer and set some buffer local options
Here are the contents of the file for posterity:
```
local gb = vim... | bug-vim,netrw | low | Critical |
2,063,275,976 | excalidraw | `convertToExcalidrawElements()` frame position not positioned as expected. | When I try to insert frames into the scene, all the frames are positioned at the same position, even though I feed the frames an X and Y coordinate.
```tsx
<Excalidraw
theme="dark"
excalidrawAPI={(api) => setApi(api)}
initialData={{
elements: convertToExcalidrawElements([
{
id: "frame-... | bug | low | Minor |
2,063,285,025 | vscode | Crash when exit with floating windows | Steps to Reproduce:
1. running out of sources (macOS ARM)
2. open a workspace and some editors
3. drag an editor out to have a floating window
4. right click on dock
5. select `Quit`
Crash:
```
Process: Electron [60499]
Path: /Users/USER/*/Code - OSS.app/Contents/MacOS/Ele... | bug,upstream,freeze-slow-crash-leak,macos,electron,confirmed,workbench-auxwindow | low | Critical |
2,063,329,495 | pytorch | DTensor tensor subwrapper not be handle with apex | ### 🐛 Describe the bug
first in apex kernel, the kernel is registered as torch recommand way.
use setup.py codegen static register function to support custom op
``` python
CUDAExtension(
name="fused_layer_norm_cuda",
sources=["csrc/layer_norm_cuda.cpp", "csrc/layer_norm_cuda_kernel.cu"]... | oncall: distributed,module: dtensor | low | Critical |
2,063,347,687 | pytorch | `aten.upsample_nearest2d.vec` is in core ATen IR and should not be decomposed | ### 🐛 Describe the bug
`aten.upsample_nearest2d.vec` is part of the Aten core IR (https://pytorch.org/docs/main/torch.compiler_ir.html). But it also appears in the decomposition and registered with "CompositeImplicitAutograd" key at here https://github.com/pytorch/pytorch/blob/3fe437b24ba70e0ac7af8b6664c66875cf91731b... | triaged,onnx-needs-info,oncall: pt2,module: decompositions,oncall: export | medium | Critical |
2,063,363,145 | godot | Changing mouse mode to confined from a tool script while in the editor makes the mouse unusable. | ### Tested versions
- 4.2 stable, 4.1 stable.
### System information
Linux - Godot v4.2.stable.official [46dc27791]
### Issue description
Like the title says. I had set my mouse mode to `Input.MOUSE_MODE_CONFINED` in `ready()` within a tool script. Closing then reopening the project confined my mouse and... | bug,topic:editor,topic:input | low | Major |
2,063,383,696 | transformers | Allow gradient for generate() | ### Feature request
The generate function is decorated with @torch.no_grad() and thus can't be used for model training. It would be better to make calculating gradients optional, rather than impossible, so that the function can be used for tuning. The simplest solution is to remove the decorator altogether, as users... | Feature request | low | Minor |
2,063,397,107 | vscode | Redo action does not reveal content that was added by accepting inlay hint | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,inlay-hints | low | Critical |
2,063,432,009 | pytorch | cannot load the image when num_workers > 0 in dataloader | ### 🐛 Describe the bug
as the problem described: It's OK when I set num_workers=0, but when I set num_workers>0 the data['img'] are all zero.
and then: I debug the collect_fn, its return is correct.
go to:
`for i, data in enumerate(dataloader):`
the data is up to zero.
here is my collect_fn:
```
def... | module: dataloader,triaged | low | Critical |
2,063,473,766 | flutter | When using Container with ClipRRect, there are small gaps at the all four corners. | ### Steps to reproduce
This issue is easy to reproduce.
### Expected results
The UI elements should have no gaps at the corners.
### Actual results
There are small gaps at the all four corners.
### Code sample
<details open><summary>Code sample</summary>
```dart
class Demo extends StatelessWidg... | framework,d: api docs,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.16,found in release: 3.18 | low | Major |
2,063,474,450 | kubernetes | Service account token gets invalidated while terminating pod is re-deleted | ### What happened?
Attempting to kill a pod while it's already terminating causes its bound service account token to be invalidated.
This can happen, for example, when pod termination takes a long time, and an impatient user will re-attempt to delete it, this time with a short grace-period (e.g., via `kubectl delet... | kind/bug,sig/auth,needs-triage | low | Critical |
2,063,566,514 | godot | Rename main node no change in the linked scene | ### Tested versions
Godot v4.2.1.stable.mono.official (Forward+)
### System information
Windows 10 - Godot v4.2.1.stable.mono.official (Forward+)
### Issue description
Recognised only for control nodes. Do not know whether this is also the case for other nodes.
If you rename the main node in a scene and... | discussion,topic:editor | low | Minor |
2,063,568,123 | PowerToys | Keyboard Manager don't worked when reboot PC | ### Microsoft PowerToys version
0.76.2
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
Keyboard Manager
### Steps to reproduce
I set Alt+W ->Ctrl+W in KM, and after setting it, the Edge tab can be closed normally.
1. My computer hasn't restarted for several day... | Issue-Bug,Needs-Triage | low | Minor |
2,063,600,757 | rust | Can't compile with statically linked binary (error: linking with `cc` failed: exit status: 1) | Hi,
When I try to compile a simple "hello world" program like this `rustc hello.rs`, everything works fine..
```rust
//-- hello.rs
fn main() {
println!("Hello World!");
}
```
But if I try to compile as statically linked binary `rustc -C target-feature=+crt-static hello.rs` i got the following error:
```... | A-linkage,C-discussion | low | Critical |
2,063,649,073 | stable-diffusion-webui | [Bug]: 通过 API 生成的批量图像不会创建网格 | ### Checklist
- [ ] The issue exists after disabling all extensions
- [x] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [x] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,063,666,183 | next.js | Next/Image is not getting copied in static media | ### Link to the code that reproduces this issue
https://github.com/algodomain/nextjs-image-issue
### To Reproduce
Use the public folder and copy any image under img folder
```
root
|_ public
|_ img
|_ test-img.png
```
inside your component
`
<Image src="/img/test-img... | bug,Image (next/image) | low | Critical |
2,063,693,883 | pytorch | torch.distributed doesn't have is_nccl_available() as the documentation suggests | ### 🐛 Describe the bug
This script fails:
```
import torch.distributed as td
print(f'is_nccl_available={td.is_nccl_available()}')
```
```
Traceback (most recent call last):
File "/usr/ports/misc/py-monai/x.py", line 5, in <module>
print(f'is_nccl_available={td.is_nccl_available()}')
AttributeError: m... | oncall: distributed,triaged | low | Critical |
2,063,697,059 | angular | Describe how to fully translate route paths, handle prerendering for them and set lang attribute on html | ### Describe the problem that you experienced
Can't find any official documentation for how to do route paths translations (`path` property in each configurated route).
### Enter the URL of the topic with the problem
https://angular.dev/guide/i18n
### Describe what you were looking for in the documentation
The i18... | area: i18n,area: router,P3,area: docs | low | Critical |
2,063,792,557 | storybook | [Bug]: Centered layout does not center vertically in docs | ### Describe the bug
Applying `height` to docs stories that has `layout: 'centered'`, doesn't center it vertically.
```js
parameters: {
layout: 'centered',
docs: {
story: {
height: '200px'
}
}
}
```
<img width="263" alt="image" src="https://github.com/storybookjs/storybook/assets/295... | bug,ui | low | Critical |
2,063,943,918 | pytorch | `torch.compile` cannot be used in official Docker runtime images | ### 📚 The doc issue
We need to specify that we could not use `torch.compile` in official Pytorch runtime docker images.
For CPU images `g++` is missing and for GPU flavour it cannot find `libcuda.so`.
I don't know if it is the best choice to rely on the `devel` image size overhead just to let user compile t... | oncall: releng,triaged,module: docker | medium | Major |
2,063,965,588 | pytorch | Tracing GPU usage of `torch.vmap` vectorized operation using `torch.profiler` cause CUDA OOM | ### 🐛 Describe the bug
Hi there! I'm using **vmap** to vectorize my customized **rankdata** operation for batched 1D tensor. I want to trace the GPU memory usage to determine if the implementation could be more efficient.
If I wrap the **vmap** with `torch.profiler.profile`
```python
import torch
from torch.p... | triaged,oncall: profiler,module: vmap | low | Critical |
2,064,043,370 | vscode | Consider redesign of Search Editor ("search.action.openNewEditor") | See: [ https://github.com/microsoft/vscode/issues/201719#issuecomment-2048611360](https://github.com/microsoft/vscode/issues/201719#issuecomment-2048611360)
= Line numbers selectable in Search Editor ("search.action.openNewEditor") =
Unsure if it's really intended behavior.
Also the whitespace displa... | feature-request,search-editor | medium | Critical |
2,064,045,365 | PowerToys | Can't create different fancy zones for different monitors | ### Microsoft PowerToys version
0.76.2
### Installation method
PowerToys auto-update
### Running as admin
No
### Area(s) with issue?
FancyZones
### Steps to reproduce
Create fancy zones on monitor 1. The zones span to monitor 2. Delete the zones of monitor 2. There are no zones remaining
### ✔️ Expected Be... | Issue-Bug,Needs-Triage | low | Minor |
2,064,054,328 | PowerToys | Mouse without borders stops working | ### Microsoft PowerToys version
0.76.2
### Installation method
Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
Mouse Without Borders
### Steps to reproduce
Mouse without borders stops working after both computers are asleep and woken up.
### ✔️ Expected Behavior
Mouse without borders keeps ... | Issue-Bug,Needs-Triage | low | Minor |
2,064,081,201 | vscode | Abnormal syntax highlight for Perl in Search Editor ("search.action.openNewEditor") | Suboptimal handling for the [Pod](https://perldoc.perl.org/perlfaq7#How-can-I-comment-out-a-large-block-of-Perl-code) part.
Working alright in Text Editor though.
See: [ https://github.com/microsoft/vscode/issues/201720#issuecomment-2558250019](https://github.com/microsoft/vscode/issues/201720#issuecomment... | bug,search-editor | low | Major |
2,064,096,135 | material-ui | [material-ui][Menu] Text on the menu item moving slightly on hover | ### Steps to reproduce
_No response_
### Current behavior
In your menu example, available at the following link: https://mui.com/material-ui/react-menu/#menulist-composition, as you can observe in the video, the text shifts or moves whenever I hover over a menu item.
https://github.com/mui/material-ui/assets/12... | bug 🐛,component: menu,package: material-ui | low | Major |
2,064,136,801 | PowerToys | Tabbing through fields should highlight what's in the field - PowerRename | ### Description of the new feature / enhancement
When tabbing from Search Field to Replacement Field, content in the field should be highlighted. This is a normal behavior in most other applications when specifically tabbing through fields. If content is present, all the content is highlighted.
I think it would be ... | Needs-Triage | low | Minor |
2,064,142,793 | flutter | PlatformException when showing native screens through PlatformView in Flutter as a module in native app, but works fine running the Flutter module directly | ### Steps to reproduce
I'm trying to integrate Flutter as a module in an iOS app and show native screen i have in the ios/Runner folder from Flutter using PlatformView.
So as a test I fired up a side project and from a Flutter app showing a native ios screen is pretty straightforward and it all works as expected.... | platform-ios,a: platform-views,has reproducible steps,P2,team-ios,triaged-ios,found in release: 3.16,found in release: 3.18 | low | Critical |
2,064,182,714 | next.js | Next Dynamic doesn't work as expected with swcTransform | ### Link to the code that reproduces this issue
https://github.com/milap1296/dynamic-import-issue
### To Reproduce
1. yarn install.
2. yarn dev.
3. Set `forceSwcTransforms: true` in next.config.js.
4. See that the dynamically loaded component is preloaded when swc transpilation is enabled.
5. It is not pre... | bug,SWC | low | Minor |
2,064,196,041 | stable-diffusion-webui | [Feature Request]: add a "--int8" function | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
I see that we have a command line flag "--no-half" which automatically turns fp16 into fp32. I think we may also add an option of "--int8" to convert the model int... | enhancement | low | Major |
2,064,291,908 | stable-diffusion-webui | [Feature Request]: Add Option to Save Pre-Masked Images when Inpainting | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Currently, the inpainting feature in the UI allows users to save a greyscale mask and a masked composite, but it lacks an option to save the generated image before... | enhancement | low | Minor |
2,064,302,951 | terminal | Feature request: Backup and restore settings | ### Discussed in https://github.com/microsoft/terminal/discussions/16368
<div type='discussions-op-text'>
<sup>Originally posted by **alanlivio** November 24, 2023</sup>
Hi 👋
The PowerToys tools have a feature to backup and restore settings. See the image bellow.
Is there any similar feature for WindowsTermin... | Issue-Feature,Area-Settings,Product-Terminal | low | Minor |
2,064,326,310 | tauri | [bug] AppImage build fail with Nix Flake | ### Describe the bug
Hello,
I'm on Ubuntu 22.04 but using Nix package manager.
After following your [prerequisites](https://tauri.app/v1/guides/getting-started/prerequisites) for NixOS and attempting to build a tauri project with the below `flake.nix`, I got the following **error**:
```
-- Running input plugin: ... | type: bug,status: needs triage,platform: Nix/NixOS | medium | Critical |
2,064,338,749 | material-ui | [docs][material-ui] Update "Style library interoperability" doc for Tailwind CSS + Next.js App Router | ### Related page
https://mui.com/material-ui/guides/interoperability/#tailwind-css
### Kind of issue
Unclear explanations
### Issue description
I was looking for how to integrate material-ui together with nextjs 14 app router and tailwind and it appears that following the guide does not results in a working config... | docs,package: material-ui,ready to take,nextjs | low | Major |
2,064,364,584 | angular | require explicit toSignal new param in order to reduce risk of env injectors' destroyref resulting in no cleanup (more strict toSignal API) | ### Which @angular/* package(s) are relevant/related to the feature request?
core
### Description
It's more of a **CHANGE request**.
Currently when using `toSignal` passing the `injector` via options it **OPTIONAL**. On one hand it makes sense, though in practice I see a huge risk of developers accidentally intro... | area: core,core: reactivity,cross-cutting: signals | low | Critical |
2,064,382,224 | godot | Advanced import settings for glb scene doesn't display external material on preview | ### Tested versions
4.2.1-stable
### System information
Godot v4.2.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)
### Issue description
When importing a GLB scene using the "Advanced Import S... | bug,topic:editor,topic:import,topic:3d | low | Minor |
2,064,385,092 | go | x/tools/cmd/deadcode: report uninstantiated types, and unreferenced fields | The [deadcode](https://pkg.go.dev/golang.org/x/tools/internal/cmd/deadcode) command discovers functions that are unreachable from main, but a number of users (e.g. @rsc, @eliben) have suggested that it additionally report uninstantiated types.
The implementation strategy should be to visit every function that is fou... | NeedsFix,FeatureRequest,Tools | low | Minor |
2,064,388,212 | frp | [Feature Request] Allow multiple transports/ports on frpc (in order of preference?) | ### Describe the feature request
In `frps` we can specify ports for tcp, kcp and quic, however in `frpc.toml` we only get to specify a single `transport.protocol` and `serverPort`.
It would be nice to be able to specify a comma-separated order of preferred protocols (and corresponding `serverPort`), that `frpc` wou... | proposal | low | Major |
2,064,392,761 | stable-diffusion-webui | [Bug]: JSONDecodeError launch_utils.py line 250 | ### Checklist
- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,064,402,095 | vscode | Indent instead of de-indent when soft wrapping long lines in signatures | ### Problem
If the function signature contains long lines, the VScode help pop up / inspector will wrap and de-indent the line. It would be easier to read if the wrapped line was indented relative the original line (just as how indentation is used in python code to indicate belonging to the previous lines/indentatio... | feature-request,editor-hover | low | Minor |
2,064,449,480 | pytorch | AttributeError: `Adam` object has no attribute `param_groups` with Python 3.11 | ### 🐛 Describe the bug
Suddenly, some of my package's tests fail on GitHub Actions, but only with Python version 3.11 (not 3.10), and only on Linux (not on Mac OS M1). In particular, they fail when I try to load a state dict pickled with `torch.save`:
```python
data = torch.load('<saved_dict.pth.tar>', map_locati... | module: optimizer,module: serialization,triaged | low | Critical |
2,064,470,953 | vscode | No "Restart TS Server" when viewing diff editor | * Working on a branch with changes, open a diff editor for a modified ts file
* Switch to another branch
* TS Server generates a lot of unexpected errors
* Now I want to restart the ts server to start fresh
* Open Command Palette, the command is not available
 - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
Normally when you delete scene's root node and add a new root, the scene tab will ret... | bug,topic:editor | low | Minor |
2,064,680,156 | stable-diffusion-webui | [Bug]: RuntimeError: Couldn't clone Stable Diffusion. Command: "git" clone "https://github.com/Stability-AI/stablediffusion.git" "C:\Users\Константин\Desktop\stable-diffusion-webui-master\repositories\stable-diffusion-stability-ai" Error code: 128 | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [x] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [x] The issue exists in the current version of the webui
- [x] The issue has not been reported before... | bug-report | low | Critical |
2,064,683,478 | kubernetes | nftables kube-proxy TODO | #### For 1.30:
- [x] decide on required kernel/`nft` versions (@danwinship, #124152)
- discussion in the first half of #122296, plus some comments in this issue, and then #122743
- [ ] add some useful metrics (@aojea / @npinaeva ?)
- we don't know exactly what these will be: [discussion in the KEP](https://gith... | priority/important-soon,sig/network,triage/accepted | medium | Critical |
2,064,722,640 | react-native | <Image /> with GIF renders incorrectly when resizeMode is set to "repeat" | ### Description
`<Image />` cannot render GIF correctly when (Android) or after (iOS) setting `resizeMode` to `"repeat"`.
The issue on iOS and Android are different:
1. on iOS,
1.1. the first issue is GIF cannot animate when `resizeMode` is set to `"repeat"`
1.2. the second issue is `<Image />` cannot get out of... | Issue: Author Provided Repro,Component: Image,Needs: Triage :mag:,Newer Patch Available | low | Critical |
2,064,723,792 | tensorflow | Can no longer run XLA lit tests | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
source
### TensorFlow version
TF 2.15
### Custom code
No
### Current behavior?
Previously, I could run the XLA unit tests via `bazel test //tensorflow/compiler/xla/...:all`.
However, in TF 2.15 a... | stat:awaiting tensorflower,type:bug,type:build/install | low | Critical |
2,064,734,249 | yt-dlp | ruv.is downloading wrong files | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | site-bug,triage | low | Critical |
2,064,767,342 | PowerToys | Fancy Zones Causing Issues With Greenshot | ### Microsoft PowerToys version
0.76.2
### Installation method
GitHub
### Running as admin
No
### Area(s) with issue?
FancyZones
### Steps to reproduce
Install greenshot
Enable fancy zones.
Press screenshot button, select area on third screen, puts first screen over top
screenshots correctly, but now I cann... | Issue-Bug,Product-FancyZones | low | Minor |
2,064,883,455 | terminal | Tabs visual style changes when moving Terminal window to another display | ### Windows Terminal version
1.18.3181.0
### Windows build number
10.0.22621.0
### Other Software
_No response_
### Steps to reproduce
I have two monitors, monitor 1 2560x1440 (125% scale, landscape) and monitor 2 1080x1920 (100% scale, portrait). Last few versions of Terminal the tabs are rendered with square b... | Issue-Bug,Area-UserInterface,Product-Terminal,Priority-3,Culprit-WinUI | low | Minor |
2,064,931,583 | flutter | [Impeller] New Gaussian blur optimization: Add a utility for generating specific mip levels. | This is an optimization idea for reducing the overhead of mipmap generation for `EntityPass` textures. When using the new Gaussian blur, we need to generate mipmaps for `EntityPass` textures which are blurred (by way of backdrop filters or image filters) in order to render with acceptable quality. See also https://gith... | engine,P3,e: impeller,team-engine,triaged-engine | low | Minor |
2,064,965,142 | PowerToys | [Mouse Without Borders] Can't use NumLock/ScrollLock/CapsLock key on slave PC. | ### Microsoft PowerToys version
0.76.2
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
Mouse Without Borders
### Steps to reproduce
1. Open "Mouse Without Borders" and connect 2 machines.
2. Move mouse between them and use keyboard.
### ✔️ Expected Behavior
Whe... | Issue-Bug,Needs-Triage | low | Minor |
2,064,969,719 | angular | Navigation scrollbar issue on IOS 17.1.2 | ### Describe the problem that you experienced
There is a scroll issue on the [Angular dev website](https://angular.dev). Mostly, similar visual bugs appear on iOS mobile. To fully understand what the issue is, please check the video.
https://github.com/angular/angular/assets/68782786/1db82eae-00f9-47e1-9a3e-81c4b23... | area: dev-infra,iOS | low | Critical |
2,064,974,775 | pytorch | parametrized should fail to generate tests with weird names | The parametrized decorator generates tests with names like "test_convert_np_dtypes_'bool_'" (e.g. https://github.com/pytorch/pytorch/issues/116716). This leads to some weird interactions with tooling that may assume that a test name must be a valid symbol (i.e. consists of letters, underscore, or numbers).
Pitch: pa... | triaged,module: testing | low | Critical |
2,065,084,747 | PowerToys | Please add feature to schedule or trigger power plans and make it easy to switch between them | ### Description of the new feature / enhancement
Automate switching of windows power plans
### Scenario when this would be used?
To run power saver when afk as it does use less power than balanced. To be able to switch power plans either via hotkey or system tray app or something because currently you have t... | Needs-Triage | low | Major |
2,065,089,072 | godot | Error at loading remapped scripts on exported project | ### Tested versions
Reproducible in 4.2.1.stable
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)
### Issue description
I made a small EditorExportPlugin that ... | discussion,topic:gdscript,topic:editor,needs testing,topic:export | low | Critical |
2,065,126,417 | pytorch | [Dynamo][DeepSpeed] torch._dynamo.exc.InternalTorchDynamoError: NestedUserFunctionVariable() has no type | ### 🐛 Describe the bug
Hi,
We use `torch.compile` to run GPTJ3.6B model training on our GPU platforms, while we got some dynamo errors and the process aborted. The error is happening when running the below code in Megatron-DeepSpeed:
https://github.com/microsoft/Megatron-DeepSpeed/blob/6a8b2f589d20e2e162a47e398... | needs reproduction,oncall: distributed,triaged,oncall: pt2,module: dynamo,dynamo-triage-june2024,dynamo-variable-tracker | medium | Critical |
2,065,136,282 | yt-dlp | [TTML Subtitles] Potential to add more feature support when converting to other formats? | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've ver... | enhancement,PR-needed,core:post-processor | low | Critical |
2,065,144,671 | flutter | WebView text input is hidden by soft keyboard | ### Steps to reproduce
1:flutter version 1.22.6 or 3.16.0 or newer
2:Platform: MeiZu Android 11
3:webview_flutter: 3.0.4 or newer
I set Scaffold resizeToAvoidBottomInset: true, but WebView text input is hidden by soft keyboard
### Expected results
WebView text input is not hidden by soft keyboard
### A... | a: text input,platform-android,p: webview,package,has reproducible steps,P2,team-android,triaged-android,found in release: 3.16,found in release: 3.18 | low | Critical |
2,065,148,611 | three.js | MaterialX: `viewdirection` node | ### Description
MaterialX finally brings back non-photorealistic rendering with a new `nprlib`; right now it contains a single node, `viewdirection` with the same possible spaces as position/normal/tangent.
More here: https://github.com/AcademySoftwareFoundation/MaterialX/pull/1631
cc @sunag
### Solution
I tri... | Nodes | low | Minor |
2,065,163,885 | excalidraw | TypeError with App router using excalidraw | I copied the code above, the app router gives me this error, how to solve this issue?
TypeError: _packages_excalidraw_node_modules_css_loader_dist_runtime_api_js__WEBPACK_IMPORTED_MODULE_1___default(...) is not a function | bug,package:excalidraw,SSR | low | Critical |
2,065,183,412 | three.js | GroundedSkybox zenit/nadir visual artifacts | ### Description
The new approach exhibits relatively obvious typical rendering artifacts from "just" sampling a texture on a UVed sphere at the top and bottom:
<img width="597" alt="image" src="https://github.com/mrdoob/three.js/assets/2693840/af3bdb06-799a-4f57-8b1a-8b40d097e74c">
<img width="594" alt="image" s... | Suggestion | low | Major |
2,065,278,024 | godot | 3D collision shapes difficult to see in editor | ### Tested versions
not version-dependent
### System information
not system-dependent
### Issue description
It is often difficult to see collisionshapes in the editor (3d scenes). There doesn't seem to be a way to make the lines more easily visible (color, thickness).
Examples from front view & top view :
![... | enhancement,discussion,topic:editor,usability,topic:3d | low | Major |
2,065,284,423 | stable-diffusion-webui | [Bug]: urllib.error.URLError: <urlopen error [SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed: unable to get local issuer certificate (_ssl.c:1006)> | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,065,288,518 | rust | Missing CSE caused by for loop on slice | While examining a weird performance regression on [Zulip](https://rust-lang.zulipchat.com/#narrow/stream/122651-general/topic/Odd.20Performance.20Phenomenon), we noticed a peculiar thing caused by a simple for loop.
Consider this code:
```rust
#[inline(never)]
fn add_index(bools: &[bool]) -> usize {
let mut ... | A-LLVM,I-slow,T-compiler,C-bug,llvm-fixed-upstream | low | Major |
2,065,294,517 | go | cmd/cover: allow code coverage colour configuration | ### Go version
go version go1.21.4 linux/amd64
### What operating system and processor architecture are you using (`go env`)?
```shell
GO111MODULE=''
GOARCH='amd64'
GOBIN=''
GOCACHE='/home/developer/.cache/go-build'
GOENV='/home/developer/.config/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='amd64'... | NeedsInvestigation,FeatureRequest | low | Major |
2,065,321,184 | godot | Expression.parse() returns OK with undefined variables | ### Tested versions
4.2.1.stable
### System information
macOS 14.2.1
### Issue description
The Expression class allows parsing of mathematical expressions, allowing optionally to include variables that can be used. Using variables in the expression that are not defined will cause the expression to fail on `express... | bug,topic:core | low | Critical |
2,065,357,021 | vscode | Allow "Debug Console" editors | I think it would be incredible if "Debug Console" could be opened as an editor and thus open in floating "aux" windows. We already support this for other elements in the panel such as terminals and output channels but not for debug console yet.
I think this would require the debug console to be opened multiple times... | feature-request,debug,debug-console,workbench-auxwindow | low | Critical |
2,065,369,553 | neovim | Changing to terminal window resets mode to Normal mode | ### Problem
Hi,
I am trying to create mappings to easily move in and out of the terminal.
My goal is to not have to exit `Terminal` mode to perform actions on the terminal window, so I used `wincmd` in my mappings instead of `<C-\><C-N><C-W>` to avoid exiting `Terminal` mode.
My approach seems to work since... | terminal | low | Minor |
2,065,467,300 | next.js | Loading state never finishes with nested dynamic layout using PPR | ### Link to the code that reproduces this issue
https://github.com/kevva/next-bugs/tree/routing-back
### To Reproduce
1. Build and start the application (`npm run build && npm run start`)
2. Click the "Foo" link
3. The loading UI never finishes and thus the route is never rendered
### Current vs. Expected... | bug | low | Critical |
2,065,468,312 | flutter | TextSpan do not render the font weight correctly | ### Steps to reproduce
In the next example the weight of the word 'of' is not changing. The issue is both on iOS and Android.
### Expected results
I expected to have a weight of 100 applied to the word 'of'
### Actual results
The weight is inherited from the parent even if I specified a different one in the ch... | engine,a: typography,has reproducible steps,P2,team-engine,triaged-engine,found in release: 3.16,found in release: 3.18 | low | Minor |
2,065,471,420 | react-native | Text renders 1px bigger than View when explicitly given the same height with a specific combination of height and pixel ratio. | ### Description
Explicitly setting `height: 15` on a parent `View` and child `Text` on a device with a pixel ratio of `3.5` (Pixel 7 Pro emulator) causes the child `Text` to render 1 px bigger than the parent `View` due to rounding in Yoga. When the `Text` is given a small border (`borderWidth: 0.5`) the bottom of the... | Issue: Author Provided Repro,Type: New Architecture | low | Minor |
2,065,477,183 | ant-design | Scrollbar issue on Table: The table header and body scroll were not in sync while scrolling horizontally. | ### Reproduction link
https://codesandbox.io/p/sandbox/fixed-columns-antd-5-12-7-forked-6sgnwt
### Steps to reproduce
- Create an antd table with horizontal scroll.
- Scroll the table horizontally.
- The scrollbar is glitchy if the table is scrollable horizontally.
- The header and corresponding columns scr... | Inactive | low | Major |
2,065,484,435 | material-ui | [material-ui][Tabs] Scrollable variant slow animation on iOS and don't set click during it | ### Steps to reproduce
Link to live example: https://mui.com/material-ui/react-tabs/#forced-scroll-buttons
Steps:
1. Open the link through the mobile version of Safari
2. Scroll through the tabs and try to click them while the animation is still running
3. Shows the click animation but does not select the tab
... | bug 🐛,component: tabs,package: material-ui | low | Major |
2,065,490,143 | stable-diffusion-webui | [Bug]: Automatic install on Archlinux fails because of non-matching packages. | ### Checklist
- [ ] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,065,496,245 | godot | Window size is double the expected resolution on an external screen | ### Tested versions
Godot v4.2.1.stable
### System information
Godot v4.2.1.stable - macOS 14.2.1 - Vulkan (Mobile) - integrated Apple M3 Max - Apple M3 Max (14 Threads)
### Issue description
I have a 16" MacBook connected to a 34" external display with a resolution of 3440x1440. The window resolution of... | platform:macos,topic:rendering,needs testing | low | Minor |
2,065,552,035 | puppeteer | [Bug]: Closing browser contexts can leave dangling service workers and poison the browser | ### Minimal, reproducible example
```TypeScript
import puppeteer from 'puppeteer-core';
async function connectAndFetch(browserUrl, url, timeout) {
const browser = await puppeteer.connect({
browserURL: browserUrl,
});
const context = await browser.createIncognitoBrowserContext();
co... | bug,upstream,confirmed | low | Critical |
2,065,679,028 | godot | Godot Crashes when Light Occluder is selected | ### Tested versions
v4.2.1.stable.arch_linux
### System information
v4.2.1.stable.arch_linux; Forward+; Vulkan; Intel Mesa GPU
### Issue description
Godot Crashes any time I select a Light Occluder2D in the Node Hierarchy. (I have a strong feeling that I may be the only one, because not all Occluders act this way,... | bug,topic:editor,needs testing,crash,topic:2d | low | Critical |
2,065,714,630 | pytorch | CI on the main branch should run with keep-going | Otherwise, when a PR breaks multiple tests, it's difficult to figure out the extent of the breakage. For example, I think one PR was responsible for the following breakage pattern (which happened because a CI rebalance of the shards caused different failing tests to be reported).
<img width="1687" alt="image" src="h... | triaged,module: devx | low | Minor |
2,065,719,534 | flutter | Native assets should be able to specify a privacy manifest | > Also, we may need to add [Privacy Manifest files](https://developer.apple.com/documentation/bundleresources/privacy_manifest_files?language=objc) in it.
_Posted in https://github.com/flutter/flutter/issues/140544_
Filing a separate issue to track this.
Issue tracking privacy manifests for Flutter packages:
... | c: new feature,platform-ios,tool,c: proposal,P2,team-tool,triaged-tool | low | Major |
2,065,733,772 | tauri | [bug] App with name containing norwegian letters does not encode correctly to docking. (Linux) | ### Describe the bug
Occurs on Pop_OS! And Ubuntu. Not tested on other platforms.
Set in the "tauri.conf.json
```
"package": {
"productName": "Trøkk",
"version": "0.0.0"
},
...
"tauri": {
...
"windows": [
{
"fullscreen": false,
"resizable": true,
"tit... | type: bug,status: needs triage | low | Critical |
2,065,734,680 | vscode | Conflict between status bar items of different ext hosts | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | debt,extension-host,workbench-status | low | Critical |
2,065,763,014 | godot | Undoing first operation in `LineEdit` or `TextEdit` will simply delete all text in the field | ### Tested versions
v4.3.dev.custom_build [dbd139c91]
### System information
Godot v4.3.dev (dbd139c91) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 Threads)
### Issue description
If you take any 'LineEdit' or 'Tex... | bug,needs testing,topic:gui | low | Minor |
2,065,767,334 | godot | PortableCompressedTexture2D.create_from_image fails in various ways. | ### Tested versions
- Reproducible in: 4.2.stable, 4.1.stable
### System information
Godot v4.2.stable.mono - Windows 10.0.19044 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (4 Threads)
### Issue description
PortableCompressedText... | bug,topic:core | low | Critical |
2,065,769,578 | pytorch | Why there’s a line `scheduler.step(0)` in the code of class `SequentialLR`? | ### 🐛 Describe the bug
I was using a `SequentialLR` to adjust my learning rate in the training process. However, a warning appeared:
```
UserWarning: The epoch parameter in `scheduler.step()` was not necessary
and is being deprecated where possible. Please use `scheduler.step()` to
step the scheduler. During the... | module: optimizer,triaged,needs research,actionable | low | Critical |
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GitHub Issues Containing Next.js References
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