id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,065,794,588 | godot | Linux log file redirection | ### Tested versions
4.1.3
### System information
Linux
### Issue description
Creating a systemd service to run dedicated server:
```
> ~ cat /lib/systemd/system/gd@.service
[Unit]
Description=GD Server %i
# stop server before networking goes down on shutdown
After=network.target
[Service]
Type=... | bug,platform:linuxbsd,topic:porting | medium | Critical |
2,065,838,115 | angular | Add typing for NgElement Outputs | ### Which @angular/* package(s) are relevant/related to the feature request?
elements
### Description
I was experimenting with Angular's custom elements. The [documentation](https://angular.io/guide/elements) mentions how attributes/inputs of such elements could be typed,
```typescript
declare global {
in... | area: elements | low | Minor |
2,065,856,381 | react-native | multiline TextInput does not render value properly with newline characters | ### Description
Unstyled `TextInput` in a `SafeAreaView` has some strange behaviour when it's `value` prop contains new line characters.
The text seems to clip under the first line break and does not appear before tapping the text input box.
Some considerations:
- Does not happen for long text that breaks "natura... | Issue: Author Provided Repro,Component: TextInput | low | Critical |
2,065,864,792 | PowerToys | Latest version unable to launch - Application error in event log - faulting module microsoft.ui.xaml.dll | ### Microsoft PowerToys version
0.76.2
### Installation method
GitHub, PowerToys auto-update, Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
General, Settings
### Steps to reproduce
Right click icon in tray click on settings - application crash logged in event viewer
Report bug attached
[Po... | Issue-Bug,Needs-Triage | low | Critical |
2,065,895,633 | godot | VisibleOnScreenNotifier2D will use its position(but not only use its Rect.Position ) to check visible | ### Tested versions
4.2.stable.mono
### System information
Godot v4.2.stable.mono - Windows 10.0.23606 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 Laptop GPU (NVIDIA; 31.0.15.3734) - AMD Ryzen 9 5900HX with Radeon Graphics (16 Threads)
### Issue description
VisibleOnScreenNotifier2D will use its position... | bug,topic:rendering,topic:2d | low | Major |
2,065,916,415 | ollama | Simpler UI / CLI for predicting model performance on user's device? | Hi, I was wondering if the current Ollama system grabs any system information regarding CPU and RAM capacities. Especially since a majority of users are on Mac, there's a finite # of hardware specs for Ollama to recognize. Then, Ollama can automatically recommend which models will run best on the user's Mac.
I thin... | feature request | low | Major |
2,065,937,757 | godot | SoftBody3D prevents scene from loading if Physics set to Run on Separate Thread | ### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 Ti (nvidia; 535.129.03) - AMD Ryzen Threadripper 2950X 16-Core Processor (32 Threads)
### Issue description
As title suggests, h... | bug,topic:physics,crash,topic:3d | low | Critical |
2,065,953,352 | vscode | Minimap view state |
Type: <b>Bug</b>
Greetings,
when you right-click on the minimap view within a source code file (e.g. a .cpp file) and then click on the mimap entry in its context menu, the minimap disappears correctly. But if you then decide to open the View/Appearance menu, you'll notice that the minimap item remains selected.
VS ... | bug,editor-minimap | low | Critical |
2,065,957,301 | flutter | Make SnackBar floating by default | ### Use case
In Material 3 the `SnackBar` is floating by default. But I'm Flutter it's not, Although material 3 is now preset.
### Proposal
Make the behavior of SnackBar in Flutter floating by default. | c: new feature,f: material design,c: proposal,P3,team-design,triaged-design | low | Major |
2,065,987,041 | stable-diffusion-webui | [Bug]: XYZ plot + ControlNet Batch | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,065,993,334 | PowerToys | Doing an alternate Desktop the RIGHT way. | ### Description of the new feature / enhancement
I tried to add a second desktop to my Windows 11 computer the other day and found out that it would only contain the applications that were active at the time I created the desktop. It would be nice to be able to cut and paste the data files and folders that I needed o... | Needs-Triage | low | Major |
2,066,020,641 | tensorflow | Need MPMD supporting for GPU to use pipeline parallelism training large scale model | ### Issue type
Feature Request
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
binary
### TensorFlow version
tf 2.15
### Custom code
No
### OS platform and distribution
_No response_
### Mobile device
_No response_
### Python version
_No response_
... | stat:awaiting tensorflower,type:feature,comp:dist-strat,TF 2.15 | medium | Critical |
2,066,023,949 | next.js | Error thrown in middleware causes `res.statusCode` to be incorrectly set to 404 | ### Link to the code that reproduces this issue
https://github.com/joekur/next-bug-middleware-error-404
### To Reproduce
1. Run `npm run dev`
2. Access `localhost:3000`
3. Expectedly, you will see an error thrown from the middleware
4. See the stdout logs reported from the custom server - the response statu... | bug,Runtime | low | Critical |
2,066,033,563 | electron | [Bug]: BrowserWindow.getPosition() returns [0, 0] on Wayland | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | platform/linux,bug :beetle:,component/BrowserWindow,wayland,28-x-y | low | Critical |
2,066,035,006 | go | x/crypto/ssh/test: tests fail on macOS 14 | ```
=== RUN TestAgentForward
exec.go:88: test timed out while running command: /usr/sbin/sshd -f /Users/swarming/.swarming/w/ir/x/t/sshtest3423651030/sshd_config -i -e
panic: test timed out after 10m0s
running tests:
TestAgentForward (10m0s)
[...]
```
See https://ci.chromium.org/ui/p/golang/builders/ci... | OS-Darwin,NeedsInvestigation | medium | Critical |
2,066,074,484 | TypeScript | Avoid using just color to distinguish markers in type compatibility chart (WCAG 1.4.1) | ### Acknowledgement
- [X] I acknowledge that issues using this template may be closed without further explanation at the maintainer's discretion.
### Comment
In the handbook section [`any`, `unknown`, `object`, `void`, `undefined`, `null`, and `never` assignability](https://www.typescriptlang.org/docs/handbook/type-... | Website | low | Minor |
2,066,107,123 | vscode | Cannot read properties of undefined (reading 'element') | ```javascript
TypeError: Cannot read properties of undefined (reading 'element')
at b.element in src/vs/base/browser/ui/list/listView.ts:780:28
at <anonymous> in src/vs/base/browser/ui/list/listWidget.ts:244:98
at Array.map (<anonymous>)
at b.splice in src/vs/base/browser/ui/list/listWidget.ts:244:50
at <anonymous> in ... | error-telemetry | low | Critical |
2,066,111,550 | PowerToys | Can powertoys be run programatically, e.g. from CMD? | ### Description of the new feature / enhancement
Is it possible to run a powertoy programatically rather than using the keyboard shortcuts, e.g. by running `"%LOCALAPPDATA%\PowerToys\PowerToys.ColorPickerUI.exe"` to launch the Color Picker, or something like `"%LOCALAPPDATA%\PowerToys\WinUI3Apps\PowerToys.FileLocksm... | Idea-Enhancement | low | Minor |
2,066,209,809 | vscode | Keyboard Map | Type: <b>Bug</b>
Using Microsoft Digital Keyboard 3000
Cap Num 2 shows " Shift key to left or enter shows @
VS Code version: Code 1.85.1 (0ee08df0cf4527e40edc9aa28f4b5bd38bbff2b2, 2023-12-13T09:49:37.021Z)
OS version: Windows_NT x64 10.0.19045
Modes:
<details>
<summary>System Info</summary>
|It... | keyboard-layout | low | Critical |
2,066,216,078 | godot | Threaded function is unusual slow under some conditions | ### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.4633) - AMD Ryzen 9 7900X 12-Core Processor (24 Threads)
### Issue description
I tried to use `ImageTexture.create_from_... | topic:core,topic:rendering,documentation,performance | low | Major |
2,066,217,917 | godot | Changing a typed array of custom resources in the editor while running a scene changes the array's type and breaks c# | ### Tested versions
- Reproducible in v4.2.1.stable.mono.official [b09f793f5]
### System information
Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.4592) - Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz (20 Threads)
### Issue description
![Godo... | bug,topic:editor,topic:dotnet | low | Minor |
2,066,252,824 | godot | `AnimatedSprite2D` drops initial frames when it plays on a long frame | ### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Ubuntu 20.04 LTS
### Issue description
AnimatedSprite2D drops the first few frames when it is added to the tree and plays an animation in the same frame, where the frame takes a long time.
For example, if the game runs at 60FPS (0.016... | documentation,topic:animation | low | Critical |
2,066,333,678 | kubernetes | Liveness probe with an error doesn't trigger container restart | ### What happened?
We have a specific case when a health check would error out with `500 INTERNAL SERVER ERROR`. In this particular scenario, the readiness probe will correctly mark pod unready but the liveness probe does not trigger a container restart.
Here are some more details:
1. Kubernetes Server Version: ... | kind/bug,sig/node,triage/needs-information,triage/accepted | medium | Critical |
2,066,372,528 | vscode | Changing selection of just after text insertion messes up the undo stack [jsx] | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,undo-redo | low | Critical |
2,066,377,596 | material-ui | [CSP] "style-src" MUITabs and some other component have inline styles not nonced by the CreateEmotionCache | ### Steps to reproduce
Link to live example: https://github.com/Mateo-P/nonce-problem.git
Steps:
1 cp `.env.example` to `.env`
2. `yarn install`
3. `yarn run dev`
4. open the browser console (firefox is more descriptive in this case)
### Current behavior
<img width="755" alt="Screenshot 2024-01-04 at 16 ... | component: tabs,package: material-ui | low | Critical |
2,066,379,933 | vscode | `onDidChangeTabs` fires before `vscode.window.activeTextEditor` has been updated | 1. In an extension, listen for `vscode.window.tabGroups.onDidChangeTabs`
2. Switch between editor tabs in a single editor group
**Bug**
When the event is fired, if I check `vscode.window.activeTextEditor` I see that the active editor is still for the previous tab. It seems like `visibleTextEditors` is correctly update... | bug,api | low | Critical |
2,066,382,435 | vscode | Cache the list of files for "Go to file" / "Quick open" / "Search files by name" | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
Not sure what's the official name for this fea... | feature-request,search | low | Major |
2,066,383,714 | go | cmd/go: `go test` and `go generate` add the wrong `go` to `$PATH` when the `go` command is run from the cross-compiled `bin` subdirectory | ### Go version
dfb2e4265bf7654001c77925dfbbb9c38c0d1a95
### What operating system and processor architecture are you using (`go env`)?
```shell
N/A
```
### What did you do?
In a discussion with @matloob about #62114, I remembered the `$PATH` environment logic that I added to `go test` and `go generate` for https:... | NeedsFix,GoCommand | low | Minor |
2,066,416,292 | godot | Inconsistent Android export size when exporting with selected resource without closing the editor | ### Tested versions
- Reproducible in: 4.2.1.stable, 3.5.3.stable
### System information
Godot v4.2.1.stable - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.4633) - 12th Gen Intel(R) Core(TM) i3-12100F (8 Threads)
### Issue description
The size of android export somet... | bug,platform:android,topic:editor,topic:export | low | Critical |
2,066,435,302 | vscode | Cannot reliably get editors associated with diff editor tab | Similar to https://github.com/microsoft/vscode/issues/15513#issuecomment-1245693792 I believe
I am trying to find the text editor for the active tab. If the active tab is a diff editor, I do not believe I can do this reliably. Consider this case:
1. Open two copies of the same diff editor in two editor groups (here ... | bug,api,diff-editor | low | Minor |
2,066,437,919 | vscode | Add an option to specify the extension that provides references | The setting `editor.defaultFoldingRangeProvider` allows a user to select a preferred language server extension for this one specific feature. There's another common one that can create clashes: reference providers. For example, if there are 2 extensions for C++, the one that is less accurate may end up adding bad refer... | feature-request,editor-symbols | low | Major |
2,066,442,469 | pytorch | multiple output support of jit mobile model? | ### 🚀 The feature, motivation and pitch
The 'forward' function takes a vector of IValue as input, but only returns one IValue, which means it can handle models that has multiple inputs but not multiple outputs. Pls refer to https://github.com/pytorch/pytorch/blob/main/torch/csrc/jit/mobile/module.h#L76
Would like to... | oncall: mobile | low | Minor |
2,066,472,823 | PowerToys | Centering the program and file titles on the window tops | ### Description of the new feature / enhancement
In Windows 10 (pro), _all the file names/titles appeared on the top are aligned to the left by default in an opened program and File Explorer_, unlike in Windows 8.1 (in the mid/center). Adding a tweak for that will be a nice and useful feature!
 - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
### Issue description
I get an error so... | bug,topic:rendering | medium | Critical |
2,066,557,346 | transformers | Add flash attention 2.0 support for GPT2LMHeadModel | ```
model = AutoModelForCausalLM.from_pretrained(
my_GPT2LMHeadModel_checkpoint,
torch_dtype=torch.bfloat16,
attn_implementation="flash_attention_2",
)
```
throws the following error:
```
Error loading Flash_Model_2: GPT2LMHeadModel does not support Flash Attention 2.0 yet. Pl... | Good Second Issue,Feature request | low | Critical |
2,066,581,104 | godot | Using a MultiplayerSynchronizer while disconnecting an ENetMultiplayerPeer logs error "Unable to send packet on channel 1, max channels: 0" | ### Tested versions
Reproducible in v4.2.stable.official [46dc27791]
### System information
macOS Ventura 13.3.1 M1 Max
### Issue description
When disconnecting a client peer from the server peer, while using a MultiplayerSynchronizer, it logs the following error:
<img width="694" alt="Screenshot 2024-01-04 a... | bug,topic:multiplayer | low | Critical |
2,066,586,160 | godot | Directional LightmapGI denoising exhibits artifacts on surfaces close to emissive surface | ### Tested versions
- Reproducible in v4.2.stable.official [46dc27791]
- Not reproducible in v4.1.stable.official [970459615]
### System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21902.5) - 12th Gen Intel(R) Core(TM) i... | topic:rendering,documentation,topic:3d | low | Minor |
2,066,639,226 | flutter | [file_selector] Selecting very large files on Android causes OOM crash | ### Steps to reproduce
I opened a 300 MB file on the Android side using a component, and the application crashed. This happened multiple times.
### Expected results
App crashes
### Actual results
```
Throwing OutOfMemoryError "Failed to allocate a 346750536 byte allocation with 100663296 free bytes and ... | c: crash,package,P2,c: fatal crash,p: file_selector,team-android,triaged-android | low | Critical |
2,066,641,170 | storybook | React-vite: Docgen HMR is broken | ### Describe the bug
Comments on jsdoc modification or type modification will not be hot updated
### To Reproduce
_No response_
### System
_No response_
### Additional context
_No response_ | bug,react,builder-vite,sev:S2 | low | Critical |
2,066,705,793 | PowerToys | [Power Rename] Allow enumerate numbers to increment every X number of rows | ### Description of the new feature / enhancement
Add a new optional parameter to increment every X number of rows.
Current behavior is as if this was set to 1, incrementing for every file, but there exists scenarios where we want the same number used for multiple files.
I propose adding the "every" parameter, su... | Idea-Enhancement,Product-PowerRename | low | Minor |
2,066,758,014 | stable-diffusion-webui | [Bug]: Infotext messed up | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | not-an-issue | low | Critical |
2,066,758,205 | rust | Unable to infer fn item to fn ptr coercion when fn ptr nested within more than one level of generics | I've run into a case where rustc is not able to infer a fn item to fn pointer coercion when the resulting type is sufficiently complex.
[Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=54231937c4a1950cf3eb0dd1a5ee7f2a)
```rust
use std::iter;
pub struct A;
pub struct B<'a>(&'... | A-type-system,T-compiler,A-inference,C-bug,T-types | low | Critical |
2,066,828,532 | godot | `EditorFileDialog`'s `current_path`/`current_file` does not select files for `FILE_MODE_OPEN_FILE`/`OPEN_FILES`/`OPEN_ANY`, but `FileDialog` works as expected. | ### Tested versions
Not reproducible in Godot 3.5.3.stable
Reproducible in Godot 4.2.1.stable
### System information
Linux 6.6.7-arch1-1
### Issue description
Setting `current_path`/`current_file` does not select a file in `EditorFileDialog` for `_OPEN_FILE`, `_OPEN_FILES`, `_OPEN_ANY`, but `_SAVE_FILE`... | bug,topic:editor | low | Critical |
2,066,853,526 | ant-design | 使用resetFields重置form.List中的表单控件没有重置成默认值而是重置为空 | ### Reproduction link
[](https://codesandbox.io/p/sandbox/antd-reproduction-template-forked-4l46ls?file=%2Findex.js)
### Steps to reproduce
1.填写普通item输入框
2.点击add field 新增一条 FormList中的item
3.填写FormList中的item 输入框
4.点击reset 按钮
5. 普通... | 🐛 Bug,Inactive | low | Minor |
2,066,862,762 | vscode | Weird characters displayed when in composition mode | Type: <b>Bug</b>
GIF

Test repo: https://github.com/xiyaowong/vscode-type-bug-report
Key code to reproduce the bug:
```javascript
const handler = vscode.commands.registerTextEditorCommand("type", (_editor, _edit... | bug,editor-input-IME | low | Critical |
2,066,943,444 | vscode | Unnecessary calls to 'codeAction/resolve' on mouse hovers | Type: <b>Bug</b>
Hovering with mouse over a list of available code actions that appears after clicking on a lightbulb displayed in the editor left margin (the same applies for the list of code actions that appears after right click in editor and selecting `Source Action...`), `codeAction/resolve` LSP call is invoked... | editor-code-actions,under-discussion | low | Critical |
2,066,984,302 | TypeScript | `typesVersions` doesn't match behaviour of `exports` | ### 🔎 Search Terms
- "typesVersions"
- "exports"
### 🕗 Version & Regression Information
- This relates to the work around Node.js `exports` (i.e. #53116).
- This has never worked to my knowledge.
### ⏯ Playground Link
_No response_
### 💻 Code
`package.json`:
```json
{
"exports": {
... | Suggestion,Awaiting More Feedback | low | Critical |
2,066,987,967 | storybook | [Bug]: Addon-jest fails on Safari/WebKit versions below v16.4 | ### Describe the bug
`@storybook/addon-jest` fails to render any stories when opening in Safari 16.3 or below. It fails with the following error in the preview:
```
Invalid regular expression: invalid group specifier name
RegExp@[native code]
toUnix@http://localhost:6006/node_modules/.cache/storybook/1c338... | bug,addon: jest,sev:S3 | low | Critical |
2,066,989,160 | flutter | Better support similar to Android .9(nine patch) picture | ### Use case
Although Flutter currently supports the display of .9 images through `Image.centerSlice`, it is more troublesome to use, and it does not support content margins.
Specifically, developers need to measure the specific centerSlice rectangular value. Failure to pay attention may lead to errors.
There is a... | c: new feature,framework,a: images,c: proposal,P3,team-framework,triaged-framework | low | Critical |
2,066,994,071 | PowerToys | Application interface keeps disappearing | ### Microsoft PowerToys version
0.76.2
### Installation method
Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
General
### Steps to reproduce
When I open the settings, it randomly disappears. Like a crash but it is still running ok in the system tray so I can just try again and after 1 or 2 ad... | Issue-Bug,Product-Settings,Severity-High | low | Critical |
2,067,023,060 | stable-diffusion-webui | [Bug]: Unable to connect 127.0.0.1:7860 | ### Checklist
- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,067,027,929 | flutter | [tool_crash] SessionNotCreatedException | ## Command
```
flutter drive --driver=test_driver/integration_test.dart --target=integration_test/app_test.dart -d chrome
```
## Steps to Reproduce
1. ...
2. ...
3. ...
## Logs
SessionNotCreatedException
```
#0 parseW3cResponse (package:webdriver/src/handler/w3c/utils.dart:81:9)
#1 W3cSessionH... | c: crash,tool,platform-web,f: integration_test,P3,team-tool,triaged-tool | low | Critical |
2,067,033,439 | vscode | workbench.action.toggleMaximizedPanel shortcut doesn't work when terminal is focused | Type: <b>Bug</b>
I have binded `shift + escape` to the `workbench.action.toggleMaximizedPanel` command.
It works as expected, unless the Terminal has focus: in this case, it doesn't work.
I looked at the `terminal.integrated.commandsToSkipShell` setting and the `workbench.action.toggleMaximizedPanel` command i... | keybindings | low | Critical |
2,067,145,465 | pytorch | Operator 'aten::_weight_norm_interface' not implemented MPS device. | ### 🚀 The feature, motivation and pitch
Because the operator 'aten::_weight_norm_interface' is not currently implemented for the MPS device we can not fully use the MAC M1/M2/M3 capabilities of pytorch.
I stumbled upon this issue when I tried to adapt the project [OpenVoice TTS](https://github.com/myshell-ai/OpenV... | feature,triaged,module: mps | low | Minor |
2,067,165,103 | tauri | [bug] External command spawns Tauri app clone and stalls, until clone app is closed | ### Describe the bug
Running a third-party function from `src-tauri/srcmain.rs` that spawns a call to an external command-line tool through an env var causes the Tauri app to …
1. spawn a (fully functional) clone of itself
2. stalls the execution of the external command until the spawned Tauri app is closed
B... | type: bug,status: needs triage | low | Critical |
2,067,228,709 | transformers | [generation] Exact Search Decoding | ### Feature request
Hello Hugging Face Transformers Team,
I am writing to suggest a feature of an "exact search" decoding method, suggested in https://aclanthology.org/D19-1331/
Greedy search and beam search are both "greedy" in the sense that they are not guaranteed to find the global most likely generation.... | Feature request | low | Major |
2,067,253,206 | next.js | ❌ 😱 MDX Not WORKING 💥 | ### Link to the code that reproduces this issue
https://github.com/aymanechaaba1/nextjs-mdx
### To Reproduce
1. `npm i`
2. `npm run dev`
3. Visit this [MDX Page](http://localhost:3000/projects)
### Current vs. Expected behavior
MDX is not displaying the style of usual MD files after following the exact steps in ... | bug,Markdown (MDX) | low | Minor |
2,067,274,816 | pytorch | torch.compile(...) does not pass models containing RNN layers to custom compilers | ### 🐛 Describe the bug
`torch.compile(...)` does not pass models containing RNN layers to custom compilers, see this example:
```python
import torch
class Model1(torch.nn.Module):
def __init__(self):
super().__init__()
self.rnn = torch.nn.RNN(3, 3, 3)
def f... | module: rnn,triaged,oncall: pt2,module: dynamo | low | Critical |
2,067,279,271 | godot | [3.5.3] Graphical difference when playing 3D game with GLES3 on certain Android device with Snapdragon chipset | ### Tested versions
- Reproducible in: 3.5.3.stable
### System information
Godot v3.5.3.stable - Windows 10.0.22621 - GLES3 - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.4633) - 12th Gen Intel(R) Core(TM) i3-12100F (8 Threads)
### Issue description
Same issue with https://github.com/godotengine/godot/iss... | bug,platform:android,topic:rendering,topic:thirdparty,topic:3d | low | Critical |
2,067,286,238 | godot | Confusing 2D collision behavior on CanvasLayer with moving camera | ### Tested versions
Reproducible in 4.2.1, 3.5.3 and 4.3 dev 1
### System information
Godot v4.2.1.stable - Arch Linux SMP PREEMPT_DYNAMIC Thu Jan 4 09:50:36 EET 2024 - Wayland - Vulkan (Forward+) - integrated Intel(R) Graphics (RPL-P) () - 13th Gen Intel(R) Core(TM) i7-13700H (20 Threads)
### Issue descri... | bug,topic:physics | low | Critical |
2,067,309,547 | stable-diffusion-webui | Dream Booth Model Training Not Working | ### Checklist
- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [X] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,067,360,026 | deno | Implement `crypto.Certificate` APIs | null | bug,node compat,crypto,node API | low | Minor |
2,067,369,793 | vscode | TabInputWebview viewType comment is inaccurate/unclear or there is a bug in viewType | `TabInputWebview.viewType` in vscode.d.ts is described as:
> The type of webview. Maps to `{@linkcode WebviewPanel.viewType WebviewPanel's viewType}`
`WebviewPanel.viewType` in vscode.d.ts says:
> Identifies the type of the webview panel, such as `'markdown.preview'`.
However, when checking a TabInputWebview th... | bug,help wanted,api,webview | low | Critical |
2,067,372,318 | tauri | [bug] OSX update bundles does not have architecture and version in filename | ### Describe the bug
OSX update bundles does not have architecture and version in filename
### Reproduction
When doing `tauri build` with updater enabled in the tauri.conf, the updater output is simply `<appname>.app.tar.gz`.
### Expected behavior
I would expect the updater bundle to have both archite... | type: bug,status: needs triage | low | Critical |
2,067,424,572 | node | --test-name-pattern needing to come before filenames is hostile to npm scripts | ### What is the problem this feature will solve?
It is common practice to set up npm scripts for testing. E.g.
```json
{
"test": "node --test tests/*.js more-tests/*.js"
}
```
However, this cannot be combined with `--test-name-pattern`. Attempting to do so, e.g.
```
npm test -- --test-name-pattern="my ... | feature request,test_runner | low | Major |
2,067,428,558 | vscode | Cannot read properties of undefined (reading 'querySelector') | ```javascript
TypeError: Cannot read properties of undefined (reading 'querySelector')
at b.n in src/vs/workbench/contrib/terminalContrib/suggest/browser/terminal.suggest.contribution.ts:61:42
at b.xtermReady in src/vs/workbench/contrib/terminalContrib/suggest/browser/terminal.suggest.contribution.ts:48:8
at <anonymous... | error-telemetry | low | Critical |
2,067,506,835 | godot | SDFGI produces wildly inaccurate and extreme lighting intensities on Intel Windows drivers | ### Tested versions
Reproducible in Godot 4.2.1 (.NET). Anecdotally this has been an issue for me since SDFGI was released, and has been present for me in every version of Godot 4 I have tried, which were previously non-.NET versions.
### System information
Godot v4.2.1.stable.mono - Windows 10.0.19044 - Vulka... | bug,platform:windows,topic:rendering,confirmed,topic:thirdparty,topic:3d | low | Critical |
2,067,551,775 | pytorch | test_serialization_offset may fail with small $TMP | ### 🐛 Describe the bug
I'd like to suggest making the `test_serialization_offset` a bit more robust. Currently I see this sometimes:
```
________________________________________________________________________________ TestOldSerialization.test_serialization_offset ___________________________________________________... | module: nn,module: tests,module: serialization,triaged | low | Critical |
2,067,564,100 | stable-diffusion-webui | [Bug]: API Error (Only while using API) CUDA error: unspecified launch failure after torch._C._cuda_emptyCache() | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,067,582,449 | puppeteer | [Bug]: networkidle2 (networkidle) event is not triggered and page navigation times out | ### Minimal, reproducible example
```TypeScript
const browser = await puppeteer.launch({
headless: 'new',
executablePath: 'google-chrome',
args: [
'--accept-lang=en-GB',
'--no-sandbox',
'--disable-setuid-sandbox',
'--disable-dev-shm-usage',
],
});
const url = `http://...`;
const page = aw... | bug,confirmed,P3 | low | Critical |
2,067,583,426 | pytorch | Optimizing Per-Channel Quantization for Improved Inference Performance | ### 🚀 The feature, motivation and pitch
I have recently been exploring the `torch.export`-based quantization and encountered significant slow-downs in inference performance, particularly with per-channel quantization. To address this, I developed an alternative implementation that leverages broadcasting to enhance in... | oncall: quantization | low | Major |
2,067,600,091 | material-ui | [material-ui][docs] Basic information about how to use the Material Icons | ### Related page
N/A
### Kind of issue
Missing information
### Issue description
I'm looking for docs on how to use `@mui/icons-material`, and I'm unable to find any docs page about it.
The [npm page](https://www.npmjs.com/package/@mui/icons-material) for that package links to [The SvgIcon documentati... | docs,package: icons,package: material-ui | low | Minor |
2,067,601,569 | godot | Skeleton / Animation doesn't import correctly from Gltf | ### Tested versions
v4.2.2.rc.custom_build [f54e666c2]
and
v4.3dev1
### System information
windows 10
### Issue description
The imported gltf doesn't import animation/skeleton correctly.
If you play the animations(there is idle and walk) in windows 3d viewer it loads and plays fine, but in godot it do... | discussion,topic:import,topic:3d | low | Major |
2,067,624,555 | godot | Changes to a tscn files nodetree are not updated. | ### Tested versions
v4.2.1.stable.mono.official [b09f793f5]
v4.1.2.stable.mono.official [399c9dc39]
### System information
Godot v4.2.1.stable.mono - Linux Mint 21 (Vanessa) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (nvidia; 535.129.03) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)
###... | bug,enhancement,discussion,topic:gdscript,topic:editor | low | Critical |
2,067,633,408 | godot | [TRACKER] 2D pixel perfect proposals, issues and PRs | ## Proposals
```[tasklist]
### Camera
- [ ] https://github.com/godotengine/godot-proposals/issues/6389
```
## Issues
```[tasklist]
### Camera
- [ ] https://github.com/godotengine/godot/issues/71226
```
```[tasklist]
### Display/Rendering
- [ ] #66527
- [ ] https://github.com/godotengine/godot/issues/82... | tracker,topic:2d | medium | Critical |
2,067,642,414 | neovim | Types for `vim.cmd.*` (vimscript / Ex commands) | ### Problem
No completion for `vim.cmd.*` commands. I think it's the only missing feature from neodev.nvim.
### Expected behavior
LSP completes command names after `vim.cmd.`. | enhancement,documentation,vimscript,lua | low | Minor |
2,067,704,003 | rust | rustdoc-json: Dangling ID when private trait used in `dyn Trait` argument in pub fn | This code:
```rust
trait Private{}
pub fn takes_dyn_private(_: &dyn Private) {}
```
Fails to validate with `jsondoclint`
```
failures:
---- [rustdoc-json] tests/rustdoc-json/traits/private_dyn.rs stdout ----
error: jsondoclint failed!
status: exit status: 1
command: "/home/gh-aDotInTheVoid/rust/bui... | T-rustdoc,A-rustdoc-json | low | Critical |
2,067,714,541 | godot | SkeletonIK3D freaks out model at the tip bone when playing | ### Tested versions
v4.3.dev1.official
v4.2.1.stable.official
### System information
Windows 11
### Issue description
https://github.com/godotengine/godot/assets/4528497/c6c81a42-9aca-4da0-86d0-cabb951466c7
### Steps to reproduce
- Open attached project
- Select SkeletonIK3D node
- Click Play IK
### Mi... | bug,topic:editor,needs testing,topic:3d | low | Critical |
2,067,719,357 | pytorch | cuda FP16 default accumulation type differs between TensorIterator vs. torch.mm | TensorIterator (responsible for most eager-mode pointwise + reduction ops) performs reductions using an "accumulation" dtype, that is set to be `float32` when the input is `fp16` (link: https://github.com/pytorch/pytorch/blob/7956ca16e649d86cbf11b6e122090fa05678fac3/aten/src/ATen/AccumulateType.h#L106-L140)
For fp16... | module: performance,module: numerical-stability,module: cuda,triaged | low | Minor |
2,067,722,717 | next.js | Cannot use a path named '/pages/[id]' with app router and edge runtime on Vercel. Next 14.04 | ### Link to the code that reproduces this issue
https://github.com/Martoxdlol/next-on-vercel-error-pages-named-path-with-params
### To Reproduce
1. Deploy to vercel
2. Open `/pages/1` or /pages/any-other-param` on the production deployment on Vercel.
### Current vs. Expected behavior
In dev mode it show the expec... | bug,Runtime | low | Critical |
2,067,723,455 | TypeScript | Typings for navigator.connection gone since TS 4.8 | ### ⚙ Compilation target
es5
### ⚙ Library
es6 dom dom.iterable es2016 es2017 esnext
### Missing / Incorrect Definition
navigator.connection is missing after updating Typescript from 4.5 to 5.3. I checked the other versions and it seems it got removed since version 4.8. However, I couldn't find this change in the ... | Bug,Help Wanted,Domain: lib.d.ts | low | Minor |
2,067,725,631 | excalidraw | Google sheets url is not whitelisted while trying to embed the url | When i try to add the embed web component and try to embed an publicly accessible google sheets url but says it is not whitelisted. | Embeddable | low | Minor |
2,067,737,896 | kubernetes | `KMSv2` post GA work | We need to sweep all remaining items in https://github.com/orgs/kubernetes/projects/94 and make sure they get done.
/sig auth
/triage accepted
/lifecycle frozen | sig/auth,lifecycle/frozen,sig/security,needs-triage | low | Minor |
2,067,743,159 | flutter | Remove unused images from container registry in the flutter-dev project | After migrating to `firebase-ghcli`, we no longer need the two containers `firebase-staging` or `firebase` that are in the GCP project `flutter-dev-230821`.
* Ensure the firebase-staging and firebase images are no longer being used anywhere in order to avoid breakages.
* These can be switched to use `firebase-ghc... | P2,c: tech-debt,infra: security | low | Minor |
2,067,768,317 | vscode | undo/redo "chunking" broken for find/replace input | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | editor-find,under-discussion | low | Critical |
2,067,819,520 | PowerToys | Request: clarity about what version "PowerShell" Means | ### Description of the new feature / enhancement
With the new CmdNotFound tool, I am confused about what PowerShell I have installed. When I open my PowerShell app, I can choose between a few versions. Including "PowerShell" and "Developer PowerShell for VS 2022". The page in PT Settings, however, says I don't have ei... | Product-Settings,Needs-Triage,Product-CommandNotFound | low | Major |
2,067,839,029 | terminal | Problem switching in and out of UTF-8 mode | ### Windows Terminal version
1.18.3181.0
### Windows build number
10.0.22621.0
### Other Software
_No response_
### Steps to reproduce
Output the character sequence twice using a tool of your choice:
`Esc % G E2 A3 BF Esc % @`
### Expected Behavior
Each time, the unicode character 28FF ⣿ (Braille Pattern Dots... | Product-Conhost,Help Wanted,Area-VT,Issue-Bug | low | Major |
2,067,842,435 | stable-diffusion-webui | [Feature Request]: Simple Lora XYZ test | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Suggestion to implement XYZ tester which works with LoRa models, such as `ABC:0.0-1.0 (+0.1)`
At this moment each time I have to write `ABC:0.0, ABC:0.1, ... | enhancement | low | Minor |
2,067,842,767 | next.js | Infinite Network Requests and Website Freeze with Two Intercepting Routes: /(.)[id1]/[id2] and /[id1]/(.)[id2] | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/quirky-wave-j8wtlv
### To Reproduce
1. Run `next dev` and go to `http://localhost:3000`
2. Click the link `to /1/2`
3. The website will stuck and you can see tons of network requests in your browser developer tools.
4. If you click th... | bug,Parallel & Intercepting Routes | low | Minor |
2,067,855,603 | go | go/printer: incorrect *Config.Format results with +build comments and the SourcePos mode | <!-- Please answer these questions before submitting your issue. Thanks! -->
### What version of Go are you using (`go version`)?
8db131082d08e497fd8e9383d0ff7715e1bef478 (tip, as of time of writing)
### What did you do?
Here is an example reproducer: https://go.dev/play/p/sphL42iaX_a
I think it's a pret... | NeedsInvestigation | low | Minor |
2,067,861,704 | pytorch | RuntimeError: CUDA out of memory. | ###
RuntimeError: CUDA out of memory. Tried to allocate 12.50 MiB (GPU 0; 10.92 GiB total capacity; 8.57 MiB already allocated; 9.28 GiB free; 4.68 MiB cached)
I am getting an error, after I start loading a StarCoder model, this very strange CUDA Out of Memory error message:
RuntimeError: CUDA out of memory. Tried... | needs reproduction,triaged | low | Critical |
2,067,905,569 | PowerToys | Batch renaming files using item enumeration when the new name already exists causes unexpected behavior | ### Microsoft PowerToys version
0.76.1
### Installation method
GitHub
### Running as admin
Yes
### Area(s) with issue?
PowerRename
### Steps to reproduce
Having a folder with the following files and selecting all of them:
* bill-01-23.pdf
* bill-02-23.pdf
* bill-03-23.pdf
* ...
* bill-11-23.pdf
And ru... | Issue-Bug,Product-PowerRename,Needs-Triage | low | Minor |
2,067,955,675 | node | flaky: test-inspector-scriptparsed-context | ### Test
test-inspector-scriptparsed-context
### Platform
Linux s390x
### Console output
```console
Error Message
fail (1)
Stacktrace
---
duration_ms: 15564.382
exitcode: 1
severity: fail
...
```
### Build links
- https://ci.nodejs.org/job/node-test-commit-linuxone/nodes=rhel8-s390x/41718/testReport/jun... | s390,flaky-test | low | Critical |
2,067,976,244 | pytorch | keep-going UX is not good | Anecdotally, I've applied keep-going and it doesn't seem to work. I think this may be because it's really unclear what window of time we actually need to apply keep-going for in order for the CI to pick it up:
- I apply keep-going after the CI test job shows up. Sure, I expect this wouldn't work, but it would be nice ... | triaged,module: devx | low | Critical |
2,068,016,431 | flutter | Expose focus control for PlatformViews / connect flutter focus to the platform view level | ### Use case
I have a webview for which I would like to programmatically give focus (in a way that focuses within the webview such that a window focus event is fired). I would like my webview to be focused on initial load and to be able to give it focus programmatically in certain cases, like when another overlaying w... | c: new feature,framework,a: platform-views,c: proposal,f: focus,P2,team-ios,triaged-ios | low | Critical |
2,068,024,215 | svelte | CSS ::slotted not working with Svelte based custom elements | ### Describe the bug
It is not possible to use CSS [::slotted](https://developer.mozilla.org/en-US/docs/Web/CSS/::slotted) to set CSS styles on slotted elements inside a Svelte-based custom element / web component in Svelte 4.x.
Note: With Svelte 3.x this CSS was working inside a custom element.
What I try do do... | custom element | low | Critical |
2,068,033,254 | langchain | Playwright Browser Freezing | ### System Info
## System Info
**LangChain Version:** 0.0.354
**Platform:** MacOS Sonoma 14.2.1
**Python Version:** 3.11.6
### Who can help?
@hwchase17
@agola11
### Information
- [X] The official example notebooks/scripts
- [X] My own modified scripts
### Related Components
- [ ] LLMs/Chat Models
- [ ]... | Ɑ: agent,🤖:bug,stale | low | Critical |
2,068,049,086 | godot | Don't work translations with keys on russian or chinese on android | ### Tested versions
Godot v4.2.1.stable
### System information
NixOS 24.05 (Uakari) - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 545.29.06) - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 Threads)
### Issue description
When you use russian language in translation keys, translatio... | bug,platform:android,topic:porting | low | Minor |
2,068,066,672 | rust | Tracking Issue for tcp_deferaccept | Feature gate: `#![feature(tcp_deferaccept)]`
This is a tracking issue for the tcp_deferaccept feature.
It allows for the current socket to delay the acceptance of a connection until data is available to be read
### Public API
It expands the existing Linux's `TcpStreamExt` trait with
```rust
pub trait Tc... | T-libs-api,C-tracking-issue | low | Major |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.