id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,080,378,078 | next.js | Css is not loaded correctly | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/competent-james-kzly2d
### To Reproduce
1: visit the sandbox: https://codesandbox.io/p/devbox/competent-james-kzly2d
2: update route to: https://kzly2d-3000.csb.app/dashboard/scheduler
3: as you can see i have global.css that is loaded... | bug | low | Major |
2,080,378,828 | PowerToys | Hosts File Editor: activate / deactivate all entries | ### Description of the new feature / enhancement
Please implement a button that activates or deactivates all entries.
### Scenario when this would be used?
Temporarily grant / deny a program complete internet access - for example in the situation when the hosts file is used as a tracking blocker.
### Supporting inf... | Idea-Enhancement,Needs-Triage,Product-Hosts File Editor | low | Minor |
2,080,391,734 | stable-diffusion-webui | [Feature Request]: Allow plugins to hook into latent noise generation | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Add a generate_latent_noise callback hook, that would by default use the normal(0,1) tensor, but which could be overridden to let plugins control the distribution ... | enhancement | low | Minor |
2,080,392,712 | vscode | [css] Outline doesn't show @layer | If you are editng a CSS file with layers, the **Outline** panel doesn't show them. It does show `@media` rules however.
```css
@layer abc {}
```
I hope the Outline panel would show `@layer` rules they are useful for organizing code. | feature-request,css-less-scss | low | Minor |
2,080,394,531 | tensorflow | tf.data.Dataset.map() makes unnecessary memory allocations | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
source
### TensorFlow version
tf 2.15.0
### Custom code
Yes
### OS platform and distribution
Linux
### Mobile device
_No response_
### Python version
3.10.13
### Bazel version
_No response_
### GCC/compiler vers... | stat:awaiting tensorflower,type:bug,comp:data,type:performance,TF 2.15 | low | Critical |
2,080,400,732 | vscode | Folder collapses after rename when changing letter case | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 🔎 Search existing issues to avoid cr... | bug,file-explorer,macos | low | Critical |
2,080,405,154 | deno | Abortable single-character reader for stdin | ## The Problem
In my CLI application, I need to read single characters from stdin until an event happens (eg. a timer runs out), and then I need to cancel all the pending reads and change back to normal stdin mode, so that things like `alert` work.
This is the code I've used:
```ts
async function* readKeys(sign... | suggestion,runtime | low | Minor |
2,080,409,349 | godot | Geometry2D.clip_polygons() Geometry2D.merge_polygons() returns [(0,0)] | ### Tested versions
- Tested on: 4.2,stable 4.2.1
### System information
windows 11 - Godot 4.2x
### Issue description
Maybe there is something I need to the packedVector2Arrays before passing them as arguments for clip_polygon() or merge_polygon() but there is no documentation about it.
### Steps to reproduce
... | bug,topic:core,needs testing | low | Critical |
2,080,409,568 | PowerToys | Mouse Without Borders Waking Remote Machine Disable Option | ### Description of the new feature / enhancement
MWB is able to wake a remote machine in S3 sleep. I would strongly like to have the option to fully disable this function.
### Scenario when this would be used?
I often leave both my host and remote machine in S3 sleep. There are occasions where I want to on... | Idea-Enhancement,Needs-Triage,Product-Mouse Without Borders | low | Minor |
2,080,442,736 | flutter | [video_player] specify buffer sizes | ### Use case
the player has a buffer for what to play. When pausing a live stream, the buffer size also determines whether you will be resuming the stream at the position where you paused (if you are still within buffer size duration) or whether you jump forward in time (the pause exceeded buffer duration).
Is it p... | c: new feature,p: video_player,package,c: proposal,team-ecosystem,P3,triaged-ecosystem | low | Minor |
2,080,448,104 | rust | Custom MIR: ICE on assigning to reference in enum variant | ```rust
#![feature(custom_mir, core_intrinsics)]
extern crate core;
use core::intrinsics::mir::*;
pub enum E {
V0 { fld0: &'static u64 },
}
#[custom_mir(dialect = "runtime", phase = "initial")]
pub fn fn0() {
mir! {
let e: E;
let n: u64;
{
n = 0;
place!(Field::<&u64... | I-ICE,T-compiler,A-MIR | low | Critical |
2,080,456,059 | flutter | [camera_web] Using takePicture() always returns XFile with null MimeType | ### Steps to reproduce
1. Use https://pub.dev/packages/camera_web according to official example
2. Invoke `final file = await _controller.takePicture()`
### Expected results
- `XFile` with `mimeType` set
- Alternatively, `XFile` with such format that `lookupMimeType()` from https://pub.dev/packages/mime ret... | platform-web,p: camera,package,assigned for triage,P2,team-web,triaged-web | low | Major |
2,080,496,922 | rust | complicated build stages | Current approach on bootstrap stages adds too much complexity on the bootstrap codebase; the complexity continues to grow with the additional changes made on bootstrap and it's not even functioning correctly (like writing incorrect stages to stdout on certain commands).
One possible solution could be to handle stage... | T-bootstrap | low | Major |
2,080,501,182 | godot | The 2D scene doesn't update the particles when using a mesh as the texture of a GPUParticles2D node. | ### Tested versions
- Reproducible in : 4.2 stable and in 4.1 stable.
### System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz (12 Threads)
### Issue description
When using a GPUParticle... | bug,topic:rendering,topic:2d,topic:particles | low | Critical |
2,080,502,320 | node | Racing immediately-resolving Promises leads to memory leak | ### Version
21.5.0
### Platform
Linux penguin 6.1.55-06877-gc83437f2949f #1 SMP PREEMPT_DYNAMIC Thu Dec 14 19:17:39 PST 2023 x86_64 GNU/Linux
### Subsystem
async_hooks or async/await
### What steps will reproduce the bug?
Run the following code. Failure is quicker and less likely to interfere with ... | confirmed-bug,performance,promises | low | Critical |
2,080,529,942 | pytorch | Deprecate and remove usage of from __future__ import annotations in codebase | ### 🐛 Describe the bug
https://peps.python.org/pep-0563/ which introduced `from __future__ import annotations` has been superseded by https://peps.python.org/pep-0649/ , which was accepted last year. Among other things, the new PEP deprecates the old one, which means we should NOT use the early adoption future pragma... | module: typing,triaged | low | Critical |
2,080,546,549 | TypeScript | Document and/or deprecate Node's getFullStart() vs. pos? | ### Acknowledgement
- [X] I acknowledge that issues using this template may be closed without further explanation at the maintainer's discretion.
### Comment
Coming over from https://github.com/typescript-eslint/typescript-eslint/issues/8227 -> https://discord.com/channels/508357248330760243/640177429775777792... | Help Wanted,Infrastructure | low | Minor |
2,080,551,343 | rust | llvm error: cfi: `Assertion `cast<DISubprogram>(Scope)->describes(&MF->getFunction())` | <!--
[31mICE[0m: Rustc ./weak.rs '-Zmir-opt-level=3 -Cdebuginfo=2 -Copt-level=3 -Zsanitizer=cfi -Ccodegen-units=1 -Clto -ocodegen -Zsanitizer-cfi-normalize-integers --edition=2015' 'LLVM ERROR: Broken module found, compilation aborted!', 'LLVM ERROR: Broken module found, compilation aborted!'
File: /tmp/im/2/weak.r... | I-crash,I-ICE,T-compiler,A-sanitizers,C-bug,requires-debug-assertions,PG-exploit-mitigations | low | Critical |
2,080,555,202 | rust | Compilation fails on build dependency, Cannot bind to C library. | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
I'm not sure if this should be here, in... | T-compiler,C-bug,S-needs-repro | low | Critical |
2,080,560,927 | vscode | macOS: Keybindings: cmd+h cannot hide app while in "Hex Editor" tab. There aren't any relevant keyboard binding entry. | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 🔎 Search existing issues to avoid cr... | bug,keybindings,webview | low | Critical |
2,080,589,102 | storybook | React: RSCs don't render correctly in Docs | ### Describe the bug
When I enable RSCs in Next.js they render fine as individual stories. However, on the docs page they show up blank:
<img width="1252" alt="image" src="https://github.com/storybookjs/storybook/assets/488689/d97c0806-af4d-43b6-a60b-fc27e04e6e51">
In the console is the typical error message:
... | bug,documentation,react,has workaround,addon: docs,nextjs,sev:S2,rsc | low | Critical |
2,080,599,520 | rust | Tracking Issue for Bevy special-casing of implied bounds and `-Zno-implied-bounds-compat` | In #118553 we're adding special casing for functions containing a type using `ParamSet` from Bevy to not emit an error or warning for incorrect implied bounds (see #109628). This special casing can be disabled via the unstable `-Zno-implied-bounds-compat` flag.
The expectation is that we may be adding additional imp... | P-high,C-tracking-issue,T-types | low | Critical |
2,080,629,306 | godot | MultiMesh3D throws errors and can corrupt scenes, Condition "instance_count > 0" is true. | ### Tested versions
4.2.1 bot standard and mono
### System information
Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF
### Issue description
For some reason MultiMesh3D now throws an error like this:
 requires the state to be `Send + Sync + 'static`, which is not what I expected for tauri commands... | type: feature request | low | Major |
2,080,700,256 | go | encoding/xml: cannot unmarshal into without struct tags | ### Go version
go version go1.21.6 linux/amd64
### Output of `go env` in your module/workspace:
```shell
GO111MODULE=''
GOARCH='amd64'
GOBIN='/home/daenney/.local/bin'
GOCACHE='/home/daenney/.cache/go-build'
GOENV='/home/daenney/.config/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='amd64'
G... | NeedsInvestigation | low | Critical |
2,080,711,988 | next.js | When npm run dev, -4094 syscall: 'open' occurs intermittently. | ### Link to the code that reproduces this issue
```
Operating System:
Platform: win32
Arch: x64
Version: Windows 10 Pro
Binaries:
Node: 20.11.0
npm: N/A
Yarn: N/A
pnpm: N/A
Relevant packages:
next: 14.0.5-canary.56
react: ^18
react-dom:... | bug | low | Critical |
2,080,734,126 | ant-design | request a consistent rule for naming `render` functions | ### What problem does this feature solve?
Is there a consistent rule for naming `render` functions?
Some components have properties named `renderXxx` (e.g. `Tabs` has [`renderTabBar`](https://ant.design/components/tabs#api) and others have ones named `xxxRender`(e.g. `DatePicker` has [`dateRender` or `cellRender`... | help wanted,Inactive,improvement | low | Minor |
2,080,753,908 | svelte | [transition] Crossfade Positioning Issues with `position: fixed` During the Transition Delay | ### Describe the bug
I'm encountering a positioning issue with the crossfade transition in Svelte when one of the elements involved in the transition is inside a fixed container, and the other is not. If a user scrolls during the delay period before the crossfade begins, the transition positioning becomes inaccurate... | transition/animation | low | Critical |
2,080,761,301 | PowerToys | FancyZones not working for FRE:AC (Free Audio Converter) | ### Microsoft PowerToys version
0.77.0
### Installation method
WinGet
### Running as admin
Yes
### Area(s) with issue?
FancyZones
### Steps to reproduce
Windows from other programs works well, it just does not work with FRE:AC (Free Audio Converter).
### ✔️ Expected Behavior
Working
### ❌ Actual Behavior
... | Issue-Bug,Product-FancyZones,Needs-Triage,Area-App Compat | low | Minor |
2,080,766,472 | vscode | Inside of multiline math expressions in markdown files is not recognized as math/latex context. | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,help wanted,markdown,grammar | low | Critical |
2,080,767,824 | rust | rustdoc warns "no item in scope" due to extra doc string | This is a minimal example of the problem; in my actual case `foo` is a separate file, which made the error harder to spot:
```rust
//! My cool crate
//!
//! Hello world.
/// foo is a module
pub mod foo {
//! Foo docs
//!
//! The main thing is [S].
/// S is a thing.
pub struct S;
}
... | T-rustdoc,C-bug,A-intra-doc-links | low | Critical |
2,080,780,632 | godot | Mouse enter an mouse leave events not working when opening a project on 4.2.1 from 4.1.2 | ### Tested versions
Reproducible in:
Godot_v4.2.1-stable_win64
Godot_v4.1.2-stable_win64
### System information
Windows 10 , 4.2.1-stable
### Issue description
I have made a testing project for some grid puzzles, i am using the mouse_entered and mouse_exited signal to see if the mouse is under a piece. When wor... | discussion,topic:input | low | Minor |
2,080,793,935 | godot | Wierd particle state after reset the process material in GPUParticle2D | ### Tested versions
Godot v4.3.dev (89cc635c0)
### System information
Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.4601) - 12th Gen Intel(R) Core(TM) i7-12700F (20 Threads)
### Issue description
When trying to debug https://github.com/godotengine/godot/issues/8712... | bug,topic:rendering,topic:2d,topic:particles | low | Critical |
2,080,837,787 | vscode | Screen of the app randomly blanking while using the Wayland Window Manager | Type: <b>Bug</b>
In Fedora 39 with the Gnome desktop environment, launch in the Wayland-enabled Gnome version and open VS Code. The app will randomly black screen when both in fullscreen and windowed mode.
VS Code version: Code 1.85.1 (0ee08df0cf4527e40edc9aa28f4b5bd38bbff2b2, 2023-12-13T09:47:11.635Z)
OS versio... | bug,upstream,linux,electron,wayland | low | Critical |
2,080,847,035 | pytorch | Is this an expected memory profile? | ### 🐛 Describe the bug
I've been working with `torch.multiprocessing` for a while now, and I've been trying to understand where a memory leak for some hogwild training code comes from. I managed to narrow down to an MRE here. I'm not sure if this is expected behavior or if my mental models are wrong (in which case,... | module: multiprocessing,module: memory usage,triaged | low | Critical |
2,080,847,737 | flutter | Add overscroll-behaviour for Scrollables | ### Use case
I want to control how overscroll behaves for nested Scrollables. It would really nice to especially for Flutter Web apps. This is super useful when you have TextField with small amount of lines in a big scrollable area.
Currenly I have SingleChildScrollView, Column inside of it, List of some Widget... | c: new feature,f: scrolling,c: proposal,P3,team-framework,triaged-framework | low | Minor |
2,080,858,627 | tauri | [bug] UI does not fit properly when scale factor is higher than 100% | ### Describe the bug
First two screenshots are of the app I'm working on with the display set to 125% and 100% on a Linux Mint (Ubuntu derivative) VM on VirtualBox. Notice that the UI is blown up.
125%

100%
![ima... | type: bug,status: needs triage | low | Critical |
2,080,867,162 | TypeScript | Compiler option to require final "catch-all" case in overload declarations | ### 🔍 Search Terms
Most permissive catch-all case, cover, overload, gap, signature call error, require overload catch-all
This proposal overlaps #57004, but does not include a change from overload single matching to overload multiple matching. That makes it a much smaller change. Notably this proposal satisfies... | Suggestion,Awaiting More Feedback | low | Critical |
2,080,873,668 | PowerToys | Gaelic is not the same as Scotch Gaelic | ### Microsoft PowerToys version
0.77.0
### Installation method
PowerToys auto-update
### Running as admin
No
### Area(s) with issue?
Quick Accent
### Steps to reproduce
Accent a vowel and notice the direction of the accent mark—it's pointing the wrong way! Don't know if this is once in a while or always, but i... | Issue-Bug,Needs-Triage,Product-Quick Accent | low | Minor |
2,080,884,819 | node | SIGINT is not handled when a short-lived process is run in watch-mode | ### Version
v20.11.0
### Platform
Linux hostname 6.5.7-arch1-1 \#\1 SMP PREEMPT_DYNAMIC Tue, 10 Oct 2023 21:10:21 +0000 x86_64 GNU/Linux
### Subsystem
_No response_
### What steps will reproduce the bug?
1. Write some short-lived script and save it to `index.js`.
````js
console.log("short-liv... | watch-mode | low | Critical |
2,080,886,184 | flutter | generate_gradle_lockfiles.dart doesn't support .kts Gradle scripts | The `generate_gradle_lockfiles.dart` script was added in #83067.
As of now, it supports only `settings.gradle` and `build.gradle`:
https://github.com/flutter/flutter/blob/1a2c3151fef25e88cfde49110f40a2c3d76cb114/dev/tools/bin/generate_gradle_lockfiles.dart#L31-L35
It should be adapted to support `settings.gradle.kts... | platform-android,tool,t: gradle,c: proposal,P2,team-android,triaged-android | low | Minor |
2,080,912,944 | pytorch | Cannot import torch on Ubuntu 20.04 from clean pip install (shared library issues, libcufft and libcudart) | ### 🐛 Describe the bug
I installed torch via pip. According to the logs it used wheel `torch-2.1.2-cp38-cp38-manylinux1_x86_64.whl`. When I run `import torch`, I get:
```
Traceback (most recent call last):
File "/home/jack/.local/lib/python3.8/site-packages/torch/__init__.py", line 174, in _load_global_deps
... | needs reproduction,module: binaries,module: cuda,triaged | low | Critical |
2,080,983,589 | rust | `thread 'main' panicked. failed printing to stdout: Broken pipe (os error 32)` | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this command:
```sh
cargo run | echo
```
I expected to see this happen: ignore.
Instead, this happened: `thread 'main' panicked. failed ... | C-feature-request,T-libs | low | Critical |
2,081,026,218 | material-ui | [docs] Isolate error messages, e.g. MUI -> Material UI | ### Steps to reproduce
We prefix all the errors with `MUI: ` but we shouldn't, we should use the project name instead.
### Current behavior
This error is about MUI System, it's not about MUI
https://github.com/mui/material-ui/blob/9e0af1b4ed040bd1917c99b64a6da4f72cc65fc7/packages/zero-runtime/src/utils/cssF... | docs,dx,enhancement | low | Critical |
2,081,032,803 | material-ui | [docs-infra] Report component size in the docs | ### Steps to reproduce
Open https://mui.com/base-ui/react-autocomplete/
### Current behavior
No information about bundle size.
### Expected behavior
By order of how great the solution would be:
- [ ] 1. Bundle size information is available for each docs page
- [ ] 2. Bundle size information is availa... | performance,enhancement,scope: docs-infra | low | Minor |
2,081,114,784 | material-ui | [RFC] Remove @mui/material default theme and @mui/system, @pigment-css/react reexports | ### Pros
The motivation is similar to https://github.com/mui/material-ui/issues/40590: isolation of purposes. What if we were forcing developers to import from `@mui/system`, and `@mui/material` directly, no longer reexporting anything from @mui/material. This is a strategic move to:
1. **Brand education**. Bette... | performance,breaking change,RFC,enhancement | low | Major |
2,081,184,961 | rust | E0596 explanation points to return type, not the argument type of called function | ### Code
```Rust
struct MyVec<T>(T);
impl<T> MyVec<T> {
fn replace_with<U>(&self, mut f: impl FnMut() -> U) -> MyVec<U> {
// reports correct error E0596,
// but with odd explanation in the rustc output: -------- ""change this to return `FnMut` instead of `Fn`""
self.map(|_| f())
}
... | A-diagnostics,T-compiler | low | Critical |
2,081,214,776 | godot | No `mouse_{entered,exited}` signal if only the control moves | ### Tested versions
Reproduced in 4.2.1.stable. No an regression as it's also reproduciable in older versions.
### System information
Godot v4.2.1.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Sat, 13 Jan 2024 14:37:14 +0000 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (nvidia; 545.29.06) - ... | bug,topic:input,topic:gui | low | Major |
2,081,249,181 | go | proposal: go.dev: remove cookie banners | ### Proposal Details
This issue is the equivalant of https://github.com/golang/go/issues/65080 for go.dev. That is, I propose the removal of the reasons for having cookie banners on all of https://go.dev and of course the banners themselves. | Proposal | low | Major |
2,081,294,035 | godot | Odd Rigidbody collisions against static body trimesh used in gridmap | ### Tested versions
Reproducible in v4.1.2.stable.official [399c9dc39]
### System information
Windows 10 - Godot v4.1.2.stable.official [399c9dc39]
### Issue description
While moving across a flat plane created using gridmap filled with simple boxshape tilesets, the rigidbody collides with the border of the tile... | bug,topic:physics,needs testing | low | Major |
2,081,296,868 | pytorch | [PT2] Failed to capture graph in export with dynamic shape inputs for LLM models | ### 🐛 Describe the bug
We aim to apply `pt2e quantization` for LLM models, but encounter challenges in capturing graphs with inputs of dynamic shape despite setting constraints in `capture_pre_autograd_graph`. In LLM models, sentence generation is performed using `model.generate()`, which internally invokes `model... | triaged,oncall: pt2,module: dynamic shapes,export-triaged,oncall: export | medium | Critical |
2,081,341,299 | angular | Hydration resets state of reactive forms | ### Which @angular/* package(s) are the source of the bug?
forms, platform-server
### Is this a regression?
Yes
### Description
Ran into this when upgrading my Angular app to 16 and replacing [Angular Preboot](https://github.com/angular/preboot) with hydration.
When an SSR'd application renders and the user int... | area: core,area: forms,P3,feature: under consideration,core: hydration | low | Critical |
2,081,481,706 | ant-design | Table 组件开启虚拟滚动后卡顿 | ### Reproduction link
[https://ant.design/components/table-cn#components-table-demo-virtual-list](https://ant.design/components/table-cn#components-table-demo-virtual-list)
### Steps to reproduce
在 Chrome 下限制性能为 4× slowdown 时出现严重卡顿,滑动过程中 FPS 低于 30
### What is expected?
同样测试了 rc-table 在同样的条件下 FPS 稳定 50 无跳... | Inactive,unconfirmed | low | Major |
2,081,483,066 | pytorch | all_to_all_single stuck when using output_split_sizes = [1, 3] and input_split_sizes = [1, 3] | ### 🐛 Describe the bug
_functional_collectives.all_to_all_single will stuck when use specials output_split_sizes and input_split_sizes. But , if i change output_split_sizes value or use dist.all_to_all_single, is Ok.
### Error logs
-> python fx_new.py
input: tensor([[1., 1., 1., 1., 1., 1., 1., 1.],
[1.... | oncall: distributed | low | Critical |
2,081,498,865 | yt-dlp | Tencent video (qq.com) Got error: HTTP Error 564: None | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | site-bug,triage | low | Critical |
2,081,504,408 | vscode | Code actions menu changes scroll position | (see recording)
* select code towards the top of the screen
* open code actions menu via `cmd+.`
* :bug: the scroll position changes
https://github.com/microsoft/vscode/assets/1794099/7cd26f51-a9f6-4d1c-a563-febbf254cb98
| debt,editor-code-actions | low | Critical |
2,081,505,291 | go | x/tools/gopls: completions favour imports over local variables once a second letter is typed | ### gopls version
v0.14.2
### go env
```shell
GO111MODULE=""
GOARCH="amd64"
GOBIN=""
GOCACHE="/home/ubuntu/.cache/go-build"
GOENV="/home/ubuntu/.config/go/env"
GOEXE=""
GOEXPERIMENT=""
GOFLAGS=""
GOHOSTARCH="amd64"
GOHOSTOS="linux"
GOINSECURE=""
GOMODCACHE="/home/ubuntu/go/pkg/mod"
GONOPROXY=""
GONOSUMD... | gopls,Tools,gopls/completion | low | Critical |
2,081,507,113 | TypeScript | Files in `outDir` don't use their respective `tsconfig.json` for go to definition when outside of included files | ### 🔎 Search Terms
outdir declarations dts tsconfig.json moduleresolution bundler node16
### 🕗 Version & Regression Information
- This is the behavior in every version I tried
### ⏯ Playground Link
N/A
### 💻 Code
```ts
/// <reference path="../fourslash.ts" />
// @Filename: /tsconfig.json
//... | Help Wanted,Possible Improvement | low | Critical |
2,081,535,272 | go | proposal: sync: add GetLocal() method to `sync.Pool` in order to return only P-local objects | ### Proposal Details
Currently `sync.Pool.Get()` works in [the following way](https://cs.opensource.google/go/go/+/refs/tags/go1.21.6:src/sync/pool.go;l=127):
1. It returns P-local object if there is one.
2. Otherwise it steals an object from other P workers if there are no P-local objects.
This logic works g... | Performance,Proposal | medium | Major |
2,081,657,959 | flutter | [Android] App is crashing in production: `IndexOutOfBoundsException: invalid composing start` | ### Steps to reproduce
no idea, found in sentry
### Expected results
no crash
### Actual results

### Code sample
<details open><summary>Code sample</summary>
```dart
[Paste your code here]
```
</details>
... | a: text input,c: crash,platform-android,engine,a: production,P2,needs repro info,team-android,triaged-android | low | Critical |
2,081,725,648 | flutter | Flutter text field (on android) shows plain text character when max char limit reached and user attempts to insert in the middle of the string. | ### Steps to reproduce
1. Use android device
2.Add a TextField
3.Switch to the password entry box
4.Enter the maximum length and then switch to another place
5.Found plaintext displayed
Original title: Android TextField reaches the maximum password value, switching to any position and entering a new charact... | a: text input,platform-android,framework,engine,has reproducible steps,P2,team-android,triaged-android,found in release: 3.16,found in release: 3.18 | low | Minor |
2,081,742,854 | angular | Support setting Application Badge from Service workers | ### Which @angular/* package(s) are relevant/related to the feature request?
service-worker
### Description
Currently you can use Push notification for displaying notification messages. But it is not possible to change application badge from push notification when application is not started.
You can use setAppBadg... | feature,area: service-worker,feature: votes required | low | Major |
2,081,782,118 | tauri | [bug] Please update linuxdeploy in tauri-apps/binary-releases | ### Describe the bug
I couldn't build AppImages, because I hit this linuxdeploy bug: https://github.com/linuxdeploy/linuxdeploy/issues/241
### Reproduction
On Linux, with no `root` permissions:
```bash
$ mkdir foobin
$ cat << E0F > ./foobin/foo
#!/bin/bash
echo "Foo"
E0F
$ ln -s ./foobin/foo ./publicf... | type: bug,platform: Linux,status: needs triage | low | Critical |
2,081,830,285 | godot | The skeleton may not presented as what it looks like in Godot Engine Canvas when processed in UV editor. Sometimes Godot crash. | ### Tested versions
- Reproducible in: 4.2.stable
### System information
Godot v4.2.stable.mono - Windows 10.0.23615 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.4601) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)
### Issue description
The bones in 2D skeleton may not be presen... | bug,topic:editor,needs testing,crash,topic:3d | low | Critical |
2,081,896,101 | godot | Switching to Mobile rendering method causes a 3D scene to crash on Intel GPUs | ### Tested versions
Godot 4.0.4 release
### System information

mac 14.2.1 Godot 4.0.4
### Issue description
Godot has been developing for over a year and everything is normal. Today, I suddenly report... | bug,platform:macos,topic:rendering,confirmed,topic:thirdparty,crash | low | Critical |
2,081,927,046 | PowerToys | FancyZones ignores SmartDVB64 window | ### Microsoft PowerToys version
0.77.0
### Installation method
PowerToys auto-update, Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
FancyZones
### Steps to reproduce
I use a DVB tuner software (SmartDVB64) but when is in window without border the fancyzones (and windows native manager) dont ... | Issue-Bug,Product-FancyZones,Needs-Triage | low | Minor |
2,081,945,834 | vscode | Firefox: buttons/links trigger on `click` when dragged from editor | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,editor-drag-and-drop,confirmed,web,firefox | low | Critical |
2,082,032,707 | react | [DevTools Bug]: Source map error: URL: react_devtools_backend_compact.js.map | ### Website or app
https://github.com/avenida714/alec-synth/blob/dccf984d89ae44558c70ff93dfa03b1227d5df5b/src/App.jsx#L63-L64C17
Link found on the vite getting started page: https://stackblitz.com/edit/vitejs-vite-zff6zx?file=src%2FApp.jsx&terminal=dev
### Repro steps
⚠️ This is not my code (not public) ⚠️.... | Type: Bug,Status: Unconfirmed,Component: Developer Tools | low | Critical |
2,082,036,698 | tauri | re-access microphone | ### Describe the problem
When you first enter the application, if the user wants to interact with the microphone or camera, a banner will appear asking for access, the problem is that if the user denies access to the device, there is no way to give the device access in the future. In the browser this can be done in th... | type: feature request | low | Major |
2,082,087,500 | storybook | [Documentation]: Theming Page leading to unneed package installs | ### Describe the problem
The Theming section in docs tells you to install using `npm install --save-dev @storybook/manager-api@next @storybook/theming@next` this is already installed for you through `"node_modules/@storybook/addon-essentials"` and `"node_modules/@storybook/blocks"` in storybook 7.6. Installing as per ... | documentation | low | Critical |
2,082,093,114 | ollama | Find model by hash | I have downloaded a model which can no longer be found.
I know the hash is `5af5443c09e4`, how can I find that again?
It's `dolphin2.1-mistral:latest`, but I don't know what `latest` actually means, it could be many versions over time.
Can I recover other tags on that build? | feature request | low | Minor |
2,082,111,980 | pytorch | Kernel crashed when importing torch | ### 🐛 Describe the bug
Kernel dies when importing torch.
import torch The Kernel crashed while executing code in the the current cell or a previous cell. Please review the code in the cell(s) to identify a possible cause of the failure. Click [here](https://aka.ms/vscodeJupyterKernelCrash) for more info. View Ju... | needs reproduction,module: binaries,module: crash,triaged | low | Critical |
2,082,115,142 | ollama | Any plans to add a queue status endpoint? | Hi.
Thank you for this cool server. I am developing an open source AI tool that is compatible with multiple services/models. And ollama is one of them. Except that I need to use it with multiple clients setting.
To do that I run multiple servers (example ollama service) and want to use the queue status to decide ... | feature request,api | low | Major |
2,082,125,799 | yt-dlp | Add support for Zoom clips | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a site-specific feature
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instructions](https://github... | site-enhancement,triage | low | Critical |
2,082,199,520 | tensorflow | Multi-GPU training with gradient propagation in FP16 with XLA fails. | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
binary
### TensorFlow version
tf 2.14
### Custom code
Yes
### OS platform and distribution
_No response_
### Mobile device
_No response_
### Python version
3.11
### Bazel version
... | stat:awaiting tensorflower,type:bug,comp:dist-strat,TF2.14 | low | Critical |
2,082,210,808 | ollama | Rate limit download speed on pulling new models | Is there interest in implementing a rate limiter in the `pull` command? I'm open to working on this, this is the syntax I have in mind for now:
`ollama pull modelname --someflagname 1024` <-- this would limit to 1024 kbps
I took a look at the code in server/download.go, and I think I can do this with the x/time/r... | networking | high | Critical |
2,082,236,464 | vscode | Main window has incorrect size when Windows PC returns from sleep | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,upstream,windows,electron,multi-monitor | low | Critical |
2,082,267,095 | storybook | Bug: Sandbox versions lag behind because they are only generated daily | When running `npx storybook@next sandbox` or `npx storybook@latest sandbox`, we download the `after-storybook` directory from the sandbox git repo.
However that repo is only kept up-to-date once a day, meaning that if a new version is released of Storybook, up to 24 hours will pass before that version is generated wit... | bug,cli | low | Critical |
2,082,282,769 | stable-diffusion-webui | [Bug]: | ### Checklist
- [ ] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | asking-for-help-with-local-system-issues | low | Critical |
2,082,287,360 | next.js | Hydration error at the initial load of Learn Next.js Chapter 11 | ### Verify canary release
- [X] I verified that the issue exists in the latest Next.js canary release
### Provide environment information
```bash
Learn Next.js 14 course
Chapter 11: https://nextjs.org/learn/dashboard-app/adding-search-and-pagination#starting-code
next.js v14.0.2
```
### Which example... | examples | low | Critical |
2,082,307,852 | flutter | [shared_preferences] Provide API to detect/handle corrupt settings | ### Use case
Sometimes a file corrupts, it just hapens. However shared_preferences completely crashes in this case. This is on its own is not bad, however it provides the application no reasonable action to resolve the situation. The only solution is to crash, and leave the user unable to start the application.
### P... | p: shared_preferences,package,c: proposal,team-ecosystem,P2,triaged-ecosystem | low | Critical |
2,082,334,448 | stable-diffusion-webui | [Feature Request]: Stable & Efficient Running Environment For WebUI | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
The software is great, but after a long period of rapid iteration, many functions and codes may be a little outdated, and it is impossible to use the latest ... | enhancement | low | Critical |
2,082,357,721 | yt-dlp | Alias option name conflicts with longer existing option name when placed at the end of command | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting a bug unrelated to a specific site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instructions](http... | bug | low | Critical |
2,082,388,471 | godot | StyleBoxFlat antialiasing not applied with corner radius 0 | ### Tested versions
4.2.1.stable
### System information
macOS 14.2.1
### Issue description

StyleBoxFlat has an [anti-aliasing setting](https://docs.godotengine.org/en/latest/classes/cl... | enhancement,topic:gui | low | Major |
2,082,389,207 | angular | migration from 16 to 17 ignores SSR change from ngExpressEngine to commonEngine | ### Describe the problem that you experienced
In Angular 17, ngExpresssEngine has been replaced by commonEngine, and server.ts needs to be changed to use the latter
### Enter the URL of the topic with the problem
https://update.angular.io/?l=3&v=16.0-17.0
### Describe what you were looking for in the documentation
... | P3,area: docs | low | Critical |
2,082,396,878 | material-ui | [joy-ui][FormControl] FormControlContext nor a useFormControl hook are not exposed | ### Duplicates
- [X] I have searched the existing issues
### Summary
Joy FormControlContext is not exposed in the library and it does not allow custom components to leverage the FormControl chain, agnostic to the component is has internally.
[@mui/material](https://github.com/mui/material-ui/blob/master/pa... | on hold,package: joy-ui | low | Minor |
2,082,401,279 | deno | Deno.stdin.setRaw throw error in GitBash Windows | While try to reproduce this issue https://github.com/denoland/deno/issues/21837
After running this in Git Bash in windows (works in powershell)
```js
let a = new Uint8Array(2), b = new Uint8Array(2)
Deno.stdin.readSync(a)
Deno.stdin.setRaw(true)
Deno.stdin.readSync(b)
console.log(a)
console.log(b)
```
setRa... | bug,windows,runtime | low | Critical |
2,082,402,300 | flutter | [pigeon] Support for Float32List | ### Use case
I am working on a Flutter project where I would like to use pigeon and handle floating-point data, specifically using Float32List.
According to the [pigeon documentation](https://pub.dev/packages/pigeon) "it supports [any datatype platform channels support](https://flutter.dev/docs/development/platform-... | c: new feature,package,c: proposal,team-ecosystem,p: pigeon,P2,triaged-ecosystem | low | Critical |
2,082,481,014 | godot | HotReload with threads causes crashes | ### Tested versions
4.2.x
### System information
Windows 10
### Issue description
If you have multiple (looping) background threads, hot reloading seems to corrupt the Script VM state. This results in all manner of strange errors. I have seen:
- Method [corrupted string] does not exist on SceneTree
-... | bug,topic:gdscript,topic:editor,crash | low | Critical |
2,082,491,772 | godot | SceneTree rename popup reappears when triggering rename shortcut in different dock tab | ### Tested versions
v4.3.dev.custom_build [9e65c5c0f4f8944d17fc7f5b05682206e9348d81]
### System information
Godot v4.3.dev (9e65c5c0f4f8944d17fc7f5b05682206e9348d81) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6900 XT (Advanced Micro Devices, Inc.; 31.0.22017.5002) - AMD Ryzen 7 5800X 8-... | bug,topic:editor,topic:input | low | Minor |
2,082,498,706 | PowerToys | Custom File Properties | ### Description of the new feature / enhancement
Please consider adding a utility to facilitate adding custom file properties, or perhaps renaming/reusing existing properties. (there are likely many that are rarely used by most users). Users collect many files. In my use case, I collect check images from our custome... | Idea-New PowerToy,Needs-Triage | low | Minor |
2,082,577,796 | stable-diffusion-webui | [Bug]: Error with Img2Img | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [X] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,082,598,084 | godot | Size Handle Gizmos missing in main editor window in a 3D scene when Script Editor is floating or not docked. | ### Tested versions
- noticed in v4.1.2.stable.official [399c9dc39]
### System information
Godot v4.1.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GT 710 (NVIDIA; 30.0.14.7347) - Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8 Threads)
### Issue description
Certain objects like CSGBox3D,... | bug,topic:editor,topic:3d | low | Critical |
2,082,625,143 | vscode | Show best match to open file when not match found |
<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
Very often, when I have an error in ruby, I click twice to select the source of the fil... | feature-request,terminal-links | low | Critical |
2,082,651,244 | next.js | Next.js React Component Executing on Server Side Instead of Client Side | ### Link to the code that reproduces this issue
https://github.com/UnnikrishnanBhargavakurup/my-minimal-nextjs-issue-reproduction
### To Reproduce
1. Start the application in development.
2. Navigate to http://localhost:3000/contact.
3. Check the server log.
You should observe "/contact" in the browser console,... | bug | low | Minor |
2,082,668,960 | tauri | [bug] run ios dev, get E0463 | ### Describe the bug
Following the [setup guides](https://beta.tauri.app/guides/prerequisites/) and failing to launch iOS simulator. Desktop and Android works just fine, but iOS has never started.
MacBook Pro - Apple M2 Pro
macOS Sonoma 14.2.1
Xcode 15.2
iOS 17.2
PNPM 8.14.0
Turborepo 1.11.3
Node 20.11.0
... | type: bug,status: needs triage | low | Critical |
2,082,679,793 | PowerToys | File Explorer add-ons: Generating .svg thumbnails do not work! | ### Microsoft PowerToys version
0.77.0
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
File Explorer: Thumbnail preview
### Steps to reproduce
Since the latest update, it stopped generating .svg thumbnails.
It was working before.
I restarted my PC multiple tim... | Issue-Bug,Product-File Explorer,Needs-Triage,Needs-Team-Response | low | Major |
2,082,750,140 | next.js | Error `TypeError: e._formData.get is not a function` while running serverAction in client component, only on dev env | ### Link to the code that reproduces this issue
https://github.com/Justinyu1618/nextjs-issue-test
### To Reproduce
The issue happens inconsistently, and only when running the dev server. Try running a server action inside a client component. You may need to make a few edits or have the dev server continuously runnin... | bug,Pages Router | medium | Critical |
2,082,770,700 | PowerToys | PowerToys has detected an app... Always On Top message | ### Microsoft PowerToys version
0.77.0
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
Always on Top
### Steps to reproduce
Boot PC and then log into Windows 11 Pro, as an administrator.
### ✔️ Expected Behavior
I expect to be told WHAT particular application is... | Issue-Bug,Product-Always On Top,Needs-Triage,Needs-Team-Response | low | Major |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.