id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,139,729,483 | rust | cannot use mem::offset_of! with unions due to ManuallyDrop interfering | When a union contains a non-`Copy` variant, the compiler forces the user to wrap it in `ManuallyDrop`. `ManuallyDrop` is guaranteed to have the same layout as the underlying type, but it is opaque to offset_of! because the `value` field is private.
here is an example that fails to compile
```rs
#![feature(offset... | T-compiler,C-bug,T-libs,F-offset_of_nested | low | Critical |
2,139,748,381 | godot | Godot crashes and corrupts StateMachine EditorProperty in all the AnimatorTrees | ### Tested versions
- **Reproducible in:**
- v4.2.1.stable.mono.official [b09f793f5]
- v4.2.1.stable.official [b09f793f5]
### System information
Pop!_OS 22.04 LTS x86_64, (HP Envy m7 Notebook), intel i7-7500U 3.5GHz, Nvidia GeForce 940MX, 16GB RAM
### Issue description
This is an odd issue I encountere... | bug,topic:editor,crash,topic:animation | low | Critical |
2,139,789,631 | deno | Run wasm directly | Bun can do the following, but Deno cannot. Is there a reason Deno execution of WASM must route through JS?
```
# cat hello.c
#include <stdio.h>
int main() {
printf("HELLO WASM\n");
return 0;
}
# emcc hello.c -o hello.wasm
# bun run hello.wasm
HELLO WASM
``` | cli,suggestion | low | Minor |
2,139,801,063 | vscode | Launching External Terminal Changes Ctrl+C Handling Of Programs | Type: <b>Bug</b>
Steps to reproduce:
1. Launch VSCode (anywhere)
2. Start new external terminal using Ctrl+Shift+C. I used Command Prompt in this case.
3. Launch new program that can handle Ctrl+C
4. Press Ctrl+C.
Expected result: Program handles Ctrl+C normally.
Actual result: Program doesn't sees Ctrl+C at... | bug,terminal-external | low | Critical |
2,139,821,084 | PowerToys | MouseWithoutBorders - firewall rule added at install even when feature is disabled | ### Microsoft PowerToys version
0.78
### Installation method
GitHub
### Running as admin
Yes
### Area(s) with issue?
General, Mouse Without Borders
### Steps to reproduce
priority: low
may also be related: https://github.com/microsoft/PowerToys/issues/27337
hi,
1. set registry value to disable MouseWith... | Issue-Bug,Needs-Triage,Product-Mouse Without Borders | low | Minor |
2,139,831,894 | deno | Deno fast check does not work with triple-slash types import | Version: Deno 1.40.5
I'm trying jsr out, but cannot get a @types package to work. Those are defined with a namespace declaration for I had to use triple slash:
```ts
/// <reference types="npm:@types/gapi.calendar@3.0.11" />
export function foo(): gapi.client.calendar.EventInput[] {
}
```
Error:
```con... | bug,jsr | low | Critical |
2,139,855,124 | go | proposal: cmd/go: add a method to output test that might be worth running in parallel | ### Proposal Details
I am created https://go-review.googlesource.com/c/go/+/564995 and https://go-review.googlesource.com/c/go/+/564576, in this process, discover a way to find test possible worth running in parallel, which can be done automatically with go test .
This method is `go test -v` gets the run time for... | Proposal,GoCommand | low | Minor |
2,139,858,994 | vscode | Side Scrollbar does not match scroll position in document | Type: <b>Bug</b>
Open a large document (for example a diff view of packagelock.json via source control). No look for some highlight markers in the scrollbar.
These do not match the scrolled position in the document.
See in the screenshot, the diffs should be at the end of the view (according to scrollbar) but th... | bug,diff-editor | low | Critical |
2,139,871,739 | next.js | Server Environment variables accessible from Client | ### Link to the code that reproduces this issue
https://github.com/kratos-respawned/next_env_issue
### To Reproduce
Start the repo I provided in dev mode and it will automatically throw hydration error because of client js trying to replace server env with null.
Same is the case with next start.
) {
t(8)
}
fn main() {
testing(|u| {
u.min(9);
})
}
```
### Current output
```
Compiling playground v0.0.1 (/playground)
error[E0282]: type annotations needed
--> src/main.rs:6:14
|
6 | testing(|u| {
| ^... | A-diagnostics,T-compiler,D-confusing,D-newcomer-roadblock | low | Critical |
2,140,030,639 | pytorch | The forward accuracy cannot be aligned when using DTensor and ColwiseParallel, RowwiseParallel for TP training on the Llama2 | ### 🐛 Describe the bug
Hi, I found that the forward accuracy cannot be aligned completely when using your 'DTensor' and 'ColwiseParallel', 'RowwiseParallel', and 'Replicated' api for TP training on the Llama2.
I referred your example: https://github.com/pytorch/pytorch/blob/main/test/distributed/tensor/parallel... | oncall: distributed,module: dtensor | low | Critical |
2,140,039,219 | next.js | Cannot move directories in app directory Windows 10 | ### Link to the code that reproduces this issue
https://github.com/radaalinmihai/nextjs-issue-windows10
### To Reproduce
1. Start the application using `next dev`
2. Go inside the app directory
3. Try moving directory _lib from inside `app` directory outside of directory `some-page`
4. Notice that you can't, beca... | Upstream,bug | low | Minor |
2,140,047,125 | material-ui | [tooltip] Preventing from unnecessarily rerendering the children component | ### Summary
This RFC concerns the React `Tooltip` component and potential performance issues.
### Problem
The React `Tooltip` component unnecessarily rerenders the provided `children` component ~2-3 times on initial `Tooltip` render and every time the tooltip's visibility state toggles.
### Cause
There a... | component: tooltip | low | Major |
2,140,088,459 | stable-diffusion-webui | [Bug]: calculate empty prompt too slow | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,140,104,755 | godot | Trying to add new atlas to tileset shows "Open File(s)" dialog instead | ### Tested versions
- Reproducible in: v4.2.1.stable.official [b09f793f5], v4.2.stable.official [46dc27791]
- Not reproducible in: v4.1.3.stable.official [f06b6836a]
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 960 (NVIDIA; 31.0.15.4601) - 13... | discussion,topic:editor,documentation,topic:2d | low | Critical |
2,140,125,367 | ollama | Inconsistent OCR Results with LLaVA 1.6 and Ollama vs. LLaVA Online Demo | Hey there, I've posted this issue on [LLaVA repo](https://github.com/haotian-liu/LLaVA/issues/1116) already, not sure if this problem refers to an implementation issue in Ollama. Any idea? | question | low | Major |
2,140,162,609 | three.js | Documentation: Suggest common or required texture color spaces | ### Description
In the [color management documentation](https://threejs.org/docs/#manual/en/introduction/Color-management), under "input color space", we give general guidelines on when to use different color spaces for different textures.
> - **Color textures:** PNG or JPEG [Textures](https://threejs.org/docs/in... | Documentation | low | Minor |
2,140,166,032 | node | consider allowing libnode.h (libnode.a/ libnode.lib) and libnode.wasm for nodejs | ### What is the problem this feature will solve?
use `standard interpreter` in different languages outside of `nodejs`
### What is the feature you are proposing to solve the problem?
consider allowing `libnode.h` (`libnode.a`/ `libnode.lib`) and `libnode.wasm` for `nodejs runtime environment`. This makes nodej... | feature request | low | Major |
2,140,189,053 | stable-diffusion-webui | [Feature Request]: ZLUDA support | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
SD.NET has preliminarily supported the use of ZLUDA on amd gpu, and the efficiency is very high, which is three times that of rocm. Can the method of adapting SD.N... | enhancement | high | Critical |
2,140,207,198 | godot | Accidental frame selection when opening a spritesheet | ### Tested versions
- Reproducible in: Godot v4.2.1.stable
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.5123) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
### Issue description
The problem is that one of the frames in... | bug,topic:editor,confirmed,usability,topic:2d | low | Critical |
2,140,209,616 | next.js | Dynamic Sitemap Causing Google to Not Recognize /Robots.txt Error | ### Link to the code that reproduces this issue
https://codesandbox.io/p/live/23eb2f3a-0dec-47d2-88de-dd653d862461
### To Reproduce
### Set up a Next.js project with a dynamic sitemap.
- Deploy the project.
- Check for "/Robots.txt error" in Google Search Console.
- Try accessing both /robots.txt and /Robots.txt.... | bug | low | Critical |
2,140,220,035 | rust | ICE: thread 'rustc' panicked at compiler/rustc_metadata/src/rmeta/def_path_hash_map.rs:22:85 | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
I'm trying to make a small reproducible... | I-ICE,T-compiler,C-bug,S-needs-repro | low | Critical |
2,140,237,292 | angular | The new Angular.dev docs don't cover conditional content projection. | ### Describe the problem that you experienced
The new Angular.dev docs **don't cover conditional content projection** and how we can **project dynamic content**(means content changes which is projected into the component) in the component.
### Enter the URL of the topic with the problem
https://angular.dev/guide/com... | P3,area: docs | low | Critical |
2,140,294,885 | neovim | Terminal buffer's `bufhidden` behavior is inconsistent | ### Problem
When using the `bufhidden = "delete"` option in terminal buffers, the buffer gets correctly deleted when closed, but not when another buffer replaces it in its window.
### Steps to reproduce
1. Open Neovim: `nvim --clean`
2. Open a terminal buffer: `:terminal ls`
3. Set option: `:set bufhidden=delete`
... | bug,terminal | low | Minor |
2,140,359,859 | tensorflow | `tf.raw_ops.LoopCond` aborts in Debug build | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
source
### TensorFlow version
tf 2.17
### Custom code
Yes
### OS platform and distribution
Linux Ubuntu 22.04 LTS
### Mobile device
_No response_
### Python version
3.11.7
### Bazel version
6.5.0
### GCC/compile... | stat:awaiting tensorflower,type:bug,type:build/install,subtype: ubuntu/linux | low | Critical |
2,140,371,810 | tensorflow | `tf.raw_ops.FakeQuantWithMinMaxArgs` aborts when `min>0` in Debug build | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
source
### TensorFlow version
tf 2.17
### Custom code
Yes
### OS platform and distribution
Linux Ubuntu 22.04 LTS
### Mobile device
_No response_
### Python version
3.11.7
### Bazel version
6.5.0
### GCC/compile... | stat:awaiting tensorflower,type:bug,comp:ops,comp:core | medium | Critical |
2,140,410,967 | tensorflow | C++ API `GatherV2` aborts with inappropriate input | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
source
### TensorFlow version
tf 2.17
### Custom code
Yes
### OS platform and distribution
Linux Ubuntu 22.04 LTS
### Mobile device
_No response_
### Python version
3.11.7
### Bazel... | awaiting review,type:bug,comp:runtime,comp:ops | low | Critical |
2,140,535,558 | rust | Tracking Issue for rust_has_provenance | <!--
NOTE: For library features, please use the "Library Tracking Issue" template instead.
Thank you for creating a tracking issue! 📜 Tracking issues are for tracking a
feature from implementation to stabilisation. Make sure to include the relevant
RFC for the feature if it has one. Otherwise provide a short sum... | B-RFC-approved,T-lang,B-RFC-implemented,C-tracking-issue | low | Critical |
2,140,547,018 | neovim | Press/release key event support | ### Problem
The [Kitty keyboard protocol](https://sw.kovidgoyal.net/kitty/keyboard-protocol) supports sending press/repeat/release events for key presses. We currently do not enable this mode and termkey is not currently able to parse these events, but we certainly could.
A possible use case for press/release eve... | enhancement,input,mappings | low | Major |
2,140,561,981 | go | proposal: x/sys/unix: add AppendSocketControlMessage | ### Proposal Details
I propose adding this function to `golang.org/x/net/sys/unix`:
```
// AppendSocketControlMessage appends a single socket control message to b,
// returning a new slice and the subslice of the message data.
func AppendSocketControlMessage(b []byte, level, typ int32, size int) (_, data []byt... | Proposal,compiler/runtime | low | Minor |
2,140,581,075 | stable-diffusion-webui | [Feature Request]: Documentation | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Install stable-diffusion-webui with latest Torch/CUDA.
The install instructions for stable-diffusion-webui invite NVidia users to visit
https://github.co... | enhancement | low | Minor |
2,140,591,448 | godot | Subsurface scattering causes ghosting on nearby objects, worse with 4.3 master. | ### Tested versions
4.3 dev [8ff821670561466a5ff72044ad574dcb955b66c2]
### System information
Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF
### Issue description
Subsurface scattering can cause ghosting.
~~For some reason the bluring causes ghosting, at highest quality settings it's the wor... | bug,topic:rendering,needs testing,topic:3d | low | Critical |
2,140,599,198 | next.js | Cannot use CommonJS packages in PNPM workspace | ### Link to the code that reproduces this issue
https://github.com/disintegrator/nextjs-workspace-js
### To Reproduce
1. Clone this repository
2. Run `pnpm install`
3. On the main branch, run `pnpm dev` and go to http://localhost:3000 to see the app working.
4. Stop the development server.
5. Run `git chec... | bug,Module Resolution | low | Critical |
2,140,618,477 | next.js | fastapi streaming response is not decoded in chunks with compression enabled | ### Link to the code that reproduces this issue
https://github.com/HP2706/nextjs_streaming_bug
### To Reproduce
to reproduce run npm run dev from root of the project
preferably use an virtual environment with Python 3.9.18
next click on the "stream" button
about 10 seconds later the number 1 .. 10 will appear ... | bug | low | Critical |
2,140,641,358 | PowerToys | Cannot disable SVG thumbnail preview | ### Microsoft PowerToys version
0.75.1
### Installation method
Microsoft Store
### Running as admin
No
### Area(s) with issue?
File Explorer: Thumbnail preview
### Steps to reproduce
1. Open Powertoys settings
2. Disable SVG preview
3. Disable SVG thumbnails
4. Reboot
### ✔️ Expected Behavior
1. No SVG pr... | Issue-Bug,Product-File Explorer,Needs-Triage | low | Minor |
2,140,643,964 | PowerToys | PowerToys Memory Leak | ### Microsoft PowerToys version
0.78.0
### Installation method
PowerToys auto-update, WinGet
### Running as admin
No
### Area(s) with issue?
PowerToys Run
### Steps to reproduce
- Used PowerToys as a normal
- Around 30-45 minutes of use Memory usages spikes and stays high
### ✔️ Expected... | Issue-Bug,Product-PowerToys Run,Needs-Triage | low | Major |
2,140,708,912 | tensorflow | v2.15.0 docker image print error messages like "Unable to register cuDNN/cuFFT... factory " | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
No
### Source
binary
### TensorFlow version
2.15.0
### Custom code
No
### OS platform and distribution
ubuntu 18.04
### Mobile device
_No response_
### Python version
_No response_
### Bazel version
_No response_
### GCC/compi... | stat:awaiting tensorflower,type:bug,type:build/install,subtype: ubuntu/linux,TF 2.15 | low | Critical |
2,140,709,888 | pytorch | QAT using pytorch-quantization cause accuracy loss after exporting to onnx | ### 🐛 Describe the bug
I use pytorch-quantization to do QAT for a pointpillar model, it works fine during pytorch training, however, when I export the torch model to onnx, accuracy degrades badly. In my opinion, this process should have no loss of accuracy at all.
I report this issue against TRT repo, the develo... | module: onnx,oncall: quantization | low | Critical |
2,140,710,284 | pytorch | When loading a text file with torch.load, it exhausts the system's physical memory. | ### 🐛 Describe the bug
In a mistaken operation, I inadvertently had torch.load load a text file. torch.load depleted all physical memory within seconds. I have attached the text file for reference.
[punctuation_normalize_gru_state_dict_20240217170235_14.txt](https://github.com/pytorch/pytorch/files/14320942/punctu... | needs reproduction,module: memory usage,module: serialization,triaged | low | Critical |
2,140,716,826 | deno | `deno fmt` breaks list of objects in the middle of an object | For a list of objects, Deno applies the following formatting:
```ts
const fpnMembershipTitles = [{ name: "FPN" }, { name: "FPN Class" }, {
name: "Type",
}, { name: "Description" }];
```
It breaks the line in the middle of an object, which doesn't make much sense. This formatting gets reapplied even if... | bug,upstream,deno fmt | low | Minor |
2,140,740,065 | godot | Ghost collisions with CharacterBody3D (CylinderShape3D) against StaticBody3D (ConcavePolygonShape3D) | ### Tested versions
Reproducible in v4.2.1.stable.mono.official [b09f793f5]
### System information
Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R9 390 Series (Advanced Micro Devices, Inc.; 27.20.20913.2000) - Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4 Threads)
### Is... | bug,topic:physics,topic:3d | low | Minor |
2,140,745,904 | next.js | `redirect()` inside Server Actions doesn't work with the same domain | ### Link to the code that reproduces this issue
https://github.com/steven-tey/server-action-redirect-bug
### To Reproduce
Go to https://server-action-redirect-bug.vercel.app/, type in any password and click "Log In". You'll see the URL change to have the `?pw=` query param:
![CleanShot 2024-02-17 at 20 53 0... | bug,Navigation,linear: next | low | Critical |
2,140,746,621 | stable-diffusion-webui | [Feature Request]: amd gpu detections | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
webui.sh can detect correct amd gpu and set HSA_OVERRIDE_GFX_VERSION and TORCH_COMMAND accordingly
### Proposed workflow
```bash
# Check if lspci comm... | enhancement | low | Critical |
2,140,774,699 | rust | Illegal instruction compiling `core` and `compiler_builtins` for target mips3 with ABI n64. | Both modules `core` and `compiler_builtins` fail to compile with target mips3 and ABI set to n64. Note: they compile with ABI n32 no problem.
To reproduce, you could try checking out my project https://github.com/sarchar/libdragon-rs and changing the ABI from n32 to n64 in `mips-nintendo64-none.json`.
I expected... | A-LLVM,O-MIPS,T-compiler,C-bug,requires-custom-config | low | Critical |
2,140,778,195 | storybook | [Bug]: storybook cli init not working with NX "package based" repo | ### Describe the bug
Running either `npx storybook@latest init` or `npx storybook@next init` in an NX monorepo produces the following error:
```bash
SB_CLI_INIT_0001 (NxProjectDetectedError): We have detected Nx in your project. Nx has its own Storybook initializer
, so please use it instead.
Run "nx g @nx/sto... | bug,cli,has workaround,monorepos,sev:S3 | low | Critical |
2,140,782,187 | storybook | [Bug]: storybook7 fails in headless mode | ### Describe the bug
I have storybook7 to generate static html files, and use playwright to do the visual regression tests. It works fine in headmode. But when I enable the headless mode, it failed with error:

... | bug | low | Critical |
2,140,800,430 | Web-Dev-For-Beginners | Arabic translation support | I would like to work on adding Arabic translation support to the site document.
If anyone would like to collaborate on this, please let me know. | no-issue-activity | low | Minor |
2,140,808,489 | ant-design | 面包屑组件添加省略菜单功能 | ### What problem does this feature solve?
当空间有限时(例如出现五级以上的面包屑),使用省略菜单来截断面包屑。通常显示首页与两个页面标签,其余面包屑被收起在省略菜单中。
### What does the proposed API look like?
autoCollapse 是否超出maxItemCount后自动折叠 boolean true,
maxItemCount 超出多少个进行自动折叠 number 4
<!-- generated by ant-design-issue-helper. DO NOT REMOVE --> | 💡 Feature Request,Inactive | low | Major |
2,140,843,305 | stable-diffusion-webui | [Bug]: Spamming logs in browser console | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,140,846,384 | godot | Angular Limit from Pinjoint2D causes to rotate Node B erraticly. | ### Tested versions
Reproducable in:
4.2.1.stable_mono
4.3-dev3_mono
### System information
Windows 10
### Issue description
If you create RigidBody2Ds, neither is a child of the other, and use Pinjoint2D to connect the two. The issue begins when you enable angular limit and set the upper and lower ro... | bug,topic:physics,topic:2d | low | Major |
2,140,893,095 | godot | Unnecessary margin in docks? | ### Tested versions
v4.3.dev3.official [36e943b6b]
### System information
w10 64
### Issue description
Is all this margin necessary without any use?
This means that you have to expand the dock further to the left, taking up more space in the editor because that margin remains there, for what reason?
... | discussion,topic:editor,topic:gui | low | Minor |
2,140,893,749 | godot | If local-to-scene is true, SubResource ID is modified whenever scene is instantiated, re-packed, and saved | ### Tested versions
Reproducible in v4.2.1.stable.mono.official [b09f793f5]
### System information
Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) R9 390 Series (Advanced Micro Devices, Inc.; 27.20.20913.2000) - Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4 Threads)
### Is... | bug,discussion,topic:core,documentation,needs testing | low | Major |
2,140,920,718 | godot | Cannot use class names in AnimationTree StateMachine's advance expression box | ### Tested versions
Reproducible in : Godot 4.2.1
### System information
Linux Mint 21.3 Cinnamon 6.0.4
### Issue description
Edit 21.04.2024: The issue has nothing to do with *custom* classes, using any class name in the advance expression box will not work.
`var v = Node.NOTIFICATION_READY` Set a varia... | discussion,topic:gdscript,needs testing | low | Minor |
2,140,926,684 | godot | Reimporting scene resources erroneously open the last opened script | ### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.24002.92) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
### Issue description
When reimporti... | bug,topic:editor,usability,topic:import | low | Critical |
2,140,937,969 | go | cmd/compile: expose what contributes to consuming the inlining budget | ### Proposal Details
## Expose what contributes to consuming the inlining budget as a debug flag
Sometimes, understanding why a function is inlined or not or what the main contributors to the function budget consumption are is not easy.
This proposal is to add a `-d` flag to the `go tool compile` command that ... | Performance,NeedsInvestigation | low | Critical |
2,141,021,115 | stable-diffusion-webui | [Bug]: DAT upscaler in extra tab is not working | ### Checklist
- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [ ] The issue has not been reported ... | bug-report | low | Critical |
2,141,027,158 | excalidraw | Regression: Laser point collaboration broke onPointerUpdate button state | Due to the below change, onPointerUpdate in view mode (maybe in others as well, I did not test it) does not receive the down button.
https://github.com/excalidraw/excalidraw/blob/47f87f4ecbc62058b6e2b6b7d953952bf6f3ecaf/packages/excalidraw/components/App.tsx#L5494-L5506
This change resolved it for me in the Obsid... | bug | low | Minor |
2,141,031,050 | godot | .blend files not found/opened when project is on smb-drive | ### Tested versions
- Reproducible in v4.2.1.stable.official.b09f793f5
### System information
Ubuntu 22.04
### Issue description
When the Godot-project is on a smb-drive (/var/run/user/<n>/gvfs/<smb-share>/..) an error occurs when Godot is trying to handle any .blend-files. According to the error, Godot incorr... | bug,platform:linuxbsd,topic:editor,needs testing,topic:import | low | Critical |
2,141,050,968 | godot | Vulkan API using incorrect Vulkan Device, using Intel Graphics instead of NVIDIA GPU | ### Tested versions
4.2.1
### System information
Pop_OS! Razer Blade 17, NVIDIA 3070
### Issue description
I am trying to open my projects using Godot 4.2.1 on Pop_OS!
The project selection window pops up, and when I select a project (any project) I get the following error:
```txt
jacques@pop-os:~$ godot4
... | bug,needs testing,crash | low | Critical |
2,141,071,807 | godot | Warnings emitted with GCC when linking with LTO | ### Tested versions
4.3.dev (5f05e2b9b1a3fedcdd7ecb2ab976a2687fd6f19a)
### System information
Fedora Linux 39 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 7600M XT (RADV NAVI33) () - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)
### Issue description
Compiling on Fedora ... | bug,topic:buildsystem,topic:thirdparty | low | Critical |
2,141,115,827 | go | x/pkgsite: builtins with lowercase names not searchable | ### What is the URL of the page with the issue?
https://pkg.go.dev/search?q=builtin.make&m=symbol
### What is your user agent?
firefox
### Screenshot
sorry, don't have one handy
### What did you do?
search for make on pkg.go.dev
### What did you see happen?
results for Make
### What did you expect to see?
bu... | pkgsite,pkgsite/search | low | Minor |
2,141,116,426 | godot | TileMap's `get_cell_tile_data` does not work correctly? | ### Tested versions
v4.3.dev3.official [36e943b6b]
### System information
w10 64
### Issue description
I have a tile at coordinate 0.0 flipped horizontally.
When I get its tiledata it tells me that the tile is not flipped horizontally.
get_cell_tile_data not working correctly?
Waiting for await get_tr... | documentation,topic:2d | low | Major |
2,141,134,426 | ollama | Qwen long context query produces garbage response | I really appreciate the Ollama project - many thanks to everyone involved in this awesome software!
Unfortunately I believe I have just found an issue. The recently published Qwen 1.5 model supports a 32k context length which is really nice. This supposedly should work for all variants from 0.5B all the way up to 72... | question | low | Critical |
2,141,141,967 | next.js | The code block will be executed twice if `redirect()` is included in it | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/sharp-glade-h26y37?file=%2Fapp%2Ftest%2Fpage.tsx%3A4%2C44
### To Reproduce
```ts
"use client";
import { redirect } from "next/navigation";
// ...
if (typeof data === 'undefined') {
console.log("first");
return <p>te... | bug,Navigation | low | Minor |
2,141,150,124 | godot | clip_polyline_with_polygon inconsitency | ### Tested versions
- Reproductible in 4.2.1, 4.1.1, 3.4.4
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz (4 Threads)
### Issue description
The function clip_polyline_with_polyg... | bug,discussion,topic:2d | low | Minor |
2,141,152,850 | yt-dlp | Support for rplay.live | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting a new site support request
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instructions](https://gith... | site-request,NSFW,account-needed,patch-available,can-share-account | low | Critical |
2,141,167,930 | godot | Error cpp : ERROR: Index p_idx = 4 is out of bounds (nodes.size() = 3). | ### Tested versions
Tested only on Godot Engine v4.3.dev1.official.9d1cbab1c - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 536.23 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 950
### System information
Windows 10 Pro, NVIDIA GeForce GTX 950
### Issue description
I got these errors:
```
Editi... | bug,topic:import | low | Critical |
2,141,170,843 | godot | Animation playback tracks do not respect/inherit the speed_scale of the AnimationPlayer that uses it | ### Tested versions
- Reproducible in: v4.3.dev3.official [36e943b6b], v4.2.1.stable.official, v4.0.rc1.official
### System information
Godot v4.3.dev3 - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.4601) - AMD Ryzen 7 5700G with Radeon Graphics (16 Threads)
#... | discussion,topic:animation | low | Minor |
2,141,179,790 | rust | Autovectorization fails if a field follows an array | The following code fails to be autovectorized on opt-level=3 despite it being safe to do so:
```
struct ArrayIter{arr: [i32; 10000],start: usize}
pub fn main() {
let mut array_iter = ArrayIter{arr: [10; 10000],start: 0};
let arr_ref = &mut array_iter.arr;
let start_ref = &mut array_iter.start;
... | T-compiler,S-has-mcve,A-autovectorization,C-optimization | low | Minor |
2,141,194,225 | material-ui | How can I use Joy UI with MUI X? | ### Steps to reproduce
How can i use joy ui with mui x components ?
### Current behavior
_No response_
### Expected behavior
_No response_
### Context
_No response_
### Your environment
<details>
<summary><code>npx @mui/envinfo</code></summary>
```
Don't forget to mention which browser you used.
Ou... | support: question,package: joy-ui | low | Minor |
2,141,219,964 | godot | `test_move()` gives unreliable results near body edges | ### Tested versions
4.3 dev3
Probably earlier too.
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
I needed to check when a body is inside another body (... | bug,confirmed,topic:physics,topic:2d | low | Critical |
2,141,229,446 | svelte | Documentation update for #key | ### Describe the problem
I ran into some issues when figuring out how to use #key as the documentation and examples weren't clear enough, unfortunately. I needed to create unique string keys in such a way that I couldn't use the specialized syntax within #each blocks.
Through this process, I learned a handful of t... | awaiting submitter | low | Minor |
2,141,241,575 | neovim | improve Lua loader error for inaccessible $VIMRUNTIME | ## Problem
If `$VIMRUNTIME` is inaccessible, using a builtin Lua module fails with its usual error:
```
E5108: Error executing lua vim/_init_packages.lua:0: module 'vim.version' not found:
no field package.preload['vim.version']
no file '/Users/runner/work/neovim/neovim/.deps/usr/share/luajit-2.1/vim/version... | enhancement,ux,lua | low | Critical |
2,141,245,297 | PowerToys | Save Window Location for Single Monitor | ### Description of the new feature / enhancement
It will be really good to have option for single wide screen to save locations for each app window
### Scenario when this would be used?
Example: if i scale explorer into a spesific location and terminal etc.. and next time I open it, it should be in the same exact p... | Needs-Triage | low | Minor |
2,141,281,638 | material-ui | [joy-ui][Linear Progress] Progress bar clips through background bar | ### Steps to reproduce
Link to live example: (required)
https://mui.com/joy-ui/react-linear-progress/
Steps:
1. Create a determinate linear progress with a border radius of 16px
2. Set the value to 1.
Image from mui.com below.
<img width="494" alt="image" src="https://github.com/mui/material-ui/assets/2272... | component: LinearProgress,package: joy-ui,enhancement | low | Minor |
2,141,295,395 | PowerToys | Keyboard Manager remaps do not work if Casting to a monitor and allow input from this device checked | ### Microsoft PowerToys version
0.78.0
### Installation method
GitHub
### Running as admin
Yes
### Area(s) with issue?
Keyboard Manager
### Steps to reproduce
Cast to another screen and check Allow mouse, etc. I am remapping win ctl f24 to win f11 to allow keyboard disable of touchpad.
### ✔️ Expected Behavio... | Issue-Bug,Product-Keyboard Shortcut Manager,Needs-Triage | low | Minor |
2,141,299,718 | godot | Text wrapping cuts words when it shouldn't | ### Tested versions
4.2 stable
### System information
Windows 10
### Issue description
I am using a 3 RichTextLabel nodes, with text wrapping set to Word(Smart).

Notice how the wrapping differs... | discussion,documentation,topic:gui | low | Major |
2,141,412,556 | node | `try catch` not work if path include unicode | ### Version
v20.10.0
### Platform
Microsoft Windows NT 10.0.22621.0 x64
### Subsystem
node:internal/fs/promises
### What steps will reproduce the bug?
run code:
```js
import fsp from 'node:fs/promises'
async function run() {
try {
await fsp
.readdir('中文-にほんご-한글-🌕🌖🌗', {
withFileT... | fs,windows,errors | low | Critical |
2,141,449,149 | pytorch | welfordreduce slows down forward layernorm in a bunch of cases | ### 🐛 Describe the bug
Compiled (welford) is the default execution, the other plot is with welford reductions turned off.

```
import torch
from torch import nn
import torch.nn.functional as F
def bench(f, na... | triaged,oncall: pt2,module: inductor,upstream triton | medium | Critical |
2,141,468,030 | material-ui | [RFC] Move examples to another repository | ### What's the problem?
I have a CLI prototype to clone the example folder via
```bash
npx mui-treasury@latest create
```
However, it takes time to download because material-ui repo is pretty big (140MB compressed compared to 50MB of the current Nextjs repo).
The reason to pull the whole repo is because ... | examples,RFC | low | Minor |
2,141,538,033 | godot | [Editor] Exported array elements must be recreated before a scene or resource can populate them after editing the array's export type. | ### Tested versions
- Reproducible in 4.2.1.stable
### System information
Godot v4.2.1.stable - Windows 10.0.22623 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.5123) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)
### Issue description
When annotating an array exposed to... | bug,topic:editor | low | Critical |
2,141,549,993 | opencv | [Documentation] Revise calib3d main page | It is hard to see relevant primary information about [calib3d module](https://docs.opencv.org/4.9.0/d9/d0c/group__calib3d.html).
1. It starts from the misleading link on fisheye.

2. Relevant detail about pinhole ... | category: documentation,RFC | low | Minor |
2,141,576,670 | pytorch | Making Mamba first-class citizen in PyTorch | ### 🚀 The feature, motivation and pitch
[Mamba](https://arxiv.org/pdf/2312.00752.pdf) is a new SSM (State Space Model) which is developed to address Transformers’ computational inefficiency on long sequences. It has attracted more attention recently due to faster inference and linear scaling in sequence length. We ... | triaged,needs research,oncall: pt2,module: higher order operators,module: pt2-dispatcher | low | Major |
2,141,632,534 | tauri | [bug] tauri 2.0beta package android problem | ### Describe the bug
use create-tauri-app create a project,After packaging the Android APK for tauri 2.0 beta, the package was large (45M)
### Reproduction
_No response_
### Expected behavior
_No response_
### Full `tauri info` output
```text
[✔] Environment
- OS: Mac OS 13.5.2 X64
✔ Xcode... | type: bug,status: needs triage | low | Critical |
2,141,672,847 | pytorch | model loaded with torch._export.aot_load does not report what file is not found during inference and Cuda driver error. | ### 🐛 Describe the bug
when I load a pt2 model exported with torch._export in one Docker container from the image `ghcr.io/pytorch/pytorch-nightly:2.3.0.dev20240211-cuda12.1-cudnn8-devel` I get a working inference.
But when I run it in another container derived from the same base image, I get a CUDA driver erro... | triaged,oncall: pt2,module: aotinductor | low | Critical |
2,141,708,077 | tauri | [feat] Allow uncompressed resources embedded to the executable binary. | ### Describe the problem
When use large size file, in production tauri app will compress it into its binary target. Using it will lead some time cost to uncompressed the data.
### Describe the solution you'd like
Add an option in config, let user decide to enable/disable resource compression in production.
### Alte... | type: feature request | low | Minor |
2,141,762,252 | next.js | Static output build crash in catch-all route, got error `[...all]" is missing "generateStaticParams()" so it cannot be used with "output: export" config.` | ### Link to the code that reproduces this issue
https://github.com/Innei/nextjs-catch-all-static-output-reproduction
### To Reproduce
The code:
```
// [...all]/page.tsx
export async function generateStaticParams() {
const jsonData = JSON.parse(
readFileSync(resolve(process.cwd(), 'markdown/in... | bug,linear: next | low | Critical |
2,141,803,089 | ollama | [Documentation request] API - <GenerateResponse> and other endpoints - options | Most of the parameter descriptions can be found [here](https://github.com/ollama/ollama/blob/main/docs/modelfile.md#format). However, it would be nice to have short one-liners on what each of the options do, and maybe their performance implications.
For example, I would hazard a guess that setting
```bash
curl http:... | documentation,api | low | Major |
2,141,816,175 | godot | Warnings in console when I exit to project manager | ### Tested versions
v4.3.dev3.official [36e943b6b]
### System information
w10 64
### Issue description
I get some prompts in the console when I exit to the project manager but my project is all apparently fine.
I don't know if this is a bug?
 - NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.5123) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
### Issue description
I'm trying to recreate th... | needs testing,topic:gui | low | Critical |
2,141,905,405 | next.js | 404 page isn't server rendered when using notFound() | ### Link to the code that reproduces this issue
https://github.com/nikcio/nextjs-notfound-example
### To Reproduce
1. Create a new project using `npx create-next-app@latest`
2. Create a page that uses the `notFound()` function.
3. Go to that page and see the response in dev tools - Here the Body is only scripts (C... | bug,Navigation | medium | Critical |
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GitHub Issues Containing Next.js References
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