id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,459,828,293 | opencv | Add a family of routines for evaluating confidence limits on parameters of the models optimized with SolvePnP and calibrateCamera | ### Describe the feature and motivation
Currently the methods related to camera calibration (`calibrateCamera`) or pose estimation (flavours of `solvePnP`) return overall RMS reprojection errors. As a user I am more interested in confidence limits on parameters of the model optimized with these methods, i.e. distortio... | feature | low | Critical |
2,459,830,950 | godot | Engine fails silently when the debug log path contains a nonexistent directory | ### Tested versions
Reproducable in
- Godot Engine v4.3.rc3.mono.official (03afb92efa18874da19f7fc185a32c005d20aa1d),
- Godot Engine v4.2.2.stable.mono.official.(15073afe3),
- Godot Engine v4.2.1.stable.mono.official.(b09f793f5),
- Godot Engine v4.0.stable.mono.official.(92bee43ad),
- v4.1.stable and v3.5.... | bug,topic:core,crash | low | Critical |
2,459,867,680 | flutter | [go_router] Using GoRouter.routingConfig and switch between StatefulShellRoute and GoRoute will cause type error | ### Steps to reproduce
Reproducible in go_router `14.2.3`
In mobile device, we use bottom nav bar, something like:
```dart
final mobileConfig = RoutingConfig(routes: [
StatefulShellRoute.indexedStack(
builder: builder,
branches: [
StatefulShellBranch(routes: [GoRoute(path: '/', builder: ma... | c: crash,package,has reproducible steps,P2,p: go_router,team-go_router,found in release: 3.24 | low | Critical |
2,459,943,008 | neovim | set vim.wo.foldenable=false by default | ### Problem
foldenable is true by default, this makes code folded when open file. This make very strangle. Maybe we should set it to false by default.
### Expected behavior
foldenable is set to false by default. | enhancement,defaults,folds | low | Major |
2,459,954,222 | yt-dlp | [Youtube] Abort download on missing formats warnings | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [x] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a site-specific feature
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instructions](https://github... | site-enhancement,triage,site:youtube | low | Critical |
2,460,099,470 | ant-design | Input组件配置allowClear后,使用onMouseDown的event.preventDefault()无法阻止获取焦点 | ### Reproduction link
[https://gitee.com/fanzyx/crane-admin-front/blob/master/inputbug.tsx](https://gitee.com/fanzyx/crane-admin-front/blob/master/inputbug.tsx)
### Steps to reproduce
未配置allowClear属性时,可以通过onMouseDown的event.preventDefault() 方法阻止获取焦点
配置allowClear后,onMouseDown能执行,但仍会获取焦点
### What is expecte... | Inactive,🧶 Low Priority | low | Critical |
2,460,127,831 | ant-design | Use pkg.pr.new as the source of publish artifacts | https://github.com/ant-design/ant-design/runs/28635776726 | ⚙️ Workflow,Inactive | low | Major |
2,460,163,219 | godot | `GPUParticlesCollisionSDF3D` does not collide in the editor if the particle system's AABB wasn't overlapping on scene load | ### Tested versions
v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.0.15.5599) - AMD Ryzen 9 7950X3D 16-Core Processor (32 Threads)
### Issue description
This is likely a varia... | bug,needs testing,topic:3d,topic:particles | low | Critical |
2,460,177,577 | electron | [Bug]: Empty `WebContentsView` can never appear on top non-empty `WebContentsView` on `BaseWindow` | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searc... | platform/windows,platform/macOS,bug :beetle:,status/confirmed,has-repro-gist,31-x-y,32-x-y | low | Critical |
2,460,185,413 | godot | Single bad frame with AnimationPlayer + PathFollow2D + callback_mode_process=physics | ### Tested versions
Reproduces in 4.2.2 and 4.3 RC3
### System information
Fedora Linux, Intel GPU, Compatibility renderer
### Issue description
I put a Sprite2D inside a PathFollow2D being driven by an AnimationPlayer. The animation is supposed to "stand still" for 1.5 seconds, then drive the sprite along the pa... | bug,confirmed,topic:animation,topic:2d | low | Minor |
2,460,297,398 | godot | Problems with right clicks in the code editor | ### Tested versions
v4.3.rc3.official [03afb92ef]
### System information
w10 64
### Issue description
As you can see in the video, the first right-click appears to be useless, so the second right-click will open the context menu.
Every time I click I do it on a different document, I never click twice in... | bug,topic:input,topic:gui | low | Critical |
2,460,306,212 | electron | [Bug]: Crash in HandleKeyboardEvent | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | platform/windows,crash :boom:,bug :beetle:,component/webcontents,stale-exempt,31-x-y,32-x-y | low | Critical |
2,460,312,168 | ui | [bug]: Bar Chart - Interactive Drawer Close ('X') Button Unresponsive | ### Describe the bug

**The 'X' button, designed to close the drawer, is unresponsive to user interactions.**
The image shows a bar chart with an interactive drawer. The drawer contains additional information ab... | bug | low | Critical |
2,460,328,445 | godot | Spatial shader with Next Pass does not perform depth testing correctly | ### Tested versions
- Reproducible in v4.2.1.stable.official [b09f793f5]
### System information
Windows 10 - Godot v4.2.1.stable.official - Forward+
### Issue description
I wrote a shader as follows:
```glsl
shader_type spatial;
render_mode cull_disabled, depth_draw_always;
uniform float z;
unifor... | discussion,needs testing,topic:shaders,topic:3d | low | Minor |
2,460,328,948 | flutter | Image is reloaded after routes change and background-foreground switch | ### Steps to reproduce
When the App enters the background, the ImageCache will be cleared, and obvious flickering can be seen when the page is rolled back.
Setting gaplessPlayback = true can solve the problem, but I don't think it's the right way to do it.
The flickering is more obvious on Android devices, probabl... | framework,f: routes,a: images,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.24 | low | Major |
2,460,345,977 | angular | TS-996002 makes finding errors difficult | ### Which @angular/* package(s) are the source of the bug?
compiler
### Is this a regression?
No
### Description
[Sharing modules](https://angular.dev/guide/ngmodules/sharing) are very useful in large projects. But when the sharing module fails to compile because of an error within its `imports`, the con... | hotlist: error messages,area: core,area: compiler,core: NgModule,P3,bug | low | Critical |
2,460,377,299 | next.js | Failed to complie and load Server, SyntaxError: Invalid regular expression | ### Link to the code that reproduces this issue
https://github.com/ChielokaCode/nextjs-issue-reproduction
### To Reproduce
Anytime I run npm update or npm install next@latest to version ^14.2.5. I noticed the project refuses to compile and start server. This is the Error response
▲ Next.js 14.2.5
- Loca... | create-next-app,bug,Image (next/image),Webpack,Script (next/script) | low | Critical |
2,460,386,089 | pytorch | Add nondeterministic alert to `.scatter_` | ### 🐛 Describe the bug
```python
import torch
input = torch.tensor([1, 2, 3, 4, 5, 6, 7, 8, 9])
index = torch.tensor([0, 1, 1, 1, 2])
src = torch.tensor([11, 12, 13, 14, 15])
input.scatter_(0, index, src)
print("CPU result:")
print(input)
inputCuda = torch.tensor([1, 2, 3, 4, 5, 6, 7, 8, 9]).cuda()
ind... | module: cuda,triaged,module: determinism,module: scatter & gather ops | low | Critical |
2,460,400,026 | ui | [feat]: Hello Sir, can we get an Image Dropzone as part of the inputs forms. Thanks ❤️ | ### Feature description
Describe your feature request...
### Affected component/components
Input forms
### Additional Context
Additional details here...
### Before submitting
- [X] I've made research efforts and searched the documentation
- [X] I've searched for existing issues and PRs | area: request,Stale | low | Minor |
2,460,423,197 | PowerToys | Adding a ToolTip for Shortcuts in the AppsListPage (All Apps Section) of task bar menu | ### Description of the new feature / enhancement
As far as I know, we can check shortcuts via the ToolTip in taskbar settings. However, there is no way to check shortcuts in the "All Apps" page (More -> toggle menu).
In my case, I often forget shortcuts, so I want to be able to check them in the "All Apps" page, bu... | Idea-Enhancement,Needs-Triage,Area-Flyout | low | Minor |
2,460,441,935 | flutter | [Semantics] Feature: respect sortKey outside parent widget tree | ### Use case
I am trying to control the Semantic traverse order.
Right now the following code(63 lines of code):
```dart
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Expanded(
child: Column(
mainAxisAlignment: MainAxisAlignment.cent... | framework,a: accessibility,c: proposal,P3,team-accessibility,triaged-accessibility | low | Minor |
2,460,478,034 | pytorch | IPC feature supports third-party devices | ### 🚀 The feature, motivation and pitch
Currently, tensor inter-process communication only supports cuda device. I hope to refactor this part of the code to be compatible with third-party device IPC features.
### Alternatives
Here is a feasible solution:
1. Modify the internal interface, and then use at::getAcce... | module: multiprocessing,triaged,module: third_party,module: PrivateUse1 | low | Critical |
2,460,495,616 | godot | draw_line() in compatibility mode is broken with light2d | ### Tested versions
4.3.rc2
### System information
win11
### Issue description
`draw_line(Vector2.ZERO, Vector2.RIGHT * 800.0, line2d.default_color, 32, true);`
the line here looks wrong with light2d

... | bug,topic:rendering,topic:2d | low | Critical |
2,460,542,317 | vscode | Can't zoom out! (VS Code on Fedora Linux) | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | zoom | low | Critical |
2,460,546,019 | TypeScript | [5.5 regression] "Maximum call stack size exceeded" when serializing nested self-referencing class expressions | ### 🔎 Search Terms
dts declaration serializing class expression self-referencing nested
### 🕗 Version & Regression Information
- This changed between versions 5.4.x and 5.5.x
### ⏯ Playground Link
https://www.typescriptlang.org/play/?ts=5.6.0-dev.20240812#code/MYewdgzgLgBAgjAvDYAbAhhC8A8AVAPhgG8AoGFACwEtUATAQg... | Bug,Help Wanted | low | Critical |
2,460,594,177 | PowerToys | Search GitHub repos/users/organizations in Power Run | ### Description of the new feature / enhancement
To use Power Run to serach Github repos or users/organizations.
### Scenario when this would be used?
When you want to quickly see a repo's github page.
### Supporting information
This can be done like this:
gh PowerToys
or by having an thing to narrow it down... | Product-PowerToys Run,Needs-Triage,Run-Plugin | low | Minor |
2,460,657,332 | go | wasm: pass command line arguments and environment variables via go.importObject | ### Proposal Details
This proposal suggests a modification to the Go compiler's WebAssembly (Wasm) target to change the mechanism used for passing command-line arguments and environment variables.
In the current implementation of the Go compiler targeting Wasm, command-line arguments and environment variables ar... | NeedsInvestigation,arch-wasm | low | Minor |
2,460,663,129 | ollama | Models RuGPT3, RuBERT | All models currently have pretty poor Russian language support. Is it possible to add RuGPT3, RuBERT models? | model request | low | Minor |
2,460,698,462 | godot | Parser Error: Cannot infer the type of return value of `await signal` to retrieve passed arguments | ### Tested versions
- Reproducible in: v4.3.rc2.official [3978628c6]
### System information
Godot v4.3.rc2 - Ubuntu 22.04.4 LTS 22.04 - X11 - GLES3 (Compatibility) - NVIDIA GeForce GTX 860M (nvidia; 535.183.01) - Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8 Threads)
### Issue description
I'm trying to retrieve the... | discussion,topic:gdscript,documentation | low | Critical |
2,460,698,974 | pytorch | Tensor parallel for convolutions and groupnorm | ### 🚀 The feature, motivation and pitch
Recurrent LLM architectures such as Mamba (v1 and v2) and xLSTM use depthwise convolution and GroupNorm in each block. Both are currently not supported by Pytorch tensor parallel. Depthwise convolution is independent over the channels and GroupNorm corresponds to independent La... | triaged,module: dtensor | low | Major |
2,460,788,419 | storybook | [Bug]: Weird CSS added that affects docs styling | ### Describe the bug
In my Storybook, there is following CSS added to some iframes that shows a docs page:
```css
.css-qa4clq :where(div:not(.sb-anchor, .sb-unstyled, .sb-unstyled div)) {
font-family:
"Nunito Sans",
-apple-system,
".SFNSText-Regular",
"San Francisco",
BlinkMacSystemFont... | bug,needs triage | low | Critical |
2,460,916,283 | pytorch | When using parallelize_module to do tp parallel and pp parallel mixing, the SendRecv time is too long | ### 🐛 Describe the bug
I wonder if pytorch supports a mix of these two ways, I use the parallelize_module interface to implement tp, and do the corresponding parameter slicing of the attention layer and the mlp layer, and add pp, the model is switched to different GPUs, when only one of the implementations is selecte... | oncall: distributed,triaged | low | Critical |
2,460,988,488 | vscode | Add setting to control rendering of multi-line inline completions | null | feature-request,inline-completions | low | Minor |
2,461,022,367 | flutter | Win11/multiple interfaces/fails if not last interface | ### What package does this bug report belong to?
multicast_dns
### What target platforms are you seeing this bug on?
Windows
### Have you already upgraded your packages?
Yes
### Dependency versions
<details><summary>pubspec.lock</summary>
```lock
# Generated by pub
# See https://dart.dev/tools/pub/glossary#... | platform-windows,package,p: multicast_dns,P2,team-windows,triaged-windows | low | Critical |
2,461,053,986 | PowerToys | Negative start value of advanced counter does not work | ### Microsoft PowerToys version
0.83.0
### Installation method
PowerToys auto-update, Microsoft Store
### Running as admin
No
### Area(s) with issue?
PowerRename
### Steps to reproduce
Use any negative number in `start` like - `${start=-2}`
### ✔️ Expected Behavior
The enumeration starts with the specified... | Issue-Bug,Product-PowerRename,Needs-Triage | low | Minor |
2,461,077,286 | PowerToys | [PTRun] Preview panel | ### Description of the new feature / enhancement
Add a Preview Panel to the Run Plugin
This panel would display the same information currently shown in the action itself:
- Image
- Title
- SubTitle
The image would be displayed at a larger size in the preview panel.
Additionally, there should be a setting t... | Idea-Enhancement,Product-PowerToys Run,Status-In progress,Needs-Triage | low | Minor |
2,461,130,203 | tauri | [bug] tauri dev - whole terminal window changes in linux | ### Describe the bug
- Run the command `pnpm tauri dev`, the whole terminal window changes to render the app.
- By that can't see any `println` strings, print it on the terminal.
https://github.com/user-attachments/assets/912f038d-22ed-4906-a9ec-a5752d4da462
**SideNote:**
OS: Artix Linux x86_64
Kernel: 6.... | type: bug,platform: Linux,status: needs triage | low | Critical |
2,461,130,856 | pytorch | Issue Exporting PyTorch Model with pytorch3d.ops.ball_query to ONNX: Bug or Compatibility Problem? | ### 🐛 Describe the bug
Hi,
I am trying to export a PyTorch model to ONNX, which utilizes pytorch3d.ops.ball_query. However, I have not been able to successfully export the model due to an exception.
I'm posting here because the exception suggests reporting a bug, though I'm not sure if it’s a bug or a compatibili... | needs reproduction,module: onnx,onnx-needs-info,oncall: export | low | Critical |
2,461,134,592 | pytorch | DISABLED test_split_scan (__main__.TestKernelBenchmark) | Platforms: rocm
This test was disabled because it is failing on main branch ([recent examples](https://torch-ci.com/failure?failureCaptures=%5B%22inductor%2Ftest_kernel_benchmark.py%3A%3ATestKernelBenchmark%3A%3Atest_split_scan%22%5D)).
This seems to have been failing since introduction in https://github.com/pyto... | module: rocm,triaged,skipped | low | Critical |
2,461,146,856 | rust | `rustdoc --show-coverage` misses associated items on public items re-exported from private modules | I tried this code:
```rust
// src/lib.rs
//! ```
//! ```
pub mod foo;
pub mod bar;
```
```rust
// src/foo.rs
//! ```
//! ```
/// ```
/// ```
pub struct Foo;
impl Foo {
/// ```
/// ```
pub fn foo() {}
}
```
```rust
// src/bar.rs
//! ```
//! ```
mod inner {
/// ```
... | T-rustdoc,C-bug,A-doc-coverage | low | Minor |
2,461,163,213 | godot | Animating FontVariations causes memory leak(?) | ### Tested versions
Tested in 4.2.1.stable and 4.3.rc3.
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.4601) - 11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz (16 Threads)
### Issue description
When animating a FontVariation i... | discussion,topic:gui,performance | low | Major |
2,461,193,042 | vscode | Custom text editors do not handle extension host restarts or crashes which can lead to data loss | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,custom-editors | low | Critical |
2,461,222,236 | vscode | Clean up context menus | Context menus, especially in editors and notebooks, have grown substantially in size and variety as VS Code has evolved. There are inconsistencies to address (e.g. Share is in a different place in different menus) and organizational improvements that could be made.
Here's a rough sketch that looks at:
- Folding large ... | under-discussion,menus | low | Major |
2,461,255,899 | pytorch | [dynamo] torch.compile does not support compiling a module that contains autograd within it. | ### 🐛 Describe the bug
```
import torch
class my_module(torch.nn.Module):
def __init__(self):
super(my_module, self).__init__()
def forward(self, x):
F = x**3 - 2*x**2 - 3
grad_outputs = torch.ones_like(F)
dF = torch.autograd.grad(F, x, grad_outputs=grad_outputs)[0]
... | feature,triaged,oncall: pt2,module: dynamo,module: compiled autograd | low | Critical |
2,461,260,995 | pytorch | Failures in select_autotuning.py do_autotuning results in a huge amount of file not found spam | ### 🐛 Describe the bug
Steps to reproduce, patch this in:
```
diff --git a/torch/_inductor/select_algorithm.py b/torch/_inductor/select_algorithm.py
index 35c18685dda..73d239d8763 100644
--- a/torch/_inductor/select_algorithm.py
+++ b/torch/_inductor/select_algorithm.py
@@ -1322,6 +1322,7 @@ class AlgorithmSe... | triaged,oncall: pt2,module: inductor | low | Critical |
2,461,266,036 | godot | GDScript "Cannot find member" errors for user-defined classes when member definitely exists, only resolved by reloading project in the editor | ### Tested versions
This is occurring for me with v4.2.2.stable.mono.official [15073afe3]
### System information
Windows 10
### Issue description
This has now been happening for me both when writing code in the editor, and when writing code in another IDE using the editor's LSP. When adding new members t... | bug,topic:gdscript,needs testing | low | Critical |
2,461,297,152 | tauri | [feat] switch dark/light mode on iOS | ### Describe the problem
When setting dark mode on iOS, background color of status bar and bottom area(out of safe area) is still white.
### Describe the solution you'd like
Maybe dynamically changing background color of webview, status bar and bottom area is a good solution.
### Alternatives considered
... | type: feature request,platform: iOS | low | Minor |
2,461,300,317 | tauri | [bug] Background mode does not work in full screen mode | ### Describe the bug
After operating the window in full screen mode, hide the window, and run app.prevent_close(), a black screen appears to exit the window.
https://github.com/user-attachments/assets/f18099e2-c735-483d-aeb5-f871e8e73c1b
### Reproduction
https://github.com/gusxodnjs/tauri-issues/tree/bug/back... | type: bug,platform: macOS,status: needs triage | low | Critical |
2,461,335,898 | go | x/tools/gopls: error loading workspace folders | ### gopls version
```
Build info
----------
golang.org/x/tools/gopls v0.16.1
golang.org/x/tools/gopls@v0.16.1 h1:1hO/dCeUvjEYx3V0rVvCtOkwnpEpqS29paE+Jw4dcAc=
github.com/BurntSushi/toml@v1.2.1 h1:9F2/+DoOYIOksmaJFPw1tGFy1eDnIJXg+UHjuD8lTak=
github.com/google/go-cmp@v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/X... | gopls,Tools | low | Critical |
2,461,336,551 | material-ui | [RFC] Change Checkbox padding from 9px to 8px | ### What's the problem?
The hover & click padding of the Checkbox component is having 9px padding.
I know the default spacing of MUI (and the most common one in general) is 8px.
It leads to negative margins needed to align the checkbox properly in some cases.
### What are the requirements?
_No response_
### What ... | design: material,component: checkbox,RFC | low | Minor |
2,461,369,830 | rust | Tracking Issue for AArch64 MTE memory tagging intrinsics | <!--
Thank you for creating a tracking issue!
Tracking issues are for tracking a feature from implementation to stabilization.
Make sure to include the relevant RFC for the feature if it has one.
If the new feature is small, it may be fine to skip the RFC process. In that
case, you can use `issue = "none"` i... | T-libs-api,C-tracking-issue,F-stdarch_aarch64_mte | medium | Major |
2,461,411,159 | vscode | support finding matches in the debug console's output | blocked on https://github.com/microsoft/vscode/issues/212077 and possible perf issues | feature-request,debug-console | low | Critical |
2,461,490,376 | rust | type_id is not sufficiently collision-resistant | *This is a re-post of https://github.com/rust-lang/rust/issues/10389, attempting to summarize the current state of the discussion since that issue had too many comments to still be useful.*
The soundness of functions like [`downcast`](https://doc.rust-lang.org/nightly/std/boxed/struct.Box.html#method.downcast-2) rel... | T-compiler,I-unsound,C-bug,C-discussion | low | Major |
2,461,540,336 | go | path/filepath: Rel() fails on Windows when only one parameter has `\\?\` prefix | ### Go version
go version devel go1.24-47cdc43289 Mon Aug 12 13:09:41 2024 -0400 windows/amd64
### Output of `go env` in your module/workspace:
```shell
PS C:\Users\Dan\REPOS\go\src> ..\bin\go.exe env
set GO111MODULE=
set GOARCH=amd64
set GOBIN=
set GOCACHE=C:\Users\Dan\AppData\Local\go-build
set GOENV=C:\Users... | OS-Windows,NeedsInvestigation | low | Critical |
2,461,543,936 | rust | Incremental compilation relies on hashes for soundness | Incremental compilation relies on hashes for soundness -- specifically, on SipHash-1-3 with an all-zero key, which is not a cryptographic hash function. Collisions in that hash can lead to UB and other ill effects. Is that a problem? Should we do things to mitigate the risk of that? Or do we tell people they are expect... | T-lang,T-compiler,A-incr-comp,C-bug | low | Critical |
2,461,555,441 | vscode | 1 paste requires 2 undo operations to revert | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | feature-request,editor-autoindent,undo-redo | low | Critical |
2,461,582,470 | vscode | Editor GPU: Rasterizer should support sub-pixel coordinates | Parent: #221145
Currently all glyphs for a particular metadata all look the same. The idea here is to allow glyphs to use sub-pixel offsets for more natural rendering.
See how the `e` in the DOM actually result in different pixels:
 transforms. | ### Tested versions
- Reproducible in 4.3 rc3
- Reproducible in 4.2.2 stable
### System information
Godot v4.3.rc3 - Fedora Linux 40 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (nvidia; 555.58.02) - 11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz (16 Threads)
### Issue description... | bug,topic:rendering,topic:3d | low | Minor |
2,461,616,634 | TypeScript | The JS/TS language service crashed. |
Type: <b>Performance Issue</b>
When I try to use intellisense, I receive the message The JS/TS language service crashed.
VS Code version: Code - Insiders 1.92.0-insider (4d17e85cfd911fb6b116e08a4d7c37cd725a966a, 2024-07-26T13:12:28.318Z)
OS version: Windows_NT x64 10.0.19045
Modes:
<details>
<summary>System Info</s... | Needs More Info | low | Critical |
2,461,625,387 | pytorch | [torch.compile] tighten FX graph restrictions post-functionalization | Chatting with @eellison, there are some invariants that would be nice to have:
- [ ] no targets are OpOverloadPacket (they're either a HOP or OpOverload)
- [ ] OpOverloads's args are the non-kwonly-args and the kwargs are the kw-only args, or some other standard convention. This is true after tracing but might not be... | triaged,oncall: pt2,module: inductor,module: pt2-dispatcher | low | Minor |
2,461,654,464 | PowerToys | An option to pin sections so it's easier to turn off and turn back on | ### Description of the new feature / enhancement
Hi. I want to be able to toggle my Keyboard Manager without having it going back to the full list of toggles.
So like an option to pin modules so I don't have to scroll all the way through modules to find my Keyboard Manager to enable it again when I turn it off.
... | Idea-Enhancement,Product-Keyboard Shortcut Manager,Needs-Triage | low | Minor |
2,461,670,170 | next.js | Turbopack can't locate serverExternalPackages if installed via pnpm and are child dependencies of other installed modules | ### Link to the code that reproduces this issue
https://github.com/jmikrut/nextjs-68805
### To Reproduce
1. Install dependencies via pnpm
2. Run `pnpm dev --turbo`
3. Go to http://localhost:3000/admin
### Current vs. Expected behavior
Turbopack fails to compile, and the terminal blows up with errors su... | bug,Turbopack,linear: turbopack | high | Critical |
2,461,683,922 | pytorch | Triton tl.reinterpret is not Dynamo traceable | ### 🐛 Describe the bug
Internal xref: https://fb.workplace.com/groups/1075192433118967/posts/1480219992616207/
Repro:
```
import torch
from triton.runtime.jit import reinterpret as tl_reinterpret
import triton.language as tl
@torch.compile(backend="eager", fullgraph=True)
def fn(x):
return tl_rei... | good first issue,triaged,oncall: pt2,module: dynamo,upstream triton | low | Critical |
2,461,691,808 | pytorch | Shared memory out of resource when using flex attention | ### 🐛 Describe the bug
When I use flex attention on one RTX 4090, I got some error.
A minimal repro:
```python
import torch
from torch.nn.attention.flex_attention import flex_attention
flex_attention = torch.compile(flex_attention, dynamic=False)
B = 1
H = 16
S = 2048
D = 128
query = torch.randn(B, H,... | triaged,oncall: pt2,module: inductor,module: flex attention | medium | Critical |
2,461,728,948 | godot | Signal panel gets visible/invisible when i double click filesystem items | ### Tested versions
i only tested on v4.3.rc3.official [03afb92ef]
### System information
windows 11 pro 22h2
### Issue description
Node(signal) menu gets blank in a specific situation.

![Ek... | discussion,topic:editor | low | Minor |
2,461,734,806 | pytorch | torch.export ExportedProgram from GPU cannot be loaded on a CPU only machine | torch.export ExportedProgram from GPU cannot be loaded on a CPU only machine. The call to `torch.load` needs to use `map_location` to map the weights to cpu.
cc @avikchaudhuri @gmagogsfm @zhxchen17 @tugsbayasgalan @angelayi @suo @ydwu4 @penguinwu | export-triaged,oncall: export | low | Minor |
2,461,771,552 | pytorch | Having `pynvml` installed and `cuda.hip == True` will crash on use of `amdsmi` which might not exist | ### 🐛 Describe the bug
I was training on an AMD GPU in WSL, and accidentally install DeepSpeed by running `pip3 install deepspeed`, and then weird things happened: `NameError: name 'amdsmi' is not defined` raised when calling `torch.cuda.device_count()`, which should work just fine.
It's said to be fixable by `cd ... | triaged,rocm | low | Critical |
2,461,782,474 | yt-dlp | PBS -> WGBH/Channel 2 (WGBH) extractor doesn't seem to recognize URL | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | site-bug | low | Critical |
2,461,789,596 | flutter | An open string annotation API | ### Document Link
https://flutter.dev/go/string-annotation
### What problem are you solving?
- The ability to add styles to an already styled string is needed for system / 3rd party text service integrations such as https://github.com/flutter/flutter/issues/150068
- `InlineSpan` only supports capabilities defined ... | design doc,:hourglass_flowing_sand:,:scroll: | low | Minor |
2,461,804,521 | pytorch | export error when tracing tensor subclass tensors: `'FakeTensor' object has no attribute 'get_plain'` | ### 🐛 Describe the bug
TORCH_LOGS="+export" result: https://gist.github.com/jerryzh168/58f5afc3e8884be7e3f55025a6187fa2
Repro:
1. install torch 2.4
```
pip install torch==2.4.0
```
2. install torchao from source
```
git clone https://github.com/pytorch/ao
```
3. run test
```
TORCH_LOGS="+export" pyt... | triaged,oncall: export | low | Critical |
2,461,834,215 | godot | Visual shader plugin complains about missing version and category | ### Tested versions
4.3 rc3
### System information
Godot v4.3.rc3 - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz (8 Threads)
### Issue description
Unless I've misread, this page seems to indi... | discussion,topic:editor,topic:shaders | low | Critical |
2,461,848,109 | pytorch | `torch.ldexp` incorrectly returns infinity if `exp` is larger than log2 of the max representable number | ### 🐛 Describe the bug
```python
import torch
x = torch.tensor([2**-10], dtype=torch.float16, device='cuda')
exp = torch.tensor([20], dtype=torch.float16, device='cuda')
torch.ldexp(x, exp)
```
Gives
```
tensor([inf], device='cuda:0', dtype=torch.float16)
```
While both input 2**-10 and output 2**10 are i... | triaged,module: type promotion,module: half | low | Critical |
2,461,914,700 | pytorch | Adafactor compile support tracker | ### 🚀 The feature, motivation and pitch
The single tensor version of Adafactor has already landed in https://github.com/pytorch/pytorch/pull/129905 with foreach Adafactor in progress here: #132336.
This issue is to track torch.compile support:
- [ ] Ensure single tensor Adafactor can run and is tested
- [ ] Ens... | module: optimizer,triaged,oncall: pt2 | low | Minor |
2,461,919,579 | tensorflow | Unable to train/take gradient of integer variable under any condition | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
No
### Source
binary
### TensorFlow version
v2.16.1-19-g810f233968c
### Custom code
Yes
### OS platform and distribution
Debian 11
### Mobile device
_No response_
### Python version
3.12
### Bazel... | stat:awaiting tensorflower,type:bug,comp:ops,TF 2.16 | medium | Critical |
2,461,936,214 | godot | Code completion shortcut (CTRL+SPACE) does not work without a filter (e.g. on blank lines before you start typing) | ### Tested versions
- Reproducible in v4.2.2.stable.flathub [15073afe3]
I don't ever remember Godot not having this issue.
### System information
Godot v4.2.2.stable (15073afe3) - Freedesktop SDK 23.08 (Flatpak runtime) - X11 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 5500 (BDW GT2) () - Intel(R)... | enhancement,topic:editor,usability,topic:gui | low | Minor |
2,461,955,923 | ollama | Change log for updated models on website? | Seemed for the past few days llama3.1 models on the website had been constantly updated every couple of hours, wondering is there an changelog to see what's changed (specifically which size of models were updated)?
Ps. attached image was captured just now, indicating the model was updated about an hour ago.
![Sc... | feature request | low | Minor |
2,461,958,766 | storybook | [Bug]: TypeError [ERR_INVALID_ARG_TYPE] with test-runner and ES6 package | ### Describe the bug
I'm seeing an error when trying to use the test-runner with ES6 modules.
```
TypeError [ERR_INVALID_ARG_TYPE]: The "path" argument must be of type string or an instance of URL. Received undefined
at Object.fileURLToPath (node:internal/url:1459:11)
at getModulePath (/Users/scottnat... | bug,needs triage | low | Critical |
2,461,994,743 | node | parallel/test-esm-loader-hooks-inspect-wait child process crashes | ### Test
parallel/test-esm-loader-hooks-inspect-wait
### Platform
Linux s390x, Linux x64
### Console output
```console
04:52:51 not ok 1100 parallel/test-esm-loader-hooks-inspect-wait
04:52:51 ---
04:52:51 duration_ms: 710.56400
04:52:51 severity: fail
04:52:51 exitcode: 1
04:52:51 stack:... | s390,flaky-test,linux | low | Critical |
2,462,026,077 | godot | GDShader allows commas in `for` conditions (middle part) incorrectly | ### Tested versions
- Reproducible in v4.2.2.stable.flathub [15073afe3]
### System information
Godot v4.2.2.stable (15073afe3) - Freedesktop SDK 23.08 (Flatpak runtime) - X11 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 5500 (BDW GT2) () - Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz (4 Threads)
### Issue desc... | enhancement,topic:shaders | low | Critical |
2,462,028,868 | pytorch | Fakeification fails through combination of subclass, .grad, and ._base having different ndims | This appears to show up in the AO repro here: https://github.com/pytorch/ao/issues/652
We have a tensor `t` that is a `DTensor,` such that:
```
t._base.ndim == 2
t.grad._local_tensor._base.ndim == 1
```
This ends up failing in fakification, because explicitly pretend that `t` and `t.grad` have the same `symbo... | triaged,tensor subclass,oncall: pt2,module: fakeTensor,module: aotdispatch,module: pt2-dispatcher | low | Minor |
2,462,033,683 | rust | Language vs. implementation threat models and implications for TypeId collision resistance | From #129014 and #10389
> If you instead want to argue that the lang team should change its mind, please open a new issue and gather arguments in favor of that position, so that a summary of all the arguments for either option can be brought to the lang team for discussion.
I think we should take a step back and ... | T-lang,C-discussion,I-lang-radar | medium | Critical |
2,462,037,588 | rust | `unreachable_patterns` lint due to `min_exhaustive_patterns` | ### Code
```Rust
fn foo() -> Result<(), core::convert::Infallible> {
todo!()
}
fn main() {
match foo() {
Ok(()) => {},
Err(e) => match e {}
}
}
```
### Current output
```Shell
warning: unreachable pattern
--> src/lib.rs:8:9
|
8 | Err(e) => match e {}
... | A-lints,A-diagnostics,T-lang,T-compiler,L-unreachable_patterns,F-min_exhaustive_patterns | medium | Critical |
2,462,063,897 | pytorch | Pluggable Allocator Does not raise torch.cuda.OutOfMemoryError | ### 🐛 Describe the bug
When using a pluggable allocator in PyTorch (e.g., RMM), the torch.cuda.OutOfMemoryError is not raised upon GPU memory exhaustion. Instead, a generic RuntimeError is thrown, which means the error handling in downstream code bases needs to depend on catching the generic error instead of a more p... | module: cuda,module: error checking,module: memory usage,triaged | low | Critical |
2,462,087,444 | pytorch | Make CUDAPluggableAllocator support getDeviceStats, resetPeakStats | ### 🚀 The feature, motivation and pitch
### Description:
I'm currently integrating the PyTorch allocator with the RMM allocator. I rely on `torch.cuda.max_memory_allocated` and `torch.cuda.reset_peak_memory_stats` for monitoring and optimizing memory usage.
Specifically, these functions help me fit a predictiv... | feature,module: cuda,triaged,module: CUDACachingAllocator | low | Minor |
2,462,215,446 | rust | rustdoc prints the names of private consts when used as const generic parameter defaults | ```rust
const VALUE: usize = 1;
type Ty = ();
pub trait Foo<const N: usize = VALUE, T = Ty> {}
```
Rustdoc generates the following pseudocode for this trait’s documentation page:
```rust
pub trait Foo<const N: usize = VALUE, T = ()> { }
```
This seems inconsistent to me: non-public constants should be re... | T-rustdoc,A-visibility,C-bug,A-const-eval,A-const-generics | low | Minor |
2,462,230,114 | pytorch | Give PrivateUse2 and PrivateUse3 the same treatment as PrivateUse1 | ### 🚀 The feature, motivation and pitch
PrivateUse1 support has been improved to allow multiple device authors the means to create an out of tree device that has the same look and feel as an in-tree device. This has been a huge benefit for new device development. However, in the cases where multiple in-development or... | triaged,enhancement,needs research,module: backend,module: PrivateUse1 | low | Minor |
2,462,253,896 | vscode | Suggest: Test Explorer exists by default, but off | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
The Test Explorer only shows up once you install an ... | under-discussion,testing | low | Minor |
2,462,325,279 | stable-diffusion-webui | [Feature Request]: add support for stablediffusion.cpp inference. | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
stablediffusion.cpp works fast on cpu, use less memory than pytorch and support of quantized models which take much less space.
### Proposed workflow
1. Go to se... | enhancement | low | Minor |
2,462,330,806 | stable-diffusion-webui | [Feature Request]: add gguf/ggml format support | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
gguf format already used in stablediffusion.cpp, it does allow faster loading, and quantization to less than 8bit which save storage space
### Proposed workflow
... | enhancement | low | Minor |
2,462,346,758 | flutter | [WEB] RuntimeError: Aborted() | ### Steps to reproduce
When I leave a flutter web application running untouched for a while, the app will freeze and throw this error in the console. Refreshing the tab will solve the issue. There's no animation, just a static page.
### Expected results
App running normally
### Actual results
App freezes after lea... | c: crash,engine,platform-web,perf: memory,has reproducible steps,P2,team-web,triaged-web,found in release: 3.24,found in release: 3.26 | low | Critical |
2,462,361,111 | material-ui | Accordion's bottom outline disappears when expanded (only in safari) | ### Steps to reproduce
Link to live example: https://stackblitz.com/~/github.com/vaughn18/mui-accordion-bug
Using the live example will be redundant as it requires you to use different browser. So you must clone this [repo](https://github.com/vaughn18/mui-accordion-bug)
Steps:
1. Clone the [repo](https://git... | component: accordion,browser: Safari | low | Critical |
2,462,370,414 | rust | `impl PartialOrd<[U]> for [T]` | This has an [accepted ACP][ACP], but I'm going to file a separate issue here since I was having issues implementing it and don't want to forget about it. (Like I have for the past year.)
Essentially, the primary issue is the way we go about specializing `PartialOrd` for slices, which is not symmetric with the way we... | T-libs-api,C-tracking-issue | low | Minor |
2,462,465,518 | material-ui | [Typography] text color not working in v6 + Pigment CSS | ### Steps to reproduce
Link to live example: (required)
Steps:
Use pigmentcss
1. ` <Typography color="text.secondary">Hello!!!</Typography>`
### Current behavior
No secondary text color
### Expected behavior
Secondary text color
### Context
Also same issue with ListItemText and secondary pro... | docs,component: Typography,package: material-ui,v6.x,package: pigment-css | low | Minor |
2,462,501,797 | pytorch | The performance regression of `conv_transpose1d` on CPU with variable-shaped inputs | ### 🐛 Describe the bug
Since torch 2.2.0, the performance regression of `conv_transpose1d` has occurred on CPU (#120982).
torch 2.4.0 (w/ OneDNN 3.4.2) perfectly **fixed** the regression **only when** the input always has **the same shape**.
When calling it with variable-shaped tensors, it's still 3.4x times slower... | module: cpu,triaged,module: intel | low | Critical |
2,462,551,064 | godot | Autoload breaks upon migrating project from Windows 7 to Windows 11 | ### Tested versions
- Reproducible in: Godot 3.5.3-Stable, Godot 3.6-beta5
### System information
Windows 11 Home Edition (Ver. 23H2, Build 22631.3880)
CPU: Intel Core i5 1155G7
SSD: Wodposit NVMe SSD (M.2, 512 GB)
Video: Intel Iris Xe graphics (Integrated)
### Issue description
I'm migrating from Win... | bug,topic:editor,needs testing | low | Critical |
2,462,552,374 | next.js | Top Suspence fallback not work in chrome or android | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/priceless-tristan-scjvs6?file=%2Fapp%2Fpage.tsx%3A12%2C32
### To Reproduce
1. open preview link in chrome new tab
2. refresh some times
3. responce body has loading dom but not show
### Current vs. Expected behavior
Current... | bug,Lazy Loading,Performance,Parallel & Intercepting Routes,Partial Prerendering (PPR) | low | Major |
2,462,639,158 | PowerToys | Please add a desktop organization function, this is really useful | ### Description of the new feature / enhancement
Windows users can easily throw files everywhere on the desktop, there are some small software that can classify them according to type, tags and other dimensions, place, which can greatly improve the user's experience and work efficiency, but to install a small piece of... | Needs-Triage,Needs-Team-Response | low | Minor |
2,462,739,358 | rust | Tracking Issue for `const_vec_string_slice` | <!--
Thank you for creating a tracking issue!
Tracking issues are for tracking a feature from implementation to stabilization.
Make sure to include the relevant RFC for the feature if it has one.
If the new feature is small, it may be fine to skip the RFC process. In that
case, you can use `issue = "none"` in your i... | T-libs-api,final-comment-period,C-tracking-issue,disposition-merge,A-str | low | Major |
2,462,742,777 | stable-diffusion-webui | [Feature Request]: Please add support for the FLUX model, thank you! | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
The FLUX model's hand processing and prompt accuracy are incredibly powerful, and it's been super popular recently!
### Proposed workflow
1. thank you!
2. thank... | enhancement | medium | Critical |
2,462,769,081 | godot | Text is selected unexpectedly in script editor when left clicking after opening a context menu | ### Tested versions
v4.3.rc3.official [03afb92ef]
### System information
w10 64
### Issue description
Watch the video, I select a line (left click), I open the context menu (right click), then I select another line (left click) and the text was selected, something I did not do.
https://github.com/user-attachm... | bug,topic:editor,topic:input | low | Major |
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