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---
configs:
- config_name: default
data_files:
- split: train
path: data/train/*
license: cc-by-nc-sa-4.0
task_categories:
- automatic-speech-recognition
language:
- hi
tags:
- audio
- speech
- automatic-speech-recognition
- asr
- life app
- hi
pretty_name: Glossing Test 4
description: Glossing Test 4
homepage: https://lifeapp.unreal-tece.co.in/projects/D_Glossing Test 4
citation: ''
---
# Glossing Test 4
## Dataset Description
- **Project:** Glossing Test 4
- **Contributors:** Test Ritesh Kumar
## About
Glossing Test 4
## Speakers
Test
## Annotators
Ritesh Kumar
## Structure
The dataset is organized by splits (e.g. train, test, validation).
Each row contains:
- `audio`: The audio file path (loaded as Audio feature in HF Datasets)
- `audio_id`: Unique identifier for the audio
- `filename`: Original filename
- `sentence-<SCRIPT>-transcription`: Text transcription of the audio in the given script
- `speaker_id`: Identifier for the speaker
- `boundaryID`: Identifier for the boundary
- `start_time`: Start time of the segment in seconds
- `end_time`: End time of the segment in seconds
- `textgrid_json`: TextGrid data converted to JSON format
In addition to any other metadata fields provided during upload are optionally included.
## License
This work is licensed under a CC-By-NC-SA-4.0 license.
This license allows reusers to distribute, remix, adapt, build upon, and
incorporate into software systems, the material in any medium or format
for noncommercial purposes only, and only so long as attribution is given
to the creator. If you remix, adapt, build upon, or incorporate into
software systems, you must license the modified material,
including material generated by the software system,
under identical terms, and license the software system under the
GNU General Public License.
## Commercial Use
If you are interested in using this dataset for commercial purposes,
please contact us (contact [at] unreal-tece[dot]co[dot]in).
Profits from commercial licensing will be distributed as royalties to
the community members who contributed to this dataset.
## Contact
For questions, issues, or contributions,
open an issue on the dataset repository or contact us directly (contact [at] unreal-tece[dot]co[dot]in).