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Add SimReady package: standardbots_spark

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Files changed (31) hide show
  1. .gitattributes +8 -0
  2. standardbots_spark/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
  3. standardbots_spark/.metadata/com.nvidia.simready.packaging.bom.json +213 -0
  4. standardbots_spark/.metadata/standardbots_spark_benchmark.json +0 -0
  5. standardbots_spark/.metadata/standardbots_spark_validation.json +242 -0
  6. standardbots_spark/com.nvidia.simready.packaging.json +31 -0
  7. standardbots_spark/spark/.thumbs/256x256/standardbots_spark.usd.png +3 -0
  8. standardbots_spark/spark/.thumbs/256x256/standardbots_spark.usd_light.png +3 -0
  9. standardbots_spark/spark/.thumbs/256x256/standardbots_spark.usd_transparent.png +3 -0
  10. standardbots_spark/spark/configuration/OmniPBR/OmniPBR.mdl +396 -0
  11. standardbots_spark/spark/configuration/OmniPBR/OmniPBRBase.mdl +470 -0
  12. standardbots_spark/spark/configuration/OmniPBR/OmniPBR_ClearCoat.mdl +711 -0
  13. standardbots_spark/spark/configuration/spark_base.usd +3 -0
  14. standardbots_spark/spark/configuration/spark_materials.usda +171 -0
  15. standardbots_spark/spark/configuration/spark_physics.usd +0 -0
  16. standardbots_spark/spark/configuration/spark_sensor.usd +0 -0
  17. standardbots_spark/spark/configuration/spark_visual.usda +799 -0
  18. standardbots_spark/spark/meshes/visual/base_link.usd +3 -0
  19. standardbots_spark/spark/meshes/visual/forearm_link.usd +3 -0
  20. standardbots_spark/spark/meshes/visual/gltf/pbr.mdl +1004 -0
  21. standardbots_spark/spark/meshes/visual/shoulder_link.usd +3 -0
  22. standardbots_spark/spark/meshes/visual/upper_arm_link.usd +3 -0
  23. standardbots_spark/spark/meshes/visual/wrist_1_link.usd +3 -0
  24. standardbots_spark/spark/meshes/visual/wrist_2_link.usd +3 -0
  25. standardbots_spark/spark/meshes/visual/wrist_3_link.usd +3 -0
  26. standardbots_spark/spark/preview/spark_front.png +3 -0
  27. standardbots_spark/spark/preview/spark_shoulder_detail.png +3 -0
  28. standardbots_spark/spark/preview/spark_side.png +3 -0
  29. standardbots_spark/spark/preview/spark_three_quarter.png +3 -0
  30. standardbots_spark/spark/preview/spark_wrist_detail.png +3 -0
  31. standardbots_spark/spark/standardbots_spark.usd +0 -0
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+ "FET_003_NEWTON": {
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+ "blocking_failure": false,
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+ "dependencies": "[]",
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+ "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']",
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+ "passed": false,
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+ "version": "0.1.0"
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+ },
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+ "FET_003_PHYSX": {
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+ "blocking_failure": false,
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+ "dependencies": "[]",
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+ "passed": true,
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+ "version": "0.4.0"
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+ },
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+ "FET_003_STANDARD": {
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+ "blocking_failure": false,
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+ "dependencies": "[]",
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+ "passed": true,
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+ "version": "0.2.0"
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+ },
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+ "FET_004_MUJOCO": {
72
+ "blocking_failure": false,
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+ "dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]",
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+ "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']",
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+ "passed": false,
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+ },
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+ "FET_004_NEWTON": {
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+ "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']",
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+ },
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+ "FET_004_PHYSX": {
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+ "passed": true,
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+ "version": "0.4.0"
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+ },
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+ "FET_004_ROBOT_MUJOCO": {
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+ "blocking_failure": false,
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+ "dependencies": "[]",
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+ "passed": false,
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+ },
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+ "passed": false,
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+ "version": "0.1.0"
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+ },
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+ "FET_004_STANDARD": {
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+ },
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+ },
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+ "FET_006_STANDARD": {
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+ },
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+ "passed": true,
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+ "version": "0.3.0"
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+ },
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+ "passed": true,
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+ },
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+ "FET_022_MUJOCO": {
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+ "blocking_failure": false,
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+ "dependencies": "[{'FET_004_ROBOT_MUJOCO': {'version': '0.1.0'}}]",
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+ "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001', 'com.nvidia.simready.MUJOCO.DJ.001']",
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+ "passed": false,
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+ "version": "0.1.0"
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+ },
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+ "FET_022_NEWTON": {
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+ "blocking_failure": false,
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+ "dependencies": "[{'FET_004_ROBOT_NEWTON': {'version': '0.1.0'}}]",
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+ "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']",
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+ "passed": false,
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+ "version": "0.1.0"
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+ },
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+ "FET_022_PHYSX": {
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+ "blocking_failure": false,
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+ "dependencies": "[{'FET_004_PHYSX': {'version': '0.4.0'}}]",
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+ "passed": true,
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+ "version": "0.2.0"
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+ },
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+ "FET_022_STANDARD": {
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+ "blocking_failure": false,
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+ "dependencies": "[{'FET_004_STANDARD': {'version': '0.2.0'}}]",
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+ "passed": true,
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+ "version": "0.2.0"
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+ },
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+ "FET_023_ISAAC": {
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+ "blocking_failure": false,
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+ "dependencies": "[]",
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+ "passed": true,
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+ "version": "0.1.0"
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+ },
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+ "FET_024_MUJOCO": {
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+ "blocking_failure": false,
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+ "dependencies": "[{'FET_024_STANDARD': {'version': '0.1.0'}}]",
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+ "passed": true,
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+ "version": "0.1.0"
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+ },
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+ "FET_024_NEWTON": {
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+ "blocking_failure": false,
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+ "dependencies": "[{'FET_024_STANDARD': {'version': '0.1.0'}}]",
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+ "optional requirements": "['com.nvidia.simready.NEWTON.BA.001']",
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+ "passed": false,
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+ "version": "0.1.0"
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+ },
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+ "FET_024_PHYSX": {
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+ "blocking_failure": false,
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+ "dependencies": "[{'FET_024_STANDARD': {'version': '0.1.0'}}]",
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+ "passed": true,
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+ "version": "0.1.0"
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+ },
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+ "FET_024_STANDARD": {
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+ "blocking_failure": false,
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+ "dependencies": "[]",
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+ "passed": true,
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+ "version": "0.1.0"
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+ },
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+ "FET_025_ROS": {
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+ "blocking_failure": false,
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+ "dependencies": "[]",
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+ "optional requirements": "['com.nvidia.simready.ROS.001']",
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+ "passed": false,
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+ "version": "0.1.0"
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+ },
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+ "FET_031_STANDARD": {
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+ "blocking_failure": false,
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+ "dependencies": "[]",
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+ "passed": true,
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+ "version": "0.1.0"
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+ },
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+ "FET_033_STANDARD": {
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+ "blocking_failure": false,
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+ "dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]",
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+ "passed": true,
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+ "version": "0.4.0"
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+ },
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+ "FET_100_ISAAC": {
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+ "blocking_failure": false,
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+ "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
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+ "optional requirements": "['com.nvidia.simready.ISA.001']",
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+ "passed": false,
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+ "version": "0.3.0"
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+ }
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+ },
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+ "profile_id": "Robot-Body",
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+ "profile_version": "3.0.0",
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+ "simready_validate_version": "2026.8.0",
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+ "tier_versions": {
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+ "sensors": "2026.8.0",
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+ "tier_aif": "2026.8.0",
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+ "tier_core": "2026.8.0"
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+ }
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+ }
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+ }
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standardbots_spark/spark/configuration/OmniPBR/OmniPBR.mdl ADDED
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1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import ::nvidia::core_definitions::file_texture;
19
+ import ::nvidia::core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
standardbots_spark/spark/configuration/OmniPBR/OmniPBRBase.mdl ADDED
@@ -0,0 +1,470 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::tex::*;
13
+ import ::anno::*;
14
+ import ::anno::*;
15
+
16
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
+ anno::hidden()
18
+ ]]
19
+ {
20
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
+ return math::normalize(N);
23
+ }
24
+
25
+ export struct NormalData [[
26
+ anno::hidden()
27
+ ]]
28
+ {
29
+ float3 normal;
30
+ float2 roughness;
31
+ };
32
+
33
+ export NormalData tangent_space_normal_roughness_texture(
34
+ uniform texture_2d texture
35
+ [[
36
+ anno::description("The input texture"),
37
+ anno::usage("normal")
38
+ ]],
39
+ uniform float factor = 1.0f
40
+ [[ anno::description("Determines the degree of bumpiness") ]],
41
+ uniform bool flip_tangent_u = false
42
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
+ uniform bool flip_tangent_v = false
44
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
+ uniform float2 crop_u = float2( 0.0, 1.0)
48
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
+ uniform float2 crop_v = float2( 0.0, 1.0)
50
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
+ [[ anno::description("Wrapping mode in the u direction") ]],
53
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
+ [[ anno::description("Wrapping mode in the v direction") ]],
55
+ uniform bool clip = false
56
+ [[
57
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
+ anno::hidden()
59
+ ]],
60
+ uniform float scale = 1.
61
+ [[
62
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
+ anno::unused()
64
+ ]],
65
+ uniform float offset = 0.
66
+ [[
67
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
+ anno::unused()
69
+ ]],
70
+ uniform float animation_start_time = 0.
71
+ [[ anno::description("When to start playing first frame of the animation ") ]],
72
+ uniform int2 animation_crop = int2(0, 0)
73
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
76
+ uniform float animation_fps = 30
77
+ [[ anno::description("Framerate to use for animation playback") ]]
78
+ )
79
+ [[
80
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
+ anno::hidden(),
82
+ anno::noinline()
83
+ ]]
84
+ {
85
+ NormalData normalData;
86
+ normalData.roughness = float2(0);
87
+ normalData.normal = state::normal();
88
+
89
+ float frame = 0.0;
90
+ if(animation_crop != int2(0,0)) //only if we have an animation
91
+ {
92
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
+ switch ( animation_wrap) {
94
+ case tex::wrap_repeat:
95
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
+ break;
98
+ case tex::wrap_mirrored_repeat:
99
+ float animation_crop_2y = 2.0*animation_crop.y;
100
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
+ if(frame>animation_crop.y)
103
+ frame = animation_crop_2y-frame;
104
+ break;
105
+ case tex::wrap_clamp:
106
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
+ break;
108
+ case tex::wrap_clip:
109
+ frame += animation_crop.x;
110
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
+ break;
112
+ }
113
+ }
114
+
115
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
+ factor == 0.0f)
117
+ return normalData;
118
+ {
119
+ if (clip) {
120
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
+ return normalData;
122
+ }
123
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
+ return normalData;
125
+ }
126
+ }
127
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
+ return normalData;
129
+ }
130
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
+ return normalData;
132
+ }
133
+ }
134
+ bool pixel_flip_u = flip_tangent_u;
135
+ bool pixel_flip_v = flip_tangent_v;
136
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
+ if (wrap_u == tex::wrap_mirrored_repeat) {
138
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
+ pixel_flip_u = ! pixel_flip_u;
140
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
+ pixel_flip_u = ! pixel_flip_u;
142
+ }
143
+ if (wrap_v == tex::wrap_mirrored_repeat) {
144
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
+ pixel_flip_v = ! pixel_flip_v;
146
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
+ pixel_flip_v = ! pixel_flip_v;
148
+ }
149
+
150
+ float3 transformed_tangent_u = uvw.tangent_u;
151
+ float3 transformed_tangent_v = uvw.tangent_v;
152
+
153
+ if (pixel_flip_u)
154
+ transformed_tangent_u=-transformed_tangent_u;
155
+ if (pixel_flip_v)
156
+ transformed_tangent_v=-transformed_tangent_v;
157
+
158
+ float3 tangent_space_normal;
159
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
+ if(normal_raw.x > 1.5)
161
+ {
162
+ // octahedron packed by OV
163
+ normal_raw.x -= 2.0;
164
+ normal_raw.x -= 0.5;
165
+ normal_raw.y -= 0.5;
166
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
+ }
169
+ else
170
+ {
171
+ // regular
172
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
+ normalData.roughness = float2(0);
174
+ }
175
+
176
+ normalData.normal = math::normalize(
177
+ transformed_tangent_u * tangent_space_normal.x * factor +
178
+ transformed_tangent_v * tangent_space_normal.y * factor +
179
+ state::normal() * tangent_space_normal.z);
180
+
181
+ return normalData;
182
+ }
183
+
184
+
185
+ export material OmniPBRBase(
186
+
187
+
188
+ // Albdeo //
189
+
190
+ color diffuse_reflection_color = color(0.2) [[
191
+ anno::display_name("Albedo Color"),
192
+ anno::description("This is the albedo base color"),
193
+ anno::in_group("Albedo")
194
+ ]],
195
+ color diffuse_tint = color(1.0) [[
196
+ anno::display_name("Albedo Tint"),
197
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
+ anno::in_group("Albedo")
199
+ ]],
200
+
201
+
202
+ // Reflecitivity //
203
+
204
+ float specular_reflection_roughness = float(0.0) [[
205
+ anno::display_name("Roughness"),
206
+ anno::description("Higher roughness values lead to more blurry reflections"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::hard_range(0.0, 1.0)
209
+ ]],
210
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
+ anno::display_name("Aniso roughness"),
212
+ anno::description("Higher roughness values lead to more blurry reflections"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::hidden()
215
+ ]],
216
+ float metalness = float(0.0) [[
217
+ anno::display_name("Metalness"),
218
+ anno::description("Bias towards pure specular reflection"),
219
+ anno::in_group("Reflectivity"),
220
+ anno::hard_range(0.0, 1.0)
221
+ ]],
222
+ float specular_level = float(0.5) [[
223
+ anno::display_name("Specular"),
224
+ anno::description("The specular level (intensity) of the material"),
225
+ anno::in_group("Reflectivity"),
226
+ anno::soft_range(0.0, 1.0)
227
+ ]],
228
+
229
+
230
+ // Emission //
231
+
232
+ uniform bool enable_emission = false [[
233
+ anno::display_name("Enable Emission"),
234
+ anno::description("Enables the emission of light from the material"),
235
+ anno::in_group("Emissive")
236
+ ]],
237
+ color emission_color = color(1.0,0.1,0.1) [[
238
+ anno::display_name("Emissive Color"),
239
+ anno::description("The emission color"),
240
+ anno::in_group("Emissive"),
241
+ anno::enable_if("enable_emission == true")
242
+ ]],
243
+ float emission_intensity = float(40.0) [[
244
+ anno::display_name("Emissive Intensity"),
245
+ anno::description("Intensity of the emission"),
246
+ anno::in_group("Emissive"),
247
+ anno::soft_range(0.0, 1000.0),
248
+ anno::enable_if("enable_emission == true")
249
+ ]],
250
+
251
+
252
+ // Geometry Opacity //
253
+
254
+ uniform bool enable_opacity = false [[
255
+ anno::display_name("Enable Opacity"),
256
+ anno::description("Enables the use of cutout opacity"),
257
+ anno::in_group("Opacity")
258
+ ]],
259
+ float geometry_opacity = float(1.0) [[
260
+ anno::display_name("Opacity Amount"),
261
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
+ anno::in_group("Opacity"),
263
+ anno::hard_range(0.0, 1.0)
264
+ ]],
265
+ uniform float geometry_opacity_threshold = 0.f
266
+ [[
267
+ anno::display_name("Opacity Threshold"),
268
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
+ anno::in_group("Opacity"),
270
+ anno::hard_range(0.0, 1.0)
271
+ ]],
272
+
273
+
274
+ // Clearcoat //
275
+
276
+ uniform bool enable_coat = false [[
277
+ anno::display_name("Enable Clearcoat Layer"),
278
+ anno::description("Adds a coat layer on top of the material when enabled"),
279
+ anno::in_group("Clearcoat")
280
+ ]],
281
+ float coat_weight = float(1.0) [[
282
+ anno::display_name("Clearcoat Weight"),
283
+ anno::description("Sets the weight for coat layer"),
284
+ anno::in_group("Clearcoat"),
285
+ anno::hard_range(0.0, 1.0)
286
+ ]],
287
+ color coat_color = color(1.0) [[
288
+ anno::display_name("Clearcoat Tint"),
289
+ anno::description("Clearcoat is tinted and affects the underlying material"),
290
+ anno::in_group("Clearcoat")
291
+ ]],
292
+ float coat_transparency = float(1.0) [[
293
+ anno::display_name("Clearcoat Transparency"),
294
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
+ anno::in_group("Clearcoat"),
296
+ anno::hard_range(0.0, 1.0)
297
+ ]],
298
+ float coat_roughness = float(0.0) [[
299
+ anno::display_name("Clearcoat Roughness"),
300
+ anno::description("Higher roughness values lead to more blurry reflections"),
301
+ anno::in_group("Clearcoat"),
302
+ anno::hard_range(0.0, 1.0)
303
+ ]],
304
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
+ anno::display_name("Clearcoat aniso roughness"),
306
+ anno::description("Higher roughness values lead to more blurry reflections"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hidden()
309
+ ]],
310
+ float coat_ior = float(1.56) [[
311
+ anno::display_name("Clearcoat IOR"),
312
+ anno::description("Sets the Index of refraction for the coat layer"),
313
+ anno::in_group("Clearcoat"),
314
+ anno::soft_range(0.0, 4.0)
315
+ ]],
316
+ float3 clearcoat_geometry_normal = state::normal() [[
317
+ anno::display_name("Clearcoat Normal"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::usage("normal")
320
+ ]],
321
+
322
+
323
+ // Geometry //
324
+
325
+ uniform float round_edges_radius = float(0.0) [[
326
+ anno::display_name("Round Edge Radius"),
327
+ anno::description("Influence radius around the edges in meters"),
328
+ anno::in_group("Geometry"),
329
+ anno::soft_range(0.0, 1.0)
330
+ ]],
331
+ uniform float round_edges_roundness = float(1.0) [[
332
+ anno::display_name("Round Edge Roundness"),
333
+ anno::description("Determines how round the edge will look"),
334
+ anno::in_group("Geometry"),
335
+ anno::hard_range(0.0, 1.0)
336
+ ]],
337
+ uniform bool round_edges_across_materials = false [[
338
+ anno::display_name("Round Edge Across Materials"),
339
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
340
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
341
+ "\t\thappens between facets irrespective of their materials"),
342
+ anno::in_group("Geometry")
343
+ ]],
344
+ float3 geometry_normal = state::normal() [[
345
+ anno::display_name("Geometry Normal"),
346
+ anno::in_group("Geometry"),
347
+ anno::usage("normal")
348
+ ]]
349
+
350
+ )
351
+ [[
352
+ anno::display_name("OmniPBR Base"),
353
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
+ anno::in_group("Omni Materials"),
355
+ anno::version( 2, 1, 1),
356
+ anno::author("NVIDIA CORPORATION"),
357
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
+ ]]
359
+ = let{
360
+
361
+ // Diffuse Bsdf //
362
+
363
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
+
365
+ color base_color = tinted_diffuse_color;
366
+
367
+ bsdf diffuse_bsdf = df::weighted_layer(
368
+ weight: 1.0,
369
+ layer: df::diffuse_reflection_bsdf(
370
+ tint: base_color,
371
+ roughness: float(0.0)
372
+ ),
373
+ base: bsdf(),
374
+ normal: geometry_normal
375
+ );
376
+
377
+ // Glossy Reflection Bsdf //
378
+
379
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
+ roughness_u: roughness_u,
385
+ roughness_v: roughness_v,
386
+ tint: color(1.0),
387
+ mode: df::scatter_reflect
388
+ );
389
+
390
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
+ normal_reflectivity: 0.08,
392
+ grazing_reflectivity: 1.0,
393
+ exponent: 5.0,
394
+ weight: specular_level,
395
+ layer: ggx_smith_bsdf,
396
+ base: diffuse_bsdf,
397
+ normal: geometry_normal
398
+ );
399
+
400
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
+
402
+ bsdf omni_PBR_bsdf = df::weighted_layer(
403
+ weight: metalness,
404
+ layer: directional_factor_bsdf,
405
+ base: custom_curve_layer_bsdf,
406
+ normal: geometry_normal
407
+ );
408
+
409
+ // Clear Coat //
410
+
411
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
+ roughness_u: coat_roughness_u,
417
+ roughness_v: coat_roughness_v,
418
+ tint: color(1.0),
419
+ mode: df::scatter_reflect
420
+ );
421
+
422
+ bsdf opaque_coat = df::weighted_layer(
423
+ weight: coat_transparency,
424
+ layer: ::df::tint(
425
+ tint: coat_color,
426
+ base: omni_PBR_bsdf
427
+ ),
428
+ base: ::df::diffuse_reflection_bsdf(
429
+ tint: coat_color
430
+ )
431
+ );
432
+
433
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
+ ior: coat_ior,
435
+ weight: coat_weight,
436
+ layer: coat_bsdf,
437
+ base: opaque_coat,
438
+ normal: clearcoat_geometry_normal
439
+ );
440
+
441
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
+
443
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
+
445
+ float opacity_value = geometry_opacity;
446
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
+
448
+ material_emission emission = material_emission(
449
+ df::diffuse_edf(),
450
+ intensity: emission_value
451
+ );
452
+
453
+ material_surface surface = material_surface(
454
+ scattering: final_bsdf,
455
+ emission: emission
456
+ );
457
+
458
+ material_geometry geometry = material_geometry(
459
+ normal: state::rounded_corner_normal(
460
+ radius: round_edges_radius,
461
+ across_materials: round_edges_across_materials,
462
+ roundness: round_edges_roundness
463
+ ),
464
+ cutout_opacity: cutout_opacity
465
+ );
466
+
467
+ } in material(
468
+ surface: surface,
469
+ geometry: geometry
470
+ );
standardbots_spark/spark/configuration/OmniPBR/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,711 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import ::nvidia::core_definitions::file_texture;
19
+ import ::nvidia::core_definitions::normalmap_texture;
20
+
21
+ import OmniPBRBase::*;
22
+
23
+ // Functions //
24
+
25
+
26
+ // Returns a matrix from R,T,S. inputs //
27
+
28
+ uniform float4x4 rotation_translation_scale(
29
+ uniform float3 rotation = float3(0.)
30
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
+ uniform float3 translation = float3(0.)
32
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
33
+ uniform float3 scaling = float3(1.)
34
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
35
+ )
36
+ [[
37
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
+ anno::hidden()
39
+ ]]
40
+ {
41
+ float4x4 scale =
42
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
+ 0.0 , scaling.y , 0.0 , 0.0,
44
+ 0.0 , 0.0 , scaling.z , 0.0,
45
+ translation.x , translation.y , translation.z , 1.0);
46
+
47
+ float3 s = math::sin(rotation);
48
+ float3 c = math::cos(rotation);
49
+
50
+ float4x4 rotate =
51
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
54
+ 0.0 , 0.0 , 0 , 1.0);
55
+
56
+ return scale * rotate;
57
+ }
58
+
59
+ // Returns the normal n in tangent space, given n is in internal space. //
60
+
61
+ float3 transform_internal_to_tangent(float3 n)
62
+ {
63
+ /* flip_tangent_v */
64
+ return
65
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
+ }
69
+
70
+ // Returns the normal n in internal space, given n is in tangent space.
71
+ float3 transform_tangent_to_internal(float3 n)
72
+ {
73
+ return state::texture_tangent_u(0) * n.x -
74
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
+ state::normal() * n.z;
76
+ }
77
+
78
+ // Returns a normal by adding a detail normal to a global normal.
79
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
+ {
81
+ // http://blog.selfshadow.com/publications/blending-in-detail/
82
+ float3 n_t = transform_internal_to_tangent(n);
83
+ float3 nd_t = transform_internal_to_tangent(nd);
84
+ n_t = n_t + float3(0.,0.,1.);
85
+ nd_t = nd_t * float3(-1.,-1.,1.);
86
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
+ return math::normalize(transform_tangent_to_internal(n));
88
+ }
89
+
90
+ base::texture_return multiply_colors(
91
+ color color_1 = color(1.0, 1.0, 1.0),
92
+ color color_2 = color(.5, .5, .5),
93
+ float weight = 1.0
94
+ )
95
+ [[
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ return base::blend_color_layers(
100
+ layers: base::color_layer[](
101
+ base::color_layer(
102
+ layer_color: color_2,
103
+ weight: weight,
104
+ mode: base::color_layer_multiply
105
+ )),
106
+ base: color_1
107
+ );
108
+ }
109
+
110
+
111
+ // OmniPBR Clearcoat //
112
+
113
+ export material OmniPBR_ClearCoat(
114
+
115
+ // Albdeo //
116
+
117
+ color diffuse_color_constant = color(0.2) [[
118
+ anno::display_name("Albedo Color"),
119
+ anno::description("This is the albedo base color"),
120
+ anno::in_group("Albedo")
121
+ ]],
122
+ uniform texture_2d diffuse_texture = texture_2d() [[
123
+ anno::display_name("Albedo Map"),
124
+ anno::in_group("Albedo")
125
+ ]],
126
+ float albedo_desaturation = float(0.0) [[
127
+ anno::display_name("Albedo Map Desaturation"),
128
+ anno::description("Desaturates the albedo map"),
129
+ anno::in_group("Albedo"),
130
+ anno::soft_range(float(0.0), float(1.0))
131
+ ]],
132
+ float albedo_add = float(0.0) [[
133
+ anno::display_name("Albedo Add"),
134
+ anno::description("Adds a constant value to the diffuse color "),
135
+ anno::in_group("Albedo"),
136
+ anno::soft_range(float(-1.0), float(1.0))
137
+ ]],
138
+ float albedo_brightness = float(1.0) [[
139
+ anno::display_name("Albedo Brightness"),
140
+ anno::description("Multiplier for the diffuse color "),
141
+ anno::in_group("Albedo"),
142
+ anno::soft_range(float(0.0), float(1.0))
143
+ ]],
144
+ color diffuse_tint = color(1.0) [[
145
+ anno::display_name("Color Tint"),
146
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+
150
+
151
+ // Reflectivity //
152
+
153
+ float reflection_roughness_constant = float(0.5) [[
154
+ anno::display_name("Roughness Amount"),
155
+ anno::description("Higher roughness values lead to more blurry reflections"),
156
+ anno::in_group("Reflectivity"),
157
+ anno::hard_range(float(0.0), float(1.0))
158
+ ]],
159
+ float reflection_roughness_texture_influence = float(0.0) [[
160
+ anno::display_name("Roughness Map Influence"),
161
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
+ anno::in_group("Reflectivity"),
163
+ anno::hard_range(float(0.0), float(1.0))
164
+ ]],
165
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
+ anno::display_name("Roughness Map"),
167
+ anno::in_group("Reflectivity"),
168
+ anno::usage("roughness")
169
+ ]],
170
+ float metallic_constant = float(0.0) [[
171
+ anno::display_name("Metallic Amount"),
172
+ anno::description("Metallic Material"),
173
+ anno::in_group("Reflectivity"),
174
+ anno::hard_range(float(0.0), float(1.0))
175
+ ]],
176
+ float metallic_texture_influence = float(0.0) [[
177
+ anno::display_name("Metallic Map Influence"),
178
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ uniform texture_2d metallic_texture = texture_2d() [[
183
+ anno::display_name("Metallic Map"),
184
+ anno::in_group("Reflectivity"),
185
+ anno::usage("metalness")
186
+ ]],
187
+ float specular_level = float(0.5) [[
188
+ anno::display_name("Specular"),
189
+ anno::description("The specular level (intensity) of the material"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::soft_range(float(0.0), float(1.0))
192
+ ]],
193
+
194
+
195
+ // ORM //
196
+
197
+ uniform bool enable_ORM_texture = false [[
198
+ anno::display_name("Enable ORM Texture"),
199
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
+ anno::in_group("Reflectivity")
201
+ ]],
202
+ uniform texture_2d ORM_texture = texture_2d() [[
203
+ anno::display_name("ORM Map"),
204
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
+ anno::in_group("Reflectivity"),
206
+ anno::usage("roughness")
207
+ ]],
208
+
209
+
210
+ // AO Group //
211
+
212
+ float ao_to_diffuse = 0.0 [[
213
+ anno::display_name("AO to diffuse"),
214
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
+ anno::in_group("AO"),
216
+ anno::hard_range(float(0.0), float(1.0))
217
+ ]],
218
+ uniform texture_2d ao_texture = texture_2d() [[
219
+ anno::display_name("Ambient Occlusion Map"),
220
+ anno::description("The ambient occlusion texture for the material"),
221
+ anno::in_group("AO"),
222
+ anno::usage("occlusion")
223
+ ]],
224
+
225
+
226
+ // Emission //
227
+
228
+ uniform bool enable_emission = false [[
229
+ anno::display_name("Enable Emission"),
230
+ anno::description("Enables the emission of light from the material"),
231
+ anno::in_group("Emissive")
232
+ ]],
233
+ color emissive_color = color(1.0,0.1,0.1) [[
234
+ anno::display_name("Emissive Color"),
235
+ anno::description("The emission color"),
236
+ anno::in_group("Emissive"),
237
+ anno::enable_if("enable_emission == true")
238
+ ]],
239
+ uniform texture_2d emissive_color_texture = texture_2d() [[
240
+ anno::display_name("Emissive Color map"),
241
+ anno::in_group("Emissive"),
242
+ anno::description("The emissive color texture"),
243
+ anno::enable_if("enable_emission == true")
244
+ ]],
245
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
246
+ anno::display_name("Emissive Mask map"),
247
+ anno::description("The texture masking the emissive color"),
248
+ anno::in_group("Emissive"),
249
+ anno::enable_if("enable_emission == true"),
250
+ anno::usage("occlusion")
251
+ ]],
252
+ float emissive_intensity = float(40.0) [[
253
+ anno::display_name("Emissive Intensity"),
254
+ anno::description("Intensity of the emission"),
255
+ anno::in_group("Emissive"),
256
+ anno::enable_if("enable_emission == true")
257
+ ]],
258
+
259
+
260
+ // Cutout Opacity //
261
+
262
+ uniform bool enable_opacity = false [[
263
+ anno::display_name("Enable Opacity"),
264
+ anno::description("Enables the use of cutout opacity"),
265
+ anno::in_group("Opacity")
266
+ ]],
267
+ uniform texture_2d opacity_texture = texture_2d() [[
268
+ anno::display_name("Opacity Map"),
269
+ anno::in_group("Opacity"),
270
+ anno::usage("opacity")
271
+ ]],
272
+ float opacity_constant = float(1.0) [[
273
+ anno::display_name("Opacity Amount"),
274
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
+ anno::in_group("Opacity"),
276
+ anno::hard_range(float(0.0), float(1.0))
277
+ ]],
278
+ uniform bool enable_opacity_texture = false [[
279
+ anno::display_name("Enable Opacity Texture"),
280
+ anno::description("Enables or disables the usage of the opacity texture map"),
281
+ anno::in_group("Opacity")
282
+ ]],
283
+ uniform base::mono_mode opacity_mode = base::mono_average [[
284
+ anno::display_name("Opacity Mono Source"),
285
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
+ anno::in_group("Opacity")
287
+ ]],
288
+ uniform float opacity_threshold = float(0.0) [[
289
+ anno::display_name("Opacity Threshold"),
290
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
+ anno::in_group("Opacity"),
292
+ anno::hard_range(float(0.0), float(1.0))
293
+ ]],
294
+
295
+
296
+ // Clearcoat //
297
+
298
+ uniform bool enable_clearcoat = false [[
299
+ anno::display_name("Enable Clearcoat Layer"),
300
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
+ anno::in_group("Clearcoat")
302
+ ]],
303
+ float clearcoat_weight = float(1.0) [[
304
+ anno::display_name("Clearcoat Weight"),
305
+ anno::description("Sets the weight for clearcoat layer"),
306
+ anno::in_group("Clearcoat"),
307
+ anno::hard_range(float(0.0), float(1.0))
308
+ ]],
309
+ color clearcoat_tint = color(1.0) [[
310
+ anno::display_name("Clearcoat Tint"),
311
+ anno::description("Clearcoat is tinted and affects the underlying material"),
312
+ anno::in_group("Clearcoat")
313
+ ]],
314
+ float clearcoat_transparency = float(1.0) [[
315
+ anno::display_name("Clearcoat Transparency"),
316
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
+ anno::in_group("Clearcoat"),
318
+ anno::hard_range(float(0.0), float(1.0))
319
+ ]],
320
+ float clearcoat_reflection_roughness = float(0.0) [[
321
+ anno::display_name("Clearcoat Roughness"),
322
+ anno::description("Higher roughness values lead to more blurry reflections"),
323
+ anno::in_group("Clearcoat"),
324
+ anno::hard_range(float(0.0), float(1.0))
325
+ ]],
326
+ float clearcoat_ior = float(1.56) [[
327
+ anno::display_name("Clearcoat IOR"),
328
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::soft_range(float(0.0), float(4.0))
331
+ ]],
332
+ uniform float clearcoat_bump_factor = float(1.0) [[
333
+ anno::display_name("Clearcoat Normal Map Strength"),
334
+ anno::description("Strength of normal map."),
335
+ anno::in_group("Clearcoat"),
336
+ anno::soft_range(float(0.0), float(1.0))
337
+ ]],
338
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
+ anno::display_name("Clearcoat Normal Map"),
340
+ anno::description("Enables the usage of the normalmap texture"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
+ anno::display_name("Clearcoat Texture Translate"),
346
+ anno::description("Controls the position of the clearcoat texture"),
347
+ anno::ui_order(1),
348
+ anno::in_group("UV")
349
+ ]],
350
+ uniform float clearcoat_texture_rotate = float(0.0) [[
351
+ anno::display_name("Clearcoat Texture Rotate"),
352
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
353
+ anno::ui_order(2),
354
+ anno::in_group("UV")
355
+ ]],
356
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
+ anno::display_name("Clearcoat Texture Tiling"),
358
+ anno::description("Controls the repetition of the clearcoat texture"),
359
+ anno::ui_order(3),
360
+ anno::in_group("UV")
361
+ ]],
362
+ float clearcoat_flatten = float(1.0) [[
363
+ anno::display_name("Clearcoat Flatten"),
364
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
+ anno::in_group("Clearcoat"),
366
+ anno::hard_range(float(0.0), float(1.0))
367
+ ]],
368
+
369
+
370
+ // Normal //
371
+
372
+ uniform float geometry_normal_roughness_strength = 1.f
373
+ [[
374
+ anno::hard_range(0.0, 1.0),
375
+ anno::display_name("Normal map to roughness weight"),
376
+ anno::description("Enables and weights roughness induced by normal maps"),
377
+ anno::in_group("Normal")
378
+ ]],
379
+ uniform float bump_factor = float(1.0) [[
380
+ anno::display_name("Normal Strength"),
381
+ anno::description("Strength of normal map"),
382
+ anno::in_group("Normal"),
383
+ anno::soft_range(float(0.0), float(1.0))
384
+ ]],
385
+ uniform texture_2d normalmap_texture = texture_2d() [[
386
+ anno::display_name("Normal Map"),
387
+ anno::in_group("Normal"),
388
+ anno::usage("normal")
389
+ ]],
390
+ uniform float detail_bump_factor = float(0.3) [[
391
+ anno::display_name("Detail Normal Strength"),
392
+ anno::in_group("Normal"),
393
+ anno::description("Strength of the detail normal"),
394
+ anno::soft_range(float(0.0), float(1.0))
395
+ ]],
396
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
+ anno::display_name("Detail Normal Map"),
398
+ anno::in_group("Normal"),
399
+ anno::usage("normal")
400
+ ]],
401
+ uniform bool flip_tangent_u = false [[
402
+ anno::display_name("Normal Map Flip U Tangent"),
403
+ anno::in_group("Normal")
404
+ ]],
405
+ uniform bool flip_tangent_v = true [[
406
+ anno::display_name("Normal Map Flip V Tangent"),
407
+ anno::in_group("Normal")
408
+ ]],
409
+
410
+
411
+ // UVW Projection Group //
412
+
413
+ uniform bool project_uvw = false [[
414
+ anno::display_name("Enable Project UVW Coordinates"),
415
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
+ anno::in_group("UV")
417
+ ]],
418
+ uniform bool world_or_object = false [[
419
+ anno::display_name("Enable World Space"),
420
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
+ anno::in_group("UV"),
422
+ anno::enable_if("project_uvw == true")
423
+ ]],
424
+ uniform int uv_space_index = 0 [[
425
+ anno::display_name("UV Space Index"),
426
+ anno::description("UV Space Index"),
427
+ anno::in_group("UV"),
428
+ anno::enable_if("project_uvw == true"),
429
+ anno::hard_range(int(0), int(3))
430
+ ]],
431
+
432
+
433
+ // UVW Adjustments Group //
434
+
435
+ uniform float2 texture_translate = float2(0.0) [[
436
+ anno::display_name("Texture Translate"),
437
+ anno::description("Controls position of texture."),
438
+ anno::in_group("UV"),
439
+ anno::enable_if("project_uvw == true")
440
+ ]],
441
+ uniform float texture_rotate = float(0.0) [[
442
+ anno::display_name("Texture Rotate"),
443
+ anno::description("Rotates angle of texture in degrees."),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform float2 texture_scale = float2(1.0) [[
448
+ anno::display_name("Texture Tiling"),
449
+ anno::description("Controls repetition of the texture."),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true")
452
+ ]],
453
+ uniform float2 detail_texture_translate = float2(0.0) [[
454
+ anno::display_name("Detail Texture Translate"),
455
+ anno::description("Controls the position of the detail texture."),
456
+ anno::in_group("UV"),
457
+ anno::enable_if("project_uvw == true")
458
+ ]],
459
+ uniform float detail_texture_rotate = float(0.0) [[
460
+ anno::display_name("Detail Texture Rotate"),
461
+ anno::description("Rotates angle of the detail texture in degrees."),
462
+ anno::in_group("UV"),
463
+ anno::enable_if("project_uvw == true")
464
+ ]],
465
+ uniform float2 detail_texture_scale = float2(1.0) [[
466
+ anno::display_name("Detail Texture Tiling"),
467
+ anno::description("Controls repetition of the detail texture."),
468
+ anno::in_group("UV"),
469
+ anno::enable_if("project_uvw == true")
470
+ ]],
471
+
472
+
473
+ // Geometry //
474
+
475
+ uniform float round_edges_radius = float(0.0) [[
476
+ anno::display_name("Round Edge Radius"),
477
+ anno::description("Influence radius around the edges in meters"),
478
+ anno::in_group("Geometry"),
479
+ anno::soft_range(0.0, 1.0)
480
+ ]],
481
+ uniform float round_edges_roundness = float(1.0) [[
482
+ anno::display_name("Round Edge Roundness"),
483
+ anno::description("Determines how round the edge will look"),
484
+ anno::in_group("Geometry"),
485
+ anno::hard_range(0.0, 1.0)
486
+ ]],
487
+ uniform bool round_edges_across_materials = false [[
488
+ anno::display_name("Round Edge Across Materials"),
489
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
490
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
491
+ "\t\thappens between facets irrespective of their materials"),
492
+ anno::in_group("Geometry")
493
+ ]]
494
+ )
495
+ [[
496
+ anno::display_name("OmniPBR ClearCoat "),
497
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
+ anno::in_group("Base"),
499
+ anno::version( 2, 1, 1),
500
+ anno::author("NVIDIA CORPORATION"),
501
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
+ ]] = let {
503
+
504
+ // UVW lookup and transformation //
505
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
+
507
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
+ coordinate_system: the_system,
509
+ texture_space: uv_space_index,
510
+ projection_type: base::projection_cubic
511
+ ) :
512
+ base::coordinate_source(
513
+ coordinate_system: base::texture_coordinate_uvw,
514
+ texture_space: uv_space_index
515
+ );
516
+
517
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
+ transform: rotation_translation_scale(
519
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
+ ),
523
+ coordinate: uvw
524
+ );
525
+
526
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
+ transform: rotation_translation_scale(
528
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
+ ),
532
+ coordinate: uvw
533
+ );
534
+
535
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
+ transform: rotation_translation_scale(
537
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
+ ),
541
+ coordinate: uvw
542
+ );
543
+
544
+ // Normal calculations //
545
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
+
547
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
+ OmniPBRBase::tangent_space_normal_roughness_texture(
549
+ texture: normalmap_texture,
550
+ factor: bump_factor,
551
+ uvw: transformed_uvw,
552
+ flip_tangent_u: flip_tangent_u,
553
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
+ //flip_tangent_v: true
555
+
556
+ ) : defaultData;
557
+ float3 the_normal = normal_data.normal;
558
+
559
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
+ OmniPBRBase::tangent_space_normal_roughness_texture(
561
+ texture: detail_normalmap_texture,
562
+ factor: detail_bump_factor,
563
+ uvw: detail_transformed_uvw,
564
+ flip_tangent_u: flip_tangent_u,
565
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
+ ) : defaultData;
567
+ float3 detail_normal = detail_normal_data.normal;
568
+
569
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
+ OmniPBRBase::tangent_space_normal_roughness_texture(
571
+ texture: clearcoat_normalmap_texture,
572
+ factor: clearcoat_bump_factor,
573
+ uvw: clearcoat_transformed_uvw,
574
+ flip_tangent_u: flip_tangent_u,
575
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
+ ) : defaultData;
577
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
578
+
579
+
580
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
+ : flattened_clearcoat_normal;
584
+
585
+
586
+ // ORM Handling //
587
+
588
+ float3 ORM_lookup = tex::lookup_float3(
589
+ tex: ORM_texture,
590
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
+ );
592
+
593
+
594
+ float3 roughness_lookup = tex::lookup_float3(
595
+ tex: reflectionroughness_texture,
596
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
+ );
598
+
599
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
+
604
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
+
607
+ // Diffuse Color Lookup and AO //
608
+
609
+ base::texture_return base_lookup = base::file_texture(
610
+ texture: diffuse_texture,
611
+ color_offset: color(albedo_add),
612
+ color_scale: color(albedo_brightness),
613
+ mono_source: base::mono_luminance,
614
+ uvw: transformed_uvw,
615
+ clip: false
616
+ );
617
+
618
+ base::texture_return ao_lookup = base::file_texture(
619
+ texture: ao_texture,
620
+ color_offset: color(0.0, 0.0, 0.0),
621
+ color_scale: color(1.0, 1.0, 1.0),
622
+ mono_source: base::mono_average,
623
+ uvw: transformed_uvw,
624
+ clip: false
625
+ );
626
+
627
+
628
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
+
633
+ color base_color = multiply_colors(
634
+ color_1: tinted_diffuse,
635
+ color_2: ao_color,
636
+ weight: ao_to_diffuse
637
+ ).tint;
638
+
639
+
640
+ // Metalness //
641
+
642
+ float3 metallic_lookup = tex::lookup_float3(
643
+ tex: metallic_texture,
644
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
+ );
646
+
647
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
+
650
+
651
+ // Emission //
652
+
653
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
+ base::file_texture(
655
+ texture: emissive_color_texture,
656
+ color_offset: color(0.0, 0.0, 0.0),
657
+ color_scale: color(1.0, 1.0, 1.0),
658
+ mono_source: base::mono_average,
659
+ uvw: transformed_uvw,
660
+ clip: false
661
+ ).tint : emissive_color;
662
+
663
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
+ base::file_texture(
665
+ texture: emissive_mask_texture,
666
+ color_offset: color(0.0, 0.0, 0.0),
667
+ color_scale: color(1.0, 1.0, 1.0),
668
+ mono_source: base::mono_average,
669
+ uvw: transformed_uvw,
670
+ clip: false
671
+ ).tint : color(1.0);
672
+
673
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
+
675
+ // Opacity //
676
+
677
+ float opacity_value = enable_opacity_texture ? base::file_texture(
678
+ texture: opacity_texture,
679
+ mono_source: opacity_mode,
680
+ uvw: transformed_uvw
681
+ ).mono : opacity_constant;
682
+
683
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
+
685
+ material base = OmniPBRBase::OmniPBRBase(
686
+ diffuse_reflection_color: base_color,
687
+ specular_reflection_aniso_roughness: reflection_roughness,
688
+ specular_level: specular_level,
689
+ metalness: metallic,
690
+ enable_emission: enable_emission,
691
+ emission_color: final_emission_color,
692
+ emission_intensity: emissive_intensity,
693
+ enable_coat: enable_clearcoat,
694
+ coat_weight: clearcoat_weight,
695
+ coat_color: clearcoat_tint,
696
+ coat_transparency: clearcoat_transparency,
697
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
698
+ coat_ior: clearcoat_ior,
699
+ enable_opacity: enable_opacity,
700
+ geometry_opacity: cutout_opacity,
701
+ clearcoat_geometry_normal: final_clearcoat_normal,
702
+ round_edges_radius: round_edges_radius,
703
+ round_edges_roundness: round_edges_roundness,
704
+ round_edges_across_materials: round_edges_across_materials,
705
+ geometry_normal: diffuse_gloss_normal
706
+ );
707
+
708
+ } in material(
709
+ surface: base.surface,
710
+ geometry: base.geometry
711
+ );
standardbots_spark/spark/configuration/spark_base.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:55baa19414ed45a233f398861ea78f49915f6a7f43b785bacf483b5dfd3cf008
3
+ size 1924727
standardbots_spark/spark/configuration/spark_materials.usda ADDED
@@ -0,0 +1,171 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "spark"
4
+ )
5
+
6
+ over "spark"
7
+ {
8
+ over "Looks"
9
+ {
10
+ over "material_base_link_color"
11
+ {
12
+ token outputs:surface.connect = </spark/Looks/material_base_link_color/PreviewSurface.outputs:surface>
13
+
14
+ over "Shader"
15
+ {
16
+ float inputs:metallic_constant = 0
17
+ float inputs:reflection_roughness_constant = 0.32
18
+ }
19
+
20
+ def Shader "PreviewSurface"
21
+ {
22
+ uniform token info:id = "UsdPreviewSurface"
23
+ color3f inputs:diffuseColor = (0.86667, 0.86667, 0.8902)
24
+ float inputs:metallic = 0
25
+ float inputs:roughness = 0.32
26
+ token outputs:surface
27
+ }
28
+ }
29
+
30
+ over "material_forearm_link_color"
31
+ {
32
+ token outputs:surface.connect = </spark/Looks/material_forearm_link_color/PreviewSurface.outputs:surface>
33
+
34
+ over "Shader"
35
+ {
36
+ float inputs:metallic_constant = 0
37
+ float inputs:reflection_roughness_constant = 0.32
38
+ }
39
+
40
+ def Shader "PreviewSurface"
41
+ {
42
+ uniform token info:id = "UsdPreviewSurface"
43
+ color3f inputs:diffuseColor = (0.86667, 0.86667, 0.8902)
44
+ float inputs:metallic = 0
45
+ float inputs:roughness = 0.32
46
+ token outputs:surface
47
+ }
48
+ }
49
+
50
+ over "material_shoulder_link_color"
51
+ {
52
+ token outputs:surface.connect = </spark/Looks/material_shoulder_link_color/PreviewSurface.outputs:surface>
53
+
54
+ over "Shader"
55
+ {
56
+ float inputs:metallic_constant = 0
57
+ float inputs:reflection_roughness_constant = 0.32
58
+ }
59
+
60
+ def Shader "PreviewSurface"
61
+ {
62
+ uniform token info:id = "UsdPreviewSurface"
63
+ color3f inputs:diffuseColor = (0.86667, 0.86667, 0.8902)
64
+ float inputs:metallic = 0
65
+ float inputs:roughness = 0.32
66
+ token outputs:surface
67
+ }
68
+ }
69
+
70
+ over "material_upper_arm_link_color"
71
+ {
72
+ token outputs:surface.connect = </spark/Looks/material_upper_arm_link_color/PreviewSurface.outputs:surface>
73
+
74
+ over "Shader"
75
+ {
76
+ float inputs:metallic_constant = 0
77
+ float inputs:reflection_roughness_constant = 0.32
78
+ }
79
+
80
+ def Shader "PreviewSurface"
81
+ {
82
+ uniform token info:id = "UsdPreviewSurface"
83
+ color3f inputs:diffuseColor = (0.86667, 0.86667, 0.8902)
84
+ float inputs:metallic = 0
85
+ float inputs:roughness = 0.32
86
+ token outputs:surface
87
+ }
88
+ }
89
+
90
+ over "material_wrist_1_link_color"
91
+ {
92
+ token outputs:surface.connect = </spark/Looks/material_wrist_1_link_color/PreviewSurface.outputs:surface>
93
+
94
+ over "Shader"
95
+ {
96
+ float inputs:metallic_constant = 0
97
+ float inputs:reflection_roughness_constant = 0.32
98
+ }
99
+
100
+ def Shader "PreviewSurface"
101
+ {
102
+ uniform token info:id = "UsdPreviewSurface"
103
+ color3f inputs:diffuseColor = (0.86667, 0.86667, 0.8902)
104
+ float inputs:metallic = 0
105
+ float inputs:roughness = 0.32
106
+ token outputs:surface
107
+ }
108
+ }
109
+
110
+ over "material_wrist_2_link_color"
111
+ {
112
+ token outputs:surface.connect = </spark/Looks/material_wrist_2_link_color/PreviewSurface.outputs:surface>
113
+
114
+ over "Shader"
115
+ {
116
+ float inputs:metallic_constant = 0
117
+ float inputs:reflection_roughness_constant = 0.32
118
+ }
119
+
120
+ def Shader "PreviewSurface"
121
+ {
122
+ uniform token info:id = "UsdPreviewSurface"
123
+ color3f inputs:diffuseColor = (0.86667, 0.86667, 0.8902)
124
+ float inputs:metallic = 0
125
+ float inputs:roughness = 0.32
126
+ token outputs:surface
127
+ }
128
+ }
129
+
130
+ over "material_wrist_3_link_color"
131
+ {
132
+ token outputs:surface.connect = </spark/Looks/material_wrist_3_link_color/PreviewSurface.outputs:surface>
133
+
134
+ over "Shader"
135
+ {
136
+ float inputs:metallic_constant = 0
137
+ float inputs:reflection_roughness_constant = 0.32
138
+ }
139
+
140
+ def Shader "PreviewSurface"
141
+ {
142
+ uniform token info:id = "UsdPreviewSurface"
143
+ color3f inputs:diffuseColor = (0.86667, 0.86667, 0.8902)
144
+ float inputs:metallic = 0
145
+ float inputs:roughness = 0.32
146
+ token outputs:surface
147
+ }
148
+ }
149
+
150
+ over "DefaultMaterial"
151
+ {
152
+ token outputs:surface.connect = </spark/Looks/DefaultMaterial/PreviewSurface.outputs:surface>
153
+
154
+ over "DefaultMaterial"
155
+ {
156
+ float inputs:metallic_constant = 0
157
+ float inputs:reflection_roughness_constant = 0.32
158
+ }
159
+
160
+ def Shader "PreviewSurface"
161
+ {
162
+ uniform token info:id = "UsdPreviewSurface"
163
+ color3f inputs:diffuseColor = (1, 1, 1)
164
+ float inputs:metallic = 0
165
+ float inputs:roughness = 0.32
166
+ token outputs:surface
167
+ }
168
+ }
169
+ }
170
+ }
171
+
standardbots_spark/spark/configuration/spark_physics.usd ADDED
Binary file (4.52 kB). View file
 
standardbots_spark/spark/configuration/spark_sensor.usd ADDED
Binary file (645 Bytes). View file
 
standardbots_spark/spark/configuration/spark_visual.usda ADDED
@@ -0,0 +1,799 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ """Visual-appearance layer for spark, built by tools/texture_nvidia_asset.py on 2026-09-29.
4
+ Replaces the STL visual meshes NVIDIA's URDF import made with the textured meshes the
5
+ web visualizer renders (../meshes/visual/<link>.usd, converted from its GLBs), each
6
+ rotated into its link frame by the measured rotation, and sets metallic_factor to the
7
+ visualizer's runtime value (0.5; the GLBs leave it unset = glTF 1.0).
8
+ Geometry, collision and physics layers are untouched; removing this layer from
9
+ spark_physics.usd's subLayers restores NVIDIA's plain STL look."""
10
+ defaultPrim = "spark"
11
+ subLayers = [
12
+ @./spark_base.usd@
13
+ ]
14
+ )
15
+
16
+ over "visuals"
17
+ {
18
+ over "base_link"
19
+ {
20
+ over "base_link" (
21
+ active = false
22
+ )
23
+ {
24
+ }
25
+
26
+ def Xform "base_link_textured" (
27
+ "from base_link.glb (sha256 1b4f5bace0bb)"
28
+ prepend references = @../meshes/visual/base_link.usd@
29
+ )
30
+ {
31
+ quatd xformOp:orient = (0.7071067811865475, 0.7071067811865476, 0, 0)
32
+ double3 xformOp:scale = (1, 1, 1)
33
+ double3 xformOp:translate = (0, 0, 0)
34
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
35
+
36
+ over "Looks"
37
+ {
38
+ over "URDF_SPARK_GEN2___Base___base_link_Base_URDF_color_212_217__009"
39
+ {
40
+ token outputs:surface.connect = </visuals/base_link/base_link_textured/Looks/URDF_SPARK_GEN2___Base___base_link_Base_URDF_color_212_217__009/PreviewSurface.outputs:surface>
41
+
42
+ over "URDF_SPARK_GEN2___Base___base_link_Base_URDF_color_212_217__009"
43
+ {
44
+ float inputs:metallic_factor = 0.5
45
+ }
46
+
47
+ def Shader "PreviewSurface"
48
+ {
49
+ uniform token info:id = "UsdPreviewSurface"
50
+ color3f inputs:diffuseColor = (0.831373, 0.85098, 0.858824)
51
+ float inputs:ior = 1.45
52
+ float inputs:metallic = 0.5
53
+ float inputs:roughness = 0.5527864
54
+ token outputs:surface
55
+ }
56
+ }
57
+
58
+ over "New_Arm_Hard_Anodise_Black__1_010"
59
+ {
60
+ token outputs:surface.connect = </visuals/base_link/base_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_010/PreviewSurface.outputs:surface>
61
+
62
+ over "New_Arm_Hard_Anodise_Black__1_010"
63
+ {
64
+ float inputs:metallic_factor = 0.5
65
+ }
66
+
67
+ def Shader "PreviewSurface"
68
+ {
69
+ uniform token info:id = "UsdPreviewSurface"
70
+ color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
71
+ float inputs:ior = 1.45
72
+ float inputs:metallic = 0.5
73
+ float inputs:roughness = 0.5527864
74
+ token outputs:surface
75
+ }
76
+ }
77
+
78
+ over "Aluminum_Rough___1__1_010"
79
+ {
80
+ token outputs:surface.connect = </visuals/base_link/base_link_textured/Looks/Aluminum_Rough___1__1_010/PreviewSurface.outputs:surface>
81
+
82
+ over "Aluminum_Rough___1__1_010"
83
+ {
84
+ float inputs:metallic_factor = 0.5
85
+ }
86
+
87
+ def Shader "PreviewSurface"
88
+ {
89
+ uniform token info:id = "UsdPreviewSurface"
90
+ color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
91
+ float inputs:ior = 1.45
92
+ float inputs:metallic = 0.5
93
+ float inputs:roughness = 0.5527864
94
+ token outputs:surface
95
+ }
96
+ }
97
+ }
98
+ }
99
+ }
100
+
101
+ over "shoulder_link"
102
+ {
103
+ over "shoulder_link" (
104
+ active = false
105
+ )
106
+ {
107
+ }
108
+
109
+ def Xform "shoulder_link_textured" (
110
+ "from shoulder_link.glb (sha256 d077660d44eb)"
111
+ prepend references = @../meshes/visual/shoulder_link.usd@
112
+ )
113
+ {
114
+ quatd xformOp:orient = (0.7071067811865475, 0.7071067811865476, 0, 0)
115
+ double3 xformOp:scale = (1, 1, 1)
116
+ double3 xformOp:translate = (0, 0, 0)
117
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+
119
+ over "Looks"
120
+ {
121
+ over "New_Arm_Hard_Anodise_Black__1_014"
122
+ {
123
+ token outputs:surface.connect = </visuals/shoulder_link/shoulder_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_014/PreviewSurface.outputs:surface>
124
+
125
+ over "New_Arm_Hard_Anodise_Black__1_014"
126
+ {
127
+ float inputs:metallic_factor = 0.5
128
+ }
129
+
130
+ def Shader "PreviewSurface"
131
+ {
132
+ uniform token info:id = "UsdPreviewSurface"
133
+ color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
134
+ float inputs:ior = 1.45
135
+ float inputs:metallic = 0.5
136
+ float inputs:roughness = 0.5527864
137
+ token outputs:surface
138
+ }
139
+ }
140
+
141
+ over "Hard_Rough_Plastic_Orange___1_001"
142
+ {
143
+ token outputs:surface.connect = </visuals/shoulder_link/shoulder_link_textured/Looks/Hard_Rough_Plastic_Orange___1_001/PreviewSurface.outputs:surface>
144
+
145
+ over "Hard_Rough_Plastic_Orange___1_001"
146
+ {
147
+ float inputs:metallic_factor = 0.5
148
+ }
149
+
150
+ def Shader "PreviewSurface"
151
+ {
152
+ uniform token info:id = "UsdPreviewSurface"
153
+ color3f inputs:diffuseColor = (1, 0.235031, 0.00221455)
154
+ float inputs:ior = 1.45
155
+ float inputs:metallic = 0.5
156
+ float inputs:roughness = 0.5527864
157
+ token outputs:surface
158
+ }
159
+ }
160
+
161
+ over "Aluminum_Brushed_90___1__1_001"
162
+ {
163
+ token outputs:surface.connect = </visuals/shoulder_link/shoulder_link_textured/Looks/Aluminum_Brushed_90___1__1_001/PreviewSurface.outputs:surface>
164
+
165
+ over "Aluminum_Brushed_90___1__1_001"
166
+ {
167
+ float inputs:metallic_factor = 0.5
168
+ }
169
+
170
+ def Shader "PreviewSurface"
171
+ {
172
+ uniform token info:id = "UsdPreviewSurface"
173
+ color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
174
+ float inputs:ior = 1.45
175
+ float inputs:metallic = 0.5
176
+ float inputs:roughness = 0.5527864
177
+ token outputs:surface
178
+ }
179
+ }
180
+ }
181
+ }
182
+ }
183
+
184
+ over "upper_arm_link"
185
+ {
186
+ over "upper_arm_link" (
187
+ active = false
188
+ )
189
+ {
190
+ }
191
+
192
+ def Xform "upper_arm_link_textured" (
193
+ "from upper_arm_link.glb (sha256 033d05a50997)"
194
+ prepend references = @../meshes/visual/upper_arm_link.usd@
195
+ )
196
+ {
197
+ quatd xformOp:orient = (0.7071067811865475, 0.7071067811865476, 0, 0)
198
+ double3 xformOp:scale = (1, 1, 1)
199
+ double3 xformOp:translate = (0, 0, 0)
200
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
201
+
202
+ over "Looks"
203
+ {
204
+ over "New_Arm_Hard_Anodise_Black__1_015"
205
+ {
206
+ token outputs:surface.connect = </visuals/upper_arm_link/upper_arm_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_015/PreviewSurface.outputs:surface>
207
+
208
+ over "New_Arm_Hard_Anodise_Black__1_015"
209
+ {
210
+ float inputs:metallic_factor = 0.5
211
+ }
212
+
213
+ def Shader "PreviewSurface"
214
+ {
215
+ uniform token info:id = "UsdPreviewSurface"
216
+ color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
217
+ float inputs:ior = 1.45
218
+ float inputs:metallic = 0.5
219
+ float inputs:roughness = 0.5527864
220
+ token outputs:surface
221
+ }
222
+ }
223
+
224
+ over "Hard_Rough_Plastic_Orange___1_002"
225
+ {
226
+ token outputs:surface.connect = </visuals/upper_arm_link/upper_arm_link_textured/Looks/Hard_Rough_Plastic_Orange___1_002/PreviewSurface.outputs:surface>
227
+
228
+ over "Hard_Rough_Plastic_Orange___1_002"
229
+ {
230
+ float inputs:metallic_factor = 0.5
231
+ }
232
+
233
+ def Shader "PreviewSurface"
234
+ {
235
+ uniform token info:id = "UsdPreviewSurface"
236
+ color3f inputs:diffuseColor = (1, 0.235031, 0.00221455)
237
+ float inputs:ior = 1.45
238
+ float inputs:metallic = 0.5
239
+ float inputs:roughness = 0.5527864
240
+ token outputs:surface
241
+ }
242
+ }
243
+
244
+ over "Rubber__1__1___1"
245
+ {
246
+ token outputs:surface.connect = </visuals/upper_arm_link/upper_arm_link_textured/Looks/Rubber__1__1___1/PreviewSurface.outputs:surface>
247
+
248
+ over "Rubber__1__1___1"
249
+ {
250
+ float inputs:metallic_factor = 0.5
251
+ }
252
+
253
+ def Shader "PreviewSurface"
254
+ {
255
+ uniform token info:id = "UsdPreviewSurface"
256
+ color3f inputs:diffuseColor = (0.0004, 0.0004, 0.0004)
257
+ float inputs:ior = 1.45
258
+ float inputs:metallic = 0.5
259
+ float inputs:roughness = 0.5527864
260
+ token outputs:surface
261
+ }
262
+ }
263
+
264
+ over "Hard_Rough_Plastic_Orange___1_003"
265
+ {
266
+ token outputs:surface.connect = </visuals/upper_arm_link/upper_arm_link_textured/Looks/Hard_Rough_Plastic_Orange___1_003/PreviewSurface.outputs:surface>
267
+
268
+ over "Hard_Rough_Plastic_Orange___1_003"
269
+ {
270
+ float inputs:metallic_factor = 0.5
271
+ }
272
+
273
+ def Shader "PreviewSurface"
274
+ {
275
+ uniform token info:id = "UsdPreviewSurface"
276
+ color3f inputs:diffuseColor = (1, 0.235031, 0.00221455)
277
+ float inputs:ior = 1.45
278
+ float inputs:metallic = 0.5
279
+ float inputs:roughness = 0.5527864
280
+ token outputs:surface
281
+ }
282
+ }
283
+
284
+ over "Aluminum_Brushed_90___1__1_002"
285
+ {
286
+ token outputs:surface.connect = </visuals/upper_arm_link/upper_arm_link_textured/Looks/Aluminum_Brushed_90___1__1_002/PreviewSurface.outputs:surface>
287
+
288
+ over "Aluminum_Brushed_90___1__1_002"
289
+ {
290
+ float inputs:metallic_factor = 0.5
291
+ }
292
+
293
+ def Shader "PreviewSurface"
294
+ {
295
+ uniform token info:id = "UsdPreviewSurface"
296
+ color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
297
+ float inputs:ior = 1.45
298
+ float inputs:metallic = 0.5
299
+ float inputs:roughness = 0.5527864
300
+ token outputs:surface
301
+ }
302
+ }
303
+ }
304
+ }
305
+ }
306
+
307
+ over "forearm_link"
308
+ {
309
+ over "forearm_link" (
310
+ active = false
311
+ )
312
+ {
313
+ }
314
+
315
+ def Xform "forearm_link_textured" (
316
+ "from forearm_link.glb (sha256 327f01f23b34)"
317
+ prepend references = @../meshes/visual/forearm_link.usd@
318
+ )
319
+ {
320
+ quatd xformOp:orient = (0.7071067811865475, 0.7071067811865476, 0, 0)
321
+ double3 xformOp:scale = (1, 1, 1)
322
+ double3 xformOp:translate = (0, 0, 0)
323
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
324
+
325
+ over "Looks"
326
+ {
327
+ over "Rubber__1__1___1_001"
328
+ {
329
+ token outputs:surface.connect = </visuals/forearm_link/forearm_link_textured/Looks/Rubber__1__1___1_001/PreviewSurface.outputs:surface>
330
+
331
+ over "Rubber__1__1___1_001"
332
+ {
333
+ float inputs:metallic_factor = 0.5
334
+ }
335
+
336
+ def Shader "PreviewSurface"
337
+ {
338
+ uniform token info:id = "UsdPreviewSurface"
339
+ color3f inputs:diffuseColor = (0.0004, 0.0004, 0.0004)
340
+ float inputs:ior = 1.45
341
+ float inputs:metallic = 0.5
342
+ float inputs:roughness = 0.5527864
343
+ token outputs:surface
344
+ }
345
+ }
346
+
347
+ over "New_Arm_Hard_Anodise_Black__1_016"
348
+ {
349
+ token outputs:surface.connect = </visuals/forearm_link/forearm_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_016/PreviewSurface.outputs:surface>
350
+
351
+ over "New_Arm_Hard_Anodise_Black__1_016"
352
+ {
353
+ float inputs:metallic_factor = 0.5
354
+ }
355
+
356
+ def Shader "PreviewSurface"
357
+ {
358
+ uniform token info:id = "UsdPreviewSurface"
359
+ color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
360
+ float inputs:ior = 1.45
361
+ float inputs:metallic = 0.5
362
+ float inputs:roughness = 0.5527864
363
+ token outputs:surface
364
+ }
365
+ }
366
+
367
+ over "Hard_Rough_Plastic_Orange___1_004"
368
+ {
369
+ token outputs:surface.connect = </visuals/forearm_link/forearm_link_textured/Looks/Hard_Rough_Plastic_Orange___1_004/PreviewSurface.outputs:surface>
370
+
371
+ over "Hard_Rough_Plastic_Orange___1_004"
372
+ {
373
+ float inputs:metallic_factor = 0.5
374
+ }
375
+
376
+ def Shader "PreviewSurface"
377
+ {
378
+ uniform token info:id = "UsdPreviewSurface"
379
+ color3f inputs:diffuseColor = (1, 0.235031, 0.00221455)
380
+ float inputs:ior = 1.45
381
+ float inputs:metallic = 0.5
382
+ float inputs:roughness = 0.5527864
383
+ token outputs:surface
384
+ }
385
+ }
386
+
387
+ over "Aluminum_Brushed_90___1__1_003"
388
+ {
389
+ token outputs:surface.connect = </visuals/forearm_link/forearm_link_textured/Looks/Aluminum_Brushed_90___1__1_003/PreviewSurface.outputs:surface>
390
+
391
+ over "Aluminum_Brushed_90___1__1_003"
392
+ {
393
+ float inputs:metallic_factor = 0.5
394
+ }
395
+
396
+ def Shader "PreviewSurface"
397
+ {
398
+ uniform token info:id = "UsdPreviewSurface"
399
+ color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
400
+ float inputs:ior = 1.45
401
+ float inputs:metallic = 0.5
402
+ float inputs:roughness = 0.5527864
403
+ token outputs:surface
404
+ }
405
+ }
406
+
407
+ over "URDF_SPARK_GEN2___J2___forearm_link_J2_URDF_color_192_192_192"
408
+ {
409
+ token outputs:surface.connect = </visuals/forearm_link/forearm_link_textured/Looks/URDF_SPARK_GEN2___J2___forearm_link_J2_URDF_color_192_192_192/PreviewSurface.outputs:surface>
410
+
411
+ over "URDF_SPARK_GEN2___J2___forearm_link_J2_URDF_color_192_192_192"
412
+ {
413
+ float inputs:metallic_factor = 0.5
414
+ }
415
+
416
+ def Shader "PreviewSurface"
417
+ {
418
+ uniform token info:id = "UsdPreviewSurface"
419
+ color3f inputs:diffuseColor = (0.752941, 0.752941, 0.752941)
420
+ float inputs:ior = 1.45
421
+ float inputs:metallic = 0.5
422
+ float inputs:roughness = 0.5527864
423
+ token outputs:surface
424
+ }
425
+ }
426
+ }
427
+ }
428
+ }
429
+
430
+ over "wrist_1_link"
431
+ {
432
+ over "wrist_1_link" (
433
+ active = false
434
+ )
435
+ {
436
+ }
437
+
438
+ def Xform "wrist_1_link_textured" (
439
+ "from wrist_1_link.glb (sha256 d4212951eafc)"
440
+ prepend references = @../meshes/visual/wrist_1_link.usd@
441
+ )
442
+ {
443
+ quatd xformOp:orient = (0.7071067811865475, 0.7071067811865476, 0, 0)
444
+ double3 xformOp:scale = (1, 1, 1)
445
+ double3 xformOp:translate = (0, 0, 0)
446
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
447
+
448
+ over "Looks"
449
+ {
450
+ over "Rubber__1__1___1_002"
451
+ {
452
+ token outputs:surface.connect = </visuals/wrist_1_link/wrist_1_link_textured/Looks/Rubber__1__1___1_002/PreviewSurface.outputs:surface>
453
+
454
+ over "Rubber__1__1___1_002"
455
+ {
456
+ float inputs:metallic_factor = 0.5
457
+ }
458
+
459
+ def Shader "PreviewSurface"
460
+ {
461
+ uniform token info:id = "UsdPreviewSurface"
462
+ color3f inputs:diffuseColor = (0.0004, 0.0004, 0.0004)
463
+ float inputs:ior = 1.45
464
+ float inputs:metallic = 0.5
465
+ float inputs:roughness = 0.5527864
466
+ token outputs:surface
467
+ }
468
+ }
469
+
470
+ over "Hard_Rough_Plastic_Orange___1_005"
471
+ {
472
+ token outputs:surface.connect = </visuals/wrist_1_link/wrist_1_link_textured/Looks/Hard_Rough_Plastic_Orange___1_005/PreviewSurface.outputs:surface>
473
+
474
+ over "Hard_Rough_Plastic_Orange___1_005"
475
+ {
476
+ float inputs:metallic_factor = 0.5
477
+ }
478
+
479
+ def Shader "PreviewSurface"
480
+ {
481
+ uniform token info:id = "UsdPreviewSurface"
482
+ color3f inputs:diffuseColor = (1, 0.235031, 0.00221455)
483
+ float inputs:ior = 1.45
484
+ float inputs:metallic = 0.5
485
+ float inputs:roughness = 0.5527864
486
+ token outputs:surface
487
+ }
488
+ }
489
+
490
+ over "New_Arm_Hard_Anodise_Black__1_017"
491
+ {
492
+ token outputs:surface.connect = </visuals/wrist_1_link/wrist_1_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_017/PreviewSurface.outputs:surface>
493
+
494
+ over "New_Arm_Hard_Anodise_Black__1_017"
495
+ {
496
+ float inputs:metallic_factor = 0.5
497
+ }
498
+
499
+ def Shader "PreviewSurface"
500
+ {
501
+ uniform token info:id = "UsdPreviewSurface"
502
+ color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
503
+ float inputs:ior = 1.45
504
+ float inputs:metallic = 0.5
505
+ float inputs:roughness = 0.5527864
506
+ token outputs:surface
507
+ }
508
+ }
509
+
510
+ over "Aluminum_Brushed_90___1__1_004"
511
+ {
512
+ token outputs:surface.connect = </visuals/wrist_1_link/wrist_1_link_textured/Looks/Aluminum_Brushed_90___1__1_004/PreviewSurface.outputs:surface>
513
+
514
+ over "Aluminum_Brushed_90___1__1_004"
515
+ {
516
+ float inputs:metallic_factor = 0.5
517
+ }
518
+
519
+ def Shader "PreviewSurface"
520
+ {
521
+ uniform token info:id = "UsdPreviewSurface"
522
+ color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
523
+ float inputs:ior = 1.45
524
+ float inputs:metallic = 0.5
525
+ float inputs:roughness = 0.5527864
526
+ token outputs:surface
527
+ }
528
+ }
529
+ }
530
+ }
531
+ }
532
+
533
+ over "wrist_2_link"
534
+ {
535
+ over "wrist_2_link" (
536
+ active = false
537
+ )
538
+ {
539
+ }
540
+
541
+ def Xform "wrist_2_link_textured" (
542
+ "from wrist_2_link.glb (sha256 d05b7bf89c44)"
543
+ prepend references = @../meshes/visual/wrist_2_link.usd@
544
+ )
545
+ {
546
+ quatd xformOp:orient = (0.7071067811865475, 0.7071067811865476, 0, 0)
547
+ double3 xformOp:scale = (1, 1, 1)
548
+ double3 xformOp:translate = (0, 0, 0)
549
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
550
+
551
+ over "Looks"
552
+ {
553
+ over "Rubber__1__1___1_003"
554
+ {
555
+ token outputs:surface.connect = </visuals/wrist_2_link/wrist_2_link_textured/Looks/Rubber__1__1___1_003/PreviewSurface.outputs:surface>
556
+
557
+ over "Rubber__1__1___1_003"
558
+ {
559
+ float inputs:metallic_factor = 0.5
560
+ }
561
+
562
+ def Shader "PreviewSurface"
563
+ {
564
+ uniform token info:id = "UsdPreviewSurface"
565
+ color3f inputs:diffuseColor = (0.0004, 0.0004, 0.0004)
566
+ float inputs:ior = 1.45
567
+ float inputs:metallic = 0.5
568
+ float inputs:roughness = 0.5527864
569
+ token outputs:surface
570
+ }
571
+ }
572
+
573
+ over "Hard_Rough_Plastic_Orange___1_006"
574
+ {
575
+ token outputs:surface.connect = </visuals/wrist_2_link/wrist_2_link_textured/Looks/Hard_Rough_Plastic_Orange___1_006/PreviewSurface.outputs:surface>
576
+
577
+ over "Hard_Rough_Plastic_Orange___1_006"
578
+ {
579
+ float inputs:metallic_factor = 0.5
580
+ }
581
+
582
+ def Shader "PreviewSurface"
583
+ {
584
+ uniform token info:id = "UsdPreviewSurface"
585
+ color3f inputs:diffuseColor = (1, 0.235031, 0.00221455)
586
+ float inputs:ior = 1.45
587
+ float inputs:metallic = 0.5
588
+ float inputs:roughness = 0.5527864
589
+ token outputs:surface
590
+ }
591
+ }
592
+
593
+ over "New_Arm_Hard_Anodise_Black__1_018"
594
+ {
595
+ token outputs:surface.connect = </visuals/wrist_2_link/wrist_2_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_018/PreviewSurface.outputs:surface>
596
+
597
+ over "New_Arm_Hard_Anodise_Black__1_018"
598
+ {
599
+ float inputs:metallic_factor = 0.5
600
+ }
601
+
602
+ def Shader "PreviewSurface"
603
+ {
604
+ uniform token info:id = "UsdPreviewSurface"
605
+ color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
606
+ float inputs:ior = 1.45
607
+ float inputs:metallic = 0.5
608
+ float inputs:roughness = 0.5527864
609
+ token outputs:surface
610
+ }
611
+ }
612
+
613
+ over "Aluminum_Brushed_90___1__1_005"
614
+ {
615
+ token outputs:surface.connect = </visuals/wrist_2_link/wrist_2_link_textured/Looks/Aluminum_Brushed_90___1__1_005/PreviewSurface.outputs:surface>
616
+
617
+ over "Aluminum_Brushed_90___1__1_005"
618
+ {
619
+ float inputs:metallic_factor = 0.5
620
+ }
621
+
622
+ def Shader "PreviewSurface"
623
+ {
624
+ uniform token info:id = "UsdPreviewSurface"
625
+ color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
626
+ float inputs:ior = 1.45
627
+ float inputs:metallic = 0.5
628
+ float inputs:roughness = 0.5527864
629
+ token outputs:surface
630
+ }
631
+ }
632
+ }
633
+ }
634
+ }
635
+
636
+ over "wrist_3_link"
637
+ {
638
+ over "wrist_3_link" (
639
+ active = false
640
+ )
641
+ {
642
+ }
643
+
644
+ def Xform "wrist_3_link_textured" (
645
+ "from wrist_3_link.glb (sha256 0c303efc4df4)"
646
+ prepend references = @../meshes/visual/wrist_3_link.usd@
647
+ )
648
+ {
649
+ quatd xformOp:orient = (0.5, 0.5, 0.5, 0.5)
650
+ double3 xformOp:scale = (1, 1, 1)
651
+ double3 xformOp:translate = (0, 0, 0)
652
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
653
+
654
+ over "Looks"
655
+ {
656
+ over "New_Arm_Hard_Anodise_Black__1_021"
657
+ {
658
+ token outputs:surface.connect = </visuals/wrist_3_link/wrist_3_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_021/PreviewSurface.outputs:surface>
659
+
660
+ over "New_Arm_Hard_Anodise_Black__1_021"
661
+ {
662
+ float inputs:metallic_factor = 0.5
663
+ }
664
+
665
+ def Shader "PreviewSurface"
666
+ {
667
+ uniform token info:id = "UsdPreviewSurface"
668
+ color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
669
+ float inputs:ior = 1.45
670
+ float inputs:metallic = 0.5
671
+ float inputs:roughness = 0.5527864
672
+ token outputs:surface
673
+ }
674
+ }
675
+
676
+ over "Aluminum_Brushed_90___1__1_007"
677
+ {
678
+ token outputs:surface.connect = </visuals/wrist_3_link/wrist_3_link_textured/Looks/Aluminum_Brushed_90___1__1_007/PreviewSurface.outputs:surface>
679
+
680
+ over "Aluminum_Brushed_90___1__1_007"
681
+ {
682
+ float inputs:metallic_factor = 0.5
683
+ }
684
+
685
+ def Shader "PreviewSurface"
686
+ {
687
+ uniform token info:id = "UsdPreviewSurface"
688
+ color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
689
+ float inputs:ior = 1.45
690
+ float inputs:metallic = 0.5
691
+ float inputs:roughness = 0.5527864
692
+ token outputs:surface
693
+ }
694
+ }
695
+
696
+ over "Aluminum_Rough___1__1_015"
697
+ {
698
+ token outputs:surface.connect = </visuals/wrist_3_link/wrist_3_link_textured/Looks/Aluminum_Rough___1__1_015/PreviewSurface.outputs:surface>
699
+
700
+ over "Aluminum_Rough___1__1_015"
701
+ {
702
+ float inputs:metallic_factor = 0.5
703
+ }
704
+
705
+ def Shader "PreviewSurface"
706
+ {
707
+ uniform token info:id = "UsdPreviewSurface"
708
+ color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
709
+ float inputs:ior = 1.45
710
+ float inputs:metallic = 0.5
711
+ float inputs:roughness = 0.5527864
712
+ token outputs:surface
713
+ }
714
+ }
715
+
716
+ over "New_Arm_Hard_Anodise_Black__1_022"
717
+ {
718
+ token outputs:surface.connect = </visuals/wrist_3_link/wrist_3_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_022/PreviewSurface.outputs:surface>
719
+
720
+ over "New_Arm_Hard_Anodise_Black__1_022"
721
+ {
722
+ float inputs:metallic_factor = 0.5
723
+ }
724
+
725
+ def Shader "PreviewSurface"
726
+ {
727
+ uniform token info:id = "UsdPreviewSurface"
728
+ color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
729
+ float inputs:ior = 1.45
730
+ float inputs:metallic = 0.5
731
+ float inputs:roughness = 0.5527864
732
+ token outputs:surface
733
+ }
734
+ }
735
+
736
+ over "URDF_SPARK_GEN2___J5___wrist_3_link_URDF_color_202_209_238_001"
737
+ {
738
+ token outputs:surface.connect = </visuals/wrist_3_link/wrist_3_link_textured/Looks/URDF_SPARK_GEN2___J5___wrist_3_link_URDF_color_202_209_238_001/PreviewSurface.outputs:surface>
739
+
740
+ over "URDF_SPARK_GEN2___J5___wrist_3_link_URDF_color_202_209_238_001"
741
+ {
742
+ float inputs:metallic_factor = 0.5
743
+ }
744
+
745
+ def Shader "PreviewSurface"
746
+ {
747
+ uniform token info:id = "UsdPreviewSurface"
748
+ color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
749
+ float inputs:ior = 1.45
750
+ float inputs:metallic = 0.5
751
+ float inputs:roughness = 0.5527864
752
+ token outputs:surface
753
+ }
754
+ }
755
+
756
+ over "Aluminum_Rough___1__1_016"
757
+ {
758
+ token outputs:surface.connect = </visuals/wrist_3_link/wrist_3_link_textured/Looks/Aluminum_Rough___1__1_016/PreviewSurface.outputs:surface>
759
+
760
+ over "Aluminum_Rough___1__1_016"
761
+ {
762
+ float inputs:metallic_factor = 0.5
763
+ }
764
+
765
+ def Shader "PreviewSurface"
766
+ {
767
+ uniform token info:id = "UsdPreviewSurface"
768
+ color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
769
+ float inputs:ior = 1.45
770
+ float inputs:metallic = 0.5
771
+ float inputs:roughness = 0.5527864
772
+ token outputs:surface
773
+ }
774
+ }
775
+
776
+ over "Paint_Matte_White__1"
777
+ {
778
+ token outputs:surface.connect = </visuals/wrist_3_link/wrist_3_link_textured/Looks/Paint_Matte_White__1/PreviewSurface.outputs:surface>
779
+
780
+ over "Paint_Matte_White__1"
781
+ {
782
+ float inputs:metallic_factor = 0.5
783
+ }
784
+
785
+ def Shader "PreviewSurface"
786
+ {
787
+ uniform token info:id = "UsdPreviewSurface"
788
+ color3f inputs:diffuseColor = (1, 1, 1)
789
+ float inputs:ior = 1.45
790
+ float inputs:metallic = 0.5
791
+ float inputs:roughness = 0.5527864
792
+ token outputs:surface
793
+ }
794
+ }
795
+ }
796
+ }
797
+ }
798
+ }
799
+
standardbots_spark/spark/meshes/visual/base_link.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:64a1599e205750687d13b1504c21e26218f4423f7d366d79fbb809386d2d702e
3
+ size 4456462
standardbots_spark/spark/meshes/visual/forearm_link.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:ed00f891f0e17e32d1ee1a5f1d7a4b401532c2630e7c1e0d6f3548507d200a3f
3
+ size 11090641
standardbots_spark/spark/meshes/visual/gltf/pbr.mdl ADDED
@@ -0,0 +1,1004 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.8;
7
+
8
+ import ::anno::*;
9
+ import ::base::*;
10
+ import ::df::*;
11
+ import ::math::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::scene::*;
15
+ import ::limits::*;
16
+
17
+ export enum gltf_alpha_mode {
18
+ opaque,
19
+ mask,
20
+ blend
21
+ };
22
+
23
+ export enum gltf_wrapping_mode {
24
+ clamp_to_edge = 33071,
25
+ mirrored_repeat = 33648,
26
+ repeat = 10497
27
+ };
28
+
29
+ export struct gltf_texture_lookup_value
30
+ {
31
+ bool valid = false;
32
+ float4 value = float4(0.0, 0.0, 0.0, 1.0);
33
+ };
34
+
35
+ export struct gltf_normal_texture_lookup_value
36
+ {
37
+ bool valid = false;
38
+ float3 value = float3(0.0);
39
+ };
40
+
41
+ float compute_opacity(gltf_alpha_mode mode, float alpha, float cutoff) {
42
+ switch (mode) {
43
+ case mask:
44
+ return alpha < cutoff ? 0.0 : 1.0;
45
+ case blend:
46
+ return alpha;
47
+ case opaque:
48
+ return 1.0;
49
+ }
50
+ }
51
+
52
+ float4 gltf_prepare_tex_float4(gltf_texture_lookup_value sample, float4 default_value = float4(1.0)) {
53
+ return sample.valid ? sample.value : default_value;
54
+ }
55
+
56
+ float3 gltf_prepare_tex_float3(gltf_texture_lookup_value sample, float3 default_value = float3(1.0)) {
57
+ return sample.valid ? float3(sample.value.x, sample.value.y, sample.value.z) : default_value;
58
+ }
59
+
60
+ float3 gltf_prepare_normal(gltf_normal_texture_lookup_value sample) {
61
+ return sample.valid ? sample.value : state::normal();
62
+ }
63
+
64
+ float gltf_prepare_occlusion(gltf_texture_lookup_value sample, float occlusion_strength) {
65
+ float occulusion = sample.valid ? sample.value.x : 1.0;
66
+ return math::lerp(1.0, occulusion, occlusion_strength);
67
+ }
68
+
69
+ color gltf_perpare_emission(gltf_texture_lookup_value sample, color emissive_factor) {
70
+ return emissive_factor * color(gltf_prepare_tex_float3(sample));
71
+ }
72
+
73
+ ::tex::wrap_mode convert_wrap_mode(gltf_wrapping_mode mode)
74
+ {
75
+ if (mode == clamp_to_edge)
76
+ return ::tex::wrap_clamp;
77
+ if (mode == mirrored_repeat)
78
+ return ::tex::wrap_mirrored_repeat;
79
+
80
+ return ::tex::wrap_repeat;
81
+ }
82
+
83
+ float2 khr_texture_transform_apply(
84
+ float2 coord,
85
+ float2 offset,
86
+ float rotation,
87
+ float2 scale
88
+ )
89
+ {
90
+ // MDL expects the texture coordinate origin at the bottom left (gltf at top left)
91
+ // Assuming the renderer follows the MDL specification in which case the coordinates
92
+ // have been flipped either while loading the glTF geometry or while setting up the state.
93
+
94
+ // Undo the flipping for the transformation to get into the original glTF texture space.
95
+ coord = float2(coord.x, 1.0f - coord.y);
96
+
97
+ // first scale
98
+ coord = coord * scale;
99
+ // then rotate
100
+ float cos_rotation = ::math::cos(rotation);
101
+ float sin_rotation = ::math::sin(rotation);
102
+ coord = float2(cos_rotation * coord.x + sin_rotation * coord.y, cos_rotation * coord.y - sin_rotation * coord.x);
103
+ // then translate
104
+ coord = coord + offset;
105
+
106
+ // flip back
107
+ coord = float2(coord.x, 1.0f - coord.y);
108
+ return coord;
109
+ }
110
+
111
+ export gltf_texture_lookup_value gltf_texture_lookup(
112
+ uniform texture_2d texture = texture_2d()
113
+ [[
114
+ anno::in_group("Source"),
115
+ anno::display_name("Texture"),
116
+ anno::description("Texture File")
117
+ ]],
118
+ uniform int tex_coord_index = 0
119
+ [[
120
+ anno::in_group("Source"),
121
+ anno::display_name("Coordinate Set"),
122
+ anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
123
+ anno::enable_if("::tex::texture_isvalid(texture)")
124
+ ]],
125
+
126
+ uniform float2 offset = float2(0.0f, 0.0)
127
+ [[
128
+ anno::in_group("Texture Transform"),
129
+ anno::display_name("Offset"),
130
+ anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
131
+ anno::enable_if("::tex::texture_isvalid(texture)")
132
+ ]],
133
+ uniform float rotation = 0.0
134
+ [[
135
+ anno::hard_range(0.0, 2.0 * ::math::PI),
136
+ anno::in_group("Texture Transform"),
137
+ anno::display_name("Rotation"),
138
+ anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
139
+ anno::enable_if("::tex::texture_isvalid(texture)")
140
+ ]],
141
+ uniform float2 scale = float2(1.0f, 1.0f)
142
+ [[
143
+ anno::in_group("Texture Transform"),
144
+ anno::display_name("Scale"),
145
+ anno::description("The scale factor applied to the components of the UV coordinates."),
146
+ anno::enable_if("::tex::texture_isvalid(texture)")
147
+ ]],
148
+
149
+ uniform gltf_wrapping_mode wrap_s = repeat
150
+ [[
151
+ anno::in_group("Sampler"),
152
+ anno::display_name("Wrap S"),
153
+ anno::description("S (U) wrapping mode."),
154
+ anno::enable_if("::tex::texture_isvalid(texture)")
155
+ ]],
156
+ uniform gltf_wrapping_mode wrap_t = repeat
157
+ [[
158
+ anno::in_group("Sampler"),
159
+ anno::display_name("Wrap T"),
160
+ anno::description("T (V) wrapping mode."),
161
+ anno::enable_if("::tex::texture_isvalid(texture)")
162
+ ]]
163
+ )
164
+ [[
165
+ anno::author("NVIDIA Corporation"),
166
+ anno::display_name("GLTF Texture Lookup"),
167
+ anno::description("Function to read a color or color with alpha channel texture.")
168
+ ]]
169
+ {
170
+ gltf_texture_lookup_value tex_ret;
171
+ if (!tex::texture_isvalid(texture))
172
+ return tex_ret;
173
+
174
+ float3 tex_coord3 = state::texture_coordinate(tex_coord_index);
175
+ float2 tex_coord = khr_texture_transform_apply(
176
+ coord: float2(tex_coord3.x, tex_coord3.y),
177
+ offset: offset,
178
+ rotation: rotation,
179
+ scale: scale);
180
+
181
+ tex_ret.value = tex::lookup_float4(
182
+ tex: texture,
183
+ coord: tex_coord,
184
+ wrap_u: convert_wrap_mode(wrap_s),
185
+ wrap_v: convert_wrap_mode(wrap_t));
186
+ tex_ret.valid = true;
187
+ return tex_ret;
188
+ }
189
+
190
+ export gltf_normal_texture_lookup_value gltf_normal_texture_lookup(
191
+ uniform texture_2d texture = texture_2d()
192
+ [[
193
+ anno::in_group("Source"),
194
+ anno::display_name("Texture"),
195
+ anno::description("Texture File")
196
+ ]],
197
+ uniform float normal_scale_factor = 1.0
198
+ [[
199
+ anno::hard_range(0.0, 1.0),
200
+ anno::in_group("Source"),
201
+ anno::display_name("Normal Scale Factor"),
202
+ anno::description("Strength of the base layer normal mapping."),
203
+ anno::enable_if("::tex::texture_isvalid(texture)")
204
+ ]],
205
+ uniform int tex_coord_index = 0
206
+ [[
207
+ anno::in_group("Source"),
208
+ anno::display_name("Coordinate Set"),
209
+ anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
210
+ anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
211
+ ]],
212
+ uniform int tex_tangent_index = 0
213
+ [[
214
+ anno::hidden(),
215
+ anno::in_group("Source"),
216
+ anno::display_name("Coordinate Set"),
217
+ anno::description("Tangent to be to construct the tangent frame."),
218
+ anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
219
+ ]],
220
+
221
+ uniform float2 offset = float2(0.0f, 0.0)
222
+ [[
223
+ anno::in_group("Texture Transform"),
224
+ anno::display_name("Offset"),
225
+ anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
226
+ anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
227
+ ]],
228
+ uniform float rotation = 0.0
229
+ [[
230
+ anno::hard_range(0.0, 2.0 * ::math::PI),
231
+ anno::in_group("Texture Transform"),
232
+ anno::display_name("Rotation"),
233
+ anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
234
+ anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
235
+ ]],
236
+ uniform float2 scale = float2(1.0f, 1.0f)
237
+ [[
238
+ anno::in_group("Texture Transform"),
239
+ anno::display_name("Scale"),
240
+ anno::description("The scale factor applied to the components of the UV coordinates."),
241
+ anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
242
+ ]],
243
+
244
+ uniform gltf_wrapping_mode wrap_s = repeat
245
+ [[
246
+ anno::in_group("Sampler"),
247
+ anno::display_name("Wrap S"),
248
+ anno::description("S (U) wrapping mode."),
249
+ anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
250
+ ]],
251
+ uniform gltf_wrapping_mode wrap_t = repeat
252
+ [[
253
+ anno::in_group("Sampler"),
254
+ anno::display_name("Wrap T"),
255
+ anno::description("T (V) wrapping mode."),
256
+ anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
257
+ ]]
258
+ )
259
+ [[
260
+ anno::author("NVIDIA Corporation"),
261
+ anno::display_name("GLTF Normal Texture Lookup"),
262
+ anno::description("Function to read a normal texture.")
263
+ ]]
264
+ {
265
+ gltf_normal_texture_lookup_value tex_ret;
266
+ if (!::tex::texture_isvalid(texture))
267
+ return tex_ret;
268
+
269
+ tex_ret.value = base::tangent_space_normal_texture(
270
+ texture: texture,
271
+ factor: normal_scale_factor,
272
+ uvw: base::transform_coordinate(
273
+ transform: base::rotation_translation_scale(
274
+ rotation: float3(0, 0, rotation),
275
+ translation: float3(offset.x, offset.y, 0),
276
+ scaling: float3(scale.x, scale.y, 1)
277
+ ),
278
+ coordinate: base::texture_coordinate_info(
279
+ position: state::texture_coordinate(tex_coord_index),
280
+ tangent_u: state::texture_tangent_u(tex_tangent_index),
281
+ tangent_v: state::texture_tangent_v(tex_tangent_index)
282
+ )
283
+ ),
284
+ wrap_u: convert_wrap_mode(wrap_s),
285
+ wrap_v: convert_wrap_mode(wrap_t));
286
+ tex_ret.valid = true;
287
+ return tex_ret;
288
+ }
289
+
290
+ export material gltf_material(
291
+ // base color
292
+ uniform color base_color_factor = color(1.0)
293
+ [[
294
+ anno::in_group("Metallic Roughness"),
295
+ anno::display_name("Base Color Factor"),
296
+ anno::description("The base color of the material. Multiplied to the 'Base Color Texture' if available.")
297
+ ]],
298
+
299
+ gltf_texture_lookup_value base_color_texture = gltf_texture_lookup()
300
+ [[
301
+ anno::in_group("Metallic Roughness"),
302
+ anno::display_name("Base Color Texture"),
303
+ anno::description("The base color of the material. Influenced by the 'Base Color Factor'.")
304
+ ]],
305
+
306
+ // KHR_materials_specular
307
+ uniform float specular_factor = 1.0
308
+ [[
309
+ anno::hard_range(0.0, 1.0),
310
+ anno::in_group("Specular"),
311
+ anno::display_name("Specular Factor"),
312
+ anno::description("The strength of the specular reflection. Multiplied to the 'Specular Texture' if available.")
313
+ ]],
314
+ gltf_texture_lookup_value specular_texture = gltf_texture_lookup()
315
+ [[
316
+ anno::in_group("Specular"),
317
+ anno::display_name("Specular Texture"),
318
+ anno::description("A texture that defines the strength of the specular reflection, stored in the alpha (A) channel. This will be multiplied by the 'Specular Factor'.")
319
+ ]],
320
+ uniform color specular_color_factor = color(1.0)
321
+ [[
322
+ anno::in_group("Specular"),
323
+ anno::display_name("Specular Color Factor"),
324
+ anno::description("The F0 color of the specular reflection (linear RGB). Multiplied to the 'Specular Color Texture' if available.")
325
+ ]],
326
+ gltf_texture_lookup_value specular_color_texture = gltf_texture_lookup()
327
+ [[
328
+ anno::in_group("Specular"),
329
+ anno::display_name("Specular Color Texture"),
330
+ anno::description("A texture that defines the F0 color of the specular reflection, stored in the RGB channels and encoded in sRGB. This texture will be multiplied by 'Specular Color Factor'.")
331
+ ]],
332
+
333
+ // metallic roughness
334
+ uniform float metallic_factor = 1.0
335
+ [[
336
+ anno::hard_range(0.0, 1.0),
337
+ anno::in_group("Metallic Roughness"),
338
+ anno::display_name("Metallic Factor"),
339
+ anno::description("The metalness of the material. Select between dielectric (0.0) and metallic (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
340
+ ]],
341
+
342
+ uniform float roughness_factor = 1.0
343
+ [[
344
+ anno::hard_range(0.0, 1.0),
345
+ anno::in_group("Metallic Roughness"),
346
+ anno::display_name("Roughness Factor"),
347
+ anno::description("The roughness of the material. Select between very glossy (0.0) and dull (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
348
+ ]],
349
+ gltf_texture_lookup_value metallic_roughness_texture = gltf_texture_lookup()
350
+ [[
351
+ anno::in_group("Metallic Roughness"),
352
+ anno::display_name("Metal/Rough Texture"),
353
+ anno::description("Metallic in the red or blue component and roughness in the green component. Influenced by the 'Metallic Factor' and 'Roughness Factor'."),
354
+ anno::enable_if("metallic_factor>0.0 || roughness_factor>0.0")
355
+ ]],
356
+
357
+ // KHR_materials_anisotropy
358
+ uniform float anisotropy_strength = 0.0
359
+ [[
360
+ anno::hard_range(0.0, 1.0),
361
+ anno::in_group("Anisotropy"),
362
+ anno::display_name("Anisotropy Strength"),
363
+ anno::description("The anisotropy strength. When the anisotropy texture is present, this value is multiplied by the texture's blue channel.")
364
+ ]],
365
+ uniform float anisotropy_rotation = 0.0
366
+ [[
367
+ anno::hard_range(0.0, 2.0 * ::math::PI),
368
+ anno::in_group("Anisotropy"),
369
+ anno::display_name("Anisotropy Rotation"),
370
+ anno::description("The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When the anisotropy texture is present, this value provides additional rotation to the vectors in the texture.")
371
+ ]],
372
+ gltf_texture_lookup_value anisotropy_texture = gltf_texture_lookup()
373
+ [[
374
+ anno::in_group("Anisotropy"),
375
+ anno::display_name("Anisotropy Texture"),
376
+ anno::description("The anisotropy texture. Red and green channels represent the anisotropy direction in [− 1, 1] tangent, bitangent space to be rotated by the anisotropy rotation. The blue channel contains strength as [0, 1] to be multiplied by the anisotropy strength.")
377
+ ]],
378
+
379
+ // KHR_materials_ior
380
+ uniform float ior = 1.5
381
+ [[
382
+ anno::hard_range(1.0, 5.0),
383
+ anno::in_group("Metallic Roughness"),
384
+ anno::display_name("IOR"),
385
+ anno::description("The index of refraction.")
386
+ ]],
387
+
388
+ // normal map
389
+ gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
390
+ [[
391
+ anno::in_group("Normal Mapping"),
392
+ anno::display_name("Normal Texture"),
393
+ anno::description("Base layer normal map.")
394
+ ]],
395
+
396
+ // KHR_materials_transmission
397
+ uniform float transmission_factor = 0.0
398
+ [[
399
+ anno::hard_range(0.0, 1.0),
400
+ anno::in_group("Transmission"),
401
+ anno::display_name("Transmission Factor"),
402
+ anno::description("The base percentage of light that is transmitted through the surface. Multiplied to the 'Transmission Texture' if available.")
403
+ ]],
404
+ gltf_texture_lookup_value transmission_texture = gltf_texture_lookup()
405
+ [[
406
+ anno::in_group("Transmission"),
407
+ anno::display_name("Transmission Texture"),
408
+ anno::description("A texture that defines the transmission percentage of the surface, stored in the R channel. Influenced by the 'Transmission Factor'."),
409
+ anno::enable_if("transmission_factor>0")
410
+ ]],
411
+
412
+ // KHR_materials_sheen
413
+ uniform color sheen_color_factor = color(0.0)
414
+ [[
415
+ anno::in_group("Sheen"),
416
+ anno::display_name("Sheen Color Factor"),
417
+ anno::description("The sheen color in linear space. Multiplied to the 'Sheen Color Texture' if available.")
418
+ ]],
419
+ gltf_texture_lookup_value sheen_color_texture = gltf_texture_lookup()
420
+ [[
421
+ anno::in_group("Sheen"),
422
+ anno::display_name("Sheen Color Texture"),
423
+ anno::description("The sheen color (RGB). The sheen color is in sRGB transfer function. Influenced by the 'Sheen Color Factor'.")
424
+ ]],
425
+ uniform float sheen_roughness_factor = 0.0
426
+ [[
427
+ anno::hard_range(0.0, 1.0),
428
+ anno::in_group("Sheen"),
429
+ anno::display_name("Sheen Roughness Factor"),
430
+ anno::description("The sheen roughness. Multiplied to the 'Sheen Roughness Texture' if available.")
431
+ ]],
432
+ gltf_texture_lookup_value sheen_roughness_texture = gltf_texture_lookup()
433
+ [[
434
+ anno::in_group("Sheen"),
435
+ anno::display_name("Sheen Roughness Texture"),
436
+ anno::description("The sheen roughness (Alpha) texture. Influenced by the 'Sheen Roughness Factor'.")
437
+ ]],
438
+
439
+ // KHR_materials_clearcoat
440
+ uniform float clearcoat_factor = 0.0
441
+ [[
442
+ anno::hard_range(0.0, 1.0),
443
+ anno::in_group("Clearcoat"),
444
+ anno::display_name("Clearcoat Factor"),
445
+ anno::description("Strength of the clearcoat. Multiplied to the 'Clearcoat Texture' if available.")
446
+ ]],
447
+ gltf_texture_lookup_value clearcoat_texture = gltf_texture_lookup()
448
+ [[
449
+ anno::in_group("Clearcoat"),
450
+ anno::display_name("Clearcoat Texture"),
451
+ anno::description("Strength of the clearcoat. Influenced by the 'Clearcoat Factor'."),
452
+ anno::enable_if("clearcoat_factor>0")
453
+ ]],
454
+ uniform float clearcoat_roughness_factor = 0.0
455
+ [[
456
+ anno::hard_range(0.0, 1.0),
457
+ anno::in_group("Clearcoat"),
458
+ anno::display_name("Clearcoat Roughness Factor"),
459
+ anno::description("The clearcoat layer roughness. Multiplied to the 'Clearcoat Roughness Texture' if available."),
460
+ anno::enable_if("clearcoat_factor>0.0")
461
+ ]],
462
+ gltf_texture_lookup_value clearcoat_roughness_texture = gltf_texture_lookup()
463
+ [[
464
+ anno::in_group("Clearcoat"),
465
+ anno::display_name("Clearcoat Roughness Texture"),
466
+ anno::description("The clearcoat layer roughness texture. Influenced by the 'Clearcoat Roughness Texture'."),
467
+ anno::enable_if("clearcoat_factor>0.0 && clearcoat_roughness_factor>0.0")
468
+ ]],
469
+ gltf_normal_texture_lookup_value clearcoat_normal_texture = gltf_normal_texture_lookup()
470
+ [[
471
+ anno::in_group("Clearcoat"),
472
+ anno::display_name("Clearcoat Normal"),
473
+ anno::description("The clearcoat normal map texture."),
474
+ anno::enable_if("clearcoat_factor>0.0")
475
+ ]],
476
+
477
+ // KHR_materials_iridescence
478
+ uniform float iridescence_factor = 0.0
479
+ [[
480
+ anno::hard_range(0.0, 1.0),
481
+ anno::in_group("Iridescence"),
482
+ anno::display_name("Iridescence Factor"),
483
+ anno::description("Strength of the iridescence. Multiplied to the 'Iridescence Texture' if available.")
484
+ ]],
485
+ gltf_texture_lookup_value iridescence_texture = gltf_texture_lookup()
486
+ [[
487
+ anno::in_group("Iridescence"),
488
+ anno::display_name("Iridescence Texture"),
489
+ anno::description("Strength of the iridescence. Uses only the red channel, assuming linear space. Influenced by the 'Iridescence Factor'."),
490
+ anno::enable_if("iridescence_factor>0")
491
+ ]],
492
+ uniform float iridescence_ior = 1.3
493
+ [[
494
+ anno::soft_range(1.0, 5.0),
495
+ anno::in_group("Iridescence"),
496
+ anno::display_name("Iridescence IOR"),
497
+ anno::description("The index of refraction of the dielectric thin-film layer.")
498
+ ]],
499
+ uniform float iridescence_thickness_minimum = 100
500
+ [[
501
+ anno::soft_range(0.0, 600.0),
502
+ anno::in_group("Iridescence"),
503
+ anno::display_name("Iridescence Thickness Minimum"),
504
+ anno::description("The minimum thickness of the thin-film layer given in nanometers.")
505
+ ]],
506
+ uniform float iridescence_thickness_maximum = 400
507
+ [[
508
+ anno::soft_range(0.0, 1000.0),
509
+ anno::in_group("Iridescence"),
510
+ anno::display_name("Iridescence Thickness Maximum"),
511
+ anno::description("The maximum thickness of the thin-film layer given in nanometers. Used as thickness if no 'Iridescence Thickness Texture' if available.")
512
+ ]],
513
+ gltf_texture_lookup_value iridescence_thickness_texture = gltf_texture_lookup()
514
+ [[
515
+ anno::in_group("Iridescence"),
516
+ anno::display_name("Iridescence Thickness Texture"),
517
+ anno::description("The thickness texture of the thin-film layer. Uses only the red channel, assuming linear space. Used to blend between 'Iridescence Thickness Minimum' and 'Iridescence Thickness Maximum'."),
518
+ anno::enable_if("iridescence_factor>0")
519
+ ]],
520
+
521
+ // emission
522
+ uniform color emissive_factor = color(0.0)
523
+ [[
524
+ anno::in_group("Emission"),
525
+ anno::display_name("Emissive Factor"),
526
+ anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
527
+ ]],
528
+ gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
529
+ [[
530
+ anno::in_group("Emission"),
531
+ anno::display_name("Emissive Texture"),
532
+ anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
533
+ anno::enable_if("::math::average(emissive_factor)>0.0")
534
+ ]],
535
+ // KHR_materials_emissive_strength
536
+ uniform float emissive_strength = 1.0
537
+ [[
538
+ anno::soft_range(0.0, 10000),
539
+ anno::in_group("Emission"),
540
+ anno::display_name("Emissive Strength"),
541
+ anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
542
+ anno::enable_if("::math::average(emissive_factor)>0.0")
543
+ ]],
544
+
545
+ // KHR_materials_volume
546
+ uniform bool thin_walled = true
547
+ [[
548
+ anno::in_group("Volume"),
549
+ anno::display_name("Thin-walled"),
550
+ anno::description("If true the material is thin-walled. Otherwise the material is a volume boundary. The doubleSided property has no effect on volume boundaries. Note, the thickness parameters are ignored since ray-tracing is used to compute the traveled distance within the volume.")
551
+ ]],
552
+ uniform float attenuation_distance = 0.0
553
+ [[
554
+ anno::soft_range(0.0, ::limits::FLOAT_MAX),
555
+ anno::in_group("Volume"),
556
+ anno::display_name("Attenuation Distance"),
557
+ anno::description("Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space. A value 0.0 disables it")
558
+ ]],
559
+ uniform color attenuation_color = color(1.0)
560
+ [[
561
+ anno::in_group("Volume"),
562
+ anno::display_name("Attenuation Color"),
563
+ anno::description("The color that white light turns into due to absorption when reaching the attenuation distance.")
564
+ ]],
565
+
566
+ // ambient occlusion
567
+ gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
568
+ [[
569
+ anno::in_group("Occlusion"),
570
+ anno::display_name("Occlusion Texture"),
571
+ anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
572
+ ]],
573
+ uniform float occlusion_strength = 1.0
574
+ [[
575
+ anno::hard_range(0.0, 1.0),
576
+ anno::in_group("Occlusion"),
577
+ anno::display_name("Occlusion Strength"),
578
+ anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
579
+ ]],
580
+
581
+ // alpha
582
+ uniform gltf_alpha_mode alpha_mode = opaque
583
+ [[
584
+ anno::in_group("Opacity"),
585
+ anno::display_name("Alpha Mode"),
586
+ anno::description("Select how to interpret the alpha value.")
587
+ ]],
588
+ uniform float base_alpha = 1.0
589
+ [[
590
+ anno::hard_range(0.0, 1.0),
591
+ anno::in_group("Opacity"),
592
+ anno::display_name("Base Alpha"),
593
+ anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
594
+ anno::enable_if("alpha_mode!=opaque")
595
+ ]],
596
+ // alpha for gltf_alpha_mode::mask
597
+ uniform float alpha_cutoff = 0.5
598
+ [[
599
+ anno::hard_range(0.0, 1.0),
600
+ anno::in_group("Opacity"),
601
+ anno::display_name("Alpha Cutoff"),
602
+ anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
603
+ anno::enable_if("alpha_mode==mask")
604
+ ]],
605
+
606
+ uniform string vertex_color_name = string("displayColor")
607
+ [[
608
+ anno::in_group("Primvar"),
609
+ anno::display_name("Vertex Color Name"),
610
+ anno::description("Name of the vertex color primvar usually COLOR_0(gltf), or displayColor(usd)")
611
+ ]],
612
+
613
+ uniform bool use_vertex_color_alpha = false
614
+ [[
615
+ anno::in_group("Primvar"),
616
+ anno::display_name("Use Opacity Channel From Vertex Color"),
617
+ anno::description("Multipy the Alpha or .w channel from the vertex color with the base alpha value.")
618
+ ]],
619
+
620
+ uniform string vertex_opacity_name = string("displayOpacity")
621
+ [[
622
+ anno::in_group("Primvar"),
623
+ anno::display_name("Vertex Opacity Name"),
624
+ anno::description("Name of the vertex opacity primvar usually the fourth component of COLOR_0(gltf), or displayOpacity(usd)")
625
+ ]]
626
+
627
+ ) [[
628
+ anno::author("NVIDIA Corporation"),
629
+ anno::display_name("GLTF Material - Metallic-Roughness"),
630
+ anno::description("Metallic-Roughness Material that takes the GLTF PBR model and KHR extension parameters as input.")
631
+ ]] = let {
632
+
633
+ // handling GLTF parameters
634
+ // ------------------------------------------------------------------------
635
+
636
+ float4 base_float4 = gltf_prepare_tex_float4(base_color_texture) * ::scene::data_lookup_float4(vertex_color_name, float4(1.0)); // apply vertex color
637
+ color base_color = base_color_factor * color(base_float4.x, base_float4.y, base_float4.z);
638
+
639
+ float alpha = base_alpha * (use_vertex_color_alpha == 1 ? base_float4.w : 1.0) * ((vertex_color_name != vertex_opacity_name) ? ::scene::data_lookup_float(vertex_opacity_name, float(1.0)) : 1.0);
640
+
641
+ float3 metallic_roughness = gltf_prepare_tex_float3(metallic_roughness_texture);
642
+ float metallic = metallic_factor * metallic_roughness.z;
643
+ float roughness = roughness_factor * metallic_roughness.y;
644
+
645
+ float3 normal = gltf_prepare_normal(normal_texture);
646
+ float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
647
+ color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
648
+
649
+ // KHR_materials_specular
650
+ // ------------------------------------------------------------------------
651
+ color specular_color = color(gltf_prepare_tex_float3(specular_color_texture)) * specular_color_factor;
652
+ float specular = gltf_prepare_tex_float4(specular_texture).w * specular_factor;
653
+
654
+ // KHR_materials_transmission
655
+ // ------------------------------------------------------------------------
656
+ float transmission = gltf_prepare_tex_float4(transmission_texture).x * transmission_factor;
657
+
658
+ // KHR_materials_sheen
659
+ // ------------------------------------------------------------------------
660
+ color sheen_color = color(gltf_prepare_tex_float3(sheen_color_texture)) * sheen_color_factor;
661
+ float sheen_roughness = gltf_prepare_tex_float4(sheen_roughness_texture).w * sheen_roughness_factor;
662
+
663
+ // KHR_materials_clearcoat
664
+ // ------------------------------------------------------------------------
665
+ float clearcoat_blend = gltf_prepare_tex_float3(clearcoat_texture).x * clearcoat_factor;
666
+ float clearcoat_roughness = gltf_prepare_tex_float3(clearcoat_roughness_texture).y * clearcoat_roughness_factor;
667
+ float clearcoat_roughness2 = clearcoat_roughness * clearcoat_roughness;
668
+ float3 clearcoat_normal = gltf_prepare_normal(clearcoat_normal_texture);
669
+ float grazing_refl_coat = math::max((1.0 - clearcoat_roughness), 0.0);
670
+
671
+ // KHR_materials_iridescence
672
+ // ------------------------------------------------------------------------
673
+ float iridescence_strength = gltf_prepare_tex_float3(iridescence_texture).x * iridescence_factor;
674
+ float iridescence_thickness = math::lerp(iridescence_thickness_minimum, iridescence_thickness_maximum, gltf_prepare_tex_float3(iridescence_thickness_texture).x);
675
+
676
+ // KHR_materials_anisotropy
677
+ // ------------------------------------------------------------------------
678
+ float3 anisotropy_tex = gltf_prepare_tex_float3(anisotropy_texture, float3(1.0, 0.5, 1.0));
679
+ float2 anisotropy_tex_dir = float2(anisotropy_tex.x * 2.0 - 1.0, anisotropy_tex.y * 2.0 - 1.0);
680
+ float2 anisotropy_rot = float2(math::cos(anisotropy_rotation), math::sin(anisotropy_rotation));
681
+ float2 anisotropy_dir = float2x2(anisotropy_rot.x, anisotropy_rot.y, -anisotropy_rot.y, anisotropy_rot.x) * math::normalize(anisotropy_tex_dir);
682
+ float3 anisotropy_tangent_u = state::texture_tangent_u(0) * anisotropy_dir.x + state::texture_tangent_v(0) * anisotropy_dir.y;
683
+ float anisotropy = anisotropy_strength * anisotropy_tex.z;
684
+
685
+ // metallic roughness model
686
+ // ------------------------------------------------------------------------
687
+
688
+ // compute final roughness by squaring the "roughness" parameter
689
+ float roughness2 = roughness * roughness;
690
+
691
+ float anisotropy_roughness_u = math::lerp(roughness2, 1.0, anisotropy * anisotropy);
692
+ float anisotropy_roughness_v = roughness2;
693
+
694
+ // reduce the reflectivity at grazing angles to avoid "dark edges"
695
+ // for high roughness due to the layering
696
+ float grazing_refl = math::max((1.0 - roughness), 0.0);
697
+
698
+ // fresnel term based on ior
699
+ float f0 = math::pow((ior - 1.0)/(ior + 1.0), 2.0);
700
+
701
+ // for the dielectric component we layer the glossy component on top of the diffuse one,
702
+ // the glossy layer has no color tint
703
+ bsdf dielectric_component = df::color_custom_curve_layer(
704
+ weight: color(1.0), // roughness is used to weight between diffuse and glossy
705
+ normal_reflectivity: math::min(f0 * specular_color, color(1.0)) * specular,
706
+ grazing_reflectivity: color(grazing_refl * specular),
707
+ layer: df::microfacet_ggx_vcavities_bsdf(
708
+ roughness_u: anisotropy_roughness_u,
709
+ roughness_v: anisotropy_roughness_v,
710
+ tangent_u: anisotropy_tangent_u),
711
+ base: df::weighted_layer(
712
+ weight: transmission,
713
+ base: df::diffuse_reflection_bsdf(tint: base_color * occlusion),
714
+ layer: df::microfacet_ggx_vcavities_bsdf(
715
+ roughness_u: roughness2,
716
+ tint: base_color * occlusion,
717
+ mode: df::scatter_transmit)),
718
+ normal: normal
719
+ );
720
+
721
+ // apply iridescence and make the strength adjustable using a weighted layer
722
+ bsdf dielectric_component_with_thin_film = df::weighted_layer(
723
+ weight: iridescence_strength,
724
+ base: dielectric_component,
725
+ layer: df::thin_film(
726
+ thickness: iridescence_thickness,
727
+ ior: color(iridescence_ior),
728
+ base: dielectric_component
729
+ )
730
+ );
731
+
732
+ // the metallic component doesn't have a diffuse component,
733
+ // its only glossy base_color is applied to tint it
734
+ bsdf metallic_component = df::microfacet_ggx_vcavities_bsdf(
735
+ tint: base_color * occlusion,
736
+ roughness_u: anisotropy_roughness_u,
737
+ roughness_v: anisotropy_roughness_v,
738
+ tangent_u: anisotropy_tangent_u);
739
+
740
+ // apply iridescence and make the strength adjustable using a weighted layer
741
+ // according to KHR_materials_iridescence spec: using dielectric thin film fresnel for metals, too
742
+ color base_color_sqrt = math::min(math::sqrt(math::saturate(base_color * occlusion)), color(0.99f));
743
+ color dielectric_ior = (color(1.0f) + base_color_sqrt) / (color(1.0f) - base_color_sqrt);
744
+ bsdf metallic_component_with_thin_film = df::weighted_layer(
745
+ weight: iridescence_strength,
746
+ base: metallic_component,
747
+ layer: df::thin_film(
748
+ thickness: iridescence_thickness,
749
+ ior: color(iridescence_ior),
750
+ base: df::fresnel_factor(
751
+ ior: dielectric_ior,
752
+ extinction_coefficient: color(0.0f),
753
+ base: df::microfacet_ggx_vcavities_bsdf(roughness_u: roughness2))
754
+ )
755
+ );
756
+
757
+ // apply sheen to the dielectric component
758
+ // add the sheen_color as weight in an outer layer to be able to blend and disable on default
759
+ // otherwise, sheen would be applied and tinted black
760
+ bsdf dielectric_sheen_component = df::color_weighted_layer(
761
+ weight: sheen_color,
762
+ layer: df::sheen_bsdf(
763
+ roughness: sheen_roughness * sheen_roughness,
764
+ tint: color(1.0),
765
+ multiscatter_tint: color(1.0),
766
+ multiscatter: dielectric_component // don't apply thin_film
767
+ ),
768
+ base: dielectric_component_with_thin_film);
769
+
770
+ // final BSDF is a linear blend between dielectric and metallic component
771
+ bsdf dielectric_metal_mix = df::weighted_layer(
772
+ weight: metallic,
773
+ base: dielectric_sheen_component,
774
+ layer: metallic_component_with_thin_film,
775
+ normal: normal);
776
+
777
+ bsdf clearcoated = df::custom_curve_layer(
778
+ weight: clearcoat_blend,
779
+ normal_reflectivity: 0.04,
780
+ grazing_reflectivity: grazing_refl_coat,
781
+ layer: df::microfacet_ggx_vcavities_bsdf(
782
+ mode: df::scatter_reflect,
783
+ roughness_u: clearcoat_roughness2,
784
+ tint: color(1.0)),
785
+ base: df::weighted_layer(
786
+ weight: 1.0,
787
+ layer: dielectric_metal_mix,
788
+ normal: normal),
789
+ normal: clearcoat_normal);
790
+
791
+ } in material(
792
+ thin_walled: thin_walled,
793
+ surface: material_surface(
794
+ scattering: clearcoated,
795
+ emission: material_emission (
796
+ emission: df::diffuse_edf(),
797
+ intensity: emissive_color * ::math::PI
798
+ )
799
+ ),
800
+ volume: material_volume(
801
+ absorption_coefficient: thin_walled ? color(0.0) : (attenuation_distance == 0) ? color(0.0) : -math::log(attenuation_color) / attenuation_distance
802
+ ),
803
+ ior: color(ior),
804
+ geometry: material_geometry(
805
+ cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
806
+ )
807
+ );
808
+
809
+
810
+ export material gltf_material_khr_specular_glossiness(
811
+ // diffuse color
812
+ uniform color diffuse_factor = color(1.0)
813
+ [[
814
+ anno::in_group("PBR Specular Glossiness"),
815
+ anno::display_name("Diffuse Factor"),
816
+ anno::description("The diffuse color of the material. Multiplied to the 'Diffuse Texture' if available.")
817
+ ]],
818
+ gltf_texture_lookup_value diffuse_texture = gltf_texture_lookup()
819
+ [[
820
+ anno::in_group("PBR Specular Glossiness"),
821
+ anno::display_name("Diffuse Texture"),
822
+ anno::description("The diffuse color of the material. Influenced by the 'Diffuse Factor'.")
823
+ ]],
824
+
825
+ // specular glossiness
826
+ uniform color specular_factor = 1.0
827
+ [[
828
+ anno::in_group("PBR Specular Glossiness"),
829
+ anno::display_name("Specular Factor"),
830
+ anno::description("The specular color of the material. Multiplied to the rgb values of the 'Specular/Glossy Texture' if available.")
831
+ ]],
832
+ uniform float glossiness_factor = 1.0
833
+ [[
834
+ anno::hard_range(0.0, 1.0),
835
+ anno::in_group("PBR Specular Glossiness"),
836
+ anno::display_name("Glossiness Factor"),
837
+ anno::description("The glossiness of the material. Select between diffuse (0.0) and nearly specular (1.0). Multiplied to the alpha value of the 'Specular/Glossy Texture' if available.")
838
+ ]],
839
+ gltf_texture_lookup_value specular_glossiness_texture = gltf_texture_lookup()
840
+ [[
841
+ anno::in_group("PBR Specular Glossiness"),
842
+ anno::display_name("Specular/Glossy Texture"),
843
+ anno::description("The specular-glossiness texture. Influenced by the 'Specular Factor' and 'Glossiness Factor'.")
844
+ ]],
845
+
846
+ // normal map
847
+ gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
848
+ [[
849
+ anno::in_group("Normal Mapping"),
850
+ anno::display_name("Normal Texture"),
851
+ anno::description("Base layer normal map.")
852
+ ]],
853
+
854
+ // emission
855
+ uniform color emissive_factor = color(0.0)
856
+ [[
857
+ anno::in_group("Emission"),
858
+ anno::display_name("Emissive Factor"),
859
+ anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
860
+ ]],
861
+ gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
862
+ [[
863
+ anno::in_group("Emission"),
864
+ anno::display_name("Emissive Texture"),
865
+ anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
866
+ anno::enable_if("::math::average(emissive_factor)>0.0")
867
+ ]],
868
+ // KHR_materials_emissive_strength
869
+ uniform float emissive_strength = 1.0
870
+ [[
871
+ anno::soft_range(0.0, 10000),
872
+ anno::in_group("Emission"),
873
+ anno::display_name("Emissive Strength"),
874
+ anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
875
+ anno::enable_if("::math::average(emissive_factor)>0.0")
876
+ ]],
877
+
878
+ // ambient occlusion
879
+ gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
880
+ [[
881
+ anno::in_group("Occlusion"),
882
+ anno::display_name("Occlusion Texture"),
883
+ anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
884
+ ]],
885
+ uniform float occlusion_strength = 1.0
886
+ [[
887
+ anno::hard_range(0.0, 1.0),
888
+ anno::in_group("Occlusion"),
889
+ anno::display_name("Occlusion Strength"),
890
+ anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
891
+ ]],
892
+
893
+ // alpha
894
+ uniform gltf_alpha_mode alpha_mode = opaque
895
+ [[
896
+ anno::in_group("Opacity"),
897
+ anno::display_name("Alpha Mode"),
898
+ anno::description("Select how to interpret the alpha value.")
899
+ ]],
900
+ uniform float base_alpha = 1.0
901
+ [[
902
+ anno::hard_range(0.0, 1.0),
903
+ anno::in_group("Opacity"),
904
+ anno::display_name("Base Alpha"),
905
+ anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
906
+ anno::enable_if("alpha_mode!=opaque")
907
+ ]],
908
+
909
+ // alpha for gltf_alpha_mode::mask
910
+ uniform float alpha_cutoff = 0.5
911
+ [[
912
+ anno::hard_range(0.0, 1.0),
913
+ anno::in_group("Opacity"),
914
+ anno::display_name("Alpha Cutoff"),
915
+ anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
916
+ anno::enable_if("alpha_mode==mask")
917
+ ]],
918
+
919
+ uniform string vertex_color_name_spec = string("displayColor")
920
+ [[
921
+ anno::in_group("Primvar"),
922
+ anno::display_name("Vertex Color Name"),
923
+ anno::description("Name of the vertex color primvar usually COLOR_0 'gltf', or displayColor 'usd'.")
924
+ ]],
925
+
926
+ uniform bool use_vertex_color_alpha_spec = false
927
+ [[
928
+ anno::in_group("Primvar"),
929
+ anno::display_name("Use Opacity Channel From Vertex Color"),
930
+ anno::description("Multiply the Alpha or .w channel from the vertex color with the base alpha value.")
931
+ ]],
932
+
933
+ uniform string vertex_opacity_name_spec = string("displayOpacity")
934
+ [[
935
+ anno::in_group("Primvar"),
936
+ anno::display_name("Vertex Opacity Name"),
937
+ anno::description("Name of the vertex color primvar usually the .w component of COLOR_0 'gltf', or displayOpacity 'usd'.")
938
+ ]]
939
+
940
+ ) [[
941
+ anno::author("NVIDIA Corporation"),
942
+ anno::display_name("GLTF Material - Specular-Glossiness"),
943
+ anno::description("Specular-Glossiness Material that takes the GLTF KHR extension parameters as input.")
944
+ ]] = let {
945
+
946
+ // handling GLTF parameters
947
+ // ------------------------------------------------------------------------
948
+ float4 diffuse_float4 = gltf_prepare_tex_float4(diffuse_texture) * ::scene::data_lookup_float4(vertex_color_name_spec, float4(1.0)); // apply vertex color
949
+ color diffuse = diffuse_factor * color(diffuse_float4.x, diffuse_float4.y, diffuse_float4.z);
950
+
951
+ float alpha = base_alpha * (use_vertex_color_alpha_spec == 1 ? diffuse_float4.w : 1.0) * ((vertex_color_name_spec != vertex_opacity_name_spec) ? ::scene::data_lookup_float(vertex_opacity_name_spec, float(1.0)) : 1.0);
952
+ //float alpha = base_alpha;
953
+ float4 specular_glossiness = gltf_prepare_tex_float4(specular_glossiness_texture);
954
+ color specular = specular_factor * color(specular_glossiness.x, specular_glossiness.y, specular_glossiness.z);
955
+ float glossiness = glossiness_factor * specular_glossiness.w;
956
+
957
+ float3 normal = gltf_prepare_normal(normal_texture);
958
+ float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
959
+ color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
960
+
961
+ // specular glossiness model
962
+ // ------------------------------------------------------------------------
963
+
964
+ //color c_diff = diffuse * (1.0 - math::maxvalue(specular));
965
+ float F_0 = math::max_value(specular);
966
+ color F_0_tint = F_0==0.0? color(0.0) : (specular/F_0);
967
+
968
+ float a = (1.0 - glossiness) * (1.0 - glossiness);
969
+
970
+ // diffuse BRDF
971
+ bsdf diffuse_brdf = df::diffuse_reflection_bsdf(
972
+ tint: diffuse * occlusion,
973
+ roughness: 0.0);
974
+
975
+ // specular BRDF
976
+ bsdf specular_brdf = df::microfacet_ggx_smith_bsdf(
977
+ tint: color(occlusion),
978
+ roughness_u: a,
979
+ roughness_v: a,
980
+ tangent_u: state::texture_tangent_u(0));
981
+ bsdf tinted_specular = df::directional_factor(normal_tint: F_0_tint, grazing_tint: color(1.0), exponent: 5.0, base: specular_brdf);
982
+ //- Custom curve for specular/diffuse angular mix
983
+ bsdf diffuse_specular_mix = df::custom_curve_layer(
984
+ normal_reflectivity: F_0,
985
+ grazing_reflectivity: 1.0,
986
+ exponent: 5.0,
987
+ weight: 1.0,
988
+ layer: tinted_specular,
989
+ base: diffuse_brdf,
990
+ normal: normal);
991
+
992
+ } in material(
993
+ surface: material_surface(
994
+ scattering: diffuse_specular_mix,
995
+ emission: material_emission (
996
+ emission: df::diffuse_edf(),
997
+ intensity: emissive_color * ::math::PI
998
+ )
999
+ ),
1000
+ geometry: material_geometry(
1001
+ normal: normal,
1002
+ cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
1003
+ )
1004
+ );
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  • SHA256: 091e6bfabd96072c4e4f20c952b16f7a3cc5ad66f59b1a6ca01c5fcc6c0f40a6
  • Pointer size: 131 Bytes
  • Size of remote file: 161 kB
standardbots_spark/spark/preview/spark_three_quarter.png ADDED

Git LFS Details

  • SHA256: 61e095145119f6fe1f3cad837790aa5da065c52081d84c1c48083cb9de3a0c25
  • Pointer size: 131 Bytes
  • Size of remote file: 278 kB
standardbots_spark/spark/preview/spark_wrist_detail.png ADDED

Git LFS Details

  • SHA256: 1da576bea6d7e7e548dea62da9bc722dfe49260ae352f3f7d4c1b079c80b3c65
  • Pointer size: 131 Bytes
  • Size of remote file: 268 kB
standardbots_spark/spark/standardbots_spark.usd ADDED
Binary file (2.56 kB). View file