Datasets:
Add SimReady package: standardbots_spark
Browse files- .gitattributes +8 -0
- standardbots_spark/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
- standardbots_spark/.metadata/com.nvidia.simready.packaging.bom.json +213 -0
- standardbots_spark/.metadata/standardbots_spark_benchmark.json +0 -0
- standardbots_spark/.metadata/standardbots_spark_validation.json +242 -0
- standardbots_spark/com.nvidia.simready.packaging.json +31 -0
- standardbots_spark/spark/.thumbs/256x256/standardbots_spark.usd.png +3 -0
- standardbots_spark/spark/.thumbs/256x256/standardbots_spark.usd_light.png +3 -0
- standardbots_spark/spark/.thumbs/256x256/standardbots_spark.usd_transparent.png +3 -0
- standardbots_spark/spark/configuration/OmniPBR/OmniPBR.mdl +396 -0
- standardbots_spark/spark/configuration/OmniPBR/OmniPBRBase.mdl +470 -0
- standardbots_spark/spark/configuration/OmniPBR/OmniPBR_ClearCoat.mdl +711 -0
- standardbots_spark/spark/configuration/spark_base.usd +3 -0
- standardbots_spark/spark/configuration/spark_materials.usda +171 -0
- standardbots_spark/spark/configuration/spark_physics.usd +0 -0
- standardbots_spark/spark/configuration/spark_sensor.usd +0 -0
- standardbots_spark/spark/configuration/spark_visual.usda +799 -0
- standardbots_spark/spark/meshes/visual/base_link.usd +3 -0
- standardbots_spark/spark/meshes/visual/forearm_link.usd +3 -0
- standardbots_spark/spark/meshes/visual/gltf/pbr.mdl +1004 -0
- standardbots_spark/spark/meshes/visual/shoulder_link.usd +3 -0
- standardbots_spark/spark/meshes/visual/upper_arm_link.usd +3 -0
- standardbots_spark/spark/meshes/visual/wrist_1_link.usd +3 -0
- standardbots_spark/spark/meshes/visual/wrist_2_link.usd +3 -0
- standardbots_spark/spark/meshes/visual/wrist_3_link.usd +3 -0
- standardbots_spark/spark/preview/spark_front.png +3 -0
- standardbots_spark/spark/preview/spark_shoulder_detail.png +3 -0
- standardbots_spark/spark/preview/spark_side.png +3 -0
- standardbots_spark/spark/preview/spark_three_quarter.png +3 -0
- standardbots_spark/spark/preview/spark_wrist_detail.png +3 -0
- standardbots_spark/spark/standardbots_spark.usd +0 -0
.gitattributes
CHANGED
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@@ -58,3 +58,11 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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standardbots_spark/spark/configuration/spark_base.usd filter=lfs diff=lfs merge=lfs -text
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standardbots_spark/spark/meshes/visual/base_link.usd filter=lfs diff=lfs merge=lfs -text
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standardbots_spark/spark/meshes/visual/forearm_link.usd filter=lfs diff=lfs merge=lfs -text
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standardbots_spark/spark/meshes/visual/shoulder_link.usd filter=lfs diff=lfs merge=lfs -text
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standardbots_spark/spark/meshes/visual/upper_arm_link.usd filter=lfs diff=lfs merge=lfs -text
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standardbots_spark/spark/meshes/visual/wrist_1_link.usd filter=lfs diff=lfs merge=lfs -text
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standardbots_spark/spark/meshes/visual/wrist_2_link.usd filter=lfs diff=lfs merge=lfs -text
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standardbots_spark/spark/meshes/visual/wrist_3_link.usd filter=lfs diff=lfs merge=lfs -text
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standardbots_spark/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json
ADDED
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{
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"format_version": "1.0",
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"profile": "Package",
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"profile_version": "1.0.0",
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"timestamp": "2026-10-09T16:40:18",
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"assets": [
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{
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"asset": "com.nvidia.simready.packaging.json",
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"features": [
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{
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"FET_030_STANDARD": {
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"version": "0.1.0",
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"passed": true,
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"failing_requirements": [],
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"dependencies": []
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}
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},
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{
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"FET_032_STANDARD": {
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"version": "0.1.0",
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"passed": true,
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"failing_requirements": [],
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"dependencies": [
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{
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"FET_030_STANDARD": {
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"version": "0.1.0"
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}
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}
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]
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}
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}
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]
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}
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]
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}
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standardbots_spark/.metadata/com.nvidia.simready.packaging.bom.json
ADDED
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{
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"format_version": "1.0",
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"items": [
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{
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"relative_path": "spark/.thumbs/256x256/standardbots_spark.usd.png",
|
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"size": 13818,
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| 7 |
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"hash": {
|
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|
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},
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{
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"relative_path": "spark/.thumbs/256x256/standardbots_spark.usd_light.png",
|
| 14 |
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"size": 14113,
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"hash": {
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| 18 |
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|
| 19 |
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},
|
| 20 |
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{
|
| 21 |
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"relative_path": "spark/.thumbs/256x256/standardbots_spark.usd_transparent.png",
|
| 22 |
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"size": 17330,
|
| 23 |
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"hash": {
|
| 24 |
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"sha256-flat-1mb": "a7311830c5dff0e1f99979ad7a1124a3de0f10d70fa39919f66e918d811f652b",
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"sha256": "a73c49015dd5a2b70660f07603b5138ea5e5f422fbc5baad33d57339ef7f8d1e"
|
| 26 |
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}
|
| 27 |
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},
|
| 28 |
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{
|
| 29 |
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"relative_path": "spark/configuration/OmniPBR/OmniPBR.mdl",
|
| 30 |
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"size": 13989,
|
| 31 |
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"hash": {
|
| 32 |
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"sha256-flat-1mb": "4d0f54d47017bfbe22cc483cb02c4fe7e2254ddd1119cd618cbaea553639d52c",
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"sha256": "d384fc800f120e3cad1b7ca8837f9c554f9c34343d194813fca27caa493001f2"
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| 34 |
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}
|
| 35 |
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},
|
| 36 |
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{
|
| 37 |
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"relative_path": "spark/configuration/OmniPBR/OmniPBRBase.mdl",
|
| 38 |
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"size": 17274,
|
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"hash": {
|
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"sha256-flat-1mb": "4b54e7fb8bc92191512851b3acc6fc6fa9863f80d98ffece8f0cb9b99f5f4535",
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"sha256": "701f37299b44106842bdbe025de52eedec391e35b038f61c4ed4d25bd98e7db1"
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| 42 |
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|
| 43 |
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},
|
| 44 |
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{
|
| 45 |
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"relative_path": "spark/configuration/OmniPBR/OmniPBR_ClearCoat.mdl",
|
| 46 |
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"size": 27453,
|
| 47 |
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"hash": {
|
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| 52 |
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{
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| 53 |
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"relative_path": "spark/configuration/spark_base.usd",
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"size": 1924727,
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| 59 |
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|
| 60 |
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|
| 61 |
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{
|
| 62 |
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"relative_path": "spark/configuration/spark_materials.usda",
|
| 63 |
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"size": 5511,
|
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|
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|
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|
| 69 |
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{
|
| 70 |
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"relative_path": "spark/configuration/spark_physics.usd",
|
| 71 |
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|
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|
| 76 |
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|
| 77 |
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{
|
| 78 |
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"relative_path": "spark/configuration/spark_sensor.usd",
|
| 79 |
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"size": 645,
|
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|
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|
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| 85 |
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{
|
| 86 |
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|
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|
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{
|
| 103 |
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"relative_path": "spark/meshes/visual/forearm_link.usd",
|
| 104 |
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"size": 11090641,
|
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|
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{
|
| 112 |
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|
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|
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|
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{
|
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"relative_path": "spark/meshes/visual/shoulder_link.usd",
|
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|
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|
standardbots_spark/.metadata/standardbots_spark_benchmark.json
ADDED
|
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See raw diff
|
|
|
standardbots_spark/.metadata/standardbots_spark_validation.json
ADDED
|
@@ -0,0 +1,242 @@
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|
| 1 |
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| 2 |
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| 3 |
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"dependencies": "[{'FET_022_PHYSX': {'version': '0.2.0'}}]",
|
| 146 |
+
"passed": true,
|
| 147 |
+
"version": "0.2.0"
|
| 148 |
+
},
|
| 149 |
+
"FET_022_MUJOCO": {
|
| 150 |
+
"blocking_failure": false,
|
| 151 |
+
"dependencies": "[{'FET_004_ROBOT_MUJOCO': {'version': '0.1.0'}}]",
|
| 152 |
+
"optional requirements": "['com.nvidia.simready.MUJOCO.COL.001', 'com.nvidia.simready.MUJOCO.DJ.001']",
|
| 153 |
+
"passed": false,
|
| 154 |
+
"version": "0.1.0"
|
| 155 |
+
},
|
| 156 |
+
"FET_022_NEWTON": {
|
| 157 |
+
"blocking_failure": false,
|
| 158 |
+
"dependencies": "[{'FET_004_ROBOT_NEWTON': {'version': '0.1.0'}}]",
|
| 159 |
+
"optional requirements": "['com.nvidia.simready.NEWTON.COL.001']",
|
| 160 |
+
"passed": false,
|
| 161 |
+
"version": "0.1.0"
|
| 162 |
+
},
|
| 163 |
+
"FET_022_PHYSX": {
|
| 164 |
+
"blocking_failure": false,
|
| 165 |
+
"dependencies": "[{'FET_004_PHYSX': {'version': '0.4.0'}}]",
|
| 166 |
+
"passed": true,
|
| 167 |
+
"version": "0.2.0"
|
| 168 |
+
},
|
| 169 |
+
"FET_022_STANDARD": {
|
| 170 |
+
"blocking_failure": false,
|
| 171 |
+
"dependencies": "[{'FET_004_STANDARD': {'version': '0.2.0'}}]",
|
| 172 |
+
"passed": true,
|
| 173 |
+
"version": "0.2.0"
|
| 174 |
+
},
|
| 175 |
+
"FET_023_ISAAC": {
|
| 176 |
+
"blocking_failure": false,
|
| 177 |
+
"dependencies": "[]",
|
| 178 |
+
"passed": true,
|
| 179 |
+
"version": "0.1.0"
|
| 180 |
+
},
|
| 181 |
+
"FET_024_MUJOCO": {
|
| 182 |
+
"blocking_failure": false,
|
| 183 |
+
"dependencies": "[{'FET_024_STANDARD': {'version': '0.1.0'}}]",
|
| 184 |
+
"passed": true,
|
| 185 |
+
"version": "0.1.0"
|
| 186 |
+
},
|
| 187 |
+
"FET_024_NEWTON": {
|
| 188 |
+
"blocking_failure": false,
|
| 189 |
+
"dependencies": "[{'FET_024_STANDARD': {'version': '0.1.0'}}]",
|
| 190 |
+
"optional requirements": "['com.nvidia.simready.NEWTON.BA.001']",
|
| 191 |
+
"passed": false,
|
| 192 |
+
"version": "0.1.0"
|
| 193 |
+
},
|
| 194 |
+
"FET_024_PHYSX": {
|
| 195 |
+
"blocking_failure": false,
|
| 196 |
+
"dependencies": "[{'FET_024_STANDARD': {'version': '0.1.0'}}]",
|
| 197 |
+
"passed": true,
|
| 198 |
+
"version": "0.1.0"
|
| 199 |
+
},
|
| 200 |
+
"FET_024_STANDARD": {
|
| 201 |
+
"blocking_failure": false,
|
| 202 |
+
"dependencies": "[]",
|
| 203 |
+
"passed": true,
|
| 204 |
+
"version": "0.1.0"
|
| 205 |
+
},
|
| 206 |
+
"FET_025_ROS": {
|
| 207 |
+
"blocking_failure": false,
|
| 208 |
+
"dependencies": "[]",
|
| 209 |
+
"optional requirements": "['com.nvidia.simready.ROS.001']",
|
| 210 |
+
"passed": false,
|
| 211 |
+
"version": "0.1.0"
|
| 212 |
+
},
|
| 213 |
+
"FET_031_STANDARD": {
|
| 214 |
+
"blocking_failure": false,
|
| 215 |
+
"dependencies": "[]",
|
| 216 |
+
"passed": true,
|
| 217 |
+
"version": "0.1.0"
|
| 218 |
+
},
|
| 219 |
+
"FET_033_STANDARD": {
|
| 220 |
+
"blocking_failure": false,
|
| 221 |
+
"dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]",
|
| 222 |
+
"passed": true,
|
| 223 |
+
"version": "0.4.0"
|
| 224 |
+
},
|
| 225 |
+
"FET_100_ISAAC": {
|
| 226 |
+
"blocking_failure": false,
|
| 227 |
+
"dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
|
| 228 |
+
"optional requirements": "['com.nvidia.simready.ISA.001']",
|
| 229 |
+
"passed": false,
|
| 230 |
+
"version": "0.3.0"
|
| 231 |
+
}
|
| 232 |
+
},
|
| 233 |
+
"profile_id": "Robot-Body",
|
| 234 |
+
"profile_version": "3.0.0",
|
| 235 |
+
"simready_validate_version": "2026.8.0",
|
| 236 |
+
"tier_versions": {
|
| 237 |
+
"sensors": "2026.8.0",
|
| 238 |
+
"tier_aif": "2026.8.0",
|
| 239 |
+
"tier_core": "2026.8.0"
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
}
|
standardbots_spark/com.nvidia.simready.packaging.json
ADDED
|
@@ -0,0 +1,31 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"package_id": "simready.hf.standardbots.simready-spark.standardbots_spark.2026.10.09_00",
|
| 4 |
+
"license": "cc-by-4.0",
|
| 5 |
+
"metadata": [
|
| 6 |
+
{
|
| 7 |
+
"name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
|
| 8 |
+
"hash": {
|
| 9 |
+
"sha256": "a94dc5db15e80329983159306efcb4d09cef3d79a5f752ebe4146071503a7749"
|
| 10 |
+
}
|
| 11 |
+
},
|
| 12 |
+
{
|
| 13 |
+
"name": "com.nvidia.simready.packaging.bom.json",
|
| 14 |
+
"hash": {
|
| 15 |
+
"sha256": "1478ba4a8cf06ba8498e995c3be45796694d404c311d47b3ecd9041350f488c6"
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"name": "com.nvidia.simready.root_usds.json",
|
| 20 |
+
"hash": {
|
| 21 |
+
"sha256": "5c31fbed623ec9b8f350e07c0b23099ad0d042af823d6161976193c3fa8c7900"
|
| 22 |
+
}
|
| 23 |
+
}
|
| 24 |
+
],
|
| 25 |
+
"content_hash": {
|
| 26 |
+
"sha256": "5f6bfb51998b5798df7b7a175aecfd928e4646a709be8a873d0dd048d7368ae1"
|
| 27 |
+
},
|
| 28 |
+
"package_hash": {
|
| 29 |
+
"sha256": "c13dcaa248c81bd051b8a325045604fac7be440226fde6181865b6d02d735cd0"
|
| 30 |
+
}
|
| 31 |
+
}
|
standardbots_spark/spark/.thumbs/256x256/standardbots_spark.usd.png
ADDED
|
|
Git LFS Details
|
standardbots_spark/spark/.thumbs/256x256/standardbots_spark.usd_light.png
ADDED
|
|
Git LFS Details
|
standardbots_spark/spark/.thumbs/256x256/standardbots_spark.usd_transparent.png
ADDED
|
|
Git LFS Details
|
standardbots_spark/spark/configuration/OmniPBR/OmniPBR.mdl
ADDED
|
@@ -0,0 +1,396 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
| 1 |
+
/*
|
| 2 |
+
* SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
| 3 |
+
* SPDX-License-Identifier: BSD-3-Clause
|
| 4 |
+
*/
|
| 5 |
+
|
| 6 |
+
mdl 1.7;
|
| 7 |
+
|
| 8 |
+
import ::df::*;
|
| 9 |
+
import ::state::*;
|
| 10 |
+
import ::math::*;
|
| 11 |
+
import ::base::*;
|
| 12 |
+
import ::state::*;
|
| 13 |
+
import ::tex::*;
|
| 14 |
+
import ::anno::*;
|
| 15 |
+
|
| 16 |
+
import ::debug::*;
|
| 17 |
+
|
| 18 |
+
import ::nvidia::core_definitions::file_texture;
|
| 19 |
+
import ::nvidia::core_definitions::normalmap_texture;
|
| 20 |
+
|
| 21 |
+
import OmniPBR_ClearCoat::*;
|
| 22 |
+
|
| 23 |
+
|
| 24 |
+
// OmniPBR //
|
| 25 |
+
|
| 26 |
+
export material OmniPBR(
|
| 27 |
+
|
| 28 |
+
// Albdeo //
|
| 29 |
+
|
| 30 |
+
color diffuse_color_constant = color(0.2) [[
|
| 31 |
+
anno::display_name("Albedo Color"),
|
| 32 |
+
anno::description("This is the albedo base color"),
|
| 33 |
+
anno::in_group("Albedo")
|
| 34 |
+
]],
|
| 35 |
+
uniform texture_2d diffuse_texture = texture_2d() [[
|
| 36 |
+
anno::display_name("Albedo Map"),
|
| 37 |
+
anno::in_group("Albedo")
|
| 38 |
+
]],
|
| 39 |
+
float albedo_desaturation = float(0.0) [[
|
| 40 |
+
anno::display_name("Albedo Map Desaturation"),
|
| 41 |
+
anno::description("Desaturates the albedo map"),
|
| 42 |
+
anno::in_group("Albedo"),
|
| 43 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 44 |
+
]],
|
| 45 |
+
float albedo_add = float(0.0) [[
|
| 46 |
+
anno::display_name("Albedo Add"),
|
| 47 |
+
anno::description("Adds a constant value to the diffuse color "),
|
| 48 |
+
anno::in_group("Albedo"),
|
| 49 |
+
anno::soft_range(float(-1.0), float(1.0))
|
| 50 |
+
]],
|
| 51 |
+
float albedo_brightness = float(1.0) [[
|
| 52 |
+
anno::display_name("Albedo Brightness"),
|
| 53 |
+
anno::description("Multiplier for the diffuse color "),
|
| 54 |
+
anno::in_group("Albedo"),
|
| 55 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 56 |
+
]],
|
| 57 |
+
color diffuse_tint = color(1.0) [[
|
| 58 |
+
anno::display_name("Color Tint"),
|
| 59 |
+
anno::description("When enabled, this color value is multiplied over the final albedo color"),
|
| 60 |
+
anno::in_group("Albedo")
|
| 61 |
+
]],
|
| 62 |
+
|
| 63 |
+
|
| 64 |
+
// Reflectivity //
|
| 65 |
+
|
| 66 |
+
float reflection_roughness_constant = float(0.5) [[
|
| 67 |
+
anno::display_name("Roughness Amount"),
|
| 68 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 69 |
+
anno::in_group("Reflectivity"),
|
| 70 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 71 |
+
]],
|
| 72 |
+
float reflection_roughness_texture_influence = float(0.0) [[
|
| 73 |
+
anno::display_name("Roughness Map Influence"),
|
| 74 |
+
anno::description("Blends between the constant value and the lookup of the roughness texture"),
|
| 75 |
+
anno::in_group("Reflectivity"),
|
| 76 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 77 |
+
]],
|
| 78 |
+
uniform texture_2d reflectionroughness_texture = texture_2d() [[
|
| 79 |
+
anno::display_name("Roughness Map"),
|
| 80 |
+
anno::in_group("Reflectivity"),
|
| 81 |
+
anno::usage("roughness")
|
| 82 |
+
]],
|
| 83 |
+
float metallic_constant = float(0.0) [[
|
| 84 |
+
anno::display_name("Metallic Amount"),
|
| 85 |
+
anno::description("Metallic Material"),
|
| 86 |
+
anno::in_group("Reflectivity"),
|
| 87 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 88 |
+
]],
|
| 89 |
+
float metallic_texture_influence = float(0.0) [[
|
| 90 |
+
anno::display_name("Metallic Map Influence"),
|
| 91 |
+
anno::description("Blends between the constant value and the lookup of the metallic texture"),
|
| 92 |
+
anno::in_group("Reflectivity"),
|
| 93 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 94 |
+
]],
|
| 95 |
+
uniform texture_2d metallic_texture = texture_2d() [[
|
| 96 |
+
anno::display_name("Metallic Map"),
|
| 97 |
+
anno::in_group("Reflectivity"),
|
| 98 |
+
anno::usage("metalness")
|
| 99 |
+
]],
|
| 100 |
+
float specular_level = float(0.5) [[
|
| 101 |
+
anno::display_name("Specular"),
|
| 102 |
+
anno::description("The specular level (intensity) of the material"),
|
| 103 |
+
anno::in_group("Reflectivity"),
|
| 104 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 105 |
+
]],
|
| 106 |
+
|
| 107 |
+
|
| 108 |
+
// ORM //
|
| 109 |
+
|
| 110 |
+
uniform bool enable_ORM_texture = false [[
|
| 111 |
+
anno::display_name("Enable ORM Texture"),
|
| 112 |
+
anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
|
| 113 |
+
anno::in_group("Reflectivity")
|
| 114 |
+
]],
|
| 115 |
+
uniform texture_2d ORM_texture = texture_2d() [[
|
| 116 |
+
anno::display_name("ORM Map"),
|
| 117 |
+
anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
|
| 118 |
+
anno::in_group("Reflectivity"),
|
| 119 |
+
anno::usage("roughness")
|
| 120 |
+
]],
|
| 121 |
+
|
| 122 |
+
|
| 123 |
+
// AO Group //
|
| 124 |
+
|
| 125 |
+
float ao_to_diffuse = 0.0 [[
|
| 126 |
+
anno::display_name("AO to diffuse"),
|
| 127 |
+
anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
|
| 128 |
+
anno::in_group("AO"),
|
| 129 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 130 |
+
]],
|
| 131 |
+
uniform texture_2d ao_texture = texture_2d() [[
|
| 132 |
+
anno::display_name("Ambient Occlusion Map"),
|
| 133 |
+
anno::description("The ambient occlusion texture for the material"),
|
| 134 |
+
anno::in_group("AO"),
|
| 135 |
+
anno::usage("occlusion")
|
| 136 |
+
]],
|
| 137 |
+
|
| 138 |
+
|
| 139 |
+
// Emission //
|
| 140 |
+
|
| 141 |
+
uniform bool enable_emission = false [[
|
| 142 |
+
anno::display_name("Enable Emission"),
|
| 143 |
+
anno::description("Enables the emission of light from the material"),
|
| 144 |
+
anno::in_group("Emissive")
|
| 145 |
+
]],
|
| 146 |
+
color emissive_color = color(1.0,0.1,0.1) [[
|
| 147 |
+
anno::display_name("Emissive Color"),
|
| 148 |
+
anno::description("The emission color"),
|
| 149 |
+
anno::in_group("Emissive"),
|
| 150 |
+
anno::enable_if("enable_emission == true")
|
| 151 |
+
]],
|
| 152 |
+
uniform texture_2d emissive_color_texture = texture_2d() [[
|
| 153 |
+
anno::display_name("Emissive Color map"),
|
| 154 |
+
anno::in_group("Emissive"),
|
| 155 |
+
anno::description("The emissive color texture"),
|
| 156 |
+
anno::enable_if("enable_emission == true")
|
| 157 |
+
]],
|
| 158 |
+
uniform texture_2d emissive_mask_texture = texture_2d() [[
|
| 159 |
+
anno::display_name("Emissive Mask map"),
|
| 160 |
+
anno::description("The texture masking the emissive color"),
|
| 161 |
+
anno::in_group("Emissive"),
|
| 162 |
+
anno::enable_if("enable_emission == true"),
|
| 163 |
+
anno::usage("occlusion")
|
| 164 |
+
]],
|
| 165 |
+
float emissive_intensity = float(40.0) [[
|
| 166 |
+
anno::display_name("Emissive Intensity"),
|
| 167 |
+
anno::description("Intensity of the emission"),
|
| 168 |
+
anno::in_group("Emissive"),
|
| 169 |
+
anno::enable_if("enable_emission == true")
|
| 170 |
+
]],
|
| 171 |
+
|
| 172 |
+
|
| 173 |
+
// Cutout Opacity //
|
| 174 |
+
|
| 175 |
+
uniform bool enable_opacity = false [[
|
| 176 |
+
anno::display_name("Enable Opacity"),
|
| 177 |
+
anno::description("Enables the use of cutout opacity"),
|
| 178 |
+
anno::in_group("Opacity")
|
| 179 |
+
]],
|
| 180 |
+
uniform texture_2d opacity_texture = texture_2d() [[
|
| 181 |
+
anno::display_name("Opacity Map"),
|
| 182 |
+
anno::in_group("Opacity"),
|
| 183 |
+
anno::usage("opacity")
|
| 184 |
+
]],
|
| 185 |
+
float opacity_constant = float(1.0) [[
|
| 186 |
+
anno::display_name("Opacity Amount"),
|
| 187 |
+
anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
|
| 188 |
+
anno::in_group("Opacity"),
|
| 189 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 190 |
+
]],
|
| 191 |
+
uniform bool enable_opacity_texture = false [[
|
| 192 |
+
anno::display_name("Enable Opacity Texture"),
|
| 193 |
+
anno::description("Enables or disables the usage of the opacity texture map"),
|
| 194 |
+
anno::in_group("Opacity")
|
| 195 |
+
]],
|
| 196 |
+
uniform base::mono_mode opacity_mode = base::mono_average [[
|
| 197 |
+
anno::display_name("Opacity Mono Source"),
|
| 198 |
+
anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
|
| 199 |
+
anno::in_group("Opacity")
|
| 200 |
+
]],
|
| 201 |
+
uniform float opacity_threshold = float(0.0) [[
|
| 202 |
+
anno::hard_range(0.0, 1.0),
|
| 203 |
+
anno::display_name("Opacity Threshold"),
|
| 204 |
+
anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
|
| 205 |
+
anno::in_group("Opacity")
|
| 206 |
+
]],
|
| 207 |
+
|
| 208 |
+
|
| 209 |
+
// Normal //
|
| 210 |
+
|
| 211 |
+
uniform float geometry_normal_roughness_strength = 1.f
|
| 212 |
+
[[
|
| 213 |
+
anno::hard_range(0.0, 1.0),
|
| 214 |
+
anno::display_name("Normal map to roughness weight"),
|
| 215 |
+
anno::description("Enables and weights roughness induced by normal maps"),
|
| 216 |
+
anno::in_group("Normal")
|
| 217 |
+
]],
|
| 218 |
+
uniform float bump_factor = float(1.0) [[
|
| 219 |
+
anno::display_name("Normal Strength"),
|
| 220 |
+
anno::description("Strength of normal map"),
|
| 221 |
+
anno::in_group("Normal"),
|
| 222 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 223 |
+
]],
|
| 224 |
+
uniform texture_2d normalmap_texture = texture_2d() [[
|
| 225 |
+
anno::display_name("Normal Map"),
|
| 226 |
+
anno::in_group("Normal"),
|
| 227 |
+
anno::usage("normal")
|
| 228 |
+
]],
|
| 229 |
+
uniform float detail_bump_factor = float(0.3) [[
|
| 230 |
+
anno::display_name("Detail Normal Strength"),
|
| 231 |
+
anno::in_group("Normal"),
|
| 232 |
+
anno::description("Strength of the detail normal"),
|
| 233 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 234 |
+
]],
|
| 235 |
+
uniform texture_2d detail_normalmap_texture = texture_2d() [[
|
| 236 |
+
anno::display_name("Detail Normal Map"),
|
| 237 |
+
anno::in_group("Normal"),
|
| 238 |
+
anno::usage("normal")
|
| 239 |
+
]],
|
| 240 |
+
uniform bool flip_tangent_u = false [[
|
| 241 |
+
anno::display_name("Normal Map Flip U Tangent"),
|
| 242 |
+
anno::in_group("Normal")
|
| 243 |
+
]],
|
| 244 |
+
uniform bool flip_tangent_v = true [[
|
| 245 |
+
anno::display_name("Normal Map Flip V Tangent"),
|
| 246 |
+
anno::in_group("Normal")
|
| 247 |
+
]],
|
| 248 |
+
|
| 249 |
+
|
| 250 |
+
// UVW Projection Group //
|
| 251 |
+
|
| 252 |
+
uniform bool project_uvw = false [[
|
| 253 |
+
anno::display_name("Enable Project UVW Coordinates"),
|
| 254 |
+
anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
|
| 255 |
+
anno::in_group("UV")
|
| 256 |
+
]],
|
| 257 |
+
uniform bool world_or_object = false [[
|
| 258 |
+
anno::display_name("Enable World Space"),
|
| 259 |
+
anno::description("When enabled, uses world space for projection, otherwise object space is used"),
|
| 260 |
+
anno::in_group("UV"),
|
| 261 |
+
anno::enable_if("project_uvw == true")
|
| 262 |
+
]],
|
| 263 |
+
uniform int uv_space_index = 0 [[
|
| 264 |
+
anno::display_name("UV Space Index"),
|
| 265 |
+
anno::description("UV Space Index."),
|
| 266 |
+
anno::in_group("UV"),
|
| 267 |
+
anno::enable_if("project_uvw == true"),
|
| 268 |
+
anno::hard_range(int(0), int(3))
|
| 269 |
+
]],
|
| 270 |
+
|
| 271 |
+
|
| 272 |
+
// UVW Adjustments Group //
|
| 273 |
+
|
| 274 |
+
uniform float2 texture_translate = float2(0.0) [[
|
| 275 |
+
anno::display_name("Texture Translate"),
|
| 276 |
+
anno::description("Controls position of texture."),
|
| 277 |
+
anno::in_group("UV"),
|
| 278 |
+
anno::enable_if("project_uvw == true")
|
| 279 |
+
]],
|
| 280 |
+
uniform float texture_rotate = float(0.0) [[
|
| 281 |
+
anno::display_name("Texture Rotate"),
|
| 282 |
+
anno::description("Rotates angle of texture in degrees."),
|
| 283 |
+
anno::in_group("UV"),
|
| 284 |
+
anno::enable_if("project_uvw == true")
|
| 285 |
+
]],
|
| 286 |
+
uniform float2 texture_scale = float2(1.0) [[
|
| 287 |
+
anno::display_name("Texture Tiling"),
|
| 288 |
+
anno::description("Controls the repetition of the texture."),
|
| 289 |
+
anno::in_group("UV"),
|
| 290 |
+
anno::enable_if("project_uvw == true")
|
| 291 |
+
]],
|
| 292 |
+
uniform float2 detail_texture_translate = float2(0.0) [[
|
| 293 |
+
anno::display_name("Detail Texture Translate"),
|
| 294 |
+
anno::description("Controls the position of the detail texture."),
|
| 295 |
+
anno::in_group("UV"),
|
| 296 |
+
anno::enable_if("project_uvw == true")
|
| 297 |
+
]],
|
| 298 |
+
uniform float detail_texture_rotate = float(0.0) [[
|
| 299 |
+
anno::display_name("Detail Texture Rotate"),
|
| 300 |
+
anno::description("Rotates angle of the detail texture in degrees."),
|
| 301 |
+
anno::in_group("UV"),
|
| 302 |
+
anno::enable_if("project_uvw == true")
|
| 303 |
+
]],
|
| 304 |
+
uniform float2 detail_texture_scale = float2(1.0) [[
|
| 305 |
+
anno::display_name("Detail Texture Tiling"),
|
| 306 |
+
anno::description("Controls the repetition of the detail texture."),
|
| 307 |
+
anno::in_group("UV"),
|
| 308 |
+
anno::enable_if("project_uvw == true")
|
| 309 |
+
]],
|
| 310 |
+
|
| 311 |
+
|
| 312 |
+
// Geometry //
|
| 313 |
+
|
| 314 |
+
uniform float round_edges_radius = float(0.0) [[
|
| 315 |
+
anno::display_name("Round Edge Radius"),
|
| 316 |
+
anno::description("Influence radius around the edges in meters"),
|
| 317 |
+
anno::in_group("Geometry"),
|
| 318 |
+
anno::soft_range(0.0, 1.0)
|
| 319 |
+
]],
|
| 320 |
+
uniform float round_edges_roundness = float(1.0) [[
|
| 321 |
+
anno::display_name("Round Edge Roundness"),
|
| 322 |
+
anno::description("Determines how round the edge will look"),
|
| 323 |
+
anno::in_group("Geometry"),
|
| 324 |
+
anno::hard_range(0.0, 1.0)
|
| 325 |
+
]],
|
| 326 |
+
uniform bool round_edges_across_materials = false [[
|
| 327 |
+
anno::display_name("Round Edge Across Materials"),
|
| 328 |
+
anno::description("Normal smoothing happens only between facets of equal material, \n"
|
| 329 |
+
"\t\tunless this parameter is set true, in which case the smoothing \n"
|
| 330 |
+
"\t\thappens between facets irrespective of their materials"),
|
| 331 |
+
anno::in_group("Geometry")
|
| 332 |
+
]]
|
| 333 |
+
)
|
| 334 |
+
[[
|
| 335 |
+
anno::display_name("OmniPBR"),
|
| 336 |
+
anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
|
| 337 |
+
anno::in_group("Base"),
|
| 338 |
+
anno::version( 2, 1, 2),
|
| 339 |
+
anno::author("NVIDIA CORPORATION"),
|
| 340 |
+
anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
|
| 341 |
+
]] = let {
|
| 342 |
+
|
| 343 |
+
material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
|
| 344 |
+
diffuse_color_constant: diffuse_color_constant,
|
| 345 |
+
diffuse_texture: diffuse_texture,
|
| 346 |
+
albedo_desaturation: albedo_desaturation,
|
| 347 |
+
albedo_add: albedo_add,
|
| 348 |
+
albedo_brightness: albedo_brightness,
|
| 349 |
+
diffuse_tint: diffuse_tint,
|
| 350 |
+
reflection_roughness_constant: reflection_roughness_constant,
|
| 351 |
+
reflection_roughness_texture_influence: reflection_roughness_texture_influence,
|
| 352 |
+
reflectionroughness_texture: reflectionroughness_texture,
|
| 353 |
+
metallic_constant: metallic_constant,
|
| 354 |
+
metallic_texture_influence: metallic_texture_influence,
|
| 355 |
+
metallic_texture: metallic_texture,
|
| 356 |
+
specular_level: specular_level,
|
| 357 |
+
enable_ORM_texture: enable_ORM_texture,
|
| 358 |
+
ORM_texture: ORM_texture,
|
| 359 |
+
ao_to_diffuse: ao_to_diffuse,
|
| 360 |
+
ao_texture: ao_texture,
|
| 361 |
+
enable_emission: enable_emission,
|
| 362 |
+
emissive_color: emissive_color,
|
| 363 |
+
emissive_color_texture: emissive_color_texture,
|
| 364 |
+
emissive_mask_texture: emissive_mask_texture,
|
| 365 |
+
emissive_intensity: emissive_intensity,
|
| 366 |
+
enable_opacity: enable_opacity,
|
| 367 |
+
opacity_texture: opacity_texture,
|
| 368 |
+
opacity_constant: opacity_constant,
|
| 369 |
+
enable_opacity_texture: enable_opacity_texture,
|
| 370 |
+
opacity_mode: opacity_mode,
|
| 371 |
+
opacity_threshold: opacity_threshold,
|
| 372 |
+
geometry_normal_roughness_strength: geometry_normal_roughness_strength,
|
| 373 |
+
bump_factor: bump_factor,
|
| 374 |
+
normalmap_texture: normalmap_texture,
|
| 375 |
+
detail_bump_factor: detail_bump_factor,
|
| 376 |
+
detail_normalmap_texture: detail_normalmap_texture,
|
| 377 |
+
flip_tangent_u: flip_tangent_u,
|
| 378 |
+
flip_tangent_v: flip_tangent_v,
|
| 379 |
+
project_uvw: project_uvw,
|
| 380 |
+
world_or_object: world_or_object,
|
| 381 |
+
uv_space_index: uv_space_index,
|
| 382 |
+
texture_translate: texture_translate,
|
| 383 |
+
texture_rotate: texture_rotate,
|
| 384 |
+
texture_scale: texture_scale,
|
| 385 |
+
detail_texture_translate: detail_texture_translate,
|
| 386 |
+
detail_texture_rotate: detail_texture_rotate,
|
| 387 |
+
detail_texture_scale: detail_texture_scale,
|
| 388 |
+
round_edges_radius: round_edges_radius,
|
| 389 |
+
round_edges_roundness: round_edges_roundness,
|
| 390 |
+
round_edges_across_materials: round_edges_across_materials
|
| 391 |
+
);
|
| 392 |
+
|
| 393 |
+
} in material(
|
| 394 |
+
surface: base.surface,
|
| 395 |
+
geometry: base.geometry
|
| 396 |
+
);
|
standardbots_spark/spark/configuration/OmniPBR/OmniPBRBase.mdl
ADDED
|
@@ -0,0 +1,470 @@
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|
| 1 |
+
/*
|
| 2 |
+
* SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
| 3 |
+
* SPDX-License-Identifier: BSD-3-Clause
|
| 4 |
+
*/
|
| 5 |
+
|
| 6 |
+
mdl 1.7;
|
| 7 |
+
|
| 8 |
+
import ::df::*;
|
| 9 |
+
import ::state::*;
|
| 10 |
+
import ::math::*;
|
| 11 |
+
import ::base::*;
|
| 12 |
+
import ::tex::*;
|
| 13 |
+
import ::anno::*;
|
| 14 |
+
import ::anno::*;
|
| 15 |
+
|
| 16 |
+
export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
|
| 17 |
+
anno::hidden()
|
| 18 |
+
]]
|
| 19 |
+
{
|
| 20 |
+
Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
|
| 21 |
+
float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
|
| 22 |
+
return math::normalize(N);
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
export struct NormalData [[
|
| 26 |
+
anno::hidden()
|
| 27 |
+
]]
|
| 28 |
+
{
|
| 29 |
+
float3 normal;
|
| 30 |
+
float2 roughness;
|
| 31 |
+
};
|
| 32 |
+
|
| 33 |
+
export NormalData tangent_space_normal_roughness_texture(
|
| 34 |
+
uniform texture_2d texture
|
| 35 |
+
[[
|
| 36 |
+
anno::description("The input texture"),
|
| 37 |
+
anno::usage("normal")
|
| 38 |
+
]],
|
| 39 |
+
uniform float factor = 1.0f
|
| 40 |
+
[[ anno::description("Determines the degree of bumpiness") ]],
|
| 41 |
+
uniform bool flip_tangent_u = false
|
| 42 |
+
[[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
|
| 43 |
+
uniform bool flip_tangent_v = false
|
| 44 |
+
[[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
|
| 45 |
+
base::texture_coordinate_info uvw = base::texture_coordinate_info()
|
| 46 |
+
[[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
|
| 47 |
+
uniform float2 crop_u = float2( 0.0, 1.0)
|
| 48 |
+
[[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
|
| 49 |
+
uniform float2 crop_v = float2( 0.0, 1.0)
|
| 50 |
+
[[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
|
| 51 |
+
uniform tex::wrap_mode wrap_u = tex::wrap_repeat
|
| 52 |
+
[[ anno::description("Wrapping mode in the u direction") ]],
|
| 53 |
+
uniform tex::wrap_mode wrap_v = tex::wrap_repeat
|
| 54 |
+
[[ anno::description("Wrapping mode in the v direction") ]],
|
| 55 |
+
uniform bool clip = false
|
| 56 |
+
[[
|
| 57 |
+
anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
|
| 58 |
+
anno::hidden()
|
| 59 |
+
]],
|
| 60 |
+
uniform float scale = 1.
|
| 61 |
+
[[
|
| 62 |
+
anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
|
| 63 |
+
anno::unused()
|
| 64 |
+
]],
|
| 65 |
+
uniform float offset = 0.
|
| 66 |
+
[[
|
| 67 |
+
anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
|
| 68 |
+
anno::unused()
|
| 69 |
+
]],
|
| 70 |
+
uniform float animation_start_time = 0.
|
| 71 |
+
[[ anno::description("When to start playing first frame of the animation ") ]],
|
| 72 |
+
uniform int2 animation_crop = int2(0, 0)
|
| 73 |
+
[[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
|
| 74 |
+
uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
|
| 75 |
+
[[ anno::description("Defines what to do outside of regular animation time") ]],
|
| 76 |
+
uniform float animation_fps = 30
|
| 77 |
+
[[ anno::description("Framerate to use for animation playback") ]]
|
| 78 |
+
)
|
| 79 |
+
[[
|
| 80 |
+
anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
|
| 81 |
+
anno::hidden(),
|
| 82 |
+
anno::noinline()
|
| 83 |
+
]]
|
| 84 |
+
{
|
| 85 |
+
NormalData normalData;
|
| 86 |
+
normalData.roughness = float2(0);
|
| 87 |
+
normalData.normal = state::normal();
|
| 88 |
+
|
| 89 |
+
float frame = 0.0;
|
| 90 |
+
if(animation_crop != int2(0,0)) //only if we have an animation
|
| 91 |
+
{
|
| 92 |
+
frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
|
| 93 |
+
switch ( animation_wrap) {
|
| 94 |
+
case tex::wrap_repeat:
|
| 95 |
+
frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
|
| 96 |
+
math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
|
| 97 |
+
break;
|
| 98 |
+
case tex::wrap_mirrored_repeat:
|
| 99 |
+
float animation_crop_2y = 2.0*animation_crop.y;
|
| 100 |
+
frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
|
| 101 |
+
math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
|
| 102 |
+
if(frame>animation_crop.y)
|
| 103 |
+
frame = animation_crop_2y-frame;
|
| 104 |
+
break;
|
| 105 |
+
case tex::wrap_clamp:
|
| 106 |
+
frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
|
| 107 |
+
break;
|
| 108 |
+
case tex::wrap_clip:
|
| 109 |
+
frame += animation_crop.x;
|
| 110 |
+
if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
|
| 111 |
+
break;
|
| 112 |
+
}
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
|
| 116 |
+
factor == 0.0f)
|
| 117 |
+
return normalData;
|
| 118 |
+
{
|
| 119 |
+
if (clip) {
|
| 120 |
+
if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
|
| 121 |
+
return normalData;
|
| 122 |
+
}
|
| 123 |
+
if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
|
| 124 |
+
return normalData;
|
| 125 |
+
}
|
| 126 |
+
}
|
| 127 |
+
if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
|
| 128 |
+
return normalData;
|
| 129 |
+
}
|
| 130 |
+
if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
|
| 131 |
+
return normalData;
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
bool pixel_flip_u = flip_tangent_u;
|
| 135 |
+
bool pixel_flip_v = flip_tangent_v;
|
| 136 |
+
//if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
|
| 137 |
+
if (wrap_u == tex::wrap_mirrored_repeat) {
|
| 138 |
+
if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
|
| 139 |
+
pixel_flip_u = ! pixel_flip_u;
|
| 140 |
+
else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
|
| 141 |
+
pixel_flip_u = ! pixel_flip_u;
|
| 142 |
+
}
|
| 143 |
+
if (wrap_v == tex::wrap_mirrored_repeat) {
|
| 144 |
+
if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
|
| 145 |
+
pixel_flip_v = ! pixel_flip_v;
|
| 146 |
+
else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
|
| 147 |
+
pixel_flip_v = ! pixel_flip_v;
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
float3 transformed_tangent_u = uvw.tangent_u;
|
| 151 |
+
float3 transformed_tangent_v = uvw.tangent_v;
|
| 152 |
+
|
| 153 |
+
if (pixel_flip_u)
|
| 154 |
+
transformed_tangent_u=-transformed_tangent_u;
|
| 155 |
+
if (pixel_flip_v)
|
| 156 |
+
transformed_tangent_v=-transformed_tangent_v;
|
| 157 |
+
|
| 158 |
+
float3 tangent_space_normal;
|
| 159 |
+
float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
|
| 160 |
+
if(normal_raw.x > 1.5)
|
| 161 |
+
{
|
| 162 |
+
// octahedron packed by OV
|
| 163 |
+
normal_raw.x -= 2.0;
|
| 164 |
+
normal_raw.x -= 0.5;
|
| 165 |
+
normal_raw.y -= 0.5;
|
| 166 |
+
tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
|
| 167 |
+
normalData.roughness = float2(normal_raw.z, normal_raw.w);
|
| 168 |
+
}
|
| 169 |
+
else
|
| 170 |
+
{
|
| 171 |
+
// regular
|
| 172 |
+
tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
|
| 173 |
+
normalData.roughness = float2(0);
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
normalData.normal = math::normalize(
|
| 177 |
+
transformed_tangent_u * tangent_space_normal.x * factor +
|
| 178 |
+
transformed_tangent_v * tangent_space_normal.y * factor +
|
| 179 |
+
state::normal() * tangent_space_normal.z);
|
| 180 |
+
|
| 181 |
+
return normalData;
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
|
| 185 |
+
export material OmniPBRBase(
|
| 186 |
+
|
| 187 |
+
|
| 188 |
+
// Albdeo //
|
| 189 |
+
|
| 190 |
+
color diffuse_reflection_color = color(0.2) [[
|
| 191 |
+
anno::display_name("Albedo Color"),
|
| 192 |
+
anno::description("This is the albedo base color"),
|
| 193 |
+
anno::in_group("Albedo")
|
| 194 |
+
]],
|
| 195 |
+
color diffuse_tint = color(1.0) [[
|
| 196 |
+
anno::display_name("Albedo Tint"),
|
| 197 |
+
anno::description("When enabled, this color value is multiplied over the final albedo color"),
|
| 198 |
+
anno::in_group("Albedo")
|
| 199 |
+
]],
|
| 200 |
+
|
| 201 |
+
|
| 202 |
+
// Reflecitivity //
|
| 203 |
+
|
| 204 |
+
float specular_reflection_roughness = float(0.0) [[
|
| 205 |
+
anno::display_name("Roughness"),
|
| 206 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 207 |
+
anno::in_group("Reflectivity"),
|
| 208 |
+
anno::hard_range(0.0, 1.0)
|
| 209 |
+
]],
|
| 210 |
+
float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
|
| 211 |
+
anno::display_name("Aniso roughness"),
|
| 212 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 213 |
+
anno::in_group("Reflectivity"),
|
| 214 |
+
anno::hidden()
|
| 215 |
+
]],
|
| 216 |
+
float metalness = float(0.0) [[
|
| 217 |
+
anno::display_name("Metalness"),
|
| 218 |
+
anno::description("Bias towards pure specular reflection"),
|
| 219 |
+
anno::in_group("Reflectivity"),
|
| 220 |
+
anno::hard_range(0.0, 1.0)
|
| 221 |
+
]],
|
| 222 |
+
float specular_level = float(0.5) [[
|
| 223 |
+
anno::display_name("Specular"),
|
| 224 |
+
anno::description("The specular level (intensity) of the material"),
|
| 225 |
+
anno::in_group("Reflectivity"),
|
| 226 |
+
anno::soft_range(0.0, 1.0)
|
| 227 |
+
]],
|
| 228 |
+
|
| 229 |
+
|
| 230 |
+
// Emission //
|
| 231 |
+
|
| 232 |
+
uniform bool enable_emission = false [[
|
| 233 |
+
anno::display_name("Enable Emission"),
|
| 234 |
+
anno::description("Enables the emission of light from the material"),
|
| 235 |
+
anno::in_group("Emissive")
|
| 236 |
+
]],
|
| 237 |
+
color emission_color = color(1.0,0.1,0.1) [[
|
| 238 |
+
anno::display_name("Emissive Color"),
|
| 239 |
+
anno::description("The emission color"),
|
| 240 |
+
anno::in_group("Emissive"),
|
| 241 |
+
anno::enable_if("enable_emission == true")
|
| 242 |
+
]],
|
| 243 |
+
float emission_intensity = float(40.0) [[
|
| 244 |
+
anno::display_name("Emissive Intensity"),
|
| 245 |
+
anno::description("Intensity of the emission"),
|
| 246 |
+
anno::in_group("Emissive"),
|
| 247 |
+
anno::soft_range(0.0, 1000.0),
|
| 248 |
+
anno::enable_if("enable_emission == true")
|
| 249 |
+
]],
|
| 250 |
+
|
| 251 |
+
|
| 252 |
+
// Geometry Opacity //
|
| 253 |
+
|
| 254 |
+
uniform bool enable_opacity = false [[
|
| 255 |
+
anno::display_name("Enable Opacity"),
|
| 256 |
+
anno::description("Enables the use of cutout opacity"),
|
| 257 |
+
anno::in_group("Opacity")
|
| 258 |
+
]],
|
| 259 |
+
float geometry_opacity = float(1.0) [[
|
| 260 |
+
anno::display_name("Opacity Amount"),
|
| 261 |
+
anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
|
| 262 |
+
anno::in_group("Opacity"),
|
| 263 |
+
anno::hard_range(0.0, 1.0)
|
| 264 |
+
]],
|
| 265 |
+
uniform float geometry_opacity_threshold = 0.f
|
| 266 |
+
[[
|
| 267 |
+
anno::display_name("Opacity Threshold"),
|
| 268 |
+
anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
|
| 269 |
+
anno::in_group("Opacity"),
|
| 270 |
+
anno::hard_range(0.0, 1.0)
|
| 271 |
+
]],
|
| 272 |
+
|
| 273 |
+
|
| 274 |
+
// Clearcoat //
|
| 275 |
+
|
| 276 |
+
uniform bool enable_coat = false [[
|
| 277 |
+
anno::display_name("Enable Clearcoat Layer"),
|
| 278 |
+
anno::description("Adds a coat layer on top of the material when enabled"),
|
| 279 |
+
anno::in_group("Clearcoat")
|
| 280 |
+
]],
|
| 281 |
+
float coat_weight = float(1.0) [[
|
| 282 |
+
anno::display_name("Clearcoat Weight"),
|
| 283 |
+
anno::description("Sets the weight for coat layer"),
|
| 284 |
+
anno::in_group("Clearcoat"),
|
| 285 |
+
anno::hard_range(0.0, 1.0)
|
| 286 |
+
]],
|
| 287 |
+
color coat_color = color(1.0) [[
|
| 288 |
+
anno::display_name("Clearcoat Tint"),
|
| 289 |
+
anno::description("Clearcoat is tinted and affects the underlying material"),
|
| 290 |
+
anno::in_group("Clearcoat")
|
| 291 |
+
]],
|
| 292 |
+
float coat_transparency = float(1.0) [[
|
| 293 |
+
anno::display_name("Clearcoat Transparency"),
|
| 294 |
+
anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
|
| 295 |
+
anno::in_group("Clearcoat"),
|
| 296 |
+
anno::hard_range(0.0, 1.0)
|
| 297 |
+
]],
|
| 298 |
+
float coat_roughness = float(0.0) [[
|
| 299 |
+
anno::display_name("Clearcoat Roughness"),
|
| 300 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 301 |
+
anno::in_group("Clearcoat"),
|
| 302 |
+
anno::hard_range(0.0, 1.0)
|
| 303 |
+
]],
|
| 304 |
+
float2 coat_aniso_roughness = float2(0.0, 0.0) [[
|
| 305 |
+
anno::display_name("Clearcoat aniso roughness"),
|
| 306 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 307 |
+
anno::in_group("Clearcoat"),
|
| 308 |
+
anno::hidden()
|
| 309 |
+
]],
|
| 310 |
+
float coat_ior = float(1.56) [[
|
| 311 |
+
anno::display_name("Clearcoat IOR"),
|
| 312 |
+
anno::description("Sets the Index of refraction for the coat layer"),
|
| 313 |
+
anno::in_group("Clearcoat"),
|
| 314 |
+
anno::soft_range(0.0, 4.0)
|
| 315 |
+
]],
|
| 316 |
+
float3 clearcoat_geometry_normal = state::normal() [[
|
| 317 |
+
anno::display_name("Clearcoat Normal"),
|
| 318 |
+
anno::in_group("Clearcoat"),
|
| 319 |
+
anno::usage("normal")
|
| 320 |
+
]],
|
| 321 |
+
|
| 322 |
+
|
| 323 |
+
// Geometry //
|
| 324 |
+
|
| 325 |
+
uniform float round_edges_radius = float(0.0) [[
|
| 326 |
+
anno::display_name("Round Edge Radius"),
|
| 327 |
+
anno::description("Influence radius around the edges in meters"),
|
| 328 |
+
anno::in_group("Geometry"),
|
| 329 |
+
anno::soft_range(0.0, 1.0)
|
| 330 |
+
]],
|
| 331 |
+
uniform float round_edges_roundness = float(1.0) [[
|
| 332 |
+
anno::display_name("Round Edge Roundness"),
|
| 333 |
+
anno::description("Determines how round the edge will look"),
|
| 334 |
+
anno::in_group("Geometry"),
|
| 335 |
+
anno::hard_range(0.0, 1.0)
|
| 336 |
+
]],
|
| 337 |
+
uniform bool round_edges_across_materials = false [[
|
| 338 |
+
anno::display_name("Round Edge Across Materials"),
|
| 339 |
+
anno::description("Normal smoothing happens only between facets of equal material, \n"
|
| 340 |
+
"\t\tunless this parameter is set true, in which case the smoothing \n"
|
| 341 |
+
"\t\thappens between facets irrespective of their materials"),
|
| 342 |
+
anno::in_group("Geometry")
|
| 343 |
+
]],
|
| 344 |
+
float3 geometry_normal = state::normal() [[
|
| 345 |
+
anno::display_name("Geometry Normal"),
|
| 346 |
+
anno::in_group("Geometry"),
|
| 347 |
+
anno::usage("normal")
|
| 348 |
+
]]
|
| 349 |
+
|
| 350 |
+
)
|
| 351 |
+
[[
|
| 352 |
+
anno::display_name("OmniPBR Base"),
|
| 353 |
+
anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
|
| 354 |
+
anno::in_group("Omni Materials"),
|
| 355 |
+
anno::version( 2, 1, 1),
|
| 356 |
+
anno::author("NVIDIA CORPORATION"),
|
| 357 |
+
anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
|
| 358 |
+
]]
|
| 359 |
+
= let{
|
| 360 |
+
|
| 361 |
+
// Diffuse Bsdf //
|
| 362 |
+
|
| 363 |
+
color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
|
| 364 |
+
|
| 365 |
+
color base_color = tinted_diffuse_color;
|
| 366 |
+
|
| 367 |
+
bsdf diffuse_bsdf = df::weighted_layer(
|
| 368 |
+
weight: 1.0,
|
| 369 |
+
layer: df::diffuse_reflection_bsdf(
|
| 370 |
+
tint: base_color,
|
| 371 |
+
roughness: float(0.0)
|
| 372 |
+
),
|
| 373 |
+
base: bsdf(),
|
| 374 |
+
normal: geometry_normal
|
| 375 |
+
);
|
| 376 |
+
|
| 377 |
+
// Glossy Reflection Bsdf //
|
| 378 |
+
|
| 379 |
+
float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
|
| 380 |
+
+ specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
|
| 381 |
+
float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
|
| 382 |
+
+ specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
|
| 383 |
+
bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
|
| 384 |
+
roughness_u: roughness_u,
|
| 385 |
+
roughness_v: roughness_v,
|
| 386 |
+
tint: color(1.0),
|
| 387 |
+
mode: df::scatter_reflect
|
| 388 |
+
);
|
| 389 |
+
|
| 390 |
+
bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
|
| 391 |
+
normal_reflectivity: 0.08,
|
| 392 |
+
grazing_reflectivity: 1.0,
|
| 393 |
+
exponent: 5.0,
|
| 394 |
+
weight: specular_level,
|
| 395 |
+
layer: ggx_smith_bsdf,
|
| 396 |
+
base: diffuse_bsdf,
|
| 397 |
+
normal: geometry_normal
|
| 398 |
+
);
|
| 399 |
+
|
| 400 |
+
bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
|
| 401 |
+
|
| 402 |
+
bsdf omni_PBR_bsdf = df::weighted_layer(
|
| 403 |
+
weight: metalness,
|
| 404 |
+
layer: directional_factor_bsdf,
|
| 405 |
+
base: custom_curve_layer_bsdf,
|
| 406 |
+
normal: geometry_normal
|
| 407 |
+
);
|
| 408 |
+
|
| 409 |
+
// Clear Coat //
|
| 410 |
+
|
| 411 |
+
float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
|
| 412 |
+
+ coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
|
| 413 |
+
float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
|
| 414 |
+
+ coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
|
| 415 |
+
bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
|
| 416 |
+
roughness_u: coat_roughness_u,
|
| 417 |
+
roughness_v: coat_roughness_v,
|
| 418 |
+
tint: color(1.0),
|
| 419 |
+
mode: df::scatter_reflect
|
| 420 |
+
);
|
| 421 |
+
|
| 422 |
+
bsdf opaque_coat = df::weighted_layer(
|
| 423 |
+
weight: coat_transparency,
|
| 424 |
+
layer: ::df::tint(
|
| 425 |
+
tint: coat_color,
|
| 426 |
+
base: omni_PBR_bsdf
|
| 427 |
+
),
|
| 428 |
+
base: ::df::diffuse_reflection_bsdf(
|
| 429 |
+
tint: coat_color
|
| 430 |
+
)
|
| 431 |
+
);
|
| 432 |
+
|
| 433 |
+
bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
|
| 434 |
+
ior: coat_ior,
|
| 435 |
+
weight: coat_weight,
|
| 436 |
+
layer: coat_bsdf,
|
| 437 |
+
base: opaque_coat,
|
| 438 |
+
normal: clearcoat_geometry_normal
|
| 439 |
+
);
|
| 440 |
+
|
| 441 |
+
bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
|
| 442 |
+
|
| 443 |
+
color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
|
| 444 |
+
|
| 445 |
+
float opacity_value = geometry_opacity;
|
| 446 |
+
float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
|
| 447 |
+
|
| 448 |
+
material_emission emission = material_emission(
|
| 449 |
+
df::diffuse_edf(),
|
| 450 |
+
intensity: emission_value
|
| 451 |
+
);
|
| 452 |
+
|
| 453 |
+
material_surface surface = material_surface(
|
| 454 |
+
scattering: final_bsdf,
|
| 455 |
+
emission: emission
|
| 456 |
+
);
|
| 457 |
+
|
| 458 |
+
material_geometry geometry = material_geometry(
|
| 459 |
+
normal: state::rounded_corner_normal(
|
| 460 |
+
radius: round_edges_radius,
|
| 461 |
+
across_materials: round_edges_across_materials,
|
| 462 |
+
roundness: round_edges_roundness
|
| 463 |
+
),
|
| 464 |
+
cutout_opacity: cutout_opacity
|
| 465 |
+
);
|
| 466 |
+
|
| 467 |
+
} in material(
|
| 468 |
+
surface: surface,
|
| 469 |
+
geometry: geometry
|
| 470 |
+
);
|
standardbots_spark/spark/configuration/OmniPBR/OmniPBR_ClearCoat.mdl
ADDED
|
@@ -0,0 +1,711 @@
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|
| 1 |
+
/*
|
| 2 |
+
* SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
| 3 |
+
* SPDX-License-Identifier: BSD-3-Clause
|
| 4 |
+
*/
|
| 5 |
+
|
| 6 |
+
mdl 1.7;
|
| 7 |
+
|
| 8 |
+
import ::df::*;
|
| 9 |
+
import ::state::*;
|
| 10 |
+
import ::math::*;
|
| 11 |
+
import ::base::*;
|
| 12 |
+
import ::state::*;
|
| 13 |
+
import ::tex::*;
|
| 14 |
+
import ::anno::*;
|
| 15 |
+
|
| 16 |
+
import ::debug::*;
|
| 17 |
+
|
| 18 |
+
import ::nvidia::core_definitions::file_texture;
|
| 19 |
+
import ::nvidia::core_definitions::normalmap_texture;
|
| 20 |
+
|
| 21 |
+
import OmniPBRBase::*;
|
| 22 |
+
|
| 23 |
+
// Functions //
|
| 24 |
+
|
| 25 |
+
|
| 26 |
+
// Returns a matrix from R,T,S. inputs //
|
| 27 |
+
|
| 28 |
+
uniform float4x4 rotation_translation_scale(
|
| 29 |
+
uniform float3 rotation = float3(0.)
|
| 30 |
+
[[ anno::description("Rotation applied to every UVW coordinate") ]],
|
| 31 |
+
uniform float3 translation = float3(0.)
|
| 32 |
+
[[ anno::description("Offset applied to every UVW coordinate") ]],
|
| 33 |
+
uniform float3 scaling = float3(1.)
|
| 34 |
+
[[ anno::description("Scale applied to every UVW coordinate") ]]
|
| 35 |
+
)
|
| 36 |
+
[[
|
| 37 |
+
anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
|
| 38 |
+
anno::hidden()
|
| 39 |
+
]]
|
| 40 |
+
{
|
| 41 |
+
float4x4 scale =
|
| 42 |
+
float4x4(scaling.x , 0.0 , 0.0 , 0.0,
|
| 43 |
+
0.0 , scaling.y , 0.0 , 0.0,
|
| 44 |
+
0.0 , 0.0 , scaling.z , 0.0,
|
| 45 |
+
translation.x , translation.y , translation.z , 1.0);
|
| 46 |
+
|
| 47 |
+
float3 s = math::sin(rotation);
|
| 48 |
+
float3 c = math::cos(rotation);
|
| 49 |
+
|
| 50 |
+
float4x4 rotate =
|
| 51 |
+
float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
|
| 52 |
+
c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
|
| 53 |
+
-s.y , s.x*c.y , c.x*c.y , 0.0,
|
| 54 |
+
0.0 , 0.0 , 0 , 1.0);
|
| 55 |
+
|
| 56 |
+
return scale * rotate;
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
// Returns the normal n in tangent space, given n is in internal space. //
|
| 60 |
+
|
| 61 |
+
float3 transform_internal_to_tangent(float3 n)
|
| 62 |
+
{
|
| 63 |
+
/* flip_tangent_v */
|
| 64 |
+
return
|
| 65 |
+
n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
|
| 66 |
+
n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
|
| 67 |
+
n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
// Returns the normal n in internal space, given n is in tangent space.
|
| 71 |
+
float3 transform_tangent_to_internal(float3 n)
|
| 72 |
+
{
|
| 73 |
+
return state::texture_tangent_u(0) * n.x -
|
| 74 |
+
state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
|
| 75 |
+
state::normal() * n.z;
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
// Returns a normal by adding a detail normal to a global normal.
|
| 79 |
+
export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
|
| 80 |
+
{
|
| 81 |
+
// http://blog.selfshadow.com/publications/blending-in-detail/
|
| 82 |
+
float3 n_t = transform_internal_to_tangent(n);
|
| 83 |
+
float3 nd_t = transform_internal_to_tangent(nd);
|
| 84 |
+
n_t = n_t + float3(0.,0.,1.);
|
| 85 |
+
nd_t = nd_t * float3(-1.,-1.,1.);
|
| 86 |
+
n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
|
| 87 |
+
return math::normalize(transform_tangent_to_internal(n));
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
base::texture_return multiply_colors(
|
| 91 |
+
color color_1 = color(1.0, 1.0, 1.0),
|
| 92 |
+
color color_2 = color(.5, .5, .5),
|
| 93 |
+
float weight = 1.0
|
| 94 |
+
)
|
| 95 |
+
[[
|
| 96 |
+
anno::hidden()
|
| 97 |
+
]]
|
| 98 |
+
{
|
| 99 |
+
return base::blend_color_layers(
|
| 100 |
+
layers: base::color_layer[](
|
| 101 |
+
base::color_layer(
|
| 102 |
+
layer_color: color_2,
|
| 103 |
+
weight: weight,
|
| 104 |
+
mode: base::color_layer_multiply
|
| 105 |
+
)),
|
| 106 |
+
base: color_1
|
| 107 |
+
);
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
|
| 111 |
+
// OmniPBR Clearcoat //
|
| 112 |
+
|
| 113 |
+
export material OmniPBR_ClearCoat(
|
| 114 |
+
|
| 115 |
+
// Albdeo //
|
| 116 |
+
|
| 117 |
+
color diffuse_color_constant = color(0.2) [[
|
| 118 |
+
anno::display_name("Albedo Color"),
|
| 119 |
+
anno::description("This is the albedo base color"),
|
| 120 |
+
anno::in_group("Albedo")
|
| 121 |
+
]],
|
| 122 |
+
uniform texture_2d diffuse_texture = texture_2d() [[
|
| 123 |
+
anno::display_name("Albedo Map"),
|
| 124 |
+
anno::in_group("Albedo")
|
| 125 |
+
]],
|
| 126 |
+
float albedo_desaturation = float(0.0) [[
|
| 127 |
+
anno::display_name("Albedo Map Desaturation"),
|
| 128 |
+
anno::description("Desaturates the albedo map"),
|
| 129 |
+
anno::in_group("Albedo"),
|
| 130 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 131 |
+
]],
|
| 132 |
+
float albedo_add = float(0.0) [[
|
| 133 |
+
anno::display_name("Albedo Add"),
|
| 134 |
+
anno::description("Adds a constant value to the diffuse color "),
|
| 135 |
+
anno::in_group("Albedo"),
|
| 136 |
+
anno::soft_range(float(-1.0), float(1.0))
|
| 137 |
+
]],
|
| 138 |
+
float albedo_brightness = float(1.0) [[
|
| 139 |
+
anno::display_name("Albedo Brightness"),
|
| 140 |
+
anno::description("Multiplier for the diffuse color "),
|
| 141 |
+
anno::in_group("Albedo"),
|
| 142 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 143 |
+
]],
|
| 144 |
+
color diffuse_tint = color(1.0) [[
|
| 145 |
+
anno::display_name("Color Tint"),
|
| 146 |
+
anno::description("When enabled, this color value is multiplied over the final albedo color"),
|
| 147 |
+
anno::in_group("Albedo")
|
| 148 |
+
]],
|
| 149 |
+
|
| 150 |
+
|
| 151 |
+
// Reflectivity //
|
| 152 |
+
|
| 153 |
+
float reflection_roughness_constant = float(0.5) [[
|
| 154 |
+
anno::display_name("Roughness Amount"),
|
| 155 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 156 |
+
anno::in_group("Reflectivity"),
|
| 157 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 158 |
+
]],
|
| 159 |
+
float reflection_roughness_texture_influence = float(0.0) [[
|
| 160 |
+
anno::display_name("Roughness Map Influence"),
|
| 161 |
+
anno::description("Blends between the constant value and the lookup of the roughness texture"),
|
| 162 |
+
anno::in_group("Reflectivity"),
|
| 163 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 164 |
+
]],
|
| 165 |
+
uniform texture_2d reflectionroughness_texture = texture_2d() [[
|
| 166 |
+
anno::display_name("Roughness Map"),
|
| 167 |
+
anno::in_group("Reflectivity"),
|
| 168 |
+
anno::usage("roughness")
|
| 169 |
+
]],
|
| 170 |
+
float metallic_constant = float(0.0) [[
|
| 171 |
+
anno::display_name("Metallic Amount"),
|
| 172 |
+
anno::description("Metallic Material"),
|
| 173 |
+
anno::in_group("Reflectivity"),
|
| 174 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 175 |
+
]],
|
| 176 |
+
float metallic_texture_influence = float(0.0) [[
|
| 177 |
+
anno::display_name("Metallic Map Influence"),
|
| 178 |
+
anno::description("Blends between the constant value and the lookup of the metallic texture"),
|
| 179 |
+
anno::in_group("Reflectivity"),
|
| 180 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 181 |
+
]],
|
| 182 |
+
uniform texture_2d metallic_texture = texture_2d() [[
|
| 183 |
+
anno::display_name("Metallic Map"),
|
| 184 |
+
anno::in_group("Reflectivity"),
|
| 185 |
+
anno::usage("metalness")
|
| 186 |
+
]],
|
| 187 |
+
float specular_level = float(0.5) [[
|
| 188 |
+
anno::display_name("Specular"),
|
| 189 |
+
anno::description("The specular level (intensity) of the material"),
|
| 190 |
+
anno::in_group("Reflectivity"),
|
| 191 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 192 |
+
]],
|
| 193 |
+
|
| 194 |
+
|
| 195 |
+
// ORM //
|
| 196 |
+
|
| 197 |
+
uniform bool enable_ORM_texture = false [[
|
| 198 |
+
anno::display_name("Enable ORM Texture"),
|
| 199 |
+
anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
|
| 200 |
+
anno::in_group("Reflectivity")
|
| 201 |
+
]],
|
| 202 |
+
uniform texture_2d ORM_texture = texture_2d() [[
|
| 203 |
+
anno::display_name("ORM Map"),
|
| 204 |
+
anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
|
| 205 |
+
anno::in_group("Reflectivity"),
|
| 206 |
+
anno::usage("roughness")
|
| 207 |
+
]],
|
| 208 |
+
|
| 209 |
+
|
| 210 |
+
// AO Group //
|
| 211 |
+
|
| 212 |
+
float ao_to_diffuse = 0.0 [[
|
| 213 |
+
anno::display_name("AO to diffuse"),
|
| 214 |
+
anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
|
| 215 |
+
anno::in_group("AO"),
|
| 216 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 217 |
+
]],
|
| 218 |
+
uniform texture_2d ao_texture = texture_2d() [[
|
| 219 |
+
anno::display_name("Ambient Occlusion Map"),
|
| 220 |
+
anno::description("The ambient occlusion texture for the material"),
|
| 221 |
+
anno::in_group("AO"),
|
| 222 |
+
anno::usage("occlusion")
|
| 223 |
+
]],
|
| 224 |
+
|
| 225 |
+
|
| 226 |
+
// Emission //
|
| 227 |
+
|
| 228 |
+
uniform bool enable_emission = false [[
|
| 229 |
+
anno::display_name("Enable Emission"),
|
| 230 |
+
anno::description("Enables the emission of light from the material"),
|
| 231 |
+
anno::in_group("Emissive")
|
| 232 |
+
]],
|
| 233 |
+
color emissive_color = color(1.0,0.1,0.1) [[
|
| 234 |
+
anno::display_name("Emissive Color"),
|
| 235 |
+
anno::description("The emission color"),
|
| 236 |
+
anno::in_group("Emissive"),
|
| 237 |
+
anno::enable_if("enable_emission == true")
|
| 238 |
+
]],
|
| 239 |
+
uniform texture_2d emissive_color_texture = texture_2d() [[
|
| 240 |
+
anno::display_name("Emissive Color map"),
|
| 241 |
+
anno::in_group("Emissive"),
|
| 242 |
+
anno::description("The emissive color texture"),
|
| 243 |
+
anno::enable_if("enable_emission == true")
|
| 244 |
+
]],
|
| 245 |
+
uniform texture_2d emissive_mask_texture = texture_2d() [[
|
| 246 |
+
anno::display_name("Emissive Mask map"),
|
| 247 |
+
anno::description("The texture masking the emissive color"),
|
| 248 |
+
anno::in_group("Emissive"),
|
| 249 |
+
anno::enable_if("enable_emission == true"),
|
| 250 |
+
anno::usage("occlusion")
|
| 251 |
+
]],
|
| 252 |
+
float emissive_intensity = float(40.0) [[
|
| 253 |
+
anno::display_name("Emissive Intensity"),
|
| 254 |
+
anno::description("Intensity of the emission"),
|
| 255 |
+
anno::in_group("Emissive"),
|
| 256 |
+
anno::enable_if("enable_emission == true")
|
| 257 |
+
]],
|
| 258 |
+
|
| 259 |
+
|
| 260 |
+
// Cutout Opacity //
|
| 261 |
+
|
| 262 |
+
uniform bool enable_opacity = false [[
|
| 263 |
+
anno::display_name("Enable Opacity"),
|
| 264 |
+
anno::description("Enables the use of cutout opacity"),
|
| 265 |
+
anno::in_group("Opacity")
|
| 266 |
+
]],
|
| 267 |
+
uniform texture_2d opacity_texture = texture_2d() [[
|
| 268 |
+
anno::display_name("Opacity Map"),
|
| 269 |
+
anno::in_group("Opacity"),
|
| 270 |
+
anno::usage("opacity")
|
| 271 |
+
]],
|
| 272 |
+
float opacity_constant = float(1.0) [[
|
| 273 |
+
anno::display_name("Opacity Amount"),
|
| 274 |
+
anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
|
| 275 |
+
anno::in_group("Opacity"),
|
| 276 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 277 |
+
]],
|
| 278 |
+
uniform bool enable_opacity_texture = false [[
|
| 279 |
+
anno::display_name("Enable Opacity Texture"),
|
| 280 |
+
anno::description("Enables or disables the usage of the opacity texture map"),
|
| 281 |
+
anno::in_group("Opacity")
|
| 282 |
+
]],
|
| 283 |
+
uniform base::mono_mode opacity_mode = base::mono_average [[
|
| 284 |
+
anno::display_name("Opacity Mono Source"),
|
| 285 |
+
anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
|
| 286 |
+
anno::in_group("Opacity")
|
| 287 |
+
]],
|
| 288 |
+
uniform float opacity_threshold = float(0.0) [[
|
| 289 |
+
anno::display_name("Opacity Threshold"),
|
| 290 |
+
anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
|
| 291 |
+
anno::in_group("Opacity"),
|
| 292 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 293 |
+
]],
|
| 294 |
+
|
| 295 |
+
|
| 296 |
+
// Clearcoat //
|
| 297 |
+
|
| 298 |
+
uniform bool enable_clearcoat = false [[
|
| 299 |
+
anno::display_name("Enable Clearcoat Layer"),
|
| 300 |
+
anno::description("Adds a clearcoat layer on top of the material when enabled"),
|
| 301 |
+
anno::in_group("Clearcoat")
|
| 302 |
+
]],
|
| 303 |
+
float clearcoat_weight = float(1.0) [[
|
| 304 |
+
anno::display_name("Clearcoat Weight"),
|
| 305 |
+
anno::description("Sets the weight for clearcoat layer"),
|
| 306 |
+
anno::in_group("Clearcoat"),
|
| 307 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 308 |
+
]],
|
| 309 |
+
color clearcoat_tint = color(1.0) [[
|
| 310 |
+
anno::display_name("Clearcoat Tint"),
|
| 311 |
+
anno::description("Clearcoat is tinted and affects the underlying material"),
|
| 312 |
+
anno::in_group("Clearcoat")
|
| 313 |
+
]],
|
| 314 |
+
float clearcoat_transparency = float(1.0) [[
|
| 315 |
+
anno::display_name("Clearcoat Transparency"),
|
| 316 |
+
anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
|
| 317 |
+
anno::in_group("Clearcoat"),
|
| 318 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 319 |
+
]],
|
| 320 |
+
float clearcoat_reflection_roughness = float(0.0) [[
|
| 321 |
+
anno::display_name("Clearcoat Roughness"),
|
| 322 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 323 |
+
anno::in_group("Clearcoat"),
|
| 324 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 325 |
+
]],
|
| 326 |
+
float clearcoat_ior = float(1.56) [[
|
| 327 |
+
anno::display_name("Clearcoat IOR"),
|
| 328 |
+
anno::description("Sets the Index of refraction for the clearcoat layer"),
|
| 329 |
+
anno::in_group("Clearcoat"),
|
| 330 |
+
anno::soft_range(float(0.0), float(4.0))
|
| 331 |
+
]],
|
| 332 |
+
uniform float clearcoat_bump_factor = float(1.0) [[
|
| 333 |
+
anno::display_name("Clearcoat Normal Map Strength"),
|
| 334 |
+
anno::description("Strength of normal map."),
|
| 335 |
+
anno::in_group("Clearcoat"),
|
| 336 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 337 |
+
]],
|
| 338 |
+
uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
|
| 339 |
+
anno::display_name("Clearcoat Normal Map"),
|
| 340 |
+
anno::description("Enables the usage of the normalmap texture"),
|
| 341 |
+
anno::in_group("Clearcoat"),
|
| 342 |
+
anno::usage("normal")
|
| 343 |
+
]],
|
| 344 |
+
uniform float2 clearcoat_texture_translate = float2(0.0) [[
|
| 345 |
+
anno::display_name("Clearcoat Texture Translate"),
|
| 346 |
+
anno::description("Controls the position of the clearcoat texture"),
|
| 347 |
+
anno::ui_order(1),
|
| 348 |
+
anno::in_group("UV")
|
| 349 |
+
]],
|
| 350 |
+
uniform float clearcoat_texture_rotate = float(0.0) [[
|
| 351 |
+
anno::display_name("Clearcoat Texture Rotate"),
|
| 352 |
+
anno::description("Rotates angle of the clearcoat texture in degrees"),
|
| 353 |
+
anno::ui_order(2),
|
| 354 |
+
anno::in_group("UV")
|
| 355 |
+
]],
|
| 356 |
+
uniform float2 clearcoat_texture_scale = float2(1.0) [[
|
| 357 |
+
anno::display_name("Clearcoat Texture Tiling"),
|
| 358 |
+
anno::description("Controls the repetition of the clearcoat texture"),
|
| 359 |
+
anno::ui_order(3),
|
| 360 |
+
anno::in_group("UV")
|
| 361 |
+
]],
|
| 362 |
+
float clearcoat_flatten = float(1.0) [[
|
| 363 |
+
anno::display_name("Clearcoat Flatten"),
|
| 364 |
+
anno::description("Flattens the clearcoat to even out the underlying bump maps"),
|
| 365 |
+
anno::in_group("Clearcoat"),
|
| 366 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 367 |
+
]],
|
| 368 |
+
|
| 369 |
+
|
| 370 |
+
// Normal //
|
| 371 |
+
|
| 372 |
+
uniform float geometry_normal_roughness_strength = 1.f
|
| 373 |
+
[[
|
| 374 |
+
anno::hard_range(0.0, 1.0),
|
| 375 |
+
anno::display_name("Normal map to roughness weight"),
|
| 376 |
+
anno::description("Enables and weights roughness induced by normal maps"),
|
| 377 |
+
anno::in_group("Normal")
|
| 378 |
+
]],
|
| 379 |
+
uniform float bump_factor = float(1.0) [[
|
| 380 |
+
anno::display_name("Normal Strength"),
|
| 381 |
+
anno::description("Strength of normal map"),
|
| 382 |
+
anno::in_group("Normal"),
|
| 383 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 384 |
+
]],
|
| 385 |
+
uniform texture_2d normalmap_texture = texture_2d() [[
|
| 386 |
+
anno::display_name("Normal Map"),
|
| 387 |
+
anno::in_group("Normal"),
|
| 388 |
+
anno::usage("normal")
|
| 389 |
+
]],
|
| 390 |
+
uniform float detail_bump_factor = float(0.3) [[
|
| 391 |
+
anno::display_name("Detail Normal Strength"),
|
| 392 |
+
anno::in_group("Normal"),
|
| 393 |
+
anno::description("Strength of the detail normal"),
|
| 394 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 395 |
+
]],
|
| 396 |
+
uniform texture_2d detail_normalmap_texture = texture_2d() [[
|
| 397 |
+
anno::display_name("Detail Normal Map"),
|
| 398 |
+
anno::in_group("Normal"),
|
| 399 |
+
anno::usage("normal")
|
| 400 |
+
]],
|
| 401 |
+
uniform bool flip_tangent_u = false [[
|
| 402 |
+
anno::display_name("Normal Map Flip U Tangent"),
|
| 403 |
+
anno::in_group("Normal")
|
| 404 |
+
]],
|
| 405 |
+
uniform bool flip_tangent_v = true [[
|
| 406 |
+
anno::display_name("Normal Map Flip V Tangent"),
|
| 407 |
+
anno::in_group("Normal")
|
| 408 |
+
]],
|
| 409 |
+
|
| 410 |
+
|
| 411 |
+
// UVW Projection Group //
|
| 412 |
+
|
| 413 |
+
uniform bool project_uvw = false [[
|
| 414 |
+
anno::display_name("Enable Project UVW Coordinates"),
|
| 415 |
+
anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
|
| 416 |
+
anno::in_group("UV")
|
| 417 |
+
]],
|
| 418 |
+
uniform bool world_or_object = false [[
|
| 419 |
+
anno::display_name("Enable World Space"),
|
| 420 |
+
anno::description("When enabled, uses world space for projection, otherwise object space is used"),
|
| 421 |
+
anno::in_group("UV"),
|
| 422 |
+
anno::enable_if("project_uvw == true")
|
| 423 |
+
]],
|
| 424 |
+
uniform int uv_space_index = 0 [[
|
| 425 |
+
anno::display_name("UV Space Index"),
|
| 426 |
+
anno::description("UV Space Index"),
|
| 427 |
+
anno::in_group("UV"),
|
| 428 |
+
anno::enable_if("project_uvw == true"),
|
| 429 |
+
anno::hard_range(int(0), int(3))
|
| 430 |
+
]],
|
| 431 |
+
|
| 432 |
+
|
| 433 |
+
// UVW Adjustments Group //
|
| 434 |
+
|
| 435 |
+
uniform float2 texture_translate = float2(0.0) [[
|
| 436 |
+
anno::display_name("Texture Translate"),
|
| 437 |
+
anno::description("Controls position of texture."),
|
| 438 |
+
anno::in_group("UV"),
|
| 439 |
+
anno::enable_if("project_uvw == true")
|
| 440 |
+
]],
|
| 441 |
+
uniform float texture_rotate = float(0.0) [[
|
| 442 |
+
anno::display_name("Texture Rotate"),
|
| 443 |
+
anno::description("Rotates angle of texture in degrees."),
|
| 444 |
+
anno::in_group("UV"),
|
| 445 |
+
anno::enable_if("project_uvw == true")
|
| 446 |
+
]],
|
| 447 |
+
uniform float2 texture_scale = float2(1.0) [[
|
| 448 |
+
anno::display_name("Texture Tiling"),
|
| 449 |
+
anno::description("Controls repetition of the texture."),
|
| 450 |
+
anno::in_group("UV"),
|
| 451 |
+
anno::enable_if("project_uvw == true")
|
| 452 |
+
]],
|
| 453 |
+
uniform float2 detail_texture_translate = float2(0.0) [[
|
| 454 |
+
anno::display_name("Detail Texture Translate"),
|
| 455 |
+
anno::description("Controls the position of the detail texture."),
|
| 456 |
+
anno::in_group("UV"),
|
| 457 |
+
anno::enable_if("project_uvw == true")
|
| 458 |
+
]],
|
| 459 |
+
uniform float detail_texture_rotate = float(0.0) [[
|
| 460 |
+
anno::display_name("Detail Texture Rotate"),
|
| 461 |
+
anno::description("Rotates angle of the detail texture in degrees."),
|
| 462 |
+
anno::in_group("UV"),
|
| 463 |
+
anno::enable_if("project_uvw == true")
|
| 464 |
+
]],
|
| 465 |
+
uniform float2 detail_texture_scale = float2(1.0) [[
|
| 466 |
+
anno::display_name("Detail Texture Tiling"),
|
| 467 |
+
anno::description("Controls repetition of the detail texture."),
|
| 468 |
+
anno::in_group("UV"),
|
| 469 |
+
anno::enable_if("project_uvw == true")
|
| 470 |
+
]],
|
| 471 |
+
|
| 472 |
+
|
| 473 |
+
// Geometry //
|
| 474 |
+
|
| 475 |
+
uniform float round_edges_radius = float(0.0) [[
|
| 476 |
+
anno::display_name("Round Edge Radius"),
|
| 477 |
+
anno::description("Influence radius around the edges in meters"),
|
| 478 |
+
anno::in_group("Geometry"),
|
| 479 |
+
anno::soft_range(0.0, 1.0)
|
| 480 |
+
]],
|
| 481 |
+
uniform float round_edges_roundness = float(1.0) [[
|
| 482 |
+
anno::display_name("Round Edge Roundness"),
|
| 483 |
+
anno::description("Determines how round the edge will look"),
|
| 484 |
+
anno::in_group("Geometry"),
|
| 485 |
+
anno::hard_range(0.0, 1.0)
|
| 486 |
+
]],
|
| 487 |
+
uniform bool round_edges_across_materials = false [[
|
| 488 |
+
anno::display_name("Round Edge Across Materials"),
|
| 489 |
+
anno::description("Normal smoothing happens only between facets of equal material, \n"
|
| 490 |
+
"\t\tunless this parameter is set true, in which case the smoothing \n"
|
| 491 |
+
"\t\thappens between facets irrespective of their materials"),
|
| 492 |
+
anno::in_group("Geometry")
|
| 493 |
+
]]
|
| 494 |
+
)
|
| 495 |
+
[[
|
| 496 |
+
anno::display_name("OmniPBR ClearCoat "),
|
| 497 |
+
anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
|
| 498 |
+
anno::in_group("Base"),
|
| 499 |
+
anno::version( 2, 1, 1),
|
| 500 |
+
anno::author("NVIDIA CORPORATION"),
|
| 501 |
+
anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
|
| 502 |
+
]] = let {
|
| 503 |
+
|
| 504 |
+
// UVW lookup and transformation //
|
| 505 |
+
base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
|
| 506 |
+
|
| 507 |
+
base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
|
| 508 |
+
coordinate_system: the_system,
|
| 509 |
+
texture_space: uv_space_index,
|
| 510 |
+
projection_type: base::projection_cubic
|
| 511 |
+
) :
|
| 512 |
+
base::coordinate_source(
|
| 513 |
+
coordinate_system: base::texture_coordinate_uvw,
|
| 514 |
+
texture_space: uv_space_index
|
| 515 |
+
);
|
| 516 |
+
|
| 517 |
+
base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
|
| 518 |
+
transform: rotation_translation_scale(
|
| 519 |
+
scaling: float3(texture_scale.x, texture_scale.y, 1.0),
|
| 520 |
+
rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
|
| 521 |
+
translation: float3(texture_translate.x, texture_translate.y, 0.0)
|
| 522 |
+
),
|
| 523 |
+
coordinate: uvw
|
| 524 |
+
);
|
| 525 |
+
|
| 526 |
+
base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
|
| 527 |
+
transform: rotation_translation_scale(
|
| 528 |
+
scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
|
| 529 |
+
rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
|
| 530 |
+
translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
|
| 531 |
+
),
|
| 532 |
+
coordinate: uvw
|
| 533 |
+
);
|
| 534 |
+
|
| 535 |
+
base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
|
| 536 |
+
transform: rotation_translation_scale(
|
| 537 |
+
scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
|
| 538 |
+
rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
|
| 539 |
+
translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
|
| 540 |
+
),
|
| 541 |
+
coordinate: uvw
|
| 542 |
+
);
|
| 543 |
+
|
| 544 |
+
// Normal calculations //
|
| 545 |
+
OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
|
| 546 |
+
|
| 547 |
+
OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
|
| 548 |
+
OmniPBRBase::tangent_space_normal_roughness_texture(
|
| 549 |
+
texture: normalmap_texture,
|
| 550 |
+
factor: bump_factor,
|
| 551 |
+
uvw: transformed_uvw,
|
| 552 |
+
flip_tangent_u: flip_tangent_u,
|
| 553 |
+
flip_tangent_v: flip_tangent_v // true for dx, false for opengl
|
| 554 |
+
//flip_tangent_v: true
|
| 555 |
+
|
| 556 |
+
) : defaultData;
|
| 557 |
+
float3 the_normal = normal_data.normal;
|
| 558 |
+
|
| 559 |
+
OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
|
| 560 |
+
OmniPBRBase::tangent_space_normal_roughness_texture(
|
| 561 |
+
texture: detail_normalmap_texture,
|
| 562 |
+
factor: detail_bump_factor,
|
| 563 |
+
uvw: detail_transformed_uvw,
|
| 564 |
+
flip_tangent_u: flip_tangent_u,
|
| 565 |
+
flip_tangent_v: flip_tangent_v // true for dx, false for opengl
|
| 566 |
+
) : defaultData;
|
| 567 |
+
float3 detail_normal = detail_normal_data.normal;
|
| 568 |
+
|
| 569 |
+
OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
|
| 570 |
+
OmniPBRBase::tangent_space_normal_roughness_texture(
|
| 571 |
+
texture: clearcoat_normalmap_texture,
|
| 572 |
+
factor: clearcoat_bump_factor,
|
| 573 |
+
uvw: clearcoat_transformed_uvw,
|
| 574 |
+
flip_tangent_u: flip_tangent_u,
|
| 575 |
+
flip_tangent_v: flip_tangent_v // true for dx, false for opengl
|
| 576 |
+
) : defaultData;
|
| 577 |
+
float3 clearcoat_normal = clearcoat_normal_data.normal;
|
| 578 |
+
|
| 579 |
+
|
| 580 |
+
float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
|
| 581 |
+
float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
|
| 582 |
+
float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
|
| 583 |
+
: flattened_clearcoat_normal;
|
| 584 |
+
|
| 585 |
+
|
| 586 |
+
// ORM Handling //
|
| 587 |
+
|
| 588 |
+
float3 ORM_lookup = tex::lookup_float3(
|
| 589 |
+
tex: ORM_texture,
|
| 590 |
+
coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
|
| 591 |
+
);
|
| 592 |
+
|
| 593 |
+
|
| 594 |
+
float3 roughness_lookup = tex::lookup_float3(
|
| 595 |
+
tex: reflectionroughness_texture,
|
| 596 |
+
coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
|
| 597 |
+
);
|
| 598 |
+
|
| 599 |
+
float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
|
| 600 |
+
float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
|
| 601 |
+
float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
|
| 602 |
+
math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
|
| 603 |
+
|
| 604 |
+
float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
|
| 605 |
+
math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
|
| 606 |
+
|
| 607 |
+
// Diffuse Color Lookup and AO //
|
| 608 |
+
|
| 609 |
+
base::texture_return base_lookup = base::file_texture(
|
| 610 |
+
texture: diffuse_texture,
|
| 611 |
+
color_offset: color(albedo_add),
|
| 612 |
+
color_scale: color(albedo_brightness),
|
| 613 |
+
mono_source: base::mono_luminance,
|
| 614 |
+
uvw: transformed_uvw,
|
| 615 |
+
clip: false
|
| 616 |
+
);
|
| 617 |
+
|
| 618 |
+
base::texture_return ao_lookup = base::file_texture(
|
| 619 |
+
texture: ao_texture,
|
| 620 |
+
color_offset: color(0.0, 0.0, 0.0),
|
| 621 |
+
color_scale: color(1.0, 1.0, 1.0),
|
| 622 |
+
mono_source: base::mono_average,
|
| 623 |
+
uvw: transformed_uvw,
|
| 624 |
+
clip: false
|
| 625 |
+
);
|
| 626 |
+
|
| 627 |
+
|
| 628 |
+
color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
|
| 629 |
+
color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
|
| 630 |
+
color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
|
| 631 |
+
color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
|
| 632 |
+
|
| 633 |
+
color base_color = multiply_colors(
|
| 634 |
+
color_1: tinted_diffuse,
|
| 635 |
+
color_2: ao_color,
|
| 636 |
+
weight: ao_to_diffuse
|
| 637 |
+
).tint;
|
| 638 |
+
|
| 639 |
+
|
| 640 |
+
// Metalness //
|
| 641 |
+
|
| 642 |
+
float3 metallic_lookup = tex::lookup_float3(
|
| 643 |
+
tex: metallic_texture,
|
| 644 |
+
coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
|
| 645 |
+
);
|
| 646 |
+
|
| 647 |
+
float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
|
| 648 |
+
float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
|
| 649 |
+
|
| 650 |
+
|
| 651 |
+
// Emission //
|
| 652 |
+
|
| 653 |
+
color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
|
| 654 |
+
base::file_texture(
|
| 655 |
+
texture: emissive_color_texture,
|
| 656 |
+
color_offset: color(0.0, 0.0, 0.0),
|
| 657 |
+
color_scale: color(1.0, 1.0, 1.0),
|
| 658 |
+
mono_source: base::mono_average,
|
| 659 |
+
uvw: transformed_uvw,
|
| 660 |
+
clip: false
|
| 661 |
+
).tint : emissive_color;
|
| 662 |
+
|
| 663 |
+
color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
|
| 664 |
+
base::file_texture(
|
| 665 |
+
texture: emissive_mask_texture,
|
| 666 |
+
color_offset: color(0.0, 0.0, 0.0),
|
| 667 |
+
color_scale: color(1.0, 1.0, 1.0),
|
| 668 |
+
mono_source: base::mono_average,
|
| 669 |
+
uvw: transformed_uvw,
|
| 670 |
+
clip: false
|
| 671 |
+
).tint : color(1.0);
|
| 672 |
+
|
| 673 |
+
color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
|
| 674 |
+
|
| 675 |
+
// Opacity //
|
| 676 |
+
|
| 677 |
+
float opacity_value = enable_opacity_texture ? base::file_texture(
|
| 678 |
+
texture: opacity_texture,
|
| 679 |
+
mono_source: opacity_mode,
|
| 680 |
+
uvw: transformed_uvw
|
| 681 |
+
).mono : opacity_constant;
|
| 682 |
+
|
| 683 |
+
float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
|
| 684 |
+
|
| 685 |
+
material base = OmniPBRBase::OmniPBRBase(
|
| 686 |
+
diffuse_reflection_color: base_color,
|
| 687 |
+
specular_reflection_aniso_roughness: reflection_roughness,
|
| 688 |
+
specular_level: specular_level,
|
| 689 |
+
metalness: metallic,
|
| 690 |
+
enable_emission: enable_emission,
|
| 691 |
+
emission_color: final_emission_color,
|
| 692 |
+
emission_intensity: emissive_intensity,
|
| 693 |
+
enable_coat: enable_clearcoat,
|
| 694 |
+
coat_weight: clearcoat_weight,
|
| 695 |
+
coat_color: clearcoat_tint,
|
| 696 |
+
coat_transparency: clearcoat_transparency,
|
| 697 |
+
coat_aniso_roughness: clearcoat_reflection_roughness2,
|
| 698 |
+
coat_ior: clearcoat_ior,
|
| 699 |
+
enable_opacity: enable_opacity,
|
| 700 |
+
geometry_opacity: cutout_opacity,
|
| 701 |
+
clearcoat_geometry_normal: final_clearcoat_normal,
|
| 702 |
+
round_edges_radius: round_edges_radius,
|
| 703 |
+
round_edges_roundness: round_edges_roundness,
|
| 704 |
+
round_edges_across_materials: round_edges_across_materials,
|
| 705 |
+
geometry_normal: diffuse_gloss_normal
|
| 706 |
+
);
|
| 707 |
+
|
| 708 |
+
} in material(
|
| 709 |
+
surface: base.surface,
|
| 710 |
+
geometry: base.geometry
|
| 711 |
+
);
|
standardbots_spark/spark/configuration/spark_base.usd
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:55baa19414ed45a233f398861ea78f49915f6a7f43b785bacf483b5dfd3cf008
|
| 3 |
+
size 1924727
|
standardbots_spark/spark/configuration/spark_materials.usda
ADDED
|
@@ -0,0 +1,171 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
defaultPrim = "spark"
|
| 4 |
+
)
|
| 5 |
+
|
| 6 |
+
over "spark"
|
| 7 |
+
{
|
| 8 |
+
over "Looks"
|
| 9 |
+
{
|
| 10 |
+
over "material_base_link_color"
|
| 11 |
+
{
|
| 12 |
+
token outputs:surface.connect = </spark/Looks/material_base_link_color/PreviewSurface.outputs:surface>
|
| 13 |
+
|
| 14 |
+
over "Shader"
|
| 15 |
+
{
|
| 16 |
+
float inputs:metallic_constant = 0
|
| 17 |
+
float inputs:reflection_roughness_constant = 0.32
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
def Shader "PreviewSurface"
|
| 21 |
+
{
|
| 22 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 23 |
+
color3f inputs:diffuseColor = (0.86667, 0.86667, 0.8902)
|
| 24 |
+
float inputs:metallic = 0
|
| 25 |
+
float inputs:roughness = 0.32
|
| 26 |
+
token outputs:surface
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
over "material_forearm_link_color"
|
| 31 |
+
{
|
| 32 |
+
token outputs:surface.connect = </spark/Looks/material_forearm_link_color/PreviewSurface.outputs:surface>
|
| 33 |
+
|
| 34 |
+
over "Shader"
|
| 35 |
+
{
|
| 36 |
+
float inputs:metallic_constant = 0
|
| 37 |
+
float inputs:reflection_roughness_constant = 0.32
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
def Shader "PreviewSurface"
|
| 41 |
+
{
|
| 42 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 43 |
+
color3f inputs:diffuseColor = (0.86667, 0.86667, 0.8902)
|
| 44 |
+
float inputs:metallic = 0
|
| 45 |
+
float inputs:roughness = 0.32
|
| 46 |
+
token outputs:surface
|
| 47 |
+
}
|
| 48 |
+
}
|
| 49 |
+
|
| 50 |
+
over "material_shoulder_link_color"
|
| 51 |
+
{
|
| 52 |
+
token outputs:surface.connect = </spark/Looks/material_shoulder_link_color/PreviewSurface.outputs:surface>
|
| 53 |
+
|
| 54 |
+
over "Shader"
|
| 55 |
+
{
|
| 56 |
+
float inputs:metallic_constant = 0
|
| 57 |
+
float inputs:reflection_roughness_constant = 0.32
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
def Shader "PreviewSurface"
|
| 61 |
+
{
|
| 62 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 63 |
+
color3f inputs:diffuseColor = (0.86667, 0.86667, 0.8902)
|
| 64 |
+
float inputs:metallic = 0
|
| 65 |
+
float inputs:roughness = 0.32
|
| 66 |
+
token outputs:surface
|
| 67 |
+
}
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
over "material_upper_arm_link_color"
|
| 71 |
+
{
|
| 72 |
+
token outputs:surface.connect = </spark/Looks/material_upper_arm_link_color/PreviewSurface.outputs:surface>
|
| 73 |
+
|
| 74 |
+
over "Shader"
|
| 75 |
+
{
|
| 76 |
+
float inputs:metallic_constant = 0
|
| 77 |
+
float inputs:reflection_roughness_constant = 0.32
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
def Shader "PreviewSurface"
|
| 81 |
+
{
|
| 82 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 83 |
+
color3f inputs:diffuseColor = (0.86667, 0.86667, 0.8902)
|
| 84 |
+
float inputs:metallic = 0
|
| 85 |
+
float inputs:roughness = 0.32
|
| 86 |
+
token outputs:surface
|
| 87 |
+
}
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
over "material_wrist_1_link_color"
|
| 91 |
+
{
|
| 92 |
+
token outputs:surface.connect = </spark/Looks/material_wrist_1_link_color/PreviewSurface.outputs:surface>
|
| 93 |
+
|
| 94 |
+
over "Shader"
|
| 95 |
+
{
|
| 96 |
+
float inputs:metallic_constant = 0
|
| 97 |
+
float inputs:reflection_roughness_constant = 0.32
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
def Shader "PreviewSurface"
|
| 101 |
+
{
|
| 102 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 103 |
+
color3f inputs:diffuseColor = (0.86667, 0.86667, 0.8902)
|
| 104 |
+
float inputs:metallic = 0
|
| 105 |
+
float inputs:roughness = 0.32
|
| 106 |
+
token outputs:surface
|
| 107 |
+
}
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
over "material_wrist_2_link_color"
|
| 111 |
+
{
|
| 112 |
+
token outputs:surface.connect = </spark/Looks/material_wrist_2_link_color/PreviewSurface.outputs:surface>
|
| 113 |
+
|
| 114 |
+
over "Shader"
|
| 115 |
+
{
|
| 116 |
+
float inputs:metallic_constant = 0
|
| 117 |
+
float inputs:reflection_roughness_constant = 0.32
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
def Shader "PreviewSurface"
|
| 121 |
+
{
|
| 122 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 123 |
+
color3f inputs:diffuseColor = (0.86667, 0.86667, 0.8902)
|
| 124 |
+
float inputs:metallic = 0
|
| 125 |
+
float inputs:roughness = 0.32
|
| 126 |
+
token outputs:surface
|
| 127 |
+
}
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
over "material_wrist_3_link_color"
|
| 131 |
+
{
|
| 132 |
+
token outputs:surface.connect = </spark/Looks/material_wrist_3_link_color/PreviewSurface.outputs:surface>
|
| 133 |
+
|
| 134 |
+
over "Shader"
|
| 135 |
+
{
|
| 136 |
+
float inputs:metallic_constant = 0
|
| 137 |
+
float inputs:reflection_roughness_constant = 0.32
|
| 138 |
+
}
|
| 139 |
+
|
| 140 |
+
def Shader "PreviewSurface"
|
| 141 |
+
{
|
| 142 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 143 |
+
color3f inputs:diffuseColor = (0.86667, 0.86667, 0.8902)
|
| 144 |
+
float inputs:metallic = 0
|
| 145 |
+
float inputs:roughness = 0.32
|
| 146 |
+
token outputs:surface
|
| 147 |
+
}
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
over "DefaultMaterial"
|
| 151 |
+
{
|
| 152 |
+
token outputs:surface.connect = </spark/Looks/DefaultMaterial/PreviewSurface.outputs:surface>
|
| 153 |
+
|
| 154 |
+
over "DefaultMaterial"
|
| 155 |
+
{
|
| 156 |
+
float inputs:metallic_constant = 0
|
| 157 |
+
float inputs:reflection_roughness_constant = 0.32
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
def Shader "PreviewSurface"
|
| 161 |
+
{
|
| 162 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 163 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 164 |
+
float inputs:metallic = 0
|
| 165 |
+
float inputs:roughness = 0.32
|
| 166 |
+
token outputs:surface
|
| 167 |
+
}
|
| 168 |
+
}
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
|
standardbots_spark/spark/configuration/spark_physics.usd
ADDED
|
Binary file (4.52 kB). View file
|
|
|
standardbots_spark/spark/configuration/spark_sensor.usd
ADDED
|
Binary file (645 Bytes). View file
|
|
|
standardbots_spark/spark/configuration/spark_visual.usda
ADDED
|
@@ -0,0 +1,799 @@
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|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
"""Visual-appearance layer for spark, built by tools/texture_nvidia_asset.py on 2026-09-29.
|
| 4 |
+
Replaces the STL visual meshes NVIDIA's URDF import made with the textured meshes the
|
| 5 |
+
web visualizer renders (../meshes/visual/<link>.usd, converted from its GLBs), each
|
| 6 |
+
rotated into its link frame by the measured rotation, and sets metallic_factor to the
|
| 7 |
+
visualizer's runtime value (0.5; the GLBs leave it unset = glTF 1.0).
|
| 8 |
+
Geometry, collision and physics layers are untouched; removing this layer from
|
| 9 |
+
spark_physics.usd's subLayers restores NVIDIA's plain STL look."""
|
| 10 |
+
defaultPrim = "spark"
|
| 11 |
+
subLayers = [
|
| 12 |
+
@./spark_base.usd@
|
| 13 |
+
]
|
| 14 |
+
)
|
| 15 |
+
|
| 16 |
+
over "visuals"
|
| 17 |
+
{
|
| 18 |
+
over "base_link"
|
| 19 |
+
{
|
| 20 |
+
over "base_link" (
|
| 21 |
+
active = false
|
| 22 |
+
)
|
| 23 |
+
{
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
def Xform "base_link_textured" (
|
| 27 |
+
"from base_link.glb (sha256 1b4f5bace0bb)"
|
| 28 |
+
prepend references = @../meshes/visual/base_link.usd@
|
| 29 |
+
)
|
| 30 |
+
{
|
| 31 |
+
quatd xformOp:orient = (0.7071067811865475, 0.7071067811865476, 0, 0)
|
| 32 |
+
double3 xformOp:scale = (1, 1, 1)
|
| 33 |
+
double3 xformOp:translate = (0, 0, 0)
|
| 34 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 35 |
+
|
| 36 |
+
over "Looks"
|
| 37 |
+
{
|
| 38 |
+
over "URDF_SPARK_GEN2___Base___base_link_Base_URDF_color_212_217__009"
|
| 39 |
+
{
|
| 40 |
+
token outputs:surface.connect = </visuals/base_link/base_link_textured/Looks/URDF_SPARK_GEN2___Base___base_link_Base_URDF_color_212_217__009/PreviewSurface.outputs:surface>
|
| 41 |
+
|
| 42 |
+
over "URDF_SPARK_GEN2___Base___base_link_Base_URDF_color_212_217__009"
|
| 43 |
+
{
|
| 44 |
+
float inputs:metallic_factor = 0.5
|
| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
def Shader "PreviewSurface"
|
| 48 |
+
{
|
| 49 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 50 |
+
color3f inputs:diffuseColor = (0.831373, 0.85098, 0.858824)
|
| 51 |
+
float inputs:ior = 1.45
|
| 52 |
+
float inputs:metallic = 0.5
|
| 53 |
+
float inputs:roughness = 0.5527864
|
| 54 |
+
token outputs:surface
|
| 55 |
+
}
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
over "New_Arm_Hard_Anodise_Black__1_010"
|
| 59 |
+
{
|
| 60 |
+
token outputs:surface.connect = </visuals/base_link/base_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_010/PreviewSurface.outputs:surface>
|
| 61 |
+
|
| 62 |
+
over "New_Arm_Hard_Anodise_Black__1_010"
|
| 63 |
+
{
|
| 64 |
+
float inputs:metallic_factor = 0.5
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
def Shader "PreviewSurface"
|
| 68 |
+
{
|
| 69 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 70 |
+
color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
|
| 71 |
+
float inputs:ior = 1.45
|
| 72 |
+
float inputs:metallic = 0.5
|
| 73 |
+
float inputs:roughness = 0.5527864
|
| 74 |
+
token outputs:surface
|
| 75 |
+
}
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
over "Aluminum_Rough___1__1_010"
|
| 79 |
+
{
|
| 80 |
+
token outputs:surface.connect = </visuals/base_link/base_link_textured/Looks/Aluminum_Rough___1__1_010/PreviewSurface.outputs:surface>
|
| 81 |
+
|
| 82 |
+
over "Aluminum_Rough___1__1_010"
|
| 83 |
+
{
|
| 84 |
+
float inputs:metallic_factor = 0.5
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
def Shader "PreviewSurface"
|
| 88 |
+
{
|
| 89 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 90 |
+
color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
|
| 91 |
+
float inputs:ior = 1.45
|
| 92 |
+
float inputs:metallic = 0.5
|
| 93 |
+
float inputs:roughness = 0.5527864
|
| 94 |
+
token outputs:surface
|
| 95 |
+
}
|
| 96 |
+
}
|
| 97 |
+
}
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
over "shoulder_link"
|
| 102 |
+
{
|
| 103 |
+
over "shoulder_link" (
|
| 104 |
+
active = false
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
}
|
| 108 |
+
|
| 109 |
+
def Xform "shoulder_link_textured" (
|
| 110 |
+
"from shoulder_link.glb (sha256 d077660d44eb)"
|
| 111 |
+
prepend references = @../meshes/visual/shoulder_link.usd@
|
| 112 |
+
)
|
| 113 |
+
{
|
| 114 |
+
quatd xformOp:orient = (0.7071067811865475, 0.7071067811865476, 0, 0)
|
| 115 |
+
double3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
double3 xformOp:translate = (0, 0, 0)
|
| 117 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
|
| 119 |
+
over "Looks"
|
| 120 |
+
{
|
| 121 |
+
over "New_Arm_Hard_Anodise_Black__1_014"
|
| 122 |
+
{
|
| 123 |
+
token outputs:surface.connect = </visuals/shoulder_link/shoulder_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_014/PreviewSurface.outputs:surface>
|
| 124 |
+
|
| 125 |
+
over "New_Arm_Hard_Anodise_Black__1_014"
|
| 126 |
+
{
|
| 127 |
+
float inputs:metallic_factor = 0.5
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
def Shader "PreviewSurface"
|
| 131 |
+
{
|
| 132 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 133 |
+
color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
|
| 134 |
+
float inputs:ior = 1.45
|
| 135 |
+
float inputs:metallic = 0.5
|
| 136 |
+
float inputs:roughness = 0.5527864
|
| 137 |
+
token outputs:surface
|
| 138 |
+
}
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
over "Hard_Rough_Plastic_Orange___1_001"
|
| 142 |
+
{
|
| 143 |
+
token outputs:surface.connect = </visuals/shoulder_link/shoulder_link_textured/Looks/Hard_Rough_Plastic_Orange___1_001/PreviewSurface.outputs:surface>
|
| 144 |
+
|
| 145 |
+
over "Hard_Rough_Plastic_Orange___1_001"
|
| 146 |
+
{
|
| 147 |
+
float inputs:metallic_factor = 0.5
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Shader "PreviewSurface"
|
| 151 |
+
{
|
| 152 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
+
color3f inputs:diffuseColor = (1, 0.235031, 0.00221455)
|
| 154 |
+
float inputs:ior = 1.45
|
| 155 |
+
float inputs:metallic = 0.5
|
| 156 |
+
float inputs:roughness = 0.5527864
|
| 157 |
+
token outputs:surface
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
over "Aluminum_Brushed_90___1__1_001"
|
| 162 |
+
{
|
| 163 |
+
token outputs:surface.connect = </visuals/shoulder_link/shoulder_link_textured/Looks/Aluminum_Brushed_90___1__1_001/PreviewSurface.outputs:surface>
|
| 164 |
+
|
| 165 |
+
over "Aluminum_Brushed_90___1__1_001"
|
| 166 |
+
{
|
| 167 |
+
float inputs:metallic_factor = 0.5
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
def Shader "PreviewSurface"
|
| 171 |
+
{
|
| 172 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 173 |
+
color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
|
| 174 |
+
float inputs:ior = 1.45
|
| 175 |
+
float inputs:metallic = 0.5
|
| 176 |
+
float inputs:roughness = 0.5527864
|
| 177 |
+
token outputs:surface
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
}
|
| 181 |
+
}
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "upper_arm_link"
|
| 185 |
+
{
|
| 186 |
+
over "upper_arm_link" (
|
| 187 |
+
active = false
|
| 188 |
+
)
|
| 189 |
+
{
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
def Xform "upper_arm_link_textured" (
|
| 193 |
+
"from upper_arm_link.glb (sha256 033d05a50997)"
|
| 194 |
+
prepend references = @../meshes/visual/upper_arm_link.usd@
|
| 195 |
+
)
|
| 196 |
+
{
|
| 197 |
+
quatd xformOp:orient = (0.7071067811865475, 0.7071067811865476, 0, 0)
|
| 198 |
+
double3 xformOp:scale = (1, 1, 1)
|
| 199 |
+
double3 xformOp:translate = (0, 0, 0)
|
| 200 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 201 |
+
|
| 202 |
+
over "Looks"
|
| 203 |
+
{
|
| 204 |
+
over "New_Arm_Hard_Anodise_Black__1_015"
|
| 205 |
+
{
|
| 206 |
+
token outputs:surface.connect = </visuals/upper_arm_link/upper_arm_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_015/PreviewSurface.outputs:surface>
|
| 207 |
+
|
| 208 |
+
over "New_Arm_Hard_Anodise_Black__1_015"
|
| 209 |
+
{
|
| 210 |
+
float inputs:metallic_factor = 0.5
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
def Shader "PreviewSurface"
|
| 214 |
+
{
|
| 215 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 216 |
+
color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
|
| 217 |
+
float inputs:ior = 1.45
|
| 218 |
+
float inputs:metallic = 0.5
|
| 219 |
+
float inputs:roughness = 0.5527864
|
| 220 |
+
token outputs:surface
|
| 221 |
+
}
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
over "Hard_Rough_Plastic_Orange___1_002"
|
| 225 |
+
{
|
| 226 |
+
token outputs:surface.connect = </visuals/upper_arm_link/upper_arm_link_textured/Looks/Hard_Rough_Plastic_Orange___1_002/PreviewSurface.outputs:surface>
|
| 227 |
+
|
| 228 |
+
over "Hard_Rough_Plastic_Orange___1_002"
|
| 229 |
+
{
|
| 230 |
+
float inputs:metallic_factor = 0.5
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
def Shader "PreviewSurface"
|
| 234 |
+
{
|
| 235 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 236 |
+
color3f inputs:diffuseColor = (1, 0.235031, 0.00221455)
|
| 237 |
+
float inputs:ior = 1.45
|
| 238 |
+
float inputs:metallic = 0.5
|
| 239 |
+
float inputs:roughness = 0.5527864
|
| 240 |
+
token outputs:surface
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
over "Rubber__1__1___1"
|
| 245 |
+
{
|
| 246 |
+
token outputs:surface.connect = </visuals/upper_arm_link/upper_arm_link_textured/Looks/Rubber__1__1___1/PreviewSurface.outputs:surface>
|
| 247 |
+
|
| 248 |
+
over "Rubber__1__1___1"
|
| 249 |
+
{
|
| 250 |
+
float inputs:metallic_factor = 0.5
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
def Shader "PreviewSurface"
|
| 254 |
+
{
|
| 255 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 256 |
+
color3f inputs:diffuseColor = (0.0004, 0.0004, 0.0004)
|
| 257 |
+
float inputs:ior = 1.45
|
| 258 |
+
float inputs:metallic = 0.5
|
| 259 |
+
float inputs:roughness = 0.5527864
|
| 260 |
+
token outputs:surface
|
| 261 |
+
}
|
| 262 |
+
}
|
| 263 |
+
|
| 264 |
+
over "Hard_Rough_Plastic_Orange___1_003"
|
| 265 |
+
{
|
| 266 |
+
token outputs:surface.connect = </visuals/upper_arm_link/upper_arm_link_textured/Looks/Hard_Rough_Plastic_Orange___1_003/PreviewSurface.outputs:surface>
|
| 267 |
+
|
| 268 |
+
over "Hard_Rough_Plastic_Orange___1_003"
|
| 269 |
+
{
|
| 270 |
+
float inputs:metallic_factor = 0.5
|
| 271 |
+
}
|
| 272 |
+
|
| 273 |
+
def Shader "PreviewSurface"
|
| 274 |
+
{
|
| 275 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 276 |
+
color3f inputs:diffuseColor = (1, 0.235031, 0.00221455)
|
| 277 |
+
float inputs:ior = 1.45
|
| 278 |
+
float inputs:metallic = 0.5
|
| 279 |
+
float inputs:roughness = 0.5527864
|
| 280 |
+
token outputs:surface
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
over "Aluminum_Brushed_90___1__1_002"
|
| 285 |
+
{
|
| 286 |
+
token outputs:surface.connect = </visuals/upper_arm_link/upper_arm_link_textured/Looks/Aluminum_Brushed_90___1__1_002/PreviewSurface.outputs:surface>
|
| 287 |
+
|
| 288 |
+
over "Aluminum_Brushed_90___1__1_002"
|
| 289 |
+
{
|
| 290 |
+
float inputs:metallic_factor = 0.5
|
| 291 |
+
}
|
| 292 |
+
|
| 293 |
+
def Shader "PreviewSurface"
|
| 294 |
+
{
|
| 295 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 296 |
+
color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
|
| 297 |
+
float inputs:ior = 1.45
|
| 298 |
+
float inputs:metallic = 0.5
|
| 299 |
+
float inputs:roughness = 0.5527864
|
| 300 |
+
token outputs:surface
|
| 301 |
+
}
|
| 302 |
+
}
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
}
|
| 306 |
+
|
| 307 |
+
over "forearm_link"
|
| 308 |
+
{
|
| 309 |
+
over "forearm_link" (
|
| 310 |
+
active = false
|
| 311 |
+
)
|
| 312 |
+
{
|
| 313 |
+
}
|
| 314 |
+
|
| 315 |
+
def Xform "forearm_link_textured" (
|
| 316 |
+
"from forearm_link.glb (sha256 327f01f23b34)"
|
| 317 |
+
prepend references = @../meshes/visual/forearm_link.usd@
|
| 318 |
+
)
|
| 319 |
+
{
|
| 320 |
+
quatd xformOp:orient = (0.7071067811865475, 0.7071067811865476, 0, 0)
|
| 321 |
+
double3 xformOp:scale = (1, 1, 1)
|
| 322 |
+
double3 xformOp:translate = (0, 0, 0)
|
| 323 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 324 |
+
|
| 325 |
+
over "Looks"
|
| 326 |
+
{
|
| 327 |
+
over "Rubber__1__1___1_001"
|
| 328 |
+
{
|
| 329 |
+
token outputs:surface.connect = </visuals/forearm_link/forearm_link_textured/Looks/Rubber__1__1___1_001/PreviewSurface.outputs:surface>
|
| 330 |
+
|
| 331 |
+
over "Rubber__1__1___1_001"
|
| 332 |
+
{
|
| 333 |
+
float inputs:metallic_factor = 0.5
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
def Shader "PreviewSurface"
|
| 337 |
+
{
|
| 338 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 339 |
+
color3f inputs:diffuseColor = (0.0004, 0.0004, 0.0004)
|
| 340 |
+
float inputs:ior = 1.45
|
| 341 |
+
float inputs:metallic = 0.5
|
| 342 |
+
float inputs:roughness = 0.5527864
|
| 343 |
+
token outputs:surface
|
| 344 |
+
}
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
over "New_Arm_Hard_Anodise_Black__1_016"
|
| 348 |
+
{
|
| 349 |
+
token outputs:surface.connect = </visuals/forearm_link/forearm_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_016/PreviewSurface.outputs:surface>
|
| 350 |
+
|
| 351 |
+
over "New_Arm_Hard_Anodise_Black__1_016"
|
| 352 |
+
{
|
| 353 |
+
float inputs:metallic_factor = 0.5
|
| 354 |
+
}
|
| 355 |
+
|
| 356 |
+
def Shader "PreviewSurface"
|
| 357 |
+
{
|
| 358 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 359 |
+
color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
|
| 360 |
+
float inputs:ior = 1.45
|
| 361 |
+
float inputs:metallic = 0.5
|
| 362 |
+
float inputs:roughness = 0.5527864
|
| 363 |
+
token outputs:surface
|
| 364 |
+
}
|
| 365 |
+
}
|
| 366 |
+
|
| 367 |
+
over "Hard_Rough_Plastic_Orange___1_004"
|
| 368 |
+
{
|
| 369 |
+
token outputs:surface.connect = </visuals/forearm_link/forearm_link_textured/Looks/Hard_Rough_Plastic_Orange___1_004/PreviewSurface.outputs:surface>
|
| 370 |
+
|
| 371 |
+
over "Hard_Rough_Plastic_Orange___1_004"
|
| 372 |
+
{
|
| 373 |
+
float inputs:metallic_factor = 0.5
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
def Shader "PreviewSurface"
|
| 377 |
+
{
|
| 378 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 379 |
+
color3f inputs:diffuseColor = (1, 0.235031, 0.00221455)
|
| 380 |
+
float inputs:ior = 1.45
|
| 381 |
+
float inputs:metallic = 0.5
|
| 382 |
+
float inputs:roughness = 0.5527864
|
| 383 |
+
token outputs:surface
|
| 384 |
+
}
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
over "Aluminum_Brushed_90___1__1_003"
|
| 388 |
+
{
|
| 389 |
+
token outputs:surface.connect = </visuals/forearm_link/forearm_link_textured/Looks/Aluminum_Brushed_90___1__1_003/PreviewSurface.outputs:surface>
|
| 390 |
+
|
| 391 |
+
over "Aluminum_Brushed_90___1__1_003"
|
| 392 |
+
{
|
| 393 |
+
float inputs:metallic_factor = 0.5
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
def Shader "PreviewSurface"
|
| 397 |
+
{
|
| 398 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 399 |
+
color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
|
| 400 |
+
float inputs:ior = 1.45
|
| 401 |
+
float inputs:metallic = 0.5
|
| 402 |
+
float inputs:roughness = 0.5527864
|
| 403 |
+
token outputs:surface
|
| 404 |
+
}
|
| 405 |
+
}
|
| 406 |
+
|
| 407 |
+
over "URDF_SPARK_GEN2___J2___forearm_link_J2_URDF_color_192_192_192"
|
| 408 |
+
{
|
| 409 |
+
token outputs:surface.connect = </visuals/forearm_link/forearm_link_textured/Looks/URDF_SPARK_GEN2___J2___forearm_link_J2_URDF_color_192_192_192/PreviewSurface.outputs:surface>
|
| 410 |
+
|
| 411 |
+
over "URDF_SPARK_GEN2___J2___forearm_link_J2_URDF_color_192_192_192"
|
| 412 |
+
{
|
| 413 |
+
float inputs:metallic_factor = 0.5
|
| 414 |
+
}
|
| 415 |
+
|
| 416 |
+
def Shader "PreviewSurface"
|
| 417 |
+
{
|
| 418 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 419 |
+
color3f inputs:diffuseColor = (0.752941, 0.752941, 0.752941)
|
| 420 |
+
float inputs:ior = 1.45
|
| 421 |
+
float inputs:metallic = 0.5
|
| 422 |
+
float inputs:roughness = 0.5527864
|
| 423 |
+
token outputs:surface
|
| 424 |
+
}
|
| 425 |
+
}
|
| 426 |
+
}
|
| 427 |
+
}
|
| 428 |
+
}
|
| 429 |
+
|
| 430 |
+
over "wrist_1_link"
|
| 431 |
+
{
|
| 432 |
+
over "wrist_1_link" (
|
| 433 |
+
active = false
|
| 434 |
+
)
|
| 435 |
+
{
|
| 436 |
+
}
|
| 437 |
+
|
| 438 |
+
def Xform "wrist_1_link_textured" (
|
| 439 |
+
"from wrist_1_link.glb (sha256 d4212951eafc)"
|
| 440 |
+
prepend references = @../meshes/visual/wrist_1_link.usd@
|
| 441 |
+
)
|
| 442 |
+
{
|
| 443 |
+
quatd xformOp:orient = (0.7071067811865475, 0.7071067811865476, 0, 0)
|
| 444 |
+
double3 xformOp:scale = (1, 1, 1)
|
| 445 |
+
double3 xformOp:translate = (0, 0, 0)
|
| 446 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 447 |
+
|
| 448 |
+
over "Looks"
|
| 449 |
+
{
|
| 450 |
+
over "Rubber__1__1___1_002"
|
| 451 |
+
{
|
| 452 |
+
token outputs:surface.connect = </visuals/wrist_1_link/wrist_1_link_textured/Looks/Rubber__1__1___1_002/PreviewSurface.outputs:surface>
|
| 453 |
+
|
| 454 |
+
over "Rubber__1__1___1_002"
|
| 455 |
+
{
|
| 456 |
+
float inputs:metallic_factor = 0.5
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
def Shader "PreviewSurface"
|
| 460 |
+
{
|
| 461 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 462 |
+
color3f inputs:diffuseColor = (0.0004, 0.0004, 0.0004)
|
| 463 |
+
float inputs:ior = 1.45
|
| 464 |
+
float inputs:metallic = 0.5
|
| 465 |
+
float inputs:roughness = 0.5527864
|
| 466 |
+
token outputs:surface
|
| 467 |
+
}
|
| 468 |
+
}
|
| 469 |
+
|
| 470 |
+
over "Hard_Rough_Plastic_Orange___1_005"
|
| 471 |
+
{
|
| 472 |
+
token outputs:surface.connect = </visuals/wrist_1_link/wrist_1_link_textured/Looks/Hard_Rough_Plastic_Orange___1_005/PreviewSurface.outputs:surface>
|
| 473 |
+
|
| 474 |
+
over "Hard_Rough_Plastic_Orange___1_005"
|
| 475 |
+
{
|
| 476 |
+
float inputs:metallic_factor = 0.5
|
| 477 |
+
}
|
| 478 |
+
|
| 479 |
+
def Shader "PreviewSurface"
|
| 480 |
+
{
|
| 481 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 482 |
+
color3f inputs:diffuseColor = (1, 0.235031, 0.00221455)
|
| 483 |
+
float inputs:ior = 1.45
|
| 484 |
+
float inputs:metallic = 0.5
|
| 485 |
+
float inputs:roughness = 0.5527864
|
| 486 |
+
token outputs:surface
|
| 487 |
+
}
|
| 488 |
+
}
|
| 489 |
+
|
| 490 |
+
over "New_Arm_Hard_Anodise_Black__1_017"
|
| 491 |
+
{
|
| 492 |
+
token outputs:surface.connect = </visuals/wrist_1_link/wrist_1_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_017/PreviewSurface.outputs:surface>
|
| 493 |
+
|
| 494 |
+
over "New_Arm_Hard_Anodise_Black__1_017"
|
| 495 |
+
{
|
| 496 |
+
float inputs:metallic_factor = 0.5
|
| 497 |
+
}
|
| 498 |
+
|
| 499 |
+
def Shader "PreviewSurface"
|
| 500 |
+
{
|
| 501 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 502 |
+
color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
|
| 503 |
+
float inputs:ior = 1.45
|
| 504 |
+
float inputs:metallic = 0.5
|
| 505 |
+
float inputs:roughness = 0.5527864
|
| 506 |
+
token outputs:surface
|
| 507 |
+
}
|
| 508 |
+
}
|
| 509 |
+
|
| 510 |
+
over "Aluminum_Brushed_90___1__1_004"
|
| 511 |
+
{
|
| 512 |
+
token outputs:surface.connect = </visuals/wrist_1_link/wrist_1_link_textured/Looks/Aluminum_Brushed_90___1__1_004/PreviewSurface.outputs:surface>
|
| 513 |
+
|
| 514 |
+
over "Aluminum_Brushed_90___1__1_004"
|
| 515 |
+
{
|
| 516 |
+
float inputs:metallic_factor = 0.5
|
| 517 |
+
}
|
| 518 |
+
|
| 519 |
+
def Shader "PreviewSurface"
|
| 520 |
+
{
|
| 521 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 522 |
+
color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
|
| 523 |
+
float inputs:ior = 1.45
|
| 524 |
+
float inputs:metallic = 0.5
|
| 525 |
+
float inputs:roughness = 0.5527864
|
| 526 |
+
token outputs:surface
|
| 527 |
+
}
|
| 528 |
+
}
|
| 529 |
+
}
|
| 530 |
+
}
|
| 531 |
+
}
|
| 532 |
+
|
| 533 |
+
over "wrist_2_link"
|
| 534 |
+
{
|
| 535 |
+
over "wrist_2_link" (
|
| 536 |
+
active = false
|
| 537 |
+
)
|
| 538 |
+
{
|
| 539 |
+
}
|
| 540 |
+
|
| 541 |
+
def Xform "wrist_2_link_textured" (
|
| 542 |
+
"from wrist_2_link.glb (sha256 d05b7bf89c44)"
|
| 543 |
+
prepend references = @../meshes/visual/wrist_2_link.usd@
|
| 544 |
+
)
|
| 545 |
+
{
|
| 546 |
+
quatd xformOp:orient = (0.7071067811865475, 0.7071067811865476, 0, 0)
|
| 547 |
+
double3 xformOp:scale = (1, 1, 1)
|
| 548 |
+
double3 xformOp:translate = (0, 0, 0)
|
| 549 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 550 |
+
|
| 551 |
+
over "Looks"
|
| 552 |
+
{
|
| 553 |
+
over "Rubber__1__1___1_003"
|
| 554 |
+
{
|
| 555 |
+
token outputs:surface.connect = </visuals/wrist_2_link/wrist_2_link_textured/Looks/Rubber__1__1___1_003/PreviewSurface.outputs:surface>
|
| 556 |
+
|
| 557 |
+
over "Rubber__1__1___1_003"
|
| 558 |
+
{
|
| 559 |
+
float inputs:metallic_factor = 0.5
|
| 560 |
+
}
|
| 561 |
+
|
| 562 |
+
def Shader "PreviewSurface"
|
| 563 |
+
{
|
| 564 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 565 |
+
color3f inputs:diffuseColor = (0.0004, 0.0004, 0.0004)
|
| 566 |
+
float inputs:ior = 1.45
|
| 567 |
+
float inputs:metallic = 0.5
|
| 568 |
+
float inputs:roughness = 0.5527864
|
| 569 |
+
token outputs:surface
|
| 570 |
+
}
|
| 571 |
+
}
|
| 572 |
+
|
| 573 |
+
over "Hard_Rough_Plastic_Orange___1_006"
|
| 574 |
+
{
|
| 575 |
+
token outputs:surface.connect = </visuals/wrist_2_link/wrist_2_link_textured/Looks/Hard_Rough_Plastic_Orange___1_006/PreviewSurface.outputs:surface>
|
| 576 |
+
|
| 577 |
+
over "Hard_Rough_Plastic_Orange___1_006"
|
| 578 |
+
{
|
| 579 |
+
float inputs:metallic_factor = 0.5
|
| 580 |
+
}
|
| 581 |
+
|
| 582 |
+
def Shader "PreviewSurface"
|
| 583 |
+
{
|
| 584 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 585 |
+
color3f inputs:diffuseColor = (1, 0.235031, 0.00221455)
|
| 586 |
+
float inputs:ior = 1.45
|
| 587 |
+
float inputs:metallic = 0.5
|
| 588 |
+
float inputs:roughness = 0.5527864
|
| 589 |
+
token outputs:surface
|
| 590 |
+
}
|
| 591 |
+
}
|
| 592 |
+
|
| 593 |
+
over "New_Arm_Hard_Anodise_Black__1_018"
|
| 594 |
+
{
|
| 595 |
+
token outputs:surface.connect = </visuals/wrist_2_link/wrist_2_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_018/PreviewSurface.outputs:surface>
|
| 596 |
+
|
| 597 |
+
over "New_Arm_Hard_Anodise_Black__1_018"
|
| 598 |
+
{
|
| 599 |
+
float inputs:metallic_factor = 0.5
|
| 600 |
+
}
|
| 601 |
+
|
| 602 |
+
def Shader "PreviewSurface"
|
| 603 |
+
{
|
| 604 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 605 |
+
color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
|
| 606 |
+
float inputs:ior = 1.45
|
| 607 |
+
float inputs:metallic = 0.5
|
| 608 |
+
float inputs:roughness = 0.5527864
|
| 609 |
+
token outputs:surface
|
| 610 |
+
}
|
| 611 |
+
}
|
| 612 |
+
|
| 613 |
+
over "Aluminum_Brushed_90___1__1_005"
|
| 614 |
+
{
|
| 615 |
+
token outputs:surface.connect = </visuals/wrist_2_link/wrist_2_link_textured/Looks/Aluminum_Brushed_90___1__1_005/PreviewSurface.outputs:surface>
|
| 616 |
+
|
| 617 |
+
over "Aluminum_Brushed_90___1__1_005"
|
| 618 |
+
{
|
| 619 |
+
float inputs:metallic_factor = 0.5
|
| 620 |
+
}
|
| 621 |
+
|
| 622 |
+
def Shader "PreviewSurface"
|
| 623 |
+
{
|
| 624 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 625 |
+
color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
|
| 626 |
+
float inputs:ior = 1.45
|
| 627 |
+
float inputs:metallic = 0.5
|
| 628 |
+
float inputs:roughness = 0.5527864
|
| 629 |
+
token outputs:surface
|
| 630 |
+
}
|
| 631 |
+
}
|
| 632 |
+
}
|
| 633 |
+
}
|
| 634 |
+
}
|
| 635 |
+
|
| 636 |
+
over "wrist_3_link"
|
| 637 |
+
{
|
| 638 |
+
over "wrist_3_link" (
|
| 639 |
+
active = false
|
| 640 |
+
)
|
| 641 |
+
{
|
| 642 |
+
}
|
| 643 |
+
|
| 644 |
+
def Xform "wrist_3_link_textured" (
|
| 645 |
+
"from wrist_3_link.glb (sha256 0c303efc4df4)"
|
| 646 |
+
prepend references = @../meshes/visual/wrist_3_link.usd@
|
| 647 |
+
)
|
| 648 |
+
{
|
| 649 |
+
quatd xformOp:orient = (0.5, 0.5, 0.5, 0.5)
|
| 650 |
+
double3 xformOp:scale = (1, 1, 1)
|
| 651 |
+
double3 xformOp:translate = (0, 0, 0)
|
| 652 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 653 |
+
|
| 654 |
+
over "Looks"
|
| 655 |
+
{
|
| 656 |
+
over "New_Arm_Hard_Anodise_Black__1_021"
|
| 657 |
+
{
|
| 658 |
+
token outputs:surface.connect = </visuals/wrist_3_link/wrist_3_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_021/PreviewSurface.outputs:surface>
|
| 659 |
+
|
| 660 |
+
over "New_Arm_Hard_Anodise_Black__1_021"
|
| 661 |
+
{
|
| 662 |
+
float inputs:metallic_factor = 0.5
|
| 663 |
+
}
|
| 664 |
+
|
| 665 |
+
def Shader "PreviewSurface"
|
| 666 |
+
{
|
| 667 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 668 |
+
color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
|
| 669 |
+
float inputs:ior = 1.45
|
| 670 |
+
float inputs:metallic = 0.5
|
| 671 |
+
float inputs:roughness = 0.5527864
|
| 672 |
+
token outputs:surface
|
| 673 |
+
}
|
| 674 |
+
}
|
| 675 |
+
|
| 676 |
+
over "Aluminum_Brushed_90___1__1_007"
|
| 677 |
+
{
|
| 678 |
+
token outputs:surface.connect = </visuals/wrist_3_link/wrist_3_link_textured/Looks/Aluminum_Brushed_90___1__1_007/PreviewSurface.outputs:surface>
|
| 679 |
+
|
| 680 |
+
over "Aluminum_Brushed_90___1__1_007"
|
| 681 |
+
{
|
| 682 |
+
float inputs:metallic_factor = 0.5
|
| 683 |
+
}
|
| 684 |
+
|
| 685 |
+
def Shader "PreviewSurface"
|
| 686 |
+
{
|
| 687 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 688 |
+
color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
|
| 689 |
+
float inputs:ior = 1.45
|
| 690 |
+
float inputs:metallic = 0.5
|
| 691 |
+
float inputs:roughness = 0.5527864
|
| 692 |
+
token outputs:surface
|
| 693 |
+
}
|
| 694 |
+
}
|
| 695 |
+
|
| 696 |
+
over "Aluminum_Rough___1__1_015"
|
| 697 |
+
{
|
| 698 |
+
token outputs:surface.connect = </visuals/wrist_3_link/wrist_3_link_textured/Looks/Aluminum_Rough___1__1_015/PreviewSurface.outputs:surface>
|
| 699 |
+
|
| 700 |
+
over "Aluminum_Rough___1__1_015"
|
| 701 |
+
{
|
| 702 |
+
float inputs:metallic_factor = 0.5
|
| 703 |
+
}
|
| 704 |
+
|
| 705 |
+
def Shader "PreviewSurface"
|
| 706 |
+
{
|
| 707 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 708 |
+
color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
|
| 709 |
+
float inputs:ior = 1.45
|
| 710 |
+
float inputs:metallic = 0.5
|
| 711 |
+
float inputs:roughness = 0.5527864
|
| 712 |
+
token outputs:surface
|
| 713 |
+
}
|
| 714 |
+
}
|
| 715 |
+
|
| 716 |
+
over "New_Arm_Hard_Anodise_Black__1_022"
|
| 717 |
+
{
|
| 718 |
+
token outputs:surface.connect = </visuals/wrist_3_link/wrist_3_link_textured/Looks/New_Arm_Hard_Anodise_Black__1_022/PreviewSurface.outputs:surface>
|
| 719 |
+
|
| 720 |
+
over "New_Arm_Hard_Anodise_Black__1_022"
|
| 721 |
+
{
|
| 722 |
+
float inputs:metallic_factor = 0.5
|
| 723 |
+
}
|
| 724 |
+
|
| 725 |
+
def Shader "PreviewSurface"
|
| 726 |
+
{
|
| 727 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 728 |
+
color3f inputs:diffuseColor = (0.0117647, 0.0117647, 0.0117647)
|
| 729 |
+
float inputs:ior = 1.45
|
| 730 |
+
float inputs:metallic = 0.5
|
| 731 |
+
float inputs:roughness = 0.5527864
|
| 732 |
+
token outputs:surface
|
| 733 |
+
}
|
| 734 |
+
}
|
| 735 |
+
|
| 736 |
+
over "URDF_SPARK_GEN2___J5___wrist_3_link_URDF_color_202_209_238_001"
|
| 737 |
+
{
|
| 738 |
+
token outputs:surface.connect = </visuals/wrist_3_link/wrist_3_link_textured/Looks/URDF_SPARK_GEN2___J5___wrist_3_link_URDF_color_202_209_238_001/PreviewSurface.outputs:surface>
|
| 739 |
+
|
| 740 |
+
over "URDF_SPARK_GEN2___J5___wrist_3_link_URDF_color_202_209_238_001"
|
| 741 |
+
{
|
| 742 |
+
float inputs:metallic_factor = 0.5
|
| 743 |
+
}
|
| 744 |
+
|
| 745 |
+
def Shader "PreviewSurface"
|
| 746 |
+
{
|
| 747 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 748 |
+
color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
|
| 749 |
+
float inputs:ior = 1.45
|
| 750 |
+
float inputs:metallic = 0.5
|
| 751 |
+
float inputs:roughness = 0.5527864
|
| 752 |
+
token outputs:surface
|
| 753 |
+
}
|
| 754 |
+
}
|
| 755 |
+
|
| 756 |
+
over "Aluminum_Rough___1__1_016"
|
| 757 |
+
{
|
| 758 |
+
token outputs:surface.connect = </visuals/wrist_3_link/wrist_3_link_textured/Looks/Aluminum_Rough___1__1_016/PreviewSurface.outputs:surface>
|
| 759 |
+
|
| 760 |
+
over "Aluminum_Rough___1__1_016"
|
| 761 |
+
{
|
| 762 |
+
float inputs:metallic_factor = 0.5
|
| 763 |
+
}
|
| 764 |
+
|
| 765 |
+
def Shader "PreviewSurface"
|
| 766 |
+
{
|
| 767 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 768 |
+
color3f inputs:diffuseColor = (0.792157, 0.819608, 0.933333)
|
| 769 |
+
float inputs:ior = 1.45
|
| 770 |
+
float inputs:metallic = 0.5
|
| 771 |
+
float inputs:roughness = 0.5527864
|
| 772 |
+
token outputs:surface
|
| 773 |
+
}
|
| 774 |
+
}
|
| 775 |
+
|
| 776 |
+
over "Paint_Matte_White__1"
|
| 777 |
+
{
|
| 778 |
+
token outputs:surface.connect = </visuals/wrist_3_link/wrist_3_link_textured/Looks/Paint_Matte_White__1/PreviewSurface.outputs:surface>
|
| 779 |
+
|
| 780 |
+
over "Paint_Matte_White__1"
|
| 781 |
+
{
|
| 782 |
+
float inputs:metallic_factor = 0.5
|
| 783 |
+
}
|
| 784 |
+
|
| 785 |
+
def Shader "PreviewSurface"
|
| 786 |
+
{
|
| 787 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 788 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 789 |
+
float inputs:ior = 1.45
|
| 790 |
+
float inputs:metallic = 0.5
|
| 791 |
+
float inputs:roughness = 0.5527864
|
| 792 |
+
token outputs:surface
|
| 793 |
+
}
|
| 794 |
+
}
|
| 795 |
+
}
|
| 796 |
+
}
|
| 797 |
+
}
|
| 798 |
+
}
|
| 799 |
+
|
standardbots_spark/spark/meshes/visual/base_link.usd
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:64a1599e205750687d13b1504c21e26218f4423f7d366d79fbb809386d2d702e
|
| 3 |
+
size 4456462
|
standardbots_spark/spark/meshes/visual/forearm_link.usd
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ed00f891f0e17e32d1ee1a5f1d7a4b401532c2630e7c1e0d6f3548507d200a3f
|
| 3 |
+
size 11090641
|
standardbots_spark/spark/meshes/visual/gltf/pbr.mdl
ADDED
|
@@ -0,0 +1,1004 @@
|
|
|
|
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|
|
|
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|
| 1 |
+
/*
|
| 2 |
+
* SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
| 3 |
+
* SPDX-License-Identifier: BSD-3-Clause
|
| 4 |
+
*/
|
| 5 |
+
|
| 6 |
+
mdl 1.8;
|
| 7 |
+
|
| 8 |
+
import ::anno::*;
|
| 9 |
+
import ::base::*;
|
| 10 |
+
import ::df::*;
|
| 11 |
+
import ::math::*;
|
| 12 |
+
import ::state::*;
|
| 13 |
+
import ::tex::*;
|
| 14 |
+
import ::scene::*;
|
| 15 |
+
import ::limits::*;
|
| 16 |
+
|
| 17 |
+
export enum gltf_alpha_mode {
|
| 18 |
+
opaque,
|
| 19 |
+
mask,
|
| 20 |
+
blend
|
| 21 |
+
};
|
| 22 |
+
|
| 23 |
+
export enum gltf_wrapping_mode {
|
| 24 |
+
clamp_to_edge = 33071,
|
| 25 |
+
mirrored_repeat = 33648,
|
| 26 |
+
repeat = 10497
|
| 27 |
+
};
|
| 28 |
+
|
| 29 |
+
export struct gltf_texture_lookup_value
|
| 30 |
+
{
|
| 31 |
+
bool valid = false;
|
| 32 |
+
float4 value = float4(0.0, 0.0, 0.0, 1.0);
|
| 33 |
+
};
|
| 34 |
+
|
| 35 |
+
export struct gltf_normal_texture_lookup_value
|
| 36 |
+
{
|
| 37 |
+
bool valid = false;
|
| 38 |
+
float3 value = float3(0.0);
|
| 39 |
+
};
|
| 40 |
+
|
| 41 |
+
float compute_opacity(gltf_alpha_mode mode, float alpha, float cutoff) {
|
| 42 |
+
switch (mode) {
|
| 43 |
+
case mask:
|
| 44 |
+
return alpha < cutoff ? 0.0 : 1.0;
|
| 45 |
+
case blend:
|
| 46 |
+
return alpha;
|
| 47 |
+
case opaque:
|
| 48 |
+
return 1.0;
|
| 49 |
+
}
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
float4 gltf_prepare_tex_float4(gltf_texture_lookup_value sample, float4 default_value = float4(1.0)) {
|
| 53 |
+
return sample.valid ? sample.value : default_value;
|
| 54 |
+
}
|
| 55 |
+
|
| 56 |
+
float3 gltf_prepare_tex_float3(gltf_texture_lookup_value sample, float3 default_value = float3(1.0)) {
|
| 57 |
+
return sample.valid ? float3(sample.value.x, sample.value.y, sample.value.z) : default_value;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
float3 gltf_prepare_normal(gltf_normal_texture_lookup_value sample) {
|
| 61 |
+
return sample.valid ? sample.value : state::normal();
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
float gltf_prepare_occlusion(gltf_texture_lookup_value sample, float occlusion_strength) {
|
| 65 |
+
float occulusion = sample.valid ? sample.value.x : 1.0;
|
| 66 |
+
return math::lerp(1.0, occulusion, occlusion_strength);
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
color gltf_perpare_emission(gltf_texture_lookup_value sample, color emissive_factor) {
|
| 70 |
+
return emissive_factor * color(gltf_prepare_tex_float3(sample));
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
::tex::wrap_mode convert_wrap_mode(gltf_wrapping_mode mode)
|
| 74 |
+
{
|
| 75 |
+
if (mode == clamp_to_edge)
|
| 76 |
+
return ::tex::wrap_clamp;
|
| 77 |
+
if (mode == mirrored_repeat)
|
| 78 |
+
return ::tex::wrap_mirrored_repeat;
|
| 79 |
+
|
| 80 |
+
return ::tex::wrap_repeat;
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
float2 khr_texture_transform_apply(
|
| 84 |
+
float2 coord,
|
| 85 |
+
float2 offset,
|
| 86 |
+
float rotation,
|
| 87 |
+
float2 scale
|
| 88 |
+
)
|
| 89 |
+
{
|
| 90 |
+
// MDL expects the texture coordinate origin at the bottom left (gltf at top left)
|
| 91 |
+
// Assuming the renderer follows the MDL specification in which case the coordinates
|
| 92 |
+
// have been flipped either while loading the glTF geometry or while setting up the state.
|
| 93 |
+
|
| 94 |
+
// Undo the flipping for the transformation to get into the original glTF texture space.
|
| 95 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 96 |
+
|
| 97 |
+
// first scale
|
| 98 |
+
coord = coord * scale;
|
| 99 |
+
// then rotate
|
| 100 |
+
float cos_rotation = ::math::cos(rotation);
|
| 101 |
+
float sin_rotation = ::math::sin(rotation);
|
| 102 |
+
coord = float2(cos_rotation * coord.x + sin_rotation * coord.y, cos_rotation * coord.y - sin_rotation * coord.x);
|
| 103 |
+
// then translate
|
| 104 |
+
coord = coord + offset;
|
| 105 |
+
|
| 106 |
+
// flip back
|
| 107 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 108 |
+
return coord;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
export gltf_texture_lookup_value gltf_texture_lookup(
|
| 112 |
+
uniform texture_2d texture = texture_2d()
|
| 113 |
+
[[
|
| 114 |
+
anno::in_group("Source"),
|
| 115 |
+
anno::display_name("Texture"),
|
| 116 |
+
anno::description("Texture File")
|
| 117 |
+
]],
|
| 118 |
+
uniform int tex_coord_index = 0
|
| 119 |
+
[[
|
| 120 |
+
anno::in_group("Source"),
|
| 121 |
+
anno::display_name("Coordinate Set"),
|
| 122 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 123 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 124 |
+
]],
|
| 125 |
+
|
| 126 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 127 |
+
[[
|
| 128 |
+
anno::in_group("Texture Transform"),
|
| 129 |
+
anno::display_name("Offset"),
|
| 130 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 131 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 132 |
+
]],
|
| 133 |
+
uniform float rotation = 0.0
|
| 134 |
+
[[
|
| 135 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 136 |
+
anno::in_group("Texture Transform"),
|
| 137 |
+
anno::display_name("Rotation"),
|
| 138 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 139 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 140 |
+
]],
|
| 141 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 142 |
+
[[
|
| 143 |
+
anno::in_group("Texture Transform"),
|
| 144 |
+
anno::display_name("Scale"),
|
| 145 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 146 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 147 |
+
]],
|
| 148 |
+
|
| 149 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 150 |
+
[[
|
| 151 |
+
anno::in_group("Sampler"),
|
| 152 |
+
anno::display_name("Wrap S"),
|
| 153 |
+
anno::description("S (U) wrapping mode."),
|
| 154 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 155 |
+
]],
|
| 156 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 157 |
+
[[
|
| 158 |
+
anno::in_group("Sampler"),
|
| 159 |
+
anno::display_name("Wrap T"),
|
| 160 |
+
anno::description("T (V) wrapping mode."),
|
| 161 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 162 |
+
]]
|
| 163 |
+
)
|
| 164 |
+
[[
|
| 165 |
+
anno::author("NVIDIA Corporation"),
|
| 166 |
+
anno::display_name("GLTF Texture Lookup"),
|
| 167 |
+
anno::description("Function to read a color or color with alpha channel texture.")
|
| 168 |
+
]]
|
| 169 |
+
{
|
| 170 |
+
gltf_texture_lookup_value tex_ret;
|
| 171 |
+
if (!tex::texture_isvalid(texture))
|
| 172 |
+
return tex_ret;
|
| 173 |
+
|
| 174 |
+
float3 tex_coord3 = state::texture_coordinate(tex_coord_index);
|
| 175 |
+
float2 tex_coord = khr_texture_transform_apply(
|
| 176 |
+
coord: float2(tex_coord3.x, tex_coord3.y),
|
| 177 |
+
offset: offset,
|
| 178 |
+
rotation: rotation,
|
| 179 |
+
scale: scale);
|
| 180 |
+
|
| 181 |
+
tex_ret.value = tex::lookup_float4(
|
| 182 |
+
tex: texture,
|
| 183 |
+
coord: tex_coord,
|
| 184 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 185 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 186 |
+
tex_ret.valid = true;
|
| 187 |
+
return tex_ret;
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
export gltf_normal_texture_lookup_value gltf_normal_texture_lookup(
|
| 191 |
+
uniform texture_2d texture = texture_2d()
|
| 192 |
+
[[
|
| 193 |
+
anno::in_group("Source"),
|
| 194 |
+
anno::display_name("Texture"),
|
| 195 |
+
anno::description("Texture File")
|
| 196 |
+
]],
|
| 197 |
+
uniform float normal_scale_factor = 1.0
|
| 198 |
+
[[
|
| 199 |
+
anno::hard_range(0.0, 1.0),
|
| 200 |
+
anno::in_group("Source"),
|
| 201 |
+
anno::display_name("Normal Scale Factor"),
|
| 202 |
+
anno::description("Strength of the base layer normal mapping."),
|
| 203 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 204 |
+
]],
|
| 205 |
+
uniform int tex_coord_index = 0
|
| 206 |
+
[[
|
| 207 |
+
anno::in_group("Source"),
|
| 208 |
+
anno::display_name("Coordinate Set"),
|
| 209 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 210 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 211 |
+
]],
|
| 212 |
+
uniform int tex_tangent_index = 0
|
| 213 |
+
[[
|
| 214 |
+
anno::hidden(),
|
| 215 |
+
anno::in_group("Source"),
|
| 216 |
+
anno::display_name("Coordinate Set"),
|
| 217 |
+
anno::description("Tangent to be to construct the tangent frame."),
|
| 218 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 219 |
+
]],
|
| 220 |
+
|
| 221 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 222 |
+
[[
|
| 223 |
+
anno::in_group("Texture Transform"),
|
| 224 |
+
anno::display_name("Offset"),
|
| 225 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 226 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 227 |
+
]],
|
| 228 |
+
uniform float rotation = 0.0
|
| 229 |
+
[[
|
| 230 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 231 |
+
anno::in_group("Texture Transform"),
|
| 232 |
+
anno::display_name("Rotation"),
|
| 233 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 234 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 235 |
+
]],
|
| 236 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 237 |
+
[[
|
| 238 |
+
anno::in_group("Texture Transform"),
|
| 239 |
+
anno::display_name("Scale"),
|
| 240 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 241 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 242 |
+
]],
|
| 243 |
+
|
| 244 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 245 |
+
[[
|
| 246 |
+
anno::in_group("Sampler"),
|
| 247 |
+
anno::display_name("Wrap S"),
|
| 248 |
+
anno::description("S (U) wrapping mode."),
|
| 249 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 250 |
+
]],
|
| 251 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 252 |
+
[[
|
| 253 |
+
anno::in_group("Sampler"),
|
| 254 |
+
anno::display_name("Wrap T"),
|
| 255 |
+
anno::description("T (V) wrapping mode."),
|
| 256 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 257 |
+
]]
|
| 258 |
+
)
|
| 259 |
+
[[
|
| 260 |
+
anno::author("NVIDIA Corporation"),
|
| 261 |
+
anno::display_name("GLTF Normal Texture Lookup"),
|
| 262 |
+
anno::description("Function to read a normal texture.")
|
| 263 |
+
]]
|
| 264 |
+
{
|
| 265 |
+
gltf_normal_texture_lookup_value tex_ret;
|
| 266 |
+
if (!::tex::texture_isvalid(texture))
|
| 267 |
+
return tex_ret;
|
| 268 |
+
|
| 269 |
+
tex_ret.value = base::tangent_space_normal_texture(
|
| 270 |
+
texture: texture,
|
| 271 |
+
factor: normal_scale_factor,
|
| 272 |
+
uvw: base::transform_coordinate(
|
| 273 |
+
transform: base::rotation_translation_scale(
|
| 274 |
+
rotation: float3(0, 0, rotation),
|
| 275 |
+
translation: float3(offset.x, offset.y, 0),
|
| 276 |
+
scaling: float3(scale.x, scale.y, 1)
|
| 277 |
+
),
|
| 278 |
+
coordinate: base::texture_coordinate_info(
|
| 279 |
+
position: state::texture_coordinate(tex_coord_index),
|
| 280 |
+
tangent_u: state::texture_tangent_u(tex_tangent_index),
|
| 281 |
+
tangent_v: state::texture_tangent_v(tex_tangent_index)
|
| 282 |
+
)
|
| 283 |
+
),
|
| 284 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 285 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 286 |
+
tex_ret.valid = true;
|
| 287 |
+
return tex_ret;
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
export material gltf_material(
|
| 291 |
+
// base color
|
| 292 |
+
uniform color base_color_factor = color(1.0)
|
| 293 |
+
[[
|
| 294 |
+
anno::in_group("Metallic Roughness"),
|
| 295 |
+
anno::display_name("Base Color Factor"),
|
| 296 |
+
anno::description("The base color of the material. Multiplied to the 'Base Color Texture' if available.")
|
| 297 |
+
]],
|
| 298 |
+
|
| 299 |
+
gltf_texture_lookup_value base_color_texture = gltf_texture_lookup()
|
| 300 |
+
[[
|
| 301 |
+
anno::in_group("Metallic Roughness"),
|
| 302 |
+
anno::display_name("Base Color Texture"),
|
| 303 |
+
anno::description("The base color of the material. Influenced by the 'Base Color Factor'.")
|
| 304 |
+
]],
|
| 305 |
+
|
| 306 |
+
// KHR_materials_specular
|
| 307 |
+
uniform float specular_factor = 1.0
|
| 308 |
+
[[
|
| 309 |
+
anno::hard_range(0.0, 1.0),
|
| 310 |
+
anno::in_group("Specular"),
|
| 311 |
+
anno::display_name("Specular Factor"),
|
| 312 |
+
anno::description("The strength of the specular reflection. Multiplied to the 'Specular Texture' if available.")
|
| 313 |
+
]],
|
| 314 |
+
gltf_texture_lookup_value specular_texture = gltf_texture_lookup()
|
| 315 |
+
[[
|
| 316 |
+
anno::in_group("Specular"),
|
| 317 |
+
anno::display_name("Specular Texture"),
|
| 318 |
+
anno::description("A texture that defines the strength of the specular reflection, stored in the alpha (A) channel. This will be multiplied by the 'Specular Factor'.")
|
| 319 |
+
]],
|
| 320 |
+
uniform color specular_color_factor = color(1.0)
|
| 321 |
+
[[
|
| 322 |
+
anno::in_group("Specular"),
|
| 323 |
+
anno::display_name("Specular Color Factor"),
|
| 324 |
+
anno::description("The F0 color of the specular reflection (linear RGB). Multiplied to the 'Specular Color Texture' if available.")
|
| 325 |
+
]],
|
| 326 |
+
gltf_texture_lookup_value specular_color_texture = gltf_texture_lookup()
|
| 327 |
+
[[
|
| 328 |
+
anno::in_group("Specular"),
|
| 329 |
+
anno::display_name("Specular Color Texture"),
|
| 330 |
+
anno::description("A texture that defines the F0 color of the specular reflection, stored in the RGB channels and encoded in sRGB. This texture will be multiplied by 'Specular Color Factor'.")
|
| 331 |
+
]],
|
| 332 |
+
|
| 333 |
+
// metallic roughness
|
| 334 |
+
uniform float metallic_factor = 1.0
|
| 335 |
+
[[
|
| 336 |
+
anno::hard_range(0.0, 1.0),
|
| 337 |
+
anno::in_group("Metallic Roughness"),
|
| 338 |
+
anno::display_name("Metallic Factor"),
|
| 339 |
+
anno::description("The metalness of the material. Select between dielectric (0.0) and metallic (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 340 |
+
]],
|
| 341 |
+
|
| 342 |
+
uniform float roughness_factor = 1.0
|
| 343 |
+
[[
|
| 344 |
+
anno::hard_range(0.0, 1.0),
|
| 345 |
+
anno::in_group("Metallic Roughness"),
|
| 346 |
+
anno::display_name("Roughness Factor"),
|
| 347 |
+
anno::description("The roughness of the material. Select between very glossy (0.0) and dull (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 348 |
+
]],
|
| 349 |
+
gltf_texture_lookup_value metallic_roughness_texture = gltf_texture_lookup()
|
| 350 |
+
[[
|
| 351 |
+
anno::in_group("Metallic Roughness"),
|
| 352 |
+
anno::display_name("Metal/Rough Texture"),
|
| 353 |
+
anno::description("Metallic in the red or blue component and roughness in the green component. Influenced by the 'Metallic Factor' and 'Roughness Factor'."),
|
| 354 |
+
anno::enable_if("metallic_factor>0.0 || roughness_factor>0.0")
|
| 355 |
+
]],
|
| 356 |
+
|
| 357 |
+
// KHR_materials_anisotropy
|
| 358 |
+
uniform float anisotropy_strength = 0.0
|
| 359 |
+
[[
|
| 360 |
+
anno::hard_range(0.0, 1.0),
|
| 361 |
+
anno::in_group("Anisotropy"),
|
| 362 |
+
anno::display_name("Anisotropy Strength"),
|
| 363 |
+
anno::description("The anisotropy strength. When the anisotropy texture is present, this value is multiplied by the texture's blue channel.")
|
| 364 |
+
]],
|
| 365 |
+
uniform float anisotropy_rotation = 0.0
|
| 366 |
+
[[
|
| 367 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 368 |
+
anno::in_group("Anisotropy"),
|
| 369 |
+
anno::display_name("Anisotropy Rotation"),
|
| 370 |
+
anno::description("The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When the anisotropy texture is present, this value provides additional rotation to the vectors in the texture.")
|
| 371 |
+
]],
|
| 372 |
+
gltf_texture_lookup_value anisotropy_texture = gltf_texture_lookup()
|
| 373 |
+
[[
|
| 374 |
+
anno::in_group("Anisotropy"),
|
| 375 |
+
anno::display_name("Anisotropy Texture"),
|
| 376 |
+
anno::description("The anisotropy texture. Red and green channels represent the anisotropy direction in [− 1, 1] tangent, bitangent space to be rotated by the anisotropy rotation. The blue channel contains strength as [0, 1] to be multiplied by the anisotropy strength.")
|
| 377 |
+
]],
|
| 378 |
+
|
| 379 |
+
// KHR_materials_ior
|
| 380 |
+
uniform float ior = 1.5
|
| 381 |
+
[[
|
| 382 |
+
anno::hard_range(1.0, 5.0),
|
| 383 |
+
anno::in_group("Metallic Roughness"),
|
| 384 |
+
anno::display_name("IOR"),
|
| 385 |
+
anno::description("The index of refraction.")
|
| 386 |
+
]],
|
| 387 |
+
|
| 388 |
+
// normal map
|
| 389 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 390 |
+
[[
|
| 391 |
+
anno::in_group("Normal Mapping"),
|
| 392 |
+
anno::display_name("Normal Texture"),
|
| 393 |
+
anno::description("Base layer normal map.")
|
| 394 |
+
]],
|
| 395 |
+
|
| 396 |
+
// KHR_materials_transmission
|
| 397 |
+
uniform float transmission_factor = 0.0
|
| 398 |
+
[[
|
| 399 |
+
anno::hard_range(0.0, 1.0),
|
| 400 |
+
anno::in_group("Transmission"),
|
| 401 |
+
anno::display_name("Transmission Factor"),
|
| 402 |
+
anno::description("The base percentage of light that is transmitted through the surface. Multiplied to the 'Transmission Texture' if available.")
|
| 403 |
+
]],
|
| 404 |
+
gltf_texture_lookup_value transmission_texture = gltf_texture_lookup()
|
| 405 |
+
[[
|
| 406 |
+
anno::in_group("Transmission"),
|
| 407 |
+
anno::display_name("Transmission Texture"),
|
| 408 |
+
anno::description("A texture that defines the transmission percentage of the surface, stored in the R channel. Influenced by the 'Transmission Factor'."),
|
| 409 |
+
anno::enable_if("transmission_factor>0")
|
| 410 |
+
]],
|
| 411 |
+
|
| 412 |
+
// KHR_materials_sheen
|
| 413 |
+
uniform color sheen_color_factor = color(0.0)
|
| 414 |
+
[[
|
| 415 |
+
anno::in_group("Sheen"),
|
| 416 |
+
anno::display_name("Sheen Color Factor"),
|
| 417 |
+
anno::description("The sheen color in linear space. Multiplied to the 'Sheen Color Texture' if available.")
|
| 418 |
+
]],
|
| 419 |
+
gltf_texture_lookup_value sheen_color_texture = gltf_texture_lookup()
|
| 420 |
+
[[
|
| 421 |
+
anno::in_group("Sheen"),
|
| 422 |
+
anno::display_name("Sheen Color Texture"),
|
| 423 |
+
anno::description("The sheen color (RGB). The sheen color is in sRGB transfer function. Influenced by the 'Sheen Color Factor'.")
|
| 424 |
+
]],
|
| 425 |
+
uniform float sheen_roughness_factor = 0.0
|
| 426 |
+
[[
|
| 427 |
+
anno::hard_range(0.0, 1.0),
|
| 428 |
+
anno::in_group("Sheen"),
|
| 429 |
+
anno::display_name("Sheen Roughness Factor"),
|
| 430 |
+
anno::description("The sheen roughness. Multiplied to the 'Sheen Roughness Texture' if available.")
|
| 431 |
+
]],
|
| 432 |
+
gltf_texture_lookup_value sheen_roughness_texture = gltf_texture_lookup()
|
| 433 |
+
[[
|
| 434 |
+
anno::in_group("Sheen"),
|
| 435 |
+
anno::display_name("Sheen Roughness Texture"),
|
| 436 |
+
anno::description("The sheen roughness (Alpha) texture. Influenced by the 'Sheen Roughness Factor'.")
|
| 437 |
+
]],
|
| 438 |
+
|
| 439 |
+
// KHR_materials_clearcoat
|
| 440 |
+
uniform float clearcoat_factor = 0.0
|
| 441 |
+
[[
|
| 442 |
+
anno::hard_range(0.0, 1.0),
|
| 443 |
+
anno::in_group("Clearcoat"),
|
| 444 |
+
anno::display_name("Clearcoat Factor"),
|
| 445 |
+
anno::description("Strength of the clearcoat. Multiplied to the 'Clearcoat Texture' if available.")
|
| 446 |
+
]],
|
| 447 |
+
gltf_texture_lookup_value clearcoat_texture = gltf_texture_lookup()
|
| 448 |
+
[[
|
| 449 |
+
anno::in_group("Clearcoat"),
|
| 450 |
+
anno::display_name("Clearcoat Texture"),
|
| 451 |
+
anno::description("Strength of the clearcoat. Influenced by the 'Clearcoat Factor'."),
|
| 452 |
+
anno::enable_if("clearcoat_factor>0")
|
| 453 |
+
]],
|
| 454 |
+
uniform float clearcoat_roughness_factor = 0.0
|
| 455 |
+
[[
|
| 456 |
+
anno::hard_range(0.0, 1.0),
|
| 457 |
+
anno::in_group("Clearcoat"),
|
| 458 |
+
anno::display_name("Clearcoat Roughness Factor"),
|
| 459 |
+
anno::description("The clearcoat layer roughness. Multiplied to the 'Clearcoat Roughness Texture' if available."),
|
| 460 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 461 |
+
]],
|
| 462 |
+
gltf_texture_lookup_value clearcoat_roughness_texture = gltf_texture_lookup()
|
| 463 |
+
[[
|
| 464 |
+
anno::in_group("Clearcoat"),
|
| 465 |
+
anno::display_name("Clearcoat Roughness Texture"),
|
| 466 |
+
anno::description("The clearcoat layer roughness texture. Influenced by the 'Clearcoat Roughness Texture'."),
|
| 467 |
+
anno::enable_if("clearcoat_factor>0.0 && clearcoat_roughness_factor>0.0")
|
| 468 |
+
]],
|
| 469 |
+
gltf_normal_texture_lookup_value clearcoat_normal_texture = gltf_normal_texture_lookup()
|
| 470 |
+
[[
|
| 471 |
+
anno::in_group("Clearcoat"),
|
| 472 |
+
anno::display_name("Clearcoat Normal"),
|
| 473 |
+
anno::description("The clearcoat normal map texture."),
|
| 474 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 475 |
+
]],
|
| 476 |
+
|
| 477 |
+
// KHR_materials_iridescence
|
| 478 |
+
uniform float iridescence_factor = 0.0
|
| 479 |
+
[[
|
| 480 |
+
anno::hard_range(0.0, 1.0),
|
| 481 |
+
anno::in_group("Iridescence"),
|
| 482 |
+
anno::display_name("Iridescence Factor"),
|
| 483 |
+
anno::description("Strength of the iridescence. Multiplied to the 'Iridescence Texture' if available.")
|
| 484 |
+
]],
|
| 485 |
+
gltf_texture_lookup_value iridescence_texture = gltf_texture_lookup()
|
| 486 |
+
[[
|
| 487 |
+
anno::in_group("Iridescence"),
|
| 488 |
+
anno::display_name("Iridescence Texture"),
|
| 489 |
+
anno::description("Strength of the iridescence. Uses only the red channel, assuming linear space. Influenced by the 'Iridescence Factor'."),
|
| 490 |
+
anno::enable_if("iridescence_factor>0")
|
| 491 |
+
]],
|
| 492 |
+
uniform float iridescence_ior = 1.3
|
| 493 |
+
[[
|
| 494 |
+
anno::soft_range(1.0, 5.0),
|
| 495 |
+
anno::in_group("Iridescence"),
|
| 496 |
+
anno::display_name("Iridescence IOR"),
|
| 497 |
+
anno::description("The index of refraction of the dielectric thin-film layer.")
|
| 498 |
+
]],
|
| 499 |
+
uniform float iridescence_thickness_minimum = 100
|
| 500 |
+
[[
|
| 501 |
+
anno::soft_range(0.0, 600.0),
|
| 502 |
+
anno::in_group("Iridescence"),
|
| 503 |
+
anno::display_name("Iridescence Thickness Minimum"),
|
| 504 |
+
anno::description("The minimum thickness of the thin-film layer given in nanometers.")
|
| 505 |
+
]],
|
| 506 |
+
uniform float iridescence_thickness_maximum = 400
|
| 507 |
+
[[
|
| 508 |
+
anno::soft_range(0.0, 1000.0),
|
| 509 |
+
anno::in_group("Iridescence"),
|
| 510 |
+
anno::display_name("Iridescence Thickness Maximum"),
|
| 511 |
+
anno::description("The maximum thickness of the thin-film layer given in nanometers. Used as thickness if no 'Iridescence Thickness Texture' if available.")
|
| 512 |
+
]],
|
| 513 |
+
gltf_texture_lookup_value iridescence_thickness_texture = gltf_texture_lookup()
|
| 514 |
+
[[
|
| 515 |
+
anno::in_group("Iridescence"),
|
| 516 |
+
anno::display_name("Iridescence Thickness Texture"),
|
| 517 |
+
anno::description("The thickness texture of the thin-film layer. Uses only the red channel, assuming linear space. Used to blend between 'Iridescence Thickness Minimum' and 'Iridescence Thickness Maximum'."),
|
| 518 |
+
anno::enable_if("iridescence_factor>0")
|
| 519 |
+
]],
|
| 520 |
+
|
| 521 |
+
// emission
|
| 522 |
+
uniform color emissive_factor = color(0.0)
|
| 523 |
+
[[
|
| 524 |
+
anno::in_group("Emission"),
|
| 525 |
+
anno::display_name("Emissive Factor"),
|
| 526 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 527 |
+
]],
|
| 528 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 529 |
+
[[
|
| 530 |
+
anno::in_group("Emission"),
|
| 531 |
+
anno::display_name("Emissive Texture"),
|
| 532 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 533 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 534 |
+
]],
|
| 535 |
+
// KHR_materials_emissive_strength
|
| 536 |
+
uniform float emissive_strength = 1.0
|
| 537 |
+
[[
|
| 538 |
+
anno::soft_range(0.0, 10000),
|
| 539 |
+
anno::in_group("Emission"),
|
| 540 |
+
anno::display_name("Emissive Strength"),
|
| 541 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 542 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 543 |
+
]],
|
| 544 |
+
|
| 545 |
+
// KHR_materials_volume
|
| 546 |
+
uniform bool thin_walled = true
|
| 547 |
+
[[
|
| 548 |
+
anno::in_group("Volume"),
|
| 549 |
+
anno::display_name("Thin-walled"),
|
| 550 |
+
anno::description("If true the material is thin-walled. Otherwise the material is a volume boundary. The doubleSided property has no effect on volume boundaries. Note, the thickness parameters are ignored since ray-tracing is used to compute the traveled distance within the volume.")
|
| 551 |
+
]],
|
| 552 |
+
uniform float attenuation_distance = 0.0
|
| 553 |
+
[[
|
| 554 |
+
anno::soft_range(0.0, ::limits::FLOAT_MAX),
|
| 555 |
+
anno::in_group("Volume"),
|
| 556 |
+
anno::display_name("Attenuation Distance"),
|
| 557 |
+
anno::description("Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space. A value 0.0 disables it")
|
| 558 |
+
]],
|
| 559 |
+
uniform color attenuation_color = color(1.0)
|
| 560 |
+
[[
|
| 561 |
+
anno::in_group("Volume"),
|
| 562 |
+
anno::display_name("Attenuation Color"),
|
| 563 |
+
anno::description("The color that white light turns into due to absorption when reaching the attenuation distance.")
|
| 564 |
+
]],
|
| 565 |
+
|
| 566 |
+
// ambient occlusion
|
| 567 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 568 |
+
[[
|
| 569 |
+
anno::in_group("Occlusion"),
|
| 570 |
+
anno::display_name("Occlusion Texture"),
|
| 571 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 572 |
+
]],
|
| 573 |
+
uniform float occlusion_strength = 1.0
|
| 574 |
+
[[
|
| 575 |
+
anno::hard_range(0.0, 1.0),
|
| 576 |
+
anno::in_group("Occlusion"),
|
| 577 |
+
anno::display_name("Occlusion Strength"),
|
| 578 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 579 |
+
]],
|
| 580 |
+
|
| 581 |
+
// alpha
|
| 582 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 583 |
+
[[
|
| 584 |
+
anno::in_group("Opacity"),
|
| 585 |
+
anno::display_name("Alpha Mode"),
|
| 586 |
+
anno::description("Select how to interpret the alpha value.")
|
| 587 |
+
]],
|
| 588 |
+
uniform float base_alpha = 1.0
|
| 589 |
+
[[
|
| 590 |
+
anno::hard_range(0.0, 1.0),
|
| 591 |
+
anno::in_group("Opacity"),
|
| 592 |
+
anno::display_name("Base Alpha"),
|
| 593 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 594 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 595 |
+
]],
|
| 596 |
+
// alpha for gltf_alpha_mode::mask
|
| 597 |
+
uniform float alpha_cutoff = 0.5
|
| 598 |
+
[[
|
| 599 |
+
anno::hard_range(0.0, 1.0),
|
| 600 |
+
anno::in_group("Opacity"),
|
| 601 |
+
anno::display_name("Alpha Cutoff"),
|
| 602 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 603 |
+
anno::enable_if("alpha_mode==mask")
|
| 604 |
+
]],
|
| 605 |
+
|
| 606 |
+
uniform string vertex_color_name = string("displayColor")
|
| 607 |
+
[[
|
| 608 |
+
anno::in_group("Primvar"),
|
| 609 |
+
anno::display_name("Vertex Color Name"),
|
| 610 |
+
anno::description("Name of the vertex color primvar usually COLOR_0(gltf), or displayColor(usd)")
|
| 611 |
+
]],
|
| 612 |
+
|
| 613 |
+
uniform bool use_vertex_color_alpha = false
|
| 614 |
+
[[
|
| 615 |
+
anno::in_group("Primvar"),
|
| 616 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 617 |
+
anno::description("Multipy the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 618 |
+
]],
|
| 619 |
+
|
| 620 |
+
uniform string vertex_opacity_name = string("displayOpacity")
|
| 621 |
+
[[
|
| 622 |
+
anno::in_group("Primvar"),
|
| 623 |
+
anno::display_name("Vertex Opacity Name"),
|
| 624 |
+
anno::description("Name of the vertex opacity primvar usually the fourth component of COLOR_0(gltf), or displayOpacity(usd)")
|
| 625 |
+
]]
|
| 626 |
+
|
| 627 |
+
) [[
|
| 628 |
+
anno::author("NVIDIA Corporation"),
|
| 629 |
+
anno::display_name("GLTF Material - Metallic-Roughness"),
|
| 630 |
+
anno::description("Metallic-Roughness Material that takes the GLTF PBR model and KHR extension parameters as input.")
|
| 631 |
+
]] = let {
|
| 632 |
+
|
| 633 |
+
// handling GLTF parameters
|
| 634 |
+
// ------------------------------------------------------------------------
|
| 635 |
+
|
| 636 |
+
float4 base_float4 = gltf_prepare_tex_float4(base_color_texture) * ::scene::data_lookup_float4(vertex_color_name, float4(1.0)); // apply vertex color
|
| 637 |
+
color base_color = base_color_factor * color(base_float4.x, base_float4.y, base_float4.z);
|
| 638 |
+
|
| 639 |
+
float alpha = base_alpha * (use_vertex_color_alpha == 1 ? base_float4.w : 1.0) * ((vertex_color_name != vertex_opacity_name) ? ::scene::data_lookup_float(vertex_opacity_name, float(1.0)) : 1.0);
|
| 640 |
+
|
| 641 |
+
float3 metallic_roughness = gltf_prepare_tex_float3(metallic_roughness_texture);
|
| 642 |
+
float metallic = metallic_factor * metallic_roughness.z;
|
| 643 |
+
float roughness = roughness_factor * metallic_roughness.y;
|
| 644 |
+
|
| 645 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 646 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 647 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 648 |
+
|
| 649 |
+
// KHR_materials_specular
|
| 650 |
+
// ------------------------------------------------------------------------
|
| 651 |
+
color specular_color = color(gltf_prepare_tex_float3(specular_color_texture)) * specular_color_factor;
|
| 652 |
+
float specular = gltf_prepare_tex_float4(specular_texture).w * specular_factor;
|
| 653 |
+
|
| 654 |
+
// KHR_materials_transmission
|
| 655 |
+
// ------------------------------------------------------------------------
|
| 656 |
+
float transmission = gltf_prepare_tex_float4(transmission_texture).x * transmission_factor;
|
| 657 |
+
|
| 658 |
+
// KHR_materials_sheen
|
| 659 |
+
// ------------------------------------------------------------------------
|
| 660 |
+
color sheen_color = color(gltf_prepare_tex_float3(sheen_color_texture)) * sheen_color_factor;
|
| 661 |
+
float sheen_roughness = gltf_prepare_tex_float4(sheen_roughness_texture).w * sheen_roughness_factor;
|
| 662 |
+
|
| 663 |
+
// KHR_materials_clearcoat
|
| 664 |
+
// ------------------------------------------------------------------------
|
| 665 |
+
float clearcoat_blend = gltf_prepare_tex_float3(clearcoat_texture).x * clearcoat_factor;
|
| 666 |
+
float clearcoat_roughness = gltf_prepare_tex_float3(clearcoat_roughness_texture).y * clearcoat_roughness_factor;
|
| 667 |
+
float clearcoat_roughness2 = clearcoat_roughness * clearcoat_roughness;
|
| 668 |
+
float3 clearcoat_normal = gltf_prepare_normal(clearcoat_normal_texture);
|
| 669 |
+
float grazing_refl_coat = math::max((1.0 - clearcoat_roughness), 0.0);
|
| 670 |
+
|
| 671 |
+
// KHR_materials_iridescence
|
| 672 |
+
// ------------------------------------------------------------------------
|
| 673 |
+
float iridescence_strength = gltf_prepare_tex_float3(iridescence_texture).x * iridescence_factor;
|
| 674 |
+
float iridescence_thickness = math::lerp(iridescence_thickness_minimum, iridescence_thickness_maximum, gltf_prepare_tex_float3(iridescence_thickness_texture).x);
|
| 675 |
+
|
| 676 |
+
// KHR_materials_anisotropy
|
| 677 |
+
// ------------------------------------------------------------------------
|
| 678 |
+
float3 anisotropy_tex = gltf_prepare_tex_float3(anisotropy_texture, float3(1.0, 0.5, 1.0));
|
| 679 |
+
float2 anisotropy_tex_dir = float2(anisotropy_tex.x * 2.0 - 1.0, anisotropy_tex.y * 2.0 - 1.0);
|
| 680 |
+
float2 anisotropy_rot = float2(math::cos(anisotropy_rotation), math::sin(anisotropy_rotation));
|
| 681 |
+
float2 anisotropy_dir = float2x2(anisotropy_rot.x, anisotropy_rot.y, -anisotropy_rot.y, anisotropy_rot.x) * math::normalize(anisotropy_tex_dir);
|
| 682 |
+
float3 anisotropy_tangent_u = state::texture_tangent_u(0) * anisotropy_dir.x + state::texture_tangent_v(0) * anisotropy_dir.y;
|
| 683 |
+
float anisotropy = anisotropy_strength * anisotropy_tex.z;
|
| 684 |
+
|
| 685 |
+
// metallic roughness model
|
| 686 |
+
// ------------------------------------------------------------------------
|
| 687 |
+
|
| 688 |
+
// compute final roughness by squaring the "roughness" parameter
|
| 689 |
+
float roughness2 = roughness * roughness;
|
| 690 |
+
|
| 691 |
+
float anisotropy_roughness_u = math::lerp(roughness2, 1.0, anisotropy * anisotropy);
|
| 692 |
+
float anisotropy_roughness_v = roughness2;
|
| 693 |
+
|
| 694 |
+
// reduce the reflectivity at grazing angles to avoid "dark edges"
|
| 695 |
+
// for high roughness due to the layering
|
| 696 |
+
float grazing_refl = math::max((1.0 - roughness), 0.0);
|
| 697 |
+
|
| 698 |
+
// fresnel term based on ior
|
| 699 |
+
float f0 = math::pow((ior - 1.0)/(ior + 1.0), 2.0);
|
| 700 |
+
|
| 701 |
+
// for the dielectric component we layer the glossy component on top of the diffuse one,
|
| 702 |
+
// the glossy layer has no color tint
|
| 703 |
+
bsdf dielectric_component = df::color_custom_curve_layer(
|
| 704 |
+
weight: color(1.0), // roughness is used to weight between diffuse and glossy
|
| 705 |
+
normal_reflectivity: math::min(f0 * specular_color, color(1.0)) * specular,
|
| 706 |
+
grazing_reflectivity: color(grazing_refl * specular),
|
| 707 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 708 |
+
roughness_u: anisotropy_roughness_u,
|
| 709 |
+
roughness_v: anisotropy_roughness_v,
|
| 710 |
+
tangent_u: anisotropy_tangent_u),
|
| 711 |
+
base: df::weighted_layer(
|
| 712 |
+
weight: transmission,
|
| 713 |
+
base: df::diffuse_reflection_bsdf(tint: base_color * occlusion),
|
| 714 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 715 |
+
roughness_u: roughness2,
|
| 716 |
+
tint: base_color * occlusion,
|
| 717 |
+
mode: df::scatter_transmit)),
|
| 718 |
+
normal: normal
|
| 719 |
+
);
|
| 720 |
+
|
| 721 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 722 |
+
bsdf dielectric_component_with_thin_film = df::weighted_layer(
|
| 723 |
+
weight: iridescence_strength,
|
| 724 |
+
base: dielectric_component,
|
| 725 |
+
layer: df::thin_film(
|
| 726 |
+
thickness: iridescence_thickness,
|
| 727 |
+
ior: color(iridescence_ior),
|
| 728 |
+
base: dielectric_component
|
| 729 |
+
)
|
| 730 |
+
);
|
| 731 |
+
|
| 732 |
+
// the metallic component doesn't have a diffuse component,
|
| 733 |
+
// its only glossy base_color is applied to tint it
|
| 734 |
+
bsdf metallic_component = df::microfacet_ggx_vcavities_bsdf(
|
| 735 |
+
tint: base_color * occlusion,
|
| 736 |
+
roughness_u: anisotropy_roughness_u,
|
| 737 |
+
roughness_v: anisotropy_roughness_v,
|
| 738 |
+
tangent_u: anisotropy_tangent_u);
|
| 739 |
+
|
| 740 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 741 |
+
// according to KHR_materials_iridescence spec: using dielectric thin film fresnel for metals, too
|
| 742 |
+
color base_color_sqrt = math::min(math::sqrt(math::saturate(base_color * occlusion)), color(0.99f));
|
| 743 |
+
color dielectric_ior = (color(1.0f) + base_color_sqrt) / (color(1.0f) - base_color_sqrt);
|
| 744 |
+
bsdf metallic_component_with_thin_film = df::weighted_layer(
|
| 745 |
+
weight: iridescence_strength,
|
| 746 |
+
base: metallic_component,
|
| 747 |
+
layer: df::thin_film(
|
| 748 |
+
thickness: iridescence_thickness,
|
| 749 |
+
ior: color(iridescence_ior),
|
| 750 |
+
base: df::fresnel_factor(
|
| 751 |
+
ior: dielectric_ior,
|
| 752 |
+
extinction_coefficient: color(0.0f),
|
| 753 |
+
base: df::microfacet_ggx_vcavities_bsdf(roughness_u: roughness2))
|
| 754 |
+
)
|
| 755 |
+
);
|
| 756 |
+
|
| 757 |
+
// apply sheen to the dielectric component
|
| 758 |
+
// add the sheen_color as weight in an outer layer to be able to blend and disable on default
|
| 759 |
+
// otherwise, sheen would be applied and tinted black
|
| 760 |
+
bsdf dielectric_sheen_component = df::color_weighted_layer(
|
| 761 |
+
weight: sheen_color,
|
| 762 |
+
layer: df::sheen_bsdf(
|
| 763 |
+
roughness: sheen_roughness * sheen_roughness,
|
| 764 |
+
tint: color(1.0),
|
| 765 |
+
multiscatter_tint: color(1.0),
|
| 766 |
+
multiscatter: dielectric_component // don't apply thin_film
|
| 767 |
+
),
|
| 768 |
+
base: dielectric_component_with_thin_film);
|
| 769 |
+
|
| 770 |
+
// final BSDF is a linear blend between dielectric and metallic component
|
| 771 |
+
bsdf dielectric_metal_mix = df::weighted_layer(
|
| 772 |
+
weight: metallic,
|
| 773 |
+
base: dielectric_sheen_component,
|
| 774 |
+
layer: metallic_component_with_thin_film,
|
| 775 |
+
normal: normal);
|
| 776 |
+
|
| 777 |
+
bsdf clearcoated = df::custom_curve_layer(
|
| 778 |
+
weight: clearcoat_blend,
|
| 779 |
+
normal_reflectivity: 0.04,
|
| 780 |
+
grazing_reflectivity: grazing_refl_coat,
|
| 781 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 782 |
+
mode: df::scatter_reflect,
|
| 783 |
+
roughness_u: clearcoat_roughness2,
|
| 784 |
+
tint: color(1.0)),
|
| 785 |
+
base: df::weighted_layer(
|
| 786 |
+
weight: 1.0,
|
| 787 |
+
layer: dielectric_metal_mix,
|
| 788 |
+
normal: normal),
|
| 789 |
+
normal: clearcoat_normal);
|
| 790 |
+
|
| 791 |
+
} in material(
|
| 792 |
+
thin_walled: thin_walled,
|
| 793 |
+
surface: material_surface(
|
| 794 |
+
scattering: clearcoated,
|
| 795 |
+
emission: material_emission (
|
| 796 |
+
emission: df::diffuse_edf(),
|
| 797 |
+
intensity: emissive_color * ::math::PI
|
| 798 |
+
)
|
| 799 |
+
),
|
| 800 |
+
volume: material_volume(
|
| 801 |
+
absorption_coefficient: thin_walled ? color(0.0) : (attenuation_distance == 0) ? color(0.0) : -math::log(attenuation_color) / attenuation_distance
|
| 802 |
+
),
|
| 803 |
+
ior: color(ior),
|
| 804 |
+
geometry: material_geometry(
|
| 805 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 806 |
+
)
|
| 807 |
+
);
|
| 808 |
+
|
| 809 |
+
|
| 810 |
+
export material gltf_material_khr_specular_glossiness(
|
| 811 |
+
// diffuse color
|
| 812 |
+
uniform color diffuse_factor = color(1.0)
|
| 813 |
+
[[
|
| 814 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 815 |
+
anno::display_name("Diffuse Factor"),
|
| 816 |
+
anno::description("The diffuse color of the material. Multiplied to the 'Diffuse Texture' if available.")
|
| 817 |
+
]],
|
| 818 |
+
gltf_texture_lookup_value diffuse_texture = gltf_texture_lookup()
|
| 819 |
+
[[
|
| 820 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 821 |
+
anno::display_name("Diffuse Texture"),
|
| 822 |
+
anno::description("The diffuse color of the material. Influenced by the 'Diffuse Factor'.")
|
| 823 |
+
]],
|
| 824 |
+
|
| 825 |
+
// specular glossiness
|
| 826 |
+
uniform color specular_factor = 1.0
|
| 827 |
+
[[
|
| 828 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 829 |
+
anno::display_name("Specular Factor"),
|
| 830 |
+
anno::description("The specular color of the material. Multiplied to the rgb values of the 'Specular/Glossy Texture' if available.")
|
| 831 |
+
]],
|
| 832 |
+
uniform float glossiness_factor = 1.0
|
| 833 |
+
[[
|
| 834 |
+
anno::hard_range(0.0, 1.0),
|
| 835 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 836 |
+
anno::display_name("Glossiness Factor"),
|
| 837 |
+
anno::description("The glossiness of the material. Select between diffuse (0.0) and nearly specular (1.0). Multiplied to the alpha value of the 'Specular/Glossy Texture' if available.")
|
| 838 |
+
]],
|
| 839 |
+
gltf_texture_lookup_value specular_glossiness_texture = gltf_texture_lookup()
|
| 840 |
+
[[
|
| 841 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 842 |
+
anno::display_name("Specular/Glossy Texture"),
|
| 843 |
+
anno::description("The specular-glossiness texture. Influenced by the 'Specular Factor' and 'Glossiness Factor'.")
|
| 844 |
+
]],
|
| 845 |
+
|
| 846 |
+
// normal map
|
| 847 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 848 |
+
[[
|
| 849 |
+
anno::in_group("Normal Mapping"),
|
| 850 |
+
anno::display_name("Normal Texture"),
|
| 851 |
+
anno::description("Base layer normal map.")
|
| 852 |
+
]],
|
| 853 |
+
|
| 854 |
+
// emission
|
| 855 |
+
uniform color emissive_factor = color(0.0)
|
| 856 |
+
[[
|
| 857 |
+
anno::in_group("Emission"),
|
| 858 |
+
anno::display_name("Emissive Factor"),
|
| 859 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 860 |
+
]],
|
| 861 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 862 |
+
[[
|
| 863 |
+
anno::in_group("Emission"),
|
| 864 |
+
anno::display_name("Emissive Texture"),
|
| 865 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 866 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 867 |
+
]],
|
| 868 |
+
// KHR_materials_emissive_strength
|
| 869 |
+
uniform float emissive_strength = 1.0
|
| 870 |
+
[[
|
| 871 |
+
anno::soft_range(0.0, 10000),
|
| 872 |
+
anno::in_group("Emission"),
|
| 873 |
+
anno::display_name("Emissive Strength"),
|
| 874 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 875 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 876 |
+
]],
|
| 877 |
+
|
| 878 |
+
// ambient occlusion
|
| 879 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 880 |
+
[[
|
| 881 |
+
anno::in_group("Occlusion"),
|
| 882 |
+
anno::display_name("Occlusion Texture"),
|
| 883 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 884 |
+
]],
|
| 885 |
+
uniform float occlusion_strength = 1.0
|
| 886 |
+
[[
|
| 887 |
+
anno::hard_range(0.0, 1.0),
|
| 888 |
+
anno::in_group("Occlusion"),
|
| 889 |
+
anno::display_name("Occlusion Strength"),
|
| 890 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 891 |
+
]],
|
| 892 |
+
|
| 893 |
+
// alpha
|
| 894 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 895 |
+
[[
|
| 896 |
+
anno::in_group("Opacity"),
|
| 897 |
+
anno::display_name("Alpha Mode"),
|
| 898 |
+
anno::description("Select how to interpret the alpha value.")
|
| 899 |
+
]],
|
| 900 |
+
uniform float base_alpha = 1.0
|
| 901 |
+
[[
|
| 902 |
+
anno::hard_range(0.0, 1.0),
|
| 903 |
+
anno::in_group("Opacity"),
|
| 904 |
+
anno::display_name("Base Alpha"),
|
| 905 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 906 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 907 |
+
]],
|
| 908 |
+
|
| 909 |
+
// alpha for gltf_alpha_mode::mask
|
| 910 |
+
uniform float alpha_cutoff = 0.5
|
| 911 |
+
[[
|
| 912 |
+
anno::hard_range(0.0, 1.0),
|
| 913 |
+
anno::in_group("Opacity"),
|
| 914 |
+
anno::display_name("Alpha Cutoff"),
|
| 915 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 916 |
+
anno::enable_if("alpha_mode==mask")
|
| 917 |
+
]],
|
| 918 |
+
|
| 919 |
+
uniform string vertex_color_name_spec = string("displayColor")
|
| 920 |
+
[[
|
| 921 |
+
anno::in_group("Primvar"),
|
| 922 |
+
anno::display_name("Vertex Color Name"),
|
| 923 |
+
anno::description("Name of the vertex color primvar usually COLOR_0 'gltf', or displayColor 'usd'.")
|
| 924 |
+
]],
|
| 925 |
+
|
| 926 |
+
uniform bool use_vertex_color_alpha_spec = false
|
| 927 |
+
[[
|
| 928 |
+
anno::in_group("Primvar"),
|
| 929 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 930 |
+
anno::description("Multiply the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 931 |
+
]],
|
| 932 |
+
|
| 933 |
+
uniform string vertex_opacity_name_spec = string("displayOpacity")
|
| 934 |
+
[[
|
| 935 |
+
anno::in_group("Primvar"),
|
| 936 |
+
anno::display_name("Vertex Opacity Name"),
|
| 937 |
+
anno::description("Name of the vertex color primvar usually the .w component of COLOR_0 'gltf', or displayOpacity 'usd'.")
|
| 938 |
+
]]
|
| 939 |
+
|
| 940 |
+
) [[
|
| 941 |
+
anno::author("NVIDIA Corporation"),
|
| 942 |
+
anno::display_name("GLTF Material - Specular-Glossiness"),
|
| 943 |
+
anno::description("Specular-Glossiness Material that takes the GLTF KHR extension parameters as input.")
|
| 944 |
+
]] = let {
|
| 945 |
+
|
| 946 |
+
// handling GLTF parameters
|
| 947 |
+
// ------------------------------------------------------------------------
|
| 948 |
+
float4 diffuse_float4 = gltf_prepare_tex_float4(diffuse_texture) * ::scene::data_lookup_float4(vertex_color_name_spec, float4(1.0)); // apply vertex color
|
| 949 |
+
color diffuse = diffuse_factor * color(diffuse_float4.x, diffuse_float4.y, diffuse_float4.z);
|
| 950 |
+
|
| 951 |
+
float alpha = base_alpha * (use_vertex_color_alpha_spec == 1 ? diffuse_float4.w : 1.0) * ((vertex_color_name_spec != vertex_opacity_name_spec) ? ::scene::data_lookup_float(vertex_opacity_name_spec, float(1.0)) : 1.0);
|
| 952 |
+
//float alpha = base_alpha;
|
| 953 |
+
float4 specular_glossiness = gltf_prepare_tex_float4(specular_glossiness_texture);
|
| 954 |
+
color specular = specular_factor * color(specular_glossiness.x, specular_glossiness.y, specular_glossiness.z);
|
| 955 |
+
float glossiness = glossiness_factor * specular_glossiness.w;
|
| 956 |
+
|
| 957 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 958 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 959 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 960 |
+
|
| 961 |
+
// specular glossiness model
|
| 962 |
+
// ------------------------------------------------------------------------
|
| 963 |
+
|
| 964 |
+
//color c_diff = diffuse * (1.0 - math::maxvalue(specular));
|
| 965 |
+
float F_0 = math::max_value(specular);
|
| 966 |
+
color F_0_tint = F_0==0.0? color(0.0) : (specular/F_0);
|
| 967 |
+
|
| 968 |
+
float a = (1.0 - glossiness) * (1.0 - glossiness);
|
| 969 |
+
|
| 970 |
+
// diffuse BRDF
|
| 971 |
+
bsdf diffuse_brdf = df::diffuse_reflection_bsdf(
|
| 972 |
+
tint: diffuse * occlusion,
|
| 973 |
+
roughness: 0.0);
|
| 974 |
+
|
| 975 |
+
// specular BRDF
|
| 976 |
+
bsdf specular_brdf = df::microfacet_ggx_smith_bsdf(
|
| 977 |
+
tint: color(occlusion),
|
| 978 |
+
roughness_u: a,
|
| 979 |
+
roughness_v: a,
|
| 980 |
+
tangent_u: state::texture_tangent_u(0));
|
| 981 |
+
bsdf tinted_specular = df::directional_factor(normal_tint: F_0_tint, grazing_tint: color(1.0), exponent: 5.0, base: specular_brdf);
|
| 982 |
+
//- Custom curve for specular/diffuse angular mix
|
| 983 |
+
bsdf diffuse_specular_mix = df::custom_curve_layer(
|
| 984 |
+
normal_reflectivity: F_0,
|
| 985 |
+
grazing_reflectivity: 1.0,
|
| 986 |
+
exponent: 5.0,
|
| 987 |
+
weight: 1.0,
|
| 988 |
+
layer: tinted_specular,
|
| 989 |
+
base: diffuse_brdf,
|
| 990 |
+
normal: normal);
|
| 991 |
+
|
| 992 |
+
} in material(
|
| 993 |
+
surface: material_surface(
|
| 994 |
+
scattering: diffuse_specular_mix,
|
| 995 |
+
emission: material_emission (
|
| 996 |
+
emission: df::diffuse_edf(),
|
| 997 |
+
intensity: emissive_color * ::math::PI
|
| 998 |
+
)
|
| 999 |
+
),
|
| 1000 |
+
geometry: material_geometry(
|
| 1001 |
+
normal: normal,
|
| 1002 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 1003 |
+
)
|
| 1004 |
+
);
|
standardbots_spark/spark/meshes/visual/shoulder_link.usd
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:68a67d936f0d1f7b1c7b84b254493d2203a7ac15fe884ce545d2c7f69b328941
|
| 3 |
+
size 6258398
|
standardbots_spark/spark/meshes/visual/upper_arm_link.usd
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:e7e1250652e68a6d0a617c869feed986337d68d79602b7ed07541269af9a301e
|
| 3 |
+
size 13819892
|
standardbots_spark/spark/meshes/visual/wrist_1_link.usd
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:8d3c3d8d1b7b51e3c8177036b85febda8c6de751261505f907f452f475780f87
|
| 3 |
+
size 4162675
|
standardbots_spark/spark/meshes/visual/wrist_2_link.usd
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:3a0932e079527a4c80a3cd63f1fcf1ccaf9c71bc30a169be66b3c7aed81ce801
|
| 3 |
+
size 4162691
|
standardbots_spark/spark/meshes/visual/wrist_3_link.usd
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:676936b6939885e62810b632c4c384cbb36445dc95be27f3d32f20d68383f13e
|
| 3 |
+
size 4709471
|
standardbots_spark/spark/preview/spark_front.png
ADDED
|
Git LFS Details
|
standardbots_spark/spark/preview/spark_shoulder_detail.png
ADDED
|
Git LFS Details
|
standardbots_spark/spark/preview/spark_side.png
ADDED
|
Git LFS Details
|
standardbots_spark/spark/preview/spark_three_quarter.png
ADDED
|
Git LFS Details
|
standardbots_spark/spark/preview/spark_wrist_detail.png
ADDED
|
Git LFS Details
|
standardbots_spark/spark/standardbots_spark.usd
ADDED
|
Binary file (2.56 kB). View file
|
|
|