| --- |
| pretty_name: Makise Kurisu Voice Dataset |
| language: |
| - ja |
| license: other |
| task_categories: |
| - text-to-speech |
| - automatic-speech-recognition |
| tags: |
| - audio |
| - speech |
| - japanese |
| - steins-gate |
| - anime |
| - games |
| size_categories: |
| - 10K<n<100K |
| configs: |
| - config_name: default |
| data_dir: data |
| drop_labels: true |
| --- |
| |
| # Makise Kurisu Voice Dataset |
|
|
| A single-character Japanese speech dataset containing 10,469 labeled clips |
| (11.055 hours) associated with Makise Kurisu, including the Amadeus Kurisu |
| variant. The audio samples were extracted and curated from games and anime in |
| the **STEINS;GATE series**. |
|
|
| This is an unofficial, fan-created dataset. It is not affiliated with or |
| endorsed by the STEINS;GATE creators, publishers, animation studios, cast, or |
| other rights holders. |
|
|
| ## Dataset summary |
|
|
| | Property | Value | |
| |---|---:| |
| | Clips | 10,469 | |
| | Duration | 11.055 hours | |
| | Language | Japanese | |
| | Speaker label | Makise Kurisu | |
| | Character variants | Kurisu, Amadeus Kurisu | |
| | Audio | WAV, PCM 16-bit, mono, 24 kHz | |
| | Train split | 9,299 clips | |
| | Validation split | 652 clips | |
| | Test split | 518 clips | |
|
|
| ### Source media |
|
|
| The samples come from the following STEINS;GATE series source groups: |
|
|
| | Source group | Clips | |
| |---|---:| |
| | Game — STEINS;GATE (`game:SG`) | 2,831 | |
| | Game — STEINS;GATE 0 (`game:SG0`) | 903 | |
| | Game — Linear Bounded Phenogram (`game:PHENO`) | 1,737 | |
| | Game — STEINS;GATE RE:BOOT (`game:SGRE`) | 2,860 | |
| | Anime — STEINS;GATE (`anime:SG`) | 1,511 | |
| | Anime — STEINS;GATE 0 (`anime:SG0`) | 597 | |
| | Anime — Divide By Zero (`anime:SG_DivideByZero`) | 30 | |
|
|
| ## Dataset structure |
|
|
| The repository follows the Hugging Face `AudioFolder` layout. Each split keeps |
| its audio and `metadata.jsonl` together: |
|
|
| ```text |
| data/ |
| ├── train/ |
| │ ├── metadata.jsonl |
| │ └── *.wav |
| ├── validation/ |
| │ ├── metadata.jsonl |
| │ └── *.wav |
| └── test/ |
| ├── metadata.jsonl |
| └── *.wav |
| ``` |
|
|
| Each metadata row contains: |
|
|
| | Field | Description | |
| |---|---| |
| | `file_name` | Audio filename, relative to the split directory | |
| | `transcription` | Training label; Japanese text with any retained `[gasp]` or `[sigh]` tag | |
| | `text` | Japanese transcript without the added expressive tag | |
| | `speaker_id` | Normalized speaker ID (`kurisu`) | |
| | `speaker_name` | Display label (`Makise Kurisu`) | |
| | `character_variant` | `kurisu` or `amadeus` | |
| | `source_medium` | `game` or `anime` | |
| | `source_series` | Short source identifier | |
| | `source_group` | Combined provenance category | |
| | `source_quality_tier` | Upstream curation tier (`A`, `B`, or `C`) | |
| | `duration_seconds` | Clip duration in seconds | |
| | `expressive_tags` | Zero or more retained expressive labels | |
| | `from_quarantine` | Whether the source clip came from the upstream short/non-lexical review pool | |
| | `sha256` | SHA-256 digest of the published WAV file | |
|
|
| There are 38 `[gasp]` labels and 157 `[sigh]` labels. These bracketed strings |
| are dataset conventions, not standardized speech tokens. |
|
|
| ## Loading |
|
|
| ```python |
| from datasets import load_dataset |
| |
| dataset = load_dataset("starrydark/Kurisu_Voice") |
| print(dataset["train"][0]) |
| ``` |
|
|
| For text-to-speech training, use the decoded `audio` feature with |
| `transcription`. Use `text` instead if expressive tags are not desired. |
|
|
| ## Curation and quality |
|
|
| - Game samples were aligned to their scenario text; anime samples were aligned |
| to Japanese subtitle text and speaker-attributed during upstream curation. |
| - Audio was standardized to 24 kHz mono PCM-16 WAV. |
| - Source groups were loudness-aligned using one gain value per source group; |
| no per-clip loudness normalization was used. |
| - The released split contains only accepted records. A separate 137-item |
| uncertain review pool, build scripts, model outputs, checkpoints, caches, |
| credentials, and local paths are not included. |
| - The local pre-publication verifier reported zero failures and zero warnings. |
|
|
| ## Intended uses |
|
|
| This dataset may be useful for speech research, Japanese ASR/TTS experiments, |
| alignment research, and non-commercial study, subject to applicable law and |
| permission from the relevant rights holders. |
|
|
| Do not use it to impersonate the performer, mislead people about authentic or |
| official speech, suggest endorsement, harass anyone, or evade copyright, |
| publicity, personality, or voice-protection rights. Clearly disclose synthetic |
| audio produced from models trained on this dataset. |
|
|
| ## Limitations |
|
|
| - The speech is acted character dialogue and is not representative of general |
| conversational Japanese. |
| - Anime clips can retain residual music, effects, ambience, or separation |
| artifacts; game clips are generally cleaner. |
| - Some speaker attribution and expressive labels were inferred |
| algorithmically and can be incorrect. |
| - The source distribution is uneven, and train/validation/test splits are not |
| guaranteed to prevent all scene-level or near-duplicate leakage. |
| - The dataset has not received exhaustive human listening review. |
|
|
| ## Rights and licensing |
|
|
| The underlying audio, dialogue, characters, names, and STEINS;GATE-related |
| marks remain the property of their respective rights holders. No copyright, |
| trademark, performer, publicity, personality, or voice rights are transferred |
| or licensed by this repository. The repository therefore uses Hugging Face's |
| `other` license designation rather than claiming an open-data license. |
|
|
| Users and redistributors are responsible for determining whether their access |
| and intended use are lawful and authorized in their jurisdiction. Rights |
| holders may contact the repository owner through the Hugging Face repository |
| for correction or removal requests. |
|
|
| ## Attribution |
|
|
| If you use the dataset in research, cite this dataset page and identify the |
| source material as audio from STEINS;GATE series games and anime. This request |
| does not replace any attribution or permission required by the rights holders. |
|
|