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UniTaskCompletionSource<IReadOnlyList<OVRSpatialAnchor>> utcs = new();
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Debug.Log($"{nameof(SharedAnchorManager)}: Querying anchors: {string.Join(", ", anchorIds)}");
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OVRSpatialAnchor.LoadUnboundAnchors(
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new OVRSpatialAnchor.LoadOptions {
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StorageLocation = OVRSpace.StorageLocation.Cloud,
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Timeout = 0,
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Uuids = anchorIds
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},
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async unboundAnchors => {
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if (unboundAnchors == null) {
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Debug.LogError(
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$"{nameof(SharedAnchorManager)}: Failed to query anchors - {nameof(OVRSpatialAnchor.LoadUnboundAnchors)} returned null."
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);
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utcs.TrySetResult(null);
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return;
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}
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if (unboundAnchors.Length != anchorIds.Length) {
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Debug.LogError(
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$"{nameof(SharedAnchorManager)}: {anchorIds.Length - unboundAnchors.Length}/{anchorIds.Length} anchors failed to relocalize."
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);
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}
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var createdAnchors = new List<OVRSpatialAnchor>();
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var createTasks = new List<UniTask>();
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// Bind anchors
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foreach (var unboundAnchor in unboundAnchors) {
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var anchor = InstantiateAnchor();
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try {
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unboundAnchor.BindTo(anchor);
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_sharedAnchors.Add(anchor);
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createdAnchors.Add(anchor);
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createTasks.Add(UniTask.WaitWhile(() => anchor.PendingCreation, PlayerLoopTiming.PreUpdate));
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} catch {
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Object.Destroy(anchor);
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throw;
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}
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}
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// Wait for anchors to be created
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await UniTask.WhenAll(createTasks);
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utcs.TrySetResult(createdAnchors);
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}
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);
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return await utcs.Task;
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}
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The call to OVRSpatialAnchor.LoadUnboundAnchors() loads any spatial anchors given by this list of IDs:
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Uuids = anchorIds
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The host player sends these IDs as a list and the clients can retrieve them.
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AlignmentAnchorManager class deep dive
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The Colocation package picks the first spatial anchor and uses it to do the alignment. This assumes that any given anchor is visible to both players (host and client).
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The AlignmentAnchorManager class is defined in /Packages/com.meta.xr.sdk.colocation/Anchors/AlignmentAnchorManager.cs of the Colocation package. Once the Colocation package retrieves the shared spatial anchors to use and create alignment, it calls this alignment coroutine:
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private IEnumerator AlignmentCoroutine(OVRSpatialAnchor anchor, int alignmentCount) {
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Debug.Log("AlignmentAnchorManager: called AlignmentCoroutine");
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while (alignmentCount > 0) {
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if (_anchorToAlignTo != null) {
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_cameraRigTransform.position = Vector3.zero;
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_cameraRigTransform.eulerAngles = Vector3.zero;
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yield return null;
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}
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var anchorTransform = anchor.transform;
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if (_cameraRigTransform != null) {
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Debug.Log("AlignmentAnchorManager: CameraRigTransform is valid");
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_cameraRigTransform.position = anchorTransform.InverseTransformPoint(Vector3.zero);
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_cameraRigTransform.eulerAngles = new Vector3(0, -anchorTransform.eulerAngles.y, 0);
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}
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if (_playerHandsTransform != null) {
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_playerHandsTransform.localPosition = -_cameraRigTransform.position;
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_playerHandsTransform.localEulerAngles = -_cameraRigTransform.eulerAngles;
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}
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_anchorToAlignTo = anchor;
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alignmentCount--;
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