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Test out your new Scene in Meta XR Simulator
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To enable Scene API in the Meta XR Simulator, you must first select the Settings option in the left menu. Navigate to the Settings window in the left menu.
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In the Settings window select Scene.
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After navigating to the settings menu, select Scene.
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Click the … button and select the new Scene JSON file.
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Click the Load button.
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Click the Exit Simulator button. Your Unity scene will now stop and the simulator window will correctly disappear.
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Press Play in Unity, and when the simulator window appears, you will see your new scene now appearing in the simulator.Build Your Own Synthetic Environment Server
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Haz clic aquí para ver la página del índice de la documentación para tu plataforma de preferencia.
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Overview
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The Synthetic Environment Builder lets you use your own synthetic environment for mixed reality simulation in the Meta XR Simulator. It is a UPM package that you can import into your Unity project containing a synthetic environment, and turn that project into a Synthetic Environment Server.
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Showing the data forwarding window.
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Instructions
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Setting Up
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Connect your Quest device to PC through USB cable.
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Install the apk in /path/to/MetaXRSimulator/data_forwarding_server on your device.
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Make sure the device stays on by turning off the proximity sensor from MQDH.
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Connect
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Launch the data forwarding server application in the headset. The app can be launched either through MQDH or from the in-headset app panel (filter by “unknown sources”). Make sure that the application is running and foregrounded, and leave the headset on the desk facing toward you.
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In the simulator, click the “connect” button and wait until the status indicator turns to “connected”. Then, move your controllers around and confirm that the simulated controllers are moving as well.
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If connection failed:
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In a command line window, execute: adb forward tcp:33796 tcp:33796
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Double-check that the headset application is running and foregrounded.
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Controller Calibration
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Press A+B+X+Y simultaneously to reset controller poses; the current physical controller poses will be used as the base poses for virtual controllers.
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Alternatively, use the “Calibrate Controllers” button to reset controller poses after 3 seconds.
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Disconnect
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Click the “disconnect” button, and the status indicator should turn to “disconnected” immediately. Confirm that the control of simulated controllers are given back to keyboard and mouse.
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If disconnection is taking too long, check if the headset application is running and foreground
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Subsets and Splits
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