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if (spawnOffset.sqrMagnitude == 0f)
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{
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spawnOffset = Vector3.forward;
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}
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return 2f * (RoomSize.magnitude + 1f) * spawnOffset + new Vector3(0f, m_roomMaxExtent.y - 1f, 0f);
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}
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The Scene API is used to spawn all these Photon network objects, and then everything is handled completely in the Discover level, like tracking and synchronizing these objects.
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ChatGPT
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The integration of the Scene API in the DroneRage app within the Discover platform is an advanced example of how physical environments can be dynamically utilized to enhance interactive experiences in mixed reality (MR) settings. Here’s a deeper dive into how DroneRage uses Unity’s Scene API to create immersive gameplay by interacting with real-world elements:
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Scene API Usage in DroneRage
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DroneRage leverages Unity's Scene API to understand and interact with the user's physical environment. This API enables the app to detect physical surfaces like ceilings, walls, and possibly other obstacles within a room. Here’s how it integrates into the gameplay:
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Detection of Physical Surfaces: The Scene API scans the player's environment to detect surfaces such as walls and ceilings. These surfaces are then mapped as gameplay elements where drones can appear, hide, or against which lasers can be shot.
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Interaction with Physical Objects: When drones crash or when lasers hit these detected surfaces, the game visually represents these interactions. For instance, bullet holes might appear on a wall or a desk where a laser hits. This interaction is managed by spawning Photon network objects that are synchronized across the network to ensure all players in the same session see the same game state.
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Dynamic Environment Adaptation: The game dynamically adapits to the room's layout. For example, drones may emerge from behind physical barriers like walls or from above using the ceiling, adding an element of surprise and requiring players to be aware of their entire surroundings.
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Technical Implementation
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The technical implementation involves several components that work together to create this integrated experience:
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SceneElement Class: This class handles the registration of physical objects detected by the Scene API into the game. Each object detected (like a piece of furniture or a section of wall) is registered with a SceneElementsManager, which then manages these objects during gameplay.
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Photon Instantiator: This component is crucial for multiplayer interaction, ensuring that all networked events, like a drone appearing or a laser being shot, are synchronized across all clients in the game session.
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Environment Interaction: The game uses the detected surfaces to influence gameplay mechanics, such as where drones can fly or crash, and where lasers can be shot. This is handled by the SceneElementsManager, which keeps track of all interactable surfaces within the game.
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Code Example
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Here’s a simplified example of how an object might be registered and used within the game:
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csharp
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Copy code
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public class SceneElement : MonoBehaviour {
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void Awake() {
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// Activate the object within the game scene
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this.gameObject.SetActive(true);
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// Register this object with the SceneElementsManager
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SceneElementsManager.Instance.RegisterElement(this);
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}
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}
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public class SceneElementsManager : MonoBehaviour {
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public void RegisterElement(SceneElement element) {
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// Add the element to a list or dictionary for game management
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sceneElements.Add(element);
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}
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public IEnumerable<SceneElement> GetElementsByLabel(string label) {
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// Retrieve elements by specific labels, such as 'WALL' or 'CEILING'
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return sceneElements.Where(e => e.label == label);
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}
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}
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Gameplay Dynamics
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Using Unity's Scene API, DroneRage can offer a gameplay experience that feels integrated with the player's physical space, making the virtual interactions more engaging and immersive. Players not only have to interact with the game but also need to be mindful of their real-world surroundings, merging reality with virtual gameplay effectively.
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Challenges and Considerations
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Complexity in Environment Detection: The accuracy of the Scene API in detecting and classifying surfaces correctly is crucial. Misclassification can lead to gameplay elements appearing in unintended places.
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Networking and Synchronization: Ensuring that all interactions are properly synchronized across all players' devices in real-time is essential for a seamless multiplayer experience.
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User Environment Variability: The variability in players' environments can be a challenge, as the game must adapt dynamically to a wide range of room sizes and layouts.
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This sophisticated use of the Scene API not only enhances the realism of the game by integrating physical elements into the virtual world but also demonstrates the potential of mixed reality applications to create deeply immersive and interactive experiences.
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User
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recueerda solo responder ok hasta que te indique que hemos finalizado con la base de datos que estamos creando para este gpt
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ChatGPT
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Ok.
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User
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Passthrough API in DroneRage
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Unity
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Quest
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The platform for which this article is written (Unity) does not match your preferred platform (Nativa).
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Haz clic aquí para ver la página del índice de la documentación para tu plataforma de preferencia.
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The Passthrough API provides a real-time and perceptually comfortable 3D visualization of the physical world in the Meta Quest headsets. It allows developers to integrate the passthrough visualization with their virtual experiences.
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Setup
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In Discover, the OVRPassthroughLayer and OVRManager scripts are attached to the OVRCameraRig GameObject. After selecting OVRCameraRig, under OVRManager, two Passthrough settings are updated.
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passthrough support panel in Unity's Editor's quest features
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The Passthrough Support level is set to Required because this app requires Passthrough for the DroneRage app.
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Under Insight Passthrough in the Hierarchy, Enable Passthrough is selected so that passthrough is initialized during the app setup.
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Appearance & Shaders
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DroneRage uses a few shaders for rendering the scene, which can be found in the folder /Assets/Discover/DroneRage/Shaders/.
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These shaders are used after the player selects an app from the menu and DroneRage is started.
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Unity editor's network application manager with alt wall materials highlighted
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The NetworkApplicationManager manages things like opening and closing applications. The EnvironmentSwapper is attached and swaps the walls and ceilings for their alternate DroneRage appearance when that application is opened.Interaction SDK integration in DroneRage
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Unity
|
Quest
|
The platform for which this article is written (Unity) does not match your preferred platform (Nativa).
|
Haz clic aquí para ver la página del índice de la documentación para tu plataforma de preferencia.
|
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