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"spaces": [
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"8e35c573-3f10-4e86-8bdd-69494291b45c",
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"cb604449-6eb0-43cb-b3a4-9dfc49a35936",
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"cb604449-6eb0-43cb-b3a4-9dfc49a35936",
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"01a0341a-4d37-4804-9ace-baa126807f6d",
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"4f351907-1acc-46b2-87e8-a7acb346879c",
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"69f388a6-3f1b-428e-bc59-6151321efd11",
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"ded852e9-f81a-4a6a-a8b6-1e2f3b6929cb",
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"2e26c462-f4c8-4cf7-b258-a8ae195f75f3",
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"aec8e50d-8f63-4769-9518-683a9435b452",
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"6876ec4f-a078-48db-9acc-d6ddeeee9579"
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]
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}
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]
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Anchors: list at the top of the file.
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"anchors": [
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"01a0341a-4d37-4804-9ace-baa126807f6d",
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"2e26c462-f4c8-4cf7-b258-a8ae195f75f3",
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"4f351907-1acc-46b2-87e8-a7acb346879c",
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"69f388a6-3f1b-428e-bc59-6151321efd11",
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"8e35c573-3f10-4e86-8bdd-69494291b45c",
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"a06dd9cc-b1a1-41be-88b7-d3f6d9060b7b",
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"aec8e50d-8f63-4769-9518-683a9435b452",
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"cb604449-6eb0-43cb-b3a4-9dfc49a35936",
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"ded852e9-f81a-4a6a-a8b6-1e2f3b6929cb",
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"6876ec4f-a078-48db-9acc-d6ddeeee9579"
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],
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When you have completed the above steps, save and run your project with Meta XR Simulator as before. A new table will now be appearing in your scene.
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A new table will now be appearing in your scene after saving and re-running your Unity project.
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Change layout of walls
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To add or edit a new wall, you perform similar actions. Let’s examine an existing wall, and note how we can add/edit a wall to change layout.
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To alter a wall, we must first identify the UUID of the wall. This can be done by going to line 266 of RoomLayout. Note the list of walls.
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"RoomLayout": [
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{
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"anchor": "a06dd9cc-b1a1-41be-88b7-d3f6d9060b7b",
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"ceiling": "ded852e9-f81a-4a6a-a8b6-1e2f3b6929cb",
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"enabled": true,
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"floor": "69f388a6-3f1b-428e-bc59-6151321efd11",
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"walls": [
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"8e35c573-3f10-4e86-8bdd-69494291b45c",
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"cb604449-6eb0-43cb-b3a4-9dfc49a35936",
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"01a0341a-4d37-4804-9ace-baa126807f6d",
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"4f351907-1acc-46b2-87e8-a7acb346879c"
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]
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}
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],
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Let’s use the first wall UUID as an example: 8e35c573-3f10-4e86-8bdd-69494291b45c.
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Changing the position of the wall
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Find this anchor in the Locatable list: line 130.
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Increase the pose:position:z by 2.
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Old value for z: 2.18451189994812
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New value for z: 4.18451189994812
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The wall will now appear like this:
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Illustrating how the wall's position has changed after increasing pose:position:z.
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Changing the height of the wall.
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Find this anchor in the Bounded2D list: line 16.
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Increase the rect2D:extent:height by 4.
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Old value for height: 2.690000057220459
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New value for height: 6.690000057220459
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Illustrating how the wall's height has changed after increasing rect2D:extent:height.
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Note that the height increase results in a wall expansion in both directions. Changing the Y position of the wall would keep in line with the floor. We will see this in the next section.
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Set the ceiling height
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To raise the ceiling height, we will use the default scene JSON file scene_anchors_empty_room.json as an example. Note the original appearance of this room.
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Illustrating the original appearance of the room prior to raising the ceiling height.
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Find the ceiling with the anchor UUID.
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In the JSON file, go down to RoomLayout (line 266) to find our ceiling UUID: ded852e9-f81a-4a6a-a8b6-1e2f3b6929cb.
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Find this anchor under the Locatable component section: line 181.
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Increase by the pose:position:y value by 3.
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Old value: “y”: 1.5568510293960571
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New value: “y”: 4.5568510293960571
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Increase height of walls to align with ceiling.
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Return to RoomLayout, and note the UUIDs for the four walls.
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In each case, we will want to increase its height and its Y position to match the new location of the ceiling.
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Get the UUID of the first wall from RoomLayout. The first wall UUID is 8e35c573-3f10-4e86-8bdd-69494291b45c.
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This step is only necessary when using Unity.
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Find this anchor under the Bounded2D component section, see line 16.
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Increase the rect2D:extent:height by 3.
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Old value. “height”: 2.690000057220459
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New value. “height”: 5.690000057220459
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Find this anchor under the Locatable component section: line 130.
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Increase the pose:position:y value by 1.5 (half of the height increase).
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Old value. “y”: 0.21243900060653687
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New value. “y”: 1.71243900060653687
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At this stage, your scene should look like this: Illustrating how the scene should appear after completing the steps listed above.
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Repeat steps 4-6 for each other wall.
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After this is done, the task is complete. Note the new appearance of the scene with a raised ceiling.
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At this stage, the ceiling has been raised.
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Subsets and Splits
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