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"spaces": [ |
"8e35c573-3f10-4e86-8bdd-69494291b45c", |
"cb604449-6eb0-43cb-b3a4-9dfc49a35936", |
"cb604449-6eb0-43cb-b3a4-9dfc49a35936", |
"01a0341a-4d37-4804-9ace-baa126807f6d", |
"4f351907-1acc-46b2-87e8-a7acb346879c", |
"69f388a6-3f1b-428e-bc59-6151321efd11", |
"ded852e9-f81a-4a6a-a8b6-1e2f3b6929cb", |
"2e26c462-f4c8-4cf7-b258-a8ae195f75f3", |
"aec8e50d-8f63-4769-9518-683a9435b452", |
"6876ec4f-a078-48db-9acc-d6ddeeee9579" |
] |
} |
] |
Anchors: list at the top of the file. |
"anchors": [ |
"01a0341a-4d37-4804-9ace-baa126807f6d", |
"2e26c462-f4c8-4cf7-b258-a8ae195f75f3", |
"4f351907-1acc-46b2-87e8-a7acb346879c", |
"69f388a6-3f1b-428e-bc59-6151321efd11", |
"8e35c573-3f10-4e86-8bdd-69494291b45c", |
"a06dd9cc-b1a1-41be-88b7-d3f6d9060b7b", |
"aec8e50d-8f63-4769-9518-683a9435b452", |
"cb604449-6eb0-43cb-b3a4-9dfc49a35936", |
"ded852e9-f81a-4a6a-a8b6-1e2f3b6929cb", |
"6876ec4f-a078-48db-9acc-d6ddeeee9579" |
], |
When you have completed the above steps, save and run your project with Meta XR Simulator as before. A new table will now be appearing in your scene. |
A new table will now be appearing in your scene after saving and re-running your Unity project. |
Change layout of walls |
To add or edit a new wall, you perform similar actions. Let’s examine an existing wall, and note how we can add/edit a wall to change layout. |
To alter a wall, we must first identify the UUID of the wall. This can be done by going to line 266 of RoomLayout. Note the list of walls. |
"RoomLayout": [ |
{ |
"anchor": "a06dd9cc-b1a1-41be-88b7-d3f6d9060b7b", |
"ceiling": "ded852e9-f81a-4a6a-a8b6-1e2f3b6929cb", |
"enabled": true, |
"floor": "69f388a6-3f1b-428e-bc59-6151321efd11", |
"walls": [ |
"8e35c573-3f10-4e86-8bdd-69494291b45c", |
"cb604449-6eb0-43cb-b3a4-9dfc49a35936", |
"01a0341a-4d37-4804-9ace-baa126807f6d", |
"4f351907-1acc-46b2-87e8-a7acb346879c" |
] |
} |
], |
Let’s use the first wall UUID as an example: 8e35c573-3f10-4e86-8bdd-69494291b45c. |
Changing the position of the wall |
Find this anchor in the Locatable list: line 130. |
Increase the pose:position:z by 2. |
Old value for z: 2.18451189994812 |
New value for z: 4.18451189994812 |
The wall will now appear like this: |
Illustrating how the wall's position has changed after increasing pose:position:z. |
Changing the height of the wall. |
Find this anchor in the Bounded2D list: line 16. |
Increase the rect2D:extent:height by 4. |
Old value for height: 2.690000057220459 |
New value for height: 6.690000057220459 |
Illustrating how the wall's height has changed after increasing rect2D:extent:height. |
Note that the height increase results in a wall expansion in both directions. Changing the Y position of the wall would keep in line with the floor. We will see this in the next section. |
Set the ceiling height |
To raise the ceiling height, we will use the default scene JSON file scene_anchors_empty_room.json as an example. Note the original appearance of this room. |
Illustrating the original appearance of the room prior to raising the ceiling height. |
Find the ceiling with the anchor UUID. |
In the JSON file, go down to RoomLayout (line 266) to find our ceiling UUID: ded852e9-f81a-4a6a-a8b6-1e2f3b6929cb. |
Find this anchor under the Locatable component section: line 181. |
Increase by the pose:position:y value by 3. |
Old value: “y”: 1.5568510293960571 |
New value: “y”: 4.5568510293960571 |
Increase height of walls to align with ceiling. |
Return to RoomLayout, and note the UUIDs for the four walls. |
In each case, we will want to increase its height and its Y position to match the new location of the ceiling. |
Get the UUID of the first wall from RoomLayout. The first wall UUID is 8e35c573-3f10-4e86-8bdd-69494291b45c. |
This step is only necessary when using Unity. |
Find this anchor under the Bounded2D component section, see line 16. |
Increase the rect2D:extent:height by 3. |
Old value. “height”: 2.690000057220459 |
New value. “height”: 5.690000057220459 |
Find this anchor under the Locatable component section: line 130. |
Increase the pose:position:y value by 1.5 (half of the height increase). |
Old value. “y”: 0.21243900060653687 |
New value. “y”: 1.71243900060653687 |
At this stage, your scene should look like this: Illustrating how the scene should appear after completing the steps listed above. |
Repeat steps 4-6 for each other wall. |
After this is done, the task is complete. Note the new appearance of the scene with a raised ceiling. |
At this stage, the ceiling has been raised. |
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