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The Robotic Remote Laboratory controls the Robot labs via the Internet and applies the Robot experiment in easy and advanced way. If we want to enhance the RRL system, we must study requirements of the Robot experiment in a deeply way. One of key requirements of the Robot experiment is the Control algorithm that includes all important activities to affect the Robot; one of them relates the path or obstacle. Our goal is to produce a new design of the RRL includes a new treatment to the Control algorithm depends on isolation one of the Control algorithm's activities that relates the paths in a separated algorithm, i.e., design the (Path planning algorithm) is independent of the original Control algorithm. This aim can be achieved by depending on the light to produce the Light obstacle. To apply the Light obstacle, we need to hardware (Light control server and Light arms) and soft ware (path planning algorithm).The NXT 2.0 Robot will sense the Light obstacle depending on the Light sensor of it. The new design has two servers, one for the path (Light control server) and other for the other activities of the Control algorithm (Robot control server).The website of the new design includes three main parts (Lab Reservation, Open Lab, Download Simulation).We proposed a set of scenarios for organizing the reservation of the Remote Lab. Additionally, we developed an appropriate software to simulate the Robot and to practice it before usage the Remote lab.
New design of Robotics Remote lab
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Concurrently estimating the 6-DOF pose of multiple cameras or robots---cooperative localization---is a core problem in contemporary robotics. Current works focus on a set of mutually observable world landmarks and often require inbuilt egomotion estimates; situations in which both assumptions are violated often arise, for example, robots with erroneous low quality odometry and IMU exploring an unknown environment. In contrast to these existing works in cooperative localization, we propose a cooperative localization method, which we call mutual localization, that uses reciprocal observations of camera-fiducials to obviate the need for egomotion estimates and mutually observable world landmarks. We formulate and solve an algebraic formulation for the pose of the two camera mutual localization setup under these assumptions. Our experiments demonstrate the capabilities of our proposal egomotion-free cooperative localization method: for example, the method achieves 2cm range and 0.7 degree accuracy at 2m sensing for 6-DOF pose. To demonstrate the applicability of the proposed work, we deploy our method on Turtlebots and we compare our results with ARToolKit and Bundler, over which our method achieves a 10 fold improvement in translation estimation accuracy.
Mutual Localization: Two Camera Relative 6-DOF Pose Estimation from Reciprocal Fiducial Observation
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This paper introduces the i-HY Hand, an underactuated hand driven by 5 actuators that is capable of performing a wide range of grasping and in-hand manipulation tasks. This hand was designed to address the need for a durable, inexpensive, moderately dexterous hand suitable for use on mobile robots. The primary focus of this paper will be on the novel minimalistic design of i-HY, which was developed by choosing a set of target tasks around which the design of the hand was optimized. Particular emphasis is placed on the development of underactuated fingers that are capable of both firm power grasps and low- stiffness fingertip grasps using only the passive mechanics of the finger mechanism. Experimental results demonstrate successful grasping of a wide range of target objects, the stability of fingertip grasping, as well as the ability to adjust the force exerted on grasped objects using the passive finger mechanics.
A Compliant, Underactuated Hand for Robust Manipulation
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This technical report is an extended version of the paper 'A Receding Horizon Algorithm for Informative Path Planning with Temporal Logic Constraints' accepted to the 2013 IEEE International Conference on Robotics and Automation (ICRA). This paper considers the problem of finding the most informative path for a sensing robot under temporal logic constraints, a richer set of constraints than have previously been considered in information gathering. An algorithm for informative path planning is presented that leverages tools from information theory and formal control synthesis, and is proven to give a path that satisfies the given temporal logic constraints. The algorithm uses a receding horizon approach in order to provide a reactive, on-line solution while mitigating computational complexity. Statistics compiled from multiple simulation studies indicate that this algorithm performs better than a baseline exhaustive search approach.
Technical Report: A Receding Horizon Algorithm for Informative Path Planning with Temporal Logic Constraints
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Proceedings of the Third International Workshop on Domain-Specific Languages and Models for Robotic Systems (DSLRob'12), held at the 2012 International Conference on Simulation, Modeling, and Programming for Autonomous Robots (SIMPAR 2012), November 2012 in Tsukuba, Japan. The main topics of the workshop were Domain-Specific Languages (DSLs) and Model-driven Architecture (MDA) for robotics. A domain-specific language (DSL) is a programming language dedicated to a particular problem domain that offers specific notations and abstractions that increase programmer productivity within that domain. Models-driven architecture (MDA) offers a high-level way for domain users to specify the functionality of their system at the right level of abstraction. DSLs and models have historically been used for programming complex systems. However recently they have garnered interest as a separate field of study. Robotic systems blend hardware and software in a holistic way that intrinsically raises many crosscutting concerns (concurrency, uncertainty, time constraints, ...), for which reason, traditional general-purpose languages often lead to a poor fit between the language features and the implementation requirements. DSLs and models offer a powerful, systematic way to overcome this problem, enabling the programmer to quickly and precisely implement novel software solutions to complex problems within the robotics domain.
Proceedings of the Third International Workshop on Domain-Specific Languages and Models for Robotic Systems (DSLRob 2012)
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There is no dearth of new robots that provide both generalized and customized platforms for learning and research. Unfortunately as we attempt to adapt existing software components, we are faced with an explosion of device drivers that interface each hardware platform with existing frameworks. We certainly gain the efficiencies of reusing algorithms and tools developed across platforms but only once the device driver is created. We propose a domain specific language that describes the development and runtime interface of a robot and defines its link to existing frameworks. The Robot Device Interface Specification (RDIS) takes advantage of the internal firmware present on many existing devices by defining the communication mechanism, syntax and semantics in such a way to enable the generation of automatic interface links and resource discovery. We present the current domain model as it relates to differential drive robots as a mechanism to use the RDIS to link described robots to HTML5 via web sockets and ROS (Robot Operating System).
Work in Progress: Enabling robot device discovery through robot device descriptions
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This work-in-progress paper reports on our efforts to improve different aspects of coordination in complex, component-based robotic systems. Coordination is a system level aspect concerned with commanding, configuring and monitoring functional computations such that the system as a whole behaves as desired. To that end a variety of models such as Petri-nets or Finite State Machines may be utilized. These models specify actions to be executed, such as invoking operations or configuring components to achieve a certain goal. This traditional approach has several disadvantages related to loss of reusability of coordination models due to coupling with platform-specific functionality, non-deterministic temporal behavior and limited robustness as a result of executing platform operations within the context of the coordinator. To avoid these shortcomings, we propose to split this "rich" coordinator into a Pure Coordinator and a Configurator. Although the coordinator remains in charge of commanding and reacting, the execution of actions is deferred to the Configurator. This pattern, called "Coordinator-Configurator", is implemented as a novel Configurator domain specific language that can be used together with any model of coordination. We illustrate the approach by refactoring an existing application that realizes a safe haptic coupling of two youBot mobile manipulators.
Pure Coordination using the Coordinator--Configurator Pattern
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Designing novel cyber-physical systems entails significant, costly physical experimentation. Simulation tools can enable the virtualization of experiments. Unfortunately, current tools have shortcomings that limit their utility for virtual experimentation. Language research can be especially helpful in addressing many of these problems. As a first step in this direction, we consider the question of determining what language features are needed to model cyber-physical systems. Using a series of elementary examples of cyber-physical systems, we reflect on the extent to which a small, experimental domain-specific formalism called Acumen suffices for this purpose.
Modeling Basic Aspects of Cyber-Physical Systems
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In this paper, we develop a provably correct optimal control strategy for a finite deterministic transition system. By assuming that penalties with known probabilities of occurrence and dynamics can be sensed locally at the states of the system, we derive a receding horizon strategy that minimizes the expected average cumulative penalty incurred between two consecutive satisfactions of a desired property. At the same time, we guarantee the satisfaction of correctness specifications expressed as Linear Temporal Logic formulas. We illustrate the approach with a persistent surveillance robotics application.
Optimal Receding Horizon Control for Finite Deterministic Systems with Temporal Logic Constraints
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We consider the problem of automatic generation of control strategies for robotic vehicles given a set of high-level mission specifications, such as "Vehicle x must eventually visit a target region and then return to a base," "Regions A and B must be periodically surveyed," or "None of the vehicles can enter an unsafe region." We focus on instances when all of the given specifications cannot be reached simultaneously due to their incompatibility and/or environmental constraints. We aim to find the least-violating control strategy while considering different priorities of satisfying different parts of the mission. Formally, we consider the missions given in the form of linear temporal logic formulas, each of which is assigned a reward that is earned when the formula is satisfied. Leveraging ideas from the automata-based model checking, we propose an algorithm for finding an optimal control strategy that maximizes the sum of rewards earned if this control strategy is applied. We demonstrate the proposed algorithm on an illustrative case study.
Minimum-violation LTL Planning with Conflicting Specifications
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Service robots act in open-ended, natural environments. Therefore, due to combinatorial explosion of potential situations, it is not possible to foresee all eventualities in advance during robot design. In addition, due to limited resources on a mobile robot, it is not feasible to plan any action on demand. Hence, it is necessary to provide a mechanism to express variability at design-time that can be efficiently resolved on the robot at run-time based on the then available information. In this paper, we introduce a DSL to express run- time variability focused on the execution quality of the robot (in terms of non-functional properties like safety and task efficiency) under changing situations and limited resources. We underpin the applicability of our approach by an example integrated into an overall robotics architecture.
Dealing with Run-Time Variability in Service Robotics: Towards a DSL for Non-Functional Properties
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This paper presents a DSL for geometric relations between rigid bodies such as relative position, orientation, pose, linear velocity, angular velocity, and twist. The DSL is the formal model of the recently proposed semantics for the standardization of geometric relations between rigid bodies, referred to as `geometric semantics'. This semantics explicitly states the coordinate-invariant properties and operations, and, more importantly, all the choices that are made in coordinate representations of these geometric relations. This results in a set of concrete suggestions for standardizing terminology and notation, allowing programmers to write fully unambiguous software interfaces, including automatic checks for semantic correctness of all geometric operations on rigid-body coordinate representations. The DSL is implemented in two different ways: an external DSL in Xcore and an internal DSL in Prolog. Besides defining a grammar and operations, the DSL also implements constraints. In the Xcore model, the Object Constraint Language language is used, while in the Prolog model, the constraint are natively modelled in Prolog. This paper discusses the implemented DSL and the tools developed on top of this DSL. In particular an editor, checking the semantic constraints and providing semantic meaningful errors during editing is proposed.
Domain Specific Language for Geometric Relations between Rigid Bodies targeted to robotic applications
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DORI (Distributed Outdoor Robotic Instruments) is a remotely controlled vehicle that is designed to simulate a planetary exploration mission. DORI is equipped with over 20 environmental sensors and can perform basic data analysis, logging and remote upload. The individual components are distributed across a fault-tolerant bus for redundancy. A partial sensor list includes atmospheric pressure, rainfall, wind speed, GPS, gyroscopic inertia, linear acceleration, magnetic field strength, temperature, laser and ultrasonic distance sensing, as well as digital audio and video capture. The project uses recycled consumer electronics devices as a low-cost source for sensor components. This report describes the hardware design of DORI including sensor electronics, embedded firmware, and physical construction.
DORI: Distributed Outdoor Robotic Instruments
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Humanoid robots without internal sensors such as a compass tend to lose their orientation after a fall. Furthermore, re-initialisation is often ambiguous due to symmetric man-made environments. The room-awareness module proposed here is inspired by the results of psychological experiments and improves existing self-localization strategies by mapping and matching the visual background with colour histograms. The matching algorithm uses a particle-filter to generate hypotheses of the viewing directions independent of the self-localization algorithm and generates confidence values for various possible poses. The robot's behaviour controller uses those confidence values to control self-localization algorithm to converge to the most likely pose and prevents the algorithm from getting stuck in local minima. Experiments with a symmetric Standard Platform League RoboCup playing field with a simulated and a real humanoid NAO robot show the significant improvement of the system.
Visual Room-Awareness for Humanoid Robot Self-Localization
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We begin this paper by presenting our approach to robot manipulation, which emphasizes the benefits of making contact with the world across the entire manipulator. We assume that low contact forces are benign, and focus on the development of robots that can control their contact forces during goal-directed motion. Inspired by biology, we assume that the robot has low-stiffness actuation at its joints, and tactile sensing across the entire surface of its manipulator. We then describe a novel controller that exploits these assumptions. The controller only requires haptic sensing and does not need an explicit model of the environment prior to contact. It also handles multiple contacts across the surface of the manipulator. The controller uses model predictive control (MPC) with a time horizon of length one, and a linear quasi-static mechanical model that it constructs at each time step. We show that this controller enables both real and simulated robots to reach goal locations in high clutter with low contact forces. Our experiments include tests using a real robot with a novel tactile sensor array on its forearm reaching into simulated foliage and a cinder block. In our experiments, robots made contact across their entire arms while pushing aside movable objects, deforming compliant objects, and perceiving the world.
Manipulation in Clutter with Whole-Arm Tactile Sensing
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In this paper, we extend the recent body of work on planning under uncertainty to include the fact that sensors may not provide any measurement owing to misdetection. This is caused either by adverse environmental conditions that prevent the sensors from making measurements or by the fundamental limitations of the sensors. Examples include RF-based ranging devices that intermittently do not receive the signal from beacons because of obstacles; the misdetection of features by a camera system in detrimental lighting conditions; a LIDAR sensor that is pointed at a glass-based material such as a window, etc. The main contribution of this paper is twofold. We first show that it is possible to obtain an analytical bound on the performance of a state estimator under sensor misdetection occurring stochastically over time in the environment. We then show how this bound can be used in a sample-based path planning algorithm to produce a path that trades off accuracy and robustness. Computational results demonstrate the benefit of the approach and comparisons are made with the state of the art in path planning under state uncertainty.
Robust Belief Roadmap: Planning Under Intermittent Sensing
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This paper studies the problem of control strategy synthesis for dynamical systems with differential constraints to fulfill a given reachability goal while satisfying a set of safety rules. Particular attention is devoted to goals that become feasible only if a subset of the safety rules are violated. The proposed algorithm computes a control law, that minimizes the level of unsafety while the desired goal is guaranteed to be reached. This problem is motivated by an autonomous car navigating an urban environment while following rules of the road such as "always travel in right lane'' and "do not change lanes frequently''. Ideas behind sampling based motion-planning algorithms, such as Probabilistic Road Maps (PRMs) and Rapidly-exploring Random Trees (RRTs), are employed to incrementally construct a finite concretization of the dynamics as a durational Kripke structure. In conjunction with this, a weighted finite automaton that captures the safety rules is used in order to find an optimal trajectory that minimizes the violation of safety rules. We prove that the proposed algorithm guarantees asymptotic optimality, i.e., almost-sure convergence to optimal solutions. We present results of simulation experiments and an implementation on an autonomous urban mobility-on-demand system.
Incremental Sampling-based Algorithm for Minimum-violation Motion Planning
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Recently several hierarchical inverse dynamics controllers based on cascades of quadratic programs have been proposed for application on torque controlled robots. They have important theoretical benefits but have never been implemented on a torque controlled robot where model inaccuracies and real-time computation requirements can be problematic. In this contribution we present an experimental evaluation of these algorithms in the context of balance control for a humanoid robot. The presented experiments demonstrate the applicability of the approach under real robot conditions (i.e. model uncertainty, estimation errors, etc). We propose a simplification of the optimization problem that allows us to decrease computation time enough to implement it in a fast torque control loop. We implement a momentum-based balance controller which shows robust performance in face of unknown disturbances, even when the robot is standing on only one foot. In a second experiment, a tracking task is evaluated to demonstrate the performance of the controller with more complicated hierarchies. Our results show that hierarchical inverse dynamics controllers can be used for feedback control of humanoid robots and that momentum-based balance control can be efficiently implemented on a real robot.
Balancing experiments on a torque-controlled humanoid with hierarchical inverse dynamics
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We present a sampling-based framework for multi-robot motion planning which combines an implicit representation of a roadmap with a novel approach for pathfinding in geometrically embedded graphs tailored for our setting. Our pathfinding algorithm, discrete-RRT (dRRT), is an adaptation of the celebrated RRT algorithm for the discrete case of a graph, and it enables a rapid exploration of the high-dimensional configuration space by carefully walking through an implicit representation of a tensor product of roadmaps for the individual robots. We demonstrate our approach experimentally on scenarios of up to 60 degrees of freedom where our algorithm is faster by a factor of at least ten when compared to existing algorithms that we are aware of.
Finding a needle in an exponential haystack: Discrete RRT for exploration of implicit roadmaps in multi-robot motion planning
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In robotics, gradient-free optimization algorithms (e.g. evolutionary algorithms) are often used only in simulation because they require the evaluation of many candidate solutions. Nevertheless, solutions obtained in simulation often do not work well on the real device. The transferability approach aims at crossing this gap between simulation and reality by \emph{making the optimization algorithm aware of the limits of the simulation}. In the present paper, we first describe the transferability function, that maps solution descriptors to a score representing how well a simulator matches the reality. We then show that this function can be learned using a regression algorithm and a few experiments with the real devices. Our results are supported by an extensive study of the reality gap for a simple quadruped robot whose control parameters are optimized. In particular, we mapped the whole search space in reality and in simulation to understand the differences between the fitness landscapes.
Crossing the Reality Gap: a Short Introduction to the Transferability Approach
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We propose a human-supervised control synthesis method for a stochastic Dubins vehicle such that the probability of satisfying a specification given as a formula in a fragment of Probabilistic Computational Tree Logic (PCTL) over a set of environmental properties is maximized. Under some mild assumptions, we construct a finite approximation for the motion of the vehicle in the form of a tree-structured Markov Decision Process (MDP). We introduce an efficient algorithm, which exploits the tree structure of the MDP, for synthesizing a control policy that maximizes the probability of satisfaction. For the proposed PCTL fragment, we define the specification update rules that guarantee the increase (or decrease) of the satisfaction probability. We introduce an incremental algorithm for synthesizing an updated MDP control policy that reuses the initial solution. The initial specification can be updated, using the rules, until the supervisor is satisfied with both the updated specification and the corresponding satisfaction probability. We propose an offline and an online application of this method.
Negotiating the Probabilistic Satisfaction of Temporal Logic Motion Specifications
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Recent advances in telecommunications have enabled surgeons to operate remotely on patients with the use of robotics. The investigation and testing of remote surgery using a robotic arm is presented. The robotic arm is designed to have four degrees of freedom that track the surgeon's x, y, z positions and the rotation angle of the forearm {\theta}. The system comprises two main subsystems viz. the detecting and actuating systems. The detection system uses infrared light-emitting diodes, a retroreflective bracelet and two infrared cameras which as a whole determine the coordinates of the surgeon's forearm. The actuation system, or robotic arm, is based on a lead screw mechanism which can obtain a maximum speed of 0.28 m/s with a 1.5 degree/step for the end-effector. The infrared detection and encoder resolutions are below 0.6 mm/pixel and 0.4 mm respectively, which ensures the robotic arm can operate precisely. The surgeon is able to monitor the patient with the use of a graphical user interface on the display computer. The lead screw system is modelled and compared to experimentation results. The system is controlled using a simple proportional-integrator (PI) control scheme which is implemented on a dSpace control unit. The control design results in a rise time of less than 0.5 s, a steady-state error of less than 1 mm and settling time of less than 1.4 s. The system accumulates, over an extended period of time, an error of approximately 4 mm due to inertial effects of the robotic arm. The results show promising system performance characteristics for a relatively inexpensive solution to a relatively advanced application.
Robotic Arm for Remote Surgery
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In this paper, we propose a sampling-based motion planning algorithm that finds an infinite path satisfying a Linear Temporal Logic (LTL) formula over a set of properties satisfied by some regions in a given environment. The algorithm has three main features. First, it is incremental, in the sense that the procedure for finding a satisfying path at each iteration scales only with the number of new samples generated at that iteration. Second, the underlying graph is sparse, which guarantees the low complexity of the overall method. Third, it is probabilistically complete. Examples illustrating the usefulness and the performance of the method are included.
Sampling-Based Temporal Logic Path Planning
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We present Lower Bound Tree-RRT (LBT-RRT), a single-query sampling-based algorithm that is asymptotically near-optimal. Namely, the solution extracted from LBT-RRT converges to a solution that is within an approximation factor of 1+epsilon of the optimal solution. Our algorithm allows for a continuous interpolation between the fast RRT algorithm and the asymptotically optimal RRT* and RRG algorithms. When the approximation factor is 1 (i.e., no approximation is allowed), LBT-RRT behaves like RRG. When the approximation factor is unbounded, LBT-RRT behaves like RRT. In between, LBT-RRT is shown to produce paths that have higher quality than RRT would produce and run faster than RRT* would run. This is done by maintaining a tree which is a sub-graph of the RRG roadmap and a second, auxiliary graph, which we call the lower-bound graph. The combination of the two roadmaps, which is faster to maintain than the roadmap maintained by RRT*, efficiently guarantees asymptotic near-optimality. We suggest to use LBT-RRT for high-quality, anytime motion planning. We demonstrate the performance of the algorithm for scenarios ranging from 3 to 12 degrees of freedom and show that even for small approximation factors, the algorithm produces high-quality solutions (comparable to RRG and RRT*) with little running-time overhead when compared to RRT.
Asymptotically near-optimal RRT for fast, high-quality, motion planning
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The issue of single range based observability analysis and observer design for the kinematics model of a 3D vehicle subject to a constant unknown drift velocity is addressed. The proposed method departs from alternative solutions to the problem and leads to the definition of a linear time invariant state equation with a linear time varying output that can be used to globally solve the original nonlinear state estimation problem with a standard Kalman filter. Simple necessary and sufficient observability conditions are derived. Numerical simulation examples are described to illustrate the performance of the method.
Further results on the observability analysis and observer design for single range localization in 3D
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Numerous algorithms have been proposed to allow legged robots to learn to walk. However, the vast majority of these algorithms is devised to learn to walk in a straight line, which is not sufficient to accomplish any real-world mission. Here we introduce the Transferability-based Behavioral Repertoire Evolution algorithm (TBR-Evolution), a novel evolutionary algorithm that simultaneously discovers several hundreds of simple walking controllers, one for each possible direction. By taking advantage of solutions that are usually discarded by evolutionary processes, TBR-Evolution is substantially faster than independently evolving each controller. Our technique relies on two methods: (1) novelty search with local competition, which searches for both high-performing and diverse solutions, and (2) the transferability approach, which com-bines simulations and real tests to evolve controllers for a physical robot. We evaluate this new technique on a hexapod robot. Results show that with only a few dozen short experiments performed on the robot, the algorithm learns a repertoire of con-trollers that allows the robot to reach every point in its reachable space. Overall, TBR-Evolution opens a new kind of learning algorithm that simultaneously optimizes all the achievable behaviors of a robot.
Evolving a Behavioral Repertoire for a Walking Robot
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We study the problem of multi-robot target assignment to minimize the total distance traveled by the robots until they all reach an equal number of static targets. In the first half of the paper, we present a necessary and sufficient condition under which true distance optimality can be achieved for robots with limited communication and target-sensing ranges. Moreover, we provide an explicit, non-asymptotic formula for computing the number of robots needed to achieve distance optimality in terms of the robots' communication and target-sensing ranges with arbitrary guaranteed probabilities. The same bounds are also shown to be asymptotically tight. In the second half of the paper, we present suboptimal strategies for use when the number of robots cannot be chosen freely. Assuming first that all targets are known to all robots, we employ a hierarchical communication model in which robots communicate only with other robots in the same partitioned region. This hierarchical communication model leads to constant approximations of true distance-optimal solutions under mild assumptions. We then revisit the limited communication and sensing models. By combining simple rendezvous-based strategies with a hierarchical communication model, we obtain decentralized hierarchical strategies that achieve constant approximation ratios with respect to true distance optimality. Results of simulation show that the approximation ratio is as low as 1.4.
Target Assignment in Robotic Networks: Distance Optimality Guarantees and Hierarchical Strategies
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In this paper we study the time delays affecting the diffusion of information in an underwater heterogeneous robot swarm, considering a time-sensitive environment. In many situations each member of the swarm must update its knowledge about the environment as soon as possible, thus every effort to expand the knowledge horizon is useful. Otherwise critical information may not reach nodes far from the source causing dangerous misbehaviour of the swarm. We consider two extreme situations. In the first scenario we have an unique probabilistic delay distribution. In the second scenario, each agent is subject to a different truncated gaussian distribution, meaning local conditions are significantly different from link to link. We study how several swarm topologies react to the two scenarios and how to allocate the more efficient transmission resources in order to expand the horizon. Results show that significant time savings under a gossip-like protocol are possible properly allocating the resources. Moreover, methods to determine the fastest swarm topologies and the most important nodes are suggested.
Expanding the Knowledge Horizon in Underwater Robot Swarms
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This paper develops a probabilistic anticipation algorithm for dynamic objects observed by an autonomous robot in an urban environment. Predictive Gaussian mixture models are used due to their ability to probabilistically capture continuous and discrete obstacle decisions and behaviors; the predictive system uses the probabilistic output (state estimate and covariance) of a tracking system, and map of the environment to compute the probability distribution over future obstacle states for a specified anticipation horizon. A Gaussian splitting method is proposed based on the sigma-point transform and the nonlinear dynamics function, which enables increased accuracy as the number of mixands grows. An approach to caching elements of this optimal splitting method is proposed, in order to enable real-time implementation. Simulation results and evaluations on data from the research community demonstrate that the proposed algorithm can accurately anticipate the probability distributions over future states of nonlinear systems.
Discrete and Continuous, Probabilistic Anticipation for Autonomous Robots in Urban Environments
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This paper presents a method for robot self-recognition and self-adaptation through the analysis of the contact between the robot end effector and its surrounding environment. Often, in off-line robot programming, the idealized robotic environment (the virtual one) does not reflect accurately the real one. In this situation, we are in the presence of a partially unknown environment (PUE). Thus, robotic systems must have some degree of autonomy to overcome this situation, especially when contact exists. The proposed force/motion control system has an external control loop based on forces and torques exerted on the robot end effector and an internal control loop based on robot motion. The external control loop is tested with an optimal proportional integrative (PI) and a fuzzy-PI controller. The system performance is validated with real-world experiments involving contact in PUEs.
An optimal fuzzy-PI force/motion controller to increase industrial robot autonomy
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This paper focuses on intuitive and direct off-line robot programming from a CAD drawing running on a common 3-D CAD package. It explores the most suitable way to represent robot motion in a CAD drawing, how to automatically extract such motion data from the drawing, make the mapping of data from the virtual (CAD model) to the real environment and the process of automatic generation of robot paths/programs. In summary, this study aims to present a novel CAD-based robot programming system accessible to anyone with basic knowledge of CAD and robotics. Experiments on different manipulation tasks show the effectiveness and versatility of the proposed approach.
Direct off-line robot programming via a common CAD package
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More and more, new ways of interaction between humans and robots are desired, something that allow us to program a robot in an intuitive way, quickly and with a high-level of abstraction from the robot language. In this paper is presented a CAD-based system that allows users with basic skills in CAD and without skills in robot programming to generate robot programs from a CAD model of a robotic cell. When the CAD model reproduces exactly the real scenario, the system presents a satisfactory performance. On the contrary, when the CAD model does not reproduce exactly the real scenario or the calibration process is poorly done, we are dealing with uncertain (unstructured environment). In order to minimize or eliminate the previously mentioned problems, it was introduced sensory feedback (force and torque sensing) in the robotic framework. By controlling the end-effector pose and specifying its relationship to the interaction/contact forces, robot programmers can ensure that the robot maneuvers in an unstructured environment, damping possible impacts and also increasing the tolerance to positioning errors from the calibration process. Fuzzy-PI reasoning was used as a force control technique. The effectiveness of the proposed approach was evaluated in a series of experiments.
CAD-based robot programming: The role of Fuzzy-PI force control in unstructured environments
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This paper presents methodologies to discretize nominal robot paths extracted from 3-D CAD drawings. Behind robot path discretization is the ability to have a robot adjusting the traversed paths so that the contact between robot tool and work-piece is properly maintained. In addition, a hybrid force/motion control system based on Fuzzy-PI control is proposed to adjust robot paths with external sensory feedback. All these capabilities allow to facilitate the robot programming process and to increase the robots autonomy.
Discretization and fitting of nominal data for autonomous robots
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Purpose - The purpose of this paper is to present a CAD-based human-robot interface that allows non-expert users to teach a robot in a manner similar to that used by human beings to teach each other. Design/methodology/approach - Intuitive robot programming is achieved by using CAD drawings to generate robot programs off-line. Sensory feedback allows minimization of the effects of uncertainty, providing information to adjust the robot paths during robot operation. Findings - It was found that it is possible to generate a robot program from a common CAD drawing and run it without any major concerns about calibration or CAD model accuracy. Research limitations/implications - A limitation of the proposed system has to do with the fact that it was designed to be used for particular technological applications. Practical implications - Since most manufacturing companies have CAD packages in their facilities today, CAD-based robot programming may be a good option to program robots without the need for skilled robot programmers. Originality/value - The paper proposes a new CAD-based robot programming system. Robot programs are directly generated from a CAD drawing running on a commonly available 3D CAD package (Autodesk Inventor) and not from a commercial, computer aided robotics (CAR) software, making it a simple CAD integrated solution. This is a low-cost and low-setup time system where no advanced robot programming skills are required to operate it. In summary, robot programs are generated with a high-level of abstraction from the robot language.
High-level robot programming based on CAD: dealing with unpredictable environments
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In this paper, an adaptive and low-cost robotic coating platform for small production series is presented. This new platform presents a flexible architecture that enables fast/automatic system adaptive behaviour without human intervention. The concept is based on contactless technology, using artificial vision and laser scanning to identify and characterize different workpieces travelling on a conveyor. Using laser triangulation, the workpieces are virtually reconstructed through a simplified cloud of three-dimensional (3D) points. From those reconstructed models, several algorithms are implemented to extract information about workpieces profile (pattern recognition), size, boundary and pose. Such information is then used to on-line adjust the base robot programmes. These robot programmes are off-line generated from a 3D computer-aided design model of each different workpiece profile. Finally, the robotic manipulator executes the coating process after its base programmes have been adjusted. This is a low-cost and fully autonomous system that allows adapting the robots behaviour to different manufacturing situations. It means that the robot is ready to work over any piece at any time, and thus, small production series can be reduced to as much as a one-object series. No skilled workers and large setup times are needed to operate it. Experimental results showed that this solution proved to be efficient and can be applied not only for spray coating purposes but also for many other industrial processes (automatic manipulation, pick-and-place, inspection, etc.).
A low-cost laser scanning solution for flexible robotic cells: spray coating
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Most of industrial robots are still programmed using the typical teaching process, through the use of the robot teach pendant. In this paper is proposed an accelerometer-based system to control an industrial robot using two low-cost and small 3-axis wireless accelerometers. These accelerometers are attached to the human arms, capturing its behavior (gestures and postures). An Artificial Neural Network (ANN) trained with a back-propagation algorithm was used to recognize arm gestures and postures, which then will be used as input in the control of the robot. The aim is that the robot starts the movement almost at the same time as the user starts to perform a gesture or posture (low response time). The results show that the system allows the control of an industrial robot in an intuitive way. However, the achieved recognition rate of gestures and postures (92%) should be improved in future, keeping the compromise with the system response time (160 milliseconds). Finally, the results of some tests performed with an industrial robot are presented and discussed.
Accelerometer-based control of an industrial robotic arm
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Purpose - Most industrial robots are still programmed using the typical teaching process, through the use of the robot teach pendant. This is a tedious and time-consuming task that requires some technical expertise, and hence new approaches to robot programming are required. The purpose of this paper is to present a robotic system that allows users to instruct and program a robot with a high-level of abstraction from the robot language. Design/methodology/approach - The paper presents in detail a robotic system that allows users, especially non-expert programmers, to instruct and program a robot just showing it what it should do, in an intuitive way. This is done using the two most natural human interfaces (gestures and speech), a force control system and several code generation techniques. Special attention will be given to the recognition of gestures, where the data extracted from a motion sensor (three-axis accelerometer) embedded in the Wii remote controller was used to capture human hand behaviours. Gestures (dynamic hand positions) as well as manual postures (static hand positions) are recognized using a statistical approach and artificial neural networks. Practical implications - The key contribution of this paper is that it offers a practical method to program robots by means of gestures and speech, improving work efficiency and saving time. Originality/value - This paper presents an alternative to the typical robot teaching process, extending the concept of human-robot interaction and co-worker scenario. Since most companies do not have engineering resources to make changes or add new functionalities to their robotic manufacturing systems, this system constitutes a major advantage for small- to medium-sized enterprises.
High-level programming and control for industrial robotics: using a hand-held accelerometer-based input device for gesture and posture recognition
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We review the work on data-driven grasp synthesis and the methodologies for sampling and ranking candidate grasps. We divide the approaches into three groups based on whether they synthesize grasps for known, familiar or unknown objects. This structure allows us to identify common object representations and perceptual processes that facilitate the employed data-driven grasp synthesis technique. In the case of known objects, we concentrate on the approaches that are based on object recognition and pose estimation. In the case of familiar objects, the techniques use some form of a similarity matching to a set of previously encountered objects. Finally for the approaches dealing with unknown objects, the core part is the extraction of specific features that are indicative of good grasps. Our survey provides an overview of the different methodologies and discusses open problems in the area of robot grasping. We also draw a parallel to the classical approaches that rely on analytic formulations.
Data-Driven Grasp Synthesis - A Survey
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Science teaching in secondary schools is often abstract for students. Even if some experiments can be conducted in classrooms, mainly for chemistry or some physics fields, mathematics is not an experimental science. Teachers have to convince students that theorems have practical implications. We present teachers an original and easy-to-use pedagogical tool: a cable-driven robot with a Web-based remote control interface. The robot implements several scientific concepts such as 3D-geometry and kinematics. The remote control enables the teacher to move freely in the classroom.
Cable-Driven Robots with Wireless Control Capability for Pedagogical Illustration in Science
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We use the recently introduced factorization theory of motion polynomials over the dual quaternions for the synthesis of closed kinematic loops with six revolute joints that visit four prescribed poses. Our approach admits either no or a one-parametric family of solutions. We suggest strategies for picking good solutions from this family.
Four-Pose Synthesis of Angle-Symmetric 6R Linkages
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This paper introduces a new mobile sensor scheduling problem, involving a single robot tasked with monitoring several events of interest that occur at different locations. Of particular interest is the monitoring of transient events that can not be easily forecast. Application areas range from natural phenomena ({\em e.g.}, monitoring abnormal seismic activity around a volcano using a ground robot) to urban activities ({\em e.g.}, monitoring early formations of traffic congestion using an aerial robot). Motivated by those and many other examples, this paper focuses on problems in which the precise occurrence times of the events are unknown {\em a priori}, but statistics for their inter-arrival times are available. The robot's task is to monitor the events to optimize the following two objectives: {\em (i)} maximize the number of events observed and {\em (ii)} minimize the delay between two consecutive observations of events occurring at the same location. The paper considers the case when a robot is tasked with optimizing the event observations in a balanced manner, following a cyclic patrolling route. First, assuming the cyclic ordering of stations is known, we prove the existence and uniqueness of the optimal solution, and show that the optimal solution has desirable convergence and robustness properties. Our constructive proof also produces an efficient algorithm for computing the unique optimal solution with $O(n)$ time complexity, in which $n$ is the number of stations, with $O(\log n)$ time complexity for incrementally adding or removing stations. Except for the algorithm, most of the analysis remains valid when the cyclic order is unknown. We then provide a polynomial-time approximation scheme that gives a $(1+\epsilon)$-optimal solution for this more general, NP-hard problem.
Persistent Monitoring of Events with Stochastic Arrivals at Multiple Stations
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The work reported in this paper is motivated towards the development of a mathematical model for swarm systems based on macroscopic primitives. A pattern formation and transformation model is proposed. The pattern transformation model comprises two general methods for pattern transformation, namely a macroscopic transformation and mathematical transformation method. The problem of transformation is formally expressed and four special cases of transformation are considered. Simulations to confirm the feasibility of the proposed models and transformation methods are presented. Comparison between the two transformation methods is also reported.
A Mathematical Model, Implementation and Study of a Swarm System
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We present an intelligent interactive nightstand mounted on a mobile robot, to aid the elderly in their homes using physical, tactile and visual percepts. We show the integration of three different sensing modalities for controlling the navigation of a robot mounted nightstand within the constrained environment of a general purpose living room housing a single aging individual in need of assistance and monitoring. A camera mounted on the ceiling of the room, gives a top-down view of the obstacles, the person and the nightstand. Pressure sensors mounted beneath the bed-stand of the individual provide physical perception of the person's state. A proximity IR sensor on the nightstand acts as a tactile interface along with a Wii Nunchuck (Nintendo) to control mundane operations on the nightstand. Intelligence from these three modalities are combined to enable path planning for the nightstand to approach the individual. With growing emphasis on assistive technology for the aging individuals who are increasingly electing to stay in their homes, we show how ubiquitous intelligence can be brought inside homes to help monitor and provide care to an individual. Our approach goes one step towards achieving pervasive intelligence by seamlessly integrating different sensors embedded in the fabric of the environment.
A Mobile Robotic Personal Nightstand with Integrated Perceptual Processes
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We consider the problem of coordinating a collection of robots at an intersection area taking into account dynamical constraints due to actuator limitations. We adopt the coordination space approach, which is standard in multiple robot motion planning. Assuming the priorities between robots are assigned in advance and the existence of a collision-free trajectory respecting those priorities, we propose a provably safe trajectory planner satisfying kinodynamic constraints. The algorithm is shown to run in real time and to return safe (collision-free) trajectories. Simulation results on synthetic data illustrate the benefits of the approach.
Priority-based intersection management with kinodynamic constraints
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We present a robotic exploration technique in which the goal is to learn to a visual model and be able to distinguish between different terrains and other visual components in an unknown environment. We use ROST, a realtime online spatiotemporal topic modeling framework to model these terrains using the observations made by the robot, and then use an information theoretic path planning technique to define the exploration path. We conduct experiments with aerial view and underwater datasets with millions of observations and varying path lengths, and find that paths that are biased towards locations with high topic perplexity produce better terrain models with high discriminative power, especially with paths of length close to the diameter of the world.
Curiosity Based Exploration for Learning Terrain Models
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Many day-to-day activities require the dexterous manipulation of a redundant humanoid arm in complex 3D environments. However, position regulation of such robot arm systems becomes very difficult in presence of non-linear uncertainties in the system. Also, perturbations exist due to various unwanted interactions with obstacles for clumsy environments in which obstacle avoidance is not possible, and this makes position regulation even more difficult. This report proposes a non-linear task-space disturbance observer by virtue of which position regulation of such robotic systems can be achieved in spite of such perturbations and uncertainties. Simulations are conducted using a 7-DOF redundant robot arm system to show the effectiveness of the proposed method. These results are then compared with the case of a conventional mass-damper based task-space disturbance observer to show the enhancement in performance using the developed concept. This proposed method is then applied to a controller which exhibits human-like motion characteristics for reaching a target. Arbitrary perturbations in the form of interactions with obstacles are introduced in its path. Results show that the robot end-effector successfully continues to move in its path of a human-like quasi-straight trajectory even if the joint trajectories deviated by a considerable amount due to the perturbations. These results are also compared with that of the unperturbed motion of the robot which further prove the significance of the developed scheme.
Non-linear Task-Space Disturbance Observer for Position Regulation of Redundant Robot Arms against Perturbations in 3D Environments
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This technical report gives an overview of our work on control algorithms dealing with redundant robot systems for achieving human-like motion characteristics. Previously, we developed a novel control law to exhibit human-motion characteristics in redundant robot arm systems as well as arm-trunk systems for reaching tasks [1], [2]. This newly developed method nullifies the need for the computation of pseudo-inverse of Jacobian while the formulation and optimization of any artificial performance index is not necessary. The time-varying properties of the muscle stiffness and damping as well as the low-pass filter characteristics of human muscles have been modeled by the proposed control law to generate human-motion characteristics for reaching motion like quasi-straight line trajectory of the end-effector and symmetric bell shaped velocity profile. This report focuses on the experiments performed using a 7-DOF redundant robot-arm system which proved the effectiveness of this algorithm in imitating human-like motion characteristics. In addition, we extended this algorithm to a 19-DOF Hand-Arm System for a reach-to-grasp task. Simulations using the 19-DOF Hand-Arm System show the effectiveness of the proposed scheme for effective human-like hand-arm coordination in reach-to-grasp tasks for pinch and envelope grasps on objects of different shapes such as a box, a cylinder, and a sphere.
Validation of a Control Algorithm for Human-like Reaching Motion using 7-DOF Arm and 19-DOF Hand-Arm Systems
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We describe a whole-body dynamic walking controller implemented as a convex quadratic program. The controller solves an optimal control problem using an approximate value function derived from a simple walking model while respecting the dynamic, input, and contact constraints of the full robot dynamics. By exploiting sparsity and temporal structure in the optimization with a custom active-set algorithm, we surpass the performance of the best available off-the-shelf solvers and achieve 1kHz control rates for a 34-DOF humanoid. We describe applications to balancing and walking tasks using the simulated Atlas robot in the DARPA Virtual Robotics Challenge.
An Efficiently Solvable Quadratic Program for Stabilizing Dynamic Locomotion
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Perception-for-grasping is a challenging problem in robotics. Inexpensive range sensors such as the Microsoft Kinect provide sensing capabilities that have given new life to the effort of developing robust and accurate perception methods for robot grasping. This paper proposes a new approach to localizing enveloping grasp affordances in 3-D point clouds efficiently. The approach is based on modeling enveloping grasp affordances as a cylindrical shells that corresponds to the geometry of the robot hand. A fast and accurate fitting method for quadratic surfaces is the core of our approach. An evaluation on a set of cluttered environments shows high precision and recall statistics. Our results also show that the approach compares favorably with some alternatives, and that it is efficient enough to be employed for robot grasping in real-time.
Localizing Grasp Affordances in 3-D Points Clouds Using Taubin Quadric Fitting
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This paper introduces a new approach to 3-D position estimation from acceleration data, i.e., a 3-D motion tracking system having a small size and low-cost magnetic and inertial measurement unit (MIMU) composed by both a digital compass and a gyroscope as interaction technology. A major challenge is to minimize the error caused by the process of double integration of accelerations due to motion (these ones have to be separated from the accelerations due to gravity). Owing to drift error, position estimation cannot be performed with adequate accuracy for periods longer than few seconds. For this reason, we propose a method to detect motion stops and only integrate accelerations in moments of effective hand motion during the demonstration process. The proposed system is validated and evaluated with experiments reporting a common daily life pick-and-place task.
3-D position estimation from inertial sensing: minimizing the error from the process of double integration of accelerations
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Increasingly, industrial robots are being used in production systems. This is because they are highly flexible machines and economically competitive with human labor. The problem is that they are difficult to program. Thus, manufacturing system designers are looking for more intuitive ways to program robots, especially using the CAD drawings of the production system they developed. This paper presents an industrial application of a novel CAD-based off-line robot programming (OLP) and simulation system in which the CAD package used for cell design is also used for OLP and robot simulation. Thus, OLP becomes more accessible to anyone with basic knowledge of CAD and robotics. The system was tested in a robot-assisted sheet metal bending cell. Experiments allowed identifying the pros and cons of the proposed solution.
Off-line Programming and Simulation from CAD Drawings: Robot-Assisted Sheet Metal Bending
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The paper deals with the design of experiments for manipulator geometric and elastostatic calibration based on the test-pose approach. The main attention is paid to the efficiency improvement of numerical techniques employed in the selection of optimal measurement poses for calibration experiments. The advantages of the developed technique are illustrated by simulation examples that deal with the geometric calibration of the industrial robot of serial architecture.
Efficiency Improvement of Measurement Pose Selection Techniques in Robot Calibration
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The paper deals with the modeling and identification of the gravity compensators used in heavy industrial robots. The main attention is paid to the geometrical parameters identification and calibration accuracy. To reduce impact of the measurement errors, the design of calibration experiments is used. The advantages of the developed technique are illustrated by experimental results
Modelling of the gravity compensators in robotic manufacturing cells
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The paper focuses on the robust identification of geometrical and elastostatic parameters of robotic manipulator. The main attention is paid to the efficiency improvement of the identification algorithm. To increase the identification accuracy, it is proposed to apply the weighted least square technique that employs a new algorithm for assigning of the weighting coefficients. The latter allows taking into account variation of the measurement system precision in different directions and throughout the robot workspace. The advantages of the proposed approach are illustrated by an application example that deals with the elasto-static calibration of industrial robot.
Robust algorithm for calibration of robotic manipulator model
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The paper focuses on the calibration of serial industrial robots using partial pose measurements. In contrast to other works, the developed advanced robot calibration technique is suitable for geometrical and elastostatic calibration. The main attention is paid to the model parameters identification accuracy. To reduce the impact of measurement errors, it is proposed to use directly position measurements of several points instead of computing orientation of the end-effector. The proposed approach allows us to avoid the problem of non-homogeneity of the least-square objective, which arises in the classical identification technique with the full-pose information. The developed technique does not require any normalization and can be efficiently applied both for geometric and elastostatic identification. The advantages of a new approach are confirmed by comparison analysis that deals with the efficiency evaluation of different identification strategies. The obtained results have been successfully applied to the elastostatic parameters identification of the industrial robot employed in a machining work-cell for aerospace industry.
Advanced robot calibration using partial pose measurements
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The paper presents an approach for the identification of elasto-static parameters of a robotic manipulator using the virtual experiments in a CAD environment. It is based on the numerical processing of the data extracted from the finite element analysis results, which are obtained for isolated manipulator links. This approach allows to obtain the desired stiffness matrices taking into account the complex shape of the links, couplings between rotational/translational deflections and particularities of the joints connecting adjacent links. These matrices are integral parts of the manipulator lumped stiffness model that are widely used in robotics due to its high computational efficiency. To improve the identification accuracy, recommendations for optimal settings of the virtual experiments are given, as well as relevant statistical processing techniques are proposed. Efficiency of the developed approach is confirmed by a simulation study that shows that the accuracy in evaluating the stiffness matrix elements is about 0.1%.
CAD-based approach for identification of elasto-static parameters of robotic manipulators
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The paper focuses on the stiffness modeling of robotic manipulators with gravity compensators. The main attention is paid to the development of the stiffness model of a spring-based compensator located between sequential links of a serial structure. The derived model allows us to describe the compensator as an equivalent non-linear virtual spring integrated in the corresponding actuated joint. The obtained results have been efficiently applied to the stiffness modeling of a heavy industrial robot of the Kuka family.
Stiffness modeling of robotic manipulator with gravity compensator
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The paper focuses on the stiffness modeling of heavy industrial robots with gravity compensators. The main attention is paid to the identification of geometrical and elastostatic parameters and calibration accuracy. To reduce impact of the measurement errors, the set of manipulator configurations for calibration experiments is optimized with respect to the proposed performance measure related to the end-effector position accuracy. Experimental results are presented that illustrate the advantages of the developed technique.
Identification of geometrical and elastostatic parameters of heavy industrial robots
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We analyze the observability of motion estimates from the fusion of visual and inertial sensors. Because the model contains unknown parameters, such as sensor biases, the problem is usually cast as a mixed identification/filtering, and the resulting observability analysis provides a necessary condition for any algorithm to converge to a unique point estimate. Unfortunately, most models treat sensor bias rates as noise, independent of other states including biases themselves, an assumption that is patently violated in practice. When this assumption is lifted, the resulting model is not observable, and therefore past analyses cannot be used to conclude that the set of states that are indistinguishable from the measurements is a singleton. In other words, the resulting model is not observable. We therefore re-cast the analysis as one of sensitivity: Rather than attempting to prove that the indistinguishable set is a singleton, which is not the case, we derive bounds on its volume, as a function of characteristics of the input and its sufficient excitation. This provides an explicit characterization of the indistinguishable set that can be used for analysis and validation purposes.
Observability, Identifiability and Sensitivity of Vision-Aided Navigation
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This paper studies the problem of having mobile robots in a multi-robot system maintain an estimate of the relative position and relative orientation of near-by robots in the environment. This problem is studied in the context of large swarms of simple robots which are capable of measuring only the distance to near-by robots. We present two distributed localization algorithms with different trade-offs between their computational complexity and their coordination requirements. The first algorithm does not require the robots to coordinate their motion. It relies on a non-linear least squares based strategy to allow robots to compute the relative pose of near-by robots. The second algorithm borrows tools from distributed computing theory to coordinate which robots must remain stationary and which robots are allowed to move. This coordination allows the robots to use standard trilateration techniques to compute the relative pose of near-by robots. Both algorithms are analyzed theoretically and validated through simulations.
Long-Lived Distributed Relative Localization of Robot Swarms
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The problem of maintaining a wireless communication link between a fixed base station and an autonomous agent by means of a team of mobile robots is addressed in this work. Such problem can be of interest for search and rescue missions in post disaster scenario where the autonomous agent can be used for remote monitoring and first hand knowledge of the aftermath, while the mobile robots can be used to provide the agent the possibility to dynamically send its collected information to an external base station. To study the problem, a distributed multi-robot system with wifi communication capabilities has been developed and used to implement a Mobile Ad-hoc NETwork (MANET) to guarantee the required multi-hop communication. None of the robots of the team possess the knowledge of agent's movement, neither they hold a pre-assigned position in the ad-hoc network but they adapt with respect to the dynamic environmental situations. This adaptation only requires the robots to have the knowledge of their position and the possibility to exchange such information with their one-hop neighbours. Robots' motion is achieved by implementing a behavioural control, namely the Null-Space based Behavioural control, embedding the collective mission to achieve the required self-configuration. Validation of the approach is performed by means of demanding experimental tests involving five ground mobile robots capable of self localization and dynamic obstacle avoidance.
Connectivity maintenance by robotic Mobile Ad-hoc NETwork
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Mobile robots dedicated in security tasks should be capable of clearly perceiving their environment to competently navigate within cluttered areas, so as to accomplish their assigned mission. The paper in hand describes such an autonomous agent designed to deploy competently in hazardous environments equipped with a laser scanner sensor. During the robot's motion, consecutive scans are obtained to produce dense 3D maps of the area. A 3D point cloud registration technique is exploited to merge the successively created maps during the robot's motion followed by an ICP refinement step. The reconstructed 3D area is then top-down projected with great resolution, to be fed in a path planning algorithm suitable to trace obstacle-free trajectories in the explored area. The main characteristic of the path planner is that the robot's embodiment is considered for producing detailed and safe trajectories of $1$ $cm$ resolution. The proposed method has been evaluated with our mobile robot in several outdoor scenarios revealing remarkable performance.
3D Maps Registration and Path Planning for Autonomous Robot Navigation
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The purpose of this paper is to explore a new way of autonomous mapping. Current systems using perception techniques like LAZER or SONAR use probabilistic methods and have a drawback of allowing considerable uncertainty in the mapping process. Our approach is to break down the environment, specifically indoor, into reachable areas and objects, separated by boundaries, and identifying their shape, to render various navigable paths around them. This is a novel method to do away with uncertainties, as far as possible, at the cost of temporal efficiency. Also this system demands only minimum and cheap hardware, as it relies on only Infra-Red sensors to do the job.
Path Based Mapping Technique for Robots
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Two challenges for rescue robots are to detect human beings and to have an accurate positioning system. In indoor positioning, GPS receivers cannot be used due to the reflections or attenuation caused by obstacles. To detect human beings, sensors such as thermal camera, ultrasonic and microphone can be embedded on the rescue robot. The drawback of these sensors is the detection range. These sensors have to be in close proximity to the victim in order to detect it. UWB technology is then very helpful to ensure precise localization of the rescue robot inside the disaster site and detect human beings. We propose a new method to both detect human beings and locate the rescue robot at the same time. To achieve these goals we optimize the design of UWB pulses based on B-splines. The spectral effectiveness is optimized so the symbols are easier to detect and the mitigation with noise is reduced. Our positioning system performs to locate the rescue robot with an accuracy about 2 centimeters. During some tests we discover that UWB signal characteristics abruptly change after passing through a human body. Our system uses this particular signature to detect human body.
New Method for Localization and Human Being Detection using UWB Technology: Helpful Solution for Rescue Robots
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This research proposed an intelligent obstacle avoidance algorithm to navigate an autonomous mobile robot. The presented Intelligent Bug Algorithm (IBA) over performs and reaches the goal in relatively less time as compared to existing Bug algorithms. The improved algorithm offers a goal oriented strategy by following smooth and short trajectory. This has been achieved by continuously considering the goal position during obstacle avoidance. The proposed algorithm is computationally inexpensive and easy to tune. The paper also presents the performance comparison of IBA and reported Bug algorithms. Simulation results of robot navigation in an environment with obstacles demonstrate the performance of the improved algorithm.
Intelligent Bug Algorithm (IBA): A Novel Strategy to Navigate Mobile Robots Autonomously
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In the context of search and rescue, we consider the problem of mission planning for heterogeneous teams that can include human, robotic, and animal agents. The problem is tackled using a mixed integer mathematical programming formulation that jointly determines the path and the activity scheduling of each agent in the team. Based on the mathematical formulation, we propose the use of soft constraints and penalties that allow the flexible strategic control of spatio-temporal relations among the search trajectories of the agents. In this way, we can enable the mission planner to obtain solutions that maximize the area coverage and, at the same time, control the spatial proximity among the agents (e.g., to minimize mutual task interference, or to promote local cooperation and data sharing). Through simulation experiments, we show the application of the strategic framework considering a number of scenarios of interest for real-world search and rescue missions.
Strategic Control of Proximity Relationships in Heterogeneous Search and Rescue Teams
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The Fourth International Workshop on Domain-Specific Languages and Models for Robotic Systems (DSLRob'13) was held in conjunction with the 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2013), November 2013 in Tokyo, Japan. The main topics of the workshop were Domain-Specific Languages (DSLs) and Model-driven Software Development (MDSD) for robotics. A domain-specific language is a programming language dedicated to a particular problem domain that offers specific notations and abstractions that increase programmer productivity within that domain. Model-driven software development offers a high-level way for domain users to specify the functionality of their system at the right level of abstraction. DSLs and models have historically been used for programming complex systems. However recently they have garnered interest as a separate field of study. Robotic systems blend hardware and software in a holistic way that intrinsically raises many crosscutting concerns (concurrency, uncertainty, time constraints, ...), for which reason, traditional general-purpose languages often lead to a poor fit between the language features and the implementation requirements. DSLs and models offer a powerful, systematic way to overcome this problem, enabling the programmer to quickly and precisely implement novel software solutions to complex problems within the robotics domain.
Proceedings of the Fourth International Workshop on Domain-Specific Languages and Models for Robotic Systems (DSLRob 2013)
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Finding the Time-Optimal Parameterization of a given Path (TOPP) subject to kinodynamic constraints is an essential component in many robotic theories and applications. The objective of this article is to provide a general, fast and robust implementation of this component. For this, we give a complete solution to the issue of dynamic singularities, which are the main cause of failure in existing implementations. We then present an open-source implementation of the algorithm in C++/Python and demonstrate its robustness and speed in various robotics settings.
A General, Fast, and Robust Implementation of the Time-Optimal Path Parameterization Algorithm
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One of the defining features of the field of robotics is its breadth and heterogeneity. Unfortunately, despite the availability of several robotics middleware services, robotics software still fails to smoothly handle at least two kinds of variability: algorithmic variability and lower-level variability. The consequence is that implementations of algorithms are hard to understand and impacted by changes to lower-level details such as the choice or configuration of sensors or actuators. Moreover, when several algorithms or algorithmic variants are available it is difficult to compare and combine them. In order to alleviate these problems we propose a top-down approach to express and implement robotics algorithms and families of algorithms so that they are both less dependent on lower-level details and easier to understand and combine. This approach goes top-down from the algorithms and shields them from lower-level details by introducing very high level abstractions atop the intermediate abstractions of robotics middleware. This approach is illustrated on 7 variants of the Bug family that were implemented using both laser and infra-red sensors.
A Top-Down Approach to Managing Variability in Robotics Algorithms
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With the development of robotics and artificial intelligence field unceasingly thorough, path planning as an important field of robot calculation has been widespread concern. This paper analyzes the current development of robot and path planning algorithm and focuses on the advantages and disadvantages of the traditional intelligent path planning as well as the path planning. The problem of mobile robot path planning is studied by using ant colony algorithm, and it also provides some solving methods.
Research on the mobile robots intelligent path planning based on ant colony algorithm application in manufacturing logistics
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Programming robots is a complicated and time-consuming task. A robot is essentially a real-time, distributed embedded system. Often, control and communication paths within the system are tightly coupled to the actual physical configuration of the robot. Thus, programming a robot is a very challenging task for domain experts who do not have a dedicated background in robotics. In this paper we present an approach towards a domain specific language, which is intended to reduce the efforts and the complexity which is required when developing robotic applications. Furthermore we apply a software product line approach to realize a configurable code generator which produces C++ code which can either be run on real robots or on a robot simulator.
Towards A Domain-specific Language For Pick-And-Place Applications
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This paper presents a solution to controlling humanoid robotic systems. The robot can be programmed to execute certain complex actions based on basic motion primitives. The humanoid robot is programmed using a PC. The software running on the PC can obtain at any given moment information about the state of the robot, or it can program the robot to execute a different action, providing the possibility of implementing a complex behavior. We want to provide the robotic system the ability to understand more on the external real world. In this paper we describe a method for detecting ellipses in real world images using the Randomized Hough Transform with Result Clustering. Real world images are preprocessed, noise reduction, greyscale transform, edge detection and finaly binarization in order to be processed by the actual ellipse detector. After all the ellipses are detected a post processing phase clusters the results.
Humanoid Robot With Vision Recognition Control System
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This paper introduces a new algorithm for accurately reconstructing two smooth orthogonal surfaces by processing ultrasonic data. The proposed technique is based on a preliminary analysis of a waveform energy indicator in order to classify the data as belonging to one of the two flat surfaces. The following minimization of a nonlinear cost function, inspired by the mathematical definition of Gibbs entropy, allows to estimate the plane parameters robustly with respect to the presence of outlying data. These outliers are mainly due to the effect of multiple reflections arising in the surfaces intersection region. The scanning system consists of four inexpensive ultrasonic sensors rotated by means of a precision servo digital motor in order to obtain distance measurements for each orientation. Experimental results are presented and compared with the classic Least Squares Method demonstrating the potentiality of the proposed approach in terms of precision and reliability.
Least Entropy-Like Approach for Reconstructing L-Shaped Surfaces Using a Rotating Array of Ultrasonic Sensors
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Frictional influences in tendon-driven robotic systems are generally unwanted, with efforts towards minimizing them where possible. In the human hand however, the tendon-pulley system is found to be frictional with a difference between high-loaded static post-eccentric and post-concentric force production of 9-12% of the total output force. This difference can be directly attributed to tendon-pulley friction. Exploiting this phenomenon for robotic and prosthetic applications we can achieve a reduction of actuator size, weight and consequently energy consumption. In this study, we present the design of a bio-inspired friction switch. The adaptive pulley is designed to minimize the influence of frictional forces under low and medium-loading conditions and maximize it under high-loading conditions. This is achieved with a dual-material system that consists of a high-friction silicone substrate and low-friction polished steel pins. The system, designed to switch its frictional properties between the low-loaded and high-loaded conditions, is described and its behavior experimentally validated with respect to the number and spacing of pins. The results validate its intended behavior, making it a viable choice for robotic tendon-driven systems.
Bio-inspired friction switches: adaptive pulley systems
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Evidential grids have recently shown interesting properties for mobile object perception. Evidential grids are a generalisation of Bayesian occupancy grids using Dempster- Shafer theory. In particular, these grids can handle efficiently partial information. The novelty of this article is to propose a perception scheme enhanced by geo-referenced maps used as an additional source of information, which is fused with a sensor grid. The paper presents the key stages of such a data fusion process. An adaptation of conjunctive combination rule is presented to refine the analysis of the conflicting information. The method uses temporal accumulation to make the distinction between stationary and mobile objects, and applies contextual discounting for modelling information obsolescence. As a result, the method is able to better characterise the occupied cells by differentiating, for instance, moving objects, parked cars, urban infrastructure and buildings. Experiments carried out on real- world data illustrate the benefits of such an approach.
Enhancing Mobile Object Classification Using Geo-referenced Maps and Evidential Grids
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The kinematics recursive equation was built by using the modified D-H method after the structure of rehabilitation lower extremity exoskeleton was analyzed. The numerical algorithm of inverse kinematics was given too. Then the three-dimensional simulation model of the exoskeleton robot was built using MATLAB software, based on the model, 3D reappearance of a complete gait was achieved. Finally, the reliability of numerical algorithm of inverse kinematics was verified by the simulation result. All jobs above lay a foundation for developing a three-dimensional simulation platform of exoskeleton robot.
Kinematics analysis and three-dimensional simulation of the rehabilitation lower extremity exoskeleton robot
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Bipedal locomotion is a phenomenon that still eludes a fundamental and concise mathematical understanding. Conceptual models that capture some relevant aspects of the process exist but their full explanatory power is not yet exhausted. In the current study, we introduce the robustness criterion which defines the conditions for stable locomotion when steps are taken with imprecise angle of attack. Intuitively, the necessity of a higher precision indicates the difficulty to continue moving with a given gait. We show that the spring-loaded inverted pendulum model, under the robustness criterion, is consistent with previously reported findings on attentional demand during human locomotion. This criterion allows transitions between running and walking, many of which conserve forward speed. Simulations of transitions predict Froude numbers below the ones observed in humans, nevertheless the model satisfactorily reproduces several biomechanical indicators such as hip excursion, gait duty factor and vertical ground reaction force profiles. Furthermore, we identify reversible robust walk-run transitions, which allow the system to execute a robust version of the hopping gait. These findings foster the spring-loaded inverted pendulum model as the unifying framework for the understanding of bipedal locomotion.
Robustness: a new SLIP model based criterion for gait transitions in bipedal locomotion
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Having non-singular assembly modes changing trajectories for the 3-RPS parallel robot is a well-known feature. The only known solution for defining such trajectory is to encircle a cusp point in the joint space. In this paper, the aspects and the characteristic surfaces are computed for each operation mode to define the uniqueness of the domains. Thus, we can easily see in the workspace that at least three assembly modes can be reached for each operation mode. To validate this property, the mathematical analysis of the determinant of the Jacobian is done. The image of these trajectories in the joint space is depicted with the curves associated with the cusp points.
Non-singular assembly mode changing trajectories in the workspace for the 3-RPS parallel robot
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Motion planning under differential constraints is a classic problem in robotics. To date, the state of the art is represented by sampling-based techniques, with the Rapidly-exploring Random Tree algorithm as a leading example. Yet, the problem is still open in many aspects, including guarantees on the quality of the obtained solution. In this paper we provide a thorough theoretical framework to assess optimality guarantees of sampling-based algorithms for planning under differential constraints. We exploit this framework to design and analyze two novel sampling-based algorithms that are guaranteed to converge, as the number of samples increases, to an optimal solution (namely, the Differential Probabilistic RoadMap algorithm and the Differential Fast Marching Tree algorithm). Our focus is on driftless control-affine dynamical models, which accurately model a large class of robotic systems. In this paper we use the notion of convergence in probability (as opposed to convergence almost surely): the extra mathematical flexibility of this approach yields convergence rate bounds - a first in the field of optimal sampling-based motion planning under differential constraints. Numerical experiments corroborating our theoretical results are presented and discussed.
Optimal Sampling-Based Motion Planning under Differential Constraints: the Driftless Case
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We study the problem of control synthesis for multi-agent systems, to achieve complex, high-level, long-term goals that are assigned to each agent individually. As the agents might not be capable of satisfying their respective goals by themselves, requests for other agents' collaborations are a part of the task descriptions. Particularly, we consider that the task specification takes a form of a linear temporal logic formula, which may contain requirements and constraints on the other agent's behavior. A traditional automata-based approach to multi-agent strategy synthesis from such specifications builds on centralized planning for the whole team and thus suffers from extreme computational demands. In this work, we aim at reducing the computational complexity by decomposing the strategy synthesis problem into short horizon planning problems that are solved iteratively, upon the run of the agents. We discuss the correctness of the solution and find assumptions, under which the proposed iterative algorithm leads to provable eventual satisfaction of the desired specifications.
A Receding Horizon Approach to Multi-Agent Planning from Local LTL Specifications
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Motion planning has been studied for nearly four decades now. Complete, combinatorial motion planning approaches are theoretically well-rooted with completeness guarantees but they are hard to implement. Sampling-based and heuristic methods are easy to implement and quite simple to customize but they lack completeness guarantees. Can the best of both worlds be ever achieved, particularly for mission critical applications such as robotic surgery, space explorations, and handling hazardous material? In this paper, we answer affirmatively to that question. We present a new methodology, NUROA, to numerically approximate the Canny's roadmap, which is a network of one-dimensional algebraic curves. Our algorithm encloses the roadmap with a chain of tiny boxes each of which contains a piece of the roadmap and whose connectivity captures the roadmap connectivity. It starts by enclosing the entire space with a box. In each iteration, remaining boxes are shrunk on all sides and then split into smaller sized boxes. Those boxes that are empty are detected in the shrink phase and removed. The algorithm terminates when all remaining boxes are smaller than a resolution that can be either given as input or automatically computed using root separation lower bounds. Shrink operation is cast as a polynomial optimization with semialgebraic constraints, which is in turn transformed into a (series of) semidefinite programs (SDP) using the Lasserre's approach. NUROA's success is due to fast SDP solvers. NUROA correctly captured the connectivity of multiple curves/skeletons whereas competitors such as IBEX and Realpaver failed in some cases. Since boxes are independent from one another, NUROA can be parallelized particularly on GPUs. NUROA is available as an open source package at http://nuroa.sourceforge.net/.
NUROA: A Numerical Roadmap Algorithm
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The NUbots team, from The University of Newcastle, Australia, has had a strong record of success in the RoboCup Standard Platform League since first entering in 2002. The team has also competed within the RoboCup Humanoid Kid-Size League since 2012. The 2014 team brings a renewed focus on software architecture, modularity, and the ability to easily share code. This paper summarizes the history of the NUbots team, describes the roles and research of the team members, gives an overview of the NUbots' robots and software system, and addresses relevant research projects within the the Newcastle Robotics Laboratory.
The NUbots Team Description Paper 2014
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Many path-finding algorithms on graphs such as A* are sped up by using a heuristic function that gives lower bounds on the cost to reach the goal. Aiming to apply similar techniques to speed up sampling-based motion-planning algorithms, we use effective lower bounds on the cost between configurations to tightly estimate the cost-to-go. We then use these estimates in an anytime asymptotically-optimal algorithm which we call Motion Planning using Lower Bounds (MPLB). MPLB is based on the Fast Marching Trees (FMT*) algorithm recently presented by Janson and Pavone. An advantage of our approach is that in many cases (especially as the number of samples grows) the weight of collision detection in the computation is almost negligible with respect to nearest-neighbor calls. We prove that MPLB performs no more collision-detection calls than an anytime version of FMT*. Additionally, we demonstrate in simulations that for certain scenarios, the algorithmic tools presented here enable efficiently producing low-cost paths while spending only a small fraction of the running time on collision detection.
Asymptotically-Optimal Motion Planning using Lower Bounds on Cost
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Sampling-based motion planners have proven to be efficient solutions to a variety of high-dimensional, geometrically complex motion planning problems with applications in several domains. The traditional view of these approaches is that they solve challenges efficiently by giving up formal guarantees and instead attain asymptotic properties in terms of completeness and optimality. Recent work has argued based on Monte Carlo experiments that these approaches also exhibit desirable probabilistic properties in terms of completeness and optimality after finite computation. The current paper formalizes these guarantees. It proves a formal bound on the probability that solutions returned by asymptotically optimal roadmap-based methods (e.g., PRM*) are within a bound of the optimal path length I* with clearance {\epsilon} after a finite iteration n. This bound has the form P(|In - I* | {\leq} {\delta}I*) {\leq} Psuccess, where {\delta} is an error term for the length a path in the PRM* graph, In. This bound is proven for general dimension Euclidean spaces and evaluated in simulation. A discussion on how this bound can be used in practice, as well as bounds for sparse roadmaps are also provided.
Sampling-based Roadmap Planners are Probably Near-Optimal after Finite Computation
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Rapidly-exploring random trees (RRTs) are popular in motion planning because they find solutions efficiently to single-query problems. Optimal RRTs (RRT*s) extend RRTs to the problem of finding the optimal solution, but in doing so asymptotically find the optimal path from the initial state to every state in the planning domain. This behaviour is not only inefficient but also inconsistent with their single-query nature. For problems seeking to minimize path length, the subset of states that can improve a solution can be described by a prolate hyperspheroid. We show that unless this subset is sampled directly, the probability of improving a solution becomes arbitrarily small in large worlds or high state dimensions. In this paper, we present an exact method to focus the search by directly sampling this subset. The advantages of the presented sampling technique are demonstrated with a new algorithm, Informed RRT*. This method retains the same probabilistic guarantees on completeness and optimality as RRT* while improving the convergence rate and final solution quality. We present the algorithm as a simple modification to RRT* that could be further extended by more advanced path-planning algorithms. We show experimentally that it outperforms RRT* in rate of convergence, final solution cost, and ability to find difficult passages while demonstrating less dependence on the state dimension and range of the planning problem.
Informed RRT*: Optimal Sampling-based Path Planning Focused via Direct Sampling of an Admissible Ellipsoidal Heuristic
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Most humanoid robots have highly complicated structure and design of robots that are very similar to human is extremely difficult. In this paper, modelling of a general and comprehensive algorithm for control of humanoid robots is presented using Colored Petri Nets. For keeping dynamic balance of the robot, combination of Gyroscope and Accelerometer sensors are used in algorithm. Image processing is used to identify two fundamental issues: first, detection of target or an object which robot must follow; second, detecting surface of the ground so that walking robot could maintain its balance just like a human and shows its best performance. Presented model gives high-level view of humanoid robot's operations.
Modelling of Walking Humanoid Robot With Capability of Floor Detection and Dynamic Balancing Using Colored Petri Net
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In order to decrease the measuring cycle time on the coordinate measuring machine (CMM) a robot workstation for the positioning of measuring objects was created. The application of a simple 5-axis industrial robot enables the positioning of the objects within the working space of CMM and measuring of different surfaces on the same object without human intervention. In this article an upgrade of an existing robot workstation through different design measures is shown. The main goal of this upgrade is to improve the measuring accuracy of the complex robot-CMM system.
Upgrade of A Robot Workstation for Positioning of Measuring Objects on CMM
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Coordinate measuring machines (CMMs) are widely used to check dimensions of manufactured parts, especially in automotive industry. The major obstacles in automation of these measurements are fixturing and clamping assemblies, which are required in order to position the measured object within the CMM. This paper describes how an industrial robot can be used to manipulate the measured object within the CMM work space, in order to enable automation of complex geometry measurement.
Using industrial robot to manipulate the measured object in CMM
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Developing robot agnostic software frameworks involves synthesizing the disparate fields of robotic theory and software engineering while simultaneously accounting for a large variability in hardware designs and control paradigms. As the capabilities of robotic software frameworks increase, the setup difficulty and learning curve for new users also increase. If the entry barriers for configuring and using the software on robots is too high, even the most powerful of frameworks are useless. A growing need exists in robotic software engineering to aid users in getting started with, and customizing, the software framework as necessary for particular robotic applications. In this paper a case study is presented for the best practices found for lowering the barrier of entry in the MoveIt! framework, an open-source tool for mobile manipulation in ROS, that allows users to 1) quickly get basic motion planning functionality with minimal initial setup, 2) automate its configuration and optimization, and 3) easily customize its components. A graphical interface that assists the user in configuring MoveIt! is the cornerstone of our approach, coupled with the use of an existing standardized robot model for input, automatically generated robot-specific configuration files, and a plugin-based architecture for extensibility. These best practices are summarized into a set of barrier to entry design principles applicable to other robotic software. The approaches for lowering the entry barrier are evaluated by usage statistics, a user survey, and compared against our design objectives for their effectiveness to users.
Reducing the Barrier to Entry of Complex Robotic Software: a MoveIt! Case Study
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This paper presents a novel feedback method on the motion planning for unicycle robots in environments with static obstacles, along with an extension to the distributed planning and coordination in multi-robot systems. The method employs a family of 2-dimensional analytic vector fields, whose integral curves exhibit various patterns depending on the value of a parameter lambda. More specifically, for an a priori known value of lambda, the vector field has a unique singular point of dipole type and can be used to steer the unicycle to a goal configuration. Furthermore, for the unique value of lambda that the vector field has a continuum of singular points, the integral curves are used to define flows around obstacles. An almost global feedback motion plan can then be constructed by suitably blending attractive and repulsive vector fields in a static obstacle environment. The method does not suffer from the appearance of sinks (stable nodes) away from goal point. Compared to other similar methods which are free of local minima, the proposed approach does not require any parameter tuning to render the desired convergence properties. The paper also addresses the extension of the method to the distributed coordination and control of multiple robots, where each robot needs to navigate to a goal configuration while avoiding collisions with the remaining robots, and while using local information only. More specifically, based on the results which apply to the single-robot case, a motion coordination protocol is presented which guarantees the safety of the multi-robot system and the almost global convergence of the robots to their goal configurations. The efficacy of the proposed methodology is demonstrated via simulation results in static and dynamic environments.
Motion planning and Collision Avoidance using Non-Gradient Vector Fields. Technical Report
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Industrial high speed laser operations the use of delta parallel robots potentially offers many benefits due to their structural stiffness and limited moving masses. This paper deals with a particular Delta, developed for high speed laser cutting. Parallel delta robot has numerous advantages in comparison with serial robots Higher stiffness and connected with that a lower mass of links the possibility of transporting heavier loads, and higher accuracy. The main drawback is however a smaller workspace. Hence there exists an interest for the research concerning the workspace of robots.In industrial cutting tool maximum do not have more prescribe measurement to cut so that in This paper is oriented to parallel kinematic robots definition description of their specific application of laser cutting comparison of robots made by different producers and determination of velocity and acceleration parameters kinematic analysis inverse and forward kinematic. It brings information about development of Delta robot. The production of laser cutting machines began thirty years ago. The progress was very fast and at present time every year over 3000 laser cutting machines is installed in the world. Laser cutting is one of the largest applications of lasers in metal working industry.
Optimization and design of a laser-cutting machine using delta robot
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This work proposes a method for effectively computing manipulation paths to rearrange similar objects in a cluttered space. The solution can be used to place similar products in a factory floor in a desirable arrangement or for retrieving a particular object from a shelf blocked by similarly sized objects. These are challenging problems as they involve combinatorially large, continuous configuration spaces due to the presence of multiple moving bodies and kinematically complex manipulators. This work leverages ideas from algorithmic theory, multi-robot motion planning and manipulation planning to propose appropriate graphical representations for this challenge. These representations allow to quickly reason whether manipulation paths allow the transition between entire sets of objects arrangements without having to explicitly enumerate the path for each pair of arrangements. The proposed method also allows to take advantage of precomputation given a manipulation roadmap for transferring a single object in the same cluttered space. The resulting approach is evaluated in simulation for a realistic model of a Baxter robot and executed in open-loop on the real system, showing that the approach solves complex instances and is promising in terms of scalability and success ratio.
Similar Part Rearrangement With Pebble Graphs
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In this paper, we propose a compliant motion control strategy for handling a single object by two similar industrial robots. The dynamics of the object carried by the two robots is assimilated to the dynamics of a mass-spring-damper system described by a piecewise linear model (PWA). The coordination of the two robots is accomplished using a master slave synchronization approach dedicated for PWA systems, based on the Lyapunov theory, and solved via Linear Matrix Inequalities (LMIs). The performances of the proposed approach are proved by simulation results and compared to a related approach.
Compliant motion control for handling a single object by two similar industrial robots
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In this paper, a novel robust tracking control law is proposed for constrained robots under unknown stiffness environment. The stability and the robustness of the controller are proved using a Lyapunov-based approach where the relationship between the error dynamics of the robotic system and its energy is investigated. Finally, a 3DOF constrained robotic arm is used to prove the stability, the robustness and the safety of the proposed approach.
Robust Tracking Control for Constrained Robots
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In this study, we show that a movement policy can be improved efficiently using the previous experiences of a real robot. Reinforcement Learning (RL) is becoming a popular approach to acquire a nonlinear optimal policy through trial and error. However, it is considered very difficult to apply RL to real robot control since it usually requires many learning trials. Such trials cannot be executed in real environments because unrealistic time is necessary and the real system's durability is limited. Therefore, in this study, instead of executing many learning trials, we propose to use a recently developed RL algorithm, importance-weighted PGPE, by which the robot can efficiently reuse previously sampled data to improve it's policy parameters. We apply importance-weighted PGPE to CB-i, our real humanoid robot, and show that it can learn a target reaching movement and a cart-pole swing up movement in a real environment without using any prior knowledge of the task or any carefully designed initial trajectory.
Efficient Reuse of Previous Experiences to Improve Policies in Real Environment
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In this paper, the dynamic modeling of a seven linked humanoid robot, is accurately developed, in the three dimensional space using the Newton-Euler formalism. The aim of this study is to provide a clear and a systematic approach so that starting from generalized motion equations of all rigid bodies of the humanoid robot one can establish a reduced dynamical model. The resulting model can be expended either for simulation propositions or implemented for any given control law. In addition, transformations and developments, proposed here, can be exploited for modeling any other three-dimensional humanoid robot with a different morphology and variable number of rigid bodies and degrees of freedom.
A Relevant Reduction Method for Dynamic Modeling of a Seven-linked Humanoid Robot in the Three-dimensional Space
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Over the last 20 years significant effort has been dedicated to the development of sampling-based motion planning algorithms such as the Rapidly-exploring Random Trees (RRT) and its asymptotically optimal version (e.g. RRT*). However, asymptotic optimality for RRT* only holds for linear and fully actuated systems or for a small number of non-linear systems (e.g. Dubin's car) for which a steering function is available. The purpose of this paper is to show that asymptotically optimal motion planning for dynamical systems with differential constraints can be achieved without the use of a steering function. We develop a novel analysis on sampling-based planning algorithms that sample the control space. This analysis demonstrated that asymptotically optimal path planning for any Lipschitz continuous dynamical system can be achieved by sampling the control space directly. We also determine theoretical bounds on the convergence rates for this class of algorithms. As the number of iterations increases, the trajectory generated by these algorithms, approaches the optimal control trajectory, with probability one. Simulation results are promising.
Analysis of Asymptotically Optimal Sampling-based Motion Planning Algorithms for Lipschitz Continuous Dynamical Systems
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Humanoid robots are designed to operate in human centered environments where they execute a multitude of challenging tasks, each differing in complexity, resource requirements, and execution time. In such highly dynamic surroundings it is desirable to anticipate upcoming situations in order to predict future resource requirements such as CPU or memory usage. Resource prediction information is essential for detecting upcoming resource bottlenecks or conflicts and can be used enhance resource negotiation processes or to perform speculative resource allocation. In this paper we present a prediction model based on Markov chains for predicting the behavior of the humanoid robot ARMAR-III in human robot interaction scenarios. Robot state information required by the prediction algorithm is gathered through self-monitoring and combined with environmental context information. Adding resource profiles allows generating probability distributions of possible future resource demands. Online learning of model parameters is made possible through disclosure mechanisms provided by the robot framework ArmarX.
Resource Prediction for Humanoid Robots
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The aim of this work is to build a cognitive model for the humanoid robot, especially, we are interested in the navigation and mapping on the humanoid robot. The agents used are the Alderbaran NAO robot. The framework is effectively applied to the integration of AI, computer vision, and signal processing problems. Our model can be divided into two parts, cognitive mapping and perception. Cognitive mapping is assumed as three parts, whose representations were proposed a network of ASRs, an MFIS, and a hierarchy of Place Representations. On the other hand, perception is the traditional computer vision problem, which is the image sensing, feature extraction and interested objects tracking. The points of our project can be concluded as the following. Firstly, the robotics should realize where it is. Second, we would like to test the theory that this is how humans map their environment. The humanoid robot inspires the human vision searching by integrating the visual mechanism and computer vision techniques.
A Cognitive Model for Humanoid Robot Navigation and Mapping using Alderbaran NAO
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In this paper, a simple trajectory generation method for biped walking is proposed. The dynamic model of the five link bipedal robot is first reduced using several biologically inspired assumptions. A sinusoidal curve is then imposed to the ankle of the swing leg's trajectory. The reduced model is finally obtained and solved: it is an homogeneous second order differential equations with constant coefficients. The algebraic solution obtained ensures a stable rhythmic gait for the bipedal robot. It's continuous in the defined time interval, easy to implement when the boundary conditions are well defined.
Gait trajectory generation for a five link bipedal robot based on a reduced dynamical model
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