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p00183 Black-and-White
Consider a tic-tac-toe on a 3x3 board. Tic-tac-toe is a two-player battle game. Decide the first attack and the second attack, one hits Kuroishi and one hits Shiraishi. The winner is the person who puts stones one by one on the board alternately and arranges three of his own stones first in either the vertical, horizon...
7
0
import java.util.Scanner; public class Main { public static void main(String arg[]) { Scanner in= new Scanner(System.in); while(in.hasNext()) { char[] c1=in.next().toCharArray(); if(c1[0]=='0') return; char[] c2=in.next().toCharArray(); char[] c3=in.next().toCharArray(); if(c1[0]=='b'&&c1[1]...
JAVA
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include <bits/stdc++.h> using namespace std; #define INF 0x7fffffffffff typedef long long int LLI; int N; int M; LLI ts[1145]; LLI ss[1145]; LLI vs[3145]; LLI hs[3145]; LLI dp[1145][3145]; int main() { scanf("%d%d", &N, &M); for (int i=1; i<=N; i++) { scanf("%lld%lld", &vs[i], &hs[i]); } for (int i=1;...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include <bits/stdc++.h> #define rep(i,n) for(int i=0;i<n;++i) #define rrep(i,n) for(int i=n-1;i>0;--i) #define REP(i,a,b) for(int i=a;i<b;i++) #define yesno(flg) if(flg){cout<<"YES"<<endl;}else{cout<<"NO"<<endl;} #define Vi vector<int> #define pb push_back #define i197 1000000007 #define MAX_N 200002 using namespace s...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include<bits/stdc++.h> #define int long long #define fi first #define se second #define PB push_back using namespace std; typedef pair<int, int> P1; typedef pair<int, pair<int, int> > P2; static const int INF = 1ll<<60; static const int dx[] = { 1, -1, 0, 0, }; static const int dy[] = { 0, 0, 1, -1 }; static const int...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include <bits/stdc++.h> using namespace std; inline void chmax(int &a, int b) { a = max(a, b); } int n, m; int v[3005], h[3005]; int t[1005], s[1005]; int isok[3005][1005] = {}; int dp[1005][3005][2]; int main() { bool ans = false; cin >> n >> m; fill_n(**dp, 1005 * 3005 * 2, -1); v[0] = 0; for(in...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include <cstdio> #include <cstdlib> #include <cmath> #include <climits> #include <cfloat> #include <cstring> #include <map> #include <utility> #include <set> #include <iostream> #include <memory> #include <string> #include <vector> #include <list> #include <algorithm> #include <functional> #include <sstream> #include...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include<bits/stdc++.h> using namespace std; using LL = long long; int main() { int N, M; cin >> N >> M; vector<LL> v(N+1), h(N+1); for(auto i = 1; i <= N; ++i) cin >> v[i] >> h[i]; vector<LL> t(M+1), s(M+1); for(auto i = 1; i <= M; ++i) cin >> t[i] >> s[i]; for(auto i = 1; i <= N; ++i) v[i] += v[i-1...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include<iostream> #include<algorithm> #include<complex> using namespace std; typedef long long ll; #define N 3010 #define M 1010 #define chmax(a,b) a=max(a,b); ll n,m,v[N],h[N],t[M],s[M]; ll f[M][N],g[M][N],l[M]; int main(){ cin>>n>>m; for(int i=1;i<=n;i++)cin>>v[i]>>h[i]; for(int i=1;i<=m;i++)cin>>t[i]>>s...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include<bits/stdc++.h> typedef long long int ll; typedef unsigned long long int ull; #define BIG_NUM 2000000000 #define MOD 1000000007 #define EPS 0.000000001 using namespace std; #define NUM 3000 #define SIZE 1000 enum Type{ pre_no, pre_yes, }; int num_item,num_event; int price[NUM],add[NUM]; int TIME[SIZE],nee...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include<bits/stdc++.h> using namespace std; int N,M; int v[3000],h[3000]; int t[3000],s[3000]; int dp[3001][3001][2]; void maxf(int &a,int b){ a=max(a,b); } int main(){ cin>>N>>M; for(int i=0;i<N;i++){ cin>>v[i]>>h[i]; if(i>0)v[i]+=v[i-1]; } for(int i=0;i<M;i++){ cin>>t[i]>>s[i]; } for(i...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
bool debug=false; #include <stdio.h> const int N=3e3+10; const long long int INF=1e16+10; long long int max(long long int a,long long int b){return a>b?a:b;} int ABS(int n){return n>=0?n:-n;} long long int sv[N],s[N],le[N],dp[N][N]; int v[N],h[N],t[N],a[N],can[N]; void pre(int n,int m){ s[0]=le[0]=0; s[1]=h[1]; for(...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include<cstdio> #include<algorithm> #include<vector> #include<deque> #include<stack> #include<queue> #include<string> #include<iostream> #include<tuple> #include<utility> #include<set> #include<queue> #include<iomanip> #include<iterator> //#include<chrono> //cout<<setprecision(12) //fixed //#include<random> using name...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include<iostream> #include<vector> #include<utility> #include<algorithm> using namespace std; int main() { long long N,M; cin >> N >> M; vector<long long> h(2*N,0),v(N+1,0),t(M),s(M); long long i,j,k; for(i=0;i<N;i++) { cin >> j; v[i+1] = v[i] + j; cin >> j; if(i>0)h[2*i] = h[2*i-1]+abs(j-(h[2*i-1]-h[2*i-...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include <bits/stdc++.h> using namespace std; void chmax(int &a, int b) { a = max(a, b); } int N, M, V[3000], H[3000], T[1000], S[1000]; void solve() { cin >> N >> M; for(int i = 0; i < N; i++) { cin >> V[i] >> H[i]; if(i) V[i] += V[i - 1]; } for(int i = 0; i < M; i++) { cin >> T[i] >> S[i]; ...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include<bits/stdc++.h> using namespace std; #define int long long #define rep(i,n) for(int i=0;i<(n);i++) #define pb push_back #define all(v) (v).begin(),(v).end() typedef vector<int>vint; typedef pair<int,int>pint; typedef vector<pint>vpint; #define fi first #define se second template<typename A,typename B>inline vo...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include <iostream> #include <vector> #include <map> #include <set> #include <queue> #include <deque> #include <stack> #include <algorithm> #include <cmath> #include <cstring> #include <complex> using namespace std; //typedef typedef vector<int> VI; typedef vector<VI> VVI; typedef vector<string> VS; typedef pair<int,...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include <bits/stdc++.h> #define rep(i,n)for(int i=0;i<(n);i++) using namespace std; const int INF=0x3f3f3f3f; int v[5000],h[5000]; int t[5000],s[5000]; int dp[5000][5000]; int main(){ int n,m;cin>>n>>m; rep(i,n){ scanf("%d%d",&v[i],&h[i]); } rep(i,m){ scanf("%d%d",&t[i],&s[i]); } rep(i,m+1)rep(j,n+1)dp[i]...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include<bits/stdc++.h> #define rep(i,n) for(int i=0;i<(int)n;i++) #define all(c) (c).begin(),(c).end() #define pb push_back #define dbg(...) do{cerr<<__LINE__<<": ";dbgprint(#__VA_ARGS__, __VA_ARGS__);}while(0); using namespace std; namespace std{template<class S,class T>struct hash<pair<S,T>>{size_t operator()(cons...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include <bits/stdc++.h> #define N 3010 #define M 1010 #define int long long using namespace std; int n,m; int v[N],h[N]; int t[M],s[M]; int Max(int &a,int b){return a = max(a,b);} int dp[M][N][2]; int DP(){ memset(dp,-1,sizeof(dp)); dp[0][0][0] = 0; for(int i=0;i<m;i++){ //monster int money = t[i]; ...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include <bits/stdc++.h> using namespace std; using i64 = int64_t; const i64 INF = 1e18 + 7; const i64 MOD = 1e9 + 7; signed main(){ i64 n, m; cin >> m >> n; vector<i64> cost(m), power(m); for(i64 i = 0; i < m; ++i) cin >> cost[i] >> power[i]; vector<i64> time(n), required(n); for(...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include<iostream> #include<cstdio> #include<cstring> #include<string> #include<cctype> #include<cstdlib> #include<algorithm> #include<bitset> #include<vector> #include<list> #include<deque> #include<queue> #include<map> #include<set> #include<stack> #include<cmath> #include<sstream> #include<fstream> #include<iomanip>...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include <bits/stdc++.h> #define FOR(i,a,b) for(int i=(a);i<(b);++i) #define REP(i,a) for(int i=0;i<(a);++i) #define MP make_pair #define INF 1e9 #define F first #define S second using namespace std; typedef long long LL; #define int LL typedef pair<int, int> P; int N, M, n, ans = -1; vector<int> v, h, t, s, vrsk; int ...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include "bits/stdc++.h" using namespace std; const long long MOD = 1e9 + 7; const long long INF = 5e18; const double DINF = 5e14; const double eps = 1e-10; const int di[4] = { 1,0,-1,0 }, dj[4] = { 0,1,0,-1 }; #define ALL(x) (x).begin(),(x).end() #define ALLR(x) (x).rbegin(),(x).rend() #define pb push_back #define...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include<bits/stdc++.h> #define rep(i,n) for(int i=0;i<(int)n;i++) #define all(c) (c).begin(),(c).end() #define pb push_back #define dbg(...) do{cerr<<__LINE__<<": ";dbgprint(#__VA_ARGS__, __VA_ARGS__);}while(0); using namespace std; namespace std{template<class S,class T>struct hash<pair<S,T>>{size_t operator()(cons...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include <bits/stdc++.h> using namespace std; #define REP(i, n) for (ll i = 0; i < n; i++) #define REPR(i, n) for (ll i = n; i >= 0; i--) #define FOR(i, m, n) for (ll i = m; i < n; i++) #define FORR(i, m, n) for (ll i = m; i >= n; i--) #define REPO(i, n) for (ll i = 1; i <= n; i++) #define ll long long #define INF (l...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include <bits/stdc++.h> #define FOR(i,a,b) for(int i=(a);i<(b);++i) #define REP(i,a) for(int i=0;i<(a);++i) #define MP make_pair #define INF 1e9 #define F first #define S second using namespace std; typedef long long LL; #define int LL typedef pair<int, int> P; int N, M, ans = -1; int dp[1010][3010][2], v[3010], h[301...
CPP
p00339 Game Strategy
You found an old board game in your programming department's room. It looks interesting so I decided to play with it. This game consists of M events and you must capture event i at time ti. However, at that time your strength must be si or better, and if you can't be si or better, the game is over. Your strength is 0 ...
7
0
#include<bits/stdc++.h> #define int long long #define fi first #define se second #define PB push_back using namespace std; typedef pair<int, int> P1; typedef pair<int, pair<int, int> > P2; static const int INF = 1ll<<60; static const int dx[] = { 1, -1, 0, 0, }; static const int dy[] = { 0, 0, 1, -1 }; static const int...
CPP
p00530 Bubble Sort
Bubble Sort Bubble sort is one of the algorithms for sorting columns. Suppose you want to sort the sequence A of length N in ascending order. Bubble sort exchanges the positions of two adjacent numbers if the magnitude relationship is broken. This is done while scanning the sequence from the front. That is, if there i...
7
0
#include <bits/stdc++.h> #define int long long #define mp make_pair #define INF 2e+9 using namespace std; typedef pair<int,int> P; typedef pair<int,P> PP; int siz,segMax[300000],segAdd[300000],bit[300010]; void b_add(int i,int x){ while(i <= siz){ bit[i] += x; i += i & -i; } } int sum(int i){ int s = 0; whi...
CPP
p00530 Bubble Sort
Bubble Sort Bubble sort is one of the algorithms for sorting columns. Suppose you want to sort the sequence A of length N in ascending order. Bubble sort exchanges the positions of two adjacent numbers if the magnitude relationship is broken. This is done while scanning the sequence from the front. That is, if there i...
7
0
#include<bits/stdc++.h> using namespace std; typedef pair<int,int> P; typedef long long ll; typedef vector<int> vi; typedef vector<ll> vll; #define pb push_back #define mp make_pair #define eps 1e-9 #define INF 2000000000 #define sz(x) ((int)(x).size()) #define fi first #define sec second #define all(x) (x).begin(),(x)...
CPP
p00530 Bubble Sort
Bubble Sort Bubble sort is one of the algorithms for sorting columns. Suppose you want to sort the sequence A of length N in ascending order. Bubble sort exchanges the positions of two adjacent numbers if the magnitude relationship is broken. This is done while scanning the sequence from the front. That is, if there i...
7
0
//omaerapakurunakasuwwwwwwww(^o^)9m #include <stdio.h> #include <algorithm> using namespace std; typedef long long ll; const int B = 1<<17; struct SegmentTree{ struct vd{ int v; int delay; vd():v(0),delay(0){} } data[B*2]; int s; void Initialize(int size){ s=1...
CPP
p00530 Bubble Sort
Bubble Sort Bubble sort is one of the algorithms for sorting columns. Suppose you want to sort the sequence A of length N in ascending order. Bubble sort exchanges the positions of two adjacent numbers if the magnitude relationship is broken. This is done while scanning the sequence from the front. That is, if there i...
7
0
#include<bits/stdc++.h> using namespace std; #define int long long typedef pair<int,int>pint; typedef vector<int>vint; typedef vector<pint>vpint; #define pb push_back #define mp make_pair #define fi first #define se second #define all(v) (v).begin(),(v).end() #define rep(i,n) for(int i=0;i<(n);i++) #define reps(i,f,n...
CPP
p00530 Bubble Sort
Bubble Sort Bubble sort is one of the algorithms for sorting columns. Suppose you want to sort the sequence A of length N in ascending order. Bubble sort exchanges the positions of two adjacent numbers if the magnitude relationship is broken. This is done while scanning the sequence from the front. That is, if there i...
7
0
#include<bits/stdc++.h> typedef long long int ll; typedef unsigned long long int ull; #define BIG_NUM 2000000000 #define HUGE_NUM 99999999999999999 #define MOD 1000000007 #define EPS 0.000000001 using namespace std; #define SIZE 100005 struct Info{ Info(){ mid_index = 0; value = 0; } Info(int arg_mid_index,...
CPP
p00530 Bubble Sort
Bubble Sort Bubble sort is one of the algorithms for sorting columns. Suppose you want to sort the sequence A of length N in ascending order. Bubble sort exchanges the positions of two adjacent numbers if the magnitude relationship is broken. This is done while scanning the sequence from the front. That is, if there i...
7
0
#include <cstdio> #include <cstring> #include <vector> #include <algorithm> #define MAX_N (100000) using namespace std; typedef long long lint; lint bit[MAX_N + 1]; void add(int pos) { for (; pos <= MAX_N; pos += pos & -pos) bit[pos] += 1; } lint sum(int pos) { lint ret = 0; for (; pos; pos &= (pos - 1...
CPP
p00530 Bubble Sort
Bubble Sort Bubble sort is one of the algorithms for sorting columns. Suppose you want to sort the sequence A of length N in ascending order. Bubble sort exchanges the positions of two adjacent numbers if the magnitude relationship is broken. This is done while scanning the sequence from the front. That is, if there i...
7
0
#include <stdio.h> #include <algorithm> using namespace std; typedef long long ll; const int B = 1<<17; struct SegmentTree{ struct vd{ int v; int delay; vd():v(0),delay(0){} } data[B*2]; int s; void Initialize(int size){ s=1; while(s<size) s<<=1; } inline void PassDelay(int idx){ data[idx*2].d...
CPP
p00530 Bubble Sort
Bubble Sort Bubble sort is one of the algorithms for sorting columns. Suppose you want to sort the sequence A of length N in ascending order. Bubble sort exchanges the positions of two adjacent numbers if the magnitude relationship is broken. This is done while scanning the sequence from the front. That is, if there i...
7
0
#include<bits/stdc++.h> using namespace std; #define int long long typedef pair<int,int>pint; typedef vector<int>vint; typedef vector<pint>vpint; #define pb push_back #define mp make_pair #define fi first #define se second #define all(v) (v).begin(),(v).end() #define rep(i,n) for(int i=0;i<(n);i++) #define reps(i,f,n...
CPP
p00530 Bubble Sort
Bubble Sort Bubble sort is one of the algorithms for sorting columns. Suppose you want to sort the sequence A of length N in ascending order. Bubble sort exchanges the positions of two adjacent numbers if the magnitude relationship is broken. This is done while scanning the sequence from the front. That is, if there i...
7
0
#include <bits/stdc++.h> using namespace std; const int64_t inf = 1001001001001001001ll; template <typename T> class Compress { private: size_t sz; std::vector<T> zip; std::vector<int> formatted; public: Compress(std::vector<T> &v) : formatted(v.size(), -1), sz(v.size()) { zip = v; std::sort(zip.begi...
CPP
p00530 Bubble Sort
Bubble Sort Bubble sort is one of the algorithms for sorting columns. Suppose you want to sort the sequence A of length N in ascending order. Bubble sort exchanges the positions of two adjacent numbers if the magnitude relationship is broken. This is done while scanning the sequence from the front. That is, if there i...
7
0
#include <bits/stdc++.h> using namespace std; typedef pair<int, int> ii; const int N = 100005; int n, m; int a[N]; int bit[N]; int it[4 * N]; int lz[4 * N]; vector<int> val; vector<int> v[N]; vector<int> start; vector<int> finish; void upd(int x) { for (int i = x; i > 0; i -= i & -i) bit[i]++; } int get(int x) ...
CPP
p00530 Bubble Sort
Bubble Sort Bubble sort is one of the algorithms for sorting columns. Suppose you want to sort the sequence A of length N in ascending order. Bubble sort exchanges the positions of two adjacent numbers if the magnitude relationship is broken. This is done while scanning the sequence from the front. That is, if there i...
7
0
#include <iostream> #include <algorithm> #include <limits> #include <vector> #include <tuple> using namespace std; template<typename Type> class StarrySkyTree { public: unsigned size_; std::vector<Type> dat1, dat2, dat; inline void update_(unsigned a, unsigned b, Type x, unsigned k, unsigned l, unsigned r) { if (r...
CPP
p00530 Bubble Sort
Bubble Sort Bubble sort is one of the algorithms for sorting columns. Suppose you want to sort the sequence A of length N in ascending order. Bubble sort exchanges the positions of two adjacent numbers if the magnitude relationship is broken. This is done while scanning the sequence from the front. That is, if there i...
7
0
#include <bits/stdc++.h> using namespace std; typedef vector <int> vi; typedef long long ll; typedef pair <int, int> ii; #define X first #define Y second #define mk make_pair #define Rep(i, n) for(int i = 0; i < int(n); i ++) const int MOD = (int) 1e9 + 7; void MAIN(); int main(){ //freopen("input.txt", "r", stdin)...
CPP
p00530 Bubble Sort
Bubble Sort Bubble sort is one of the algorithms for sorting columns. Suppose you want to sort the sequence A of length N in ascending order. Bubble sort exchanges the positions of two adjacent numbers if the magnitude relationship is broken. This is done while scanning the sequence from the front. That is, if there i...
7
0
#include<stdio.h> #include<algorithm> using namespace std; int b[110000]; int z[110000]; long long bit[110000]; long long sum(int a,int b){ if(a)return sum(0,b)-sum(0,a-1); long long ret=0; for(;b>=0;b=(b&(b+1))-1)ret+=bit[b]; return ret; } void add(int a,int b){ for(;a<110000;a|=a+1)bit[a]+=b; } int segtree[26214...
CPP
p00530 Bubble Sort
Bubble Sort Bubble sort is one of the algorithms for sorting columns. Suppose you want to sort the sequence A of length N in ascending order. Bubble sort exchanges the positions of two adjacent numbers if the magnitude relationship is broken. This is done while scanning the sequence from the front. That is, if there i...
7
0
#include<iostream> #include<algorithm> #include<vector> #include<queue> #define lol(i,n) for(int i=0;i<n;i++) #define mod 1000000007 using namespace std; typedef long long ll; #define N (1<<17) int n,m[N]; void Zaats(){ vector<int> v; lol(i,n)v.push_back(m[i]); sort(v.begin(),v.end()); lol(i,n){ m[i]=l...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <fstream> #include <algorithm> #include <bitset> #include <cassert> #include <cctype> #include <cmath> #include <complex> #include <cstdio> #include <cstdlib> #include <cstring> #include <ctime> #include <deque> #include <iomanip> #include <map> #include <numeric> #include <queue> #include ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include<iostream> #include<algorithm> #include<vector> #include<cassert> #include<bitset> #include<cmath> #include<set> #define REP(i,s,n) for(int i=s;i<n;i++) #define rep(i,n) REP(i,0,n) #define inf (1<<28) using namespace std; struct Puzzle { char t,r,b,l; Puzzle(char t='$',char r='$',char b='$',char l='$'):...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <bits/stdc++.h> using namespace std; char p[3][3][4]; char pz[9][5]; bool check(char a,char b){ return (a-32 == b || b-32 == a); } int rec(int now,int S){ if(now == 9) return 1; int res = 0; int X = now%3, Y = now/3; for(int s = 0 ; s < 9 ; s++){ if(S >> s & 1) continue; ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <algorithm> using namespace std; char pie[9][4], dat[3][3][4]; bool used[9]; int ans, T; int dy[4] = {-1, 0, 1, 0}; int dx[4] = {0, 1, 0, -1}; void rec(int y, int x){ //cout << y << ' ' << x << endl; if(y == 3){ ans++; return; } for(int i=0;i<9;i++){ if(used[i]) continue; u...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#define _USE_MATH_DEFINES #include <iostream> #include <complex> #include <algorithm> #include <vector> #include <stack> #include <string> #include <queue> #include <cmath> #include <math.h> #include <numeric> #include <list> #include <sstream> #include <fstream> #include <iomanip> #include <climits> #include <set> #in...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <bits/stdc++.h> using namespace std; #define all(c) (c).begin(),(c).end() #define rrep(i,n) for(int i=(int)(n)-1;i>=0;i--) #define REP(i,m,n) for(int i=(int)(m);i<(int)(n);i++) #define rep(i,n) REP(i,0,n) #define iter(c) __typeof((c).begin()) #define tr(it,c) for(iter(c) it=(c).begin();it!=(c).end();it++) #def...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <vector> #include <algorithm> using namespace std; int n; // Peace::elem->[0]:up,[1]:right,[2]:buttom,[3]:left struct Peace{ char elem[4]; void rotate(){ char tmp=elem[3]; elem[3]=elem[2]; elem[2]=elem[1]; elem[1]=elem[0]; elem[0]=tmp; } ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include<iostream> #include<cstring> #include<algorithm> #include<cctype> using namespace std; const int MAX = 9; const int TOP = 0; const int RIGHT = 1; const int BOTTOM = 2; const int LEFT = 3; bool used[MAX]; string puz[MAX]; string tmp[MAX]; int ans; void rotate(int n){ string s = ""; s = puz[n].substr(1); ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include<stdio.h> #include<algorithm> using namespace std; char str[10][10]; int v[10]; char p[10][5]; int solve(int a){ if(a==9)return 1; int ret=0; for(int i=0;i<9;i++){ if(!v[i]){ v[i]=1; for(int j=0;j<4;j++){ if(a%3){ if((str[i][(j+3)%4]^32)!=p[a-1][1])continue; } if(a/3){ if((str[i...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <cstdio> #include <cstring> #include <string> using namespace std; int n; char str[9][5]; char fie[3][3][5]; int cnt; bool used[9]; char data[8]={'g','w','r','b','G','W','R','B'}; void swap(int x,int y){ char d=fie[x][y][0]; for(int i=0;i<3;i++){ fie[x][y][i]=fie[x][y][i+1]; } fie[x][y][3]=d; } void ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
import java.util.*; import java.lang.*; import java.math.*; import java.io.*; import static java.lang.Math.*; import static java.util.Arrays.*; import static java.util.Collections.*; public class Main{ Scanner sc=new Scanner(System.in); int T; final int m=3, n=9; String[] ss; void run(){ T=sc.nextInt(); fo...
JAVA
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
import java.util.Arrays; import java.util.LinkedList; import java.util.PriorityQueue; import java.util.Scanner; public class Main { public static final int MAX = 3; public static final int SIZE = MAX * MAX; public static int[][] move_dir = new int[][]{{1, 0}, {0, 1}, {-1, 0}, {0, -1}}; public static int[] use...
JAVA
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include<iostream> #include<iomanip> #include<string> #include<cstdlib> #include<cmath> #include<algorithm> #include<vector> #include<iomanip> using namespace std; int cnt; //vector<string> memo; char tonum(char word) { if(word == 'R') return '1'; if(word == 'G') return '2'; if(word == 'B') return '3'; if(word ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <string> #include <cmath> using namespace std; char mp[3][3][4]; string str[10]; bool used[9];long long cnt,ans; void saiki2(int num){ int ex[] ={0,0,2,2}; int ey[] ={2,0,0,2}; int tx[4][2] = {{1,0},{0,1},{-1,0},{0,-1}}; int ty[4][2] = {{0,-1},{1,0},{0,1},{-1,0}}; if(num == 4) ans...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <vector> #include <map> #include <set> #include <algorithm> using namespace std; const int correct = abs('a' - 'A'); int ans = 0; vector<string> vec(9); vector<vector<string> > piece(3,vector<string>(3)); vector<vector<int> > offset(3,vector<int>(3,0)); vector<int> used(9,0); bool valid(...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> using namespace std; string s[9]; int indeces[9]; int ans; void rec(int n){ // n テ」ツつ津ァツスツョテ」ツ?? int nn = n-1; // nn テ」ツ?セテ」ツ?ァテァツスツョテ」ツ?凝」ツつ古」ツ?ヲテ」ツ??」ツつ? if( n>0 && nn%3!=0 ){ // check left char a = s[indeces[nn-1]][1]; char b = s[indeces[nn]][3]; if(b<a) swap(a,b ); switch(...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <algorithm> #include <cctype> using namespace std; string puzzle[9]; int pl2id[9], pl2rot[9]; bool check(char a, char b) { return toupper(a) == toupper(b) && a != b; } int dfs(int k, bool *used) { if(k == 9) return 1; int ret = 0; for(int id=0; id<9; id++) { if(used[id]) ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include<iostream> #include<vector> #include<bitset> #include<algorithm> using namespace std; #define H 3 #define W 3 #define N 9 class Piece { public: char top, right, bottom, left; Piece(string s=" ") :top(s[0]), right(s[1]), bottom(s[2]), left(s[3]) {} void rotate() { swap(top, right); ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
//15 #include<iostream> #include<algorithm> #include<string> #include<cctype> using namespace std; string b[9]; string p[9]; bool cn(char a,char b){ return a!=b&&tolower(a)==tolower(b); } int dfs(int x,int u){ if(x==9){ return 1; }else{ int r=0; for(int i=0;i<9;i++){ if(!(u>>i&1)){ for(int ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <bits/stdc++.h> using namespace std; char arr[5][5][4]; char puzzle[36][4]; bool used[36]; const int dx[] = {0,1,0,-1}; const int dy[] = {1,0,-1,0}; bool check(char a, char b){ int d = -32; return (a + d == b || b + d == a || a == '0' || b == '0'); } int rec(int y, int x){ if(y == 4 && x == 1){ r...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <stdio.h> #include <cmath> #include <algorithm> #include <cfloat> #include <stack> #include <queue> #include <vector> typedef long long int ll; typedef unsigned long long int ull; #define BIG_NUM 2000000000 #define MOD 1000000007 #define EPS 0.000000001 using namespace std; enum Loc{ Top, Right, Under, Le...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <sstream> #include <iomanip> #include <algorithm> #include <cmath> #include <string> #include <vector> #include <list> #include <queue> #include <stack> #include <set> #include <map> #include <bitset> #include <numeric> #include <climits> #include <cfloat> using namespace std; vector<strin...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#define _USE_MATH_DEFINES #define INF 0x3f3f3f3f #include <cstdio> #include <iostream> #include <sstream> #include <cmath> #include <cstdlib> #include <algorithm> #include <queue> #include <stack> #include <limits> #include <map> #include <string> #include <cstring> #include <set> #include <deque> #include <bitset> #in...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
import java.util.*; class Main{ String[][] puzzle; String[][] field; boolean[] used; void run(){ Scanner sc=new Scanner(System.in); int n=sc.nextInt(); for(int attend=0;attend<n;attend++){ field =new String[3][3]; puzzle=new String[9][4]; used=new boolean[9]; for(int i=0;i<9;i++)...
JAVA
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <cmath> using namespace std; void func(int); bool Check(char,char); char board[4][4][4]; char data[9][4]; bool used[9]; int cnt; int main(){ int n; string str; cin >> n; while(n){ n--; for(int i=0;i<4;i++) for(int j=0;j<4;j++) for(int k=0;k<4;k++) board[i][...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#define _USE_MATH_DEFINES #define INF 0x3f3f3f3f #include <cstdio> #include <iostream> #include <sstream> #include <cmath> #include <cstdlib> #include <algorithm> #include <queue> #include <stack> #include <limits> #include <map> #include <string> #include <cstring> #include <set> #include <deque> #include <bitset> #in...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include<iostream> #include<string> #include<vector> #include<algorithm> using namespace std; class P{ public: int d,r; }; int data,res; vector<string>sv; int dy[] = {-1,0,1,0}; int dx[] = {0,1,0,-1}; void input(){ string tmp; sv.clear(); for(int i = 0 ; i < 9 ; i++)cin >> tmp,sv.push_back(tmp); } bool ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <algorithm> #include <cctype> using namespace std; string puzzle[9]; int pl2id[9], pl2rot[9]; bool check(char a, char b) { return toupper(a) == toupper(b) && a != b; } int dfs(int k, bool *used) { if(k == 9) return 1; int ret = 0; for(int id=0; id<9; id++) { if(used[id]) ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
import java.util.*; public class Main { final int INF = 1 << 24; HashMap<C,C> pass; int ans; String [][] data; char [][] map; String [] store; boolean [] used; HashMap<Character, Character> change; class C{ int pos ,ind; public C(int pos, int ind) { this.pos = pos; this.ind = ind; } } private v...
JAVA
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <array> #include <algorithm> #include <bitset> #include <cstring> #include <cstdio> #include <cmath> #include <iostream> #include <map> #include <queue> #include <string> #include <set> #include <stack> #include <vector> using namespace std; int result = 0; char Map[9][4]; bool check[9]; int t_map[3][3]; int...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <algorithm> #include <cctype> using namespace std; string puzzle[9]; int pl2id[9], pl2rot[9]; bool check(char a, char b) { return toupper(a) == toupper(b) && a != b; } int dfs(int k, bool *used) { if(k == 9) return 1; int ret = 0; for(int id=0; id<9; id++) { if(used[id]) ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <cmath> using namespace std; string ps[10]; char mp[4][4][4]; int ans,used[10]; int dx[] = {1,2,3,1,2,3,1,2,3}; int dy[] = {1,1,1,2,2,2,3,3,3}; void saiki(int kai){ if(kai == 9)ans++; else for(int i=0;i<9;i++) { if(used[i] == 1) continue; for(int j=0;j<4;j++){ int flg...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
p_ch = [True] * 9 rot = ((0, 1, 2, 3), (1, 2, 3, 0), (2, 3, 0, 1), (3, 0, 1, 2)) adj = ['c'] * 13 # record indices of right and botoom adjacent edge label. 12 is invalid. rec_adj = [[0, 2], [1, 3], [12, 4], [5, 7], [6, 8], [12, 9], [10, 12], [11, 12], [12, 12]] # refernce indices to top and left adjacent e...
PYTHON3
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <string> #include <cstdlib> using namespace std; class Piece { public: string s; string getTurnR(int n) { string tmp = s; for(int i = 0; i < n; i++) { for(int j = 0; j < 4; j++) { tmp[j] = s[(j+3)%4]; } } return tmp; } //n=0123:trdl char get...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include<iostream> #include<algorithm> #include<vector> #include<cassert> #include<bitset> #include<cmath> #include<set> #define REP(i,s,n) for(int i=s;i<n;i++) #define rep(i,n) REP(i,0,n) #define inf (1<<28) using namespace std; struct Puzzle { char t,r,b,l; Puzzle(char t='$',char r='$',char b='$',char l='$'):t(...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <cstdlib> #include <iostream> using namespace std; constexpr int SIZE = 3; constexpr int N = SIZE * SIZE; constexpr int correct = 'a' - 'A'; string pieces[N]; int ans; int turn[SIZE][SIZE]; int put[SIZE][SIZE]; bool used[N]; inline bool match(char a, char b) { return abs(a - b) == correct; } void dfs(int...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <vector> #include <list> #include <map> #include <set> #include <stack> #include <queue> #include <deque> #include <algorithm> #include <utility> #include <functional> #include <sstream> #include <iostream> #include <cstdio> #include <cmath> #include <cstdlib> #include <cctype> #include <string> #include <cstr...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <algorithm> #include <string> using namespace std; const int R = 3; const int L = R*R; string P[L]; pair<int,int> G[R][R]; bool used[L]; char getC(const string &s, int diff, int dir) { return s[(dir-diff+4)%4]; } int rec(int x, int y, int k) { if(x == 3) { x = y+2; y = 2; }...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include<bits/stdc++.h> #define rep(i,n)for(int i=0;i<(n);i++) using namespace std; char s[9][5], t[3][3][5]; int dx[]{ -1,0,1,0 }, dy[]{ 0,1,0,-1 }; int dfs(int p) { int res = 0; rep(i, 3)rep(j, 3) { if (t[i][j][0])continue; rep(k, 4) { rep(l, 4) { int nx = i + dx[l], ny = j + dy[l]; if (nx < 0 || 3 ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <sstream> #include <string> #include <algorithm> #include <vector> #include <stack> #include <queue> #include <set> #include <map> #include <cstdio> #include <cstdlib> #include <cstring> #include <cmath> #include <cassert> //C++11 #if __cplusplus == 201103L #include <tuple> #endif using na...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
import java.util.Scanner; public class Main { /** * @param args */ static Puzzle[][] p = new Puzzle[5][5]; static Puzzle[] tmp; static int ans; public static void main(String[] args) { Scanner cin = new Scanner(System.in); int N = cin.nextInt(); while(N--!=0){ p = new Puzzle[5][5]; tmp = new Puzz...
JAVA
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
import java.util.Scanner; public class Main{ static char[][] input = new char[9][4]; static char[][] puzzles = new char[9][4]; public static void main(String[] args) { Scanner s = new Scanner(System.in); int cnt = Integer.parseInt(s.nextLine()); for(int i=0 ; i<cnt ; i++) { String[] tmp = s.nextLine().sp...
JAVA
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <algorithm> #include <string> #include <vector> #include <set> #include <map> #include <cstring> using namespace std; #define TOP 0 #define RIGHT 1 #define BOTTOM 2 #define LEFT 3 const char aToA = 'A' - 'a'; inline bool check( char a, char b ) { return a == b + aToA || a +...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include<bits/stdc++.h> #define rep(i,n)for(int i=0;i<(n);i++) using namespace std; string s[9], t[3][3]; int dx[]{ -1,0,1,0 }, dy[]{ 0,1,0,-1 }; int dfs(int p) { int res = 0; rep(i, 3)rep(j, 3) { if (!t[i][j].empty())continue; rep(k, 4) { rep(l, 4) { int nx = i + dx[l], ny = j + dy[l]; if (nx < 0 || ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include<iostream> #include<algorithm> #include<vector> #include<cassert> #include<bitset> #include<cmath> #include<set> #define REP(i,s,n) for(int i=s;i<n;i++) #define rep(i,n) REP(i,0,n) #define inf (1<<28) using namespace std; struct Puzzle { char t,r,b,l; Puzzle(char t='$',char r='$',char b='$',char l='$'):t(...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include "bits/stdc++.h" #include<unordered_map> #include<unordered_set> #pragma warning(disable:4996) using namespace std; using ld = long double; const ld eps = 1e-9; //// < "d:\d_download\visual studio 2015\projects\programing_contest_c++\debug\a.txt" > "d:\d_download\visual studio 2015\projects\programing_contest_...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <complex> #include <sstream> #include <string> #include <algorithm> #include <deque> #include <list> #include <map> #include <numeric> #include <queue> #include <vector> #include <set> #include <limits> #include <cstdio> #include <cctype> #include <cmath> #include <cstring> #include <cstdli...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <cstdlib> #include <iostream> using namespace std; constexpr int SIZE = 3; constexpr int N = SIZE * SIZE; constexpr int correct = 'a' - 'A'; string pieces[N]; int ans; int turn[SIZE][SIZE]; int put[SIZE][SIZE]; bool used[N]; inline bool match(char a, char b) { return abs(a - b) == correct; } void dfs(int...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <algorithm> using namespace std; char pie[9][4], dat[3][3][4]; bool used[9]; int ans, T; int dy[4] = {-1, 0, 1, 0}; int dx[4] = {0, 1, 0, -1}; void rec(int y, int x){ if(y == 3){ ans++; return; } for(int i=0;i<9;i++){ if(used[i]) continue; used[i] = true; for(int j=0;j<4;...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
import java.util.Scanner; //Jigsaw Puzzles for Computers public class Main{ int trans(char ch){ return ch=='R'?1: ch=='r'?-1: ch=='G'?2: ch=='g'?-2: ch=='B'?3: ch=='b'?-3: ch=='W'?4:-4; } class R{ int a[], top; public R(int[] a, int top) { this.a = a; this.top = top; } } R[][...
JAVA
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include<bits/stdc++.h> #define rep(i,n)for(int i=0;i<(n);i++) using namespace std; char s[9][5], t[3][3][5]; int dx[]{ -1,0,1,0 }, dy[]{ 0,1,0,-1 }; int dfs(int p) { int res = 0; rep(i, 3)rep(j, 3) { if (t[i][j][0])continue; rep(k, 4) { rep(l, 4) { int nx = i + dx[l], ny = j + dy[l]; if (nx < 0 || 3 ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include<iostream> #include<algorithm> #include<vector> using namespace std; #define rep(i, n) for (int i = 0; i < int(n); ++i) char piece[9][4]; void rot(int i) { rep (j, 3) swap(piece[i][j], piece[i][j + 1]); } bool ok(char a, char b) {return (a ^ b) == 32;} int solve(int i, int j) { int res = 0; rep (k, ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <bits/stdc++.h> using namespace std; char p[3][3][4]; char pz[9][5]; bool check(char a,char b){ return (a-32 == b || b-32 == a); } int rec(int now,int S){ if(now == 9) return 1; int res = 0; int X = now%3, Y = now/3; for(int s = 0 ; s < 9 ; s++){ if(S >> s & 1) continue; ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <cstdio> #include <algorithm> using namespace std; char grid[5][5][4]; char puzzles[9][7]; bool mask[5][5]={ {1,1,1,1,1}, {1,0,0,0,1}, {1,0,0,0,1}, {1,0,0,0,1}, {1,1,1,1,1} }; const int diff=abs('A'-'a'); int solve(int pos,int comb){ // printf("pos=%d\n",pos); if (pos>=9) return...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <vector> #include <algorithm> #include <cstdio> using namespace std; #define rep(i,n) for(int i=0;i<n;i++) #define all(n) n.begin(),n.end() #define TOP 0 #define BOTTOM 2 #define RIGHT 1 #define LEFT 3 int dx[] = {3,-1,-3,1}; int pt[] = {TOP,RIGHT,BOTTOM,LEFT}; int my[] = {BOTTOM,LEFT,TOP,...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include<iostream> #include<stdio.h> #include<cmath> #include<algorithm> #include<string> #define INF 9999999 using namespace std; int ans,n,used[36],t[5][5][4]; int dx[]={0,1,0,-1}; int dy[]={1,0,-1,0}; char pz[36][4]; string str; void init(); int judge(char,char); void dfs(int,int); int main(){ cin>>n; for(int I=0;...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <cstdio> #include <vector> #include <algorithm> #include <complex> #include <cstring> #include <cstdlib> #include <string> #include <cmath> #include <queue> #include <cctype> using namespace std; #define REP(i,n) for(int i=0;i<(int)n;++i) #define FOR(i,c) for(__typeof((c).begin())i=(c).beg...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include <iostream> #include <fstream> #include <algorithm> #include <bitset> #include <cassert> #include <cctype> #include <cmath> #include <complex> #include <cstdio> #include <cstdlib> #include <cstring> #include <ctime> #include <deque> #include <iomanip> #include <map> #include <numeric> #include <queue> #include ...
CPP
p00697 Jigsaw Puzzles for Computers
Ordinary Jigsaw puzzles are solved with visual hints; players solve a puzzle with the picture which the puzzle shows on finish, and the diverse patterns of pieces. Such Jigsaw puzzles may be suitable for human players, because they require abilities of pattern recognition and imagination. On the other hand, "Jigsaw pu...
7
0
#include<iostream> #include<cmath> using namespace std; int n; string p[9]; bool use[9]; int dir[9],id[9]; int rec(int d){ if(d==9)return 1; int res = 0; for(int i=0;i<9;i++){ if(use[i])continue; use[i] = true; for(int j=0;j<4;j++){ if(d>2){ if(abs( p[id[d-3]][(2+dir[d-3])%4] - p[i][j] ) !=...
CPP