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def OnDelete():
# returns System.Void
pass
def OnParentDeleted(parent):
# returns System.Void
pass
def FreeCache():
# returns System.Void
pass
def Delete():
# returns System.Void
pass
def PublicOverheadMessage(type, hue, ascii, text):
# returns System.Void
pass
def PublicOverheadMessage(type, hue, number):
# returns System.Void
pass
def PublicOverheadMessage(type, hue, number, args):
# returns System.Void
pass
def PrivateOverheadMessage(type, hue, number, state, args):
# returns System.Void
pass
def PrivateOverheadMessage(type, hue, ascii, text, state):
# returns System.Void
pass
def GetRegion():
# returns Server.Region
pass
def GetDistanceToSqrt(p):
# returns System.Double
pass
def InRange(p, range):
# returns System.Boolean
pass
def InLOS(target):
# returns System.Boolean
pass
def RemoveItem(item):
# returns System.Void
pass
def OnAfterDuped(newItem):
# returns System.Void
pass
def OnDragLift(from):
# returns System.Boolean
pass
def OnEquip(from):
# returns System.Boolean
pass
def get_Spawner():
# returns Server.ISpawner
pass
def set_Spawner(value):
# returns System.Void
pass
def OnBeforeSpawn(location, m):
# returns System.Void
pass
def OnAfterSpawn():
# returns System.Void
pass
def get_PhysicalResistance():
# returns System.Int32
pass
def get_FireResistance():
# returns System.Int32
pass
def get_ColdResistance():
# returns System.Int32
pass
def get_PoisonResistance():
# returns System.Int32
pass
def get_EnergyResistance():
# returns System.Int32
pass
def get_Serial():
# returns Server.Serial
pass
def get_ParentEntity():
# returns Server.IEntity
pass
def get_RootParentEntity():
# returns Server.IEntity
pass
def OnLocationChange(oldLocation):
# returns System.Void
pass
def OnParentLocationChange(oldLocation):
# returns System.Void
pass
def get_Location():
# returns Server.Point3D
pass
def set_Location(value):
# returns System.Void
pass
def get_X():