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# returns System.Int32
pass
def set_X(value):
# returns System.Void
pass
def get_Y():
# returns System.Int32
pass
def set_Y(value):
# returns System.Void
pass
def get_Z():
# returns System.Int32
pass
def set_Z(value):
# returns System.Void
pass
def get_ItemID():
# returns System.Int32
pass
def set_ItemID(value):
# returns System.Void
pass
def get_Name():
# returns System.String
pass
def set_Name(value):
# returns System.Void
pass
def get_Parent():
# returns System.Object
pass
def set_Parent(value):
# returns System.Void
pass
def get_Light():
# returns Server.LightType
pass
def set_Light(value):
# returns System.Void
pass
def get_Direction():
# returns Server.Direction
pass
def set_Direction(value):
# returns System.Void
pass
def get_Amount():
# returns System.Int32
pass
def set_Amount(value):
# returns System.Void
pass
def get_HandlesOnSpeech():
# returns System.Boolean
pass
def OnSpeech(e):
# returns System.Void
pass
def OnDroppedToMobile(from, target):
# returns System.Boolean
pass
def DropToMobile(from, target, p):
# returns System.Boolean
pass
def OnDroppedInto(from, target, p):
# returns System.Boolean
pass
def OnDroppedOnto(from, target):
# returns System.Boolean
pass
def DropToItem(from, target, p):
# returns System.Boolean
pass
def OnDroppedToWorld(from, p):
# returns System.Boolean
pass
def GetLiftSound(from):
# returns System.Int32
pass
def DropToWorld(from, p):
# returns System.Boolean
pass
def DropToWorld(p, map):
# returns System.Boolean
pass
def SendRemovePacket():
# returns System.Void
pass
def GetDropSound():
# returns System.Int32
pass
def GetWorldLocation():
# returns Server.Point3D
pass
def get_BlocksFit():
# returns System.Boolean
pass
def GetSurfaceTop():
# returns Server.Point3D