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# returns System.Int32
pass
def GetType():
# returns System.Type
pass
def ToString():
# returns System.String
pass
class Server.TeleportMovementEventArgs:
Mobile = None
OldLocation = None
NewLocation = None
def get_Mobile():
# returns Server.Mobile
pass
def set_Mobile(value):
# returns System.Void
pass
def get_OldLocation():
# returns Server.Point3D
pass
def set_OldLocation(value):
# returns System.Void
pass
def get_NewLocation():
# returns Server.Point3D
pass
def set_NewLocation(value):
# returns System.Void
pass
def Equals(obj):
# returns System.Boolean
pass
def GetHashCode():
# returns System.Int32
pass
def GetType():
# returns System.Type
pass
def ToString():
# returns System.String
pass
class Server.MultiDesignQueryEventArgs:
State = None
Multi = None
def get_State():
# returns Server.Network.NetState
pass
def set_State(value):
# returns System.Void
pass
def get_Multi():
# returns Server.Items.BaseMulti
pass
def set_Multi(value):
# returns System.Void
pass
def Equals(obj):
# returns System.Boolean
pass
def GetHashCode():
# returns System.Int32
pass
def GetType():
# returns System.Type
pass
def ToString():
# returns System.String
pass
class Server.EventSink:
def InvokeUnequipMacro(e):
# returns System.Void
pass
def InvokeJoinGuild(e):
# returns System.Void
pass
def InvokeTameCreature(e):
# returns System.Void
pass
def InvokeValidVendorPurchase(e):
# returns System.Void
pass
def InvokeValidVendorSell(e):
# returns System.Void
pass
def InvokeCorpseLoot(e):
# returns System.Void
pass
def InvokeRepairItem(e):
# returns System.Void
pass
def InvokeAlterItem(e):
# returns System.Void
pass