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# returns System.Void
pass
def add_TameCreature(value):
# returns System.Void
pass
def remove_TameCreature(value):
# returns System.Void
pass
def add_ValidVendorPurchase(value):
# returns System.Void
pass
def remove_ValidVendorPurchase(value):
# returns System.Void
pass
def add_ValidVendorSell(value):
# returns System.Void
pass
def remove_ValidVendorSell(value):
# returns System.Void
pass
def add_CorpseLoot(value):
# returns System.Void
pass
def remove_CorpseLoot(value):
# returns System.Void
pass
def add_RepairItem(value):
# returns System.Void
pass
def remove_RepairItem(value):
# returns System.Void
pass
def add_AlterItem(value):
# returns System.Void
pass
def remove_AlterItem(value):
# returns System.Void
pass
def add_PlacePlayerVendor(value):
# returns System.Void
pass
def remove_PlacePlayerVendor(value):
# returns System.Void
pass
def add_FameChange(value):
# returns System.Void
pass
def remove_FameChange(value):
# returns System.Void
pass
def add_KarmaChange(value):
# returns System.Void
pass
def remove_KarmaChange(value):
# returns System.Void
pass
def add_VirtueLevelChange(value):
# returns System.Void
pass
def remove_VirtueLevelChange(value):
# returns System.Void
pass
def add_PlayerMurdered(value):
# returns System.Void
pass
def remove_PlayerMurdered(value):
# returns System.Void
pass
def add_AccountGoldChange(value):
# returns System.Void
pass
def remove_AccountGoldChange(value):
# returns System.Void
pass
def add_ContainerDroppedTo(value):
# returns System.Void
pass
def remove_ContainerDroppedTo(value):
# returns System.Void
pass
def add_TeleportMovement(value):
# returns System.Void
pass
def remove_TeleportMovement(value):
# returns System.Void
pass
def add_MultiDesign(value):
# returns System.Void
pass
def remove_MultiDesign(value):
# returns System.Void
pass
def InvokeOnItemObtained(e):
# returns System.Void
pass
def InvokeCheckEquipItem(e):
# returns System.Void
pass
def InvokeContextMenu(e):
# returns System.Void