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def InvokeHelpRequest(e): |
# returns System.Void |
pass |
def InvokeShutdown(e): |
# returns System.Void |
pass |
def InvokeCrashed(e): |
# returns System.Void |
pass |
def InvokeHungerChanged(e): |
# returns System.Void |
pass |
def InvokeMovement(e): |
# returns System.Void |
pass |
def InvokeServerList(e): |
# returns System.Void |
pass |
def InvokeLogin(e): |
# returns System.Void |
pass |
def InvokeSpeech(e): |
# returns System.Void |
pass |
def InvokeCharacterCreated(e): |
# returns System.Void |
pass |
def InvokeOpenDoorMacroUsed(e): |
# returns System.Void |
pass |
def InvokeWorldLoad(): |
# returns System.Void |
pass |
def InvokeWorldSave(e): |
# returns System.Void |
pass |
def InvokeBeforeWorldSave(e): |
# returns System.Void |
pass |
def InvokeAfterWorldSave(e): |
# returns System.Void |
pass |
def InvokeOnKilledBy(e): |
# returns System.Void |
pass |
def InvokeOnItemUse(e): |
# returns System.Void |
pass |
def InvokeOnEnterRegion(e): |
# returns System.Void |
pass |
def InvokeOnConsume(e): |
# returns System.Void |
pass |
def InvokeOnPropertyChanged(e): |
# returns System.Void |
pass |
def InvokeBODUsed(e): |
# returns System.Void |
pass |
def InvokeBODOffered(e): |
# returns System.Void |
pass |
def InvokeResourceHarvestAttempt(e): |
# returns System.Void |
pass |
def InvokeResourceHarvestSuccess(e): |
# returns System.Void |
pass |
def InvokeCraftSuccess(e): |
# returns System.Void |
pass |
def InvokeSkillGain(e): |
# returns System.Void |
pass |
def InvokeSkillCheck(e): |
# returns System.Void |
pass |
def InvokeSkillCapChange(e): |
# returns System.Void |
pass |
def InvokeStatCapChange(e): |
# returns System.Void |
pass |
def InvokeQuestComplete(e): |
# returns System.Void |
pass |
def InvokeItemCreated(e): |
# returns System.Void |
pass |
def InvokeItemDeleted(e): |
# returns System.Void |
pass |
def InvokeMobileCreated(e): |
# returns System.Void |
pass |
def InvokeMobileDeleted(e): |
# returns System.Void |
pass |
def InvokeTargetedSpell(e): |
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