text stringlengths 0 234 |
|---|
Bitmap_Buffer.Fill_Rect ((Position => (e.X, e.Y), |
Width => Width / 12, |
Height => Height / 12)); |
end draw_enn; |
procedure draw(X : Integer; Y : Integer) is |
begin |
draw_space(space, X, Y); |
for i in Missiles'First .. Missiles'Last loop |
draw_mis(Missiles(i)); |
end loop; |
for i in Ennmies'First .. Ennmies'Last loop |
draw_enn(Ennmies(i)); |
end loop; |
end draw; |
begin |
Reset(G); |
-- Initialize LCD |
Display.Initialize; |
Display.Initialize_Layer (1, HAL.Bitmap.ARGB_8888); |
Touch_Panel.Initialize; |
Width := Bitmap_Buffer.Width; |
Height := Bitmap_Buffer.Height; |
space.Y := 20; |
space.X := Width/2; |
loop |
declare |
State : constant TP_State := Touch_Panel.Get_All_Touch_Points; |
begin |
if State'Length > 0 then |
X_Coord := State (State'First).X; |
Y_Coord := State (State'First).Y; |
end if; |
Function Definition: procedure Clear; |
Function Body: ----------- |
-- Clear -- |
----------- |
procedure Clear is |
begin |
Display.Hidden_Buffer (1).Set_Source (BG); |
Display.Hidden_Buffer (1).Fill; |
LCD_Std_Out.Clear_Screen; |
LCD_Std_Out.Put_Line ("Touch the screen to draw or"); |
LCD_Std_Out.Put_Line ("press the blue button for"); |
LCD_Std_Out.Put_Line ("a demo of drawing primitives."); |
Display.Update_Layer (1, Copy_Back => True); |
end Clear; |
Last_X : Integer := -1; |
Last_Y : Integer := -1; |
type Mode is (Drawing_Mode, Bitmap_Showcase_Mode); |
Current_Mode : Mode := Drawing_Mode; |
begin |
-- Initialize LCD |
Display.Initialize; |
Display.Initialize_Layer (1, ARGB_8888); |
-- Initialize touch panel |
Touch_Panel.Initialize; |
-- Initialize button |
User_Button.Initialize; |
LCD_Std_Out.Set_Font (BMP_Fonts.Font8x8); |
LCD_Std_Out.Current_Background_Color := BG; |
-- Clear LCD (set background) |
Clear; |
-- The application: set pixel where the finger is (so that you |
-- cannot see what you are drawing). |
loop |
if User_Button.Has_Been_Pressed then |
case Current_Mode is |
when Drawing_Mode => |
Current_Mode := Bitmap_Showcase_Mode; |
when Bitmap_Showcase_Mode => |
Clear; |
Current_Mode := Drawing_Mode; |
end case; |
end if; |
if Current_Mode = Drawing_Mode then |
Display.Hidden_Buffer (1).Set_Source (HAL.Bitmap.Green); |
declare |
State : constant TP_State := Touch_Panel.Get_All_Touch_Points; |
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