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Bitmap_Buffer.Fill_Rect ((Position => (e.X, e.Y),
Width => Width / 12,
Height => Height / 12));
end draw_enn;
procedure draw(X : Integer; Y : Integer) is
begin
draw_space(space, X, Y);
for i in Missiles'First .. Missiles'Last loop
draw_mis(Missiles(i));
end loop;
for i in Ennmies'First .. Ennmies'Last loop
draw_enn(Ennmies(i));
end loop;
end draw;
begin
Reset(G);
-- Initialize LCD
Display.Initialize;
Display.Initialize_Layer (1, HAL.Bitmap.ARGB_8888);
Touch_Panel.Initialize;
Width := Bitmap_Buffer.Width;
Height := Bitmap_Buffer.Height;
space.Y := 20;
space.X := Width/2;
loop
declare
State : constant TP_State := Touch_Panel.Get_All_Touch_Points;
begin
if State'Length > 0 then
X_Coord := State (State'First).X;
Y_Coord := State (State'First).Y;
end if;
Function Definition: procedure Clear;
Function Body: -----------
-- Clear --
-----------
procedure Clear is
begin
Display.Hidden_Buffer (1).Set_Source (BG);
Display.Hidden_Buffer (1).Fill;
LCD_Std_Out.Clear_Screen;
LCD_Std_Out.Put_Line ("Touch the screen to draw or");
LCD_Std_Out.Put_Line ("press the blue button for");
LCD_Std_Out.Put_Line ("a demo of drawing primitives.");
Display.Update_Layer (1, Copy_Back => True);
end Clear;
Last_X : Integer := -1;
Last_Y : Integer := -1;
type Mode is (Drawing_Mode, Bitmap_Showcase_Mode);
Current_Mode : Mode := Drawing_Mode;
begin
-- Initialize LCD
Display.Initialize;
Display.Initialize_Layer (1, ARGB_8888);
-- Initialize touch panel
Touch_Panel.Initialize;
-- Initialize button
User_Button.Initialize;
LCD_Std_Out.Set_Font (BMP_Fonts.Font8x8);
LCD_Std_Out.Current_Background_Color := BG;
-- Clear LCD (set background)
Clear;
-- The application: set pixel where the finger is (so that you
-- cannot see what you are drawing).
loop
if User_Button.Has_Been_Pressed then
case Current_Mode is
when Drawing_Mode =>
Current_Mode := Bitmap_Showcase_Mode;
when Bitmap_Showcase_Mode =>
Clear;
Current_Mode := Drawing_Mode;
end case;
end if;
if Current_Mode = Drawing_Mode then
Display.Hidden_Buffer (1).Set_Source (HAL.Bitmap.Green);
declare
State : constant TP_State := Touch_Panel.Get_All_Touch_Points;