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declare
Parent : constant League.Strings.Universal_String :=
Item.Parents.Element (J);
begin
for Next of Vector loop
if Next.Name = Parent then
Collect (Result, Next);
exit;
end if;
end loop;
Function Definition: function Generic_List_Reduce
Function Body: (List : T_Array) return Ada_Pretty.Node_Access
is
Result : Ada_Pretty.Node_Access;
begin
for Item of List loop
Result := F.New_List (Result, Convert (F, Item));
end loop;
return Result;
end Generic_List_Reduce;
Map : constant array (Boolean) of Ada_Pretty.Trilean :=
(False => Ada_Pretty.False, True => Ada_Pretty.True);
----------------------
-- Full_Record_Name --
----------------------
function Full_Record_Name
(Type_Name : League.Strings.Universal_String)
return League.Strings.Universal_String
is
Result : League.Strings.Universal_String := Get_Package_Name (Type_Name);
begin
if not Result.Is_Empty then
Result.Append (".");
end if;
Result.Append (To_Element_Name (Type_Name));
return Result;
end Full_Record_Name;
----------------------
-- Full_Vector_Name --
----------------------
function Full_Vector_Name
(Type_Name : League.Strings.Universal_String)
return League.Strings.Universal_String
is
Result : League.Strings.Universal_String;
begin
if Is_Element (Type_Name) then
Result := Full_Record_Name (Element_Vector);
else
Result := Get_Package_Name (Type_Name);
Result.Append (".");
Result.Append (To_Element_Name (Type_Name));
Result.Append ("_Vector");
end if;
return Result;
end Full_Vector_Name;
----------------------
-- Full_Access_Name --
----------------------
function Full_Access_Name
(Type_Name : League.Strings.Universal_String)
return League.Strings.Universal_String
is
Result : League.Strings.Universal_String := Get_Package_Name (Type_Name);
begin
Result.Append (".");
Result.Append (Type_Name);
Result.Append ("_Access");
return Result;
end Full_Access_Name;
----------------------
-- Get_Parent_Props --
----------------------
function Get_Parent_Props
(Item : Classes.Class;
Vector : Meta.Read.Class_Vectors.Vector)
return Classes.Property_Array
is
Parent : constant League.Strings.Universal_String :=
Item.Parents.Element (1);
begin
if Is_Element (Parent) then
return (1 .. 0 => <>);
end if;
for Next of Vector loop
if Next.Name = Parent then