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return Next.Properties;
end if;
end loop;
raise Program_Error;
end Get_Parent_Props;
-------------------
-- Prop_Argument --
-------------------
function Prop_Argument
(F : aliased in out Ada_Pretty.Factory;
Prop : Classes.Property) return Ada_Pretty.Node_Access
is
Name : constant Ada_Pretty.Node_Access := F.New_Name (Prop.Name);
begin
return F.New_Component_Association
(Choices => Name,
Value => Name);
end Prop_Argument;
--------------------
-- Prop_Parameter --
--------------------
function Prop_Parameter
(F : aliased in out Ada_Pretty.Factory;
Prop : Classes.Property) return Ada_Pretty.Node_Access is
begin
if Is_Boolean (Prop.Type_Name) then
return F.New_Parameter
(Name => F.New_Name (Prop.Name),
Type_Definition => Property_Type (F, Prop),
Initialization => F.New_Name (+"False"));
else
return F.New_Parameter
(Name => F.New_Name (Prop.Name),
Type_Definition => Property_Type (F, Prop));
end if;
end Prop_Parameter;
function Prop_Check_Spec
(F : aliased in out Ada_Pretty.Factory;
Name : League.Strings.Universal_String;
Base_Name : Ada_Pretty.Node_Access) return Ada_Pretty.Node_Access is
begin
return F.New_Subprogram_Specification
(Is_Overriding => Ada_Pretty.True,
Name => F.New_Name ("Is_" & Name & "_Element"),
Parameters => F.New_Parameter
(Name => F.New_Name (+"Self"),
Type_Definition => Base_Name),
Result => F.New_Name (+"Boolean"));
end Prop_Check_Spec;
-------------------
-- Property_Type --
-------------------
function Property_Type
(F : aliased in out Ada_Pretty.Factory;
P : Meta.Classes.Property) return Ada_Pretty.Node_Access
is
use all type Meta.Classes.Capacity_Kind;
R_Type : Ada_Pretty.Node_Access;
begin
if Is_Boolean (P.Type_Name) or Is_Text (P.Type_Name) then
R_Type := F.New_Name (P.Type_Name);
elsif Is_Token (P.Type_Name) then
R_Type := F.New_Selected_Name (Full_Access_Name (Lexical_Element));
elsif P.Capacity in Just_One | Zero_Or_One then
R_Type := F.New_Selected_Name (Full_Access_Name (P.Type_Name));
elsif Is_Element (P.Type_Name) then
R_Type := F.New_Selected_Name
(+"Program.Element_Vectors.Element_Vector_Access");
else
R_Type := F.New_Selected_Name
(Full_Vector_Name (P.Type_Name) & "_Access");
end if;
if P.Capacity in Just_One | One_Or_More
and then not Is_Boolean (P.Type_Name)
and then not Is_Text (P.Type_Name)
then
R_Type := F.New_Null_Exclusion (R_Type);
end if;
return R_Type;
end Property_Type;
---------------
-- Get_Props --